diff --git a/TMC.xml b/TMC.xml
new file mode 100644
index 00000000..3918fb9a
--- /dev/null
+++ b/TMC.xml
@@ -0,0 +1,209 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2025-10-11 00:59:05 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMC.xml
+
+
+
+
+ TMC
+ Teenage Mutant Ninja Turtles Eternal (Spoiler)
+ Eternal
+ 2026-03-06
+ 0
+
+
+
+
+ Dark Ritual
+ Add {B}{B}{B}.
+
+ B
+ Instant
+ Instant
+ 1
+ B
+
+ TMC
+ 3
+
+
+ Donatello, Rad Scientist
+ Vigilance (Attacking doesn't cause this creature to tap.)
+When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 5U
+ 5/6
+
+ TMC
+ 2
+
+
+ Donatello, the Brains
+ If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ U
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 3
+ 2U
+ 2/4
+
+ TMC
+ 2
+
+
+ Donnie & April, Adorkable Duo
+ When Donnie & April enter, choose one or both. Each mode must target a different player.
+• Target player draws two cards.
+• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
+
+ U
+ Legendary Creature — Mutant Ninja Human Turtle
+ Creature
+ 5
+ 4U
+ 3/3
+
+ TMC
+ 2
+
+
+ Heroes in a Half Shell
+ Vigilance, menace, trample, haste
+Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
+
+ BGRUW
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 5
+ WUBRG
+ 5/5
+
+ TMC
+ 2
+
+
+ Leonardo, Worldly Warrior
+ This spell costs {1} less to cast for each creature you control.
+Double strike (This creature deals both first-strike and regular combat damage.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 8
+ 7W
+ 5/5
+
+ TMC
+ 2
+
+
+ Leonardo, the Balance
+ Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
+{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TMC
+ 2
+
+
+ Michelangelo, On the Scene
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+Michelangelo enters with a +1/+1 counter on him for each land you control.
+When Michelangelo dies, return this card to your hand.
+
+ G
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 4GG
+ 2/2
+
+ TMC
+ 2
+
+
+ Michelangelo, the Heart
+ Trample
+Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ G
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 2
+ 1G
+ 2/1
+
+ TMC
+ 2
+
+
+ Raphael, Tag Team Tough
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
+
+ R
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 4RR
+ 5/6
+
+ TMC
+ 2
+
+
+ Raphael, the Muscle
+ Double all damage that creatures you control with counters on them would deal.
+When Raphael enters, create a Mutagen token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ R
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 5
+ 4R
+ 4/4
+
+ TMC
+ 2
+
+
+ Splinter, the Mentor
+ Menace
+Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ B
+ Legendary Creature — Mutant Ninja Rat
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TMC
+ 2
+
+
+
diff --git a/TMT.xml b/TMT.xml
new file mode 100644
index 00000000..e5bb7665
--- /dev/null
+++ b/TMT.xml
@@ -0,0 +1,281 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2025-10-11 00:59:05 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMT.xml
+
+
+
+
+ TMT
+ Teenage Mutant Ninja Turtles (Spoiler)
+ Expansion
+ 2026-03-06
+ 10
+
+
+
+
+ April O'Neil, Hacktivist
+ At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
+
+ U
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 3U
+ 1/5
+
+ TMT
+ 2
+
+
+ Bebop & Rocksteady
+ Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
+
+ BG
+ Legendary Creature — Boar Rhino Mutant
+ Creature
+ 3
+ 1B/GB/G
+ 7/5
+
+ TMT
+ 2
+
+
+ Casey Jones, Jury-Rig Justiciar
+ Haste
+When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ R
+ Legendary Creature Human Berserker
+ Creature
+ 2
+ 1R
+ 2/1
+
+ TMT
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Krang, Master Mind
+ Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
+When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
+Krang gets +1/+0 for each other artifact you control.
+
+ U
+ Legendary Artifact Creature — Utrom Warrior
+ Creature
+ 8
+ 6UU
+ 1/4
+
+ TMT
+ 2
+
+
+ Leonardo, Sewer Samurai
+ Sneak {2}{W}{W}
+Double strike
+During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle Samurai
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TMT
+ 2
+
+
+ Leonardo, Sewer Samurai
+ Sneak {2}{W}{W}
+Double strike
+During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle Samurai
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TMT
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Raphael's Technique
+ Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
+Each player may discard their hand and draw seven cards.
