diff --git a/ACR.xml b/ACR.xml index 34697ba4..23edea43 100644 --- a/ACR.xml +++ b/ACR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 00:39:45 (UTC) + 2024-02-24 08:10:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ACR.xml @@ -20,6 +20,322 @@ + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR + 2 + + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR + 2 + + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR + 2 + + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR + 2 + + + Cover of Darkness + As Cover of Darkness enters the battlefield, choose a creature type. +Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment + Enchantment + 2 + 1B + + ACR + 1 + + + Cover of Darkness + As Cover of Darkness enters the battlefield, choose a creature type. +Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment + Enchantment + 2 + 1B + + ACR + 1 + + + Cover of Darkness + As Cover of Darkness enters the battlefield, choose a creature type. +Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment + Enchantment + 2 + 1B + + ACR + 1 + + + Eivor, Battle-Ready + Vigilance (Attacking doesn't cause this creature to tap.) +Haste (This creature can attack as soon as it comes under your control.) +Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. + + RW + Legendary Creature — Human Assassin Warrior + Creature + 5 + 3RW + 5/5 + + ACR + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR + 2 + + + Ezio, Blade of Vengeance + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Whenever an Assassin you control deals combat damage to a player, draw a card. + + BU + Legendary Creature — Human Assassin + Creature + 5 + 3UB + 5/5 + + ACR + 2 + + + Haystack + {2}, {T}: Target creature you control phases out. + + W + Artifact + Artifact + 2 + 1W + + ACR + 1 + + + Hidden Blade + Flash +When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. +Equipped creature gets +1/+0 and has first strike. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + ACR + 1 + + + Hidden Blade + Flash +When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. +Equipped creature gets +1/+0 and has first strike. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + ACR + 1 + Leonardo da Vinci {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. @@ -47,7 +363,7 @@ 2U 3/3 - ACR + ACR 2 @@ -108,6 +424,48 @@ Equip {2} ACR 1 + + Temporal Trespass + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Take an extra turn after this one. Exile Temporal Trespass. + + U + Sorcery + Sorcery + 11 + 8UUU + + ACR + 3 + + + Temporal Trespass + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Take an extra turn after this one. Exile Temporal Trespass. + + U + Sorcery + Sorcery + 11 + 8UUU + + ACR + 3 + + + Temporal Trespass + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Take an extra turn after this one. Exile Temporal Trespass. + + U + Sorcery + Sorcery + 11 + 8UUU + + ACR + 3 + The Animus At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. diff --git a/BIG.xml b/BIG.xml index 83ab822c..655f0853 100644 --- a/BIG.xml +++ b/BIG.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 00:39:46 (UTC) + 2024-02-24 08:10:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BIG.xml @@ -20,19 +20,6 @@ - - Hell to Pay - Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. - - R - Sorcery - Sorcery - 1 - XR - - BIG - 3 - Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. diff --git a/OTJ.xml b/OTJ.xml index 84f1383c..90fd62b7 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 00:39:46 (UTC) + 2024-02-24 08:10:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -78,6 +78,19 @@ You may plot nonland cards from the top of your library. OTJ 3 + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ + 3 + Island ({T}: Add {U}.) diff --git a/PIP.xml b/PIP.xml index 2a0c60bb..31f954a8 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 00:39:46 (UTC) + 2024-02-24 08:10:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -188,6 +188,19 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi Agility Bobblehead {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Agility Bobblehead + {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. Artifact — Bobblehead @@ -482,6 +495,21 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, PIP 2 + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP + 2 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -614,6 +642,21 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP 0 + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP + 2 + Assemble the Legion At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. @@ -718,6 +761,20 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP 3 + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP + 1 + Ayula, Queen Among Bears Whenever another Bear enters the battlefield under your control, choose one — @@ -918,6 +975,21 @@ Equip {3} PIP 1 + + Behemoth of Vault + Trample +When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent. + + Artifact Creature — Robot + Creature + 6 + 6 + 6/6 + + PIP + 2 + Bighorner Rancher Vigilance @@ -1262,6 +1334,20 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom PIP 2 + + Bottle-Cap Blast + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many apped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Instant + Instant + 5 + 4R + + PIP + 3 + Branching Evolution If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. @@ -1400,6 +1486,21 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) PIP 2 + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP + 2 + Buried Ruin {T}: Add {C}. @@ -2085,6 +2186,19 @@ Equip {1} Charisma Bobblehead {T}: Add one mana of any color. +{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Charisma Bobblehead + {T}: Add one mana of any color. {4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. Artifact — Bobblehead @@ -2431,6 +2545,19 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy PIP 1 + + Contaminated Drink + Draw X cards, then you get half X rad counters, rounded up. + + BU + Instant + Instant + 2 + XUB + + PIP + 3 + Corpsejack Menace If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. @@ -2543,6 +2670,21 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP 3 + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP + 2 + Darkwater Catacombs {1}, {T}: Add {U}{B}. @@ -3215,6 +3357,34 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr PIP 2 + + Elder Owyn Lyons + Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. + + UW + Legendary Creature — Human Knight + Creature + 4 + 2WU + 3/3 + + PIP + 2 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP + 3 + Endurance Bobblehead {T}: Add one mana of any color. @@ -3225,7 +3395,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 3 3 - PIP + PIP 1 @@ -4955,6 +5125,20 @@ For each Aura and Equipment you control, you may attach it to a creature you con 1 0 + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP + 3 + Jason Bright, Glowing Prophet Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. @@ -7204,6 +7388,21 @@ At the beginning of combat on your turn, you may remove three quest counters fro PIP 2 + + Paladin Danse, Steel Maverick + Vigilance, lifelink +Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. + + W + Legendary Artifact Creature- Synth Knight + Creature + 3 + 2W + 3/3 + + PIP + 2 + Paladin Elizabeth Taggerdy Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. @@ -7315,6 +7514,19 @@ At the beginning of combat on your turn, you may remove three quest counters fro Perception Bobblehead {T}: Add one mana of any color. +{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Perception Bobblehead + {T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Artifact — Bobblehead @@ -7534,6 +7746,22 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro PIP 0 + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP + 1 + Powder Ganger Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) @@ -8144,6 +8372,20 @@ Crew 2 PIP 1 + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP + 2 + Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). @@ -8232,6 +8474,22 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP 0 + + Robobrain War Mind + Robobrain War Mind's power is equal to the number of cards in your hand. + Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. + + U + Artifact Creature — Robot + Creature + 4 + 3U + */5 + + PIP + 2 + Rogue's Passage {T}: Add {C}. @@ -8738,6 +8996,39 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 PIP 2 + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP + 2 + Shadowblood Ridge {1}, {T}: Add {B}{R}. @@ -8782,6 +9073,20 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 PIP 0 + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP + 2 + Sheltered Thicket ({T}: Add {R} or {G}.) @@ -9277,6 +9582,19 @@ When enchanted creature dies, draw a card. Strength Bobblehead {T}: Add one mana of any color. +{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Strength Bobblehead + {T}: Add one mana of any color. {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. Artifact — Bobblehead @@ -9797,6 +10115,22 @@ Equip {1} PIP 1 + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP + 2 + T-45 Power Armor When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters). @@ -10735,6 +11069,21 @@ When Temple of Triumph enters the battlefield, scry 1. PIP 2 + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP + 2 + The Nipton Lottery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. @@ -10787,6 +11136,22 @@ When Temple of Triumph enters the battlefield, scry 1. PIP 3 + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP + 1 + The Wise Mothman Flying @@ -11264,6 +11629,22 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M PIP 1 + + Vault 13: Dweller's Journey + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. +II — You gain 2 life and scry 2. +III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. + + W + Enchantment — Saga + Enchantment + 4 + 3W + + PIP + 1 + Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) diff --git a/spoiler.xml b/spoiler.xml index 62efa0ff..26471f6b 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 00:39:46 (UTC) + 2024-02-24 08:10:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -25,14 +25,14 @@ 2024-07-05 - BIG~ - The Big Score (Spoiler) + OTJ~ + Outlaws of Thunder Junction (Spoiler) Expansion 2024-04-19 - OTJ~ - Outlaws of Thunder Junction (Spoiler) + BIG~ + The Big Score (Spoiler) Expansion 2024-04-19 @@ -213,6 +213,322 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR~ + 2 + + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR~ + 2 + + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR~ + 2 + + + Altaïr Ibn-La'Ahad + First strike +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + + BRW + Legendary Creature — Human Assassin + Creature + 3 + RWB + 3/3 + + ACR~ + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR~ + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR~ + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR~ + 2 + + + Cleopatra, Exiled Pharaoh + Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. +Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. + + BG + Legendary Creature — Human Noble + Creature + 4 + 2BG + 2/4 + + ACR~ + 2 + + + Cover of Darkness + As Cover of Darkness enters the battlefield, choose a creature type. +Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment + Enchantment + 2 + 1B + + ACR~ + 1 + + + Cover of Darkness + As Cover of Darkness enters the battlefield, choose a creature type. +Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment + Enchantment + 2 + 1B + + ACR~ + 1 + + + Cover of Darkness + As Cover of Darkness enters the battlefield, choose a creature type. +Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment + Enchantment + 2 + 1B + + ACR~ + 1 + + + Eivor, Battle-Ready + Vigilance (Attacking doesn't cause this creature to tap.) +Haste (This creature can attack as soon as it comes under your control.) +Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. + + RW + Legendary Creature — Human Assassin Warrior + Creature + 5 + 3RW + 5/5 + + ACR~ + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR~ + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR~ + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR~ + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR~ + 2 + + + Ezio Auditore da Firenze + Menace +Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) +Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. + + B + Legendary Creature — Human Assassin + Creature + 2 + 1B + 3/2 + + ACR~ + 2 + + + Ezio, Blade of Vengeance + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Whenever an Assassin you control deals combat damage to a player, draw a card. + + BU + Legendary Creature — Human Assassin + Creature + 5 + 3UB + 5/5 + + ACR~ + 2 + + + Haystack + {2}, {T}: Target creature you control phases out. + + W + Artifact + Artifact + 2 + 1W + + ACR~ + 1 + + + Hidden Blade + Flash +When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. +Equipped creature gets +1/+0 and has first strike. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + ACR~ + 1 + + + Hidden Blade + Flash +When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. +Equipped creature gets +1/+0 and has first strike. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + ACR~ + 1 + Leonardo da Vinci {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. @@ -240,7 +556,7 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq 2U 3/3 - ACR~ + ACR~ 2 @@ -301,6 +617,48 @@ Equip {2} ACR~ 1 + + Temporal Trespass + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Take an extra turn after this one. Exile Temporal Trespass. + + U + Sorcery + Sorcery + 11 + 8UUU + + ACR~ + 3 + + + Temporal Trespass + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Take an extra turn after this one. Exile Temporal Trespass. + + U + Sorcery + Sorcery + 11 + 8UUU + + ACR~ + 3 + + + Temporal Trespass + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Take an extra turn after this one. Exile Temporal Trespass. + + U + Sorcery + Sorcery + 11 + 8UUU + + ACR~ + 3 + The Animus At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. @@ -340,99 +698,6 @@ Equip {2} ACR~ 1 - - Hell to Pay - Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. - - R - Sorcery - Sorcery - 1 - XR - - BIG~ - 3 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact- Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact- Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact- Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact- Equipment - Artifact - 3 - 3 - - BIG~ - 1 - Fblthp, Lost on the Range Ward {2} @@ -491,6 +756,19 @@ You may plot nonland cards from the top of your library. OTJ~ 3 + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ~ + 3 + Island ({T}: Add {U}.) @@ -616,6 +894,86 @@ Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast OTJ~ 2 + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + "Synth Infiltrator" Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) @@ -784,6 +1142,19 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi Agility Bobblehead {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Agility Bobblehead + {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. Artifact — Bobblehead @@ -1078,6 +1449,21 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, PIP~ 2 + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP~ + 2 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -1210,6 +1596,21 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP~ 0 + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP~ + 2 + Assemble the Legion At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. @@ -1314,6 +1715,20 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP~ 3 + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP~ + 1 + Ayula, Queen Among Bears Whenever another Bear enters the battlefield under your