From 94befc82b35d9f533c5748582aa8f82c9390be2a Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 29 Jul 2026 01:58:54 +0000 Subject: [PATCH] Deploy: 61355b943573422446c09c645d4253eda5411dac --- HOB.xml | 336 +++- spoiler.xml | 5324 +++++++++++++++++++++++++++------------------------ 2 files changed, 3132 insertions(+), 2528 deletions(-) diff --git a/HOB.xml b/HOB.xml index 62d11715..a1cb1a20 100644 --- a/HOB.xml +++ b/HOB.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-07-28 01:55:24 (UTC) + 2026-07-29 01:58:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml @@ -21,20 +21,6 @@ - - "Puppyyyy" - Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. - - G - Creature — Wolf - Creature - 5 - 4G - 3/6 - - HOB - 2 - An Unexpected Party // At the Door @@ -539,6 +525,48 @@ At the beginning of your upkeep, create a 2/2 green Wolf creature token. HOB 2 + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB + 1 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB + 1 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB + 1 + Desert Were-Worm This creature gets +2/+0 for each Mountain you control. @@ -595,7 +623,7 @@ Whenever you attack with creatures with total power 12 or greater for the first 1B 2/2 - HOB + HOB 2 @@ -686,6 +714,66 @@ III, IV — Target opponent loses 1 life and you gain 1 life. HOB 2 + + Dáin Ironfoot + When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. +Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. + + R + Legendary Creature — Dwarf Warrior + Creature + 3 + 2R + 1/4 + + HOB + 2 + + + Dáin Ironfoot + When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. +Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. + + R + Legendary Creature — Dwarf Warrior + Creature + 3 + 2R + 1/4 + + HOB + 2 + + + Dáin's Company + This creature has lifelink as long as you control another Dwarf. +When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RW + Creature — Dwarf Warrior + Creature + 2 + RW + 2/2 + + HOB + 2 + + + Dáin's Company + This creature has lifelink as long as you control another Dwarf. +When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RW + Creature — Dwarf Warrior + Creature + 2 + RW + 2/2 + + HOB + 2 + Eagle of the Great Shelf Flying @@ -701,6 +789,21 @@ Whenever this creature attacks, it gets +1/+1 until end of turn for each other c HOB 2 + + Eagle's Rescue + Enchant creature +Enchanted creature gets +2/+2 and has flying. +{2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery. + + UW + Enchantment — Aura + Enchantment + 4 + 2W/UW/U + + HOB + 1 + Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. @@ -747,6 +850,20 @@ Whenever this creature attacks, it gets +1/+1 until end of turn for each other c HOB 2 + + Fearsome Goblin Pair + When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + BR + Creature — Goblin Soldier + Creature + 3 + 2B/R + 1/1 + + HOB + 2 + Forest ({T}: Add {G}.) @@ -858,6 +975,48 @@ Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a G HOB 3 + + Gleaming Splendor + Whenever an opponent draws their second card each turn, you create a Treasure token. +{2}{W}: Two target players each draw a card. + + W + Enchantment + Enchantment + 2 + 1W + + HOB + 1 + + + Glóin the Mighty // Easy Pickings + + + R + Legendary Creature — Dwarf Warrior // Sorcery — Adventure + Creature + 4 + 3R // 2R + 4/3 + + HOB + 3 + + + Glóin the Mighty // Easy Pickings + + + R + Legendary Creature — Dwarf Warrior // Sorcery — Adventure + Creature + 4 + 3R // 2R + 4/3 + + HOB + 3 + Gnashing of Teeth Choose one — @@ -987,6 +1146,34 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This HOB 3 + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB + 3 + + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB + 3 + Head of the Hunt Flash @@ -1214,6 +1401,48 @@ Whenever you draw your second card each turn, target player mills three cards. ( HOB 2 + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB + 3 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB + 3 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB + 3 + Mountain ({T}: Add {R}.) @@ -1261,6 +1490,20 @@ Whenever you draw your second card each turn, target player mills three cards. ( HOB 3 + + Nasty Little Rabbit + Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. + + G + Creature — Rabbit + Creature + 1 + G + 1/2 + + HOB + 2 + Nighthowl Pursuer Menace (This creature can't be blocked except by two or more creatures.) @@ -1276,6 +1519,22 @@ Ferocious — Whenever this creature attacks while you control a creature with p HOB 2 + + Old Fat Spider + Reach +This creature can't be blocked by creatures with power 2 or less. +Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. + + G + Creature — Spider + Creature + 6 + 4GG + 6/7 + + HOB + 2 + Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. @@ -2242,6 +2501,19 @@ Whenever another legendary Elf you control enters, draw two cards, then discard HOB 3 + + Thrór's Map + When Thror's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +{2}, {T}: Draw a card, then discard a card. + + Legendary Artifact + Artifact + 2 + 2 + + HOB + 1 + Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. @@ -2272,6 +2544,20 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat HOB 2 + + Wilderland Scrounger + Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. + + G + Creature — Wolf + Creature + 5 + 4G + 3/6 + + HOB + 2 + Wizard's Staff Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) @@ -2318,5 +2604,21 @@ Equip {3} HOB 2 + + Woodland Weavemaster + Vigilance +Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. +{T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/2 + + HOB + 2 + diff --git a/spoiler.xml b/spoiler.xml index fa2b7aeb..dc4a7a13 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-07-28 10:27:47 (UTC) + 2026-07-29 01:58:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRC~ - Star Trek Commander (Spoiler) - Commander - 2026-11-13 - 20 - TRK~ Star Trek (Spoiler) @@ -27,11 +20,11 @@ 10 - FRA~ - Reality Fracture (Spoiler) - Expansion - 2026-10-02 - 10 + TRC~ + Star Trek Commander (Spoiler) + Commander + 2026-11-13 + 20 FRC~ @@ -41,10 +34,10 @@ 20 - HOB~ - The Hobbit (Spoiler) + FRA~ + Reality Fracture (Spoiler) Expansion - 2026-08-14 + 2026-10-02 10 @@ -54,175 +47,15 @@ 2026-08-14 20 + + HOB~ + The Hobbit (Spoiler) + Expansion + 2026-08-14 + 10 + - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW - 4/4 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G - 4/4 - - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1053,6 +886,203 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. TRK~ 0 + + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW + 4/4 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. @@ -1725,2333 +1755,6 @@ When you discard this card, you gain 3 life. FRA~ 3 - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 - - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 - - - "Puppyyyy" - Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. - - G - Creature — Wolf - Creature - 5 - 4G - 3/6 - - HOB~ - 2 - - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB~ - 3 - - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB~ - 3 - - - Azog, Moria's Ruin - When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) - - B - Legendary Creature — Goblin Soldier - Creature - 3 - 2B - 1/3 - - HOB~ - 2 - - - Azog, Moria's Ruin - When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) - - B - Legendary Creature — Goblin Soldier - Creature - 3 - 2B - 1/3 - - HOB~ - 2 - - - Azog, Moria's Ruin - When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) - - B - Legendary Creature — Goblin Soldier - Creature - 3 - 2B - 1/3 - - HOB~ - 2 - - - Bard the Bowman - Reach -Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. - - UW - Legendary Creature — Human Archer - Creature - 3 - 1WU - 1/3 - - HOB~ - 2 - - - Bard's Company - You may cast this spell as though it had flash if you control a Human. -Other creatures you control get +1/+1. -Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - UW - Creature — Human Citizen - Creature - 4 - 2WU - 2/3 - - HOB~ - 2 - - - Bard's Company - You may cast this spell as though it had flash if you control a Human. -Other creatures you control get +1/+1. -Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - UW - Creature — Human Citizen - Creature - 4 - 2WU - 2/3 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Belladonna Took - Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Halfling Citizen - Creature - 2 - 1W - 2/2 - - HOB~ - 2 - - - Belladonna Took - Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Halfling Citizen - Creature - 2 - 1W - 2/2 - - HOB~ - 2 - - - Belladonna Took - Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Halfling Citizen - Creature - 2 - 1W - 2/2 - - HOB~ - 2 - - - Beorn the Fierce - Trample -Other Bears you control get +2/+2. -At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. - - G - Legendary Creature — Bear Shapeshifter Warrior - Creature - 5 - 3GG - 6/6 - - HOB~ - 2 - - - Beorn the Fierce - Trample -Other Bears you control get +2/+2. -At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. - - G - Legendary Creature — Bear Shapeshifter Warrior - Creature - 5 - 3GG - 6/6 - - HOB~ - 2 - - - Beorn the Fierce - Trample -Other Bears you control get +2/+2. -At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. - - G - Legendary Creature — Bear Shapeshifter Warrior - Creature - 5 - 3GG - 6/6 - - HOB~ - 2 - - - Beorn's Hospitality - Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. -{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) - - G - Enchantment - Enchantment - 2 - 1G - - HOB~ - 1 - - - Bifur, Melodic Rider - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. -As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. - - RW - Legendary Creature — Dwarf Bard - Creature - 6 - 4R/WR/W - 4/5 - - HOB~ - 2 - - - Bilbo's Gambit - Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - Bilbo's Gambit - Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bolg of the North - When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - BR - Legendary Creature — Goblin Soldier - Creature - 5 - 3BR - 5/5 - - HOB~ - 2 - - - Bothersome Noisemaker - Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - R - Creature — Goblin Bard - Creature - 2 - 1R - 2/2 - - HOB~ - 2 - - - Burn, Burn, Tree and Fern - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — This Saga deals 6 damage to target creature an opponent controls. -II — Destroy target artifact an opponent controls. -III, IV — Add {R}. - - R - Enchantment — Saga - Enchantment - 4 - 3R - - HOB~ - 1 - - - Cantankerous Keepers - Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) -When this creature enters, mill four cards, then put all Elf cards from among them into your hand. - - G - Creature — Elf Soldier - Creature - 6 - 5G - 4/3 - - HOB~ - 2 - - - Cantankerous