diff --git a/FIC.xml b/FIC.xml index c9748daf..82115c25 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-28 08:18:39 (UTC) + 2025-06-01 01:20:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -33,7 +33,7 @@ Raise — At the beginning of your end step, if you gained life this turn, retur 2GW 3/5 - FIC + FIC 2 @@ -48,7 +48,7 @@ Raise — At the beginning of your end step, if you gained life this turn, retur 2GW 3/5 - FIC + FIC 2 @@ -64,7 +64,7 @@ Dualcast — The second spell you cast each turn costs {2} less to cast. 2W 3/2 - FIC + FIC 2 @@ -80,7 +80,7 @@ Dualcast — The second spell you cast each turn costs {2} less to cast. 2W 3/2 - FIC + FIC 2 @@ -96,7 +96,7 @@ Eukrasia — Whenever you cast your second spell each turn, draw a card. 3U 2/4 - FIC + FIC 2 @@ -112,7 +112,7 @@ Eukrasia — Whenever you cast your second spell each turn, draw a card. 3U 2/4 - FIC + FIC 2 @@ -127,7 +127,7 @@ You may have this creature enter as a copy of any creature on the battlefield, e X2GU 0/0 - FIC + FIC 2 @@ -140,7 +140,7 @@ You may have this creature enter as a copy of any creature on the battlefield, e 1 U - FIC + FIC 3 @@ -156,7 +156,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 5WW 5/7 - FIC + FIC 2 @@ -171,7 +171,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 3R 2/2 - FIC + FIC 2 @@ -183,7 +183,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures Land 0 - FIC + FIC 0 @@ -195,7 +195,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC + FIC 1 @@ -207,7 +207,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC + FIC 1 @@ -219,7 +219,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC + FIC 1 @@ -231,7 +231,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC + FIC 1 @@ -245,7 +245,7 @@ Whenever a land an opponent controls enters, if that player controls more lands 3 2W - FIC + FIC 1 @@ -260,7 +260,7 @@ At the beginning of each opponent's end step, that player chooses up to two crea 3BB 5/4 - FIC + FIC 2 @@ -274,7 +274,7 @@ At the beginning of each opponent's end step, that player chooses up to two crea 2UU 2/2 - FIC + FIC 2 @@ -289,7 +289,7 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature 1WB 2/2 - FIC + FIC 2 @@ -304,7 +304,7 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature 1WB 2/2 - FIC + FIC 2 @@ -317,7 +317,7 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature 3 2/2 - FIC + FIC 2 @@ -329,7 +329,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - FIC + FIC 0 @@ -344,7 +344,7 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do 3W 2/5 - FIC + FIC 2 @@ -359,7 +359,7 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do 3W 2/5 - FIC + FIC 2 @@ -376,7 +376,7 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do 6 4WW - FIC + FIC 3 @@ -390,7 +390,7 @@ Whenever a creature an opponent controls enters, you gain 1 life. 1 W - FIC + FIC 1 @@ -406,7 +406,7 @@ Whenever an opponent activates an ability of an artifact they control, Avalanche 2R */3 - FIC + FIC 2 @@ -422,7 +422,7 @@ Whenever an opponent activates an ability of an artifact they control, Avalanche 2R */3 - FIC + FIC 2 @@ -437,7 +437,7 @@ When this creature enters, draw a card. UB 1/1 - FIC + FIC 2 @@ -451,7 +451,7 @@ When this creature enters, draw a card. 4GG 2/2 - FIC + FIC 2 @@ -466,7 +466,7 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. RW 1/3 - FIC + FIC 2 @@ -481,7 +481,7 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. RW 1/3 - FIC + FIC 2 @@ -497,7 +497,7 @@ At the beginning of combat on your turn, attach up to one target Equipment you c 2RG 4/4 - FIC + FIC 2 @@ -513,7 +513,7 @@ At the beginning of combat on your turn, attach up to one target Equipment you c 2RG 4/4 - FIC + FIC 2 @@ -527,7 +527,7 @@ At the beginning of combat on your turn, attach up to one target Equipment you c 2W 3/3 - FIC + FIC 2 @@ -541,7 +541,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 2B - FIC + FIC 1 @@ -553,7 +553,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 Land 0 - FIC + FIC 0 @@ -566,7 +566,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 BBR - FIC + FIC 3 @@ -580,7 +580,7 @@ Equip {3} 3 1GW - FIC + FIC 1 @@ -594,7 +594,7 @@ Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sac 4 3R - FIC + FIC 3 @@ -608,7 +608,7 @@ Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Wheneve 1 XU - FIC + FIC 1 @@ -622,7 +622,7 @@ Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Wheneve 1 XU - FIC + FIC 1 @@ -637,7 +637,7 @@ Spirit of the Whalaqee — Equip {2} 3 2U - FIC + FIC 1 @@ -652,7 +652,7 @@ Spirit of the Whalaqee — Equip {2} 3 2U - FIC + FIC 1 @@ -664,7 +664,7 @@ Spirit of the Whalaqee — Equip {2} Land 0 - FIC + FIC 0 @@ -677,7 +677,7 @@ Spirit of the Whalaqee — Equip {2} 3 1GU - FIC + FIC 1 @@ -694,7 +694,7 @@ Bronze Guardian's power is equal to the number of artifacts you control. 4W */5 - FIC + FIC 2 @@ -706,7 +706,7 @@ Bronze Guardian's power is equal to the number of artifacts you control. Land 0 - FIC + FIC 0 @@ -722,7 +722,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 1G 1/3 - FIC + FIC 2 @@ -738,7 +738,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 1G 1/3 - FIC + FIC 2 @@ -752,7 +752,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 3R 3/3 - FIC + FIC 2 @@ -766,7 +766,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 3R 3/3 - FIC + FIC 2 @@ -778,7 +778,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC + FIC 0 @@ -793,7 +793,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC + FIC 2 @@ -808,7 +808,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC + FIC 2 @@ -823,7 +823,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC + FIC 2 @@ -838,7 +838,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC + FIC 2 @@ -853,7 +853,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC + FIC 2 @@ -867,7 +867,7 @@ Equip {1} 3 3 - FIC + FIC 1 @@ -882,7 +882,7 @@ Full Party — Whenever you attack with eight or more creatures, those creatures 2 XWW - FIC + FIC 1 @@ -897,7 +897,7 @@ Full Party — Whenever you attack with eight or more creatures, those creatures 2 XWW - FIC + FIC 1 @@ -910,7 +910,7 @@ Full Party — Whenever you attack with eight or more creatures, those creatures 3 2R - FIC + FIC 3 @@ -925,7 +925,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk 2U 1/1 - FIC + FIC 2 @@ -939,7 +939,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk 3W 3/3 - FIC + FIC 2 @@ -953,7 +953,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk 3W 3/3 - FIC + FIC 2 @@ -965,7 +965,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk Land 0 - FIC + FIC 0 @@ -981,7 +981,7 @@ Jump — During your turn, Cid has flying. 1W 2/2 - FIC + FIC 2 @@ -997,7 +997,7 @@ Jump — During your turn, Cid has flying. 1W 2/2 - FIC + FIC 2 @@ -1009,7 +1009,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC + FIC 0 @@ -1024,7 +1024,7 @@ This land enters tapped unless you control two or more basic lands. 5 3WW - FIC + FIC 3 @@ -1038,7 +1038,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 4 2WW - FIC + FIC 3 @@ -1050,7 +1050,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a Land 0 - FIC + FIC 0 @@ -1066,7 +1066,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 2 1W - FIC + FIC 3 @@ -1082,7 +1082,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 2 1W - FIC + FIC 3 @@ -1098,7 +1098,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -1114,7 +1114,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -1130,7 +1130,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -1146,7 +1146,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -1162,7 +1162,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -1176,7 +1176,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2 1W - FIC + FIC 1 @@ -1190,7 +1190,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2 1W - FIC + FIC 1 @@ -1207,7 +1207,7 @@ Choose one or more — 3 1WW - FIC + FIC 3 @@ -1220,7 +1220,7 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FIC + FIC 1 @@ -1235,7 +1235,7 @@ When this creature enters, target opponent may have you draw three cards. If the 4RR 6/6 - FIC + FIC 2 @@ -1246,7 +1246,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC + FIC 0 @@ -1257,7 +1257,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC + FIC 0 @@ -1268,7 +1268,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC + FIC 0 @@ -1279,7 +1279,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC + FIC 0 @@ -1292,7 +1292,7 @@ Sacrifice this artifact: Draw a card. 3 3 - FIC + FIC 1 @@ -1305,7 +1305,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -1318,7 +1318,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -1332,7 +1332,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -1344,7 +1344,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -1358,7 +1358,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 6 6 - FIC + FIC 1 @@ -1371,7 +1371,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 3 RWB - FIC + FIC 3 @@ -1386,7 +1386,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 5 3BB - FIC + FIC 3 @@ -1399,7 +1399,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 3 2G - FIC + FIC 3 @@ -1412,7 +1412,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 3 2W - FIC + FIC 3 @@ -1428,7 +1428,7 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on 6W 3/3 - FIC + FIC 2 @@ -1444,7 +1444,7 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on 6W 3/3 - FIC + FIC 2 @@ -1457,7 +1457,7 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on 5 3WW - FIC + FIC 3 @@ -1472,7 +1472,7 @@ Krishna — Equip {3} 4 3W - FIC + FIC 1 @@ -1487,7 +1487,7 @@ Krishna — Equip {3} 4 3W - FIC + FIC 1 @@ -1501,7 +1501,7 @@ Equip {2} 3 3 - FIC + FIC 1 @@ -1512,7 +1512,7 @@ Equip {2} Land 0 - FIC + FIC 0 @@ -1525,7 +1525,7 @@ Equip {2} 4 2RG - FIC + FIC 3 @@ -1537,7 +1537,7 @@ Equip {2} Land 0 - FIC + FIC 0 @@ -1548,7 +1548,7 @@ Equip {2} Land 0 - FIC + FIC 0 @@ -1563,7 +1563,7 @@ Equip {2} 2 1W - FIC + FIC 3 @@ -1577,7 +1577,7 @@ Look at the top seven cards of your library. Put two of them into your hand and 8 6UU - FIC + FIC 3 @@ -1591,7 +1591,7 @@ Metalcraft — If you control three or more artifacts, exile that creature.1 W - FIC + FIC 3 @@ -1603,7 +1603,7 @@ Metalcraft — If you control three or more artifacts, exile that creature.Land 0 - FIC + FIC 0 @@ -1615,7 +1615,7 @@ Metalcraft — If you control three or more artifacts, exile that creature.Land 0 - FIC + FIC 0 @@ -1630,7 +1630,7 @@ Each creature you control with a +1/+1 counter on it has trample. (It can deal e 1G 0/3 - FIC + FIC 2 @@ -1645,7 +1645,7 @@ Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is th 2RW 2/4 - FIC + FIC 2 @@ -1660,7 +1660,7 @@ Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is th 2RW 2/4 - FIC + FIC 2 @@ -1675,7 +1675,7 @@ Whenever you cast a historic spell, put a +1/+1 counter on Elena. 2W 1/4 - FIC + FIC 2 @@ -1690,7 +1690,7 @@ Whenever you cast a historic spell, put a +1/+1 counter on Elena. 2W 1/4 - FIC + FIC 2 @@ -1705,7 +1705,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 2UB 3/4 - FIC + FIC 2 @@ -1720,7 +1720,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 2UB 3/4 - FIC + FIC 2 @@ -1733,7 +1733,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 3 GWU - FIC + FIC 3 @@ -1746,7 +1746,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 4 3B - FIC + FIC 3 @@ -1759,7 +1759,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 4 3B - FIC + FIC 3 @@ -1774,7 +1774,7 @@ At the beginning of your second main phase, you draw X cards and lose X life, wh 2WB 3/3 - FIC + FIC 2 @@ -1789,7 +1789,7 @@ At the beginning of your second main phase, you draw X cards and lose X life, wh 2WB 3/3 - FIC + FIC 2 @@ -1803,7 +1803,7 @@ This artifact enters with a charge counter on it for each time it was kicked. 0 0 - FIC + FIC 1 @@ -1814,7 +1814,7 @@ This artifact enters with a charge counter on it for each time it was kicked. Land 0 - FIC + FIC 0 @@ -1825,7 +1825,7 @@ This artifact enters with a charge counter on it for each time it was kicked. Land 0 - FIC + FIC 0 @@ -1838,7 +1838,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FIC + FIC 1 @@ -1851,7 +1851,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 XBB - FIC + FIC 3 @@ -1866,7 +1866,7 @@ When Eye of Nidhogg is put into a graveyard from the battlefield, return it to i 3 2B - FIC + FIC 1 @@ -1881,7 +1881,7 @@ When Eye of Nidhogg is put into a graveyard from the battlefield, return it to i 3 2B - FIC + FIC 1 @@ -1896,7 +1896,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 4B 4/5 - FIC + FIC 2 @@ -1911,7 +1911,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 4B 4/5 - FIC + FIC 2 @@ -1928,7 +1928,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 6 4WW - FIC + FIC 3 @@ -1941,7 +1941,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 2 1G - FIC + FIC 3 @@ -1956,7 +1956,7 @@ Whenever a +1/+1 counter is put on this creature, you may draw a card. 2GU 1/1 - FIC + FIC 2 @@ -1968,7 +1968,7 @@ Whenever a +1/+1 counter is put on this creature, you may draw a card. Land 0 - FIC + FIC 0 @@ -1982,7 +1982,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 3 2G - FIC + FIC 1 @@ -1995,7 +1995,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 6 4WW - FIC + FIC 3 @@ -2007,7 +2007,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature Land 0 - FIC + FIC 0 @@ -2022,7 +2022,7 @@ Whenever this creature or another creature enters from your graveyard, that crea 5R 4/2 - FIC + FIC 2 @@ -2034,7 +2034,7 @@ Whenever this creature or another creature enters from your graveyard, that crea Land 0 - FIC + FIC 0 @@ -2046,7 +2046,7 @@ Whenever this creature or another creature enters from your graveyard, that crea Land 0 - FIC + FIC 0 @@ -2058,7 +2058,7 @@ Whenever this creature or another creature enters from your graveyard, that crea Land 0 - FIC + FIC 0 @@ -2073,7 +2073,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from 3G 0/3 - FIC + FIC 2 @@ -2085,7 +2085,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from Land 0 - FIC + FIC 0 @@ -2098,7 +2098,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from 3 2R - FIC + FIC 1 @@ -2110,7 +2110,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from Land 0 - FIC + FIC 0 @@ -2125,7 +2125,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC + FIC 2 @@ -2140,7 +2140,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC + FIC 2 @@ -2155,7 +2155,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC + FIC 2 @@ -2170,7 +2170,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC + FIC 2 @@ -2185,7 +2185,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC + FIC 2 @@ -2197,7 +2197,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li Land 0 - FIC + FIC 0 @@ -2212,7 +2212,7 @@ When Gatta and Luzzu enters, choose target creature you control. If damage would 2W 1/1 - FIC + FIC 2 @@ -2227,7 +2227,7 @@ When Gatta and Luzzu enters, choose target creature you control. If damage would 2W 1/1 - FIC + FIC 2 @@ -2242,7 +2242,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 1R 2/2 - FIC + FIC 2 @@ -2257,7 +2257,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 1R 2/2 - FIC + FIC 2 @@ -2271,7 +2271,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 4W 2/2 - FIC + FIC 2 @@ -2285,7 +2285,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 4W 2/2 - FIC + FIC 2 @@ -2300,7 +2300,7 @@ Whenever you put one or more counters on a creature you don't control, draw a ca 2G 1/4 - FIC + FIC 2 @@ -2312,7 +2312,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -2324,7 +2324,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -2338,7 +2338,7 @@ This land enters tapped. 3R 2/2 - FIC + FIC 2 @@ -2352,7 +2352,7 @@ This land enters tapped. 3R 2/2 - FIC + FIC 2 @@ -2367,7 +2367,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 1W 1/1 - FIC + FIC 2 @@ -2379,7 +2379,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer Land 0 - FIC + FIC 0 @@ -2394,7 +2394,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 1G 1/2 - FIC + FIC 2 @@ -2407,7 +2407,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 1 G - FIC + FIC 1 @@ -2420,7 +2420,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 4 2GG - FIC + FIC 3 @@ -2435,7 +2435,7 @@ At the beginning of your end step, create a number of 1/1 white Soldier creature 3W 3/3 - FIC + FIC 2 @@ -2450,7 +2450,7 @@ At the beginning of your end step, create a number of 1/1 white Soldier creature 3W 3/3 - FIC + FIC 2 @@ -2466,7 +2466,7 @@ Equip abilities you activate that target this creature cost {2} less to activate 1W 1/2 - FIC + FIC 2 @@ -2482,13 +2482,13 @@ Equip abilities you activate that target this creature cost {2} less to activate 1W 1/2 - FIC + FIC 2 Hellkite Tyrant Flying, trample -Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. +Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. R @@ -2498,7 +2498,7 @@ At the beginning of your upkeep, if you control twenty or more artifacts, you wi 4RR 6/5 - FIC + FIC 2 @@ -2512,7 +2512,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 3 3 - FIC + FIC 1 @@ -2527,7 +2527,7 @@ Whenever you attack with one or more Birds, scry 2. 3U 2/4 - FIC + FIC 2 @@ -2542,7 +2542,7 @@ Whenever you attack with one or more Birds, scry 2. 3U 2/4 - FIC + FIC 2 @@ -2556,7 +2556,7 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC + FIC 1 @@ -2570,7 +2570,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -2582,7 +2582,7 @@ Equip {2} Land 0 - FIC + FIC 0 @@ -2622,7 +2622,7 @@ Equip {2} Land 0 - FIC + FIC 0 @@ -2637,7 +2637,7 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell 4U 5/5 - FIC + FIC 2 @@ -2652,7 +2652,7 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell 4U 5/5 - FIC + FIC 2 @@ -2678,7 +2678,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -2693,7 +2693,7 @@ This land enters tapped. 1G 0/2 - FIC + FIC 2 @@ -2706,7 +2706,7 @@ This land enters tapped. 5 3UU - FIC + FIC 1 @@ -2719,7 +2719,7 @@ This land enters tapped. 3 2G - FIC + FIC 3 @@ -2731,7 +2731,7 @@ This land enters tapped. 3 3 - FIC + FIC 1 @@ -2747,7 +2747,7 @@ Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If 2BB 4/3 - FIC + FIC 2 @@ -2763,7 +2763,7 @@ Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If 2BB 4/3 - FIC + FIC 2 @@ -2777,7 +2777,7 @@ Draw four cards. 7 5UU - FIC + FIC 3 @@ -2789,7 +2789,7 @@ Draw four cards. Land 0 - FIC + FIC 0 @@ -2801,7 +2801,7 @@ Draw four cards. Land 0 - FIC + FIC 0 @@ -2816,7 +2816,7 @@ At the beginning of your end step, exile a card at random from each opponent's g 5BR 6/6 - FIC + FIC 2 @@ -2831,7 +2831,7 @@ At the beginning of your end step, exile a card at random from each opponent's g 5BR 6/6 - FIC + FIC 2 @@ -2844,7 +2844,7 @@ Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card 2 2 - FIC + FIC 1 @@ -2859,7 +2859,7 @@ Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on K 2GU 3/3 - FIC + FIC 2 @@ -2874,7 +2874,7 @@ Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on K 2GU 3/3 - FIC + FIC 2 @@ -2889,7 +2889,7 @@ Trace Aether — Whenever you cast a noncreature spell, you may return target cr WU 2/1 - FIC + FIC 2 @@ -2904,7 +2904,7 @@ Trace Aether — Whenever you cast a noncreature spell, you may return target cr WU 2/1 - FIC + FIC 2 @@ -2917,7 +2917,7 @@ Trace Aether — Whenever you cast a noncreature spell, you may return target cr 3 1WB - FIC + FIC 3 @@ -2931,7 +2931,7 @@ Destroy target creature or planeswalker. Each creature that convoked this spell 4 2BB - FIC + FIC 3 @@ -2945,7 +2945,7 @@ Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your 6 4GG - FIC + FIC 3 @@ -2959,7 +2959,7 @@ Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your 6 4GG - FIC + FIC 3 @@ -2972,7 +2972,7 @@ Equip {0} 2 2 - FIC + FIC 1 @@ -2986,7 +2986,7 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c 3 2W - FIC + FIC 3 @@ -3001,7 +3001,7 @@ Mug — Whenever Locke attacks, each player mills a card. If a land card was mil 1BR 2/3 - FIC + FIC 2 @@ -3016,7 +3016,7 @@ Mug — Whenever Locke attacks, each player mills a card. If a land card was mil 1BR 2/3 - FIC + FIC 2 @@ -3031,7 +3031,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 1W 2/1 - FIC + FIC 2 @@ -3046,7 +3046,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 1W 2/1 - FIC + FIC 2 @@ -3061,7 +3061,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 2U 2/3 - FIC + FIC 2 @@ -3076,7 +3076,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 2U 2/3 - FIC + FIC 2 @@ -3091,7 +3091,7 @@ Whenever a creature you control without flying dies, return it to the battlefiel 2WW 3/4 - FIC + FIC 2 @@ -3107,7 +3107,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 1WU 2/2 - FIC + FIC 2 @@ -3123,7 +3123,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 1WU 2/2 - FIC + FIC 2 @@ -3138,7 +3138,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 2G 1/3 - FIC + FIC 2 @@ -3153,7 +3153,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 2G 1/3 - FIC + FIC 2 @@ -3166,7 +3166,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC + FIC 1 @@ -3179,7 +3179,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 7 3/3 - FIC + FIC 2 @@ -3192,7 +3192,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 0/1 - FIC + FIC 2 @@ -3205,7 +3205,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC + FIC 1 @@ -3220,7 +3220,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1RW 1/2 - FIC + FIC 2 @@ -3235,7 +3235,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1RW 1/2 - FIC + FIC 2 @@ -3249,7 +3249,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 2B 1/3 - FIC + FIC 2 @@ -3262,7 +3262,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 3 1WB - FIC + FIC 3 @@ -3273,7 +3273,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Land 0 - FIC + FIC 0 @@ -3300,7 +3300,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 2 1G - FIC + FIC 3 @@ -3312,7 +3312,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Land 0 - FIC + FIC 0 @@ -3325,7 +3325,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 2 1B - FIC + FIC 3 @@ -3337,7 +3337,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Land 0 - FIC + FIC 0 @@ -3351,7 +3351,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1U 1/2 - FIC + FIC 2 @@ -3365,7 +3365,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1U 1/2 - FIC + FIC 2 @@ -3381,7 +3381,7 @@ Enchanted creature loses all abilities and can't attack or block. 4 3U - FIC + FIC 1 @@ -3397,7 +3397,7 @@ Enchanted creature loses all abilities and can't attack or block. 4 3U - FIC + FIC 1 @@ -3408,7 +3408,7 @@ Enchanted creature loses all abilities and can't attack or block. Land 0 - FIC + FIC 0 @@ -3423,7 +3423,7 @@ When this creature enters, exile target creature an opponent controls until an o 2WW 2/2 - FIC + FIC 2 @@ -3438,7 +3438,7 @@ When this creature enters, exile target creature an opponent controls until an o WB 1/2 - FIC + FIC 2 @@ -3453,7 +3453,7 @@ When this creature enters, exile target creature an opponent controls until an o WB 1/2 - FIC + FIC 2 @@ -3465,7 +3465,7 @@ When this creature enters, exile target creature an opponent controls until an o Land 0 - FIC + FIC 0 @@ -3478,7 +3478,7 @@ When this creature enters, exile target creature an opponent controls until an o 4 3G - FIC + FIC 1 @@ -3491,7 +3491,7 @@ When this creature enters, exile target creature an opponent controls until an o 1 W - FIC + FIC 3 @@ -3505,7 +3505,7 @@ When this creature enters, exile target creature an opponent controls until an o 3B 1/4 - FIC + FIC 2 @@ -3517,7 +3517,7 @@ When this creature enters, exile target creature an opponent controls until an o Land 0 - FIC + FIC 0 @@ -3529,7 +3529,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC + FIC 0 @@ -3544,7 +3544,7 @@ Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battle WB 2/2 - FIC + FIC 2 @@ -3560,7 +3560,7 @@ Sacrifice a Treasure: Exile the top card of your library. You may play that card 2R 2/3 - FIC + FIC 2 @@ -3575,7 +3575,7 @@ Whenever one or more creatures you control become the target of an activated abi 1G 2/2 - FIC + FIC 2 @@ -3590,7 +3590,7 @@ Whenever one or more creatures you control become the target of an activated abi 1G 2/2 - FIC + FIC 2 @@ -3603,7 +3603,7 @@ Whenever one or more creatures you control become the target of an activated abi 5 4W - FIC + FIC 3 @@ -3616,7 +3616,7 @@ Whenever one or more creatures you control become the target of an activated abi 3 2U - FIC + FIC 1 @@ -3629,7 +3629,7 @@ Whenever one or more creatures you control become the target of an activated abi 2 1W - FIC + FIC 3 @@ -3642,7 +3642,7 @@ Whenever one or more creatures you control become the target of an activated abi 2 1W - FIC + FIC 3 @@ -3655,7 +3655,7 @@ Whenever one or more creatures you control become the target of an activated abi 2 XUU - FIC + FIC 3 @@ -3670,7 +3670,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - FIC + FIC 2 @@ -3682,7 +3682,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -3695,7 +3695,7 @@ This land enters tapped. 