From ab3ee1e7e5adc58556e0b02b0d888c651d834c10 Mon Sep 17 00:00:00 2001 From: github-actions Date: Mon, 27 Feb 2023 03:46:50 +0000 Subject: [PATCH] Deploy: 4692b6230e5daeb0f034b3f7a0e00fb433e93de3 --- 2X2.xml | 7579 --------------------------------- 30A.xml | 7194 -------------------------------- 40K.xml | 4038 ------------------ ABRO.xml | 915 ---- ADMU.xml | 915 ---- AONE.xml | 915 ---- ASNC.xml | 915 ---- BOT.xml | 824 ---- BRC.xml | 2569 ------------ BRO.xml | 4779 --------------------- BRR.xml | 1440 ------- CLB.xml | 11317 -------------------------------------------------- DMC.xml | 3153 -------------- DMR.xml | 5822 -------------------------- DMU.xml | 5610 ------------------------- EA1.xml | 63 - EA2.xml | 335 -- FJ22.xml | 79 - FONE.xml | 79 - GN3.xml | 89 - HA6.xml | 63 - HBG.xml | 4884 ---------------------- J22.xml | 10469 ---------------------------------------------- NCC.xml | 5679 ------------------------- NEC.xml | 2280 ---------- NEO.xml | 7011 ------------------------------- ONC.xml | 2154 ---------- ONE.xml | 6087 --------------------------- P23.xml | 57 - P30A.xml | 138 - P30H.xml | 154 - PBRO.xml | 46 - PCLB.xml | 1293 ------ PDMU.xml | 438 -- PEWK.xml | 48 - PH30A.xml | 154 - PHED.xml | 1001 ----- PL22.xml | 91 - PL23.xml | 97 - PLG22.xml | 35 - PNEO.xml | 1989 --------- PR23.xml | 75 - PRCQ.xml | 63 - PW22.xml | 72 - Q07.xml | 35 - SCD.xml | 94 - SCH.xml | 61 - SLC.xml | 410 -- SLP.xml | 97 - SNC.xml | 6159 --------------------------- UNF.xml | 7856 ----------------------------------- UPLIST.xml | 807 ---- YBRO.xml | 405 -- YSNC.xml | 367 -- spoiler.xml | 264 +- 55 files changed, 132 insertions(+), 119431 deletions(-) delete mode 100644 2X2.xml delete mode 100644 30A.xml delete mode 100644 40K.xml delete mode 100644 ABRO.xml delete mode 100644 ADMU.xml delete mode 100644 AONE.xml delete mode 100644 ASNC.xml delete mode 100644 BOT.xml delete mode 100644 BRC.xml delete mode 100644 BRO.xml delete mode 100644 BRR.xml delete mode 100644 CLB.xml delete mode 100644 DMC.xml delete mode 100644 DMR.xml delete mode 100644 DMU.xml delete mode 100644 EA1.xml delete mode 100644 EA2.xml delete mode 100644 FJ22.xml delete mode 100644 FONE.xml delete mode 100644 GN3.xml delete mode 100644 HA6.xml delete mode 100644 HBG.xml delete mode 100644 J22.xml delete mode 100644 NCC.xml delete mode 100644 NEC.xml delete mode 100644 NEO.xml delete mode 100644 ONC.xml delete mode 100644 ONE.xml delete mode 100644 P23.xml delete mode 100644 P30A.xml delete mode 100644 P30H.xml delete mode 100644 PBRO.xml delete mode 100644 PCLB.xml delete mode 100644 PDMU.xml delete mode 100644 PEWK.xml delete mode 100644 PH30A.xml delete mode 100644 PHED.xml delete mode 100644 PL22.xml delete mode 100644 PL23.xml delete mode 100644 PLG22.xml delete mode 100644 PNEO.xml delete mode 100644 PR23.xml delete mode 100644 PRCQ.xml delete mode 100644 PW22.xml delete mode 100644 Q07.xml delete mode 100644 SCD.xml delete mode 100644 SCH.xml delete mode 100644 SLC.xml delete mode 100644 SLP.xml delete mode 100644 SNC.xml delete mode 100644 UNF.xml delete mode 100644 UPLIST.xml delete mode 100644 YBRO.xml delete mode 100644 YSNC.xml diff --git a/2X2.xml b/2X2.xml deleted file mode 100644 index 459f0c7d..00000000 --- a/2X2.xml +++ /dev/null @@ -1,7579 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-07-07 16:20:32 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - 2X2 - Double Masters 2022 - Masters - 2022-07-08 - - - - - Abbot of Keral Keep - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. - - R - Creature - Human Monk - 2.0 - 1R - 2/1 - - 2X2 - 2 - - - Abbot of Keral Keep - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. - - R - Creature - Human Monk - 2.0 - 1R - 2/1 - - 2X2 - 2 - - - Abzan Ascendancy - When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. - - B - G - W - Enchantment - 3.0 - WBG - - 2X2 - 1 - - - Abzan Ascendancy - When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. - - B - G - W - Enchantment - 3.0 - WBG - - 2X2 - 1 - - - Abzan Charm - Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures. - - B - G - W - Instant - 3.0 - WBG - - 2X2 - 3 - - - Abzan Falconer - Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying. - - W - Creature - Human Soldier - 3.0 - 2W - 2/3 - - 2X2 - 2 - - - Advanced Stitchwing - Flying{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. - - U - Creature - Zombie Horror - 5.0 - 3UU - 3/4 - - 2X2 - 2 - - - Aether Vial - At the beginning of your upkeep, you may put a charge counter on Aether Vial.{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Aether Vial - At the beginning of your upkeep, you may put a charge counter on Aether Vial.{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Aether Vial - At the beginning of your upkeep, you may put a charge counter on Aether Vial.{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Aethermage's Touch - Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. - - U - W - Instant - 4.0 - 2WU - - 2X2 - 3 - - - Aethersnipe - When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - U - Creature - Elemental - 6.0 - 5U - 4/4 - - 2X2 - 2 - - - Agony Warp - Target creature gets -3/-0 until end of turn.Target creature gets -0/-3 until end of turn. - - B - U - Instant - 2.0 - UB - - 2X2 - 3 - - - Ainok Bond-Kin - Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has first strike. - - W - Creature - Dog Soldier - 2.0 - 1W - 2/1 - - 2X2 - 2 - - - Alesha, Who Smiles at Death - First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. - - R - Legendary Creature - Human Warrior - 3.0 - 2R - 3/2 - - 2X2 - 2 - - - Alesha, Who Smiles at Death - First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. - - R - Legendary Creature - Human Warrior - 3.0 - 2R - 3/2 - - 2X2 - 2 - - - Allosaurus Shepherd - Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. - - G - Creature - Elf Shaman - 1.0 - G - 1/1 - - 2X2 - 2 - - - Allosaurus Shepherd - Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. - - G - Creature - Elf Shaman - 1.0 - G - 1/1 - - 2X2 - 2 - - - Allosaurus Shepherd - Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. - - G - Creature - Elf Shaman - 1.0 - G - 1/1 - - 2X2 - 2 - - - Ambuscade - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. - - G - Instant - 3.0 - 2G - - 2X2 - 3 - - - Aminatou, the Fateshifter - +1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the Fateshifter can be your commander. - - B - U - W - Legendary Planeswalker - Aminatou - 3.0 - WUB - 3 - - 2X2 - 1 - - - Aminatou, the Fateshifter - +1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the Fateshifter can be your commander. - - B - U - W - Legendary Planeswalker - Aminatou - 3.0 - WUB - 3 - - 2X2 - 1 - - - Anger of the Gods - Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. - - R - Sorcery - 3.0 - 1RR - - 2X2 - 3 - - - Anger of the Gods - Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. - - R - Sorcery - 3.0 - 1RR - - 2X2 - 3 - - - Anger of the Gods - Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. - - R - Sorcery - 3.0 - 1RR - - 2X2 - 3 - - - Anguished Unmaking - Exile target nonland permanent. You lose 3 life. - - B - W - Instant - 3.0 - 1WB - - 2X2 - 3 - - - Anguished Unmaking - Exile target nonland permanent. You lose 3 life. - - B - W - Instant - 3.0 - 1WB - - 2X2 - 3 - - - Animar, Soul of Elements - Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. - - G - R - U - Legendary Creature - Elemental - 3.0 - GUR - 1/1 - - 2X2 - 2 - - - Animar, Soul of Elements - Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. - - G - R - U - Legendary Creature - Elemental - 3.0 - GUR - 1/1 - - 2X2 - 2 - - - Annoyed Altisaur - Reach, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - G - Creature - Dinosaur - 7.0 - 5GG - 6/5 - - 2X2 - 2 - - - Anointer of Valor - FlyingWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. - - W - Creature - Angel - 6.0 - 5W - 3/5 - - 2X2 - 2 - - - Arachnus Spinner - ReachTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. - - G - Creature - Spider - 6.0 - 5G - 5/7 - - 2X2 - 2 - - - Arachnus Web - Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. - - G - Enchantment - Aura - 3.0 - 2G - - 2X2 - 1 - - - Arjun, the Shifting Flame - FlyingWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. - - R - U - Legendary Creature - Sphinx Wizard - 6.0 - 4UR - 5/5 - - 2X2 - 2 - - - Arjun, the Shifting Flame - FlyingWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. - - R - U - Legendary Creature - Sphinx Wizard - 6.0 - 4UR - 5/5 - - 2X2 - 2 - - - As Foretold - At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. - - U - Enchantment - 3.0 - 2U - - 2X2 - 1 - - - As Foretold - At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. - - U - Enchantment - 3.0 - 2U - - 2X2 - 1 - - - Ashen Rider - FlyingWhen Ashen Rider enters the battlefield or dies, exile target permanent. - - B - W - Creature - Archon - 8.0 - 4WWBB - 5/5 - - 2X2 - 2 - - - Ashen Rider - FlyingWhen Ashen Rider enters the battlefield or dies, exile target permanent. - - B - W - Creature - Archon - 8.0 - 4WWBB - 5/5 - - 2X2 - 2 - - - Ashenmoor Liege - Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. - - B - R - Creature - Elemental Knight - 4.0 - 1B/RB/RB/R - 4/1 - - 2X2 - 2 - - - Ashenmoor Liege - Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. - - B - R - Creature - Elemental Knight - 4.0 - 1B/RB/RB/R - 4/1 - - 2X2 - 2 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - B - G - Instant - 2.0 - BG - - 2X2 - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - B - G - Instant - 2.0 - BG - - 2X2 - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - B - G - Instant - 2.0 - BG - - 2X2 - 3 - - - Atarka's Command - Choose two —• Your opponents can't gain life this turn.• Atarka's Command deals 3 damage to each opponent.• You may put a land card from your hand onto the battlefield.• Creatures you control get +1/+1 and gain reach until end of turn. - - G - R - Instant - 2.0 - RG - - 2X2 - 3 - - - Atarka's Command - Choose two —• Your opponents can't gain life this turn.• Atarka's Command deals 3 damage to each opponent.• You may put a land card from your hand onto the battlefield.• Creatures you control get +1/+1 and gain reach until end of turn. - - G - R - Instant - 2.0 - RG - - 2X2 - 3 - - - Atla Palani, Nest Tender - {2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - G - R - W - Legendary Creature - Human Shaman - 4.0 - 1RGW - 2/3 - - 2X2 - 2 - - - Atla Palani, Nest Tender - {2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - G - R - W - Legendary Creature - Human Shaman - 4.0 - 1RGW - 2/3 - - 2X2 - 2 - - - Auger Spree - Target creature gets +4/-4 until end of turn. - - B - R - Instant - 3.0 - 1BR - - 2X2 - 3 - - - Aurelia, the Warleader - Flying, vigilance, hasteWhenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. - - R - W - Legendary Creature - Angel - 6.0 - 2RRWW - 3/4 - - 2X2 - 2 - - - Aurelia, the Warleader - Flying, vigilance, hasteWhenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. - - R - W - Legendary Creature - Angel - 6.0 - 2RRWW - 3/4 - - 2X2 - 2 - - - Aven Initiate - FlyingEmbalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) - - U - Creature - Bird Warrior - 4.0 - 3U - 3/2 - - 2X2 - 2 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Backdraft Hellkite - FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. - - R - Creature - Dragon - 5.0 - 3RR - 4/4 - - 2X2 - 2 - - - Backdraft Hellkite - FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. - - R - Creature - Dragon - 5.0 - 3RR - 4/4 - - 2X2 - 2 - - - Balefire Liege - Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life. - - R - W - Creature - Spirit Horror - 5.0 - 2R/WR/WR/W - 2/4 - - 2X2 - 2 - - - Balefire Liege - Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life. - - R - W - Creature - Spirit Horror - 5.0 - 2R/WR/WR/W - 2/4 - - 2X2 - 2 - - - Balustrade Spy - FlyingWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. - - B - Creature - Vampire Rogue - 4.0 - 3B - 2/3 - - 2X2 - 2 - - - Bant Charm - Choose one —• Destroy target artifact.• Put target creature on the bottom of its owner's library.• Counter target instant spell. - - G - U - W - Instant - 3.0 - GWU - - 2X2 - 3 - - - Battlefield Promotion - Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. - - W - Instant - 2.0 - 1W - - 2X2 - 3 - - - Bear's Companion - When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. - - G - R - U - Creature - Human Warrior - 5.0 - 2GUR - 2/2 - - 2X2 - 2 - - - Bedlam Reveler - This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. - - R - Creature - Devil Horror - 8.0 - 6RR - 3/4 - - 2X2 - 2 - - - Bedlam Reveler - This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. - - R - Creature - Devil Horror - 8.0 - 6RR - 3/4 - - 2X2 - 2 - - - Biogenic Upgrade - Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. - - G - Sorcery - 6.0 - 4GG - - 2X2 - 3 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment - Faerie - 2.0 - 1B - - 2X2 - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment - Faerie - 2.0 - 1B - - 2X2 - 1 - - - Blazing Hellhound - {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target. - - B - R - Creature - Elemental Dog - 4.0 - 2BR - 4/3 - - 2X2 - 2 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature - Vampire - 2.0 - 1B - 0/1 - - 2X2 - 2 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature - Vampire - 2.0 - 1B - 0/1 - - 2X2 - 2 - - - Bloodbraid Elf - HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - G - R - Creature - Elf Berserker - 4.0 - 2RG - 3/2 - - 2X2 - 2 - - - Bloodbraid Elf - HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - G - R - Creature - Elf Berserker - 4.0 - 2RG - 3/2 - - 2X2 - 2 - - - Bloodflow Connoisseur - Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. - - B - Creature - Vampire - 3.0 - 2B - 1/1 - - 2X2 - 2 - - - Bloodforged Battle-Axe - Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - 2X2 - 1 - - - Bloodforged Battle-Axe - Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - 2X2 - 1 - - - Bloodforged Battle-Axe - Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - 2X2 - 1 - - - Bloodwater Entity - FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. - - R - U - Creature - Elemental - 3.0 - 1UR - 2/2 - - 2X2 - 2 - - - Bloom Tender - {T}: For each color among permanents you control, add one mana of that color. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - 2X2 - 2 - - - Bloom Tender - {T}: For each color among permanents you control, add one mana of that color. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - 2X2 - 2 - - - Bloom Tender - {T}: For each color among permanents you control, add one mana of that color. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - 2X2 - 2 - - - Boartusk Liege - TrampleOther red creatures you control get +1/+1.Other green creatures you control get +1/+1. - - G - R - Creature - Goblin Knight - 4.0 - 1R/GR/GR/G - 3/4 - - 2X2 - 2 - - - Boartusk Liege - TrampleOther red creatures you control get +1/+1.Other green creatures you control get +1/+1. - - G - R - Creature - Goblin Knight - 4.0 - 1R/GR/GR/G - 3/4 - - 2X2 - 2 - - - Body Double - You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. - - U - Creature - Shapeshifter - 5.0 - 4U - 0/0 - - 2X2 - 2 - - - Boros Garrison - Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Boros Garrison - Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Bounty of the Luxa - At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}. - - G - U - Enchantment - 4.0 - 2GU - - 2X2 - 1 - - - Breakthrough - Draw four cards, then choose X cards in your hand and discard the rest. - - U - Sorcery - 1.0 - XU - - 2X2 - 3 - - - Brindle Shoat - When Brindle Shoat dies, create a 3/3 green Boar creature token. - - G - Creature - Boar - 2.0 - 1G - 1/1 - - 2X2 - 2 - - - Bring to Light - Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. - - G - U - Sorcery - 5.0 - 3GU - - 2X2 - 3 - - - Bring to Light - Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. - - G - U - Sorcery - 5.0 - 3GU - - 2X2 - 3 - - - Bring to Light - Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. - - G - U - Sorcery - 5.0 - 3GU - - 2X2 - 3 - - - Burning-Tree Emissary - When Burning-Tree Emissary enters the battlefield, add {R}{G}. - - G - R - Creature - Human Shaman - 2.0 - R/GR/G - 2/2 - - 2X2 - 2 - - - Burning-Tree Emissary - When Burning-Tree Emissary enters the battlefield, add {R}{G}. - - G - R - Creature - Human Shaman - 2.0 - R/GR/G - 2/2 - - 2X2 - 2 - - - Call to the Feast - Create three 1/1 white Vampire creature tokens with lifelink. - - B - W - Sorcery - 4.0 - 2WB - - 2X2 - 3 - - - Capture Sphere - Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhen Capture Sphere enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 4.0 - 3U - - 2X2 - 1 - - - Carrier Thrall - When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." - - B - Creature - Vampire - 2.0 - 1B - 2/1 - - 2X2 - 2 - - - Cartel Aristocrat - Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. - - B - W - Creature - Human Advisor - 2.0 - WB - 2/2 - - 2X2 - 2 - - - Cavern of Souls - As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - - Land - 0.0 - - - 2X2 - 0 - - - Cavern of Souls - As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - - Land - 0.0 - - - 2X2 - 0 - - - Cavern of Souls - As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - - Land - 0.0 - - - 2X2 - 0 - - - Centaur Battlemaster - Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. - - G - Creature - Centaur Warrior - 5.0 - 3GG - 3/3 - - 2X2 - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - 2X2 - 3 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - 2X2 - 3 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - 2X2 - 3 - - - Child of Alara - TrampleWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated. - - B - G - R - U - W - Legendary Creature - Avatar - 5.0 - WUBRG - 6/6 - - 2X2 - 2 - - - Child of Alara - TrampleWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated. - - B - G - R - U - W - Legendary Creature - Avatar - 5.0 - WUBRG - 6/6 - - 2X2 - 2 - - - Chronicler of Heroes - When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. - - G - W - Creature - Centaur Wizard - 3.0 - 1GW - 3/3 - - 2X2 - 2 - - - City of Brass - Whenever City of Brass becomes tapped, it deals 1 damage to you.{T}: Add one mana of any color. - - Land - 0.0 - - - 2X2 - 0 - - - City of Brass - Whenever City of Brass becomes tapped, it deals 1 damage to you.{T}: Add one mana of any color. - - Land - 0.0 - - - 2X2 - 0 - - - City of Brass - Whenever City of Brass becomes tapped, it deals 1 damage to you.{T}: Add one mana of any color. - - Land - 0.0 - - - 2X2 - 0 - - - Civic Saber - Equipped creature gets +1/+0 for each of its colors.Equip {1} - - Artifact - Equipment - 1.0 - 1 - - 2X2 - 1 - - - Coiling Oracle - When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. - - G - U - Creature - Snake Elf Druid - 2.0 - GU - 1/1 - - 2X2 - 2 - - - Coiling Oracle - When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. - - G - U - Creature - Snake Elf Druid - 2.0 - GU - 1/1 - - 2X2 - 2 - - - Coldsteel Heart - Coldsteel Heart enters the battlefield tapped.As Coldsteel Heart enters the battlefield, choose a color.{T}: Add one mana of the chosen color. - - Snow Artifact - 2.0 - 2 - - 2X2 - 1 - 1 - - - Conclave Mentor - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.When Conclave Mentor dies, you gain life equal to its power. - - G - W - Creature - Centaur Cleric - 2.0 - GW - 2/2 - - 2X2 - 2 - - - Concordant Crossroads - All creatures have haste. - - G - World Enchantment - 1.0 - G - - 2X2 - 1 - - - Concordant Crossroads - All creatures have haste. - - G - World Enchantment - 1.0 - G - - 2X2 - 1 - - - Concordant Crossroads - All creatures have haste. - - G - World Enchantment - 1.0 - G - - 2X2 - 1 - - - Conqueror's Flail - Equipped creature gets +1/+1 for each color among permanents you control.As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.Equip {2} - - Artifact - Equipment - 2.0 - 2 - - 2X2 - 1 - - - Conqueror's Flail - Equipped creature gets +1/+1 for each color among permanents you control.As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.Equip {2} - - Artifact - Equipment - 2.0 - 2 - - 2X2 - 1 - - - Consecrated Sphinx - FlyingWhenever an opponent draws a card, you may draw two cards. - - U - Creature - Sphinx - 6.0 - 4UU - 4/6 - - 2X2 - 2 - - - Consecrated Sphinx - FlyingWhenever an opponent draws a card, you may draw two cards. - - U - Creature - Sphinx - 6.0 - 4UU - 4/6 - - 2X2 - 2 - - - Consecrated Sphinx - FlyingWhenever an opponent draws a card, you may draw two cards. - - U - Creature - Sphinx - 6.0 - 4UU - 4/6 - - 2X2 - 2 - - - Crackling Doom - Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. - - B - R - W - Instant - 3.0 - RWB - - 2X2 - 3 - - - Creakwood Liege - Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. - - B - G - Creature - Horror - 4.0 - 1B/GB/GB/G - 2/2 - - 2X2 - 2 - - - Creakwood Liege - Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. - - B - G - Creature - Horror - 4.0 - 1B/GB/GB/G - 2/2 - - 2X2 - 2 - - - Crucible of Worlds - You may play lands from your graveyard. - - Artifact - 3.0 - 3 - - 2X2 - 1 - - - Crucible of Worlds - You may play lands from your graveyard. - - Artifact - 3.0 - 3 - - 2X2 - 1 - - - Crucible of Worlds - You may play lands from your graveyard. - - Artifact - 3.0 - 3 - - 2X2 - 1 - - - Cryptic Spires - As you create your deck, circle two of the colors below.Cryptic Spires enters the battlefield tapped.{T}: Add one mana of either of the circled colors. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Dack's Duplicate - You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) - - R - U - Creature - Shapeshifter - 4.0 - 2UR - 0/0 - - 2X2 - 2 - - - Dack's Duplicate - You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) - - R - U - Creature - Shapeshifter - 4.0 - 2UR - 0/0 - - 2X2 - 2 - - - Damnation - Destroy all creatures. They can't be regenerated. - - B - Sorcery - 4.0 - 2BB - - 2X2 - 3 - - - Damnation - Destroy all creatures. They can't be regenerated. - - B - Sorcery - 4.0 - 2BB - - 2X2 - 3 - - - Damnation - Destroy all creatures. They can't be regenerated. - - B - Sorcery - 4.0 - 2BB - - 2X2 - 3 - - - Dark-Dweller Oracle - {1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) - - R - Creature - Goblin Shaman - 2.0 - 1R - 2/2 - - 2X2 - 2 - - - Darksteel Plate - IndestructibleEquipped creature has indestructible.Equip {2} - - Artifact - Equipment - 3.0 - 3 - - 2X2 - 1 - - - Darksteel Plate - IndestructibleEquipped creature has indestructible.Equip {2} - - Artifact - Equipment - 3.0 - 3 - - 2X2 - 1 - - - Dauntless Escort - Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. - - G - W - Creature - Rhino Soldier - 3.0 - 1GW - 3/3 - - 2X2 - 2 - - - Dauntless Escort - Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. - - G - W - Creature - Rhino Soldier - 3.0 - 1GW - 3/3 - - 2X2 - 2 - - - Deadly Recluse - Reach (This creature can block creatures with flying.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - G - Creature - Spider - 2.0 - 1G - 1/2 - - 2X2 - 2 - - - Deathbringer Liege - Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped. - - B - W - Creature - Horror - 5.0 - 2W/BW/BW/B - 3/4 - - 2X2 - 2 - - - Deathbringer Liege - Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped. - - B - W - Creature - Horror - 5.0 - 2W/BW/BW/B - 3/4 - - 2X2 - 2 - - - Deep Analysis - Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - 4.0 - 3U - - 2X2 - 3 - - - Deranged Assistant - {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) - - U - Creature - Human Wizard - 2.0 - 1U - 1/1 - - 2X2 - 2 - - - Devoted Druid - {T}: Add {G}.Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. - - G - Creature - Elf Druid - 2.0 - 1G - 0/2 - - 2X2 - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Disciple of the Ring - {1}, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spell unless its controller pays {2}.• Disciple of the Ring gets +1/+1 until end of turn.• Tap target creature.• Untap target creature. - - U - Creature - Human Wizard - 5.0 - 3UU - 3/4 - - 2X2 - 2 - - - Disciple of the Ring - {1}, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spell unless its controller pays {2}.• Disciple of the Ring gets +1/+1 until end of turn.• Tap target creature.• Untap target creature. - - U - Creature - Human Wizard - 5.0 - 3UU - 3/4 - - 2X2 - 2 - - - Disfigure - Target creature gets -2/-2 until end of turn. - - B - Instant - 1.0 - B - - 2X2 - 3 - - - Divine Visitation - If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. - - W - Enchantment - 5.0 - 3WW - - 2X2 - 1 - - - Divine Visitation - If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. - - W - Enchantment - 5.0 - 3WW - - 2X2 - 1 - - - Dockside Extortionist - When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Goblin Pirate - 2.0 - 1R - 1/2 - - 2X2 - 2 - - - Dockside Extortionist - When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Goblin Pirate - 2.0 - 1R - 1/2 - - 2X2 - 2 - - - Dockside Extortionist - When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Goblin Pirate - 2.0 - 1R - 1/2 - - 2X2 - 2 - - - Domestication - Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. - - U - Enchantment - Aura - 4.0 - 2UU - - 2X2 - 1 - - - Doomed Traveler - When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - 2X2 - 2 - - - Doran, the Siege Tower - Each creature assigns combat damage equal to its toughness rather than its power. - - B - G - W - Legendary Creature - Treefolk Shaman - 3.0 - WBG - 0/5 - - 2X2 - 2 - - - Doran, the Siege Tower - Each creature assigns combat damage equal to its toughness rather than its power. - - B - G - W - Legendary Creature - Treefolk Shaman - 3.0 - WBG - 0/5 - - 2X2 - 2 - - - Dragon Arch - {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. - - Artifact - 5.0 - 5 - - 2X2 - 1 - - - Dragonlord Dromoka - This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn. - - G - W - Legendary Creature - Elder Dragon - 6.0 - 4GW - 5/7 - - 2X2 - 2 - - - Dragonlord Dromoka - This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn. - - G - W - Legendary Creature - Elder Dragon - 6.0 - 4GW - 5/7 - - 2X2 - 2 - - - Dragonlord Dromoka - This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn. - - G - W - Legendary Creature - Elder Dragon - 6.0 - 4GW - 5/7 - - 2X2 - 2 - - - Dragonlord Silumgar - Flying, deathtouchWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. - - B - U - Legendary Creature - Elder Dragon - 6.0 - 4UB - 3/5 - - 2X2 - 2 - - - Dragonlord Silumgar - Flying, deathtouchWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. - - B - U - Legendary Creature - Elder Dragon - 6.0 - 4UB - 3/5 - - 2X2 - 2 - - - Dreamshaper Shaman - At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - R - Enchantment Creature - Minotaur Shaman - 6.0 - 5R - 5/4 - - 2X2 - 2 - - - Dreg Mangler - HasteScavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - B - G - Creature - Plant Zombie - 3.0 - 1BG - 3/3 - - 2X2 - 2 - - - Drogskol Reaver - Flying, double strike, lifelinkWhenever you gain life, draw a card. - - U - W - Creature - Spirit - 7.0 - 5WU - 3/5 - - 2X2 - 2 - - - Drogskol Reaver - Flying, double strike, lifelinkWhenever you gain life, draw a card. - - U - W - Creature - Spirit - 7.0 - 5WU - 3/5 - - 2X2 - 2 - - - Dromoka's Command - Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control. - - G - W - Instant - 2.0 - GW - - 2X2 - 3 - - - Dromoka's Command - Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control. - - G - W - Instant - 2.0 - GW - - 2X2 - 3 - - - Eel Umbra - Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1.Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - U - Enchantment - Aura - 2.0 - 1U - - 2X2 - 1 - - - Elenda, the Dusk Rose - LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. - - B - W - Legendary Creature - Vampire Knight - 4.0 - 2WB - 1/1 - - 2X2 - 2 - - - Elenda, the Dusk Rose - LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. - - B - W - Legendary Creature - Vampire Knight - 4.0 - 2WB - 1/1 - - 2X2 - 2 - - - Elenda, the Dusk Rose - LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. - - B - W - Legendary Creature - Vampire Knight - 4.0 - 2WB - 1/1 - - 2X2 - 2 - - - Elsha of the Infinite - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)You may look at the top card of your library any time.You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. - - R - U - W - Legendary Creature - Djinn Monk - 5.0 - 2URW - 3/3 - - 2X2 - 2 - - - Elsha of the Infinite - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)You may look at the top card of your library any time.You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. - - R - U - W - Legendary Creature - Djinn Monk - 5.0 - 2URW - 3/3 - - 2X2 - 2 - - - Elvish Rejuvenator - When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. - - G - Creature - Elf Druid - 3.0 - 2G - 1/1 - - 2X2 - 2 - - - Emiel the Blessed - {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) - - W - Legendary Creature - Unicorn - 4.0 - 2WW - 4/4 - - 2X2 - 2 - - - Emiel the Blessed - {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) - - W - Legendary Creature - Unicorn - 4.0 - 2WW - 4/4 - - 2X2 - 2 - - - Emiel the Blessed - {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) - - W - Legendary Creature - Unicorn - 4.0 - 2WW - 4/4 - - 2X2 - 2 - - - Empyrial Archangel - FlyingShroud (This creature can't be the target of spells or abilities.)All damage that would be dealt to you is dealt to Empyrial Archangel instead. - - G - U - W - Creature - Angel - 8.0 - 4GWWU - 5/8 - - 2X2 - 2 - - - Empyrial Archangel - FlyingShroud (This creature can't be the target of spells or abilities.)All damage that would be dealt to you is dealt to Empyrial Archangel instead. - - G - U - W - Creature - Angel - 8.0 - 4GWWU - 5/8 - - 2X2 - 2 - - - Emrakul, the Aeons Torn - This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 15.0 - 15 - 15/15 - - 2X2 - 2 - - - Emrakul, the Aeons Torn - This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 15.0 - 15 - 15/15 - - 2X2 - 2 - - - Emrakul, the Aeons Torn - This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 15.0 - 15 - 15/15 - - 2X2 - 2 - - - Emrakul, the Aeons Torn - This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 15.0 - 15 - 15/15 - - 2X2 - 2 - - - Eternal Witness - When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. - - G - Creature - Human Shaman - 3.0 - 1GG - 2/1 - - 2X2 - 2 - - - Eternal Witness - When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. - - G - Creature - Human Shaman - 3.0 - 1GG - 2/1 - - 2X2 - 2 - - - Experiment One - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. - - G - Creature - Human Ooze - 1.0 - G - 1/1 - - 2X2 - 2 - - - Extract from Darkness - Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. - - B - U - Sorcery - 5.0 - 3UB - - 2X2 - 3 - - - Eyeblight's Ending - Destroy target non-Elf creature. - - B - Tribal Instant - Elf - 3.0 - 2B - - 2X2 - 3 - - - Ezuri, Claw of Progress - Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. - - G - U - Legendary Creature - Phyrexian Elf Warrior - 4.0 - 2GU - 3/3 - - 2X2 - 2 - - - Ezuri, Claw of Progress - Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. - - G - U - Legendary Creature - Phyrexian Elf Warrior - 4.0 - 2GU - 3/3 - - 2X2 - 2 - - - Fiery Fall - Fiery Fall deals 5 damage to target creature.Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - R - Instant - 6.0 - 5R - - 2X2 - 3 - - - Fiery Justice - Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. - - G - R - W - Sorcery - 3.0 - RGW - - 2X2 - 3 - - - Fiery Justice - Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. - - G - R - W - Sorcery - 3.0 - RGW - - 2X2 - 3 - - - Figure of Destiny - {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike. - - R - W - Creature - Kithkin - 1.0 - R/W - 1/1 - - 2X2 - 2 - - - Figure of Destiny - {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike. - - R - W - Creature - Kithkin - 1.0 - R/W - 1/1 - - 2X2 - 2 - - - Fireblade Artist - HasteAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. - - B - R - Creature - Human Shaman - 2.0 - BR - 2/2 - - 2X2 - 2 - - - Firemind Vessel - Firemind Vessel enters the battlefield tapped.{T}: Add two mana of different colors. - - Artifact - 4.0 - 4 - - 2X2 - 1 - 1 - - - Firesong and Sunspeaker - Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. - - R - W - Legendary Creature - Minotaur Cleric - 6.0 - 4RW - 4/6 - - 2X2 - 2 - - - Firesong and Sunspeaker - Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. - - R - W - Legendary Creature - Minotaur Cleric - 6.0 - 4RW - 4/6 - - 2X2 - 2 - - - Flickerwisp - FlyingWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - W - Creature - Elemental - 3.0 - 1WW - 3/1 - - 2X2 - 2 - - - Flickerwisp - FlyingWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - W - Creature - Elemental - 3.0 - 1WW - 3/1 - - 2X2 - 2 - - - Food Chain - Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. - - G - Enchantment - 3.0 - 2G - - 2X2 - 1 - - - Food Chain - Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. - - G - Enchantment - 3.0 - 2G - - 2X2 - 1 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - 3.0 - 2U - - 2X2 - 3 - - - Forbidden Orchard - {T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. - - Land - 0.0 - - - 2X2 - 0 - - - Forbidden Orchard - {T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. - - Land - 0.0 - - - 2X2 - 0 - - - Forbidden Orchard - {T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. - - Land - 0.0 - - - 2X2 - 0 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - 3.0 - 1UU - - 2X2 - 3 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - 3.0 - 1UU - - 2X2 - 3 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - 3.0 - 1UU - - 2X2 - 3 - - - Ghave, Guru of Spores - Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.{1}, Sacrifice a creature: Put a +1/+1 counter on target creature. - - B - G - W - Legendary Creature - Fungus Shaman - 5.0 - 2WBG - 0/0 - - 2X2 - 2 - - - Ghave, Guru of Spores - Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.{1}, Sacrifice a creature: Put a +1/+1 counter on target creature. - - B - G - W - Legendary Creature - Fungus Shaman - 5.0 - 2WBG - 0/0 - - 2X2 - 2 - - - Gifts Ungiven - Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. - - U - Instant - 4.0 - 3U - - 2X2 - 3 - - - Gifts Ungiven - Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. - - U - Instant - 4.0 - 3U - - 2X2 - 3 - - - Gifts Ungiven - Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. - - U - Instant - 4.0 - 3U - - 2X2 - 3 - - - Glen Elendra Liege - FlyingOther blue creatures you control get +1/+1.Other black creatures you control get +1/+1. - - B - U - Creature - Faerie Knight - 4.0 - 1U/BU/BU/B - 2/3 - - 2X2 - 2 - - - Glen Elendra Liege - FlyingOther blue creatures you control get +1/+1.Other black creatures you control get +1/+1. - - B - U - Creature - Faerie Knight - 4.0 - 1U/BU/BU/B - 2/3 - - 2X2 - 2 - - - Glimpse the Unthinkable - Target player mills ten cards. - - B - U - Sorcery - 2.0 - UB - - 2X2 - 3 - - - Glimpse the Unthinkable - Target player mills ten cards. - - B - U - Sorcery - 2.0 - UB - - 2X2 - 3 - - - Glimpse the Unthinkable - Target player mills ten cards. - - B - U - Sorcery - 2.0 - UB - - 2X2 - 3 - - - Gloryscale Viashino - Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. - - G - R - W - Creature - Viashino Soldier - 4.0 - 1RGW - 3/3 - - 2X2 - 2 - - - Glowspore Shaman - When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. - - B - G - Creature - Elf Shaman - 2.0 - BG - 3/1 - - 2X2 - 2 - - - Gnarlback Rhino - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever you cast a spell that targets Gnarlback Rhino, draw a card. - - G - Creature - Rhino - 4.0 - 2GG - 4/4 - - 2X2 - 2 - - - Go for the Throat - Destroy target nonartifact creature. - - B - Instant - 2.0 - 1B - - 2X2 - 3 - - - Goblin Banneret - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.){1}{R}: Goblin Banneret gets +2/+0 until end of turn. - - R - Creature - Goblin Soldier - 1.0 - R - 1/1 - - 2X2 - 2 - - - Gods Willing - Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)Scry 1. - - W - Instant - 1.0 - W - - 2X2 - 3 - - - Golgari Rot Farm - Golgari Rot Farm enters the battlefield tapped.When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{G}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Golgari Rot Farm - Golgari Rot Farm enters the battlefield tapped.When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{G}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Grand Arbiter Augustin IV - White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast. - - U - W - Legendary Creature - Human Advisor - 4.0 - 2WU - 2/3 - - 2X2 - 2 - - - Grand Arbiter Augustin IV - White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast. - - U - W - Legendary Creature - Human Advisor - 4.0 - 2WU - 2/3 - - 2X2 - 2 - - - Grand Arbiter Augustin IV - White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast. - - U - W - Legendary Creature - Human Advisor - 4.0 - 2WU - 2/3 - - 2X2 - 2 - - - Grapple with the Past - Mill three cards, then you may return a creature or land card from your graveyard to your hand. - - G - Instant - 2.0 - 1G - - 2X2 - 3 - - - Graveblade Marauder - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. - - B - Creature - Human Warrior - 3.0 - 2B - 1/4 - - 2X2 - 2 - - - Gravecrawler - Gravecrawler can't block.You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature - Zombie - 1.0 - B - 2/1 - - 2X2 - 2 - - - Gravecrawler - Gravecrawler can't block.You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature - Zombie - 1.0 - B - 2/1 - - 2X2 - 2 - - - Greater Gargadon - Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. - - R - Creature - Beast - 10.0 - 9R - 9/7 - - 2X2 - 2 - - - Greater Gargadon - Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. - - R - Creature - Beast - 10.0 - 9R - 9/7 - - 2X2 - 2 - - - Green Sun's Zenith - Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library. - - G - Sorcery - 1.0 - XG - - 2X2 - 3 - - - Green Sun's Zenith - Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library. - - G - Sorcery - 1.0 - XG - - 2X2 - 3 - - - Grim Flayer - TrampleWhenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. - - B - G - Creature - Human Warrior - 2.0 - BG - 2/2 - - 2X2 - 2 - - - Grim Flayer - TrampleWhenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. - - B - G - Creature - Human Warrior - 2.0 - BG - 2/2 - - 2X2 - 2 - - - Grim Flayer - TrampleWhenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. - - B - G - Creature - Human Warrior - 2.0 - BG - 2/2 - - 2X2 - 2 - - - Ground Assault - Ground Assault deals damage to target creature equal to the number of lands you control. - - G - R - Sorcery - 2.0 - RG - - 2X2 - 3 - - - Gruul Turf - Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Gruul Turf - Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Guided Passage - Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. - - G - R - U - Sorcery - 3.0 - GUR - - 2X2 - 3 - - - Guided Passage - Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. - - G - R - U - Sorcery - 3.0 - GUR - - 2X2 - 3 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - 1.0 - G - - 2X2 - 1 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - 1.0 - G - - 2X2 - 1 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - 1.0 - G - - 2X2 - 1 - - - Hellkite Overlord - Flying, trample, haste{R}: Hellkite Overlord gets +1/+0 until end of turn.{B}{G}: Regenerate Hellkite Overlord. - - B - G - R - Creature - Dragon - 8.0 - 4BRRG - 8/8 - - 2X2 - 2 - - - Hellkite Overlord - Flying, trample, haste{R}: Hellkite Overlord gets +1/+0 until end of turn.{B}{G}: Regenerate Hellkite Overlord. - - B - G - R - Creature - Dragon - 8.0 - 4BRRG - 8/8 - - 2X2 - 2 - - - Hero of the Games - Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. - - R - Creature - Human Soldier - 3.0 - 2R - 3/2 - - 2X2 - 2 - - - Heroic Reinforcements - Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) - - R - W - Sorcery - 4.0 - 2RW - - 2X2 - 3 - - - Hissing Iguanar - Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker. - - R - Creature - Lizard - 3.0 - 2R - 3/1 - - 2X2 - 2 - - - Hostage Taker - When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. - - B - U - Creature - Human Pirate - 4.0 - 2UB - 2/3 - - 2X2 - 2 - - - Hostage Taker - When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. - - B - U - Creature - Human Pirate - 4.0 - 2UB - 2/3 - - 2X2 - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters the battlefield with X +1/+1 counters on it. - - G - U - Creature - Jellyfish Hydra Beast - 2.0 - XGU - 0/0 - - 2X2 - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters the battlefield with X +1/+1 counters on it. - - G - U - Creature - Jellyfish Hydra Beast - 2.0 - XGU - 0/0 - - 2X2 - 2 - - - Hyena Umbra - Enchant creatureEnchanted creature gets +1/+1 and has first strike.Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - W - Enchantment - Aura - 1.0 - W - - 2X2 - 1 - - - Imperial Seal - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Sorcery - 1.0 - B - - 2X2 - 3 - - - Imperial Seal - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Sorcery - 1.0 - B - - 2X2 - 3 - - - Imperial Seal - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Sorcery - 1.0 - B - - 2X2 - 3 - - - Impervious Greatwurm - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Indestructible - - G - Creature - Wurm - 10.0 - 7GGG - 16/16 - - 2X2 - 2 - - - Impervious Greatwurm - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Indestructible - - G - Creature - Wurm - 10.0 - 7GGG - 16/16 - - 2X2 - 2 - - - Ingenious Skaab - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.){U}: Ingenious Skaab gets +1/-1 until end of turn. - - U - Creature - Zombie Horror - 3.0 - 2U - 2/3 - - 2X2 - 2 - - - Inquisition of Kozilek - Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. - - B - Sorcery - 1.0 - B - - 2X2 - 3 - - - Inquisition of Kozilek - Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. - - B - Sorcery - 1.0 - B - - 2X2 - 3 - - - Intet, the Dreamer - FlyingWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. - - G - R - U - Legendary Creature - Dragon - 6.0 - 3GUR - 6/6 - - 2X2 - 2 - - - Intet, the Dreamer - FlyingWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. - - G - R - U - Legendary Creature - Dragon - 6.0 - 3GUR - 6/6 - - 2X2 - 2 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Izzet Charm - Choose one —• Counter target noncreature spell unless its controller pays {2}.• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards. - - R - U - Instant - 2.0 - UR - - 2X2 - 3 - - - Jeskai Ascendancy - Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. - - R - U - W - Enchantment - 3.0 - URW - - 2X2 - 1 - - - Jeskai Ascendancy - Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. - - R - U - W - Enchantment - 3.0 - URW - - 2X2 - 1 - - - Jeskai Charm - Choose one —• Put target creature on top of its owner's library.• Jeskai Charm deals 4 damage to target opponent or planeswalker.• Creatures you control get +1/+1 and gain lifelink until end of turn. - - R - U - W - Instant - 3.0 - URW - - 2X2 - 3 - - - Jeskai Elder - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. - - U - Creature - Human Monk - 2.0 - 1U - 1/2 - - 2X2 - 2 - - - Jodah, Archmage Eternal - FlyingYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. - - R - U - W - Legendary Creature - Human Wizard - 4.0 - 1URW - 4/3 - - 2X2 - 2 - - - Jodah, Archmage Eternal - FlyingYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. - - R - U - W - Legendary Creature - Human Wizard - 4.0 - 1URW - 4/3 - - 2X2 - 2 - - - Judith, the Scourge Diva - Other creatures you control get +1/+0.Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 2/2 - - 2X2 - 2 - - - Judith, the Scourge Diva - Other creatures you control get +1/+0.Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 2/2 - - 2X2 - 2 - - - Kaalia of the Vast - FlyingWhenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. - - B - R - W - Legendary Creature - Human Cleric - 4.0 - 1RWB - 2/2 - - 2X2 - 2 - - - Kaalia of the Vast - FlyingWhenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. - - B - R - W - Legendary Creature - Human Cleric - 4.0 - 1RWB - 2/2 - - 2X2 - 2 - - - Kaervek the Merciless - Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. - - B - R - Legendary Creature - Human Shaman - 7.0 - 5BR - 5/4 - - 2X2 - 2 - - - Kaervek the Merciless - Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. - - B - R - Legendary Creature - Human Shaman - 7.0 - 5BR - 5/4 - - 2X2 - 2 - - - Kambal, Consul of Allocation - Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. - - B - W - Legendary Creature - Human Advisor - 3.0 - 1WB - 2/3 - - 2X2 - 2 - - - Kambal, Consul of Allocation - Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. - - B - W - Legendary Creature - Human Advisor - 3.0 - 1WB - 2/3 - - 2X2 - 2 - - - Karador, Ghost Chieftain - This spell costs {1} less to cast for each creature card in your graveyard.During each of your turns, you may cast a creature spell from your graveyard. - - B - G - W - Legendary Creature - Centaur Spirit - 8.0 - 5WBG - 3/4 - - 2X2 - 2 - - - Karador, Ghost Chieftain - This spell costs {1} less to cast for each creature card in your graveyard.During each of your turns, you may cast a creature spell from your graveyard. - - B - G - W - Legendary Creature - Centaur Spirit - 8.0 - 5WBG - 3/4 - - 2X2 - 2 - - - Kasmina's Transmutation - Enchant creatureEnchanted creature loses all abilities and has base power and toughness 1/1. - - U - Enchantment - Aura - 2.0 - 1U - - 2X2 - 1 - - - Kederekt Leviathan - When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - U - Creature - Leviathan - 8.0 - 6UU - 5/5 - - 2X2 - 2 - - - Kederekt Leviathan - When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - U - Creature - Leviathan - 8.0 - 6UU - 5/5 - - 2X2 - 2 - - - Knightly Valor - Enchant creatureWhen Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)Enchanted creature gets +2/+2 and has vigilance. - - W - Enchantment - Aura - 5.0 - 4W - - 2X2 - 1 - - - Kolaghan's Command - Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target. - - B - R - Instant - 3.0 - 1BR - - 2X2 - 3 - - - Kolaghan's Command - Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target. - - B - R - Instant - 3.0 - 1BR - - 2X2 - 3 - - - Kolaghan's Command - Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target. - - B - R - Instant - 3.0 - 1BR - - 2X2 - 3 - - - Kozilek, Butcher of Truth - When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 10.0 - 10 - 12/12 - - 2X2 - 2 - - - Kozilek, Butcher of Truth - When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 10.0 - 10 - 12/12 - - 2X2 - 2 - - - Kozilek, Butcher of Truth - When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 10.0 - 10 - 12/12 - - 2X2 - 2 - - - Kozilek, Butcher of Truth - When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 10.0 - 10 - 12/12 - - 2X2 - 2 - - - Kruin Striker - Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. - - R - Creature - Human Warrior - 2.0 - 1R - 2/1 - - 2X2 - 2 - - - Labyrinth Champion - Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target. - - R - Creature - Human Warrior - 4.0 - 3R - 2/2 - - 2X2 - 2 - - - Last Breath - Exile target creature with power 2 or less. Its controller gains 4 life. - - W - Instant - 2.0 - 1W - - 2X2 - 3 - - - Lava Coil - Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. - - R - Sorcery - 2.0 - 1R - - 2X2 - 3 - - - Lavalanche - Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. - - B - G - R - Sorcery - 3.0 - XBRG - - 2X2 - 3 - - - Lavalanche - Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. - - B - G - R - Sorcery - 3.0 - XBRG - - 2X2 - 3 - - - League Guildmage - {3}{U}, {T}: Draw a card.{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. - - R - U - Creature - Human Wizard - 2.0 - UR - 2/2 - - 2X2 - 2 - - - Legion's Initiative - Red creatures you control get +1/+0.White creatures you control get +0/+1.{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. - - R - W - Enchantment - 2.0 - RW - - 2X2 - 1 - - - Legion's Initiative - Red creatures you control get +1/+0.White creatures you control get +0/+1.{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. - - R - W - Enchantment - 2.0 - RW - - 2X2 - 1 - - - Leonin Arbiter - Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. - - W - Creature - Cat Cleric - 2.0 - 1W - 2/2 - - 2X2 - 2 - - - Leonin Arbiter - Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. - - W - Creature - Cat Cleric - 2.0 - 1W - 2/2 - - 2X2 - 2 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - 1.0 - R - - 2X2 - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - 1.0 - R - - 2X2 - 3 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - R - W - Instant - 2.0 - RW - - 2X2 - 3 - - - Liliana's Elite - Liliana's Elite gets +1/+1 for each creature card in your graveyard. - - B - Creature - Zombie - 3.0 - 2B - 1/1 - - 2X2 - 2 - - - Liliana, the Last Hope - +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - 2X2 - 1 - - - Liliana, the Last Hope - +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - 2X2 - 1 - - - Liliana, the Last Hope - +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - 2X2 - 1 - - - Liliana, the Last Hope - +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - 2X2 - 1 - - - Livewire Lash - Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."Equip {2} - - Artifact - Equipment - 2.0 - 2 - - 2X2 - 1 - - - Living Lightning - When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. - - R - Creature - Elemental Shaman - 4.0 - 3R - 3/2 - - 2X2 - 2 - - - Lord of Extinction - Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. - - B - G - Creature - Elemental - 5.0 - 3BG - */* - - 2X2 - 2 - - - Lord of Extinction - Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. - - B - G - Creature - Elemental - 5.0 - 3BG - */* - - 2X2 - 2 - - - Lotleth Troll - TrampleDiscard a creature card: Put a +1/+1 counter on Lotleth Troll.{B}: Regenerate Lotleth Troll. - - B - G - Creature - Zombie Troll - 2.0 - BG - 2/1 - - 2X2 - 2 - - - Lyev Skyknight - FlyingWhen Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) - - U - W - Creature - Human Knight - 3.0 - 1WU - 3/1 - - 2X2 - 2 - - - Magister Sphinx - FlyingWhen Magister Sphinx enters the battlefield, target player's life total becomes 10. - - B - U - W - Artifact Creature - Sphinx - 7.0 - 4WUB - 5/5 - - 2X2 - 2 - - - Magister Sphinx - FlyingWhen Magister Sphinx enters the battlefield, target player's life total becomes 10. - - B - U - W - Artifact Creature - Sphinx - 7.0 - 4WUB - 5/5 - - 2X2 - 2 - - - Makeshift Mauler - As an additional cost to cast this spell, exile a creature card from your graveyard. - - U - Creature - Zombie Horror - 4.0 - 3U - 4/5 - - 2X2 - 2 - - - Mana Drain - Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. - - U - Instant - 2.0 - UU - - 2X2 - 3 - - - Mana Drain - Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. - - U - Instant - 2.0 - UU - - 2X2 - 3 - - - Mana Drain - Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. - - U - Instant - 2.0 - UU - - 2X2 - 3 - - - Mana Leak - Counter target spell unless its controller pays {3}. - - U - Instant - 2.0 - 1U - - 2X2 - 3 - - - Mana Vault - Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Mana Vault - Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Mana Vault - Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Marchesa, the Black Rose - Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. - - B - R - U - Legendary Creature - Human Wizard - 4.0 - 1UBR - 3/3 - - 2X2 - 2 - - - Marchesa, the Black Rose - Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. - - B - R - U - Legendary Creature - Human Wizard - 4.0 - 1UBR - 3/3 - - 2X2 - 2 - - - Marchesa, the Black Rose - Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. - - B - R - U - Legendary Creature - Human Wizard - 4.0 - 1UBR - 3/3 - - 2X2 - 2 - - - Martial Glory - Target creature gets +3/+0 until end of turn.Target creature gets +0/+3 until end of turn. - - R - W - Instant - 2.0 - RW - - 2X2 - 3 - - - Master Biomancer - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. - - G - U - Creature - Elf Wizard - 4.0 - 2GU - 2/4 - - 2X2 - 2 - - - Master Biomancer - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. - - G - U - Creature - Elf Wizard - 4.0 - 2GU - 2/4 - - 2X2 - 2 - - - Master of Cruelties - First strike, deathtouchMaster of Cruelties can only attack alone.Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. - - B - R - Creature - Demon - 5.0 - 3BR - 1/4 - - 2X2 - 2 - - - Master of Cruelties - First strike, deathtouchMaster of Cruelties can only attack alone.Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. - - B - R - Creature - Demon - 5.0 - 3BR - 1/4 - - 2X2 - 2 - - - Mathas, Fiend Seeker - MenaceAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." - - B - R - W - Legendary Creature - Vampire - 3.0 - RWB - 3/3 - - 2X2 - 2 - - - Mathas, Fiend Seeker - MenaceAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." - - B - R - W - Legendary Creature - Vampire - 3.0 - RWB - 3/3 - - 2X2 - 2 - - - Mayael's Aria - At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. - - G - R - W - Enchantment - 3.0 - RGW - - 2X2 - 1 - - - Mayael's Aria - At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. - - G - R - W - Enchantment - 3.0 - RGW - - 2X2 - 1 - - - Mentor of the Meek - Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. - - W - Creature - Human Soldier - 3.0 - 2W - 2/2 - - 2X2 - 2 - - - Mentor of the Meek - Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. - - W - Creature - Human Soldier - 3.0 - 2W - 2/2 - - 2X2 - 2 - - - Might of Old Krosa - Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. - - G - Instant - 1.0 - G - - 2X2 - 3 - - - Mikaeus, the Lunarch - Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. - - W - Legendary Creature - Human Cleric - 1.0 - XW - 0/0 - - 2X2 - 2 - - - Mikaeus, the Lunarch - Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. - - W - Legendary Creature - Human Cleric - 1.0 - XW - 0/0 - - 2X2 - 2 - - - Militia Bugler - Vigilance (Attacking doesn't cause this creature to tap.)When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature - Human Soldier - 3.0 - 2W - 2/3 - - 2X2 - 2 - - - Mindwrack Liege - Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. - - R - U - Creature - Horror - 6.0 - 3U/RU/RU/R - 4/4 - - 2X2 - 2 - - - Mindwrack Liege - Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. - - R - U - Creature - Horror - 6.0 - 3U/RU/RU/R - 4/4 - - 2X2 - 2 - - - Mistfire Adept - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, target creature gains flying until end of turn. - - U - Creature - Human Monk - 4.0 - 3U - 3/3 - - 2X2 - 2 - - - Mistmeadow Witch - {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Creature - Kithkin Wizard - 2.0 - 1W/U - 1/1 - - 2X2 - 2 - - - Mizzix of the Izmagnus - Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. - - R - U - Legendary Creature - Goblin Wizard - 4.0 - 2UR - 2/2 - - 2X2 - 2 - - - Mizzix of the Izmagnus - Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. - - R - U - Legendary Creature - Goblin Wizard - 4.0 - 2UR - 2/2 - - 2X2 - 2 - - - Momentary Blink - Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - 2.0 - 1W - - 2X2 - 3 - - - Monastery Mentor - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. - - W - Creature - Human Monk - 3.0 - 2W - 2/2 - - 2X2 - 2 - - - Monastery Mentor - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. - - W - Creature - Human Monk - 3.0 - 2W - 2/2 - - 2X2 - 2 - - - Monastery Swiftspear - HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - - R - Creature - Human Monk - 1.0 - R - 1/2 - - 2X2 - 2 - - - Monastery Swiftspear - HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - - R - Creature - Human Monk - 1.0 - R - 1/2 - - 2X2 - 2 - - - Muldrotha, the Gravetide - During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) - - B - G - U - Legendary Creature - Elemental Avatar - 6.0 - 3BGU - 6/6 - - 2X2 - 2 - - - Muldrotha, the Gravetide - During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) - - B - G - U - Legendary Creature - Elemental Avatar - 6.0 - 3BGU - 6/6 - - 2X2 - 2 - - - Muldrotha, the Gravetide - During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) - - B - G - U - Legendary Creature - Elemental Avatar - 6.0 - 3BGU - 6/6 - - 2X2 - 2 - - - Mulldrifter - FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - U - Creature - Elemental - 5.0 - 4U - 2/2 - - 2X2 - 2 - - - Mulldrifter - FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - U - Creature - Elemental - 5.0 - 4U - 2/2 - - 2X2 - 2 - - - Murkfiend Liege - Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step. - - G - U - Creature - Horror - 5.0 - 2G/UG/UG/U - 4/4 - - 2X2 - 2 - - - Murkfiend Liege - Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step. - - G - U - Creature - Horror - 5.0 - 2G/UG/UG/U - 4/4 - - 2X2 - 2 - - - Myth Realized - Whenever you cast a noncreature spell, put a lore counter on Myth Realized.{2}{W}: Put a lore counter on Myth Realized.{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." - - W - Enchantment - 1.0 - W - - 2X2 - 1 - - - Necrotic Ooze - As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. - - B - Creature - Ooze - 4.0 - 2BB - 4/3 - - 2X2 - 2 - - - Necrotic Ooze - As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. - - B - Creature - Ooze - 4.0 - 2BB - 4/3 - - 2X2 - 2 - - - Nephalia Smuggler - {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. - - U - Creature - Human Rogue - 1.0 - U - 1/1 - - 2X2 - 2 - - - Nicol Bolas, God-Pharaoh - +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control. - - B - R - U - Legendary Planeswalker - Bolas - 7.0 - 4UBR - 7 - - 2X2 - 1 - - - Nicol Bolas, God-Pharaoh - +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control. - - B - R - U - Legendary Planeswalker - Bolas - 7.0 - 4UBR - 7 - - 2X2 - 1 - - - Nim Deathmantle - Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.Equip {4} - - Artifact - Equipment - 2.0 - 2 - - 2X2 - 1 - - - Nim Deathmantle - Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.Equip {4} - - Artifact - Equipment - 2.0 - 2 - - 2X2 - 1 - - - Ob Nixilis, Unshackled - Flying, trampleWhenever an opponent searches their library, that player sacrifices a creature and loses 10 life.Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. - - B - Legendary Creature - Demon - 6.0 - 4BB - 4/4 - - 2X2 - 2 - - - Ob Nixilis, Unshackled - Flying, trampleWhenever an opponent searches their library, that player sacrifices a creature and loses 10 life.Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. - - B - Legendary Creature - Demon - 6.0 - 4BB - 4/4 - - 2X2 - 2 - - - Oona's Prowler - FlyingDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. - - B - Creature - Faerie Rogue - 2.0 - 1B - 3/1 - - 2X2 - 2 - - - Oona's Prowler - FlyingDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. - - B - Creature - Faerie Rogue - 2.0 - 1B - 3/1 - - 2X2 - 2 - - - Oracle of Mul Daya - You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library. - - G - Creature - Elf Shaman - 4.0 - 3G - 2/2 - - 2X2 - 2 - - - Oracle of Mul Daya - You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library. - - G - Creature - Elf Shaman - 4.0 - 3G - 2/2 - - 2X2 - 2 - - - Oracle of Mul Daya - You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library. - - G - Creature - Elf Shaman - 4.0 - 3G - 2/2 - - 2X2 - 2 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Orzhov Pontiff - Haunt (When this creature dies, exile it haunting target creature.)When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —• Creatures you control get +1/+1 until end of turn.• Creatures you don't control get -1/-1 until end of turn. - - B - W - Creature - Human Cleric - 3.0 - 1WB - 1/1 - - 2X2 - 2 - - - Panharmonicon - If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - 4.0 - 4 - - 2X2 - 1 - - - Panharmonicon - If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - 4.0 - 4 - - 2X2 - 1 - - - Panharmonicon - If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - 4.0 - 4 - - 2X2 - 1 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - 1.0 - W - - 2X2 - 3 - - - Phyrexian Altar - Sacrifice a creature: Add one mana of any color. - - Artifact - 3.0 - 3 - - 2X2 - 1 - - - Phyrexian Altar - Sacrifice a creature: Add one mana of any color. - - Artifact - 3.0 - 3 - - 2X2 - 1 - - - Phyrexian Altar - Sacrifice a creature: Add one mana of any color. - - Artifact - 3.0 - 3 - - 2X2 - 1 - - - Phyrexian Tyranny - Whenever a player draws a card, that player loses 2 life unless they pay {2}. - - B - R - U - Enchantment - 3.0 - UBR - - 2X2 - 1 - - - Phyrexian Tyranny - Whenever a player draws a card, that player loses 2 life unless they pay {2}. - - B - R - U - Enchantment - 3.0 - UBR - - 2X2 - 1 - - - Pillar of the Paruns - {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Land - 0.0 - - - 2X2 - 0 - - - Pillar of the Paruns - {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Land - 0.0 - - - 2X2 - 0 - - - Pirate's Pillage - As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Sorcery - 4.0 - 3R - - 2X2 - 3 - - - Pithing Needle - As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Pithing Needle - As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Pithing Needle - As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Planar Bridge - {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle. - - Legendary Artifact - 6.0 - 6 - - 2X2 - 1 - - - Planar Bridge - {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle. - - Legendary Artifact - 6.0 - 6 - - 2X2 - 1 - - - Privileged Position - ({G/W} can be paid with either {G} or {W}.)Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) - - G - W - Enchantment - 5.0 - 2G/WG/WG/W - - 2X2 - 1 - - - Privileged Position - ({G/W} can be paid with either {G} or {W}.)Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) - - G - W - Enchantment - 5.0 - 2G/WG/WG/W - - 2X2 - 1 - - - Privileged Position - ({G/W} can be paid with either {G} or {W}.)Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) - - G - W - Enchantment - 5.0 - 2G/WG/WG/W - - 2X2 - 1 - - - Prized Amalgam - Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. - - B - U - Creature - Zombie - 3.0 - 1UB - 3/3 - - 2X2 - 2 - - - Prized Amalgam - Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. - - B - U - Creature - Zombie - 3.0 - 1UB - 3/3 - - 2X2 - 2 - - - Prophetic Bolt - Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. - - R - U - Instant - 5.0 - 3UR - - 2X2 - 3 - - - Psychic Symbiont - FlyingWhen Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. - - B - U - Creature - Nightmare Horror - 6.0 - 4UB - 3/3 - - 2X2 - 2 - - - Pull from Tomorrow - Draw X cards, then discard a card. - - U - Instant - 2.0 - XUU - - 2X2 - 3 - - - Pull from Tomorrow - Draw X cards, then discard a card. - - U - Instant - 2.0 - XUU - - 2X2 - 3 - - - Purphoros's Emissary - Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Menace (This creature can't be blocked except by two or more creatures.)Enchanted creature gets +3/+3 and has menace. - - R - Enchantment Creature - Ox - 4.0 - 3R - 3/3 - - 2X2 - 2 - - - Qasali Pridemage - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.){1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. - - G - W - Creature - Cat Wizard - 2.0 - GW - 2/2 - - 2X2 - 2 - - - Qasali Pridemage - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.){1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. - - G - W - Creature - Cat Wizard - 2.0 - GW - 2/2 - - 2X2 - 2 - - - Rafiq of the Many - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn. - - G - U - W - Legendary Creature - Human Knight - 4.0 - 1GWU - 3/3 - - 2X2 - 2 - - - Rafiq of the Many - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn. - - G - U - W - Legendary Creature - Human Knight - 4.0 - 1GWU - 3/3 - - 2X2 - 2 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - 2X2 - 3 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - 2X2 - 3 - - - Rancor - Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. - - G - Enchantment - Aura - 1.0 - G - - 2X2 - 1 - - - Relief Captain - When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) - - W - Creature - Kor Knight Ally - 4.0 - 2WW - 3/2 - - 2X2 - 2 - - - Restoration Angel - FlashFlyingWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature - Angel - 4.0 - 3W - 3/4 - - 2X2 - 2 - - - Restoration Angel - FlashFlyingWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature - Angel - 4.0 - 3W - 3/4 - - 2X2 - 2 - - - Reveillark - FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - W - Creature - Elemental - 5.0 - 4W - 4/3 - - 2X2 - 2 - - - Reveillark - FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - W - Creature - Elemental - 5.0 - 4W - 4/3 - - 2X2 - 2 - - - Rift Bolt - Rift Bolt deals 3 damage to any target.Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) - - R - Sorcery - 3.0 - 2R - - 2X2 - 3 - - - Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." - - G - Legendary Creature - Elf Druid - 3.0 - 2G - 2/2 - - 2X2 - 2 - - - Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." - - G - Legendary Creature - Elf Druid - 3.0 - 2G - 2/2 - - 2X2 - 2 - - - River Hoopoe - Flying{3}{G}{U}: You gain 2 life and draw a card. - - G - U - Creature - Bird - 2.0 - GU - 1/3 - - 2X2 - 2 - - - Roon of the Hidden Realm - Vigilance, trample{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - G - U - W - Legendary Creature - Rhino Soldier - 5.0 - 2GWU - 4/4 - - 2X2 - 2 - - - Roon of the Hidden Realm - Vigilance, trample{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - G - U - W - Legendary Creature - Rhino Soldier - 5.0 - 2GWU - 4/4 - - 2X2 - 2 - - - Ruric Thar, the Unbowed - Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. - - G - R - Legendary Creature - Ogre Warrior - 6.0 - 4RG - 6/6 - - 2X2 - 2 - - - Ruric Thar, the Unbowed - Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. - - G - R - Legendary Creature - Ogre Warrior - 6.0 - 4RG - 6/6 - - 2X2 - 2 - - - Scab-Clan Giant - When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. - - G - R - Creature - Giant Warrior - 6.0 - 4RG - 4/5 - - 2X2 - 2 - - - Scale Blessing - Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) - - W - Instant - 4.0 - 3W - - 2X2 - 3 - - - Scion of Darkness - TrampleWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.Cycling {3} ({3}, Discard this card: Draw a card.) - - B - Creature - Avatar - 8.0 - 5BBB - 6/6 - - 2X2 - 2 - - - Seasoned Pyromancer - When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. - - R - Creature - Human Shaman - 3.0 - 1RR - 2/2 - - 2X2 - 2 - - - Seasoned Pyromancer - When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. - - R - Creature - Human Shaman - 3.0 - 1RR - 2/2 - - 2X2 - 2 - - - Seasoned Pyromancer - When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. - - R - Creature - Human Shaman - 3.0 - 1RR - 2/2 - - 2X2 - 2 - - - Sedraxis Specter - FlyingWhenever Sedraxis Specter deals combat damage to a player, that player discards a card.Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - R - U - Creature - Specter - 3.0 - UBR - 3/2 - - 2X2 - 2 - - - Sedris, the Traitor King - Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - R - U - Legendary Creature - Zombie Warrior - 6.0 - 3UBR - 5/5 - - 2X2 - 2 - - - Sedris, the Traitor King - Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - R - U - Legendary Creature - Zombie Warrior - 6.0 - 3UBR - 5/5 - - 2X2 - 2 - - - Sedris, the Traitor King - Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - R - U - Legendary Creature - Zombie Warrior - 6.0 - 3UBR - 5/5 - - 2X2 - 2 - - - Seeker of the Way - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. - - W - Creature - Human Warrior - 2.0 - 1W - 2/2 - - 2X2 - 2 - - - Seeker of the Way - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. - - W - Creature - Human Warrior - 2.0 - 1W - 2/2 - - 2X2 - 2 - - - Seekers' Squire - When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) - - B - Creature - Human Scout - 2.0 - 1B - 1/2 - - 2X2 - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Sensei's Divining Top - {1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Sensei's Divining Top - {1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Sensei's Divining Top - {1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Sensor Splicer - When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.Golem creatures you control have vigilance. - - W - Creature - Phyrexian Artificer - 5.0 - 4W - 1/1 - - 2X2 - 2 - - - Settle Beyond Reality - Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control. - - W - Sorcery - 5.0 - 4W - - 2X2 - 3 - - - Severed Strands - As an additional cost to cast this spell, sacrifice a creature.You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. - - B - Sorcery - 2.0 - 1B - - 2X2 - 3 - - - Shadowborn Apostle - A deck can have any number of cards named Shadowborn Apostle.{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. - - B - Creature - Human Cleric - 1.0 - B - 1/1 - - 2X2 - 2 - - - Shattergang Brothers - {2}{B}, Sacrifice a creature: Each other player sacrifices a creature.{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. - - B - G - R - Legendary Creature - Goblin Artificer - 4.0 - 1BRG - 3/3 - - 2X2 - 2 - - - Shattergang Brothers - {2}{B}, Sacrifice a creature: Each other player sacrifices a creature.{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. - - B - G - R - Legendary Creature - Goblin Artificer - 4.0 - 1BRG - 3/3 - - 2X2 - 2 - - - Sidisi, Brood Tyrant - Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. - - B - G - U - Legendary Creature - Naga Shaman - 4.0 - 1BGU - 3/3 - - 2X2 - 2 - - - Sidisi, Brood Tyrant - Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. - - B - G - U - Legendary Creature - Naga Shaman - 4.0 - 1BGU - 3/3 - - 2X2 - 2 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}. - - Land - 0.0 - - - 2X2 - 1 - 0 - - - Skeleton Archer - When Skeleton Archer enters the battlefield, it deals 1 damage to any target. - - B - Creature - Skeleton Archer - 4.0 - 3B - 3/3 - - 2X2 - 2 - - - Skinrender - When Skinrender enters the battlefield, put three -1/-1 counters on target creature. - - B - Creature - Phyrexian Zombie - 4.0 - 2BB - 3/3 - - 2X2 - 2 - - - Skullbriar, the Walking Grave - HasteWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. - - B - G - Legendary Creature - Zombie Elemental - 2.0 - BG - 1/1 - - 2X2 - 2 - - - Skullbriar, the Walking Grave - HasteWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. - - B - G - Legendary Creature - Zombie Elemental - 2.0 - BG - 1/1 - - 2X2 - 2 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - 4.0 - 3W - - 2X2 - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - 4.0 - 3W - - 2X2 - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - 4.0 - 3W - - 2X2 - 1 - - - Sparkmage's Gambit - Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. - - R - Sorcery - 2.0 - 1R - - 2X2 - 3 - - - Spell Pierce - Counter target noncreature spell unless its controller pays {2}. - - U - Instant - 1.0 - U - - 2X2 - 3 - - - Spell Pierce - Counter target noncreature spell unless its controller pays {2}. - - U - Instant - 1.0 - U - - 2X2 - 3 - - - Spider Spawning - Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - 5.0 - 4G - - 2X2 - 3 - - - Splinterfright - TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards. - - G - Creature - Elemental - 3.0 - 2G - */* - - 2X2 - 2 - - - Splinterfright - TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards. - - G - Creature - Elemental - 3.0 - 2G - */* - - 2X2 - 2 - - - Sprouting Thrinax - When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. - - B - G - R - Creature - Lizard - 3.0 - BRG - 3/3 - - 2X2 - 2 - - - Staggershock - Staggershock deals 2 damage to any target.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) - - R - Instant - 3.0 - 2R - - 2X2 - 3 - - - Storm Fleet Pyromancer - Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. - - R - Creature - Human Pirate Wizard - 5.0 - 4R - 3/2 - - 2X2 - 2 - - - Strands of Undeath - Enchant creatureWhen Strands of Undeath enters the battlefield, target player discards two cards.{B}: Regenerate enchanted creature. - - B - Enchantment - Aura - 4.0 - 3B - - 2X2 - 1 - - - Sultai Soothsayer - When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. - - B - G - U - Creature - Naga Shaman - 5.0 - 2BGU - 2/5 - - 2X2 - 2 - - - Summer Bloom - You may play up to three additional lands this turn. - - G - Sorcery - 2.0 - 1G - - 2X2 - 3 - - - Supernatural Stamina - Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." - - B - Instant - 1.0 - B - - 2X2 - 3 - - - Supreme Verdict - This spell can't be countered.Destroy all creatures. - - U - W - Sorcery - 4.0 - 1WWU - - 2X2 - 3 - - - Supreme Verdict - This spell can't be countered.Destroy all creatures. - - U - W - Sorcery - 4.0 - 1WWU - - 2X2 - 3 - - - Supreme Verdict - This spell can't be countered.Destroy all creatures. - - U - W - Sorcery - 4.0 - 1WWU - - 2X2 - 3 - - - Surgical Extraction - ({B/P} can be paid with either {B} or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. - - B - Instant - 1.0 - B/P - - 2X2 - 3 - - - Surgical Extraction - ({B/P} can be paid with either {B} or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. - - B - Instant - 1.0 - B/P - - 2X2 - 3 - - - Surgical Extraction - ({B/P} can be paid with either {B} or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. - - B - Instant - 1.0 - B/P - - 2X2 - 3 - - - Surreal Memoir - Return an instant card at random from your graveyard to your hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) - - R - Sorcery - 4.0 - 3R - - 2X2 - 3 - - - Talrand, Sky Summoner - Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. - - U - Legendary Creature - Merfolk Wizard - 4.0 - 2UU - 2/2 - - 2X2 - 2 - - - Talrand, Sky Summoner - Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. - - U - Legendary Creature - Merfolk Wizard - 4.0 - 2UU - 2/2 - - 2X2 - 2 - - - Tariel, Reckoner of Souls - Flying, vigilance{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. - - B - R - W - Legendary Creature - Angel - 7.0 - 4RWB - 4/7 - - 2X2 - 2 - - - Tariel, Reckoner of Souls - Flying, vigilance{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. - - B - R - W - Legendary Creature - Angel - 7.0 - 4RWB - 4/7 - - 2X2 - 2 - - - Teferi's Protection - Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection. - - W - Instant - 3.0 - 2W - - 2X2 - 3 - - - Teferi's Protection - Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection. - - W - Instant - 3.0 - 2W - - 2X2 - 3 - - - Teferi's Protection - Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection. - - W - Instant - 3.0 - 2W - - 2X2 - 3 - - - Teneb, the Harvester - FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. - - B - G - W - Legendary Creature - Dragon - 6.0 - 3WBG - 6/6 - - 2X2 - 2 - - - Teneb, the Harvester - FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. - - B - G - W - Legendary Creature - Dragon - 6.0 - 3WBG - 6/6 - - 2X2 - 2 - - - Tenth District Legionnaire - HasteWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. - - R - W - Creature - Human Soldier - 2.0 - RW - 2/2 - - 2X2 - 2 - - - Terminate - Destroy target creature. It can't be regenerated. - - B - R - Instant - 2.0 - BR - - 2X2 - 3 - - - Terminate - Destroy target creature. It can't be regenerated. - - B - R - Instant - 2.0 - BR - - 2X2 - 3 - - - The Mimeoplasm - As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. - - B - G - U - Legendary Creature - Ooze - 5.0 - 2BGU - 0/0 - - 2X2 - 2 - - - The Mimeoplasm - As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. - - B - G - U - Legendary Creature - Ooze - 5.0 - 2BGU - 0/0 - - 2X2 - 2 - - - The Mimeoplasm - As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. - - B - G - U - Legendary Creature - Ooze - 5.0 - 2BGU - 0/0 - - 2X2 - 2 - - - Thistledown Liege - FlashOther white creatures you control get +1/+1.Other blue creatures you control get +1/+1. - - U - W - Creature - Kithkin Knight - 4.0 - 1W/UW/UW/U - 1/3 - - 2X2 - 2 - - - Thistledown Liege - FlashOther white creatures you control get +1/+1.Other blue creatures you control get +1/+1. - - U - W - Creature - Kithkin Knight - 4.0 - 1W/UW/UW/U - 1/3 - - 2X2 - 2 - - - Thought Scour - Target player mills two cards.Draw a card. - - U - Instant - 1.0 - U - - 2X2 - 3 - - - Thought Scour - Target player mills two cards.Draw a card. - - U - Instant - 1.0 - U - - 2X2 - 3 - - - Thousand-Year Storm - Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. - - R - U - Enchantment - 6.0 - 4UR - - 2X2 - 1 - - - Thousand-Year Storm - Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. - - R - U - Enchantment - 6.0 - 4UR - - 2X2 - 1 - - - Thousand-Year Storm - Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. - - R - U - Enchantment - 6.0 - 4UR - - 2X2 - 1 - - - Thraximundar - HasteWhenever Thraximundar attacks, defending player sacrifices a creature.Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. - - B - R - U - Legendary Creature - Zombie Assassin - 7.0 - 4UBR - 6/6 - - 2X2 - 2 - - - Thraximundar - HasteWhenever Thraximundar attacks, defending player sacrifices a creature.Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. - - B - R - U - Legendary Creature - Zombie Assassin - 7.0 - 4UBR - 6/6 - - 2X2 - 2 - - - Thrive - Put a +1/+1 counter on each of X target creatures. - - G - Sorcery - 1.0 - XG - - 2X2 - 3 - - - Thrumming Stone - Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.) - - Legendary Artifact - 5.0 - 5 - - 2X2 - 1 - - - Thrumming Stone - Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.) - - Legendary Artifact - 5.0 - 5 - - 2X2 - 1 - - - Titan's Strength - Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - R - Instant - 1.0 - R - - 2X2 - 3 - - - Tower Gargoyle - Flying - - B - U - W - Artifact Creature - Gargoyle - 4.0 - 1WUB - 4/4 - - 2X2 - 2 - - - Travel Preparations - Put a +1/+1 counter on each of up to two target creatures.Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - 2.0 - 1G - - 2X2 - 3 - - - Traveler's Amulet - {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact - 1.0 - 1 - - 2X2 - 1 - - - Tuskguard Captain - Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has trample. - - G - Creature - Human Warrior - 3.0 - 2G - 2/3 - - 2X2 - 2 - - - Twinflame - Strive — This spell costs {2}{R} more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. - - R - Sorcery - 2.0 - 1R - - 2X2 - 3 - - - Twinflame - Strive — This spell costs {2}{R} more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. - - R - Sorcery - 2.0 - 1R - - 2X2 - 3 - - - Ulamog, the Infinite Gyre - When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 11.0 - 11 - 10/10 - - 2X2 - 2 - - - Ulamog, the Infinite Gyre - When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 11.0 - 11 - 10/10 - - 2X2 - 2 - - - Ulamog, the Infinite Gyre - When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 11.0 - 11 - 10/10 - - 2X2 - 2 - - - Ulamog, the Infinite Gyre - When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. - - Legendary Creature - Eldrazi - 11.0 - 11 - 10/10 - - 2X2 - 2 - - - Ulasht, the Hate Seed - Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. - - G - R - Legendary Creature - Hellion Hydra - 4.0 - 2RG - 0/0 - - 2X2 - 2 - - - Ulasht, the Hate Seed - Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. - - G - R - Legendary Creature - Hellion Hydra - 4.0 - 2RG - 0/0 - - 2X2 - 2 - - - Unburial Rites - Return target creature card from your graveyard to the battlefield.Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 5.0 - 4B - - 2X2 - 3 - - - Unearth - Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Sorcery - 1.0 - B - - 2X2 - 3 - - - Unearth - Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Sorcery - 1.0 - B - - 2X2 - 3 - - - Uril, the Miststalker - Hexproof (This creature can't be the target of spells or abilities your opponents control.)Uril, the Miststalker gets +2/+2 for each Aura attached to it. - - G - R - W - Legendary Creature - Beast - 5.0 - 2RGW - 5/5 - - 2X2 - 2 - - - Uril, the Miststalker - Hexproof (This creature can't be the target of spells or abilities your opponents control.)Uril, the Miststalker gets +2/+2 for each Aura attached to it. - - G - R - W - Legendary Creature - Beast - 5.0 - 2RGW - 5/5 - - 2X2 - 2 - - - Vampire Sovereign - FlyingWhen Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. - - B - Creature - Vampire Noble - 5.0 - 3BB - 3/4 - - 2X2 - 2 - - - Vampiric Rites - {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. - - B - Enchantment - 1.0 - B - - 2X2 - 1 - - - Varina, Lich Queen - Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. - - B - U - W - Legendary Creature - Zombie Wizard - 4.0 - 1WUB - 4/4 - - 2X2 - 2 - - - Varina, Lich Queen - Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. - - B - U - W - Legendary Creature - Zombie Wizard - 4.0 - 1WUB - 4/4 - - 2X2 - 2 - - - Vedalken Orrery - You may cast spells as though they had flash. - - Artifact - 4.0 - 4 - - 2X2 - 1 - - - Vedalken Orrery - You may cast spells as though they had flash. - - Artifact - 4.0 - 4 - - 2X2 - 1 - - - Vedalken Orrery - You may cast spells as though they had flash. - - Artifact - 4.0 - 4 - - 2X2 - 1 - - - Venser, Shaper Savant - FlashWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. - - U - Legendary Creature - Human Wizard - 4.0 - 2UU - 2/2 - - 2X2 - 2 - - - Venser, Shaper Savant - FlashWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. - - U - Legendary Creature - Human Wizard - 4.0 - 2UU - 2/2 - - 2X2 - 2 - - - Villainous Wealth - Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. - - B - G - U - Sorcery - 3.0 - XBGU - - 2X2 - 3 - - - Villainous Wealth - Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. - - B - G - U - Sorcery - 3.0 - XBGU - - 2X2 - 3 - - - Wall of Omens - DefenderWhen Wall of Omens enters the battlefield, draw a card. - - W - Creature - Wall - 2.0 - 1W - 0/4 - - 2X2 - 2 - - - Wall of Omens - DefenderWhen Wall of Omens enters the battlefield, draw a card. - - W - Creature - Wall - 2.0 - 1W - 0/4 - - 2X2 - 2 - - - Warrior's Oath - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - 2X2 - 3 - - - Warrior's Oath - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - 2X2 - 3 - - - Wash Out - Return all permanents of the color of your choice to their owners' hands. - - U - Sorcery - 4.0 - 3U - - 2X2 - 3 - - - Wasitora, Nekoru Queen - Flying, trampleWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. - - B - G - R - Legendary Creature - Cat Dragon - 5.0 - 2BRG - 5/4 - - 2X2 - 2 - - - Wasitora, Nekoru Queen - Flying, trampleWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. - - B - G - R - Legendary Creature - Cat Dragon - 5.0 - 2BRG - 5/4 - - 2X2 - 2 - - - Weathered Wayfarer - {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. - - W - Creature - Human Nomad Cleric - 1.0 - W - 1/1 - - 2X2 - 2 - - - Weathered Wayfarer - {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. - - W - Creature - Human Nomad Cleric - 1.0 - W - 1/1 - - 2X2 - 2 - - - Weathered Wayfarer - {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. - - W - Creature - Human Nomad Cleric - 1.0 - W - 1/1 - - 2X2 - 2 - - - Webweaver Changeling - Changeling (This card is every creature type.)ReachWhen Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. - - G - Creature - Shapeshifter - 5.0 - 3GG - 3/5 - - 2X2 - 2 - - - Wilt-Leaf Liege - Other green creatures you control get +1/+1.Other white creatures you control get +1/+1.If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. - - G - W - Creature - Elf Knight - 4.0 - 1G/WG/WG/W - 4/4 - - 2X2 - 2 - - - Wilt-Leaf Liege - Other green creatures you control get +1/+1.Other white creatures you control get +1/+1.If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. - - G - W - Creature - Elf Knight - 4.0 - 1G/WG/WG/W - 4/4 - - 2X2 - 2 - - - Winged Coatl - Flash (You may cast this spell any time you could cast an instant.)FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - G - U - Creature - Snake - 3.0 - 1GU - 1/1 - - 2X2 - 2 - - - Wingsteed Rider - FlyingHeroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. - - W - Creature - Human Knight - 3.0 - 1WW - 2/2 - - 2X2 - 2 - - - Wrenn and Six - +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) - - G - R - Legendary Planeswalker - Wrenn - 2.0 - RG - 3 - - 2X2 - 1 - - - Wrenn and Six - +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) - - G - R - Legendary Planeswalker - Wrenn - 2.0 - RG - 3 - - 2X2 - 1 - - - Wrenn and Six - +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) - - G - R - Legendary Planeswalker - Wrenn - 2.0 - RG - 3 - - 2X2 - 1 - - - Wrenn and Six - +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) - - G - R - Legendary Planeswalker - Wrenn - 2.0 - RG - 3 - - 2X2 - 1 - - - Yahenni, Undying Partisan - HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn. - - B - Legendary Creature - Aetherborn Vampire - 3.0 - 2B - 2/2 - - 2X2 - 2 - - - Yahenni, Undying Partisan - HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn. - - B - Legendary Creature - Aetherborn Vampire - 3.0 - 2B - 2/2 - - 2X2 - 2 - - - Young Pyromancer - Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. - - R - Creature - Human Shaman - 2.0 - 1R - 2/1 - - 2X2 - 2 - - - Young Pyromancer - Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. - - R - Creature - Human Shaman - 2.0 - 1R - 2/1 - - 2X2 - 2 - - - Zur the Enchanter - FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. - - B - U - W - Legendary Creature - Human Wizard - 4.0 - 1WUB - 1/4 - - 2X2 - 2 - - - Zur the Enchanter - FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. - - B - U - W - Legendary Creature - Human Wizard - 4.0 - 1WUB - 1/4 - - 2X2 - 2 - - - diff --git a/30A.xml b/30A.xml deleted file mode 100644 index 50f33d3f..00000000 --- a/30A.xml +++ /dev/null @@ -1,7194 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-27 16:13:52 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - 30A - 30th Anniversary Edition - Memorabilia - 2022-11-28 - - - - - Air Elemental - Flying - - U - Creature - Elemental - 5.0 - 3UU - 4/4 - - 30A - 2 - - - Air Elemental - Flying - - U - Creature - Elemental - 5.0 - 3UU - 4/4 - - 30A - 2 - - - Ancestral Recall - Target player draws three cards. - - U - Instant - 1.0 - U - - 30A - 3 - - - Ancestral Recall - Target player draws three cards. - - U - Instant - 1.0 - U - - 30A - 3 - - - Animate Artifact - Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. - - U - Enchantment - Aura - 4.0 - 3U - - 30A - 1 - - - Animate Artifact - Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. - - U - Enchantment - Aura - 4.0 - 3U - - 30A - 1 - - - Animate Dead - Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. - - B - Enchantment - Aura - 2.0 - 1B - - 30A - 1 - - - Animate Dead - Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. - - B - Enchantment - Aura - 2.0 - 1B - - 30A - 1 - - - Animate Wall - Enchant WallEnchanted Wall can attack as though it didn't have defender. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Animate Wall - Enchant WallEnchanted Wall can attack as though it didn't have defender. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Ankh of Mishra - Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Ankh of Mishra - Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Armageddon - Destroy all lands. - - W - Sorcery - 4.0 - 3W - - 30A - 3 - - - Armageddon - Destroy all lands. - - W - Sorcery - 4.0 - 3W - - 30A - 3 - - - Aspect of Wolf - Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. - - G - Enchantment - Aura - 2.0 - 1G - - 30A - 1 - - - Aspect of Wolf - Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. - - G - Enchantment - Aura - 2.0 - 1G - - 30A - 1 - - - Bad Moon - Black creatures get +1/+1. - - B - Enchantment - 2.0 - 1B - - 30A - 1 - - - Bad Moon - Black creatures get +1/+1. - - B - Enchantment - 2.0 - 1B - - 30A - 1 - - - Badlands - ({T}: Add {B} or {R}.) - - Land - Swamp Mountain - 0.0 - - - 30A - 0 - - - Badlands - ({T}: Add {B} or {R}.) - - Land - Swamp Mountain - 0.0 - - - 30A - 0 - - - Balance - Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. - - W - Sorcery - 2.0 - 1W - - 30A - 3 - - - Balance - Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. - - W - Sorcery - 2.0 - 1W - - 30A - 3 - - - Basalt Monolith - Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Basalt Monolith - Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Bayou - ({T}: Add {B} or {G}.) - - Land - Swamp Forest - 0.0 - - - 30A - 0 - - - Bayou - ({T}: Add {B} or {G}.) - - Land - Swamp Forest - 0.0 - - - 30A - 0 - - - Benalish Hero - Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - 30A - 2 - - - Benalish Hero - Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - 30A - 2 - - - Berserk - Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. - - G - Instant - 1.0 - G - - 30A - 3 - - - Berserk - Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. - - G - Instant - 1.0 - G - - 30A - 3 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - 30A - 2 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - 30A - 2 - - - Black Knight - First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) - - B - Creature - Human Knight - 2.0 - BB - 2/2 - - 30A - 2 - - - Black Knight - First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) - - B - Creature - Human Knight - 2.0 - BB - 2/2 - - 30A - 2 - - - Black Lotus - {T}, Sacrifice Black Lotus: Add three mana of any one color. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Black Lotus - {T}, Sacrifice Black Lotus: Add three mana of any one color. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Black Vise - As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Black Vise - As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Black Ward - Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Black Ward - Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Blaze of Glory - Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. - - W - Instant - 1.0 - W - - 30A - 3 - - - Blaze of Glory - Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. - - W - Instant - 1.0 - W - - 30A - 3 - - - Blessing - Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. - - W - Enchantment - Aura - 2.0 - WW - - 30A - 1 - - - Blessing - Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. - - W - Enchantment - Aura - 2.0 - WW - - 30A - 1 - - - Blue Elemental Blast - Choose one —• Counter target red spell.• Destroy target red permanent. - - U - Instant - 1.0 - U - - 30A - 3 - - - Blue Elemental Blast - Choose one —• Counter target red spell.• Destroy target red permanent. - - U - Instant - 1.0 - U - - 30A - 3 - - - Blue Ward - Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Blue Ward - Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Bog Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) - - B - Creature - Wraith - 4.0 - 3B - 3/3 - - 30A - 2 - - - Bog Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) - - B - Creature - Wraith - 4.0 - 3B - 3/3 - - 30A - 2 - - - Braingeyser - Target player draws X cards. - - U - Sorcery - 2.0 - XUU - - 30A - 3 - - - Braingeyser - Target player draws X cards. - - U - Sorcery - 2.0 - XUU - - 30A - 3 - - - Burrowing - Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) - - R - Enchantment - Aura - 1.0 - R - - 30A - 1 - - - Burrowing - Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) - - R - Enchantment - Aura - 1.0 - R - - 30A - 1 - - - Camouflage - Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) - - G - Instant - 1.0 - G - - 30A - 3 - - - Camouflage - Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) - - G - Instant - 1.0 - G - - 30A - 3 - - - Castle - Untapped creatures you control get +0/+2. - - W - Enchantment - 4.0 - 3W - - 30A - 1 - - - Castle - Untapped creatures you control get +0/+2. - - W - Enchantment - 4.0 - 3W - - 30A - 1 - - - Celestial Prism - {2}, {T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Celestial Prism - {2}, {T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Channel - Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. - - G - Sorcery - 2.0 - GG - - 30A - 3 - - - Channel - Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. - - G - Sorcery - 2.0 - GG - - 30A - 3 - - - Chaos Orb - {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Chaos Orb - {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Chaoslace - Target spell or permanent becomes red. (Its mana symbols remain unchanged.) - - R - Instant - 1.0 - R - - 30A - 3 - - - Chaoslace - Target spell or permanent becomes red. (Its mana symbols remain unchanged.) - - R - Instant - 1.0 - R - - 30A - 3 - - - Circle of Protection: Black - {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: Black - {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: Blue - {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: Blue - {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: Green - {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: Green - {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: Red - {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: Red - {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: White - {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Circle of Protection: White - {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Clockwork Beast - Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. - - Artifact Creature - Beast - 6.0 - 6 - 0/4 - - 30A - 2 - - - Clockwork Beast - Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. - - Artifact Creature - Beast - 6.0 - 6 - 0/4 - - 30A - 2 - - - Clone - You may have Clone enter the battlefield as a copy of any creature on the battlefield. - - U - Creature - Shapeshifter - 4.0 - 3U - 0/0 - - 30A - 2 - - - Clone - You may have Clone enter the battlefield as a copy of any creature on the battlefield. - - U - Creature - Shapeshifter - 4.0 - 3U - 0/0 - - 30A - 2 - - - Cockatrice - FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. - - G - Creature - Cockatrice - 5.0 - 3GG - 2/4 - - 30A - 2 - - - Cockatrice - FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. - - G - Creature - Cockatrice - 5.0 - 3GG - 2/4 - - 30A - 2 - - - Consecrate Land - Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Consecrate Land - Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Conservator - {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Conservator - {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Control Magic - Enchant creatureYou control enchanted creature. - - U - Enchantment - Aura - 4.0 - 2UU - - 30A - 1 - - - Control Magic - Enchant creatureYou control enchanted creature. - - U - Enchantment - Aura - 4.0 - 2UU - - 30A - 1 - - - Conversion - At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. - - W - Enchantment - 4.0 - 2WW - - 30A - 1 - - - Conversion - At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. - - W - Enchantment - 4.0 - 2WW - - 30A - 1 - - - Copper Tablet - At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Copper Tablet - At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Copy Artifact - You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. - - U - Enchantment - 2.0 - 1U - - 30A - 1 - - - Copy Artifact - You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. - - U - Enchantment - 2.0 - 1U - - 30A - 1 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - 30A - 3 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - 30A - 3 - - - Craw Wurm - - - G - Creature - Wurm - 6.0 - 4GG - 6/4 - - 30A - 2 - - - Craw Wurm - - - G - Creature - Wurm - 6.0 - 4GG - 6/4 - - 30A - 2 - - - Creature Bond - Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. - - U - Enchantment - Aura - 2.0 - 1U - - 30A - 1 - - - Creature Bond - Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. - - U - Enchantment - Aura - 2.0 - 1U - - 30A - 1 - - - Crystal Rod - Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Crystal Rod - Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Cursed Land - Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. - - B - Enchantment - Aura - 4.0 - 2BB - - 30A - 1 - - - Cursed Land - Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. - - B - Enchantment - Aura - 4.0 - 2BB - - 30A - 1 - - - Cyclopean Tomb - {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Cyclopean Tomb - {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - 1.0 - B - - 30A - 3 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - 1.0 - B - - 30A - 3 - - - Death Ward - Regenerate target creature. - - W - Instant - 1.0 - W - - 30A - 3 - - - Death Ward - Regenerate target creature. - - W - Instant - 1.0 - W - - 30A - 3 - - - Deathgrip - {B}{B}: Counter target green spell. - - B - Enchantment - 2.0 - BB - - 30A - 1 - - - Deathgrip - {B}{B}: Counter target green spell. - - B - Enchantment - 2.0 - BB - - 30A - 1 - - - Deathlace - Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) - - B - Instant - 1.0 - B - - 30A - 3 - - - Deathlace - Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) - - B - Instant - 1.0 - B - - 30A - 3 - - - Demonic Hordes - {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. - - B - Creature - Demon - 6.0 - 3BBB - 5/5 - - 30A - 2 - - - Demonic Hordes - {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. - - B - Creature - Demon - 6.0 - 3BBB - 5/5 - - 30A - 2 - - - Demonic Tutor - Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - 2.0 - 1B - - 30A - 3 - - - Demonic Tutor - Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - 2.0 - 1B - - 30A - 3 - - - Dingus Egg - Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Dingus Egg - Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Disenchant - Destroy target artifact or enchantment. - - W - Instant - 2.0 - 1W - - 30A - 3 - - - Disenchant - Destroy target artifact or enchantment. - - W - Instant - 2.0 - 1W - - 30A - 3 - - - Disintegrate - Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. - - R - Sorcery - 1.0 - XR - - 30A - 3 - - - Disintegrate - Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. - - R - Sorcery - 1.0 - XR - - 30A - 3 - - - Disrupting Scepter - {3}, {T}: Target player discards a card. Activate only during your turn. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Disrupting Scepter - {3}, {T}: Target player discards a card. Activate only during your turn. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - 30A - 2 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - 30A - 2 - - - Drain Life - Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. - - B - Sorcery - 2.0 - X1B - - 30A - 3 - - - Drain Life - Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. - - B - Sorcery - 2.0 - X1B - - 30A - 3 - - - Drain Power - Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. - - U - Sorcery - 2.0 - UU - - 30A - 3 - - - Drain Power - Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. - - U - Sorcery - 2.0 - UU - - 30A - 3 - - - Drudge Skeletons - {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - B - Creature - Skeleton - 2.0 - 1B - 1/1 - - 30A - 2 - - - Drudge Skeletons - {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - B - Creature - Skeleton - 2.0 - 1B - 1/1 - - 30A - 2 - - - Dwarven Demolition Team - {T}: Destroy target Wall. - - R - Creature - Dwarf - 3.0 - 2R - 1/1 - - 30A - 2 - - - Dwarven Demolition Team - {T}: Destroy target Wall. - - R - Creature - Dwarf - 3.0 - 2R - 1/1 - - 30A - 2 - - - Dwarven Warriors - {T}: Target creature with power 2 or less can't be blocked this turn. - - R - Creature - Dwarf Warrior - 3.0 - 2R - 1/1 - - 30A - 2 - - - Dwarven Warriors - {T}: Target creature with power 2 or less can't be blocked this turn. - - R - Creature - Dwarf Warrior - 3.0 - 2R - 1/1 - - 30A - 2 - - - Earth Elemental - - - R - Creature - Elemental - 5.0 - 3RR - 4/5 - - 30A - 2 - - - Earth Elemental - - - R - Creature - Elemental - 5.0 - 3RR - 4/5 - - 30A - 2 - - - Earthquake - Earthquake deals X damage to each creature without flying and each player. - - R - Sorcery - 1.0 - XR - - 30A - 3 - - - Earthquake - Earthquake deals X damage to each creature without flying and each player. - - R - Sorcery - 1.0 - XR - - 30A - 3 - - - Elvish Archers - First strike - - G - Creature - Elf Archer - 2.0 - 1G - 2/1 - - 30A - 2 - - - Elvish Archers - First strike - - G - Creature - Elf Archer - 2.0 - 1G - 2/1 - - 30A - 2 - - - Evil Presence - Enchant landEnchanted land is a Swamp. - - B - Enchantment - Aura - 1.0 - B - - 30A - 1 - - - Evil Presence - Enchant landEnchanted land is a Swamp. - - B - Enchantment - Aura - 1.0 - B - - 30A - 1 - - - False Orders - Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. - - R - Instant - 1.0 - R - - 30A - 3 - - - False Orders - Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. - - R - Instant - 1.0 - R - - 30A - 3 - - - Farmstead - Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." - - W - Enchantment - Aura - 3.0 - WWW - - 30A - 1 - - - Farmstead - Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." - - W - Enchantment - Aura - 3.0 - WWW - - 30A - 1 - - - Fastbond - You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. - - G - Enchantment - 1.0 - G - - 30A - 1 - - - Fastbond - You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. - - G - Enchantment - 1.0 - G - - 30A - 1 - - - Fear - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Aura - 2.0 - BB - - 30A - 1 - - - Fear - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Aura - 2.0 - BB - - 30A - 1 - - - Feedback - Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. - - U - Enchantment - Aura - 3.0 - 2U - - 30A - 1 - - - Feedback - Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. - - U - Enchantment - Aura - 3.0 - 2U - - 30A - 1 - - - Fire Elemental - - - R - Creature - Elemental - 5.0 - 3RR - 5/4 - - 30A - 2 - - - Fire Elemental - - - R - Creature - Elemental - 5.0 - 3RR - 5/4 - - 30A - 2 - - - Fireball - This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. - - R - Sorcery - 1.0 - XR - - 30A - 3 - - - Fireball - This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. - - R - Sorcery - 1.0 - XR - - 30A - 3 - - - Firebreathing - Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. - - R - Enchantment - Aura - 1.0 - R - - 30A - 1 - - - Firebreathing - Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. - - R - Enchantment - Aura - 1.0 - R - - 30A - 1 - - - Flashfires - Destroy all Plains. - - R - Sorcery - 4.0 - 3R - - 30A - 3 - - - Flashfires - Destroy all Plains. - - R - Sorcery - 4.0 - 3R - - 30A - 3 - - - Flight - Enchant creatureEnchanted creature has flying. - - U - Enchantment - Aura - 1.0 - U - - 30A - 1 - - - Flight - Enchant creatureEnchanted creature has flying. - - U - Enchantment - Aura - 1.0 - U - - 30A - 1 - - - Fog - Prevent all combat damage that would be dealt this turn. - - G - Instant - 1.0 - G - - 30A - 3 - - - Fog - Prevent all combat damage that would be dealt this turn. - - G - Instant - 1.0 - G - - 30A - 3 - - - Force of Nature - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. - - G - Creature - Elemental - 6.0 - 2GGGG - 8/8 - - 30A - 2 - - - Force of Nature - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. - - G - Creature - Elemental - 6.0 - 2GGGG - 8/8 - - 30A - 2 - - - Forcefield - {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Forcefield - {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 30A - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 30A - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 30A - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 30A - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 30A - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 30A - 0 - - - Fork - Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. - - R - Instant - 2.0 - RR - - 30A - 3 - - - Fork - Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. - - R - Instant - 2.0 - RR - - 30A - 3 - - - Frozen Shade - {B}: Frozen Shade gets +1/+1 until end of turn. - - B - Creature - Shade - 3.0 - 2B - 0/1 - - 30A - 2 - - - Frozen Shade - {B}: Frozen Shade gets +1/+1 until end of turn. - - B - Creature - Shade - 3.0 - 2B - 0/1 - - 30A - 2 - - - Fungusaur - Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. - - G - Creature - Fungus Dinosaur - 4.0 - 3G - 2/2 - - 30A - 2 - - - Fungusaur - Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. - - G - Creature - Fungus Dinosaur - 4.0 - 3G - 2/2 - - 30A - 2 - - - Gaea's Liege - As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. - - G - Creature - Avatar - 6.0 - 3GGG - */* - - 30A - 2 - - - Gaea's Liege - As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. - - G - Creature - Avatar - 6.0 - 3GGG - */* - - 30A - 2 - - - Gauntlet of Might - Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Gauntlet of Might - Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Giant Growth - Target creature gets +3/+3 until end of turn. - - G - Instant - 1.0 - G - - 30A - 3 - - - Giant Growth - Target creature gets +3/+3 until end of turn. - - G - Instant - 1.0 - G - - 30A - 3 - - - Giant Spider - Reach (This creature can block creatures with flying.) - - G - Creature - Spider - 4.0 - 3G - 2/4 - - 30A - 2 - - - Giant Spider - Reach (This creature can block creatures with flying.) - - G - Creature - Spider - 4.0 - 3G - 2/4 - - 30A - 2 - - - Glasses of Urza - {T}: Look at target player's hand. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Glasses of Urza - {T}: Look at target player's hand. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Gloom - White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. - - B - Enchantment - 3.0 - 2B - - 30A - 1 - - - Gloom - White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. - - B - Enchantment - 3.0 - 2B - - 30A - 1 - - - Goblin Balloon Brigade - {R}: Goblin Balloon Brigade gains flying until end of turn. - - R - Creature - Goblin Warrior - 1.0 - R - 1/1 - - 30A - 2 - - - Goblin Balloon Brigade - {R}: Goblin Balloon Brigade gains flying until end of turn. - - R - Creature - Goblin Warrior - 1.0 - R - 1/1 - - 30A - 2 - - - Goblin King - Other Goblins get +1/+1 and have mountainwalk. - - R - Creature - Goblin - 3.0 - 1RR - 2/2 - - 30A - 2 - - - Goblin King - Other Goblins get +1/+1 and have mountainwalk. - - R - Creature - Goblin - 3.0 - 1RR - 2/2 - - 30A - 2 - - - Granite Gargoyle - Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. - - R - Creature - Gargoyle - 3.0 - 2R - 2/2 - - 30A - 2 - - - Granite Gargoyle - Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. - - R - Creature - Gargoyle - 3.0 - 2R - 2/2 - - 30A - 2 - - - Gray Ogre - - - R - Creature - Ogre - 3.0 - 2R - 2/2 - - 30A - 2 - - - Gray Ogre - - - R - Creature - Ogre - 3.0 - 2R - 2/2 - - 30A - 2 - - - Green Ward - Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Green Ward - Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Grizzly Bears - - - G - Creature - Bear - 2.0 - 1G - 2/2 - - 30A - 2 - - - Grizzly Bears - - - G - Creature - Bear - 2.0 - 1G - 2/2 - - 30A - 2 - - - Guardian Angel - Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. - - W - Instant - 1.0 - XW - - 30A - 3 - - - Guardian Angel - Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. - - W - Instant - 1.0 - XW - - 30A - 3 - - - Healing Salve - Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. - - W - Instant - 1.0 - W - - 30A - 3 - - - Healing Salve - Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. - - W - Instant - 1.0 - W - - 30A - 3 - - - Helm of Chatzuk - {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - Artifact - 1.0 - 1 - - 30A - 1 - - - Helm of Chatzuk - {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - Artifact - 1.0 - 1 - - 30A - 1 - - - Hill Giant - - - R - Creature - Giant - 4.0 - 3R - 3/3 - - 30A - 2 - - - Hill Giant - - - R - Creature - Giant - 4.0 - 3R - 3/3 - - 30A - 2 - - - Holy Armor - Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Holy Armor - Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Holy Strength - Enchant creatureEnchanted creature gets +1/+2. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Holy Strength - Enchant creatureEnchanted creature gets +1/+2. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Howl from Beyond - Target creature gets +X/+0 until end of turn. - - B - Instant - 1.0 - XB - - 30A - 3 - - - Howl from Beyond - Target creature gets +X/+0 until end of turn. - - B - Instant - 1.0 - XB - - 30A - 3 - - - Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Hurloon Minotaur - - - R - Creature - Minotaur - 3.0 - 1RR - 2/3 - - 30A - 2 - - - Hurloon Minotaur - - - R - Creature - Minotaur - 3.0 - 1RR - 2/3 - - 30A - 2 - - - Hurricane - Hurricane deals X damage to each creature with flying and each player. - - G - Sorcery - 1.0 - XG - - 30A - 3 - - - Hurricane - Hurricane deals X damage to each creature with flying and each player. - - G - Sorcery - 1.0 - XG - - 30A - 3 - - - Hypnotic Specter - FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. - - B - Creature - Specter - 3.0 - 1BB - 2/2 - - 30A - 2 - - - Hypnotic Specter - FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. - - B - Creature - Specter - 3.0 - 1BB - 2/2 - - 30A - 2 - - - Ice Storm - Destroy target land. - - G - Sorcery - 3.0 - 2G - - 30A - 3 - - - Ice Storm - Destroy target land. - - G - Sorcery - 3.0 - 2G - - 30A - 3 - - - Icy Manipulator - {1}, {T}: Tap target artifact, creature, or land. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Icy Manipulator - {1}, {T}: Tap target artifact, creature, or land. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Illusionary Mask - {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Illusionary Mask - {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Instill Energy - Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Instill Energy - Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Invisibility - Enchant creatureEnchanted creature can't be blocked except by Walls. - - U - Enchantment - Aura - 2.0 - UU - - 30A - 1 - - - Invisibility - Enchant creatureEnchanted creature can't be blocked except by Walls. - - U - Enchantment - Aura - 2.0 - UU - - 30A - 1 - - - Iron Star - Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Iron Star - Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Ironclaw Orcs - Ironclaw Orcs can't block creatures with power 2 or greater. - - R - Creature - Orc - 2.0 - 1R - 2/2 - - 30A - 2 - - - Ironclaw Orcs - Ironclaw Orcs can't block creatures with power 2 or greater. - - R - Creature - Orc - 2.0 - 1R - 2/2 - - 30A - 2 - - - Ironroot Treefolk - - - G - Creature - Treefolk - 5.0 - 4G - 3/5 - - 30A - 2 - - - Ironroot Treefolk - - - G - Creature - Treefolk - 5.0 - 4G - 3/5 - - 30A - 2 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 30A - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 30A - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 30A - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 30A - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 30A - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 30A - 0 - - - Island Sanctuary - If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Island Sanctuary - If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. - - W - Enchantment - 2.0 - 1W - - 30A - 1 - - - Ivory Cup - Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Ivory Cup - Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Jade Monolith - {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Jade Monolith - {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Jade Statue - {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Jade Statue - {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Jayemdae Tome - {4}, {T}: Draw a card. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Jayemdae Tome - {4}, {T}: Draw a card. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Juggernaut - Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. - - Artifact Creature - Juggernaut - 4.0 - 4 - 5/3 - - 30A - 2 - - - Juggernaut - Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. - - Artifact Creature - Juggernaut - 4.0 - 4 - 5/3 - - 30A - 2 - - - Jump - Target creature gains flying until end of turn. - - U - Instant - 1.0 - U - - 30A - 3 - - - Jump - Target creature gains flying until end of turn. - - U - Instant - 1.0 - U - - 30A - 3 - - - Karma - At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. - - W - Enchantment - 4.0 - 2WW - - 30A - 1 - - - Karma - At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. - - W - Enchantment - 4.0 - 2WW - - 30A - 1 - - - Keldon Warlord - Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. - - R - Creature - Human Barbarian - 4.0 - 2RR - */* - - 30A - 2 - - - Keldon Warlord - Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. - - R - Creature - Human Barbarian - 4.0 - 2RR - */* - - 30A - 2 - - - Kormus Bell - All Swamps are 1/1 black creatures that are still lands. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Kormus Bell - All Swamps are 1/1 black creatures that are still lands. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Kudzu - Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. - - G - Enchantment - Aura - 3.0 - 1GG - - 30A - 1 - - - Kudzu - Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. - - G - Enchantment - Aura - 3.0 - 1GG - - 30A - 1 - - - Lance - Enchant creatureEnchanted creature has first strike. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Lance - Enchant creatureEnchanted creature has first strike. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Ley Druid - {T}: Untap target land. - - G - Creature - Human Druid - 3.0 - 2G - 1/1 - - 30A - 2 - - - Ley Druid - {T}: Untap target land. - - G - Creature - Human Druid - 3.0 - 2G - 1/1 - - 30A - 2 - - - Library of Leng - You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Library of Leng - You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Lich - As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. - - B - Enchantment - 4.0 - BBBB - - 30A - 1 - - - Lich - As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. - - B - Enchantment - 4.0 - BBBB - - 30A - 1 - - - Lifeforce - {G}{G}: Counter target black spell. - - G - Enchantment - 2.0 - GG - - 30A - 1 - - - Lifeforce - {G}{G}: Counter target black spell. - - G - Enchantment - 2.0 - GG - - 30A - 1 - - - Lifelace - Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) - - G - Instant - 1.0 - G - - 30A - 3 - - - Lifelace - Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) - - G - Instant - 1.0 - G - - 30A - 3 - - - Lifetap - Whenever a Forest an opponent controls becomes tapped, you gain 1 life. - - U - Enchantment - 2.0 - UU - - 30A - 1 - - - Lifetap - Whenever a Forest an opponent controls becomes tapped, you gain 1 life. - - U - Enchantment - 2.0 - UU - - 30A - 1 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - 1.0 - R - - 30A - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - 1.0 - R - - 30A - 3 - - - Living Artifact - Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Living Artifact - Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Living Lands - All Forests are 1/1 creatures that are still lands. - - G - Enchantment - 4.0 - 3G - - 30A - 1 - - - Living Lands - All Forests are 1/1 creatures that are still lands. - - G - Enchantment - 4.0 - 3G - - 30A - 1 - - - Living Wall - Defender (This creature can't attack.){1}: Regenerate Living Wall. - - Artifact Creature - Wall - 4.0 - 4 - 0/6 - - 30A - 2 - - - Living Wall - Defender (This creature can't attack.){1}: Regenerate Living Wall. - - Artifact Creature - Wall - 4.0 - 4 - 0/6 - - 30A - 2 - - - Llanowar Elves - {T}: Add {G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - 30A - 2 - - - Llanowar Elves - {T}: Add {G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - 30A - 2 - - - Lord of Atlantis - Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Merfolk - 2.0 - UU - 2/2 - - 30A - 2 - - - Lord of Atlantis - Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Merfolk - 2.0 - UU - 2/2 - - 30A - 2 - - - Lord of the Pit - Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. - - B - Creature - Demon - 7.0 - 4BBB - 7/7 - - 30A - 2 - - - Lord of the Pit - Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. - - B - Creature - Demon - 7.0 - 4BBB - 7/7 - - 30A - 2 - - - Lure - Enchant creatureAll creatures able to block enchanted creature do so. - - G - Enchantment - Aura - 3.0 - 1GG - - 30A - 1 - - - Lure - Enchant creatureAll creatures able to block enchanted creature do so. - - G - Enchantment - Aura - 3.0 - 1GG - - 30A - 1 - - - Magical Hack - Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) - - U - Instant - 1.0 - U - - 30A - 3 - - - Magical Hack - Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) - - U - Instant - 1.0 - U - - 30A - 3 - - - Mahamoti Djinn - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Creature - Djinn - 6.0 - 4UU - 5/6 - - 30A - 2 - - - Mahamoti Djinn - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Creature - Djinn - 6.0 - 4UU - 5/6 - - 30A - 2 - - - Mana Flare - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. - - R - Enchantment - 3.0 - 2R - - 30A - 1 - - - Mana Flare - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. - - R - Enchantment - 3.0 - 2R - - 30A - 1 - - - Mana Short - Tap all lands target player controls and that player loses all unspent mana. - - U - Instant - 3.0 - 2U - - 30A - 3 - - - Mana Short - Tap all lands target player controls and that player loses all unspent mana. - - U - Instant - 3.0 - 2U - - 30A - 3 - - - Mana Vault - Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Mana Vault - Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Manabarbs - Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. - - R - Enchantment - 4.0 - 3R - - 30A - 1 - - - Manabarbs - Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. - - R - Enchantment - 4.0 - 3R - - 30A - 1 - - - Meekstone - Creatures with power 3 or greater don't untap during their controllers' untap steps. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Meekstone - Creatures with power 3 or greater don't untap during their controllers' untap steps. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Merfolk of the Pearl Trident - - - U - Creature - Merfolk - 1.0 - U - 1/1 - - 30A - 2 - - - Merfolk of the Pearl Trident - - - U - Creature - Merfolk - 1.0 - U - 1/1 - - 30A - 2 - - - Mesa Pegasus - Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - W - Creature - Pegasus - 2.0 - 1W - 1/1 - - 30A - 2 - - - Mesa Pegasus - Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - W - Creature - Pegasus - 2.0 - 1W - 1/1 - - 30A - 2 - - - Mind Twist - Target player discards X cards at random. - - B - Sorcery - 1.0 - XB - - 30A - 3 - - - Mind Twist - Target player discards X cards at random. - - B - Sorcery - 1.0 - XB - - 30A - 3 - - - Mons's Goblin Raiders - - - R - Creature - Goblin - 1.0 - R - 1/1 - - 30A - 2 - - - Mons's Goblin Raiders - - - R - Creature - Goblin - 1.0 - R - 1/1 - - 30A - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 30A - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 30A - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 30A - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 30A - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 30A - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 30A - 0 - - - Mox Emerald - {T}: Add {G}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Emerald - {T}: Add {G}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Jet - {T}: Add {B}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Jet - {T}: Add {B}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Pearl - {T}: Add {W}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Pearl - {T}: Add {W}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Ruby - {T}: Add {R}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Ruby - {T}: Add {R}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Sapphire - {T}: Add {U}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Mox Sapphire - {T}: Add {U}. - - Artifact - 0.0 - 0 - - 30A - 1 - - - Natural Selection - Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. - - G - Instant - 1.0 - G - - 30A - 3 - - - Natural Selection - Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. - - G - Instant - 1.0 - G - - 30A - 3 - - - Nether Shadow - HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. - - B - Creature - Spirit - 2.0 - BB - 1/1 - - 30A - 2 - - - Nether Shadow - HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. - - B - Creature - Spirit - 2.0 - BB - 1/1 - - 30A - 2 - - - Nettling Imp - {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. - - B - Creature - Imp - 3.0 - 2B - 1/1 - - 30A - 2 - - - Nettling Imp - {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. - - B - Creature - Imp - 3.0 - 2B - 1/1 - - 30A - 2 - - - Nevinyrral's Disk - Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. - - Artifact - 4.0 - 4 - - 30A - 1 - 1 - - - Nevinyrral's Disk - Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. - - Artifact - 4.0 - 4 - - 30A - 1 - 1 - - - Nightmare - Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. - - B - Creature - Nightmare Horse - 6.0 - 5B - */* - - 30A - 2 - - - Nightmare - Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. - - B - Creature - Nightmare Horse - 6.0 - 5B - */* - - 30A - 2 - - - Northern Paladin - {W}{W}, {T}: Destroy target black permanent. - - W - Creature - Human Knight - 4.0 - 2WW - 3/3 - - 30A - 2 - - - Northern Paladin - {W}{W}, {T}: Destroy target black permanent. - - W - Creature - Human Knight - 4.0 - 2WW - 3/3 - - 30A - 2 - - - Obsianus Golem - - - Artifact Creature - Golem - 6.0 - 6 - 4/6 - - 30A - 2 - - - Obsianus Golem - - - Artifact Creature - Golem - 6.0 - 6 - 4/6 - - 30A - 2 - - - Orcish Artillery - {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. - - R - Creature - Orc Warrior - 3.0 - 1RR - 1/3 - - 30A - 2 - - - Orcish Artillery - {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. - - R - Creature - Orc Warrior - 3.0 - 1RR - 1/3 - - 30A - 2 - - - Orcish Oriflamme - Attacking creatures you control get +1/+0. - - R - Enchantment - 4.0 - 3R - - 30A - 1 - - - Orcish Oriflamme - Attacking creatures you control get +1/+0. - - R - Enchantment - 4.0 - 3R - - 30A - 1 - - - Paralyze - Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. - - B - Enchantment - Aura - 1.0 - B - - 30A - 1 - - - Paralyze - Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. - - B - Enchantment - Aura - 1.0 - B - - 30A - 1 - - - Pearled Unicorn - - - W - Creature - Unicorn - 3.0 - 2W - 2/2 - - 30A - 2 - - - Pearled Unicorn - - - W - Creature - Unicorn - 3.0 - 2W - 2/2 - - 30A - 2 - - - Personal Incarnation - {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. - - W - Creature - Avatar Incarnation - 6.0 - 3WWW - 6/6 - - 30A - 2 - - - Personal Incarnation - {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. - - W - Creature - Avatar Incarnation - 6.0 - 3WWW - 6/6 - - 30A - 2 - - - Pestilence - At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. - - B - Enchantment - 4.0 - 2BB - - 30A - 1 - - - Pestilence - At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. - - B - Enchantment - 4.0 - 2BB - - 30A - 1 - - - Phantasmal Forces - FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. - - U - Creature - Illusion - 4.0 - 3U - 4/1 - - 30A - 2 - - - Phantasmal Forces - FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. - - U - Creature - Illusion - 4.0 - 3U - 4/1 - - 30A - 2 - - - Phantasmal Terrain - Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. - - U - Enchantment - Aura - 2.0 - UU - - 30A - 1 - - - Phantasmal Terrain - Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. - - U - Enchantment - Aura - 2.0 - UU - - 30A - 1 - - - Phantom Monster - Flying - - U - Creature - Illusion - 4.0 - 3U - 3/3 - - 30A - 2 - - - Phantom Monster - Flying - - U - Creature - Illusion - 4.0 - 3U - 3/3 - - 30A - 2 - - - Pirate Ship - Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. - - U - Creature - Human Pirate - 5.0 - 4U - 4/3 - - 30A - 2 - - - Pirate Ship - Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. - - U - Creature - Human Pirate - 5.0 - 4U - 4/3 - - 30A - 2 - - - Plague Rats - Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. - - B - Creature - Rat - 3.0 - 2B - */* - - 30A - 2 - - - Plague Rats - Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. - - B - Creature - Rat - 3.0 - 2B - */* - - 30A - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 30A - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 30A - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 30A - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 30A - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 30A - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 30A - 0 - - - Plateau - ({T}: Add {R} or {W}.) - - Land - Mountain Plains - 0.0 - - - 30A - 0 - - - Plateau - ({T}: Add {R} or {W}.) - - Land - Mountain Plains - 0.0 - - - 30A - 0 - - - Power Leak - Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. - - U - Enchantment - Aura - 2.0 - 1U - - 30A - 1 - - - Power Leak - Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. - - U - Enchantment - Aura - 2.0 - 1U - - 30A - 1 - - - Power Sink - Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. - - U - Instant - 1.0 - XU - - 30A - 3 - - - Power Sink - Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. - - U - Instant - 1.0 - XU - - 30A - 3 - - - Power Surge - At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. - - R - Enchantment - 2.0 - RR - - 30A - 1 - - - Power Surge - At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. - - R - Enchantment - 2.0 - RR - - 30A - 1 - - - Prodigal Sorcerer - {T}: Prodigal Sorcerer deals 1 damage to any target. - - U - Creature - Human Wizard - 3.0 - 2U - 1/1 - - 30A - 2 - - - Prodigal Sorcerer - {T}: Prodigal Sorcerer deals 1 damage to any target. - - U - Creature - Human Wizard - 3.0 - 2U - 1/1 - - 30A - 2 - - - Psionic Blast - Psionic Blast deals 4 damage to any target and 2 damage to you. - - U - Instant - 3.0 - 2U - - 30A - 3 - - - Psionic Blast - Psionic Blast deals 4 damage to any target and 2 damage to you. - - U - Instant - 3.0 - 2U - - 30A - 3 - - - Psychic Venom - Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. - - U - Enchantment - Aura - 2.0 - 1U - - 30A - 1 - - - Psychic Venom - Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. - - U - Enchantment - Aura - 2.0 - 1U - - 30A - 1 - - - Purelace - Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) - - W - Instant - 1.0 - W - - 30A - 3 - - - Purelace - Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) - - W - Instant - 1.0 - W - - 30A - 3 - - - Raging River - Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. - - R - Enchantment - 2.0 - RR - - 30A - 1 - - - Raging River - Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. - - R - Enchantment - 2.0 - RR - - 30A - 1 - - - Raise Dead - Return target creature card from your graveyard to your hand. - - B - Sorcery - 1.0 - B - - 30A - 3 - - - Raise Dead - Return target creature card from your graveyard to your hand. - - B - Sorcery - 1.0 - B - - 30A - 3 - - - Red Elemental Blast - Choose one —• Counter target blue spell.• Destroy target blue permanent. - - R - Instant - 1.0 - R - - 30A - 3 - - - Red Elemental Blast - Choose one —• Counter target blue spell.• Destroy target blue permanent. - - R - Instant - 1.0 - R - - 30A - 3 - - - Red Ward - Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Red Ward - Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Regeneration - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - G - Enchantment - Aura - 2.0 - 1G - - 30A - 1 - - - Regeneration - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - G - Enchantment - Aura - 2.0 - 1G - - 30A - 1 - - - Regrowth - Return target card from your graveyard to your hand. - - G - Sorcery - 2.0 - 1G - - 30A - 3 - - - Regrowth - Return target card from your graveyard to your hand. - - G - Sorcery - 2.0 - 1G - - 30A - 3 - - - Resurrection - Return target creature card from your graveyard to the battlefield. - - W - Sorcery - 4.0 - 2WW - - 30A - 3 - - - Resurrection - Return target creature card from your graveyard to the battlefield. - - W - Sorcery - 4.0 - 2WW - - 30A - 3 - - - Reverse Damage - The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. - - W - Instant - 3.0 - 1WW - - 30A - 3 - - - Reverse Damage - The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. - - W - Instant - 3.0 - 1WW - - 30A - 3 - - - Righteousness - Target blocking creature gets +7/+7 until end of turn. - - W - Instant - 1.0 - W - - 30A - 3 - - - Righteousness - Target blocking creature gets +7/+7 until end of turn. - - W - Instant - 1.0 - W - - 30A - 3 - - - Roc of Kher Ridges - Flying - - R - Creature - Bird - 4.0 - 3R - 3/3 - - 30A - 2 - - - Roc of Kher Ridges - Flying - - R - Creature - Bird - 4.0 - 3R - 3/3 - - 30A - 2 - - - Rock Hydra - Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. - - R - Creature - Hydra - 2.0 - XRR - 0/0 - - 30A - 2 - - - Rock Hydra - Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. - - R - Creature - Hydra - 2.0 - XRR - 0/0 - - 30A - 2 - - - Rod of Ruin - {3}, {T}: Rod of Ruin deals 1 damage to any target. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Rod of Ruin - {3}, {T}: Rod of Ruin deals 1 damage to any target. - - Artifact - 4.0 - 4 - - 30A - 1 - - - Royal Assassin - {T}: Destroy target tapped creature. - - B - Creature - Human Assassin - 3.0 - 1BB - 1/1 - - 30A - 2 - - - Royal Assassin - {T}: Destroy target tapped creature. - - B - Creature - Human Assassin - 3.0 - 1BB - 1/1 - - 30A - 2 - - - Sacrifice - As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. - - B - Instant - 1.0 - B - - 30A - 3 - - - Sacrifice - As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. - - B - Instant - 1.0 - B - - 30A - 3 - - - Samite Healer - {T}: Prevent the next 1 damage that would be dealt to any target this turn. - - W - Creature - Human Cleric - 2.0 - 1W - 1/1 - - 30A - 2 - - - Samite Healer - {T}: Prevent the next 1 damage that would be dealt to any target this turn. - - W - Creature - Human Cleric - 2.0 - 1W - 1/1 - - 30A - 2 - - - Savannah - ({T}: Add {G} or {W}.) - - Land - Forest Plains - 0.0 - - - 30A - 0 - - - Savannah - ({T}: Add {G} or {W}.) - - Land - Forest Plains - 0.0 - - - 30A - 0 - - - Savannah Lions - - - W - Creature - Cat - 1.0 - W - 2/1 - - 30A - 2 - - - Savannah Lions - - - W - Creature - Cat - 1.0 - W - 2/1 - - 30A - 2 - - - Scathe Zombies - - - B - Creature - Zombie - 3.0 - 2B - 2/2 - - 30A - 2 - - - Scathe Zombies - - - B - Creature - Zombie - 3.0 - 2B - 2/2 - - 30A - 2 - - - Scavenging Ghoul - At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. - - B - Creature - Zombie - 4.0 - 3B - 2/2 - - 30A - 2 - - - Scavenging Ghoul - At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. - - B - Creature - Zombie - 4.0 - 3B - 2/2 - - 30A - 2 - - - Scrubland - ({T}: Add {W} or {B}.) - - Land - Plains Swamp - 0.0 - - - 30A - 0 - - - Scrubland - ({T}: Add {W} or {B}.) - - Land - Plains Swamp - 0.0 - - - 30A - 0 - - - Scryb Sprites - Flying - - G - Creature - Faerie - 1.0 - G - 1/1 - - 30A - 2 - - - Scryb Sprites - Flying - - G - Creature - Faerie - 1.0 - G - 1/1 - - 30A - 2 - - - Sea Serpent - Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. - - U - Creature - Serpent - 6.0 - 5U - 5/5 - - 30A - 2 - - - Sea Serpent - Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. - - U - Creature - Serpent - 6.0 - 5U - 5/5 - - 30A - 2 - - - Sedge Troll - Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. - - R - Creature - Troll - 3.0 - 2R - 2/2 - - 30A - 2 - - - Sedge Troll - Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. - - R - Creature - Troll - 3.0 - 2R - 2/2 - - 30A - 2 - - - Sengir Vampire - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. - - B - Creature - Vampire - 5.0 - 3BB - 4/4 - - 30A - 2 - - - Sengir Vampire - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. - - B - Creature - Vampire - 5.0 - 3BB - 4/4 - - 30A - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - 30A - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - 30A - 2 - - - Shanodin Dryads - Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) - - G - Creature - Nymph Dryad - 1.0 - G - 1/1 - - 30A - 2 - - - Shanodin Dryads - Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) - - G - Creature - Nymph Dryad - 1.0 - G - 1/1 - - 30A - 2 - - - Shatter - Destroy target artifact. - - R - Instant - 2.0 - 1R - - 30A - 3 - - - Shatter - Destroy target artifact. - - R - Instant - 2.0 - 1R - - 30A - 3 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - 30A - 2 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - 30A - 2 - - - Simulacrum - You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. - - B - Instant - 2.0 - 1B - - 30A - 3 - - - Simulacrum - You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. - - B - Instant - 2.0 - 1B - - 30A - 3 - - - Sinkhole - Destroy target land. - - B - Sorcery - 2.0 - BB - - 30A - 3 - - - Sinkhole - Destroy target land. - - B - Sorcery - 2.0 - BB - - 30A - 3 - - - Siren's Call - Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. - - U - Instant - 1.0 - U - - 30A - 3 - - - Siren's Call - Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. - - U - Instant - 1.0 - U - - 30A - 3 - - - Sleight of Mind - Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) - - U - Instant - 1.0 - U - - 30A - 3 - - - Sleight of Mind - Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) - - U - Instant - 1.0 - U - - 30A - 3 - - - Smoke - Players can't untap more than one creature during their untap steps. - - R - Enchantment - 2.0 - RR - - 30A - 1 - - - Smoke - Players can't untap more than one creature during their untap steps. - - R - Enchantment - 2.0 - RR - - 30A - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Soul Net - Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Soul Net - Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Spell Blast - Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) - - U - Instant - 1.0 - XU - - 30A - 3 - - - Spell Blast - Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) - - U - Instant - 1.0 - XU - - 30A - 3 - - - Stasis - Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. - - U - Enchantment - 2.0 - 1U - - 30A - 1 - - - Stasis - Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. - - U - Enchantment - 2.0 - 1U - - 30A - 1 - - - Steal Artifact - Enchant artifactYou control enchanted artifact. - - U - Enchantment - Aura - 4.0 - 2UU - - 30A - 1 - - - Steal Artifact - Enchant artifactYou control enchanted artifact. - - U - Enchantment - Aura - 4.0 - 2UU - - 30A - 1 - - - Stone Giant - {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. - - R - Creature - Giant - 4.0 - 2RR - 3/4 - - 30A - 2 - - - Stone Giant - {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. - - R - Creature - Giant - 4.0 - 2RR - 3/4 - - 30A - 2 - - - Stone Rain - Destroy target land. - - R - Sorcery - 3.0 - 2R - - 30A - 3 - - - Stone Rain - Destroy target land. - - R - Sorcery - 3.0 - 2R - - 30A - 3 - - - Stream of Life - Target player gains X life. - - G - Sorcery - 1.0 - XG - - 30A - 3 - - - Stream of Life - Target player gains X life. - - G - Sorcery - 1.0 - XG - - 30A - 3 - - - Sunglasses of Urza - You may spend white mana as though it were red mana. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Sunglasses of Urza - You may spend white mana as though it were red mana. - - Artifact - 3.0 - 3 - - 30A - 1 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 30A - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 30A - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 30A - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 30A - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 30A - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 30A - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - 30A - 3 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - 30A - 3 - - - Taiga - ({T}: Add {R} or {G}.) - - Land - Mountain Forest - 0.0 - - - 30A - 0 - - - Taiga - ({T}: Add {R} or {G}.) - - Land - Mountain Forest - 0.0 - - - 30A - 0 - - - Terror - Destroy target nonartifact, nonblack creature. It can't be regenerated. - - B - Instant - 2.0 - 1B - - 30A - 3 - - - Terror - Destroy target nonartifact, nonblack creature. It can't be regenerated. - - B - Instant - 2.0 - 1B - - 30A - 3 - - - The Hive - {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) - - Artifact - 5.0 - 5 - - 30A - 1 - - - The Hive - {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) - - Artifact - 5.0 - 5 - - 30A - 1 - - - Thicket Basilisk - Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. - - G - Creature - Basilisk - 5.0 - 3GG - 2/4 - - 30A - 2 - - - Thicket Basilisk - Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. - - G - Creature - Basilisk - 5.0 - 3GG - 2/4 - - 30A - 2 - - - Thoughtlace - Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) - - U - Instant - 1.0 - U - - 30A - 3 - - - Thoughtlace - Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) - - U - Instant - 1.0 - U - - 30A - 3 - - - Throne of Bone - Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Throne of Bone - Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Timber Wolves - Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - G - Creature - Wolf - 1.0 - G - 1/1 - - 30A - 2 - - - Timber Wolves - Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) - - G - Creature - Wolf - 1.0 - G - 1/1 - - 30A - 2 - - - Time Vault - Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. - - Artifact - 2.0 - 2 - - 30A - 1 - 1 - - - Time Vault - Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. - - Artifact - 2.0 - 2 - - 30A - 1 - 1 - - - Time Walk - Take an extra turn after this one. - - U - Sorcery - 2.0 - 1U - - 30A - 3 - - - Time Walk - Take an extra turn after this one. - - U - Sorcery - 2.0 - 1U - - 30A - 3 - - - Timetwister - Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) - - U - Sorcery - 3.0 - 2U - - 30A - 3 - - - Timetwister - Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) - - U - Sorcery - 3.0 - 2U - - 30A - 3 - - - Tranquility - Destroy all enchantments. - - G - Sorcery - 3.0 - 2G - - 30A - 3 - - - Tranquility - Destroy all enchantments. - - G - Sorcery - 3.0 - 2G - - 30A - 3 - - - Tropical Island - ({T}: Add {G} or {U}.) - - Land - Forest Island - 0.0 - - - 30A - 0 - - - Tropical Island - ({T}: Add {G} or {U}.) - - Land - Forest Island - 0.0 - - - 30A - 0 - - - Tsunami - Destroy all Islands. - - G - Sorcery - 4.0 - 3G - - 30A - 3 - - - Tsunami - Destroy all Islands. - - G - Sorcery - 4.0 - 3G - - 30A - 3 - - - Tundra - ({T}: Add {W} or {U}.) - - Land - Plains Island - 0.0 - - - 30A - 0 - - - Tundra - ({T}: Add {W} or {U}.) - - Land - Plains Island - 0.0 - - - 30A - 0 - - - Tunnel - Destroy target Wall. It can't be regenerated. - - R - Instant - 1.0 - R - - 30A - 3 - - - Tunnel - Destroy target Wall. It can't be regenerated. - - R - Instant - 1.0 - R - - 30A - 3 - - - Twiddle - You may tap or untap target artifact, creature, or land. - - U - Instant - 1.0 - U - - 30A - 3 - - - Twiddle - You may tap or untap target artifact, creature, or land. - - U - Instant - 1.0 - U - - 30A - 3 - - - Two-Headed Giant of Foriys - TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. - - R - Creature - Giant - 5.0 - 4R - 4/4 - - 30A - 2 - - - Two-Headed Giant of Foriys - TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. - - R - Creature - Giant - 5.0 - 4R - 4/4 - - 30A - 2 - - - Underground Sea - ({T}: Add {U} or {B}.) - - Land - Island Swamp - 0.0 - - - 30A - 0 - - - Underground Sea - ({T}: Add {U} or {B}.) - - Land - Island Swamp - 0.0 - - - 30A - 0 - - - Unholy Strength - Enchant creatureEnchanted creature gets +2/+1. - - B - Enchantment - Aura - 1.0 - B - - 30A - 1 - - - Unholy Strength - Enchant creatureEnchanted creature gets +2/+1. - - B - Enchantment - Aura - 1.0 - B - - 30A - 1 - - - Unsummon - Return target creature to its owner's hand. - - U - Instant - 1.0 - U - - 30A - 3 - - - Unsummon - Return target creature to its owner's hand. - - U - Instant - 1.0 - U - - 30A - 3 - - - Uthden Troll - {R}: Regenerate Uthden Troll. - - R - Creature - Troll - 3.0 - 2R - 2/2 - - 30A - 2 - - - Uthden Troll - {R}: Regenerate Uthden Troll. - - R - Creature - Troll - 3.0 - 2R - 2/2 - - 30A - 2 - - - Verduran Enchantress - Whenever you cast an enchantment spell, you may draw a card. - - G - Creature - Human Druid - 3.0 - 1GG - 0/2 - - 30A - 2 - - - Verduran Enchantress - Whenever you cast an enchantment spell, you may draw a card. - - G - Creature - Human Druid - 3.0 - 1GG - 0/2 - - 30A - 2 - - - Vesuvan Doppelganger - You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." - - U - Creature - Shapeshifter - 5.0 - 3UU - 0/0 - - 30A - 2 - - - Vesuvan Doppelganger - You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." - - U - Creature - Shapeshifter - 5.0 - 3UU - 0/0 - - 30A - 2 - - - Veteran Bodyguard - As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. - - W - Creature - Human - 5.0 - 3WW - 2/5 - - 30A - 2 - - - Veteran Bodyguard - As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. - - W - Creature - Human - 5.0 - 3WW - 2/5 - - 30A - 2 - - - Volcanic Eruption - Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. - - U - Sorcery - 3.0 - XUUU - - 30A - 3 - - - Volcanic Eruption - Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. - - U - Sorcery - 3.0 - XUUU - - 30A - 3 - - - Volcanic Island - ({T}: Add {U} or {R}.) - - Land - Island Mountain - 0.0 - - - 30A - 0 - - - Volcanic Island - ({T}: Add {U} or {R}.) - - Land - Island Mountain - 0.0 - - - 30A - 0 - - - Wall of Air - Defender, flying (This creature can't attack, and it can block creatures with flying.) - - U - Creature - Wall - 3.0 - 1UU - 1/5 - - 30A - 2 - - - Wall of Air - Defender, flying (This creature can't attack, and it can block creatures with flying.) - - U - Creature - Wall - 3.0 - 1UU - 1/5 - - 30A - 2 - - - Wall of Bone - Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - B - Creature - Skeleton Wall - 3.0 - 2B - 1/4 - - 30A - 2 - - - Wall of Bone - Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - B - Creature - Skeleton Wall - 3.0 - 2B - 1/4 - - 30A - 2 - - - Wall of Brambles - Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. - - G - Creature - Plant Wall - 3.0 - 2G - 2/3 - - 30A - 2 - - - Wall of Brambles - Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. - - G - Creature - Plant Wall - 3.0 - 2G - 2/3 - - 30A - 2 - - - Wall of Fire - Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. - - R - Creature - Wall - 3.0 - 1RR - 0/5 - - 30A - 2 - - - Wall of Fire - Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. - - R - Creature - Wall - 3.0 - 1RR - 0/5 - - 30A - 2 - - - Wall of Ice - Defender (This creature can't attack.) - - G - Creature - Wall - 3.0 - 2G - 0/7 - - 30A - 2 - - - Wall of Ice - Defender (This creature can't attack.) - - G - Creature - Wall - 3.0 - 2G - 0/7 - - 30A - 2 - - - Wall of Stone - Defender (This creature can't attack.) - - R - Creature - Wall - 3.0 - 1RR - 0/8 - - 30A - 2 - - - Wall of Stone - Defender (This creature can't attack.) - - R - Creature - Wall - 3.0 - 1RR - 0/8 - - 30A - 2 - - - Wall of Swords - Defender (This creature can't attack.)Flying - - W - Creature - Wall - 4.0 - 3W - 3/5 - - 30A - 2 - - - Wall of Swords - Defender (This creature can't attack.)Flying - - W - Creature - Wall - 4.0 - 3W - 3/5 - - 30A - 2 - - - Wall of Water - Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. - - U - Creature - Wall - 3.0 - 1UU - 0/5 - - 30A - 2 - - - Wall of Water - Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. - - U - Creature - Wall - 3.0 - 1UU - 0/5 - - 30A - 2 - - - Wall of Wood - Defender (This creature can't attack.) - - G - Creature - Wall - 1.0 - G - 0/3 - - 30A - 2 - - - Wall of Wood - Defender (This creature can't attack.) - - G - Creature - Wall - 1.0 - G - 0/3 - - 30A - 2 - - - Wanderlust - Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. - - G - Enchantment - Aura - 3.0 - 2G - - 30A - 1 - - - Wanderlust - Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. - - G - Enchantment - Aura - 3.0 - 2G - - 30A - 1 - - - War Mammoth - Trample - - G - Creature - Elephant - 4.0 - 3G - 3/3 - - 30A - 2 - - - War Mammoth - Trample - - G - Creature - Elephant - 4.0 - 3G - 3/3 - - 30A - 2 - - - Warp Artifact - Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. - - B - Enchantment - Aura - 2.0 - BB - - 30A - 1 - - - Warp Artifact - Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. - - B - Enchantment - Aura - 2.0 - BB - - 30A - 1 - - - Water Elemental - - - U - Creature - Elemental - 5.0 - 3UU - 5/4 - - 30A - 2 - - - Water Elemental - - - U - Creature - Elemental - 5.0 - 3UU - 5/4 - - 30A - 2 - - - Web - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Web - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Wheel of Fortune - Each player discards their hand, then draws seven cards. - - R - Sorcery - 3.0 - 2R - - 30A - 3 - - - Wheel of Fortune - Each player discards their hand, then draws seven cards. - - R - Sorcery - 3.0 - 2R - - 30A - 3 - - - White Knight - First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) - - W - Creature - Human Knight - 2.0 - WW - 2/2 - - 30A - 2 - - - White Knight - First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) - - W - Creature - Human Knight - 2.0 - WW - 2/2 - - 30A - 2 - - - White Ward - Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - White Ward - Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. - - W - Enchantment - Aura - 1.0 - W - - 30A - 1 - - - Wild Growth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Wild Growth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment - Aura - 1.0 - G - - 30A - 1 - - - Will-o'-the-Wisp - Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - B - Creature - Spirit - 1.0 - B - 0/1 - - 30A - 2 - - - Will-o'-the-Wisp - Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) - - B - Creature - Spirit - 1.0 - B - 0/1 - - 30A - 2 - - - Winter Orb - As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Winter Orb - As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. - - Artifact - 2.0 - 2 - - 30A - 1 - - - Wooden Sphere - Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Wooden Sphere - Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. - - Artifact - 1.0 - 1 - - 30A - 1 - - - Word of Command - Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. - - B - Instant - 2.0 - BB - - 30A - 3 - - - Word of Command - Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. - - B - Instant - 2.0 - BB - - 30A - 3 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - 30A - 3 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - 30A - 3 - - - Zombie Master - Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." - - B - Creature - Zombie - 3.0 - 1BB - 2/3 - - 30A - 2 - - - Zombie Master - Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." - - B - Creature - Zombie - 3.0 - 1BB - 2/3 - - 30A - 2 - - - diff --git a/40K.xml b/40K.xml deleted file mode 100644 index ddf91581..00000000 --- a/40K.xml +++ /dev/null @@ -1,4038 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-10-06 16:21:00 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - 40K - Warhammer 40,000 - Commander - 2022-10-07 - - - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K - 2 - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K - 2 - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K - 2 - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K - 2 - - - Aberrant - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)TrampleHeavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. - - G - Creature - Tyranid Mutant - 2.0 - X1G - 0/0 - - 40K - 2 - - - Abundance - If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. - - G - Enchantment - 4.0 - 2GG - - 40K - 1 - - - Acolyte Hybrid - Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card. - - R - Creature - Tyranid Human - 3.0 - 2R - 2/2 - - 40K - 2 - - - Aetherize - Return all attacking creatures to their owner's hand. - - U - Instant - 4.0 - 3U - - 40K - 3 - - - And They Shall Know No Fear - Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn. - - W - Instant - 2.0 - 1W - - 40K - 3 - - - Anrakyr the Traveller - Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. - - B - Legendary Artifact Creature - Necron - 5.0 - 4B - 4/4 - - 40K - 2 - - - Arcane Sanctum - Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Arco-Flagellant - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Arco-Flagellant can't block.Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. - - B - Creature - Human - 3.0 - 2B - 3/1 - - 40K - 2 - - - Ash Barrens - {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - 0.0 - - - 40K - 0 - - - Aspiring Champion - MenaceRuinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent. - - R - Creature - Astartes Warrior - 4.0 - 3R - 3/3 - - 40K - 2 - - - Assault Intercessor - First strike, menaceChainsword — Whenever a creature an opponent controls dies, that player loses 2 life. - - B - W - Creature - Astartes Warrior - 3.0 - 1WB - 3/2 - - 40K - 2 - - - Assault Suit - Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.Equip {3} - - Artifact - Equipment - 4.0 - 4 - - 40K - 1 - - - Atalan Jackal - Trample, hasteSkilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - R - Creature - Human Tyranid Scout - 3.0 - 1RG - 2/2 - - 40K - 2 - - - Barren Moor - Barren Moor enters the battlefield tapped.{T}: Add {B}.Cycling {B} ({B}, Discard this card: Draw a card.) - - Land - 0.0 - - - 40K - 1 - 0 - - - Bastion Protector - Commander creatures you control get +2/+2 and have indestructible. - - W - Creature - Human Soldier - 3.0 - 2W - 3/3 - - 40K - 2 - - - Be'lakor, the Dark Master - FlyingPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. - - B - R - U - Legendary Creature - Demon Noble - 6.0 - 3UBR - 6/5 - - 40K - 2 - - - Be'lakor, the Dark Master - FlyingPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. - - B - R - U - Legendary Creature - Demon Noble - 6.0 - 3UBR - 6/5 - - 40K - 2 - - - Beacon of Unrest - Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. - - B - Sorcery - 5.0 - 3BB - - 40K - 3 - - - Belisarius Cawl - Ultima Founding — {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.Master of Machines — {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - U - W - Legendary Artifact Creature - Human - 4.0 - 2WU - 2/4 - - 40K - 2 - - - Bile Blight - Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. - - B - Instant - 2.0 - BB - - 40K - 3 - - - Biophagus - Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. - - G - Creature - Human Tyranid Wizard - 2.0 - 1G - 1/3 - - 40K - 2 - - - Biotransference - Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. - - B - Enchantment - 4.0 - 2BB - - 40K - 1 - - - Birth of the Imperium - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.II — Each opponent sacrifices a creature.III — Draw two cards for each opponent who controls fewer creatures than you. - - B - U - W - Enchantment - Saga - 5.0 - 2WUB - - 40K - 1 - - - Bituminous Blast - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Bituminous Blast deals 4 damage to target creature. - - B - R - Instant - 5.0 - 3BR - - 40K - 3 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - 9.0 - 8R - - 40K - 3 - - - Blight Grenade - Destroy target creature.All creatures get -3/-3 until end of turn. - - B - Sorcery - 5.0 - 4B - - 40K - 3 - - - Blood for the Blood God! - This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! - - B - R - Instant - 11.0 - 8BBR - - 40K - 3 - - - Bloodcrusher of Khorne - TrampleDevastating Charge — Other creatures you control have trample. - - R - Creature - Demon Knight - 4.0 - 3R - 3/3 - - 40K - 2 - - - Bloodthirster - Flying, trampleWhenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.Bloodthirster can't attack a player it has already attacked this turn. - - R - Creature - Demon - 6.0 - 5R - 6/6 - - 40K - 2 - - - Bone Sabres - Whenever equipped creature attacks, put four +1/+1 counters on it.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact - Equipment - 3.0 - 2G - - 40K - 1 - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - 1.0 - U - - 40K - 3 - - - Bred for the Hunt - Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. - - G - U - Enchantment - 3.0 - 1GU - - 40K - 1 - - - Broodlord - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control. - - G - Creature - Tyranid - 4.0 - X3G - 3/3 - - 40K - 2 - - - Caged Sun - As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. - - Artifact - 6.0 - 6 - - 40K - 1 - - - Callidus Assassin - FlashPolymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." - - B - U - Creature - Human Shapeshifter Assassin - 6.0 - 4UB - 3/3 - - 40K - 2 - - - Canoptek Scarab Swarm - FlyingFeeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying. - - Artifact Creature - Insect - 4.0 - 4 - 1/1 - - 40K - 2 - - - Canoptek Spyder - FlyingFabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card. - - Artifact Creature - Spider - 5.0 - 5 - 4/4 - - 40K - 2 - - - Canoptek Tomb Sentinel - VigilanceExile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Insect - 4.0 - 4 - 4/3 - - 40K - 2 - - - Canoptek Wraith - Wraith Form — Canoptek Wraith can't be blocked.Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. - - Artifact Creature - Wraith - 3.0 - 3 - 2/1 - - 40K - 2 - - - Cave of Temptation - {T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery. - - Land - 0.0 - - - 40K - 0 - - - Celestine, the Living Saint - Flying, lifelinkHealing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. - - W - Legendary Creature - Human Warrior - 5.0 - 4W - 3/4 - - 40K - 2 - - - Chaos Defiler - TrampleBattle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. - - B - R - Artifact Creature - Demon Construct - 5.0 - 3BR - 5/4 - - 40K - 2 - - - Chaos Mutation - Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order. - - R - U - Instant - 5.0 - 3UR - - 40K - 3 - - - Chaos Terminator Lord - Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. - - R - Creature - Astartes Warrior - 4.0 - 3R - 3/3 - - 40K - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - 40K - 3 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Chronomancer - FlyingAtomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card.Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron Wizard - 2.0 - 1B - 1/1 - - 40K - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - 40K - 1 - 0 - - - Clamavus - Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. - - G - Creature - Human Tyranid Artificer - 5.0 - 4G - 3/3 - - 40K - 2 - - - Collective Effort - Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls. - - W - Sorcery - 3.0 - 1WW - - 40K - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - 40K - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - 40K - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - 40K - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Commissar Severina Raine - Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. - - B - W - Legendary Creature - Human Soldier - 3.0 - 1WB - 2/2 - - 40K - 2 - - - Company Commander - Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. - - B - W - Creature - Human Soldier - 4.0 - 2WB - 2/4 - - 40K - 2 - - - Convergence of Dominion - Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.Translocation Protocols — {3}, {T}: Mill three cards. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Cranial Plating - Equipped creature gets +1/+0 for each artifact you control.{B}{B}: Attach Cranial Plating to target creature you control.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - 40K - 1 - - - Crumbling Necropolis - Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Cryptek - {1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. - - B - Artifact Creature - Necron Wizard - 4.0 - 3B - 3/3 - - 40K - 2 - - - Cryptothrall - Protector — Other artifact creatures you control have hexproof. - - Artifact Creature - Construct - 4.0 - 4 - 3/3 - - 40K - 2 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - 3.0 - 2G - - 40K - 3 - - - Cybernetica Datasmith - Protection from RobotsField Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." - - B - U - Artifact Creature - Human Artificer - 3.0 - 1UB - 0/1 - - 40K - 2 - - - Dark Apostle - Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - R - Creature - Astartes Warlock - 4.0 - 3R - 3/3 - - 40K - 2 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - 1.0 - B - - 40K - 3 - - - Darkness - Prevent all combat damage that would be dealt this turn. - - B - Instant - 1.0 - B - - 40K - 3 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - 0.0 - - - 40K - 0 - - - Death's Presence - Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. - - G - Enchantment - 6.0 - 5G - - 40K - 1 - - - Deathleaper, Terror Weapon - FlashHasteFlesh Hooks — Creatures you control that entered the battlefield this turn have double strike. - - G - R - Legendary Creature - Tyranid - 4.0 - 2RG - 3/3 - - 40K - 2 - - - Decree of Pain - Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. - - B - Sorcery - 8.0 - 6BB - - 40K - 3 - - - Defenders of Humanity - When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn. - - W - Enchantment - 3.0 - X2W - - 40K - 1 - - - Defile - Target creature gets -1/-1 until end of turn for each Swamp you control. - - B - Instant - 1.0 - B - - 40K - 3 - - - Deny Reality - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Return target permanent to its owner's hand. - - B - U - Sorcery - 5.0 - 3UB - - 40K - 3 - - - Deny the Witch - Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. - - B - U - W - Instant - 4.0 - 1WUB - - 40K - 3 - - - Deploy to the Front - Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. - - W - Sorcery - 7.0 - 5WW - - 40K - 3 - - - Desert of the Glorified - Desert of the Glorified enters the battlefield tapped.{T}: Add {B}.Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - Land - Desert - 0.0 - - - 40K - 1 - 0 - - - Dismal Backwater - Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Drach'Nyen - Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - B - R - Legendary Artifact - Equipment - 6.0 - 4BR - - 40K - 1 - - - Dread Return - Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 4.0 - 2BB - - 40K - 3 - - - Endless Atlas - {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - 4.0 - 3W - - 40K - 3 - - - Epistolary Librarian - Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures. - - U - W - Creature - Astartes Wizard - 4.0 - 2WU - 3/4 - - 40K - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - 0.0 - 0 - - 40K - 1 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - 40K - 0 - - - Exalted Flamer of Tzeentch - Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent. - - R - U - Creature - Demon - 4.0 - 2UR - 2/4 - - 40K - 2 - - - Exocrine - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature. - - R - Creature - Tyranid - 3.0 - X2R - 2/2 - - 40K - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - 40K - 0 - - - Explore - You may play an additional land this turn.Draw a card. - - G - Sorcery - 2.0 - 1G - - 40K - 3 - - - Exterminatus - Nonland permanents your opponents control lose indestructible until end of turn.Destroy all nonland permanents. - - B - W - Sorcery - 7.0 - 5WB - - 40K - 3 - - - Fabricate - Search your library for an artifact card, reveal it, put it into your hand, then shuffle. - - U - Sorcery - 3.0 - 2U - - 40K - 3 - - - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - 40K - 3 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - 5.0 - 4W - - 40K - 3 - - - Flayed One - LifelinkFlesh Flayer — When Flayed One enters the battlefield, mill three cards. - - B - Artifact Creature - Necron - 3.0 - 2B - 4/1 - - 40K - 2 - - - For the Emperor! - Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. - - W - Sorcery - 4.0 - 3W - - 40K - 3 - - - Foreboding Ruins - As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 40K - 0 - - - Forgotten Cave - Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.) - - Land - 0.0 - - - 40K - 1 - 0 - - - Frontier Bivouac - Frontier Bivouac enters the battlefield tapped.