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- Cockatrice/Magic-Spoiler
- 2026-06-23 10:56:25 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSC.xml
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-
-
- MSC
- Marvel Super Heroes Commander (Spoiler)
- Commander
- 2026-06-26
- 20
-
-
-
-
- A.I.M. Bot
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-
- U
- Artifact Creature — Robot Villain
- Creature
- 3
- 2U
- 2/3
-
- MSC
- 2
-
-
- Abomination, Irradiated Brute
- Trample
-Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.
-
- G
- Legendary Creature — Gamma Villain
- Creature
- 4
- 2GG
- 4/4
-
- MSC
- 2
-
-
- Abomination, World Ravager
- Menace, trample
-Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 8
- 7R
- 10/10
-
- MSC
- 2
-
-
- Abomination, World Ravager
- Menace, trample
-Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 8
- 7R
- 10/10
-
- MSC
- 2
-
-
- Absorbing Man and Titania
- Double all damage that creature sources you control would deal.
-
- GR
- Legendary Creature — Human Villain
- Creature
- 5
- 3RG
- 4/5
-
- MSC
- 2
-
-
- Accelerated Evolution
- Flash
-Enchant creature you control
-When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-Enchanted creature gets +2/+2.
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- MSC
- 1
-
-
- Advancing the Spirit
- When this enchantment enters, draw a card.
-You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSC
- 1
-
-
- Age of Ultron
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — For each opponent, destroy up to one target nonartifact creature that player controls.
-II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token.
-III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
-
- B
- Enchantment — Saga
- Enchantment
- 5
- 4B
-
- MSC
- 1
-
-
- Alex Wilder, Runaway
- Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
-Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
-
- R
- Legendary Creature — Human Hero Villain
- Creature
- 2
- 1R
- 1/3
-
- MSC
- 2
-
-
- Alicia Masters, Skilled Sculptor
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
-Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
-
- R
- Legendary Creature — Human Artificer
- Creature
- 2
- 1R
- 0/4
-
- MSC
- 2
-
-
- Alicia Masters, Skilled Sculptor
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
-Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
-
- R
- Legendary Creature — Human Artificer
- Creature
- 2
- 1R
- 0/4
-
- MSC
- 2
-
-
- Alien Symbiosis
- Enchant creature
-Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
-You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
-
- B
- Enchantment — Aura
- Enchantment
- 2
- 1B
-
- MSC
- 1
-
-
- Amazing Spider-Girl
- Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
-Flying, vigilance
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSC
- 2
-
-
- Ancestral Communion
- When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
-Return target permanent card from your graveyard to your hand.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Ancestral Communion
- When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
-Return target permanent card from your graveyard to your hand.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Annie Joins Up
- When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- MSC
- 1
-
-
- Annie Joins Up
- When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- MSC
- 1
-
-
- Ant-Man's Air Force
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
-
- U
- Creature — Insect
- Creature
- 2
- 1U
- 2/1
-
- MSC
- 2
-
-
- Ant-Man, Elusive Avenger
- Ant-Man can't be blocked by creatures with greater power.
-Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
-
- RU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 1UR
- 1/2
-
- MSC
- 2
-
-
- Ant-Man, Elusive Avenger
- Ant-Man can't be blocked by creatures with greater power.
-Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
-
- RU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 1UR
- 1/2
-
- MSC
- 2
-
-
- Ant-Man, Reformed Rogue
- Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
-Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
-Whenever Ant-Man deals combat damage to a player, draw a card.
-
- GU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 2G/U
- 2/3
-
- MSC
- 2
-
-
- Ant-Man, Scott Lang
- {4}: Put a +1/+1 counter on Ant-Man.
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSC
- 2
-
-
- Arcane Denial
- Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
-You draw a card at the beginning of the next turn's upkeep.
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC
- 3
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Archnemesis
- Enchant opponent
-Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
-Whenever a player attacks you, you may attach this Aura to that player.
-
- BU
- Enchantment — Aura
- Enchantment
- 3
- 1UB
-
- MSC
- 1
-
-
- Archnemesis
- Enchant opponent
-Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
-Whenever a player attacks you, you may attach this Aura to that player.
-
- BU
- Enchantment — Aura
- Enchantment
- 3
- 1UB
-
- MSC
- 1
-
-
- Armed Assailant
- Deathtouch
-As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Villain
- Creature
- 3
- 2B
- 1/3
-
- MSC
- 2
-
-
- Asgardian Inspiration
- Exile the top card of your library. You may play it this turn.
-Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC
- 3
-
-
- Astonishing Spider-Man
- Reach
-Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
-
- RU
- Legendary Creature — Spider Human Hero
- Creature
- 4
- 2U/RU/R
- 4/4
-
- MSC
- 2
-
-
- Atlantean Skirmisher
- Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- U
- Creature — Merfolk Rogue
- Creature
- 2
- 1U
- 1/2
-
- MSC
- 2
-
-
- Atlas, Sizable Stooge
- Reach (This creature can block creatures with flying.)
-Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
-
- BG
- Legendary Creature — Human Villain
- Creature
- 4
- 2B/GB/G
- 5/4
-
- MSC
- 2
-
-
- Aunt May
- Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
-
- W
- Legendary Creature — Human Citizen
- Creature
- 1
- W
- 0/2
-
- MSC
- 2
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC
- 3
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC
- 3
-
-
- Avenge
- This spell costs {2} less to cast if a player attacked you during their last turn.
-Destroy all creatures. You gain 1 life for each creature destroyed this way.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC
- 3
-
-
- Avenge
- This spell costs {2} less to cast if a player attacked you during their last turn.
-Destroy all creatures. You gain 1 life for each creature destroyed this way.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC
- 3
-
-
- Avengers Quinjet
- Flying
-Whenever this Vehicle enters or attacks, choose one —
-• You may put a Hero creature card from your hand onto the battlefield.
-• Return target Hero creature card from your graveyard to your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 5
- 5
- 4/4
-
- MSC
- 1
-
-
- Avengers Quinjet
- Flying
-Whenever this Vehicle enters or attacks, choose one —
-• You may put a Hero creature card from your hand onto the battlefield.
-• Return target Hero creature card from your graveyard to your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 5
- 5
- 4/4
-
- MSC
- 1
-
-
- Bast, Panther Goddess
- Reach, trample, indestructible
-Bast can't attack or block unless you control three or more creatures.
-Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
-
- GW
- Legendary Creature — Cat God
- Creature
- 4
- 2GW
- 4/4
-
- MSC
- 2
-
-
- Bast, Panther Goddess
- Reach, trample, indestructible
-Bast can't attack or block unless you control three or more creatures.
-Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
-
- GW
- Legendary Creature — Cat God
- Creature
- 4
- 2GW
- 4/4
-
- MSC
- 2
-
-
- Bastion Protector
- Commander creatures you control get +2/+2 and have indestructible.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Bastion Protector
- Commander creatures you control get +2/+2 and have indestructible.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Batroc the Leaper
- Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
-Batroc enters with a +1/+1 counter on him for each time he was kicked.
-When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
-
- R
- Legendary Creature — Human Villain
- Creature
- 2
- 1R
- 2/2
-
- MSC
- 2
-
-
- Batroc the Leaper
- Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
-Batroc enters with a +1/+1 counter on him for each time he was kicked.
-When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
-
- R
- Legendary Creature — Human Villain
- Creature
- 2
- 1R
- 2/2
-
- MSC
- 2
-
-
- Beast Mode
- Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
-Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC
- 3
-
-
- Beast Within
- Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
-
- G
- Instant
- Instant
- 3
- 2G
-
- MSC
- 3
-
-
- Bedevil
- Destroy target artifact, creature, or planeswalker.
-
- BR
- Instant
- Instant
- 3
- BBR
-
- MSC
- 3
-
-
- Bedevil
- Destroy target artifact, creature, or planeswalker.
-
- BR
- Instant
- Instant
- 3
- BBR
-
- MSC
- 3
-
-
- Big Bertha
- Vigilance
-Big Bertha enters with X +1/+1 counters on her.
-{1}{G}, {T}: Put a +1/+1 counter on Big Bertha.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 1
- XG
- 1/1
-
- MSC
- 2
-
-
- Big Score
- As an additional cost to cast this spell, discard a card.
-Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Instant
- Instant
- 4
- 3R
-
- MSC
- 3
-
-
- Big Wheel
- Trample
-When this Vehicle enters, you may discard a card. If you do, draw a card.
-Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- R
- Artifact — Vehicle
- Artifact
- 3
- 2R
- 4/4
-
- MSC
- 1
-
-
- Bionic Blow
- Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- MSC
- 3
-
-
- Birds of Paradise
- Flying
-{T}: Add one mana of any color.
-
- G
- Creature — Bird
- Creature
- 1
- G
- 0/1
-
- MSC
- 2
-
-
- Birds of Paradise
- Flying
-{T}: Add one mana of any color.
-
- G
- Creature — Bird
- Creature
- 1
- G
- 0/1
-
- MSC
- 2
-
-
- Black Bolt, Inhuman King
- Flying
-Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
-Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
-
- UW
- Legendary Creature — Inhuman Noble Hero
- Creature
- 4
- 2WU
- 3/3
-
- MSC
- 2
-
-
- Black Bolt, Inhuman King
- Flying
-Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
-Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
-
- UW
- Legendary Creature — Inhuman Noble Hero
- Creature
- 4
- 2WU
- 3/3
-
- MSC
- 2
-
-
- Black Market Connections
- At the beginning of your first main phase, choose one or more —
-• Sell Contraband — Create a Treasure token. You lose 1 life.
-• Buy Information — Draw a card. You lose 2 life.
-• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- MSC
- 1
-
-
- Black Market Connections
- At the beginning of your first main phase, choose one or more —
-• Sell Contraband — Create a Treasure token. You lose 1 life.
-• Buy Information — Draw a card. You lose 2 life.
-• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- MSC
- 1
-
-
- Black Panther, Claws of Bast
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-Whenever a creature you control attacks alone, put a +1/+1 counter on it.
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Black Panther, Most Dangerous
- Whenever Black Panther is dealt damage, he deals that much damage to any other target.
-Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Black Tom Cassidy
- {T}: Add {G}. If you control another Mutant, you gain 1 life.
-
- G
- Legendary Creature — Mutant Villain
- Creature
- 2
- 1G
- 1/3
-
- MSC
- 2
-
-
- Black Widow, Agile Avenger
- Menace
-Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
-
- RW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 1RW
- 2/2
-
- MSC
- 2
-
-
- Black Widow, Agile Avenger
- Menace
-Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
-
- RW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 1RW
- 2/2
-
- MSC
- 2
-
-
- Black Widow, Daring Operative
- Menace (This creature can't be blocked except by two or more creatures.)
-When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)
-Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 5
- 4B
- 3/4
-
- MSC
- 2
-
-
- Black Widow, Deadly Hunter
- Deathtouch
-Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Assassin Hero
- Creature
- 3
- 2B
- 3/3
-
- MSC
- 2
-
-
- Black Widow, Intel Expert
- First strike
-Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Black Widow, Natasha Romanoff
-
-
- R
- Legendary Creature — Human Assassin Hero
- Creature
- 2
- 1R
- 2/2
-
- MSC
- 2
-
-
- Blasphemous Act
- This spell costs {1} less to cast for each creature on the battlefield.
-Blasphemous Act deals 13 damage to each creature.
-
- R
- Sorcery
- Sorcery
- 9
- 8R
-
- MSC
- 3
-
-
- Blasphemous Act
- This spell costs {1} less to cast for each creature on the battlefield.
-Blasphemous Act deals 13 damage to each creature.
-
- R
- Sorcery
- Sorcery
- 9
- 8R
-
- MSC
- 3
-
-
- Blue Marvel, Adam Brashear
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 5
- 3UU
- 3/5
-
- MSC
- 2
-
-
- Blur of Heroism
- When this enchantment enters, draw a card.
-You may cast Hero spells as though they had flash.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSC
- 1
-
-
- Bob, Reluctant HYDRA Agent
- Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
-
- B
- Legendary Creature — Human Coward Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC
- 2
-
-
- Boomerang, Blade Flinger
- Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
-
- B
- Legendary Creature — Human Villain
- Creature
- 2
- 1B
- 1/3
-
- MSC
- 2
-
-
- Bountiful Promenade
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Bountiful Promenade
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Bovine Intervention
- Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Brawn, Amadeus Cho
- When Brawn enters, draw a card.
-Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GU
- Legendary Creature — Gamma Scientist Hero
- Creature
- 2
- 1G/U
- 1/1
-
- MSC
- 2
-
-
- Bucky Barnes, Eager Ally
- Vigilance
-When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 2
- 1W
- 2/2
-
- MSC
- 2
-
-
- Bushmaster, Coiled Henchman
- Deathtouch
-Each other creature you control with a +1/+1 counter on it has deathtouch.
-
- G
- Legendary Creature — Snake Human Villain
- Creature
- 2
- 1G
- 2/1
-
- MSC
- 2
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- MSC
- 0
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- MSC
- 0
-
-
- Canyon Slough
- ({T}: Add {B} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Canyon Slough
- ({T}: Add {B} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Captain America's Motorcycle
- Flash
-When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- R
- Artifact — Vehicle
- Artifact
- 2
- 1R
- 3/1
-
- MSC
- 1
-
-
- Captain America, Liberator
- When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
-Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 3WW
- 5/5
-
- MSC
- 2
-
-
- Captain America, Skybound
- Flying, vigilance
-Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 3WW
- 3/5
-
- MSC
- 2
-
-
- Captain America, Steve Rogers
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 3WW
- 4/4
-
- MSC
- 2
-
-
- Captain America, Team Leader
- Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
-
- RUW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- RWU
- 3/3
-
- MSC
- 2
-
-
- Captain America, Team Leader
- Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
-
- RUW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- RWU
- 3/3
-
- MSC
- 2
-
-
- Captain America, Unbowed
- Flash
-When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 4
- 3W
- 3/4
-
- MSC
- 2
-
-
- Captain Marvel, Apex Avenger
- Flying, double strike, indestructible
-Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
-
- RW
- Legendary Creature — Human Kree Hero
- Creature
- 7
- 5RW
- 4/4
-
- MSC
- 2
-
-
- Captain Marvel, Apex Avenger
- Flying, double strike, indestructible
-Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
-
- RW
- Legendary Creature — Human Kree Hero
- Creature
- 7
- 5RW
- 4/4
-
- MSC
- 2
-
-
- Captain Marvel, Shooting Star
- Flying
-Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
-Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 7
- 5WW
- 6/6
-
- MSC
- 2
-
-
- Captain's Defense
- Target blocking creature gets +2/+2 until end of turn.
-Draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC
- 3
-
-
- Chameleon, Master of Disguise
- You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
-Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
-
- U
- Legendary Creature — Human Shapeshifter Villain
- Creature
- 4
- 3U
- 2/3
-
- MSC
- 2
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC
- 3
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC
- 3
-
-
- Chase Stein, Runaway
- {T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Legendary Creature — Human Hero
- Creature
- 2
- 1R
- 2/2
-
- MSC
- 2
-
-
- Choked Estuary
- As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Choked Estuary
- As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Chromatic Lantern
- Lands you control have "{T}: Add one mana of any color."
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Chromatic Lantern
- Lands you control have "{T}: Add one mana of any color."
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Cinder Glade
- ({T}: Add {R} or {G}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Forest
- Land
- 0
-
- MSC
- 0
-
-
- Cinder Glade
- ({T}: Add {R} or {G}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Forest
- Land
- 0
-
- MSC
- 0
-
-
- Citizen V, Helmut Zemo
- Lifelink
-Whenever you gain life, put a +1/+1 counter on each Villain you control.
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC
- 2
-
-
- City Pigeon
- Flying
-When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-
- W
- Creature — Bird
- Creature
- 1
- W
- 1/1
-
- MSC
- 2
-
-
- Cleansing Nova
- Choose one —
-• Destroy all creatures.
-• Destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC
- 3
-
-
- Cleansing Nova
- Choose one —
-• Destroy all creatures.
-• Destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC
- 3
-
-
- Clever Concealment
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
-
- W
- Instant
- Instant
- 4
- 2WW
-
- MSC
- 3
-
-
- Clever Concealment
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
-
- W
- Instant
- Instant
- 4
- 2WW
-
- MSC
- 3
-
-
- Clifftop Retreat
- This land enters tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Clifftop Retreat
- This land enters tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Coastal Peak
- ({T}: Add {U} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Coastal Peak
- ({T}: Add {U} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Collective Effort
- Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
-Choose one or more —
-• Destroy target creature with power 4 or greater.
-• Destroy target enchantment.
-• Put a +1/+1 counter on each creature target player controls.
-
- W
- Sorcery
- Sorcery
- 3
- 1WW
-
- MSC
- 3
-
-
- Collective Effort
- Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
-Choose one or more —
-• Destroy target creature with power 4 or greater.
-• Destroy target enchantment.
-• Put a +1/+1 counter on each creature target player controls.
-
- W
- Sorcery
- Sorcery
- 3
- 1WW
-
- MSC
- 3
-
-
- Collector's Case
- When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-{3}{U}, {T}: Tap target creature.
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- MSC
- 1
-
-
- Colossal Collision
- Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- MSC
- 3
-
-
- Colossus, Steel Stalwart
- During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
-Other Mutants you control get +1/+1.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 5
- 4G
- 4/5
-
- MSC
- 2
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Common Crook
- When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- B
- Creature — Human Rogue Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC
- 2
-
-
- Commune with Dinosaurs
- Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- MSC
- 3
-
-
- Concentrated Fire
- Concentrated Fire deals 5 damage to target creature.
-
- R
- Instant
- Instant
- 4
- 3R
-
- MSC
- 3
-
-
- Conduit of Worlds
- You may play lands from your graveyard.
-{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 4
- 2GG
-
- MSC
- 1
-
-
- Conduit of Worlds
- You may play lands from your graveyard.
-{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 4
- 2GG
-
- MSC
- 1
-
-
- Containment Construct
- Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
-
- Artifact Creature — Construct
- Creature
- 2
- 2
- 2/1
-
- MSC
- 2
-
-
- Contract Hero
- When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
-
- R
- Creature — Human Mercenary Hero
- Creature
- 3
- 2R
- 2/3
-
- MSC
- 2
-
-
- Cosmic Crucible
- At the beginning of your first main phase, add four mana in any combination of colors.
-Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
-
- GU
- Enchantment
- Enchantment
- 6
- 4GU
-
- MSC
- 1
-
-
- Cosmic Crucible
- At the beginning of your first main phase, add four mana in any combination of colors.
-Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
-
- GU
- Enchantment
- Enchantment
- 6
- 4GU
-
- MSC
- 1
-
-
- Costume Closet
- This artifact enters with two +1/+1 counters on it.
-{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
-Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- MSC
- 1
-
-
- Council of Reeds
- The "legend rule" doesn't apply to creatures you control.
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/2
-
- MSC
- 2
-
-
- Council of Reeds
- The "legend rule" doesn't apply to creatures you control.
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/2
-
- MSC
- 2
-
-
- Count Nefaria
- This spell costs {3} less to cast if you've sacrificed a permanent this turn.
-Flying
-
- B
- Legendary Creature — Human Villain
- Creature
- 7
- 6B
- 6/6
-
- MSC
- 2
-
-
- Coveted Jewel
- When this artifact enters, draw three cards.
-{T}: Add three mana of any one color.
-Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
-
- Artifact
- Artifact
- 6
- 6
-
- MSC
- 1
-
-
- Coveted Jewel
- When this artifact enters, draw three cards.
-{T}: Add three mana of any one color.
-Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
-
- Artifact
- Artifact
- 6
- 6
-
- MSC
- 1
-
-
- Criminal Enterprise
- When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- MSC
- 1
-
-
- Crimson Cowl, Master of Evil
- Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 1/3
-
- MSC
- 2
-
-
- Crimson Operative
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Artifact Creature — Human Villain
- Creature
- 4
- 3R
- 3/2
-
- MSC
- 2
-
-
- Crossover Collaboration
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC
- 3
-
-
- Crumbling Necropolis
- This land enters tapped.
-{T}: Add {U}, {B}, or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Crystal, Inhuman Princess
- Flying
-Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
-{T}: Add {R}, {G}, {W}, or {U}.
-
- GR
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 1RG
- 2/3
-
- MSC
- 2
-
-
- Crystal, Inhuman Princess
- Flying
-Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
-{T}: Add {R}, {G}, {W}, or {U}.
-
- GR
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 1RG
- 2/3
-
- MSC
- 2
-
-
- Cultivate
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSC
- 3
-
-
- Currency Converter
- Whenever you discard a card, you may exile that card from your graveyard.
-{2}, {T}: Draw a card, then discard a card.
-{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Currency Converter
- Whenever you discard a card, you may exile that card from your graveyard.
-{2}, {T}: Draw a card, then discard a card.
-{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Cut a Deal
- Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- MSC
- 3
-
-
- Daily Bugle Newspaper
- {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Daily Bugle Reporters
- When this creature enters, choose one —
-• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
-• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
-
- W
- Creature — Human Citizen
- Creature
- 4
- 3W
- 2/3
-
- MSC
- 2
-
-
- Damocles Base, Sword of Kang
- Flying, deathtouch
-Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
-Crew 3
-
- B
- Legendary Artifact — Vehicle
- Artifact
- 5
- 4B
- 5/5
-
- MSC
- 1
-
-
- Damocles Base, Sword of Kang
- Flying, deathtouch
-Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
-Crew 3
-
- B
- Legendary Artifact — Vehicle
- Artifact
- 5
- 4B
- 5/5
-
- MSC
- 1
-
-
- Daredevil's Billy Club
- When this Equipment enters, it deals 2 damage to any target and 1 damage to you.
-Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 2
- 1R
-
- MSC
- 1
-
-
- Daredevil, Fearless Fighter
- Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
-Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
-
- R
- Legendary Creature — Human Hero
- Creature
- 3
- 2R
- 3/3
-
- MSC
- 2
-
-
- Dark Ritual
- Add {B}{B}{B}.
-
- B
- Instant
- Instant
- 1
- B
-
- MSC
- 3
-
-
- Darwin, Adaptive Mutant
- Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
-Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1G
- 2/1
-
- MSC
- 2
-
-
- Daughter of the Deep
- Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
-{U}, {T}: Target Merfolk can't be blocked this turn.
-
- U
- Creature — Merfolk Noble
- Creature
- 2
- 1U
- 2/1
-
- MSC
- 2
-
-
- Deadly Dispute
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSC
- 3
-
-
- Deep Analysis
- Target player draws two cards.
-Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSC
- 3
-
-
- Destroy Evil
- Choose one —
-• Destroy target creature with toughness 4 or greater.
-• Destroy target enchantment.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Devil Dinosaur
- Trample
-Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
-
- G
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/5
-
- MSC
- 2
-
-
- Director Nick Fury
- Hero spells you cast cost {1} less to cast.
-Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
-
- RUW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- URW
- 2/4
-
- MSC
- 2
-
-
- Director Nick Fury
- Hero spells you cast cost {1} less to cast.
-Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
-
- RUW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- URW
- 2/4
-
- MSC
- 2
-
-
- Dismantling Wave
- For each opponent, destroy up to one target artifact or enchantment that player controls.
-Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
-When you cycle this card, destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- MSC
- 3
-
-
- Dismantling Wave
- For each opponent, destroy up to one target artifact or enchantment that player controls.
-Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
-When you cycle this card, destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- MSC
- 3
-
-
- Dismissive Denial
- Counter target spell.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- U
- Instant
- Instant
- 4
- 2UU
-
- MSC
- 3
-
-
- Dispatch
- Tap target creature.
-Metalcraft — If you control three or more artifacts, exile that creature.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC
- 3
-
-
- Divine Visitation
- If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- MSC
- 1
-
-
- Divine Visitation
- If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- MSC
- 1
-
-
- Doc Ock's Henchmen
- Flash
-Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- U
- Creature — Human Villain
- Creature
- 3
- 2U
- 2/1
-
- MSC
- 2
-
-
- Doc Ock, Sinister Scientist
- As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
-As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
-
- U
- Legendary Creature — Human Scientist Villain
- Creature
- 5
- 4U
- 4/5
-
- MSC
- 2
-
-
- Doctor Doom, King of Latveria
- Whenever you discard one or more land cards, each opponent loses 2 life.
-At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- BRU
- Legendary Creature — Human Noble Villain
- Creature
- 4
- 1UBR
- 3/3
-
- MSC
- 2
-
-
- Doctor Doom, King of Latveria
- Whenever you discard one or more land cards, each opponent loses 2 life.
-At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- BRU
- Legendary Creature — Human Noble Villain
- Creature
- 4
- 1UBR
- 3/3
-
- MSC
- 2
-
-
- Doctor Doom, Unrivaled
- Lifelink
-{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
-
- B
- Legendary Creature — Human Sorcerer Villain
- Creature
- 4
- 2BB
- 4/4
-
- MSC
- 2
-
-
- Doctor Jane Foster
- Vigilance (Attacking doesn't cause this creature to tap.)
-When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
-
- W
- Legendary Creature — Human Doctor
- Creature
- 4
- 3W
- 2/3
-
- MSC
- 2
-
-
- Doctor Spectrum
- Flying
-When Doctor Spectrum enters, choose one —
-• Create a 0/4 colorless Wall creature token with defender.
-• Put a +1/+1 counter on each other Hero you control.
-• Destroy target enchantment.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 3WW
- 3/3
-
- MSC
- 2
-
-
- Doctor Strange, Surgeon
- Lifelink
-If you would gain life, you gain twice that much life instead.
-At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
-
- W
- Legendary Creature — Human Doctor Hero
- Creature
- 5
- 4W
- 2/5
-
- MSC
- 2
-
-
- Donald Blake, Guise of Thor
- Lifelink
-Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Doctor
- Creature
- 2
- 1W
- 1/3
-
- MSC
- 2
-
-
- Doom Blade
- Destroy target nonblack creature.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSC
- 3
-
-
- Doom's Servo-Guards
- When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Artifact Creature — Robot Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC
- 2
-
-
- Doom's Time Platform
- Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Doom's Time Platform
- Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Doombot Harbinger
- Flying
-When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
-When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
-
- B
- Artifact Creature — Robot Villain
- Creature
- 3
- 2B
- 2/1
-
- MSC
- 2
-
-
- Doomfall
- Choose one —
-• Target opponent exiles a creature they control.
-• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSC
- 3
-
-
- Doomsday
- Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
-
- B
- Sorcery
- Sorcery
- 3
- BBB
-
- MSC
- 3
-
-
- Door of Destinies
- As this artifact enters, choose a creature type.
-Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
-Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Door of Destinies
- As this artifact enters, choose a creature type.
-Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
-Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Doorman
- {T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1G
- 2/3
-
- MSC
- 2
-
-
- Dora Milaje Elite
- First strike
-When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
-
- W
- Creature — Human Warrior
- Creature
- 2
- 1W
- 2/2
-
- MSC
- 2
-
-
- Dora Milaje Elite
- First strike
-When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
-
- W
- Creature — Human Warrior
- Creature
- 2
- 1W
- 2/2
-
- MSC
- 2
-
-
- Dragon Man, Reformed Robot
- Flying
-Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
-You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
-
- UW
- Legendary Artifact Creature — Dragon Robot
- Creature
- 4
- 2WU
- */5
-
- MSC
- 2
-
-
- Dragon Man, Reformed Robot
- Flying
-Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
-You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
-
- UW
- Legendary Artifact Creature — Dragon Robot
- Creature
- 4
- 2WU
- */5
-
- MSC
- 2
-
-
- Dragonskull Summit
- This land enters tapped unless you control a Swamp or a Mountain.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Dragonskull Summit
- This land enters tapped unless you control a Swamp or a Mountain.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Drowned Catacomb
- This land enters tapped unless you control an Island or a Swamp.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Drowned Catacomb
- This land enters tapped unless you control an Island or a Swamp.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Eerie Gravestone
- When this artifact enters, draw a card.
-{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Elektra, Femme Fatale
- When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
-
- R
- Legendary Creature — Human Assassin Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC
- 2
-
-
- Endless Ranks of HYDRA
- For each opponent, you create a 2/1 black Villain creature token with menace.
-Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- MSC
- 3
-
-
- Endless Ranks of HYDRA
- For each opponent, you create a 2/1 black Villain creature token with menace.
-Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- MSC
- 3
-
-
- Everett K. Ross, Hapless Attaché
- Commander creatures you control get +1/+1 and have lifelink.
-Whenever an opponent attacks you with two or more creatures, draw a card.
-
- W
- Legendary Creature — Human Advisor
- Creature
- 3
- 2W
- 1/3
-
- MSC
- 2
-
-
- Everett K. Ross, Hapless Attaché
- Commander creatures you control get +1/+1 and have lifelink.
-Whenever an opponent attacks you with two or more creatures, draw a card.
-
- W
- Legendary Creature — Human Advisor
- Creature
- 3
- 2W
- 1/3
-
- MSC
- 2
-
-
- Evolving Wilds
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Experimental Armor
- Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 3
- 2R
-
- MSC
- 1
-
-
- Expressive Iteration
- Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
-
- RU
- Sorcery
- Sorcery
- 2
- UR
-
- MSC
- 3
-
-
- Extract Power
- Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
-
- U
- Sorcery
- Sorcery
- 6
- 5U
-
- MSC
- 3
-
-
- Extract Power
- Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
-
- U
- Sorcery
- Sorcery
- 6
- 5U
-
- MSC
- 3
-
-
- Extremis Elite
- Power-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- R
- Creature — Human Mercenary Villain
- Creature
- 2
- 1R
- 2/2
-
- MSC
- 2
-
-
- Fabled Passage
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Fabled Passage
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Falcon and Redwing
- Flying
-Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
-
- W
- Legendary Creature — Human Bird Hero
- Creature
- 3
- 2W
- 1/2
-
- MSC
- 2
-
-
- Falcon and Redwing
- Flying
-Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
-
- W
- Legendary Creature — Human Bird Hero
- Creature
- 3
- 2W
- 1/2
-
- MSC
- 2
-
-
- Falcon, Joaquin Torres
- Flying, lifelink
-Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Legendary Creature — Bird Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSC
- 2
-
-
- Fall to Earth
- Exile target creature. Each player gains 3 life.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- W
- Instant
- Instant
- 5
- 4W
-
- MSC
- 3
-
-
- Fantastic Bounce
- This spell costs {2} less to cast if it targets a tapped creature.
-Return target nonland permanent to its owner's hand.
-Draw a card.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSC
- 3
-
-
- Fantastic Elasticity
- Choose one —
-• Return target nonland permanent to its owner's hand.
-• Return target instant or sorcery card from your graveyard to your hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- MSC
- 3
-
-
- Fantastic Elasticity
- Choose one —
-• Return target nonland permanent to its owner's hand.
-• Return target instant or sorcery card from your graveyard to your hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- MSC
- 3
-
-
- Farseek
- Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Farseek
- Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Fellwar Stone
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Feral Ferocity
- Target creature gets +4/+4 until end of turn.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC
- 3
-
-
- Fetid Pools
- ({T}: Add {U} or {B}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Swamp
- Land
- 0
-
- MSC
- 0
-
-
- Fetid Pools
- ({T}: Add {U} or {B}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Swamp
- Land
- 0
-
- MSC
- 0
-
-
- Fight for the Throne
- Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC
- 3
-
-
- Fight for the Throne
- Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC
- 3
-
-
- Firebird, Blazing Ranger
- Flying
-Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
-
- R
- Legendary Creature — Human Ranger Hero
- Creature
- 3
- 2R
- 1/3
-
- MSC
- 2
-
-
- Firebird, Blazing Ranger
- Flying
-Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
-
- R
- Legendary Creature — Human Ranger Hero
- Creature
- 3
- 2R
- 1/3
-
- MSC
- 2
-
-
- First Family
- You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.
-
- GU
- Instant
- Instant
- 4
- 2GU
-
- MSC
- 3
-
-
- First Family
- You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.
-
- GU
- Instant
- Instant
- 4
- 2GU
-
- MSC
- 3
-
-
- Fixer, Techno Terror
- {T}, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.
-
- B
- Legendary Creature — Human Artificer Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC
- 2
-
-
- Flame On!
- Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC
- 3
-
-
- Flame On!
- Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC
- 3
-
-
- Flash Thompson, Spider-Fan
- Flash
-When Flash Thompson enters, choose one or both —
-• Heckle — Tap target creature.
-• Hero Worship — Untap target creature.
-
- W
- Legendary Creature — Human Citizen
- Creature
- 2
- 1W
- 2/2
-
- MSC
- 2
-
-
- Flatman
- Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 4
- 3G
- 1/10
-
- MSC
- 2
-
-
- Fleecemane Lion
- {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
-As long as this creature is monstrous, it has hexproof and indestructible.
-
- GW
- Creature — Cat
- Creature
- 2
- GW
- 3/3
-
- MSC
- 2
-
-
- Fleecemane Lion
- {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
-As long as this creature is monstrous, it has hexproof and indestructible.
-
- GW
- Creature — Cat
- Creature
- 2
- GW
- 3/3
-
- MSC
- 2
-
-
- Flora Colossus
- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
-Flora Colossus's power and toughness are each equal to the number of lands you control.
-
- G
- Creature — Treefolk
- Creature
- 7
- 5GG
- */*
-
- MSC
- 2
-
-
- Flying Drone
- Flying, vigilance
-{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn.
-
- U
- Artifact Creature — Robot Scout
- Creature
- 2
- 1U
- 1/2
-
- MSC
- 2
-
-
- Flying Octobot
- Flying
-Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- U
- Artifact Creature — Robot Villain
- Creature
- 2
- 1U
- 1/1
-
- MSC
- 2
-
-
- Foggy Nelson, On Retainer
- Flash
-When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Advisor
- Creature
- 3
- 2W
- 1/3
-
- MSC
- 2
-
-
- Fogwell's Gym
- {T}: Add {R}. This land deals 1 damage to you.
-{2}{R}, {T}, Discard a card: Draw a card.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Folk Hero
- Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
-
- W
- Legendary Enchantment — Background
- Enchantment
- 2
- 1W
-
- MSC
- 1
-
-
- Folk Hero
- Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
-
- W
- Legendary Enchantment — Background
- Enchantment
- 2
- 1W
-
- MSC
- 1
-
-
- Foreboding Ruins
- As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Foreboding Ruins
- As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Fortified Village
- As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Fortified Village
- As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Franklin Richards, Ascendant
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 6
- 5R
- 6/6
-
- MSC
- 2
-
-
- Franklin Richards, Ascendant
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 6
- 5R
- 6/6
-
- MSC
- 2
-
-
- Frostboil Snarl
- As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Frostboil Snarl
- As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Furious Strength
- Enchant creature
-Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
-
- R
- Enchantment — Aura
- Enchantment
- 3
- 2R
-
- MSC
- 1
-
-
- Furycalm Snarl
- As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Furycalm Snarl
- As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Galactus, Devourer of Worlds
- Flying, trample, indestructible
-When Galactus enters, exile target permanent.
-Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
-
- Legendary Creature — Elder Alien
- Creature
- 10
- 10
- 12/12
-
- MSC
- 2
-
-
- Galactus, Devourer of Worlds
- Flying, trample, indestructible
-When Galactus enters, exile target permanent.
-Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
-
- Legendary Creature — Elder Alien
- Creature
- 10
- 10
- 12/12
-
- MSC
- 2
-
-
- Gallant Citizen
- When this creature enters, draw a card.
-
- GW
- Creature — Human Citizen
- Creature
- 2
- G/WG/W
- 1/1
-
- MSC
- 2
-
-
- Galvanic Iteration
- When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- RU
- Instant
- Instant
- 2
- UR
-
- MSC
- 3
-
-
- Galvanic Iteration
- When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- RU
- Instant
- Instant
- 2
- UR
-
- MSC
- 3
-
-
- Gamma Grotesque
- Vigilance (Attacking doesn't cause this creature to tap.)
-Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- G
- Creature — Gamma Horror Villain
- Creature
- 3
- 2G
- 3/3
-
- MSC
- 2
-
-
- General Thunderbolt Ross
- First strike
-Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
-
- W
- Legendary Creature — Human Soldier
- Creature
- 1
- W
- 1/1
-
- MSC
- 2
-
-
- Generous Gift
- Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC
- 3
-
-
- Genesis Ultimatum
- Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
-
- GRU
- Sorcery
- Sorcery
- 7
- GGUUURR
-
- MSC
- 3
-
-
- Genesis Ultimatum
- Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
-
- GRU
- Sorcery
- Sorcery
- 7
- GGUUURR
-
- MSC
- 3
-
-
- Gert and Old Lace, Runaways
- Trample (This creature can deal excess combat damage to the player they're attacking.)
-When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-
- GR
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 2R/G
- 4/3
-
- MSC
- 2
-
-
- Giant-Man, Gargantuan Genius
- Reach
-At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
-
- G
- Legendary Creature — Human Scientist Hero
- Creature
- 5
- 3GG
- 6/6
-
- MSC
- 2
-
-
- Gift of Immortality
- Enchant creature
-When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 2W
-
- MSC
- 1
-
-
- Gift of Immortality
- Enchant creature
-When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 2W
-
- MSC
- 1
-
-
- Gilded Lotus
- {T}: Add three mana of any one color.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC
- 1
-
-
- Gilded Lotus
- {T}: Add three mana of any one color.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC
- 1
-
-
- Glacial Fortress
- This land enters tapped unless you control a Plains or an Island.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Glacial Fortress
- This land enters tapped unless you control a Plains or an Island.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Glamorous Grapplers
- Menace (This creature can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Performer Villain
- Creature
- 4
- 3B
- 3/3
-
- MSC
- 2
-
-
- Glittering Massif
- ({T}: Add {R} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Mountain Plains
- Land
- 0
-
- MSC
- 0
-
-
- Glittering Massif
- ({T}: Add {R} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Mountain Plains
- Land
- 0
-
- MSC
- 0
-
-
- Glorious Purpose
- Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
-When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
-
- U
- Enchantment — Plan
- Enchantment
- 2
- 1U
-
- MSC
- 1
-
-
- Glorious Purpose
- Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
-When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
-
- U
- Enchantment — Plan
- Enchantment
- 2
- 1U
-
- MSC
- 1
-
-
- Goliath, Mass Manipulator
- Reach (This creature can block creatures with flying.)
-Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- G
- Legendary Creature — Human Scientist Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC
- 2
-
-
- Grapeshot
- Grapeshot deals 1 damage to any target.
-Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- MSC
- 3
-
-
- Graviton, Fundamental Force
- Whenever you draw your second card each turn, choose one —
-• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
-• Tap target creature.
-
- U
- Legendary Creature — Human Villain
- Creature
- 3
- 2U
- 3/3
-
- MSC
- 2
-
-
- Greater Good
- Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- MSC
- 1
-
-
- Greater Good
- Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- MSC
- 1
-
-
- Green Goblin, Back for More
- Flying, menace
-At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
-Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)
-
- B
- Legendary Creature — Goblin Human Villain
- Creature
- 5
- 3BB
- 4/4
-
- MSC
- 2
-
-
- Grim Reaper's Scythe
- Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
-{3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Legendary Artifact
- Artifact
- 3
- 2B
-
- MSC
- 1
-
-
- H.E.R.B.I.E., Lovable Robot
- Flying
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Legendary Artifact Creature — Robot Scout
- Creature
- 2
- 2
- 1/1
-
- MSC
- 2
-
-
- H.E.R.B.I.E., Lovable Robot
- Flying
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Legendary Artifact Creature — Robot Scout
- Creature
- 2
- 2
- 1/1
-
- MSC
- 2
-
-
- HYDRA Disintegrator
- When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)
-Equipped creature gets +3/+3.
-Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
-
- B
- Artifact — Equipment
- Artifact
- 5
- 4B
-
- MSC
- 1
-
-
- Hammer of Nazahn
- Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
-Equipped creature gets +2/+0 and has indestructible.
-Equip {4}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Hammer of Nazahn
- Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
-Equipped creature gets +2/+0 and has indestructible.
-Equip {4}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Hammerhead, Maggia Boss
- Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC
- 2
-
-
- Happy Hogan, Bodyguard
- Vigilance
-When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 6
- 5U
- 3/3
-
- MSC
- 2
-
-
- Happy Hogan, Dauntless Driver
-
-
- R
- Legendary Creature — Human Pilot
- Creature
- 1
- R
- 2/1
-
- MSC
- 2
-
-
- Happy Hogan, Dauntless Driver
-
-
- R
- Legendary Creature — Human Pilot
- Creature
- 1
- R
- 2/1
-
- MSC
- 2
-
-
- Harmonize
- Draw three cards.
-
- G
- Sorcery
- Sorcery
- 4
- 2GG
-
- MSC
- 3
-
-
- Hatut Zeraze Strike Force
- When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
-When this creature enters, destroy up to one target artifact or enchantment.
-
- W
- Creature — Human Spy Warrior
- Creature
- 4
- 3W
- 2/2
-
- MSC
- 2
-
-
- Hatut Zeraze Strike Force
- When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
-When this creature enters, destroy up to one target artifact or enchantment.
-
- W
- Creature — Human Spy Warrior
- Creature
- 4
- 3W
- 2/2
-
- MSC
- 2
-
-
- Hawkeye's Shot
- This spell costs {2} less to cast if it targets a tapped creature.
-Exile target creature.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC
- 3
-
-
- Hawkeye, Avenging Archer
- Reach
-Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
-{T}: Hawkeye deals 1 damage to any target.
-
- RU
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 2UR
- 3/4
-
- MSC
- 2
-
-
- Hawkeye, Avenging Archer
- Reach
-Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
-{T}: Hawkeye deals 1 damage to any target.
-
- RU
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 2UR
- 3/4
-
- MSC
- 2
-
-
- Hawkeye, Bowslinger
- Reach, vigilance
-Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Legendary Creature — Human Archer Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Hawkeye, Clint Barton
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3W
- 3/5
-
- MSC
- 2
-
-
- Hawkeye, Clint Barton
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3W
- 3/5
-
- MSC
- 2
-
-
- Hawkeye, Trick Shot
- First strike, reach
-Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3R
- 3/4
-
- MSC
- 2
-
-
- Heart-Shaped Herb
- If a source an opponent controls would deal damage to you, prevent 1 of that damage.
-{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Heart-Shaped Herb
- If a source an opponent controls would deal damage to you, prevent 1 of that damage.