2 1G - FIC + FIC 3 @@ -3710,7 +3710,7 @@ When this creature dies, search your library for up to X basic land cards, where 3G 0/0 - FIC + FIC 2 @@ -3723,7 +3723,7 @@ When this creature dies, search your library for up to X basic land cards, where 1 B - FIC + FIC 3 @@ -3739,7 +3739,7 @@ Death Sickle — Equip {2} 3 2B - FIC + FIC 1 @@ -3755,7 +3755,7 @@ Death Sickle — Equip {2} 3 2B - FIC + FIC 1 @@ -3771,7 +3771,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 1RG 3/3 - FIC + FIC 2 @@ -3787,7 +3787,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 1RG 3/3 - FIC + FIC 2 @@ -3800,7 +3800,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 6 5B - FIC + FIC 3 @@ -3813,7 +3813,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 6 5B - FIC + FIC 3 @@ -3826,7 +3826,7 @@ Tap an untapped legendary creature you control: Add one mana of any color.3 3 - FIC + FIC 1 @@ -3840,7 +3840,7 @@ Tap an untapped legendary creature you control: Add one mana of any color.3 2W - FIC + FIC 1 @@ -3855,7 +3855,7 @@ Steal — {1}, {T}: Move a counter from target creature an opponent controls ont 2U 2/3 - FIC + FIC 2 @@ -3870,7 +3870,7 @@ Steal — {1}, {T}: Move a counter from target creature an opponent controls ont 2U 2/3 - FIC + FIC 2 @@ -3883,7 +3883,7 @@ Steal — {1}, {T}: Move a counter from target creature an opponent controls ont 9 7BB - FIC + FIC 3 @@ -3897,7 +3897,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat 4 2UU - FIC + FIC 3 @@ -3909,7 +3909,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat Land 0 - FIC + FIC 0 @@ -3921,7 +3921,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat Land 0 - FIC + FIC 0 @@ -3933,7 +3933,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat Land 0 - FIC + FIC 0 @@ -3949,7 +3949,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 5R 7/4 - FIC + FIC 2 @@ -3962,7 +3962,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 7 RRWWWBB - FIC + FIC 3 @@ -3977,7 +3977,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 3 2W - FIC + FIC 1 @@ -3992,7 +3992,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 3 2W - FIC + FIC 1 @@ -4008,7 +4008,7 @@ You may cast this card from your graveyard using its blitz ability. 4R 4/3 - FIC + FIC 2 @@ -4024,7 +4024,7 @@ You may cast this card from your graveyard using its blitz ability. 4R 4/3 - FIC + FIC 2 @@ -4036,7 +4036,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -4048,7 +4048,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -4063,7 +4063,7 @@ This land enters tapped. 1W 1/1 - FIC + FIC 2 @@ -4075,7 +4075,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -4088,7 +4088,7 @@ This land enters tapped. 3 1WW - FIC + FIC 3 @@ -4101,7 +4101,7 @@ This land enters tapped. 3 1WW - FIC + FIC 3 @@ -4114,7 +4114,7 @@ This land enters tapped. 3 1WW - FIC + FIC 3 @@ -4127,7 +4127,7 @@ This land enters tapped. 3 1WW - FIC + FIC 3 @@ -4142,7 +4142,7 @@ The Reunion — {3}, Sacrifice a modified creature: Return this card from your g 3RW 7/5 - FIC + FIC 2 @@ -4157,7 +4157,7 @@ The Reunion — {3}, Sacrifice a modified creature: Return this card from your g 3RW 7/5 - FIC + FIC 2 @@ -4172,7 +4172,7 @@ When this creature enters, for each opponent, you may put up to one target creat 5BB 5/4 - FIC + FIC 2 @@ -4188,7 +4188,7 @@ Whenever you win a coin flip, create two tapped Treasure tokens. 1BR 2/2 - FIC + FIC 2 @@ -4204,7 +4204,7 @@ Whenever you win a coin flip, create two tapped Treasure tokens. 1BR 2/2 - FIC + FIC 2 @@ -4219,7 +4219,7 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano 2B 3/3 - FIC + FIC 2 @@ -4234,7 +4234,7 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano 2B 3/3 - FIC + FIC 2 @@ -4245,7 +4245,7 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano Land 0 - FIC + FIC 0 @@ -4260,7 +4260,7 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu GW 2/2 - FIC + FIC 2 @@ -4275,7 +4275,7 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu GW 2/2 - FIC + FIC 2 @@ -4287,7 +4287,7 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu Land 0 - FIC + FIC 0 @@ -4302,7 +4302,7 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, 3B 2/2 - FIC + FIC 2 @@ -4317,7 +4317,7 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, 3B 2/2 - FIC + FIC 2 @@ -4333,7 +4333,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi 5GU 5/5 - FIC + FIC 2 @@ -4349,7 +4349,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi 5GU 5/5 - FIC + FIC 2 @@ -4363,7 +4363,7 @@ Equip {1} 1 1 - FIC + FIC 1 @@ -4374,7 +4374,7 @@ Equip {1} Land 0 - FIC + FIC 0 @@ -4386,7 +4386,7 @@ Equip {1} Land 0 - FIC + FIC 0 @@ -4398,7 +4398,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC + FIC 0 @@ -4412,7 +4412,7 @@ Flashback {5}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIC + FIC 3 @@ -4426,7 +4426,7 @@ Flashback {5}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIC + FIC 3 @@ -4440,7 +4440,7 @@ Destroy target nonblack creature. It can't be regenerated. 4 3B - FIC + FIC 3 @@ -4452,7 +4452,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC + FIC 1 @@ -4464,7 +4464,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC + FIC 1 @@ -4476,7 +4476,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC + FIC 1 @@ -4488,7 +4488,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC + FIC 1 @@ -4502,7 +4502,7 @@ When this creature dies, you may draw a card. 4 2/2 - FIC + FIC 2 @@ -4516,7 +4516,7 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach 2 1G - FIC + FIC 1 @@ -4530,7 +4530,7 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach 2 1G - FIC + FIC 1 @@ -4542,7 +4542,7 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach Land 0 - FIC + FIC 0 @@ -4556,7 +4556,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 2 BB - FIC + FIC 3 @@ -4570,7 +4570,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if B 1/1 - FIC + FIC 2 @@ -4584,7 +4584,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 2R 1/3 - FIC + FIC 2 @@ -4598,7 +4598,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 2R 1/3 - FIC + FIC 2 @@ -4616,7 +4616,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 6 4UU - FIC + FIC 3 @@ -4628,7 +4628,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if Land 0 - FIC + FIC 0 @@ -4645,7 +4645,7 @@ Flying, haste 3R 3/3 - FIC + FIC 2 @@ -4662,7 +4662,7 @@ Flying, haste 3R 3/3 - FIC + FIC 2 @@ -4680,7 +4680,7 @@ Flying, lifelink 4W 4/4 - FIC + FIC 2 @@ -4698,7 +4698,7 @@ Flying, lifelink 4W 4/4 - FIC + FIC 2 @@ -4715,7 +4715,7 @@ First strike 2W 3/3 - FIC + FIC 2 @@ -4732,7 +4732,7 @@ First strike 2W 3/3 - FIC + FIC 2 @@ -4750,7 +4750,7 @@ Trample, haste 5R 7/5 - FIC + FIC 2 @@ -4768,7 +4768,7 @@ Trample, haste 5R 7/5 - FIC + FIC 2 @@ -4787,7 +4787,7 @@ Haste 4G 5/5 - FIC + FIC 2 @@ -4806,7 +4806,7 @@ Haste 4G 5/5 - FIC + FIC 2 @@ -4823,7 +4823,7 @@ Flying 4U 5/4 - FIC + FIC 2 @@ -4840,7 +4840,7 @@ Flying 4U 5/4 - FIC + FIC 2 @@ -4858,7 +4858,7 @@ Vigilance 3W 5/5 - FIC + FIC 2 @@ -4876,7 +4876,7 @@ Vigilance 3W 5/5 - FIC + FIC 2 @@ -4889,7 +4889,7 @@ Vigilance 2 1W - FIC + FIC 1 @@ -4902,7 +4902,7 @@ Vigilance 2 1W - FIC + FIC 1 @@ -4918,7 +4918,7 @@ Equip {2} 3 2G - FIC + FIC 1 @@ -4934,7 +4934,7 @@ Equip {2} 3 2G - FIC + FIC 1 @@ -4949,7 +4949,7 @@ Whenever this creature enters or attacks, you may return target permanent card w 4WW 6/6 - FIC + FIC 2 @@ -4960,7 +4960,7 @@ Whenever this creature enters or attacks, you may return target permanent card w Land 0 - FIC + FIC 0 @@ -4972,7 +4972,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC + FIC 0 @@ -4984,7 +4984,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC + FIC 0 @@ -4996,7 +4996,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -5008,7 +5008,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -5023,7 +5023,7 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you 3WW 4/3 - FIC + FIC 2 @@ -5034,7 +5034,7 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you Land 0 - FIC + FIC 0 @@ -5047,7 +5047,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC + FIC 1 @@ -5061,7 +5061,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -5074,7 +5074,7 @@ Equip {2} 1 W - FIC + FIC 3 @@ -5087,7 +5087,7 @@ Equip {2} 4 3B - FIC + FIC 3 @@ -5100,7 +5100,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -5113,7 +5113,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -5126,7 +5126,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -5139,7 +5139,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -5152,7 +5152,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -5164,7 +5164,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -5179,7 +5179,7 @@ Scions' Secretary — Whenever an opponent draws a card, if it isn't that player 1W 0/3 - FIC + FIC 2 @@ -5194,7 +5194,7 @@ Scions' Secretary — Whenever an opponent draws a card, if it isn't that player 1W 0/3 - FIC + FIC 2 @@ -5207,7 +5207,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC + FIC 0 @@ -5220,7 +5220,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC + FIC 0 @@ -5233,7 +5233,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC + FIC 0 @@ -5244,7 +5244,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC + FIC 0 @@ -5259,7 +5259,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC + FIC 2 @@ -5274,7 +5274,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC + FIC 2 @@ -5289,7 +5289,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC + FIC 2 @@ -5304,7 +5304,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC + FIC 2 @@ -5319,7 +5319,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC + FIC 2 @@ -5335,7 +5335,7 @@ Whenever you cast a noncreature spell, Thancred Waters gains indestructible unti 4W 3/5 - FIC + FIC 2 @@ -5351,7 +5351,7 @@ Whenever you cast a noncreature spell, Thancred Waters gains indestructible unti 4W 3/5 - FIC + FIC 2 @@ -5368,7 +5368,7 @@ Crew 2 2B 4/3 - FIC + FIC 1 @@ -5385,7 +5385,7 @@ Crew 2 2B 4/3 - FIC + FIC 1 @@ -5400,7 +5400,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 3 5/5 - FIC + FIC 2 @@ -5415,7 +5415,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 3 5/5 - FIC + FIC 2 @@ -5428,7 +5428,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 2 2 - FIC + FIC 1 @@ -5441,7 +5441,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 2 1G - FIC + FIC 3 @@ -5456,7 +5456,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC 2 @@ -5471,7 +5471,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC 2 @@ -5486,7 +5486,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC 2 @@ -5501,7 +5501,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC 2 @@ -5516,7 +5516,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC 2 @@ -5531,7 +5531,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC 2 @@ -5546,7 +5546,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC 2 @@ -5561,7 +5561,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC 2 @@ -5576,7 +5576,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC 2 @@ -5591,7 +5591,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC 2 @@ -5606,7 +5606,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. 2G 3/2 - FIC + FIC 2 @@ -5620,7 +5620,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. 2 WW - FIC + FIC 1 @@ -5634,7 +5634,7 @@ Whenever your commander enters or attacks, put a page counter on this artifact. 2 2 - FIC + FIC 1 @@ -5649,7 +5649,7 @@ When this creature enters, you may cast target instant card from your graveyard 4UU 5/6 - FIC + FIC 2 @@ -5662,7 +5662,7 @@ When this creature enters, you may cast target instant card from your graveyard 5 3WW - FIC + FIC 3 @@ -5675,7 +5675,7 @@ Equip {2} 2 2 - FIC + FIC 1 @@ -5689,7 +5689,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 3 2B - FIC + FIC 3 @@ -5703,7 +5703,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 3 2B - FIC + FIC 3 @@ -5718,7 +5718,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 2G 2/3 - FIC + FIC 2 @@ -5733,7 +5733,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 2G 2/3 - FIC + FIC 2 @@ -5747,7 +5747,7 @@ Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your 3 2W - FIC + FIC 3 @@ -5761,7 +5761,7 @@ Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your 3 2W - FIC + FIC 3 @@ -5775,7 +5775,7 @@ Foretell {5}{R} (During your turn, you may pay {2} and exile this card from your 6 5R - FIC + FIC 3 @@ -5789,7 +5789,7 @@ Foretell {5}{R} (During your turn, you may pay {2} and exile this card from your 6 5R - FIC + FIC 3 @@ -5807,7 +5807,7 @@ At the beginning of combat on your turn, choose one at random — 5R 6/6 - FIC + FIC 2 @@ -5825,7 +5825,7 @@ At the beginning of combat on your turn, choose one at random — 5R 6/6 - FIC + FIC 2 @@ -5837,7 +5837,7 @@ At the beginning of combat on your turn, choose one at random — Land 0 - FIC + FIC 0 @@ -5850,7 +5850,7 @@ At the beginning of combat on your turn, choose one at random — 5 3WW - FIC + FIC 3 @@ -5866,7 +5866,7 @@ Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger WU 1/3 - FIC + FIC 2 @@ -5882,7 +5882,7 @@ Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger WU 1/3 - FIC + FIC 2 @@ -5896,7 +5896,7 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang 1 R - FIC + FIC 3 @@ -5910,7 +5910,7 @@ Destroy all creatures. 8 6WW - FIC + FIC 3 @@ -5926,7 +5926,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc 2R 3/3 - FIC + FIC 2 @@ -5942,7 +5942,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc 2R 3/3 - FIC + FIC 2 @@ -5955,7 +5955,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc 3 1WB - FIC + FIC 3 @@ -5967,7 +5967,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc Land 0 - FIC + FIC 0 @@ -5981,7 +5981,7 @@ Destroy target nonland permanent. 3 WUB - FIC + FIC 3 @@ -5997,7 +5997,7 @@ Blitzball Captain — At the beginning of your end step, if a counter was put on 2GW 4/4 - FIC + FIC 2 @@ -6013,7 +6013,7 @@ Blitzball Captain — At the beginning of your end step, if a counter was put on 2GW 4/4 - FIC + FIC 2 @@ -6028,7 +6028,7 @@ Remove a +1/+1 counter from this creature: It deals 1 damage to any target.XX 0/0 - FIC + FIC 2 @@ -6040,7 +6040,7 @@ Remove a +1/+1 counter from this creature: It deals 1 damage to any target.1 1 - FIC + FIC 1 @@ -6052,7 +6052,7 @@ This land enters tapped. Land 0 - FIC + FIC 0 @@ -6066,7 +6066,7 @@ Equip {7} 2 2 - FIC + FIC 1 @@ -6080,7 +6080,7 @@ Equip {7} 2 2 - FIC + FIC 1 @@ -6096,7 +6096,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC 2 @@ -6112,7 +6112,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC 2 @@ -6128,7 +6128,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC 2 @@ -6144,7 +6144,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC 2 @@ -6160,7 +6160,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC 2 @@ -6175,7 +6175,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 2R 3/3 - FIC + FIC 2 @@ -6190,7 +6190,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 2R 3/3 - FIC + FIC 2 @@ -6205,7 +6205,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 4 3G - FIC + FIC 3 @@ -6220,7 +6220,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 4 3G - FIC + FIC 3 @@ -6233,7 +6233,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 3 1GG - FIC + FIC 3 @@ -6246,7 +6246,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 3 1GG - FIC + FIC 3 @@ -6261,7 +6261,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 @@ -6276,7 +6276,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 @@ -6291,7 +6291,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 @@ -6306,7 +6306,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 @@ -6321,7 +6321,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 diff --git a/FIN.xml b/FIN.xml index 4ea85521..4a0576c8 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-31 08:16:30 (UTC) + 2025-06-01 01:20:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -31,7 +31,7 @@ 6 4GG - FIN + FIN 1 @@ -44,7 +44,7 @@ 6 4GG - FIN + FIN 1 @@ -60,7 +60,7 @@ You have protection from each of your opponents. (You can't be dealt damage, enc 6WU 8/8 - FIN + FIN 2 @@ -76,7 +76,7 @@ You have protection from each of your opponents. (You can't be dealt damage, enc 6WU 8/8 - FIN + FIN 2 @@ -91,7 +91,7 @@ Adelbert Steiner gets +1/+1 for each Equipment you control. 1W 2/1 - FIN + FIN 2 @@ -106,7 +106,7 @@ Adelbert Steiner gets +1/+1 for each Equipment you control. 1W 2/1 - FIN + FIN 2 @@ -121,7 +121,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 3 3/2 - FIN + FIN 1 @@ -133,7 +133,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This Land 0 - FIN + FIN 0 @@ -149,7 +149,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN + FIN 2 @@ -165,7 +165,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN + FIN 2 @@ -181,7 +181,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN + FIN 2 @@ -197,7 +197,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN + FIN 2 @@ -212,7 +212,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 4 3W - FIN + FIN 3 @@ -225,7 +225,7 @@ Equip {5} 6 6 - FIN + FIN 1 @@ -238,7 +238,7 @@ Equip {5} 6 6 - FIN + FIN 1 @@ -253,7 +253,7 @@ Equip {5} 2B 2/2 - FIN + FIN 2 @@ -267,7 +267,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2G - FIN + FIN 3 @@ -281,7 +281,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2B 2/3 - FIN + FIN 2 @@ -297,7 +297,7 @@ Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 1W 2/2 - FIN + FIN 2 @@ -313,7 +313,7 @@ Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 1W 2/2 - FIN + FIN 2 @@ -329,7 +329,7 @@ Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 1W 2/2 - FIN + FIN 2 @@ -346,7 +346,7 @@ When this creature dies, exile it and create ten tapped Treasure tokens. 5GGG 8/20 - FIN + FIN 2 @@ -361,7 +361,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN + FIN 2 @@ -376,7 +376,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN + FIN 2 @@ -391,7 +391,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN + FIN 2 @@ -406,7 +406,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN + FIN 2 @@ -421,7 +421,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN + FIN 2 @@ -435,7 +435,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 2W 3/2 - FIN + FIN 2 @@ -449,7 +449,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 2W 3/2 - FIN + FIN 2 @@ -464,7 +464,7 @@ Diana — Equip {2} 2 1U - FIN + FIN 1 @@ -479,7 +479,7 @@ Diana — Equip {2} 2 1U - FIN + FIN 1 @@ -493,7 +493,7 @@ Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashbac 3 2W - FIN + FIN 3 @@ -506,7 +506,7 @@ Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashbac Land 0 - FIN + FIN 0 @@ -520,7 +520,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 0 5/4 - FIN + FIN 1 @@ -533,7 +533,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This Land 0 - FIN + FIN 0 @@ -547,7 +547,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 0 5/4 - FIN + FIN 1 @@ -563,7 +563,7 @@ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card 4GG 6/6 - FIN + FIN 2 @@ -579,7 +579,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN + FIN 2 @@ -595,7 +595,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN + FIN 2 @@ -611,7 +611,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN + FIN 2 @@ -627,7 +627,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN + FIN 2 @@ -643,7 +643,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN + FIN 2 @@ -658,7 +658,7 @@ Perseus's Bow — Equip {6} ({6}: Attach to target creature you control. Equip o 3 2G - FIN + FIN 1 @@ -670,7 +670,7 @@ Perseus's Bow — Equip {6} ({6}: Attach to target creature you control. Equip o Land 0 - FIN + FIN 0 @@ -685,7 +685,7 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped 3R 4/4 - FIN + FIN 2 @@ -700,7 +700,7 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped 3R 4/4 - FIN + FIN 2 @@ -715,7 +715,7 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped 3R 4/4 - FIN + FIN 2 @@ -730,7 +730,7 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it 3GG 4/3 - FIN + FIN 2 @@ -745,7 +745,7 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it 3GG 4/3 - FIN + FIN 2 @@ -762,7 +762,7 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it 2 1W - FIN + FIN 3 @@ -777,7 +777,7 @@ At the beginning of combat on your turn, you may attach any number of Equipment 4WW 4/4 - FIN + FIN 2 @@ -792,7 +792,7 @@ At the beginning of combat on your turn, you may attach any number of Equipment 4WW 4/4 - FIN + FIN 2 @@ -807,7 +807,7 @@ Equip {3} 2 1B - FIN + FIN 1 @@ -822,7 +822,7 @@ Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each 2BR 2/2 - FIN + FIN 2 @@ -837,7 +837,7 @@ Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each 2BR 2/2 - FIN + FIN 2 @@ -852,7 +852,7 @@ Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to R 1/1 - FIN + FIN 2 @@ -865,7 +865,7 @@ GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if 3 3 - FIN + FIN 1 @@ -878,7 +878,7 @@ GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if 2 1G - FIN + FIN 3 @@ -892,7 +892,7 @@ Equip {2} 3 3 - FIN + FIN 1 @@ -906,7 +906,7 @@ Equip {2} 3 3 - FIN + FIN 1 @@ -921,7 +921,7 @@ At the beginning of your end step, if this creature didn't enter the battlefield G 3/3 - FIN + FIN 2 @@ -935,7 +935,7 @@ Flashback {5}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIN + FIN 3 @@ -948,7 +948,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - FIN + FIN 0 @@ -964,7 +964,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 1U 2/3 - FIN + FIN 1 @@ -979,7 +979,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN + FIN 2 @@ -993,7 +993,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN + FIN 2 @@ -1008,7 +1008,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN + FIN 2 @@ -1022,7 +1022,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN + FIN 2 @@ -1037,7 +1037,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN + FIN 2 @@ -1051,7 +1051,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN + FIN 2 @@ -1066,7 +1066,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN + FIN 2 @@ -1080,7 +1080,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN + FIN 2 @@ -1095,7 +1095,7 @@ Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of t 1GWU 3/5 - FIN + FIN 2 @@ -1110,7 +1110,7 @@ Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of t 1GWU 3/5 - FIN + FIN 2 @@ -1124,7 +1124,7 @@ Create a 2/2 green Bird creature token with "Whenever a land you control enters, 2 XRR - FIN + FIN 3 @@ -1138,7 +1138,7 @@ Target creature you control deals damage equal to its power to target creature a 2 1G - FIN + FIN 3 @@ -1151,7 +1151,7 @@ Target creature you control deals damage equal to its power to target creature a 5 3GG - FIN + FIN 1 @@ -1167,7 +1167,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1183,7 +1183,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1199,7 +1199,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1215,7 +1215,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1231,7 +1231,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1247,7 +1247,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1263,7 +1263,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1279,7 +1279,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1295,7 +1295,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1311,7 +1311,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1327,7 +1327,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1343,7 +1343,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1359,7 +1359,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1375,7 +1375,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1391,7 +1391,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1407,7 +1407,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN + FIN 2 @@ -1421,7 +1421,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 4 3B - FIN + FIN 3 @@ -1435,7 +1435,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 4 3B - FIN + FIN 3 @@ -1451,7 +1451,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 1 G - FIN + FIN 3 @@ -1467,7 +1467,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 1 G - FIN + FIN 3 @@ -1480,7 +1480,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. Land 0 - FIN + FIN 0 @@ -1495,7 +1495,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 4RR 5/5 - FIN + FIN 2 @@ -1510,7 +1510,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN + FIN 2 @@ -1525,7 +1525,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN + FIN 2 @@ -1540,7 +1540,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN + FIN 2 @@ -1555,7 +1555,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN + FIN 2 @@ -1570,7 +1570,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN + FIN 2 @@ -1585,7 +1585,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN + FIN 2 @@ -1600,7 +1600,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN + FIN 2 @@ -1615,7 +1615,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN + FIN 2 @@ -1630,7 +1630,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN + FIN 2 @@ -1645,7 +1645,7 @@ Particle Beam — When Cloud of Darkness enters, target creature an opponent con 2BGG 3/3 - FIN + FIN 2 @@ -1660,7 +1660,7 @@ Particle Beam — When Cloud of Darkness enters, target creature an opponent con 2BGG 3/3 - FIN + FIN 2 @@ -1675,7 +1675,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN + FIN 2 @@ -1690,7 +1690,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN + FIN 2 @@ -1705,7 +1705,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN + FIN 2 @@ -1720,7 +1720,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN + FIN 2 @@ -1735,7 +1735,7 @@ Equip abilities you activate that target Cloud cost {2} less to activate. 