diff --git a/ECC.xml b/ECC.xml
new file mode 100644
index 00000000..5ae32f25
--- /dev/null
+++ b/ECC.xml
@@ -0,0 +1,55 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-01-06 08:22:01 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECC.xml
+
+
+
+
+ ECC
+ Lorwyn Eclipsed Commander (Spoiler)
+ Commander
+ 2026-01-23
+ 20
+
+
+
+
+ Ashling, the Limitless
+ Elemental spells you cast from your hand have evoke {4}. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
+Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
+
+ R
+ Legendary Creature — Elemental Sorcerer
+ Creature
+ 3
+ 2R
+ 2/3
+
+ ECC
+ 2
+
+
+ Auntie Ool, Cursewretch
+ Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
+Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
+
+ BGR
+ Legendary Creature — Goblin Warlock
+ Creature
+ 4
+ 1BRG
+ 4/4
+
+ ECC
+ 2
+
+
+
diff --git a/spoiler.xml b/spoiler.xml
index 10d65166..d5c64dbb 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,24 +1,17 @@
Cockatrice/Magic-Spoiler
- 2026-01-05 16:20:17 (UTC)
+ 2026-01-06 08:22:01 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
-
- MSH~
- Marvel Super Heroes (Spoiler)
- Expansion
- 2026-06-26
- 10
-
MSC~
Marvel Super Heroes Commander (Spoiler)
@@ -27,11 +20,11 @@
20
- TMC~
- Teenage Mutant Ninja Turtles Eternal (Spoiler)
- Eternal
- 2026-03-06
- 0
+ MSH~
+ Marvel Super Heroes (Spoiler)
+ Expansion
+ 2026-06-26
+ 10
TMT~
@@ -40,6 +33,13 @@
2026-03-06
10
+
+ TMC~
+ Teenage Mutant Ninja Turtles Eternal (Spoiler)
+ Eternal
+ 2026-03-06
+ 0
+
ECL~
Lorwyn Eclipsed (Spoiler)
@@ -47,8 +47,77 @@
2026-01-23
10
+
+ ECC~
+ Lorwyn Eclipsed Commander (Spoiler)
+ Commander
+ 2026-01-23
+ 20
+
+
+ Human Torch
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
+Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC~
+ 2
+
+
+ Invisible Woman
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
+Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Mister Fantastic
+ Vigilance, reach
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
+{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 3
+ 2U
+ 2/4
+
+ MSC~
+ 2
+
+
+ The Thing
+ Trample
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
+Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 5/5
+
+ MSC~
+ 2
+
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
@@ -353,252 +422,6 @@ III — Choose target creature you control. Until end of turn, double its power
MSH~
1
-
- Human Torch
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
-Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC~
- 2
-
-
- Invisible Woman
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
-Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Mister Fantastic
- Vigilance, reach
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
-{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/4
-
- MSC~
- 2
-
-
- The Thing
- Trample
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
-Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 5/5
-
- MSC~
- 2
-
-
- Dark Ritual
- Add {B}{B}{B}.
-
- B
- Instant
- Instant
- 1
- B
-
- TMC~
- 3
-
-
- Donatello, Rad Scientist
- Vigilance (Attacking doesn't cause this creature to tap.)
-When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 6
- 5U
- 5/6
-
- TMC~
- 2
-
-
- Donatello, the Brains
- If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
-Partner—Character select (You can have two commanders if both have this ability.)
-
- U
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 3
- 2U
- 2/4
-
- TMC~
- 2
-
-
- Donnie & April, Adorkable Duo
- When Donnie & April enter, choose one or both. Each mode must target a different player.
-• Target player draws two cards.
-• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
-
- U
- Legendary Creature — Mutant Ninja Human Turtle
- Creature
- 5
- 4U
- 3/3
-
- TMC~
- 2
-
-
- Heroes in a Half Shell
- Vigilance, menace, trample, haste
-Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
-
- BGRUW
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 5
- WUBRG
- 5/5
-
- TMC~
- 2
-
-
- Leonardo, Worldly Warrior
- This spell costs {1} less to cast for each creature you control.
-Double strike (This creature deals both first-strike and regular combat damage.)
-
- W
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 8
- 7W
- 5/5
-
- TMC~
- 2
-
-
- Leonardo, the Balance
- Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
-{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
-Partner—Character select (You can have two commanders if both have this ability.)
-
- W
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 4
- 3W
- 3/3
-
- TMC~
- 2
-
-
- Michelangelo, On the Scene
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-Michelangelo enters with a +1/+1 counter on him for each land you control.
