From 95f787585eea39e3deaec0f849b377601365ae33 Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 14 May 2025 01:06:30 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIC.xml | 1383 +++++++++++++++++++++++++++++++++++++++++++++++- FIN.xml | 70 ++- spoiler.xml | 1449 ++++++++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 2848 insertions(+), 54 deletions(-) diff --git a/FIC.xml b/FIC.xml index 21223f35..378700b4 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-13 16:17:25 (UTC) + 2025-05-14 01:06:26 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -24,6 +24,21 @@ Aerith, Last Ancient Lifelink +Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. + + GW + Legendary Creature — Human Cleric Druid + Creature + 4 + 2GW + 3/5 + + FIC + 2 + + + Aerith, Last Ancient + Lifelink Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. GW @@ -40,6 +55,22 @@ Raise — At the beginning of your end step, if you gained life this turn, retur Alisaie Leveilleur Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike +Dualcast — The second spell you cast each turn costs {2} less to cast. + + W + Legendary Creature — Elf Wizard + Creature + 3 + 2W + 3/2 + + FIC + 2 + + + Alisaie Leveilleur + Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) +First strike Dualcast — The second spell you cast each turn costs {2} less to cast. W @@ -56,6 +87,22 @@ Dualcast — The second spell you cast each turn costs {2} less to cast. Alphinaud Leveilleur Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance +Eukrasia — Whenever you cast your second spell each turn, draw a card. + + U + Legendary Creature — Elf Wizard + Creature + 4 + 3U + 2/4 + + FIC + 2 + + + Alphinaud Leveilleur + Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) +Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card. U @@ -233,6 +280,21 @@ At the beginning of each opponent's end step, that player chooses up to two crea Ardbert, Warrior of Darkness Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. +Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. + + BW + Legendary Creature — Spirit Warrior + Creature + 3 + 1WB + 2/2 + + FIC + 2 + + + Ardbert, Warrior of Darkness + Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. BW @@ -285,6 +347,21 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do FIC 2 + + Auron, Venerated Guardian + Vigilance +Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield. + + W + Legendary Creature — Human Spirit Samurai + Creature + 4 + 3W + 2/5 + + FIC + 2 + Austere Command Choose two — @@ -320,6 +397,22 @@ Whenever a creature an opponent controls enters, you gain 1 life. Avalanche of Sector 7 Menace Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. +Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player. + + R + Legendary Creature — Human Rebel + Creature + 3 + 2R + */3 + + FIC + 2 + + + Avalanche of Sector 7 + Menace +Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player. R @@ -364,6 +457,21 @@ When this creature enters, draw a card. Banon, the Returners' Leader Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. +Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. + + RW + Legendary Creature Human Cleric Rebel + Creature + 2 + RW + 1/3 + + FIC + 2 + + + Banon, the Returners' Leader + Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. RW @@ -380,6 +488,22 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. Barret, Avalanche Leader Reach Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. +At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control. + + GR + Legendary Creature — Human Rebel + Creature + 4 + 2RG + 4/4 + + FIC + 2 + + + Barret, Avalanche Leader + Reach +Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control. GR @@ -476,6 +600,20 @@ Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sac Blitzball Stadium When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) +Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn. + + U + Artifact + Artifact + 1 + XU + + FIC + 1 + + + Blitzball Stadium + When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn. U @@ -491,6 +629,21 @@ Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever Blue Mage's Cane Job select Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." +Spirit of the Whalaqee — Equip {2} + + U + Artifact — Equipment + Artifact + 3 + 2U + + FIC + 1 + + + Blue Mage's Cane + Job select +Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." Spirit of the Whalaqee — Equip {2} U @@ -560,6 +713,22 @@ Bronze Guardian's power is equal to the number of artifacts you control. Bugenhagen, Wise Elder Reach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. +{T}: Add one mana of any color. + + G + Legendary Creature — Human Shaman + Creature + 2 + 1G + 1/3 + + FIC + 2 + + + Bugenhagen, Wise Elder + Reach +At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. {T}: Add one mana of any color. G @@ -572,6 +741,20 @@ At the beginning of your upkeep, if you control a creature with power 7 or great FIC 2 + + Cait Sith, Fortune Teller + Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. + + R + Legendary Artifact Creature — Cat Moogle + Creature + 4 + 3R + 3/3 + + FIC + 2 + Cait Sith, Fortune Teller Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. @@ -655,7 +838,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC + FIC 2 @@ -691,6 +874,21 @@ Equip {1} Champions from Beyond When this enchantment enters, create X 1/1 colorless Hero creature tokens. Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. +Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn. + + W + Enchantment + Enchantment + 2 + XWW + + FIC + 1 + + + Champions from Beyond + When this enchantment enters, create X 1/1 colorless Hero creature tokens. +Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn. W @@ -730,6 +928,20 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk FIC 2 + + Chocobo Knights + Whenever you attack, creatures you control with counters on them gain double strike until end of turn. + + W + Creature — Human Knight + Creature + 4 + 3W + 3/3 + + FIC + 2 + Chocobo Knights Whenever you attack, creatures you control with counters on them gain double strike until end of turn. @@ -772,6 +984,22 @@ Jump — During your turn, Cid has flying. FIC 2 + + Cid, Freeflier Pilot + Equipment and Vehicle spells you cast cost {1} less to cast. +Jump — During your turn, Cid has flying. +{2},{T}: Return target Equipment or Vehicle card from your graveyard to your hand. + + W + Legendary Creature — Human Warrior Pilot + Creature + 2 + 1W + 2/2 + + FIC + 2 + Cinder Glade ({T}: Add {R} or {G}.) @@ -830,6 +1058,22 @@ Any number of target nonland permanents you control phase out. (Treat them and a Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. +• Omnislash — {3}{W} — Destroy all tapped creatures. + + W + Instant + Instant + 2 + 1W + + FIC + 3 + + + Cloud's Limit Break + Tiered (Choose one additional cost.) +• Cross-Slash — {0} — Destroy target tapped creature. +• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures. W @@ -886,7 +1130,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -902,7 +1146,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -924,6 +1168,20 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Coin of Fate When this artifact enters, surveil 1. +{3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. + + W + Artifact + Artifact + 2 + 1W + + FIC + 1 + + + Coin of Fate + When this artifact enters, surveil 1. {3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. W @@ -1040,6 +1298,19 @@ Sacrifice this artifact: Draw a card. Conformer Shuriken Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + + + Conformer Shuriken + Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." Equip {2} Legendary Artifact — Equipment @@ -1148,6 +1419,22 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke Cyan, Vengeful Samurai This spell costs {1} less to cast for each creature card in your graveyard. Double strike +Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan. + + W + Legendary Creature — Human Samurai + Creature + 7 + 6W + 3/3 + + FIC + 2 + + + Cyan, Vengeful Samurai + This spell costs {1} less to cast for each creature card in your graveyard. +Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan. W @@ -1177,6 +1464,21 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Dancer's Chakrams Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. +Krishna — Equip {3} + + W + Artifact — Equipment + Artifact + 4 + 3W + + FIC + 1 + + + Dancer's Chakrams + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. Krishna — Equip {3} W @@ -1334,6 +1636,21 @@ Each creature you control with a +1/+1 counter on it has trample. (It can deal e Edgar, Master Machinist Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. +Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. + + RW + Legendary Creature — Human Artificer Noble + Creature + 4 + 2RW + 2/4 + + FIC + 2 + + + Edgar, Master Machinist + Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. RW @@ -1349,6 +1666,21 @@ Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is th Elena, Turk Recruit When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) +Whenever you cast a historic spell, put a +1/+1 counter on Elena. + + W + Legendary Creature — Human Assassin + Creature + 3 + 2W + 1/4 + + FIC + 2 + + + Elena, Turk Recruit + When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena. W @@ -1404,6 +1736,19 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery FIC 3 + + Espers to Magicite + Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types. + + B + Instant + Instant + 4 + 3B + + FIC + 3 + Espers to Magicite Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types. @@ -1420,6 +1765,21 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery Estinien Varlineau Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. +At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn. + + BW + Legendary Creature — Elf Warrior + Creature + 4 + 2WB + 3/3 + + FIC + 2 + + + Estinien Varlineau + Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn. BW @@ -1498,6 +1858,21 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Eye of Nidhogg Enchant creature Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand. + + B + Legendary Enchantment — Aura + Enchantment + 3 + 2B + + FIC + 1 + + + Eye of Nidhogg + Enchant creature +Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand. B @@ -1512,6 +1887,21 @@ When Eye of Nidhogg is put into a graveyard from the battlefield, return it to i Fandaniel, Telophoroi Ascian Whenever you cast an instant or sorcery spell, surveil 1. +At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard. + + B + Legendary Creature — Elder Wizard + Creature + 5 + 4B + 4/5 + + FIC + 2 + + + Fandaniel, Telophoroi Ascian + Whenever you cast an instant or sorcery spell, surveil 1. At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard. B @@ -1750,7 +2140,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC + FIC 2 @@ -1765,7 +2155,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC + FIC 2 @@ -1813,6 +2203,21 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li Gatta and Luzzu Flash +When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/1 + + FIC + 2 + + + Gatta and Luzzu + Flash When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it. W @@ -1828,6 +2233,21 @@ When Gatta and Luzzu enters, choose target creature you control. If damage would Gau, Feral Youth Rage — Whenever Gau attacks, put a +1/+1 counter on it. +At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/2 + + FIC + 2 + + + Gau, Feral Youth + Rage — Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent. R @@ -1840,6 +2260,20 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau FIC 2 + + General Leo Cristophe + When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control. + + W + Legendary Creature — Human Soldier + Creature + 5 + 4W + 2/2 + + FIC + 2 + General Leo Cristophe When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control. @@ -1893,6 +2327,20 @@ This land enters tapped. FIC 0 + + Gogo, Mysterious Mime + At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. + + R + Legendary Creature — Wizard + Creature + 4 + 3R + 2/2 + + FIC + 2 + Gogo, Mysterious Mime At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. @@ -1978,6 +2426,21 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer Heidegger, Shinra Executive At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. +At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + FIC + 2 + + + Heidegger, Shinra Executive + At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you. W @@ -1994,6 +2457,22 @@ At the beginning of your end step, create a number of 1/1 white Soldier creature Helitrooper Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn. +Equip abilities you activate that target this creature cost {2} less to activate. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/2 + + FIC + 2 + + + Helitrooper + Flying +Whenever this creature attacks, another target attacking creature gains flying until end of turn. Equip abilities you activate that target this creature cost {2} less to activate. W @@ -2033,12 +2512,27 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 3 3 - FIC + FIC 1 Hermes, Overseer of Elpis Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. +Whenever you attack with one or more Birds, scry 2. + + U + Legendary Creature — Elder Wizard + Creature + 4 + 3U + 2/4 + + FIC + 2 + + + Hermes, Overseer of Elpis + Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2. U @@ -2134,6 +2628,21 @@ Equip {2} Hraesvelgr of the First Brood Flying, vigilance, ward {2} +Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn. + + U + Legendary Creature — Elder Dragon + Creature + 5 + 4U + 5/5 + + FIC + 2 + + + Hraesvelgr of the First Brood + Flying, vigilance, ward {2} Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn. U @@ -2229,6 +2738,22 @@ This land enters tapped. Interceptor, Shadow's Hound Menace Assassins you control have menace. +Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking. + + B + Legendary Creature — Dog + Creature + 4 + 2BB + 4/3 + + FIC + 2 + + + Interceptor, Shadow's Hound + Menace +Assassins you control have menace. Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking. B @@ -2282,6 +2807,21 @@ Draw four cards. Kefka, Dancing Mad During your turn, Kefka has indestructible. +At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. + + BR + Legendary Creature — Human Wizard + Creature + 7 + 5BR + 6/6 + + FIC + 2 + + + Kefka, Dancing Mad + During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. BR @@ -2310,6 +2850,21 @@ Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card Kimahri, Valiant Guardian Vigilance +Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability. + + GU + Legendary Creature — Cat Warrior + Creature + 4 + 2GU + 3/3 + + FIC + 2 + + + Kimahri, Valiant Guardian + Vigilance Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability. GU @@ -2325,6 +2880,21 @@ Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on K Krile Baldesion Lifelink +Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn. + + UW + Legendary Creature — Dwarf Wizard + Creature + 2 + WU + 2/1 + + FIC + 2 + + + Krile Baldesion + Lifelink Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn. UW @@ -2367,6 +2937,20 @@ Destroy target creature or planeswalker. Each creature that convoked this spell Lifestream's Blessing Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. +Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + G + Instant + Instant + 6 + 4GG + + FIC + 3 + + + Lifestream's Blessing + Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G @@ -2408,6 +2992,21 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c Locke, Treasure Hunter Locke can't be blocked by creatures with greater power. +Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. + + BR + Legendary Creature — Human Rogue + Creature + 3 + 1BR + 2/3 + + FIC + 2 + + + Locke, Treasure Hunter + Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. BR @@ -2423,6 +3022,21 @@ Mug — Whenever Locke attacks, each player mills a card. If a land card was mil Lord Jyscal Guado Flying +At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Legendary Creature — Spirit Cleric + Creature + 2 + 1W + 2/1 + + FIC + 2 + + + Lord Jyscal Guado + Flying At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") W @@ -2438,6 +3052,21 @@ At the beginning of each end step, if you put a counter on a creature this turn, Lulu, Stern Guardian Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. +{3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Legendary Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + FIC + 2 + + + Lulu, Stern Guardian + Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U @@ -2469,6 +3098,22 @@ Whenever a creature you control without flying dies, return it to the battlefiel Lyse Hext Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. +As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike. + + UW + Legendary Creature — Human Rebel Monk + Creature + 3 + 1WU + 2/2 + + FIC + 2 + + + Lyse Hext + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike. UW @@ -2484,6 +3129,21 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d Maester Seymour At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. +{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.) + + G + Legendary Creature — Human Elf Cleric + Creature + 3 + 2G + 1/3 + + FIC + 2 + + + Maester Seymour + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.) G @@ -2551,6 +3211,21 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Mog, Moogle Warrior Lifelink +Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. + + RW + Legendary Creature — Moogle Warrior + Creature + 3 + 1RW + 1/2 + + FIC + 2 + + + Mog, Moogle Warrior + Lifelink Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. RW @@ -2665,6 +3340,20 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC 0 + + O'aka, Traveling Merchant + {T}, Remove a counter from a nonland permanent you control: Draw a card. + + U + Legendary Creature — Human Citizen + Creature + 2 + 1U + 1/2 + + FIC + 2 + O'aka, Traveling Merchant {T}, Remove a counter from a nonland permanent you control: Draw a card. @@ -2684,6 +3373,22 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. +Enchanted creature loses all abilities and can't attack or block. + + U + Enchantment — Aura + Enchantment + 4 + 3U + + FIC + 1 + + + Observed Stasis + Flash +Enchant creature an opponent controls +When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block. U @@ -2724,6 +3429,21 @@ When this creature enters, exile target creature an opponent controls until an o Papalymo Totolymo Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. +{4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control. + + BW + Legendary Creature — Dwarf Wizard + Creature + 2 + WB + 1/2 + + FIC + 2 + + + Papalymo Totolymo + Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. {4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control. BW @@ -2846,6 +3566,21 @@ Sacrifice a Treasure: Exile the top card of your library. You may play that card Professor Hojo The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. +Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn. + + G + Legendary Creature — Human Scientist + Creature + 2 + 1G + 2/2 + + FIC + 2 + + + Professor Hojo + The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn. G @@ -2884,6 +3619,19 @@ Whenever one or more creatures you control become the target of an activated abi FIC 1 + + Protection Magic + Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Instant + Instant + 2 + 1W + + FIC + 3 + Protection Magic Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) @@ -2983,6 +3731,22 @@ When this creature dies, search your library for up to X basic land cards, where Job select At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. +Death Sickle — Equip {2} + + B + Artifact — Equipment + Artifact + 3 + 2B + + FIC + 1 + + + Reaper's Scythe + Job select +At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. +Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. Death Sickle — Equip {2} B @@ -2998,6 +3762,22 @@ Death Sickle — Equip {2} Red XIII, Proud Warrior Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) +Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. + + GR + Legendary Creature — Beast Warrior + Creature + 3 + 1RG + 3/3 + + FIC + 2 + + + Red XIII, Proud Warrior + Vigilance, trample +Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. GR @@ -3010,6 +3790,19 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from FIC 2 + + Rejoin the Fight + Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. + + B + Sorcery + Sorcery + 6 + 5B + + FIC + 3 + Rejoin the Fight Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. @@ -3053,6 +3846,21 @@ Tap an untapped legendary creature you control: Add one mana of any color. Rikku, Resourceful Guardian Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. +Steal — {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 2/3 + + FIC + 2 + + + Rikku, Resourceful Guardian + Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. Steal — {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery. U @@ -3161,6 +3969,21 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain SOLDIER Military Program At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. • Create a 1/1 white Soldier creature token. +• Put a +1/+1 counter on each of up to two Soldiers you control. + + W + Enchantment + Enchantment + 3 + 2W + + FIC + 1 + + + SOLDIER Military Program + At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. +• Create a 1/1 white Soldier creature token. • Put a +1/+1 counter on each of up to two Soldiers you control. W @@ -3176,6 +3999,22 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain Sabin, Master Monk Double strike Blitz—{2}{R}{R}, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) +You may cast this card from your graveyard using its blitz ability. + + R + Legendary Creature Human Noble Monk + Creature + 5 + 4R + 4/3 + + FIC + 2 + + + Sabin, Master Monk + Double strike +Blitz—{2}{R}{R}, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability. R @@ -3340,6 +4179,22 @@ When this creature enters, for each opponent, you may put up to one target creat Setzer, Wandering Gambler When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. Whenever a Vehicle you control deals combat damage to a player, flip a coin. +Whenever you win a coin flip, create two tapped Treasure tokens. + + BR + Legendary Creature — Human Rogue Pilot + Creature + 3 + 1BR + 2/2 + + FIC + 2 + + + Setzer, Wandering Gambler + When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. +Whenever a Vehicle you control deals combat damage to a player, flip a coin. Whenever you win a coin flip, create two tapped Treasure tokens. BR @@ -3355,6 +4210,21 @@ Whenever you win a coin flip, create two tapped Treasure tokens. Shadow, Mysterious Assassin Deathtouch +Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent. + + B + Legendary Creature — Human Assassin + Creature + 3 + 2B + 3/3 + + FIC + 2 + + + Shadow, Mysterious Assassin + Deathtouch Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent. B @@ -3381,6 +4251,21 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano Shelinda, Yevon Acolyte Lifelink +Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda. + + GW + Legendary Creature — Human Cleric + Creature + 2 + GW + 2/2 + + FIC + 2 + + + Shelinda, Yevon Acolyte + Lifelink Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda. GW @@ -3408,6 +4293,21 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu Siegfried, Famed Swordsman Menace +When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard. + + B + Legendary Creature — Human Warrior Rogue + Creature + 4 + 3B + 2/2 + + FIC + 2 + + + Siegfried, Famed Swordsman + Menace When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard. B @@ -3424,6 +4324,22 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, Sin, Unending Cataclysm Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. + + GU + Legendary Creature — Leviathan Avatar + Creature + 7 + 5GU + 5/5 + + FIC + 2 + + + Sin, Unending Cataclysm + Flying, trample +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. GU @@ -3488,6 +4404,20 @@ This land enters tapped unless you control two or more basic lands. Snort Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIC + 3 + + + Snort + Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R @@ -3578,6 +4508,20 @@ When this creature dies, you may draw a card. Sphere Grid Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. +Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample. + + G + Enchantment + Enchantment + 2 + 1G + + FIC + 1 + + + Sphere Grid + Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample. G @@ -3629,6 +4573,20 @@ Threshold — Return that card from your graveyard to the battlefield instead if FIC 2 + + Strago and Relm + Sketch and Lore—{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery. + + R + Legendary Creature — Human Wizard + Creature + 3 + 2R + 1/3 + + FIC + 2 + Strago and Relm Sketch and Lore—{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery. @@ -3687,7 +4645,7 @@ Flying, haste 3R 3/3 - FIC + FIC 2 @@ -3713,6 +4671,24 @@ Flying, haste I - Create two 1/2 white Moogle creature tokens with lifelink. II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV - Put two +1/+1 counters on each other Moogle you control. +Flying, lifelink + + W + Enchantment Creature — Saga Moogle + Creature + 5 + 4W + 4/4 + + FIC + 2 + + + Summon: Good King Mog XII + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Create two 1/2 white Moogle creature tokens with lifelink. +II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. +IV - Put two +1/+1 counters on each other Moogle you control. Flying, lifelink W @@ -3730,6 +4706,23 @@ Flying, lifelink (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. +First strike + + W + Enchantment Creature — Saga Unicorn + Creature + 3 + 2W + 3/3 + + FIC + 2 + + + Summon: Ixion + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. +II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike W @@ -3745,9 +4738,9 @@ First strike Summon: Kujata (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I - Lightning — This creature deals 3 damage to each of up to two target creatures. -II - Ice — Up to three target creatures can't block this turn. -III - Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. +I — Lightning — This creature deals 3 damage to each of up to two target creatures. +II — Ice — Up to three target creatures can't block this turn. +III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste R @@ -3757,7 +4750,44 @@ Trample, haste 5R 7/5 - FIC + FIC + 2 + + + Summon: Kujata + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Lightning — This creature deals 3 damage to each of up to two target creatures. +II — Ice — Up to three target creatures can't block this turn. +III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. +Trample, haste + + R + Enchantment Creature — Saga Ox + Creature + 6 + 5R + 7/5 + + FIC + 2 + + + Summon: Magus Sisters + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I,II,III - Choose one at random — +• Combine Powers! — Put three +1/+1 counters on target creature. +• Defense! — Put a shield counter on target creature. You gain 3 life. +• Fight! — This creature fights up to one target creature an opponent controls. +Haste + + G + Enchantment Creature — Saga Faerie + Creature + 5 + 4G + 5/5 + + FIC 2 @@ -3784,6 +4814,23 @@ Haste (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV - Tap up to one target creature and put a stun counter on it. +Flying + + U + Enchantment Creature — Saga Drake + Creature + 5 + 4U + 5/4 + + FIC + 2 + + + Summon: Valefor + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. +II, III, IV - Tap up to one target creature and put a stun counter on it. Flying U @@ -3802,6 +4849,24 @@ Flying I - Exile target artifact, enchantment, or tapped creature an opponent controls. II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. +Vigilance + + W + Enchantment Creature — Saga Samurai + Creature + 4 + 3W + 5/5 + + FIC + 2 + + + Summon: Yojimbo + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Exile target artifact, enchantment, or tapped creature an opponent controls. +II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. +IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance W @@ -3814,6 +4879,19 @@ Vigilance FIC 2 + + Summoner's Sending + At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater. + + W + Enchantment + Enchantment + 2 + 1W + + FIC + 1 + Summoner's Sending At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater. @@ -3832,6 +4910,22 @@ Vigilance You may look at the top card of your library any time. As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." +Equip {2} + + G + Artifact — Equipment + Artifact + 3 + 2G + + FIC + 1 + + + Summoning Materia + You may look at the top card of your library any time. +As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. +Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." Equip {2} G @@ -4076,6 +5170,21 @@ This land enters tapped. Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. +Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. + + W + Legendary Creature — Dwarf Advisor + Creature + 2 + 1W + 0/3 + + FIC + 2 + + + Tataru Taru + When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. W @@ -4165,7 +5274,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC + FIC 2 @@ -4180,7 +5289,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC + FIC 2 @@ -4217,6 +5326,22 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re Thancred Waters Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. +Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. + + W + Legendary Creature — Human Warrior + Creature + 5 + 4W + 3/5 + + FIC + 2 + + + Thancred Waters + Flash +Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. W @@ -4234,6 +5359,23 @@ Whenever you cast a noncreature spell, Thancred Waters gains indestructible unti Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. {4}{B}: Return this card from your graveyard to the battlefield tapped. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 3 + 2B + 4/3 + + FIC + 1 + + + The Falcon, Airship Restored + Flying +Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. +{4}{B}: Return this card from your graveyard to the battlefield tapped. Crew 2 B @@ -4250,6 +5392,21 @@ Crew 2 The Warring Triad Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. +{T}, Mill a card: Target player adds one mana of any color. + + Legendary Artifact Creature — God + Creature + 3 + 3 + 5/5 + + FIC + 2 + + + The Warring Triad + Flying, trample, haste +As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color. Legendary Artifact Creature — God @@ -4314,7 +5471,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC 2 @@ -4329,7 +5486,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC 2 @@ -4389,7 +5546,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC 2 @@ -4404,7 +5561,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC 2 @@ -4524,6 +5681,20 @@ Equip {2} Transpose Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + B + Instant + Instant + 3 + 2B + + FIC + 3 + + + Transpose + Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) B @@ -4538,6 +5709,21 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the Tromell, Seymour's Butler Each other nontoken creature you control enters with an additional +1/+1 counter on it. +{1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) + + G + Legendary Creature — Elf Advisor + Creature + 3 + 2G + 2/3 + + FIC + 2 + + + Tromell, Seymour's Butler + Each other nontoken creature you control enters with an additional +1/+1 counter on it. {1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) G @@ -4553,6 +5739,20 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the Ultimate Magic: Holy Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. +Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + W + Instant + Instant + 3 + 2W + + FIC + 3 + + + Ultimate Magic: Holy + Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) W @@ -4567,6 +5767,20 @@ Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your Ultimate Magic: Meteor Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. +Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 6 + 5R + + FIC + 3 + + + Ultimate Magic: Meteor + Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R @@ -4584,6 +5798,24 @@ Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your h At the beginning of combat on your turn, choose one at random — • Other creatures you control get +3/+0 and gain trample until end of turn. • Discard your hand, then draw four cards. +• Umaro deals 5 damage to any target. + + R + Legendary Creature — Yeti Berserker + Creature + 6 + 5R + 6/6 + + FIC + 2 + + + Umaro, Raging Yeti + Trample +At the beginning of combat on your turn, choose one at random — +• Other creatures you control get +3/+0 and gain trample until end of turn. +• Discard your hand, then draw four cards. • Umaro deals 5 damage to any target. R @@ -4625,6 +5857,22 @@ At the beginning of combat on your turn, choose one at random — Urianger Augurelt Whenever you play a land from exile or cast a spell from exile, you gain 2 life. Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. +Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast. + + UW + Legendary Creature — Elf Advisor + Creature + 2 + WU + 1/3 + + FIC + 2 + + + Urianger Augurelt + Whenever you play a land from exile or cast a spell from exile, you gain 2 life. +Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast. UW @@ -4669,6 +5917,22 @@ Destroy all creatures. Vincent, Vengeful Atoner Menace Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. +Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater. + + R + Legendary Creature — Assassin + Creature + 3 + 2R + 3/3 + + FIC + 2 + + + Vincent, Vengeful Atoner + Menace +Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater. R @@ -4724,6 +5988,22 @@ Destroy target nonland permanent. Wakka, Devoted Guardian Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. +Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control. + + GW + Legendary Creature — Human Warrior + Creature + 4 + 2GW + 4/4 + + FIC + 2 + + + Wakka, Devoted Guardian + Reach, trample +Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control. GW @@ -4789,6 +6069,20 @@ Equip {7} FIC 1 + + Wrecking Ball Arm + Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. +Equip legendary creature {3} +Equip {7} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + Y'shtola, Night's Blessed Vigilance @@ -4818,7 +6112,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC 2 @@ -4834,7 +6128,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC 2 @@ -4872,6 +6166,21 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea Yuffie, Materia Hunter Ninjutsu {1}{R} ({1}{R}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie. + + R + Legendary Creature — Human Ninja + Creature + 3 + 2R + 3/3 + + FIC + 2 + + + Yuffie, Materia Hunter + Ninjutsu {1}{R} ({1}{R}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie. R @@ -4888,6 +6197,21 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y Yuna's Decision Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. +• Find Another Way — Return one or two target permanent cards from your graveyard to your hand. + + G + Sorcery + Sorcery + 4 + 3G + + FIC + 3 + + + Yuna's Decision + Choose one — +• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand. G @@ -4899,6 +6223,19 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y FIC 3 + + Yuna's Whistle + Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card. + + G + Instant + Instant + 3 + 1GG + + FIC + 3 + Yuna's Whistle Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card. @@ -4939,7 +6276,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 @@ -4954,7 +6291,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC + FIC 2 diff --git a/FIN.xml b/FIN.xml index ff22b7d0..81721ac8 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-13 16:17:25 (UTC) + 2025-05-14 01:06:30 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -34,7 +34,7 @@ Crew 2 4U 5/3 - FIN + FIN 1 @@ -49,7 +49,7 @@ Whenever an opponent gains control of a permanent you control, create a Treasure 3RW 3/3 - FIN + FIN 2 @@ -64,7 +64,7 @@ Whenever an opponent gains control of a permanent you control, create a Treasure 3RW 3/3 - FIN + FIN 2 @@ -2398,6 +2398,21 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN 0 + + Namazu Trader + When this creature enters, you lose 1 life and create a Treasure token. +Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Creature — Fish Citizen + Creature + 4 + 3B + 3/4 + + FIN + 2 + Noctis, Prince of Lucis Lifelink @@ -3678,6 +3693,51 @@ If a land or Bird you control entering the battlefield causes a triggered abilit FIN 2 + + Ultima, Origin of Oblivion + Flying +Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." +Whenever you tap a land for {C}, add an additional {C}. + + Legendary Creature — God + Creature + 5 + 5 + 4/4 + + FIN + 2 + + + Ultima, Origin of Oblivion + Flying +Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." +Whenever you tap a land for {C}, add an additional {C}. + + Legendary Creature — God + Creature + 5 + 5 + 4/4 + + FIN + 2 + + + Ultima, Origin of Oblivion + Flying +Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." +Whenever you tap a land for {C}, add an additional {C}. + + Legendary Creature — God + Creature + 5 + 5 + 4/4 + + FIN + 2 + Ultimecia, Time Sorceress Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) diff --git a/spoiler.xml b/spoiler.xml