3RW 4/4 - FIN + FIN 2 @@ -1750,7 +1750,7 @@ Equip abilities you activate that target Cloud cost {2} less to activate. 3RW 4/4 - FIN + FIN 2 @@ -1766,7 +1766,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 3WW 2/3 - FIN + FIN 2 @@ -1780,7 +1780,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 1W 2/2 - FIN + FIN 2 @@ -1797,7 +1797,7 @@ When this creature enters, choose one — 5GG 7/7 - FIN + FIN 2 @@ -1810,7 +1810,7 @@ When this creature enters, choose one — 3 2U - FIN + FIN 3 @@ -1823,7 +1823,7 @@ When this creature enters, choose one — 1 G - FIN + FIN 3 @@ -1839,7 +1839,7 @@ Equip {1} 1 R - FIN + FIN 1 @@ -1853,7 +1853,7 @@ Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature s 3 1BB - FIN + FIN 3 @@ -1865,7 +1865,7 @@ Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature s Land 0 - FIN + FIN 0 @@ -1880,7 +1880,7 @@ Equip {1} 1 W - FIN + FIN 1 @@ -1896,7 +1896,7 @@ Flying 1 4/3 - FIN + FIN 2 @@ -1911,7 +1911,7 @@ Equip {1} 1 W - FIN + FIN 1 @@ -1927,7 +1927,7 @@ Flying 1 4/3 - FIN + FIN 2 @@ -1941,7 +1941,7 @@ Flying 1B 2/1 - FIN + FIN 2 @@ -1955,7 +1955,7 @@ Flying 1B 2/1 - FIN + FIN 2 @@ -1970,7 +1970,7 @@ Chaosbringer — Equip—Pay 3 life. Activate only once each turn. 3 2B - FIN + FIN 1 @@ -1983,7 +1983,7 @@ Chaosbringer — Equip—Pay 3 life. Activate only once each turn. 5 3BB - FIN + FIN 3 @@ -1998,7 +1998,7 @@ When this creature enters, search your library and/or graveyard for an artifact 3W 3/2 - FIN + FIN 2 @@ -2015,7 +2015,7 @@ As long as this creature has a counter on it, it can attack as though it didn't 1B 3/3 - FIN + FIN 2 @@ -2031,7 +2031,7 @@ Immune — Prevent all combat damage that would be dealt to Diamond Weapon.7GG 8/8 - FIN + FIN 2 @@ -2047,7 +2047,7 @@ Immune — Prevent all combat damage that would be dealt to Diamond Weapon.7GG 8/8 - FIN + FIN 2 @@ -2063,7 +2063,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN + FIN 2 @@ -2079,7 +2079,7 @@ Flying 4 5/5 - FIN + FIN 2 @@ -2095,7 +2095,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN + FIN 2 @@ -2111,7 +2111,7 @@ Flying 4 5/5 - FIN + FIN 2 @@ -2127,7 +2127,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN + FIN 2 @@ -2143,7 +2143,7 @@ Flying 4 5/5 - FIN + FIN 2 @@ -2159,7 +2159,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN + FIN 2 @@ -2175,7 +2175,7 @@ Flying 4 5/5 - FIN + FIN 2 @@ -2191,7 +2191,7 @@ Gae Bolg — Equip {4} 2 1W - FIN + FIN 1 @@ -2206,7 +2206,7 @@ When this creature enters, create a 1/1 colorless Hero creature token. 2U 2/1 - FIN + FIN 2 @@ -2220,7 +2220,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c 2 1U - FIN + FIN 3 @@ -2234,7 +2234,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c 1W 2/1 - FIN + FIN 2 @@ -2246,7 +2246,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c Land 0 - FIN + FIN 0 @@ -2258,7 +2258,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c Land 0 - FIN + FIN 0 @@ -2273,7 +2273,7 @@ Two-Headed Coin — The first time you flip one or more coins each turn, those c 4UU 4/5 - FIN + FIN 2 @@ -2288,7 +2288,7 @@ Two-Headed Coin — The first time you flip one or more coins each turn, those c 4UU 4/5 - FIN + FIN 2 @@ -2303,7 +2303,7 @@ Draw a card. 4 3U - FIN + FIN 3 @@ -2316,7 +2316,7 @@ Draw a card. 1 1 - FIN + FIN 1 @@ -2332,7 +2332,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN + FIN 2 @@ -2347,7 +2347,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN + FIN 2 @@ -2363,7 +2363,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN + FIN 2 @@ -2378,7 +2378,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN + FIN 2 @@ -2394,7 +2394,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN + FIN 2 @@ -2409,7 +2409,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN + FIN 2 @@ -2425,7 +2425,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN + FIN 2 @@ -2440,7 +2440,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN + FIN 2 @@ -2454,7 +2454,7 @@ Flashback {3}{G} (You may cast this card from your graveyard for its flashback c 2 1G - FIN + FIN 3 @@ -2470,7 +2470,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 2 4/4 - FIN + FIN 2 @@ -2484,7 +2484,7 @@ Flashback {3}{G} (You may cast this card from your graveyard for its flashback c 2 1G - FIN + FIN 3 @@ -2500,7 +2500,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 2 4/4 - FIN + FIN 2 @@ -2513,7 +2513,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 4 3U - FIN + FIN 1 @@ -2526,7 +2526,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 5 4B - FIN + FIN 3 @@ -2540,7 +2540,7 @@ Equip {3} 1 1 - FIN + FIN 1 @@ -2554,7 +2554,7 @@ Equip {3} 1 1 - FIN + FIN 1 @@ -2569,7 +2569,7 @@ At the beginning of your end step, if there are six or more permanent cards in y 1BG 3/3 - FIN + FIN 2 @@ -2583,7 +2583,7 @@ Neo Exdeath's power is equal to the number of permanent cards in your graveyard. 3 */3 - FIN + FIN 2 @@ -2598,7 +2598,7 @@ At the beginning of your end step, if there are six or more permanent cards in y 1BG 3/3 - FIN + FIN 2 @@ -2612,7 +2612,7 @@ Neo Exdeath's power is equal to the number of permanent cards in your graveyard. 3 */3 - FIN + FIN 2 @@ -2686,7 +2686,7 @@ Destroy target nonland permanent. 5 4W - FIN + FIN 3 @@ -2699,7 +2699,7 @@ Destroy target nonland permanent. 3 2B - FIN + FIN 3 @@ -2715,7 +2715,7 @@ Destroy target nonland permanent. 1 R - FIN + FIN 3 @@ -2730,7 +2730,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN + FIN 2 @@ -2745,7 +2745,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN + FIN 2 @@ -2760,7 +2760,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN + FIN 2 @@ -2775,7 +2775,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN + FIN 2 @@ -2786,7 +2786,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN + FIN 0 @@ -2797,7 +2797,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN + FIN 0 @@ -2808,7 +2808,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN + FIN 0 @@ -2819,7 +2819,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN + FIN 0 @@ -2834,7 +2834,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o R 1/1 - FIN + FIN 2 @@ -2849,7 +2849,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o R 1/1 - FIN + FIN 2 @@ -2863,7 +2863,7 @@ Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flash 2 1W - FIN + FIN 3 @@ -2878,7 +2878,7 @@ The Allagan Eye — Whenever one or more other creatures and/or artifacts you co 4W 3/5 - FIN + FIN 2 @@ -2893,7 +2893,7 @@ The Allagan Eye — Whenever one or more other creatures and/or artifacts you co 4W 3/5 - FIN + FIN 2 @@ -2908,7 +2908,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2W 1/3 - FIN + FIN 2 @@ -2925,7 +2925,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2BB 3/2 - FIN + FIN 2 @@ -2942,7 +2942,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2BB 3/2 - FIN + FIN 2 @@ -2955,7 +2955,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2 1G - FIN + FIN 3 @@ -2970,7 +2970,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. BR 3/2 - FIN + FIN 2 @@ -2984,7 +2984,7 @@ When Chaos dies, put it on the bottom of its owner's library. 2 5/5 - FIN + FIN 2 @@ -2999,7 +2999,7 @@ When Chaos dies, put it on the bottom of its owner's library. BR 3/2 - FIN + FIN 2 @@ -3013,7 +3013,7 @@ When Chaos dies, put it on the bottom of its owner's library. 2 5/5 - FIN + FIN 2 @@ -3028,7 +3028,7 @@ Whenever Garnet attacks, you may remove a lore counter from each of any number o GW 2/2 - FIN + FIN 2 @@ -3043,7 +3043,7 @@ Whenever Garnet attacks, you may remove a lore counter from each of any number o GW 2/2 - FIN + FIN 2 @@ -3057,7 +3057,7 @@ Equip {3} 5 5 - FIN + FIN 1 @@ -3071,7 +3071,7 @@ Equip {3} 3G 4/4 - FIN + FIN 2 @@ -3085,7 +3085,7 @@ Equip {3} 4RR 6/6 - FIN + FIN 2 @@ -3099,7 +3099,7 @@ Equip {3} 4RR 6/6 - FIN + FIN 2 @@ -3113,7 +3113,7 @@ Equip {3} 4RR 6/6 - FIN + FIN 2 @@ -3128,7 +3128,7 @@ Whenever Giott or another Dwarf you control enters and whenever an Equipment you RW 1/1 - FIN + FIN 2 @@ -3143,7 +3143,7 @@ Whenever Giott or another Dwarf you control enters and whenever an Equipment you RW 1/1 - FIN + FIN 2 @@ -3158,7 +3158,7 @@ Landfall — Whenever a land you control enters, another target creature you con 4RG 6/6 - FIN + FIN 2 @@ -3173,7 +3173,7 @@ Landfall — Whenever a land you control enters, another target creature you con 4RG 6/6 - FIN + FIN 2 @@ -3187,7 +3187,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN + FIN 2 @@ -3201,7 +3201,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN + FIN 2 @@ -3215,7 +3215,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN + FIN 2 @@ -3229,7 +3229,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN + FIN 2 @@ -3241,7 +3241,7 @@ Landfall — Whenever a land you control enters, another target creature you con Land 0 - FIN + FIN 0 @@ -3256,7 +3256,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN + FIN 2 @@ -3271,7 +3271,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN + FIN 2 @@ -3286,7 +3286,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN + FIN 2 @@ -3301,7 +3301,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN + FIN 2 @@ -3313,7 +3313,7 @@ At the beginning of your end step, if you control four or more artifacts, return Land 0 - FIN + FIN 0 @@ -3327,7 +3327,7 @@ At the beginning of your end step, if you control four or more artifacts, return 1G 1/3 - FIN + FIN 2 @@ -3342,7 +3342,7 @@ At the beginning of your end step, if you control four or more artifacts, return G 1/1 - FIN + FIN 2 @@ -3354,7 +3354,7 @@ At the beginning of your end step, if you control four or more artifacts, return Land 0 - FIN + FIN 0 @@ -3368,7 +3368,7 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c 2 1G - FIN + FIN 3 @@ -3381,7 +3381,7 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c 2 1R - FIN + FIN 3 @@ -3395,7 +3395,7 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c 1B 1/1 - FIN + FIN 2 @@ -3410,7 +3410,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 4RR 5/4 - FIN + FIN 2 @@ -3425,7 +3425,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN + FIN 2 @@ -3440,7 +3440,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN + FIN 2 @@ -3455,7 +3455,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN + FIN 2 @@ -3470,7 +3470,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN + FIN 2 @@ -3485,7 +3485,7 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car 4UU 5/4 - FIN + FIN 2 @@ -3501,7 +3501,7 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car 2 1U - FIN + FIN 3 @@ -3516,7 +3516,7 @@ I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a gra 1GU 2/2 - FIN + FIN 2 @@ -3531,7 +3531,7 @@ I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a gra 1GU 2/2 - FIN + FIN 2 @@ -3546,7 +3546,7 @@ Whenever this creature attacks, surveil 1. (Look at the top card of your library 1U 2/1 - FIN + FIN 2 @@ -3558,7 +3558,7 @@ Whenever this creature attacks, surveil 1. (Look at the top card of your library Land 0 - FIN + FIN 0 @@ -3572,7 +3572,7 @@ When this artifact enters, draw a card. 2 2 - FIN + FIN 1 @@ -3585,7 +3585,7 @@ When this artifact enters, draw a card. 7 6/6 - FIN + FIN 2 @@ -3620,7 +3620,7 @@ When this artifact enters, draw a card. Land 0 - FIN + FIN 0 @@ -3631,7 +3631,7 @@ When this artifact enters, draw a card. Land 0 - FIN + FIN 0 @@ -3642,7 +3642,7 @@ When this artifact enters, draw a card. Land 0 - FIN + FIN 0 @@ -3653,7 +3653,7 @@ When this artifact enters, draw a card. Land 0 - FIN + FIN 0 @@ -3667,7 +3667,7 @@ When this artifact enters, draw a card. 1R 2/2 - FIN + FIN 2 @@ -3682,7 +3682,7 @@ Whenever Jecht deals combat damage to a player, you may exile it, then return it 3B 4/3 - FIN + FIN 2 @@ -3698,7 +3698,7 @@ Menace 4 7/7 - FIN + FIN 2 @@ -3713,7 +3713,7 @@ Whenever Jecht deals combat damage to a player, you may exile it, then return it 3B 4/3 - FIN + FIN 2 @@ -3729,7 +3729,7 @@ Menace 4 7/7 - FIN + FIN 2 @@ -3744,7 +3744,7 @@ Whenever Jecht deals combat damage to a player, you may exile it, then return it 3B 4/3 - FIN + FIN 2 @@ -3760,7 +3760,7 @@ Menace 4 7/7 - FIN + FIN 2 @@ -3775,7 +3775,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2BG 1/5 - FIN + FIN 2 @@ -3790,7 +3790,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2BG 1/5 - FIN + FIN 2 @@ -3805,7 +3805,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2BG 1/5 - FIN + FIN 2 @@ -3844,7 +3844,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2U 2/2 - FIN + FIN 2 @@ -3859,7 +3859,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN + FIN 2 @@ -3874,7 +3874,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2U 2/2 - FIN + FIN 2 @@ -3889,7 +3889,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN + FIN 2 @@ -3904,7 +3904,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2U 2/2 - FIN + FIN 2 @@ -3919,7 +3919,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN + FIN 2 @@ -3934,7 +3934,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2U 2/2 - FIN + FIN 2 @@ -3949,7 +3949,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN + FIN 2 @@ -3964,7 +3964,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 1RW 3/4 - FIN + FIN 2 @@ -3980,7 +3980,7 @@ Flying, lifelink 3 4/4 - FIN + FIN 2 @@ -3995,7 +3995,7 @@ Flying, lifelink 1RW 3/4 - FIN + FIN 2 @@ -4011,7 +4011,7 @@ Flying, lifelink 3 4/4 - FIN + FIN 2 @@ -4026,7 +4026,7 @@ Flying, lifelink 1RW 3/4 - FIN + FIN 2 @@ -4042,7 +4042,7 @@ Flying, lifelink 3 4/4 - FIN + FIN 2 @@ -4057,7 +4057,7 @@ Flying, lifelink 1RW 3/4 - FIN + FIN 2 @@ -4073,7 +4073,7 @@ Flying, lifelink 3 4/4 - FIN + FIN 2 @@ -4088,7 +4088,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J WB 2/2 - FIN + FIN 2 @@ -4103,7 +4103,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J WB 2/2 - FIN + FIN 2 @@ -4116,7 +4116,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J 4 3R - FIN + FIN 3 @@ -4130,7 +4130,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J 5GG 1/7 - FIN + FIN 2 @@ -4144,7 +4144,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J 5GG 1/7 - FIN + FIN 2 @@ -4159,7 +4159,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2B 2/4 - FIN + FIN 2 @@ -4174,7 +4174,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2B 2/4 - FIN + FIN 2 @@ -4189,7 +4189,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2B 2/4 - FIN + FIN 2 @@ -4204,7 +4204,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2UBR 4/5 - FIN + FIN 2 @@ -4218,7 +4218,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN + FIN 2 @@ -4233,7 +4233,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN + FIN 2 @@ -4247,7 +4247,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN + FIN 2 @@ -4262,7 +4262,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN + FIN 2 @@ -4276,7 +4276,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN + FIN 2 @@ -4291,7 +4291,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN + FIN 2 @@ -4305,7 +4305,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN + FIN 2 @@ -4320,7 +4320,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN + FIN 2 @@ -4334,7 +4334,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN + FIN 2 @@ -4348,7 +4348,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN + FIN 2 @@ -4361,7 +4361,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN + FIN 2 @@ -4375,7 +4375,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN + FIN 2 @@ -4388,7 +4388,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN + FIN 2 @@ -4402,7 +4402,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN + FIN 2 @@ -4415,7 +4415,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN + FIN 2 @@ -4429,7 +4429,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN + FIN 2 @@ -4442,7 +4442,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN + FIN 2 @@ -4457,7 +4457,7 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c 3 2R - FIN + FIN 3 @@ -4472,7 +4472,7 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c 3 2R - FIN + FIN 3 @@ -4485,7 +4485,7 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c 5 4R - FIN + FIN 3 @@ -4500,7 +4500,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN + FIN 2 @@ -4515,7 +4515,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN + FIN 2 @@ -4530,7 +4530,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN + FIN 2 @@ -4545,7 +4545,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN + FIN 2 @@ -4560,7 +4560,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN + FIN 2 @@ -4575,7 +4575,7 @@ Whenever Lightning deals combat damage to a player, exile the top card of your l 2R 2/3 - FIN + FIN 2 @@ -4590,7 +4590,7 @@ Whenever Lightning deals combat damage to a player, exile the top card of your l 2R 2/3 - FIN + FIN 2 @@ -4628,7 +4628,7 @@ Equip {2} 4 4 - FIN + FIN 1 @@ -4643,7 +4643,7 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a 1UB 2/3 - FIN + FIN 2 @@ -4658,7 +4658,7 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a 1UB 2/3 - FIN + FIN 2 @@ -4672,7 +4672,7 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a 2G 3/2 - FIN + FIN 2 @@ -4686,7 +4686,7 @@ Counter target activated ability, triggered ability, or noncreature spell.1 U - FIN + FIN 3 @@ -4699,7 +4699,7 @@ Counter target activated ability, triggered ability, or noncreature spell.1 1 - FIN + FIN 1 @@ -4714,7 +4714,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 5 4W - FIN + FIN 1 @@ -4727,7 +4727,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 1 U - FIN + FIN 3 @@ -4741,7 +4741,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 3 1/4 - FIN + FIN 2 @@ -4756,7 +4756,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 3W 4/4 - FIN + FIN 1 @@ -4771,7 +4771,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This W 1/1 - FIN + FIN 2 @@ -4785,7 +4785,7 @@ Equip {2} 4 4 - FIN + FIN 1 @@ -4800,7 +4800,7 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 4BB 4/4 - FIN + FIN 2 @@ -4814,7 +4814,7 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 2U 1/4 - FIN + FIN 2 @@ -4828,7 +4828,7 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 2U 1/4 - FIN + FIN 2 @@ -4842,7 +4842,7 @@ Flashback {7}{U}{U} 4 2UU - FIN + FIN 3 @@ -4856,7 +4856,7 @@ Flashback {7}{U}{U} 4 2UU - FIN + FIN 3 @@ -4895,7 +4895,7 @@ Whenever you gain life, put a +1/+1 counter on each Cleric you control. 3WW 3/3 - FIN + FIN 2 @@ -4910,7 +4910,7 @@ Whenever you gain life, put a +1/+1 counter on each Cleric you control. 3WW 3/3 - FIN + FIN 2 @@ -4924,7 +4924,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIN + FIN 1 @@ -4937,7 +4937,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5 3WW - FIN + FIN 3 @@ -4950,7 +4950,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5 3WW - FIN + FIN 3 @@ -4961,7 +4961,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN + FIN 0 @@ -4972,7 +4972,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN + FIN 0 @@ -4983,7 +4983,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN + FIN 0 @@ -4994,7 +4994,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN + FIN 0 @@ -5008,7 +5008,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 2R 1/3 - FIN + FIN 2 @@ -5023,7 +5023,7 @@ Whenever this creature attacks, you may sacrifice another creature or artifact. 3B 3/4 - FIN + FIN 2 @@ -5037,7 +5037,7 @@ Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashbac 4 2RR - FIN + FIN 3 @@ -5051,7 +5051,7 @@ Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashbac 4 2RR - FIN + FIN 3 @@ -5066,7 +5066,7 @@ Mutsunokami — Equip {2} 3 2B - FIN + FIN 1 @@ -5081,7 +5081,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN + FIN 2 @@ -5096,7 +5096,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN + FIN 2 @@ -5111,7 +5111,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN + FIN 2 @@ -5126,7 +5126,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN + FIN 2 @@ -5140,7 +5140,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 5GU 8/8 - FIN + FIN 2 @@ -5154,7 +5154,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 5GU 8/8 - FIN + FIN 2 @@ -5168,7 +5168,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 5GU 8/8 - FIN + FIN 2 @@ -5183,7 +5183,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 2 1R - FIN + FIN 3 @@ -5196,7 +5196,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 3 2B - FIN + FIN 3 @@ -5211,7 +5211,7 @@ Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you 3 2W - FIN + FIN 1 @@ -5226,7 +5226,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 3B 4/4 - FIN + FIN 1 @@ -5241,7 +5241,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 1 W - FIN + FIN 1 @@ -5256,7 +5256,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 1 W - FIN + FIN 1 @@ -5267,7 +5267,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN + FIN 0 @@ -5278,7 +5278,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN + FIN 0 @@ -5289,7 +5289,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN + FIN 0 @@ -5300,7 +5300,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN + FIN 0 @@ -5315,7 +5315,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 2 1B - FIN + FIN 3 @@ -5328,7 +5328,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 3 2G - FIN + FIN 3 @@ -5343,7 +5343,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN + FIN 2 @@ -5358,7 +5358,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN + FIN 2 @@ -5373,7 +5373,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN + FIN 2 @@ -5388,7 +5388,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN + FIN 2 @@ -5403,7 +5403,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 2 0/4 - FIN + FIN 2 @@ -5418,7 +5418,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 2U 1/4 - FIN + FIN 2 @@ -5433,7 +5433,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2R 2/1 - FIN + FIN 2 @@ -5448,7 +5448,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2R 2/1 - FIN + FIN 2 @@ -5463,7 +5463,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2G 2/3 - FIN + FIN 2 @@ -5478,7 +5478,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2G 2/3 - FIN + FIN 2 @@ -5492,7 +5492,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2U 2/2 - FIN + FIN 2 @@ -5506,7 +5506,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2U 2/2 - FIN + FIN 2 @@ -5522,7 +5522,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2B 3/2 - FIN + FIN 2 @@ -5534,7 +5534,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh Land 0 - FIN + FIN 0 @@ -5548,7 +5548,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN + FIN 2 @@ -5562,7 +5562,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN + FIN 2 @@ -5576,7 +5576,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN + FIN 2 @@ -5590,7 +5590,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN + FIN 2 @@ -5604,7 +5604,7 @@ Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashbac 6 4RR - FIN + FIN 3 @@ -5619,7 +5619,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN + FIN 2 @@ -5634,7 +5634,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN + FIN 2 @@ -5649,7 +5649,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN + FIN 2 @@ -5664,7 +5664,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN + FIN 2 @@ -5677,7 +5677,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 4 3G - FIN + FIN 3 @@ -5692,7 +5692,7 @@ Equip {3} 2 1R - FIN + FIN 1 @@ -5706,7 +5706,7 @@ Equip {3} 6 6/5 - FIN + FIN 2 @@ -5719,7 +5719,7 @@ Equip {3} 4 2UU - FIN + FIN 3 @@ -5734,7 +5734,7 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th 1B 2/1 - FIN + FIN 2 @@ -5749,7 +5749,7 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th 1B 2/1 - FIN + FIN 2 @@ -5763,7 +5763,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 2 1B - FIN + FIN 3 @@ -5779,7 +5779,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 1 W - FIN + FIN 3 @@ -5793,7 +5793,7 @@ Flashback {5}{U} (You may cast this card from your graveyard for its flashback c 4 3U - FIN + FIN 3 @@ -5807,7 +5807,7 @@ Flashback {5}{U} (You may cast this card from your graveyard for its flashback c 2 1G - FIN + FIN 1 @@ -5820,7 +5820,7 @@ Flashback {5}{U} (You may cast this card from your graveyard for its flashback c 4 4 - FIN + FIN 1 @@ -5835,7 +5835,7 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you 3GW 4/4 - FIN + FIN 2 @@ -5850,7 +5850,7 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you 3GW 4/4 - FIN + FIN 2 @@ -5865,7 +5865,7 @@ Whenever another artifact you control enters, you may draw a card. If you do, di 3U 3/3 - FIN + FIN 2 @@ -5880,7 +5880,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 3W 2/3 - FIN + FIN 2 @@ -5895,7 +5895,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 3W 2/3 - FIN + FIN 2 @@ -5909,7 +5909,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 1WB 2/4 - FIN + FIN 2 @@ -5923,7 +5923,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 1WB 2/4 - FIN + FIN 2 @@ -5938,7 +5938,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 5 3GG - FIN + FIN 3 @@ -5953,7 +5953,7 @@ Summon — {X}, {T}: Return target Saga card with mana value X from your graveya RG 1/2 - FIN + FIN 2 @@ -5968,7 +5968,7 @@ Summon — {X}, {T}: Return target Saga card with mana value X from your graveya RG 1/2 - FIN + FIN 2 @@ -5983,7 +5983,7 @@ Landfall — Whenever a land you control enters, this creature deals 1 damage to 1R 2/1 - FIN + FIN 2 @@ -5998,7 +5998,7 @@ Hagneia — Equip {3} 2 1U - FIN + FIN 1 @@ -6013,7 +6013,7 @@ Hagneia — Equip {3} 2 1U - FIN + FIN 1 @@ -6027,7 +6027,7 @@ Hagneia — Equip {3} 1U 1/3 - FIN + FIN 2 @@ -6042,7 +6042,7 @@ Murasame — Equip {5} 3 2R - FIN + FIN 1 @@ -6057,7 +6057,7 @@ When this creature enters, destroy target land. Its controller may search their 4R 5/4 - FIN + FIN 2 @@ -6072,7 +6072,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub 3G 3/3 - FIN + FIN 2 @@ -6087,7 +6087,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub 3G 3/3 - FIN + FIN 2 @@ -6101,7 +6101,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub G 0/1 - FIN + FIN 2 @@ -6115,7 +6115,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub 1U 1/4 - FIN + FIN 2 @@ -6130,7 +6130,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN + FIN 2 @@ -6145,7 +6145,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN + FIN 2 @@ -6160,7 +6160,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN + FIN 2 @@ -6175,7 +6175,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN + FIN 2 @@ -6188,7 +6188,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 2 1R - FIN + FIN 3 @@ -6201,7 +6201,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 4 3B - FIN + FIN 3 @@ -6216,7 +6216,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN + FIN 2 @@ -6231,7 +6231,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN + FIN 2 @@ -6246,7 +6246,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN + FIN 2 @@ -6261,7 +6261,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN + FIN 2 @@ -6276,7 +6276,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN + FIN 2 @@ -6291,7 +6291,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN + FIN 2 @@ -6306,7 +6306,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN + FIN 2 @@ -6321,7 +6321,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN + FIN 2 @@ -6336,7 +6336,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN + FIN 2 @@ -6351,7 +6351,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN + FIN 2 @@ -6367,7 +6367,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. 