-{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Helm of the Host
- At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
-Equip {5}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Helm of the Host
- At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
-Equip {5}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Helmut Zemo, Mastermind
- Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
-
- U
- Legendary Creature — Human Noble Villain
- Creature
- 3
- 2U
- 2/2
-
- MSC
- 2
-
-
- Helmut Zemo, Mastermind
- Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
-
- U
- Legendary Creature — Human Noble Villain
- Creature
- 3
- 2U
- 2/2
-
- MSC
- 2
-
-
- Herald's Horn
- As this artifact enters, choose a creature type.
-Creature spells you cast of the chosen type cost {1} less to cast.
-At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Hercules, Olympian Hero
- Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
-Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
-
- W
- Legendary Creature — Demigod Warrior Hero
- Creature
- 5
- 3WW
- 3/3
-
- MSC
- 2
-
-
- Hercules, Olympian Hero
- Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
-Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
-
- W
- Legendary Creature — Demigod Warrior Hero
- Creature
- 5
- 3WW
- 3/3
-
- MSC
- 2
-
-
- Hero in Training
- When this creature enters, draw a card. If you control another Hero, you gain 2 life.
-
- W
- Creature — Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSC
- 2
-
-
- Hero's Blade
- Equipped creature gets +3/+2.
-Whenever a legendary creature you control enters, you may attach this Equipment to it.
-Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Heroes for Hire
- When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
-Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
-
- R
- Enchantment
- Enchantment
- 5
- 3RR
-
- MSC
- 1
-
-
- Heroes' Hangout
- Choose one —
-• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
-• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC
- 3
-
-
- Heroic Return
- This spell costs {2} less to cast if a creature is attacking you.
-Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
-
- W
- Instant
- Instant
- 6
- 5W
-
- MSC
- 3
-
-
- Heroic Return
- This spell costs {2} less to cast if a creature is attacking you.
-Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
-
- W
- Instant
- Instant
- 6
- 5W
-
- MSC
- 3
-
-
- Heroic Sacrifice
- Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Heroic Sacrifice
- Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Heroic Teamwork
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC
- 3
-
-
- Hinterland Harbor
- This land enters tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Hinterland Harbor
- This land enters tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Hit-Monkey
- This spell can't be countered.
-Reach, vigilance, deathtouch, hexproof, haste
-
- G
- Legendary Creature — Monkey Assassin
- Creature
- 4
- 3G
- 3/3
-
- MSC
- 2
-
-
- Hobgoblin, Mantled Marauder
- Flying, haste
-Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
-
- R
- Legendary Creature — Goblin Human Villain
- Creature
- 2
- 1R
- 1/2
-
- MSC
- 2
-
-
- Hulk's Thunderclap
- As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
-Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Hulk, Always Angry
- Trample
-When Hulk enters, destroy all artifacts.
-Hulk attacks each combat if able.
-
- R
- Legendary Creature — Gamma Berserker Hero
- Creature
- 7
- 5RR
- 9/9
-
- MSC
- 2
-
-
- Hulk, Bruce Banner
- Trample (This creature can deal excess combat damage to the player he's attacking.)
-
- R
- Legendary Creature — Gamma Berserker Hero
- Creature
- 5
- 3RR
- 7/4
-
- MSC
- 2
-
-
- Hulk, Brutal Brawler
- Hulk attacks each combat if able.
-Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
-
- G
- Legendary Creature — Gamma Berserker Hero
- Creature
- 4
- 2GG
- 4/4
-
- MSC
- 2
-
-
- Hulk, Strongest There Is
- Trample
-Hulk enters with a +1/+1 counter on him.
-At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
-
- G
- Legendary Creature — Gamma Berserker Hero
- Creature
- 4
- 2GG
- 3/3
-
- MSC
- 2
-
-
- Hulkbuster Armor
- Equipped creature has base power and toughness 9/9 and has flying.
-Equip Hero {3}
-Equip {6}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Hulkbuster Armor
- Equipped creature has base power and toughness 9/9 and has flying.
-Equip Hero {3}
-Equip {6}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Hulkling, Young Avenger
- Flying
-Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
-
- R
- Legendary Creature — Kree Skrull Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC
- 2
-
-
- Hull Breach
- Choose one —
-• Destroy target artifact.
-• Destroy target enchantment.
-• Destroy target artifact and target enchantment.
-
- GR
- Sorcery
- Sorcery
- 2
- RG
-
- MSC
- 3
-
-
- Human Torch
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
-Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC
- 2
-
-
- Human Torch
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
-Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC
- 2
-
-
- Hyperion's Atomic Vision
- As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
-Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Hyperion, Supreme Hero
- Flash
-Flying
-If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
-
- W
- Legendary Creature — Eternal Hero
- Creature
- 7
- 4WWW
- 7/7
-
- MSC
- 2
-
-
- Iceman and Firestar
- Flying
-Whenever you cast a blue spell, tap up to one target creature.
-Whenever you cast a red spell, you may discard a card. If you do, draw a card.
-
- RU
- Legendary Creature — Mutant Hero
- Creature
- 4
- 2U/RU/R
- 3/3
-
- MSC
- 2
-
-
- Iconic Shield
- Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 1
- W
-
- MSC
- 1
-
-
- Immortus, Master of Eternity
- {T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
-Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Hero Villain
- Creature
- 4
- 2UU
- 2/2
-
- MSC
- 2
-
-
- Imperial Cosmographer
- Vigilance
-Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
-
- U
- Creature — Kree Scientist
- Creature
- 3
- 2U
- 2/3
-
- MSC
- 2
-
-
- Impossible Man
- Flying
-{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
-
- U
- Legendary Creature — Alien Shapeshifter
- Creature
- 3
- 2U
- 1/4
-
- MSC
- 2
-
-
- Infernal Rebirth
- Return one or two target creature cards from your graveyard to your hand.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSC
- 3
-
-
- Infinity Formula
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- MSC
- 1
-
-
- Ingenious Smith
- When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- W
- Creature — Human Artificer
- Creature
- 2
- 1W
- 1/1
-
- MSC
- 2
-
-
- Inner Demons Gangsters
- Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Rogue Villain
- Creature
- 4
- 3B
- 3/4
-
- MSC
- 2
-
-
- Inspired Fire
- This spell costs {1} less to cast for each card you've drawn this turn.
-Inspired Fire deals 4 damage to target creature.
-
- R
- Instant
- Instant
- 4
- 3R
-
- MSC
- 3
-
-
- Into the Time Vortex
- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC
- 3
-
-
- Into the Time Vortex
- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC
- 3
-
-
- Intrepid Ace
- This creature gets +2/+0 as long as it isn't attacking or blocking.
-
- R
- Creature — Human Pilot
- Creature
- 1
- R
- 2/1
-
- MSC
- 2
-
-
- Invisible Force Field
- Up to four target permanents you control gain indestructible until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Invisible Force Field
- Up to four target permanents you control gain indestructible until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Invisible Woman
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
-Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Invisible Woman
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
-Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Iron Fist, Hero for Hire
- Trample
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Mercenary Hero
- Creature
- 2
- 1R
- 2/2
-
- MSC
- 2
-
-
- Iron Lad, Young Avenger
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Noncreature spells you cast cost {1} less to cast.
-
- RU
- Legendary Artifact Creature — Human Hero
- Creature
- 3
- 2U/R
- 2/2
-
- MSC
- 2
-
-
- Iron Man, Armored Avenger
- Flying
-Whenever you draw a card, put a +1/+1 counter on target creature.
-Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 3U
- 2/2
-
- MSC
- 2
-
-
- Iron Man, Armored Avenger
- Flying
-Whenever you draw a card, put a +1/+1 counter on target creature.
-Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 3U
- 2/2
-
- MSC
- 2
-
-
- Iron Man, Bleeding Edge
- Flying
-Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 3UU
- 3/5
-
- MSC
- 2
-
-
- Iron Man, Futurist Paragon
- Flying
-At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 6
- 4UU
- 5/5
-
- MSC
- 2
-
-
- Iron Man, Modern Marvel
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Other artifact creatures you control get +1/+1.
-Whenever Iron Man attacks, if you control another artifact creature, draw a card.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 2UU
- 3/3
-
- MSC
- 2
-
-
- Iron Man, Tony Stark
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Attacking creatures you control get +1/+0.
-Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
-
- R
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 3RR
- 3/3
-
- MSC
- 2
-
-
- Iron Monger, Sadistic Tycoon
- Flying
-Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC
- 2
-
-
- Iron Monger, Sadistic Tycoon
- Flying
-Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC
- 2
-
-
- Iron Suitcase
- When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-{3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Irrigated Farmland
- ({T}: Add {W} or {U}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Plains Island
- Land
- 0
-
- MSC
- 0
-
-
- Irrigated Farmland
- ({T}: Add {W} or {U}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Plains Island
- Land
- 0
-
- MSC
- 0
-
-
- It's Clobberin' Time!
- Choose one —
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-• Destroy target artifact or enchantment.
-Rebound
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSC
- 3
-
-
- It's Clobberin' Time!
- Choose one —
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-• Destroy target artifact or enchantment.
-Rebound
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSC
- 3
-
-
- Jack of Hearts, Volatile Hero
- Flying, haste
-When Jack of Hearts dies, he deals damage equal to his power to each creature.
-Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Alien Human Hero
- Creature
- 3
- 1RR
- 2/2
-
- MSC
- 2
-
-
- Jarvis, Earth's Mightiest Butler
- Whenever you cast a Hero spell, draw a card.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/4
-
- MSC
- 2
-
-
- Jarvis, Earth's Mightiest Butler
- Whenever you cast a Hero spell, draw a card.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/4
-
- MSC
- 2
-
-
- Jocasta, Automaton Avenger
- Flying
-Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
-Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 3
- 3
- 2/2
-
- MSC
- 2
-
-
- Jocasta, Automaton Avenger
- Flying
-Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
-Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 3
- 3
- 2/2
-
- MSC
- 2
-
-
- Kang Dynasty
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
-III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
-
- U
- Enchantment — Saga
- Enchantment
- 4
- 3U
-
- MSC
- 1
-
-
- Kang Prime
- Flying
-Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- BU
- Legendary Creature — Human Villain
- Creature
- 5
- 3UB
- 3/5
-
- MSC
- 2
-
-
- Kang Prime
- Flying
-Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- BU
- Legendary Creature — Human Villain
- Creature
- 5
- 3UB
- 3/5
-
- MSC
- 2
-
-
- Karolina Dean, Runaway
- Flying
-At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand.
-
- R
- Legendary Creature — Alien Hero
- Creature
- 4
- 3R
- 3/3
-
- MSC
- 2
-
-
- Killmonger, Ruthless Usurper
- Trample
-Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls.
-Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.
-
- R
- Legendary Creature — Human Villain
- Creature
- 3
- 2R
- 3/3
-
- MSC
- 2
-
-
- Killmonger, Ruthless Usurper
- Trample
-Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls.
-Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.
-
- R
- Legendary Creature — Human Villain
- Creature
- 3
- 2R
- 3/3
-
- MSC
- 2
-
-
- Kimoyo Beads
- At the beginning of your end step, choose one that hasn't been chosen —
-• AV Bead — Draw a card.
-• Communication Bead — Create two 1/1 white Soldier creature tokens.
-• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Kimoyo Beads
- At the beginning of your end step, choose one that hasn't been chosen —
-• AV Bead — Draw a card.
-• Communication Bead — Create two 1/1 white Soldier creature tokens.
-• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Kindred Discovery
- As this enchantment enters, choose a creature type.
-Whenever a creature you control of the chosen type enters or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- MSC
- 1
-
-
- Kindred Discovery
- As this enchantment enters, choose a creature type.
-Whenever a creature you control of the chosen type enters or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- MSC
- 1
-
-
- Kindred Dominance
- Choose a creature type. Destroy all creatures that aren't of the chosen type.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- MSC
- 3
-
-
- Kindred Dominance
- Choose a creature type. Destroy all creatures that aren't of the chosen type.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- MSC
- 3
-
-
- King Solomon's Frogs
- Flash
-When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
-{3}, {T}, Exile King Solomon's Frogs: You become the monarch.
-
- W
- Legendary Artifact
- Artifact
- 4
- 3W
-
- MSC
- 1
-
-
- King Solomon's Frogs
- Flash
-When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
-{3}, {T}, Exile King Solomon's Frogs: You become the monarch.
-
- W
- Legendary Artifact
- Artifact
- 4
- 3W
-
- MSC
- 1
-
-
- Kingpin, Wilson Fisk
- Menace
-Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
-
- B
- Legendary Creature — Human Villain
- Creature
- 4
- 3B
- 3/6
-
- MSC
- 2
-
-
- Klaw, Master of Sound
- Deathtouch
-Whenever you play a card from exile, Klaw gains indestructible until end of turn.
-Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
-
- B
- Legendary Creature — Elemental Rogue Villain
- Creature
- 3
- 2B
- 3/3
-
- MSC
- 2
-
-
- Klaw, Master of Sound
- Deathtouch
-Whenever you play a card from exile, Klaw gains indestructible until end of turn.
-Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
-
- B
- Legendary Creature — Elemental Rogue Villain
- Creature
- 3
- 2B
- 3/3
-
- MSC
- 2
-
-
- Lady Loki, Agent of Chaos
- Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 6
- 5R
- 5/5
-
- MSC
- 2
-
-
- Lady Loki, Agent of Chaos
- Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 6
- 5R
- 5/5
-
- MSC
- 2
-
-
- Lady Spider, Maybelle Reilly
- Reach
-Whenever you discard a card, put a +1/+1 counter on target Spider you control.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 2
- 1R
- 1/3
-
- MSC
- 2
-
-
- Lethal Scheme
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- MSC
- 3
-
-
- Lethal Scheme
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- MSC
- 3
-
-
- Lightning Bolt
- Lightning Bolt deals 3 damage to any target.
-
- R
- Instant
- Instant
- 1
- R
-
- MSC
- 3
-
-
- Lightning Greaves
- Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
-Equip {0}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Living Laser
- Haste
-Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
-
- R
- Legendary Creature — Elemental Villain
- Creature
- 5
- 4R
- 4/4
-
- MSC
- 2
-
-
- Living Laser
- Haste
-Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
-
- R
- Legendary Creature — Elemental Villain
- Creature
- 5
- 4R
- 4/4
-
- MSC
- 2
-
-
- Living Lies of Loki
- This creature gets +1/+0 for each other Illusion you control.
-When this creature dies, draw a card.
-
- U
- Creature — Illusion Villain
- Creature
- 2
- 1U
- 1/3
-
- MSC
- 2
-
-
- Living Lightning, Charged Up
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Haste (This creature can attack and {T} as soon as he comes under your control.)
-At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
-
- R
- Legendary Creature — Elemental Hero
- Creature
- 5
- 4R
- 3/3
-
- MSC
- 2
-
-
- Lockjaw, Slobbering Teleporter
- Vigilance
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
-
- U
- Legendary Creature — Inhuman Dog Hero
- Creature
- 2
- 1U
- 1/1
-
- MSC
- 2
-
-
- Lockjaw, Slobbering Teleporter
- Vigilance
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
-
- U
- Legendary Creature — Inhuman Dog Hero
- Creature
- 2
- 1U
- 1/1
-
- MSC
- 2
-
-
- Loki's Scepter
- When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
-{T}: Add one mana of any color.
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- MSC
- 1
-
-
- Loki's Scepter
- When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
-{T}: Add one mana of any color.
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- MSC
- 1
-
-
- Loki, God of Lies
- Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 3
- 1RR
- 3/3
-
- MSC
- 2
-
-
- Loki, Lord of Misrule
- {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 4
- 3U
- 3/4
-
- MSC
- 2
-
-
- Loki, the Deceiver
- Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
-Whenever one or more Villains you control deal combat damage to a player, draw a card.
-
- BRU
- Legendary Creature — God Sorcerer Villain
- Creature
- 4
- 1UBR
- 4/4
-
- MSC
- 2
-
-
- Loki, the Deceiver
- Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
-Whenever one or more Villains you control deal combat damage to a player, draw a card.
-
- BRU
- Legendary Creature — God Sorcerer Villain
- Creature
- 4
- 1UBR
- 4/4
-
- MSC
- 2
-
-
- Love on the Battlefield
- Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
-
- RU
- Enchantment
- Enchantment
- 3
- 1UR
-
- MSC
- 1
-
-
- Love on the Battlefield
- Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
-
- RU
- Enchantment
- Enchantment
- 3
- 1UR
-
- MSC
- 1
-
-
- Loyal Guardian
- Trample
-Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
-
- G
- Creature — Rhino
- Creature
- 5
- 4G
- 4/4
-
- MSC
- 2
-
-
- Loyal Retainers
- Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
-
- W
- Creature — Human Advisor
- Creature
- 3
- 2W
- 1/1
-
- MSC
- 2
-
-
- Loyal Retainers
- Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
-
- W
- Creature — Human Advisor
- Creature
- 3
- 2W
- 1/1
-
- MSC
- 2
-
-
- Lucky the Pizza Dog
- Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
-
- G
- Legendary Creature — Dog
- Creature
- 2
- 1G
- 2/2
-
- MSC
- 2
-
-
- Luke Cage, Hero for Hire
- Trample
-At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Legendary Creature — Human Mercenary Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC
- 2
-
-
- Lurking Lizards
- Trample
-Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
-
- G
- Creature — Lizard Villain
- Creature
- 2
- 1G
- 1/3
-
- MSC
- 2
-
-
- Luxury Suite
- This land enters tapped unless you have two or more opponents.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Luxury Suite
- This land enters tapped unless you have two or more opponents.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- M'Baku, Jabari Chieftain
- At the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
-Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
-
- G
- Legendary Creature — Human Noble Warrior
- Creature
- 3
- 1GG
- 4/3
-
- MSC
- 2
-
-
- M'Baku, Jabari Chieftain
- At the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
-Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
-
- G
- Legendary Creature — Human Noble Warrior
- Creature
- 3
- 1GG
- 4/3
-
- MSC
- 2
-
-
- M.O.D.O.K., Evil Intellect
- Flying
-Whenever you draw your second card each turn, target opponent sacrifices a nontoken creature of their choice.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 3/5
-
- MSC
- 2
-
-
- MACH-1, Swooping Scoundrel
- Flying
-When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 2
- 1B
- 1/3
-
- MSC
- 2
-
-
- MJ, Rising Star
- Vigilance (Attacking doesn't cause this creature to tap.)
-Whenever you gain life, put a +1/+1 counter on MJ.
-
- W
- Legendary Creature — Human Performer
- Creature
- 3
- 2W
- 2/3
-
- MSC
- 2
-
-
- Machine Man, Model X-51
- Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/3
-
- MSC
- 2
-
-
- Madame Hydra, Reanimated
- Menace (This creature can't be blocked except by two or more creatures.)
-Madame Hydra gets +1/+1 for each creature card in your graveyard.
-Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Legendary Creature — Human Horror Villain
- Creature
- 4
- 3B
- 2/2
-
- MSC
- 2
-
-
- Make Your Move
- Destroy target artifact, enchantment, or creature with power 4 or greater.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC
- 3
-
-
- Mandroid Squadron
- When this creature enters, you gain 2 life.
-
- W
- Artifact Creature — Human Soldier
- Creature
- 2
- 1W
- 0/4
-
- MSC
- 2
-
-
- Martial Coup
- Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
-
- W
- Sorcery
- Sorcery
- 2
- XWW
-
- MSC
- 3
-
-
- Martial Coup
- Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
-
- W
- Sorcery
- Sorcery
- 2
- XWW
-
- MSC
- 3
-
-
- Marvel Boy, Noh-Varr
- Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.
-
- RW
- Legendary Creature — Kree Soldier Hero
- Creature
- 2
- 1R/W
- 1/1
-
- MSC
- 2
-
-
- Marvelous Melee
- Marvelous Melee deals 6 damage to target creature.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- R
- Instant
- Instant
- 5
- 4R
-
- MSC
- 3
-
-
- Masked Meower
- Haste
-Discard a card, Sacrifice this creature: Draw a card.
-
- R
- Creature — Spider Cat Hero
- Creature
- 1
- R
- 1/1
-
- MSC
- 2
-
-
- Matt Murdock, Justice Seeker
- At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
-Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-
- W
- Legendary Creature — Human Advisor Hero
- Creature
- 2
- 1W
- 2/2
-
- MSC
- 2
-
-
- Medusa, Inhuman Queen
- Vigilance, reach
-Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
-
- G
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 2G
- 2/2
-
- MSC
- 2
-
-
- Medusa, Inhuman Queen
- Vigilance, reach
-Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
-
- G
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 2G
- 2/2
-
- MSC
- 2
-
-
- Metallic Mimic
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- MSC
- 2
-
-
- Metallic Mimic
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- MSC
- 2
-
-
- Metalwork Colossus
- This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
-Sacrifice two artifacts: Return this card from your graveyard to your hand.
-
- Artifact Creature — Construct
- Creature
- 11
- 11
- 10/10
-
- MSC
- 2
-
-
- Metalwork Colossus
- This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
-Sacrifice two artifacts: Return this card from your graveyard to your hand.
-
- Artifact Creature — Construct
- Creature
- 11
- 11
- 10/10
-
- MSC
- 2
-
-
- Meteor Golem
- When this creature enters, destroy target nonland permanent an opponent controls.
-
- Artifact Creature — Golem
- Creature
- 7
- 7
- 3/3
-
- MSC
- 2
-
-
- Methods of the Mighty
- Choose one or more —
-• Destroy target artifact.
-• Destroy target tapped creature.
-• Put a +1/+1 counter on each creature you control.
-
- W
- Instant
- Instant
- 4
- 3W
-
- MSC
- 3
-
-
- Methods of the Mighty
- Choose one or more —
-• Destroy target artifact.
-• Destroy target tapped creature.
-• Put a +1/+1 counter on each creature you control.
-
- W
- Instant
- Instant
- 4
- 3W
-
- MSC
- 3
-
-
- Midnight Angel Armor
- When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
-Equipped creature gets +3/+3 and has flying and vigilance.
-Equip {3}
-
- W
- Artifact — Equipment
- Artifact
- 5
- 3WW
-
- MSC
- 1
-
-
- Midnight Angel Armor
- When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
-Equipped creature gets +3/+3 and has flying and vigilance.
-Equip {3}
-
- W
- Artifact — Equipment
- Artifact
- 5
- 3WW
-
- MSC
- 1
-
-
- Mind's Dilation
- Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
-
- U
- Enchantment
- Enchantment
- 7
- 5UU
-
- MSC
- 1
-
-
- Mind's Dilation
- Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
-
- U
- Enchantment
- Enchantment
- 7
- 5UU
-
- MSC
- 1
-
-
- Mind's Eye
- Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC
- 1
-
-
- Mind's Eye
- Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC
- 1
-
-
- Minion Missile
- As an additional cost to cast this spell, sacrifice a creature or discard a card.
-Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- MSC
- 3
-
-
- Minotaur, Roxxon CEO
- Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Minotaur Villain
- Creature
- 6
- 4BB
- 4/4
-
- MSC
- 2
-
-
- Mirage Mirror
- {2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Mirage Mirror
- {2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Mist-Cloaked Herald
- This creature can't be blocked.
-
- U
- Creature — Merfolk Warrior
- Creature
- 1
- U
- 1/1
-
- MSC
- 2
-
-
- Mister Fantastic
- Vigilance, reach
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
-{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/4
-
- MSC
- 2
-
-
- Mister Fantastic
- Vigilance, reach
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
-{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/4
-
- MSC
- 2
-
-
- Mister Immortal
- {2}{G}: Return this card from your graveyard or from exile to the battlefield tapped.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1G
- 2/1
-
- MSC
- 2
-
-
- Mjölnir's Might
- Mjölnir's Might deals 4 damage to target player.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSC
- 3
-
-
- Mob Lookout
- When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- BU
- Creature — Human Rogue Villain
- Creature
- 2
- 1U/B
- 0/3
-
- MSC
- 2
-
-
- Mockingbird, Bobbi Morse
- Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 3/3
-
- MSC
- 2
-
-
- Mockingbird, Bobbi Morse
- Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 3/3
-
- MSC
- 2
-
-
- Molecule Man
- Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
-
- Legendary Creature — Human Villain
- Creature
- 6
- 6
- 5/5
-
- MSC
- 2
-
-
- Molecule Man
- Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
-
- Legendary Creature — Human Villain
- Creature
- 6
- 6
- 5/5
-
- MSC
- 2
-
-
- Molly Hayes, Runaway
- Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2R
- 3/3
-
- MSC
- 2
-
-
- Molten Lavamancer
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.
-
- R
- Creature — Elemental Warlock Villain
- Creature
- 3
- 2R
- 2/3
-
- MSC
- 2
-
-
- Monologue Tax
- Whenever an opponent casts their second spell each turn, you create a Treasure token.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSC
- 1
-
-
- Monologue Tax
- Whenever an opponent casts their second spell each turn, you create a Treasure token.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSC
- 1
-
-
- Moon-Boy, Dino Rider
- Dinosaur spells you cast cost {1} less to cast.
-Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
-
- G
- Legendary Creature — Ape Human
- Creature
- 2
- 1G
- 2/2
-
- MSC
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Ms. Marvel, Elastic Ally
- Reach
-When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
-Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
-
- GW
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2G/W
- 2/2
-
- MSC
- 2
-
-
- Multiversal Recruitment
- Create a token that's a copy of target creature you control, except it isn't legendary.
-Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSC
- 3
-
-
- Mysterio's Mirage
- At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- MSC
- 1
-
-
- Mystic Monastery
- This land enters tapped.
-{T}: Add {U}, {R}, or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- N'Yami-Class Mother Ship
- Flying, vigilance, haste
-Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 6
- 6
- 5/7
-
- MSC
- 1
-
-
- N'Yami-Class Mother Ship
- Flying, vigilance, haste
-Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 6
- 6
- 5/7
-
- MSC
- 1
-
-
- Nakia, Wakandan Operative
- Reach
-Whenever your commander enters, you become the monarch.
-{2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC
- 2
-
-
- Nakia, Wakandan Operative
- Reach
-Whenever your commander enters, you become the monarch.
-{2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC
- 2
-
-
- Namor, Atlantean King
- Flying
-Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
-Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
-
- UW
- Legendary Creature — Mutant Merfolk Noble
- Creature
- 3
- 1WU
- 2/2
-
- MSC
- 2
-
-
- Namor, Atlantean King
- Flying
-Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
-Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
-
- UW
- Legendary Creature — Mutant Merfolk Noble
- Creature
- 3
- 1WU
- 2/2
-
- MSC
- 2
-
-
- Namor, Scourge of the Seas
- Flying
-Each other Merfolk you control with a +1/+1 counter on it has flying.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 5
- 3UU
- 4/4
-
- MSC
- 2
-
-
- Namora, the Sea Queen
- Flying
-Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- U
- Legendary Creature — Mutant Merfolk Hero
- Creature
- 3
- 2U
- 2/3
-
- MSC
- 2
-
-
- Nature's Lore
- Search your library for a Forest card, put that card onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Negative Zone Portal
- {2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
-At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Negative Zone Portal
- {2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
-At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Nick Fury, Spymaster
- First strike
-Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 5
- 4W
- 4/4
-
- MSC
- 2
-
-
- Nico Minoru, Runaway
- Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
-{2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
-
- R
- Legendary Creature — Human Warlock Hero
- Creature
- 4
- 3R
- 2/4
-
- MSC
- 2
-
-
- Night's Whisper
- You draw two cards and lose 2 life.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- MSC
- 3
-
-
- Nighthawk, Dark Defender
- Flying
-Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/1
-
- MSC
- 2
-
-
- Nova Flame
- Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
-
- R
- Sorcery
- Sorcery
- 4
- X2RR
-
- MSC
- 3
-
-
- Nova Flame
- Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
-
- R
- Sorcery
- Sorcery
- 4
- X2RR
-
- MSC
- 3
-
-
- Okoye, Mighty and Adored
- When Okoye enters, you become the monarch.
-At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
-
- GW
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 2GW
- 3/3
-
- MSC
- 2
-
-
- Okoye, Mighty and Adored
- When Okoye enters, you become the monarch.
-At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
-
- GW
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 2GW
- 3/3
-
- MSC
- 2
-
-
- Origin of Black Widow
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Each opponent sacrifices a creature of their choice.
-II — Creatures you control gain deathtouch until end of turn.
-III — Each opponent loses 1 life for each creature card in their graveyard.
-
- B
- Enchantment — Saga
- Enchantment
- 3
- 2B
-
- MSC
- 1
-
-
- Origin of Captain America
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
-II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
-III — Tap up to one target creature and put a stun counter on it.
-
- W
- Enchantment — Saga
- Enchantment
- 3
- 2W
-
- MSC
- 1
-
-
- Origin of Iron Man
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
-II — Draw two cards.
-III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
-
- U
- Enchantment — Saga
- Enchantment
- 5
- 4U
-
- MSC
- 1
-
-
- Origin of Thor
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may discard a card. If you do, draw two cards.
-II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
-III — Target creature you control deals damage equal to its power to each opponent.
-
- R
- Enchantment — Saga
- Enchantment
- 3
- 2R
-
- MSC
- 1
-
-
- Origin of the Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 1/1 green and white Citizen creature token.
-II — Put two +1/+1 counters on target creature you control.
-III — Target creature you control gets +3/+3 and gains trample until end of turn.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 2G
-
- MSC
- 1
-
-
- Overwhelming Stampede
- Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
-
- G
- Sorcery
- Sorcery
- 5
- 3GG
-
- MSC
- 3
-
-
- Overwhelming Stampede
- Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
-
- G
- Sorcery
- Sorcery
- 5
- 3GG
-
- MSC
- 3
-
-
- Pacifism
- Enchant creature
-Enchanted creature can't attack or block.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSC
- 1
-
-
- Palace Jailer
- When this creature enters, you become the monarch.
-When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
-
- W
- Creature — Human Soldier
- Creature
- 4
- 2WW
- 2/2
-
- MSC
- 2
-
-
- Panther Habit
- If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Panther Habit
- If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Panther Robot
- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
-Reach, trample
-
- Artifact Creature — Cat Robot
- Creature
- 10
- 10
- 8/8
-
- MSC
- 2
-
-
- Panther Robot
- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
-Reach, trample
-
- Artifact Creature — Cat Robot
- Creature
- 10
- 10
- 8/8
-
- MSC
- 2
-
-
- Patchwork Banner
- As this artifact enters, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Path of Ancestry
- This land enters tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Path of Discovery
- Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- MSC
- 1
-
-
- Path of Discovery
- Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- MSC
- 1
-
-
- Path to Exile
- Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC
- 3
-
-
- Patriot, Young Avenger
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-As long as Patriot is equipped, other creatures you control get +1/+0.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 3
- 2R/W
- 3/2
-
- MSC
- 2
-
-
- Peggy Carter, Secret Agent
- Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/1
-
- MSC
- 2
-
-
- Pharaoh Rama-Tut
- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- U
- Legendary Creature — Human Noble Villain
- Creature
- 5
- 4U
- 4/4
-
- MSC
- 2
-
-
- Photon, Lady of Light
- Flying
-Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 3/3
-
- MSC
- 2
-
-
- Photon, Mighty Marvel
- Flying
-Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 2/4
-
- MSC
- 2
-
-
- Photon, Mighty Marvel
- Flying
-Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 2/4
-
- MSC
- 2
-
-
- Pick Up the Pace
- Whenever a creature you control that entered this turn attacks, exile the top card of your library.
-You may play cards exiled with this enchantment as long as you attacked this turn.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- MSC
- 1
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC
- 0
-
-
- Plaza of Heroes
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
-{T}: Add one mana of any color among legendary permanents you control.
-{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Plaza of Heroes
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
-{T}: Add one mana of any color among legendary permanents you control.
-{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Port Town
- As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Port Town
- As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Power Boost
- Creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- MSC
- 1
-
-
- Power Pack
- Flying, vigilance, trample, haste
-Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
-
- GRUW
- Legendary Creature — Human Hero
- Creature
- 5
- 1RGWU
- 4/4
-
- MSC
- 2
-
-
- Power Pack
- Flying, vigilance, trample, haste
-Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
-
- GRUW
- Legendary Creature — Human Hero
- Creature
- 5
- 1RGWU
- 4/4
-
- MSC
- 2
-
-
- Prairie Stream
- ({T}: Add {W} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Plains Island
- Land
- 0
-
- MSC
- 0
-
-
- Prairie Stream
- ({T}: Add {W} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Plains Island
- Land
- 0
-
- MSC
- 0
-
-
- Professor Hulk
- Trample
-Whenever Professor Hulk deals combat damage to a player, draw that many cards.
-
- U
- Legendary Creature — Gamma Scientist Hero
- Creature
- 6
- 4UU
- 6/6
-
- MSC
- 2
-
-
- Professor Hulk
- Trample
-Whenever Professor Hulk deals combat damage to a player, draw that many cards.
-
- U
- Legendary Creature — Gamma Scientist Hero
- Creature
- 6
- 4UU
- 6/6
-
- MSC
- 2
-
-
- Progenitor's Icon
- As this artifact enters, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Progenitor's Icon
- As this artifact enters, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Promise of Loyalty
- Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC
- 3
-
-
- Promise of Loyalty
- Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC
- 3
-
-
- Propaganda
- Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- MSC
- 1
-
-
- Prowler, Clawed Thief
- Menace (This creature can't be blocked except by two or more creatures.)
-Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- BU
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 1UB
- 2/3
-
- MSC
- 2
-
-
- Pumpkin Bombardment
- As an additional cost to cast this spell, discard a card or pay {2}.
-Pumpkin Bombardment deals 3 damage to target creature.
-
- BR
- Sorcery
- Sorcery
- 1
- B/R
-
- MSC
- 3
-
-
- Puppet Master, String Puller
- Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
-Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
-
- R
- Legendary Creature — Human Artificer Villain
- Creature
- 3
- 2R
- 2/4
-
- MSC
- 2
-
-
- Puppet Master, String Puller
- Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
-Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
-
- R
- Legendary Creature — Human Artificer Villain
- Creature
- 3
- 2R
- 2/4
-
- MSC
- 2
-
-
- Quantum Entanglement
- Flash
-When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- MSC
- 1
-
-
- Quantum Misalignment
- Create a token that's a copy of target creature you control, except it isn't legendary.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC
- 3
-
-
- Quantum Misalignment
- Create a token that's a copy of target creature you control, except it isn't legendary.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC
- 3
-
-
- Quantum Reduction
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-You may cast this spell as though it had flash if it's cast using teamwork.
-Enchant creature
-Enchanted creature gets -5/-0 and loses all abilities.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- MSC
- 1
-
-
- Queen Mother Ramonda
- When Queen Mother Ramonda enters, you become the monarch.
-As long as you're the monarch, creatures with power 2 or less can't attack you.
-
- W
- Legendary Creature — Human Noble
- Creature
- 5
- 3WW
- 3/5
-
- MSC
- 2
-
-
- Queen Mother Ramonda
- When Queen Mother Ramonda enters, you become the monarch.
-As long as you're the monarch, creatures with power 2 or less can't attack you.
-
- W
- Legendary Creature — Human Noble
- Creature
- 5
- 3WW
- 3/5
-
- MSC
- 2
-
-
- Quicksilver, Pietro Maximoff
- Haste (This creature can attack and {T} as soon as he comes under your control.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2R
- 3/2
-
- MSC
- 2
-
-
- Quicksilver, Pietro Maximoff
- Haste (This creature can attack and {T} as soon as he comes under your control.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2R
- 3/2
-
- MSC
- 2
-
-
- Quicksilver, Speedster
- Flash
-Double strike, haste
-As long as Quicksilver is tapped, you may cast spells as though they had flash.
-
- RU
- Legendary Creature — Mutant Hero
- Creature
- 5
- 3UR
- 3/4
-
- MSC
- 2
-
-
- Quicksilver, Speedster
- Flash
-Double strike, haste
-As long as Quicksilver is tapped, you may cast spells as though they had flash.
-
- RU
- Legendary Creature — Mutant Hero
- Creature
- 5
- 3UR
- 3/4
-
- MSC
- 2
-
-
- Quinjet Technician
- {T}: Add {R}.
-{T}: Add {R}{R}. Spend this mana only to activate power-up abilities.
-
- R
- Creature — Human Artificer
- Creature
- 2
- 1R
- 2/1
-
- MSC
- 2
-
-
- Radiant Summit
- ({T}: Add {R} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Plains
- Land
- 0
-
- MSC
- 0
-
-
- Radiant Summit
- ({T}: Add {R} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Plains
- Land
- 0
-
- MSC
- 0
-
-
- Radioactive Man
- Deathtouch
-Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 5
- 4B
- 3/5
-
- MSC
- 2
-
-
- Raise the Palisade
- Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC
- 3
-
-
- Raise the Palisade
- Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC
- 3
-
-
- Razorverge Thicket
- This land enters tapped unless you control two or fewer other lands.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Razorverge Thicket
- This land enters tapped unless you control two or fewer other lands.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Reconnaissance Mission
- Whenever a creature you control deals combat damage to a player, you may draw a card.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- MSC
- 1
-
-
- Recurring Insight
- Draw cards equal to the number of cards in target opponent's hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- MSC
- 3
-
-
- Recurring Insight
- Draw cards equal to the number of cards in target opponent's hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- MSC
- 3
-
-
- Red Ghost, Intangible Genius
- Ward {2}
-Red Ghost can't be blocked.
-Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
-
- RU
- Legendary Creature — Human Scientist Villain
- Creature
- 4
- 2UR
- 2/3
-
- MSC
- 2
-
-
- Red Ghost, Intangible Genius
- Ward {2}
-Red Ghost can't be blocked.
-Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
-
- RU
- Legendary Creature — Human Scientist Villain
- Creature
- 4
- 2UR
- 2/3
-
- MSC
- 2
-
-
- Reed Richards, Smartest Man
- Reach
-You have no maximum hand size.
-The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 6
- 5U
- 2/4
-
- MSC
- 2
-
-
- Rejuvenating Springs
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Rejuvenating Springs
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Relic of Legends
- {T}: Add one mana of any color.
-Tap an untapped legendary creature you control: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Repulsor Bots
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
-
- U
- Artifact Creature — Robot Hero
- Creature
- 6
- 4UU
- 4/4
-
- MSC
- 2
-
-
- Repulsor Rays
- Repulsor Rays deals 3 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC
- 3
-
-
- Rescue, Pepper Potts
- Flash
-Flying
-When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC
- 2
-
-
- Rescue, Pepper Potts
- Flash
-Flying
-When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC
- 2
-
-
- Return of the Mole Man
- Landfall — Whenever a land you control enters, you may mill two cards.
-{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- MSC
- 1
-
-
- Rhino's Rampage
- Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
-
- GR
- Sorcery
- Sorcery
- 1
- R/G
-
- MSC
- 3
-
-
- Rhino, Terrible Trampler
- Trample
-When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
-
- G
- Legendary Creature — Human Villain
- Creature
- 6
- 4GG
- 7/6
-
- MSC
- 2
-
-
- Rip Apart
- Choose one —
-• Rip Apart deals 3 damage to target creature or planeswalker.
-• Destroy target artifact or enchantment.
-
- RW
- Sorcery
- Sorcery
- 2
- RW
-
- MSC
- 3
-
-
- Robotics Mastery
- Flash
-Enchant creature
-When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
-Enchanted creature gets +2/+2.
-
- U
- Enchantment — Aura
- Enchantment
- 5
- 4U
-
- MSC
- 1
-
-
- Rocket-Powered Goblin Glider
- When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
-Equipped creature gets +2/+0 and has flying and haste.
-Equip {2}
-Mayhem {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Romantic Rendezvous
- Discard a card, then draw two cards.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- MSC
- 3
-
-
- Rootbound Crag
- This land enters tapped unless you control a Mountain or a Forest.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Rootbound Crag
- This land enters tapped unless you control a Mountain or a Forest.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Royal Talon Fighter Jet
- Flying
-This Vehicle enters with X +1/+1 counters on it.
-Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
-Crew 2
-
- W
- Artifact — Vehicle
- Artifact
- 2
- XWW
- 1/1
-
- MSC
- 1
-
-
- Royal Talon Fighter Jet
- Flying
-This Vehicle enters with X +1/+1 counters on it.
-Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
-Crew 2
-
- W
- Artifact — Vehicle
- Artifact
- 2
- XWW
- 1/1
-
- MSC
- 1
-
-
- Sadistic Slash
- Target creature gets -5/-5 until end of turn.
-Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSC
- 3
-
-
- Sauron, Dino Devotee
- Flying
-Whenever Sauron enters or attacks, choose one —
-• Cure Cancer — You gain 3 life.
-• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
-
- G
- Legendary Creature — Dinosaur Vampire Villain
- Creature
- 5
- 3GG
- 4/4
-
- MSC
- 2
-
-
- Savage Lands
- This land enters tapped.
-{T}: Add {B}, {R}, or {G}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Scarlet Witch, Chaotic Avenger
- Flying
-Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
-
- RU
- Legendary Creature — Mutant Warlock Hero
- Creature
- 4
- 2UR
- 3/3
-
- MSC
- 2
-
-
- Scarlet Witch, Chaotic Avenger
- Flying
-Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
-
- RU
- Legendary Creature — Mutant Warlock Hero
- Creature
- 4
- 2UR
- 3/3
-
- MSC
- 2
-
-
- Scarlet Witch, Wanda Maximoff
- Menace (This creature can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSC
- 2
-
-
- Scattered Groves
- ({T}: Add {G} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Forest Plains
- Land
- 0
-
- MSC
- 0
-
-
- Scattered Groves
- ({T}: Add {G} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Forest Plains
- Land
- 0
-
- MSC
- 0
-
-
- Scavenger Grounds
- {T}: Add {C}.
-{2}, {T}, Sacrifice a Desert: Exile all graveyards.
-
- Land — Desert
- Land
- 0
-
- MSC
- 0
-
-
- Scavenger Grounds
- {T}: Add {C}.
-{2}, {T}, Sacrifice a Desert: Exile all graveyards.
-
- Land — Desert
- Land
- 0
-
- MSC
- 0
-
-
- Scorched Geyser
- ({T}: Add {U} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Scorched Geyser
- ({T}: Add {U} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Scourglass
- {T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- MSC
- 1
-
-
- Scourglass
- {T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- MSC
- 1
-
-
- Scout the City
- Choose one —
-• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
-• Bring Down — Destroy target creature with flying.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Secluded Courtyard
- As this land enters, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Secure Detention
- Enchant artifact or creature
-When this Aura enters, create a 1/1 white Soldier creature token.
-Enchanted permanent can't attack or block, and its activated abilities can't be activated.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- MSC
- 1
-
-
- Seize the Day
- Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSC
- 3
-
-
- Seize the Day
- Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSC
- 3
-
-
- Selfless Police Captain
- This creature enters with a +1/+1 counter on it.
