diff --git a/DSC.xml b/DSC.xml index a879a736..23bd7de0 100644 --- a/DSC.xml +++ b/DSC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-09 08:16:48 (UTC) + 2024-09-10 00:55:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSC.xml @@ -290,7 +290,7 @@ At the beginning of your end step, you may cast a spell from your hand without p Ongoing Scheme 0 - DSC + DSC 1 @@ -302,7 +302,7 @@ When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact cr Ongoing Scheme 0 - DSC + DSC 1 @@ -343,7 +343,7 @@ Whenever you draw a card, put a +1/+1 counter on Kianne. Scheme 0 - DSC + DSC 1 @@ -368,7 +368,7 @@ At the beginning of your upkeep, if you drew a card last turn, abandon this sche Ongoing Scheme 0 - DSC + DSC 1 @@ -381,7 +381,7 @@ When your commander leaves the battlefield, abandon this scheme. Ongoing Scheme 0 - DSC + DSC 1 @@ -392,7 +392,7 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If Ongoing Scheme 0 - DSC + DSC 1 @@ -402,7 +402,7 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If Scheme 0 - DSC + DSC 1 @@ -495,7 +495,7 @@ Delirium — At the beginning of your end step, you may exile any number of card Scheme 0 - DSC + DSC 1 @@ -505,7 +505,7 @@ Delirium — At the beginning of your end step, you may exile any number of card Scheme 0 - DSC + DSC 1 @@ -515,7 +515,7 @@ Delirium — At the beginning of your end step, you may exile any number of card Scheme 0 - DSC + DSC 1 diff --git a/DSK.xml b/DSK.xml index bf984fcc..50bf0b87 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-09 16:14:08 (UTC) + 2024-09-10 00:55:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -20,48 +20,18 @@ - - "Breaker of Spirits" - The Mind Render can't be blocked. -If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. - - U - Legendary Enchantment Creature — Nightmare - Creature - 3 - UUU - 10/1 - - DSK - 2 - - - "Breaker of Spirits" - The Mind Render can't be blocked. -If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. - - U - Legendary Enchantment Creature — Nightmare - Creature - 3 - UUU - 10/1 - - DSK - 2 - "Croak Room" (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this room, destroy all creatures with power 3 or greater. - W + UW Enchantment — Room Enchantment 11 2WW - DSK + DSK 1 @@ -69,48 +39,15 @@ When you unlock this room, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Other permanents you control have hexproof. - W + UW Enchantment — Room Enchantment 11 5UU - DSK + DSK 1 - - "Fear of Abduction" - As an additional cost to cast this spell, exile a creature you control. -Flying -When "Fear of Abduction" enters, exile target creature an opponent controls. -When "Fear of Abduction" leaves the battlefield, return each card exiled with it to its owner's hand. - - W - Enchantment Creature — Nightmare - Creature - 6 - 4WW - 5/5 - - DSK - 2 - - - "Here's Jenny!" - Choose one — -• Exile target artifact. -• Exile target enchantment. -• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - G - Instant - Instant - 3 - 2G - - DSK - 3 - "Nashi, Searcher in the Dark" Menace @@ -123,93 +60,9 @@ Whenever "Nashi, Searcher in the Dark" deals combat damage to a player, mill tha UB 2/2 - DSK + DSK 2 - - "Razorkin Hordemaster" - Haste -Whenever you attack, create a 1/1 red Gremlin creature token. - - R - Creature — Human Clown Berserker - Creature - 5 - 4R - 4/4 - - DSK - 2 - - - "Stone Stairwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment — Room - Enchantment - 10 - 3R - - DSK - 1 - - - "Stone Stairunwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. - - R - Enchantment — Room - Enchantment - 10 - 4RR - - DSK - 1 - - - "Stone Stairwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment — Room - Enchantment - 10 - 3R - - DSK - 1 - - - "Stone Stairunwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. - - R - Enchantment — Room - Enchantment - 10 - 4RR - - DSK - 1 - - - "Trial of Anguish" - Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Anguish deals 5 damage to that creature, and the other can't block this turn. - - R - Sorcery - Sorcery - 1 - R - - DSK - 3 - Abandoned Campground Abandoned Campground enters tapped unless a player has 13 or less life. @@ -267,6 +120,21 @@ When Anthropede enters, you may discard a card or pay {2}. When you do, destroy DSK 2 + + Appendage Amalgam + Flash +Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Enchantment Creature — Horror + Creature + 3 + 2B + 3/2 + + DSK + 2 + Arabella, Abandoned Doll Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. @@ -339,7 +207,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 2 GW - DSK + DSK 1 @@ -447,6 +315,36 @@ Whenever one or more creatures you control deal combat damage to a player, draw DSK 1 + + Break Down the Door + Choose one — +• Exile target artifact. +• Exile target enchantment. +• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Instant + Instant + 3 + 2G + + DSK + 3 + + + Cautious Survivor + Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. + + G + Creature — Elf Survivor + Creature + 4 + 3G + 4/4 + + DSK + 2 + Central Elevator (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -535,6 +433,62 @@ Equip {3} DSK 1 + + Charred Foyer + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment — Room + Enchantment + 10 + 3R + + DSK + 1 + + + Warped Space + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. + + R + Enchantment — Room + Enchantment + 10 + 4RR + + DSK + 1 + + + Charred Foyer + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment — Room + Enchantment + 10 + 3R + + DSK + 1 + + + Warped Space + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. + + R + Enchantment — Room + Enchantment + 10 + 4RR + + DSK + 1 + Clammy Prowler Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. @@ -631,6 +585,48 @@ When Clockwork Percussionist dies, exile the top card of your library. You may p DSK 3 + + Coordinated Clobbering + Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. + + G + Sorcery + Sorcery + 1 + G + + DSK + 3 + + + Creeping Peeper + {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up. + + U + Creature — Eye + Creature + 2 + 1U + 2/1 + + DSK + 2 + + + Cryptid Inspector + Vigilance +Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector. + + G + Creature — Elf Warrior + Creature + 3 + 2G + 2/3 + + DSK + 2 + Cult Healer Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. @@ -717,6 +713,21 @@ Survival — At the beginning of your second main phase, if Cynical Loner is tap DSK 2 + + Daggermaw Megalodon + Vigilance +Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Shark + Creature + 6 + 4UU + 5/7 + + DSK + 2 + Dashing Bloodsucker Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. @@ -731,6 +742,20 @@ Survival — At the beginning of your second main phase, if Cynical Loner is tap DSK 2 + + Defiant Survivor + Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Human Survivor + Creature + 3 + 2G + 3/2 + + DSK + 2 + Demonic Counsel Search your library for a Demon card, reveal it, put it into your hand, then shuffle. @@ -785,7 +810,7 @@ When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards 3R 4/3 - DSK + DSK 2 @@ -917,6 +942,51 @@ Destroy target nonland permanent. DSK 3 + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK + 2 + + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK + 2 + + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK + 2 + Enduring Curiosity Flash @@ -1145,6 +1215,23 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str DSK 2 + + Fear of Abduction + As an additional cost to cast this spell, exile a creature you control. +Flying +When Fear of Abduction enters, exile target creature an opponent controls. +When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. + + W + Enchantment Creature — Nightmare + Creature + 6 + 4WW + 5/5 + + DSK + 2 + Fear of Being Hunted Haste @@ -1157,7 +1244,7 @@ Fear of Being Hunted must be blocked if able. 1RR 4/2 - DSK + DSK 2 @@ -1201,7 +1288,7 @@ Whenever Fear of Falling attacks, target creature defending player controls gets 3UU 4/4 - DSK + DSK 2 @@ -1351,6 +1438,21 @@ Exile target creature. DSK 3 + + Flesh Burrower + Deathtouch +Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn. + + G + Creature — Insect + Creature + 2 + 1G + 2/2 + + DSK + 2 + Floodfarm Verge {T}: Add {W}. @@ -1425,6 +1527,47 @@ When Floodpits Drowner enters, tap target creature an opponent controls and put DSK 0 + + Found Footage + You may look at face-down creatures your opponents control any time. +{2}, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + Artifact — Clue + Artifact + 1 + 1 + + DSK + 1 + + + Friendly Ghost + Flying +When Friendly Ghost enters, target creature gets +2/+4 until end of turn. + + W + Creature — Spirit + Creature + 4 + 3W + 2/4 + + DSK + 2 + + + Friendly Teddy + When Friendly Teddy dies, each player draws a card. + + Artifact Creature — Bear Toy + Creature + 2 + 2 + 2/2 + + DSK + 2 + Funeral Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -1577,6 +1720,20 @@ At the beginning of your end step, this Room deals 1 damage to each opponent.DSK 2 + + Glimmerlight + When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + DSK + 1 + Gloomlake Verge {T}: Add {U}. @@ -1615,6 +1772,62 @@ Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 DSK 3 + + Grand Entryway + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a 1/1 white Glimmer enchantment creature token. + + W + Enchantment — Room + Enchantment + 5 + 1W + + DSK + 1 + + + Elegant Rotunda + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, put a +1/+1 counter on each of up to two target creatures. + + W + Enchantment — Room + Enchantment + 5 + 2W + + DSK + 1 + + + Grand Entryway + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a 1/1 white Glimmer enchantment creature token. + + W + Enchantment — Room + Enchantment + 5 + 1W + + DSK + 1 + + + Elegant Rotunda + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, put a +1/+1 counter on each of up to two target creatures. + + W + Enchantment — Room + Enchantment + 5 + 2W + + DSK + 1 + Grasping Longneck Reach @@ -1641,7 +1854,7 @@ Lands you control have "{T}: Add one mana of any color." 