4UB 4/4 - FIN + FIN 2 @@ -6383,7 +6383,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. 4UB 4/4 - FIN + FIN 2 @@ -6398,7 +6398,7 @@ At the beginning of combat on your turn, if you control two or more other legend 1GW 2/2 - FIN + FIN 2 @@ -6411,7 +6411,7 @@ Legendary creatures you control get +2/+2. Artifact 3 - FIN + FIN 1 @@ -6426,7 +6426,7 @@ At the beginning of combat on your turn, if you control two or more other legend 1GW 2/2 - FIN + FIN 2 @@ -6439,7 +6439,7 @@ Legendary creatures you control get +2/+2. Artifact 3 - FIN + FIN 1 @@ -6453,7 +6453,7 @@ Legendary creatures you control get +2/+2. 4B 5/5 - FIN + FIN 2 @@ -6467,7 +6467,7 @@ Legendary creatures you control get +2/+2. 4B 5/5 - FIN + FIN 2 @@ -6482,7 +6482,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 2B 3/3 - FIN + FIN 2 @@ -6496,7 +6496,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 1UR 0/4 - FIN + FIN 2 @@ -6510,7 +6510,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 1UR 0/4 - FIN + FIN 2 @@ -6522,7 +6522,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c Land 0 - FIN + FIN 0 @@ -6536,7 +6536,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 2B 2/3 - FIN + FIN 2 @@ -6550,7 +6550,7 @@ At the beginning of your end step, if eight or more cards are in your graveyard, 4 3U - FIN + FIN 1 @@ -6564,7 +6564,7 @@ Crew 1 (Tap any number of creatured you control with total power 1 or more: This 4 4/4 - FIN + FIN 1 @@ -6577,7 +6577,7 @@ Crew 1 (Tap any number of creatured you control with total power 1 or more: This 3 2W - FIN + FIN 1 @@ -6589,7 +6589,7 @@ Crew 1 (Tap any number of creatured you control with total power 1 or more: This Land 3 - FIN + FIN 0 @@ -6603,7 +6603,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 3BB - FIN + FIN 1 @@ -6616,7 +6616,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 5/6 - FIN + FIN 2 @@ -6630,7 +6630,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 3BB - FIN + FIN 1 @@ -6643,7 +6643,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 5/6 - FIN + FIN 2 @@ -6657,7 +6657,7 @@ At the end of combat on your turn, if a player was dealt 6 or more combat damage 3 2R - FIN + FIN 1 @@ -6670,7 +6670,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact 3 - FIN + FIN 1 @@ -6684,7 +6684,7 @@ At the beginning of your first main phase, if you control four or more Birds, tr 2 1G - FIN + FIN 1 @@ -6698,7 +6698,7 @@ Landfall — Whenever a land you control enters, Birds you control get +1/+0 unt 2 2/2 - FIN + FIN 2 @@ -6713,7 +6713,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN + FIN 2 @@ -6728,7 +6728,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN + FIN 2 @@ -6743,7 +6743,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN + FIN 2 @@ -6756,7 +6756,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 2 1W - FIN + FIN 3 @@ -6772,7 +6772,7 @@ When enchanted creature is dealt damage, sacrifice this Aura. 1 U - FIN + FIN 1 @@ -6787,7 +6787,7 @@ Snow Villiers's power is equal to the number of creatures you control. 2W */3 - FIN + FIN 2 @@ -6802,7 +6802,7 @@ Snow Villiers's power is equal to the number of creatures you control. 2W */3 - FIN + FIN 2 @@ -6816,7 +6816,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIN + FIN 3 @@ -6831,7 +6831,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN + FIN 2 @@ -6846,7 +6846,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN + FIN 2 @@ -6861,7 +6861,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN + FIN 2 @@ -6876,7 +6876,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN + FIN 2 @@ -6889,7 +6889,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi Land 0 - FIN + FIN 0 @@ -6904,7 +6904,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi W 1/2 - FIN + FIN 2 @@ -6919,7 +6919,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi W 1/2 - FIN + FIN 2 @@ -6934,7 +6934,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi W 1/2 - FIN + FIN 2 @@ -6947,7 +6947,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 1 U - FIN + FIN 3 @@ -6960,7 +6960,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 1 U - FIN + FIN 3 @@ -6976,7 +6976,7 @@ Enchanted permanent doesn't untap during its controller's untap step and its act 3 2U - FIN + FIN 1 @@ -6993,7 +6993,7 @@ Menace 4BB 4/4 - FIN + FIN 2 @@ -7010,7 +7010,7 @@ Menace 4BB 4/4 - FIN + FIN 2 @@ -7027,7 +7027,7 @@ Flying 9 9/9 - FIN + FIN 2 @@ -7044,7 +7044,7 @@ Flying 9 9/9 - FIN + FIN 2 @@ -7060,7 +7060,7 @@ II, III — Gestalt Mode — When you next cast a creature spell this turn, it g 1R 2/1 - FIN + FIN 2 @@ -7076,7 +7076,7 @@ II, III — Gestalt Mode — When you next cast a creature spell this turn, it g 1R 2/1 - FIN + FIN 2 @@ -7091,7 +7091,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN + FIN 2 @@ -7106,7 +7106,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN + FIN 2 @@ -7122,7 +7122,7 @@ II, III — Wizards you control get +1/+0 until end of turn. 2RR 3/3 - FIN + FIN 2 @@ -7138,7 +7138,7 @@ II, III — Wizards you control get +1/+0 until end of turn. 2RR 3/3 - FIN + FIN 2 @@ -7154,7 +7154,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN + FIN 2 @@ -7170,7 +7170,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN + FIN 2 @@ -7187,7 +7187,7 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea 2G 3/2 - FIN + FIN 2 @@ -7204,7 +7204,7 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea 2G 3/2 - FIN + FIN 2 @@ -7221,7 +7221,7 @@ III — Triple — When you next cast an instant or sorcery spell this turn, cop 2RR 3/3 - FIN + FIN 2 @@ -7238,7 +7238,7 @@ III — Triple — When you next cast an instant or sorcery spell this turn, cop 2RR 3/3 - FIN + FIN 2 @@ -7254,7 +7254,7 @@ III, IV — Add {R}. 2R 3/2 - FIN + FIN 2 @@ -7270,7 +7270,7 @@ III, IV — Add {R}. 2R 3/2 - FIN + FIN 2 @@ -7287,7 +7287,7 @@ Indestructible 6WW 3/3 - FIN + FIN 2 @@ -7304,7 +7304,7 @@ Indestructible 6WW 3/3 - FIN + FIN 2 @@ -7321,7 +7321,7 @@ Ward {2} 4UU 6/6 - FIN + FIN 2 @@ -7338,7 +7338,7 @@ Ward {2} 4UU 6/6 - FIN + FIN 2 @@ -7355,7 +7355,7 @@ Flying 3W 3/3 - FIN + FIN 2 @@ -7372,7 +7372,7 @@ Flying 3W 3/3 - FIN + FIN 2 @@ -7389,7 +7389,7 @@ III — Hall of Sorrow — Draw two cards. Each player loses 2 life. 4BB 5/3 - FIN + FIN 2 @@ -7406,7 +7406,7 @@ III — Hall of Sorrow — Draw two cards. Each player loses 2 life. 4BB 5/3 - FIN + FIN 2 @@ -7422,7 +7422,7 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con 3UU 4/5 - FIN + FIN 2 @@ -7438,7 +7438,7 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con 3UU 4/5 - FIN + FIN 2 @@ -7456,7 +7456,7 @@ Reach, trample 3GG 7/7 - FIN + FIN 2 @@ -7474,7 +7474,7 @@ Reach, trample 3GG 7/7 - FIN + FIN 2 @@ -7489,7 +7489,7 @@ Abraxas — Equip {3} 4 3G - FIN + FIN 1 @@ -7504,7 +7504,7 @@ Abraxas — Equip {3} 2 1R - FIN + FIN 3 @@ -7517,7 +7517,7 @@ Abraxas — Equip {3} 3 2U - FIN + FIN 3 @@ -7528,7 +7528,7 @@ Abraxas — Equip {3} Land 0 - FIN + FIN 0 @@ -7539,7 +7539,7 @@ Abraxas — Equip {3} Land 0 - FIN + FIN 0 @@ -7550,7 +7550,7 @@ Abraxas — Equip {3} Land 0 - FIN + FIN 0 @@ -7561,7 +7561,7 @@ Abraxas — Equip {3} Land 0 - FIN + FIN 0 @@ -7574,7 +7574,7 @@ Abraxas — Equip {3} 1 XU - FIN + FIN 3 @@ -7588,7 +7588,7 @@ Abraxas — Equip {3} 3UR 3/3 - FIN + FIN 2 @@ -7602,7 +7602,7 @@ Abraxas — Equip {3} 3UR 3/3 - FIN + FIN 2 @@ -7616,7 +7616,7 @@ Abraxas — Equip {3} 3UR 3/3 - FIN + FIN 2 @@ -7631,7 +7631,7 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN + FIN 2 @@ -7647,7 +7647,7 @@ Flying 3 6/6 - FIN + FIN 2 @@ -7662,7 +7662,7 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN + FIN 2 @@ -7678,7 +7678,7 @@ Flying 3 6/6 - FIN + FIN 2 @@ -7693,7 +7693,7 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN + FIN 2 @@ -7709,7 +7709,7 @@ Flying 3 6/6 - FIN + FIN 2 @@ -7722,7 +7722,7 @@ Flying 7 5WW - FIN + FIN 3 @@ -7737,7 +7737,7 @@ If a nontoken creature an opponent controls would die, instead exile it and you 4 2BB - FIN + FIN 1 @@ -7752,7 +7752,7 @@ If a nontoken creature an opponent controls would die, instead exile it and you 4 2BB - FIN + FIN 1 @@ -7767,7 +7767,7 @@ If one or more +1/+1 counters would be put on a creature you control, twice that 4 2GG - FIN + FIN 1 @@ -7782,7 +7782,7 @@ If one or more +1/+1 counters would be put on a creature you control, twice that 4 2GG - FIN + FIN 1 @@ -7797,7 +7797,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i UR 2/2 - FIN + FIN 2 @@ -7810,7 +7810,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i 2 3/3 - FIN + FIN 2 @@ -7825,7 +7825,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i UR 2/2 - FIN + FIN 2 @@ -7838,7 +7838,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i 2 3/3 - FIN + FIN 2 @@ -7852,7 +7852,7 @@ Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashbac 4 2BB - FIN + FIN 3 @@ -7867,7 +7867,7 @@ Creatures you control have haste. 4 2RR - FIN + FIN 1 @@ -7882,7 +7882,7 @@ Creatures you control have haste. 4 2RR - FIN + FIN 1 @@ -7895,7 +7895,7 @@ Creatures you control have haste. Land 0 - FIN + FIN 0 @@ -7912,7 +7912,7 @@ Crew 1 3U 3/5 - FIN + FIN 1 @@ -7926,7 +7926,7 @@ Equip {2} 3 3 - FIN + FIN 1 @@ -7940,7 +7940,7 @@ Equip {2} 3 3 - FIN + FIN 1 @@ -7956,7 +7956,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 4U 5/3 - FIN + FIN 1 @@ -7971,7 +7971,7 @@ Crew 1 4 4/4 - FIN + FIN 1 @@ -7987,7 +7987,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN + FIN 2 @@ -8003,7 +8003,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN + FIN 2 @@ -8019,7 +8019,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN + FIN 2 @@ -8035,7 +8035,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN + FIN 2 @@ -8050,7 +8050,7 @@ If an opponent would mill one or more cards, they mill that many cards plus four 4 2UU - FIN + FIN 1 @@ -8065,7 +8065,7 @@ If an opponent would mill one or more cards, they mill that many cards plus four 4 2UU - FIN + FIN 1 @@ -8080,7 +8080,7 @@ If you would gain life, you gain twice that much life instead. 4 2WW - FIN + FIN 1 @@ -8095,7 +8095,7 @@ If you would gain life, you gain twice that much life instead. 4 2WW - FIN + FIN 1 @@ -8110,7 +8110,7 @@ Equip {4} 3 2U - FIN + FIN 1 @@ -8126,7 +8126,7 @@ Equip {4} 1 R - FIN + FIN 3 @@ -8141,7 +8141,7 @@ Whenever Tidus attacks, tap target creature an opponent controls. 1WU 2/1 - FIN + FIN 2 @@ -8156,7 +8156,7 @@ Whenever Tidus attacks, tap target creature an opponent controls. 1WU 2/1 - FIN + FIN 2 @@ -8171,7 +8171,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN + FIN 2 @@ -8186,7 +8186,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN + FIN 2 @@ -8201,7 +8201,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN + FIN 2 @@ -8216,7 +8216,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN + FIN 2 @@ -8232,7 +8232,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1 G - FIN + FIN 3 @@ -8247,7 +8247,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch B 2/1 - FIN + FIN 2 @@ -8262,7 +8262,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 2/2 - FIN + FIN 2 @@ -8277,7 +8277,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 2/2 - FIN + FIN 2 @@ -8292,7 +8292,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 2/2 - FIN + FIN 2 @@ -8306,7 +8306,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 1/1 - FIN + FIN 2 @@ -8320,7 +8320,7 @@ Draw four cards. 7 5UU - FIN + FIN 3 @@ -8336,7 +8336,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 2G 3/2 - FIN + FIN 2 @@ -8352,7 +8352,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 2G 3/2 - FIN + FIN 2 @@ -8460,7 +8460,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit Land 0 - FIN + FIN 0 @@ -8473,7 +8473,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 6 3RRR - FIN + FIN 1 @@ -8486,7 +8486,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 6 3RRR - FIN + FIN 1 @@ -8499,7 +8499,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 5 3WW - FIN + FIN 3 @@ -8512,7 +8512,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 5 3WW - FIN + FIN 3 @@ -8526,7 +8526,7 @@ Equip {7} 7 7 - FIN + FIN 1 @@ -8541,7 +8541,7 @@ Whenever you tap a land for {C}, add an additional {C}. 5 4/4 - FIN + FIN 2 @@ -8556,7 +8556,7 @@ Whenever you tap a land for {C}, add an additional {C}. 5 4/4 - FIN + FIN 2 @@ -8571,7 +8571,7 @@ Whenever you tap a land for {C}, add an additional {C}. 5 4/4 - FIN + FIN 2 @@ -8586,7 +8586,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.4UU 4/4 - FIN + FIN 2 @@ -8601,7 +8601,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.4UU 4/4 - FIN + FIN 2 @@ -8616,7 +8616,7 @@ At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight c 3UB 4/5 - FIN + FIN 2 @@ -8630,7 +8630,7 @@ Time Compression — When this creature transforms into Ultimecia, Omnipotent, t 5 7/7 - FIN + FIN 2 @@ -8645,7 +8645,7 @@ At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight c 3UB 4/5 - FIN + FIN 2 @@ -8659,7 +8659,7 @@ Time Compression — When this creature transforms into Ultimecia, Omnipotent, t 5 7/7 - FIN + FIN 2 @@ -8674,7 +8674,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 1U 2/1 - FIN + FIN 2 @@ -8689,7 +8689,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 1U 2/1 - FIN + FIN 2 @@ -8703,7 +8703,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 1B 2/2 - FIN + FIN 2 @@ -8716,7 +8716,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 3 2R - FIN + FIN 3 @@ -8731,7 +8731,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN + FIN 2 @@ -8746,7 +8746,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN + FIN 2 @@ -8761,7 +8761,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN + FIN 2 @@ -8776,7 +8776,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN + FIN 2 @@ -8792,7 +8792,7 @@ When this creature enters, surveil 2. (Look at the top two cards of your library 5UU 5/4 - FIN + FIN 2 @@ -8866,7 +8866,7 @@ Target creature gets -2/-2 until end of turn. If this spell was kicked, that cre 2 1B - FIN + FIN 3 @@ -8878,7 +8878,7 @@ Target creature gets -2/-2 until end of turn. If this spell was kicked, that cre Land 0 - FIN + FIN 0 @@ -8893,7 +8893,7 @@ Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. 1WW 3/3 - FIN + FIN 2 @@ -8907,7 +8907,7 @@ Blessing of Light — At the beginning of combat on your turn, put a +1/+1 count 3 4/4 - FIN + FIN 2 @@ -8922,7 +8922,7 @@ Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. 1WW 3/3 - FIN + FIN 2 @@ -8936,7 +8936,7 @@ Blessing of Light — At the beginning of combat on your turn, put a +1/+1 count 3 4/4 - FIN + FIN 2 @@ -8951,7 +8951,7 @@ Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. 1WW 3/3 - FIN + FIN 2 @@ -8965,7 +8965,7 @@ Blessing of Light — At the beginning of combat on your turn, put a +1/+1 count 3 4/4 - FIN + FIN 2 @@ -8980,7 +8980,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN + FIN 2 @@ -8994,7 +8994,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN + FIN 2 @@ -9009,7 +9009,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN + FIN 2 @@ -9023,7 +9023,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN + FIN 2 @@ -9038,7 +9038,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN + FIN 2 @@ -9052,7 +9052,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN + FIN 2 @@ -9067,7 +9067,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN + FIN 2 @@ -9081,7 +9081,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN + FIN 2 @@ -9098,7 +9098,7 @@ Until end of turn, target creature you control gains "When this creature dies, r 2 1B - FIN + FIN 3 @@ -9113,7 +9113,7 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and 1UR 0/3 - FIN + FIN 2 @@ -9128,7 +9128,7 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and 1UR 0/3 - FIN + FIN 2 @@ -9143,7 +9143,7 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and 1UR 0/3 - FIN + FIN 2 @@ -9158,7 +9158,7 @@ Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) 4 3R - FIN + FIN 1 @@ -9169,7 +9169,7 @@ Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN + FIN 0 @@ -9184,7 +9184,7 @@ At the beginning of combat on your turn, if you control an Equipment, you may pa 3W 2/2 - FIN + FIN 2 @@ -9198,7 +9198,7 @@ At the beginning of combat on your turn, if you control an Equipment, you may pa 4 2WW - FIN + FIN 1 @@ -9212,7 +9212,7 @@ At the beginning of combat on your turn, if you control an Equipment, you may pa 4 2WW - FIN + FIN 1 @@ -9227,7 +9227,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 2 1W - FIN + FIN 1 @@ -9239,7 +9239,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN + FIN 0 @@ -9252,7 +9252,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FIN + FIN 1 @@ -9267,7 +9267,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 2UB 3/3 - FIN + FIN 2 @@ -9282,7 +9282,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 2UB 3/3 - FIN + FIN 2 @@ -9296,7 +9296,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 4UU 3/5 - FIN + FIN 2 @@ -9310,7 +9310,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 4UU 3/5 - FIN + FIN 2 @@ -9324,7 +9324,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 4UU 3/5 - FIN + FIN 2 @@ -9337,7 +9337,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 1 W - FIN + FIN 3 @@ -9352,7 +9352,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN + FIN 2 @@ -9367,7 +9367,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN + FIN 2 @@ -9382,7 +9382,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN + FIN 2 @@ -9397,7 +9397,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN + FIN 2 @@ -9412,7 +9412,7 @@ At the beginning of your end step, return up to one target enchantment card from W 0/1 - FIN + FIN 2 @@ -9427,7 +9427,7 @@ At the beginning of your end step, return up to one target enchantment card from W 0/1 - FIN + FIN 2 @@ -9442,7 +9442,7 @@ At the beginning of your end step, return up to one target enchantment card from W 0/1 - FIN + FIN 2 @@ -9482,7 +9482,7 @@ At the beginning of your end step, return a land you control to its owner's hand 2R 0/3 - FIN + FIN 2 @@ -9498,7 +9498,7 @@ At the beginning of your end step, return a land you control to its owner's hand 2R 0/3 - FIN + FIN 2 @@ -9513,7 +9513,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN + FIN 2 @@ -9528,7 +9528,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN + FIN 2 @@ -9543,7 +9543,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN + FIN 2 @@ -9558,7 +9558,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN + FIN 2 @@ -9573,7 +9573,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN + FIN 2 @@ -9588,7 +9588,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN + FIN 2 @@ -9603,7 +9603,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN + FIN 2 @@ -9618,7 +9618,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN + FIN 2 @@ -9633,7 +9633,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN + FIN 2 @@ -9648,7 +9648,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN + FIN 2 @@ -9663,7 +9663,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN + FIN 2 @@ -9678,7 +9678,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN + FIN 2 @@ -9694,7 +9694,7 @@ Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.BBBBB 5/5 - FIN + FIN 2 @@ -9710,7 +9710,7 @@ Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.BBBBB 5/5 - FIN + FIN 2 @@ -9726,7 +9726,7 @@ Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.BBBBB 5/5 - FIN + FIN 2 diff --git a/spoiler.xml b/spoiler.xml index 933af851..1e9c5268 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-31 08:16:30 (UTC) + 2025-06-01 01:20:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -132,7 +132,7 @@ Raise — At the beginning of your end step, if you gained life this turn, retur 2GW 3/5 - FIC~ + FIC~ 2 @@ -147,7 +147,7 @@ Raise — At the beginning of your end step, if you gained life this turn, retur 2GW 3/5 - FIC~ + FIC~ 2 @@ -163,7 +163,7 @@ Dualcast — The second spell you cast each turn costs {2} less to cast. 2W 3/2 - FIC~ + FIC~ 2 @@ -179,7 +179,7 @@ Dualcast — The second spell you cast each turn costs {2} less to cast. 2W 3/2 - FIC~ + FIC~ 2 @@ -195,7 +195,7 @@ Eukrasia — Whenever you cast your second spell each turn, draw a card. 3U 2/4 - FIC~ + FIC~ 2 @@ -211,7 +211,7 @@ Eukrasia — Whenever you cast your second spell each turn, draw a card. 3U 2/4 - FIC~ + FIC~ 2 @@ -226,7 +226,7 @@ You may have this creature enter as a copy of any creature on the battlefield, e X2GU 0/0 - FIC~ + FIC~ 2 @@ -239,7 +239,7 @@ You may have this creature enter as a copy of any creature on the battlefield, e 1 U - FIC~ + FIC~ 3 @@ -255,7 +255,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 5WW 5/7 - FIC~ + FIC~ 2 @@ -270,7 +270,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 3R 2/2 - FIC~ + FIC~ 2 @@ -282,7 +282,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures Land 0 - FIC~ + FIC~ 0 @@ -294,7 +294,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC~ + FIC~ 1 @@ -306,7 +306,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC~ + FIC~ 1 @@ -318,7 +318,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC~ + FIC~ 1 @@ -330,7 +330,7 @@ As long as this card is in your graveyard and you control a Mountain, creatures 2 2 - FIC~ + FIC~ 1 @@ -344,7 +344,7 @@ Whenever a land an opponent controls enters, if that player controls more lands 3 2W - FIC~ + FIC~ 1 @@ -359,7 +359,7 @@ At the beginning of each opponent's end step, that player chooses up to two crea 3BB 5/4 - FIC~ + FIC~ 2 @@ -373,7 +373,7 @@ At the beginning of each opponent's end step, that player chooses up to two crea 2UU 2/2 - FIC~ + FIC~ 2 @@ -388,7 +388,7 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature 1WB 2/2 - FIC~ + FIC~ 2 @@ -403,7 +403,7 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature 1WB 2/2 - FIC~ + FIC~ 2 @@ -416,7 +416,7 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature 3 2/2 - FIC~ + FIC~ 2 @@ -428,7 +428,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - FIC~ + FIC~ 0 @@ -443,7 +443,7 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do 3W 2/5 - FIC~ + FIC~ 2 @@ -458,7 +458,7 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do 3W 2/5 - FIC~ + FIC~ 2 @@ -475,7 +475,7 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do 6 4WW - FIC~ + FIC~ 3 @@ -489,7 +489,7 @@ Whenever a creature an opponent controls enters, you gain 1 life. 1 W - FIC~ + FIC~ 1 @@ -505,7 +505,7 @@ Whenever an opponent activates an ability of an artifact they control, Avalanche 2R */3 - FIC~ + FIC~ 2 @@ -521,7 +521,7 @@ Whenever an opponent activates an ability of an artifact they control, Avalanche 2R */3 - FIC~ + FIC~ 2 @@ -536,7 +536,7 @@ When this creature enters, draw a card. UB 1/1 - FIC~ + FIC~ 2 @@ -550,7 +550,7 @@ When this creature enters, draw a card. 4GG 2/2 - FIC~ + FIC~ 2 @@ -565,7 +565,7 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. RW 1/3 - FIC~ + FIC~ 2 @@ -580,7 +580,7 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. RW 1/3 - FIC~ + FIC~ 2 @@ -596,7 +596,7 @@ At the beginning of combat on your turn, attach up to one target Equipment you c 2RG 4/4 - FIC~ + FIC~ 2 @@ -612,7 +612,7 @@ At the beginning of combat on your turn, attach up to one target Equipment you c 2RG 4/4 - FIC~ + FIC~ 2 @@ -626,7 +626,7 @@ At the beginning of combat on your turn, attach up to one target Equipment you c 2W 3/3 - FIC~ + FIC~ 2 @@ -640,7 +640,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 2B - FIC~ + FIC~ 1 @@ -652,7 +652,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 Land 0 - FIC~ + FIC~ 0 @@ -665,7 +665,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 BBR - FIC~ + FIC~ 3 @@ -679,7 +679,7 @@ Equip {3} 3 1GW - FIC~ + FIC~ 1 @@ -693,7 +693,7 @@ Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sac 4 3R - FIC~ + FIC~ 3 @@ -707,7 +707,7 @@ Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Wheneve 1 XU - FIC~ + FIC~ 1 @@ -721,7 +721,7 @@ Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Wheneve 1 XU - FIC~ + FIC~ 1 @@ -736,7 +736,7 @@ Spirit of the Whalaqee — Equip {2} 3 2U - FIC~ + FIC~ 1 @@ -751,7 +751,7 @@ Spirit of the Whalaqee — Equip {2} 3 2U - FIC~ + FIC~ 1 @@ -763,7 +763,7 @@ Spirit of the Whalaqee — Equip {2} Land 0 - FIC~ + FIC~ 0 @@ -776,7 +776,7 @@ Spirit of the Whalaqee — Equip {2} 3 1GU - FIC~ + FIC~ 1 @@ -793,7 +793,7 @@ Bronze Guardian's power is equal to the number of artifacts you control. 