diff --git a/DSK.xml b/DSK.xml index 2880f1fa..4076ad22 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-10 08:15:07 (UTC) + 2024-09-11 00:54:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -21,32 +21,49 @@ - "Croak Room" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this room, destroy all creatures with power 3 or greater. + "Heidi Seeker" + Flash +Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. - UW - Enchantment — Room - Enchantment - 11 - 2WW + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 - DSK - 1 + DSK + 2 - "Cloak Room" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Other permanents you control have hexproof. + "Heidi Seeker" + Flash +Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. - UW - Enchantment — Room - Enchantment - 11 - 5UU + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 - DSK - 1 + DSK + 2 + + + "Heidi Seeker" + Flash +Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK + 2 Abandoned Campground @@ -60,6 +77,38 @@ Other permanents you control have hexproof. DSK 0 + + Abhorrent Oculus + As an additional cost to cast this spell, exile six cards from your graveyard. +Flying +At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + U + Creature — Eye + Creature + 3 + 2U + 5/5 + + DSK + 2 + + + Abhorrent Oculus + As an additional cost to cast this spell, exile six cards from your graveyard. +Flying +At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + U + Creature — Eye + Creature + 3 + 2U + 5/5 + + DSK + 2 + Acrobatic Cheerleader Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. @@ -131,7 +180,7 @@ Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your lib RW 1/3 - DSK + DSK 2 @@ -147,6 +196,20 @@ Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your lib DSK 2 + + Balemurk Leech + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life. + + B + Creature Leech + Creature + 2 + 1B + 2/2 + + DSK + 2 + Balustrade Wurm This spell can't be countered. @@ -316,6 +379,35 @@ Whenever one or more creatures you control deal combat damage to a player, draw DSK 3 + + Broodspinner + Reach +When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{4}{B}{G}, {T}, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard. + + BG + Creature — Spider + Creature + 2 + BG + 2/3 + + DSK + 2 + + + Cathartic Parting + The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library. + + G + Sorcery + Sorcery + 2 + 1G + + DSK + 3 + Cautious Survivor Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. @@ -570,6 +662,20 @@ When Clockwork Percussionist dies, exile the top card of your library. You may p DSK 3 + + Conductive Machete + When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +2/+1. +Equip {4} + + Artifact — Equipment + Artifact + 4 + 4 + + DSK + 1 + Coordinated Clobbering Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. @@ -914,6 +1020,21 @@ Destroy target nonland permanent. DSK 3 + + Duskmourn's Domination + Enchant creature +You control enchanted creature. +Enchanted creature gets -3/-0 and loses all abilities. + + U + Enchantment — Aura + Enchantment + 6 + 4UU + + DSK + 1 + Emerge from the Cocoon Return target creature card from your graveyard to the battlefield. You gain 3 life. @@ -939,7 +1060,7 @@ When Enduring Courage dies, if it was a creature, return it to the battlefield u 2RR 3/3 - DSK + DSK 2 @@ -954,7 +1075,7 @@ When Enduring Courage dies, if it was a creature, return it to the battlefield u 2RR 3/3 - DSK + DSK 2 @@ -969,7 +1090,22 @@ When Enduring Courage dies, if it was a creature, return it to the battlefield u 2RR 3/3 - DSK + DSK + 2 + + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK 2 @@ -1160,6 +1296,68 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield DSK 2 + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK + 2 + + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK + 2 + + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK + 2 + + + Enter the Enigma + Target creature can't be blocked this turn. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + DSK + 3 + Etched Cornfield Etched Cornfield enters tapped unless a player has 13 or less life. @@ -1186,6 +1384,19 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str DSK 1 + + Exorcise + Exile target artifact, enchantment, or creature with power 4 or greater. + + W + Sorcery + Sorcery + 2 + 1W + + DSK + 3 + Fanatic of the Harrowing When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. @@ -1525,6 +1736,21 @@ When Floodpits Drowner enters, tap target creature an opponent controls and put DSK 1 + + Frantic Strength + Flash +Enchant creature +Enchanted creature gets +2/+2 and has trample. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + DSK + 1 + Friendly Ghost Flying @@ -1867,7 +2093,7 @@ When you unlock this door, mill four cards, then return up to two permanent card WU 2/2 - DSK + DSK 2 @@ -2242,6 +2468,19 @@ Whenever another creature you control with power 2 or less enters, you may disca DSK 0 + + Jump Scare + Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. + + W + Instant + Instant + 1 + W + + DSK + 3 + Kaito, Bane of Nightmares Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -2314,6 +2553,48 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's DSK 1 + + Kona, Rescue Beastie + Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield + + G + Legendary Creature — Beast Survivor + Creature + 4 + 3G + 4/3 + + DSK + 2 + + + Kona, Rescue Beastie + Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield + + G + Legendary Creature — Beast Survivor + Creature + 4 + 3G + 4/3 + + DSK + 2 + + + Kona, Rescue Beastie + Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield + + G + Legendary Creature — Beast Survivor + Creature + 4 + 3G + 4/3 + + DSK + 2 + Lakeside Shack Lakeside Shack enters tapped unless a player has 13 or less life. @@ -2326,6 +2607,22 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's DSK 0 + + Let's Play a Game + Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. +• Creatures your opponents control get -1/-1 until end of turn. +• Each opponent discards two cards. +• Each opponent loses 3 life and you gain 3 life. + + B + Sorcery + Sorcery + 4 + 3B + + DSK + 3 + Leyline of Hope If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. @@ -2485,6 +2782,48 @@ Whenever you attack, creatures you control get +1/+1 until end of turn. DSK 2 + + Live or Die + Choose one — +• Return target creature card from your graveyard to the battlefield. +• Destroy target creature. + + B + Instant + Instant + 5 + 3BB + + DSK + 3 + + + Malevolent Chandelier + Flying +{2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery. + + Artifact Creature — Construct + Creature + 6 + 6 + 4/4 + + DSK + 2 + + + Manifest Dread + Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 2 + 1G + + DSK + 3 + Marina Vendrell's Grimoire When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. @@ -2527,7 +2866,7 @@ Whenever you lose life, discard that many cards. Then if you have no cards in ha 2 2/2 - DSK + DSK 2 @@ -2540,7 +2879,7 @@ Whenever you lose life, discard that many cards. Then if you have no cards in ha 2 2/2 - DSK + DSK 2 @@ -2756,7 +3095,7 @@ Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill t UB 2/2 - DSK + DSK 2 @@ -2917,6 +3256,34 @@ Creatures your opponents control can be the targets of spells and abilities as t DSK 2 + + Optimistic Scavenger + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. + + W + Creature — Human Scout + Creature + 1 + W + 1/1 + + DSK + 2 + + + Optimistic Scavenger + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. + + W + Creature — Human Scout + Creature + 1 + W + 1/1 + + DSK + 2 + Orphans of the Wheat Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. @@ -2931,6 +3298,21 @@ Creatures your opponents control can be the targets of spells and abilities as t DSK 2 + + Osseous Sticktwister + Lifelink +Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way. + + B + Artifact Creature — Scarecrow + Creature + 2 + 1B + 2/2 + + DSK + 2 + Overgrown Zealot {T}: Add one mana of any color. @@ -3003,7 +3385,7 @@ Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to an 4RR 5/5 - DSK + DSK 2 @@ -3190,6 +3572,20 @@ Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insec DSK 2 + + Paranormal Analyst + Whenever you manifest dread, put a card you put into your graveyard this way into your hand. + + U + Creature — Human Detective + Creature + 2 + 1U + 1/3 + + DSK + 2 + Patched Plaything Double strike @@ -3375,6 +3771,20 @@ Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 DSK 2 + + Rampaging Soulrager + Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. + + R + Creature — Spirit + Creature + 3 + 2R + 1/4 + + DSK + 2 + Raucous Carnival Raucous Carnival enters tapped unless a player has 13 or less life. @@ -3489,6 +3899,62 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co DSK 2 + + Restricted Office + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this room, destroy all creatures with power 3 or greater. + + UW + Enchantment — Room + Enchantment + 11 + 2WW + + DSK + 1 + + + Lecture Hall + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Other permanents you control have hexproof. + + UW + Enchantment — Room + Enchantment + 11 + 5UU + + DSK + 1 + + + Restricted Office + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this room, destroy all creatures with power 3 or greater. + + UW + Enchantment — Room + Enchantment + 11 + 2WW + + DSK + 1 + + + Lecture Hall + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Other permanents you control have hexproof. + + UW + Enchantment — Room + Enchantment + 11 + 5UU + + DSK + 1 + Resurrected Cultist Delirium — {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) @@ -3529,7 +3995,7 @@ Survival — At the beginning of your second main phase, if Rootwise Survivor is 3GG 3/4 - DSK + DSK 2 @@ -3789,6 +4255,21 @@ When you unlock this door, you create an X/X blue Spirit creature token with fly DSK 1 + + Spectral Snatcher + Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) +Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Spirit + Creature + 6 + 4BB + 6/5 + + DSK + 2 + Spineseeker Centipede When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. @@ -3848,6 +4329,21 @@ Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there DSK 2 + + Sporogenic Infection + Enchant creature +When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. +When enchanted creature is dealt damage, destroy it. + + B + Enchantment — Aura + Enchantment + 2 + 1B + + DSK + 1 + Stalked Researcher Defender @@ -4955,7 +5451,7 @@ Delirium — As long as there are four or more card types among cards in your gr 3 2B - DSK + DSK 3 @@ -4968,7 +5464,7 @@ Delirium — As long as there are four or more card types among cards in your gr 3 2B - DSK + DSK 3 diff --git a/spoiler.xml b/spoiler.xml index cf34eff5..1a47c087 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-10 16:13:37 (UTC) + 2024-09-11 00:54:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Core 2024-11-15 - - DSK~ - Duskmourn: House of Horror (Spoiler) - Expansion - 2024-09-27 - DSC~ Duskmourn: House of Horror Commander (Spoiler) Commander 2024-09-27 + + DSK~ + Duskmourn: House of Horror (Spoiler) + Expansion + 2024-09-27 + @@ -540,33 +540,575 @@ Vampire Interloper can't block. 2 - "Croak Room" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this room, destroy all creatures with power 3 or greater. + Aminatou, Veil Piercer + At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) - UW - Enchantment — Room - Enchantment - 11 - 2WW + BUW + Legendary Creature — Human Wizard + Creature + 4 + 1WUB + 2/4 - DSK~ + DSC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + DSC~ 1 - "Cloak Room" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Other permanents you control have hexproof. + Archon of Cruelty + Flying +Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. - UW + B + Creature — Archon + Creature + 8 + 6BB + 6/6 + + DSC~ + 2 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + DSC~ + 0 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + DSC~ + 3 + + + Cackling Counterpart + Create a token that's a copy of target creature you control. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 1UU + + DSC~ + 3 + + + Citanul Hierophants + Creatures you control have "{T}: Add {G}." + + G + Creature — Human Druid + Creature + 4 + 3G + 3/2 + + DSC~ + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + DSC~ + 0 + + + Crypt Ghast + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you tap a Swamp for mana, add an additional {B}. + + B + Creature — Spirit + Creature + 4 + 3B + 2/2 + + DSC~ + 2 + + + Curator Beastie + Reach +Colorless creatures you control enter with two additional +1/+1 counters on them. +Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + DSC~ + 2 + + + Damn + Destroy target creature. A creature destroyed this way can't be