index ed12cd75..dbd3b5ea 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-13 16:17:25 (UTC) + 2025-05-14 01:06:30 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -123,6 +123,21 @@ Whenever you discard a land card, create a tapped Treasure token. Aerith, Last Ancient Lifelink +Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. + + GW + Legendary Creature — Human Cleric Druid + Creature + 4 + 2GW + 3/5 + + FIC~ + 2 + + + Aerith, Last Ancient + Lifelink Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. GW @@ -139,6 +154,22 @@ Raise — At the beginning of your end step, if you gained life this turn, retur Alisaie Leveilleur Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike +Dualcast — The second spell you cast each turn costs {2} less to cast. + + W + Legendary Creature — Elf Wizard + Creature + 3 + 2W + 3/2 + + FIC~ + 2 + + + Alisaie Leveilleur + Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) +First strike Dualcast — The second spell you cast each turn costs {2} less to cast. W @@ -155,6 +186,22 @@ Dualcast — The second spell you cast each turn costs {2} less to cast. Alphinaud Leveilleur Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance +Eukrasia — Whenever you cast your second spell each turn, draw a card. + + U + Legendary Creature — Elf Wizard + Creature + 4 + 3U + 2/4 + + FIC~ + 2 + + + Alphinaud Leveilleur + Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) +Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card. U @@ -332,6 +379,21 @@ At the beginning of each opponent's end step, that player chooses up to two crea Ardbert, Warrior of Darkness Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. +Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. + + BW + Legendary Creature — Spirit Warrior + Creature + 3 + 1WB + 2/2 + + FIC~ + 2 + + + Ardbert, Warrior of Darkness + Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. BW @@ -384,6 +446,21 @@ Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do FIC~ 2 + + Auron, Venerated Guardian + Vigilance +Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield. + + W + Legendary Creature — Human Spirit Samurai + Creature + 4 + 3W + 2/5 + + FIC~ + 2 + Austere Command Choose two — @@ -419,6 +496,22 @@ Whenever a creature an opponent controls enters, you gain 1 life. Avalanche of Sector 7 Menace Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. +Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player. + + R + Legendary Creature — Human Rebel + Creature + 3 + 2R + */3 + + FIC~ + 2 + + + Avalanche of Sector 7 + Menace +Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player. R @@ -463,6 +556,21 @@ When this creature enters, draw a card. Banon, the Returners' Leader Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. +Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. + + RW + Legendary Creature Human Cleric Rebel + Creature + 2 + RW + 1/3 + + FIC~ + 2 + + + Banon, the Returners' Leader + Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. RW @@ -479,6 +587,22 @@ Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. Barret, Avalanche Leader Reach Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. +At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control. + + GR + Legendary Creature — Human Rebel + Creature + 4 + 2RG + 4/4 + + FIC~ + 2 + + + Barret, Avalanche Leader + Reach +Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control. GR @@ -575,6 +699,20 @@ Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sac Blitzball Stadium When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) +Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn. + + U + Artifact + Artifact + 1 + XU + + FIC~ + 1 + + + Blitzball Stadium + When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn. U @@ -590,6 +728,21 @@ Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever Blue Mage's Cane Job select Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." +Spirit of the Whalaqee — Equip {2} + + U + Artifact — Equipment + Artifact + 3 + 2U + + FIC~ + 1 + + + Blue Mage's Cane + Job select +Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." Spirit of the Whalaqee — Equip {2} U @@ -659,6 +812,22 @@ Bronze Guardian's power is equal to the number of artifacts you control. Bugenhagen, Wise Elder Reach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. +{T}: Add one mana of any color. + + G + Legendary Creature — Human Shaman + Creature + 2 + 1G + 1/3 + + FIC~ + 2 + + + Bugenhagen, Wise Elder + Reach +At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. {T}: Add one mana of any color. G @@ -671,6 +840,20 @@ At the beginning of your upkeep, if you control a creature with power 7 or great FIC~ 2 + + Cait Sith, Fortune Teller + Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. + + R + Legendary Artifact Creature — Cat Moogle + Creature + 4 + 3R + 3/3 + + FIC~ + 2 + Cait Sith, Fortune Teller Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. @@ -754,7 +937,7 @@ Whenever one or more other creatures you control enter, if one or more of them e 1RWB 4/4 - FIC~ + FIC~ 2 @@ -790,6 +973,21 @@ Equip {1} Champions from Beyond When this enchantment enters, create X 1/1 colorless Hero creature tokens. Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. +Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn. + + W + Enchantment + Enchantment + 2 + XWW + + FIC~ + 1 + + + Champions from Beyond + When this enchantment enters, create X 1/1 colorless Hero creature tokens. +Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn. W @@ -829,6 +1027,20 @@ When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk FIC~ 2 + + Chocobo Knights + Whenever you attack, creatures you control with counters on them gain double strike until end of turn. + + W + Creature — Human Knight + Creature + 4 + 3W + 3/3 + + FIC~ + 2 + Chocobo Knights Whenever you attack, creatures you control with counters on them gain double strike until end of turn. @@ -871,6 +1083,22 @@ Jump — During your turn, Cid has flying. FIC~ 2 + + Cid, Freeflier Pilot + Equipment and Vehicle spells you cast cost {1} less to cast. +Jump — During your turn, Cid has flying. +{2},{T}: Return target Equipment or Vehicle card from your graveyard to your hand. + + W + Legendary Creature — Human Warrior Pilot + Creature + 2 + 1W + 2/2 + + FIC~ + 2 + Cinder Glade ({T}: Add {R} or {G}.) @@ -929,6 +1157,22 @@ Any number of target nonland permanents you control phase out. (Treat them and a Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. +• Omnislash — {3}{W} — Destroy all tapped creatures. + + W + Instant + Instant + 2 + 1W + + FIC~ + 3 + + + Cloud's Limit Break + Tiered (Choose one additional cost.) +• Cross-Slash — {0} — Destroy target tapped creature. +• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures. W @@ -985,7 +1229,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -1001,7 +1245,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -1023,6 +1267,20 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Coin of Fate When this artifact enters, surveil 1. +{3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. + + W + Artifact + Artifact + 2 + 1W + + FIC~ + 1 + + + Coin of Fate + When this artifact enters, surveil 1. {3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. W @@ -1139,6 +1397,19 @@ Sacrifice this artifact: Draw a card. Conformer Shuriken Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + + + Conformer Shuriken + Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." Equip {2} Legendary Artifact — Equipment @@ -1247,6 +1518,22 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke Cyan, Vengeful Samurai This spell costs {1} less to cast for each creature card in your graveyard. Double strike +Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan. + + W + Legendary Creature — Human Samurai + Creature + 7 + 6W + 3/3 + + FIC~ + 2 + + + Cyan, Vengeful Samurai + This spell costs {1} less to cast for each creature card in your graveyard. +Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan. W @@ -1276,6 +1563,21 @@ Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Dancer's Chakrams Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. +Krishna — Equip {3} + + W + Artifact — Equipment + Artifact + 4 + 3W + + FIC~ + 1 + + + Dancer's Chakrams + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. Krishna — Equip {3} W @@ -1433,6 +1735,21 @@ Each creature you control with a +1/+1 counter on it has trample. (It can deal e Edgar, Master Machinist Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. +Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. + + RW + Legendary Creature — Human Artificer Noble + Creature + 4 + 2RW + 2/4 + + FIC~ + 2 + + + Edgar, Master Machinist + Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. RW @@ -1448,6 +1765,21 @@ Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is th Elena, Turk Recruit When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) +Whenever you cast a historic spell, put a +1/+1 counter on Elena. + + W + Legendary Creature — Human Assassin + Creature + 3 + 2W + 1/4 + + FIC~ + 2 + + + Elena, Turk Recruit + When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena. W @@ -1503,6 +1835,19 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery FIC~ 3 + + Espers to Magicite + Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types. + + B + Instant + Instant + 4 + 3B + + FIC~ + 3 + Espers to Magicite Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types. @@ -1519,6 +1864,21 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery Estinien Varlineau Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. +At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn. + + BW + Legendary Creature — Elf Warrior + Creature + 4 + 2WB + 3/3 + + FIC~ + 2 + + + Estinien Varlineau + Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn. BW @@ -1597,6 +1957,21 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Eye of Nidhogg Enchant creature Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand. + + B + Legendary Enchantment — Aura + Enchantment + 3 + 2B + + FIC~ + 1 + + + Eye of Nidhogg + Enchant creature +Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand. B @@ -1611,6 +1986,21 @@ When Eye of Nidhogg is put into a graveyard from the battlefield, return it to i Fandaniel, Telophoroi Ascian Whenever you cast an instant or sorcery spell, surveil 1. +At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard. + + B + Legendary Creature — Elder Wizard + Creature + 5 + 4B + 4/5 + + FIC~ + 2 + + + Fandaniel, Telophoroi Ascian + Whenever you cast an instant or sorcery spell, surveil 1. At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard. B @@ -1849,7 +2239,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC~ + FIC~ 2 @@ -1864,7 +2254,7 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li WUB 2/3 - FIC~ + FIC~ 2 @@ -1912,6 +2302,21 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li Gatta and Luzzu Flash +When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/1 + + FIC~ + 2 + + + Gatta and Luzzu + Flash When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it. W @@ -1927,6 +2332,21 @@ When Gatta and Luzzu enters, choose target creature you control. If damage would Gau, Feral Youth Rage — Whenever Gau attacks, put a +1/+1 counter on it. +At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/2 + + FIC~ + 2 + + + Gau, Feral Youth + Rage — Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent. R @@ -1939,6 +2359,20 @@ At the beginning of each end step, if a card left your graveyard this turn, Gau FIC~ 2 + + General Leo Cristophe + When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control. + + W + Legendary Creature — Human Soldier + Creature + 5 + 4W + 2/2 + + FIC~ + 2 + General Leo Cristophe When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control. @@ -1992,6 +2426,20 @@ This land enters tapped. FIC~ 0 + + Gogo, Mysterious Mime + At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. + + R + Legendary Creature — Wizard + Creature + 4 + 3R + 2/2 + + FIC~ + 2 + Gogo, Mysterious Mime At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. @@ -2077,6 +2525,21 @@ Whenever this creature deals combat damage to a player or planeswalker, prolifer Heidegger, Shinra Executive At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. +At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + FIC~ + 2 + + + Heidegger, Shinra Executive + At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you. W @@ -2093,6 +2556,22 @@ At the beginning of your end step, create a number of 1/1 white Soldier creature Helitrooper Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn. +Equip abilities you activate that target this creature cost {2} less to activate. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/2 + + FIC~ + 2 + + + Helitrooper + Flying +Whenever this creature attacks, another target attacking creature gains flying until end of turn. Equip abilities you activate that target this creature cost {2} less to activate. W @@ -2132,12 +2611,27 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 3 3 - FIC~ + FIC~ 1 Hermes, Overseer of Elpis Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. +Whenever you attack with one or more Birds, scry 2. + + U + Legendary Creature — Elder Wizard + Creature + 4 + 3U + 2/4 + + FIC~ + 2 + + + Hermes, Overseer of Elpis + Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2. U @@ -2233,6 +2727,21 @@ Equip {2} Hraesvelgr of the First Brood Flying, vigilance, ward {2} +Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn. + + U + Legendary Creature — Elder Dragon + Creature + 5 + 4U + 5/5 + + FIC~ + 2 + + + Hraesvelgr of the First Brood + Flying, vigilance, ward {2} Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn. U @@ -2328,6 +2837,22 @@ This land enters tapped. Interceptor, Shadow's Hound Menace Assassins you control have menace. +Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking. + + B + Legendary Creature — Dog + Creature + 4 + 2BB + 4/3 + + FIC~ + 2 + + + Interceptor, Shadow's Hound + Menace +Assassins you control have menace. Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking. B @@ -2381,6 +2906,21 @@ Draw four cards. Kefka, Dancing Mad During your turn, Kefka has indestructible. +At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. + + BR + Legendary Creature — Human Wizard + Creature + 7 + 5BR + 6/6 + + FIC~ + 2 + + + Kefka, Dancing Mad + During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. BR @@ -2409,6 +2949,21 @@ Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card Kimahri, Valiant Guardian Vigilance +Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability. + + GU + Legendary Creature — Cat Warrior + Creature + 4 + 2GU + 3/3 + + FIC~ + 2 + + + Kimahri, Valiant Guardian + Vigilance Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability. GU @@ -2424,6 +2979,21 @@ Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on K Krile Baldesion Lifelink +Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn. + + UW + Legendary Creature — Dwarf Wizard + Creature + 2 + WU + 2/1 + + FIC~ + 2 + + + Krile Baldesion + Lifelink Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn. UW @@ -2466,6 +3036,20 @@ Destroy target creature or planeswalker. Each creature that convoked this spell Lifestream's Blessing Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. +Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + G + Instant + Instant + 6 + 4GG + + FIC~ + 3 + + + Lifestream's Blessing + Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G @@ -2507,6 +3091,21 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c Locke, Treasure Hunter Locke can't be blocked by creatures with greater power. +Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. + + BR + Legendary Creature — Human Rogue + Creature + 3 + 1BR + 2/3 + + FIC~ + 2 + + + Locke, Treasure Hunter + Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. BR @@ -2522,6 +3121,21 @@ Mug — Whenever Locke attacks, each player mills a card. If a land card was mil Lord Jyscal Guado Flying +At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Legendary Creature — Spirit Cleric + Creature + 2 + 1W + 2/1 + + FIC~ + 2 + + + Lord Jyscal Guado + Flying At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") W @@ -2537,6 +3151,21 @@ At the beginning of each end step, if you put a counter on a creature this turn, Lulu, Stern Guardian Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. +{3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Legendary Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + FIC~ + 2 + + + Lulu, Stern Guardian + Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U @@ -2568,6 +3197,22 @@ Whenever a creature you control without flying dies, return it to the battlefiel Lyse Hext Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. +As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike. + + UW + Legendary Creature — Human Rebel Monk + Creature + 3 + 1WU + 2/2 + + FIC~ + 2 + + + Lyse Hext + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike. UW @@ -2583,6 +3228,21 @@ As long as you've cast two or more noncreature spells this turn, Lyse Hext has d Maester Seymour At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. +{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.) + + G + Legendary Creature — Human Elf Cleric + Creature + 3 + 2G + 1/3 + + FIC~ + 2 + + + Maester Seymour + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.) G @@ -2650,6 +3310,21 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Mog, Moogle Warrior Lifelink +Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. + + RW + Legendary Creature — Moogle Warrior + Creature + 3 + 1RW + 1/2 + + FIC~ + 2 + + + Mog, Moogle Warrior + Lifelink Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. RW @@ -2764,6 +3439,20 @@ Dance — At the beginning of your end step, each player may discard a card. Eac FIC~ 0 + + O'aka, Traveling Merchant + {T}, Remove a counter from a nonland permanent you control: Draw a card. + + U + Legendary Creature — Human Citizen + Creature + 2 + 1U + 1/2 + + FIC~ + 2 + O'aka, Traveling Merchant {T}, Remove a counter from a nonland permanent you control: Draw a card. @@ -2783,6 +3472,22 @@ Dance — At the beginning of your end step, each player may discard a card. Eac Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. +Enchanted creature loses all abilities and can't attack or block. + + U + Enchantment — Aura + Enchantment + 4 + 3U + + FIC~ + 1 + + + Observed Stasis + Flash +Enchant creature an opponent controls +When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block. U @@ -2823,6 +3528,21 @@ When this creature enters, exile target creature an opponent controls until an o Papalymo Totolymo Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. +{4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control. + + BW + Legendary Creature — Dwarf Wizard + Creature + 2 + WB + 1/2 + + FIC~ + 2 + + + Papalymo