From 9e148f5c539d1ef62db3e5abb0ca01a99b850c88 Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 7 Jan 2026 16:21:50 +0000 Subject: [PATCH] Deploy: 4cef743e46ccd2ea44296e0c6e7408885059575c --- ECC.xml | 10 +- ECL.xml | 42 +- spoiler.xml | 7288 +++++++++++++++++++++++++-------------------------- 3 files changed, 3670 insertions(+), 3670 deletions(-) diff --git a/ECC.xml b/ECC.xml index 1216138f..ed7377b6 100644 --- a/ECC.xml +++ b/ECC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-01-07 08:21:40 (UTC) + 2026-01-07 16:21:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECC.xml @@ -2090,9 +2090,9 @@ Creature tokens you control have "{T}: Add one mana of any color." Enchantment Enchantment 2 - GG + XGG - ECC + ECC 1 @@ -2104,7 +2104,7 @@ Creature tokens you control have "{T}: Add one mana of any color." Enchantment Enchantment 2 - GG + XGG ECC 1 diff --git a/ECL.xml b/ECL.xml index 927300b2..a52ba2d4 100644 --- a/ECL.xml +++ b/ECL.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-01-07 08:21:40 (UTC) + 2026-01-07 16:21:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml @@ -1041,7 +1041,7 @@ When this creature enters, you may blight 1. If you do, each opponent discards a RU Creature — Elemental Scout Creature - 1 + 3 1U/RU/R 1/4 @@ -1277,7 +1277,7 @@ When this creature enters, return up to one other target creature you control to Land 0 - ECL + ECL 0 @@ -1288,7 +1288,7 @@ When this creature enters, return up to one other target creature you control to Land 0 - ECL + ECL 0 @@ -1739,7 +1739,7 @@ Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. ( Hovel Hurler This creature enters with two -1/-1 counters on it. -{o(r/w)o(r/w)}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. +{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. RW Creature — Giant Warrior @@ -1748,7 +1748,7 @@ Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. ( 3R/WR/W 6/7 - ECL + ECL 2 @@ -1801,7 +1801,7 @@ Draw a card. Land 0 - ECL + ECL 0 @@ -1812,7 +1812,7 @@ Draw a card. Land 0 - ECL + ECL 0 @@ -1823,7 +1823,7 @@ Draw a card. Land 0 - ECL + ECL 0 @@ -2206,7 +2206,7 @@ At the beginning of each player's draw step, that player loses 3 life, searches Land 0 - ECL + ECL 0 @@ -2217,7 +2217,7 @@ At the beginning of each player's draw step, that player loses 3 life, searches Land 0 - ECL + ECL 0 @@ -2228,7 +2228,7 @@ At the beginning of each player's draw step, that player loses 3 life, searches Land 0 - ECL + ECL 0 @@ -2402,7 +2402,7 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. Land 0 - ECL + ECL 0 @@ -2413,7 +2413,7 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. Land 0 - ECL + ECL 0 @@ -2424,7 +2424,7 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. Land 0 - ECL + ECL 0 @@ -2435,11 +2435,11 @@ Lifelink BW Creature — Shapeshifter Creature - 2 + 3 2W/B 2/3 - ECL + ECL 2 @@ -2875,7 +2875,7 @@ When this creature enters, if you cast it, return all non-Elemental creatures to Land 0 - ECL + ECL 0 @@ -2886,7 +2886,7 @@ When this creature enters, if you cast it, return all non-Elemental creatures to Land 0 - ECL + ECL 0 @@ -2897,7 +2897,7 @@ When this creature enters, if you cast it, return all non-Elemental creatures to Land 0 - ECL + ECL 0 diff --git a/spoiler.xml b/spoiler.xml index 5787bf89..ee8ae1c9 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-01-07 08:21:40 (UTC) + 2026-01-07 16:21:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - MSH~ - Marvel Super Heroes (Spoiler) - Expansion - 2026-06-26 - 10 - MSC~ Marvel Super Heroes Commander (Spoiler) @@ -27,11 +20,11 @@ 20 - TMC~ - Teenage Mutant Ninja Turtles Eternal (Spoiler) - Eternal - 2026-03-06 - 0 + MSH~ + Marvel Super Heroes (Spoiler) + Expansion + 2026-06-26 + 10 TMT~ @@ -41,11 +34,11 @@ 10 - ECC~ - Lorwyn Eclipsed Commander (Spoiler) - Commander - 2026-01-23 - 20 + TMC~ + Teenage Mutant Ninja Turtles Eternal (Spoiler) + Eternal + 2026-03-06 + 0 ECL~ @@ -54,8 +47,77 @@ 2026-01-23 10 + + ECC~ + Lorwyn Eclipsed Commander (Spoiler) + Commander + 2026-01-23 + 20 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -360,252 +422,6 @@ III — Choose target creature you control. Until end of turn, double its power MSH~ 1 - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 5/5 - - MSC~ - 2 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - Instant - 1 - B - - TMC~ - 3 - - - Donatello, Rad Scientist - Vigilance (Attacking doesn't cause this creature to tap.) -When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 5U - 5/6 - - TMC~ - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC~ - 2 - - - Donnie & April, Adorkable Duo - When Donnie & April enter, choose one or both. Each mode must target a different player. -• Target player draws two cards. -• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. - - U - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC~ - 2 - - - Leonardo, Worldly Warrior - This spell costs {1} less to cast for each creature you control. -Double strike (This creature deals both first-strike and regular combat damage.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 8 - 7W - 5/5 - - TMC~ - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC~ - 2 - - - Michelangelo, On the Scene - Trample (This creature can deal excess combat damage to the player it's attacking.) -Michelangelo enters with a +1/+1 counter on him for each land you control. -When Michelangelo dies, return this card to your hand. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4GG - 2/2 - - TMC~ - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC~ - 2 - - - Raphael, Tag Team Tough - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4RR - 5/6 - - TMC~ - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC~ - 2 - April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. @@ -862,6 +678,3566 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super TMT~ 3 + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + Instant + 1 + B + + TMC~ + 3 + + + Donatello, Rad Scientist + Vigilance (Attacking doesn't cause this creature to tap.) +When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 5U + 5/6 + + TMC~ + 2 + + + Donatello, the Brains + If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. +Partner—Character select (You can have two commanders if both have this ability.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 2/4 + + TMC~ + 2 + + + Donnie & April, Adorkable Duo + When Donnie & April enter, choose one or both. Each mode must target a different player. +• Target player draws two cards. +• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. + + U + Legendary Creature — Mutant Ninja Human Turtle + Creature + 5 + 4U + 3/3 + + TMC~ + 2 + + + Heroes in a Half Shell + Vigilance, menace, trample, haste +Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. + + BGRUW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + WUBRG + 5/5 + + TMC~ + 2 + + + Leonardo, Worldly Warrior + This spell costs {1} less to cast for each creature you control. +Double strike (This creature deals both first-strike and regular combat damage.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 8 + 7W + 5/5 + + TMC~ + 2 + + + Leonardo, the Balance + Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. +{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. +Partner—Character select (You can have two commanders if both have this ability.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3W + 3/3 + + TMC~ + 2 + + + Michelangelo, On the Scene + Trample (This creature can deal excess combat damage to the player it's attacking.) +Michelangelo enters with a +1/+1 counter on him for each land you control. +When Michelangelo dies, return this card to your hand. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4GG + 2/2 + + TMC~ + 2 + + + Michelangelo, the Heart + Trample +Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. +Partner—Character select (You can have two commanders if both have this ability.) + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 2/1 + + TMC~ + 2 + + + Raphael, Tag Team Tough + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4RR + 5/6 + + TMC~ + 2 + + + Raphael, the Muscle + Double all damage that creatures you control with counters on them would deal. +When Raphael enters, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4R + 4/4 + + TMC~ + 2 + + + Splinter, the Mentor + Menace +Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + B + Legendary Creature — Mutant Ninja Rat + Creature + 2 + 1B + 2/2 + + TMC~ + 2 + + + Abigale, Eloquent First-Year + Flying, first strike, lifelink +When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. + + BW + Legendary Creature — Bird Bard + Creature + 2 + W/BW/B + 1/1 + + ECL~ + 2 + + + Abigale, Eloquent First-Year + Flying, first strike, lifelink +When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. + + BW + Legendary Creature — Bird Bard + Creature + 2 + W/BW/B + 1/1 + + ECL~ + 2 + + + Appeal to Eirdu + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +One or two target creatures each get +2/+1 until end of turn. + + W + Instant + Instant + 4 + 3W + + ECL~ + 3 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL~ + 3 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL~ + 3 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL~ + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL~ + 2 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL~ + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL~ + 2 + + + Assert Perfection + Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. + + G + Sorcery + Sorcery + 2 + 1G + + ECL~ + 3 + + + Aurora Awakener + Trample +Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. + + G + Creature — Giant Druid + Creature + 7 + 6G + 7/7 + + ECL~ + 2 + + + Aurora Awakener + Trample +Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. + + G + Creature — Giant Druid + Creature + 7 + 6G + 7/7 + + ECL~ + 2 + + + Bile-Vial Boggart + When this creature dies, put a -1/-1 counter on up to one target creature. + + B + Creature — Goblin Assassin + Creature + 1 + B + 1/1 + + ECL~ + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + ECL~ + 0 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Blossombind + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature can't become untapped and can't have counters put on it. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + ECL~ + 1 + + + Blossoming Defense + Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + G + Instant + Instant + 1 + G + + ECL~ + 3 + + + Boggart Mischief + When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) +Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Kindred Enchantment — Goblin + Enchantment + 3 + 2B + + ECL~ + 1 + + + Boneclub Berserker + This creature gets +2/+0 for each other Goblin you control. + + R + Creature — Goblin Berserker + Creature + 4 + 3R + 2/4 + + ECL~ + 2 + + + Bre of Clan Stoutarm + {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. +At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. + + RW + Legendary Creature — Giant Warrior + Creature + 4 + 2RW + 4/4 + + ECL~ + 2 + + + Bre of Clan Stoutarm + {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. +At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. + + RW + Legendary Creature — Giant Warrior + Creature + 4 + 2RW + 4/4 + + ECL~ + 2 + + + Bristlebane Battler + Trample, ward {2} +This creature enters with five -1/-1 counters on it. +Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + G + Creature — Kithkin Soldier + Creature + 2 + 1G + 6/6 + + ECL~ + 2 + + + Bristlebane Battler + Trample, ward {2} +This creature enters with five -1/-1 counters on it. +Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + G + Creature — Kithkin Soldier + Creature + 2 + 1G + 6/6 + + ECL~ + 2 + + + Burdened Stoneback + This creature enters with two -1/-1 counters on it. +{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) + + W + Creature — Giant Warrior + Creature + 2 + 1W + 4/4 + + ECL~ + 2 + + + Burning Curiosity + As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) +Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards. + + R + Sorcery + Sorcery + 3 + 2R + + ECL~ + 3 + + + Champion of the Clachan + Flash +As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) +Other Kithkin you control get +1/+1. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + W + Creature — Kithkin Knight + Creature + 4 + 3W + 4/5 + + ECL~ + 2 + + + Champion of the Clachan + Flash +As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) +Other Kithkin you control get +1/+1. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + W + Creature — Kithkin Knight + Creature + 4 + 3W + 4/5 + + ECL~ + 2 + + + Champion of the Weird + As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) +Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + B + Creature — Goblin Berserker + Creature + 4 + 3B + 5/5 + + ECL~ + 2 + + + Champion of the Weird + As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) +Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + B + Creature — Goblin Berserker + Creature + 4 + 3B + 5/5 + + ECL~ + 2 + + + Champions of the Perfect + As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) +Whenever you cast a creature spell, draw a card. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 6/6 + + ECL~ + 2 + + + Champions of the Perfect + As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) +Whenever you cast a creature spell, draw a card. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 6/6 + + ECL~ + 2 + + + Chaos Spewer + When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) + + BR + Creature — Goblin Warlock + Creature + 3 + 2B/R + 5/4 + + ECL~ + 2 + + + Chomping Changeling + Changeling (This card is every creature type.) +When this creature enters, destroy up to one target artifact or enchantment. + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/2 + + ECL~ + 2 + + + Chronicle of Victory + As Chronicle of Victory enters, choose a creature type. +Creatures you control of the chosen type get +2/+2 and have first strike and trample. +Whenever you cast a spell of the chosen type, draw a card. + + Legendary Artifact + Artifact + 6 + 6 + + ECL~ + 1 + + + Chronicle of Victory + As Chronicle of Victory enters, choose a creature type. +Creatures you control of the chosen type get +2/+2 and have first strike and trample. +Whenever you cast a spell of the chosen type, draw a card. + + Legendary Artifact + Artifact + 6 + 6 + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Crib Swap + Changeling (This card is every creature type.) +Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. + + W + Kindred Instant — Shapeshifter + Instant + 3 + 2W + + ECL~ + 3 + + + Crossroads Watcher + Trample +Whenever another creature you control enters, this creature gets +1/+0 until end of turn. + + G + Creature — Kithkin Ranger + Creature + 3 + 2G + 3/3 + + ECL~ + 2 + + + Curious Colossus + When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. + + W + Creature — Giant Warrior + Creature + 7 + 5WW + 7/7 + + ECL~ + 2 + + + Curious Colossus + When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. + + W + Creature — Giant Warrior + Creature + 7 + 5WW + 7/7 + + ECL~ + 2 + + + Dawn-Blessed Pennant + As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. +Whenever a permanent you control of the chosen type enters, you gain 1 life. +{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand. + + Artifact + Artifact + 1 + 1 + + ECL~ + 1 + + + Dawnhand Dissident + {T}, Blight 1: Surveil 1. +{T}, Blight 2: Exile target card from a graveyard. +During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. + + B + Creature — Elf Warlock + Creature + 1 + B + 1/2 + + ECL~ + 2 + + + Dawnhand Dissident + {T}, Blight 1: Surveil 1. +{T}, Blight 2: Exile target card from a graveyard. +During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. + + B + Creature — Elf Warlock + Creature + 1 + B + 1/2 + + ECL~ + 2 + + + Dawnhand Eulogist + Menace (This creature can't be blocked except by two or more creatures.) +When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.) + + B + Creature — Elf Warlock + Creature + 4 + 3B + 3/3 + + ECL~ + 2 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL~ + 2 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL~ + 2 + + + Deepway Navigator + Flash +When this creature enters, untap each other Merfolk you control. +As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. + + UW + Creature — Merfolk Wizard + Creature + 2 + WU + 2/2 + + ECL~ + 2 + + + Deepway Navigator + Flash +When this creature enters, untap each other Merfolk you control. +As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. + + UW + Creature — Merfolk Wizard + Creature + 2 + WU + 2/2 + + ECL~ + 2 + + + Disruptor of Currents + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, return up to one other target nonland permanent to its owner's hand. + + U + Creature — Merfolk Wizard + Creature + 5 + 3UU + 3/3 + + ECL~ + 2 + + + Disruptor of Currents + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, return up to one other target nonland permanent to its owner's hand. + + U + Creature — Merfolk Wizard + Creature + 5 + 3UU + 3/3 + + ECL~ + 2 + + + Doran, Besieged by Time + Each creature spell you cast with toughness greater than its power costs {1} less to cast. +Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. + + BGW + Legendary Creature — Treefolk Druid + Creature + 4 + 1WBG + 0/5 + + ECL~ + 2 + + + Doran, Besieged by Time + Each creature spell you cast with toughness greater than its power costs {1} less to cast. +Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. + + BGW + Legendary Creature — Treefolk Druid + Creature + 4 + 1WBG + 0/5 + + ECL~ + 2 + + + Dose of Dawnglow + Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) + + B + Instant + Instant + 5 + 4B + + ECL~ + 3 + + + Dream Seizer + Flying +When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.) + + B + Creature — Faerie Rogue + Creature + 4 + 3B + 3/2 + + ECL~ + 2 + + + Eclipsed Flamekin + When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RU + Creature — Elemental Scout + Creature + 3 + 1U/RU/R + 1/4 + + ECL~ + 2 + + + Eclipsed Flamekin + When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RU + Creature — Elemental Scout + Creature + 3 + 1U/RU/R + 1/4 + + ECL~ + 2 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL~ + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL~ + 2 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL~ + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL~ + 2 + + + Elder Auntie + When this creature enters, create a 1/1 black and red Goblin creature token. + + R + Creature — Goblin Warlock + Creature + 3 + 2R + 2/2 + + ECL~ + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL~ + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL~ + 2 + + + Evolving Wilds + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + ECL~ + 0 + + + Explosive Prodigy + Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. + + R + Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/1 + + ECL~ + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL~ + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL~ + 2 + + + Flame-Chain Mauler + {1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) + + R + Creature — Elemental Warrior + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Flamebraider + {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. + + R + Creature — Elemental Bard + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Flock Impostor + Changeling (This card is every creature type.) +Flash +Flying +When this creature enters, return up to one other target creature you control to its owner's hand. + + W + Creature — Shapeshifter + Creature + 3 + 2W + 2/2 + + ECL~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + ECL~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + ECL~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + ECL~ + 0 + + + Formidable Speaker + When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +{1}, {T}: Untap another target permanent. + + G + Creature — Elf Druid + Creature + 3 + 2G + 2/4 + + ECL~ + 2 + + + Formidable Speaker + When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +{1}, {T}: Untap another target permanent. + + G + Creature — Elf Druid + Creature + 3 + 2G + 2/4 + + ECL~ + 2 + + + Gallant Fowlknight + When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. + + W + Creature — Kithkin Knight + Creature + 4 + 3W + 3/4 + + ECL~ + 2 + + + Gangly Stompling + Changeling (This card is every creature type.) +Trample + + GR + Creature — Shapeshifter + Creature + 3 + 2R/G + 4/2 + + ECL~ + 2 + + + Gathering Stone + As this artifact enters, choose a creature type. +Spells you cast of the chosen type cost {1} less to cast. +When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. + + Artifact + Artifact + 4 + 4 + + ECL~ + 1 + + + Glamer Gifter + Flash +Flying +When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. + + U + Creature — Faerie Wizard + Creature + 2 + 1U + 1/2 + + ECL~ + 2 + + + Glen Elendra's Answer + This spell can't be countered. +Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. + + U + Instant + Instant + 4 + 2UU + + ECL~ + 3 + + + Glen Elendra's Answer + This spell can't be countered. +Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. + + U + Instant + Instant + 4 + 2UU + + ECL~ + 3 + + + Goatnap + Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. + + R + Sorcery + Sorcery + 3 + 2R + + ECL~ + 3 + + + Goliath Daydreamer + Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. +Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. + + R + Creature — Giant Wizard + Creature + 4 + 2RR + 4/4 + + ECL~ + 2 + + + Goliath Daydreamer + Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. +Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. + + R + Creature — Giant Wizard + Creature + 4 + 2RR + 4/4 + + ECL~ + 2 + + + Great Forest Druid + {T}: Add one mana of any color. + + G + Creature — Treefolk Druid + Creature + 2 + 1G + 0/4 + + ECL~ + 2 + + + Grub's Command + Choose two — +• Create a token that's a copy of target Goblin you control. +• Creatures target player controls get +1/+1 and gain haste until end of turn. +• Destroy target artifact or creature. +• Target player mills five cards, then puts each Goblin card milled this way into their hand. + + BR + Kindred Sorcery — Goblin + Sorcery + 5 + 3BR + + ECL~ + 3 + + + Grub's Command + Choose two — +• Create a token that's a copy of target Goblin you control. +• Creatures target player controls get +1/+1 and gain haste until end of turn. +• Destroy target artifact or creature. +• Target player mills five cards, then puts each Goblin card milled this way into their hand. + + BR + Kindred Sorcery — Goblin + Sorcery + 5 + 3BR + + ECL~ + 3 + + + Grub, Storied Matriarch + Menace +Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. +At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. + + B + Legendary Creature — Goblin Warlock + Creature + 3 + 2B + 2/1 + + ECL~ + 2 + + + Grub, Notorious Auntie + Menace +Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." +At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. + + R + Legendary Creature — Goblin Warrior + Creature + 3 + 2/1 + + ECL~ + 2 + + + Grub, Storied Matriarch + Menace +Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. +At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. + + B + Legendary Creature — Goblin Warlock + Creature + 3 + 2B + 2/1 + + ECL~ + 2 + + + Grub, Notorious Auntie + Menace +Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." +At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. + + R + Legendary Creature — Goblin Warrior + Creature + 3 + 2/1 + + ECL~ + 2 + + + Gutsplitter Gang + At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.) + + B + Creature — Goblin Berserker + Creature + 4 + 3B + 6/6 + + ECL~ + 2 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + ECL~ + 0 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Heirloom Auntie + This creature enters with two -1/-1 counters on it. +Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Goblin Warlock + Creature + 3 + 2B + 4/4 + + ECL~ + 2 + + + Hexing Squelcher + This spell can't be countered. +Ward—Pay 2 life. +Spells you control can't be countered. +Other creatures you control have "Ward—Pay 2 life." + + R + Creature — Goblin Sorcerer + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Hexing Squelcher + This spell can't be countered. +Ward—Pay 2 life. +Spells you control can't be countered. +Other creatures you control have "Ward—Pay 2 life." + + R + Creature — Goblin Sorcerer + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + High Perfect Morcant + Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) +Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Legendary Creature — Elf Noble + Creature + 4 + 2BG + 4/4 + + ECL~ + 2 + + + High Perfect Morcant + Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) +Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Legendary Creature — Elf Noble + Creature + 4 + 2BG + 4/4 + + ECL~ + 2 + + + Hovel Hurler + This creature enters with two -1/-1 counters on it. +{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. + + RW + Creature — Giant Warrior + Creature + 5 + 3R/WR/W + 6/7 + + ECL~ + 2 + + + Impolite Entrance + Target creature gains trample and haste until end of turn. +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + ECL~ + 3 + + + Iron-Shield Elf + Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) + + B + Creature — Elf Warrior + Creature + 2 + 1B + 3/1 + + ECL~ + 2 + + + Iron-Shield Elf + Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) + + B + Creature — Elf Warrior + Creature + 2 + 1B + 3/1 + + ECL~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + ECL~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + ECL~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + ECL~ + 0 + + + Kinbinding + Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. +At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. + + W + Enchantment + Enchantment + 5 + 3WW + + ECL~ + 1 + + + Kinbinding + Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. +At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. + + W + Enchantment + Enchantment + 5 + 3WW + + ECL~ + 1 + + + Kinbinding + Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. +At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. + + W + Enchantment + Enchantment + 5 + 3WW + + ECL~ + 1 + + + Kinsbaile Aspirant + As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) +Whenever another creature you control enters, this creature gets +1/+1 until end of turn. + + W + Creature — Kithkin Citizen + Creature + 1 + W + 2/1 + + ECL~ + 2 + + + Kirol, Attentive First-Year + Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. + + RW + Legendary Creature — Vampire Cleric + Creature + 3 + 1R/WR/W + 3/3 + + ECL~ + 2 + + + Kirol, Attentive First-Year + Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. + + RW + Legendary Creature — Vampire Cleric + Creature + 3 + 1R/WR/W + 3/3 + + ECL~ + 2 + + + Kulrath Mystic + Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. + + U + Creature — Elemental Wizard + Creature + 3 + 2U + 2/4 + + ECL~ + 2 + + + Lasting Tarfire + At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + ECL~ + 1 + + + Lavaleaper + All creatures have haste. +Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. + + R + Creature — Elemental + Creature + 4 + 3R + 4/4 + + ECL~ + 2 + + + Lavaleaper + All creatures have haste. +Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. + + R + Creature — Elemental + Creature + 4 + 3R + 4/4 + + ECL~ + 2 + + + Liminal Hold + When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. + + W + Enchantment + Enchantment + 4 + 3W + + ECL~ + 1 + + + Lys Alana Informant + When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + G + Creature — Elf Scout + Creature + 2 + 1G + 3/1 + + ECL~ + 2 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Midnight Tilling + Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + ECL~ + 3 + + + Mirrorform + Each nonland permanent you control becomes a copy of target non-Aura permanent. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Mirrorform + Each nonland permanent you control becomes a copy of target non-Aura permanent. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Mirrormind Crown + As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. +Equip {2} + + Artifact — Equipment + Artifact + 4 + 4 + + ECL~ + 1 + + + Mirrormind Crown + As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. +Equip {2} + + Artifact — Equipment + Artifact + 4 + 4 + + ECL~ + 1 + + + Moonglove Extractor + Whenever this creature attacks, you draw a card and lose 1 life. + + B + Creature — Elf Warlock + Creature + 3 + 2B + 2/1 + + ECL~ + 2 + + + Morcant's Eyes + At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. + + G + Kindred Enchantment — Elf + Enchantment + 2 + 1G + + ECL~ + 1 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL~ + 3 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL~ + 3 + + + Mornsong Aria + Players can't draw cards or gain life. +At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. + + B + Legendary Enchantment + Enchantment + 3 + 1BB + + ECL~ + 1 + + + Mornsong Aria + Players can't draw cards or gain life. +At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. + + B + Legendary Enchantment + Enchantment + 3 + 1BB + + ECL~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + ECL~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + ECL~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + ECL~ + 0 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL~ + 2 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL~ + 2 + + + Oko, Lorwyn Liege + At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. ++2: Up to one target creature gains all creature types. (This effect doesn't end.) ++1: Target creature gets -2/-0 until your next turn. + + U + Legendary Planeswalker — Oko + Planeswalker + 3 + 2U + 3 + + ECL~ + 1 + + + Oko, Shadowmoor Scion + At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. +−1: Mill three cards. You may put a permanent card from among them into your hand. +−3: Create two 3/3 green Elk creature tokens. +−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." + + G + Legendary Planeswalker — Oko + Planeswalker + 3 + 3 + + ECL~ + 1 + + + Oko, Lorwyn Liege + At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. ++2: Up to one target creature gains all creature types. (This effect doesn't end.) ++1: Target creature gets -2/-0 until your next turn. + + U + Legendary Planeswalker — Oko + Planeswalker + 3 + 2U + 3 + + ECL~ + 1 + + + Oko, Shadowmoor Scion + At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. +−1: Mill three cards. You may put a permanent card from among them into your hand. +−3: Create two 3/3 green Elk creature tokens. +−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." + + G + Legendary Planeswalker — Oko + Planeswalker + 3 + 3 + + ECL~ + 1 + + + Omni-Changeling + Changeling (This card is every creature type.) +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. + + U + Creature — Shapeshifter + Creature + 5 + 3UU + 0/0 + + ECL~ + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + ECL~ + 0 + + + Perfect Intimidation + Choose one or both — +• Target opponent exiles two cards from their hand. +• Remove all counters from target creature. + + B + Sorcery + Sorcery + 4 + 3B + + ECL~ + 3 + + + Personify + Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) + + W + Instant + Instant + 2 + 1W + + ECL~ + 3 + + + Personify + Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) + + W + Instant + Instant + 2 + 1W + + ECL~ + 3 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + ECL~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + ECL~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + ECL~ + 0 + + + Prideful Feastling + Changeling (This card is every creature type.) +Lifelink + + BW + Creature — Shapeshifter + Creature + 3 + 2W/B + 2/3 + + ECL~ + 2 + + + Pyrrhic Strike + As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) +Choose one. If this spell's additional cost was paid, choose both instead. +• Destroy target artifact or enchantment. +• Destroy target creature with mana value 3 or greater. + + W + Instant + Instant + 3 + 2W + + ECL~ + 3 + + + Requiting Hex + As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) +Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. + + B + Instant + Instant + 1 + B + + ECL~ + 3 + + + Rhys, the Evermore + Flash +When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. + + W + Legendary Creature — Elf Warrior + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Rhys, the Evermore + Flash +When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. + + W + Legendary Creature — Elf Warrior + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Rooftop Percher + Changeling (This card is every creature type.) +Flying +When this creature enters, exile up to two target cards from graveyards. You gain 3 life. + + Creature — Shapeshifter + Creature + 5 + 5 + 3/3 + + ECL~ + 2 + + + Run Away Together + Choose two target creatures controlled by different players. Return those creatures to their owners' hands. + + U + Instant + Instant + 2 + 1U + + ECL~ + 3 + + + Sanar, Innovative First-Year + Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. + + RU + Legendary Creature — Goblin Sorcerer + Creature + 4 + 2U/RU/R + 2/4 + + ECL~ + 2 + + + Sanar, Innovative First-Year + Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. + + RU + Legendary Creature — Goblin Sorcerer + Creature + 4 + 2U/RU/R + 2/4 + + ECL~ + 2 + + + Sear + Sear deals 4 damage to target creature or planeswalker. + + R + Instant + Instant + 2 + 1R + + ECL~ + 3 + + + Sear + Sear deals 4 damage to target creature or planeswalker. + + R + Instant + Instant + 2 + 1R + + ECL~ + 3 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Shimmercreep + Menace (This creature can't be blocked except by two or more creatures.) +Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. + + B + Creature — Elemental + Creature + 5 + 4B + 3/5 + + ECL~ + 2 + + + Shimmerwilds Growth + Enchant land +As this Aura enters, choose a color. +Enchanted land is the chosen color. +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + ECL~ + 1 + + + Shinestriker + Flying +Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. + + U + Creature — Elemental + Creature + 6 + 4UU + 3/3 + + ECL~ + 2 + + + Shore Lurker + Flying +When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + W + Creature — Merfolk Scout + Creature + 4 + 3W + 3/3 + + ECL~ + 2 + + + Silvergill Mentor + As an additional cost to cast this spell, behold a Merfolk or pay {2}. +When this creature enters, create a 1/1 white and blue Merfolk creature token. + + U + Creature — Merfolk Wizard + Creature + 2 + 1U + 2/1 + + ECL~ + 2 + + + Silvergill Peddler + Whenever this creature becomes tapped, draw a card, then discard a card. + + U + Creature — Merfolk Citizen + Creature + 3 + 2U + 2/3 + + ECL~ + 2 + + + Sizzling Changeling + Changeling (This card is every creature type.) +When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Creature — Shapeshifter + Creature + 3 + 2R + 3/2 + + ECL~ + 2 + + + Sourbread Auntie + When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) + + R + Creature — Goblin Warrior + Creature + 4 + 2RR + 4/3 + + ECL~ + 2 + + + Spell Snare + Counter target spell with mana value 2. + + U + Instant + Instant + 1 + U + + ECL~ + 3 + + + Springleaf Drum + {T}, Tap an untapped creature you control: Add one mana of any color. + + Artifact + Artifact + 1 + 1 + + ECL~ + 1 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + ECL~ + 0 + + + Sun-Dappled Celebrant + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Vigilance + + W + Creature — Treefolk Cleric + Creature + 6 + 4WW + 5/6 + + ECL~ + 2 + + + Sunderflock + This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. +Flying +When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. + + U + Creature — Elemental + Creature + 9 + 7UU + 5/5 + + ECL~ + 2 + + + Sunderflock + This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. +Flying +When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. + + U + Creature — Elemental + Creature + 9 + 7UU + 5/5 + + ECL~ + 2 + + + Surly Farrier + {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. + + G + Creature — Kithkin Citizen + Creature + 2 + 1G + 2/2 + + ECL~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + ECL~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + ECL~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + ECL~ + 0 + + + Swat Away + This spell costs {2} less to cast if a creature is attacking you. +The owner of target spell or creature puts it on their choice of the top or bottom of their library. + + U + Instant + Instant + 4 + 2UU + + ECL~ + 3 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL~ + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL~ + 2 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL~ + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL~ + 2 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + ECL~ + 0 + + + Temporal Cleansing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +The owner of target nonland permanent puts it into their library second from the top or on the bottom. + + U + Sorcery + Sorcery + 4 + 3U + + ECL~ + 3 + + + Tend the Sprigs + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) + + G + Sorcery + Sorcery + 3 + 2G + + ECL~ + 3 + + + Thoughtweft Lieutenant + Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. + + GW + Creature — Kithkin Soldier + Creature + 2 + GW + 2/2 + + ECL~ + 2 + + + Thoughtweft Lieutenant + Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. + + GW + Creature — Kithkin Soldier + Creature + 2 + GW + 2/2 + + ECL~ + 2 + + + Trystan, Callous Cultivator + Deathtouch +Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. +At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. + + G + Legendary Creature — Elf Druid + Creature + 3 + 2G + 3/4 + + ECL~ + 2 + + + Trystan, Penitent Culler + Deathtouch +Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. +At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. + + B + Legendary Creature — Elf Warlock + Creature + 3 + 3/4 + + ECL~ + 2 + + + Trystan, Callous Cultivator + Deathtouch +Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. +At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. + + G + Legendary Creature — Elf Druid + Creature + 3 + 2G + 3/4 + + ECL~ + 2 + + + Trystan, Penitent Culler + Deathtouch +Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. +At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. + + B + Legendary Creature — Elf Warlock + Creature + 3 + 3/4 + + ECL~ + 2 + + + Tweeze + Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. + + R + Instant + Instant + 3 + 2R + + ECL~ + 3 + + + Unexpected Assistance + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Draw three cards, then discard a card. + + U + Instant + Instant + 5 + 3UU + + ECL~ + 3 + + + Unwelcome Sprite + Flying +Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 2/1 + + ECL~ + 2 + + + Vibrance + When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. +When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. +Evoke {R/G}{R/G} + + GR + Creature — Elemental Incarnation + Creature + 5 + 3R/GR/G + 4/4 + + ECL~ + 2 + + + Vibrance + When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. +When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. +Evoke {R/G}{R/G} + + GR + Creature — Elemental Incarnation + Creature + 5 + 3R/GR/G + 4/4 + + ECL~ + 2 + + + Vinebred Brawler + This creature must be blocked if able. +Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. + + G + Creature — Elf Berserker + Creature + 3 + 2G + 4/2 + + ECL~ + 2 + + + Virulent Emissary + Deathtouch +Whenever another creature you control enters, you gain 1 life. + + G + Creature — Elf Assassin + Creature + 1 + G + 1/1 + + ECL~ + 2 + + + Virulent Emissary + Deathtouch +Whenever another creature you control enters, you gain 1 life. + + G + Creature — Elf Assassin + Creature + 1 + G + 1/1 + + ECL~ + 2 + + + Voracious Tome-Skimmer + Flying +Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. + + BU + Creature — Faerie Rogue + Creature + 3 + U/BU/BU/B + 2/3 + + ECL~ + 2 + + + Wanderbrine Preacher + Whenever this creature becomes tapped, you gain 2 life. + + W + Creature — Merfolk Cleric + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Wanderwine Distracter + Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. + + U + Creature — Merfolk Wizard + Creature + 4 + 3U + 4/3 + + ECL~ + 2 + + + Wanderwine Farewell + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way. + + U + Kindred Sorcery — Merfolk + Sorcery + 7 + 5UU + + ECL~ + 3 + + + Warren Torchmaster + At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Wary Farmer + At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + GW + Creature — Kithkin Citizen + Creature + 3 + 1G/WG/W + 3/3 + + ECL~ + 2 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Wistfulness + When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. +When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. +Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + GU + Creature — Elemental Incarnation + Creature + 5 + 3G/UG/U + 6/5 + + ECL~ + 2 + + + Wistfulness + When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. +When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. +Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + GU + Creature — Elemental Incarnation + Creature + 5 + 3G/UG/U + 6/5 + + ECL~ + 2 + Aberrant Return Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. @@ -2931,9 +6307,9 @@ Creature tokens you control have "{T}: Add one mana of any color." Enchantment Enchantment 2 - GG + XGG - ECC~ + ECC~ 1 @@ -2945,7 +6321,7 @@ Creature tokens you control have "{T}: Add one mana of any color." Enchantment Enchantment 2 - GG + XGG ECC~ 1 @@ -3300,3381 +6676,5 @@ If a permanent entering causes a triggered ability of a permanent you control to ECC~ 2 - - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. - - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL~ - 2 - - - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. - - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL~ - 2 - - - Appeal to Eirdu - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -One or two target creatures each get +2/+1 until end of turn. - - W - Instant - Instant - 4 - 3W - - ECL~ - 3 - - - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. -• Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL~ - 3 - - - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. -• Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL~ - 3 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. - - U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL~ - 2 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. - - U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL~ - 2 - - - Assert Perfection - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - ECL~ - 3 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL~ - 2 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL~ - 2 - - - Bile-Vial Boggart - When this creature dies, put a -1/-1 counter on up to one target creature. - - B - Creature — Goblin Assassin - Creature - 1 - B - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Mountain - Land - 0 - - ECL~ - 0 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Blossombind - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature can't become untapped and can't have counters put on it. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL~ - 1 - - - Blossoming Defense - Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) - - G - Instant - Instant - 1 - G - - ECL~ - 3 - - - Boggart Mischief - When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) -Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Kindred Enchantment — Goblin - Enchantment - 3 - 2B - - ECL~ - 1 - - - Boneclub Berserker - This creature gets +2/+0 for each other Goblin you control. - - R - Creature — Goblin Berserker - Creature - 4 - 3R - 2/4 - - ECL~ - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL~ - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL~ - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL~ - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL~ - 2 - - - Burdened Stoneback - This creature enters with two -1/-1 counters on it. -{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - W - Creature — Giant Warrior - Creature - 2 - 1W - 4/4 - - ECL~ - 2 - - - Burning Curiosity - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - ECL~ - 3 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL~ - 2 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL~ - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL~ - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL~ - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL~ - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL~ - 2 - - - Chaos Spewer - When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) - - BR - Creature — Goblin Warlock - Creature - 3 - 2B/R - 5/4 - - ECL~ - 2 - - - Chomping Changeling - Changeling (This card is every creature type.) -When this creature enters, destroy up to one target artifact or enchantment. - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/2 - - ECL~ - 2 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL~ - 1 