{T}: Add {G}, {U}, or {R}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Gargoyle Flock - FlyingSkyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying. - - G - U - Creature - Tyranid Gargoyle - 4.0 - 2GU - 2/2 - - 40K - 2 - - - Genestealer Locus - Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. - - U - Creature - Tyranid Human - 4.0 - 3U - 3/3 - - 40K - 2 - - - Genestealer Patriarch - Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. - - U - Creature - Tyranid - 5.0 - 4U - 4/4 - - 40K - 2 - - - Ghost Ark - FlyingRepair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 4.0 - 4 - 3/3 - - 40K - 1 - - - Ghyrson Starn, Kelermorph - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. - - R - U - Legendary Creature - Tyranid Human - 3.0 - 1UR - 3/2 - - 40K - 2 - - - Gilded Lotus - {T}: Add three mana of any one color. - - Artifact - 5.0 - 5 - - 40K - 1 - - - Go for the Throat - Destroy target nonartifact creature. - - B - Instant - 2.0 - 1B - - 40K - 3 - - - Goliath Truck - Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 4.0 - 4 - 4/4 - - 40K - 1 - - - Great Unclean One - Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle. - - B - Creature - Demon - 5.0 - 4B - 4/5 - - 40K - 2 - - - Grey Knight Paragon - FlashRites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. - - W - Creature - Astartes Knight - 5.0 - 4W - 4/4 - - 40K - 2 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - 1.0 - G - - 40K - 1 - - - Harrow - As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. - - G - Instant - 3.0 - 2G - - 40K - 3 - - - Haruspex - Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.Devouring Monster — {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color. - - G - Creature - Tyranid - 4.0 - 3G - 2/2 - - 40K - 2 - - - Hedron Archive - {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - 4.0 - 4 - - 40K - 1 - - - Helbrute - HasteSarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs. - - B - R - Artifact Creature - Astartes Dreadnought - 5.0 - 3BR - 5/4 - - 40K - 2 - - - Herald of Slaanesh - Locus of Slaanesh — Demon spells you cast cost {2} less to cast.Other Demons you control have haste. - - R - Creature - Demon - 3.0 - 2R - 2/2 - - 40K - 2 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type.Creature spells you cast of the chosen type cost {1} less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Heralds of Tzeentch - FlyingCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - U - Creature - Demon - 5.0 - 4U - 3/3 - - 40K - 2 - - - Hexmark Destroyer - Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 6.0 - 4BB - 6/6 - - 40K - 2 - - - Hierophant Bio-Titan - Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.Vigilance, reach, ward {2}Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less. - - G - Creature - Tyranid - 12.0 - 10GG - 12/12 - - 40K - 2 - - - Hormagaunt Horde - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Endless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand. - - G - Creature - Tyranid - 1.0 - XG - 1/1 - - 40K - 2 - - - Hour of Reckoning - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures. - - W - Sorcery - 7.0 - 4WWW - - 40K - 3 - - - Hull Breach - Choose one —• Destroy target artifact.• Destroy target enchantment.• Destroy target artifact and target enchantment. - - G - R - Sorcery - 2.0 - RG - - 40K - 3 - - - Icon of Ancestry - As Icon of Ancestry enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1.{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Illuminor Szeras - Secrets of the Soul — {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value. - - B - Legendary Artifact Creature - Necron - 3.0 - 2B - 3/3 - - 40K - 2 - - - Imotekh the Stormlord - Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. - - B - Legendary Artifact Creature - Necron - 4.0 - 2BB - 3/3 - - 40K - 2 - - - Imotekh the Stormlord - Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. - - B - Legendary Artifact Creature - Necron - 4.0 - 2BB - 3/3 - - 40K - 2 - - - Inquisitor Eisenhorn - You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - Legendary Creature - Human Inquisitor - 4.0 - 2UB - 2/3 - - 40K - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K - 2 - - - Inquisitorial Rosette - Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - 40K - 1 - - - Inspiring Call - Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. - - G - Instant - 3.0 - 2G - - 40K - 3 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 40K - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 40K - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 40K - 0 - - - Keeper of Secrets - First strike, hasteSymphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent. - - R - Creature - Demon - 6.0 - 5R - 6/4 - - 40K - 2 - - - Khârn the Betrayer - Berzerker — Khârn the Betrayer attacks or blocks each combat if able.Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. - - R - Legendary Creature - Astartes Berserker - 4.0 - 3R - 5/1 - - 40K - 2 - - - Kill! Maim! Burn! - Choose one or more —• Destroy target artifact.• Destroy target creature.• Kill! Maim! Burn! deals 3 damage to target player. - - B - R - Instant - 5.0 - 3BR - - 40K - 3 - - - Knight Paladin - TrampleRapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 5.0 - 5 - 6/6 - - 40K - 1 - - - Knight Rampager - TrampleFrenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.When Knight Rampager dies, it deals 4 damage to target opponent chosen at random. - - R - Artifact Creature - Knight - 5.0 - 4R - 6/5 - - 40K - 2 - - - Launch the Fleet - Strive — This spell costs {1} more to cast for each target beyond the first.Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." - - W - Sorcery - 1.0 - W - - 40K - 3 - - - Let the Galaxy Burn - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn. - - R - Sorcery - 6.0 - X5R - - 40K - 3 - - - Lictor - FlashPheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample. - - G - Creature - Tyranid - 4.0 - 3G - 3/3 - - 40K - 2 - - - Living Death - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. - - B - Sorcery - 5.0 - 3BB - - 40K - 3 - - - Lokhust Heavy Destroyer - FlyingEnmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 4.0 - 1BBB - 3/2 - - 40K - 2 - - - Lord of Change - Flying, ward {3}Architect of Deception — When Lord of Change enters the battlefield, draw three cards. - - U - Creature - Demon - 7.0 - 6U - 6/6 - - 40K - 2 - - - Lucius the Eternal - HasteArmor of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control. - - B - R - Legendary Creature - Astartes Warrior - 5.0 - 3BR - 5/3 - - 40K - 2 - - - Lychguard - Guardian Patrols — {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand. - - B - Artifact Creature - Necron - 3.0 - 2B - 2/3 - - 40K - 2 - - - Magnus the Red - FlyingUnearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. - - R - U - Legendary Creature - Demon Primarch - 5.0 - 3UR - 4/5 - - 40K - 2 - - - Magus Lucea Kane - Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - G - R - U - Legendary Creature - Human Tyranid Wizard - 4.0 - 1GUR - 1/1 - - 40K - 2 - - - Magus Lucea Kane - Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - G - R - U - Legendary Creature - Human Tyranid Wizard - 4.0 - 1GUR - 1/1 - - 40K - 2 - - - Malanthrope - FlyingScavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. - - G - U - Creature - Tyranid - 3.0 - 1GU - 2/2 - - 40K - 2 - - - Mandate of Abaddon - Choose target creature you control. Destroy all creatures with power less than that creature's power. - - B - Sorcery - 4.0 - 3B - - 40K - 3 - - - Marneus Calgar - Double strikeMaster Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. - - B - U - W - Legendary Creature - Astartes Warrior - 5.0 - 2WUB - 3/5 - - 40K - 2 - - - Marneus Calgar - Double strikeMaster Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. - - B - U - W - Legendary Creature - Astartes Warrior - 5.0 - 2WUB - 3/5 - - 40K - 2 - - - Martial Coup - Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. - - W - Sorcery - 2.0 - XWW - - 40K - 3 - - - Mask of Memory - Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - 40K - 1 - - - Mawloc - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead. - - G - R - Creature - Tyranid - 2.0 - XRG - 2/2 - - 40K - 2 - - - Memorial to Glory - Memorial to Glory enters the battlefield tapped.{T}: Add {W}.{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. - - Land - 0.0 - - - 40K - 1 - 0 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Molten Slagheap - {T}: Add {C}.{1}, {T}: Put a storage counter on Molten Slagheap.{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. - - Land - 0.0 - - - 40K - 0 - - - Mortarion, Daemon Primarch - FlyingPrimarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. - - B - Legendary Creature - Demon Primarch - 6.0 - 5B - 5/6 - - 40K - 2 - - - Mortify - Destroy target creature or enchantment. - - B - W - Instant - 3.0 - 1WB - - 40K - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 40K - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 40K - 0 - - - Mutalith Vortex Beast - TrampleWarp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. - - R - U - Creature - Mutant Beast - 6.0 - 4UR - 6/6 - - 40K - 2 - - - Mutilate - All creatures get -1/-1 until end of turn for each Swamp you control. - - B - Sorcery - 4.0 - 2BB - - 40K - 3 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - 40K - 1 - 0 - - - Mystic Forge - You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library.{T}, Pay 1 life: Exile the top card of your library. - - Artifact - 4.0 - 4 - - 40K - 1 - - - Necron Deathmark - FlashSynaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards. - - B - Artifact Creature - Necron - 5.0 - 3BB - 5/3 - - 40K - 2 - - - Necron Monolith - Flying, indestructibleEternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 7.0 - 7 - 7/7 - - 40K - 1 - - - Necron Overlord - Relentless Mind — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life. - - B - Artifact Creature - Necron Noble - 4.0 - 2BB - 2/5 - - 40K - 2 - - - New Horizons - Enchant landWhen New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.Enchanted land has "{T}: Add two mana of any one color." - - G - Enchantment - Aura - 3.0 - 2G - - 40K - 1 - - - Nexos - Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." - - G - Creature - Human Tyranid Advisor - 2.0 - 1G - 2/2 - - 40K - 2 - - - Neyam Shai Murad - Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player choses a permanent card in your graveyard, then you put it onto the battlefield under your control. - - B - W - Legendary Creature - Human Rogue - 4.0 - 2WB - 3/3 - - 40K - 2 - - - Night Scythe - FlyingInvasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 3/1 - - 40K - 1 - - - Noise Marine - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. - - R - Creature - Astartes Warrior - 5.0 - 4R - 3/2 - - 40K - 2 - - - Nurgle's Conscription - Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard. - - B - Instant - 5.0 - 4B - - 40K - 3 - - - Nurgle's Rot - Enchant creature an opponent controlsWhen enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle. - - B - Enchantment - Aura - 1.0 - B - - 40K - 1 - - - Old One Eye - TrampleOther creatures you control have trample.When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. - - G - Legendary Creature - Tyranid - 6.0 - 5G - 6/6 - - 40K - 2 - - - Opal Palace - {T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - 0.0 - - - 40K - 0 - - - Out of the Tombs - At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game. - - B - Enchantment - 3.0 - 2B - - 40K - 1 - - - Overgrowth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. - - G - Enchantment - Aura - 3.0 - 2G - - 40K - 1 - - - Past in Flames - Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 4.0 - 3R - - 40K - 3 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - 0.0 - - - 40K - 1 - 0 - - - Pink Horror - Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target." - - R - U - Creature - Demon Horror - 5.0 - 3UR - 4/4 - - 40K - 2 - - - Plague Drone - FlyingRot Fly — If an opponent would gain life, that player loses that much life instead. - - B - Creature - Demon - 4.0 - 3B - 3/3 - - 40K - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 40K - 0 - - - Plasmancer - FlyingDynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. - - B - Artifact Creature - Necron Wizard - 4.0 - 2BB - 3/3 - - 40K - 2 - - - Polluted Mire - Polluted Mire enters the battlefield tapped.{T}: Add {B}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - 40K - 1 - 0 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Poxwalkers - DeathtouchCurse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped. - - B - Creature - Zombie - 3.0 - 2B - 3/1 - - 40K - 2 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - 40K - 1 - 0 - - - Primaris Chaplain - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. - - B - W - Creature - Astartes Cleric - 4.0 - 2WB - 3/3 - - 40K - 2 - - - Primaris Eliminator - When Primaris Eliminator enters the battlefield, choose one —• Executioner Round — Destroy target creature.• Hyperfang Round — Creatures target player controls get -2/-2 until end of turn. - - B - Creature - Astartes Warrior - 5.0 - 4B - 3/2 - - 40K - 2 - - - Psychomancer - FlyingHarbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. - - B - Artifact Creature - Necron Wizard - 2.0 - 1B - 1/1 - - 40K - 2 - - - Purestrain Genestealer - Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Creature - Tyranid - 3.0 - 2G - 1/1 - - 40K - 2 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - 40K - 3 - - - Ravener - FlashRavenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)When Ravener enters the battlefield, target creature attacks target opponent this turn if able. - - G - U - Creature - Tyranid - 2.0 - XGU - 0/0 - - 40K - 2 - - - Reaver Titan - Void Shields — Protection from mana value 3 or less.Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 7.0 - 7 - 10/10 - - 40K - 1 - - - Reconnaissance Mission - Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Enchantment - 4.0 - 2UU - - 40K - 1 - - - Redemptor Dreadnought - Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.TramplePlasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. - - Artifact Creature - Astartes Dreadnought - 5.0 - 5 - 4/4 - - 40K - 2 - - - Reliquary Tower - You have no maximum hand size.{T}: Add {C}. - - Land - 0.0 - - - 40K - 0 - - - Resurrection Orb - Equipped creature has lifelink.Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - 40K - 1 - - - Reverberate - Copy target instant or sorcery spell. You may choose new targets for the copy. - - R - Instant - 2.0 - RR - - 40K - 3 - - - Royal Warden - Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 5.0 - 3BB - 3/2 - - 40K - 2 - - - Rugged Highlands - Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Sanguinary Priest - LifelinkBlood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target. - - B - Creature - Astartes Cleric - 4.0 - 3B - 2/4 - - 40K - 2 - - - Sautekh Immortal - FlashElite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. - - B - Artifact Creature - Necron - 3.0 - 2B - 2/2 - - 40K - 2 - - - Sceptre of Eternal Glory - {T}: Add one mana of any color.{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. - - Legendary Artifact - 4.0 - 4 - - 40K - 1 - - - Scoured Barrens - Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Screamer-Killer - TrampleBio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target. - - R - Creature - Tyranid - 5.0 - 4R - 5/5 - - 40K - 2 - - - Sculpting Steel - You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Seeker of Slaanesh - HasteAllure of Slaanesh — Each opponent must attack with at least one creature each combat if able. - - R - Creature - Demon - 4.0 - 3R - 3/3 - - 40K - 2 - - - Shadow in the Warp - The first creature spell you cast each turn costs {2} less to cast.Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player. - - G - R - Enchantment - 3.0 - 1RG - - 40K - 1 - - - Shard of the Nightbringer - FlyingDrain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. - - B - Creature - C'tan - 8.0 - 5BBB - 8/8 - - 40K - 2 - - - Shard of the Void Dragon - FlyingSphere of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon. - - B - Creature - C'tan - 7.0 - 4BBB - 7/7 - - 40K - 2 - - - Sicarian Infiltrator - FlashSquad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card. - - U - Artifact Creature - Human Soldier - 3.0 - 2U - 1/2 - - 40K - 2 - - - Sister Hospitaller - Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value. - - B - W - Creature - Human Cleric - 6.0 - 4WB - 3/2 - - 40K - 2 - - - Sister Repentia - Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - B - W - Creature - Human Warrior - 5.0 - 3WB - 5/1 - - 40K - 2 - - - Sister of Silence - FlashPsychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. - - U - Creature - Human Knight - 5.0 - 4U - 3/3 - - 40K - 2 - - - Skorpekh Destroyer - DeathtouchHyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn. - - B - Artifact Creature - Necron - 4.0 - 2BB - 4/2 - - 40K - 2 - - - Skorpekh Lord - MenaceCommand Protocols — Other artifact creatures you control get +1/+0 and have menace.Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron Noble - 3.0 - 2B - 3/2 - - 40K - 2 - - - Skullclamp - Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1} - - Artifact - Equipment - 1.0 - 1 - - 40K - 1 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - 0.0 - - - 40K - 0 - - - Sloppity Bilepiper - Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - B - Creature - Demon - 4.0 - 3B - 3/3 - - 40K - 2 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K - 1 - - - Space Marine Devastator - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. - - W - Creature - Astartes Warrior - 4.0 - 3W - 3/3 - - 40K - 2 - - - Space Marine Scout - First strike, vigilanceConcealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature - Astartes Scout - 3.0 - 2W - 2/1 - - 40K - 2 - - - Sporocyst - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)DefenderSpore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Creature - Tyranid - 1.0 - XXG - 0/0 - - 40K - 2 - - - Starstorm - Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) - - R - Instant - 2.0 - XRR - - 40K - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land - Island Swamp - 0.0 - - - 40K - 1 - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K - 0 - - - Swiftwater Cliffs - Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - 40K - 3 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K - 2 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K - 2 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K - 2 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K - 2 - - - Talisman of Creativity - {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Talisman of Dominance - {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Talisman of Dominance - {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Talisman of Hierarchy - {T}: Add {C}.{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Talisman of Indulgence - {T}: Add {C}.{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Talisman of Progress - {T}: Add {C}.{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Tallyman of Nurgle - LifelinkThe Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. - - B - Creature - Astartes Warrior - 3.0 - 2B - 2/3 - - 40K - 2 - - - Technomancer - When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. - - B - Artifact Creature - Necron Wizard - 7.0 - 5BB - 5/1 - - 40K - 2 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - 0.0 - - - 40K - 0 - - - Termagant Swarm - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. - - G - Creature - Tyranid - 1.0 - XG - 0/0 - - 40K - 2 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - 40K - 0 - - - Tervigon - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)TrampleSpawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. - - G - Creature - Tyranid - 2.0 - X1G - 0/0 - - 40K - 2 - - - The First Tyrannic War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.II, III — Double the number of each kind of counter on target creature you control. - - G - R - U - Enchantment - Saga - 5.0 - 2GUR - - 40K - 1 - - - The Flesh Is Weak - When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.Nonartifact creatures get -1/-1. - - B - U - W - Enchantment - 5.0 - 2WUB - - 40K - 1 - - - The Golden Throne - Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors. - - Legendary Artifact - 4.0 - 4 - - 40K - 1 - - - The Horus Heresy - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.II — Draw a card for each creature you control but don't own.III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. - - B - R - U - Enchantment - Saga - 6.0 - 3UBR - - 40K - 1 - - - The Lost and the Damned - Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token. - - R - U - Enchantment - 3.0 - 1UR - - 40K - 1 - - - The Red Terror - Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. - - R - Legendary Creature - Tyranid - 4.0 - 3R - 4/3 - - 40K - 2 - - - The Ruinous Powers - At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value. - - B - R - Enchantment - 4.0 - 2BR - - 40K - 1 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K - 2 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K - 2 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K - 2 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K - 2 - - - The War in Heaven - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You draw three cards and you lose 3 life.II — Mill three cards.III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. - - B - Enchantment - Saga - 6.0 - 3BBB - - 40K - 1 - - - Their Name Is Death - Destroy all nonartifact creatures. - - B - Sorcery - 6.0 - 3BBB - - 40K - 3 - - - Their Number Is Legion - Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.You may cast Their Number Is Legion from your graveyard. - - B - Sorcery - 4.0 - XBBBB - - 40K - 3 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or {U}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Thought Vessel - You have no maximum hand size.{T}: Add {C}. - - Artifact - 2.0 - 2 - - 40K - 1 - - - Thunderhawk Gunship - FlyingWhen Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.Crew 2 - - Artifact - Vehicle - 6.0 - 6 - 6/6 - - 40K - 1 - - - Thunderwolf Cavalry - First strikeCrushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control. - - W - Creature - Astartes Warrior - 5.0 - 4W - 4/4 - - 40K - 2 - - - Tomb Blade - FlyingWhenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.Unearth {6}{B}{B} - - B - Artifact Creature - Necron - 6.0 - 4BB - 5/4 - - 40K - 2 - - - Tomb Fortress - Tomb Fortress enters the battlefield tapped.{T}: Add {B}.{2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery. - - Land - 0.0 - - - 40K - 1 - 0 - - - Toxicrene - Reach, deathtouchHypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities. - - G - Creature - Tyranid - 4.0 - 3G - 2/4 - - 40K - 2 - - - Tranquil Cove - Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}. - - Land - 0.0 - - - 40K - 1 - 0 - - - Trazyn the Infinite - DeathtouchPrismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard. - - B - Legendary Artifact Creature - Necron - 6.0 - 4BB - 4/6 - - 40K - 2 - - - Triarch Praetorian - FlyingDynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 2.0 - 1B - 2/1 - - 40K - 2 - - - Triarch Stalker - Targeting Relay — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player have menace. - - B - Artifact Creature - Necron - 5.0 - 3BB - 4/5 - - 40K - 2 - - - Triumph of Saint Katherine - LifelinkPraesidium Protectiva — When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - W - Creature - Human Warrior - 5.0 - 4W - 5/5 - - 40K - 2 - - - Trygon Prime - Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn. - - G - U - Creature - Tyranid - 4.0 - 2GU - 4/4 - - 40K - 2 - - - Tyranid Harridan - Flying, ward {4}Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying. - - G - U - Creature - Tyranid - 6.0 - 4GU - 4/4 - - 40K - 2 - - - Tyranid Invasion - Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have. - - G - Sorcery - 4.0 - 3G - - 40K - 3 - - - Tyranid Prime - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Synapse Creature — Other creatures you control have evolve. - - G - U - Creature - Tyranid - 3.0 - 1GU - 0/4 - - 40K - 2 - - - Tyrant Guard - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. - - G - Creature - Tyranid - 3.0 - X2G - 3/3 - - 40K - 2 - - - Tzaangor Shaman - FlyingSorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy. - - R - U - Creature - Mutant Shaman - 4.0 - 2UR - 3/3 - - 40K - 2 - - - Ultramarines Honour Guard - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Other creatures you control get +1/+1. - - W - Creature - Astartes Warrior - 4.0 - 3W - 2/2 - - 40K - 2 - - - Unclaimed Territory - As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. - - Land - 0.0 - - - 40K - 0 - - - Unstable Obelisk - {T}: Add {C}.{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. - - Artifact - 3.0 - 3 - - 40K - 1 - - - Utter End - Exile target nonland permanent. - - B - W - Instant - 4.0 - 2WB - - 40K - 3 - - - Vanguard Suppressor - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)FlyingSuppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card. - - U - Creature - Astartes Warrior - 4.0 - 3U - 3/2 - - 40K - 2 - - - Vault of Whispers - (Vault of Whispers isn't a spell.){T}: Add {B}. - - Artifact Land - 0.0 - - - 40K - 0 - - - Venomcrawler - LifelinkDevourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler. - - B - Artifact Creature - Demon - 4.0 - 3B - 2/2 - - 40K - 2 - - - Venomthrope - Flying, deathtouch, hexproof - - G - U - Creature - Tyranid - 3.0 - 1GU - 2/2 - - 40K - 2 - - - Vexilus Praetor - FlashVigilanceAegis of the Emperor — Commanders you control have protection from everything. - - W - Creature - Custodes Warrior - 4.0 - 3W - 3/4 - - 40K - 2 - - - Warstorm Surge - Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. - - R - Enchantment - 6.0 - 5R - - 40K - 1 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - 1.0 - 1 - - 40K - 1 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - 1.0 - 1 - - 40K - 1 - - - Winged Hive Tyrant - Flying, hasteThe Will of the Hive Mind — Other creatures you control with counters on them have flying and haste. - - R - U - Creature - Tyranid - 5.0 - 3UR - 4/4 - - 40K - 2 - - - Worn Powerstone - Worn Powerstone enters the battlefield tapped.{T}: Add {C}{C}. - - Artifact - 3.0 - 3 - - 40K - 1 - 1 - - - Zephyrim - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Flying, vigilanceMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - W - Creature - Human Warrior - 4.0 - 3W - 3/3 - - 40K - 2 - - - Zoanthrope - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Flying, ward {2}Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target. - - R - U - Creature - Tyranid - 2.0 - XUR - 0/0 - - 40K - 2 - - - diff --git a/ABRO.xml b/ABRO.xml deleted file mode 100644 index 4a4d9f84..00000000 --- a/ABRO.xml +++ /dev/null @@ -1,915 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-17 16:15:56 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - ABRO - The Brothers' War Art Series - Memorabilia - 2022-11-18 - - - - - Air Marshal // Air Marshal - - - Card // Card - 0.0 - - - ABRO - 1 - - - Argothian Opportunist // Argothian Opportunist - - - Card // Card - 0.0 - - - ABRO - 1 - - - Argothian Sprite // Argothian Sprite - - - Card // Card - 0.0 - - - ABRO - 1 - - - Ashnod's Altar // Ashnod's Altar - - - Card // Card - 0.0 - - - ABRO - 1 - - - Ashnod, Flesh Mechanist // Ashnod, Flesh Mechanist - - - Card // Card - 0.0 - - - ABRO - 1 - - - Autonomous Assembler // Autonomous Assembler - - - Card // Card - 0.0 - - - ABRO - 1 - - - Blackblade Reforged // Blackblade Reforged - - - Card // Card - 0.0 - - - ABRO - 1 - - - Brotherhood's End // Brotherhood's End - - - Card // Card - 0.0 - - - ABRO - 1 - - - Chromatic Lantern // Chromatic Lantern - - - Card // Card - 0.0 - - - ABRO - 1 - - - Defabricate // Defabricate - - - Card // Card - 0.0 - - - ABRO - 1 - - - Defense Grid // Defense Grid - - - Card // Card - 0.0 - - - ABRO - 1 - - - Depth Charge Colossus // Depth Charge Colossus - - - Card // Card - 0.0 - - - ABRO - 1 - - - Fauna Shaman // Fauna Shaman - - - Card // Card - 0.0 - - - ABRO - 1 - - - Forest // Forest - - - Card // Card - 0.0 - - - ABRO - 1 - - - Foundry Inspector // Foundry Inspector - - - Card // Card - 0.0 - - - ABRO - 1 - - - Gix's Command // Gix's Command - - - Card // Card - 0.0 - - - ABRO - 1 - - - Gix, Yawgmoth Praetor // Gix, Yawgmoth Praetor - - - Card // Card - 0.0 - - - ABRO - 1 - - - Goblin Charbelcher // Goblin Charbelcher - - - Card // Card - 0.0 - - - ABRO - 1 - - - Gwenna, Eyes of Gaea // Gwenna, Eyes of Gaea - - - Card // Card - 0.0 - - - ABRO - 1 - - - Helm of the Host // Helm of the Host - - - Card // Card - 0.0 - - - ABRO - 1 - - - Hurkyl, Master Wizard // Hurkyl, Master Wizard - - - Card // Card - 0.0 - - - ABRO - 1 - - - Inspiring Statuary // Inspiring Statuary - - - Card // Card - 0.0 - - - ABRO - 1 - - - Island // Island - - - Card // Card - 0.0 - - - ABRO - 1 - - - Ivory Tower // Ivory Tower - - - Card // Card - 0.0 - - - ABRO - 1 - - - Kayla's Command // Kayla's Command - - - Card // Card - 0.0 - - - ABRO - 1 - - - Keening Stone // Keening Stone - - - Card // Card - 0.0 - - - ABRO - 1 - - - Key to the City // Key to the City - - - Card // Card - 0.0 - - - ABRO - 1 - - - Liberator, Urza's Battlethopter // Liberator, Urza's Battlethopter - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mass Production // Mass Production - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mazemind Tome // Mazemind Tome - - - Card // Card - 0.0 - - - ABRO - 1 - - - Millstone // Millstone - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mishra's Command // Mishra's Command - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mishra's Foundry // Mishra's Foundry - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mishra, Claimed by Gix // Mishra, Claimed by Gix - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mishra, Eminent One // Mishra, Eminent One - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mishra, Excavation Prodigy // Mishra, Excavation Prodigy - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mishra, Lost to Phyrexia // Mishra, Lost to Phyrexia - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mountain // Mountain - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mox Amber // Mox Amber - - - Card // Card - 0.0 - - - ABRO - 1 - - - Mystic Forge // Mystic Forge - - - Card // Card - 0.0 - - - ABRO - 1 - - - Phyrexian Processor // Phyrexian Processor - - - Card // Card - 0.0 - - - ABRO - 1 - - - Plains // Plains - - - Card // Card - 0.0 - - - ABRO - 1 - - - Plains // Plains - - - Card // Card - 0.0 - - - ABRO - 1 - - - Platinum Angel // Platinum Angel - - - Card // Card - 0.0 - - - ABRO - 1 - - - Powerstone Engineer // Powerstone Engineer - - - Card // Card - 0.0 - - - ABRO - 1 - - - Precursor Golem // Precursor Golem - - - Card // Card - 0.0 - - - ABRO - 1 - - - Psychosis Crawler // Psychosis Crawler - - - Card // Card - 0.0 - - - ABRO - 1 - - - Queen Kayla bin-Kroog // Queen Kayla bin-Kroog - - - Card // Card - 0.0 - - - ABRO - 1 - - - Ramos, Dragon Engine // Ramos, Dragon Engine - - - Card // Card - 0.0 - - - ABRO - 1 - - - Razorlash Transmogrant // Razorlash Transmogrant - - - Card // Card - 0.0 - - - ABRO - 1 - - - Retrieval Agent // Retrieval Agent - - - Card // Card - 0.0 - - - ABRO - 1 - - - Rust Goliath // Rust Goliath - - - Card // Card - 0.0 - - - ABRO - 1 - - - Scrap Trawler // Scrap Trawler - - - Card // Card - 0.0 - - - ABRO - 1 - - - Scrapwork Rager // Scrapwork Rager - - - Card // Card - 0.0 - - - ABRO - 1 - - - Sculpting Steel // Sculpting Steel - - - Card // Card - 0.0 - - - ABRO - 1 - - - Self-Assembler // Self-Assembler - - - Card // Card - 0.0 - - - ABRO - 1 - - - Siege Veteran // Siege Veteran - - - Card // Card - 0.0 - - - ABRO - 1 - - - Skitterbeam Battalion // Skitterbeam Battalion - - - Card // Card - 0.0 - - - ABRO - 1 - - - Soul-Guide Lantern // Soul-Guide Lantern - - - Card // Card - 0.0 - - - ABRO - 1 - - - Staff of Domination // Staff of Domination - - - Card // Card - 0.0 - - - ABRO - 1 - - - Steel Seraph // Steel Seraph - - - Card // Card - 0.0 - - - ABRO - 1 - - - Swamp // Swamp - - - Card // Card - 0.0 - - - ABRO - 1 - - - Swamp // Swamp - - - Card // Card - 0.0 - - - ABRO - 1 - - - Take Flight // Take Flight - - - Card // Card - 0.0 - - - ABRO - 1 - - - The Fall of Kroog // The Fall of Kroog - - - Card // Card - 0.0 - - - ABRO - 1 - - - Thopter Mechanic // Thopter Mechanic - - - Card // Card - 0.0 - - - ABRO - 1 - - - Thorn of Amethyst // Thorn of Amethyst - - - Card // Card - 0.0 - - - ABRO - 1 - - - Thran Spider // Thran Spider - - - Card // Card - 0.0 - - - ABRO - 1 - - - Titania's Command // Titania's Command - - - Card // Card - 0.0 - - - ABRO - 1 - - - Titania, Gaea Incarnate // Titania, Gaea Incarnate - - - Card // Card - 0.0 - - - ABRO - 1 - - - Titania, Voice of Gaea // Titania, Voice of Gaea - - - Card // Card - 0.0 - - - ABRO - 1 - - - Tocasia's Welcome // Tocasia's Welcome - - - Card // Card - 0.0 - - - ABRO - 1 - - - Tocasia, Dig Site Mentor // Tocasia, Dig Site Mentor - - - Card // Card - 0.0 - - - ABRO - 1 - - - Tomakul Honor Guard // Tomakul Honor Guard - - - Card // Card - 0.0 - - - ABRO - 1 - - - Urza's Command // Urza's Command - - - Card // Card - 0.0 - - - ABRO - 1 - - - Urza's Sylex // Urza's Sylex - - - Card // Card - 0.0 - - - ABRO - 1 - - - Urza, Lord Protector // Urza, Lord Protector - - - Card // Card - 0.0 - - - ABRO - 1 - - - Urza, Planeswalker // Urza, Planeswalker - - - Card // Card - 0.0 - - - ABRO - 1 - - - Urza, Powerstone Prodigy // Urza, Powerstone Prodigy - - - Card // Card - 0.0 - - - ABRO - 1 - - - Urza, Prince of Kroog // Urza, Prince of Kroog - - - Card // Card - 0.0 - - - ABRO - 1 - - - Wurmcoil Engine // Wurmcoil Engine - - - Card // Card - 0.0 - - - ABRO - 1 - - - diff --git a/ADMU.xml b/ADMU.xml deleted file mode 100644 index cbeb07e1..00000000 --- a/ADMU.xml +++ /dev/null @@ -1,915 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-09-08 16:16:52 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - ADMU - Dominaria United Art Series - Memorabilia - 2022-09-09 - - - - - Adarkar Wastes // Adarkar Wastes - - - Card // Card - 0.0 - - - ADMU - 1 - - - Ajani, Sleeper Agent // Ajani, Sleeper Agent - - - Card // Card - 0.0 - - - ADMU - 1 - - - Argivian Phalanx // Argivian Phalanx - - - Card // Card - 0.0 - - - ADMU - 1 - - - Aron, Benalia's Ruin // Aron, Benalia's Ruin - - - Card // Card - 0.0 - - - ADMU - 1 - - - Astor, Bearer of Blades // Astor, Bearer of Blades - - - Card // Card - 0.0 - - - ADMU - 1 - - - Balduvian Berserker // Balduvian Berserker - - - Card // Card - 0.0 - - - ADMU - 1 - - - Balmor, Battlemage Captain // Balmor, Battlemage Captain - - - Card // Card - 0.0 - - - ADMU - 1 - - - Balmor, Battlemage Captain // Balmor, Battlemage Captain - - - Card // Card - 0.0 - - - ADMU - 1 - - - Battlewing Mystic // Battlewing Mystic - - - Card // Card - 0.0 - - - ADMU - 1 - - - Benalish Sleeper // Benalish Sleeper - - - Card // Card - 0.0 - - - ADMU - 1 - - - Bone Splinters // Bone Splinters - - - Card // Card - 0.0 - - - ADMU - 1 - - - Braids, Arisen Nightmare // Braids, Arisen Nightmare - - - Card // Card - 0.0 - - - ADMU - 1 - - - Braids, Arisen Nightmare // Braids, Arisen Nightmare - - - Card // Card - 0.0 - - - ADMU - 1 - - - Cleaving Skyrider // Cleaving Skyrider - - - Card // Card - 0.0 - - - ADMU - 1 - - - Danitha, Benalia's Hope // Danitha, Benalia's Hope - - - Card // Card - 0.0 - - - ADMU - 1 - - - Destroy Evil // Destroy Evil - - - Card // Card - 0.0 - - - ADMU - 1 - - - Dragon Whelp // Dragon Whelp - - - Card // Card - 0.0 - - - ADMU - 1 - - - Electrostatic Infantry // Electrostatic Infantry - - - Card // Card - 0.0 - - - ADMU - 1 - - - Ertai Resurrected // Ertai Resurrected - - - Card // Card - 0.0 - - - ADMU - 1 - - - Ertai Resurrected // Ertai Resurrected - - - Card // Card - 0.0 - - - ADMU - 1 - - - Forest // Forest - - - Card // Card - 0.0 - - - ADMU - 1 - - - Furious Bellow // Furious Bellow - - - Card // Card - 0.0 - - - ADMU - 1 - - - Garna, Bloodfist of Keld // Garna, Bloodfist of Keld - - - Card // Card - 0.0 - - - ADMU - 1 - - - Ghitu Amplifier // Ghitu Amplifier - - - Card // Card - 0.0 - - - ADMU - 1 - - - Guardian of New Benalia // Guardian of New Benalia - - - Card // Card - 0.0 - - - ADMU - 1 - - - Haughty Djinn // Haughty Djinn - - - Card // Card - 0.0 - - - ADMU - 1 - - - Hazezon, Shaper of Sand // Hazezon, Shaper of Sand - - - Card // Card - 0.0 - - - ADMU - 1 - - - Hurloon Battle Hymn // Hurloon Battle Hymn - - - Card // Card - 0.0 - - - ADMU - 1 - - - Iridian Maelstrom // Iridian Maelstrom - - - Card // Card - 0.0 - - - ADMU - 1 - - - Ivy, Gleeful Spellthief // Ivy, Gleeful Spellthief - - - Card // Card - 0.0 - - - ADMU - 1 - - - Jaya, Fiery Negotiator // Jaya, Fiery Negotiator - - - Card // Card - 0.0 - - - ADMU - 1 - - - Jaya, Fiery Negotiator // Jaya, Fiery Negotiator - - - Card // Card - 0.0 - - - ADMU - 1 - - - Jedit Ojanen, Mercenary // Jedit Ojanen, Mercenary - - - Card // Card - 0.0 - - - ADMU - 1 - - - Jhoira, Ageless Innovator // Jhoira, Ageless Innovator - - - Card // Card - 0.0 - - - ADMU - 1 - - - Jodah, the Unifier // Jodah, the Unifier - - - Card // Card - 0.0 - - - ADMU - 1 - - - Join Forces // Join Forces - - - Card // Card - 0.0 - - - ADMU - 1 - - - Karn, Living Legacy // Karn, Living Legacy - - - Card // Card - 0.0 - - - ADMU - 1 - - - Karn, Living Legacy // Karn, Living Legacy - - - Card // Card - 0.0 - - - ADMU - 1 - - - Knight of Dawn's Light // Knight of Dawn's Light - - - Card // Card - 0.0 - - - ADMU - 1 - - - Liliana of the Veil // Liliana of the Veil - - - Card // Card - 0.0 - - - ADMU - 1 - - - Magnigoth Sentry // Magnigoth Sentry - - - Card // Card - 0.0 - - - ADMU - 1 - - - Mana Cannons // Mana Cannons - - - Card // Card - 0.0 - - - ADMU - 1 - - - Meria's Outrider // Meria's Outrider - - - Card // Card - 0.0 - - - ADMU - 1 - - - Meria, Scholar of Antiquity // Meria, Scholar of Antiquity - - - Card // Card - 0.0 - - - ADMU - 1 - - - Nael, Avizoa Aeronaut // Nael, Avizoa Aeronaut - - - Card // Card - 0.0 - - - ADMU - 1 - - - Najal, the Storm Runner // Najal, the Storm Runner - - - Card // Card - 0.0 - - - ADMU - 1 - - - Phyrexian Missionary // Phyrexian Missionary - - - Card // Card - 0.0 - - - ADMU - 1 - - - Plains // Plains - - - Card // Card - 0.0 - - - ADMU - 1 - - - Plains // Plains - - - Card // Card - 0.0 - - - ADMU - 1 - - - Prayer of Binding // Prayer of Binding - - - Card // Card - 0.0 - - - ADMU - 1 - - - Radha, Coalition Warlord // Radha, Coalition Warlord - - - Card // Card - 0.0 - - - ADMU - 1 - - - Raff, Weatherlight Stalwart // Raff, Weatherlight Stalwart - - - Card // Card - 0.0 - - - ADMU - 1 - - - Resolute Reinforcements // Resolute Reinforcements - - - Card // Card - 0.0 - - - ADMU - 1 - - - Rith, Liberated Primeval // Rith, Liberated Primeval - - - Card // Card - 0.0 - - - ADMU - 1 - - - Rivaz of the Claw // Rivaz of the Claw - - - Card // Card - 0.0 - - - ADMU - 1 - - - Rona's Vortex // Rona's Vortex - - - Card // Card - 0.0 - - - ADMU - 1 - - - Shadow Prophecy // Shadow Prophecy - - - Card // Card - 0.0 - - - ADMU - 1 - - - Shanid, Sleepers' Scourge // Shanid, Sleepers' Scourge - - - Card // Card - 0.0 - - - ADMU - 1 - - - Shanna, Purifying Blade // Shanna, Purifying Blade - - - Card // Card - 0.0 - - - ADMU - 1 - - - Shanna, Purifying Blade // Shanna, Purifying Blade - - - Card // Card - 0.0 - - - ADMU - 1 - - - Sheoldred, the Apocalypse // Sheoldred, the Apocalypse - - - Card // Card - 0.0 - - - ADMU - 1 - - - Sprouting Goblin // Sprouting Goblin - - - Card // Card - 0.0 - - - ADMU - 1 - - - Squee, Dubious Monarch // Squee, Dubious Monarch - - - Card // Card - 0.0 - - - ADMU - 1 - - - Strength of the Coalition // Strength of the Coalition - - - Card // Card - 0.0 - - - ADMU - 1 - - - Swamp // Swamp - - - Card // Card - 0.0 - - - ADMU - 1 - - - Talas Lookout // Talas Lookout - - - Card // Card - 0.0 - - - ADMU - 1 - - - Thran Portal // Thran Portal - - - Card // Card - 0.0 - - - ADMU - 1 - - - Timeless Lotus // Timeless Lotus - - - Card // Card - 0.0 - - - ADMU - 1 - - - Tolarian Terror // Tolarian Terror - - - Card // Card - 0.0 - - - ADMU - 1 - - - Tori D'Avenant, Fury Rider // Tori D'Avenant, Fury Rider - - - Card // Card - 0.0 - - - ADMU - 1 - - - Tura Kennerüd, Skyknight // Tura Kennerüd, Skyknight - - - Card // Card - 0.0 - - - ADMU - 1 - - - Twinferno // Twinferno - - - Card // Card - 0.0 - - - ADMU - 1 - - - Vesuvan Duplimancy // Vesuvan Duplimancy - - - Card // Card - 0.0 - - - ADMU - 1 - - - Vodalian Hexcatcher // Vodalian Hexcatcher - - - Card // Card - 0.0 - - - ADMU - 1 - - - Vodalian Mindsinger // Vodalian Mindsinger - - - Card // Card - 0.0 - - - ADMU - 1 - - - Walking Bulwark // Walking Bulwark - - - Card // Card - 0.0 - - - ADMU - 1 - - - Writhing Necromass // Writhing Necromass - - - Card // Card - 0.0 - - - ADMU - 1 - - - Yavimaya Coast // Yavimaya Coast - - - Card // Card - 0.0 - - - ADMU - 1 - - - Zar Ojanen, Scion of Efrava // Zar Ojanen, Scion of Efrava - - - Card // Card - 0.0 - - - ADMU - 1 - - - Zur, Eternal Schemer // Zur, Eternal Schemer - - - Card // Card - 0.0 - - - ADMU - 1 - - - Zur, Eternal Schemer // Zur, Eternal Schemer - - - Card // Card - 0.0 - - - ADMU - 1 - - - diff --git a/AONE.xml b/AONE.xml deleted file mode 100644 index 2d3ab59f..00000000 --- a/AONE.xml +++ /dev/null @@ -1,915 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-02-02 08:13:18 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - AONE - Phyrexia: All Will Be One Art Series - Memorabilia - 2023-02-03 - - - - - Against All Odds // Against All Odds - - - Card // Card - 0.0 - - - AONE - 1 - - - All Will Be One // All Will Be One - - - Card // Card - 0.0 - - - AONE - 1 - - - Archfiend of the Dross // Archfiend of the Dross - - - Card // Card - 0.0 - - - AONE - 1 - - - Atmosphere Surgeon // Atmosphere Surgeon - - - Card // Card - 0.0 - - - AONE - 1 - - - Atraxa's Skitterfang // Atraxa's Skitterfang - - - Card // Card - 0.0 - - - AONE - 1 - - - Atraxa, Grand Unifier // Atraxa, Grand Unifier - - - Card // Card - 0.0 - - - AONE - 1 - - - Atraxa, Grand Unifier // Atraxa, Grand Unifier - - - Card // Card - 0.0 - - - AONE - 1 - - - Black Sun's Twilight // Black Sun's Twilight - - - Card // Card - 0.0 - - - AONE - 1 - - - Bladehold War-Whip // Bladehold War-Whip - - - Card // Card - 0.0 - - - AONE - 1 - - - Blue Sun's Twilight // Blue Sun's Twilight - - - Card // Card - 0.0 - - - AONE - 1 - - - Capricious Hellraiser // Capricious Hellraiser - - - Card // Card - 0.0 - - - AONE - 1 - - - Copperline Gorge // Copperline Gorge - - - Card // Card - 0.0 - - - AONE - 1 - - - Drivnod, Carnage Dominus // Drivnod, Carnage Dominus - - - Card // Card - 0.0 - - - AONE - 1 - - - Elesh Norn, Mother of Machines // Elesh Norn, Mother of Machines - - - Card // Card - 0.0 - - - AONE - 1 - - - Elesh Norn, Mother of Machines // Elesh Norn, Mother of Machines - - - Card // Card - 0.0 - - - AONE - 1 - - - Expand the Sphere // Expand the Sphere - - - Card // Card - 0.0 - - - AONE - 1 - - - Forgehammer Centurion // Forgehammer Centurion - - - Card // Card - 0.0 - - - AONE - 1 - - - Free from Flesh // Free from Flesh - - - Card // Card - 0.0 - - - AONE - 1 - - - Gleeful Demolition // Gleeful Demolition - - - Card // Card - 0.0 - - - AONE - 1 - - - Glissa Sunslayer // Glissa Sunslayer - - - Card // Card - 0.0 - - - AONE - 1 - - - Goldwardens' Gambit // Goldwardens' Gambit - - - Card // Card - 0.0 - - - AONE - 1 - - - Green Sun's Twilight // Green Sun's Twilight - - - Card // Card - 0.0 - - - AONE - 1 - - - Hexgold Slash // Hexgold Slash - - - Card // Card - 0.0 - - - AONE - 1 - - - Ichor Synthesizer // Ichor Synthesizer - - - Card // Card - 0.0 - - - AONE - 1 - - - Jace, the Perfected Mind // Jace, the Perfected Mind - - - Card // Card - 0.0 - - - AONE - 1 - - - Jace, the Perfected Mind // Jace, the Perfected Mind - - - Card // Card - 0.0 - - - AONE - 1 - - - Kaito, Dancing Shadow // Kaito, Dancing Shadow - - - Card // Card - 0.0 - - - AONE - 1 - - - Kaito, Dancing Shadow // Kaito, Dancing Shadow - - - Card // Card - 0.0 - - - AONE - 1 - - - Karumonix, the Rat King // Karumonix, the Rat King - - - Card // Card - 0.0 - - - AONE - 1 - - - Kaya, Intangible Slayer // Kaya, Intangible Slayer - - - Card // Card - 0.0 - - - AONE - 1 - - - Koth, Fire of Resistance // Koth, Fire of Resistance - - - Card // Card - 0.0 - - - AONE - 1 - - - Kuldotha Cackler // Kuldotha Cackler - - - Card // Card - 0.0 - - - AONE - 1 - - - Lukka, Bound to Ruin // Lukka, Bound to Ruin - - - Card // Card - 0.0 - - - AONE - 1 - - - Maze's Mantle // Maze's Mantle - - - Card // Card - 0.0 - - - AONE - 1 - - - Meldweb Curator // Meldweb Curator - - - Card // Card - 0.0 - - - AONE - 1 - - - Melira, the Living Cure // Melira, the Living Cure - - - Card // Card - 0.0 - - - AONE - 1 - - - Mirage Mockery // Mirage Mockery - - - Card // Card - 0.0 - - - AONE - 1 - - - Mite Overseer // Mite Overseer - - - Card // Card - 0.0 - - - AONE - 1 - - - Mondrak, Glory Dominus // Mondrak, Glory Dominus - - - Card // Card - 0.0 - - - AONE - 1 - - - Myr Convert // Myr Convert - - - Card // Card - 0.0 - - - AONE - 1 - - - Myr Kinsmith // Myr Kinsmith - - - Card // Card - 0.0 - - - AONE - 1 - - - Nahiri, the Unforgiving // Nahiri, the Unforgiving - - - Card // Card - 0.0 - - - AONE - 1 - - - Nahiri, the Unforgiving // Nahiri, the Unforgiving - - - Card // Card - 0.0 - - - AONE - 1 - - - Necrogen Communion // Necrogen Communion - - - Card // Card - 0.0 - - - AONE - 1 - - - Nissa, Ascended Animist // Nissa, Ascended Animist - - - Card // Card - 0.0 - - - AONE - 1 - - - Norn's Decree // Norn's Decree - - - Card // Card - 0.0 - - - AONE - 1 - - - Noxious Assault // Noxious Assault - - - Card // Card - 0.0 - - - AONE - 1 - - - Otharri, Suns' Glory // Otharri, Suns' Glory - - - Card // Card - 0.0 - - - AONE - 1 - - - Phyrexian Arena // Phyrexian Arena - - - Card // Card - 0.0 - - - AONE - 1 - - - Phyrexian Obliterator // Phyrexian Obliterator - - - Card // Card - 0.0 - - - AONE - 1 - - - Phyrexian Vindicator // Phyrexian Vindicator - - - Card // Card - 0.0 - - - AONE - 1 - - - Phyrexian Vindicator // Phyrexian Vindicator - - - Card // Card - 0.0 - - - AONE - 1 - - - Porcelain Zealot // Porcelain Zealot - - - Card // Card - 0.0 - - - AONE - 1 - - - Quicksilver Fisher // Quicksilver Fisher - - - Card // Card - 0.0 - - - AONE - 1 - - - Red Sun's Twilight // Red Sun's Twilight - - - Card // Card - 0.0 - - - AONE - 1 - - - Ria Ivor, Bane of Bladehold // Ria Ivor, Bane of Bladehold - - - Card // Card - 0.0 - - - AONE - 1 - - - Roar of Resistance // Roar of Resistance - - - Card // Card - 0.0 - - - AONE - 1 - - - Rustvine Cultivator // Rustvine Cultivator - - - Card // Card - 0.0 - - - AONE - 1 - - - Seachrome Coast // Seachrome Coast - - - Card // Card - 0.0 - - - AONE - 1 - - - Sinew Dancer // Sinew Dancer - - - Card // Card - 0.0 - - - AONE - 1 - - - Skyhunter Strike Force // Skyhunter Strike Force - - - Card // Card - 0.0 - - - AONE - 1 - - - Skyscythe Engulfer // Skyscythe Engulfer - - - Card // Card - 0.0 - - - AONE - 1 - - - Solphim, Mayhem Dominus // Solphim, Mayhem Dominus - - - Card // Card - 0.0 - - - AONE - 1 - - - Swamp // Swamp - - - Card // Card - 0.0 - - - AONE - 1 - - - Tekuthal, Inquiry Dominus // Tekuthal, Inquiry Dominus - - - Card // Card - 0.0 - - - AONE - 1 - - - Testament Bearer // Testament Bearer - - - Card // Card - 0.0 - - - AONE - 1 - - - The Dross Pits // The Dross Pits - - - Card // Card - 0.0 - - - AONE - 1 - - - The Eternal Wanderer // The Eternal Wanderer - - - Card // Card - 0.0 - - - AONE - 1 - - - The Fair Basilica // The Fair Basilica - - - Card // Card - 0.0 - - - AONE - 1 - - - The Hunter Maze // The Hunter Maze - - - Card // Card - 0.0 - - - AONE - 1 - - - The Surgical Bay // The Surgical Bay - - - Card // Card - 0.0 - - - AONE - 1 - - - Thrill of Possibility // Thrill of Possibility - - - Card // Card - 0.0 - - - AONE - 1 - - - Thrun, Breaker of Silence // Thrun, Breaker of Silence - - - Card // Card - 0.0 - - - AONE - 1 - - - Tyvar's Stand // Tyvar's Stand - - - Card // Card - 0.0 - - - AONE - 1 - - - Urabrask's Forge // Urabrask's Forge - - - Card // Card - 0.0 - - - AONE - 1 - - - Vanish into Eternity // Vanish into Eternity - - - Card // Card - 0.0 - - - AONE - 1 - - - Vivisection Evangelist // Vivisection Evangelist - - - Card // Card - 0.0 - - - AONE - 1 - - - Vraan, Executioner Thane // Vraan, Executioner Thane - - - Card // Card - 0.0 - - - AONE - 1 - - - Vraska, Betrayal's Sting // Vraska, Betrayal's Sting - - - Card // Card - 0.0 - - - AONE - 1 - - - White Sun's Twilight // White Sun's Twilight - - - Card // Card - 0.0 - - - AONE - 1 - - - Zopandrel, Hunger Dominus // Zopandrel, Hunger Dominus - - - Card // Card - 0.0 - - - AONE - 1 - - - diff --git a/ASNC.xml b/ASNC.xml deleted file mode 100644 index 6b56b69a..00000000 --- a/ASNC.xml +++ /dev/null @@ -1,915 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-04-28 16:17:10 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - ASNC - New Capenna Art Series - Memorabilia - 2022-04-29 - - - - - A Little Chat // A Little Chat - - - Card // Card - 0.0 - - - ASNC - 1 - - - Angel of Suffering // Angel of Suffering - - - Card // Card - 0.0 - - - ASNC - 1 - - - Angelic Sleuth // Angelic Sleuth - - - Card // Card - 0.0 - - - ASNC - 1 - - - Anhelo, the Painter // Anhelo, the Painter - - - Card // Card - 0.0 - - - ASNC - 1 - - - Backup Agent // Backup Agent - - - Card // Card - 0.0 - - - ASNC - 1 - - - Bennie Bracks, Zoologist // Bennie Bracks, Zoologist - - - Card // Card - 0.0 - - - ASNC - 1 - - - Brokers Veteran // Brokers Veteran - - - Card // Card - 0.0 - - - ASNC - 1 - - - Capenna Express // Capenna Express - - - Card // Card - 0.0 - - - ASNC - 1 - - - Change of Plans // Change of Plans - - - Card // Card - 0.0 - - - ASNC - 1 - - - Contractual Safeguard // Contractual Safeguard - - - Card // Card - 0.0 - - - ASNC - 1 - - - Cormela, Glamour Thief // Cormela, Glamour Thief - - - Card // Card - 0.0 - - - ASNC - 1 - - - Dapper Shieldmate // Dapper Shieldmate - - - Card // Card - 0.0 - - - ASNC - 1 - - - Daring Escape // Daring Escape - - - Card // Card - 0.0 - - - ASNC - 1 - - - Disdainful Stroke // Disdainful Stroke - - - Card // Card - 0.0 - - - ASNC - 1 - - - Elspeth Resplendent // Elspeth Resplendent - - - Card // Card - 0.0 - - - ASNC - 1 - - - Elspeth Resplendent // Elspeth Resplendent - - - Card // Card - 0.0 - - - ASNC - 1 - - - Evelyn, the Covetous // Evelyn, the Covetous - - - Card // Card - 0.0 - - - ASNC - 1 - - - Extravagant Replication // Extravagant Replication - - - Card // Card - 0.0 - - - ASNC - 1 - - - Falco Spara, Pactweaver // Falco Spara, Pactweaver - - - Card // Card - 0.0 - - - ASNC - 1 - - - Falco Spara, Pactweaver // Falco Spara, Pactweaver - - - Card // Card - 0.0 - - - ASNC - 1 - - - Family's Favor // Family's Favor - - - Card // Card - 0.0 - - - ASNC - 1 - - - Flawless Forgery // Flawless Forgery - - - Card // Card - 0.0 - - - ASNC - 1 - - - Fleetfoot Dancer // Fleetfoot Dancer - - - Card // Card - 0.0 - - - ASNC - 1 - - - Giada, Font of Hope // Giada, Font of Hope - - - Card // Card - 0.0 - - - ASNC - 1 - - - Giada, Font of Hope // Giada, Font of Hope - - - Card // Card - 0.0 - - - ASNC - 1 - - - Halo Fountain // Halo Fountain - - - Card // Card - 0.0 - - - ASNC - 1 - - - Henzie Toolbox Torre // Henzie Toolbox Torre - - - Card // Card - 0.0 - - - ASNC - 1 - - - Island // Island - - - Card // Card - 0.0 - - - ASNC - 1 - - - Jetmir's Garden // Jetmir's Garden - - - Card // Card - 0.0 - - - ASNC - 1 - - - Jetmir's Garden // Jetmir's Garden - - - Card // Card - 0.0 - - - ASNC - 1 - - - Jetmir, Nexus of Revels // Jetmir, Nexus of Revels - - - Card // Card - 0.0 - - - ASNC - 1 - - - Jetmir, Nexus of Revels // Jetmir, Nexus of Revels - - - Card // Card - 0.0 - - - ASNC - 1 - - - Kamiz, Obscura Oculus // Kamiz, Obscura Oculus - - - Card // Card - 0.0 - - - ASNC - 1 - - - Killer Service // Killer Service - - - Card // Card - 0.0 - - - ASNC - 1 - - - Kitt Kanto, Mayhem Diva // Kitt Kanto, Mayhem Diva - - - Card // Card - 0.0 - - - ASNC - 1 - - - Kros, Defense Contractor // Kros, Defense Contractor - - - Card // Card - 0.0 - - - ASNC - 1 - - - Lagrella, the Magpie // Lagrella, the Magpie - - - Card // Card - 0.0 - - - ASNC - 1 - - - Lord Xander, the Collector // Lord Xander, the Collector - - - Card // Card - 0.0 - - - ASNC - 1 - - - Luxior, Giada's Gift // Luxior, Giada's Gift - - - Card // Card - 0.0 - - - ASNC - 1 - - - Mage's Attendant // Mage's Attendant - - - Card // Card - 0.0 - - - ASNC - 1 - - - Make an Example // Make an Example - - - Card // Card - 0.0 - - - ASNC - 1 - - - Mari, the Killing Quill // Mari, the Killing Quill - - - Card // Card - 0.0 - - - ASNC - 1 - - - Masked Bandits // Masked Bandits - - - Card // Card - 0.0 - - - ASNC - 1 - - - Meeting of the Five // Meeting of the Five - - - Card // Card - 0.0 - - - ASNC - 1 - - - Misfortune Teller // Misfortune Teller - - - Card // Card - 0.0 - - - ASNC - 1 - - - Mr. Orfeo, the Boulder // Mr. Orfeo, the Boulder - - - Card // Card - 0.0 - - - ASNC - 1 - - - Mysterious Limousine // Mysterious Limousine - - - Card // Card - 0.0 - - - ASNC - 1 - - - Ob Nixilis, the Adversary // Ob Nixilis, the Adversary - - - Card // Card - 0.0 - - - ASNC - 1 - - - Ob Nixilis, the Adversary // Ob Nixilis, the Adversary - - - Card // Card - 0.0 - - - ASNC - 1 - - - Obscura Ascendancy // Obscura Ascendancy - - - Card // Card - 0.0 - - - ASNC - 1 - - - Obscura Charm // Obscura Charm - - - Card // Card - 0.0 - - - ASNC - 1 - - - Obscura Interceptor // Obscura Interceptor - - - Card // Card - 0.0 - - - ASNC - 1 - - - Paragon of Modernity // Paragon of Modernity - - - Card // Card - 0.0 - - - ASNC - 1 - - - Parnesse, the Subtle Brush // Parnesse, the Subtle Brush - - - Card // Card - 0.0 - - - ASNC - 1 - - - Perrie, the Pulverizer // Perrie, the Pulverizer - - - Card // Card - 0.0 - - - ASNC - 1 - - - Phabine, Boss's Confidant // Phabine, Boss's Confidant - - - Card // Card - 0.0 - - - ASNC - 1 - - - Plains // Plains - - - Card // Card - 0.0 - - - ASNC - 1 - - - Plasma Jockey // Plasma Jockey - - - Card // Card - 0.0 - - - ASNC - 1 - - - Prosperous Partnership // Prosperous Partnership - - - Card // Card - 0.0 - - - ASNC - 1 - - - Queza, Augur of Agonies // Queza, Augur of Agonies - - - Card // Card - 0.0 - - - ASNC - 1 - - - Racers' Ring // Racers' Ring - - - Card // Card - 0.0 - - - ASNC - 1 - - - Raffine, Scheming Seer // Raffine, Scheming Seer - - - Card // Card - 0.0 - - - ASNC - 1 - - - Rafiq of the Many // Rafiq of the Many - - - Card // Card - 0.0 - - - ASNC - 1 - - - Rogues' Gallery // Rogues' Gallery - - - Card // Card - 0.0 - - - ASNC - 1 - - - Rumor Gatherer // Rumor Gatherer - - - Card // Card - 0.0 - - - ASNC - 1 - - - Run Out of Town // Run Out of Town - - - Card // Card - 0.0 - - - ASNC - 1 - - - Sanctuary Warden // Sanctuary Warden - - - Card // Card - 0.0 - - - ASNC - 1 - - - Seize the Spotlight // Seize the Spotlight - - - Card // Card - 0.0 - - - ASNC - 1 - - - Skyboon Evangelist // Skyboon Evangelist - - - Card // Card - 0.0 - - - ASNC - 1 - - - Skybridge Towers // Skybridge Towers - - - Card // Card - 0.0 - - - ASNC - 1 - - - Skyway Robber // Skyway Robber - - - Card // Card - 0.0 - - - ASNC - 1 - - - Spara's Headquarters // Spara's Headquarters - - - Card // Card - 0.0 - - - ASNC - 1 - - - Speakeasy Server // Speakeasy Server - - - Card // Card - 0.0 - - - ASNC - 1 - - - The Beamtown Bullies // The Beamtown Bullies - - - Card // Card - 0.0 - - - ASNC - 1 - - - Tivit, Seller of Secrets // Tivit, Seller of Secrets - - - Card // Card - 0.0 - - - ASNC - 1 - - - Venom Connoisseur // Venom Connoisseur - - - Card // Card - 0.0 - - - ASNC - 1 - - - Vivien on the Hunt // Vivien on the Hunt - - - Card // Card - 0.0 - - - ASNC - 1 - - - Wingshield Agent // Wingshield Agent - - - Card // Card - 0.0 - - - ASNC - 1 - - - Wiretapping // Wiretapping - - - Card // Card - 0.0 - - - ASNC - 1 - - - Writ of Return // Writ of Return - - - Card // Card - 0.0 - - - ASNC - 1 - - - Ziatora, the Incinerator // Ziatora, the Incinerator - - - Card // Card - 0.0 - - - ASNC - 1 - - - diff --git a/BOT.xml b/BOT.xml deleted file mode 100644 index 50a4dd32..00000000 --- a/BOT.xml +++ /dev/null @@ -1,824 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-17 16:15:56 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - BOT - Transformers - Masterpiece - 2022-11-18 - - - - - Arcee, Sharpshooter - More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)First strike{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. - - R - W - Legendary Artifact Creature - Robot - 3.0 - 1RW - 2/2 - - BOT - 2 - - - Arcee, Acrobatic Coupe - Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. - - R - W - Legendary Artifact - Vehicle - 3.0 - - 2/2 - - BOT - 1 - - - Blaster, Combat DJ - More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)Whenever you put one or more +1/+1 counters on Blaster, convert it. - - G - R - Legendary Artifact Creature - Robot - 5.0 - 3RG - 3/3 - - BOT - 2 - - - Blaster, Morale Booster - Modular 3{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. - - G - R - Legendary Artifact - 5.0 - - - BOT - 1 - - - Blaster, Combat DJ - More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)Whenever you put one or more +1/+1 counters on Blaster, convert it. - - G - R - Legendary Artifact Creature - Robot - 5.0 - 3RG - 3/3 - - BOT - 2 - - - Blaster, Morale Booster - Modular 3{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. - - G - R - Legendary Artifact - 5.0 - - - BOT - 1 - - - Blitzwing, Cruel Tormentor - More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. - - B - Legendary Artifact Creature - Robot - 6.0 - 5B - 6/5 - - BOT - 2 - - - Blitzwing, Adaptive Assailant - Living metal (As long as it's your turn, this Vehicle is also a creature.)At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.Whenever Blitzwing deals combat damage to a player, convert it. - - B - Legendary Artifact - Vehicle - 6.0 - - 3/5 - - BOT - 1 - - - Blitzwing, Cruel Tormentor - More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. - - B - Legendary Artifact Creature - Robot - 6.0 - 5B - 6/5 - - BOT - 2 - - - Blitzwing, Adaptive Assailant - Living metal (As long as it's your turn, this Vehicle is also a creature.)At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.Whenever Blitzwing deals combat damage to a player, convert it. - - B - Legendary Artifact - Vehicle - 6.0 - - 3/5 - - BOT - 1 - - - Cyclonus, the Saboteur - More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)FlyingWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - Legendary Artifact Creature - Robot - 4.0 - 2UB - 2/5 - - BOT - 2 - - - Cyclonus, Cybertronian Fighter - Living metal (As long as it's your turn, this Vehicle is also a creature.)FlyingWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) - - B - U - Legendary Artifact - Vehicle - 4.0 - - 5/5 - - BOT - 1 - - - Cyclonus, the Saboteur - More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)FlyingWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - Legendary Artifact Creature - Robot - 4.0 - 2UB - 2/5 - - BOT - 2 - - - Cyclonus, Cybertronian Fighter - Living metal (As long as it's your turn, this Vehicle is also a creature.)FlyingWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) - - B - U - Legendary Artifact - Vehicle - 4.0 - - 5/5 - - BOT - 1 - - - Flamewar, Brash Veteran - More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. - - B - R - Legendary Artifact Creature - Robot - 3.0 - 1BR - 3/2 - - BOT - 2 - - - Flamewar, Streetwise Operative - Living metal (As long as it's your turn, this Vehicle is also a creature.)Menace, deathtouchWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. - - B - R - Legendary Artifact - Vehicle - 3.0 - - 2/1 - - BOT - 1 - - - Flamewar, Brash Veteran - More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. - - B - R - Legendary Artifact Creature - Robot - 3.0 - 1BR - 3/2 - - BOT - 2 - - - Flamewar, Streetwise Operative - Living metal (As long as it's your turn, this Vehicle is also a creature.)Menace, deathtouchWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. - - B - R - Legendary Artifact - Vehicle - 3.0 - - 2/1 - - BOT - 1 - - - Goldbug, Humanity's Ally - More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)Prevent all combat damage that would be dealt to attacking Humans you control.Whenever you cast your second spell each turn, convert Goldbug. - - U - W - Legendary Artifact Creature - Robot - 3.0 - 1WU - 3/3 - - BOT - 2 - - - Goldbug, Scrappy Scout - Living metal (As long as it's your turn, this Vehicle is also a creature.)Human spells you control can't be countered.Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. - - U - W - Legendary Artifact - Vehicle - 3.0 - - 1/3 - - BOT - 1 - - - Goldbug, Humanity's Ally - More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)Prevent all combat damage that would be dealt to attacking Humans you control.Whenever you cast your second spell each turn, convert Goldbug. - - U - W - Legendary Artifact Creature - Robot - 3.0 - 1WU - 3/3 - - BOT - 2 - - - Goldbug, Scrappy Scout - Living metal (As long as it's your turn, this Vehicle is also a creature.)Human spells you control can't be countered.Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. - - U - W - Legendary Artifact - Vehicle - 3.0 - - 1/3 - - BOT - 1 - - - Jetfire, Ingenious Scientist - More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)FlyingRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. - - U - Legendary Artifact Creature - Robot - 5.0 - 4U - 3/4 - - BOT - 2 - - - Jetfire, Air Guardian - Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) - - U - Legendary Artifact - Vehicle - 5.0 - - 3/4 - - BOT - 1 - - - Jetfire, Ingenious Scientist - More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)FlyingRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. - - U - Legendary Artifact Creature - Robot - 5.0 - 4U - 3/4 - - BOT - 2 - - - Jetfire, Air Guardian - Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) - - U - Legendary Artifact - Vehicle - 5.0 - - 3/4 - - BOT - 1 - - - Megatron, Tyrant - More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)Your opponents can't cast spells during combat.At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. - - B - R - W - Legendary Artifact Creature - Robot - 6.0 - 3RWB - 7/5 - - BOT - 2 - - - Megatron, Destructive Force - Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. - - B - R - W - Legendary Artifact - Vehicle - 6.0 - - 4/5 - - BOT - 1 - - - Megatron, Tyrant - More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)Your opponents can't cast spells during combat.At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. - - B - R - W - Legendary Artifact Creature - Robot - 6.0 - 3RWB - 7/5 - - BOT - 2 - - - Megatron, Destructive Force - Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. - - B - R - W - Legendary Artifact - Vehicle - 6.0 - - 4/5 - - BOT - 1 - - - Optimus Prime, Hero - More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)When Optimus Prime dies, return it to the battlefield converted under its owner's control. - - R - U - W - Legendary Artifact Creature - Robot - 6.0 - 3URW - 4/8 - - BOT - 2 - - - Optimus Prime, Autobot Leader - Living metal (As long as it's your turn, this Vehicle is also a creature.)TrampleWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. - - R - U - W - Legendary Artifact - Vehicle - 6.0 - - 6/8 - - BOT - 1 - - - Optimus Prime, Hero - More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)When Optimus Prime dies, return it to the battlefield converted under its owner's control. - - R - U - W - Legendary Artifact Creature - Robot - 6.0 - 3URW - 4/8 - - BOT - 2 - - - Optimus Prime, Autobot Leader - Living metal (As long as it's your turn, this Vehicle is also a creature.)TrampleWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. - - R - U - W - Legendary Artifact - Vehicle - 6.0 - - 6/8 - - BOT - 1 - - - Prowl, Stoic Strategist - More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. - - W - Legendary Artifact Creature - Robot - 4.0 - 3W - 3/3 - - BOT - 2 - - - Prowl, Pursuit Vehicle - Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. - - W - Legendary Artifact - Vehicle - 4.0 - - 2/3 - - BOT - 1 - - - Prowl, Stoic Strategist - More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. - - W - Legendary Artifact Creature - Robot - 4.0 - 3W - 3/3 - - BOT - 2 - - - Prowl, Pursuit Vehicle - Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. - - W - Legendary Artifact - Vehicle - 4.0 - - 2/3 - - BOT - 1 - - - Ratchet, Field Medic - More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)LifelinkWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. - - W - Legendary Artifact Creature - Robot - 3.0 - 2W - 2/4 - - BOT - 2 - - - Ratchet, Rescue Racer - Living metal (As long as it's your turn, this Vehicle is also a creature.)LifelinkWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. - - W - Legendary Artifact - Vehicle - 3.0 - - 1/4 - - BOT - 1 - - - Ratchet, Field Medic - More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)LifelinkWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. - - W - Legendary Artifact Creature - Robot - 3.0 - 2W - 2/4 - - BOT - 2 - - - Ratchet, Rescue Racer - Living metal (As long as it's your turn, this Vehicle is also a creature.)LifelinkWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. - - W - Legendary Artifact - Vehicle - 3.0 - - 1/4 - - BOT - 1 - - - Slicer, Hired Muscle - More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)Double strike, hasteAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. - - R - Legendary Artifact Creature - Robot - 5.0 - 4R - 3/4 - - BOT - 2 - - - Slicer, High-Speed Antagonist - Living metal (As long as it's your turn, this Vehicle is also a creature.)First strike, hasteWhenever Slicer deals combat damage to a player, convert it at end of combat. - - R - Legendary Artifact - Vehicle - 5.0 - - 3/2 - - BOT - 1 - - - Slicer, Hired Muscle - More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)Double strike, hasteAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. - - R - Legendary Artifact Creature - Robot - 5.0 - 4R - 3/4 - - BOT - 2 - - - Slicer, High-Speed Antagonist - Living metal (As long as it's your turn, this Vehicle is also a creature.)First strike, hasteWhenever Slicer deals combat damage to a player, convert it at end of combat. - - R - Legendary Artifact - Vehicle - 5.0 - - 3/2 - - BOT - 1 - - - Soundwave, Sonic Spy - More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave. - - B - U - W - Legendary Artifact Creature - Robot - 4.0 - 1WUB - 5/4 - - BOT - 2 - - - Soundwave, Superior Captain - Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. - - B - U - W - Legendary Artifact - 4.0 - - - BOT - 1 - - - Soundwave, Sonic Spy - More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave. - - B - U - W - Legendary Artifact Creature - Robot - 4.0 - 1WUB - 5/4 - - BOT - 2 - - - Soundwave, Superior Captain - Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. - - B - U - W - Legendary Artifact - 4.0 - - - BOT - 1 - - - Starscream, Power Hungry - More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)FlyingWhenever you draw a card, if you're the monarch, target opponent loses 2 life.Whenever one or more creatures deal combat damage to you, convert Starscream. - - B - Legendary Artifact Creature - Robot - 4.0 - 3B - 2/3 - - BOT - 2 - - - Starscream, Seeker Leader - Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying, menace, hasteWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.Whenever you become the monarch, convert Starscream. - - B - Legendary Artifact - Vehicle - 4.0 - - 2/3 - - BOT - 1 - - - Starscream, Power Hungry - More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)FlyingWhenever you draw a card, if you're the monarch, target opponent loses 2 life.Whenever one or more creatures deal combat damage to you, convert Starscream. - - B - Legendary Artifact Creature - Robot - 4.0 - 3B - 2/3 - - BOT - 2 - - - Starscream, Seeker Leader - Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying, menace, hasteWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.Whenever you become the monarch, convert Starscream. - - B - Legendary Artifact - Vehicle - 4.0 - - 2/3 - - BOT - 1 - - - Ultra Magnus, Tactician - More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)Ward {2}Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. - - G - R - W - Legendary Artifact Creature - Robot - 7.0 - 4RGW - 7/7 - - BOT - 2 - - - Ultra Magnus, Armored Carrier - Living metal (As long as it's your turn, this Vehicle is also a creature.)HasteFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. - - G - R - W - Legendary Artifact - Vehicle - 7.0 - - 4/7 - - BOT - 1 - - - Ultra Magnus, Tactician - More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)Ward {2}Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. - - G - R - W - Legendary Artifact Creature - Robot - 7.0 - 4RGW - 7/7 - - BOT - 2 - - - Ultra Magnus, Armored Carrier - Living metal (As long as it's your turn, this Vehicle is also a creature.)HasteFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. - - G - R - W - Legendary Artifact - Vehicle - 7.0 - - 4/7 - - BOT - 1 - - - diff --git a/BRC.xml b/BRC.xml deleted file mode 100644 index d693afda..00000000 --- a/BRC.xml +++ /dev/null @@ -1,2569 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-17 16:15:54 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - BRC - The Brothers' War Commander - Commander - 2022-11-18 - - - - - Abrade - Choose one —• Abrade deals 3 damage to target creature.• Destroy target artifact. - - R - Instant - 2.0 - 1R - - BRC - 3 - - - Alela, Artful Provocateur - Flying, deathtouch, lifelinkOther creatures you control with flying get +1/+0.Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. - - B - U - W - Legendary Creature - Faerie Warlock - 4.0 - 1WUB - 2/3 - - BRC - 2 - - - Ancient Den - {T}: Add {W}. - - Artifact Land - 0.0 - - - BRC - 0 - - - Angel of the Ruins - FlyingWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Artifact Creature - Angel - 7.0 - 5WW - 5/7 - - BRC - 2 - - - Arcane Sanctum - Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Armix, Filigree Thrasher - Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.Partner (You can have two commanders if both have partner.) - - B - Legendary Artifact Creature - Golem - 3.0 - 2B - 3/2 - - BRC - 2 - - - Ash Barrens - {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - 0.0 - - - BRC - 0 - - - Ashnod the Uncaring - DeathtouchWhenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) - - B - R - U - Legendary Creature - Human Artificer - 5.0 - 2UBR - 1/4 - - BRC - 2 - - - Ashnod the Uncaring - DeathtouchWhenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) - - B - R - U - Legendary Creature - Human Artificer - 5.0 - 2UBR - 1/4 - - BRC - 2 - - - Audacious Reshapers - {T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. - - R - Creature - Human Artificer - 3.0 - 2R - 3/3 - - BRC - 2 - - - Austere Command - Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - 6.0 - 4WW - - BRC - 3 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Baleful Strix - Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card. - - B - U - Artifact Creature - Bird - 2.0 - UB - 1/1 - - BRC - 2 - - - Bedevil - Destroy target artifact, creature, or planeswalker. - - B - R - Instant - 3.0 - BBR - - BRC - 3 - - - Bident of Thassa - Whenever a creature you control deals combat damage to a player, you may draw a card.{1}{U}, {T}: Creatures your opponents control attack this turn if able. - - U - Legendary Enchantment Artifact - 4.0 - 2UU - - BRC - 1 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - 9.0 - 8R - - BRC - 3 - - - Blast-Furnace Hellkite - Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)Flying, double strikeCreatures attacking your opponents have double strike. - - R - Creature - Dragon - 9.0 - 7RR - 5/5 - - BRC - 2 - - - Blast-Furnace Hellkite - Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)Flying, double strikeCreatures attacking your opponents have double strike. - - R - Creature - Dragon - 9.0 - 7RR - 5/5 - - BRC - 2 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Bronze Guardian - Double strikeWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Other artifacts you control have ward {2}.Bronze Guardian's power is equal to the number of artifacts you control. - - W - Artifact Creature - Golem - 5.0 - 4W - */5 - - BRC - 2 - - - Brudiclad, Telchor Engineer - Creature tokens you control have haste.At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. - - R - U - Legendary Artifact Creature - Phyrexian Artificer - 6.0 - 4UR - 4/4 - - BRC - 2 - - - Buried Ruin - {T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. - - Land - 0.0 - - - BRC - 0 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - BRC - 3 - - - Chief of the Foundry - Other artifact creatures you control get +1/+1. - - Artifact Creature - Construct - 3.0 - 3 - 2/3 - - BRC - 2 - - - Chrome Courier - FlyingWhen Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. - - U - W - Artifact Creature - Thopter - 3.0 - 1WU - 1/1 - - BRC - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - BRC - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - BRC - 1 - - - Cranial Plating - Equipped creature gets +1/+0 for each artifact you control.{B}{B}: Attach Cranial Plating to target creature you control.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - BRC - 1 - - - Crumbling Necropolis - Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Cursed Mirror - {T}: Add {R}.As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. - - R - Artifact - 3.0 - 2R - - BRC - 1 - - - Darksteel Citadel - Indestructible{T}: Add {C}. - - Artifact Land - 0.0 - - - BRC - 0 - - - Darksteel Juggernaut - IndestructibleDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.Darksteel Juggernaut attacks each combat if able. - - Artifact Creature - Juggernaut - 5.0 - 5 - */* - - BRC - 2 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - 0.0 - - - BRC - 0 - - - Despark - Exile target permanent with mana value 4 or greater. - - B - W - Instant - 2.0 - WB - - BRC - 3 - - - Digsite Engineer - Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - W - Creature - Dwarf Artificer - 3.0 - 2W - 3/3 - - BRC - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Disciple of Caelus Nin - When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.Permanents can't phase in. - - W - Creature - Human Wizard - 5.0 - 4W - 3/4 - - BRC - 2 - - - Disciple of Caelus Nin - When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.Permanents can't phase in. - - W - Creature - Human Wizard - 5.0 - 4W - 3/4 - - BRC - 2 - - - Dreamstone Hedron - {T}: Add {C}{C}{C}.{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. - - Artifact - 6.0 - 6 - - BRC - 1 - - - Drossforge Bridge - Drossforge Bridge enters the battlefield tapped.Indestructible{T}: Add {B} or {R}. - - Artifact Land - 0.0 - - - BRC - 1 - 0 - - - Emry, Lurker of the Loch - This spell costs {1} less to cast for each artifact you control.When Emry, Lurker of the Loch enters the battlefield, mill four cards.{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) - - U - Legendary Creature - Merfolk Wizard - 3.0 - 2U - 1/2 - - BRC - 2 - - - Etched Champion - Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts. - - Artifact Creature - Soldier - 3.0 - 3 - 2/2 - - BRC - 2 - - - Etherium Sculptor - Artifact spells you cast cost {1} less to cast. - - U - Artifact Creature - Vedalken Artificer - 2.0 - 1U - 1/2 - - BRC - 2 - - - Ethersworn Adjudicator - Flying{1}{W}{B}, {T}: Destroy target creature or enchantment.{2}{U}: Untap Ethersworn Adjudicator. - - U - Artifact Creature - Vedalken Knight - 5.0 - 4U - 4/4 - - BRC - 2 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - BRC - 0 - - - Executioner's Capsule - {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. - - B - Artifact - 1.0 - B - - BRC - 1 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - BRC - 0 - - - Expressive Iteration - Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. - - R - U - Sorcery - 2.0 - UR - - BRC - 3 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - 4.0 - 3U - - BRC - 3 - - - Fain, the Broker - {T}, Sacrifice a creature: Put two +1/+1 counters on target creature.{T}, Remove a counter from a creature you control: Create a Treasure token.{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.{3}{B}: Untap Fain, the Broker. - - B - Legendary Creature - Human Warlock - 3.0 - 2B - 3/3 - - BRC - 2 - - - Faithless Looting - Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 1.0 - R - - BRC - 3 - - - Farid, Enterprising Salvager - Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.{1}{R}, Sacrifice an artifact: Choose one —• Put a +1/+1 counter on Farid. It gains menace until end of turn.• Goad target creature.• Discard a card, then draw a card. - - R - Legendary Creature - Human Soldier - 3.0 - 2R - 3/3 - - BRC - 2 - - - Farid, Enterprising Salvager - Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.{1}{R}, Sacrifice an artifact: Choose one —• Put a +1/+1 counter on Farid. It gains menace until end of turn.• Goad target creature.• Discard a card, then draw a card. - - R - Legendary Creature - Human Soldier - 3.0 - 2R - 3/3 - - BRC - 2 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - 2.0 - 1B - - BRC - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Filigree Attendant - FlyingFiligree Attendant's power is equal to the number of artifacts you control. - - U - Artifact Creature - Homunculus - 4.0 - 2UU - */3 - - BRC - 2 - - - Geth, Lord of the Vault - Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.){X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards. - - B - Legendary Creature - Phyrexian Zombie - 6.0 - 4BB - 5/5 - - BRC - 2 - - - Glint Raker - FlyingGlint Raker gets +X/+0, where X is the highest mana value among artifacts you control.Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. - - U - Creature - Drake - 4.0 - 3U - 1/3 - - BRC - 2 - - - Glint Raker - FlyingGlint Raker gets +X/+0, where X is the highest mana value among artifacts you control.Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. - - U - Creature - Drake - 4.0 - 3U - 1/3 - - BRC - 2 - - - Goldmire Bridge - Goldmire Bridge enters the battlefield tapped.Indestructible{T}: Add {W} or {B}. - - Artifact Land - 0.0 - - - BRC - 1 - 0 - - - Great Furnace - {T}: Add {R}. - - Artifact Land - 0.0 - - - BRC - 0 - - - Hedron Archive - {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - 4.0 - 4 - - BRC - 1 - - - Hellkite Igniter - Flying, haste{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. - - R - Creature - Dragon - 7.0 - 5RR - 5/5 - - BRC - 2 - - - Herald of Anguish - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)FlyingAt the beginning of your end step, each opponent discards a card.{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. - - B - Creature - Demon - 7.0 - 5BB - 5/5 - - BRC - 2 - - - Hexavus - FlyingHexavus enters the battlefield with six +1/+1 counters on it.{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. - - Artifact Creature - Construct - 6.0 - 6 - 0/0 - - BRC - 2 - - - Hexavus - FlyingHexavus enters the battlefield with six +1/+1 counters on it.{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. - - Artifact Creature - Construct - 6.0 - 6 - 0/0 - - BRC - 2 - - - Ichor Wellspring - When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn.{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Indomitable Archangel - FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) - - W - Creature - Angel - 4.0 - 2WW - 4/4 - - BRC - 2 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - BRC - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - BRC - 0 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Jhoira, Weatherlight Captain - Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) - - R - U - Legendary Creature - Human Artificer - 4.0 - 2UR - 3/3 - - BRC - 2 - - - Kayla's Music Box - {W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.){T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box. - - Legendary Artifact - 2.0 - 2 - - BRC - 1 - - - Kayla's Music Box - {W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.){T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box. - - Legendary Artifact - 2.0 - 2 - - BRC - 1 - - - Liquimetal Torque - {T}: Add {C}.{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Lithoform Engine - {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.) - - Legendary Artifact - 4.0 - 4 - - BRC - 1 - - - Losheel, Clockwork Scholar - Prevent all combat damage that would be dealt to attacking artifact creatures you control.Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. - - W - Legendary Creature - Elephant Artificer - 3.0 - 2W - 2/4 - - BRC - 2 - - - Machine God's Effigy - You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.){T}: Add {U}. - - Artifact - 4.0 - 4 - - BRC - 1 - - - Machine God's Effigy - You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.){T}: Add {U}. - - Artifact - 4.0 - 4 - - BRC - 1 - - - March of Progress - Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") - - U - Sorcery - 3.0 - 2U - - BRC - 3 - - - March of Progress - Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") - - U - Sorcery - 3.0 - 2U - - BRC - 3 - - - Marionette Master - Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. - - B - Creature - Human Artificer - 6.0 - 4BB - 1/3 - - BRC - 2 - - - Master Transmuter - {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. - - U - Artifact Creature - Human Artificer - 4.0 - 3U - 1/2 - - BRC - 2 - - - Master of Etherium - Master of Etherium's power and toughness are each equal to the number of artifacts you control.Other artifact creatures you control get +1/+1. - - U - Artifact Creature - Vedalken Wizard - 3.0 - 2U - */* - - BRC - 2 - - - Metalwork Colossus - This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. - - Artifact Creature - Construct - 11.0 - 11 - 10/10 - - BRC - 2 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Mirrorworks - Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact. - - Artifact - 5.0 - 5 - - BRC - 1 - - - Mishra, Eminent One - At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - B - R - U - Legendary Creature - Human Artificer - 5.0 - 2UBR - 5/4 - - BRC - 2 - - - Mishra, Eminent One - At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - B - R - U - Legendary Creature - Human Artificer - 5.0 - 2UBR - 5/4 - - BRC - 2 - - - Mishra, Eminent One - At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - B - R - U - Legendary Creature - Human Artificer - 5.0 - 2UBR - 5/4 - - BRC - 2 - - - Mistvault Bridge - Mistvault Bridge enters the battlefield tapped.Indestructible{T}: Add {U} or {B}. - - Artifact Land - 0.0 - - - BRC - 1 - 0 - - - Mnemonic Sphere - {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.Channel — {U}, Discard Mnemonic Sphere: Draw a card. - - U - Artifact - 2.0 - 1U - - BRC - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - BRC - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - BRC - 0 - - - Muzzio, Visionary Architect - {3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order. - - U - Legendary Creature - Human Artificer - 3.0 - 1UU - 1/3 - - BRC - 2 - - - Mycosynth Wellspring - When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Myr Battlesphere - When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. - - Artifact Creature - Myr Construct - 7.0 - 7 - 4/7 - - BRC - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - BRC - 1 - 0 - - - Nihil Spellbomb - {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. - - Artifact - 1.0 - 1 - - BRC - 1 - - - Noxious Gearhulk - MenaceWhen Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. - - B - Artifact Creature - Construct - 6.0 - 4BB - 5/4 - - BRC - 2 - - - Oblivion Stone - {4}, {T}: Put a fate counter on target permanent.{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. - - Artifact - 3.0 - 3 - - BRC - 1 - - - One with the Machine - Draw cards equal to the highest mana value among artifacts you control. - - U - Sorcery - 4.0 - 3U - - BRC - 3 - - - Oni-Cult Anvil - Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. - - B - R - Artifact - 2.0 - BR - - BRC - 1 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Padeem, Consul of Innovation - Artifacts you control have hexproof.At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. - - U - Legendary Creature - Vedalken Artificer - 4.0 - 3U - 1/4 - - BRC - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - 0.0 - - - BRC - 1 - 0 - - - Phyrexian Rebirth - Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. - - W - Sorcery - 6.0 - 4WW - - BRC - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - BRC - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - BRC - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - BRC - 1 - 0 - - - Preordain - Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Sorcery - 1.0 - U - - BRC - 3 - - - Prophetic Prism - When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Razortide Bridge - Razortide Bridge enters the battlefield tapped.Indestructible{T}: Add {W} or {U}. - - Artifact Land - 0.0 - - - BRC - 1 - 0 - - - Relic of Progenitus - {T}: Target player exiles a card from their graveyard.{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card. - - Artifact - 1.0 - 1 - - BRC - 1 - - - Reliquary Tower - You have no maximum hand size.{T}: Add {C}. - - Land - 0.0 - - - BRC - 0 - - - River of Tears - {T}: Add {U}. If you played a land this turn, add {B} instead. - - Land - 0.0 - - - BRC - 0 - - - Rootpath Purifier - Lands you control and land cards in your library are basic. - - G - Creature - Elf Druid - 4.0 - 3G - 3/4 - - BRC - 2 - - - Rootpath Purifier - Lands you control and land cards in your library are basic. - - G - Creature - Elf Druid - 4.0 - 3G - 3/4 - - BRC - 2 - - - Sai, Master Thopterist - Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.{1}{U}, Sacrifice two artifacts: Draw a card. - - U - Legendary Creature - Human Artificer - 3.0 - 2U - 1/4 - - BRC - 2 - - - Sanwell, Avenger Ace - As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. - - W - Legendary Creature - Human Pilot - 2.0 - 1W - 3/1 - - BRC - 2 - - - Sanwell, Avenger Ace - As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. - - W - Legendary Creature - Human Pilot - 2.0 - 1W - 3/1 - - BRC - 2 - - - Sardian Avenger - First strike, trampleWhenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - BRC - 2 - - - Sardian Avenger - First strike, trampleWhenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - BRC - 2 - - - Scavenged Brawler - Flying, vigilance, trample, lifelink{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. - - Artifact Creature - Construct - 6.0 - 6 - 4/4 - - BRC - 2 - - - Scavenged Brawler - Flying, vigilance, trample, lifelink{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. - - Artifact Creature - Construct - 6.0 - 6 - 4/4 - - BRC - 2 - - - Scholar of New Horizons - Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. - - W - Creature - Human Scout - 2.0 - 1W - 1/1 - - BRC - 2 - - - Scholar of New Horizons - Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. - - W - Creature - Human Scout - 2.0 - 1W - 1/1 - - BRC - 2 - - - Seat of the Synod - {T}: Add {U}. - - Artifact Land - 0.0 - - - BRC - 0 - - - Servo Schematic - When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Shadowblood Ridge - {1}, {T}: Add {B}{R}. - - Land - 0.0 - - - BRC - 0 - - - Sharding Sphinx - FlyingWhenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. - - U - Artifact Creature - Sphinx - 6.0 - 4UU - 4/4 - - BRC - 2 - - - Sharuum the Hegemon - FlyingWhen Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. - - B - U - W - Legendary Artifact Creature - Sphinx - 6.0 - 3WUB - 5/5 - - BRC - 2 - - - Shimmer Dragon - FlyingAs long as you control four or more artifacts, Shimmer Dragon has hexproof.Tap two untapped artifacts you control: Draw a card. - - U - Creature - Dragon - 6.0 - 4UU - 5/6 - - BRC - 2 - - - Silas Renn, Seeker Adept - DeathtouchWhenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.Partner (You can have two commanders if both have partner.) - - B - U - Legendary Artifact Creature - Human - 3.0 - 1UB - 2/2 - - BRC - 2 - - - Silverbluff Bridge - Silverbluff Bridge enters the battlefield tapped.Indestructible{T}: Add {U} or {R}. - - Artifact Land - 0.0 - - - BRC - 1 - 0 - - - Skullclamp - Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1} - - Artifact - Equipment - 1.0 - 1 - - BRC - 1 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - 0.0 - - - BRC - 0 - - - Slobad, Goblin Tinkerer - Sacrifice an artifact: Target artifact gains indestructible until end of turn. - - R - Legendary Creature - Goblin Artificer - 2.0 - 1R - 1/2 - - BRC - 2 - - - Smelting Vat - {1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order. - - Artifact - 4.0 - 4 - - BRC - 1 - - - Smelting Vat - {1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order. - - Artifact - 4.0 - 4 - - BRC - 1 - - - Smoldering Marsh - ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. - - Land - Swamp Mountain - 0.0 - - - BRC - 1 - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - BRC - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - BRC - 2 - - - Sphinx's Revelation - You gain X life and draw X cards. - - U - W - Instant - 3.0 - XWUU - - BRC - 3 - - - Spine of Ish Sah - When Spine of Ish Sah enters the battlefield, destroy target permanent.When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. - - Artifact - 7.0 - 7 - - BRC - 1 - - - Spire of Industry - {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - 0.0 - - - BRC - 0 - - - Staff of Titania - Equipped creature gets +X/+X, where X is the number of Forests you control.Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)Equip {3} - - Artifact - Equipment - 2.0 - 2 - - BRC - 1 - - - Staff of Titania - Equipped creature gets +X/+X, where X is the number of Forests you control.Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)Equip {3} - - Artifact - Equipment - 2.0 - 2 - - BRC - 1 - - - Steel Hellkite - Flying{2}: Steel Hellkite gets +1/+0 until end of turn.{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. - - Artifact Creature - Dragon - 6.0 - 6 - 5/5 - - BRC - 2 - - - Steel Overseer - {T}: Put a +1/+1 counter on each artifact creature you control. - - Artifact Creature - Construct - 2.0 - 2 - 1/1 - - BRC - 2 - - - Strionic Resonator - {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") - - Artifact - 2.0 - 2 - - BRC - 1 - - - Sunken Hollow - ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land - Island Swamp - 0.0 - - - BRC - 1 - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - BRC - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - BRC - 0 - - - Swiftfoot Boots - Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)Equip {1} - - Artifact - Equipment - 2.0 - 2 - - BRC - 1 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - BRC - 3 - - - Tawnos, Solemn Survivor - {2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards.{1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. - - U - Legendary Creature - Human Artificer - 2.0 - 1U - 1/3 - - BRC - 2 - - - Tawnos, Solemn Survivor - {2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards.{1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. - - U - Legendary Creature - Human Artificer - 2.0 - 1U - 1/3 - - BRC - 2 - - - Tempered Steel - Artifact creatures you control get +2/+2. - - W - Enchantment - 3.0 - 1WW - - BRC - 1 - - - Temple of Deceit - Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.{T}: Add {U} or {B}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Temple of Malice - Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}. - - Land - 0.0 - - - BRC - 1 - 0 - - - Terisiare's Devastation - You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - B - Sorcery - 4.0 - X2BB - - BRC - 3 - - - Terisiare's Devastation - You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - B - Sorcery - 4.0 - X2BB - - BRC - 3 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - BRC - 0 - - - Teshar, Ancestor's Apostle - FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) - - W - Legendary Creature - Bird Cleric - 4.0 - 3W - 2/2 - - BRC - 2 - - - The Archimandrite - At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. - - R - U - W - Legendary Creature - Human Advisor - 5.0 - 2URW - 0/5 - - BRC - 2 - - - The Archimandrite - At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. - - R - U - W - Legendary Creature - Human Advisor - 5.0 - 2URW - 0/5 - - BRC - 2 - - - The Brothers' War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create two tapped Powerstone tokens.II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. - - R - Enchantment - Saga - 4.0 - 3R - - BRC - 1 - - - Thirst for Knowledge - Draw three cards. Then discard two cards unless you discard an artifact card. - - U - Instant - 3.0 - 2U - - BRC - 3 - - - Thopter Shop - Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. - - Artifact - 3.0 - 3 - - BRC - 1 - - - Thopter Shop - Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. - - Artifact - 3.0 - 3 - - BRC - 1 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - 4.0 - 2UU - - BRC - 1 - - - Thought Monitor - Affinity for artifactsFlyingWhen Thought Monitor enters the battlefield, draw two cards. - - U - Artifact Creature - Construct - 7.0 - 6U - 2/2 - - BRC - 2 - - - Thought Vessel - You have no maximum hand size.{T}: Add {C}. - - Artifact - 2.0 - 2 - - BRC - 1 - - - Thoughtcast - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Draw two cards. - - U - Sorcery - 5.0 - 4U - - BRC - 3 - - - Thran Dynamo - {T}: Add {C}{C}{C}. - - Artifact - 4.0 - 4 - - BRC - 1 - - - Titania, Nature's Force - You may play Forests from your graveyard.Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.Whenever an Elemental you control dies, you may mill three cards. - - G - Legendary Creature - Elemental - 6.0 - 4GG - 6/6 - - BRC - 2 - - - Titania, Nature's Force - You may play Forests from your graveyard.Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.Whenever an Elemental you control dies, you may mill three cards. - - G - Legendary Creature - Elemental - 6.0 - 4GG - 6/6 - - BRC - 2 - - - Trading Post - {1}, {T}, Discard a card: You gain 4 life.{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.{1}, {T}, Sacrifice an artifact: Draw a card. - - Artifact - 4.0 - 4 - - BRC - 1 - - - Traxos, Scourge of Kroog - TrampleTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) - - Legendary Artifact Creature - Construct - 4.0 - 4 - 7/7 - - BRC - 1 - 2 - - - Unbreakable Formation - Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. - - W - Instant - 3.0 - 2W - - BRC - 3 - - - Urza's Ruinous Blast - (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Exile all nonland permanents that aren't legendary. - - W - Legendary Sorcery - 5.0 - 4W - - BRC - 3 - - - Urza's Workshop - {T}: Add {C}.Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. - - Land - Urza's - 0.0 - - - BRC - 0 - - - Urza's Workshop - {T}: Add {C}.Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. - - Land - Urza's - 0.0 - - - BRC - 0 - - - Urza, Chief Artificer - Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - B - U - W - Legendary Creature - Human Artificer - 6.0 - 3WUB - 4/5 - - BRC - 2 - - - Urza, Chief Artificer - Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - B - U - W - Legendary Creature - Human Artificer - 6.0 - 3WUB - 4/5 - - BRC - 2 - - - Urza, Chief Artificer - Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - B - U - W - Legendary Creature - Human Artificer - 6.0 - 3WUB - 4/5 - - BRC - 2 - - - Vault of Whispers - {T}: Add {B}. - - Artifact Land - 0.0 - - - BRC - 0 - - - Vedalken Humiliator - Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. - - U - Creature - Vedalken Wizard - 4.0 - 3U - 3/4 - - BRC - 2 - - - Vindicate - Destroy target permanent. - - B - W - Sorcery - 3.0 - 1WB - - BRC - 3 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - 1.0 - 1 - - BRC - 1 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature - Human Rogue Artificer - 4.0 - 2UU - 2/2 - - BRC - 2 - - - Wire Surgeons - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature - Human Artificer - 6.0 - 4BB - 6/5 - - BRC - 2 - - - Wire Surgeons - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature - Human Artificer - 6.0 - 4BB - 6/5 - - BRC - 2 - - - Wondrous Crucible - Permanents you control have ward {2}.At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) - - Artifact - 7.0 - 7 - - BRC - 1 - - - Wondrous Crucible - Permanents you control have ward {2}.At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) - - Artifact - 7.0 - 7 - - BRC - 1 - - - Workshop Elders - Artifact creatures you control have flying.At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. - - U - Creature - Human Artificer - 7.0 - 6U - 4/4 - - BRC - 2 - - - Wreck Hunter - FlashWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - B - Creature - Human Artificer - 2.0 - BB - 2/2 - - BRC - 2 - - - Wreck Hunter - FlashWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - B - Creature - Human Artificer - 2.0 - BB - 2/2 - - BRC - 2 - - - diff --git a/BRO.xml b/BRO.xml deleted file mode 100644 index fddce535..00000000 --- a/BRO.xml +++ /dev/null @@ -1,4779 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-17 16:15:59 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - BRO - The Brothers' War - Expansion - 2022-11-18 - - - - - Aeronaut Cavalry - FlyingWhen Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. - - W - Creature - Human Soldier - 5.0 - 4W - 3/4 - - BRO - 2 - - - Aeronaut's Wings - Equipped creature gets +1/+0 and has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - BRO - 1 - - - Air Marshal - {3}: Target Soldier gains flying until end of turn. - - U - Creature - Human Soldier - 2.0 - 1U - 2/1 - - BRO - 2 - - - Airlift Chaplain - FlyingWhen Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.) - - W - Creature - Human Cleric - 3.0 - 2W - 1/1 - - BRO - 2 - - - Alloy Animist - {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. - - G - Creature - Human Druid - 1.0 - G - 1/1 - - BRO - 2 - - - Ambush Paratrooper - FlashFlying{5}: Creatures you control get +1/+1 until end of turn. - - W - Creature - Human Soldier - 2.0 - 1W - 1/2 - - BRO - 2 - - - Arbalest Engineers - When Arbalest Engineers enters the battlefield, choose one —• Arbalest Engineers deals 1 damage to any target.• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.• Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - G - R - Creature - Human Artificer - 3.0 - 1RG - 2/2 - - BRO - 2 - - - Arcane Proxy - Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. - - Artifact Creature - Wizard - 7.0 - 7 - 4/3 - - BRO - 2 - - - Arcane Proxy - Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. - - Artifact Creature - Wizard - 7.0 - 7 - 4/3 - - BRO - 2 - - - Argivian Avenger - {1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste. - - Artifact Creature - Shapeshifter - 6.0 - 6 - 5/5 - - BRO - 2 - - - Argoth, Sanctum of Nature - Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.{T}: Add {G}.{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.(Melds with Titania, Voice of Gaea.) - - Land - 0.0 - - - BRO - 1 - 0 - - - Argothian Opportunist - When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - G - Creature - Human Scout - 3.0 - 2G - 3/2 - - BRO - 2 - - - Argothian Sprite - Argothian Sprite can't be blocked by artifact creatures.{7}: Put two +1/+1 counters on Argothian Sprite. - - G - Creature - Faerie - 2.0 - 1G - 2/2 - - BRO - 2 - - - Arms Race - {3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment - 4.0 - 3R - - BRO - 1 - - - Artificer's Dragon - Flying{R}: Artifact creatures you control get +1/+0 until end of turn.Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Dragon - 6.0 - 6 - 4/4 - - BRO - 2 - - - Artificer's Dragon - Flying{R}: Artifact creatures you control get +1/+0 until end of turn.Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Dragon - 6.0 - 6 - 4/4 - - BRO - 2 - - - Ashnod's Harvester - Whenever Ashnod's Harvester attacks, exile target card from a graveyard.Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Construct - 2.0 - 2 - 3/1 - - BRO - 2 - - - Ashnod's Intervention - Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." - - B - Instant - 1.0 - B - - BRO - 3 - - - Ashnod, Flesh Mechanist - DeathtouchWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. - - B - Legendary Creature - Human Artificer - 1.0 - B - 1/1 - - BRO - 2 - - - Ashnod, Flesh Mechanist - DeathtouchWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. - - B - Legendary Creature - Human Artificer - 1.0 - B - 1/1 - - BRO - 2 - - - Audacity - Enchant creatureEnchanted creature gets +2/+0 and has trample.When Audacity is put into a graveyard from the battlefield, draw a card. - - G - Enchantment - Aura - 1.0 - G - - BRO - 1 - - - Autonomous Assembler - Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Vigilance{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. - - Artifact Creature - Assembly-Worker - 5.0 - 5 - 4/5 - - BRO - 2 - - - Autonomous Assembler - Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Vigilance{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. - - Artifact Creature - Assembly-Worker - 5.0 - 5 - 4/5 - - BRO - 2 - - - Awaken the Woods - Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) - - G - Sorcery - 2.0 - XGG - - BRO - 3 - - - Awaken the Woods - Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) - - G - Sorcery - 2.0 - XGG - - BRO - 3 - - - Battery Bearer - Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."Whenever you cast an artifact spell with mana value 6 or greater, draw a card. - - G - U - Creature - Human Artificer - 4.0 - 2GU - 3/4 - - BRO - 2 - - - Battlefield Butcher - {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. - - B - Creature - Human Soldier - 3.0 - 2B - 1/4 - - BRO - 2 - - - Battlefield Forge - {T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Battlefield Forge - {T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Bitter Reunion - When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn. - - R - Enchantment - 2.0 - 1R - - BRO - 1 - - - Bladecoil Serpent - When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card.When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card.When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. - - Artifact Creature - Serpent - 6.0 - X6 - 5/4 - - BRO - 2 - - - Bladecoil Serpent - When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card.When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card.When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. - - Artifact Creature - Serpent - 6.0 - X6 - 5/4 - - BRO - 2 - - - Blanchwood Armor - Enchant creatureEnchanted creature gets +1/+1 for each Forest you control. - - G - Enchantment - Aura - 3.0 - 2G - - BRO - 1 - - - Blanchwood Armor - Enchant creatureEnchanted creature gets +1/+1 for each Forest you control. - - G - Enchantment - Aura - 3.0 - 2G - - BRO - 1 - - - Blanchwood Prowler - When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) - - G - Creature - Elemental - 2.0 - 1G - 1/1 - - BRO - 2 - - - Blast Zone - Blast Zone enters the battlefield with a charge counter on it.{T}: Add {C}.{X}{X}, {T}: Put X charge counters on Blast Zone.{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. - - Land - 0.0 - - - BRO - 0 - - - Blast Zone - Blast Zone enters the battlefield with a charge counter on it.{T}: Add {C}.{X}{X}, {T}: Put X charge counters on Blast Zone.{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. - - Land - 0.0 - - - BRO - 0 - - - Blitz Automaton - Prototype {2}{R} - 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Haste - - Artifact Creature - Construct - 7.0 - 7 - 6/4 - - BRO - 2 - - - Boulderbranch Golem - Prototype {3}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Boulderbranch Golem enters the battlefield, you gain life equal to its power. - - Artifact Creature - Golem - 7.0 - 7 - 6/5 - - BRO - 2 - - - Brotherhood's End - Choose one —• Brotherhood's End deals 3 damage to each creature and each planeswalker.• Destroy all artifacts with mana value 3 or less. - - R - Sorcery - 3.0 - 1RR - - BRO - 3 - - - Brotherhood's End - Choose one —• Brotherhood's End deals 3 damage to each creature and each planeswalker.• Destroy all artifacts with mana value 3 or less. - - R - Sorcery - 3.0 - 1RR - - BRO - 3 - - - Brushland - {T}: Add {C}.{T}: Add {G} or {W}. Brushland deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Brushland - {T}: Add {C}.{T}: Add {G} or {W}. Brushland deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Burrowing Razormaw - When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.) - - G - Creature - Beast - 3.0 - 2G - 4/2 - - BRO - 2 - - - Bushwhack - Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Sorcery - 1.0 - G - - BRO - 3 - - - Calamity's Wake - Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake. - - W - Instant - 2.0 - 1W - - BRO - 3 - - - Carrion Locust - FlyingWhen Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. - - B - Creature - Insect Horror - 3.0 - 2B - 2/1 - - BRO - 2 - - - Citanul Stalwart - {T}, Tap an untapped artifact or creature you control: Add one mana of any color. - - G - Creature - Elf Druid Soldier - 1.0 - G - 1/1 - - BRO - 2 - - - Cityscape Leveler - TrampleWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.Unearth {8} - - Artifact Creature - Construct - 8.0 - 8 - 8/8 - - BRO - 2 - - - Cityscape Leveler - TrampleWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.Unearth {8} - - Artifact Creature - Construct - 8.0 - 8 - 8/8 - - BRO - 2 - - - Clay Champion - Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. - - Artifact Creature - Construct - 4.0 - X4 - 2/2 - - BRO - 2 - - - Clay Champion - Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. - - Artifact Creature - Construct - 4.0 - X4 - 2/2 - - BRO - 2 - - - Clay Revenant - Clay Revenant enters the battlefield tapped.{2}{B}: Return Clay Revenant from your graveyard to your hand. - - Artifact Creature - Golem - 1.0 - 1 - 1/2 - - BRO - 1 - 2 - - - Coastal Bulwark - DefenderCoastal Bulwark gets +2/+0 as long as you control an Island.{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - Artifact Creature - Wall - 2.0 - 2 - 1/3 - - BRO - 2 - - - Combat Courier - {2}, Sacrifice Combat Courier: Draw a card.Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Construct - 1.0 - 1 - 1/1 - - BRO - 2 - - - Combat Thresher - Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Double strikeWhen Combat Thresher enters the battlefield, draw a card. - - Artifact Creature - Construct - 7.0 - 7 - 3/3 - - BRO - 2 - - - Conscripted Infantry - When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token. - - R - Creature - Human Soldier - 3.0 - 2R - 3/1 - - BRO - 2 - - - Corrupt - Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. - - B - Sorcery - 6.0 - 5B - - BRO - 3 - - - Corrupt - Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. - - B - Sorcery - 6.0 - 5B - - BRO - 3 - - - Cradle Clearcutter - Prototype {2}{G} - 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.){T}: Add an amount of {G} equal to Cradle Clearcutter's power. - - Artifact Creature - Golem - 6.0 - 6 - 3/6 - - BRO - 2 - - - Curate - Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Draw a card. - - U - Instant - 2.0 - 1U - - BRO - 3 - - - Deadly Riposte - Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. - - W - Instant - 2.0 - 1W - - BRO - 3 - - - Deathbloom Ritualist - {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. - - B - G - Creature - Elf Warlock - 5.0 - 3BG - 3/5 - - BRO - 2 - - - Deathbloom Ritualist - {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. - - B - G - Creature - Elf Warlock - 5.0 - 3BG - 3/5 - - BRO - 2 - - - Defabricate - Choose one —• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.• Counter target activated or triggered ability. - - U - Instant - 2.0 - 1U - - BRO - 3 - - - Demolition Field - {T}: Add {C}.{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. - - Land - 0.0 - - - BRO - 0 - - - Depth Charge Colossus - Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Depth Charge Colossus doesn't untap during your untap step.{3}: Untap Depth Charge Colossus. - - Artifact Creature - Dreadnought - 9.0 - 9 - 9/9 - - BRO - 2 - - - Desynchronize - Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. - - U - Instant - 5.0 - 4U - - BRO - 3 - - - Diabolic Intent - As an additional cost to cast this spell, sacrifice a creature.Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - 2.0 - 1B - - BRO - 3 - - - Diabolic Intent - As an additional cost to cast this spell, sacrifice a creature.Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - 2.0 - 1B - - BRO - 3 - - - Disciples of Gix - When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle. - - B - Creature - Phyrexian Human - 6.0 - 4BB - 4/4 - - BRO - 2 - - - Disenchant - Destroy target artifact or enchantment. - - W - Instant - 2.0 - 1W - - BRO - 3 - - - Disfigure - Target creature gets -2/-2 until end of turn. - - B - Instant - 1.0 - B - - BRO - 3 - - - Draconic Destiny - Enchant creatureEnchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.When enchanted creature dies, return Draconic Destiny to its owner's hand. - - R - Enchantment - Aura - 3.0 - 1RR - - BRO - 1 - - - Draconic Destiny - Enchant creatureEnchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.When enchanted creature dies, return Draconic Destiny to its owner's hand. - - R - Enchantment - Aura - 3.0 - 1RR - - BRO - 1 - - - Drafna, Founder of Lat-Nam - {1}{U}: Return target artifact you control to its owner's hand.{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.) - - U - Legendary Creature - Human Artificer Advisor - 2.0 - 1U - 2/1 - - BRO - 2 - - - Drafna, Founder of Lat-Nam - {1}{U}: Return target artifact you control to its owner's hand.{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.) - - U - Legendary Creature - Human Artificer Advisor - 2.0 - 1U - 2/1 - - BRO - 2 - - - Dreams of Steel and Oil - Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. - - B - Sorcery - 1.0 - B - - BRO - 3 - - - Dredging Claw - Equipped creature gets +1/+0 and has menace. (It's can't be blocked except by two or more creatures.)Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - BRO - 1 - - - Dwarven Forge-Chanter - Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - - R - Creature - Dwarf Wizard - 2.0 - 1R - 1/3 - - BRO - 2 - - - Emergency Weld - Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. - - B - Sorcery - 2.0 - 1B - - BRO - 3 - - - Energy Refractor - When Energy Refractor enters the battlefield, draw a card.{2}: Add one mana of any color. - - Artifact - 2.0 - 2 - - BRO - 1 - - - Epic Confrontation - Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Sorcery - 2.0 - 1G - - BRO - 3 - - - Evangel of Synthesis - When Evangel of Synthesis enters the battlefield, draw a card, then discard a card.As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. - - B - U - Creature - Phyrexian Human Cleric - 2.0 - UB - 2/3 - - BRO - 2 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - BRO - 0 - - - Excavation Explosion - Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - R - Sorcery - 3.0 - 2R - - BRO - 3 - - - Fade from History - Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. - - G - Sorcery - 4.0 - 2GG - - BRO - 3 - - - Fade from History - Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. - - G - Sorcery - 4.0 - 2GG - - BRO - 3 - - - Fallaji Archaeologist - When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) - - U - Creature - Human Scout - 2.0 - 1U - 0/3 - - BRO - 2 - - - Fallaji Chaindancer - {2}: Fallaji Chaindancer gains double strike until end of turn. - - R - Creature - Human Soldier - 4.0 - 3R - 2/4 - - BRO - 2 - - - Fallaji Dragon Engine - Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Flying{2}: Fallaji Dragon Engine gets +1/+0 until end of turn. - - Artifact Creature - Dragon - 8.0 - 8 - 5/5 - - BRO - 2 - - - Fallaji Excavation - Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - G - Sorcery - 5.0 - 3GG - - BRO - 3 - - - Fallaji Vanguard - First strikeWhenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. - - R - W - Creature - Human Soldier - 4.0 - 2RW - 2/3 - - BRO - 2 - - - Fateful Handoff - Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. - - B - Sorcery - 4.0 - 3B - - BRO - 3 - - - Fateful Handoff - Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. - - B - Sorcery - 4.0 - 3B - - BRO - 3 - - - Fauna Shaman - {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle. - - G - Creature - Elf Shaman - 2.0 - 1G - 2/2 - - BRO - 2 - - - Fauna Shaman - {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle. - - G - Creature - Elf Shaman - 2.0 - 1G - 2/2 - - BRO - 2 - - - Feldon, Ronom Excavator - HasteFeldon, Ronom Excavator can't block.Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. - - R - Legendary Creature - Human Artificer - 2.0 - 1R - 2/2 - - BRO - 2 - - - Feldon, Ronom Excavator - HasteFeldon, Ronom Excavator can't block.Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. - - R - Legendary Creature - Human Artificer - 2.0 - 1R - 2/2 - - BRO - 2 - - - Flow of Knowledge - Draw a card for each Island you control, then discard two cards. - - U - Instant - 5.0 - 4U - - BRO - 3 - - - Flow of Knowledge - Draw a card for each Island you control, then discard two cards. - - U - Instant - 5.0 - 4U - - BRO - 3 - - - Fog of War - You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. - - G - Instant - 3.0 - 2G - - BRO - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - BRO - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - BRO - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - BRO - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - BRO - 0 - - - Forging the Anchor - Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. - - U - Sorcery - 3.0 - 2U - - BRO - 3 - - - Fortified Beachhead - As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.{T}: Add {W} or {U}.{5}, {T}: Soldiers you control get +1/+1 until end of turn. - - Land - 0.0 - - - BRO - 1 - 0 - - - Fortified Beachhead - As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.{T}: Add {W} or {U}.{5}, {T}: Soldiers you control get +1/+1 until end of turn. - - Land - 0.0 - - - BRO - 1 - 0 - - - Gaea's Courser - Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card. - - G - Creature - Centaur Soldier - 5.0 - 4G - 4/5 - - BRO - 2 - - - Gaea's Gift - Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) - - G - Instant - 2.0 - 1G - - BRO - 3 - - - Geology Enthusiast - At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."){6}: Draw a card and put a +1/+1 counter on Geology Enthusiast. - - U - Creature - Human Artificer - 5.0 - 3UU - 2/5 - - BRO - 2 - - - Geology Enthusiast - At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."){6}: Draw a card and put a +1/+1 counter on Geology Enthusiast. - - U - Creature - Human Artificer - 5.0 - 3UU - 2/5 - - BRO - 2 - - - Giant Cindermaw - TramplePlayers can't gain life. - - R - Creature - Dinosaur Beast - 3.0 - 2R - 4/3 - - BRO - 2 - - - Giant Growth - Target creature gets +3/+3 until end of turn. - - G - Instant - 1.0 - G - - BRO - 3 - - - Gix's Caress - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - B - Sorcery - 3.0 - 2B - - BRO - 3 - - - Gix's Command - Choose two —• Put two +1/+1 counter on up to one creature. It gains lifelink until end of turn.• Destroy each creature with power 2 or less.• Return up to two creature cards from your graveyard to your hand.• Each opponent sacrifices a creature with the highest power among creatures they control. - - B - Sorcery - 5.0 - 3BB - - BRO - 3 - - - Gix's Command - Choose two —• Put two +1/+1 counter on up to one creature. It gains lifelink until end of turn.• Destroy each creature with power 2 or less.• Return up to two creature cards from your graveyard to your hand.• Each opponent sacrifices a creature with the highest power among creatures they control. - - B - Sorcery - 5.0 - 3BB - - BRO - 3 - - - Gix, Yawgmoth Praetor - Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play land cards and cast spells from among cards exiled this way without paying their mana costs. - - B - Legendary Creature - Phyrexian Praetor - 3.0 - 1BB - 3/3 - - BRO - 2 - - - Gix, Yawgmoth Praetor - Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play land cards and cast spells from among cards exiled this way without paying their mana costs. - - B - Legendary Creature - Phyrexian Praetor - 3.0 - 1BB - 3/3 - - BRO - 2 - - - Gixian Infiltrator - Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator. - - B - Creature - Phyrexian Human - 2.0 - 1B - 2/1 - - BRO - 2 - - - Gixian Puppeteer - Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. - - B - Creature - Phyrexian Warlock - 4.0 - 3B - 4/3 - - BRO - 2 - - - Gixian Puppeteer - Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. - - B - Creature - Phyrexian Warlock - 4.0 - 3B - 4/3 - - BRO - 2 - - - Gixian Skullflayer - At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. - - B - Creature - Phyrexian Human Assassin - 3.0 - 2B - 2/3 - - BRO - 2 - - - Gnarlroot Pallbearer - TrampleWhen Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. - - G - Creature - Treefolk Druid - 6.0 - 4GG - 5/5 - - BRO - 2 - - - Gnawing Vermin - When Gnawing Vermin enters the battlefield, target player mills two cards.When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. - - B - Creature - Rat - 1.0 - B - 1/1 - - BRO - 2 - - - Go for the Throat - Destroy target nonartifact creature. - - B - Instant - 2.0 - 1B - - BRO - 3 - - - Goblin Blast-Runner - Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. - - R - Creature - Goblin - 1.0 - R - 1/2 - - BRO - 2 - - - Goblin Firebomb - Flash{7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. - - Artifact - 1.0 - 1 - - BRO - 1 - - - Goring Warplow - Prototype {1}{B} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Deathtouch - - Artifact Creature - Construct - 6.0 - 6 - 5/4 - - BRO - 2 - - - Great Desert Prospector - When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - W - Creature - Human Artificer - 5.0 - 4W - 3/2 - - BRO - 2 - - - Gruesome Realization - Choose one —• You draw two cards and you lose 2 life.• Creatures your opponents control get -1/-1 until end of turn. - - B - Sorcery - 3.0 - 1BB - - BRO - 3 - - - Gurgling Anointer - FlyingWhenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 1/3 - - BRO - 2 - - - Gwenna, Eyes of Gaea - {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it. - - G - Legendary Creature - Elf Druid Scout - 3.0 - 2G - 2/3 - - BRO - 2 - - - Gwenna, Eyes of Gaea - {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it. - - G - Legendary Creature - Elf Druid Scout - 3.0 - 2G - 2/3 - - BRO - 2 - - - Hajar, Loyal Bodyguard - Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. - - G - R - Legendary Creature - Human Soldier - 2.0 - RG - 3/3 - - BRO - 2 - - - Hajar, Loyal Bodyguard - Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. - - G - R - Legendary Creature - Human Soldier - 2.0 - RG - 3/3 - - BRO - 2 - - - Hall of Tagsin - {T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - Land - 0.0 - - - BRO - 0 - - - Hall of Tagsin - {T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - Land - 0.0 - - - BRO - 0 - - - Harbin, Vanguard Aviator - FlyingWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. - - U - W - Legendary Creature - Human Soldier - 2.0 - WU - 3/2 - - BRO - 2 - - - Harbin, Vanguard Aviator - FlyingWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. - - U - W - Legendary Creature - Human Soldier - 2.0 - WU - 3/2 - - BRO - 2 - - - Haywire Mite - When Haywire Mite dies, you gain 2 life.{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. - - Artifact Creature - Insect - 1.0 - 1 - 1/1 - - BRO - 2 - - - Heavyweight Demolisher - MenaceAt the beginning of your upkeep, tap Heavyweight Demolisher unless you pay {3}.Unearth {6}{R}{R} ({6}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Construct - 7.0 - 7 - 8/6 - - BRO - 2 - - - Hero of the Dunes - When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.Creatures you control with mana value 3 or less get +1/+0. - - B - W - Creature - Human Soldier - 5.0 - 3WB - 3/2 - - BRO - 2 - - - Hoarding Recluse - Reach, deathtouchWhen Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library. - - G - Creature - Spider - 4.0 - 3G - 2/3 - - BRO - 2 - - - Horned Stoneseeker - MenaceWhen Horned Stoneseeker enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone. - - R - Creature - Lizard - 2.0 - 1R - 2/2 - - BRO - 2 - - - Hostile Negotiations - Exile the top three cards of your library in a face-down pile, then exile the next top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. - - B - Instant - 4.0 - 3B - - BRO - 3 - - - Hostile Negotiations - Exile the top three cards of your library in a face-down pile, then exile the next top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. - - B - Instant - 4.0 - 3B - - BRO - 3 - - - Hulking Metamorph - Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. - - Artifact Creature - Shapeshifter - 9.0 - 9 - 7/7 - - BRO - 2 - - - Hurkyl's Final Meditation - As long as it's not your turn, this spell costs {3} more to cast.Return all nonland permanents to their owner's hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) - - U - Instant - 7.0 - 4UUU - - BRO - 3 - - - Hurkyl's Final Meditation - As long as it's not your turn, this spell costs {3} more to cast.Return all nonland permanents to their owner's hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) - - U - Instant - 7.0 - 4UUU - - BRO - 3 - - - Hurkyl, Master Wizard - At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. - - U - Legendary Creature - Human Wizard Advisor - 3.0 - 1UU - 2/4 - - BRO - 2 - - - Hurkyl, Master Wizard - At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. - - U - Legendary Creature - Human Wizard Advisor - 3.0 - 1UU - 2/4 - - BRO - 2 - - - In the Trenches - Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once. - - W - Enchantment - 3.0 - 1WW - - BRO - 1 - - - In the Trenches - Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once. - - W - Enchantment - 3.0 - 1WW - - BRO - 1 - - - Involuntary Cooldown - Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Sorcery - 4.0 - 3U - - BRO - 3 - - - Iron-Craw Crusher - Prototype {2}{G}{G} — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power. - - Artifact Creature - Wurm - 7.0 - 7 - 4/6 - - BRO - 2 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - BRO - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - BRO - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - BRO - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - BRO - 0 - - - Junkyard Genius - When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."){1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste. - - B - R - Creature - Human Artificer - 3.0 - 1BR - 2/2 - - BRO - 2 - - - Kayla's Command - Choose two —• Create a 2/2 colorless Construct artifact creature token.• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.• You gain 2 life and scry 2. - - W - Sorcery - 3.0 - 1WW - - BRO - 3 - - - Kayla's Command - Choose two —• Create a 2/2 colorless Construct artifact creature token.• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.• You gain 2 life and scry 2. - - W - Sorcery - 3.0 - 1WW - - BRO - 3 - - - Kayla's Reconstruction - Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - W - Sorcery - 3.0 - XWWW - - BRO - 3 - - - Kayla's Reconstruction - Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - W - Sorcery - 3.0 - XWWW - - BRO - 3 - - - Keeper of the Cadence - {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. - - U - Creature - Human Wizard - 5.0 - 4U - 2/5 - - BRO - 2 - - - Kill-Zone Acrobat - Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. - - B - Creature - Human Soldier - 3.0 - 2B - 3/2 - - BRO - 2 - - - Koilos Roc - FlashFlyingWhen Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - U - Creature - Bird - 5.0 - 4U - 3/3 - - BRO - 2 - - - Lat-Nam Adept - Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - BRO - 2 - - - Lay Down Arms - Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. - - W - Sorcery - 1.0 - W - - BRO - 3 - - - Lay Down Arms - Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. - - W - Sorcery - 1.0 - W - - BRO - 3 - - - Legions to Ashes - Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. - - B - W - Sorcery - 3.0 - 1WB - - BRO - 3 - - - Legions to Ashes - Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. - - B - W - Sorcery - 3.0 - 1WB - - BRO - 3 - - - Levitating Statue - FlyingWhenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.{2}: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn. - - Artifact - 2.0 - 2 - - BRO - 1 - - - Liberator, Urza's Battlethopter - FlashFlyingYou may cast colorless spells and artifact spells as though they had flash.Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. - - Legendary Artifact Creature - Thopter - 3.0 - 3 - 1/2 - - BRO - 2 - - - Liberator, Urza's Battlethopter - FlashFlyingYou may cast colorless spells and artifact spells as though they had flash.Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. - - Legendary Artifact Creature - Thopter - 3.0 - 3 - 1/2 - - BRO - 2 - - - Llanowar Wastes - {T}: Add {C}.{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Llanowar Wastes - {T}: Add {C}.{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Loran of the Third Path - VigilanceWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.{T}: You and target opponent each draw a card. - - W - Legendary Creature - Human Artificer - 3.0 - 2W - 2/1 - - BRO - 2 - - - Loran of the Third Path - VigilanceWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.{T}: You and target opponent each draw a card. - - W - Legendary Creature - Human Artificer - 3.0 - 2W - 2/1 - - BRO - 2 - - - Loran's Escape - Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. - - W - Instant - 1.0 - W - - BRO - 3 - - - Loran, Disciple of History - Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand. - - W - Legendary Creature - Human Artificer - 4.0 - 3W - 3/3 - - BRO - 2 - - - Machine Over Matter - This spell costs {1} less to cast if you control an artifact creature.Return target nonland permanent to its owner's hand. - - U - Instant - 2.0 - 1U - - BRO - 3 - - - Mask of the Jadecrafter - {X}, {T}, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery.Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact - 2.0 - 2 - - BRO - 1 - - - Mass Production - Create four 1/1 colorless Soldier artifact creature tokens. - - W - Sorcery - 6.0 - 5W - - BRO - 3 - - - Mechanized Warfare - If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - R - Enchantment - 3.0 - 1RR - - BRO - 1 - - - Mechanized Warfare - If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - R - Enchantment - 3.0 - 1RR - - BRO - 1 - - - Meticulous Excavation - {2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn. - - W - Enchantment - 1.0 - W - - BRO - 1 - - - Mightstone's Animation - Enchant artifactWhen Mightstone's Animation enters the battlefield, draw a card.Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types. - - U - Enchantment - Aura - 4.0 - 3U - - BRO - 1 - - - Military Discipline - FlashEnchant creatureWhen Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.Enchanted creature gets +1/+0. - - W - Enchantment - Aura - 1.0 - W - - BRO - 1 - - - Mine Worker - {T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. - - Artifact Creature - Assembly-Worker - 2.0 - 2 - 2/1 - - BRO - 2 - - - Misery's Shadow - If a creature an opponent controls would die, exile it instead.{1}: Misery's Shadow gets +1/+1 until end of turn. - - B - Creature - Shade - 2.0 - 1B - 2/2 - - BRO - 2 - - - Misery's Shadow - If a creature an opponent controls would die, exile it instead.{1}: Misery's Shadow gets +1/+1 until end of turn. - - B - Creature - Shade - 2.0 - 1B - 2/2 - - BRO - 2 - - - Mishra's Command - Choose two —• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.• This spell deals X damage to target creature.• This spell deals X damage to target planeswalker.• Target creature gets +X/+0 and gains haste until end of turn. - - R - Sorcery - 1.0 - XR - - BRO - 3 - - - Mishra's Command - Choose two —• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.• This spell deals X damage to target creature.• This spell deals X damage to target planeswalker.• Target creature gets +X/+0 and gains haste until end of turn. - - R - Sorcery - 1.0 - XR - - BRO - 3 - - - Mishra's Domination - Enchant creatureAs long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block. - - R - Enchantment - Aura - 2.0 - 1R - - BRO - 1 - - - Mishra's Foundry - {T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. - - Land - 0.0 - - - BRO - 0 - - - Mishra's Foundry - {T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. - - Land - 0.0 - - - BRO - 0 - - - Mishra's Foundry - {T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. - - Land - 0.0 - - - BRO - 0 - - - Mishra's Juggernaut - TrampleMishra's Juggernaut attacks each combat if able.Unearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Juggernaut - 5.0 - 5 - 5/3 - - BRO - 2 - - - Mishra's Onslaught - Choose one —• Create two 1/1 colorless Soldier artifact creature tokens.• Creatures you control get +2/+0 until end of turn. - - R - Instant - 4.0 - 3R - - BRO - 3 - - - Mishra's Research Desk - {1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact - 1.0 - 1 - - BRO - 1 - - - Mishra, Claimed by Gix - Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking. - - B - R - Legendary Creature - Phyrexian Human Artificer - 4.0 - 2BR - 3/5 - - BRO - 2 - - - Mishra, Excavation Prodigy - Haste{1}, {T}, Discard a card: Draw a card.Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. - - R - Legendary Creature - Human Artificer - 3.0 - 2R - 2/1 - - BRO - 2 - - - Mishra, Lost to Phyrexia - Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —• Target opponent discards two cards.• Mishra deals 3 damage to any target.• Destroy target artifact or planeswalker.• Creatures you control gain menace and trample until end of turn.• Creatures you don't control get -1/-1 until end of turn.• Create two tapped Powerstone tokens. - - B - R - Legendary Artifact Creature - Phyrexian Artificer - 7.0 - - 9/9 - - BRO - 2 - - - Mishra, Tamer of Mak Fawa - Permanents you control have "Ward—Sacrifice a permanent."Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - R - Legendary Creature - Human Artificer - 5.0 - 3BR - 4/4 - - BRO - 2 - - - Mishra, Tamer of Mak Fawa - Permanents you control have "Ward—Sacrifice a permanent."Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - R - Legendary Creature - Human Artificer - 5.0 - 3BR - 4/4 - - BRO - 2 - - - Moment of Defiance - Target creature gets +2/+1 and gains lifelink until end of turn.Draw a card. - - B - Instant - 3.0 - 2B - - BRO - 3 - - - Monastery Swiftspear - HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - - R - Creature - Human Monk - 1.0 - R - 1/2 - - BRO - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - BRO - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - BRO - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - BRO - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - BRO - 0 - - - Myrel, Shield of Argive - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. - - W - Legendary Creature - Human Soldier - 4.0 - 3W - 3/4 - - BRO - 2 - - - Myrel, Shield of Argive - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. - - W - Legendary Creature - Human Soldier - 4.0 - 3W - 3/4 - - BRO - 2 - - - No One Left Behind - This spell costs {3} less to cast if it targets a creature card with mana value 3 or less.Return target creature card from your graveyard to the battlefield. - - B - Sorcery - 5.0 - 4B - - BRO - 3 - - - Obliterating Bolt - Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. - - R - Sorcery - 2.0 - 1R - - BRO - 3 - - - Obstinate Baloth - When Obstinate Baloth enters the battlefield, you gain 4 life.If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. - - G - Creature - Beast - 4.0 - 2GG - 4/4 - - BRO - 2 - - - One with the Multiverse - You may look at the top card of your library any time.You may play lands and cast spells from the top of your library.Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. - - U - Enchantment - 8.0 - 6UU - - BRO - 1 - - - One with the Multiverse - You may look at the top card of your library any time.You may play lands and cast spells from the top of your library.Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. - - U - Enchantment - 8.0 - 6UU - - BRO - 1 - - - Over the Top - Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. - - R - Sorcery - 7.0 - 5RR - - BRO - 3 - - - Over the Top - Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. - - R - Sorcery - 7.0 - 5RR - - BRO - 3 - - - Overwhelming Remorse - This spell costs {1} less to cast for each creature card in your graveyard.Exile target creature or planeswalker. - - B - Instant - 5.0 - 4B - - BRO - 3 - - - Painful Quandary - Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. - - B - Enchantment - 5.0 - 3BB - - BRO - 1 - - - Painful Quandary - Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. - - B - Enchantment - 5.0 - 3BB - - BRO - 1 - - - Penregon Strongbull - {1}, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent. - - R - Creature - Minotaur - 3.0 - 2R - 2/3 - - BRO - 2 - - - Perennial Behemoth - You may play lands from your graveyard.Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Beast - 5.0 - 5 - 2/7 - - BRO - 2 - - - Perennial Behemoth - You may play lands from your graveyard.Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Beast - 5.0 - 5 - 2/7 - - BRO - 2 - - - Perimeter Patrol - Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. - - G - Creature - Human Soldier - 3.0 - 2G - 3/3 - - BRO - 2 - - - Phalanx Vanguard - VigilanceWhenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn. - - W - Creature - Human Soldier - 2.0 - 1W - 2/2 - - BRO - 2 - - - Phyrexian Dragon Engine - Double strikeWhen Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.Unearth {3}{R}{R}(Melds with Mishra, Claimed by Gix.) - - Artifact Creature - Phyrexian Dragon - 3.0 - 3 - 2/2 - - BRO - 2 - - - Phyrexian Fleshgorger - Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Menace, lifelinkWard—Pay life equal to Phyrexian Fleshgorger's power. - - Artifact Creature - Phyrexian Wurm - 7.0 - 7 - 7/5 - - BRO - 2 - - - Phyrexian Fleshgorger - Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Menace, lifelinkWard—Pay life equal to Phyrexian Fleshgorger's power. - - Artifact Creature - Phyrexian Wurm - 7.0 - 7 - 7/5 - - BRO - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - BRO - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - BRO - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - BRO - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - BRO - 0 - - - Platoon Dispenser - At the beginning of your end step, if you control two or more other creatures, draw a card.{3}{W}: Create a 1/1 colorless Soldier artifact creature token.Unearth {2}{W}{W} - - Artifact Creature - Construct - 5.0 - 5 - 4/6 - - BRO - 2 - - - Platoon Dispenser - At the beginning of your end step, if you control two or more other creatures, draw a card.{3}{W}: Create a 1/1 colorless Soldier artifact creature token.Unearth {2}{W}{W} - - Artifact Creature - Construct - 5.0 - 5 - 4/6 - - BRO - 2 - - - Portal to Phyrexia - When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types. - - Artifact - 9.0 - 9 - - BRO - 1 - - - Portal to Phyrexia - When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types. - - Artifact - 9.0 - 9 - - BRO - 1 - - - Power Plant Worker - {3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. - - Artifact Creature - Assembly-Worker - 5.0 - 5 - 4/4 - - BRO - 2 - - - Powerstone Engineer - When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - W - Creature - Human Artificer - 2.0 - 1W - 2/1 - - BRO - 2 - - - Powerstone Fracture - As an additional cost to cast this spell, sacrifice an artifact or creature.Destroy target creature or planeswalker. - - B - Sorcery - 2.0 - 1B - - BRO - 3 - - - Prison Sentence - Enchant creatureWhen Prison Sentence enters the battlefield, scry 2.Enchanted creature can't attack or block, and its activated abilities can't be activated. - - W - Enchantment - Aura - 3.0 - 2W - - BRO - 1 - - - Pyrrhic Blast - As an additional cost to cast this spell, sacrifice a creature.Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card. - - R - Instant - 4.0 - 3R - - BRO - 3 - - - Queen Kayla bin-Kroog - {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. - - R - W - Legendary Creature - Human Noble - 3.0 - 1RW - 2/3 - - BRO - 2 - - - Queen Kayla bin-Kroog - {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. - - R - W - Legendary Creature - Human Noble - 3.0 - 1RW - 2/3 - - BRO - 2 - - - Queen Kayla bin-Kroog - {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. - - R - W - Legendary Creature - Human Noble - 3.0 - 1RW - 2/3 - - BRO - 2 - - - Ravenous Gigamole - When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, player put the top card of your library into your graveyard.) - - B - Creature - Mole Horror - 4.0 - 3B - 2/3 - - BRO - 2 - - - Raze to the Ground - This spell can't be countered.Destroy target artifact. If its mana value was 1 or less, draw a card. - - R - Sorcery - 3.0 - 2R - - BRO - 3 - - - Razorlash Transmogrant - Razorlash Transmogrant can't block.{4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. - - Artifact Creature - Zombie - 2.0 - 2 - 3/1 - - BRO - 2 - - - Razorlash Transmogrant - Razorlash Transmogrant can't block.{4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. - - Artifact Creature - Zombie - 2.0 - 2 - 3/1 - - BRO - 2 - - - Recommission - Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it. - - W - Sorcery - 2.0 - 1W - - BRO - 3 - - - Reconstructed Thopter - FlyingUnearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Thopter - 3.0 - 3 - 2/1 - - BRO - 2 - - - Recruitment Officer - {3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature - Human Soldier - 1.0 - W - 2/1 - - BRO - 2 - - - Repair and Recharge - Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - W - Sorcery - 5.0 - 3WW - - BRO - 3 - - - Rescue Retriever - FlashWhen Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control. - - W - Creature - Dog Soldier - 5.0 - 3WW - 3/3 - - BRO - 2 - - - Rescue Retriever - FlashWhen Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control. - - W - Creature - Dog Soldier - 5.0 - 3WW - 3/3 - - BRO - 2 - - - Retrieval Agent - {2}: Retrieval Agent gets +1/-1 until end of turn. - - U - Creature - Human Soldier - 4.0 - 3U - 2/5 - - BRO - 2 - - - Roc Hunter - Reach - - R - Creature - Human Soldier - 2.0 - 1R - 3/1 - - BRO - 2 - - - Rootwire Amalgam - Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.){3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. - - Artifact Creature - Golem - 5.0 - 5 - 5/5 - - BRO - 2 - - - Rootwire Amalgam - Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.){3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. - - Artifact Creature - Golem - 5.0 - 5 - 5/5 - - BRO - 2 - - - Rust Goliath - Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Reach, trample - - Artifact Creature - Construct - 10.0 - 10 - 10/10 - - BRO - 2 - - - Saheeli, Filigree Master - +1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." - - R - U - Legendary Planeswalker - Saheeli - 4.0 - 2UR - 3 - - BRO - 1 - - - Saheeli, Filigree Master - +1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." - - R - U - Legendary Planeswalker - Saheeli - 4.0 - 2UR - 3 - - BRO - 1 - - - Sardian Cliffstomper - As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control. - - R - Creature - Minotaur Barbarian - 2.0 - 1R - 0/4 - - BRO - 2 - - - Sardian Cliffstomper - As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control. - - R - Creature - Minotaur Barbarian - 2.0 - 1R - 0/4 - - BRO - 2 - - - Sarinth Greatwurm - TrampleWhenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - G - R - Creature - Wurm - 6.0 - 4RG - 7/6 - - BRO - 2 - - - Sarinth Greatwurm - TrampleWhenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - G - R - Creature - Wurm - 6.0 - 4RG - 7/6 - - BRO - 2 - - - Sarinth Steelseeker - Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - G - Creature - Human Artificer Scout - 2.0 - 1G - 1/2 - - BRO - 2 - - - Scatter Ray - Counter target artifact or creature spell unless its controller pays {4}. - - U - Instant - 2.0 - 1U - - BRO - 3 - - - Scrapwork Cohort - When Scrapwork Cohort enters the battlefield, create a 1/1 colorless Soldier artifact creature token.Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Soldier - 4.0 - 4 - 3/1 - - BRO - 2 - - - Scrapwork Mutt - When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Dog - 2.0 - 2 - 2/1 - - BRO - 2 - - - Scrapwork Rager - When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Phyrexian Horror - 4.0 - 4 - 2/2 - - BRO - 2 - - - Shoot Down - Exile target artifact, enchantment, or creature with flying. - - G - Sorcery - 4.0 - 3G - - BRO - 3 - - - Sibling Rivalry - Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - R - Sorcery - 4.0 - 3R - - BRO - 3 - - - Siege Veteran - At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. - - W - Creature - Human Soldier - 3.0 - 2W - 2/2 - - BRO - 2 - - - Siege Veteran - At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. - - W - Creature - Human Soldier - 3.0 - 2W - 2/2 - - BRO - 2 - - - Simian Simulacrum - When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Ape - 3.0 - 3 - 2/1 - - BRO - 2 - - - Simian Simulacrum - When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Ape - 3.0 - 3 - 2/1 - - BRO - 2 - - - Skitterbeam Battalion - Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Trample, hasteWhen Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. - - Artifact Creature - Construct - 9.0 - 9 - 4/4 - - BRO - 2 - - - Skitterbeam Battalion - Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Trample, hasteWhen Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. - - Artifact Creature - Construct - 9.0 - 9 - 4/4 - - BRO - 2 - - - Skyfisher Spider - ReachWhen Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard. - - B - G - Creature - Spider - 4.0 - 2BG - 3/3 - - BRO - 2 - - - Skystrike Officer - FlyingWhenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.Tap three untapped Soldiers you control: Draw a card. - - U - Creature - Human Soldier - 3.0 - 2U - 2/3 - - BRO - 2 - - - Skystrike Officer - FlyingWhenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.Tap three untapped Soldiers you control: Draw a card. - - U - Creature - Human Soldier - 3.0 - 2U - 2/3 - - BRO - 2 - - - Slagstone Refinery - Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - Artifact - 4.0 - 4 - - BRO - 1 - - - Soul Partition - Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. - - W - Instant - 2.0 - 1W - - BRO - 3 - - - Soul Partition - Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. - - W - Instant - 2.0 - 1W - - BRO - 3 - - - Spectrum Sentinel - Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. - - Artifact Creature - Soldier - 1.0 - 1 - 1/2 - - BRO - 2 - - - Splitting the Powerstone - As an additional cost to cast this spell, sacrifice an artifact.Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - U - Sorcery - 3.0 - 2U - - BRO - 3 - - - Spotter Thopter - Prototype {3}{U} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)FlyingWhen Spotter Thopter enters the battlefield, scry X, where X is its power. - - Artifact Creature - Thopter - 8.0 - 8 - 4/5 - - BRO - 2 - - - Static Net - When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - W - Enchantment - 4.0 - 3W - - BRO - 1 - - - Steel Exemplar - TrampleSteel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. - - Artifact Creature - Wizard - 5.0 - 5 - 4/4 - - BRO - 2 - - - Steel Seraph - Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)FlyingAt the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. - - Artifact Creature - Angel - 6.0 - 6 - 5/4 - - BRO - 2 - - - Steel Seraph - Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)FlyingAt the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. - - Artifact Creature - Angel - 6.0 - 6 - 5/4 - - BRO - 2 - - - Stern Lesson - Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - U - Instant - 3.0 - 2U - - BRO - 3 - - - Stone Retrieval Unit - When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.) - - Artifact Creature - Construct - 4.0 - 4 - 2/3 - - BRO - 2 - - - Su-Chi Cave Guard - VigilanceWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. - - Artifact Creature - Construct - 8.0 - 8 - 8/8 - - BRO - 2 - - - Supply Drop - FlashWhen Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.{4}, {T}, Sacrifice Supply Drop: Draw a card. - - Artifact - 3.0 - 3 - - BRO - 1 - - - Surge Engine - Defender{U}: Surge Engine loses defender and gains "This creature can't be blocked."{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. - - Artifact Creature - Construct - 2.0 - 2 - 3/2 - - BRO - 2 - - - Surge Engine - Defender{U}: Surge Engine loses defender and gains "This creature can't be blocked."{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. - - Artifact Creature - Construct - 2.0 - 2 - 3/2 - - BRO - 2 - - - Survivor of Korlis - First strike{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2. - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - BRO - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - BRO - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - BRO - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - BRO - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - BRO - 0 - - - Swiftgear Drake - Flying, hasteWhen Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library. - - Artifact Creature - Drake - 5.0 - 5 - 2/4 - - BRO - 2 - - - Symmetry Matrix - Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. - - Artifact - 4.0 - 4 - - BRO - 1 - - - Take Flight - Enchant creatureEnchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." - - U - Enchantment - Aura - 4.0 - 3U - - BRO - 1 - - - Tawnos's Tinkering - Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. - - G - Instant - 4.0 - 3G - - BRO - 3 - - - Tawnos, the Toymaker - Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.) - - G - U - Legendary Creature - Human Artificer - 5.0 - 3GU - 3/5 - - BRO - 2 - - - Tawnos, the Toymaker - Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.) - - G - U - Legendary Creature - Human Artificer - 5.0 - 3GU - 3/5 - - BRO - 2 - - - Teething Wurmlet - Teething Wurmlet has deathtouch as long as you control three or more artifacts.Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. - - G - Creature - Wurm - 1.0 - G - 1/1 - - BRO - 2 - - - Teething Wurmlet - Teething Wurmlet has deathtouch as long as you control three or more artifacts.Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. - - G - Creature - Wurm - 1.0 - G - 1/1 - - BRO - 2 - - - Teferi, Temporal Pilgrim - Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.0: Draw a card.−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. - - U - Legendary Planeswalker - Teferi - 5.0 - 3UU - 4 - - BRO - 1 - - - Teferi, Temporal Pilgrim - Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.0: Draw a card.−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. - - U - Legendary Planeswalker - Teferi - 5.0 - 3UU - 4 - - BRO - 1 - - - Terisian Mindbreaker - Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Juggernaut - 7.0 - 7 - 6/4 - - BRO - 2 - - - Terisian Mindbreaker - Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Juggernaut - 7.0 - 7 - 6/4 - - BRO - 2 - - - Terror Ballista - MenaceWhenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Construct - 7.0 - 7 - 5/3 - - BRO - 2 - - - Terror Ballista - MenaceWhenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Construct - 7.0 - 7 - 5/3 - - BRO - 2 - - - The Fall of Kroog - Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control. - - R - Sorcery - 6.0 - 4RR - - BRO - 3 - - - The Mightstone and Weakstone - When The Mightstone and Weakstone enters the battlefield, choose one —• Draw two cards.• Target creature gets -5/-5 until end of turn.{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.(Melds with Urza, Lord Protector.) - - Legendary Artifact - Powerstone - 5.0 - 5 - - BRO - 1 - - - The Stasis Coffin - {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. - - Legendary Artifact - 3.0 - 3 - - BRO - 1 - - - The Stasis Coffin - {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. - - Legendary Artifact - 3.0 - 3 - - BRO - 1 - - - The Stone Brain - {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. - - Legendary Artifact - 2.0 - 2 - - BRO - 1 - - - The Stone Brain - {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. - - Legendary Artifact - 2.0 - 2 - - BRO - 1 - - - The Temporal Anchor - At the beginning of your upkeep, scry 2.Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.During your turn, you may play cards exiled with The Temporal Anchor. - - U - Legendary Artifact - 6.0 - 3UUU - - BRO - 1 - - - The Temporal Anchor - At the beginning of your upkeep, scry 2.Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.During your turn, you may play cards exiled with The Temporal Anchor. - - U - Legendary Artifact - 6.0 - 3UUU - - BRO - 1 - - - Third Path Iconoclast - Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. - - R - U - Creature - Human Monk - 2.0 - UR - 2/1 - - BRO - 2 - - - Third Path Savant - {7}: Draw two cards. - - U - Creature - Human Wizard - 3.0 - 2U - 2/3 - - BRO - 2 - - - Thopter Architect - Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. - - W - Creature - Human Artificer - 4.0 - 3W - 2/3 - - BRO - 2 - - - Thopter Mechanic - Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature - Human Artificer - 2.0 - 1U - 2/1 - - BRO - 2 - - - Thran Power Suit - Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - BRO - 1 - - - Thran Spider - ReachWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Artifact Creature - Spider - 3.0 - 3 - 2/4 - - BRO - 2 - - - Thran Spider - ReachWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Artifact Creature - Spider - 3.0 - 3 - 2/4 - - BRO - 2 - - - Thran Vigil - Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. - - B - Enchantment - 2.0 - 1B - - BRO - 1 - - - Thraxodemon - {3}, {T}, Sacrifice another creature or artifact: Draw a card. - - B - Creature - Demon - 2.0 - 1B - 2/2 - - BRO - 2 - - - Titania's Command - Choose two —• Exile target player's graveyard. You gain 1 life for each card exiled this way.• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.• Create two 2/2 green Bear creature tokens.• Put two +1/+1 counters on each creature you control. - - G - Sorcery - 6.0 - 4GG - - BRO - 3 - - - Titania's Command - Choose two —• Exile target player's graveyard. You gain 1 life for each card exiled this way.• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.• Create two 2/2 green Bear creature tokens.• Put two +1/+1 counters on each creature you control. - - G - Sorcery - 6.0 - 4GG - - BRO - 3 - - - Titania, Gaea Incarnate - Vigilance, reach, trample, hasteTitania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. - - G - Legendary Creature - Elemental Avatar - 3.0 - - */* - - BRO - 2 - - - Titania, Voice of Gaea - ReachWhenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. - - G - Legendary Creature - Elemental - 3.0 - 1GG - 3/4 - - BRO - 2 - - - Tocasia's Dig Site - {T}: Add {C}.{3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - Land - 0.0 - - - BRO - 0 - - - Tocasia's Onulet - When Tocasia's Onulet leaves the battlefield, you gain 2 life.Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Construct - 5.0 - 5 - 4/4 - - BRO - 2 - - - Tocasia's Welcome - Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. - - W - Enchantment - 3.0 - 2W - - BRO - 1 - - - Tocasia's Welcome - Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. - - W - Enchantment - 3.0 - 2W - - BRO - 1 - - - Tocasia, Dig Site Mentor - Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.){2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery. - - G - U - W - Legendary Creature - Human Artificer - 4.0 - 1GWU - 4/3 - - BRO - 2 - - - Tocasia, Dig Site Mentor - Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.){2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery. - - G - U - W - Legendary Creature - Human Artificer - 4.0 - 1GWU - 4/3 - - BRO - 2 - - - Tomakul Honor Guard - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) - - G - Creature - Human Soldier - 2.0 - 1G - 3/1 - - BRO - 2 - - - Tomakul Scrapsmith - When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.) - - R - Creature - Human Artificer - 3.0 - 2R - 2/1 - - BRO - 2 - - - Tower Worker - Reach{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead. - - Artifact Creature - Assembly-Worker - 3.0 - 3 - 1/3 - - BRO - 2 - - - Transmogrant Altar - {B}, {T}, Sacrifice a creature: Add {C}{C}{C}.{2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery. - - Artifact - 3.0 - 3 - - BRO - 1 - - - Transmogrant's Crown - Equipped creature gets +2/+0.Whenever equipped creature dies, draw a card.Equip {2} or {B} - - Artifact - Equipment - 2.0 - 2 - - BRO - 1 - - - Transmogrant's Crown - Equipped creature gets +2/+0.Whenever equipped creature dies, draw a card.Equip {2} or {B} - - Artifact - Equipment - 2.0 - 2 - - BRO - 1 - - - Trench Stalker - As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. - - B - Creature - Beast Horror - 5.0 - 4B - 4/5 - - BRO - 2 - - - Tyrant of Kher Ridges - FlyingWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 4/5 - - BRO - 2 - - - Tyrant of Kher Ridges - FlyingWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 4/5 - - BRO - 2 - - - Underground River - {T}: Add {C}.{T}: Add {U} or {B}. Underground River deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Underground River - {T}: Add {C}.{T}: Add {U} or {B}. Underground River deals 1 damage to you. - - Land - 0.0 - - - BRO - 0 - - - Union of the Third Path - Draw a card, then you gain life equal to the number of cards in your hand. - - W - Instant - 3.0 - 2W - - BRO - 3 - - - Unleash Shell - Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller. - - R - Instant - 5.0 - 3RR - - BRO - 3 - - - Urza's Command - Choose two —• Creatures you don't control get -2/-0 until end of turn.• Create a tapped Powerstone token.• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."• Scry 1, then draw a card. - - U - Instant - 4.0 - 2UU - - BRO - 3 - - - Urza's Command - Choose two —• Creatures you don't control get -2/-0 until end of turn.• Create a tapped Powerstone token.• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."• Scry 1, then draw a card. - - U - Instant - 4.0 - 2UU - - BRO - 3 - - - Urza's Rebuff - Choose one —• Counter target spell.• Tap up to two target creatures. - - U - Instant - 3.0 - 1UU - - BRO - 3 - - - Urza's Sylex - {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. - - Legendary Artifact - 3.0 - 3 - - BRO - 1 - - - Urza's Sylex - {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. - - Legendary Artifact - 3.0 - 3 - - BRO - 1 - - - Urza, Lord Protector - Artifact, instant, and sorcery spells you cast cost {1} less to cast.{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery. - - U - W - Legendary Creature - Human Artificer - 3.0 - 1WU - 2/4 - - BRO - 2 - - - Urza, Planeswalker - Once during each of your turns, you may activate an additional loyalty ability of Urza, Planeswalker. (You may activate the same ability twice.)+2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.+1: Draw two cards, then discard a card.0: Create two 1/1 colorless Soldier artifact creature tokens.−3: Exile target nonland permanent.−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. - - U - W - Legendary Planeswalker - Urza - 8.0 - - 7 - - BRO - 1 - - - Urza, Powerstone Prodigy - Vigilance{1}, {T}: Draw a card, then discard a card.Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - U - Legendary Creature - Human Artificer - 3.0 - 2U - 1/3 - - BRO - 2 - - - Urza, Prince of Kroog - Artifact creatures you control get +2/+2.{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. - - U - W - Legendary Creature - Human Artificer - 4.0 - 2WU - 2/3 - - BRO - 2 - - - Urza, Prince of Kroog - Artifact creatures you control get +2/+2.{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. - - U - W - Legendary Creature - Human Artificer - 4.0 - 2WU - 2/3 - - BRO - 2 - - - Veteran's Powerblade - Equipped creature gets +2/+0.Equip Soldier {W}Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 3.0 - 3 - - BRO - 1 - - - Visions of Phyrexia - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - R - Enchantment - 4.0 - 2RR - - BRO - 1 - - - Visions of Phyrexia - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") - - R - Enchantment - 4.0 - 2RR - - BRO - 1 - - - Warlord's Elite - As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. - - W - Creature - Human Soldier - 3.0 - 2W - 4/4 - - BRO - 2 - - - Wasteful Harvest - Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.) - - G - Instant - 3.0 - 2G - - BRO - 3 - - - Weakstone's Subjugation - Enchant artifact or creatureWhen Weakstone's Subjugation enters the battlefield, you may pay {3}. If you do, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 1.0 - U - - BRO - 1 - - - Whirling Strike - Target creature gets +2/+0 and gains first strike and trample until end of turn. - - R - Instant - 2.0 - 1R - - BRO - 3 - - - Wing Commando - FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - - U - Creature - Human Soldier - 3.0 - 2U - 2/2 - - BRO - 2 - - - Woodcaller Automaton - Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. - - Artifact Creature - Construct - 10.0 - 10 - 8/8 - - BRO - 2 - - - Woodcaller Automaton - Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. - - Artifact Creature - Construct - 10.0 - 10 - 8/8 - - BRO - 2 - - - Yotian Dissident - Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. - - G - W - Creature - Human Artificer - 2.0 - GW - 1/1 - - BRO - 2 - - - Yotian Frontliner - Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Soldier - 1.0 - 1 - 1/1 - - BRO - 2 - - - Yotian Medic - Lifelink - - W - Creature - Human Cleric Soldier - 3.0 - 2W - 1/4 - - BRO - 2 - - - Yotian Tactician - Other Soldiers you control get +1/+1. - - U - W - Creature - Human Soldier - 4.0 - 2WU - 3/4 - - BRO - 2 - - - Zephyr Sentinel - FlashFlyingWhen Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. - - U - Creature - Human Soldier - 2.0 - 1U - 2/1 - - BRO - 2 - - - diff --git a/BRR.xml b/BRR.xml deleted file mode 100644 index 66faa3f7..00000000 --- a/BRR.xml +++ /dev/null @@ -1,1440 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-17 16:15:55 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - BRR - The Brothers' War Retro Artifacts - Masterpiece - 2022-11-18 - - - - - Adaptive Automaton - As Adaptive Automaton enters the battlefield, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. - - Artifact Creature - Construct - 3.0 - 3 - 2/2 - - BRR - 2 - - - Adaptive Automaton - As Adaptive Automaton enters the battlefield, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. - - Artifact Creature - Construct - 3.0 - 3 - 2/2 - - BRR - 2 - - - Aetherflux Reservoir - Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.Pay 50 life: Aetherflux Reservoir deals 50 damage to any target. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Aetherflux Reservoir - Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.Pay 50 life: Aetherflux Reservoir deals 50 damage to any target. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Altar of Dementia - Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Altar of Dementia - Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Ashnod's Altar - Sacrifice a creature: Add {C}{C}. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Ashnod's Altar - Sacrifice a creature: Add {C}{C}. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Astral Cornucopia - Astral Cornucopia enters the battlefield with X charge counters on it.{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. - - Artifact - 0.0 - XXX - - BRR - 1 - - - Astral Cornucopia - Astral Cornucopia enters the battlefield with X charge counters on it.{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. - - Artifact - 0.0 - XXX - - BRR - 1 - - - Blackblade Reforged - Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} - - Legendary Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Blackblade Reforged - Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} - - Legendary Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Bone Saw - Equipped creature gets +1/+0.