From 8ad870428710a34b725bfea792d217df107ad669 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 23 Jan 2026 01:13:52 +0000 Subject: [PATCH] Deploy: 4cef743e46ccd2ea44296e0c6e7408885059575c --- ECC.xml | 2463 --------------- ECL.xml | 6111 ------------------------------------ spoiler.xml | 8542 +-------------------------------------------------- 3 files changed, 2 insertions(+), 17114 deletions(-) delete mode 100644 ECC.xml delete mode 100644 ECL.xml diff --git a/ECC.xml b/ECC.xml deleted file mode 100644 index b0edaf93..00000000 --- a/ECC.xml +++ /dev/null @@ -1,2463 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2026-01-21 08:24:06 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECC.xml - - - - - ECC - Lorwyn Eclipsed Commander (Spoiler) - Commander - 2026-01-23 - 20 - - - - - Aberrant Return - Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. - - B - Sorcery - Sorcery - 6 - 4BB - - ECC - 3 - - - Aberrant Return - Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. - - B - Sorcery - Sorcery - 6 - 4BB - - ECC - 3 - - - Abundant Countryside - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell. -{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - Land - Land - 0 - - ECC - 0 - - - Abundant Countryside - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell. -{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - Land - Land - 0 - - ECC - 0 - - - Abundant Growth - Enchant land -When this Aura enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - ECC - 1 - - - Ancient Ziggurat - {T}: Add one mana of any color. Spend this mana only to cast a creature spell. - - Land - Land - 0 - - ECC - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - ECC - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - ECC - 1 - - - Archfiend of Ifnir - Flying -Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Creature — Demon - Creature - 5 - 3BB - 5/4 - - ECC - 2 - - - Ashling, the Limitless - Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) -Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. - - R - Legendary Creature — Elemental Sorcerer - Creature - 3 - 2R - 2/3 - - ECC - 2 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - ECC - 3 - - - Auntie Ool, Cursewretch - Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) -Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life. - - BGR - Legendary Creature — Goblin Warlock - Creature - 4 - 1BRG - 4/4 - - ECC - 2 - - - Avenger of Zendikar - When this creature enters, create a 0/1 green Plant creature token for each land you control. -Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control. - - G - Creature — Elemental - Creature - 7 - 5GG - 5/5 - - ECC - 2 - - - Bane of Progress - When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. - - G - Creature — Elemental - Creature - 6 - 4GG - 2/2 - - ECC - 2 - - - Belonging - When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Elemental Incarnation - Creature - 6 - 5W - 6/6 - - ECC - 2 - - - Belonging - When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Elemental Incarnation - Creature - 6 - 5W - 6/6 - - ECC - 2 - - - Binding the Old Gods - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Destroy target nonland permanent an opponent controls. -II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. -III — Creatures you control gain deathtouch until end of turn. - - BG - Enchantment — Saga - Enchantment - 4 - 2BG - - ECC - 1 - - - Black Sun's Zenith - Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. - - B - Sorcery - Sorcery - 2 - XBB - - ECC - 3 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - ECC - 3 - - - Blowfly Infestation - Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. - - B - Enchantment - Enchantment - 3 - 2B - - ECC - 1 - - - Canyon Slough - ({T}: Add {B} or {R}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Mountain - Land - 0 - - ECC - 0 - - - Carnifex Demon - Flying -This creature enters with two -1/-1 counters on it. -{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature. - - B - Creature — Phyrexian Demon - Creature - 6 - 4BB - 6/6 - - ECC - 2 - - - Cathartic Pyre - Choose one — -• Cathartic Pyre deals 3 damage to target creature or planeswalker. -• Discard up to two cards, then draw that many cards. - - R - Instant - Instant - 2 - 1R - - ECC - 3 - - - Cathartic Reunion - As an additional cost to cast this spell, discard two cards. -Draw three cards. - - R - Sorcery - Sorcery - 2 - 1R - - ECC - 3 - - - Cavalier of Thorns - Reach -When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library. - - G - Creature — Elemental Knight - Creature - 5 - 2GGG - 5/6 - - ECC - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - Sorcery - 4 - 2RR - - ECC - 3 - - - Channeler Initiate - When this creature enters, put three -1/-1 counters on target creature you control. -{T}, Remove a -1/-1 counter from this creature: Add one mana of any color. - - G - Creature — Human Druid - Creature - 2 - 1G - 3/4 - - ECC - 2 - - - Chimil, the Inner Sun - Spells you control can't be countered. -At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Legendary Artifact - Artifact - 6 - 6 - - ECC - 1 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - ECC - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - ECC - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - ECC - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - ECC - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice this artifact: Draw a card. - - Artifact - Artifact - 3 - 3 - - ECC - 1 - - - Contagion Clasp - When this artifact enters, put a -1/-1 counter on target creature. -{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Artifact - Artifact - 2 - 2 - - ECC - 1 - - - Cream of the Crop - Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. - - G - Enchantment - Enchantment - 2 - 1G - - ECC - 1 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - ECC - 3 - - - Descendants' Fury - Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - R - Enchantment - Enchantment - 4 - 3R - - ECC - 1 - - - Devoted Druid - {T}: Add {G}. -Put a -1/-1 counter on this creature: Untap this creature. - - G - Creature — Elf Druid - Creature - 2 - 1G - 0/2 - - ECC - 2 - - - Distant Melody - Choose a creature type. Draw a card for each permanent you control of that type. - - U - Sorcery - Sorcery - 4 - 3U - - ECC - 3 - - - Dragonskull Summit - This land enters tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - ECC - 0 - - - Dread Tiller - When this creature enters, put a -1/-1 counter on target creature. -Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. - - BG - Artifact Creature — Scarecrow - Creature - 3 - 1BG - 2/4 - - ECC - 2 - - - Dread Tiller - When this creature enters, put a -1/-1 counter on target creature. -Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. - - BG - Artifact Creature — Scarecrow - Creature - 3 - 1BG - 2/4 - - ECC - 2 - - - Dusk Urchins - Whenever this creature attacks or blocks, put a -1/-1 counter on it. -When this creature dies, draw a card for each -1/-1 counter on it. - - B - Creature — Ouphe - Creature - 3 - 2B - 4/3 - - ECC - 2 - - - Elemental Spectacle - Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. - - G - Sorcery - Sorcery - 6 - 5G - - ECC - 3 - - - Elemental Spectacle - Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. - - G - Sorcery - Sorcery - 6 - 5G - - ECC - 3 - - - Endurance - Flash -Reach -When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. -Evoke—Exile a green card from your hand. - - G - Creature — Elemental Incarnation - Creature - 3 - 1GG - 3/4 - - ECC - 2 - - - Eventide's Shadow - Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. - - B - Sorcery - Sorcery - 5 - 4B - - ECC - 3 - - - Eventide's Shadow - Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. - - B - Sorcery - Sorcery - 5 - 4B - - ECC - 3 - - - Everlasting Torment - Players can't gain life. -Damage can't be prevented. -All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) - - BR - Enchantment - Enchantment - 3 - 2B/R - - ECC - 1 - - - Evolution Sage - Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature — Elf Druid - Creature - 3 - 2G - 3/2 - - ECC - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - ECC - 0 - - - Faeburrow Elder - Vigilance -This creature gets +1/+1 for each color among permanents you control. -{T}: For each color among permanents you control, add one mana of that color. - - GW - Creature — Treefolk Druid - Creature - 3 - 1GW - 0/0 - - ECC - 2 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - ECC - 1 - - - Ferrafor, Young Yew - When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. -{T}: Double the number of each kind of counter on target creature. - - G - Legendary Creature — Treefolk Druid - Creature - 7 - 6G - 4/7 - - ECC - 2 - - - Ferrafor, Young Yew - When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. -{T}: Double the number of each kind of counter on target creature. - - G - Legendary Creature — Treefolk Druid - Creature - 7 - 6G - 4/7 - - ECC - 2 - - - Fertile Ground - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - ECC - 1 - - - Festering Thicket - ({T}: Add {B} or {G}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Forest - Land - 0 - - ECC - 0 - - - Fire Covenant - As an additional cost to cast this spell, pay X life. -Fire Covenant deals X damage divided as you choose among any number of target creatures. - - BR - Instant - Instant - 3 - 1BR - - ECC - 3 - - - Flamekin Village - As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. -{T}: Add {R}. -{R}, {T}: Target creature gains haste until end of turn. - - Land - Land - 0 - - ECC - 0 - - - Flourishing Defenses - Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. - - G - Enchantment - Enchantment - 5 - 4G - - ECC - 1 - - - Foundation Breaker - When this creature enters, you may destroy target artifact or enchantment. -Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - G - Creature — Elemental - Creature - 4 - 3G - 2/2 - - ECC - 2 - - - Frontier Bivouac - This land enters tapped. -{T}: Add {G}, {U}, or {R}. - - Land - Land - 0 - - ECC - 0 - - - Fury - Double strike -When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. -Evoke—Exile a red card from your hand. - - R - Creature — Elemental Incarnation - Creature - 5 - 3RR - 3/3 - - ECC - 2 - - - Garruk's Uprising - When this enchantment enters, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) -Whenever a creature you control with power 4 or greater