diff --git a/FRA.xml b/FRA.xml index 6ffdc910..50be086f 100644 --- a/FRA.xml +++ b/FRA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-16 02:48:03 (UTC) + 2026-09-16 19:16:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml @@ -209,6 +209,22 @@ Creatures you control have trample. FRA 1 + + Apex Witchstalker + Menace (This creature can't be blocked except by two or more creatures.) +When this creature enters or dies, you gain 2 life. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Wolf + Creature + 6 + 4BB + 6/4 + + FRA + 2 + Arcane Amphisbaena Deathtouch @@ -224,6 +240,52 @@ When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace t FRA 2 + + Archive Arbiter + Flying +When this creature enters, choose one — +• Destroy target noncreature, nonland permanent. +• You gain 4 life. + + Artifact Creature — Sphinx + Creature + 6 + 6 + 4/4 + + FRA + 2 + + + Arni, Humble Scribe + Whenever another nontoken creature you control enters, untap Arni. +{T}: Draw a card, then discard a card. + + U + Legendary Creature — Human Wizard + Creature + 3 + 2U + 3/2 + + FRA + 2 + + + Arni, Renowned Champion + Trample +Whenever another creature you control enters, Arni gets +X/+0 until end of turn, where X is that creature's power. + + R + Legendary Creature — Human Berserker + Creature + 4 + 3R + 1/5 + + FRA + 2 + Avatar of Burgeoning Echoes Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -254,6 +316,20 @@ Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature FRA 2 + + Awaken the Inferno + Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Sorcery + Sorcery + 5 + 4R + + FRA + 3 + Bestial Incursion Create a 4/4 green Beast creature token with trample. @@ -282,6 +358,21 @@ Exile the top card of your library. Until the end of your next turn, you may pla FRA 3 + + Blessed Ghoul + Lifelink +{2}{W/B}: Return this card from your graveyard to your hand. + + BW + Creature — Zombie Cleric + Creature + 1 + W/B + 1/1 + + FRA + 2 + Bloodline Recollector // Ancestral Craving @@ -665,6 +756,21 @@ When this creature enters, creatures you control gain trample and get +X/+0 unti FRA 3 + + Cryotheory Adept + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +{3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Human Wizard + Creature + 2 + 1U + 2/1 + + FRA + 2 + Curse-Marred Demon Flying, trample @@ -830,6 +936,18 @@ At the beginning of combat on your turn, if two or more creatures died this turn FRA 2 + + Dedicated Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FRA + 0 + Denzilore Fatehold Flash @@ -946,6 +1064,24 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA 3 + + Divining Duelist + Flash +When this creature enters, choose one — +• Tap target creature. +• Untap target creature. +• Draw a card, then discard a card. + + U + Creature — Merfolk Wizard + Creature + 3 + 2U + 3/2 + + FRA + 2 + Draconic Visitor Flying @@ -1227,6 +1363,31 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA 3 + + Extended Absence + Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life. + + B + Instant + Instant + 4 + 3B + + FRA + 3 + + + Eye of Jace + At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) + + Artifact + Artifact + 1 + 1 + + FRA + 1 + Face Yourself For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature." @@ -1253,6 +1414,18 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA 3 + + Fatehold Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA + 0 + Fatehold Charm Choose one — @@ -1299,6 +1472,22 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA 3 + + Fateshaper Aspirant + When this creature enters, choose one — +• Return target legendary card from your graveyard to your hand. +• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Creature — Rhino Cleric + Creature + 5 + 4W + 3/4 + + FRA + 2 + Fblthp, Impossibly Lost When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.) @@ -1444,6 +1633,18 @@ When Fblthp enters, search your library for up to X basic land cards with differ FRA 0 + + Formidable Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {B} or {G}. + + Land + Land + 0 + + FRA + 0 + Frostbite Pyromental Trample, haste @@ -1841,6 +2042,21 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that FRA 0 + + Heartstring Puller + Trample +When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet. + + R + Creature — Elf Sorcerer + Creature + 4 + 3R + 3/1 + + FRA + 2 + Heartwood Crafter // Soul Tether @@ -1855,6 +2071,33 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that FRA 3 + + Hexhaven Battalion + Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + W + Sorcery + Sorcery + 6 + 4WW + + FRA + 3 + + + Hexhaven Dueling Arena + {T}: Add {C}. +{2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) +{4}, {T}: Target creature becomes prepared. + + Land + Land + 0 + + FRA + 0 + Hexhaven Invigorator Vigilance @@ -1930,6 +2173,20 @@ Whenever this creature is dealt damage, you may search your library for up to th FRA 2 + + Hunter's Axe + Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + G + Artifact — Equipment + Artifact + 1 + G + + FRA + 1 + Icy Reception Choose one — @@ -2050,6 +2307,18 @@ Whenever a creature you control attacks, that creature deals 1 damage to each op FRA 2 + + Innovative Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {U} or {R}. + + Land + Land + 0 + + FRA + 0 + Inspired Tethermage Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. @@ -2294,6 +2563,18 @@ Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature to FRA 2 + + Konstrari Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FRA + 0 + Konstrari Charm Choose one — @@ -2326,6 +2607,20 @@ Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature to FRA 3 + + Konstrari Improviser // Soul Tether + + + GR + Creature — Human Artificer // Sorcery + Creature + 2 + 1R/G // 2R/G + 2/2 + + FRA + 3 + Koth of the Homestead Landfall — Whenever a land you control enters, you gain 1 life. @@ -2489,6 +2784,48 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 2 + + Living Library + {6}, Sacrifice this creature: Choose target creature or planeswalker an opponent controls. Its owner shuffles it into their library. + + Artifact Creature — Book Illusion + Creature + 2 + 2 + 0/4 + + FRA + 2 + + + Loot, the Anomaly + If Loot's power is negative, he assigns combat damage as though his power were positive. +Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard. + + B + Legendary Creature — Beast Horror + Creature + 3 + 2B + -2/4 + + FRA + 2 + + + Loot, the Nexus + {T}: Choose a color. Add one mana of that color for each different power among creatures you control. + + G + Legendary Creature — Beast Noble + Creature + 3 + 2G + 2/1 + + FRA + 2 + Loyal Tutor Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. @@ -2662,6 +2999,19 @@ Whenever one or more opponents are dealt noncombat damage, creatures you control FRA 2 + + Medic's Kitesail + Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FRA + 1 + Memory Trap When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -2675,6 +3025,18 @@ Whenever one or more opponents are dealt noncombat damage, creatures you control FRA 1 + + Meticulous Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FRA + 0 + Mind Meanderer Flying @@ -2691,6 +3053,20 @@ When this creature enters, it fights up to one target creature an opponent contr FRA 2 + + Mindseeker Oculus + When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Creature — Homunculus + Creature + 3 + 2U + 2/1 + + FRA + 2 + Mountain ({T}: Add {R}.) @@ -3041,6 +3417,20 @@ Threshold — As long as there are seven or more cards in your graveyard, you ma FRA 3 + + Predictive Preparations + Put a +1/+1 counter on each of one or two target creatures. +Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 2 + 1W + + FRA + 3 + Proctor of Potential Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -3215,6 +3605,34 @@ When this creature enters, target creature gets +2/+2 and gains deathtouch until FRA 2 + + Rank Rat + When this creature enters, each opponent discards a card. + + B + Creature — Zombie Rat + Creature + 2 + 1B + 1/1 + + FRA + 2 + + + Recursive Recruitment + Create two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a +1/+1 counter on each of them for every three cards in your graveyard. +Flashback {6}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + BU + Sorcery + Sorcery + 4 + 2UB + + FRA + 3 + Refute Destiny Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -3427,7 +3845,7 @@ Whenever a Forest you control enters, if you control at least five other Forests Land 0 - FRA + FRA 0 @@ -3443,6 +3861,19 @@ Whenever a Forest you control enters, if you control at least five other Forests FRA 0 + + Room of Refuge + This land enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery. + + Land + Land + 0 + + FRA + 0 + Ruric Thar, Biomagus Flying @@ -3475,6 +3906,38 @@ Ruric Thar has hexproof as long as they haven't dealt combat damage yet. (They c FRA 2 + + Sanctum Lurker + When this creature enters, empower Jace 1. +Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. +Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life." + + B + Creature — Horror + Creature + 3 + 2B + 3/2 + + FRA + 2 + + + Sanctum Lurker + When this creature enters, empower Jace 1. +Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. +Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life." + + B + Creature — Horror + Creature + 3 + 2B + 3/2 + + FRA + 2 + Screeching Soulbreaker Flying @@ -3662,6 +4125,21 @@ When this creature dies, draw a card. FRA 2 + + Skilled