Keepers - Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) -When this creature enters, mill four cards, then put all Elf cards from among them into your hand. - - G - Creature — Elf Soldier - Creature - 6 - 5G - 4/3 - - HOB~ - 2 - - - Chief Warg's Company - Trample -This creature can't attack unless you control two or more other Wolves. -At the beginning of your upkeep, create a 2/2 green Wolf creature token. - - BG - Creature — Wolf - Creature - 3 - 1BG - 5/3 - - HOB~ - 2 - - - Chief Warg's Company - Trample -This creature can't attack unless you control two or more other Wolves. -At the beginning of your upkeep, create a 2/2 green Wolf creature token. - - BG - Creature — Wolf - Creature - 3 - 1BG - 5/3 - - HOB~ - 2 - - - Desert Were-Worm - This creature gets +2/+0 for each Mountain you control. -Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon Wurm - Creature - 6 - 4RR - 0/5 - - HOB~ - 2 - - - Desert Were-Worm - This creature gets +2/+0 for each Mountain you control. -Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon Wurm - Creature - 6 - 4RR - 0/5 - - HOB~ - 2 - - - Desert Were-Worm - This creature gets +2/+0 for each Mountain you control. -Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon Wurm - Creature - 6 - 4RR - 0/5 - - HOB~ - 2 - - - Desolation Prowler - Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature — Wolf - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Down in the Valley - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." -III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. - - G - Enchantment — Saga - Enchantment - 3 - 2G - - HOB~ - 1 - - - Down, Down to Goblin-town - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) -III, IV — Target opponent loses 1 life and you gain 1 life. - - B - Enchantment — Saga - Enchantment - 3 - 2B - - HOB~ - 1 - - - Dwarven Mauler - Equip abilities you activate that target this creature cost {2} less to activate. - - R - Creature — Dwarf Warrior - Creature - 1 - R - 2/1 - - HOB~ - 2 - - - Eagle of the Great Shelf - Flying -Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. - - W - Creature — Bird Soldier - Creature - 5 - 4W - 2/5 - - HOB~ - 2 - - - Elrond, Moon-Reader - Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. -{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/3 - - HOB~ - 2 - - - Elrond, Moon-Reader - Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. -{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/3 - - HOB~ - 2 - - - Elven Raft-Steerer - Landfall — Whenever a land you control enters, choose one — -• Tap target creature an opponent controls. -• Untap target creature you control. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - HOB~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - HOB~ - 0 - - - Galion, Elvenking's Butler - Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. - - G - Legendary Creature — Elf Advisor - Creature - 4 - 2GG - 4/4 - - HOB~ - 2 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Spark Starter - Reach -When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. - - R - Legendary Creature — Avatar Wizard - Creature - 6 - 4RR - 4/3 - - HOB~ - 2 - - - Gandalf, Spark Starter - Reach -When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. - - R - Legendary Creature — Avatar Wizard - Creature - 6 - 4RR - 4/3 - - HOB~ - 2 - - - Gathering of Darkness - Return up to one target creature card from your graveyard to your hand. -Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - B - Sorcery - Sorcery - 4 - 3B - - HOB~ - 3 - - - Gnashing of Teeth - Choose one — -• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. -• Creatures target player controls get -1/-1 until end of turn. - - B - Sorcery - Sorcery - 3 - 1BB - - HOB~ - 3 - - - Gollum the Abandoned - Gollum can't block. -When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. -{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Great Gilded Boat - Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - HOB~ - 1 - - - Great Gilded Boat - Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - HOB~ - 1 - - - Great Ugly-Looking Goblin // Clap! Snap! - - - B - Creature — Goblin Soldier // Sorcery — Adventure - Creature - 6 - 5B // 1B - 4/4 - - HOB~ - 3 - - - Head of the Hunt - Flash -If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. - - B - Creature — Wolf - Creature - 4 - 2BB - 4/3 - - HOB~ - 2 - - - Head of the Hunt - Flash -If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. - - B - Creature — Wolf - Creature - 4 - 2BB - 4/3 - - HOB~ - 2 - - - Head of the Hunt - Flash -If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. - - B - Creature — Wolf - Creature - 4 - 2BB - 4/3 - - HOB~ - 2 - - - Inside Information - Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Sorcery - Sorcery - 2 - XBB - - HOB~ - 3 - - - Inside Information - Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Sorcery - Sorcery - 2 - XBB - - HOB~ - 3 - - - Iron Hills Blacksmith - Double strike -When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. - - W - Creature — Dwarf Artificer - Creature - 2 - 1W - 1/1 - - HOB~ - 2 - - - Iron Hills Blacksmith - Double strike -When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. - - W - Creature — Dwarf Artificer - Creature - 2 - 1W - 1/1 - - HOB~ - 2 - - - Iron Hills Blacksmith - Double strike -When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. - - W - Creature — Dwarf