regenerated. +Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + B + Sorcery + Sorcery + 2 + BB + + DSC~ + 3 + + + Disorienting Choice + For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC~ + 3 + + + Exhume + Each player puts a creature card from their graveyard onto the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + DSC~ + 3 + + + Experimental Lab + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. + + G Enchantment — Room Enchantment - 11 - 5UU + 7 + 3G - DSK~ + DSC~ 1 + + Staff Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. + + G + Enchantment — Room + Enchantment + 7 + 2G + + DSC~ + 1 + + + Giggling Skitterspike + Indestructible +Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. +{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) + + Artifact Creature — Toy + Creature + 4 + 4 + 1/1 + + DSC~ + 2 + + + Glitch Interpreter + When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. +Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + DSC~ + 2 + + + Goryo's Vengeance + Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. +Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) + + B + Instant — Arcane + Instant + 2 + 1B + + DSC~ + 3 + + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + DSC~ + 3 + + + I Am Duskmourn + (An ongoing scheme remains face up until it's abandoned.) +At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + I Am Untouchable + (An ongoing scheme remains face up until it's abandoned.) +You and permanents you control have hexproof. +When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + I Will Savor Your Agony + When you set this scheme in motion, choose three. You may choose the same mode more than once. +• Destroy target creature. +• Target player draws a card. +• Target player gains 5 life. + + Scheme + 0 + + DSC~ + 1 + + + Kianne, Corrupted Memory + As long as Kianne's power is even, you may cast noncreature spells as though they had flash. +As long as Kianne's power is odd, you may cast creature spells as though they had flash. +Whenever you draw a card, put a +1/+1 counter on Kianne. + + GU + Legendary Creature — Illusion + Creature + 4 + 2GU + 2/2 + + DSC~ + 2 + + + Kneel Before My Legions + When you set this scheme in motion, choose one — +• Create a 4/4 colorless Scarecrow artifact creature token with vigilance. +• Creatures you control get +3/+3 and gain vigilance and trample until end of turn. + + Scheme + 0 + + DSC~ + 1 + + + Living Death + Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. + + B + Sorcery + Sorcery + 5 + 3BB + + DSC~ + 3 + + + Mine Is the Only Truth + (An ongoing scheme remains face up until it's abandoned.) +Whenever a player casts a spell, you draw a card. +At the beginning of your upkeep, if you drew a card last turn, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + My Champion Stands Supreme + (An ongoing scheme remains face up until it's abandoned.) +Your commander has ward {2}. +Whenever your commander attacks, put two +1/+1 counters on it. +When your commander leaves the battlefield, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + My Laughter Echoes + (An ongoing scheme remains face up until it's abandoned.) +Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + Power Without Equal + When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. + + Scheme + 0 + + DSC~ + 1 + + + Shriekwood Devourer + Trample +Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures. + + G + Creature — Treefolk + Creature + 7 + 5GG + 7/5 + + DSC~ + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + DSC~ + 1 + + + They Came from the Pipes + When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a face-down creature you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 4U + + DSC~ + 1 + + + Time Bends to My Will + When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. + + Scheme + 0 + + DSC~ + 1 + + + Valgavoth, Harrower of Souls + Flying +Ward—Pay 2 life. +Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. + + BR + Legendary Creature — Elder Demon + Creature + 4 + 2BR + 4/4 + + DSC~ + 2 + + + Winter, Cynical Opportunist + Deathtouch +Whenever Winter attacks, mill three cards. +Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. + + BG + Legendary Creature — Human Warlock + Creature + 4 + 2BG + 2/5 + + DSC~ + 2 + + + You Will Know True