4W */5 - FIC~ + FIC~ 2 @@ -805,7 +805,7 @@ Bronze Guardian's power is equal to the number of artifacts you control. Land 0 - FIC~ + FIC~ 0 @@ -821,7 +821,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 1G 1/3 - FIC~ + FIC~ 2 @@ -837,7 +837,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 1G 1/3 - FIC~ + FIC~ 2 @@ -851,7 +851,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 3R 3/3 - FIC~ + FIC~ 2 @@ -865,7 +865,7 @@ At the beginning of your upkeep, if you control a creature with power 7 or great 3R 3/3 - FIC~ + FIC~ 2 @@ -877,7 +877,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC~ + FIC~ 0 @@ -892,7 +892,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC~ + FIC~ 2 @@ -907,7 +907,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC~ + FIC~ 2 @@ -922,7 +922,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC~ + FIC~ 2 @@ -937,7 +937,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC~ + FIC~ 2 @@ -952,7 +952,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC~ + FIC~ 2 @@ -966,7 +966,7 @@ Equip {1} 3 3 - FIC~ + FIC~ 1 @@ -981,7 +981,7 @@ Full Party — Whenever you attack with eight or more creatures, those creatures 2 XWW - FIC~ + FIC~ 1 @@ -996,7 +996,7 @@ Full Party — Whenever you attack with eight or more creatures, those creatures 2 XWW - FIC~ + FIC~ 1 @@ -1009,7 +1009,7 @@ Full Party — Whenever you attack with eight or more creatures, those creatures 3 2R - FIC~ + FIC~ 3 @@ -1024,7 +1024,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk 2U 1/1 - FIC~ + FIC~ 2 @@ -1038,7 +1038,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk 3W 3/3 - FIC~ + FIC~ 2 @@ -1052,7 +1052,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk 3W 3/3 - FIC~ + FIC~ 2 @@ -1064,7 +1064,7 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk Land 0 - FIC~ + FIC~ 0 @@ -1080,7 +1080,7 @@ Jump — During your turn, Cid has flying. 1W 2/2 - FIC~ + FIC~ 2 @@ -1096,7 +1096,7 @@ Jump — During your turn, Cid has flying. 1W 2/2 - FIC~ + FIC~ 2 @@ -1108,7 +1108,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC~ + FIC~ 0 @@ -1123,7 +1123,7 @@ This land enters tapped unless you control two or more basic lands. 5 3WW - FIC~ + FIC~ 3 @@ -1137,7 +1137,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 4 2WW - FIC~ + FIC~ 3 @@ -1149,7 +1149,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a Land 0 - FIC~ + FIC~ 0 @@ -1165,7 +1165,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 2 1W - FIC~ + FIC~ 3 @@ -1181,7 +1181,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 2 1W - FIC~ + FIC~ 3 @@ -1197,7 +1197,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -1213,7 +1213,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -1229,7 +1229,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -1245,7 +1245,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -1261,7 +1261,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -1275,7 +1275,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2 1W - FIC~ + FIC~ 1 @@ -1289,7 +1289,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2 1W - FIC~ + FIC~ 1 @@ -1306,7 +1306,7 @@ Choose one or more — 3 1WW - FIC~ + FIC~ 3 @@ -1319,7 +1319,7 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FIC~ + FIC~ 1 @@ -1334,7 +1334,7 @@ When this creature enters, target opponent may have you draw three cards. If the 4RR 6/6 - FIC~ + FIC~ 2 @@ -1345,7 +1345,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC~ + FIC~ 0 @@ -1356,7 +1356,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC~ + FIC~ 0 @@ -1367,7 +1367,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC~ + FIC~ 0 @@ -1378,7 +1378,7 @@ When this creature enters, target opponent may have you draw three cards. If the Land 0 - FIC~ + FIC~ 0 @@ -1391,7 +1391,7 @@ Sacrifice this artifact: Draw a card. 3 3 - FIC~ + FIC~ 1 @@ -1404,7 +1404,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -1417,7 +1417,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -1431,7 +1431,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -1443,7 +1443,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -1457,7 +1457,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 6 6 - FIC~ + FIC~ 1 @@ -1470,7 +1470,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 3 RWB - FIC~ + FIC~ 3 @@ -1485,7 +1485,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 5 3BB - FIC~ + FIC~ 3 @@ -1498,7 +1498,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 3 2G - FIC~ + FIC~ 3 @@ -1511,7 +1511,7 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke 3 2W - FIC~ + FIC~ 3 @@ -1527,7 +1527,7 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on 6W 3/3 - FIC~ + FIC~ 2 @@ -1543,7 +1543,7 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on 6W 3/3 - FIC~ + FIC~ 2 @@ -1556,7 +1556,7 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on 5 3WW - FIC~ + FIC~ 3 @@ -1571,7 +1571,7 @@ Krishna — Equip {3} 4 3W - FIC~ + FIC~ 1 @@ -1586,7 +1586,7 @@ Krishna — Equip {3} 4 3W - FIC~ + FIC~ 1 @@ -1600,7 +1600,7 @@ Equip {2} 3 3 - FIC~ + FIC~ 1 @@ -1611,7 +1611,7 @@ Equip {2} Land 0 - FIC~ + FIC~ 0 @@ -1624,7 +1624,7 @@ Equip {2} 4 2RG - FIC~ + FIC~ 3 @@ -1636,7 +1636,7 @@ Equip {2} Land 0 - FIC~ + FIC~ 0 @@ -1647,7 +1647,7 @@ Equip {2} Land 0 - FIC~ + FIC~ 0 @@ -1662,7 +1662,7 @@ Equip {2} 2 1W - FIC~ + FIC~ 3 @@ -1676,7 +1676,7 @@ Look at the top seven cards of your library. Put two of them into your hand and 8 6UU - FIC~ + FIC~ 3 @@ -1690,7 +1690,7 @@ Metalcraft — If you control three or more artifacts, exile that creature.1 W - FIC~ + FIC~ 3 @@ -1702,7 +1702,7 @@ Metalcraft — If you control three or more artifacts, exile that creature.Land 0 - FIC~ + FIC~ 0 @@ -1714,7 +1714,7 @@ Metalcraft — If you control three or more artifacts, exile that creature.Land 0 - FIC~ + FIC~ 0 @@ -1729,7 +1729,7 @@ Each creature you control with a +1/+1 counter on it has trample. (It can deal e 1G 0/3 - FIC~ + FIC~ 2 @@ -1744,7 +1744,7 @@ Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is th 2RW 2/4 - FIC~ + FIC~ 2 @@ -1759,7 +1759,7 @@ Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is th 2RW 2/4 - FIC~ + FIC~ 2 @@ -1774,7 +1774,7 @@ Whenever you cast a historic spell, put a +1/+1 counter on Elena. 2W 1/4 - FIC~ + FIC~ 2 @@ -1789,7 +1789,7 @@ Whenever you cast a historic spell, put a +1/+1 counter on Elena. 2W 1/4 - FIC~ + FIC~ 2 @@ -1804,7 +1804,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 2UB 3/4 - FIC~ + FIC~ 2 @@ -1819,7 +1819,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 2UB 3/4 - FIC~ + FIC~ 2 @@ -1832,7 +1832,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 3 GWU - FIC~ + FIC~ 3 @@ -1845,7 +1845,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 4 3B - FIC~ + FIC~ 3 @@ -1858,7 +1858,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 4 3B - FIC~ + FIC~ 3 @@ -1873,7 +1873,7 @@ At the beginning of your second main phase, you draw X cards and lose X life, wh 2WB 3/3 - FIC~ + FIC~ 2 @@ -1888,7 +1888,7 @@ At the beginning of your second main phase, you draw X cards and lose X life, wh 2WB 3/3 - FIC~ + FIC~ 2 @@ -1902,7 +1902,7 @@ This artifact enters with a charge counter on it for each time it was kicked. 0 0 - FIC~ + FIC~ 1 @@ -1913,7 +1913,7 @@ This artifact enters with a charge counter on it for each time it was kicked. Land 0 - FIC~ + FIC~ 0 @@ -1924,7 +1924,7 @@ This artifact enters with a charge counter on it for each time it was kicked. Land 0 - FIC~ + FIC~ 0 @@ -1937,7 +1937,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FIC~ + FIC~ 1 @@ -1950,7 +1950,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 XBB - FIC~ + FIC~ 3 @@ -1965,7 +1965,7 @@ When Eye of Nidhogg is put into a graveyard from the battlefield, return it to i 3 2B - FIC~ + FIC~ 1 @@ -1980,7 +1980,7 @@ When Eye of Nidhogg is put into a graveyard from the battlefield, return it to i 3 2B - FIC~ + FIC~ 1 @@ -1995,7 +1995,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 4B 4/5 - FIC~ + FIC~ 2 @@ -2010,7 +2010,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 4B 4/5 - FIC~ + FIC~ 2 @@ -2027,7 +2027,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 6 4WW - FIC~ + FIC~ 3 @@ -2040,7 +2040,7 @@ At the beginning of your end step, each opponent may sacrifice a nontoken creatu 2 1G - FIC~ + FIC~ 3 @@ -2055,7 +2055,7 @@ Whenever a +1/+1 counter is put on this creature, you may draw a card. 2GU 1/1 - FIC~ + FIC~ 2 @@ -2067,7 +2067,7 @@ Whenever a +1/+1 counter is put on this creature, you may draw a card. Land 0 - FIC~ + FIC~ 0 @@ -2081,7 +2081,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 3 2G - FIC~ + FIC~ 1 @@ -2094,7 +2094,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 6 4WW - FIC~ + FIC~ 3 @@ -2106,7 +2106,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature Land 0 - FIC~ + FIC~ 0 @@ -2121,7 +2121,7 @@ Whenever this creature or another creature enters from your graveyard, that crea 5R 4/2 - FIC~ + FIC~ 2 @@ -2133,7 +2133,7 @@ Whenever this creature or another creature enters from your graveyard, that crea Land 0 - FIC~ + FIC~ 0 @@ -2145,7 +2145,7 @@ Whenever this creature or another creature enters from your graveyard, that crea Land 0 - FIC~ + FIC~ 0 @@ -2157,7 +2157,7 @@ Whenever this creature or another creature enters from your graveyard, that crea Land 0 - FIC~ + FIC~ 0 @@ -2172,7 +2172,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from 3G 0/3 - FIC~ + FIC~ 2 @@ -2184,7 +2184,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from Land 0 - FIC~ + FIC~ 0 @@ -2197,7 +2197,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from 3 2R - FIC~ + FIC~ 1 @@ -2209,7 +2209,7 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from Land 0 - FIC~ + FIC~ 0 @@ -2224,7 +2224,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC~ + FIC~ 2 @@ -2239,7 +2239,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC~ + FIC~ 2 @@ -2254,7 +2254,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC~ + FIC~ 2 @@ -2269,7 +2269,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC~ + FIC~ 2 @@ -2284,7 +2284,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC~ + FIC~ 2 @@ -2296,7 +2296,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li Land 0 - FIC~ + FIC~ 0 @@ -2311,7 +2311,7 @@ When Gatta and Luzzu enters, choose target creature you control. If damage would 2W 1/1 - FIC~ + FIC~ 2 @@ -2326,7 +2326,7 @@ When Gatta and Luzzu enters, choose target creature you control. If damage would 2W 1/1 - FIC~ + FIC~ 2 @@ -2341,7 +2341,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 1R 2/2 - FIC~ + FIC~ 2 @@ -2356,7 +2356,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 1R 2/2 - FIC~ + FIC~ 2 @@ -2370,7 +2370,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 4W 2/2 - FIC~ + FIC~ 2 @@ -2384,7 +2384,7 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau 4W 2/2 - FIC~ + FIC~ 2 @@ -2399,7 +2399,7 @@ Whenever you put one or more counters on a creature you don't control, draw a ca 2G 1/4 - FIC~ + FIC~ 2 @@ -2411,7 +2411,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -2423,7 +2423,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -2437,7 +2437,7 @@ This land enters tapped. 3R 2/2 - FIC~ + FIC~ 2 @@ -2451,7 +2451,7 @@ This land enters tapped. 3R 2/2 - FIC~ + FIC~ 2 @@ -2466,7 +2466,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 1W 1/1 - FIC~ + FIC~ 2 @@ -2478,7 +2478,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer Land 0 - FIC~ + FIC~ 0 @@ -2493,7 +2493,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 1G 1/2 - FIC~ + FIC~ 2 @@ -2506,7 +2506,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 1 G - FIC~ + FIC~ 1 @@ -2519,7 +2519,7 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer 4 2GG - FIC~ + FIC~ 3 @@ -2534,7 +2534,7 @@ At the beginning of your end step, create a number of 1/1 white Soldier creature 3W 3/3 - FIC~ + FIC~ 2 @@ -2549,7 +2549,7 @@ At the beginning of your end step, create a number of 1/1 white Soldier creature 3W 3/3 - FIC~ + FIC~ 2 @@ -2565,7 +2565,7 @@ Equip abilities you activate that target this creature cost {2} less to activate 1W 1/2 - FIC~ + FIC~ 2 @@ -2581,13 +2581,13 @@ Equip abilities you activate that target this creature cost {2} less to activate 1W 1/2 - FIC~ + FIC~ 2 Hellkite Tyrant Flying, trample -Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. +Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. R @@ -2597,7 +2597,7 @@ At the beginning of your upkeep, if you control twenty or more artifacts, you wi 4RR 6/5 - FIC~ + FIC~ 2 @@ -2611,7 +2611,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 3 3 - FIC~ + FIC~ 1 @@ -2626,7 +2626,7 @@ Whenever you attack with one or more Birds, scry 2. 3U 2/4 - FIC~ + FIC~ 2 @@ -2641,7 +2641,7 @@ Whenever you attack with one or more Birds, scry 2. 3U 2/4 - FIC~ + FIC~ 2 @@ -2655,7 +2655,7 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC~ + FIC~ 1 @@ -2669,7 +2669,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -2681,7 +2681,7 @@ Equip {2} Land 0 - FIC~ + FIC~ 0 @@ -2721,7 +2721,7 @@ Equip {2} Land 0 - FIC~ + FIC~ 0 @@ -2736,7 +2736,7 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell 4U 5/5 - FIC~ + FIC~ 2 @@ -2751,7 +2751,7 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell 4U 5/5 - FIC~ + FIC~ 2 @@ -2777,7 +2777,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -2792,7 +2792,7 @@ This land enters tapped. 1G 0/2 - FIC~ + FIC~ 2 @@ -2805,7 +2805,7 @@ This land enters tapped. 5 3UU - FIC~ + FIC~ 1 @@ -2818,7 +2818,7 @@ This land enters tapped. 3 2G - FIC~ + FIC~ 3 @@ -2830,7 +2830,7 @@ This land enters tapped. 3 3 - FIC~ + FIC~ 1 @@ -2846,7 +2846,7 @@ Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If 2BB 4/3 - FIC~ + FIC~ 2 @@ -2862,7 +2862,7 @@ Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If 2BB 4/3 - FIC~ + FIC~ 2 @@ -2876,7 +2876,7 @@ Draw four cards. 7 5UU - FIC~ + FIC~ 3 @@ -2888,7 +2888,7 @@ Draw four cards. Land 0 - FIC~ + FIC~ 0 @@ -2900,7 +2900,7 @@ Draw four cards. Land 0 - FIC~ + FIC~ 0 @@ -2915,7 +2915,7 @@ At the beginning of your end step, exile a card at random from each opponent's g 5BR 6/6 - FIC~ + FIC~ 2 @@ -2930,7 +2930,7 @@ At the beginning of your end step, exile a card at random from each opponent's g 5BR 6/6 - FIC~ + FIC~ 2 @@ -2943,7 +2943,7 @@ Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card 2 2 - FIC~ + FIC~ 1 @@ -2958,7 +2958,7 @@ Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on K 2GU 3/3 - FIC~ + FIC~ 2 @@ -2973,7 +2973,7 @@ Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on K 2GU 3/3 - FIC~ + FIC~ 2 @@ -2988,7 +2988,7 @@ Trace Aether — Whenever you cast a noncreature spell, you may return target cr WU 2/1 - FIC~ + FIC~ 2 @@ -3003,7 +3003,7 @@ Trace Aether — Whenever you cast a noncreature spell, you may return target cr WU 2/1 - FIC~ + FIC~ 2 @@ -3016,7 +3016,7 @@ Trace Aether — Whenever you cast a noncreature spell, you may return target cr 3 1WB - FIC~ + FIC~ 3 @@ -3030,7 +3030,7 @@ Destroy target creature or planeswalker. Each creature that convoked this spell 4 2BB - FIC~ + FIC~ 3 @@ -3044,7 +3044,7 @@ Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your 6 4GG - FIC~ + FIC~ 3 @@ -3058,7 +3058,7 @@ Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your 6 4GG - FIC~ + FIC~ 3 @@ -3071,7 +3071,7 @@ Equip {0} 2 2 - FIC~ + FIC~ 1 @@ -3085,7 +3085,7 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c 3 2W - FIC~ + FIC~ 3 @@ -3100,7 +3100,7 @@ Mug — Whenever Locke attacks, each player mills a card. If a land card was mil 1BR 2/3 - FIC~ + FIC~ 2 @@ -3115,7 +3115,7 @@ Mug — Whenever Locke attacks, each player mills a card. If a land card was mil 1BR 2/3 - FIC~ + FIC~ 2 @@ -3130,7 +3130,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 1W 2/1 - FIC~ + FIC~ 2 @@ -3145,7 +3145,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 1W 2/1 - FIC~ + FIC~ 2 @@ -3160,7 +3160,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 2U 2/3 - FIC~ + FIC~ 2 @@ -3175,7 +3175,7 @@ At the beginning of each end step, if you put a counter on a creature this turn, 2U 2/3 - FIC~ + FIC~ 2 @@ -3190,7 +3190,7 @@ Whenever a creature you control without flying dies, return it to the battlefiel 2WW 3/4 - FIC~ + FIC~ 2 @@ -3206,7 +3206,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 1WU 2/2 - FIC~ + FIC~ 2 @@ -3222,7 +3222,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 1WU 2/2 - FIC~ + FIC~ 2 @@ -3237,7 +3237,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 2G 1/3 - FIC~ + FIC~ 2 @@ -3252,7 +3252,7 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d 2G 1/3 - FIC~ + FIC~ 2 @@ -3265,7 +3265,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC~ + FIC~ 1 @@ -3278,7 +3278,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 7 3/3 - FIC~ + FIC~ 2 @@ -3291,7 +3291,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 0/1 - FIC~ + FIC~ 2 @@ -3304,7 +3304,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC~ + FIC~ 1 @@ -3319,7 +3319,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1RW 1/2 - FIC~ + FIC~ 2 @@ -3334,7 +3334,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1RW 1/2 - FIC~ + FIC~ 2 @@ -3348,7 +3348,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 2B 1/3 - FIC~ + FIC~ 2 @@ -3361,7 +3361,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 3 1WB - FIC~ + FIC~ 3 @@ -3372,7 +3372,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Land 0 - FIC~ + FIC~ 0 @@ -3399,7 +3399,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 2 1G - FIC~ + FIC~ 3 @@ -3411,7 +3411,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Land 0 - FIC~ + FIC~ 0 @@ -3424,7 +3424,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 2 1B - FIC~ + FIC~ 3 @@ -3436,7 +3436,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Land 0 - FIC~ + FIC~ 0 @@ -3450,7 +3450,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1U 1/2 - FIC~ + FIC~ 2 @@ -3464,7 +3464,7 @@ Dance — At the beginning of your end step, each player may discard a card. Eac 1U 1/2 - FIC~ + FIC~ 2 @@ -3480,7 +3480,7 @@ Enchanted creature loses all abilities and can't attack or block. 4 3U - FIC~ + FIC~ 1 @@ -3496,7 +3496,7 @@ Enchanted creature loses all abilities and can't attack or block. 4 3U - FIC~ + FIC~ 1 @@ -3507,7 +3507,7 @@ Enchanted creature loses all abilities and can't attack or block. Land 0 - FIC~ + FIC~ 0 @@ -3522,7 +3522,7 @@ When this creature enters, exile target creature an opponent controls until an o 2WW 2/2 - FIC~ + FIC~ 2 @@ -3537,7 +3537,7 @@ When this creature enters, exile target creature an opponent controls until an o WB 1/2 - FIC~ + FIC~ 2 @@ -3552,7 +3552,7 @@ When this creature enters, exile target creature an opponent controls until an o WB 1/2 - FIC~ + FIC~ 2 @@ -3564,7 +3564,7 @@ When this creature enters, exile target creature an opponent controls until an o Land 0 - FIC~ + FIC~ 0 @@ -3577,7 +3577,7 @@ When this creature enters, exile target creature an opponent controls until an o 4 3G - FIC~ + FIC~ 1 @@ -3590,7 +3590,7 @@ When this creature enters, exile target creature an opponent controls until an o 1 W - FIC~ + FIC~ 3 @@ -3604,7 +3604,7 @@ When this creature enters, exile target creature an opponent controls until an o 3B 1/4 - FIC~ + FIC~ 2 @@ -3616,7 +3616,7 @@ When this creature enters, exile target creature an opponent controls until an o Land 0 - FIC~ + FIC~ 0 @@ -3628,7 +3628,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC~ + FIC~ 0 @@ -3643,7 +3643,7 @@ Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battle WB 2/2 - FIC~ + FIC~ 2 @@ -3659,7 +3659,7 @@ Sacrifice a Treasure: Exile the top card of your library. You may play that card 2R 2/3 - FIC~ + FIC~ 2 @@ -3674,7 +3674,7 @@ Whenever one or more creatures you control become the target of an activated abi 1G 2/2 - FIC~ + FIC~ 2 @@ -3689,7 +3689,7 @@ Whenever one or more creatures you control become the target of an activated abi 1G 2/2 - FIC~ + FIC~ 2 @@ -3702,7 +3702,7 @@ Whenever one or more creatures you control become the target of an activated abi 5 4W - FIC~ + FIC~ 3 @@ -3715,7 +3715,7 @@ Whenever one or more creatures you control become the target of an activated abi 3 2U - FIC~ + FIC~ 1 @@ -3728,7 +3728,7 @@ Whenever one or more creatures you control become the target of an activated abi 2 1W - FIC~ + FIC~ 3 @@ -3741,7 +3741,7 @@ Whenever one or more creatures you control become the target of an activated abi 2 1W - FIC~ + FIC~ 3 @@ -3754,7 +3754,7 @@ Whenever one or more creatures you control become the target of an activated abi 2 XUU - FIC~ + FIC~ 3 @@ -3769,7 +3769,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - FIC~ + FIC~ 2 @@ -3781,7 +3781,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -3794,7 +3794,7 @@ This land enters tapped. 2 1G - FIC~ + FIC~ 3 @@ -3809,7 +3809,7 @@ When this creature dies, search your library for up to X basic land cards, where 3G 0/0 - FIC~ + FIC~ 2 @@ -3822,7 +3822,7 @@ When this creature dies, search your library for up to X basic land cards, where 1 B - FIC~ + FIC~ 3 @@ -3838,7 +3838,7 @@ Death Sickle — Equip {2} 3 2B - FIC~ + FIC~ 1 @@ -3854,7 +3854,7 @@ Death Sickle — Equip {2} 3 2B - FIC~ + FIC~ 1 @@ -3870,7 +3870,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 1RG 3/3 - FIC~ + FIC~ 2 @@ -3886,7 +3886,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 1RG 3/3 - FIC~ + FIC~ 2 @@ -3899,7 +3899,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 6 5B - FIC~ + FIC~ 3 @@ -3912,7 +3912,7 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from 6 5B - FIC~ + FIC~ 3 @@ -3925,7 +3925,7 @@ Tap an untapped legendary creature you control: Add one mana of any color.3 3 - FIC~ + FIC~ 1 @@ -3939,7 +3939,7 @@ Tap an untapped legendary creature you control: Add one mana of any color.3 2W - FIC~ + FIC~ 1 @@ -3954,7 +3954,7 @@ Steal — {1}, {T}: Move a counter from target creature an opponent controls ont 2U 2/3 - FIC~ + FIC~ 2 @@ -3969,7 +3969,7 @@ Steal — {1}, {T}: Move a counter from target creature an opponent controls ont 2U 2/3 - FIC~ + FIC~ 2 @@ -3982,7 +3982,7 @@ Steal — {1}, {T}: Move a counter from target creature an opponent controls ont 9 7BB - FIC~ + FIC~ 3 @@ -3996,7 +3996,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat 4 2UU - FIC~ + FIC~ 3 @@ -4008,7 +4008,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat Land 0 - FIC~ + FIC~ 0 @@ -4020,7 +4020,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat Land 0 - FIC~ + FIC~ 0 @@ -4032,7 +4032,7 @@ Create a token that's a copy of target creature. If this spell was kicked, creat Land 0 - FIC~ + FIC~ 0 @@ -4048,7 +4048,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 5R 7/4 - FIC~ + FIC~ 2 @@ -4061,7 +4061,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 7 RRWWWBB - FIC~ + FIC~ 3 @@ -4076,7 +4076,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 3 2W - FIC~ + FIC~ 1 @@ -4091,7 +4091,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 3 2W - FIC~ + FIC~ 1 @@ -4107,7 +4107,7 @@ You may cast this card from your graveyard using its blitz ability. 