From a57f47e900d4941f35effc2c00cf906ac59f2b66 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 10 Apr 2026 16:42:14 +0000 Subject: [PATCH] Deploy: 4392c34919680593ac0540a6eb6e9d198c0400bf --- SOS.xml | 12 +- spoiler.xml | 7876 +++++++++++++++++++++++++-------------------------- 2 files changed, 3944 insertions(+), 3944 deletions(-) diff --git a/SOS.xml b/SOS.xml index a04558eb..2aabe9dc 100644 --- a/SOS.xml +++ b/SOS.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-04-10 09:01:00 (UTC) + 2026-04-10 16:42:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SOS.xml @@ -912,13 +912,13 @@ Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis. W - Legendary Creature Human Cleric + Legendary Creature — Human Cleric Creature 2 1W 1/1 - SOS + SOS 2 @@ -1100,7 +1100,7 @@ Return each artifact and creature card with mana value X from your graveyard to Foolish Fate Destroy target creature. -Infusion -. If you gained life this turn, that creature's controller loses 3 life. +Infusion — If you gained life this turn, that creature's controller loses 3 life. B Instant @@ -1108,7 +1108,7 @@ Infusion -. If you gained life this turn, that creature's controller loses 3 lif 3 2B - SOS + SOS 3 diff --git a/spoiler.xml b/spoiler.xml index 8a476311..43447f79 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-04-10 09:01:00 (UTC) + 2026-04-10 16:42:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - MSH~ - Marvel Super Heroes (Spoiler) - Expansion - 2026-06-26 - 10 - MSC~ Marvel Super Heroes Commander (Spoiler) @@ -27,11 +20,11 @@ 20 - SOC~ - Secrets of Strixhaven Commander (Spoiler) - Commander - 2026-04-24 - 20 + MSH~ + Marvel Super Heroes (Spoiler) + Expansion + 2026-06-26 + 10 SOS~ @@ -40,8 +33,121 @@ 2026-04-24 10 + + SOC~ + Secrets of Strixhaven Commander (Spoiler) + Commander + 2026-04-24 + 20 + + + Captain America, Team Leader + Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + + RUW + Legendary Creature — Human Soldier Hero + Creature + 3 + URW + 3/3 + + MSC~ + 2 + + + Doctor Doom, King of Latveria + Whenever you discard one or more land cards, each opponent loses 2 life. +At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BRU + Legendary Creature — Human Noble Villain + Creature + 4 + 1UBR + 3/3 + + MSC~ + 2 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + T'Challa, the Black Panther + Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") +Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. + + GW + Legendary Creature — Human Noble Hero + Creature + 3 + 1GW + 2/2 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -347,111 +453,3864 @@ III — Choose target creature you control. Until end of turn, double its power 1 - Captain America, Team Leader - Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + "Wildest Tea Party 4565 AR" + Whenever you gain life, put a growth counter on this enchantment. +As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. - RUW - Legendary Creature — Human Soldier Hero + G + Enchantment + Enchantment + 2 + 1G + + SOS~ + 1 + + + Abigale, Poet Laureate // Heroic Stanza + + + BW + Legendary Creature — Bird Bard // Sorcery Creature 3 - URW - 3/3 + 1WB // 1W/B + 2/3 - MSC~ - 2 + SOS~ + 3 - Doctor Doom, King of Latveria - Whenever you discard one or more land cards, each opponent loses 2 life. -At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + Additive Evolution + When this enchantment enters, create a 0/0 blue and green Fractal creature token. Put three +1/+1 counters on it. +At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. - BRU - Legendary Creature — Human Noble Villain - Creature - 4 - 1UBR - 3/3 + G + Enchantment + Enchantment + 5 + 3GG - MSC~ - 2 + SOS~ + 1 - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + Ambitious Augmenter + Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. - R - Legendary Creature — Human Hero + G + Creature — Turtle Wizard Creature - 4 - 3R - 3/2 + 1 + G + 1/1 - MSC~ + SOS~ 2 - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + Ambitious Augmenter + Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. + + G + Creature — Turtle Wizard + Creature + 1 + G + 1/1 + + SOS~ + 2 + + + Antiquities on the Loose + Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. +Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W - Legendary Creature — Human Hero - Creature + Sorcery + Sorcery 3 - 2W - 3/3 + 1WW - MSC~ + SOS~ + 3 + + + Antiquities on the Loose + Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. +Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 1WW + + SOS~ + 3 + + + Applied Geometry + Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. + + GU + Sorcery + Sorcery + 4 + 2GU + + SOS~ + 3 + + + Applied Geometry + Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. + + GU + Sorcery + Sorcery + 4 + 2GU + + SOS~ + 3 + + + Arcane Omens + Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell. + + B + Sorcery + Sorcery + 5 + 4B + + SOS~ + 3 + + + Archaic's Agony + Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn. + + R + Sorcery + Sorcery + 5 + 4R + + SOS~ + 3 + + + Ark of Hunger + Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. +{T}: Mill a card. You may play that card this turn. + + RW + Artifact + Artifact + 4 + 2RW + + SOS~ + 1 + + + Ark of Hunger + Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. +{T}: Mill a card. You may play that card this turn. + + RW + Artifact + Artifact + 4 + 2RW + + SOS~ + 1 + + + Artistic Process + Choose one — +• Artistic Process deals 6 damage to target creature. +• Artistic Process deals 2 damage to each creature you don't control. +• Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn. + + R + Sorcery + Sorcery + 5 + 3RR + + SOS~ + 3 + + + Aziza, Mage Tower Captain + Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. + + RW + Legendary Creature — Djinn Sorcerer + Creature + 2 + RW + 2/2 + + SOS~ 2 - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + Aziza, Mage Tower Captain + Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. + + RW + Legendary Creature — Djinn Sorcerer + Creature + 2 + RW + 2/2 + + SOS~ + 2 + + + Banishing Betrayal + Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U - Legendary Creature — Human Scientist Hero + Instant + Instant + 2 + 1U + + SOS~ + 3 + + + Berta, Wise Extrapolator + Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. +{X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. + + GU + Legendary Creature — Frog Druid + Creature + 4 + 2GU + 1/4 + + SOS~ + 2 + + + Berta, Wise Extrapolator + Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. +{X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. + + GU + Legendary Creature — Frog Druid + Creature + 4 + 2GU + 1/4 + + SOS~ + 2 + + + Biblioplex Tomekeeper + When this creature enters, choose up to one — +• Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) +• Target creature becomes unprepared. + + Artifact Creature — Construct + Creature + 4 + 4 + 3/4 + + SOS~ + 2 + + + Blech, Loafing Pest + Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. + + BG + Legendary Creature — Pest + Creature + 3 + 1BG + 3/4 + + SOS~ + 2 + + + Blech, Loafing Pest + Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. + + BG + Legendary Creature — Pest + Creature + 3 + 1BG + 3/4 + + SOS~ + 2 + + + Bogwater Lumaret + Whenever this creature or another creature you control enters, you gain 1 life. + + BG + Creature — Spirit Frog + Creature + 2 + BG + 2/2 + + SOS~ + 2 + + + Borrowed Knowledge + Choose one — +• Discard your hand, then draw cards equal to the number of cards in target opponent's hand. +• Discard your hand, then draw cards equal to the number of cards discarded this way. + + RW + Sorcery + Sorcery + 4 + 2RW + + SOS~ + 3 + + + Brush Off + This spell costs {1}{U} less to cast if it targets an instant or sorcery spell. +Counter target spell. + + U + Instant + Instant + 4 + 2UU + + SOS~ + 3 + + + Campus Composer // Aqueous Aria + + + U + Creature — Merfolk Bard // Sorcery + Creature + 4 + 3U // 4U + 3/4 + + SOS~ + 3 + + + Cauldron of Essence + Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. +{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + BG + Artifact + Artifact + 3 + 1BG + + SOS~ + 1 + + + Colorstorm Stallion + Ward {1}, haste +Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. + + RU + Creature — Elemental Horse + Creature + 3 + 1UR + 3/3 + + SOS~ + 2 + + + Colorstorm Stallion + Ward {1}, haste +Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. + + RU + Creature — Elemental Horse + Creature + 3 + 1UR + 3/3 + + SOS~ + 2 + + + Colossus of the Blood Age + When this creature enters, it deals 3 damage to each opponent and you gain 3 life. +When this creature dies, discard any number of cards, then draw that many cards plus one. + + RW + Artifact Creature — Construct + Creature + 6 + 4RW + 6/6 + + SOS~ + 2 + + + Conciliator's Duelist + When this creature enters, draw a card. Each player loses 1 life. +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + BW + Creature — Kor Warlock + Creature + 4 + WWBB + 4/3 + + SOS~ + 2 + + + Conciliator's Duelist + When this creature enters, draw a card. Each player loses 1 life. +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + BW + Creature — Kor Warlock + Creature + 4 + WWBB + 4/3 + + SOS~ + 2 + + + Cuboid Colony + Flash +Flying, trample +Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) + + GU + Creature — Insect + Creature + 2 + GU + 1/1 + + SOS~ + 2 + + + Daydream + Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. +Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 1 + W + + SOS~ + 3 + + + Deathcap Glade + This land enters tapped unless you control two or more other lands. +{T}: Add {B} or {G}. + + Land + Land + 0 + + SOS~ + 0 + + + Deathcap Glade + This land enters tapped unless you control two or more other lands. +{T}: Add {B} or {G}. + + Land + Land + 0 + + SOS~ + 0 + + + Decorum Dissertation + Target player draws two cards and loses 2 life. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + B + Sorcery — Lesson + Sorcery + 5 + 3BB + + SOS~ + 3 + + + Decorum Dissertation + Target player draws two cards and loses 2 life. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + B + Sorcery — Lesson + Sorcery + 5 + 3BB + + SOS~ + 3 + + + Deluge Virtuoso + When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead. + + U + Creature — Human Wizard Creature 3 2U - 2/4 - - MSC~ - 2 - - - T'Challa, the Black Panther - Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. - - GW - Legendary Creature — Human Noble Hero - Creature - 3 - 1GW 2/2 - MSC~ + SOS~ 2 - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + Diary of Dreams + Whenever you cast an instant or sorcery spell, put a page counter on this artifact. +{5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact. + + Artifact — Book + Artifact + 2 + 2 + + SOS~ + 1 + + + Dina's Guidance + Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. + + BG + Instant + Instant + 3 + 1BG + + SOS~ + 3 + + + Dina's Guidance + Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. + + BG + Instant + Instant + 3 + 1BG + + SOS~ + 3 + + + Dissection Practice + Target opponent loses 1 life and you gain 1 life. +Up to one target creature gets +1/+1 until end of turn. +Up to one target creature gets -1/-1 until end of turn. + + B + Instant + Instant + 1 + B + + SOS~ + 3 + + + Divergent Equation + Return up to X target instant and/or sorcery cards from your graveyard to your hand. +Exile Divergent Equation. + + U + Instant + Instant + 1 + XXU + + SOS~ + 3 + + + Dreamroot Cascade + This land enters tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + SOS~ + 0 + + + Dreamroot Cascade + This land enters tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + SOS~ + 0 + + + Duel Tactics + Duel Tactics deals 1 damage to target creature. It can't block this turn. +Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 1 + R + + SOS~ + 3 + + + Eager Glyphmage + When this creature enters, create a 1/1 white and black Inkling creature token with flying. + + W + Creature — Cat Cleric + Creature + 4 + 3W + 3/3 + + SOS~ + 2 + + + Echocasting Symposium + Target player creates a token that's a copy of target creature you control. