diff --git a/FRA.xml b/FRA.xml index 391e0afc..08ab10be 100644 --- a/FRA.xml +++ b/FRA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-08 19:10:50 (UTC) + 2026-09-09 02:32:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml @@ -21,6 +21,84 @@ + + Academic Ascent + Target creature gets +2/+2 and gains flying until end of turn. +Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Instant + Instant + 2 + 1W + + FRA + 3 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA + 2 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA + 2 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA + 2 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA + 2 + Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. @@ -90,18 +168,49 @@ 1 - Bloodline Recollector // Ancestral Craving - + Arcane Amphisbaena + Deathtouch +When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") - B - Creature — Vampire Warlock // Instant + G + Creature — Snake Creature 2 - 1B // B - 2/2 + 1G + 1/1 - FRA - 3 + FRA + 2 + + + Avatar of Burgeoning Echoes + Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control." + + GU + Creature — Avatar + Creature + 2 + GU + 2/3 + + FRA + 2 + + + Avatar of Burgeoning Echoes + Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control." + + GU + Creature — Avatar + Creature + 2 + GU + 2/3 + + FRA + 2 Bloodline Recollector // Ancestral Craving @@ -131,6 +240,34 @@ FRA 3 + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA + 3 + + + Campus Crier + {1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Creature — Human Advisor + Creature + 2 + 1W + 3/1 + + FRA + 2 + Cast Away Doubt Draw two cards. Cast Away Doubt deals 2 damage to each player. @@ -227,6 +364,19 @@ FRA 3 + + Clash of Elements + Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom. + + RU + Instant + Instant + 3 + 1UR + + FRA + 3 + Compel Brutality Choose one — @@ -242,6 +392,20 @@ FRA 3 + + Countersculpt + As an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) +Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Instant + Instant + 2 + UU + + FRA + 3 + Craterclaw Colossus Haste @@ -302,6 +466,122 @@ When this creature enters, creatures you control gain trample and get +X/+0 unti FRA 2 + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA + 2 + + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA + 2 + + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA + 2 + + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA + 2 + + + Deserted Beach + This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA + 0 + + + Deserted Beach + This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA + 0 + + + Diviner of Victory // Unwind History + + + U + Creature — Dwarf Wizard // Sorcery + Creature + 1 + U // 1U + 1/1 + + FRA + 3 + + + Diviner of Victory // Unwind History + + + U + Creature — Dwarf Wizard // Sorcery + Creature + 1 + U // 1U + 1/1 + + FRA + 3 + Enlightened Confidant Lifelink @@ -362,6 +642,39 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA 2 + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA + 0 + Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. @@ -444,6 +757,107 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c FRA 3 + + Ghalta the Immovable + This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. +Creatures you control can attack as though they didn't have defender. +Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. + + W + Legendary Creature — Elder Dinosaur + Creature + 9 + 8W + 0/7 + + FRA + 2 + + + Ghalta the Unstoppable + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +Trample +Other creatures you control have trample. + + G + Legendary Creature — Elder Dinosaur + Creature + 9 + 8G + 8/8 + + FRA + 2 + + + Haunted Ridge + This land enters tapped unless you control two or more other lands. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FRA + 0 + + + Haunted Ridge + This land enters tapped unless you control two or more other lands. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FRA + 0 + + + Hexhaven Invigorator + Vigilance +Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Chimera Horror + Creature + 4 + GGGG + 6/6 + + FRA + 2 + + + Hexhaven Invigorator + Vigilance +Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Chimera Horror + Creature + 4 + GGGG + 6/6 + + FRA + 2 + + + Hexhaven Invigorator + Vigilance +Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Chimera Horror + Creature + 4 + GGGG + 6/6 + + FRA + 2 + Icy Reception Choose one — @@ -459,6 +873,305 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c FRA 3 + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA + 2 + + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA + 2 + + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA + 2 + + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA + 2 + + + Inspired Tethermage + Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. +{6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + G + Creature — Elf Warrior + Creature + 3 + 2G + 3/2 + + FRA + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FRA + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FRA + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FRA + 0 + + + Jace's Machinations + Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. +Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Instant + Instant + 3 + 2U + + FRA + 3 + + + Jace's Machinations + Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. +Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Instant + Instant + 3 + 2U + + FRA + 3 + + + Jiang Yanggu, Alone + Menace (This creature can't be blocked except by two or more creatures.) +Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn. + + R + Legendary Creature — Human Berserker + Creature + 5 + 4R + 4/4 + + FRA + 2 + + + Jiang Yanggu, Never Alone + When Jiang Yanggu enters, create Mowu, a legendary 3/3 green Dog creature token. +At the beginning of your end step, untap all tokens you control. + + G + Legendary Creature — Human Druid + Creature + 4 + 3G + 2/2 + + FRA + 2 + + + Karn, Argent Defender + Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + Legendary Artifact Creature — Golem + Creature + 2 + 2 + 1/3 + + FRA + 2 + + + Karn, Argent Defender + Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + Legendary Artifact Creature — Golem + Creature + 2 + 2 + 1/3 + + FRA + 2 + + + Karn, Gilded Guardian + Vigilance, trample +When Karn enters, draw a card for each color among other artifacts you control. + + BGRUW + Legendary Artifact Creature — Golem + Creature + 10 + 2/W2/U2/B2/R2/G + 5/5 + + FRA + 2 + + + Karn, Gilded Guardian + Vigilance, trample +When Karn enters, draw a card for each color among other artifacts you control. + + BGRUW + Legendary Artifact Creature — Golem + Creature + 10 + 2/W2/U2/B2/R2/G + 5/5 + + FRA + 2 + + + Keeper of the Quiet Hour + When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + Artifact Creature — Chimera + Creature + 3 + 3 + 3/2 + + FRA + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA + 2 + Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. @@ -519,6 +1232,58 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 2 + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA + 3 + + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA + 3 + + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA + 3 + + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA + 3 + Memory Trap When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -532,6 +1297,77 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 1 + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FRA + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FRA + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FRA + 0 + + + No Admittance + No Admittance deals 3 damage to any target. +Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + R + Sorcery + Sorcery + 2 + 1R + + FRA + 3 + + + Overgrown Farmland + This land enters tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FRA + 0 + + + Overgrown Farmland + This land enters tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FRA + 0 + Paradox Shaper // Omit Variables @@ -561,6 +1397,81 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 3 + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FRA + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FRA + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FRA + 0 + + + Pompous Battlemage // Improvised Act + + + R + Creature — Goblin Sorcerer // Sorcery + Creature + 1 + R // R + 1/1 + + FRA + 3 + + + Pompous Battlemage // Improvised Act + + + R + Creature — Goblin Sorcerer // Sorcery + Creature + 1 + R // R + 1/1 + + FRA + 3 + + + Protege's Awakening + Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Draw a card. + + U + Sorcery + Sorcery + 4 + 3U + + FRA + 3 + Prudent Fateseer // Peer Review @@ -575,6 +1486,34 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 3 + + Repurposed Enforcer + Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/2 + + FRA + 2 + + + Repurposed Enforcer + Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/2 + + FRA + 2 + Restore with Empathy Return target permanent card from your graveyard to your hand. You gain 4 life. @@ -588,6 +1527,120 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 3 + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA + 3 + + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA + 3 + + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA + 3 + + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA + 3 + + + Rewrite Regrets + Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield. +Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + + B + Sorcery + Sorcery + 4 + 3B + + FRA + 3 + + + Rockfall Vale + This land enters tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FRA + 0 + + + Rockfall Vale + This land enters tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FRA + 0 + + + Shipwreck Marsh + This land enters tapped unless you control two or more other lands. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRA + 0 + + + Shipwreck Marsh + This land enters tapped unless you control two or more other lands. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRA + 0 + Solitary Cell When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. @@ -602,6 +1655,47 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 1 + + Solitary Cell + When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. +{1}, {T}, Discard a legendary card: Draw a card. + + RW + Artifact + Artifact + 2 + RW + + FRA + 1 + + + Solve for Disappointment + Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. +Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + B + Sorcery + Sorcery + 2 + 1B + + FRA + 3 + + + Something Worth Saving + Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + FRA + 3 + Stingcaster Mage Haste @@ -676,6 +1770,53 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA 3 + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FRA + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FRA + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FRA + 0 + + + Tam's Resistance + Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. +Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + GU + Sorcery + Sorcery + 2 + 1G/U + + FRA + 3 + The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. @@ -761,6 +1902,64 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA 1 + + Theorist's Proxy + Flash +When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +{U}, Sacrifice this creature: The next spell you cast this turn can't be countered. + + U + Creature — Illusion + Creature + 2 + 1U + 0/3 + + FRA + 2 + + + Theorist's Proxy + Flash +When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +{U}, Sacrifice this creature: The next spell you cast this turn can't be countered. + + U + Creature — Illusion + Creature + 2 + 1U + 0/3 + + FRA + 2 + + + Theorist's Sanctum + ({T}: Add {U}.) +As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) +{2}{U}, {T}: Empower Jace 2. + + Land — Island + Land + 0 + + FRA + 0 + + + Theorist's Sanctum + ({T}: Add {U}.) +As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) +{2}{U}, {T}: Empower Jace 2. + + Land — Island + Land + 0 + + FRA + 0 + Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. @@ -792,6 +1991,66 @@ When you discard this card, you gain 3 life. FRA 2 + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA + 2 + + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA + 2 + + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA + 2 + + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA + 2 + Vigorbloom Vanguard // Seed Suture @@ -806,6 +2065,34 @@ When you discard this card, you gain 3 life. FRA 3 + + Way of the Cryomancer + When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy." + + U + Legendary Enchantment + Enchantment + 3 + 2U + + FRA + 1 + + + Way of the Pyromancer + When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[+1]: Add {R}." + + R + Legendary Enchantment + Enchantment + 2 + 1R + + FRA + 1 + Woodwork Prodigy // Soul Tether diff --git a/spoiler.xml b/spoiler.xml index 06abc70c..8ee7c4da 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-08 19:10:50 (UTC) + 2026-09-09 02:32:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -2520,6 +2520,84 @@ Creatures you control can't have -1/-1 counters put on them. FRC~ 2 + + Academic Ascent + Target creature gets +2/+2 and gains flying until end of turn. +Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Instant + Instant + 2 + 1W + + FRA~ + 3 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA~ + 2 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA~ + 2 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA~ + 2 + + + Aerid Konstrari + Flying +When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") +{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. + + GR + Legendary Creature — Elder Sphinx + Creature + 4 + 1RGG + 5/4 + + FRA~ + 2 + Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. @@ -2589,18 +2667,49 @@ Creatures you control can't have -1/-1 counters put on them. 1 - Bloodline Recollector // Ancestral Craving - + Arcane Amphisbaena + Deathtouch +When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") - B - Creature — Vampire Warlock // Instant + G + Creature — Snake Creature 2 - 1B // B - 2/2 + 1G + 1/1 - FRA~ - 3 + FRA~ + 2 + + + Avatar of Burgeoning Echoes + Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control." + + GU + Creature — Avatar + Creature + 2 + GU + 2/3 + + FRA~ + 2 + + + Avatar of Burgeoning Echoes + Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control." + + GU + Creature — Avatar + Creature + 2 + GU + 2/3 + + FRA~ + 2 Bloodline Recollector // Ancestral Craving @@ -2630,6 +2739,34 @@ Creatures you control can't have -1/-1 counters put on them. FRA~ 3 + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA~ + 3 + + + Campus Crier + {1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Creature — Human Advisor + Creature + 2 + 1W + 3/1 + + FRA~ + 2 + Cast Away Doubt Draw two cards. Cast Away Doubt deals 2 damage to each player. @@ -2726,6 +2863,19 @@ Creatures you control can't have -1/-1 counters put on them. FRA~ 3 + + Clash of Elements + Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom. + + RU + Instant + Instant + 3 + 1UR + + FRA~ + 3 + Compel Brutality Choose one — @@ -2741,6 +2891,20 @@ Creatures you control can't have -1/-1 counters put on them. FRA~ 3 + + Countersculpt + As an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) +Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Instant + Instant + 2 + UU + + FRA~ + 3 + Craterclaw Colossus Haste @@ -2801,6 +2965,122 @@ When this creature enters, creatures you control gain trample and get +X/+0 unti FRA~ 2 + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA~ + 2 + + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA~ + 2 + + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA~ + 2 + + + Denzilore Fatehold + Flash +Flying +Whenever you scry or surveil, put a +1/+1 counter on each creature you control. + + UW + Legendary Creature — Elder Sphinx + Creature + 4 + 1WUU + 3/4 + + FRA~ + 2 + + + Deserted Beach + This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA~ + 0 + + + Deserted Beach + This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA~ + 0 + + + Diviner of Victory // Unwind History + + + U + Creature — Dwarf Wizard // Sorcery + Creature + 1 + U // 1U + 1/1 + + FRA~ + 3 + + + Diviner of Victory // Unwind History + + + U + Creature — Dwarf Wizard // Sorcery + Creature + 1 + U // 