Artificer - Creature - 2 - 1W - 1/1 - - HOB~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - HOB~ - 0 - - - Lake-town Mariners // Gone Fishing - - - U - Creature — Human Citizen // Instant — Adventure - Creature - 6 - 4UU // 3U - 6/5 - - HOB~ - 3 - - - Last Light of Durin's Day - Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Enchantment - Enchantment - 2 - 1R - - HOB~ - 1 - - - Last Light of Durin's Day - Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Enchantment - Enchantment - 2 - 1R - - HOB~ - 1 - - - Last Light of Durin's Day - Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Enchantment - Enchantment - 2 - 1R - - HOB~ - 1 - - - Master's Councillors - Vigilance -This creature gets +2/+0 for each graveyard with seven or more cards in it. -Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.) - - U - Creature — Human Advisor - Creature - 2 - 1U - 1/3 - - HOB~ - 2 - - - Mirkwood Pathmaker - Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. - - G - Creature — Elf Ranger - Creature - 3 - 2G - */* - - HOB~ - 2 - - - Misty Mountains Raider - Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - R - Creature — Goblin Soldier - Creature - 5 - 4R - 4/4 - - HOB~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - HOB~ - 0 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - Nighthowl Pursuer - Menace (This creature can't be blocked except by two or more creatures.) -Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn. - - B - Creature — Wolf - Creature - 1 - B - 1/1 - - HOB~ - 2 - - - Orcrist, Goblin-cleaver - Equipped creature gets +2/+2 and has trample. -Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOB~ - 1 - - - Orcrist, Goblin-cleaver - Equipped creature gets +2/+2 and has trample. -Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOB~ - 1 - - - Orcrist, Goblin-cleaver - Equipped creature gets +2/+2 and has trample. -Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOB~ - 1 - - - Part in Friendship - Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - G - Enchantment - Enchantment - 5 - 4G - - HOB~ - 1 - - - Part in Friendship - Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - G - Enchantment - Enchantment - 5 - 4G - - HOB~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Ravenhill Flock - Flying -Whenever you draw a card, put a +1/+1 counter on this creature. - - U - Creature — Bird - Creature - 4 - 3U - 1/2 - - HOB~ - 2 - - - Riddles in the Dark - Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. - - U - Instant - Instant - 3 - 2U - - HOB~ - 3 - - - Riddles in the Dark - Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. - - U - Instant - Instant - 3 - 2U - - HOB~ - 3 - - - Roads Go Ever, Ever On - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. -II, III — Put a card exiled with this Saga into its owner's hand. -IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. - - W - Enchantment — Saga - Enchantment - 2 - 1W - - HOB~ - 1 - - - Roll-Roll-Roll-Roll - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. - - U - Enchantment — Saga - Enchantment - 3 - 2U - - HOB~ - 1 - - - Silvan Reveler - When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. -Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. - - GU - Creature — Elf Citizen - Creature - 4 - 2GU - 3/2 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Sound the Trumpets - Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - U - Instant - Instant - 3 - 1UU - - HOB~ - 3 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Stone by Sunlight - Choose one — -• Destroy target creature with power 4 or greater. -• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - Supper for Spiders - Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) - - B - Instant - Instant - 2 - 1B - - HOB~ - 3 - - - Supper for Spiders - Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) - - B - Instant - Instant - 2 - 1B - - HOB~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - HOB~ - 0 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Chief Warg - Menace (This creature can't be blocked except by two or more creatures.) -Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. - - BG - Legendary Creature — Wolf - Creature - 4 - 2BG - 3/3 - - HOB~ - 2 - - - The Eagles Are Coming! - Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) -Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - The Eagles Are Coming! - Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) -Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - The Great Goblin - Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. -Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. - - BR - Legendary Creature — Goblin Noble - Creature - 3 - 1B/RB/R - 3/2 - - HOB~ - 2 - - - The Great Goblin - Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. -Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. - - BR - Legendary Creature — Goblin Noble - Creature - 3 - 1B/RB/R - 3/2 - - HOB~ - 2 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lord of the Eagles - Flash -This spell costs {X} less to cast, where X is the total power of creatures you control with flying. -Flying - - U - Legendary Creature — Bird Noble - Creature - 9 - 7UU - 8/8 - - HOB~ - 2 - - - The Lord of the Eagles - Flash -This spell costs {X} less to cast, where X is the total power of creatures you control with flying. -Flying - - U - Legendary Creature — Bird Noble - Creature - 9 - 7UU - 8/8 - - HOB~ - 2 - - - The Lord of the Eagles - Flash -This spell costs {X} less to cast, where X is the total power of creatures you control with flying. -Flying - - U - Legendary Creature — Bird Noble - Creature - 9 - 7UU - 8/8 - - HOB~ - 2 - - - The Master of Lake-town - Deathtouch -Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) -When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. - - B - Legendary Creature — Human Advisor - Creature - 3 - 1BB - 3/2 - - HOB~ - 2 - - - The Master of Lake-town - Deathtouch -Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) -When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. - - B - Legendary Creature — Human Advisor - Creature - 3 - 1BB - 3/2 - - HOB~ - 2 - - - The Misty Mountains Cold - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Enchantment — Saga - Enchantment - 3 - 2R - - HOB~ - 1 - - - The Misty Mountains Cold - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Enchantment — Saga - Enchantment - 3 - 2R - - HOB~ - 1 - - - The Mountain-king's Return - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) -II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. -III — Put a +1/+1 counter on up to one target creature. - - W - Enchantment — Saga - Enchantment - 3 - 2W - - HOB~ - 1 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Sackville-Bagginses - When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. -Whenever you sacrifice a token, target opponent loses 1 life. - - B - Legendary Creature — Halfling Citizen - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - The Sackville-Bagginses - When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. -Whenever you sacrifice a token, target opponent loses 1 life. - - B - Legendary Creature — Halfling Citizen - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - Thorin Oakenshield - Trample -Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, artifacts and creatures you control have ward {1}. - - RW - Legendary Creature — Dwarf Noble - Creature - 2 - RW - 3/2 - - HOB~ - 2 - - - Thorin Oakenshield - Trample -Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, artifacts and creatures you control have ward {1}. - - RW - Legendary Creature — Dwarf Noble - Creature - 2 - RW - 3/2 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thranduil's Decree - Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. - - U - Instant - Instant - 6 - 4UU - - HOB~ - 3 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Through the Forest Gate - Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. - - G - Sorcery - Sorcery - 8 - 6GG - - HOB~ - 3 - - - Through the Forest Gate - Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. - - G - Sorcery - Sorcery - 8 - 6GG - - HOB~ - 3 - - - Tom, Bert, and William - {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. -When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) - - BG - Legendary Creature — Troll - Creature - 5 - 3BG - 5/5 - - HOB~ - 2 - - - Tom, Bert, and William - {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. -When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) - - BG - Legendary Creature — Troll - Creature - 5 - 3BG - 5/5 - - HOB~ - 2 - - - Wizard's Staff - Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) -If an ability of equipped creature triggers, that ability triggers an additional time. -Equip Wizard {1} -Equip {3} - - U - Artifact — Equipment - Artifact - 2 - 1U - - HOB~ - 1 - - - Wizard's Staff - Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) -If an ability of equipped creature triggers, that ability triggers an additional time. -Equip Wizard {1} -Equip {3} - - U - Artifact — Equipment - Artifact - 2 - 1U - - HOB~ - 1 - - - Wood Elves - When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature — Elf Scout - Creature - 3 - 2G - 1/1 - - HOB~ - 2 - Andúril, Flame of the West Equipped creature gets +3/+1. @@ -5208,5 +2911,2604 @@ Whenever Witch-king attacks, defending player sacrifices a creature with the lea HOC~ 2 + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) + + B + Legendary Creature — Goblin Soldier + Creature + 3 + 2B + 1/3 + + HOB~ + 2 + + + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) + + B + Legendary Creature — Goblin Soldier + Creature + 3 + 2B + 1/3 + + HOB~ + 2 + + + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) + + B + Legendary Creature — Goblin Soldier + Creature + 3 + 2B + 1/3 + + HOB~ + 2 + + + Bard the Bowman + Reach +Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. + + UW + Legendary Creature — Human Archer + Creature + 3 + 1WU + 1/3 + + HOB~ + 2 + + + Bard's Company + You may cast this spell as though it had flash if you control a Human. +Other creatures you control get +1/+1. +Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + UW + Creature — Human Citizen + Creature + 4 + 2WU + 2/3 + + HOB~ + 2 + + + Bard's Company + You may cast this spell as though it had flash if you control a Human. +Other creatures you control get +1/+1. +Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + UW + Creature — Human Citizen + Creature + 4 + 2WU + 2/3 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Belladonna Took + Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Halfling Citizen + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Belladonna Took + Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Halfling Citizen + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Belladonna