From 9147b9a6e14e8676b73617ad471fa7052c507bc0 Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 2 Nov 2023 16:12:29 +0000 Subject: [PATCH] Deploy: 2f5bcd39c5869b1e1118155943cfa951b4b605bb --- LCI.xml | 34 +- spoiler.xml | 2790 ++++++++++++++++++++++++++------------------------- 2 files changed, 1440 insertions(+), 1384 deletions(-) diff --git a/LCI.xml b/LCI.xml index 391496d9..0c1a58f5 100644 --- a/LCI.xml +++ b/LCI.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-11-02 08:11:58 (UTC) + 2023-11-02 16:12:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml @@ -364,6 +364,34 @@ Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all oth LCI 2 + + Anim Pakal, Thousandth Moon + Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 1/2 + + LCI + 2 + + + Anim Pakal, Thousandth Moon + Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 1/2 + + LCI + 2 + Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. @@ -2309,7 +2337,7 @@ When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dino RG 2/3 - LCI + LCI 2 diff --git a/spoiler.xml b/spoiler.xml index 83a86123..d03da40b 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-11-02 08:11:59 (UTC) + 2023-11-02 16:12:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -36,18 +36,18 @@ Masterpiece 2023-11-17 - - LCC~ - Lost Caverns of Ixalan Commander (Spoiler) - Commander - 2023-11-17 - LCI~ The Lost Caverns of Ixalan (Spoiler) Expansion 2023-11-17 + + LCC~ + Lost Caverns of Ixalan Commander (Spoiler) + Commander + 2023-11-17 + REX~ Jurassic World Collection (Spoiler) @@ -1839,1378 +1839,6 @@ At the beginning of the end step, sacrifice Underworld Breach. SPG~ 1 - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Altar of the Wretched - When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. -Craft with one or more creatures {2}{B}{B} -{2}{B}: Return Altar of the Wretched from your graveyard to your hand. - - B - Artifact - Artifact - 3 - 2B - - LCC~ - 1 - - - Wretched Bonemass - Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. -Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. - - B - Creature — Skeleton Horror - Creature - 3 - */* - - LCC~ - 2 - - - Amulet of Vigor - Whenever a permanent enters the battlefield tapped and under your control, untap it. - - Artifact - Artifact - 1 - 1 - - LCC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Arm-Mounted Anchor - Equipped creature gets +2/+2 and has menace. -Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. -Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. - - Artifact — Equipment - Artifact - 3 - 3 - - LCC~ - 1 - - - Broadside Bombardiers - Menace, haste -Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. - - R - Creature — Goblin Pirate - Creature - 3 - 2R - 2/2 - - LCC~ - 2 - - - Bronzebeak Foragers - When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. -{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. - - W - Creature — Dinosaur - Creature - 4 - 3W - 3/4 - - LCC~ - 2 - - - Bygone Marvels - Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. -Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. - - G - Sorcery - Sorcery - 2 - GG - - LCC~ - 3 - - - Carmen, Cruel Skymarcher - Flying -Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. -Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. - - BW - Legendary Creature — Vampire Soldier - Creature - 5 - 3WB - 2/2 - - LCC~ - 2 - - - Chalice of the Void - Chalice of the Void enters the battlefield with X charge counters on it. -Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. - - Artifact - Artifact - 0 - XX - - LCC~ - 1 - - - Charismatic Conqueror - Vigilance -Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. - - W - Creature — Vampire Soldier - Creature - 2 - 1W - 2/2 - - LCC~ - 2 - - - Chimil, the Inner Sun - Spells you control can't be countered. -At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Legendary Artifact - Artifact - 6 - 6 - - LCC~ - 1 - - - Chromatic Orrery - You may spend mana as though it were mana of any color. -{T}: Add {C}{C}{C}{C}{C}. -{5}, {T}: Draw a card for each color among permanents you control. - - Legendary Artifact - Artifact - 7 - 7 - - LCC~ - 1 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Coat of Arms - Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) - - Artifact - Artifact - 5 - 5 - - LCC~ - 1 - - - Coercive Portal - Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. - - Artifact - Artifact - 4 - 4 - - LCC~ - 1 - - - Colossus Hammer - Equipped creature gets +10/+10 and loses flying. -Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - LCC~ - 1 - - - Contest of Claws - Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - G - Sorcery - Sorcery - 2 - 1G - - LCC~ - 3 - - - Contest of Claws - Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - G - Sorcery - Sorcery - 2 - 1G - - LCC~ - 3 - - - Curious Altisaur - Vigilance, reach -Whenever a Dinosaur you control deals combat damage to a player, draw a card. - - G - Creature — Dinosaur - Creature - 4 - 3G - 2/5 - - LCC~ - 2 - - - Deeproot Historian - Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) - - G - Creature — Merfolk Druid - Creature - 4 - 3G - 3/3 - - LCC~ - 2 - - - Dinosaur Egg - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -When Dinosaur Egg dies, you may discover X, where X is its toughness. - - G - Creature — Dinosaur Egg - Creature - 2 - 1G - 0/3 - - LCC~ - 2 - - - Don Andres, the Renegade - Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. -Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. - - BRU - Legendary Creature — Vampire Pirate - Creature - 4 - 1UBR - 4/3 - - LCC~ - 2 - - - Dusk Legion Sergeant - Menace -{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - B - Creature — Vampire Soldier - Creature - 2 - 1B - 2/2 - - LCC~ - 2 - - - Elenda's Hierophant - Flying -Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. -When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. - - W - Creature Vampire Cleric - Creature - 3 - 2W - 1/1 - - LCC~ - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - LCC~ - 1 - - - Expedition Map - {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - Artifact - Artifact - 1 - 1 - - LCC~ - 1 - - - Eye of Ojer Taq - {T}: Add one mana of any color. -Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Apex Observatory - Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. -{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. - - Artifact - Artifact - 3 - - LCC~ - 1 - 1 - - - Eye of Ojer Taq - {T}: Add one mana of any color. -Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Apex Observatory - Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. -{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. - - Artifact - Artifact - 3 - - LCC~ - 1 - 1 - - - Fist of Suns - You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Francisco, Fowl Marauder - Flying -Francisco, Fowl Marauder can't block. -Whenever one or more Pirates you control deal damage to a player, Francisco explores. -Partner - - B - Legendary Creature — Bird Pirate - Creature - 2 - 1B - 0/1 - - LCC~ - 2 - - - From the Rubble - As From the Rubble enters the battlefield, choose a creature type. -At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Enchantment - Enchantment - 6 - 4WW - - LCC~ - 1 - - - Gemcutter Buccaneer - Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. -Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. - - R - Creature — Orc Pirate Artificer - Creature - 4 - 3R - 1/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Illustrious Wanderglyph - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Other artifact creatures you control get +2/+2 as long as you have the city's blessing. -At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. - - W - Artifact Creature — Golem - Creature - 5 - 4W - 2/2 - - LCC~ - 2 - - - Illustrious Wanderglyph - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Other artifact creatures you control get +2/+2 as long as you have the city's blessing. -At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. - - W - Artifact Creature — Golem - Creature - 5 - 4W - 2/2 - - LCC~ - 2 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - LCC~ - 1 - - - March of the Canonized - When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. -At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. - - W - Enchantment - Enchantment - 2 - XWW - - LCC~ - 1 - - - Master of Dark Rites - {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. - - B - Creature — Vampire Cleric - Creature - 1 - B - 1/1 - - LCC~ - 2 - - - Mimic Vat - Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. -{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Mist Dancer - Flying -Other Merfolk you control get +1/+0 and have flying. -Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Merfolk Wizard - Creature - 5 - 4U - 3/3 - - LCC~ - 2 - - - Order of Sacred Dusk - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, lifelink, haste -Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -Other Vampires you control have exalted. - - BW - Creature — Vampire Knight - Creature - 8 - 6WB - 5/5 - - LCC~ - 2 - - - Ore-Rich Stalactite - {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. -Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - R - Artifact - Artifact - 2 - 1R - - LCC~ - 1 - - - Cosmium Catalyst - {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. - - R - Artifact - Artifact - 2 - - LCC~ - 1 - - - Ore-Rich Stalactite - {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. -Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - R - Artifact - Artifact - 2 - 1R - - LCC~ - 1 - - - Cosmium Catalyst - {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. - - R - Artifact - Artifact - 2 - - LCC~ - 1 - - - Paleontologist's Pick-Axe - Whenever equipped creature attacks, draw a card, then discard a card. -Equip {1} -Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - LCC~ - 1 - - - Dinosaur Headdress - When Dinosaur Headdress enters the battlefield, attach it to target creature you control. -As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. -Equipped creature is a copy of the last chosen card. -Equip {2} - - Artifact — Equipment - Artifact - 2 - - LCC~ - 1 - - - Paleontologist's Pick-Axe - Whenever equipped creature attacks, draw a card, then discard a card. -Equip {1} -Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - LCC~ - 1 - - - Dinosaur Headdress - When Dinosaur Headdress enters the battlefield, attach it to target creature you control. -As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. -Equipped creature is a copy of the last chosen card. -Equip {2} - - Artifact — Equipment - Artifact - 2 - - LCC~ - 1 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - LCC~ - 1 - 0 - - - Progenitor's Icon - As Progenitor's Icon enters the battlefield, choose a creature type. -{T}: Add one mana of any color. -{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Promise of Aclazotz // Foul Rebirth - - - B - Enchantment // Sorcery — Adventure - Sorcery - 2 - 1B // 2B - - LCC~ - 3 - - - Redemption Choir - Lifelink -Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Vampire Cleric - Creature - 4 - 2WW - 3/3 - - LCC~ - 2 - - - Ripples of Potential - Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) - - U - Instant - Instant - 2 - 1U - - LCC~ - 3 - - - Scion of Calamity - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 5/5 - - LCC~ - 2 - - - Singer of Swift Rivers - Flash -When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) -You may cast Merfolk spells as though they had flash. - - GU - Creature — Merfolk Shaman - Creature - 3 - 1GU - 3/2 - - LCC~ - 2 - - - Skeleton Crew - Each other creature you control that's a Skeleton or Pirate gets +1/+1. -Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) -{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. - - B - Creature — Skeleton Pirate - Creature - 4 - 3B - 3/3 - - LCC~ - 2 - - - Storm Fleet Negotiator - Flying -Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. - - U - Creature — Siren Pirate - Creature - 3 - 2U - 2/2 - - LCC~ - 2 - - - Strionic Resonator - {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") - - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Sunfrill Imitator - Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. - - G - Creature Dinosaur - Creature - 3 - 2G - 3/3 - - LCC~ - 2 - - - Temple Bell - {T}: Each player draws a card. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Tetzin, Gnome Champion - Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. -Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) - - RUW - Legendary Artifact Creature — Gnome - Creature - 3 - URW - 2/2 - - LCC~ - 2 - - - The Golden-Gear Colossus - Vigilance, trample -Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. - - RUW - Legendary Artifact Creature — Gnome - Creature - 3 - 6/6 - - LCC~ - 2 - - - Tetzin, Gnome Champion - Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. -Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) - - RUW - Legendary Artifact Creature — Gnome - Creature - 3 - URW - 2/2 - - LCC~ - 2 - - - The Golden-Gear Colossus - Vigilance, trample -Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. - - RUW - Legendary Artifact Creature — Gnome - Creature - 3 - 6/6 - - LCC~ - 2 - - - The Grim Captain's Locker - {T}: Surveil 1. -{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." - - B - Legendary Artifact - Artifact - 4 - 3B - - LCC~ - 1 - - - The Indomitable - Trample -Whenever a creature you control deals combat damage to a player, draw a card. -Crew 3 -You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. - - U - Legendary Artifact — Vehicle - Artifact - 4 - 2UU - 6/6 - - LCC~ - 1 - - - Thought Vessel - You have no maximum hand size. -{T}: Add {C}. - - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Topography Tracker - When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -If a creature you control would explore, instead it explores, then it explores again. - - G - Creature — Merfolk Scout - Creature - 3 - 2G - 2/2 - - LCC~ - 2 - - - Tributary Instructor - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever a creature you control with a +1/+1 counter on it dies, draw a card. - - G - Creature — Merfolk Shaman - Creature - 4 - 3G - 4/4 - - LCC~ - 2 - - - Wave Goodbye - Return each creature without a +1/+1 counter on it to its owner's hand. - - U - Sorcery - Sorcery - 4 - 2UU - - LCC~ - 3 - - - Wayta, Trainer Prodigy - Haste -{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - GRW - Legendary Creature — Human Warrior - Creature - 3 - RGW - 1/5 - - LCC~ - 2 - - - Wedding Ring - When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. -Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. - - W - Artifact - Artifact - 4 - 2WW - - LCC~ - 1 - - - Whispersilk Cloak - Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LCC~ - 1 - - - Worn Powerstone - Worn Powerstone enters the battlefield tapped. -{T}: Add {C}{C}. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - 1 - - - Wrathful Raptors - Trample -Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. - - R - Creature Dinosaur - Creature - 5 - 4R - 5/5 - - LCC~ - 2 - - - Xavier Sal, Infested Captain - {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) -{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BGU - Legendary Creature — Human Fungus Pirate - Creature - 3 - BGU - 3/3 - - LCC~ - 2 - - - Xavier Sal, Infested Captain - {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) -{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BGU - Legendary Creature — Human Fungus Pirate - Creature - 3 - BGU - 3/3 - - LCC~ - 2 - - - Xolatoyac, the Smiling Flood - Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. -At the beginning of your end step, untap each permanent you control with a counter on it. - - GU - Legendary Creature — Salamander Serpent - Creature - 6 - 4GU - 6/6 - - LCC~ - 2 - "Dragon Runway Controller" As long as there are three or more counters on "Dragon Runway Controller", it has flying and vigilance. @@ -3555,6 +2183,34 @@ Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all oth LCI~ 2 + + Anim Pakal, Thousandth Moon + Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 1/2 + + LCI~ + 2 + + + Anim Pakal, Thousandth Moon + Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 1/2 + + LCI~ + 2 + Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. @@ -5500,7 +4156,7 @@ When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dino RG 2/3 - LCI~ + LCI~ 2 @@ -8501,6 +7157,1378 @@ At the beginning of your end step, if you descended this turn, each opponent may LCI~ 3 + + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Altar of the Wretched + When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. +Craft with one or more creatures {2}{B}{B} +{2}{B}: Return Altar of the Wretched from your graveyard to your hand. + + B + Artifact + Artifact + 3 + 2B + + LCC~ + 1 + + + Wretched Bonemass + Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. +Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. + + B + Creature — Skeleton Horror + Creature + 3 + */* + + LCC~ + 2 + + + Amulet of Vigor + Whenever a permanent enters the battlefield tapped and under your control, untap it. + + Artifact + Artifact + 1 + 1 + + LCC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Arm-Mounted Anchor + Equipped creature gets +2/+2 and has menace. +Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. +Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. + + Artifact — Equipment + Artifact + 3 + 3 + + LCC~ + 1 + + + Broadside Bombardiers + Menace, haste +Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. + + R + Creature — Goblin Pirate + Creature + 3 + 2R + 2/2 + + LCC~ + 2 + + + Bronzebeak Foragers + When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. +{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. + + W + Creature — Dinosaur + Creature + 4 + 3W + 3/4 + + LCC~ + 2 + + + Bygone Marvels + Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. +Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. + + G + Sorcery + Sorcery + 2 + GG + + LCC~ + 3 + + + Carmen, Cruel Skymarcher + Flying +Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. +Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. + + BW + Legendary Creature — Vampire Soldier + Creature + 5 + 3WB + 2/2 + + LCC~ + 2 + + + Chalice of the Void + Chalice of the Void enters the battlefield with X charge counters on it. +Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. + + Artifact + Artifact + 0 + XX + + LCC~ + 1 + + + Charismatic Conqueror + Vigilance +Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. + + W + Creature — Vampire Soldier + Creature + 2 + 1W + 2/2 + + LCC~ + 2 + + + Chimil, the Inner Sun + Spells you control can't be countered. +At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + Legendary Artifact + Artifact + 6 + 6 + + LCC~ + 1 + + + Chromatic Orrery + You may spend mana as though it were mana of any color. +{T}: Add {C}{C}{C}{C}{C}. +{5}, {T}: Draw a card for each color among permanents you control. + + Legendary Artifact + Artifact + 7 + 7 + + LCC~ + 1 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Coat of Arms + Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) + + Artifact + Artifact + 5 + 5 + + LCC~ + 1 + + + Coercive Portal + Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. + + Artifact + Artifact + 4 + 4 + + LCC~ + 1 + + + Colossus Hammer + Equipped creature gets +10/+10 and loses flying. +Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + LCC~ + 1 + + + Contest of Claws + Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + G + Sorcery + Sorcery + 2 + 1G + + LCC~ + 3 + + + Contest of Claws + Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + G + Sorcery + Sorcery + 2 + 1G + + LCC~ + 3 + + + Curious Altisaur + Vigilance, reach +Whenever a Dinosaur you control deals combat damage to a player, draw a card. + + G + Creature — Dinosaur + Creature + 4 + 3G + 2/5 + + LCC~ + 2 + + + Deeproot Historian + Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) + + G + Creature — Merfolk Druid + Creature + 4 + 3G + 3/3 + + LCC~ + 2 + + + Dinosaur Egg + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +When Dinosaur Egg dies, you may discover X, where X is its toughness. + + G + Creature — Dinosaur Egg + Creature + 2 + 1G + 0/3 + + LCC~ + 2 + + + Don Andres, the Renegade + Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. +Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. + + BRU + Legendary Creature — Vampire Pirate + Creature + 4 + 1UBR + 4/3 + + LCC~ + 2 + + + Dusk Legion Sergeant + Menace +{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Vampire Soldier + Creature + 2 + 1B + 2/2 + + LCC~ + 2 + + + Elenda's Hierophant + Flying +Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. +When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. + + W + Creature Vampire Cleric + Creature + 3 + 2W + 1/1 + + LCC~ + 2 + + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on Everflowing Chalice. + + Artifact + Artifact + 0 + 0 + + LCC~ + 1 + + + Expedition Map + {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. + + Artifact + Artifact + 1 + 1 + + LCC~ + 1 + + + Eye of Ojer Taq + {T}: Add one mana of any color. +Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Apex Observatory + Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. +{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. + + Artifact + Artifact + 3 + + LCC~ + 1 + 1 + + + Eye of Ojer Taq + {T}: Add one mana of any color. +Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Apex Observatory + Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. +{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. + + Artifact + Artifact + 3 + + LCC~ + 1 + 1 + + + Fist of Suns + You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Francisco, Fowl Marauder + Flying +Francisco, Fowl Marauder can't block. +Whenever one or more Pirates you control deal damage to a player, Francisco explores. +Partner + + B + Legendary Creature — Bird Pirate + Creature + 2 + 1B + 0/1 + + LCC~ + 2 + + + From the Rubble + As From the Rubble enters the battlefield, choose a creature type. +At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Enchantment + Enchantment + 6 + 4WW + + LCC~ + 1 + + + Gemcutter Buccaneer + Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. +Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. + + R + Creature — Orc Pirate Artificer + Creature + 4 + 3R + 1/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Illustrious Wanderglyph + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Other artifact creatures you control get +2/+2 as long as you have the city's blessing. +At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. + + W + Artifact Creature — Golem + Creature + 5 + 4W + 2/2 + + LCC~ + 2 + + + Illustrious Wanderglyph + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Other artifact creatures you control get +2/+2 as long as you have the city's blessing. +At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. + + W + Artifact Creature — Golem + Creature + 5 + 4W + 2/2 + + LCC~ + 2 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + LCC~ + 1 + + + March of the Canonized + When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. +At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. + + W + Enchantment + Enchantment + 2 + XWW + + LCC~ + 1 + + + Master of Dark Rites + {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. + + B + Creature — Vampire Cleric + Creature + 1 + B + 1/1 + + LCC~ + 2 + + + Mimic Vat + Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. +{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Mist Dancer + Flying +Other Merfolk you control get +1/+0 and have flying. +Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + U + Creature — Merfolk Wizard + Creature + 5 + 4U + 3/3 + + LCC~ + 2 + + + Order of Sacred Dusk + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, lifelink, haste +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Other Vampires you control have exalted. + + BW + Creature — Vampire Knight + Creature + 8 + 6WB + 5/5 + + LCC~ + 2 + + + Ore-Rich Stalactite + {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. +Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + R + Artifact + Artifact + 2 + 1R + + LCC~ + 1 + + + Cosmium Catalyst + {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. + + R + Artifact + Artifact + 2 + + LCC~ + 1 + + + Ore-Rich Stalactite + {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. +Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + R + Artifact + Artifact + 2 + 1R + + LCC~ + 1 + + + Cosmium Catalyst + {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. + + R + Artifact + Artifact + 2 + + LCC~ + 1 + + + Paleontologist's Pick-Axe + Whenever equipped creature attacks, draw a card, then discard a card. +Equip {1} +Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + LCC~ + 1 + + + Dinosaur Headdress + When Dinosaur Headdress enters the battlefield, attach it to target creature you control. +As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. +Equipped creature is a copy of the last chosen card. +Equip {2} + + Artifact — Equipment + Artifact + 2 + + LCC~ + 1 + + + Paleontologist's Pick-Axe + Whenever equipped creature attacks, draw a card, then discard a card. +Equip {1} +Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + LCC~ + 1 + + + Dinosaur Headdress + When Dinosaur Headdress enters the battlefield, attach it to target creature you control. +As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. +Equipped creature is a copy of the last chosen card. +Equip {2} + + Artifact — Equipment + Artifact + 2 + + LCC~ + 1 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + LCC~ + 1 + 0 + + + Progenitor's