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 0.0 - 0 - - BRR - 1 - - - Bone Saw - Equipped creature gets +1/+0.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 0.0 - 0 - - BRR - 1 - - - Burnished Hart - {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Artifact Creature - Elk - 3.0 - 3 - 2/2 - - BRR - 2 - - - Burnished Hart - {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Artifact Creature - Elk - 3.0 - 3 - 2/2 - - BRR - 2 - - - Caged Sun - As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. - - Artifact - 6.0 - 6 - - BRR - 1 - - - Caged Sun - As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. - - Artifact - 6.0 - 6 - - BRR - 1 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Chromatic Star - {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.When Chromatic Star is put into a graveyard from the battlefield, draw a card. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Chromatic Star - {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.When Chromatic Star is put into a graveyard from the battlefield, draw a card. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Cloud Key - As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.Spells you cast of the chosen type cost {1} less to cast. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Cloud Key - As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.Spells you cast of the chosen type cost {1} less to cast. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Defense Grid - Each spell costs {3} more to cast except during its controller's turn. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Defense Grid - Each spell costs {3} more to cast except during its controller's turn. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Door to Nothingness - Door to Nothingness enters the battlefield tapped.{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. - - Artifact - 5.0 - 5 - - BRR - 1 - 1 - - - Door to Nothingness - Door to Nothingness enters the battlefield tapped.{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. - - Artifact - 5.0 - 5 - - BRR - 1 - 1 - - - Elsewhere Flask - When Elsewhere Flask enters the battlefield, draw a card.Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Elsewhere Flask - When Elsewhere Flask enters the battlefield, draw a card.Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Foundry Inspector - Artifact spells you cast cost {1} less to cast. - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - BRR - 2 - - - Foundry Inspector - Artifact spells you cast cost {1} less to cast. - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - BRR - 2 - - - Gilded Lotus - {T}: Add three mana of any one color. - - Artifact - 5.0 - 5 - - BRR - 1 - - - Gilded Lotus - {T}: Add three mana of any one color. - - Artifact - 5.0 - 5 - - BRR - 1 - - - Goblin Charbelcher - {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Goblin Charbelcher - {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Helm of the Host - At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip {5} - - Legendary Artifact - Equipment - 4.0 - 4 - - BRR - 1 - - - Helm of the Host - At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip {5} - - Legendary Artifact - Equipment - 4.0 - 4 - - BRR - 1 - - - Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Ichor Wellspring - When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Ichor Wellspring - When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Inspiring Statuary - Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) - - Artifact - 3.0 - 3 - - BRR - 1 - - - Inspiring Statuary - Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) - - Artifact - 3.0 - 3 - - BRR - 1 - - - Ivory Tower - At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Ivory Tower - At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Jalum Tome - {2}, {T}: Draw a card, then discard a card. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Jalum Tome - {2}, {T}: Draw a card, then discard a card. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Journeyer's Kite - {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Journeyer's Kite - {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Keening Stone - {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. - - Artifact - 6.0 - 6 - - BRR - 1 - - - Keening Stone - {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. - - Artifact - 6.0 - 6 - - BRR - 1 - - - Key to the City - {T}, Discard a card: Up to one target creature can't be blocked this turn.Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Key to the City - {T}, Discard a card: Up to one target creature can't be blocked this turn.Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Liquimetal Coating - {T}: Target permanent becomes an artifact in addition to its other types until end of turn. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Liquimetal Coating - {T}: Target permanent becomes an artifact in addition to its other types until end of turn. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Lodestone Golem - Nonartifact spells cost {1} more to cast. - - Artifact Creature - Golem - 4.0 - 4 - 5/3 - - BRR - 2 - - - Lodestone Golem - Nonartifact spells cost {1} more to cast. - - Artifact Creature - Golem - 4.0 - 4 - 5/3 - - BRR - 2 - - - Mazemind Tome - {T}, Put a page counter on Mazemind Tome: Scry 1.{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Mazemind Tome - {T}, Put a page counter on Mazemind Tome: Scry 1.{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Mesmeric Orb - Whenever a permanent becomes untapped, that permanent's controller mills a card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Mesmeric Orb - Whenever a permanent becomes untapped, that permanent's controller mills a card. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Millstone - {2}, {T}: Target player mills two cards. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Millstone - {2}, {T}: Target player mills two cards. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Mind's Eye - Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. - - Artifact - 5.0 - 5 - - BRR - 1 - - - Mind's Eye - Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. - - Artifact - 5.0 - 5 - - BRR - 1 - - - Mishra's Bauble - {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. - - Artifact - 0.0 - 0 - - BRR - 1 - - - Mishra's Bauble - {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. - - Artifact - 0.0 - 0 - - BRR - 1 - - - Mox Amber - {T}: Add one mana of any color among legendary creatures and planeswalkers you control. - - Legendary Artifact - 0.0 - 0 - - BRR - 1 - - - Mox Amber - {T}: Add one mana of any color among legendary creatures and planeswalkers you control. - - Legendary Artifact - 0.0 - 0 - - BRR - 1 - - - Mystic Forge - You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library.{T}, Pay 1 life: Exile the top card of your library. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Mystic Forge - You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library.{T}, Pay 1 life: Exile the top card of your library. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Ornithopter - Flying - - Artifact Creature - Thopter - 0.0 - 0 - 0/2 - - BRR - 2 - - - Ornithopter - Flying - - Artifact Creature - Thopter - 0.0 - 0 - 0/2 - - BRR - 2 - - - Perilous Vault - {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Perilous Vault - {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Phyrexian Processor - As Phyrexian Processor enters the battlefield, pay any amount of life.{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Phyrexian Processor - As Phyrexian Processor enters the battlefield, pay any amount of life.{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Phyrexian Revoker - As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated. - - Artifact Creature - Phyrexian Horror - 2.0 - 2 - 2/1 - - BRR - 2 - - - Phyrexian Revoker - As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated. - - Artifact Creature - Phyrexian Horror - 2.0 - 2 - 2/1 - - BRR - 2 - - - Platinum Angel - FlyingYou can't lose the game and your opponents can't win the game. - - Artifact Creature - Angel - 7.0 - 7 - 4/4 - - BRR - 2 - - - Platinum Angel - FlyingYou can't lose the game and your opponents can't win the game. - - Artifact Creature - Angel - 7.0 - 7 - 4/4 - - BRR - 2 - - - Precursor Golem - When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. - - Artifact Creature - Golem - 5.0 - 5 - 3/3 - - BRR - 2 - - - Precursor Golem - When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. - - Artifact Creature - Golem - 5.0 - 5 - 3/3 - - BRR - 2 - - - Pristine Talisman - {T}: Add {C}. You gain 1 life. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Pristine Talisman - {T}: Add {C}. You gain 1 life. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature - Phyrexian Horror - 5.0 - 5 - */* - - BRR - 2 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature - Phyrexian Horror - 5.0 - 5 - */* - - BRR - 2 - - - Quicksilver Amulet - {4}, {T}: You may put a creature card from your hand onto the battlefield. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Quicksilver Amulet - {4}, {T}: You may put a creature card from your hand onto the battlefield. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Quietus Spike - Equipped creature has deathtouch.Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - BRR - 1 - - - Quietus Spike - Equipped creature has deathtouch.Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - BRR - 1 - - - Ramos, Dragon Engine - FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. - - Legendary Artifact Creature - Dragon - 6.0 - 6 - 4/4 - - BRR - 2 - - - Ramos, Dragon Engine - FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. - - Legendary Artifact Creature - Dragon - 6.0 - 6 - 4/4 - - BRR - 2 - - - Runechanter's Pike - Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.Equip {2} - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Runechanter's Pike - Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.Equip {2} - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Scrap Trawler - Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - BRR - 2 - - - Scrap Trawler - Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - BRR - 2 - - - Sculpting Steel - You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Sculpting Steel - You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Self-Assembler - When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Assembly-Worker - 5.0 - 5 - 4/4 - - BRR - 2 - - - Self-Assembler - When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Assembly-Worker - 5.0 - 5 - 4/4 - - BRR - 2 - - - Semblance Anvil - Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost {2} less to cast. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Semblance Anvil - Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost {2} less to cast. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Sigil of Valor - Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Sigil of Valor - Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Soul-Guide Lantern - When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Soul-Guide Lantern - When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Springleaf Drum - {T}, Tap an untapped creature you control: Add one mana of any color. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Springleaf Drum - {T}, Tap an untapped creature you control: Add one mana of any color. - - Artifact - 1.0 - 1 - - BRR - 1 - - - Staff of Domination - {1}: Untap Staff of Domination.{2}, {T}: You gain 1 life.{3}, {T}: Untap target creature.{4}, {T}: Tap target creature.{5}, {T}: Draw a card. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Staff of Domination - {1}: Untap Staff of Domination.{2}, {T}: You gain 1 life.{3}, {T}: Untap target creature.{4}, {T}: Tap target creature.{5}, {T}: Draw a card. - - Artifact - 3.0 - 3 - - BRR - 1 - - - Sundering Titan - When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. - - Artifact Creature - Golem - 8.0 - 8 - 7/10 - - BRR - 2 - - - Sundering Titan - When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. - - Artifact Creature - Golem - 8.0 - 8 - 7/10 - - BRR - 2 - - - Swiftfoot Boots - Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)Equip {1} - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Swiftfoot Boots - Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)Equip {1} - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Sword of the Meek - Equipped creature gets +1/+2.Equip {2}Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Sword of the Meek - Equipped creature gets +1/+2.Equip {2}Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. - - Artifact - Equipment - 2.0 - 2 - - BRR - 1 - - - Thorn of Amethyst - Noncreature spells cost {1} more to cast. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Thorn of Amethyst - Noncreature spells cost {1} more to cast. - - Artifact - 2.0 - 2 - - BRR - 1 - - - Unwinding Clock - Untap all artifacts you control during each other player's untap step. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Unwinding Clock - Untap all artifacts you control during each other player's untap step. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Well of Lost Dreams - Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Well of Lost Dreams - Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. - - Artifact - 4.0 - 4 - - BRR - 1 - - - Wurmcoil Engine - Deathtouch, lifelinkWhen Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. - - Artifact Creature - Phyrexian Wurm - 6.0 - 6 - 6/6 - - BRR - 2 - - - Wurmcoil Engine - Deathtouch, lifelinkWhen Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. - - Artifact Creature - Phyrexian Wurm - 6.0 - 6 - 6/6 - - BRR - 2 - - - diff --git a/CLB.xml b/CLB.xml deleted file mode 100644 index 2f736d77..00000000 --- a/CLB.xml +++ /dev/null @@ -1,11317 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-06-09 16:14:53 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - CLB - Commander Legends: Battle for Baldur's Gate - Draft Innovation - 2022-06-10 - - - - - Aarakocra Sneak - FlyingWhen Aarakocra Sneak enters the battlefield, you take the initiative. - - U - Creature - Bird Rogue - 4.0 - 3U - 1/4 - - CLB - 2 - - - Abdel Adrian, Gorion's Ward - When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Warrior - 5.0 - 4W - 4/4 - - CLB - 2 - - - Abdel Adrian, Gorion's Ward - When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Warrior - 5.0 - 4W - 4/4 - - CLB - 2 - - - Abdel Adrian, Gorion's Ward - When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Warrior - 5.0 - 4W - 4/4 - - CLB - 2 - - - Aboleth Spawn - FlashWard {2}Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy. - - U - Creature - Fish Horror - 3.0 - 2U - 2/3 - - CLB - 2 - - - Acolyte of Bahamut - Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." - - G - Legendary Enchantment - Background - 2.0 - 1G - - CLB - 1 - - - Acolyte of Bahamut - Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." - - G - Legendary Enchantment - Background - 2.0 - 1G - - CLB - 1 - - - Aether Gale - Return six target nonland permanents to their owners' hands. - - U - Sorcery - 5.0 - 3UU - - CLB - 3 - - - Agent of the Iron Throne - Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." - - B - Legendary Enchantment - Background - 3.0 - 2B - - CLB - 1 - - - Agent of the Iron Throne - Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." - - B - Legendary Enchantment - Background - 3.0 - 2B - - CLB - 1 - - - Agent of the Shadow Thieves - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." - - B - Legendary Enchantment - Background - 2.0 - 1B - - CLB - 1 - - - Agent of the Shadow Thieves - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." - - B - Legendary Enchantment - Background - 2.0 - 1B - - CLB - 1 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature - Insect - 3.0 - 2R - 2/2 - - CLB - 2 - - - Alaundo the Seer - {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. - - G - U - Legendary Creature - Human Shaman - 4.0 - 2GU - 3/5 - - CLB - 2 - - - Alaundo the Seer - {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. - - G - U - Legendary Creature - Human Shaman - 4.0 - 2GU - 3/5 - - CLB - 2 - - - Alaundo the Seer - {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. - - G - U - Legendary Creature - Human Shaman - 4.0 - 2GU - 3/5 - - CLB - 2 - - - Alora, Merry Thief - Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Halfling Rogue - 3.0 - 2U - 3/2 - - CLB - 2 - - - Alora, Merry Thief - Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Halfling Rogue - 3.0 - 2U - 3/2 - - CLB - 2 - - - Alora, Merry Thief - Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Halfling Rogue - 3.0 - 2U - 3/2 - - CLB - 2 - - - Altar of Bhaal // Bone Offering - - - B - Artifact // Sorcery - Adventure - 2.0 - 1B // 2B - - CLB - 3 - - - Altar of Bhaal // Bone Offering - - - B - Artifact // Sorcery - Adventure - 2.0 - 1B // 2B - - CLB - 3 - - - Amber Gristle O'Maul - HasteWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dwarf Cleric - 4.0 - 3R - 3/3 - - CLB - 2 - - - Amber Gristle O'Maul - HasteWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dwarf Cleric - 4.0 - 3R - 3/3 - - CLB - 2 - - - Amber Gristle O'Maul - HasteWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dwarf Cleric - 4.0 - 3R - 3/3 - - CLB - 2 - - - Ambition's Cost - You draw three cards and you lose 3 life. - - B - Sorcery - 4.0 - 3B - - CLB - 3 - - - Ambitious Dragonborn - Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. - - G - Creature - Dragon Barbarian - 4.0 - 3G - 0/0 - - CLB - 2 - - - Amethyst Dragon // Explosive Crystal - - - R - Creature - Dragon // Sorcery - Adventure - 6.0 - 4RR // 4R - 4/4 - - CLB - 3 - - - Ancient Brass Dragon - FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. - - B - Creature - Elder Dragon - 7.0 - 5BB - 7/6 - - CLB - 2 - - - Ancient Brass Dragon - FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. - - B - Creature - Elder Dragon - 7.0 - 5BB - 7/6 - - CLB - 2 - - - Ancient Brass Dragon - FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. - - B - Creature - Elder Dragon - 7.0 - 5BB - 7/6 - - CLB - 2 - - - Ancient Bronze Dragon - FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. - - G - Creature - Elder Dragon - 7.0 - 5GG - 7/7 - - CLB - 2 - - - Ancient Bronze Dragon - FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. - - G - Creature - Elder Dragon - 7.0 - 5GG - 7/7 - - CLB - 2 - - - Ancient Bronze Dragon - FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. - - G - Creature - Elder Dragon - 7.0 - 5GG - 7/7 - - CLB - 2 - - - Ancient Copper Dragon - FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. - - R - Creature - Elder Dragon - 6.0 - 4RR - 6/5 - - CLB - 2 - - - Ancient Copper Dragon - FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. - - R - Creature - Elder Dragon - 6.0 - 4RR - 6/5 - - CLB - 2 - - - Ancient Copper Dragon - FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. - - R - Creature - Elder Dragon - 6.0 - 4RR - 6/5 - - CLB - 2 - - - Ancient Gold Dragon - FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. - - W - Creature - Elder Dragon - 7.0 - 5WW - 7/10 - - CLB - 2 - - - Ancient Gold Dragon - FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. - - W - Creature - Elder Dragon - 7.0 - 5WW - 7/10 - - CLB - 2 - - - Ancient Gold Dragon - FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. - - W - Creature - Elder Dragon - 7.0 - 5WW - 7/10 - - CLB - 2 - - - Ancient Silver Dragon - FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. - - U - Creature - Elder Dragon - 8.0 - 6UU - 8/8 - - CLB - 2 - - - Ancient Silver Dragon - FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. - - U - Creature - Elder Dragon - 8.0 - 6UU - 8/8 - - CLB - 2 - - - Ancient Silver Dragon - FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. - - U - Creature - Elder Dragon - 8.0 - 6UU - 8/8 - - CLB - 2 - - - Angler Turtle - HexproofCreatures your opponents control attack each combat if able. - - U - Creature - Turtle - 7.0 - 5UU - 5/7 - - CLB - 2 - - - Arasta of the Endless Web - ReachWhenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. - - G - Legendary Enchantment Creature - Spider - 4.0 - 2GG - 3/5 - - CLB - 2 - - - Arcane Encyclopedia - {3}, {T}: Draw a card. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Archivist of Oghma - FlashWhenever an opponent searches their library, you gain 1 life and draw a card. - - W - Creature - Halfling Cleric - 2.0 - 1W - 2/2 - - CLB - 2 - - - Archivist of Oghma - FlashWhenever an opponent searches their library, you gain 1 life and draw a card. - - W - Creature - Halfling Cleric - 2.0 - 1W - 2/2 - - CLB - 2 - - - Archpriest of Iona - Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. - - W - Creature - Human Cleric - 1.0 - W - */2 - - CLB - 2 - - - Armor of Shadows - Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) - - B - Instant - 1.0 - B - - CLB - 3 - - - Arms of Hadar - Creatures target player controls get -2/-2 until end of turn. - - B - Sorcery - 4.0 - 3B - - CLB - 3 - - - Artificer Class - (Gain the next level as a sorcery to add its ability.)The first artifact spell you cast each turn costs {1} less to cast.{1}{U}: Level 2When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.{5}{U}: Level 3At the beginning of your end step, create a token that's a copy of target artifact you control. - - U - Enchantment - Class - 2.0 - 1U - - CLB - 1 - - - Ascend from Avernus - Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. - - W - Sorcery - 3.0 - XWWW - - CLB - 3 - - - Ascend from Avernus - Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. - - W - Sorcery - 3.0 - XWWW - - CLB - 3 - - - Ash Barrens - {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - 0.0 - - - CLB - 0 - - - Astarion's Thirst - Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. - - B - Instant - 4.0 - 3B - - CLB - 3 - - - Astarion's Thirst - Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. - - B - Instant - 4.0 - 3B - - CLB - 3 - - - Astarion, the Decadent - Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. - - B - W - Legendary Creature - Vampire Elf Rogue - 6.0 - 4WB - 4/4 - - CLB - 2 - - - Astarion, the Decadent - Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. - - B - W - Legendary Creature - Vampire Elf Rogue - 6.0 - 4WB - 4/4 - - CLB - 2 - - - Astarion, the Decadent - Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. - - B - W - Legendary Creature - Vampire Elf Rogue - 6.0 - 4WB - 4/4 - - CLB - 2 - - - Astral Confrontation - This spell costs {1} less to cast for each opponent you're attacking.Exile target creature. - - W - Instant - 5.0 - 4W - - CLB - 3 - - - Astral Dragon - FlyingProject Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. - - U - Creature - Dragon - 8.0 - 6UU - 4/4 - - CLB - 2 - - - Atrocious Experiment - Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) - - B - Sorcery - 3.0 - 2B - - CLB - 3 - - - Aurora Phoenix - FlyingCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. - - R - Creature - Phoenix - 6.0 - 4RR - 5/3 - - CLB - 2 - - - Austere Command - Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - 6.0 - 4WW - - CLB - 3 - - - Avatar of Slaughter - All creatures have double strike and attack each combat if able. - - R - Creature - Avatar - 8.0 - 6RR - 8/8 - - CLB - 2 - - - Aven Mindcensor - FlashFlyingIf an opponent would search a library, that player searches the top four cards of that library instead. - - W - Creature - Bird Wizard - 3.0 - 2W - 2/1 - - CLB - 2 - - - Avenging Hunter - TrampleWhen Avenging Hunter enters the battlefield, you take the initiative. - - G - Creature - Dragon Ranger - 5.0 - 4G - 5/4 - - CLB - 2 - - - Baba Lysaga, Night Witch - {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. - - B - G - Legendary Creature - Human Warlock - 3.0 - 1BG - 3/3 - - CLB - 2 - - - Baba Lysaga, Night Witch - {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. - - B - G - Legendary Creature - Human Warlock - 3.0 - 1BG - 3/3 - - CLB - 2 - - - Baba Lysaga, Night Witch - {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. - - B - G - Legendary Creature - Human Warlock - 3.0 - 1BG - 3/3 - - CLB - 2 - - - Baeloth Barrityl, Entertainer - Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)Whenever a goaded attacking or blocking creature dies, you create a Treasure token.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Elf Shaman - 5.0 - 4R - 2/5 - - CLB - 2 - - - Bag of Holding - Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. - - Artifact - 1.0 - 1 - - CLB - 1 - - - Baldur's Gate - {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. - - Legendary Land - Gate - 0.0 - - - CLB - 0 - - - Baldur's Gate - {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. - - Legendary Land - Gate - 0.0 - - - CLB - 0 - - - Balor - FlyingWhenever Balor attacks or dies, choose one or more. Each mode must target a different player.• Target opponent draws three cards, then discards three cards at random.• Target opponent sacrifices a nontoken artifact.• Balor deals damage to target opponent equal to the number of cards in their hand. - - R - Creature - Demon - 5.0 - 3RR - 5/5 - - CLB - 2 - - - Balor - FlyingWhenever Balor attacks or dies, choose one or more. Each mode must target a different player.• Target opponent draws three cards, then discards three cards at random.• Target opponent sacrifices a nontoken artifact.• Balor deals damage to target opponent equal to the number of cards in their hand. - - R - Creature - Demon - 5.0 - 3RR - 5/5 - - CLB - 2 - - - Band Together - Up to two target creatures you control each deal damage equal to their power to another target creature. - - G - Instant - 3.0 - 2G - - CLB - 3 - - - Bane's Contingency - Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. - - U - Instant - 3.0 - 1UU - - CLB - 3 - - - Bane's Invoker - Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. - - W - Creature - Human Cleric - 2.0 - 1W - 2/2 - - CLB - 2 - - - Bane, Lord of Darkness - As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. - - B - U - W - Legendary Creature - God - 4.0 - 1WUB - 5/2 - - CLB - 2 - - - Bane, Lord of Darkness - As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. - - B - U - W - Legendary Creature - God - 4.0 - 1WUB - 5/2 - - CLB - 2 - - - Bane, Lord of Darkness - As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. - - B - U - W - Legendary Creature - God - 4.0 - 1WUB - 5/2 - - CLB - 2 - - - Banishment - FlashWhen Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. - - W - Enchantment - 4.0 - 3W - - CLB - 1 - - - Barroom Brawl - Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. - - G - Sorcery - 2.0 - 1G - - CLB - 3 - - - Barroom Brawl - Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. - - G - Sorcery - 2.0 - 1G - - CLB - 3 - - - Basilisk Collar - Equipped creature has deathtouch and lifelink.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - CLB - 1 - - - Basilisk Collar - Equipped creature has deathtouch and lifelink.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - CLB - 1 - - - Basilisk Gate - {T}: Add {C}.{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. - - Land - Gate - 0.0 - - - CLB - 0 - - - Battle Angels of Tyr - Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. - - W - Creature - Angel Knight - 4.0 - 2WW - 4/4 - - CLB - 2 - - - Battle Angels of Tyr - Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. - - W - Creature - Angel Knight - 4.0 - 2WW - 4/4 - - CLB - 2 - - - Battle Mammoth - TrampleWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) - - G - Creature - Elephant - 5.0 - 3GG - 6/5 - - CLB - 2 - - - Beanstalk Giant // Fertile Footsteps - - - G - Creature - Giant // Sorcery - Adventure - 7.0 - 6G // 2G - */* - - CLB - 3 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - 3.0 - 2G - - CLB - 3 - - - Beckoning Will-o'-Wisp - FlyingLure the Unwary — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player get +1/+0. - - W - Creature - Spirit - 3.0 - 2W - 1/3 - - CLB - 2 - - - Bhaal's Invoker - Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent. - - R - Creature - Dragon Shaman - 3.0 - 2R - 4/2 - - CLB - 2 - - - Bhaal, Lord of Murder - As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. - - B - G - R - Legendary Creature - God - 5.0 - 2BRG - 4/4 - - CLB - 2 - - - Bhaal, Lord of Murder - As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. - - B - G - R - Legendary Creature - God - 5.0 - 2BRG - 4/4 - - CLB - 2 - - - Bhaal, Lord of Murder - As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. - - B - G - R - Legendary Creature - God - 5.0 - 2BRG - 4/4 - - CLB - 2 - - - Black Dragon Gate - Black Dragon Gate enters the battlefield tapped.As Black Dragon Gate enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color. - - Land - Gate - 0.0 - - - CLB - 1 - 0 - - - Black Market - Whenever a creature dies, put a charge counter on Black Market.At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. - - B - Enchantment - 5.0 - 3BB - - CLB - 1 - - - Black Market Connections - At the beginning of your precombat main phase, choose one or more —• Sell Contraband — Create a Treasure token. You lose 1 life.• Buy Information — Draw a card. You lose 2 life.• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) - - B - Enchantment - 3.0 - 2B - - CLB - 1 - - - Blade of Selves - Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip {4} - - Artifact - Equipment - 2.0 - 2 - - CLB - 1 - - - Blade of Selves - Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip {4} - - Artifact - Equipment - 2.0 - 2 - - CLB - 1 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - 9.0 - 8R - - CLB - 3 - - - Blessed Hippogriff // Tyr's Blessing - - - W - Creature - Hippogriff // Instant - Adventure - 4.0 - 3W // W - 2/3 - - CLB - 3 - - - Blighted Woodland - {T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - CLB - 0 - - - Blood Money - Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token. - - B - Sorcery - 7.0 - 5BB - - CLB - 3 - - - Blood Money - Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token. - - B - Sorcery - 7.0 - 5BB - - CLB - 3 - - - Bloodboil Sorcerer - Whenever Bloodboil Sorcerer enters the battlefield, you take the initiative.Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Creature - Human Shaman - 4.0 - 3R - 3/3 - - CLB - 2 - - - Bloodbraid Elf - HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - G - R - Creature - Elf Berserker - 4.0 - 2RG - 3/2 - - CLB - 2 - - - Bloodsoaked Champion - Bloodsoaked Champion can't block.Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. - - B - Creature - Human Warrior - 1.0 - B - 2/1 - - CLB - 2 - - - Bloodthirsty Blade - Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.){1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. - - Artifact - Equipment - 2.0 - 2 - - CLB - 1 - - - Blur - Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. - - U - Instant - 3.0 - 2U - - CLB - 3 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Bonecaller Cleric - {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - B - Creature - Human Cleric - 2.0 - 1B - 2/1 - - CLB - 2 - - - Bonecrusher Giant // Stomp - - - R - Creature - Giant // Instant - Adventure - 3.0 - 2R // 1R - 4/3 - - CLB - 3 - - - Bothersome Quasit - MenaceGoaded creatures your opponents control can't block.Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Creature - Demon - 3.0 - 2R - 3/2 - - CLB - 2 - - - Bountiful Promenade - Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Bountiful Promenade - Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Brainstealer Dragon - FlyingAt the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. - - B - Creature - Dragon Horror - 7.0 - 5BB - 6/6 - - CLB - 2 - - - Bramble Sovereign - Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. - - G - Creature - Dryad - 4.0 - 2GG - 4/4 - - CLB - 2 - - - Bramble Sovereign - Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. - - G - Creature - Dryad - 4.0 - 2GG - 4/4 - - CLB - 2 - - - Brash Taunter - IndestructibleWhenever Brash Taunter is dealt damage, it deals that much damage to target opponent.{2}{R}, {T}: Brash Taunter fights another target creature. - - R - Creature - Goblin - 5.0 - 4R - 1/1 - - CLB - 2 - - - Breath Weapon - Breath Weapon deals 2 damage to each non-Dragon creature. - - R - Instant - 3.0 - 2R - - CLB - 3 - - - Bronze Walrus - When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.){T}: Add one mana of any color. - - Artifact Creature - Walrus - 3.0 - 3 - 2/2 - - CLB - 2 - - - Burakos, Party Leader - Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.Whenever Burakos, Party Leader attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Orc - 4.0 - 3B - 2/4 - - CLB - 2 - - - Burnished Hart - {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Artifact Creature - Elk - 3.0 - 3 - 2/2 - - CLB - 2 - - - Butcher of Malakir - FlyingWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. - - B - Creature - Vampire Warrior - 7.0 - 5BB - 5/4 - - CLB - 2 - - - Bygone Bishop - FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature - Spirit Cleric - 3.0 - 2W - 2/3 - - CLB - 2 - - - Cadira, Caller of the Small - TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. - - G - W - Legendary Creature - Orc Ranger - 3.0 - 1GW - 3/3 - - CLB - 2 - - - Cadira, Caller of the Small - TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. - - G - W - Legendary Creature - Orc Ranger - 3.0 - 1GW - 3/3 - - CLB - 2 - - - Cadira, Caller of the Small - TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. - - G - W - Legendary Creature - Orc Ranger - 3.0 - 1GW - 3/3 - - CLB - 2 - - - Calculating Lich - MenaceWhenever a creature attacks one of your opponents, that player loses 1 life. - - B - Creature - Zombie Wizard - 6.0 - 4BB - 5/5 - - CLB - 2 - - - Call to the Void - Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. - - B - Sorcery - 5.0 - 4B - - CLB - 3 - - - Call to the Void - Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. - - B - Sorcery - 5.0 - 4B - - CLB - 3 - - - Campfire - {1}, {T}: You gain 2 life.{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. - - Artifact - 1.0 - 1 - - CLB - 1 - - - Candlekeep Inspiration - Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. - - U - Sorcery - 5.0 - 4U - - CLB - 3 - - - Candlekeep Sage - Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." - - U - Legendary Enchantment - Background - 3.0 - 2U - - CLB - 1 - - - Candlekeep Sage - Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." - - U - Legendary Enchantment - Background - 3.0 - 2U - - CLB - 1 - - - Captain N'ghathrod - Horrors you control have menace.Whenever a Horror you control deals combat damage to a player, that player mills that many cards.At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. - - B - U - Legendary Creature - Horror Pirate - 5.0 - 3UB - 3/6 - - CLB - 2 - - - Captain N'ghathrod - Horrors you control have menace.Whenever a Horror you control deals combat damage to a player, that player mills that many cards.At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. - - B - U - Legendary Creature - Horror Pirate - 5.0 - 3UB - 3/6 - - CLB - 2 - - - Carefree Swinemaster - Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. - - G - Creature - Gnome Ranger - 3.0 - 2G - 1/4 - - CLB - 2 - - - Carnelian Orb of Dragonkind - {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. - - R - Artifact - 3.0 - 2R - - CLB - 1 - - - Cast Down - Destroy target nonlegendary creature. - - B - Instant - 2.0 - 1B - - CLB - 3 - - - Castle Embereth - Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. - - Land - 0.0 - - - CLB - 1 - 0 - - - Castle Locthwain - Castle Locthwain enters the battlefield tapped unless you control a Swamp.{T}: Add {B}.{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. - - Land - 0.0 - - - CLB - 1 - 0 - - - Castle Vantress - Castle Vantress enters the battlefield tapped unless you control an Island.{T}: Add {U}.{2}{U}{U}, {T}: Scry 2. - - Land - 0.0 - - - CLB - 1 - 0 - - - Caves of Chaos Adventurer - TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. - - R - Creature - Human Barbarian - 4.0 - 3R - 5/3 - - CLB - 2 - - - Caves of Chaos Adventurer - TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. - - R - Creature - Human Barbarian - 4.0 - 3R - 5/3 - - CLB - 2 - - - Chain Devil - Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. - - B - Creature - Devil - 4.0 - 3B - 4/2 - - CLB - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - 4.0 - 2RR - - CLB - 3 - - - Changeling Outcast - Changeling (This card is every creature type.)Changeling Outcast can't block and can't be blocked. - - B - Creature - Shapeshifter - 1.0 - B - 1/1 - - CLB - 2 - - - Chaos Dragon - Flying, hasteChaos Dragon attacks each combat if able.At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. - - R - Creature - Dragon - 3.0 - 1RR - 4/4 - - CLB - 2 - - - Chaos Wand - {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - CLB - 3 - - - Charcoal Diamond - Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Charcoal Diamond - Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Chardalyn Dragon - Flying - - Artifact Creature - Dragon - 6.0 - 6 - 4/4 - - CLB - 2 - - - Chasm Skulker - Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Squid Horror - 3.0 - 2U - 1/1 - - CLB - 2 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - CLB - 1 - 0 - - - Circle of the Land Druid - When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. - - G - Creature - Gnome Druid - 2.0 - 1G - 1/1 - - CLB - 2 - - - Citadel Gate - Citadel Gate enters the battlefield tapped.As Citadel Gate enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color. - - Land - Gate - 0.0 - - - CLB - 1 - 0 - - - Clan Crafter - Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card." - - U - Legendary Enchantment - Background - 2.0 - 1U - - CLB - 1 - - - Cliffgate - Cliffgate enters the battlefield tapped.As Cliffgate enters the battlefield, choose a color other than red.{T}: Add {R} or one mana of the chosen color. - - Land - Gate - 0.0 - - - CLB - 1 - 0 - - - Cloak of the Bat - Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - CLB - 1 - - - Cloak of the Bat - Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - CLB - 1 - - - Cloakwood Hermit - Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." - - G - Legendary Enchantment - Background - 3.0 - 2G - - CLB - 1 - - - Cloakwood Hermit - Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." - - G - Legendary Enchantment - Background - 3.0 - 2G - - CLB - 1 - - - Cloakwood Swarmkeeper - Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper. - - G - Creature - Elf Ranger - 1.0 - G - 1/1 - - CLB - 2 - - - Clockwork Fox - When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. - - Artifact Creature - Fox - 3.0 - 3 - 3/2 - - CLB - 2 - - - Cloudkill - All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. - - B - Sorcery - 6.0 - 4BB - - CLB - 3 - - - Colossal Badger // Dig Deep - - - G - Creature - Badger // Sorcery - Adventure - 6.0 - 5G // 1G - 6/5 - - CLB - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - CLB - 0 - - - Commander Liara Portyr - Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. - - R - W - Legendary Creature - Human Soldier - 5.0 - 3RW - 5/3 - - CLB - 2 - - - Commander Liara Portyr - Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. - - R - W - Legendary Creature - Human Soldier - 5.0 - 3RW - 5/3 - - CLB - 2 - - - Commander Liara Portyr - Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. - - R - W - Legendary Creature - Human Soldier - 5.0 - 3RW - 5/3 - - CLB - 2 - - - Compulsive Research - Target player draws three cards. Then that player discards two cards unless they discard a land card. - - U - Sorcery - 3.0 - 2U - - CLB - 3 - - - Cone of Cold - Roll a d20.1-9 | Tap all creatures your opponents control.10-19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. - - U - Sorcery - 4.0 - 3U - - CLB - 3 - - - Consuming Aberration - Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. - - B - U - Creature - Horror - 5.0 - 3UB - */* - - CLB - 2 - - - Contact Other Plane - Roll a d20.1—9 | Draw two cards.10—19 | Scry 2, then draw two cards.20 | Scry 3, then draw three cards. - - U - Instant - 4.0 - 3U - - CLB - 3 - - - Contraband Livestock - Exile target creature, then roll a d20.1-9 | Its controller creates a 4/4 green Ox creature token.10-19 | Its controller creates a 2/2 green Boar creature token.20 | Its controller creates a 0/1 white Goat creature token. - - W - Instant - 2.0 - 1W - - CLB - 3 - - - Coronation of Chaos - Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - 3.0 - 2R - - CLB - 3 - - - Corpse Augur - When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. - - B - Creature - Zombie Wizard - 4.0 - 3B - 4/2 - - CLB - 2 - - - Creeping Tar Pit - Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. - - Land - 0.0 - - - CLB - 1 - 0 - - - Crib Swap - Changeling (This card is every creature type.)Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. - - W - Tribal Instant - Shapeshifter - 3.0 - 2W - - CLB - 3 - - - Criminal Past - Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) - - B - Legendary Enchantment - Background - 3.0 - 2B - - CLB - 1 - - - Criminal Past - Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) - - B - Legendary Enchantment - Background - 3.0 - 2B - - CLB - 1 - - - Crippling Fear - Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. - - B - Sorcery - 4.0 - 2BB - - CLB - 3 - - - Crystal Dragon // Rob the Hoard - - - W - Creature - Dragon // Sorcery - Adventure - 6.0 - 4WW // 1W - 4/4 - - CLB - 3 - - - Cultist of the Absolute - Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." - - B - Legendary Enchantment - Background - 1.0 - B - - CLB - 1 - - - Cultist of the Absolute - Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." - - B - Legendary Enchantment - Background - 1.0 - B - - CLB - 1 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - 3.0 - 2G - - CLB - 3 - - - Curse of Opulence - Enchant playerWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment - Aura Curse - 1.0 - R - - CLB - 1 - - - Curse of Verbosity - Enchant playerWhenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. - - U - Enchantment - Aura Curse - 3.0 - 2U - - CLB - 1 - - - Curse of the Swine - Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. - - U - Sorcery - 2.0 - XUU - - CLB - 3 - - - Curtains' Call - Undaunted (This spell costs {1} less to cast for each opponent.)Destroy two target creatures. - - B - Instant - 6.0 - 5B - - CLB - 3 - - - Cut a Deal - Each opponent draws a card, then you draw a card for each opponent who drew a card this way. - - W - Sorcery - 3.0 - 2W - - CLB - 3 - - - Dark Hatchling - FlyingWhen Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. - - B - Creature - Horror - 6.0 - 4BB - 3/3 - - CLB - 2 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - 0.0 - - - CLB - 0 - - - Dauthi Horror - Shadow (This creature can block or be blocked by only creatures with shadow.)Dauthi Horror can't be blocked by white creatures. - - B - Creature - Dauthi Horror - 2.0 - 1B - 2/1 - - CLB - 2 - - - Dawnbringer Cleric - When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard. - - W - Creature - Human Cleric - 2.0 - 1W - 1/3 - - CLB - 2 - - - Deadly Dispute - As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Instant - 2.0 - 1B - - CLB - 3 - - - Death Kiss - Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.{X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. - - R - Creature - Beholder - 6.0 - 5R - 5/5 - - CLB - 2 - - - Decanter of Endless Water - You have no maximum hand size.{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Decanter of Endless Water - You have no maximum hand size.{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Deep Gnome Terramancer - FlashMold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. - - W - Creature - Gnome Wizard - 2.0 - 1W - 2/2 - - CLB - 2 - - - Delayed Blast Fireball - Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) - - R - Instant - 3.0 - 1RR - - CLB - 3 - - - Demon Bolt - Demon Bolt deals 4 damage to target creature or planeswalker.Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) - - R - Instant - 3.0 - 2R - - CLB - 3 - - - Descent into Avernus - At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. - - R - Enchantment - 3.0 - 2R - - CLB - 1 - - - Descent into Avernus - At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. - - R - Enchantment - 3.0 - 2R - - CLB - 1 - - - Desolate Lighthouse - {T}: Add {C}.{1}{U}{R}, {T}: Draw a card, then discard a card. - - Land - 0.0 - - - CLB - 0 - - - Despark - Exile target permanent with mana value 4 or greater. - - B - W - Instant - 2.0 - WB - - CLB - 3 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Dimir Keyrune - {T}: Add {U} or {B}.{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Dire Fleet Daredevil - First strikeWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. - - R - Creature - Human Pirate - 2.0 - 1R - 2/1 - - CLB - 2 - - - Dire Fleet Ravager - Menace, deathtouchWhen Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. - - B - Creature - Orc Pirate Wizard - 5.0 - 3BB - 4/4 - - CLB - 2 - - - Dire Mimic - Flash{T}, Sacrifice Dire Mimic: Add one mana of any color.{3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn. - - Artifact - Treasure - 2.0 - 2 - - CLB - 1 - - - Displacer Kitten - Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. - - U - Creature - Cat Beast - 4.0 - 3U - 2/2 - - CLB - 2 - - - Displacer Kitten - Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. - - U - Creature - Cat Beast - 4.0 - 3U - 2/2 - - CLB - 2 - - - Disrupt Decorum - Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - 4.0 - 2RR - - CLB - 3 - - - Dissipation Field - Whenever a permanent deals damage to you, return it to its owner's hand. - - U - Enchantment - 4.0 - 2UU - - CLB - 1 - - - Domineering Will - Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. - - U - Instant - 4.0 - 3U - - CLB - 3 - - - Draconic Lore - This spell costs {2} less to cast if you control a Dragon.Draw three cards. - - U - Instant - 6.0 - 5U - - CLB - 3 - - - Draconic Muralists - When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. - - G - Creature - Dragon Bard - 4.0 - 3G - 4/3 - - CLB - 2 - - - Dragon Cultist - Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." - - R - Legendary Enchantment - Background - 5.0 - 4R - - CLB - 1 - - - Dragon Cultist - Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." - - R - Legendary Enchantment - Background - 5.0 - 4R - - CLB - 1 - - - Dragon's Hoard - Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.{T}, Remove a gold counter from Dragon's Hoard: Draw a card.{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Dragonborn Looter - {1}, {T}: Draw a card, then discard a card. - - U - Creature - Dragon Rogue - 2.0 - 1U - 1/2 - - CLB - 2 - - - Drakuseth, Maw of Flames - FlyingWhenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. - - R - Legendary Creature - Dragon - 7.0 - 4RRR - 7/7 - - CLB - 2 - - - Dread Linnorm // Scale Deflection - - - G - Creature - Snake Dragon // Instant - Adventure - 7.0 - 6G // 3G - 7/6 - - CLB - 3 - - - Dream Fracture - Counter target spell. Its controller draws a card.Draw a card. - - U - Instant - 3.0 - 1UU - - CLB - 3 - - - Dream Pillager - FlyingWhenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. - - R - Creature - Dragon - 7.0 - 5RR - 4/4 - - CLB - 2 - - - Drillworks Mole - {2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control. - - Artifact Creature - Mole - 1.0 - 1 - 1/1 - - CLB - 2 - - - Dross Harvester - Protection from whiteAt the beginning of your end step, you lose 4 life.Whenever a creature dies, you gain 2 life. - - B - Creature - Horror - 3.0 - 1BB - 4/4 - - CLB - 2 - - - Drown in the Loch - Choose one —• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. - - B - U - Instant - 2.0 - UB - - CLB - 3 - - - Drownyard Temple - {T}: Add {C}.{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. - - Land - 0.0 - - - CLB - 0 - - - Druid of the Emerald Grove - When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic lands cards and reveal them, then roll a d20.1-9 | Put those cards into your hand, then shuffle.10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.20 | Put those cards onto the battlefield tapped, then shuffle. - - G - Creature - Dwarf Druid - 4.0 - 3G - 2/2 - - CLB - 2 - - - Druidic Ritual - You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into their graveyard.) - - G - Sorcery - 3.0 - 2G - - CLB - 3 - - - Duke Ulder Ravengard - At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - W - Legendary Creature - Human Noble Soldier - 6.0 - 4RW - 5/5 - - CLB - 2 - - - Duke Ulder Ravengard - At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - W - Legendary Creature - Human Noble Soldier - 6.0 - 4RW - 5/5 - - CLB - 2 - - - Duke Ulder Ravengard - At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - W - Legendary Creature - Human Noble Soldier - 6.0 - 4RW - 5/5 - - CLB - 2 - - - Dungeon Delver - Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." - - U - Legendary Enchantment - Background - 2.0 - 1U - - CLB - 1 - - - Dungeon Delver - Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." - - U - Legendary Enchantment - Background - 2.0 - 1U - - CLB - 1 - - - Dungeoneer's Pack - Dungeoneer's Pack enters the battlefield tapped.{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact - 3.0 - 3 - - CLB - 1 - 1 - - - Durnan of the Yawning Portal - Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Human Warrior - 4.0 - 3G - 3/3 - - CLB - 2 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - 9.0 - 2WW - - CLB - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - 9.0 - 3WW - - CLB - 3 - - - Dusk Mangler - As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. - - B - Creature - Horror - 7.0 - 5BB - 5/4 - - CLB - 2 - - - Dynaheir, Invoker Adept - HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. - - R - U - W - Legendary Creature - Human Wizard - 4.0 - 1URW - 4/4 - - CLB - 2 - - - Dynaheir, Invoker Adept - HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. - - R - U - W - Legendary Creature - Human Wizard - 4.0 - 1URW - 4/4 - - CLB - 2 - - - Dynaheir, Invoker Adept - HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. - - R - U - W - Legendary Creature - Human Wizard - 4.0 - 1URW - 4/4 - - CLB - 2 - - - Earth Tremor - Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. - - R - Instant - 4.0 - 3R - - CLB - 3 - - - Earthquake Dragon - This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. - - G - Creature - Elemental Dragon - 15.0 - 14G - 10/10 - - CLB - 2 - - - Earthquake Dragon - This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. - - G - Creature - Elemental Dragon - 15.0 - 14G - 10/10 - - CLB - 2 - - - Eight-and-a-Half-Tails - {1}{W}: Target permanent you control gains protection from white until end of turn.{1}: Target spell or permanent becomes white until end of turn. - - W - Legendary Creature - Fox Cleric - 2.0 - WW - 2/2 - - CLB - 2 - - - Elder Brain - MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 7.0 - 5BB - 6/6 - - CLB - 2 - - - Elder Brain - MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 7.0 - 5BB - 6/6 - - CLB - 2 - - - Elder Brain - MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 7.0 - 5BB - 6/6 - - CLB - 2 - - - Eldritch Pact - Target player draws X cards and loses X life, where X is the number of cards in their graveyard. - - B - Sorcery - 7.0 - 6B - - CLB - 3 - - - Eldritch Pact - Target player draws X cards and loses X life, where X is the number of cards in their graveyard. - - B - Sorcery - 7.0 - 6B - - CLB - 3 - - - Ellyn Harbreeze, Busybody - {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Peasant - 4.0 - 3W - 2/4 - - CLB - 2 - - - Ellyn Harbreeze, Busybody - {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Peasant - 4.0 - 3W - 2/4 - - CLB - 2 - - - Ellyn Harbreeze, Busybody - {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Peasant - 4.0 - 3W - 2/4 - - CLB - 2 - - - Elminster - Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander. - - U - W - Legendary Planeswalker - Elminster - 5.0 - 3WU - 5 - - CLB - 1 - - - Elminster - Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander. - - U - W - Legendary Planeswalker - Elminster - 5.0 - 3WU - 5 - - CLB - 1 - - - Elminster's Simulacrum - For each opponent, you create a token that's a copy of up to one target creature that player controls. - - U - Instant - 6.0 - 4UU - - CLB - 3 - - - Elminster's Simulacrum - For each opponent, you create a token that's a copy of up to one target creature that player controls. - - U - Instant - 6.0 - 4UU - - CLB - 3 - - - Elturel Survivors - Trample, myriadAs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. - - R - Creature - Tiefling Peasant - 4.0 - 3R - 0/4 - - CLB - 2 - - - Elturel Survivors - Trample, myriadAs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. - - R - Creature - Tiefling Peasant - 4.0 - 3R - 0/4 - - CLB - 2 - - - Embereth Shieldbreaker // Battle Display - - - R - Creature - Human Knight // Sorcery - Adventure - 2.0 - 1R // R - 2/1 - - CLB - 3 - - - Emerald Dragon // Dissonant Wave - - - G - Creature - Dragon // Instant - Adventure - 6.0 - 4GG // 2G - 4/4 - - CLB - 3 - - - End-Raze Forerunners - Vigilance, trample, hasteWhen End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. - - G - Creature - Boar - 8.0 - 5GGG - 7/7 - - CLB - 2 - - - Endless Evil - Enchant creature you controlAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. - - U - Enchantment - Aura - 3.0 - 2U - - CLB - 1 - - - Erinis, Gloom Stalker - DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Halfling Ranger - 3.0 - 2G - 3/3 - - CLB - 2 - - - Erinis, Gloom Stalker - DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Halfling Ranger - 3.0 - 2G - 3/3 - - CLB - 2 - - - Erinis, Gloom Stalker - DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Halfling Ranger - 3.0 - 2G - 3/3 - - CLB - 2 - - - Escape to the Wilds - Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn. - - G - R - Sorcery - 5.0 - 3RG - - CLB - 3 - - - Etali, Primal Storm - Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. - - R - Legendary Creature - Elder Dinosaur - 6.0 - 4RR - 6/6 - - CLB - 2 - - - Ettercap // Web Shot - - - G - Creature - Spider Beast // Instant - Adventure - 5.0 - 4G // 2G - 2/5 - - CLB - 3 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - 0.0 - 0 - - CLB - 1 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - CLB - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - CLB - 0 - - - Explore - You may play an additional land this turn.Draw a card. - - G - Sorcery - 2.0 - 1G - - CLB - 3 - - - Explore the Underdark - Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.You take the initiative. - - G - Sorcery - 5.0 - 4G - - CLB - 3 - - - Extract from Darkness - Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. - - B - U - Sorcery - 5.0 - 3UB - - CLB - 3 - - - Ezuri's Predation - For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those Beasts fights a different one of those creatures. - - G - Sorcery - 8.0 - 5GGG - - CLB - 3 - - - Faceless One - If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.Choose a Background (You can have a Background as a second commander.) - - Legendary Enchantment Creature - Background - 5.0 - 5 - 3/3 - - CLB - 2 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - 4.0 - 3U - - CLB - 3 - - - Faldorn, Dread Wolf Herald - Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Human Druid - 3.0 - 1RG - 3/3 - - CLB - 2 - - - Faldorn, Dread Wolf Herald - Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Human Druid - 3.0 - 1RG - 3/3 - - CLB - 2 - - - Fang Dragon // Forktail Sweep - - - R - Creature - Dragon // Sorcery - Adventure - 7.0 - 5RR // 1R - 6/3 - - CLB - 3 - - - Far Traveler - Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." - - W - Legendary Enchantment - Background - 3.0 - 2W - - CLB - 1 - - - Far Traveler - Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." - - W - Legendary Enchantment - Background - 3.0 - 2W - - CLB - 1 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - 2.0 - 1B - - CLB - 3 - - - Felisa, Fang of Silverquill - FlyingMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. - - B - W - Legendary Creature - Vampire Wizard - 4.0 - 2WB - 3/2 - - CLB - 2 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Feywild Caretaker - When Feywild Caretaker enters the battlefield, you take the initiative.At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. - - U - Creature - Orc Wizard - 5.0 - 4U - 3/4 - - CLB - 2 - - - Feywild Visitor - Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." - - U - Legendary Enchantment - Background - 3.0 - 2U - - CLB - 1 - - - Feywild Visitor - Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." - - U - Legendary Enchantment - Background - 3.0 - 2U - - CLB - 1 - - - Firbolg Flutist - Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - Creature - Giant Bard - 6.0 - 4RR - 4/4 - - CLB - 2 - - - Firbolg Flutist - Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - Creature - Giant Bard - 6.0 - 4RR - 4/4 - - CLB - 2 - - - Fire Diamond - Fire Diamond enters the battlefield tapped.{T}: Add {R}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Fire Diamond - Fire Diamond enters the battlefield tapped.{T}: Add {R}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Fireball - This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. - - R - Sorcery - 1.0 - XR - - CLB - 3 - - - Fireball - This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. - - R - Sorcery - 1.0 - XR - - CLB - 3 - - - Firja's Retribution - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."III — Angels you control gain double strike until end of turn. - - B - W - Enchantment - Saga - 4.0 - 1WWB - - CLB - 1 - - - Firkraag, Cunning Instigator - Flying, hasteWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. - - R - U - Legendary Creature - Dragon - 5.0 - 3UR - 3/3 - - CLB - 2 - - - Firkraag, Cunning Instigator - Flying, hasteWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. - - R - U - Legendary Creature - Dragon - 5.0 - 3UR - 3/3 - - CLB - 2 - - - Flaming Fist - Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." - - W - Legendary Enchantment - Background - 3.0 - 2W - - CLB - 1 - - - Flaming Fist - Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." - - W - Legendary Enchantment - Background - 3.0 - 2W - - CLB - 1 - - - Flaming Fist Officer - Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. - - W - Creature - Gnome Soldier - 3.0 - 2W - 2/2 - - CLB - 2 - - - Folk Hero - Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." - - W - Legendary Enchantment - Background - 2.0 - 1W - - CLB - 1 - - - Folk Hero - Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." - - W - Legendary Enchantment - Background - 2.0 - 1W - - CLB - 1 - - - Font of Magic - Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. - - U - Enchantment - 4.0 - 3U - - CLB - 1 - - - Font of Magic - Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. - - U - Enchantment - 4.0 - 3U - - CLB - 1 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - CLB - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - CLB - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - CLB - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - CLB - 0 - - - Forgotten Creation - Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. - - U - Creature - Zombie Horror - 4.0 - 3U - 3/3 - - CLB - 2 - - - Fractured Sanity - Each opponent mills fourteen cards.Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)When you cycle Fractured Sanity, each opponent mills four cards. - - U - Sorcery - 3.0 - UUU - - CLB - 3 - - - Fraying Line - When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. - - Artifact - 4.0 - 4 - - CLB - 1 - - - Fraying Line - When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. - - Artifact - 4.0 - 4 - - CLB - 1 - - - From the Catacombs - Return target creature card from a graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.You take the initiative.Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) - - B - Sorcery - 5.0 - 3BB - - CLB - 3 - - - Frontline Medic - Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. - - W - Creature - Human Cleric - 3.0 - 2W - 3/3 - - CLB - 2 - - - Gale's Redirection - Exile target spell, then roll a d20 and add that spell's mana value.1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. - - U - Instant - 5.0 - 3UU - - CLB - 3 - - - Gale's Redirection - Exile target spell, then roll a d20 and add that spell's mana value.1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. - - U - Instant - 5.0 - 3UU - - CLB - 3 - - - Gale, Waterdeep Prodigy - Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 1/3 - - CLB - 2 - - - Gale, Waterdeep Prodigy - Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 1/3 - - CLB - 2 - - - Gale, Waterdeep Prodigy - Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 1/3 - - CLB - 2 - - - Galepowder Mage - FlyingWhenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - W - Creature - Kithkin Wizard - 4.0 - 3W - 3/3 - - CLB - 2 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Ganax, Astral Hunter - FlyingWhenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dragon - 5.0 - 4R - 3/4 - - CLB - 2 - - - Ganax, Astral Hunter - FlyingWhenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dragon - 5.0 - 4R - 3/4 - - CLB - 2 - - - Ganax, Astral Hunter - FlyingWhenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dragon - 5.0 - 4R - 3/4 - - CLB - 2 - - - Gate Colossus - This spell costs {1} less to cast for each Gate you control.Gate Colossus can't be blocked by creatures with power 2 or less.Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. - - Artifact Creature - Construct - 8.0 - 8 - 8/8 - - CLB - 2 - - - Genasi Enforcers - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.){1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn. - - R - Creature - Elemental Shaman - 2.0 - 1R - 1/3 - - CLB - 2 - - - Geode Golem - TrampleWhenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) - - Artifact Creature - Golem - 5.0 - 5 - 5/3 - - CLB - 2 - - - Geode Rager - First strikeLandfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature - Elemental - 6.0 - 4RR - 4/3 - - CLB - 2 - - - Ghastly Death Tyrant - When Ghastly Death Tyrant enters the battlefield, choose one —• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.• Death Ray — Creatures you control gain deathtouch until end of turn. - - B - Creature - Beholder Skeleton - 6.0 - 4BB - 6/5 - - CLB - 2 - - - Ghost Lantern // Bind Spirit - - - B - Artifact - Equipment // Instant - Adventure - 1.0 - B // 1B - - CLB - 3 - - - Giant Ankheg - TrampleWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Other creatures you control have trample and ward {2}. - - G - Creature - Insect - 8.0 - 6GG - 8/8 - - CLB - 2 - - - Githzerai Monk - FlashFlyingPsychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. - - W - Creature - Gith Monk - 5.0 - 4W - 3/2 - - CLB - 2 - - - Glorious Protector - FlashFlyingWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.Foretell {2}{W} - - W - Creature - Angel Cleric - 4.0 - 2WW - 3/4 - - CLB - 2 - - - Gluntch, the Bestower - FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. - - G - W - Legendary Creature - Jellyfish - 3.0 - 1GW - 0/5 - - CLB - 2 - - - Gluntch, the Bestower - FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. - - G - W - Legendary Creature - Jellyfish - 3.0 - 1GW - 0/5 - - CLB - 2 - - - Gluntch, the Bestower - FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. - - G - W - Legendary Creature - Jellyfish - 3.0 - 1GW - 0/5 - - CLB - 2 - - - Gnoll War Band - This spell costs {1} less to cast for each opponent who was dealt damage this turn.MenaceMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - Creature - Gnoll - 6.0 - 5R - 5/5 - - CLB - 2 - - - Goblin Spymaster - First strikeAt the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." - - R - Creature - Goblin Rogue - 3.0 - 2R - 2/1 - - CLB - 2 - - - Goggles of Night - Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact - Equipment - 2.0 - 1U - - CLB - 1 - - - Goggles of Night - Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact - Equipment - 2.0 - 1U - - CLB - 1 - - - Goliath Paladin - VigilanceWhen Goliath Paladin enters the battlefield, you take the initiative. - - W - Creature - Giant Knight - 5.0 - 4W - 3/6 - - CLB - 2 - - - Gond Gate - Gates you control enter the battlefield untapped.{T}: Add {C}.{T}: Add one mana of any color that a Gate you control could produce. - - Land - Gate - 0.0 - - - CLB - 0 - - - Gonti, Lord of Luxury - DeathtouchWhen Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. - - B - Legendary Creature - Aetherborn Rogue - 4.0 - 2BB - 2/3 - - CLB - 2 - - - Gorion, Wise Mentor - VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. - - G - U - W - Legendary Creature - Human Wizard - 3.0 - GWU - 3/4 - - CLB - 2 - - - Gorion, Wise Mentor - VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. - - G - U - W - Legendary Creature - Human Wizard - 3.0 - GWU - 3/4 - - CLB - 2 - - - Gorion, Wise Mentor - VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. - - G - U - W - Legendary Creature - Human Wizard - 3.0 - GWU - 3/4 - - CLB - 2 - - - Gray Harbor Merfolk - Gray Harbor Merfolk can't be blocked.Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. - - U - Creature - Merfolk Rogue - 2.0 - 1U - 0/3 - - CLB - 2 - - - Gray Slaad // Entropic Decay - - - B - Creature - Frog Horror // Sorcery - Adventure - 3.0 - 2B // 1B - 4/1 - - CLB - 3 - - - Grazilaxx, Illithid Scholar - Whenever a creature you control becomes blocked, you may return it to its owner's hand.Whenever one or more creatures you control deal combat damage to a player, draw a card. - - U - Legendary Creature - Horror - 3.0 - 1UU - 3/2 - - CLB - 2 - - - Greater Gargadon - Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. - - R - Creature - Beast - 10.0 - 9R - 9/7 - - CLB - 2 - - - Greatsword of Tyr - Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact - Equipment - 2.0 - 1W - - CLB - 1 - - - Green Slime - FlashWhen Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) - - G - Creature - Ooze - 3.0 - 2G - 2/2 - - CLB - 2 - - - Grell Philosopher - Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as thought it were mana of any color to activate those abilities. - - U - Creature - Horror Wizard - 3.0 - 2U - 1/4 - - CLB - 2 - - - Grim Haruspex - Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)Whenever another nontoken creature you control dies, draw a card. - - B - Creature - Human Wizard - 3.0 - 2B - 3/2 - - CLB - 2 - - - Grim Hireling - Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. - - B - Creature - Tiefling Rogue - 4.0 - 3B - 3/2 - - CLB - 2 - - - Grumgully, the Generous - Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. - - G - R - Legendary Creature - Goblin Shaman - 3.0 - 1RG - 3/3 - - CLB - 2 - - - Gruul Turf - Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Guardian Naga // Banishing Coils - - - W - Creature - Naga // Instant - Adventure - 7.0 - 5WW // 2W - 5/6 - - CLB - 3 - - - Guiding Bolt - Destroy target creature with power 4 or greater.Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - W - Instant - 3.0 - 2W - - CLB - 3 - - - Guild Artisan - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Legendary Enchantment - Background - 2.0 - 1R - - CLB - 1 - - - Guild Artisan - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Legendary Enchantment - Background - 2.0 - 1R - - CLB - 1 - - - Guildsworn Prowler - DeathtouchWhen Guildsworn Prowler dies, if it wasn't blocking, draw a card. - - B - Creature - Tiefling Rogue Assassin - 2.0 - 1B - 2/1 - - CLB - 2 - - - Guiltfeeder - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. - - B - Creature - Horror - 5.0 - 3BB - 0/4 - - CLB - 2 - - - Gut, True Soul Zealot - Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Goblin Shaman - 3.0 - 2R - 2/2 - - CLB - 2 - - - Gut, True Soul Zealot - Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Goblin Shaman - 3.0 - 2R - 2/2 - - CLB - 2 - - - Gut, True Soul Zealot - Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Goblin Shaman - 3.0 - 2R - 2/2 - - CLB - 2 - - - Halsin, Emerald Archdruid - {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Elf Druid - 4.0 - 3G - 2/4 - - CLB - 2 - - - Halsin, Emerald Archdruid - {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Elf Druid - 4.0 - 3G - 2/4 - - CLB - 2 - - - Halsin, Emerald Archdruid - {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Elf Druid - 4.0 - 3G - 2/4 - - CLB - 2 - - - Hammers of Moradin - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. - - W - Creature - Dwarf Cleric - 3.0 - 2W - 3/3 - - CLB - 2 - - - Hardy Outlander - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." - - G - Legendary Enchantment - Background - 2.0 - 1G - - CLB - 1 - - - Hardy Outlander - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." - - G - Legendary Enchantment - Background - 2.0 - 1G - - CLB - 1 - - - Harper Recruiter - FlyingWhenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature - Human Warrior - 3.0 - 2W - 3/1 - - CLB - 2 - - - Haunted One - Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - B - Legendary Enchantment - Background - 3.0 - 2B - - CLB - 1 - - - Heap Gate - {T}: Add {C}.{1}, {T}: Add one mana of any color.{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Land - Gate - 0.0 - - - CLB - 0 - - - Hedron Archive - {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - 4.0 - 4 - - CLB - 1 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type.Creature spells you cast of the chosen type cost {1} less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Hex - Destroy six target creatures. - - B - Sorcery - 6.0 - 4BB - - CLB - 3 - - - Hezrou // Demonic Stench - - - B - Creature - Frog Demon // Instant - Adventure - 7.0 - 5BB // B - 6/6 - - CLB - 3 - - - High Priest of Penance - Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. - - B - W - Creature - Human Cleric - 2.0 - WB - 1/1 - - CLB - 2 - - - Highland Forest - ({T}: Add {R} or {G}.)Highland Forest enters the battlefield tapped. - - Snow Land - Mountain Forest - 0.0 - - - CLB - 1 - 0 - - - Hoarding Ogre - Whenever Hoarding Ogre attacks, roll a d20.1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")10—19 | Create two Treasure tokens.20 | Create three Treasure tokens. - - R - Creature - Ogre - 4.0 - 3R - 3/3 - - CLB - 2 - - - Horn of Valhalla // Ysgard's Call - - - W - Artifact - Equipment // Sorcery - Adventure - 2.0 - 1W // XWW - - CLB - 3 - - - Horn of Valhalla // Ysgard's Call - - - W - Artifact - Equipment // Sorcery - Adventure - 2.0 - 1W // XWW - - CLB - 3 - - - Hornet Queen - FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. - - G - Creature - Insect - 7.0 - 4GGG - 2/2 - - CLB - 2 - - - Hullbreaker Horror - FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand. - - U - Creature - Kraken Horror - 7.0 - 5UU - 7/8 - - CLB - 2 - - - Hunted Horror - TrampleWhen Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. - - B - Creature - Horror - 2.0 - BB - 7/7 - - CLB - 2 - - - Icewind Stalwart - Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. - - W - Creature - Tiefling Warrior - 4.0 - 3W - 3/3 - - CLB - 2 - - - Ignite the Future - Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 4.0 - 3R - - CLB - 3 - - - Illithid Harvester // Plant Tadpoles - - - U - Creature - Horror // Sorcery - Adventure - 5.0 - 4U // XUU - 4/4 - - CLB - 3 - - - Illithid Harvester // Plant Tadpoles - - - U - Creature - Horror // Sorcery - Adventure - 5.0 - 4U // XUU - 4/4 - - CLB - 3 - - - Imoen, Mystic Trickster - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Rogue Wizard - 3.0 - 2U - 2/3 - - CLB - 2 - - - Imoen, Mystic Trickster - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Rogue Wizard - 3.0 - 2U - 2/3 - - CLB - 2 - - - Imoen, Mystic Trickster - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Rogue Wizard - 3.0 - 2U - 2/3 - - CLB - 2 - - - In Garruk's Wake - Destroy all creatures you don't control and all planeswalkers you don't control. - - B - Sorcery - 9.0 - 7BB - - CLB - 3 - - - Ingenious Artillerist - Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. - - R - Creature - Human Artificer - 3.0 - 2R - 3/1 - - CLB - 2 - - - Inspired Tinkering - Exile the top three cards of your library. Until the end of your next turn, you may play those cards.Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Sorcery - 5.0 - 4R - - CLB - 3 - - - Inspiring Leader - Commander creatures you own have "Creature tokens you control get +2/+2." - - W - Legendary Enchantment - Background - 3.0 - 2W - - CLB - 1 - - - Inspiring Leader - Commander creatures you own have "Creature tokens you control get +2/+2." - - W - Legendary Enchantment - Background - 3.0 - 2W - - CLB - 1 - - - Insufferable Balladeer - Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Creature - Dwarf Bard - 2.0 - 1R - 2/1 - - CLB - 2 - - - Intellect Devourer - Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 4.0 - 3B - 2/4 - - CLB - 2 - - - Intellect Devourer - Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 4.0 - 3B - 2/4 - - CLB - 2 - - - Irenicus's Vile Duplication - Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary. - - U - Sorcery - 4.0 - 3U - - CLB - 3 - - - Iron Mastiff - Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.1-9 | Iron Mastiff deals damage equal to its power to you.10-19 | Iron Mastiff deals damage equal to its power to defending player.20 | Iron Mastiff deals damage equal to its power to each opponent. - - Artifact Creature - Dog - 4.0 - 4 - 4/4 - - CLB - 2 - - - Irregular Cohort - Changeling (This card is every creature type.)When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. - - W - Creature - Shapeshifter - 4.0 - 2WW - 2/2 - - CLB - 2 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - CLB - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - CLB - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - CLB - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - CLB - 0 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Izzet Chemister - Haste{R}, {T}: Exile target instant or sorcery card from your graveyard.{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. - - R - Creature - Goblin Wizard - 3.0 - 2R - 1/3 - - CLB - 2 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Jade Orb of Dragonkind - {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) - - G - Artifact - 3.0 - 2G - - CLB - 1 - - - Jaheira's Respite - Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn. - - G - Instant - 5.0 - 4G - - CLB - 3 - - - Jaheira's Respite - Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn. - - G - Instant - 5.0 - 4G - - CLB - 3 - - - Jaheira, Friend of the Forest - Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Human Elf Druid - 3.0 - 2G - 2/3 - - CLB - 2 - - - Jaheira, Friend of the Forest - Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Human Elf Druid - 3.0 - 2G - 2/3 - - CLB - 2 - - - Jaheira, Friend of the Forest - Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Human Elf Druid - 3.0 - 2G - 2/3 - - CLB - 2 - - - Jan Jansen, Chaos Crafter - Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. - - B - R - W - Legendary Creature - Gnome Artificer - 3.0 - RWB - 3/3 - - CLB - 2 - - - Jan Jansen, Chaos Crafter - Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. - - B - R - W - Legendary Creature - Gnome Artificer - 3.0 - RWB - 3/3 - - CLB - 2 - - - Jan Jansen, Chaos Crafter - Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. - - B - R - W - Legendary Creature - Gnome Artificer - 3.0 - RWB - 3/3 - - CLB - 2 - - - Javelin of Lightning - FlashWhen Javelin of Lightning enters the battlefield, attach it to target creature you control.As long as it's your turn, equipped creature gets +2/+0 and has first strike.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact - Equipment - 2.0 - 1R - - CLB - 1 - - - Jazal Goldmane - First strike{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. - - W - Legendary Creature - Cat Warrior - 4.0 - 2WW - 4/4 - - CLB - 2 - - - Jeska's Will - Choose one. If you control a commander as you cast this spell, you may choose both.• Add {R} for each card in target opponent's hand.• Exile the top three cards of your library. You may play them this turn. - - R - Sorcery - 3.0 - 2R - - CLB - 3 - - - Jon Irenicus, Shattered One - At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. - - B - U - Legendary Creature - Elf Wizard - 4.0 - 2UB - 3/3 - - CLB - 2 - - - Jon Irenicus, Shattered One - At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. - - B - U - Legendary Creature - Elf Wizard - 4.0 - 2UB - 3/3 - - CLB - 2 - - - Jon Irenicus, Shattered One - At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. - - B - U - Legendary Creature - Elf Wizard - 4.0 - 2UB - 3/3 - - CLB - 2 - - - Journey to the Lost City - At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.1-9 | You may put a land card from among those cards onto the battlefield.10-19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. - - G - Enchantment - 4.0 - 3G - - CLB - 1 - - - Juvenile Mist Dragon - FlyingConfounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. - - U - Creature - Dragon - 5.0 - 3UU - 4/3 - - CLB - 2 - - - Kagha, Shadow Archdruid - Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. - - B - G - Legendary Creature - Elf Druid - 4.0 - 2BG - 1/4 - - CLB - 2 - - - Kagha, Shadow Archdruid - Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. - - B - G - Legendary Creature - Elf Druid - 4.0 - 2BG - 1/4 - - CLB - 2 - - - Kagha, Shadow Archdruid - Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. - - B - G - Legendary Creature - Elf Druid - 4.0 - 2BG - 1/4 - - CLB - 2 - - - Karlach, Fury of Avernus - Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Tiefling Barbarian - 5.0 - 4R - 5/4 - - CLB - 2 - - - Karlach, Fury of Avernus - Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Tiefling Barbarian - 5.0 - 4R - 5/4 - - CLB - 2 - - - Karlach, Fury of Avernus - Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Tiefling Barbarian - 5.0 - 4R - 5/4 - - CLB - 2 - - - Kazuul, Tyrant of the Cliffs - Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. - - R - Legendary Creature - Ogre Warrior - 5.0 - 3RR - 5/4 - - CLB - 2 - - - Keiga, the Tide Star - FlyingWhen Keiga, the Tide Star dies, gain control of target creature. - - U - Legendary Creature - Dragon Spirit - 6.0 - 5U - 5/5 - - CLB - 2 - - - Kenku Artificer - Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. - - U - Creature - Bird Artificer - 3.0 - 2U - 1/1 - - CLB - 2 - - - Kessig Wolf Run - {T}: Add {C}.{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - 0.0 - - - CLB - 0 - - - Kher Keep - {T}: Add {C}.{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - 0.0 - - - CLB - 0 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - 5.0 - 3UU - - CLB - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - 5.0 - 3UU - - CLB - 1 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Arcane - 3.0 - 2G - - CLB - 3 - - - Korlessa, Scale Singer - You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. - - G - U - Legendary Creature - Dragon Bard - 2.0 - GU - 1/4 - - CLB - 2 - - - Korlessa, Scale Singer - You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. - - G - U - Legendary Creature - Dragon Bard - 2.0 - GU - 1/4 - - CLB - 2 - - - Korlessa, Scale Singer - You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. - - G - U - Legendary Creature - Dragon Bard - 2.0 - GU - 1/4 - - CLB - 2 - - - Lae'zel's Acrobatics - Exile all nontoken creatures you control, then roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - W - Instant - 4.0 - 3W - - CLB - 3 - - - Lae'zel's Acrobatics - Exile all nontoken creatures you control, then roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - W - Instant - 4.0 - 3W - - CLB - 3 - - - Lae'zel, Vlaakith's Champion - If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Gith Warrior - 3.0 - 2W - 3/3 - - CLB - 2 - - - Lae'zel, Vlaakith's Champion - If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Gith Warrior - 3.0 - 2W - 3/3 - - CLB - 2 - - - Lae'zel, Vlaakith's Champion - If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Gith Warrior - 3.0 - 2W - 3/3 - - CLB - 2 - - - Laelia, the Blade Reforged - HasteWhenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. - - R - Legendary Creature - Spirit Warrior - 3.0 - 2R - 2/2 - - CLB - 2 - - - Lantern of Revealing - {T}: Add one mana of any color.{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Lapis Orb of Dragonkind - {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Artifact - 3.0 - 2U - - CLB - 1 - - - Legion Loyalty - Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - W - Enchantment - 8.0 - 6WW - - CLB - 1 - - - Legion Loyalty - Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - W - Enchantment - 8.0 - 6WW - - CLB - 1 - - - Leyline of Anticipation - If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.You may cast spells as though they had flash. - - U - Enchantment - 4.0 - 2UU - - CLB - 1 - - - Light Up the Stage - Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Exile the top two cards of your library. Until the end of your next turn, you may play those cards. - - R - Sorcery - 3.0 - 2R - - CLB - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - 1.0 - R - - CLB - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - 1.0 - R - - CLB - 3 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0} - - Artifact - Equipment - 2.0 - 2 - - CLB - 1 - - - Livaan, Cultist of Tiamat - Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dragon Shaman - 3.0 - 2R - 1/3 - - CLB - 2 - - - Livaan, Cultist of Tiamat - Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dragon Shaman - 3.0 - 2R - 1/3 - - CLB - 2 - - - Livaan, Cultist of Tiamat - Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Dragon Shaman - 3.0 - 2R - 1/3 - - CLB - 2 - - - Loot Dispute - When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.Whenever you attack a player who has the initiative, create a Treasure token.Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. - - R - Enchantment - 4.0 - 3R - - CLB - 1 - - - Lovestruck Beast // Heart's Desire - - - G - Creature - Beast Noble // Sorcery - Adventure - 3.0 - 2G // G - 5/5 - - CLB - 3 - - - Lozhan, Dragons' Legacy - FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. - - R - U - Legendary Creature - Dragon Shaman - 5.0 - 3UR - 4/2 - - CLB - 2 - - - Lozhan, Dragons' Legacy - FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. - - R - U - Legendary Creature - Dragon Shaman - 5.0 - 3UR - 4/2 - - CLB - 2 - - - Lozhan, Dragons' Legacy - FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. - - R - U - Legendary Creature - Dragon Shaman - 5.0 - 3UR - 4/2 - - CLB - 2 - - - Lulu, Loyal Hollyphant - FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Elephant Angel - 4.0 - 3W - 3/2 - - CLB - 2 - - - Lulu, Loyal Hollyphant - FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Elephant Angel - 4.0 - 3W - 3/2 - - CLB - 2 - - - Lulu, Loyal Hollyphant - FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Elephant Angel - 4.0 - 3W - 3/2 - - CLB - 2 - - - Lurking Green Dragon - FlyingLurking Green Dragon can't attack unless defending player controls a creature with flying. - - G - Creature - Dragon - 4.0 - 3G - 4/4 - - CLB - 2 - - - Luxury Suite - Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Luxury Suite - Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Mage's Attendant - When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}." - - W - Creature - Cat Rogue - 3.0 - 2W - 3/2 - - CLB - 2 - - - Magus of the Balance - {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. - - W - Creature - Human Wizard - 2.0 - 1W - 2/2 - - CLB - 2 - - - Mahadi, Emporium Master - At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - R - Legendary Creature - Cat Devil - 3.0 - 1BR - 3/3 - - CLB - 2 - - - Mahadi, Emporium Master - At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - R - Legendary Creature - Cat Devil - 3.0 - 1BR - 3/3 - - CLB - 2 - - - Mahadi, Emporium Master - At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - R - Legendary Creature - Cat Devil - 3.0 - 1BR - 3/3 - - CLB - 2 - - - Majestic Genesis - Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - G - Sorcery - 8.0 - 6GG - - CLB - 3 - - - Majestic Genesis - Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - G - Sorcery - 8.0 - 6GG - - CLB - 3 - - - Malakir Blood-Priest - When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) - - B - Creature - Vampire Cleric - 2.0 - 1B - 2/1 - - CLB - 2 - - - Managorger Hydra - TrampleWhenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. - - G - Creature - Hydra - 3.0 - 2G - 1/1 - - CLB - 2 - - - Manifold Key - {1}, {T}: Untap another target artifact.{3}, {T}: Target creature can't be blocked this turn. - - Artifact - 1.0 - 1 - - CLB - 1 - - - Manor Gate - Manor Gate enters the battlefield tapped.As Manor Gate enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color. - - Land - Gate - 0.0 - - - CLB - 1 - 0 - - - Marble Diamond - Marble Diamond enters the battlefield tapped.{T}: Add {W}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Marble Diamond - Marble Diamond enters the battlefield tapped.{T}: Add {W}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Marching Duodrone - Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact Creature - Construct - 2.0 - 2 - 2/2 - - CLB - 2 - - - Marching Duodrone - Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact Creature - Construct - 2.0 - 2 - 2/2 - - CLB - 2 - - - Mardu Strike Leader - Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - B - Creature - Human Warrior - 3.0 - 2B - 3/2 - - CLB - 2 - - - Martial Impetus - Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment - Aura - 3.0 - 2W - - CLB - 1 - - - Marut - TrampleWhen Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact Creature - Construct - 8.0 - 8 - 7/7 - - CLB - 2 - - - Maskwood Nexus - Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) - - Artifact - 4.0 - 4 - - CLB - 1 - - - Master Chef - Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them." - - G - Legendary Enchantment - Background - 3.0 - 2G - - CLB - 1 - - - Master Chef - Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them." - - G - Legendary Enchantment - Background - 3.0 - 2G - - CLB - 1 - - - Mazzy, Truesword Paladin - Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. - - G - R - W - Legendary Creature - Halfling Knight - 4.0 - 1RGW - 3/4 - - CLB - 2 - - - Mazzy, Truesword Paladin - Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. - - G - R - W - Legendary Creature - Halfling Knight - 4.0 - 1RGW - 3/4 - - CLB - 2 - - - Mazzy, Truesword Paladin - Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. - - G - R - W - Legendary Creature - Halfling Knight - 4.0 - 1RGW - 3/4 - - CLB - 2 - - - Memory Plunder - You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. - - B - U - Instant - 4.0 - U/BU/BU/BU/B - - CLB - 3 - - - Meteor Golem - When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. - - Artifact Creature - Golem - 7.0 - 7 - 3/3 - - CLB - 2 - - - Midnight Clock - {T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midnight Clock.When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. - - U - Artifact - 3.0 - 2U - - CLB - 1 - - - Mighty Servant of Leuk-o - TrampleWard—Discard a card.Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.Crew 4 - - Artifact - Vehicle - 3.0 - 3 - 6/6 - - CLB - 1 - - - Mighty Servant of Leuk-o - TrampleWard—Discard a card.Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.Crew 4 - - Artifact - Vehicle - 3.0 - 3 - 6/6 - - CLB - 1 - - - Miirym, Sentinel Wyrm - Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. - - G - R - U - Legendary Creature - Dragon Spirit - 6.0 - 3GUR - 6/6 - - CLB - 2 - - - Miirym, Sentinel Wyrm - Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. - - G - R - U - Legendary Creature - Dragon Spirit - 6.0 - 3GUR - 6/6 - - CLB - 2 - - - Miirym, Sentinel Wyrm - Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. - - G - R - U - Legendary Creature - Dragon Spirit - 6.0 - 3GUR - 6/6 - - CLB - 2 - - - Mikaeus, the Lunarch - Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. - - W - Legendary Creature - Human Cleric - 1.0 - XW - 0/0 - - CLB - 2 - - - Mind Flayer - Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. - - U - Creature - Horror - 5.0 - 3UU - 3/3 - - CLB - 2 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Mindblade Render - Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. - - B - Creature - Azra Warrior - 2.0 - 1B - 1/3 - - CLB - 2 - - - Mindcrank - Whenever an opponent loses life, that player mills that many cards. (Damage dealt by sources without infect causes loss of life.) - - Artifact - 2.0 - 2 - - CLB - 1 - - - Minimus Containment - Enchant nonland permanentEnchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) - - W - Enchantment - Aura - 3.0 - 2W - - CLB - 1 - - - Minsc & Boo, Timeless Heroes - When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. - - G - R - Legendary Planeswalker - Minsc - 4.0 - 2RG - 3 - - CLB - 1 - - - Minsc & Boo, Timeless Heroes - When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. - - G - R - Legendary Planeswalker - Minsc - 4.0 - 2RG - 3 - - CLB - 1 - - - Minthara, Merciless Soul - Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. - - B - W - Legendary Creature - Elf Cleric - 4.0 - 2WB - 2/2 - - CLB - 2 - - - Minthara, Merciless Soul - Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. - - B - W - Legendary Creature - Elf Cleric - 4.0 - 2WB - 2/2 - - CLB - 2 - - - Minthara, Merciless Soul - Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. - - B - W - Legendary Creature - Elf Cleric - 4.0 - 2WB - 2/2 - - CLB - 2 - - - Mirror Entity - Changeling (This card is every creature type.){X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. - - W - Creature - Shapeshifter - 3.0 - 2W - 1/1 - - CLB - 2 - - - Mirror of Life Trapping - Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. - - Artifact - 4.0 - 4 - - CLB - 1 - - - Mirror of Life Trapping - Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. - - Artifact - 4.0 - 4 - - CLB - 1 - - - Mizzium Mortars - Mizzium Mortars deals 4 damage to target creature you don't control.Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") - - R - Sorcery - 2.0 - 1R - - CLB - 3 - - - Mocking Doppelganger - FlashYou may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) - - U - Creature - Shapeshifter - 4.0 - 3U - 0/0 - - CLB - 2 - - - Modify Memory - Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. - - U - Sorcery - 5.0 - 4U - - CLB - 3 - - - Mold Folk - LifelinkMold Harvest — {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk. - - B - Creature - Fungus Warrior - 2.0 - 1B - 1/1 - - CLB - 2 - - - Monster Manual // Zoological Study - - - G - Artifact // Sorcery - Adventure - 4.0 - 3G // 2G - - CLB - 3 - - - Monster Manual // Zoological Study - - - G - Artifact // Sorcery - Adventure - 4.0 - 3G // 2G - - CLB - 3 - - - Moonshae Pixie // Pixie Dust - - - U - Creature - Faerie // Instant - Adventure - 4.0 - 3U // 1U - 2/2 - - CLB - 3 - - - Morphic Pool - Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Morphic Pool - Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Mortuary Mire - Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Moss Diamond - Moss Diamond enters the battlefield tapped.{T}: Add {G}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Moss Diamond - Moss Diamond enters the battlefield tapped.{T}: Add {G}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - 0.0 - - - CLB - 0 - - - Mosswort Bridge - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters the battlefield tapped.{T}: Add {G}.{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. - - Land - 0.0 - - - CLB - 1 - 0 - - - Mother of Runes - {T}: Target creature you control gains protection from the color of your choice until end of turn. - - W - Creature - Human Cleric - 1.0 - W - 1/1 - - CLB - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - CLB - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - CLB - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - CLB - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - CLB - 0 - - - Multiclass Baldric - Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.As long as you have a full party, prevent all damage that would be dealt to equipped creature.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - CLB - 1 - - - Murder - Destroy target creature. - - B - Instant - 3.0 - 1BB - - CLB - 3 - - - Mutavault - {T}: Add {C}.{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. - - Land - 0.0 - - - CLB - 0 - - - Myconid Spore Tender - Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. - - G - Creature - Fungus - 4.0 - 3G - 4/1 - - CLB - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - CLB - 1 - 0 - - - Myrkul's Edict - Roll a d20.1-9 | Choose an opponent. That player sacrifices a creature.10-19 | Each opponent sacrifices a creature.20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. - - B - Sorcery - 2.0 - 1B - - CLB - 3 - - - Myrkul's Invoker - Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) - - B - Creature - Cat Rogue - 3.0 - 2B - 2/3 - - CLB - 2 - - - Myrkul, Lord of Bones - As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. - - B - G - W - Legendary Creature - God - 7.0 - 4WBG - 7/5 - - CLB - 2 - - - Myrkul, Lord of Bones - As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. - - B - G - W - Legendary Creature - God - 7.0 - 4WBG - 7/5 - - CLB - 2 - - - Myrkul, Lord of Bones - As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. - - B - G - W - Legendary Creature - God - 7.0 - 4WBG - 7/5 - - CLB - 2 - - - Mystery Key - When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact - Equipment - 2.0 - 1U - - CLB - 1 - - - Nalfeshnee - FlyingWhenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) - - R - Creature - Beast Demon - 6.0 - 5R - 4/6 - - CLB - 2 - - - Nalia de'Arnise - You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. - - B - W - Legendary Creature - Human Rogue - 3.0 - 1WB - 3/3 - - CLB - 2 - - - Nalia de'Arnise - You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. - - B - W - Legendary Creature - Human Rogue - 3.0 - 1WB - 3/3 - - CLB - 2 - - - Natural Reclamation - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Destroy target artifact or enchantment. - - G - Instant - 5.0 - 4G - - CLB - 3 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - 2.0 - 1G - - CLB - 3 - - - Nautiloid Ship - FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - CLB - 1 - - - Nautiloid Ship - FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - CLB - 1 - - - Navigation Orb - {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Neera, Wild Mage - Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. - - R - U - Legendary Creature - Human Elf Shaman - 6.0 - 4UR - 2/7 - - CLB - 2 - - - Neera, Wild Mage - Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. - - R - U - Legendary Creature - Human Elf Shaman - 6.0 - 4UR - 2/7 - - CLB - 2 - - - Neera, Wild Mage - Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. - - R - U - Legendary Creature - Human Elf Shaman - 6.0 - 4UR - 2/7 - - CLB - 2 - - - Nefarious Imp - FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - B - Creature - Imp - 3.0 - 2B - 2/1 - - CLB - 2 - - - Nemesis Phoenix - Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. - - R - Creature - Phoenix - 5.0 - 3RR - 4/2 - - CLB - 2 - - - Nemesis Phoenix - Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. - - R - Creature - Phoenix - 5.0 - 3RR - 4/2 - - CLB - 2 - - - Nemesis of Reason - Whenever Nemesis of Reason attacks, defending player mills ten cards. - - B - U - Creature - Leviathan Horror - 5.0 - 3UB - 3/7 - - CLB - 2 - - - Nephalia Drownyard - {T}: Add {C}.{1}{U}{B}, {T}: Target player mills three cards. - - Land - 0.0 - - - CLB - 0 - - - Nighthawk Scavenger - Flying, deathtouch, lifelinkNighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.) - - B - Creature - Vampire Rogue - 3.0 - 1BB - 1+*/3 - - CLB - 2 - - - Nighthowler - Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. - - B - Enchantment Creature - Horror - 3.0 - 1BB - 0/0 - - CLB - 2 - - - Nihilith - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. - - B - Creature - Horror - 6.0 - 4BB - 4/4 - - CLB - 2 - - - Nimbleclaw Adept - Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. - - U - Creature - Dragon Wizard - 4.0 - 3U - 2/3 - - CLB - 2 - - - Nimblewright Schematic - When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Nine-Fingers Keene - MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. - - B - G - U - Legendary Creature - Human Rogue - 4.0 - 1BGU - 4/4 - - CLB - 2 - - - Nine-Fingers Keene - MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. - - B - G - U - Legendary Creature - Human Rogue - 4.0 - 1BGU - 4/4 - - CLB - 2 - - - Nine-Fingers Keene - MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. - - B - G - U - Legendary Creature - Human Rogue - 4.0 - 1BGU - 4/4 - - CLB - 2 - - - Niv-Mizzet, Parun - This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card. - - R - U - Legendary Creature - Dragon Wizard - 6.0 - UUURRR - 5/5 - - CLB - 2 - - - Noble Heritage - Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) - - W - Legendary Enchantment - Background - 2.0 - 1W - - CLB - 1 - - - Noble Heritage - Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) - - W - Legendary Enchantment - Background - 2.0 - 1W - - CLB - 1 - - - Noble's Purse - Noble's Purse enters the battlefield tapped and with three coin counters on it.{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Nothic - Weird Insight — When Nothic dies, roll a d20.1-9 | You draw a card and you lose 1 life.10-19 | You draw two cards and you lose 2 life.20 | You draw seven cards and you lose 7 life. - - B - Creature - Horror - 5.0 - 4B - 4/3 - - CLB - 2 - - - Oceanus Dragon - FlyingWhen Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - U - Creature - Dragon - 6.0 - 4UU - 3/5 - - CLB - 2 - - - Oji, the Exquisite Blade - When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. - - U - W - Legendary Creature - Human Monk - 4.0 - 2WU - 2/3 - - CLB - 2 - - - Oji, the Exquisite Blade - When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. - - U - W - Legendary Creature - Human Monk - 4.0 - 2WU - 2/3 - - CLB - 2 - - - Oji, the Exquisite Blade - When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. - - U - W - Legendary Creature - Human Monk - 4.0 - 2WU - 2/3 - - CLB - 2 - - - Order of Whiteclay - {1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) - - W - Creature - Kithkin Cleric - 3.0 - 1WW - 1/4 - - CLB - 2 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Outpost Siege - As Outpost Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. - - R - Enchantment - 4.0 - 3R - - CLB - 1 - - - Overcharged Amalgam - FlashFlyingExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. - - U - Creature - Zombie Horror - 4.0 - 2UU - 3/3 - - CLB - 2 - - - Overwhelming Encounter - Creatures you control gain vigilance and trample until end of turn. Roll a d20.1-9 | Creatures you control get +2/+2 until end of turn.10-19 | Put two +1/+1 counters on each creature you control.20 | Put four +1/+1 counters on each creature you control. - - G - Sorcery - 5.0 - 3GG - - CLB - 3 - - - Owlbear Cub - Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order. - - G - Creature - Bird Bear - 3.0 - 2G - 3/3 - - CLB - 2 - - - Owlbear Cub - Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order. - - G - Creature - Bird Bear - 3.0 - 2G - 3/3 - - CLB - 2 - - - Owlbear Shepherd - At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. - - G - Creature - Goblin Druid - 3.0 - 2G - 1/4 - - CLB - 2 - - - Pack Attack - Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.Draw a card. - - R - Instant - 3.0 - 2R - - CLB - 3 - - - Pact Weapon - As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. - - B - Artifact - Equipment - 4.0 - 3B - - CLB - 1 - - - Pact Weapon - As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. - - B - Artifact - Equipment - 4.0 - 3B - - CLB - 1 - - - Parasitic Impetus - Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. - - B - Enchantment - Aura - 3.0 - 2B - - CLB - 1 - - - Passageway Seer - LifelinkWhen Passageway Seer enters the battlefield, you take the initiative.At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. - - B - Creature - Tiefling Warlock - 4.0 - 3B - 2/2 - - CLB - 2 - - - Passionate Archaeologist - Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." - - R - Legendary Enchantment - Background - 2.0 - 1R - - CLB - 1 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - 0.0 - - - CLB - 1 - 0 - - - Patriar's Seal - {T}: Add one mana of any color.{1}, {T}: Untap target legendary creature you control. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Patron of the Arts - When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Dragon Noble - 3.0 - 2R - 3/1 - - CLB - 2 - - - Pegasus Guardian // Rescue the Foal - - - W - Creature - Pegasus // Instant - Adventure - 6.0 - 5W // 1W - 3/3 - - CLB - 3 - - - Phyrexian Rager - When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 2/2 - - CLB - 2 - - - Phyrexian Revoker - As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated. - - Artifact Creature - Phyrexian Horror - 2.0 - 2 - 2/1 - - CLB - 2 - - - Pilgrim's Eye - FlyingWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Thopter - 3.0 - 3 - 1/1 - - CLB - 2 - - - Plague Spitter - At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 2/2 - - CLB - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - CLB - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - CLB - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - CLB - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - CLB - 0 - - - Poison the Blade - Target creature gains deathtouch until end of turn.Draw a card. - - G - Instant - 2.0 - 1G - - CLB - 3 - - - Pontiff of Blight - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) - - B - Creature - Zombie Cleric - 6.0 - 4BB - 2/7 - - CLB - 2 - - - Popular Entertainer - Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Enchantment - Background - 2.0 - 1R - - CLB - 1 - - - Popular Entertainer - Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Enchantment - Background - 2.0 - 1R - - CLB - 1 - - - Port of Karfell - Port of Karfell enters the battlefield tapped.{T}: Add {U}.{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) - - Land - 0.0 - - - CLB - 1 - 0 - - - Predatory Impetus - Enchant creatureEnchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - G - Enchantment - Aura - 5.0 - 4G - - CLB - 1 - - - Priest of Ancient Lore - When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. - - W - Creature - Dwarf Cleric - 3.0 - 2W - 2/1 - - CLB - 2 - - - Primeval Bounty - Whenever you cast a creature spell, create a 3/3 green Beast creature token.Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.Whenever a land enters the battlefield under your control, you gain 3 life. - - G - Enchantment - 6.0 - 5G - - CLB - 1 - - - Prismari Campus - Prismari Campus enters the battlefield tapped.{T}: Add {U} or {R}.{4}, {T}: Scry 1. - - Land - 0.0 - - - CLB - 1 - 0 - - - Prized Statue - When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact - 2.0 - 2 - - CLB - 1 - - - Propaganda - Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - U - Enchantment - 3.0 - 2U - - CLB - 1 - - - Prophetic Prism - When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Pseudodragon Familiar - Flying{2}{U}: Target creature gains flying until end of turn. - - U - Creature - Dragon - 3.0 - 2U - 2/1 - - CLB - 2 - - - Psionic Ritual - Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.Exile Psionic Ritual. - - U - Sorcery - 6.0 - 4UU - - CLB - 3 - - - Psychic Impetus - Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you scry 2. - - U - Enchantment - Aura - 3.0 - 2U - - CLB - 1 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature - Phyrexian Horror - 5.0 - 5 - */* - - CLB - 2 - - - Pull from Tomorrow - Draw X cards, then discard a card. - - U - Instant - 2.0 - XUU - - CLB - 3 - - - Puppeteer Clique - FlyingWhen Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - B - Creature - Faerie Wizard - 5.0 - 3BB - 3/2 - - CLB - 2 - - - Pursued Whale - When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."Spells your opponents cast that target Pursued Whale cost {3} more to cast. - - U - Creature - Whale - 7.0 - 5UU - 8/8 - - CLB - 2 - - - Raggadragga, Goreguts Boss - Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. - - G - R - Legendary Creature - Human Boar - 4.0 - 2RG - 4/4 - - CLB - 2 - - - Raggadragga, Goreguts Boss - Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. - - G - R - Legendary Creature - Human Boar - 4.0 - 2RG - 4/4 - - CLB - 2 - - - Raggadragga, Goreguts Boss - Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. - - G - R - Legendary Creature - Human Boar - 4.0 - 2RG - 4/4 - - CLB - 2 - - - Raging Ravine - Raging Ravine enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - 0.0 - - - CLB - 1 - 0 - - - Raised by Giants - Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. - - G - Legendary Enchantment - Background - 6.0 - 5G - - CLB - 1 - - - Raised by Giants - Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. - - G - Legendary Enchantment - Background - 6.0 - 5G - - CLB - 1 - - - Raphael, Fiendish Savior - FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - Legendary Creature - Devil Noble - 5.0 - 3BR - 4/4 - - CLB - 2 - - - Raphael, Fiendish Savior - FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - Legendary Creature - Devil Noble - 5.0 - 3BR - 4/4 - - CLB - 2 - - - Raphael, Fiendish Savior - FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - Legendary Creature - Devil Noble - 5.0 - 3BR - 4/4 - - CLB - 2 - - - Rasaad yn Bashir - Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Monk - 3.0 - 2W - 0/3 - - CLB - 2 - - - Rasaad yn Bashir - Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Monk - 3.0 - 2W - 0/3 - - CLB - 2 - - - Rasaad yn Bashir - Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Human Monk - 3.0 - 2W - 0/3 - - CLB - 2 - - - Ravenloft Adventurer - When Ravenloft Adventurer enters the battlefield, you take the initiative.If a creature an opponent controls would die, instead exile it and put a hit counter on it.Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. - - B - Creature - Human Rogue Assassin - 4.0 - 3B - 3/4 - - CLB - 2 - - - Ravenloft Adventurer - When Ravenloft Adventurer enters the battlefield, you take the initiative.If a creature an opponent controls would die, instead exile it and put a hit counter on it.Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. - - B - Creature - Human Rogue Assassin - 4.0 - 3B - 3/4 - - CLB - 2 - - - Ravenous Chupacabra - When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. - - B - Creature - Beast Horror - 4.0 - 2BB - 2/2 - - CLB - 2 - - - Reckless Barbarian - Sacrifice Reckless Barbarian: Add {R}{R}. - - R - Creature - Dragon Barbarian - 2.0 - 1R - 2/2 - - CLB - 2 - - - Recruitment Drive - Roll a d20.1-9 | Create two 1/1 white Soldier creature tokens.10-19 | Create two 2/2 white Knight creature tokens.20 | Create three 2/2 white Knight creature tokens. - - W - Sorcery - 3.0 - 2W - - CLB - 3 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - 0.0 - - - CLB - 0 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - 0.0 - - - CLB - 0 - - - Reflections of Littjara - As Reflections of Littjara enters the battlefield, choose a creature type.Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) - - U - Enchantment - 5.0 - 4U - - CLB - 1 - - - Reins of Power - Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. - - U - Instant - 4.0 - 2UU - - CLB - 3 - - - Reliquary Tower - You have no maximum hand size.{T}: Add {C}. - - Land - 0.0 - - - CLB - 0 - - - Renari, Merchant of Marvels - You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Dragon Artificer - 4.0 - 3U - 2/4 - - CLB - 2 - - - Renari, Merchant of Marvels - You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Dragon Artificer - 4.0 - 3U - 2/4 - - CLB - 2 - - - Renari, Merchant of Marvels - You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Dragon Artificer - 4.0 - 3U - 2/4 - - CLB - 2 - - - Rescuer Chwinga - FlashNatural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. - - W - Creature - Spirit Elemental - 2.0 - 1W - 2/2 - - CLB - 2 - - - Return of the Wildspeaker - Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - 5.0 - 4G - - CLB - 3 - - - Rilsa Rael, Kingpin - DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. - - B - U - Legendary Creature - Human Rogue - 5.0 - 3UB - 2/5 - - CLB - 2 - - - Rilsa Rael, Kingpin - DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. - - B - U - Legendary Creature - Human Rogue - 5.0 - 3UB - 2/5 - - CLB - 2 - - - Rilsa Rael, Kingpin - DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. - - B - U - Legendary Creature - Human Rogue - 5.0 - 3UB - 2/5 - - CLB - 2 - - - River of Tears - {T}: Add {U}. If you played a land this turn, add {B} instead. - - Land - 0.0 - - - CLB - 0 - - - Robe of the Archmagi - Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} - - U - Artifact - Equipment - 3.0 - 2U - - CLB - 1 - - - Robe of the Archmagi - Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} - - U - Artifact - Equipment - 3.0 - 2U - - CLB - 1 - - - Rogue's Passage - {T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn. - - Land - 0.0 - - - CLB - 0 - - - Roving Harper - When Roving Harper enters the battlefield, draw a card. - - W - Creature - Elf Scout - 3.0 - 2W - 2/2 - - CLB - 2 - - - Rowan Kenrith - +2: During target player's next turn, each creature that player controls attacks if able.−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."Partner with Will KenrithRowan Kenrith can be your commander. - - R - Legendary Planeswalker - Rowan - 6.0 - 4RR - 4 - - CLB - 1 - - - Rug of Smothering - FlyingWhenever a player casts a spell, they lose 1 life for each spell they've cast this turn. - - Artifact Creature - Construct - 3.0 - 3 - 1/3 - - CLB - 2 - - - Rumor Gatherer - Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. - - W - Creature - Elf Wizard - 3.0 - 1WW - 2/1 - - CLB - 2 - - - Run Away Together - Choose two target creatures controlled by different players. Return those creatures to their owners' hands. - - U - Instant - 2.0 - 1U - - CLB - 3 - - - Ryusei, the Falling Star - FlyingWhen Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. - - R - Legendary Creature - Dragon Spirit - 6.0 - 5R - 5/5 - - CLB - 2 - - - Saddle of the Cavalier - Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.Equip {3} - - G - Artifact - Equipment - 3.0 - 2G - - CLB - 1 - - - Safana, Calimport Cutthroat - MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Rogue - 3.0 - 2B - 3/2 - - CLB - 2 - - - Safana, Calimport Cutthroat - MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Rogue - 3.0 - 2B - 3/2 - - CLB - 2 - - - Safana, Calimport Cutthroat - MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Rogue - 3.0 - 2B - 3/2 - - CLB - 2 - - - Sailors' Bane - This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) - - U - Creature - Dragon Turtle - 9.0 - 7UU - 7/7 - - CLB - 2 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature - Snake Shaman - 2.0 - 1G - 1/1 - - CLB - 2 - - - Sandwurm Convergence - Creatures with flying can't attack you or planeswalkers you control.At the beginning of your end step, create a 5/5 green Wurm creature token. - - G - Enchantment - 8.0 - 6GG - - CLB - 1 - - - Sapphire Dragon // Psionic Pulse - - - U - Creature - Dragon // Instant - Adventure - 7.0 - 5UU // 2U - 5/6 - - CLB - 3 - - - Sarevok's Tome - When Sarevok's Tome enters the battlefield, you take the initiative.{T}: Add {C}. If you have the initiative, add {C}{C} instead.{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. - - Artifact - 4.0 - 4 - - CLB - 1 - - - Sarevok, Deathbringer - At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Knight - 4.0 - 3B - 3/4 - - CLB - 2 - - - Sarevok, Deathbringer - At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Knight - 4.0 - 3B - 3/4 - - CLB - 2 - - - Sarevok, Deathbringer - At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Knight - 4.0 - 3B - 3/4 - - CLB - 2 - - - Scaled Nurturer - {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. - - G - Creature - Dragon Druid - 2.0 - 1G - 0/2 - - CLB - 2 - - - Scion of Halaster - Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." - - B - Legendary Enchantment - Background - 2.0 - 1B - - CLB - 1 - - - Scion of Halaster - Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." - - B - Legendary Enchantment - Background - 2.0 - 1B - - CLB - 1 - - - Scouting Hawk - FlyingKeen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature - Bird - 3.0 - 2W - 1/1 - - CLB - 2 - - - Sculpted Sunburst - Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. - - W - Sorcery - 5.0 - 3WW - - CLB - 3 - - - Sculpted Sunburst - Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. - - W - Sorcery - 5.0 - 3WW - - CLB - 3 - - - Sea Gate - Sea Gate enters the battlefield tapped.As Sea Gate enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color. - - Land - Gate - 0.0 - - - CLB - 1 - 0 - - - Sea Hag // Aquatic Ingress - - - U - Creature - Hag // Instant - Adventure - 5.0 - 4U // 2U - 3/5 - - CLB - 3 - - - Sea of Clouds - Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Sea of Clouds - Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Search for Tomorrow - Search your library for a basic land card, put it onto the battlefield, then shuffle.Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) - - G - Sorcery - 3.0 - 2G - - CLB - 3 - - - Seasoned Dungeoneer - When Seasoned Dungeoneer enters the battlefield, you take the initiative.Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) - - W - Creature - Human Warrior - 4.0 - 3W - 3/4 - - CLB - 2 - - - Selfless Spirit - FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. - - W - Creature - Spirit Cleric - 2.0 - 1W - 2/1 - - CLB - 2 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 3.0 - 2W - - CLB - 3 - - - Sewer Nemesis - As Sewer Nemesis enters the battlefield, choose a player.Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.Whenever the chosen player casts a spell, that player mills a card. - - B - Creature - Horror - 4.0 - 3B - */* - - CLB - 2 - - - Shadowheart, Dark Justiciar - {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Elf Cleric - 4.0 - 3B - 3/4 - - CLB - 2 - - - Shadowheart, Dark Justiciar - {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Elf Cleric - 4.0 - 3B - 3/4 - - CLB - 2 - - - Shadowheart, Dark Justiciar - {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Elf Cleric - 4.0 - 3B - 3/4 - - CLB - 2 - - - Shambling Vent - Shambling Vent enters the battlefield tapped.{T}: Add {W} or {B}.{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. - - Land - 0.0 - - - CLB - 1 - 0 - - - Shameless Charlatan - Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." - - U - Legendary Enchantment - Background - 2.0 - 1U - - CLB - 1 - - - Shameless Charlatan - Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." - - U - Legendary Enchantment - Background - 2.0 - 1U - - CLB - 1 - - - Sharpshooter Elf - ReachSharpshooter Elf's power is equal to the number of creatures you control.When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. - - G - Creature - Elf Ranger - 3.0 - 2G - */2 - - CLB - 2 - - - Shiny Impetus - Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment - Aura - 3.0 - 2R - - CLB - 1 - - - Sigil of Myrkul - At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) - - B - Enchantment - 3.0 - 2B - - CLB - 1 - - - Silvanus's Invoker - Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. - - G - Creature - Dragon Druid - 3.0 - 2G - 3/2 - - CLB - 2 - - - Sivriss, Nightmare Speaker - {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Snake Cleric Warlock - 4.0 - 3B - 3/3 - - CLB - 2 - - - Sivriss, Nightmare Speaker - {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Snake Cleric Warlock - 4.0 - 3B - 3/3 - - CLB - 2 - - - Sivriss, Nightmare Speaker - {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Snake Cleric Warlock - 4.0 - 3B - 3/3 - - CLB - 2 - - - Skanos Dragonheart - Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Dragon Ranger - 5.0 - 4G - 4/4 - - CLB - 2 - - - Skanos Dragonheart - Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Dragon Ranger - 5.0 - 4G - 4/4 - - CLB - 2 - - - Skanos Dragonheart - Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Dragon Ranger - 5.0 - 4G - 4/4 - - CLB - 2 - - - Skullclamp - Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1} - - Artifact - Equipment - 1.0 - 1 - - CLB - 1 - - - Skullport Merchant - When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){1}{B}, Sacrifice another creature or a Treasure: Draw a card. - - B - Creature - Dwarf Citizen - 3.0 - 2B - 1/4 - - CLB - 2 - - - Skullwinder - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. - - G - Creature - Snake - 3.0 - 2G - 1/3 - - CLB - 2 - - - Sky Diamond - Sky Diamond enters the battlefield tapped.{T}: Add {U}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Sky Diamond - Sky Diamond enters the battlefield tapped.{T}: Add {U}. - - Artifact - 2.0 - 2 - - CLB - 1 - 1 - - - Slaughter the Strong - Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. - - W - Sorcery - 3.0 - 1WW - - CLB - 3 - - - Sludge Monster - Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. - - U - Creature - Horror - 5.0 - 3UU - 5/5 - - CLB - 2 - - - Sly Instigator - {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - U - Creature - Human Wizard - 4.0 - 3U - 2/4 - - CLB - 2 - - - Snowfield Sinkhole - ({T}: Add {W} or {B}.)Snowfield Sinkhole enters the battlefield tapped. - - Snow Land - Plains Swamp - 0.0 - - - CLB - 1 - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - CLB - 1 - - - Solemn Doomguide - FlyingEach creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Creature - Tiefling Cleric - 5.0 - 3BB - 4/5 - - CLB - 2 - - - Solemn Recruit - Double strikeRevolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. - - W - Creature - Dwarf Warrior - 3.0 - 1WW - 2/2 - - CLB - 2 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - CLB - 2 - - - Spectacular Showdown - Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each".) - - R - Sorcery - 2.0 - 1R - - CLB - 3 - - - Spellskite - {U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.) - - Artifact Creature - Phyrexian Horror - 2.0 - 2 - 0/4 - - CLB - 2 - - - Spinerock Knoll - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Spinerock Knoll enters the battlefield tapped.{T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. - - Land - 0.0 - - - CLB - 1 - 0 - - - Spire Garden - Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Spire Garden - Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Split the Spoils - Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) - - G - Sorcery - 3.0 - 2G - - CLB - 3 - - - Sprite Dragon - Flying, hasteWhenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. - - R - U - Creature - Faerie Dragon - 2.0 - UR - 1/1 - - CLB - 2 - - - Squad Commander - When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. - - W - Creature - Kor Warrior - 4.0 - 3W - 3/3 - - CLB - 2 - - - Starlit Sanctum - {T}: Add {C}.{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. - - Land - 0.0 - - - CLB - 0 - - - Steadfast Unicorn - {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. - - W - Creature - Unicorn - 1.0 - W - 1/2 - - CLB - 2 - - - Steel Hellkite - Flying{2}: Steel Hellkite gets +1/+0 until end of turn.{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. - - Artifact Creature - Dragon - 6.0 - 6 - 5/5 - - CLB - 2 - - - Stick Together - Each player choose a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) - - W - Sorcery - 5.0 - 3WW - - CLB - 3 - - - Stirge - FlyingStirge can't block.Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. - - B - Creature - Insect Bat - 1.0 - B - 1/1 - - CLB - 2 - - - Stirring Bard - DefenderWhen Stirring Bard enters the battlefield, you take the initiative.Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. - - R - Creature - Dragon Bard - 4.0 - 3R - 0/4 - - CLB - 2 - - - Stolen Strategy - At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. - - R - Enchantment - 5.0 - 4R - - CLB - 1 - - - Stoneskin - FlashEnchant creatureEnchanted creature gets +0/+10. - - W - Enchantment - Aura - 3.0 - 2W - - CLB - 1 - - - Stonespeaker Crystal - {T}: Add {C}{C}.{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. - - Artifact - 4.0 - 4 - - CLB - 1 - - - Stonespeaker Crystal - {T}: Add {C}{C}.{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. - - Artifact - 4.0 - 4 - - CLB - 1 - - - Storm King's Thunder - When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. - - R - Instant - 3.0 - XRRR - - CLB - 3 - - - Storm King's Thunder - When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. - - R - Instant - 3.0 - XRRR - - CLB - 3 - - - Street Urchin - Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." - - R - Legendary Enchantment - Background - 2.0 - 1R - - CLB - 1 - - - Street Urchin - Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." - - R - Legendary Enchantment - Background - 2.0 - 1R - - CLB - 1 - - - Stuffy Doll - IndestructibleAs Stuffy Doll enters the battlefield, choose a player.Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.{T}: Stuffy Doll deals 1 damage to itself. - - Artifact Creature - Construct - 5.0 - 5 - 0/1 - - CLB - 2 - - - Stunning Strike - FlashEnchant creatureWhen Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 3.0 - 2U - - CLB - 1 - - - Summon Undead - You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into their graveyard.) - - B - Sorcery - 5.0 - 4B - - CLB - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land - Island Swamp - 0.0 - - - CLB - 1 - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - CLB - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - CLB - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - CLB - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - CLB - 0 - - - Swashbuckler Extraordinaire - When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. - - R - Creature - Dragon Rogue Warrior - 3.0 - 2R - 2/2 - - CLB - 2 - - - Sweet-Gum Recluse - FlashCascadeReachWhen Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. - - G - Creature - Spider - 6.0 - 4GG - 0/3 - - CLB - 2 - - - Swiftfoot Boots - Equipped creature has hexproof and haste.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - CLB - 1 - - - Sword Coast Sailor - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." - - U - Legendary Enchantment - Background - 2.0 - 1U - - CLB - 1 - - - Sword Coast Sailor - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." - - U - Legendary Enchantment - Background - 2.0 - 1U - - CLB - 1 - - - Sword Coast Serpent // Capsizing Wave - - - U - Creature - Serpent Dragon // Instant - Adventure - 7.0 - 5UU // 1U - 6/6 - - CLB - 3 - - - Syphon Mind - Each other player discards a card. You draw a card for each card discarded this way. - - B - Sorcery - 4.0 - 3B - - CLB - 3 - - - Tabaxi Toucaneers - FlyingMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - W - Creature - Cat Ranger - 5.0 - 4W - 3/2 - - CLB - 2 - - - Tainted Field - {T}: Add {C}.{T}: Add {W} or {B}. Activate only if you control a Swamp. - - Land - 0.0 - - - CLB - 0 - - - Tainted Isle - {T}: Add {C}.{T}: Add {U} or {B}. Activate only if you control a Swamp. - - Land - 0.0 - - - CLB - 0 - - - Talisman of Creativity - {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Talisman of Dominance - {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Talisman of Hierarchy - {T}: Add {C}.{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Tasha, the Witch Queen - Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander. - - B - U - Legendary Planeswalker - Tasha - 5.0 - 3UB - 4 - - CLB - 1 - - - Tasha, the Witch Queen - Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander. - - B - U - Legendary Planeswalker - Tasha - 5.0 - 3UB - 4 - - CLB - 1 - - - Taunting Kobold - HasteWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Creature - Kobold - 1.0 - R - 0/1 - - CLB - 2 - - - Taunting Kobold - HasteWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Creature - Kobold - 1.0 - R - 0/1 - - CLB - 2 - - - Tavern Brawler - Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." - - R - Legendary Enchantment - Background - 3.0 - 2R - - CLB - 1 - - - Tavern Brawler - Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." - - R - Legendary Enchantment - Background - 3.0 - 2R - - CLB - 1 - - - Tectonic Giant - Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —• Tectonic Giant deals 3 damage to each opponent.• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. - - R - Creature - Elemental Giant - 4.0 - 2RR - 3/4 - - CLB - 2 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Temple of Deceit - Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.{T}: Add {U} or {B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}. - - Land - 0.0 - - - CLB - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - 0.0 - - - CLB - 0 - - - Terrain Generator - {T}: Add {C}.{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. - - Land - 0.0 - - - CLB - 0 - - - Terramorph - Search your library for a basic land card, put it onto the battlefield, then shuffle.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) - - G - Sorcery - 4.0 - 3G - - CLB - 3 - - - Territorial Hellkite - Flying, hasteAt the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. - - R - Creature - Dragon - 4.0 - 2RR - 6/5 - - CLB - 2 - - - The Akroan War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Gain control of target creature for as long as The Akroan War remains on the battlefield.II — Until your next turn, creatures your opponents control attack each combat if able.III — Each tapped creature deals damage to itself equal to its power. - - R - Enchantment - Saga - 4.0 - 3R - - CLB - 1 - - - The Council of Four - Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. - - U - W - Legendary Creature - Human Noble - 5.0 - 3WU - 0/8 - - CLB - 2 - - - The Council of Four - Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. - - U - W - Legendary Creature - Human Noble - 5.0 - 3WU - 0/8 - - CLB - 2 - - - The Council of Four - Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. - - U - W - Legendary Creature - Human Noble - 5.0 - 3WU - 0/8 - - CLB - 2 - - - Thieves' Tools - When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - B - Artifact - Equipment - 2.0 - 1B - - CLB - 1 - - - Thought Vessel - You have no maximum hand size.{T}: Add {C}. - - Artifact - 2.0 - 2 - - CLB - 1 - - - Thrakkus the Butcher - TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. - - G - R - Legendary Creature - Dragon Peasant - 5.0 - 3RG - 3/4 - - CLB - 2 - - - Thrakkus the Butcher - TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. - - G - R - Legendary Creature - Dragon Peasant - 5.0 - 3RG - 3/4 - - CLB - 2 - - - Thrakkus the Butcher - TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. - - G - R - Legendary Creature - Dragon Peasant - 5.0 - 3RG - 3/4 - - CLB - 2 - - - Three Visits - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - 2.0 - 1G - - CLB - 3 - - - Thunder Dragon - FlyingWhen Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. - - R - Creature - Dragon - 7.0 - 5RR - 5/5 - - CLB - 2 - - - Thunderwave - Roll a d20.1-9 | Thunderwave deals 3 damage to each creature.10-19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.20 | Thunderwave deals 6 damage to each creature your opponents control. - - R - Sorcery - 4.0 - 2RR - - CLB - 3 - - - Thwart the Grave - This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. - - B - Sorcery - 6.0 - 4BB - - CLB - 3 - - - Tiamat's Fanatics - HasteMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - Creature - Dragon Warrior - 5.0 - 4R - 4/3 - - CLB - 2 - - - Tlincalli Hunter // Retrieve Prey - - - G - Creature - Scorpion Scout // Sorcery - Adventure - 7.0 - 5GG // 1G - 7/7 - - CLB - 3 - - - Tomb of Horrors Adventurer - When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) - - U - Creature - Elf Monk - 6.0 - 5U - 4/4 - - CLB - 2 - - - Tomb of Horrors Adventurer - When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) - - U - Creature - Elf Monk - 6.0 - 5U - 4/4 - - CLB - 2 - - - Topaz Dragon // Entropic Cloud - - - B - Creature - Dragon // Instant - Adventure - 6.0 - 4BB // 1B - 4/4 - - CLB - 3 - - - Trailblazer's Torch - When Trailblazer's Torch enters the battlefield, you take the initiative.Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 4.0 - 4 - - CLB - 1 - - - Traverse the Outlands - Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. - - G - Sorcery - 5.0 - 4G - - CLB - 3 - - - Traverse the Outlands - Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. - - G - Sorcery - 5.0 - 4G - - CLB - 3 - - - Treasure Keeper - When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. - - Artifact Creature - Construct - 4.0 - 4 - 3/3 - - CLB - 2 - - - Two-Handed Axe // Sweeping Cleave - - - R - Artifact - Equipment // Instant - Adventure - 3.0 - 2R // 1R - - CLB - 3 - - - Tymora's Invoker - Sleight of Hand — {8}: Draw two cards. - - U - Creature - Orc Rogue - 2.0 - 1U - 1/3 - - CLB - 2 - - - Uchuulon - Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you, create a token that's a copy of Uchuulon. - - B - Creature - Crab Ooze Horror - 4.0 - 3B - */4 - - CLB - 2 - - - Unbreakable Formation - Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. - - W - Instant - 3.0 - 2W - - CLB - 3 - - - Undercellar Myconid - Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.{T}: Add one mana of any color. - - G - Creature - Fungus - 3.0 - 2G - 1/2 - - CLB - 2 - - - Undercellar Sweep - When Undercellar Sweep enters the battlefield, you take the initiative.Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature token that are tapped and attacking. - - W - Enchantment - 5.0 - 4W - - CLB - 1 - - - Underdark Explorer - Menace (This creature can't be blocked except by two or more creatures.)When Underdark Explorer enters the battlefield, you take the initiative. - - B - Creature - Lizard Warrior - 5.0 - 4B - 5/3 - - CLB - 2 - - - Undermountain Adventurer - VigilanceWhen Undermountain Adventurer enters the battlefield, you take the initiative.{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. - - G - Creature - Giant Warrior - 4.0 - 3G - 3/4 - - CLB - 2 - - - Undermountain Adventurer - VigilanceWhen Undermountain Adventurer enters the battlefield, you take the initiative.{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. - - G - Creature - Giant Warrior - 4.0 - 3G - 3/4 - - CLB - 2 - - - Universal Solvent - {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. - - Artifact - 1.0 - 1 - - CLB - 1 - - - Urabrask the Hidden - Creatures you control have haste.Creatures your opponents control enter the battlefield tapped. - - R - Legendary Creature - Phyrexian Praetor - 5.0 - 3RR - 4/4 - - CLB - 2 - - - Valiant Changeling - This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.Changeling (This card is every creature type.)Double strike - - W - Creature - Shapeshifter - 7.0 - 5WW - 3/3 - - CLB - 2 - - - Vault of the Archangel - {T}: Add {C}.{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. - - Land - 0.0 - - - CLB - 0 - - - Vengeful Ancestor - FlyingWhenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever a goaded creature attacks, it deals 1 damage to its controller. - - R - Creature - Spirit Dragon - 4.0 - 2RR - 3/4 - - CLB - 2 - - - Venture Forth - Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.Suspend 3—{1}{G} - - G - Sorcery - 4.0 - 3G - - CLB - 3 - - - Veteran Soldier - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player." - - W - Legendary Enchantment - Background - 2.0 - 1W - - CLB - 1 - - - Veteran Soldier - Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player." - - W - Legendary Enchantment - Background - 2.0 - 1W - - CLB - 1 - - - Vexing Puzzlebox - Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.{T}: Add one mana of any color. Roll a d20.{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Vexing Puzzlebox - Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.{T}: Add one mana of any color. Roll a d20.{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. - - Artifact - 3.0 - 3 - - CLB - 1 - - - Vhal, Candlekeep Researcher - Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Wizard - 4.0 - 3U - 2/3 - - CLB - 2 - - - Vhal, Candlekeep Researcher - Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Wizard - 4.0 - 3U - 2/3 - - CLB - 2 - - - Vhal, Candlekeep Researcher - Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Wizard - 4.0 - 3U - 2/3 - - CLB - 2 - - - Vicious Battlerager - When Vicious Battlerager enters the battlefield, you take the initiative.Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life. - - B - Creature - Dwarf Barbarian - 4.0 - 3B - 1/5 - - CLB - 2 - - - Viconia, Drow Apostate - At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Elf Cleric - 3.0 - 2B - 2/3 - - CLB - 2 - - - Viconia, Drow Apostate - At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Elf Cleric - 3.0 - 2B - 2/3 - - CLB - 2 - - - Viconia, Drow Apostate - At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Elf Cleric - 3.0 - 2B - 2/3 - - CLB - 2 - - - Vivien, Champion of the Wilds - You may cast creature spells as though they had flash.+1: Until your next turn, up to one target creature gains vigilance and reach.−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. - - G - Legendary Planeswalker - Vivien - 3.0 - 2G - 4 - - CLB - 1 - - - Volcanic Torrent - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. - - R - Sorcery - 5.0 - 4R - - CLB - 3 - - - Volo, Itinerant Scholar - When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 2/3 - - CLB - 2 - - - Volo, Itinerant Scholar - When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 2/3 - - CLB - 2 - - - Volo, Itinerant Scholar - When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 2/3 - - CLB - 2 - - - Vrock - FlyingToxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. - - B - Creature - Bird Demon - 5.0 - 3BB - 3/3 - - CLB - 2 - - - Wand of Wonder - {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one.10-19 | X is two.20 | X is three. - - R - Artifact - 4.0 - 3R - - CLB - 1 - - - Wand of Wonder - {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one.10-19 | X is two.20 | X is three. - - R - Artifact - 4.0 - 3R - - CLB - 1 - - - Wand of Wonder - {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one.10-19 | X is two.20 | X is three. - - R - Artifact - 4.0 - 3R - - CLB - 1 - - - Wandering Fumarole - Wandering Fumarole enters the battlefield tapped.{T}: Add {U} or {R}.{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. - - Land - 0.0 - - - CLB - 1 - 0 - - - War Room - {T}: Add {C}.{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. - - Land - 0.0 - - - CLB - 0 - - - Warehouse Thief - {2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Creature - Tiefling Rogue - 4.0 - 3R - 4/2 - - CLB - 2 - - - Warmonger Hellkite - FlyingAll creatures attack each combat if able.{1}{R}: Attacking creatures get +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - CLB - 2 - - - Warstorm Surge - Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. - - R - Enchantment - 6.0 - 5R - - CLB - 1 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - 1.0 - 1 - - CLB - 1 - - - Wharf Infiltrator - Skulk (This creature can't be blocked by creatures with greater power.)Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. - - U - Creature - Human Horror - 2.0 - 1U - 1/1 - - CLB - 2 - - - White Plume Adventurer - When White Plume Adventurer enters the battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. - - W - Creature - Orc Cleric - 3.0 - 2W - 3/3 - - CLB - 2 - - - White Plume Adventurer - When White Plume Adventurer enters the battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. - - W - Creature - Orc Cleric - 3.0 - 2W - 3/3 - - CLB - 2 - - - Wild Magic Surge - Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. - - R - Instant - 2.0 - RR - - CLB - 3 - - - Wild-Magic Sorcerer - The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - R - Creature - Orc Shaman - 4.0 - 3R - 4/3 - - CLB - 2 - - - Will Kenrith - +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."Partner with Rowan KenrithWill Kenrith can be your commander. - - U - Legendary Planeswalker - Will - 6.0 - 4UU - 4 - - CLB - 1 - - - Wilson, Refined Grizzly - This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background - - G - Legendary Creature - Bear Warrior - 2.0 - 1G - 2/2 - - CLB - 2 - - - Wilson, Refined Grizzly - This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background - - G - Legendary Creature - Bear Warrior - 2.0 - 1G - 2/2 - - CLB - 2 - - - Wilson, Refined Grizzly - This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background - - G - Legendary Creature - Bear Warrior - 2.0 - 1G - 2/2 - - CLB - 2 - - - Windbrisk Heights - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters the battlefield tapped.{T}: Add {W}.{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. - - Land - 0.0 - - - CLB - 1 - 0 - - - Windshaper Planetar - FlashFlyingWhen Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking. (A creature can't attack its controller or its controller's planeswalkers.) - - W - Creature - Angel - 5.0 - 4W - 4/4 - - CLB - 2 - - - Windshaper Planetar - FlashFlyingWhen Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking. (A creature can't attack its controller or its controller's planeswalkers.) - - W - Creature - Angel - 5.0 - 4W - 4/4 - - CLB - 2 - - - Winter Eladrin - Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. - - U - Creature - Faerie Elf Wizard - 3.0 - 2U - 2/2 - - CLB - 2 - - - Wizards of Thay - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - CLB - 2 - - - Wizards of Thay - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - CLB - 2 - - - Woe Strider - When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Woe Strider escapes with two +1/+1 counters on it. - - B - Creature - Horror - 3.0 - 2B - 3/2 - - CLB - 2 - - - Wrathful Red Dragon - FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. - - R - Creature - Dragon - 5.0 - 3RR - 5/5 - - CLB - 2 - - - Wrathful Red Dragon - FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. - - R - Creature - Dragon - 5.0 - 3RR - 5/5 - - CLB - 2 - - - Wyll's Reversal - Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. - - R - Instant - 3.0 - 2R - - CLB - 3 - - - Wyll's Reversal - Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. - - R - Instant - 3.0 - 2R - - CLB - 3 - - - Wyll, Blade of Frontiers - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Human Warlock - 2.0 - 1R - 1/1 - - CLB - 2 - - - Wyll, Blade of Frontiers - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Human Warlock - 2.0 - 1R - 1/1 - - CLB - 2 - - - Wyll, Blade of Frontiers - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Human Warlock - 2.0 - 1R - 1/1 - - CLB - 2 - - - Wyrm's Crossing Patrol - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - CLB - 2 - - - Xenagos, the Reveler - +1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.0: Create a 2/2 red and green Satyr creature token with haste.−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. - - G - R - Legendary Planeswalker - Xenagos - 4.0 - 2RG - 3 - - CLB - 1 - - - You Look Upon the Tarrasque - Choose one —• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so. - - G - Instant - 5.0 - 4G - - CLB - 3 - - - You Meet in a Tavern - Choose one —• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.• Start a Brawl — Creatures you control get +2/+2 until end of turn. - - G - Sorcery - 4.0 - 2GG - - CLB - 3 - - - You're Confronted by Robbers - Choose one —• Stall for Time — Tap up to three target creatures.• Call for Aid — Create three 1/1 white Soldier creature tokens. - - W - Instant - 4.0 - 3W - - CLB - 3 - - - You've Been Caught Stealing - Choose one —• Threaten the Merchant — Each creature blocks this turn if able.• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Sorcery - 2.0 - 1R - - CLB - 3 - - - Young Blue Dragon // Sand Augury - - - U - Creature - Dragon // Sorcery - Adventure - 5.0 - 4U // 1U - 3/3 - - CLB - 3 - - - Young Red Dragon // Bathe in Gold - - - R - Creature - Dragon // Instant - Adventure - 4.0 - 3R // 1R - 3/2 - - CLB - 3 - - - Your Temple Is Under Attack - Choose one —• Pray for Protection — Creatures you control gain indestructible until end of turn.• Strike a Deal — You and target opponent each draw two cards. - - W - Instant - 3.0 - 2W - - CLB - 3 - - - Zellix, Sanity Flayer - Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.{1}, {T}: Target player mills three cards.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Horror - 3.0 - 2U - 2/3 - - CLB - 2 - - - Zevlor, Elturel Exile - Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. - - B - R - U - Legendary Creature - Tiefling Warrior - 4.0 - 1UBR - 4/2 - - CLB - 2 - - - Zevlor, Elturel Exile - Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. - - B - R - U - Legendary Creature - Tiefling Warrior - 4.0 - 1UBR - 4/2 - - CLB - 2 - - - Zevlor, Elturel Exile - Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. - - B - R - U - Legendary Creature - Tiefling Warrior - 4.0 - 1UBR - 4/2 - - CLB - 2 - - - Zhentarim Bandit - Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Creature - Halfling Rogue - 2.0 - 1B - 2/1 - - CLB - 2 - - - Zulaport Cutthroat - Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Creature - Human Rogue Ally - 2.0 - 1B - 1/1 - - CLB - 2 - - - diff --git a/DMC.xml b/DMC.xml deleted file mode 100644 index 97ff2b4a..00000000 --- a/DMC.xml +++ /dev/null @@ -1,3153 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-09-08 16:16:53 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - DMC - Dominaria United Commander - Commander - 2022-09-09 - - - - - Abundant Growth - Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment - Aura - 1.0 - G - - DMC - 1 - - - Abzan Charm - Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures. - - B - G - W - Instant - 3.0 - WBG - - DMC - 3 - - - Activated Sleeper - FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. - - B - Creature - Phyrexian Shapeshifter - 3.0 - 2B - 0/0 - - DMC - 2 - - - Activated Sleeper - FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. - - B - Creature - Phyrexian Shapeshifter - 3.0 - 2B - 0/0 - - DMC - 2 - - - Adriana, Captain of the Guard - Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) - - R - W - Legendary Creature - Human Knight - 5.0 - 3RW - 4/4 - - DMC - 2 - - - Alesha, Who Smiles at Death - First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. - - R - Legendary Creature - Human Warrior - 3.0 - 2R - 3/2 - - DMC - 2 - - - Ambition's Cost - You draw three cards and you lose 3 life. - - B - Sorcery - 4.0 - 3B - - DMC - 3 - - - Anafenza, Kin-Tree Spirit - Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) - - W - Legendary Creature - Spirit Soldier - 2.0 - WW - 2/2 - - DMC - 2 - - - Arcane Sanctum - Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - DMC - 1 - - - Archelos, Lagoon Mystic - As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.As long as Archelos is untapped, other permanents enter the battlefield untapped. - - B - G - U - Legendary Creature - Turtle Shaman - 4.0 - 1BGU - 2/4 - - DMC - 2 - - - Arvad the Cursed - Deathtouch, lifelinkOther legendary creatures you control get +2/+2. - - B - W - Legendary Creature - Vampire Knight - 5.0 - 3WB - 3/3 - - DMC - 2 - - - Ashling the Pilgrim - {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. - - R - Legendary Creature - Elemental Shaman - 2.0 - 1R - 1/1 - - DMC - 2 - - - Atla Palani, Nest Tender - {2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - G - R - W - Legendary Creature - Human Shaman - 4.0 - 1RGW - 2/3 - - DMC - 2 - - - Ayesha Tanaka, Armorer - Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.Ayesha can't be blocked as long as defending player controls three or more artifacts. - - U - W - Legendary Creature - Human Artificer - 5.0 - 3WU - 2/4 - - DMC - 2 - - - Ayesha Tanaka, Armorer - Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.Ayesha can't be blocked as long as defending player controls three or more artifacts. - - U - W - Legendary Creature - Human Artificer - 5.0 - 3WU - 2/4 - - DMC - 2 - - - Bad River - Bad River enters the battlefield tapped.{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. - - Land - 0.0 - - - DMC - 1 - 0 - - - Baleful Strix - Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card. - - B - U - Artifact Creature - Bird - 2.0 - UB - 1/1 - - DMC - 2 - - - Baru, Wurmspeaker - Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. - - G - Legendary Creature - Human Druid - 4.0 - 2GG - 3/3 - - DMC - 2 - - - Baru, Wurmspeaker - Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. - - G - Legendary Creature - Human Druid - 4.0 - 2GG - 3/3 - - DMC - 2 - - - Battlefield Forge - {T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. - - Land - 0.0 - - - DMC - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - 3.0 - 2G - - DMC - 3 - - - Bedevil - Destroy target artifact, creature, or planeswalker. - - B - R - Instant - 3.0 - BBR - - DMC - 3 - - - Bell Borca, Spectral Sergeant - Note the mana value of each card as it's put into exile.Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - W - Legendary Creature - Spirit Soldier - 4.0 - 2RW - */5 - - DMC - 2 - - - Blackblade Reforged - Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} - - Legendary Artifact - Equipment - 2.0 - 2 - - DMC - 1 - - - Bladewing, Deathless Tyrant - Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. - - B - R - Legendary Creature - Dragon Skeleton - 7.0 - 5BR - 6/6 - - DMC - 2 - - - Bladewing, Deathless Tyrant - Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. - - B - R - Legendary Creature - Dragon Skeleton - 7.0 - 5BR - 6/6 - - DMC - 2 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Bontu's Monument - Black creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. - - Legendary Artifact - 3.0 - 3 - - DMC - 1 - - - Boros Garrison - Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Cadric, Soul Kindler - The "legend rule" doesn't apply to tokens you control.Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. - - R - W - Legendary Creature - Dwarf Wizard - 4.0 - 2RW - 4/3 - - DMC - 2 - - - Cadric, Soul Kindler - The "legend rule" doesn't apply to tokens you control.Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. - - R - W - Legendary Creature - Dwarf Wizard - 4.0 - 2RW - 4/3 - - DMC - 2 - - - Canopy Vista - ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land - Forest Plains - 0.0 - - - DMC - 1 - 0 - - - Captain Lannery Storm - HasteWhenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. - - R - Legendary Creature - Human Pirate - 3.0 - 2R - 2/2 - - DMC - 2 - - - Cascading Cataracts - Indestructible{T}: Add {C}.{5}, {T}: Add five mana in any combination of colors. - - Land - 0.0 - - - DMC - 0 - - - Chromanticore - Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Flying, first strike, vigilance, trample, lifelinkEnchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. - - B - G - R - U - W - Enchantment Creature - Manticore - 5.0 - WUBRG - 4/4 - - DMC - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - DMC - 1 - 0 - - - Coalition Relic - {T}: Add one mana of any color.{T}: Put a charge counter on Coalition Relic.At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. - - Artifact - 3.0 - 3 - - DMC - 1 - - - Coiling Oracle - When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. - - G - U - Creature - Snake Elf Druid - 2.0 - GU - 1/1 - - DMC - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - DMC - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - DMC - 1 - - - Crumbling Necropolis - Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Crystal Quarry - {T}: Add {C}.{5}, {T}: Add {W}{U}{B}{R}{G}. - - Land - 0.0 - - - DMC - 0 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - 3.0 - 2G - - DMC - 3 - - - Day of Destiny - Legendary creatures you control get +2/+2. - - W - Legendary Enchantment - 4.0 - 3W - - DMC - 1 - - - Dihada, Binder of Wills - +2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.Dihada, Binder of Wills can be your commander. - - B - R - W - Legendary Planeswalker - Dihada - 4.0 - 1RWB - 5 - - DMC - 1 - - - Dragonskull Summit - Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.{T}: Add {B} or {R}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Drana, Liberator of Malakir - Flying, first strikeWhenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. - - B - Legendary Creature - Vampire Ally - 3.0 - 1BB - 2/3 - - DMC - 2 - - - Duneblast - Choose up to one creature. Destroy the rest. - - B - G - W - Sorcery - 7.0 - 4WBG - - DMC - 3 - - - Echoing Truth - Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. - - U - Instant - 2.0 - 1U - - DMC - 3 - - - Emperor Mihail II - You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. - - U - Legendary Creature - Merfolk Noble - 3.0 - 1UU - 3/3 - - DMC - 2 - - - Emperor Mihail II - You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. - - U - Legendary Creature - Merfolk Noble - 3.0 - 1UU - 3/3 - - DMC - 2 - - - Etali, Primal Storm - Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. - - R - Legendary Creature - Elder Dinosaur - 6.0 - 4RR - 6/6 - - DMC - 2 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - DMC - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - DMC - 0 - - - Explore - You may play an additional land this turn.Draw a card. - - G - Sorcery - 2.0 - 1G - - DMC - 3 - - - Explosive Vegetation - Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - 4.0 - 3G - - DMC - 3 - - - Faeburrow Elder - VigilanceFaeburrow Elder gets +1/+1 for each color among permanents you control.{T}: For each color among permanents you control, add one mana of that color. - - G - W - Creature - Treefolk Druid - 3.0 - 1GW - 0/0 - - DMC - 2 - - - Faithless Looting - Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 1.0 - R - - DMC - 3 - - - Fallaji Wayfarer - Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.) - - B - G - R - U - W - Creature - Human Scout - 3.0 - 2G - 2/4 - - DMC - 2 - - - Fallaji Wayfarer - Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.) - - B - G - R - U - W - Creature - Human Scout - 3.0 - 2G - 2/4 - - DMC - 2 - - - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - DMC - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - DMC - 1 - - - Flood Plain - Flood Plain enters the battlefield tapped.{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. - - Land - 0.0 - - - DMC - 1 - 0 - - - Foreboding Ruins - As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Frontier Bivouac - Frontier Bivouac enters the battlefield tapped.{T}: Add {G}, {U}, or {R}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Fusion Elemental - - - B - G - R - U - W - Creature - Elemental - 5.0 - WUBRG - 8/8 - - DMC - 2 - - - Garna, the Bloodflame - FlashWhen Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.Other creatures you control have haste. - - B - R - Legendary Creature - Human Warrior - 5.0 - 3BR - 3/3 - - DMC - 2 - - - Geier Reach Sanitarium - {T}: Add {C}.{2}, {T}: Each player draws a card, then discards a card. - - Legendary Land - 0.0 - - - DMC - 0 - - - General Marhault Elsdragon - Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. - - G - R - Legendary Creature - Elf Warrior - 4.0 - 2RG - 4/4 - - DMC - 2 - - - General Marhault Elsdragon - Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. - - G - R - Legendary Creature - Elf Warrior - 4.0 - 2RG - 4/4 - - DMC - 2 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - 3.0 - 2W - - DMC - 3 - - - Gerrard's Hourglass Pendant - FlashIf a player would begin an extra turn, that player skips that turn instead.{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. - - Legendary Artifact - 1.0 - 1 - - DMC - 1 - - - Gerrard's Hourglass Pendant - FlashIf a player would begin an extra turn, that player skips that turn instead.{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. - - Legendary Artifact - 1.0 - 1 - - DMC - 1 - - - Glint-Eye Nephilim - Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. - - B - G - R - U - Creature - Nephilim - 4.0 - UBRG - 2/2 - - DMC - 2 - - - Grasslands - Grasslands enters the battlefield tapped.{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. - - Land - 0.0 - - - DMC - 1 - 0 - - - Greensleeves, Maro-Sorcerer - Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. - - G - Legendary Creature - Elemental - 5.0 - 3GG - */* - - DMC - 2 - - - Greensleeves, Maro-Sorcerer - Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. - - G - Legendary Creature - Elemental - 5.0 - 3GG - */* - - DMC - 2 - - - Growth Spiral - Draw a card. You may put a land card from your hand onto the battlefield. - - G - U - Instant - 2.0 - GU - - DMC - 3 - - - Hazezon, Shaper of Sand - Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)You may play Desert lands from your graveyard.Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. - - G - R - W - Legendary Creature - Human Warrior - 3.0 - RGW - 3/3 - - DMC - 2 - - - Hazezon, Shaper of Sand - Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)You may play Desert lands from your graveyard.Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. - - G - R - W - Legendary Creature - Human Warrior - 3.0 - RGW - 3/3 - - DMC - 2 - - - Hazoret's Monument - Red creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, you may discard a card. If you do, draw a card. - - Legendary Artifact - 3.0 - 3 - - DMC - 1 - - - Hedron Archive - {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - 4.0 - 4 - - DMC - 1 - - - Hero of Precinct One - Whenever you cast a multicolored spell, create a 1/1 white Human creature token. - - W - Creature - Human Warrior - 2.0 - 1W - 2/2 - - DMC - 2 - - - Hero's Blade - Equipped creature gets +3/+2.Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - DMC - 1 - - - Hero's Downfall - Destroy target creature or planeswalker. - - B - Instant - 3.0 - 1BB - - DMC - 3 - - - Heroes' Podium - Each legendary creature you control gets +1/+1 for each other legendary creature you control.{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - 5.0 - 5 - - DMC - 1 - - - Historian's Boon - Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. - - W - Enchantment - 4.0 - 3W - - DMC - 1 - - - Historian's Boon - Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. - - W - Enchantment - 4.0 - 3W - - DMC - 1 - - - Honor-Worn Shaku - {T}: Add {C}.Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. - - Artifact - 3.0 - 3 - - DMC - 1 - - - Illuna, Apex of Wishes - Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Flying, trampleWhenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. - - G - R - U - Legendary Creature - Beast Elemental Dinosaur - 5.0 - 2GUR - 6/6 - - DMC - 2 - - - Iridian Maelstrom - Destroy each creature that isn't all colors. - - B - G - R - U - W - Sorcery - 5.0 - WUBRG - - DMC - 3 - - - Iridian Maelstrom - Destroy each creature that isn't all colors. - - B - G - R - U - W - Sorcery - 5.0 - WUBRG - - DMC - 3 - - - Jared Carthalion - +1: Create a 3/3 Kavu creature token with trample that's all colors.−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.Jared Carthalion can be your commander. - - B - G - R - U - W - Legendary Planeswalker - Jared - 5.0 - WUBRG - 5 - - DMC - 1 - - - Jasmine Boreal of the Seven - {T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.Creatures you control with no abilities can't be blocked by creatures with abilities. - - G - W - Legendary Creature - Human Druid - 3.0 - 1GW - 2/4 - - DMC - 2 - - - Jasmine Boreal of the Seven - {T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.Creatures you control with no abilities can't be blocked by creatures with abilities. - - G - W - Legendary Creature - Human Druid - 3.0 - 1GW - 2/4 - - DMC - 2 - - - Jazal Goldmane - First strike{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. - - W - Legendary Creature - Cat Warrior - 4.0 - 2WW - 4/4 - - DMC - 2 - - - Jedit Ojanen, Mercenary - Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) - - U - W - Legendary Creature - Cat Mercenary - 3.0 - 1WU - 3/3 - - DMC - 2 - - - Jedit Ojanen, Mercenary - Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) - - U - W - Legendary Creature - Cat Mercenary - 3.0 - 1WU - 3/3 - - DMC - 2 - - - Jenson Carthalion, Druid Exile - Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.{5}, {T}: Add {W}{U}{B}{R}{G}. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 2/2 - - DMC - 2 - - - Jenson Carthalion, Druid Exile - Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.{5}, {T}: Add {W}{U}{B}{R}{G}. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 2/2 - - DMC - 2 - - - Josu Vess, Lich Knight - Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)MenaceWhen Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. - - B - Legendary Creature - Zombie Knight - 4.0 - 2BB - 4/5 - - DMC - 2 - - - Jungle Shrine - Jungle Shrine enters the battlefield tapped.{T}: Add {R}, {G}, or {W}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Kari Zev, Skyship Raider - First strike, menaceWhenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. - - R - Legendary Creature - Human Pirate - 2.0 - 1R - 1/3 - - DMC - 2 - - - Kaya's Wrath - Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. - - B - W - Sorcery - 4.0 - WWBB - - DMC - 3 - - - Knight of New Alara - Each other multicolored creature you control gets +1/+1 for each of its colors. - - G - W - Creature - Human Knight - 4.0 - 2GW - 2/2 - - DMC - 2 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Arcane - 3.0 - 2G - - DMC - 3 - - - Kothophed, Soul Hoarder - FlyingWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. - - B - Legendary Creature - Demon - 6.0 - 4BB - 6/6 - - DMC - 2 - - - Krenko, Tin Street Kingpin - Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. - - R - Legendary Creature - Goblin - 3.0 - 2R - 1/2 - - DMC - 2 - - - Krosan Verge - Krosan Verge enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - DMC - 1 - 0 - - - Lavalanche - Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. - - B - G - R - Sorcery - 3.0 - XBRG - - DMC - 3 - - - Maelstrom Archangel - FlyingWhenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. - - B - G - R - U - W - Creature - Angel - 5.0 - WUBRG - 5/5 - - DMC - 2 - - - Maelstrom Nexus - The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - B - G - R - U - W - Enchantment - 5.0 - WUBRG - - DMC - 1 - - - Mana Cannons - Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. - - R - Enchantment - 3.0 - 2R - - DMC - 1 - - - Mana Cannons - Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. - - R - Enchantment - 3.0 - 2R - - DMC - 1 - - - Merciless Eviction - Choose one —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all planeswalkers. - - B - W - Sorcery - 6.0 - 4WB - - DMC - 3 - - - Migration Path - Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Sorcery - 4.0 - 3G - - DMC - 3 - - - Mikokoro, Center of the Sea - {T}: Add {C}.{2}, {T}: Each player draws a card. - - Legendary Land - 0.0 - - - DMC - 0 - - - Mobilized District - {T}: Add {C}.{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. - - Land - 0.0 - - - DMC - 0 - - - Moira, Urborg Haunt - MenaceWhenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. - - B - Legendary Creature - Spirit Wizard - 3.0 - 2B - 3/2 - - DMC - 2 - - - Moira, Urborg Haunt - MenaceWhenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. - - B - Legendary Creature - Spirit Wizard - 3.0 - 2B - 3/2 - - DMC - 2 - - - Mortify - Destroy target creature or enchantment. - - B - W - Instant - 3.0 - 1WB - - DMC - 3 - - - Mountain Valley - Mountain Valley enters the battlefield tapped.