From 98eba06f237c038bad1314a5f2e4355bfa8f69df Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 13 May 2025 08:19:09 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIC.xml | 1418 +++++++++++++++++++++++++++++++++++++++++++++++++- FIN.xml | 12 +- spoiler.xml | 1426 ++++++++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 2822 insertions(+), 34 deletions(-) diff --git a/FIC.xml b/FIC.xml index 3b21739e..65a44ad7 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-13 01:07:16 (UTC) + 2025-05-13 08:19:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -127,6 +127,18 @@ As long as this card is in your graveyard and you control a Mountain, creatures FIC 2 + + Arcane Sanctum + This land enters tapped. +{T}: Add {W}, {U}, or {B}. + + Land + Land + 0 + + FIC + 0 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -151,6 +163,30 @@ As long as this card is in your graveyard and you control a Mountain, creatures FIC 1 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + Archaeomancer's Map When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. @@ -209,6 +245,31 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature FIC 2 + + Armory Automaton + Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) + + Artifact Creature — Construct + Creature + 3 + 3 + 2/2 + + FIC + 2 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + FIC + 0 + Auron, Venerated Guardian Vigilance @@ -315,6 +376,22 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. FIC 2 + + Barret, Avalanche Leader + Reach +Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. +At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control. + + GR + Legendary Creature — Human Rebel + Creature + 4 + 2RG + 4/4 + + FIC + 2 + Bastion Protector Commander creatures you control get +2/+2 and have indestructible. @@ -343,6 +420,18 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 FIC 1 + + Battlefield Forge + {T}: Add {C}. +{T}: Add {R} or {W}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC + 0 + Bedevil Destroy target artifact, creature, or planeswalker. @@ -413,6 +502,18 @@ Spirit of the Whalaqee — Equip {2} FIC 1 + + Bonders' Enclave + {T}: Add {C}. +{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. + + Land + Land + 0 + + FIC + 0 + Bred for the Hunt Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. @@ -443,6 +544,18 @@ Bronze Guardian's power is equal to the number of artifacts you control. FIC 2 + + Brushland + {T}: Add {C}. +{T}: Add {G} or {W}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC + 0 + Bugenhagen, Wise Elder Reach @@ -473,6 +586,18 @@ At the beginning of your upkeep, if you control a creature with power 7 or great FIC 2 + + Canopy Vista + ({T}: Add {G} or {W}.) +This land enters tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + FIC + 0 + Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. @@ -548,6 +673,20 @@ Whenever one or more other creatures you control enter, if one or more of them e FIC 2 + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + FIC + 1 + Champions from Beyond When this enchantment enters, create X 1/1 colorless Hero creature tokens. @@ -605,6 +744,18 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk FIC 2 + + Choked Estuary + As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FIC + 0 + Cid, Freeflier Pilot Equipment and Vehicle spells you cast cost {1} less to cast. @@ -621,6 +772,18 @@ Jump — During your turn, Cid has flying. FIC 2 + + Cinder Glade + ({T}: Add {R} or {G}.) +This land enters tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + FIC + 0 + Cleansing Nova Choose one — @@ -650,6 +813,18 @@ Any number of target nonland permanents you control phase out. (Treat them and a FIC 3 + + Clifftop Retreat + This land enters tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FIC + 0 + Cloud's Limit Break Tiered (Choose one additional cost.) @@ -663,7 +838,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 2 1W - FIC + FIC 3 @@ -749,7 +924,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Coin of Fate When this artifact enters, surveil 1. -3{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. +{3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. W Artifact @@ -757,7 +932,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2 1W - FIC + FIC 1 @@ -777,6 +952,19 @@ Choose one or more — FIC 3 + + Colossus Hammer + Equipped creature gets +10/+10 and loses flying. +Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + FIC + 1 + Combustible Gearhulk First strike @@ -792,6 +980,63 @@ When this creature enters, target opponent may have you draw three cards. If the FIC 2 + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC + 0 + + + Commander's Sphere + {T}: Add one mana of any color in your commander's color identity. +Sacrifice this artifact: Draw a card. + + Artifact + Artifact + 3 + 3 + + FIC + 1 + Conformer Shuriken Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." @@ -805,6 +1050,46 @@ Equip {2} FIC 1 + + Conqueror's Flail + Equipped creature gets +1/+1 for each color among permanents you control. +As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + + + Contaminated Aquifer + ({T}: Add {U} or {B}.) +This land enters tapped. + + Land — Island Swamp + Land + 0 + + FIC + 0 + + + Coveted Jewel + When this artifact enters, draw three cards. +{T}: Add three mana of any one color. +Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it. + + Artifact + Artifact + 6 + 6 + + FIC + 1 + Crackling Doom Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. @@ -900,9 +1185,34 @@ Krishna — Equip {3} 4 3W - FIC + FIC 1 + + Darksteel Plate + Indestructible +Equipped creature has indestructible. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + FIC + 1 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + FIC + 0 + Decimate Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) @@ -916,6 +1226,29 @@ Krishna — Equip {3} FIC 3 + + Demolition Field + {T}: Add {C}. +{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. + + Land + Land + 0 + + FIC + 0 + + + Desolate Mire + {1}, {T}: Add {W}{B}. + + Land + Land + 0 + + FIC + 0 + Destroy Evil Choose one — @@ -959,6 +1292,30 @@ Metalcraft — If you control three or more artifacts, exile that creature.FIC 3 + + Dragonskull Summit + This land enters tapped unless you control a Swamp or a Mountain. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FIC + 0 + + + Drowned Catacomb + This land enters tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FIC + 0 + Duskshell Crawler When this creature enters, put a +1/+1 counter on target creature. @@ -1016,7 +1373,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 2UB 3/4 - FIC + FIC 2 @@ -1075,6 +1432,55 @@ At the beginning of your second main phase, you draw X cards and lose X life, wh FIC 2 + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +This artifact enters with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on this artifact. + + Artifact + Artifact + 0 + 0 + + FIC + 1 + + + Evolving Wilds + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + FIC + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + FIC + 0 + + + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + FIC + 1 + Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way. @@ -1163,6 +1569,18 @@ Whenever a +1/+1 counter is put on this creature, you may draw a card. FIC 2 + + Fetid Heath + {T}: Add {C}. +{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. + + Land + Land + 0 + + FIC + 0 + Fight Rigging Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) @@ -1190,6 +1608,18 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature FIC 3 + + Fire-Lit Thicket + {T}: Add {C}. +{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}. + + Land + Land + 0 + + FIC + 0 + Flayer of the Hatebound Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) @@ -1205,6 +1635,42 @@ Whenever this creature or another creature enters from your graveyard, that crea FIC 2 + + Flooded Grove + {T}: Add {C}. +{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. + + Land + Land + 0 + + FIC + 0 + + + Foreboding Ruins + As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FIC + 0 + + + Forge of Heroes + {T}: Add {C}. +{T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. + + Land + Land + 0 + + FIC + 0 + Forgotten Ancient Whenever a player casts a spell, you may put a +1/+1 counter on this creature. @@ -1220,6 +1686,18 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from FIC 2 + + Fortified Village + As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FIC + 0 + Furious Rise At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment. @@ -1233,6 +1711,18 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from FIC 1 + + Furycalm Snarl + As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FIC + 0 + G'raha Tia, Scion Reborn Lifelink @@ -1308,6 +1798,18 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC 2 + + Game Trail + As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FIC + 0 + Gatta and Luzzu Flash @@ -1367,6 +1869,30 @@ Whenever you put one or more counters on a creature you don't control, draw a ca FIC 2 + + Geothermal Bog + ({T}: Add {B} or {R}.) +This land enters tapped. + + Land — Swamp Mountain + Land + 0 + + FIC + 0 + + + Glacial Fortress + This land enters tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FIC + 0 + Gogo, Mysterious Mime At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. @@ -1396,6 +1922,18 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer FIC 2 + + Graven Cairns + {T}: Add {C}. +{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. + + Land + Land + 0 + + FIC + 0 + Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) @@ -1513,6 +2051,46 @@ Whenever you attack with one or more Birds, scry 2. FIC 2 + + Hero's Blade + Equipped creature gets +3/+2. +Whenever a legendary creature you control enters, you may attach this Equipment to it. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + + + Hero's Heirloom + Equipped creature gets +2/+1. +As long as equipped creature is legendary, it has trample and haste. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + + + High Market + {T}: Add {C}. +{T}, Sacrifice a creature: You gain 1 life. + + Land + Land + 0 + + FIC + 0 + Hildibrand Manderville // Gentleman's Rise @@ -1541,6 +2119,18 @@ Whenever you attack with one or more Birds, scry 2. FIC 3 + + Hinterland Harbor + This land enters tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + FIC + 0 + Hraesvelgr of the First Brood Flying, vigilance, ward {2} @@ -1570,6 +2160,18 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell FIC 3 + + Idyllic Beachfront + ({T}: Add {W} or {U}.) +This land enters tapped. + + Land — Plains Island + Land + 0 + + FIC + 0 + Incubation Druid {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. @@ -1611,6 +2213,18 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell FIC 3 + + Inspiring Statuary + Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) + + Artifact + Artifact + 3 + 3 + + FIC + 1 + Interceptor, Shadow's Hound Menace @@ -1641,6 +2255,30 @@ Draw four cards. FIC 3 + + Isolated Chapel + This land enters tapped unless you control a Plains or a Swamp. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FIC + 0 + + + Jungle Shrine + This land enters tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + FIC + 0 + Kefka, Dancing Mad During your turn, Kefka has indestructible. @@ -1656,6 +2294,19 @@ At the beginning of your end step, exile a card at random from each opponent's g FIC 2 + + Key to the City + {T}, Discard a card: Up to one target creature can't be blocked this turn. +Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + Kimahri, Valiant Guardian Vigilance @@ -1727,6 +2378,19 @@ Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your FIC 3 + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + Lingering Souls Create two 1/1 white Spirit creature tokens with flying. @@ -1832,19 +2496,71 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d FIC 2 + + Mask of Memory + Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + + + Meteor Golem + When this creature enters, destroy target nonland permanent an opponent controls. + + Artifact Creature — Golem + Creature + 7 + 7 + 3/3 + + FIC + 2 + + + Millikin + {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) + + Artifact Creature — Construct + Creature + 2 + 2 + 0/1 + + FIC + 2 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice this artifact: Draw a card. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + Mog, Moogle Warrior Lifelink Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. RW - Legendary Creature Moogle Warrior + Legendary Creature — Moogle Warrior Creature 3 1RW 1/2 - FIC + FIC 2 @@ -1874,6 +2590,17 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC 3 + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + FIC + 0 + Murderous Rider // Swift End @@ -1901,6 +2628,18 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC 3 + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + FIC + 0 + Night's Whisper You draw two cards and you lose 2 life. @@ -1914,6 +2653,18 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC 3 + + Nomad Outpost + This land enters tapped. +{T}: Add {R}, {W}, or {B}. + + Land + Land + 0 + + FIC + 0 + O'aka, Traveling Merchant {T}, Remove a counter from a nonland permanent you control: Draw a card. @@ -1944,6 +2695,17 @@ Enchanted creature loses all abilities and can't attack or block. FIC 1 + + Overflowing Basin + {1}, {T}: Add {G}{U}. + + Land + Land + 0 + + FIC + 0 + Palace Jailer When this creature enters, you become the monarch. @@ -1974,6 +2736,18 @@ When this creature enters, exile target creature an opponent controls until an o FIC 2 + + Path of Ancestry + This land enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + FIC + 0 + Path of Discovery Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) @@ -2014,6 +2788,30 @@ When this creature enters, exile target creature an opponent controls until an o FIC 2 + + Port Town + As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FIC + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +This land enters tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + FIC + 0 + Priest of Fell Rites {T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. @@ -2127,6 +2925,18 @@ Metalcraft — Equipment you control have equip {0} as long as you control three FIC 2 + + Radiant Grove + ({T}: Add {G} or {W}.) +This land enters tapped. + + Land — Forest Plains + Land + 0 + + FIC + 0 + Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. @@ -2213,6 +3023,19 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from FIC 3 + + Relic of Legends + {T}: Add one mana of any color. +Tap an untapped legendary creature you control: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + FIC + 1 + Resourceful Defense Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. @@ -2269,6 +3092,42 @@ Create a token that's a copy of target creature. If this spell was kicked, creat FIC 3 + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + FIC + 0 + + + Rootbound Crag + This land enters tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FIC + 0 + + + Rugged Prairie + {T}: Add {C}. +{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. + + Land + Land + 0 + + FIC + 0 + Ruin Grinder Menace @@ -2329,6 +3188,30 @@ You may cast this card from your graveyard using its blitz ability. FIC 2 + + Sacred Peaks + ({T}: Add {R} or {W}.) +This land enters tapped. + + Land — Mountain Plains + Land + 0 + + FIC + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + FIC + 0 + Scholar of New Horizons This creature enters with a +1/+1 counter on it. @@ -2344,6 +3227,18 @@ You may cast this card from your graveyard using its blitz ability. FIC 2 + + Seaside Citadel + This land enters tapped. +{T}: Add {G}, {W}, or {U}. + + Land + Land + 0 + + FIC + 0 + Secret Rendezvous You and target opponent each draw three cards. @@ -2472,6 +3367,17 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano FIC 2 + + Shadowblood Ridge + {1}, {T}: Add {B}{R}. + + Land + Land + 0 + + FIC + 0 + Shelinda, Yevon Acolyte Lifelink @@ -2487,6 +3393,18 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu FIC 2 + + Shineshadow Snarl + As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FIC + 0 + Siegfried, Famed Swordsman Menace @@ -2518,6 +3436,55 @@ When Sin dies, put its counters on target creature you control, then shuffle thi FIC 2 + + Skullclamp + Equipped creature gets +1/-1. +Whenever equipped creature dies, draw two cards. +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + FIC + 1 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + FIC + 0 + + + Slayers' Stronghold + {T}: Add {C}. +{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. + + Land + Land + 0 + + FIC + 0 + + + Smoldering Marsh + ({T}: Add {B} or {R}.) +This land enters tapped unless you control two or more basic lands. + + Land — Swamp Mountain + Land + 0 + + FIC + 0 + Snort Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. @@ -2546,6 +3513,68 @@ Destroy target nonblack creature. It can't be regenerated. FIC 3 + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC + 1 + + + Solemn Simulacrum + When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +When this creature dies, you may draw a card. + + Artifact Creature — Golem + Creature + 4 + 4 + 2/2 + + FIC + 2 + Sphere Grid Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. @@ -2560,6 +3589,18 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach FIC 1 + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + FIC + 0 + Stitch Together Return target creature card from your graveyard to your hand. @@ -2620,6 +3661,18 @@ Threshold — Return that card from your graveyard to the battlefield instead if FIC 3 + + Sulfurous Springs + {T}: Add {C}. +{T}: Add {B} or {R}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC + 0 + Summon: Esper Valigarmanda (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -2666,10 +3719,10 @@ Flying, lifelink Enchantment Creature — Saga Moogle Creature 5 - 4w + 4W 4/4 - FIC + FIC 2 @@ -2805,6 +3858,65 @@ Whenever this creature enters or attacks, you may return target permanent card w FIC 2 + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + FIC + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +This land enters tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + FIC + 0 + + + Sunken Ruins + {T}: Add {C}. +{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. + + Land + Land + 0 + + FIC + 0 + + + Sunlit Marsh + ({T}: Add {W} or {B}.) +This land enters tapped. + + Land — Plains Swamp + Land + 0 + + FIC + 0 + + + Sunpetal Grove + This land enters tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FIC + 0 + Sunscorch Regent Flying @@ -2820,6 +3932,44 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you FIC 2 + + Sunscorched Divide + {1}, {T}: Add {R}{W}. + + Land + Land + 0 + + FIC + 0 + + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + + + Sword of the Animist + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + Swords to Plowshares Exile target creature. Its controller gains life equal to its power. @@ -2846,6 +3996,83 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you FIC 3 + + Talisman of Conviction + {T}: Add {C}. +{T}: Add {R} or {W}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Talisman of Hierarchy + {T}: Add {C}. +{T}: Add {W} or {B}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Talisman of Indulgence + {T}: Add {C}. +{T}: Add {B} or {R}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Tangled Islet + ({T}: Add {G} or {U}.) +This land enters tapped. + + Land — Forest Island + Land + 0 + + FIC + 0 + Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. @@ -2861,6 +4088,56 @@ Scions' Secretary — Whenever an opponent draws a card, if it isn't that player FIC 2 + + Temple of Enlightenment + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {W} or {U}. + + Land + Land + 0 + + FIC + 0 + + + Temple of Mystery + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {G} or {U}. + + Land + Land + 0 + + FIC + 0 + + + Temple of Plenty + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {G} or {W}. + + Land + Land + 0 + + FIC + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + FIC + 0 + Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. @@ -2984,6 +4261,19 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad FIC 2 + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle. @@ -3176,6 +4466,20 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. FIC 1 + + Tome of Legends + This artifact enters with a page counter on it. +Whenever your commander enters or attacks, put a page counter on this artifact. +{1}, {T}, Remove a page counter from this artifact: Draw a card. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + Torrential Gearhulk Flash @@ -3204,6 +4508,19 @@ When this creature enters, you may cast target instant card from your graveyard FIC 3 + + Trailblazer's Boots + Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + Transpose Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." @@ -3279,6 +4596,18 @@ At the beginning of combat on your turn, choose one at random — FIC 2 + + Underground River + {T}: Add {C}. +{T}: Add {U} or {B}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC + 0 + Unfinished Business Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) @@ -3365,6 +4694,32 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc FIC 3 + + Vineglimmer Snarl + As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + FIC + 0 + + + Void Rend + This spell can't be countered. +Destroy target nonland permanent. + + BUW + Instant + Instant + 3 + WUB + + FIC + 3 + Wakka, Devoted Guardian Reach, trample @@ -3381,6 +4736,45 @@ Blitzball Captain — At the beginning of your end step, if a counter was put on FIC 2 + + Walking Ballista + This creature enters with X +1/+1 counters on it. +{4}: Put a +1/+1 counter on this creature. +Remove a +1/+1 counter from this creature: It deals 1 damage to any target. + + Artifact Creature — Construct + Creature + 0 + XX + 0/0 + + FIC + 2 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + FIC + 1 + + + Wooded Ridgeline + ({T}: Add {R} or {G}.) +This land enters tapped. + + Land — Mountain Forest + Land + 0 + + FIC + 0 + Wrecking Ball Arm Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. @@ -3560,7 +4954,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 diff --git a/FIN.xml b/FIN.xml index 76da5ebc..34411e6c 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-13 01:07:16 (UTC) + 2025-05-13 08:19:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -346,7 +346,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. R - Legendary Creature — Human Rebel F + Legendary Creature — Human Rebel Creature 4 3R @@ -361,13 +361,13 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. R - Legendary Creature — Human Rebel F + Legendary Creature — Human Rebel Creature 4 3R 4/4 - FIN + FIN 2 @@ -1355,7 +1355,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 