+
+ R
+ Instant
+ Instant
+ 6
+ 4RR
+
+ TMT
+ 3
+
+
+ Super Shredder
+ Menace
+Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
+
+ B
+ Legendary Creature — Mutant Ninja Human
+ Creature
+ 2
+ 1B
+ 1/1
+
+ TMT
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ TMT
+ 0
+
+
+ Turtles Forever
+ Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ TMT
+ 3
+
+
+ Turtles Forever
+ Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ TMT
+ 3
+
+
+
diff --git a/spoiler.xml b/spoiler.xml
index 2937d470..622498a2 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,17 +1,31 @@
Cockatrice/Magic-Spoiler
- 2025-10-10 16:16:23 (UTC)
+ 2025-10-11 00:59:06 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
+
+ TMC~
+ Teenage Mutant Ninja Turtles Eternal (Spoiler)
+ Eternal
+ 2026-03-06
+ 0
+
+
+ TMT~
+ Teenage Mutant Ninja Turtles (Spoiler)
+ Expansion
+ 2026-03-06
+ 10
+
ECL~
Lorwyn Eclipsed (Spoiler)
@@ -19,13 +33,6 @@
2026-01-23
10
-
- TLA~
- Avatar: The Last Airbender (Spoiler)
- Expansion
- 2025-11-21
- 10
-
TLE~
Avatar: The Last Airbender Eternal (Spoiler)
@@ -33,8 +40,455 @@
2025-11-21
0
+
+ TLA~
+ Avatar: The Last Airbender (Spoiler)
+ Expansion
+ 2025-11-21
+ 10
+
+
+ Dark Ritual
+ Add {B}{B}{B}.
+
+ B
+ Instant
+ Instant
+ 1
+ B
+
+ TMC~
+ 3
+
+
+ Donatello, Rad Scientist
+ Vigilance (Attacking doesn't cause this creature to tap.)
+When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 5U
+ 5/6
+
+ TMC~
+ 2
+
+
+ Donatello, the Brains
+ If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ U
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 3
+ 2U
+ 2/4
+
+ TMC~
+ 2
+
+
+ Donnie & April, Adorkable Duo
+ When Donnie & April enter, choose one or both. Each mode must target a different player.
+• Target player draws two cards.
+• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
+
+ U
+ Legendary Creature — Mutant Ninja Human Turtle
+ Creature
+ 5
+ 4U
+ 3/3
+
+ TMC~
+ 2
+
+
+ Heroes in a Half Shell
+ Vigilance, menace, trample, haste
+Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
+
+ BGRUW
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 5
+ WUBRG
+ 5/5
+
+ TMC~
+ 2
+
+
+ Leonardo, Worldly Warrior
+ This spell costs {1} less to cast for each creature you control.
+Double strike (This creature deals both first-strike and regular combat damage.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 8
+ 7W
+ 5/5
+
+ TMC~
+ 2
+
+
+ Leonardo, the Balance
+ Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
+{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TMC~
+ 2
+
+
+ Michelangelo, On the Scene
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+Michelangelo enters with a +1/+1 counter on him for each land you control.
+When Michelangelo dies, return this card to your hand.
+
+ G
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 4GG
+ 2/2
+
+ TMC~
+ 2
+
+
+ Michelangelo, the Heart
+ Trample
+Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ G
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 2
+ 1G
+ 2/1
+
+ TMC~
+ 2
+
+
+ Raphael, Tag Team Tough
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
+
+ R
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 4RR
+ 5/6
+
+ TMC~
+ 2
+
+
+ Raphael, the Muscle
+ Double all damage that creatures you control with counters on them would deal.
+When Raphael enters, create a Mutagen token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ R
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 5
+ 4R
+ 4/4
+
+ TMC~
+ 2
+
+
+ Splinter, the Mentor
+ Menace
+Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ B
+ Legendary Creature — Mutant Ninja Rat
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TMC~
+ 2
+
+
+ April O'Neil, Hacktivist
+ At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
+
+ U
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 3U
+ 1/5
+
+ TMT~
+ 2
+
+
+ Bebop & Rocksteady
+ Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
+
+ BG
+ Legendary Creature — Boar Rhino Mutant
+ Creature
+ 3
+ 1B/GB/G
+ 7/5
+
+ TMT~
+ 2
+
+
+ Casey Jones, Jury-Rig Justiciar
+ Haste
+When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ R
+ Legendary Creature Human Berserker
+ Creature
+ 2
+ 1R
+ 2/1
+
+ TMT~
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Krang, Master Mind
+ Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
+When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
+Krang gets +1/+0 for each other artifact you control.
+
+ U
+ Legendary Artifact Creature — Utrom Warrior
+ Creature
+ 8
+ 6UU
+ 1/4
+
+ TMT~
+ 2
+
+
+ Leonardo, Sewer Samurai
+ Sneak {2}{W}{W}
+Double strike
+During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle Samurai
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TMT~
+ 2
+
+
+ Leonardo, Sewer Samurai
+ Sneak {2}{W}{W}
+Double strike
+During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle Samurai
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TMT~
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Raphael's Technique
+ Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
+Each player may discard their hand and draw seven cards.