4R 4/3 - FIC~ + FIC~ 2 @@ -4123,7 +4123,7 @@ You may cast this card from your graveyard using its blitz ability. 4R 4/3 - FIC~ + FIC~ 2 @@ -4135,7 +4135,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -4147,7 +4147,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -4162,7 +4162,7 @@ This land enters tapped. 1W 1/1 - FIC~ + FIC~ 2 @@ -4174,7 +4174,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -4187,7 +4187,7 @@ This land enters tapped. 3 1WW - FIC~ + FIC~ 3 @@ -4200,7 +4200,7 @@ This land enters tapped. 3 1WW - FIC~ + FIC~ 3 @@ -4213,7 +4213,7 @@ This land enters tapped. 3 1WW - FIC~ + FIC~ 3 @@ -4226,7 +4226,7 @@ This land enters tapped. 3 1WW - FIC~ + FIC~ 3 @@ -4241,7 +4241,7 @@ The Reunion — {3}, Sacrifice a modified creature: Return this card from your g 3RW 7/5 - FIC~ + FIC~ 2 @@ -4256,7 +4256,7 @@ The Reunion — {3}, Sacrifice a modified creature: Return this card from your g 3RW 7/5 - FIC~ + FIC~ 2 @@ -4271,7 +4271,7 @@ When this creature enters, for each opponent, you may put up to one target creat 5BB 5/4 - FIC~ + FIC~ 2 @@ -4287,7 +4287,7 @@ Whenever you win a coin flip, create two tapped Treasure tokens. 1BR 2/2 - FIC~ + FIC~ 2 @@ -4303,7 +4303,7 @@ Whenever you win a coin flip, create two tapped Treasure tokens. 1BR 2/2 - FIC~ + FIC~ 2 @@ -4318,7 +4318,7 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano 2B 3/3 - FIC~ + FIC~ 2 @@ -4333,7 +4333,7 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano 2B 3/3 - FIC~ + FIC~ 2 @@ -4344,7 +4344,7 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano Land 0 - FIC~ + FIC~ 0 @@ -4359,7 +4359,7 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu GW 2/2 - FIC~ + FIC~ 2 @@ -4374,7 +4374,7 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu GW 2/2 - FIC~ + FIC~ 2 @@ -4386,7 +4386,7 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu Land 0 - FIC~ + FIC~ 0 @@ -4401,7 +4401,7 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, 3B 2/2 - FIC~ + FIC~ 2 @@ -4416,7 +4416,7 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, 3B 2/2 - FIC~ + FIC~ 2 @@ -4432,7 +4432,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi 5GU 5/5 - FIC~ + FIC~ 2 @@ -4448,7 +4448,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi 5GU 5/5 - FIC~ + FIC~ 2 @@ -4462,7 +4462,7 @@ Equip {1} 1 1 - FIC~ + FIC~ 1 @@ -4473,7 +4473,7 @@ Equip {1} Land 0 - FIC~ + FIC~ 0 @@ -4485,7 +4485,7 @@ Equip {1} Land 0 - FIC~ + FIC~ 0 @@ -4497,7 +4497,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC~ + FIC~ 0 @@ -4511,7 +4511,7 @@ Flashback {5}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIC~ + FIC~ 3 @@ -4525,7 +4525,7 @@ Flashback {5}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIC~ + FIC~ 3 @@ -4539,7 +4539,7 @@ Destroy target nonblack creature. It can't be regenerated. 4 3B - FIC~ + FIC~ 3 @@ -4551,7 +4551,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC~ + FIC~ 1 @@ -4563,7 +4563,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC~ + FIC~ 1 @@ -4575,7 +4575,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC~ + FIC~ 1 @@ -4587,7 +4587,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - FIC~ + FIC~ 1 @@ -4601,7 +4601,7 @@ When this creature dies, you may draw a card. 4 2/2 - FIC~ + FIC~ 2 @@ -4615,7 +4615,7 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach 2 1G - FIC~ + FIC~ 1 @@ -4629,7 +4629,7 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach 2 1G - FIC~ + FIC~ 1 @@ -4641,7 +4641,7 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach Land 0 - FIC~ + FIC~ 0 @@ -4655,7 +4655,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 2 BB - FIC~ + FIC~ 3 @@ -4669,7 +4669,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if B 1/1 - FIC~ + FIC~ 2 @@ -4683,7 +4683,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 2R 1/3 - FIC~ + FIC~ 2 @@ -4697,7 +4697,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 2R 1/3 - FIC~ + FIC~ 2 @@ -4715,7 +4715,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if 6 4UU - FIC~ + FIC~ 3 @@ -4727,7 +4727,7 @@ Threshold — Return that card from your graveyard to the battlefield instead if Land 0 - FIC~ + FIC~ 0 @@ -4744,7 +4744,7 @@ Flying, haste 3R 3/3 - FIC~ + FIC~ 2 @@ -4761,7 +4761,7 @@ Flying, haste 3R 3/3 - FIC~ + FIC~ 2 @@ -4779,7 +4779,7 @@ Flying, lifelink 4W 4/4 - FIC~ + FIC~ 2 @@ -4797,7 +4797,7 @@ Flying, lifelink 4W 4/4 - FIC~ + FIC~ 2 @@ -4814,7 +4814,7 @@ First strike 2W 3/3 - FIC~ + FIC~ 2 @@ -4831,7 +4831,7 @@ First strike 2W 3/3 - FIC~ + FIC~ 2 @@ -4849,7 +4849,7 @@ Trample, haste 5R 7/5 - FIC~ + FIC~ 2 @@ -4867,7 +4867,7 @@ Trample, haste 5R 7/5 - FIC~ + FIC~ 2 @@ -4886,7 +4886,7 @@ Haste 4G 5/5 - FIC~ + FIC~ 2 @@ -4905,7 +4905,7 @@ Haste 4G 5/5 - FIC~ + FIC~ 2 @@ -4922,7 +4922,7 @@ Flying 4U 5/4 - FIC~ + FIC~ 2 @@ -4939,7 +4939,7 @@ Flying 4U 5/4 - FIC~ + FIC~ 2 @@ -4957,7 +4957,7 @@ Vigilance 3W 5/5 - FIC~ + FIC~ 2 @@ -4975,7 +4975,7 @@ Vigilance 3W 5/5 - FIC~ + FIC~ 2 @@ -4988,7 +4988,7 @@ Vigilance 2 1W - FIC~ + FIC~ 1 @@ -5001,7 +5001,7 @@ Vigilance 2 1W - FIC~ + FIC~ 1 @@ -5017,7 +5017,7 @@ Equip {2} 3 2G - FIC~ + FIC~ 1 @@ -5033,7 +5033,7 @@ Equip {2} 3 2G - FIC~ + FIC~ 1 @@ -5048,7 +5048,7 @@ Whenever this creature enters or attacks, you may return target permanent card w 4WW 6/6 - FIC~ + FIC~ 2 @@ -5059,7 +5059,7 @@ Whenever this creature enters or attacks, you may return target permanent card w Land 0 - FIC~ + FIC~ 0 @@ -5071,7 +5071,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC~ + FIC~ 0 @@ -5083,7 +5083,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - FIC~ + FIC~ 0 @@ -5095,7 +5095,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -5107,7 +5107,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -5122,7 +5122,7 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you 3WW 4/3 - FIC~ + FIC~ 2 @@ -5133,7 +5133,7 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you Land 0 - FIC~ + FIC~ 0 @@ -5146,7 +5146,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIC~ + FIC~ 1 @@ -5160,7 +5160,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -5173,7 +5173,7 @@ Equip {2} 1 W - FIC~ + FIC~ 3 @@ -5186,7 +5186,7 @@ Equip {2} 4 3B - FIC~ + FIC~ 3 @@ -5199,7 +5199,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -5212,7 +5212,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -5225,7 +5225,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -5238,7 +5238,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -5251,7 +5251,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -5263,7 +5263,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -5278,7 +5278,7 @@ Scions' Secretary — Whenever an opponent draws a card, if it isn't that player 1W 0/3 - FIC~ + FIC~ 2 @@ -5293,7 +5293,7 @@ Scions' Secretary — Whenever an opponent draws a card, if it isn't that player 1W 0/3 - FIC~ + FIC~ 2 @@ -5306,7 +5306,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC~ + FIC~ 0 @@ -5319,7 +5319,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC~ + FIC~ 0 @@ -5332,7 +5332,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC~ + FIC~ 0 @@ -5343,7 +5343,7 @@ When this land enters, scry 1. (Look at the top card of your library. You may pu Land 0 - FIC~ + FIC~ 0 @@ -5358,7 +5358,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC~ + FIC~ 2 @@ -5373,7 +5373,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC~ + FIC~ 2 @@ -5388,7 +5388,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC~ + FIC~ 2 @@ -5403,7 +5403,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC~ + FIC~ 2 @@ -5418,7 +5418,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC~ + FIC~ 2 @@ -5434,7 +5434,7 @@ Whenever you cast a noncreature spell, Thancred Waters gains indestructible unti 4W 3/5 - FIC~ + FIC~ 2 @@ -5450,7 +5450,7 @@ Whenever you cast a noncreature spell, Thancred Waters gains indestructible unti 4W 3/5 - FIC~ + FIC~ 2 @@ -5467,7 +5467,7 @@ Crew 2 2B 4/3 - FIC~ + FIC~ 1 @@ -5484,7 +5484,7 @@ Crew 2 2B 4/3 - FIC~ + FIC~ 1 @@ -5499,7 +5499,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 3 5/5 - FIC~ + FIC~ 2 @@ -5514,7 +5514,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 3 5/5 - FIC~ + FIC~ 2 @@ -5527,7 +5527,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 2 2 - FIC~ + FIC~ 1 @@ -5540,7 +5540,7 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad 2 1G - FIC~ + FIC~ 3 @@ -5555,7 +5555,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ 2 @@ -5570,7 +5570,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ 2 @@ -5585,7 +5585,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ 2 @@ -5600,7 +5600,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ 2 @@ -5615,7 +5615,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ 2 @@ -5630,7 +5630,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ 2 @@ -5645,7 +5645,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ 2 @@ -5660,7 +5660,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ 2 @@ -5675,7 +5675,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ 2 @@ -5690,7 +5690,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ 2 @@ -5705,7 +5705,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. 2G 3/2 - FIC~ + FIC~ 2 @@ -5719,7 +5719,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. 2 WW - FIC~ + FIC~ 1 @@ -5733,7 +5733,7 @@ Whenever your commander enters or attacks, put a page counter on this artifact. 2 2 - FIC~ + FIC~ 1 @@ -5748,7 +5748,7 @@ When this creature enters, you may cast target instant card from your graveyard 4UU 5/6 - FIC~ + FIC~ 2 @@ -5761,7 +5761,7 @@ When this creature enters, you may cast target instant card from your graveyard 5 3WW - FIC~ + FIC~ 3 @@ -5774,7 +5774,7 @@ Equip {2} 2 2 - FIC~ + FIC~ 1 @@ -5788,7 +5788,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 3 2B - FIC~ + FIC~ 3 @@ -5802,7 +5802,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 3 2B - FIC~ + FIC~ 3 @@ -5817,7 +5817,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 2G 2/3 - FIC~ + FIC~ 2 @@ -5832,7 +5832,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 2G 2/3 - FIC~ + FIC~ 2 @@ -5846,7 +5846,7 @@ Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your 3 2W - FIC~ + FIC~ 3 @@ -5860,7 +5860,7 @@ Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your 3 2W - FIC~ + FIC~ 3 @@ -5874,7 +5874,7 @@ Foretell {5}{R} (During your turn, you may pay {2} and exile this card from your 6 5R - FIC~ + FIC~ 3 @@ -5888,7 +5888,7 @@ Foretell {5}{R} (During your turn, you may pay {2} and exile this card from your 6 5R - FIC~ + FIC~ 3 @@ -5906,7 +5906,7 @@ At the beginning of combat on your turn, choose one at random — 5R 6/6 - FIC~ + FIC~ 2 @@ -5924,7 +5924,7 @@ At the beginning of combat on your turn, choose one at random — 5R 6/6 - FIC~ + FIC~ 2 @@ -5936,7 +5936,7 @@ At the beginning of combat on your turn, choose one at random — Land 0 - FIC~ + FIC~ 0 @@ -5949,7 +5949,7 @@ At the beginning of combat on your turn, choose one at random — 5 3WW - FIC~ + FIC~ 3 @@ -5965,7 +5965,7 @@ Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger WU 1/3 - FIC~ + FIC~ 2 @@ -5981,7 +5981,7 @@ Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger WU 1/3 - FIC~ + FIC~ 2 @@ -5995,7 +5995,7 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang 1 R - FIC~ + FIC~ 3 @@ -6009,7 +6009,7 @@ Destroy all creatures. 8 6WW - FIC~ + FIC~ 3 @@ -6025,7 +6025,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc 2R 3/3 - FIC~ + FIC~ 2 @@ -6041,7 +6041,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc 2R 3/3 - FIC~ + FIC~ 2 @@ -6054,7 +6054,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc 3 1WB - FIC~ + FIC~ 3 @@ -6066,7 +6066,7 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc Land 0 - FIC~ + FIC~ 0 @@ -6080,7 +6080,7 @@ Destroy target nonland permanent. 3 WUB - FIC~ + FIC~ 3 @@ -6096,7 +6096,7 @@ Blitzball Captain — At the beginning of your end step, if a counter was put on 2GW 4/4 - FIC~ + FIC~ 2 @@ -6112,7 +6112,7 @@ Blitzball Captain — At the beginning of your end step, if a counter was put on 2GW 4/4 - FIC~ + FIC~ 2 @@ -6127,7 +6127,7 @@ Remove a +1/+1 counter from this creature: It deals 1 damage to any target.XX 0/0 - FIC~ + FIC~ 2 @@ -6139,7 +6139,7 @@ Remove a +1/+1 counter from this creature: It deals 1 damage to any target.1 1 - FIC~ + FIC~ 1 @@ -6151,7 +6151,7 @@ This land enters tapped. Land 0 - FIC~ + FIC~ 0 @@ -6165,7 +6165,7 @@ Equip {7} 2 2 - FIC~ + FIC~ 1 @@ -6179,7 +6179,7 @@ Equip {7} 2 2 - FIC~ + FIC~ 1 @@ -6195,7 +6195,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ 2 @@ -6211,7 +6211,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ 2 @@ -6227,7 +6227,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ 2 @@ -6243,7 +6243,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ 2 @@ -6259,7 +6259,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ 2 @@ -6274,7 +6274,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 2R 3/3 - FIC~ + FIC~ 2 @@ -6289,7 +6289,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 2R 3/3 - FIC~ + FIC~ 2 @@ -6304,7 +6304,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 4 3G - FIC~ + FIC~ 3 @@ -6319,7 +6319,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 4 3G - FIC~ + FIC~ 3 @@ -6332,7 +6332,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 3 1GG - FIC~ + FIC~ 3 @@ -6345,7 +6345,7 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y 3 1GG - FIC~ + FIC~ 3 @@ -6360,7 +6360,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -6375,7 +6375,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -6390,7 +6390,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -6405,7 +6405,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -6420,7 +6420,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -6433,7 +6433,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 6 4GG - FIN~ + FIN~ 1 @@ -6446,7 +6446,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 6 4GG - FIN~ + FIN~ 1 @@ -6462,7 +6462,7 @@ You have protection from each of your opponents. (You can't be dealt damage, enc 6WU 8/8 - FIN~ + FIN~ 2 @@ -6478,7 +6478,7 @@ You have protection from each of your opponents. (You can't be dealt damage, enc 6WU 8/8 - FIN~ + FIN~ 2 @@ -6493,7 +6493,7 @@ Adelbert Steiner gets +1/+1 for each Equipment you control. 1W 2/1 - FIN~ + FIN~ 2 @@ -6508,7 +6508,7 @@ Adelbert Steiner gets +1/+1 for each Equipment you control. 1W 2/1 - FIN~ + FIN~ 2 @@ -6523,7 +6523,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 3 3/2 - FIN~ + FIN~ 1 @@ -6535,7 +6535,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This Land 0 - FIN~ + FIN~ 0 @@ -6551,7 +6551,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN~ + FIN~ 2 @@ -6567,7 +6567,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN~ + FIN~ 2 @@ -6583,7 +6583,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN~ + FIN~ 2 @@ -6599,7 +6599,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 2W 2/2 - FIN~ + FIN~ 2 @@ -6614,7 +6614,7 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y 4 3W - FIN~ + FIN~ 3 @@ -6627,7 +6627,7 @@ Equip {5} 6 6 - FIN~ + FIN~ 1 @@ -6640,7 +6640,7 @@ Equip {5} 6 6 - FIN~ + FIN~ 1 @@ -6655,7 +6655,7 @@ Equip {5} 2B 2/2 - FIN~ + FIN~ 2 @@ -6669,7 +6669,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2G - FIN~ + FIN~ 3 @@ -6683,7 +6683,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2B 2/3 - FIN~ + FIN~ 2 @@ -6699,7 +6699,7 @@ Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 1W 2/2 - FIN~ + FIN~ 2 @@ -6715,7 +6715,7 @@ Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 1W 2/2 - FIN~ + FIN~ 2 @@ -6731,7 +6731,7 @@ Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 1W 2/2 - FIN~ + FIN~ 2 @@ -6748,7 +6748,7 @@ When this creature dies, exile it and create ten tapped Treasure tokens. 5GGG 8/20 - FIN~ + FIN~ 2 @@ -6763,7 +6763,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN~ + FIN~ 2 @@ -6778,7 +6778,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN~ + FIN~ 2 @@ -6793,7 +6793,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN~ + FIN~ 2 @@ -6808,7 +6808,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN~ + FIN~ 2 @@ -6823,7 +6823,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 5BBB 4/4 - FIN~ + FIN~ 2 @@ -6837,7 +6837,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 2W 3/2 - FIN~ + FIN~ 2 @@ -6851,7 +6851,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target 2W 3/2 - FIN~ + FIN~ 2 @@ -6866,7 +6866,7 @@ Diana — Equip {2} 2 1U - FIN~ + FIN~ 1 @@ -6881,7 +6881,7 @@ Diana — Equip {2} 2 1U - FIN~ + FIN~ 1 @@ -6895,7 +6895,7 @@ Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashbac 3 2W - FIN~ + FIN~ 3 @@ -6908,7 +6908,7 @@ Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashbac Land 0 - FIN~ + FIN~ 0 @@ -6922,7 +6922,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 0 5/4 - FIN~ + FIN~ 1 @@ -6935,7 +6935,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This Land 0 - FIN~ + FIN~ 0 @@ -6949,7 +6949,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 0 5/4 - FIN~ + FIN~ 1 @@ -6965,7 +6965,7 @@ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card 4GG 6/6 - FIN~ + FIN~ 2 @@ -6981,7 +6981,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN~ + FIN~ 2 @@ -6997,7 +6997,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN~ + FIN~ 2 @@ -7013,7 +7013,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN~ + FIN~ 2 @@ -7029,7 +7029,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN~ + FIN~ 2 @@ -7045,7 +7045,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN~ + FIN~ 2 @@ -7060,7 +7060,7 @@ Perseus's Bow — Equip {6} ({6}: Attach to target creature you control. Equip o 3 2G - FIN~ + FIN~ 1 @@ -7072,7 +7072,7 @@ Perseus's Bow — Equip {6} ({6}: Attach to target creature you control. Equip o Land 0 - FIN~ + FIN~ 0 @@ -7087,7 +7087,7 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped 3R 4/4 - FIN~ + FIN~ 2 @@ -7102,7 +7102,7 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped 3R 4/4 - FIN~ + FIN~ 2 @@ -7117,7 +7117,7 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped 3R 4/4 - FIN~ + FIN~ 2 @@ -7132,7 +7132,7 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it 3GG 4/3 - FIN~ + FIN~ 2 @@ -7147,7 +7147,7 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it 3GG 4/3 - FIN~ + FIN~ 2 @@ -7164,7 +7164,7 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it 2 1W - FIN~ + FIN~ 3 @@ -7179,7 +7179,7 @@ At the beginning of combat on your turn, you may attach any number of Equipment 4WW 4/4 - FIN~ + FIN~ 2 @@ -7194,7 +7194,7 @@ At the beginning of combat on your turn, you may attach any number of Equipment 4WW 4/4 - FIN~ + FIN~ 2 @@ -7209,7 +7209,7 @@ Equip {3} 2 1B - FIN~ + FIN~ 1 @@ -7224,7 +7224,7 @@ Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each 2BR 2/2 - FIN~ + FIN~ 2 @@ -7239,7 +7239,7 @@ Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each 2BR 2/2 - FIN~ + FIN~ 2 @@ -7254,7 +7254,7 @@ Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to R 1/1 - FIN~ + FIN~ 2 @@ -7267,7 +7267,7 @@ GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if 3 3 - FIN~ + FIN~ 1 @@ -7280,7 +7280,7 @@ GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if 2 1G - FIN~ + FIN~ 3 @@ -7294,7 +7294,7 @@ Equip {2} 3 3 - FIN~ + FIN~ 1 @@ -7308,7 +7308,7 @@ Equip {2} 3 3 - FIN~ + FIN~ 1 @@ -7323,7 +7323,7 @@ At the beginning of your end step, if this creature didn't enter the battlefield G 3/3 - FIN~ + FIN~ 2 @@ -7337,7 +7337,7 @@ Flashback {5}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIN~ + FIN~ 3 @@ -7350,7 +7350,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - FIN~ + FIN~ 0 @@ -7366,7 +7366,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 1U 2/3 - FIN~ + FIN~ 1 @@ -7381,7 +7381,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN~ + FIN~ 2 @@ -7395,7 +7395,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN~ + FIN~ 2 @@ -7410,7 +7410,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN~ + FIN~ 2 @@ -7424,7 +7424,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN~ + FIN~ 2 @@ -7439,7 +7439,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN~ + FIN~ 2 @@ -7453,7 +7453,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN~ + FIN~ 2 @@ -7468,7 +7468,7 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN~ + FIN~ 2 @@ -7482,7 +7482,7 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl 1 4/4 - FIN~ + FIN~ 2 @@ -7497,7 +7497,7 @@ Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of t 1GWU 3/5 - FIN~ + FIN~ 2 @@ -7512,7 +7512,7 @@ Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of t 1GWU 3/5 - FIN~ + FIN~ 2 @@ -7526,7 +7526,7 @@ Create a 2/2 green Bird creature token with "Whenever a land you control enters, 2 XRR - FIN~ + FIN~ 3 @@ -7540,7 +7540,7 @@ Target creature you control deals damage equal to its power to target creature a 2 1G - FIN~ + FIN~ 3 @@ -7553,7 +7553,7 @@ Target creature you control deals damage equal to its power to target creature a 5 3GG - FIN~ + FIN~ 1 @@ -7569,7 +7569,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7585,7 +7585,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7601,7 +7601,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7617,7 +7617,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7633,7 +7633,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7649,7 +7649,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7665,7 +7665,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7681,7 +7681,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7697,7 +7697,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7713,7 +7713,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7729,7 +7729,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7745,7 +7745,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7761,7 +7761,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7777,7 +7777,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7793,7 +7793,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7809,7 +7809,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 2WU 4/4 - FIN~ + FIN~ 2 @@ -7823,7 +7823,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 4 3B - FIN~ + FIN~ 3 @@ -7837,7 +7837,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 4 3B - FIN~ + FIN~ 3 @@ -7853,7 +7853,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 1 G - FIN~ + FIN~ 3 @@ -7869,7 +7869,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 1 G - FIN~ + FIN~ 3 @@ -7882,7 +7882,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. Land 0 - FIN~ + FIN~ 0 @@ -7897,7 +7897,7 @@ Wizards you control get +1/+0 and gain lifelink until end of turn. 4RR 5/5 - FIN~ + FIN~ 2 @@ -7912,7 +7912,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN~ + FIN~ 2 @@ -7927,7 +7927,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN~ + FIN~ 2 @@ -7942,7 +7942,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN~ + FIN~ 2 @@ -7957,7 +7957,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN~ + FIN~ 2 @@ -7972,7 +7972,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN~ + FIN~ 2 @@ -7987,7 +7987,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN~ + FIN~ 2 @@ -8002,7 +8002,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN~ + FIN~ 2 @@ -8017,7 +8017,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 4RR 5/5 - FIN~ + FIN~ 2 @@ -8032,7 +8032,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN~ + FIN~ 2 @@ -8047,7 +8047,7 @@ Particle Beam — When Cloud of Darkness enters, target creature an opponent con 2BGG 3/3 - FIN~ + FIN~ 2 @@ -8062,7 +8062,7 @@ Particle Beam — When Cloud of Darkness enters, target creature an opponent con 2BGG 3/3 - FIN~ + FIN~ 2 @@ -8077,7 +8077,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN~ + FIN~ 2 @@ -8092,7 +8092,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN~ + FIN~ 2 @@ -8107,7 +8107,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN~ + FIN~ 2 @@ -8122,7 +8122,7 @@ As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to WW 2/1 - FIN~ + FIN~ 2 @@ -8137,7 +8137,7 @@ Equip abilities you activate that target Cloud cost {2} less to activate. 