{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. - - Land - 0.0 - - - DMC - 1 - 0 - - - Murmuring Bosk - ({T}: Add {G}.)As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. - - Land - Forest - 0.0 - - - DMC - 1 - 0 - - - Mystic Monastery - Mystic Monastery enters the battlefield tapped.{T}: Add {U}, {R}, or {W}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Naya Charm - Choose one —• Naya Charm deals 3 damage to target creature.• Return target card from a graveyard to its owner's hand.• Tap all creatures target player controls. - - G - R - W - Instant - 3.0 - RGW - - DMC - 3 - - - Neheb, Dreadhorde Champion - TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature - Zombie Minotaur Warrior - 4.0 - 2RR - 5/4 - - DMC - 2 - - - Nethroi, Apex of Death - Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Deathtouch, lifelinkWhenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. - - B - G - W - Legendary Creature - Cat Nightmare Beast - 5.0 - 2WBG - 5/5 - - DMC - 2 - - - Night's Whisper - You draw two cards and you lose 2 life. - - B - Sorcery - 2.0 - 1B - - DMC - 3 - - - Nomad Outpost - Nomad Outpost enters the battlefield tapped.{T}: Add {R}, {W}, or {B}. - - Land - 0.0 - - - DMC - 1 - 0 - - - O-Kagachi, Vengeful Kami - Flying, trampleWhenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. - - B - G - R - U - W - Legendary Creature - Dragon Spirit - 6.0 - 1WUBRG - 6/6 - - DMC - 2 - - - Obsidian Obelisk - Obsidian Obelisk enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Artifact - 2.0 - 2 - - DMC - 1 - 1 - - - Obsidian Obelisk - Obsidian Obelisk enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Artifact - 2.0 - 2 - - DMC - 1 - 1 - - - Odric, Lunarch Marshal - At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. - - W - Legendary Creature - Human Soldier - 4.0 - 3W - 3/3 - - DMC - 2 - - - Ohabi Caleria - ReachUntap all Archers you control during each other player's untap step.Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. - - G - W - Legendary Creature - Elf Archer - 3.0 - 1GW - 1/3 - - DMC - 2 - - - Ohabi Caleria - ReachUntap all Archers you control during each other player's untap step.Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. - - G - W - Legendary Creature - Elf Archer - 3.0 - 1GW - 1/3 - - DMC - 2 - - - Oketra's Monument - White creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. - - Legendary Artifact - 3.0 - 3 - - DMC - 1 - - - Opulent Palace - Opulent Palace enters the battlefield tapped.{T}: Add {B}, {G}, or {U}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Orca, Siege Demon - TrampleWhenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. - - B - R - Legendary Creature - Demon - 7.0 - 5BR - 5/5 - - DMC - 2 - - - Orca, Siege Demon - TrampleWhenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. - - B - R - Legendary Creature - Demon - 7.0 - 5BR - 5/5 - - DMC - 2 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Painful Truths - Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - 3.0 - 2B - - DMC - 3 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - 1.0 - W - - DMC - 3 - - - Path to the World Tree - When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. - - G - Enchantment - 2.0 - 1G - - DMC - 1 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - DMC - 1 - 0 - - - Primeval Spawn - If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.Vigilance, trample, lifelinkWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. - - B - G - R - U - W - Creature - Avatar - 10.0 - 5WUBRG - 10/10 - - DMC - 2 - - - Primeval Spawn - If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.Vigilance, trample, lifelinkWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. - - B - G - R - U - W - Creature - Avatar - 10.0 - 5WUBRG - 10/10 - - DMC - 2 - - - Primevals' Glorious Rebirth - (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Return all legendary permanent cards from your graveyard to the battlefield. - - B - W - Legendary Sorcery - 7.0 - 5WB - - DMC - 3 - - - Prophetic Prism - When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. - - Artifact - 2.0 - 2 - - DMC - 1 - - - Radiant Flames - Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. - - R - Sorcery - 3.0 - 2R - - DMC - 3 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Ramirez DePietro, Pillager - When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. - - B - U - Legendary Creature - Human Pirate - 4.0 - 2UB - 4/3 - - DMC - 2 - - - Ramirez DePietro, Pillager - When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. - - B - U - Legendary Creature - Human Pirate - 4.0 - 2UB - 4/3 - - DMC - 2 - - - Ramses, Assassin Lord - DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. - - B - U - Legendary Creature - Human Assassin - 4.0 - 2UB - 4/4 - - DMC - 2 - - - Ramses, Assassin Lord - DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. - - B - U - Legendary Creature - Human Assassin - 4.0 - 2UB - 4/4 - - DMC - 2 - - - Rasputin, the Oneiromancer - When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.{T}, Remove one or more dream counters from Rasputin: Add that much {C}.{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. - - U - W - Legendary Creature - Human Wizard - 3.0 - 1WU - 4/1 - - DMC - 2 - - - Rasputin, the Oneiromancer - When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.{T}, Remove one or more dream counters from Rasputin: Add that much {C}.{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. - - U - W - Legendary Creature - Human Wizard - 3.0 - 1WU - 4/1 - - DMC - 2 - - - Read the Bones - Scry 2, then draw two cards. You lose 2 life. - - B - Sorcery - 3.0 - 2B - - DMC - 3 - - - Reliquary Tower - You have no maximum hand size.{T}: Add {C}. - - Land - 0.0 - - - DMC - 0 - - - Rienne, Angel of Rebirth - FlyingOther multicolored creatures you control get +1/+0.Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. - - G - R - W - Legendary Creature - Angel - 5.0 - 2RGW - 5/4 - - DMC - 2 - - - Robaran Mercenaries - VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control. - - W - Creature - Human Mercenary - 4.0 - 3W - 3/4 - - DMC - 2 - - - Robaran Mercenaries - VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control. - - W - Creature - Human Mercenary - 4.0 - 3W - 3/4 - - DMC - 2 - - - Rocky Tar Pit - Rocky Tar Pit enters the battlefield tapped.{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. - - Land - 0.0 - - - DMC - 1 - 0 - - - Rohgahh, Kher Keep Overlord - Other Kobolds you control get +2/+2.Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - B - R - Legendary Creature - Kobold Warrior - 5.0 - 3BR - 4/4 - - DMC - 2 - - - Rohgahh, Kher Keep Overlord - Other Kobolds you control get +2/+2.Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - B - R - Legendary Creature - Kobold Warrior - 5.0 - 3BR - 4/4 - - DMC - 2 - - - Rosnakht, Heir of Rohgahh - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - R - Legendary Creature - Kobold Warrior - 1.0 - R - 0/1 - - DMC - 2 - - - Rosnakht, Heir of Rohgahh - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - R - Legendary Creature - Kobold Warrior - 1.0 - R - 0/1 - - DMC - 2 - - - Sandsteppe Citadel - Sandsteppe Citadel enters the battlefield tapped.{T}: Add {W}, {B}, or {G}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Savage Lands - Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Search for Tomorrow - Search your library for a basic land card, put it onto the battlefield, then shuffle.Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) - - G - Sorcery - 3.0 - 2G - - DMC - 3 - - - Seaside Citadel - Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Selvala, Explorer Returned - Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. - - G - W - Legendary Creature - Elf Scout - 3.0 - 1GW - 2/4 - - DMC - 2 - - - Shanid, Sleepers' Scourge - MenaceOther legendary creatures you control have menace.Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. - - B - R - W - Legendary Creature - Human Knight - 4.0 - 1RWB - 2/4 - - DMC - 2 - - - Shanid, Sleepers' Scourge - MenaceOther legendary creatures you control have menace.Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. - - B - R - W - Legendary Creature - Human Knight - 4.0 - 1RWB - 2/4 - - DMC - 2 - - - Shivan Gorge - {T}: Add {C}.{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. - - Legendary Land - 0.0 - - - DMC - 0 - - - Shizo, Death's Storehouse - {T}: Add {B}.{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) - - Legendary Land - 0.0 - - - DMC - 0 - - - Sivitri, Dragon Master - +1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.−7: Destroy all non-Dragon creatures.Sivitri, Dragon Master can be your commander. - - B - U - Legendary Planeswalker - Sivitri - 4.0 - 2UB - 4 - - DMC - 1 - - - Sivitri, Dragon Master - +1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.−7: Destroy all non-Dragon creatures.Sivitri, Dragon Master can be your commander. - - B - U - Legendary Planeswalker - Sivitri - 4.0 - 2UB - 4 - - DMC - 1 - - - Smoldering Marsh - ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. - - Land - Swamp Mountain - 0.0 - - - DMC - 1 - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - DMC - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - DMC - 2 - - - Stangg, Echo Warrior - Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. - - G - R - Legendary Creature - Human Warrior - 4.0 - 2RG - 3/4 - - DMC - 2 - - - Stangg, Echo Warrior - Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. - - G - R - Legendary Creature - Human Warrior - 4.0 - 2RG - 3/4 - - DMC - 2 - - - Sultai Charm - Choose one —• Destroy target monocolored creature.• Destroy target artifact or enchantment.• Draw two cards, then discard a card. - - B - G - U - Instant - 3.0 - BGU - - DMC - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land - Island Swamp - 0.0 - - - DMC - 1 - 0 - - - Surrak Dragonclaw - FlashThis spell can't be countered.Creature spells you control can't be countered.Other creatures you control have trample. - - G - R - U - Legendary Creature - Human Warrior - 5.0 - 2GUR - 6/6 - - DMC - 2 - - - Sword of the Chosen - {T}: Target legendary creature gets +2/+2 until end of turn. - - Legendary Artifact - 2.0 - 2 - - DMC - 1 - - - Sylvan Reclamation - Exile up to two target artifacts and/or enchantments.Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - G - W - Instant - 5.0 - 3GW - - DMC - 3 - - - Tajic, Blade of the Legion - IndestructibleBattalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. - - R - W - Legendary Creature - Human Soldier - 4.0 - 2RW - 2/2 - - DMC - 2 - - - Temple of Malice - Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}. - - Land - 0.0 - - - DMC - 1 - 0 - - - Tenza, Godo's Maul - Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact - Equipment - 3.0 - 3 - - DMC - 1 - - - Terminate - Destroy target creature. It can't be regenerated. - - B - R - Instant - 2.0 - BR - - DMC - 3 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - DMC - 0 - - - Teshar, Ancestor's Apostle - FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) - - W - Legendary Creature - Bird Cleric - 4.0 - 3W - 2/2 - - DMC - 2 - - - Tetsuo, Imperial Champion - Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one —• Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. - - B - R - U - Legendary Creature - Human Samurai - 3.0 - UBR - 3/3 - - DMC - 2 - - - Tetsuo, Imperial Champion - Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one —• Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. - - B - R - U - Legendary Creature - Human Samurai - 3.0 - UBR - 3/3 - - DMC - 2 - - - The Circle of Loyalty - This spell costs {1} less to cast for each Knight you control.Creatures you control get +1/+1.Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. - - W - Legendary Artifact - 6.0 - 4WW - - DMC - 1 - - - The Ever-Changing 'Dane - {1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability. - - B - U - W - Legendary Creature - Shapeshifter - 3.0 - WUB - 3/3 - - DMC - 2 - - - The Ever-Changing 'Dane - {1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability. - - B - U - W - Legendary Creature - Shapeshifter - 3.0 - WUB - 3/3 - - DMC - 2 - - - The Lady of Otaria - You may tap three untapped Dwarves you control rather than pay this spell's mana cost.At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order. - - G - R - Legendary Creature - Avatar - 5.0 - 3RG - 5/5 - - DMC - 2 - - - The Lady of Otaria - You may tap three untapped Dwarves you control rather than pay this spell's mana cost.At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order. - - G - R - Legendary Creature - Avatar - 5.0 - 3RG - 5/5 - - DMC - 2 - - - The Mana Rig - Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. - - Legendary Artifact - 3.0 - 3 - - DMC - 1 - - - The Mana Rig - Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. - - Legendary Artifact - 3.0 - 3 - - DMC - 1 - - - The Peregrine Dynamo - Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - Legendary Artifact Creature - Construct - 3.0 - 3 - 1/5 - - DMC - 2 - - - The Peregrine Dynamo - Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - Legendary Artifact Creature - Construct - 3.0 - 3 - 1/5 - - DMC - 2 - - - The Reaver Cleaver - Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3} - - R - Legendary Artifact - Equipment - 3.0 - 2R - - DMC - 1 - - - The Reaver Cleaver - Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3} - - R - Legendary Artifact - Equipment - 3.0 - 2R - - DMC - 1 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card.Draw two cards. - - R - Instant - 2.0 - 1R - - DMC - 3 - - - Tiller Engine - Whenever a land enters the battlefield tapped and under your control, choose one —• Untap that land.• Tap target nonland permanent an opponent controls. - - Artifact Creature - Construct - 2.0 - 2 - 1/3 - - DMC - 2 - - - Tiller Engine - Whenever a land enters the battlefield tapped and under your control, choose one —• Untap that land.• Tap target nonland permanent an opponent controls. - - Artifact Creature - Construct - 2.0 - 2 - 1/3 - - DMC - 2 - - - Time Wipe - Return a creature you control to its owner's hand, then destroy all creatures. - - U - W - Sorcery - 5.0 - 2WWU - - DMC - 3 - - - Tobias, Doomed Conqueror - FlashWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. - - U - W - Legendary Creature - Human Soldier - 4.0 - 2WU - 3/2 - - DMC - 2 - - - Tobias, Doomed Conqueror - FlashWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. - - U - W - Legendary Creature - Human Soldier - 4.0 - 2WU - 3/2 - - DMC - 2 - - - Tor Wauki the Younger - Reach, lifelinkIf another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. - - B - R - Legendary Creature - Human Archer - 5.0 - 3BR - 3/3 - - DMC - 2 - - - Tor Wauki the Younger - Reach, lifelinkIf another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. - - B - R - Legendary Creature - Human Archer - 5.0 - 3BR - 3/3 - - DMC - 2 - - - Torsten, Founder of Benalia - When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.When Torsten dies, create seven 1/1 white Soldier creature tokens. - - G - W - Legendary Creature - Human Soldier - 7.0 - 5GW - 7/7 - - DMC - 2 - - - Torsten, Founder of Benalia - When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.When Torsten dies, create seven 1/1 white Soldier creature tokens. - - G - W - Legendary Creature - Human Soldier - 7.0 - 5GW - 7/7 - - DMC - 2 - - - Transguild Courier - Transguild Courier is all colors. - - B - G - R - U - W - Artifact Creature - Golem - 4.0 - 4 - 3/3 - - DMC - 2 - - - Traxos, Scourge of Kroog - TrampleTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) - - Legendary Artifact Creature - Construct - 4.0 - 4 - 7/7 - - DMC - 1 - 2 - - - Two-Headed Hellkite - Flying, menace, hasteWhenever Two-Headed Hellkite attacks, draw two cards. - - B - G - R - U - W - Creature - Dragon - 6.0 - 1WUBRG - 5/5 - - DMC - 2 - - - Two-Headed Hellkite - Flying, menace, hasteWhenever Two-Headed Hellkite attacks, draw two cards. - - B - G - R - U - W - Creature - Dragon - 6.0 - 1WUBRG - 5/5 - - DMC - 2 - - - Tyrite Sanctum - {T}: Add {C}.{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. - - Land - 0.0 - - - DMC - 0 - - - Unbreakable Formation - Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. - - W - Instant - 3.0 - 2W - - DMC - 3 - - - Unite the Coalition - Choose five. You may choose the same mode more than once.• Target permanent phases out.• Target player draws a card.• Exile target player's graveyard.• Unite the Coalition deals 2 damage to any target.• Destroy target artifact or enchantment. - - B - G - R - U - W - Instant - 7.0 - 2WUBRG - - DMC - 3 - - - Unite the Coalition - Choose five. You may choose the same mode more than once.• Target permanent phases out.• Target player draws a card.• Exile target player's graveyard.• Unite the Coalition deals 2 damage to any target.• Destroy target artifact or enchantment. - - B - G - R - U - W - Instant - 7.0 - 2WUBRG - - DMC - 3 - - - Urza's Ruinous Blast - (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Exile all nonland permanents that aren't legendary. - - W - Legendary Sorcery - 5.0 - 4W - - DMC - 3 - - - Verrak, Warped Sengir - Flying, deathtouch, lifelinkWhenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy. - - B - W - Legendary Creature - Vampire - 3.0 - 1WB - 2/2 - - DMC - 2 - - - Verrak, Warped Sengir - Flying, deathtouch, lifelinkWhenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy. - - B - W - Legendary Creature - Vampire - 3.0 - 1WB - 2/2 - - DMC - 2 - - - Wear - Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.) - - R - W - Instant - 3.0 - 1R - - DMC - 3 - - - Tear - Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.) - - R - W - Instant - 3.0 - W - - DMC - 3 - - - Xira, the Golden Sting - Flying, hasteWhenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. - - B - G - R - Legendary Creature - Insect Assassin - 4.0 - 1BRG - 3/3 - - DMC - 2 - - - Xira, the Golden Sting - Flying, hasteWhenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. - - B - G - R - Legendary Creature - Insect Assassin - 4.0 - 1BRG - 3/3 - - DMC - 2 - - - Xyris, the Writhing Storm - FlyingWhenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. - - G - R - U - Legendary Creature - Snake Leviathan - 5.0 - 2GUR - 3/5 - - DMC - 2 - - - Zaxara, the Exemplary - Deathtouch{T}: Add two mana of any one color.Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it. - - B - G - U - Legendary Creature - Nightmare Hydra - 4.0 - 1BGU - 2/3 - - DMC - 2 - - - Zeriam, Golden Wind - FlyingWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. - - W - Legendary Creature - Griffin - 4.0 - 3W - 3/4 - - DMC - 2 - - - Zeriam, Golden Wind - FlyingWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. - - W - Legendary Creature - Griffin - 4.0 - 3W - 3/4 - - DMC - 2 - - - Zetalpa, Primal Dawn - Flying, double strike, vigilance, trample, indestructible - - W - Legendary Creature - Elder Dinosaur - 8.0 - 6WW - 4/8 - - DMC - 2 - - - diff --git a/DMR.xml b/DMR.xml deleted file mode 100644 index a8044939..00000000 --- a/DMR.xml +++ /dev/null @@ -1,5822 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-20 16:14:11 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - DMR - Dominaria Remastered - Masters - 2023-01-13 - - - - - Absorb - Counter target spell. You gain 3 life. - - U - W - Instant - 3.0 - WUU - - DMR - 3 - - - Absorb - Counter target spell. You gain 3 life. - - U - W - Instant - 3.0 - WUU - - DMR - 3 - - - Absorb - Counter target spell. You gain 3 life. - - U - W - Instant - 3.0 - WUU - - DMR - 3 - - - Aquamoeba - Discard a card: Switch Aquamoeba's power and toughness until end of turn. - - U - Creature - Elemental Beast - 2.0 - 1U - 1/3 - - DMR - 2 - - - Arboria - Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. - - G - World Enchantment - 4.0 - 2GG - - DMR - 1 - - - Arboria - Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. - - G - World Enchantment - 4.0 - 2GG - - DMR - 1 - - - Arboria - Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. - - G - World Enchantment - 4.0 - 2GG - - DMR - 1 - - - Arcades Sabboth - FlyingAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.Each untapped creature you control gets +0/+2 as long as it's not attacking.{W}: Arcades Sabboth gets +0/+1 until end of turn. - - G - U - W - Legendary Creature - Elder Dragon - 8.0 - 2GGWWUU - 7/7 - - DMR - 2 - - - Arcades Sabboth - FlyingAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.Each untapped creature you control gets +0/+2 as long as it's not attacking.{W}: Arcades Sabboth gets +0/+1 until end of turn. - - G - U - W - Legendary Creature - Elder Dragon - 8.0 - 2GGWWUU - 7/7 - - DMR - 2 - - - Arcanis the Omnipotent - {T}: Draw three cards.{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. - - U - Legendary Creature - Wizard - 6.0 - 3UUU - 3/4 - - DMR - 2 - - - Arcanis the Omnipotent - {T}: Draw three cards.{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. - - U - Legendary Creature - Wizard - 6.0 - 3UUU - 3/4 - - DMR - 2 - - - Assault - Assault deals 2 damage to any target. - - G - R - Sorcery - 5.0 - R - - DMR - 3 - - - Battery - Create a 3/3 green Elephant creature token. - - G - R - Sorcery - 5.0 - 3G - - DMR - 3 - - - Auramancer - When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. - - W - Creature - Human Wizard - 3.0 - 2W - 2/2 - - DMR - 2 - - - Avarax - HasteWhen Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.{1}{R}: Avarax gets +1/+0 until end of turn. - - R - Creature - Beast - 5.0 - 3RR - 3/3 - - DMR - 2 - - - Aven Fateshaper - FlyingWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.{4}{U}: Look at the top four cards of your library, then put them back in any order. - - U - Creature - Bird Wizard - 7.0 - 6U - 4/5 - - DMR - 2 - - - Aven Fisher - Flying (This creature can't be blocked except by creatures with flying or reach.)When Aven Fisher dies, you may draw a card. - - U - Creature - Bird Soldier - 4.0 - 3U - 2/2 - - DMR - 2 - - - Battle Screech - Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 4.0 - 2WW - - DMR - 3 - - - Battlefield Scrounger - Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard. - - G - Creature - Centaur - 5.0 - 3GG - 3/3 - - DMR - 2 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - DMR - 2 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - DMR - 2 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - DMR - 2 - - - Body Snatcher - When Body Snatcher enters the battlefield, exile it unless you discard a creature card.When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. - - B - Creature - Phyrexian Minion - 4.0 - 2BB - 2/2 - - DMR - 2 - - - Body Snatcher - When Body Snatcher enters the battlefield, exile it unless you discard a creature card.When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. - - B - Creature - Phyrexian Minion - 4.0 - 2BB - 2/2 - - DMR - 2 - - - Break Asunder - Destroy target artifact or enchantment.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Sorcery - 4.0 - 2GG - - DMR - 3 - - - Cackling Fiend - When Cackling Fiend enters the battlefield, each opponent discards a card. - - B - Creature - Zombie - 4.0 - 2BB - 2/1 - - DMR - 2 - - - Call of the Herd - Create a 3/3 green Elephant creature token.Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - 3.0 - 2G - - DMR - 3 - - - Chain Lightning - Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. - - R - Sorcery - 1.0 - R - - DMR - 3 - - - Chain Lightning - Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. - - R - Sorcery - 1.0 - R - - DMR - 3 - - - Chainer's Edict - Target player sacrifices a creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 2.0 - 1B - - DMR - 3 - - - Chainer's Edict - Target player sacrifices a creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 2.0 - 1B - - DMR - 3 - - - Chainer's Edict - Target player sacrifices a creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 2.0 - 1B - - DMR - 3 - - - Chainer, Dementia Master - Nightmare creatures get +1/+1.{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. - - B - Legendary Creature - Human Minion - 5.0 - 3BB - 3/3 - - DMR - 2 - - - Chainer, Dementia Master - Nightmare creatures get +1/+1.{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. - - B - Legendary Creature - Human Minion - 5.0 - 3BB - 3/3 - - DMR - 2 - - - Chainer, Dementia Master - Nightmare creatures get +1/+1.{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. - - B - Legendary Creature - Human Minion - 5.0 - 3BB - 3/3 - - DMR - 2 - - - Circular Logic - Counter target spell unless its controller pays {1} for each card in your graveyard.Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - U - Instant - 3.0 - 2U - - DMR - 3 - - - Cleric of the Forward Order - When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. - - W - Creature - Human Cleric - 2.0 - 1W - 2/2 - - DMR - 2 - - - Clifftop Retreat - Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.{T}: Add {R} or {W}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Clifftop Retreat - Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.{T}: Add {R} or {W}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Cloud of Faeries - FlyingWhen Cloud of Faeries enters the battlefield, untap up to two lands.Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature - Faerie - 2.0 - 1U - 1/1 - - DMR - 2 - - - Coal Stoker - When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. - - R - Creature - Elemental - 4.0 - 3R - 3/3 - - DMR - 2 - - - Confiscate - Enchant permanentYou control enchanted permanent. - - U - Enchantment - Aura - 6.0 - 4UU - - DMR - 1 - - - Congregate - Target player gains 2 life for each creature on the battlefield. - - W - Instant - 4.0 - 3W - - DMR - 3 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - DMR - 3 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - DMR - 3 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - DMR - 3 - - - Crawlspace - No more than two creatures can attack you each combat. - - Artifact - 3.0 - 3 - - DMR - 1 - - - Crawlspace - No more than two creatures can attack you each combat. - - Artifact - 3.0 - 3 - - DMR - 1 - - - Crop Rotation - As an additional cost to cast this spell, sacrifice a land.Search your library for a land card, put that card onto the battlefield, then shuffle. - - G - Instant - 1.0 - G - - DMR - 3 - - - Crosis's Catacombs - When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {U}, {B}, or {R}. - - Land - Lair - 0.0 - - - DMR - 0 - - - Cryptic Gateway - Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. - - Artifact - 5.0 - 5 - - DMR - 1 - - - Cryptic Gateway - Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. - - Artifact - 5.0 - 5 - - DMR - 1 - - - Damping Sphere - If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Damping Sphere - If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Darigaaz's Caldera - When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {B}, {R}, or {G}. - - Land - Lair - 0.0 - - - DMR - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it.{3}: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - 0.0 - - - DMR - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it.{3}: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - 0.0 - - - DMR - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it.{3}: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - 0.0 - - - DMR - 0 - - - Dark Withering - Destroy target nonblack creature.Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Instant - 6.0 - 4BB - - DMR - 3 - - - Dark Withering - Destroy target nonblack creature.Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Instant - 6.0 - 4BB - - DMR - 3 - - - Deadapult - {R}, Sacrifice a Zombie: Deadapult deals 2 damage to any target. - - R - Enchantment - 3.0 - 2R - - DMR - 1 - - - Deadwood Treefolk - Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. - - G - Creature - Treefolk - 6.0 - 5G - 3/6 - - DMR - 2 - - - Deadwood Treefolk - Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. - - G - Creature - Treefolk - 6.0 - 5G - 3/6 - - DMR - 2 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - DMR - 3 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - DMR - 3 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - DMR - 3 - - - Deep Analysis - Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - 4.0 - 3U - - DMR - 3 - - - Denizen of the Deep - When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. - - U - Creature - Serpent - 8.0 - 6UU - 11/11 - - DMR - 2 - - - Denizen of the Deep - When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. - - U - Creature - Serpent - 8.0 - 6UU - 11/11 - - DMR - 2 - - - Denizen of the Deep - When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. - - U - Creature - Serpent - 8.0 - 6UU - 11/11 - - DMR - 2 - - - Divine Sacrament - White creatures get +1/+1.Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. - - W - Enchantment - 3.0 - 1WW - - DMR - 1 - - - Divine Sacrament - White creatures get +1/+1.Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. - - W - Enchantment - 3.0 - 1WW - - DMR - 1 - - - Dodecapod - If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. - - Artifact Creature - Golem - 4.0 - 4 - 3/3 - - DMR - 2 - - - Dragon Blood - {3}, {T}: Put a +1/+1 counter on target creature. - - Artifact - 3.0 - 3 - - DMR - 1 - - - Dragon Engine - {2}: Dragon Engine gets +1/+0 until end of turn. - - Artifact Creature - Construct - 3.0 - 3 - 1/3 - - DMR - 2 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - DMR - 2 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - DMR - 2 - - - Dralnu's Crusade - Goblin creatures get +1/+1.All Goblins are black and are Zombies in addition to their other creature types. - - B - R - Enchantment - 3.0 - 1BR - - DMR - 1 - - - Dralnu's Crusade - Goblin creatures get +1/+1.All Goblins are black and are Zombies in addition to their other creature types. - - B - R - Enchantment - 3.0 - 1BR - - DMR - 1 - - - Dread Return - Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 4.0 - 2BB - - DMR - 3 - - - Dread Return - Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 4.0 - 2BB - - DMR - 3 - - - Drifting Meadow - Drifting Meadow enters the battlefield tapped.{T}: Add {W}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR - 1 - 0 - - - Dromar's Cavern - When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {W}, {U}, or {B}. - - Land - Lair - 0.0 - - - DMR - 0 - - - Duress - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. - - B - Sorcery - 1.0 - B - - DMR - 3 - - - Duress - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. - - B - Sorcery - 1.0 - B - - DMR - 3 - - - Elvish Aberration - {T}: Add {G}{G}{G}.Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Creature - Elf Mutant - 6.0 - 5G - 4/5 - - DMR - 2 - - - Elvish Spirit Guide - Exile Elvish Spirit Guide from your hand: Add {G}. - - G - Creature - Elf Spirit - 3.0 - 2G - 2/2 - - DMR - 2 - - - Elvish Spirit Guide - Exile Elvish Spirit Guide from your hand: Add {G}. - - G - Creature - Elf Spirit - 3.0 - 2G - 2/2 - - DMR - 2 - - - Ember Beast - Ember Beast can't attack or block alone. - - R - Creature - Beast - 3.0 - 2R - 3/4 - - DMR - 2 - - - Emerald Charm - Choose one —• Untap target permanent.• Destroy target non-Aura enchantment.• Target creature loses flying until end of turn. - - G - Instant - 1.0 - G - - DMR - 3 - - - Empty the Warrens - Create two 1/1 red Goblin creature tokens.Storm (When you cast this spell, copy it for each spell cast before it this turn.) - - R - Sorcery - 4.0 - 3R - - DMR - 3 - - - Empty the Warrens - Create two 1/1 red Goblin creature tokens.Storm (When you cast this spell, copy it for each spell cast before it this turn.) - - R - Sorcery - 4.0 - 3R - - DMR - 3 - - - Enlightened Tutor - Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. - - W - Instant - 1.0 - W - - DMR - 3 - - - Enlightened Tutor - Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. - - W - Instant - 1.0 - W - - DMR - 3 - - - Enlightened Tutor - Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. - - W - Instant - 1.0 - W - - DMR - 3 - - - Entomb - Search your library for a card, put that card into your graveyard, then shuffle. - - B - Instant - 1.0 - B - - DMR - 3 - - - Entomb - Search your library for a card, put that card into your graveyard, then shuffle. - - B - Instant - 1.0 - B - - DMR - 3 - - - Entomb - Search your library for a card, put that card into your graveyard, then shuffle. - - B - Instant - 1.0 - B - - DMR - 3 - - - Evil Eye of Orms-by-Gore - Non-Eye creatures you control can't attack.Evil Eye of Orms-by-Gore can't be blocked except by Walls. - - B - Creature - Eye - 5.0 - 4B - 3/6 - - DMR - 2 - - - Exploration - You may play an additional land on each of your turns. - - G - Enchantment - 1.0 - G - - DMR - 1 - - - Exploration - You may play an additional land on each of your turns. - - G - Enchantment - 1.0 - G - - DMR - 1 - - - Fa'adiyah Seer - {T}: Draw a card and reveal it. If it isn't a land card, discard it. - - G - Creature - Human Shaman - 2.0 - 1G - 1/1 - - DMR - 2 - - - Fa'adiyah Seer - {T}: Draw a card and reveal it. If it isn't a land card, discard it. - - G - Creature - Human Shaman - 2.0 - 1G - 1/1 - - DMR - 2 - - - Faceless Butcher - When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - B - Creature - Nightmare Horror - 4.0 - 2BB - 2/3 - - DMR - 2 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - 4.0 - 3U - - DMR - 3 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - 4.0 - 3U - - DMR - 3 - - - Festering Goblin - When Festering Goblin dies, target creature gets -1/-1 until end of turn. - - B - Creature - Zombie Goblin - 1.0 - B - 1/1 - - DMR - 2 - - - Fire - Fire deals 2 damage divided as you choose among one or two targets. - - R - U - Instant - 4.0 - 1R - - DMR - 3 - - - Ice - Tap target permanent.Draw a card. - - R - U - Instant - 4.0 - 1U - - DMR - 3 - - - Fireblast - You may sacrifice two Mountains rather than pay this spell's mana cost.Fireblast deals 4 damage to any target. - - R - Instant - 6.0 - 4RR - - DMR - 3 - - - Fireblast - You may sacrifice two Mountains rather than pay this spell's mana cost.Fireblast deals 4 damage to any target. - - R - Instant - 6.0 - 4RR - - DMR - 3 - - - Flametongue Kavu - When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. - - R - Creature - Kavu - 4.0 - 3R - 4/2 - - DMR - 2 - - - Flametongue Kavu - When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. - - R - Creature - Kavu - 4.0 - 3R - 4/2 - - DMR - 2 - - - Flametongue Kavu - When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. - - R - Creature - Kavu - 4.0 - 3R - 4/2 - - DMR - 2 - - - Flesh Reaver - Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. - - B - Creature - Phyrexian Horror - 2.0 - 1B - 4/4 - - DMR - 2 - - - Floodgate - Defender (This creature can't attack.)When Floodgate has flying, sacrifice it.When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. - - U - Creature - Wall - 4.0 - 3U - 0/5 - - DMR - 2 - - - Force of Will - You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. - - U - Instant - 5.0 - 3UU - - DMR - 3 - - - Force of Will - You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. - - U - Instant - 5.0 - 3UU - - DMR - 3 - - - Force of Will - You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. - - U - Instant - 5.0 - 3UU - - DMR - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMR - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMR - 0 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - DMR - 2 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - DMR - 2 - - - Frantic Search - Draw two cards, then discard two cards. Untap up to three lands. - - U - Instant - 3.0 - 2U - - DMR - 3 - - - Frantic Search - Draw two cards, then discard two cards. Untap up to three lands. - - U - Instant - 3.0 - 2U - - DMR - 3 - - - Gamble - Search your library for a card, put that card into your hand, discard a card at random, then shuffle. - - R - Sorcery - 1.0 - R - - DMR - 3 - - - Gamble - Search your library for a card, put that card into your hand, discard a card at random, then shuffle. - - R - Sorcery - 1.0 - R - - DMR - 3 - - - Gamble - Search your library for a card, put that card into your hand, discard a card at random, then shuffle. - - R - Sorcery - 1.0 - R - - DMR - 3 - - - Gamekeeper - When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. - - G - Creature - Elf - 4.0 - 3G - 2/2 - - DMR - 2 - - - Gauntlet of Power - As Gauntlet of Power enters the battlefield, choose a color.Creatures of the chosen color get +1/+1.Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. - - Artifact - 5.0 - 5 - - DMR - 1 - - - Gauntlet of Power - As Gauntlet of Power enters the battlefield, choose a color.Creatures of the chosen color get +1/+1.Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. - - Artifact - 5.0 - 5 - - DMR - 1 - - - Gauntlet of Power - As Gauntlet of Power enters the battlefield, choose a color.Creatures of the chosen color get +1/+1.Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. - - Artifact - 5.0 - 5 - - DMR - 1 - - - Gempalm Incinerator - Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. - - R - Creature - Goblin - 3.0 - 2R - 2/1 - - DMR - 2 - - - Gempalm Incinerator - Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. - - R - Creature - Goblin - 3.0 - 2R - 2/1 - - DMR - 2 - - - Gemstone Mine - Gemstone Mine enters the battlefield with three mining counters on it.{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. - - Land - 0.0 - - - DMR - 0 - - - Gemstone Mine - Gemstone Mine enters the battlefield with three mining counters on it.{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. - - Land - 0.0 - - - DMR - 0 - - - Gemstone Mine - Gemstone Mine enters the battlefield with three mining counters on it.{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. - - Land - 0.0 - - - DMR - 0 - - - Gerrard's Verdict - Target player discards two cards. You gain 3 life for each land card discarded this way. - - B - W - Sorcery - 2.0 - WB - - DMR - 3 - - - Gerrard's Verdict - Target player discards two cards. You gain 3 life for each land card discarded this way. - - B - W - Sorcery - 2.0 - WB - - DMR - 3 - - - Giant Spider - Reach (This creature can block creatures with flying.) - - G - Creature - Spider - 4.0 - 3G - 2/4 - - DMR - 2 - - - Glintwing Invoker - {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. - - U - Creature - Human Wizard Mutant - 5.0 - 4U - 3/3 - - DMR - 2 - - - Glory - Flying{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. - - W - Creature - Incarnation - 5.0 - 3WW - 3/3 - - DMR - 2 - - - Glory - Flying{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. - - W - Creature - Incarnation - 5.0 - 3WW - 3/3 - - DMR - 2 - - - Goblin Matron - When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. - - R - Creature - Goblin - 3.0 - 2R - 1/1 - - DMR - 2 - - - Goblin Matron - When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. - - R - Creature - Goblin - 3.0 - 2R - 1/1 - - DMR - 2 - - - Goblin Medics - Whenever Goblin Medics becomes tapped, it deals 1 damage to any target. - - R - Creature - Goblin Shaman - 3.0 - 2R - 1/1 - - DMR - 2 - - - Goblin Turncoat - Sacrifice a Goblin: Regenerate Goblin Turncoat. - - B - Creature - Goblin Mercenary - 2.0 - 1B - 2/1 - - DMR - 2 - - - Grapeshot - Grapeshot deals 1 damage to any target.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) - - R - Sorcery - 2.0 - 1R - - DMR - 3 - - - Griffin Guide - Enchant creatureEnchanted creature gets +2/+2 and has flying.When enchanted creature dies, create a 2/2 white Griffin creature token with flying. - - W - Enchantment - Aura - 3.0 - 2W - - DMR - 1 - - - Grim Lavamancer - {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. - - R - Creature - Human Wizard - 1.0 - R - 1/1 - - DMR - 2 - - - Grim Lavamancer - {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. - - R - Creature - Human Wizard - 1.0 - R - 1/1 - - DMR - 2 - - - Grim Lavamancer - {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. - - R - Creature - Human Wizard - 1.0 - R - 1/1 - - DMR - 2 - - - Helm of Awakening - Spells cost {1} less to cast. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Helm of Awakening - Spells cost {1} less to cast. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Helm of Awakening - Spells cost {1} less to cast. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Hermetic Study - Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to any target." - - U - Enchantment - Aura - 2.0 - 1U - - DMR - 1 - - - High Tide - Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. - - U - Instant - 1.0 - U - - DMR - 3 - - - High Tide - Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. - - U - Instant - 1.0 - U - - DMR - 3 - - - High Tide - Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. - - U - Instant - 1.0 - U - - DMR - 3 - - - Hinterland Harbor - Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.{T}: Add {G} or {U}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Hinterland Harbor - Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.{T}: Add {G} or {U}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Horseshoe Crab - {U}: Untap Horseshoe Crab. - - U - Creature - Crab - 3.0 - 2U - 1/3 - - DMR - 2 - - - Howl from Beyond - Target creature gets +X/+0 until end of turn. - - B - Instant - 1.0 - XB - - DMR - 3 - - - Hunting Grounds - Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." - - G - W - Enchantment - 2.0 - GW - - DMR - 1 - - - Hunting Grounds - Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." - - G - W - Enchantment - 2.0 - GW - - DMR - 1 - - - Hunting Grounds - Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." - - G - W - Enchantment - 2.0 - GW - - DMR - 1 - - - Hyalopterous Lemure - {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. - - B - Creature - Spirit - 5.0 - 4B - 4/3 - - DMR - 2 - - - Icatian Javelineers - Icatian Javelineers enters the battlefield with a javelin counter on it.{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target. - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - DMR - 2 - - - Ichor Slick - Target creature gets -3/-3 until end of turn.Cycling {2} ({2}, Discard this card: Draw a card.)Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - 3.0 - 2B - - DMR - 3 - - - Icy Manipulator - {1}, {T}: Tap target artifact, creature, or land. - - Artifact - 4.0 - 4 - - DMR - 1 - - - Icy Manipulator - {1}, {T}: Tap target artifact, creature, or land. - - Artifact - 4.0 - 4 - - DMR - 1 - - - Illusion - Target spell or permanent becomes the color of your choice until end of turn. - - G - U - Instant - 4.0 - U - - DMR - 3 - - - Reality - Destroy target artifact. - - G - U - Instant - 4.0 - 2G - - DMR - 3 - - - Improvised Armor - Enchant creatureEnchanted creature gets +2/+5.Cycling {3} ({3}, Discard this card: Draw a card.) - - W - Enchantment - Aura - 4.0 - 3W - - DMR - 1 - - - Impulse - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - U - Instant - 2.0 - 1U - - DMR - 3 - - - Impulse - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - U - Instant - 2.0 - 1U - - DMR - 3 - - - Invigorating Boon - Whenever a player cycles a card, you may put a +1/+1 counter on target creature. - - G - Enchantment - 2.0 - 1G - - DMR - 1 - - - Invigorating Boon - Whenever a player cycles a card, you may put a +1/+1 counter on target creature. - - G - Enchantment - 2.0 - 1G - - DMR - 1 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMR - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMR - 0 - - - Isolated Chapel - Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.{T}: Add {W} or {B}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Isolated Chapel - Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.{T}: Add {W} or {B}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Jalum Tome - {2}, {T}: Draw a card, then discard a card. - - Artifact - 3.0 - 3 - - DMR - 1 - - - Jester's Cap - {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. - - Artifact - 4.0 - 4 - - DMR - 1 - - - Jester's Cap - {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. - - Artifact - 4.0 - 4 - - DMR - 1 - - - Jester's Cap - {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. - - Artifact - 4.0 - 4 - - DMR - 1 - - - Jolrael, Mwonvuli Recluse - Whenever you draw your second card each turn, create a 2/2 green Cat creature token.{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. - - G - Legendary Creature - Human Druid - 2.0 - 1G - 1/2 - - DMR - 2 - - - Jolrael, Mwonvuli Recluse - Whenever you draw your second card each turn, create a 2/2 green Cat creature token.{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. - - G - Legendary Creature - Human Druid - 2.0 - 1G - 1/2 - - DMR - 2 - - - Juggernaut - Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. - - Artifact Creature - Juggernaut - 4.0 - 4 - 5/3 - - DMR - 2 - - - Juggernaut - Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. - - Artifact Creature - Juggernaut - 4.0 - 4 - 5/3 - - DMR - 2 - - - Kamahl, Fist of Krosa - {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. - - G - Legendary Creature - Human Druid - 6.0 - 4GG - 4/3 - - DMR - 2 - - - Kamahl, Fist of Krosa - {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. - - G - Legendary Creature - Human Druid - 6.0 - 4GG - 4/3 - - DMR - 2 - - - Kavu Primarch - Kicker {4} (You may pay an additional {4} as you cast this spell.)Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. - - G - Creature - Kavu - 4.0 - 3G - 3/3 - - DMR - 2 - - - Kjeldoran Gargoyle - Flying, first strikeWhenever Kjeldoran Gargoyle deals damage, you gain that much life. - - W - Creature - Gargoyle - 6.0 - 5W - 3/3 - - DMR - 2 - - - Krosan Restorer - {T}: Untap target land.Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard. - - G - Creature - Human Druid - 3.0 - 2G - 1/2 - - DMR - 2 - - - Last Chance - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - DMR - 3 - - - Last Chance - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - DMR - 3 - - - Last Chance - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - DMR - 3 - - - Leaden Fists - Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +3/+3 and doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 3.0 - 2U - - DMR - 1 - - - Legacy Weapon - {W}{U}{B}{R}{G}: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. - - Legendary Artifact - 7.0 - 7 - - DMR - 1 - - - Legacy Weapon - {W}{U}{B}{R}{G}: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. - - Legendary Artifact - 7.0 - 7 - - DMR - 1 - - - Legacy Weapon - {W}{U}{B}{R}{G}: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. - - Legendary Artifact - 7.0 - 7 - - DMR - 1 - - - Lieutenant Kirtar - Flying{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. - - W - Legendary Creature - Bird Soldier - 3.0 - 1WW - 2/2 - - DMR - 2 - - - Lieutenant Kirtar - Flying{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. - - W - Legendary Creature - Bird Soldier - 3.0 - 1WW - 2/2 - - DMR - 2 - - - Life - All lands you control become 1/1 creatures until end of turn. They're still lands. - - B - G - Sorcery - 3.0 - G - - DMR - 3 - - - Death - Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value. - - B - G - Sorcery - 3.0 - 1B - - DMR - 3 - - - Lightning Reflexes - You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.Enchant creatureEnchanted creature gets +1/+0 and has first strike. - - R - Enchantment - Aura - 2.0 - 1R - - DMR - 1 - - - Lightning Rift - Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target. - - R - Enchantment - 2.0 - 1R - - DMR - 1 - - - Lotus Blossom - At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Lotus Blossom - At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Lotus Blossom - At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Lull - Prevent all combat damage that would be dealt this turn.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Instant - 2.0 - 1G - - DMR - 3 - - - Lull - Prevent all combat damage that would be dealt this turn.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Instant - 2.0 - 1G - - DMR - 3 - - - Lyra Dawnbringer - Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink. - - W - Legendary Creature - Angel - 5.0 - 3WW - 5/5 - - DMR - 2 - - - Lyra Dawnbringer - Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink. - - W - Legendary Creature - Angel - 5.0 - 3WW - 5/5 - - DMR - 2 - - - Lyra Dawnbringer - Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink. - - W - Legendary Creature - Angel - 5.0 - 3WW - 5/5 - - DMR - 2 - - - Macetail Hystrodon - First strike, hasteCycling {3} ({3}, Discard this card: Draw a card.) - - R - Creature - Beast - 7.0 - 6R - 4/4 - - DMR - 2 - - - Man-o'-War - When Man-o'-War enters the battlefield, return target creature to its owner's hand. - - U - Creature - Jellyfish - 3.0 - 2U - 2/2 - - DMR - 2 - - - Maze of Ith - {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. - - Land - 0.0 - - - DMR - 0 - - - Maze of Ith - {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. - - Land - 0.0 - - - DMR - 0 - - - Maze of Ith - {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. - - Land - 0.0 - - - DMR - 0 - - - Mesa Enchantress - Whenever you cast an enchantment spell, you may draw a card. - - W - Creature - Human Druid - 3.0 - 1WW - 0/2 - - DMR - 2 - - - Mesa Enchantress - Whenever you cast an enchantment spell, you may draw a card. - - W - Creature - Human Druid - 3.0 - 1WW - 0/2 - - DMR - 2 - - - Millikin - {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) - - Artifact Creature - Construct - 2.0 - 2 - 0/1 - - DMR - 2 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - DMR - 1 - - - Mindslicer - When Mindslicer dies, each player discards their hand. - - B - Creature - Horror - 4.0 - 2BB - 4/3 - - DMR - 2 - - - Mindslicer - When Mindslicer dies, each player discards their hand. - - B - Creature - Horror - 4.0 - 2BB - 4/3 - - DMR - 2 - - - Mishra's Factory - {T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. - - Land - 0.0 - - - DMR - 0 - - - Mishra's Factory - {T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. - - Land - 0.0 - - - DMR - 0 - - - Mogg War Marshal - Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMR - 2 - - - Mogg War Marshal - Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMR - 2 - - - Momentary Blink - Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - 2.0 - 1W - - DMR - 3 - - - Momentary Blink - Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - 2.0 - 1W - - DMR - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMR - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMR - 0 - - - Mystic Enforcer - Protection from blackThreshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. - - G - W - Creature - Human Nomad Mystic - 4.0 - 2GW - 3/3 - - DMR - 2 - - - Mystic Enforcer - Protection from blackThreshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. - - G - W - Creature - Human Nomad Mystic - 4.0 - 2GW - 3/3 - - DMR - 2 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - 1.0 - U - - DMR - 1 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - 1.0 - U - - DMR - 1 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - 1.0 - U - - DMR - 1 - - - Mystic Zealot - Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. - - W - Creature - Human Nomad Mystic - 4.0 - 3W - 2/4 - - DMR - 2 - - - Mystical Tutor - Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. - - U - Instant - 1.0 - U - - DMR - 3 - - - Mystical Tutor - Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. - - U - Instant - 1.0 - U - - DMR - 3 - - - Mystical Tutor - Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. - - U - Instant - 1.0 - U - - DMR - 3 - - - Nantuko Monastery - {T}: Add {C}.Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard. - - Land - 0.0 - - - DMR - 0 - - - Nantuko Shade - {B}: Nantuko Shade gets +1/+1 until end of turn. - - B - Creature - Insect Shade - 2.0 - BB - 2/1 - - DMR - 2 - - - Nantuko Shade - {B}: Nantuko Shade gets +1/+1 until end of turn. - - B - Creature - Insect Shade - 2.0 - BB - 2/1 - - DMR - 2 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - 2.0 - 1G - - DMR - 3 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - 2.0 - 1G - - DMR - 3 - - - Necrosavant - {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep. - - B - Creature - Zombie Giant - 6.0 - 3BBB - 5/5 - - DMR - 2 - - - Necrosavant - {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep. - - B - Creature - Zombie Giant - 6.0 - 3BBB - 5/5 - - DMR - 2 - - - Night - Target creature gets -1/-1 until end of turn. - - B - W - Instant - 4.0 - B - - DMR - 3 - - - Day - Creatures target player controls get +1/+1 until end of turn. - - B - W - Instant - 4.0 - 2W - - DMR - 3 - - - Nightscape Familiar - Blue spells and red spells you cast cost {1} less to cast.{1}{B}: Regenerate Nightscape Familiar. - - B - Creature - Zombie - 2.0 - 1B - 1/1 - - DMR - 2 - - - No Mercy - Whenever a creature deals damage to you, destroy it. - - B - Enchantment - 4.0 - 2BB - - DMR - 1 - - - No Mercy - Whenever a creature deals damage to you, destroy it. - - B - Enchantment - 4.0 - 2BB - - DMR - 1 - - - No Mercy - Whenever a creature deals damage to you, destroy it. - - B - Enchantment - 4.0 - 2BB - - DMR - 1 - - - Nomad Decoy - {W}, {T}: Tap target creature.Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard. - - W - Creature - Human Nomad - 3.0 - 2W - 1/2 - - DMR - 2 - - - Nut Collector - At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. - - G - Creature - Human Druid - 6.0 - 5G - 1/1 - - DMR - 2 - - - Nut Collector - At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. - - G - Creature - Human Druid - 6.0 - 5G - 1/1 - - DMR - 2 - - - Nut Collector - At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. - - G - Creature - Human Druid - 6.0 - 5G - 1/1 - - DMR - 2 - - - Obsessive Search - Draw a card.Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - U - Instant - 1.0 - U - - DMR - 3 - - - Opposition - Tap an untapped creature you control: Tap target artifact, creature, or land. - - U - Enchantment - 4.0 - 2UU - - DMR - 1 - - - Opposition - Tap an untapped creature you control: Tap target artifact, creature, or land. - - U - Enchantment - 4.0 - 2UU - - DMR - 1 - - - Order - Exile target attacking creature. - - R - W - Instant - 7.0 - 3W - - DMR - 3 - - - Chaos - Creatures can't block this turn. - - R - W - Instant - 7.0 - 2R - - DMR - 3 - - - Orim's Thunder - Kicker {R} (You may pay an additional {R} as you cast this spell.)Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. - - W - Instant - 3.0 - 2W - - DMR - 3 - - - Ornithopter - Flying - - Artifact Creature - Thopter - 0.0 - 0 - 0/2 - - DMR - 2 - - - Ornithopter - Flying - - Artifact Creature - Thopter - 0.0 - 0 - 0/2 - - DMR - 2 - - - Overmaster - The next instant or sorcery spell you cast this turn can't be countered.Draw a card. - - R - Sorcery - 1.0 - R - - DMR - 3 - - - Overmaster - The next instant or sorcery spell you cast this turn can't be countered.Draw a card. - - R - Sorcery - 1.0 - R - - DMR - 3 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - 2.0 - 1B - - DMR - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - 2.0 - 1B - - DMR - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - 2.0 - 1B - - DMR - 1 - - - Ovinize - Until end of turn, target creature loses all abilities and has base power and toughness 0/1. - - U - Instant - 2.0 - 1U - - DMR - 3 - - - Ovinize - Until end of turn, target creature loses all abilities and has base power and toughness 0/1. - - U - Instant - 2.0 - 1U - - DMR - 3 - - - Ovinomancer - When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. - - U - Creature - Human Wizard - 3.0 - 2U - 0/1 - - DMR - 2 - - - Pacifism - Enchant creatureEnchanted creature can't attack or block. - - W - Enchantment - Aura - 2.0 - 1W - - DMR - 1 - - - Pain - Target player discards a card. - - B - R - Sorcery - 5.0 - B - - DMR - 3 - - - Suffering - Destroy target land. - - B - R - Sorcery - 5.0 - 3R - - DMR - 3 - - - Pashalik Mons - Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. - - R - Legendary Creature - Goblin Warrior - 3.0 - 2R - 2/2 - - DMR - 2 - - - Pashalik Mons - Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. - - R - Legendary Creature - Goblin Warrior - 3.0 - 2R - 2/2 - - DMR - 2 - - - Penumbra Bobcat - When Penumbra Bobcat dies, create a 2/1 black Cat creature token. - - G - Creature - Cat - 3.0 - 2G - 2/1 - - DMR - 2 - - - Peregrine Drake - FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands. - - U - Creature - Drake - 5.0 - 4U - 2/3 - - DMR - 2 - - - Peregrine Drake - FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands. - - U - Creature - Drake - 5.0 - 4U - 2/3 - - DMR - 2 - - - Phantom Flock - FlyingPhantom Flock enters the battlefield with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. - - W - Creature - Bird Soldier Spirit - 5.0 - 3WW - 0/0 - - DMR - 2 - - - Phantom Nishoba - TramplePhantom Nishoba enters the battlefield with seven +1/+1 counters on it.Whenever Phantom Nishoba deals damage, you gain that much life.If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. - - G - W - Creature - Cat Beast Spirit - 7.0 - 5GW - 0/0 - - DMR - 2 - - - Phantom Nishoba - TramplePhantom Nishoba enters the battlefield with seven +1/+1 counters on it.Whenever Phantom Nishoba deals damage, you gain that much life.If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. - - G - W - Creature - Cat Beast Spirit - 7.0 - 5GW - 0/0 - - DMR - 2 - - - Phyrexian Debaser - Flying{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. - - B - Creature - Phyrexian Carrier - 4.0 - 3B - 2/2 - - DMR - 2 - - - Phyrexian Ghoul - Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. - - B - Creature - Phyrexian Zombie - 3.0 - 2B - 2/2 - - DMR - 2 - - - Phyrexian Rager - When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 2/2 - - DMR - 2 - - - Phyrexian Scuta - Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. - - B - Creature - Phyrexian Zombie - 4.0 - 3B - 3/3 - - DMR - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMR - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMR - 0 - - - Polluted Mire - Polluted Mire enters the battlefield tapped.{T}: Add {B}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR - 1 - 0 - - - Primal Boost - Target creature gets +4/+4 until end of turn.Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. - - G - Instant - 3.0 - 2G - - DMR - 3 - - - Pyre Zombie - At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.{1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target. - - B - R - Creature - Zombie - 3.0 - 1BR - 2/1 - - DMR - 2 - - - Pyre Zombie - At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.{1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target. - - B - R - Creature - Zombie - 3.0 - 1BR - 2/1 - - DMR - 2 - - - Quicksilver Dagger - Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card." - - R - U - Enchantment - Aura - 3.0 - 1UR - - DMR - 1 - - - Quicksilver Dagger - Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card." - - R - U - Enchantment - Aura - 3.0 - 1UR - - DMR - 1 - - - Radha, Heir to Keld - Whenever Radha, Heir to Keld attacks, you may add {R}{R}.{T}: Add {G}. - - G - R - Legendary Creature - Elf Warrior - 2.0 - RG - 2/2 - - DMR - 2 - - - Radha, Heir to Keld - Whenever Radha, Heir to Keld attacks, you may add {R}{R}.{T}: Add {G}. - - G - R - Legendary Creature - Elf Warrior - 2.0 - RG - 2/2 - - DMR - 2 - - - Radha, Heir to Keld - Whenever Radha, Heir to Keld attacks, you may add {R}{R}.{T}: Add {G}. - - G - R - Legendary Creature - Elf Warrior - 2.0 - RG - 2/2 - - DMR - 2 - - - Radiant's Judgment - Destroy target creature with power 4 or greater.Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Instant - 3.0 - 2W - - DMR - 3 - - - Recoil - Return target permanent to its owner's hand. Then that player discards a card. - - B - U - Instant - 3.0 - 1UB - - DMR - 3 - - - Recoil - Return target permanent to its owner's hand. Then that player discards a card. - - B - U - Instant - 3.0 - 1UB - - DMR - 3 - - - Remedy - Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. - - W - Instant - 2.0 - 1W - - DMR - 3 - - - Remote Isle - Remote Isle enters the battlefield tapped.{T}: Add {U}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR - 1 - 0 - - - Renewed Faith - You gain 6 life.Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)When you cycle Renewed Faith, you may gain 2 life. - - W - Instant - 3.0 - 2W - - DMR - 3 - - - Renewed Faith - You gain 6 life.Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)When you cycle Renewed Faith, you may gain 2 life. - - W - Instant - 3.0 - 2W - - DMR - 3 - - - Ridgetop Raptor - Double strike (This creature deals both first-strike and regular combat damage.) - - R - Creature - Dinosaur Beast - 4.0 - 3R - 2/1 - - DMR - 2 - - - Rith's Grove - When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {R}, {G}, or {W}. - - Land - Lair - 0.0 - - - DMR - 0 - - - Rith, the Awakener - FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. - - G - R - W - Legendary Creature - Dragon - 6.0 - 3RGW - 6/6 - - DMR - 2 - - - Rith, the Awakener - FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. - - G - R - W - Legendary Creature - Dragon - 6.0 - 3RGW - 6/6 - - DMR - 2 - - - Royal Assassin - {T}: Destroy target tapped creature. - - B - Creature - Human Assassin - 3.0 - 1BB - 1/1 - - DMR - 2 - - - Royal Assassin - {T}: Destroy target tapped creature. - - B - Creature - Human Assassin - 3.0 - 1BB - 1/1 - - DMR - 2 - - - Sandstorm - Sandstorm deals 1 damage to each attacking creature. - - G - Instant - 1.0 - G - - DMR - 3 - - - Saproling Symbiosis - You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)Create a 1/1 green Saproling creature token for each creature you control. - - G - Sorcery - 4.0 - 3G - - DMR - 3 - - - Saproling Symbiosis - You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)Create a 1/1 green Saproling creature token for each creature you control. - - G - Sorcery - 4.0 - 3G - - DMR - 3 - - - Savannah Lions - - - W - Creature - Cat - 1.0 - W - 2/1 - - DMR - 2 - - - Savannah Lions - - - W - Creature - Cat - 1.0 - W - 2/1 - - DMR - 2 - - - Sawtooth Loon - FlyingWhen Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. - - U - W - Creature - Bird - 4.0 - 2WU - 2/2 - - DMR - 2 - - - Sawtooth Loon - FlyingWhen Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. - - U - W - Creature - Bird - 4.0 - 2WU - 2/2 - - DMR - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - DMR - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - DMR - 2 - - - Serra Avatar - Serra Avatar's power and toughness are each equal to your life total.When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. - - W - Creature - Avatar - 7.0 - 4WWW - */* - - DMR - 2 - - - Serra Avatar - Serra Avatar's power and toughness are each equal to your life total.When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. - - W - Creature - Avatar - 7.0 - 4WWW - */* - - DMR - 2 - - - Seton's Desire - Enchant creatureEnchanted creature gets +2/+2.Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. - - G - Enchantment - Aura - 3.0 - 2G - - DMR - 1 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 3.0 - 2W - - DMR - 3 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 3.0 - 2W - - DMR - 3 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - DMR - 2 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - DMR - 2 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature - Goblin - 5.0 - 3RR - 2/2 - - DMR - 2 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature - Goblin - 5.0 - 3RR - 2/2 - - DMR - 2 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature - Goblin - 5.0 - 3RR - 2/2 - - DMR - 2 - - - Skirk Prospector - Sacrifice a Goblin: Add {R}. - - R - Creature - Goblin - 1.0 - R - 1/1 - - DMR - 2 - - - Slice and Dice - Slice and Dice deals 4 damage to each creature.Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)When you cycle Slice and Dice, you may have it deal 1 damage to each creature. - - R - Sorcery - 6.0 - 4RR - - DMR - 3 - - - Slippery Karst - Slippery Karst enters the battlefield tapped.{T}: Add {G}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR - 1 - 0 - - - Smoldering Crater - Smoldering Crater enters the battlefield tapped.{T}: Add {R}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR - 1 - 0 - - - Snap - Return target creature to its owner's hand. Untap up to two lands. - - U - Instant - 2.0 - 1U - - DMR - 3 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - 4.0 - 3R - - DMR - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - 4.0 - 3R - - DMR - 1 - - - Sol'kanar the Swamp King - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a black spell, you gain 1 life. - - B - R - U - Legendary Creature - Demon - 5.0 - 2UBR - 5/5 - - DMR - 2 - - - Sol'kanar the Swamp King - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a black spell, you gain 1 life. - - B - R - U - Legendary Creature - Demon - 5.0 - 2UBR - 5/5 - - DMR - 2 - - - Solar Blast - Solar Blast deals 3 damage to any target.Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)When you cycle Solar Blast, you may have it deal 1 damage to any target. - - R - Instant - 4.0 - 3R - - DMR - 3 - - - Spark Spray - Spark Spray deals 1 damage to any target.Cycling {R} ({R}, Discard this card: Draw a card.) - - R - Instant - 1.0 - R - - DMR - 3 - - - Spectral Lynx - Protection from green{B}: Regenerate Spectral Lynx. - - W - Creature - Cat Spirit - 2.0 - 1W - 2/1 - - DMR - 2 - - - Spinal Embrace - Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. - - B - U - Instant - 6.0 - 3UUB - - DMR - 3 - - - Spinal Embrace - Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. - - B - U - Instant - 6.0 - 3UUB - - DMR - 3 - - - Spirit Link - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Whenever enchanted creature deals damage, you gain that much life. - - W - Enchantment - Aura - 1.0 - W - - DMR - 1 - - - Spirit Link - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Whenever enchanted creature deals damage, you gain that much life. - - W - Enchantment - Aura - 1.0 - W - - DMR - 1 - - - Spiritmonger - Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.{B}: Regenerate Spiritmonger.{G}: Spiritmonger becomes the color of your choice until end of turn. - - B - G - Creature - Beast - 5.0 - 3BG - 6/6 - - DMR - 2 - - - Spiritmonger - Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.{B}: Regenerate Spiritmonger.{G}: Spiritmonger becomes the color of your choice until end of turn. - - B - G - Creature - Beast - 5.0 - 3BG - 6/6 - - DMR - 2 - - - Spite - Counter target noncreature spell. - - B - U - Instant - 8.0 - 3U - - DMR - 3 - - - Malice - Destroy target nonblack creature. It can't be regenerated. - - B - U - Instant - 8.0 - 3B - - DMR - 3 - - - Squirrel Nest - Enchant landEnchanted land has "{T}: Create a 1/1 green Squirrel creature token." - - G - Enchantment - Aura - 3.0 - 1GG - - DMR - 1 - - - Squirrel Nest - Enchant landEnchanted land has "{T}: Create a 1/1 green Squirrel creature token." - - G - Enchantment - Aura - 3.0 - 1GG - - DMR - 1 - - - Stand - Prevent the next 2 damage that would be dealt to target creature this turn. - - U - W - Instant - 4.0 - W - - DMR - 3 - - - Deliver - Return target permanent to its owner's hand. - - U - W - Instant - 4.0 - 2U - - DMR - 3 - - - Stonewood Invoker - {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. - - G - Creature - Elf Mutant - 2.0 - 1G - 2/2 - - DMR - 2 - - - Storm Entity - HasteStorm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. - - R - Creature - Elemental - 2.0 - 1R - 1/1 - - DMR - 2 - - - Street Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) - - B - Creature - Wraith - 5.0 - 3BB - 3/4 - - DMR - 2 - - - Street Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) - - B - Creature - Wraith - 5.0 - 3BB - 3/4 - - DMR - 2 - - - Street Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) - - B - Creature - Wraith - 5.0 - 3BB - 3/4 - - DMR - 2 - - - Stroke of Genius - Target player draws X cards. - - U - Instant - 3.0 - X2U - - DMR - 3 - - - Stroke of Genius - Target player draws X cards. - - U - Instant - 3.0 - X2U - - DMR - 3 - - - Subterranean Scout - When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. - - R - Creature - Goblin Scout - 2.0 - 1R - 2/1 - - DMR - 2 - - - Sulfur Falls - Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Sulfur Falls - Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Sulfuric Vortex - At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.If a player would gain life, that player gains no life instead. - - R - Enchantment - 3.0 - 1RR - - DMR - 1 - - - Sulfuric Vortex - At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.If a player would gain life, that player gains no life instead. - - R - Enchantment - 3.0 - 1RR - - DMR - 1 - - - Sun Clasp - Enchant creatureEnchanted creature gets +1/+3.{W}: Return enchanted creature to its owner's hand. - - W - Enchantment - Aura - 2.0 - 1W - - DMR - 1 - - - Suq'Ata Lancer - HasteFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) - - R - Creature - Human Knight - 3.0 - 2R - 2/2 - - DMR - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMR - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMR - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - DMR - 3 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - DMR - 3 - - - Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. - - G - Enchantment - 2.0 - 1G - - DMR - 1 - - - Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. - - G - Enchantment - 2.0 - 1G - - DMR - 1 - - - Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. - - G - Enchantment - 2.0 - 1G - - DMR - 1 - - - Symbiotic Beast - When Symbiotic Beast dies, create four 1/1 green Insect creature tokens. - - G - Creature - Insect Beast - 6.0 - 4GG - 4/4 - - DMR - 2 - - - Tatyova, Benthic Druid - Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. - - G - U - Legendary Creature - Merfolk Druid - 5.0 - 3GU - 3/3 - - DMR - 2 - - - Tatyova, Benthic Druid - Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. - - G - U - Legendary Creature - Merfolk Druid - 5.0 - 3GU - 3/3 - - DMR - 2 - - - Terminal Moraine - {T}: Add {C}.{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - DMR - 0 - - - Terravore - TrampleTerravore's power and toughness are each equal to the number of land cards in all graveyards. - - G - Creature - Lhurgoyf - 3.0 - 1GG - */* - - DMR - 2 - - - Terror - Destroy target nonartifact, nonblack creature. It can't be regenerated. - - B - Instant - 2.0 - 1B - - DMR - 3 - - - Terror - Destroy target nonartifact, nonblack creature. It can't be regenerated. - - B - Instant - 2.0 - 1B - - DMR - 3 - - - Test of Endurance - At the beginning of your upkeep, if you have 50 or more life, you win the game. - - W - Enchantment - 4.0 - 2WW - - DMR - 1 - - - Test of Endurance - At the beginning of your upkeep, if you have 50 or more life, you win the game. - - W - Enchantment - 4.0 - 2WW - - DMR - 1 - - - Test of Endurance - At the beginning of your upkeep, if you have 50 or more life, you win the game. - - W - Enchantment - 4.0 - 2WW - - DMR - 1 - - - Thieving Magpie - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Thieving Magpie deals damage to an opponent, draw a card. - - U - Creature - Bird - 4.0 - 2UU - 1/3 - - DMR - 2 - - - Thran Golem - As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. - - Artifact Creature - Golem - 5.0 - 5 - 3/3 - - DMR - 2 - - - Thran Golem - As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. - - Artifact Creature - Golem - 5.0 - 5 - 3/3 - - DMR - 2 - - - Tiana, Ship's Caretaker - Flying, first strikeWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. - - R - W - Legendary Creature - Angel Artificer - 5.0 - 3RW - 3/3 - - DMR - 2 - - - Tiana, Ship's Caretaker - Flying, first strikeWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. - - R - W - Legendary Creature - Angel Artificer - 5.0 - 3RW - 3/3 - - DMR - 2 - - - Time Stretch - Target player takes two extra turns after this one. - - U - Sorcery - 10.0 - 8UU - - DMR - 3 - - - Time Stretch - Target player takes two extra turns after this one. - - U - Sorcery - 10.0 - 8UU - - DMR - 3 - - - Time Stretch - Target player takes two extra turns after this one. - - U - Sorcery - 10.0 - 8UU - - DMR - 3 - - - Tormod's Crypt - {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard. - - Artifact - 0.0 - 0 - - DMR - 1 - - - Tormod's Crypt - {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard. - - Artifact - 0.0 - 0 - - DMR - 1 - - - Treva's Ruins - When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {G}, {W}, or {U}. - - Land - Lair - 0.0 - - - DMR - 0 - - - Triskelion - Triskelion enters the battlefield with three +1/+1 counters on it.Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. - - Artifact Creature - Construct - 6.0 - 6 - 1/1 - - DMR - 2 - - - Triskelion - Triskelion enters the battlefield with three +1/+1 counters on it.Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. - - Artifact Creature - Construct - 6.0 - 6 - 1/1 - - DMR - 2 - - - Triskelion - Triskelion enters the battlefield with three +1/+1 counters on it.Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. - - Artifact Creature - Construct - 6.0 - 6 - 1/1 - - DMR - 2 - - - Turnabout - Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. - - U - Instant - 4.0 - 2UU - - DMR - 3 - - - Turnabout - Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. - - U - Instant - 4.0 - 2UU - - DMR - 3 - - - Twisted Experiment - Enchant creatureEnchanted creature gets +3/-1. - - B - Enchantment - Aura - 2.0 - 1B - - DMR - 1 - - - Umbilicus - At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. - - Artifact - 4.0 - 4 - - DMR - 1 - - - Umbilicus - At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. - - Artifact - 4.0 - 4 - - DMR - 1 - - - Undead Gladiator - {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - B - Creature - Zombie Barbarian - 3.0 - 1BB - 3/1 - - DMR - 2 - - - Undead Gladiator - {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - B - Creature - Zombie Barbarian - 3.0 - 1BB - 3/1 - - DMR - 2 - - - Undying Rage - Enchant creatureEnchanted creature gets +2/+2 and can't block.When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. - - R - Enchantment - Aura - 3.0 - 2R - - DMR - 1 - - - Urborg Syphon-Mage - {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. - - B - Creature - Human Spellshaper - 3.0 - 2B - 2/2 - - DMR - 2 - - - Urborg Uprising - Return up to two target creature cards from your graveyard to your hand.Draw a card. - - B - Sorcery - 5.0 - 4B - - DMR - 3 - - - Urza's Blueprints - Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.){T}: Draw a card. - - Artifact - 6.0 - 6 - - DMR - 1 - - - Urza's Blueprints - Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.){T}: Draw a card. - - Artifact - 6.0 - 6 - - DMR - 1 - - - Urza's Incubator - As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost {2} less to cast. - - Artifact - 3.0 - 3 - - DMR - 1 - - - Urza's Incubator - As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost {2} less to cast. - - Artifact - 3.0 - 3 - - DMR - 1 - - - Urza's Incubator - As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost {2} less to cast. - - Artifact - 3.0 - 3 - - DMR - 1 - - - Urza, Lord High Artificer - When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add {U}.{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. - - U - Legendary Creature - Human Artificer - 4.0 - 2UU - 1/4 - - DMR - 2 - - - Urza, Lord High Artificer - When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add {U}.{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. - - U - Legendary Creature - Human Artificer - 4.0 - 2UU - 1/4 - - DMR - 2 - - - Urza, Lord High Artificer - When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add {U}.{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. - - U - Legendary Creature - Human Artificer - 4.0 - 2UU - 1/4 - - DMR - 2 - - - Valduk, Keeper of the Flame - At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. - - R - Legendary Creature - Human Shaman - 3.0 - 2R - 3/2 - - DMR - 2 - - - Valduk, Keeper of the Flame - At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. - - R - Legendary Creature - Human Shaman - 3.0 - 2R - 3/2 - - DMR - 2 - - - Vampiric Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Instant - 1.0 - B - - DMR - 3 - - - Vampiric Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Instant - 1.0 - B - - DMR - 3 - - - Vampiric Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Instant - 1.0 - B - - DMR - 3 - - - Veiled Serpent - When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Enchantment - 3.0 - 2U - - DMR - 1 - - - Vexing Sphinx - FlyingCumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Vexing Sphinx dies, draw a card for each age counter on it. - - U - Creature - Sphinx - 3.0 - 1UU - 4/4 - - DMR - 2 - - - Vexing Sphinx - FlyingCumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Vexing Sphinx dies, draw a card for each age counter on it. - - U - Creature - Sphinx - 3.0 - 1UU - 4/4 - - DMR - 2 - - - Vigilant Sentry - Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." - - W - Creature - Human Nomad - 3.0 - 1WW - 2/2 - - DMR - 2 - - - Voice of All - FlyingAs Voice of All enters the battlefield, choose a color.Voice of All has protection from the chosen color. - - W - Creature - Angel - 4.0 - 2WW - 2/2 - - DMR - 2 - - - Wall of Junk - Defender (This creature can't attack.)When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) - - Artifact Creature - Wall - 2.0 - 2 - 0/7 - - DMR - 2 - - - Wax - Target creature gets +2/+2 until end of turn. - - G - W - Instant - 2.0 - G - - DMR - 3 - - - Wane - Destroy target enchantment. - - G - W - Instant - 2.0 - W - - DMR - 3 - - - Werebear - {T}: Add {G}.Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. - - G - Creature - Human Bear Druid - 2.0 - 1G - 1/1 - - DMR - 2 - - - Whitemane Lion - FlashWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. - - W - Creature - Cat - 2.0 - 1W - 2/2 - - DMR - 2 - - - Whitemane Lion - FlashWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. - - W - Creature - Cat - 2.0 - 1W - 2/2 - - DMR - 2 - - - Wild Dogs - At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Creature - Dog - 1.0 - G - 2/1 - - DMR - 2 - - - Wild Dogs - At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Creature - Dog - 1.0 - G - 2/1 - - DMR - 2 - - - Wild Growth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment - Aura - 1.0 - G - - DMR - 1 - - - Wild Growth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment - Aura - 1.0 - G - - DMR - 1 - - - Windborn Muse - FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - DMR - 2 - - - Windborn Muse - FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - DMR - 2 - - - Windborn Muse - FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - DMR - 2 - - - Woodland Cemetery - Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.{T}: Add {B} or {G}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Woodland Cemetery - Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.{T}: Add {B} or {G}. - - Land - 0.0 - - - DMR - 1 - 0 - - - Worldgorger Dragon - Flying, trampleWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. - - R - Creature - Nightmare Dragon - 6.0 - 3RRR - 7/7 - - DMR - 2 - - - Worldgorger Dragon - Flying, trampleWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. - - R - Creature - Nightmare Dragon - 6.0 - 3RRR - 7/7 - - DMR - 2 - - - Worldgorger Dragon - Flying, trampleWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. - - R - Creature - Nightmare Dragon - 6.0 - 3RRR - 7/7 - - DMR - 2 - - - Worldly Tutor - Search your library for a creature card, reveal it, then shuffle and put the card on top. - - G - Instant - 1.0 - G - - DMR - 3 - - - Worldly Tutor - Search your library for a creature card, reveal it, then shuffle and put the card on top. - - G - Instant - 1.0 - G - - DMR - 3 - - - Worldly Tutor - Search your library for a creature card, reveal it, then shuffle and put the card on top. - - G - Instant - 1.0 - G - - DMR - 3 - - - Wormfang Drake - FlyingWhen Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - U - Creature - Nightmare Drake - 3.0 - 2U - 3/4 - - DMR - 2 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - DMR - 3 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - DMR - 3 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - DMR - 3 - - - Wretched Anurid - Whenever another creature enters the battlefield, you lose 1 life. - - B - Creature - Zombie Frog Beast - 2.0 - 1B - 3/3 - - DMR - 2 - - - Xira Arien - Flying{B}{R}{G}, {T}: Target player draws a card. - - B - G - R - Legendary Creature - Insect Wizard - 3.0 - BRG - 1/2 - - DMR - 2 - - - Xira Arien - Flying{B}{R}{G}, {T}: Target player draws a card. - - B - G - R - Legendary Creature - Insect Wizard - 3.0 - BRG - 1/2 - - DMR - 2 - - - Yawgmoth, Thran Physician - Protection from HumansPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Legendary Creature - Human Cleric - 4.0 - 2BB - 2/4 - - DMR - 2 - - - Yawgmoth, Thran Physician - Protection from HumansPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Legendary Creature - Human Cleric - 4.0 - 2BB - 2/4 - - DMR - 2 - - - Yawgmoth, Thran Physician - Protection from HumansPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Legendary Creature - Human Cleric - 4.0 - 2BB - 2/4 - - DMR - 2 - - - Zombie Infestation - Discard two cards: Create a 2/2 black Zombie creature token. - - B - Enchantment - 2.0 - 1B - - DMR - 1 - - - Zur the Enchanter - FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. - - B - U - W - Legendary Creature - Human Wizard - 4.0 - 1WUB - 1/4 - - DMR - 2 - - - Zur the Enchanter - FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. - - B - U - W - Legendary Creature - Human Wizard - 4.0 - 1WUB - 1/4 - - DMR - 2 - - - diff --git a/DMU.xml b/DMU.xml deleted file mode 100644 index 82ba4386..00000000 --- a/DMU.xml +++ /dev/null @@ -1,5610 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-09-08 16:16:52 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - DMU - Dominaria United - Expansion - 2022-09-09 - - - - - Academy Loremaster - At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. - - U - Creature - Human Wizard - 2.0 - UU - 2/3 - - DMU - 2 - - - Academy Loremaster - At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. - - U - Creature - Human Wizard - 2.0 - UU - 2/3 - - DMU - 2 - - - Academy Wall - DefenderWhenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - - U - Creature - Wall - 3.0 - 2U - 0/5 - - DMU - 2 - - - Adarkar Wastes - {T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Adarkar Wastes - {T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Aether Channeler - When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card. - - U - Creature - Human Wizard - 3.0 - 2U - 2/1 - - DMU - 2 - - - Aether Channeler - When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card. - - U - Creature - Human Wizard - 3.0 - 2U - 2/1 - - DMU - 2 - - - Aggressive Sabotage - Kicker {R} (You may pay an additional {R} as you cast this spell.)Target player discards two cards. If this spell was kicked, it deals 3 damage to that player. - - B - Sorcery - 3.0 - 2B - - DMU - 3 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU - 1 - - - Anointed Peacekeeper - VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. - - W - Creature - Human Cleric - 3.0 - 2W - 3/3 - - DMU - 2 - - - Anointed Peacekeeper - VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. - - W - Creature - Human Cleric - 3.0 - 2W - 3/3 - - DMU - 2 - - - Archangel of Wrath - Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU - 2 - - - Archangel of Wrath - Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU - 2 - - - Argivian Cavalier - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. - - W - Creature - Orc Knight - 3.0 - 2W - 2/2 - - DMU - 2 - - - Argivian Phalanx - This spell costs {1} less to cast for each creature you control.Vigilance - - W - Creature - Human Kor Soldier - 6.0 - 5W - 4/4 - - DMU - 2 - - - Aron, Benalia's Ruin - Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. - - B - W - Legendary Creature - Phyrexian Human - 3.0 - WWB - 3/3 - - DMU - 2 - - - Aron, Benalia's Ruin - Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. - - B - W - Legendary Creature - Phyrexian Human - 3.0 - WWB - 3/3 - - DMU - 2 - - - Aron, Benalia's Ruin - Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. - - B - W - Legendary Creature - Phyrexian Human - 3.0 - WWB - 3/3 - - DMU - 2 - - - Artillery Blast - Domain—Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. - - W - Instant - 2.0 - 1W - - DMU - 3 - - - Astor, Bearer of Blades - When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. - - R - W - Legendary Creature - Human Warrior - 4.0 - 2RW - 4/4 - - DMU - 2 - - - Astor, Bearer of Blades - When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. - - R - W - Legendary Creature - Human Warrior - 4.0 - 2RW - 4/4 - - DMU - 2 - - - Astor, Bearer of Blades - When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. - - R - W - Legendary Creature - Human Warrior - 4.0 - 2RW - 4/4 - - DMU - 2 - - - Automatic Librarian - When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - DMU - 2 - - - Baird, Argivian Recruiter - At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. - - R - W - Legendary Creature - Human Soldier - 2.0 - RW - 2/2 - - DMU - 2 - - - Baird, Argivian Recruiter - At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. - - R - W - Legendary Creature - Human Soldier - 2.0 - RW - 2/2 - - DMU - 2 - - - Baird, Argivian Recruiter - At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. - - R - W - Legendary Creature - Human Soldier - 2.0 - RW - 2/2 - - DMU - 2 - - - Balduvian Atrocity - Kicker {R} (You may pay an additional {R} as you cast this spell.)MenaceWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. - - B - Creature - Phyrexian Berserker - 3.0 - 2B - 2/3 - - DMU - 2 - - - Balduvian Berserker - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Balduvian Berserker dies, it deals damage equal to its power to any target. - - R - Creature - Kor Berserker - 3.0 - 2R - 1/3 - - DMU - 2 - - - Balmor, Battlemage Captain - FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. - - R - U - Legendary Creature - Bird Wizard - 2.0 - UR - 1/3 - - DMU - 2 - - - Balmor, Battlemage Captain - FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. - - R - U - Legendary Creature - Bird Wizard - 2.0 - UR - 1/3 - - DMU - 2 - - - Balmor, Battlemage Captain - FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. - - R - U - Legendary Creature - Bird Wizard - 2.0 - UR - 1/3 - - DMU - 2 - - - Barkweave Crusher - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) - - G - Creature - Elemental Warrior - 4.0 - 3G - 2/5 - - DMU - 2 - - - Battle-Rage Blessing - Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - B - Instant - 2.0 - 1B - - DMU - 3 - - - Battlefly Swarm - Flying{B}: Battlefly Swarm gains deathtouch until end of turn. - - B - Creature - Phyrexian Insect - 1.0 - B - 1/1 - - DMU - 2 - - - Battlewing Mystic - Kicker {R} (You may pay an additional {R} as you cast this spell.)FlyingWhen Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards. - - U - Creature - Bird Wizard - 2.0 - 1U - 2/1 - - DMU - 2 - - - Benalish Faithbonder - VigilanceEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) - - W - Creature - Human Cleric - 2.0 - 1W - 1/3 - - DMU - 2 - - - Benalish Sleeper - Kicker {B} (You may pay an additional {B} as you cast this spell.)When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. - - W - Creature - Phyrexian Human Soldier - 2.0 - 1W - 3/1 - - DMU - 2 - - - Bite Down - Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. - - G - Instant - 2.0 - 1G - - DMU - 3 - - - Blight Pile - Defender{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. - - B - Creature - Phyrexian - 2.0 - 1B - 3/3 - - DMU - 2 - - - Bog Badger - Kicker {B} (You may pay an additional {B} as you cast this spell.)When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) - - G - Creature - Badger - 3.0 - 2G - 3/3 - - DMU - 2 - - - Bone Splinters - As an additional cost to cast this spell, sacrifice a creature.Destroy target creature. - - B - Sorcery - 1.0 - B - - DMU - 3 - - - Bortuk Bonerattle - Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. - - B - G - Legendary Creature - Troll Shaman - 6.0 - 4BG - 4/4 - - DMU - 2 - - - Bortuk Bonerattle - Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. - - B - G - Legendary Creature - Troll Shaman - 6.0 - 4BG - 4/4 - - DMU - 2 - - - Bortuk Bonerattle - Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. - - B - G - Legendary Creature - Troll Shaman - 6.0 - 4BG - 4/4 - - DMU - 2 - - - Braids's Frightful Return - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may sacrifice a creature. If you do, each opponent discards a card.II — Return target creature card from your graveyard to your hand.III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. - - B - Enchantment - Saga - 3.0 - 2B - - DMU - 1 - - - Braids, Arisen Nightmare - At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. - - B - Legendary Creature - Nightmare - 3.0 - 1BB - 3/3 - - DMU - 2 - - - Braids, Arisen Nightmare - At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. - - B - Legendary Creature - Nightmare - 3.0 - 1BB - 3/3 - - DMU - 2 - - - Braids, Arisen Nightmare - At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. - - B - Legendary Creature - Nightmare - 3.0 - 1BB - 3/3 - - DMU - 2 - - - Briar Hydra - TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. - - G - Creature - Plant Hydra - 6.0 - 5G - 6/6 - - DMU - 2 - - - Briar Hydra - TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. - - G - Creature - Plant Hydra - 6.0 - 5G - 6/6 - - DMU - 2 - - - Broken Wings - Destroy target artifact, enchantment, or creature with flying. - - G - Instant - 3.0 - 2G - - DMU - 3 - - - Captain's Call - Create three 1/1 white Soldier creature tokens. - - W - Sorcery - 4.0 - 3W - - DMU - 3 - - - Caves of Koilos - {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Caves of Koilos - {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Chaotic Transformation - Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. - - R - Sorcery - 6.0 - 5R - - DMU - 3 - - - Chaotic Transformation - Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. - - R - Sorcery - 6.0 - 5R - - DMU - 3 - - - Charismatic Vanguard - {4}{W}: Creatures you control get +1/+1 until end of turn. - - W - Creature - Dwarf Soldier - 3.0 - 2W - 3/2 - - DMU - 2 - - - Choking Miasma - Kicker {G} (You may pay an additional {G} as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn. - - B - Sorcery - 3.0 - 1BB - - DMU - 3 - - - Citizen's Arrest - When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. - - W - Enchantment - 3.0 - 1WW - - DMU - 1 - - - Cleaving Skyrider - FlashKicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)FlyingWhen Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures. - - W - Creature - Human Warrior - 3.0 - 2W - 2/2 - - DMU - 2 - - - Clockwork Drawbridge - Defender{2}{W}, {T}: Tap target creature. - - W - Artifact Creature - Wall - 1.0 - W - 0/3 - - DMU - 2 - - - Coalition Skyknight - FlyingEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) - - W - Creature - Human Knight - 4.0 - 3W - 2/2 - - DMU - 2 - - - Coalition Warbrute - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Trample - - R - Creature - Minotaur Berserker - 4.0 - 3R - 3/4 - - DMU - 2 - - - Colossal Growth - Kicker {R} (You may pay an additional {R} as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn. - - G - Instant - 2.0 - 1G - - DMU - 3 - - - Combat Research - Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) - - U - Enchantment - Aura - 1.0 - U - - DMU - 1 - - - Contaminated Aquifer - ({T}: Add {U} or {B}.)Contaminated Aquifer enters the battlefield tapped. - - Land - Island Swamp - 0.0 - - - DMU - 1 - 0 - - - Coral Colony - Defender{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) - - U - Creature - Wall - 2.0 - 1U - 1/4 - - DMU - 2 - - - Cosmic Epiphany - Draw cards equal to the number of instant and sorcery cards in your graveyard. - - U - Sorcery - 6.0 - 4UU - - DMU - 3 - - - Cosmic Epiphany - Draw cards equal to the number of instant and sorcery cards in your graveyard. - - U - Sorcery - 6.0 - 4UU - - DMU - 3 - - - Crystal Grotto - When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {C}.{1}, {T}: Add one mana of any color. - - Land - 0.0 - - - DMU - 0 - - - Cult Conscript - Cult Conscript enters the battlefield tapped.{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. - - B - Creature - Skeleton Warrior - 1.0 - B - 2/1 - - DMU - 1 - 2 - - - Cut Down - Destroy target creature with total power and toughness 5 or less. - - B - Instant - 1.0 - B - - DMU - 3 - - - Cut Down - Destroy target creature with total power and toughness 5 or less. - - B - Instant - 1.0 - B - - DMU - 3 - - - Danitha, Benalia's Hope - First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. - - W - Legendary Creature - Human Knight - 5.0 - 4W - 4/4 - - DMU - 2 - - - Danitha, Benalia's Hope - First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. - - W - Legendary Creature - Human Knight - 5.0 - 4W - 4/4 - - DMU - 2 - - - Danitha, Benalia's Hope - First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. - - W - Legendary Creature - Human Knight - 5.0 - 4W - 4/4 - - DMU - 2 - - - Deathbloom Gardener - Deathtouch{T}: Add one mana of any color. - - G - Creature - Elf Druid - 3.0 - 2G - 1/1 - - DMU - 2 - - - Defiler of Dreams - FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card. - - U - Creature - Phyrexian Sphinx - 5.0 - 3UU - 4/3 - - DMU - 2 - - - Defiler of Dreams - FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card. - - U - Creature - Phyrexian Sphinx - 5.0 - 3UU - 4/3 - - DMU - 2 - - - Defiler of Faith - VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. - - W - Creature - Phyrexian Human - 5.0 - 3WW - 5/5 - - DMU - 2 - - - Defiler of Faith - VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. - - W - Creature - Phyrexian Human - 5.0 - 3WW - 5/5 - - DMU - 2 - - - Defiler of Flesh - MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. - - B - Creature - Phyrexian Horror - 4.0 - 2BB - 4/4 - - DMU - 2 - - - Defiler of Flesh - MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. - - B - Creature - Phyrexian Horror - 4.0 - 2BB - 4/4 - - DMU - 2 - - - Defiler of Instinct - First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. - - R - Creature - Phyrexian Kavu - 4.0 - 2RR - 4/4 - - DMU - 2 - - - Defiler of Instinct - First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. - - R - Creature - Phyrexian Kavu - 4.0 - 2RR - 4/4 - - DMU - 2 - - - Defiler of Vigor - TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. - - G - Creature - Phyrexian Wurm - 5.0 - 3GG - 6/6 - - DMU - 2 - - - Defiler of Vigor - TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. - - G - Creature - Phyrexian Wurm - 5.0 - 3GG - 6/6 - - DMU - 2 - - - Destroy Evil - Choose one—• Destroy target creature with toughness 4 or greater.• Destroy target enchantment. - - W - Instant - 2.0 - 1W - - DMU - 3 - - - Djinn of the Fountain - FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1. - - U - Creature - Djinn - 6.0 - 4UU - 4/4 - - DMU - 2 - - - Drag to the Bottom - Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. - - B - Sorcery - 4.0 - 2BB - - DMU - 3 - - - Drag to the Bottom - Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. - - B - Sorcery - 4.0 - 2BB - - DMU - 3 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - DMU - 2 - - - Eerie Soultender - When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.){4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. - - B - Creature - Spirit Cleric - 3.0 - 2B - 3/1 - - DMU - 2 - - - Elas il-Kor, Sadistic Pilgrim - DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. - - B - W - Legendary Creature - Phyrexian Kor Cleric - 2.0 - WB - 2/2 - - DMU - 2 - - - Elas il-Kor, Sadistic Pilgrim - DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. - - B - W - Legendary Creature - Phyrexian Kor Cleric - 2.0 - WB - 2/2 - - DMU - 2 - - - Elas il-Kor, Sadistic Pilgrim - DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. - - B - W - Legendary Creature - Phyrexian Kor Cleric - 2.0 - WB - 2/2 - - DMU - 2 - - - Electrostatic Infantry - TrampleWhenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. - - R - Creature - Dwarf Wizard - 2.0 - 1R - 1/2 - - DMU - 2 - - - Elfhame Wurm - Vigilance, trample - - G - Creature - Wurm - 5.0 - 4G - 5/4 - - DMU - 2 - - - Elvish Hydromancer - Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. - - G - Creature - Elf Wizard - 3.0 - 2G - 3/2 - - DMU - 2 - - - Ertai Resurrected - FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. - - B - U - Legendary Creature - Phyrexian Human Wizard - 4.0 - 2UB - 3/2 - - DMU - 2 - - - Ertai Resurrected - FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. - - B - U - Legendary Creature - Phyrexian Human Wizard - 4.0 - 2UB - 3/2 - - DMU - 2 - - - Ertai Resurrected - FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. - - B - U - Legendary Creature - Phyrexian Human Wizard - 4.0 - 2UB - 3/2 - - DMU - 2 - - - Ertai's Scorn - This spell costs {U} less to cast if an opponent cast two or more spells this turn.Counter target spell. - - U - Instant - 3.0 - 1UU - - DMU - 3 - - - Essence Scatter - Counter target creature spell. - - U - Instant - 2.0 - 1U - - DMU - 3 - - - Evolved Sleeper - {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. - - B - Creature - Human - 1.0 - B - 1/1 - - DMU - 2 - - - Evolved Sleeper - {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. - - B - Creature - Human - 1.0 - B - 1/1 - - DMU - 2 - - - Extinguish the Light - Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life. - - B - Instant - 4.0 - 2BB - - DMU - 3 - - - Fires of Victory - Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand. - - R - Instant - 2.0 - 1R - - DMU - 3 - - - Floriferous Vinewall - DefenderWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Creature - Plant Wall - 2.0 - 1G - 0/2 - - DMU - 2 - - - Flowstone Infusion - Target creature gets +2/-2 until end of turn. - - R - Instant - 1.0 - R - - DMU - 3 - - - Flowstone Kavu - Menace (This creature can't be blocked except by two or more creatures.){R}: Flowstone Kavu gets +1/-1 until end of turn. - - R - Creature - Kavu - 3.0 - 2R - 2/3 - - DMU - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU - 0 - - - Founding the Third Path - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.II — Target player mills four cards.III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. - - U - Enchantment - Saga - 2.0 - 1U - - DMU - 1 - - - Frostfist Strider - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature - Elemental Giant - 5.0 - 3UU - 4/4 - - DMU - 2 - - - Furious Bellow - Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - R - Instant - 2.0 - 1R - - DMU - 3 - - - Gaea's Might - Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. - - G - Instant - 1.0 - G - - DMU - 3 - - - Garna, Bloodfist of Keld - Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. - - B - R - Legendary Creature - Human Berserker - 4.0 - 1BRR - 4/3 - - DMU - 2 - - - Garna, Bloodfist of Keld - Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. - - B - R - Legendary Creature - Human Berserker - 4.0 - 1BRR - 4/3 - - DMU - 2 - - - Garna, Bloodfist of Keld - Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. - - B - R - Legendary Creature - Human Berserker - 4.0 - 1BRR - 4/3 - - DMU - 2 - - - Geothermal Bog - ({T}: Add {B} or {R}.)Geothermal Bog enters the battlefield tapped. - - Land - Swamp Mountain - 0.0 - - - DMU - 1 - 0 - - - Ghitu Amplifier - Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. - - R - Creature - Human Wizard - 2.0 - 1R - 1/2 - - DMU - 2 - - - Gibbering Barricade - Defender{2}{B}, Sacrifice a creature: You gain 1 life and draw a card. - - B - Creature - Nightmare Wall - 3.0 - 2B - 2/4 - - DMU - 2 - - - Goblin Picker - {R}, {T}, Discard a card: Draw a card. - - R - Creature - Goblin - 2.0 - 1R - 2/2 - - DMU - 2 - - - Golden Argosy - Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Legendary Artifact - Vehicle - 4.0 - 4 - 3/6 - - DMU - 1 - - - Griffin Protector - FlyingWhenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. - - W - Creature - Griffin - 4.0 - 3W - 2/3 - - DMU - 2 - - - Guardian of New Benalia - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. - - W - Creature - Human Soldier - 2.0 - 1W - 2/2 - - DMU - 2 - - - Guardian of New Benalia - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. - - W - Creature - Human Soldier - 2.0 - 1W - 2/2 - - DMU - 2 - - - Hammerhand - Enchant creatureWhen Hammerhand enters the battlefield, target creature can't block this turn.Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.) - - R - Enchantment - Aura - 1.0 - R - - DMU - 1 - - - Haughty Djinn - FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast. - - U - Creature - Djinn - 3.0 - 1UU - */4 - - DMU - 2 - - - Haughty Djinn - FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast. - - U - Creature - Djinn - 3.0 - 1UU - */4 - - DMU - 2 - - - Haunted Mire - ({T}: Add {B} or {G}.)Haunted Mire enters the battlefield tapped. - - Land - Swamp Forest - 0.0 - - - DMU - 1 - 0 - - - Haunting Figment - VigilanceHaunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. - - U - Creature - Illusion - 2.0 - 1U - 2/1 - - DMU - 2 - - - Herd Migration - Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Sorcery - 7.0 - 6G - - DMU - 3 - - - Herd Migration - Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Sorcery - 7.0 - 6G - - DMU - 3 - - - Herd Migration - Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Sorcery - 7.0 - 6G - - DMU - 3 - - - Hero's Heirloom - Equipped creature gets +2/+1.As long as equipped creature is legendary, it has trample and haste.Equip {2} - - Artifact - Equipment - 2.0 - 2 - - DMU - 1 - - - Heroic Charge - Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. - - W - Instant - 4.0 - 2WW - - DMU - 3 - - - Hexbane Tortoise - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) - - G - Creature - Turtle - 3.0 - 2G - 3/2 - - DMU - 2 - - - Hurler Cyclops - {1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target. - - R - Creature - Cyclops - 5.0 - 3RR - 5/4 - - DMU - 2 - - - Hurloon Battle Hymn - Kicker {W} (You may pay an additional {W} as you cast this spell.)Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life. - - R - Instant - 3.0 - 2R - - DMU - 3 - - - Idyllic Beachfront - ({T}: Add {W} or {U}.)Idyllic Beachfront enters the battlefield tapped. - - Land - Plains Island - 0.0 - - - DMU - 1 - 0 - - - Impede Momentum - Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - U - Sorcery - 2.0 - 1U - - DMU - 3 - - - Impulse - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - U - Instant - 2.0 - 1U - - DMU - 3 - - - In Thrall to the Pit - Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step. - - R - Sorcery - 4.0 - 3R - - DMU - 3 - - - Inscribed Tablet - {1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. - - Artifact - 1.0 - 1 - - DMU - 1 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU - 0 - - - Ivy, Gleeful Spellthief - FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) - - G - U - Legendary Creature - Faerie Rogue - 2.0 - GU - 2/1 - - DMU - 2 - - - Ivy, Gleeful Spellthief - FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) - - G - U - Legendary Creature - Faerie Rogue - 2.0 - GU - 2/1 - - DMU - 2 - - - Ivy, Gleeful Spellthief - FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) - - G - U - Legendary Creature - Faerie Rogue - 2.0 - GU - 2/1 - - DMU - 2 - - - Jaya's Firenado - Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - R - Sorcery - 5.0 - 4R - - DMU - 3 - - - Jaya, Fiery Negotiator - +1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." - - R - Legendary Planeswalker - Jaya - 4.0 - 2RR - 4 - - DMU - 1 - - - Jaya, Fiery Negotiator - +1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." - - R - Legendary Planeswalker - Jaya - 4.0 - 2RR - 4 - - DMU - 1 - - - Jhoira, Ageless Innovator - {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. - - R - U - Legendary Creature - Human Artificer - 2.0 - UR - 2/3 - - DMU - 2 - - - Jhoira, Ageless Innovator - {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. - - R - U - Legendary Creature - Human Artificer - 2.0 - UR - 2/3 - - DMU - 2 - - - Jhoira, Ageless Innovator - {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. - - R - U - Legendary Creature - Human Artificer - 2.0 - UR - 2/3 - - DMU - 2 - - - Jodah's Codex - Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. - - Artifact - 5.0 - 5 - - DMU - 1 - - - Jodah, the Unifier - Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. - - B - G - R - U - W - Legendary Creature - Human Wizard - 5.0 - WUBRG - 5/5 - - DMU - 2 - - - Jodah, the Unifier - Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. - - B - G - R - U - W - Legendary Creature - Human Wizard - 5.0 - WUBRG - 5/5 - - DMU - 2 - - - Jodah, the Unifier - Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. - - B - G - R - U - W - Legendary Creature - Human Wizard - 5.0 - WUBRG - 5/5 - - DMU - 2 - - - Join Forces - Untap up to two target creatures. They each get +2/+2 until end of turn. - - W - Instant - 3.0 - 2W - - DMU - 3 - - - Joint Exploration - Kicker {G} (You may pay an additional {G} as you cast this spell.)Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield. - - U - Instant - 2.0 - 1U - - DMU - 3 - - - Juniper Order Rootweaver - Kicker {G} (You may pay an additional {G} as you cast this spell.)When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control. - - W - Creature - Human Druid - 2.0 - 1W - 2/2 - - DMU - 2 - - - Karn's Sylex - Karn's Sylex enters the battlefield tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities.{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery. - - Legendary Artifact - 3.0 - 3 - - DMU - 1 - 1 - - - Karn, Living Legacy - +1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." - - Legendary Planeswalker - Karn - 4.0 - 4 - 4 - - DMU - 1 - - - Karn, Living Legacy - +1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." - - Legendary Planeswalker - Karn - 4.0 - 4 - 4 - - DMU - 1 - - - Karplusan Forest - {T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Karplusan Forest - {T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Keldon Flamesage - EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. - - R - Creature - Human Shaman - 3.0 - 2R - 2/3 - - DMU - 2 - - - Keldon Flamesage - EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. - - R - Creature - Human Shaman - 3.0 - 2R - 2/3 - - DMU - 2 - - - Keldon Strike Team - Kicker {1}{W} (You may pay an additional {1}{W}} as you cast this spell.)When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. - - R - Creature - Human Warrior - 3.0 - 2R - 3/1 - - DMU - 2 - - - King Darien XLVIII - Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. - - G - W - Legendary Creature - Human Soldier - 3.0 - 1GW - 2/3 - - DMU - 2 - - - King Darien XLVIII - Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. - - G - W - Legendary Creature - Human Soldier - 3.0 - 1GW - 2/3 - - DMU - 2 - - - King Darien XLVIII - Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. - - G - W - Legendary Creature - Human Soldier - 3.0 - 1GW - 2/3 - - DMU - 2 - - - Knight of Dawn's Light - First strikeIf you would gain life, you gain that much life plus 1 instead.{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. - - W - Creature - Human Knight - 2.0 - 1W - 2/2 - - DMU - 2 - - - Knight of Dusk's Shadow - Menace (This creature can't be blocked except by two or more creatures.)Your opponents can't gain life.{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. - - B - Creature - Human Knight - 2.0 - 1B - 2/2 - - DMU - 2 - - - Lagomos, Hand of Hatred - At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 1/3 - - DMU - 2 - - - Lagomos, Hand of Hatred - At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 1/3 - - DMU - 2 - - - Lagomos, Hand of Hatred - At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 1/3 - - DMU - 2 - - - Leaf-Crowned Visionary - Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. - - G - Creature - Elf Druid - 2.0 - GG - 1/1 - - DMU - 2 - - - Leaf-Crowned Visionary - Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. - - G - Creature - Elf Druid - 2.0 - GG - 1/1 - - DMU - 2 - - - Leyline Binding - FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. - - W - Enchantment - 6.0 - 5W - - DMU - 1 - - - Leyline Binding - FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. - - W - Enchantment - 6.0 - 5W - - DMU - 1 - - - Lightning Strike - Lightning Strike deals 3 damage to any target. - - R - Instant - 2.0 - 1R - - DMU - 3 - - - Lightning Strike - Lightning Strike deals 3 damage to any target. - - R - Instant - 2.0 - 1R - - DMU - 3 - - - Liliana of the Veil - +1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - DMU - 1 - - - Liliana of the Veil - +1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - DMU - 1 - - - Linebreaker Baloth - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Linebreaker Baloth can't be blocked by creatures with power 2 or less. - - G - Creature - Beast - 5.0 - 3GG - 4/5 - - DMU - 2 - - - Llanowar Greenwidow - Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. - - G - Creature - Spider - 3.0 - 2G - 4/3 - - DMU - 2 - - - Llanowar Greenwidow - Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. - - G - Creature - Spider - 3.0 - 2G - 4/3 - - DMU - 2 - - - Llanowar Loamspeaker - {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. - - G - Creature - Elf Druid - 2.0 - 1G - 1/3 - - DMU - 2 - - - Llanowar Loamspeaker - {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. - - G - Creature - Elf Druid - 2.0 - 1G - 1/3 - - DMU - 2 - - - Llanowar Loamspeaker - {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. - - G - Creature - Elf Druid - 2.0 - 1G - 1/3 - - DMU - 2 - - - Llanowar Stalker - Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn. - - G - Creature - Elf Warrior - 1.0 - G - 1/1 - - DMU - 2 - - - Love Song of Night and Day - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures. - - W - Enchantment - Saga - 3.0 - 2W - - DMU - 1 - - - Magnigoth Sentry - Reach - - G - Creature - Treefolk - 4.0 - 3G - 4/4 - - DMU - 2 - - - Meria's Outrider - ReachDomain—When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control. - - R - Creature - Elf Archer - 5.0 - 4R - 4/4 - - DMU - 2 - - - Meria, Scholar of Antiquity - Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Elf Artificer - 3.0 - 1RG - 3/3 - - DMU - 2 - - - Meria, Scholar of Antiquity - Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Elf Artificer - 3.0 - 1RG - 3/3 - - DMU - 2 - - - Meria, Scholar of Antiquity - Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Elf Artificer - 3.0 - 1RG - 3/3 - - DMU - 2 - - - Mesa Cavalier - FlyingWhen Mesa Cavalier enters the battlefield, you gain 2 life. - - W - Creature - Human Knight - 3.0 - 2W - 2/1 - - DMU - 2 - - - Meteorite - When Meteorite enters the battlefield, it deals 2 damage to any target.{T}: Add one mana of any color. - - Artifact - 5.0 - 5 - - DMU - 1 - - - Micromancer - When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - DMU - 2 - - - Micromancer - When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - DMU - 2 - - - Molten Monstrosity - This spell costs {X} less to cast, where X is the greatest power among creatures you control.Trample - - R - Creature - Hellion - 8.0 - 7R - 5/5 - - DMU - 2 - - - Molten Tributary - ({T}: Add {U} or {R}.)Molten Tributary enters the battlefield tapped. - - Land - Island Mountain - 0.0 - - - DMU - 1 - 0 - - - Monstrous War-Leech - Kicker {U} (You may pay an additional {U} as you cast this spell.)As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. - - B - Creature - Leech Horror - 4.0 - 3B - */* - - DMU - 2 - - - Mossbeard Ancient - TrampleWhen Mossbeard Ancient enters the battlefield, you gain 5 life. - - G - Creature - Treefolk - 7.0 - 5GG - 7/7 - - DMU - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU - 0 - - - Nael, Avizoa Aeronaut - FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. - - G - U - Legendary Creature - Elf Scout - 4.0 - 2GU - 2/4 - - DMU - 2 - - - Nael, Avizoa Aeronaut - FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. - - G - U - Legendary Creature - Elf Scout - 4.0 - 2GU - 2/4 - - DMU - 2 - - - Nael, Avizoa Aeronaut - FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. - - G - U - Legendary Creature - Elf Scout - 4.0 - 2GU - 2/4 - - DMU - 2 - - - Najal, the Storm Runner - You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - R - U - Legendary Creature - Efreet Wizard - 5.0 - 2UUR - 5/4 - - DMU - 2 - - - Najal, the Storm Runner - You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - R - U - Legendary Creature - Efreet Wizard - 5.0 - 2UUR - 5/4 - - DMU - 2 - - - Najal, the Storm Runner - You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - R - U - Legendary Creature - Efreet Wizard - 5.0 - 2UUR - 5/4 - - DMU - 2 - - - Negate - Counter target noncreature spell. - - U - Instant - 2.0 - 1U - - DMU - 3 - - - Nemata, Primeval Warden - ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. - - B - G - Legendary Creature - Treefolk - 4.0 - 2BG - 3/4 - - DMU - 2 - - - Nemata, Primeval Warden - ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. - - B - G - Legendary Creature - Treefolk - 4.0 - 2BG - 3/4 - - DMU - 2 - - - Nemata, Primeval Warden - ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. - - B - G - Legendary Creature - Treefolk - 4.0 - 2BG - 3/4 - - DMU - 2 - - - Nishoba Brawler - TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. - - G - Creature - Cat Warrior - 2.0 - 1G - */3 - - DMU - 2 - - - Nishoba Brawler - TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. - - G - Creature - Cat Warrior - 2.0 - 1G - */3 - - DMU - 2 - - - Phoenix Chick - Flying, hastePhoenix Chick can't block.Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. - - R - Creature - Phoenix - 1.0 - R - 1/1 - - DMU - 2 - - - Phyrexian Espionage - Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Draw two cards. If this spell was kicked, each opponent discards a card. - - U - Sorcery - 3.0 - 2U - - DMU - 3 - - - Phyrexian Missionary - Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)LifelinkWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. - - W - Creature - Phyrexian Human Cleric - 2.0 - 1W - 2/3 - - DMU - 2 - - - Phyrexian Rager - When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 2/2 - - DMU - 2 - - - Phyrexian Vivisector - Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - B - Creature - Phyrexian Human - 2.0 - 1B - 2/2 - - DMU - 2 - - - Phyrexian Warhorse - Kicker {W} (You may pay an additional {W} as you cast this spell.)When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn. - - B - Creature - Phyrexian Horse - 4.0 - 3B - 3/3 - - DMU - 2 - - - Pilfer - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. - - B - Sorcery - 2.0 - 1B - - DMU - 3 - - - Pixie Illusionist - Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)FlyingIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.{T}: Target land you control becomes the basic land type of your choice until end of turn. - - U - Creature - Faerie Wizard - 1.0 - U - 1/1 - - DMU - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU - 0 - - - Plaza of Heroes - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. - - Land - 0.0 - - - DMU - 0 - - - Plaza of Heroes - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. - - Land - 0.0 - - - DMU - 0 - - - Prayer of Binding - FlashWhen Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - 4.0 - 3W - - DMU - 1 - - - Protect the Negotiators - Kicker {W} (You may pay an additional {W} as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays {1} for each creature you control. - - U - Instant - 2.0 - 1U - - DMU - 3 - - - Queen Allenal of Ruadach - Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. - - G - W - Legendary Creature - Elf Noble - 3.0 - GWW - */* - - DMU - 2 - - - Queen Allenal of Ruadach - Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. - - G - W - Legendary Creature - Elf Noble - 3.0 - GWW - */* - - DMU - 2 - - - Queen Allenal of Ruadach - Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. - - G - W - Legendary Creature - Elf Noble - 3.0 - GWW - */* - - DMU - 2 - - - Quirion Beastcaller - Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. - - G - Creature - Dryad Warrior - 2.0 - 1G - 2/2 - - DMU - 2 - - - Quirion Beastcaller - Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. - - G - Creature - Dryad Warrior - 2.0 - 1G - 2/2 - - DMU - 2 - - - Radha's Firebrand - Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. - - R - Creature - Human Warrior - 2.0 - 1R - 3/1 - - DMU - 2 - - - Radha's Firebrand - Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. - - R - Creature - Human Warrior - 2.0 - 1R - 3/1 - - DMU - 2 - - - Radha, Coalition Warlord - Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. - - G - R - Legendary Creature - Elf Warrior - 4.0 - 2RG - 3/3 - - DMU - 2 - - - Radha, Coalition Warlord - Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. - - G - R - Legendary Creature - Elf Warrior - 4.0 - 2RG - 3/3 - - DMU - 2 - - - Radha, Coalition Warlord - Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. - - G - R - Legendary Creature - Elf Warrior - 4.0 - 2RG - 3/3 - - DMU - 2 - - - Radiant Grove - ({T}: Add {G} or {W}.)Radiant Grove enters the battlefield tapped. - - Land - Forest Plains - 0.0 - - - DMU - 1 - 0 - - - Raff, Weatherlight Stalwart - Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 1/3 - - DMU - 2 - - - Raff, Weatherlight Stalwart - Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 1/3 - - DMU - 2 - - - Raff, Weatherlight Stalwart - Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 1/3 - - DMU - 2 - - - Ragefire Hellkite - FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/3 - - DMU - 2 - - - Ragefire Hellkite - FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/3 - - DMU - 2 - - - Ratadrabik of Urborg - Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. - - B - W - Legendary Creature - Zombie Wizard - 4.0 - 2WB - 3/3 - - DMU - 2 - - - Ratadrabik of Urborg - Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. - - B - W - Legendary Creature - Zombie Wizard - 4.0 - 2WB - 3/3 - - DMU - 2 - - - Ratadrabik of Urborg - Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. - - B - W - Legendary Creature - Zombie Wizard - 4.0 - 2WB - 3/3 - - DMU - 2 - - - Relic of Legends - {T}: Add one mana of any color.Tap an untapped legendary creature you control: Add one mana of any color. - - Artifact - 3.0 - 3 - - DMU - 1 - - - Resolute Reinforcements - FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. - - W - Creature - Human Soldier - 2.0 - 1W - 1/1 - - DMU - 2 - - - Resolute Reinforcements - FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. - - W - Creature - Human Soldier - 2.0 - 1W - 1/1 - - DMU - 2 - - - Rith, Liberated Primeval - Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. - - G - R - W - Legendary Creature - Dragon - 5.0 - 2RGW - 5/5 - - DMU - 2 - - - Rith, Liberated Primeval - Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. - - G - R - W - Legendary Creature - Dragon - 5.0 - 2RGW - 5/5 - - DMU - 2 - - - Rith, Liberated Primeval - Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. - - G - R - W - Legendary Creature - Dragon - 5.0 - 2RGW - 5/5 - - DMU - 2 - - - Rivaz of the Claw - Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." - - B - R - Legendary Creature - Viashino Warlock - 3.0 - 1BR - 3/3 - - DMU - 2 - - - Rivaz of the Claw - Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." - - B - R - Legendary Creature - Viashino Warlock - 3.0 - 1BR - 3/3 - - DMU - 2 - - - Rivaz of the Claw - Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." - - B - R - Legendary Creature - Viashino Warlock - 3.0 - 1BR - 3/3 - - DMU - 2 - - - Rona's Vortex - Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. - - U - Instant - 1.0 - U - - DMU - 3 - - - Rona, Sheoldred's Faithful - Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. - - B - U - Legendary Creature - Human Wizard - 4.0 - 1UBB - 3/4 - - DMU - 2 - - - Rona, Sheoldred's Faithful - Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. - - B - U - Legendary Creature - Human Wizard - 4.0 - 1UBB - 3/4 - - DMU - 2 - - - Rona, Sheoldred's Faithful - Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. - - B - U - Legendary Creature - Human Wizard - 4.0 - 1UBB - 3/4 - - DMU - 2 - - - Rulik Mons, Warren Chief - Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. - - G - R - Legendary Creature - Goblin - 4.0 - 1RGG - 3/3 - - DMU - 2 - - - Rulik Mons, Warren Chief - Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. - - G - R - Legendary Creature - Goblin - 4.0 - 1RGG - 3/3 - - DMU - 2 - - - Rulik Mons, Warren Chief - Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. - - G - R - Legendary Creature - Goblin - 4.0 - 1RGG - 3/3 - - DMU - 2 - - - Rundvelt Hordemaster - Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMU - 2 - - - Rundvelt Hordemaster - Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMU - 2 - - - Runic Shot - Kicker {U} (You may pay an additional {U} as you cast this spell.)Destroy target tapped creature. If this spell was kicked, scry 2. - - W - Sorcery - 1.0 - W - - DMU - 3 - - - Sacred Peaks - ({T}: Add {R} or {W}.)Sacred Peaks enters the battlefield tapped. - - Land - Mountain Plains - 0.0 - - - DMU - 1 - 0 - - - Salvaged Manaworker - {1}: Add one mana of any color. Activate only once each turn. - - Artifact Creature - Construct - 2.0 - 2 - 1/3 - - DMU - 2 - - - Samite Herbalist - Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - W - Creature - Human Cleric - 2.0 - 1W - 2/1 - - DMU - 2 - - - Scout the Wilderness - Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. - - G - Sorcery - 3.0 - 2G - - DMU - 3 - - - Sengir Connoisseur - FlyingWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. - - B - Creature - Vampire - 5.0 - 3BB - 3/3 - - DMU - 2 - - - Serra Paragon - FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU - 2 - - - Serra Paragon - FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU - 2 - - - Serra Redeemer - FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. - - W - Creature - Angel Soldier - 5.0 - 3WW - 2/4 - - DMU - 2 - - - Serra Redeemer - FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. - - W - Creature - Angel Soldier - 5.0 - 3WW - 2/4 - - DMU - 2 - - - Shadow Prophecy - Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life. - - B - Instant - 3.0 - 2B - - DMU - 3 - - - Shadow-Rite Priest - Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. - - B - Creature - Human Cleric - 2.0 - 1B - 2/2 - - DMU - 2 - - - Shadow-Rite Priest - Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. - - B - Creature - Human Cleric - 2.0 - 1B - 2/2 - - DMU - 2 - - - Shalai's Acolyte - Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)FlyingIf Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it. - - W - Creature - Angel - 5.0 - 4W - 3/4 - - DMU - 2 - - - Shanna, Purifying Blade - LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. - - G - U - W - Legendary Creature - Human Warrior - 3.0 - GWU - 3/3 - - DMU - 2 - - - Shanna, Purifying Blade - LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. - - G - U - W - Legendary Creature - Human Warrior - 3.0 - GWU - 3/3 - - DMU - 2 - - - Shanna, Purifying Blade - LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. - - G - U - W - Legendary Creature - Human Warrior - 3.0 - GWU - 3/3 - - DMU - 2 - - - Sheoldred's Restoration - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.Exile Sheoldred's Restoration. - - B - Sorcery - 4.0 - 3B - - DMU - 3 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU - 2 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU - 2 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU - 2 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU - 2 - - - Shield-Wall Sentinel - DefenderWhen Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Golem - 4.0 - 4 - 1/3 - - DMU - 2 - - - Shivan Devastator - Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it. - - R - Creature - Dragon Hydra - 1.0 - XR - 0/0 - - DMU - 2 - - - Shivan Devastator - Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it. - - R - Creature - Dragon Hydra - 1.0 - XR - 0/0 - - DMU - 2 - - - Shivan Reef - {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Shivan Reef - {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Shore Up - Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) - - U - Instant - 1.0 - U - - DMU - 3 - - - Silver Scrutiny - You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards. - - U - Sorcery - 2.0 - XUU - - DMU - 3 - - - Silver Scrutiny - You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards. - - U - Sorcery - 2.0 - XUU - - DMU - 3 - - - Silverback Elder - Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. - - G - Creature - Ape Shaman - 5.0 - 2GGG - 5/7 - - DMU - 2 - - - Silverback Elder - Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. - - G - Creature - Ape Shaman - 5.0 - 2GGG - 5/7 - - DMU - 2 - - - Slimefoot's Survey - Domain — Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. - - G - Sorcery - 5.0 - 4G - - DMU - 3 - - - Smash to Dust - Choose one —• Destroy target artifact.• Destroy target creature with defender.• Smash to Dust deals 1 damage to each creature your opponents control. - - R - Sorcery - 2.0 - 1R - - DMU - 3 - - - Snarespinner - Reach (This creature can block creatures with flying.)Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. - - G - Creature - Spider - 2.0 - 1G - 1/3 - - DMU - 2 - - - Soaring Drake - Flying - - U - Creature - Drake - 3.0 - 2U - 2/3 - - DMU - 2 - - - Sol'Kanar the Tainted - At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. - - B - R - U - Legendary Creature - Elemental Demon - 5.0 - 2UBR - 5/5 - - DMU - 2 - - - Sol'Kanar the Tainted - At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. - - B - R - U - Legendary Creature - Elemental Demon - 5.0 - 2UBR - 5/5 - - DMU - 2 - - - Sol'Kanar the Tainted - At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. - - B - R - U - Legendary Creature - Elemental Demon - 5.0 - 2UBR - 5/5 - - DMU - 2 - - - Soul of Windgrace - Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. - - B - G - R - Legendary Creature - Cat Avatar - 4.0 - 1BRG - 5/4 - - DMU - 2 - - - Soul of Windgrace - Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. - - B - G - R - Legendary Creature - Cat Avatar - 4.0 - 1BRG - 5/4 - - DMU - 2 - - - Soul of Windgrace - Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. - - B - G - R - Legendary Creature - Cat Avatar - 4.0 - 1BRG - 5/4 - - DMU - 2 - - - Sphinx of Clear Skies - Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) - - U - Creature - Sphinx - 5.0 - 3UU - 5/5 - - DMU - 2 - - - Sphinx of Clear Skies - Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) - - U - Creature - Sphinx - 5.0 - 3UU - 5/5 - - DMU - 2 - - - Splatter Goblin - When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. - - B - Creature - Phyrexian Goblin - 2.0 - 1B - 2/1 - - DMU - 2 - - - Sprouting Goblin - Kicker {G} (You may pay an additional {G} as you cast this spell.)When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.{R}, {T}, Sacrifice a land: Draw a card. - - R - Creature - Goblin Druid - 2.0 - 1R - 2/2 - - DMU - 2 - - - Squee, Dubious Monarch - HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. - - R - Legendary Creature - Goblin Noble - 3.0 - 2R - 2/2 - - DMU - 2 - - - Squee, Dubious Monarch - HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. - - R - Legendary Creature - Goblin Noble - 3.0 - 2R - 2/2 - - DMU - 2 - - - Squee, Dubious Monarch - HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. - - R - Legendary Creature - Goblin Noble - 3.0 - 2R - 2/2 - - DMU - 2 - - - Stall for Time - Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter on it would become untapped, remove one from it instead.)Draw a card. - - W - Instant - 3.0 - 2W - - DMU - 3 - - - Stenn, Paranoid Partisan - As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 2/2 - - DMU - 2 - - - Stenn, Paranoid Partisan - As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 2/2 - - DMU - 2 - - - Stenn, Paranoid Partisan - As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 2/2 - - DMU - 2 - - - Strength of the Coalition - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control. - - G - Instant - 1.0 - G - - DMU - 3 - - - Stronghold Arena - Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. - - B - Enchantment - 2.0 - 1B - - DMU - 1 - - - Stronghold Arena - Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. - - B - Enchantment - 2.0 - 1B - - DMU - 1 - - - Sulfurous Springs - {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Sulfurous Springs - {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Sunbathing Rootwalla - Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. - - G - Creature - Lizard - 2.0 - 1G - 2/2 - - DMU - 2 - - - Sunlit Marsh - ({T}: Add {W} or {B}.)Sunlit Marsh enters the battlefield tapped. - - Land - Plains Swamp - 0.0 - - - DMU - 1 - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU - 0 - - - Tail Swipe - Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) - - G - Instant - 1.0 - G - - DMU - 3 - - - Take Up the Shield - Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - 2.0 - 1W - - DMU - 3 - - - Talas Lookout - FlyingWhen Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. - - U - Creature - Human Pirate - 4.0 - 2UU - 3/2 - - DMU - 2 - - - Tangled Islet - ({T}: Add {G} or {U}.)Tangled Islet enters the battlefield tapped. - - Land - Forest Island - 0.0 - - - DMU - 1 - 0 - - - Tattered Apparition - Flying{1}{B}: Tattered Apparition gets +1/+1 until end of turn. - - B - Creature - Shade - 4.0 - 3B - 2/2 - - DMU - 2 - - - Tatyova, Steward of Tides - Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. - - G - U - Legendary Creature - Merfolk Druid - 3.0 - GGU - 3/3 - - DMU - 2 - - - Tatyova, Steward of Tides - Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. - - G - U - Legendary Creature - Merfolk Druid - 3.0 - GGU - 3/3 - - DMU - 2 - - - Tatyova, Steward of Tides - Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. - - G - U - Legendary Creature - Merfolk Druid - 3.0 - GGU - 3/3 - - DMU - 2 - - - Tear Asunder - Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. - - G - Instant - 2.0 - 1G - - DMU - 3 - - - Temporal Firestorm - Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker. - - R - Sorcery - 5.0 - 3RR - - DMU - 3 - - - Temporal Firestorm - Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker. - - R - Sorcery - 5.0 - 3RR - - DMU - 3 - - - Temporary Lockdown - When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. - - W - Enchantment - 3.0 - 1WW - - DMU - 1 - - - Temporary Lockdown - When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. - - W - Enchantment - 3.0 - 1WW - - DMU - 1 - - - Territorial Maro - Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. - - G - Creature - Elemental - 5.0 - 4G - */* - - DMU - 2 - - - The Cruelty of Gix - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.III — Put target creature card from a graveyard onto the battlefield under your control. - - B - Enchantment - Saga - 5.0 - 3BB - - DMU - 1 - - - The Elder Dragon War - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying. - - R - Enchantment - Saga - 4.0 - 2RR - - DMU - 1 - - - The Phasing of Zhalfir - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. - - U - Enchantment - Saga - 4.0 - 2UU - - DMU - 1 - - - The Raven Man - At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. - - B - Legendary Creature - Human Wizard - 2.0 - 1B - 2/1 - - DMU - 2 - - - The Raven Man - At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. - - B - Legendary Creature - Human Wizard - 2.0 - 1B - 2/1 - - DMU - 2 - - - The Raven Man - At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. - - B - Legendary Creature - Human Wizard - 2.0 - 1B - 2/1 - - DMU - 2 - - - The Weatherseed Treaty - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.II — Create a 1/1 green Saproling creature token.III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. - - G - Enchantment - Saga - 3.0 - 2G - - DMU - 1 - - - The World Spell - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.III — Put up to two non-Saga permanent cards from your hand onto the battlefield. - - G - Enchantment - Saga - 7.0 - 5GG - - DMU - 1 - - - Thran Portal - Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. - - Land - Gate - 0.0 - - - DMU - 1 - 0 - - - Thran Portal - Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. - - Land - Gate - 0.0 - - - DMU - 1 - 0 - - - Threats Undetected - Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. - - G - Sorcery - 3.0 - 2G - - DMU - 3 - - - Threats Undetected - Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. - - G - Sorcery - 3.0 - 2G - - DMU - 3 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card.Draw two cards. - - R - Instant - 2.0 - 1R - - DMU - 3 - - - Tidepool Turtle - {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - U - Creature - Turtle - 4.0 - 3U - 2/5 - - DMU - 2 - - - Timeless Lotus - Timeless Lotus enters the battlefield tapped.{T}: Add {W}{U}{B}{R}{G}. - - Legendary Artifact - 5.0 - 5 - - DMU - 1 - 1 - - - Timely Interference - Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.Draw a card. - - U - Instant - 1.0 - U - - DMU - 3 - - - Tolarian Geyser - Kicker {W} (You may pay an additional {W} as you cast this spell.)Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. - - U - Sorcery - 3.0 - 2U - - DMU - 3 - - - Tolarian Terror - This spell costs {1} less to cast for each instant and sorcery card in your graveyard.Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) - - U - Creature - Serpent - 7.0 - 6U - 5/5 - - DMU - 2 - - - Tori D'Avenant, Fury Rider - Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. - - R - W - Legendary Creature - Human Knight - 4.0 - 1RRW - 3/3 - - DMU - 2 - - - Tori D'Avenant, Fury Rider - Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. - - R - W - Legendary Creature - Human Knight - 4.0 - 1RRW - 3/3 - - DMU - 2 - - - Tori D'Avenant, Fury Rider - Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. - - R - W - Legendary Creature - Human Knight - 4.0 - 1RRW - 3/3 - - DMU - 2 - - - Toxic Abomination - When Toxic Abomination enters the battlefield, you lose 2 life. - - B - Creature - Phyrexian Zombie - 2.0 - 1B - 3/2 - - DMU - 2 - - - Tribute to Urborg - Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard. - - B - Instant - 2.0 - 1B - - DMU - 3 - - - Tura Kennerüd, Skyknight - FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. - - U - W - Legendary Creature - Human Knight - 5.0 - 2WUU - 3/3 - - DMU - 2 - - - Tura Kennerüd, Skyknight - FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. - - U - W - Legendary Creature - Human Knight - 5.0 - 2WUU - 3/3 - - DMU - 2 - - - Tura Kennerüd, Skyknight - FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. - - U - W - Legendary Creature - Human Knight - 5.0 - 2WUU - 3/3 - - DMU - 2 - - - Twinferno - Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. - - R - Instant - 2.0 - 1R - - DMU - 3 - - - Tyrannical Pitlord - Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. - - B - Creature - Demon - 6.0 - 4BB - 6/6 - - DMU - 2 - - - Tyrannical Pitlord - Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. - - B - Creature - Demon - 6.0 - 4BB - 6/6 - - DMU - 2 - - - Urborg Lhurgoyf - Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. - - G - Creature - Lhurgoyf - 2.0 - 1G - */1+* - - DMU - 2 - - - Urborg Lhurgoyf - Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. - - G - Creature - Lhurgoyf - 2.0 - 1G - */1+* - - DMU - 2 - - - Urborg Repossession - Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand. - - B - Sorcery - 1.0 - B - - DMU - 3 - - - Urza Assembles the Titans - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I—Scry 4, then you may reveal the top card of your library. if a planeswalker card is revealed this way, put it into your hand.II—You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.III—You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. - - W - Enchantment - Saga - 5.0 - 3WW - - DMU - 1 - - - Uurg, Spawn of Turg - Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. - - B - G - Legendary Creature - Frog Beast - 3.0 - BBG - */5 - - DMU - 2 - - - Uurg, Spawn of Turg - Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. - - B - G - Legendary Creature - Frog Beast - 3.0 - BBG - */5 - - DMU - 2 - - - Uurg, Spawn of Turg - Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. - - B - G - Legendary Creature - Frog Beast - 3.0 - BBG - */5 - - DMU - 2 - - - Valiant Veteran - Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. - - W - Creature - Kor Soldier - 2.0 - 1W - 2/2 - - DMU - 2 - - - Valiant Veteran - Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. - - W - Creature - Kor Soldier - 2.0 - 1W - 2/2 - - DMU - 2 - - - Vanquisher's Axe - Equipped creature gets +2/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - DMU - 1 - - - Vesuvan Duplimancy - Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. - - U - Enchantment - 4.0 - 3U - - DMU - 1 - - - Vesuvan Duplimancy - Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. - - U - Enchantment - 4.0 - 3U - - DMU - 1 - - - Viashino Branchrider - Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)HasteIf Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.{2}{R}: Viashino Branchrider gets +2/+0 until end of turn. - - R - Creature - Viashino Warrior - 1.0 - R - 1/1 - - DMU - 2 - - - Vineshaper Prodigy - Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - G - Creature - Elf Druid - 2.0 - 1G - 2/2 - - DMU - 2 - - - Voda Sea Scavenger - Domain — When Voda Sea Scavenger enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. - - U - Creature - Merfolk Rogue - 3.0 - 2U - 3/2 - - DMU - 2 - - - Vodalian Hexcatcher - FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/1 - - DMU - 2 - - - Vodalian Hexcatcher - FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/1 - - DMU - 2 - - - Vodalian Mindsinger - Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. - - U - Creature - Merfolk Wizard - 3.0 - 1UU - 2/2 - - DMU - 2 - - - Vodalian Mindsinger - Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. - - U - Creature - Merfolk Wizard - 3.0 - 1UU - 2/2 - - DMU - 2 - - - Vohar, Vodalian Desecrator - {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. - - B - U - Legendary Creature - Phyrexian Merfolk Wizard - 2.0 - UB - 1/2 - - DMU - 2 - - - Vohar, Vodalian Desecrator - {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. - - B - U - Legendary Creature - Phyrexian Merfolk Wizard - 2.0 - UB - 1/2 - - DMU - 2 - - - Vohar, Vodalian Desecrator - {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. - - B - U - Legendary Creature - Phyrexian Merfolk Wizard - 2.0 - UB - 1/2 - - DMU - 2 - - - Volshe Tideturner - {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/3 - - DMU - 2 - - - Walking Bulwark - Defender{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. - - Artifact Creature - Golem - 1.0 - 1 - 0/3 - - DMU - 2 - - - Warhost's Frenzy - Kicker {B} (You may pay an additional {B} as you cast this spell.)Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card. - - R - Instant - 3.0 - 2R - - DMU - 3 - - - Weatherlight Compleated - FlyingAs long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1. - - Legendary Artifact - Vehicle - 2.0 - 2 - 5/5 - - DMU - 1 - - - Wingmantle Chaplain - DefenderWhen Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. - - W - Creature - Human Cleric - 4.0 - 3W - 0/3 - - DMU - 2 - - - Wooded Ridgeline - ({T}: Add {R} or {G}.)Wooded Ridgeline enters the battlefield tapped. - - Land - Mountain Forest - 0.0 - - - DMU - 1 - 0 - - - Writhing Necromass - This spell costs {1} less to cast for each creature card in your graveyard.Deathtouch - - B - Creature - Zombie Giant - 7.0 - 6B - 5/5 - - DMU - 2 - - - Yavimaya Coast - {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Yavimaya Coast - {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - 0.0 - - - DMU - 0 - - - Yavimaya Iconoclast - Kicker {R} (You may pay an additional {R} as you cast this spell.)TrampleWhen Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. - - G - Creature - Elf - 2.0 - 1G - 3/2 - - DMU - 2 - - - Yavimaya Sojourner - Domain — This spell costs {1} less to cast for each basic land type among lands you control. - - G - Creature - Treefolk - 8.0 - 7G - 4/6 - - DMU - 2 - - - Yavimaya Steelcrusher - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.){1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact. - - R - Creature - Ape Warrior - 2.0 - 1R - 2/2 - - DMU - 2 - - - Yotia Declares War - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn. - - R - Enchantment - Saga - 2.0 - 1R - - DMU - 1 - - - Zar Ojanen, Scion of Efrava - Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. - - G - W - Legendary Creature - Cat Warrior - 5.0 - 3GW - 4/4 - - DMU - 2 - - - Zar Ojanen, Scion of Efrava - Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. - - G - W - Legendary Creature - Cat Warrior - 5.0 - 3GW - 4/4 - - DMU - 2 - - - Zar Ojanen, Scion of Efrava - Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. - - G - W - Legendary Creature - Cat Warrior - 5.0 - 3GW - 4/4 - - DMU - 2 - - - Zur, Eternal Schemer - FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. - - B - U - W - Legendary Creature - Human Wizard - 3.0 - WUB - 1/4 - - DMU - 2 - - - Zur, Eternal Schemer - FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. - - B - U - W - Legendary Creature - Human Wizard - 3.0 - WUB - 1/4 - - DMU - 2 - - - Zur, Eternal Schemer - FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. - - B - U - W - Legendary Creature - Human Wizard - 3.0 - WUB - 1/4 - - DMU - 2 - - - diff --git a/EA1.xml b/EA1.xml deleted file mode 100644 index 1e762694..00000000 --- a/EA1.xml +++ /dev/null @@ -1,63 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-07-27 16:16:08 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - EA1 - Explorer Anthology 1 - Box - 2022-07-28 - - - - - Favored Hoplite - Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. - - W - Creature - Human Soldier - 1.0 - W - 1/2 - - EA1 - 2 - - - Kalitas, Traitor of Ghet - LifelinkIf a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. - - B - Legendary Creature - Vampire Warrior - 4.0 - 2BB - 3/4 - - EA1 - 2 - - - Supreme Verdict - This spell can't be countered.Destroy all creatures. - - U - W - Sorcery - 4.0 - 1WWU - - EA1 - 3 - - - diff --git a/EA2.xml b/EA2.xml deleted file mode 100644 index 41aa50e5..00000000 --- a/EA2.xml +++ /dev/null @@ -1,335 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-11 16:13:04 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - EA2 - Explorer Anthology 2 - Box - 2022-12-13 - - - - - Brave the Elements - Choose a color. White creatures you control gain protection from the chosen color until end of turn. - - W - Instant - 1.0 - W - - EA2 - 3 - - - Clever Impersonator - You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. - - U - Creature - Shapeshifter - 4.0 - 2UU - 0/0 - - EA2 - 2 - - - Courser of Kruphix - Play with the top card of your library revealed.You may play lands from the top of your library.Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. - - G - Enchantment Creature - Centaur - 3.0 - 1GG - 2/4 - - EA2 - 2 - - - Dispel - Counter target instant spell. - - U - Instant - 1.0 - U - - EA2 - 3 - - - Eerie Interlude - Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - W - Instant - 3.0 - 2W - - EA2 - 3 - - - Eidolon of the Great Revel - Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player. - - R - Enchantment Creature - Spirit - 2.0 - RR - 2/2 - - EA2 - 2 - - - Eldrazi Displacer - Devoid (This card has no color.){2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) - - Creature - Eldrazi - 3.0 - 2W - 3/3 - - EA2 - 2 - - - Ethereal Armor - Enchant creatureEnchanted creature gets +1/+1 for each enchantment you control and has first strike. - - W - Enchantment - Aura - 1.0 - W - - EA2 - 1 - - - Fiery Impulse - Fiery Impulse deals 2 damage to target creature.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead. - - R - Instant - 1.0 - R - - EA2 - 3 - - - Kozilek, the Great Distortion - When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.MenaceDiscard a card with mana value X: Counter target spell with mana value X. - - Legendary Creature - Eldrazi - 10.0 - 8CC - 12/12 - - EA2 - 2 - - - Mana Confluence - {T}, Pay 1 life: Add one mana of any color. - - Land - 0.0 - - - EA2 - 0 - - - Matter Reshaper - ({C} represents colorless mana.)When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. - - Creature - Eldrazi - 3.0 - 2C - 3/2 - - EA2 - 2 - - - Mutavault - {T}: Add {C}.{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. - - Land - 0.0 - - - EA2 - 0 - - - Nykthos, Shrine to Nyx - {T}: Add {C}.{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) - - Legendary Land - 0.0 - - - EA2 - 0 - - - Nylea's Presence - Enchant landWhen Nylea's Presence enters the battlefield, draw a card.Enchanted land is every basic land type in addition to its other types. - - G - Enchantment - Aura - 2.0 - 1G - - EA2 - 1 - - - Reflector Mage - When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. - - U - W - Creature - Human Wizard - 3.0 - 1WU - 2/3 - - EA2 - 2 - - - Rending Volley - This spell can't be countered.Rending Volley deals 4 damage to target white or blue creature. - - R - Instant - 1.0 - R - - EA2 - 3 - - - Satyr Wayfinder - When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. - - G - Creature - Satyr - 2.0 - 1G - 1/1 - - EA2 - 2 - - - Shaman of the Pack - When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. - - B - G - Creature - Elf Shaman - 3.0 - 1BG - 3/2 - - EA2 - 2 - - - Sliver Hivelord - Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) - - B - G - R - U - W - Legendary Creature - Sliver - 5.0 - WUBRG - 5/5 - - EA2 - 2 - - - Soldier of the Pantheon - Protection from multicoloredWhenever an opponent casts a multicolored spell, you gain 1 life. - - W - Creature - Human Soldier - 1.0 - W - 2/1 - - EA2 - 2 - - - Thought-Knot Seer - ({C} represents colorless mana.)When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.When Thought-Knot Seer leaves the battlefield, target opponent draws a card. - - Creature - Eldrazi - 4.0 - 3C - 4/4 - - EA2 - 2 - - - Wastes - {T}: Add {C}. - - Basic Land - 0.0 - - - EA2 - 0 - - - World Breaker - Devoid (This card has no color.)When you cast this spell, exile target artifact, enchantment, or land.Reach{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) - - Creature - Eldrazi - 7.0 - 6G - 5/7 - - EA2 - 2 - - - Zulaport Cutthroat - Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Creature - Human Rogue Ally - 2.0 - 1B - 1/1 - - EA2 - 2 - - - diff --git a/FJ22.xml b/FJ22.xml deleted file mode 100644 index 839c1f7b..00000000 --- a/FJ22.xml +++ /dev/null @@ -1,79 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-01 16:14:59 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - FJ22 - Jumpstart 2022 Front Cards - Memorabilia - 2022-12-02 - - - - - Constellation - (Theme color: {W}) - - Card - 0.0 - - - FJ22 - 1 - - - Knights - (Theme color: {W}) - - Card - 0.0 - - - FJ22 - 1 - - - Teamwork - (Theme color: {W}) - - Card - 0.0 - - - FJ22 - 1 - - - Urza's - (Theme color: {C}) - - Card - 0.0 - - - FJ22 - 1 - - - Vehicles - (Theme color: {W}) - - Card - 0.0 - - - FJ22 - 1 - - - diff --git a/FONE.xml b/FONE.xml deleted file mode 100644 index 58b899b6..00000000 --- a/FONE.xml +++ /dev/null @@ -1,79 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-02-02 08:13:17 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - FONE - Phyrexia: All Will Be One Jumpstart Front Cards - Memorabilia - 2023-02-03 - - - - - Corruption - (Theme color: {B}) - - Card - 0.0 - - - FONE - 1 - - - Mite-y - (Theme color: {W}) - - Card - 0.0 - - - FONE - 1 - - - Progress - (Theme color: {U}) - - Card - 0.0 - - - FONE - 1 - - - Rebellious - (Theme color: {R}) - - Card - 0.0 - - - FONE - 1 - - - Toxic - (Theme color: {G}) - - Card - 0.0 - - - FONE - 1 - - - diff --git a/GN3.xml b/GN3.xml deleted file mode 100644 index 32126abb..00000000 --- a/GN3.xml +++ /dev/null @@ -1,89 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-10-13 16:20:46 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - GN3 - Game Night 2022 - Box - 2022-10-14 - - - - - Imaryll, Elfhame Elite - Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.You may have Imaryll assign its combat damage as though it weren't blocked. - - G - Legendary Creature - Elf Warrior - 4.0 - 2GG - 3/3 - - GN3 - 2 - - - Maeve, Insidious Singer - {2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.) - - U - Legendary Creature - Siren - 4.0 - 2UU - 3/4 - - GN3 - 2 - - - Nogi, Draco-Zealot - Dragon spells you cast cost {1} less to cast.Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying. - - R - Legendary Creature - Kobold Shaman - 3.0 - 1RR - 3/3 - - GN3 - 2 - - - Vogar, Necropolis Tyrant - MenaceWhenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.When Vogar dies, draw a card for each +1/+1 counter on it. - - B - Legendary Creature - Zombie Giant - 5.0 - 3BB - 4/4 - - GN3 - 2 - - - Zamriel, Seraph of Steel - FlyingAs long as it's your turn, equipped creatures you control have indestructible. - - W - Legendary Creature - Angel - 4.0 - 2WW - 3/4 - - GN3 - 2 - - - diff --git a/HA6.xml b/HA6.xml deleted file mode 100644 index 7975eb2a..00000000 --- a/HA6.xml +++ /dev/null @@ -1,63 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-07-27 16:16:08 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - HA6 - Historic Anthology 6 - Box - 2022-07-28 - - - - - Avacyn, Angel of Hope - Flying, vigilance, indestructibleOther permanents you control have indestructible. - - W - Legendary Creature - Angel - 8.0 - 5WWW - 8/8 - - HA6 - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - HA6 - 2 - - - Tarmogoyf - Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. - - G - Creature - Lhurgoyf - 2.0 - 1G - */1+* - - HA6 - 2 - - - diff --git a/HBG.xml b/HBG.xml deleted file mode 100644 index ee709429..00000000 --- a/HBG.xml +++ /dev/null @@ -1,4884 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-07-06 08:14:37 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - HBG - Alchemy Horizons: Baldur's Gate - Alchemy - 2022-07-07 - - - - - A-Baba Lysaga, Night Witch - {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. - - B - G - Legendary Creature - Human Warlock - 3.0 - 2BG - 4/4 - - HBG - 2 - - - A-Earthquake Dragon - This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named A-Earthquake Dragon.Flying, trample{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand. - - G - Creature - Elemental Dragon - 15.0 - 14G - 10/10 - - HBG - 2 - - - A-Minsc & Boo, Timeless Heroes - When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. - - G - R - Legendary Planeswalker - Minsc - 4.0 - 3RG - 3 - - HBG - 1 - - - A-Monster Manual // A-Zoological Study - - - G - Artifact // Sorcery - Adventure - 4.0 - 3G // 2G - - HBG - 3 - - - A-Sepulcher Ghoul - Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature - Zombie - 2.0 - 1B - 2/2 - - HBG - 2 - - - Air-Cult Elemental - FlyingWhirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. - - U - Creature - Elemental - 6.0 - 4UU - 2/5 - - HBG - 2 - - - Alaundo the Seer - {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. - - G - U - Legendary Creature - Human Shaman - 4.0 - 2GU - 3/5 - - HBG - 2 - - - Alora, Cheerful Assassin - Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. - - B - U - Legendary Creature - Halfling Rogue Assassin - 5.0 - 3UB - 4/3 - - HBG - 2 - - - Alora, Cheerful Mastermind - Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. - - U - W - Legendary Creature - Halfling Rogue - 5.0 - 3WU - 4/3 - - HBG - 2 - - - Alora, Cheerful Scout - Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, perpetually gets +1/+1. - - G - U - Legendary Creature - Halfling Rogue Scout - 5.0 - 3GU - 4/3 - - HBG - 2 - - - Alora, Cheerful Swashbuckler - Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token. - - R - U - Legendary Creature - Halfling Rogue - 5.0 - 3UR - 4/3 - - HBG - 2 - - - Alora, Cheerful Thief - Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. - - U - Legendary Creature - Halfling Rogue - 5.0 - 3UU - 4/3 - - HBG - 2 - - - Alora, Rogue Companion - Specialize {2}Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. - - U - Legendary Creature - Halfling Rogue - 4.0 - 3U - 3/2 - - HBG - 2 - - - Altar of Bhaal // Bone Offering - - - B - Artifact // Sorcery - Adventure - 2.0 - 1B // 2B - - HBG - 3 - - - Ambergris, Agent of Balance - HasteWhenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. - - G - R - Legendary Creature - Dwarf Cleric - 4.0 - 2RG - 4/3 - - HBG - 2 - - - Ambergris, Agent of Destruction - HasteWhenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. - - R - Legendary Creature - Dwarf Cleric - 4.0 - 2RR - 4/3 - - HBG - 2 - - - Ambergris, Agent of Law - HasteWhenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. - - R - W - Legendary Creature - Dwarf Cleric - 4.0 - 2RW - 4/3 - - HBG - 2 - - - Ambergris, Agent of Progress - HasteWhenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. - - R - U - Legendary Creature - Dwarf Cleric - 4.0 - 2UR - 4/3 - - HBG - 2 - - - Ambergris, Agent of Tyranny - HasteWhenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. - - B - R - Legendary Creature - Dwarf Cleric - 4.0 - 2BR - 4/3 - - HBG - 2 - - - Ambergris, Citadel Agent - HasteSpecialize {3}Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards. - - R - Legendary Creature - Dwarf Cleric - 3.0 - 2R - 3/2 - - HBG - 2 - - - Ambition's Cost - You draw three cards and you lose 3 life. - - B - Sorcery - 4.0 - 3B - - HBG - 3 - - - Ambitious Dragonborn - Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. - - G - Creature - Dragon Barbarian - 4.0 - 3G - 0/0 - - HBG - 2 - - - Ancient Brass Dragon - FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. - - B - Creature - Elder Dragon - 7.0 - 5BB - 7/6 - - HBG - 2 - - - Ancient Bronze Dragon - FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. - - G - Creature - Elder Dragon - 7.0 - 5GG - 7/7 - - HBG - 2 - - - Ancient Copper Dragon - FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. - - R - Creature - Elder Dragon - 6.0 - 4RR - 6/5 - - HBG - 2 - - - Ancient Gold Dragon - FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. - - W - Creature - Elder Dragon - 7.0 - 5WW - 7/10 - - HBG - 2 - - - Ancient Silver Dragon - FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. - - U - Creature - Elder Dragon - 8.0 - 6UU - 8/8 - - HBG - 2 - - - Arcane Archery - Target creature gets +3/+3 and gains reach and trample until end of turn.You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." - - G - Instant - 3.0 - 2G - - HBG - 3 - - - Archivist of Oghma - FlashWhenever an opponent searches their library, you gain 1 life and draw a card. - - W - Creature - Halfling Cleric - 2.0 - 1W - 2/2 - - HBG - 2 - - - Armor of Shadows - Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) - - B - Instant - 1.0 - B - - HBG - 3 - - - Ascend from Avernus - Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. - - W - Sorcery - 3.0 - XWWW - - HBG - 3 - - - Astarion, the Decadent - Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. - - B - W - Legendary Creature - Vampire Elf Rogue - 6.0 - 4WB - 4/4 - - HBG - 2 - - - Baba Lysaga, Night Witch - {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. - - B - G - Legendary Creature - Human Warlock - 3.0 - 1BG - 3/3 - - HBG - 2 - - - Bag of Holding - Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. - - Artifact - 1.0 - 1 - - HBG - 1 - - - Baldur's Gate - {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. - - Legendary Land - Gate - 0.0 - - - HBG - 0 - - - Baleful Beholder - When Baleful Beholder enters the battlefield, choose one —• Antimagic Cone — Each opponent sacrifices an enchantment.• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) - - B - Creature - Beholder - 6.0 - 4BB - 6/5 - - HBG - 2 - - - Band Together - Up to two target creatures you control each deal damage equal to their power to another target creature. - - G - Instant - 3.0 - 2G - - HBG - 3 - - - Basilisk Collar - Equipped creature has deathtouch and lifelink.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - HBG - 1 - - - Battle Cry Goblin - {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. - - R - Creature - Goblin - 2.0 - 1R - 2/2 - - HBG - 2 - - - Belt of Giant Strength - Equipped creature has base power and toughness 10/10.Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets. - - G - Artifact - Equipment - 2.0 - 1G - - HBG - 1 - - - Black Dragon - FlyingAcid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. - - B - Creature - Dragon - 7.0 - 5BB - 4/4 - - HBG - 2 - - - Black Market Connections - At the beginning of your precombat main phase, choose one or more —• Sell Contraband — Create a Treasure token. You lose 1 life.• Buy Information — Draw a card. You lose 2 life.• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) - - B - Enchantment - 3.0 - 2B - - HBG - 1 - - - Blessed Hippogriff // Tyr's Blessing - - - W - Creature - Hippogriff // Instant - Adventure - 4.0 - 3W // W - 2/3 - - HBG - 3 - - - Blood Money - Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. - - B - Sorcery - 7.0 - 5BB - - HBG - 3 - - - Blur - Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. - - U - Instant - 3.0 - 2U - - HBG - 3 - - - Boareskyr Tollkeeper - When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." - - W - Creature - Orc Knight - 2.0 - 1W - 3/1 - - HBG - 2 - - - Bonecaller Cleric - {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - B - Creature - Human Cleric - 2.0 - 1B - 2/1 - - HBG - 2 - - - Breath Weapon - Breath Weapon deals 2 damage to each non-Dragon creature. - - R - Instant - 3.0 - 2R - - HBG - 3 - - - Bronze Walrus - When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.){T}: Add one mana of any color. - - Artifact Creature - Walrus - 3.0 - 3 - 2/2 - - HBG - 2 - - - Calim, Djinn Emperor - FlyingWard {2}Calim's Breath — {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped.When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top. - - U - Legendary Creature - Djinn Noble - 6.0 - 3UUU - 5/6 - - HBG - 2 - - - Carnelian Orb of Dragonkind - {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. - - R - Artifact - 3.0 - 2R - - HBG - 1 - - - Cast Down - Destroy target nonlegendary creature. - - B - Instant - 2.0 - 1B - - HBG - 3 - - - Catti-brie of Mithral Hall - First strike, reachWhenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. - - G - W - Legendary Creature - Human Archer - 2.0 - GW - 2/2 - - HBG - 2 - - - Celestial Unicorn - Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. - - W - Creature - Unicorn - 3.0 - 2W - 3/2 - - HBG - 2 - - - Chain Devil - Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. - - B - Creature - Devil - 4.0 - 3B - 4/2 - - HBG - 2 - - - Champions of Tyr - FlyingDouble teamWhen Champions of Tyr enters the battlefield you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it." - - W - Creature - Angel Knight - 4.0 - 2WW - 4/3 - - HBG - 2 - - - Chaos Balor - FlyingWhenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.• Target player discards all the cards in their hand, then seeks that many nonland cards.• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. - - R - Creature - Demon - 5.0 - 3RR - 4/5 - - HBG - 2 - - - Chardalyn Dragon - Flying - - Artifact Creature - Dragon - 6.0 - 6 - 4/4 - - HBG - 2 - - - Charmed Sleep - Enchant creatureWhen Charmed Sleep enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 3.0 - 1UU - - HBG - 1 - - - Choose Your Weapon - Choose one —• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.