Battlecarver + During your turn, this creature has first strike. +{1}{R}: This creature gets +1/+0 until end of turn. + + R + Creature — Human Warrior + Creature + 2 + 1R + 2/1 + + FRA + 2 + Solarium Sentry Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life. @@ -3839,6 +4317,18 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA 2 + + Stingerquill Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FRA + 0 + Stingerquill Charm Choose one — @@ -4088,6 +4578,21 @@ Tap two untapped artifacts you control: Put two +1/+1 counters on this creature. FRA 3 + + Tether Technician + Reach +When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target. + + R + Creature — Minotaur Artificer + Creature + 5 + 4R + 4/5 + + FRA + 2 + Tethermage's Advantage Target creature gets +2/+2 and gains reach until end of turn. Untap it. @@ -4332,6 +4837,20 @@ Noncreature spells your opponents cast cost {1} more to cast. FRA 1 + + Theoretical Necromancer + {3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand. + + B + Creature — Vampire Warlock + Creature + 3 + 2B + 4/1 + + FRA + 2 + Theorist's Proxy Flash @@ -4390,6 +4909,18 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe FRA 0 + + Theorix Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRA + 0 + Theorix Charm Choose one — @@ -4422,6 +4953,20 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe FRA 3 + + Theorix Metamage // Omit Variables + + + BU + Creature — Shade Wizard // Sorcery + Creature + 3 + 2U/B // U/B + 2/3 + + FRA + 3 + Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. @@ -4453,6 +4998,63 @@ When you discard this card, you gain 3 life. FRA 2 + + Transformative Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {G} or {U}. + + Land + Land + 0 + + FRA + 0 + + + Traxos, Academy Guardian + This spell costs {2} less to cast if you've cast a noncreature spell this turn. +Flying, vigilance +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) + + U + Legendary Artifact Creature — Dragon Construct + Creature + 4 + 3U + 1/5 + + FRA + 2 + + + Traxos, Scourge Eternal + Trample +Traxos doesn't untap during your untap step. +Whenever you cast an artifact or creature spell, untap Traxos. + + Legendary Artifact Creature — Dragon Construct + Creature + 4 + 4 + 5/4 + + FRA + 2 + + + Twinned Vision + Draw a card. If this spell wasn't cast from your hand, draw two cards instead. +Flashback—{1}{U/R}{U/R}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RU + Instant + Instant + 2 + 1U/R + + FRA + 3 + Twisted Fates Destroy target nonland permanent. Put a +1/+1 counter on each creature target player controls. @@ -4526,6 +5128,50 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA 2 + + Undulating Witness + Flying +{2}: This creature gets +1/-1 until end of turn. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Serpent + Creature + 5 + 4U + 3/5 + + FRA + 2 + + + Unflinching Hortimancer + Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Whenever you gain life, put a +1/+1 counter on this creature. + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/1 + + FRA + 2 + + + Unsummon + Return target creature to its owner's hand. + + U + Instant + Instant + 1 + U + + FRA + 3 + Variable Chaser // Arc of Fortune @@ -4554,6 +5200,18 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA 3 + + Vigorbloom Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FRA + 0 + Vigorbloom Charm Choose one — @@ -4626,6 +5284,22 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA 3 + + Vinelasher Adept + Reach +When this creature enters, put three +1/+1 counters on target creature. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Rhino Soldier + Creature + 6 + 4GG + 2/4 + + FRA + 2 + Violent Echoes Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -4639,6 +5313,20 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA 3 + + Void Extrapolator // Omit Variables + + + B + Creature — Aetherborn Warlock // Sorcery + Creature + 2 + 1B // U/B + 2/2 + + FRA + 3 + Vraska's Final Mercy Choose one — @@ -4800,6 +5488,20 @@ Whenever you gain life, put a loyalty counter on each planeswalker you control.