Totolymo + Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. {4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control. BW @@ -2945,6 +3665,21 @@ Sacrifice a Treasure: Exile the top card of your library. You may play that card Professor Hojo The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. +Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn. + + G + Legendary Creature — Human Scientist + Creature + 2 + 1G + 2/2 + + FIC~ + 2 + + + Professor Hojo + The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn. G @@ -2983,6 +3718,19 @@ Whenever one or more creatures you control become the target of an activated abi FIC~ 1 + + Protection Magic + Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Instant + Instant + 2 + 1W + + FIC~ + 3 + Protection Magic Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) @@ -3082,6 +3830,22 @@ When this creature dies, search your library for up to X basic land cards, where Job select At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. +Death Sickle — Equip {2} + + B + Artifact — Equipment + Artifact + 3 + 2B + + FIC~ + 1 + + + Reaper's Scythe + Job select +At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. +Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. Death Sickle — Equip {2} B @@ -3097,6 +3861,22 @@ Death Sickle — Equip {2} Red XIII, Proud Warrior Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) +Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. + + GR + Legendary Creature — Beast Warrior + Creature + 3 + 1RG + 3/3 + + FIC~ + 2 + + + Red XIII, Proud Warrior + Vigilance, trample +Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. GR @@ -3109,6 +3889,19 @@ Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from FIC~ 2 + + Rejoin the Fight + Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. + + B + Sorcery + Sorcery + 6 + 5B + + FIC~ + 3 + Rejoin the Fight Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. @@ -3152,6 +3945,21 @@ Tap an untapped legendary creature you control: Add one mana of any color. Rikku, Resourceful Guardian Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. +Steal — {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 2/3 + + FIC~ + 2 + + + Rikku, Resourceful Guardian + Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. Steal — {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery. U @@ -3260,6 +4068,21 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain SOLDIER Military Program At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. • Create a 1/1 white Soldier creature token. +• Put a +1/+1 counter on each of up to two Soldiers you control. + + W + Enchantment + Enchantment + 3 + 2W + + FIC~ + 1 + + + SOLDIER Military Program + At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. +• Create a 1/1 white Soldier creature token. • Put a +1/+1 counter on each of up to two Soldiers you control. W @@ -3275,6 +4098,22 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain Sabin, Master Monk Double strike Blitz—{2}{R}{R}, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) +You may cast this card from your graveyard using its blitz ability. + + R + Legendary Creature Human Noble Monk + Creature + 5 + 4R + 4/3 + + FIC~ + 2 + + + Sabin, Master Monk + Double strike +Blitz—{2}{R}{R}, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability. R @@ -3439,6 +4278,22 @@ When this creature enters, for each opponent, you may put up to one target creat Setzer, Wandering Gambler When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. Whenever a Vehicle you control deals combat damage to a player, flip a coin. +Whenever you win a coin flip, create two tapped Treasure tokens. + + BR + Legendary Creature — Human Rogue Pilot + Creature + 3 + 1BR + 2/2 + + FIC~ + 2 + + + Setzer, Wandering Gambler + When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. +Whenever a Vehicle you control deals combat damage to a player, flip a coin. Whenever you win a coin flip, create two tapped Treasure tokens. BR @@ -3454,6 +4309,21 @@ Whenever you win a coin flip, create two tapped Treasure tokens. Shadow, Mysterious Assassin Deathtouch +Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent. + + B + Legendary Creature — Human Assassin + Creature + 3 + 2B + 3/3 + + FIC~ + 2 + + + Shadow, Mysterious Assassin + Deathtouch Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent. B @@ -3480,6 +4350,21 @@ Throw — Whenever Shadow deals combat damage to a player, you may sacrifice ano Shelinda, Yevon Acolyte Lifelink +Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda. + + GW + Legendary Creature — Human Cleric + Creature + 2 + GW + 2/2 + + FIC~ + 2 + + + Shelinda, Yevon Acolyte + Lifelink Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda. GW @@ -3507,6 +4392,21 @@ Whenever another creature you control enters, put a +1/+1 counter on that creatu Siegfried, Famed Swordsman Menace +When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard. + + B + Legendary Creature — Human Warrior Rogue + Creature + 4 + 3B + 2/2 + + FIC~ + 2 + + + Siegfried, Famed Swordsman + Menace When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard. B @@ -3523,6 +4423,22 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, Sin, Unending Cataclysm Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. + + GU + Legendary Creature — Leviathan Avatar + Creature + 7 + 5GU + 5/5 + + FIC~ + 2 + + + Sin, Unending Cataclysm + Flying, trample +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. GU @@ -3587,6 +4503,20 @@ This land enters tapped unless you control two or more basic lands. Snort Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIC~ + 3 + + + Snort + Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R @@ -3677,6 +4607,20 @@ When this creature dies, you may draw a card. Sphere Grid Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. +Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample. + + G + Enchantment + Enchantment + 2 + 1G + + FIC~ + 1 + + + Sphere Grid + Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample. G @@ -3728,6 +4672,20 @@ Threshold — Return that card from your graveyard to the battlefield instead if FIC~ 2 + + Strago and Relm + Sketch and Lore—{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery. + + R + Legendary Creature — Human Wizard + Creature + 3 + 2R + 1/3 + + FIC~ + 2 + Strago and Relm Sketch and Lore—{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery. @@ -3786,7 +4744,7 @@ Flying, haste 3R 3/3 - FIC~ + FIC~ 2 @@ -3812,6 +4770,24 @@ Flying, haste I - Create two 1/2 white Moogle creature tokens with lifelink. II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV - Put two +1/+1 counters on each other Moogle you control. +Flying, lifelink + + W + Enchantment Creature — Saga Moogle + Creature + 5 + 4W + 4/4 + + FIC~ + 2 + + + Summon: Good King Mog XII + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Create two 1/2 white Moogle creature tokens with lifelink. +II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. +IV - Put two +1/+1 counters on each other Moogle you control. Flying, lifelink W @@ -3829,6 +4805,23 @@ Flying, lifelink (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. +First strike + + W + Enchantment Creature — Saga Unicorn + Creature + 3 + 2W + 3/3 + + FIC~ + 2 + + + Summon: Ixion + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. +II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike W @@ -3844,9 +4837,9 @@ First strike Summon: Kujata (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I - Lightning — This creature deals 3 damage to each of up to two target creatures. -II - Ice — Up to three target creatures can't block this turn. -III - Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. +I — Lightning — This creature deals 3 damage to each of up to two target creatures. +II — Ice — Up to three target creatures can't block this turn. +III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste R @@ -3856,7 +4849,44 @@ Trample, haste 5R 7/5 - FIC~ + FIC~ + 2 + + + Summon: Kujata + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Lightning — This creature deals 3 damage to each of up to two target creatures. +II — Ice — Up to three target creatures can't block this turn. +III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. +Trample, haste + + R + Enchantment Creature — Saga Ox + Creature + 6 + 5R + 7/5 + + FIC~ + 2 + + + Summon: Magus Sisters + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I,II,III - Choose one at random — +• Combine Powers! — Put three +1/+1 counters on target creature. +• Defense! — Put a shield counter on target creature. You gain 3 life. +• Fight! — This creature fights up to one target creature an opponent controls. +Haste + + G + Enchantment Creature — Saga Faerie + Creature + 5 + 4G + 5/5 + + FIC~ 2 @@ -3883,6 +4913,23 @@ Haste (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV - Tap up to one target creature and put a stun counter on it. +Flying + + U + Enchantment Creature — Saga Drake + Creature + 5 + 4U + 5/4 + + FIC~ + 2 + + + Summon: Valefor + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. +II, III, IV - Tap up to one target creature and put a stun counter on it. Flying U @@ -3901,6 +4948,24 @@ Flying I - Exile target artifact, enchantment, or tapped creature an opponent controls. II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. +Vigilance + + W + Enchantment Creature — Saga Samurai + Creature + 4 + 3W + 5/5 + + FIC~ + 2 + + + Summon: Yojimbo + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Exile target artifact, enchantment, or tapped creature an opponent controls. +II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. +IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance W @@ -3913,6 +4978,19 @@ Vigilance FIC~ 2 + + Summoner's Sending + At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater. + + W + Enchantment + Enchantment + 2 + 1W + + FIC~ + 1 + Summoner's Sending At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater. @@ -3931,6 +5009,22 @@ Vigilance You may look at the top card of your library any time. As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." +Equip {2} + + G + Artifact — Equipment + Artifact + 3 + 2G + + FIC~ + 1 + + + Summoning Materia + You may look at the top card of your library any time. +As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. +Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." Equip {2} G @@ -4175,6 +5269,21 @@ This land enters tapped. Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. +Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. + + W + Legendary Creature — Dwarf Advisor + Creature + 2 + 1W + 0/3 + + FIC~ + 2 + + + Tataru Taru + When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. W @@ -4264,7 +5373,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC~ + FIC~ 2 @@ -4279,7 +5388,7 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re RWB 3/3 - FIC~ + FIC~ 2 @@ -4316,6 +5425,22 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re Thancred Waters Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. +Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. + + W + Legendary Creature — Human Warrior + Creature + 5 + 4W + 3/5 + + FIC~ + 2 + + + Thancred Waters + Flash +Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. W @@ -4333,6 +5458,23 @@ Whenever you cast a noncreature spell, Thancred Waters gains indestructible unti Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. {4}{B}: Return this card from your graveyard to the battlefield tapped. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 3 + 2B + 4/3 + + FIC~ + 1 + + + The Falcon, Airship Restored + Flying +Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. +{4}{B}: Return this card from your graveyard to the battlefield tapped. Crew 2 B @@ -4349,6 +5491,21 @@ Crew 2 The Warring Triad Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. +{T}, Mill a card: Target player adds one mana of any color. + + Legendary Artifact Creature — God + Creature + 3 + 3 + 5/5 + + FIC~ + 2 + + + The Warring Triad + Flying, trample, haste +As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color. Legendary Artifact Creature — God @@ -4413,7 +5570,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ 2 @@ -4428,7 +5585,7 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ 2 @@ -4488,7 +5645,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ 2 @@ -4503,7 +5660,7 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ 2 @@ -4623,6 +5780,20 @@ Equip {2} Transpose Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + B + Instant + Instant + 3 + 2B + + FIC~ + 3 + + + Transpose + Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) B @@ -4637,6 +5808,21 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the Tromell, Seymour's Butler Each other nontoken creature you control enters with an additional +1/+1 counter on it. +{1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) + + G + Legendary Creature — Elf Advisor + Creature + 3 + 2G + 2/3 + + FIC~ + 2 + + + Tromell, Seymour's Butler + Each other nontoken creature you control enters with an additional +1/+1 counter on it. {1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) G @@ -4652,6 +5838,20 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the Ultimate Magic: Holy Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. +Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + W + Instant + Instant + 3 + 2W + + FIC~ + 3 + + + Ultimate Magic: Holy + Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) W @@ -4666,6 +5866,20 @@ Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your Ultimate Magic: Meteor Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. +Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 6 + 5R + + FIC~ + 3 + + + Ultimate Magic: Meteor + Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R @@ -4683,6 +5897,24 @@ Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your h At the beginning of combat on your turn, choose one at random — • Other creatures you control get +3/+0 and gain trample until end of turn. • Discard your hand, then draw four cards. +• Umaro deals 5 damage to any target. + + R + Legendary Creature — Yeti Berserker + Creature + 6 + 5R + 6/6 + + FIC~ + 2 + + + Umaro, Raging Yeti + Trample +At the beginning of combat on your turn, choose one at random — +• Other creatures you control get +3/+0 and gain trample until end of turn. +• Discard your hand, then draw four cards. • Umaro deals 5 damage to any target. R @@ -4724,6 +5956,22 @@ At the beginning of combat on your turn, choose one at random — Urianger Augurelt Whenever you play a land from exile or cast a spell from exile, you gain 2 life. Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. +Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast. + + UW + Legendary Creature — Elf Advisor + Creature + 2 + WU + 1/3 + + FIC~ + 2 + + + Urianger Augurelt + Whenever you play a land from exile or cast a spell from exile, you gain 2 life. +Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast. UW @@ -4768,6 +6016,22 @@ Destroy all creatures. Vincent, Vengeful Atoner Menace Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. +Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater. + + R + Legendary Creature — Assassin + Creature + 3 + 2R + 3/3 + + FIC~ + 2 + + + Vincent, Vengeful Atoner + Menace +Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater. R @@ -4823,6 +6087,22 @@ Destroy target nonland permanent. Wakka, Devoted Guardian Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. +Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control. + + GW + Legendary Creature — Human Warrior + Creature + 4 + 2GW + 4/4 + + FIC~ + 2 + + + Wakka, Devoted Guardian + Reach, trample +Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control. GW @@ -4888,6 +6168,20 @@ Equip {7} FIC~ 1 + + Wrecking Ball Arm + Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. +Equip legendary creature {3} +Equip {7} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + Y'shtola, Night's Blessed Vigilance @@ -4917,7 +6211,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ 2 @@ -4933,7 +6227,7 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ 2 @@ -4971,6 +6265,21 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea Yuffie, Materia Hunter Ninjutsu {1}{R} ({1}{R}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie. + + R + Legendary Creature — Human Ninja + Creature + 3 + 2R + 3/3 + + FIC~ + 2 + + + Yuffie, Materia Hunter + Ninjutsu {1}{R} ({1}{R}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie. R @@ -4987,6 +6296,21 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y Yuna's Decision Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. +• Find Another Way — Return one or two target permanent cards from your graveyard to your hand. + + G + Sorcery + Sorcery + 4 + 3G + + FIC~ + 3 + + + Yuna's Decision + Choose one — +• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand. G @@ -4998,6 +6322,19 @@ When Yuffie enters, gain control of target noncreature artifact for as long as y FIC~ 3 + + Yuna's Whistle + Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card. + + G + Instant + Instant + 3 + 1GG + + FIC~ + 3 + Yuna's Whistle Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card. @@ -5038,7 +6375,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -5053,7 +6390,7 @@ Whenever another permanent you control is put into a graveyard from the battlefi 1GWU 1/5 - FIC~ + FIC~ 2 @@ -5099,7 +6436,7 @@ Crew 2 4U 5/3 - FIN~ + FIN~ 1 @@ -5114,7 +6451,7 @@ Whenever an opponent gains control of a permanent you control, create a Treasure 3RW 3/3 - FIN~ + FIN~ 2 @@ -5129,7 +6466,7 @@ Whenever an opponent gains control of a permanent you control, create a Treasure 3RW 3/3 - FIN~ + FIN~ 2 @@ -7463,6 +8800,21 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN~ 0 + + Namazu Trader + When this creature enters, you lose 1 life and create a Treasure token. +Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Creature — Fish Citizen + Creature + 4 + 3B + 3/4 + + FIN~ + 2 + Noctis, Prince of Lucis Lifelink @@ -8743,6 +10095,51 @@ If a land or Bird you control entering the battlefield causes a triggered abilit FIN~ 2 + + Ultima, Origin of Oblivion + Flying +Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." +Whenever you tap a land for {C}, add an additional {C}. + + Legendary Creature — God + Creature + 5 + 5 + 4/4 + + FIN~ + 2 + + + Ultima, Origin of Oblivion + Flying +Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." +Whenever you tap a land for {C}, add an additional {C}. + + Legendary Creature — God + Creature + 5 + 5 + 4/4 + + FIN~ + 2 + + + Ultima, Origin of Oblivion + Flying +Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." +Whenever you tap a land for {C}, add an additional {C}. + + Legendary Creature — God + Creature + 5 + 5 + 4/4 + + FIN~ + 2 + Ultimecia, Time Sorceress Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)