7 2G - DSK + DSK 1 @@ -1655,9 +1868,23 @@ When you unlock this door, mill four cards, then return up to two permanent card 7 3G - DSK + DSK 1 + + Gremlin Tamer + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. + + UW + Creature — Human Scout + Creature + 2 + WU + 2/2 + + DSK + 2 + Grievous Wound Enchant player @@ -1732,6 +1959,20 @@ Whenever you turn a permanent face up, put a +1/+1 counter on it. DSK 2 + + Hardened Escort + Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/4 + + DSK + 2 + Haunted Screen {T}: Add {W} or {B}. @@ -1789,7 +2030,23 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 2GG 5/5 - DSK + DSK + 1 + + + Hedge Shredder + Whenever Hedge Shredder attacks, you may mill two cards. +Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 4 + 2GG + 5/5 + + DSK 1 @@ -1803,7 +2060,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 1G 2/2 - DSK + DSK 2 @@ -1830,6 +2087,20 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This DSK 0 + + Impossible Inferno + Impossible Inferno deals 6 damage to target creature. +Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn. + + R + Instant + Instant + 5 + 4R + + DSK + 3 + Infernal Phantom Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. @@ -1845,6 +2116,20 @@ When Infernal Phantom dies, it deals damage equal to its power to any target.DSK 2 + + Innocuous Rat + When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + B + Creature — Rat + Creature + 2 + 1B + 1/1 + + DSK + 2 + Inquisitive Glimmer Enchantment spells you cast cost {1} less to cast. @@ -1909,6 +2194,21 @@ Unlock costs you pay cost {1} less. DSK 2 + + Intruding Soulrager + Vigilance +{T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card. + + RU + Creature — Spirit + Creature + 2 + UR + 2/2 + + DSK + 2 + Irreverent Gremlin Menace (This creature can't be blocked except by two or more creatures.) @@ -2008,7 +2308,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 2UB 4 - DSK + DSK 1 @@ -2026,7 +2326,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 2UB 4 - DSK + DSK 1 @@ -2197,7 +2497,7 @@ Whenever you attack, creatures you control get +1/+1 until end of turn. 3WW 2/5 - DSK + DSK 2 @@ -2277,6 +2577,19 @@ Whenever a creature an opponent controls dies, they may pay 3 life. If they don' DSK 1 + + Midnight Mayhem + Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + RW + Sorcery + Sorcery + 4 + 2RW + + DSK + 3 + Mirror Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -2333,6 +2646,20 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK 1 + + Most Valuable Slayer + Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. + + R + Creature — Human Warrior + Creature + 4 + 3R + 2/4 + + DSK + 2 + Mountain ({T}: Add {R}.) @@ -2366,6 +2693,19 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK 0 + + Murder + Destroy target creature. + + B + Instant + Instant + 3 + 1BB + + DSK + 3 + Murky Sewer Murky Sewer enters tapped unless a player has 13 or less life. @@ -2378,6 +2718,21 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK 0 + + Nashi, Searcher in the Dark + Menace +Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. + + BU + Legendary Creature — Rat Ninja Wizard + Creature + 2 + UB + 2/2 + + DSK + 2 + Neglected Manor Neglected Manor enters tapped unless a player has 13 or less life. @@ -2432,7 +2787,7 @@ If a triggered ability of a permanent you control triggers, that ability trigger 2WU 3/4 - DSK + DSK 2 @@ -2491,7 +2846,7 @@ Creatures your opponents control can be the targets of spells and abilities as t GU 2/3 - DSK + DSK 2 @@ -2505,7 +2860,7 @@ Creatures your opponents control can be the targets of spells and abilities as t GU 2/3 - DSK + DSK 2 @@ -2888,7 +3243,7 @@ At the beginning of your upkeep, you may mill a card. (You may put the top card 1R 3/2 - DSK + DSK 2 @@ -2980,6 +3335,20 @@ Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 DSK 3 + + Ragged Playmate + {1}, {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Artifact Creature — Toy + Creature + 2 + 1R + 2/2 + + DSK + 2 + Raucous Carnival Raucous Carnival enters tapped unless a player has 13 or less life. @@ -2992,6 +3361,21 @@ Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 DSK 0 + + Razorkin Hordecaller + Haste +Whenever you attack, create a 1/1 red Gremlin creature token. + + R + Creature — Human Clown Berserker + Creature + 5 + 4R + 4/4 + + DSK + 2 + Razorkin Needlehead Razorkin Needlehead has first strike during your turn. @@ -3046,7 +3430,7 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co 1W 2/2 - DSK + DSK 2 @@ -3061,7 +3445,7 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co 1W 2/2 - DSK + DSK 2 @@ -3076,7 +3460,21 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co 1W 2/2 - DSK + DSK + 2 + + + Resurrected Cultist + Delirium — {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) + + B + Creature — Human Cleric + Creature + 3 + 2B + 4/1 + + DSK 2 @@ -3090,9 +3488,24 @@ Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flash 4 1WBB - DSK + DSK 3 + + Rootwise Survivor + Haste +Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. + + G + Creature — Human Survivor + Creature + 5 + 3GG + 3/4 + + DSK + 2 + Savior of the Small Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. @@ -3134,7 +3547,7 @@ At the beginning of your end step, if you sacrificed one or more permanents this 1BR 3/2 - DSK + DSK 2 @@ -3271,7 +3684,25 @@ Whenever Silent Hallcreeper deals combat damage to a player, choose one that has 1U 1/1 - DSK + DSK + 2 + + + Silent Hallcreeper + Silent Hallcreeper can't be blocked. +Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — +• Put two +1/+1 counters on Silent Hallcreeper. +• Draw a card. +• Silent Hallcreeper becomes a copy of another target creature you control. + + U + Enchantment Creature — Horror + Creature + 2 + 1U + 1/1 + + DSK 2 @@ -3524,6 +3955,36 @@ Enchanted creature doesn't untap during its controller's untap step. DSK 2 + + The Mindskinner + The Mindskinner can't be blocked. +If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. + + U + Legendary Enchantment Creature — Nightmare + Creature + 3 + UUU + 10/1 + + DSK + 2 + + + The Mindskinner + The Mindskinner can't be blocked. +If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. + + U + Legendary Enchantment Creature — Nightmare + Creature + 3 + UUU + 10/1 + + DSK + 2 + The Rollercrusher Ride Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. @@ -3623,7 +4084,7 @@ IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker c 3 2U - DSK + DSK 1 @@ -3657,7 +4118,7 @@ Other tapped creatures you control have hexproof. 3WW 3/4 - DSK + DSK 2 @@ -3759,6 +4220,19 @@ When Trapped in the Screen enters, exile target artifact, creature, or enchantme DSK 1 + + Trial of Agony + Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Anguish deals 5 damage to that creature, and the other can't block this turn. + + R + Sorcery + Sorcery + 1 + R + + DSK + 3 + Tunnel Surveyor When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. @@ -3888,9 +4362,24 @@ When Trapped in the Screen enters, exile target artifact, creature, or enchantme 1GG 3/3 - DSK + DSK 2 + + Unable to Scream + Enchant creature +Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. +As long as enchanted creature is face down, it can't be turned face up. + + U + Enchantment — Aura + Enchantment + 1 + U + + DSK + 1 + Undead Sprinter Trample, haste @@ -3932,7 +4421,7 @@ You may return a permanent card from your graveyard to your hand. 3 2G - DSK + DSK 3 @@ -3946,11 +4435,11 @@ You may return a permanent card from your graveyard to your hand. 3 2G - DSK + DSK 3 - Unholy Lobby + Unholy Annex (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. @@ -3960,7 +4449,7 @@ At the beginning of your end step, draw a card. If you control a Demon, each opp 8 2B - DSK + DSK 1 @@ -3974,11 +4463,11 @@ When you unlock this door, create a 6/6 black Demon creature token with flying.< 8 3BB - DSK + DSK 1 - Unholy Lobby + Unholy Annex (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. @@ -3988,7 +4477,7 @@ At the beginning of your end step, draw a card. If you control a Demon, each opp 8 2B - DSK + DSK 1 @@ -4002,7 +4491,7 @@ When you unlock this door, create a 6/6 black Demon creature token with flying.< 8 3BB - DSK + DSK 1 @@ -4179,6 +4668,32 @@ Valgavoth's Lair enters tapped. As it enters, choose a color. DSK 0 + + Valgavoth's Onslaught + Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 1 + XXG + + DSK + 3 + + + Valgavoth's Onslaught + Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 1 + XXG + + DSK + 3 + Valgavoth, Terror Eater Flying, lifelink @@ -4227,9 +4742,22 @@ During your turn, you may play cards exiled with Valgavoth. If you cast a spell 6BBB 9/9 - DSK + DSK 2 + + Vanish from Sight + Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Instant + Instant + 4 + 3U + + DSK + 3 + Vengeful Possession Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. @@ -4240,7 +4768,7 @@ During your turn, you may play cards exiled with Valgavoth. If you cast a spell 3 2R - DSK + DSK 3 @@ -4330,6 +4858,20 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK 2 + + Wickerfolk Thresher + Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. + + G + Artifact Creature — Scarecrow + Creature + 4 + 3G + 5/4 + + DSK + 2 + Wildfire Wickerfolk Haste @@ -4342,7 +4884,7 @@ Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are RG 3/2 - DSK + DSK 2 @@ -4377,6 +4919,32 @@ Delirium — As long as there are four or more card types among cards in your gr DSK 2 + + Withering Torment + Destroy target creature or enchantment. You lose 2 life. + + B + Instant + Instant + 3 + 2B + + DSK + 3 + + + Withering Torment + Destroy target creature or enchantment. You lose 2 life. + + B + Instant + Instant + 3 + 2B + + DSK + 3 + Zimone, All-Questioning At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) diff --git a/spoiler.xml b/spoiler.xml index f65943ca..54682ff8 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-09 