-When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
-
- W
- Creature — Human Detective
- Creature
- 2
- 1W
- 1/1
-
- MSC
- 2
-
-
- Shang-Chi and the Ten Rings
- First strike
-Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
-When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
-
- UW
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 1WU
- 2/2
-
- MSC
- 2
-
-
- Shang-Chi and the Ten Rings
- First strike
-Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
-When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
-
- UW
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 1WU
- 2/2
-
- MSC
- 2
-
-
- Shang-Chi, Martial Mentor
- If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
-Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 5
- 3GG
- 4/4
-
- MSC
- 2
-
-
- She-Hulk, Attorney-at-Law
- Vigilance
-Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- GW
- Legendary Creature — Gamma Advisor Hero
- Creature
- 3
- 2G/W
- 3/3
-
- MSC
- 2
-
-
- She-Hulk, Jennifer Walters
- Trample (This creature can deal excess combat damage to the player she's attacking.)
-{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
-
- R
- Legendary Creature — Gamma Berserker Hero
- Creature
- 4
- 3R
- 4/4
-
- MSC
- 2
-
-
- She-Hulk, Wallbreaker
- Trample
-Other Heroes you control have trample.
-Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
-
- R
- Legendary Creature — Gamma Hero
- Creature
- 6
- 5R
- 5/5
-
- MSC
- 2
-
-
- She-Hulk, Wallbreaker
- Trample
-Other Heroes you control have trample.
-Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
-
- R
- Legendary Creature — Gamma Hero
- Creature
- 6
- 5R
- 5/5
-
- MSC
- 2
-
-
- Shi'ar Soldier
- Flying
-{U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.
-
- U
- Creature — Shi'ar Soldier
- Creature
- 2
- 1U
- 1/3
-
- MSC
- 2
-
-
- Shipwreck Patrol
- When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Merfolk Warrior
- Creature
- 4
- 3U
- 3/3
-
- MSC
- 2
-
-
- Shock
- Shock deals 2 damage to any target.
-
- R
- Instant
- Instant
- 1
- R
-
- MSC
- 3
-
-
- Shuri's Fabricator
- When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Shuri's Fabricator
- When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Shuri, Vibranium Technologist
- Vigilance
-When Shuri enters, choose one —
-• Create a 1/1 colorless Robot Hero artifact creature token with flying.
-• Draw a card.
-
- UW
- Legendary Creature — Human Artificer Hero
- Creature
- 3
- 2W/U
- 2/2
-
- MSC
- 2
-
-
- Shuri, the Black Panther
- Lifelink
-Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/3
-
- MSC
- 2
-
-
- Shuri, the Black Panther
- Lifelink
-Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/3
-
- MSC
- 2
-
-
- Sif's Spearmaster
- {T}: This creature deals damage equal to its power to target opponent.
-
- R
- Creature — God Warrior Hero
- Creature
- 3
- 2R
- 1/4
-
- MSC
- 2
-
-
- Silver Surfer, Cosmic Voyager
- Flash
-Flying
-When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
-
- U
- Legendary Creature — Alien Hero
- Creature
- 6
- 4UU
- 5/5
-
- MSC
- 2
-
-
- Silver Surfer, Galactus's Herald
- Flying
-When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
-Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
-
- Legendary Creature — Alien Hero
- Creature
- 5
- 5
- 4/5
-
- MSC
- 2
-
-
- Silver Surfer, Galactus's Herald
- Flying
-When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
-Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
-
- Legendary Creature — Alien Hero
- Creature
- 5
- 5
- 4/5
-
- MSC
- 2
-
-
- Skullclamp
- Equipped creature gets +1/-1.
-Whenever equipped creature dies, draw two cards.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Skullclamp
- Equipped creature gets +1/-1.
-Whenever equipped creature dies, draw two cards.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Sky Cycle
- Flying
-When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.
-Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- R
- Artifact — Vehicle
- Artifact
- 5
- 4R
- 4/3
-
- MSC
- 1
-
-
- Smashing Spree
- Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSC
- 3
-
-
- Smashing Spree
- Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSC
- 3
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC
- 0
-
-
- Sodden Verdure
- ({T}: Add {G} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Island
- Land
- 0
-
- MSC
- 0
-
-
- Sodden Verdure
- ({T}: Add {G} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Island
- Land
- 0
-
- MSC
- 0
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC
- 1
-
-
- Soldier On
- Put two +1/+1 counters on target creature. Untap it.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC
- 3
-
-
- Solemn Simulacrum
- When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When this creature dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- MSC
- 2
-
-
- Solemn Simulacrum
- When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When this creature dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- MSC
- 2
-
-
- Songbird, Sonic Screamer
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC
- 2
-
-
- Spaceshift
- Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC
- 3
-
-
- Spark Double
- You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
-
- U
- Creature — Illusion
- Creature
- 4
- 3U
- 0/0
-
- MSC
- 2
-
-
- Spark Double
- You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
-
- U
- Creature — Illusion
- Creature
- 4
- 3U
- 0/0
-
- MSC
- 2
-
-
- Spectacular Tactics
- Choose one —
-• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
-• Destroy target creature with power 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Spectator Seating
- This land enters tapped unless you have two or more opponents.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Spectator Seating
- This land enters tapped unless you have two or more opponents.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Spider-Gwen, Free Spirit
- Reach
-Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2R
- 2/3
-
- MSC
- 2
-
-
- Spider-Man, Hometown Hero
- Reach (This creature can block creatures with flying.)
-When Spider-Man enters, target creature with power 2 or less can't be blocked this turn.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 5
- 4R
- 5/4
-
- MSC
- 2
-
-
- Spider-Man, New Champion
- Reach
-Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2R
- 3/3
-
- MSC
- 2
-
-
- Spider-Man, Web-Slinger
- Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC
- 2
-
-
- Spider-Man, Web-Spinner
- Double strike (This creature deals both first-strike and regular combat damage.)
-Haste (This creature can attack and {T} as soon as he comes under your control.)
-Whenever Spider-Man attacks, target creature can't block this turn.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 4
- 3R
- 2/3
-
- MSC
- 2
-
-
- Spider-Mobile
- Trample
-Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
-Crew 2
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 3/3
-
- MSC
- 1
-
-
- Spider-Rex, Daring Dino
- Reach, trample
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-
- G
- Legendary Creature — Spider Dinosaur Hero
- Creature
- 6
- 4GG
- 6/6
-
- MSC
- 2
-
-
- Spider-UK
- Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
-At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 4
- 3W
- 3/4
-
- MSC
- 2
-
-
- Stark's Ingenuity
- Enchant creature you control
-When this Aura enters, you may pay {X}. If you do, draw X cards.
-Whenever you draw a card, put a +1/+1 counter on enchanted creature.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- MSC
- 1
-
-
- Starling, Aerial Ally
- Flying
-When Starling enters, another target creature you control gains flying until end of turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 3/4
-
- MSC
- 2
-
-
- Stature, Young Avenger
- Reach (This creature can block creatures with flying.)
-Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
-
- GR
- Legendary Creature — Human Hero
- Creature
- 2
- 1R/G
- 2/2
-
- MSC
- 2
-
-
- Stegron the Dinosaur Man
- Menace (This creature can't be blocked except by two or more creatures.)
-Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
-
- R
- Legendary Creature — Dinosaur Villain
- Creature
- 5
- 4R
- 5/4
-
- MSC
- 2
-
-
- Stick, Fearless Mentor
- First strike
-Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
-
- R
- Legendary Creature — Human Monk Hero
- Creature
- 2
- 1R
- 2/1
-
- MSC
- 2
-
-
- Stilt-Man, Towering Terror
- Reach
-Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
-
- R
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2R
- 4/2
-
- MSC
- 2
-
-
- Stilt-Man, Towering Terror
- Reach
-Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
-
- R
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2R
- 4/2
-
- MSC
- 2
-
-
- Storm, Queen of Wakanda
- Flying
-Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
-Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
-
- GW
- Legendary Creature — Mutant Noble Hero
- Creature
- 5
- 3GW
- 4/5
-
- MSC
- 2
-
-
- Storm, Queen of Wakanda
- Flying
-Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
-Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
-
- GW
- Legendary Creature — Mutant Noble Hero
- Creature
- 5
- 3GW
- 4/5
-
- MSC
- 2
-
-
- Storm, Shaker of Skies
- Flying
-When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 6
- 4GG
- 4/3
-
- MSC
- 2
-
-
- Strategic Intervention
- Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- MSC
- 1
-
-
- Stunning Shot
- Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- MSC
- 3
-
-
- Sudden Strike
- Destroy target attacking or blocking creature.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Sulfur Falls
- This land enters tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Sulfur Falls
- This land enters tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Sungrass Prairie
- {1}, {T}: Add {G}{W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Sungrass Prairie
- {1}, {T}: Add {G}{W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- MSC
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- MSC
- 0
-
-
- Sunpetal Grove
- This land enters tapped unless you control a Forest or a Plains.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Sunpetal Grove
- This land enters tapped unless you control a Forest or a Plains.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Superior Foes of Spider-Man
- Trample
-Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
-
- R
- Creature — Human Rogue Villain
- Creature
- 3
- 2R
- 3/3
-
- MSC
- 2
-
-
- Swarm, Being of Bees
- Flash
-Flying
-Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
-
- B
- Legendary Creature — Insect Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC
- 2
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Sword of the Animist
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Sword of the Animist
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Swords to Plowshares
- Exile target creature. Its controller gains life equal to its power.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC
- 3
-
-
- Swordsman's Steel
- When this Equipment enters, draw a card for each Equipment you control.
-Equipped creature gets +2/+2 for each Equipment you control.
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Syphon Mind
- Each other player discards a card. You draw a card for each card discarded this way.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- MSC
- 3
-
-
- T'Chaka, Venerable King
- When T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand.
-{3}, Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/2
-
- MSC
- 2
-
-
- T'Chaka, Venerable King
- When T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand.
-{3}, Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/2
-
- MSC
- 2
-
-
- T'Challa, the Black Panther
- Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 3
- 1GW
- 2/2
-
- MSC
- 2
-
-
- T'Challa, the Black Panther
- Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 3
- 1GW
- 2/2
-
- MSC
- 2
-
-
- TVA Bureaucrat
- Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
-
- U
- Creature — Human Advisor
- Creature
- 2
- 1U
- 1/3
-
- MSC
- 2
-
-
- Talisman of Conviction
- {T}: Add {C}.
-{T}: Add {R} or {W}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Talisman of Creativity
- {T}: Add {C}.
-{T}: Add {U} or {R}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Talisman of Dominance
- {T}: Add {C}.
-{T}: Add {U} or {B}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Talisman of Indulgence
- {T}: Add {C}.
-{T}: Add {B} or {R}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Talisman of Progress
- {T}: Add {C}.
-{T}: Add {W} or {U}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Taunt from the Rampart
- Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
-
- RW
- Sorcery
- Sorcery
- 5
- 3RW
-
- MSC
- 3
-
-
- Taunt from the Rampart
- Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
-
- RW
- Sorcery
- Sorcery
- 5
- 3RW
-
- MSC
- 3
-
-
- Taxi Driver
- {1}, {T}: Target creature gains haste until end of turn.
-
- R
- Creature — Human Pilot
- Creature
- 2
- 1R
- 3/1
-
- MSC
- 2
-
-
- Team Transmitter
- Whenever a Hero you control enters, you gain 1 life.
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Terminate
- Destroy target creature. It can't be regenerated.
-
- BR
- Instant
- Instant
- 2
- BR
-
- MSC
- 3
-
-
- Terramorph
- Search your library for a basic land card, put it onto the battlefield, then shuffle.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- MSC
- 3
-
-
- Terramorphic Expanse
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Terramorphic Expanse
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Terrific Team-Up
- This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
-One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 4
- 3G
-
- MSC
- 3
-
-
- Thanos, Death's Consort
- Lifelink
-Whenever another creature dies, put a +1/+1 counter on Thanos.
-
- B
- Legendary Creature — Eternal Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSC
- 2
-
-
- The Clone Saga
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Surveil 3.
-II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
-III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
-
- U
- Enchantment — Saga
- Enchantment
- 4
- 3U
-
- MSC
- 1
-
-
- The Fabulous Frog-Man
- Reach (This creature can block creatures with flying.)
-
- G
- Legendary Creature — Human Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC
- 2
-
-
- The Falcon, Sam Wilson
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When The Falcon enters, put a +1/+1 counter on each other creature you control.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 3/3
-
- MSC
- 2
-
-
- The Fantastic Four
- When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
-• Create a 0/4 colorless Wall creature token with defender.
-• The Fantastic Four deal 3 damage to each opponent.
-• Put two +1/+1 counters on target creature.
-• Draw a card.
-
- GRUW
- Legendary Creature — Human Hero
- Creature
- 4
- RGWU
- 4/4
-
- MSC
- 2
-
-
- The Fantasticar
- Flying
-Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
-Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
-
- Legendary Artifact — Vehicle
- Artifact
- 3
- 3
- 4/4
-
- MSC
- 1
-
-
- The Fantasticar
- Flying
-Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
-Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
-
- Legendary Artifact — Vehicle
- Artifact
- 3
- 3
- 4/4
-
- MSC
- 1
-
-
- The Frightful Four
- Menace
-Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
-
- B
- Legendary Creature — Villain
- Creature
- 4
- 3B
- 4/4
-
- MSC
- 2
-
-
- The Frightful Four
- Menace
-Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
-
- B
- Legendary Creature — Villain
- Creature
- 4
- 3B
- 4/4
-
- MSC
- 2
-
-
- The Great Mound
- {T}: Add {C}.
-{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Draw a card.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- The Great Mound
- {T}: Add {C}.
-{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Draw a card.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- The Howling Commandos
- {5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 2
- 1W
- 3/1
-
- MSC
- 2
-
-
- The Immortal Weapons
- When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
-Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Human Warrior Hero
- Creature
- 5
- 4R
- 4/4
-
- MSC
- 2
-
-
- The Spear of Bashenga
- When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
-Equipped creature gets +2/+2 and has vigilance.
-Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
-Equip {2}
-
- W
- Legendary Artifact — Equipment
- Artifact
- 5
- 4W
-
- MSC
- 1
-
-
- The Spear of Bashenga
- When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
-Equipped creature gets +2/+2 and has vigilance.
-Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
-Equip {2}
-
- W
- Legendary Artifact — Equipment
- Artifact
- 5
- 4W
-
- MSC
- 1
-
-
- The Spot's Portal
- Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSC
- 3
-
-
- The Squadron Sinister
- Flying, haste
-Other Villains you control get +2/+2 and have flying and haste.
-Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
-
- RU
- Legendary Creature — Human Villain
- Creature
- 7
- 5UR
- 5/5
-
- MSC
- 2
-
-
- The Squadron Sinister
- Flying, haste
-Other Villains you control get +2/+2 and have flying and haste.
-Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
-
- RU
- Legendary Creature — Human Villain
- Creature
- 7
- 5UR
- 5/5
-
- MSC
- 2
-
-
- The Thanos-Copter
- Flying, haste
-When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
-Whenever a Vehicle you control deals combat damage to a player, draw a card.
-Crew 2
-
- Legendary Artifact — Vehicle
- Artifact
- 6
- 6
- 5/5
-
- MSC
- 1
-
-
- The Thing
- Trample
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
-Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 5/5
-
- MSC
- 2
-
-
- The Thing
- Trample
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
-Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 5/5
-
- MSC
- 2
-
-
- The Vision and Scarlet Witch
- Flying
-Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.
-
- R
- Legendary Artifact Creature — Mutant Hero
- Creature
- 4
- 2RR
- 3/3
-
- MSC
- 2
-
-
- The Wasp, Janet Van Dyne
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 1/1
-
- MSC
- 2
-
-
- The Wasp, Winsome Avenger
- Flash
-Flying
-When The Wasp enters, target Hero gains hexproof until end of turn.
-Whenever The Wasp attacks, tap target creature defending player controls.
-
- U
- Legendary Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC
- 2
-
-
- The Wasp, Winsome Avenger
- Flash
-Flying
-When The Wasp enters, target Hero gains hexproof until end of turn.
-Whenever The Wasp attacks, tap target creature defending player controls.
-
- U
- Legendary Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC
- 2
-
-
- The Whizzer, Classic Speedster
- First strike, haste
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/3
-
- MSC
- 2
-
-
- Thing Swing
- This spell costs {2} less to cast if it targets a Hero you control.
-Target creature you control deals damage equal to twice its power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 4
- 3G
-
- MSC
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC
- 3
-
-
- Thor, Asgard's Avenger
- Flying
-If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC
- 2
-
-
- Thor, Asgard's Avenger
- Flying
-If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC
- 2
-
-
- Thor, Guardian of Midgard
- Flying
-Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSC
- 2
-
-
- Thought Vessel
- You have no maximum hand size.
-{T}: Add {C}.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Thran Dynamo
- {T}: Add {C}{C}{C}.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Three Visits
- Search your library for a Forest card, put it onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC
- 3
-
-
- Thriving Bluff
- This land enters tapped. As it enters, choose a color other than red.
-{T}: Add {R} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Thriving Grove
- This land enters tapped. As it enters, choose a color other than green.
-{T}: Add {G} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Thriving Heath
- This land enters tapped. As it enters, choose a color other than white.
-{T}: Add {W} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Thriving Isle
- This land enters tapped. As it enters, choose a color other than blue.
-{T}: Add {U} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Thriving Moor
- This land enters tapped. As it enters, choose a color other than black.
-{T}: Add {B} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Throne of the High City
- {T}: Add {C}.
-{4}, {T}, Sacrifice this land: You become the monarch.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Throne of the High City
- {T}: Add {C}.
-{4}, {T}, Sacrifice this land: You become the monarch.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Thwip!
- Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC
- 3
-
-
- Tiger Shark, Abyssal Hunter
- Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-{4}{U/B}: Tiger Shark can't be blocked this turn.
-
- BU
- Legendary Creature — Shark Human Villain
- Creature
- 4
- 2U/BU/B
- 2/3
-
- MSC
- 2
-
-
- Time Warp
- Target player takes an extra turn after this one.
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- MSC
- 3
-
-
- Timeline Inquiry
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Draw three cards. Then discard a card unless this spell was cast using teamwork.
-
- U
- Instant
- Instant
- 4
- 3U
-
- MSC
- 3
-
-
- Tippy-Toe, Terrific Partner
- If you would create one or more tokens, instead create those tokens plus an additional Food token.
-At the beginning of your end step, if you gained life this turn, draw a card.
-
- G
- Legendary Creature — Squirrel Hero
- Creature
- 4
- 3G
- 2/4
-
- MSC
- 2
-
-
- Titan of Littjara
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
-
- U
- Creature — Illusion
- Creature
- 6
- 4UU
- 6/6
-
- MSC
- 2
-
-
- Titan of Littjara
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
-
- U
- Creature — Illusion
- Creature
- 6
- 4UU
- 6/6
-
- MSC
- 2
-
-
- Titania, Proud Pummeler
- First strike
-Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
-Other creatures you control have melee.
-
- R
- Legendary Creature — Human Villain
- Creature
- 4
- 3R
- 3/3
-
- MSC
- 2
-
-
- Titania, Proud Pummeler
- First strike
-Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
-Other creatures you control have melee.
-
- R
- Legendary Creature — Human Villain
- Creature
- 4
- 3R
- 3/3
-
- MSC
- 2
-
-
- Titanium Man
- Whenever Titanium Man attacks, choose one —
-• Titanium Man gains flying until end of turn.
-• Titanium Man deals 1 damage to any target.
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 4
- 2BB
- 3/4
-
- MSC
- 2
-
-
- Tombstone, Career Criminal
- When Tombstone enters, return target Villain card from your graveyard to your hand.
-Villain spells you cast cost {1} less to cast.
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC
- 2
-
-
- Tombstone, Career Criminal
- When Tombstone enters, return target Villain card from your graveyard to your hand.
-Villain spells you cast cost {1} less to cast.
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC
- 2
-
-
- Tome of Legends
- This artifact enters with a page counter on it.
-Whenever your commander enters or attacks, put a page counter on this artifact.
-{1}, {T}, Remove a page counter from this artifact: Draw a card.
-
- Artifact — Book
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Tome of Legends
- This artifact enters with a page counter on it.
-Whenever your commander enters or attacks, put a page counter on this artifact.
-{1}, {T}, Remove a page counter from this artifact: Draw a card.
-
- Artifact — Book
- Artifact
- 2
- 2
-
- MSC
- 1
-
-
- Toxic Deluge
- As an additional cost to cast this spell, pay X life.
-All creatures get -X/-X until end of turn.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSC
- 3
-
-
- Toxic Deluge
- As an additional cost to cast this spell, pay X life.
-All creatures get -X/-X until end of turn.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSC
- 3
-
-
- Trading Post
- {1}, {T}, Discard a card: You gain 4 life.
-{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
-{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
-{1}, {T}, Sacrifice an artifact: Draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Trading Post
- {1}, {T}, Discard a card: You gain 4 life.
-{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
-{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
-{1}, {T}, Sacrifice an artifact: Draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Tragic Arrogance
- For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC
- 3
-
-
- Tragic Arrogance
- For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC
- 3
-
-
- Tri-Sentinel, Act of Vengeance
- Flying, menace, trample
-When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
-Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 7
- 7
- 7/7
-
- MSC
- 2
-
-
- Tri-Sentinel, Act of Vengeance
- Flying, menace, trample
-When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
-Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 7
- 7
- 7/7
-
- MSC
- 2
-
-
- Typhoid Mary, Fractured
- Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
-• Mary — Create a Treasure token.
-• Typhoid Mary — Draw a card.
-• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
-
- BR
- Legendary Creature — Mutant Villain
- Creature
- 3
- 1BR
- 3/3
-
- MSC
- 2
-
-
- Typhoid Mary, Fractured
- Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
-• Mary — Create a Treasure token.
-• Typhoid Mary — Draw a card.
-• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
-
- BR
- Legendary Creature — Mutant Villain
- Creature
- 3
- 1BR
- 3/3
-
- MSC
- 2
-
-
- Ultimate Alliance
- Ultimate Alliance deals damage equal to the number of creatures you control to target creature.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC
- 3
-
-
- Ultimate Nullification
- As an additional cost to cast this spell, sacrifice a legendary creature.
-Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC
- 3
-
-
- Ultimate Nullification
- As an additional cost to cast this spell, sacrifice a legendary creature.
-Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC
- 3
-
-
- Ultimo, Civilization's End
- Menace (This creature can't be blocked except by two or more creatures.)
-When Ultimo enters, each opponent sacrifices a creature of their choice.
-{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice.
-
- B
- Legendary Artifact Creature — Robot Villain
- Creature
- 6
- 4BB
- 6/5
-
- MSC
- 2
-
-
- Ultron the Annihilator
- Flying
-Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
-Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
-
- B
- Legendary Artifact Creature — Robot Villain
- Creature
- 5
- 3BB
- 3/4
-
- MSC
- 2
-
-
- Ultron's Auxiliary
- Menace
-Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
-
- B
- Artifact Creature — Robot Villain
- Creature
- 2
- 1B
- 1/1
-
- MSC
- 2
-
-
- Ultron, Machine Overlord
- Flying
-Other Robots and Constructs you control get +2/+2.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 5
- 5
- 4/4
-
- MSC
- 2
-
-
- Ultron, Unlimited
- Flying
-Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.
-
- BU
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 1UB
- 2/2
-
- MSC
- 2
-
-
- Ultron, Unlimited
- Flying
-Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.
-
- BU
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 1UB
- 2/2
-
- MSC
- 2
-
-
- Unclaimed Territory
- As this land enters, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
-
- Land
- Land
- 0
-
- MSC
- 0
-
-
- Undead Hand Ninja
- Deathtouch
-Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Zombie Ninja Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC
- 2
-
-
- Unlucky Witness
- When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
-
- R
- Creature — Human Citizen
- Creature
- 1
- R
- 1/1
-
- MSC
- 2
-
-
- Unstable Experiment
- Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC
- 3
-
-
- Unstable Molecule Suit
- Equipped creature gets +2/+2 and has indestructible.
-Equip commander {2}
-Equip {4}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Unstable Molecule Suit
- Equipped creature gets +2/+2 and has indestructible.
-Equip commander {2}
-Equip {4}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- Valentina Allegra de Fontaine
- Other Villains you control are Heroes in addition to their other types.
-{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Spy Villain
- Creature
- 3
- 2B
- 2/3
-
- MSC
- 2
-
-
- Valeria Richards, Precocious
- Noncreature spells you cast cost {1} less to cast.
-Whenever you cast your first noncreature spell each turn, draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 3/3
-
- MSC
- 2
-
-
- Valeria Richards, Precocious
- Noncreature spells you cast cost {1} less to cast.
-Whenever you cast your first noncreature spell each turn, draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 3/3
-
- MSC
- 2
-
-
- Valkyrior Skyrider
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When this creature enters, you gain 4 life.
-
- W
- Creature — God Warrior Hero
- Creature
- 5
- 4W
- 3/4
-
- MSC
- 2
-
-
- Valorous Stance
- Choose one —
-• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-• Destroy target creature with toughness 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC
- 3
-
-
- Vandalblast
- Destroy target artifact you don't control.
-Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC
- 3
-
-
- Vanquish the Horde
- This spell costs {1} less to cast for each creature on the battlefield.
-Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 8
- 6WW
-
- MSC
- 3
-
-
- Vanquish the Horde
- This spell costs {1} less to cast for each creature on the battlefield.
-Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 8
- 6WW
-
- MSC
- 3
-
-
- Vault Guardsman
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
-
- W
- Artifact Creature — Human Advisor
- Creature
- 6
- 5W
- 3/4
-
- MSC
- 2
-
-
- Venom, Evil Unleashed
- Deathtouch
-{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
-
- B
- Legendary Creature — Symbiote Villain
- Creature
- 5
- 4B
- 4/5
-
- MSC
- 2
-
-
- Venomized Cat
- Deathtouch
-When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Creature — Symbiote Cat Villain
- Creature
- 3
- 2B
- 2/3
-
- MSC
- 2
-
-
- Vibranium Mining Mech
- Trample
-Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{2}: This Vehicle gets +1/+0 until end of turn.
-Crew 2
-
- Artifact — Vehicle
- Artifact
- 4
- 4
- 6/6
-
- MSC
- 1
-
-
- Vibranium Mining Mech
- Trample
-Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{2}: This Vehicle gets +1/+0 until end of turn.
-Crew 2
-
- Artifact — Vehicle
- Artifact
- 4
- 4
- 6/6
-
- MSC
- 1
-
-
- Vibranium Strike Gauntlets
- Flash
-When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Vibranium Strike Gauntlets
- Flash
-When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC
- 1
-
-
- Victor Mancha, Runaway
- When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.
-
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 5
- 4/4
-
- MSC
- 2
-
-
- Victor Timely, Wily Tycoon
- When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
-
- U
- Legendary Creature — Human Artificer Villain
- Creature
- 5
- 4U
- 3/4
-
- MSC
- 2
-
-
- Villainous Syndication
- Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSC
- 1
-
-
- Viper, Cruel Conspirator
- {B}: Target creature that's attacking alone gets +1/+1 until end of turn.
-{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
-
- B
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC
- 2
-
-
- Virtual Assistant
- Defender
-Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
-
- U
- Artifact Creature — Illusion Advisor
- Creature
- 2
- 1U
- 3/3
-
- MSC
- 2
-
-
- Virtuous Variant
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When this creature enters, put a +1/+1 counter on target creature you control.
-
- W
- Creature — Spider Human Hero
- Creature
- 3
- 2W
- 1/2
-
- MSC
- 2
-
-
- Vision, Spectral Synthezoid
- Flying
-Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
-
- U
- Legendary Artifact Creature — Robot Hero
- Creature
- 8
- 6UU
- 2/5
-
- MSC
- 2
-
-
- Vision, Synthezoid Avenger
- Flying
-Whenever a player casts a spell, if it isn't that player's turn, choose one —
-• Put a +1/+1 counter on Vision.
-• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 3/3
-
- MSC
- 2
-
-
- Vision, Synthezoid Avenger
- Flying
-Whenever a player casts a spell, if it isn't that player's turn, choose one —
-• Put a +1/+1 counter on Vision.
-• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 3/3
-
- MSC
- 2
-
-
- Void Helix
- Void Helix deals 5 damage to any target and you gain 5 life.
-
- B
- Instant
- Instant
- 6
- 4BB
-
- MSC
- 3
-
-
- Voltaic Whip
- Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- B
- Artifact — Equipment
- Artifact
- 3
- 2B
-
- MSC
- 1
-
-
- Voracious Brood
- This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
-Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
-
- G
- Creature — Alien Insect
- Creature
- 3
- 2G
- 1/1
-
- MSC
- 2
-
-
- Vulture, Feathered Fiend
- Flying
-Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
-
- U
- Legendary Creature — Human Artificer Villain
- Creature
- 4
- 2UU
- 2/4
-
- MSC
- 2
-
-
- W'Kabi, Shield of the Nation
- Vigilance
-Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/3
-
- MSC
- 2
-
-
- W'Kabi, Shield of the Nation
- Vigilance
-Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/3
-
- MSC
- 2
-
-
- Wakanda Forever!
- Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSC
- 3
-
-
- Wakanda Forever!
- Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSC
- 3
-
-
- Wakandan Shield Guard
- When this creature enters, create a 1/1 white Soldier creature token.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/1
-
- MSC
- 2
-
-
- Wakandan Tusker
- Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- GW
- Creature — Elephant
- Creature
- 2
- 1G/W
- 2/3
-
- MSC
- 2
-
-
- Wall Off
- This spell costs {1} less to cast for each creature your opponents control.
-Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
-
- W
- Instant
- Instant
- 4
- 3W
-
- MSC
- 3
-
-
- Wanda's Vision
- Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
-
- R
- Enchantment
- Enchantment
- 5
- 3RR
-
- MSC
- 1
-
-
- War Machine, Avenging Arsenal
- Flying
-Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- R
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4R
- 3/5
-
- MSC
- 2
-
-
- War Machine, Avenging Arsenal
- Flying
-Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- R
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4R
- 3/5
-
- MSC
- 2
-
-
- War Machine, James Rhodes
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever War Machine attacks, tap up to one target creature.
-
- UW
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 3W/U
- 3/2
-
- MSC
- 2
-
-
- Warriors of Wakanda
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- G
- Creature — Human Warrior
- Creature
- 4
- 3G
- 4/4
-
- MSC
- 2
-
-
- Wasp, Shrinking Savior
- Flying
-Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
-
- U
- Legendary Creature — Human Hero
- Creature
- 3
- 2U
- 1/3
-
- MSC
- 2
-
-
- West Coast Expansion
- Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- MSC
- 3
-
-
- West Coast Expansion
- Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- MSC
- 3
-
-
- Whirlwind of Thought
- Whenever you cast a noncreature spell, draw a card.
-
- RUW
- Enchantment
- Enchantment
- 4
- 1URW
-
- MSC
- 1
-
-
- Whirlwind of Thought
- Whenever you cast a noncreature spell, draw a card.
-
- RUW
- Enchantment
- Enchantment
- 4
- 1URW
-
- MSC
- 1
-
-
- Whirlwind, Killer Cyclone
- Haste
-Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
-
- R
- Legendary Creature — Mutant Villain
- Creature
- 3
- 2R
- 2/3
-
- MSC
- 2
-
-
- Whispersilk Cloak
- Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC
- 1
-
-
- White Tiger, Amulet Keeper
- {3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
-
- G
- Legendary Creature — Human Hero
- Creature
- 2
- 1G
- 3/1
-
- MSC
- 2
-
-
- White Widow, Yelena Belova
- Deathtouch
-Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
-
- B
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- 1B
- 1/2
-
- MSC
- 2
-
-
- Whoosh!
- Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
-Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC
- 3
-
-
- Wiccan, Young Avenger
- Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 4
- 3R
- 3/3
-
- MSC
- 2
-
-
- Wild Pack Squad
- At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
-
- W
- Creature — Human Mercenary
- Creature
- 3
- 2W
- 2/3
-
- MSC
- 2
-
-
- Willie Lumpkin, Postman
- Willie Lumpkin can't be blocked.
-Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
-
- UW
- Legendary Creature — Human Citizen
- Creature
- 2
- WU
- 1/3
-
- MSC
- 2
-
-
- Willie Lumpkin, Postman
- Willie Lumpkin can't be blocked.
-Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
-
- UW
- Legendary Creature — Human Citizen
- Creature
- 2
- WU
- 1/3
-
- MSC
- 2
-
-
- Winter Soldier, Bucky Barnes
- Winter Soldier enters tapped.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 1
- W
- 2/2
-
- MSC
- 2
-
-
- Winter Soldier, Reborn Avenger
- Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 4W
- 3/5
-
- MSC
- 2
-
-
- Winter Soldier, Reborn Avenger
- Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 4W
- 3/5
-
- MSC
- 2
-
-
- Wisecrack
- Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC
- 3
-
-
- Withering Torment
- Destroy target creature or enchantment. You lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSC
- 3
-
-
- Wolfsbane, Highland Hero
- Trample (This creature can deal excess combat damage to the player she's attacking.)
-{2}{G}: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
-
- G
- Legendary Creature — Mutant Werewolf Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC
- 2
-
-
- Wolverine, Claws Out
- You may have Wolverine assign his combat damage as though he weren't blocked.
-Whenever a Mutant you control attacks, double its power until end of turn.
-
- G
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 3G
- 2/5
-
- MSC
- 2
-
-
- Wondrous Revival
- Return up to three target Hero creature cards from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC
- 3
-
-
- X-23, Deadly Weapon
- Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
-
- G
- Legendary Creature — Mutant Berserker Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC
- 2
-
-
- Zarda, the Power Princess
- Flying
-Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 3W
- 2/4
-
- MSC
- 2
-
-
- Zuri, Warrior of Wakanda
- Trample
-Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC
- 2
-
-
- Zuri, Warrior of Wakanda
- Trample
-Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC
- 2
-
-
-
diff --git a/MSH.xml b/MSH.xml
deleted file mode 100644
index 96d7010c..00000000
--- a/MSH.xml
+++ /dev/null
@@ -1,6509 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2026-06-24 02:39:33 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml
-
-
-
-
- MSH
- Marvel Super Heroes (Spoiler)
- Expansion
- 2026-06-26
- 10
-
-
-
-
- A.I.M. Labs
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- A.I.M. Scientists
- When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- U
- Creature — Human Scientist Villain
- Creature
- 4
- 3U
- 3/3
-
- MSH
- 2
-
-
- A.I.M. Synthoids
- When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- Artifact Creature — Robot Villain
- Creature
- 2
- 2
- 1/3
-
- MSH
- 2
-
-
- Abomination, Terrifying Titan
- Trample
-Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Villain
- Creature
- 4
- 3R/G
- 4/4
-
- MSH
- 2
-
-
- Abomination, Terrifying Titan
- Trample
-Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Villain
- Creature
- 4
- 3R/G
- 4/4
-
- MSH
- 2
-
-
- Absorbing Man
- Vigilance
-At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
-
- GU
- Legendary Creature — Human Villain
- Creature
- 3
- 1GU
- 4/4
-
- MSH
- 2
-
-
- Absorbing Man
- Vigilance
-At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
-
- GU
- Legendary Creature — Human Villain
- Creature
- 3
- 1GU
- 4/4
-
- MSH
- 2
-
-
- Aerial Doombot
- Flying
-Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- U
- Artifact Creature — Robot Villain
- Creature
- 1
- U
- 1/1
-
- MSH
- 2
-
-
- Agent 13, Sharon Carter
- Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 2W
- 3/2
-
- MSH
- 2
-
-
- Agent Maria Hill
- Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH
- 2
-
-
- Agent Phil Coulson
- Vigilance
-{T}: Put a +1/+1 counter on each other Hero you control.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH
- 2
-
-
- Agent Phil Coulson
- Vigilance
-{T}: Put a +1/+1 counter on each other Hero you control.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH
- 2
-
-
- Agent of Atlas
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- W
- Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH
- 2
-
-
- Agents of HYDRA
- When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Spy Villain
- Creature
- 2
- 1B
- 1/1
-
- MSH
- 2
-
-
- Agents of S.H.I.E.L.D.
- Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
-
- W
- Creature — Human Spy Hero
- Creature
- 3
- 2W
- 2/4
-
- MSH
- 2
-
-
- Alien Invasion
- At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
-
- GR
- Enchantment
- Enchantment
- 4
- 1RRG
-
- MSH
- 1
-
-
- Alien Invasion
- At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
-
- GR
- Enchantment
- Enchantment
- 4
- 1RRG
-
- MSH
- 1
-
-
- Ant-Man's Army
- When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- G
- Creature — Insect
- Creature
- 3
- 2G
- 3/2
-
- MSH
- 2
-
-
- Ant-Man, Colony Commander
- Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
-Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH
- 2
-
-
- Arc Reactor
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-This artifact enters tapped.
-{T}: Add {C}{C}{C}.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH
- 1
-
-
- Arc Reactor
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-This artifact enters tapped.
-{T}: Add {C}{C}{C}.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH
- 1
-
-
- Ares, God of War
- Ares attacks each combat if able.
-Whenever an attacking creature you control dies, return that card to its owner's hand.
-
- BR
- Legendary Creature — God Warrior Villain
- Creature
- 3
- 1BR
- 4/3
-
- MSH
- 2
-
-
- Ares, God of War
- Ares attacks each combat if able.
-Whenever an attacking creature you control dies, return that card to its owner's hand.
-
- BR
- Legendary Creature — God Warrior Villain
- Creature
- 3
- 1BR
- 4/3
-
- MSH
- 2
-
-
- Armor Wars
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
-II — Artifact spells you cast this turn cost {1} less to cast.
-III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- MSH
- 1
-
-
- Armor Wars
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
-II — Artifact spells you cast this turn cost {1} less to cast.
-III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- MSH
- 1
-
-
- Arnim Zola, Bio-Fanatic
- {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Artifact Creature — Scientist Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH
- 2
-
-
- Arnim Zola, Bio-Fanatic
- {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Artifact Creature — Scientist Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH
- 2
-
-
- Asgardian Citadel
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Atlantean Cavalry
- Vigilance
-Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
-
- U
- Creature — Merfolk Soldier
- Creature
- 3
- 2U
- 3/2
-
- MSH
- 2
-
-
- Atlantis Attacks
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target player creates a 6/5 blue Leviathan creature token with hexproof.
-• Return one or two target nonland permanents to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH
- 3
-
-
- Attuma, Atlantean Warlord
- Other Merfolk you control get +1/+1.
-Whenever one or more Merfolk you control attack a player, draw a card.
-
- U
- Legendary Creature — Merfolk Warrior Villain
- Creature
- 4
- 2UU
- 3/4
-
- MSH
- 2
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH
- 1
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH
- 1
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH
- 1
-
-
- Avengers Disassembled
- Choose one or both —
-• Avengers Disassembled deals 3 damage to each creature.
-• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- MSH
- 3
-
-
- Avengers Disassembled
- Choose one or both —
-• Avengers Disassembled deals 3 damage to each creature.
-• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- MSH
- 3
-
-
- Avengers Hangar
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Avengers: Under Siege
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create two 2/1 black Villain creature tokens with menace.
-II — This Saga deals 2 damage to each non-Villain creature and each opponent.
-III — Create a Treasure token for each Villain you control.
-
- BR
- Enchantment — Saga
- Enchantment
- 4
- 2BR
-
- MSH
- 1
-
-
- Avengers: Under Siege
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create two 2/1 black Villain creature tokens with menace.
-II — This Saga deals 2 damage to each non-Villain creature and each opponent.
-III — Create a Treasure token for each Villain you control.
-
- BR
- Enchantment — Saga
- Enchantment
- 4
- 2BR
-
- MSH
- 1
-
-
- Baron Helmut Zemo
- Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
-Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- BBB
- 3/3
-
- MSH
- 2
-
-
- Baron Helmut Zemo
- Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
-Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- BBB
- 3/3
-
- MSH
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH
- 2
-
-
- Baxter Building
- {T}: Add {C}.
-{4}, {T}: Add four mana in any combination of colors.
-{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Baxter Building
- {T}: Add {C}.
-{4}, {T}: Add four mana in any combination of colors.
-{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Beast, Erudite Aerialist
- As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
-Whenever Beast deals combat damage to a player, draw a card.
-
- GU
- Legendary Creature — Mutant Scientist Hero
- Creature
- 4
- 3G/U
- 3/3
-
- MSH
- 2
-
-
- Birnin Zana Plaza
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Black Panther, Vanguard
- Whenever another nontoken Hero you control enters, choose one —
-• Create a 1/1 white Soldier creature token.
-• Creatures you control get +1/+1 until end of turn.
-
- GW
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 2GW
- 4/4
-
- MSH
- 2
-
-
- Black Widow, Double Agent
- Deathtouch
-Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- BW
- Legendary Creature — Human Hero Villain
- Creature
- 3
- 1WB
- 3/2
-
- MSH
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH
- 2
-
-
- Blazing Crescendo
- Target creature gets +3/+1 until end of turn.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- Blazing Crescendo
- Target creature gets +3/+1 until end of turn.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- Bold Biochemist
- Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- U
- Creature — Human Scientist
- Creature
- 2
- 1U
- 1/3
-
- MSH
- 2
-
-
- Borough Backup
- Create two 3/2 white Hero creature tokens with vigilance.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSH
- 3
-
-
- Brave Brawler
- Lifelink
-Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- W
- Creature — Human Warrior Hero
- Creature
- 2
- 1W
- 2/1
-
- MSH
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH
- 2
-
-
- Bullseye, Death Dealer
- When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
-{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
-
- BR
- Legendary Creature — Human Assassin Villain
- Creature
- 3
- 2B/R
- 2/3
-
- MSH
- 2
-
-
- Bullseye, Death Dealer
- When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
-{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
-
- BR
- Legendary Creature — Human Assassin Villain
- Creature
- 3
- 2B/R
- 2/3
-
- MSH
- 2
-
-
- Call Damage Control
- Choose up to two. Return those cards from your graveyard to your hand.
-• Target artifact card.
-• Target creature card.
-• Target enchantment card.
