diff --git a/DSC.xml b/DSC.xml index 23bd7de0..422e9e53 100644 --- a/DSC.xml +++ b/DSC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-10 00:55:04 (UTC) + 2024-09-11 08:15:18 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSC.xml @@ -20,6 +20,29 @@ + + A Premonition of Your Demise + When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target. + + Scheme + 0 + + DSC + 1 + + + Aminatou's Augury + Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. + + U + Sorcery + Sorcery + 8 + 6UU + + DSC + 3 + Aminatou, Veil Piercer At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -35,6 +58,36 @@ Each enchantment card in your hand has miracle. Its miracle cost is equal to its DSC 2 + + Ancient Cellarspawn + Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. +Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. + + B + Enchantment Creature — Horror + Creature + 3 + 1BB + 3/3 + + DSC + 2 + + + Ancient Cellarspawn + Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. +Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. + + B + Enchantment Creature — Horror + Creature + 3 + 1BB + 3/3 + + DSC + 2 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -87,6 +140,16 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l DSC 3 + + Behold the Power of Destruction + When you set this scheme in motion, destroy all nonland permanents target opponent controls. + + Scheme + 0 + + DSC + 1 + Cackling Counterpart Create a token that's a copy of target creature you control. @@ -101,6 +164,16 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac DSC 3 + + Choose Your Demise + When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. + + Scheme + 0 + + DSC + 1 + Citanul Hierophants Creatures you control have "{T}: Add {G}." @@ -126,6 +199,34 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac DSC 0 + + Cramped Vents + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. + + B + Enchantment — Room + Enchantment + 11 + 3B + + DSC + 1 + + + Access Maze + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. + + B + Enchantment — Room + Enchantment + 11 + 5BB + + DSC + 1 + Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) @@ -171,6 +272,19 @@ Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, ch DSC 3 + + Diabolic Vision + Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. + + BU + Sorcery + Sorcery + 2 + UB + + DSC + 3 + Disorienting Choice For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. @@ -225,6 +339,38 @@ Whenever a creature you control deals combat damage to a player, turn that creat DSC 1 + + Fear of Sleep Paralysis + Flying +Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. +Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) + + U + Enchantment Creature — Nightmare + Creature + 6 + 5U + 6/6 + + DSC + 2 + + + Fear of Sleep Paralysis + Flying +Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. +Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) + + U + Enchantment Creature — Nightmare + Creature + 6 + 5U + 6/6 + + DSC + 2 + Giggling Skitterspike Indestructible @@ -359,6 +505,52 @@ Whenever you draw a card, put a +1/+1 counter on Kianne. DSC 3 + + Mesa Enchantress + Whenever you cast an enchantment spell, you may draw a card. + + W + Creature — Human Druid + Creature + 3 + 1WW + 0/2 + + DSC + 2 + + + Metamorphosis Fanatic + Lifelink +When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. +Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + B + Creature — Human Cleric + Creature + 6 + 4BB + 4/4 + + DSC + 2 + + + Metamorphosis Fanatic + Lifelink +When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. +Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + B + Creature — Human Cleric + Creature + 6 + 4BB + 4/4 + + DSC + 2 + Mine Is the Only Truth (An ongoing scheme remains face up until it's abandoned.) @@ -371,6 +563,20 @@ At the beginning of your upkeep, if you drew a card last turn, abandon this sche DSC 1 + + Moon-Blessed Cleric + Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. + + W + Creature — Human Elf Cleric + Creature + 3 + 2W + 3/2 + + DSC + 2 + My Champion Stands Supreme (An ongoing scheme remains face up until it's abandoned.) @@ -384,6 +590,16 @@ When your commander leaves the battlefield, abandon this scheme. DSC 1 + + My Followers Ascend + When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance. + + Scheme + 0 + + DSC + 1 + My Laughter Echoes (An ongoing scheme remains face up until it's abandoned.) @@ -395,6 +611,86 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If DSC 1 + + My Wealth Will Bury You + When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + Scheme + 0 + + DSC + 1 + + + Only I Know What Awaits + When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield. + + Scheme + 0 + + DSC + 1 + + + Phenomenon Investigators + As Phenomenon Investigators enters, choose Believe or Doubt. +• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. +• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. + + BU + Creature — Human Detective + Creature + 4 + 2UB + 3/4 + + DSC + 2 + + + Phenomenon Investigators + As Phenomenon Investigators enters, choose Believe or Doubt. +• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. +• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. + + BU + Creature — Human Detective + Creature + 4 + 2UB + 3/4 + + DSC + 2 + + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + DSC + 3 + + + Portent + Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. +Draw a card at the beginning of the next turn's upkeep. + + U + Sorcery + Sorcery + 1 + U + + DSC + 