• Archery — This spell deals 5 damage to target creature with flying. - - G - Instant - 3.0 - 2G - - HBG - 3 - - - Circle of the Land Druid - When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. - - G - Creature - Gnome Druid - 2.0 - 1G - 1/1 - - HBG - 2 - - - Circle of the Moon Druid - Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) - - G - Creature - Human Elf Druid - 3.0 - 2G - 2/4 - - HBG - 2 - - - Clever Conjurer - Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. - - U - Creature - Gnome Wizard - 3.0 - 2U - 2/3 - - HBG - 2 - - - Cloak of the Bat - Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - HBG - 1 - - - Contact Other Plane - Roll a d20.1—9 | Draw two cards.10—19 | Scry 2, then draw two cards.20 | Scry 3, then draw three cards. - - U - Instant - 4.0 - 3U - - HBG - 3 - - - Craving of Yeenoghu - Enchant creature you controlEnchanted creature gets +3/+2, has haste, and attacks each combat if able.{R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery. - - R - Enchantment - Aura - 3.0 - 2R - - HBG - 1 - - - Dawnbringer Cleric - When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard. - - W - Creature - Human Cleric - 2.0 - 1W - 1/3 - - HBG - 2 - - - Deadly Dispute - As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Instant - 2.0 - 1B - - HBG - 3 - - - Demogorgon's Clutches - Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) - - B - Sorcery - 3.0 - 2B - - HBG - 3 - - - Devoted Paladin - Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. - - W - Creature - Orc Knight - 5.0 - 4W - 4/4 - - HBG - 2 - - - Displacer Kitten - Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. - - U - Creature - Cat Beast - 4.0 - 3U - 2/2 - - HBG - 2 - - - Draconic Lore - This spell costs {2} less to cast if you control a Dragon.Draw three cards. - - U - Instant - 6.0 - 5U - - HBG - 3 - - - Draconic Muralists - When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. - - G - Creature - Dragon Bard - 4.0 - 3G - 4/3 - - HBG - 2 - - - Dragon's Fire - As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. - - R - Instant - 2.0 - 1R - - HBG - 3 - - - Dragonborn Immolator - {1}{R}: Dragonborn Immolator gets +1/+0 until end of turn.Gift of Tiamat — When Dragonborn Immolator dies, not its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number." - - R - Creature - Dragon Shaman - 4.0 - 3R - 2/4 - - HBG - 2 - - - Dragonborn Looter - {1}, {T}: Draw a card, then discard a card. - - U - Creature - Dragon Rogue - 2.0 - 1U - 1/2 - - HBG - 2 - - - Dread Linnorm // Scale Deflection - - - G - Creature - Snake Dragon // Instant - Adventure - 7.0 - 6G // 3G - 7/6 - - HBG - 3 - - - Dream Fracture - Counter target spell. Its controller draws a card.Draw a card. - - U - Instant - 3.0 - 1UU - - HBG - 3 - - - Drider - ReachWhenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. - - B - Creature - Elf Spider - 5.0 - 4B - 4/3 - - HBG - 2 - - - Druid of the Emerald Grove - When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.1—9 | Put those cards into your hand, then shuffle.10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.20 | Put those cards onto the battlefield tapped, then shuffle. - - G - Creature - Dwarf Druid - 4.0 - 3G - 2/2 - - HBG - 2 - - - Druidic Ritual - You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - G - Sorcery - 3.0 - 2G - - HBG - 3 - - - Dueling Rapier - FlashWhen Dueling Rapier enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+0.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact - Equipment - 1.0 - R - - HBG - 1 - - - Earth-Cult Elemental - Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.1—9 | Each player sacrifices a permanent.10—19 | Each opponent sacrifices a permanent.20 | Each opponent sacrifices two permanents. - - R - Creature - Elemental - 6.0 - 4RR - 6/6 - - HBG - 2 - - - Earthquake Dragon - This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. - - G - Creature - Elemental Dragon - 15.0 - 14G - 10/10 - - HBG - 2 - - - Eldritch Pact - Target player draws X cards and loses X life, where X is the number of cards in their graveyard. - - B - Sorcery - 7.0 - 6B - - HBG - 3 - - - Emerald Dragon // Dissonant Wave - - - G - Creature - Dragon // Instant - Adventure - 6.0 - 4GG // 2G - 4/4 - - HBG - 3 - - - Ettercap // Web Shot - - - G - Creature - Spider Beast // Instant - Adventure - 5.0 - 4G // 2G - 2/5 - - HBG - 3 - - - Eyes of the Beholder - Target creature gets -11/-11 until end of turn. - - B - Instant - 6.0 - 4BB - - HBG - 3 - - - Farideh's Fireball - Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.1—9 | Farideh's Fireball deals 2 damage to each player.10—20 | Farideh's Fireball deals 2 damage to each opponent. - - R - Instant - 5.0 - 3RR - - HBG - 3 - - - Favored Enemy - As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library.When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control.Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. - - G - Enchantment - 1.0 - G - - HBG - 1 - - - Fiendlash - Equipped creature gets +2/+0 and has reach.Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.Equip {2}{R} - - R - Artifact - Equipment - 2.0 - 1R - - HBG - 1 - - - Flames of Moradin - Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "at the beginning of your end step, sacrifice this artifact." - - R - Sorcery - 4.0 - 2RR - - HBG - 3 - - - Flaming Fist Duskguard - When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0." - - W - Creature - Dwarf Soldier - 2.0 - 1W - 3/1 - - HBG - 2 - - - Flaming Fist Officer - Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. - - W - Creature - Gnome Soldier - 3.0 - 2W - 2/2 - - HBG - 2 - - - Follow the Tracks - Conjure a card of your choice from Follow the Track's spellbook onto the battlefield. - - G - Sorcery - 3.0 - 2G - - HBG - 3 - - - Fraying Line - When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. - - Artifact - 4.0 - 4 - - HBG - 1 - - - Gale's Redirection - Exile target spell, then roll a d20 and add that spell's mana value.1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. - - U - Instant - 5.0 - 3UU - - HBG - 3 - - - Gale, Abyssal Conduit - Whenever you cast an instant or sorcery spell, each opponent loses 2 life. - - B - U - Legendary Creature - Human Wizard - 5.0 - 3UB - 4/5 - - HBG - 2 - - - Gale, Conduit of the Arcane - Specialize {2}When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand. - - U - Legendary Creature - Human Wizard - 4.0 - 3U - 2/3 - - HBG - 2 - - - Gale, Holy Conduit - Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. - - U - W - Legendary Creature - Human Wizard - 5.0 - 3WU - 4/5 - - HBG - 2 - - - Gale, Primeval Conduit - Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. - - G - U - Legendary Creature - Human Wizard - 5.0 - 3GU - 4/5 - - HBG - 2 - - - Gale, Storm Conduit - Whenever you cast an instant or sorcery spell, Gale, Strom Conduit perpetually gains "Creatures you control get +1/+0." - - R - U - Legendary Creature - Human Wizard - 5.0 - 3UR - 4/5 - - HBG - 2 - - - Gale, Temporal Conduit - Whenever you cast an instant or sorcery spell, draw a card, then discard a card. - - U - Legendary Creature - Human Wizard - 5.0 - 3UU - 4/5 - - HBG - 2 - - - Gate of the Black Dragon - Gate of the Black Dragon enters the battlefield tapped.{3}{B}, {T}: Seek a nonland card. Activate only once.{T}: Add {B}. - - Land - Swamp Gate - 0.0 - - - HBG - 1 - 0 - - - Gate to Manorborn - Gate to Manorborn enters the battlefield tapped.{3}{G}, {T}: Seek a nonland card. Activate only once.{T}: Add {G}. - - Land - Forest Gate - 0.0 - - - HBG - 1 - 0 - - - Gate to Seatower - Gate to Seatower enters the battlefield tapped.{3}{U}, {T}: Seek a nonland card. Activate only once.{T}: Add {U}. - - Land - Island Gate - 0.0 - - - HBG - 1 - 0 - - - Gate to Tumbledown - Gate to Tumbledown enters the battlefield tapped.{3}{R}, {T}: Seek a nonland card. Activate only once.{T}: Add {R}. - - Land - Mountain Gate - 0.0 - - - HBG - 1 - 0 - - - Gate to the Citadel - Gate to the Citadel enters the battlefield tapped.{3}{W}, {T}: Seek a nonland card. Activate only once.{T}: Add {W}. - - Land - Plains Gate - 0.0 - - - HBG - 1 - 0 - - - Genasi Rabble-Rouser - Double team{1}{R}: Creatures you control named Genasi Rabble-Rouser gets +1/+0 until end of turn. - - R - Creature - Elemental Shaman - 2.0 - 1R - 1/3 - - HBG - 2 - - - Ghost Lantern // Bind Spirit - - - B - Artifact - Equipment // Instant - Adventure - 1.0 - B // 1B - - HBG - 3 - - - Giant Fire Beetles - MenaceDouble team - - R - Creature - Insect - 3.0 - 2R - 2/2 - - HBG - 2 - - - Gnoll Hunter - Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. - - G - Creature - Gnoll - 2.0 - 1G - 2/2 - - HBG - 2 - - - Gnoll Hunting Party - This spell costs {1} less to cast for each creature you attacked with this turn.Double teamAs long as its your turn, Gnoll Hunting Party has first strike. - - R - Creature - Gnoll - 6.0 - 5R - 4/4 - - HBG - 2 - - - Goblin Trapfinder - When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {2} less to cast," and "At the beginning of your end step, sacrifice this creature." - - R - Creature - Goblin - 1.0 - R - 1/1 - - HBG - 2 - - - Goggles of Night - Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact - Equipment - 2.0 - 1U - - HBG - 1 - - - Gorion, Wise Mentor - VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. - - G - U - W - Legendary Creature - Human Wizard - 3.0 - GWU - 3/4 - - HBG - 2 - - - Grave Choice - Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." - - B - Instant - 3.0 - 2B - - HBG - 3 - - - Gray Slaad // Entropic Decay - - - B - Creature - Frog Horror // Sorcery - Adventure - 3.0 - 2B // 1B - 4/1 - - HBG - 3 - - - Grim Bounty - Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Sorcery - 4.0 - 2BB - - HBG - 3 - - - Grim Hireling - Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. - - B - Creature - Tiefling Rogue - 4.0 - 3B - 3/2 - - HBG - 2 - - - Grim Wanderer - FlashTragic Backstory — Cast this spell only if a creature died this turn. - - B - Creature - Goblin Warlock - 2.0 - 1B - 5/3 - - HBG - 2 - - - Guardian Naga // Banishing Coils - - - W - Creature - Naga // Instant - Adventure - 7.0 - 5WW // 2W - 5/6 - - HBG - 3 - - - Guiding Bolt - Destroy target creature with power 4 or greater.Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - W - Instant - 3.0 - 2W - - HBG - 3 - - - Guild Thief - Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. - - U - Creature - Orc Rogue - 2.0 - 1U - 1/1 - - HBG - 2 - - - Guildsworn Prowler - DeathtouchWhen Guildsworn Prowler dies, if it wasn't blocking, draw a card. - - B - Creature - Tiefling Rogue Assassin - 2.0 - 1B - 2/1 - - HBG - 2 - - - Gut, Bestial Fanatic - When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. - - G - R - Legendary Creature - Goblin Shaman - 7.0 - 4RRG - 5/4 - - HBG - 2 - - - Gut, Brutal Fanatic - When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step. - - B - R - Legendary Creature - Goblin Shaman - 7.0 - 4BRR - 5/4 - - HBG - 2 - - - Gut, Devious Fanatic - When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. - - R - U - Legendary Creature - Goblin Shaman - 7.0 - 4URR - 5/4 - - HBG - 2 - - - Gut, Fanatical Priestess - Specialize {5}When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control woul ddie this turn, exile it instead. - - R - Legendary Creature - Goblin Shaman - 6.0 - 4RR - 4/3 - - HBG - 2 - - - Gut, Furious Fanatic - When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step. - - R - Legendary Creature - Goblin Shaman - 7.0 - 4RRR - 5/4 - - HBG - 2 - - - Gut, Zealous Fanatic - When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step. - - R - W - Legendary Creature - Goblin Shaman - 7.0 - 4RRW - 5/4 - - HBG - 2 - - - Hag of Ceaseless Torment - At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Dark Duress - At the beginning of your upkeep, each opponent discards a card. - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Death's Legion - At the beginning of your upkeep, create a 1/1 black Skeleton creature token. - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Inner Weakness - At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn. - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Mage's Doom - Warlocks you control have "Ward—Pay 2 life." - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Noxious Nightmares - Warlocks you control have menace. - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Scoured Thoughts - - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Syphoned Breath - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hag of Twisted Visions - At the beginning of your upkeep, scry 2. - - B - Creature - Hag Warlock - 3.0 - 2B - 2/2 - - HBG - 2 - - - Hill Giant Herdgorger - When Hill Giant Herdgorger enters the battlefield, you gain 3 life. - - G - Creature - Giant - 6.0 - 4GG - 7/6 - - HBG - 2 - - - Hoard Robber - Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Creature - Tiefling Rogue - 2.0 - 1B - 1/3 - - HBG - 2 - - - Hobgoblin Captain - Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. - - R - Creature - Goblin Barbarian - 2.0 - 1R - 3/1 - - HBG - 2 - - - Hook Horror - Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. - - B - Creature - Horror - 5.0 - 4B - 3/3 - - HBG - 2 - - - Horn of Valhalla // Ysgard's Call - - - W - Artifact - Equipment // Sorcery - Adventure - 2.0 - 1W // XWW - - HBG - 3 - - - Hypnotic Pattern - Target creature perpetually gets -2/-0.Target creature gets -2/-0 until end of turn. - - U - Instant - 1.0 - U - - HBG - 3 - - - Icewind Stalwart - Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. - - W - Creature - Tiefling Warrior - 4.0 - 3W - 3/3 - - HBG - 2 - - - Illithid Harvester // Plant Tadpoles - - - U - Creature - Horror // Sorcery - Adventure - 5.0 - 4U // XUU - 4/4 - - HBG - 3 - - - Imoen, Chaotic Trickster - Imoen, Chaotic Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent. - - R - U - Legendary Creature - Human Rogue Wizard - 3.0 - 1UR - 3/2 - - HBG - 2 - - - Imoen, Honorable Trickster - Imoen, Honorable Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control. - - U - W - Legendary Creature - Human Rogue Wizard - 3.0 - 1WU - 3/2 - - HBG - 2 - - - Imoen, Occult Trickster - Imoen, Occult Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token. - - B - U - Legendary Creature - Human Rogue Wizard - 3.0 - 1UB - 3/2 - - HBG - 2 - - - Imoen, Trickster Friend - Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard.Imoen, Trickster Friend can't be blocked as long as it's attacking alone. - - U - Legendary Creature - Human Rogue Wizard - 2.0 - 1U - 2/1 - - HBG - 2 - - - Imoen, Wily Trickster - Imoen, Wily Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. - - U - Legendary Creature - Human Rogue Wizard - 3.0 - 1UU - 3/2 - - HBG - 2 - - - Imoen, Wise Trickster - Imoen, Wise Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card an you may play an additional land this turn. - - G - U - Legendary Creature - Human Rogue Wizard - 3.0 - 1GU - 3/2 - - HBG - 2 - - - Improvised Weaponry - Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Sorcery - 3.0 - 2R - - HBG - 3 - - - Incessant Provocation - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able." - - R - Sorcery - 4.0 - 3R - - HBG - 3 - - - Inspiring Bard - When Inspiring Bard enters the battlefield, choose one —• Bardic Inspiration — Target creature gets +2/+2 until end of turn.• Song of Rest — You gain 3 life. - - G - Creature - Elf Bard - 4.0 - 3G - 3/3 - - HBG - 2 - - - Intellect Devourer - Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 4.0 - 3B - 2/4 - - HBG - 2 - - - Irenicus's Vile Duplication - Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary if that creature is legendary. - - U - Sorcery - 4.0 - 3U - - HBG - 3 - - - Iron Golem - VigilanceIron Golem attacks or blocks each combat if able. - - Artifact Creature - Golem - 4.0 - 4 - 5/3 - - HBG - 2 - - - Jade Orb of Dragonkind - {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) - - G - Artifact - 3.0 - 2G - - HBG - 1 - - - Jaded Sell-Sword - When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. - - R - Creature - Dragon Warrior - 4.0 - 3R - 4/3 - - HBG - 2 - - - Jaheira, Harper Emissary - Specialize {2}Hexproof from artifacts and enchantments - - G - Legendary Creature - Human Elf Druid - 2.0 - 1G - 2/3 - - HBG - 2 - - - Jaheira, Heroic Harper - Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. Put a +1/+1 counter on each of up to two other target creatures. - - G - W - Legendary Creature - Human Elf Druid - 3.0 - 1GW - 3/4 - - HBG - 2 - - - Jaheira, Insightful Harper - Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. Scry 2. - - G - U - Legendary Creature - Human Elf Druid - 3.0 - 1GU - 3/4 - - HBG - 2 - - - Jaheira, Merciful Harper - Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. - - G - Legendary Creature - Human Elf Druid - 3.0 - 1GG - 3/4 - - HBG - 2 - - - Jaheira, Ruthless Harper - Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life. - - B - G - Legendary Creature - Human Elf Druid - 3.0 - 1BG - 3/4 - - HBG - 2 - - - Jaheira, Stirring Harper - Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. You get a boon with "When you cast your next creature spell, it perpetually gets +1/+0 and gains haste." - - G - R - Legendary Creature - Human Elf Druid - 3.0 - 1RG - 3/4 - - HBG - 2 - - - Jan Jansen, Chaos Crafter - Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. - - B - R - W - Legendary Creature - Gnome Artificer - 3.0 - RWB - 3/3 - - HBG - 2 - - - Jon Irenicus, the Exile - At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. - - B - U - Legendary Creature - Elf Wizard - 4.0 - 2UB - 3/5 - - HBG - 2 - - - Juvenile Mist Dragon - FlyingConfounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. - - U - Creature - Dragon - 5.0 - 3UU - 4/3 - - HBG - 2 - - - Kagha, Shadow Archdruid - Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. - - B - G - Legendary Creature - Elf Druid - 4.0 - 2BG - 1/4 - - HBG - 2 - - - Kalain, Reclusive Painter - When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. - - B - R - Legendary Creature - Human Elf Bard - 2.0 - BR - 1/2 - - HBG - 2 - - - Kardum, Patron of Flames - HasteWhenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. - - R - Legendary Creature - Demon - 4.0 - 2RR - 4/3 - - HBG - 2 - - - Karlach, Raging Tiefling - First strikeRage Beyond Death — Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard. - - R - Legendary Creature - Tiefling Barbarian - 2.0 - 1R - 2/2 - - HBG - 2 - - - Karlach, Tiefling Berserker - First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, target creature an opponent controls can't block this turn. - - R - Legendary Creature - Tiefling Barbarian - 3.0 - 1RR - 4/4 - - HBG - 2 - - - Karlach, Tiefling Guardian - First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn. - - G - R - Legendary Creature - Tiefling Barbarian - 3.0 - 1RG - 4/4 - - HBG - 2 - - - Karlach, Tiefling Punisher - First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life. - - B - R - Legendary Creature - Tiefling Barbarian - 3.0 - 1BR - 4/4 - - HBG - 2 - - - Karlach, Tiefling Spellrager - First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost. - - R - U - Legendary Creature - Tiefling Barbarian - 3.0 - 1UR - 4/4 - - HBG - 2 - - - Karlach, Tiefling Zealot - First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. - - R - W - Legendary Creature - Tiefling Barbarian - 3.0 - 1RW - 4/4 - - HBG - 2 - - - Kenku Artificer - Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. - - U - Creature - Bird Artificer - 3.0 - 2U - 1/1 - - HBG - 2 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - 5.0 - 3UU - - HBG - 1 - - - Klement, Death Acolyte - When this creature specializes, create two 2/2 black Zombie creature tokens. - - B - W - Legendary Creature - Tiefling Cleric - 3.0 - 1WB - 3/3 - - HBG - 2 - - - Klement, Knowledge Acolyte - VigilanceWhen this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. - - U - W - Legendary Creature - Tiefling Cleric - 3.0 - 1WU - 3/4 - - HBG - 2 - - - Klement, Life Acolyte - LifelinkWhen this creature specializes, you get a boon with "When you cast you next creature spell, that creature enters the battlefield with a lifelink counter on it." - - W - Legendary Creature - Tiefling Cleric - 3.0 - 1WW - 3/3 - - HBG - 2 - - - Klement, Nature Acolyte - When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token. - - G - W - Legendary Creature - Tiefling Cleric - 3.0 - 1GW - 4/4 - - HBG - 2 - - - Klement, Novice Acolyte - Specialize {2}When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. - - W - Legendary Creature - Tiefling Cleric - 2.0 - 1W - 2/2 - - HBG - 2 - - - Klement, Tempest Acolyte - Double strikeWhenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. - - R - W - Legendary Creature - Tiefling Cleric - 3.0 - 1RW - 2/3 - - HBG - 2 - - - Kobold Warcaller - {T}: Choose a creature card in your hand. It perpetually gains haste. - - R - Creature - Kobold - 1.0 - R - 1/1 - - HBG - 2 - - - Korlessa, Scale Singer - You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. - - G - U - Legendary Creature - Dragon Bard - 2.0 - GU - 1/4 - - HBG - 2 - - - Krydle of Baldur's Gate - Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. - - B - U - Legendary Creature - Human Elf Rogue - 2.0 - UB - 1/3 - - HBG - 2 - - - Lae'zel's Acrobatics - Exile all nontoken creatures you control, then roll a d20.1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - W - Instant - 4.0 - 3W - - HBG - 3 - - - Lae'zel, Blessed Warrior - Double strikeWhen this creature enters the battlefield or specializes, seek a nonland permanent card with mana value 3 or less. - - W - Legendary Creature - Gith Warrior - 5.0 - 3WW - 3/6 - - HBG - 2 - - - Lae'zel, Callous Warrior - Double strikeWhen this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. - - B - W - Legendary Creature - Gith Warrior - 5.0 - 3WB - 3/6 - - HBG - 2 - - - Lae'zel, Githyanki Warrior - Double strikeSpecialize {1}When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield undere its owner's control." - - W - Legendary Creature - Gith Warrior - 4.0 - 3W - 2/4 - - HBG - 2 - - - Lae'zel, Illithid Thrall - Double strikeWhen this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." - - U - W - Legendary Creature - Gith Horror Warrior - 5.0 - 3WU - 3/6 - - HBG - 2 - - - Lae'zel, Primal Warrior - Double strikeWhen this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. - - G - W - Legendary Creature - Gith Warrior - 5.0 - 3GW - 3/6 - - HBG - 2 - - - Lae'zel, Wrathful Warrior - Double strikeWhen this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. - - R - W - Legendary Creature - Gith Warrior - 5.0 - 3RW - 3/6 - - HBG - 2 - - - Lantern of Revealing - {T}: Add one mana of any color.{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. - - Artifact - 3.0 - 3 - - HBG - 1 - - - Lapis Orb of Dragonkind - {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Artifact - 3.0 - 2U - - HBG - 1 - - - Liara of the Flaming Fist - At the beginning of each combat, each creature you control get +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.{1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once. - - R - W - Legendary Creature - Human Soldier - 2.0 - RW - 2/2 - - HBG - 2 - - - Lizardfolk Librarians - Double teamWhen Lizardfolk Librarians enters the battlefield, scry 2. - - U - Creature - Lizard - 4.0 - 3U - 2/4 - - HBG - 2 - - - Lozhan, Dragons' Legacy - FlyingWhenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. - - R - U - Legendary Creature - Dragon Shaman - 5.0 - 3UR - 4/2 - - HBG - 2 - - - Lukamina, Bear Form - TrampleOther creatures you control get +1/+1 and have trample.When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. - - G - Legendary Creature - Bear Druid - 4.0 - 2GG - 4/4 - - HBG - 2 - - - Lukamina, Crocodile Form - When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form.When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. - - G - U - Legendary Creature - Crocodile Druid - 4.0 - 2GU - 4/4 - - HBG - 2 - - - Lukamina, Hawk Form - Flying, lifelinkWhen Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. - - G - W - Legendary Creature - Bird Druid - 4.0 - 2GW - 4/4 - - HBG - 2 - - - Lukamina, Moon Druid - Wild Shape — Specialize {3}. Activate only if you control six or more lands.When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type. - - G - Legendary Creature - Human Druid - 3.0 - 2G - 2/2 - - HBG - 2 - - - Lukamina, Scorpion Form - DeathtouchLukamina, Scorpion Form must be blocked if able.When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. - - B - G - Legendary Creature - Scorpion Druid - 4.0 - 2BG - 4/4 - - HBG - 2 - - - Lukamina, Wolf Form - MenaceWhenever this creature specializes or attacks, create a 2/2 green Wolf creature token.When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. - - G - R - Legendary Creature - Wolf Druid - 4.0 - 2RG - 4/4 - - HBG - 2 - - - Lulu, Curious Hollyphant - FlyingWhenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. - - U - W - Legendary Creature - Elephant Angel - 4.0 - 2WU - 2/4 - - HBG - 2 - - - Lulu, Forgetful Hollyphant - FlyingSpecialize {2}When Lulu, Forgetful Hollyphant enters the battlefield, you get a boon with "When you cast your next creature spell without flying, it perpetually gains flying." - - W - Legendary Creature - Elephant Angel - 3.0 - 2W - 1/3 - - HBG - 2 - - - Lulu, Helpful Hollyphant - FlyingWhenever you attack with one or more other creatures with flying, you gain twice that much life. - - W - Legendary Creature - Elephant Angel - 4.0 - 2WW - 2/4 - - HBG - 2 - - - Lulu, Inspiring Hollyphant - FlyingWhenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. - - R - W - Legendary Creature - Elephant Angel - 4.0 - 2RW - 2/4 - - HBG - 2 - - - Lulu, Vengeful Hollyphant - FlyingWhenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. - - B - W - Legendary Creature - Elephant Angel - 4.0 - 2WB - 2/4 - - HBG - 2 - - - Lulu, Wild Hollyphant - FlyingWhenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. - - G - W - Legendary Creature - Elephant Angel - 4.0 - 2GW - 2/4 - - HBG - 2 - - - Lurking Roper - Lurking Roper doesn't untap during your untap step.Whenever you gain life, untap Lurking Roper. - - G - Creature - Horror - 3.0 - 2G - 4/5 - - HBG - 2 - - - Mace of Disruption - Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.Equip {1} - - W - Artifact - Equipment - 2.0 - 1W - - HBG - 1 - - - Manticore - FlashFlyingTail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. - - B - Creature - Manticore - 4.0 - 3B - 2/1 - - HBG - 2 - - - Mazzy, Truesword Paladin - Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. - - G - R - W - Legendary Creature - Halfling Knight - 4.0 - 1RGW - 3/4 - - HBG - 2 - - - Mephit's Enthusiasm - Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +x/+0, where X is the noted number." - - R - Sorcery - 2.0 - 1R - - HBG - 3 - - - Meteor Golem - When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. - - Artifact Creature - Golem - 7.0 - 7 - 3/3 - - HBG - 2 - - - Miirym, Sentinel Wyrm - Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. - - G - R - U - Legendary Creature - Dragon Spirit - 6.0 - 3GUR - 6/6 - - HBG - 2 - - - Mind Spike - Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card. - - B - Sorcery - 1.0 - B - - HBG - 3 - - - Minimus Containment - Enchant nonland permanentEnchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) - - W - Enchantment - Aura - 3.0 - 2W - - HBG - 1 - - - Minsc & Boo, Timeless Heroes - When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. - - G - R - Legendary Planeswalker - Minsc - 4.0 - 2RG - 3 - - HBG - 1 - - - Minthara of the Absolute - Starting intensity 0Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, graveyard, and library by 1. This ability triggers only once each turn. - - B - W - Legendary Creature - Elf Cleric - 4.0 - 2WB - 2/4 - - HBG - 2 - - - Mirror of Life Trapping - Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. - - Artifact - 4.0 - 4 - - HBG - 1 - - - Monk of the Open Hand - Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. - - W - Creature - Elf Monk - 1.0 - W - 1/1 - - HBG - 2 - - - Monster Manual // Zoological Study - - - G - Artifact // Sorcery - Adventure - 4.0 - 3G // 2G - - HBG - 3 - - - Moradin's Disciples - Double teamWhenever Moradin's Disciples attacks, tap target creature defending player controls. - - W - Creature - Dwarf Cleric - 4.0 - 3W - 2/3 - - HBG - 2 - - - Nalfeshnee - FlyingWhenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) - - R - Creature - Beast Demon - 6.0 - 5R - 4/6 - - HBG - 2 - - - Nalia de'Arnise - You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. - - B - W - Legendary Creature - Human Rogue - 3.0 - 1WB - 3/3 - - HBG - 2 - - - Navigation Orb - {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - Artifact - 3.0 - 3 - - HBG - 1 - - - Neera, Wild Mage - Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. - - R - U - Legendary Creature - Human Elf Shaman - 6.0 - 4UR - 2/7 - - HBG - 2 - - - Nefarious Imp - FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - B - Creature - Imp - 3.0 - 2B - 2/1 - - HBG - 2 - - - Oji, the Exquisite Blade - When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. - - U - W - Legendary Creature - Human Monk - 4.0 - 2WU - 2/3 - - HBG - 2 - - - Owlbear - TrampleKeen Senses — When Owlbear enters the battlefield, draw a card. - - G - Creature - Bird Bear - 5.0 - 3GG - 4/4 - - HBG - 2 - - - Owlbear Shepherd - At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. - - G - Creature - Goblin Druid - 3.0 - 2G - 1/4 - - HBG - 2 - - - Oyaminartok, Polar Werebear - Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.Whenever Oyaminartok deals combat damage to a player, create a Food token.{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells. - - G - Legendary Creature - Giant Bear - 4.0 - 2GG - 4/5 - - HBG - 2 - - - Pact Weapon - As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. - - B - Artifact - Equipment - 4.0 - 3B - - HBG - 1 - - - Patriar's Humiliation - Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control. - - W - Instant - 1.0 - W - - HBG - 3 - - - Pegasus Guardian // Rescue the Foal - - - W - Creature - Pegasus // Instant - Adventure - 6.0 - 5W // 1W - 3/3 - - HBG - 3 - - - Pilgrim's Eye - FlyingWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Thopter - 3.0 - 3 - 1/1 - - HBG - 2 - - - Poison the Blade - Target creature gains deathtouch until end of turn.Draw a card. - - G - Instant - 2.0 - 1G - - HBG - 3 - - - Portable Hole - When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. - - W - Artifact - 1.0 - W - - HBG - 1 - - - Priest of Ancient Lore - When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. - - W - Creature - Dwarf Cleric - 3.0 - 2W - 2/1 - - HBG - 2 - - - Prophetic Prism - When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. - - Artifact - 2.0 - 2 - - HBG - 1 - - - Prosper, Tome-Bound - DeathtouchMystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.Pact Boon — Whenever you play a card from exile, create a Treasure token. - - B - R - Legendary Creature - Tiefling Warlock - 4.0 - 2BR - 1/4 - - HBG - 2 - - - Prosperous Innkeeper - When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever another creature enters the battlefield under your control, you gain 1 life. - - G - Creature - Halfling Citizen - 2.0 - 1G - 1/1 - - HBG - 2 - - - Pseudodragon Familiar - Flying{2}{U}: Target creature gains flying until end of turn. - - U - Creature - Dragon - 3.0 - 2U - 2/1 - - HBG - 2 - - - Raggadragga, Goreguts Boss - Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. - - G - R - Legendary Creature - Human Boar - 4.0 - 2RG - 4/4 - - HBG - 2 - - - Rally Maneuver - Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. - - W - Instant - 3.0 - 2W - - HBG - 3 - - - Ranger Squadron - FlyingDouble team - - W - Creature - Cat Ranger - 6.0 - 4WW - 3/4 - - HBG - 2 - - - Raphael, Fiendish Savior - FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - Legendary Creature - Devil Noble - 5.0 - 3BR - 4/4 - - HBG - 2 - - - Rasaad, Dragon Monk - When Rasaad, Sylvan Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying. - - U - W - Legendary Creature - Human Monk - 4.0 - 2WU - 4/4 - - HBG - 2 - - - Rasaad, Monk of Selune - Specialize {5}When Rasaad, Monk of Selûne enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield. - - W - Legendary Creature - Human Monk - 3.0 - 2W - 2/2 - - HBG - 2 - - - Rasaad, Radiant Monk - When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. - - W - Legendary Creature - Human Monk - 4.0 - 2WW - 4/4 - - HBG - 2 - - - Rasaad, Shadow Monk - When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token. - - B - W - Legendary Creature - Human Monk - 4.0 - 2WB - 4/4 - - HBG - 2 - - - Rasaad, Sylvan Monk - When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens. - - G - W - Legendary Creature - Human Monk - 4.0 - 2GW - 4/4 - - HBG - 2 - - - Rasaad, Warrior Monk - When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens. - - R - W - Legendary Creature - Human Monk - 4.0 - 2RW - 4/4 - - HBG - 2 - - - Ray of Frost - FlashEnchant creatureWhen Ray of Frost enters the battlefield, if enchanted creature is red, tap it.As long as enchanted creature is red, it loses all abilities.Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 2.0 - 1U - - HBG - 1 - - - Reckless Barbarian - Sacrifice Reckless Barbarian: Add {R}{R}. - - R - Creature - Dragon Barbarian - 2.0 - 1R - 2/2 - - HBG - 2 - - - Red Dragon - FlyingFire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. - - R - Creature - Dragon - 6.0 - 4RR - 4/4 - - HBG - 2 - - - Rescuer Chwinga - FlashNatural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. - - W - Creature - Elemental Spirit - 2.0 - 1W - 2/2 - - HBG - 2 - - - Rimeshield Frost Giant - Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) - - U - Creature - Giant Warrior - 5.0 - 3UU - 4/5 - - HBG - 2 - - - Robe of the Archmagi - Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} - - U - Artifact - Equipment - 3.0 - 2U - - HBG - 1 - - - Sarevok the Usurper - Specialize {3}At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. - - B - Legendary Creature - Human Knight - 4.0 - 3B - 3/3 - - HBG - 2 - - - Sarevok, Deadly Usurper - When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. - - B - Legendary Creature - Human Knight - 5.0 - 3BB - 4/4 - - HBG - 2 - - - Sarevok, Deceitful Usurper - At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant and sorcery cards in your graveyard. - - B - U - Legendary Creature - Human Knight - 5.0 - 3UB - 4/4 - - HBG - 2 - - - Sarevok, Divine Usurper - First strikeAt the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. - - B - W - Legendary Creature - Human Knight - 5.0 - 3WB - 4/4 - - HBG - 2 - - - Sarevok, Ferocious Usurper - MenaceAt the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. - - B - R - Legendary Creature - Human Knight - 5.0 - 3BR - 4/4 - - HBG - 2 - - - Sarevok, Mighty Usurper - TrampleAt the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. - - B - G - Legendary Creature - Human Knight - 5.0 - 3BG - 4/4 - - HBG - 2 - - - Scaled Nurturer - {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. - - G - Creature - Dragon Druid - 2.0 - 1G - 0/2 - - HBG - 2 - - - Scouting Hawk - FlyingKeen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature - Bird - 3.0 - 2W - 1/1 - - HBG - 2 - - - Seatower Imprisonment - Enchant creature or planeswalker you don't controlWhen Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.Enchanted permanent can't attack or block and its activated abilities can't be activated. - - W - Enchantment - Aura - 4.0 - 2WW - - HBG - 1 - - - Seek New Knowledge - Seek two nonland cards, then put a card from your hand on the bottom of your library. - - U - Instant - 2.0 - 1U - - HBG - 3 - - - Sepulcher Ghoul - Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature - Zombie - 2.0 - 1B - 2/1 - - HBG - 2 - - - Sewer Plague - Target creature an opponent controls perpetually gets -2/-2 and gains "at the beginning of each upkeep, this creature perpetually gets -1/-1." - - B - Instant - 3.0 - 2B - - HBG - 3 - - - Shadowheart, Cleric of Graves - Deathtouch, lifelinkAt the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player. - - B - Legendary Creature - Human Elf Cleric - 3.0 - 1BB - 4/4 - - HBG - 2 - - - Shadowheart, Cleric of Order - DeathtouchAt the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player.Whenever you lose life during your turn, create a 2/2 white Knight creature token. - - B - W - Legendary Creature - Human Elf Cleric - 3.0 - 1WB - 4/4 - - HBG - 2 - - - Shadowheart, Cleric of Trickery - DeathtouchAt the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player.Whenever you lose life during your turn, draw a card. - - B - U - Legendary Creature - Human Elf Cleric - 3.0 - 1UB - 4/4 - - HBG - 2 - - - Shadowheart, Cleric of Twilight - DeathtouchShadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.At the beginning of your end step, Shadowheart deals 1 damage to each player.Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart. - - B - G - Legendary Creature - Human Elf Cleric - 3.0 - 1BG - 4/4 - - HBG - 2 - - - Shadowheart, Cleric of War - DeathtouchAt the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player.Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. - - B - R - Legendary Creature - Human Elf Cleric - 3.0 - 1BR - 4/4 - - HBG - 2 - - - Shadowheart, Sharran Cleric - DeathtouchSpecialize {2}. Activate only if a player has 13 or less life.At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player. - - B - Legendary Creature - Human Elf Cleric - 2.0 - 1B - 2/2 - - HBG - 2 - - - Shambling Ghast - When Shambling Ghast dies, choose one —• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.• Search the Body — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Creature - Zombie - 1.0 - B - 1/1 - - HBG - 2 - - - Shocking Grasp - Target creature gets -2/-0 until end of turn.Draw a card. - - U - Instant - 2.0 - 1U - - HBG - 3 - - - Sigil of Myrkul - At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) - - B - Enchantment - 3.0 - 2B - - HBG - 1 - - - Signature Spells - When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost. - - U - Enchantment - 6.0 - 4UU - - HBG - 1 - - - Skanos, Black Dragon Vassal - MenaceWhenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power. - - B - G - Legendary Creature - Dragon Ranger - 6.0 - 4BG - 5/5 - - HBG - 2 - - - Skanos, Blue Dragon Vassal - FlyingWhenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power. - - G - U - Legendary Creature - Dragon Ranger - 6.0 - 4GU - 4/4 - - HBG - 2 - - - Skanos, Dragon Vassal - Specialize {4}Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. - - G - Legendary Creature - Dragon Ranger - 5.0 - 4G - 4/4 - - HBG - 2 - - - Skanos, Green Dragon Vassal - VigilanceWhenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power. - - G - Legendary Creature - Dragon Ranger - 6.0 - 4GG - 6/6 - - HBG - 2 - - - Skanos, Red Dragon Vassal - First strikeWhenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power. - - G - R - Legendary Creature - Dragon Ranger - 6.0 - 4RG - 5/5 - - HBG - 2 - - - Skanos, White Dragon Vassal - LifelinkWhenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power. - - G - W - Legendary Creature - Dragon Ranger - 6.0 - 4GW - 4/4 - - HBG - 2 - - - Skullport Merchant - When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){1}{B}, Sacrifice another creature or a Treasure: Draw a card. - - B - Creature - Dwarf Citizen - 3.0 - 2B - 1/4 - - HBG - 2 - - - Snowborn Simulacra - Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. - - U - Sorcery - 2.0 - XUU - - HBG - 3 - - - Soldiers of the Watch - Double team - - W - Creature - Human Soldier - 2.0 - 1W - 2/1 - - HBG - 2 - - - Soulknife Spy - Whenever Soulknife Spy deals combat damage to a player, draw a card. - - U - Creature - Elf Rogue - 3.0 - 2U - 3/2 - - HBG - 2 - - - Spiked Pit Trap - Flash{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.1—9 | Spiked Pit Trap deals 5 damage to that creature.10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token. - - Artifact - 1.0 - 1 - - HBG - 1 - - - Split the Spoils - Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) - - G - Sorcery - 3.0 - 2G - - HBG - 3 - - - Steadfast Paladin - Lifelink - - W - Creature - Dwarf Knight - 2.0 - 1W - 2/2 - - HBG - 2 - - - Steadfast Unicorn - {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. - - W - Creature - Unicorn - 1.0 - W - 1/2 - - HBG - 2 - - - Stick Together - Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) - - W - Sorcery - 5.0 - 3WW - - HBG - 3 - - - Storm King's Thunder - When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. - - R - Instant - 3.0 - XRRR - - HBG - 3 - - - Stroke of Luck - Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order. - - B - Sorcery - 2.0 - 1B - - HBG - 3 - - - Summon Undead - You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.) - - B - Sorcery - 5.0 - 4B - - HBG - 3 - - - Sune's Intervention - Choose one or more —• Create two 2/2 white Knight creature tokens.• Seek a nonland permanent card with mana value 3 or less.• Destroy target artifact.• Destroy target enchantment• Target player gains 3 life. - - W - Instant - 6.0 - 4WW - - HBG - 3 - - - Swashbuckler Extraordinaire - When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. - - R - Creature - Dragon Rogue Warrior - 3.0 - 2R - 2/2 - - HBG - 2 - - - Sword Coast Serpent // Capsizing Wave - - - U - Creature - Serpent Dragon // Instant - Adventure - 7.0 - 5UU // 1U - 6/6 - - HBG - 3 - - - Sworn to the Legion - When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.Whenever you cast a creature spell, it perpetually gains double team. - - W - Enchantment - 6.0 - 4WW - - HBG - 1 - - - Sylvan Shepherd - VigilanceWhenever Sylvan Shepherd attacks, roll a d20.1—9 | You gain 1 life.10—19 | You gain 2 life.20 | You gain 5 life. - - G - Creature - Human Druid - 3.0 - 2G - 2/3 - - HBG - 2 - - - Tasha, Unholy Archmage - +1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards into the battlefield under your control. That player puts the rest into their graveyard. - - B - U - Legendary Planeswalker - Tasha - 4.0 - 2UB - 4 - - HBG - 1 - - - Thayan Evokers - Double teamWhen Thayan Evokers enters the battlefield, conjure a card named Lighting Bolt into your hand, then discard a card.Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. - - U - Creature - Human Wizard - 3.0 - 2U - 1/1 - - HBG - 2 - - - The Hourglass Coven - When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.Other Warlocks you control get +1/+1. - - B - Legendary Creature - Hag Warlock - 6.0 - 4BB - 3/3 - - HBG - 2 - - - Thieves' Tools - When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - B - Artifact - Equipment - 2.0 - 1B - - HBG - 1 - - - Thrakkus the Butcher - TrampleWhenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. - - G - R - Legendary Creature - Dragon Peasant - 5.0 - 3RG - 3/4 - - HBG - 2 - - - Tiefling Outcasts - Double teamOther Demons, Devils, Imps, and Tieflings you control +1/+0. - - R - Creature - Tiefling Peasant - 1.0 - R - 1/1 - - HBG - 2 - - - Traverse the Outlands - Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. - - G - Sorcery - 5.0 - 4G - - HBG - 3 - - - Trelasarra, Moon Dancer - Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - G - W - Legendary Creature - Elf Cleric - 2.0 - GW - 2/2 - - HBG - 2 - - - Two-Handed Axe // Sweeping Cleave - - - R - Artifact - Equipment // Instant - Adventure - 3.0 - 2R // 1R - - HBG - 3 - - - Tymora's Invoker - Sleight of Hand — {8}: Draw two cards. - - U - Creature - Orc Rogue - 2.0 - 1U - 1/3 - - HBG - 2 - - - Ulder Ravengard, Marshal - When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. - - R - W - Legendary Creature - Human Noble Soldier - 3.0 - 1RW - 3/3 - - HBG - 2 - - - Undercellar Myconid - Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.{T}: Add one mana of any color. - - G - Creature - Fungus - 3.0 - 2G - 1/2 - - HBG - 2 - - - Underdark Basilisk - Deathtouch - - G - Creature - Basilisk - 2.0 - 1G - 1/2 - - HBG - 2 - - - Undersimplify - Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays {2}. - - U - Instant - 2.0 - 1U - - HBG - 3 - - - Unexpected Allies - Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard. - - R - Sorcery - 2.0 - 1R - - HBG - 3 - - - Unexpected Windfall - As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Instant - 4.0 - 2RR - - HBG - 3 - - - Uthgardt Fury - When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.Damage isn't removed from creatures your opponents control during cleanup steps. - - R - Enchantment - 3.0 - 1RR - - HBG - 1 - - - Valiant Farewell - Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."Draw a card. - - W - Instant - 2.0 - 1W - - HBG - 3 - - - Valor Singer - Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. - - R - Creature - Tiefling Bard - 3.0 - 2R - 2/3 - - HBG - 2 - - - Vampire Spawn - When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. - - B - Creature - Vampire - 3.0 - 2B - 2/3 - - HBG - 2 - - - Verdant Rejuvenation - Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield. - - G - Sorcery - 8.0 - 6GG - - HBG - 3 - - - Vhal, Eager Scholar - Specialize {5}{T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar. - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 2/1 - - HBG - 2 - - - Vhal, Scholar of Creation - When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.{T}: Draw a card, then discard a card. - - G - U - Legendary Creature - Human Wizard - 4.0 - 2GU - 4/3 - - HBG - 2 - - - Vhal, Scholar of Elements - When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls.{T}: Draw a card, then discard a card. - - R - U - Legendary Creature - Human Wizard - 4.0 - 2UR - 4/3 - - HBG - 2 - - - Vhal, Scholar of Mortality - When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.{T}: Draw a card, then discard a card. - - B - U - Legendary Creature - Human Wizard - 4.0 - 2UB - 4/3 - - HBG - 2 - - - Vhal, Scholar of Prophecy - When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.{T}: Draw a card, then discard a card. - - U - Legendary Creature - Human Wizard - 4.0 - 2UU - 4/3 - - HBG - 2 - - - Vhal, Scholar of Tactics - When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.{T}: Draw a card, then discard a card. - - U - W - Legendary Creature - Human Wizard - 4.0 - 2WU - 4/3 - - HBG - 2 - - - Viconia, Disciple of Arcana - When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell."{1}: Exile target card from a graveyard. - - B - U - Legendary Creature - Elf Cleric - 3.0 - 1UB - 3/4 - - HBG - 2 - - - Viconia, Disciple of Blood - When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life."{1}: Exile target card from a graveyard. - - B - Legendary Creature - Elf Cleric - 3.0 - 1BB - 3/4 - - HBG - 2 - - - Viconia, Disciple of Rebirth - When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield.{1}: Exile target card from a graveyard. - - B - W - Legendary Creature - Elf Cleric - 3.0 - 1WB - 3/4 - - HBG - 2 - - - Viconia, Disciple of Strength - When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."{1}: Exile target card from a graveyard. - - B - G - Legendary Creature - Elf Cleric - 3.0 - 1BG - 3/4 - - HBG - 2 - - - Viconia, Disciple of Violence - When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell."{1}: Exile target card from a graveyard. - - B - R - Legendary Creature - Elf Cleric - 3.0 - 1BR - 3/4 - - HBG - 2 - - - Viconia, Nightsinger's Disciple - Specialize {2}{1}: Exile target card from a graveyard. - - B - Legendary Creature - Elf Cleric - 2.0 - 1B - 2/3 - - HBG - 2 - - - Vladimir and Godfrey - Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. - - W - Legendary Creature - Zombie Knight - 3.0 - 2W - 3/2 - - HBG - 2 - - - Wand of Orcus - Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.Equip {3} - - B - Legendary Artifact - Equipment - 3.0 - 2B - - HBG - 1 - - - Warriors of Tiamat - HasteDouble team - - R - Creature - Dragon Warrior - 5.0 - 4R - 4/2 - - HBG - 2 - - - Water Weird - Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card your library is a nonland card. Otherwise, you may mill a card. - - U - Creature - Elemental Weird - 4.0 - 3U - 3/4 - - HBG - 2 - - - Wild Shape - Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.• 1/3 Turtle with hexproof.• 1/5 Spider with reach.• 3/3 Elephant with trample. - - G - Instant - 1.0 - G - - HBG - 3 - - - Wilson, Ardent Bear - Double strike, reach, trampleWard {2}{1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. - - G - R - Legendary Creature - Bear Warrior - 3.0 - 1RG - 2/3 - - HBG - 2 - - - Wilson, Bear Comrade - Reach, trampleWard {2}Specialize {4} - - G - Legendary Creature - Bear Warrior - 2.0 - 1G - 2/2 - - HBG - 2 - - - Wilson, Fearsome Bear - Menace, reach, trampleWard {2}{1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery. - - B - G - Legendary Creature - Bear Warrior - 3.0 - 1BG - 4/4 - - HBG - 2 - - - Wilson, Majestic Bear - Reach, trampleWardWilson, Subtle Bear can't be blocked{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample and ward {2}. Activate only as a sorcery. - - G - Legendary Creature - Bear Warrior - 3.0 - 1GG - 5/5 - - HBG - 2 - - - Wilson, Subtle Bear - Reach, trampleWard {2}Wilson, Subtle Bear can't be blocked{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. - - G - U - Legendary Creature - Bear Warrior - 3.0 - 1GU - 3/3 - - HBG - 2 - - - Wilson, Urbane Bear - Reach, trample, lifelinkWard {2}{1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery. - - G - W - Legendary Creature - Bear Warrior - 3.0 - 1GW - 3/4 - - HBG - 2 - - - Wizened Githzerai - Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0. - - U - Creature - Gith Monk - 2.0 - 1U - 2/1 - - HBG - 2 - - - Wrathful Red Dragon - FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. - - R - Creature - Dragon - 5.0 - 3RR - 5/5 - - HBG - 2 - - - Wyll of the Blade Pact - When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase. - - R - Legendary Creature - Human Warlock - 6.0 - 3RRR - 5/5 - - HBG - 2 - - - Wyll of the Celestial Pact - When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step. - - R - W - Legendary Creature - Human Warlock - 6.0 - 3RRW - 5/5 - - HBG - 2 - - - Wyll of the Elder Pact - When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand. - - R - U - Legendary Creature - Human Warlock - 6.0 - 3URR - 5/5 - - HBG - 2 - - - Wyll of the Fey Pact - When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample. - - G - R - Legendary Creature - Human Warlock - 6.0 - 3RRG - 5/5 - - HBG - 2 - - - Wyll of the Fiend Pact - When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. - - B - R - Legendary Creature - Human Warlock - 6.0 - 3BRR - 5/5 - - HBG - 2 - - - Wyll, Pact-Bound Duelist - Specialize {2}When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn. - - R - Legendary Creature - Human Warlock - 5.0 - 3RR - 4/4 - - HBG - 2 - - - You Come to a River - Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. - - U - Instant - 2.0 - 1U - - HBG - 3 - - - You Come to the Gnoll Camp - Choose one —• Intimidate Them — Up to two target creatures can't block this turn.• Fend Them Off — Target creature gets +3/+1 until end of turn. - - R - Instant - 2.0 - 1R - - HBG - 3 - - - You Find Some Prisoners - Choose one —• Break Their Chains — Destroy target artifact.• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. - - R - Instant - 2.0 - 1R - - HBG - 3 - - - You Find the Villains' Lair - Choose one —• Foil Their Scheme — Counter target spell.• Learn Their Secrets — Draw two cards, then discard two cards. - - U - Instant - 3.0 - 1UU - - HBG - 3 - - - You Hear Something on Watch - Choose one —• Rouse the Party — Creatures you control get +1/+1 until end of turn.• Set Off Traps — This spell deals 5 damage to target attacking creature. - - W - Instant - 2.0 - 1W - - HBG - 3 - - - You Line Up the Shot - Choose one —• Aim for the Wyvern — Conjure a card named Plummet into your hand.• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.• Fire a Warning Shot — Draw a card. - - G - Instant - 1.0 - G - - HBG - 3 - - - You Meet in a Tavern - Choose one —• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.• Start a Brawl — Creatures you control get +2/+2 until end of turn. - - G - Sorcery - 4.0 - 2GG - - HBG - 3 - - - You're Ambushed on the Road - Choose one —• Make a Retreat — Return target creature you control to its owner's hand.• Stand and Fight — Target creature gets +1/+3 until end of turn. - - W - Instant - 1.0 - W - - HBG - 3 - - - You're Confronted by Robbers - Choose one —• Stall for Time — Tap up to three target creatures.• Call for Aid — Create three 1/1 white Soldier creature tokens. - - W - Instant - 4.0 - 3W - - HBG - 3 - - - Young Blue Dragon // Sand Augury - - - U - Creature - Dragon // Sorcery - Adventure - 5.0 - 4U // 1U - 3/3 - - HBG - 3 - - - Young Red Dragon // Bathe in Gold - - - R - Creature - Dragon // Instant - Adventure - 4.0 - 3R // 1R - 3/2 - - HBG - 3 - - - Yuan-Ti Scaleshield - Permanents you control gain hexproof and indestructible until end of turn.Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn. - - G - Instant - 3.0 - 2G - - HBG - 3 - - - diff --git a/J22.xml b/J22.xml deleted file mode 100644 index 9eec7f4e..00000000 --- a/J22.xml +++ /dev/null @@ -1,10469 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-01 16:15:03 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - J22 - Jumpstart 2022 - Draft Innovation - 2022-12-02 - - - - - Academy Journeymage - This spell costs {1} less to cast if you control a Wizard.When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. - - U - Creature - Human Wizard - 5.0 - 4U - 3/2 - - J22 - 2 - - - Acrobatic Maneuver - Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. - - W - Instant - 3.0 - 2W - - J22 - 3 - - - Act on Impulse - Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) - - R - Sorcery - 3.0 - 2R - - J22 - 3 - - - Adventuring Gear - Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - J22 - 1 - - - Adventurous Impulse - Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. - - G - Sorcery - 1.0 - G - - J22 - 3 - - - Aerial Modification - Enchant creature or VehicleAs long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.Enchanted creature gets +2/+2 and has flying. - - W - Enchantment - Aura - 5.0 - 4W - - J22 - 1 - - - Aeronaut Tinkerer - Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) - - U - Creature - Human Artificer - 3.0 - 2U - 2/3 - - J22 - 2 - - - Aether Spellbomb - {U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.{1}, Sacrifice Aether Spellbomb: Draw a card. - - Artifact - 1.0 - 1 - - J22 - 1 - - - Aethershield Artificer - At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Creature - Dwarf Artificer - 4.0 - 3W - 3/3 - - J22 - 2 - - - Aftershock - Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. - - R - Sorcery - 4.0 - 2RR - - J22 - 3 - - - Agrus Kos, Eternal Soldier - VigilanceWhenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.) - - W - Legendary Creature - Spirit Soldier - 4.0 - 3W - 3/4 - - J22 - 2 - - - Ajani's Pridemate - Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. - - W - Creature - Cat Soldier - 2.0 - 1W - 2/2 - - J22 - 2 - - - Ajani, Strength of the Pride - +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control. - - W - Legendary Planeswalker - Ajani - 4.0 - 2WW - 5 - - J22 - 1 - - - Alandra, Sky Dreamer - Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. - - U - Legendary Creature - Merfolk Wizard - 4.0 - 2UU - 2/4 - - J22 - 2 - - - Alchemist's Vial - When Alchemist's Vial enters the battlefield, draw a card.{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. - - Artifact - 2.0 - 2 - - J22 - 1 - - - Alley Strangler - Menace - - B - Creature - Aetherborn Rogue - 3.0 - 2B - 2/3 - - J22 - 2 - - - Alseid of Life's Bounty - Lifelink{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. - - W - Enchantment Creature - Nymph - 1.0 - W - 1/1 - - J22 - 2 - - - Amoeboid Changeling - Changeling (This card is every creature type.){T}: Target creature gains all creature types until end of turn.{T}: Target creature loses all creature types until end of turn. - - U - Creature - Shapeshifter - 2.0 - 1U - 1/1 - - J22 - 2 - - - Anchor to the Aether - Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - U - Sorcery - 3.0 - 2U - - J22 - 3 - - - Ancient Craving - You draw three cards and you lose 3 life. - - B - Sorcery - 4.0 - 3B - - J22 - 3 - - - Ancient Stirrings - Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. - - G - Sorcery - 1.0 - G - - J22 - 3 - - - Angel of Flight Alabaster - FlyingAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand. - - W - Creature - Angel - 5.0 - 4W - 4/4 - - J22 - 2 - - - Angelic Cub - Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. - - W - Creature - Cat Angel - 2.0 - 1W - 1/1 - - J22 - 2 - - - Angelic Edict - Exile target creature or enchantment. - - W - Sorcery - 5.0 - 4W - - J22 - 3 - - - Angelic Page - Flying{T}: Target attacking or blocking creature gets +1/+1 until end of turn. - - W - Creature - Angel Spirit - 2.0 - 1W - 1/1 - - J22 - 2 - - - Angelic Protector - FlyingWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. - - W - Creature - Angel - 4.0 - 3W - 2/2 - - J22 - 2 - - - Anointer of Valor - FlyingWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. - - W - Creature - Angel - 6.0 - 5W - 3/5 - - J22 - 2 - - - Apothecary Geist - FlyingWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - J22 - 2 - - - Aquatic Incursion - When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.){3}{U}: Target Merfolk can't be blocked this turn. - - U - Enchantment - 4.0 - 3U - - J22 - 1 - - - Aradara Express - MenaceCrew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 5.0 - 5 - 8/6 - - J22 - 1 - - - Archon of Justice - FlyingWhen Archon of Justice dies, exile target permanent. - - W - Creature - Archon - 5.0 - 3WW - 4/4 - - J22 - 2 - - - Archon of Sun's Grace - Flying, lifelinkPegasus creatures you control have lifelink.Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. - - W - Creature - Archon - 4.0 - 2WW - 3/4 - - J22 - 2 - - - Ardoz, Cobbler of War - HasteWhenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. - - R - Legendary Creature - Goblin Shaman - 2.0 - 1R - 1/1 - - J22 - 2 - - - Arlinn, Voice of the Pack - Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.−2: Create a 2/2 green Wolf creature token. - - G - Legendary Planeswalker - Arlinn - 6.0 - 4GG - 7 - - J22 - 1 - - - Arms Dealer - {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. - - R - Creature - Goblin Rogue - 3.0 - 2R - 1/1 - - J22 - 2 - - - Arrest - Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated. - - W - Enchantment - Aura - 3.0 - 2W - - J22 - 1 - - - Artificer's Epiphany - Draw two cards. If you control no artifacts, discard a card. - - U - Instant - 3.0 - 2U - - J22 - 3 - - - Ash Barrens - {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - 0.0 - - - J22 - 0 - - - Ashcoat of the Shadow Swarm - Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - B - Legendary Creature - Rat Warlock - 4.0 - 3B - 3/4 - - J22 - 2 - - - Assembly-Worker - {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. - - Artifact Creature - Assembly-Worker - 3.0 - 3 - 2/2 - - J22 - 2 - - - Attended Healer - Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.{2}{W}: Another target Cleric gains lifelink until end of turn. - - W - Creature - Kor Cleric - 4.0 - 3W - 2/3 - - J22 - 2 - - - Augury Owl - FlyingWhen Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Creature - Bird - 2.0 - 1U - 1/1 - - J22 - 2 - - - Auntie Blyte, Bad Influence - FlyingWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. - - R - Legendary Creature - Devil Advisor - 3.0 - 2R - 2/2 - - J22 - 2 - - - Auramancer - When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. - - W - Creature - Human Wizard - 3.0 - 2W - 2/2 - - J22 - 2 - - - Avalanche Caller - {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) - - U - Snow Creature - Human Wizard - 2.0 - 1U - 1/3 - - J22 - 2 - - - Avenger of Zendikar - When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. - - G - Creature - Elemental - 7.0 - 5GG - 5/5 - - J22 - 2 - - - Aviation Pioneer - When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature - Human Artificer - 3.0 - 2U - 1/2 - - J22 - 2 - - - Axgard Cavalry - {T}: Target creature gains haste until end of turn. - - R - Creature - Dwarf Berserker - 2.0 - 1R - 2/2 - - J22 - 2 - - - Bag of Holding - Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. - - Artifact - 1.0 - 1 - - J22 - 1 - - - Balan, Wandering Knight - First strikeBalan, Wandering Knight has double strike as long as two or more Equipment are attached to it.{1}{W}: Attach all Equipment you control to Balan. - - W - Legendary Creature - Cat Knight - 4.0 - 2WW - 3/3 - - J22 - 2 - - - Baloth Woodcrasher - Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. - - G - Creature - Beast - 6.0 - 4GG - 4/4 - - J22 - 2 - - - Band Together - Up to two target creatures you control each deal damage equal to their power to another target creature. - - G - Instant - 3.0 - 2G - - J22 - 3 - - - Banefire - Banefire deals X damage to any target.If X is 5 or more, this spell can't be countered and the damage can't be prevented. - - R - Sorcery - 1.0 - XR - - J22 - 3 - - - Barrage Ogre - {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target. - - R - Creature - Ogre Warrior - 5.0 - 3RR - 3/3 - - J22 - 2 - - - Barrin, Tolarian Archmage - When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. - - U - Legendary Creature - Human Wizard - 3.0 - 1UU - 2/2 - - J22 - 2 - - - Basri's Acolyte - Lifelink (Damage dealt by this creature also causes you to gain that much life.)When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. - - W - Creature - Cat Cleric - 4.0 - 2WW - 2/3 - - J22 - 2 - - - Battle Squadron - FlyingBattle Squadron's power and toughness are each equal to the number of creatures you control. - - R - Creature - Goblin - 5.0 - 3RR - */* - - J22 - 2 - - - Benalish Honor Guard - Benalish Honor Guard gets +1/+0 for each legendary creature you control. - - W - Creature - Human Knight - 2.0 - 1W - 2/2 - - J22 - 2 - - - Benevolent Hydra - Benevolent Hydra enters the battlefield with X +1/+1 counters on it.If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.{T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control. - - G - Creature - Hydra - 2.0 - XGG - 1/1 - - J22 - 2 - - - Berg Strider - When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.) - - U - Snow Creature - Giant Wizard - 5.0 - 4U - 4/4 - - J22 - 2 - - - Biblioplex Kraken - When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn. - - U - Creature - Kraken - 5.0 - 4U - 4/5 - - J22 - 2 - - - Big Score - As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Instant - 4.0 - 3R - - J22 - 3 - - - Black Cat - When Black Cat dies, target opponent discards a card at random. - - B - Creature - Zombie Cat - 2.0 - 1B - 1/1 - - J22 - 2 - - - Blaze - Blaze deals X damage to any target. - - R - Sorcery - 1.0 - XR - - J22 - 3 - - - Blessed Defiance - Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. - - W - Instant - 1.0 - W - - J22 - 3 - - - Blessed Sanctuary - Prevent all noncombat damage that would be dealt to you and creatures you control.Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. - - W - Enchantment - 5.0 - 3WW - - J22 - 1 - - - Blessed Spirits - FlyingWhenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. - - W - Creature - Spirit - 3.0 - 2W - 2/2 - - J22 - 2 - - - Blight Keeper - Flying{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. - - B - Creature - Bat Imp - 1.0 - B - 1/1 - - J22 - 2 - - - Blighted Fen - {T}: Add {C}.{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. - - Land - 0.0 - - - J22 - 0 - - - Blisterpod - Devoid (This card has no color.)When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." - - Creature - Eldrazi Drone - 1.0 - G - 1/1 - - J22 - 2 - - - Blisterspit Gremlin - {1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent.Whenever you cast a noncreature spell, untap Blisterspit Gremlin. - - R - Creature - Gremlin - 1.0 - R - 1/1 - - J22 - 2 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature - Vampire - 2.0 - 1B - 0/1 - - J22 - 2 - - - Blood Aspirant - Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. - - R - Creature - Satyr Berserker - 2.0 - 1R - 1/1 - - J22 - 2 - - - Blood Price - Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. - - B - Sorcery - 4.0 - 3B - - J22 - 3 - - - Bloodbond Vampire - Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. - - B - Creature - Vampire Shaman Ally - 4.0 - 2BB - 3/3 - - J22 - 2 - - - Bloodhaze Wolverine - Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. - - R - Creature - Wolverine - 2.0 - 1R - 2/1 - - J22 - 2 - - - Bloodline Pretender - Changeling (This card is every creature type.)As Bloodline Pretender enters the battlefield, choose a creature type.Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. - - Artifact Creature - Shapeshifter - 3.0 - 3 - 2/2 - - J22 - 2 - - - Bloodthirsty Aerialist - FlyingWhenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. - - B - Creature - Vampire Rogue - 3.0 - 1BB - 2/3 - - J22 - 2 - - - Bloodtracker - Flying{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. - - B - Creature - Vampire Wizard - 4.0 - 3B - 2/2 - - J22 - 2 - - - Bogardan Dragonheart - Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. - - R - Creature - Human Shaman - 3.0 - 2R - 2/2 - - J22 - 2 - - - Bolt Hound - Haste (This creature can attack and {T} as soon as it comes under your control.)Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. - - R - Creature - Elemental Dog - 3.0 - 2R - 2/2 - - J22 - 2 - - - Bonders' Enclave - {T}: Add {C}.{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. - - Land - 0.0 - - - J22 - 0 - - - Bone Picker - This spell costs {3} less to cast if a creature died this turn.Flying, deathtouch - - B - Creature - Bird - 4.0 - 3B - 3/2 - - J22 - 2 - - - Borderland Marauder - Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. - - R - Creature - Human Warrior - 2.0 - 1R - 1/2 - - J22 - 2 - - - Bounding Wolf - FlashReach - - G - Creature - Wolf - 3.0 - 2G - 3/2 - - J22 - 2 - - - Brazen Cannonade - Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. - - R - Enchantment - 4.0 - 3R - - J22 - 1 - - - Brazen Freebooter - When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Human Pirate - 4.0 - 3R - 3/3 - - J22 - 2 - - - Brazen Wolves - Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. - - R - Creature - Wolf - 3.0 - 2R - 2/3 - - J22 - 2 - - - Briarpack Alpha - Flash (You may cast this spell any time you could cast an instant.)When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. - - G - Creature - Wolf - 4.0 - 3G - 3/3 - - J22 - 2 - - - Brightmare - When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. - - W - Creature - Unicorn - 3.0 - 2W - 2/3 - - J22 - 2 - - - Brineborn Cutthroat - Flash (You may cast this spell any time you could cast an instant.)Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. - - U - Creature - Merfolk Pirate - 2.0 - 1U - 2/1 - - J22 - 2 - - - Bring to Trial - Exile target creature with power 4 or greater. - - W - Sorcery - 3.0 - 2W - - J22 - 3 - - - Bristling Boar - Bristling Boar can't be blocked by more than one creature. - - G - Creature - Boar - 4.0 - 3G - 4/3 - - J22 - 2 - - - Broken Bond - Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. - - G - Sorcery - 2.0 - 1G - - J22 - 3 - - - Brood Monitor - Devoid (This card has no color.)When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." - - Creature - Eldrazi Drone - 6.0 - 4GG - 3/3 - - J22 - 2 - - - Built to Last - Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - 1.0 - W - - J22 - 3 - - - Burglar Rat - When Burglar Rat enters the battlefield, each opponent discards a card. - - B - Creature - Rat - 2.0 - 1B - 1/1 - - J22 - 2 - - - Burn Bright - Creatures you control get +2/+0 until end of turn. - - R - Instant - 3.0 - 2R - - J22 - 3 - - - Bury in Books - This spell costs {2} less to cast if it targets an attacking creature.Put target creature into its owner's library second from the top. - - U - Instant - 5.0 - 4U - - J22 - 3 - - - Cage of Hands - Enchant creatureEnchanted creature can't attack or block.{1}{W}: Return Cage of Hands to its owner's hand. - - W - Enchantment - Aura - 3.0 - 2W - - J22 - 1 - - - Campus Guide - When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. - - Artifact Creature - Golem - 2.0 - 2 - 2/1 - - J22 - 2 - - - Canopy Baloth - Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. - - G - Creature - Beast - 4.0 - 3G - 4/3 - - J22 - 2 - - - Captain Lannery Storm - HasteWhenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. - - R - Legendary Creature - Human Pirate - 3.0 - 2R - 2/2 - - J22 - 2 - - - Captivating Unicorn - Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. - - W - Creature - Unicorn - 5.0 - 4W - 4/4 - - J22 - 2 - - - Catalyst Elemental - Sacrifice Catalyst Elemental: Add {R}{R}. - - R - Creature - Elemental - 3.0 - 2R - 2/2 - - J22 - 2 - - - Caught in the Brights - Enchant creatureEnchanted creature can't attack or block.When a Vehicle you control attacks, exile enchanted creature. - - W - Enchantment - Aura - 3.0 - 2W - - J22 - 1 - - - Caustic Caterpillar - {1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. - - G - Creature - Insect - 1.0 - G - 1/1 - - J22 - 2 - - - Cavalry Drillmaster - When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) - - W - Creature - Human Knight - 2.0 - 1W - 2/1 - - J22 - 2 - - - Cellar Door - {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token. - - Artifact - 2.0 - 2 - - J22 - 1 - - - Cemetery Recruitment - Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. - - B - Sorcery - 2.0 - 1B - - J22 - 3 - - - Certain Death - Destroy target creature. Its controller loses 2 life and you gain 2 life. - - B - Sorcery - 6.0 - 5B - - J22 - 3 - - - Chains of Custody - Enchant creature you controlWhen Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.Enchanted creature has ward {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) - - W - Enchantment - Aura - 3.0 - 2W - - J22 - 1 - - - Challenger Troll - Each creature you control with power 4 or greater can't be blocked by more than one creature. - - G - Creature - Troll - 5.0 - 4G - 6/5 - - J22 - 2 - - - Chandra's Magmutt - {T}: Chandra's Magmutt deals 1 damage to target player or planeswalker. - - R - Creature - Elemental Dog - 2.0 - 1R - 2/2 - - J22 - 2 - - - Chandra's Pyreling - Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - - R - Creature - Elemental Lizard - 2.0 - 1R - 1/3 - - J22 - 2 - - - Chandra's Pyrohelix - Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Chandra's Spitfire - FlyingWhenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. - - R - Creature - Elemental - 3.0 - 2R - 1/3 - - J22 - 2 - - - Chandra, Flame's Fury - +1: Chandra, Flame's Fury deals 2 damage to any target.−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls. - - R - Legendary Planeswalker - Chandra - 6.0 - 4RR - 4 - - J22 - 1 - - - Chillerpillar - {4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.)As long as Chillerpillar is monstrous, it has flying. - - U - Snow Creature - Insect - 4.0 - 3U - 3/3 - - J22 - 2 - - - Chilling Trap - Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. - - U - Instant - 1.0 - U - - J22 - 3 - - - Chittering Rats - When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. - - B - Creature - Rat - 3.0 - 1BB - 2/2 - - J22 - 2 - - - Circuit Mender - When Circuit Mender enters the battlefield, you gain 2 life.When Circuit Mender leaves the battlefield, draw a card. - - Artifact Creature - Insect - 3.0 - 3 - 2/3 - - J22 - 2 - - - Clockwork Hydra - Clockwork Hydra enters the battlefield with four +1/+1 counters on it.Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.{T}: Put a +1/+1 counter on Clockwork Hydra. - - Artifact Creature - Hydra - 5.0 - 5 - 0/0 - - J22 - 2 - - - Coalborn Entity - {2}{R}: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker. - - R - Creature - Elemental - 5.0 - 4R - 4/4 - - J22 - 2 - - - Coalhauler Swine - Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. - - R - Creature - Boar Beast - 6.0 - 4RR - 4/4 - - J22 - 2 - - - Cogwork Assembler - {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. - - Artifact Creature - Assembly-Worker - 3.0 - 3 - 2/3 - - J22 - 2 - - - Coldsteel Heart - Coldsteel Heart enters the battlefield tapped.As Coldsteel Heart enters the battlefield, choose a color.{T}: Add one mana of the chosen color. - - Snow Artifact - 2.0 - 2 - - J22 - 1 - 1 - - - Colossal Dreadmaw - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) - - G - Creature - Dinosaur - 6.0 - 4GG - 6/6 - - J22 - 2 - - - Colossal Majesty - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - 3.0 - 2G - - J22 - 1 - - - Combat Professor - FlyingAt the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. - - W - Creature - Bird Cleric - 4.0 - 3W - 2/3 - - J22 - 2 - - - Condescend - Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Instant - 1.0 - XU - - J22 - 3 - - - Conductor of Cacophony - Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.{B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player. - - B - Creature - Demon - 4.0 - 3B - 2/1 - - J22 - 2 - - - Cone of Flame - Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. - - R - Sorcery - 5.0 - 3RR - - J22 - 3 - - - Consign to the Pit - Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. - - B - Sorcery - 6.0 - 5B - - J22 - 3 - - - Corpse Churn - Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - B - Instant - 2.0 - 1B - - J22 - 3 - - - Courser of Kruphix - Play with the top card of your library revealed.You may play lands from the top of your library.Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. - - G - Enchantment Creature - Centaur - 3.0 - 1GG - 2/4 - - J22 - 2 - - - Crashing Tide - This spell has flash as long as you control a Merfolk.Return target creature to its owner's hand.Draw a card. - - U - Sorcery - 3.0 - 2U - - J22 - 3 - - - Crawling Sensation - At the beginning of your upkeep, you may mill two cards.Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. - - G - Enchantment - 3.0 - 2G - - J22 - 1 - - - Creeperhulk - Trample{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. - - G - Creature - Plant Elemental - 5.0 - 3GG - 5/5 - - J22 - 2 - - - Creeping Bloodsucker - At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. - - B - Creature - Vampire - 2.0 - 1B - 1/2 - - J22 - 2 - - - Crippling Chill - Tap target creature. It doesn't untap during its controller's next untap step.Draw a card. - - U - Instant - 3.0 - 2U - - J22 - 3 - - - Crow of Dark Tidings - FlyingWhen Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) - - B - Creature - Zombie Bird - 3.0 - 2B - 2/1 - - J22 - 2 - - - Cruel Sadist - {B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature. - - B - Creature - Human Assassin - 1.0 - B - 1/1 - - J22 - 2 - - - Crypt Rats - {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. - - B - Creature - Rat - 3.0 - 2B - 1/1 - - J22 - 2 - - - Cryptic Serpent - This spell costs {1} less to cast for each instant and sorcery card in your graveyard. - - U - Creature - Serpent - 7.0 - 5UU - 6/5 - - J22 - 2 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - 3.0 - 2G - - J22 - 3 - - - Cyclops Electromancer - When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. - - R - Creature - Cyclops Wizard - 5.0 - 4R - 4/2 - - J22 - 2 - - - Dance with Devils - Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." - - R - Instant - 4.0 - 3R - - J22 - 3 - - - Danitha Capashen, Paragon - First strike, vigilance, lifelinkAura and Equipment spells you cast cost {1} less to cast. - - W - Legendary Creature - Human Knight - 3.0 - 2W - 2/2 - - J22 - 2 - - - Daring Piracy - At the beginning of your combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step. - - R - Enchantment - 3.0 - 2R - - J22 - 1 - - - Dawn of Hope - Whenever you gain life, you may pay {2}. If you do, draw a card.{3}{W}: Create a 1/1 white Soldier creature token with lifelink. - - W - Enchantment - 2.0 - 1W - - J22 - 1 - - - Dawning Angel - FlyingWhen Dawning Angel enters the battlefield, you gain 4 life. - - W - Creature - Angel - 5.0 - 4W - 3/2 - - J22 - 2 - - - Daybreak Chaplain - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature - Human Cleric - 2.0 - 1W - 1/3 - - J22 - 2 - - - Daybreak Charger - When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. - - W - Creature - Unicorn - 2.0 - 1W - 3/1 - - J22 - 2 - - - Dead Weight - Enchant creatureEnchanted creature gets -2/-2. - - B - Enchantment - Aura - 1.0 - B - - J22 - 1 - - - Deadbridge Goliath - Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Creature - Insect - 4.0 - 2GG - 5/5 - - J22 - 2 - - - Deadly Plot - Choose one —• Destroy target creature or planeswalker.• Return target Zombie creature card from your graveyard to the battlefield tapped. - - B - Instant - 4.0 - 3B - - J22 - 3 - - - Death Wind - Target creature gets -X/-X until end of turn. - - B - Instant - 1.0 - XB - - J22 - 3 - - - Deathbloom Thallid - When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. - - B - Creature - Fungus - 3.0 - 2B - 3/2 - - J22 - 2 - - - Deathbringer Regent - FlyingWhen Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. - - B - Creature - Dragon - 7.0 - 5BB - 5/6 - - J22 - 2 - - - Declare Dominance - Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. - - G - Sorcery - 5.0 - 3GG - - J22 - 3 - - - Decree of Justice - Create X 4/4 white Angel creature tokens with flying.Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens. - - W - Sorcery - 4.0 - XX2WW - - J22 - 3 - - - Deem Worthy - Deem Worthy deals 7 damage to target creature.Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)When you cycle Deem Worthy, you may have it deal 2 damage to target creature. - - R - Instant - 5.0 - 4R - - J22 - 3 - - - Defy Death - Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. - - W - Sorcery - 5.0 - 3WW - - J22 - 3 - - - Demon of Catastrophes - As an additional cost to cast this spell, sacrifice a creature.Flying, trample - - B - Creature - Demon - 4.0 - 2BB - 6/6 - - J22 - 2 - - - Demon's Disciple - When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. - - B - Creature - Human Cleric - 3.0 - 2B - 3/1 - - J22 - 2 - - - Demon's Grasp - Target creature gets -5/-5 until end of turn. - - B - Sorcery - 5.0 - 4B - - J22 - 3 - - - Demonic Gifts - Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." - - B - Instant - 2.0 - 1B - - J22 - 3 - - - Desert of the Mindful - Desert of the Mindful enters the battlefield tapped.{T}: Add {U}.Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) - - Land - Desert - 0.0 - - - J22 - 1 - 0 - - - Destructive Tampering - Choose one —• Destroy target artifact.• Creatures without flying can't block this turn. - - R - Sorcery - 3.0 - 2R - - J22 - 3 - - - Devouring Light - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Exile target attacking or blocking creature. - - W - Instant - 3.0 - 1WW - - J22 - 3 - - - Devouring Swarm - FlyingSacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. - - B - Creature - Insect - 3.0 - 1BB - 2/1 - - J22 - 2 - - - Diabolic Edict - Target player sacrifices a creature. - - B - Instant - 2.0 - 1B - - J22 - 3 - - - Disciple of Perdition - When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both.• You draw a card and you lose 1 life.• Exile target opponent's graveyard. That player loses 1 life. - - B - Creature - Human Warlock - 2.0 - 1B - 1/3 - - J22 - 2 - - - Dismiss - Counter target spell.Draw a card. - - U - Instant - 4.0 - 2UU - - J22 - 3 - - - Distinguished Conjurer - Whenever another creature enters the battlefield under your control, you gain 1 life.{4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. - - W - Creature - Human Wizard - 2.0 - 1W - 1/2 - - J22 - 2 - - - Divine Arrow - Divine Arrow deals 4 damage to target attacking or blocking creature. - - W - Instant - 2.0 - 1W - - J22 - 3 - - - Divine Verdict - Destroy target attacking or blocking creature. - - W - Instant - 4.0 - 3W - - J22 - 3 - - - Djinn of Wishes - FlyingDjinn of Wishes enters the battlefield with three wish counters on it.{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. - - U - Creature - Djinn - 5.0 - 3UU - 4/4 - - J22 - 2 - - - Domesticated Hydra - {X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)As long as Domesticated Hydra is monstrous, it has trample. - - G - Creature - Hydra - 4.0 - 2GG - 3/3 - - J22 - 2 - - - Doomed Dissenter - When Doomed Dissenter dies, create a 2/2 black Zombie creature token. - - B - Creature - Human - 2.0 - 1B - 1/1 - - J22 - 2 - - - Doomed Traveler - When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - J22 - 2 - - - Drag Under - Return target creature to its owner's hand.Draw a card. - - U - Sorcery - 3.0 - 2U - - J22 - 3 - - - Dragon Blood - {3}, {T}: Put a +1/+1 counter on target creature. - - Artifact - 3.0 - 3 - - J22 - 1 - - - Dragon Egg - DefenderWhen Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." - - R - Creature - Dragon Egg - 3.0 - 2R - 0/2 - - J22 - 2 - - - Dragon Fodder - Create two 1/1 red Goblin creature tokens. - - R - Sorcery - 2.0 - 1R - - J22 - 3 - - - Dragon Fodder - Create two 1/1 red Goblin creature tokens. - - R - Sorcery - 2.0 - 1R - - J22 - 3 - - - Dragon Mage - FlyingWhenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. - - R - Creature - Dragon Wizard - 7.0 - 5RR - 5/5 - - J22 - 2 - - - Dragon's Hoard - Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.{T}, Remove a gold counter from Dragon's Hoard: Draw a card.{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - J22 - 1 - - - Dragonlord's Servant - Dragon spells you cast cost {1} less to cast. - - R - Creature - Goblin Shaman - 2.0 - 1R - 1/3 - - J22 - 2 - - - Dragonspeaker Shaman - Dragon spells you cast cost {2} less to cast. - - R - Creature - Human Barbarian Shaman - 3.0 - 1RR - 2/2 - - J22 - 2 - - - Drannith Stinger - Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.Cycling {1} ({1}, Discard this card: Draw a card.) - - R - Creature - Human Wizard - 2.0 - 1R - 2/2 - - J22 - 2 - - - Dread Presence - Whenever a Swamp enters the battlefield under your control, choose one —• You draw a card and you lose 1 life.• Dread Presence deals 2 damage to any target and you gain 2 life. - - B - Creature - Nightmare - 4.0 - 3B - 3/3 - - J22 - 2 - - - Dread Rider - {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. - - B - Creature - Spirit Knight - 6.0 - 5B - 3/7 - - J22 - 2 - - - Dread Slaver - Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. - - B - Creature - Zombie Horror - 5.0 - 3BB - 3/5 - - J22 - 2 - - - Dreadful Apathy - Enchant creatureEnchanted creature can't attack or block.{2}{W}: Exile enchanted creature. - - W - Enchantment - Aura - 3.0 - 2W - - J22 - 1 - - - Dreadhound - When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. - - B - Creature - Demon Dog - 6.0 - 4BB - 6/6 - - J22 - 2 - - - Drownyard Explorers - When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature - Human Wizard - 4.0 - 3U - 2/4 - - J22 - 2 - - - Drowsing Tyrannodon - Defender (This creature can't attack.)As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. - - G - Creature - Dinosaur - 2.0 - 1G - 3/3 - - J22 - 2 - - - Drudge Beetle - Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Creature - Insect - 2.0 - 1G - 2/2 - - J22 - 2 - - - Dune Beetle - - - B - Creature - Insect - 2.0 - 1B - 1/4 - - J22 - 2 - - - Durable Coilbug - {4}{B}: Return Durable Coilbug from your graveyard to your hand. - - B - Creature - Insect - 2.0 - 1B - 2/2 - - J22 - 2 - - - Duskshell Crawler - When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.Each creature you control with a +1/+1 counter on it has trample. - - G - Creature - Insect - 2.0 - 1G - 0/3 - - J22 - 2 - - - Dutiful Replicator - When Dutiful Replicator enters the battlefield, you may pay {1}. When you do, create a token that's a copy of target token you control not named Dutiful Replicator. - - Artifact Creature - Assembly-Worker - 3.0 - 3 - 3/2 - - J22 - 2 - - - Dwynen's Elite - When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. - - G - Creature - Elf Warrior - 2.0 - 1G - 2/2 - - J22 - 2 - - - Eaten Alive - As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.Exile target creature or planeswalker. - - B - Sorcery - 1.0 - B - - J22 - 3 - - - Edifice of Authority - {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority. - - Artifact - 3.0 - 3 - - J22 - 1 - - - Eidolon of Rhetoric - Each player can't cast more than one spell each turn. - - W - Enchantment Creature - Spirit - 3.0 - 2W - 1/4 - - J22 - 2 - - - Elderleaf Mentor - When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. - - G - Creature - Elf Warrior - 4.0 - 3G - 3/2 - - J22 - 2 - - - Electric Revelation - As an additional cost to cast this spell, discard a card.Draw two cards.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) - - R - Instant - 3.0 - 2R - - J22 - 3 - - - Electrify - Electrify deals 4 damage to target creature. - - R - Instant - 4.0 - 3R - - J22 - 3 - - - Elite Instructor - When Elite Instructor enters the battlefield, draw a card, then discard a card. - - U - Creature - Human Wizard - 3.0 - 2U - 2/2 - - J22 - 2 - - - Elven Bow - When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.Equipped creature gets +1/+2 and has reach.Equip {3} - - G - Artifact - Equipment - 1.0 - G - - J22 - 1 - - - Elvish Rejuvenator - When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. - - G - Creature - Elf Druid - 3.0 - 2G - 1/1 - - J22 - 2 - - - Elvish Warmaster - Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. - - G - Creature - Elf Warrior - 2.0 - 1G - 2/2 - - J22 - 2 - - - Emancipation Angel - FlyingWhen Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. - - W - Creature - Angel - 3.0 - 1WW - 3/3 - - J22 - 2 - - - Emiel the Blessed - {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) - - W - Legendary Creature - Unicorn - 4.0 - 2WW - 4/4 - - J22 - 2 - - - Endbringer - Untap Endbringer during each other player's untap step.{T}: Endbringer deals 1 damage to any target.{C}, {T}: Target creature can't attack or block this turn.{C}{C}, {T}: Draw a card. - - Creature - Eldrazi - 6.0 - 5C - 5/5 - - J22 - 2 - - - Endless Ranks of the Dead - At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. - - B - Enchantment - 4.0 - 2BB - - J22 - 1 - - - Engulfing Slagwurm - Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. - - G - Creature - Wurm - 7.0 - 5GG - 7/7 - - J22 - 2 - - - Enlarge - Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) - - G - Sorcery - 5.0 - 3GG - - J22 - 3 - - - Epicure of Blood - Whenever you gain life, each opponent loses 1 life. - - B - Creature - Vampire - 5.0 - 4B - 4/4 - - J22 - 2 - - - Erdwal Illuminator - FlyingWhenever you investigate for the first time each turn, investigate an additional time. - - U - Creature - Spirit - 2.0 - 1U - 1/3 - - J22 - 2 - - - Eternity Snare - Enchant creatureWhen Eternity Snare enters the battlefield, draw a card.Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 6.0 - 5U - - J22 - 1 - - - Eviscerate - Destroy target creature. - - B - Sorcery - 4.0 - 3B - - J22 - 3 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - J22 - 0 - - - Expedition Map - {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - Artifact - 1.0 - 1 - - J22 - 1 - - - Explorer's Scope - Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - J22 - 1 - - - Exsanguinate - Each opponent loses X life. You gain life equal to the life lost this way. - - B - Sorcery - 2.0 - XBB - - J22 - 3 - - - Eyekite - FlyingEyekite gets +2/+0 as long as you've drawn two or more cards this turn. - - U - Creature - Drake - 2.0 - 1U - 1/2 - - J22 - 2 - - - Faerie Formation - Flying{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. - - U - Creature - Faerie - 5.0 - 4U - 5/4 - - J22 - 2 - - - Faerie Seer - FlyingWhen Faerie Seer enters the battlefield, scry 2. - - U - Creature - Faerie Wizard - 1.0 - U - 1/1 - - J22 - 2 - - - Faerie Vandal - FlashFlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. - - U - Creature - Faerie Rogue - 2.0 - 1U - 1/2 - - J22 - 2 - - - Faith's Fetters - Enchant permanentWhen Faith's Fetters enters the battlefield, you gain 4 life.Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. - - W - Enchantment - Aura - 4.0 - 3W - - J22 - 1 - - - Falkenrath Noble - FlyingWhenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature - Vampire Noble - 4.0 - 3B - 2/2 - - J22 - 2 - - - Fallowsage - Whenever Fallowsage becomes tapped, you may draw a card. - - U - Creature - Merfolk Wizard - 4.0 - 3U - 2/2 - - J22 - 2 - - - Fanatical Firebrand - Haste{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. - - R - Creature - Goblin Pirate - 1.0 - R - 1/1 - - J22 - 2 - - - Favored of Iroas - Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. - - W - Creature - Human Soldier - 3.0 - 2W - 2/2 - - J22 - 2 - - - Feast of Blood - Cast this spell only if you control two or more Vampires.Destroy target creature. You gain 4 life. - - B - Sorcery - 2.0 - 1B - - J22 - 3 - - - Feast on the Fallen - At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. - - B - Enchantment - 3.0 - 2B - - J22 - 1 - - - Feed the Pack - At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness. - - G - Enchantment - 6.0 - 5G - - J22 - 1 - - - Felidar Cub - Sacrifice Felidar Cub: Destroy target enchantment. - - W - Creature - Cat Beast - 2.0 - 1W - 2/2 - - J22 - 2 - - - Felidar Retreat - Landfall — Whenever a land enters the battlefield under your control, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. - - W - Enchantment - 4.0 - 3W - - J22 - 1 - - - Feral Hydra - Feral Hydra enters the battlefield with X +1/+1 counters on it.{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. - - G - Creature - Hydra Beast - 1.0 - XG - 0/0 - - J22 - 2 - - - Ferocious Pup - When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. - - G - Creature - Wolf - 3.0 - 2G - 0/1 - - J22 - 2 - - - Fertilid - Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. - - G - Creature - Elemental - 3.0 - 2G - 0/0 - - J22 - 2 - - - Fervent Strike - Target creature gets +1/+0 and gains first strike and haste until end of turn. - - R - Instant - 1.0 - R - - J22 - 3 - - - Festering Evil - At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.{B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player. - - B - Enchantment - 5.0 - 3BB - - J22 - 1 - - - Fetid Imp - Flying{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) - - B - Creature - Imp - 2.0 - 1B - 1/2 - - J22 - 2 - - - Fierce Witchstalker - TrampleWhen Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Creature - Wolf - 4.0 - 2GG - 4/4 - - J22 - 2 - - - Fiery Conclusion - As an additional cost to cast this spell, sacrifice a creature.Fiery Conclusion deals 5 damage to target creature. - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Fiery Intervention - Choose one —• Fiery Intervention deals 5 damage to target creature.• Destroy target artifact. - - R - Sorcery - 5.0 - 4R - - J22 - 3 - - - Filigree Attendant - FlyingFiligree Attendant's power is equal to the number of artifacts you control. - - U - Artifact Creature - Homunculus - 4.0 - 2UU - */3 - - J22 - 2 - - - Firebolt - Firebolt deals 2 damage to any target.Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 1.0 - R - - J22 - 3 - - - Firecannon Blast - Firecannon Blast deals 3 damage to target creature.Raid — Firecannon Blast deals 6 damage instead if you attacked this turn. - - R - Sorcery - 3.0 - 1RR - - J22 - 3 - - - Fireslinger - {T}: Fireslinger deals 1 damage to any target and 1 damage to you. - - R - Creature - Human Wizard - 2.0 - 1R - 1/1 - - J22 - 2 - - - Flame Lash - Flame Lash deals 4 damage to any target. - - R - Instant - 4.0 - 3R - - J22 - 3 - - - Flameblade Adept - MenaceWhenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. - - R - Creature - Jackal Warrior - 1.0 - R - 1/2 - - J22 - 2 - - - Flames of the Firebrand - Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. - - R - Sorcery - 3.0 - 2R - - J22 - 3 - - - Fleeting Distraction - Target creature gets -1/-0 until end of turn.Draw a card. - - U - Instant - 1.0 - U - - J22 - 3 - - - Flicker of Fate - Exile target creature or enchantment, then return it to the battlefield under its owner's control. - - W - Instant - 2.0 - 1W - - J22 - 3 - - - Floodhound - {3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature - Elemental Dog - 1.0 - U - 1/2 - - J22 - 2 - - - Flourishing Hunter - When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. - - G - Creature - Wolf Spirit - 6.0 - 4GG - 6/6 - - J22 - 2 - - - Forced Worship - Enchant creatureEnchanted creature can't attack.{2}{W}: Return Forced Worship to its owner's hand. - - W - Enchantment - Aura - 2.0 - 1W - - J22 - 1 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - J22 - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - J22 - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - J22 - 0 - - - Forgotten Cave - Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.) - - Land - 0.0 - - - J22 - 1 - 0 - - - Frenzied Goblin - Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. - - R - Creature - Goblin Berserker - 1.0 - R - 1/1 - - J22 - 2 - - - Frontier Mastodon - Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. - - G - Creature - Elephant - 3.0 - 2G - 3/2 - - J22 - 2 - - - Frostpeak Yeti - {1}{S}: Frostpeak Yeti can't be blocked this turn. ({S} can be paid with one mana from a snow source.) - - U - Snow Creature - Yeti - 4.0 - 3U - 3/3 - - J22 - 2 - - - Fungal Infection - Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. - - B - Instant - 1.0 - B - - J22 - 3 - - - Furnace Whelp - Flying{R}: Furnace Whelp gets +1/+0 until end of turn. - - R - Creature - Dragon - 4.0 - 2RR - 2/2 - - J22 - 2 - - - Gadrak, the Crown-Scourge - FlyingGadrak, the Crown-Scourge can't attack unless you control four or more artifacts.At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Legendary Creature - Dragon - 3.0 - 2R - 5/4 - - J22 - 2 - - - Gaea's Protector - Gaea's Protector must be blocked if able. - - G - Creature - Elemental Warrior - 4.0 - 3G - 4/2 - - J22 - 2 - - - Gallant Cavalry - Vigilance (Attacking doesn't cause this creature to tap.)When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. - - W - Creature - Human Knight - 4.0 - 3W - 2/2 - - J22 - 2 - - - Gallows Warden - FlyingOther Spirit creatures you control get +0/+1. - - W - Creature - Spirit - 5.0 - 4W - 3/3 - - J22 - 2 - - - Gavony Unhallowed - Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. - - B - Creature - Zombie - 4.0 - 3B - 2/4 - - J22 - 2 - - - Gearseeker Serpent - This spell costs {1} less to cast for each artifact you control.{5}{U}: Gearseeker Serpent can't be blocked this turn. - - U - Creature - Serpent - 7.0 - 5UU - 5/6 - - J22 - 2 - - - Gearsmith Guardian - Gearsmith Guardian gets +2/+0 as long as you control a blue creature. - - Artifact Creature - Construct - 5.0 - 5 - 3/5 - - J22 - 2 - - - Gearsmith Prodigy - Gearsmith Prodigy gets +1/+0 as long as you control an artifact. - - U - Creature - Human Artificer - 1.0 - U - 1/2 - - J22 - 2 - - - Ghirapur Guide - {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. - - G - Creature - Elf Scout - 3.0 - 2G - 3/2 - - J22 - 2 - - - Ghoul's Feast - Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. - - B - Instant - 2.0 - 1B - - J22 - 3 - - - Ghoulraiser - When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. - - B - Creature - Zombie - 3.0 - 1BB - 2/2 - - J22 - 2 - - - Giant Caterpillar - {G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. - - G - Creature - Insect - 4.0 - 3G - 3/3 - - J22 - 2 - - - Giant Ladybug - ReachWhen Giant Ladybug enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. - - G - Creature - Insect - 3.0 - 2G - 4/1 - - J22 - 2 - - - Giant Ox - Giant Ox crews Vehicles using its toughness rather than its power. - - W - Creature - Ox - 2.0 - 1W - 0/6 - - J22 - 2 - - - Gideon's Lawkeeper - {W}, {T}: Tap target creature. - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - J22 - 2 - - - Gideon, Champion of Justice - +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.−15: Exile all other permanents. - - W - Legendary Planeswalker - Gideon - 4.0 - 2WW - 4 - - J22 - 1 - - - Gift of the Gargantuan - Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. - - G - Sorcery - 3.0 - 2G - - J22 - 3 - - - Gigantoplasm - You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X." - - U - Creature - Shapeshifter - 4.0 - 3U - 0/0 - - J22 - 2 - - - Gleaming Barrier - DefenderWhen Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact Creature - Wall - 2.0 - 2 - 0/4 - - J22 - 2 - - - Glen Elendra Pranksters - FlyingWhenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. - - U - Creature - Faerie Wizard - 4.0 - 3U - 1/3 - - J22 - 2 - - - Glint-Horn Buccaneer - HasteWhenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.{1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking. - - R - Creature - Minotaur Pirate - 3.0 - 1RR - 2/4 - - J22 - 2 - - - Glory Bearers - Whenever another creature you control attacks, it gets +0/+1 until end of turn. - - W - Enchantment Creature - Human Cleric - 4.0 - 3W - 3/4 - - J22 - 2 - - - Gnawing Zombie - {1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. - - B - Creature - Zombie - 2.0 - 1B - 1/3 - - J22 - 2 - - - Go for Blood - Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)Cycling {1} ({1}, Discard this card: Draw a card.) - - R - Sorcery - 2.0 - 1R - - J22 - 3 - - - Goblin Artillery - {T}: Goblin Artillery deals 2 damage to any target and 3 damage to you. - - R - Creature - Goblin Warrior - 3.0 - 1RR - 1/3 - - J22 - 2 - - - Goblin Grenade - As an additional cost to cast this spell, sacrifice a Goblin.Goblin Grenade deals 5 damage to any target. - - R - Sorcery - 1.0 - R - - J22 - 3 - - - Goblin Oriflamme - Attacking creatures you control get +1/+0. - - R - Enchantment - 2.0 - 1R - - J22 - 1 - - - Goblin Psychopath - Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. - - R - Creature - Goblin Mutant - 4.0 - 3R - 5/5 - - J22 - 2 - - - Goblin Rabblemaster - Other Goblin creatures you control attack each combat if able.At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. - - R - Creature - Goblin Warrior - 3.0 - 2R - 2/2 - - J22 - 2 - - - Goblin Rally - Create four 1/1 red Goblin creature tokens. - - R - Sorcery - 5.0 - 3RR - - J22 - 3 - - - Goblin Researcher - When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card. - - R - Creature - Goblin Wizard - 4.0 - 3R - 3/3 - - J22 - 2 - - - Goblin Trailblazer - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature - Goblin Pirate - 2.0 - 1R - 2/1 - - J22 - 2 - - - Goblin Warchief - Goblin spells you cast cost {1} less to cast.Goblins you control have haste. - - R - Creature - Goblin Warrior - 3.0 - 1RR - 2/2 - - J22 - 2 - - - Goldhound - First strikeMenace (This creature can't be blocked except by two or more creatures.){T}, Sacrifice Goldhound: Add one mana of any color. - - R - Artifact Creature - Treasure Dog - 1.0 - R - 1/1 - - J22 - 2 - - - Goldnight Commander - Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. - - W - Creature - Human Cleric Soldier - 4.0 - 3W - 2/2 - - J22 - 2 - - - Goldspan Dragon - Flying, hasteWhenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." - - R - Creature - Dragon - 5.0 - 3RR - 4/4 - - J22 - 2 - - - Goldvein Pick - Equipped creature gets +1/+1.Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - J22 - 1 - - - Golem Artisan - {2}: Target artifact creature gets +1/+1 until end of turn.{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. - - Artifact Creature - Golem - 5.0 - 5 - 3/3 - - J22 - 2 - - - Goreclaw, Terror of Qal Sisma - Creature spells you cast with power 4 or greater cost {2} less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. - - G - Legendary Creature - Bear - 4.0 - 3G - 4/3 - - J22 - 2 - - - Gorging Vulture - FlyingWhen Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way. - - B - Creature - Bird - 3.0 - 2B - 2/2 - - J22 - 2 - - - Graf Harvest - Zombies you control have menace. (They can't be blocked except by two or more creatures.){3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. - - B - Enchantment - 1.0 - B - - J22 - 1 - - - Graveblade Marauder - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. - - B - Creature - Human Warrior - 3.0 - 2B - 1/4 - - J22 - 2 - - - Gravecrawler - Gravecrawler can't block.You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature - Zombie - 1.0 - B - 2/1 - - J22 - 2 - - - Gravedigger - When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. - - B - Creature - Zombie - 4.0 - 3B - 2/2 - - J22 - 2 - - - Grotag Night-Runner - Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. - - R - Creature - Goblin Rogue - 3.0 - 2R - 2/3 - - J22 - 2 - - - Grotesque Mutation - Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) - - B - Instant - 2.0 - 1B - - J22 - 3 - - - Groundswell - Target creature gets +2/+2 until end of turn.Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. - - G - Instant - 1.0 - G - - J22 - 3 - - - Hammer of Ruin - Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.Equip {2} - - Artifact - Equipment - 2.0 - 2 - - J22 - 1 - - - Hangarback Walker - Hangarback Walker enters the battlefield with X +1/+1 counters on it.When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.{1}, {T}: Put a +1/+1 counter on Hangarback Walker. - - Artifact Creature - Construct - 0.0 - XX - 0/0 - - J22 - 2 - - - Harbinger of the Tides - You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. - - U - Creature - Merfolk Wizard - 2.0 - UU - 2/2 - - J22 - 2 - - - Havenwood Wurm - Flash (You may cast this spell any time you could cast an instant.)Trample - - G - Creature - Wurm - 7.0 - 6G - 5/6 - - J22 - 2 - - - Heart-Piercer Bow - Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - J22 - 1 - - - Hedron Archive - {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - 4.0 - 4 - - J22 - 1 - - - Heirloom Blade - Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip {1} - - Artifact - Equipment - 3.0 - 3 - - J22 - 1 - - - Hero's Blade - Equipped creature gets +3/+2.Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - J22 - 1 - - - Hieroglyphic Illumination - Draw two cards.Cycling {U} ({U}, Discard this card: Draw a card.) - - U - Instant - 4.0 - 3U - - J22 - 3 - - - Hold for Questioning - Enchant creature or planeswalkerWhen Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. - - U - Enchantment - Aura - 4.0 - 3U - - J22 - 1 - - - Hooded Assassin - When Hooded Assassin enters the battlefield, choose one —• Put a +1/+1 counter on Hooded Assassin.• Destroy target creature that was dealt damage this turn. - - B - Creature - Human Assassin - 3.0 - 2B - 1/2 - - J22 - 2 - - - Hooting Mandrills - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Trample - - G - Creature - Ape - 6.0 - 5G - 4/4 - - J22 - 2 - - - Hordeling Outburst - Create three 1/1 red Goblin creature tokens. - - R - Sorcery - 3.0 - 1RR - - J22 - 3 - - - Hotshot Mechanic - Hotshot Mechanic crews Vehicles as though its power were 2 greater. - - W - Artifact Creature - Fox Pilot - 1.0 - W - 2/1 - - J22 - 2 - - - Hour of Reckoning - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures. - - W - Sorcery - 7.0 - 4WWW - - J22 - 3 - - - Howl of the Hunt - FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance. - - G - Enchantment - Aura - 3.0 - 2G - - J22 - 1 - - - Howlgeist - Creatures with power less than Howlgeist's power can't block it.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature - Spirit Wolf - 6.0 - 5G - 4/2 - - J22 - 2 - - - Hunger of the Howlpack - Put a +1/+1 counter on target creature.Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn. - - G - Instant - 1.0 - G - - J22 - 3 - - - Hungry Flames - Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. - - R - Instant - 3.0 - 2R - - J22 - 3 - - - Hunter's Edge - Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. - - G - Sorcery - 4.0 - 3G - - J22 - 3 - - - Hydra's Growth - Enchant creatureWhen Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. - - G - Enchantment - Aura - 3.0 - 2G - - J22 - 1 - - - Ib Halfheart, Goblin Tactician - Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens. - - R - Legendary Creature - Goblin Advisor - 4.0 - 3R - 3/2 - - J22 - 2 - - - Icebind Pillar - {S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.) - - U - Snow Artifact - 3.0 - 2U - - J22 - 1 - - - Ignite the Future - Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 4.0 - 3R - - J22 - 3 - - - Ill-Gotten Inheritance - At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. - - B - Enchantment - 4.0 - 3B - - J22 - 1 - - - Ilysian Caryatid - {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. - - G - Creature - Plant - 2.0 - 1G - 1/1 - - J22 - 2 - - - Immersturm Raider - When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. - - R - Creature - Demon Berserker - 2.0 - 1R - 2/1 - - J22 - 2 - - - Impeccable Timing - Impeccable Timing deals 3 damage to target attacking or blocking creature. - - W - Instant - 2.0 - 1W - - J22 - 3 - - - Impending Doom - Enchant creatureEnchanted creature gets +3/+3 and attacks each combat if able.When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller. - - R - Enchantment - Aura - 3.0 - 2R - - J22 - 1 - - - Imperial Aerosaur - FlyingWhen Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. - - W - Creature - Dinosaur - 4.0 - 3W - 3/3 - - J22 - 2 - - - Imperial Recovery Unit - Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - J22 - 1 - - - Imperious Perfect - Other Elves you control get +1/+1.{G}, {T}: Create a 1/1 green Elf Warrior creature token. - - G - Creature - Elf Warrior - 3.0 - 2G - 2/2 - - J22 - 2 - - - Improvised Weaponry - Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Sorcery - 3.0 - 2R - - J22 - 3 - - - Infantry Veteran - {T}: Target attacking creature gets +1/+1 until end of turn. - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - J22 - 2 - - - Infernal Idol - {T}: Add {B}.{1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life. - - Artifact - 3.0 - 3 - - J22 - 1 - - - Infiltration Lens - Whenever equipped creature becomes blocked by a creature, you may draw two cards.Equip {1} - - Artifact - Equipment - 1.0 - 1 - - J22 - 1 - - - Ingenious Leonin - {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. - - W - Creature - Cat Soldier - 5.0 - 4W - 4/4 - - J22 - 2 - - - Inner Demon - Enchant creatureEnchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. - - B - Enchantment - Aura - 4.0 - 2BB - - J22 - 1 - - - Inspiring Cleric - When Inspiring Cleric enters the battlefield, you gain 4 life. - - W - Creature - Vampire Cleric - 3.0 - 2W - 3/2 - - J22 - 2 - - - Inspiring Overseer - FlyingWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. - - W - Creature - Angel Cleric - 3.0 - 2W - 2/1 - - J22 - 2 - - - Instruments of War - FlashAs Instruments of War enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1. - - Artifact - 4.0 - 4 - - J22 - 1 - - - Interpret the Signs - Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Sorcery - 6.0 - 5U - - J22 - 3 - - - Irencrag Pyromancer - Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. - - R - Creature - Human Wizard - 3.0 - 2R - 0/4 - - J22 - 2 - - - Iridescent Hornbeetle - At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. - - G - Creature - Insect - 5.0 - 4G - 3/4 - - J22 - 2 - - - Iron Bully - Menace (This creature can't be blocked except by two or more creatures.)When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. - - Artifact Creature - Golem - 3.0 - 3 - 1/1 - - J22 - 2 - - - Ironshell Beetle - When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. - - G - Creature - Insect - 2.0 - 1G - 1/1 - - J22 - 2 - - - Irreverent Revelers - When Irreverent Revelers enters the battlefield, choose one —• Destroy target artifact.• Irreverent Revelers gains haste until end of turn. - - R - Creature - Satyr - 3.0 - 2R - 2/2 - - J22 - 2 - - - Isamaru, Hound of Konda - - - W - Legendary Creature - Dog - 1.0 - W - 2/2 - - J22 - 2 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - J22 - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - J22 - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - J22 - 0 - - - Isu the Abominable - You may look at the top card of your library any time.You may play snow lands and cast snow spells from the top of your library.Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable. - - U - Legendary Snow Creature - Yeti - 5.0 - 3UU - 5/5 - - J22 - 2 - - - Ivy Lane Denizen - Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. - - G - Creature - Elf Warrior - 4.0 - 3G - 2/3 - - J22 - 2 - - - Jace's Scrutiny - Target creature gets -4/-0 until end of turn.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - 2.0 - 1U - - J22 - 3 - - - Jace, Arcane Strategist - Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.+1: Draw a card.−7: Creatures you control can't be blocked this turn. - - U - Legendary Planeswalker - Jace - 6.0 - 4UU - 4 - - J22 - 1 - - - Jousting Lance - Equipped creature gets +2/+0.As long as it's your turn, equipped creature has first strike.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - J22 - 1 - - - Juggernaut - Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. - - Artifact Creature - Juggernaut - 4.0 - 4 - 5/3 - - J22 - 2 - - - Justiciar's Portal - Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. - - W - Instant - 2.0 - 1W - - J22 - 3 - - - Kalastria Nightwatch - Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. - - B - Creature - Vampire Warrior Ally - 5.0 - 4B - 4/5 - - J22 - 2 - - - Kami of Ancient Law - Sacrifice Kami of Ancient Law: Destroy target enchantment. - - W - Creature - Spirit - 2.0 - 1W - 2/2 - - J22 - 2 - - - Karfell Kennel-Master - When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) - - B - Creature - Zombie Berserker - 5.0 - 4B - 4/4 - - J22 - 2 - - - Kargan Dragonrider - As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) - - R - Creature - Human Warrior - 2.0 - 1R - 2/2 - - J22 - 2 - - - Kari Zev, Skyship Raider - First strike, menaceWhenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. - - R - Legendary Creature - Human Pirate - 2.0 - 1R - 1/3 - - J22 - 2 - - - Karn Liberated - +4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. - - Legendary Planeswalker - Karn - 7.0 - 7 - 6 - - J22 - 1 - - - Kasmina, Enigmatic Mentor - Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. - - U - Legendary Planeswalker - Kasmina - 4.0 - 3U - 5 - - J22 - 1 - - - Keldon Raider - When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. - - R - Creature - Human Warrior - 4.0 - 2RR - 4/3 - - J22 - 2 - - - Kenessos, Priest of Thassa - If you would scry a number of cards, scry that many cards plus one instead.{3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library. - - U - Legendary Creature - Merfolk Cleric - 2.0 - 1U - 1/3 - - J22 - 2 - - - Kessig Cagebreakers - Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. - - G - Creature - Human Rogue - 5.0 - 4G - 3/4 - - J22 - 2 - - - Khalni Heart Expedition - Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Enchantment - 2.0 - 1G - - J22 - 1 - - - Kibo, Uktabi Prince - {T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.Whenever Kibo attacks, defending player sacrifices an artifact. - - G - Legendary Creature - Monkey Noble - 3.0 - 2G - 2/2 - - J22 - 2 - - - Kibo, Uktabi Prince - {T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.Whenever Kibo attacks, defending player sacrifices an artifact. - - G - Legendary Creature - Monkey Noble - 3.0 - 2G - 2/2 - - J22 - 2 - - - Kiki-Jiki, Mirror Breaker - Haste{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Legendary Creature - Goblin Shaman - 5.0 - 2RRR - 2/2 - - J22 - 2 - - - King of the Pride - Other Cats you control get +2/+1. - - W - Creature - Cat - 3.0 - 2W - 2/1 - - J22 - 2 - - - Kitesail - Equipped creature gets +1/+0 and has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - J22 - 1 - - - Kitsune Ace - Whenever a Vehicle you control attacks, choose one —• That Vehicle gains first strike until end of turn.• Untap Kitsune Ace. - - W - Creature - Fox Pilot - 2.0 - 1W - 2/2 - - J22 - 2 - - - Kothophed, Soul Hoarder - FlyingWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. - - B - Legendary Creature - Demon - 6.0 - 4BB - 6/6 - - J22 - 2 - - - Kraul Foragers - Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. - - G - Creature - Insect Scout - 5.0 - 4G - 4/4 - - J22 - 2 - - - Kraul Harpooner - ReachUndergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. - - G - Creature - Insect Warrior - 2.0 - 1G - 3/2 - - J22 - 2 - - - Kraul Swarm - Flying{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. - - B - Creature - Insect Warrior - 5.0 - 4B - 4/1 - - J22 - 2 - - - Kraul Warrior - {5}{G}: Kraul Warrior gets +3/+3 until end of turn. - - G - Creature - Insect Warrior - 2.0 - 1G - 2/2 - - J22 - 2 - - - Krenko, Mob Boss - {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. - - R - Legendary Creature - Goblin Warrior - 4.0 - 2RR - 3/3 - - J22 - 2 - - - Kujar Seedsculptor - When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. - - G - Creature - Elf Druid - 2.0 - 1G - 1/2 - - J22 - 2 - - - Kuldotha Flamefiend - When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets. - - R - Creature - Elemental - 6.0 - 4RR - 4/4 - - J22 - 2 - - - Kwende, Pride of Femeref - Double strikeCreatures you control with first strike have double strike. - - W - Legendary Creature - Human Knight - 4.0 - 3W - 2/2 - - J22 - 2 - - - Lathliss, Dragon Queen - FlyingWhenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.{1}{R}: Dragons you control get +1/+0 until end of turn. - - R - Legendary Creature - Dragon - 6.0 - 4RR - 6/6 - - J22 - 2 - - - Launch Mishap - Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying. - - U - Instant - 3.0 - 2U - - J22 - 3 - - - Lava Serpent - HasteCycling {2} ({2}, Discard this card: Draw a card.) - - R - Creature - Elemental Serpent - 6.0 - 5R - 5/5 - - J22 - 2 - - - Lavastep Raider - {2}{R}: Lavastep Raider gets +2/+0 until end of turn. - - R - Creature - Goblin Warrior - 1.0 - R - 1/2 - - J22 - 2 - - - Law-Rune Enforcer - {1}, {T}: Tap target creature with mana value 2 or greater. - - W - Creature - Human Soldier - 1.0 - W - 1/2 - - J22 - 2 - - - Lay Claim - Enchant permanentYou control enchanted permanent.Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Enchantment - Aura - 7.0 - 5UU - - J22 - 1 - - - Leave in the Dust - Return target nonland permanent to its owner's hand.Draw a card. - - U - Instant - 4.0 - 3U - - J22 - 3 - - - Leechridden Swamp - ({T}: Add {B}.)Leechridden Swamp enters the battlefield tapped.{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents. - - Land - Swamp - 0.0 - - - J22 - 1 - 0 - - - Leonin Scimitar - Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - J22 - 1 - - - Leonin Snarecaster - When Leonin Snarecaster enters the battlefield, you may tap target creature. - - W - Creature - Cat Soldier - 2.0 - 1W - 2/1 - - J22 - 2 - - - Leonin Warleader - Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. - - W - Creature - Cat Soldier - 4.0 - 2WW - 4/4 - - J22 - 2 - - - Library Larcenist - Whenever Library Larcenist attacks, draw a card. - - U - Creature - Merfolk Rogue - 3.0 - 2U - 1/2 - - J22 - 2 - - - Light of Hope - Choose one —• You gain 4 life.• Destroy target enchantment.• Put a +1/+1 counter on target creature. - - W - Instant - 1.0 - W - - J22 - 3 - - - Lightning Axe - As an additional cost to cast this spell, discard a card or pay {5}.Lightning Axe deals 5 damage to target creature. - - R - Instant - 1.0 - R - - J22 - 3 - - - Liliana's Elite - Liliana's Elite gets +1/+1 for each creature card in your graveyard. - - B - Creature - Zombie - 3.0 - 2B - 1/1 - - J22 - 2 - - - Liliana's Mastery - Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. - - B - Enchantment - 5.0 - 3BB - - J22 - 1 - - - Liliana's Steward - {T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery. - - B - Creature - Zombie - 1.0 - B - 1/2 - - J22 - 2 - - - Liliana, Death's Majesty - +1: Create a 2/2 black Zombie creature token. Mill two cards.−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.−7: Destroy all non-Zombie creatures. - - B - Legendary Planeswalker - Liliana - 5.0 - 3BB - 5 - - J22 - 1 - - - Lita, Mechanical Engineer - VigilanceAt the beginning of your end step, untap each other artifact creature you control.{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.") - - W - Legendary Artifact Creature - Artificer - 3.0 - 2W - 3/3 - - J22 - 2 - - - Littjara Kinseekers - Changeling (This card is every creature type.)When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1. - - U - Creature - Shapeshifter - 4.0 - 3U - 2/4 - - J22 - 2 - - - Locthwain Gargoyle - {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. - - Artifact Creature - Gargoyle - 1.0 - 1 - 0/3 - - J22 - 2 - - - Lookout's Dispersal - This spell costs {1} less to cast if you control a Pirate.Counter target spell unless its controller pays {4}. - - U - Instant - 3.0 - 2U - - J22 - 3 - - - Lord of the Accursed - Other Zombies you control get +1/+1.{1}{B}, {T}: All Zombies gain menace until end of turn. - - B - Creature - Zombie - 3.0 - 2B - 2/3 - - J22 - 2 - - - Loxodon Warhammer - Equipped creature gets +3/+0 and has trample and lifelink.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - J22 - 1 - - - Lumengrid Sentinel - FlyingWhenever an artifact enters the battlefield under your control, you may tap target permanent. - - U - Creature - Human Wizard - 3.0 - 2U - 1/2 - - J22 - 2 - - - Lurking Deadeye - FlashWhen Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. - - B - Creature - Human Assassin - 4.0 - 3B - 4/2 - - J22 - 2 - - - Lyra Dawnbringer - Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink. - - W - Legendary Creature - Angel - 5.0 - 3WW - 5/5 - - J22 - 2 - - - Lys Alana Huntmaster - Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. - - G - Creature - Elf Warrior - 4.0 - 2GG - 3/3 - - J22 - 2 - - - Maalfeld Twins - When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. - - B - Creature - Zombie - 6.0 - 5B - 4/4 - - J22 - 2 - - - Mad Ratter - Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. - - R - Creature - Goblin - 4.0 - 3R - 1/2 - - J22 - 2 - - - Magmatic Channeler - As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. - - R - Creature - Human Wizard - 2.0 - 1R - 1/3 - - J22 - 2 - - - Magnanimous Magistrate - Magnanimous Magistrate enters the battlefield with five reprieve counters on it.Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control. - - W - Creature - Human Advisor - 6.0 - 5W - 3/4 - - J22 - 2 - - - Magnifying Glass - {T}: Add {C}.{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Artifact - 3.0 - 3 - - J22 - 1 - - - Make a Stand - Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) - - W - Instant - 3.0 - 2W - - J22 - 3 - - - Mammoth Spider - Reach (This creature can block creatures with flying.) - - G - Creature - Spider - 5.0 - 4G - 3/5 - - J22 - 2 - - - Manakin - {T}: Add {C}. - - Artifact Creature - Construct - 2.0 - 2 - 1/1 - - J22 - 2 - - - Mantle of Tides - Equipped creature gets +1/+2.Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact - Equipment - 1.0 - U - - J22 - 1 - - - Marauding Blight-Priest - Whenever you gain life, each opponent loses 1 life. - - B - Creature - Vampire Cleric - 3.0 - 2B - 3/2 - - J22 - 2 - - - Marauding Boneslasher - Marauding Boneslasher can't block unless you control another Zombie. - - B - Creature - Zombie Minotaur - 3.0 - 2B - 3/3 - - J22 - 2 - - - Mardu Heart-Piercer - Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. - - R - Creature - Human Archer - 4.0 - 3R - 2/3 - - J22 - 2 - - - Marit Lage's Slumber - Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - U - Legendary Snow Enchantment - 2.0 - 1U - - J22 - 1 - - - Markov Warlord - HasteWhen Markov Warlord enters the battlefield, up to two target creatures can't block this turn. - - R - Creature - Vampire Warrior - 6.0 - 5R - 4/4 - - J22 - 2 - - - Martyr's Soul - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. - - W - Creature - Spirit Soldier - 3.0 - 2W - 3/2 - - J22 - 2 - - - Massacre Wurm - When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, that player loses 2 life. - - B - Creature - Phyrexian Wurm - 6.0 - 3BBB - 6/5 - - J22 - 2 - - - Master of the Wild Hunt - At the beginning of your upkeep, create a 2/2 green Wolf creature token.{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. - - G - Creature - Human Shaman - 4.0 - 2GG - 3/3 - - J22 - 2 - - - Master's Rebuke - Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. - - G - Instant - 2.0 - 1G - - J22 - 3 - - - Mausoleum Guard - When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. - - W - Creature - Human Scout - 4.0 - 3W - 2/2 - - J22 - 2 - - - Mechanized Production - Enchant artifact you controlAt the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. - - U - Enchantment - Aura - 4.0 - 2UU - - J22 - 1 - - - Memorial to Genius - Memorial to Genius enters the battlefield tapped.{T}: Add {U}.{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. - - Land - 0.0 - - - J22 - 1 - 0 - - - Merfolk Pupil - When Merfolk Pupil enters the battlefield, draw a card, then discard a card.{1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/1 - - J22 - 2 - - - Merfolk Sovereign - Other Merfolk creatures you control get +1/+1.{T}: Target Merfolk creature can't be blocked this turn. - - U - Creature - Merfolk Noble - 3.0 - 1UU - 2/2 - - J22 - 2 - - - Merrow Reejerey - Other Merfolk creatures you control get +1/+1.Whenever you cast a Merfolk spell, you may tap or untap target permanent. - - U - Creature - Merfolk Soldier - 3.0 - 2U - 2/2 - - J22 - 2 - - - Mesa Lynx - As long as it's not your turn, Mesa Lynx gets +0/+2. - - W - Creature - Cat - 2.0 - 1W - 2/1 - - J22 - 2 - - - Meteor Golem - When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. - - Artifact Creature - Golem - 7.0 - 7 - 3/3 - - J22 - 2 - - - Michiko Konda, Truth Seeker - Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. - - W - Legendary Creature - Human Advisor - 4.0 - 3W - 2/2 - - J22 - 2 - - - Midnight Guard - Whenever another creature enters the battlefield, untap Midnight Guard. - - W - Creature - Human Soldier - 3.0 - 2W - 2/3 - - J22 - 2 - - - Might of the Masses - Target creature gets +1/+1 until end of turn for each creature you control. - - G - Instant - 1.0 - G - - J22 - 3 - - - Mild-Mannered Librarian - {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once. - - G - Creature - Human - 1.0 - G - 1/1 - - J22 - 2 - - - Military Intelligence - Whenever you attack with two or more creatures, draw a card. - - U - Enchantment - 2.0 - 1U - - J22 - 1 - - - Miraculous Recovery - Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. - - W - Instant - 5.0 - 4W - - J22 - 3 - - - Mire Blight - Enchant creatureWhen enchanted creature is dealt damage, destroy it. - - B - Enchantment - Aura - 1.0 - B - - J22 - 1 - - - Mire Triton - DeathtouchWhen Mire Triton enters the battlefield, mill two cards and you gain 2 life. - - B - Creature - Zombie Merfolk - 2.0 - 1B - 2/1 - - J22 - 2 - - - Mirror Image - You may have Mirror Image enter the battlefield as a copy of a creature you control. - - U - Creature - Shapeshifter - 3.0 - 2U - 0/0 - - J22 - 2 - - - Mishra's Factory - {T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. - - Land - 0.0 - - - J22 - 0 - - - Mistwalker - Changeling (This card is every creature type.)Flying{1}{U}: Mistwalker gets +1/-1 until end of turn. - - U - Creature - Shapeshifter - 3.0 - 2U - 1/4 - - J22 - 2 - - - Mizzix, Replica Rider - FlyingWhenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) - - R - Legendary Creature - Goblin Wizard - 5.0 - 4R - 4/5 - - J22 - 2 - - - Moldgraf Millipede - When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) - - G - Creature - Insect Horror - 5.0 - 4G - 2/2 - - J22 - 2 - - - Moment of Craving - Target creature gets -2/-2 until end of turn. You gain 2 life. - - B - Instant - 2.0 - 1B - - J22 - 3 - - - Moment of Triumph - Target creature gets +2/+2 until end of turn. You gain 2 life. - - W - Instant - 1.0 - W - - J22 - 3 - - - Monkey Cage - When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value. - - Artifact - 5.0 - 5 - - J22 - 1 - - - Moodmark Painter - Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) - - B - Creature - Human Shaman - 4.0 - 2BB - 2/3 - - J22 - 2 - - - Moonfolk Puzzlemaker - FlyingWhenever Moonfolk Puzzlemaker becomes tapped, scry 1. - - U - Artifact Creature - Moonfolk Wizard - 3.0 - 2U - 1/4 - - J22 - 2 - - - Moonlight Hunt - Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. - - G - Instant - 2.0 - 1G - - J22 - 3 - - - Morkrut Banshee - Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. - - B - Creature - Spirit - 5.0 - 3BB - 4/4 - - J22 - 2 - - - Mortuary Mire - Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}. - - Land - 0.0 - - - J22 - 1 - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - J22 - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - J22 - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - J22 - 0 - - - Mudbutton Torchrunner - When Mudbutton Torchrunner dies, it deals 3 damage to any target. - - R - Creature - Goblin Warrior - 3.0 - 2R - 1/1 - - J22 - 2 - - - Multiple Choice - If X is 1, scry 1, then draw a card.If X is 2, you may choose a player. They return a creature they control to its owner's hand.If X is 3, create a 4/4 blue and red Elemental creature token.If X is 4 or more, do all of the above. - - U - Sorcery - 1.0 - XU - - J22 - 3 - - - Murder Investigation - Enchant creature you controlWhen enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power. - - W - Enchantment - Aura - 2.0 - 1W - - J22 - 1 - - - Muxus, Goblin Grandee - When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. - - R - Legendary Creature - Goblin Noble - 6.0 - 4RR - 4/4 - - J22 - 2 - - - Mystic Skyfish - Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. - - U - Creature - Fish - 3.0 - 2U - 3/1 - - J22 - 2 - - - Naga Vitalist - {T}: Add one mana of any type that a land you control could produce. - - G - Creature - Naga Druid - 2.0 - 1G - 1/2 - - J22 - 2 - - - Nantuko Cultivator - When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. - - G - Creature - Insect Druid - 4.0 - 3G - 2/2 - - J22 - 2 - - - Necromancer's Stockpile - {1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token. - - B - Enchantment - 2.0 - 1B - - J22 - 1 - - - Necrotic Wound - Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. - - B - Instant - 1.0 - B - - J22 - 3 - - - Nessian Hornbeetle - At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. - - G - Creature - Insect - 2.0 - 1G - 2/2 - - J22 - 2 - - - Nest Robber - Haste - - R - Creature - Dinosaur - 2.0 - 1R - 2/1 - - J22 - 2 - - - Nested Ghoul - Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token. - - B - Creature - Phyrexian Zombie Warrior - 5.0 - 3BB - 4/2 - - J22 - 2 - - - Neutralize - Counter target spell.Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Instant - 3.0 - 1UU - - J22 - 3 - - - Nezumi Bone-Reader - {B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery. - - B - Creature - Rat Shaman - 2.0 - 1B - 1/1 - - J22 - 2 - - - Nightguard Patrol - First strike, vigilance - - W - Creature - Human Soldier - 3.0 - 2W - 2/1 - - J22 - 2 - - - Nightpack Ambusher - FlashOther Wolves and Werewolves you control get +1/+1.At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. - - G - Creature - Wolf - 4.0 - 2GG - 4/4 - - J22 - 2 - - - Ninth Bridge Patrol - Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. - - W - Creature - Dwarf Soldier - 2.0 - 1W - 1/1 - - J22 - 2 - - - Nirkana Assassin - Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) - - B - Creature - Vampire Assassin Ally - 3.0 - 2B - 2/3 - - J22 - 2 - - - No Escape - Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.Scry 1. - - U - Instant - 3.0 - 2U - - J22 - 3 - - - Not Forgotten - Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. - - W - Sorcery - 2.0 - 1W - - J22 - 3 - - - Oashra Cultivator - {2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Creature - Human Druid - 1.0 - G - 0/3 - - J22 - 2 - - - Oathsworn Vampire - Oathsworn Vampire enters the battlefield tapped.You may cast Oathsworn Vampire from your graveyard if you gained life this turn. - - B - Creature - Vampire Knight - 2.0 - 1B - 2/2 - - J22 - 1 - 2 - - - Ob Nixilis's Cruelty - Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. - - B - Instant - 3.0 - 2B - - J22 - 3 - - - Ob Nixilis, the Hate-Twisted - Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.−2: Destroy target creature. Its controller draws two cards. - - B - Legendary Planeswalker - Nixilis - 5.0 - 3BB - 5 - - J22 - 1 - - - Octoprophet - When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Creature - Octopus - 4.0 - 3U - 3/3 - - J22 - 2 - - - Ogre Battlecaster - First strikeWhenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. - - R - Creature - Ogre Shaman - 3.0 - 2R - 3/3 - - J22 - 2 - - - Ogre Slumlord - Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.Rats you control have deathtouch. - - B - Creature - Ogre Rogue - 5.0 - 3BB - 3/3 - - J22 - 2 - - - Ondu Giant - When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Creature - Giant Druid - 4.0 - 3G - 2/4 - - J22 - 2 - - - One With the Wind - Enchant creatureEnchanted creature gets +2/+2 and has flying. - - U - Enchantment - Aura - 2.0 - 1U - - J22 - 1 - - - Oneirophage - FlyingWhenever you draw a card, put a +1/+1 counter on Oneirophage. - - U - Creature - Squid Illusion - 4.0 - 3U - 1/2 - - J22 - 2 - - - Ophiomancer - At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. - - B - Creature - Human Shaman - 3.0 - 2B - 2/2 - - J22 - 2 - - - Opt - Scry 1.Draw a card. - - U - Instant - 1.0 - U - - J22 - 3 - - - Ordeal of Nylea - Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Enchantment - Aura - 2.0 - 1G - - J22 - 1 - - - Ordeal of Purphoros - Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target. - - R - Enchantment - Aura - 2.0 - 1R - - J22 - 1 - - - Order of the Golden Cricket - Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. - - W - Creature - Kithkin Knight - 2.0 - 1W - 2/2 - - J22 - 2 - - - Ornery Dilophosaur - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. - - G - Creature - Dinosaur - 4.0 - 3G - 2/2 - - J22 - 2 - - - Ossuary Rats - When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard. - - B - Creature - Rat - 6.0 - 5B - 3/2 - - J22 - 2 - - - Outnumber - Outnumber deals damage to target creature equal to the number of creatures you control. - - R - Instant - 1.0 - R - - J22 - 3 - - - Overcome - Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) - - G - Sorcery - 5.0 - 3GG - - J22 - 3 - - - Overgrowth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. - - G - Enchantment - Aura - 3.0 - 2G - - J22 - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - 2.0 - 1B - - J22 - 1 - - - Overwhelmed Apprentice - When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Creature - Human Wizard - 1.0 - U - 1/2 - - J22 - 2 - - - Packsong Pup - At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.When Packsong Pup dies, you gain life equal to its power. - - G - Creature - Wolf - 2.0 - 1G - 1/1 - - J22 - 2 - - - Panharmonicon - If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - 4.0 - 4 - - J22 - 1 - - - Paradise Druid - Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.){T}: Add one mana of any color. - - G - Creature - Elf Druid - 2.0 - 1G - 2/1 - - J22 - 2 - - - Peacewalker Colossus - {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 6/6 - - J22 - 1 - - - Perilous Voyage - Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2. - - U - Instant - 2.0 - 1U - - J22 - 3 - - - Pestermite - FlashFlyingWhen Pestermite enters the battlefield, you may tap or untap target permanent. - - U - Creature - Faerie Rogue - 3.0 - 2U - 2/1 - - J22 - 2 - - - Pestilent Wolf - {2}{G}: Pestilent Wolf gains deathtouch until end of turn. - - G - Creature - Wolf - 2.0 - 1G - 2/2 - - J22 - 2 - - - Phalanx Tactics - Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. - - W - Instant - 2.0 - 1W - - J22 - 3 - - - Phantom Nantuko - TramplePhantom Nantuko enters the battlefield with two +1/+1 counters on it.If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.{T}: Put a +1/+1 counter on Phantom Nantuko. - - G - Creature - Insect Spirit - 3.0 - 2G - 0/0 - - J22 - 2 - - - Phyrexian Debaser - Flying{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. - - B - Creature - Phyrexian Carrier - 4.0 - 3B - 2/2 - - J22 - 2 - - - Phyrexian Ironfoot - Phyrexian Ironfoot doesn't untap during your untap step.{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow source.) - - Snow Artifact Creature - Phyrexian Construct - 3.0 - 3 - 3/4 - - J22 - 2 - - - Phyrexian Plaguelord - {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.Sacrifice a creature: Target creature gets -1/-1 until end of turn. - - B - Creature - Phyrexian Carrier - 5.0 - 3BB - 4/4 - - J22 - 2 - - - Phyrexian Reclamation - {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. - - B - Enchantment - 1.0 - B - - J22 - 1 - - - Pierce Strider - When Pierce Strider enters the battlefield, target opponent loses 3 life. - - Artifact Creature - Phyrexian Construct - 4.0 - 4 - 3/3 - - J22 - 2 - - - Pilfering Hawk - Flying{S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) - - U - Snow Creature - Bird - 2.0 - 1U - 1/2 - - J22 - 2 - - - Pilgrim of the Ages - When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.{6}: Return Pilgrim of the Ages from your graveyard to your hand. - - W - Creature - Spirit - 3.0 - 2W - 2/1 - - J22 - 2 - - - Pilgrim's Eye - FlyingWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Thopter - 3.0 - 3 - 1/1 - - J22 - 2 - - - Pillar of Flame - Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. - - R - Sorcery - 1.0 - R - - J22 - 3 - - - Pillardrop Rescuer - FlyingWhen Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. - - W - Creature - Spirit Cleric - 5.0 - 4W - 2/2 - - J22 - 2 - - - Pious Wayfarer - Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. - - W - Creature - Human Scout - 1.0 - W - 1/2 - - J22 - 2 - - - Piranha Marsh - Piranha Marsh enters the battlefield tapped.When Piranha Marsh enters the battlefield, target player loses 1 life.{T}: Add {B}. - - Land - 0.0 - - - J22 - 1 - 0 - - - Pirated Copy - You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you may draw a card." - - U - Creature - Shapeshifter Pirate - 5.0 - 4U - 0/0 - - J22 - 2 - - - Pit Keeper - When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Creature - Human Wizard - 2.0 - 1B - 2/1 - - J22 - 2 - - - Plague Spitter - At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 2/2 - - J22 - 2 - - - Plaguecrafter - When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. - - B - Creature - Human Shaman - 3.0 - 2B - 3/2 - - J22 - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - J22 - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - J22 - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - J22 - 0 - - - Planar Atlas - Planar Atlas enters the battlefield tapped.When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.{T}: Add {C}. - - Artifact - 2.0 - 2 - - J22 - 1 - 1 - - - Plundering Predator - FlyingWhen Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card. - - R - Creature - Dragon - 5.0 - 4R - 3/3 - - J22 - 2 - - - Pounce - Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Instant - 2.0 - 1G - - J22 - 3 - - - Pouncing Lynx - As long as it's your turn, Pouncing Lynx has first strike. - - W - Creature - Cat - 2.0 - 1W - 2/1 - - J22 - 2 - - - Predator's Howl - Create a 2/2 green Wolf creature token.Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn. - - G - Instant - 4.0 - 3G - - J22 - 3 - - - Preordain - Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Sorcery - 1.0 - U - - J22 - 3 - - - Presence of Gond - Enchant creatureEnchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." - - G - Enchantment - Aura - 3.0 - 2G - - J22 - 1 - - - Press for Answers - Tap target creature. It doesn't untap during its controller's next untap step.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Sorcery - 2.0 - 1U - - J22 - 3 - - - Preston, the Vanisher - Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.{1}{W}, Sacrifice five Illusions: Exile target nonland permanent. - - W - Legendary Creature - Rabbit Wizard - 4.0 - 3W - 2/5 - - J22 - 2 - - - Prey Upon - Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Sorcery - 1.0 - G - - J22 - 3 - - - Prickly Marmoset - First strikeWhenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. - - R - Creature - Monkey - 3.0 - 2R - 2/3 - - J22 - 2 - - - Pridemalkin - When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) - - G - Creature - Cat - 3.0 - 2G - 2/1 - - J22 - 2 - - - Priest of the Blood Rite - When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.At the beginning of your upkeep, you lose 2 life. - - B - Creature - Human Cleric - 5.0 - 3BB - 2/2 - - J22 - 2 - - - Primeval Herald - TrampleWhenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Creature - Elf Scout - 4.0 - 3G - 3/1 - - J22 - 2 - - - Primordial Hydra - Primordial Hydra enters the battlefield with X +1/+1 counters on it.At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. - - G - Creature - Hydra - 2.0 - XGG - 0/0 - - J22 - 2 - - - Professional Face-Breaker - MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. - - R - Creature - Human Warrior - 3.0 - 2R - 2/3 - - J22 - 2 - - - Prowling Felidar - VigilanceLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. - - W - Creature - Cat Beast - 4.0 - 3W - 2/3 - - J22 - 2 - - - Prowling Serpopard - This spell can't be countered.Creature spells you control can't be countered. - - G - Creature - Cat Snake - 3.0 - 1GG - 4/3 - - J22 - 2 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature - Phyrexian Horror - 5.0 - 5 - */* - - J22 - 2 - - - Pyre-Sledge Arsonist - {1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn. - - R - Creature - Viashino Shaman - 3.0 - 2R - 2/2 - - J22 - 2 - - - Quakefoot Cyclops - When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn. - - R - Creature - Cyclops - 5.0 - 4R - 4/4 - - J22 - 2 - - - Quarry Beetle - When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. - - G - Creature - Insect - 5.0 - 4G - 4/5 - - J22 - 2 - - - Radiant's Judgment - Destroy target creature with power 4 or greater.Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Instant - 3.0 - 2W - - J22 - 3 - - - Raiders' Karve - Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 4/4 - - J22 - 1 - - - Raking Claws - Target creature gains double strike until end of turn.Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Ram Through - Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. - - G - Instant - 2.0 - 1G - - J22 - 3 - - - Rambunctious Mutt - When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. - - W - Creature - Dog - 5.0 - 3WW - 3/4 - - J22 - 2 - - - Rampaging Baloths - TrampleLandfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. - - G - Creature - Beast - 6.0 - 4GG - 6/6 - - J22 - 2 - - - Rampaging Growth - Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. - - G - Instant - 4.0 - 3G - - J22 - 3 - - - Rapacious Dragon - FlyingWhen Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Dragon - 5.0 - 4R - 3/3 - - J22 - 2 - - - Ravenous Giant - At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. - - R - Creature - Giant - 4.0 - 2RR - 5/5 - - J22 - 2 - - - Raze the Effigy - Choose one —• Destroy target artifact.• Target attacking creature gets +2/+2 until end of turn. - - R - Instant - 1.0 - R - - J22 - 3 - - - Reaper from the Abyss - FlyingMorbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. - - B - Creature - Demon - 6.0 - 3BBB - 6/6 - - J22 - 2 - - - Reassembling Skeleton - {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. - - B - Creature - Skeleton Warrior - 2.0 - 1B - 1/1 - - J22 - 2 - - - Reave Soul - Destroy target creature with power 3 or less. - - B - Sorcery - 2.0 - 1B - - J22 - 3 - - - Reckless Amplimancer - {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. - - G - Creature - Elf Druid - 2.0 - 1G - 2/2 - - J22 - 2 - - - Reckless Fireweaver - Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. - - R - Creature - Human Artificer - 2.0 - 1R - 1/3 - - J22 - 2 - - - Reclamation Sage - When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. - - G - Creature - Elf Shaman - 3.0 - 2G - 2/1 - - J22 - 2 - - - Regal Caracal - Other Cats you control get +1/+1 and have lifelink.When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. - - W - Creature - Cat - 5.0 - 3WW - 3/3 - - J22 - 2 - - - Relentless Pursuit - Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. - - G - Sorcery - 3.0 - 2G - - J22 - 3 - - - Renegade Demon - - - B - Creature - Demon - 5.0 - 3BB - 5/3 - - J22 - 2 - - - Renowned Weaponsmith - {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. - - U - Creature - Human Artificer - 2.0 - 1U - 1/3 - - J22 - 2 - - - Reptilian Reflection - Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. - - R - Enchantment - 3.0 - 2R - - J22 - 1 - - - Restoration Angel - FlashFlyingWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature - Angel - 4.0 - 3W - 3/4 - - J22 - 2 - - - Returned Reveler - When Returned Reveler dies, each player mills three cards. - - B - Creature - Zombie Satyr - 2.0 - 1B - 1/3 - - J22 - 2 - - - Revenant - FlyingRevenant's power and toughness are each equal to the number of creature cards in your graveyard. - - B - Creature - Spirit - 5.0 - 4B - */* - - J22 - 2 - - - Rhonas the Indomitable - Deathtouch, indestructibleRhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. - - G - Legendary Creature - God - 3.0 - 2G - 5/5 - - J22 - 2 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - 3.0 - 2U - - J22 - 1 - - - Rigging Runner - First strikeRaid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. - - R - Creature - Goblin Pirate - 1.0 - R - 1/1 - - J22 - 2 - - - Righteous Valkyrie - FlyingWhenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. - - W - Creature - Angel Cleric - 3.0 - 2W - 2/4 - - J22 - 2 - - - Righteousness - Target blocking creature gets +7/+7 until end of turn. - - W - Instant - 1.0 - W - - J22 - 3 - - - Ripscale Predator - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature - Dinosaur - 6.0 - 4RR - 6/5 - - J22 - 2 - - - River Sneak - River Sneak can't be blocked.Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. - - U - Creature - Merfolk Warrior - 2.0 - 1U - 1/1 - - J22 - 2 - - - Roar of Challenge - All creatures able to block target creature this turn do so.Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater. - - G - Sorcery - 3.0 - 2G - - J22 - 3 - - - Rodolf Duskbringer - Flying, deathtouch, lifelinkWhenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. - - B - Legendary Creature - Vampire Angel - 6.0 - 5B - 4/4 - - J22 - 2 - - - Rooting Moloch - When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Creature - Lizard - 5.0 - 4R - 4/4 - - J22 - 2 - - - Roots of Wisdom - Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) - - G - Sorcery - 2.0 - 1G - - J22 - 3 - - - Rosethorn Halberd - When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.Equipped creature gets +2/+1.Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact - Equipment - 1.0 - G - - J22 - 1 - - - Ruin in Their Wake - Devoid (This card has no color.)Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle. - - Sorcery - 2.0 - 1G - - J22 - 3 - - - Rummaging Goblin - {T}, Discard a card: Draw a card. - - R - Creature - Goblin Rogue - 3.0 - 2R - 1/1 - - J22 - 2 - - - Runadi, Behemoth Caller - Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4.Creature you control with three or more +1/+1 counters on them have haste.{T}: Add {G}. - - G - Legendary Creature - Cat Shaman - 3.0 - 2G - 1/3 - - J22 - 2 - - - Runed Servitor - When Runed Servitor dies, each player draws a card. - - Artifact Creature - Construct - 2.0 - 2 - 2/2 - - J22 - 2 - - - Rush of Adrenaline - Target creature gets +2/+1 and gains trample until end of turn. - - R - Instant - 1.0 - R - - J22 - 3 - - - Ruthless Disposal - As an additional cost to cast this spell, discard a card and sacrifice a creature.Two target creatures each get -13/-13 until end of turn. - - B - Sorcery - 5.0 - 4B - - J22 - 3 - - - Sage of the Falls - Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. - - U - Creature - Merfolk Wizard - 5.0 - 4U - 2/5 - - J22 - 2 - - - Sage's Reverie - Enchant creatureWhen Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. - - W - Enchantment - Aura - 4.0 - 3W - - J22 - 1 - - - Sage's Row Savant - When Sage's Row Savant enters the battlefield, scry 2. - - U - Creature - Vedalken Wizard - 2.0 - 1U - 2/1 - - J22 - 2 - - - Saltwater Stalwart - Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. - - U - Creature - Merfolk Warrior - 4.0 - 3U - 2/4 - - J22 - 2 - - - Sanctum Gargoyle - FlyingWhen Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. - - W - Artifact Creature - Gargoyle - 4.0 - 3W - 2/3 - - J22 - 2 - - - Sandstone Bridge - Sandstone Bridge enters the battlefield tapped.When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.{T}: Add {W}. - - Land - 0.0 - - - J22 - 1 - 0 - - - Sarkhan's Rage - Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. - - R - Instant - 5.0 - 4R - - J22 - 3 - - - Sarkhan's Whelp - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. - - R - Creature - Dragon - 3.0 - 2R - 2/2 - - J22 - 2 - - - Sarkhan, the Dragonspeaker - +1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.−6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." - - R - Legendary Planeswalker - Sarkhan - 5.0 - 3RR - 4 - - J22 - 1 - - - Savage Punch - Target creature you control fights target creature you don't control.Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. - - G - Sorcery - 2.0 - 1G - - J22 - 3 - - - Savannah Lions - - - W - Creature - Cat - 1.0 - W - 2/1 - - J22 - 2 - - - Savannah Sage - When Savannah Sage enters the battlefield, you gain 2 life. - - W - Creature - Cat Cleric - 2.0 - 1W - 2/2 - - J22 - 2 - - - Scale the Heights - Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.Draw a card. - - G - Sorcery - 3.0 - 2G - - J22 - 3 - - - Scion Summoner - Devoid (This card has no color.)When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) - - Creature - Eldrazi Drone - 3.0 - 2G - 2/2 - - J22 - 2 - - - Scorching Dragonfire - Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Scrounging Bandar - Scrounging Bandar enters the battlefield with two +1/+1 counters on it.At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. - - G - Creature - Cat Monkey - 2.0 - 1G - 0/0 - - J22 - 2 - - - Seafloor Oracle - Whenever a Merfolk you control deals combat damage to a player, draw a card. - - U - Creature - Merfolk Wizard - 4.0 - 2UU - 2/3 - - J22 - 2 - - - Searing Spear - Searing Spear deals 3 damage to any target. - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Seat of the Synod - {T}: Add {U}. - - Artifact Land - 0.0 - - - J22 - 0 - - - Seizan, Perverter of Truth - At the beginning of each player's upkeep, that player loses 2 life and draws two cards. - - B - Legendary Creature - Demon Spirit - 5.0 - 3BB - 6/5 - - J22 - 2 - - - Seize the Storm - Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 5.0 - 4R - - J22 - 3 - - - Self-Assembler - When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Assembly-Worker - 5.0 - 5 - 4/4 - - J22 - 2 - - - Selfless Spirit - FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. - - W - Creature - Spirit Cleric - 2.0 - 1W - 2/1 - - J22 - 2 - - - Seller of Songbirds - When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. - - W - Creature - Human - 3.0 - 2W - 1/2 - - J22 - 2 - - - Sentinels of Glen Elendra - FlashFlying - - U - Creature - Faerie Soldier - 4.0 - 3U - 2/3 - - J22 - 2 - - - Serene Steward - Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. - - W - Creature - Human Cleric Ally - 2.0 - 1W - 2/2 - - J22 - 2 - - - Serum Visions - Draw a card. Scry 2. - - U - Sorcery - 1.0 - U - - J22 - 3 - - - Servant of the Scale - Servant of the Scale enters the battlefield with a +1/+1 counter on it.When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. - - G - Creature - Human Soldier - 1.0 - G - 0/0 - - J22 - 2 - - - Settle Beyond Reality - Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control. - - W - Sorcery - 5.0 - 4W - - J22 - 3 - - - Shadowborn Demon - FlyingWhen Shadowborn Demon enters the battlefield, destroy target non-Demon creature.At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. - - B - Creature - Demon - 5.0 - 3BB - 5/6 - - J22 - 2 - - - Shambling Ghoul - Shambling Ghoul enters the battlefield tapped. - - B - Creature - Zombie - 2.0 - 1B - 2/3 - - J22 - 1 - 2 - - - Shambling Suit - Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. - - Artifact Creature - Construct - 3.0 - 3 - */3 - - J22 - 2 - - - Shaper Apprentice - Shaper Apprentice has flying as long as you control another Merfolk. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 2/1 - - J22 - 2 - - - Shimmer Dragon - FlyingAs long as you control four or more artifacts, Shimmer Dragon has hexproof.Tap two untapped artifacts you control: Draw a card. - - U - Creature - Dragon - 6.0 - 4UU - 5/6 - - J22 - 2 - - - Shimmerdrift Vale - Shimmerdrift Vale enters the battlefield tapped.As Shimmerdrift Vale enters the battlefield, choose a color.{T}: Add one mana of the chosen color. - - Snow Land - 0.0 - - - J22 - 1 - 0 - - - Shining Armor - FlashWhen Shining Armor enters the battlefield, attach it to target Knight you control.Equipped creature gets +0/+2 and has vigilance.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact - Equipment - 2.0 - 1W - - J22 - 1 - - - Shredded Sails - Choose one —• Destroy target artifact.• Shredded Sails deals 4 damage to target creature with flying.Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Sigil of the Empty Throne - Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. - - W - Enchantment - 5.0 - 3WW - - J22 - 1 - - - Silverback Shaman - TrampleWhen Silverback Shaman dies, draw a card. - - G - Creature - Ape Shaman - 5.0 - 3GG - 5/4 - - J22 - 2 - - - Simian Brawler - Discard a land card: Simian Brawler gets +1/+1 until end of turn. - - G - Creature - Ape Warrior - 4.0 - 3G - 3/3 - - J22 - 2 - - - Sinuous Vermin - {3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) - - B - Creature - Rat Horror - 2.0 - 1B - 2/2 - - J22 - 2 - - - Skilled Animator - When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. - - U - Creature - Human Artificer - 3.0 - 2U - 1/3 - - J22 - 2 - - - Skirsdag High Priest - Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. - - B - Creature - Human Cleric - 2.0 - 1B - 1/2 - - J22 - 2 - - - Skirsdag Supplicant - {B}, {T}, Discard a card: Each player loses 2 life. - - B - Creature - Human Cleric - 3.0 - 2B - 2/3 - - J22 - 2 - - - Skullslither Worm - When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm. - - B - Creature - Worm - 4.0 - 3B - 3/3 - - J22 - 2 - - - Skyhunter Patrol - Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) - - W - Creature - Cat Knight - 4.0 - 2WW - 2/3 - - J22 - 2 - - - Skyhunter Prowler - Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) - - W - Creature - Cat Knight - 3.0 - 2W - 1/3 - - J22 - 2 - - - Sling-Gang Lieutenant - When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. - - B - Creature - Goblin - 4.0 - 3B - 1/1 - - J22 - 2 - - - Smoldering Efreet - When Smoldering Efreet dies, it deals 2 damage to you. - - R - Creature - Efreet Monk - 2.0 - 1R - 2/2 - - J22 - 2 - - - Snapping Gnarlid - Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. - - G - Creature - Beast - 2.0 - 1G - 2/2 - - J22 - 2 - - - Snow-Covered Island - ({T}: Add {U}.) - - Basic Snow Land - Island - 0.0 - - - J22 - 0 - - - So Tiny - FlashEnchant creatureEnchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. - - U - Enchantment - Aura - 1.0 - U - - J22 - 1 - - - Sokenzan Smelter - At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. - - R - Creature - Goblin Artificer - 2.0 - 1R - 2/2 - - J22 - 2 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - J22 - 2 - - - Soul Read - Choose one —• Counter target spell unless its controller pays {4}.• Draw two cards. - - U - Instant - 4.0 - 3U - - J22 - 3 - - - Soul's Might - Put X +1/+1 counters on target creature, where X is that creature's power. - - G - Sorcery - 5.0 - 4G - - J22 - 3 - - - Soulcage Fiend - When Soulcage Fiend dies, each player loses 3 life. - - B - Creature - Demon - 3.0 - 1BB - 3/2 - - J22 - 2 - - - Spark Reaper - {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. - - B - Creature - Zombie - 3.0 - 2B - 2/3 - - J22 - 2 - - - Spark of Creativity - Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn. - - R - Sorcery - 1.0 - R - - J22 - 3 - - - Sparkmage Apprentice - When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. - - R - Creature - Human Wizard - 2.0 - 1R - 1/1 - - J22 - 2 - - - Sparktongue Dragon - FlyingWhen Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. - - R - Creature - Dragon - 5.0 - 3RR - 3/3 - - J22 - 2 - - - Spawning Pit - Sacrifice a creature: Put a charge counter on Spawning Pit.{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token. - - Artifact - 2.0 - 2 - - J22 - 1 - - - Spear Spewer - Defender{T}: Spear Spewer deals 1 damage to each player. - - R - Creature - Goblin Warrior - 1.0 - R - 0/2 - - J22 - 2 - - - Spectral Hunt-Caller - {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. - - G - Creature - Wolf Spirit - 5.0 - 4G - 4/4 - - J22 - 2 - - - Spectral Sailor - Flash (You may cast this spell any time you could cast an instant.)Flying{3}{U}: Draw a card. - - U - Creature - Spirit Pirate - 1.0 - U - 1/1 - - J22 - 2 - - - Spectral Steel - Enchant creatureEnchanted creature gets +2/+2.{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. - - W - Enchantment - Aura - 2.0 - 1W - - J22 - 1 - - - Spellgorger Weird - Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. - - R - Creature - Weird - 3.0 - 2R - 2/2 - - J22 - 2 - - - Spellstutter Sprite - FlashFlyingWhen Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. - - U - Creature - Faerie Wizard - 2.0 - 1U - 1/1 - - J22 - 2 - - - Spirited Companion - When Spirited Companion enters the battlefield, draw a card. - - W - Enchantment Creature - Dog - 2.0 - 1W - 1/1 - - J22 - 2 - - - Spiteful Prankster - As long as it's your turn, Spiteful Prankster has first strike.Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. - - R - Creature - Devil - 3.0 - 2R - 3/2 - - J22 - 2 - - - Sporeback Wolf - As long as it's your turn, Sporeback Wolf gets +0/+2. - - G - Creature - Wolf - 2.0 - 1G - 2/2 - - J22 - 2 - - - Stalking Drone - Devoid (This card has no color.){C}: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.) - - Creature - Eldrazi Drone - 2.0 - 1G - 2/2 - - J22 - 2 - - - Stalwart Valkyrie - You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.Flying - - W - Creature - Angel Warrior - 4.0 - 3W - 3/2 - - J22 - 2 - - - Starnheim Aspirant - Angel spells you cast cost {2} less to cast. - - W - Creature - Human Cleric - 3.0 - 2W - 2/2 - - J22 - 2 - - - Starstorm - Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) - - R - Instant - 2.0 - XRR - - J22 - 3 - - - Startling Development - Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.Cycling {1} ({1}, Discard this card: Draw a card.) - - U - Instant - 2.0 - 1U - - J22 - 3 - - - Steel Overseer - {T}: Put a +1/+1 counter on each artifact creature you control. - - Artifact Creature - Construct - 2.0 - 2 - 1/1 - - J22 - 2 - - - Steelgaze Griffin - FlyingWhenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. - - U - Creature - Griffin - 5.0 - 4U - 2/4 - - J22 - 2 - - - Steppe Lynx - Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. - - W - Creature - Cat - 1.0 - W - 0/1 - - J22 - 2 - - - Stinging Lionfish - Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. - - U - Enchantment Creature - Fish - 2.0 - 1U - 2/1 - - J22 - 2 - - - Stitcher's Supplier - When Stitcher's Supplier enters the battlefield or dies, mill three cards. - - B - Creature - Zombie - 1.0 - B - 1/1 - - J22 - 2 - - - Stitcher's Supplier - When Stitcher's Supplier enters the battlefield or dies, mill three cards. - - B - Creature - Zombie - 1.0 - B - 1/1 - - J22 - 2 - - - Stolen by the Fae - Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. - - U - Sorcery - 2.0 - XUU - - J22 - 3 - - - Stonybrook Angler - {1}{U}, {T}: You may tap or untap target creature. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/2 - - J22 - 2 - - - Storm Fleet Pyromancer - Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. - - R - Creature - Human Pirate Wizard - 5.0 - 4R - 3/2 - - J22 - 2 - - - Storm Sculptor - Storm Sculptor can't be blocked.When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. - - U - Creature - Merfolk Wizard - 4.0 - 3U - 3/2 - - J22 - 2 - - - Strangling Spores - Target creature gets -3/-3 until end of turn. - - B - Instant - 4.0 - 3B - - J22 - 3 - - - Subterranean Scout - When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. - - R - Creature - Goblin Scout - 2.0 - 1R - 2/1 - - J22 - 2 - - - Sudden Breakthrough - Target creature gets +2/+0 and gains first strike until end of turn.Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Suspicious Shambler - {4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. - - B - Creature - Zombie - 4.0 - 3B - 4/2 - - J22 - 2 - - - Svyelun of Sea and Sky - Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.Whenever Svyelun attacks, draw a card.Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) - - U - Legendary Creature - Merfolk God - 3.0 - 1UU - 3/4 - - J22 - 2 - - - Swaggering Corsair - Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. - - R - Creature - Human Pirate - 3.0 - 2R - 2/2 - - J22 - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - J22 - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - J22 - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - J22 - 0 - - - Swarm Shambler - Swarm Shambler enters the battlefield with a +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.{1}, {T}: Put a +1/+1 counter on Swarm Shambler. - - G - Creature - Fungus Beast - 1.0 - G - 0/0 - - J22 - 2 - - - Swarm of Bloodflies - FlyingSwarm of Bloodflies enters the battlefield with two +1/+1 counters on it.Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. - - B - Creature - Insect - 5.0 - 4B - 0/0 - - J22 - 2 - - - Swift Kick - Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. - - R - Instant - 4.0 - 3R - - J22 - 3 - - - Synchronized Eviction - This spell costs {2} less to cast if you control at least two creatures that share a creature type.Put target nonland permanent into its owner's library second from the top. - - U - Instant - 5.0 - 4U - - J22 - 3 - - - Syr Alin, the Lion's Claw - First strikeWhenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. - - W - Legendary Creature - Human Knight - 5.0 - 3WW - 4/4 - - J22 - 2 - - - Syr Elenora, the Discerning - Syr Elenora, the Discerning's power is equal to the number of cards in your hand.When Syr Elenora enters the battlefield, draw a card.Spells your opponents cast that target Syr Elenora cost {2} more to cast. - - U - Legendary Creature - Human Knight - 5.0 - 3UU - */4 - - J22 - 2 - - - Syr Konrad, the Grim - Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.{1}{B}: Each player mills a card. - - B - Legendary Creature - Human Knight - 5.0 - 3BB - 5/4 - - J22 - 2 - - - Takenuma Bleeder - Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. - - B - Creature - Ogre Shaman - 3.0 - 2B - 3/3 - - J22 - 2 - - - Talon of Pain - Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.{X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target. - - Artifact - 4.0 - 4 - - J22 - 1 - - - Tamiyo's Journal - At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card."){T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle. - - Legendary Artifact - 5.0 - 5 - - J22 - 1 - - - Tamiyo, the Moon Sage - +1: Tap target permanent. It doesn't untap during its controller's next untap step.−2: Draw a card for each tapped creature target player controls.−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." - - U - Legendary Planeswalker - Tamiyo - 5.0 - 3UU - 4 - - J22 - 1 - - - Taranika, Akroan Veteran - VigilanceWhenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. - - W - Legendary Creature - Human Soldier - 3.0 - 1WW - 3/3 - - J22 - 2 - - - Task Force - Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. - - W - Creature - Human Rebel - 3.0 - 2W - 1/3 - - J22 - 2 - - - Teferi's Protege - {1}{U}, {T}: Draw a card, then discard a card. - - U - Creature - Human Wizard - 3.0 - 2U - 2/3 - - J22 - 2 - - - Teferi's Puzzle Box - At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. - - Artifact - 4.0 - 4 - - J22 - 1 - - - Tempered Veteran - {W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.