16:14:09 (UTC) + 2024-09-10 00:55:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -539,48 +539,18 @@ Vampire Interloper can't block. FDN~ 2 - - "Breaker of Spirits" - The Mind Render can't be blocked. -If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. - - U - Legendary Enchantment Creature — Nightmare - Creature - 3 - UUU - 10/1 - - DSK~ - 2 - - - "Breaker of Spirits" - The Mind Render can't be blocked. -If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. - - U - Legendary Enchantment Creature — Nightmare - Creature - 3 - UUU - 10/1 - - DSK~ - 2 - "Croak Room" (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this room, destroy all creatures with power 3 or greater. - W + UW Enchantment — Room Enchantment 11 2WW - DSK~ + DSK~ 1 @@ -588,48 +558,15 @@ When you unlock this room, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Other permanents you control have hexproof. - W + UW Enchantment — Room Enchantment 11 5UU - DSK~ + DSK~ 1 - - "Fear of Abduction" - As an additional cost to cast this spell, exile a creature you control. -Flying -When "Fear of Abduction" enters, exile target creature an opponent controls. -When "Fear of Abduction" leaves the battlefield, return each card exiled with it to its owner's hand. - - W - Enchantment Creature — Nightmare - Creature - 6 - 4WW - 5/5 - - DSK~ - 2 - - - "Here's Jenny!" - Choose one — -• Exile target artifact. -• Exile target enchantment. -• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - G - Instant - Instant - 3 - 2G - - DSK~ - 3 - "Nashi, Searcher in the Dark" Menace @@ -642,93 +579,9 @@ Whenever "Nashi, Searcher in the Dark" deals combat damage to a player, mill tha UB 2/2 - DSK~ + DSK~ 2 - - "Razorkin Hordemaster" - Haste -Whenever you attack, create a 1/1 red Gremlin creature token. - - R - Creature — Human Clown Berserker - Creature - 5 - 4R - 4/4 - - DSK~ - 2 - - - "Stone Stairwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment — Room - Enchantment - 10 - 3R - - DSK~ - 1 - - - "Stone Stairunwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. - - R - Enchantment — Room - Enchantment - 10 - 4RR - - DSK~ - 1 - - - "Stone Stairwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment — Room - Enchantment - 10 - 3R - - DSK~ - 1 - - - "Stone Stairunwell" - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. - - R - Enchantment — Room - Enchantment - 10 - 4RR - - DSK~ - 1 - - - "Trial of Anguish" - Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Anguish deals 5 damage to that creature, and the other can't block this turn. - - R - Sorcery - Sorcery - 1 - R - - DSK~ - 3 - Abandoned Campground Abandoned Campground enters tapped unless a player has 13 or less life. @@ -786,6 +639,21 @@ When Anthropede enters, you may discard a card or pay {2}. When you do, destroy DSK~ 2 + + Appendage Amalgam + Flash +Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Enchantment Creature — Horror + Creature + 3 + 2B + 3/2 + + DSK~ + 2 + Arabella, Abandoned Doll Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. @@ -858,7 +726,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 2 GW - DSK~ + DSK~ 1 @@ -966,6 +834,36 @@ Whenever one or more creatures you control deal combat damage to a player, draw DSK~ 1 + + Break Down the Door + Choose one — +• Exile target artifact. +• Exile target enchantment. +• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Instant + Instant + 3 + 2G + + DSK~ + 3 + + + Cautious Survivor + Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. + + G + Creature — Elf Survivor + Creature + 4 + 3G + 4/4 + + DSK~ + 2 + Central Elevator (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -1054,6 +952,62 @@ Equip {3} DSK~ 1 + + Charred Foyer + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment — Room + Enchantment + 10 + 3R + + DSK~ + 1 + + + Warped Space + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. + + R + Enchantment — Room + Enchantment + 10 + 4RR + + DSK~ + 1 + + + Charred Foyer + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment — Room + Enchantment + 10 + 3R + + DSK~ + 1 + + + Warped Space + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. + + R + Enchantment — Room + Enchantment + 10 + 4RR + + DSK~ + 1 + Clammy Prowler Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. @@ -1150,6 +1104,48 @@ When Clockwork Percussionist dies, exile the top card of your library. You may p DSK~ 3 + + Coordinated Clobbering + Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. + + G + Sorcery + Sorcery + 1 + G + + DSK~ + 3 + + + Creeping Peeper + {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up. + + U + Creature — Eye + Creature + 2 + 1U + 2/1 + + DSK~ + 2 + + + Cryptid Inspector + Vigilance +Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector. + + G + Creature — Elf Warrior + Creature + 3 + 2G + 2/3 + + DSK~ + 2 + Cult Healer Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. @@ -1236,6 +1232,21 @@ Survival — At the beginning of your second main phase, if Cynical