-When Michelangelo dies, return this card to your hand.
-
- G
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 6
- 4GG
- 2/2
-
- TMC~
- 2
-
-
- Michelangelo, the Heart
- Trample
-Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
-Partner—Character select (You can have two commanders if both have this ability.)
-
- G
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 2
- 1G
- 2/1
-
- TMC~
- 2
-
-
- Raphael, Tag Team Tough
- Menace (This creature can't be blocked except by two or more creatures.)
-Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
-
- R
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 6
- 4RR
- 5/6
-
- TMC~
- 2
-
-
- Raphael, the Muscle
- Double all damage that creatures you control with counters on them would deal.
-When Raphael enters, create a Mutagen token.
-Partner—Character select (You can have two commanders if both have this ability.)
-
- R
- Legendary Creature — Mutant Ninja Turtle
- Creature
- 5
- 4R
- 4/4
-
- TMC~
- 2
-
-
- Splinter, the Mentor
- Menace
-Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
-Partner—Character select (You can have two commanders if both have this ability.)
-
- B
- Legendary Creature — Mutant Ninja Rat
- Creature
- 2
- 1B
- 2/2
-
- TMC~
- 2
-
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
@@ -855,6 +678,190 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super
TMT~
3
+
+ Dark Ritual
+ Add {B}{B}{B}.
+
+ B
+ Instant
+ Instant
+ 1
+ B
+
+ TMC~
+ 3
+
+
+ Donatello, Rad Scientist
+ Vigilance (Attacking doesn't cause this creature to tap.)
+When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 5U
+ 5/6
+
+ TMC~
+ 2
+
+
+ Donatello, the Brains
+ If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ U
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 3
+ 2U
+ 2/4
+
+ TMC~
+ 2
+
+
+ Donnie & April, Adorkable Duo
+ When Donnie & April enter, choose one or both. Each mode must target a different player.
+• Target player draws two cards.
+• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
+
+ U
+ Legendary Creature — Mutant Ninja Human Turtle
+ Creature
+ 5
+ 4U
+ 3/3
+
+ TMC~
+ 2
+
+
+ Heroes in a Half Shell
+ Vigilance, menace, trample, haste
+Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
+
+ BGRUW
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 5
+ WUBRG
+ 5/5
+
+ TMC~
+ 2
+
+
+ Leonardo, Worldly Warrior
+ This spell costs {1} less to cast for each creature you control.
+Double strike (This creature deals both first-strike and regular combat damage.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 8
+ 7W
+ 5/5
+
+ TMC~
+ 2
+
+
+ Leonardo, the Balance
+ Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
+{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ W
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TMC~
+ 2
+
+
+ Michelangelo, On the Scene
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+Michelangelo enters with a +1/+1 counter on him for each land you control.
+When Michelangelo dies, return this card to your hand.
+
+ G
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 4GG
+ 2/2
+
+ TMC~
+ 2
+
+
+ Michelangelo, the Heart
+ Trample
+Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ G
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 2
+ 1G
+ 2/1
+
+ TMC~
+ 2
+
+
+ Raphael, Tag Team Tough
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
+
+ R
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 6
+ 4RR
+ 5/6
+
+ TMC~
+ 2
+
+
+ Raphael, the Muscle
+ Double all damage that creatures you control with counters on them would deal.
+When Raphael enters, create a Mutagen token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ R
+ Legendary Creature — Mutant Ninja Turtle
+ Creature
+ 5
+ 4R
+ 4/4
+
+ TMC~
+ 2
+
+
+ Splinter, the Mentor
+ Menace
+Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
+Partner—Character select (You can have two commanders if both have this ability.)
+
+ B
+ Legendary Creature — Mutant Ninja Rat
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TMC~
+ 2
+
Ashling's Command
Choose two —
@@ -1465,5 +1472,35 @@ Draw three cards, then discard a card.
ECL~
3
+
+ Ashling, the Limitless
+ Elemental spells you cast from your hand have evoke {4}. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
+Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
+
+ R
+ Legendary Creature — Elemental Sorcerer
+ Creature
+ 3
+ 2R
+ 2/3
+
+ ECC~
+ 2
+
+
+ Auntie Ool, Cursewretch
+ Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
+Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
+
+ BGR
+ Legendary Creature — Goblin Warlock
+ Creature
+ 4
+ 1BRG
+ 4/4
+
+ ECC~
+ 2
+