Suffering + When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. + + Scheme + 0 + + DSC~ + 1 + + + Your Own Face Mocks You + When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. + + Scheme + 0 + + DSC~ + 1 + + + Your Plans Mean Nothing + When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards. + + Scheme + 0 + + DSC~ + 1 + + + Zimone's Hypothesis + You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) + + U + Instant + Instant + 5 + 3UU + + DSC~ + 3 + + + Zimone, Mystery Unraveler + Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + GU + Legendary Creature — Human Wizard + Creature + 4 + 2GU + 3/3 + + DSC~ + 2 + + + "Heidi Seeker" + Flash +Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK~ + 2 + + + "Heidi Seeker" + Flash +Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK~ + 2 + + + "Heidi Seeker" + Flash +Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK~ + 2 + Abandoned Campground Abandoned Campground enters tapped unless a player has 13 or less life. @@ -579,6 +1121,38 @@ Other permanents you control have hexproof. DSK~ 0 + + Abhorrent Oculus + As an additional cost to cast this spell, exile six cards from your graveyard. +Flying +At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + U + Creature — Eye + Creature + 3 + 2U + 5/5 + + DSK~ + 2 + + + Abhorrent Oculus + As an additional cost to cast this spell, exile six cards from your graveyard. +Flying +At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + U + Creature — Eye + Creature + 3 + 2U + 5/5 + + DSK~ + 2 + Acrobatic Cheerleader Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. @@ -650,7 +1224,7 @@ Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your lib RW 1/3 - DSK~ + DSK~ 2 @@ -666,6 +1240,20 @@ Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your lib DSK~ 2 + + Balemurk Leech + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life. + + B + Creature Leech + Creature + 2 + 1B + 2/2 + + DSK~ + 2 + Balustrade Wurm This spell can't be countered. @@ -835,6 +1423,35 @@ Whenever one or more creatures you control deal combat damage to a player, draw DSK~ 3 + + Broodspinner + Reach +When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{4}{B}{G}, {T}, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard. + + BG + Creature — Spider + Creature + 2 + BG + 2/3 + + DSK~ + 2 + + + Cathartic Parting + The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library. + + G + Sorcery + Sorcery + 2 + 1G + + DSK~ + 3 + Cautious Survivor Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. @@ -1089,6 +1706,20 @@ When Clockwork Percussionist dies, exile the top card of your library. You may p DSK~ 3 + + Conductive Machete + When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +2/+1. +Equip {4} + + Artifact — Equipment + Artifact + 4 + 4 + + DSK~ + 1 + Coordinated Clobbering Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. @@ -1433,6 +2064,21 @@ Destroy target nonland permanent. DSK~ 3 + + Duskmourn's Domination + Enchant creature +You control enchanted creature. +Enchanted creature gets -3/-0 and loses all abilities. + + U + Enchantment — Aura + Enchantment + 6 + 4UU + + DSK~ + 1 + Emerge from the Cocoon Return target creature card from your graveyard to the battlefield. You gain 3 life. @@ -1458,7 +2104,7 @@ When Enduring Courage dies, if it was a creature, return it to the battlefield u 2RR 3/3 - DSK~ + DSK~ 2 @@ -1473,7 +2119,7 @@ When Enduring Courage dies, if it was a creature, return it to the battlefield u 2RR 3/3 - DSK~ + DSK~ 2 @@ -1488,7 +2134,22 @@ When Enduring Courage dies, if it was a creature, return it to the battlefield u 2RR 3/3 - DSK~ + DSK~ + 2 + + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK~ 2 @@ -1679,6 +2340,68 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield DSK~ 2 + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Enter the Enigma + Target creature can't be blocked this turn. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + DSK~ + 3 + Etched Cornfield Etched Cornfield enters tapped unless a player has 13 or less life. @@ -1705,6 +2428,19 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str DSK~ 1 + + Exorcise + Exile target artifact, enchantment, or creature with power 4 or greater. + + W + Sorcery + Sorcery + 2 + 1W + + DSK~ + 3 + Fanatic of the Harrowing When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. @@ -2044,6 +2780,21 @@ When Floodpits Drowner enters, tap target creature an opponent controls and put DSK~ 1 + + Frantic Strength + Flash +Enchant creature +Enchanted creature gets +2/+2 and has trample. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + DSK~ + 1 + Friendly Ghost Flying @@ -2386,7 +3137,7 @@ When you unlock this door, mill four cards, then return up to two permanent card WU 2/2 - DSK~ + DSK~ 2 @@ -2761,6 +3512,19 @@ Whenever another creature you control with power 2 or less enters, you may disca DSK~ 0 + + Jump Scare + Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. + + W + Instant + Instant + 1 + W + + DSK~ + 3 + Kaito, Bane of Nightmares Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -2833,6 +3597,48 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's DSK~ 1 + + Kona, Rescue Beastie + Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield + + G + Legendary Creature — Beast Survivor + Creature + 4 + 3G + 4/3 + + DSK~ + 2 + + + Kona, Rescue Beastie + Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield + + G + Legendary Creature — Beast Survivor + Creature + 4 + 3G + 4/3 + + DSK~ + 2 + + + Kona, Rescue Beastie + Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield + + G + Legendary Creature — Beast Survivor + Creature + 4 + 3G + 4/3 + + DSK~ + 2 + Lakeside Shack Lakeside Shack enters tapped unless a player has 13 or less life. @@ -2845,6 +3651,22 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's DSK~ 0 + + Let's Play a Game + Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. +• Creatures your opponents control get -1/-1 until end of turn. +• Each opponent discards two cards. +• Each opponent loses 3 life and you gain 3 life. + + B + Sorcery + Sorcery + 4 + 3B + + DSK~ + 3 + Leyline of Hope If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. @@ -3004,6 +3826,48 @@ Whenever you attack, creatures you control get +1/+1 until end of turn. DSK~ 2 + + Live or Die + Choose one — +• Return target creature card from your graveyard to the battlefield. +• Destroy target creature. + + B + Instant + Instant + 5 + 3BB + + DSK~ + 3 + + + Malevolent Chandelier + Flying +{2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery. + + Artifact Creature — Construct + Creature + 6 + 6 + 4/4 + + DSK~ + 2 + + + Manifest Dread + Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 2 + 1G + + DSK~ + 3 + Marina Vendrell's Grimoire When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. @@ -3046,7 +3910,7 @@ Whenever you lose life, discard that many cards. Then if you have no cards in ha 2 2/2 - DSK~ + DSK~ 2 @@ -3059,7 +3923,7 @@ Whenever you lose life, discard that many cards. Then if you have no cards in ha 2 2/2 - DSK~ + DSK~ 2 @@ -3275,7 +4139,7 @@ Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill t UB 2/2 - DSK~ + DSK~ 2 @@ -3436,6 +4300,34 @@ Creatures your opponents control can be the targets of spells and abilities as t DSK~ 2 + + Optimistic Scavenger + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. + + W + Creature — Human Scout + Creature + 1 + W + 1/1 + + DSK~ + 2 + + + Optimistic Scavenger + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. + + W + Creature — Human Scout + Creature + 1 + W + 1/1 + + DSK~ + 2 + Orphans of the Wheat Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. @@ -3450,6 +4342,21 @@ Creatures your opponents control can be the targets of spells and abilities as t DSK~ 2 + + Osseous Sticktwister + Lifelink +Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way. + + B + Artifact Creature — Scarecrow + Creature + 2 + 1B + 2/2 + + DSK~ + 2 + Overgrown Zealot {T}: Add one mana of any color. @@ -3522,7 +4429,7 @@ Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to an 4RR 5/5 - DSK~ + DSK~ 2 @@ -3709,6 +4616,20 @@ Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insec DSK~ 2 + + Paranormal Analyst + Whenever you manifest dread, put a card you put into your graveyard this way into your hand. + + U + Creature — Human Detective + Creature + 2 + 1U + 1/3 + + DSK~ + 2 + Patched Plaything Double strike @@ -3894,6 +4815,20 @@ Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 DSK~ 2 + + Rampaging Soulrager + Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. + + R + Creature — Spirit + Creature + 3 + 2R + 1/4 + + DSK~ + 2 + Raucous Carnival Raucous Carnival enters tapped unless a player has 13 or less life. @@ -4008,6 +4943,62 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co DSK~ 2 + + Restricted Office + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this room, destroy all creatures with power 3 or greater. + + UW + Enchantment — Room + Enchantment + 11 + 2WW + + DSK~ + 1 + + + Lecture Hall + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Other permanents you control have hexproof. + + UW + Enchantment — Room + Enchantment + 11 + 5UU + + DSK~ + 1 + + + Restricted Office + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this room, destroy all creatures with power 3 or greater. + + UW + Enchantment — Room + Enchantment + 11 + 2WW + + DSK~ + 1 + + + Lecture Hall + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Other permanents you control have hexproof. + + UW + Enchantment — Room + Enchantment + 11 + 5UU + + DSK~ + 1 + Resurrected Cultist Delirium — {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) @@ -4048,7 +5039,7 @@ Survival — At the beginning of your second main phase, if Rootwise Survivor is 3GG 3/4 - DSK~ + DSK~ 2 @@ -4308,6 +5299,21 @@ When you unlock this door, you create an X/X blue Spirit creature token with fly DSK~ 1 + + Spectral Snatcher + Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) +Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Spirit + Creature + 6 + 4BB + 6/5 + + DSK~ + 2 + Spineseeker Centipede When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. @@ -4367,6 +5373,21 @@ Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there DSK~ 2 + + Sporogenic Infection + Enchant creature +When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. +When enchanted creature is dealt damage, destroy it. + + B + Enchantment — Aura + Enchantment + 2 + 1B + + DSK~ + 1 + Stalked Researcher Defender @@ -5474,7 +6495,7 @@ Delirium — As long as there are four or more card types among cards in your gr 3 2B - DSK~ + DSK~ 3 @@ -5487,7 +6508,7 @@ Delirium — As long as there are four or more card types among cards in your gr 3 2B - DSK~ + DSK~ 3 @@ -5518,530 +6539,5 @@ Delirium — As long as there are four or more card types among cards in your gr DSK~ 2 - - Aminatou, Veil Piercer - At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) - - BUW - Legendary Creature — Human Wizard - Creature - 4 - 1WUB - 2/4 - - DSC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - DSC~ - 1 - - - Archon of Cruelty - Flying -Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. - - B - Creature — Archon - Creature - 8 - 6BB - 6/6 - - DSC~ - 2 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - DSC~ - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - DSC~ - 3 - - - Cackling Counterpart - Create a token that's a copy of target creature you control. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 1UU - - DSC~ - 3 - - - Citanul Hierophants - Creatures you control have "{T}: Add {G}." - - G - Creature — Human Druid - Creature - 4 - 3G - 3/2 - - DSC~ - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - DSC~ - 0 - - - Crypt Ghast - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you tap a Swamp for mana, add an additional {B}. - - B - Creature — Spirit - Creature - 4 - 3B - 2/2 - - DSC~ - 2 - - - Curator Beastie - Reach -Colorless creatures you control enter with two additional +1/+1 counters on them. -Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - G - Creature — Beast - Creature - 6 - 4GG - 6/6 - - DSC~ - 2 - - - Damn - Destroy target creature. A creature destroyed this way can't be regenerated. -Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - B - Sorcery - Sorcery - 2 - BB - - DSC~ - 3 - - - Disorienting Choice - For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - DSC~ - 3 - - - Exhume - Each player puts a creature card from their graveyard onto the battlefield. - - B - Sorcery - Sorcery - 2 - 1B - - DSC~ - 3 - - - Experimental Lab - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. - - G - Enchantment — Room - Enchantment - 7 - 3G - - DSC~ - 1 - - - Staff Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. - - G - Enchantment — Room - Enchantment - 7 - 2G - - DSC~ - 1 - - - Giggling Skitterspike - Indestructible -Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. -{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) - - Artifact Creature — Toy - Creature - 4 - 4 - 1/1 - - DSC~ - 2 - - - Glitch Interpreter - When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. -Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/3 - - DSC~ - 2 - - - Goryo's Vengeance - Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - B - Instant — Arcane - Instant - 2 - 1B - - DSC~ - 3 - - - Growth Spiral - Draw a card. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 2 - GU - - DSC~ - 3 - - - I Am Duskmourn - (An ongoing scheme remains face up until it's abandoned.) -At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - I Am Untouchable - (An ongoing scheme remains face up until it's abandoned.) -You and permanents you control have hexproof. -When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - I Will Savor Your Agony - When you set this scheme in motion, choose three. You may choose the same mode more than once. -• Destroy target creature. -• Target player draws a card. -• Target player gains 5 life. - - Scheme - 0 - - DSC~ - 1 - - - Kianne, Corrupted Memory - As long as Kianne's power is even, you may cast noncreature spells as though they had flash. -As long as Kianne's power is odd, you may cast creature spells as though they had flash. -Whenever you draw a card, put a +1/+1 counter on Kianne. - - GU - Legendary Creature — Illusion - Creature - 4 - 2GU - 2/2 - - DSC~ - 2 - - - Kneel Before My Legions - When you set this scheme in motion, choose one — -• Create a 4/4 colorless Scarecrow artifact creature token with vigilance. -• Creatures you control get +3/+3 and gain vigilance and trample until end of turn. - - Scheme - 0 - - DSC~ - 1 - - - Living Death - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. - - B - Sorcery - Sorcery - 5 - 3BB - - DSC~ - 3 - - - Mine Is the Only Truth - (An ongoing scheme remains face up until it's abandoned.) -Whenever a player casts a spell, you draw a card. -At the beginning of your upkeep, if you drew a card last turn, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - My Champion Stands Supreme - (An ongoing scheme remains face up until it's abandoned.) -Your commander has ward {2}. -Whenever your commander attacks, put two +1/+1 counters on it. -When your commander leaves the battlefield, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - My Laughter Echoes - (An ongoing scheme remains face up until it's abandoned.) -Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - Power Without Equal - When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. - - Scheme - 0 - - DSC~ - 1 - - - Shriekwood Devourer - Trample -Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures. - - G - Creature — Treefolk - Creature - 7 - 5GG - 7/5 - - DSC~ - 2 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - DSC~ - 1 - - - They Came from the Pipes - When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) -Whenever a face-down creature you control enters, draw a card. - - U - Enchantment - Enchantment - 5 - 4U - - DSC~ - 1 - - - Time Bends to My Will - When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. - - Scheme - 0 - - DSC~ - 1 - - - Valgavoth, Harrower of Souls - Flying -Ward—Pay 2 life. -Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. - - BR - Legendary Creature — Elder Demon - Creature - 4 - 2BR - 4/4 - - DSC~ - 2 - - - Winter, Cynical Opportunist - Deathtouch -Whenever Winter attacks, mill three cards. -Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. - - BG - Legendary Creature — Human Warlock - Creature - 4 - 2BG - 2/5 - - DSC~ - 2 - - - You Will Know True Suffering - When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. - - Scheme - 0 - - DSC~ - 1 - - - Your Own Face Mocks You - When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. - - Scheme - 0 - - DSC~ - 1 - - - Your Plans Mean Nothing - When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards. - - Scheme - 0 - - DSC~ - 1 - - - Zimone's Hypothesis - You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) - - U - Instant - Instant - 5 - 3UU - - DSC~ - 3 - - - Zimone, Mystery Unraveler - Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - GU - Legendary Creature — Human Wizard - Creature - 4 - 2GU - 3/3 - - DSC~ - 2 -