Loner is tap DSK~ 2 + + Daggermaw Megalodon + Vigilance +Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Shark + Creature + 6 + 4UU + 5/7 + + DSK~ + 2 + Dashing Bloodsucker Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. @@ -1250,6 +1261,20 @@ Survival — At the beginning of your second main phase, if Cynical Loner is tap DSK~ 2 + + Defiant Survivor + Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Human Survivor + Creature + 3 + 2G + 3/2 + + DSK~ + 2 + Demonic Counsel Search your library for a Demon card, reveal it, put it into your hand, then shuffle. @@ -1304,7 +1329,7 @@ When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards 3R 4/3 - DSK~ + DSK~ 2 @@ -1436,6 +1461,51 @@ Destroy target nonland permanent. DSK~ 3 + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK~ + 2 + + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK~ + 2 + + + Enduring Courage + Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. +When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + R + Enchantment Creature — Dog Glimmer + Creature + 4 + 2RR + 3/3 + + DSK~ + 2 + Enduring Curiosity Flash @@ -1664,6 +1734,23 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str DSK~ 2 + + Fear of Abduction + As an additional cost to cast this spell, exile a creature you control. +Flying +When Fear of Abduction enters, exile target creature an opponent controls. +When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. + + W + Enchantment Creature — Nightmare + Creature + 6 + 4WW + 5/5 + + DSK~ + 2 + Fear of Being Hunted Haste @@ -1676,7 +1763,7 @@ Fear of Being Hunted must be blocked if able. 1RR 4/2 - DSK~ + DSK~ 2 @@ -1720,7 +1807,7 @@ Whenever Fear of Falling attacks, target creature defending player controls gets 3UU 4/4 - DSK~ + DSK~ 2 @@ -1870,6 +1957,21 @@ Exile target creature. DSK~ 3 + + Flesh Burrower + Deathtouch +Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn. + + G + Creature — Insect + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + Floodfarm Verge {T}: Add {W}. @@ -1944,6 +2046,47 @@ When Floodpits Drowner enters, tap target creature an opponent controls and put DSK~ 0 + + Found Footage + You may look at face-down creatures your opponents control any time. +{2}, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + Artifact — Clue + Artifact + 1 + 1 + + DSK~ + 1 + + + Friendly Ghost + Flying +When Friendly Ghost enters, target creature gets +2/+4 until end of turn. + + W + Creature — Spirit + Creature + 4 + 3W + 2/4 + + DSK~ + 2 + + + Friendly Teddy + When Friendly Teddy dies, each player draws a card. + + Artifact Creature — Bear Toy + Creature + 2 + 2 + 2/2 + + DSK~ + 2 + Funeral Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -2096,6 +2239,20 @@ At the beginning of your end step, this Room deals 1 damage to each opponent.DSK~ 2 + + Glimmerlight + When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + DSK~ + 1 + Gloomlake Verge {T}: Add {U}. @@ -2134,6 +2291,62 @@ Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 DSK~ 3 + + Grand Entryway + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a 1/1 white Glimmer enchantment creature token. + + W + Enchantment — Room + Enchantment + 5 + 1W + + DSK~ + 1 + + + Elegant Rotunda + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, put a +1/+1 counter on each of up to two target creatures. + + W + Enchantment — Room + Enchantment + 5 + 2W + + DSK~ + 1 + + + Grand Entryway + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a 1/1 white Glimmer enchantment creature token. + + W + Enchantment — Room + Enchantment + 5 + 1W + + DSK~ + 1 + + + Elegant Rotunda + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, put a +1/+1 counter on each of up to two target creatures. + + W + Enchantment — Room + Enchantment + 5 + 2W + + DSK~ + 1 + Grasping Longneck Reach @@ -2160,7 +2373,7 @@ Lands you control have "{T}: Add one mana of any color." 7 2G - DSK~ + DSK~ 1 @@ -2174,9 +2387,23 @@ When you unlock this door, mill four cards, then return up to two permanent card 7 3G - DSK~ + DSK~ 1 + + Gremlin Tamer + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. + + UW + Creature — Human Scout + Creature + 2 + WU + 2/2 + + DSK~ + 2 + Grievous Wound Enchant player @@ -2251,6 +2478,20 @@ Whenever you turn a permanent face up, put a +1/+1 counter on it. DSK~ 2 + + Hardened Escort + Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/4 + + DSK~ + 2 + Haunted Screen {T}: Add {W} or {B}. @@ -2308,7 +2549,23 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 2GG 5/5 - DSK~ + DSK~ + 1 + + + Hedge Shredder + Whenever Hedge Shredder attacks, you may mill two cards. +Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 4 + 2GG + 5/5 + + DSK~ 1 @@ -2322,7 +2579,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This 1G 2/2 - DSK~ + DSK~ 2 @@ -2349,6 +2606,20 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This DSK~ 0 + + Impossible Inferno + Impossible Inferno deals 6 damage to target creature. +Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn. + + R + Instant + Instant + 5 + 4R + + DSK~ + 3 + Infernal Phantom Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. @@ -2364,6 +2635,20 @@ When Infernal Phantom dies, it deals damage equal to its power to any target.DSK~ 2 + + Innocuous Rat + When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + B + Creature — Rat + Creature + 2 + 1B + 1/1 + + DSK~ + 2 + Inquisitive Glimmer Enchantment spells you cast cost {1} less to cast. @@ -2428,6 +2713,21 @@ Unlock costs you pay cost {1} less. DSK~ 2 + + Intruding Soulrager + Vigilance +{T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card. + + RU + Creature — Spirit + Creature + 2 + UR + 2/2 + + DSK~ + 2 + Irreverent Gremlin Menace (This creature can't be blocked except by two or more creatures.) @@ -2527,7 +2827,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 2UB 4 - DSK~ + DSK~ 1 @@ -2545,7 +2845,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 2UB 4 - DSK~ + DSK~ 1 @@ -2716,7 +3016,7 @@ Whenever you attack, creatures you control get +1/+1 until end of turn. 3WW 2/5 - DSK~ + DSK~ 2 @@ -2796,6 +3096,19 @@ Whenever a creature an opponent controls dies, they may pay 3 life. If they don' DSK~ 1 + + Midnight Mayhem + Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + RW + Sorcery + Sorcery + 4 + 2RW + + DSK~ + 3 + Mirror Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -2852,6 +3165,20 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK~ 1 + + Most Valuable Slayer + Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. + + R + Creature — Human Warrior + Creature + 4 + 3R + 2/4 + + DSK~ + 2 + Mountain ({T}: Add {R}.) @@ -2885,6 +3212,19 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK~ 0 + + Murder + Destroy target creature. + + B + Instant + Instant + 3 + 1BB + + DSK~ + 3 + Murky Sewer Murky Sewer enters tapped unless a player has 13 or less life. @@ -2897,6 +3237,21 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK~ 0 + + Nashi, Searcher in the Dark + Menace +Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. + + BU + Legendary Creature — Rat Ninja Wizard + Creature + 2 + UB + 2/2 + + DSK~ + 2 + Neglected Manor Neglected Manor enters tapped unless a player has 13 or less life. @@ -2951,7 +3306,7 @@ If a triggered ability of a permanent you control triggers, that ability trigger 2WU 3/4 - DSK~ + DSK~ 2 @@ -3010,7 +3365,7 @@ Creatures your opponents control can be the targets of spells and abilities as t GU 2/3 - DSK~ + DSK~ 2 @@ -3024,7 +3379,7 @@ Creatures your opponents control can be the targets of spells and abilities as t GU 2/3 - DSK~ + DSK~ 2 @@ -3407,7 +3762,7 @@ At the beginning of your upkeep, you may mill a card. (You may put the top card 1R 3/2 - DSK~ + DSK~ 2 @@ -3499,6 +3854,20 @@ Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 DSK~ 3 + + Ragged Playmate + {1}, {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Artifact Creature — Toy + Creature + 2 + 1R + 2/2 + + DSK~ + 2 + Raucous Carnival Raucous Carnival enters tapped unless a player has 13 or less life. @@ -3511,6 +3880,21 @@ Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 DSK~ 0 + + Razorkin Hordecaller + Haste +Whenever you attack, create a 1/1 red Gremlin creature token. + + R + Creature — Human Clown Berserker + Creature + 5 + 4R + 4/4 + + DSK~ + 2 + Razorkin Needlehead Razorkin Needlehead has first strike during your turn. @@ -3565,7 +3949,7 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co 1W 2/2 - DSK~ + DSK~ 2 @@ -3580,7 +3964,7 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co 1W 2/2 - DSK~ + DSK~ 2 @@ -3595,7 +3979,21 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co 1W 2/2 - DSK~ + DSK~ + 2 + + + Resurrected Cultist + Delirium — {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) + + B + Creature — Human Cleric + Creature + 3 + 2B + 4/1 + + DSK~ 2 @@ -3609,9 +4007,24 @@ Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flash 4 1WBB - DSK~ + DSK~ 3 + + Rootwise Survivor + Haste +Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. + + G + Creature — Human Survivor + Creature + 5 + 3GG + 3/4 + + DSK~ + 2 + Savior of the Small Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. @@ -3653,7 +4066,7 @@ At the beginning of your end step, if you sacrificed one or more permanents this 1BR 3/2 - DSK~ + DSK~ 2 @@ -3790,7 +4203,25 @@ Whenever Silent Hallcreeper deals combat damage to a player, choose one that has 1U 1/1 - DSK~ + DSK~ + 2 + + + Silent Hallcreeper + Silent Hallcreeper can't be blocked. +Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — +• Put two +1/+1 counters on Silent Hallcreeper. +• Draw a card. +• Silent Hallcreeper becomes a copy of another target creature you control. + + U + Enchantment Creature — Horror + Creature + 2 + 1U + 1/1 + + DSK~ 2 @@ -4043,6 +4474,36 @@ Enchanted creature doesn't untap during its controller's untap step. DSK~ 2 + + The Mindskinner + The Mindskinner can't be blocked. +If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. + + U + Legendary Enchantment Creature — Nightmare + Creature + 3 + UUU + 10/1 + + DSK~ + 2 + + + The Mindskinner + The Mindskinner can't be blocked. +If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. + + U + Legendary Enchantment Creature — Nightmare + Creature + 3 + UUU + 10/1 + + DSK~ + 2 + The Rollercrusher Ride Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. @@ -4142,7 +4603,7 @@ IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker c 3 2U - DSK~ + DSK~ 1 @@ -4176,7 +4637,7 @@ Other tapped creatures you control have hexproof. 