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + U + Sorcery — Lesson + Sorcery + 6 + 4UU + + SOS~ + 3 + + + Echocasting Symposium + Target player creates a token that's a copy of target creature you control. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + U + Sorcery — Lesson + Sorcery + 6 + 4UU + + SOS~ + 3 + + + Efflorescence + Put two +1/+1 counters on target creature. +Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn. G - Legendary Creature — Human Hero + Instant + Instant + 3 + 2G + + SOS~ + 3 + + + Elemental Mascot + Flying, vigilance +Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn. + + RU + Creature — Elemental Bird Creature - 6 - 5G + 3 + 1UR + 1/4 + + SOS~ + 2 + + + Emeritus of Abundance // Regrowth + + + G + Creature — Elf Druid // Sorcery + Creature + 3 + 2G // 1G + 3/4 + + SOS~ + 3 + + + Emeritus of Abundance // Regrowth + + + G + Creature — Elf Druid // Sorcery + Creature + 3 + 2G // 1G + 3/4 + + SOS~ + 3 + + + Emeritus of Conflict // Lightning Bolt + + + R + Creature — Human Wizard // Instant + Creature + 2 + 1R // R + 2/2 + + SOS~ + 3 + + + Emeritus of Conflict // Lightning Bolt + + + R + Creature — Human Wizard // Instant + Creature + 2 + 1R // R + 2/2 + + SOS~ + 3 + + + Emeritus of Ideation // Ancestral Recall + + + U + Creature — Human Wizard // Instant + Creature + 5 + 3UU // U 5/5 - MSC~ + SOS~ + 3 + + + Emeritus of Ideation // Ancestral Recall + + + U + Creature — Human Wizard // Instant + Creature + 5 + 3UU // U + 5/5 + + SOS~ + 3 + + + Emeritus of Ideation // Ancestral Recall + + + U + Creature — Human Wizard // Instant + Creature + 5 + 3UU // U + 5/5 + + SOS~ + 3 + + + Emeritus of Truce // Swords to Plowshares + + + W + Creature — Cat Cleric // Instant + Creature + 3 + 1WW // W + 3/3 + + SOS~ + 3 + + + Emeritus of Truce // Swords to Plowshares + + + W + Creature — Cat Cleric // Instant + Creature + 3 + 1WW // W + 3/3 + + SOS~ + 3 + + + Encouraging Aviator // Jump + + + U + Creature — Bird Wizard // Instant + Creature + 3 + 2U // U + 2/3 + + SOS~ + 3 + + + End of the Hunt + Target opponent exiles a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. + + B + Sorcery + Sorcery + 2 + 1B + + SOS~ + 3 + + + Ennis, Debate Moderator + When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. +At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis. + + W + Legendary Creature — Human Cleric + Creature + 2 + 1W + 1/1 + + SOS~ 2 + + Environmental Scientist + When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. + + G + Creature — Human Druid + Creature + 2 + 1G + 2/2 + + SOS~ + 2 + + + Erode + Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + SOS~ + 3 + + + Erode + Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + SOS~ + 3 + + + Eternal Student + {1}{B}, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying. + + B + Creature — Zombie Warlock + Creature + 4 + 3B + 4/2 + + SOS~ + 2 + + + Exhibition Tidecaller + Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. + + U + Creature — Djinn Wizard + Creature + 1 + U + 0/2 + + SOS~ + 2 + + + Exhibition Tidecaller + Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. + + U + Creature — Djinn Wizard + Creature + 1 + U + 0/2 + + SOS~ + 2 + + + Expressive Firedancer + Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn. + + R + Creature — Human Sorcerer + Creature + 2 + 1R + 2/2 + + SOS~ + 2 + + + Fields of Strife + This land enters tapped. +{T}: Add {R} or {W}. +{2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + SOS~ + 0 + + + Fix What's Broken + As an additional cost to cast this spell, pay X life. +Return each artifact and creature card with mana value X from your graveyard to the battlefield. + + BW + Sorcery + Sorcery + 4 + 2WB + + SOS~ + 3 + + + Fix What's Broken + As an additional cost to cast this spell, pay X life. +Return each artifact and creature card with mana value X from your graveyard to the battlefield. + + BW + Sorcery + Sorcery + 4 + 2WB + + SOS~ + 3 + + + Flashback + Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + R + Instant + Instant + 1 + R + + SOS~ + 3 + + + Flashback + Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + R + Instant + Instant + 1 + R + + SOS~ + 3 + + + Flow State + Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order. + + U + Sorcery + Sorcery + 2 + 1U + + SOS~ + 3 + + + Foolish Fate + Destroy target creature. +Infusion — If you gained life this turn, that creature's controller loses 3 life. + + B + Instant + Instant + 3 + 2B + + SOS~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + SOS~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + SOS~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + SOS~ + 0 + + + Forum of Amity + This land enters tapped. +{T}: Add {W} or {B}. +{2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + SOS~ + 0 + + + Fractal Anomaly + Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn. + + U + Instant + Instant + 1 + U + + SOS~ + 3 + + + Fractal Mascot + Trample +When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + GU + Creature — Fractal Elk + Creature + 6 + 4GU + 6/6 + + SOS~ + 2 + + + Fractal Tender + Ward {2} +Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it. + + GU + Creature — Elf Wizard + Creature + 5 + 3GU + 3/3 + + SOS~ + 2 + + + Fractalize + Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.) + + U + Instant + Instant + 1 + XU + + SOS~ + 3 + + + Garrison Excavator + Menace (This creature can't be blocked except by two or more creatures.) +Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token. + + R + Creature — Orc Sorcerer + Creature + 4 + 3R + 3/4 + + SOS~ + 2 + + + Geometer's Arthropod + Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. + + GU + Creature — Fractal Crab + Creature + 2 + GU + 1/4 + + SOS~ + 2 + + + Geometer's Arthropod + Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. + + GU + Creature — Fractal Crab + Creature + 2 + GU + 1/4 + + SOS~ + 2 + + + Germination Practicum + Put two +1/+1 counters on each creature you control. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + G + Sorcery — Lesson + Sorcery + 5 + 3GG + + SOS~ + 3 + + + Germination Practicum + Put two +1/+1 counters on each creature you control. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + G + Sorcery — Lesson + Sorcery + 5 + 3GG + + SOS~ + 3 + + + Graduation Day + Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control. + + W + Enchantment + Enchantment + 1 + W + + SOS~ + 1 + + + Grapple with Death + Destroy target artifact or creature. You gain 1 life. + + BG + Sorcery + Sorcery + 3 + 1BG + + SOS~ + 3 + + + Grave Researcher // Reanimate + + + B + Creature — Troll Warlock // Sorcery + Creature + 3 + 2B // B + 3/3 + + SOS~ + 3 + + + Grave Researcher // Reanimate + + + B + Creature — Troll Warlock // Sorcery + Creature + 3 + 2B // B + 3/3 + + SOS~ + 3 + + + Great Hall of the Biblioplex + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. +{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. + + Land + Land + 0 + + SOS~ + 0 + + + Great Hall of the Biblioplex + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. +{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. + + Land + Land + 0 + + SOS~ + 0 + + + Group Project + Create a 2/2 red and white Spirit creature token. +Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 2 + 1W + + SOS~ + 3 + + + Growth Curve + Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. + + GU + Sorcery + Sorcery + 2 + GU + + SOS~ + 3 + + + Hardened Academic + Flying, haste +Discard a card: This creature gains lifelink until end of turn. +Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. + + RW + Creature — Bird Cleric + Creature + 2 + RW + 2/1 + + SOS~ + 2 + + + Hardened Academic + Flying, haste +Discard a card: This creature gains lifelink until end of turn. +Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. + + RW + Creature — Bird Cleric + Creature + 2 + RW + 2/1 + + SOS~ + 2 + + + Harmonized Trio // Brainstorm + + + U + Creature — Merfolk Bard Wizard // Instant + Creature + 1 + U // U + 1/1 + + SOS~ + 3 + + + Harmonized Trio // Brainstorm + + + U + Creature — Merfolk Bard Wizard // Instant + Creature + 1 + U // U + 1/1 + + SOS~ + 3 + + + Harsh Annotation + Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying. + + W + Instant + Instant + 2 + 1W + + SOS~ + 3 + + + Heated Argument + Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller. + + R + Instant + Instant + 5 + 4R + + SOS~ + 3 + + + Homesickness + Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Instant + Instant + 6 + 4UU + + SOS~ + 3 + + + Impractical Joke + Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker. + + R + Sorcery + Sorcery + 1 + R + + SOS~ + 3 + + + Improvisation Capstone + Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + R + Sorcery — Lesson + Sorcery + 7 + 5RR + + SOS~ + 3 + + + Improvisation Capstone + Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + R + Sorcery — Lesson + Sorcery + 7 + 5RR + + SOS~ + 3 + + + Informed Inkwright + Vigilance +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. + + W + Creature — Human Wizard + Creature + 2 + 1W + 2/2 + + SOS~ + 2 + + + Informed Inkwright + Vigilance +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. + + W + Creature — Human Wizard + Creature + 2 + 1W + 2/2 + + SOS~ + 2 + + + Inkling Mascot + Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + BW + Creature — Inkling Cat + Creature + 2 + WB + 2/2 + + SOS~ + 2 + + + Inkshape Demonstrator + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn. + + W + Creature — Elephant Cleric + Creature + 4 + 3W + 3/4 + + SOS~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + SOS~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + SOS~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + SOS~ + 0 + + + Jadzi, Steward of Fate // Oracle's Gift + + + U + Legendary Creature — Human Wizard // Sorcery + Creature + 3 + 2U // XXU + 2/4 + + SOS~ + 3 + + + Jadzi, Steward of Fate // Oracle's Gift + + + U + Legendary Creature — Human Wizard // Sorcery + Creature + 3 + 2U // XXU + 2/4 + + SOS~ + 3 + + + Joined Researchers // Secret Rendezvous + + + W + Creature — Human Cleric Wizard // Sorcery + Creature + 2 + 1W // 1WW + 2/2 + + SOS~ + 3 + + + Joined Researchers // Secret Rendezvous + + + W + Creature — Human Cleric Wizard // Sorcery + Creature + 2 + 1W // 1WW + 2/2 + + SOS~ + 3 + + + Killian's Confidence + Target creature gets +1/+1 until end of turn. Draw a card. +Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand. + + BW + Sorcery + Sorcery + 2 + WB + + SOS~ + 3 + + + Kirol, History Buff // Pack a Punch + + + RW + Legendary Creature — Vampire Cleric // Sorcery + Creature + 2 + RW // 1RW + 2/3 + + SOS~ + 3 + + + Landscape Painter // Vibrant Idea + + + U + Creature — Merfolk Wizard // Sorcery + Creature + 2 + 1U // 4U + 2/1 + + SOS~ + 3 + + + Lluwen, Exchange Student // Pest Friend + + + BG + Legendary Creature — Elf Druid // Sorcery + Creature + 4 + 2BG // B/G + 3/4 + + SOS~ + 3 + + + Lorehold Charm + Choose one — +• Each opponent sacrifices a nontoken artifact of their choice. +• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. +• Creatures you control get +1/+1 and gain trample until end of turn. + + RW + Instant + Instant + 2 + RW + + SOS~ + 3 + + + Lorehold Charm + Choose one — +• Each opponent sacrifices a nontoken artifact of their choice. +• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. +• Creatures you control get +1/+1 and gain trample until end of turn. + + RW + Instant + Instant + 2 + RW + + SOS~ + 3 + + + Lorehold, the Historian + Flying, haste +Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) +At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. + + RW + Legendary Creature — Elder Dragon + Creature + 5 + 3RW + 5/5 + + SOS~ + 2 + + + Lorehold, the Historian + Flying, haste +Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) +At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. + + RW + Legendary Creature — Elder Dragon + Creature + 5 + 3RW + 5/5 + + SOS~ + 2 + + + Lumaret's Favor + Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. +Target creature gets +2/+4 until end of turn. + + G + Instant + Instant + 2 + 1G + + SOS~ + 3 + + + Maelstrom Artisan // Rocket Volley + + + R + Creature — Minotaur Sorcerer // Sorcery + Creature + 3 + 1RR // 1R + 3/2 + + SOS~ + 3 + + + Maelstrom Artisan // Rocket Volley + + + R + Creature — Minotaur Sorcerer // Sorcery + Creature + 3 + 1RR // 1R + 3/2 + + SOS~ + 3 + + + Magmablood Archaic + Trample, reach +Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. +Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. + + R + Creature — Avatar + Creature + 6 + 2/R2/R2/R + 2/2 + + SOS~ + 2 + + + Magmablood Archaic + Trample, reach +Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. +Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. + + R + Creature — Avatar + Creature + 6 + 2/R2/R2/R + 2/2 + + SOS~ + 2 + + + Mana Sculpt + Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. + + U + Instant + Instant + 3 + 1UU + + SOS~ + 3 + + + Mana Sculpt + Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. + + U + Instant + Instant + 3 + 1UU + + SOS~ + 3 + + + Mathemagics + Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) + + U + Sorcery + Sorcery + 2 + XXUU + + SOS~ + 3 + + + Mathemagics + Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) + + U + Sorcery + Sorcery + 2 + XXUU + + SOS~ + 3 + + + Mica, Reader of Ruins + Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) +Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy. + + R + Legendary Creature — Human Artificer + Creature + 4 + 3R + 4/4 + + SOS~ + 2 + + + Mind into Matter + Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. + + GU + Sorcery + Sorcery + 2 + XGU + + SOS~ + 3 + + + Mind into Matter + Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. + + GU + Sorcery + Sorcery + 2 + XGU + + SOS~ + 3 + + + Molten Note + Molten Note deals damage to target creature equal to the amount of mana spent to cast this spell. Untap all creatures you control. +Flashback {6}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RW + Sorcery + Sorcery + 2 + XRW + + SOS~ + 3 + + + Molten-Core Maestro + Menace +Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. + + R + Creature — Goblin Bard + Creature + 2 + 1R + 2/2 + + SOS~ + 2 + + + Molten-Core Maestro + Menace +Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. + + R + Creature — Goblin Bard + Creature + 2 + 1R + 2/2 + + SOS~ + 2 + + + Moment of Reckoning + Choose up to four. You may choose the same mode more than once. +• Destroy target nonland permanent. +• Return target nonland permanent card from your graveyard to the battlefield. + + BW + Sorcery + Sorcery + 7 + 3WWBB + + SOS~ + 3 + + + Moment of Reckoning + Choose up to four. You may choose the same mode more than once. +• Destroy target nonland permanent. +• Return target nonland permanent card from your graveyard to the battlefield. + + BW + Sorcery + Sorcery + 7 + 3WWBB + + SOS~ + 3 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + SOS~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + SOS~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + SOS~ + 0 + + + Muse Seeker + Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell. + + U + Creature — Elf Wizard + Creature + 2 + 1U + 1/2 + + SOS~ + 2 + + + Muse's Encouragement + Create a 3/3 blue and red Elemental creature token with flying. +Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Instant + Instant + 5 + 4U + + SOS~ + 3 + + + Nita, Forum Conciliator + Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. +{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. + + BW + Legendary Creature — Human Advisor + Creature + 3 + 1WB + 2/3 + + SOS~ + 2 + + + Nita, Forum Conciliator + Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. +{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. + + BW + Legendary Creature — Human Advisor + Creature + 3 + 1WB + 2/3 + + SOS~ + 2 + + + Old-Growth Educator + Vigilance, reach +Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn. + + BG + Creature — Treefolk Druid + Creature + 4 + 2BG + 4/4 + + SOS~ + 2 + + + Oracle's Restoration + Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life. + + G + Sorcery + Sorcery + 1 + G + + SOS~ + 3 + + + Orysa, Tide Choreographer + This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. +When Orysa enters, draw two cards. + + U + Legendary Creature — Merfolk Bard + Creature + 5 + 4U + 2/2 + + SOS~ + 2 + + + Paradox Gardens + This land enters tapped. +{T}: Add {G} or {U}. +{2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + SOS~ + 0 + + + Paradox Surveyor + Reach +When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GU + Creature — Elf Druid + Creature + 3 + GG/UU + 3/3 + + SOS~ + 2 + + + Pensive Professor + Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on this creature, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 1UU + 0/2 + + SOS~ + 2 + + + Pensive Professor + Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on this creature, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 1UU + 0/2 + + SOS~ + 2 + + + Pest Mascot + Trample +Whenever you gain life, put a +1/+1 counter on this creature. + + BG + Creature — Pest Ape + Creature + 3 + 1BG + 2/3 + + SOS~ + 2 + + + Petrified Hamlet + When this land enters, choose a land card name. +Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. +Lands with the chosen name have "{T}: Add {C}." +{T}: Add {C}. + + Land + Land + 0 + + SOS~ + 0 + + + Petrified Hamlet + When this land enters, choose a land card name. +Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. +Lands with the chosen name have "{T}: Add {C}." +{T}: Add {C}. + + Land + Land + 0 + + SOS~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + SOS~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + SOS~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + SOS~ + 0 + + + Planar Engineering + Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + SOS~ + 3 + + + Planar Engineering + Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + SOS~ + 3 + + + Poisoner's Apprentice + Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn. + + B + Creature — Orc Warlock + Creature + 3 + 2B + 2/2 + + SOS~ + 2 + + + Postmortem Professor + This creature can't block. +Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. +{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. + + B + Creature — Zombie Warlock + Creature + 2 + 1B + 2/2 + + SOS~ + 2 + + + Postmortem Professor + This creature can't block. +Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. +{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. + + B + Creature — Zombie Warlock + Creature + 2 + 1B + 2/2 + + SOS~ + 2 + + + Pox Plague + Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time. + + B + Sorcery + Sorcery + 5 + BBBBB + + SOS~ + 3 + + + Practiced Offense + Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. +Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 2W + + SOS~ + 3 + + + Practiced Offense + Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. +Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 2W + + SOS~ + 3 + + + Practiced Scrollsmith + First strike +When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card. + + RW + Creature — Dwarf Cleric + Creature + 3 + RR/WW + 3/2 + + SOS~ + 2 + + + Primary Research + When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. +At the beginning of your end step, if a card left your graveyard this turn, draw a card. + + W + Enchantment + Enchantment + 5 + 4W + + SOS~ + 1 + + + Prismari Charm + Choose one — +• Surveil 2, then draw a card. +• Prismari Charm deals 1 damage to each of one or two targets. +• Return target nonland permanent to its owner's hand. + + RU + Instant + Instant + 2 + UR + + SOS~ + 3 + + + Prismari Charm + Choose one — +• Surveil 2, then draw a card. +• Prismari Charm deals 1 damage to each of one or two targets. +• Return target nonland permanent to its owner's hand. + + RU + Instant + Instant + 2 + UR + + SOS~ + 3 + + + Prismari, the Inspiration + Flying +Ward—Pay 5 life. +Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) + + RU + Legendary Creature — Elder Dragon + Creature + 7 + 5UR + 7/7 + + SOS~ + 2 + + + Prismari, the Inspiration + Flying +Ward—Pay 5 life. +Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) + + RU + Legendary Creature — Elder Dragon + Creature + 7 + 5UR + 7/7 + + SOS~ + 2 + + + Procrastinate + Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Sorcery + Sorcery + 1 + XU + + SOS~ + 3 + + + Professor Dellian Fel + +2: You gain 3 life. +0: You draw a card and lose 1 life. +−3: Destroy target creature. +−6: You get an emblem with "Whenever you gain life, target opponent loses that much life." + + BG + Legendary Planeswalker — Dellian + Planeswalker + 4 + 2BG + 5 + + SOS~ + 1 + + + Professor Dellian Fel + +2: You gain 3 life. +0: You draw a card and lose 1 life. +−3: Destroy target creature. +−6: You get an emblem with "Whenever you gain life, target opponent loses that much life." + + BG + Legendary Planeswalker — Dellian + Planeswalker + 4 + 2BG + 5 + + SOS~ + 1 + + + Pterafractyl + Flying +This creature enters with X +1/+1 counters on it. +When this creature enters, you gain 2 life. + + GU + Creature — Dinosaur Fractal + Creature + 2 + XGU + 1/0 + + SOS~ + 2 + + + Pull from the Grave + Return up to two target creature cards from your graveyard to your hand. You gain 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + SOS~ + 3 + + + Quandrix Charm + Choose one — +• Counter target spell unless its controller pays {2}. +• Destroy target enchantment. +• Target creature has base power and toughness 5/5 until end of turn. + + GU + Instant + Instant + 2 + GU + + SOS~ + 3 + + + Quandrix Charm + Choose one — +• Counter target spell unless its controller pays {2}. +• Destroy target enchantment. +• Target creature has base power and toughness 5/5 until end of turn. + + GU + Instant + Instant + 2 + GU + + SOS~ + 3 + + + Quandrix, the Proof + Flying, trample +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Instant and sorcery spells you cast from your hand have cascade. + + GU + Legendary Creature — Elder Dragon + Creature + 6 + 4GU + 6/6 + + SOS~ + 2 + + + Quandrix, the Proof + Flying, trample +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Instant and sorcery spells you cast from your hand have cascade. + + GU + Legendary Creature — Elder Dragon + Creature + 6 + 4GU + 6/6 + + SOS~ + 2 + + + Quill-Blade Laureate // Twofold Intent + + + W + Creature — Human Cleric // Sorcery + Creature + 2 + 1W // 1W + 1/1 + + SOS~ + 3 + + + Ral Zarek, Guest Lecturer + +1: Surveil 2. +−1: Any number of target players each discard a card. +−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. +−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. + + B + Legendary Planeswalker — Ral + Planeswalker + 3 + 1BB + 3 + + SOS~ + 1 + + + Ral Zarek, Guest Lecturer + +1: Surveil 2. +−1: Any number of target players each discard a card. +−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. +−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. + + B + Legendary Planeswalker — Ral + Planeswalker + 3 + 1BB + 3 + + SOS~ + 1 + + + Rancorous Archaic + Trample, reach +Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. + + Creature — Avatar + Creature + 5 + 5 + 2/2 + + SOS~ + 2 + + + Rapier Wit + Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Draw a card. + + W + Instant + Instant + 2 + 1W + + SOS~ + 3 + + + Rapturous Moment + Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}. + + RU + Sorcery + Sorcery + 6 + 4UR + + SOS~ + 3 + + + Resonating Lute + Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." +{T}: Draw a card. Activate only if you have seven or more cards in your hand. + + RU + Artifact + Artifact + 4 + 2UR + + SOS~ + 1 + + + Resonating Lute + Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." +{T}: Draw a card. Activate only if you have seven or more cards in your hand. + + RU + Artifact + Artifact + 4 + 2UR + + SOS~ + 1 + + + Restoration Seminar + Return target nonland permanent card from your graveyard to the battlefield. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + W + Sorcery — Lesson + Sorcery + 7 + 5WW + + SOS~ + 3 + + + Restoration Seminar + Return target nonland permanent card from your graveyard to the battlefield. +Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) + + W + Sorcery — Lesson + Sorcery + 7 + 5WW + + SOS~ + 3 + + + Sanar, Unfinished Genius // Wild Idea + + + RU + Legendary Creature — Goblin Sorcerer // Sorcery + Creature + 2 + UR // 3UR + 0/4 + + SOS~ + 3 + + + Scheming Silvertongue // Sign in Blood + + + B + Creature — Vampire Warlock // Sorcery + Creature + 2 + 1B // BB + 1/3 + + SOS~ + 3 + + + Scheming Silvertongue // Sign in Blood + + + B + Creature — Vampire Warlock // Sorcery + Creature + 2 + 1B // BB + 1/3 + + SOS~ + 3 + + + Scolding Administrator + Menace (This creature can't be blocked except by two or more creatures.) +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. +When this creature dies, if it had counters on it, put those counters on up to one target creature. + + BW + Creature — Dwarf Cleric + Creature + 2 + WB + 2/2 + + SOS~ + 2 + + + Seize the Spoils + As an additional cost to cast this spell, discard a card. +Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Sorcery + Sorcery + 3 + 2R + + SOS~ + 3 + + + Shattered Acolyte + Lifelink +{1}, Sacrifice this creature: Destroy target artifact or enchantment. + + W + Creature — Dwarf Warlock + Creature + 2 + 1W + 2/2 + + SOS~ + 2 + + + Shattered Sanctum + This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {B}. + + Land + Land + 0 + + SOS~ + 0 + + + Shattered Sanctum + This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {B}. + + Land + Land + 0 + + SOS~ + 0 + + + Silverquill Charm + Choose one — +• Put two +1/+1 counters on target creature. +• Exile target creature with power 2 or less. +• Each opponent loses 3 life and you gain 3 life. + + BW + Instant + Instant + 2 + WB + + SOS~ + 3 + + + Silverquill Charm + Choose one — +• Put two +1/+1 counters on target creature. +• Exile target creature with power 2 or less. +• Each opponent loses 3 life and you gain 3 life. + + BW + Instant + Instant + 2 + WB + + SOS~ + 3 + + + Silverquill, the Disputant + Flying, vigilance +Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) + + BW + Legendary Creature — Elder Dragon + Creature + 4 + 2WB + 4/4 + + SOS~ + 2 + + + Silverquill, the Disputant + Flying, vigilance +Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) + + BW + Legendary Creature — Elder Dragon + Creature + 4 + 2WB + 4/4 + + SOS~ + 2 + + + Skycoach Conductor // All Aboard + + + U + Creature — Bird Pilot // Instant + Creature + 3 + 2U // U + 2/3 + + SOS~ + 3 + + + Skycoach Conductor // All Aboard + + + U + Creature — Bird Pilot // Instant + Creature + 3 + 2U // U + 2/3 + + SOS~ + 3 + + + Skycoach Waypoint + {T}: Add {C}. +{3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) + + Land + Land + 0 + + SOS~ + 0 + + + Slumbering Trudge + This creature enters with a number of stun counters on it equal to three minus X. If it entered with a stun counter on it, tap it. + + G + Creature — Plant Beast + Creature + 1 + XG + 6/6 + + SOS~ + 2 + + + Slumbering Trudge + This creature enters with a number of stun counters on it equal to three minus X. If it entered with a stun counter on it, tap it. + + G + Creature — Plant Beast + Creature + 1 + XG + 6/6 + + SOS~ + 2 + + + Snooping Page + Repartee —Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn. +Whenever this creature deals combat damage to a player, you draw a card and lose 1 life. + + BW + Creature — Human Cleric + Creature + 3 + 1WB + 2/3 + + SOS~ + 2 + + + Social Snub + When you cast this spell while you control a creature, you may copy this spell. +Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life. + + BW + Sorcery + Sorcery + 3 + 1WB + + SOS~ + 3 + + + Spectacle Summit + This land enters tapped. +{T}: Add {U} or {R}. +{2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + SOS~ + 0 + + + Spectacular Skywhale + Flying +Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead. + + RU + Creature — Elemental Whale + Creature + 4 + 2UR + 1/4 + + SOS~ + 2 + + + Spirit Mascot + Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. + + RW + Creature — Spirit Ox + Creature + 2 + RW + 2/2 + + SOS~ + 2 + + + Spiritcall Enthusiast // Scrollboost + + + W + Creature — Cat Cleric // Sorcery + Creature + 3 + 2W // 1W + 3/3 + + SOS~ + 3 + + + Splatter Technique + Choose one — +• Draw four cards. +• Splatter Technique deals 4 damage to each creature and planeswalker. + + RU + Sorcery + Sorcery + 5 + 1UURR + + SOS~ + 3 + + + Splatter Technique + Choose one — +• Draw four cards. +• Splatter Technique deals 4 damage to each creature and planeswalker. + + RU + Sorcery + Sorcery + 5 + 1UURR + + SOS~ + 3 + + + Stand Up for Yourself + Destroy target creature with power 3 or greater. + + W + Instant + Instant + 3 + 2W + + SOS~ + 3 + + + Steal the Show + Choose one or both — +• Target player discards any number of cards, then draws that many cards. +• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. + + R + Sorcery + Sorcery + 3 + 2R + + SOS~ + 3 + + + Steal the Show + Choose one or both — +• Target player discards any number of cards, then draws that many cards. +• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. + + R + Sorcery + Sorcery + 3 + 2R + + SOS~ + 3 + + + Stirring Honormancer + When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard. + + BW + Creature — Rhino Bard + Creature + 5 + 2WW/BB + 4/5 + + SOS~ + 2 + + + Stirring Hopesinger + Flying, lifelink +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. + + W + Creature — Bird Bard + Creature + 3 + 2W + 1/3 + + SOS~ + 2 + + + Stirring Hopesinger + Flying, lifelink +Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. + + W + Creature — Bird Bard + Creature + 3 + 2W + 1/3 + + SOS~ + 2 + + + Stormcarved Coast + This land enters tapped unless you control two or more other lands. +{T}: Add {U} or {R}. + + Land + Land + 0 + + SOS~ + 0 + + + Stormcarved Coast + This land enters tapped unless you control two or more other lands. +{T}: Add {U} or {R}. + + Land + Land + 0 + + SOS~ + 0 + + + Stress Dream + Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library. + + RU + Instant + Instant + 5 + 3UR + + SOS~ + 3 + + + Strixhaven Skycoach + Flying +When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 3/2 + + SOS~ + 1 + + + Studious First-Year // Rampant Growth + + + G + Creature — Bear Wizard // Sorcery + Creature + 1 + G // 1G + 1/1 + + SOS~ + 3 + + + Summoned Dromedary + Vigilance +{1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery. + + W + Creature — Spirit Camel + Creature + 4 + 3W + 4/3 + + SOS~ + 2 + + + Sundering Archaic + Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. +{2}: Put target card from a graveyard on the bottom of its owner's library. + + Creature — Avatar + Creature + 6 + 6 + 3/3 + + SOS~ + 2 + + + Sundown Pass + This land enters tapped unless you control two or more other lands. +{T}: Add {R} or {W}. + + Land + Land + 0 + + SOS~ + 0 + + + Sundown Pass + This land enters tapped unless you control two or more other lands. +{T}: Add {R} or {W}. + + Land + Land + 0 + + SOS~ + 0 + + + Suspend Aggression + Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. + + RW + Instant + Instant + 3 + 1RW + + SOS~ + 3 + + + Suspend Aggression + Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. + + RW + Instant + Instant + 3 + 1RW + + SOS~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + SOS~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + SOS~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + SOS~ + 0 + + + Tam, Observant Sequencer // Deep Sight + + + GU + Legendary Creature — Gorgon Wizard // Sorcery + Creature + 4 + 2GU // GU + 4/3 + + SOS~ + 3 + + + Teacher's Pest + Menace (This creature can't be blocked except by two or more creatures.) +Whenever this creature attacks, you gain 1 life. +{B}{G}: Return this card from your graveyard to the battlefield tapped. + + BG + Creature — Skeleton Pest + Creature + 2 + BG + 1/1 + + SOS~ + 2 + + + Terramorphic Expanse + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + SOS~ + 0 + + + Tester of the Tangential + Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) +At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature. + + U + Creature — Djinn Wizard + Creature + 2 + 1U + 1/1 + + SOS~ + 2 + + + The Dawning Archaic + This spell costs {1} less to cast for each instant and sorcery card in your graveyard. +Reach +Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + Legendary Creature — Avatar + Creature + 10 + 10 + 7/7 + + SOS~ + 2 + + + The Dawning Archaic + This spell costs {1} less to cast for each instant and sorcery card in your graveyard. +Reach +Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + Legendary Creature — Avatar + Creature + 10 + 10 + 7/7 + + SOS~ + 2 + + + Thunderdrum Soloist + Reach +Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead. + + R + Creature — Dwarf Bard + Creature + 2 + 1R + 1/3 + + SOS~ + 2 + + + Titan's Grave + This land enters tapped. +{T}: Add {B} or {G}. +{2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + SOS~ + 0 + + + Together as One + Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. + + Sorcery + Sorcery + 6 + 6 + + SOS~ + 3 + + + Together as One + Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. + + Sorcery + Sorcery + 6 + 6 + + SOS~ + 3 + + + Tragedy Feaster + Trample +Ward—Discard a card. +Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. + + B + Creature — Demon + Creature + 4 + 2BB + 7/6 + + SOS~ + 2 + + + Tragedy Feaster + Trample +Ward—Discard a card. +Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. + + B + Creature — Demon + Creature + 4 + 2BB + 7/6 + + SOS~ + 2 + + + Transcendent Archaic + Vigilance +Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards. + + Creature — Avatar + Creature + 7 + 7 + 6/6 + + SOS~ + 2 + + + Traumatic Critique + Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. + + RU + Instant + Instant + 2 + XUR + + SOS~ + 3 + + + Traumatic Critique + Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. + + RU + Instant + Instant + 2 + XUR + + SOS~ + 3 + + + Vastlands Scavenger // Bind to Life + + + G + Creature — Bear Druid // Instant + Creature + 3 + 1GG // 4G + 4/4 + + SOS~ + 3 + + + Vicious Rivalry + As an additional cost to cast this spell, pay X life. +Destroy all artifacts and creatures with mana value X or less. + + BG + Sorcery + Sorcery + 4 + 2BG + + SOS~ + 3 + + + Vicious Rivalry + As an additional cost to cast this spell, pay X life. +Destroy all artifacts and creatures with mana value X or less. + + BG + Sorcery + Sorcery + 4 + 2BG + + SOS~ + 3 + + + Wildgrowth Archaic + Trample, reach +Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. +Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. + + G + Creature — Avatar + Creature + 4 + 2/G2/G + 0/0 + + SOS~ + 2 + + + Wildgrowth Archaic + Trample, reach +Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. +Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. + + G + Creature — Avatar + Creature + 4 + 2/G2/G + 0/0 + + SOS~ + 2 + + + Wisdom of Ages + Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. +Exile Wisdom of Ages. + + U + Sorcery + Sorcery + 7 + 4UUU + + SOS~ + 3 + + + Wisdom of Ages + Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. +Exile Wisdom of Ages. + + U + Sorcery + Sorcery + 7 + 4UUU + + SOS~ + 3 + + + Wisdom of Ages + Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. +Exile Wisdom of Ages. + + U + Sorcery + Sorcery + 7 + 4UUU + + SOS~ + 3 + + + Witherbloom Charm + Choose one — +• You may