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Crib Swap - Changeling (This card is every creature type.) -Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. - - W - Kindred Instant — Shapeshifter - Instant - 3 - 2W - - ECL~ - 3 - - - Crossroads Watcher - Trample -Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - G - Creature — Kithkin Ranger - Creature - 3 - 2G - 3/3 - - ECL~ - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL~ - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL~ - 2 - - - Dawn-Blessed Pennant - As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. -Whenever a permanent you control of the chosen type enters, you gain 1 life. -{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand. - - Artifact - Artifact - 1 - 1 - - ECL~ - 1 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL~ - 2 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL~ - 2 - - - Dawnhand Eulogist - Menace (This creature can't be blocked except by two or more creatures.) -When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.) - - B - Creature — Elf Warlock - Creature - 4 - 3B - 3/3 - - ECL~ - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL~ - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL~ - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL~ - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL~ - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL~ - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL~ - 2 - - - Dose of Dawnglow - Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) - - B - Instant - Instant - 5 - 4B - - ECL~ - 3 - - - Dream Seizer - Flying -When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.) - - B - Creature — Faerie Rogue - Creature - 4 - 3B - 3/2 - - ECL~ - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 3 - 1U/RU/R - 1/4 - - ECL~ - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 1 - 1U/RU/R - 1/4 - - ECL~ - 2 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL~ - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL~ - 2 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL~ - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL~ - 2 - - - Elder Auntie - When this creature enters, create a 1/1 black and red Goblin creature token. - - R - Creature — Goblin Warlock - Creature - 3 - 2R - 2/2 - - ECL~ - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL~ - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL~ - 2 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - ECL~ - 0 - - - Explosive Prodigy - Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. - - R - Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/1 - - ECL~ - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL~ - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL~ - 2 - - - Flame-Chain Mauler - {1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) - - R - Creature — Elemental Warrior - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Flamebraider - {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. - - R - Creature — Elemental Bard - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Flock Impostor - Changeling (This card is every creature type.) -Flash -Flying -When this creature enters, return up to one other target creature you control to its owner's hand. - - W - Creature — Shapeshifter - Creature - 3 - 2W - 2/2 - - ECL~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL~ - 2 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL~ - 2 - - - Gallant Fowlknight - When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 3/4 - - ECL~ - 2 - - - Gangly Stompling - Changeling (This card is every creature type.) -Trample - - GR - Creature — Shapeshifter - Creature - 3 - 2R/G - 4/2 - - ECL~ - 2 - - - Gathering Stone - As this artifact enters, choose a creature type. -Spells you cast of the chosen type cost {1} less to cast. -When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - Artifact - Artifact - 4 - 4 - - ECL~ - 1 - - - Glamer Gifter - Flash -Flying -When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. - - U - Creature — Faerie Wizard - Creature - 2 - 1U - 1/2 - - ECL~ - 2 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Goatnap - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. - - R - Sorcery - Sorcery - 3 - 2R - - ECL~ - 3 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL~ - 2 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL~ - 2 - - - Great Forest Druid - {T}: Add one mana of any color. - - G - Creature — Treefolk Druid - Creature - 2 - 1G - 0/4 - - ECL~ - 2 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL~ - 3 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL~ - 3 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL~ - 2 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL~ - 2 - - - Gutsplitter Gang - At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.) - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 6/6 - - ECL~ - 2 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Plains Island - Land - 0 - - ECL~ - 0 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Heirloom Auntie - This creature enters with two -1/-1 counters on it. -Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 4/4 - - ECL~ - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL~ - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL~ - 2 - - - Hovel Hurler - This creature enters with two -1/-1 counters on it. -{o(r/w)o(r/w)}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. - - RW - Creature — Giant Warrior - Creature - 5 - 3R/WR/W - 6/7 - - ECL~ - 2 - - - Impolite Entrance - Target creature gains trample and haste until end of turn. -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - ECL~ - 3 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL~ - 2 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kinsbaile Aspirant - As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) -Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - - W - Creature — Kithkin Citizen - Creature - 1 - W - 2/1 - - ECL~ - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL~ - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL~ - 2 - - - Kulrath Mystic - Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/4 - - ECL~ - 2 - - - Lasting Tarfire - At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - ECL~ - 1 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL~ - 2 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL~ - 2 - - - Liminal Hold - When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 4 - 3W - - ECL~ - 1 - - - Lys Alana Informant - When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - G - Creature — Elf Scout - Creature - 2 - 1G - 3/1 - - ECL~ - 2 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Midnight Tilling - Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - ECL~ - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL~ - 1 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL~ - 1 - - - Moonglove Extractor - Whenever this creature attacks, you draw a card and lose 1 life. - - B - Creature — Elf Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Morcant's Eyes - At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. - - G - Kindred Enchantment — Elf - Enchantment - 2 - 1G - - ECL~ - 1 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL~ - 3 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL~ - 3 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL~ - 1 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL~ - 2 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL~ - 2 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL~ - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL~ - 1 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL~ - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL~ - 1 - - - Omni-Changeling - Changeling (This card is every creature type.) -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. - - U - Creature — Shapeshifter - Creature - 5 - 3UU - 0/0 - - ECL~ - 2 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Forest - Land - 0 - - ECL~ - 0 - - - Perfect Intimidation - Choose one or both — -• Target opponent exiles two cards from their hand. -• Remove all counters from target creature. - - B - Sorcery - Sorcery - 4 - 3B - - ECL~ - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Prideful Feastling - Changeling (This card is every creature type.) -Lifelink - - BW - Creature — Shapeshifter - Creature - 2 - 2W/B - 2/3 - - ECL~ - 2 - - - Pyrrhic Strike - As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) -Choose one. If this spell's additional cost was paid, choose both instead. -• Destroy target artifact or enchantment. -• Destroy target creature with mana value 3 or greater. - - W - Instant - Instant - 3 - 2W - - ECL~ - 3 - - - Requiting Hex - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. - - B - Instant - Instant - 1 - B - - ECL~ - 3 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Rooftop Percher - Changeling (This card is every creature type.) -Flying -When this creature enters, exile up to two target cards from graveyards. You gain 3 life. - - Creature — Shapeshifter - Creature - 5 - 5 - 3/3 - - ECL~ - 2 - - - Run Away Together - Choose two target creatures controlled by different players. Return those creatures to their owners' hands. - - U - Instant - Instant - 2 - 1U - - ECL~ - 3 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL~ - 2 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL~ - 2 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Shimmercreep - Menace (This creature can't be blocked except by two or more creatures.) -Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. - - B - Creature — Elemental - Creature - 5 - 4B - 3/5 - - ECL~ - 2 - - - Shimmerwilds Growth - Enchant land -As this Aura enters, choose a color. -Enchanted land is the chosen color. -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - ECL~ - 1 - - - Shinestriker - Flying -Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. - - U - Creature — Elemental - Creature - 6 - 4UU - 3/3 - - ECL~ - 2 - - - Shore Lurker - Flying -When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - W - Creature — Merfolk Scout - Creature - 4 - 3W - 3/3 - - ECL~ - 2 - - - Silvergill Mentor - As an additional cost to cast this spell, behold a Merfolk or pay {2}. -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - U - Creature — Merfolk Wizard - Creature - 2 - 1U - 2/1 - - ECL~ - 2 - - - Silvergill Peddler - Whenever this creature becomes tapped, draw a card, then discard a card. - - U - Creature — Merfolk Citizen - Creature - 3 - 2U - 2/3 - - ECL~ - 2 - - - Sizzling Changeling - Changeling (This card is every creature type.) -When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Creature — Shapeshifter - Creature - 3 - 2R - 3/2 - - ECL~ - 2 - - - Sourbread Auntie - When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 4 - 2RR - 4/3 - - ECL~ - 2 - - - Spell Snare - Counter target spell with mana value 2. - - U - Instant - Instant - 1 - U - - ECL~ - 3 - - - Springleaf Drum - {T}, Tap an untapped creature you control: Add one mana of any color. - - Artifact - Artifact - 1 - 1 - - ECL~ - 1 - - - Steam Vents - ({T}: Add {U} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Island Mountain - Land - 0 - - ECL~ - 0 - - - Sun-Dappled Celebrant - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Vigilance - - W - Creature — Treefolk Cleric - Creature - 6 - 4WW - 5/6 - - ECL~ - 2 - - - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. - - U - Creature — Elemental - Creature - 9 - 7UU - 5/5 - - ECL~ - 2 - - - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. - - U - Creature — Elemental - Creature - 9 - 7UU - 5/5 - - ECL~ - 2 - - - Surly Farrier - {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. - - G - Creature — Kithkin Citizen - Creature - 2 - 1G - 2/2 - - ECL~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swat Away - This spell costs {2} less to cast if a creature is attacking you. -The owner of target spell or creature puts it on their choice of the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL~ - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. - - W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL~ - 2 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL~ - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. - - W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL~ - 2 - - - Temple Garden - ({T}: Add {G} or {W}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Forest Plains - Land - 0 - - ECL~ - 0 - - - Temporal Cleansing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -The owner of target nonland permanent puts it into their library second from the top or on the bottom. - - U - Sorcery - Sorcery - 4 - 3U - - ECL~ - 3 - - - Tend the Sprigs - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) - - G - Sorcery - Sorcery - 3 - 2G - - ECL~ - 3 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL~ - 2 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL~ - 2 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL~ - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL~ - 2 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL~ - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL~ - 2 - - - Tweeze - Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. - - R - Instant - Instant - 3 - 2R - - ECL~ - 3 - - - Unexpected Assistance - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Draw three cards, then discard a card. - - U - Instant - Instant - 5 - 3UU - - ECL~ - 3 - - - Unwelcome Sprite - Flying -Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 2/1 - - ECL~ - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL~ - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL~ - 2 - - - Vinebred Brawler - This creature must be blocked if able. -Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. - - G - Creature — Elf Berserker - Creature - 3 - 2G - 4/2 - - ECL~ - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL~ - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL~ - 2 - - - Voracious Tome-Skimmer - Flying -Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. - - BU - Creature — Faerie Rogue - Creature - 3 - U/BU/BU/B - 2/3 - - ECL~ - 2 - - - Wanderbrine Preacher - Whenever this creature becomes tapped, you gain 2 life. - - W - Creature — Merfolk Cleric - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Wanderwine Distracter - Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. - - U - Creature — Merfolk Wizard - Creature - 4 - 3U - 4/3 - - ECL~ - 2 - - - Wanderwine Farewell - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way. - - U - Kindred Sorcery — Merfolk - Sorcery - 7 - 5UU - - ECL~ - 3 - - - Warren Torchmaster - At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Wary Farmer - At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - GW - Creature — Kithkin Citizen - Creature - 3 - 1G/WG/W - 3/3 - - ECL~ - 2 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - GU - Creature — Elemental Incarnation - Creature - 5 - 3G/UG/U - 6/5 - - ECL~ - 2 - - - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - GU - Creature — Elemental Incarnation - Creature - 5 - 3G/UG/U - 6/5 - - ECL~ - 2 -