{4}{W}{W}, {T}: Put a +1/+1 counter on target creature. - - W - Creature - Human Knight - 2.0 - 1W - 1/2 - - J22 - 2 - - - Termination Facilitator - {T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it. - - B - Creature - Human Assassin - 2.0 - 1B - 1/3 - - J22 - 2 - - - Tezzeret, Artifice Master - +1: Create a 1/1 colorless Thopter artifact creature token with flying.0: Draw a card. If you control three or more artifacts, draw two cards instead.−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle." - - U - Legendary Planeswalker - Tezzeret - 5.0 - 3UU - 5 - - J22 - 1 - - - Thaumaturge's Familiar - FlyingWhen Thaumaturge's Familiar enters the battlefield, scry 1. - - Artifact Creature - Bird - 3.0 - 3 - 1/3 - - J22 - 2 - - - The Circle of Loyalty - This spell costs {1} less to cast for each Knight you control.Creatures you control get +1/+1.Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. - - W - Legendary Artifact - 6.0 - 4WW - - J22 - 1 - - - Thermo-Alchemist - Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature - Human Shaman - 2.0 - 1R - 0/3 - - J22 - 2 - - - Thermo-Alchemist - Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature - Human Shaman - 2.0 - 1R - 0/3 - - J22 - 2 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - 4.0 - 2UU - - J22 - 1 - - - Thraben Inspector - When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature - Human Soldier - 1.0 - W - 1/2 - - J22 - 2 - - - Thrashing Brontodon - {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. - - G - Creature - Dinosaur - 3.0 - 1GG - 3/4 - - J22 - 2 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card.Draw two cards. - - R - Instant - 2.0 - 1R - - J22 - 3 - - - Thriving Bluff - Thriving Bluff enters the battlefield tapped.As Thriving Bluff enters the battlefield, choose a color other than red.{T}: Add {R} or one mana of the chosen color. - - Land - 0.0 - - - J22 - 1 - 0 - - - Thriving Grove - Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color. - - Land - 0.0 - - - J22 - 1 - 0 - - - Thriving Heath - Thriving Heath enters the battlefield tapped.As Thriving Heath enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color. - - Land - 0.0 - - - J22 - 1 - 0 - - - Thriving Isle - Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color. - - Land - 0.0 - - - J22 - 1 - 0 - - - Thriving Moor - Thriving Moor enters the battlefield tapped.As Thriving Moor enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color. - - Land - 0.0 - - - J22 - 1 - 0 - - - Titan's Presence - As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile target creature if its power is less than or equal to the revealed card's power. - - Instant - 3.0 - 3 - - J22 - 3 - - - Titanic Brawl - This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Instant - 2.0 - 1G - - J22 - 3 - - - Tivash, Gloom Summoner - LifelinkAt the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. - - B - Legendary Creature - Human Warlock - 5.0 - 4B - 4/4 - - J22 - 2 - - - Tolarian Kraken - Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature. - - U - Creature - Kraken - 6.0 - 4UU - 4/6 - - J22 - 2 - - - Tolarian Sentinel - Flying{U}, {T}, Discard a card: Return target permanent you control to its owner's hand. - - U - Creature - Human Spellshaper - 4.0 - 3U - 1/3 - - J22 - 2 - - - Tome Anima - Tome Anima can't be blocked as long as you've drawn two or more cards this turn. - - U - Creature - Spirit - 4.0 - 3U - 3/3 - - J22 - 2 - - - Torch Courier - HasteSacrifice Torch Courier: Another target creature gains haste until end of turn. - - R - Creature - Goblin - 1.0 - R - 1/1 - - J22 - 2 - - - Tormented Soul - Tormented Soul can't block and can't be blocked. - - B - Creature - Spirit - 1.0 - B - 1/1 - - J22 - 2 - - - Tormenting Voice - As an additional cost to cast this spell, discard a card.Draw two cards. - - R - Sorcery - 2.0 - 1R - - J22 - 3 - - - Towering Gibbon - ReachTowering Gibbon's power is equal to the greatest mana value among creatures you control. - - G - Creature - Ape - 4.0 - 3G - */4 - - J22 - 2 - - - Tragic Lesson - Draw two cards. Then discard a card unless you return a land you control to its owner's hand. - - U - Instant - 3.0 - 2U - - J22 - 3 - - - Tragic Slip - Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. - - B - Instant - 1.0 - B - - J22 - 3 - - - Tragic Slip - Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. - - B - Instant - 1.0 - B - - J22 - 3 - - - Trained Caracal - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature - Cat - 1.0 - W - 1/1 - - J22 - 2 - - - Transcendent Envoy - FlyingAura spells you cast cost {1} less to cast. - - W - Enchantment Creature - Griffin - 2.0 - 1W - 1/2 - - J22 - 2 - - - Tree of Perdition - Defender{T}: Exchange target opponent's life total with Tree of Perdition's toughness. - - B - Creature - Plant - 4.0 - 3B - 0/13 - - J22 - 2 - - - Treetop Village - Treetop Village enters the battlefield tapped.{T}: Add {G}.{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) - - Land - 0.0 - - - J22 - 1 - 0 - - - Triplicate Spirits - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.) - - W - Sorcery - 6.0 - 4WW - - J22 - 3 - - - Triskaidekaphobia - At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life. - - B - Enchantment - 4.0 - 3B - - J22 - 1 - - - Triton Shorestalker - Triton Shorestalker can't be blocked. - - U - Creature - Merfolk Rogue - 1.0 - U - 1/1 - - J22 - 2 - - - Trove Warden - VigilanceLandfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. - - W - Creature - Cat Beast - 4.0 - 2WW - 3/4 - - J22 - 2 - - - Trove of Temptation - Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment - 4.0 - 3R - - J22 - 1 - - - Turntimber Basilisk - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. - - G - Creature - Basilisk - 3.0 - 1GG - 2/1 - - J22 - 2 - - - Typhoid Rats - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - B - Creature - Rat - 1.0 - B - 1/1 - - J22 - 2 - - - Uktabi Orangutan - When Uktabi Orangutan enters the battlefield, destroy target artifact. - - G - Creature - Ape - 3.0 - 2G - 2/2 - - J22 - 2 - - - Ulcerate - Target creature gets -3/-3 until end of turn. You lose 3 life. - - B - Instant - 1.0 - B - - J22 - 3 - - - Undead Augur - Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. - - B - Creature - Zombie Wizard - 2.0 - BB - 2/2 - - J22 - 2 - - - Undersea Invader - FlashUndersea Invader enters the battlefield tapped. - - U - Creature - Giant Rogue - 6.0 - 4UU - 5/6 - - J22 - 1 - 2 - - - Universal Automaton - Changeling (This card is every creature type.) - - Artifact Creature - Shapeshifter - 1.0 - 1 - 1/1 - - J22 - 2 - - - Universal Solvent - {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. - - Artifact - 1.0 - 1 - - J22 - 1 - - - Unnatural Aggression - Devoid (This card has no color.)Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. - - Instant - 3.0 - 2G - - J22 - 3 - - - Unquestioned Authority - Enchant creatureWhen Unquestioned Authority enters the battlefield, draw a card.Enchanted creature has protection from creatures. - - W - Enchantment - Aura - 3.0 - 2W - - J22 - 1 - - - Urza's Factory - {T}: Add {C}.{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token. - - Land - Urza's - 0.0 - - - J22 - 0 - - - Urza's Mine - {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. - - Land - Urza's Mine - 0.0 - - - J22 - 0 - - - Urza's Power Plant - {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. - - Land - Urza's Power-Plant - 0.0 - - - J22 - 0 - - - Urza's Tower - {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. - - Land - Urza's Tower - 0.0 - - - J22 - 0 - - - Valkyrie Harbinger - Flying, lifelinkAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. - - W - Creature - Angel Cleric - 6.0 - 4WW - 4/5 - - J22 - 2 - - - Valor in Akros - Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. - - W - Enchantment - 4.0 - 3W - - J22 - 1 - - - Valorous Stance - Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater. - - W - Instant - 2.0 - 1W - - J22 - 3 - - - Valorous Stance - Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater. - - W - Instant - 2.0 - 1W - - J22 - 3 - - - Valorous Steed - Vigilance (Attacking doesn't cause this creature to tap.)When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. - - W - Creature - Unicorn - 5.0 - 4W - 3/3 - - J22 - 2 - - - Vampire Envoy - FlyingWhenever Vampire Envoy becomes tapped, you gain 1 life. - - B - Creature - Vampire Cleric Ally - 3.0 - 2B - 1/4 - - J22 - 2 - - - Vampiric Rites - {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. - - B - Enchantment - 1.0 - B - - J22 - 1 - - - Vault Robber - {1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Dwarf Rogue - 2.0 - 1R - 1/3 - - J22 - 2 - - - Vedalken Engineer - {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. - - U - Creature - Vedalken Artificer - 2.0 - 1U - 1/1 - - J22 - 2 - - - Vendilion Clique - FlashFlyingWhen Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. - - U - Legendary Creature - Faerie Wizard - 3.0 - 1UU - 3/1 - - J22 - 2 - - - Vermin Gorger - {T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. - - B - Creature - Vampire - 2.0 - 1B - 2/2 - - J22 - 2 - - - Vial of Dragonfire - {2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. - - Artifact - 2.0 - 2 - - J22 - 1 - - - Viashino Pyromancer - When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. - - R - Creature - Viashino Wizard - 2.0 - 1R - 2/1 - - J22 - 2 - - - Village Rites - As an additional cost to cast this spell, sacrifice a creature.Draw two cards. - - B - Instant - 1.0 - B - - J22 - 3 - - - Vito, Thorn of the Dusk Rose - Whenever you gain life, target opponent loses that much life.{3}{B}{B}: Creatures you control gain lifelink until end of turn. - - B - Legendary Creature - Vampire Cleric - 3.0 - 2B - 1/3 - - J22 - 2 - - - Volley Veteran - When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. - - R - Creature - Goblin Warrior - 4.0 - 3R - 4/2 - - J22 - 2 - - - Wailing Ghoul - When Wailing Ghoul enters the battlefield, mill two cards. - - B - Creature - Zombie - 2.0 - 1B - 1/3 - - J22 - 2 - - - Wake Thrasher - Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. - - U - Creature - Merfolk Soldier - 3.0 - 2U - 1/1 - - J22 - 2 - - - Wakedancer - Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. - - B - Creature - Human Shaman - 3.0 - 2B - 2/2 - - J22 - 2 - - - Walking Ballista - Walking Ballista enters the battlefield with X +1/+1 counters on it.{4}: Put a +1/+1 counter on Walking Ballista.Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. - - Artifact Creature - Construct - 0.0 - XX - 0/0 - - J22 - 2 - - - War-Name Aspirant - Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.War-Name Aspirant can't be blocked by creatures with power 1 or less. - - R - Creature - Human Warrior - 2.0 - 1R - 2/1 - - J22 - 2 - - - Warcry Phoenix - Flying, hasteWhenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. - - R - Creature - Phoenix - 4.0 - 3R - 2/2 - - J22 - 2 - - - Warden of Geometries - Vigilance{T}: Add {C}. ({C} represents colorless mana.) - - Creature - Eldrazi Drone - 4.0 - 4 - 2/3 - - J22 - 2 - - - Warped Landscape - {T}: Add {C}.{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - J22 - 0 - - - Wastes - {T}: Add {C}. - - Basic Land - 0.0 - - - J22 - 0 - - - Watertrap Weaver - When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. - - U - Creature - Merfolk Wizard - 3.0 - 2U - 2/2 - - J22 - 2 - - - Wavebreak Hippocamp - Whenever you cast your first spell during each opponent's turn, draw a card. - - U - Enchantment Creature - Horse Fish - 3.0 - 2U - 2/2 - - J22 - 2 - - - Weapon Rack - Weapon Rack enters the battlefield with three +1/+1 counters on it.{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery. - - Artifact - 4.0 - 4 - - J22 - 1 - - - Weaselback Redcap - {1}{R}: Weaselback Redcap gets +2/+0 until end of turn. - - R - Creature - Goblin Knight - 1.0 - R - 1/1 - - J22 - 2 - - - Weight of Conscience - Enchant creatureEnchanted creature can't attack.Tap two untapped creatures you control that share a creature type: Exile enchanted creature. - - W - Enchantment - Aura - 2.0 - 1W - - J22 - 1 - - - Weldfast Wingsmith - Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. - - U - Creature - Human Artificer - 4.0 - 3U - 3/3 - - J22 - 2 - - - Welding Sparks - Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. - - R - Instant - 3.0 - 2R - - J22 - 3 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature - Human Rogue Artificer - 4.0 - 2UU - 2/2 - - J22 - 2 - - - Whirlermaker - {4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. - - Artifact - 3.0 - 3 - - J22 - 1 - - - Wicked Guardian - When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. - - B - Creature - Human Noble - 4.0 - 3B - 4/2 - - J22 - 2 - - - Wicked Wolf - When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. - - G - Creature - Wolf - 4.0 - 2GG - 3/3 - - J22 - 2 - - - Wildborn Preserver - FlashReachWhenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. - - G - Creature - Elf Archer - 2.0 - 1G - 2/2 - - J22 - 2 - - - Wildfire Elemental - Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. - - R - Creature - Elemental - 4.0 - 2RR - 3/3 - - J22 - 2 - - - Wily Bandar - {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - G - Creature - Cat Monkey - 1.0 - G - 1/1 - - J22 - 2 - - - Windrider Patrol - FlyingWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Creature - Merfolk Wizard - 5.0 - 3UU - 4/3 - - J22 - 2 - - - Winter's Rest - Enchant creatureWhen Winter's Rest enters the battlefield, tap enchanted creature.As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. - - U - Snow Enchantment - Aura - 2.0 - 1U - - J22 - 1 - - - Wispweaver Angel - FlyingWhen Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. - - W - Creature - Angel - 6.0 - 4WW - 4/4 - - J22 - 2 - - - Witch's Cauldron - {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. - - B - Artifact - 1.0 - B - - J22 - 1 - - - Wizard Mentor - {T}: Return Wizard Mentor and target creature you control to their owner's hand. - - U - Creature - Human Wizard - 3.0 - 2U - 2/2 - - J22 - 2 - - - Wolf's Quarry - Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - 6.0 - 4GG - - J22 - 3 - - - Wolfkin Bond - Enchant creatureWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.Enchanted creature gets +2/+2. - - G - Enchantment - Aura - 5.0 - 4G - - J22 - 1 - - - Wolfwillow Haven - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn. - - G - Enchantment - Aura - 2.0 - 1G - - J22 - 1 - - - Wolverine Riders - At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. - - G - Creature - Elf Warrior - 6.0 - 4GG - 4/4 - - J22 - 2 - - - Woodborn Behemoth - As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) - - G - Creature - Elemental - 5.0 - 3GG - 4/4 - - J22 - 2 - - - Woodland Champion - Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. - - G - Creature - Elf Scout - 2.0 - 1G - 2/2 - - J22 - 2 - - - World Breaker - Devoid (This card has no color.)When you cast this spell, exile target artifact, enchantment, or land.Reach{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) - - Creature - Eldrazi - 7.0 - 6G - 5/7 - - J22 - 2 - - - Yargle, Glutton of Urborg - - - B - Legendary Creature - Frog Spirit - 5.0 - 4B - 9/3 - - J22 - 2 - - - Yidaro, Wandering Monster - Trample, hasteCycling {1}{R}When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) - - R - Legendary Creature - Dinosaur Turtle - 7.0 - 5RR - 8/8 - - J22 - 2 - - - Young Pyromancer - Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. - - R - Creature - Human Shaman - 2.0 - 1R - 2/1 - - J22 - 2 - - - Young Wolf - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature - Wolf - 1.0 - G - 1/1 - - J22 - 2 - - - Zask, Skittering Swarmlord - You may play lands and cast Insect spells from your graveyard.Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.){1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.) - - G - Legendary Creature - Insect - 5.0 - 3GG - 5/5 - - J22 - 2 - - - Zendikar's Roil - Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. - - G - Enchantment - 5.0 - 3GG - - J22 - 1 - - - diff --git a/NCC.xml b/NCC.xml deleted file mode 100644 index 377a587b..00000000 --- a/NCC.xml +++ /dev/null @@ -1,5679 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-04-28 16:17:10 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - NCC - New Capenna Commander - Commander - 2022-04-29 - - - - - Aerial Extortionist - FlyingWhenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.Whenever another player casts a spell from anywhere other than their hand, draw a card. - - W - Creature - Bird Soldier - 5.0 - 3WW - 4/3 - - NCC - 2 - - - Aerial Extortionist - FlyingWhenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.Whenever another player casts a spell from anywhere other than their hand, draw a card. - - W - Creature - Bird Soldier - 5.0 - 3WW - 4/3 - - NCC - 2 - - - Aether Snap - Remove all counters from all permanents and exile all tokens. - - B - Sorcery - 5.0 - 3BB - - NCC - 3 - - - Agent's Toolkit - Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.{2}, Sacrifice Agent's Toolkit: Draw a card. - - G - U - Artifact - Clue - 3.0 - 1GU - - NCC - 1 - - - Agent's Toolkit - Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.{2}, Sacrifice Agent's Toolkit: Draw a card. - - G - U - Artifact - Clue - 3.0 - 1GU - - NCC - 1 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature - Insect - 3.0 - 2R - 2/2 - - NCC - 2 - - - Ajani Unyielding - +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.−2: Exile target creature. Its controller gains life equal to its power.−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. - - G - W - Legendary Planeswalker - Ajani - 6.0 - 4GW - 4 - - NCC - 1 - - - Alela, Artful Provocateur - Flying, deathtouch, lifelinkOther creatures you control with flying get +1/+0.Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. - - B - U - W - Legendary Creature - Faerie Warlock - 4.0 - 1WUB - 2/3 - - NCC - 2 - - - Angelic Sleuth - FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature - Angel Advisor - 3.0 - 2W - 2/3 - - NCC - 2 - - - Angelic Sleuth - FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature - Angel Advisor - 3.0 - 2W - 2/3 - - NCC - 2 - - - Anhelo, the Painter - DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) - - B - R - U - Legendary Creature - Vampire Assassin - 3.0 - UBR - 1/3 - - NCC - 2 - - - Anhelo, the Painter - DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) - - B - R - U - Legendary Creature - Vampire Assassin - 3.0 - UBR - 1/3 - - NCC - 2 - - - Anhelo, the Painter - DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) - - B - R - U - Legendary Creature - Vampire Assassin - 3.0 - UBR - 1/3 - - NCC - 2 - - - Arasta of the Endless Web - ReachWhenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. - - G - Legendary Enchantment Creature - Spider - 4.0 - 2GG - 3/5 - - NCC - 2 - - - Arcane Sanctum - Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Archon of Coronation - FlyingWhen Archon of Coronation enters the battlefield, you become the monarch.As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) - - W - Creature - Archon - 6.0 - 4WW - 5/5 - - NCC - 2 - - - Army of the Damned - Create thirteen tapped 2/2 black Zombie creature tokens.Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 8.0 - 5BBB - - NCC - 3 - - - Artifact Mutation - Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value. - - G - R - Instant - 2.0 - RG - - NCC - 3 - - - Artisan of Kozilek - When you cast this spell, you may return target creature card from your graveyard to the battlefield.Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) - - Creature - Eldrazi - 9.0 - 9 - 10/9 - - NCC - 2 - - - Ash Barrens - {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - 0.0 - - - NCC - 0 - - - Assemble the Legion - At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. - - R - W - Enchantment - 5.0 - 3RW - - NCC - 1 - - - Audacious Swap - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost. - - R - Instant - 4.0 - 3R - - NCC - 3 - - - Audacious Swap - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost. - - R - Instant - 4.0 - 3R - - NCC - 3 - - - Aura Mutation - Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. - - G - W - Instant - 2.0 - GW - - NCC - 3 - - - Austere Command - Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - 6.0 - 4WW - - NCC - 3 - - - Aven Courier - FlyingWhenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. - - U - Creature - Bird Advisor - 2.0 - 1U - 1/1 - - NCC - 2 - - - Aven Courier - FlyingWhenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. - - U - Creature - Bird Advisor - 2.0 - 1U - 1/1 - - NCC - 2 - - - Aven Mimeomancer - FlyingAt the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it. - - U - W - Creature - Bird Wizard - 3.0 - 1WU - 3/1 - - NCC - 2 - - - Avenger of Zendikar - When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. - - G - Creature - Elemental - 7.0 - 5GG - 5/5 - - NCC - 2 - - - Avenging Huntbonder - Double strikeWhenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. - - W - Creature - Human Warrior - 5.0 - 3WW - 3/3 - - NCC - 2 - - - Awakening Zone - At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." - - G - Enchantment - 3.0 - 2G - - NCC - 1 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Bant Charm - Choose one —• Destroy target artifact.• Put target creature on the bottom of its owner's library.• Counter target instant spell. - - G - U - W - Instant - 3.0 - GWU - - NCC - 3 - - - Bant Panorama - {T}: Add {C}.{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - NCC - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - 3.0 - 2G - - NCC - 3 - - - Beastmaster Ascension - Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. - - G - Enchantment - 3.0 - 2G - - NCC - 1 - - - Bedevil - Destroy target artifact, creature, or planeswalker. - - B - R - Instant - 3.0 - BBR - - NCC - 3 - - - Bellowing Mauler - At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature. - - B - Creature - Ogre Warrior - 5.0 - 4B - 4/6 - - NCC - 2 - - - Bellowing Mauler - At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature. - - B - Creature - Ogre Warrior - 5.0 - 4B - 4/6 - - NCC - 2 - - - Bennie Bracks, Zoologist - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)At the beginning of each end step, if you created a token this turn, draw a card. - - W - Legendary Creature - Elf Druid - 4.0 - 3W - 3/2 - - NCC - 2 - - - Bennie Bracks, Zoologist - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)At the beginning of each end step, if you created a token this turn, draw a card. - - W - Legendary Creature - Elf Druid - 4.0 - 3W - 3/2 - - NCC - 2 - - - Bess, Soul Nourisher - Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. - - G - W - Legendary Creature - Human Citizen - 3.0 - 1GW - 1/1 - - NCC - 2 - - - Bess, Soul Nourisher - Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. - - G - W - Legendary Creature - Human Citizen - 3.0 - 1GW - 1/1 - - NCC - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - 9.0 - 8R - - NCC - 3 - - - Blighted Woodland - {T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - NCC - 0 - - - Bloodsoaked Champion - Bloodsoaked Champion can't block.Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. - - B - Creature - Human Warrior - 1.0 - B - 2/1 - - NCC - 2 - - - Bloodthirsty Blade - Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.){1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. - - Artifact - Equipment - 2.0 - 2 - - NCC - 1 - - - Body Count - Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Draw a card for each creature that died under your control this turn. - - B - Instant - 3.0 - 2B - - NCC - 3 - - - Body Count - Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Draw a card for each creature that died under your control this turn. - - B - Instant - 3.0 - 2B - - NCC - 3 - - - Boros Charm - Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn. - - R - W - Instant - 2.0 - RW - - NCC - 3 - - - Boss's Chauffeur - Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. - - W - Creature - Elf Citizen - 5.0 - 4W - 0/0 - - NCC - 2 - - - Boss's Chauffeur - Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. - - W - Creature - Elf Citizen - 5.0 - 4W - 0/0 - - NCC - 2 - - - Boxing Ring - Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.{T}: Create a Treasure token. Activate only if you control a creature that fought this turn. - - G - Artifact - 2.0 - 1G - - NCC - 1 - - - Boxing Ring - Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.{T}: Create a Treasure token. Activate only if you control a creature that fought this turn. - - G - Artifact - 2.0 - 1G - - NCC - 1 - - - Bribe Taker - TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. - - G - Creature - Rhino Warrior - 6.0 - 5G - 6/6 - - NCC - 2 - - - Bribe Taker - TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. - - G - Creature - Rhino Warrior - 6.0 - 5G - 6/6 - - NCC - 2 - - - Brokers Confluence - Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability. - - G - U - W - Instant - 5.0 - 2GWU - - NCC - 3 - - - Brokers Confluence - Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability. - - G - U - W - Instant - 5.0 - 2GWU - - NCC - 3 - - - Cabaretti Confluence - Choose three. You may choose the same mode more than once.• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.• Exile target artifact or enchantment.• Creatures target player controls gets +1/+1 and gain first strike until end of turn. - - G - R - W - Sorcery - 6.0 - 3RGW - - NCC - 3 - - - Cabaretti Confluence - Choose three. You may choose the same mode more than once.• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.• Exile target artifact or enchantment.• Creatures target player controls gets +1/+1 and gain first strike until end of turn. - - G - R - W - Sorcery - 6.0 - 3RGW - - NCC - 3 - - - Caldaia Guardian - Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - G - Creature - Human Soldier - 4.0 - 3G - 4/3 - - NCC - 2 - - - Caldaia Guardian - Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - G - Creature - Human Soldier - 4.0 - 3G - 4/3 - - NCC - 2 - - - Call the Coppercoats - Strive — This spell costs {1}{W} more to cast for each target beyond the first.Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. - - W - Instant - 3.0 - 2W - - NCC - 3 - - - Call the Skybreaker - Create a 5/5 blue and red Elemental creature token with flying.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) - - R - U - Sorcery - 7.0 - 5U/RU/R - - NCC - 3 - - - Camaraderie - You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. - - G - W - Sorcery - 6.0 - 4GW - - NCC - 3 - - - Canopy Vista - ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land - Forest Plains - 0.0 - - - NCC - 1 - 0 - - - Cascade Bluffs - {T}: Add {C}.{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. - - Land - 0.0 - - - NCC - 0 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains.{T}: Add {W}.{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - 0.0 - - - NCC - 1 - 0 - - - Castle Embereth - Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. - - Land - 0.0 - - - NCC - 1 - 0 - - - Cephalid Facetaker - Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." - - U - Creature - Cephalid Rogue - 3.0 - 2U - 1/4 - - NCC - 2 - - - Cephalid Facetaker - Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." - - U - Creature - Cephalid Rogue - 3.0 - 2U - 1/4 - - NCC - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - 4.0 - 2RR - - NCC - 3 - - - Champion of Lambholt - Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. - - G - Creature - Human Warrior - 3.0 - 1GG - 1/1 - - NCC - 2 - - - Champion of Wits - When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) - - U - Creature - Naga Wizard - 3.0 - 2U - 2/1 - - NCC - 2 - - - Change of Plans - Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) - - U - Instant - 2.0 - X1U - - NCC - 3 - - - Change of Plans - Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) - - U - Instant - 2.0 - X1U - - NCC - 3 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - NCC - 3 - - - Chasm Skulker - Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Squid Horror - 3.0 - 2U - 1/1 - - NCC - 2 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - NCC - 1 - 0 - - - Clone Legion - For each creature target player controls, create a token that's a copy of that creature. - - U - Sorcery - 9.0 - 7UU - - NCC - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - NCC - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - NCC - 1 - - - Commit - Put target spell or nonland permanent into its owner's library second from the top. - - U - Instant - 10.0 - 3U - - NCC - 3 - - - Memory - Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards. - - U - Sorcery - 10.0 - 4UU - - NCC - 3 - - - Contractual Safeguard - Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. - - W - Instant - 3.0 - 2W - - NCC - 3 - - - Contractual Safeguard - Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. - - W - Instant - 3.0 - 2W - - NCC - 3 - - - Crash the Party - Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. - - G - Instant - 6.0 - 5G - - NCC - 3 - - - Crash the Party - Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. - - G - Instant - 6.0 - 5G - - NCC - 3 - - - Creeping Tar Pit - Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. - - Land - 0.0 - - - NCC - 1 - 0 - - - Crumbling Necropolis - Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Cryptic Pursuit - Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn. - - R - U - Enchantment - 4.0 - 2UR - - NCC - 1 - - - Cryptic Pursuit - Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn. - - R - U - Enchantment - 4.0 - 2UR - - NCC - 1 - - - Crystalline Giant - At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. - - Artifact Creature - Giant - 3.0 - 3 - 3/3 - - NCC - 2 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - 3.0 - 2G - - NCC - 3 - - - Currency Converter - Whenever you discard a card, you may exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. - - Artifact - 1.0 - 1 - - NCC - 1 - - - Currency Converter - Whenever you discard a card, you may exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. - - Artifact - 1.0 - 1 - - NCC - 1 - - - Custodi Lich - When Custodi Lich enters the battlefield, you become the monarch.Whenever you become the monarch, target player sacrifices a creature. - - B - Creature - Zombie Cleric - 5.0 - 3BB - 4/2 - - NCC - 2 - - - Damnable Pact - Target player draws X cards and loses X life. - - B - Sorcery - 2.0 - XBB - - NCC - 3 - - - Damning Verdict - Destroy all creatures with no counters on them. - - W - Sorcery - 5.0 - 3WW - - NCC - 3 - - - Damning Verdict - Destroy all creatures with no counters on them. - - W - Sorcery - 5.0 - 3WW - - NCC - 3 - - - Daring Saboteur - {2}{U}: Daring Saboteur can't be blocked this turn.Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. - - U - Creature - Human Pirate - 2.0 - 1U - 2/1 - - NCC - 2 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - 0.0 - - - NCC - 0 - - - Daxos of Meletis - Daxos of Meletis can't be blocked by creatures with power 3 or greater.Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. - - U - W - Legendary Creature - Human Soldier - 3.0 - 1WU - 2/2 - - NCC - 2 - - - Deathbringer Regent - FlyingWhen Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. - - B - Creature - Dragon - 7.0 - 5BB - 5/6 - - NCC - 2 - - - Deathreap Ritual - Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. - - B - G - Enchantment - 4.0 - 2BG - - NCC - 1 - - - Declaration in Stone - Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. - - W - Sorcery - 2.0 - 1W - - NCC - 3 - - - Deep Analysis - Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - 4.0 - 3U - - NCC - 3 - - - Denry Klin, Editor in Chief - Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature. - - U - W - Legendary Creature - Cat Advisor - 4.0 - 2WU - 2/2 - - NCC - 2 - - - Denry Klin, Editor in Chief - Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature. - - U - W - Legendary Creature - Cat Advisor - 4.0 - 2WU - 2/2 - - NCC - 2 - - - Determined Iteration - At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) - - R - Enchantment - 2.0 - 1R - - NCC - 1 - - - Determined Iteration - At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) - - R - Enchantment - 2.0 - 1R - - NCC - 1 - - - Devoted Druid - {T}: Add {G}.Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. - - G - Creature - Elf Druid - 2.0 - 1G - 0/2 - - NCC - 2 - - - Dig Through Time - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. - - U - Instant - 8.0 - 6UU - - NCC - 3 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Disciple of Bolas - When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. - - B - Creature - Human Wizard - 4.0 - 3B - 2/1 - - NCC - 2 - - - Dodgy Jalopy - TrampleDodgy Jalopy's power is equal to the highest mana value among creatures you control.Crew 3Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Artifact - Vehicle - 3.0 - 2G - */5 - - NCC - 1 - - - Dodgy Jalopy - TrampleDodgy Jalopy's power is equal to the highest mana value among creatures you control.Crew 3Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Artifact - Vehicle - 3.0 - 2G - */5 - - NCC - 1 - - - Dogged Detective - When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. - - B - Creature - Human Rogue - 2.0 - 1B - 2/1 - - NCC - 2 - - - Dogged Detective - When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. - - B - Creature - Human Rogue - 2.0 - 1B - 2/1 - - NCC - 2 - - - Double Vision - Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. - - R - Enchantment - 5.0 - 3RR - - NCC - 1 - - - Dragonlord Ojutai - FlyingDragonlord Ojutai has hexproof as long as it's untapped.Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - U - W - Legendary Creature - Elder Dragon - 5.0 - 3WU - 5/4 - - NCC - 2 - - - Drana, Liberator of Malakir - Flying, first strikeWhenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. - - B - Legendary Creature - Vampire Ally - 3.0 - 1BB - 2/3 - - NCC - 2 - - - Drawn from Dreams - Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. - - U - Sorcery - 4.0 - 2UU - - NCC - 3 - - - Dread Summons - Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. - - B - Sorcery - 2.0 - XBB - - NCC - 3 - - - Duelist's Heritage - Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. - - W - Enchantment - 3.0 - 2W - - NCC - 1 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - 9.0 - 2WW - - NCC - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - 9.0 - 3WW - - NCC - 3 - - - Esper Panorama - {T}: Add {C}.{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - NCC - 0 - - - Etali, Primal Storm - Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. - - R - Legendary Creature - Elder Dinosaur - 6.0 - 4RR - 6/6 - - NCC - 2 - - - Everflowing Chalice - Multikicker {2}Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - 0.0 - 0 - - NCC - 1 - - - Evolution Sage - Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Elf Druid - 3.0 - 2G - 3/2 - - NCC - 2 - - - Evolutionary Leap - {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. - - G - Enchantment - 2.0 - 1G - - NCC - 1 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - NCC - 0 - - - Explore - You may play an additional land this turn.Draw a card. - - G - Sorcery - 2.0 - 1G - - NCC - 3 - - - Extravagant Replication - At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. - - U - Enchantment - 6.0 - 4UU - - NCC - 1 - - - Extravagant Replication - At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. - - U - Enchantment - 6.0 - 4UU - - NCC - 1 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - 4.0 - 3U - - NCC - 3 - - - Fallen Shinobi - Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. - - B - U - Creature - Zombie Ninja - 5.0 - 3UB - 5/4 - - NCC - 2 - - - False Floor - False Floor enters the battlefield tapped.Creatures enter the battlefield tapped.{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery. - - Artifact - 4.0 - 4 - - NCC - 1 - 1 - - - False Floor - False Floor enters the battlefield tapped.Creatures enter the battlefield tapped.{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery. - - Artifact - 4.0 - 4 - - NCC - 1 - 1 - - - Family's Favor - Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.) - - G - Enchantment - 3.0 - 2G - - NCC - 1 - - - Family's Favor - Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.) - - G - Enchantment - 3.0 - 2G - - NCC - 1 - - - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - NCC - 3 - - - Fathom Mage - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. - - G - U - Creature - Human Wizard - 4.0 - 2GU - 1/1 - - NCC - 2 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - 2.0 - 1B - - NCC - 3 - - - Felidar Retreat - Landfall — Whenever a land enters the battlefield under your control, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. - - W - Enchantment - 4.0 - 3W - - NCC - 1 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - 5.0 - 4W - - NCC - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Fetid Heath - {T}: Add {C}.{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. - - Land - 0.0 - - - NCC - 0 - - - First Responder - VigilanceAt the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder. - - G - Creature - Ogre Citizen - 4.0 - 3G - 3/3 - - NCC - 2 - - - First Responder - VigilanceAt the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder. - - G - Creature - Ogre Citizen - 4.0 - 3G - 3/3 - - NCC - 2 - - - Flawless Forgery - Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost. - - U - Sorcery - 5.0 - 3UU - - NCC - 3 - - - Flawless Forgery - Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost. - - U - Sorcery - 5.0 - 3UU - - NCC - 3 - - - Flooded Grove - {T}: Add {C}.{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. - - Land - 0.0 - - - NCC - 0 - - - Foreboding Ruins - As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - NCC - 2 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Frantic Search - Draw two cards, then discard two cards. Untap up to three lands. - - U - Instant - 3.0 - 2U - - NCC - 3 - - - Gahiji, Honored One - Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. - - G - R - W - Legendary Creature - Beast - 5.0 - 2RGW - 4/4 - - NCC - 2 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Garruk's Uprising - When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. - - G - Enchantment - 3.0 - 2G - - NCC - 1 - - - Gavel of the Righteous - At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.Equip—Pay {3} or remove a counter from Gavel of the Righteous. - - Artifact - Equipment - 2.0 - 2 - - NCC - 1 - - - Gavel of the Righteous - At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.Equip—Pay {3} or remove a counter from Gavel of the Righteous. - - Artifact - Equipment - 2.0 - 2 - - NCC - 1 - - - Gavony Township - {T}: Add {C}.{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. - - Land - 0.0 - - - NCC - 0 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - 3.0 - 2W - - NCC - 3 - - - Ghostly Pilferer - Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.Discard a card: Ghostly Pilferer can't be blocked this turn. - - U - Creature - Spirit Rogue - 2.0 - 1U - 2/1 - - NCC - 2 - - - Giant Adephage - TrampleWhenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. - - G - Creature - Insect - 7.0 - 5GG - 7/7 - - NCC - 2 - - - Goblin Electromancer - Instant and sorcery spells you cast cost {1} less to cast. - - R - U - Creature - Goblin Wizard - 2.0 - UR - 2/2 - - NCC - 2 - - - Grand Crescendo - Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. - - W - Instant - 2.0 - XWW - - NCC - 3 - - - Grand Crescendo - Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. - - W - Instant - 2.0 - XWW - - NCC - 3 - - - Grateful Apparition - FlyingWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - W - Creature - Spirit - 2.0 - 1W - 1/1 - - NCC - 2 - - - Graveblade Marauder - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. - - B - Creature - Human Warrior - 3.0 - 2B - 1/4 - - NCC - 2 - - - Greenwarden of Murasa - When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. - - G - Creature - Elemental - 6.0 - 4GG - 5/4 - - NCC - 2 - - - Grime Gorger - MenaceWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way. - - B - G - Creature - Horror - 4.0 - 2BG - 3/3 - - NCC - 2 - - - Grime Gorger - MenaceWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way. - - B - G - Creature - Horror - 4.0 - 2BG - 3/3 - - NCC - 2 - - - Grixis Panorama - {T}: Add {C}.{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - NCC - 0 - - - Harmonize - Draw three cards. - - G - Sorcery - 4.0 - 2GG - - NCC - 3 - - - Henzie "Toolbox" Torre - Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. - - B - G - R - Legendary Creature - Devil Rogue - 3.0 - BRG - 3/3 - - NCC - 2 - - - Henzie "Toolbox" Torre - Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. - - B - G - R - Legendary Creature - Devil Rogue - 3.0 - BRG - 3/3 - - NCC - 2 - - - Henzie "Toolbox" Torre - Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. - - B - G - R - Legendary Creature - Devil Rogue - 3.0 - BRG - 3/3 - - NCC - 2 - - - Hex - Destroy six target creatures. - - B - Sorcery - 6.0 - 4BB - - NCC - 3 - - - Hoofprints of the Stag - Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. - - W - Tribal Enchantment - Elemental - 2.0 - 1W - - NCC - 1 - - - Identity Thief - Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. - - U - Creature - Shapeshifter - 4.0 - 2UU - 0/3 - - NCC - 2 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn.{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - 2.0 - 2 - - NCC - 1 - - - In Too Deep - Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Enchant creature, planeswalker, or ClueEnchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.) - - U - Enchantment - Aura - 2.0 - UU - - NCC - 1 - - - In Too Deep - Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Enchant creature, planeswalker, or ClueEnchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.) - - U - Enchantment - Aura - 2.0 - UU - - NCC - 1 - - - Incubation Druid - {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) - - G - Creature - Elf Druid - 2.0 - 1G - 0/2 - - NCC - 2 - - - Indrik Stomphowler - When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. - - G - Creature - Beast - 5.0 - 4G - 4/4 - - NCC - 2 - - - Indulge - Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking. - - R - Sorcery - 3.0 - 2R - - NCC - 3 - - - Excess - Aftermath (Cast this spell only from your graveyard. Then exile it.)Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn. - - R - Sorcery - 3.0 - 1R - - NCC - 3 - - - Industrial Advancement - At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - R - Enchantment - 4.0 - 3R - - NCC - 1 - - - Industrial Advancement - At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - R - Enchantment - 4.0 - 3R - - NCC - 1 - - - Inferno Titan - {R}: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. - - R - Creature - Giant - 6.0 - 4RR - 6/6 - - NCC - 2 - - - Inkfathom Witch - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.){2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. - - B - U - Creature - Merfolk Wizard - 2.0 - 1U/B - 1/1 - - NCC - 2 - - - Intangible Virtue - Creature tokens you control get +1/+1 and have vigilance. - - W - Enchantment - 2.0 - 1W - - NCC - 1 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Jailbreak - Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield. - - W - Sorcery - 2.0 - 1W - - NCC - 3 - - - Jailbreak - Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield. - - W - Sorcery - 2.0 - 1W - - NCC - 3 - - - Jenara, Asura of War - Flying{1}{W}: Put a +1/+1 counter on Jenara, Asura of War. - - G - U - W - Legendary Creature - Angel - 3.0 - GWU - 3/3 - - NCC - 2 - - - Jolene, the Plunder Queen - Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.Sacrifice five Treasures: Put five +1/+1 counters on Jolene. - - G - R - Legendary Creature - Human Warrior - 4.0 - 2RG - 2/2 - - NCC - 2 - - - Jolene, the Plunder Queen - Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.Sacrifice five Treasures: Put five +1/+1 counters on Jolene. - - G - R - Legendary Creature - Human Warrior - 4.0 - 2RG - 2/2 - - NCC - 2 - - - Jund Panorama - {T}: Add {C}.{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - NCC - 0 - - - Jungle Shrine - Jungle Shrine enters the battlefield tapped.{T}: Add {R}, {G}, or {W}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Kamiz, Obscura Oculus - Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - W - Legendary Creature - Cephalid Rogue - 4.0 - 1WUB - 2/4 - - NCC - 2 - - - Kamiz, Obscura Oculus - Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - W - Legendary Creature - Cephalid Rogue - 4.0 - 1WUB - 2/4 - - NCC - 2 - - - Kamiz, Obscura Oculus - Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - W - Legendary Creature - Cephalid Rogue - 4.0 - 1WUB - 2/4 - - NCC - 2 - - - Karn's Bastion - {T}: Add {C}.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Land - 0.0 - - - NCC - 0 - - - Kazuul, Tyrant of the Cliffs - Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. - - R - Legendary Creature - Ogre Warrior - 5.0 - 3RR - 5/4 - - NCC - 2 - - - Kess, Dissident Mage - FlyingOnce during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. - - B - R - U - Legendary Creature - Human Wizard - 4.0 - 1UBR - 3/4 - - NCC - 2 - - - Kessig Wolf Run - {T}: Add {C}.{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - 0.0 - - - NCC - 0 - - - Killer Service - When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. - - G - Enchantment - 3.0 - 2G - - NCC - 1 - - - Killer Service - When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. - - G - Enchantment - 3.0 - 2G - - NCC - 1 - - - Kitt Kanto, Mayhem Diva - When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. - - G - R - W - Legendary Creature - Cat Bard Druid - 4.0 - 1RGW - 3/3 - - NCC - 2 - - - Kitt Kanto, Mayhem Diva - When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. - - G - R - W - Legendary Creature - Cat Bard Druid - 4.0 - 1RGW - 3/3 - - NCC - 2 - - - Kitt Kanto, Mayhem Diva - When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. - - G - R - W - Legendary Creature - Cat Bard Druid - 4.0 - 1RGW - 3/3 - - NCC - 2 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Arcane - 3.0 - 2G - - NCC - 3 - - - Kresh the Bloodbraided - Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. - - B - G - R - Legendary Creature - Human Warrior - 5.0 - 2BRG - 3/3 - - NCC - 2 - - - Kros, Defense Contractor - At the beginning of your upkeep, put a shield counter on target creature an opponent controls.Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - G - U - W - Legendary Creature - Cat Advisor - 4.0 - 1GWU - 2/4 - - NCC - 2 - - - Kros, Defense Contractor - At the beginning of your upkeep, put a shield counter on target creature an opponent controls.Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - G - U - W - Legendary Creature - Cat Advisor - 4.0 - 1GWU - 2/4 - - NCC - 2 - - - Leafkin Druid - {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. - - G - Creature - Elemental Druid - 2.0 - 1G - 0/3 - - NCC - 2 - - - Lethal Scheme - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Instant - 4.0 - 2BB - - NCC - 3 - - - Lethal Scheme - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Instant - 4.0 - 2BB - - NCC - 3 - - - Life Insurance - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. - - B - W - Enchantment - 5.0 - 3WB - - NCC - 1 - - - Life Insurance - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. - - B - W - Enchantment - 5.0 - 3WB - - NCC - 1 - - - Life of the Party - First strike, trample, hasteWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) - - R - Creature - Elemental - 4.0 - 3R - 0/1 - - NCC - 2 - - - Life of the Party - First strike, trample, hasteWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) - - R - Creature - Elemental - 4.0 - 3R - 0/1 - - NCC - 2 - - - Life's Legacy - As an additional cost to cast this spell, sacrifice a creature.Draw cards equal to the sacrificed creature's power. - - G - Sorcery - 2.0 - 1G - - NCC - 3 - - - Lifecrafter's Bestiary - At the beginning of your upkeep, scry 1.Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. - - Artifact - 3.0 - 3 - - NCC - 1 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0} - - Artifact - Equipment - 2.0 - 2 - - NCC - 1 - - - Littjara Mirrorlake - Littjara Mirrorlake enters the battlefield tapped.{T}: Add {U}.{2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery. - - Land - 0.0 - - - NCC - 1 - 0 - - - Llanowar Reborn - Llanowar Reborn enters the battlefield tapped.{T}: Add {G}.Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) - - Land - 0.0 - - - NCC - 1 - 0 - - - Looter il-Kor - Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. - - U - Creature - Kor Rogue - 2.0 - 1U - 1/1 - - NCC - 2 - - - Luminarch Aspirant - At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. - - W - Creature - Human Cleric - 2.0 - 1W - 1/1 - - NCC - 2 - - - Maestros Confluence - Choose three. You may choose the same mode more than once.• Return target monocolored instant or sorcery card from your graveyard to your hand.• Target creature gets -3/-3 until end of turn.• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - B - R - U - Sorcery - 6.0 - 3UBR - - NCC - 3 - - - Maestros Confluence - Choose three. You may choose the same mode more than once.• Return target monocolored instant or sorcery card from your graveyard to your hand.• Target creature gets -3/-3 until end of turn.• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - B - R - U - Sorcery - 6.0 - 3UBR - - NCC - 3 - - - Magus of the Wheel - {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. - - R - Creature - Human Wizard - 3.0 - 2R - 3/3 - - NCC - 2 - - - Make an Example - Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.) - - B - Sorcery - 4.0 - 3B - - NCC - 3 - - - Make an Example - Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.) - - B - Sorcery - 4.0 - 3B - - NCC - 3 - - - March of the Multitudes - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Create X 1/1 white Soldier creature tokens with lifelink. - - G - W - Instant - 3.0 - XGWW - - NCC - 3 - - - Mari, the Killing Quill - Whenever a creature an opponent controls dies, exile it with a hit counter on it.Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." - - B - Legendary Creature - Vampire Assassin - 3.0 - 1BB - 3/2 - - NCC - 2 - - - Mari, the Killing Quill - Whenever a creature an opponent controls dies, exile it with a hit counter on it.Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." - - B - Legendary Creature - Vampire Assassin - 3.0 - 1BB - 3/2 - - NCC - 2 - - - Martial Coup - Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. - - W - Sorcery - 2.0 - XWW - - NCC - 3 - - - Mask of Riddles - Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)Whenever equipped creature deals combat damage to a player, you may draw a card.Equip {2} - - B - U - Artifact - Equipment - 2.0 - UB - - NCC - 1 - - - Mask of the Schemer - Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)Equip {2} - - U - Artifact - Equipment - 3.0 - 2U - - NCC - 1 - - - Mask of the Schemer - Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)Equip {2} - - U - Artifact - Equipment - 3.0 - 2U - - NCC - 1 - - - Master of Ceremonies - At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. - - W - Creature - Rhino Druid - 4.0 - 3W - 3/4 - - NCC - 2 - - - Master of Ceremonies - At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. - - W - Creature - Rhino Druid - 4.0 - 3W - 3/4 - - NCC - 2 - - - Mezzio Mugger - Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Creature - Viashino Rogue - 5.0 - 4R - 3/3 - - NCC - 2 - - - Mezzio Mugger - Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Creature - Viashino Rogue - 5.0 - 4R - 3/3 - - NCC - 2 - - - Midnight Clock - {T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midnight Clock.When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. - - U - Artifact - 3.0 - 2U - - NCC - 1 - - - Migration Path - Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Sorcery - 4.0 - 3G - - NCC - 3 - - - Mimic Vat - Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. - - Artifact - 3.0 - 3 - - NCC - 1 - - - Misfortune Teller - DeathtouchWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life. - - B - Creature - Human Warlock - 4.0 - 3B - 3/1 - - NCC - 2 - - - Misfortune Teller - DeathtouchWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life. - - B - Creature - Human Warlock - 4.0 - 3B - 3/1 - - NCC - 2 - - - Mitotic Slime - When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens." - - G - Creature - Ooze - 5.0 - 4G - 4/4 - - NCC - 2 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - 0.0 - - - NCC - 0 - - - Mosswort Bridge - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters the battlefield tapped.{T}: Add {G}.{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. - - Land - 0.0 - - - NCC - 1 - 0 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - NCC - 1 - 0 - - - Mystic Confluence - Choose three. You may choose the same mode more than once.• Counter target spell unless its controller pays {3}.• Return target creature to its owner's hand.• Draw a card. - - U - Instant - 5.0 - 3UU - - NCC - 3 - - - Nadir Kraken - Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. - - U - Creature - Kraken - 3.0 - 1UU - 2/3 - - NCC - 2 - - - Naya Panorama - {T}: Add {C}.{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - NCC - 0 - - - Nesting Grounds - {T}: Add {C}.{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. - - Land - 0.0 - - - NCC - 0 - - - Next of Kin - Enchant creatureWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step. - - G - Enchantment - Aura - 3.0 - 2G - - NCC - 1 - - - Next of Kin - Enchant creatureWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step. - - G - Enchantment - Aura - 3.0 - 2G - - NCC - 1 - - - Nightmare Unmaking - Choose one —• Exile each creature with power greater than the number of cards in your hand.• Exile each creature with power less than the number of cards in your hand. - - B - Sorcery - 5.0 - 3BB - - NCC - 3 - - - Noxious Gearhulk - MenaceWhen Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. - - B - Artifact Creature - Construct - 6.0 - 4BB - 5/4 - - NCC - 2 - - - Oblivion Stone - {4}, {T}: Put a fate counter on target permanent.{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. - - Artifact - 3.0 - 3 - - NCC - 1 - - - Obscura Confluence - Choose three. You may choose the same mode more than once.• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)• Target player returns a creature card from their graveyard to their hand. - - B - U - W - Instant - 4.0 - 1WUB - - NCC - 3 - - - Obscura Confluence - Choose three. You may choose the same mode more than once.• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)• Target player returns a creature card from their graveyard to their hand. - - B - U - W - Instant - 4.0 - 1WUB - - NCC - 3 - - - Oracle's Vault - {2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault. - - Artifact - 4.0 - 4 - - NCC - 1 - - - Orzhov Advokist - At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. - - W - Creature - Human Advisor - 3.0 - 2W - 1/4 - - NCC - 2 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Oskar, Rubbish Reclaimer - This spell costs {1} less to cast for each different mana value among cards in your graveyard.Whenever you discard a nonland card, you may cast it from your graveyard. - - B - U - Legendary Creature - Human Wizard - 5.0 - 3UB - 3/3 - - NCC - 2 - - - Oskar, Rubbish Reclaimer - This spell costs {1} less to cast for each different mana value among cards in your graveyard.Whenever you discard a nonland card, you may cast it from your graveyard. - - B - U - Legendary Creature - Human Wizard - 5.0 - 3UB - 3/3 - - NCC - 2 - - - Outpost Siege - As Outpost Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. - - R - Enchantment - 4.0 - 3R - - NCC - 1 - - - Overgrown Battlement - Defender{T}: Add {G} for each creature with defender you control. - - G - Creature - Wall - 2.0 - 1G - 0/4 - - NCC - 2 - - - Painful Truths - Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - 3.0 - 2B - - NCC - 3 - - - Park Heights Maverick - Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)Park Heights Maverick can't be blocked by creatures with power 2 or less.Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. - - G - Creature - Human Soldier - 3.0 - 2G - 2/2 - - NCC - 2 - - - Park Heights Maverick - Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)Park Heights Maverick can't be blocked by creatures with power 2 or less.Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. - - G - Creature - Human Soldier - 3.0 - 2G - 2/2 - - NCC - 2 - - - Parnesse, the Subtle Brush - Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy. - - B - R - U - Legendary Creature - Vampire Wizard - 5.0 - 2UBR - 4/4 - - NCC - 2 - - - Parnesse, the Subtle Brush - Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy. - - B - R - U - Legendary Creature - Vampire Wizard - 5.0 - 2UBR - 4/4 - - NCC - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - 0.0 - - - NCC - 1 - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - 1.0 - W - - NCC - 3 - - - Perrie, the Pulverizer - When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control. - - G - U - W - Legendary Creature - Rhino Soldier - 4.0 - 1GUW - 3/3 - - NCC - 2 - - - Perrie, the Pulverizer - When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control. - - G - U - W - Legendary Creature - Rhino Soldier - 4.0 - 1GUW - 3/3 - - NCC - 2 - - - Perrie, the Pulverizer - When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control. - - G - U - W - Legendary Creature - Rhino Soldier - 4.0 - 1GUW - 3/3 - - NCC - 2 - - - Phabine, Boss's Confidant - Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. - - G - R - W - Legendary Creature - Cat Advisor - 6.0 - 3RGW - 3/6 - - NCC - 2 - - - Phabine, Boss's Confidant - Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. - - G - R - W - Legendary Creature - Cat Advisor - 6.0 - 3RGW - 3/6 - - NCC - 2 - - - Planar Outburst - Destroy all nonland creatures.Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) - - W - Sorcery - 5.0 - 3WW - - NCC - 3 - - - Ponder - Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card. - - U - Sorcery - 1.0 - U - - NCC - 3 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Power Conduit - {T}, Remove a counter from a permanent you control: Choose one —• Put a charge counter on target artifact.• Put a +1/+1 counter on target creature. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - NCC - 1 - 0 - - - Preordain - Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Sorcery - 1.0 - U - - NCC - 3 - - - Primal Empathy - At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. - - G - U - Enchantment - 3.0 - 1GU - - NCC - 1 - - - Profane Command - Choose two —• Target player loses X life.• Return target creature card with mana value X or less from your graveyard to the battlefield.• Target creature gets -X/-X until end of turn.• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) - - B - Sorcery - 2.0 - XBB - - NCC - 3 - - - Prosperous Partnership - When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.Tap three untapped creatures you control: Create a Treasure token. - - R - W - Enchantment - 3.0 - 1RW - - NCC - 1 - - - Prosperous Partnership - When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.Tap three untapped creatures you control: Create a Treasure token. - - R - W - Enchantment - 3.0 - 1RW - - NCC - 1 - - - Protection Racket - At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. - - B - Enchantment - 3.0 - 2B - - NCC - 1 - - - Protection Racket - At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. - - B - Enchantment - 3.0 - 2B - - NCC - 1 - - - Puppeteer Clique - FlyingWhen Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - B - Creature - Faerie Wizard - 5.0 - 3BB - 3/2 - - NCC - 2 - - - Quietus Spike - Equipped creature has deathtouch.Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - NCC - 1 - - - Rain of Riches - When Rain of Riches enters the battlefield, create two Treasure tokens.The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - R - Enchantment - 5.0 - 3RR - - NCC - 1 - - - Rain of Riches - When Rain of Riches enters the battlefield, create two Treasure tokens.The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - R - Enchantment - 5.0 - 3RR - - NCC - 1 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - 2.0 - 2 - - NCC - 1 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - NCC - 3 - - - Reign of the Pit - Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way. - - B - Sorcery - 6.0 - 4BB - - NCC - 3 - - - Rekindling Phoenix - FlyingWhen Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." - - R - Creature - Phoenix - 4.0 - 2RR - 4/3 - - NCC - 2 - - - Resourceful Defense - Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. - - W - Enchantment - 3.0 - 2W - - NCC - 1 - - - Resourceful Defense - Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. - - W - Enchantment - 3.0 - 2W - - NCC - 1 - - - Rishkar's Expertise - Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost. - - G - Sorcery - 6.0 - 4GG - - NCC - 3 - - - Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." - - G - Legendary Creature - Elf Druid - 3.0 - 2G - 2/2 - - NCC - 2 - - - Rite of the Raging Storm - Creatures named Lightning Rager can't attack you or planeswalkers you control.At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." - - R - Enchantment - 5.0 - 3RR - - NCC - 1 - - - River's Rebuke - Return all nonland permanents target player controls to their owner's hand. - - U - Sorcery - 6.0 - 4UU - - NCC - 3 - - - Riveteers Confluence - Choose three. You may choose the same mode more than once.• You draw a card and you lose 1 life.• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.• You may put a land card from your hand or graveyard onto the battlefield tapped. - - B - G - R - Sorcery - 5.0 - 2BRG - - NCC - 3 - - - Riveteers Confluence - Choose three. You may choose the same mode more than once.• You draw a card and you lose 1 life.• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.• You may put a land card from your hand or graveyard onto the battlefield tapped. - - B - G - R - Sorcery - 5.0 - 2BRG - - NCC - 3 - - - Roalesk, Apex Hybrid - Flying, trampleWhen Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) - - G - U - Legendary Creature - Human Mutant - 5.0 - 2GGU - 4/5 - - NCC - 2 - - - Rogue's Passage - {T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn. - - Land - 0.0 - - - NCC - 0 - - - Rose Room Treasurer - Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. - - R - Creature - Ogre Warrior - 4.0 - 3R - 4/3 - - NCC - 2 - - - Rose Room Treasurer - Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. - - R - Creature - Ogre Warrior - 4.0 - 3R - 4/3 - - NCC - 2 - - - Rugged Prairie - {T}: Add {C}.{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. - - Land - 0.0 - - - NCC - 0 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature - Snake Shaman - 2.0 - 1G - 1/1 - - NCC - 2 - - - Sandwurm Convergence - Creatures with flying can't attack you or planeswalkers you control.At the beginning of your end step, create a 5/5 green Wurm creature token. - - G - Enchantment - 8.0 - 6GG - - NCC - 1 - - - Savage Lands - Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Scavenging Ooze - {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. - - G - Creature - Ooze - 2.0 - 1G - 2/2 - - NCC - 2 - - - Scepter of Celebration - Equipped creature gets +2/+0 and has trample.Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.Equip {3} - - G - Artifact - Equipment - 3.0 - 2G - - NCC - 1 - - - Scepter of Celebration - Equipped creature gets +2/+0 and has trample.Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.Equip {3} - - G - Artifact - Equipment - 3.0 - 2G - - NCC - 1 - - - Scute Swarm - Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. - - G - Creature - Insect - 3.0 - 2G - 1/1 - - NCC - 2 - - - Seaside Citadel - Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Seize the Spotlight - Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. - - R - Sorcery - 3.0 - 2R - - NCC - 3 - - - Seize the Spotlight - Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. - - R - Sorcery - 3.0 - 2R - - NCC - 3 - - - Selvala, Explorer Returned - Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. - - G - W - Legendary Creature - Elf Scout - 3.0 - 1GW - 2/4 - - NCC - 2 - - - Sever the Bloodline - Exile target creature and all other creatures with the same name as that creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 4.0 - 3B - - NCC - 3 - - - Shadowblood Ridge - {1}, {T}: Add {B}{R}. - - Land - 0.0 - - - NCC - 0 - - - Shadowmage Infiltrator - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. - - B - U - Creature - Human Wizard - 3.0 - 1UB - 1/3 - - NCC - 2 - - - Shamanic Revelation - Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. - - G - Sorcery - 5.0 - 3GG - - NCC - 3 - - - Shield Broker - When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - U - Creature - Cephalid Advisor - 5.0 - 3UU - 3/4 - - NCC - 2 - - - Shield Broker - When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - U - Creature - Cephalid Advisor - 5.0 - 3UU - 3/4 - - NCC - 2 - - - Silent-Blade Oni - Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost. - - B - U - Creature - Demon Ninja - 7.0 - 3UUBB - 6/5 - - NCC - 2 - - - Sinister Concierge - When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner ermoves a time counter from it at the beginning of their upkeep. When the last is removed, they cast it without paying its mana cost. Those creature spells have haste.) - - U - Creature - Human Wizard - 2.0 - 1U - 2/1 - - NCC - 2 - - - Sinister Concierge - When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner ermoves a time counter from it at the beginning of their upkeep. When the last is removed, they cast it without paying its mana cost. Those creature spells have haste.) - - U - Creature - Human Wizard - 2.0 - 1U - 2/1 - - NCC - 2 - - - Skyboon Evangelist - FlyingWhen Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. - - W - Creature - Bird Advisor - 5.0 - 4W - 3/3 - - NCC - 2 - - - Skyboon Evangelist - FlyingWhen Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. - - W - Creature - Bird Advisor - 5.0 - 4W - 3/3 - - NCC - 2 - - - Skyclave Shade - Kicker {2}{B}Skyclave Shade can't block.If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. - - B - Creature - Shade - 2.0 - 1B - 3/1 - - NCC - 2 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - 0.0 - - - NCC - 0 - - - Skyship Plunderer - FlyingWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. - - U - Creature - Human Pirate - 2.0 - 1U - 2/1 - - NCC - 2 - - - Skyway Robber - FlyingEscape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost." - - U - Creature - Bird Rogue - 4.0 - 3U - 3/3 - - NCC - 2 - - - Skyway Robber - FlyingEscape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost." - - U - Creature - Bird Rogue - 4.0 - 3U - 3/3 - - NCC - 2 - - - Slippery Bogbonder - FlashHexproofWhen Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. - - G - Creature - Human Druid - 4.0 - 3G - 3/3 - - NCC - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. - - Land - Swamp Mountain - 0.0 - - - NCC - 1 - 0 - - - Smuggler's Buggy - Hideaway 4 (When this artifact enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand.Crew 2 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NCC - 1 - - - Smuggler's Buggy - Hideaway 4 (When this artifact enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand.Crew 2 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NCC - 1 - - - Smuggler's Share - At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. - - W - Enchantment - 3.0 - 2W - - NCC - 1 - - - Smuggler's Share - At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. - - W - Enchantment - 3.0 - 2W - - NCC - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - NCC - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - NCC - 2 - - - Spellbinding Soprano - Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature - Human Bard - 2.0 - 1R - 2/2 - - NCC - 2 - - - Spellbinding Soprano - Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature - Human Bard - 2.0 - 1R - 2/2 - - NCC - 2 - - - Spinerock Knoll - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Spinerock Knoll enters the battlefield tapped.{T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. - - Land - 0.0 - - - NCC - 1 - 0 - - - Spiteful Repossession - Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way. - - R - Sorcery - 5.0 - 4R - - NCC - 3 - - - Spiteful Repossession - Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way. - - R - Sorcery - 5.0 - 4R - - NCC - 3 - - - Squee, the Immortal - You may cast Squee, the Immortal from your graveyard or from exile. - - R - Legendary Creature - Goblin - 3.0 - 1RR - 2/1 - - NCC - 2 - - - Stalking Vengeance - HasteWhenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. - - R - Creature - Avatar - 7.0 - 5RR - 5/5 - - NCC - 2 - - - Steelbane Hydra - Steelbane Hydra enters the battlefield with X +1/+1 counters on it.{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. - - G - Creature - Turtle Hydra - 2.0 - XGG - 0/0 - - NCC - 2 - - - Stolen Identity - Create a token that's a copy of target artifact or creature.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) - - U - Sorcery - 6.0 - 4UU - - NCC - 3 - - - Storm of Forms - When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.Return target nonland permanent to its owner's hand. - - U - Instant - 4.0 - 3U - - NCC - 3 - - - Storm of Forms - When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.Return target nonland permanent to its owner's hand. - - U - Instant - 4.0 - 3U - - NCC - 3 - - - Strionic Resonator - {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") - - Artifact - 2.0 - 2 - - NCC - 1 - - - Sun Titan - VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature - Giant - 6.0 - 4WW - 6/6 - - NCC - 2 - - - Sungrass Prairie - {1}, {T}: Add {G}{W}. - - Land - 0.0 - - - NCC - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land - Island Swamp - 0.0 - - - NCC - 1 - 0 - - - Swiftfoot Boots - Equipped creature has hexproof and haste.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - NCC - 1 - - - Swindler's Scheme - Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost. - - U - Enchantment - 3.0 - 2U - - NCC - 1 - - - Swindler's Scheme - Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost. - - U - Enchantment - 3.0 - 2U - - NCC - 1 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - NCC - 3 - - - Sylvan Offering - Choose an opponent. You and that player each create an X/X green Treefolk creature token.Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. - - G - Sorcery - 1.0 - XG - - NCC - 3 - - - Syrix, Carrier of the Flame - Flying, hasteAt the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard. - - B - R - Legendary Creature - Phoenix - 4.0 - 2BR - 3/3 - - NCC - 2 - - - Syrix, Carrier of the Flame - Flying, hasteAt the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard. - - B - R - Legendary Creature - Phoenix - 4.0 - 2BR - 3/3 - - NCC - 2 - - - Talrand's Invocation - Create two 2/2 blue Drake creature tokens with flying. - - U - Sorcery - 4.0 - 2UU - - NCC - 3 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Temple of Malady - Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}. - - Land - 0.0 - - - NCC - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - 0.0 - - - NCC - 0 - - - Temur Sabertooth - {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. - - G - Creature - Cat - 4.0 - 2GG - 4/3 - - NCC - 2 - - - Tenuous Truce - Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each draw a card.When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. - - W - Enchantment - Aura - 2.0 - 1W - - NCC - 1 - - - Tenuous Truce - Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each draw a card.When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. - - W - Enchantment - Aura - 2.0 - 1W - - NCC - 1 - - - Terminate - Destroy target creature. It can't be regenerated. - - B - R - Instant - 2.0 - BR - - NCC - 3 - - - Tezzeret's Gambit - ({U/P} can be paid with either {U} or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Sorcery - 4.0 - 3U/P - - NCC - 3 - - - The Beamtown Bullies - Vigilance, haste{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - B - G - R - Legendary Creature - Ogre Devil Warrior - 4.0 - 1BRG - 4/4 - - NCC - 2 - - - The Beamtown Bullies - Vigilance, haste{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - B - G - R - Legendary Creature - Ogre Devil Warrior - 4.0 - 1BRG - 4/4 - - NCC - 2 - - - Thief of Sanity - FlyingWhenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. - - B - U - Creature - Specter - 3.0 - 1UB - 2/2 - - NCC - 2 - - - Thragtusk - When Thragtusk enters the battlefield, you gain 5 life.When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. - - G - Creature - Beast - 5.0 - 4G - 5/3 - - NCC - 2 - - - Threefold Signal - When Threefold Signal enters the battlefield, scry 3.Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.) - - Artifact - 3.0 - 3 - - NCC - 1 - - - Threefold Signal - When Threefold Signal enters the battlefield, scry 3.Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.) - - Artifact - 3.0 - 3 - - NCC - 1 - - - Thriving Bluff - Thriving Bluff enters the battlefield tapped.As Thriving Bluff enters the battlefield, choose a color other than red.{T}: Add {R} or one mana of the chosen color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Thriving Grove - Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Thriving Heath - Thriving Heath enters the battlefield tapped.As Thriving Heath enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Thriving Isle - Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Thriving Moor - Thriving Moor enters the battlefield tapped.As Thriving Moor enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Thrummingbird - FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Creature - Phyrexian Bird Horror - 2.0 - 1U - 1/1 - - NCC - 2 - - - Thunderfoot Baloth - TrampleLieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. - - G - Creature - Beast - 6.0 - 4GG - 5/5 - - NCC - 2 - - - Tivit, Seller of Secrets - Flying, ward {3}Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) - - B - U - W - Legendary Creature - Sphinx Rogue - 6.0 - 3WUB - 6/6 - - NCC - 2 - - - Tivit, Seller of Secrets - Flying, ward {3}Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) - - B - U - W - Legendary Creature - Sphinx Rogue - 6.0 - 3WUB - 6/6 - - NCC - 2 - - - Together Forever - When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.){1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. - - W - Enchantment - 2.0 - WW - - NCC - 1 - - - Treasure Cruise - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Draw three cards. - - U - Sorcery - 8.0 - 7U - - NCC - 3 - - - Treeshaker Chimera - All creatures able to block Treeshaker Chimera do so.When Treeshaker Chimera dies, draw three cards. - - G - Creature - Chimera - 7.0 - 5GG - 8/5 - - NCC - 2 - - - Turf War - When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. - - R - Enchantment - 5.0 - 4R - - NCC - 1 - - - Turf War - When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. - - R - Enchantment - 5.0 - 4R - - NCC - 1 - - - Twilight Mire - {T}: Add {C}.{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. - - Land - 0.0 - - - NCC - 0 - - - Twinning Staff - If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. - - Artifact - 3.0 - 3 - - NCC - 1 - - - Urban Evolution - Draw three cards. You may play an additional land this turn. - - G - U - Sorcery - 5.0 - 3GU - - NCC - 3 - - - Utter End - Exile target nonland permanent. - - B - W - Instant - 4.0 - 2WB - - NCC - 3 - - - Vazi, Keen Negotiator - Haste{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card. - - B - G - R - Legendary Creature - Human Advisor - 5.0 - 2BRG - 3/3 - - NCC - 2 - - - Vazi, Keen Negotiator - Haste{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card. - - B - G - R - Legendary Creature - Human Advisor - 5.0 - 2BRG - 3/3 - - NCC - 2 - - - Victimize - Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. - - B - Sorcery - 3.0 - 2B - - NCC - 3 - - - Vivid Creek - Vivid Creek enters the battlefield tapped with two charge counters on it.{T}: Add {U}.{T}, Remove a charge counter from Vivid Creek: Add one mana of any color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Vivid Grove - Vivid Grove enters the battlefield tapped with two charge counters on it.{T}: Add {G}.{T}, Remove a charge counter from Vivid Grove: Add one mana of any color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Vivid Meadow - Vivid Meadow enters the battlefield tapped with two charge counters on it.{T}: Add {W}.{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. - - Land - 0.0 - - - NCC - 1 - 0 - - - Vivien's Stampede - Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. - - G - Sorcery - 6.0 - 4GG - - NCC - 3 - - - Vivien's Stampede - Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. - - G - Sorcery - 6.0 - 4GG - - NCC - 3 - - - Vorel of the Hull Clade - {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. - - G - U - Legendary Creature - Human Merfolk - 3.0 - 1GU - 1/4 - - NCC - 2 - - - Wall of Roots - DefenderPut a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn. - - G - Creature - Plant Wall - 2.0 - 1G - 0/5 - - NCC - 2 - - - Warstorm Surge - Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. - - R - Enchantment - 6.0 - 5R - - NCC - 1 - - - Waste Management - Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way. - - B - Instant - 3.0 - 2B - - NCC - 3 - - - Waste Management - Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way. - - B - Instant - 3.0 - 2B - - NCC - 3 - - - Wave of Rats - TrampleWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - B - Creature - Rat - 4.0 - 3B - 4/2 - - NCC - 2 - - - Wave of Rats - TrampleWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - B - Creature - Rat - 4.0 - 3B - 4/2 - - NCC - 2 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - 1.0 - 1 - - NCC - 1 - - - Weathered Sentinels - Defender, vigilance, reach, trampleWeathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. - - Artifact Creature - Wall - 3.0 - 3 - 2/5 - - NCC - 2 - - - Weathered Sentinels - Defender, vigilance, reach, trampleWeathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. - - Artifact Creature - Wall - 3.0 - 3 - 2/5 - - NCC - 2 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature - Human Rogue Artificer - 4.0 - 2UU - 2/2 - - NCC - 2 - - - Wickerbough Elder - Wickerbough Elder enters the battlefield with a -1/-1 counter on it.{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. - - G - Creature - Treefolk Shaman - 4.0 - 3G - 4/4 - - NCC - 2 - - - Windbrisk Heights - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters the battlefield tapped.{T}: Add {W}.{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. - - Land - 0.0 - - - NCC - 1 - 0 - - - Windgrace's Judgment - For any number of opponents, destroy target nonland permanent that player controls. - - B - G - Instant - 5.0 - 3BG - - NCC - 3 - - - Wingspan Mentor - When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. - - U - Creature - Human Wizard - 3.0 - 2U - 1/3 - - NCC - 2 - - - Woe Strider - When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Woe Strider escapes with two +1/+1 counters on it. - - B - Creature - Horror - 3.0 - 2B - 3/2 - - NCC - 2 - - - Wood Elves - When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature - Elf Scout - 3.0 - 2G - 1/1 - - NCC - 2 - - - Woodfall Primus - TrampleWhen Woodfall Primus enters the battlefield, destroy target noncreature permanent.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - G - Creature - Treefolk Shaman - 8.0 - 5GGG - 6/6 - - NCC - 2 - - - World Shaper - Whenever World Shaper attacks, you may mill three cards.When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. - - G - Creature - Merfolk Shaman - 4.0 - 3G - 3/3 - - NCC - 2 - - - Wrexial, the Risen Deep - Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. - - B - U - Legendary Creature - Kraken - 6.0 - 3UUB - 5/8 - - NCC - 2 - - - Writ of Return - Return target creature card from your graveyard to the battlefield tapped.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) - - B - Sorcery - 5.0 - 3BB - - NCC - 3 - - - Writ of Return - Return target creature card from your graveyard to the battlefield tapped.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) - - B - Sorcery - 5.0 - 3BB - - NCC - 3 - - - Xander's Pact - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost. - - B - Sorcery - 6.0 - 4BB - - NCC - 3 - - - Xander's Pact - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost. - - B - Sorcery - 6.0 - 4BB - - NCC - 3 - - - Zndrsplt's Judgment - For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. - - U - Sorcery - 5.0 - 4U - - NCC - 3 - - - Zurzoth, Chaos Rider - Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. - - R - Legendary Creature - Devil - 3.0 - 2R - 2/3 - - NCC - 2 - - - diff --git a/NEC.xml b/NEC.xml deleted file mode 100644 index 8780eeee..00000000 --- a/NEC.xml +++ /dev/null @@ -1,2280 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-02-17 16:13:35 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - NEC - Neon Dynasty Commander - Commander - 2022-02-18 - - - - - Access Denied - Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. - - U - Instant - 5.0 - 3UU - - NEC - 3 - - - Access Denied - Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. - - U - Instant - 5.0 - 3UU - - NEC - 3 - - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. - - G - Creature - Ooze - 5.0 - 3GG - 2/2 - - NEC - 2 - - - Aerial Surveyor - FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEC - 1 - - - Aerial Surveyor - FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEC - 1 - - - Aeronaut Admiral - FlyingVehicles you control have flying. - - W - Creature - Human Pilot - 4.0 - 3W - 3/1 - - NEC - 2 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature - Insect - 3.0 - 2R - 2/2 - - NEC - 2 - - - Akki Battle Squad - Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Goblin Samurai - 6.0 - 5R - 6/6 - - NEC - 2 - - - Akki Battle Squad - Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Goblin Samurai - 6.0 - 5R - 6/6 - - NEC - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - NEC - 1 - - - Arcanist's Owl - FlyingWhen Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - U - W - Artifact Creature - Bird - 4.0 - W/UW/UW/UW/U - 3/3 - - NEC - 2 - - - Armed and Armored - Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. - - W - Instant - 2.0 - 1W - - NEC - 3 - - - Ascendant Acolyte - Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. - - G - Creature - Human Monk - 5.0 - 4G - 1/1 - - NEC - 2 - - - Ascendant Acolyte - Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. - - G - Creature - Human Monk - 5.0 - 4G - 1/1 - - NEC - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - 2.0 - 2 - - NEC - 1 - - - Bear Umbra - Enchant creatureEnchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment - Aura - 4.0 - 2GG - - NEC - 1 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - 3.0 - 2G - - NEC - 3 - - - Blackblade Reforged - Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} - - Legendary Artifact - Equipment - 2.0 - 2 - - NEC - 1 - - - Bonehoard - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.Equip {2} - - Artifact - Equipment - 4.0 - 4 - - NEC - 1 - - - Cataclysmic Gearhulk - VigilanceWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. - - W - Artifact Creature - Construct - 5.0 - 3WW - 4/5 - - NEC - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - 4.0 - 2RR - - NEC - 3 - - - Champion of Lambholt - Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. - - G - Creature - Human Warrior - 3.0 - 1GG - 1/1 - - NEC - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - NEC - 3 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC - 2 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC - 2 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - NEC - 1 - 0 - - - Collision of Realms - Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. - - R - Sorcery - 7.0 - 6R - - NEC - 3 - - - Collision of Realms - Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. - - R - Sorcery - 7.0 - 6R - - NEC - 3 - - - Colossal Plow - Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 6/3 - - NEC - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - NEC - 0 - - - Concord with the Kami - At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. - - G - Enchantment - 4.0 - 3G - - NEC - 1 - - - Concord with the Kami - At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. - - G - Enchantment - 4.0 - 3G - - NEC - 1 - - - Crush Contraband - Choose one or both —• Exile target artifact.• Exile target enchantment. - - W - Instant - 4.0 - 3W - - NEC - 3 - - - Cultivator's Caravan - {T}: Add one mana of any color.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 5/5 - - NEC - 1 - - - Cyberdrive Awakener - FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. - - U - Artifact Creature - Construct - 6.0 - 5U - 4/4 - - NEC - 2 - - - Cyberdrive Awakener - FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. - - U - Artifact Creature - Construct - 6.0 - 5U - 4/4 - - NEC - 2 - - - Dance of the Manse - Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. - - U - W - Sorcery - 2.0 - XWU - - NEC - 3 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - NEC - 3 - - - Dispatch - Tap target creature.Metalcraft — If you control three or more artifacts, exile that creature. - - W - Instant - 1.0 - W - - NEC - 3 - - - Drumbellower - FlyingUntap all creatures you control during each other player's untap step. - - W - Creature - Spirit - 3.0 - 2W - 2/1 - - NEC - 2 - - - Drumbellower - FlyingUntap all creatures you control during each other player's untap step. - - W - Creature - Spirit - 3.0 - 2W - 2/1 - - NEC - 2 - - - Elemental Mastery - Enchant creatureEnchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." - - R - Enchantment - Aura - 4.0 - 3R - - NEC - 1 - - - Emry, Lurker of the Loch - This spell costs {1} less to cast for each artifact you control.When Emry, Lurker of the Loch enters the battlefield, mill four cards.{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) - - U - Legendary Creature - Merfolk Wizard - 3.0 - 2U - 1/2 - - NEC - 2 - - - Etherium Sculptor - Artifact spells you cast cost {1} less to cast. - - U - Artifact Creature - Vedalken Artificer - 2.0 - 1U - 1/2 - - NEC - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - NEC - 0 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - NEC - 1 - - - Fertilid - Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. - - G - Creature - Elemental - 3.0 - 2G - 0/0 - - NEC - 2 - - - Fireshrieker - Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 3.0 - 3 - - NEC - 1 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - NEC - 2 - - - Foundry Inspector - Artifact spells you cast cost {1} less to cast. - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - NEC - 2 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEC - 1 - 0 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - 3.0 - 2W - - NEC - 3 - - - Genesis Hydra - When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.Genesis Hydra enters the battlefield with X +1/+1 counters on it. - - G - Creature - Plant Hydra - 2.0 - XGG - 0/0 - - NEC - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC - 2 - - - Goblin Razerunners - {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. - - R - Creature - Goblin Warrior - 4.0 - 2RR - 3/4 - - NEC - 2 - - - Gold Myr - {T}: Add {W}. - - Artifact Creature - Myr - 2.0 - 2 - 1/1 - - NEC - 2 - - - Grumgully, the Generous - Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. - - G - R - Legendary Creature - Goblin Shaman - 3.0 - 1RG - 3/3 - - NEC - 2 - - - Gruul Turf - Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. - - Land - 0.0 - - - NEC - 1 - 0 - - - Hanna, Ship's Navigator - {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. - - U - W - Legendary Creature - Human Artificer - 3.0 - 1WU - 1/2 - - NEC - 2 - - - Hunter's Insight - Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. - - G - Instant - 3.0 - 2G - - NEC - 3 - - - Imposter Mech - You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 - - U - Artifact - Vehicle - 2.0 - 1U - 3/1 - - NEC - 1 - - - Imposter Mech - You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 - - U - Artifact - Vehicle - 2.0 - 1U - 3/1 - - NEC - 1 - - - Indomitable Archangel - FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) - - W - Creature - Angel - 4.0 - 2WW - 4/4 - - NEC - 2 - - - Ironsoul Enforcer - Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. - - W - Artifact Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEC - 2 - - - Ironsoul Enforcer - Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. - - W - Artifact Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEC - 2 - - - Jace, Architect of Thought - +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU - 4 - - NEC - 1 - - - Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) - - G - R - Legendary Creature - Spirit - 4.0 - 2RG - 3/3 - - NEC - 2 - - - Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) - - G - R - Legendary Creature - Spirit - 4.0 - 2RG - 3/3 - - NEC - 2 - - - Kami of Celebration - Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. - - R - Creature - Spirit - 5.0 - 4R - 3/3 - - NEC - 2 - - - Kami of Celebration - Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. - - R - Creature - Spirit - 5.0 - 4R - 3/3 - - NEC - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature - Turtle Warrior - 6.0 - 5U - 4/4 - - NEC - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature - Turtle Warrior - 6.0 - 5U - 4/4 - - NEC - 2 - - - Katsumasa, the Animator - Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. - - U - Legendary Creature - Moonfolk Artificer - 4.0 - 2UU - 3/3 - - NEC - 2 - - - Katsumasa, the Animator - Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. - - U - Legendary Creature - Moonfolk Artificer - 4.0 - 2UU - 3/3 - - NEC - 2 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Arcane - 3.0 - 2G - - NEC - 3 - - - Komainu Battle Armor - MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Dog - 3.0 - 2R - 2/2 - - NEC - 2 - - - Komainu Battle Armor - MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Dog - 3.0 - 2R - 2/2 - - NEC - 2 - - - Kosei, Penitent Warlord - As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." - - G - Legendary Creature - Ogre Samurai - 3.0 - 1GG - 0/5 - - NEC - 2 - - - Kosei, Penitent Warlord - As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." - - G - Legendary Creature - Ogre Samurai - 3.0 - 1GG - 0/5 - - NEC - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC - 2 - - - Krenko, Tin Street Kingpin - Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. - - R - Legendary Creature - Goblin - 3.0 - 2R - 1/2 - - NEC - 2 - - - Loyal Guardian - TrampleLieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. - - G - Creature - Rhino - 5.0 - 4G - 4/4 - - NEC - 2 - - - Mage Slayer - Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.Equip {3} - - G - R - Artifact - Equipment - 3.0 - 1RG - - NEC - 1 - - - Master of Etherium - Master of Etherium's power and toughness are each equal to the number of artifacts you control.Other artifact creatures you control get +1/+1. - - U - Artifact Creature - Vedalken Wizard - 3.0 - 2U - */* - - NEC - 2 - - - Mirage Mirror - {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. - - Artifact - 3.0 - 3 - - NEC - 1 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - 0.0 - - - NEC - 0 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC - 2 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC - 2 - - - Myrsmith - Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. - - W - Creature - Human Artificer - 2.0 - 1W - 2/1 - - NEC - 2 - - - Nissa, Voice of Zendikar - +1: Create a 0/1 green Plant creature token.−2: Put a +1/+1 counter on each creature you control.−7: You gain X life and draw X cards, where X is the number of lands you control. - - G - Legendary Planeswalker - Nissa - 3.0 - 1GG - 3 - - NEC - 1 - - - One with the Kami - FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment - Aura - 4.0 - 3G - - NEC - 1 - - - One with the Kami - FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment - Aura - 4.0 - 3G - - NEC - 1 - - - Opal Palace - {T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - 0.0 - - - NEC - 0 - - - Oran-Rief, the Vastwood - Oran-Rief, the Vastwood enters the battlefield tapped.{T}: Add {G}.{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. - - Land - 0.0 - - - NEC - 1 - 0 - - - Ordeal of Nylea - Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Enchantment - Aura - 2.0 - 1G - - NEC - 1 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. - - W - Sorcery - 10.0 - 8WW - - NEC - 3 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. - - W - Sorcery - 10.0 - 8WW - - NEC - 3 - - - Ox of Agonas - When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Ox of Agonas escapes with a +1/+1 counter on it. - - R - Creature - Ox - 5.0 - 3RR - 4/2 - - NEC - 2 - - - Parhelion II - Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Legendary Artifact - Vehicle - 8.0 - 6WW - 5/5 - - NEC - 1 - - - Peacewalker Colossus - {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 6/6 - - NEC - 1 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEC - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - NEC - 1 - 0 - - - Primeval Protector - This spell costs {1} less to cast for each creature your opponents control.When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. - - G - Creature - Avatar - 11.0 - 10G - 10/10 - - NEC - 2 - - - Raff Capashen, Ship's Mage - FlashFlyingYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) - - U - W - Legendary Creature - Human Wizard - 4.0 - 2WU - 3/3 - - NEC - 2 - - - Raging Ravine - Raging Ravine enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - 0.0 - - - NEC - 1 - 0 - - - Raiders' Karve - Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 4/4 - - NEC - 1 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - NEC - 3 - - - Rampant Rejuvenator - Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. - - G - Creature - Plant Hydra - 4.0 - 3G - 0/0 - - NEC - 2 - - - Rampant Rejuvenator - Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. - - G - Creature - Plant Hydra - 4.0 - 3G - 0/0 - - NEC - 2 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - 2.0 - 1U - - NEC - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - 4.0 - 3W - - NEC - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - 4.0 - 3W - - NEC - 3 - - - Research Thief - FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. - - U - Artifact Creature - Moonfolk Wizard - 5.0 - 4U - 3/3 - - NEC - 2 - - - Research Thief - FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. - - U - Artifact Creature - Moonfolk Wizard - 5.0 - 4U - 3/3 - - NEC - 2 - - - Rhythm of the Wild - Creature spells you control can't be countered.Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) - - G - R - Enchantment - 3.0 - 1RG - - NEC - 1 - - - Riddlesmith - Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. - - U - Creature - Human Artificer - 2.0 - 1U - 2/1 - - NEC - 2 - - - Rishkar's Expertise - Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost. - - G - Sorcery - 6.0 - 4GG - - NEC - 3 - - - Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." - - G - Legendary Creature - Elf Druid - 3.0 - 2G - 2/2 - - NEC - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC - 2 - - - Sai, Master Thopterist - Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.{1}{U}, Sacrifice two artifacts: Draw a card. - - U - Legendary Creature - Human Artificer - 3.0 - 2U - 1/4 - - NEC - 2 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature - Snake Shaman - 2.0 - 1G - 1/1 - - NEC - 2 - - - Shamanic Revelation - Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. - - G - Sorcery - 5.0 - 3GG - - NEC - 3 - - - Shifting Shadow - Enchant creatureEnchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." - - R - Enchantment - Aura - 3.0 - 2R - - NEC - 1 - - - Shimmer Myr - FlashYou may cast artifact spells as though they had flash. - - Artifact Creature - Myr - 3.0 - 3 - 2/2 - - NEC - 2 - - - Shorikai, Genesis Engine - {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. - - U - W - Legendary Artifact - Vehicle - 4.0 - 2WU - 8/8 - - NEC - 1 - - - Shorikai, Genesis Engine - {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. - - U - W - Legendary Artifact - Vehicle - 4.0 - 2WU - 8/8 - - NEC - 1 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - 1.0 - XG - - NEC - 3 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - 1.0 - XG - - NEC - 3 - - - Silver Myr - {T}: Add {U}. - - Artifact Creature - Myr - 2.0 - 2 - 1/1 - - NEC - 2 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - 0.0 - - - NEC - 0 - - - Skysovereign, Consul Flagship - FlyingWhenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Legendary Artifact - Vehicle - 5.0 - 5 - 6/5 - - NEC - 1 - - - Smoke Spirits' Aid - For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." - - R - Sorcery - 1.0 - XR - - NEC - 3 - - - Smoke Spirits' Aid - For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." - - R - Sorcery - 1.0 - XR - - NEC - 3 - - - Smuggler's Copter - FlyingWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 3/3 - - NEC - 1 - - - Snake Umbra - Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment - Aura - 3.0 - 2G - - NEC - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - NEC - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - NEC - 2 - - - Soul's Majesty - Draw cards equal to the power of target creature you control. - - G - Sorcery - 5.0 - 4G - - NEC - 3 - - - Spearbreaker Behemoth - Indestructible{1}: Target creature with power 5 or greater gains indestructible until end of turn. - - G - Creature - Beast - 7.0 - 5GG - 5/5 - - NEC - 2 - - - Spire of Industry - {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - 0.0 - - - NEC - 0 - - - Sram, Senior Edificer - Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. - - W - Legendary Creature - Dwarf Advisor - 2.0 - 1W - 2/2 - - NEC - 2 - - - Starstorm - Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) - - R - Instant - 2.0 - XRR - - NEC - 3 - - - Swift Reconfiguration - FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) - - W - Enchantment - Aura - 1.0 - W - - NEC - 1 - - - Swift Reconfiguration - FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) - - W - Enchantment - Aura - 1.0 - W - - NEC - 1 - - - Swiftfoot Boots - Equipped creature has hexproof and haste.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - NEC - 1 - - - Sword of Vengeance - Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - NEC - 1 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - NEC - 3 - - - Tanuki Transplanter - Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Dog - 4.0 - 3G - 2/4 - - NEC - 2 - - - Tanuki Transplanter - Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Dog - 4.0 - 3G - 2/4 - - NEC - 2 - - - Taurean Mauler - Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. - - R - Creature - Shapeshifter - 3.0 - 2R - 2/2 - - NEC - 2 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEC - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEC - 1 - 0 - - - Teshar, Ancestor's Apostle - FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) - - W - Legendary Creature - Bird Cleric - 4.0 - 3W - 2/2 - - NEC - 2 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - 4.0 - 2UU - - NEC - 1 - - - Thoughtcast - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Draw two cards. - - U - Sorcery - 5.0 - 4U - - NEC - 3 - - - Ulasht, the Hate Seed - Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. - - G - R - Legendary Creature - Hellion Hydra - 4.0 - 2RG - 0/0 - - NEC - 2 - - - Universal Surveillance - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. - - U - Sorcery - 3.0 - XUUU - - NEC - 3 - - - Universal Surveillance - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. - - U - Sorcery - 3.0 - XUUU - - NEC - 3 - - - Unquenchable Fury - Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand. - - R - Enchantment - Aura - 3.0 - 2R - - NEC - 1 - - - Unquenchable Fury - Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand. - - R - Enchantment - Aura - 3.0 - 2R - - NEC - 1 - - - Vastwood Surge - Kicker {4} (You may pay an additional {4} as you cast this spell.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. - - G - Sorcery - 4.0 - 3G - - NEC - 3 - - - Vedalken Engineer - {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. - - U - Creature - Vedalken Artificer - 2.0 - 1U - 1/1 - - NEC - 2 - - - Weatherlight - FlyingWhenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)Crew 3 - - Legendary Artifact - Vehicle - 4.0 - 4 - 4/5 - - NEC - 1 - - - Whiptongue Hydra - ReachWhen Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. - - G - Creature - Lizard Hydra - 6.0 - 5G - 4/4 - - NEC - 2 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature - Human Rogue Artificer - 4.0 - 2UU - 2/2 - - NEC - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC - 2 - - - diff --git a/NEO.xml b/NEO.xml deleted file mode 100644 index 3eb7e25d..00000000 --- a/NEO.xml +++ /dev/null @@ -1,7011 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-02-17 16:13:37 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - NEO - Kamigawa: Neon Dynasty - Expansion - 2022-02-18 - - - - - Acquisition Octopus - Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Artifact Creature - Equipment Octopus - 3.0 - 2U - 2/2 - - NEO - 2 - - - Akki Ember-Keeper - Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) - - R - Enchantment Creature - Goblin Warrior - 2.0 - 1R - 2/1 - - NEO - 2 - - - Akki Ronin - Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. - - R - Creature - Goblin Samurai - 2.0 - 1R - 1/3 - - NEO - 2 - - - Akki Ronin - Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. - - R - Creature - Goblin Samurai - 2.0 - 1R - 1/3 - - NEO - 2 - - - Akki War Paint - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+1. - - R - Enchantment - Aura - 1.0 - R - - NEO - 1 - - - Ambitious Assault - Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) - - R - Instant - 3.0 - 2R - - NEO - 3 - - - Ancestral Katana - Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.Equipped creature gets +2/+1.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact - Equipment - 2.0 - 1W - - NEO - 1 - - - Anchor to Reality - As an additional cost to cast this spell, sacrifice an artifact or creature.Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2. - - U - Sorcery - 4.0 - 2UU - - NEO - 3 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - NEO - 2 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - NEO - 2 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - NEO - 2 - - - Armguard Familiar - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Equipped creature gets +2/+1 and has ward {2}.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Artifact Creature - Equipment Beast - 2.0 - 1U - 2/1 - - NEO - 2 - - - Asari Captain - HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. - - R - W - Creature - Human Samurai - 5.0 - 3RW - 4/3 - - NEO - 2 - - - Asari Captain - HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. - - R - W - Creature - Human Samurai - 5.0 - 3RW - 4/3 - - NEO - 2 - - - Assassin's Ink - This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.Destroy target creature or planeswalker. - - B - Instant - 4.0 - 2BB - - NEO - 3 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - NEO - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - NEO - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - NEO - 2 - - - Automated Artificer - {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. - - Artifact Creature - Artificer - 2.0 - 2 - 1/3 - - NEO - 2 - - - Awakened Awareness - Enchant artifact or creatureWhen Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.As long as enchanted permanent is a creature, it has base power and toughness 1/1. - - U - Enchantment - Aura - 2.0 - XUU - - NEO - 1 - - - Azusa's Many Journeys - (As this Saga enters and after your draw step, add a lore counter.)I — You may play an additional land this turn.II — You gain 3 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO - 1 - - - Likeness of the Seeker - Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control. - - G - Enchantment Creature - Human Monk - 2.0 - - 3/3 - - NEO - 2 - - - Bamboo Grove Archer - Defender, reachChannel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. - - G - Enchantment Creature - Snake Archer - 2.0 - 1G - 3/3 - - NEO - 2 - - - Banishing Slash - Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. - - W - Sorcery - 2.0 - WW - - NEO - 3 - - - Bearer of Memory - {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. - - G - Enchantment Creature - Human Monk - 3.0 - 2G - 3/2 - - NEO - 2 - - - Befriending the Moths - (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature you control gets +1/+1 and gains flying until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 4.0 - 3W - - NEO - 1 - - - Imperial Moth - Flying - - W - Enchantment Creature - Insect - 4.0 - - 2/4 - - NEO - 2 - - - Behold the Unspeakable - (As this Saga enters and after your draw step, add a lore counter.)I — Creatures you don't control get -2/-0 until your next turn.II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 5.0 - 3UU - - NEO - 1 - - - Vision of the Unspeakable - Flying, trampleVision of the Unspeakable gets +1/+1 for each card in your hand. - - U - Enchantment Creature - Spirit - 5.0 - - 0/0 - - NEO - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO - 2 - - - Blade-Blizzard Kitsune - Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike - - W - Creature - Fox Ninja - 3.0 - 2W - 2/2 - - NEO - 2 - - - Blade-Blizzard Kitsune - Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike - - W - Creature - Fox Ninja - 3.0 - 2W - 2/2 - - NEO - 2 - - - Bloodfell Caves - Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or {R}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Blossom Prancer - ReachWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. - - G - Creature - Spirit - 5.0 - 3GG - 4/4 - - NEO - 2 - - - Blossoming Sands - Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: Add {G} or {W}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Boon of Boseiju - Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it. - - G - Instant - 2.0 - 1G - - NEO - 3 - - - Born to Drive - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." - - W - Enchantment - Aura - 3.0 - 2W - - NEO - 1 - - - Boseiju Reaches Skyward - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.II — Put up to one target land card from your graveyard on top of your library.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 4.0 - 3G - - NEO - 1 - - - Branch of Boseiju - ReachBranch of Boseiju gets +1/+1 for each land you control. - - G - Enchantment Creature - Plant - 4.0 - - 0/0 - - NEO - 2 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - NEO - 3 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - NEO - 3 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - NEO - 3 - - - Bronze Cudgels - {2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - NEO - 1 - - - Bronzeplate Boar - TrampleEquipped creature gets +3/+2 and has trample.Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Boar - 3.0 - 2R - 3/2 - - NEO - 2 - - - Brute Suit - VigilanceCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 4/3 - - NEO - 1 - - - Careful Cultivation - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." - - G - Enchantment - Aura - 3.0 - 2G - - NEO - 1 - - - Chainflail Centipede - Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Insect - 3.0 - 2B - 2/2 - - NEO - 2 - - - Circuit Mender - When Circuit Mender enters the battlefield, you gain 2 life.When Circuit Mender leaves the battlefield, draw a card. - - Artifact Creature - Insect - 3.0 - 3 - 2/3 - - NEO - 2 - - - Clawing Torment - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." - - B - Enchantment - Aura - 1.0 - B - - NEO - 1 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - NEO - 2 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - NEO - 2 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - NEO - 2 - - - Coiling Stalker - Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. - - G - Creature - Snake Ninja - 2.0 - 1G - 2/1 - - NEO - 2 - - - Coiling Stalker - Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. - - G - Creature - Snake Ninja - 2.0 - 1G - 2/1 - - NEO - 2 - - - Colossal Skyturtle - Flying, ward {2}Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. - - G - U - Enchantment Creature - Turtle - 7.0 - 4GGU - 6/5 - - NEO - 2 - - - Commune with Spirits - Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Sorcery - 1.0 - G - - NEO - 3 - - - Containment Construct - Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. - - Artifact Creature - Construct - 2.0 - 2 - 2/1 - - NEO - 2 - - - Covert Technician - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. - - U - Artifact Creature - Human Ninja - 3.0 - 2U - 2/4 - - NEO - 2 - - - Covert Technician - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. - - U - Artifact Creature - Human Ninja - 3.0 - 2U - 2/4 - - NEO - 2 - - - Crackling Emergence - Enchant land you controlEnchanted land is a 3/3 red Spirit creature with haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. - - R - Enchantment - Aura - 2.0 - 1R - - NEO - 1 - - - Debt to the Kami - Choose one —• Target opponent exiles a creature they control.• Target opponent exiles an enchantment they control. - - B - Instant - 3.0 - 2B - - NEO - 3 - - - Discover the Impossible - Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand. - - U - Instant - 3.0 - 2U - - NEO - 3 - - - Dismal Backwater - Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Disruption Protocol - As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.Counter target spell. - - U - Instant - 2.0 - UU - - NEO - 3 - - - Dockside Chef - {1}{B}, Sacrifice an artifact or creature: Draw a card. - - B - Enchantment Creature - Human Citizen - 1.0 - B - 1/2 - - NEO - 2 - - - Dokuchi Shadow-Walker - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) - - B - Creature - Ogre Ninja - 6.0 - 4BB - 5/5 - - NEO - 2 - - - Dokuchi Shadow-Walker - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) - - B - Creature - Ogre Ninja - 6.0 - 4BB - 5/5 - - NEO - 2 - - - Dokuchi Silencer - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. - - B - Creature - Human Ninja - 2.0 - 1B - 2/1 - - NEO - 2 - - - Dokuchi Silencer - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. - - B - Creature - Human Ninja - 2.0 - 1B - 2/1 - - NEO - 2 - - - Dragonfly Suit - FlyingCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact - Vehicle - 3.0 - 2W - 3/2 - - NEO - 1 - - - Dragonspark Reactor - Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature. - - R - Artifact - 2.0 - 1R - - NEO - 1 - - - Dramatist's Puppet - When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. - - Artifact Creature - Construct - 4.0 - 4 - 2/4 - - NEO - 2 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - NEO - 1 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - NEO - 1 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - NEO - 1 - - - Ecologist's Terrarium - When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery. - - Artifact - 2.0 - 2 - - NEO - 1 - - - Eiganjo Exemplar - Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. - - W - Enchantment Creature - Human Samurai - 2.0 - 1W - 2/1 - - NEO - 2 - - - Eiganjo Exemplar - Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. - - W - Enchantment Creature - Human Samurai - 2.0 - 1W - 2/1 - - NEO - 2 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - NEO - 3 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - NEO - 3 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - NEO - 3 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Enormous Energy Blade - Equipped creature gets +4/+0.Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - B - Artifact - Equipment - 3.0 - 2B - - NEO - 1 - - - Enthusiastic Mechanaut - FlyingArtifact spells you cast cost {1} less to cast. - - R - U - Artifact Creature - Goblin Artificer - 2.0 - UR - 2/2 - - NEO - 2 - - - Enthusiastic Mechanaut - FlyingArtifact spells you cast cost {1} less to cast. - - R - U - Artifact Creature - Goblin Artificer - 2.0 - UR - 2/2 - - NEO - 2 - - - Era of Enlightenment - (As this Saga enters and after your draw step, add a lore counter.)I — Scry 2.II — You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 2.0 - 1W - - NEO - 1 - - - Hand of Enlightenment - First strike - - W - Enchantment Creature - Human Monk - 2.0 - - 2/2 - - NEO - 2 - - - Essence Capture - Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. - - U - Instant - 2.0 - UU - - NEO - 3 - - - Experimental Synthesizer - When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery. - - R - Artifact - 1.0 - R - - NEO - 1 - - - Explosive Entry - Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. - - R - Sorcery - 2.0 - 1R - - NEO - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO - 3 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - NEO - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - NEO - 2 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - NEO - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - NEO - 2 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - NEO - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - NEO - 2 - - - Fade into Antiquity - Exile target artifact or enchantment. - - G - Sorcery - 3.0 - 2G - - NEO - 3 - - - Fang of Shigeki - Deathtouch - - G - Enchantment Creature - Snake Ninja - 1.0 - G - 1/1 - - NEO - 2 - - - Fang of Shigeki - Deathtouch - - G - Enchantment Creature - Snake Ninja - 1.0 - G - 1/1 - - NEO - 2 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO - 3 - - - Favor of Jukai - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +3/+3 and has reach.Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. - - G - Enchantment - Aura - 4.0 - 3G - - NEO - 1 - - - Flame Discharge - Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.) - - R - Instant - 1.0 - XR - - NEO - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO - 0 - - - Futurist Operative - As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. - - U - Creature - Human Ninja - 4.0 - 3U - 3/4 - - NEO - 2 - - - Futurist Operative - As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. - - U - Creature - Human Ninja - 4.0 - 3U - 3/4 - - NEO - 2 - - - Futurist Sentinel - Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact - Vehicle - 4.0 - 3U - 6/6 - - NEO - 1 - - - Generous Visitor - Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. - - G - Creature - Spirit - 1.0 - G - 1/1 - - NEO - 2 - - - Geothermal Kami - When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. - - G - Creature - Spirit - 4.0 - 3G - 4/3 - - NEO - 2 - - - Gift of Wrath - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. - - R - Enchantment - Aura - 4.0 - 3R - - NEO - 1 - - - Gloomshrieker - Menace (This creature can't be blocked except by two or more creatures.)When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.If Gloomshrieker would die, exile it instead. - - B - G - Enchantment Creature - Cat Beast - 3.0 - 1BG - 2/1 - - NEO - 2 - - - Go-Shintai of Ancient Wars - First strikeAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. - - R - Legendary Enchantment Creature - Shrine - 3.0 - 2R - 2/2 - - NEO - 2 - - - Go-Shintai of Boundless Vigor - TrampleAt the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. - - G - Legendary Enchantment Creature - Shrine - 2.0 - 1G - 1/1 - - NEO - 2 - - - Go-Shintai of Hidden Cruelty - DeathtouchAt the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. - - B - Legendary Enchantment Creature - Shrine - 4.0 - 3B - 2/2 - - NEO - 2 - - - Go-Shintai of Lost Wisdom - FlyingAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) - - U - Legendary Enchantment Creature - Shrine - 2.0 - 1U - 0/4 - - NEO - 2 - - - Go-Shintai of Shared Purpose - VigilanceAt the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. - - W - Legendary Enchantment Creature - Shrine - 4.0 - 3W - 1/3 - - NEO - 2 - - - Golden-Tail Disciple - Lifelink - - W - Enchantment Creature - Fox Monk - 3.0 - 2W - 2/3 - - NEO - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - NEO - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - NEO - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - NEO - 2 - - - Grafted Growth - Enchant landWhen Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.Enchanted land has "{T}: Add two mana of any one color." - - G - Enchantment - Aura - 3.0 - 2G - - NEO - 1 - - - Gravelighter - FlyingWhen Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. - - B - Creature - Spirit - 3.0 - 2B - 2/2 - - NEO - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - NEO - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - NEO - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - NEO - 2 - - - Greater Tanuki - TrampleChannel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Enchantment Creature - Dog - 6.0 - 4GG - 6/5 - - NEO - 2 - - - Guardians of Oboro - DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) - - U - Creature - Moonfolk Samurai - 3.0 - 2U - 3/4 - - NEO - 2 - - - Guardians of Oboro - DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) - - U - Creature - Moonfolk Samurai - 3.0 - 2U - 3/4 - - NEO - 2 - - - Harmonious Emergence - Enchant land you controlEnchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. - - G - Enchantment - Aura - 4.0 - 3G - - NEO - 1 - - - Heiko Yamazaki, the General - TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. - - R - Legendary Creature - Human Samurai - 4.0 - 3R - 3/3 - - NEO - 2 - - - Heiko Yamazaki, the General - TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. - - R - Legendary Creature - Human Samurai - 4.0 - 3R - 3/3 - - NEO - 2 - - - Heir of the Ancient Fang - Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) - - G - Creature - Snake Samurai - 3.0 - 2G - 2/3 - - NEO - 2 - - - Heir of the Ancient Fang - Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) - - G - Creature - Snake Samurai - 3.0 - 2G - 2/3 - - NEO - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - NEO - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - NEO - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - NEO - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - NEO - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - NEO - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - NEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO - 2 - - - High-Speed Hoverbike - FlashFlyingWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 2/2 - - NEO - 1 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - NEO - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - NEO - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - NEO - 2 - - - Historian's Wisdom - Enchant artifact or creatureWhen Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.As long as enchanted permanent is a creature, it gets +2/+1. - - G - Enchantment - Aura - 3.0 - 2G - - NEO - 1 - - - Hotshot Mechanic - Hotshot Mechanic crews Vehicles as though its power were 2 greater. - - W - Artifact Creature - Fox Pilot - 1.0 - W - 2/1 - - NEO - 2 - - - Imperial Oath - Create three 2/2 white Samurai creature tokens with vigilance. Scry 3. - - W - Sorcery - 6.0 - 5W - - NEO - 3 - - - Imperial Recovery Unit - Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEO - 1 - - - Imperial Subduer - Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. - - W - Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO - 2 - - - Imperial Subduer - Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. - - W - Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO - 2 - - - Inkrise Infiltrator - Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. - - B - Creature - Human Ninja - 2.0 - 1B - 1/2 - - NEO - 2 - - - Inkrise Infiltrator - Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. - - B - Creature - Human Ninja - 2.0 - 1B - 1/2 - - NEO - 2 - - - Intercessor's Arrest - Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. - - W - Enchantment - Aura - 3.0 - 2W - - NEO - 1 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - NEO - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - NEO - 2 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - NEO - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - NEO - 2 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - NEO - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - NEO - 2 - - - Invigorating Hot Spring - Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. - - G - R - Enchantment - 3.0 - 1RG - - NEO - 1 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - NEO - 3 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - NEO - 3 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - NEO - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - NEO - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - NEO - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - NEO - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - NEO - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - NEO - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - NEO - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - NEO - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - NEO - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - NEO - 3 - - - Iron Apprentice - Iron Apprentice enters the battlefield with a +1/+1 counter on it.When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. - - Artifact Creature - Construct - 1.0 - 1 - 0/0 - - NEO - 2 - - - Ironhoof Boar - Trample, hasteChannel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. - - R - Artifact Creature - Boar - 6.0 - 5R - 5/4 - - NEO - 2 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO - 0 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - NEO - 2 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - NEO - 2 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - NEO - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - NEO - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - NEO - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - NEO - 2 - - - Jukai Naturalist - LifelinkEnchantment spells you cast cost {1} less to cast. - - G - W - Enchantment Creature - Human Monk - 2.0 - GW - 2/2 - - NEO - 2 - - - Jukai Naturalist - LifelinkEnchantment spells you cast cost {1} less to cast. - - G - W - Enchantment Creature - Human Monk - 2.0 - GW - 2/2 - - NEO - 2 - - - Jukai Preserver - When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. - - G - Enchantment Creature - Human Druid - 4.0 - 3G - 3/3 - - NEO - 2 - - - Jukai Trainee - Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. - - G - Creature - Human Samurai - 2.0 - 1G - 2/2 - - NEO - 2 - - - Jukai Trainee - Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. - - G - Creature - Human Samurai - 2.0 - 1G - 2/2 - - NEO - 2 - - - Jungle Hollow - Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - NEO - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - NEO - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - NEO - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - NEO - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - NEO - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - NEO - 2 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO - 1 - - - Kaito's Pursuit - Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) - - B - Sorcery - 3.0 - 2B - - NEO - 3 - - - Kami of Industry - When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. - - R - Creature - Spirit - 5.0 - 4R - 3/6 - - NEO - 2 - - - Kami of Restless Shadows - When Kami of Restless Shadows enters the battlefield, choose one —• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.• Put target creature card from your graveyard on top of your library. - - B - Creature - Spirit - 5.0 - 4B - 3/3 - - NEO - 2 - - - Kami of Terrible Secrets - When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. - - B - Creature - Spirit - 4.0 - 3B - 3/4 - - NEO - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - NEO - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - NEO - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - NEO - 2 - - - Kami's Flare - Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Instant - 2.0 - 1R - - NEO - 3 - - - Kappa Tech-Wrecker - Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. - - G - Creature - Turtle Ninja - 2.0 - 1G - 1/3 - - NEO - 2 - - - Kappa Tech-Wrecker - Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. - - G - Creature - Turtle Ninja - 2.0 - 1G - 1/3 - - NEO - 2 - - - Kindled Fury - Target creature gets +1/+0 and gains first strike until end of turn. - - R - Instant - 1.0 - R - - NEO - 3 - - - Kitsune Ace - Whenever a Vehicle you control attacks, choose one —• That Vehicle gains first strike until end of turn.• Untap Kitsune Ace. - - W - Creature - Fox Pilot - 2.0 - 1W - 2/2 - - NEO - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - NEO - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - NEO - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - NEO - 2 - - - Kumano Faces Kakkazan - (As this Saga enters and after your draw step, add a lore counter.)I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 1.0 - R - - NEO - 1 - - - Etching of Kumano - HasteIf a creature dealt damage this turn by a source you controlled would die, exile it instead. - - R - Enchantment Creature - Human Shaman - 1.0 - - 2/2 - - NEO - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - NEO - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - NEO - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - NEO - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - NEO - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - NEO - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - NEO - 2 - - - Leech Gauntlet - LifelinkEquipped creature has lifelink.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Leech - 2.0 - 1B - 2/2 - - NEO - 2 - - - Lethal Exploit - Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.) - - B - Instant - 2.0 - 1B - - NEO - 3 - - - Life of Toshiro Umezawa - (As this Saga enters and after your draw step, add a lore counter.)I, II — Choose one —• Target creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO - 1 - - - Memory of Toshiro - {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. - - B - Enchantment Creature - Human Samurai - 2.0 - - 2/3 - - NEO - 2 - - - Light the Way - Choose one —• Put a +1/+1 counter on target creature or Vehicle. Untap it.• Return target permanent you control to its owner's hand. - - W - Instant - 1.0 - W - - NEO - 3 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - NEO - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - NEO - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - NEO - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - NEO - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - NEO - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - NEO - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - NEO - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - NEO - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - NEO - 2 - - - Lucky Offering - Destroy target artifact with mana value 3 or less. You gain 3 life. - - W - Sorcery - 1.0 - W - - NEO - 3 - - - Malicious Malfunction - All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. - - B - Sorcery - 3.0 - 1BB - - NEO - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - NEO - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - NEO - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - NEO - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - NEO - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - NEO - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - NEO - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - NEO - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - NEO - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - NEO - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - NEO - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - NEO - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - NEO - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - NEO - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - NEO - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - NEO - 3 - - - Master's Rebuke - Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. - - G - Instant - 2.0 - 1G - - NEO - 3 - - - Mech Hangar - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.{3}, {T}: Target Vehicle becomes an artifact creature until end of turn. - - Land - 0.0 - - - NEO - 0 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - NEO - 1 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - NEO - 1 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - NEO - 1 - - - Michiko's Reign of Truth - (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 2.0 - 1W - - NEO - 1 - - - Portrait of Michiko - Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control. - - W - Enchantment Creature - Human Noble - 2.0 - - 0/0 - - NEO - 2 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - NEO - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - NEO - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - NEO - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - NEO - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - NEO - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - NEO - 1 - - - Mirrorshell Crab - Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}. - - U - Artifact Creature - Crab - 7.0 - 5UU - 5/7 - - NEO - 2 - - - Mnemonic Sphere - {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.Channel — {U}, Discard Mnemonic Sphere: Draw a card. - - U - Artifact - 2.0 - 1U - - NEO - 1 - - - Mobilizer Mech - FlyingWhenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact - Vehicle - 2.0 - 1U - 3/4 - - NEO - 1 - - - Moon-Circuit Hacker - Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. - - U - Enchantment Creature - Human Ninja - 2.0 - 1U - 2/1 - - NEO - 2 - - - Moon-Circuit Hacker - Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. - - U - Enchantment Creature - Human Ninja - 2.0 - 1U - 2/1 - - NEO - 2 - - - Moonfolk Puzzlemaker - FlyingWhenever Moonfolk Puzzlemaker becomes tapped, scry 1. - - U - Artifact Creature - Moonfolk Wizard - 3.0 - 2U - 1/4 - - NEO - 2 - - - Moonsnare Prototype - {T}, Tap an untapped artifact or creature you control: Add {C}.Channel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library. - - U - Artifact - 1.0 - U - - NEO - 1 - - - Moonsnare Specialist - Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. - - U - Creature - Human Ninja - 4.0 - 3U - 2/2 - - NEO - 2 - - - Moonsnare Specialist - Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. - - U - Creature - Human Ninja - 4.0 - 3U - 2/2 - - NEO - 2 - - - Mothrider Patrol - Flying{3}{W}, {T}: Tap target creature. - - W - Creature - Fox Warrior - 1.0 - W - 1/1 - - NEO - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO - 0 - - - Mukotai Ambusher - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink - - B - Artifact Creature - Rat Ninja - 4.0 - 3B - 3/2 - - NEO - 2 - - - Mukotai Ambusher - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink - - B - Artifact Creature - Rat Ninja - 4.0 - 3B - 3/2 - - NEO - 2 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - NEO - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - NEO - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - NEO - 1 - - - Naomi, Pillar of Order - Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. - - B - W - Legendary Creature - Human Advisor - 5.0 - 3WB - 4/4 - - NEO - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO - 2 - - - Network Disruptor - FlyingWhen Network Disruptor enters the battlefield, tap target permanent. - - U - Artifact Creature - Moonfolk Rogue - 1.0 - U - 1/1 - - NEO - 2 - - - Network Terminal - {T}: Add one mana of any color.{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. - - Artifact - 3.0 - 3 - - NEO - 1 - - - Nezumi Bladeblesser - Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) - - B - Creature - Rat Samurai - 3.0 - 2B - 3/2 - - NEO - 2 - - - Nezumi Bladeblesser - Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) - - B - Creature - Rat Samurai - 3.0 - 2B - 3/2 - - NEO - 2 - - - Nezumi Prowler - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. - - B - Artifact Creature - Rat Ninja - 2.0 - 1B - 3/1 - - NEO - 2 - - - Nezumi Prowler - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. - - B - Artifact Creature - Rat Ninja - 2.0 - 1B - 3/1 - - NEO - 2 - - - Ninja's Kunai - Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - NEO - 1 - - - Norika Yamazaki, the Poet - VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. - - W - Legendary Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO - 2 - - - Norika Yamazaki, the Poet - VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. - - W - Legendary Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - NEO - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - NEO - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - NEO - 2 - - - Okiba Reckoner Raid - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent loses 1 life and you gain 1 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 1.0 - B - - NEO - 1 - - - Nezumi Road Captain - MenaceVehicles you control have menace. (This creature can't be blocked except by two or more creatures.) - - B - Enchantment Creature - Rat Rogue - 1.0 - - 2/2 - - NEO - 2 - - - Okiba Salvage - Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. - - B - Sorcery - 5.0 - 4B - - NEO - 3 - - - Oni-Cult Anvil - Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. - - B - R - Artifact - 2.0 - BR - - NEO - 1 - - - Orochi Merge-Keeper - {T}: Add {G}.As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.) - - G - Creature - Snake Druid - 2.0 - 1G - 1/1 - - NEO - 2 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Papercraft Decoy - When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. - - Artifact Creature - Frog - 2.0 - 2 - 2/1 - - NEO - 2 - - - Patchwork Automaton - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. - - Artifact Creature - Construct - 2.0 - 2 - 1/1 - - NEO - 2 - - - Peerless Samurai - Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. - - R - Creature - Human Samurai - 3.0 - 2R - 2/3 - - NEO - 2 - - - Peerless Samurai - Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. - - R - Creature - Human Samurai - 3.0 - 2R - 2/3 - - NEO - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO - 0 - - - Planar Incision - Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it. - - U - Instant - 2.0 - 1U - - NEO - 3 - - - Prodigy's Prototype - Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - W - Artifact - Vehicle - 3.0 - 1WU - 3/4 - - NEO - 1 - - - Prosperous Thief - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - U - Creature - Human Ninja - 3.0 - 2U - 3/2 - - NEO - 2 - - - Prosperous Thief - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - U - Creature - Human Ninja - 3.0 - 2U - 3/2 - - NEO - 2 - - - Rabbit Battery - HasteEquipped creature gets +1/+1 and has haste.Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Rabbit - 1.0 - R - 1/1 - - NEO - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - NEO - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - NEO - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - NEO - 2 - - - Reality Heist - This spell costs {1} less to cast for each artifact you control.Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. - - U - Instant - 7.0 - 5UU - - NEO - 3 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - NEO - 1 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - NEO - 1 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - NEO - 1 - - - Reckoner Shakedown - Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. - - B - Sorcery - 3.0 - 2B - - NEO - 3 - - - Reckoner's Bargain - As an additional cost to cast this spell, sacrifice an artifact or creature.You gain life equal to the sacrificed permanent's mana value. Draw two cards. - - B - Instant - 2.0 - 1B - - NEO - 3 - - - Regent's Authority - Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. - - W - Instant - 1.0 - W - - NEO - 3 - - - Reinforced Ronin - HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. - - R - Artifact Creature - Human Samurai - 1.0 - R - 2/2 - - NEO - 2 - - - Reinforced Ronin - HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. - - R - Artifact Creature - Human Samurai - 1.0 - R - 2/2 - - NEO - 2 - - - Reito Sentinel - DefenderWhen Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){3}: Put target card from a graveyard on the bottom of its owner's library. - - Artifact Creature - Construct - 3.0 - 3 - 3/3 - - NEO - 2 - - - Repel the Vile - Choose one —• Exile target creature with power 4 or greater.• Exile target enchantment. - - W - Instant - 4.0 - 3W - - NEO - 3 - - - Replication Specialist - FlyingWhenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact. - - U - Creature - Moonfolk Artificer - 5.0 - 4U - 3/4 - - NEO - 2 - - - Return to Action - Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control." - - B - Instant - 2.0 - 1B - - NEO - 3 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO - 2 - - - Roadside Reliquary - {T}: Add {C}.{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. - - Land - 0.0 - - - NEO - 0 - - - Roaring Earth - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. - - G - Enchantment - 2.0 - 1G - - NEO - 1 - - - Rugged Highlands - Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Runaway Trash-Bot - TrampleRunaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. - - Artifact Creature - Construct - 3.0 - 3 - 0/4 - - NEO - 2 - - - Saiba Trespassers - Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. - - U - Artifact Creature - Moonfolk Rogue - 5.0 - 4U - 3/5 - - NEO - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - NEO - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - NEO - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - NEO - 2 - - - Scoured Barrens - Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - NEO - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - NEO - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - NEO - 2 - - - Scrapyard Steelbreaker - {1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn. - - R - Artifact Creature - Human Warrior - 4.0 - 3R - 3/4 - - NEO - 2 - - - Searchlight Companion - FlyingWhen Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. - - Artifact Creature - Drone - 3.0 - 3 - 1/1 - - NEO - 2 - - - Season of Renewal - Choose one or both —• Return target creature card from your graveyard to your hand.• Return target enchantment card from your graveyard to your hand. - - G - Instant - 3.0 - 2G - - NEO - 3 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. - - Land - 0.0 - - - NEO - 0 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. - - Land - 0.0 - - - NEO - 0 - - - Seismic Wave - Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. - - R - Instant - 3.0 - 2R - - NEO - 3 - - - Selfless Samurai - Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Creature - Fox Samurai - 2.0 - 1W - 2/2 - - NEO - 2 - - - Selfless Samurai - Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Creature - Fox Samurai - 2.0 - 1W - 2/2 - - NEO - 2 - - - Seven-Tail Mentor - When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. - - W - Creature - Fox Samurai - 4.0 - 3W - 2/3 - - NEO - 2 - - - Seven-Tail Mentor - When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. - - W - Creature - Fox Samurai - 4.0 - 3W - 2/3 - - NEO - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - NEO - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - NEO - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - NEO - 2 - - - Short Circuit - FlashEnchant artifact or creatureAs long as enchanted permanent is a creature, it gets -3/-0 and loses flying. - - U - Enchantment - Aura - 2.0 - 1U - - NEO - 1 - - - Shrine Steward - When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Construct - 5.0 - 5 - 3/2 - - NEO - 2 - - - Silver-Fur Master - Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. - - B - U - Creature - Rat Ninja - 2.0 - UB - 2/2 - - NEO - 2 - - - Silver-Fur Master - Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. - - B - U - Creature - Rat Ninja - 2.0 - UB - 2/2 - - NEO - 2 - - - Silver-Fur Master - Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. - - B - U - Creature - Rat Ninja - 2.0 - UB - 2/2 - - NEO - 2 - - - Simian Sling - Equipped creature gets +1/+1.Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Monkey - 1.0 - R - 1/1 - - NEO - 2 - - - Sky-Blessed Samurai - This spell costs {1} less to cast for each enchantment you control.Flying - - W - Enchantment Creature - Human Samurai - 7.0 - 6W - 4/4 - - NEO - 2 - - - Sky-Blessed Samurai - This spell costs {1} less to cast for each enchantment you control.Flying - - W - Enchantment Creature - Human Samurai - 7.0 - 6W - 4/4 - - NEO - 2 - - - Skyswimmer Koi - FlyingWhenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. - - U - Creature - Fish - 4.0 - 3U - 3/3 - - NEO - 2 - - - Sokenzan Smelter - At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. - - R - Creature - Goblin Artificer - 2.0 - 1R - 2/2 - - NEO - 2 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - NEO - 3 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - NEO - 3 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - NEO - 3 - - - Spell Pierce - Counter target noncreature spell unless its controller pays {2}. - - U - Instant - 1.0 - U - - NEO - 3 - - - Spinning Wheel Kick - Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers. - - G - Sorcery - 2.0 - XXGG - - NEO - 3 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - NEO - 1 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - NEO - 1 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - NEO - 1 - - - Spirited Companion - When Spirited Companion enters the battlefield, draw a card. - - W - Enchantment Creature - Dog - 2.0 - 1W - 1/1 - - NEO - 2 - - - Spirited Companion - When Spirited Companion enters the battlefield, draw a card. - - W - Enchantment Creature - Dog - 2.0 - 1W - 1/1 - - NEO - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - NEO - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - NEO - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - NEO - 2 - - - Storyweave - Choose one —• Put two +1/+1 counters on target creature you control.• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. - - G - Instant - 3.0 - 2G - - NEO - 3 - - - Suit Up - Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.Draw a card. - - U - Instant - 3.0 - 2U - - NEO - 3 - - - Sunblade Samurai - VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. - - W - Enchantment Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEO - 2 - - - Sunblade Samurai - VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. - - W - Enchantment Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEO - 2 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NEO - 1 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NEO - 1 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NEO - 1 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO - 0 - - - Swiftwater Cliffs - Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO - 0 - - - Tales of Master Seshiro - (As this Saga enters and after your draw step, add a lore counter.)I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 5.0 - 4G - - NEO - 1 - - - Seshiro's Living Legacy - Vigilance, haste - - G - Enchantment Creature - Snake Warrior - 5.0 - - 5/5 - - NEO - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - NEO - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - NEO - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - NEO - 2 - - - Tamiyo's Compleation - FlashEnchant artifact, creature, or planeswalkerWhen Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 4.0 - 3U - - NEO - 1 - - - Tamiyo's Safekeeping - Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) - - G - Instant - 1.0 - G - - NEO - 3 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO - 1 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO - 2 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO - 2 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - NEO - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - NEO - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - NEO - 2 - - - Tempered in Solitude - Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. - - R - Enchantment - 2.0 - 1R - - NEO - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO - 1 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - NEO - 2 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - NEO - 2 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - NEO - 2 - - - The Fall of Lord Konda - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target creature an opponent controls with mana value 4 or greater.II — Each player gains control of all permanents they own.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO - 1 - - - Fragment of Konda - DefenderWhen Fragment of Konda dies, draw a card. - - W - Enchantment Creature - Human Noble - 3.0 - - 1/3 - - NEO - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - NEO - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - NEO - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - NEO - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - NEO - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - NEO - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - NEO - 2 - - - The Long Reach of Night - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent sacrifices a creature unless they discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 4.0 - 3B - - NEO - 1 - - - Animus of Night's Reach - Menace (This creature can't be blocked except by two or more creatures.)Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. - - B - Enchantment Creature - Spirit - 4.0 - - 0/4 - - NEO - 2 - - - The Modern Age - (As this Saga enters and after your draw step, add a lore counter.)I, II — Draw a card, then discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 2.0 - 1U - - NEO - 1 - - - Vector Glider - Flying - - U - Enchantment Creature - Spirit - 2.0 - - 2/3 - - NEO - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - NEO - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - NEO - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - NEO - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - NEO - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - NEO - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - NEO - 2 - - - The Shattered States Era - (As this Saga enters and after your draw step, add a lore counter.)I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.II — Creatures you control get +1/+0 until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 5.0 - 4R - - NEO - 1 - - - Nameless Conqueror - Trample, haste - - R - Enchantment Creature - Human Samurai - 5.0 - - 3/3 - - NEO - 2 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO - 1 - - - Thirst for Knowledge - Draw three cards. Then discard two cards unless you discard an artifact card. - - U - Instant - 3.0 - 2U - - NEO - 3 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or {U}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - NEO - 2 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - NEO - 2 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - NEO - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - NEO - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - NEO - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - NEO - 2 - - - Thundersteel Colossus - Trample, hasteCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 7.0 - 7 - 7/7 - - NEO - 1 - - - Touch the Spirit Realm - When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. - - W - Enchantment - 3.0 - 2W - - NEO - 1 - - - Towashi Guide-Bot - When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - Artifact Creature - Construct - 4.0 - 4 - 2/1 - - NEO - 2 - - - Towashi Songshaper - Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn. - - R - Artifact Creature - Human Artificer - 2.0 - 1R - 2/2 - - NEO - 2 - - - Tranquil Cove - Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEO - 1 - 0 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - NEO - 2 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - NEO - 2 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - NEO - 2 - - - Twinshot Sniper - ReachWhen Twinshot Sniper enters the battlefield, it deals 2 damage to any target.Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target. - - R - Artifact Creature - Goblin Archer - 4.0 - 3R - 2/3 - - NEO - 2 - - - Twisted Embrace - Enchant artifact or creature you controlWhen Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.As long as enchanted permanent is a creature, it gets +1/+1. - - B - Enchantment - Aura - 4.0 - 2BB - - NEO - 1 - - - Uncharted Haven - Uncharted Haven enters the battlefield tapped.As Uncharted Haven enters the battlefield, choose a color.{T}: Add one mana of the chosen color. - - Land - 0.0 - - - NEO - 1 - 0 - - - Undercity Scrounger - {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Artifact Creature - Human Rogue - 3.0 - 2B - 1/4 - - NEO - 2 - - - Unforgiving One - Menace (This creature can't be blocked except by two or more creatures.)Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) - - B - Creature - Spirit - 3.0 - 2B - 2/3 - - NEO - 2 - - - Unstoppable Ogre - When Unstoppable Ogre enters the battlefield, target creature can't block this turn. - - R - Artifact Creature - Ogre Warrior - 3.0 - 2R - 4/1 - - NEO - 2 - - - Upriser Renegade - Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Human Samurai - 2.0 - 1R - 1/3 - - NEO - 2 - - - Upriser Renegade - Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Human Samurai - 2.0 - 1R - 1/3 - - NEO - 2 - - - Virus Beetle - When Virus Beetle enters the battlefield, each opponent discards a card. - - B - Artifact Creature - Insect - 2.0 - 1B - 1/1 - - NEO - 2 - - - Voltage Surge - As an additional cost to cast this spell, you may sacrifice an artifact.Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead. - - R - Instant - 1.0 - R - - NEO - 3 - - - Walking Skyscraper - This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)TrampleWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) - - Artifact Creature - Construct - 8.0 - 8 - 8/8 - - NEO - 2 - - - Wanderer's Intervention - Wanderer's Intervention deals 4 damage to target attacking or blocking creature. - - W - Instant - 2.0 - 1W - - NEO - 3 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - NEO - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - NEO - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - NEO - 2 - - - Webspinner Cuff - ReachEquipped creature gets +1/+4 and has reach.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Spider - 3.0 - 2G - 1/4 - - NEO - 2 - - - When We Were Young - Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn. - - W - Instant - 4.0 - 3W - - NEO - 3 - - - Wind-Scarred Crag - Wind-Scarred Crag enters the battlefield tapped.When Wind-Scarred Crag enters the battlefield, you gain 1 life.{T}: Add {R} or {W}. - - Land - 0.0 - - - NEO - 1 - 0 - - - You Are Already Dead - Destroy target creature that was dealt damage this turn.Draw a card. - - B - Instant - 1.0 - B - - NEO - 3 - - - diff --git a/ONC.xml b/ONC.xml deleted file mode 100644 index e1e7b143..00000000 --- a/ONC.xml +++ /dev/null @@ -1,2154 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-02-02 16:13:48 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - ONC - Phyrexia: All Will Be One Commander - Commander - 2023-02-03 - - - - - Adriana, Captain of the Guard - Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) - - R - W - Legendary Creature - Human Knight - 5.0 - 3RW - 4/4 - - ONC - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - ONC - 1 - - - Assemble the Legion - At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. - - R - W - Enchantment - 5.0 - 3RW - - ONC - 1 - - - Battle Screech - Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 4.0 - 2WW - - ONC - 3 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - 3.0 - 2G - - ONC - 3 - - - Blight Mamba - Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.){1}{G}: Regenerate Blight Mamba. - - G - Creature - Phyrexian Snake - 2.0 - 1G - 1/1 - - ONC - 2 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Boros Charm - Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn. - - R - W - Instant - 2.0 - RW - - ONC - 3 - - - Boros Garrison - Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Boros Signet - {1}, {T}: Add {R}{W}. - - Artifact - 2.0 - 2 - - ONC - 1 - - - Buried Ruin - {T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. - - Land - 0.0 - - - ONC - 0 - - - Call the Coppercoats - Strive — This spell costs {1}{W} more to cast for each target beyond the first.Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. - - W - Instant - 3.0 - 2W - - ONC - 3 - - - Canopy Vista - ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land - Forest Plains - 0.0 - - - ONC - 1 - 0 - - - Caress of Phyrexia - Target player draws three cards, loses 3 life, and gets three poison counters. - - B - Sorcery - 5.0 - 3BB - - ONC - 3 - - - Carrion Call - Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) - - G - Instant - 4.0 - 3G - - ONC - 3 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains.{T}: Add {W}.{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - 0.0 - - - ONC - 1 - 0 - - - Castle Embereth - Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. - - Land - 0.0 - - - ONC - 1 - 0 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - 4.0 - 2RR - - ONC - 3 - - - Chiss-Goria, Forge Tyrant - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Flying, hasteWhenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts. - - R - Legendary Creature - Dragon - 9.0 - 6RRR - 5/4 - - ONC - 2 - - - Chiss-Goria, Forge Tyrant - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Flying, hasteWhenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts. - - R - Legendary Creature - Dragon - 9.0 - 6RRR - 5/4 - - ONC - 2 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - ONC - 1 - - - Clever Concealment - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) - - W - Instant - 4.0 - 2WW - - ONC - 3 - - - Clever Concealment - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) - - W - Instant - 4.0 - 2WW - - ONC - 3 - - - Collective Effort - Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls. - - W - Sorcery - 3.0 - 1WW - - ONC - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - ONC - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - ONC - 1 - - - Contagion Clasp - When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Artifact - 2.0 - 2 - - ONC - 1 - - - Contaminant Grafter - Trample, toxic 1Whenever one or more creatures you control deal combat damage to one or more players, proliferate.Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. - - G - Creature - Phyrexian Druid - 5.0 - 4G - 5/5 - - ONC - 2 - - - Contaminant Grafter - Trample, toxic 1Whenever one or more creatures you control deal combat damage to one or more players, proliferate.Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. - - G - Creature - Phyrexian Druid - 5.0 - 4G - 5/5 - - ONC - 2 - - - Court of Grace - When Court of Grace enters the battlefield, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. - - W - Enchantment - 4.0 - 2WW - - ONC - 1 - - - Culling Ritual - Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. - - B - G - Sorcery - 4.0 - 2BG - - ONC - 3 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - 3.0 - 2G - - ONC - 3 - - - Cut a Deal - Each opponent draws a card, then you draw a card for each opponent who drew a card this way. - - W - Sorcery - 3.0 - 2W - - ONC - 3 - - - Dragonmaster Outcast - At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. - - R - Creature - Human Shaman - 1.0 - R - 1/1 - - ONC - 2 - - - Elspeth Tirel - +2: You gain 1 life for each creature you control.−2: Create three 1/1 white Soldier creature tokens.−5: Destroy all other permanents except for lands and tokens. - - W - Legendary Planeswalker - Elspeth - 5.0 - 3WW - 4 - - ONC - 1 - - - Emeria Angel - FlyingLandfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. - - W - Creature - Angel - 4.0 - 2WW - 3/3 - - ONC - 2 - - - Evolution Sage - Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Elf Druid - 3.0 - 2G - 3/2 - - ONC - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - ONC - 0 - - - Felidar Retreat - Landfall — Whenever a land enters the battlefield under your control, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. - - W - Enchantment - 4.0 - 3W - - ONC - 1 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - ONC - 1 - - - Finale of Glory - Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. - - W - Sorcery - 2.0 - XWW - - ONC - 3 - - - Flawless Maneuver - If you control a commander, you may cast this spell without paying its mana cost.Creatures you control gain indestructible until end of turn. - - W - Instant - 3.0 - 2W - - ONC - 3 - - - Forgotten Cave - Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.) - - Land - 0.0 - - - ONC - 1 - 0 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Fumigate - Destroy all creatures. You gain 1 life for each creature destroyed this way. - - W - Sorcery - 5.0 - 3WW - - ONC - 3 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.{T}: Add {R} or {W}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - 3.0 - 2W - - ONC - 3 - - - Geth's Summons - Return up to one target creature card from your graveyard to the battlefield.Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control. - - B - Sorcery - 4.0 - 2BB - - ONC - 3 - - - Geth's Summons - Return up to one target creature card from your graveyard to the battlefield.Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control. - - B - Sorcery - 4.0 - 2BB - - ONC - 3 - - - Ghostly Prison - Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Enchantment - 3.0 - 2W - - ONC - 1 - - - Glimmer Lens - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Whenever equipped creature and at least one other creature attack, draw a card.Equip {1}{W} - - W - Artifact - Equipment - 2.0 - 1W - - ONC - 1 - - - Glimmer Lens - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Whenever equipped creature and at least one other creature attack, draw a card.Equip {1}{W} - - W - Artifact - Equipment - 2.0 - 1W - - ONC - 1 - - - Glissa's Retriever - Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.)Glissa's Retriever can't be blocked by creatures with power 2 or less.Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. - - G - Creature - Phyrexian Beast - 6.0 - 5G - 6/6 - - ONC - 2 - - - Glissa's Retriever - Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.)Glissa's Retriever can't be blocked by creatures with power 2 or less.Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. - - G - Creature - Phyrexian Beast - 6.0 - 5G - 6/6 - - ONC - 2 - - - Glistening Sphere - Glistening Sphere enters the battlefield tapped.When Glistening Sphere enters the battlefield, proliferate.{T}: Add one mana of any color.Corrupted — {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters. - - Artifact - 3.0 - 3 - - ONC - 1 - 1 - - - Glistening Sphere - Glistening Sphere enters the battlefield tapped.When Glistening Sphere enters the battlefield, proliferate.