diff --git a/LCI.xml b/LCI.xml index d57c7642..da5ea366 100644 --- a/LCI.xml +++ b/LCI.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-29 16:11:47 (UTC) + 2023-10-30 00:42:20 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml @@ -399,6 +399,36 @@ Each creature you control with toughness greater than its power assigns combat d LCI 2 + + Belligerent Yearling + Trample +Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. + + R + Creature — Dinosaur + Creature + 2 + 1R + 3/2 + + LCI + 2 + + + Belligerent Yearling + Trample +Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. + + R + Creature — Dinosaur + Creature + 2 + 1R + 3/2 + + LCI + 2 + Bloodletter of Aclazotz Flying @@ -429,6 +459,20 @@ If an opponent would lose life during your turn, they lose twice that much life LCI 2 + + Bloodthorn Flail + Equipped creature gets +2/+1. +Equip—Pay {3} or discard a card. + + B + Artifact — Equipment + Artifact + 1 + B + + LCI + 1 + Bonehoard Dracosaur Flying, first strike @@ -1113,6 +1157,21 @@ Equip {1} LCI 0 + + Dusk Rose Reliquary + As an additional cost to cast this spell, sacrifice an artifact or creature. +Ward {2} +When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. + + W + Artifact + Artifact + 1 + W + + LCI + 1 + Earthshaker Dreadmaw Trample @@ -2101,6 +2160,36 @@ When Mischievous Pup enters the battlefield, return up to one other target perma LCI 0 + + Nicanzil, Current Conductor + Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. +Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. + + GU + Legendary Creature — Merfolk Scout + Creature + 2 + GU + 2/3 + + LCI + 2 + + + Nicanzil, Current Conductor + Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. +Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. + + GU + Legendary Creature — Merfolk Scout + Creature + 2 + GU + 2/3 + + LCI + 2 + Nurturing Bristleback When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. @@ -2597,6 +2686,34 @@ Whenever Preacher of the Schism attacks while you have the most life or are tied LCI 1 + + Rampaging Ceratops + Rampaging Ceratops can't be blocked except by three or more creatures. + + R + Creature — Dinosaur + Creature + 5 + 4R + 5/4 + + LCI + 2 + + + Rampaging Ceratops + Rampaging Ceratops can't be blocked except by three or more creatures. + + R + Creature — Dinosaur + Creature + 5 + 4R + 5/4 + + LCI + 2 + Rampaging Spiketail When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. diff --git a/spoiler.xml b/spoiler.xml index b3018329..eaa1f83f 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-29 16:11:48 (UTC) + 2023-10-30 00:42:20 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -42,18 +42,18 @@ Commander 2023-11-17 - - LCI~ - The Lost Caverns of Ixalan (Spoiler) - Expansion - 2023-11-17 - REX~ Jurassic World Collection (Spoiler) Masterpiece 2023-11-17 + + LCI~ + The Lost Caverns of Ixalan (Spoiler) + Expansion + 2023-11-17 + @@ -2082,6 +2082,302 @@ Equip {2} LCC~ 1 + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + REX~ + 0 + + + Compy Swarm + At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. + + BG + Creature — Dinosaur + Creature + 3 + 1BG + 2/2 + + REX~ + 2 + + + Compy Swarm + At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. + + BG + Creature — Dinosaur + Creature + 3 + 1BG + 2/2 + + REX~ + 2 + + + Dino DNA + Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. +{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + REX~ + 1 + + + Dino DNA + Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. +{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + REX~ + 1 + + + Don't Move + Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. + + W + Sorcery + Sorcery + 5 + 3WW + + REX~ + 3 + + + Don't Move + Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. + + W + Sorcery + Sorcery + 5 + 3WW + + REX~ + 3 + + + Ellie and Alan, Paleontologists + {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GUW + Legendary Creature — Human Scientist + Creature + 5 + 2GWU + 2/5 + + REX~ + 2 + + + Ellie and Alan, Paleontologists + {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GUW + Legendary Creature — Human Scientist + Creature + 5 + 2GWU + 2/5 + + REX~ + 2 + + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Indoraptor, the Perfect Hybrid + Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) +Menace +Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. + + BGR + Legendary Creature — Dinosaur Mutant + Creature + 3 + 1B/GR + 3/1 + + REX~ + 2 + + + Indoraptor, the Perfect Hybrid + Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) +Menace +Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. + + BGR + Legendary Creature — Dinosaur Mutant + Creature + 3 + 1B/GR + 3/1 + + REX~ + 2 + + + Life Finds a Way + Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) + + G + Enchantment + Enchantment + 3 + 2G + + REX~ + 1 + + + Life Finds a Way + Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) + + G + Enchantment + Enchantment + 3 + 2G + + REX~ + 1 + + + Ravenous Tyrannosaurus + Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. + + GR + Creature — Dinosaur + Creature + 6 + 4RG + 6/6 + + REX~ + 2 + + + Ravenous Tyrannosaurus + Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. + + GR + Creature — Dinosaur + Creature + 6 + 4RG + 6/6 + + REX~ + 2 + + + Welcome to... + (As this Saga enters and after your draw step, add a lore counter.) +I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. +II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. +III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 