Took + Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Halfling Citizen + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn's Hospitality + Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. +{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) + + G + Enchantment + Enchantment + 2 + 1G + + HOB~ + 1 + + + Bifur, Melodic Rider + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. +As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. + + RW + Legendary Creature — Dwarf Bard + Creature + 6 + 4R/WR/W + 4/5 + + HOB~ + 2 + + + Bilbo's Gambit + Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Bilbo's Gambit + Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bolg of the North + When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + BR + Legendary Creature — Goblin Soldier + Creature + 5 + 3BR + 5/5 + + HOB~ + 2 + + + Bothersome Noisemaker + Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + R + Creature — Goblin Bard + Creature + 2 + 1R + 2/2 + + HOB~ + 2 + + + Burn, Burn, Tree and Fern + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — This Saga deals 6 damage to target creature an opponent controls. +II — Destroy target artifact an opponent controls. +III, IV — Add {R}. + + R + Enchantment — Saga + Enchantment + 4 + 3R + + HOB~ + 1 + + + Cantankerous Keepers + Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) +When this creature enters, mill four cards, then put all Elf cards from among them into your hand. + + G + Creature — Elf Soldier + Creature + 6 + 5G + 4/3 + + HOB~ + 2 + + + Cantankerous Keepers + Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) +When this creature enters, mill four cards, then put all Elf cards from among them into your hand. + + G + Creature — Elf Soldier + Creature + 6 + 5G + 4/3 + + HOB~ + 2 + + + Chief Warg's Company + Trample +This creature can't attack unless you control two or more other Wolves. +At the beginning of your upkeep, create a 2/2 green Wolf creature token. + + BG + Creature — Wolf + Creature + 3 + 1BG + 5/3 + + HOB~ + 2 + + + Chief Warg's Company + Trample +This creature can't attack unless you control two or more other Wolves. +At the beginning of your upkeep, create a 2/2 green Wolf creature token. + + BG + Creature — Wolf + Creature + 3 + 1BG + 5/3 + + HOB~ + 2 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB~ + 1 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB~ + 1 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB~ + 1 + + + Desert Were-Worm + This creature gets +2/+0 for each Mountain you control. +Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. + + R + Creature — Dragon Wurm + Creature + 6 + 4RR + 0/5 + + HOB~ + 2 + + + Desert Were-Worm + This creature gets +2/+0 for each Mountain you control. +Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. + + R + Creature — Dragon Wurm + Creature + 6 + 4RR + 0/5 + + HOB~ + 2 + + + Desert Were-Worm + This creature gets +2/+0 for each Mountain you control. +Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. + + R + Creature — Dragon Wurm + Creature + 6 + 4RR + 0/5 + + HOB~ + 2 + + + Desolation Prowler + Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn. + + B + Creature — Wolf + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Down in the Valley + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." +III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + HOB~ + 1 + + + Down, Down to Goblin-town + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) +III, IV — Target opponent loses 1 life and you gain 1 life. + + B + Enchantment — Saga + Enchantment + 3 + 2B + + HOB~ + 1 + + + Dwarven Mauler + Equip abilities you activate that target this creature cost {2} less to activate. + + R + Creature — Dwarf Warrior + Creature + 1 + R + 2/1 + + HOB~ + 2 + + + Dáin Ironfoot + When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. +Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. + + R + Legendary Creature — Dwarf Warrior + Creature + 3 + 2R + 1/4 + + HOB~ + 2 + + + Dáin Ironfoot + When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. +Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. + + R + Legendary Creature — Dwarf Warrior + Creature + 3 + 2R + 1/4 + + HOB~ + 2 + + + Dáin's Company + This creature has lifelink as long as you control another Dwarf. +When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RW + Creature — Dwarf Warrior + Creature + 2 + RW + 2/2 + + HOB~ + 2 + + + Dáin's Company + This creature has lifelink as long as you control another Dwarf. +When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RW + Creature — Dwarf Warrior + Creature + 2 + RW + 2/2 + + HOB~ + 2 + + + Eagle of the Great Shelf + Flying +Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. + + W + Creature — Bird Soldier + Creature + 5 + 4W + 2/5 + + HOB~ + 2 + + + Eagle's Rescue + Enchant creature +Enchanted creature gets +2/+2 and has flying. +{2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery. + + UW + Enchantment — Aura + Enchantment + 4 + 2W/UW/U + + HOB~ + 1 + + + Elrond, Moon-Reader + Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. +{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/3 + + HOB~ + 2 + + + Elrond, Moon-Reader + Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. +{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/3 + + HOB~ + 2 + + + Elven Raft-Steerer + Landfall — Whenever a land you control enters, choose one — +• Tap target creature an opponent controls. +• Untap target creature you control. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + HOB~ + 2 + + + Fearsome Goblin Pair + When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + BR + Creature — Goblin Soldier + Creature + 3 + 2B/R + 1/1 + + HOB~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + HOB~ + 0 + + + Galion, Elvenking's Butler + Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. + + G + Legendary Creature — Elf Advisor + Creature + 4 + 2GG + 4/4 + + HOB~ + 2 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Spark Starter + Reach +When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. + + R + Legendary Creature — Avatar Wizard + Creature + 6 + 4RR + 4/3 + + HOB~ + 2 + + + Gandalf, Spark Starter + Reach +When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. + + R + Legendary Creature — Avatar Wizard + Creature + 6 + 4RR + 4/3 + + HOB~ + 2 + + + Gathering of Darkness + Return up to one target creature card from your graveyard to your hand. +Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + B + Sorcery + Sorcery + 4 + 3B + + HOB~ + 3 + + + Gleaming Splendor + Whenever an opponent draws their second card each turn, you create a Treasure token. +{2}{W}: Two target players each draw a card. + + W + Enchantment + Enchantment + 2 + 1W + + HOB~ + 1 + + + Glóin the Mighty // Easy Pickings + + + R + Legendary Creature — Dwarf Warrior // Sorcery — Adventure + Creature + 4 + 3R // 2R + 4/3 + + HOB~ + 3 + + + Glóin the Mighty // Easy Pickings + + + R + Legendary Creature — Dwarf Warrior // Sorcery — Adventure + Creature + 4 + 3R // 2R + 4/3 + + HOB~ + 3 + + + Gnashing of Teeth + Choose one — +• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. +• Creatures target player controls get -1/-1 until end of turn. + + B + Sorcery + Sorcery + 3 + 1BB + + HOB~ + 3 + + + Gollum the Abandoned + Gollum can't block. +When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. +{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Great Gilded Boat + Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + HOB~ + 1 + + + Great Gilded Boat + Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + HOB~ + 1 + + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB~ + 3 + + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB~ + 3 + + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB~ + 3 + + + Head of the Hunt + Flash +If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. + + B + Creature — Wolf + Creature + 4 + 2BB + 4/3 + + HOB~ + 2 + + + Head of the Hunt + Flash +If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. + + B + Creature — Wolf + Creature + 4 + 2BB + 4/3 + + HOB~ + 2 + + + Head of the Hunt + Flash +If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. + + B + Creature — Wolf + Creature + 4 + 2BB + 4/3 + + HOB~ + 2 + + + Inside Information + Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Sorcery + Sorcery + 2 + XBB + + HOB~ + 3 + + + Inside Information + Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Sorcery + Sorcery + 2 + XBB + + HOB~ + 3 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + HOB~ + 0 + + + Lake-town Mariners // Gone Fishing + + + U + Creature — Human Citizen // Instant — Adventure + Creature + 6 + 4UU // 3U + 6/5 + + HOB~ + 3 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Master's Councillors + Vigilance +This creature gets +2/+0 for each graveyard with seven or more cards in it. +Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.) + + U + Creature — Human Advisor + Creature + 2 + 1U + 1/3 + + HOB~ + 2 + + + Mirkwood Pathmaker + Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. + + G + Creature — Elf Ranger + Creature + 3 + 2G + */* + + HOB~ + 2 + + + Misty Mountains Raider + Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + R + Creature — Goblin Soldier + Creature + 5 + 4R + 4/4 + + HOB~ + 2 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB~ + 3 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB~ + 3 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB~ + 3 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + HOB~ + 0 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + Nasty Little Rabbit + Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. + + G + Creature — Rabbit + Creature + 1 + G + 1/2 + + HOB~ + 2 + + + Nighthowl Pursuer + Menace (This creature can't be blocked except by two or more creatures.) +Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn. + + B + Creature — Wolf + Creature + 1 + B + 1/1 + + HOB~ + 2 + + + Old Fat Spider + Reach +This creature can't be blocked by creatures with power 2 or less. +Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. + + G + Creature — Spider + Creature + 6 + 4GG + 6/7 + + HOB~ + 2 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Part in Friendship + Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + G + Enchantment + Enchantment + 5 + 4G + + HOB~ + 1 + + + Part in Friendship + Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + G + Enchantment + Enchantment + 5 + 4G + + HOB~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Ravenhill Flock + Flying +Whenever you draw a card, put a +1/+1 counter on this creature. + + U + Creature — Bird + Creature + 4 + 3U + 1/2 + + HOB~ + 2 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Roads Go Ever, Ever On + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. +II, III — Put a card exiled with this