3RW 4/4 - FIN~ + FIN~ 2 @@ -8152,7 +8152,7 @@ Equip abilities you activate that target Cloud cost {2} less to activate. 3RW 4/4 - FIN~ + FIN~ 2 @@ -8168,7 +8168,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 3WW 2/3 - FIN~ + FIN~ 2 @@ -8182,7 +8182,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 1W 2/2 - FIN~ + FIN~ 2 @@ -8199,7 +8199,7 @@ When this creature enters, choose one — 5GG 7/7 - FIN~ + FIN~ 2 @@ -8212,7 +8212,7 @@ When this creature enters, choose one — 3 2U - FIN~ + FIN~ 3 @@ -8225,7 +8225,7 @@ When this creature enters, choose one — 1 G - FIN~ + FIN~ 3 @@ -8241,7 +8241,7 @@ Equip {1} 1 R - FIN~ + FIN~ 1 @@ -8255,7 +8255,7 @@ Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature s 3 1BB - FIN~ + FIN~ 3 @@ -8267,7 +8267,7 @@ Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature s Land 0 - FIN~ + FIN~ 0 @@ -8282,7 +8282,7 @@ Equip {1} 1 W - FIN~ + FIN~ 1 @@ -8298,7 +8298,7 @@ Flying 1 4/3 - FIN~ + FIN~ 2 @@ -8313,7 +8313,7 @@ Equip {1} 1 W - FIN~ + FIN~ 1 @@ -8329,7 +8329,7 @@ Flying 1 4/3 - FIN~ + FIN~ 2 @@ -8343,7 +8343,7 @@ Flying 1B 2/1 - FIN~ + FIN~ 2 @@ -8357,7 +8357,7 @@ Flying 1B 2/1 - FIN~ + FIN~ 2 @@ -8372,7 +8372,7 @@ Chaosbringer — Equip—Pay 3 life. Activate only once each turn. 3 2B - FIN~ + FIN~ 1 @@ -8385,7 +8385,7 @@ Chaosbringer — Equip—Pay 3 life. Activate only once each turn. 5 3BB - FIN~ + FIN~ 3 @@ -8400,7 +8400,7 @@ When this creature enters, search your library and/or graveyard for an artifact 3W 3/2 - FIN~ + FIN~ 2 @@ -8417,7 +8417,7 @@ As long as this creature has a counter on it, it can attack as though it didn't 1B 3/3 - FIN~ + FIN~ 2 @@ -8433,7 +8433,7 @@ Immune — Prevent all combat damage that would be dealt to Diamond Weapon.7GG 8/8 - FIN~ + FIN~ 2 @@ -8449,7 +8449,7 @@ Immune — Prevent all combat damage that would be dealt to Diamond Weapon.7GG 8/8 - FIN~ + FIN~ 2 @@ -8465,7 +8465,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN~ + FIN~ 2 @@ -8481,7 +8481,7 @@ Flying 4 5/5 - FIN~ + FIN~ 2 @@ -8497,7 +8497,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN~ + FIN~ 2 @@ -8513,7 +8513,7 @@ Flying 4 5/5 - FIN~ + FIN~ 2 @@ -8529,7 +8529,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN~ + FIN~ 2 @@ -8545,7 +8545,7 @@ Flying 4 5/5 - FIN~ + FIN~ 2 @@ -8561,7 +8561,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN~ + FIN~ 2 @@ -8577,7 +8577,7 @@ Flying 4 5/5 - FIN~ + FIN~ 2 @@ -8593,7 +8593,7 @@ Gae Bolg — Equip {4} 2 1W - FIN~ + FIN~ 1 @@ -8608,7 +8608,7 @@ When this creature enters, create a 1/1 colorless Hero creature token. 2U 2/1 - FIN~ + FIN~ 2 @@ -8622,7 +8622,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c 2 1U - FIN~ + FIN~ 3 @@ -8636,7 +8636,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c 1W 2/1 - FIN~ + FIN~ 2 @@ -8648,7 +8648,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c Land 0 - FIN~ + FIN~ 0 @@ -8660,7 +8660,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c Land 0 - FIN~ + FIN~ 0 @@ -8675,7 +8675,7 @@ Two-Headed Coin — The first time you flip one or more coins each turn, those c 4UU 4/5 - FIN~ + FIN~ 2 @@ -8690,7 +8690,7 @@ Two-Headed Coin — The first time you flip one or more coins each turn, those c 4UU 4/5 - FIN~ + FIN~ 2 @@ -8705,7 +8705,7 @@ Draw a card. 4 3U - FIN~ + FIN~ 3 @@ -8718,7 +8718,7 @@ Draw a card. 1 1 - FIN~ + FIN~ 1 @@ -8734,7 +8734,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN~ + FIN~ 2 @@ -8749,7 +8749,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN~ + FIN~ 2 @@ -8765,7 +8765,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN~ + FIN~ 2 @@ -8780,7 +8780,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN~ + FIN~ 2 @@ -8796,7 +8796,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN~ + FIN~ 2 @@ -8811,7 +8811,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN~ + FIN~ 2 @@ -8827,7 +8827,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN~ + FIN~ 2 @@ -8842,7 +8842,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN~ + FIN~ 2 @@ -8856,7 +8856,7 @@ Flashback {3}{G} (You may cast this card from your graveyard for its flashback c 2 1G - FIN~ + FIN~ 3 @@ -8872,7 +8872,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 2 4/4 - FIN~ + FIN~ 2 @@ -8886,7 +8886,7 @@ Flashback {3}{G} (You may cast this card from your graveyard for its flashback c 2 1G - FIN~ + FIN~ 3 @@ -8902,7 +8902,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 2 4/4 - FIN~ + FIN~ 2 @@ -8915,7 +8915,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 4 3U - FIN~ + FIN~ 1 @@ -8928,7 +8928,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 5 4B - FIN~ + FIN~ 3 @@ -8942,7 +8942,7 @@ Equip {3} 1 1 - FIN~ + FIN~ 1 @@ -8956,7 +8956,7 @@ Equip {3} 1 1 - FIN~ + FIN~ 1 @@ -8971,7 +8971,7 @@ At the beginning of your end step, if there are six or more permanent cards in y 1BG 3/3 - FIN~ + FIN~ 2 @@ -8985,7 +8985,7 @@ Neo Exdeath's power is equal to the number of permanent cards in your graveyard. 3 */3 - FIN~ + FIN~ 2 @@ -9000,7 +9000,7 @@ At the beginning of your end step, if there are six or more permanent cards in y 1BG 3/3 - FIN~ + FIN~ 2 @@ -9014,7 +9014,7 @@ Neo Exdeath's power is equal to the number of permanent cards in your graveyard. 3 */3 - FIN~ + FIN~ 2 @@ -9088,7 +9088,7 @@ Destroy target nonland permanent. 5 4W - FIN~ + FIN~ 3 @@ -9101,7 +9101,7 @@ Destroy target nonland permanent. 3 2B - FIN~ + FIN~ 3 @@ -9117,7 +9117,7 @@ Destroy target nonland permanent. 1 R - FIN~ + FIN~ 3 @@ -9132,7 +9132,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN~ + FIN~ 2 @@ -9147,7 +9147,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN~ + FIN~ 2 @@ -9162,7 +9162,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN~ + FIN~ 2 @@ -9177,7 +9177,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN~ + FIN~ 2 @@ -9188,7 +9188,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN~ + FIN~ 0 @@ -9199,7 +9199,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN~ + FIN~ 0 @@ -9210,7 +9210,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN~ + FIN~ 0 @@ -9221,7 +9221,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Land 0 - FIN~ + FIN~ 0 @@ -9236,7 +9236,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o R 1/1 - FIN~ + FIN~ 2 @@ -9251,7 +9251,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o R 1/1 - FIN~ + FIN~ 2 @@ -9265,7 +9265,7 @@ Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flash 2 1W - FIN~ + FIN~ 3 @@ -9280,7 +9280,7 @@ The Allagan Eye — Whenever one or more other creatures and/or artifacts you co 4W 3/5 - FIN~ + FIN~ 2 @@ -9295,7 +9295,7 @@ The Allagan Eye — Whenever one or more other creatures and/or artifacts you co 4W 3/5 - FIN~ + FIN~ 2 @@ -9310,7 +9310,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2W 1/3 - FIN~ + FIN~ 2 @@ -9327,7 +9327,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2BB 3/2 - FIN~ + FIN~ 2 @@ -9344,7 +9344,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2BB 3/2 - FIN~ + FIN~ 2 @@ -9357,7 +9357,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. 2 1G - FIN~ + FIN~ 3 @@ -9372,7 +9372,7 @@ As long as you control two or more artifacts, this creature gets +2/+0. BR 3/2 - FIN~ + FIN~ 2 @@ -9386,7 +9386,7 @@ When Chaos dies, put it on the bottom of its owner's library. 2 5/5 - FIN~ + FIN~ 2 @@ -9401,7 +9401,7 @@ When Chaos dies, put it on the bottom of its owner's library. BR 3/2 - FIN~ + FIN~ 2 @@ -9415,7 +9415,7 @@ When Chaos dies, put it on the bottom of its owner's library. 2 5/5 - FIN~ + FIN~ 2 @@ -9430,7 +9430,7 @@ Whenever Garnet attacks, you may remove a lore counter from each of any number o GW 2/2 - FIN~ + FIN~ 2 @@ -9445,7 +9445,7 @@ Whenever Garnet attacks, you may remove a lore counter from each of any number o GW 2/2 - FIN~ + FIN~ 2 @@ -9459,7 +9459,7 @@ Equip {3} 5 5 - FIN~ + FIN~ 1 @@ -9473,7 +9473,7 @@ Equip {3} 3G 4/4 - FIN~ + FIN~ 2 @@ -9487,7 +9487,7 @@ Equip {3} 4RR 6/6 - FIN~ + FIN~ 2 @@ -9501,7 +9501,7 @@ Equip {3} 4RR 6/6 - FIN~ + FIN~ 2 @@ -9515,7 +9515,7 @@ Equip {3} 4RR 6/6 - FIN~ + FIN~ 2 @@ -9530,7 +9530,7 @@ Whenever Giott or another Dwarf you control enters and whenever an Equipment you RW 1/1 - FIN~ + FIN~ 2 @@ -9545,7 +9545,7 @@ Whenever Giott or another Dwarf you control enters and whenever an Equipment you RW 1/1 - FIN~ + FIN~ 2 @@ -9560,7 +9560,7 @@ Landfall — Whenever a land you control enters, another target creature you con 4RG 6/6 - FIN~ + FIN~ 2 @@ -9575,7 +9575,7 @@ Landfall — Whenever a land you control enters, another target creature you con 4RG 6/6 - FIN~ + FIN~ 2 @@ -9589,7 +9589,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN~ + FIN~ 2 @@ -9603,7 +9603,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN~ + FIN~ 2 @@ -9617,7 +9617,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN~ + FIN~ 2 @@ -9631,7 +9631,7 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN~ + FIN~ 2 @@ -9643,7 +9643,7 @@ Landfall — Whenever a land you control enters, another target creature you con Land 0 - FIN~ + FIN~ 0 @@ -9658,7 +9658,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN~ + FIN~ 2 @@ -9673,7 +9673,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN~ + FIN~ 2 @@ -9688,7 +9688,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN~ + FIN~ 2 @@ -9703,7 +9703,7 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN~ + FIN~ 2 @@ -9715,7 +9715,7 @@ At the beginning of your end step, if you control four or more artifacts, return Land 0 - FIN~ + FIN~ 0 @@ -9729,7 +9729,7 @@ At the beginning of your end step, if you control four or more artifacts, return 1G 1/3 - FIN~ + FIN~ 2 @@ -9744,7 +9744,7 @@ At the beginning of your end step, if you control four or more artifacts, return G 1/1 - FIN~ + FIN~ 2 @@ -9756,7 +9756,7 @@ At the beginning of your end step, if you control four or more artifacts, return Land 0 - FIN~ + FIN~ 0 @@ -9770,7 +9770,7 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c 2 1G - FIN~ + FIN~ 3 @@ -9783,7 +9783,7 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c 2 1R - FIN~ + FIN~ 3 @@ -9797,7 +9797,7 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c 1B 1/1 - FIN~ + FIN~ 2 @@ -9812,7 +9812,7 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain 4RR 5/4 - FIN~ + FIN~ 2 @@ -9827,7 +9827,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN~ + FIN~ 2 @@ -9842,7 +9842,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN~ + FIN~ 2 @@ -9857,7 +9857,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN~ + FIN~ 2 @@ -9872,7 +9872,7 @@ At the beginning of your end step, each opponent mills X cards, where X is the a WU 2/2 - FIN~ + FIN~ 2 @@ -9887,7 +9887,7 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car 4UU 5/4 - FIN~ + FIN~ 2 @@ -9903,7 +9903,7 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car 2 1U - FIN~ + FIN~ 3 @@ -9918,7 +9918,7 @@ I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a gra 1GU 2/2 - FIN~ + FIN~ 2 @@ -9933,7 +9933,7 @@ I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a gra 1GU 2/2 - FIN~ + FIN~ 2 @@ -9948,7 +9948,7 @@ Whenever this creature attacks, surveil 1. (Look at the top card of your library 1U 2/1 - FIN~ + FIN~ 2 @@ -9960,7 +9960,7 @@ Whenever this creature attacks, surveil 1. (Look at the top card of your library Land 0 - FIN~ + FIN~ 0 @@ -9974,7 +9974,7 @@ When this artifact enters, draw a card. 2 2 - FIN~ + FIN~ 1 @@ -9987,7 +9987,7 @@ When this artifact enters, draw a card. 7 6/6 - FIN~ + FIN~ 2 @@ -10022,7 +10022,7 @@ When this artifact enters, draw a card. Land 0 - FIN~ + FIN~ 0 @@ -10033,7 +10033,7 @@ When this artifact enters, draw a card. Land 0 - FIN~ + FIN~ 0 @@ -10044,7 +10044,7 @@ When this artifact enters, draw a card. Land 0 - FIN~ + FIN~ 0 @@ -10055,7 +10055,7 @@ When this artifact enters, draw a card. Land 0 - FIN~ + FIN~ 0 @@ -10069,7 +10069,7 @@ When this artifact enters, draw a card. 1R 2/2 - FIN~ + FIN~ 2 @@ -10084,7 +10084,7 @@ Whenever Jecht deals combat damage to a player, you may exile it, then return it 3B 4/3 - FIN~ + FIN~ 2 @@ -10100,7 +10100,7 @@ Menace 4 7/7 - FIN~ + FIN~ 2 @@ -10115,7 +10115,7 @@ Whenever Jecht deals combat damage to a player, you may exile it, then return it 3B 4/3 - FIN~ + FIN~ 2 @@ -10131,7 +10131,7 @@ Menace 4 7/7 - FIN~ + FIN~ 2 @@ -10146,7 +10146,7 @@ Whenever Jecht deals combat damage to a player, you may exile it, then return it 3B 4/3 - FIN~ + FIN~ 2 @@ -10162,7 +10162,7 @@ Menace 4 7/7 - FIN~ + FIN~ 2 @@ -10177,7 +10177,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2BG 1/5 - FIN~ + FIN~ 2 @@ -10192,7 +10192,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2BG 1/5 - FIN~ + FIN~ 2 @@ -10207,7 +10207,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2BG 1/5 - FIN~ + FIN~ 2 @@ -10246,7 +10246,7 @@ Whenever a Mutant you control dies during your turn, you draw cards equal to its 2U 2/2 - FIN~ + FIN~ 2 @@ -10261,7 +10261,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN~ + FIN~ 2 @@ -10276,7 +10276,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2U 2/2 - FIN~ + FIN~ 2 @@ -10291,7 +10291,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN~ + FIN~ 2 @@ -10306,7 +10306,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2U 2/2 - FIN~ + FIN~ 2 @@ -10321,7 +10321,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN~ + FIN~ 2 @@ -10336,7 +10336,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2U 2/2 - FIN~ + FIN~ 2 @@ -10351,7 +10351,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 3 4/5 - FIN~ + FIN~ 2 @@ -10366,7 +10366,7 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 1RW 3/4 - FIN~ + FIN~ 2 @@ -10382,7 +10382,7 @@ Flying, lifelink 3 4/4 - FIN~ + FIN~ 2 @@ -10397,7 +10397,7 @@ Flying, lifelink 1RW 3/4 - FIN~ + FIN~ 2 @@ -10413,7 +10413,7 @@ Flying, lifelink 3 4/4 - FIN~ + FIN~ 2 @@ -10428,7 +10428,7 @@ Flying, lifelink 1RW 3/4 - FIN~ + FIN~ 2 @@ -10444,7 +10444,7 @@ Flying, lifelink 3 4/4 - FIN~ + FIN~ 2 @@ -10459,7 +10459,7 @@ Flying, lifelink 1RW 3/4 - FIN~ + FIN~ 2 @@ -10475,7 +10475,7 @@ Flying, lifelink 3 4/4 - FIN~ + FIN~ 2 @@ -10490,7 +10490,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J WB 2/2 - FIN~ + FIN~ 2 @@ -10505,7 +10505,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J WB 2/2 - FIN~ + FIN~ 2 @@ -10518,7 +10518,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J 4 3R - FIN~ + FIN~ 3 @@ -10532,7 +10532,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J 5GG 1/7 - FIN~ + FIN~ 2 @@ -10546,7 +10546,7 @@ Whenever another creature or artifact you control dies, put a +1/+1 counter on J 5GG 1/7 - FIN~ + FIN~ 2 @@ -10561,7 +10561,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2B 2/4 - FIN~ + FIN~ 2 @@ -10576,7 +10576,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2B 2/4 - FIN~ + FIN~ 2 @@ -10591,7 +10591,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2B 2/4 - FIN~ + FIN~ 2 @@ -10606,7 +10606,7 @@ Whenever Kain deals combat damage to a player, that player gains control of Kain 2UBR 4/5 - FIN~ + FIN~ 2 @@ -10620,7 +10620,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN~ + FIN~ 2 @@ -10635,7 +10635,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN~ + FIN~ 2 @@ -10649,7 +10649,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN~ + FIN~ 2 @@ -10664,7 +10664,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN~ + FIN~ 2 @@ -10678,7 +10678,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN~ + FIN~ 2 @@ -10693,7 +10693,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN~ + FIN~ 2 @@ -10707,7 +10707,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN~ + FIN~ 2 @@ -10722,7 +10722,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2UBR 4/5 - FIN~ + FIN~ 2 @@ -10736,7 +10736,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.5 5/7 - FIN~ + FIN~ 2 @@ -10750,7 +10750,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN~ + FIN~ 2 @@ -10763,7 +10763,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN~ + FIN~ 2 @@ -10777,7 +10777,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN~ + FIN~ 2 @@ -10790,7 +10790,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN~ + FIN~ 2 @@ -10804,7 +10804,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN~ + FIN~ 2 @@ -10817,7 +10817,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN~ + FIN~ 2 @@ -10831,7 +10831,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.2BR 3/4 - FIN~ + FIN~ 2 @@ -10844,7 +10844,7 @@ Whenever an opponent loses life during your turn, you draw that many cards.4 4/6 - FIN~ + FIN~ 2 @@ -10859,7 +10859,7 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c 3 2R - FIN~ + FIN~ 3 @@ -10874,7 +10874,7 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c 3 2R - FIN~ + FIN~ 3 @@ -10887,7 +10887,7 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c 5 4R - FIN~ + FIN~ 3 @@ -10902,7 +10902,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN~ + FIN~ 2 @@ -10917,7 +10917,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN~ + FIN~ 2 @@ -10932,7 +10932,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN~ + FIN~ 2 @@ -10947,7 +10947,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN~ + FIN~ 2 @@ -10962,7 +10962,7 @@ Stagger — Whenever Lightning deals combat damage to a player, until your next 1RW 3/2 - FIN~ + FIN~ 2 @@ -10977,7 +10977,7 @@ Whenever Lightning deals combat damage to a player, exile the top card of your l 2R 2/3 - FIN~ + FIN~ 2 @@ -10992,7 +10992,7 @@ Whenever Lightning deals combat damage to a player, exile the top card of your l 2R 2/3 - FIN~ + FIN~ 2 @@ -11030,7 +11030,7 @@ Equip {2} 4 4 - FIN~ + FIN~ 1 @@ -11045,7 +11045,7 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a 1UB 2/3 - FIN~ + FIN~ 2 @@ -11060,7 +11060,7 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a 1UB 2/3 - FIN~ + FIN~ 2 @@ -11074,7 +11074,7 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a 2G 3/2 - FIN~ + FIN~ 2 @@ -11088,7 +11088,7 @@ Counter target activated ability, triggered ability, or noncreature spell.1 U - FIN~ + FIN~ 3 @@ -11101,7 +11101,7 @@ Counter target activated ability, triggered ability, or noncreature spell.1 1 - FIN~ + FIN~ 1 @@ -11116,7 +11116,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 5 4W - FIN~ + FIN~ 1 @@ -11129,7 +11129,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 1 U - FIN~ + FIN~ 3 @@ -11143,7 +11143,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 3 1/4 - FIN~ + FIN~ 2 @@ -11158,7 +11158,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 3W 4/4 - FIN~ + FIN~ 1 @@ -11173,7 +11173,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This W 1/1 - FIN~ + FIN~ 2 @@ -11187,7 +11187,7 @@ Equip {2} 4 4 - FIN~ + FIN~ 1 @@ -11202,7 +11202,7 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 4BB 4/4 - FIN~ + FIN~ 2 @@ -11216,7 +11216,7 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 2U 1/4 - FIN~ + FIN~ 2 @@ -11230,7 +11230,7 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 2U 1/4 - FIN~ + FIN~ 2 @@ -11244,7 +11244,7 @@ Flashback {7}{U}{U} 4 2UU - FIN~ + FIN~ 3 @@ -11258,7 +11258,7 @@ Flashback {7}{U}{U} 4 2UU - FIN~ + FIN~ 3 @@ -11297,7 +11297,7 @@ Whenever you gain life, put a +1/+1 counter on each Cleric you control. 3WW 3/3 - FIN~ + FIN~ 2 @@ -11312,7 +11312,7 @@ Whenever you gain life, put a +1/+1 counter on each Cleric you control. 3WW 3/3 - FIN~ + FIN~ 2 @@ -11326,7 +11326,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - FIN~ + FIN~ 1 @@ -11339,7 +11339,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5 3WW - FIN~ + FIN~ 3 @@ -11352,7 +11352,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5 3WW - FIN~ + FIN~ 3 @@ -11363,7 +11363,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN~ + FIN~ 0 @@ -11374,7 +11374,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN~ + FIN~ 0 @@ -11385,7 +11385,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN~ + FIN~ 0 @@ -11396,7 +11396,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN~ + FIN~ 0 @@ -11410,7 +11410,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 2R 1/3 - FIN~ + FIN~ 2 @@ -11425,7 +11425,7 @@ Whenever this creature attacks, you may sacrifice another creature or artifact. 3B 3/4 - FIN~ + FIN~ 2 @@ -11439,7 +11439,7 @@ Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashbac 4 2RR - FIN~ + FIN~ 3 @@ -11453,7 +11453,7 @@ Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashbac 4 2RR - FIN~ + FIN~ 3 @@ -11468,7 +11468,7 @@ Mutsunokami — Equip {2} 3 2B - FIN~ + FIN~ 1 @@ -11483,7 +11483,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN~ + FIN~ 2 @@ -11498,7 +11498,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN~ + FIN~ 2 @@ -11513,7 +11513,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN~ + FIN~ 2 @@ -11528,7 +11528,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 1WUB 4/3 - FIN~ + FIN~ 2 @@ -11542,7 +11542,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 5GU 8/8 - FIN~ + FIN~ 2 @@ -11556,7 +11556,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 5GU 8/8 - FIN~ + FIN~ 2 @@ -11570,7 +11570,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 5GU 8/8 - FIN~ + FIN~ 2 @@ -11585,7 +11585,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 2 1R - FIN~ + FIN~ 3 @@ -11598,7 +11598,7 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to 3 2B - FIN~ + FIN~ 3 @@ -11613,7 +11613,7 @@ Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you 3 2W - FIN~ + FIN~ 1 @@ -11628,7 +11628,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 3B 4/4 - FIN~ + FIN~ 1 @@ -11643,7 +11643,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 1 W - FIN~ + FIN~ 1 @@ -11658,7 +11658,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 1 W - FIN~ + FIN~ 1 @@ -11669,7 +11669,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN~ + FIN~ 0 @@ -11680,7 +11680,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN~ + FIN~ 0 @@ -11691,7 +11691,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN~ + FIN~ 0 @@ -11702,7 +11702,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Land 0 - FIN~ + FIN~ 0 @@ -11717,7 +11717,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 2 1B - FIN~ + FIN~ 3 @@ -11730,7 +11730,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 3 2G - FIN~ + FIN~ 3 @@ -11745,7 +11745,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN~ + FIN~ 2 @@ -11760,7 +11760,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN~ + FIN~ 2 @@ -11775,7 +11775,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN~ + FIN~ 2 @@ -11790,7 +11790,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 1R 2/2 - FIN~ + FIN~ 2 @@ -11805,7 +11805,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 2 0/4 - FIN~ + FIN~ 2 @@ -11820,7 +11820,7 @@ Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was 2U 1/4 - FIN~ + FIN~ 2 @@ -11835,7 +11835,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2R 2/1 - FIN~ + FIN~ 2 @@ -11850,7 +11850,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2R 2/1 - FIN~ + FIN~ 2 @@ -11865,7 +11865,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2G 2/3 - FIN~ + FIN~ 2 @@ -11880,7 +11880,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2G 2/3 - FIN~ + FIN~ 2 @@ -11894,7 +11894,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2U 2/2 - FIN~ + FIN~ 2 @@ -11908,7 +11908,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2U 2/2 - FIN~ + FIN~ 2 @@ -11924,7 +11924,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh 2B 3/2 - FIN~ + FIN~ 2 @@ -11936,7 +11936,7 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh Land 0 - FIN~ + FIN~ 0 @@ -11950,7 +11950,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN~ + FIN~ 2 @@ -11964,7 +11964,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN~ + FIN~ 2 @@ -11978,7 +11978,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN~ + FIN~ 2 @@ -11992,7 +11992,7 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm 7 7/6 - FIN~ + FIN~ 2 @@ -12006,7 +12006,7 @@ Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashbac 6 4RR - FIN~ + FIN~ 3 @@ -12021,7 +12021,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN~ + FIN~ 2 @@ -12036,7 +12036,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN~ + FIN~ 2 @@ -12051,7 +12051,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN~ + FIN~ 2 @@ -12066,7 +12066,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 1R 2/2 - FIN~ + FIN~ 2 @@ -12079,7 +12079,7 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe 4 3G - FIN~ + FIN~ 3 @@ -12094,7 +12094,7 @@ Equip {3} 2 1R - FIN~ + FIN~ 1 @@ -12108,7 +12108,7 @@ Equip {3} 6 6/5 - FIN~ + FIN~ 2 @@ -12121,7 +12121,7 @@ Equip {3} 4 2UU - FIN~ + FIN~ 3 @@ -12136,7 +12136,7 