3 + 1GG + + REX~ + 1 + + + Jurassic Park + (Transforms from Welcome to ....) +Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +{T}: Add {G} for each Dinosaur you control. + + Legendary Land + Land + 3 + + REX~ + 0 + "A Bat! Wow!" Flying, lifelink @@ -2461,6 +2757,36 @@ Each creature you control with toughness greater than its power assigns combat d LCI~ 2 + + Belligerent Yearling + Trample +Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. + + R + Creature — Dinosaur + Creature + 2 + 1R + 3/2 + + LCI~ + 2 + + + Belligerent Yearling + Trample +Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. + + R + Creature — Dinosaur + Creature + 2 + 1R + 3/2 + + LCI~ + 2 + Bloodletter of Aclazotz Flying @@ -2491,6 +2817,20 @@ If an opponent would lose life during your turn, they lose twice that much life LCI~ 2 + + Bloodthorn Flail + Equipped creature gets +2/+1. +Equip—Pay {3} or discard a card. + + B + Artifact — Equipment + Artifact + 1 + B + + LCI~ + 1 + Bonehoard Dracosaur Flying, first strike @@ -3175,6 +3515,21 @@ Equip {1} LCI~ 0 + + Dusk Rose Reliquary + As an additional cost to cast this spell, sacrifice an artifact or creature. +Ward {2} +When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. + + W + Artifact + Artifact + 1 + W + + LCI~ + 1 + Earthshaker Dreadmaw Trample @@ -4163,6 +4518,36 @@ When Mischievous Pup enters the battlefield, return up to one other target perma LCI~ 0 + + Nicanzil, Current Conductor + Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. +Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. + + GU + Legendary Creature — Merfolk Scout + Creature + 2 + GU + 2/3 + + LCI~ + 2 + + + Nicanzil, Current Conductor + Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. +Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. + + GU + Legendary Creature — Merfolk Scout + Creature + 2 + GU + 2/3 + + LCI~ + 2 + Nurturing Bristleback When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. @@ -4659,6 +5044,34 @@ Whenever Preacher of the Schism attacks while you have the most life or are tied LCI~ 1 + + Rampaging Ceratops + Rampaging Ceratops can't be blocked except by three or more creatures. + + R + Creature — Dinosaur + Creature + 5 + 4R + 5/4 + + LCI~ + 2 + + + Rampaging Ceratops + Rampaging Ceratops can't be blocked except by three or more creatures. + + R + Creature — Dinosaur + Creature + 5 + 4R + 5/4 + + LCI~ + 2 + Rampaging Spiketail When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. @@ -5799,301 +6212,5 @@ When Waterwind Scout enters the battlefield, create a Map token. (It's an artifa LCI~ 2 - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - REX~ - 0 - - - Compy Swarm - At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - - BG - Creature — Dinosaur - Creature - 3 - 1BG - 2/2 - - REX~ - 2 - - - Compy Swarm - At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - - BG - Creature — Dinosaur - Creature - 3 - 1BG - 2/2 - - REX~ - 2 - - - Dino DNA - Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. -{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - REX~ - 1 - - - Dino DNA - Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. -{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - REX~ - 1 - - - Don't Move - Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. - - W - Sorcery - Sorcery - 5 - 3WW - - REX~ - 3 - - - Don't Move - Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. - - W - Sorcery - Sorcery - 5 - 3WW - - REX~ - 3 - - - Ellie and Alan, Paleontologists - {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GUW - Legendary Creature — Human Scientist - Creature - 5 - 2GWU - 2/5 - - REX~ - 2 - - - Ellie and Alan, Paleontologists - {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GUW - Legendary Creature — Human Scientist - Creature - 5 - 2GWU - 2/5 - - REX~ - 2 - - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Indoraptor, the Perfect Hybrid - Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -Menace -Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. - - BGR - Legendary Creature — Dinosaur Mutant - Creature - 3 - 1B/GR - 3/1 - - REX~ - 2 - - - Indoraptor, the Perfect Hybrid - Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -Menace -Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. - - BGR - Legendary Creature — Dinosaur Mutant - Creature - 3 - 1B/GR - 3/1 - - REX~ - 2 - - - Life Finds a Way - Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) - - G - Enchantment - Enchantment - 3 - 2G - - REX~ - 1 - - - Life Finds a Way - Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) - - G - Enchantment - Enchantment - 3 - 2G - - REX~ - 1 - - - Ravenous Tyrannosaurus - Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. - - GR - Creature — Dinosaur - Creature - 6 - 4RG - 6/6 - - REX~ - 2 - - - Ravenous Tyrannosaurus - Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. - - GR - Creature — Dinosaur - Creature - 6 - 4RG - 6/6 - - REX~ - 2 - - - Welcome to... - (As this Saga enters and after your draw step, add a lore counter.) -I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. -II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. -III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment — Saga - Enchantment - 3 - 1GG - - REX~ - 1 - - - Jurassic Park - (Transforms from Welcome to ....) -Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -{T}: Add {G} for each Dinosaur you control. - - Legendary Land - Land - 3 - - REX~ - 0 -