-• Target land card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSH
- 3
-
-
- Captain America's Shield
- Indestructible
-Equipped creature gets +0/+8 and has vigilance.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSH
- 1
-
-
- Captain America's Shield
- Indestructible
-Equipped creature gets +0/+8 and has vigilance.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSH
- 1
-
-
- Captain America's Shield
- Indestructible
-Equipped creature gets +0/+8 and has vigilance.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSH
- 1
-
-
- Captain America, Living Legend
- Vigilance
-Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
-
- UW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WU
- 3/4
-
- MSH
- 2
-
-
- Captain America, Living Legend
- Vigilance
-Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
-
- UW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WU
- 3/4
-
- MSH
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH
- 2
-
-
- Captain America, Wings of Freedom
- Flying, first strike, ward {1}
-Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 2W
- 3/1
-
- MSH
- 2
-
-
- Captain America, Wings of Freedom
- Flying, first strike, ward {1}
-Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 2W
- 3/1
-
- MSH
- 2
-
-
- Captain Mar-Vell, Space-Born
- Flying, vigilance
-Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
-
- W
- Legendary Creature — Kree Soldier Hero
- Creature
- 5
- 4W
- 4/4
-
- MSH
- 2
-
-
- Captain Mar-Vell, Space-Born
- Flying, vigilance
-Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
-
- W
- Legendary Creature — Kree Soldier Hero
- Creature
- 5
- 4W
- 4/4
-
- MSH
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH
- 2
-
-
- Castle Doom
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
-{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Castle Doom
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
-{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Claim the Kingdom
- Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
-
- G
- Enchantment — Plan
- Enchantment
- 2
- 1G
-
- MSH
- 1
-
-
- Cloak and Dagger, Entwined
- Deathtouch, lifelink
-When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
-
- BW
- Legendary Creature — Human Hero
- Creature
- 3
- 1WB
- 2/2
-
- MSH
- 2
-
-
- Cloak and Dagger, Entwined
- Deathtouch, lifelink
-When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
-
- BW
- Legendary Creature — Human Hero
- Creature
- 3
- 1WB
- 2/2
-
- MSH
- 2
-
-
- Colleen Wing, Street Samurai
- Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Legendary Creature — Human Samurai Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH
- 2
-
-
- Construct a Cosmic Cube
- Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
-When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
-
- B
- Enchantment — Plan
- Enchantment
- 3
- 2B
-
- MSH
- 1
-
-
- Construct a Cosmic Cube
- Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
-When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
-
- B
- Enchantment — Plan
- Enchantment
- 3
- 2B
-
- MSH
- 1
-
-
- Cosmic Cube
- Ward {2}
-Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH
- 1
-
-
- Cosmic Cube
- Ward {2}
-Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH
- 1
-
-
- Cosmic Cube
- Ward {2}
-Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH
- 1
-
-
- Crimson Operative
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Artifact Creature — Human Villain
- Creature
- 4
- 3R
- 3/2
-
- MSH
- 2
-
-
- Crossbones, Malicious Mercenary
- Deathtouch
-Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
-
- B
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 3B
- 3/3
-
- MSH
- 2
-
-
- Crowd of True Believers
- {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
-
- W
- Creature — Human Citizen
- Creature
- 1
- W
- 1/2
-
- MSH
- 2
-
-
- Cruel Alliance
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSH
- 3
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH
- 2
-
-
- Dark Deed
- Target creature gets -4/-4 until end of turn.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH
- 3
-
-
- Dark Fortress
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Dark Fortress
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Death to Our Enemies
- Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
-
- R
- Enchantment — Plan
- Enchantment
- 3
- 2R
-
- MSH
- 1
-
-
- Decoy Ploy
- Choose one or both —
-• Return target Villain card from your graveyard to your hand.
-• Return target Hero card from your graveyard to your hand.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH
- 3
-
-
- Dependable Quinjet
- Flying
-{T}: Add one mana of any color.
-Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 3/3
-
- MSH
- 1
-
-
- Depower
- This spell costs {2} less to cast if it targets an attacking creature.
-Target creature gets -4/-0 until end of turn.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH
- 3
-
-
- Doc Samson, Super Psychiatrist
- If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
-{T}: Add X mana of any one color, where X is Doc Samson's power.
-
- G
- Legendary Creature — Gamma Doctor Hero
- Creature
- 5
- 4G
- 3/6
-
- MSH
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH
- 2
-
-
- Doom Reigns Supreme
- Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
-When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSH
- 1
-
-
- Doom Reigns Supreme
- Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
-When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSH
- 1
-
-
- Earth's Mightiest Heroes
- Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
-Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSH
- 3
-
-
- Earth's Mightiest Heroes
- Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
-Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSH
- 3
-
-
- Earth's Mightiest Heroes
- Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
-Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSH
- 3
-
-
- Echo, Perceptive Prodigy
- Vigilance
-{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH
- 2
-
-
- Epic Fight
- Choose one or both —
-• Double target creature's power and toughness until end of turn.
-• Target creature you control fights target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSH
- 3
-
-
- Epic Fight
- Choose one or both —
-• Double target creature's power and toughness until end of turn.
-• Target creature you control fights target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSH
- 3
-
-
- Evil's Thrall
- Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- MSH
- 3
-
-
- Falcon's Wing Harness
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- MSH
- 1
-
-
- Falcon, Winged Wonder
- Flying
-Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH
- 2
-
-
- Fin Fang Foom
- Flying
-Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
-
- R
- Legendary Creature — Alien Dragon Villain
- Creature
- 4
- 2RR
- 3/5
-
- MSH
- 2
-
-
- Fin Fang Foom
- Flying
-Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
-
- R
- Legendary Creature — Alien Dragon Villain
- Creature
- 4
- 2RR
- 3/5
-
- MSH
- 2
-
-
- Fisk Tower
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH
- 0
-
-
- Frozen in Ice
- Enchant creature
-When this Aura enters, tap enchanted creature.
-Enchanted creature loses all abilities and can't become untapped.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- MSH
- 1
-
-
- Futurist Forge
- When this artifact enters, draw a card.
-{3}{U}, Sacrifice this artifact: Draw two cards.
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- MSH
- 1
-
-
- Gathering Place
- {T}: Add {C}.
-{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Gathering Place
- {T}: Add {C}.
-{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Ghost, Spectral Saboteur
- Flash
-Intangibility — Ghost can't be blocked.
-
- BU
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2U/B
- 2/2
-
- MSH
- 2
-
-
- Giant Growth
- Target creature gets +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- MSH
- 3
-
-
- Giant-Sized Flying Ant
- Flash
-Flying
-When this creature enters, choose one —
-• Tap target nonland permanent.
-• Untap target nonland permanent.
-
- U
- Creature — Insect
- Creature
- 4
- 3U
- 3/2
-
- MSH
- 2
-
-
- Gleaming Bastion
- {T}: Add {C}.
-{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Gleaming Bastion
- {T}: Add {C}.
-{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Go Nuts!
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Put a +1/+1 counter on target creature.
-• Target creature you control fights target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- MSH
- 3
-
-
- Grim Reaper, Lethal Legionnaire
- Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 4
- 3B
- 3/4
-
- MSH
- 2
-
-
- Guerrilla Gorilla
- Reach
-Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
-
- G
- Creature — Ape Soldier Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH
- 2
-
-
- H.E.R.B.I.E. Scout Unit
- Flying
-When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
-
- Artifact Creature — Robot Scout
- Creature
- 4
- 4
- 2/1
-
- MSH
- 2
-
-
- HULK SMASH!
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Destroy target noncreature artifact.
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- HULK SMASH!
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Destroy target noncreature artifact.
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- HYDRA Assault Robot
- Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
-
- R
- Artifact Creature — Robot Villain
- Creature
- 2
- 1R
- 1/3
-
- MSH
- 2
-
-
- HYDRA Infiltration
- When this enchantment enters, target opponent discards two cards.
-Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH
- 1
-
-
- HYDRA Troopers
- When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Creature — Human Soldier Villain
- Creature
- 3
- 2B
- 3/2
-
- MSH
- 2
-
-
- Hawkeye's Bow
- Equipped creature gets +1/+0 and has reach.
-Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- MSH
- 1
-
-
- Hawkeye, Master Marksman
- First strike, reach
-Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
-• Net — Target creature can't block this turn.
-• Explosive — Hawkeye deals 2 damage to target player.
-• Boomerang — Discard a card, then draw a card.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH
- 2
-
-
- Hawkeye, Master Marksman
- First strike, reach
-Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
-• Net — Target creature can't block this turn.
-• Explosive — Hawkeye deals 2 damage to target player.
-• Boomerang — Discard a card, then draw a card.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH
- 2
-
-
- Hawkeye, Young Avenger
- Reach
-If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3R
- 2/4
-
- MSH
- 2
-
-
- Helicarrier Strike
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
-
- W
- Instant
- Instant
- 1
- W
-
- MSH
- 3
-
-
- Hell's Kitchen
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Hellcat, Undying Vigilante
- Haste
-When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
-
- G
- Legendary Creature — Human Hero
- Creature
- 2
- GG
- 2/2
-
- MSH
- 2
-
-
- Hercules, Prince of Power
- Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- G
- Legendary Creature — Demigod Warrior Hero
- Creature
- 3
- 2G
- 3/3
-
- MSH
- 2
-
-
- Hero in Training
- When this creature enters, draw a card. If you control another Hero, you gain 2 life.
-
- W
- Creature — Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSH
- 2
-
-
- Heroic Feast
- When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSH
- 1
-
-
- Heroic Feast
- When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSH
- 1
-
-
- Hex Magic
- Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
-
- R
- Sorcery — Arcane
- Sorcery
- 3
- 2R
-
- MSH
- 3
-
-
- Hidden Lair
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Hidden Lair
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Hire a Crew
- Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSH
- 3
-
-
- Hour of Defeat
- Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSH
- 3
-
-
- Hulk, Gamma Goliath
- Reach, trample
-Power-up abilities of other creatures you control cost {3} less to activate.
-Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Berserker Hero
- Creature
- 5
- 3RG
- 6/5
-
- MSH
- 2
-
-
- Hulkling, Burgeoning Bruiser
- Vigilance
-Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
-
- G
- Legendary Creature — Kree Skrull Hero
- Creature
- 3
- 2G
- 2/3
-
- MSH
- 2
-
-
- Human Torch, Johnny Storm
- Flying
-Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
-Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Hero
- Creature
- 3
- 2R
- 2/2
-
- MSH
- 2
-
-
- Human Torch, Johnny Storm
- Flying
-Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
-Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Hero
- Creature
- 3
- 2R
- 2/2
-
- MSH
- 2
-
-
- Hydraulic Helper
- Defender
-{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
-
- U
- Artifact Creature — Robot
- Creature
- 2
- 1U
- 2/3
-
- MSH
- 2
-
-
- I Am Iron Man
- Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH
- 3
-
-
- Invisible Woman, Sue Storm
- Lifelink
-Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 2/5
-
- MSH
- 2
-
-
- Invisible Woman, Sue Storm
- Lifelink
-Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 2/5
-
- MSH
- 2
-
-
- Iron Fist, Living Weapon
- Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn.
-
- R
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH
- 2
-
-
- Iron Lad, Diverging Destiny
- Flying, vigilance
-You may look at the top card of your library any time.
-{T}: Reveal the top card of your library. If it's an artifact card, draw a card.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 3
- 2U
- 2/2
-
- MSH
- 2
-
-
- Iron Man Armor
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +2/+1 and has flying.
-{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSH
- 1
-
-
- Iron Man Armor
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +2/+1 and has flying.
-{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSH
- 1
-
-
- Iron Man, Master of Machines
- Flying, vigilance
-Iron Man gets +1/+0 for each other artifact you control.
-Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
-
- RU
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 2UR
- 1/4
-
- MSH
- 2
-
-
- Ironheart, Clever Champion
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-Flying
-Noncreature spells you cast have improvise.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH
- 2
-
-
- Ironheart, Clever Champion
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-Flying
-Noncreature spells you cast have improvise.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH
- 0
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Jessica Jones, Private Eye
- {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- R
- Legendary Creature — Human Detective Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH
- 2
-
-
- Justice, Vance Astrovik
- Flying
-When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
-Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
-
- U
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2U
- 2/2
-
- MSH
- 2
-
-
- K'un-Lun Warrior
- When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
-
- R
- Creature — Human Warrior Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH
- 2
-
-
- Ka-Zar of the Savage Land
- You may look at the top card of your library any time.
-You may play lands from the top of your library.
-When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
-
- G
- Legendary Creature — Human Barbarian Hero
- Creature
- 5
- 4G
- 3/2
-
- MSH
- 2
-
-
- Kang the Conqueror
- Flying
-Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Villain
- Creature
- 4
- 2UU
- 4/5
-
- MSH
- 2
-
-
- Kang the Conqueror
- Flying
-Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Villain
- Creature
- 4
- 2UU
- 4/5
-
- MSH
- 2
-
-
- Kang, Temporal Tyrant
- Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
-
- BU
- Legendary Creature — Human Villain
- Creature
- 4
- 2UB
- 3/4
-
- MSH
- 2
-
-
- Kang, Temporal Tyrant
- Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
-
- BU
- Legendary Creature — Human Villain
- Creature
- 4
- 2UB
- 3/4
-
- MSH
- 2
-
-
- Kid Loki
- Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
-Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
-
- U
- Legendary Creature — God Hero Villain
- Creature
- 1
- U
- 1/1
-
- MSH
- 2
-
-
- Killmonger, Scourge of Wakanda
- When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
-As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
-
- BG
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 2BG
- 3/3
-
- MSH
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH
- 2
-
-
- Kingpin's Enforcers
- Lifelink
-{2}{B}, Sacrifice an artifact or creature: Draw a card.
-
- B
- Creature — Human Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH
- 2
-
-
- Klaw, Sonic Subjugator
- Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH
- 2
-
-
- Knight of Wundagore
- Trample
-Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- G
- Creature — Cat Knight Villain
- Creature
- 2
- 1G
- 2/1
-
- MSH
- 2
-
-
- Kree Commandos
- Flying, vigilance
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- W
- Creature — Kree Soldier Villain
- Creature
- 3
- 2W
- 2/1
-
- MSH
- 2
-
-
- Kree Sentinel
- Reach
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- R
- Artifact Creature — Kree Robot Villain
- Creature
- 5
- 4R
- 5/5
-
- MSH
- 2
-
-
- Leader, Super-Genius
- If a creature you control would connive, instead you draw a card, then that creature connives.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Gamma Scientist Villain
- Creature
- 4
- 2UU
- 1/3
-
- MSH
- 2
-
-
- Leader, Super-Genius
- If a creature you control would connive, instead you draw a card, then that creature connives.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Gamma Scientist Villain
- Creature
- 4
- 2UU
- 1/3
-
- MSH
- 2
-
-
- Lightning Strike
- Lightning Strike deals 3 damage to any target.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- Loki Laufeyson
- {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
-Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1R
- 2/1
-
- MSH
- 2
-
-
- Loki, God of Mischief
- Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1U
- 2/1
-
- MSH
- 2
-
-
- Loki, God of Mischief
- Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1U
- 2/1
-
- MSH
- 2
-
-
- Los Diablos Missile Base
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Luke Cage, Power Man
- Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 2/5
-
- MSH
- 2
-
-
- M.O.D.O.K.
- Flying, lifelink
-Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Designed Only for Killing — Creatures your opponents control get -1/-1.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 2/2
-
- MSH
- 2
-
-
- M.O.D.O.K.
- Flying, lifelink
-Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Designed Only for Killing — Creatures your opponents control get -1/-1.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 2/2
-
- MSH
- 2
-
-
- Machinesmith Automaton
- Trample
-Whenever another artifact you control enters, put a +1/+1 counter on this creature.
-
- R
- Artifact Creature — Robot Villain
- Creature
- 3
- 2R
- 2/2
-
- MSH
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH
- 2
-
-
- Madame Masque
- When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 5
- 4B
- 3/2
-
- MSH
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH
- 2
-
-
- Mister Hyde, Monster Within
- At the beginning of your upkeep, choose one —
-• Put a +1/+1 counter on Mister Hyde.
-• Remove a counter from a creature you control. If you do, draw a card.
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 2/2
-
- MSH
- 2
-
-
- Misty Knight, Hero for Hire
- {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.
-
- R
- Legendary Creature — Human Detective Hero
- Creature
- 2
- 1R
- 3/1
-
- MSH
- 2
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH
- 1
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH
- 1
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH
- 1
-
-
- Mockingbird, Ace Agent
- Double strike
-Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 4
- 3W
- 2/2
-
- MSH
- 2
-
-
- Mole Man, Moloid Master
- You may play lands from your graveyard.
-Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 1/1
-
- MSH
- 2
-
-
- Mole Man, Moloid Master
- You may play lands from your graveyard.
-Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 1/1
-
- MSH
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH
- 2
-
-
- Moon Girl and Devil Dinosaur
- Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
-Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH
- 2
-
-
- Moon Girl and Devil Dinosaur
- Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
-Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH
- 2
-
-
- Moonstone, Harsh Mistress
- Flying
-Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
-
- B
- Legendary Creature — Human Doctor Villain
- Creature
- 4
- 3B
- 2/4
-
- MSH
- 2
-
-
- Moonstone, Harsh Mistress
- Flying
-Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
-
- B
- Legendary Creature — Human Doctor Villain
- Creature
- 4
- 3B
- 2/4
-
- MSH
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH
- 0
-
-
- Ms. Marvel, Kamala Khan
- Vigilance, reach
-You have no maximum hand size.
-Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
-
- U
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH
- 2
-
-
- Ms. Marvel, Kamala Khan
- Vigilance, reach
-You have no maximum hand size.
-Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
-
- U
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH
- 2
-
-
- Multiversal Incursion
- For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH
- 3
-
-
- Multiversal Incursion
- For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH
- 3
-
-
- Murdock's Crusade
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Street Justice — Exile target creature with toughness 4 or greater.
-• Legal Justice — Exile target enchantment with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- MSH
- 3
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH
- 2
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH
- 2
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH
- 2
-
-
- Night Nurse, Healer of Heroes
- Flash
-Lifelink
-When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
-
- W
- Legendary Creature — Human Doctor Hero
- Creature
- 2
- 1W
- 2/1
-
- MSH
- 2
-
-
- Ninja of the Hand
- Deathtouch
-Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Human Ninja Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH
- 2
-
-
- Okoye, Dora Milaje Leader
- When Okoye enters, create two 1/1 white Soldier creature tokens.
-Attacking creature tokens you control have first strike.
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 3W
- 3/2
-
- MSH
- 2
-
-
- Origin of the Avengers
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Scry 2.
-II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
-III — Put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- MSH
- 1
-
-
- Origin of the Avengers
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Scry 2.
-II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
-III — Put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- MSH
- 1
-
-
- Panther Pounce
- Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
-
- W
- Instant
- Instant
- 1
- W
-
- MSH
- 3
-
-
- Patriot, Shield Wielder
- {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH
- 2
-
-
- Patriot, Shield Wielder
- {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH
- 2
-
-
- Pet Avengers
- Reach
-Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- G
- Creature — Dragon Cat Dog Bird Frog Hero
- Creature
- 4
- 3G
- 4/4
-
- MSH
- 2
-
-
- Photon Blast Barrage
- When you cast this spell, copy it X times. You may choose new targets for the copies.
-Photon Blast Barrage deals 1 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- MSH
- 3
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH
- 0
-
-
- Political Triumph
- Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Plan
- Enchantment
- 1
- W
-
- MSH
- 1
-
-
- Powerful Broker
- {T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
-
- G
- Creature — Human Villain
- Creature
- 3
- 2G
- 3/3
-
- MSH
- 2
-
-
- Project Deathlok Soldier
- {2}{B}: Return this card from your graveyard to your hand.
-
- B
- Artifact Creature — Zombie Soldier
- Creature
- 1
- B
- 1/2
-
- MSH
- 2
-
-
- Punishing Punch
- This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
-Target creature you control deals damage equal to twice its power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 3
- 2G
-
- MSH
- 3
-
-
- Pym Particles
- Target creature gains vigilance until end of turn and can't be blocked this turn.
-Draw a card.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- MSH
- 3
-
-
- Pym Technologies
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Quake, Agent of S.H.I.E.L.D.
- Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
-
- W
- Legendary Creature — Inhuman Spy Hero
- Creature
- 3
- 2W
- 3/3
-
- MSH
- 2
-
-
- Quicksilver, Brash Blur
- If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
-Haste
-Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 1
- R
- 1/1
-
- MSH
- 2
-
-
- Quicksilver, Brash Blur
- If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
-Haste
-Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 1
- R
- 1/1
-
- MSH
- 2
-
-
- Raft Security Officer
- {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/3
-
- MSH
- 2
-
-
- Rapid Rescue
- Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
-
- G
- Instant
- Instant
- 1
- G
-
- MSH
- 3
-
-
- Red Guardian, Super-Soldier
- Flash
-When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
-
- W
- Legendary Creature — Human Soldier Villain
- Creature
- 3
- 2W
- 2/2
-
- MSH
- 2
-
-
- Red Hulk
- Reach, trample
-Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 6
- 4RR
- 6/7
-
- MSH
- 2
-
-
- Red Hulk
- Reach, trample
-Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 6
- 4RR
- 6/7
-
- MSH
- 2
-
-
- Red Room Recruit
- When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- B
- Creature — Human Spy Villain
- Creature
- 2
- 1B
- 1/2
-
- MSH
- 2
-
-
- Reptil, Dinomorpher
- Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
-Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
-
- G
- Legendary Creature — Human Hero
- Creature
- 1
- G
- 1/2
-
- MSH
- 2
-
-
- Repulsor Blast
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSH
- 3
-
-
- Restorative Technique
- Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSH
- 3
-
-
- Rewrite History
- Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
-
- U
- Enchantment — Plan
- Enchantment
- 3
- 2U
-
- MSH
- 1
-
-
- Rick Jones, Destined Sidekick
- {3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
-
- G
- Legendary Creature — Human Advisor
- Creature
- 1
- G
- 0/3
-
- MSH
- 2
-
-
- Robot Domination
- Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
-When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
-
- B
- Enchantment — Plan
- Enchantment
- 4
- 3B
-
- MSH
- 1
-
-
- Ronin, Shadow Stalker
- Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
-{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
-
- B
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 2B
- 3/3
-
- MSH
- 2
-
-
- Roxxon Brutes
- Menace (This creature can't be blocked except by two or more creatures.)
-Whenever you draw your second card each turn, put a +1/+1 counter on target creature.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- B
- Creature — Human Berserker Villain
- Creature
- 5
- 4B
- 4/4
-
- MSH
- 2
-
-
- S.H.I.E.L.D. Deployment Drone
- Flying
-When this creature enters, create a 1/1 white Soldier creature token.
-
- U
- Artifact Creature — Robot
- Creature
- 3
- 2U
- 2/2
-
- MSH
- 2
-
-
- S.H.I.E.L.D. Flying Car
- Flash
-Flying
-When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 3
- 2U
- 3/3
-
- MSH
- 1
-
-
- S.H.I.E.L.D. Flying Car
- Flash
-Flying
-When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 3
- 2U
- 3/3
-
- MSH
- 1
-
-
- S.H.I.E.L.D. Helicarrier
- Flying
-When this Vehicle enters, create two 1/1 white Soldier creature tokens.
-Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 4
- 4
- 4/5
-
- MSH
- 1
-
-
- S.H.I.E.L.D. Spy Kit
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 1
- W
-
- MSH
- 1
-
-
- Savage Land Dinosaur
- Trample
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 7/6
-
- MSH
- 2
-
-
- Scientist Supreme of A.I.M.
- Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
-
- BU
- Legendary Creature — Human Scientist Villain
- Creature
- 2
- UB
- 2/2
-
- MSH
- 2
-
-
- Scientist Supreme of A.I.M.
- Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
-
- BU
- Legendary Creature — Human Scientist Villain
- Creature
- 2
- UB
- 2/2
-
- MSH
- 2
-
-
- Secret Invasion
- Enchant creature you control
-When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
-Enchanted creature has ward {2}.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 1UU
-
- MSH
- 1
-
-
- Secret Invasion
- Enchant creature you control
-When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
-Enchanted creature has ward {2}.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 1UU
-
- MSH
- 1
-
-
- Serpent Specialist
- Deathtouch
-Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- G
- Creature — Human Snake Villain
- Creature
- 1
- G
- 1/1
-
- MSH
- 2
-
-
- Shang-Chi, Master of Kung Fu
- You may activate abilities of creatures you control as though those creatures had haste.
-{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH
- 2
-
-
- Shang-Chi, Master of Kung Fu
- You may activate abilities of creatures you control as though those creatures had haste.
-{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH
- 2
-
-
- Shang-Chi, Master of Kung Fu
- You may activate abilities of creatures you control as though those creatures had haste.
-{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH
- 2
-
-
- She-Hulk, Jade Defender
- Reach, trample
-Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- G
- Legendary Creature — Gamma Hero
- Creature
- 4
- 3G
- 4/4
-
- MSH
- 2
-
-
- Shuri, Wakandan Inventor
- Artifact spells you cast cost {1} less to cast.
-{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
-
- U
- Legendary Creature — Human Artificer Hero
- Creature
- 2
- 1U
- 2/1
-
- MSH
- 2
-
-
- Speed, Young Avenger
- Haste
-Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH
- 2
-
-
- Speed, Young Avenger
- Haste
-Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH
- 2
-
-
- Speedball, New Warrior
- Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
-
- RU
- Legendary Creature — Human Hero
- Creature
- 3
- 2U/R
- 2/2
-
- MSH
- 2
-
-
- Spider-Man, To the Rescue
- Flash
-Vigilance, reach
-No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- GW
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2G/W
- 3/2
-
- MSH
- 2
-
-
- Spider-Man, To the Rescue
- Flash
-Vigilance, reach
-No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- GW
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2G/W
- 3/2
-
- MSH
- 2
-
-
- Spider-Woman, Secret Agent
- Flash
-When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
-
- UW
- Legendary Creature — Spider Human Spy Hero
- Creature
- 4
- 3W/U
- 1/4
-
- MSH
- 2
-
-
- Stark Industries
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Stark Industries Executive
- {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Creature — Human Advisor
- Creature
- 1
- R
- 1/2
-
- MSH
- 2
-
-
- Stature, Size Shifter
- Stature can't be blocked if her power is 1 or less.
-Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 1
- U
- 1/1
-
- MSH
- 2
-
-
- Stolen Stark Tech
- Flash
-When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-Equipped creature gets +1/+0.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- B
- Artifact — Equipment
- Artifact
- 2
- 1B
-
- MSH
- 1
-
-
- Storm, Windrider
- Flying
-Creatures with flying can't attack you or block creatures you control.
-Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
-
- GW
- Legendary Creature — Mutant Hero
- Creature
- 4
- 1GWW
- 4/4
-
- MSH
- 2
-
-
- Storm, Windrider
- Flying
-Creatures with flying can't attack you or block creatures you control.
-Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
-
- GW
- Legendary Creature — Mutant Hero
- Creature
- 4
- 1GWW
- 4/4
-
- MSH
- 2
-
-
- Subterranean Cavern
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Super Intelligence
- Enchant creature
-At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
-
- U
- Enchantment — Aura
- Enchantment
- 1
- U
-
- MSH
- 1
-
-
- Super Speed
- Flash
-Enchant creature
-When this Aura enters, enchanted creature gains first strike until end of turn.
-Enchanted creature gets +1/+0 and has haste.
-
- R
- Enchantment — Aura
- Enchantment
- 1
- R
-
- MSH
- 1
-
-
- Super Strength
- Enchant creature
-Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 4G
-
- MSH
- 1
-
-
- Super Suit
- Flash
-When this Equipment enters, attach it to target creature you control. Untap that creature.
-Equipped creature gets +1/+2.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- MSH
- 1
-
-
- Super Villain Lockup
- Flash
-When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- MSH
- 1
-
-
- Super-Adaptoid
- Super-Adaptoid's power is equal to the number of legendary creatures you control.
-Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 2
- 2
- */2
-
- MSH
- 2
-
-
- Super-Adaptoid
- Super-Adaptoid's power is equal to the number of legendary creatures you control.
-Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 2
- 2
- */2
-
- MSH
- 2
-
-
- Super-Skrull
- Flying
-{2}{W}: Create a 0/4 colorless Wall creature token with defender.
-{3}{G}: Super-Skrull gets +4/+4 until end of turn.
-{4}{R}: Super-Skrull deals 4 damage to target creature.
-{5}{U}: Target player draws four cards.
-
- B
- Legendary Creature — Skrull Shapeshifter Villain
- Creature
- 4
- 1BBB
- 4/5
-
- MSH
- 2
-
-
- Super-Skrull
- Flying
-{2}{W}: Create a 0/4 colorless Wall creature token with defender.
-{3}{G}: Super-Skrull gets +4/+4 until end of turn.
-{4}{R}: Super-Skrull deals 4 damage to target creature.
-{5}{U}: Target player draws four cards.
-
- B
- Legendary Creature — Skrull Shapeshifter Villain
- Creature
- 4
- 1BBB
- 4/5
-
- MSH
- 2
-
-
- Super-Soldier Serum
- Enchant creature
-Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
-Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSH
- 1
-
-
- Super-Soldier Serum
- Enchant creature
-Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
-Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSH
- 1
-
-
- Surveillance Room
- When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH
- 0
-
-
- Swordsman, Sharp Scoundrel
- Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
-Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Hero Villain
- Creature
- 2
- 1B
- 2/2
-
- MSH
- 2
-
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSH
- 3
-
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSH
- 3
-
-
- Taskmaster, Mercenary Mimic
- Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
-
- BU
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 2UB
- 3/5
-
- MSH
- 2
-
-
- Taskmaster, Mercenary Mimic
- Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
-
- BU
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 2UB
- 3/5
-
- MSH
- 2
-
-
- Team Tactics
- Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
-Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH
- 2
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH
- 2
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH
- 2
-
-
- The Astonishing Ant-Man
- Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
-{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
-
- GU
- Legendary Creature — Human Scientist Hero
- Creature
- 2
- GU
- 1/1
-
- MSH
- 2
-
-
- The Astonishing Ant-Man
- Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
-{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
-
- GU
- Legendary Creature — Human Scientist Hero
- Creature
- 2
- GU
- 1/1
-
- MSH
- 2
-
-
- The Coming of Galactus
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Destroy up to one target nonland permanent.
-II, III — Each opponent loses 2 life.
-IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
-
- BG
- Enchantment — Saga
- Enchantment
- 5
- 2BBG
-
- MSH
- 1
-
-
- The Coming of Galactus
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Destroy up to one target nonland permanent.
-II, III — Each opponent loses 2 life.
-IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
-
- BG
- Enchantment — Saga
- Enchantment
- 5
- 2BBG
-
- MSH
- 1
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH
- 2
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH
- 2
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH
- 2
-
-
- The Masters of Evil
- Other Villains you control get +2/+1.
-{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
-
- B
- Legendary Creature — Human Villain
- Creature
- 6
- 5B
- 5/6
-
- MSH
- 2
-
-
- The Mighty Thor, Jane Foster
- Flying
-Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
-Whenever an Equipment you control enters, draw a card.
-
- UW
- Legendary Creature — Human God Hero
- Creature
- 3
- 1WU
- 3/3
-
- MSH
- 2
-
-
- The Mighty Thor, Jane Foster
- Flying
-Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
-Whenever an Equipment you control enters, draw a card.
-
- UW
- Legendary Creature — Human God Hero
- Creature
- 3
- 1WU
- 3/3
-
- MSH
- 2
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH
- 1
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH
- 1
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH
- 1
-
-
- The Ruinous Wrecking Crew
- The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
-When The Ruinous Wrecking Crew enters, choose up to X —
-• Discard a card, then draw a card.
-• Target opponent loses 2 life.
-• Destroy target token.
-• Each player sacrifices a creature of their choice.
-
- BR
- Legendary Creature — Human Villain
- Creature
- 2
- XBR
- 2/2
-
- MSH
- 2
-
-
- The Ruinous Wrecking Crew
- The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
-When The Ruinous Wrecking Crew enters, choose up to X —
-• Discard a card, then draw a card.
-• Target opponent loses 2 life.
-• Destroy target token.
-• Each player sacrifices a creature of their choice.
-
- BR
- Legendary Creature — Human Villain
- Creature
- 2
- XBR
- 2/2
-
- MSH
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH
- 2
-
-
- The Sentry, Golden Guardian
- Flying, vigilance, indestructible
-When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 5/5
-
- MSH
- 2
-
-
- The Sentry, Golden Guardian
- Flying, vigilance, indestructible
-When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 5/5
-
- MSH
- 2
-
-
- The Serpent Society
- Deathtouch
-Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
-Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
-
- BG
- Legendary Creature — Human Snake Villain
- Creature
- 3
- 1BG
- 3/4
-
- MSH
- 2
-
-
- The Serpent Society
- Deathtouch
-Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
-Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
-
- BG
- Legendary Creature — Human Snake Villain
- Creature
- 3
- 1BG
- 3/4
-
- MSH
- 2
-
-
- The Super Hero Civil War
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
-II — Creatures you control get +1/+1 and gain vigilance until end of turn.
-III — Target creature you control fights up to one other target creature.
-
- RW
- Enchantment — Saga
- Enchantment
- 5
- 3RW
-
- MSH
- 1
-
-
- The Super Hero Civil War
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
-II — Creatures you control get +1/+1 and gain vigilance until end of turn.
-III — Target creature you control fights up to one other target creature.
-
- RW
- Enchantment — Saga
- Enchantment
- 5
- 3RW
-
- MSH
- 1
-
-
- The Ten Rings
- Your maximum hand size is ten.
-At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
-
- Legendary Artifact
- Artifact
- 8
- 8
-
- MSH
- 1
-
-
- The Ten Rings
- Your maximum hand size is ten.
-At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
-
- Legendary Artifact
- Artifact
- 8
- 8
-
- MSH
- 1
-
-
- The Thing, Ben Grimm
- Trample
-Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 7/7
-
- MSH
- 2
-
-
- The Thing, Ben Grimm
- Trample
-Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 7/7
-
- MSH
- 2
-
-
- The Unbeatable Squirrel Girl
- Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
-I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
-
- G
- Legendary Creature — Squirrel Human Hero
- Creature
- 4
- 1GGG
- 4/4
-
- MSH
- 2
-
-
- The Unbeatable Squirrel Girl
- Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
-I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
-
- G
- Legendary Creature — Squirrel Human Hero
- Creature
- 4
- 1GGG
- 4/4
-
- MSH
- 2
-
-
- The Vision
- Flying, vigilance
-Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
-• Solar Beam — The Vision gains double strike until end of turn.
-• Density Control — The Vision gains indestructible until end of turn.
-• Technopathy — Draw a card.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/5
-
- MSH
- 2
-
-
- The Vision
- Flying, vigilance
-Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
-• Solar Beam — The Vision gains double strike until end of turn.
-• Density Control — The Vision gains indestructible until end of turn.
-• Technopathy — Draw a card.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/5
-
- MSH
- 2
-
-
- The Wondrous Wasp
- Flash
-Flying
-Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
-
- U
- Legendary Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSH
- 2
-
-
- Thirst for Knowledge
- Draw three cards. Then discard two cards unless you discard an artifact card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH
- 3
-
-
- Thor Odinson
- Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
-
- RW
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RW
- 4/4
-
- MSH
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH
- 2
-
-
- Thunderbolts Conspiracy
- Flash
-Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH
- 1
-
-
- Thunderbolts Conspiracy
- Flash
-Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH
- 1
-
-
- Tigra, Feline Fury
- Flash
-Trample
-Whenever you gain life, put a +1/+1 counter on Tigra.
-
- G
- Legendary Creature — Cat Human Hero
- Creature
- 2
- 1G
- 2/1
-
- MSH
- 2
-
-
- Titania, Rugged Rumbler
- As an additional cost to cast this spell, discard a card or pay {2}.
-Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
-
- BG
- Legendary Creature — Human Villain
- Creature
- 3
- 2B/G
- 5/5
-
- MSH
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH
- 2
-
-
- Too Evil to Stay Dead
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSH
- 3
-
-
- Training Compound
- {T}: Add {C}.
-{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Training Compound
- {T}: Add {C}.
-{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Training Regimen
- Creatures you control with +1/+1 counters on them have trample.
-At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- MSH
- 1
-
-
- Trickster's Stratagem
- The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSH
- 3
-
-
- Truck Toss
- This spell costs {2} less to cast if you control a Vehicle.
-Truck Toss deals 4 damage to any target.
-
- R
- Instant
- Instant
- 4
- 2RR
-
- MSH
- 3
-
-
- U.S.Agent, John Walker
- When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
-
- BW
- Legendary Creature — Human Soldier Hero
- Creature
- 4
- 3W/B
- 3/2
-
- MSH
- 2
-
-
- Ultron Drone
- Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/3
-
- MSH
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH
- 2
-
-
- Undercover Skrull
- As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
-{T}: Add one mana of any color.
-
- G
- Creature — Skrull Shapeshifter Villain
- Creature
- 2
- 1G
- 1/1
-
- MSH
- 2
-
-
- Unliving Legionnaire
- Flying
-Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Vampire Villain
- Creature
- 4
- 3B
- 3/2
-
- MSH
- 2
-
-
- Vibranium Energy Daggers
- Indestructible (Effects that say "destroy" don't destroy this Equipment.)
-Equipped creature gets +2/+2.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- MSH
- 1
-
-
- Villainous Hideout
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
-{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Villainous Hideout
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
-{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- Land
- Land
- 0
-
- MSH
- 0
-
-
- Vision Quest
- Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
-
- RU
- Sorcery
- Sorcery
- 2
- XUR
-
- MSH
- 3
-
-
- Vision Quest
- Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
-
- RU
- Sorcery
- Sorcery
- 2
- XUR
-
- MSH
- 3
-
-
- Vision of Love
- You may sacrifice an artifact or discard a card. If you do, draw two cards.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- Visions of Villainy
- This spell costs {1} less to cast if you control a Villain.
-You draw two cards and lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSH
- 3
-
-
- Viv Vision, Teen Synthezoid
- Flying
-Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
-Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 3
- 3
- 2/2
-
- MSH
- 2
-
-
- Volcanic Villain
- Haste
-Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- R
- Creature — Elemental Villain
- Creature
- 3
- 2R
- 3/2
-
- MSH
- 2
-
-
- Wakandan Drone Flock
- Flying
-When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- W
- Artifact Creature — Robot
- Creature
- 4
- 3W
- 3/3
-
- MSH
- 2
-
-
- Wakandan Royal Guard
- Vigilance
-When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
-
- G
- Creature — Human Soldier Hero
- Creature
- 5
- 4G
- 4/4
-
- MSH
- 2
-
-
- War Machine, Legacy of Iron
- Flying
-At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
-
- RW
- Legendary Artifact Creature — Human Hero
- Creature
- 3
- 2R/W
- 1/3
-
- MSH
- 2
-
-
- We Say Thee Nay!
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.
-
- U
- Instant — Arcane
- Instant
- 2
- 1U
-
- MSH
- 3
-
-
- Web Up
- When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSH
- 1
-
-
- Whiplash, Vengeful Engineer
- Whiplash enters tapped.
-Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
-
- B
- Legendary Creature — Human Artificer Villain
- Creature
- 1
- B
- 2/2
-
- MSH
- 2
-
-
- White Tiger, Ava Ayala
- Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- G
- Legendary Creature — Human Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH
- 2
-
-
- White Widow, Free Agent
- When White Widow enters, choose one —
-• Put a +1/+1 counter on each of up to two target creatures.
-• Return target artifact or enchantment card from your graveyard to your hand.
-
- W
- Legendary Creature — Human Hero Villain
- Creature
- 4
- 3W
- 2/3
-
- MSH
- 2
-
-
- Wiccan, Rising Magician
- Flying
-Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-
- U
- Legendary Creature — Mutant Warlock Hero
- Creature
- 5
- 4U
- 4/4
-
- MSH
- 2
-
-
- Widow's Bite
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target creature gains deathtouch until end of turn.
-• Target creature gets -2/-2 until end of turn.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH
- 3
-
-
- Winter Soldier, Icy Assassin
- Vigilance, menace
-Winter Soldier gets +2/+0 for each Equipment attached to him.
-{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
-
- BW
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- WB
- 2/2
-
- MSH
- 2
-
-
- Winter Soldier, Icy Assassin
- Vigilance, menace
-Winter Soldier gets +2/+0 for each Equipment attached to him.
-{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
-
- BW
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- WB
- 2/2
-
- MSH
- 2
-
-
- Wolverine, Fierce Fighter
- Haste
-When Wolverine enters, he fights up to one other target creature.
-If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
-
- GR
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 2RG
- 3/5
-
- MSH
- 2
-
-
- Wolverine, Fierce Fighter
- Haste
-When Wolverine enters, he fights up to one other target creature.
-If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
-
- GR
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 2RG
- 3/5
-
- MSH
- 2
-
-
- Wonder Man, Hollywood Hero
- Flying
-Each power-up ability of permanents you control can be activated an additional time.
-Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Performer Hero
- Creature
- 5
- 3RR
- 4/4
-
- MSH
- 2
-
-
- World War Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
-II — Put three +1/+1 counters on target creature you control.
-III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- MSH
- 1
-
-
- World War Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
-II — Put three +1/+1 counters on target creature you control.
-III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- MSH
- 1
-
-
- Worlds Within Worlds
- Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
-
- GU
- Sorcery
- Sorcery
- 7
- 5GU
-
- MSH
- 3
-
-
- Worlds Within Worlds
- Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
-
- GU
- Sorcery
- Sorcery
- 7
- 5GU
-
- MSH
- 3
-
-
- Yellowjacket, Heartless Marauder
- Flying
-Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 2
- 1B
- 1/2
-
- MSH
- 2
-
-
-
diff --git a/spoiler.xml b/spoiler.xml
index 0bedb200..a81e8d3d 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-06-24 17:48:20 (UTC)
+ 2026-06-26 02:43:55 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -40,20 +40,6 @@
2026-08-14
20
-
- MSC~
- Marvel Super Heroes Commander (Spoiler)
- Commander
- 2026-06-26
- 20
-
-
- MSH~
- Marvel Super Heroes (Spoiler)
- Expansion
- 2026-06-26
- 10
-
@@ -787,18742 +773,5 @@ Whenever the final chapter ability of a Saga you control resolves, reveal cards
HOC~
2
-
- A.I.M. Bot
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-
- U
- Artifact Creature — Robot Villain
- Creature
- 3
- 2U
- 2/3
-
- MSC~
- 2
-
-
- Abomination, Irradiated Brute
- Trample
-Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.
-
- G
- Legendary Creature — Gamma Villain
- Creature
- 4
- 2GG
- 4/4
-
- MSC~
- 2
-
-
- Abomination, World Ravager
- Menace, trample
-Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 8
- 7R
- 10/10
-
- MSC~
- 2
-
-
- Abomination, World Ravager
- Menace, trample
-Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 8
- 7R
- 10/10
-
- MSC~
- 2
-
-
- Absorbing Man and Titania
- Double all damage that creature sources you control would deal.