3WW 3/4 - DSK~ + DSK~ 2 @@ -4278,6 +4739,19 @@ When Trapped in the Screen enters, exile target artifact, creature, or enchantme DSK~ 1 + + Trial of Agony + Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Anguish deals 5 damage to that creature, and the other can't block this turn. + + R + Sorcery + Sorcery + 1 + R + + DSK~ + 3 + Tunnel Surveyor When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. @@ -4407,9 +4881,24 @@ When Trapped in the Screen enters, exile target artifact, creature, or enchantme 1GG 3/3 - DSK~ + DSK~ 2 + + Unable to Scream + Enchant creature +Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. +As long as enchanted creature is face down, it can't be turned face up. + + U + Enchantment — Aura + Enchantment + 1 + U + + DSK~ + 1 + Undead Sprinter Trample, haste @@ -4451,7 +4940,7 @@ You may return a permanent card from your graveyard to your hand. 3 2G - DSK~ + DSK~ 3 @@ -4465,11 +4954,11 @@ You may return a permanent card from your graveyard to your hand. 3 2G - DSK~ + DSK~ 3 - Unholy Lobby + Unholy Annex (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. @@ -4479,7 +4968,7 @@ At the beginning of your end step, draw a card. If you control a Demon, each opp 8 2B - DSK~ + DSK~ 1 @@ -4493,11 +4982,11 @@ When you unlock this door, create a 6/6 black Demon creature token with flying.< 8 3BB - DSK~ + DSK~ 1 - Unholy Lobby + Unholy Annex (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. @@ -4507,7 +4996,7 @@ At the beginning of your end step, draw a card. If you control a Demon, each opp 8 2B - DSK~ + DSK~ 1 @@ -4521,7 +5010,7 @@ When you unlock this door, create a 6/6 black Demon creature token with flying.< 8 3BB - DSK~ + DSK~ 1 @@ -4698,6 +5187,32 @@ Valgavoth's Lair enters tapped. As it enters, choose a color. DSK~ 0 + + Valgavoth's Onslaught + Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 1 + XXG + + DSK~ + 3 + + + Valgavoth's Onslaught + Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 1 + XXG + + DSK~ + 3 + Valgavoth, Terror Eater Flying, lifelink @@ -4746,9 +5261,22 @@ During your turn, you may play cards exiled with Valgavoth. If you cast a spell 6BBB 9/9 - DSK~ + DSK~ 2 + + Vanish from Sight + Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Instant + Instant + 4 + 3U + + DSK~ + 3 + Vengeful Possession Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. @@ -4759,7 +5287,7 @@ During your turn, you may play cards exiled with Valgavoth. If you cast a spell 3 2R - DSK~ + DSK~ 3 @@ -4849,6 +5377,20 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK~ 2 + + Wickerfolk Thresher + Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. + + G + Artifact Creature — Scarecrow + Creature + 4 + 3G + 5/4 + + DSK~ + 2 + Wildfire Wickerfolk Haste @@ -4861,7 +5403,7 @@ Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are RG 3/2 - DSK~ + DSK~ 2 @@ -4896,6 +5438,32 @@ Delirium — As long as there are four or more card types among cards in your gr DSK~ 2 + + Withering Torment + Destroy target creature or enchantment. You lose 2 life. + + B + Instant + Instant + 3 + 2B + + DSK~ + 3 + + + Withering Torment + Destroy target creature or enchantment. You lose 2 life. + + B + Instant + Instant + 3 + 2B + + DSK~ + 3 + Zimone, All-Questioning At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) @@ -5194,7 +5762,7 @@ At the beginning of your end step, you may cast a spell from your hand without p Ongoing Scheme 0 - DSC~ + DSC~ 1 @@ -5206,7 +5774,7 @@ When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact cr Ongoing Scheme 0 - DSC~ + DSC~ 1 @@ -5247,7 +5815,7 @@ Whenever you draw a card, put a +1/+1 counter on Kianne. Scheme 0 - DSC~ + DSC~ 1 @@ -5272,7 +5840,7 @@ At the beginning of your upkeep, if you drew a card last turn, abandon this sche Ongoing Scheme 0 - DSC~ + DSC~ 1 @@ -5285,7 +5853,7 @@ When your commander leaves the battlefield, abandon this scheme. Ongoing Scheme 0 - DSC~ + DSC~ 1 @@ -5296,7 +5864,7 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If Ongoing Scheme 0 - DSC~ + DSC~ 1 @@ -5306,7 +5874,7 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If Scheme 0 - DSC~ + DSC~ 1 @@ -5399,7 +5967,7 @@ Delirium — At the beginning of your end step, you may exile any number of card Scheme 0 - DSC~ + DSC~ 1 @@ -5409,7 +5977,7 @@ Delirium — At the beginning of your end step, you may exile any number of card Scheme 0 - DSC~ + DSC~ 1 @@ -5419,7 +5987,7 @@ Delirium — At the beginning of your end step, you may exile any number of card Scheme 0 - DSC~ + DSC~ 1