< FRA 1 + + Way of the Mind Sculptor + When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") +Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card. + + U + Legendary Enchantment + Enchantment + 5 + 4U + + FRA + 1 + Way of the Necromancer When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") @@ -4814,6 +5516,20 @@ Whenever a creature you control dies, put a loyalty counter on each planeswalker FRA 1 + + Way of the Paradox + When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") +Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn. + + G + Legendary Enchantment + Enchantment + 3 + 2G + + FRA + 1 + Way of the Pyromancer When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") diff --git a/spoiler.xml b/spoiler.xml index f691d7dc..1ee9c4d9 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-09-16 12:59:52 (UTC) + 2026-09-16 19:16:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRC~ - Star Trek Commander (Spoiler) - Commander - 2026-11-13 - 20 - TRK~ Star Trek (Spoiler) @@ -27,10 +20,10 @@ 10 - FRC~ - Reality Fracture Commander (Spoiler) + TRC~ + Star Trek Commander (Spoiler) Commander - 2026-10-02 + 2026-11-13 20 @@ -40,593 +33,15 @@ 2026-10-02 10 + + FRC~ + Reality Fracture Commander (Spoiler) + Commander + 2026-10-02 + 20 + - - Badgey, Malicious Glitch - Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. - - B - Legendary Artifact Creature — Illusion Horror - Creature - 4 - 3B - 4/3 - - TRC~ - 2 - - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Ceti Eel - When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) - - B - Creature — Worm - Creature - 4 - 3B - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Cryogenic Stasis - Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - TRC~ - 3 - - - Defense Force Aggressor - - - R - Creature — Klingon Warrior - Creature - 1 - R - 2/1 - - TRC~ - 2 - - - Direct Hit - Direct Hit deals 5 damage to target creature. - - R - Sorcery - Sorcery - 3 - 2R - - TRC~ - 3 - - - Disruptor Pistol - {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. - - Artifact - Artifact - 2 - 2 - - TRC~ - 1 - - - Evasive Maneuvers - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TRC~ - 3 - - - Exocomp - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Construct - Creature - 3 - 2U - 3/1 - - TRC~ - 2 - - - Gin'tak Charge - Gin'tak Charge deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TRC~ - 3 - - - Gorn Captain - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Gorn Soldier - Creature - 4 - 3G - 4/3 - - TRC~ - 2 - - - Gumato - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {G}{G}{G}. - - G - Creature — Ape Beast - Creature - 5 - 4G - 4/5 - - TRC~ - 2 - - - Head of Security - First strike (This creature deals combat damage before creatures without first strike.) - - W - Creature — Andorian Soldier - Creature - 2 - 1W - 2/2 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Kolinahr Priest - Flash (You may cast this spell any time you could cast an instant.) - - U - Creature — Vulcan Monk - Creature - 3 - 2U - 3/2 - - TRC~ - 2 - - - Kruge, Genesis Seeker - Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. - - R - Legendary Creature — Klingon Officer - Creature - 3 - 2R - 2/2 - - TRC~ - 2 - - - La Forge, Perceptive Engineer - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {U}. Spend this mana only to cast an artifact spell. - - U - Legendary Creature — Human Artificer - Creature - 2 - 1U - 1/4 - - TRC~ - 2 - - - Last Gasp - Target creature gets -3/-3 until end of turn. - - B - Instant - Instant - 2 - 1B - - TRC~ - 3 - - - Mek'leth Berserker - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Klingon Berserker - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Pelia, Immortal Innovator - When Pelia enters, return target creature an opponent controls to its owner's hand. - - U - Legendary Creature — Lanthanite Artificer - Creature - 4 - 3U - 3/3 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW - 4/4 - - TRC~ - 2 - - - Refute - Counter target spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 1UU - - TRC~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TRC~ - 3 - - - Shuttle Crew - Flying (This creature can't be blocked except by creatures with flying or reach.) -When this creature enters, it deals 4 damage to target tapped creature an opponent controls. - - W - Creature — Human Officer - Creature - 3 - 2W - 1/1 - - TRC~ - 2 - - - Sickbay Orderly - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Caitian Doctor - Creature - 3 - 2W - 3/2 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Starfleet Crew - - - W - Creature — Officer - Creature - 2 - 1W - 2/3 - - TRC~ - 2 - - - T'Pol, Vulcan Representative - When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Vulcan Scientist - Creature - 5 - 4U - 4/3 - - TRC~ - 2 - - - Talarian Hook Spider - Reach (This creature can block creatures with flying.) - - G - Creature — Spider - Creature - 2 - 1G - 2/2 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G - 4/4 - - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - - - Warship Flight Crew - - - R - Creature — Klingon Pilot - Creature - 2 - 1R - 2/2 - - TRC~ - 2 - - - Will Riker, Assuming Command - When Will Riker enters, put a +1/+1 counter on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 5 - 4W - 4/5 - - TRC~ - 2 - - - Worf, Chief Tactical Officer - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Klingon Warrior Officer - Creature - 3 - 2W - 2/3 - - TRC~ - 2 - 70,000 Light-Years from Home Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle. @@ -2491,33 +1906,588 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. 