-
- GR
- Legendary Creature — Human Villain
- Creature
- 5
- 3RG
- 4/5
-
- MSC~
- 2
-
-
- Accelerated Evolution
- Flash
-Enchant creature you control
-When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-Enchanted creature gets +2/+2.
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- MSC~
- 1
-
-
- Advancing the Spirit
- When this enchantment enters, draw a card.
-You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSC~
- 1
-
-
- Age of Ultron
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — For each opponent, destroy up to one target nonartifact creature that player controls.
-II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token.
-III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
-
- B
- Enchantment — Saga
- Enchantment
- 5
- 4B
-
- MSC~
- 1
-
-
- Alex Wilder, Runaway
- Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
-Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
-
- R
- Legendary Creature — Human Hero Villain
- Creature
- 2
- 1R
- 1/3
-
- MSC~
- 2
-
-
- Alicia Masters, Skilled Sculptor
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
-Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
-
- R
- Legendary Creature — Human Artificer
- Creature
- 2
- 1R
- 0/4
-
- MSC~
- 2
-
-
- Alicia Masters, Skilled Sculptor
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
-Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
-
- R
- Legendary Creature — Human Artificer
- Creature
- 2
- 1R
- 0/4
-
- MSC~
- 2
-
-
- Alien Symbiosis
- Enchant creature
-Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
-You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
-
- B
- Enchantment — Aura
- Enchantment
- 2
- 1B
-
- MSC~
- 1
-
-
- Amazing Spider-Girl
- Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
-Flying, vigilance
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSC~
- 2
-
-
- Ancestral Communion
- When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
-Return target permanent card from your graveyard to your hand.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Ancestral Communion
- When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
-Return target permanent card from your graveyard to your hand.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Annie Joins Up
- When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- MSC~
- 1
-
-
- Annie Joins Up
- When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- MSC~
- 1
-
-
- Ant-Man's Air Force
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
-
- U
- Creature — Insect
- Creature
- 2
- 1U
- 2/1
-
- MSC~
- 2
-
-
- Ant-Man, Elusive Avenger
- Ant-Man can't be blocked by creatures with greater power.
-Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
-
- RU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 1UR
- 1/2
-
- MSC~
- 2
-
-
- Ant-Man, Elusive Avenger
- Ant-Man can't be blocked by creatures with greater power.
-Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
-
- RU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 1UR
- 1/2
-
- MSC~
- 2
-
-
- Ant-Man, Reformed Rogue
- Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
-Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
-Whenever Ant-Man deals combat damage to a player, draw a card.
-
- GU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 2G/U
- 2/3
-
- MSC~
- 2
-
-
- Ant-Man, Scott Lang
- {4}: Put a +1/+1 counter on Ant-Man.
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSC~
- 2
-
-
- Arcane Denial
- Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
-You draw a card at the beginning of the next turn's upkeep.
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC~
- 3
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Archnemesis
- Enchant opponent
-Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
-Whenever a player attacks you, you may attach this Aura to that player.
-
- BU
- Enchantment — Aura
- Enchantment
- 3
- 1UB
-
- MSC~
- 1
-
-
- Archnemesis
- Enchant opponent
-Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
-Whenever a player attacks you, you may attach this Aura to that player.
-
- BU
- Enchantment — Aura
- Enchantment
- 3
- 1UB
-
- MSC~
- 1
-
-
- Armed Assailant
- Deathtouch
-As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Villain
- Creature
- 3
- 2B
- 1/3
-
- MSC~
- 2
-
-
- Asgardian Inspiration
- Exile the top card of your library. You may play it this turn.
-Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC~
- 3
-
-
- Astonishing Spider-Man
- Reach
-Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
-
- RU
- Legendary Creature — Spider Human Hero
- Creature
- 4
- 2U/RU/R
- 4/4
-
- MSC~
- 2
-
-
- Atlantean Skirmisher
- Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- U
- Creature — Merfolk Rogue
- Creature
- 2
- 1U
- 1/2
-
- MSC~
- 2
-
-
- Atlas, Sizable Stooge
- Reach (This creature can block creatures with flying.)
-Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
-
- BG
- Legendary Creature — Human Villain
- Creature
- 4
- 2B/GB/G
- 5/4
-
- MSC~
- 2
-
-
- Aunt May
- Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
-
- W
- Legendary Creature — Human Citizen
- Creature
- 1
- W
- 0/2
-
- MSC~
- 2
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC~
- 3
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC~
- 3
-
-
- Avenge
- This spell costs {2} less to cast if a player attacked you during their last turn.
-Destroy all creatures. You gain 1 life for each creature destroyed this way.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC~
- 3
-
-
- Avenge
- This spell costs {2} less to cast if a player attacked you during their last turn.
-Destroy all creatures. You gain 1 life for each creature destroyed this way.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC~
- 3
-
-
- Avengers Quinjet
- Flying
-Whenever this Vehicle enters or attacks, choose one —
-• You may put a Hero creature card from your hand onto the battlefield.
-• Return target Hero creature card from your graveyard to your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 5
- 5
- 4/4
-
- MSC~
- 1
-
-
- Avengers Quinjet
- Flying
-Whenever this Vehicle enters or attacks, choose one —
-• You may put a Hero creature card from your hand onto the battlefield.
-• Return target Hero creature card from your graveyard to your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 5
- 5
- 4/4
-
- MSC~
- 1
-
-
- Bast, Panther Goddess
- Reach, trample, indestructible
-Bast can't attack or block unless you control three or more creatures.
-Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
-
- GW
- Legendary Creature — Cat God
- Creature
- 4
- 2GW
- 4/4
-
- MSC~
- 2
-
-
- Bast, Panther Goddess
- Reach, trample, indestructible
-Bast can't attack or block unless you control three or more creatures.
-Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
-
- GW
- Legendary Creature — Cat God
- Creature
- 4
- 2GW
- 4/4
-
- MSC~
- 2
-
-
- Bastion Protector
- Commander creatures you control get +2/+2 and have indestructible.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Bastion Protector
- Commander creatures you control get +2/+2 and have indestructible.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Batroc the Leaper
- Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
-Batroc enters with a +1/+1 counter on him for each time he was kicked.
-When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
-
- R
- Legendary Creature — Human Villain
- Creature
- 2
- 1R
- 2/2
-
- MSC~
- 2
-
-
- Batroc the Leaper
- Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
-Batroc enters with a +1/+1 counter on him for each time he was kicked.
-When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
-
- R
- Legendary Creature — Human Villain
- Creature
- 2
- 1R
- 2/2
-
- MSC~
- 2
-
-
- Beast Mode
- Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
-Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC~
- 3
-
-
- Beast Within
- Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
-
- G
- Instant
- Instant
- 3
- 2G
-
- MSC~
- 3
-
-
- Bedevil
- Destroy target artifact, creature, or planeswalker.
-
- BR
- Instant
- Instant
- 3
- BBR
-
- MSC~
- 3
-
-
- Bedevil
- Destroy target artifact, creature, or planeswalker.
-
- BR
- Instant
- Instant
- 3
- BBR
-
- MSC~
- 3
-
-
- Big Bertha
- Vigilance
-Big Bertha enters with X +1/+1 counters on her.
-{1}{G}, {T}: Put a +1/+1 counter on Big Bertha.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 1
- XG
- 1/1
-
- MSC~
- 2
-
-
- Big Score
- As an additional cost to cast this spell, discard a card.
-Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Instant
- Instant
- 4
- 3R
-
- MSC~
- 3
-
-
- Big Wheel
- Trample
-When this Vehicle enters, you may discard a card. If you do, draw a card.
-Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- R
- Artifact — Vehicle
- Artifact
- 3
- 2R
- 4/4
-
- MSC~
- 1
-
-
- Bionic Blow
- Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- MSC~
- 3
-
-
- Birds of Paradise
- Flying
-{T}: Add one mana of any color.
-
- G
- Creature — Bird
- Creature
- 1
- G
- 0/1
-
- MSC~
- 2
-
-
- Birds of Paradise
- Flying
-{T}: Add one mana of any color.
-
- G
- Creature — Bird
- Creature
- 1
- G
- 0/1
-
- MSC~
- 2
-
-
- Black Bolt, Inhuman King
- Flying
-Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
-Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
-
- UW
- Legendary Creature — Inhuman Noble Hero
- Creature
- 4
- 2WU
- 3/3
-
- MSC~
- 2
-
-
- Black Bolt, Inhuman King
- Flying
-Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
-Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
-
- UW
- Legendary Creature — Inhuman Noble Hero
- Creature
- 4
- 2WU
- 3/3
-
- MSC~
- 2
-
-
- Black Market Connections
- At the beginning of your first main phase, choose one or more —
-• Sell Contraband — Create a Treasure token. You lose 1 life.
-• Buy Information — Draw a card. You lose 2 life.
-• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- MSC~
- 1
-
-
- Black Market Connections
- At the beginning of your first main phase, choose one or more —
-• Sell Contraband — Create a Treasure token. You lose 1 life.
-• Buy Information — Draw a card. You lose 2 life.
-• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- MSC~
- 1
-
-
- Black Panther, Claws of Bast
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-Whenever a creature you control attacks alone, put a +1/+1 counter on it.
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Black Panther, Most Dangerous
- Whenever Black Panther is dealt damage, he deals that much damage to any other target.
-Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Black Tom Cassidy
- {T}: Add {G}. If you control another Mutant, you gain 1 life.
-
- G
- Legendary Creature — Mutant Villain
- Creature
- 2
- 1G
- 1/3
-
- MSC~
- 2
-
-
- Black Widow, Agile Avenger
- Menace
-Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
-
- RW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 1RW
- 2/2
-
- MSC~
- 2
-
-
- Black Widow, Agile Avenger
- Menace
-Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
-
- RW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 1RW
- 2/2
-
- MSC~
- 2
-
-
- Black Widow, Daring Operative
- Menace (This creature can't be blocked except by two or more creatures.)
-When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)
-Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 5
- 4B
- 3/4
-
- MSC~
- 2
-
-
- Black Widow, Deadly Hunter
- Deathtouch
-Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Assassin Hero
- Creature
- 3
- 2B
- 3/3
-
- MSC~
- 2
-
-
- Black Widow, Intel Expert
- First strike
-Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Black Widow, Natasha Romanoff
-
-
- R
- Legendary Creature — Human Assassin Hero
- Creature
- 2
- 1R
- 2/2
-
- MSC~
- 2
-
-
- Blasphemous Act
- This spell costs {1} less to cast for each creature on the battlefield.
-Blasphemous Act deals 13 damage to each creature.
-
- R
- Sorcery
- Sorcery
- 9
- 8R
-
- MSC~
- 3
-
-
- Blasphemous Act
- This spell costs {1} less to cast for each creature on the battlefield.
-Blasphemous Act deals 13 damage to each creature.
-
- R
- Sorcery
- Sorcery
- 9
- 8R
-
- MSC~
- 3
-
-
- Blue Marvel, Adam Brashear
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 5
- 3UU
- 3/5
-
- MSC~
- 2
-
-
- Blur of Heroism
- When this enchantment enters, draw a card.
-You may cast Hero spells as though they had flash.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSC~
- 1
-
-
- Bob, Reluctant HYDRA Agent
- Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
-
- B
- Legendary Creature — Human Coward Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC~
- 2
-
-
- Boomerang, Blade Flinger
- Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
-
- B
- Legendary Creature — Human Villain
- Creature
- 2
- 1B
- 1/3
-
- MSC~
- 2
-
-
- Bountiful Promenade
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Bountiful Promenade
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Bovine Intervention
- Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Brawn, Amadeus Cho
- When Brawn enters, draw a card.
-Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GU
- Legendary Creature — Gamma Scientist Hero
- Creature
- 2
- 1G/U
- 1/1
-
- MSC~
- 2
-
-
- Bucky Barnes, Eager Ally
- Vigilance
-When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 2
- 1W
- 2/2
-
- MSC~
- 2
-
-
- Bushmaster, Coiled Henchman
- Deathtouch
-Each other creature you control with a +1/+1 counter on it has deathtouch.
-
- G
- Legendary Creature — Snake Human Villain
- Creature
- 2
- 1G
- 2/1
-
- MSC~
- 2
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Canyon Slough
- ({T}: Add {B} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Canyon Slough
- ({T}: Add {B} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Captain America's Motorcycle
- Flash
-When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- R
- Artifact — Vehicle
- Artifact
- 2
- 1R
- 3/1
-
- MSC~
- 1
-
-
- Captain America, Liberator
- When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
-Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 3WW
- 5/5
-
- MSC~
- 2
-
-
- Captain America, Skybound
- Flying, vigilance
-Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 3WW
- 3/5
-
- MSC~
- 2
-
-
- Captain America, Steve Rogers
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 3WW
- 4/4
-
- MSC~
- 2
-
-
- Captain America, Team Leader
- Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
-
- RUW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- RWU
- 3/3
-
- MSC~
- 2
-
-
- Captain America, Team Leader
- Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
-
- RUW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- RWU
- 3/3
-
- MSC~
- 2
-
-
- Captain America, Unbowed
- Flash
-When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 4
- 3W
- 3/4
-
- MSC~
- 2
-
-
- Captain Marvel, Apex Avenger
- Flying, double strike, indestructible
-Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
-
- RW
- Legendary Creature — Human Kree Hero
- Creature
- 7
- 5RW
- 4/4
-
- MSC~
- 2
-
-
- Captain Marvel, Apex Avenger
- Flying, double strike, indestructible
-Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
-
- RW
- Legendary Creature — Human Kree Hero
- Creature
- 7
- 5RW
- 4/4
-
- MSC~
- 2
-
-
- Captain Marvel, Shooting Star
- Flying
-Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
-Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 7
- 5WW
- 6/6
-
- MSC~
- 2
-
-
- Captain's Defense
- Target blocking creature gets +2/+2 until end of turn.
-Draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC~
- 3
-
-
- Chameleon, Master of Disguise
- You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
-Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
-
- U
- Legendary Creature — Human Shapeshifter Villain
- Creature
- 4
- 3U
- 2/3
-
- MSC~
- 2
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC~
- 3
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC~
- 3
-
-
- Chase Stein, Runaway
- {T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Legendary Creature — Human Hero
- Creature
- 2
- 1R
- 2/2
-
- MSC~
- 2
-
-
- Choked Estuary
- As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Choked Estuary
- As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Chromatic Lantern
- Lands you control have "{T}: Add one mana of any color."
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Chromatic Lantern
- Lands you control have "{T}: Add one mana of any color."
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Cinder Glade
- ({T}: Add {R} or {G}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Forest
- Land
- 0
-
- MSC~
- 0
-
-
- Cinder Glade
- ({T}: Add {R} or {G}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Forest
- Land
- 0
-
- MSC~
- 0
-
-
- Citizen V, Helmut Zemo
- Lifelink
-Whenever you gain life, put a +1/+1 counter on each Villain you control.
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC~
- 2
-
-
- City Pigeon
- Flying
-When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-
- W
- Creature — Bird
- Creature
- 1
- W
- 1/1
-
- MSC~
- 2
-
-
- Cleansing Nova
- Choose one —
-• Destroy all creatures.
-• Destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC~
- 3
-
-
- Cleansing Nova
- Choose one —
-• Destroy all creatures.
-• Destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC~
- 3
-
-
- Clever Concealment
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
-
- W
- Instant
- Instant
- 4
- 2WW
-
- MSC~
- 3
-
-
- Clever Concealment
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
-
- W
- Instant
- Instant
- 4
- 2WW
-
- MSC~
- 3
-
-
- Clifftop Retreat
- This land enters tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Clifftop Retreat
- This land enters tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Coastal Peak
- ({T}: Add {U} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Coastal Peak
- ({T}: Add {U} or {R}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Collective Effort
- Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
-Choose one or more —
-• Destroy target creature with power 4 or greater.
-• Destroy target enchantment.
-• Put a +1/+1 counter on each creature target player controls.
-
- W
- Sorcery
- Sorcery
- 3
- 1WW
-
- MSC~
- 3
-
-
- Collective Effort
- Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
-Choose one or more —
-• Destroy target creature with power 4 or greater.
-• Destroy target enchantment.
-• Put a +1/+1 counter on each creature target player controls.
-
- W
- Sorcery
- Sorcery
- 3
- 1WW
-
- MSC~
- 3
-
-
- Collector's Case
- When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-{3}{U}, {T}: Tap target creature.
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- MSC~
- 1
-
-
- Colossal Collision
- Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- MSC~
- 3
-
-
- Colossus, Steel Stalwart
- During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
-Other Mutants you control get +1/+1.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 5
- 4G
- 4/5
-
- MSC~
- 2
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Common Crook
- When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- B
- Creature — Human Rogue Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC~
- 2
-
-
- Commune with Dinosaurs
- Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- MSC~
- 3
-
-
- Concentrated Fire
- Concentrated Fire deals 5 damage to target creature.
-
- R
- Instant
- Instant
- 4
- 3R
-
- MSC~
- 3
-
-
- Conduit of Worlds
- You may play lands from your graveyard.
-{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 4
- 2GG
-
- MSC~
- 1
-
-
- Conduit of Worlds
- You may play lands from your graveyard.
-{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 4
- 2GG
-
- MSC~
- 1
-
-
- Containment Construct
- Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
-
- Artifact Creature — Construct
- Creature
- 2
- 2
- 2/1
-
- MSC~
- 2
-
-
- Contract Hero
- When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
-
- R
- Creature — Human Mercenary Hero
- Creature
- 3
- 2R
- 2/3
-
- MSC~
- 2
-
-
- Cosmic Crucible
- At the beginning of your first main phase, add four mana in any combination of colors.
-Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
-
- GU
- Enchantment
- Enchantment
- 6
- 4GU
-
- MSC~
- 1
-
-
- Cosmic Crucible
- At the beginning of your first main phase, add four mana in any combination of colors.
-Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
-
- GU
- Enchantment
- Enchantment
- 6
- 4GU
-
- MSC~
- 1
-
-
- Costume Closet
- This artifact enters with two +1/+1 counters on it.
-{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
-Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- MSC~
- 1
-
-
- Council of Reeds
- The "legend rule" doesn't apply to creatures you control.
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/2
-
- MSC~
- 2
-
-
- Council of Reeds
- The "legend rule" doesn't apply to creatures you control.
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/2
-
- MSC~
- 2
-
-
- Count Nefaria
- This spell costs {3} less to cast if you've sacrificed a permanent this turn.
-Flying
-
- B
- Legendary Creature — Human Villain
- Creature
- 7
- 6B
- 6/6
-
- MSC~
- 2
-
-
- Coveted Jewel
- When this artifact enters, draw three cards.
-{T}: Add three mana of any one color.
-Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
-
- Artifact
- Artifact
- 6
- 6
-
- MSC~
- 1
-
-
- Coveted Jewel
- When this artifact enters, draw three cards.
-{T}: Add three mana of any one color.
-Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
-
- Artifact
- Artifact
- 6
- 6
-
- MSC~
- 1
-
-
- Criminal Enterprise
- When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- MSC~
- 1
-
-
- Crimson Cowl, Master of Evil
- Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 1/3
-
- MSC~
- 2
-
-
- Crimson Operative
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Artifact Creature — Human Villain
- Creature
- 4
- 3R
- 3/2
-
- MSC~
- 2
-
-
- Crossover Collaboration
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC~
- 3
-
-
- Crumbling Necropolis
- This land enters tapped.
-{T}: Add {U}, {B}, or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Crystal, Inhuman Princess
- Flying
-Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
-{T}: Add {R}, {G}, {W}, or {U}.
-
- GR
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 1RG
- 2/3
-
- MSC~
- 2
-
-
- Crystal, Inhuman Princess
- Flying
-Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
-{T}: Add {R}, {G}, {W}, or {U}.
-
- GR
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 1RG
- 2/3
-
- MSC~
- 2
-
-
- Cultivate
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSC~
- 3
-
-
- Currency Converter
- Whenever you discard a card, you may exile that card from your graveyard.
-{2}, {T}: Draw a card, then discard a card.
-{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Currency Converter
- Whenever you discard a card, you may exile that card from your graveyard.
-{2}, {T}: Draw a card, then discard a card.
-{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Cut a Deal
- Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- MSC~
- 3
-
-
- Daily Bugle Newspaper
- {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Daily Bugle Reporters
- When this creature enters, choose one —
-• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
-• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
-
- W
- Creature — Human Citizen
- Creature
- 4
- 3W
- 2/3
-
- MSC~
- 2
-
-
- Damocles Base, Sword of Kang
- Flying, deathtouch
-Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
-Crew 3
-
- B
- Legendary Artifact — Vehicle
- Artifact
- 5
- 4B
- 5/5
-
- MSC~
- 1
-
-
- Damocles Base, Sword of Kang
- Flying, deathtouch
-Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
-Crew 3
-
- B
- Legendary Artifact — Vehicle
- Artifact
- 5
- 4B
- 5/5
-
- MSC~
- 1
-
-
- Daredevil's Billy Club
- When this Equipment enters, it deals 2 damage to any target and 1 damage to you.
-Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 2
- 1R
-
- MSC~
- 1
-
-
- Daredevil, Fearless Fighter
- Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
-Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
-
- R
- Legendary Creature — Human Hero
- Creature
- 3
- 2R
- 3/3
-
- MSC~
- 2
-
-
- Dark Ritual
- Add {B}{B}{B}.
-
- B
- Instant
- Instant
- 1
- B
-
- MSC~
- 3
-
-
- Darwin, Adaptive Mutant
- Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
-Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1G
- 2/1
-
- MSC~
- 2
-
-
- Daughter of the Deep
- Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
-{U}, {T}: Target Merfolk can't be blocked this turn.
-
- U
- Creature — Merfolk Noble
- Creature
- 2
- 1U
- 2/1
-
- MSC~
- 2
-
-
- Deadly Dispute
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSC~
- 3
-
-
- Deep Analysis
- Target player draws two cards.
-Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSC~
- 3
-
-
- Destroy Evil
- Choose one —
-• Destroy target creature with toughness 4 or greater.
-• Destroy target enchantment.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Devil Dinosaur
- Trample
-Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
-
- G
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/5
-
- MSC~
- 2
-
-
- Director Nick Fury
- Hero spells you cast cost {1} less to cast.
-Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
-
- RUW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- URW
- 2/4
-
- MSC~
- 2
-
-
- Director Nick Fury
- Hero spells you cast cost {1} less to cast.
-Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
-
- RUW
- Legendary Creature — Human Spy Hero
- Creature
- 3
- URW
- 2/4
-
- MSC~
- 2
-
-
- Dismantling Wave
- For each opponent, destroy up to one target artifact or enchantment that player controls.
-Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
-When you cycle this card, destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- MSC~
- 3
-
-
- Dismantling Wave
- For each opponent, destroy up to one target artifact or enchantment that player controls.
-Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
-When you cycle this card, destroy all artifacts and enchantments.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- MSC~
- 3
-
-
- Dismissive Denial
- Counter target spell.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- U
- Instant
- Instant
- 4
- 2UU
-
- MSC~
- 3
-
-
- Dispatch
- Tap target creature.
-Metalcraft — If you control three or more artifacts, exile that creature.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC~
- 3
-
-
- Divine Visitation
- If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- MSC~
- 1
-
-
- Divine Visitation
- If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- MSC~
- 1
-
-
- Doc Ock's Henchmen
- Flash
-Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- U
- Creature — Human Villain
- Creature
- 3
- 2U
- 2/1
-
- MSC~
- 2
-
-
- Doc Ock, Sinister Scientist
- As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
-As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
-
- U
- Legendary Creature — Human Scientist Villain
- Creature
- 5
- 4U
- 4/5
-
- MSC~
- 2
-
-
- Doctor Doom, King of Latveria
- Whenever you discard one or more land cards, each opponent loses 2 life.
-At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- BRU
- Legendary Creature — Human Noble Villain
- Creature
- 4
- 1UBR
- 3/3
-
- MSC~
- 2
-
-
- Doctor Doom, King of Latveria
- Whenever you discard one or more land cards, each opponent loses 2 life.
-At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- BRU
- Legendary Creature — Human Noble Villain
- Creature
- 4
- 1UBR
- 3/3
-
- MSC~
- 2
-
-
- Doctor Doom, Unrivaled
- Lifelink
-{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
-
- B
- Legendary Creature — Human Sorcerer Villain
- Creature
- 4
- 2BB
- 4/4
-
- MSC~
- 2
-
-
- Doctor Jane Foster
- Vigilance (Attacking doesn't cause this creature to tap.)
-When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
-
- W
- Legendary Creature — Human Doctor
- Creature
- 4
- 3W
- 2/3
-
- MSC~
- 2
-
-
- Doctor Spectrum
- Flying
-When Doctor Spectrum enters, choose one —
-• Create a 0/4 colorless Wall creature token with defender.
-• Put a +1/+1 counter on each other Hero you control.
-• Destroy target enchantment.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 3WW
- 3/3
-
- MSC~
- 2
-
-
- Doctor Strange, Surgeon
- Lifelink
-If you would gain life, you gain twice that much life instead.
-At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
-
- W
- Legendary Creature — Human Doctor Hero
- Creature
- 5
- 4W
- 2/5
-
- MSC~
- 2
-
-
- Donald Blake, Guise of Thor
- Lifelink
-Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Doctor
- Creature
- 2
- 1W
- 1/3
-
- MSC~
- 2
-
-
- Doom Blade
- Destroy target nonblack creature.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSC~
- 3
-
-
- Doom's Servo-Guards
- When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Artifact Creature — Robot Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC~
- 2
-
-
- Doom's Time Platform
- Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Doom's Time Platform
- Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Doombot Harbinger
- Flying
-When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
-When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
-
- B
- Artifact Creature — Robot Villain
- Creature
- 3
- 2B
- 2/1
-
- MSC~
- 2
-
-
- Doomfall
- Choose one —
-• Target opponent exiles a creature they control.
-• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSC~
- 3
-
-
- Doomsday
- Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
-
- B
- Sorcery
- Sorcery
- 3
- BBB
-
- MSC~
- 3
-
-
- Door of Destinies
- As this artifact enters, choose a creature type.
-Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
-Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Door of Destinies
- As this artifact enters, choose a creature type.
-Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
-Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Doorman
- {T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1G
- 2/3
-
- MSC~
- 2
-
-
- Dora Milaje Elite
- First strike
-When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
-
- W
- Creature — Human Warrior
- Creature
- 2
- 1W
- 2/2
-
- MSC~
- 2
-
-
- Dora Milaje Elite
- First strike
-When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
-
- W
- Creature — Human Warrior
- Creature
- 2
- 1W
- 2/2
-
- MSC~
- 2
-
-
- Dragon Man, Reformed Robot
- Flying
-Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
-You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
-
- UW
- Legendary Artifact Creature — Dragon Robot
- Creature
- 4
- 2WU
- */5
-
- MSC~
- 2
-
-
- Dragon Man, Reformed Robot
- Flying
-Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
-You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
-
- UW
- Legendary Artifact Creature — Dragon Robot
- Creature
- 4
- 2WU
- */5
-
- MSC~
- 2
-
-
- Dragonskull Summit
- This land enters tapped unless you control a Swamp or a Mountain.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Dragonskull Summit
- This land enters tapped unless you control a Swamp or a Mountain.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Drowned Catacomb
- This land enters tapped unless you control an Island or a Swamp.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Drowned Catacomb
- This land enters tapped unless you control an Island or a Swamp.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Eerie Gravestone
- When this artifact enters, draw a card.
-{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Elektra, Femme Fatale
- When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
-
- R
- Legendary Creature — Human Assassin Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC~
- 2
-
-
- Endless Ranks of HYDRA
- For each opponent, you create a 2/1 black Villain creature token with menace.
-Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- MSC~
- 3
-
-
- Endless Ranks of HYDRA
- For each opponent, you create a 2/1 black Villain creature token with menace.
-Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- MSC~
- 3
-
-
- Everett K. Ross, Hapless Attaché
- Commander creatures you control get +1/+1 and have lifelink.
-Whenever an opponent attacks you with two or more creatures, draw a card.
-
- W
- Legendary Creature — Human Advisor
- Creature
- 3
- 2W
- 1/3
-
- MSC~
- 2
-
-
- Everett K. Ross, Hapless Attaché
- Commander creatures you control get +1/+1 and have lifelink.
-Whenever an opponent attacks you with two or more creatures, draw a card.
-
- W
- Legendary Creature — Human Advisor
- Creature
- 3
- 2W
- 1/3
-
- MSC~
- 2
-
-
- Evolving Wilds
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Experimental Armor
- Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 3
- 2R
-
- MSC~
- 1
-
-
- Expressive Iteration
- Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
-
- RU
- Sorcery
- Sorcery
- 2
- UR
-
- MSC~
- 3
-
-
- Extract Power
- Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
-
- U
- Sorcery
- Sorcery
- 6
- 5U
-
- MSC~
- 3
-
-
- Extract Power
- Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
-
- U
- Sorcery
- Sorcery
- 6
- 5U
-
- MSC~
- 3
-
-
- Extremis Elite
- Power-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- R
- Creature — Human Mercenary Villain
- Creature
- 2
- 1R
- 2/2
-
- MSC~
- 2
-
-
- Fabled Passage
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Fabled Passage
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Falcon and Redwing
- Flying
-Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
-
- W
- Legendary Creature — Human Bird Hero
- Creature
- 3
- 2W
- 1/2
-
- MSC~
- 2
-
-
- Falcon and Redwing
- Flying
-Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
-
- W
- Legendary Creature — Human Bird Hero
- Creature
- 3
- 2W
- 1/2
-
- MSC~
- 2
-
-
- Falcon, Joaquin Torres
- Flying, lifelink
-Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Legendary Creature — Bird Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSC~
- 2
-
-
- Fall to Earth
- Exile target creature. Each player gains 3 life.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- W
- Instant
- Instant
- 5
- 4W
-
- MSC~
- 3
-
-
- Fantastic Bounce
- This spell costs {2} less to cast if it targets a tapped creature.
-Return target nonland permanent to its owner's hand.
-Draw a card.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSC~
- 3
-
-
- Fantastic Elasticity
- Choose one —
-• Return target nonland permanent to its owner's hand.
-• Return target instant or sorcery card from your graveyard to your hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- MSC~
- 3
-
-
- Fantastic Elasticity
- Choose one —
-• Return target nonland permanent to its owner's hand.
-• Return target instant or sorcery card from your graveyard to your hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- MSC~
- 3
-
-
- Farseek
- Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Farseek
- Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Fellwar Stone
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Feral Ferocity
- Target creature gets +4/+4 until end of turn.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC~
- 3
-
-
- Fetid Pools
- ({T}: Add {U} or {B}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Swamp
- Land
- 0
-
- MSC~
- 0
-
-
- Fetid Pools
- ({T}: Add {U} or {B}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Swamp
- Land
- 0
-
- MSC~
- 0
-
-
- Fight for the Throne
- Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC~
- 3
-
-
- Fight for the Throne
- Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
-
- G
- Instant
- Instant
- 2
- 1G
-
- MSC~
- 3
-
-
- Firebird, Blazing Ranger
- Flying
-Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
-
- R
- Legendary Creature — Human Ranger Hero
- Creature
- 3
- 2R
- 1/3
-
- MSC~
- 2
-
-
- Firebird, Blazing Ranger
- Flying
-Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
-
- R
- Legendary Creature — Human Ranger Hero
- Creature
- 3
- 2R
- 1/3
-
- MSC~
- 2
-
-
- First Family
- You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.
-
- GU
- Instant
- Instant
- 4
- 2GU
-
- MSC~
- 3
-
-
- First Family
- You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.
-
- GU
- Instant
- Instant
- 4
- 2GU
-
- MSC~
- 3
-
-
- Fixer, Techno Terror
- {T}, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.
-
- B
- Legendary Creature — Human Artificer Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC~
- 2
-
-
- Flame On!
- Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC~
- 3
-
-
- Flame On!
- Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC~
- 3
-
-
- Flash Thompson, Spider-Fan
- Flash
-When Flash Thompson enters, choose one or both —
-• Heckle — Tap target creature.
-• Hero Worship — Untap target creature.
-
- W
- Legendary Creature — Human Citizen
- Creature
- 2
- 1W
- 2/2
-
- MSC~
- 2
-
-
- Flatman
- Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 4
- 3G
- 1/10
-
- MSC~
- 2
-
-
- Fleecemane Lion
- {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
-As long as this creature is monstrous, it has hexproof and indestructible.
-
- GW
- Creature — Cat
- Creature
- 2
- GW
- 3/3
-
- MSC~
- 2
-
-
- Fleecemane Lion
- {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
-As long as this creature is monstrous, it has hexproof and indestructible.
-
- GW
- Creature — Cat
- Creature
- 2
- GW
- 3/3
-
- MSC~
- 2
-
-
- Flora Colossus
- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
-Flora Colossus's power and toughness are each equal to the number of lands you control.
-
- G
- Creature — Treefolk
- Creature
- 7
- 5GG
- */*
-
- MSC~
- 2
-
-
- Flying Drone
- Flying, vigilance
-{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn.
-
- U
- Artifact Creature — Robot Scout
- Creature
- 2
- 1U
- 1/2
-
- MSC~
- 2
-
-
- Flying Octobot
- Flying
-Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- U
- Artifact Creature — Robot Villain
- Creature
- 2
- 1U
- 1/1
-
- MSC~
- 2
-
-
- Foggy Nelson, On Retainer
- Flash
-When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Advisor
- Creature
- 3
- 2W
- 1/3
-
- MSC~
- 2
-
-
- Fogwell's Gym
- {T}: Add {R}. This land deals 1 damage to you.
-{2}{R}, {T}, Discard a card: Draw a card.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Folk Hero
- Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
-
- W
- Legendary Enchantment — Background
- Enchantment
- 2
- 1W
-
- MSC~
- 1
-
-
- Folk Hero
- Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
-
- W
- Legendary Enchantment — Background
- Enchantment
- 2
- 1W
-
- MSC~
- 1
-
-
- Foreboding Ruins
- As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Foreboding Ruins
- As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Fortified Village
- As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Fortified Village
- As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Franklin Richards, Ascendant
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 6
- 5R
- 6/6
-
- MSC~
- 2
-
-
- Franklin Richards, Ascendant
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 6
- 5R
- 6/6
-
- MSC~
- 2
-
-
- Frostboil Snarl
- As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Frostboil Snarl
- As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Furious Strength
- Enchant creature
-Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
-
- R
- Enchantment — Aura
- Enchantment
- 3
- 2R
-
- MSC~
- 1
-
-
- Furycalm Snarl
- As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Furycalm Snarl
- As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Galactus, Devourer of Worlds
- Flying, trample, indestructible
-When Galactus enters, exile target permanent.
-Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
-
- Legendary Creature — Elder Alien
- Creature
- 10
- 10
- 12/12
-
- MSC~
- 2
-
-
- Galactus, Devourer of Worlds
- Flying, trample, indestructible
-When Galactus enters, exile target permanent.
-Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
-
- Legendary Creature — Elder Alien
- Creature
- 10
- 10
- 12/12
-
- MSC~
- 2
-
-
- Gallant Citizen
- When this creature enters, draw a card.
-
- GW
- Creature — Human Citizen
- Creature
- 2
- G/WG/W
- 1/1
-
- MSC~
- 2
-
-
- Galvanic Iteration
- When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- RU
- Instant
- Instant
- 2
- UR
-
- MSC~
- 3
-
-
- Galvanic Iteration
- When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- RU
- Instant
- Instant
- 2
- UR
-
- MSC~
- 3
-
-
- Gamma Grotesque
- Vigilance (Attacking doesn't cause this creature to tap.)
-Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- G
- Creature — Gamma Horror Villain
- Creature
- 3
- 2G
- 3/3
-
- MSC~
- 2
-
-
- General Thunderbolt Ross
- First strike
-Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
-
- W
- Legendary Creature — Human Soldier
- Creature
- 1
- W
- 1/1
-
- MSC~
- 2
-
-
- Generous Gift
- Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC~
- 3
-
-
- Genesis Ultimatum
- Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
-
- GRU
- Sorcery
- Sorcery
- 7
- GGUUURR
-
- MSC~
- 3
-
-
- Genesis Ultimatum
- Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
-
- GRU
- Sorcery
- Sorcery
- 7
- GGUUURR
-
- MSC~
- 3
-
-
- Gert and Old Lace, Runaways
- Trample (This creature can deal excess combat damage to the player they're attacking.)
-When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-
- GR
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 2R/G
- 4/3
-
- MSC~
- 2
-
-
- Giant-Man, Gargantuan Genius
- Reach
-At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
-
- G
- Legendary Creature — Human Scientist Hero
- Creature
- 5
- 3GG
- 6/6
-
- MSC~
- 2
-
-
- Gift of Immortality
- Enchant creature
-When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 2W
-
- MSC~
- 1
-
-
- Gift of Immortality
- Enchant creature
-When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 2W
-
- MSC~
- 1
-
-
- Gilded Lotus
- {T}: Add three mana of any one color.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC~
- 1
-
-
- Gilded Lotus
- {T}: Add three mana of any one color.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC~
- 1
-
-
- Glacial Fortress
- This land enters tapped unless you control a Plains or an Island.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Glacial Fortress
- This land enters tapped unless you control a Plains or an Island.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Glamorous Grapplers
- Menace (This creature can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Performer Villain
- Creature
- 4
- 3B
- 3/3
-
- MSC~
- 2
-
-
- Glittering Massif
- ({T}: Add {R} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Mountain Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Glittering Massif
- ({T}: Add {R} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Mountain Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Glorious Purpose
- Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
-When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
-
- U
- Enchantment — Plan
- Enchantment
- 2
- 1U
-
- MSC~
- 1
-
-
- Glorious Purpose
- Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
-When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
-
- U
- Enchantment — Plan
- Enchantment
- 2
- 1U
-
- MSC~
- 1
-
-
- Goliath, Mass Manipulator
- Reach (This creature can block creatures with flying.)
-Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- G
- Legendary Creature — Human Scientist Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC~
- 2
-
-
- Grapeshot
- Grapeshot deals 1 damage to any target.
-Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- MSC~
- 3
-
-
- Graviton, Fundamental Force
- Whenever you draw your second card each turn, choose one —
-• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
-• Tap target creature.
-
- U
- Legendary Creature — Human Villain
- Creature
- 3
- 2U
- 3/3
-
- MSC~
- 2
-
-
- Greater Good
- Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- MSC~
- 1
-
-
- Greater Good
- Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- MSC~
- 1
-
-
- Green Goblin, Back for More
- Flying, menace
-At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
-Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)
-
- B
- Legendary Creature — Goblin Human Villain
- Creature
- 5
- 3BB
- 4/4
-
- MSC~
- 2
-
-
- Grim Reaper's Scythe
- Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
-{3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Legendary Artifact
- Artifact
- 3
- 2B
-
- MSC~
- 1
-
-
- H.E.R.B.I.E., Lovable Robot
- Flying
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Legendary Artifact Creature — Robot Scout
- Creature
- 2
- 2
- 1/1
-
- MSC~
- 2
-
-
- H.E.R.B.I.E., Lovable Robot
- Flying
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Legendary Artifact Creature — Robot Scout
- Creature
- 2
- 2
- 1/1
-
- MSC~
- 2
-
-
- HYDRA Disintegrator
- When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)
-Equipped creature gets +3/+3.
-Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
-
- B
- Artifact — Equipment
- Artifact
- 5
- 4B
-
- MSC~
- 1
-
-
- Hammer of Nazahn
- Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
-Equipped creature gets +2/+0 and has indestructible.
-Equip {4}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Hammer of Nazahn
- Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
-Equipped creature gets +2/+0 and has indestructible.
-Equip {4}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Hammerhead, Maggia Boss
- Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC~
- 2
-
-
- Happy Hogan, Bodyguard
- Vigilance
-When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 6
- 5U
- 3/3
-
- MSC~
- 2
-
-
- Happy Hogan, Dauntless Driver
-
-
- R
- Legendary Creature — Human Pilot
- Creature
- 1
- R
- 2/1
-
- MSC~
- 2
-
-
- Happy Hogan, Dauntless Driver
-
-
- R
- Legendary Creature — Human Pilot
- Creature
- 1
- R
- 2/1
-
- MSC~
- 2
-
-
- Harmonize
- Draw three cards.
-
- G
- Sorcery
- Sorcery
- 4
- 2GG
-
- MSC~
- 3
-
-
- Hatut Zeraze Strike Force
- When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
-When this creature enters, destroy up to one target artifact or enchantment.
-
- W
- Creature — Human Spy Warrior
- Creature
- 4
- 3W
- 2/2
-
- MSC~
- 2
-
-
- Hatut Zeraze Strike Force
- When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
-When this creature enters, destroy up to one target artifact or enchantment.
-
- W
- Creature — Human Spy Warrior
- Creature
- 4
- 3W
- 2/2
-
- MSC~
- 2
-
-
- Hawkeye's Shot
- This spell costs {2} less to cast if it targets a tapped creature.
-Exile target creature.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC~
- 3
-
-
- Hawkeye, Avenging Archer
- Reach
-Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
-{T}: Hawkeye deals 1 damage to any target.
-
- RU
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 2UR
- 3/4
-
- MSC~
- 2
-
-
- Hawkeye, Avenging Archer
- Reach
-Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
-{T}: Hawkeye deals 1 damage to any target.
-
- RU
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 2UR
- 3/4
-
- MSC~
- 2
-
-
- Hawkeye, Bowslinger
- Reach, vigilance
-Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Legendary Creature — Human Archer Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Hawkeye, Clint Barton
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3W
- 3/5
-
- MSC~
- 2
-
-
- Hawkeye, Clint Barton
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3W
- 3/5
-
- MSC~
- 2
-
-
- Hawkeye, Trick Shot
- First strike, reach
-Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3R
- 3/4
-
- MSC~
- 2
-
-
- Heart-Shaped Herb
- If a source an opponent controls would deal damage to you, prevent 1 of that damage.
-{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Heart-Shaped Herb
- If a source an opponent controls would deal damage to you, prevent 1 of that damage.
-{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Helm of the Host
- At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
-Equip {5}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Helm of the Host
- At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
-Equip {5}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Helmut Zemo, Mastermind
- Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
-
- U
- Legendary Creature — Human Noble Villain
- Creature
- 3
- 2U
- 2/2
-
- MSC~
- 2
-
-
- Helmut Zemo, Mastermind
- Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
-
- U
- Legendary Creature — Human Noble Villain
- Creature
- 3
- 2U
- 2/2
-
- MSC~
- 2
-
-
- Herald's Horn
- As this artifact enters, choose a creature type.