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th 1B 2/1 - FIN~ + FIN~ 2 @@ -12151,7 +12151,7 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th 1B 2/1 - FIN~ + FIN~ 2 @@ -12165,7 +12165,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 2 1B - FIN~ + FIN~ 3 @@ -12181,7 +12181,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 1 W - FIN~ + FIN~ 3 @@ -12195,7 +12195,7 @@ Flashback {5}{U} (You may cast this card from your graveyard for its flashback c 4 3U - FIN~ + FIN~ 3 @@ -12209,7 +12209,7 @@ Flashback {5}{U} (You may cast this card from your graveyard for its flashback c 2 1G - FIN~ + FIN~ 1 @@ -12222,7 +12222,7 @@ Flashback {5}{U} (You may cast this card from your graveyard for its flashback c 4 4 - FIN~ + FIN~ 1 @@ -12237,7 +12237,7 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you 3GW 4/4 - FIN~ + FIN~ 2 @@ -12252,7 +12252,7 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you 3GW 4/4 - FIN~ + FIN~ 2 @@ -12267,7 +12267,7 @@ Whenever another artifact you control enters, you may draw a card. If you do, di 3U 3/3 - FIN~ + FIN~ 2 @@ -12282,7 +12282,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 3W 2/3 - FIN~ + FIN~ 2 @@ -12297,7 +12297,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 3W 2/3 - FIN~ + FIN~ 2 @@ -12311,7 +12311,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 1WB 2/4 - FIN~ + FIN~ 2 @@ -12325,7 +12325,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 1WB 2/4 - FIN~ + FIN~ 2 @@ -12340,7 +12340,7 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature 5 3GG - FIN~ + FIN~ 3 @@ -12355,7 +12355,7 @@ Summon — {X}, {T}: Return target Saga card with mana value X from your graveya RG 1/2 - FIN~ + FIN~ 2 @@ -12370,7 +12370,7 @@ Summon — {X}, {T}: Return target Saga card with mana value X from your graveya RG 1/2 - FIN~ + FIN~ 2 @@ -12385,7 +12385,7 @@ Landfall — Whenever a land you control enters, this creature deals 1 damage to 1R 2/1 - FIN~ + FIN~ 2 @@ -12400,7 +12400,7 @@ Hagneia — Equip {3} 2 1U - FIN~ + FIN~ 1 @@ -12415,7 +12415,7 @@ Hagneia — Equip {3} 2 1U - FIN~ + FIN~ 1 @@ -12429,7 +12429,7 @@ Hagneia — Equip {3} 1U 1/3 - FIN~ + FIN~ 2 @@ -12444,7 +12444,7 @@ Murasame — Equip {5} 3 2R - FIN~ + FIN~ 1 @@ -12459,7 +12459,7 @@ When this creature enters, destroy target land. Its controller may search their 4R 5/4 - FIN~ + FIN~ 2 @@ -12474,7 +12474,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub 3G 3/3 - FIN~ + FIN~ 2 @@ -12489,7 +12489,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub 3G 3/3 - FIN~ + FIN~ 2 @@ -12503,7 +12503,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub G 0/1 - FIN~ + FIN~ 2 @@ -12517,7 +12517,7 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub 1U 1/4 - FIN~ + FIN~ 2 @@ -12532,7 +12532,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN~ + FIN~ 2 @@ -12547,7 +12547,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN~ + FIN~ 2 @@ -12562,7 +12562,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN~ + FIN~ 2 @@ -12577,7 +12577,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 3R 3/4 - FIN~ + FIN~ 2 @@ -12590,7 +12590,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 2 1R - FIN~ + FIN~ 3 @@ -12603,7 +12603,7 @@ Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may c 4 3B - FIN~ + FIN~ 3 @@ -12618,7 +12618,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN~ + FIN~ 2 @@ -12633,7 +12633,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN~ + FIN~ 2 @@ -12648,7 +12648,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN~ + FIN~ 2 @@ -12663,7 +12663,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN~ + FIN~ 2 @@ -12678,7 +12678,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN~ + FIN~ 2 @@ -12693,7 +12693,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN~ + FIN~ 2 @@ -12708,7 +12708,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN~ + FIN~ 2 @@ -12723,7 +12723,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN~ + FIN~ 2 @@ -12738,7 +12738,7 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life 2B 3/3 - FIN~ + FIN~ 2 @@ -12753,7 +12753,7 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN~ + FIN~ 2 @@ -12769,7 +12769,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. 4UB 4/4 - FIN~ + FIN~ 2 @@ -12785,7 +12785,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. 4UB 4/4 - FIN~ + FIN~ 2 @@ -12800,7 +12800,7 @@ At the beginning of combat on your turn, if you control two or more other legend 1GW 2/2 - FIN~ + FIN~ 2 @@ -12813,7 +12813,7 @@ Legendary creatures you control get +2/+2. Artifact 3 - FIN~ + FIN~ 1 @@ -12828,7 +12828,7 @@ At the beginning of combat on your turn, if you control two or more other legend 1GW 2/2 - FIN~ + FIN~ 2 @@ -12841,7 +12841,7 @@ Legendary creatures you control get +2/+2. Artifact 3 - FIN~ + FIN~ 1 @@ -12855,7 +12855,7 @@ Legendary creatures you control get +2/+2. 4B 5/5 - FIN~ + FIN~ 2 @@ -12869,7 +12869,7 @@ Legendary creatures you control get +2/+2. 4B 5/5 - FIN~ + FIN~ 2 @@ -12884,7 +12884,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 2B 3/3 - FIN~ + FIN~ 2 @@ -12898,7 +12898,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 1UR 0/4 - FIN~ + FIN~ 2 @@ -12912,7 +12912,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 1UR 0/4 - FIN~ + FIN~ 2 @@ -12924,7 +12924,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c Land 0 - FIN~ + FIN~ 0 @@ -12938,7 +12938,7 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c 2B 2/3 - FIN~ + FIN~ 2 @@ -12952,7 +12952,7 @@ At the beginning of your end step, if eight or more cards are in your graveyard, 4 3U - FIN~ + FIN~ 1 @@ -12966,7 +12966,7 @@ Crew 1 (Tap any number of creatured you control with total power 1 or more: This 4 4/4 - FIN~ + FIN~ 1 @@ -12979,7 +12979,7 @@ Crew 1 (Tap any number of creatured you control with total power 1 or more: This 3 2W - FIN~ + FIN~ 1 @@ -12991,7 +12991,7 @@ Crew 1 (Tap any number of creatured you control with total power 1 or more: This Land 3 - FIN~ + FIN~ 0 @@ -13005,7 +13005,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 3BB - FIN~ + FIN~ 1 @@ -13018,7 +13018,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 5/6 - FIN~ + FIN~ 2 @@ -13032,7 +13032,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 3BB - FIN~ + FIN~ 1 @@ -13045,7 +13045,7 @@ At the beginning of your end step, if a creature died under an opponent's contro 5 5/6 - FIN~ + FIN~ 2 @@ -13059,7 +13059,7 @@ At the end of combat on your turn, if a player was dealt 6 or more combat damage 3 2R - FIN~ + FIN~ 1 @@ -13072,7 +13072,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact 3 - FIN~ + FIN~ 1 @@ -13086,7 +13086,7 @@ At the beginning of your first main phase, if you control four or more Birds, tr 2 1G - FIN~ + FIN~ 1 @@ -13100,7 +13100,7 @@ Landfall — Whenever a land you control enters, Birds you control get +1/+0 unt 2 2/2 - FIN~ + FIN~ 2 @@ -13115,7 +13115,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN~ + FIN~ 2 @@ -13130,7 +13130,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN~ + FIN~ 2 @@ -13145,7 +13145,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN~ + FIN~ 2 @@ -13158,7 +13158,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 2 1W - FIN~ + FIN~ 3 @@ -13174,7 +13174,7 @@ When enchanted creature is dealt damage, sacrifice this Aura. 1 U - FIN~ + FIN~ 1 @@ -13189,7 +13189,7 @@ Snow Villiers's power is equal to the number of creatures you control. 2W */3 - FIN~ + FIN~ 2 @@ -13204,7 +13204,7 @@ Snow Villiers's power is equal to the number of creatures you control. 2W */3 - FIN~ + FIN~ 2 @@ -13218,7 +13218,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c 4 3R - FIN~ + FIN~ 3 @@ -13233,7 +13233,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN~ + FIN~ 2 @@ -13248,7 +13248,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN~ + FIN~ 2 @@ -13263,7 +13263,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN~ + FIN~ 2 @@ -13278,7 +13278,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 2WB 3/4 - FIN~ + FIN~ 2 @@ -13291,7 +13291,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi Land 0 - FIN~ + FIN~ 0 @@ -13306,7 +13306,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi W 1/2 - FIN~ + FIN~ 2 @@ -13321,7 +13321,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi W 1/2 - FIN~ + FIN~ 2 @@ -13336,7 +13336,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi W 1/2 - FIN~ + FIN~ 2 @@ -13349,7 +13349,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 1 U - FIN~ + FIN~ 3 @@ -13362,7 +13362,7 @@ Whenever Squall deals combat damage to a player, return target permanent card wi 1 U - FIN~ + FIN~ 3 @@ -13378,7 +13378,7 @@ Enchanted permanent doesn't untap during its controller's untap step and its act 3 2U - FIN~ + FIN~ 1 @@ -13395,7 +13395,7 @@ Menace 4BB 4/4 - FIN~ + FIN~ 2 @@ -13412,7 +13412,7 @@ Menace 4BB 4/4 - FIN~ + FIN~ 2 @@ -13429,7 +13429,7 @@ Flying 9 9/9 - FIN~ + FIN~ 2 @@ -13446,7 +13446,7 @@ Flying 9 9/9 - FIN~ + FIN~ 2 @@ -13462,7 +13462,7 @@ II, III — Gestalt Mode — When you next cast a creature spell this turn, it g 1R 2/1 - FIN~ + FIN~ 2 @@ -13478,7 +13478,7 @@ II, III — Gestalt Mode — When you next cast a creature spell this turn, it g 1R 2/1 - FIN~ + FIN~ 2 @@ -13493,7 +13493,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN~ + FIN~ 2 @@ -13508,7 +13508,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN~ + FIN~ 2 @@ -13524,7 +13524,7 @@ II, III — Wizards you control get +1/+0 until end of turn. 2RR 3/3 - FIN~ + FIN~ 2 @@ -13540,7 +13540,7 @@ II, III — Wizards you control get +1/+0 until end of turn. 2RR 3/3 - FIN~ + FIN~ 2 @@ -13556,7 +13556,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN~ + FIN~ 2 @@ -13572,7 +13572,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN~ + FIN~ 2 @@ -13589,7 +13589,7 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea 2G 3/2 - FIN~ + FIN~ 2 @@ -13606,7 +13606,7 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea 2G 3/2 - FIN~ + FIN~ 2 @@ -13623,7 +13623,7 @@ III — Triple — When you next cast an instant or sorcery spell this turn, cop 2RR 3/3 - FIN~ + FIN~ 2 @@ -13640,7 +13640,7 @@ III — Triple — When you next cast an instant or sorcery spell this turn, cop 2RR 3/3 - FIN~ + FIN~ 2 @@ -13656,7 +13656,7 @@ III, IV — Add {R}. 2R 3/2 - FIN~ + FIN~ 2 @@ -13672,7 +13672,7 @@ III, IV — Add {R}. 2R 3/2 - FIN~ + FIN~ 2 @@ -13689,7 +13689,7 @@ Indestructible 6WW 3/3 - FIN~ + FIN~ 2 @@ -13706,7 +13706,7 @@ Indestructible 6WW 3/3 - FIN~ + FIN~ 2 @@ -13723,7 +13723,7 @@ Ward {2} 4UU 6/6 - FIN~ + FIN~ 2 @@ -13740,7 +13740,7 @@ Ward {2} 4UU 6/6 - FIN~ + FIN~ 2 @@ -13757,7 +13757,7 @@ Flying 3W 3/3 - FIN~ + FIN~ 2 @@ -13774,7 +13774,7 @@ Flying 3W 3/3 - FIN~ + FIN~ 2 @@ -13791,7 +13791,7 @@ III — Hall of Sorrow — Draw two cards. Each player loses 2 life. 4BB 5/3 - FIN~ + FIN~ 2 @@ -13808,7 +13808,7 @@ III — Hall of Sorrow — Draw two cards. Each player loses 2 life. 4BB 5/3 - FIN~ + FIN~ 2 @@ -13824,7 +13824,7 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con 3UU 4/5 - FIN~ + FIN~ 2 @@ -13840,7 +13840,7 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con 3UU 4/5 - FIN~ + FIN~ 2 @@ -13858,7 +13858,7 @@ Reach, trample 3GG 7/7 - FIN~ + FIN~ 2 @@ -13876,7 +13876,7 @@ Reach, trample 3GG 7/7 - FIN~ + FIN~ 2 @@ -13891,7 +13891,7 @@ Abraxas — Equip {3} 4 3G - FIN~ + FIN~ 1 @@ -13906,7 +13906,7 @@ Abraxas — Equip {3} 2 1R - FIN~ + FIN~ 3 @@ -13919,7 +13919,7 @@ Abraxas — Equip {3} 3 2U - FIN~ + FIN~ 3 @@ -13930,7 +13930,7 @@ Abraxas — Equip {3} Land 0 - FIN~ + FIN~ 0 @@ -13941,7 +13941,7 @@ Abraxas — Equip {3} Land 0 - FIN~ + FIN~ 0 @@ -13952,7 +13952,7 @@ Abraxas — Equip {3} Land 0 - FIN~ + FIN~ 0 @@ -13963,7 +13963,7 @@ Abraxas — Equip {3} Land 0 - FIN~ + FIN~ 0 @@ -13976,7 +13976,7 @@ Abraxas — Equip {3} 1 XU - FIN~ + FIN~ 3 @@ -13990,7 +13990,7 @@ Abraxas — Equip {3} 3UR 3/3 - FIN~ + FIN~ 2 @@ -14004,7 +14004,7 @@ Abraxas — Equip {3} 3UR 3/3 - FIN~ + FIN~ 2 @@ -14018,7 +14018,7 @@ Abraxas — Equip {3} 3UR 3/3 - FIN~ + FIN~ 2 @@ -14033,7 +14033,7 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN~ + FIN~ 2 @@ -14049,7 +14049,7 @@ Flying 3 6/6 - FIN~ + FIN~ 2 @@ -14064,7 +14064,7 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN~ + FIN~ 2 @@ -14080,7 +14080,7 @@ Flying 3 6/6 - FIN~ + FIN~ 2 @@ -14095,7 +14095,7 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN~ + FIN~ 2 @@ -14111,7 +14111,7 @@ Flying 3 6/6 - FIN~ + FIN~ 2 @@ -14124,7 +14124,7 @@ Flying 7 5WW - FIN~ + FIN~ 3 @@ -14139,7 +14139,7 @@ If a nontoken creature an opponent controls would die, instead exile it and you 4 2BB - FIN~ + FIN~ 1 @@ -14154,7 +14154,7 @@ If a nontoken creature an opponent controls would die, instead exile it and you 4 2BB - FIN~ + FIN~ 1 @@ -14169,7 +14169,7 @@ If one or more +1/+1 counters would be put on a creature you control, twice that 4 2GG - FIN~ + FIN~ 1 @@ -14184,7 +14184,7 @@ If one or more +1/+1 counters would be put on a creature you control, twice that 4 2GG - FIN~ + FIN~ 1 @@ -14199,7 +14199,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i UR 2/2 - FIN~ + FIN~ 2 @@ -14212,7 +14212,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i 2 3/3 - FIN~ + FIN~ 2 @@ -14227,7 +14227,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i UR 2/2 - FIN~ + FIN~ 2 @@ -14240,7 +14240,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i 2 3/3 - FIN~ + FIN~ 2 @@ -14254,7 +14254,7 @@ Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashbac 4 2BB - FIN~ + FIN~ 3 @@ -14269,7 +14269,7 @@ Creatures you control have haste. 4 2RR - FIN~ + FIN~ 1 @@ -14284,7 +14284,7 @@ Creatures you control have haste. 4 2RR - FIN~ + FIN~ 1 @@ -14297,7 +14297,7 @@ Creatures you control have haste. Land 0 - FIN~ + FIN~ 0 @@ -14314,7 +14314,7 @@ Crew 1 3U 3/5 - FIN~ + FIN~ 1 @@ -14328,7 +14328,7 @@ Equip {2} 3 3 - FIN~ + FIN~ 1 @@ -14342,7 +14342,7 @@ Equip {2} 3 3 - FIN~ + FIN~ 1 @@ -14358,7 +14358,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 4U 5/3 - FIN~ + FIN~ 1 @@ -14373,7 +14373,7 @@ Crew 1 4 4/4 - FIN~ + FIN~ 1 @@ -14389,7 +14389,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN~ + FIN~ 2 @@ -14405,7 +14405,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN~ + FIN~ 2 @@ -14421,7 +14421,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN~ + FIN~ 2 @@ -14437,7 +14437,7 @@ The Minstrel's Ballad — At the beginning of combat on your turn, if you contro GU 1/3 - FIN~ + FIN~ 2 @@ -14452,7 +14452,7 @@ If an opponent would mill one or more cards, they mill that many cards plus four 4 2UU - FIN~ + FIN~ 1 @@ -14467,7 +14467,7 @@ If an opponent would mill one or more cards, they mill that many cards plus four 4 2UU - FIN~ + FIN~ 1 @@ -14482,7 +14482,7 @@ If you would gain life, you gain twice that much life instead. 4 2WW - FIN~ + FIN~ 1 @@ -14497,7 +14497,7 @@ If you would gain life, you gain twice that much life instead. 4 2WW - FIN~ + FIN~ 1 @@ -14512,7 +14512,7 @@ Equip {4} 3 2U - FIN~ + FIN~ 1 @@ -14528,7 +14528,7 @@ Equip {4} 1 R - FIN~ + FIN~ 3 @@ -14543,7 +14543,7 @@ Whenever Tidus attacks, tap target creature an opponent controls. 1WU 2/1 - FIN~ + FIN~ 2 @@ -14558,7 +14558,7 @@ Whenever Tidus attacks, tap target creature an opponent controls. 1WU 2/1 - FIN~ + FIN~ 2 @@ -14573,7 +14573,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN~ + FIN~ 2 @@ -14588,7 +14588,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN~ + FIN~ 2 @@ -14603,7 +14603,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN~ + FIN~ 2 @@ -14618,7 +14618,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1G 1/2 - FIN~ + FIN~ 2 @@ -14634,7 +14634,7 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un 1 G - FIN~ + FIN~ 3 @@ -14649,7 +14649,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch B 2/1 - FIN~ + FIN~ 2 @@ -14664,7 +14664,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 2/2 - FIN~ + FIN~ 2 @@ -14679,7 +14679,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 2/2 - FIN~ + FIN~ 2 @@ -14694,7 +14694,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 2/2 - FIN~ + FIN~ 2 @@ -14708,7 +14708,7 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch 1G 1/1 - FIN~ + FIN~ 2 @@ -14722,7 +14722,7 @@ Draw four cards. 7 5UU - FIN~ + FIN~ 3 @@ -14738,7 +14738,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 2G 3/2 - FIN~ + FIN~ 2 @@ -14754,7 +14754,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 2G 3/2 - FIN~ + FIN~ 2 @@ -14862,7 +14862,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit Land 0 - FIN~ + FIN~ 0 @@ -14875,7 +14875,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 6 3RRR - FIN~ + FIN~ 1 @@ -14888,7 +14888,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 6 3RRR - FIN~ + FIN~ 1 @@ -14901,7 +14901,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 5 3WW - FIN~ + FIN~ 3 @@ -14914,7 +14914,7 @@ If a land or Bird you control entering the battlefield causes a triggered abilit 5 3WW - FIN~ + FIN~ 3 @@ -14928,7 +14928,7 @@ Equip {7} 7 7 - FIN~ + FIN~ 1 @@ -14943,7 +14943,7 @@ Whenever you tap a land for {C}, add an additional {C}. 5 4/4 - FIN~ + FIN~ 2 @@ -14958,7 +14958,7 @@ Whenever you tap a land for {C}, add an additional {C}. 5 4/4 - FIN~ + FIN~ 2 @@ -14973,7 +14973,7 @@ Whenever you tap a land for {C}, add an additional {C}. 5 4/4 - FIN~ + FIN~ 2 @@ -14988,7 +14988,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.4UU 4/4 - FIN~ + FIN~ 2 @@ -15003,7 +15003,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.4UU 4/4 - FIN~ + FIN~ 2 @@ -15018,7 +15018,7 @@ At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight c 3UB 4/5 - FIN~ + FIN~ 2 @@ -15032,7 +15032,7 @@ Time Compression — When this creature transforms into Ultimecia, Omnipotent, t 5 7/7 - FIN~ + FIN~ 2 @@ -15047,7 +15047,7 @@ At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight c 3UB 4/5 - FIN~ + FIN~ 2 @@ -15061,7 +15061,7 @@ Time Compression — When this creature transforms into Ultimecia, Omnipotent, t 5 7/7 - FIN~ + FIN~ 2 @@ -15076,7 +15076,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 1U 2/1 - FIN~ + FIN~ 2 @@ -15091,7 +15091,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 1U 2/1 - FIN~ + FIN~ 2 @@ -15105,7 +15105,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 1B 2/2 - FIN~ + FIN~ 2 @@ -15118,7 +15118,7 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast 3 2R - FIN~ + FIN~ 3 @@ -15133,7 +15133,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN~ + FIN~ 2 @@ -15148,7 +15148,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN~ + FIN~ 2 @@ -15163,7 +15163,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN~ + FIN~ 2 @@ -15178,7 +15178,7 @@ Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pira 2R 2/2 - FIN~ + FIN~ 2 @@ -15194,7 +15194,7 @@ When this creature enters, surveil 2. (Look at the top two cards of your library 5UU 5/4 - FIN~ + FIN~ 2 @@ -15268,7 +15268,7 @@ Target creature gets -2/-2 until end of turn. If this spell was kicked, that cre 2 1B - FIN~ + FIN~ 3 @@ -15280,7 +15280,7 @@ Target creature gets -2/-2 until end of turn. If this spell was kicked, that cre Land 0 - FIN~ + FIN~ 0 @@ -15295,7 +15295,7 @@ Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. 1WW 3/3 - FIN~ + FIN~ 2 @@ -15309,7 +15309,7 @@ Blessing of Light — At the beginning of combat on your turn, put a +1/+1 count 3 4/4 - FIN~ + FIN~ 2 @@ -15324,7 +15324,7 @@ Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. 1WW 3/3 - FIN~ + FIN~ 2 @@ -15338,7 +15338,7 @@ Blessing of Light — At the beginning of combat on your turn, put a +1/+1 count 3 4/4 - FIN~ + FIN~ 2 @@ -15353,7 +15353,7 @@ Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. 1WW 3/3 - FIN~ + FIN~ 2 @@ -15367,7 +15367,7 @@ Blessing of Light — At the beginning of combat on your turn, put a +1/+1 count 3 4/4 - FIN~ + FIN~ 2 @@ -15382,7 +15382,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN~ + FIN~ 2 @@ -15396,7 +15396,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN~ + FIN~ 2 @@ -15411,7 +15411,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN~ + FIN~ 2 @@ -15425,7 +15425,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN~ + FIN~ 2 @@ -15440,7 +15440,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN~ + FIN~ 2 @@ -15454,7 +15454,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN~ + FIN~ 2 @@ -15469,7 +15469,7 @@ Whenever Vincent Valentine attacks, you may transform it. 2BB 2/2 - FIN~ + FIN~ 2 @@ -15483,7 +15483,7 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).4 3/2 - FIN~ + FIN~ 2 @@ -15500,7 +15500,7 @@ Until end of turn, target creature you control gains "When this creature dies, r 2 1B - FIN~ + FIN~ 3 @@ -15515,7 +15515,7 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and 1UR 0/3 - FIN~ + FIN~ 2 @@ -15530,7 +15530,7 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and 1UR 0/3 - FIN~ + FIN~ 2 @@ -15545,7 +15545,7 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and 1UR 0/3 - FIN~ + FIN~ 2 @@ -15560,7 +15560,7 @@ Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) 4 3R - FIN~ + FIN~ 1 @@ -15571,7 +15571,7 @@ Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN~ + FIN~ 0 @@ -15586,7 +15586,7 @@ At the beginning of combat on your turn, if you control an Equipment, you may pa 3W 2/2 - FIN~ + FIN~ 2 @@ -15600,7 +15600,7 @@ At the beginning of combat on your turn, if you control an Equipment, you may pa 4 2WW - FIN~ + FIN~ 1 @@ -15614,7 +15614,7 @@ At the beginning of combat on your turn, if you control an Equipment, you may pa 4 2WW - FIN~ + FIN~ 1 @@ -15629,7 +15629,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 2 1W - FIN~ + FIN~ 1 @@ -15641,7 +15641,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - FIN~ + FIN~ 0 @@ -15654,7 +15654,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FIN~ + FIN~ 1 @@ -15669,7 +15669,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 2UB 3/3 - FIN~ + FIN~ 2 @@ -15684,7 +15684,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 2UB 3/3 - FIN~ + FIN~ 2 @@ -15698,7 +15698,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 4UU 3/5 - FIN~ + FIN~ 2 @@ -15712,7 +15712,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 4UU 3/5 - FIN~ + FIN~ 2 @@ -15726,7 +15726,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 4UU 3/5 - FIN~ + FIN~ 2 @@ -15739,7 +15739,7 @@ Xande gets +1/+1 for each noncreature, nonland card in your graveyard. 1 W - FIN~ + FIN~ 3 @@ -15754,7 +15754,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN~ + FIN~ 2 @@ -15769,7 +15769,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN~ + FIN~ 2 @@ -15784,7 +15784,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN~ + FIN~ 2 @@ -15799,7 +15799,7 @@ At the beginning of your end step, return up to one target enchantment card from 3GW 3/5 - FIN~ + FIN~ 2 @@ -15814,7 +15814,7 @@ At the beginning of your end step, return up to one target enchantment card from W 0/1 - FIN~ + FIN~ 2 @@ -15829,7 +15829,7 @@ At the beginning of your end step, return up to one target enchantment card from W 0/1 - FIN~ + FIN~ 2 @@ -15844,7 +15844,7 @@ At the beginning of your end step, return up to one target enchantment card from W 0/1 - FIN~ + FIN~ 2 @@ -15884,7 +15884,7 @@ At the beginning of your end step, return a land you control to its owner's hand 2R 0/3 - FIN~ + FIN~ 2 @@ -15900,7 +15900,7 @@ At the beginning of your end step, return a land you control to its owner's hand 2R 0/3 - FIN~ + FIN~ 2 @@ -15915,7 +15915,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN~ + FIN~ 2 @@ -15930,7 +15930,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN~ + FIN~ 2 @@ -15945,7 +15945,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN~ + FIN~ 2 @@ -15960,7 +15960,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN~ + FIN~ 2 @@ -15975,7 +15975,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN~ + FIN~ 2 @@ -15990,7 +15990,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN~ + FIN~ 2 @@ -16005,7 +16005,7 @@ When the chosen creature leaves the battlefield, transform Zenos yae Galvus.3BB 4/4 - FIN~ + FIN~ 2 @@ -16020,7 +16020,7 @@ Burning Chains — When the chosen player loses the game, you win the game.5 8/8 - FIN~ + FIN~ 2 @@ -16035,7 +16035,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN~ + FIN~ 2 @@ -16050,7 +16050,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN~ + FIN~ 2 @@ -16065,7 +16065,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN~ + FIN~ 2 @@ -16080,7 +16080,7 @@ Whenever an opponent gains control of a permanent from you, create a Treasure to 3RW 3/3 - FIN~ + FIN~ 2 @@ -16096,7 +16096,7 @@ Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.BBBBB 5/5 - FIN~ + FIN~ 2 @@ -16112,7 +16112,7 @@ Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.BBBBB 5/5 - FIN~ + FIN~ 2 @@ -16128,7 +16128,7 @@ Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.BBBBB 5/5 - FIN~ + FIN~ 2