From 95cb913bce384ecebad1568c3a8d7ef04de99076 Mon Sep 17 00:00:00 2001 From: github-actions Date: Mon, 26 Feb 2024 00:43:08 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- BIG.xml | 18 ++++++++++++++--- OTJ.xml | 36 +++++++++++++++++++++++++++++++-- PIP.xml | 12 +++++------ spoiler.xml | 58 ++++++++++++++++++++++++++++++++++++++++++++++------- 4 files changed, 106 insertions(+), 18 deletions(-) diff --git a/BIG.xml b/BIG.xml index 655f0853..5660d5b8 100644 --- a/BIG.xml +++ b/BIG.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 08:10:32 (UTC) + 2024-02-26 00:43:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BIG.xml @@ -32,6 +32,18 @@ BIG 1 + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG + 1 + Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. @@ -83,7 +95,7 @@ Equip {2} 3 3 - BIG + BIG 1 diff --git a/OTJ.xml b/OTJ.xml index 90fd62b7..0eaf45ef 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 08:10:32 (UTC) + 2024-02-26 00:43:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -20,6 +20,38 @@ + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ + 2 + + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ + 2 + Fblthp, Lost on the Range Ward {2} diff --git a/PIP.xml b/PIP.xml index 9b824155..d703d74f 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-25 16:11:31 (UTC) + 2024-02-26 00:43:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -9681,7 +9681,7 @@ Indestructible Land 0 - PIP + PIP 1 0 @@ -9906,7 +9906,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the Robobrain War Mind Robobrain War Mind's power is equal to the number of cards in your hand. - Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. U @@ -9916,13 +9916,13 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca 3U */5 - PIP + PIP 2 Robobrain War Mind Robobrain War Mind's power is equal to the number of cards in your hand. - Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. U diff --git a/spoiler.xml b/spoiler.xml index dabb1447..45322c23 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-25 16:11:31 (UTC) + 2024-02-26 00:43:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -698,6 +698,38 @@ Take an extra turn after this one. Exile Temporal Trespass. ACR~ 1 + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ~ + 2 + + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ~ + 2 + Fblthp, Lost on the Range Ward {2} @@ -906,6 +938,18 @@ Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast BIG~ 1 + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. @@ -957,7 +1001,7 @@ Equip {2} 3 3 - BIG~ + BIG~ 1 @@ -10635,7 +10679,7 @@ Indestructible Land 0 - PIP~ + PIP~ 1 0 @@ -10860,7 +10904,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the Robobrain War Mind Robobrain War Mind's power is equal to the number of cards in your hand. - Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. U @@ -10870,13 +10914,13 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca 3U */5 - PIP~ + PIP~ 2 Robobrain War Mind Robobrain War Mind's power is equal to the number of cards in your hand. - Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. U