2 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Badgey, Malicious Glitch + Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. - Artifact Creature — Angel + B + Legendary Artifact Creature — Illusion Horror Creature - 9 - 9 - 4/4 + 4 + 3B + 4/3 - FRC~ + TRC~ 2 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. - Artifact Creature — Angel + G + Legendary Creature — Human Officer Creature - 9 - 9 + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Ceti Eel + When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) + + B + Creature — Worm + Creature + 4 + 3B + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Cryogenic Stasis + Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Draw a card. + + U + Instant + Instant + 2 + 1U + + TRC~ + 3 + + + Defense Force Aggressor + + + R + Creature — Klingon Warrior + Creature + 1 + R + 2/1 + + TRC~ + 2 + + + Direct Hit + Direct Hit deals 5 damage to target creature. + + R + Sorcery + Sorcery + 3 + 2R + + TRC~ + 3 + + + Disruptor Pistol + {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. + + Artifact + Artifact + 2 + 2 + + TRC~ + 1 + + + Evasive Maneuvers + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TRC~ + 3 + + + Exocomp + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Artifact Creature — Construct + Creature + 3 + 2U + 3/1 + + TRC~ + 2 + + + Gin'tak Charge + Gin'tak Charge deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TRC~ + 3 + + + Gorn Captain + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Gorn Soldier + Creature + 4 + 3G + 4/3 + + TRC~ + 2 + + + Gumato + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {G}{G}{G}. + + G + Creature — Ape Beast + Creature + 5 + 4G + 4/5 + + TRC~ + 2 + + + Head of Security + First strike (This creature deals combat damage before creatures without first strike.) + + W + Creature — Andorian Soldier + Creature + 2 + 1W + 2/2 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Kolinahr Priest + Flash (You may cast this spell any time you could cast an instant.) + + U + Creature — Vulcan Monk + Creature + 3 + 2U + 3/2 + + TRC~ + 2 + + + Kruge, Genesis Seeker + Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. + + R + Legendary Creature — Klingon Officer + Creature + 3 + 2R + 2/2 + + TRC~ + 2 + + + La Forge, Perceptive Engineer + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {U}. Spend this mana only to cast an artifact spell. + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/4 + + TRC~ + 2 + + + Last Gasp + Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 2 + 1B + + TRC~ + 3 + + + Mek'leth Berserker + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Klingon Berserker + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Pelia, Immortal Innovator + When Pelia enters, return target creature an opponent controls to its owner's hand. + + U + Legendary Creature — Lanthanite Artificer + Creature + 4 + 3U + 3/3 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW 4/4 - FRC~ + TRC~ + 2 + + + Refute + Counter target spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 1UU + + TRC~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TRC~ + 3 + + + Shuttle Crew + Flying (This creature can't be blocked except by creatures with flying or reach.) +When this creature enters, it deals 4 damage to target tapped creature an opponent controls. + + W + Creature — Human Officer + Creature + 3 + 2W + 1/1 + + TRC~ + 2 + + + Sickbay Orderly + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Caitian Doctor + Creature + 3 + 2W + 3/2 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Starfleet Crew + + + W + Creature — Officer + Creature + 2 + 1W + 2/3 + + TRC~ + 2 + + + T'Pol, Vulcan Representative + When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Vulcan Scientist + Creature + 5 + 4U + 4/3 + + TRC~ + 2 + + + Talarian Hook Spider + Reach (This creature can block creatures with flying.) + + G + Creature — Spider + Creature + 2 + 1G + 2/2 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Warship Flight Crew + + + R + Creature — Klingon Pilot + Creature + 2 + 1R + 2/2 + + TRC~ + 2 + + + Will Riker, Assuming Command + When Will Riker enters, put a +1/+1 counter on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 5 + 4W + 4/5 + + TRC~ + 2 + + + Worf, Chief Tactical Officer + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Klingon Warrior Officer + Creature + 3 + 2W + 2/3 + + TRC~ 2 @@ -2708,6 +2678,22 @@ Creatures you control have trample. FRA~ 1 + + Apex Witchstalker + Menace (This creature can't be blocked except by two or more creatures.) +When this creature enters or dies, you gain 2 life. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Wolf + Creature + 6 + 4BB + 6/4 + + FRA~ + 2 + Arcane Amphisbaena Deathtouch @@ -2723,6 +2709,52 @@ When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace t FRA~ 2 + + Archive Arbiter + Flying +When this creature enters, choose one — +• Destroy target noncreature, nonland permanent. +• You gain 4 life. + + Artifact Creature — Sphinx + Creature + 6 + 6 + 4/4 + + FRA~ + 2 + + + Arni, Humble Scribe + Whenever another nontoken creature you control enters, untap Arni. +{T}: Draw a card, then discard a card. + + U + Legendary Creature — Human Wizard + Creature + 3 + 2U + 3/2 + + FRA~ + 2 + + + Arni, Renowned Champion + Trample +Whenever another creature you control enters, Arni gets +X/+0 until end of turn, where X is that creature's power. + + R + Legendary Creature — Human Berserker + Creature + 4 + 3R + 1/5 + + FRA~ + 2 + Avatar of Burgeoning Echoes Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -2753,6 +2785,20 @@ Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature FRA~ 2 + + Awaken the Inferno + Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Sorcery + Sorcery + 5 + 4R + + FRA~ + 3 + Bestial Incursion Create a 4/4 green Beast creature token with trample. @@ -2781,6 +2827,21 @@ Exile the top card of your library. Until the end of your next turn, you may pla FRA~ 3 + + Blessed Ghoul + Lifelink +{2}{W/B}: Return this card from your graveyard to your hand. + + BW + Creature — Zombie Cleric + Creature + 1 + W/B + 1/1 + + FRA~ + 2 + Bloodline Recollector // Ancestral Craving @@ -3164,6 +3225,21 @@ When this creature enters, creatures you control gain trample and get +X/+0 unti FRA~ 3 + + Cryotheory Adept + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +{3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Human Wizard + Creature + 2 + 1U + 2/1 + + FRA~ + 2 + Curse-Marred Demon Flying, trample @@ -3329,6 +3405,18 @@ At the beginning of combat on your turn, if two or more creatures died this turn FRA~ 2 + + Dedicated Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FRA~ + 0 + Denzilore Fatehold Flash @@ -3445,6 +3533,24 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA~ 3 + + Divining Duelist + Flash +When this creature enters, choose one — +• Tap target creature. +• Untap target creature. +• Draw a card, then discard a card. + + U + Creature — Merfolk Wizard + Creature + 3 + 2U + 3/2 + + FRA~ + 2 + Draconic Visitor Flying @@ -3726,6 +3832,31 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA~ 3 + + Extended Absence + Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life. + + B + Instant + Instant + 4 + 3B + + FRA~ + 3 + + + Eye of Jace + At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) + + Artifact + Artifact + 1 + 1 + + FRA~ + 1 + Face Yourself For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature." @@ -3752,6 +3883,18 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA~ 3 + + Fatehold Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA~ + 0 + Fatehold Charm Choose one — @@ -3798,6 +3941,22 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA~ 3 + + Fateshaper Aspirant + When this creature enters, choose one — +• Return target legendary card from your graveyard to your hand. +• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Creature — Rhino Cleric + Creature + 5 + 4W + 3/4 + + FRA~ + 2 + Fblthp, Impossibly Lost When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.) @@ -3943,6 +4102,18 @@ When Fblthp enters, search your library for up to X basic land cards with differ FRA~ 0 + + Formidable Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {B} or {G}. + + Land + Land + 0 + + FRA~ + 0 + Frostbite Pyromental Trample, haste @@ -4340,6 +4511,21 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that FRA~ 0 + + Heartstring Puller + Trample +When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet. + + R + Creature — Elf Sorcerer + Creature + 4 + 3R + 3/1 + + FRA~ + 2 + Heartwood Crafter // Soul Tether @@ -4354,6 +4540,33 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that FRA~ 3 + + Hexhaven Battalion + Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + W + Sorcery + Sorcery + 6 + 4WW + + FRA~ + 3 + + + Hexhaven Dueling Arena + {T}: Add {C}. +{2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) +{4}, {T}: Target creature becomes prepared. + + Land + Land + 0 + + FRA~ + 0 + Hexhaven Invigorator Vigilance @@ -4429,6 +4642,20 @@ Whenever this creature is dealt damage, you may search your library for up to th FRA~ 2 + + Hunter's Axe + Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + G + Artifact — Equipment + Artifact + 1 + G + + FRA~ + 1 + Icy Reception