3 + Power Without Equal When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. @@ -405,6 +701,62 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If DSC 1 + + Redress Fate + Return all artifact and enchantment cards from your graveyard to the battlefield. +Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 8 + 6WW + + DSC + 3 + + + Redress Fate + Return all artifact and enchantment cards from your graveyard to the battlefield. +Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 8 + 6WW + + DSC + 3 + + + Secret Arcade + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. + + W + Enchantment — Room + Enchantment + 8 + 4W + + DSC + 1 + + + Dusty Parlor + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. + + W + Enchantment — Room + Enchantment + 8 + 2W + + DSC + 1 + Shriekwood Devourer Trample @@ -420,6 +772,38 @@ Whenever you attack with one or more creatures, untap up to X lands, where X is DSC 2 + + Soaring Lightbringer + Flying +Other enchantment creatures you control have flying. +Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. + + W + Enchantment Creature — Bird Glimmer + Creature + 5 + 4W + 4/5 + + DSC + 2 + + + Soaring Lightbringer + Flying +Other enchantment creatures you control have flying. +Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. + + W + Enchantment Creature — Bird Glimmer + Creature + 5 + 4W + 4/5 + + DSC + 2 + Sol Ring {T}: Add {C}{C}. @@ -432,6 +816,49 @@ Whenever you attack with one or more creatures, untap up to X lands, where X is DSC 1 + + Telling Time + Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. + + U + Instant + Instant + 2 + 1U + + DSC + 3 + + + Terminus + Put all creatures on the bottom of their owners' libraries. +Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 6 + 4WW + + DSC + 3 + + + The Master of Keys + Flying +When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. +Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) + + BUW + Legendary Enchantment Creature — Horror + Creature + 3 + XWUB + 3/3 + + DSC + 2 + They Came from the Pipes When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -456,6 +883,19 @@ Whenever a face-down creature you control enters, draw a card. DSC 1 + + Utter End + Exile target nonland permanent. + + BW + Instant + Instant + 4 + 2WB + + DSC + 3 + Valgavoth, Harrower of Souls Flying @@ -488,6 +928,18 @@ Delirium — At the beginning of your end step, you may exile any number of card DSC 2 + + You Cannot Hide from Me + (An ongoing scheme remains face up until it's abandoned.) +At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. +It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme. + + Ongoing Scheme + 0 + + DSC + 1 + You Will Know True Suffering When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. diff --git a/spoiler.xml b/spoiler.xml index 1a47c087..e0f55a4e 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-11 00:54:44 (UTC) + 2024-09-11 08:15:19 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -539,6 +539,29 @@ Vampire Interloper can't block. FDN~ 2 + + A Premonition of Your Demise + When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target. + + Scheme + 0 + + DSC~ + 1 + + + Aminatou's Augury + Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. + + U + Sorcery + Sorcery + 8 + 6UU + + DSC~ + 3 + Aminatou, Veil Piercer At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -554,6 +577,36 @@ Each enchantment card in your hand has miracle. Its miracle cost is equal to its DSC~ 2 + + Ancient Cellarspawn + Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. +Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. + + B + Enchantment Creature — Horror + Creature + 3 + 1BB + 3/3 + + DSC~ + 2 + + + Ancient Cellarspawn + Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. +Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. + + B + Enchantment Creature — Horror + Creature + 3 + 1BB + 3/3 + + DSC~ + 2 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -606,6 +659,16 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l DSC~ 3 + + Behold the Power of Destruction + When you set this scheme in motion, destroy all nonland permanents target opponent controls. + + Scheme + 0 + + DSC~ + 1 + Cackling Counterpart Create a token that's a copy of target creature you control. @@ -620,6 +683,16 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac DSC~ 3 + + Choose Your Demise + When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. + + Scheme + 0 + + DSC~ + 1 + Citanul Hierophants Creatures you control have "{T}: Add {G}." @@ -645,6 +718,34 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac DSC~ 0 + + Cramped Vents + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. + + B + Enchantment — Room + Enchantment + 11 + 3B + + DSC~ + 1 + + + Access Maze + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. + + B + Enchantment — Room + Enchantment + 11 + 5BB + + DSC~ + 1 + Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) @@ -690,6 +791,19 @@ Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, ch DSC~ 3 + + Diabolic Vision + Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. + + BU + Sorcery + Sorcery + 2 + UB + + DSC~ + 3 + Disorienting Choice For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. @@ -744,6 +858,38 @@ Whenever a creature you control deals combat damage to a player, turn that creat DSC~ 1 + + Fear of Sleep Paralysis + Flying +Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. +Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) + + U + Enchantment Creature — Nightmare + Creature + 6 + 5U + 6/6 + + DSC~ + 2 + + + Fear of Sleep Paralysis + Flying +Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. +Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) + + U + Enchantment Creature — Nightmare + Creature + 6 + 5U + 6/6 + + DSC~ + 2 + Giggling Skitterspike Indestructible @@ -878,6 +1024,52 @@ Whenever you draw a card, put a +1/+1 counter on Kianne. DSC~ 3 + + Mesa Enchantress + Whenever you cast an enchantment spell, you may draw a card. + + W + Creature — Human Druid + Creature + 3 + 1WW + 0/2 + + DSC~ + 2 + + + Metamorphosis Fanatic + Lifelink +When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. +Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + B + Creature — Human Cleric + Creature + 6 + 4BB + 4/4 + + DSC~ + 2 + + + Metamorphosis Fanatic + Lifelink +When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. +Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + B + Creature — Human Cleric + Creature + 6 + 4BB + 4/4 + + DSC~ + 2 + Mine Is the Only Truth (An ongoing scheme remains face up until it's abandoned.) @@ -890,6 +1082,20 @@ At the beginning of your upkeep, if you drew a card last turn, abandon this sche DSC~ 1 + + Moon-Blessed Cleric + Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. + + W + Creature — Human Elf Cleric + Creature + 3 + 2W + 3/2 + + DSC~ + 2 + My Champion Stands Supreme (An ongoing scheme remains face up until it's abandoned.) @@ -903,6 +1109,16 @@ When your commander leaves the battlefield, abandon this scheme. DSC~ 1 + + My Followers Ascend + When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance. + + Scheme + 0 + + DSC~ + 1 + My Laughter Echoes (An ongoing scheme remains face up until it's abandoned.) @@ -914,6 +1130,86 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If DSC~ 1 + + My Wealth Will Bury You + When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + Scheme + 0 + + DSC~ + 1 + + + Only I Know What Awaits + When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield. + + Scheme + 0 + + DSC~ + 1 + + + Phenomenon Investigators + As Phenomenon Investigators enters, choose Believe or Doubt. +• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. +• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. + + BU + Creature — Human Detective + Creature + 4 + 2UB + 3/4 + + DSC~ + 2 + + + Phenomenon Investigators + As Phenomenon Investigators enters, choose Believe or Doubt. +• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. +• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. + + BU + Creature — Human Detective + Creature + 4 + 2UB + 3/4 + + DSC~ + 2 + + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + DSC~ + 3 + + + Portent + Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. +Draw a card at the beginning of the next turn's upkeep. + + U + Sorcery + Sorcery + 1 + U + + DSC~ + 3 + Power Without Equal When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. @@ -924,6 +1220,62 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If DSC~ 1 + + Redress Fate + Return all artifact and enchantment cards from your graveyard to the battlefield. +Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 8 + 6WW + + DSC~ + 3 + + + Redress Fate + Return all artifact and enchantment cards from your graveyard to the battlefield. +Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 8 + 6WW + + DSC~ + 3 + + + Secret Arcade + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. + + W + Enchantment — Room + Enchantment + 8 + 4W + + DSC~ + 1 + + + Dusty Parlor + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. + + W + Enchantment — Room + Enchantment + 8 + 2W + + DSC~ + 1 + Shriekwood Devourer Trample @@ -939,6 +1291,38 @@ Whenever you attack with one or more creatures, untap up to X lands, where X is DSC~ 2 + + Soaring Lightbringer + Flying +Other enchantment creatures you control have flying. +Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. + + W + Enchantment Creature — Bird Glimmer + Creature + 5 + 4W + 4/5 + + DSC~ + 2 + + + Soaring Lightbringer + Flying +Other enchantment creatures you control have flying. +Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. + + W + Enchantment Creature — Bird Glimmer + Creature + 5 + 4W + 4/5 + + DSC~ + 2 + Sol Ring {T}: Add {C}{C}. @@ -951,6 +1335,49 @@ Whenever you attack with one or more creatures, untap up to X lands, where X is DSC~ 1 + + Telling Time + Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. + + U + Instant + Instant + 2 + 1U + + DSC~ + 3 + + + Terminus + Put all creatures on the bottom of their owners' libraries. +Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 6 + 4WW + + DSC~ + 3 + + + The Master of Keys + Flying +When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. +Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) + + BUW + Legendary Enchantment Creature — Horror + Creature + 3 + XWUB + 3/3 + + DSC~ + 2 + They Came from the Pipes When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -975,6 +1402,19 @@ Whenever a face-down creature you control enters, draw a card. DSC~ 1 + + Utter End + Exile target nonland permanent. + + BW + Instant + Instant + 4 + 2WB + + DSC~ + 3 + Valgavoth, Harrower of Souls Flying @@ -1007,6 +1447,18 @@ Delirium — At the beginning of your end step, you may exile any number of card DSC~ 2 + + You Cannot Hide from Me + (An ongoing scheme remains face up until it's abandoned.) +At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. +It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + You Will Know True Suffering When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.