-Creature spells you cast of the chosen type cost {1} less to cast.
-At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Hercules, Olympian Hero
- Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
-Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
-
- W
- Legendary Creature — Demigod Warrior Hero
- Creature
- 5
- 3WW
- 3/3
-
- MSC~
- 2
-
-
- Hercules, Olympian Hero
- Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
-Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
-
- W
- Legendary Creature — Demigod Warrior Hero
- Creature
- 5
- 3WW
- 3/3
-
- MSC~
- 2
-
-
- Hero in Training
- When this creature enters, draw a card. If you control another Hero, you gain 2 life.
-
- W
- Creature — Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSC~
- 2
-
-
- Hero's Blade
- Equipped creature gets +3/+2.
-Whenever a legendary creature you control enters, you may attach this Equipment to it.
-Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Heroes for Hire
- When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
-Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
-
- R
- Enchantment
- Enchantment
- 5
- 3RR
-
- MSC~
- 1
-
-
- Heroes' Hangout
- Choose one —
-• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
-• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC~
- 3
-
-
- Heroic Return
- This spell costs {2} less to cast if a creature is attacking you.
-Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
-
- W
- Instant
- Instant
- 6
- 5W
-
- MSC~
- 3
-
-
- Heroic Return
- This spell costs {2} less to cast if a creature is attacking you.
-Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
-
- W
- Instant
- Instant
- 6
- 5W
-
- MSC~
- 3
-
-
- Heroic Sacrifice
- Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Heroic Sacrifice
- Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Heroic Teamwork
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC~
- 3
-
-
- Hinterland Harbor
- This land enters tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Hinterland Harbor
- This land enters tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Hit-Monkey
- This spell can't be countered.
-Reach, vigilance, deathtouch, hexproof, haste
-
- G
- Legendary Creature — Monkey Assassin
- Creature
- 4
- 3G
- 3/3
-
- MSC~
- 2
-
-
- Hobgoblin, Mantled Marauder
- Flying, haste
-Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
-
- R
- Legendary Creature — Goblin Human Villain
- Creature
- 2
- 1R
- 1/2
-
- MSC~
- 2
-
-
- Hulk's Thunderclap
- As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
-Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Hulk, Always Angry
- Trample
-When Hulk enters, destroy all artifacts.
-Hulk attacks each combat if able.
-
- R
- Legendary Creature — Gamma Berserker Hero
- Creature
- 7
- 5RR
- 9/9
-
- MSC~
- 2
-
-
- Hulk, Bruce Banner
- Trample (This creature can deal excess combat damage to the player he's attacking.)
-
- R
- Legendary Creature — Gamma Berserker Hero
- Creature
- 5
- 3RR
- 7/4
-
- MSC~
- 2
-
-
- Hulk, Brutal Brawler
- Hulk attacks each combat if able.
-Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
-
- G
- Legendary Creature — Gamma Berserker Hero
- Creature
- 4
- 2GG
- 4/4
-
- MSC~
- 2
-
-
- Hulk, Strongest There Is
- Trample
-Hulk enters with a +1/+1 counter on him.
-At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
-
- G
- Legendary Creature — Gamma Berserker Hero
- Creature
- 4
- 2GG
- 3/3
-
- MSC~
- 2
-
-
- Hulkbuster Armor
- Equipped creature has base power and toughness 9/9 and has flying.
-Equip Hero {3}
-Equip {6}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Hulkbuster Armor
- Equipped creature has base power and toughness 9/9 and has flying.
-Equip Hero {3}
-Equip {6}
-
- Legendary Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Hulkling, Young Avenger
- Flying
-Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
-
- R
- Legendary Creature — Kree Skrull Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC~
- 2
-
-
- Hull Breach
- Choose one —
-• Destroy target artifact.
-• Destroy target enchantment.
-• Destroy target artifact and target enchantment.
-
- GR
- Sorcery
- Sorcery
- 2
- RG
-
- MSC~
- 3
-
-
- Human Torch
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
-Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC~
- 2
-
-
- Human Torch
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
-Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC~
- 2
-
-
- Hyperion's Atomic Vision
- As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
-Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Hyperion, Supreme Hero
- Flash
-Flying
-If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
-
- W
- Legendary Creature — Eternal Hero
- Creature
- 7
- 4WWW
- 7/7
-
- MSC~
- 2
-
-
- Iceman and Firestar
- Flying
-Whenever you cast a blue spell, tap up to one target creature.
-Whenever you cast a red spell, you may discard a card. If you do, draw a card.
-
- RU
- Legendary Creature — Mutant Hero
- Creature
- 4
- 2U/RU/R
- 3/3
-
- MSC~
- 2
-
-
- Iconic Shield
- Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 1
- W
-
- MSC~
- 1
-
-
- Immortus, Master of Eternity
- {T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
-Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Hero Villain
- Creature
- 4
- 2UU
- 2/2
-
- MSC~
- 2
-
-
- Imperial Cosmographer
- Vigilance
-Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
-
- U
- Creature — Kree Scientist
- Creature
- 3
- 2U
- 2/3
-
- MSC~
- 2
-
-
- Impossible Man
- Flying
-{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
-
- U
- Legendary Creature — Alien Shapeshifter
- Creature
- 3
- 2U
- 1/4
-
- MSC~
- 2
-
-
- Infernal Rebirth
- Return one or two target creature cards from your graveyard to your hand.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSC~
- 3
-
-
- Infinity Formula
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- MSC~
- 1
-
-
- Ingenious Smith
- When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- W
- Creature — Human Artificer
- Creature
- 2
- 1W
- 1/1
-
- MSC~
- 2
-
-
- Inner Demons Gangsters
- Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Rogue Villain
- Creature
- 4
- 3B
- 3/4
-
- MSC~
- 2
-
-
- Inspired Fire
- This spell costs {1} less to cast for each card you've drawn this turn.
-Inspired Fire deals 4 damage to target creature.
-
- R
- Instant
- Instant
- 4
- 3R
-
- MSC~
- 3
-
-
- Into the Time Vortex
- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC~
- 3
-
-
- Into the Time Vortex
- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- MSC~
- 3
-
-
- Intrepid Ace
- This creature gets +2/+0 as long as it isn't attacking or blocking.
-
- R
- Creature — Human Pilot
- Creature
- 1
- R
- 2/1
-
- MSC~
- 2
-
-
- Invisible Force Field
- Up to four target permanents you control gain indestructible until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Invisible Force Field
- Up to four target permanents you control gain indestructible until end of turn.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Invisible Woman
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
-Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Invisible Woman
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
-Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Iron Fist, Hero for Hire
- Trample
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Mercenary Hero
- Creature
- 2
- 1R
- 2/2
-
- MSC~
- 2
-
-
- Iron Lad, Young Avenger
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Noncreature spells you cast cost {1} less to cast.
-
- RU
- Legendary Artifact Creature — Human Hero
- Creature
- 3
- 2U/R
- 2/2
-
- MSC~
- 2
-
-
- Iron Man, Armored Avenger
- Flying
-Whenever you draw a card, put a +1/+1 counter on target creature.
-Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 3U
- 2/2
-
- MSC~
- 2
-
-
- Iron Man, Armored Avenger
- Flying
-Whenever you draw a card, put a +1/+1 counter on target creature.
-Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 3U
- 2/2
-
- MSC~
- 2
-
-
- Iron Man, Bleeding Edge
- Flying
-Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 3UU
- 3/5
-
- MSC~
- 2
-
-
- Iron Man, Futurist Paragon
- Flying
-At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 6
- 4UU
- 5/5
-
- MSC~
- 2
-
-
- Iron Man, Modern Marvel
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Other artifact creatures you control get +1/+1.
-Whenever Iron Man attacks, if you control another artifact creature, draw a card.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 2UU
- 3/3
-
- MSC~
- 2
-
-
- Iron Man, Tony Stark
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Attacking creatures you control get +1/+0.
-Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
-
- R
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 3RR
- 3/3
-
- MSC~
- 2
-
-
- Iron Monger, Sadistic Tycoon
- Flying
-Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC~
- 2
-
-
- Iron Monger, Sadistic Tycoon
- Flying
-Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC~
- 2
-
-
- Iron Suitcase
- When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-{3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Irrigated Farmland
- ({T}: Add {W} or {U}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Plains Island
- Land
- 0
-
- MSC~
- 0
-
-
- Irrigated Farmland
- ({T}: Add {W} or {U}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Plains Island
- Land
- 0
-
- MSC~
- 0
-
-
- It's Clobberin' Time!
- Choose one —
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-• Destroy target artifact or enchantment.
-Rebound
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSC~
- 3
-
-
- It's Clobberin' Time!
- Choose one —
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-• Destroy target artifact or enchantment.
-Rebound
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSC~
- 3
-
-
- Jack of Hearts, Volatile Hero
- Flying, haste
-When Jack of Hearts dies, he deals damage equal to his power to each creature.
-Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Alien Human Hero
- Creature
- 3
- 1RR
- 2/2
-
- MSC~
- 2
-
-
- Jarvis, Earth's Mightiest Butler
- Whenever you cast a Hero spell, draw a card.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/4
-
- MSC~
- 2
-
-
- Jarvis, Earth's Mightiest Butler
- Whenever you cast a Hero spell, draw a card.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/4
-
- MSC~
- 2
-
-
- Jocasta, Automaton Avenger
- Flying
-Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
-Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 3
- 3
- 2/2
-
- MSC~
- 2
-
-
- Jocasta, Automaton Avenger
- Flying
-Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
-Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 3
- 3
- 2/2
-
- MSC~
- 2
-
-
- Kang Dynasty
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
-III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
-
- U
- Enchantment — Saga
- Enchantment
- 4
- 3U
-
- MSC~
- 1
-
-
- Kang Prime
- Flying
-Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- BU
- Legendary Creature — Human Villain
- Creature
- 5
- 3UB
- 3/5
-
- MSC~
- 2
-
-
- Kang Prime
- Flying
-Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
-
- BU
- Legendary Creature — Human Villain
- Creature
- 5
- 3UB
- 3/5
-
- MSC~
- 2
-
-
- Karolina Dean, Runaway
- Flying
-At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand.
-
- R
- Legendary Creature — Alien Hero
- Creature
- 4
- 3R
- 3/3
-
- MSC~
- 2
-
-
- Killmonger, Ruthless Usurper
- Trample
-Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls.
-Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.
-
- R
- Legendary Creature — Human Villain
- Creature
- 3
- 2R
- 3/3
-
- MSC~
- 2
-
-
- Killmonger, Ruthless Usurper
- Trample
-Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls.
-Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.
-
- R
- Legendary Creature — Human Villain
- Creature
- 3
- 2R
- 3/3
-
- MSC~
- 2
-
-
- Kimoyo Beads
- At the beginning of your end step, choose one that hasn't been chosen —
-• AV Bead — Draw a card.
-• Communication Bead — Create two 1/1 white Soldier creature tokens.
-• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Kimoyo Beads
- At the beginning of your end step, choose one that hasn't been chosen —
-• AV Bead — Draw a card.
-• Communication Bead — Create two 1/1 white Soldier creature tokens.
-• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Kindred Discovery
- As this enchantment enters, choose a creature type.
-Whenever a creature you control of the chosen type enters or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- MSC~
- 1
-
-
- Kindred Discovery
- As this enchantment enters, choose a creature type.
-Whenever a creature you control of the chosen type enters or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- MSC~
- 1
-
-
- Kindred Dominance
- Choose a creature type. Destroy all creatures that aren't of the chosen type.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- MSC~
- 3
-
-
- Kindred Dominance
- Choose a creature type. Destroy all creatures that aren't of the chosen type.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- MSC~
- 3
-
-
- King Solomon's Frogs
- Flash
-When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
-{3}, {T}, Exile King Solomon's Frogs: You become the monarch.
-
- W
- Legendary Artifact
- Artifact
- 4
- 3W
-
- MSC~
- 1
-
-
- King Solomon's Frogs
- Flash
-When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
-{3}, {T}, Exile King Solomon's Frogs: You become the monarch.
-
- W
- Legendary Artifact
- Artifact
- 4
- 3W
-
- MSC~
- 1
-
-
- Kingpin, Wilson Fisk
- Menace
-Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
-
- B
- Legendary Creature — Human Villain
- Creature
- 4
- 3B
- 3/6
-
- MSC~
- 2
-
-
- Klaw, Master of Sound
- Deathtouch
-Whenever you play a card from exile, Klaw gains indestructible until end of turn.
-Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
-
- B
- Legendary Creature — Elemental Rogue Villain
- Creature
- 3
- 2B
- 3/3
-
- MSC~
- 2
-
-
- Klaw, Master of Sound
- Deathtouch
-Whenever you play a card from exile, Klaw gains indestructible until end of turn.
-Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
-
- B
- Legendary Creature — Elemental Rogue Villain
- Creature
- 3
- 2B
- 3/3
-
- MSC~
- 2
-
-
- Lady Loki, Agent of Chaos
- Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 6
- 5R
- 5/5
-
- MSC~
- 2
-
-
- Lady Loki, Agent of Chaos
- Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 6
- 5R
- 5/5
-
- MSC~
- 2
-
-
- Lady Spider, Maybelle Reilly
- Reach
-Whenever you discard a card, put a +1/+1 counter on target Spider you control.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 2
- 1R
- 1/3
-
- MSC~
- 2
-
-
- Lethal Scheme
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- MSC~
- 3
-
-
- Lethal Scheme
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- MSC~
- 3
-
-
- Lightning Bolt
- Lightning Bolt deals 3 damage to any target.
-
- R
- Instant
- Instant
- 1
- R
-
- MSC~
- 3
-
-
- Lightning Greaves
- Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
-Equip {0}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Living Laser
- Haste
-Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
-
- R
- Legendary Creature — Elemental Villain
- Creature
- 5
- 4R
- 4/4
-
- MSC~
- 2
-
-
- Living Laser
- Haste
-Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
-
- R
- Legendary Creature — Elemental Villain
- Creature
- 5
- 4R
- 4/4
-
- MSC~
- 2
-
-
- Living Lies of Loki
- This creature gets +1/+0 for each other Illusion you control.
-When this creature dies, draw a card.
-
- U
- Creature — Illusion Villain
- Creature
- 2
- 1U
- 1/3
-
- MSC~
- 2
-
-
- Living Lightning, Charged Up
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Haste (This creature can attack and {T} as soon as he comes under your control.)
-At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
-
- R
- Legendary Creature — Elemental Hero
- Creature
- 5
- 4R
- 3/3
-
- MSC~
- 2
-
-
- Lockjaw, Slobbering Teleporter
- Vigilance
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
-
- U
- Legendary Creature — Inhuman Dog Hero
- Creature
- 2
- 1U
- 1/1
-
- MSC~
- 2
-
-
- Lockjaw, Slobbering Teleporter
- Vigilance
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
-
- U
- Legendary Creature — Inhuman Dog Hero
- Creature
- 2
- 1U
- 1/1
-
- MSC~
- 2
-
-
- Loki's Scepter
- When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
-{T}: Add one mana of any color.
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- MSC~
- 1
-
-
- Loki's Scepter
- When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
-{T}: Add one mana of any color.
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- MSC~
- 1
-
-
- Loki, God of Lies
- Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 3
- 1RR
- 3/3
-
- MSC~
- 2
-
-
- Loki, Lord of Misrule
- {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 4
- 3U
- 3/4
-
- MSC~
- 2
-
-
- Loki, the Deceiver
- Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
-Whenever one or more Villains you control deal combat damage to a player, draw a card.
-
- BRU
- Legendary Creature — God Sorcerer Villain
- Creature
- 4
- 1UBR
- 4/4
-
- MSC~
- 2
-
-
- Loki, the Deceiver
- Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
-Whenever one or more Villains you control deal combat damage to a player, draw a card.
-
- BRU
- Legendary Creature — God Sorcerer Villain
- Creature
- 4
- 1UBR
- 4/4
-
- MSC~
- 2
-
-
- Love on the Battlefield
- Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
-
- RU
- Enchantment
- Enchantment
- 3
- 1UR
-
- MSC~
- 1
-
-
- Love on the Battlefield
- Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
-
- RU
- Enchantment
- Enchantment
- 3
- 1UR
-
- MSC~
- 1
-
-
- Loyal Guardian
- Trample
-Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
-
- G
- Creature — Rhino
- Creature
- 5
- 4G
- 4/4
-
- MSC~
- 2
-
-
- Loyal Retainers
- Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
-
- W
- Creature — Human Advisor
- Creature
- 3
- 2W
- 1/1
-
- MSC~
- 2
-
-
- Loyal Retainers
- Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
-
- W
- Creature — Human Advisor
- Creature
- 3
- 2W
- 1/1
-
- MSC~
- 2
-
-
- Lucky the Pizza Dog
- Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
-
- G
- Legendary Creature — Dog
- Creature
- 2
- 1G
- 2/2
-
- MSC~
- 2
-
-
- Luke Cage, Hero for Hire
- Trample
-At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Legendary Creature — Human Mercenary Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC~
- 2
-
-
- Lurking Lizards
- Trample
-Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
-
- G
- Creature — Lizard Villain
- Creature
- 2
- 1G
- 1/3
-
- MSC~
- 2
-
-
- Luxury Suite
- This land enters tapped unless you have two or more opponents.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Luxury Suite
- This land enters tapped unless you have two or more opponents.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- M'Baku, Jabari Chieftain
- At the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
-Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
-
- G
- Legendary Creature — Human Noble Warrior
- Creature
- 3
- 1GG
- 4/3
-
- MSC~
- 2
-
-
- M'Baku, Jabari Chieftain
- At the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
-Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
-
- G
- Legendary Creature — Human Noble Warrior
- Creature
- 3
- 1GG
- 4/3
-
- MSC~
- 2
-
-
- M.O.D.O.K., Evil Intellect
- Flying
-Whenever you draw your second card each turn, target opponent sacrifices a nontoken creature of their choice.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 3/5
-
- MSC~
- 2
-
-
- MACH-1, Swooping Scoundrel
- Flying
-When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 2
- 1B
- 1/3
-
- MSC~
- 2
-
-
- MJ, Rising Star
- Vigilance (Attacking doesn't cause this creature to tap.)
-Whenever you gain life, put a +1/+1 counter on MJ.
-
- W
- Legendary Creature — Human Performer
- Creature
- 3
- 2W
- 2/3
-
- MSC~
- 2
-
-
- Machine Man, Model X-51
- Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/3
-
- MSC~
- 2
-
-
- Madame Hydra, Reanimated
- Menace (This creature can't be blocked except by two or more creatures.)
-Madame Hydra gets +1/+1 for each creature card in your graveyard.
-Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Legendary Creature — Human Horror Villain
- Creature
- 4
- 3B
- 2/2
-
- MSC~
- 2
-
-
- Make Your Move
- Destroy target artifact, enchantment, or creature with power 4 or greater.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC~
- 3
-
-
- Mandroid Squadron
- When this creature enters, you gain 2 life.
-
- W
- Artifact Creature — Human Soldier
- Creature
- 2
- 1W
- 0/4
-
- MSC~
- 2
-
-
- Martial Coup
- Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
-
- W
- Sorcery
- Sorcery
- 2
- XWW
-
- MSC~
- 3
-
-
- Martial Coup
- Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
-
- W
- Sorcery
- Sorcery
- 2
- XWW
-
- MSC~
- 3
-
-
- Marvel Boy, Noh-Varr
- Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.
-
- RW
- Legendary Creature — Kree Soldier Hero
- Creature
- 2
- 1R/W
- 1/1
-
- MSC~
- 2
-
-
- Marvelous Melee
- Marvelous Melee deals 6 damage to target creature.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- R
- Instant
- Instant
- 5
- 4R
-
- MSC~
- 3
-
-
- Masked Meower
- Haste
-Discard a card, Sacrifice this creature: Draw a card.
-
- R
- Creature — Spider Cat Hero
- Creature
- 1
- R
- 1/1
-
- MSC~
- 2
-
-
- Matt Murdock, Justice Seeker
- At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
-Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-
- W
- Legendary Creature — Human Advisor Hero
- Creature
- 2
- 1W
- 2/2
-
- MSC~
- 2
-
-
- Medusa, Inhuman Queen
- Vigilance, reach
-Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
-
- G
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 2G
- 2/2
-
- MSC~
- 2
-
-
- Medusa, Inhuman Queen
- Vigilance, reach
-Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
-
- G
- Legendary Creature — Inhuman Noble Hero
- Creature
- 3
- 2G
- 2/2
-
- MSC~
- 2
-
-
- Metallic Mimic
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- MSC~
- 2
-
-
- Metallic Mimic
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- MSC~
- 2
-
-
- Metalwork Colossus
- This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
-Sacrifice two artifacts: Return this card from your graveyard to your hand.
-
- Artifact Creature — Construct
- Creature
- 11
- 11
- 10/10
-
- MSC~
- 2
-
-
- Metalwork Colossus
- This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
-Sacrifice two artifacts: Return this card from your graveyard to your hand.
-
- Artifact Creature — Construct
- Creature
- 11
- 11
- 10/10
-
- MSC~
- 2
-
-
- Meteor Golem
- When this creature enters, destroy target nonland permanent an opponent controls.
-
- Artifact Creature — Golem
- Creature
- 7
- 7
- 3/3
-
- MSC~
- 2
-
-
- Methods of the Mighty
- Choose one or more —
-• Destroy target artifact.
-• Destroy target tapped creature.
-• Put a +1/+1 counter on each creature you control.
-
- W
- Instant
- Instant
- 4
- 3W
-
- MSC~
- 3
-
-
- Methods of the Mighty
- Choose one or more —
-• Destroy target artifact.
-• Destroy target tapped creature.
-• Put a +1/+1 counter on each creature you control.
-
- W
- Instant
- Instant
- 4
- 3W
-
- MSC~
- 3
-
-
- Midnight Angel Armor
- When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
-Equipped creature gets +3/+3 and has flying and vigilance.
-Equip {3}
-
- W
- Artifact — Equipment
- Artifact
- 5
- 3WW
-
- MSC~
- 1
-
-
- Midnight Angel Armor
- When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
-Equipped creature gets +3/+3 and has flying and vigilance.
-Equip {3}
-
- W
- Artifact — Equipment
- Artifact
- 5
- 3WW
-
- MSC~
- 1
-
-
- Mind's Dilation
- Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
-
- U
- Enchantment
- Enchantment
- 7
- 5UU
-
- MSC~
- 1
-
-
- Mind's Dilation
- Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
-
- U
- Enchantment
- Enchantment
- 7
- 5UU
-
- MSC~
- 1
-
-
- Mind's Eye
- Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC~
- 1
-
-
- Mind's Eye
- Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
-
- Artifact
- Artifact
- 5
- 5
-
- MSC~
- 1
-
-
- Minion Missile
- As an additional cost to cast this spell, sacrifice a creature or discard a card.
-Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- MSC~
- 3
-
-
- Minotaur, Roxxon CEO
- Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Minotaur Villain
- Creature
- 6
- 4BB
- 4/4
-
- MSC~
- 2
-
-
- Mirage Mirror
- {2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Mirage Mirror
- {2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Mist-Cloaked Herald
- This creature can't be blocked.
-
- U
- Creature — Merfolk Warrior
- Creature
- 1
- U
- 1/1
-
- MSC~
- 2
-
-
- Mister Fantastic
- Vigilance, reach
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
-{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/4
-
- MSC~
- 2
-
-
- Mister Fantastic
- Vigilance, reach
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
-{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/4
-
- MSC~
- 2
-
-
- Mister Immortal
- {2}{G}: Return this card from your graveyard or from exile to the battlefield tapped.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1G
- 2/1
-
- MSC~
- 2
-
-
- Mjölnir's Might
- Mjölnir's Might deals 4 damage to target player.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSC~
- 3
-
-
- Mob Lookout
- When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- BU
- Creature — Human Rogue Villain
- Creature
- 2
- 1U/B
- 0/3
-
- MSC~
- 2
-
-
- Mockingbird, Bobbi Morse
- Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 3/3
-
- MSC~
- 2
-
-
- Mockingbird, Bobbi Morse
- Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 3/3
-
- MSC~
- 2
-
-
- Molecule Man
- Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
-
- Legendary Creature — Human Villain
- Creature
- 6
- 6
- 5/5
-
- MSC~
- 2
-
-
- Molecule Man
- Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
-
- Legendary Creature — Human Villain
- Creature
- 6
- 6
- 5/5
-
- MSC~
- 2
-
-
- Molly Hayes, Runaway
- Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2R
- 3/3
-
- MSC~
- 2
-
-
- Molten Lavamancer
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.
-
- R
- Creature — Elemental Warlock Villain
- Creature
- 3
- 2R
- 2/3
-
- MSC~
- 2
-
-
- Monologue Tax
- Whenever an opponent casts their second spell each turn, you create a Treasure token.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSC~
- 1
-
-
- Monologue Tax
- Whenever an opponent casts their second spell each turn, you create a Treasure token.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSC~
- 1
-
-
- Moon-Boy, Dino Rider
- Dinosaur spells you cast cost {1} less to cast.
-Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
-
- G
- Legendary Creature — Ape Human
- Creature
- 2
- 1G
- 2/2
-
- MSC~
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Ms. Marvel, Elastic Ally
- Reach
-When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
-Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
-
- GW
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2G/W
- 2/2
-
- MSC~
- 2
-
-
- Multiversal Recruitment
- Create a token that's a copy of target creature you control, except it isn't legendary.
-Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSC~
- 3
-
-
- Mysterio's Mirage
- At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- MSC~
- 1
-
-
- Mystic Monastery
- This land enters tapped.
-{T}: Add {U}, {R}, or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- N'Yami-Class Mother Ship
- Flying, vigilance, haste
-Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 6
- 6
- 5/7
-
- MSC~
- 1
-
-
- N'Yami-Class Mother Ship
- Flying, vigilance, haste
-Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
-Crew 3
-
- Artifact — Vehicle
- Artifact
- 6
- 6
- 5/7
-
- MSC~
- 1
-
-
- Nakia, Wakandan Operative
- Reach
-Whenever your commander enters, you become the monarch.
-{2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC~
- 2
-
-
- Nakia, Wakandan Operative
- Reach
-Whenever your commander enters, you become the monarch.
-{2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC~
- 2
-
-
- Namor, Atlantean King
- Flying
-Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
-Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
-
- UW
- Legendary Creature — Mutant Merfolk Noble
- Creature
- 3
- 1WU
- 2/2
-
- MSC~
- 2
-
-
- Namor, Atlantean King
- Flying
-Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
-Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
-
- UW
- Legendary Creature — Mutant Merfolk Noble
- Creature
- 3
- 1WU
- 2/2
-
- MSC~
- 2
-
-
- Namor, Scourge of the Seas
- Flying
-Each other Merfolk you control with a +1/+1 counter on it has flying.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 5
- 3UU
- 4/4
-
- MSC~
- 2
-
-
- Namora, the Sea Queen
- Flying
-Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- U
- Legendary Creature — Mutant Merfolk Hero
- Creature
- 3
- 2U
- 2/3
-
- MSC~
- 2
-
-
- Nature's Lore
- Search your library for a Forest card, put that card onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Negative Zone Portal
- {2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
-At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Negative Zone Portal
- {2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
-At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Nick Fury, Spymaster
- First strike
-Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 5
- 4W
- 4/4
-
- MSC~
- 2
-
-
- Nico Minoru, Runaway
- Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
-{2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
-
- R
- Legendary Creature — Human Warlock Hero
- Creature
- 4
- 3R
- 2/4
-
- MSC~
- 2
-
-
- Night's Whisper
- You draw two cards and lose 2 life.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- MSC~
- 3
-
-
- Nighthawk, Dark Defender
- Flying
-Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/1
-
- MSC~
- 2
-
-
- Nova Flame
- Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
-
- R
- Sorcery
- Sorcery
- 4
- X2RR
-
- MSC~
- 3
-
-
- Nova Flame
- Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
-
- R
- Sorcery
- Sorcery
- 4
- X2RR
-
- MSC~
- 3
-
-
- Okoye, Mighty and Adored
- When Okoye enters, you become the monarch.
-At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
-
- GW
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 2GW
- 3/3
-
- MSC~
- 2
-
-
- Okoye, Mighty and Adored
- When Okoye enters, you become the monarch.
-At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
-
- GW
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 2GW
- 3/3
-
- MSC~
- 2
-
-
- Origin of Black Widow
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Each opponent sacrifices a creature of their choice.
-II — Creatures you control gain deathtouch until end of turn.
-III — Each opponent loses 1 life for each creature card in their graveyard.
-
- B
- Enchantment — Saga
- Enchantment
- 3
- 2B
-
- MSC~
- 1
-
-
- Origin of Captain America
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
-II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
-III — Tap up to one target creature and put a stun counter on it.
-
- W
- Enchantment — Saga
- Enchantment
- 3
- 2W
-
- MSC~
- 1
-
-
- Origin of Iron Man
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
-II — Draw two cards.
-III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
-
- U
- Enchantment — Saga
- Enchantment
- 5
- 4U
-
- MSC~
- 1
-
-
- Origin of Thor
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may discard a card. If you do, draw two cards.
-II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
-III — Target creature you control deals damage equal to its power to each opponent.
-
- R
- Enchantment — Saga
- Enchantment
- 3
- 2R
-
- MSC~
- 1
-
-
- Origin of the Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 1/1 green and white Citizen creature token.
-II — Put two +1/+1 counters on target creature you control.
-III — Target creature you control gets +3/+3 and gains trample until end of turn.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 2G
-
- MSC~
- 1
-
-
- Overwhelming Stampede
- Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
-
- G
- Sorcery
- Sorcery
- 5
- 3GG
-
- MSC~
- 3
-
-
- Overwhelming Stampede
- Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
-
- G
- Sorcery
- Sorcery
- 5
- 3GG
-
- MSC~
- 3
-
-
- Pacifism
- Enchant creature
-Enchanted creature can't attack or block.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSC~
- 1
-
-
- Palace Jailer
- When this creature enters, you become the monarch.
-When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
-
- W
- Creature — Human Soldier
- Creature
- 4
- 2WW
- 2/2
-
- MSC~
- 2
-
-
- Panther Habit
- If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Panther Habit
- If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Panther Robot
- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
-Reach, trample
-
- Artifact Creature — Cat Robot
- Creature
- 10
- 10
- 8/8
-
- MSC~
- 2
-
-
- Panther Robot
- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
-Reach, trample
-
- Artifact Creature — Cat Robot
- Creature
- 10
- 10
- 8/8
-
- MSC~
- 2
-
-
- Patchwork Banner
- As this artifact enters, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Path of Ancestry
- This land enters tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Path of Discovery
- Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- MSC~
- 1
-
-
- Path of Discovery
- Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- MSC~
- 1
-
-
- Path to Exile
- Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC~
- 3
-
-
- Patriot, Young Avenger
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-As long as Patriot is equipped, other creatures you control get +1/+0.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 3
- 2R/W
- 3/2
-
- MSC~
- 2
-
-
- Peggy Carter, Secret Agent
- Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/1
-
- MSC~
- 2
-
-
- Pharaoh Rama-Tut
- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- U
- Legendary Creature — Human Noble Villain
- Creature
- 5
- 4U
- 4/4
-
- MSC~
- 2
-
-
- Photon, Lady of Light
- Flying
-Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 3/3
-
- MSC~
- 2
-
-
- Photon, Mighty Marvel
- Flying
-Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 2/4
-
- MSC~
- 2
-
-
- Photon, Mighty Marvel
- Flying
-Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 2/4
-
- MSC~
- 2
-
-
- Pick Up the Pace
- Whenever a creature you control that entered this turn attacks, exile the top card of your library.
-You may play cards exiled with this enchantment as long as you attacked this turn.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- MSC~
- 1
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Plaza of Heroes
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
-{T}: Add one mana of any color among legendary permanents you control.
-{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Plaza of Heroes
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
-{T}: Add one mana of any color among legendary permanents you control.
-{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Port Town
- As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Port Town
- As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Power Boost
- Creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- MSC~
- 1
-
-
- Power Pack
- Flying, vigilance, trample, haste
-Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
-
- GRUW
- Legendary Creature — Human Hero
- Creature
- 5
- 1RGWU
- 4/4
-
- MSC~
- 2
-
-
- Power Pack
- Flying, vigilance, trample, haste
-Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
-
- GRUW
- Legendary Creature — Human Hero
- Creature
- 5
- 1RGWU
- 4/4
-
- MSC~
- 2
-
-
- Prairie Stream
- ({T}: Add {W} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Plains Island
- Land
- 0
-
- MSC~
- 0
-
-
- Prairie Stream
- ({T}: Add {W} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Plains Island
- Land
- 0
-
- MSC~
- 0
-
-
- Professor Hulk
- Trample
-Whenever Professor Hulk deals combat damage to a player, draw that many cards.
-
- U
- Legendary Creature — Gamma Scientist Hero
- Creature
- 6
- 4UU
- 6/6
-
- MSC~
- 2
-
-
- Professor Hulk
- Trample
-Whenever Professor Hulk deals combat damage to a player, draw that many cards.
-
- U
- Legendary Creature — Gamma Scientist Hero
- Creature
- 6
- 4UU
- 6/6
-
- MSC~
- 2
-
-
- Progenitor's Icon
- As this artifact enters, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Progenitor's Icon
- As this artifact enters, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Promise of Loyalty
- Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC~
- 3
-
-
- Promise of Loyalty
- Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC~
- 3
-
-
- Propaganda
- Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- MSC~
- 1
-
-
- Prowler, Clawed Thief
- Menace (This creature can't be blocked except by two or more creatures.)
-Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- BU
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 1UB
- 2/3
-
- MSC~
- 2
-
-
- Pumpkin Bombardment
- As an additional cost to cast this spell, discard a card or pay {2}.
-Pumpkin Bombardment deals 3 damage to target creature.
-
- BR
- Sorcery
- Sorcery
- 1
- B/R
-
- MSC~
- 3
-
-
- Puppet Master, String Puller
- Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
-Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
-
- R
- Legendary Creature — Human Artificer Villain
- Creature
- 3
- 2R
- 2/4
-
- MSC~
- 2
-
-
- Puppet Master, String Puller
- Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
-Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
-
- R
- Legendary Creature — Human Artificer Villain
- Creature
- 3
- 2R
- 2/4
-
- MSC~
- 2
-
-
- Quantum Entanglement
- Flash
-When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- MSC~
- 1
-
-
- Quantum Misalignment
- Create a token that's a copy of target creature you control, except it isn't legendary.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC~
- 3
-
-
- Quantum Misalignment
- Create a token that's a copy of target creature you control, except it isn't legendary.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC~
- 3
-
-
- Quantum Reduction
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-You may cast this spell as though it had flash if it's cast using teamwork.
-Enchant creature
-Enchanted creature gets -5/-0 and loses all abilities.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- MSC~
- 1
-
-
- Queen Mother Ramonda
- When Queen Mother Ramonda enters, you become the monarch.
-As long as you're the monarch, creatures with power 2 or less can't attack you.
-
- W
- Legendary Creature — Human Noble
- Creature
- 5
- 3WW
- 3/5
-
- MSC~
- 2
-
-
- Queen Mother Ramonda
- When Queen Mother Ramonda enters, you become the monarch.
-As long as you're the monarch, creatures with power 2 or less can't attack you.
-
- W
- Legendary Creature — Human Noble
- Creature
- 5
- 3WW
- 3/5
-
- MSC~
- 2
-
-
- Quicksilver, Pietro Maximoff
- Haste (This creature can attack and {T} as soon as he comes under your control.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2R
- 3/2
-
- MSC~
- 2
-
-
- Quicksilver, Pietro Maximoff
- Haste (This creature can attack and {T} as soon as he comes under your control.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2R
- 3/2
-
- MSC~
- 2
-
-
- Quicksilver, Speedster
- Flash
-Double strike, haste
-As long as Quicksilver is tapped, you may cast spells as though they had flash.
-
- RU
- Legendary Creature — Mutant Hero
- Creature
- 5
- 3UR
- 3/4
-
- MSC~
- 2
-
-
- Quicksilver, Speedster
- Flash
-Double strike, haste
-As long as Quicksilver is tapped, you may cast spells as though they had flash.
-
- RU
- Legendary Creature — Mutant Hero
- Creature
- 5
- 3UR
- 3/4
-
- MSC~
- 2
-
-
- Quinjet Technician
- {T}: Add {R}.
-{T}: Add {R}{R}. Spend this mana only to activate power-up abilities.
-
- R
- Creature — Human Artificer
- Creature
- 2
- 1R
- 2/1
-
- MSC~
- 2
-
-
- Radiant Summit
- ({T}: Add {R} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Radiant Summit
- ({T}: Add {R} or {W}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Mountain Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Radioactive Man
- Deathtouch
-Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 5
- 4B
- 3/5
-
- MSC~
- 2
-
-
- Raise the Palisade
- Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC~
- 3
-
-
- Raise the Palisade
- Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 5
- 4U
-
- MSC~
- 3
-
-
- Razorverge Thicket
- This land enters tapped unless you control two or fewer other lands.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Razorverge Thicket
- This land enters tapped unless you control two or fewer other lands.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Reconnaissance Mission
- Whenever a creature you control deals combat damage to a player, you may draw a card.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- MSC~
- 1
-
-
- Recurring Insight
- Draw cards equal to the number of cards in target opponent's hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- MSC~
- 3
-
-
- Recurring Insight
- Draw cards equal to the number of cards in target opponent's hand.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- MSC~
- 3
-
-
- Red Ghost, Intangible Genius
- Ward {2}
-Red Ghost can't be blocked.
-Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
-
- RU
- Legendary Creature — Human Scientist Villain
- Creature
- 4
- 2UR
- 2/3
-
- MSC~
- 2
-
-
- Red Ghost, Intangible Genius
- Ward {2}
-Red Ghost can't be blocked.
-Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
-
- RU
- Legendary Creature — Human Scientist Villain
- Creature
- 4
- 2UR
- 2/3
-
- MSC~
- 2
-
-
- Reed Richards, Smartest Man
- Reach
-You have no maximum hand size.
-The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 6
- 5U
- 2/4
-
- MSC~
- 2
-
-
- Rejuvenating Springs
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Rejuvenating Springs
- This land enters tapped unless you have two or more opponents.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Relic of Legends
- {T}: Add one mana of any color.
-Tap an untapped legendary creature you control: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Repulsor Bots
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
-
- U
- Artifact Creature — Robot Hero
- Creature
- 6
- 4UU
- 4/4
-
- MSC~
- 2
-
-
- Repulsor Rays
- Repulsor Rays deals 3 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC~
- 3
-
-
- Rescue, Pepper Potts
- Flash
-Flying
-When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC~
- 2
-
-
- Rescue, Pepper Potts
- Flash
-Flying
-When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC~
- 2
-
-
- Return of the Mole Man
- Landfall — Whenever a land you control enters, you may mill two cards.
-{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- MSC~
- 1
-
-
- Rhino's Rampage
- Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
-
- GR
- Sorcery
- Sorcery
- 1
- R/G
-
- MSC~
- 3
-
-
- Rhino, Terrible Trampler
- Trample
-When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
-
- G
- Legendary Creature — Human Villain
- Creature
- 6
- 4GG
- 7/6
-
- MSC~
- 2
-
-
- Rip Apart
- Choose one —
-• Rip Apart deals 3 damage to target creature or planeswalker.
-• Destroy target artifact or enchantment.
-
- RW
- Sorcery
- Sorcery
- 2
- RW
-
- MSC~
- 3
-
-
- Robotics Mastery
- Flash
-Enchant creature
-When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
-Enchanted creature gets +2/+2.
-
- U
- Enchantment — Aura
- Enchantment
- 5
- 4U
-
- MSC~
- 1
-
-
- Rocket-Powered Goblin Glider
- When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
-Equipped creature gets +2/+0 and has flying and haste.
-Equip {2}
-Mayhem {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Romantic Rendezvous
- Discard a card, then draw two cards.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- MSC~
- 3
-
-
- Rootbound Crag
- This land enters tapped unless you control a Mountain or a Forest.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Rootbound Crag
- This land enters tapped unless you control a Mountain or a Forest.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Royal Talon Fighter Jet
- Flying
-This Vehicle enters with X +1/+1 counters on it.
-Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
-Crew 2
-
- W
- Artifact — Vehicle
- Artifact
- 2
- XWW
- 1/1
-
- MSC~
- 1
-
-
- Royal Talon Fighter Jet
- Flying
-This Vehicle enters with X +1/+1 counters on it.
-Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
-Crew 2
-
- W
- Artifact — Vehicle
- Artifact
- 2
- XWW
- 1/1
-
- MSC~
- 1
-
-
- Sadistic Slash
- Target creature gets -5/-5 until end of turn.
-Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSC~
- 3
-
-
- Sauron, Dino Devotee
- Flying
-Whenever Sauron enters or attacks, choose one —
-• Cure Cancer — You gain 3 life.
-• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
-
- G
- Legendary Creature — Dinosaur Vampire Villain
- Creature
- 5
- 3GG
- 4/4
-
- MSC~
- 2
-
-
- Savage Lands
- This land enters tapped.
-{T}: Add {B}, {R}, or {G}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Scarlet Witch, Chaotic Avenger
- Flying
-Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
-
- RU
- Legendary Creature — Mutant Warlock Hero
- Creature
- 4
- 2UR
- 3/3
-
- MSC~
- 2
-
-
- Scarlet Witch, Chaotic Avenger
- Flying
-Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
-
- RU
- Legendary Creature — Mutant Warlock Hero
- Creature
- 4
- 2UR
- 3/3
-
- MSC~
- 2
-
-
- Scarlet Witch, Wanda Maximoff
- Menace (This creature can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSC~
- 2
-
-
- Scattered Groves
- ({T}: Add {G} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Forest Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Scattered Groves
- ({T}: Add {G} or {W}.)
-This land enters tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Forest Plains
- Land
- 0
-
- MSC~
- 0
-
-
- Scavenger Grounds
- {T}: Add {C}.
-{2}, {T}, Sacrifice a Desert: Exile all graveyards.
-
- Land — Desert
- Land
- 0
-
- MSC~
- 0
-
-
- Scavenger Grounds
- {T}: Add {C}.
-{2}, {T}, Sacrifice a Desert: Exile all graveyards.
-
- Land — Desert
- Land
- 0
-
- MSC~
- 0
-
-
- Scorched Geyser
- ({T}: Add {U} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Scorched Geyser
- ({T}: Add {U} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Scourglass
- {T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- MSC~
- 1
-
-
- Scourglass
- {T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- MSC~
- 1
-
-
- Scout the City
- Choose one —
-• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
-• Bring Down — Destroy target creature with flying.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Secluded Courtyard
- As this land enters, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Secure Detention
- Enchant artifact or creature
-When this Aura enters, create a 1/1 white Soldier creature token.