Choose one — @@ -4549,6 +4776,18 @@ Whenever a creature you control attacks, that creature deals 1 damage to each op FRA~ 2 + + Innovative Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {U} or {R}. + + Land + Land + 0 + + FRA~ + 0 + Inspired Tethermage Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. @@ -4793,6 +5032,18 @@ Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature to FRA~ 2 + + Konstrari Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FRA~ + 0 + Konstrari Charm Choose one — @@ -4825,6 +5076,20 @@ Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature to FRA~ 3 + + Konstrari Improviser // Soul Tether + + + GR + Creature — Human Artificer // Sorcery + Creature + 2 + 1R/G // 2R/G + 2/2 + + FRA~ + 3 + Koth of the Homestead Landfall — Whenever a land you control enters, you gain 1 life. @@ -4988,6 +5253,48 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 2 + + Living Library + {6}, Sacrifice this creature: Choose target creature or planeswalker an opponent controls. Its owner shuffles it into their library. + + Artifact Creature — Book Illusion + Creature + 2 + 2 + 0/4 + + FRA~ + 2 + + + Loot, the Anomaly + If Loot's power is negative, he assigns combat damage as though his power were positive. +Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard. + + B + Legendary Creature — Beast Horror + Creature + 3 + 2B + -2/4 + + FRA~ + 2 + + + Loot, the Nexus + {T}: Choose a color. Add one mana of that color for each different power among creatures you control. + + G + Legendary Creature — Beast Noble + Creature + 3 + 2G + 2/1 + + FRA~ + 2 + Loyal Tutor Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. @@ -5161,6 +5468,19 @@ Whenever one or more opponents are dealt noncombat damage, creatures you control FRA~ 2 + + Medic's Kitesail + Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FRA~ + 1 + Memory Trap When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -5174,6 +5494,18 @@ Whenever one or more opponents are dealt noncombat damage, creatures you control FRA~ 1 + + Meticulous Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FRA~ + 0 + Mind Meanderer Flying @@ -5190,6 +5522,20 @@ When this creature enters, it fights up to one target creature an opponent contr FRA~ 2 + + Mindseeker Oculus + When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Creature — Homunculus + Creature + 3 + 2U + 2/1 + + FRA~ + 2 + Mountain ({T}: Add {R}.) @@ -5540,6 +5886,20 @@ Threshold — As long as there are seven or more cards in your graveyard, you ma FRA~ 3 + + Predictive Preparations + Put a +1/+1 counter on each of one or two target creatures. +Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 2 + 1W + + FRA~ + 3 + Proctor of Potential Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -5714,6 +6074,34 @@ When this creature enters, target creature gets +2/+2 and gains deathtouch until FRA~ 2 + + Rank Rat + When this creature enters, each opponent discards a card. + + B + Creature — Zombie Rat + Creature + 2 + 1B + 1/1 + + FRA~ + 2 + + + Recursive Recruitment + Create two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a +1/+1 counter on each of them for every three cards in your graveyard. +Flashback {6}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + BU + Sorcery + Sorcery + 4 + 2UB + + FRA~ + 3 + Refute Destiny Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -5926,7 +6314,7 @@ Whenever a Forest you control enters, if you control at least five other Forests Land 0 - FRA~ + FRA~ 0 @@ -5942,6 +6330,19 @@ Whenever a Forest you control enters, if you control at least five other Forests FRA~ 0 + + Room of Refuge + This land enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery. + + Land + Land + 0 + + FRA~ + 0 + Ruric Thar, Biomagus Flying @@ -5974,6 +6375,38 @@ Ruric Thar has hexproof as long as they haven't dealt combat damage yet. (They c FRA~ 2 + + Sanctum Lurker + When this creature enters, empower Jace 1. +Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. +Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life." + + B + Creature — Horror + Creature + 3 + 2B + 3/2 + + FRA~ + 2 + + + Sanctum Lurker + When this creature enters, empower Jace 1. +Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. +Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life." + + B + Creature — Horror + Creature + 3 + 2B + 3/2 + + FRA~ + 2 + Screeching Soulbreaker Flying @@ -6161,6 +6594,21 @@ When this creature dies, draw a card. FRA~ 2 + + Skilled Battlecarver + During your turn, this creature has first strike. +{1}{R}: This creature gets +1/+0 until end of turn. + + R + Creature — Human Warrior + Creature + 2 + 1R + 2/1 + + FRA~ + 2 + Solarium Sentry Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life. @@ -6338,6 +6786,18 