+
+ R
+ Instant
+ Instant
+ 6
+ 4RR
+
+ TMT~
+ 3
+
+
+ Super Shredder
+ Menace
+Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
+
+ B
+ Legendary Creature — Mutant Ninja Human
+ Creature
+ 2
+ 1B
+ 1/1
+
+ TMT~
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ TMT~
+ 0
+
+
+ Turtles Forever
+ Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ TMT~
+ 3
+
+
+ Turtles Forever
+ Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ TMT~
+ 3
+
Ashling's Command
Choose two —
@@ -605,6 +1059,1375 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL~
0
+
+ Aang's Defense
+ Target blocking creature you control gets +2/+2 until end of turn.
+Draw a card.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ TLE~
+ 3
+
+
+ Aang's Defense
+ Target blocking creature you control gets +2/+2 until end of turn.
+Draw a card.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ TLE~
+ 3
+
+
+ Aang, Air Nomad
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Vigilance (Attacking doesn't cause this creature to tap.)
+Other creatures you control have vigilance.
+
+ W
+ Legendary Creature — Human Avatar Ally
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ TLE~
+ 2
+
+
+ Aang, Air Nomad
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Vigilance (Attacking doesn't cause this creature to tap.)
+Other creatures you control have vigilance.
+
+ W
+ Legendary Creature — Human Avatar Ally
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ TLE~
+ 2
+
+
+ Aang, Airbending Master
+ When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
+Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
+At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
+
+ W
+ Legendary Creature — Human Avatar Ally
+ Creature
+ 5
+ 4W
+ 4/4
+
+ TLE~
+ 2
+
+
+ Aardvark Sloth
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+
+ W
+ Creature — Sloth Beast
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TLE~
+ 2
+
+
+ Aardvark Sloth
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+
+ W
+ Creature — Sloth Beast
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TLE~
+ 2
+
+
+ Allied Teamwork
+ When this enchantment enters, create a 1/1 white Ally creature token.
+Allies you control get +1/+1.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ TLE~
+ 1
+
+
+ Appa, Aang's Companion
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
+
+ W
+ Legendary Creature — Bison Ally
+ Creature
+ 4
+ 3W
+ 2/4
+
+ TLE~
+ 2
+
+
+ Appa, Aang's Companion
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
+
+ W
+ Legendary Creature — Bison Ally
+ Creature
+ 4
+ 3W
+ 2/4
+
+ TLE~
+ 2
+
+
+ Bumi, Eclectic Earthbender
+ When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
+Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
+
+ G
+ Legendary Creature — Human Noble Ally
+ Creature
+ 5
+ 3GG
+ 4/4
+
+ TLE~
+ 2
+
+
+ Capital Guard
+
+
+ R
+ Creature — Human Soldier
+ Creature
+ 2
+ 1R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Capital Guard
+
+
+ R
+ Creature — Human Soldier
+ Creature
+ 2
+ 1R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Deny Entry
+ Counter target creature spell. Draw a card, then discard a card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ TLE~
+ 3
+
+
+ Dragon Moose
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Dragon Elk
+ Creature
+ 4
+ 3R
+ 3/3
+
+ TLE~
+ 2
+
+
+ Dragon Moose
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Dragon Elk
+ Creature
+ 4
+ 3R
+ 3/3
+
+ TLE~
+ 2
+
+
+ Earthbending Student
+ When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
+Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
+
+ G
+ Creature — Human Warrior Ally
+ Creature
+ 3
+ 2G
+ 1/3
+
+ TLE~
+ 2
+
+
+ Eel-Hounds
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
+
+ G
+ Creature — Fish Dog
+ Creature
+ 4
+ 3G
+ 4/2
+
+ TLE~
+ 2
+
+
+ Elephant-Rat
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Elephant Rat
+ Creature
+ 2
+ 1B
+ 1/3
+
+ TLE~
+ 2
+
+
+ Explore
+ You may play an additional land this turn.
+Draw a card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ TLE~
+ 3
+
+
+ Explosive Shot
+ Explosive Shot deals 4 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Explosive Shot
+ Explosive Shot deals 4 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ TLE~
+ 3
+
+
+ Fire Lord Ozai
+ Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
+{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
+
+ B
+ Legendary Creature — Human Noble
+ Creature
+ 4
+ 3B
+ 4/4
+
+ TLE~
+ 2
+
+
+ Fire Nation Ambushers
+ Flash (You may cast this spell any time you could cast an instant.)
+
+ B
+ Creature — Human Soldier
+ Creature
+ 3
+ 2B
+ 3/2
+
+ TLE~
+ 2
+
+
+ Fire Nation Archers
+ Reach (This creature can block creatures with flying.)