Icon + As Progenitor's Icon enters the battlefield, choose a creature type. +{T}: Add one mana of any color. +{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Promise of Aclazotz // Foul Rebirth + + + B + Enchantment // Sorcery — Adventure + Sorcery + 2 + 1B // 2B + + LCC~ + 3 + + + Redemption Choir + Lifelink +Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Vampire Cleric + Creature + 4 + 2WW + 3/3 + + LCC~ + 2 + + + Ripples of Potential + Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) + + U + Instant + Instant + 2 + 1U + + LCC~ + 3 + + + Scion of Calamity + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 5/5 + + LCC~ + 2 + + + Singer of Swift Rivers + Flash +When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) +You may cast Merfolk spells as though they had flash. + + GU + Creature — Merfolk Shaman + Creature + 3 + 1GU + 3/2 + + LCC~ + 2 + + + Skeleton Crew + Each other creature you control that's a Skeleton or Pirate gets +1/+1. +Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) +{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. + + B + Creature — Skeleton Pirate + Creature + 4 + 3B + 3/3 + + LCC~ + 2 + + + Storm Fleet Negotiator + Flying +Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. + + U + Creature — Siren Pirate + Creature + 3 + 2U + 2/2 + + LCC~ + 2 + + + Strionic Resonator + {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Sunfrill Imitator + Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. + + G + Creature Dinosaur + Creature + 3 + 2G + 3/3 + + LCC~ + 2 + + + Temple Bell + {T}: Each player draws a card. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Tetzin, Gnome Champion + Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. +Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) + + RUW + Legendary Artifact Creature — Gnome + Creature + 3 + URW + 2/2 + + LCC~ + 2 + + + The Golden-Gear Colossus + Vigilance, trample +Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. + + RUW + Legendary Artifact Creature — Gnome + Creature + 3 + 6/6 + + LCC~ + 2 + + + Tetzin, Gnome Champion + Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. +Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) + + RUW + Legendary Artifact Creature — Gnome + Creature + 3 + URW + 2/2 + + LCC~ + 2 + + + The Golden-Gear Colossus + Vigilance, trample +Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. + + RUW + Legendary Artifact Creature — Gnome + Creature + 3 + 6/6 + + LCC~ + 2 + + + The Grim Captain's Locker + {T}: Surveil 1. +{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." + + B + Legendary Artifact + Artifact + 4 + 3B + + LCC~ + 1 + + + The Indomitable + Trample +Whenever a creature you control deals combat damage to a player, draw a card. +Crew 3 +You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. + + U + Legendary Artifact — Vehicle + Artifact + 4 + 2UU + 6/6 + + LCC~ + 1 + + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Topography Tracker + When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +If a creature you control would explore, instead it explores, then it explores again. + + G + Creature — Merfolk Scout + Creature + 3 + 2G + 2/2 + + LCC~ + 2 + + + Tributary Instructor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever a creature you control with a +1/+1 counter on it dies, draw a card. + + G + Creature — Merfolk Shaman + Creature + 4 + 3G + 4/4 + + LCC~ + 2 + + + Wave Goodbye + Return each creature without a +1/+1 counter on it to its owner's hand. + + U + Sorcery + Sorcery + 4 + 2UU + + LCC~ + 3 + + + Wayta, Trainer Prodigy + Haste +{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + GRW + Legendary Creature — Human Warrior + Creature + 3 + RGW + 1/5 + + LCC~ + 2 + + + Wedding Ring + When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. +Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. +Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + + W + Artifact + Artifact + 4 + 2WW + + LCC~ + 1 + + + Whispersilk Cloak + Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + LCC~ + 1 + + + Worn Powerstone + Worn Powerstone enters the battlefield tapped. +{T}: Add {C}{C}. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + 1 + + + Wrathful Raptors + Trample +Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. + + R + Creature Dinosaur + Creature + 5 + 4R + 5/5 + + LCC~ + 2 + + + Xavier Sal, Infested Captain + {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) +{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BGU + Legendary Creature — Human Fungus Pirate + Creature + 3 + BGU + 3/3 + + LCC~ + 2 + + + Xavier Sal, Infested Captain + {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) +{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BGU + Legendary Creature — Human Fungus Pirate + Creature + 3 + BGU + 3/3 + + LCC~ + 2 + + + Xolatoyac, the Smiling Flood + Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. +At the beginning of your end step, untap each permanent you control with a counter on it. + + GU + Legendary Creature — Salamander Serpent + Creature + 6 + 4GU + 6/6 + + LCC~ + 2 + Blue, Loyal Raptor Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)