{T}: Add one mana of any color.Corrupted — {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters. - - Artifact - 3.0 - 3 - - ONC - 1 - 1 - - - Goldnight Commander - Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. - - W - Creature - Human Cleric Soldier - 4.0 - 3W - 2/2 - - ONC - 2 - - - Goldwardens' Gambit - Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. - - R - Sorcery - 8.0 - 6RR - - ONC - 3 - - - Goldwardens' Gambit - Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. - - R - Sorcery - 8.0 - 6RR - - ONC - 3 - - - Golgari Signet - {1}, {T}: Add {B}{G}. - - Artifact - 2.0 - 2 - - ONC - 1 - - - Grafted Exoskeleton - Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.Equip {2} - - Artifact - Equipment - 4.0 - 4 - - ONC - 1 - - - Grateful Apparition - FlyingWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - W - Creature - Spirit - 2.0 - 1W - 1/1 - - ONC - 2 - - - Harmonious Archon - FlyingNon-Archon creatures have base power and toughness 3/3.When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. - - W - Creature - Archon - 6.0 - 4WW - 4/5 - - ONC - 2 - - - Hate Mirage - Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. - - R - Sorcery - 4.0 - 3R - - ONC - 3 - - - Heroic Reinforcements - Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) - - R - W - Sorcery - 4.0 - 2RW - - ONC - 3 - - - Hexplate Wallbreaker - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+2.Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.Equip {3}{R} - - R - Artifact - Equipment - 5.0 - 3RR - - ONC - 1 - - - Hexplate Wallbreaker - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+2.Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.Equip {3}{R} - - R - Artifact - Equipment - 5.0 - 3RR - - ONC - 1 - - - Hordeling Outburst - Create three 1/1 red Goblin creature tokens. - - R - Sorcery - 3.0 - 1RR - - ONC - 3 - - - Hour of Reckoning - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures. - - W - Sorcery - 7.0 - 4WWW - - ONC - 3 - - - Ichor Rats - Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)When Ichor Rats enters the battlefield, each player gets a poison counter. - - B - Creature - Phyrexian Rat - 3.0 - 1BB - 2/1 - - ONC - 2 - - - Ichorclaw Myr - Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. - - Artifact Creature - Phyrexian Myr - 2.0 - 2 - 1/1 - - ONC - 2 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn.{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - 2.0 - 2 - - ONC - 1 - - - Increasing Devotion - Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 5.0 - 3WW - - ONC - 3 - - - Intangible Virtue - Creature tokens you control get +1/+1 and have vigilance. - - W - Enchantment - 2.0 - 1W - - ONC - 1 - - - Ixhel, Scion of Atraxa - Flying, vigilance, toxic 2Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend many as though it were mana of any color to cast those spells. - - B - G - W - Legendary Creature - Phyrexian Angel - 4.0 - 1WBG - 2/5 - - ONC - 2 - - - Ixhel, Scion of Atraxa - Flying, vigilance, toxic 2Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend many as though it were mana of any color to cast those spells. - - B - G - W - Legendary Creature - Phyrexian Angel - 4.0 - 1WBG - 2/5 - - ONC - 2 - - - Ixhel, Scion of Atraxa - Flying, vigilance, toxic 2Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend many as though it were mana of any color to cast those spells. - - B - G - W - Legendary Creature - Phyrexian Angel - 4.0 - 1WBG - 2/5 - - ONC - 2 - - - Jor Kadeen, the Prevailer - First strikeMetalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. - - R - W - Legendary Creature - Human Warrior - 5.0 - 3RW - 5/4 - - ONC - 2 - - - Karn's Bastion - {T}: Add {C}.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Land - 0.0 - - - ONC - 0 - - - Kemba's Banner - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +1/+1 for each creature you control.Equip {2}{W} - - W - Artifact - Equipment - 4.0 - 3W - - ONC - 1 - - - Kemba's Banner - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +1/+1 for each creature you control.Equip {2}{W} - - W - Artifact - Equipment - 4.0 - 3W - - ONC - 1 - - - Kher Keep - {T}: Add {C}.{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - 0.0 - - - ONC - 0 - - - Krosan Verge - Krosan Verge enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - ONC - 1 - 0 - - - Legion Warboss - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. - - R - Creature - Goblin Soldier - 3.0 - 2R - 2/2 - - ONC - 2 - - - Loxodon Warhammer - Equipped creature gets +3/+0 and has trample and lifelink.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - ONC - 1 - - - Loyal Apprentice - HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. - - R - Creature - Human Artificer - 2.0 - 1R - 2/1 - - ONC - 2 - - - Lux Artillery - Whenever you cast an artifact creature spell, it gains sunburst. (It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent. - - Artifact - 4.0 - 4 - - ONC - 1 - - - Lux Artillery - Whenever you cast an artifact creature spell, it gains sunburst. (It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent. - - Artifact - 4.0 - 4 - - ONC - 1 - - - Mace of the Valiant - Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.Equip {3} - - W - Artifact - Equipment - 3.0 - 2W - - ONC - 1 - - - Martial Coup - Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. - - W - Sorcery - 2.0 - XWW - - ONC - 3 - - - Mask of Memory - Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - ONC - 1 - - - Maul of the Skyclaves - When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+2 and has flying and first strike.Equip {2}{W}{W} - - W - Artifact - Equipment - 3.0 - 2W - - ONC - 1 - - - Mentor of the Meek - Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. - - W - Creature - Human Soldier - 3.0 - 2W - 2/2 - - ONC - 2 - - - Merciless Eviction - Choose one —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all planeswalkers. - - B - W - Sorcery - 6.0 - 4WB - - ONC - 3 - - - Midnight Haunting - Create two 1/1 white Spirit creature tokens with flying. - - W - Instant - 3.0 - 2W - - ONC - 3 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - ONC - 1 - - - Mirage Mockery - Choose one —• Create a token that's a copy of target artifact creature you control.• Create a token that's a copy of target nonartifact creature you control.Entwine {2}{U} (Choose both if you pay the entwine cost.) - - U - Sorcery - 3.0 - 2U - - ONC - 3 - - - Mirage Mockery - Choose one —• Create a token that's a copy of target artifact creature you control.• Create a token that's a copy of target nonartifact creature you control.Entwine {2}{U} (Choose both if you pay the entwine cost.) - - U - Sorcery - 3.0 - 2U - - ONC - 3 - - - Moldervine Reclamation - Whenever a creature you control dies, you gain 1 life and draw a card. - - B - G - Enchantment - 5.0 - 3BG - - ONC - 1 - - - Monumental Corruption - Target player draws X cards and loses X life, where X is the number of artifacts you control. - - B - Sorcery - 5.0 - 3BB - - ONC - 3 - - - Monumental Corruption - Target player draws X cards and loses X life, where X is the number of artifacts you control. - - B - Sorcery - 5.0 - 3BB - - ONC - 3 - - - Mortify - Destroy target creature or enchantment. - - B - W - Instant - 3.0 - 1WB - - ONC - 3 - - - Mycosynth Fiend - Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. - - G - Creature - Phyrexian Horror - 3.0 - 2G - 2/2 - - ONC - 2 - - - Myr Battlesphere - When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. - - Artifact Creature - Myr Construct - 7.0 - 7 - 4/7 - - ONC - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - ONC - 1 - 0 - - - Necroblossom Snarl - As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.{T}: Add {B} or {G}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Neyali, Suns' Vanguard - Attacking tokens you control have double strike.Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. - - R - W - Legendary Creature - Human Rebel - 4.0 - 2RW - 3/3 - - ONC - 2 - - - Neyali, Suns' Vanguard - Attacking tokens you control have double strike.Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. - - R - W - Legendary Creature - Human Rebel - 4.0 - 2RW - 3/3 - - ONC - 2 - - - Neyali, Suns' Vanguard - Attacking tokens you control have double strike.Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. - - R - W - Legendary Creature - Human Rebel - 4.0 - 2RW - 3/3 - - ONC - 2 - - - Night's Whisper - You draw two cards and you lose 2 life. - - B - Sorcery - 2.0 - 1B - - ONC - 3 - - - Norn's Annex - ({W/P} can be paid with either {W} or 2 life.)Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures. - - W - Artifact - 5.0 - 3W/PW/P - - ONC - 1 - - - Norn's Choirmaster - Flying, first strikeWhenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.) - - W - Creature - Phyrexian Angel - 5.0 - 3WW - 5/4 - - ONC - 2 - - - Norn's Choirmaster - Flying, first strikeWhenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.) - - W - Creature - Phyrexian Angel - 5.0 - 3WW - 5/4 - - ONC - 2 - - - Norn's Decree - Whenever one or more creatures an opponent controls deal combat damage to you, that player gets a poison counter.Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card. - - W - Enchantment - 3.0 - 2W - - ONC - 1 - - - Norn's Decree - Whenever one or more creatures an opponent controls deal combat damage to you, that player gets a poison counter.Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card. - - W - Enchantment - 3.0 - 2W - - ONC - 1 - - - Noxious Revival - ({G/P} can be paid with either {G} or 2 life.)Put target card from a graveyard on top of its owner's library. - - G - Instant - 1.0 - G/P - - ONC - 3 - - - Otharri, Suns' Glory - Flying, lifelink, hasteWhenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.{2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. - - R - W - Legendary Creature - Phoenix - 5.0 - 3RW - 3/3 - - ONC - 2 - - - Otharri, Suns' Glory - Flying, lifelink, hasteWhenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.{2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. - - R - W - Legendary Creature - Phoenix - 5.0 - 3RW - 3/3 - - ONC - 2 - - - Painful Truths - Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - 3.0 - 2B - - ONC - 3 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - 0.0 - - - ONC - 1 - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - 1.0 - W - - ONC - 3 - - - Phantom General - Creature tokens you control get +1/+1. - - W - Creature - Spirit Soldier - 4.0 - 3W - 2/3 - - ONC - 2 - - - Phyresis Outbreak - Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has. - - B - Sorcery - 3.0 - 2B - - ONC - 3 - - - Phyresis Outbreak - Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has. - - B - Sorcery - 3.0 - 2B - - ONC - 3 - - - Phyrexian Rebirth - Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. - - W - Sorcery - 6.0 - 4WW - - ONC - 3 - - - Phyrexian Swarmlord - Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have. - - G - Creature - Phyrexian Insect Horror - 6.0 - 4GG - 4/4 - - ONC - 2 - - - Plague Myr - Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.){T}: Add {C}. - - Artifact Creature - Phyrexian Myr - 2.0 - 2 - 1/1 - - ONC - 2 - - - Plague Stinger - FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) - - B - Creature - Phyrexian Insect Horror - 2.0 - 1B - 1/1 - - ONC - 2 - - - Prava of the Steel Legion - As long as it's your turn, creature tokens you control get +1/+4.{3}{W}: Create a 1/1 white Soldier creature token.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Cat Soldier - 3.0 - 2W - 1/4 - - ONC - 2 - - - Putrefy - Destroy target artifact or creature. It can't be regenerated. - - B - G - Instant - 3.0 - 1BG - - ONC - 3 - - - Rip Apart - Choose one —• Rip Apart deals 3 damage to target creature or planeswalker.• Destroy target artifact or enchantment. - - R - W - Sorcery - 2.0 - RW - - ONC - 3 - - - Roar of Resistance - Creature tokens you control have haste.Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. - - R - Enchantment - 2.0 - 1R - - ONC - 1 - - - Roar of Resistance - Creature tokens you control have haste.Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. - - R - Enchantment - 2.0 - 1R - - ONC - 1 - - - Sandsteppe Citadel - Sandsteppe Citadel enters the battlefield tapped.{T}: Add {W}, {B}, or {G}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Scavenging Ooze - {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. - - G - Creature - Ooze - 2.0 - 1G - 2/2 - - ONC - 2 - - - Secluded Steppe - Secluded Steppe enters the battlefield tapped.{T}: Add {W}.Cycling {W} ({W}, Discard this card: Draw a card.) - - Land - 0.0 - - - ONC - 1 - 0 - - - Shineshadow Snarl - As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.{T}: Add {W} or {B}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature - Goblin - 5.0 - 3RR - 2/2 - - ONC - 2 - - - Silverwing Squadron - Flying, vigilanceSilverwing Squadron's power and toughness are each equal to the number of creatures you control.Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. - - W - Creature - Human Knight - 6.0 - 5W - */* - - ONC - 2 - - - Skyhunter Strike Force - FlyingMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Lieutenant — As long as you control your commander, other creatures you control have melee. - - W - Creature - Cat Knight - 3.0 - 2W - 2/2 - - ONC - 2 - - - Skyhunter Strike Force - FlyingMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Lieutenant — As long as you control your commander, other creatures you control have melee. - - W - Creature - Cat Knight - 3.0 - 2W - 2/2 - - ONC - 2 - - - Slayers' Stronghold - {T}: Add {C}.{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. - - Land - 0.0 - - - ONC - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - ONC - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - ONC - 2 - - - Soul-Guide Lantern - When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. - - Artifact - 1.0 - 1 - - ONC - 1 - - - Staff of the Storyteller - When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.{W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card. - - W - Artifact - 2.0 - 1W - - ONC - 1 - - - Staff of the Storyteller - When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.{W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card. - - W - Artifact - 2.0 - 1W - - ONC - 1 - - - Sungrass Prairie - {1}, {T}: Add {G}{W}. - - Land - 0.0 - - - ONC - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - ONC - 3 - - - Synthesis Pod - ({U/P} can be paid with either {U} or 2 life.){1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost. - - U - Artifact - 4.0 - 3U/P - - ONC - 1 - - - Synthesis Pod - ({U/P} can be paid with either {U} or 2 life.){1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost. - - U - Artifact - 4.0 - 3U/P - - ONC - 1 - - - Tainted Field - {T}: Add {C}.{T}: Add {W} or {B}. Activate only if you control a Swamp. - - Land - 0.0 - - - ONC - 0 - - - Tainted Wood - {T}: Add {C}.{T}: Add {B} or {G}. Activate only if you control a Swamp. - - Land - 0.0 - - - ONC - 0 - - - Talisman of Conviction - {T}: Add {C}.{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - 2.0 - 2 - - ONC - 1 - - - Tangleweave Armor - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.Equip {4} - - G - Artifact - Equipment - 4.0 - 2GG - - ONC - 1 - - - Tangleweave Armor - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.Equip {4} - - G - Artifact - Equipment - 4.0 - 2GG - - ONC - 1 - - - Temple of Malady - Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Temple of Plenty - Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1.{T}: Add {G} or {W}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}. - - Land - 0.0 - - - ONC - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - 0.0 - - - ONC - 0 - - - Trailblazer's Boots - Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)Equip {2} - - Artifact - Equipment - 2.0 - 2 - - ONC - 1 - - - Urtet, Remnant of Memnarch - Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.At the beginning of combat on your turn, untap each Myr you control.{W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. - - Legendary Artifact Creature - Myr - 3.0 - 3 - 2/2 - - ONC - 2 - - - Urtet, Remnant of Memnarch - Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.At the beginning of combat on your turn, untap each Myr you control.{W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. - - Legendary Artifact Creature - Myr - 3.0 - 3 - 2/2 - - ONC - 2 - - - Viridian Corrupter - Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)When Viridian Corrupter enters the battlefield, destroy target artifact. - - G - Creature - Phyrexian Elf Shaman - 3.0 - 1GG - 2/2 - - ONC - 2 - - - Vishgraz, the Doomhive - Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Vishgraz, the Doomhive enters the battlefield, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."Vishgraz gets +1/+1 for each poison counter your opponents have. - - B - G - W - Legendary Creature - Phyrexian Insect - 5.0 - 2WBG - 3/3 - - ONC - 2 - - - Vishgraz, the Doomhive - Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Vishgraz, the Doomhive enters the battlefield, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."Vishgraz gets +1/+1 for each poison counter your opponents have. - - B - G - W - Legendary Creature - Phyrexian Insect - 5.0 - 2WBG - 3/3 - - ONC - 2 - - - Vulshok Factory - {T}: Add {R}. Put a charge counter on Vulshok Factory.{2}{R}, {T}, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery. - - R - Artifact - 3.0 - 2R - - ONC - 1 - - - Vulshok Factory - {T}: Add {R}. Put a charge counter on Vulshok Factory.{2}{R}, {T}, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery. - - R - Artifact - 3.0 - 2R - - ONC - 1 - - - White Sun's Zenith - Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. - - W - Instant - 3.0 - XWWW - - ONC - 3 - - - Windborn Muse - FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - ONC - 2 - - - Windbrisk Heights - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters the battlefield tapped.{T}: Add {W}.{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. - - Land - 0.0 - - - ONC - 1 - 0 - - - Wurmquake - Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens.Flashback {8}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - 6.0 - 4GG - - ONC - 3 - - - Wurmquake - Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens.Flashback {8}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - 6.0 - 4GG - - ONC - 3 - - - diff --git a/ONE.xml b/ONE.xml deleted file mode 100644 index 0e04af75..00000000 --- a/ONE.xml +++ /dev/null @@ -1,6087 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-01-31 16:13:45 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - ONE - Phyrexia: All Will Be One - Expansion - 2023-02-03 - - - - - Adaptive Sporesinger - VigilanceWhen Adaptive Sporesinger enters the battlefield, choose one—• Target creature gets +2/+2 and gains vigilance until end of turn.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Druid - 3.0 - 2G - 2/2 - - ONE - 2 - - - Against All Odds - Choose one or both —• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - 4.0 - 3W - - ONE - 3 - - - All Will Be One - Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. - - R - Enchantment - 5.0 - 3RR - - ONE - 1 - - - All Will Be One - Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. - - R - Enchantment - 5.0 - 3RR - - ONE - 1 - - - Ambulatory Edifice - When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. - - B - Artifact Creature - Phyrexian Construct - 3.0 - 2B - 3/2 - - ONE - 2 - - - Annex Sentry - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield. - - W - Artifact Creature - Phyrexian Cleric - 3.0 - 2W - 1/4 - - ONE - 2 - - - Annihilating Glare - As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.Destroy target creature or planeswalker. - - B - Sorcery - 1.0 - B - - ONE - 3 - - - Anoint with Affliction - Exile target creature if it has mana value 3 or less.Corrupted — Exile that creature instead if its controller has three or more poison counters. - - B - Instant - 2.0 - 1B - - ONE - 3 - - - Apostle of Invasion - FlyingCorrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike. - - W - Creature - Phyrexian Angel - 6.0 - 4WW - 4/4 - - ONE - 2 - - - Archfiend of the Dross - FlyingArchfiend of the Dross enters the battlefield with four oil counters on it.At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.Whenever a creature an opponent controls dies, its controller loses 2 life. - - B - Creature - Phyrexian Demon - 4.0 - 2BB - 6/6 - - ONE - 2 - - - Archfiend of the Dross - FlyingArchfiend of the Dross enters the battlefield with four oil counters on it.At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.Whenever a creature an opponent controls dies, its controller loses 2 life. - - B - Creature - Phyrexian Demon - 4.0 - 2BB - 6/6 - - ONE - 2 - - - Archfiend of the Dross - FlyingArchfiend of the Dross enters the battlefield with four oil counters on it.At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.Whenever a creature an opponent controls dies, its controller loses 2 life. - - B - Creature - Phyrexian Demon - 4.0 - 2BB - 6/6 - - ONE - 2 - - - Argentum Masticore - First strike, protection from multicoloredAt the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. - - Artifact Creature - Phyrexian Masticore - 5.0 - 5 - 5/5 - - ONE - 2 - - - Argentum Masticore - First strike, protection from multicoloredAt the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. - - Artifact Creature - Phyrexian Masticore - 5.0 - 5 - 5/5 - - ONE - 2 - - - Armored Scrapgorger - Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.{T}: Add one mana of any color.When Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger. - - G - Creature - Phyrexian Beast - 2.0 - 1G - 0/3 - - ONE - 2 - - - Aspirant's Ascent - Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.) - - U - Instant - 1.0 - U - - ONE - 3 - - - Atmosphere Surgeon - Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery. - - U - Creature - Phyrexian Wizard - 2.0 - 1U - 2/1 - - ONE - 2 - - - Atraxa's Skitterfang - Atraxa's Skitterfang enters the battlefield with three oil counters on it.At the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn. - - Artifact Creature - Phyrexian Insect - 3.0 - 3 - 2/2 - - ONE - 2 - - - Atraxa, Grand Unifier - Flying, vigilance, deathtouch, lifelinkWhen Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) - - B - G - U - W - Legendary Creature - Phyrexian Angel - 7.0 - 3GWUB - 7/7 - - ONE - 2 - - - Atraxa, Grand Unifier - Flying, vigilance, deathtouch, lifelinkWhen Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) - - B - G - U - W - Legendary Creature - Phyrexian Angel - 7.0 - 3GWUB - 7/7 - - ONE - 2 - - - Atraxa, Grand Unifier - Flying, vigilance, deathtouch, lifelinkWhen Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) - - B - G - U - W - Legendary Creature - Phyrexian Angel - 7.0 - 3GWUB - 7/7 - - ONE - 2 - - - Atraxa, Grand Unifier - Flying, vigilance, deathtouch, lifelinkWhen Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) - - B - G - U - W - Legendary Creature - Phyrexian Angel - 7.0 - 3GWUB - 7/7 - - ONE - 2 - - - Awaken the Sleeper - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature. - - R - Sorcery - 4.0 - 3R - - ONE - 3 - - - Axiom Engraver - Axiom Engraver enters the battlefield with two oil counters on it.{T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card. - - R - Creature - Phyrexian Wizard - 2.0 - 1R - 1/3 - - ONE - 2 - - - Barbed Batterfist - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +1/-1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact - Equipment - 2.0 - 1R - - ONE - 1 - - - Basilica Shepherd - FlyingWhen Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.) - - W - Creature - Phyrexian Angel - 5.0 - 3WW - 3/3 - - ONE - 2 - - - Basilica Skullbomb - {1}, Sacrifice Basilica Skullbomb: Draw a card.{2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery. - - Artifact - 1.0 - 1 - - ONE - 1 - - - Bilious Skulldweller - DeathtouchToxic 1 (Players dealt combat damage by this creature also get a poison counter.) - - B - Creature - Phyrexian Insect - 1.0 - B - 1/1 - - ONE - 2 - - - Black Sun's Twilight - Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped. - - B - Instant - 1.0 - XB - - ONE - 3 - - - Black Sun's Twilight - Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped. - - B - Instant - 1.0 - XB - - ONE - 3 - - - Blackcleave Cliffs - Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {B} or {R}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Blackcleave Cliffs - Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {B} or {R}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Blade of Shared Souls - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control.Equip {2} - - U - Artifact - Equipment - 3.0 - 2U - - ONE - 1 - - - Blade of Shared Souls - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control.Equip {2} - - U - Artifact - Equipment - 3.0 - 2U - - ONE - 1 - - - Bladed Ambassador - Bladed Ambassador enters the battlefield with an oil counter on it.{1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn. - - W - Creature - Phyrexian Soldier - 2.0 - 1W - 3/1 - - ONE - 2 - - - Bladed Ambassador - Bladed Ambassador enters the battlefield with an oil counter on it.{1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn. - - W - Creature - Phyrexian Soldier - 2.0 - 1W - 3/1 - - ONE - 2 - - - Bladed Ambassador - Bladed Ambassador enters the battlefield with an oil counter on it.{1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn. - - W - Creature - Phyrexian Soldier - 2.0 - 1W - 3/1 - - ONE - 2 - - - Bladegraft Aspirant - MenaceEquipment spells you cast cost {1} less to cast.Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate. - - R - Creature - Phyrexian Warrior - 3.0 - 2R - 2/3 - - ONE - 2 - - - Bladehold War-Whip - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equip abilities you activate of other Equipment cost {1} less to activate.Equipped creature has double strike.Equip {3}{R}{W} - - R - W - Artifact - Equipment - 3.0 - 1RW - - ONE - 1 - - - Bladehold War-Whip - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equip abilities you activate of other Equipment cost {1} less to activate.Equipped creature has double strike.Equip {3}{R}{W} - - R - W - Artifact - Equipment - 3.0 - 1RW - - ONE - 1 - - - Blazing Crescendo - Target creature gets +3/+1 until end of turn.Exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Instant - 2.0 - 1R - - ONE - 3 - - - Blightbelly Rat - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Creature - Phyrexian Rat - 2.0 - 1B - 2/2 - - ONE - 2 - - - Blightbelly Rat - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Creature - Phyrexian Rat - 2.0 - 1B - 2/2 - - ONE - 2 - - - Blightbelly Rat - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Creature - Phyrexian Rat - 2.0 - 1B - 2/2 - - ONE - 2 - - - Bloated Contaminator - TrampleToxic 1 (Players dealt combat damage by this creature also get a poison counter.)Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Beast - 3.0 - 2G - 4/4 - - ONE - 2 - - - Bloated Contaminator - TrampleToxic 1 (Players dealt combat damage by this creature also get a poison counter.)Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Beast - 3.0 - 2G - 4/4 - - ONE - 2 - - - Blue Sun's Twilight - Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature. - - U - Sorcery - 2.0 - XUU - - ONE - 3 - - - Blue Sun's Twilight - Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature. - - U - Sorcery - 2.0 - XUU - - ONE - 3 - - - Bonepicker Skirge - FlyingCorrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink. - - B - Creature - Phyrexian Imp - 3.0 - 2B - 2/2 - - ONE - 2 - - - Bonepicker Skirge - FlyingCorrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink. - - B - Creature - Phyrexian Imp - 3.0 - 2B - 2/2 - - ONE - 2 - - - Bonepicker Skirge - FlyingCorrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink. - - B - Creature - Phyrexian Imp - 3.0 - 2B - 2/2 - - ONE - 2 - - - Branchblight Stalker - Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) - - G - Creature - Phyrexian Elf Scout - 2.0 - 1G - 3/1 - - ONE - 2 - - - Bring the Ending - Counter target spell unless its controller pays {2}.Corrupted — Counter that spell instead if its controller has three or more poison counters. - - U - Instant - 2.0 - 1U - - ONE - 3 - - - Cacophony Scamp - Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)When Cacophony Scamp dies, it deals damage equal to its power to any target. - - R - Creature - Phyrexian Goblin Warrior - 1.0 - R - 1/1 - - ONE - 2 - - - Cankerbloom - {1}, Sacrifice Cankerbloom: Choose one —• Destroy target artifact.• Destroy target enchantment.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Fungus - 2.0 - 1G - 3/2 - - ONE - 2 - - - Cankerbloom - {1}, Sacrifice Cankerbloom: Choose one —• Destroy target artifact.• Destroy target enchantment.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Fungus - 2.0 - 1G - 3/2 - - ONE - 2 - - - Cankerbloom - {1}, Sacrifice Cankerbloom: Choose one —• Destroy target artifact.• Destroy target enchantment.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Fungus - 2.0 - 1G - 3/2 - - ONE - 2 - - - Capricious Hellraiser - This spell costs {3} less to cast if you have nine or more cards in your graveyard.FlyingWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. - - R - Creature - Phyrexian Dragon - 6.0 - 3RRR - 4/4 - - ONE - 2 - - - Capricious Hellraiser - This spell costs {3} less to cast if you have nine or more cards in your graveyard.FlyingWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. - - R - Creature - Phyrexian Dragon - 6.0 - 3RRR - 4/4 - - ONE - 2 - - - Capricious Hellraiser - This spell costs {3} less to cast if you have nine or more cards in your graveyard.FlyingWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. - - R - Creature - Phyrexian Dragon - 6.0 - 3RRR - 4/4 - - ONE - 2 - - - Capricious Hellraiser - This spell costs {3} less to cast if you have nine or more cards in your graveyard.FlyingWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. - - R - Creature - Phyrexian Dragon - 6.0 - 3RRR - 4/4 - - ONE - 2 - - - Carnivorous Canopy - Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Sorcery - 3.0 - 2G - - ONE - 3 - - - Cephalopod Sentry - FlyingCephalopod Sentry's power is equal to the number of artifacts you control. - - U - W - Artifact Creature - Phyrexian Squid - 4.0 - 2WU - */5 - - ONE - 2 - - - Charforger - When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger.Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn. - - B - R - Creature - Phyrexian Beast - 3.0 - 1BR - 2/3 - - ONE - 2 - - - Charge of the Mites - Choose one—• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.) - - W - Instant - 3.0 - 2W - - ONE - 3 - - - Chimney Rabble - HasteWhen Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. - - R - Creature - Phyrexian Goblin Warrior - 4.0 - 3R - 3/3 - - ONE - 2 - - - Chittering Skitterling - Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn. - - B - Creature - Phyrexian Rat - 3.0 - 2B - 1/4 - - ONE - 2 - - - Chrome Prowler - FlashWhen Chrome Prowler enters the battlefield, tap target creature an opponent controls. - - U - Artifact Creature - Phyrexian Cat - 3.0 - 2U - 3/2 - - ONE - 2 - - - Churning Reservoir - At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control.{2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn. - - R - Artifact - 1.0 - R - - ONE - 1 - - - Cinderslash Ravager - This spell costs {1} less to cast for each permanent you control with oil counters on it.VigilanceWhen Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control. - - G - R - Creature - Phyrexian Warrior - 6.0 - 4RG - 5/5 - - ONE - 2 - - - Compleat Devotion - Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. - - W - Instant - 2.0 - 1W - - ONE - 3 - - - Conduit of Worlds - You may play lands from your graveyard.{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. - - G - Artifact - 4.0 - 2GG - - ONE - 1 - - - Conduit of Worlds - You may play lands from your graveyard.{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. - - G - Artifact - 4.0 - 2GG - - ONE - 1 - - - Contagious Vorrac - When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Boar Beast - 3.0 - 2G - 3/3 - - ONE - 2 - - - Copper Longlegs - Reach{1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Spider - 2.0 - 1G - 1/3 - - ONE - 2 - - - Copperline Gorge - Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {R} or {G}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Copperline Gorge - Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {R} or {G}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Crawling Chorus - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." - - W - Creature - Phyrexian Horror - 1.0 - W - 1/1 - - ONE - 2 - - - Cruel Grimnarch - DeathtouchWhen Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. - - B - Creature - Phyrexian Cleric - 6.0 - 5B - 5/5 - - ONE - 2 - - - Cutthroat Centurion - Sacrifice another artifact or creature: Cutthroat Centurion gets +2/+2 until end of turn. Activate only once each turn. - - B - Artifact Creature - Phyrexian Warrior - 3.0 - 2B - 2/2 - - ONE - 2 - - - Darkslick Shores - Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {U} or {B}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Darkslick Shores - Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {U} or {B}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Distorted Curiosity - Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters.Draw two cards. - - U - Sorcery - 3.0 - 2U - - ONE - 3 - - - Dragonwing Glider - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+2 and has flying and haste.Equip {3}{R}{R} - - R - Artifact - Equipment - 5.0 - 3RR - - ONE - 1 - - - Dragonwing Glider - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+2 and has flying and haste.Equip {3}{R}{R} - - R - Artifact - Equipment - 5.0 - 3RR - - ONE - 1 - - - Drivnod, Carnage Dominus - If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.) - - B - Legendary Creature - Phyrexian Horror - 5.0 - 3BB - 8/3 - - ONE - 2 - - - Drivnod, Carnage Dominus - If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.) - - B - Legendary Creature - Phyrexian Horror - 5.0 - 3BB - 8/3 - - ONE - 2 - - - Drivnod, Carnage Dominus - If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.) - - B - Legendary Creature - Phyrexian Horror - 5.0 - 3BB - 8/3 - - ONE - 2 - - - Drivnod, Carnage Dominus - If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.) - - B - Legendary Creature - Phyrexian Horror - 5.0 - 3BB - 8/3 - - ONE - 2 - - - Dross Skullbomb - {1}, Sacrifice Dross Skullbomb: Draw a card.{2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery. - - Artifact - 1.0 - 1 - - ONE - 1 - - - Drown in Ichor - Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Sorcery - 2.0 - 1B - - ONE - 3 - - - Duelist of Deep Faith - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)As long as it's your turn, Duelist of Deep Faith has first strike. - - W - Creature - Phyrexian Soldier - 2.0 - 1W - 2/2 - - ONE - 2 - - - Dune Mover - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. - - Artifact Creature - Phyrexian Golem - 2.0 - 2 - 2/1 - - ONE - 2 - - - Duress - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. - - B - Sorcery - 1.0 - B - - ONE - 3 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Elesh Norn, Mother of Machines - VigilanceIf a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. - - W - Legendary Creature - Phyrexian Praetor - 5.0 - 4W - 4/7 - - ONE - 2 - - - Encroaching Mycosynth - Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permament cards you own that aren't on the battlefield. - - U - Artifact - 4.0 - 3U - - ONE - 1 - - - Encroaching Mycosynth - Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permament cards you own that aren't on the battlefield. - - U - Artifact - 4.0 - 3U - - ONE - 1 - - - Escaped Experiment - Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. - - U - Artifact Creature - Phyrexian Beast - 2.0 - 1U - 2/1 - - ONE - 2 - - - Evolved Spinoderm - Evolved Spinoderm enters the battlefield with four oil counters on it.Evolved Spinoderm has trample as long as it was two or fewer oil counters on it, Otherwise, it has hexproof.At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it. - - G - Creature - Phyrexian Beast - 4.0 - 2GG - 5/5 - - ONE - 2 - - - Evolved Spinoderm - Evolved Spinoderm enters the battlefield with four oil counters on it.Evolved Spinoderm has trample as long as it was two or fewer oil counters on it, Otherwise, it has hexproof.At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it. - - G - Creature - Phyrexian Beast - 4.0 - 2GG - 5/5 - - ONE - 2 - - - Evolved Spinoderm - Evolved Spinoderm enters the battlefield with four oil counters on it.Evolved Spinoderm has trample as long as it was two or fewer oil counters on it, Otherwise, it has hexproof.At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it. - - G - Creature - Phyrexian Beast - 4.0 - 2GG - 5/5 - - ONE - 2 - - - Evolving Adaptive - Evolving Adaptive enters the battlefield with an oil counter on it.Evolving Adaptive gets +1/+1 for each oil counter on it.Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. - - G - Creature - Phyrexian Warrior - 1.0 - G - 0/0 - - ONE - 2 - - - Expand the Sphere - Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Sorcery - 4.0 - 3G - - ONE - 3 - - - Experimental Augury - Look at the top three cards of your library. Put one of them into your hand and rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Instant - 2.0 - 1U - - ONE - 3 - - - Experimental Augury - Look at the top three cards of your library. Put one of them into your hand and rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Instant - 2.0 - 1U - - ONE - 3 - - - Exuberant Fuseling - TrampleExuberant Fuseling gets +1/+0 for each oil counter on it.When Exuberant Fuseling enters the battlefield and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling. - - R - Creature - Phyrexian Goblin Warrior - 1.0 - R - 0/1 - - ONE - 2 - - - Eye of Malcator - When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn. - - U - Artifact - 3.0 - 2U - - ONE - 1 - - - Ezuri, Stalker of Spheres - When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.Whenever you proliferate, draw a card. - - G - U - Legendary Creature - Phyrexian Elf Warrior - 4.0 - 2GU - 3/3 - - ONE - 2 - - - Ezuri, Stalker of Spheres - When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.Whenever you proliferate, draw a card. - - G - U - Legendary Creature - Phyrexian Elf Warrior - 4.0 - 2GU - 3/3 - - ONE - 2 - - - Ezuri, Stalker of Spheres - When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.Whenever you proliferate, draw a card. - - G - U - Legendary Creature - Phyrexian Elf Warrior - 4.0 - 2GU - 3/3 - - ONE - 2 - - - Feed the Infection - You draw three cards and you lose 3 life.Corrupted — Each opponent who has three or more poison counters loses 3 life. - - B - Sorcery - 4.0 - 3B - - ONE - 3 - - - Flensing Raptor - FlyingToxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. - - W - Creature - Phyrexian Bird - 3.0 - 2W - 2/2 - - ONE - 2 - - - Fleshless Gladiator - Corrupted — {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters. - - B - Creature - Phyrexian Skeleton - 2.0 - 1B - 2/2 - - ONE - 2 - - - Font of Progress - Font of Progress enters the battlefield with two oil counters on it.{3}, {T}: Target player mills X cards, where X is the number of oil counters on Font of Progress. - - U - Artifact - 1.0 - U - - ONE - 1 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - ONE - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - ONE - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - ONE - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - ONE - 0 - - - Forgehammer Centurion - Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion.Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn. - - R - Creature - Phyrexian Warrior - 3.0 - 2R - 3/2 - - ONE - 2 - - - Free from Flesh - Target creature gets +2/+2 until end of turn. Put two oil counters on it. - - R - Instant - 1.0 - R - - ONE - 3 - - - Furnace Punisher - MenaceAt the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands. - - R - Creature - Phyrexian Warrior - 3.0 - 2R - 3/3 - - ONE - 2 - - - Furnace Punisher - MenaceAt the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands. - - R - Creature - Phyrexian Warrior - 3.0 - 2R - 3/3 - - ONE - 2 - - - Furnace Punisher - MenaceAt the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands. - - R - Creature - Phyrexian Warrior - 3.0 - 2R - 3/3 - - ONE - 2 - - - Furnace Skullbomb - {1}, Sacrifice Furnace Skullbomb: Draw a card.{1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery. - - Artifact - 1.0 - 1 - - ONE - 1 - - - Furnace Strider - Furnace Strider enters the battlefield with two oil counters on it.Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn. - - R - Creature - Phyrexian Beast - 5.0 - 4R - 4/5 - - ONE - 2 - - - Geth, Thane of Contracts - Other creatures you control get -1/-1.{1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. - - B - Legendary Creature - Phyrexian Zombie - 3.0 - 1BB - 3/4 - - ONE - 2 - - - Geth, Thane of Contracts - Other creatures you control get -1/-1.{1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. - - B - Legendary Creature - Phyrexian Zombie - 3.0 - 1BB - 3/4 - - ONE - 2 - - - Geth, Thane of Contracts - Other creatures you control get -1/-1.{1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. - - B - Legendary Creature - Phyrexian Zombie - 3.0 - 1BB - 3/4 - - ONE - 2 - - - Gitaxian Anatomist - When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Creature - Phyrexian Wizard - 4.0 - 3U - 2/5 - - ONE - 2 - - - Gitaxian Raptor - FlyingGitaxian Raptor enters the battlefield with three oil counters on it.Remove an oil counter from Gitaxian Raptor: Gitaxian Raptor gets +1/-1 until end of turn. - - U - Creature - Phyrexian Bird - 3.0 - 2U - 1/4 - - ONE - 2 - - - Gleeful Demolition - Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens. - - R - Sorcery - 1.0 - R - - ONE - 3 - - - Glissa Sunslayer - First strike, deathtouchWhenever Glissa Sunslayer deals combat damage to a player, choose one —• You draw a card and you lose 1 life.• Destroy target enchantment.• Remove up to three counters from target permanent. - - B - G - Legendary Creature - Phyrexian Zombie Elf - 3.0 - 1BG - 3/3 - - ONE - 2 - - - Glissa Sunslayer - First strike, deathtouchWhenever Glissa Sunslayer deals combat damage to a player, choose one —• You draw a card and you lose 1 life.• Destroy target enchantment.• Remove up to three counters from target permanent. - - B - G - Legendary Creature - Phyrexian Zombie Elf - 3.0 - 1BG - 3/3 - - ONE - 2 - - - Glissa Sunslayer - First strike, deathtouchWhenever Glissa Sunslayer deals combat damage to a player, choose one —• You draw a card and you lose 1 life.• Destroy target enchantment.• Remove up to three counters from target permanent. - - B - G - Legendary Creature - Phyrexian Zombie Elf - 3.0 - 1BG - 3/3 - - ONE - 2 - - - Glistener Seer - Glistener Seer enters the battlefield with three oil counters on it.{T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - U - Creature - Phyrexian Advisor - 1.0 - U - 0/3 - - ONE - 2 - - - Goldwarden's Helm - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +0/+1.Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact - Equipment - 3.0 - 2W - - ONE - 1 - - - Goliath Hatchery - When Goliath Hatchery enters the battlefield, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value. - - G - Enchantment - 6.0 - 4GG - - ONE - 1 - - - Goliath Hatchery - When Goliath Hatchery enters the battlefield, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value. - - G - Enchantment - 6.0 - 4GG - - ONE - 1 - - - Graaz, Unstoppable Juggernaut - Juggernauts you control attack each combat if able.Juggernauts you control can't be blocked by Walls.Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. - - Legendary Artifact Creature - Juggernaut - 8.0 - 8 - 7/5 - - ONE - 2 - - - Graaz, Unstoppable Juggernaut - Juggernauts you control attack each combat if able.Juggernauts you control can't be blocked by Walls.Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. - - Legendary Artifact Creature - Juggernaut - 8.0 - 8 - 7/5 - - ONE - 2 - - - Graaz, Unstoppable Juggernaut - Juggernauts you control attack each combat if able.Juggernauts you control can't be blocked by Walls.Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. - - Legendary Artifact Creature - Juggernaut - 8.0 - 8 - 7/5 - - ONE - 2 - - - Green Sun's Twilight - Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. - - G - Sorcery - 1.0 - XG - - ONE - 3 - - - Green Sun's Twilight - Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. - - G - Sorcery - 1.0 - XG - - ONE - 3 - - - Green Sun's Twilight - Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. - - G - Sorcery - 1.0 - XG - - ONE - 3 - - - Gulping Scraptrap - When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Creature - Phyrexian Horror - 5.0 - 4B - 4/4 - - ONE - 2 - - - Hazardous Blast - Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. - - R - Sorcery - 4.0 - 3R - - ONE - 3 - - - Hexgold Halberd - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)As long as it's your turn, equipped creature has first strike and trample.Equip {2}{R} - - R - Artifact - Equipment - 2.0 - 1R - - ONE - 1 - - - Hexgold Hoverwings - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature has flying.Creatures you control that are equipped get +1/+0.Equip {2}{W} - - W - Artifact - Equipment - 4.0 - 3W - - ONE - 1 - - - Hexgold Slash - Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead. - - R - Instant - 1.0 - R - - ONE - 3 - - - Ichor Synthesizer - Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. - - U - Creature - Phyrexian Wizard - 2.0 - 1U - 1/3 - - ONE - 2 - - - Ichormoon Gauntlet - Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent. - - U - Artifact - 3.0 - 2U - - ONE - 1 - - - Ichormoon Gauntlet - Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent. - - U - Artifact - 3.0 - 2U - - ONE - 1 - - - Ichorplate Golem - Whenever a creature enters the battlefield under your control, if it has one or more oil counters on it, put an oil counter on it.Creatures you control with oil counters on them get +1/+1. - - Artifact Creature - Phyrexian Golem - 3.0 - 3 - 2/3 - - ONE - 2 - - - Ichorspit Basilisk - DeathtouchToxic 1 (Players dealt combat damage by this creature also get a poison counter.) - - G - Creature - Phyrexian Basilisk - 3.0 - 2G - 1/3 - - ONE - 2 - - - Incisor Glider - FlyingCorrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn. - - W - Artifact Creature - Phyrexian Construct - 2.0 - 1W - 1/3 - - ONE - 2 - - - Incubation Sac - Incubation Sac enters the battlefield with three oil counters on it.{4}, {T}, Remove an oil counter from Incubation Sac: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery. - - G - Artifact - 1.0 - G - - ONE - 1 - - - Indoctrination Attendant - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." - - W - Creature - Phyrexian Cleric - 4.0 - 3W - 3/4 - - ONE - 2 - - - Infectious Bite - Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter. - - G - Instant - 2.0 - 1G - - ONE - 3 - - - Infectious Inquiry - You draw two cards and you lose 2 life. Each opponent gets a poison counter. - - B - Sorcery - 3.0 - 2B - - ONE - 3 - - - Infested Fleshcutter - Equipped creature gets +2/+0.Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)Equip {2}{W} - - W - Artifact - Equipment - 2.0 - 1W - - ONE - 1 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - ONE - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - ONE - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - ONE - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - ONE - 0 - - - Jace, the Perfected Mind - Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature gets -3/-0.−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.−X: Target player mills three times X cards. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU/P - 5 - - ONE - 1 - - - Jace, the Perfected Mind - Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature gets -3/-0.−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.−X: Target player mills three times X cards. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU/P - 5 - - ONE - 1 - - - Jace, the Perfected Mind - Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature gets -3/-0.−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.−X: Target player mills three times X cards. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU/P - 5 - - ONE - 1 - - - Jace, the Perfected Mind - Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature gets -3/-0.−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.−X: Target player mills three times X cards. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU/P - 5 - - ONE - 1 - - - Jace, the Perfected Mind - Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature gets -3/-0.−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.−X: Target player mills three times X cards. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU/P - 5 - - ONE - 1 - - - Jace, the Perfected Mind - Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature gets -3/-0.−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.−X: Target player mills three times X cards. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU/P - 5 - - ONE - 1 - - - Jawbone Duelist - Double strikeToxic 1 (Players dealt combat damage by this creature also get a poison counter.) - - W - Creature - Phyrexian Soldier - 2.0 - 1W - 1/1 - - ONE - 2 - - - Jor Kadeen, First Goldwarden - TrampleWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. - - R - W - Legendary Creature - Human Rebel - 2.0 - RW - 2/2 - - ONE - 2 - - - Jor Kadeen, First Goldwarden - TrampleWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. - - R - W - Legendary Creature - Human Rebel - 2.0 - RW - 2/2 - - ONE - 2 - - - Jor Kadeen, First Goldwarden - TrampleWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. - - R - W - Legendary Creature - Human Rebel - 2.0 - RW - 2/2 - - ONE - 2 - - - Kaito, Dancing Shadow - Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.+1: Up to one target creature can't attack or block until your next turn.0: Draw a card.−2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life." - - B - U - Legendary Planeswalker - Kaito - 4.0 - 2UB - 3 - - ONE - 1 - - - Kaito, Dancing Shadow - Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.+1: Up to one target creature can't attack or block until your next turn.0: Draw a card.−2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life." - - B - U - Legendary Planeswalker - Kaito - 4.0 - 2UB - 3 - - ONE - 1 - - - Kaito, Dancing Shadow - Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.+1: Up to one target creature can't attack or block until your next turn.0: Draw a card.−2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life." - - B - U - Legendary Planeswalker - Kaito - 4.0 - 2UB - 3 - - ONE - 1 - - - Karumonix, the Rat King - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Other Rats you control have toxic 1.When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. - - B - Legendary Creature - Phyrexian Rat - 3.0 - 1BB - 3/3 - - ONE - 2 - - - Karumonix, the Rat King - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Other Rats you control have toxic 1.When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. - - B - Legendary Creature - Phyrexian Rat - 3.0 - 1BB - 3/3 - - ONE - 2 - - - Karumonix, the Rat King - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Other Rats you control have toxic 1.When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. - - B - Legendary Creature - Phyrexian Rat - 3.0 - 1BB - 3/3 - - ONE - 2 - - - Karumonix, the Rat King - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Other Rats you control have toxic 1.When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. - - B - Legendary Creature - Phyrexian Rat - 3.0 - 1BB - 3/3 - - ONE - 2 - - - Kaya, Intangible Slayer - Hexproof+2: Each opponent loses 3 life and you gain 3 life.0: You draw two cards. Then each opponent may scry 1.−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types. - - B - W - Legendary Planeswalker - Kaya - 7.0 - 3WWBB - 6 - - ONE - 1 - - - Kaya, Intangible Slayer - Hexproof+2: Each opponent loses 3 life and you gain 3 life.0: You draw two cards. Then each opponent may scry 1.−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types. - - B - W - Legendary Planeswalker - Kaya - 7.0 - 3WWBB - 6 - - ONE - 1 - - - Kaya, Intangible Slayer - Hexproof+2: Each opponent loses 3 life and you gain 3 life.0: You draw two cards. Then each opponent may scry 1.−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types. - - B - W - Legendary Planeswalker - Kaya - 7.0 - 3WWBB - 6 - - ONE - 1 - - - Kemba, Kha Enduring - Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.Equipped creatures you control get +1/+1.{3}{W}{W}: Create a 2/2 white Cat creature token. - - W - Legendary Creature - Cat Cleric - 2.0 - 1W - 2/2 - - ONE - 2 - - - Kemba, Kha Enduring - Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.Equipped creatures you control get +1/+1.{3}{W}{W}: Create a 2/2 white Cat creature token. - - W - Legendary Creature - Cat Cleric - 2.0 - 1W - 2/2 - - ONE - 2 - - - Kemba, Kha Enduring - Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.Equipped creatures you control get +1/+1.{3}{W}{W}: Create a 2/2 white Cat creature token. - - W - Legendary Creature - Cat Cleric - 2.0 - 1W - 2/2 - - ONE - 2 - - - Kethek, Crucible Goliath - At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. - - B - R - Legendary Creature - Phyrexian Beast - 4.0 - 2BR - 4/4 - - ONE - 2 - - - Kethek, Crucible Goliath - At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. - - B - R - Legendary Creature - Phyrexian Beast - 4.0 - 2BR - 4/4 - - ONE - 2 - - - Kethek, Crucible Goliath - At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. - - B - R - Legendary Creature - Phyrexian Beast - 4.0 - 2BR - 4/4 - - ONE - 2 - - - Kinzu of the Bleak Coven - FlyingWhenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.) - - B - Legendary Creature - Phyrexian Vampire - 5.0 - 4B - 5/4 - - ONE - 2 - - - Kinzu of the Bleak Coven - FlyingWhenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.) - - B - Legendary Creature - Phyrexian Vampire - 5.0 - 4B - 5/4 - - ONE - 2 - - - Koth, Fire of Resistance - +2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.−3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control.−7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target." - - R - Legendary Planeswalker - Koth - 4.0 - 2RR - 4 - - ONE - 1 - - - Koth, Fire of Resistance - +2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.−3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control.−7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target." - - R - Legendary Planeswalker - Koth - 4.0 - 2RR - 4 - - ONE - 1 - - - Koth, Fire of Resistance - +2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.−3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control.−7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target." - - R - Legendary Planeswalker - Koth - 4.0 - 2RR - 4 - - ONE - 1 - - - Kuldotha Cackler - TrampleWhenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them. - - R - Creature - Phyrexian Hyena - 3.0 - 2R - 2/3 - - ONE - 2 - - - Lattice-Blade Mantis - Lattice-Blade Mantis enters the battlefield with two oil counters on it.Whenever Lattice-Blade Mantis attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn. - - G - Creature - Phyrexian Insect - 4.0 - 3G - 4/3 - - ONE - 2 - - - Leonin Lightbringer - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)As long as Leonin Lightbringer is equipped, it gets +1/+1. - - W - Creature - Cat Rebel - 3.0 - 2W - 3/2 - - ONE - 2 - - - Lukka, Bound to Ruin - Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures.−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. - - G - R - Legendary Planeswalker - Lukka - 5.0 - 2RR/G/PG - 5 - - ONE - 1 - - - Lukka, Bound to Ruin - Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures.−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. - - G - R - Legendary Planeswalker - Lukka - 5.0 - 2RR/G/PG - 5 - - ONE - 1 - - - Lukka, Bound to Ruin - Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures.−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. - - G - R - Legendary Planeswalker - Lukka - 5.0 - 2RR/G/PG - 5 - - ONE - 1 - - - Lukka, Bound to Ruin - Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures.−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. - - G - R - Legendary Planeswalker - Lukka - 5.0 - 2RR/G/PG - 5 - - ONE - 1 - - - Lukka, Bound to Ruin - Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures.−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. - - G - R - Legendary Planeswalker - Lukka - 5.0 - 2RR/G/PG - 5 - - ONE - 1 - - - Lukka, Bound to Ruin - Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures.−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. - - G - R - Legendary Planeswalker - Lukka - 5.0 - 2RR/G/PG - 5 - - ONE - 1 - - - Magmatic Sprinter - HasteWhen Magmatic Sprinter enters the battlefield, put two oil counters on target artifact or creature you control.At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it. - - R - Creature - Phyrexian Warrior - 3.0 - 2R - 3/2 - - ONE - 2 - - - Malcator's Watcher - Flying, vigilanceWhen Malcator's Watcher dies, draw a card. - - U - Artifact Creature - Phyrexian Drone - 2.0 - 1U - 1/1 - - ONE - 2 - - - Malcator, Purity Overseer - When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token. - - U - W - Legendary Creature - Phyrexian Elephant Wizard - 3.0 - 1WU - 1/1 - - ONE - 2 - - - Malcator, Purity Overseer - When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token. - - U - W - Legendary Creature - Phyrexian Elephant Wizard - 3.0 - 1WU - 1/1 - - ONE - 2 - - - Malcator, Purity Overseer - When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token. - - U - W - Legendary Creature - Phyrexian Elephant Wizard - 3.0 - 1WU - 1/1 - - ONE - 2 - - - Mandible Justiciar - LifelinkWhenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn. - - W - Artifact Creature - Phyrexian Cleric - 2.0 - 1W - 2/1 - - ONE - 2 - - - Maze Skullbomb - {1}, Sacrifice Maze Skullbomb: Draw a card.{2}{G}, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery. - - Artifact - 1.0 - 1 - - ONE - 1 - - - Maze's Mantle - FlashEnchant creatureWhen Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.Enchanted creature gets +2/+2. - - G - Enchantment - Aura - 3.0 - 2G - - ONE - 1 - - - Meldweb Curator - When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. - - U - Creature - Phyrexian Wizard - 4.0 - 3U - 3/4 - - ONE - 2 - - - Meldweb Strider - VigilanceMeldweb Strider enters the battlefield with an oil counter on it.Remove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact - Vehicle - 5.0 - 4U - 5/5 - - ONE - 1 - - - Melira, the Living Cure - If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control. - - G - W - Legendary Creature - Human Scout - 2.0 - GW - 3/3 - - ONE - 2 - - - Melira, the Living Cure - If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control. - - G - W - Legendary Creature - Human Scout - 2.0 - GW - 3/3 - - ONE - 2 - - - Melira, the Living Cure - If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control. - - G - W - Legendary Creature - Human Scout - 2.0 - GW - 3/3 - - ONE - 2 - - - Mercurial Spelldancer - Mercurial Spelldancer can't be blocked.Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - U - Creature - Phyrexian Rogue - 2.0 - 1U - 2/1 - - ONE - 2 - - - Mercurial Spelldancer - Mercurial Spelldancer can't be blocked.Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - U - Creature - Phyrexian Rogue - 2.0 - 1U - 2/1 - - ONE - 2 - - - Mesmerizing Dose - Enchant creatureWhen Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 3.0 - 1UU - - ONE - 1 - - - Migloz, Maze Crusher - Migloz, Maze Crusher enters the battlefield with five oil counters on it.{1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.{2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.{3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. - - G - R - Legendary Creature - Phyrexian Beast - 3.0 - 1RG - 4/4 - - ONE - 2 - - - Migloz, Maze Crusher - Migloz, Maze Crusher enters the battlefield with five oil counters on it.{1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.{2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.{3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. - - G - R - Legendary Creature - Phyrexian Beast - 3.0 - 1RG - 4/4 - - ONE - 2 - - - Migloz, Maze Crusher - Migloz, Maze Crusher enters the battlefield with five oil counters on it.{1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.{2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.{3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. - - G - R - Legendary Creature - Phyrexian Beast - 3.0 - 1RG - 4/4 - - ONE - 2 - - - Mindsplice Apparatus - FlashAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus. - - U - Artifact - 4.0 - 3U - - ONE - 1 - - - Mindsplice Apparatus - FlashAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus. - - U - Artifact - 4.0 - 3U - - ONE - 1 - - - Minor Misstep - Counter target spell with mana value 1 or less. - - U - Instant - 1.0 - U - - ONE - 3 - - - Mirran Bardiche - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+1 and has vigilance.Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact - Equipment - 5.0 - 4W - - ONE - 1 - - - Mirran Safehouse - As long as Mirran Safehouse is on the battlefield, it has all activated abilites of all land cards in all graveyards. - - Artifact - 3.0 - 3 - - ONE - 1 - - - Mirran Safehouse - As long as Mirran Safehouse is on the battlefield, it has all activated abilites of all land cards in all graveyards. - - Artifact - 3.0 - 3 - - ONE - 1 - - - Mirrex - {T}: Add {C}.{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) - - Land - Sphere - 0.0 - - - ONE - 0 - - - Mirrex - {T}: Add {C}.{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) - - Land - Sphere - 0.0 - - - ONE - 0 - - - Mite Overseer - First strikeAs long as it's your turn, creature tokens you control get +1/+0 and have first strike.{3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. {W/P} can be paid with either {W} or 2 life.) - - W - Creature - Phyrexian Soldier - 4.0 - 3W - 4/2 - - ONE - 2 - - - Mite Overseer - First strikeAs long as it's your turn, creature tokens you control get +1/+0 and have first strike.{3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. {W/P} can be paid with either {W} or 2 life.) - - W - Creature - Phyrexian Soldier - 4.0 - 3W - 4/2 - - ONE - 2 - - - Molten Rebuke - Choose one or both—• Molten Rebuke deals 5 damage to target creature or planeswalker.• Destroy target Equipment. - - R - Sorcery - 5.0 - 4R - - ONE - 3 - - - Mondrak, Glory Dominus - If one or more tokens would be created under your control, twice that many of those tokens are created instead.{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.) - - W - Legendary Creature - Phyrexian Horror - 4.0 - 2WW - 4/4 - - ONE - 2 - - - Mondrak, Glory Dominus - If one or more tokens would be created under your control, twice that many of those tokens are created instead.{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.) - - W - Legendary Creature - Phyrexian Horror - 4.0 - 2WW - 4/4 - - ONE - 2 - - - Mondrak, Glory Dominus - If one or more tokens would be created under your control, twice that many of those tokens are created instead.{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.) - - W - Legendary Creature - Phyrexian Horror - 4.0 - 2WW - 4/4 - - ONE - 2 - - - Mondrak, Glory Dominus - If one or more tokens would be created under your control, twice that many of those tokens are created instead.{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.) - - W - Legendary Creature - Phyrexian Horror - 4.0 - 2WW - 4/4 - - ONE - 2 - - - Monument to Perfection - {3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control. - - Artifact - 2.0 - 2 - - ONE - 1 - - - Monument to Perfection - {3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control. - - Artifact - 2.0 - 2 - - ONE - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - ONE - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - ONE - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - ONE - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - ONE - 0 - - - Myr Convert - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.){T}, Pay 2 life: Add one mana of any color. - - Artifact Creature - Phyrexian Myr - 2.0 - 2 - 2/1 - - ONE - 2 - - - Myr Convert - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.){T}, Pay 2 life: Add one mana of any color. - - Artifact Creature - Phyrexian Myr - 2.0 - 2 - 2/1 - - ONE - 2 - - - Myr Convert - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.){T}, Pay 2 life: Add one mana of any color. - - Artifact Creature - Phyrexian Myr - 2.0 - 2 - 2/1 - - ONE - 2 - - - Myr Custodian - When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) - - Artifact Creature - Myr - 3.0 - 3 - 2/3 - - ONE - 2 - - - Myr Kinsmith - When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Myr - 4.0 - 4 - 3/1 - - ONE - 2 - - - Nahiri's Sacrifice - As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X.Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures. - - R - Sorcery - 2.0 - 1R - - ONE - 3 - - - Nahiri, the Unforgiving - Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature attacks a player each combat if able.+1: Discard a card, then draw a card.0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. - - R - W - Legendary Planeswalker - Nahiri - 4.0 - 1RR/W/PW - 5 - - ONE - 1 - - - Nahiri, the Unforgiving - Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature attacks a player each combat if able.+1: Discard a card, then draw a card.0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. - - R - W - Legendary Planeswalker - Nahiri - 4.0 - 1RR/W/PW - 5 - - ONE - 1 - - - Nahiri, the Unforgiving - Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature attacks a player each combat if able.+1: Discard a card, then draw a card.0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. - - R - W - Legendary Planeswalker - Nahiri - 4.0 - 1RR/W/PW - 5 - - ONE - 1 - - - Nahiri, the Unforgiving - Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature attacks a player each combat if able.+1: Discard a card, then draw a card.0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. - - R - W - Legendary Planeswalker - Nahiri - 4.0 - 1RR/W/PW - 5 - - ONE - 1 - - - Nahiri, the Unforgiving - Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature attacks a player each combat if able.+1: Discard a card, then draw a card.0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. - - R - W - Legendary Planeswalker - Nahiri - 4.0 - 1RR/W/PW - 5 - - ONE - 1 - - - Nahiri, the Unforgiving - Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Until your next turn, up to one target creature attacks a player each combat if able.+1: Discard a card, then draw a card.0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. - - R - W - Legendary Planeswalker - Nahiri - 4.0 - 1RR/W/PW - 5 - - ONE - 1 - - - Necrogen Communion - Enchant creature you controlEnchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)When enchanted creature dies, return that card to the battlefield under your control. - - B - Enchantment - Aura - 2.0 - 1B - - ONE - 1 - - - Necrogen Rotpriest - Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.{1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. - - B - G - Creature - Phyrexian Zombie Cleric - 4.0 - 2BG - 1/5 - - ONE - 2 - - - Necrogen Rotpriest - Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.{1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. - - B - G - Creature - Phyrexian Zombie Cleric - 4.0 - 2BG - 1/5 - - ONE - 2 - - - Necrogen Rotpriest - Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.{1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. - - B - G - Creature - Phyrexian Zombie Cleric - 4.0 - 2BG - 1/5 - - ONE - 2 - - - Necrosquito - FlyingNecrosquito enters the battlefield with two oil counters on it.Necrosquito gets +1/+1 for each oil counter on it.Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito. - - B - Creature - Phyrexian Insect - 4.0 - 3B - 0/0 - - ONE - 2 - - - Nimraiser Paladin - Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. - - B - Creature - Phyrexian Knight - 5.0 - 4B - 4/4 - - ONE - 2 - - - Nissa, Ascended Animist - Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.−1: Destroy target artifact or enchantment.−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. - - G - Legendary Planeswalker - Nissa - 7.0 - 3GGG/PG/P - 7 - - ONE - 1 - - - Nissa, Ascended Animist - Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.−1: Destroy target artifact or enchantment.−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. - - G - Legendary Planeswalker - Nissa - 7.0 - 3GGG/PG/P - 7 - - ONE - 1 - - - Nissa, Ascended Animist - Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.−1: Destroy target artifact or enchantment.−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. - - G - Legendary Planeswalker - Nissa - 7.0 - 3GGG/PG/P - 7 - - ONE - 1 - - - Nissa, Ascended Animist - Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.−1: Destroy target artifact or enchantment.−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. - - G - Legendary Planeswalker - Nissa - 7.0 - 3GGG/PG/P - 7 - - ONE - 1 - - - Nissa, Ascended Animist - Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.−1: Destroy target artifact or enchantment.−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. - - G - Legendary Planeswalker - Nissa - 7.0 - 3GGG/PG/P - 7 - - ONE - 1 - - - Nissa, Ascended Animist - Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.−1: Destroy target artifact or enchantment.−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. - - G - Legendary Planeswalker - Nissa - 7.0 - 3GGG/PG/P - 7 - - ONE - 1 - - - Norn's Wellspring - Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.{1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card. - - W - Artifact - 2.0 - 1W - - ONE - 1 - - - Norn's Wellspring - Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.{1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card. - - W - Artifact - 2.0 - 1W - - ONE - 1 - - - Noxious Assault - Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter. - - G - Sorcery - 5.0 - 3GG - - ONE - 3 - - - Offer Immortality - Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - B - Instant - 2.0 - 1B - - ONE - 3 - - - Oil-Gorger Troll - When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. - - G - Creature - Phyrexian Troll Warrior - 5.0 - 3GG - 3/4 - - ONE - 2 - - - Orthodoxy Enforcer - VigilanceOrthodoxy Enforcer gets +2/+0 as long as you control two or more artifacts. - - W - Creature - Phyrexian Cleric - 4.0 - 3W - 2/4 - - ONE - 2 - - - Ossification - Enchant basic land you controlWhen Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield. - - W - Enchantment - Aura - 2.0 - 1W - - ONE - 1 - - - Ossification - Enchant basic land you controlWhen Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield. - - W - Enchantment - Aura - 2.0 - 1W - - ONE - 1 - - - Ovika, Enigma Goliath - FlyingWard—{3}, Pay 3 life.Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. - - R - U - Legendary Creature - Phyrexian Nightmare - 7.0 - 5UR - 6/6 - - ONE - 2 - - - Ovika, Enigma Goliath - FlyingWard—{3}, Pay 3 life.Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. - - R - U - Legendary Creature - Phyrexian Nightmare - 7.0 - 5UR - 6/6 - - ONE - 2 - - - Ovika, Enigma Goliath - FlyingWard—{3}, Pay 3 life.Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. - - R - U - Legendary Creature - Phyrexian Nightmare - 7.0 - 5UR - 6/6 - - ONE - 2 - - - Oxidda Finisher - Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)Trample - - R - Creature - Ogre Rebel - 7.0 - 5RR - 7/5 - - ONE - 2 - - - Paladin of Predation - Toxic 6 (Plavers dealt combat damage bythis creature also get six poison counters.)Paladin of Predation can't be blocked by creatures with power 2 or less. - - G - Creature - Phyrexian Knight - 7.0 - 5GG - 6/7 - - ONE - 2 - - - Pestilent Syphoner - FlyingToxic 1 (Players dealt combat damage by this creature also get a poison counter.) - - B - Creature - Phyrexian Insect - 2.0 - 1B - 1/1 - - ONE - 2 - - - Phyrexian Arena - At the beginning of your upkeep, you draw a card and you lose 1 life. - - B - Enchantment - 3.0 - 1BB - - ONE - 1 - - - Phyrexian Arena - At the beginning of your upkeep, you draw a card and you lose 1 life. - - B - Enchantment - 3.0 - 1BB - - ONE - 1 - - - Phyrexian Arena - At the beginning of your upkeep, you draw a card and you lose 1 life. - - B - Enchantment - 3.0 - 1BB - - ONE - 1 - - - Phyrexian Atlas - {T}: Add one mana of any color.Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent with three or more poison counters loses 1 life. - - Artifact - 3.0 - 3 - - ONE - 1 - - - Phyrexian Obliterator - TrampleWhenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. - - B - Creature - Phyrexian Horror - 4.0 - BBBB - 5/5 - - ONE - 2 - - - Phyrexian Obliterator - TrampleWhenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. - - B - Creature - Phyrexian Horror - 4.0 - BBBB - 5/5 - - ONE - 2 - - - Phyrexian Obliterator - TrampleWhenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. - - B - Creature - Phyrexian Horror - 4.0 - BBBB - 5/5 - - ONE - 2 - - - Phyrexian Obliterator - TrampleWhenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. - - B - Creature - Phyrexian Horror - 4.0 - BBBB - 5/5 - - ONE - 2 - - - Phyrexian Vindicator - FlyingIf damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. - - W - Creature - Phyrexian Horror - 4.0 - WWWW - 5/5 - - ONE - 2 - - - Phyrexian Vindicator - FlyingIf damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. - - W - Creature - Phyrexian Horror - 4.0 - WWWW - 5/5 - - ONE - 2 - - - Phyrexian Vindicator - FlyingIf damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. - - W - Creature - Phyrexian Horror - 4.0 - WWWW - 5/5 - - ONE - 2 - - - Phyrexian Vindicator - FlyingIf damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. - - W - Creature - Phyrexian Horror - 4.0 - WWWW - 5/5 - - ONE - 2 - - - Plague Nurse - Toxic 2{2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) - - G - Creature - Phyrexian Cleric - 4.0 - 3G - 3/4 - - ONE - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - ONE - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - ONE - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - ONE - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - ONE - 0 - - - Planar Disruption - Enchant artifact, creature, or planeswalkerEnchanted permanent can't attack or block, and its activated abilities can't be activated. - - W - Enchantment - Aura - 2.0 - 1W - - ONE - 1 - - - Plated Onslaught - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Creatures you control get +2/+1 until end of turn. - - W - Instant - 5.0 - 3WW - - ONE - 3 - - - Porcelain Zealot - At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. - - W - Creature - Phyrexian Soldier - 4.0 - 3W - 2/3 - - ONE - 2 - - - Predation Steward - Predation Steward enters the battlefield with two oil counters on it.{2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. - - G - Creature - Phyrexian Elf Warrior - 2.0 - 1G - 2/2 - - ONE - 2 - - - Prologue to Phyresis - Each opponent gets a poison counter.Draw a card. - - U - Instant - 2.0 - 1U - - ONE - 3 - - - Prophetic Prism - When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. - - Artifact - 2.0 - 2 - - ONE - 1 - - - Prosthetic Injector - Equipped creature gets +0/+2 and has toxic 1. (Players dealt damage by equipped creature also get a poison counter.)Equip {1} - - Artifact - Equipment - 1.0 - 1 - - ONE - 1 - - - Quicksilver Fisher - FlyingWhen Quicksilver Fisher enters the battlefield, draw a card, then discard a card. - - U - Creature - Phyrexian Drake - 5.0 - 3UU - 4/3 - - ONE - 2 - - - Quicksilver Fisher - FlyingWhen Quicksilver Fisher enters the battlefield, draw a card, then discard a card. - - U - Creature - Phyrexian Drake - 5.0 - 3UU - 4/3 - - ONE - 2 - - - Quicksilver Fisher - FlyingWhen Quicksilver Fisher enters the battlefield, draw a card, then discard a card. - - U - Creature - Phyrexian Drake - 5.0 - 3UU - 4/3 - - ONE - 2 - - - Ravenous Necrotitan - Corrupted — When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters. - - B - Creature - Phyrexian Horror - 4.0 - 2BB - 6/6 - - ONE - 2 - - - Razorverge Thicket - Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {G} or {W}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Razorverge Thicket - Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {G} or {W}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Rebel Salvo - Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible unil end of turn. - - R - Instant - 3.0 - 2R - - ONE - 3 - - - Red Sun's Twilight - Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step. - - R - Sorcery - 2.0 - XRR - - ONE - 3 - - - Red Sun's Twilight - Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step. - - R - Sorcery - 2.0 - XRR - - ONE - 3 - - - Reject Imperfection - Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Instant - 3.0 - 1UU - - ONE - 3 - - - Resistance Reunited - Target creature gets +2/+2 until end of turn.Equipped creatures you control gain indestructible until end of turn. - - W - Instant - 2.0 - 1W - - ONE - 3 - - - Resistance Skywarden - Menace, reach - - R - Creature - Ogre Rebel - 5.0 - 3RR - 5/5 - - ONE - 2 - - - Rhuk, Hexgold Nabber - Trample, hasteWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. - - R - Legendary Creature - Goblin Rebel - 3.0 - 2R - 2/2 - - ONE - 2 - - - Rhuk, Hexgold Nabber - Trample, hasteWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. - - R - Legendary Creature - Goblin Rebel - 3.0 - 2R - 2/2 - - ONE - 2 - - - Ria Ivor, Bane of Bladehold - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." - - B - W - Legendary Creature - Phyrexian Knight - 4.0 - 2WB - 3/4 - - ONE - 2 - - - Ria Ivor, Bane of Bladehold - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." - - B - W - Legendary Creature - Phyrexian Knight - 4.0 - 2WB - 3/4 - - ONE - 2 - - - Ria Ivor, Bane of Bladehold - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." - - B - W - Legendary Creature - Phyrexian Knight - 4.0 - 2WB - 3/4 - - ONE - 2 - - - Ribskiff - Toxic 2 (Players dealt combat damage by this permanent also get two poison counters.)When Ribskiff enters the battlefield, draw a card.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 4.0 - 4 - 4/4 - - ONE - 1 - - - Rustvine Cultivator - {T}: Put an oil counter on Rustvine Cultivator.{T}, Remove an oil counter from Rustvine Cultivator: Untap target land. - - G - Creature - Phyrexian Elf Druid - 1.0 - G - 1/2 - - ONE - 2 - - - Rustvine Cultivator - {T}: Put an oil counter on Rustvine Cultivator.{T}, Remove an oil counter from Rustvine Cultivator: Untap target land. - - G - Creature - Phyrexian Elf Druid - 1.0 - G - 1/2 - - ONE - 2 - - - Rustvine Cultivator - {T}: Put an oil counter on Rustvine Cultivator.{T}, Remove an oil counter from Rustvine Cultivator: Untap target land. - - G - Creature - Phyrexian Elf Druid - 1.0 - G - 1/2 - - ONE - 2 - - - Ruthless Predation - Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Sorcery - 2.0 - 1G - - ONE - 3 - - - Sawblade Scamp - HasteWhenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.{T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent. - - R - Creature - Phyrexian Beast - 1.0 - R - 1/1 - - ONE - 2 - - - Sawblade Scamp - HasteWhenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.{T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent. - - R - Creature - Phyrexian Beast - 1.0 - R - 1/1 - - ONE - 2 - - - Sawblade Scamp - HasteWhenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.{T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent. - - R - Creature - Phyrexian Beast - 1.0 - R - 1/1 - - ONE - 2 - - - Scheming Aspirant - Whenever you proliferate, each opponent loses 2 life and you gain 2 life. - - B - Creature - Phyrexian Advisor - 2.0 - 1B - 1/3 - - ONE - 2 - - - Seachrome Coast - Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {W} or {U}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Seachrome Coast - Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {W} or {U}. - - Land - 0.0 - - - ONE - 1 - 0 - - - Serum Snare - Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Instant - 2.0 - 1U - - ONE - 3 - - - Serum Sovereign - FlyingWhenever you cast a noncreature spell, put an oil counter on Serum Sovereign.{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2. - - U - Creature - Phyrexian Sphinx - 5.0 - 4U - 4/4 - - ONE - 2 - - - Serum Sovereign - FlyingWhenever you cast a noncreature spell, put an oil counter on Serum Sovereign.{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2. - - U - Creature - Phyrexian Sphinx - 5.0 - 4U - 4/4 - - ONE - 2 - - - Serum-Core Chimera - FlyingWhenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery. - - R - U - Creature - Phyrexian Chimera - 4.0 - 2UR - 2/4 - - ONE - 2 - - - Sheoldred's Edict - Choose one• Each opponent sacrifices a nontoken creature.• Each opponent sacrifices a creature token.• Each opponent sacrifices a planeswalker. - - B - Instant - 2.0 - 1B - - ONE - 3 - - - Sheoldred's Edict - Choose one• Each opponent sacrifices a nontoken creature.• Each opponent sacrifices a creature token.• Each opponent sacrifices a planeswalker. - - B - Instant - 2.0 - 1B - - ONE - 3 - - - Sheoldred's Headcleaver - MenaceToxic 2 (Players dealt combat damage by this creature also gets two poison counter.) - - B - Creature - Phyrexian Warrior - 4.0 - 3B - 2/4 - - ONE - 2 - - - Shrapnel Slinger - When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls. - - R - Artifact Creature - Phyrexian Beast - 2.0 - 1R - 2/2 - - ONE - 2 - - - Sinew Dancer - {3}{W}, {T}: Tap target creature.Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters. - - W - Creature - Phyrexian Soldier - 1.0 - W - 1/1 - - ONE - 2 - - - Sinew Dancer - {3}{W}, {T}: Tap target creature.Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters. - - W - Creature - Phyrexian Soldier - 1.0 - W - 1/1 - - ONE - 2 - - - Sinew Dancer - {3}{W}, {T}: Tap target creature.Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters. - - W - Creature - Phyrexian Soldier - 1.0 - W - 1/1 - - ONE - 2 - - - Skrelv's Hive - At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. - - W - Enchantment - 2.0 - 1W - - ONE - 1 - - - Skrelv's Hive - At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. - - W - Enchantment - 2.0 - 1W - - ONE - 1 - - - Skrelv, Defector Mite - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Skrelv, Defector Mite can't block.{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or {2} life.) - - W - Legendary Artifact Creature - Phyrexian Mite - 1.0 - W - 1/1 - - ONE - 2 - - - Skrelv, Defector Mite - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Skrelv, Defector Mite can't block.{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or {2} life.) - - W - Legendary Artifact Creature - Phyrexian Mite - 1.0 - W - 1/1 - - ONE - 2 - - - Skrelv, Defector Mite - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Skrelv, Defector Mite can't block.{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or {2} life.) - - W - Legendary Artifact Creature - Phyrexian Mite - 1.0 - W - 1/1 - - ONE - 2 - - - Skyscythe Engulfer - Reach, trampleSkyscythe Engulfer can't be blocked by creatures with flying. - - G - Creature - Phyrexian Beast - 6.0 - 5G - 6/5 - - ONE - 2 - - - Slaughter Singer - Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn. - - G - W - Creature - Phyrexian Cleric - 2.0 - GW - 2/2 - - ONE - 2 - - - Slaughter Singer - Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn. - - G - W - Creature - Phyrexian Cleric - 2.0 - GW - 2/2 - - ONE - 2 - - - Slobad, Iron Goblin - {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. - - R - Legendary Creature - Phyrexian Goblin Artificer - 3.0 - 2R - 3/3 - - ONE - 2 - - - Slobad, Iron Goblin - {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. - - R - Legendary Creature - Phyrexian Goblin Artificer - 3.0 - 2R - 3/3 - - ONE - 2 - - - Slobad, Iron Goblin - {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. - - R - Legendary Creature - Phyrexian Goblin Artificer - 3.0 - 2R - 3/3 - - ONE - 2 - - - Solphim, Mayhem Dominus - If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) - - R - Legendary Creature - Phyrexian Horror - 4.0 - 2RR - 5/4 - - ONE - 2 - - - Solphim, Mayhem Dominus - If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) - - R - Legendary Creature - Phyrexian Horror - 4.0 - 2RR - 5/4 - - ONE - 2 - - - Solphim, Mayhem Dominus - If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) - - R - Legendary Creature - Phyrexian Horror - 4.0 - 2RR - 5/4 - - ONE - 2 - - - Solphim, Mayhem Dominus - If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) - - R - Legendary Creature - Phyrexian Horror - 4.0 - 2RR - 5/4 - - ONE - 2 - - - Soulless Jailer - Permanent cards in graveyards can't enter the battlefield.Players can't cast noncreature spells from graveyards or exile. - - Artifact Creature - Phyrexian Golem - 2.0 - 2 - 0/4 - - ONE - 2 - - - Soulless Jailer - Permanent cards in graveyards can't enter the battlefield.Players can't cast noncreature spells from graveyards or exile. - - Artifact Creature - Phyrexian Golem - 2.0 - 2 - 0/4 - - ONE - 2 - - - Staff of Compleation - {T}, Pay 1 life: Destroy target permanent you own.{T}, Pay 2 life: Add one mana of any color.{T}, Pay 3 life: Proliferate.{T}, Pay 4 life: Draw a card.{5}: Untap Staff of Compleation. - - Artifact - 3.0 - 3 - - ONE - 1 - - - Staff of Compleation - {T}, Pay 1 life: Destroy target permanent you own.{T}, Pay 2 life: Add one mana of any color.{T}, Pay 3 life: Proliferate.{T}, Pay 4 life: Draw a card.{5}: Untap Staff of Compleation. - - Artifact - 3.0 - 3 - - ONE - 1 - - - Stinging Hivemaster - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." - - B - Creature - Phyrexian Warlock - 3.0 - 2B - 3/2 - - ONE - 2 - - - Surgical Skullbomb - {1}, Sacrifice Surgical Skullbomb: Draw a card.{2}{U}, Sacrifice Surgical Skullbomb: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery. - - Artifact - 1.0 - 1 - - ONE - 1 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - ONE - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - ONE - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - ONE - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - ONE - 0 - - - Swooping Lookout - Flying, vigilance - - W - Artifact Creature - Phyrexian Construct - 1.0 - W - 1/2 - - ONE - 2 - - - Sword of Forge and Frontier - Equipped creature gets +2/+2 and has protection from red and from green.Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.Equip {2} - - Artifact - Equipment - 3.0 - 3 - - ONE - 1 - - - Sword of Forge and Frontier - Equipped creature gets +2/+2 and has protection from red and from green.Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.Equip {2} - - Artifact - Equipment - 3.0 - 3 - - ONE - 1 - - - Sylvok Battle-Chair - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +4/+4 and has trample.Equip {5}{G}{G} - - G - Artifact - Equipment - 6.0 - 4GG - - ONE - 1 - - - Tablet of Compleation - {T}: Put an oil counter on Tablet of Compleation.{T}: Add {C}. Activate only if Tablet of Compleation has two or more oil counters on it.{1}, {T}: Draw a card. Activate only if Tablet of Compleation has five or more oil counters on it. - - Artifact - 2.0 - 2 - - ONE - 1 - - - Tablet of Compleation - {T}: Put an oil counter on Tablet of Compleation.{T}: Add {C}. Activate only if Tablet of Compleation has two or more oil counters on it.{1}, {T}: Draw a card. Activate only if Tablet of Compleation has five or more oil counters on it. - - Artifact - 2.0 - 2 - - ONE - 1 - - - Tainted Observer - FlyingToxic 1 (Players dealt combat damage by this creature also get a poison counter.)Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - U - Creature - Phyrexian Bird - 3.0 - 1GU - 2/3 - - ONE - 2 - - - Tamiyo's Immobilizer - Tamiyo's Immobilizer enters the battlefield with four oil counters.{T}, Remove an oil counter from Tamiyo's Immobilizer: Tap target artifact or creature. - - U - Artifact - 4.0 - 3U - - ONE - 1 - - - Tamiyo's Logbook - {5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control. - - U - Artifact - 3.0 - 2U - - ONE - 1 - - - Tekuthal, Inquiry Dominus - FlyingIf you would proliferate, proliferate twice instead.{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.) - - U - Legendary Creature - Phyrexian Horror - 4.0 - 2UU - 3/5 - - ONE - 2 - - - Tekuthal, Inquiry Dominus - FlyingIf you would proliferate, proliferate twice instead.{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.) - - U - Legendary Creature - Phyrexian Horror - 4.0 - 2UU - 3/5 - - ONE - 2 - - - Tekuthal, Inquiry Dominus - FlyingIf you would proliferate, proliferate twice instead.{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.) - - U - Legendary Creature - Phyrexian Horror - 4.0 - 2UU - 3/5 - - ONE - 2 - - - Tekuthal, Inquiry Dominus - FlyingIf you would proliferate, proliferate twice instead.{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.) - - U - Legendary Creature - Phyrexian Horror - 4.0 - 2UU - 3/5 - - ONE - 2 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - ONE - 0 - - - Testament Bearer - When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. - - B - Creature - Phyrexian Warrior - 4.0 - 3B - 4/1 - - ONE - 2 - - - The Autonomous Furnace - The Autonomous Furnace enters the battlefield tapped.{T}: Add {R}.{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card. - - Land - Sphere - 0.0 - - - ONE - 1 - 0 - - - The Dross Pits - The Dross Pits enters the battlefield tapped.{T}: Add {B}.{1}{B}, {T}, Sacrifice The Dross Pits: Draw a card. - - Land - Sphere - 0.0 - - - ONE - 1 - 0 - - - The Eternal Wanderer - No more than one creature can attack The Eternal Wanderer each combat.+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.0: Create a 2/2 white Samurai creature token with double strike.−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. - - W - Legendary Planeswalker - 6.0 - 4WW - 5 - - ONE - 1 - - - The Eternal Wanderer - No more than one creature can attack The Eternal Wanderer each combat.+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.0: Create a 2/2 white Samurai creature token with double strike.−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. - - W - Legendary Planeswalker - 6.0 - 4WW - 5 - - ONE - 1 - - - The Eternal Wanderer - No more than one creature can attack The Eternal Wanderer each combat.+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.0: Create a 2/2 white Samurai creature token with double strike.−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. - - W - Legendary Planeswalker - 6.0 - 4WW - 5 - - ONE - 1 - - - The Fair Basilica - The Fair Basilica enters the battlefield tapped.{T}: Add {W}.{1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card. - - Land - Sphere - 0.0 - - - ONE - 1 - 0 - - - The Filigree Sylex - {T}: Put an oil counter on The Filigree Sylex.{T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex.{T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target. - - Legendary Artifact - 2.0 - 2 - - ONE - 1 - - - The Filigree Sylex - {T}: Put an oil counter on The Filigree Sylex.{T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex.{T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target. - - Legendary Artifact - 2.0 - 2 - - ONE - 1 - - - The Hunter Maze - The Hunter Maze enters the battlefield tapped.{T}: Add {G}.{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card. - - Land - Sphere - 0.0 - - - ONE - 1 - 0 - - - The Monumental Facade - The Monumental Facade enters the battlefield with two oil counters on it.{T}: Add {C}.{T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery. - - Land - Sphere - 0.0 - - - ONE - 0 - - - The Monumental Facade - The Monumental Facade enters the battlefield with two oil counters on it.{T}: Add {C}.{T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery. - - Land - Sphere - 0.0 - - - ONE - 0 - - - The Mycosynth Gardens - {T}: Add {C}.{1}, {T}: Add one mana of any color.{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X. - - Land - Sphere - 0.0 - - - ONE - 0 - - - The Mycosynth Gardens - {T}: Add {C}.{1}, {T}: Add one mana of any color.{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X. - - Land - Sphere - 0.0 - - - ONE - 0 - - - The Seedcore - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters. - - Land - Sphere - 0.0 - - - ONE - 0 - - - The Seedcore - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters. - - Land - Sphere - 0.0 - - - ONE - 0 - - - The Surgical Bay - The Surgical Bay enters the battlefield tapped.{T}: Add {U}.{1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card. - - Land - Sphere - 0.0 - - - ONE - 1 - 0 - - - Thirsting Roots - Choose one—• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Sorcery - 1.0 - G - - ONE - 3 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card.Draw two cards. - - R - Instant - 2.0 - 1R - - ONE - 3 - - - Thrummingbird - FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Creature - Phyrexian Bird Horror - 2.0 - 1U - 1/1 - - ONE - 2 - - - Thrummingbird - FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Creature - Phyrexian Bird Horror - 2.0 - 1U - 1/1 - - ONE - 2 - - - Thrummingbird - FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Creature - Phyrexian Bird Horror - 2.0 - 1U - 1/1 - - ONE - 2 - - - Thrun, Breaker of Silence - This spell can't be countered.TrampleThrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.As long as it's your turn, Thrun has indestructible. - - G - Legendary Creature - Troll Shaman - 5.0 - 3GG - 5/5 - - ONE - 2 - - - Thrun, Breaker of Silence - This spell can't be countered.TrampleThrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.As long as it's your turn, Thrun has indestructible. - - G - Legendary Creature - Troll Shaman - 5.0 - 3GG - 5/5 - - ONE - 2 - - - Thrun, Breaker of Silence - This spell can't be countered.TrampleThrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.As long as it's your turn, Thrun has indestructible. - - G - Legendary Creature - Troll Shaman - 5.0 - 3GG - 5/5 - - ONE - 2 - - - Titanic Growth - Target creature gets +4/+4 until end of turn. - - G - Instant - 2.0 - 1G - - ONE - 3 - - - Transplant Theorist - Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.{2}: Put target card from your graveyard on the bottom of your library. - - U - Artifact Creature - Phyrexian Artificer - 4.0 - 3U - 2/4 - - ONE - 2 - - - Trawler Drake - FlyingTrawler Drake enters the battlefield with an oil counter on it.Trawler Drake gets +1/+1 for each oil counter on it.Whenever you cast a noncreature spell, put an oil counter on Trawler Drake. - - U - Creature - Phyrexian Drake - 3.0 - 2U - 0/0 - - ONE - 2 - - - Tyrranax Atrocity - HasteToxic 3 (Players dealt combat damage by this creature also get three poison counters.) - - G - Creature - Phyrexian Dinosaur - 5.0 - 3GG - 4/4 - - ONE - 2 - - - Tyrranax Rex - This spell can't be countered.Trample, ward {4}, hasteToxic 4 (Players dealt combat damage by this creature also get four poison counters.) - - G - Creature - Phyrexian Dinosaur - 7.0 - 4GGG - 8/8 - - ONE - 2 - - - Tyrranax Rex - This spell can't be countered.Trample, ward {4}, hasteToxic 4 (Players dealt combat damage by this creature also get four poison counters.) - - G - Creature - Phyrexian Dinosaur - 7.0 - 4GGG - 8/8 - - ONE - 2 - - - Tyrranax Rex - This spell can't be countered.Trample, ward {4}, hasteToxic 4 (Players dealt combat damage by this creature also get four poison counters.) - - G - Creature - Phyrexian Dinosaur - 7.0 - 4GGG - 8/8 - - ONE - 2 - - - Tyrranax Rex - This spell can't be countered.Trample, ward {4}, hasteToxic 4 (Players dealt combat damage by this creature also get four poison counters.) - - G - Creature - Phyrexian Dinosaur - 7.0 - 4GGG - 8/8 - - ONE - 2 - - - Tyvar's Stand - Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) - - G - Instant - 1.0 - XG - - ONE - 3 - - - Tyvar, Jubilant Brawler - You may activate abilities of creatures you control as though those creatures had haste.+1: Untap up to one target creature.−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield. - - B - G - Legendary Planeswalker - Tyvar - 3.0 - 1BG - 3 - - ONE - 1 - - - Tyvar, Jubilant Brawler - You may activate abilities of creatures you control as though those creatures had haste.+1: Untap up to one target creature.−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield. - - B - G - Legendary Planeswalker - Tyvar - 3.0 - 1BG - 3 - - ONE - 1 - - - Tyvar, Jubilant Brawler - You may activate abilities of creatures you control as though those creatures had haste.+1: Untap up to one target creature.−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield. - - B - G - Legendary Planeswalker - Tyvar - 3.0 - 1BG - 3 - - ONE - 1 - - - Unctus's Retrofitter - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield. - - U - Creature - Phyrexian Artificer - 3.0 - 2U - 2/3 - - ONE - 2 - - - Unctus, Grand Metatect - Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."Other artifact creatures you control get +1/+1.{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or {2} life.) - - U - Legendary Artifact Creature - Phyrexian Vedalken - 3.0 - 1UU - 2/4 - - ONE - 2 - - - Unctus, Grand Metatect - Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."Other artifact creatures you control get +1/+1.{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or {2} life.) - - U - Legendary Artifact Creature - Phyrexian Vedalken - 3.0 - 1UU - 2/4 - - ONE - 2 - - - Unctus, Grand Metatect - Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."Other artifact creatures you control get +1/+1.{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or {2} life.) - - U - Legendary Artifact Creature - Phyrexian Vedalken - 3.0 - 1UU - 2/4 - - ONE - 2 - - - Unnatural Restoration - Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Sorcery - 2.0 - 1G - - ONE - 3 - - - Urabrask's Anointer - When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. - - R - Artifact Creature - Phyrexian Wizard - 4.0 - 3R - 4/2 - - ONE - 2 - - - Urabrask's Anointer - When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. - - R - Artifact Creature - Phyrexian Wizard - 4.0 - 3R - 4/2 - - ONE - 2 - - - Urabrask's Anointer - When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. - - R - Artifact Creature - Phyrexian Wizard - 4.0 - 3R - 4/2 - - ONE - 2 - - - Urabrask's Forge - At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step. - - R - Artifact - 3.0 - 2R - - ONE - 1 - - - Urabrask's Forge - At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step. - - R - Artifact - 3.0 - 2R - - ONE - 1 - - - Vanish into Eternity - This spell costs {3} more to cast if it targets a creature.Exile target nonland permanent. - - W - Instant - 3.0 - 2W - - ONE - 3 - - - Vat Emergence - Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Sorcery - 5.0 - 4B - - ONE - 3 - - - Vat of Rebirth - Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - B - Artifact - 1.0 - B - - ONE - 1 - - - Veil of Assimilation - Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. - - W - Artifact - 2.0 - 1W - - ONE - 1 - - - Venerated Rotpriest - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter. - - G - Creature - Phyrexian Druid - 1.0 - G - 1/2 - - ONE - 2 - - - Venerated Rotpriest - Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter. - - G - Creature - Phyrexian Druid - 1.0 - G - 1/2 - - ONE - 2 - - - Venomous Brutalizer - Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)When Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature - Phyrexian Knight - 4.0 - 2GG - 4/4 - - ONE - 2 - - - Venser, Corpse Puppet - Lifelink, toxic 1Whenever you proliferate, choose one —• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.• Target artifact creature you control gains flying and lifelink until end of turn. - - B - U - Legendary Creature - Phyrexian Zombie Wizard - 2.0 - UB - 1/3 - - ONE - 2 - - - Venser, Corpse Puppet - Lifelink, toxic 1Whenever you proliferate, choose one —• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.• Target artifact creature you control gains flying and lifelink until end of turn. - - B - U - Legendary Creature - Phyrexian Zombie Wizard - 2.0 - UB - 1/3 - - ONE - 2 - - - Venser, Corpse Puppet - Lifelink, toxic 1Whenever you proliferate, choose one —• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.• Target artifact creature you control gains flying and lifelink until end of turn. - - B - U - Legendary Creature - Phyrexian Zombie Wizard - 2.0 - UB - 1/3 - - ONE - 2 - - - Vindictive Flamestoker - Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker.{6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker. - - R - Creature - Phyrexian Wizard - 1.0 - R - 1/2 - - ONE - 2 - - - Vindictive Flamestoker - Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker.{6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker. - - R - Creature - Phyrexian Wizard - 1.0 - R - 1/2 - - ONE - 2 - - - Viral Spawning - Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)Corrupted — As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - 3.0 - 2G - - ONE - 3 - - - Vivisection Evangelist - VigilanceCorrupted — When Vivisection Evangelist enters the battlefield, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls. - - B - W - Creature - Phyrexian Cleric - 5.0 - 3WB - 4/4 - - ONE - 2 - - - Vivisurgeon's Insight - Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Sorcery - 5.0 - 3UU - - ONE - 3 - - - Voidwing Hybrid - FlyingToxic 1 (Players dealt combat damage by this creature also get a poison counter.)When you proliferate, return Voidwing Hybrid from your graveyard to your hand. - - B - U - Creature - Phyrexian Bat - 2.0 - UB - 2/1 - - ONE - 2 - - - Volt Charge - Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - R - Instant - 3.0 - 2R - - ONE - 3 - - - Vraan, Executioner Thane - Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. - - B - Legendary Creature - Phyrexian Vampire - 2.0 - 1B - 2/2 - - ONE - 2 - - - Vraan, Executioner Thane - Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. - - B - Legendary Creature - Phyrexian Vampire - 2.0 - 1B - 2/2 - - ONE - 2 - - - Vraan, Executioner Thane - Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. - - B - Legendary Creature - Phyrexian Vampire - 2.0 - 1B - 2/2 - - ONE - 2 - - - Vraska's Fall - Each opponent sacrifices a creature or planeswalker and gets a poison counter. - - B - Instant - 3.0 - 2B - - ONE - 3 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)0: You draw a card and you lose 1 life. Proliferate.−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker - Vraska - 6.0 - 4BB/P - 6 - - ONE - 1 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)0: You draw a card and you lose 1 life. Proliferate.−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker - Vraska - 6.0 - 4BB/P - 6 - - ONE - 1 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)0: You draw a card and you lose 1 life. Proliferate.−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker - Vraska - 6.0 - 4BB/P - 6 - - ONE - 1 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)0: You draw a card and you lose 1 life. Proliferate.−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker - Vraska - 6.0 - 4BB/P - 6 - - ONE - 1 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)0: You draw a card and you lose 1 life. Proliferate.−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker - Vraska - 6.0 - 4BB/P - 6 - - ONE - 1 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)0: You draw a card and you lose 1 life. Proliferate.−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker - Vraska - 6.0 - 4BB/P - 6 - - ONE - 1 - - - Vulshok Splitter - For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+0.Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact - Equipment - 4.0 - 3R - - ONE - 1 - - - Watchful Blisterzoa - FlyingWatchful Blisterzoa enters the battlefield with an oil counter on it.When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it. - - U - Creature - Phyrexian Jellyfish - 6.0 - 4UU - 4/4 - - ONE - 2 - - - Whisper of the Dross - Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Instant - 1.0 - B - - ONE - 3 - - - White Sun's Twilight - You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) - - W - Sorcery - 2.0 - XWW - - ONE - 3 - - - White Sun's Twilight - You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) - - W - Sorcery - 2.0 - XWW - - ONE - 3 - - - Zealot's Conviction - FlashEnchant creatureEnchanted creature gets +1/+1.Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike. - - W - Enchantment - Aura - 1.0 - W - - ONE - 1 - - - Zenith Chronicler - Whenever a player casts their first multicolored spell each turn, each other player draws a card. - - Artifact Creature - Phyrexian Construct - 2.0 - 2 - 3/1 - - ONE - 2 - - - Zenith Chronicler - Whenever a player casts their first multicolored spell each turn, each other player draws a card. - - Artifact Creature - Phyrexian Construct - 2.0 - 2 - 3/1 - - ONE - 2 - - - Zopandrel, Hunger Dominus - ReachAt the beginning of each combat, double the power and toughness of each creature you control until end of turn.{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) - - G - Legendary Creature - Phyrexian Horror - 7.0 - 5GG - 4/6 - - ONE - 2 - - - Zopandrel, Hunger Dominus - ReachAt the beginning of each combat, double the power and toughness of each creature you control until end of turn.{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) - - G - Legendary Creature - Phyrexian Horror - 7.0 - 5GG - 4/6 - - ONE - 2 - - - Zopandrel, Hunger Dominus - ReachAt the beginning of each combat, double the power and toughness of each creature you control until end of turn.{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) - - G - Legendary Creature - Phyrexian Horror - 7.0 - 5GG - 4/6 - - ONE - 2 - - - Zopandrel, Hunger Dominus - ReachAt the beginning of each combat, double the power and toughness of each creature you control until end of turn.{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) - - G - Legendary Creature - Phyrexian Horror - 7.0 - 5GG - 4/6 - - ONE - 2 - - - diff --git a/P23.xml b/P23.xml deleted file mode 100644 index d62c38d0..00000000 --- a/P23.xml +++ /dev/null @@ -1,57 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-13 08:13:52 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - P23 - Judge Gift Cards 2023 - Promo - 2023-01-01 - - - - - Grindstone - {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. - - Artifact - 1.0 - 1 - - P23 - 1 - - - Retrofitter Foundry - {3}: Untap Retrofitter Foundry.{2}, {T}: Create a 1/1 colorless Servo artifact creature token.{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. - - Artifact - 1.0 - 1 - - P23 - 1 - - - Sword of War and Peace - Equipped creature gets +2/+2 and has protection from red and from white.Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.Equip {2} - - Artifact - Equipment - 3.0 - 3 - - P23 - 1 - - - diff --git a/P30A.xml b/P30A.xml deleted file mode 100644 index 7fd597e0..00000000 --- a/P30A.xml +++ /dev/null @@ -1,138 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-09-01 16:16:38 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - P30A - 30th Anniversary Promos - Promo - 2022-09-02 - - - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - P30A - 1 - - - Ball Lightning - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Haste (This creature can attack and {T} as soon as it comes under your control.)At the beginning of the end step, sacrifice Ball Lightning. - - R - Creature - Elemental - 3.0 - RRR - 6/1 - - P30A - 2 - - - Fyndhorn Elves - {T}: Add {G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - P30A - 2 - - - Loyal Retainers - Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. - - W - Creature - Human Advisor - 3.0 - 2W - 1/1 - - P30A - 2 - - - Richard Garfield, Ph.D. - You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) - - U - Legendary Creature - Human Designer - 5.0 - 3UU - 2/2 - - P30A - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - P30A - 2 - - - Wall of Roots - DefenderPut a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn. - - G - Creature - Plant Wall - 2.0 - 1G - 0/5 - - P30A - 2 - - - Windfall - Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. - - U - Sorcery - 3.0 - 2U - - P30A - 3 - - - Wood Elves - When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature - Elf Scout - 3.0 - 2G - 1/1 - - P30A - 2 - - - diff --git a/P30H.xml b/P30H.xml deleted file mode 100644 index 8b791b6b..00000000 --- a/P30H.xml +++ /dev/null @@ -1,154 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-09-08 16:16:52 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - P30H - 30th Anniversary History Promos - Promo - 2022-09-09 - - - - - Llanowar Elves - {T}: Add {G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - P30H - 2 - - - Llanowar Elves - {T}: Add {G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - P30H - 2 - - - Lord of Atlantis - Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Merfolk - 2.0 - UU - 2/2 - - P30H - 2 - - - Lord of Atlantis - Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Merfolk - 2.0 - UU - 2/2 - - P30H - 2 - - - Sengir Vampire - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. - - B - Creature - Vampire - 5.0 - 3BB - 4/4 - - P30H - 2 - - - Sengir Vampire - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. - - B - Creature - Vampire - 5.0 - 3BB - 4/4 - - P30H - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - P30H - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - P30H - 2 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - P30H - 2 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - P30H - 2 - - - diff --git a/PBRO.xml b/PBRO.xml deleted file mode 100644 index 2355a095..00000000 --- a/PBRO.xml +++ /dev/null @@ -1,46 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-17 16:15:55 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PBRO - The Brothers' War Promos - Promo - 2022-11-18 - - - - - Construct - - - Token Artifact Creature - Construct - 0.0 - - - PBRO - 2 - - - Construct - - - Token Artifact Creature - Construct - 0.0 - - - PBRO - 2 - - - diff --git a/PCLB.xml b/PCLB.xml deleted file mode 100644 index 4c03ef8d..00000000 --- a/PCLB.xml +++ /dev/null @@ -1,1293 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-06-09 16:14:48 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PCLB - Commander Legends: Battle for Baldur's Gate Promos - Promo - 2022-06-10 - - - - - Alaundo the Seer - {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. - - G - U - Legendary Creature - Human Shaman - 4.0 - 2GU - 3/5 - - PCLB - 2 - - - Altar of Bhaal // Bone Offering - - - B - Artifact // Sorcery - Adventure - 2.0 - 1B // 2B - - PCLB - 3 - - - Ancient Brass Dragon - FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. - - B - Creature - Elder Dragon - 7.0 - 5BB - 7/6 - - PCLB - 2 - - - Ancient Bronze Dragon - FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. - - G - Creature - Elder Dragon - 7.0 - 5GG - 7/7 - - PCLB - 2 - - - Ancient Copper Dragon - FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. - - R - Creature - Elder Dragon - 6.0 - 4RR - 6/5 - - PCLB - 2 - - - Ancient Gold Dragon - FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. - - W - Creature - Elder Dragon - 7.0 - 5WW - 7/10 - - PCLB - 2 - - - Ancient Silver Dragon - FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. - - U - Creature - Elder Dragon - 8.0 - 6UU - 8/8 - - PCLB - 2 - - - Archivist of Oghma - FlashWhenever an opponent searches their library, you gain 1 life and draw a card. - - W - Creature - Halfling Cleric - 2.0 - 1W - 2/2 - - PCLB - 2 - - - Ascend from Avernus - Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. - - W - Sorcery - 3.0 - XWWW - - PCLB - 3 - - - Astarion's Thirst - Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. - - B - Instant - 4.0 - 3B - - PCLB - 3 - - - Astarion, the Decadent - Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. - - B - W - Legendary Creature - Vampire Elf Rogue - 6.0 - 4WB - 4/4 - - PCLB - 2 - - - Baba Lysaga, Night Witch - {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. - - B - G - Legendary Creature - Human Warlock - 3.0 - 1BG - 3/3 - - PCLB - 2 - - - Baldur's Gate - {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. - - Legendary Land - Gate - 0.0 - - - PCLB - 0 - - - Balor - FlyingWhenever Balor attacks or dies, choose one or more. Each mode must target a different player.• Target opponent draws three cards, then discards three cards at random.• Target opponent sacrifices a nontoken artifact.• Balor deals damage to target opponent equal to the number of cards in their hand. - - R - Creature - Demon - 5.0 - 3RR - 5/5 - - PCLB - 2 - - - Bane, Lord of Darkness - As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. - - B - U - W - Legendary Creature - God - 4.0 - 1WUB - 5/2 - - PCLB - 2 - - - Barroom Brawl - Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. - - G - Sorcery - 2.0 - 1G - - PCLB - 3 - - - Basilisk Collar - Equipped creature has deathtouch and lifelink.Equip {2} - - Artifact - Equipment - 1.0 - 1 - - PCLB - 1 - - - Battle Angels of Tyr - Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. - - W - Creature - Angel Knight - 4.0 - 2WW - 4/4 - - PCLB - 2 - - - Bhaal, Lord of Murder - As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. - - B - G - R - Legendary Creature - God - 5.0 - 2BRG - 4/4 - - PCLB - 2 - - - Blade of Selves - Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip {4} - - Artifact - Equipment - 2.0 - 2 - - PCLB - 1 - - - Blood Money - Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token. - - B - Sorcery - 7.0 - 5BB - - PCLB - 3 - - - Bountiful Promenade - Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. - - Land - 0.0 - - - PCLB - 1 - 0 - - - Bramble Sovereign - Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. - - G - Creature - Dryad - 4.0 - 2GG - 4/4 - - PCLB - 2 - - - Call to the Void - Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. - - B - Sorcery - 5.0 - 4B - - PCLB - 3 - - - Caves of Chaos Adventurer - TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. - - R - Creature - Human Barbarian - 4.0 - 3R - 5/3 - - PCLB - 2 - - - Cultist of the Absolute - Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." - - B - Legendary Enchantment - Background - 1.0 - B - - PCLB - 1 - - - Descent into Avernus - At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. - - R - Enchantment - 3.0 - 2R - - PCLB - 1 - - - Displacer Kitten - Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. - - U - Creature - Cat Beast - 4.0 - 3U - 2/2 - - PCLB - 2 - - - Duke Ulder Ravengard - At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - W - Legendary Creature - Human Noble Soldier - 6.0 - 4RW - 5/5 - - PCLB - 2 - - - Dynaheir, Invoker Adept - HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. - - R - U - W - Legendary Creature - Human Wizard - 4.0 - 1URW - 4/4 - - PCLB - 2 - - - Earthquake Dragon - This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. - - G - Creature - Elemental Dragon - 15.0 - 14G - 10/10 - - PCLB - 2 - - - Elder Brain - MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 7.0 - 5BB - 6/6 - - PCLB - 2 - - - Eldritch Pact - Target player draws X cards and loses X life, where X is the number of cards in their graveyard. - - B - Sorcery - 7.0 - 6B - - PCLB - 3 - - - Elminster - Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander. - - U - W - Legendary Planeswalker - Elminster - 5.0 - 3WU - 5 - - PCLB - 1 - - - Elminster's Simulacrum - For each opponent, you create a token that's a copy of up to one target creature that player controls. - - U - Instant - 6.0 - 4UU - - PCLB - 3 - - - Elturel Survivors - Trample, myriadAs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. - - R - Creature - Tiefling Peasant - 4.0 - 3R - 0/4 - - PCLB - 2 - - - Firbolg Flutist - Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - R - Creature - Giant Bard - 6.0 - 4RR - 4/4 - - PCLB - 2 - - - Font of Magic - Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. - - U - Enchantment - 4.0 - 3U - - PCLB - 1 - - - Fraying Line - When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. - - Artifact - 4.0 - 4 - - PCLB - 1 - - - Gale's Redirection - Exile target spell, then roll a d20 and add that spell's mana value.1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. - - U - Instant - 5.0 - 3UU - - PCLB - 3 - - - Gale, Waterdeep Prodigy - Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 1/3 - - PCLB - 2 - - - Gluntch, the Bestower - FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. - - G - W - Legendary Creature - Jellyfish - 3.0 - 1GW - 0/5 - - PCLB - 2 - - - Gorion, Wise Mentor - VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. - - G - U - W - Legendary Creature - Human Wizard - 3.0 - GWU - 3/4 - - PCLB - 2 - - - Horn of Valhalla // Ysgard's Call - - - W - Artifact - Equipment // Sorcery - Adventure - 2.0 - 1W // XWW - - PCLB - 3 - - - Illithid Harvester // Plant Tadpoles - - - U - Creature - Horror // Sorcery - Adventure - 5.0 - 4U // XUU - 4/4 - - PCLB - 3 - - - Intellect Devourer - Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. - - B - Creature - Horror - 4.0 - 3B - 2/4 - - PCLB - 2 - - - Jaheira's Respite - Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn. - - G - Instant - 5.0 - 4G - - PCLB - 3 - - - Jaheira, Friend of the Forest - Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) - - G - Legendary Creature - Human Elf Druid - 3.0 - 2G - 2/3 - - PCLB - 2 - - - Jan Jansen, Chaos Crafter - Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. - - B - R - W - Legendary Creature - Gnome Artificer - 3.0 - RWB - 3/3 - - PCLB - 2 - - - Jon Irenicus, Shattered One - At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. - - B - U - Legendary Creature - Elf Wizard - 4.0 - 2UB - 3/3 - - PCLB - 2 - - - Karlach, Fury of Avernus - Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Tiefling Barbarian - 5.0 - 4R - 5/4 - - PCLB - 2 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - 5.0 - 3UU - - PCLB - 1 - - - Lae'zel's Acrobatics - Exile all nontoken creatures you control, then roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - W - Instant - 4.0 - 3W - - PCLB - 3 - - - Lae'zel, Vlaakith's Champion - If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) - - W - Legendary Creature - Gith Warrior - 3.0 - 2W - 3/3 - - PCLB - 2 - - - Legion Loyalty - Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - W - Enchantment - 8.0 - 6WW - - PCLB - 1 - - - Luxury Suite - Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. - - Land - 0.0 - - - PCLB - 1 - 0 - - - Majestic Genesis - Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - G - Sorcery - 8.0 - 6GG - - PCLB - 3 - - - Mazzy, Truesword Paladin - Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. - - G - R - W - Legendary Creature - Halfling Knight - 4.0 - 1RGW - 3/4 - - PCLB - 2 - - - Mighty Servant of Leuk-o - TrampleWard—Discard a card.Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.Crew 4 - - Artifact - Vehicle - 3.0 - 3 - 6/6 - - PCLB - 1 - - - Miirym, Sentinel Wyrm - Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. - - G - R - U - Legendary Creature - Dragon Spirit - 6.0 - 3GUR - 6/6 - - PCLB - 2 - - - Minsc & Boo, Timeless Heroes - When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. - - G - R - Legendary Planeswalker - Minsc - 4.0 - 2RG - 3 - - PCLB - 1 - - - Mirror of Life Trapping - Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. - - Artifact - 4.0 - 4 - - PCLB - 1 - - - Monster Manual // Zoological Study - - - G - Artifact // Sorcery - Adventure - 4.0 - 3G // 2G - - PCLB - 3 - - - Morphic Pool - Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. - - Land - 0.0 - - - PCLB - 1 - 0 - - - Myrkul, Lord of Bones - As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. - - B - G - W - Legendary Creature - God - 7.0 - 4WBG - 7/5 - - PCLB - 2 - - - Nautiloid Ship - FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - PCLB - 1 - - - Neera, Wild Mage - Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. - - R - U - Legendary Creature - Human Elf Shaman - 6.0 - 4UR - 2/7 - - PCLB - 2 - - - Nine-Fingers Keene - MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. - - B - G - U - Legendary Creature - Human Rogue - 4.0 - 1BGU - 4/4 - - PCLB - 2 - - - Noble Heritage - Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) - - W - Legendary Enchantment - Background - 2.0 - 1W - - PCLB - 1 - - - Owlbear Cub - Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order. - - G - Creature - Bird Bear - 3.0 - 2G - 3/3 - - PCLB - 2 - - - Pact Weapon - As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. - - B - Artifact - Equipment - 4.0 - 3B - - PCLB - 1 - - - Popular Entertainer - Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Enchantment - Background - 2.0 - 1R - - PCLB - 1 - - - Raggadragga, Goreguts Boss - Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. - - G - R - Legendary Creature - Human Boar - 4.0 - 2RG - 4/4 - - PCLB - 2 - - - Raised by Giants - Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. - - G - Legendary Enchantment - Background - 6.0 - 5G - - PCLB - 1 - - - Raphael, Fiendish Savior - FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - Legendary Creature - Devil Noble - 5.0 - 3BR - 4/4 - - PCLB - 2 - - - Ravenloft Adventurer - When Ravenloft Adventurer enters the battlefield, you take the initiative.If a creature an opponent controls would die, instead exile it and put a hit counter on it.Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. - - B - Creature - Human Rogue Assassin - 4.0 - 3B - 3/4 - - PCLB - 2 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - 0.0 - - - PCLB - 0 - - - Robe of the Archmagi - Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} - - U - Artifact - Equipment - 3.0 - 2U - - PCLB - 1 - - - Sculpted Sunburst - Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. - - W - Sorcery - 5.0 - 3WW - - PCLB - 3 - - - Sea of Clouds - Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. - - Land - 0.0 - - - PCLB - 1 - 0 - - - Shadowheart, Dark Justiciar - {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) - - B - Legendary Creature - Human Elf Cleric - 4.0 - 3B - 3/4 - - PCLB - 2 - - - Shameless Charlatan - Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." - - U - Legendary Enchantment - Background - 2.0 - 1U - - PCLB - 1 - - - Spire Garden - Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. - - Land - 0.0 - - - PCLB - 1 - 0 - - - Storm King's Thunder - When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. - - R - Instant - 3.0 - XRRR - - PCLB - 3 - - - Tasha, the Witch Queen - Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander. - - B - U - Legendary Planeswalker - Tasha - 5.0 - 3UB - 4 - - PCLB - 1 - - - The Council of Four - Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. - - U - W - Legendary Creature - Human Noble - 5.0 - 3WU - 0/8 - - PCLB - 2 - - - Tomb of Horrors Adventurer - When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) - - U - Creature - Elf Monk - 6.0 - 5U - 4/4 - - PCLB - 2 - - - Traverse the Outlands - Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. - - G - Sorcery - 5.0 - 4G - - PCLB - 3 - - - Undermountain Adventurer - VigilanceWhen Undermountain Adventurer enters the battlefield, you take the initiative.{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. - - G - Creature - Giant Warrior - 4.0 - 3G - 3/4 - - PCLB - 2 - - - Vexing Puzzlebox - Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.{T}: Add one mana of any color. Roll a d20.{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. - - Artifact - 3.0 - 3 - - PCLB - 1 - - - Volo, Itinerant Scholar - When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background - - U - Legendary Creature - Human Wizard - 3.0 - 2U - 2/3 - - PCLB - 2 - - - Wand of Wonder - {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one.10-19 | X is two.20 | X is three. - - R - Artifact - 4.0 - 3R - - PCLB - 1 - - - White Plume Adventurer - When White Plume Adventurer enters the battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. - - W - Creature - Orc Cleric - 3.0 - 2W - 3/3 - - PCLB - 2 - - - Windshaper Planetar - FlashFlyingWhen Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking. (A creature can't attack its controller or its controller's planeswalkers.) - - W - Creature - Angel - 5.0 - 4W - 4/4 - - PCLB - 2 - - - Wizards of Thay - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - PCLB - 2 - - - Wrathful Red Dragon - FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. - - R - Creature - Dragon - 5.0 - 3RR - 5/5 - - PCLB - 2 - - - Wyll's Reversal - Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. - - R - Instant - 3.0 - 2R - - PCLB - 3 - - - Wyll, Blade of Frontiers - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) - - R - Legendary Creature - Human Warlock - 2.0 - 1R - 1/1 - - PCLB - 2 - - - Zevlor, Elturel Exile - Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. - - B - R - U - Legendary Creature - Tiefling Warrior - 4.0 - 1UBR - 4/2 - - PCLB - 2 - - - diff --git a/PDMU.xml b/PDMU.xml deleted file mode 100644 index 40361b37..00000000 --- a/PDMU.xml +++ /dev/null @@ -1,438 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-09-08 16:16:52 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PDMU - Dominaria United Promos - Promo - 2022-09-09 - - - - - Adarkar Wastes - {T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Astor, Bearer of Blades - When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. - - R - W - Legendary Creature - Human Warrior - 4.0 - 2RW - 4/4 - - PDMU - 2 - - - Caves of Koilos - {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Ertai Resurrected - FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. - - B - U - Legendary Creature - Phyrexian Human Wizard - 4.0 - 2UB - 3/2 - - PDMU - 2 - - - Golden Argosy - Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Legendary Artifact - Vehicle - 4.0 - 4 - 3/6 - - PDMU - 1 - - - Ivy, Gleeful Spellthief - FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) - - G - U - Legendary Creature - Faerie Rogue - 2.0 - GU - 2/1 - - PDMU - 2 - - - Jhoira, Ageless Innovator - {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. - - R - U - Legendary Creature - Human Artificer - 2.0 - UR - 2/3 - - PDMU - 2 - - - Jodah, the Unifier - Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. - - B - G - R - U - W - Legendary Creature - Human Wizard - 5.0 - WUBRG - 5/5 - - PDMU - 2 - - - Karn's Sylex - Karn's Sylex enters the battlefield tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities.{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery. - - Legendary Artifact - 3.0 - 3 - - PDMU - 1 - 1 - - - Karplusan Forest - {T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - King Darien XLVIII - Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. - - G - W - Legendary Creature - Human Soldier - 3.0 - 1GW - 2/3 - - PDMU - 2 - - - Meria, Scholar of Antiquity - Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Elf Artificer - 3.0 - 1RG - 3/3 - - PDMU - 2 - - - Nemata, Primeval Warden - ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. - - B - G - Legendary Creature - Treefolk - 4.0 - 2BG - 3/4 - - PDMU - 2 - - - Plaza of Heroes - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. - - Land - 0.0 - - - PDMU - 0 - - - Ratadrabik of Urborg - Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. - - B - W - Legendary Creature - Zombie Wizard - 4.0 - 2WB - 3/3 - - PDMU - 2 - - - Rith, Liberated Primeval - Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. - - G - R - W - Legendary Creature - Dragon - 5.0 - 2RGW - 5/5 - - PDMU - 2 - - - Rivaz of the Claw - Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." - - B - R - Legendary Creature - Viashino Warlock - 3.0 - 1BR - 3/3 - - PDMU - 2 - - - Shanna, Purifying Blade - LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. - - G - U - W - Legendary Creature - Human Warrior - 3.0 - GWU - 3/3 - - PDMU - 2 - - - Shivan Reef - {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Shivan Reef - {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Sol'Kanar the Tainted - At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. - - B - R - U - Legendary Creature - Elemental Demon - 5.0 - 2UBR - 5/5 - - PDMU - 2 - - - Soul of Windgrace - Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. - - B - G - R - Legendary Creature - Cat Avatar - 4.0 - 1BRG - 5/4 - - PDMU - 2 - - - Stenn, Paranoid Partisan - As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 2/2 - - PDMU - 2 - - - Sulfurous Springs - {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Sulfurous Springs - {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Thran Portal - Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. - - Land - Gate - 0.0 - - - PDMU - 1 - 0 - - - Thran Portal - Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. - - Land - Gate - 0.0 - - - PDMU - 1 - 0 - - - Timeless Lotus - Timeless Lotus enters the battlefield tapped.{T}: Add {W}{U}{B}{R}{G}. - - Legendary Artifact - 5.0 - 5 - - PDMU - 1 - 1 - - - Weatherlight Compleated - FlyingAs long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1. - - Legendary Artifact - Vehicle - 2.0 - 2 - 5/5 - - PDMU - 1 - - - Yavimaya Coast - {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Yavimaya Coast - {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - 0.0 - - - PDMU - 0 - - - Zur, Eternal Schemer - FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. - - B - U - W - Legendary Creature - Human Wizard - 3.0 - WUB - 1/4 - - PDMU - 2 - - - diff --git a/PEWK.xml b/PEWK.xml deleted file mode 100644 index fd5b3cd5..00000000 --- a/PEWK.xml +++ /dev/null @@ -1,48 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-11-25 16:14:06 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PEWK - Eternal Weekend 2022 - Promo - 2022-11-26 - - - - - Gush - You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.Draw two cards. - - U - Instant - 5.0 - 4U - - PEWK - 3 - - - Ponder - Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card. - - U - Sorcery - 1.0 - U - - PEWK - 3 - - - diff --git a/PH30A.xml b/PH30A.xml deleted file mode 100644 index 4d3e771a..00000000 --- a/PH30A.xml +++ /dev/null @@ -1,154 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-08-21 16:15:05 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PH30A - 30th Anniversary History Promos - Promo - 2022-09-09 - - - - - Llanowar Elves - {T}: Add {G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - PH30A - 2 - - - Llanowar Elves - {T}: Add {G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - PH30A - 2 - - - Lord of Atlantis - Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Merfolk - 2.0 - UU - 2/2 - - PH30A - 2 - - - Lord of Atlantis - Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) - - U - Creature - Merfolk - 2.0 - UU - 2/2 - - PH30A - 2 - - - Sengir Vampire - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. - - B - Creature - Vampire - 5.0 - 3BB - 4/4 - - PH30A - 2 - - - Sengir Vampire - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. - - B - Creature - Vampire - 5.0 - 3BB - 4/4 - - PH30A - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - PH30A - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - PH30A - 2 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - PH30A - 2 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - PH30A - 2 - - - diff --git a/PHED.xml b/PHED.xml deleted file mode 100644 index 8788ef9b..00000000 --- a/PHED.xml +++ /dev/null @@ -1,1001 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-04-21 16:16:20 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PHED - Heads I Win, Tails You Lose - Commander - 2022-04-22 - - - - - Academy Ruins - {T}: Add {C}.{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. - - Legendary Land - 0.0 - - - PHED - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - PHED - 1 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - 9.0 - 8R - - PHED - 3 - - - Bloodsworn Steward - FlyingCommander creatures you control get +2/+2 and have haste. - - R - Creature - Vampire Knight - 4.0 - 2RR - 4/4 - - PHED - 2 - - - Boompile - {T}: Flip a coin. If you win the flip, destroy all nonland permanents. - - Artifact - 4.0 - 4 - - PHED - 1 - - - Buried Ruin - {T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. - - Land - 0.0 - - - PHED - 0 - - - Cascade Bluffs - {T}: Add {C}.{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. - - Land - 0.0 - - - PHED - 0 - - - Chance Encounter - Whenever you win a coin flip, put a luck counter on Chance Encounter.At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. - - R - Enchantment - 4.0 - 2RR - - PHED - 1 - - - Chandra's Ignition - Target creature you control deals damage equal to its power to each other creature and each opponent. - - R - Sorcery - 5.0 - 3RR - - PHED - 3 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - PHED - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - PHED - 0 - - - Commander's Plate - Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.Equip commander {3}Equip {5} - - Artifact - Equipment - 1.0 - 1 - - PHED - 1 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - PHED - 3 - - - Crooked Scales - {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. - - Artifact - 4.0 - 4 - - PHED - 1 - - - Daretti, Scrap Savant - +2: Discard up to two cards, then draw that many cards.−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."Daretti, Scrap Savant can be your commander. - - R - Legendary Planeswalker - Daretti - 4.0 - 3R - 3 - - PHED - 1 - - - Desolate Lighthouse - {T}: Add {C}.{1}{U}{R}, {T}: Draw a card, then discard a card. - - Land - 0.0 - - - PHED - 0 - - - Embercleave - FlashThis spell costs {1} less to cast for each attacking creature you control.When Embercleave enters the battlefield, attach it to target creature you control.Equipped creature gets +1/+1 and has double strike and trample.Equip {3} - - R - Legendary Artifact - Equipment - 6.0 - 4RR - - PHED - 1 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - PHED - 0 - - - Fabricate - Search your library for an artifact card, reveal it, put it into your hand, then shuffle. - - U - Sorcery - 3.0 - 2U - - PHED - 3 - - - Fiery Gambit - Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. - - R - Sorcery - 3.0 - 2R - - PHED - 3 - - - Flamekin Village - As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.{T}: Add {R}.{R}, {T}: Target creature gains haste until end of turn. - - Land - 0.0 - - - PHED - 1 - 0 - - - Footfall Crater - Enchant landEnchanted land has "{T}: Target creature gains trample and haste until end of turn."Cycling {1} ({1}, Discard this card: Draw a card.) - - R - Enchantment - Aura - 1.0 - R - - PHED - 1 - - - Frenetic Sliver - All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." - - R - U - Creature - Sliver - 3.0 - 1UR - 2/2 - - PHED - 2 - - - Gamble - Search your library for a card, put that card into your hand, discard a card at random, then shuffle. - - R - Sorcery - 1.0 - R - - PHED - 3 - - - Goblin Archaeologist - {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. - - R - Creature - Goblin Artificer - 2.0 - 1R - 1/2 - - PHED - 2 - - - Goblin Engineer - When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. - - R - Creature - Goblin Artificer - 2.0 - 1R - 1/2 - - PHED - 2 - - - Goblin Kaboomist - At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/2 - - PHED - 2 - - - Great Furnace - {T}: Add {R}. - - Artifact Land - 0.0 - - - PHED - 0 - - - Impulsive Maneuvers - Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. - - R - Enchantment - 4.0 - 2RR - - PHED - 1 - - - Inventors' Fair - At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.{T}: Add {C}.{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts. - - Legendary Land - 0.0 - - - PHED - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - PHED - 0 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. - - Land - 0.0 - - - PHED - 1 - 0 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - 2.0 - 2 - - PHED - 1 - - - Karplusan Minotaur - Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice. - - R - Creature - Minotaur Warrior - 4.0 - 2RR - 3/3 - - PHED - 2 - - - Krark, the Thumbless - Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Goblin Wizard - 2.0 - 1R - 2/2 - - PHED - 2 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0} - - Artifact - Equipment - 2.0 - 2 - - PHED - 1 - - - Long-Term Plans - Search your library for a card, then shuffle and put that card third from the top. - - U - Instant - 3.0 - 2U - - PHED - 3 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - PHED - 1 - - - Mirror March - Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. - - R - Enchantment - 6.0 - 5R - - PHED - 1 - - - Mogg Assassin - {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. - - R - Creature - Goblin Assassin - 3.0 - 2R - 2/1 - - PHED - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - PHED - 0 - - - Muddle the Mixture - Counter target instant or sorcery spell.Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) - - U - Instant - 2.0 - UU - - PHED - 3 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - PHED - 1 - 0 - - - Negate - Counter target noncreature spell. - - U - Instant - 2.0 - 1U - - PHED - 3 - - - Niv-Mizzet, Parun - This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card. - - R - U - Legendary Creature - Dragon Wizard - 6.0 - UUURRR - 5/5 - - PHED - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - 0.0 - - - PHED - 1 - 0 - - - Planar Chaos - At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell. - - R - Enchantment - 3.0 - 2R - - PHED - 1 - - - Ponder - Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card. - - U - Sorcery - 1.0 - U - - PHED - 3 - - - Preordain - Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Sorcery - 1.0 - U - - PHED - 3 - - - Ral Zarek - +1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. - - R - U - Legendary Planeswalker - Ral - 4.0 - 2UR - 4 - - PHED - 1 - - - Reliquary Tower - You have no maximum hand size.{T}: Add {C}. - - Land - 0.0 - - - PHED - 0 - - - Reshape - As an additional cost to cast this spell, sacrifice an artifact.Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. - - U - Sorcery - 2.0 - XUU - - PHED - 3 - - - Risky Move - At the beginning of each player's upkeep, that player gains control of Risky Move.When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. - - R - Enchantment - 6.0 - 3RRR - - PHED - 1 - - - Rogue's Passage - {T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn. - - Land - 0.0 - - - PHED - 0 - - - Sakashima the Impostor - You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step." - - U - Legendary Creature - Human Rogue - 4.0 - 2UU - 3/1 - - PHED - 2 - - - Seize the Day - Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 4.0 - 3R - - PHED - 3 - - - Serum Visions - Draw a card. Scry 2. - - U - Sorcery - 1.0 - U - - PHED - 3 - - - Shadowspear - Equipped creature gets +1/+1 and has trample and lifelink.{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.Equip {2} - - Legendary Artifact - Equipment - 1.0 - 1 - - PHED - 1 - - - Shivan Reef - {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - 0.0 - - - PHED - 0 - - - Slip Through Space - Devoid (This card has no color.)Target creature can't be blocked this turn.Draw a card. - - Sorcery - 1.0 - U - - PHED - 3 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - PHED - 1 - - - Spark Double - You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. - - U - Creature - Illusion - 4.0 - 3U - 0/0 - - PHED - 2 - - - Spinerock Knoll - Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.){T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. - - Land - 0.0 - - - PHED - 0 - - - Squee's Revenge - Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. - - R - U - Sorcery - 3.0 - 1UR - - PHED - 3 - - - Sulfur Falls - Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}. - - Land - 0.0 - - - PHED - 1 - 0 - - - Swiftfoot Boots - Equipped creature has hexproof and haste.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - PHED - 1 - - - Sword of Vengeance - Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - PHED - 1 - - - Talisman of Creativity - {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. - - Artifact - 2.0 - 2 - - PHED - 1 - - - Tavern Scoundrel - Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color."){1}, {T}, Sacrifice another permanent: Flip a coin. - - R - Creature - Human Rogue - 2.0 - 1R - 1/3 - - PHED - 2 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. - - Land - 0.0 - - - PHED - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - 0.0 - - - PHED - 0 - - - Temur Battle Rage - Target creature gains double strike until end of turn.Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. - - R - Instant - 2.0 - 1R - - PHED - 3 - - - The Locust God - FlyingWhenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.{2}{U}{R}: Draw a card, then discard a card.When The Locust God dies, return it to its owner's hand at the beginning of the next end step. - - R - U - Legendary Creature - God - 6.0 - 4UR - 4/4 - - PHED - 2 - - - Thought Vessel - You have no maximum hand size.{T}: Add {C}. - - Artifact - 2.0 - 2 - - PHED - 1 - - - Tolaria West - Tolaria West enters the battlefield tapped.{T}: Add {U}.Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) - - Land - 0.0 - - - PHED - 1 - 0 - - - Training Center - Training Center enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {R}. - - Land - 0.0 - - - PHED - 1 - 0 - - - Tribute Mage - When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle. - - U - Creature - Human Wizard - 3.0 - 2U - 2/2 - - PHED - 2 - - - Vandalblast - Destroy target artifact you don't control.Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") - - R - Sorcery - 1.0 - R - - PHED - 3 - - - Wandering Fumarole - Wandering Fumarole enters the battlefield tapped.{T}: Add {U} or {R}.{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. - - Land - 0.0 - - - PHED - 1 - 0 - - - Whir of Invention - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. - - U - Instant - 3.0 - XUUU - - PHED - 3 - - - Whispersilk Cloak - Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)Equip {2} - - Artifact - Equipment - 3.0 - 3 - - PHED - 1 - - - Yusri, Fortune's Flame - FlyingWhenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. - - R - U - Legendary Creature - Efreet - 3.0 - 1UR - 2/3 - - PHED - 2 - - - diff --git a/PL22.xml b/PL22.xml deleted file mode 100644 index 0c0135a2..00000000 --- a/PL22.xml +++ /dev/null @@ -1,91 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-02-24 16:14:11 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PL22 - Year of the Tiger 2022 - Promo - 2022-02-25 - - - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type.Creature spells you cast of the chosen type cost {1} less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - 3.0 - 3 - - PL22 - 1 - - - Jedit Ojanen - - - U - W - Legendary Creature - Cat Warrior - 7.0 - 4WWU - 5/5 - - PL22 - 2 - - - Snapdax, Apex of the Hunt - Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Double strikeWhenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. - - B - R - W - Legendary Creature - Dinosaur Cat Nightmare - 4.0 - 1RWB - 3/5 - - PL22 - 2 - - - Temur Sabertooth - {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. - - G - Creature - Cat - 4.0 - 2GG - 4/3 - - PL22 - 2 - - - Yuriko, the Tiger's Shadow - Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 1/3 - - PL22 - 2 - - - diff --git a/PL23.xml b/PL23.xml deleted file mode 100644 index 5131c8e1..00000000 --- a/PL23.xml +++ /dev/null @@ -1,97 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-02-05 00:57:10 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PL23 - Year of the Rabbit 2023 - Promo - 2023-02-10 - - - - - Arcbound Ravager - Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) - - Artifact Creature - Beast - 2.0 - 2 - 0/0 - - PL23 - 2 - - - Ethereal Armor - Enchant creatureEnchanted creature gets +1/+1 for each enchantment you control and has first strike. - - W - Enchantment - Aura - 1.0 - W - - PL23 - 1 - - - Food - {2}, {T}, Sacrifice this artifact: You gain 3 life. - - Token Artifact - Food - 0.0 - - - PL23 - 1 - - - Kwain, Itinerant Meddler - {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. - - U - W - Legendary Creature - Rabbit Wizard - 2.0 - WU - 1/3 - - PL23 - 2 - - - Rabbit Battery - HasteEquipped creature gets +1/+1 and has haste.Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Rabbit - 1.0 - R - 1/1 - - PL23 - 2 - - - Swiftfoot Boots - Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)Equip {1} - - Artifact - Equipment - 2.0 - 2 - - PL23 - 1 - - - diff --git a/PLG22.xml b/PLG22.xml deleted file mode 100644 index 4c807067..00000000 --- a/PLG22.xml +++ /dev/null @@ -1,35 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-06-30 16:16:55 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PLG22 - Love Your LGS 2022 - Promo - 2022-07-01 - - - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - PLG22 - 1 - - - diff --git a/PNEO.xml b/PNEO.xml deleted file mode 100644 index b85391a1..00000000 --- a/PNEO.xml +++ /dev/null @@ -1,1989 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-02-17 16:13:34 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PNEO - Kamigawa: Neon Dynasty Promos - Promo - 2022-02-18 - - - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - PNEO - 2 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - PNEO - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - PNEO - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - PNEO - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - PNEO - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - PNEO - 2 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - PNEO - 3 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - PNEO - 3 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - PNEO - 2 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - PNEO - 2 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - PNEO - 1 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - PNEO - 1 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - PNEO - 3 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - PNEO - 3 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - PNEO - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - PNEO - 3 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - PNEO - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - PNEO - 2 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - PNEO - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - PNEO - 3 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - PNEO - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - PNEO - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - PNEO - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - PNEO - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - PNEO - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - PNEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - PNEO - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - PNEO - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - PNEO - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - PNEO - 2 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - PNEO - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - PNEO - 2 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - PNEO - 3 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - PNEO - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - PNEO - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - PNEO - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - PNEO - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - PNEO - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - PNEO - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - PNEO - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - PNEO - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - PNEO - 3 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - PNEO - 2 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - PNEO - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - PNEO - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - PNEO - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - PNEO - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - PNEO - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - PNEO - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - PNEO - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - PNEO - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - PNEO - 2 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - PNEO - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - PNEO - 1 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - PNEO - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - PNEO - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - PNEO - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - PNEO - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - PNEO - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - PNEO - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - PNEO - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - PNEO - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - PNEO - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - PNEO - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - PNEO - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - PNEO - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - PNEO - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - PNEO - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - PNEO - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - PNEO - 2 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - PNEO - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - PNEO - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - PNEO - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - PNEO - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - PNEO - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - PNEO - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - PNEO - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - PNEO - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - PNEO - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - PNEO - 3 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - PNEO - 1 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - PNEO - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - PNEO - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - PNEO - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - PNEO - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - PNEO - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - PNEO - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - PNEO - 1 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - PNEO - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - PNEO - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - PNEO - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - PNEO - 2 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - PNEO - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - PNEO - 2 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - PNEO - 1 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - PNEO - 1 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - PNEO - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - PNEO - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - PNEO - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - PNEO - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - PNEO - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - PNEO - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - PNEO - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - PNEO - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - PNEO - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - PNEO - 2 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - PNEO - 3 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - PNEO - 3 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - PNEO - 1 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - PNEO - 1 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - PNEO - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - PNEO - 2 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - PNEO - 1 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - PNEO - 1 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO - 0 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - PNEO - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - PNEO - 2 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - PNEO - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - PNEO - 1 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO - 2 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - PNEO - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - PNEO - 2 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - PNEO - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - PNEO - 1 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - PNEO - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - PNEO - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - PNEO - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - PNEO - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - PNEO - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - PNEO - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - PNEO - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - PNEO - 2 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - PNEO - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - PNEO - 1 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - PNEO - 2 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - PNEO - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - PNEO - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - PNEO - 2 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - PNEO - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - PNEO - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - PNEO - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - PNEO - 2 - - - diff --git a/PR23.xml b/PR23.xml deleted file mode 100644 index ae4bf112..00000000 --- a/PR23.xml +++ /dev/null @@ -1,75 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-11 16:13:03 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PR23 - Regional Championship Qualifiers 2023 - Promo - 2023-01-01 - - - - - Mystical Dispute - This spell costs {2} less to cast if it targets a blue spell.Counter target spell unless its controller pays {3}. - - U - Instant - 3.0 - 2U - - PR23 - 3 - - - Snapcaster Mage - FlashWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - U - Creature - Human Wizard - 2.0 - 1U - 2/1 - - PR23 - 2 - - - Thing in the Ice - DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. - - U - Creature - Horror - 2.0 - 1U - 0/4 - - PR23 - 2 - - - Awoken Horror - When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. - - U - Creature - Kraken Horror - 2.0 - - 7/8 - - PR23 - 2 - - - diff --git a/PRCQ.xml b/PRCQ.xml deleted file mode 100644 index f7a6e5b5..00000000 --- a/PRCQ.xml +++ /dev/null @@ -1,63 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-09-30 16:22:31 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PRCQ - Regional Championship Qualifiers 2022 - Promo - 2022-10-01 - - - - - Gideon, Ally of Zendikar - +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.0: Create a 2/2 white Knight Ally creature token.−4: You get an emblem with "Creatures you control get +1/+1." - - W - Legendary Planeswalker - Gideon - 4.0 - 2WW - 4 - - PRCQ - 1 - - - Selfless Spirit - FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. - - W - Creature - Spirit Cleric - 2.0 - 1W - 2/1 - - PRCQ - 2 - - - Thraben Inspector - When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature - Human Soldier - 1.0 - W - 1/2 - - PRCQ - 2 - - - diff --git a/PW22.xml b/PW22.xml deleted file mode 100644 index ecc68a1c..00000000 --- a/PW22.xml +++ /dev/null @@ -1,72 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-03-04 16:14:26 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - PW22 - Wizards Play Network 2022 - Promo - 2022-03-05 - - - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - PW22 - 2 - - - Consider - Look at the top card of your library. You may put that card into your graveyard.Draw a card. - - U - Instant - 1.0 - U - - PW22 - 3 - - - Fateful Absence - Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - 2.0 - 1W - - PW22 - 3 - - - Swiftfoot Boots - Equipped creature has hexproof and haste.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - PW22 - 1 - - - diff --git a/Q07.xml b/Q07.xml deleted file mode 100644 index b25140c8..00000000 --- a/Q07.xml +++ /dev/null @@ -1,35 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-10-14 16:20:36 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - Q07 - Challenger Decks 2022 - Box - 2022-10-15 - - - - - Goblin // Blood - - - Token Creature - Goblin // Token Artifact - Blood - 0.0 - - - Q07 - 2 - - - diff --git a/SCD.xml b/SCD.xml deleted file mode 100644 index 9093bde9..00000000 --- a/SCD.xml +++ /dev/null @@ -1,94 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-01 16:14:59 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - SCD - Starter Commander Decks - Commander - 2022-12-02 - - - - - Atarka, World Render - Flying, trampleWhenever a Dragon you control attacks, it gains double strike until end of turn. - - G - R - Legendary Creature - Dragon - 7.0 - 5RG - 6/4 - - SCD - 2 - - - Emmara, Soul of the Accord - Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. - - G - W - Legendary Creature - Elf Cleric - 2.0 - GW - 2/2 - - SCD - 2 - - - Gisa and Geralf - When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard. - - B - U - Legendary Creature - Human Wizard - 4.0 - 2UB - 4/4 - - SCD - 2 - - - Isperia, Supreme Judge - FlyingWhenever a creature attacks you or a planeswalker you control, you may draw a card. - - U - W - Legendary Creature - Sphinx - 6.0 - 2WWUU - 6/4 - - SCD - 2 - - - Kardur, Doomscourge - When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. - - B - R - Legendary Creature - Demon Berserker - 4.0 - 2BR - 4/3 - - SCD - 2 - - - diff --git a/SCH.xml b/SCH.xml deleted file mode 100644 index 5a16c031..00000000 --- a/SCH.xml +++ /dev/null @@ -1,61 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-07-08 16:18:22 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - SCH - Store Championships 2022 - Promo - 2022-07-09 - - - - - Archmage's Charm - Choose one —• Counter target spell.• Target player draws two cards.• Gain control of target nonland permanent with mana value 1 or less. - - U - Instant - 3.0 - UUU - - SCH - 3 - - - Dark Confidant - At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. - - B - Creature - Human Wizard - 2.0 - 1B - 2/1 - - SCH - 2 - - - Flame Slash - Flame Slash deals 4 damage to target creature. - - R - Sorcery - 1.0 - R - - SCH - 3 - - - diff --git a/SLC.xml b/SLC.xml deleted file mode 100644 index 7f0d30c4..00000000 --- a/SLC.xml +++ /dev/null @@ -1,410 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-10-31 16:18:35 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - SLC - Secret Lair 30th Anniversary Countdown Kit - Promo - 2022-11-01 - - - - - Arclight Phoenix - Flying, hasteAt the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. - - R - Creature - Phoenix - 4.0 - 3R - 3/2 - - SLC - 2 - - - Birthing Pod - ({G/P} can be paid with either {G} or 2 life.){1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. - - G - Artifact - 4.0 - 3G/P - - SLC - 1 - - - Bloodbraid Elf - HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - G - R - Creature - Elf Berserker - 4.0 - 2RG - 3/2 - - SLC - 2 - - - Bogardan Hellkite - FlashFlyingWhen Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. - - R - Creature - Dragon - 8.0 - 6RR - 5/5 - - SLC - 2 - - - Chrome Mox - Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.{T}: Add one mana of any of the exiled card's colors. - - Artifact - 0.0 - 0 - - SLC - 1 - - - Deathrite Shaman - {T}: Exile target land card from a graveyard. Add one mana of any color.