+{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
+
+ R
+ Creature — Human Archer
+ Creature
+ 4
+ 3R
+ 3/4
+
+ TLE~
+ 2
+
+
+ Fire Nation Sentinels
+ Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
+
+ B
+ Creature — Human Soldier
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ TLE~
+ 2
+
+
+ Fire Nation Soldier
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Human Soldier
+ Creature
+ 3
+ 2R
+ 3/2
+
+ TLE~
+ 2
+
+
+ Fire Nation Soldier
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Human Soldier
+ Creature
+ 3
+ 2R
+ 3/2
+
+ TLE~
+ 2
+
+
+ Fire Nation's Conquest
+ Creatures you control get +1/+0.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ TLE~
+ 1
+
+
+ Fire Nation's Conquest
+ Creatures you control get +1/+0.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ TLE~
+ 1
+
+
+ Flying Dolphin-Fish
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+ U
+ Creature — Whale Fish
+ Creature
+ 2
+ 1U
+ 1/3
+
+ TLE~
+ 2
+
+
+ Force of Negation
+ If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
+Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ TLE~
+ 3
+
+
+ Frog-Squirrels
+ Reach (This creature can block creatures with flying.)
+
+ G
+ Creature — Frog Squirrel
+ Creature
+ 2
+ 1G
+ 2/2
+
+ TLE~
+ 2
+
+
+ Gilacorn
+ Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
+
+ B
+ Creature — Lizard
+ Creature
+ 1
+ B
+ 1/1
+
+ TLE~
+ 2
+
+
+ Hippo-Cows
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ G
+ Creature — Hippo Ox
+ Creature
+ 5
+ 4G
+ 5/4
+
+ TLE~
+ 2
+
+
+ Hog-Monkey Rampage
+ Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
+
+ GR
+ Instant
+ Instant
+ 2
+ 1R/G
+
+ TLE~
+ 3
+
+
+ Iroh, Firebending Instructor
+ Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
+
+ R
+ Legendary Creature — Human Noble Ally
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Iroh, Firebending Instructor
+ Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
+
+ R
+ Legendary Creature — Human Noble Ally
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Katara, Heroic Healer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+When Katara enters, put a +1/+1 counter on each other creature you control.
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 5
+ 4W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Katara, Heroic Healer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+When Katara enters, put a +1/+1 counter on each other creature you control.
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 5
+ 4W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Katara, Waterbending Master
+ Whenever you cast a spell during an opponent's turn, you get an experience counter.
+Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
+
+ U
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 2
+ 1U
+ 1/3
+
+ TLE~
+ 2
+
+
+ Komodo Rhino
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ R
+ Creature — Lizard Rhino
+ Creature
+ 4
+ 3R
+ 5/2
+
+ TLE~
+ 2
+
+
+ Komodo Rhino
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ R
+ Creature — Lizard Rhino
+ Creature
+ 4
+ 3R
+ 5/2
+
+ TLE~
+ 2
+
+
+ Kyoshi Warrior Guard
+
+
+ W
+ Creature — Human Warrior Ally
+ Creature
+ 2
+ 1W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Lion Vulture
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
+
+ B
+ Creature — Cat Bird
+ Creature
+ 4
+ 3B
+ 2/2
+
+ TLE~
+ 2
+
+
+ Lost in the Spirit World
+ Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
+
+ U
+ Sorcery
+ Sorcery
+ 3
+ 2U
+
+ TLE~
+ 3
+
+
+ Loyal Fire Sage
+ Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
+{5}: Create a 1/1 white Ally creature token.
+
+ R
+ Creature — Human Cleric Ally
+ Creature
+ 3
+ 2R
+ 3/3
+
+ TLE~
+ 2
+
+
+ Match the Odds
+ Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
+
+ G
+ Sorcery — Lesson
+ Sorcery
+ 3
+ 2G
+
+ TLE~
+ 3
+
+
+ Mechanical Glider
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ TLE~
+ 1
+
+
+ Momo, Rambunctious Rascal
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
+
+ W
+ Legendary Creature — Lemur Bat Ally
+ Creature
+ 3
+ 2W
+ 1/1
+
+ TLE~
+ 2
+
+
+ Momo, Rambunctious Rascal
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
+
+ W
+ Legendary Creature — Lemur Bat Ally
+ Creature
+ 3
+ 2W
+ 1/1
+
+ TLE~
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Path to Redemption
+ Enchant creature
+Enchanted creature can't attack or block.
+{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ TLE~
+ 1
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Purple Pentapus
+ When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
+
+ B
+ Creature — Octopus Starfish
+ Creature
+ 1
+ B
+ 1/1
+
+ TLE~
+ 2
+
+
+ Razor Rings
+ Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ TLE~
+ 3
+
+
+ Roku's Mastery
+ Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ R
+ Instant
+ Instant
+ 2
+ XRR
+
+ TLE~
+ 3
+
+
+ Run Amok
+ Target attacking creature gets +3/+3 and gains trample until end of turn.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Run Amok
+ Target attacking creature gets +3/+3 and gains trample until end of turn.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Seismic Tutelage
+ Enchant creature
+When this Aura enters, put a +1/+1 counter on enchanted creature.
+Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 4
+ 3G
+
+ TLE~
+ 1
+
+
+ Sledding Otter-Penguin
+ {3}: Put a +1/+1 counter on this creature.
+
+ W
+ Creature — Otter Bird
+ Creature
+ 3
+ 2W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Sledding Otter-Penguin
+ {3}: Put a +1/+1 counter on this creature.
+
+ W
+ Creature — Otter Bird
+ Creature
+ 3
+ 2W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Sokka, Wolf Cove's Protector
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 3
+ 2W
+ 3/3
+
+ TLE~
+ 2
+
+
+ Sokka, Wolf Cove's Protector
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 3
+ 2W
+ 3/3
+
+ TLE~
+ 2
+
+
+ The Cabbage Merchant
+ Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Whenever a creature deals combat damage to you, sacrifice a Food token.
+Tap two untapped Foods you control: Add one mana of any color.
+
+ G
+ Legendary Creature — Human Citizen
+ Creature
+ 3
+ 2G
+ 2/2
+
+ TLE~
+ 2
+
+
+ The Great Henge
+ This spell costs {X} less to cast, where X is the greatest power among creatures you control.
+{T}: Add {G}{G}. You gain 2 life.
+Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
+
+ G
+ Legendary Artifact
+ Artifact
+ 9
+ 7GG
+
+ TLE~
+ 1
+
+
+ The Terror of Serpent's Pass
+ Hexproof (This creature can't be the target of spells or abilities your opponents control.)
+
+ U
+ Legendary Creature — Serpent
+ Creature
+ 7
+ 5UU
+ 8/8
+
+ TLE~
+ 2
+
+
+ Thriving Bluff
+ This land enters tapped. As it enters, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Grove
+ This land enters tapped. As it enters, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Heath
+ This land enters tapped. As it enters, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Isle
+ This land enters tapped. As it enters, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Moor
+ This land enters tapped. As it enters, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Tundra Wall
+ Defender (This creature can't attack.)
+
+ W
+ Creature — Wall
+ Creature
+ 2
+ 1W
+ 0/4
+
+ TLE~
+ 2
+
+
+ Tundra Wall
+ Defender (This creature can't attack.)
+
+ W
+ Creature — Wall
+ Creature
+ 2
+ 1W
+ 0/4
+
+ TLE~
+ 2
+
+
+ Turtle-Seals
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ U
+ Creature — Turtle Seal
+ Creature
+ 4
+ 3U
+ 2/4
+
+ TLE~
+ 2
+
+
+ Warship Scout
+
+
+ R
+ Creature — Human Scout
+ Creature
+ 1
+ R
+ 2/1
+
+ TLE~
+ 2
+
+
+ Warship Scout
+
+
+ R
+ Creature — Human Scout
+ Creature
+ 1
+ R
+ 2/1
+
+ TLE~
+ 2
+
+
+ Water Whip
+ As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
+Return up to two target creatures to their owners' hands. Draw two cards.
+
+ U
+ Sorcery — Lesson
+ Sorcery
+ 2
+ UU
+
+ TLE~
+ 3
+
+
+ Wolf Cove Villager
+ This creature enters tapped.
+
+ W
+ Creature — Human Peasant
+ Creature
+ 1
+ W
+ 2/2
+
+ TLE~
+ 2
+
+
+ Wolf Cove Villager
+ This creature enters tapped.
+
+ W
+ Creature — Human Peasant
+ Creature
+ 1
+ W
+ 2/2
+
+ TLE~
+ 2
+
+
+ Zhao, the Seething Flame
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 4R
+ 5/5
+
+ TLE~
+ 2
+
+
+ Zhao, the Seething Flame
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 4R
+ 5/5
+
+ TLE~
+ 2
+
+
+ Zuko's Offense
+ Zuko's Offense deals 2 damage to any target.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ TLE~
+ 3
+
+
+ Zuko's Offense
+ Zuko's Offense deals 2 damage to any target.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ TLE~
+ 3
+
+
+ Zuko, Avatar Hunter
+ Reach (This creature can block creatures with flying.)
+Whenever you cast a red spell, create a 2/2 red Soldier creature token.
+
+ R
+ Legendary Creature — Human Noble
+ Creature
+ 5
+ 3RR
+ 4/5
+
+ TLE~
+ 2
+
+
+ Zuko, Avatar Hunter
+ Reach (This creature can block creatures with flying.)
+Whenever you cast a red spell, create a 2/2 red Soldier creature token.