-Enchanted permanent can't attack or block, and its activated abilities can't be activated.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- MSC~
- 1
-
-
- Seize the Day
- Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSC~
- 3
-
-
- Seize the Day
- Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSC~
- 3
-
-
- Selfless Police Captain
- This creature enters with a +1/+1 counter on it.
-When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
-
- W
- Creature — Human Detective
- Creature
- 2
- 1W
- 1/1
-
- MSC~
- 2
-
-
- Shang-Chi and the Ten Rings
- First strike
-Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
-When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
-
- UW
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 1WU
- 2/2
-
- MSC~
- 2
-
-
- Shang-Chi and the Ten Rings
- First strike
-Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
-When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
-
- UW
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 1WU
- 2/2
-
- MSC~
- 2
-
-
- Shang-Chi, Martial Mentor
- If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
-Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 5
- 3GG
- 4/4
-
- MSC~
- 2
-
-
- She-Hulk, Attorney-at-Law
- Vigilance
-Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- GW
- Legendary Creature — Gamma Advisor Hero
- Creature
- 3
- 2G/W
- 3/3
-
- MSC~
- 2
-
-
- She-Hulk, Jennifer Walters
- Trample (This creature can deal excess combat damage to the player she's attacking.)
-{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
-
- R
- Legendary Creature — Gamma Berserker Hero
- Creature
- 4
- 3R
- 4/4
-
- MSC~
- 2
-
-
- She-Hulk, Wallbreaker
- Trample
-Other Heroes you control have trample.
-Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
-
- R
- Legendary Creature — Gamma Hero
- Creature
- 6
- 5R
- 5/5
-
- MSC~
- 2
-
-
- She-Hulk, Wallbreaker
- Trample
-Other Heroes you control have trample.
-Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
-
- R
- Legendary Creature — Gamma Hero
- Creature
- 6
- 5R
- 5/5
-
- MSC~
- 2
-
-
- Shi'ar Soldier
- Flying
-{U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.
-
- U
- Creature — Shi'ar Soldier
- Creature
- 2
- 1U
- 1/3
-
- MSC~
- 2
-
-
- Shipwreck Patrol
- When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Merfolk Warrior
- Creature
- 4
- 3U
- 3/3
-
- MSC~
- 2
-
-
- Shock
- Shock deals 2 damage to any target.
-
- R
- Instant
- Instant
- 1
- R
-
- MSC~
- 3
-
-
- Shuri's Fabricator
- When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Shuri's Fabricator
- When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Shuri, Vibranium Technologist
- Vigilance
-When Shuri enters, choose one —
-• Create a 1/1 colorless Robot Hero artifact creature token with flying.
-• Draw a card.
-
- UW
- Legendary Creature — Human Artificer Hero
- Creature
- 3
- 2W/U
- 2/2
-
- MSC~
- 2
-
-
- Shuri, the Black Panther
- Lifelink
-Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/3
-
- MSC~
- 2
-
-
- Shuri, the Black Panther
- Lifelink
-Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/3
-
- MSC~
- 2
-
-
- Sif's Spearmaster
- {T}: This creature deals damage equal to its power to target opponent.
-
- R
- Creature — God Warrior Hero
- Creature
- 3
- 2R
- 1/4
-
- MSC~
- 2
-
-
- Silver Surfer, Cosmic Voyager
- Flash
-Flying
-When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
-
- U
- Legendary Creature — Alien Hero
- Creature
- 6
- 4UU
- 5/5
-
- MSC~
- 2
-
-
- Silver Surfer, Galactus's Herald
- Flying
-When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
-Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
-
- Legendary Creature — Alien Hero
- Creature
- 5
- 5
- 4/5
-
- MSC~
- 2
-
-
- Silver Surfer, Galactus's Herald
- Flying
-When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
-Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
-
- Legendary Creature — Alien Hero
- Creature
- 5
- 5
- 4/5
-
- MSC~
- 2
-
-
- Skullclamp
- Equipped creature gets +1/-1.
-Whenever equipped creature dies, draw two cards.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Skullclamp
- Equipped creature gets +1/-1.
-Whenever equipped creature dies, draw two cards.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Sky Cycle
- Flying
-When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.
-Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- R
- Artifact — Vehicle
- Artifact
- 5
- 4R
- 4/3
-
- MSC~
- 1
-
-
- Smashing Spree
- Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSC~
- 3
-
-
- Smashing Spree
- Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSC~
- 3
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- MSC~
- 0
-
-
- Sodden Verdure
- ({T}: Add {G} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Island
- Land
- 0
-
- MSC~
- 0
-
-
- Sodden Verdure
- ({T}: Add {G} or {U}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Forest Island
- Land
- 0
-
- MSC~
- 0
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- MSC~
- 1
-
-
- Soldier On
- Put two +1/+1 counters on target creature. Untap it.
-
- W
- Instant
- Instant
- 3
- 2W
-
- MSC~
- 3
-
-
- Solemn Simulacrum
- When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When this creature dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- MSC~
- 2
-
-
- Solemn Simulacrum
- When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When this creature dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- MSC~
- 2
-
-
- Songbird, Sonic Screamer
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC~
- 2
-
-
- Spaceshift
- Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC~
- 3
-
-
- Spark Double
- You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
-
- U
- Creature — Illusion
- Creature
- 4
- 3U
- 0/0
-
- MSC~
- 2
-
-
- Spark Double
- You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
-
- U
- Creature — Illusion
- Creature
- 4
- 3U
- 0/0
-
- MSC~
- 2
-
-
- Spectacular Tactics
- Choose one —
-• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
-• Destroy target creature with power 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Spectator Seating
- This land enters tapped unless you have two or more opponents.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Spectator Seating
- This land enters tapped unless you have two or more opponents.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Spider-Gwen, Free Spirit
- Reach
-Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2R
- 2/3
-
- MSC~
- 2
-
-
- Spider-Man, Hometown Hero
- Reach (This creature can block creatures with flying.)
-When Spider-Man enters, target creature with power 2 or less can't be blocked this turn.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 5
- 4R
- 5/4
-
- MSC~
- 2
-
-
- Spider-Man, New Champion
- Reach
-Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2R
- 3/3
-
- MSC~
- 2
-
-
- Spider-Man, Web-Slinger
- Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Spider-Man, Web-Spinner
- Double strike (This creature deals both first-strike and regular combat damage.)
-Haste (This creature can attack and {T} as soon as he comes under your control.)
-Whenever Spider-Man attacks, target creature can't block this turn.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 4
- 3R
- 2/3
-
- MSC~
- 2
-
-
- Spider-Mobile
- Trample
-Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
-Crew 2
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 3/3
-
- MSC~
- 1
-
-
- Spider-Rex, Daring Dino
- Reach, trample
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-
- G
- Legendary Creature — Spider Dinosaur Hero
- Creature
- 6
- 4GG
- 6/6
-
- MSC~
- 2
-
-
- Spider-UK
- Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
-At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 4
- 3W
- 3/4
-
- MSC~
- 2
-
-
- Stark's Ingenuity
- Enchant creature you control
-When this Aura enters, you may pay {X}. If you do, draw X cards.
-Whenever you draw a card, put a +1/+1 counter on enchanted creature.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- MSC~
- 1
-
-
- Starling, Aerial Ally
- Flying
-When Starling enters, another target creature you control gains flying until end of turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 3/4
-
- MSC~
- 2
-
-
- Stature, Young Avenger
- Reach (This creature can block creatures with flying.)
-Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
-
- GR
- Legendary Creature — Human Hero
- Creature
- 2
- 1R/G
- 2/2
-
- MSC~
- 2
-
-
- Stegron the Dinosaur Man
- Menace (This creature can't be blocked except by two or more creatures.)
-Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
-
- R
- Legendary Creature — Dinosaur Villain
- Creature
- 5
- 4R
- 5/4
-
- MSC~
- 2
-
-
- Stick, Fearless Mentor
- First strike
-Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
-
- R
- Legendary Creature — Human Monk Hero
- Creature
- 2
- 1R
- 2/1
-
- MSC~
- 2
-
-
- Stilt-Man, Towering Terror
- Reach
-Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
-
- R
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2R
- 4/2
-
- MSC~
- 2
-
-
- Stilt-Man, Towering Terror
- Reach
-Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
-
- R
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2R
- 4/2
-
- MSC~
- 2
-
-
- Storm, Queen of Wakanda
- Flying
-Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
-Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
-
- GW
- Legendary Creature — Mutant Noble Hero
- Creature
- 5
- 3GW
- 4/5
-
- MSC~
- 2
-
-
- Storm, Queen of Wakanda
- Flying
-Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
-Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
-
- GW
- Legendary Creature — Mutant Noble Hero
- Creature
- 5
- 3GW
- 4/5
-
- MSC~
- 2
-
-
- Storm, Shaker of Skies
- Flying
-When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
-
- G
- Legendary Creature — Mutant Hero
- Creature
- 6
- 4GG
- 4/3
-
- MSC~
- 2
-
-
- Strategic Intervention
- Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- MSC~
- 1
-
-
- Stunning Shot
- Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- MSC~
- 3
-
-
- Sudden Strike
- Destroy target attacking or blocking creature.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Sulfur Falls
- This land enters tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Sulfur Falls
- This land enters tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Sungrass Prairie
- {1}, {T}: Add {G}{W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Sungrass Prairie
- {1}, {T}: Add {G}{W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- MSC~
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-This land enters tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- MSC~
- 0
-
-
- Sunpetal Grove
- This land enters tapped unless you control a Forest or a Plains.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Sunpetal Grove
- This land enters tapped unless you control a Forest or a Plains.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Superior Foes of Spider-Man
- Trample
-Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
-
- R
- Creature — Human Rogue Villain
- Creature
- 3
- 2R
- 3/3
-
- MSC~
- 2
-
-
- Swarm, Being of Bees
- Flash
-Flying
-Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
-
- B
- Legendary Creature — Insect Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC~
- 2
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Sword of the Animist
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Sword of the Animist
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Swords to Plowshares
- Exile target creature. Its controller gains life equal to its power.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC~
- 3
-
-
- Swordsman's Steel
- When this Equipment enters, draw a card for each Equipment you control.
-Equipped creature gets +2/+2 for each Equipment you control.
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Syphon Mind
- Each other player discards a card. You draw a card for each card discarded this way.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- MSC~
- 3
-
-
- T'Chaka, Venerable King
- When T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand.
-{3}, Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/2
-
- MSC~
- 2
-
-
- T'Chaka, Venerable King
- When T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand.
-{3}, Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 2
- GW
- 2/2
-
- MSC~
- 2
-
-
- T'Challa, the Black Panther
- Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 3
- 1GW
- 2/2
-
- MSC~
- 2
-
-
- T'Challa, the Black Panther
- Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
-
- GW
- Legendary Creature — Human Noble Hero
- Creature
- 3
- 1GW
- 2/2
-
- MSC~
- 2
-
-
- TVA Bureaucrat
- Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
-
- U
- Creature — Human Advisor
- Creature
- 2
- 1U
- 1/3
-
- MSC~
- 2
-
-
- Talisman of Conviction
- {T}: Add {C}.
-{T}: Add {R} or {W}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Talisman of Creativity
- {T}: Add {C}.
-{T}: Add {U} or {R}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Talisman of Dominance
- {T}: Add {C}.
-{T}: Add {U} or {B}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Talisman of Indulgence
- {T}: Add {C}.
-{T}: Add {B} or {R}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Talisman of Progress
- {T}: Add {C}.
-{T}: Add {W} or {U}. This artifact deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Taunt from the Rampart
- Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
-
- RW
- Sorcery
- Sorcery
- 5
- 3RW
-
- MSC~
- 3
-
-
- Taunt from the Rampart
- Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
-
- RW
- Sorcery
- Sorcery
- 5
- 3RW
-
- MSC~
- 3
-
-
- Taxi Driver
- {1}, {T}: Target creature gains haste until end of turn.
-
- R
- Creature — Human Pilot
- Creature
- 2
- 1R
- 3/1
-
- MSC~
- 2
-
-
- Team Transmitter
- Whenever a Hero you control enters, you gain 1 life.
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Terminate
- Destroy target creature. It can't be regenerated.
-
- BR
- Instant
- Instant
- 2
- BR
-
- MSC~
- 3
-
-
- Terramorph
- Search your library for a basic land card, put it onto the battlefield, then shuffle.
-Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- MSC~
- 3
-
-
- Terramorphic Expanse
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Terramorphic Expanse
- {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Terrific Team-Up
- This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
-One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 4
- 3G
-
- MSC~
- 3
-
-
- Thanos, Death's Consort
- Lifelink
-Whenever another creature dies, put a +1/+1 counter on Thanos.
-
- B
- Legendary Creature — Eternal Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSC~
- 2
-
-
- The Clone Saga
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Surveil 3.
-II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
-III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
-
- U
- Enchantment — Saga
- Enchantment
- 4
- 3U
-
- MSC~
- 1
-
-
- The Fabulous Frog-Man
- Reach (This creature can block creatures with flying.)
-
- G
- Legendary Creature — Human Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC~
- 2
-
-
- The Falcon, Sam Wilson
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When The Falcon enters, put a +1/+1 counter on each other creature you control.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 3/3
-
- MSC~
- 2
-
-
- The Fantastic Four
- When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
-• Create a 0/4 colorless Wall creature token with defender.
-• The Fantastic Four deal 3 damage to each opponent.
-• Put two +1/+1 counters on target creature.
-• Draw a card.
-
- GRUW
- Legendary Creature — Human Hero
- Creature
- 4
- RGWU
- 4/4
-
- MSC~
- 2
-
-
- The Fantasticar
- Flying
-Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
-Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
-
- Legendary Artifact — Vehicle
- Artifact
- 3
- 3
- 4/4
-
- MSC~
- 1
-
-
- The Fantasticar
- Flying
-Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
-Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
-
- Legendary Artifact — Vehicle
- Artifact
- 3
- 3
- 4/4
-
- MSC~
- 1
-
-
- The Frightful Four
- Menace
-Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
-
- B
- Legendary Creature — Villain
- Creature
- 4
- 3B
- 4/4
-
- MSC~
- 2
-
-
- The Frightful Four
- Menace
-Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
-
- B
- Legendary Creature — Villain
- Creature
- 4
- 3B
- 4/4
-
- MSC~
- 2
-
-
- The Great Mound
- {T}: Add {C}.
-{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Draw a card.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- The Great Mound
- {T}: Add {C}.
-{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{6}, {T}: Draw a card.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- The Howling Commandos
- {5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 2
- 1W
- 3/1
-
- MSC~
- 2
-
-
- The Immortal Weapons
- When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
-Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Human Warrior Hero
- Creature
- 5
- 4R
- 4/4
-
- MSC~
- 2
-
-
- The Spear of Bashenga
- When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
-Equipped creature gets +2/+2 and has vigilance.
-Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
-Equip {2}
-
- W
- Legendary Artifact — Equipment
- Artifact
- 5
- 4W
-
- MSC~
- 1
-
-
- The Spear of Bashenga
- When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
-Equipped creature gets +2/+2 and has vigilance.
-Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
-Equip {2}
-
- W
- Legendary Artifact — Equipment
- Artifact
- 5
- 4W
-
- MSC~
- 1
-
-
- The Spot's Portal
- Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSC~
- 3
-
-
- The Squadron Sinister
- Flying, haste
-Other Villains you control get +2/+2 and have flying and haste.
-Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
-
- RU
- Legendary Creature — Human Villain
- Creature
- 7
- 5UR
- 5/5
-
- MSC~
- 2
-
-
- The Squadron Sinister
- Flying, haste
-Other Villains you control get +2/+2 and have flying and haste.
-Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
-
- RU
- Legendary Creature — Human Villain
- Creature
- 7
- 5UR
- 5/5
-
- MSC~
- 2
-
-
- The Thanos-Copter
- Flying, haste
-When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
-Whenever a Vehicle you control deals combat damage to a player, draw a card.
-Crew 2
-
- Legendary Artifact — Vehicle
- Artifact
- 6
- 6
- 5/5
-
- MSC~
- 1
-
-
- The Thing
- Trample
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
-Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 5/5
-
- MSC~
- 2
-
-
- The Thing
- Trample
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
-Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 5/5
-
- MSC~
- 2
-
-
- The Vision and Scarlet Witch
- Flying
-Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.
-
- R
- Legendary Artifact Creature — Mutant Hero
- Creature
- 4
- 2RR
- 3/3
-
- MSC~
- 2
-
-
- The Wasp, Janet Van Dyne
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 1/1
-
- MSC~
- 2
-
-
- The Wasp, Winsome Avenger
- Flash
-Flying
-When The Wasp enters, target Hero gains hexproof until end of turn.
-Whenever The Wasp attacks, tap target creature defending player controls.
-
- U
- Legendary Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC~
- 2
-
-
- The Wasp, Winsome Avenger
- Flash
-Flying
-When The Wasp enters, target Hero gains hexproof until end of turn.
-Whenever The Wasp attacks, tap target creature defending player controls.
-
- U
- Legendary Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSC~
- 2
-
-
- The Whizzer, Classic Speedster
- First strike, haste
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/3
-
- MSC~
- 2
-
-
- Thing Swing
- This spell costs {2} less to cast if it targets a Hero you control.
-Target creature you control deals damage equal to twice its power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 4
- 3G
-
- MSC~
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC~
- 3
-
-
- Thor, Asgard's Avenger
- Flying
-If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC~
- 2
-
-
- Thor, Asgard's Avenger
- Flying
-If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 4
- 2RR
- 4/4
-
- MSC~
- 2
-
-
- Thor, Guardian of Midgard
- Flying
-Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSC~
- 2
-
-
- Thought Vessel
- You have no maximum hand size.
-{T}: Add {C}.
-
- Artifact
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Thran Dynamo
- {T}: Add {C}{C}{C}.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Three Visits
- Search your library for a Forest card, put it onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSC~
- 3
-
-
- Thriving Bluff
- This land enters tapped. As it enters, choose a color other than red.
-{T}: Add {R} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Thriving Grove
- This land enters tapped. As it enters, choose a color other than green.
-{T}: Add {G} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Thriving Heath
- This land enters tapped. As it enters, choose a color other than white.
-{T}: Add {W} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Thriving Isle
- This land enters tapped. As it enters, choose a color other than blue.
-{T}: Add {U} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Thriving Moor
- This land enters tapped. As it enters, choose a color other than black.
-{T}: Add {B} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Throne of the High City
- {T}: Add {C}.
-{4}, {T}, Sacrifice this land: You become the monarch.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Throne of the High City
- {T}: Add {C}.
-{4}, {T}, Sacrifice this land: You become the monarch.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Thwip!
- Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC~
- 3
-
-
- Tiger Shark, Abyssal Hunter
- Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-{4}{U/B}: Tiger Shark can't be blocked this turn.
-
- BU
- Legendary Creature — Shark Human Villain
- Creature
- 4
- 2U/BU/B
- 2/3
-
- MSC~
- 2
-
-
- Time Warp
- Target player takes an extra turn after this one.
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- MSC~
- 3
-
-
- Timeline Inquiry
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Draw three cards. Then discard a card unless this spell was cast using teamwork.
-
- U
- Instant
- Instant
- 4
- 3U
-
- MSC~
- 3
-
-
- Tippy-Toe, Terrific Partner
- If you would create one or more tokens, instead create those tokens plus an additional Food token.
-At the beginning of your end step, if you gained life this turn, draw a card.
-
- G
- Legendary Creature — Squirrel Hero
- Creature
- 4
- 3G
- 2/4
-
- MSC~
- 2
-
-
- Titan of Littjara
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
-
- U
- Creature — Illusion
- Creature
- 6
- 4UU
- 6/6
-
- MSC~
- 2
-
-
- Titan of Littjara
- As this creature enters, choose a creature type.
-This creature is the chosen type in addition to its other types.
-Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
-
- U
- Creature — Illusion
- Creature
- 6
- 4UU
- 6/6
-
- MSC~
- 2
-
-
- Titania, Proud Pummeler
- First strike
-Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
-Other creatures you control have melee.
-
- R
- Legendary Creature — Human Villain
- Creature
- 4
- 3R
- 3/3
-
- MSC~
- 2
-
-
- Titania, Proud Pummeler
- First strike
-Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
-Other creatures you control have melee.
-
- R
- Legendary Creature — Human Villain
- Creature
- 4
- 3R
- 3/3
-
- MSC~
- 2
-
-
- Titanium Man
- Whenever Titanium Man attacks, choose one —
-• Titanium Man gains flying until end of turn.
-• Titanium Man deals 1 damage to any target.
-
- B
- Legendary Artifact Creature — Human Villain
- Creature
- 4
- 2BB
- 3/4
-
- MSC~
- 2
-
-
- Tombstone, Career Criminal
- When Tombstone enters, return target Villain card from your graveyard to your hand.
-Villain spells you cast cost {1} less to cast.
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC~
- 2
-
-
- Tombstone, Career Criminal
- When Tombstone enters, return target Villain card from your graveyard to your hand.
-Villain spells you cast cost {1} less to cast.
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSC~
- 2
-
-
- Tome of Legends
- This artifact enters with a page counter on it.
-Whenever your commander enters or attacks, put a page counter on this artifact.
-{1}, {T}, Remove a page counter from this artifact: Draw a card.
-
- Artifact — Book
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Tome of Legends
- This artifact enters with a page counter on it.
-Whenever your commander enters or attacks, put a page counter on this artifact.
-{1}, {T}, Remove a page counter from this artifact: Draw a card.
-
- Artifact — Book
- Artifact
- 2
- 2
-
- MSC~
- 1
-
-
- Toxic Deluge
- As an additional cost to cast this spell, pay X life.
-All creatures get -X/-X until end of turn.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSC~
- 3
-
-
- Toxic Deluge
- As an additional cost to cast this spell, pay X life.
-All creatures get -X/-X until end of turn.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSC~
- 3
-
-
- Trading Post
- {1}, {T}, Discard a card: You gain 4 life.
-{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
-{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
-{1}, {T}, Sacrifice an artifact: Draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Trading Post
- {1}, {T}, Discard a card: You gain 4 life.
-{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
-{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
-{1}, {T}, Sacrifice an artifact: Draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Tragic Arrogance
- For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC~
- 3
-
-
- Tragic Arrogance
- For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- MSC~
- 3
-
-
- Tri-Sentinel, Act of Vengeance
- Flying, menace, trample
-When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
-Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 7
- 7
- 7/7
-
- MSC~
- 2
-
-
- Tri-Sentinel, Act of Vengeance
- Flying, menace, trample
-When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
-Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 7
- 7
- 7/7
-
- MSC~
- 2
-
-
- Typhoid Mary, Fractured
- Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
-• Mary — Create a Treasure token.
-• Typhoid Mary — Draw a card.
-• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
-
- BR
- Legendary Creature — Mutant Villain
- Creature
- 3
- 1BR
- 3/3
-
- MSC~
- 2
-
-
- Typhoid Mary, Fractured
- Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
-• Mary — Create a Treasure token.
-• Typhoid Mary — Draw a card.
-• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
-
- BR
- Legendary Creature — Mutant Villain
- Creature
- 3
- 1BR
- 3/3
-
- MSC~
- 2
-
-
- Ultimate Alliance
- Ultimate Alliance deals damage equal to the number of creatures you control to target creature.
-
- W
- Instant
- Instant
- 1
- W
-
- MSC~
- 3
-
-
- Ultimate Nullification
- As an additional cost to cast this spell, sacrifice a legendary creature.
-Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC~
- 3
-
-
- Ultimate Nullification
- As an additional cost to cast this spell, sacrifice a legendary creature.
-Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSC~
- 3
-
-
- Ultimo, Civilization's End
- Menace (This creature can't be blocked except by two or more creatures.)
-When Ultimo enters, each opponent sacrifices a creature of their choice.
-{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice.
-
- B
- Legendary Artifact Creature — Robot Villain
- Creature
- 6
- 4BB
- 6/5
-
- MSC~
- 2
-
-
- Ultron the Annihilator
- Flying
-Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
-Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
-
- B
- Legendary Artifact Creature — Robot Villain
- Creature
- 5
- 3BB
- 3/4
-
- MSC~
- 2
-
-
- Ultron's Auxiliary
- Menace
-Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
-
- B
- Artifact Creature — Robot Villain
- Creature
- 2
- 1B
- 1/1
-
- MSC~
- 2
-
-
- Ultron, Machine Overlord
- Flying
-Other Robots and Constructs you control get +2/+2.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 5
- 5
- 4/4
-
- MSC~
- 2
-
-
- Ultron, Unlimited
- Flying
-Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.
-
- BU
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 1UB
- 2/2
-
- MSC~
- 2
-
-
- Ultron, Unlimited
- Flying
-Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.
-
- BU
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 1UB
- 2/2
-
- MSC~
- 2
-
-
- Unclaimed Territory
- As this land enters, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
-
- Land
- Land
- 0
-
- MSC~
- 0
-
-
- Undead Hand Ninja
- Deathtouch
-Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Zombie Ninja Villain
- Creature
- 2
- 1B
- 2/1
-
- MSC~
- 2
-
-
- Unlucky Witness
- When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
-
- R
- Creature — Human Citizen
- Creature
- 1
- R
- 1/1
-
- MSC~
- 2
-
-
- Unstable Experiment
- Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC~
- 3
-
-
- Unstable Molecule Suit
- Equipped creature gets +2/+2 and has indestructible.
-Equip commander {2}
-Equip {4}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Unstable Molecule Suit
- Equipped creature gets +2/+2 and has indestructible.
-Equip commander {2}
-Equip {4}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- Valentina Allegra de Fontaine
- Other Villains you control are Heroes in addition to their other types.
-{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Spy Villain
- Creature
- 3
- 2B
- 2/3
-
- MSC~
- 2
-
-
- Valeria Richards, Precocious
- Noncreature spells you cast cost {1} less to cast.
-Whenever you cast your first noncreature spell each turn, draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 3/3
-
- MSC~
- 2
-
-
- Valeria Richards, Precocious
- Noncreature spells you cast cost {1} less to cast.
-Whenever you cast your first noncreature spell each turn, draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 3/3
-
- MSC~
- 2
-
-
- Valkyrior Skyrider
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When this creature enters, you gain 4 life.
-
- W
- Creature — God Warrior Hero
- Creature
- 5
- 4W
- 3/4
-
- MSC~
- 2
-
-
- Valorous Stance
- Choose one —
-• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-• Destroy target creature with toughness 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSC~
- 3
-
-
- Vandalblast
- Destroy target artifact you don't control.
-Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- MSC~
- 3
-
-
- Vanquish the Horde
- This spell costs {1} less to cast for each creature on the battlefield.
-Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 8
- 6WW
-
- MSC~
- 3
-
-
- Vanquish the Horde
- This spell costs {1} less to cast for each creature on the battlefield.
-Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 8
- 6WW
-
- MSC~
- 3
-
-
- Vault Guardsman
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
-
- W
- Artifact Creature — Human Advisor
- Creature
- 6
- 5W
- 3/4
-
- MSC~
- 2
-
-
- Venom, Evil Unleashed
- Deathtouch
-{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
-
- B
- Legendary Creature — Symbiote Villain
- Creature
- 5
- 4B
- 4/5
-
- MSC~
- 2
-
-
- Venomized Cat
- Deathtouch
-When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Creature — Symbiote Cat Villain
- Creature
- 3
- 2B
- 2/3
-
- MSC~
- 2
-
-
- Vibranium Mining Mech
- Trample
-Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{2}: This Vehicle gets +1/+0 until end of turn.
-Crew 2
-
- Artifact — Vehicle
- Artifact
- 4
- 4
- 6/6
-
- MSC~
- 1
-
-
- Vibranium Mining Mech
- Trample
-Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
-{2}: This Vehicle gets +1/+0 until end of turn.
-Crew 2
-
- Artifact — Vehicle
- Artifact
- 4
- 4
- 6/6
-
- MSC~
- 1
-
-
- Vibranium Strike Gauntlets
- Flash
-When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Vibranium Strike Gauntlets
- Flash
-When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- MSC~
- 1
-
-
- Victor Mancha, Runaway
- When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.
-
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 5
- 4/4
-
- MSC~
- 2
-
-
- Victor Timely, Wily Tycoon
- When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
-
- U
- Legendary Creature — Human Artificer Villain
- Creature
- 5
- 4U
- 3/4
-
- MSC~
- 2
-
-
- Villainous Syndication
- Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSC~
- 1
-
-
- Viper, Cruel Conspirator
- {B}: Target creature that's attacking alone gets +1/+1 until end of turn.
-{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
-
- B
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- 1B
- 2/2
-
- MSC~
- 2
-
-
- Virtual Assistant
- Defender
-Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
-
- U
- Artifact Creature — Illusion Advisor
- Creature
- 2
- 1U
- 3/3
-
- MSC~
- 2
-
-
- Virtuous Variant
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When this creature enters, put a +1/+1 counter on target creature you control.
-
- W
- Creature — Spider Human Hero
- Creature
- 3
- 2W
- 1/2
-
- MSC~
- 2
-
-
- Vision, Spectral Synthezoid
- Flying
-Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
-
- U
- Legendary Artifact Creature — Robot Hero
- Creature
- 8
- 6UU
- 2/5
-
- MSC~
- 2
-
-
- Vision, Synthezoid Avenger
- Flying
-Whenever a player casts a spell, if it isn't that player's turn, choose one —
-• Put a +1/+1 counter on Vision.
-• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 3/3
-
- MSC~
- 2
-
-
- Vision, Synthezoid Avenger
- Flying
-Whenever a player casts a spell, if it isn't that player's turn, choose one —
-• Put a +1/+1 counter on Vision.
-• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 3/3
-
- MSC~
- 2
-
-
- Void Helix
- Void Helix deals 5 damage to any target and you gain 5 life.
-
- B
- Instant
- Instant
- 6
- 4BB
-
- MSC~
- 3
-
-
- Voltaic Whip
- Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- B
- Artifact — Equipment
- Artifact
- 3
- 2B
-
- MSC~
- 1
-
-
- Voracious Brood
- This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
-Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
-
- G
- Creature — Alien Insect
- Creature
- 3
- 2G
- 1/1
-
- MSC~
- 2
-
-
- Vulture, Feathered Fiend
- Flying
-Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
-
- U
- Legendary Creature — Human Artificer Villain
- Creature
- 4
- 2UU
- 2/4
-
- MSC~
- 2
-
-
- W'Kabi, Shield of the Nation
- Vigilance
-Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/3
-
- MSC~
- 2
-
-
- W'Kabi, Shield of the Nation
- Vigilance
-Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/3
-
- MSC~
- 2
-
-
- Wakanda Forever!
- Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSC~
- 3
-
-
- Wakanda Forever!
- Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSC~
- 3
-
-
- Wakandan Shield Guard
- When this creature enters, create a 1/1 white Soldier creature token.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/1
-
- MSC~
- 2
-
-
- Wakandan Tusker
- Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- GW
- Creature — Elephant
- Creature
- 2
- 1G/W
- 2/3
-
- MSC~
- 2
-
-
- Wall Off
- This spell costs {1} less to cast for each creature your opponents control.
-Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
-
- W
- Instant
- Instant
- 4
- 3W
-
- MSC~
- 3
-
-
- Wanda's Vision
- Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
-
- R
- Enchantment
- Enchantment
- 5
- 3RR
-
- MSC~
- 1
-
-
- War Machine, Avenging Arsenal
- Flying
-Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- R
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4R
- 3/5
-
- MSC~
- 2
-
-
- War Machine, Avenging Arsenal
- Flying
-Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
-
- R
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4R
- 3/5
-
- MSC~
- 2
-
-
- War Machine, James Rhodes
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever War Machine attacks, tap up to one target creature.
-
- UW
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 3W/U
- 3/2
-
- MSC~
- 2
-
-
- Warriors of Wakanda
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- G
- Creature — Human Warrior
- Creature
- 4
- 3G
- 4/4
-
- MSC~
- 2
-
-
- Wasp, Shrinking Savior
- Flying
-Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
-
- U
- Legendary Creature — Human Hero
- Creature
- 3
- 2U
- 1/3
-
- MSC~
- 2
-
-
- West Coast Expansion
- Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- MSC~
- 3
-
-
- West Coast Expansion
- Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- MSC~
- 3
-
-
- Whirlwind of Thought
- Whenever you cast a noncreature spell, draw a card.
-
- RUW
- Enchantment
- Enchantment
- 4
- 1URW
-
- MSC~
- 1
-
-
- Whirlwind of Thought
- Whenever you cast a noncreature spell, draw a card.
-
- RUW
- Enchantment
- Enchantment
- 4
- 1URW
-
- MSC~
- 1
-
-
- Whirlwind, Killer Cyclone
- Haste
-Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
-
- R
- Legendary Creature — Mutant Villain
- Creature
- 3
- 2R
- 2/3
-
- MSC~
- 2
-
-
- Whispersilk Cloak
- Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSC~
- 1
-
-
- White Tiger, Amulet Keeper
- {3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
-
- G
- Legendary Creature — Human Hero
- Creature
- 2
- 1G
- 3/1
-
- MSC~
- 2
-
-
- White Widow, Yelena Belova
- Deathtouch
-Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
-
- B
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- 1B
- 1/2
-
- MSC~
- 2
-
-
- Whoosh!
- Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
-Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
-
- U
- Instant
- Instant
- 2
- 1U
-
- MSC~
- 3
-
-
- Wiccan, Young Avenger
- Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 4
- 3R
- 3/3
-
- MSC~
- 2
-
-
- Wild Pack Squad
- At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
-
- W
- Creature — Human Mercenary
- Creature
- 3
- 2W
- 2/3
-
- MSC~
- 2
-
-
- Willie Lumpkin, Postman
- Willie Lumpkin can't be blocked.
-Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
-
- UW
- Legendary Creature — Human Citizen
- Creature
- 2
- WU
- 1/3
-
- MSC~
- 2
-
-
- Willie Lumpkin, Postman
- Willie Lumpkin can't be blocked.
-Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
-
- UW
- Legendary Creature — Human Citizen
- Creature
- 2
- WU
- 1/3
-
- MSC~
- 2
-
-
- Winter Soldier, Bucky Barnes
- Winter Soldier enters tapped.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 1
- W
- 2/2
-
- MSC~
- 2
-
-
- Winter Soldier, Reborn Avenger
- Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 4W
- 3/5
-
- MSC~
- 2
-
-
- Winter Soldier, Reborn Avenger
- Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 5
- 4W
- 3/5
-
- MSC~
- 2
-
-
- Wisecrack
- Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSC~
- 3
-
-
- Withering Torment
- Destroy target creature or enchantment. You lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSC~
- 3
-
-
- Wolfsbane, Highland Hero
- Trample (This creature can deal excess combat damage to the player she's attacking.)
-{2}{G}: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
-
- G
- Legendary Creature — Mutant Werewolf Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC~
- 2
-
-
- Wolverine, Claws Out
- You may have Wolverine assign his combat damage as though he weren't blocked.
-Whenever a Mutant you control attacks, double its power until end of turn.
-
- G
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 3G
- 2/5
-
- MSC~
- 2
-
-
- Wondrous Revival
- Return up to three target Hero creature cards from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- MSC~
- 3
-
-
- X-23, Deadly Weapon
- Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
-
- G
- Legendary Creature — Mutant Berserker Hero
- Creature
- 3
- 2G
- 3/3
-
- MSC~
- 2
-
-
- Zarda, the Power Princess
- Flying
-Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 3W
- 2/4
-
- MSC~
- 2
-
-
- Zuri, Warrior of Wakanda
- Trample
-Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC~
- 2
-
-
- Zuri, Warrior of Wakanda
- Trample
-Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSC~
- 2
-
-
- A.I.M. Labs
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- A.I.M. Scientists
- When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- U
- Creature — Human Scientist Villain
- Creature
- 4
- 3U
- 3/3
-
- MSH~
- 2
-
-
- A.I.M. Synthoids
- When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- Artifact Creature — Robot Villain
- Creature
- 2
- 2
- 1/3
-
- MSH~
- 2
-
-
- Abomination, Terrifying Titan
- Trample
-Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Villain
- Creature
- 4
- 3R/G
- 4/4
-
- MSH~
- 2
-
-
- Abomination, Terrifying Titan
- Trample
-Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Villain
- Creature
- 4
- 3R/G
- 4/4
-
- MSH~
- 2
-
-
- Absorbing Man
- Vigilance
-At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
-
- GU
- Legendary Creature — Human Villain
- Creature
- 3
- 1GU
- 4/4
-
- MSH~
- 2
-
-
- Absorbing Man
- Vigilance
-At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
-
- GU
- Legendary Creature — Human Villain
- Creature
- 3
- 1GU
- 4/4
-
- MSH~
- 2
-
-
- Aerial Doombot
- Flying
-Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- U
- Artifact Creature — Robot Villain
- Creature
- 1
- U
- 1/1
-
- MSH~
- 2
-
-
- Agent 13, Sharon Carter
- Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 2W
- 3/2
-
- MSH~
- 2
-
-
- Agent Maria Hill
- Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Agent Phil Coulson
- Vigilance
-{T}: Put a +1/+1 counter on each other Hero you control.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Agent Phil Coulson
- Vigilance
-{T}: Put a +1/+1 counter on each other Hero you control.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Agent of Atlas
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- W
- Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Agents of HYDRA
- When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Spy Villain
- Creature
- 2
- 1B
- 1/1
-
- MSH~
- 2
-
-
- Agents of S.H.I.E.L.D.
- Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
-
- W
- Creature — Human Spy Hero
- Creature
- 3
- 2W
- 2/4
-
- MSH~
- 2
-
-
- Alien Invasion
- At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
-
- GR
- Enchantment
- Enchantment
- 4
- 1RRG
-
- MSH~
- 1
-
-
- Alien Invasion
- At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
-
- GR
- Enchantment
- Enchantment
- 4
- 1RRG
-
- MSH~
- 1
-
-
- Ant-Man's Army
- When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- G
- Creature — Insect
- Creature
- 3
- 2G
- 3/2
-
- MSH~
- 2
-
-
- Ant-Man, Colony Commander
- Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
-Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH~
- 2
-
-
- Arc Reactor
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-This artifact enters tapped.
-{T}: Add {C}{C}{C}.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH~
- 1
-
-
- Arc Reactor
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-This artifact enters tapped.
-{T}: Add {C}{C}{C}.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH~
- 1
-
-
- Ares, God of War
- Ares attacks each combat if able.
-Whenever an attacking creature you control dies, return that card to its owner's hand.
-
- BR
- Legendary Creature — God Warrior Villain
- Creature
- 3
- 1BR
- 4/3
-
- MSH~
- 2
-
-
- Ares, God of War
- Ares attacks each combat if able.
-Whenever an attacking creature you control dies, return that card to its owner's hand.
-
- BR
- Legendary Creature — God Warrior Villain
- Creature
- 3
- 1BR
- 4/3
-
- MSH~
- 2
-
-
- Armor Wars
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
-II — Artifact spells you cast this turn cost {1} less to cast.
-III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- MSH~
- 1
-
-
- Armor Wars
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
-II — Artifact spells you cast this turn cost {1} less to cast.
-III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- MSH~
- 1
-
-
- Arnim Zola, Bio-Fanatic
- {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Artifact Creature — Scientist Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH~
- 2
-
-
- Arnim Zola, Bio-Fanatic
- {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Artifact Creature — Scientist Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH~
- 2
-
-
- Asgardian Citadel
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Atlantean Cavalry
- Vigilance
-Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
-
- U
- Creature — Merfolk Soldier
- Creature
- 3
- 2U
- 3/2
-
- MSH~
- 2
-
-
- Atlantis Attacks
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target player creates a 6/5 blue Leviathan creature token with hexproof.
-• Return one or two target nonland permanents to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH~
- 3
-
-
- Attuma, Atlantean Warlord
- Other Merfolk you control get +1/+1.
-Whenever one or more Merfolk you control attack a player, draw a card.
-
- U
- Legendary Creature — Merfolk Warrior Villain
- Creature
- 4
- 2UU
- 3/4
-
- MSH~
- 2
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH~
- 1
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH~
- 1
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH~
- 1
-
-
- Avengers Disassembled
- Choose one or both —
-• Avengers Disassembled deals 3 damage to each creature.
-• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- MSH~
- 3
-
-
- Avengers Disassembled
- Choose one or both —
-• Avengers Disassembled deals 3 damage to each creature.
-• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- MSH~
- 3
-
-
- Avengers Hangar
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Avengers: Under Siege
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create two 2/1 black Villain creature tokens with menace.
-II — This Saga deals 2 damage to each non-Villain creature and each opponent.
-III — Create a Treasure token for each Villain you control.
-
- BR
- Enchantment — Saga
- Enchantment
- 4
- 2BR
-
- MSH~
- 1
-
-
- Avengers: Under Siege
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create two 2/1 black Villain creature tokens with menace.
-II — This Saga deals 2 damage to each non-Villain creature and each opponent.
-III — Create a Treasure token for each Villain you control.
-
- BR
- Enchantment — Saga
- Enchantment
- 4
- 2BR
-
- MSH~
- 1
-
-
- Baron Helmut Zemo
- Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
-Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- BBB
- 3/3
-
- MSH~
- 2
-
-
- Baron Helmut Zemo
- Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
-Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- BBB
- 3/3
-
- MSH~
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Baxter Building
- {T}: Add {C}.
-{4}, {T}: Add four mana in any combination of colors.
-{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Baxter Building
- {T}: Add {C}.
-{4}, {T}: Add four mana in any combination of colors.
-{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Beast, Erudite Aerialist
- As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
-Whenever Beast deals combat damage to a player, draw a card.
-
- GU
- Legendary Creature — Mutant Scientist Hero
- Creature
- 4
- 3G/U
- 3/3
-
- MSH~
- 2
-
-
- Birnin Zana Plaza
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Black Panther, Vanguard
- Whenever another nontoken Hero you control enters, choose one —
-• Create a 1/1 white Soldier creature token.
-• Creatures you control get +1/+1 until end of turn.