{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.{G}, {T}: Exile target creature card from a graveyard. You gain 2 life. - - B - G - Creature - Elf Shaman - 1.0 - B/G - 1/2 - - SLC - 2 - - - Dragonlord Ojutai - FlyingDragonlord Ojutai has hexproof as long as it's untapped.Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - U - W - Legendary Creature - Elder Dragon - 5.0 - 3WU - 5/4 - - SLC - 2 - - - Elite Spellbinder - FlyingWhen Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. - - W - Creature - Human Cleric - 3.0 - 2W - 3/1 - - SLC - 2 - - - Elspeth, Sun's Champion - +1: Create three 1/1 white Soldier creature tokens.−3: Destroy all creatures with power 4 or greater.−7: You get an emblem with "Creatures you control get +2/+2 and have flying." - - W - Legendary Planeswalker - Elspeth - 6.0 - 4WW - 4 - - SLC - 1 - - - Emry, Lurker of the Loch - This spell costs {1} less to cast for each artifact you control.When Emry, Lurker of the Loch enters the battlefield, mill four cards.{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) - - U - Legendary Creature - Merfolk Wizard - 3.0 - 2U - 1/2 - - SLC - 2 - - - Genesis - At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. - - G - Creature - Incarnation - 5.0 - 4G - 4/4 - - SLC - 2 - - - Glimpse of Nature - Whenever you cast a creature spell this turn, draw a card. - - G - Sorcery - 1.0 - G - - SLC - 3 - - - Heritage Druid - Tap three untapped Elves you control: Add {G}{G}{G}. - - G - Creature - Elf Druid - 1.0 - G - 1/1 - - SLC - 2 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - R - W - Instant - 2.0 - RW - - SLC - 3 - - - Lim-Dûl's Vault - Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order. - - B - U - Instant - 2.0 - UB - - SLC - 3 - - - Lin Sivvi, Defiant Hero - {X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.{3}: Put target Rebel card from your graveyard on the bottom of your library. - - W - Legendary Creature - Human Rebel - 3.0 - 1WW - 1/3 - - SLC - 2 - - - Mishra's Factory - {T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. - - Land - 0.0 - - - SLC - 0 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - SLC - 2 - - - Necropotence - Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - 3.0 - BBB - - SLC - 1 - - - Nicol Bolas, God-Pharaoh - +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control. - - B - R - U - Legendary Planeswalker - Bolas - 7.0 - 4UBR - 7 - - SLC - 1 - - - Ponder - Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card. - - U - Sorcery - 1.0 - U - - SLC - 3 - - - Shark Typhoon - Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. - - U - Enchantment - 6.0 - 5U - - SLC - 1 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - SLC - 2 - - - Siege Rhino - TrampleWhen Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. - - B - G - W - Creature - Rhino - 4.0 - 1WBG - 4/5 - - SLC - 2 - - - Smokestack - At the beginning of your upkeep, you may put a soot counter on Smokestack.At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. - - Artifact - 4.0 - 4 - - SLC - 1 - - - Squee, Goblin Nabob - At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. - - R - Legendary Creature - Goblin - 3.0 - 2R - 1/1 - - SLC - 2 - - - Sun Titan - VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature - Giant - 6.0 - 4WW - 6/6 - - SLC - 2 - - - Thalia, Heretic Cathar - First strikeCreatures and nonbasic lands your opponents control enter the battlefield tapped. - - W - Legendary Creature - Human Soldier - 3.0 - 2W - 3/2 - - SLC - 2 - - - Tradewind Rider - Flying{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. - - U - Creature - Spirit - 4.0 - 3U - 1/4 - - SLC - 2 - - - Wild Mongrel - Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. - - G - Creature - Dog - 2.0 - 1G - 2/2 - - SLC - 2 - - - diff --git a/SLP.xml b/SLP.xml deleted file mode 100644 index f2ad6ed0..00000000 --- a/SLP.xml +++ /dev/null @@ -1,97 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-02-08 00:53:56 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - SLP - Secret Lair Showdown - Promo - 2023-02-17 - - - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - 1.0 - U - - SLP - 3 - - - Eldritch Evolution - As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. - - G - Sorcery - 3.0 - 1GG - - SLP - 3 - - - Fatal Push - Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. - - B - Instant - 1.0 - B - - SLP - 3 - - - Ragavan, Nimble Pilferer - Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - R - Legendary Creature - Monkey Pirate - 1.0 - R - 2/1 - - SLP - 2 - - - Ugin, the Spirit Dragon - +2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. - - Legendary Planeswalker - Ugin - 8.0 - 8 - 7 - - SLP - 1 - - - Unholy Heat - Unholy Heat deals 2 damage to target creature or planeswalker.Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. - - R - Instant - 1.0 - R - - SLP - 3 - - - diff --git a/SNC.xml b/SNC.xml deleted file mode 100644 index 562878d2..00000000 --- a/SNC.xml +++ /dev/null @@ -1,6159 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-04-28 16:17:10 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - SNC - Streets of New Capenna - Expansion - 2022-04-29 - - - - - A Little Chat - Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. - - U - Instant - 2.0 - 1U - - SNC - 3 - - - All-Seeing Arbiter - FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. - - U - Creature - Avatar - 6.0 - 4UU - 5/4 - - SNC - 2 - - - All-Seeing Arbiter - FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. - - U - Creature - Avatar - 6.0 - 4UU - 5/4 - - SNC - 2 - - - An Offer You Can't Refuse - Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - U - Instant - 1.0 - U - - SNC - 3 - - - An Offer You Can't Refuse - Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - U - Instant - 1.0 - U - - SNC - 3 - - - Angel of Suffering - FlyingIf damage would be dealt to you, prevent that damage and mill twice that many cards. - - B - Creature - Nightmare Angel - 5.0 - 3BB - 5/3 - - SNC - 2 - - - Angel of Suffering - FlyingIf damage would be dealt to you, prevent that damage and mill twice that many cards. - - B - Creature - Nightmare Angel - 5.0 - 3BB - 5/3 - - SNC - 2 - - - Angelic Observer - This spell costs {1} less to cast for each Citizen you control.Flying - - W - Creature - Angel Advisor - 6.0 - 5W - 3/3 - - SNC - 2 - - - Antagonize - Target creature gets +4/+3 until end of turn. - - R - Instant - 2.0 - 1R - - SNC - 3 - - - Arc Spitter - Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - SNC - 1 - - - Arcane Bombardment - Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. - - R - Enchantment - 6.0 - 4RR - - SNC - 1 - - - Arcane Bombardment - Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. - - R - Enchantment - 6.0 - 4RR - - SNC - 1 - - - Attended Socialite - Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn. - - G - Creature - Elf Druid - 2.0 - 1G - 2/1 - - SNC - 2 - - - Aven Heartstabber - FlyingAs long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.When Aven Heartstabber dies, mill two cards, then draw a card. - - B - U - Creature - Bird Assassin - 2.0 - UB - 1/1 - - SNC - 2 - - - Aven Heartstabber - FlyingAs long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.When Aven Heartstabber dies, mill two cards, then draw a card. - - B - U - Creature - Bird Assassin - 2.0 - UB - 1/1 - - SNC - 2 - - - Backstreet Bruiser - DefenderAs long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. - - U - Creature - Cephalid Rogue - 2.0 - 1U - 3/3 - - SNC - 2 - - - Backup Agent - When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. - - W - Creature - Human Citizen - 2.0 - 1W - 1/1 - - SNC - 2 - - - Ballroom Brawlers - Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. - - W - Creature - Human Warrior - 5.0 - 3WW - 3/5 - - SNC - 2 - - - Big Score - As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Instant - 4.0 - 3R - - SNC - 3 - - - Black Market Tycoon - At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token. - - G - R - Creature - Cat Rogue - 2.0 - RG - 2/2 - - SNC - 2 - - - Black Market Tycoon - At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token. - - G - R - Creature - Cat Rogue - 2.0 - RG - 2/2 - - SNC - 2 - - - Body Dropper - Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) - - B - R - Creature - Devil Warrior - 2.0 - BR - 2/2 - - SNC - 2 - - - Body Launderer - DeathtouchWhenever another nontoken creature you control dies, Body Launderer connives.When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield. - - B - Creature - Ogre Rogue - 4.0 - 2BB - 3/3 - - SNC - 2 - - - Body Launderer - DeathtouchWhenever another nontoken creature you control dies, Body Launderer connives.When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield. - - B - Creature - Ogre Rogue - 4.0 - 2BB - 3/3 - - SNC - 2 - - - Boon of Safety - Put a shield counter on target creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)Scry 1. - - W - Instant - 1.0 - W - - SNC - 3 - - - Bootleggers' Stash - Lands you control have "{T}: Create a Treasure token." - - G - Artifact - 6.0 - 5G - - SNC - 1 - - - Bootleggers' Stash - Lands you control have "{T}: Create a Treasure token." - - G - Artifact - 6.0 - 5G - - SNC - 1 - - - Botanical Plaza - Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Botanical Plaza - Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Bouncer's Beatdown - This spell costs {2} less to cast if it targets a black permanent.Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead. - - G - Instant - 3.0 - 2G - - SNC - 3 - - - Brass Knuckles - When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 4.0 - 4 - - SNC - 1 - - - Brazen Upstart - VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - R - W - Creature - Elf Shaman - 3.0 - RGW - 4/2 - - SNC - 2 - - - Brazen Upstart - VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - R - W - Creature - Elf Shaman - 3.0 - RGW - 4/2 - - SNC - 2 - - - Brazen Upstart - VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - R - W - Creature - Elf Shaman - 3.0 - RGW - 4/2 - - SNC - 2 - - - Broken Wings - Destroy target artifact, enchantment, or creature with flying. - - G - Instant - 3.0 - 2G - - SNC - 3 - - - Brokers Ascendancy - At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. - - G - U - W - Enchantment - 3.0 - GWU - - SNC - 1 - - - Brokers Ascendancy - At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. - - G - U - W - Enchantment - 3.0 - GWU - - SNC - 1 - - - Brokers Ascendancy - At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. - - G - U - W - Enchantment - 3.0 - GWU - - SNC - 1 - - - Brokers Charm - Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards. - - G - U - W - Instant - 3.0 - GWU - - SNC - 3 - - - Brokers Charm - Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards. - - G - U - W - Instant - 3.0 - GWU - - SNC - 3 - - - Brokers Charm - Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards. - - G - U - W - Instant - 3.0 - GWU - - SNC - 3 - - - Brokers Hideout - When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - 0.0 - - - SNC - 0 - - - Brokers Initiate - {4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn. - - W - Creature - Cat Citizen - 1.0 - W - 0/4 - - SNC - 2 - - - Brokers Veteran - When Brokers Veteran dies, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) - - U - Creature - Human Soldier - 2.0 - 1U - 2/1 - - SNC - 2 - - - Buy Your Silence - Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Sorcery - 5.0 - 4W - - SNC - 3 - - - Cabaretti Ascendancy - At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. - - G - R - W - Enchantment - 3.0 - RGW - - SNC - 1 - - - Cabaretti Ascendancy - At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. - - G - R - W - Enchantment - 3.0 - RGW - - SNC - 1 - - - Cabaretti Ascendancy - At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. - - G - R - W - Enchantment - 3.0 - RGW - - SNC - 1 - - - Cabaretti Charm - Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens. - - G - R - W - Instant - 3.0 - RGW - - SNC - 3 - - - Cabaretti Charm - Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens. - - G - R - W - Instant - 3.0 - RGW - - SNC - 3 - - - Cabaretti Charm - Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens. - - G - R - W - Instant - 3.0 - RGW - - SNC - 3 - - - Cabaretti Courtyard - When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - 0.0 - - - SNC - 0 - - - Cabaretti Initiate - {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. - - G - Creature - Raccoon Citizen - 1.0 - G - 1/2 - - SNC - 2 - - - Caldaia Strongarm - When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - G - Creature - Human Warrior - 5.0 - 4G - 2/3 - - SNC - 2 - - - Call In a Professional - Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) - - R - Instant - 3.0 - 2R - - SNC - 3 - - - Capenna Express - Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact - Vehicle - 4.0 - 3G - 6/6 - - SNC - 1 - - - Case the Joint - Draw two cards, then look at the top card of each player's library. - - U - Instant - 4.0 - 3U - - SNC - 3 - - - Celebrity Fencer - Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer. - - W - Creature - Elf Druid - 4.0 - 3W - 3/2 - - SNC - 2 - - - Celestial Regulator - FlyingWhen Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. - - U - W - Creature - Angel Advisor - 3.0 - 1WU - 2/3 - - SNC - 2 - - - Cement Shoes - Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."Equipped creature doesn't untap during its controller's untap step.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - SNC - 1 - - - Cemetery Tampering - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. - - B - Enchantment - 3.0 - 2B - - SNC - 1 - - - Cemetery Tampering - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. - - B - Enchantment - 3.0 - 2B - - SNC - 1 - - - Ceremonial Groundbreaker - Equipped creature gets +2/+1 and has trample.Equip Citizen {1}Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - G - W - Artifact - Equipment - 3.0 - 1GW - - SNC - 1 - - - Chrome Cat - When Chrome Cat enters the battlefield, scry 1. - - Artifact Creature - Cat - 3.0 - 3 - 3/2 - - SNC - 2 - - - Citizen's Crowbar - When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact - Equipment - 2.0 - 1W - - SNC - 1 - - - Civic Gardener - Whenever Civic Gardener attacks, untap target creature or land. - - G - Creature - Human Citizen - 2.0 - 1G - 2/2 - - SNC - 2 - - - Civil Servant - Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn. - - G - W - Creature - Cat Citizen - 2.0 - GW - 2/3 - - SNC - 2 - - - Cleanup Crew - When Cleanup Crew enters the battlefield, choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard.• You gain 4 life. - - G - Creature - Human Citizen - 6.0 - 4GG - 6/6 - - SNC - 2 - - - Cormela, Glamour Thief - Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. - - B - R - U - Legendary Creature - Vampire Rogue - 4.0 - 1UBR - 2/4 - - SNC - 2 - - - Cormela, Glamour Thief - Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. - - B - R - U - Legendary Creature - Vampire Rogue - 4.0 - 1UBR - 2/4 - - SNC - 2 - - - Cormela, Glamour Thief - Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. - - B - R - U - Legendary Creature - Vampire Rogue - 4.0 - 1UBR - 2/4 - - SNC - 2 - - - Corpse Appraiser - When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. - - B - R - U - Creature - Vampire Rogue - 3.0 - UBR - 3/3 - - SNC - 2 - - - Corpse Appraiser - When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. - - B - R - U - Creature - Vampire Rogue - 3.0 - UBR - 3/3 - - SNC - 2 - - - Corpse Appraiser - When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. - - B - R - U - Creature - Vampire Rogue - 3.0 - UBR - 3/3 - - SNC - 2 - - - Corpse Explosion - As an additional cost to cast this spell, exile a creature card from your graveyard.Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker. - - B - R - Sorcery - 3.0 - 1BR - - SNC - 3 - - - Corpse Explosion - As an additional cost to cast this spell, exile a creature card from your graveyard.Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker. - - B - R - Sorcery - 3.0 - 1BR - - SNC - 3 - - - Corrupt Court Official - When Corrupt Court Official enters the battlefield, target opponent discards a card. - - B - Creature - Human Advisor - 2.0 - 1B - 1/1 - - SNC - 2 - - - Courier's Briefcase - When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards. - - G - Artifact - Treasure - 2.0 - 1G - - SNC - 1 - - - Courier's Briefcase - When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards. - - G - Artifact - Treasure - 2.0 - 1G - - SNC - 1 - - - Crew Captain - HasteCrew Captain has indestructible as long as it entered the battlefield this turn. - - B - G - R - Creature - Human Warrior - 3.0 - BRG - 4/2 - - SNC - 2 - - - Crew Captain - HasteCrew Captain has indestructible as long as it entered the battlefield this turn. - - B - G - R - Creature - Human Warrior - 3.0 - BRG - 4/2 - - SNC - 2 - - - Crew Captain - HasteCrew Captain has indestructible as long as it entered the battlefield this turn. - - B - G - R - Creature - Human Warrior - 3.0 - BRG - 4/2 - - SNC - 2 - - - Crooked Custodian - Crooked Custodian enters the battlefield tapped. - - B - Creature - Ogre Rogue - 2.0 - 1B - 3/2 - - SNC - 1 - 2 - - - Cut Your Losses - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down. - - U - Sorcery - 6.0 - 4UU - - SNC - 3 - - - Cut Your Losses - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down. - - U - Sorcery - 6.0 - 4UU - - SNC - 3 - - - Cut of the Profits - Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life. - - B - Sorcery - 2.0 - XBB - - SNC - 3 - - - Cut of the Profits - Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life. - - B - Sorcery - 2.0 - XBB - - SNC - 3 - - - Cutthroat Contender - Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn. - - B - Creature - Vampire Warrior - 1.0 - B - 1/1 - - SNC - 2 - - - Dapper Shieldmate - Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)As long as it's your turn, Dapper Shieldmate gets +2/+0. - - W - Creature - Human Soldier - 4.0 - 3W - 2/2 - - SNC - 2 - - - Daring Escape - Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. - - R - Instant - 1.0 - R - - SNC - 3 - - - Darling of the Masses - Other Citizens you control get +1/+0.Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. - - G - W - Creature - Elf Citizen - 4.0 - 2GW - 2/4 - - SNC - 2 - - - Deal Gone Bad - Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - B - Instant - 4.0 - 3B - - SNC - 3 - - - Demon's Due - Scry 2, then draw two cards. You lose 2 life. - - B - Instant - 4.0 - 3B - - SNC - 3 - - - Depopulate - Each player who controls a multicolored creature draws a card. Then destroy all creatures. - - W - Sorcery - 4.0 - 2WW - - SNC - 3 - - - Depopulate - Each player who controls a multicolored creature draws a card. Then destroy all creatures. - - W - Sorcery - 4.0 - 2WW - - SNC - 3 - - - Devilish Valet - Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. - - R - Creature - Devil Warrior - 3.0 - 2R - 1/3 - - SNC - 2 - - - Devilish Valet - Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. - - R - Creature - Devil Warrior - 3.0 - 2R - 1/3 - - SNC - 2 - - - Dig Up the Body - Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - B - Instant - 3.0 - 2B - - SNC - 3 - - - Disciplined Duelist - Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - G - U - W - Creature - Human Citizen - 3.0 - GWU - 2/1 - - SNC - 2 - - - Disciplined Duelist - Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - G - U - W - Creature - Human Citizen - 3.0 - GWU - 2/1 - - SNC - 2 - - - Disciplined Duelist - Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - G - U - W - Creature - Human Citizen - 3.0 - GWU - 2/1 - - SNC - 2 - - - Disdainful Stroke - Counter target spell with mana value 4 or greater. - - U - Instant - 2.0 - 1U - - SNC - 3 - - - Dusk Mangler - As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. - - B - Creature - Horror - 7.0 - 5BB - 5/4 - - SNC - 2 - - - Echo Inspector - FlyingWhen Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - U - Creature - Bird Rogue - 4.0 - 3U - 2/3 - - SNC - 2 - - - Elegant Entourage - Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn. - - G - Creature - Elf Druid - 4.0 - 3G - 4/4 - - SNC - 2 - - - Elspeth Resplendent - +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. - - W - Legendary Planeswalker - Elspeth - 5.0 - 3WW - 5 - - SNC - 1 - - - Elspeth Resplendent - +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. - - W - Legendary Planeswalker - Elspeth - 5.0 - 3WW - 5 - - SNC - 1 - - - Elspeth Resplendent - +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. - - W - Legendary Planeswalker - Elspeth - 5.0 - 3WW - 5 - - SNC - 1 - - - Elspeth Resplendent - +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. - - W - Legendary Planeswalker - Elspeth - 5.0 - 3WW - 5 - - SNC - 1 - - - Endless Detour - The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. - - G - U - W - Instant - 3.0 - GWU - - SNC - 3 - - - Endless Detour - The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. - - G - U - W - Instant - 3.0 - GWU - - SNC - 3 - - - Endless Detour - The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. - - G - U - W - Instant - 3.0 - GWU - - SNC - 3 - - - Errant, Street Artist - FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. - - U - Legendary Creature - Human Rogue - 1.0 - U - 0/3 - - SNC - 2 - - - Errant, Street Artist - FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. - - U - Legendary Creature - Human Rogue - 1.0 - U - 0/3 - - SNC - 2 - - - Errant, Street Artist - FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. - - U - Legendary Creature - Human Rogue - 1.0 - U - 0/3 - - SNC - 2 - - - Evelyn, the Covetous - FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it. - - B - R - U - Legendary Creature - Vampire Rogue - 5.0 - 2U/BBB/R - 2/5 - - SNC - 2 - - - Evelyn, the Covetous - FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it. - - B - R - U - Legendary Creature - Vampire Rogue - 5.0 - 2U/BBB/R - 2/5 - - SNC - 2 - - - Evelyn, the Covetous - FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it. - - B - R - U - Legendary Creature - Vampire Rogue - 5.0 - 2U/BBB/R - 2/5 - - SNC - 2 - - - Even the Score - This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards. - - U - Instant - 3.0 - XUUU - - SNC - 3 - - - Even the Score - This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards. - - U - Instant - 3.0 - XUUU - - SNC - 3 - - - Evolving Door - {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery. - - G - Artifact - 3.0 - 2G - - SNC - 1 - - - Evolving Door - {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery. - - G - Artifact - 3.0 - 2G - - SNC - 1 - - - Exhibition Magician - When Exhibition Magician enters the battlefield, choose one —• Create a 1/1 green and white Citizen creature token.• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Human Wizard - 3.0 - 2R - 2/1 - - SNC - 2 - - - Exotic Pets - Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens. - - U - W - Instant - 3.0 - 1WU - - SNC - 3 - - - Expendable Lackey - {1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery. - - U - Creature - Human Citizen - 1.0 - U - 1/1 - - SNC - 2 - - - Extract the Truth - Choose one —• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.• Target opponent sacrifices an enchantment. - - B - Sorcery - 2.0 - 1B - - SNC - 3 - - - Extraction Specialist - LifelinkWhen Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. - - W - Creature - Human Rogue - 3.0 - 2W - 3/2 - - SNC - 2 - - - Extraction Specialist - LifelinkWhen Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. - - W - Creature - Human Rogue - 3.0 - 2W - 3/2 - - SNC - 2 - - - Faerie Vandal - FlashFlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. - - U - Creature - Faerie Rogue - 2.0 - 1U - 1/2 - - SNC - 2 - - - Fake Your Own Death - Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Instant - 2.0 - 1B - - SNC - 3 - - - Falco Spara, Pactweaver - Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. - - G - U - W - Legendary Creature - Bird Demon - 4.0 - 1GWU - 3/3 - - SNC - 2 - - - Falco Spara, Pactweaver - Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. - - G - U - W - Legendary Creature - Bird Demon - 4.0 - 1GWU - 3/3 - - SNC - 2 - - - Falco Spara, Pactweaver - Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. - - G - U - W - Legendary Creature - Bird Demon - 4.0 - 1GWU - 3/3 - - SNC - 2 - - - Fatal Grudge - As an additional cost to cast this spell, sacrifice a nonland permanent.Each opponent chooses a permanent they control that shares a type with the sacrificed permanent and sacrifices it.Draw a card. - - B - R - Sorcery - 2.0 - BR - - SNC - 3 - - - Fight Rigging - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. - - G - Enchantment - 3.0 - 2G - - SNC - 1 - - - Fight Rigging - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. - - G - Enchantment - 3.0 - 2G - - SNC - 1 - - - Fleetfoot Dancer - Trample, lifelink, haste - - G - R - W - Creature - Elf Druid - 4.0 - 1RGW - 4/4 - - SNC - 2 - - - Fleetfoot Dancer - Trample, lifelink, haste - - G - R - W - Creature - Elf Druid - 4.0 - 1RGW - 4/4 - - SNC - 2 - - - Fleetfoot Dancer - Trample, lifelink, haste - - G - R - W - Creature - Elf Druid - 4.0 - 1RGW - 4/4 - - SNC - 2 - - - For the Family - Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. - - G - Instant - 1.0 - G - - SNC - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - SNC - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - SNC - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - SNC - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - SNC - 0 - - - Forge Boss - Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. - - B - R - Creature - Human Warrior - 4.0 - 2BR - 3/4 - - SNC - 2 - - - Freelance Muscle - Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. - - G - Creature - Rhino Warrior - 5.0 - 4G - 4/4 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gala Greeters - Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. - - G - Creature - Elf Druid - 2.0 - 1G - 1/1 - - SNC - 2 - - - Gathering Throng - When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle. - - W - Creature - Human Citizen - 3.0 - 2W - 3/1 - - SNC - 2 - - - Getaway Car - HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1 - - Artifact - Vehicle - 3.0 - 3 - 4/3 - - SNC - 1 - - - Getaway Car - HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1 - - Artifact - Vehicle - 3.0 - 3 - 4/3 - - SNC - 1 - - - Giada, Font of Hope - Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell. - - W - Legendary Creature - Angel - 2.0 - 1W - 2/2 - - SNC - 2 - - - Giada, Font of Hope - Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell. - - W - Legendary Creature - Angel - 2.0 - 1W - 2/2 - - SNC - 2 - - - Giada, Font of Hope - Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell. - - W - Legendary Creature - Angel - 2.0 - 1W - 2/2 - - SNC - 2 - - - Gilded Pinions - When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - SNC - 1 - - - Girder Goons - When Girder Goons dies, create a tapped 2/2 black Rogue creature token.Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - B - Creature - Ogre Warrior - 5.0 - 4B - 4/4 - - SNC - 2 - - - Glamorous Outlaw - When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. - - B - R - U - Creature - Vampire Rogue - 6.0 - 3UBR - 4/5 - - SNC - 2 - - - Glamorous Outlaw - When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. - - B - R - U - Creature - Vampire Rogue - 6.0 - 3UBR - 4/5 - - SNC - 2 - - - Glamorous Outlaw - When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. - - B - R - U - Creature - Vampire Rogue - 6.0 - 3UBR - 4/5 - - SNC - 2 - - - Glittering Stockpile - {T}: Add {R}. Put a stash counter on Glittering Stockpile.{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile. - - R - Artifact - Treasure - 3.0 - 2R - - SNC - 1 - - - Glittermonger - {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Creature - Elf Rogue - 4.0 - 3G - 1/4 - - SNC - 2 - - - Goldhound - First strikeMenace (This creature can't be blocked except by two or more creatures.){T}, Sacrifice Goldhound: Add one mana of any color. - - R - Artifact Creature - Treasure Dog - 1.0 - R - 1/1 - - SNC - 2 - - - Graveyard Shift - This spell has flash as long as there are five or more mana values among cards in your graveyard.Return target creature card from your graveyard to the battlefield. - - B - Sorcery - 5.0 - 4B - - SNC - 3 - - - Grisly Sigil - Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. - - B - Sorcery - 1.0 - B - - SNC - 3 - - - Halo Fountain - {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. - - W - Artifact - 3.0 - 2W - - SNC - 1 - - - Halo Fountain - {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. - - W - Artifact - 3.0 - 2W - - SNC - 1 - - - Halo Scarab - {2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Artifact Creature - Insect - 2.0 - 2 - 2/1 - - SNC - 2 - - - High-Rise Sawjack - ReachWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. - - G - Creature - Elf Citizen - 3.0 - 2G - 2/3 - - SNC - 2 - - - Hoard Hauler - TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.Crew 3 - - R - Artifact - Vehicle - 4.0 - 3R - 5/5 - - SNC - 1 - - - Hoard Hauler - TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.Crew 3 - - R - Artifact - Vehicle - 4.0 - 3R - 5/5 - - SNC - 1 - - - Hold for Ransom - Enchant creatureEnchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." - - W - Enchantment - Aura - 2.0 - 1W - - SNC - 1 - - - Hostile Takeover - Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. - - B - R - U - Sorcery - 5.0 - 2UBR - - SNC - 3 - - - Hostile Takeover - Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. - - B - R - U - Sorcery - 5.0 - 2UBR - - SNC - 3 - - - Hostile Takeover - Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. - - B - R - U - Sorcery - 5.0 - 2UBR - - SNC - 3 - - - Hypnotic Grifter - {3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - U - Creature - Human Rogue - 1.0 - U - 1/2 - - SNC - 2 - - - Illicit Shipment - Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Search your library for a card, put it into your hand, then shuffle. - - B - Sorcery - 5.0 - 3BB - - SNC - 3 - - - Illuminator Virtuoso - Double strikeWhenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - W - Creature - Human Rogue - 2.0 - 1W - 1/1 - - SNC - 2 - - - Incandescent Aria - Incandescent Aria deals 3 damage to each nontoken creature. - - G - R - W - Sorcery - 3.0 - RGW - - SNC - 3 - - - Incandescent Aria - Incandescent Aria deals 3 damage to each nontoken creature. - - G - R - W - Sorcery - 3.0 - RGW - - SNC - 3 - - - Incandescent Aria - Incandescent Aria deals 3 damage to each nontoken creature. - - G - R - W - Sorcery - 3.0 - RGW - - SNC - 3 - - - Incriminate - Choose two target creatures controlled by the same player. That player sacrifices one of them. - - B - Sorcery - 2.0 - 1B - - SNC - 3 - - - Incriminate - Choose two target creatures controlled by the same player. That player sacrifices one of them. - - B - Sorcery - 2.0 - 1B - - SNC - 3 - - - Inspiring Overseer - FlyingWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. - - W - Creature - Angel Cleric - 3.0 - 2W - 2/1 - - SNC - 2 - - - Involuntary Employment - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Sorcery - 4.0 - 3R - - SNC - 3 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - SNC - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - SNC - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - SNC - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - SNC - 0 - - - Jackhammer - Equipped creature gets +2/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact - Equipment - 2.0 - 1R - - SNC - 1 - - - Jaxis, the Troublemaker - {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Legendary Creature - Human Warrior - 4.0 - 3R - 2/3 - - SNC - 2 - - - Jaxis, the Troublemaker - {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Legendary Creature - Human Warrior - 4.0 - 3R - 2/3 - - SNC - 2 - - - Jaxis, the Troublemaker - {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Legendary Creature - Human Warrior - 4.0 - 3R - 2/3 - - SNC - 2 - - - Jetmir's Fixer - {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. - - G - R - Creature - Cat Warrior - 2.0 - RG - 2/2 - - SNC - 2 - - - Jetmir's Garden - ({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Mountain Forest Plains - 0.0 - - - SNC - 1 - 0 - - - Jetmir's Garden - ({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Mountain Forest Plains - 0.0 - - - SNC - 1 - 0 - - - Jetmir's Garden - ({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Mountain Forest Plains - 0.0 - - - SNC - 1 - 0 - - - Jetmir, Nexus of Revels - Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. - - G - R - W - Legendary Creature - Cat Demon - 4.0 - 1RGW - 5/4 - - SNC - 2 - - - Jetmir, Nexus of Revels - Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. - - G - R - W - Legendary Creature - Cat Demon - 4.0 - 1RGW - 5/4 - - SNC - 2 - - - Jetmir, Nexus of Revels - Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. - - G - R - W - Legendary Creature - Cat Demon - 4.0 - 1RGW - 5/4 - - SNC - 2 - - - Jewel Thief - Vigilance, trampleWhen Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Creature - Cat Rogue - 3.0 - 2G - 3/3 - - SNC - 2 - - - Jinnie Fay, Jetmir's Second - If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. - - G - R - W - Legendary Creature - Elf Druid - 3.0 - R/GGG/W - 3/3 - - SNC - 2 - - - Jinnie Fay, Jetmir's Second - If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. - - G - R - W - Legendary Creature - Elf Druid - 3.0 - R/GGG/W - 3/3 - - SNC - 2 - - - Jinnie Fay, Jetmir's Second - If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. - - G - R - W - Legendary Creature - Elf Druid - 3.0 - R/GGG/W - 3/3 - - SNC - 2 - - - Join the Maestros - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Create a 4/3 black Ogre Warrior creature token. - - B - Sorcery - 5.0 - 4B - - SNC - 3 - - - Kill Shot - Destroy target attacking creature. - - W - Instant - 3.0 - 2W - - SNC - 3 - - - Knockout Blow - This spell costs {2} less to cast if it targets a red creature.Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life. - - W - Instant - 3.0 - 2W - - SNC - 3 - - - Lagrella, the Magpie - When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. - - G - U - W - Legendary Creature - Human Soldier - 3.0 - GWU - 2/3 - - SNC - 2 - - - Lagrella, the Magpie - When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. - - G - U - W - Legendary Creature - Human Soldier - 3.0 - GWU - 2/3 - - SNC - 2 - - - Lagrella, the Magpie - When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. - - G - U - W - Legendary Creature - Human Soldier - 3.0 - GWU - 2/3 - - SNC - 2 - - - Ledger Shredder - FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - U - Creature - Bird Advisor - 2.0 - 1U - 1/3 - - SNC - 2 - - - Ledger Shredder - FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - U - Creature - Bird Advisor - 2.0 - 1U - 1/3 - - SNC - 2 - - - Light 'Em Up - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker. - - R - Sorcery - 2.0 - 1R - - SNC - 3 - - - Light 'Em Up - Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker. - - R - Sorcery - 2.0 - 1R - - SNC - 3 - - - Lord Xander, the Collector - When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. - - B - R - U - Legendary Creature - Vampire Demon Noble - 7.0 - 4UBR - 6/6 - - SNC - 2 - - - Lord Xander, the Collector - When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. - - B - R - U - Legendary Creature - Vampire Demon Noble - 7.0 - 4UBR - 6/6 - - SNC - 2 - - - Lord Xander, the Collector - When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. - - B - R - U - Legendary Creature - Vampire Demon Noble - 7.0 - 4UBR - 6/6 - - SNC - 2 - - - Luxior, Giada's Gift - Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3} - - Legendary Artifact - Equipment - 1.0 - 1 - - SNC - 1 - - - Luxior, Giada's Gift - Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3} - - Legendary Artifact - Equipment - 1.0 - 1 - - SNC - 1 - - - Luxurious Libation - Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token. - - G - Instant - 1.0 - XG - - SNC - 3 - - - Maestros Ascendancy - Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. - - B - R - U - Enchantment - 3.0 - UBR - - SNC - 1 - - - Maestros Ascendancy - Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. - - B - R - U - Enchantment - 3.0 - UBR - - SNC - 1 - - - Maestros Ascendancy - Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. - - B - R - U - Enchantment - 3.0 - UBR - - SNC - 1 - - - Maestros Charm - Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker. - - B - R - U - Instant - 3.0 - UBR - - SNC - 3 - - - Maestros Charm - Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker. - - B - R - U - Instant - 3.0 - UBR - - SNC - 3 - - - Maestros Charm - Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker. - - B - R - U - Instant - 3.0 - UBR - - SNC - 3 - - - Maestros Diabolist - Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - U - Creature - Vampire Warrior - 3.0 - UBR - 1/4 - - SNC - 2 - - - Maestros Diabolist - Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - U - Creature - Vampire Warrior - 3.0 - UBR - 1/4 - - SNC - 2 - - - Maestros Diabolist - Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." - - B - R - U - Creature - Vampire Warrior - 3.0 - UBR - 1/4 - - SNC - 2 - - - Maestros Initiate - {4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card. - - B - Creature - Human Citizen - 3.0 - 2B - 3/1 - - SNC - 2 - - - Maestros Theater - When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - 0.0 - - - SNC - 0 - - - Mage's Attendant - When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}." - - W - Creature - Cat Rogue - 3.0 - 2W - 3/2 - - SNC - 2 - - - Majestic Metamorphosis - Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.Draw a card. - - U - Instant - 3.0 - 2U - - SNC - 3 - - - Make Disappear - Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Counter target spell unless its controller pays {2}. - - U - Instant - 2.0 - 1U - - SNC - 3 - - - Masked Bandits - VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. - - B - G - R - Creature - Raccoon Rogue - 6.0 - 3BRG - 5/5 - - SNC - 2 - - - Masked Bandits - VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. - - B - G - R - Creature - Raccoon Rogue - 6.0 - 3BRG - 5/5 - - SNC - 2 - - - Masked Bandits - VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. - - B - G - R - Creature - Raccoon Rogue - 6.0 - 3BRG - 5/5 - - SNC - 2 - - - Mayhem Patrol - Menace (This creature can't be blocked except by two or more creatures.)Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Creature - Devil Warrior - 2.0 - 1R - 1/2 - - SNC - 2 - - - Meeting of the Five - Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors. - - B - G - R - U - W - Sorcery - 8.0 - 3WUBRG - - SNC - 3 - - - Meeting of the Five - Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors. - - B - G - R - U - W - Sorcery - 8.0 - 3WUBRG - - SNC - 3 - - - Metropolis Angel - FlyingWhenever you attack with one or more creatures with counters on them, draw a card. - - U - W - Creature - Angel Soldier - 4.0 - 2WU - 3/1 - - SNC - 2 - - - Midnight Assassin - Flying, deathtouch - - B - Creature - Vampire Assassin - 3.0 - 2B - 1/2 - - SNC - 2 - - - Most Wanted - FlashEnchant creatureEnchanted creature gets +2/+1.When enchanted creature dies, create two Treasure tokens. - - G - Enchantment - Aura - 3.0 - 2G - - SNC - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - SNC - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - SNC - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - SNC - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - SNC - 0 - - - Mr. Orfeo, the Boulder - Whenever you attack, double target creature's power until end of turn. - - B - G - R - Legendary Creature - Rhino Warrior - 4.0 - 1BRG - 2/4 - - SNC - 2 - - - Mr. Orfeo, the Boulder - Whenever you attack, double target creature's power until end of turn. - - B - G - R - Legendary Creature - Rhino Warrior - 4.0 - 1BRG - 2/4 - - SNC - 2 - - - Mr. Orfeo, the Boulder - Whenever you attack, double target creature's power until end of turn. - - B - G - R - Legendary Creature - Rhino Warrior - 4.0 - 1BRG - 2/4 - - SNC - 2 - - - Murder - Destroy target creature. - - B - Instant - 3.0 - 1BB - - SNC - 3 - - - Mysterious Limousine - Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2 - - W - Artifact - Vehicle - 5.0 - 3WW - 4/4 - - SNC - 1 - - - Mysterious Limousine - Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2 - - W - Artifact - Vehicle - 5.0 - 3WW - 4/4 - - SNC - 1 - - - Mysterious Limousine - Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2 - - W - Artifact - Vehicle - 5.0 - 3WW - 4/4 - - SNC - 1 - - - Night Clubber - When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - B - Creature - Human Warrior - 3.0 - 1BB - 2/2 - - SNC - 2 - - - Nimble Larcenist - FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. - - B - U - W - Creature - Bird Rogue - 3.0 - WUB - 2/1 - - SNC - 2 - - - Nimble Larcenist - FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. - - B - U - W - Creature - Bird Rogue - 3.0 - WUB - 2/1 - - SNC - 2 - - - Nimble Larcenist - FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. - - B - U - W - Creature - Bird Rogue - 3.0 - WUB - 2/1 - - SNC - 2 - - - Ob Nixilis, the Adversary - Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. - - B - R - Legendary Planeswalker - Nixilis - 3.0 - 1BR - 3 - - SNC - 1 - - - Ob Nixilis, the Adversary - Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. - - B - R - Legendary Planeswalker - Nixilis - 3.0 - 1BR - 3 - - SNC - 1 - - - Ob Nixilis, the Adversary - Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. - - B - R - Legendary Planeswalker - Nixilis - 3.0 - 1BR - 3 - - SNC - 1 - - - Ob Nixilis, the Adversary - Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. - - B - R - Legendary Planeswalker - Nixilis - 3.0 - 1BR - 3 - - SNC - 1 - - - Obscura Ascendancy - Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3. - - B - U - W - Enchantment - 3.0 - WUB - - SNC - 1 - - - Obscura Ascendancy - Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3. - - B - U - W - Enchantment - 3.0 - WUB - - SNC - 1 - - - Obscura Ascendancy - Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3. - - B - U - W - Enchantment - 3.0 - WUB - - SNC - 1 - - - Obscura Charm - Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less. - - B - U - W - Instant - 3.0 - WUB - - SNC - 3 - - - Obscura Charm - Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less. - - B - U - W - Instant - 3.0 - WUB - - SNC - 3 - - - Obscura Charm - Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less. - - B - U - W - Instant - 3.0 - WUB - - SNC - 3 - - - Obscura Initiate - Flying{1}{W/B}: Obscura Initiate gains lifelink until end of turn. - - U - Creature - Bird Citizen - 3.0 - 2U - 2/2 - - SNC - 2 - - - Obscura Interceptor - FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - W - Creature - Cephalid Wizard - 4.0 - 1WUB - 3/1 - - SNC - 2 - - - Obscura Interceptor - FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - W - Creature - Cephalid Wizard - 4.0 - 1WUB - 3/1 - - SNC - 2 - - - Obscura Interceptor - FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - U - W - Creature - Cephalid Wizard - 4.0 - 1WUB - 3/1 - - SNC - 2 - - - Obscura Storefront - When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - 0.0 - - - SNC - 0 - - - Ognis, the Dragon's Lash - HasteWhenever a creature you control with haste attacks, create a tapped Treasure token. - - B - G - R - Legendary Creature - Viashino Warrior - 4.0 - 1B/RRR/G - 3/3 - - SNC - 2 - - - Ognis, the Dragon's Lash - HasteWhenever a creature you control with haste attacks, create a tapped Treasure token. - - B - G - R - Legendary Creature - Viashino Warrior - 4.0 - 1B/RRR/G - 3/3 - - SNC - 2 - - - Ognis, the Dragon's Lash - HasteWhenever a creature you control with haste attacks, create a tapped Treasure token. - - B - G - R - Legendary Creature - Viashino Warrior - 4.0 - 1B/RRR/G - 3/3 - - SNC - 2 - - - Ominous Parcel - {2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature. - - Artifact - 1.0 - 1 - - SNC - 1 - - - Out of the Way - This spell costs {2} less to cast if it targets a green permanent.Return target nonland permanent an opponent controls to its owner's hand.Draw a card. - - U - Instant - 4.0 - 3U - - SNC - 3 - - - Paragon of Modernity - Flying{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. - - Artifact Creature - Angel Warrior - 4.0 - 4 - 2/2 - - SNC - 2 - - - Park Heights Pegasus - Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. - - G - W - Creature - Pegasus - 2.0 - GW - 2/1 - - SNC - 2 - - - Park Heights Pegasus - Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. - - G - W - Creature - Pegasus - 2.0 - GW - 2/1 - - SNC - 2 - - - Patch Up - Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - 3.0 - 2W - - SNC - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - SNC - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - SNC - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - SNC - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - SNC - 0 - - - Plasma Jockey - Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Creature - Viashino Warrior - 4.0 - 3R - 3/1 - - SNC - 2 - - - Prizefight - Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Instant - 2.0 - 1G - - SNC - 3 - - - Professional Face-Breaker - MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. - - R - Creature - Human Warrior - 3.0 - 2R - 2/3 - - SNC - 2 - - - Professional Face-Breaker - MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. - - R - Creature - Human Warrior - 3.0 - 2R - 2/3 - - SNC - 2 - - - Psionic Snoop - FlashWhen Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - U - Creature - Human Rogue - 3.0 - 2U - 0/3 - - SNC - 2 - - - Psychic Pickpocket - When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - U - Creature - Cephalid Rogue - 5.0 - 4U - 3/2 - - SNC - 2 - - - Public Enemy - Enchant creatureAll creatures attack enchanted creature's controller each combat if able.When enchanted creature dies, draw a card. - - U - Enchantment - Aura - 3.0 - 2U - - SNC - 1 - - - Pugnacious Pugilist - Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Creature - Ogre Warrior - 5.0 - 3RR - 4/4 - - SNC - 2 - - - Pyre-Sledge Arsonist - {1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn. - - R - Creature - Viashino Shaman - 3.0 - 2R - 2/2 - - SNC - 2 - - - Queza, Augur of Agonies - Whenever you draw a card, target opponent loses 1 life and you gain 1 life. - - B - U - W - Legendary Creature - Cephalid Advisor - 4.0 - 1WUB - 3/4 - - SNC - 2 - - - Queza, Augur of Agonies - Whenever you draw a card, target opponent loses 1 life and you gain 1 life. - - B - U - W - Legendary Creature - Cephalid Advisor - 4.0 - 1WUB - 3/4 - - SNC - 2 - - - Queza, Augur of Agonies - Whenever you draw a card, target opponent loses 1 life and you gain 1 life. - - B - U - W - Legendary Creature - Cephalid Advisor - 4.0 - 1WUB - 3/4 - - SNC - 2 - - - Quick-Draw Dagger - FlashWhen Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 3.0 - 3 - - SNC - 1 - - - Rabble Rousing - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. - - W - Enchantment - 5.0 - 4W - - SNC - 1 - - - Rabble Rousing - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. - - W - Enchantment - 5.0 - 4W - - SNC - 1 - - - Racers' Ring - Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Racers' Ring - Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Raffine's Guidance - Enchant creatureEnchanted creature gets +1/+1.You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost. - - W - Enchantment - Aura - 1.0 - W - - SNC - 1 - - - Raffine's Informant - When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - W - Creature - Human Wizard - 2.0 - 1W - 2/1 - - SNC - 2 - - - Raffine's Silencer - When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power. - - B - Creature - Human Assassin - 3.0 - 2B - 1/1 - - SNC - 2 - - - Raffine's Tower - ({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Plains Island Swamp - 0.0 - - - SNC - 1 - 0 - - - Raffine's Tower - ({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Plains Island Swamp - 0.0 - - - SNC - 1 - 0 - - - Raffine's Tower - ({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Plains Island Swamp - 0.0 - - - SNC - 1 - 0 - - - Raffine, Scheming Seer - Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) - - B - U - W - Legendary Creature - Sphinx Demon - 3.0 - WUB - 1/4 - - SNC - 2 - - - Raffine, Scheming Seer - Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) - - B - U - W - Legendary Creature - Sphinx Demon - 3.0 - WUB - 1/4 - - SNC - 2 - - - Raffine, Scheming Seer - Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) - - B - U - W - Legendary Creature - Sphinx Demon - 3.0 - WUB - 1/4 - - SNC - 2 - - - Rakish Revelers - When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. - - G - R - W - Creature - Elf Druid Rogue - 5.0 - 2RGW - 5/3 - - SNC - 2 - - - Rakish Revelers - When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. - - G - R - W - Creature - Elf Druid Rogue - 5.0 - 2RGW - 5/3 - - SNC - 2 - - - Rakish Revelers - When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. - - G - R - W - Creature - Elf Druid Rogue - 5.0 - 2RGW - 5/3 - - SNC - 2 - - - Ready to Rumble - Choose one —• Ready to Rumble deals 5 damage to target creature or planeswalker.• Destroy target artifact. - - R - Sorcery - 5.0 - 4R - - SNC - 3 - - - Refuse to Yield - Target creature gets +2/+7 until end of turn. Untap it. - - W - Instant - 2.0 - 1W - - SNC - 3 - - - Reservoir Kraken - Trample, ward {2}At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked." - - U - Creature - Kraken - 4.0 - 2UU - 6/6 - - SNC - 2 - - - Reservoir Kraken - Trample, ward {2}At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked." - - U - Creature - Kraken - 4.0 - 2UU - 6/6 - - SNC - 2 - - - Revel Ruiner - Menace (This creature can't be blocked except by two or more creatures.)When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - B - Creature - Cephalid Rogue - 4.0 - 3B - 3/1 - - SNC - 2 - - - Revelation of Power - Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. - - W - Instant - 2.0 - 1W - - SNC - 3 - - - Rhox Pummeler - Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Rhox Pummeler has trample as long as it has a shield counter on it. - - G - Creature - Rhino Soldier - 6.0 - 5G - 6/3 - - SNC - 2 - - - Rigo, Streetwise Mentor - Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. - - G - U - W - Legendary Creature - Cat Citizen - 3.0 - G/WWW/U - 2/2 - - SNC - 2 - - - Rigo, Streetwise Mentor - Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. - - G - U - W - Legendary Creature - Cat Citizen - 3.0 - G/WWW/U - 2/2 - - SNC - 2 - - - Rigo, Streetwise Mentor - Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. - - G - U - W - Legendary Creature - Cat Citizen - 3.0 - G/WWW/U - 2/2 - - SNC - 2 - - - Riveteers Ascendancy - Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. - - B - G - R - Enchantment - 3.0 - BRG - - SNC - 1 - - - Riveteers Ascendancy - Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. - - B - G - R - Enchantment - 3.0 - BRG - - SNC - 1 - - - Riveteers Ascendancy - Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. - - B - G - R - Enchantment - 3.0 - BRG - - SNC - 1 - - - Riveteers Charm - Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard. - - B - G - R - Instant - 3.0 - BRG - - SNC - 3 - - - Riveteers Charm - Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard. - - B - G - R - Instant - 3.0 - BRG - - SNC - 3 - - - Riveteers Charm - Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard. - - B - G - R - Instant - 3.0 - BRG - - SNC - 3 - - - Riveteers Decoy - Riveteers Decoy must be blocked if able.Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - G - Creature - Human Warrior - 2.0 - 1G - 3/1 - - SNC - 2 - - - Riveteers Initiate - {1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. - - R - Creature - Viashino Citizen - 2.0 - 1R - 2/2 - - SNC - 2 - - - Riveteers Overlook - When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - 0.0 - - - SNC - 0 - - - Riveteers Requisitioner - When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - R - Creature - Viashino Rogue - 2.0 - 1R - 3/1 - - SNC - 2 - - - Rob the Archives - Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Exile the top two cards of your library. You may play those cards this turn. - - R - Sorcery - 2.0 - 1R - - SNC - 3 - - - Rocco, Cabaretti Caterer - When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. - - G - R - W - Legendary Creature - Elf Druid - 3.0 - XRGW - 3/1 - - SNC - 2 - - - Rocco, Cabaretti Caterer - When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. - - G - R - W - Legendary Creature - Elf Druid - 3.0 - XRGW - 3/1 - - SNC - 2 - - - Rocco, Cabaretti Caterer - When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. - - G - R - W - Legendary Creature - Elf Druid - 3.0 - XRGW - 3/1 - - SNC - 2 - - - Rogues' Gallery - For each color, return up to one target creature card of that color from your graveyard to your hand. - - B - Sorcery - 3.0 - 2B - - SNC - 3 - - - Rooftop Nuisance - Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Tap target creature. It doesn't untap during its controller's next untap step.Draw a card. - - U - Sorcery - 3.0 - 2U - - SNC - 3 - - - Rumor Gatherer - Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. - - W - Creature - Elf Wizard - 3.0 - 1WW - 2/1 - - SNC - 2 - - - Rumor Gatherer - Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. - - W - Creature - Elf Wizard - 3.0 - 1WW - 2/1 - - SNC - 2 - - - Run Out of Town - The owner of target nonland permanent puts it on the top or bottom of their library. - - U - Instant - 4.0 - 3U - - SNC - 3 - - - Sanctuary Warden - FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. - - W - Creature - Angel Soldier - 6.0 - 4WW - 5/5 - - SNC - 2 - - - Sanctuary Warden - FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. - - W - Creature - Angel Soldier - 6.0 - 4WW - 5/5 - - SNC - 2 - - - Sanctuary Warden - FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. - - W - Creature - Angel Soldier - 6.0 - 4WW - 5/5 - - SNC - 2 - - - Sanguine Spy - Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put that card into your graveyard.At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. - - B - Creature - Vampire Rogue - 3.0 - 2B - 2/3 - - SNC - 2 - - - Sanguine Spy - Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put that card into your graveyard.At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. - - B - Creature - Vampire Rogue - 3.0 - 2B - 2/3 - - SNC - 2 - - - Scheming Fence - As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. - - U - W - Creature - Human Citizen - 2.0 - WU - 2/3 - - SNC - 2 - - - Scheming Fence - As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. - - U - W - Creature - Human Citizen - 2.0 - WU - 2/3 - - SNC - 2 - - - Scheming Fence - As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. - - U - W - Creature - Human Citizen - 2.0 - WU - 2/3 - - SNC - 2 - - - Scuttling Butler - At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn. - - Artifact Creature - Construct - 3.0 - 3 - 4/1 - - SNC - 2 - - - Security Bypass - Enchant creatureAs long as enchanted creature is attacking alone, it can't be blocked.Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.) - - U - Enchantment - Aura - 2.0 - 1U - - SNC - 1 - - - Security Rhox - You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. - - G - R - Creature - Rhino Warrior - 4.0 - 2RG - 5/4 - - SNC - 2 - - - Sewer Crocodile - {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. - - U - Creature - Crocodile - 6.0 - 5U - 4/6 - - SNC - 2 - - - Shadow of Mortality - If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. - - B - Creature - Avatar - 15.0 - 13BB - 7/7 - - SNC - 2 - - - Shadow of Mortality - If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. - - B - Creature - Avatar - 15.0 - 13BB - 7/7 - - SNC - 2 - - - Shakedown Heavy - MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. - - B - Creature - Ogre Warrior - 3.0 - 2B - 6/4 - - SNC - 2 - - - Shakedown Heavy - MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. - - B - Creature - Ogre Warrior - 3.0 - 2B - 6/4 - - SNC - 2 - - - Shattered Seraph - FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. - - B - U - W - Creature - Angel Rogue - 7.0 - 4WUB - 4/4 - - SNC - 2 - - - Shattered Seraph - FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. - - B - U - W - Creature - Angel Rogue - 7.0 - 4WUB - 4/4 - - SNC - 2 - - - Shattered Seraph - FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. - - B - U - W - Creature - Angel Rogue - 7.0 - 4WUB - 4/4 - - SNC - 2 - - - Sizzling Soloist - Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. - - R - Creature - Human Citizen - 4.0 - 3R - 3/2 - - SNC - 2 - - - Sky Crier - Flying, lifelink{3}{W}: You and target opponent each draw a card. - - W - Creature - Bird Citizen - 2.0 - 1W - 1/1 - - SNC - 2 - - - Skybridge Towers - Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Skybridge Towers - Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Sleep with the Fishes - Enchant creatureWhen Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 4.0 - 2UU - - SNC - 1 - - - Slip Out the Back - Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) - - U - Instant - 1.0 - U - - SNC - 3 - - - Snooping Newsie - When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. - - B - U - Creature - Human Rogue - 2.0 - UB - 2/2 - - SNC - 2 - - - Social Climber - Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. - - G - Creature - Human Druid - 3.0 - 2G - 3/2 - - SNC - 2 - - - Soul of Emancipation - When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. - - G - U - W - Creature - Avatar - 7.0 - 4GWU - 5/7 - - SNC - 2 - - - Soul of Emancipation - When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. - - G - U - W - Creature - Avatar - 7.0 - 4GWU - 5/7 - - SNC - 2 - - - Soul of Emancipation - When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. - - G - U - W - Creature - Avatar - 7.0 - 4GWU - 5/7 - - SNC - 2 - - - Spara's Adjudicators - When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. - - G - U - W - Creature - Cat Citizen - 5.0 - 2GWU - 4/4 - - SNC - 2 - - - Spara's Adjudicators - When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. - - G - U - W - Creature - Cat Citizen - 5.0 - 2GWU - 4/4 - - SNC - 2 - - - Spara's Adjudicators - When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. - - G - U - W - Creature - Cat Citizen - 5.0 - 2GWU - 4/4 - - SNC - 2 - - - Spara's Headquarters - ({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Forest Plains Island - 0.0 - - - SNC - 1 - 0 - - - Spara's Headquarters - ({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Forest Plains Island - 0.0 - - - SNC - 1 - 0 - - - Spara's Headquarters - ({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Forest Plains Island - 0.0 - - - SNC - 1 - 0 - - - Speakeasy Server - FlyingWhen Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control. - - W - Creature - Bird Citizen - 5.0 - 4W - 3/3 - - SNC - 2 - - - Sticky Fingers - Enchant creatureEnchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")When enchanted creature dies, draw a card. - - R - Enchantment - Aura - 1.0 - R - - SNC - 1 - - - Stimulus Package - When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. - - G - R - Enchantment - 4.0 - 2RG - - SNC - 1 - - - Strangle - Strangle deals 3 damage to target creature or planeswalker. - - R - Sorcery - 1.0 - R - - SNC - 3 - - - Structural Assault - Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. - - R - Sorcery - 5.0 - 3RR - - SNC - 3 - - - Structural Assault - Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. - - R - Sorcery - 5.0 - 3RR - - SNC - 3 - - - Suspicious Bookcase - Defender (This creature can't attack.){3}, {T}: Target creature can't be blocked this turn. - - Artifact Creature - Wall - 2.0 - 2 - 0/4 - - SNC - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - SNC - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - SNC - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - SNC - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - SNC - 0 - - - Swooping Protector - FlashFlyingSwooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - W - Creature - Bird Citizen - 4.0 - 3W - 2/1 - - SNC - 2 - - - Syndicate Infiltrator - FlyingAs long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. - - B - U - Creature - Vampire Wizard - 4.0 - 2UB - 3/3 - - SNC - 2 - - - Tainted Indulgence - Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard. - - B - U - Instant - 2.0 - UB - - SNC - 3 - - - Take to the Streets - Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. - - G - Sorcery - 5.0 - 4G - - SNC - 3 - - - Tavern Swindler - {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. - - B - Creature - Human Rogue - 2.0 - 1B - 2/2 - - SNC - 2 - - - Tenacious Underdog - Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability. - - B - Creature - Human Warrior - 2.0 - 1B - 3/2 - - SNC - 2 - - - Tenacious Underdog - Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability. - - B - Creature - Human Warrior - 2.0 - 1B - 3/2 - - SNC - 2 - - - Tenacious Underdog - Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability. - - B - Creature - Human Warrior - 2.0 - 1B - 3/2 - - SNC - 2 - - - Titan of Industry - Reach, trampleWhen Titan of Industry enters the battlefield, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control. - - G - Creature - Elemental - 7.0 - 4GGG - 7/7 - - SNC - 2 - - - Titan of Industry - Reach, trampleWhen Titan of Industry enters the battlefield, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control. - - G - Creature - Elemental - 7.0 - 4GGG - 7/7 - - SNC - 2 - - - Toluz, Clever Conductor - When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz dies, put the cards exiled with it into their owner's hand. - - B - U - W - Legendary Creature - Human Rogue - 3.0 - W/UUU/B - 3/1 - - SNC - 2 - - - Toluz, Clever Conductor - When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz dies, put the cards exiled with it into their owner's hand. - - B - U - W - Legendary Creature - Human Rogue - 3.0 - W/UUU/B - 3/1 - - SNC - 2 - - - Toluz, Clever Conductor - When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz dies, put the cards exiled with it into their owner's hand. - - B - U - W - Legendary Creature - Human Rogue - 3.0 - W/UUU/B - 3/1 - - SNC - 2 - - - Topiary Stomper - VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands. - - G - Creature - Plant Dinosaur - 3.0 - 1GG - 4/4 - - SNC - 2 - - - Topiary Stomper - VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands. - - G - Creature - Plant Dinosaur - 3.0 - 1GG - 4/4 - - SNC - 2 - - - Torch Breath - This spell costs {2} less to cast if it targets a blue permanent.This spell can't be countered.Torch Breath deals X damage to target creature or planeswalker. - - R - Instant - 1.0 - XR - - SNC - 3 - - - Tramway Station - Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Tramway Station - Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Undercover Operative - You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - U - Creature - Shapeshifter Rogue - 4.0 - 2UU - 0/0 - - SNC - 2 - - - Undercover Operative - You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - - U - Creature - Shapeshifter Rogue - 4.0 - 2UU - 0/0 - - SNC - 2 - - - Unleash the Inferno - Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. - - B - G - R - Instant - 4.0 - 1BRG - - SNC - 3 - - - Unleash the Inferno - Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. - - B - G - R - Instant - 4.0 - 1BRG - - SNC - 3 - - - Unleash the Inferno - Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. - - B - G - R - Instant - 4.0 - 1BRG - - SNC - 3 - - - Unlicensed Hearse - {T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - */* - - SNC - 1 - - - Unlicensed Hearse - {T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - */* - - SNC - 1 - - - Unlucky Witness - When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. - - R - Creature - Human Citizen - 1.0 - R - 1/1 - - SNC - 2 - - - Urabrask, Heretic Praetor - HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. - - R - Legendary Creature - Phyrexian Praetor - 5.0 - 3RR - 4/4 - - SNC - 2 - - - Urabrask, Heretic Praetor - HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. - - R - Legendary Creature - Phyrexian Praetor - 5.0 - 3RR - 4/4 - - SNC - 2 - - - Urabrask, Heretic Praetor - HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. - - R - Legendary Creature - Phyrexian Praetor - 5.0 - 3RR - 4/4 - - SNC - 2 - - - Urabrask, Heretic Praetor - HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. - - R - Legendary Creature - Phyrexian Praetor - 5.0 - 3RR - 4/4 - - SNC - 2 - - - Vampire Scrivener - FlyingWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. - - B - Creature - Vampire Warlock - 5.0 - 4B - 2/2 - - SNC - 2 - - - Venom Connoisseur - Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. - - G - Creature - Human Druid - 2.0 - 1G - 2/2 - - SNC - 2 - - - Vivien on the Hunt - +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. - - G - Legendary Planeswalker - Vivien - 6.0 - 4GG - 4 - - SNC - 1 - - - Vivien on the Hunt - +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. - - G - Legendary Planeswalker - Vivien - 6.0 - 4GG - 4 - - SNC - 1 - - - Vivien on the Hunt - +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. - - G - Legendary Planeswalker - Vivien - 6.0 - 4GG - 4 - - SNC - 1 - - - Vivien on the Hunt - +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. - - G - Legendary Planeswalker - Vivien - 6.0 - 4GG - 4 - - SNC - 1 - - - Voice of the Vermin - Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn. - - G - Creature - Human Citizen - 4.0 - 3G - 2/2 - - SNC - 2 - - - Void Rend - This spell can't be countered.Destroy target nonland permanent. - - B - U - W - Instant - 3.0 - WUB - - SNC - 3 - - - Void Rend - This spell can't be countered.Destroy target nonland permanent. - - B - U - W - Instant - 3.0 - WUB - - SNC - 3 - - - Void Rend - This spell can't be countered.Destroy target nonland permanent. - - B - U - W - Instant - 3.0 - WUB - - SNC - 3 - - - Warm Welcome - Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token. - - G - Instant - 3.0 - 2G - - SNC - 3 - - - Waterfront District - Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Waterfront District - Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card. - - Land - 0.0 - - - SNC - 1 - 0 - - - Whack - This spell costs {3} less to cast if it targets a white creature.Target creature gets -4/-4 until end of turn. - - B - Sorcery - 4.0 - 3B - - SNC - 3 - - - Widespread Thieving - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost. - - R - Enchantment - 3.0 - 2R - - SNC - 1 - - - Widespread Thieving - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost. - - R - Enchantment - 3.0 - 2R - - SNC - 1 - - - Wingshield Agent - Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. - - U - Creature - Human Soldier - 3.0 - 2U - 2/3 - - SNC - 2 - - - Wiretapping - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. - - U - Enchantment - 5.0 - 4U - - SNC - 1 - - - Wiretapping - Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. - - U - Enchantment - 5.0 - 4U - - SNC - 1 - - - Witness Protection - Enchant creatureEnchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) - - U - Enchantment - Aura - 1.0 - U - - SNC - 1 - - - Witty Roastmaster - Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent. - - R - Creature - Devil Citizen - 3.0 - 2R - 3/2 - - SNC - 2 - - - Workshop Warchief - TrampleWhen Workshop Warchief enters the battlefield, you gain 3 life.When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - G - Creature - Rhino Warrior - 5.0 - 3GG - 5/3 - - SNC - 2 - - - Workshop Warchief - TrampleWhen Workshop Warchief enters the battlefield, you gain 3 life.When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) - - G - Creature - Rhino Warrior - 5.0 - 3GG - 5/3 - - SNC - 2 - - - Wrecking Crew - Reach, trample - - R - Creature - Human Warrior - 5.0 - 4R - 4/5 - - SNC - 2 - - - Xander's Lounge - ({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Island Swamp Mountain - 0.0 - - - SNC - 1 - 0 - - - Xander's Lounge - ({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Island Swamp Mountain - 0.0 - - - SNC - 1 - 0 - - - Xander's Lounge - ({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Island Swamp Mountain - 0.0 - - - SNC - 1 - 0 - - - Ziatora's Envoy - TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G} - - B - G - R - Creature - Viashino Warrior - 4.0 - 1BRG - 5/4 - - SNC - 2 - - - Ziatora's Envoy - TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G} - - B - G - R - Creature - Viashino Warrior - 4.0 - 1BRG - 5/4 - - SNC - 2 - - - Ziatora's Envoy - TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G} - - B - G - R - Creature - Viashino Warrior - 4.0 - 1BRG - 5/4 - - SNC - 2 - - - Ziatora's Proving Ground - ({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Swamp Mountain Forest - 0.0 - - - SNC - 1 - 0 - - - Ziatora's Proving Ground - ({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Swamp Mountain Forest - 0.0 - - - SNC - 1 - 0 - - - Ziatora's Proving Ground - ({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Swamp Mountain Forest - 0.0 - - - SNC - 1 - 0 - - - Ziatora, the Incinerator - FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. - - B - G - R - Legendary Creature - Demon Dragon - 6.0 - 3BRG - 6/6 - - SNC - 2 - - - Ziatora, the Incinerator - FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. - - B - G - R - Legendary Creature - Demon Dragon - 6.0 - 3BRG - 6/6 - - SNC - 2 - - - Ziatora, the Incinerator - FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. - - B - G - R - Legendary Creature - Demon Dragon - 6.0 - 3BRG - 6/6 - - SNC - 2 - - - diff --git a/UNF.xml b/UNF.xml deleted file mode 100644 index 259aac7a..00000000 --- a/UNF.xml +++ /dev/null @@ -1,7856 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-10-06 16:20:57 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - UNF - Unfinity - Funny - 2022-10-07 - - - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF - 2 - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF - 2 - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF - 2 - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF - 2 - - - "Lifetime" Pass Holder - "Lifetime" Pass Holder enters the battlefield tapped.When "Lifetime" Pass Holder dies, open an Attraction.Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. - - B - Creature - Zombie Guest - 1.0 - B - 2/1 - - UNF - 1 - 2 - - - "Lifetime" Pass Holder - "Lifetime" Pass Holder enters the battlefield tapped.When "Lifetime" Pass Holder dies, open an Attraction.Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. - - B - Creature - Zombie Guest - 1.0 - B - 2/1 - - UNF - 1 - 2 - - - A Good Day to Pie - Tap up to two target creatures.Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand. - - W - Instant - 2.0 - 1W - - UNF - 3 - - - A Good Day to Pie - Tap up to two target creatures.Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand. - - W - Instant - 2.0 - 1W - - UNF - 3 - - - A Real Handful - As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink. - - B - Creature - Alien Child Guest - 4.0 - 3B - 1/1 - - UNF - 2 - - - A Real Handful - As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink. - - B - Creature - Alien Child Guest - 4.0 - 3B - 1/1 - - UNF - 2 - - - Aardwolf's Advantage - Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - R - Sorcery - 3.0 - 2R - - UNF - 3 - - - Aardwolf's Advantage - Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - R - Sorcery - 3.0 - 2R - - UNF - 3 - - - Aerialephant - FlyingWhen Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - W - Creature - Elephant Performer - 4.0 - 3W - 3/2 - - UNF - 2 - - - Aerialephant - FlyingWhen Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - W - Creature - Elephant Performer - 4.0 - 3W - 3/2 - - UNF - 2 - - - Alpha Guard - When Alpha Guard enters the battlefield, choose a letter.{T}: Untap another target permanent whose name starts with the chosen letter. - - G - Creature - Elf Employee - 2.0 - 1G - 1/2 - - UNF - 2 - - - Alpha Guard - When Alpha Guard enters the battlefield, choose a letter.{T}: Untap another target permanent whose name starts with the chosen letter. - - G - Creature - Elf Employee - 2.0 - 1G - 1/2 - - UNF - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF - 2 - - - Amped Up - This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. - - R - Sorcery - 6.0 - 5R - - UNF - 3 - - - Amped Up - This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. - - R - Sorcery - 6.0 - 5R - - UNF - 3 - - - An Incident Has Occurred - Choose one or both —• Destroy target creature with flying.• Destroy target Attraction. (It's put into its owner's junkyard.)You may apologize. If you do, you gain 3 life. - - G - Sorcery - 2.0 - 1G - - UNF - 3 - - - An Incident Has Occurred - Choose one or both —• Destroy target creature with flying.• Destroy target Attraction. (It's put into its owner's junkyard.)You may apologize. If you do, you gain 3 life. - - G - Sorcery - 2.0 - 1G - - UNF - 3 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF - 2 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF - 2 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF - 2 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF - 2 - - - Animate Graveyard - Enchant your graveyardEnchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard. - - B - Enchantment - Aura - 5.0 - 3BB - - UNF - 1 - - - Animate Graveyard - Enchant your graveyardEnchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard. - - B - Enchantment - Aura - 5.0 - 3BB - - UNF - 1 - - - Animate Object - You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature. - - U - Sorcery - 5.0 - 4U - - UNF - 3 - - - Animate Object - You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature. - - U - Sorcery - 5.0 - 4U - - UNF - 3 - - - Art Appreciation - Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn. - - R - Sorcery - 2.0 - 1R - - UNF - 3 - - - Art Appreciation - Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn. - - R - Sorcery - 2.0 - 1R - - UNF - 3 - - - Assembled Ensemble - VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. - - W - Artifact Creature - Clown Robot Bard - 5.0 - 4W - */6 - - UNF - 2 - - - Assembled Ensemble - VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. - - W - Artifact Creature - Clown Robot Bard - 5.0 - 4W - */6 - - UNF - 2 - - - Astroquarium - When Astroquarium enters the battlefield, you may put an art sticker on it.{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery. - - U - Artifact - 3.0 - 2U - - UNF - 1 - - - Astroquarium - When Astroquarium enters the battlefield, you may put an art sticker on it.{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery. - - U - Artifact - 3.0 - 2U - - UNF - 1 - - - Atomwheel Acrobats - Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.{2}{G}: Roll a six-sided die. - - G - Creature - Elf Performer - 4.0 - 3G - 3/2 - - UNF - 2 - - - Atomwheel Acrobats - Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.{2}{G}: Roll a six-sided die. - - G - Creature - Elf Performer - 4.0 - 3G - 3/2 - - UNF - 2 - - - Attempted Murder - Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. - - B - Sorcery - 2.0 - XBB - - UNF - 3 - - - Attempted Murder - Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. - - B - Sorcery - 2.0 - XBB - - UNF - 3 - - - Autograph Book - Autograph Book enters the battlefield with a page counter on it for each person who has signed it.{3}, {T}, Remove a page counter from Autograph Book: Draw a card. - - Artifact - 2.0 - 2 - - UNF - 1 - - - Autograph Book - Autograph Book enters the battlefield with a page counter on it for each person who has signed it.{3}, {T}, Remove a page counter from Autograph Book: Draw a card. - - Artifact - 2.0 - 2 - - UNF - 1 - - - Baaallerina - FlyingWhen Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.{2}{U}: Another target creature with a name sticker on it gains flying until end of turn. - - U - Creature - Sheep Performer - 4.0 - 3U - 3/3 - - UNF - 2 - - - Baaallerina - FlyingWhen Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.{2}{U}: Another target creature with a name sticker on it gains flying until end of turn. - - U - Creature - Sheep Performer - 4.0 - 3U - 3/3 - - UNF - 2 - - - Bag Check - Counter target spell, then as a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. - - U - Instant - 3.0 - 1UU - - UNF - 3 - - - Bag Check - Counter target spell, then as a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. - - U - Instant - 3.0 - 1UU - - UNF - 3 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bamboozling Beeble - Protection from Robots{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one to those rolls to ignore. - - U - Creature - Beeble - 1.0 - U - 1/1 - - UNF - 2 - - - Bamboozling Beeble - Protection from Robots{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one to those rolls to ignore. - - U - Creature - Beeble - 1.0 - U - 1/1 - - UNF - 2 - - - Bar Entry - Choose one —• Destroy target creature with power 4 or greater.• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.) - - W - Instant - 4.0 - 3W - - UNF - 3 - - - Bar Entry - Choose one —• Destroy target creature with power 4 or greater.• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.) - - W - Instant - 4.0 - 3W - - UNF - 3 - - - Big Winner - Big Winner has trample as long as you control a stickered permanent. - - R - Creature - Ogre Warrior Guest - 4.0 - 3R - 5/2 - - UNF - 2 - - - Big Winner - Big Winner has trample as long as you control a stickered permanent. - - R - Creature - Ogre Warrior Guest - 4.0 - 3R - 5/2 - - UNF - 2 - - - Bioluminary - Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Merfolk Performer - 3.0 - 2U - 1/3 - - UNF - 2 - - - Bioluminary - Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Merfolk Performer - 3.0 - 2U - 1/3 - - UNF - 2 - - - Black Hole - Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. - - B - Sorcery - 4.0 - 3B - - UNF - 3 - - - Black Hole - Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. - - B - Sorcery - 4.0 - 3B - - UNF - 3 - - - Blood Crypt - ({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Mountain - 0.0 - - - UNF - 0 - - - Blood Crypt - ({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Mountain - 0.0 - - - UNF - 0 - - - Blorbian Buddy - Trample{G}, {T}: You get {TK} (a ticket counter). - - G - Creature - Alien Guest - 1.0 - G - 1/1 - - UNF - 2 - - - Blorbian Buddy - Trample{G}, {T}: You get {TK} (a ticket counter). - - G - Creature - Alien Guest - 1.0 - G - 1/1 - - UNF - 2 - - - Blue Ribbon - When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF - 1 - - - Blue Ribbon - When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF - 1 - - - Blufferfish - {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn. - - U - Creature - Fish - 6.0 - 4UU - 3/6 - - UNF - 2 - - - Blufferfish - {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn. - - U - Creature - Fish - 6.0 - 4UU - 3/6 - - UNF - 2 - - - Boing! - Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. - - U - Instant - 2.0 - 1U - - UNF - 3 - - - Boing! - Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. - - U - Instant - 2.0 - 1U - - UNF - 3 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Breeding Pool - ({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Island - 0.0 - - - UNF - 0 - - - Breeding Pool - ({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Island - 0.0 - - - UNF - 0 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Busted! - Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control. - - U - Instant - 2.0 - 1U - - UNF - 3 - - - Busted! - Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control. - - U - Instant - 2.0 - 1U - - UNF - 3 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF - 2 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF - 2 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF - 2 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF - 2 - - - Carnival Barker - {T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who appluaded. Activate only as a sorcery and only once. - - R - Creature - Dog Employee - 3.0 - 2R - 3/3 - - UNF - 2 - - - Carnival Barker - {T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who appluaded. Activate only as a sorcery and only once. - - R - Creature - Dog Employee - 3.0 - 2R - 3/3 - - UNF - 2 - - - Carnival Carnivore - DeathtouchWhen Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - B - Creature - Alien Crab Horror - 6.0 - 5B - 4/6 - - UNF - 2 - - - Carnival Carnivore - DeathtouchWhen Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - B - Creature - Alien Crab Horror - 6.0 - 5B - 4/6 - - UNF - 2 - - - Celebr-8000 - At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.• 2 — menace• 3 — vigilance• 4 — lifelink• 5 — flying• 6 — indestructible - - Artifact Creature - Clown Robot - 5.0 - 5 - 3/3 - - UNF - 2 - - - Celebr-8000 - At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.• 2 — menace• 3 — vigilance• 4 — lifelink• 5 — flying• 6 — indestructible - - Artifact Creature - Clown Robot - 5.0 - 5 - 3/3 - - UNF - 2 - - - Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. - - G - Creature - Centaur Performer - 5.0 - 3GG - 3/3 - - UNF - 2 - - - Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. - - G - Creature - Centaur Performer - 5.0 - 3GG - 3/3 - - UNF - 2 - - - Centrifuge - Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Centrifuge - Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Chicken Troupe - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Bird Performer - 2.0 - 1G - 2/2 - - UNF - 2 - - - Chicken Troupe - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Bird Performer - 2.0 - 1G - 2/2 - - UNF - 2 - - - Circuits Act - Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. - - R - Sorcery - 3.0 - 2R - - UNF - 3 - - - Circuits Act - Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. - - R - Sorcery - 3.0 - 2R - - UNF - 3 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF - 2 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF - 2 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF - 2 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF - 2 - - - Clandestine Chameleon - When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard. - - G - Creature - Lizard Guest - 4.0 - 3G - 4/3 - - UNF - 2 - - - Clandestine Chameleon - When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard. - - G - Creature - Lizard Guest - 4.0 - 3G - 4/3 - - UNF - 2 - - - Clown Car - When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.Crew 2 - - Artifact - Vehicle - 0.0 - X - 1/1 - - UNF - 1 - - - Clown Car - When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.Crew 2 - - Artifact - Vehicle - 0.0 - X - 1/1 - - UNF - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Clowning Around - Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature tojen. - - W - Sorcery - 2.0 - 1W - - UNF - 3 - - - Clowning Around - Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature tojen. - - W - Sorcery - 2.0 - 1W - - UNF - 3 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF - 1 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF - 1 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF - 1 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF - 1 - - - Coming Attraction - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Sorcery - 3.0 - 2G - - UNF - 3 - - - Coming Attraction - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Sorcery - 3.0 - 2G - - UNF - 3 - - - Command Performance - Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - U - Sorcery - 2.0 - 1U - - UNF - 3 - - - Command Performance - Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - U - Sorcery - 2.0 - 1U - - UNF - 3 - - - Complaints Clerk - When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token. - - W - Creature - Beast Employee - 4.0 - 3W - 3/3 - - UNF - 2 - - - Complaints Clerk - When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token. - - W - Creature - Beast Employee - 4.0 - 3W - 3/3 - - UNF - 2 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Croakid Amphibonaut - Croakid Amphibonaut has flying as long as you control a stickered permanent. - - U - Creature - Frog Guest - 5.0 - 4U - 4/3 - - UNF - 2 - - - Croakid Amphibonaut - Croakid Amphibonaut has flying as long as you control a stickered permanent. - - U - Creature - Frog Guest - 5.0 - 4U - 4/3 - - UNF - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF - 2 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Deadbeat Attendant - When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Vampire Employee - 2.0 - 1B - 1/1 - - UNF - 2 - - - Deadbeat Attendant - When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Vampire Employee - 2.0 - 1B - 1/1 - - UNF - 2 - - - Decisions, Decisions - Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order. - - U - Sorcery - 4.0 - 3U - - UNF - 3 - - - Decisions, Decisions - Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order. - - U - Sorcery - 4.0 - 3U - - UNF - 3 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF - 2 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF - 2 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF - 2 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF - 2 - - - Discourtesy Clerk - When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. - - B - Creature - Vampire Employee - 4.0 - 3B - 3/2 - - UNF - 2 - - - Discourtesy Clerk - When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. - - B - Creature - Vampire Employee - 4.0 - 3B - 3/2 - - UNF - 2 - - - Disemvowel - Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.) - - B - Sorcery - 5.0 - 3BB - - UNF - 3 - - - Disemvowel - Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.) - - B - Sorcery - 5.0 - 3BB - - UNF - 3 - - - Dissatisfied Customer - Flying, hasteWhen Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. - - B - Creature - Vampire Guest - 3.0 - 2B - 2/1 - - UNF - 2 - - - Dissatisfied Customer - Flying, hasteWhen Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. - - B - Creature - Vampire Guest - 3.0 - 2B - 2/1 - - UNF - 2 - - - Don't Try This at Home - If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. - - R - Enchantment - 2.0 - 1R - - UNF - 1 - - - Don't Try This at Home - If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. - - R - Enchantment - 2.0 - 1R - - UNF - 1 - - - Done for the Day - At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own. - - G - Enchantment - 3.0 - 2G - - UNF - 1 - - - Done for the Day - At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own. - - G - Enchantment - 3.0 - 2G - - UNF - 1 - - - Down for Repairs - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) - - B - Sorcery - 3.0 - 2B - - UNF - 3 - - - Down for Repairs - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) - - B - Sorcery - 3.0 - 2B - - UNF - 3 - - - Draconian Gate-Bot - When Draconian Gate-Bot enters the battlefield, choose one —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Destroy target Attraction. (It's put into its owner's junkyard.) - - Artifact Creature - Robot - 5.0 - 5 - 4/2 - - UNF - 2 - - - Draconian Gate-Bot - When Draconian Gate-Bot enters the battlefield, choose one —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Destroy target Attraction. (It's put into its owner's junkyard.) - - Artifact Creature - Robot - 5.0 - 5 - 4/2 - - UNF - 2 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Eelectrocute - Eelectrocute deals 2 damage to any target.You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead. - - R - Instant - 2.0 - 1R - - UNF - 3 - - - Eelectrocute - Eelectrocute deals 2 damage to any target.You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead. - - R - Instant - 2.0 - 1R - - UNF - 3 - - - Embiggen - Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. - - G - Instant - 1.0 - G - - UNF - 3 - - - Embiggen - Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. - - G - Instant - 1.0 - G - - UNF - 3 - - - Exchange of Words - When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. - - U - Enchantment - 3.0 - 1UU - - UNF - 1 - - - Exchange of Words - When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. - - U - Enchantment - 3.0 - 1UU - - UNF - 1 - - - Exit Through the Grift Shop - Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens. - - B - Sorcery - 3.0 - 2B - - UNF - 3 - - - Exit Through the Grift Shop - Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens. - - B - Sorcery - 3.0 - 2B - - UNF - 3 - - - Far Out - Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once. - - W - Enchantment - 3.0 - 2W - - UNF - 1 - - - Far Out - Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once. - - W - Enchantment - 3.0 - 2W - - UNF - 1 - - - Ferris Wheel - Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Fight the _____ Fight - Enchant creature you controlWhen this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters. - - G - Enchantment - Aura - 2.0 - 1G - - UNF - 1 - - - Fight the _____ Fight - Enchant creature you controlWhen this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters. - - G - Enchantment - Aura - 2.0 - 1G - - UNF - 1 - - - Finishing Move - You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control. - - G - Sorcery - 3.0 - 2G - - UNF - 3 - - - Finishing Move - You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control. - - G - Sorcery - 3.0 - 2G - - UNF - 3 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF - 2 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF - 2 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF - 2 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF - 2 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Focused Funambulist - FlashAs Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. - - U - Creature - Human Performer - 2.0 - 1U - 2/1 - - UNF - 2 - - - Focused Funambulist - FlashAs Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. - - U - Creature - Human Performer - 2.0 - 1U - 2/1 - - UNF - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF - 0 - - - Form of the Approach of the Second Sun - When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. - - W - Enchantment - 5.0 - 4W - - UNF - 1 - - - Form of the Approach of the Second Sun - When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. - - W - Enchantment - 5.0 - 4W - - UNF - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Gallery of Legends - Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Gallery of Legends - Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Get Your Head in the Game - FlashWhen Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). - - W - Enchantment - 3.0 - 2W - - UNF - 1 - - - Get Your Head in the Game - FlashWhen Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). - - W - Enchantment - 3.0 - 2W - - UNF - 1 - - - Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TK}{TK}{TK}.• You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TK}{TK}{TK}.• You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Glitterflitter - FlyingWhen Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Faerie Performer - 3.0 - 2U - 2/2 - - UNF - 2 - - - Glitterflitter - FlyingWhen Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Faerie Performer - 3.0 - 2U - 2/2 - - UNF - 2 - - - Goblin Airbrusher - Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Goblin Employee - 2.0 - 1R - 2/1 - - UNF - 2 - - - Goblin Airbrusher - Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Goblin Employee - 2.0 - 1R - 2/1 - - UNF - 2 - - - Goblin Blastronauts - When Goblin Blastronauts enters the battlefield, open an Attraction.Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy. - - R - Creature - Goblin Employee - 5.0 - 3RR - 5/4 - - UNF - 2 - - - Goblin Blastronauts - When Goblin Blastronauts enters the battlefield, open an Attraction.Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy. - - R - Creature - Goblin Employee - 5.0 - 3RR - 5/4 - - UNF - 2 - - - Goblin Cruciverbalist - HasteWhen Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word. - - R - Creature - Goblin Wizard Guest - 3.0 - 2R - 1/4 - - UNF - 2 - - - Goblin Cruciverbalist - HasteWhen Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word. - - R - Creature - Goblin Wizard Guest - 3.0 - 2R - 1/4 - - UNF - 2 - - - Goblin Girder Gang - ReachWhenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.Goblin Girder Gang gets +1/+0 for each result stored on it. - - R - Creature - Goblin Employee - 4.0 - 3R - 0/4 - - UNF - 2 - - - Goblin Girder Gang - ReachWhenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.Goblin Girder Gang gets +1/+0 for each result stored on it. - - R - Creature - Goblin Employee - 4.0 - 3R - 0/4 - - UNF - 2 - - - Gobsmacked - Enchant nonland permanentAs Gobsmacked enters the battlefield, choose a person outside the game.As long as you can see the chosen person from your seat, Gobsmacked enchanted permanent can't attack or block, and it's activated abilities can't be activated. - - W - Enchantment - Aura - 2.0 - 1W - - UNF - 1 - - - Gobsmacked - Enchant nonland permanentAs Gobsmacked enters the battlefield, choose a person outside the game.As long as you can see the chosen person from your seat, Gobsmacked enchanted permanent can't attack or block, and it's activated abilities can't be activated. - - W - Enchantment - Aura - 2.0 - 1W - - UNF - 1 - - - Godless Shrine - ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Swamp - 0.0 - - - UNF - 0 - - - Godless Shrine - ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Swamp - 0.0 - - - UNF - 0 - - - Grabby Tabby - Grabby Tabby has vigilance as long as you control a stickered permanent. - - G - Creature - Cat Guest - 4.0 - 3G - 4/3 - - UNF - 2 - - - Grabby Tabby - Grabby Tabby has vigilance as long as you control a stickered permanent. - - G - Creature - Cat Guest - 4.0 - 3G - 4/3 - - UNF - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF - 2 - - - Gray Merchant of Alphabet - When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. - - B - Creature - Zombie Performer - 5.0 - 3BB - 2/4 - - UNF - 2 - - - Gray Merchant of Alphabet - When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. - - B - Creature - Zombie Performer - 5.0 - 3BB - 2/4 - - UNF - 2 - - - Greatest Show in the Multiverse - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost. - - Artifact Enchantment - Saga - 7.0 - 7 - - UNF - 1 - - - Greatest Show in the Multiverse - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost. - - Artifact Enchantment - Saga - 7.0 - 7 - - UNF - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Haberthrasher - DeathtouchWhenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. - - B - Creature - Human Hatificer Assassin - 2.0 - 1B - 2/2 - - UNF - 2 - - - Haberthrasher - DeathtouchWhenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. - - B - Creature - Human Hatificer Assassin - 2.0 - 1B - 2/2 - - UNF - 2 - - - Hall of Mirrors - Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Hall of Mirrors - Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Hallowed Fountain - ({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Island - 0.0 - - - UNF - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Island - 0.0 - - - UNF - 0 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF - 2 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF - 2 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF - 2 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF - 2 - - - Hat Trick - Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. - - W - Instant - 2.0 - 1W - - UNF - 3 - - - Hat Trick - Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. - - W - Instant - 2.0 - 1W - - UNF - 3 - - - Haunted House - Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Haunted House - Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - How Is This a Par Three?! - Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. - - U - Enchantment - 4.0 - 2UU - - UNF - 1 - - - How Is This a Par Three?! - Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. - - U - Enchantment - 4.0 - 2UU - - UNF - 1 - - - Icing Manipulator - Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. - - G - Creature - Human Employee - 2.0 - 1G - 1/3 - - UNF - 2 - - - Icing Manipulator - Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. - - G - Creature - Human Employee - 2.0 - 1G - 1/3 - - UNF - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF - 2 - - - Impounding Lot-Bot - When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield. - - W - Artifact Creature - Robot - 4.0 - 3W - 3/4 - - UNF - 2 - - - Impounding Lot-Bot - When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield. - - W - Artifact Creature - Robot - 4.0 - 3W - 3/4 - - UNF - 2 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF - 0 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF - 2 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF - 2 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF - 2 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF - 2 - - - Jetpack Janitor - Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - W - Creature - Human Employee - 3.0 - 2W - 3/2 - - UNF - 2 - - - Jetpack Janitor - Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - W - Creature - Human Employee - 3.0 - 2W - 3/2 - - UNF - 2 - - - Juggletron - TrampleWhenever Juggletron attacks, you may put an art sticker on it.Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 0/4 - - UNF - 2 - - - Juggletron - TrampleWhenever Juggletron attacks, you may put an art sticker on it.Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 0/4 - - UNF - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF - 2 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Killer Cosplay - Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3} - - G - Artifact - Equipment - 1.0 - G - - UNF - 1 - - - Killer Cosplay - Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3} - - G - Artifact - Equipment - 1.0 - G - - UNF - 1 - - - Knife and Death - Just a second (As long as this spell is on the stack, players can't move permanents.)One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way. - - B - Sorcery - 4.0 - 2BB - - UNF - 3 - - - Knife and Death - Just a second (As long as this spell is on the stack, players can't move permanents.)One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way. - - B - Sorcery - 4.0 - 2BB - - UNF - 3 - - - Knight in _____ Armor - First strikeAs this creature enters the battlefield, you may put a name sticker on it.This creature has protection from names that start with the same letter as a name sticker on it. - - W - Creature - Human Knight Performer - 2.0 - 1W - 2/1 - - UNF - 2 - - - Knight in _____ Armor - First strikeAs this creature enters the battlefield, you may put a name sticker on it.This creature has protection from names that start with the same letter as a name sticker on it. - - W - Creature - Human Knight Performer - 2.0 - 1W - 2/1 - - UNF - 2 - - - Last Voyage of the _____ - When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.When this Aura leaves the battlefield, sacrifice enchanted creature. - - B - Enchantment - 4.0 - 3B - - UNF - 1 - - - Last Voyage of the _____ - When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.When this Aura leaves the battlefield, sacrifice enchanted creature. - - B - Enchantment - 4.0 - 3B - - UNF - 1 - - - Leading Performance - Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. - - W - Sorcery - 2.0 - 1W - - UNF - 3 - - - Leading Performance - Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. - - W - Sorcery - 2.0 - 1W - - UNF - 3 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF - 2 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF - 2 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF - 2 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF - 2 - - - Line Cutter - When Line Cutter enters the battlefield, roll to visit your Attractions. - - B - Creature - Human Rogue Guest - 4.0 - 3B - 3/4 - - UNF - 2 - - - Line Cutter - When Line Cutter enters the battlefield, roll to visit your Attractions. - - B - Creature - Human Rogue Guest - 4.0 - 3B - 3/4 - - UNF - 2 - - - Lineprancers - When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able. - - G - Creature - Centaur Performer - 2.0 - 1G - 2/2 - - UNF - 2 - - - Lineprancers - When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able. - - G - Creature - Centaur Performer - 2.0 - 1G - 2/2 - - UNF - 2 - - - Log Flume - Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Log Flume - Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF - 2 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF - 2 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF - 2 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF - 2 - - - Main Event Horizon - As an additional cost to cast this spell, choose A through M or N through Z.Destroy each creature whose name begins with a letter in the chosen range. - - W - Sorcery - 5.0 - 3WW - - UNF - 3 - - - Main Event Horizon - As an additional cost to cast this spell, choose A through M or N through Z.Destroy each creature whose name begins with a letter in the chosen range. - - W - Sorcery - 5.0 - 3WW - - UNF - 3 - - - Make a _____ Splash - FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment. - - U - Enchantment - 3.0 - 2U - - UNF - 1 - - - Make a _____ Splash - FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment. - - U - Enchantment - 3.0 - 2U - - UNF - 1 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF - 2 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF - 2 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF - 2 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF - 2 - - - Memory Test - When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Memory Test - When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Merry-Go-Round - Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Merry-Go-Round - Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Minotaur de Force - HasteWhen Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - R - Creature - Minotaur Performer - 2.0 - 1R - 2/1 - - UNF - 2 - - - Minotaur de Force - HasteWhen Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - R - Creature - Minotaur Performer - 2.0 - 1R - 2/1 - - UNF - 2 - - - Mistakes Were Made - Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat. - - G - Instant - 2.0 - 1G - - UNF - 3 - - - Mistakes Were Made - Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat. - - G - Instant - 2.0 - 1G - - UNF - 3 - - - Mobile Clone - Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.) - - U - Sorcery - 4.0 - 2UU - - UNF - 3 - - - Mobile Clone - Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.) - - U - Sorcery - 4.0 - 2UU - - UNF - 3 - - - Monitor Monitor - When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Once each turn, you may pay {1} to reroll one or more dice you rolled. - - U - Creature - Human Employee - 4.0 - 2UU - 2/5 - - UNF - 2 - - - Monitor Monitor - When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Once each turn, you may pay {1} to reroll one or more dice you rolled. - - U - Creature - Human Employee - 4.0 - 2UU - 2/5 - - UNF - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF - 2 - - - Motion Sickness - Enchant creatureWhen Motion Sickness enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. - - U - Enchantment - Aura - 4.0 - 3U - - UNF - 1 - - - Motion Sickness - Enchant creatureWhen Motion Sickness enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. - - U - Enchantment - Aura - 4.0 - 3U - - UNF - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF - 0 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF - 2 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF - 2 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF - 2 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF - 2 - - - Nearby Planet - Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)Nearby Planet enters the battlefield tapped.When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}. - - Land - 0.0 - - - UNF - 1 - 0 - - - Nearby Planet - Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)Nearby Planet enters the battlefield tapped.When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}. - - Land - 0.0 - - - UNF - 1 - 0 - - - Night Shift of the Living Dead - After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. - - B - Enchantment - 4.0 - 3B - - UNF - 1 - - - Night Shift of the Living Dead - After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. - - B - Enchantment - 4.0 - 3B - - UNF - 1 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF - 2 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF - 2 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF - 2 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF - 2 - - - Non-Human Cannonball - When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 4/3 - - UNF - 2 - - - Non-Human Cannonball - When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 4/3 - - UNF - 2 - - - Now You See Me . . . - Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat. - - W - Instant - 1.0 - W - - UNF - 3 - - - Now You See Me . . . - Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat. - - W - Instant - 1.0 - W - - UNF - 3 - - - Octo Opus - When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds. - - U - Enchantment - 5.0 - 3UU - - UNF - 1 - - - Octo Opus - When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds. - - U - Enchantment - 5.0 - 3UU - - UNF - 1 - - - Omniclown Colossus // Pie-roclasm - - - R - Artifact Creature - Clown Robot // Sorcery - Adventure - 10.0 - 8RR // 3RR - 7/7 - - UNF - 3 - - - Omniclown Colossus // Pie-roclasm - - - R - Artifact Creature - Clown Robot // Sorcery - Adventure - 10.0 - 8RR // 3RR - 7/7 - - UNF - 3 - - - One-Clown Band - {2}{R}: Target Robot gets +2/+0 until end of turn. - - R - Artifact Creature - Clown Robot Bard - 2.0 - 1R - 1/3 - - UNF - 2 - - - One-Clown Band - {2}{R}: Target Robot gets +2/+0 until end of turn. - - R - Artifact Creature - Clown Robot Bard - 2.0 - 1R - 1/3 - - UNF - 2 - - - Opening Ceremony - Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack. - - R - Sorcery - 6.0 - 4RR - - UNF - 3 - - - Opening Ceremony - Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack. - - R - Sorcery - 6.0 - 4RR - - UNF - 3 - - - Overgrown Tomb - ({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Forest - 0.0 - - - UNF - 0 - - - Overgrown Tomb - ({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Forest - 0.0 - - - UNF - 0 - - - Pair o' Dice Lost - Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost. - - G - Instant - 5.0 - 3GG - - UNF - 3 - - - Pair o' Dice Lost - Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost. - - G - Instant - 5.0 - 3GG - - UNF - 3 - - - Park Bleater - Whenever another creature you own enters the battlefield, you get {TK}.{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn. - - W - Creature - Goat Employee - 3.0 - 2W - 2/2 - - UNF - 2 - - - Park Bleater - Whenever another creature you own enters the battlefield, you get {TK}.{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn. - - W - Creature - Goat Employee - 3.0 - 2W - 2/2 - - UNF - 2 - - - Park Map - {1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle. - - Artifact - 1.0 - 1 - - UNF - 1 - - - Park Map - {1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle. - - Artifact - 1.0 - 1 - - UNF - 1 - - - Park Re-Entry - Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - 5.0 - 3WW - - UNF - 3 - - - Park Re-Entry - Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - 5.0 - 3WW - - UNF - 3 - - - Petting Zookeeper - ReachWhen Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Creature - Elf Employee - 3.0 - 2G - 0/4 - - UNF - 2 - - - Petting Zookeeper - ReachWhen Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Creature - Elf Employee - 3.0 - 2G - 0/4 - - UNF - 2 - - - Phone a Friend - Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)• A — Gain control of target creature you don't control.• B — Choose target creature you control. Create two tokens that are each copies of it.• C — Take an extra turn after this one.• D — Draw seven cards. - - U - Sorcery - 5.0 - 3UU - - UNF - 3 - - - Phone a Friend - Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)• A — Gain control of target creature you don't control.• B — Choose target creature you control. Create two tokens that are each copies of it.• C — Take an extra turn after this one.• D — Draw seven cards. - - U - Sorcery - 5.0 - 3UU - - UNF - 3 - - - Photo Op - Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op. - - B - Sorcery - 1.0 - B - - UNF - 3 - - - Photo Op - Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op. - - B - Sorcery - 1.0 - B - - UNF - 3 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Pie-Eating Contest - As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)X target creatures you control each get +2/+2 and gain trample until end of turn. - - G - Sorcery - 5.0 - 4G - - UNF - 3 - - - Pie-Eating Contest - As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)X target creatures you control each get +2/+2 and gain trample until end of turn. - - G - Sorcery - 5.0 - 4G - - UNF - 3 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF - 2 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF - 2 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF - 2 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF - 2 - - - Pin Collection - When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.Equip {2} - - W - Artifact - Equipment - 1.0 - XW - - UNF - 1 - - - Pin Collection - When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.Equip {2} - - W - Artifact - Equipment - 1.0 - XW - - UNF - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF - 0 - - - Plate Spinning - Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning. - - U - Enchantment - 5.0 - 3UU - - UNF - 1 - - - Plate Spinning - Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning. - - U - Enchantment - 5.0 - 3UU - - UNF - 1 - - - Plot Armor - Enchant creatureEnchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text. - - G - Enchantment - Aura - 3.0 - 2G - - UNF - 1 - - - Plot Armor - Enchant creatureEnchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text. - - G - Enchantment - Aura - 3.0 - 2G - - UNF - 1 - - - Priority Boarding - Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn. - - R - Enchantment - 3.0 - 2R - - UNF - 1 - - - Priority Boarding - Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn. - - R - Enchantment - 3.0 - 2R - - UNF - 1 - - - Prize Wall - Defender{U}, {T}: You get {TK}.{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery. - - U - Creature - Wall - 2.0 - 1U - 0/4 - - UNF - 2 - - - Prize Wall - Defender{U}, {T}: You get {TK}.{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery. - - U - Creature - Wall - 2.0 - 1U - 0/4 - - UNF - 2 - - - Proficient Pyrodancer - When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. - - R - Creature - Human Performer - 3.0 - 2R - 2/3 - - UNF - 2 - - - Proficient Pyrodancer - When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. - - R - Creature - Human Performer - 3.0 - 2R - 2/3 - - UNF - 2 - - - Push Your Luck - Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Push Your Luck - Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Questionable Cuisine - Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Sorcery - 4.0 - 3B - - UNF - 3 - - - Questionable Cuisine - Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Sorcery - 4.0 - 3B - - UNF - 3 - - - Quick Fixer - MenaceWhenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Azra Employee - 3.0 - 2B - 2/3 - - UNF - 2 - - - Quick Fixer - MenaceWhenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Azra Employee - 3.0 - 2B - 2/3 - - UNF - 2 - - - Rad Rascal - When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - R - Creature - Devil Employee - 4.0 - 3R - 3/3 - - UNF - 2 - - - Rad Rascal - When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - R - Creature - Devil Employee - 4.0 - 3R - 3/3 - - UNF - 2 - - - Rat in the Hat - {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. - - B - Creature - Rat Rogue - 1.0 - B - 1/2 - - UNF - 2 - - - Rat in the Hat - {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. - - B - Creature - Rat Rogue - 1.0 - B - 1/2 - - UNF - 2 - - - Resolute Veggiesaur - TrampleWhenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur. - - G - Creature - Dinosaur Employee - 3.0 - 2G - 3/3 - - UNF - 2 - - - Resolute Veggiesaur - TrampleWhenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur. - - G - Creature - Dinosaur Employee - 3.0 - 2G - 3/3 - - UNF - 2 - - - Ride Guide - When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - W - Creature - Human Employee - 5.0 - 4W - 4/4 - - UNF - 2 - - - Ride Guide - When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - W - Creature - Human Employee - 5.0 - 4W - 4/4 - - UNF - 2 - - - Robo-Piñata - When Robo-Piñata dies, choose one —• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - W - Artifact Creature - Clown Robot - 3.0 - 2W - 2/1 - - UNF - 2 - - - Robo-Piñata - When Robo-Piñata dies, choose one —• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - W - Artifact Creature - Clown Robot - 3.0 - 2W - 2/1 - - UNF - 2 - - - Rock Star - ReachWhen Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order. - - R - Creature - Elemental Performer - 5.0 - 4R - 4/5 - - UNF - 2 - - - Rock Star - ReachWhen Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order. - - R - Creature - Elemental Performer - 5.0 - 4R - 4/5 - - UNF - 2 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF - 2 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF - 2 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF - 2 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF - 2 - - - Sacred Foundry - ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Plains - 0.0 - - - UNF - 0 - - - Sacred Foundry - ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Plains - 0.0 - - - UNF - 0 - - - Sanguine Sipper - Sanguine Sipper has lifelink as long as you control a stickered permanent. - - W - Creature - Vampire Guest - 2.0 - 1W - 3/1 - - UNF - 2 - - - Sanguine Sipper - Sanguine Sipper has lifelink as long as you control a stickered permanent. - - W - Creature - Vampire Guest - 2.0 - 1W - 3/1 - - UNF - 2 - - - Saw in Half - Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. - - B - Instant - 3.0 - 2B - - UNF - 3 - - - Saw in Half - Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. - - B - Instant - 3.0 - 2B - - UNF - 3 - - - Scampire - When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. - - B - Creature - Vampire Employee - 3.0 - 2B - 1/3 - - UNF - 2 - - - Scampire - When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. - - B - Creature - Vampire Employee - 3.0 - 2B - 1/3 - - UNF - 2 - - - Scared Stiff - Scared Stiff has menace as long as you control a stickered permanent. - - B - Creature - Zombie Coward Guest - 3.0 - 2B - 3/2 - - UNF - 2 - - - Scared Stiff - Scared Stiff has menace as long as you control a stickered permanent. - - B - Creature - Zombie Coward Guest - 3.0 - 2B - 3/2 - - UNF - 2 - - - Scavenger Hunt - Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Scavenger Hunt - Visit — Choose "an elf or goblin," "a tail", or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Scavenger Hunt - Visit — Choose "a creature wearing a hat," "a book or scroll", or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Scavenger Hunt - Visit — Choose "a weapon," "five or more creatures", or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Scavenger Hunt - Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion", or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Scavenger Hunt - Visit — Choose "a four-legged creature," "a liquid other than water", or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Scooch - Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.Draw a card. - - B - Instant - 2.0 - 1B - - UNF - 3 - - - Scooch - Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.Draw a card. - - B - Instant - 2.0 - 1B - - UNF - 3 - - - Seasoned Buttoneer - When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - U - Creature - Vedalken Employee - 3.0 - 2U - 2/2 - - UNF - 2 - - - Seasoned Buttoneer - When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - U - Creature - Vedalken Employee - 3.0 - 2U - 2/2 - - UNF - 2 - - - Six-Sided Die - Choose target creature. Roll a six-sided die.1 — It has base toughness 1 until end of turn.2 — Put two -1/-1 counters on it.3 — Six-Sided Die deals 3 damage to it and you gain 3 life.4 — It gets -4/-4 until end of turn.5 — Destroy it.6 — Exile it. - - B - Instant - 3.0 - 2B - - UNF - 3 - - - Six-Sided Die - Choose target creature. Roll a six-sided die.1 — It has base toughness 1 until end of turn.2 — Put two -1/-1 counters on it.3 — Six-Sided Die deals 3 damage to it and you gain 3 life.4 — It gets -4/-4 until end of turn.5 — Destroy it.6 — Exile it. - - B - Instant - 3.0 - 2B - - UNF - 3 - - - Slight Malfunction - Choose one —• Destroy target artifact.• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result. - - R - Sorcery - 2.0 - 1R - - UNF - 3 - - - Slight Malfunction - Choose one —• Destroy target artifact.• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result. - - R - Sorcery - 2.0 - 1R - - UNF - 3 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF - 2 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF - 2 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF - 2 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF - 2 - - - Sole Performer - {T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) - - G - Creature - Elf Performer - 4.0 - 2GG - 2/2 - - UNF - 2 - - - Sole Performer - {T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) - - G - Creature - Elf Performer - 4.0 - 2GG - 2/2 - - UNF - 2 - - - Soul Swindler - As long as you've visited an attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Demon Employee - 5.0 - 4B - 5/3 - - UNF - 2 - - - Soul Swindler - As long as you've visited an attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Demon Employee - 5.0 - 4B - 5/3 - - UNF - 2 - - - Souvenir T-Shirt - Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} - - Artifact - Equipment - 3.0 - 3 - - UNF - 1 - - - Souvenir T-Shirt - Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} - - Artifact - Equipment - 3.0 - 3 - - UNF - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF - 1 - - - Spelling Bee - Flying, deathtouchWhenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. - - G - Creature - Alien Insect - 3.0 - 2G - 1/1 - - UNF - 2 - - - Spelling Bee - Flying, deathtouchWhenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. - - G - Creature - Alien Insect - 3.0 - 2G - 1/1 - - UNF - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF - 2 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Squirrel Squatters - When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn. - - G - Creature - Squirrel - 5.0 - 3GG - 4/4 - - UNF - 2 - - - Squirrel Squatters - When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn. - - G - Creature - Squirrel - 5.0 - 3GG - 4/4 - - UNF - 2 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Standard Procedure - {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn. - - Instant - 0.0 - - - UNF - 3 - - - Standard Procedure - {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn. - - Instant - 0.0 - - - UNF - 3 - - - Starlight Spectacular - Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) - - W - Enchantment - 4.0 - 2WW - - UNF - 1 - - - Starlight Spectacular - Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) - - W - Enchantment - 4.0 - 2WW - - UNF - 1 - - - Steam Vents - ({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Mountain - 0.0 - - - UNF - 0 - - - Steam Vents - ({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Mountain - 0.0 - - - UNF - 0 - - - Step Right Up - Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.) - - B - Sorcery - 4.0 - 3B - - UNF - 3 - - - Step Right Up - Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.) - - B - Sorcery - 4.0 - 3B - - UNF - 3 - - - Stiltstrider - ReachWhen Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Rhino Performer - 5.0 - 3GG - 5/4 - - UNF - 2 - - - Stiltstrider - ReachWhen Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Rhino Performer - 5.0 - 3GG - 5/4 - - UNF - 2 - - - Stomping Ground - ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Forest - 0.0 - - - UNF - 0 - - - Stomping Ground - ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Forest - 0.0 - - - UNF - 0 - - - Storybook Ride - Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Storybook Ride - Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Strength-Testing Hammer - Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF - 1 - - - Strength-Testing Hammer - Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF - 1 - - - Super-Duper Lost - Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat. - - U - Instant - 5.0 - 4U - - UNF - 3 - - - Super-Duper Lost - Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat. - - U - Instant - 5.0 - 4U - - UNF - 3 - - - Surprise Party - When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.Robots you control get +1/+0 and have vigilance. - - W - Enchantment - 3.0 - 2W - - UNF - 1 - - - Surprise Party - When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.Robots you control get +1/+0 and have vigilance. - - W - Enchantment - 3.0 - 2W - - UNF - 1 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF - 0 - - - Swinging Ship - Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Swinging Ship - Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Sword-Swallowing Seraph - Flying, vigilanceWhen Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery. - - W - Creature - Angel Performer - 6.0 - 4WW - 4/4 - - UNF - 2 - - - Sword-Swallowing Seraph - Flying, vigilanceWhen Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery. - - W - Creature - Angel Performer - 6.0 - 4WW - 4/4 - - UNF - 2 - - - T.A.P.P.E.R. - {T}, Tap an untapped creature you control that has a hat: Tap target creature. - - W - Artifact Creature - Clown Robot - 1.0 - W - 1/2 - - UNF - 2 - - - T.A.P.P.E.R. - {T}, Tap an untapped creature you control that has a hat: Tap target creature. - - W - Artifact Creature - Clown Robot - 1.0 - W - 1/2 - - UNF - 2 - - - Tchotchke Elemental - Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.Tchotchke Elemental gets +1/+1 for each knickknack counter on it. - - G - Creature - Elemental - 1.0 - G - 1/1 - - UNF - 2 - - - Tchotchke Elemental - Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.Tchotchke Elemental gets +1/+1 for each knickknack counter on it. - - G - Creature - Elemental - 1.0 - G - 1/1 - - UNF - 2 - - - Temple Garden - ({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Plains - 0.0 - - - UNF - 0 - - - Temple Garden - ({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Plains - 0.0 - - - UNF - 0 - - - The Big Top - {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) - - Land - 0.0 - - - UNF - 0 - - - The Big Top - {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) - - Land - 0.0 - - - UNF - 0 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF - 2 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF - 2 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF - 2 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF - 2 - - - The Superlatorium - Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - The Superlatorium - Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - The Superlatorium - Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - The Superlatorium - Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - The Superlatorium - Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - The Superlatorium - Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Ticket Turbotubes - {T}: Add one mana of any color.{3}, {T}: You get {TK} (a ticket counter). - - Artifact - 3.0 - 3 - - UNF - 1 - - - Ticket Turbotubes - {T}: Add one mana of any color.{3}, {T}: You get {TK} (a ticket counter). - - Artifact - 3.0 - 3 - - UNF - 1 - - - Ticketomaton - When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - Artifact Creature - Robot - 3.0 - 3 - 2/2 - - UNF - 2 - - - Ticketomaton - When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - Artifact Creature - Robot - 3.0 - 3 - 2/2 - - UNF - 2 - - - Ticking Mime Bomb - When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature. - - R - Artifact Creature - Clown Robot Mime - 4.0 - 3R - 2/2 - - UNF - 2 - - - Ticking Mime Bomb - When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature. - - R - Artifact Creature - Clown Robot Mime - 4.0 - 3R - 2/2 - - UNF - 2 - - - Trapeze Artist - FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. - - W - Creature - Human Performer - 1.0 - W - 2/1 - - UNF - 2 - - - Trapeze Artist - FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. - - W - Creature - Human Performer - 1.0 - W - 2/1 - - UNF - 2 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Treacherous Trapezist - FlyingWhenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)Other alliterative creatures you control have flying. - - U - Creature - Porcupine Performer - 3.0 - 1UU - 2/3 - - UNF - 2 - - - Treacherous Trapezist - FlyingWhenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)Other alliterative creatures you control have flying. - - U - Creature - Porcupine Performer - 3.0 - 1UU - 2/3 - - UNF - 2 - - - Trigger Happy - Choose a triggered ability of target permanent. It triggers. You control that ability. - - R - Instant - 2.0 - 1R - - UNF - 3 - - - Trigger Happy - Choose a triggered ability of target permanent. It triggers. You control that ability. - - R - Instant - 2.0 - 1R - - UNF - 3 - - - Trivia Contest - Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trivia Contest - Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trivia Contest - Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trivia Contest - Visit — An opponent choses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trivia Contest - Visit — An opponent choses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Trivia Contest - Visit — An opponent choses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF - 2 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF - 2 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF - 2 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF - 2 - - - Tug of War - Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library. - - G - Sorcery - 5.0 - 4G - - UNF - 3 - - - Tug of War - Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library. - - G - Sorcery - 5.0 - 4G - - UNF - 3 - - - Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. - - Artifact - Attraction - 0.0 - - - UNF - 1 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF - 2 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF - 2 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF - 2 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF - 2 - - - Unlawful Entry - Target creature gets +1/+0 and gains flying until end of turn.Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand. - - U - Instant - 2.0 - 1U - - UNF - 3 - - - Unlawful Entry - Target creature gets +1/+0 and gains flying until end of turn.Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand. - - U - Instant - 2.0 - 1U - - UNF - 3 - - - Urza's Fun House - {T}: Add {C}.{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.{7}, {T}: Head to AskUrza.com and click Urza's Fun House. - - Land - Urza’s - 0.0 - - - UNF - 0 - - - Urza's Fun House - {T}: Add {C}.{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.{7}, {T}: Head to AskUrza.com and click Urza's Fun House. - - Land - Urza’s - 0.0 - - - UNF - 0 - - - Vedalken Squirrel-Whacker - As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness. - - U - Creature - Vedalken Guest - 4.0 - 3U - */* - - UNF - 2 - - - Vedalken Squirrel-Whacker - As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness. - - U - Creature - Vedalken Guest - 4.0 - 3U - */* - - UNF - 2 - - - Vegetation Abomination - Deathtouch{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result. - - G - Artifact Creature - Plant Mutant Food - 3.0 - 2G - 2/2 - - UNF - 2 - - - Vegetation Abomination - Deathtouch{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result. - - G - Artifact Creature - Plant Mutant Food - 3.0 - 2G - 2/2 - - UNF - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF - 2 - - - Water Gun Balloon Game - As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0." - - Artifact - 2.0 - 2 - - UNF - 1 - - - Watery Grave - ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Swamp - 0.0 - - - UNF - 0 - - - Watery Grave - ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Swamp - 0.0 - - - UNF - 0 - - - Wee Champion - Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. - - R - Creature - Minotaur Child Guest - 1.0 - R - 0/1 - - UNF - 2 - - - Wee Champion - Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. - - R - Creature - Minotaur Child Guest - 1.0 - R - 0/1 - - UNF - 2 - - - Well Done - Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller. - - R - Sorcery - 4.0 - 2RR - - UNF - 3 - - - Well Done - Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller. - - R - Sorcery - 4.0 - 2RR - - UNF - 3 - - - Wicker Picker - Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.) - - Artifact Creature - Scarecrow Guest - 3.0 - 3 - 2/3 - - UNF - 2 - - - Wicker Picker - Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.) - - Artifact Creature - Scarecrow Guest - 3.0 - 3 - 2/3 - - UNF - 2 - - - Wizards of the _____ - When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.) - - U - Creature - Human Wizard Performer - 4.0 - 2UU - 3/1 - - UNF - 2 - - - Wizards of the _____ - When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.) - - U - Creature - Human Wizard Performer - 4.0 - 2UU - 3/1 - - UNF - 2 - - - Wolf in _____ Clothing - When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.) - - B - Creature - Wolf Guest - 4.0 - 3B - 2/3 - - UNF - 2 - - - Wolf in _____ Clothing - When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.) - - B - Creature - Wolf Guest - 4.0 - 3B - 2/3 - - UNF - 2 - - - Xenosquirrels - Xenosquirrels enters the battlefield with two +1/+1 counters on it.After you roll a die, you may remove a +1/+1 from Xenosquirrels. If you do, increase or decrease the result by 1. - - B - Creature - Alien Squirrel - 2.0 - 1B - 0/0 - - UNF - 2 - - - Xenosquirrels - Xenosquirrels enters the battlefield with two +1/+1 counters on it.After you roll a die, you may remove a +1/+1 from Xenosquirrels. If you do, increase or decrease the result by 1. - - B - Creature - Alien Squirrel - 2.0 - 1B - 0/0 - - UNF - 2 - - - _____ Balls of Fire - When this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target. - - R - Enchantment - 4.0 - 3R - - UNF - 1 - - - _____ Balls of Fire - When this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target. - - R - Enchantment - 4.0 - 3R - - UNF - 1 - - - _____ Bird Gets the Worm - FlyingWhen this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowers are A, E, I, O, U, and Y.) - - W - Creature - Bird Guest - 5.0 - 3WW - 2/4 - - UNF - 2 - - - _____ Bird Gets the Worm - FlyingWhen this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowers are A, E, I, O, U, and Y.) - - W - Creature - Bird Guest - 5.0 - 3WW - 2/4 - - UNF - 2 - - - _____ Goblin - When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - R - Creature - Goblin Guest - 3.0 - 2R - 2/2 - - UNF - 2 - - - _____ Goblin - When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - R - Creature - Goblin Guest - 3.0 - 2R - 2/2 - - UNF - 2 - - - _____ _____ Rocketship - FlyingWhen this Vehicle enters the battlefield, you may put up to two name stickers on it.Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.Crew 2 - - Artifact - Vehicle - 4.0 - 4 - 2/3 - - UNF - 1 - - - _____ _____ Rocketship - FlyingWhen this Vehicle enters the battlefield, you may put up to two name stickers on it.Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.Crew 2 - - Artifact - Vehicle - 4.0 - 4 - 2/3 - - UNF - 1 - - - _____ _____ _____ Trespasser - When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. - - U - Creature - Human Rogue Guest - 2.0 - 1U - 2/1 - - UNF - 2 - - - _____ _____ _____ Trespasser - When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. - - U - Creature - Human Rogue Guest - 2.0 - 1U - 2/1 - - UNF - 2 - - - _____-o-saurus - TrampleWhen this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - G - Creature - Alien Dinosaur - 6.0 - 4GG - 3/3 - - UNF - 2 - - - _____-o-saurus - TrampleWhen this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - G - Creature - Alien Dinosaur - 6.0 - 4GG - 3/3 - - UNF - 2 - - - diff --git a/UPLIST.xml b/UPLIST.xml deleted file mode 100644 index 8fb94b86..00000000 --- a/UPLIST.xml +++ /dev/null @@ -1,807 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-10-06 16:20:55 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - UPLIST - The List (Unfinity Foil Edition) - Masters - 2022-10-07 - - - - - Acornelia, Fashionable Filcher - Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).Whenever a Squirrel you control enters the battlefield or dies, you get {A}.{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.{G}, Pay X {A}: Target creature gets +X/+X until end of turn. - - B - Legendary Creature - Squirrel - 4.0 - 3B - 3/3 - - UPLIST - 2 - - - Alexander Clamilton - Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.){1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. - - U - Legendary Creature - Clamfolk Advisor Rebel - 3.0 - 2U - 0/4 - - UPLIST - 2 - - - Angelic Rocket - FlyingWhen this creature enters the battlefield, you may destroy target nonland permanent. - - Host Artifact Creature - Angel - 8.0 - 8 - 4/4 - - UPLIST - 2 - - - Animate Library - Enchant your libraryEnchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.If enchanted library would leave the battlefield, exile Animate Library instead. - - U - Enchantment - Aura - 6.0 - 4UU - - UPLIST - 1 - - - As Luck Would Have It - HexproofWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) - - G - Enchantment - 1.0 - G - - UPLIST - 1 - - - Avatar of Me - This spell costs {1} more to cast for each ten years you've been alive.Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.Avatar of Me is the color of your eyes. - - U - Creature - Avatar - 4.0 - 2UU - */* - - UPLIST - 2 - - - B-I-N-G-O - TrampleWhenever a player casts a spell, put a chip counter on its mana value.B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. - - G - Creature - Dog - 2.0 - 1G - 1/1 - - UPLIST - 2 - - - B.O.B. (Bevy of Beebles) - As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.−1: Draw a card. - - U - Legendary Planeswalker - B.O.B. - 5.0 - 3UU - * - - UPLIST - 1 - - - Baron Von Count - Baron Von Count enters the battlefield with a doom counter on "5."Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.When the doom counter moves from "1," destroy target player and put that doom counter on "5." - - B - R - Legendary Creature - Human Villain - 3.0 - 1BR - 3/3 - - UPLIST - 2 - - - Better Than One - A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) - - G - W - Sorcery - 2.0 - GW - - UPLIST - 3 - - - Blast from the Past - Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. - - R - Instant - 3.0 - 2R - - UPLIST - 3 - - - By Gnome Means - {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. - - W - Enchantment - 3.0 - 2W - - UPLIST - 1 - - - Clocknapper - When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) - - U - Creature - Human Spy - 5.0 - 3UU - 2/2 - - UPLIST - 2 - - - Cramped Bunker - At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it. - - G - R - Enchantment - 6.0 - 4RG - - UPLIST - 1 - - - Do-It-Yourself Seraph - FlyingWhenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. - - W - Artifact Creature - Cyborg Angel - 6.0 - 4WW - 4/4 - - UPLIST - 2 - - - Dr. Julius Jumblemorph - Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle. - - G - W - Legendary Creature - 4.0 - 2GW - 4/4 - - UPLIST - 2 - - - Earl of Squirrel - Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)Creature tokens you control are Squirrels in addition to their other creature types.Other Squirrels you control get +1/+1. - - G - Creature - Squirrel Noble Advisor - 6.0 - 4GG - 4/4 - - UPLIST - 2 - - - Enter the Dungeon - Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. - - B - Sorcery - 2.0 - BB - - UPLIST - 3 - - - Everythingamajig - {2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.{3}, {T}: Put a +1/+1 counter on target creature.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Artifact - 5.0 - 5 - - UPLIST - 1 - - - Everythingamajig - {1}, {T}: Scry 2.{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. - - Artifact - 8.0 - 8 - - UPLIST - 1 - - - Flavor Judge - {T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. - - W - Creature - Bird Advisor - 2.0 - 1W - 2/2 - - UPLIST - 2 - - - Frankie Peanuts - At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. - - W - Legendary Creature - Elephant Rogue - 4.0 - 2WW - 2/3 - - UPLIST - 2 - - - Graveyard Busybody - All graveyards are also your graveyards.Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. - - U - Creature - Human Spy - 6.0 - 4UU - */* - - UPLIST - 2 - - - Grusilda, Monster Masher - Combined, enchanted, and equipped creatures you control have menace.{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) - - B - R - Legendary Creature - Zombie Villain - 5.0 - 3BR - 4/4 - - UPLIST - 2 - - - Handy Dandy Clone Machine - {2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. - - Artifact - 3.0 - 3 - - UPLIST - 1 - - - Hot Fix - You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle. - - U - W - Sorcery - 6.0 - 4WU - - UPLIST - 3 - - - Hydradoodle - As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.Reach, trample - - G - Creature - Hydra Dog - 2.0 - XXGG - 0/0 - - UPLIST - 2 - - - Incite Insight - Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) - - U - Sorcery - 2.0 - XUU - - UPLIST - 3 - - - Ineffable Blessing - As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.Whenever a creature with the chosen border enters the battlefield under your control, draw a card. - - G - Enchantment - 2.0 - 1G - - UPLIST - 1 - - - Ineffable Blessing - As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card. - - G - Enchantment - 2.0 - 1G - - UPLIST - 1 - - - Infernal Spawn of Infernal Spawn of Evil - Flying, first strike, trampleOnce each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice. - - B - Creature - Demon Child - 10.0 - 8BB - 8/8 - - UPLIST - 2 - - - Infernius Spawnington III, Esq. - Flying, first strike, trample, hasteThis spell costs {3} less to cast for each card you've revealed this turn.When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. - - B - Creature - Demon Beast Grandchild - 11.0 - 10B - 9/9 - - UPLIST - 2 - - - Infinity Elemental - (This creature has INFINITE POWER.) - - R - Creature - Elemental - 7.0 - 4RRR - ∞/5 - - UPLIST - 2 - - - Jackknight - Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. - - W - Artifact Creature - Cyborg Knight - 2.0 - 1W - 1/1 - - UPLIST - 2 - - - Kindslaver - {5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. - - Legendary Artifact - 5.0 - 5 - - UPLIST - 1 - - - Mary O'Kill - {1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) - - B - R - Legendary Creature - Human Villain - 6.0 - 5B/R - 5/5 - - UPLIST - 2 - - - Masterful Ninja - HasteReveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.{1}{B}: Masterful Ninja gets +1/+1 until end of turn. - - B - Creature - Troll Ninja - 3.0 - 2B - 1/1 - - UPLIST - 2 - - - Modular Monstrosity - Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. - - Artifact Creature - Construct - 7.0 - 7 - 3/3 - - UPLIST - 2 - - - Oddly Uneven - Choose one —• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)• Destroy each creature with an even number of words in its name. - - W - Sorcery - 5.0 - 3WW - - UPLIST - 3 - - - Ol' Buzzbark - When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. - - G - R - Legendary Creature - Goblin Warrior - 2.0 - XRG - 3/3 - - UPLIST - 2 - - - Old Fogey - Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 - - G - Summon - Dinosaur - 2.0 - GG - 7/7 - - UPLIST - 1 - - - Over My Dead Bodies - Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)Creature cards in your graveyard have haste. - - B - Enchantment - 6.0 - 4BB - - UPLIST - 1 - - - Phoebe, Head of S.N.E.A.K. - Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) - - B - U - Legendary Creature - Human Spy - 3.0 - 1UB - 2/3 - - UPLIST - 2 - - - Pippa, Duchess of Dice - {2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.{2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.) - - G - Legendary Creature - Human Noble - 3.0 - 2G - 2/2 - - UPLIST - 2 - - - Richard Garfield, Ph.D. - You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) - - U - Legendary Creature - Human Designer - 5.0 - 3UU - 2/2 - - UPLIST - 2 - - - Rules Lawyer - State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) - - W - Artifact Creature - Cyborg Advisor - 5.0 - 3WW - 1/1 - - UPLIST - 2 - - - Serpentine - Whenever a land enters the battlefield under your control,Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) - - G - Creature - Wurm - 0.0 - - +3/+3 - - UPLIST - 2 - - - Spike, Tournament Grinder - ({B/P} can be paid with either {B} or 2 life.){B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand. - - B - Legendary Creature - Human Gamer - 4.0 - 2B/PB/P - 1/1 - - UPLIST - 2 - - - Split Screen - When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.Play with your libraries' top cards revealed.When Split Screen leaves the battlefield, shuffle your libraries together. - - Artifact - 4.0 - 4 - - UPLIST - 1 - - - Staying Power - "Until end of turn" and "this turn" effects don't end. - - W - Enchantment - 3.0 - 2W - - UPLIST - 1 - - - Steamflogger of the Month - When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) - - R - Creature - Goblin Rigger - 5.0 - 3RR - 3/3 - - UPLIST - 2 - - - Summon the Pack - Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) - - B - Sorcery - 8.0 - 7B - - UPLIST - 3 - - - Surgeon General Commander - Whenever you augment, enchant, or mutate a creature you control, draw a card.{T}: Add {W}, {U}, {B}, {R}, or {G}. - - G - Legendary Creature - Wombat Bat Chameleon - 4.0 - 3G - 3/3 - - UPLIST - 2 - - - Sword of Dungeons & Dragons - Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.Equip {2} - - Artifact - Equipment - 3.0 - 3 - - UPLIST - 1 - - - Syr Cadian, Knight Owl - Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.){W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.{B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise. - - W - Legendary Creature - Bird Knight - 5.0 - 3WW - 4/4 - - UPLIST - 2 - - - The Big Idea - {2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. - - R - Legendary Creature - Brainiac Villain - 6.0 - 4RR - 4/4 - - UPLIST - 2 - - - The Countdown Is at One - Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. - - R - Sorcery - 5.0 - 3RR - - UPLIST - 3 - - - The Grand Calcutron - The Grand Calcutron can be your commander.When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).Players can only play the first card of their program.If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. - - U - W - Legendary Artifact - 2.0 - WU - - UPLIST - 1 - - - Three-Headed Goblin - Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) - - R - Creature - Goblin Mutant - 5.0 - 3RR - 3/3 - - UPLIST - 2 - - - Watermarket - {T}: Add {C}{C}. Spend this mana only to cast spells with watermarks. - - Land - 0.0 - - - UPLIST - 0 - - - X - As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.{U}{B}, {T}: Put X into target opponent's hand.{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost. - - B - U - Legendary Creature - Human Spy - 2.0 - UB - 2/2 - - UPLIST - 2 - - - Yet Another Aether Vortex - All creatures have haste.Players play with the top card of their libraries revealed.Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. - - R - Enchantment - 5.0 - 3RR - - UPLIST - 1 - - - diff --git a/YBRO.xml b/YBRO.xml deleted file mode 100644 index 814d297b..00000000 --- a/YBRO.xml +++ /dev/null @@ -1,405 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-12-11 16:13:04 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - YBRO - Alchemy: The Brothers' War - Alchemy - 2022-12-13 - - - - - Argivian Welcome - Destroy up to one target creature with power 4 or greater.Choose a nonland card in your hand. It perpetually gains flash. - - U - W - Instant - 2.0 - WU - - YBRO - 3 - - - Argothian Uprooting - Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands. - - G - Sorcery - 1.0 - XG - - YBRO - 3 - - - Assemble the Team - Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. - - B - G - Sorcery - 2.0 - BG - - YBRO - 3 - - - By Elspeth's Command - At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —• Up to one target Soldier perpetually gets +1/+1 and gains flying.• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.• Create a 1/1 colorless Soldier artifact creature token. - - W - Enchantment - 3.0 - 2W - - YBRO - 1 - - - Crucias, Titan of the Waves - At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card. - - B - R - Legendary Creature - Human Pirate - 3.0 - 1BR - 3/3 - - YBRO - 2 - - - Fallaji Antiquarian - HasteWhen Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. - - R - Creature - Human Artificer - 4.0 - 3R - 3/3 - - YBRO - 2 - - - Forgefire Automaton - Prototype {2}{B} — 3/2At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power. - - Artifact Creature -- Construct - 7.0 - 7 - 8/5 - - YBRO - 2 - - - Foundry Groundbreaker - When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped. - - G - Creature - Artificer - 4.0 - 3G - 3/4 - - YBRO - 2 - - - Gixian Recycler - When Gixian Recycler dies or is put into your graveyard from your hand or library, conjure a card named Gixian Recycler into your graveyard.Unearth {1}{B} - - Artifact Creature -- Phyrexian Horror - 2.0 - 2 - 3/1 - - YBRO - 2 - - - Great Desert Hellion - Starting intensity 1MenaceAt the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, perpetually increase Great Desert Hellion's intensity by 1.When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. - - B - R - Creature - Hellion - 3.0 - 1BR - 5/5 - - YBRO - 2 - - - Hurkyl's Prodigy - When Hurkyl's Prodigy enters the battlefield, create a tapped Powerstone token.Whenever Hurkyl's Prodigy attacks, you may pay {3}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0. - - U - Creature - Human Soldier - 3.0 - 2U - 1/4 - - YBRO - 2 - - - Jarsyl, Dark Age Scion - Starting intensity 1At the beginning of combat on your turn, you may cast a spell with mana value equal to Jarsyl, Dark Age Scion's intensity from your graveyard without paying its mana cost. If you do, perpetually increase Jarsyl's intensity by 1. - - G - R - Legendary Creature - Human Wizard - 3.0 - 1RG - 3/3 - - YBRO - 2 - - - Kayla's Kindling - When Kayla's Kindling enters the battlefield, it deals 2 damage to any target.At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card. - - R - Enchantment - 5.0 - 3RR - - YBRO - 1 - - - Legion of Clay - Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control get +1/+1. - - G - Enchantment - 4.0 - 3G - - YBRO - 1 - - - Lonely End - Choose one —• Target creature get -3/-3 until end of turn.• Remove three loyalty counters from target planeswalker.If you weren't the starting player, you gain 2 life. - - B - Instant - 2.0 - 1B - - YBRO - 3 - - - Melt Through - Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed form it during cleanup steps." - - R - Instant - 1.0 - R - - YBRO - 3 - - - Norn's Disassembly - {1}{W}, Sacrifice a historic permanent: Seek a historic card. - - W - Enchantment - 1.0 - W - - YBRO - 1 - - - Patchplate Resolute - When Patchplate Resolute enters or leaves the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it."Unearth {1}{W} - - Artifact Creature - Soldier - 3.0 - 3 - 3/3 - - YBRO - 2 - - - Penregon Besieged - At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1.When your opponents control no creatures, sacrifice Penregon Besieged. - - B - Enchantment - 2.0 - 1B - - YBRO - 1 - - - Perilous Iteration - Seek a card with mana value 2 or less and a card with mana value 3 or greater. Discard those cards at the beginning of your next turn's end step. - - G - R - Sorcery - 2.0 - RG - - YBRO - 3 - - - Piece It Together - Starting intensity 1Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one.Perpetually increase Piece It Together's intensity and the intensity of cards named Piece It Together in your graveyard, hand, and library by 1. - - U - Sorcery - 1.0 - U - - YBRO - 3 - - - Raddic, Tal Zealot - Hexproof from white and from blackWhenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. - - B - W - Legendary Creature - Human Knight - 4.0 - 2WB - 4/4 - - YBRO - 2 - - - Richlau, Headmaster - At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top. - - U - W - Legendary Creature - Human Advisor - 3.0 - 1WU - 2/4 - - YBRO - 2 - - - Rusko, Clockmaker - When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. - - B - U - Legendary Creature - Human Artificer - 4.0 - 2UB - 3/3 - - YBRO - 2 - - - Sylvan Smite - Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control. - - G - Instant - 2.0 - 1G - - YBRO - 3 - - - Tawnos Endures - Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield." - - W - Instant - 1.0 - W - - YBRO - 3 - - - Tomakul Phoenix - Flying, hasteWhen Tomakul Phoenix dies, it perpetually gets +2/+2At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. - - R - Creature - Phoenix - 3.0 - 1RR - 2/2 - - YBRO - 2 - - - Urza's Construction Drone - When Urza's Construction Drone enters the battlefield, conjure cards named Urza's Mine, Urza's Power Plant, and Urza's Tower into your library, then shuffle.Whenever Urza's Construction Drone attacks or dies, seek an Urza's land card. - - Artifact Creature - Construct - 3.0 - 3 - 3/3 - - YBRO - 2 - - - Warzone Duplicator - Prototype {3}{U} — 3/3When Warzone Duplicator enters the battlefield, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend this mana as though it were mana of any color to cast this card we wish we could read the end of, but it got previewed with a scrollbar on the text which is very cool." - - Artifact Creature - Construct - 6.0 - 6 - 6/6 - - YBRO - 2 - - - Yotian Courier - FlyingWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —• Create a tapped Powerstone token.• Seek an artifact card with mana value equal to the number of Powerstones you control. - - R - U - Creature - Human Artificer - 2.0 - UR - 2/2 - - YBRO - 2 - - - diff --git a/YSNC.xml b/YSNC.xml deleted file mode 100644 index 98988670..00000000 --- a/YSNC.xml +++ /dev/null @@ -1,367 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2022-06-01 16:22:30 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - - - - YSNC - Alchemy: New Capenna - Alchemy - 2022-06-02 - - - - - Agent of Raffine - {2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell. Then they exile the top card of their library face down. - - U - Creature - Human Rogue - 1.0 - U - 1/2 - - YSNC - 2 - - - Arming Gala - At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. - - G - W - Enchantment - 5.0 - 3GW - - YSNC - 1 - - - Back-Alley Gardener - Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn. - - G - R - W - Creature - Elf Druid - 3.0 - RGW - 3/4 - - YSNC - 2 - - - Bank Job - At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token. - - B - R - Enchantment - 3.0 - 1BR - - YSNC - 1 - - - Big Spender - HasteWhenever one or more creatures you control become blocked, create a Treasure token.Sacrifice two artifacts: Draft a card from Big Spender's spellbook. - - R - Creature - Devil Citizen - 2.0 - 1R - 2/1 - - YSNC - 2 - - - Bind to Secrecy - Choose one —• Counter target noncreature spell.• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook. - - B - U - Instant - 2.0 - UB - - YSNC - 3 - - - Brokers' Safeguard - Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. - - U - W - Instant - 2.0 - WU - - YSNC - 3 - - - Cabaretti Revels - Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield. - - G - R - Enchantment - 3.0 - 1RG - - YSNC - 1 - - - Choice of Fortunes - Seek two cards. You may shuffle them into your library. If you do, seek two cards.You have no maximum hand size for the rest of the game. - - U - Sorcery - 3.0 - 2U - - YSNC - 3 - - - Diviner of Fates - When Diviner of Fates enters the battlefield, it connives.Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn. - - B - U - W - Creature - Cephalid Wizard - 3.0 - WUB - 2/3 - - YSNC - 2 - - - Effluence Devourer - Blitz {B}{R}{G}Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery." - - B - G - R - Creature - Crocodile - 3.0 - BRG - 4/3 - - YSNC - 2 - - - Giant Regrowth - Return target creature card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3. - - G - Instant - 3.0 - 1GG - - YSNC - 3 - - - Graven Archfiend - As an additional cost to cast this spell, you may sacrifice a non-Demon creature.FlyingWhen Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield. - - B - Artifact Creature - Gargoyle Demon - 5.0 - 3BB - 4/5 - - YSNC - 2 - - - Loose in the Park - Enchant landWhen Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.{3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. - - G - Enchantment - Aura - 2.0 - 1G - - YSNC - 1 - - - Menagerie Curator - {T}: Add one mana of any color. Spend this mana only to cast a creature spell.Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card. - - G - Creature - Human Citizen - 2.0 - 1G - 1/3 - - YSNC - 2 - - - Nightclub Bouncer - FlashWhen Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {1} more to cast." - - U - Creature - Human Rogue - 5.0 - 2UUU - 2/3 - - YSNC - 2 - - - Obscure Polymorphist - When Obscure Polymorphist enters the battlefield, exile target creature. It's controller seeks a creature card. - - U - W - Creature - Cephalid Wizard - 3.0 - 1WU - 2/2 - - YSNC - 2 - - - Pass the Torch - Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". - - R - Instant - 2.0 - 1R - - YSNC - 3 - - - Racketeer Boss - When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token." - - G - R - Creature - Cat Warrior - 2.0 - RG - 3/2 - - YSNC - 2 - - - Riveteers Provocateur - MenaceWhen Riveteers Provacateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana costBlitz {B}{R} - - B - R - Creature - Viashino Warrior - 2.0 - BR - 3/1 - - YSNC - 2 - - - Shattering Finale - Casualty 1Target creature an opponent controls perpetually gets -0/-3. - - B - Sorcery - 2.0 - 1B - - YSNC - 3 - - - Skyline Savior - FlyingWhen Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. - - W - Creature - Angel - 3.0 - 1WW - 3/4 - - YSNC - 2 - - - Spara's Bodyguard - When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control. - - G - U - W - Creature - Rhino Warrior - 3.0 - GWU - 3/3 - - YSNC - 2 - - - Syndicate Recruiter - FlyingWard {1}Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand. - - B - U - Creature - Vampire Rogue - 4.0 - 2UB - 4/5 - - YSNC - 2 - - - Traumatic Prank - Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." - - R - Sorcery - 3.0 - 2R - - YSNC - 3 - - - Xander's Wake - Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn. - - B - Enchantment - 2.0 - 1B - - YSNC - 1 - - - diff --git a/spoiler.xml b/spoiler.xml index dd4df8d0..a60b83a0 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-02-26 16:12:41 (UTC) + 2023-02-27 03:46:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -25,9 +25,9 @@ 2023-05-12 - MOC~ - March of the Machine Commander - Commander + MUL~ + Multiverse Legends + Masterpiece 2023-04-21 @@ -37,9 +37,9 @@ 2023-04-21 - MUL~ - Multiverse Legends - Masterpiece + MOC~ + March of the Machine Commander + Commander 2023-04-21 @@ -178,128 +178,34 @@ 1 - Goro-Goro and Satoru - Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.{1}{R}: Creatures you control gain haste until end of turn. + Atraxa, Praetors' Voice + Flying, vigilance, deathtouch, lifelinkAt the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) B - R - U - Legendary Creature - Goblin Human - 3.0 - UBR - 3/4 - - MOC~ - 2 - - - Goro-Goro and Satoru - Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.{1}{R}: Creatures you control gain haste until end of turn. - - B - R - U - Legendary Creature - Goblin Human - 3.0 - UBR - 3/4 - - MOC~ - 2 - - - Isle of Vesuva - Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature. - - Plane - Dominaria - 0.0 - - - MOC~ - 1 - - - Katilda and Lier - Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - G U W - Legendary Creature - Human - 3.0 - GWU - 3/3 + Legendary Creature - Phyrexian Angel Horror + 4.0 + GWUB + 4/4 - MOC~ + MUL~ 2 - Katilda and Lier - Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + Ragavan, Nimble Pilferer + Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - G - U - W - Legendary Creature - Human - 3.0 - GWU - 3/3 - - MOC~ - 2 - - - Slimefoot and Squee - Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - B - G R - Legendary Creature - Fungus Goblin - 3.0 - BRG - 3/3 + Legendary Creature - Monkey Pirate + 1.0 + R + 2/1 - MOC~ + MUL~ 2 - - Slimefoot and Squee - Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - B - G - R - Legendary Creature - Fungus Goblin - 3.0 - BRG - 3/3 - - MOC~ - 2 - - - Spatial Merging - When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. - - Phenomenon - 0.0 - - - MOC~ - 1 - - - Towashi - Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control,a nd counters are modifications.)Whenever Chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control. - - Plane - Kamigawa - 0.0 - - - MOC~ - 1 - Bloodfell Caves Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or {R}. @@ -803,34 +709,128 @@ 2 - Atraxa, Praetors' Voice - Flying, vigilance, deathtouch, lifelinkAt the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + Goro-Goro and Satoru + Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.{1}{R}: Creatures you control gain haste until end of turn. B - G + R U - W - Legendary Creature - Phyrexian Angel Horror - 4.0 - GWUB - 4/4 + Legendary Creature - Goblin Human + 3.0 + UBR + 3/4 - MUL~ + MOC~ 2 - Ragavan, Nimble Pilferer - Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) + Goro-Goro and Satoru + Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.{1}{R}: Creatures you control gain haste until end of turn. + B R - Legendary Creature - Monkey Pirate - 1.0 - R - 2/1 + U + Legendary Creature - Goblin Human + 3.0 + UBR + 3/4 - MUL~ + MOC~ 2 + + Isle of Vesuva + Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature. + + Plane - Dominaria + 0.0 + + + MOC~ + 1 + + + Katilda and Lier + Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + G + U + W + Legendary Creature - Human + 3.0 + GWU + 3/3 + + MOC~ + 2 + + + Katilda and Lier + Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + G + U + W + Legendary Creature - Human + 3.0 + GWU + 3/3 + + MOC~ + 2 + + + Slimefoot and Squee + Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + G + R + Legendary Creature - Fungus Goblin + 3.0 + BRG + 3/3 + + MOC~ + 2 + + + Slimefoot and Squee + Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + G + R + Legendary Creature - Fungus Goblin + 3.0 + BRG + 3/3 + + MOC~ + 2 + + + Spatial Merging + When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. + + Phenomenon + 0.0 + + + MOC~ + 1 + + + Towashi + Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control,a nd counters are modifications.)Whenever Chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control. + + Plane - Kamigawa + 0.0 + + + MOC~ + 1 + Relentless Dead Menace (This creature can't be blocked except by two or more creatures.)When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.