+
+ R
+ Legendary Creature — Human Noble
+ Creature
+ 5
+ 3RR
+ 4/5
+
+ TLE~
+ 2
+
Aang's Iceberg
Flash
@@ -2234,1374 +4057,5 @@ When this creature enters, you may discard a card. If you do, draw a card.TLA~
2
-
- Aang's Defense
- Target blocking creature you control gets +2/+2 until end of turn.
-Draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- TLE~
- 3
-
-
- Aang's Defense
- Target blocking creature you control gets +2/+2 until end of turn.
-Draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- TLE~
- 3
-
-
- Aang, Air Nomad
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Vigilance (Attacking doesn't cause this creature to tap.)
-Other creatures you control have vigilance.
-
- W
- Legendary Creature — Human Avatar Ally
- Creature
- 5
- 3WW
- 5/4
-
- TLE~
- 2
-
-
- Aang, Air Nomad
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Vigilance (Attacking doesn't cause this creature to tap.)
-Other creatures you control have vigilance.
-
- W
- Legendary Creature — Human Avatar Ally
- Creature
- 5
- 3WW
- 5/4
-
- TLE~
- 2
-
-
- Aang, Airbending Master
- When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
-Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
-At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
-
- W
- Legendary Creature — Human Avatar Ally
- Creature
- 5
- 4W
- 4/4
-
- TLE~
- 2
-
-
- Aardvark Sloth
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-
- W
- Creature — Sloth Beast
- Creature
- 4
- 3W
- 3/3
-
- TLE~
- 2
-
-
- Aardvark Sloth
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-
- W
- Creature — Sloth Beast
- Creature
- 4
- 3W
- 3/3
-
- TLE~
- 2
-
-
- Allied Teamwork
- When this enchantment enters, create a 1/1 white Ally creature token.
-Allies you control get +1/+1.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- TLE~
- 1
-
-
- Appa, Aang's Companion
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
-
- W
- Legendary Creature — Bison Ally
- Creature
- 4
- 3W
- 2/4
-
- TLE~
- 2
-
-
- Appa, Aang's Companion
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
-
- W
- Legendary Creature — Bison Ally
- Creature
- 4
- 3W
- 2/4
-
- TLE~
- 2
-
-
- Bumi, Eclectic Earthbender
- When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
-Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
-
- G
- Legendary Creature — Human Noble Ally
- Creature
- 5
- 3GG
- 4/4
-
- TLE~
- 2
-
-
- Capital Guard
-
-
- R
- Creature — Human Soldier
- Creature
- 2
- 1R
- 2/2
-
- TLE~
- 2
-
-
- Capital Guard
-
-
- R
- Creature — Human Soldier
- Creature
- 2
- 1R
- 2/2
-
- TLE~
- 2
-
-
- Deny Entry
- Counter target creature spell. Draw a card, then discard a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- TLE~
- 3
-
-
- Dragon Moose
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Dragon Elk
- Creature
- 4
- 3R
- 3/3
-
- TLE~
- 2
-
-
- Dragon Moose
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Dragon Elk
- Creature
- 4
- 3R
- 3/3
-
- TLE~
- 2
-
-
- Earthbending Student
- When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
-Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
-
- G
- Creature — Human Warrior Ally
- Creature
- 3
- 2G
- 1/3
-
- TLE~
- 2
-
-
- Eel-Hounds
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
-
- G
- Creature — Fish Dog
- Creature
- 4
- 3G
- 4/2
-
- TLE~
- 2
-
-
- Elephant-Rat
- Menace (This creature can't be blocked except by two or more creatures.)
-
- B
- Creature — Elephant Rat
- Creature
- 2
- 1B
- 1/3
-
- TLE~
- 2
-
-
- Explore
- You may play an additional land this turn.
-Draw a card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- TLE~
- 3
-
-
- Explosive Shot
- Explosive Shot deals 4 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- TLE~
- 3
-
-
- Explosive Shot
- Explosive Shot deals 4 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- TLE~
- 3
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- TLE~
- 3
-
-
- Fire Lord Ozai
- Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
-{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
-
- B
- Legendary Creature — Human Noble
- Creature
- 4
- 3B
- 4/4
-
- TLE~
- 2
-
-
- Fire Nation Ambushers
- Flash (You may cast this spell any time you could cast an instant.)
-
- B
- Creature — Human Soldier
- Creature
- 3
- 2B
- 3/2
-
- TLE~
- 2
-
-
- Fire Nation Archers
- Reach (This creature can block creatures with flying.)