-
- GW
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 2GW
- 4/4
-
- MSH~
- 2
-
-
- Black Widow, Double Agent
- Deathtouch
-Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- BW
- Legendary Creature — Human Hero Villain
- Creature
- 3
- 1WB
- 3/2
-
- MSH~
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH~
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH~
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH~
- 2
-
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH~
- 2
-
-
- Blazing Crescendo
- Target creature gets +3/+1 until end of turn.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- Blazing Crescendo
- Target creature gets +3/+1 until end of turn.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- Bold Biochemist
- Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- U
- Creature — Human Scientist
- Creature
- 2
- 1U
- 1/3
-
- MSH~
- 2
-
-
- Borough Backup
- Create two 3/2 white Hero creature tokens with vigilance.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSH~
- 3
-
-
- Brave Brawler
- Lifelink
-Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- W
- Creature — Human Warrior Hero
- Creature
- 2
- 1W
- 2/1
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Bullseye, Death Dealer
- When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
-{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
-
- BR
- Legendary Creature — Human Assassin Villain
- Creature
- 3
- 2B/R
- 2/3
-
- MSH~
- 2
-
-
- Bullseye, Death Dealer
- When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
-{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
-
- BR
- Legendary Creature — Human Assassin Villain
- Creature
- 3
- 2B/R
- 2/3
-
- MSH~
- 2
-
-
- Call Damage Control
- Choose up to two. Return those cards from your graveyard to your hand.
-• Target artifact card.
-• Target creature card.
-• Target enchantment card.
-• Target land card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- MSH~
- 3
-
-
- Captain America's Shield
- Indestructible
-Equipped creature gets +0/+8 and has vigilance.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSH~
- 1
-
-
- Captain America's Shield
- Indestructible
-Equipped creature gets +0/+8 and has vigilance.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSH~
- 1
-
-
- Captain America's Shield
- Indestructible
-Equipped creature gets +0/+8 and has vigilance.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSH~
- 1
-
-
- Captain America, Living Legend
- Vigilance
-Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
-
- UW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WU
- 3/4
-
- MSH~
- 2
-
-
- Captain America, Living Legend
- Vigilance
-Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
-
- UW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WU
- 3/4
-
- MSH~
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH~
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH~
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH~
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH~
- 2
-
-
- Captain America, Wings of Freedom
- Flying, first strike, ward {1}
-Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 2W
- 3/1
-
- MSH~
- 2
-
-
- Captain America, Wings of Freedom
- Flying, first strike, ward {1}
-Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 2W
- 3/1
-
- MSH~
- 2
-
-
- Captain Mar-Vell, Space-Born
- Flying, vigilance
-Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
-
- W
- Legendary Creature — Kree Soldier Hero
- Creature
- 5
- 4W
- 4/4
-
- MSH~
- 2
-
-
- Captain Mar-Vell, Space-Born
- Flying, vigilance
-Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
-
- W
- Legendary Creature — Kree Soldier Hero
- Creature
- 5
- 4W
- 4/4
-
- MSH~
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH~
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH~
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH~
- 2
-
-
- Castle Doom
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
-{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Castle Doom
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
-{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Claim the Kingdom
- Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
-
- G
- Enchantment — Plan
- Enchantment
- 2
- 1G
-
- MSH~
- 1
-
-
- Cloak and Dagger, Entwined
- Deathtouch, lifelink
-When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
-
- BW
- Legendary Creature — Human Hero
- Creature
- 3
- 1WB
- 2/2
-
- MSH~
- 2
-
-
- Cloak and Dagger, Entwined
- Deathtouch, lifelink
-When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
-
- BW
- Legendary Creature — Human Hero
- Creature
- 3
- 1WB
- 2/2
-
- MSH~
- 2
-
-
- Colleen Wing, Street Samurai
- Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Legendary Creature — Human Samurai Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Construct a Cosmic Cube
- Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
-When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
-
- B
- Enchantment — Plan
- Enchantment
- 3
- 2B
-
- MSH~
- 1
-
-
- Construct a Cosmic Cube
- Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
-When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
-
- B
- Enchantment — Plan
- Enchantment
- 3
- 2B
-
- MSH~
- 1
-
-
- Cosmic Cube
- Ward {2}
-Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH~
- 1
-
-
- Cosmic Cube
- Ward {2}
-Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH~
- 1
-
-
- Cosmic Cube
- Ward {2}
-Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH~
- 1
-
-
- Crimson Operative
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Artifact Creature — Human Villain
- Creature
- 4
- 3R
- 3/2
-
- MSH~
- 2
-
-
- Crossbones, Malicious Mercenary
- Deathtouch
-Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
-
- B
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 3B
- 3/3
-
- MSH~
- 2
-
-
- Crowd of True Believers
- {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
-
- W
- Creature — Human Citizen
- Creature
- 1
- W
- 1/2
-
- MSH~
- 2
-
-
- Cruel Alliance
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSH~
- 3
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Dark Deed
- Target creature gets -4/-4 until end of turn.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH~
- 3
-
-
- Dark Fortress
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Dark Fortress
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Death to Our Enemies
- Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
-
- R
- Enchantment — Plan
- Enchantment
- 3
- 2R
-
- MSH~
- 1
-
-
- Decoy Ploy
- Choose one or both —
-• Return target Villain card from your graveyard to your hand.
-• Return target Hero card from your graveyard to your hand.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH~
- 3
-
-
- Dependable Quinjet
- Flying
-{T}: Add one mana of any color.
-Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 3/3
-
- MSH~
- 1
-
-
- Depower
- This spell costs {2} less to cast if it targets an attacking creature.
-Target creature gets -4/-0 until end of turn.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH~
- 3
-
-
- Doc Samson, Super Psychiatrist
- If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
-{T}: Add X mana of any one color, where X is Doc Samson's power.
-
- G
- Legendary Creature — Gamma Doctor Hero
- Creature
- 5
- 4G
- 3/6
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doom Reigns Supreme
- Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
-When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSH~
- 1
-
-
- Doom Reigns Supreme
- Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
-When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSH~
- 1
-
-
- Earth's Mightiest Heroes
- Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
-Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSH~
- 3
-
-
- Earth's Mightiest Heroes
- Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
-Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSH~
- 3
-
-
- Earth's Mightiest Heroes
- Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
-Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSH~
- 3
-
-
- Echo, Perceptive Prodigy
- Vigilance
-{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH~
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH~
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH~
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH~
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH~
- 2
-
-
- Epic Fight
- Choose one or both —
-• Double target creature's power and toughness until end of turn.
-• Target creature you control fights target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSH~
- 3
-
-
- Epic Fight
- Choose one or both —
-• Double target creature's power and toughness until end of turn.
-• Target creature you control fights target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSH~
- 3
-
-
- Evil's Thrall
- Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- MSH~
- 3
-
-
- Falcon's Wing Harness
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- MSH~
- 1
-
-
- Falcon, Winged Wonder
- Flying
-Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH~
- 2
-
-
- Fin Fang Foom
- Flying
-Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
-
- R
- Legendary Creature — Alien Dragon Villain
- Creature
- 4
- 2RR
- 3/5
-
- MSH~
- 2
-
-
- Fin Fang Foom
- Flying
-Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
-
- R
- Legendary Creature — Alien Dragon Villain
- Creature
- 4
- 2RR
- 3/5
-
- MSH~
- 2
-
-
- Fisk Tower
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Frozen in Ice
- Enchant creature
-When this Aura enters, tap enchanted creature.
-Enchanted creature loses all abilities and can't become untapped.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- MSH~
- 1
-
-
- Futurist Forge
- When this artifact enters, draw a card.
-{3}{U}, Sacrifice this artifact: Draw two cards.
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- MSH~
- 1
-
-
- Gathering Place
- {T}: Add {C}.
-{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Gathering Place
- {T}: Add {C}.
-{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Ghost, Spectral Saboteur
- Flash
-Intangibility — Ghost can't be blocked.
-
- BU
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2U/B
- 2/2
-
- MSH~
- 2
-
-
- Giant Growth
- Target creature gets +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- MSH~
- 3
-
-
- Giant-Sized Flying Ant
- Flash
-Flying
-When this creature enters, choose one —
-• Tap target nonland permanent.
-• Untap target nonland permanent.
-
- U
- Creature — Insect
- Creature
- 4
- 3U
- 3/2
-
- MSH~
- 2
-
-
- Gleaming Bastion
- {T}: Add {C}.
-{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Gleaming Bastion
- {T}: Add {C}.
-{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Go Nuts!
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Put a +1/+1 counter on target creature.
-• Target creature you control fights target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- MSH~
- 3
-
-
- Grim Reaper, Lethal Legionnaire
- Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 4
- 3B
- 3/4
-
- MSH~
- 2
-
-
- Guerrilla Gorilla
- Reach
-Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
-
- G
- Creature — Ape Soldier Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH~
- 2
-
-
- H.E.R.B.I.E. Scout Unit
- Flying
-When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
-
- Artifact Creature — Robot Scout
- Creature
- 4
- 4
- 2/1
-
- MSH~
- 2
-
-
- HULK SMASH!
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Destroy target noncreature artifact.
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- HULK SMASH!
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Destroy target noncreature artifact.
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- HYDRA Assault Robot
- Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
-
- R
- Artifact Creature — Robot Villain
- Creature
- 2
- 1R
- 1/3
-
- MSH~
- 2
-
-
- HYDRA Infiltration
- When this enchantment enters, target opponent discards two cards.
-Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
-
- HYDRA Troopers
- When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Creature — Human Soldier Villain
- Creature
- 3
- 2B
- 3/2
-
- MSH~
- 2
-
-
- Hawkeye's Bow
- Equipped creature gets +1/+0 and has reach.
-Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- MSH~
- 1
-
-
- Hawkeye, Master Marksman
- First strike, reach
-Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
-• Net — Target creature can't block this turn.
-• Explosive — Hawkeye deals 2 damage to target player.
-• Boomerang — Discard a card, then draw a card.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
-
- Hawkeye, Master Marksman
- First strike, reach
-Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
-• Net — Target creature can't block this turn.
-• Explosive — Hawkeye deals 2 damage to target player.
-• Boomerang — Discard a card, then draw a card.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
-
- Hawkeye, Young Avenger
- Reach
-If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3R
- 2/4
-
- MSH~
- 2
-
-
- Helicarrier Strike
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
-
- W
- Instant
- Instant
- 1
- W
-
- MSH~
- 3
-
-
- Hell's Kitchen
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Hellcat, Undying Vigilante
- Haste
-When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
-
- G
- Legendary Creature — Human Hero
- Creature
- 2
- GG
- 2/2
-
- MSH~
- 2
-
-
- Hercules, Prince of Power
- Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- G
- Legendary Creature — Demigod Warrior Hero
- Creature
- 3
- 2G
- 3/3
-
- MSH~
- 2
-
-
- Hero in Training
- When this creature enters, draw a card. If you control another Hero, you gain 2 life.
-
- W
- Creature — Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSH~
- 2
-
-
- Heroic Feast
- When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSH~
- 1
-
-
- Heroic Feast
- When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSH~
- 1
-
-
- Hex Magic
- Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
-
- R
- Sorcery — Arcane
- Sorcery
- 3
- 2R
-
- MSH~
- 3
-
-
- Hidden Lair
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Hidden Lair
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Hire a Crew
- Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSH~
- 3
-
-
- Hour of Defeat
- Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSH~
- 3
-
-
- Hulk, Gamma Goliath
- Reach, trample
-Power-up abilities of other creatures you control cost {3} less to activate.
-Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Berserker Hero
- Creature
- 5
- 3RG
- 6/5
-
- MSH~
- 2
-
-
- Hulkling, Burgeoning Bruiser
- Vigilance
-Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
-
- G
- Legendary Creature — Kree Skrull Hero
- Creature
- 3
- 2G
- 2/3
-
- MSH~
- 2
-
-
- Human Torch, Johnny Storm
- Flying
-Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
-Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Hero
- Creature
- 3
- 2R
- 2/2
-
- MSH~
- 2
-
-
- Human Torch, Johnny Storm
- Flying
-Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
-Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Hero
- Creature
- 3
- 2R
- 2/2
-
- MSH~
- 2
-
-
- Hydraulic Helper
- Defender
-{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
-
- U
- Artifact Creature — Robot
- Creature
- 2
- 1U
- 2/3
-
- MSH~
- 2
-
-
- I Am Iron Man
- Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH~
- 3
-
-
- Invisible Woman, Sue Storm
- Lifelink
-Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 2/5
-
- MSH~
- 2
-
-
- Invisible Woman, Sue Storm
- Lifelink
-Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 2/5
-
- MSH~
- 2
-
-
- Iron Fist, Living Weapon
- Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn.
-
- R
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- Iron Lad, Diverging Destiny
- Flying, vigilance
-You may look at the top card of your library any time.
-{T}: Reveal the top card of your library. If it's an artifact card, draw a card.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 3
- 2U
- 2/2
-
- MSH~
- 2
-
-
- Iron Man Armor
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +2/+1 and has flying.
-{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSH~
- 1
-
-
- Iron Man Armor
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +2/+1 and has flying.
-{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- MSH~
- 1
-
-
- Iron Man, Master of Machines
- Flying, vigilance
-Iron Man gets +1/+0 for each other artifact you control.
-Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
-
- RU
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 2UR
- 1/4
-
- MSH~
- 2
-
-
- Ironheart, Clever Champion
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-Flying
-Noncreature spells you cast have improvise.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH~
- 2
-
-
- Ironheart, Clever Champion
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-Flying
-Noncreature spells you cast have improvise.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH~
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Jessica Jones, Private Eye
- {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- R
- Legendary Creature — Human Detective Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- Justice, Vance Astrovik
- Flying
-When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
-Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
-
- U
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2U
- 2/2
-
- MSH~
- 2
-
-
- K'un-Lun Warrior
- When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
-
- R
- Creature — Human Warrior Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
-
- Ka-Zar of the Savage Land
- You may look at the top card of your library any time.
-You may play lands from the top of your library.
-When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
-
- G
- Legendary Creature — Human Barbarian Hero
- Creature
- 5
- 4G
- 3/2
-
- MSH~
- 2
-
-
- Kang the Conqueror
- Flying
-Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Villain
- Creature
- 4
- 2UU
- 4/5
-
- MSH~
- 2
-
-
- Kang the Conqueror
- Flying
-Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Villain
- Creature
- 4
- 2UU
- 4/5
-
- MSH~
- 2
-
-
- Kang, Temporal Tyrant
- Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
-
- BU
- Legendary Creature — Human Villain
- Creature
- 4
- 2UB
- 3/4
-
- MSH~
- 2
-
-
- Kang, Temporal Tyrant
- Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
-
- BU
- Legendary Creature — Human Villain
- Creature
- 4
- 2UB
- 3/4
-
- MSH~
- 2
-
-
- Kid Loki
- Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
-Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
-
- U
- Legendary Creature — God Hero Villain
- Creature
- 1
- U
- 1/1
-
- MSH~
- 2
-
-
- Killmonger, Scourge of Wakanda
- When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
-As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
-
- BG
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 2BG
- 3/3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Kingpin's Enforcers
- Lifelink
-{2}{B}, Sacrifice an artifact or creature: Draw a card.
-
- B
- Creature — Human Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH~
- 2
-
-
- Klaw, Sonic Subjugator
- Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Knight of Wundagore
- Trample
-Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- G
- Creature — Cat Knight Villain
- Creature
- 2
- 1G
- 2/1
-
- MSH~
- 2
-
-
- Kree Commandos
- Flying, vigilance
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- W
- Creature — Kree Soldier Villain
- Creature
- 3
- 2W
- 2/1
-
- MSH~
- 2
-
-
- Kree Sentinel
- Reach
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- R
- Artifact Creature — Kree Robot Villain
- Creature
- 5
- 4R
- 5/5
-
- MSH~
- 2
-
-
- Leader, Super-Genius
- If a creature you control would connive, instead you draw a card, then that creature connives.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Gamma Scientist Villain
- Creature
- 4
- 2UU
- 1/3
-
- MSH~
- 2
-
-
- Leader, Super-Genius
- If a creature you control would connive, instead you draw a card, then that creature connives.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Gamma Scientist Villain
- Creature
- 4
- 2UU
- 1/3
-
- MSH~
- 2
-
-
- Lightning Strike
- Lightning Strike deals 3 damage to any target.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- Loki Laufeyson
- {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
-Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1R
- 2/1
-
- MSH~
- 2
-
-
- Loki, God of Mischief
- Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Loki, God of Mischief
- Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Los Diablos Missile Base
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Luke Cage, Power Man
- Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 2/5
-
- MSH~
- 2
-
-
- M.O.D.O.K.
- Flying, lifelink
-Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Designed Only for Killing — Creatures your opponents control get -1/-1.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 2/2
-
- MSH~
- 2
-
-
- M.O.D.O.K.
- Flying, lifelink
-Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Designed Only for Killing — Creatures your opponents control get -1/-1.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 2/2
-
- MSH~
- 2
-
-
- Machinesmith Automaton
- Trample
-Whenever another artifact you control enters, put a +1/+1 counter on this creature.
-
- R
- Artifact Creature — Robot Villain
- Creature
- 3
- 2R
- 2/2
-
- MSH~
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH~
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH~
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH~
- 2
-
-
- Madame Masque
- When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 5
- 4B
- 3/2
-
- MSH~
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH~
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH~
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH~
- 2
-
-
- Mister Hyde, Monster Within
- At the beginning of your upkeep, choose one —
-• Put a +1/+1 counter on Mister Hyde.
-• Remove a counter from a creature you control. If you do, draw a card.
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 2/2
-
- MSH~
- 2
-
-
- Misty Knight, Hero for Hire
- {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.
-
- R
- Legendary Creature — Human Detective Hero
- Creature
- 2
- 1R
- 3/1
-
- MSH~
- 2
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH~
- 1
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH~
- 1
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH~
- 1
-
-
- Mockingbird, Ace Agent
- Double strike
-Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 4
- 3W
- 2/2
-
- MSH~
- 2
-
-
- Mole Man, Moloid Master
- You may play lands from your graveyard.
-Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 1/1
-
- MSH~
- 2
-
-
- Mole Man, Moloid Master
- You may play lands from your graveyard.
-Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 1/1
-
- MSH~
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Moon Girl and Devil Dinosaur
- Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
-Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH~
- 2
-
-
- Moon Girl and Devil Dinosaur
- Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
-Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH~
- 2
-
-
- Moonstone, Harsh Mistress
- Flying
-Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
-
- B
- Legendary Creature — Human Doctor Villain
- Creature
- 4
- 3B
- 2/4
-
- MSH~
- 2
-
-
- Moonstone, Harsh Mistress
- Flying
-Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
-
- B
- Legendary Creature — Human Doctor Villain
- Creature
- 4
- 3B
- 2/4
-
- MSH~
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Ms. Marvel, Kamala Khan
- Vigilance, reach
-You have no maximum hand size.
-Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
-
- U
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH~
- 2
-
-
- Ms. Marvel, Kamala Khan
- Vigilance, reach
-You have no maximum hand size.
-Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
-
- U
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH~
- 2
-
-
- Multiversal Incursion
- For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH~
- 3
-
-
- Multiversal Incursion
- For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH~
- 3
-
-
- Murdock's Crusade
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Street Justice — Exile target creature with toughness 4 or greater.
-• Legal Justice — Exile target enchantment with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- MSH~
- 3
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH~
- 2
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH~
- 2
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH~
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Night Nurse, Healer of Heroes
- Flash
-Lifelink
-When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
-
- W
- Legendary Creature — Human Doctor Hero
- Creature
- 2
- 1W
- 2/1
-
- MSH~
- 2
-
-
- Ninja of the Hand
- Deathtouch
-Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Human Ninja Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Okoye, Dora Milaje Leader
- When Okoye enters, create two 1/1 white Soldier creature tokens.
-Attacking creature tokens you control have first strike.
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 3W
- 3/2
-
- MSH~
- 2
-
-
- Origin of the Avengers
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Scry 2.
-II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
-III — Put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Origin of the Avengers
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Scry 2.
-II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
-III — Put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Panther Pounce
- Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
-
- W
- Instant
- Instant
- 1
- W
-
- MSH~
- 3
-
-
- Patriot, Shield Wielder
- {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Patriot, Shield Wielder
- {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Pet Avengers
- Reach
-Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- G
- Creature — Dragon Cat Dog Bird Frog Hero
- Creature
- 4
- 3G
- 4/4
-
- MSH~
- 2
-
-
- Photon Blast Barrage
- When you cast this spell, copy it X times. You may choose new targets for the copies.
-Photon Blast Barrage deals 1 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- MSH~
- 3
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Political Triumph
- Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Plan
- Enchantment
- 1
- W
-
- MSH~
- 1
-
-
- Powerful Broker
- {T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
-
- G
- Creature — Human Villain
- Creature
- 3
- 2G
- 3/3
-
- MSH~
- 2
-
-
- Project Deathlok Soldier
- {2}{B}: Return this card from your graveyard to your hand.
-
- B
- Artifact Creature — Zombie Soldier
- Creature
- 1
- B
- 1/2
-
- MSH~
- 2
-
-
- Punishing Punch
- This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
-Target creature you control deals damage equal to twice its power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 3
- 2G
-
- MSH~
- 3
-
-
- Pym Particles
- Target creature gains vigilance until end of turn and can't be blocked this turn.
-Draw a card.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- MSH~
- 3
-
-
- Pym Technologies
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Quake, Agent of S.H.I.E.L.D.
- Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
-
- W
- Legendary Creature — Inhuman Spy Hero
- Creature
- 3
- 2W
- 3/3
-
- MSH~
- 2
-
-
- Quicksilver, Brash Blur
- If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
-Haste
-Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 1
- R
- 1/1
-
- MSH~
- 2
-
-
- Quicksilver, Brash Blur
- If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
-Haste
-Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 1
- R
- 1/1
-
- MSH~
- 2
-
-
- Raft Security Officer
- {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/3
-
- MSH~
- 2
-
-
- Rapid Rescue
- Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
-
- G
- Instant
- Instant
- 1
- G
-
- MSH~
- 3
-
-
- Red Guardian, Super-Soldier
- Flash
-When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
-
- W
- Legendary Creature — Human Soldier Villain
- Creature
- 3
- 2W
- 2/2
-
- MSH~
- 2
-
-
- Red Hulk
- Reach, trample
-Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 6
- 4RR
- 6/7
-
- MSH~
- 2
-
-
- Red Hulk
- Reach, trample
-Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 6
- 4RR
- 6/7
-
- MSH~
- 2
-
-
- Red Room Recruit
- When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- B
- Creature — Human Spy Villain
- Creature
- 2
- 1B
- 1/2
-
- MSH~
- 2
-
-
- Reptil, Dinomorpher
- Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
-Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
-
- G
- Legendary Creature — Human Hero
- Creature
- 1
- G
- 1/2
-
- MSH~
- 2
-
-
- Repulsor Blast
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSH~
- 3
-
-
- Restorative Technique
- Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- MSH~
- 3
-
-
- Rewrite History
- Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
-
- U
- Enchantment — Plan
- Enchantment
- 3
- 2U
-
- MSH~
- 1
-
-
- Rick Jones, Destined Sidekick
- {3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
-
- G
- Legendary Creature — Human Advisor
- Creature
- 1
- G
- 0/3
-
- MSH~
- 2
-
-
- Robot Domination
- Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
-When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
-
- B
- Enchantment — Plan
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
-
- Ronin, Shadow Stalker
- Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
-{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
-
- B
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 2B
- 3/3
-
- MSH~
- 2
-
-
- Roxxon Brutes
- Menace (This creature can't be blocked except by two or more creatures.)
-Whenever you draw your second card each turn, put a +1/+1 counter on target creature.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- B
- Creature — Human Berserker Villain
- Creature
- 5
- 4B
- 4/4
-
- MSH~
- 2
-
-
- S.H.I.E.L.D. Deployment Drone
- Flying
-When this creature enters, create a 1/1 white Soldier creature token.
-
- U
- Artifact Creature — Robot
- Creature
- 3
- 2U
- 2/2
-
- MSH~
- 2
-
-
- S.H.I.E.L.D. Flying Car
- Flash
-Flying
-When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 3
- 2U
- 3/3
-
- MSH~
- 1
-
-
- S.H.I.E.L.D. Flying Car
- Flash
-Flying
-When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 3
- 2U
- 3/3
-
- MSH~
- 1
-
-
- S.H.I.E.L.D. Helicarrier
- Flying
-When this Vehicle enters, create two 1/1 white Soldier creature tokens.
-Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 4
- 4
- 4/5
-
- MSH~
- 1
-
-
- S.H.I.E.L.D. Spy Kit
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 1
- W
-
- MSH~
- 1
-
-
- Savage Land Dinosaur
- Trample
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 7/6
-
- MSH~
- 2
-
-
- Scientist Supreme of A.I.M.
- Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
-
- BU
- Legendary Creature — Human Scientist Villain
- Creature
- 2
- UB
- 2/2
-
- MSH~
- 2
-
-
- Scientist Supreme of A.I.M.
- Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
-
- BU
- Legendary Creature — Human Scientist Villain
- Creature
- 2
- UB
- 2/2
-
- MSH~
- 2
-
-
- Secret Invasion
- Enchant creature you control
-When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
-Enchanted creature has ward {2}.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 1UU
-
- MSH~
- 1
-
-
- Secret Invasion
- Enchant creature you control
-When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
-Enchanted creature has ward {2}.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 1UU
-
- MSH~
- 1
-
-
- Serpent Specialist
- Deathtouch
-Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- G
- Creature — Human Snake Villain
- Creature
- 1
- G
- 1/1
-
- MSH~
- 2
-
-
- Shang-Chi, Master of Kung Fu
- You may activate abilities of creatures you control as though those creatures had haste.
-{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH~
- 2
-
-
- Shang-Chi, Master of Kung Fu
- You may activate abilities of creatures you control as though those creatures had haste.
-{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH~
- 2
-
-
- Shang-Chi, Master of Kung Fu
- You may activate abilities of creatures you control as though those creatures had haste.
-{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
-
- G
- Legendary Creature — Human Warrior Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH~
- 2
-
-
- She-Hulk, Jade Defender
- Reach, trample
-Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- G
- Legendary Creature — Gamma Hero
- Creature
- 4
- 3G
- 4/4
-
- MSH~
- 2
-
-
- Shuri, Wakandan Inventor
- Artifact spells you cast cost {1} less to cast.
-{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
-
- U
- Legendary Creature — Human Artificer Hero
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Speed, Young Avenger
- Haste
-Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
-
- Speed, Young Avenger
- Haste
-Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
-
- Speedball, New Warrior
- Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
-
- RU
- Legendary Creature — Human Hero
- Creature
- 3
- 2U/R
- 2/2
-
- MSH~
- 2
-
-
- Spider-Man, To the Rescue
- Flash
-Vigilance, reach
-No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- GW
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2G/W
- 3/2
-
- MSH~
- 2
-
-
- Spider-Man, To the Rescue
- Flash
-Vigilance, reach
-No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- GW
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2G/W
- 3/2
-
- MSH~
- 2
-
-
- Spider-Woman, Secret Agent
- Flash
-When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
-
- UW
- Legendary Creature — Spider Human Spy Hero
- Creature
- 4
- 3W/U
- 1/4
-
- MSH~
- 2
-
-
- Stark Industries
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Stark Industries Executive
- {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Creature — Human Advisor
- Creature
- 1
- R
- 1/2
-
- MSH~
- 2
-
-
- Stature, Size Shifter
- Stature can't be blocked if her power is 1 or less.
-Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 1
- U
- 1/1
-
- MSH~
- 2
-
-
- Stolen Stark Tech
- Flash
-When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-Equipped creature gets +1/+0.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- B
- Artifact — Equipment
- Artifact
- 2
- 1B
-
- MSH~
- 1
-
-
- Storm, Windrider
- Flying
-Creatures with flying can't attack you or block creatures you control.
-Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
-
- GW
- Legendary Creature — Mutant Hero
- Creature
- 4
- 1GWW
- 4/4
-
- MSH~
- 2
-
-
- Storm, Windrider
- Flying
-Creatures with flying can't attack you or block creatures you control.
-Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
-
- GW
- Legendary Creature — Mutant Hero
- Creature
- 4
- 1GWW
- 4/4
-
- MSH~
- 2
-
-
- Subterranean Cavern
- This land enters tapped.
-When this land enters, you gain 1 life.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Super Intelligence
- Enchant creature
-At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
-
- U
- Enchantment — Aura
- Enchantment
- 1
- U
-
- MSH~
- 1
-
-
- Super Speed
- Flash
-Enchant creature
-When this Aura enters, enchanted creature gains first strike until end of turn.
-Enchanted creature gets +1/+0 and has haste.
-
- R
- Enchantment — Aura
- Enchantment
- 1
- R
-
- MSH~
- 1
-
-
- Super Strength
- Enchant creature
-Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 4G
-
- MSH~
- 1
-
-
- Super Suit
- Flash
-When this Equipment enters, attach it to target creature you control. Untap that creature.
-Equipped creature gets +1/+2.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- MSH~
- 1
-
-
- Super Villain Lockup
- Flash
-When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Super-Adaptoid
- Super-Adaptoid's power is equal to the number of legendary creatures you control.
-Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 2
- 2
- */2
-
- MSH~
- 2
-
-
- Super-Adaptoid
- Super-Adaptoid's power is equal to the number of legendary creatures you control.
-Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 2
- 2
- */2
-
- MSH~
- 2
-
-
- Super-Skrull
- Flying
-{2}{W}: Create a 0/4 colorless Wall creature token with defender.
-{3}{G}: Super-Skrull gets +4/+4 until end of turn.
-{4}{R}: Super-Skrull deals 4 damage to target creature.
-{5}{U}: Target player draws four cards.
-
- B
- Legendary Creature — Skrull Shapeshifter Villain
- Creature
- 4
- 1BBB
- 4/5
-
- MSH~
- 2
-
-
- Super-Skrull
- Flying
-{2}{W}: Create a 0/4 colorless Wall creature token with defender.
-{3}{G}: Super-Skrull gets +4/+4 until end of turn.
-{4}{R}: Super-Skrull deals 4 damage to target creature.
-{5}{U}: Target player draws four cards.
-
- B
- Legendary Creature — Skrull Shapeshifter Villain
- Creature
- 4
- 1BBB
- 4/5
-
- MSH~
- 2
-
-
- Super-Soldier Serum
- Enchant creature
-Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
-Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Super-Soldier Serum
- Enchant creature
-Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
-Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Surveillance Room
- When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swordsman, Sharp Scoundrel
- Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
-Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Hero Villain
- Creature
- 2
- 1B
- 2/2
-
- MSH~
- 2
-
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSH~
- 3
-
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSH~
- 3
-
-
- Taskmaster, Mercenary Mimic
- Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
-
- BU
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 2UB
- 3/5
-
- MSH~
- 2
-
-
- Taskmaster, Mercenary Mimic
- Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
-
- BU
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 2UB
- 3/5
-
- MSH~
- 2
-
-
- Team Tactics
- Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
-Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH~
- 2
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH~
- 2
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH~
- 2
-
-
- The Astonishing Ant-Man
- Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
-{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
-
- GU
- Legendary Creature — Human Scientist Hero
- Creature
- 2
- GU
- 1/1
-
- MSH~
- 2
-
-
- The Astonishing Ant-Man
- Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
-{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
-
- GU
- Legendary Creature — Human Scientist Hero
- Creature
- 2
- GU
- 1/1
-
- MSH~
- 2
-
-
- The Coming of Galactus
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Destroy up to one target nonland permanent.
-II, III — Each opponent loses 2 life.
-IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
-
- BG
- Enchantment — Saga
- Enchantment
- 5
- 2BBG
-
- MSH~
- 1
-
-
- The Coming of Galactus
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Destroy up to one target nonland permanent.
-II, III — Each opponent loses 2 life.
-IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
-
- BG
- Enchantment — Saga
- Enchantment
- 5
- 2BBG
-
- MSH~
- 1
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH~
- 2
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH~
- 2
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH~
- 2
-
-
- The Masters of Evil
- Other Villains you control get +2/+1.
-{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
-
- B
- Legendary Creature — Human Villain
- Creature
- 6
- 5B
- 5/6
-
- MSH~
- 2
-
-
- The Mighty Thor, Jane Foster
- Flying
-Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
-Whenever an Equipment you control enters, draw a card.
-
- UW
- Legendary Creature — Human God Hero
- Creature
- 3
- 1WU
- 3/3
-
- MSH~
- 2
-
-
- The Mighty Thor, Jane Foster
- Flying
-Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
-Whenever an Equipment you control enters, draw a card.
-
- UW
- Legendary Creature — Human God Hero
- Creature
- 3
- 1WU
- 3/3
-
- MSH~
- 2
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH~
- 1
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH~
- 1
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH~
- 1
-
-
- The Ruinous Wrecking Crew
- The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
-When The Ruinous Wrecking Crew enters, choose up to X —
-• Discard a card, then draw a card.
-• Target opponent loses 2 life.
-• Destroy target token.
-• Each player sacrifices a creature of their choice.
-
- BR
- Legendary Creature — Human Villain
- Creature
- 2
- XBR
- 2/2
-
- MSH~
- 2
-
-
- The Ruinous Wrecking Crew
- The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
-When The Ruinous Wrecking Crew enters, choose up to X —
-• Discard a card, then draw a card.
-• Target opponent loses 2 life.
-• Destroy target token.
-• Each player sacrifices a creature of their choice.
-
- BR
- Legendary Creature — Human Villain
- Creature
- 2
- XBR
- 2/2
-
- MSH~
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- The Sentry, Golden Guardian
- Flying, vigilance, indestructible
-When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 5/5
-
- MSH~
- 2
-
-
- The Sentry, Golden Guardian
- Flying, vigilance, indestructible
-When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 5/5
-
- MSH~
- 2
-
-
- The Serpent Society
- Deathtouch
-Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
-Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
-
- BG
- Legendary Creature — Human Snake Villain
- Creature
- 3
- 1BG
- 3/4
-
- MSH~
- 2
-
-
- The Serpent Society
- Deathtouch
-Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
-Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
-
- BG
- Legendary Creature — Human Snake Villain
- Creature
- 3
- 1BG
- 3/4
-
- MSH~
- 2
-
-
- The Super Hero Civil War
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
-II — Creatures you control get +1/+1 and gain vigilance until end of turn.
-III — Target creature you control fights up to one other target creature.
-
- RW
- Enchantment — Saga
- Enchantment
- 5
- 3RW
-
- MSH~
- 1
-
-
- The Super Hero Civil War
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
-II — Creatures you control get +1/+1 and gain vigilance until end of turn.
-III — Target creature you control fights up to one other target creature.
-
- RW
- Enchantment — Saga
- Enchantment
- 5
- 3RW
-
- MSH~
- 1
-
-
- The Ten Rings
- Your maximum hand size is ten.
-At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
-
- Legendary Artifact
- Artifact
- 8
- 8
-
- MSH~
- 1
-
-
- The Ten Rings
- Your maximum hand size is ten.
-At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
-
- Legendary Artifact
- Artifact
- 8
- 8
-
- MSH~
- 1
-
-
- The Thing, Ben Grimm
- Trample
-Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 7/7
-
- MSH~
- 2
-
-
- The Thing, Ben Grimm
- Trample
-Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 7/7
-
- MSH~
- 2
-
-
- The Unbeatable Squirrel Girl
- Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
-I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
-
- G
- Legendary Creature — Squirrel Human Hero
- Creature
- 4
- 1GGG
- 4/4
-
- MSH~
- 2
-
-
- The Unbeatable Squirrel Girl
- Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
-I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
-
- G
- Legendary Creature — Squirrel Human Hero
- Creature
- 4
- 1GGG
- 4/4
-
- MSH~
- 2
-
-
- The Vision
- Flying, vigilance
-Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
-• Solar Beam — The Vision gains double strike until end of turn.
-• Density Control — The Vision gains indestructible until end of turn.
-• Technopathy — Draw a card.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/5
-
- MSH~
- 2
-
-
- The Vision
- Flying, vigilance
-Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
-• Solar Beam — The Vision gains double strike until end of turn.
-• Density Control — The Vision gains indestructible until end of turn.
-• Technopathy — Draw a card.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/5
-
- MSH~
- 2
-
-
- The Wondrous Wasp
- Flash
-Flying
-Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
-
- U
- Legendary Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Thirst for Knowledge
- Draw three cards. Then discard two cards unless you discard an artifact card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH~
- 3
-
-
- Thor Odinson
- Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
-
- RW
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RW
- 4/4
-
- MSH~
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH~
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH~
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH~
- 2
-
-
- Thunderbolts Conspiracy
- Flash
-Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
-
- Thunderbolts Conspiracy
- Flash
-Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
-
- Tigra, Feline Fury
- Flash
-Trample
-Whenever you gain life, put a +1/+1 counter on Tigra.
-
- G
- Legendary Creature — Cat Human Hero
- Creature
- 2
- 1G
- 2/1
-
- MSH~
- 2
-
-
- Titania, Rugged Rumbler
- As an additional cost to cast this spell, discard a card or pay {2}.
-Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
-
- BG
- Legendary Creature — Human Villain
- Creature
- 3
- 2B/G
- 5/5
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Too Evil to Stay Dead
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSH~
- 3
-
-
- Training Compound
- {T}: Add {C}.
-{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Training Compound
- {T}: Add {C}.
-{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Training Regimen
- Creatures you control with +1/+1 counters on them have trample.
-At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- MSH~
- 1
-
-
- Trickster's Stratagem
- The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSH~
- 3
-
-
- Truck Toss
- This spell costs {2} less to cast if you control a Vehicle.
-Truck Toss deals 4 damage to any target.
-
- R
- Instant
- Instant
- 4
- 2RR
-
- MSH~
- 3
-
-
- U.S.Agent, John Walker
- When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
-
- BW
- Legendary Creature — Human Soldier Hero
- Creature
- 4
- 3W/B
- 3/2
-
- MSH~
- 2
-
-
- Ultron Drone
- Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/3
-
- MSH~
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH~
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH~
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH~
- 2
-
-
- Undercover Skrull
- As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
-{T}: Add one mana of any color.
-
- G
- Creature — Skrull Shapeshifter Villain
- Creature
- 2
- 1G
- 1/1
-
- MSH~
- 2
-
-
- Unliving Legionnaire
- Flying
-Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Vampire Villain
- Creature
- 4
- 3B
- 3/2
-
- MSH~
- 2
-
-
- Vibranium Energy Daggers
- Indestructible (Effects that say "destroy" don't destroy this Equipment.)
-Equipped creature gets +2/+2.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- MSH~
- 1
-
-
- Villainous Hideout
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
-{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Villainous Hideout
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
-{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Vision Quest
- Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
-
- RU
- Sorcery
- Sorcery
- 2
- XUR
-
- MSH~
- 3
-
-
- Vision Quest
- Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
-
- RU
- Sorcery
- Sorcery
- 2
- XUR
-
- MSH~
- 3
-
-
- Vision of Love
- You may sacrifice an artifact or discard a card. If you do, draw two cards.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- Visions of Villainy
- This spell costs {1} less to cast if you control a Villain.
-You draw two cards and lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSH~
- 3
-
-
- Viv Vision, Teen Synthezoid
- Flying
-Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
-Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 3
- 3
- 2/2
-
- MSH~
- 2
-
-
- Volcanic Villain
- Haste
-Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- R
- Creature — Elemental Villain
- Creature
- 3
- 2R
- 3/2
-
- MSH~
- 2
-
-
- Wakandan Drone Flock
- Flying
-When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- W
- Artifact Creature — Robot
- Creature
- 4
- 3W
- 3/3
-
- MSH~
- 2
-
-
- Wakandan Royal Guard
- Vigilance
-When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
-
- G
- Creature — Human Soldier Hero
- Creature
- 5
- 4G
- 4/4
-
- MSH~
- 2
-
-
- War Machine, Legacy of Iron
- Flying
-At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
-
- RW
- Legendary Artifact Creature — Human Hero
- Creature
- 3
- 2R/W
- 1/3
-
- MSH~
- 2
-
-
- We Say Thee Nay!
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.
-
- U
- Instant — Arcane
- Instant
- 2
- 1U
-
- MSH~
- 3
-
-
- Web Up
- When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSH~
- 1
-
-
- Whiplash, Vengeful Engineer
- Whiplash enters tapped.
-Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
-
- B
- Legendary Creature — Human Artificer Villain
- Creature
- 1
- B
- 2/2
-
- MSH~
- 2
-
-
- White Tiger, Ava Ayala
- Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- G
- Legendary Creature — Human Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH~
- 2
-
-
- White Widow, Free Agent
- When White Widow enters, choose one —
-• Put a +1/+1 counter on each of up to two target creatures.
-• Return target artifact or enchantment card from your graveyard to your hand.
-
- W
- Legendary Creature — Human Hero Villain
- Creature
- 4
- 3W
- 2/3
-
- MSH~
- 2
-
-
- Wiccan, Rising Magician
- Flying
-Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-
- U
- Legendary Creature — Mutant Warlock Hero
- Creature
- 5
- 4U
- 4/4
-
- MSH~
- 2
-
-
- Widow's Bite
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target creature gains deathtouch until end of turn.
-• Target creature gets -2/-2 until end of turn.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH~
- 3
-
-
- Winter Soldier, Icy Assassin
- Vigilance, menace
-Winter Soldier gets +2/+0 for each Equipment attached to him.
-{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
-
- BW
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- WB
- 2/2
-
- MSH~
- 2
-
-
- Winter Soldier, Icy Assassin
- Vigilance, menace
-Winter Soldier gets +2/+0 for each Equipment attached to him.
-{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
-
- BW
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- WB
- 2/2
-
- MSH~
- 2
-
-
- Wolverine, Fierce Fighter
- Haste
-When Wolverine enters, he fights up to one other target creature.
-If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
-
- GR
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 2RG
- 3/5
-
- MSH~
- 2
-
-
- Wolverine, Fierce Fighter
- Haste
-When Wolverine enters, he fights up to one other target creature.
-If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
-
- GR
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 2RG
- 3/5
-
- MSH~
- 2
-
-
- Wonder Man, Hollywood Hero
- Flying
-Each power-up ability of permanents you control can be activated an additional time.
-Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Performer Hero
- Creature
- 5
- 3RR
- 4/4
-
- MSH~
- 2
-
-
- World War Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
-II — Put three +1/+1 counters on target creature you control.
-III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- MSH~
- 1
-
-
- World War Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
-II — Put three +1/+1 counters on target creature you control.
-III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- MSH~
- 1
-
-
- Worlds Within Worlds
- Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
-
- GU
- Sorcery
- Sorcery
- 7
- 5GU
-
- MSH~
- 3
-
-
- Worlds Within Worlds
- Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
-
- GU
- Sorcery
- Sorcery
- 7
- 5GU
-
- MSH~
- 3
-
-
- Yellowjacket, Heartless Marauder
- Flying
-Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 2
- 1B
- 1/2
-
- MSH~
- 2
-