Saga into its owner's hand. +IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. + + W + Enchantment — Saga + Enchantment + 2 + 1W + + HOB~ + 1 + + + Roll-Roll-Roll-Roll + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. + + U + Enchantment — Saga + Enchantment + 3 + 2U + + HOB~ + 1 + + + Silvan Reveler + When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. +Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. + + GU + Creature — Elf Citizen + Creature + 4 + 2GU + 3/2 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Sound the Trumpets + Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + U + Instant + Instant + 3 + 1UU + + HOB~ + 3 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Stone by Sunlight + Choose one — +• Destroy target creature with power 4 or greater. +• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Supper for Spiders + Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) + + B + Instant + Instant + 2 + 1B + + HOB~ + 3 + + + Supper for Spiders + Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) + + B + Instant + Instant + 2 + 1B + + HOB~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + HOB~ + 0 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Chief Warg + Menace (This creature can't be blocked except by two or more creatures.) +Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. + + BG + Legendary Creature — Wolf + Creature + 4 + 2BG + 3/3 + + HOB~ + 2 + + + The Eagles Are Coming! + Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) +Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + The Eagles Are Coming! + Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) +Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB~ + 2 + + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB~ + 2 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Master of Lake-town + Deathtouch +Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) +When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. + + B + Legendary Creature — Human Advisor + Creature + 3 + 1BB + 3/2 + + HOB~ + 2 + + + The Master of Lake-town + Deathtouch +Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) +When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. + + B + Legendary Creature — Human Advisor + Creature + 3 + 1BB + 3/2 + + HOB~ + 2 + + + The Misty Mountains Cold + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Enchantment — Saga + Enchantment + 3 + 2R + + HOB~ + 1 + + + The Misty Mountains Cold + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Enchantment — Saga + Enchantment + 3 + 2R + + HOB~ + 1 + + + The Mountain-king's Return + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. +III — Put a +1/+1 counter on up to one target creature. + + W + Enchantment — Saga + Enchantment + 3 + 2W + + HOB~ + 1 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Sackville-Bagginses + When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. +Whenever you sacrifice a token, target opponent loses 1 life. + + B + Legendary Creature — Halfling Citizen + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + The Sackville-Bagginses + When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. +Whenever you sacrifice a token, target opponent loses 1 life. + + B + Legendary Creature — Halfling Citizen + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Thorin Oakenshield + Trample +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, artifacts and creatures you control have ward {1}. + + RW + Legendary Creature — Dwarf Noble + Creature + 2 + RW + 3/2 + + HOB~ + 2 + + + Thorin Oakenshield + Trample +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, artifacts and creatures you control have ward {1}. + + RW + Legendary Creature — Dwarf Noble + Creature + 2 + RW + 3/2 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thranduil's Decree + Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. + + U + Instant + Instant + 6 + 4UU + + HOB~ + 3 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Through the Forest Gate + Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. + + G + Sorcery + Sorcery + 8 + 6GG + + HOB~ + 3 + + + Through the Forest Gate + Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. + + G + Sorcery + Sorcery + 8 + 6GG + + HOB~ + 3 + + + Thrór's Map + When Thror's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +{2}, {T}: Draw a card, then discard a card. + + Legendary Artifact + Artifact + 2 + 2 + + HOB~ + 1 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Wilderland Scrounger + Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. + + G + Creature — Wolf + Creature + 5 + 4G + 3/6 + + HOB~ + 2 + + + Wizard's Staff + Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) +If an ability of equipped creature triggers, that ability triggers an additional time. +Equip Wizard {1} +Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + HOB~ + 1 + + + Wizard's Staff + Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) +If an ability of equipped creature triggers, that ability triggers an additional time. +Equip Wizard {1} +Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + HOB~ + 1 + + + Wood Elves + When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Creature — Elf Scout + Creature + 3 + 2G + 1/1 + + HOB~ + 2 + + + Woodland Weavemaster + Vigilance +Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. +{T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/2 + + HOB~ + 2 +