-{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
-
- R
- Creature — Human Archer
- Creature
- 4
- 3R
- 3/4
-
- TLE~
- 2
-
-
- Fire Nation Sentinels
- Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
-
- B
- Creature — Human Soldier
- Creature
- 5
- 3BB
- 4/4
-
- TLE~
- 2
-
-
- Fire Nation Soldier
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Human Soldier
- Creature
- 3
- 2R
- 3/2
-
- TLE~
- 2
-
-
- Fire Nation Soldier
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Human Soldier
- Creature
- 3
- 2R
- 3/2
-
- TLE~
- 2
-
-
- Fire Nation's Conquest
- Creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- TLE~
- 1
-
-
- Fire Nation's Conquest
- Creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- TLE~
- 1
-
-
- Flying Dolphin-Fish
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-
- U
- Creature — Whale Fish
- Creature
- 2
- 1U
- 1/3
-
- TLE~
- 2
-
-
- Force of Negation
- If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
-Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- TLE~
- 3
-
-
- Frog-Squirrels
- Reach (This creature can block creatures with flying.)
-
- G
- Creature — Frog Squirrel
- Creature
- 2
- 1G
- 2/2
-
- TLE~
- 2
-
-
- Gilacorn
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-
- B
- Creature — Lizard
- Creature
- 1
- B
- 1/1
-
- TLE~
- 2
-
-
- Hippo-Cows
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- G
- Creature — Hippo Ox
- Creature
- 5
- 4G
- 5/4
-
- TLE~
- 2
-
-
- Hog-Monkey Rampage
- Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
-
- GR
- Instant
- Instant
- 2
- 1R/G
-
- TLE~
- 3
-
-
- Iroh, Firebending Instructor
- Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
-
- R
- Legendary Creature — Human Noble Ally
- Creature
- 3
- 2R
- 2/2
-
- TLE~
- 2
-
-
- Iroh, Firebending Instructor
- Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
-
- R
- Legendary Creature — Human Noble Ally
- Creature
- 3
- 2R
- 2/2
-
- TLE~
- 2
-
-
- Katara, Heroic Healer
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When Katara enters, put a +1/+1 counter on each other creature you control.
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 5
- 4W
- 2/3
-
- TLE~
- 2
-
-
- Katara, Heroic Healer
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When Katara enters, put a +1/+1 counter on each other creature you control.
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 5
- 4W
- 2/3
-
- TLE~
- 2
-
-
- Katara, Waterbending Master
- Whenever you cast a spell during an opponent's turn, you get an experience counter.
-Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
-
- U
- Legendary Creature — Human Warrior Ally
- Creature
- 2
- 1U
- 1/3
-
- TLE~
- 2
-
-
- Komodo Rhino
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- R
- Creature — Lizard Rhino
- Creature
- 4
- 3R
- 5/2
-
- TLE~
- 2
-
-
- Komodo Rhino
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- R
- Creature — Lizard Rhino
- Creature
- 4
- 3R
- 5/2
-
- TLE~
- 2
-
-
- Kyoshi Warrior Guard
-
-
- W
- Creature — Human Warrior Ally
- Creature
- 2
- 1W
- 2/3
-
- TLE~
- 2
-
-
- Lion Vulture
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
-
- B
- Creature — Cat Bird
- Creature
- 4
- 3B
- 2/2
-
- TLE~
- 2
-
-
- Lost in the Spirit World
- Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- TLE~
- 3
-
-
- Loyal Fire Sage
- Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
-{5}: Create a 1/1 white Ally creature token.
-
- R
- Creature — Human Cleric Ally
- Creature
- 3
- 2R
- 3/3
-
- TLE~
- 2
-
-
- Match the Odds
- Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
-
- G
- Sorcery — Lesson
- Sorcery
- 3
- 2G
-
- TLE~
- 3
-
-
- Mechanical Glider
- When this Equipment enters, attach it to target creature you control.
-Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- TLE~
- 1
-
-
- Momo, Rambunctious Rascal
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
-
- W
- Legendary Creature — Lemur Bat Ally
- Creature
- 3
- 2W
- 1/1
-
- TLE~
- 2
-
-
- Momo, Rambunctious Rascal
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
-
- W
- Legendary Creature — Lemur Bat Ally
- Creature
- 3
- 2W
- 1/1
-
- TLE~
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Path to Redemption
- Enchant creature
-Enchanted creature can't attack or block.
-{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- TLE~
- 1
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Purple Pentapus
- When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
-
- B
- Creature — Octopus Starfish
- Creature
- 1
- B
- 1/1
-
- TLE~
- 2
-
-
- Razor Rings
- Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
-
- W
- Instant
- Instant
- 2
- 1W
-
- TLE~
- 3
-
-
- Roku's Mastery
- Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- R
- Instant
- Instant
- 2
- XRR
-
- TLE~
- 3
-
-
- Run Amok
- Target attacking creature gets +3/+3 and gains trample until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- TLE~
- 3
-
-
- Run Amok
- Target attacking creature gets +3/+3 and gains trample until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- TLE~
- 3
-
-
- Seismic Tutelage
- Enchant creature
-When this Aura enters, put a +1/+1 counter on enchanted creature.
-Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 3G
-
- TLE~
- 1
-
-
- Sledding Otter-Penguin
- {3}: Put a +1/+1 counter on this creature.
-
- W
- Creature — Otter Bird
- Creature
- 3
- 2W
- 2/3
-
- TLE~
- 2
-
-
- Sledding Otter-Penguin
- {3}: Put a +1/+1 counter on this creature.
-
- W
- Creature — Otter Bird
- Creature
- 3
- 2W
- 2/3
-
- TLE~
- 2
-
-
- Sokka, Wolf Cove's Protector
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 3
- 2W
- 3/3
-
- TLE~
- 2
-
-
- Sokka, Wolf Cove's Protector
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 3
- 2W
- 3/3
-
- TLE~
- 2
-
-
- The Cabbage Merchant
- Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever a creature deals combat damage to you, sacrifice a Food token.
-Tap two untapped Foods you control: Add one mana of any color.
-
- G
- Legendary Creature — Human Citizen
- Creature
- 3
- 2G
- 2/2
-
- TLE~
- 2
-
-
- The Great Henge
- This spell costs {X} less to cast, where X is the greatest power among creatures you control.
-{T}: Add {G}{G}. You gain 2 life.
-Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
-
- G
- Legendary Artifact
- Artifact
- 9
- 7GG
-
- TLE~
- 1
-
-
- The Terror of Serpent's Pass
- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
-
- U
- Legendary Creature — Serpent
- Creature
- 7
- 5UU
- 8/8
-
- TLE~
- 2
-
-
- Thriving Bluff
- This land enters tapped. As it enters, choose a color other than red.
-{T}: Add {R} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- TLE~
- 0
-
-
- Thriving Grove
- This land enters tapped. As it enters, choose a color other than green.
-{T}: Add {G} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- TLE~
- 0
-
-
- Thriving Heath
- This land enters tapped. As it enters, choose a color other than white.
-{T}: Add {W} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- TLE~
- 0
-
-
- Thriving Isle
- This land enters tapped. As it enters, choose a color other than blue.
-{T}: Add {U} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- TLE~
- 0
-
-
- Thriving Moor
- This land enters tapped. As it enters, choose a color other than black.
-{T}: Add {B} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- TLE~
- 0
-
-
- Tundra Wall
- Defender (This creature can't attack.)
-
- W
- Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- TLE~
- 2
-
-
- Tundra Wall
- Defender (This creature can't attack.)
-
- W
- Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- TLE~
- 2
-
-
- Turtle-Seals
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- U
- Creature — Turtle Seal
- Creature
- 4
- 3U
- 2/4
-
- TLE~
- 2
-
-
- Warship Scout
-
-
- R
- Creature — Human Scout
- Creature
- 1
- R
- 2/1
-
- TLE~
- 2
-
-
- Warship Scout
-
-
- R
- Creature — Human Scout
- Creature
- 1
- R
- 2/1
-
- TLE~
- 2
-
-
- Water Whip
- As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
-Return up to two target creatures to their owners' hands. Draw two cards.
-
- U
- Sorcery — Lesson
- Sorcery
- 2
- UU
-
- TLE~
- 3
-
-
- Wolf Cove Villager
- This creature enters tapped.
-
- W
- Creature — Human Peasant
- Creature
- 1
- W
- 2/2
-
- TLE~
- 2
-
-
- Wolf Cove Villager
- This creature enters tapped.
-
- W
- Creature — Human Peasant
- Creature
- 1
- W
- 2/2
-
- TLE~
- 2
-
-
- Zhao, the Seething Flame
- Menace (This creature can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Human Soldier
- Creature
- 5
- 4R
- 5/5
-
- TLE~
- 2
-
-
- Zhao, the Seething Flame
- Menace (This creature can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Human Soldier
- Creature
- 5
- 4R
- 5/5
-
- TLE~
- 2
-
-
- Zuko's Offense
- Zuko's Offense deals 2 damage to any target.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- TLE~
- 3
-
-
- Zuko's Offense
- Zuko's Offense deals 2 damage to any target.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- TLE~
- 3
-
-
- Zuko, Avatar Hunter
- Reach (This creature can block creatures with flying.)
-Whenever you cast a red spell, create a 2/2 red Soldier creature token.
-
- R
- Legendary Creature — Human Noble
- Creature
- 5
- 3RR
- 4/5
-
- TLE~
- 2
-
-
- Zuko, Avatar Hunter
- Reach (This creature can block creatures with flying.)
-Whenever you cast a red spell, create a 2/2 red Soldier creature token.
-
- R
- Legendary Creature — Human Noble
- Creature
- 5
- 3RR
- 4/5
-
- TLE~
- 2
-