control, choose one — @@ -1514,6 +1929,21 @@ Equip {3} PIP~ 1 + + Behemoth of Vault + Trample +When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent. + + Artifact Creature — Robot + Creature + 6 + 6 + 6/6 + + PIP~ + 2 + Bighorner Rancher Vigilance @@ -1858,6 +2288,20 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom PIP~ 2 + + Bottle-Cap Blast + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many apped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Instant + Instant + 5 + 4R + + PIP~ + 3 + Branching Evolution If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. @@ -1996,6 +2440,21 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) PIP~ 2 + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP~ + 2 + Buried Ruin {T}: Add {C}. @@ -2681,6 +3140,19 @@ Equip {1} Charisma Bobblehead {T}: Add one mana of any color. +{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Charisma Bobblehead + {T}: Add one mana of any color. {4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. Artifact — Bobblehead @@ -3027,6 +3499,19 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy PIP~ 1 + + Contaminated Drink + Draw X cards, then you get half X rad counters, rounded up. + + BU + Instant + Instant + 2 + XUB + + PIP~ + 3 + Corpsejack Menace If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. @@ -3139,6 +3624,21 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP~ 3 + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP~ + 2 + Darkwater Catacombs {1}, {T}: Add {U}{B}. @@ -3811,6 +4311,34 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr PIP~ 2 + + Elder Owyn Lyons + Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. + + UW + Legendary Creature — Human Knight + Creature + 4 + 2WU + 3/3 + + PIP~ + 2 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP~ + 3 + Endurance Bobblehead {T}: Add one mana of any color. @@ -3821,7 +4349,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 3 3 - PIP~ + PIP~ 1 @@ -5551,6 +6079,20 @@ For each Aura and Equipment you control, you may attach it to a creature you con 1 0 + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP~ + 3 + Jason Bright, Glowing Prophet Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. @@ -7800,6 +8342,21 @@ At the beginning of combat on your turn, you may remove three quest counters fro PIP~ 2 + + Paladin Danse, Steel Maverick + Vigilance, lifelink +Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. + + W + Legendary Artifact Creature- Synth Knight + Creature + 3 + 2W + 3/3 + + PIP~ + 2 + Paladin Elizabeth Taggerdy Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. @@ -7911,6 +8468,19 @@ At the beginning of combat on your turn, you may remove three quest counters fro Perception Bobblehead {T}: Add one mana of any color. +{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Perception Bobblehead + {T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Artifact — Bobblehead @@ -8130,6 +8700,22 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro PIP~ 0 + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP~ + 1 + Powder Ganger Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) @@ -8740,6 +9326,20 @@ Crew 2 PIP~ 1 + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP~ + 2 + Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). @@ -8828,6 +9428,22 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP~ 0 + + Robobrain War Mind + Robobrain War Mind's power is equal to the number of cards in your hand. + Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. + + U + Artifact Creature — Robot + Creature + 4 + 3U + */5 + + PIP~ + 2 + Rogue's Passage {T}: Add {C}. @@ -9334,6 +9950,39 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 PIP~ 2 + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP~ + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP~ + 2 + Shadowblood Ridge {1}, {T}: Add {B}{R}. @@ -9378,6 +10027,20 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 PIP~ 0 + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP~ + 2 + Sheltered Thicket ({T}: Add {R} or {G}.) @@ -9873,6 +10536,19 @@ When enchanted creature dies, draw a card. Strength Bobblehead {T}: Add one mana of any color. +{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Strength Bobblehead + {T}: Add one mana of any color. {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. Artifact — Bobblehead @@ -10393,6 +11069,22 @@ Equip {1} PIP~ 1 + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP~ + 2 + T-45 Power Armor When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters). @@ -11331,6 +12023,21 @@ When Temple of Triumph enters the battlefield, scry 1. PIP~ 2 + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP~ + 2 + The Nipton Lottery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. @@ -11383,6 +12090,22 @@ When Temple of Triumph enters the battlefield, scry 1. PIP~ 3 + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP~ + 1 + The Wise Mothman Flying @@ -11860,6 +12583,22 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M PIP~ 1 + + Vault 13: Dweller's Journey + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. +II — You gain 2 life and scry 2. +III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. + + W + Enchantment — Saga + Enchantment + 4 + 3W + + PIP~ + 1 + Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)