2B 2/3 - FIN + FIN 2 diff --git a/spoiler.xml b/spoiler.xml index 80498910..414316ed 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-13 01:07:16 (UTC) + 2025-05-13 08:19:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -226,6 +226,18 @@ As long as this card is in your graveyard and you control a Mountain, creatures FIC~ 2 + + Arcane Sanctum + This land enters tapped. +{T}: Add {W}, {U}, or {B}. + + Land + Land + 0 + + FIC~ + 0 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -250,6 +262,30 @@ As long as this card is in your graveyard and you control a Mountain, creatures FIC~ 1 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + Archaeomancer's Map When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. @@ -308,6 +344,31 @@ Whenever you cast a black spell, put a +1/+1 counter on each legendary creature FIC~ 2 + + Armory Automaton + Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) + + Artifact Creature — Construct + Creature + 3 + 3 + 2/2 + + FIC~ + 2 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + FIC~ + 0 + Auron, Venerated Guardian Vigilance @@ -414,6 +475,22 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. FIC~ 2 + + Barret, Avalanche Leader + Reach +Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. +At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control. + + GR + Legendary Creature — Human Rebel + Creature + 4 + 2RG + 4/4 + + FIC~ + 2 + Bastion Protector Commander creatures you control get +2/+2 and have indestructible. @@ -442,6 +519,18 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 FIC~ 1 + + Battlefield Forge + {T}: Add {C}. +{T}: Add {R} or {W}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC~ + 0 + Bedevil Destroy target artifact, creature, or planeswalker. @@ -512,6 +601,18 @@ Spirit of the Whalaqee — Equip {2} FIC~ 1 + + Bonders' Enclave + {T}: Add {C}. +{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. + + Land + Land + 0 + + FIC~ + 0 + Bred for the Hunt Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. @@ -542,6 +643,18 @@ Bronze Guardian's power is equal to the number of artifacts you control. FIC~ 2 + + Brushland + {T}: Add {C}. +{T}: Add {G} or {W}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC~ + 0 + Bugenhagen, Wise Elder Reach @@ -572,6 +685,18 @@ At the beginning of your upkeep, if you control a creature with power 7 or great FIC~ 2 + + Canopy Vista + ({T}: Add {G} or {W}.) +This land enters tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + FIC~ + 0 + Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. @@ -647,6 +772,20 @@ Whenever one or more other creatures you control enter, if one or more of them e FIC~ 2 + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + FIC~ + 1 + Champions from Beyond When this enchantment enters, create X 1/1 colorless Hero creature tokens. @@ -704,6 +843,18 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk FIC~ 2 + + Choked Estuary + As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FIC~ + 0 + Cid, Freeflier Pilot Equipment and Vehicle spells you cast cost {1} less to cast. @@ -720,6 +871,18 @@ Jump — During your turn, Cid has flying. FIC~ 2 + + Cinder Glade + ({T}: Add {R} or {G}.) +This land enters tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + FIC~ + 0 + Cleansing Nova Choose one — @@ -749,6 +912,18 @@ Any number of target nonland permanents you control phase out. (Treat them and a FIC~ 3 + + Clifftop Retreat + This land enters tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FIC~ + 0 + Cloud's Limit Break Tiered (Choose one additional cost.) @@ -762,7 +937,7 @@ Any number of target nonland permanents you control phase out. (Treat them and a 2 1W - FIC~ + FIC~ 3 @@ -848,7 +1023,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Coin of Fate When this artifact enters, surveil 1. -3{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. +{3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. W Artifact @@ -856,7 +1031,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2 1W - FIC~ + FIC~ 1 @@ -876,6 +1051,19 @@ Choose one or more — FIC~ 3 + + Colossus Hammer + Equipped creature gets +10/+10 and loses flying. +Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + FIC~ + 1 + Combustible Gearhulk First strike @@ -891,6 +1079,63 @@ When this creature enters, target opponent may have you draw three cards. If the FIC~ 2 + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FIC~ + 0 + + + Commander's Sphere + {T}: Add one mana of any color in your commander's color identity. +Sacrifice this artifact: Draw a card. + + Artifact + Artifact + 3 + 3 + + FIC~ + 1 + Conformer Shuriken Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." @@ -904,6 +1149,46 @@ Equip {2} FIC~ 1 + + Conqueror's Flail + Equipped creature gets +1/+1 for each color among permanents you control. +As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + + + Contaminated Aquifer + ({T}: Add {U} or {B}.) +This land enters tapped. + + Land — Island Swamp + Land + 0 + + FIC~ + 0 + + + Coveted Jewel + When this artifact enters, draw three cards. +{T}: Add three mana of any one color. +Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it. + + Artifact + Artifact + 6 + 6 + + FIC~ + 1 + Crackling Doom Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. @@ -999,9 +1284,34 @@ Krishna — Equip {3} 4 3W - FIC~ + FIC~ 1 + + Darksteel Plate + Indestructible +Equipped creature has indestructible. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + FIC~ + 1 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + FIC~ + 0 + Decimate Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) @@ -1015,6 +1325,29 @@ Krishna — Equip {3} FIC~ 3 + + Demolition Field + {T}: Add {C}. +{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. + + Land + Land + 0 + + FIC~ + 0 + + + Desolate Mire + {1}, {T}: Add {W}{B}. + + Land + Land + 0 + + FIC~ + 0 + Destroy Evil Choose one — @@ -1058,6 +1391,30 @@ Metalcraft — If you control three or more artifacts, exile that creature.FIC~ 3 + + Dragonskull Summit + This land enters tapped unless you control a Swamp or a Mountain. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FIC~ + 0 + + + Drowned Catacomb + This land enters tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FIC~ + 0 + Duskshell Crawler When this creature enters, put a +1/+1 counter on target creature. @@ -1115,7 +1472,7 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery 2UB 3/4 - FIC~ + FIC~ 2 @@ -1174,6 +1531,55 @@ At the beginning of your second main phase, you draw X cards and lose X life, wh FIC~ 2 + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +This artifact enters with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on this artifact. + + Artifact + Artifact + 0 + 0 + + FIC~ + 1 + + + Evolving Wilds + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + FIC~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + FIC~ + 0 + + + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + FIC~ + 1 + Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way. @@ -1262,6 +1668,18 @@ Whenever a +1/+1 counter is put on this creature, you may draw a card. FIC~ 2 + + Fetid Heath + {T}: Add {C}. +{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. + + Land + Land + 0 + + FIC~ + 0 + Fight Rigging Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) @@ -1289,6 +1707,18 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature FIC~ 3 + + Fire-Lit Thicket + {T}: Add {C}. +{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}. + + Land + Land + 0 + + FIC~ + 0 + Flayer of the Hatebound Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) @@ -1304,6 +1734,42 @@ Whenever this creature or another creature enters from your graveyard, that crea FIC~ 2 + + Flooded Grove + {T}: Add {C}. +{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. + + Land + Land + 0 + + FIC~ + 0 + + + Foreboding Ruins + As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FIC~ + 0 + + + Forge of Heroes + {T}: Add {C}. +{T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. + + Land + Land + 0 + + FIC~ + 0 + Forgotten Ancient Whenever a player casts a spell, you may put a +1/+1 counter on this creature. @@ -1319,6 +1785,18 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from FIC~ 2 + + Fortified Village + As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FIC~ + 0 + Furious Rise At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment. @@ -1332,6 +1810,18 @@ At the beginning of your upkeep, you may move any number of +1/+1 counters from FIC~ 1 + + Furycalm Snarl + As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FIC~ + 0 + G'raha Tia, Scion Reborn Lifelink @@ -1407,6 +1897,18 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC~ 2 + + Game Trail + As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FIC~ + 0 + Gatta and Luzzu Flash @@ -1466,6 +1968,30 @@ Whenever you put one or more counters on a creature you don't control, draw a ca FIC~ 2 + + Geothermal Bog + ({T}: Add {B} or {R}.) +This land enters tapped. + + Land — Swamp Mountain + Land + 0 + + FIC~ + 0 + + + Glacial Fortress + This land enters tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FIC~ + 0 + Gogo, Mysterious Mime At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. @@ -1495,6 +2021,18 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer FIC~ 2 + + Graven Cairns + {T}: Add {C}. +{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. + + Land + Land + 0 + + FIC~ + 0 + Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) @@ -1612,6 +2150,46 @@ Whenever you attack with one or more Birds, scry 2. FIC~ 2 + + Hero's Blade + Equipped creature gets +3/+2. +Whenever a legendary creature you control enters, you may attach this Equipment to it. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + + + Hero's Heirloom + Equipped creature gets +2/+1. +As long as equipped creature is legendary, it has trample and haste. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + + + High Market + {T}: Add {C}. +{T}, Sacrifice a creature: You gain 1 life. + + Land + Land + 0 + + FIC~ + 0 + Hildibrand Manderville // Gentleman's Rise @@ -1640,6 +2218,18 @@ Whenever you attack with one or more Birds, scry 2. FIC~ 3 + + Hinterland Harbor + This land enters tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + FIC~ + 0 + Hraesvelgr of the First Brood Flying, vigilance, ward {2} @@ -1669,6 +2259,18 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell FIC~ 3 + + Idyllic Beachfront + ({T}: Add {W} or {U}.) +This land enters tapped. + + Land — Plains Island + Land + 0 + + FIC~ + 0 + Incubation Druid {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. @@ -1710,6 +2312,18 @@ Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell FIC~ 3 + + Inspiring Statuary + Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) + + Artifact + Artifact + 3 + 3 + + FIC~ + 1 + Interceptor, Shadow's Hound Menace @@ -1740,6 +2354,30 @@ Draw four cards. FIC~ 3 + + Isolated Chapel + This land enters tapped unless you control a Plains or a Swamp. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FIC~ + 0 + + + Jungle Shrine + This land enters tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + FIC~ + 0 + Kefka, Dancing Mad During your turn, Kefka has indestructible. @@ -1755,6 +2393,19 @@ At the beginning of your end step, exile a card at random from each opponent's g FIC~ 2 + + Key to the City + {T}, Discard a card: Up to one target creature can't be blocked this turn. +Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + Kimahri, Valiant Guardian Vigilance @@ -1826,6 +2477,19 @@ Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your FIC~ 3 + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + Lingering Souls Create two 1/1 white Spirit creature tokens with flying. @@ -1931,19 +2595,71 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d FIC~ 2 + + Mask of Memory + Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + + + Meteor Golem + When this creature enters, destroy target nonland permanent an opponent controls. + + Artifact Creature — Golem + Creature + 7 + 7 + 3/3 + + FIC~ + 2 + + + Millikin + {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) + + Artifact Creature — Construct + Creature + 2 + 2 + 0/1 + + FIC~ + 2 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice this artifact: Draw a card. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + Mog, Moogle Warrior Lifelink Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. RW - Legendary Creature Moogle Warrior + Legendary Creature — Moogle Warrior Creature 3 1RW 1/2 - FIC~ + FIC~ 2 @@ -1973,6 +2689,17 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC~ 3 + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + FIC~ + 0 + Murderous Rider // Swift End @@ -2000,6 +2727,18 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC~ 3 + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + FIC~ + 0 + Night's Whisper You draw two cards and you lose 2 life. @@ -2013,6 +2752,18 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC~ 3 + + Nomad Outpost + This land enters tapped. +{T}: Add {R}, {W}, or {B}. + + Land + Land + 0 + + FIC~ + 0 + O'aka, Traveling Merchant {T}, Remove a counter from a nonland permanent you control: Draw a card. @@ -2043,6 +2794,17 @@ Enchanted creature loses all abilities and can't attack or block. FIC~ 1 + + Overflowing Basin + {1}, {T}: Add {G}{U}. + + Land + Land + 0 + + FIC~ + 0 + Palace Jailer When this creature enters, you become the monarch. @@ -2073,6 +2835,18 @@ When this creature enters, exile target creature an opponent controls until an o FIC~ 2 + + Path of Ancestry + This land enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + FIC~ + 0 + Path of Discovery Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) @@ -2113,6 +2887,30 @@ When this creature enters, exile target creature an opponent controls until an o FIC~ 2 + + Port Town + As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FIC~ + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +This land enters tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + FIC~ + 0 + Priest of Fell Rites {T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. @@ -2226,6 +3024,18 @@ Metalcraft — Equipment you control have equip {0} as long as you control three FIC~ 2 + + Radiant Grove + ({T}: Add {G} or {W}.) +This land enters tapped. + + Land — Forest Plains + Land + 0 + + FIC~ + 0 + Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. @@ -2312,6 +3122,19 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from FIC~ 3 + + Relic of Legends + {T}: Add one mana of any color. +Tap an untapped legendary creature you control: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + FIC~ + 1 + Resourceful Defense Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. @@ -2368,6 +3191,42 @@ Create a token that's a copy of target creature. If this spell was kicked, creat FIC~ 3 + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + FIC~ + 0 + + + Rootbound Crag + This land enters tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FIC~ + 0 + + + Rugged Prairie + {T}: Add {C}. +{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. + + Land + Land + 0 + + FIC~ + 0 + Ruin Grinder Menace @@ -2428,6 +3287,30 @@ You may cast this card from your graveyard using its blitz ability. FIC~ 2 + + Sacred Peaks + ({T}: Add {R} or {W}.) +This land enters tapped. + + Land — Mountain Plains + Land + 0 + + FIC~ + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + FIC~ + 0 + Scholar of New Horizons This creature enters with a +1/+1 counter on it. @@ -2443,6 +3326,18 @@ You may cast this card from your graveyard using its blitz ability. FIC~ 2 + + Seaside Citadel + This land enters tapped. +{T}: Add {G}, {W}, or {U}. + + Land + Land + 0 + + FIC~ + 0 + Secret Rendezvous You and target opponent each draw three cards. @@ -2571,6 +3466,17 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano FIC~ 2 + + Shadowblood Ridge + {1}, {T}: Add {B}{R}. + + Land + Land + 0 + + FIC~ + 0 + Shelinda, Yevon Acolyte Lifelink @@ -2586,6 +3492,18 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu FIC~ 2 + + Shineshadow Snarl + As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FIC~ + 0 + Siegfried, Famed Swordsman Menace @@ -2617,6 +3535,55 @@ When Sin dies, put its counters on target creature you control, then shuffle thi FIC~ 2 + + Skullclamp + Equipped creature gets +1/-1. +Whenever equipped creature dies, draw two cards. +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + FIC~ + 1 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + FIC~ + 0 + + + Slayers' Stronghold + {T}: Add {C}. +{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. + + Land + Land + 0 + + FIC~ + 0 + + + Smoldering Marsh + ({T}: Add {B} or {R}.) +This land enters tapped unless you control two or more basic lands. + + Land — Swamp Mountain + Land + 0 + + FIC~ + 0 + Snort Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. @@ -2645,6 +3612,68 @@ Destroy target nonblack creature. It can't be regenerated. FIC~ 3 + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FIC~ + 1 + + + Solemn Simulacrum + When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +When this creature dies, you may draw a card. + + Artifact Creature — Golem + Creature + 4 + 4 + 2/2 + + FIC~ + 2 + Sphere Grid Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. @@ -2659,6 +3688,18 @@ Unlock Ability — Creatures you control with +1/+1 counters on them have reach FIC~ 1 + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + FIC~ + 0 + Stitch Together Return target creature card from your graveyard to your hand. @@ -2719,6 +3760,18 @@ Threshold — Return that card from your graveyard to the battlefield instead if FIC~ 3 + + Sulfurous Springs + {T}: Add {C}. +{T}: Add {B} or {R}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC~ + 0 + Summon: Esper Valigarmanda (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -2765,10 +3818,10 @@ Flying, lifelink Enchantment Creature — Saga Moogle Creature 5 - 4w + 4W 4/4 - FIC~ + FIC~ 2 @@ -2904,6 +3957,65 @@ Whenever this creature enters or attacks, you may return target permanent card w FIC~ 2 + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + FIC~ + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +This land enters tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + FIC~ + 0 + + + Sunken Ruins + {T}: Add {C}. +{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. + + Land + Land + 0 + + FIC~ + 0 + + + Sunlit Marsh + ({T}: Add {W} or {B}.) +This land enters tapped. + + Land — Plains Swamp + Land + 0 + + FIC~ + 0 + + + Sunpetal Grove + This land enters tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FIC~ + 0 + Sunscorch Regent Flying @@ -2919,6 +4031,44 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you FIC~ 2 + + Sunscorched Divide + {1}, {T}: Add {R}{W}. + + Land + Land + 0 + + FIC~ + 0 + + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + + + Sword of the Animist + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + Swords to Plowshares Exile target creature. Its controller gains life equal to its power. @@ -2945,6 +4095,83 @@ Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you FIC~ 3 + + Talisman of Conviction + {T}: Add {C}. +{T}: Add {R} or {W}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Talisman of Hierarchy + {T}: Add {C}. +{T}: Add {W} or {B}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Talisman of Indulgence + {T}: Add {C}. +{T}: Add {B} or {R}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Tangled Islet + ({T}: Add {G} or {U}.) +This land enters tapped. + + Land — Forest Island + Land + 0 + + FIC~ + 0 + Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. @@ -2960,6 +4187,56 @@ Scions' Secretary — Whenever an opponent draws a card, if it isn't that player FIC~ 2 + + Temple of Enlightenment + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {W} or {U}. + + Land + Land + 0 + + FIC~ + 0 + + + Temple of Mystery + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {G} or {U}. + + Land + Land + 0 + + FIC~ + 0 + + + Temple of Plenty + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {G} or {W}. + + Land + Land + 0 + + FIC~ + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + FIC~ + 0 + Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. @@ -3083,6 +4360,19 @@ As long as there are fewer than eight cards in your graveyard, The Warring Triad FIC~ 2 + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle. @@ -3275,6 +4565,20 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. FIC~ 1 + + Tome of Legends + This artifact enters with a page counter on it. +Whenever your commander enters or attacks, put a page counter on this artifact. +{1}, {T}, Remove a page counter from this artifact: Draw a card. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + Torrential Gearhulk Flash @@ -3303,6 +4607,19 @@ When this creature enters, you may cast target instant card from your graveyard FIC~ 3 + + Trailblazer's Boots + Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + Transpose Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." @@ -3378,6 +4695,18 @@ At the beginning of combat on your turn, choose one at random — FIC~ 2 + + Underground River + {T}: Add {C}. +{T}: Add {U} or {B}. This land deals 1 damage to you. + + Land + Land + 0 + + FIC~ + 0 + Unfinished Business Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) @@ -3464,6 +4793,32 @@ Chaos — Whenever Vincent deals combat damage to an opponent, it deals that muc FIC~ 3 + + Vineglimmer Snarl + As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + FIC~ + 0 + + + Void Rend + This spell can't be countered. +Destroy target nonland permanent. + + BUW + Instant + Instant + 3 + WUB + + FIC~ + 3 + Wakka, Devoted Guardian Reach, trample @@ -3480,6 +4835,45 @@ Blitzball Captain — At the beginning of your end step, if a counter was put on FIC~ 2 + + Walking Ballista + This creature enters with X +1/+1 counters on it. +{4}: Put a +1/+1 counter on this creature. +Remove a +1/+1 counter from this creature: It deals 1 damage to any target. + + Artifact Creature — Construct + Creature + 0 + XX + 0/0 + + FIC~ + 2 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + FIC~ + 1 + + + Wooded Ridgeline + ({T}: Add {R} or {G}.) +This land enters tapped. + + Land — Mountain Forest + Land + 0 + + FIC~ + 0 + Wrecking Ball Arm Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. @@ -3659,7 +5053,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -4017,7 +5411,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. R - Legendary Creature — Human Rebel F + Legendary Creature — Human Rebel Creature 4 3R @@ -4032,13 +5426,13 @@ Whenever Barret Wallace attacks, it deals damage equal to the number of equipped Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. R - Legendary Creature — Human Rebel F + Legendary Creature — Human Rebel Creature 4 3R 4/4 - FIN~ + FIN~ 2 @@ -5026,7 +6420,7 @@ III — Other creatures you control get +2/+2 and gain trample until end of turn 2B 2/3 - FIN~ + FIN~ 2