1U + 1/1 + + FRA~ + 3 + Enlightened Confidant Lifelink @@ -2861,6 +3141,39 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y FRA~ 2 + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA~ + 0 + Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. @@ -2943,6 +3256,107 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c FRA~ 3 + + Ghalta the Immovable + This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. +Creatures you control can attack as though they didn't have defender. +Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. + + W + Legendary Creature — Elder Dinosaur + Creature + 9 + 8W + 0/7 + + FRA~ + 2 + + + Ghalta the Unstoppable + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +Trample +Other creatures you control have trample. + + G + Legendary Creature — Elder Dinosaur + Creature + 9 + 8G + 8/8 + + FRA~ + 2 + + + Haunted Ridge + This land enters tapped unless you control two or more other lands. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FRA~ + 0 + + + Haunted Ridge + This land enters tapped unless you control two or more other lands. +{T}: Add {B} or {R}. + + Land + Land + 0 + + FRA~ + 0 + + + Hexhaven Invigorator + Vigilance +Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Chimera Horror + Creature + 4 + GGGG + 6/6 + + FRA~ + 2 + + + Hexhaven Invigorator + Vigilance +Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Chimera Horror + Creature + 4 + GGGG + 6/6 + + FRA~ + 2 + + + Hexhaven Invigorator + Vigilance +Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Chimera Horror + Creature + 4 + GGGG + 6/6 + + FRA~ + 2 + Icy Reception Choose one — @@ -2958,6 +3372,305 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c FRA~ 3 + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA~ + 2 + + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA~ + 2 + + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA~ + 2 + + + Ingris Stingerquill + Flying +Whenever a creature you control attacks, that creature deals 1 damage to each opponent. +{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. + + BR + Legendary Creature — Elder Sphinx + Creature + 3 + BRR + 1/4 + + FRA~ + 2 + + + Inspired Tethermage + Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. +{6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + G + Creature — Elf Warrior + Creature + 3 + 2G + 3/2 + + FRA~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FRA~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FRA~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FRA~ + 0 + + + Jace's Machinations + Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. +Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Instant + Instant + 3 + 2U + + FRA~ + 3 + + + Jace's Machinations + Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. +Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + U + Instant + Instant + 3 + 2U + + FRA~ + 3 + + + Jiang Yanggu, Alone + Menace (This creature can't be blocked except by two or more creatures.) +Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn. + + R + Legendary Creature — Human Berserker + Creature + 5 + 4R + 4/4 + + FRA~ + 2 + + + Jiang Yanggu, Never Alone + When Jiang Yanggu enters, create Mowu, a legendary 3/3 green Dog creature token. +At the beginning of your end step, untap all tokens you control. + + G + Legendary Creature — Human Druid + Creature + 4 + 3G + 2/2 + + FRA~ + 2 + + + Karn, Argent Defender + Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + Legendary Artifact Creature — Golem + Creature + 2 + 2 + 1/3 + + FRA~ + 2 + + + Karn, Argent Defender + Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + Legendary Artifact Creature — Golem + Creature + 2 + 2 + 1/3 + + FRA~ + 2 + + + Karn, Gilded Guardian + Vigilance, trample +When Karn enters, draw a card for each color among other artifacts you control. + + BGRUW + Legendary Artifact Creature — Golem + Creature + 10 + 2/W2/U2/B2/R2/G + 5/5 + + FRA~ + 2 + + + Karn, Gilded Guardian + Vigilance, trample +When Karn enters, draw a card for each color among other artifacts you control. + + BGRUW + Legendary Artifact Creature — Golem + Creature + 10 + 2/W2/U2/B2/R2/G + 5/5 + + FRA~ + 2 + + + Keeper of the Quiet Hour + When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + Artifact Creature — Chimera + Creature + 3 + 3 + 3/2 + + FRA~ + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA~ + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA~ + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA~ + 2 + + + Kwia Vigorbloom + Flying, vigilance, lifelink, ward {2} +Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. + + GW + Legendary Creature — Elder Sphinx + Creature + 6 + 3GWW + 6/6 + + FRA~ + 2 + Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. @@ -3018,6 +3731,58 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 2 + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA~ + 3 + + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA~ + 3 + + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA~ + 3 + + + Loyal Tutor + Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + FRA~ + 3 + Memory Trap When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -3031,6 +3796,77 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 1 + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FRA~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FRA~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FRA~ + 0 + + + No Admittance + No Admittance deals 3 damage to any target. +Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + R + Sorcery + Sorcery + 2 + 1R + + FRA~ + 3 + + + Overgrown Farmland + This land enters tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FRA~ + 0 + + + Overgrown Farmland + This land enters tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + FRA~ + 0 + Paradox Shaper // Omit Variables @@ -3060,6 +3896,81 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 3 + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FRA~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FRA~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FRA~ + 0 + + + Pompous Battlemage // Improvised Act + + + R + Creature — Goblin Sorcerer // Sorcery + Creature + 1 + R // R + 1/1 + + FRA~ + 3 + + + Pompous Battlemage // Improvised Act + + + R + Creature — Goblin Sorcerer // Sorcery + Creature + 1 + R // R + 1/1 + + FRA~ + 3 + + + Protege's Awakening + Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Draw a card. + + U + Sorcery + Sorcery + 4 + 3U + + FRA~ + 3 + Prudent Fateseer // Peer Review @@ -3074,6 +3985,34 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 3 + + Repurposed Enforcer + Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/2 + + FRA~ + 2 + + + Repurposed Enforcer + Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/2 + + FRA~ + 2 + Restore with Empathy Return target permanent card from your graveyard to your hand. You gain 4 life. @@ -3087,6 +4026,120 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 3 + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA~ + 3 + + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA~ + 3 + + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA~ + 3 + + + Return to the Light Realms + Return all nonland permanent cards from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 9 + 7WW + + FRA~ + 3 + + + Rewrite Regrets + Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield. +Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + + B + Sorcery + Sorcery + 4 + 3B + + FRA~ + 3 + + + Rockfall Vale + This land enters tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FRA~ + 0 + + + Rockfall Vale + This land enters tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + FRA~ + 0 + + + Shipwreck Marsh + This land enters tapped unless you control two or more other lands. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRA~ + 0 + + + Shipwreck Marsh + This land enters tapped unless you control two or more other lands. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRA~ + 0 + Solitary Cell When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. @@ -3101,6 +4154,47 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 1 + + Solitary Cell + When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. +{1}, {T}, Discard a legendary card: Draw a card. + + RW + Artifact + Artifact + 2 + RW + + FRA~ + 1 + + + Solve for Disappointment + Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. +Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + B + Sorcery + Sorcery + 2 + 1B + + FRA~ + 3 + + + Something Worth Saving + Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + FRA~ + 3 + Stingcaster Mage Haste @@ -3175,6 +4269,53 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 3 + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FRA~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FRA~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FRA~ + 0 + + + Tam's Resistance + Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. +Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") + + GU + Sorcery + Sorcery + 2 + 1G/U + + FRA~ + 3 + The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. @@ -3260,6 +4401,64 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 1 + + Theorist's Proxy + Flash +When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +{U}, Sacrifice this creature: The next spell you cast this turn can't be countered. + + U + Creature — Illusion + Creature + 2 + 1U + 0/3 + + FRA~ + 2 + + + Theorist's Proxy + Flash +When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +{U}, Sacrifice this creature: The next spell you cast this turn can't be countered. + + U + Creature — Illusion + Creature + 2 + 1U + 0/3 + + FRA~ + 2 + + + Theorist's Sanctum + ({T}: Add {U}.) +As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) +{2}{U}, {T}: Empower Jace 2. + + Land — Island + Land + 0 + + FRA~ + 0 + + + Theorist's Sanctum + ({T}: Add {U}.) +As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) +{2}{U}, {T}: Empower Jace 2. + + Land — Island + Land + 0 + + FRA~ + 0 + Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. @@ -3291,6 +4490,66 @@ When you discard this card, you gain 3 life. FRA~ 2 + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA~ + 2 + + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA~ + 2 + + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA~ + 2 + + + Uldaros Theorix + Flying +When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) + + BU + Legendary Creature — Elder Sphinx + Creature + 6 + 3UBB + 5/5 + + FRA~ + 2 + Vigorbloom Vanguard // Seed Suture @@ -3305,6 +4564,34 @@ When you discard this card, you gain 3 life. FRA~ 3 + + Way of the Cryomancer + When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy." + + U + Legendary Enchantment + Enchantment + 3 + 2U + + FRA~ + 1 + + + Way of the Pyromancer + When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") +Planeswalkers you control have "[+1]: Add {R}." + + R + Legendary Enchantment + Enchantment + 2 + 1R + + FRA~ + 1 + Woodwork Prodigy // Soul Tether