sacrifice a permanent. If you do, draw two cards. +• You gain 5 life. +• Destroy target nonland permanent with mana value 2 or less. + + BG + Instant + Instant + 2 + BG + + SOS~ + 3 + + + Witherbloom Charm + Choose one — +• You may sacrifice a permanent. If you do, draw two cards. +• You gain 5 life. +• Destroy target nonland permanent with mana value 2 or less. + + BG + Instant + Instant + 2 + BG + + SOS~ + 3 + + + Witherbloom, the Balancer + Affinity for creatures (This spell costs {1} less to cast for each creature you control.) +Flying, deathtouch +Instant and sorcery spells you cast have affinity for creatures. + + BG + Legendary Creature — Elder Dragon + Creature + 8 + 6BG + 5/5 + + SOS~ + 2 + + + Witherbloom, the Balancer + Affinity for creatures (This spell costs {1} less to cast for each creature you control.) +Flying, deathtouch +Instant and sorcery spells you cast have affinity for creatures. + + BG + Legendary Creature — Elder Dragon + Creature + 8 + 6BG + 5/5 + + SOS~ + 2 + + + Withering Curse + All creatures get -2/-2 until end of turn. +Infusion — If you gained life this turn, destroy all creatures instead. + + B + Sorcery + Sorcery + 3 + 1BB + + SOS~ + 3 + + + Withering Curse + All creatures get -2/-2 until end of turn. +Infusion — If you gained life this turn, destroy all creatures instead. + + B + Sorcery + Sorcery + 3 + 1BB + + SOS~ + 3 + + + Zaffai and the Tempests + Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. + + RU + Legendary Creature — Human Bard Sorcerer + Creature + 7 + 5UR + 5/7 + + SOS~ + 2 + + + Zaffai and the Tempests + Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. + + RU + Legendary Creature — Human Bard Sorcerer + Creature + 7 + 5UR + 5/7 + + SOS~ + 2 + + + Zimone's Experiment + Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand. + + G + Sorcery + Sorcery + 4 + 3G + + SOS~ + 3 + Abrade Choose one — @@ -6424,3864 +10283,5 @@ Whenever you cast your first spell with {X} in its mana cost each turn, put two SOC~ 2 - - "Wildest Tea Party 4565 AR" - Whenever you gain life, put a growth counter on this enchantment. -As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. - - G - Enchantment - Enchantment - 2 - 1G - - SOS~ - 1 - - - Abigale, Poet Laureate // Heroic Stanza - - - BW - Legendary Creature — Bird Bard // Sorcery - Creature - 3 - 1WB // 1W/B - 2/3 - - SOS~ - 3 - - - Additive Evolution - When this enchantment enters, create a 0/0 blue and green Fractal creature token. Put three +1/+1 counters on it. -At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. - - G - Enchantment - Enchantment - 5 - 3GG - - SOS~ - 1 - - - Ambitious Augmenter - Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. - - G - Creature — Turtle Wizard - Creature - 1 - G - 1/1 - - SOS~ - 2 - - - Ambitious Augmenter - Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. - - G - Creature — Turtle Wizard - Creature - 1 - G - 1/1 - - SOS~ - 2 - - - Antiquities on the Loose - Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. -Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 1WW - - SOS~ - 3 - - - Antiquities on the Loose - Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. -Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 1WW - - SOS~ - 3 - - - Applied Geometry - Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. - - GU - Sorcery - Sorcery - 4 - 2GU - - SOS~ - 3 - - - Applied Geometry - Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. - - GU - Sorcery - Sorcery - 4 - 2GU - - SOS~ - 3 - - - Arcane Omens - Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - Sorcery - 5 - 4B - - SOS~ - 3 - - - Archaic's Agony - Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn. - - R - Sorcery - Sorcery - 5 - 4R - - SOS~ - 3 - - - Ark of Hunger - Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. -{T}: Mill a card. You may play that card this turn. - - RW - Artifact - Artifact - 4 - 2RW - - SOS~ - 1 - - - Ark of Hunger - Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. -{T}: Mill a card. You may play that card this turn. - - RW - Artifact - Artifact - 4 - 2RW - - SOS~ - 1 - - - Artistic Process - Choose one — -• Artistic Process deals 6 damage to target creature. -• Artistic Process deals 2 damage to each creature you don't control. -• Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn. - - R - Sorcery - Sorcery - 5 - 3RR - - SOS~ - 3 - - - Aziza, Mage Tower Captain - Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. - - RW - Legendary Creature — Djinn Sorcerer - Creature - 2 - RW - 2/2 - - SOS~ - 2 - - - Aziza, Mage Tower Captain - Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. - - RW - Legendary Creature — Djinn Sorcerer - Creature - 2 - RW - 2/2 - - SOS~ - 2 - - - Banishing Betrayal - Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Instant - Instant - 2 - 1U - - SOS~ - 3 - - - Berta, Wise Extrapolator - Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. -{X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. - - GU - Legendary Creature — Frog Druid - Creature - 4 - 2GU - 1/4 - - SOS~ - 2 - - - Berta, Wise Extrapolator - Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. -{X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. - - GU - Legendary Creature — Frog Druid - Creature - 4 - 2GU - 1/4 - - SOS~ - 2 - - - Biblioplex Tomekeeper - When this creature enters, choose up to one — -• Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) -• Target creature becomes unprepared. - - Artifact Creature — Construct - Creature - 4 - 4 - 3/4 - - SOS~ - 2 - - - Blech, Loafing Pest - Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. - - BG - Legendary Creature — Pest - Creature - 3 - 1BG - 3/4 - - SOS~ - 2 - - - Blech, Loafing Pest - Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. - - BG - Legendary Creature — Pest - Creature - 3 - 1BG - 3/4 - - SOS~ - 2 - - - Bogwater Lumaret - Whenever this creature or another creature you control enters, you gain 1 life. - - BG - Creature — Spirit Frog - Creature - 2 - BG - 2/2 - - SOS~ - 2 - - - Borrowed Knowledge - Choose one — -• Discard your hand, then draw cards equal to the number of cards in target opponent's hand. -• Discard your hand, then draw cards equal to the number of cards discarded this way. - - RW - Sorcery - Sorcery - 4 - 2RW - - SOS~ - 3 - - - Brush Off - This spell costs {1}{U} less to cast if it targets an instant or sorcery spell. -Counter target spell. - - U - Instant - Instant - 4 - 2UU - - SOS~ - 3 - - - Campus Composer // Aqueous Aria - - - U - Creature — Merfolk Bard // Sorcery - Creature - 4 - 3U // 4U - 3/4 - - SOS~ - 3 - - - Cauldron of Essence - Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. -{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - BG - Artifact - Artifact - 3 - 1BG - - SOS~ - 1 - - - Colorstorm Stallion - Ward {1}, haste -Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. - - RU - Creature — Elemental Horse - Creature - 3 - 1UR - 3/3 - - SOS~ - 2 - - - Colorstorm Stallion - Ward {1}, haste -Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. - - RU - Creature — Elemental Horse - Creature - 3 - 1UR - 3/3 - - SOS~ - 2 - - - Colossus of the Blood Age - When this creature enters, it deals 3 damage to each opponent and you gain 3 life. -When this creature dies, discard any number of cards, then draw that many cards plus one. - - RW - Artifact Creature — Construct - Creature - 6 - 4RW - 6/6 - - SOS~ - 2 - - - Conciliator's Duelist - When this creature enters, draw a card. Each player loses 1 life. -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - BW - Creature — Kor Warlock - Creature - 4 - WWBB - 4/3 - - SOS~ - 2 - - - Conciliator's Duelist - When this creature enters, draw a card. Each player loses 1 life. -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - BW - Creature — Kor Warlock - Creature - 4 - WWBB - 4/3 - - SOS~ - 2 - - - Cuboid Colony - Flash -Flying, trample -Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) - - GU - Creature — Insect - Creature - 2 - GU - 1/1 - - SOS~ - 2 - - - Daydream - Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. -Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 1 - W - - SOS~ - 3 - - - Deathcap Glade - This land enters tapped unless you control two or more other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - SOS~ - 0 - - - Deathcap Glade - This land enters tapped unless you control two or more other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - SOS~ - 0 - - - Decorum Dissertation - Target player draws two cards and loses 2 life. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - B - Sorcery — Lesson - Sorcery - 5 - 3BB - - SOS~ - 3 - - - Decorum Dissertation - Target player draws two cards and loses 2 life. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - B - Sorcery — Lesson - Sorcery - 5 - 3BB - - SOS~ - 3 - - - Deluge Virtuoso - When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - SOS~ - 2 - - - Diary of Dreams - Whenever you cast an instant or sorcery spell, put a page counter on this artifact. -{5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact. - - Artifact — Book - Artifact - 2 - 2 - - SOS~ - 1 - - - Dina's Guidance - Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. - - BG - Instant - Instant - 3 - 1BG - - SOS~ - 3 - - - Dina's Guidance - Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. - - BG - Instant - Instant - 3 - 1BG - - SOS~ - 3 - - - Dissection Practice - Target opponent loses 1 life and you gain 1 life. -Up to one target creature gets +1/+1 until end of turn. -Up to one target creature gets -1/-1 until end of turn. - - B - Instant - Instant - 1 - B - - SOS~ - 3 - - - Divergent Equation - Return up to X target instant and/or sorcery cards from your graveyard to your hand. -Exile Divergent Equation. - - U - Instant - Instant - 1 - XXU - - SOS~ - 3 - - - Dreamroot Cascade - This land enters tapped unless you control two or more other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - SOS~ - 0 - - - Dreamroot Cascade - This land enters tapped unless you control two or more other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - SOS~ - 0 - - - Duel Tactics - Duel Tactics deals 1 damage to target creature. It can't block this turn. -Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 1 - R - - SOS~ - 3 - - - Eager Glyphmage - When this creature enters, create a 1/1 white and black Inkling creature token with flying. - - W - Creature — Cat Cleric - Creature - 4 - 3W - 3/3 - - SOS~ - 2 - - - Echocasting Symposium - Target player creates a token that's a copy of target creature you control. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - U - Sorcery — Lesson - Sorcery - 6 - 4UU - - SOS~ - 3 - - - Echocasting Symposium - Target player creates a token that's a copy of target creature you control. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - U - Sorcery — Lesson - Sorcery - 6 - 4UU - - SOS~ - 3 - - - Efflorescence - Put two +1/+1 counters on target creature. -Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn. - - G - Instant - Instant - 3 - 2G - - SOS~ - 3 - - - Elemental Mascot - Flying, vigilance -Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn. - - RU - Creature — Elemental Bird - Creature - 3 - 1UR - 1/4 - - SOS~ - 2 - - - Emeritus of Abundance // Regrowth - - - G - Creature — Elf Druid // Sorcery - Creature - 3 - 2G // 1G - 3/4 - - SOS~ - 3 - - - Emeritus of Abundance // Regrowth - - - G - Creature — Elf Druid // Sorcery - Creature - 3 - 2G // 1G - 3/4 - - SOS~ - 3 - - - Emeritus of Conflict // Lightning Bolt - - - R - Creature — Human Wizard // Instant - Creature - 2 - 1R // R - 2/2 - - SOS~ - 3 - - - Emeritus of Conflict // Lightning Bolt - - - R - Creature — Human Wizard // Instant - Creature - 2 - 1R // R - 2/2 - - SOS~ - 3 - - - Emeritus of Ideation // Ancestral Recall - - - U - Creature — Human Wizard // Instant - Creature - 5 - 3UU // U - 5/5 - - SOS~ - 3 - - - Emeritus of Ideation // Ancestral Recall - - - U - Creature — Human Wizard // Instant - Creature - 5 - 3UU // U - 5/5 - - SOS~ - 3 - - - Emeritus of Ideation // Ancestral Recall - - - U - Creature — Human Wizard // Instant - Creature - 5 - 3UU // U - 5/5 - - SOS~ - 3 - - - Emeritus of Truce // Swords to Plowshares - - - W - Creature — Cat Cleric // Instant - Creature - 3 - 1WW // W - 3/3 - - SOS~ - 3 - - - Emeritus of Truce // Swords to Plowshares - - - W - Creature — Cat Cleric // Instant - Creature - 3 - 1WW // W - 3/3 - - SOS~ - 3 - - - Encouraging Aviator // Jump - - - U - Creature — Bird Wizard // Instant - Creature - 3 - 2U // U - 2/3 - - SOS~ - 3 - - - End of the Hunt - Target opponent exiles a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. - - B - Sorcery - Sorcery - 2 - 1B - - SOS~ - 3 - - - Ennis, Debate Moderator - When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. -At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis. - - W - Legendary Creature Human Cleric - Creature - 2 - 1W - 1/1 - - SOS~ - 2 - - - Environmental Scientist - When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - G - Creature — Human Druid - Creature - 2 - 1G - 2/2 - - SOS~ - 2 - - - Erode - Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - SOS~ - 3 - - - Erode - Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - SOS~ - 3 - - - Eternal Student - {1}{B}, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying. - - B - Creature — Zombie Warlock - Creature - 4 - 3B - 4/2 - - SOS~ - 2 - - - Exhibition Tidecaller - Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. - - U - Creature — Djinn Wizard - Creature - 1 - U - 0/2 - - SOS~ - 2 - - - Exhibition Tidecaller - Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. - - U - Creature — Djinn Wizard - Creature - 1 - U - 0/2 - - SOS~ - 2 - - - Expressive Firedancer - Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn. - - R - Creature — Human Sorcerer - Creature - 2 - 1R - 2/2 - - SOS~ - 2 - - - Fields of Strife - This land enters tapped. -{T}: Add {R} or {W}. -{2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land - Land - 0 - - SOS~ - 0 - - - Fix What's Broken - As an additional cost to cast this spell, pay X life. -Return each artifact and creature card with mana value X from your graveyard to the battlefield. - - BW - Sorcery - Sorcery - 4 - 2WB - - SOS~ - 3 - - - Fix What's Broken - As an additional cost to cast this spell, pay X life. -Return each artifact and creature card with mana value X from your graveyard to the battlefield. - - BW - Sorcery - Sorcery - 4 - 2WB - - SOS~ - 3 - - - Flashback - Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - R - Instant - Instant - 1 - R - - SOS~ - 3 - - - Flashback - Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - R - Instant - Instant - 1 - R - - SOS~ - 3 - - - Flow State - Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order. - - U - Sorcery - Sorcery - 2 - 1U - - SOS~ - 3 - - - Foolish Fate - Destroy target creature. -Infusion -. If you gained life this turn, that creature's controller loses 3 life. - - B - Instant - Instant - 3 - 2B - - SOS~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - SOS~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - SOS~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - SOS~ - 0 - - - Forum of Amity - This land enters tapped. -{T}: Add {W} or {B}. -{2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land - Land - 0 - - SOS~ - 0 - - - Fractal Anomaly - Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn. - - U - Instant - Instant - 1 - U - - SOS~ - 3 - - - Fractal Mascot - Trample -When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - GU - Creature — Fractal Elk - Creature - 6 - 4GU - 6/6 - - SOS~ - 2 - - - Fractal Tender - Ward {2} -Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it. - - GU - Creature — Elf Wizard - Creature - 5 - 3GU - 3/3 - - SOS~ - 2 - - - Fractalize - Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.) - - U - Instant - Instant - 1 - XU - - SOS~ - 3 - - - Garrison Excavator - Menace (This creature can't be blocked except by two or more creatures.) -Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token. - - R - Creature — Orc Sorcerer - Creature - 4 - 3R - 3/4 - - SOS~ - 2 - - - Geometer's Arthropod - Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. - - GU - Creature — Fractal Crab - Creature - 2 - GU - 1/4 - - SOS~ - 2 - - - Geometer's Arthropod - Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. - - GU - Creature — Fractal Crab - Creature - 2 - GU - 1/4 - - SOS~ - 2 - - - Germination Practicum - Put two +1/+1 counters on each creature you control. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - G - Sorcery — Lesson - Sorcery - 5 - 3GG - - SOS~ - 3 - - - Germination Practicum - Put two +1/+1 counters on each creature you control. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - G - Sorcery — Lesson - Sorcery - 5 - 3GG - - SOS~ - 3 - - - Graduation Day - Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control. - - W - Enchantment - Enchantment - 1 - W - - SOS~ - 1 - - - Grapple with Death - Destroy target artifact or creature. You gain 1 life. - - BG - Sorcery - Sorcery - 3 - 1BG - - SOS~ - 3 - - - Grave Researcher // Reanimate - - - B - Creature — Troll Warlock // Sorcery - Creature - 3 - 2B // B - 3/3 - - SOS~ - 3 - - - Grave Researcher // Reanimate - - - B - Creature — Troll Warlock // Sorcery - Creature - 3 - 2B // B - 3/3 - - SOS~ - 3 - - - Great Hall of the Biblioplex - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. -{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. - - Land - Land - 0 - - SOS~ - 0 - - - Great Hall of the Biblioplex - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. -{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. - - Land - Land - 0 - - SOS~ - 0 - - - Group Project - Create a 2/2 red and white Spirit creature token. -Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 2 - 1W - - SOS~ - 3 - - - Growth Curve - Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. - - GU - Sorcery - Sorcery - 2 - GU - - SOS~ - 3 - - - Hardened Academic - Flying, haste -Discard a card: This creature gains lifelink until end of turn. -Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. - - RW - Creature — Bird Cleric - Creature - 2 - RW - 2/1 - - SOS~ - 2 - - - Hardened Academic - Flying, haste -Discard a card: This creature gains lifelink until end of turn. -Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. - - RW - Creature — Bird Cleric - Creature - 2 - RW - 2/1 - - SOS~ - 2 - - - Harmonized Trio // Brainstorm - - - U - Creature — Merfolk Bard Wizard // Instant - Creature - 1 - U // U - 1/1 - - SOS~ - 3 - - - Harmonized Trio // Brainstorm - - - U - Creature — Merfolk Bard Wizard // Instant - Creature - 1 - U // U - 1/1 - - SOS~ - 3 - - - Harsh Annotation - Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying. - - W - Instant - Instant - 2 - 1W - - SOS~ - 3 - - - Heated Argument - Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller. - - R - Instant - Instant - 5 - 4R - - SOS~ - 3 - - - Homesickness - Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 6 - 4UU - - SOS~ - 3 - - - Impractical Joke - Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker. - - R - Sorcery - Sorcery - 1 - R - - SOS~ - 3 - - - Improvisation Capstone - Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - R - Sorcery — Lesson - Sorcery - 7 - 5RR - - SOS~ - 3 - - - Improvisation Capstone - Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - R - Sorcery — Lesson - Sorcery - 7 - 5RR - - SOS~ - 3 - - - Informed Inkwright - Vigilance -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. - - W - Creature — Human Wizard - Creature - 2 - 1W - 2/2 - - SOS~ - 2 - - - Informed Inkwright - Vigilance -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. - - W - Creature — Human Wizard - Creature - 2 - 1W - 2/2 - - SOS~ - 2 - - - Inkling Mascot - Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - BW - Creature — Inkling Cat - Creature - 2 - WB - 2/2 - - SOS~ - 2 - - - Inkshape Demonstrator - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn. - - W - Creature — Elephant Cleric - Creature - 4 - 3W - 3/4 - - SOS~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - SOS~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - SOS~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - SOS~ - 0 - - - Jadzi, Steward of Fate // Oracle's Gift - - - U - Legendary Creature — Human Wizard // Sorcery - Creature - 3 - 2U // XXU - 2/4 - - SOS~ - 3 - - - Jadzi, Steward of Fate // Oracle's Gift - - - U - Legendary Creature — Human Wizard // Sorcery - Creature - 3 - 2U // XXU - 2/4 - - SOS~ - 3 - - - Joined Researchers // Secret Rendezvous - - - W - Creature — Human Cleric Wizard // Sorcery - Creature - 2 - 1W // 1WW - 2/2 - - SOS~ - 3 - - - Joined Researchers // Secret Rendezvous - - - W - Creature — Human Cleric Wizard // Sorcery - Creature - 2 - 1W // 1WW - 2/2 - - SOS~ - 3 - - - Killian's Confidence - Target creature gets +1/+1 until end of turn. Draw a card. -Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand. - - BW - Sorcery - Sorcery - 2 - WB - - SOS~ - 3 - - - Kirol, History Buff // Pack a Punch - - - RW - Legendary Creature — Vampire Cleric // Sorcery - Creature - 2 - RW // 1RW - 2/3 - - SOS~ - 3 - - - Landscape Painter // Vibrant Idea - - - U - Creature — Merfolk Wizard // Sorcery - Creature - 2 - 1U // 4U - 2/1 - - SOS~ - 3 - - - Lluwen, Exchange Student // Pest Friend - - - BG - Legendary Creature — Elf Druid // Sorcery - Creature - 4 - 2BG // B/G - 3/4 - - SOS~ - 3 - - - Lorehold Charm - Choose one — -• Each opponent sacrifices a nontoken artifact of their choice. -• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. -• Creatures you control get +1/+1 and gain trample until end of turn. - - RW - Instant - Instant - 2 - RW - - SOS~ - 3 - - - Lorehold Charm - Choose one — -• Each opponent sacrifices a nontoken artifact of their choice. -• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. -• Creatures you control get +1/+1 and gain trample until end of turn. - - RW - Instant - Instant - 2 - RW - - SOS~ - 3 - - - Lorehold, the Historian - Flying, haste -Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) -At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. - - RW - Legendary Creature — Elder Dragon - Creature - 5 - 3RW - 5/5 - - SOS~ - 2 - - - Lorehold, the Historian - Flying, haste -Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) -At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. - - RW - Legendary Creature — Elder Dragon - Creature - 5 - 3RW - 5/5 - - SOS~ - 2 - - - Lumaret's Favor - Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. -Target creature gets +2/+4 until end of turn. - - G - Instant - Instant - 2 - 1G - - SOS~ - 3 - - - Maelstrom Artisan // Rocket Volley - - - R - Creature — Minotaur Sorcerer // Sorcery - Creature - 3 - 1RR // 1R - 3/2 - - SOS~ - 3 - - - Maelstrom Artisan // Rocket Volley - - - R - Creature — Minotaur Sorcerer // Sorcery - Creature - 3 - 1RR // 1R - 3/2 - - SOS~ - 3 - - - Magmablood Archaic - Trample, reach -Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. -Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. - - R - Creature — Avatar - Creature - 6 - 2/R2/R2/R - 2/2 - - SOS~ - 2 - - - Magmablood Archaic - Trample, reach -Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. -Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. - - R - Creature — Avatar - Creature - 6 - 2/R2/R2/R - 2/2 - - SOS~ - 2 - - - Mana Sculpt - Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. - - U - Instant - Instant - 3 - 1UU - - SOS~ - 3 - - - Mana Sculpt - Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. - - U - Instant - Instant - 3 - 1UU - - SOS~ - 3 - - - Mathemagics - Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) - - U - Sorcery - Sorcery - 2 - XXUU - - SOS~ - 3 - - - Mathemagics - Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) - - U - Sorcery - Sorcery - 2 - XXUU - - SOS~ - 3 - - - Mica, Reader of Ruins - Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy. - - R - Legendary Creature — Human Artificer - Creature - 4 - 3R - 4/4 - - SOS~ - 2 - - - Mind into Matter - Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. - - GU - Sorcery - Sorcery - 2 - XGU - - SOS~ - 3 - - - Mind into Matter - Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. - - GU - Sorcery - Sorcery - 2 - XGU - - SOS~ - 3 - - - Molten Note - Molten Note deals damage to target creature equal to the amount of mana spent to cast this spell. Untap all creatures you control. -Flashback {6}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - RW - Sorcery - Sorcery - 2 - XRW - - SOS~ - 3 - - - Molten-Core Maestro - Menace -Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. - - R - Creature — Goblin Bard - Creature - 2 - 1R - 2/2 - - SOS~ - 2 - - - Molten-Core Maestro - Menace -Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. - - R - Creature — Goblin Bard - Creature - 2 - 1R - 2/2 - - SOS~ - 2 - - - Moment of Reckoning - Choose up to four. You may choose the same mode more than once. -• Destroy target nonland permanent. -• Return target nonland permanent card from your graveyard to the battlefield. - - BW - Sorcery - Sorcery - 7 - 3WWBB - - SOS~ - 3 - - - Moment of Reckoning - Choose up to four. You may choose the same mode more than once. -• Destroy target nonland permanent. -• Return target nonland permanent card from your graveyard to the battlefield. - - BW - Sorcery - Sorcery - 7 - 3WWBB - - SOS~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - SOS~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - SOS~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - SOS~ - 0 - - - Muse Seeker - Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell. - - U - Creature — Elf Wizard - Creature - 2 - 1U - 1/2 - - SOS~ - 2 - - - Muse's Encouragement - Create a 3/3 blue and red Elemental creature token with flying. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Instant - Instant - 5 - 4U - - SOS~ - 3 - - - Nita, Forum Conciliator - Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. -{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - SOS~ - 2 - - - Nita, Forum Conciliator - Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. -{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - SOS~ - 2 - - - Old-Growth Educator - Vigilance, reach -Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn. - - BG - Creature — Treefolk Druid - Creature - 4 - 2BG - 4/4 - - SOS~ - 2 - - - Oracle's Restoration - Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life. - - G - Sorcery - Sorcery - 1 - G - - SOS~ - 3 - - - Orysa, Tide Choreographer - This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. -When Orysa enters, draw two cards. - - U - Legendary Creature — Merfolk Bard - Creature - 5 - 4U - 2/2 - - SOS~ - 2 - - - Paradox Gardens - This land enters tapped. -{T}: Add {G} or {U}. -{2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land - Land - 0 - - SOS~ - 0 - - - Paradox Surveyor - Reach -When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GU - Creature — Elf Druid - Creature - 3 - GG/UU - 3/3 - - SOS~ - 2 - - - Pensive Professor - Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on this creature, draw a card. - - U - Creature — Human Wizard - Creature - 3 - 1UU - 0/2 - - SOS~ - 2 - - - Pensive Professor - Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on this creature, draw a card. - - U - Creature — Human Wizard - Creature - 3 - 1UU - 0/2 - - SOS~ - 2 - - - Pest Mascot - Trample -Whenever you gain life, put a +1/+1 counter on this creature. - - BG - Creature — Pest Ape - Creature - 3 - 1BG - 2/3 - - SOS~ - 2 - - - Petrified Hamlet - When this land enters, choose a land card name. -Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. -Lands with the chosen name have "{T}: Add {C}." -{T}: Add {C}. - - Land - Land - 0 - - SOS~ - 0 - - - Petrified Hamlet - When this land enters, choose a land card name. -Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. -Lands with the chosen name have "{T}: Add {C}." -{T}: Add {C}. - - Land - Land - 0 - - SOS~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - SOS~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - SOS~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - SOS~ - 0 - - - Planar Engineering - Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - SOS~ - 3 - - - Planar Engineering - Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - SOS~ - 3 - - - Poisoner's Apprentice - Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn. - - B - Creature — Orc Warlock - Creature - 3 - 2B - 2/2 - - SOS~ - 2 - - - Postmortem Professor - This creature can't block. -Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. -{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. - - B - Creature — Zombie Warlock - Creature - 2 - 1B - 2/2 - - SOS~ - 2 - - - Postmortem Professor - This creature can't block. -Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. -{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. - - B - Creature — Zombie Warlock - Creature - 2 - 1B - 2/2 - - SOS~ - 2 - - - Pox Plague - Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time. - - B - Sorcery - Sorcery - 5 - BBBBB - - SOS~ - 3 - - - Practiced Offense - Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. -Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - SOS~ - 3 - - - Practiced Offense - Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. -Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - SOS~ - 3 - - - Practiced Scrollsmith - First strike -When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card. - - RW - Creature — Dwarf Cleric - Creature - 3 - RR/WW - 3/2 - - SOS~ - 2 - - - Primary Research - When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. -At the beginning of your end step, if a card left your graveyard this turn, draw a card. - - W - Enchantment - Enchantment - 5 - 4W - - SOS~ - 1 - - - Prismari Charm - Choose one — -• Surveil 2, then draw a card. -• Prismari Charm deals 1 damage to each of one or two targets. -• Return target nonland permanent to its owner's hand. - - RU - Instant - Instant - 2 - UR - - SOS~ - 3 - - - Prismari Charm - Choose one — -• Surveil 2, then draw a card. -• Prismari Charm deals 1 damage to each of one or two targets. -• Return target nonland permanent to its owner's hand. - - RU - Instant - Instant - 2 - UR - - SOS~ - 3 - - - Prismari, the Inspiration - Flying -Ward—Pay 5 life. -Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) - - RU - Legendary Creature — Elder Dragon - Creature - 7 - 5UR - 7/7 - - SOS~ - 2 - - - Prismari, the Inspiration - Flying -Ward—Pay 5 life. -Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) - - RU - Legendary Creature — Elder Dragon - Creature - 7 - 5UR - 7/7 - - SOS~ - 2 - - - Procrastinate - Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Sorcery - Sorcery - 1 - XU - - SOS~ - 3 - - - Professor Dellian Fel - +2: You gain 3 life. -0: You draw a card and lose 1 life. -−3: Destroy target creature. -−6: You get an emblem with "Whenever you gain life, target opponent loses that much life." - - BG - Legendary Planeswalker — Dellian - Planeswalker - 4 - 2BG - 5 - - SOS~ - 1 - - - Professor Dellian Fel - +2: You gain 3 life. -0: You draw a card and lose 1 life. -−3: Destroy target creature. -−6: You get an emblem with "Whenever you gain life, target opponent loses that much life." - - BG - Legendary Planeswalker — Dellian - Planeswalker - 4 - 2BG - 5 - - SOS~ - 1 - - - Pterafractyl - Flying -This creature enters with X +1/+1 counters on it. -When this creature enters, you gain 2 life. - - GU - Creature — Dinosaur Fractal - Creature - 2 - XGU - 1/0 - - SOS~ - 2 - - - Pull from the Grave - Return up to two target creature cards from your graveyard to your hand. You gain 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - SOS~ - 3 - - - Quandrix Charm - Choose one — -• Counter target spell unless its controller pays {2}. -• Destroy target enchantment. -• Target creature has base power and toughness 5/5 until end of turn. - - GU - Instant - Instant - 2 - GU - - SOS~ - 3 - - - Quandrix Charm - Choose one — -• Counter target spell unless its controller pays {2}. -• Destroy target enchantment. -• Target creature has base power and toughness 5/5 until end of turn. - - GU - Instant - Instant - 2 - GU - - SOS~ - 3 - - - Quandrix, the Proof - Flying, trample -Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -Instant and sorcery spells you cast from your hand have cascade. - - GU - Legendary Creature — Elder Dragon - Creature - 6 - 4GU - 6/6 - - SOS~ - 2 - - - Quandrix, the Proof - Flying, trample -Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -Instant and sorcery spells you cast from your hand have cascade. - - GU - Legendary Creature — Elder Dragon - Creature - 6 - 4GU - 6/6 - - SOS~ - 2 - - - Quill-Blade Laureate // Twofold Intent - - - W - Creature — Human Cleric // Sorcery - Creature - 2 - 1W // 1W - 1/1 - - SOS~ - 3 - - - Ral Zarek, Guest Lecturer - +1: Surveil 2. -−1: Any number of target players each discard a card. -−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. -−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. - - B - Legendary Planeswalker — Ral - Planeswalker - 3 - 1BB - 3 - - SOS~ - 1 - - - Ral Zarek, Guest Lecturer - +1: Surveil 2. -−1: Any number of target players each discard a card. -−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. -−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. - - B - Legendary Planeswalker — Ral - Planeswalker - 3 - 1BB - 3 - - SOS~ - 1 - - - Rancorous Archaic - Trample, reach -Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. - - Creature — Avatar - Creature - 5 - 5 - 2/2 - - SOS~ - 2 - - - Rapier Wit - Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - W - Instant - Instant - 2 - 1W - - SOS~ - 3 - - - Rapturous Moment - Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}. - - RU - Sorcery - Sorcery - 6 - 4UR - - SOS~ - 3 - - - Resonating Lute - Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." -{T}: Draw a card. Activate only if you have seven or more cards in your hand. - - RU - Artifact - Artifact - 4 - 2UR - - SOS~ - 1 - - - Resonating Lute - Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." -{T}: Draw a card. Activate only if you have seven or more cards in your hand. - - RU - Artifact - Artifact - 4 - 2UR - - SOS~ - 1 - - - Restoration Seminar - Return target nonland permanent card from your graveyard to the battlefield. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - W - Sorcery — Lesson - Sorcery - 7 - 5WW - - SOS~ - 3 - - - Restoration Seminar - Return target nonland permanent card from your graveyard to the battlefield. -Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) - - W - Sorcery — Lesson - Sorcery - 7 - 5WW - - SOS~ - 3 - - - Sanar, Unfinished Genius // Wild Idea - - - RU - Legendary Creature — Goblin Sorcerer // Sorcery - Creature - 2 - UR // 3UR - 0/4 - - SOS~ - 3 - - - Scheming Silvertongue // Sign in Blood - - - B - Creature — Vampire Warlock // Sorcery - Creature - 2 - 1B // BB - 1/3 - - SOS~ - 3 - - - Scheming Silvertongue // Sign in Blood - - - B - Creature — Vampire Warlock // Sorcery - Creature - 2 - 1B // BB - 1/3 - - SOS~ - 3 - - - Scolding Administrator - Menace (This creature can't be blocked except by two or more creatures.) -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. -When this creature dies, if it had counters on it, put those counters on up to one target creature. - - BW - Creature — Dwarf Cleric - Creature - 2 - WB - 2/2 - - SOS~ - 2 - - - Seize the Spoils - As an additional cost to cast this spell, discard a card. -Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Sorcery - Sorcery - 3 - 2R - - SOS~ - 3 - - - Shattered Acolyte - Lifelink -{1}, Sacrifice this creature: Destroy target artifact or enchantment. - - W - Creature — Dwarf Warlock - Creature - 2 - 1W - 2/2 - - SOS~ - 2 - - - Shattered Sanctum - This land enters tapped unless you control two or more other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - SOS~ - 0 - - - Shattered Sanctum - This land enters tapped unless you control two or more other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - SOS~ - 0 - - - Silverquill Charm - Choose one — -• Put two +1/+1 counters on target creature. -• Exile target creature with power 2 or less. -• Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 2 - WB - - SOS~ - 3 - - - Silverquill Charm - Choose one — -• Put two +1/+1 counters on target creature. -• Exile target creature with power 2 or less. -• Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 2 - WB - - SOS~ - 3 - - - Silverquill, the Disputant - Flying, vigilance -Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) - - BW - Legendary Creature — Elder Dragon - Creature - 4 - 2WB - 4/4 - - SOS~ - 2 - - - Silverquill, the Disputant - Flying, vigilance -Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) - - BW - Legendary Creature — Elder Dragon - Creature - 4 - 2WB - 4/4 - - SOS~ - 2 - - - Skycoach Conductor // All Aboard - - - U - Creature — Bird Pilot // Instant - Creature - 3 - 2U // U - 2/3 - - SOS~ - 3 - - - Skycoach Conductor // All Aboard - - - U - Creature — Bird Pilot // Instant - Creature - 3 - 2U // U - 2/3 - - SOS~ - 3 - - - Skycoach Waypoint - {T}: Add {C}. -{3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) - - Land - Land - 0 - - SOS~ - 0 - - - Slumbering Trudge - This creature enters with a number of stun counters on it equal to three minus X. If it entered with a stun counter on it, tap it. - - G - Creature — Plant Beast - Creature - 1 - XG - 6/6 - - SOS~ - 2 - - - Slumbering Trudge - This creature enters with a number of stun counters on it equal to three minus X. If it entered with a stun counter on it, tap it. - - G - Creature — Plant Beast - Creature - 1 - XG - 6/6 - - SOS~ - 2 - - - Snooping Page - Repartee —Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn. -Whenever this creature deals combat damage to a player, you draw a card and lose 1 life. - - BW - Creature — Human Cleric - Creature - 3 - 1WB - 2/3 - - SOS~ - 2 - - - Social Snub - When you cast this spell while you control a creature, you may copy this spell. -Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life. - - BW - Sorcery - Sorcery - 3 - 1WB - - SOS~ - 3 - - - Spectacle Summit - This land enters tapped. -{T}: Add {U} or {R}. -{2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land - Land - 0 - - SOS~ - 0 - - - Spectacular Skywhale - Flying -Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead. - - RU - Creature — Elemental Whale - Creature - 4 - 2UR - 1/4 - - SOS~ - 2 - - - Spirit Mascot - Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. - - RW - Creature — Spirit Ox - Creature - 2 - RW - 2/2 - - SOS~ - 2 - - - Spiritcall Enthusiast // Scrollboost - - - W - Creature — Cat Cleric // Sorcery - Creature - 3 - 2W // 1W - 3/3 - - SOS~ - 3 - - - Splatter Technique - Choose one — -• Draw four cards. -• Splatter Technique deals 4 damage to each creature and planeswalker. - - RU - Sorcery - Sorcery - 5 - 1UURR - - SOS~ - 3 - - - Splatter Technique - Choose one — -• Draw four cards. -• Splatter Technique deals 4 damage to each creature and planeswalker. - - RU - Sorcery - Sorcery - 5 - 1UURR - - SOS~ - 3 - - - Stand Up for Yourself - Destroy target creature with power 3 or greater. - - W - Instant - Instant - 3 - 2W - - SOS~ - 3 - - - Steal the Show - Choose one or both — -• Target player discards any number of cards, then draws that many cards. -• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. - - R - Sorcery - Sorcery - 3 - 2R - - SOS~ - 3 - - - Steal the Show - Choose one or both — -• Target player discards any number of cards, then draws that many cards. -• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. - - R - Sorcery - Sorcery - 3 - 2R - - SOS~ - 3 - - - Stirring Honormancer - When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard. - - BW - Creature — Rhino Bard - Creature - 5 - 2WW/BB - 4/5 - - SOS~ - 2 - - - Stirring Hopesinger - Flying, lifelink -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. - - W - Creature — Bird Bard - Creature - 3 - 2W - 1/3 - - SOS~ - 2 - - - Stirring Hopesinger - Flying, lifelink -Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. - - W - Creature — Bird Bard - Creature - 3 - 2W - 1/3 - - SOS~ - 2 - - - Stormcarved Coast - This land enters tapped unless you control two or more other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - SOS~ - 0 - - - Stormcarved Coast - This land enters tapped unless you control two or more other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - SOS~ - 0 - - - Stress Dream - Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library. - - RU - Instant - Instant - 5 - 3UR - - SOS~ - 3 - - - Strixhaven Skycoach - Flying -When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 3/2 - - SOS~ - 1 - - - Studious First-Year // Rampant Growth - - - G - Creature — Bear Wizard // Sorcery - Creature - 1 - G // 1G - 1/1 - - SOS~ - 3 - - - Summoned Dromedary - Vigilance -{1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery. - - W - Creature — Spirit Camel - Creature - 4 - 3W - 4/3 - - SOS~ - 2 - - - Sundering Archaic - Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. -{2}: Put target card from a graveyard on the bottom of its owner's library. - - Creature — Avatar - Creature - 6 - 6 - 3/3 - - SOS~ - 2 - - - Sundown Pass - This land enters tapped unless you control two or more other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - SOS~ - 0 - - - Sundown Pass - This land enters tapped unless you control two or more other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - SOS~ - 0 - - - Suspend Aggression - Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. - - RW - Instant - Instant - 3 - 1RW - - SOS~ - 3 - - - Suspend Aggression - Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. - - RW - Instant - Instant - 3 - 1RW - - SOS~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - SOS~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - SOS~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - SOS~ - 0 - - - Tam, Observant Sequencer // Deep Sight - - - GU - Legendary Creature — Gorgon Wizard // Sorcery - Creature - 4 - 2GU // GU - 4/3 - - SOS~ - 3 - - - Teacher's Pest - Menace (This creature can't be blocked except by two or more creatures.) -Whenever this creature attacks, you gain 1 life. -{B}{G}: Return this card from your graveyard to the battlefield tapped. - - BG - Creature — Skeleton Pest - Creature - 2 - BG - 1/1 - - SOS~ - 2 - - - Terramorphic Expanse - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - SOS~ - 0 - - - Tester of the Tangential - Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) -At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature. - - U - Creature — Djinn Wizard - Creature - 2 - 1U - 1/1 - - SOS~ - 2 - - - The Dawning Archaic - This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -Reach -Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. - - Legendary Creature — Avatar - Creature - 10 - 10 - 7/7 - - SOS~ - 2 - - - The Dawning Archaic - This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -Reach -Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. - - Legendary Creature — Avatar - Creature - 10 - 10 - 7/7 - - SOS~ - 2 - - - Thunderdrum Soloist - Reach -Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead. - - R - Creature — Dwarf Bard - Creature - 2 - 1R - 1/3 - - SOS~ - 2 - - - Titan's Grave - This land enters tapped. -{T}: Add {B} or {G}. -{2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land - Land - 0 - - SOS~ - 0 - - - Together as One - Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. - - Sorcery - Sorcery - 6 - 6 - - SOS~ - 3 - - - Together as One - Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. - - Sorcery - Sorcery - 6 - 6 - - SOS~ - 3 - - - Tragedy Feaster - Trample -Ward—Discard a card. -Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. - - B - Creature — Demon - Creature - 4 - 2BB - 7/6 - - SOS~ - 2 - - - Tragedy Feaster - Trample -Ward—Discard a card. -Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. - - B - Creature — Demon - Creature - 4 - 2BB - 7/6 - - SOS~ - 2 - - - Transcendent Archaic - Vigilance -Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards. - - Creature — Avatar - Creature - 7 - 7 - 6/6 - - SOS~ - 2 - - - Traumatic Critique - Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. - - RU - Instant - Instant - 2 - XUR - - SOS~ - 3 - - - Traumatic Critique - Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. - - RU - Instant - Instant - 2 - XUR - - SOS~ - 3 - - - Vastlands Scavenger // Bind to Life - - - G - Creature — Bear Druid // Instant - Creature - 3 - 1GG // 4G - 4/4 - - SOS~ - 3 - - - Vicious Rivalry - As an additional cost to cast this spell, pay X life. -Destroy all artifacts and creatures with mana value X or less. - - BG - Sorcery - Sorcery - 4 - 2BG - - SOS~ - 3 - - - Vicious Rivalry - As an additional cost to cast this spell, pay X life. -Destroy all artifacts and creatures with mana value X or less. - - BG - Sorcery - Sorcery - 4 - 2BG - - SOS~ - 3 - - - Wildgrowth Archaic - Trample, reach -Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. -Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. - - G - Creature — Avatar - Creature - 4 - 2/G2/G - 0/0 - - SOS~ - 2 - - - Wildgrowth Archaic - Trample, reach -Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. -Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. - - G - Creature — Avatar - Creature - 4 - 2/G2/G - 0/0 - - SOS~ - 2 - - - Wisdom of Ages - Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. -Exile Wisdom of Ages. - - U - Sorcery - Sorcery - 7 - 4UUU - - SOS~ - 3 - - - Wisdom of Ages - Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. -Exile Wisdom of Ages. - - U - Sorcery - Sorcery - 7 - 4UUU - - SOS~ - 3 - - - Wisdom of Ages - Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. -Exile Wisdom of Ages. - - U - Sorcery - Sorcery - 7 - 4UUU - - SOS~ - 3 - - - Witherbloom Charm - Choose one — -• You may sacrifice a permanent. If you do, draw two cards. -• You gain 5 life. -• Destroy target nonland permanent with mana value 2 or less. - - BG - Instant - Instant - 2 - BG - - SOS~ - 3 - - - Witherbloom Charm - Choose one — -• You may sacrifice a permanent. If you do, draw two cards. -• You gain 5 life. -• Destroy target nonland permanent with mana value 2 or less. - - BG - Instant - Instant - 2 - BG - - SOS~ - 3 - - - Witherbloom, the Balancer - Affinity for creatures (This spell costs {1} less to cast for each creature you control.) -Flying, deathtouch -Instant and sorcery spells you cast have affinity for creatures. - - BG - Legendary Creature — Elder Dragon - Creature - 8 - 6BG - 5/5 - - SOS~ - 2 - - - Witherbloom, the Balancer - Affinity for creatures (This spell costs {1} less to cast for each creature you control.) -Flying, deathtouch -Instant and sorcery spells you cast have affinity for creatures. - - BG - Legendary Creature — Elder Dragon - Creature - 8 - 6BG - 5/5 - - SOS~ - 2 - - - Withering Curse - All creatures get -2/-2 until end of turn. -Infusion — If you gained life this turn, destroy all creatures instead. - - B - Sorcery - Sorcery - 3 - 1BB - - SOS~ - 3 - - - Withering Curse - All creatures get -2/-2 until end of turn. -Infusion — If you gained life this turn, destroy all creatures instead. - - B - Sorcery - Sorcery - 3 - 1BB - - SOS~ - 3 - - - Zaffai and the Tempests - Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. - - RU - Legendary Creature — Human Bard Sorcerer - Creature - 7 - 5UR - 5/7 - - SOS~ - 2 - - - Zaffai and the Tempests - Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. - - RU - Legendary Creature — Human Bard Sorcerer - Creature - 7 - 5UR - 5/7 - - SOS~ - 2 - - - Zimone's Experiment - Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand. - - G - Sorcery - Sorcery - 4 - 3G - - SOS~ - 3 -