From 9f84fd6b262f37cda01001c14631f02f71ee504c Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 29 May 2025 16:16:41 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIN.xml | 318 ++++++++++++++++++++++++++++++++++++++++++++++------ spoiler.xml | 318 ++++++++++++++++++++++++++++++++++++++++++++++------ 2 files changed, 566 insertions(+), 70 deletions(-) diff --git a/FIN.xml b/FIN.xml index 8dd203f8..01d80836 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-29 08:18:39 (UTC) + 2025-05-29 16:16:41 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -22,35 +22,61 @@ - "Wandering Minstrel" - Lands you control enter the battlefield untapped. -The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a WUBRG 2/2 Elemental creature token. -{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + "Venat, Lady of the Light" + Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. +The Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. - GU - Legendary Creature — Human Bard + W + Legendary Creature — Elder Wizard Creature - 2 - GU - 1/3 + 3 + 1WW + 3/3 - FIN + FIN 2 - "Wandering Minstrel" - Lands you control enter the battlefield untapped. -The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a WUBRG 2/2 Elemental creature token. -{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + "Hydaelyn, Mothercrystal" + Indestructible +Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, that creature gains indestructible. If it is legendary, draw a card. - GU - Legendary Creature — Human Bard + W + Legendary Creature — God Creature - 2 - GU - 1/3 + 3 + 4/4 - FIN + FIN + 2 + + + "Venat, Lady of the Light" + Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. +The Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. + + W + Legendary Creature — Elder Wizard + Creature + 3 + 1WW + 3/3 + + FIN + 2 + + + "Hydaelyn, Mothercrystal" + Indestructible +Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, that creature gains indestructible. If it is legendary, draw a card. + + W + Legendary Creature — God + Creature + 3 + 4/4 + + FIN 2 @@ -2544,7 +2570,7 @@ Equip {3} 1 1 - FIN + FIN 1 @@ -2558,7 +2584,7 @@ Equip {3} 1 1 - FIN + FIN 1 @@ -3003,7 +3029,7 @@ Equip {3} 5 5 - FIN + FIN 1 @@ -3202,7 +3228,52 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN + FIN + 2 + + + Golbez, Crystal Collector + Whenever an artifact you control enters, surveil 1. +At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. + + BU + Legendary Creature — Human Wizard + Creature + 2 + UB + 1/4 + + FIN + 2 + + + Golbez, Crystal Collector + Whenever an artifact you control enters, surveil 1. +At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. + + BU + Legendary Creature — Human Wizard + Creature + 2 + UB + 1/4 + + FIN + 2 + + + Golbez, Crystal Collector + Whenever an artifact you control enters, surveil 1. +At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. + + BU + Legendary Creature — Human Wizard + Creature + 2 + UB + 1/4 + + FIN 2 @@ -4642,7 +4713,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 3 1/4 - FIN + FIN 2 @@ -5607,7 +5678,7 @@ Equip {3} 6 6/5 - FIN + FIN 2 @@ -6395,6 +6466,34 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c FIN 2 + + Sidequest: Card Collection + When this enchantment enters, draw three cards, then discard two cards. +At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment. + + U + Enchantment + Enchantment + 4 + 3U + + FIN + 1 + + + Magicked Card + Flying +Crew 1 (Tap any number of creatured you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 4 + 4/4 + + FIN + 1 + Sidequest: Catch a Fish At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. @@ -6888,7 +6987,23 @@ II, III — Gestalt Mode — When you next cast a creature spell this turn, it g 1R 2/1 - FIN + FIN + 2 + + + Summon: Brynhildr + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. +II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn. + + R + Enchantment Creature — Saga Knight + Creature + 2 + 1R + 2/1 + + FIN 2 @@ -6903,7 +7018,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN + FIN 2 @@ -6918,7 +7033,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN + FIN 2 @@ -6966,7 +7081,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN + FIN 2 @@ -6982,7 +7097,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN + FIN 2 @@ -7053,6 +7168,38 @@ III — Triple — When you next cast an instant or sorcery spell this turn, cop FIN 2 + + Summon: G.F. Ifrit + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — You may discard a card. If you do, draw a card. +III, IV — Add {R}. + + R + Enchantment Creature — Saga Demon + Creature + 3 + 2R + 3/2 + + FIN + 2 + + + Summon: G.F. Ifrit + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — You may discard a card. If you do, draw a card. +III, IV — Add {R}. + + R + Enchantment Creature — Saga Demon + Creature + 3 + 2R + 3/2 + + FIN + 2 + Summon: Knights of Round (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) @@ -7706,7 +7853,7 @@ Equip {2} 3 3 - FIN + FIN 1 @@ -7720,7 +7867,7 @@ Equip {2} 3 3 - FIN + FIN 1 @@ -7754,6 +7901,74 @@ Crew 1 FIN 1 + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN + 2 + + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN + 2 + + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN + 2 + + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN + 2 + The Water Crystal Blue spells you cast cost {1} less to cast. @@ -7935,6 +8150,22 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un FIN 2 + + Tifa's Limit Break + Tiered (Choose one additional cost.) +• Somersault — {0} — Target creature gets +2/+2 until end of turn. +• Meteor Strikes — {2} — Double target creature's power and toughness until end of turn. +• Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn. + + G + Instant + Instant + 1 + G + + FIN + 3 + Tonberry This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) @@ -8697,6 +8928,23 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).FIN 2 + + Vincent's Limit Break + Tiered (Choose one additional cost.) +Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. +• Galian Beast — {0} — 3/2. +• Death Gigas — {1} — 5/2. +• Hellmasker — {3} — 7/2 + + B + Instant + Instant + 2 + 1B + + FIN + 3 + Vivi Ornitier {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. diff --git a/spoiler.xml b/spoiler.xml index 1e2f2437..512aef12 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-29 08:18:39 (UTC) + 2025-05-29 16:16:41 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -6424,35 +6424,61 @@ Whenever another permanent you control is put into a graveyard from the battlefi 2 - "Wandering Minstrel" - Lands you control enter the battlefield untapped. -The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a WUBRG 2/2 Elemental creature token. -{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + "Venat, Lady of the Light" + Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. +The Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. - GU - Legendary Creature — Human Bard + W + Legendary Creature — Elder Wizard Creature - 2 - GU - 1/3 + 3 + 1WW + 3/3 - FIN~ + FIN~ 2 - "Wandering Minstrel" - Lands you control enter the battlefield untapped. -The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a WUBRG 2/2 Elemental creature token. -{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + "Hydaelyn, Mothercrystal" + Indestructible +Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, that creature gains indestructible. If it is legendary, draw a card. - GU - Legendary Creature — Human Bard + W + Legendary Creature — God Creature - 2 - GU - 1/3 + 3 + 4/4 - FIN~ + FIN~ + 2 + + + "Venat, Lady of the Light" + Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. +The Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. + + W + Legendary Creature — Elder Wizard + Creature + 3 + 1WW + 3/3 + + FIN~ + 2 + + + "Hydaelyn, Mothercrystal" + Indestructible +Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, that creature gains indestructible. If it is legendary, draw a card. + + W + Legendary Creature — God + Creature + 3 + 4/4 + + FIN~ 2 @@ -8946,7 +8972,7 @@ Equip {3} 1 1 - FIN~ + FIN~ 1 @@ -8960,7 +8986,7 @@ Equip {3} 1 1 - FIN~ + FIN~ 1 @@ -9405,7 +9431,7 @@ Equip {3} 5 5 - FIN~ + FIN~ 1 @@ -9604,7 +9630,52 @@ At the beginning of your end step, if you control four or more artifacts, return UB 1/4 - FIN~ + FIN~ + 2 + + + Golbez, Crystal Collector + Whenever an artifact you control enters, surveil 1. +At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. + + BU + Legendary Creature — Human Wizard + Creature + 2 + UB + 1/4 + + FIN~ + 2 + + + Golbez, Crystal Collector + Whenever an artifact you control enters, surveil 1. +At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. + + BU + Legendary Creature — Human Wizard + Creature + 2 + UB + 1/4 + + FIN~ + 2 + + + Golbez, Crystal Collector + Whenever an artifact you control enters, surveil 1. +At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. + + BU + Legendary Creature — Human Wizard + Creature + 2 + UB + 1/4 + + FIN~ 2 @@ -11044,7 +11115,7 @@ Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as 3 1/4 - FIN~ + FIN~ 2 @@ -12009,7 +12080,7 @@ Equip {3} 6 6/5 - FIN~ + FIN~ 2 @@ -12797,6 +12868,34 @@ Whenever you cast a noncreature spell, you may pay {B}. If you do, return this c FIN~ 2 + + Sidequest: Card Collection + When this enchantment enters, draw three cards, then discard two cards. +At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment. + + U + Enchantment + Enchantment + 4 + 3U + + FIN~ + 1 + + + Magicked Card + Flying +Crew 1 (Tap any number of creatured you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 4 + 4/4 + + FIN~ + 1 + Sidequest: Catch a Fish At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. @@ -13290,7 +13389,23 @@ II, III — Gestalt Mode — When you next cast a creature spell this turn, it g 1R 2/1 - FIN~ + FIN~ + 2 + + + Summon: Brynhildr + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. +II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn. + + R + Enchantment Creature — Saga Knight + Creature + 2 + 1R + 2/1 + + FIN~ 2 @@ -13305,7 +13420,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN~ + FIN~ 2 @@ -13320,7 +13435,7 @@ I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end 2W 3/3 - FIN~ + FIN~ 2 @@ -13368,7 +13483,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN~ + FIN~ 2 @@ -13384,7 +13499,7 @@ II, III, IV — Kerplunk — Creatures you control gain trample until end of tur 4G 4/4 - FIN~ + FIN~ 2 @@ -13455,6 +13570,38 @@ III — Triple — When you next cast an instant or sorcery spell this turn, cop FIN~ 2 + + Summon: G.F. Ifrit + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — You may discard a card. If you do, draw a card. +III, IV — Add {R}. + + R + Enchantment Creature — Saga Demon + Creature + 3 + 2R + 3/2 + + FIN~ + 2 + + + Summon: G.F. Ifrit + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — You may discard a card. If you do, draw a card. +III, IV — Add {R}. + + R + Enchantment Creature — Saga Demon + Creature + 3 + 2R + 3/2 + + FIN~ + 2 + Summon: Knights of Round (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) @@ -14108,7 +14255,7 @@ Equip {2} 3 3 - FIN~ + FIN~ 1 @@ -14122,7 +14269,7 @@ Equip {2} 3 3 - FIN~ + FIN~ 1 @@ -14156,6 +14303,74 @@ Crew 1 FIN~ 1 + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN~ + 2 + + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN~ + 2 + + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN~ + 2 + + + The Wandering Minstrel + Lands you control enter untapped. +The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature +token that's all colors. +{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. + + GU + Legendary Creature — Human Bard + Creature + 2 + GU + 1/3 + + FIN~ + 2 + The Water Crystal Blue spells you cast cost {1} less to cast. @@ -14337,6 +14552,22 @@ Landfall — Whenever a land you control enters, double Tifa Lockhart's power un FIN~ 2 + + Tifa's Limit Break + Tiered (Choose one additional cost.) +• Somersault — {0} — Target creature gets +2/+2 until end of turn. +• Meteor Strikes — {2} — Double target creature's power and toughness until end of turn. +• Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn. + + G + Instant + Instant + 1 + G + + FIN~ + 3 + Tonberry This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) @@ -15099,6 +15330,23 @@ When Galian Beast dies, return it to the battlefield tapped (front face up).FIN~ 2 + + Vincent's Limit Break + Tiered (Choose one additional cost.) +Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. +• Galian Beast — {0} — 3/2. +• Death Gigas — {1} — 5/2. +• Hellmasker — {3} — 7/2 + + B + Instant + Instant + 2 + 1B + + FIN~ + 3 + Vivi Ornitier {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.