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 2 + + Stingerquill Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FRA~ + 0 + Stingerquill Charm Choose one — @@ -6587,6 +7047,21 @@ Tap two untapped artifacts you control: Put two +1/+1 counters on this creature. FRA~ 3 + + Tether Technician + Reach +When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target. + + R + Creature — Minotaur Artificer + Creature + 5 + 4R + 4/5 + + FRA~ + 2 + Tethermage's Advantage Target creature gets +2/+2 and gains reach until end of turn. Untap it. @@ -6831,6 +7306,20 @@ Noncreature spells your opponents cast cost {1} more to cast. FRA~ 1 + + Theoretical Necromancer + {3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand. + + B + Creature — Vampire Warlock + Creature + 3 + 2B + 4/1 + + FRA~ + 2 + Theorist's Proxy Flash @@ -6889,6 +7378,18 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe FRA~ 0 + + Theorix Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRA~ + 0 + Theorix Charm Choose one — @@ -6921,6 +7422,20 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe FRA~ 3 + + Theorix Metamage // Omit Variables + + + BU + Creature — Shade Wizard // Sorcery + Creature + 3 + 2U/B // U/B + 2/3 + + FRA~ + 3 + Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. @@ -6952,6 +7467,63 @@ When you discard this card, you gain 3 life. FRA~ 2 + + Transformative Commons + This land enters tapped unless you control a planeswalker. +{T}: Add {G} or {U}. + + Land + Land + 0 + + FRA~ + 0 + + + Traxos, Academy Guardian + This spell costs {2} less to cast if you've cast a noncreature spell this turn. +Flying, vigilance +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) + + U + Legendary Artifact Creature — Dragon Construct + Creature + 4 + 3U + 1/5 + + FRA~ + 2 + + + Traxos, Scourge Eternal + Trample +Traxos doesn't untap during your untap step. +Whenever you cast an artifact or creature spell, untap Traxos. + + Legendary Artifact Creature — Dragon Construct + Creature + 4 + 4 + 5/4 + + FRA~ + 2 + + + Twinned Vision + Draw a card. If this spell wasn't cast from your hand, draw two cards instead. +Flashback—{1}{U/R}{U/R}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RU + Instant + Instant + 2 + 1U/R + + FRA~ + 3 + Twisted Fates Destroy target nonland permanent. Put a +1/+1 counter on each creature target player controls. @@ -7025,6 +7597,50 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA~ 2 + + Undulating Witness + Flying +{2}: This creature gets +1/-1 until end of turn. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Serpent + Creature + 5 + 4U + 3/5 + + FRA~ + 2 + + + Unflinching Hortimancer + Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Whenever you gain life, put a +1/+1 counter on this creature. + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/1 + + FRA~ + 2 + + + Unsummon + Return target creature to its owner's hand. + + U + Instant + Instant + 1 + U + + FRA~ + 3 + Variable Chaser // Arc of Fortune @@ -7053,6 +7669,18 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA~ 3 + + Vigorbloom Annex + This land enters tapped unless you control a planeswalker. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FRA~ + 0 + Vigorbloom Charm Choose one — @@ -7125,6 +7753,22 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA~ 3 + + Vinelasher Adept + Reach +When this creature enters, put three +1/+1 counters on target creature. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Rhino Soldier + Creature + 6 + 4GG + 2/4 + + FRA~ + 2 + Violent Echoes Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -7138,6 +7782,20 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA~ 3 + + Void Extrapolator // Omit Variables + + + B + Creature — Aetherborn Warlock // Sorcery + Creature + 2 + 1B // U/B + 2/2 + + FRA~ + 3 + Vraska's Final Mercy Choose one — @@ -7299,6 +7957,20 @@ Whenever you gain life, put a loyalty counter on each planeswalker you control.< FRA~ 1 + + Way of the Mind Sculptor + When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") +Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card. + + U + Legendary Enchantment + Enchantment + 5 + 4U + + FRA~ + 1 + Way of the Necromancer When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") @@ -7313,6 +7985,20 @@ Whenever a creature you control dies, put a loyalty counter on each planeswalker FRA~ 1 + + Way of the Paradox + When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") +Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn. + + G + Legendary Enchantment + Enchantment + 3 + 2G + + FRA~ + 1 + Way of the Pyromancer When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -7562,5 +8248,35 @@ When Yuriko enters, choose one — FRA~ 2 + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 +