enters, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - ECC - 1 - - - Glissa Sunslayer - First strike, deathtouch -Whenever Glissa Sunslayer deals combat damage to a player, choose one — -• You draw a card and lose 1 life. -• Destroy target enchantment. -• Remove up to three counters from target permanent. - - BG - Legendary Creature — Phyrexian Zombie Elf - Creature - 3 - 1BG - 3/3 - - ECC - 2 - - - Golgari Rot Farm - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {B}{G}. - - Land - Land - 0 - - ECC - 0 - - - Grave Titan - Deathtouch -Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - ECC - 2 - - - Grave Venerations - When this enchantment enters, you become the monarch. -At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - ECC - 1 - - - Grave Venerations - When this enchantment enters, you become the monarch. -At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - ECC - 1 - - - Greenwarden of Murasa - When this creature enters, you may return target card from your graveyard to your hand. -When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand. - - G - Creature — Elemental - Creature - 6 - 4GG - 5/4 - - ECC - 2 - - - Grim Poppet - This creature enters with three -1/-1 counters on it. -Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. - - Artifact Creature — Scarecrow - Creature - 7 - 7 - 4/4 - - ECC - 2 - - - Gruul Turf - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - ECC - 0 - - - Hapatra, Vizier of Poisons - Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. -Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. - - BG - Legendary Creature — Human Cleric - Creature - 2 - BG - 2/2 - - ECC - 2 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - ECC - 3 - - - Haunting Voyage - Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. -Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - ECC - 3 - - - Hoarder's Greed - You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) - - B - Sorcery - Sorcery - 4 - 3B - - ECC - 3 - - - Hoofprints of the Stag - Whenever you draw a card, you may put a hoofprint counter on this enchantment. -{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. - - W - Kindred Enchantment — Elemental - Enchantment - 2 - 1W - - ECC - 1 - - - Horde of Notions - Vigilance, trample, haste -{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. - - BGRUW - Legendary Creature — Elemental - Creature - 5 - WUBRG - 5/5 - - ECC - 2 - - - Ifnir Deadlands - {T}: Add {C}. -{T}, Pay 1 life: Add {B}. -{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. - - Land — Desert - Land - 0 - - ECC - 0 - - - Ignoble Hierarch - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -{T}: Add {B}, {R}, or {G}. - - G - Creature — Goblin Shaman - Creature - 1 - G - 0/1 - - ECC - 2 - - - Impulsivity - When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature — Elemental Incarnation - Creature - 7 - 6R - 7/5 - - ECC - 2 - - - Impulsivity - When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature — Elemental Incarnation - Creature - 7 - 6R - 7/5 - - ECC - 2 - - - Incandescent Soulstoke - Other Elemental creatures you control get +1/+1. -{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Creature — Elemental Shaman - Creature - 3 - 2R - 2/2 - - ECC - 2 - - - Incremental Blight - Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. - - B - Sorcery - Sorcery - 5 - 3BB - - ECC - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - ECC - 3 - - - Ingot Chewer - When this creature enters, destroy target artifact. -Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - R - Creature — Elemental - Creature - 5 - 4R - 3/3 - - ECC - 2 - - - Jegantha, the Wellspring - Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. - - GR - Legendary Creature — Elemental Elk - Creature - 5 - 4R/G - 5/5 - - ECC - 2 - - - Jubilation - When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. -Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - G - Creature — Elemental Incarnation - Creature - 6 - 5G - 5/5 - - ECC - 2 - - - Jubilation - When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. -Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - G - Creature — Elemental Incarnation - Creature - 6 - 5G - 5/5 - - ECC - 2 - - - Jungle Shrine - This land enters tapped. -{T}: Add {R}, {G}, or {W}. - - Land - Land - 0 - - ECC - 0 - - - Kindred Summons - Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. - - G - Instant - Instant - 7 - 5GG - - ECC - 3 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery — Arcane - Sorcery - 3 - 2G - - ECC - 3 - - - Kulrath Knight - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Creatures your opponents control with counters on them can't attack or block. - - BR - Creature — Elemental Knight - Creature - 5 - 3B/RB/R - 3/3 - - ECC - 2 - - - Lamentation - When this creature enters, destroy target creature an opponent controls. You gain 3 life. -Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature — Elemental Incarnation - Creature - 6 - 5B - 5/4 - - ECC - 2 - - - Lamentation - When this creature enters, destroy target creature an opponent controls. You gain 3 life. -Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature — Elemental Incarnation - Creature - 6 - 5B - 5/4 - - ECC - 2 - - - Liliana, Death Wielder - +2: Put a -1/-1 counter on up to one target creature. -−3: Destroy target creature with a -1/-1 counter on it. -−10: Return all creature cards from your graveyard to the battlefield. - - B - Legendary Planeswalker — Liliana - Planeswalker - 7 - 5BB - 5 - - ECC - 1 - - - Maelstrom Wanderer - Creatures you control have haste. -Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) - - GRU - Legendary Creature — Elemental - Creature - 8 - 5GUR - 7/5 - - ECC - 2 - - - Mass of Mysteries - First strike, vigilance, trample -At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - BGRUW - Legendary Creature — Elemental - Creature - 5 - WUBRG - 5/5 - - ECC - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - ECC - 2 - - - Midnight Banshee - Wither (This deals damage to creatures in the form of -1/-1 counters.) -At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. - - B - Creature — Spirit - Creature - 6 - 3BBB - 5/5 - - ECC - 2 - - - Muldrotha, the Gravetide - During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) - - BGU - Legendary Creature — Elemental Avatar - Creature - 6 - 3BGU - 6/6 - - ECC - 2 - - - Mulldrifter - Flying -When this creature enters, draw two cards. -Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - U - Creature — Elemental - Creature - 5 - 4U - 2/2 - - ECC - 2 - - - Necroskitter - Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. - - B - Creature — Elemental - Creature - 3 - 1BB - 1/4 - - ECC - 2 - - - Nesting Grounds - {T}: Add {C}. -{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. - - Land - Land - 0 - - ECC - 0 - - - Night's Whisper - You draw two cards and lose 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - ECC - 3 - - - Oft-Nabbed Goat - {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. -When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. - - B - Creature — Goat - Creature - 2 - 1B - 0/5 - - ECC - 2 - - - Oft-Nabbed Goat - {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. -When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. - - B - Creature — Goat - Creature - 2 - 1B - 0/5 - - ECC - 2 - - - Omnath, Locus of Rage - Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. -Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target. - - GR - Legendary Creature — Elemental - Creature - 7 - 3RRGG - 5/5 - - ECC - 2 - - - Omnath, Locus of the Roil - When Omnath enters, it deals damage to any target equal to the number of Elementals you control. -Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. - - GRU - Legendary Creature — Elemental - Creature - 4 - 1GUR - 3/3 - - ECC - 2 - - - Opal Palace - {T}: Add {C}. -{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - Land - 0 - - ECC - 0 - - - Opulent Palace - This land enters tapped. -{T}: Add {B}, {G}, or {U}. - - Land - Land - 0 - - ECC - 0 - - - Painful Truths - Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - Sorcery - 3 - 2B - - ECC - 3 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - ECC - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - ECC - 3 - - - Persist - Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. - - B - Sorcery - Sorcery - 2 - 1B - - ECC - 3 - - - Primal Beyond - As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. - - Land - Land - 0 - - ECC - 0 - - - Puca's Covenant - Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. - - G - Enchantment - Enchantment - 3 - 2G - - ECC - 1 - - - Puca's Covenant - Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. - - G - Enchantment - Enchantment - 3 - 2G - - ECC - 1 - - - Puppeteer Clique - Flying -When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. -Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - B - Creature — Faerie Wizard - Creature - 5 - 3BB - 3/2 - - ECC - 2 - - - Putrefy - Destroy target artifact or creature. It can't be regenerated. - - BG - Instant - Instant - 3 - 1BG - - ECC - 3 - - - Raging Ravine - This land enters tapped. -{T}: Add {R} or {G}. -{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - Land - 0 - - ECC - 0 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - ECC - 0 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - ECC - 0 - - - Rakdos Carnarium - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {B}{R}. - - Land - Land - 0 - - ECC - 0 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - Instant - 2 - 1U - - ECC - 3 - - - Realmwalker - Changeling (This card is every creature type.) -As this creature enters, choose a creature type. -You may look at the top card of your library any time. -You may cast creature spells of the chosen type from the top of your library. - - G - Creature — Shapeshifter - Creature - 3 - 2G - 2/3 - - ECC - 2 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - ECC - 3 - - - Risen Reef - Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. - - GU - Creature — Elemental - Creature - 3 - 1GU - 1/1 - - ECC - 2 - - - Riveteers Overlook - When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - Land - 0 - - ECC - 0 - - - Rootbound Crag - This land enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - ECC - 0 - - - Sandsteppe Citadel - This land enters tapped. -{T}: Add {W}, {B}, or {G}. - - Land - Land - 0 - - ECC - 0 - - - Savage Lands - This land enters tapped. -{T}: Add {B}, {R}, or {G}. - - Land - Land - 0 - - ECC - 0 - - - Seaside Citadel - This land enters tapped. -{T}: Add {G}, {W}, or {U}. - - Land - Land - 0 - - ECC - 0 - - - Secluded Courtyard - As this land enters, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. - - Land - Land - 0 - - ECC - 0 - - - Selvala, Heart of the Wilds - Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. -{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Scout - Creature - 3 - 1GG - 2/3 - - ECC - 2 - - - Shatter the Sky - Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. - - W - Sorcery - Sorcery - 4 - 2WW - - ECC - 3 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - ECC - 0 - - - Shriekmaw - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -When this creature enters, destroy target nonartifact, nonblack creature. -Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - B - Creature — Elemental - Creature - 5 - 4B - 3/2 - - ECC - 2 - - - Sinister Gnarlbark - At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 0/4 - - ECC - 2 - - - Sinister Gnarlbark - At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 0/4 - - ECC - 2 - - - Skinrender - When this creature enters, put three -1/-1 counters on target creature. - - B - Creature — Phyrexian Zombie - Creature - 4 - 2BB - 3/3 - - ECC - 2 - - - Slithermuse - When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - U - Creature — Elemental - Creature - 4 - 2UU - 3/3 - - ECC - 2 - - - Smokebraider - {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. - - R - Creature — Elemental Shaman - Creature - 2 - 1R - 1/1 - - ECC - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - ECC - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - ECC - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - ECC - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - ECC - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - ECC - 1 - - - Soul Snuffers - When this creature enters, put a -1/-1 counter on each creature. - - B - Creature — Elemental Shaman - Creature - 4 - 2BB - 3/3 - - ECC - 2 - - - Springleaf Parade - When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Creature tokens you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - XGG - - ECC - 1 - - - Springleaf Parade - When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Creature tokens you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - XGG - - ECC - 1 - - - Subterfuge - When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. -Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Elemental Incarnation - Creature - 5 - 4U - 3/5 - - ECC - 2 - - - Subterfuge - When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. -Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Elemental Incarnation - Creature - 5 - 4U - 3/5 - - ECC - 2 - - - Terminate - Destroy target creature. It can't be regenerated. - - BR - Instant - Instant - 2 - BR - - ECC - 3 - - - Terramorphic Expanse - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - ECC - 0 - - - The Reaper, King No More - When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. -Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn. - - BGR - Legendary Artifact Creature — Scarecrow - Creature - 6 - 2/B2/R2/G - 3/3 - - ECC - 2 - - - The Scorpion God - Whenever a creature with a -1/-1 counter on it dies, draw a card. -{1}{B}{R}: Put a -1/-1 counter on another target creature. -When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. - - BR - Legendary Creature — God - Creature - 5 - 3BR - 6/5 - - ECC - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - ECC - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - ECC - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - ECC - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - ECC - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - ECC - 0 - - - Timeless Lotus - Timeless Lotus enters tapped. -{T}: Add {W}{U}{B}{R}{G}. - - Legendary Artifact - Artifact - 5 - 5 - - ECC - 1 - - - Titan of Industry - Reach, trample -When this creature enters, choose two — -• Destroy target artifact or enchantment. -• Target player gains 5 life. -• Create a 4/4 green Rhino Warrior creature token. -• Put a shield counter on a creature you control. - - G - Creature — Elemental - Creature - 7 - 4GGG - 7/7 - - ECC - 2 - - - Tree of Perdition - Defender -{T}: Exchange target opponent's life total with this creature's toughness. - - B - Creature — Plant - Creature - 4 - 3B - 0/13 - - ECC - 2 - - - Unclaimed Territory - As this land enters, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. - - Land - Land - 0 - - ECC - 0 - - - Vernal Fen - ({T}: Add {B} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Forest - Land - 0 - - ECC - 0 - - - Vernal Sovereign - Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - ECC - 2 - - - Village Pillagers - Wither (This deals damage to creatures in the form of -1/-1 counters.) -When this creature enters, it deals 1 damage to each creature your opponents control. -Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. - - R - Creature — Goblin Warrior - Creature - 5 - 3RR - 5/5 - - ECC - 2 - - - Village Pillagers - Wither (This deals damage to creatures in the form of -1/-1 counters.) -When this creature enters, it deals 1 damage to each creature your opponents control. -Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. - - R - Creature — Goblin Warrior - Creature - 5 - 3RR - 5/5 - - ECC - 2 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) -0: You draw a card and lose 1 life. Proliferate. -−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. -−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker — Vraska - Planeswalker - 6 - 4BB/P - 6 - - ECC - 1 - - - Wickerbough Elder - This creature enters with a -1/-1 counter on it. -{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. - - G - Creature — Treefolk Shaman - Creature - 4 - 3G - 4/4 - - ECC - 2 - - - Wickersmith's Tools - Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. -{T}: Add one mana of any color. -{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. - - Artifact - Artifact - 3 - 3 - - ECC - 1 - - - Wickersmith's Tools - Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. -{T}: Add one mana of any color. -{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. - - Artifact - Artifact - 3 - 3 - - ECC - 1 - - - Woodland Cemetery - This land enters tapped unless you control a Swamp or a Forest. -{T}: Add {B} or {G}. - - Land - Land - 0 - - ECC - 0 - - - Yarok, the Desecrated - Deathtouch, lifelink -If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - BGU - Legendary Creature — Elemental Horror - Creature - 5 - 2BGU - 3/5 - - ECC - 2 - - - diff --git a/ECL.xml b/ECL.xml deleted file mode 100644 index 412eed0d..00000000 --- a/ECL.xml +++ /dev/null @@ -1,6111 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2026-01-15 01:11:58 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml - - - - - ECL - Lorwyn Eclipsed (Spoiler) - Expansion - 2026-01-23 - 10 - - - - - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. - - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL - 2 - - - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. - - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL - 2 - - - Adept Watershaper - Other tapped creatures you control have indestructible. - - W - Creature — Merfolk Cleric - Creature - 3 - 2W - 3/4 - - ECL - 2 - - - Adept Watershaper - Other tapped creatures you control have indestructible. - - W - Creature — Merfolk Cleric - Creature - 3 - 2W - 3/4 - - ECL - 2 - - - Ajani, Outland Chaperone - +1: Create a 1/1 green and white Kithkin creature token. -−2: Ajani deals 4 damage to target tapped creature. -−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. - - W - Legendary Planeswalker — Ajani - Planeswalker - 3 - 1WW - 3 - - ECL - 1 - - - Ajani, Outland Chaperone - +1: Create a 1/1 green and white Kithkin creature token. -−2: Ajani deals 4 damage to target tapped creature. -−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. - - W - Legendary Planeswalker — Ajani - Planeswalker - 3 - 1WW - 3 - - ECL - 1 - - - Appeal to Eirdu - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -One or two target creatures each get +2/+1 until end of turn. - - W - Instant - Instant - 4 - 3W - - ECL - 3 - - - Aquitect's Defenses - Flash -Enchant creature you control -When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -Enchanted creature gets +1/+2. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL - 1 - - - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. -• Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL - 3 - - - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. -• Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL - 3 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. - - U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL - 2 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. - - U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL - 2 - - - Assert Perfection - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - ECL - 3 - - - Auntie's Sentence - Choose one — -• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. - - B - Sorcery - Sorcery - 2 - 1B - - ECL - 3 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL - 2 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL - 2 - - - Barbed Bloodletter - Flash -When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -Equipped creature gets +1/+2. -Equip {2} - - B - Artifact — Equipment - Artifact - 2 - 1B - - ECL - 1 - - - Bark of Doran - Equipped creature gets +0/+1. -As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 2 - 1W - - ECL - 1 - - - Bile-Vial Boggart - When this creature dies, put a -1/-1 counter on up to one target creature. - - B - Creature — Goblin Assassin - Creature - 1 - B - 1/1 - - ECL - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL - 2 - - - Blight Rot - Put four -1/-1 counters on target creature. - - B - Instant - Instant - 3 - 2B - - ECL - 3 - - - Blighted Blackthorn - Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 5 - 4B - 3/7 - - ECL - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Mountain - Land - 0 - - ECL - 0 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL - 3 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL - 2 - - - Blossombind - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature can't become untapped and can't have counters put on it. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL - 1 - - - Blossoming Defense - Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) - - G - Instant - Instant - 1 - G - - ECL - 3 - - - Boggart Cursecrafter - Deathtouch -Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. - - BR - Creature — Goblin Warlock - Creature - 2 - BR - 2/3 - - ECL - 2 - - - Boggart Cursecrafter - Deathtouch -Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. - - BR - Creature — Goblin Warlock - Creature - 2 - BR - 2/3 - - ECL - 2 - - - Boggart Mischief - When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) -Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Kindred Enchantment — Goblin - Enchantment - 3 - 2B - - ECL - 1 - - - Boggart Prankster - Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn. - - B - Creature — Goblin Warrior - Creature - 2 - 1B - 1/3 - - ECL - 2 - - - Bogslither's Embrace - As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.) -Exile target creature. - - B - Sorcery - Sorcery - 2 - 1B - - ECL - 3 - - - Boldwyr Aggressor - Double strike -Other Giants you control have double strike. - - R - Creature — Giant Warrior - Creature - 5 - 3RR - 2/5 - - ECL - 2 - - - Boneclub Berserker - This creature gets +2/+0 for each other Goblin you control. - - R - Creature — Goblin Berserker - Creature - 4 - 3R - 2/4 - - ECL - 2 - - - Boulder Dash - Boulder Dash deals 2 damage to any target and 1 damage to any other target. - - R - Sorcery - Sorcery - 2 - 1R - - ECL - 3 - - - Brambleback Brute - This creature enters with two -1/-1 counters on it. -{1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery. - - R - Creature — Giant Warrior - Creature - 3 - 2R - 4/5 - - ECL - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL - 2 - - - Brigid's Command - Choose two — -• Create a token that's a copy of target Kithkin you control. -• Target player creates a 1/1 green and white Kithkin creature token. -• Target creature you control gets +3/+3 until end of turn. -• Target creature you control fights target creature an opponent controls. - - GW - Kindred Sorcery — Kithkin - Sorcery - 3 - 1GW - - ECL - 3 - - - Brigid's Command - Choose two — -• Create a token that's a copy of target Kithkin you control. -• Target player creates a 1/1 green and white Kithkin creature token. -• Target creature you control gets +3/+3 until end of turn. -• Target creature you control fights target creature an opponent controls. - - GW - Kindred Sorcery — Kithkin - Sorcery - 3 - 1GW - - ECL - 3 - - - Brigid, Clachan's Heart - Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. -At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. - - W - Legendary Creature — Kithkin Warrior - Creature - 3 - 2W - 3/2 - - ECL - 2 - - - Brigid, Doun's Mind - {T}: Add X {G} or X {W}, where X is the number of other creatures you control. -At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. - - G - Legendary Creature — Kithkin Soldier - Creature - 3 - 3/2 - - ECL - 2 - - - Brigid, Clachan's Heart - Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. -At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. - - W - Legendary Creature — Kithkin Warrior - Creature - 3 - 2W - 3/2 - - ECL - 2 - - - Brigid, Doun's Mind - {T}: Add X {G} or X {W}, where X is the number of other creatures you control. -At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. - - G - Legendary Creature — Kithkin Soldier - Creature - 3 - 3/2 - - ECL - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL - 2 - - - Bristlebane Outrider - This creature can't be blocked by creatures with power 2 or less. -As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0. - - G - Creature — Kithkin Knight - Creature - 4 - 3G - 3/5 - - ECL - 2 - - - Burdened Stoneback - This creature enters with two -1/-1 counters on it. -{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - W - Creature — Giant Warrior - Creature - 2 - 1W - 4/4 - - ECL - 2 - - - Burning Curiosity - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - ECL - 3 - - - Catharsis - When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. -When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. -Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - RW - Creature — Elemental Incarnation - Creature - 6 - 4R/WR/W - 3/4 - - ECL - 2 - - - Catharsis - When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. -When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. -Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - RW - Creature — Elemental Incarnation - Creature - 6 - 4R/WR/W - 3/4 - - ECL - 2 - - - Celestial Reunion - As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. -Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. - - G - Sorcery - Sorcery - 1 - XG - - ECL - 3 - - - Celestial Reunion - As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. -Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. - - G - Sorcery - Sorcery - 1 - XG - - ECL - 3 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL - 2 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL - 2 - - - Champion of the Path - As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) -Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - R - Creature — Elemental Sorcerer - Creature - 4 - 3R - 7/3 - - ECL - 2 - - - Champion of the Path - As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) -Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - R - Creature — Elemental Sorcerer - Creature - 4 - 3R - 7/3 - - ECL - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL - 2 - - - Champions of the Shoal - As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) -Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - U - Creature — Merfolk Soldier - Creature - 4 - 3U - 4/6 - - ECL - 2 - - - Champions of the Shoal - As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) -Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - U - Creature — Merfolk Soldier - Creature - 4 - 3U - 4/6 - - ECL - 2 - - - Changeling Wayfinder - Changeling (This card is every creature type.) -When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Creature — Shapeshifter - Creature - 3 - 3 - 1/2 - - ECL - 2 - - - Chaos Spewer - When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) - - BR - Creature — Goblin Warlock - Creature - 3 - 2B/R - 5/4 - - ECL - 2 - - - Chitinous Graspling - Changeling (This card is every creature type.) -Reach - - GU - Creature — Shapeshifter - Creature - 4 - 3G/U - 3/4 - - ECL - 2 - - - Chomping Changeling - Changeling (This card is every creature type.) -When this creature enters, destroy up to one target artifact or enchantment. - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/2 - - ECL - 2 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL - 1 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL - 1 - - - Cinder Strike - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid. - - R - Sorcery - Sorcery - 1 - R - - ECL - 3 - - - Clachan Festival - When this enchantment enters, create two 1/1 green and white Kithkin creature tokens. -{4}{W}: Create a 1/1 green and white Kithkin creature token. - - W - Kindred Enchantment — Kithkin - Enchantment - 3 - 2W - - ECL - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL - 1 - - - Creakwood Safewright - This creature enters with three -1/-1 counters on it. -At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elf Warrior - Creature - 2 - 1B - 5/5 - - ECL - 2 - - - Crib Swap - Changeling (This card is every creature type.) -Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. - - W - Kindred Instant — Shapeshifter - Instant - 3 - 2W - - ECL - 3 - - - Crossroads Watcher - Trample -Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - G - Creature — Kithkin Ranger - Creature - 3 - 2G - 3/3 - - ECL - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL - 2 - - - Darkness Descends - Put two -1/-1 counters on each creature. - - B - Sorcery - Sorcery - 4 - 2BB - - ECL - 3 - - - Dawn's Light Archer - Flash -Reach - - G - Creature — Elf Archer - Creature - 3 - 2G - 4/2 - - ECL - 2 - - - Dawn-Blessed Pennant - As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. -Whenever a permanent you control of the chosen type enters, you gain 1 life. -{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand. - - Artifact - Artifact - 1 - 1 - - ECL - 1 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL - 2 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL - 2 - - - Dawnhand Eulogist - Menace (This creature can't be blocked except by two or more creatures.) -When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.) - - B - Creature — Elf Warlock - Creature - 4 - 3B - 3/3 - - ECL - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL - 2 - - - Deepchannel Duelist - At the beginning of your end step, untap target Merfolk you control. -Other Merfolk you control get +1/+1. - - UW - Creature — Merfolk Soldier - Creature - 2 - WU - 2/2 - - ECL - 2 - - - Deepchannel Duelist - At the beginning of your end step, untap target Merfolk you control. -Other Merfolk you control get +1/+1. - - UW - Creature — Merfolk Soldier - Creature - 2 - WU - 2/2 - - ECL - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL - 2 - - - Dose of Dawnglow - Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) - - B - Instant - Instant - 5 - 4B - - ECL - 3 - - - Dream Harvest - Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. - - BU - Sorcery - Sorcery - 7 - 5U/BU/B - - ECL - 3 - - - Dream Harvest - Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. - - BU - Sorcery - Sorcery - 7 - 5U/BU/B - - ECL - 3 - - - Dream Seizer - Flying -When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.) - - B - Creature — Faerie Rogue - Creature - 4 - 3B - 3/2 - - ECL - 2 - - - Dundoolin Weaver - When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand. - - G - Creature — Kithkin Druid - Creature - 2 - 1G - 2/1 - - ECL - 2 - - - Eclipsed Boggart - When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BR - Creature — Goblin Scout - Creature - 3 - B/RB/RB/R - 2/3 - - ECL - 2 - - - Eclipsed Boggart - When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BR - Creature — Goblin Scout - Creature - 3 - B/RB/RB/R - 2/3 - - ECL - 2 - - - Eclipsed Elf - When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BG - Creature — Elf Scout - Creature - 3 - B/GB/GB/G - 3/2 - - ECL - 2 - - - Eclipsed Elf - When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BG - Creature — Elf Scout - Creature - 3 - B/GB/GB/G - 3/2 - - ECL - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 3 - 1U/RU/R - 1/4 - - ECL - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 3 - 1U/RU/R - 1/4 - - ECL - 2 - - - Eclipsed Kithkin - When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GW - Creature — Kithkin Scout - Creature - 2 - G/WG/W - 2/1 - - ECL - 2 - - - Eclipsed Kithkin - When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GW - Creature — Kithkin Scout - Creature - 2 - G/WG/W - 2/1 - - ECL - 2 - - - Eclipsed Merrow - When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Creature — Merfolk Scout - Creature - 3 - W/UW/UW/U - 2/3 - - ECL - 2 - - - Eclipsed Merrow - When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Creature — Merfolk Scout - Creature - 3 - W/UW/UW/U - 2/3 - - ECL - 2 - - - Eclipsed Realms - As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type. - - Land - Land - 0 - - ECL - 0 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL - 2 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL - 2 - - - Elder Auntie - When this creature enters, create a 1/1 black and red Goblin creature token. - - R - Creature — Goblin Warlock - Creature - 3 - 2R - 2/2 - - ECL - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL - 2 - - - Encumbered Reejerey - This creature enters with three -1/-1 counters on it. -Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it. - - W - Creature — Merfolk Soldier - Creature - 2 - 1W - 5/4 - - ECL - 2 - - - End-Blaze Epiphany - End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. - - R - Instant - Instant - 1 - XR - - ECL - 3 - - - End-Blaze Epiphany - End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. - - R - Instant - Instant - 1 - XR - - ECL - 3 - - - Enraged Flamecaster - Reach -Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent. - - R - Creature — Elemental Sorcerer - Creature - 3 - 2R - 3/2 - - ECL - 2 - - - Evershrike's Gift - Enchant creature -Enchanted creature gets +1/+0 and has flying. -{1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.) - - W - Enchantment — Aura - Enchantment - 1 - W - - ECL - 1 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - ECL - 0 - - - Explosive Prodigy - Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. - - R - Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/1 - - ECL - 2 - - - Feed the Flames - Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead. - - R - Instant - Instant - 4 - 3R - - ECL - 3 - - - Feisty Spikeling - Changeling (This card is every creature type.) -During your turn, this creature has first strike. - - RW - Creature — Shapeshifter - Creature - 2 - 1R/W - 2/1 - - ECL - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL - 2 - - - Firdoch Core - Changeling (This card is every creature type.) -{T}: Add one mana of any color. -{4}: This artifact becomes a 4/4 artifact creature until end of turn. - - Kindred Artifact — Shapeshifter - Artifact - 3 - 3 - - ECL - 1 - - - Flame-Chain Mauler - {1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) - - R - Creature — Elemental Warrior - Creature - 2 - 1R - 2/2 - - ECL - 2 - - - Flamebraider - {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. - - R - Creature — Elemental Bard - Creature - 2 - 1R - 2/2 - - ECL - 2 - - - Flamekin Gildweaver - Trample -When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Elemental Sorcerer - Creature - 4 - 3R - 4/3 - - ECL - 2 - - - Flaring Cinder - When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card. - - RU - Creature — Elemental Sorcerer - Creature - 3 - 1U/RU/R - 3/2 - - ECL - 2 - - - Flitterwing Nuisance - Flying -This creature enters with a -1/-1 counter on it. -{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. - - U - Creature — Faerie Rogue - Creature - 1 - U - 2/2 - - ECL - 2 - - - Flitterwing Nuisance - Flying -This creature enters with a -1/-1 counter on it. -{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. - - U - Creature — Faerie Rogue - Creature - 1 - U - 2/2 - - ECL - 2 - - - Flock Impostor - Changeling (This card is every creature type.) -Flash -Flying -When this creature enters, return up to one other target creature you control to its owner's hand. - - W - Creature — Shapeshifter - Creature - 3 - 2W - 2/2 - - ECL - 2 - - - Foraging Wickermaw - When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn. - - Artifact Creature — Scarecrow - Creature - 2 - 2 - 1/3 - - ECL - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL - 0 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL - 2 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL - 2 - - - Gallant Fowlknight - When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 3/4 - - ECL - 2 - - - Gangly Stompling - Changeling (This card is every creature type.) -Trample - - GR - Creature — Shapeshifter - Creature - 3 - 2R/G - 4/2 - - ECL - 2 - - - Gathering Stone - As this artifact enters, choose a creature type. -Spells you cast of the chosen type cost {1} less to cast. -When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - Artifact - Artifact - 4 - 4 - - ECL - 1 - - - Giantfall - Choose one — -• Target creature you control deals damage equal to its power to target creature an opponent controls. -• Destroy target artifact. - - R - Instant - Instant - 2 - 1R - - ECL - 3 - - - Gilt-Leaf's Embrace - Flash -Enchant creature -When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) -Enchanted creature gets +2/+0. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - ECL - 1 - - - Glamer Gifter - Flash -Flying -When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. - - U - Creature — Faerie Wizard - Creature - 2 - 1U - 1/2 - - ECL - 2 - - - Glamermite - Flash -Flying -When this creature enters, choose one — -• Tap target creature. -• Untap target creature. - - U - Creature — Faerie Rogue - Creature - 3 - 2U - 2/2 - - ECL - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL - 2 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL - 3 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL - 3 - - - Glister Bairn - Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control. - - GU - Creature — Ouphe - Creature - 5 - 2G/UG/UG/U - 1/4 - - ECL - 2 - - - Gloom Ripper - When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. - - B - Creature — Elf Assassin - Creature - 5 - 3BB - 4/4 - - ECL - 2 - - - Gloom Ripper - When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. - - B - Creature — Elf Assassin - Creature - 5 - 3BB - 4/4 - - ECL - 2 - - - Gnarlbark Elm - This creature enters with two -1/-1 counters on it. -{2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery. - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 3/4 - - ECL - 2 - - - Goatnap - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. - - R - Sorcery - Sorcery - 3 - 2R - - ECL - 3 - - - Goldmeadow Nomad - {W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery. - - W - Creature — Kithkin Scout - Creature - 1 - W - 1/2 - - ECL - 2 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL - 2 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL - 2 - - - Gravelgill Scoundrel - Vigilance -Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn. - - U - Creature — Merfolk Rogue - Creature - 2 - 1U - 1/3 - - ECL - 2 - - - Graveshifter - Changeling (This card is every creature type.) -When this creature enters, you may return target creature card from your graveyard to your hand. - - B - Creature — Shapeshifter - Creature - 4 - 3B - 2/2 - - ECL - 2 - - - Great Forest Druid - {T}: Add one mana of any color. - - G - Creature — Treefolk Druid - Creature - 2 - 1G - 0/4 - - ECL - 2 - - - Gristle Glutton - {T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Scout - Creature - 2 - 1R - 1/3 - - ECL - 2 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL - 3 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL - 3 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL - 2 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL - 2 - - - Gutsplitter Gang - At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.) - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 6/6 - - ECL - 2 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Plains Island - Land - 0 - - ECL - 0 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL - 3 - - - Heirloom Auntie - This creature enters with two -1/-1 counters on it. -Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 4/4 - - ECL - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL - 2 - - - Hovel Hurler - This creature enters with two -1/-1 counters on it. -{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. - - RW - Creature — Giant Warrior - Creature - 5 - 3R/WR/W - 6/7 - - ECL - 2 - - - Illusion Spinners - You may cast this spell as though it had flash if you control a Faerie. -Flying -This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) - - U - Creature — Faerie Wizard - Creature - 5 - 4U - 4/3 - - ECL - 2 - - - Impolite Entrance - Target creature gains trample and haste until end of turn. -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - ECL - 3 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL - 2 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL - 0 - - - Keep Out - Choose one — -• Keep Out deals 4 damage to target tapped creature. -• Destroy target enchantment. - - W - Instant - Instant - 2 - 1W - - ECL - 3 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL - 1 - - - Kindle the Inner Flame - Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." -Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) - - R - Kindred Sorcery — Elemental - Sorcery - 4 - 3R - - ECL - 3 - - - Kinsbaile Aspirant - As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) -Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - - W - Creature — Kithkin Citizen - Creature - 1 - W - 2/1 - - ECL - 2 - - - Kinscaer Sentry - First strike, lifelink -Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. - - W - Creature — Kithkin Soldier - Creature - 2 - 1W - 2/2 - - ECL - 2 - - - Kinscaer Sentry - First strike, lifelink -Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. - - W - Creature — Kithkin Soldier - Creature - 2 - 1W - 2/2 - - ECL - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL - 2 - - - Kithkeeper - Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control. -Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn. - - W - Creature — Elemental - Creature - 7 - 6W - 3/3 - - ECL - 2 - - - Kulrath Mystic - Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/4 - - ECL - 2 - - - Kulrath Zealot - When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. -Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elemental Warrior - Creature - 6 - 5R - 6/5 - - ECL - 2 - - - Lasting Tarfire - At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - ECL - 1 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL - 2 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL - 2 - - - Liminal Hold - When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 4 - 3W - - ECL - 1 - - - Lluwen, Imperfect Naturalist - When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. -{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. - - BG - Legendary Creature — Elf Druid - Creature - 2 - B/GB/G - 1/3 - - ECL - 2 - - - Lluwen, Imperfect Naturalist - When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. -{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. - - BG - Legendary Creature — Elf Druid - Creature - 2 - B/GB/G - 1/3 - - ECL - 2 - - - Loch Mare - This creature enters with three -1/-1 counters on it. -{1}{U}, Remove a counter from this creature: Draw a card. -{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Horse Serpent - Creature - 2 - 1U - 4/5 - - ECL - 2 - - - Loch Mare - This creature enters with three -1/-1 counters on it. -{1}{U}, Remove a counter from this creature: Draw a card. -{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Horse Serpent - Creature - 2 - 1U - 4/5 - - ECL - 2 - - - Lofty Dreams - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Enchant creature -When this Aura enters, draw a card. -Enchanted creature gets +2/+2 and has flying. - - U - Enchantment — Aura - Enchantment - 5 - 3UU - - ECL - 1 - - - Luminollusk - Deathtouch -Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. - - G - Creature — Elemental - Creature - 4 - 3G - 2/4 - - ECL - 2 - - - Lys Alana Dignitary - As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) -{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard. - - G - Creature — Elf Advisor - Creature - 2 - 1G - 2/3 - - ECL - 2 - - - Lys Alana Informant - When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - G - Creature — Elf Scout - Creature - 2 - 1G - 3/1 - - ECL - 2 - - - Maralen, Fae Ascendant - Flying -Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. -Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. - - BGU - Legendary Creature — Elf Faerie Noble - Creature - 5 - 2BGU - 4/5 - - ECL - 2 - - - Maralen, Fae Ascendant - Flying -Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. -Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. - - BGU - Legendary Creature — Elf Faerie Noble - Creature - 5 - 2BGU - 4/5 - - ECL - 2 - - - Meanders Guide - Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Merfolk Scout - Creature - 3 - 2W - 3/2 - - ECL - 2 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL - 1 - - - Merrow Skyswimmer - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - UW - Creature — Merfolk Soldier - Creature - 5 - 3W/UW/U - 2/2 - - ECL - 2 - - - Midnight Tilling - Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - ECL - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL - 3 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL - 1 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL - 1 - - - Mischievous Sneakling - Changeling (This card is every creature type.) -Flash - - BU - Creature — Shapeshifter - Creature - 2 - 1U/B - 2/2 - - ECL - 2 - - - Mistmeadow Council - This spell costs {1} less to cast if you control a Kithkin. -When this creature enters, draw a card. - - G - Creature — Kithkin Advisor - Creature - 5 - 4G - 4/3 - - ECL - 2 - - - Moon-Vigil Adherents - Trample -This creature gets +1/+1 for each creature you control and each creature card in your graveyard. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 0/0 - - ECL - 2 - - - Moonglove Extractor - Whenever this creature attacks, you draw a card and lose 1 life. - - B - Creature — Elf Warlock - Creature - 3 - 2B - 2/1 - - ECL - 2 - - - Moonlit Lamenter - This creature enters with a -1/-1 counter on it. -{1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery. - - W - Creature — Treefolk Cleric - Creature - 3 - 2W - 2/5 - - ECL - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL - 2 - - - Morcant's Eyes - At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. - - G - Kindred Enchantment — Elf - Enchantment - 2 - 1G - - ECL - 1 - - - Morcant's Loyalist - Other Elves you control get +1/+1. -When this creature dies, return another target Elf card from your graveyard to your hand. - - BG - Creature — Elf Warrior - Creature - 3 - 1BG - 3/2 - - ECL - 2 - - - Morcant's Loyalist - Other Elves you control get +1/+1. -When this creature dies, return another target Elf card from your graveyard to your hand. - - BG - Creature — Elf Warrior - Creature - 3 - 1BG - 3/2 - - ECL - 2 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL - 3 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL - 3 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL - 1 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL - 0 - - - Mudbutton Cursetosser - As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) -This creature can't block. -When this creature dies, destroy target creature an opponent controls with power 2 or less. - - B - Creature — Goblin Warlock - Creature - 1 - B - 2/1 - - ECL - 2 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL - 2 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL - 2 - - - Nameless Inversion - Changeling (This card is every creature type.) -Target creature gets +3/-3 and loses all creature types until end of turn. - - B - Kindred Instant — Shapeshifter - Instant - 2 - 1B - - ECL - 3 - - - Nightmare Sower - Flying, lifelink -Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature. - - B - Creature — Faerie Assassin - Creature - 4 - 3B - 2/3 - - ECL - 2 - - - Noggle Robber - When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - GR - Creature — Noggle Rogue - Creature - 3 - 1R/GR/G - 3/3 - - ECL - 2 - - - Noggle the Mind - Flash -Enchant creature -Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.) - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL - 1 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL - 1 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL - 1 - - - Omni-Changeling - Changeling (This card is every creature type.) -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. - - U - Creature — Shapeshifter - Creature - 5 - 3UU - 0/0 - - ECL - 2 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Forest - Land - 0 - - ECL - 0 - - - Perfect Intimidation - Choose one or both — -• Target opponent exiles two cards from their hand. -• Remove all counters from target creature. - - B - Sorcery - Sorcery - 4 - 3B - - ECL - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL - 3 - - - Pestered Wellguard - Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. - - U - Creature — Merfolk Soldier - Creature - 4 - 3U - 3/2 - - ECL - 2 - - - Pitiless Fists - Enchant creature you control -When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) -Enchanted creature gets +2/+2. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - ECL - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL - 0 - - - Prideful Feastling - Changeling (This card is every creature type.) -Lifelink - - BW - Creature — Shapeshifter - Creature - 3 - 2W/B - 2/3 - - ECL - 2 - - - Prismabasher - Trample -Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. - - G - Creature — Elemental - Creature - 6 - 4GG - 6/6 - - ECL - 2 - - - Prismatic Undercurrents - Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. -You may play an additional land on each of your turns. - - G - Enchantment - Enchantment - 4 - 3G - - ECL - 1 - - - Protective Response - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Destroy target attacking or blocking creature. - - W - Instant - Instant - 3 - 2W - - ECL - 3 - - - Puca's Eye - When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. -{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control. - - Artifact - Artifact - 2 - 2 - - ECL - 1 - - - Pummeler for Hire - Vigilance, reach -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -When this creature enters, you gain X life, where X is the greatest power among Giants you control. - - G - Creature — Giant Mercenary - Creature - 5 - 4G - 4/4 - - ECL - 2 - - - Pyrrhic Strike - As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) -Choose one. If this spell's additional cost was paid, choose both instead. -• Destroy target artifact or enchantment. -• Destroy target creature with mana value 3 or greater. - - W - Instant - Instant - 3 - 2W - - ECL - 3 - - - Raiding Schemes - Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) - - GR - Enchantment - Enchantment - 5 - 3RG - - ECL - 1 - - - Raiding Schemes - Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) - - GR - Enchantment - Enchantment - 5 - 3RG - - ECL - 1 - - - Reaping Willow - Lifelink -This creature enters with two -1/-1 counters on it. -{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery. - - BW - Creature — Treefolk Cleric - Creature - 4 - 1W/BW/BW/B - 3/6 - - ECL - 2 - - - Reckless Ransacking - Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Instant - Instant - 2 - 1R - - ECL - 3 - - - Reluctant Dounguard - This creature enters with two -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - W - Creature — Kithkin Soldier - Creature - 3 - 2W - 4/4 - - ECL - 2 - - - Requiting Hex - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. - - B - Instant - Instant - 1 - B - - ECL - 3 - - - Retched Wretch - When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities. - - B - Creature — Goblin - Creature - 3 - 2B - 4/2 - - ECL - 2 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL - 2 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL - 2 - - - Rime Chill - Vivid — This spell costs {1} less to cast for each color among permanents you control. -Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - U - Instant - Instant - 7 - 6U - - ECL - 3 - - - Rimefire Torque - As this artifact enters, choose a creature type. -Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. -{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - U - Artifact - Artifact - 2 - 1U - - ECL - 1 - - - Rimefire Torque - As this artifact enters, choose a creature type. -Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. -{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - U - Artifact - Artifact - 2 - 1U - - ECL - 1 - - - Rimekin Recluse - When this creature enters, return up to one other target creature to its owner's hand. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 3/2 - - ECL - 2 - - - Riverguard's Reflexes - Target creature gets +2/+2 and gains first strike until end of turn. Untap it. - - W - Instant - Instant - 2 - 1W - - ECL - 3 - - - Rooftop Percher - Changeling (This card is every creature type.) -Flying -When this creature enters, exile up to two target cards from graveyards. You gain 3 life. - - Creature — Shapeshifter - Creature - 5 - 5 - 3/3 - - ECL - 2 - - - Run Away Together - Choose two target creatures controlled by different players. Return those creatures to their owners' hands. - - U - Instant - Instant - 2 - 1U - - ECL - 3 - - - Safewright Cavalry - This creature can't be blocked by more than one creature. -{5}: Target Elf you control gets +2/+2 until end of turn. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 4/4 - - ECL - 2 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL - 2 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL - 2 - - - Sapling Nursery - Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. -{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. - - G - Enchantment - Enchantment - 8 - 6GG - - ECL - 1 - - - Sapling Nursery - Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. -{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. - - G - Enchantment - Enchantment - 8 - 6GG - - ECL - 1 - - - Scarblade Scout - Lifelink -When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) - - B - Creature — Elf Scout - Creature - 2 - 1B - 2/2 - - ECL - 2 - - - Scarblade's Malice - Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token. - - B - Instant - Instant - 1 - B - - ECL - 3 - - - Scuzzback Scrounger - At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 3/2 - - ECL - 2 - - - Scuzzback Scrounger - At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 3/2 - - ECL - 2 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL - 3 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL - 3 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL - 2 - - - Shadow Urchin - Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) -Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. - - BR - Creature — Ouphe - Creature - 3 - 2B/R - 3/4 - - ECL - 2 - - - Shadow Urchin - Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) -Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. - - BR - Creature — Ouphe - Creature - 3 - 2B/R - 3/4 - - ECL - 2 - - - Shimmercreep - Menace (This creature can't be blocked except by two or more creatures.) -Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. - - B - Creature — Elemental - Creature - 5 - 4B - 3/5 - - ECL - 2 - - - Shimmerwilds Growth - Enchant land -As this Aura enters, choose a color. -Enchanted land is the chosen color. -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - ECL - 1 - - - Shinestriker - Flying -Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. - - U - Creature — Elemental - Creature - 6 - 4UU - 3/3 - - ECL - 2 - - - Shore Lurker - Flying -When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - W - Creature — Merfolk Scout - Creature - 4 - 3W - 3/3 - - ECL - 2 - - - Silvergill Mentor - As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk from your hand.) -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - U - Creature — Merfolk Wizard - Creature - 2 - 1U - 2/1 - - ECL - 2 - - - Silvergill Mentor - As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk from your hand.) -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - U - Creature — Merfolk Wizard - Creature - 2 - 1U - 2/1 - - ECL - 2 - - - Silvergill Peddler - Whenever this creature becomes tapped, draw a card, then discard a card. - - U - Creature — Merfolk Citizen - Creature - 3 - 2U - 2/3 - - ECL - 2 - - - Sizzling Changeling - Changeling (This card is every creature type.) -When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Creature — Shapeshifter - Creature - 3 - 2R - 3/2 - - ECL - 2 - - - Slumbering Walker - This creature enters with two -1/-1 counters on it. -At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. - - W - Creature — Giant Warrior - Creature - 5 - 3WW - 4/7 - - ECL - 2 - - - Slumbering Walker - This creature enters with two -1/-1 counters on it. -At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. - - W - Creature — Giant Warrior - Creature - 5 - 3WW - 4/7 - - ECL - 2 - - - Soul Immolation - As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) -Soul Immolation deals X damage to each opponent and each creature they control. - - R - Sorcery - Sorcery - 5 - 3RR - - ECL - 3 - - - Soul Immolation - As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) -Soul Immolation deals X damage to each opponent and each creature they control. - - R - Sorcery - Sorcery - 5 - 3RR - - ECL - 3 - - - Soulbright Seeker - As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) -{R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}. - - R - Creature — Elemental Sorcerer - Creature - 1 - R - 2/1 - - ECL - 2 - - - Sourbread Auntie - When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 4 - 2RR - 4/3 - - ECL - 2 - - - Spell Snare - Counter target spell with mana value 2. - - U - Instant - Instant - 1 - U - - ECL - 3 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL - 2 - - - Spiral into Solitude - Enchant creature -Enchanted creature can't attack or block. -{1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.) - - W - Enchantment — Aura - Enchantment - 2 - 1W - - ECL - 1 - - - Springleaf Drum - {T}, Tap an untapped creature you control: Add one mana of any color. - - Artifact - Artifact - 1 - 1 - - ECL - 1 - - - Spry and Mighty - Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. - - G - Sorcery - Sorcery - 5 - 4G - - ECL - 3 - - - Spry and Mighty - Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. - - G - Sorcery - Sorcery - 5 - 4G - - ECL - 3 - - - Squawkroaster - Double strike -Vivid — Squawkroaster's power is equal to the number of colors among permanents you control. - - R - Creature — Elemental - Creature - 4 - 3R - */4 - - ECL - 2 - - - Stalactite Dagger - When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) -Equipped creature gets +1/+1 and is all creature types. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - ECL - 1 - - - Steam Vents - ({T}: Add {U} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Island Mountain - Land - 0 - - ECL - 0 - - - Sting-Slinger - {1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 3 - 2R - 3/3 - - ECL - 2 - - - Stoic Grove-Guide - {1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery. - - BG - Creature — Elf Druid - Creature - 5 - 4B/G - 5/4 - - ECL - 2 - - - Stratosoarer - Flying -When this creature enters, target creature gains flying until end of turn. -Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - U - Creature — Elemental - Creature - 5 - 4U - 3/5 - - ECL - 2 - - - Summit Sentinel - When this creature dies, draw a card. - - U - Creature — Elemental Soldier - Creature - 2 - 1U - 1/3 - - ECL - 2 - - - Sun-Dappled Celebrant - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Vigilance - - W - Creature — Treefolk Cleric - Creature - 6 - 4WW - 5/6 - - ECL - 2 - - - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. - - U - Creature — Elemental - Creature - 9 - 7UU - 5/5 - - ECL - 2 - - - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. - - U - Creature — Elemental - Creature - 9 - 7UU - 5/5 - - ECL - 2 - - - Surly Farrier - {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. - - G - Creature — Kithkin Citizen - Creature - 2 - 1G - 2/2 - - ECL - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL - 0 - - - Swat Away - This spell costs {2} less to cast if a creature is attacking you. -The owner of target spell or creature puts it on their choice of the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - ECL - 3 - - - Sygg's Command - Choose two — -• Create a token that's a copy of target Merfolk you control. -• Creatures target player controls gain lifelink until end of turn. -• Target player draws a card. -• Tap target creature. Put a stun counter on it. - - UW - Kindred Sorcery — Merfolk - Sorcery - 3 - 1WU - - ECL - 3 - - - Sygg's Command - Choose two — -• Create a token that's a copy of target Merfolk you control. -• Creatures target player controls gain lifelink until end of turn. -• Target player draws a card. -• Tap target creature. Put a stun counter on it. - - UW - Kindred Sorcery — Merfolk - Sorcery - 3 - 1WU - - ECL - 3 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. - - W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL - 2 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. - - W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL - 2 - - - Tam, Mindful First-Year - Each other creature you control has hexproof from each of its colors. -{T}: Target creature you control becomes all colors until end of turn. - - GU - Legendary Creature — Gorgon Wizard - Creature - 2 - 1G/U - 2/2 - - ECL - 2 - - - Tam, Mindful First-Year - Each other creature you control has hexproof from each of its colors. -{T}: Target creature you control becomes all colors until end of turn. - - GU - Legendary Creature — Gorgon Wizard - Creature - 2 - 1G/U - 2/2 - - ECL - 2 - - - Tanufel Rimespeaker - Whenever you cast a spell with mana value 4 or greater, draw a card. - - U - Creature — Elemental Wizard - Creature - 4 - 3U - 2/4 - - ECL - 2 - - - Taster of Wares - When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 3/2 - - ECL - 2 - - - Taster of Wares - When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 3/2 - - ECL - 2 - - - Temple Garden - ({T}: Add {G} or {W}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Forest Plains - Land - 0 - - ECL - 0 - - - Temporal Cleansing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -The owner of target nonland permanent puts it into their library second from the top or on the bottom. - - U - Sorcery - Sorcery - 4 - 3U - - ECL - 3 - - - Tend the Sprigs - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) - - G - Sorcery - Sorcery - 3 - 2G - - ECL - 3 - - - Thirst for Identity - Draw three cards. Then discard two cards unless you discard a creature card. - - U - Instant - Instant - 3 - 2U - - ECL - 3 - - - Thoughtweft Charge - Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. - - G - Instant - Instant - 2 - 1G - - ECL - 3 - - - Thoughtweft Imbuer - Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control. - - W - Creature — Kithkin Advisor - Creature - 4 - 3W - 0/5 - - ECL - 2 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL - 2 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL - 2 - - - Timid Shieldbearer - {4}{W}: Creatures you control get +1/+1 until end of turn. - - W - Creature — Kithkin Soldier - Creature - 2 - 1W - 2/2 - - ECL - 2 - - - Tributary Vaulter - Flying -Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn. - - W - Creature — Merfolk Warrior - Creature - 3 - 2W - 1/3 - - ECL - 2 - - - Trystan's Command - Choose two — -• Create a token that's a copy of target Elf you control. -• Return one or two target permanent cards from your graveyard to your hand. -• Destroy target creature or enchantment. -• Creatures target player controls get +3/+3 until end of turn. Untap them. - - BG - Kindred Sorcery — Elf - Sorcery - 6 - 4BG - - ECL - 3 - - - Trystan's Command - Choose two — -• Create a token that's a copy of target Elf you control. -• Return one or two target permanent cards from your graveyard to your hand. -• Destroy target creature or enchantment. -• Creatures target player controls get +3/+3 until end of turn. Untap them. - - BG - Kindred Sorcery — Elf - Sorcery - 6 - 4BG - - ECL - 3 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL - 2 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL - 2 - - - Tweeze - Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. - - R - Instant - Instant - 3 - 2R - - ECL - 3 - - - Twilight Diviner - When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. - - B - Creature — Elf Cleric - Creature - 3 - 2B - 3/3 - - ECL - 2 - - - Twilight Diviner - When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. - - B - Creature — Elf Cleric - Creature - 3 - 2B - 3/3 - - ECL - 2 - - - Twinflame Travelers - Flying -If a triggered ability of another Elemental you control triggers, it triggers an additional time. - - RU - Creature — Elemental Sorcerer - Creature - 4 - 2UR - 3/3 - - ECL - 2 - - - Twinflame Travelers - Flying -If a triggered ability of another Elemental you control triggers, it triggers an additional time. - - RU - Creature — Elemental Sorcerer - Creature - 4 - 2UR - 3/3 - - ECL - 2 - - - Unbury - Choose one — -• Return target creature card from your graveyard to your hand. -• Return two target creature cards that share a creature type from your graveyard to your hand. - - B - Instant - Instant - 2 - 1B - - ECL - 3 - - - Unexpected Assistance - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Draw three cards, then discard a card. - - U - Instant - Instant - 5 - 3UU - - ECL - 3 - - - Unforgiving Aim - Choose one — -• Destroy target creature with flying. -• Destroy target enchantment. -• Create a 2/2 black and green Elf creature token. - - G - Instant - Instant - 3 - 2G - - ECL - 3 - - - Unwelcome Sprite - Flying -Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 2/1 - - ECL - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL - 2 - - - Vinebred Brawler - This creature must be blocked if able. -Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. - - G - Creature — Elf Berserker - Creature - 3 - 2G - 4/2 - - ECL - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL - 2 - - - Voracious Tome-Skimmer - Flying -Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. - - BU - Creature — Faerie Rogue - Creature - 3 - U/BU/BU/B - 2/3 - - ECL - 2 - - - Wanderbrine Preacher - Whenever this creature becomes tapped, you gain 2 life. - - W - Creature — Merfolk Cleric - Creature - 2 - 1W - 2/2 - - ECL - 2 - - - Wanderbrine Trapper - {1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls. - - W - Creature — Merfolk Scout - Creature - 1 - W - 2/1 - - ECL - 2 - - - Wanderwine Distracter - Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. - - U - Creature — Merfolk Wizard - Creature - 4 - 3U - 4/3 - - ECL - 2 - - - Wanderwine Farewell - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way. - - U - Kindred Sorcery — Merfolk - Sorcery - 7 - 5UU - - ECL - 3 - - - Warren Torchmaster - At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - ECL - 2 - - - Wary Farmer - At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - GW - Creature — Kithkin Citizen - Creature - 3 - 1G/WG/W - 3/3 - - ECL - 2 - - - Wild Unraveling - As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) -Counter target spell. - - U - Instant - Instant - 2 - UU - - ECL - 3 - - - Wildvine Pummeler - Vivid — This spell costs {1} less to cast for each color among permanents you control. -Reach, trample - - G - Creature — Giant Berserker - Creature - 7 - 6G - 6/5 - - ECL - 2 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL - 3 - - - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - GU - Creature — Elemental Incarnation - Creature - 5 - 3G/UG/U - 6/5 - - ECL - 2 - - - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - GU - Creature — Elemental Incarnation - Creature - 5 - 3G/UG/U - 6/5 - - ECL - 2 - - - diff --git a/spoiler.xml b/spoiler.xml index 85569839..8b337557 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-01-22 16:26:02 (UTC) + 2026-01-23 01:13:52 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -40,20 +40,6 @@ 2026-03-06 10 - - ECL~ - Lorwyn Eclipsed (Spoiler) - Expansion - 2026-01-23 - 10 - - - ECC~ - Lorwyn Eclipsed Commander (Spoiler) - Commander - 2026-01-23 - 20 - @@ -1784,8529 +1770,5 @@ Exile Turtles in Time. TMT~ 1 - - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. - - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL~ - 2 - - - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. - - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL~ - 2 - - - Adept Watershaper - Other tapped creatures you control have indestructible. - - W - Creature — Merfolk Cleric - Creature - 3 - 2W - 3/4 - - ECL~ - 2 - - - Adept Watershaper - Other tapped creatures you control have indestructible. - - W - Creature — Merfolk Cleric - Creature - 3 - 2W - 3/4 - - ECL~ - 2 - - - Ajani, Outland Chaperone - +1: Create a 1/1 green and white Kithkin creature token. -−2: Ajani deals 4 damage to target tapped creature. -−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. - - W - Legendary Planeswalker — Ajani - Planeswalker - 3 - 1WW - 3 - - ECL~ - 1 - - - Ajani, Outland Chaperone - +1: Create a 1/1 green and white Kithkin creature token. -−2: Ajani deals 4 damage to target tapped creature. -−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. - - W - Legendary Planeswalker — Ajani - Planeswalker - 3 - 1WW - 3 - - ECL~ - 1 - - - Appeal to Eirdu - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -One or two target creatures each get +2/+1 until end of turn. - - W - Instant - Instant - 4 - 3W - - ECL~ - 3 - - - Aquitect's Defenses - Flash -Enchant creature you control -When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -Enchanted creature gets +1/+2. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL~ - 1 - - - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. -• Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL~ - 3 - - - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. -• Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL~ - 3 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. - - U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL~ - 2 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. - - U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL~ - 2 - - - Assert Perfection - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - ECL~ - 3 - - - Auntie's Sentence - Choose one — -• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. - - B - Sorcery - Sorcery - 2 - 1B - - ECL~ - 3 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL~ - 2 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL~ - 2 - - - Barbed Bloodletter - Flash -When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -Equipped creature gets +1/+2. -Equip {2} - - B - Artifact — Equipment - Artifact - 2 - 1B - - ECL~ - 1 - - - Bark of Doran - Equipped creature gets +0/+1. -As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 2 - 1W - - ECL~ - 1 - - - Bile-Vial Boggart - When this creature dies, put a -1/-1 counter on up to one target creature. - - B - Creature — Goblin Assassin - Creature - 1 - B - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Blight Rot - Put four -1/-1 counters on target creature. - - B - Instant - Instant - 3 - 2B - - ECL~ - 3 - - - Blighted Blackthorn - Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 5 - 4B - 3/7 - - ECL~ - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Mountain - Land - 0 - - ECL~ - 0 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Blossombind - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature can't become untapped and can't have counters put on it. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL~ - 1 - - - Blossoming Defense - Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) - - G - Instant - Instant - 1 - G - - ECL~ - 3 - - - Boggart Cursecrafter - Deathtouch -Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. - - BR - Creature — Goblin Warlock - Creature - 2 - BR - 2/3 - - ECL~ - 2 - - - Boggart Cursecrafter - Deathtouch -Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. - - BR - Creature — Goblin Warlock - Creature - 2 - BR - 2/3 - - ECL~ - 2 - - - Boggart Mischief - When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) -Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Kindred Enchantment — Goblin - Enchantment - 3 - 2B - - ECL~ - 1 - - - Boggart Prankster - Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn. - - B - Creature — Goblin Warrior - Creature - 2 - 1B - 1/3 - - ECL~ - 2 - - - Bogslither's Embrace - As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.) -Exile target creature. - - B - Sorcery - Sorcery - 2 - 1B - - ECL~ - 3 - - - Boldwyr Aggressor - Double strike -Other Giants you control have double strike. - - R - Creature — Giant Warrior - Creature - 5 - 3RR - 2/5 - - ECL~ - 2 - - - Boneclub Berserker - This creature gets +2/+0 for each other Goblin you control. - - R - Creature — Goblin Berserker - Creature - 4 - 3R - 2/4 - - ECL~ - 2 - - - Boulder Dash - Boulder Dash deals 2 damage to any target and 1 damage to any other target. - - R - Sorcery - Sorcery - 2 - 1R - - ECL~ - 3 - - - Brambleback Brute - This creature enters with two -1/-1 counters on it. -{1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery. - - R - Creature — Giant Warrior - Creature - 3 - 2R - 4/5 - - ECL~ - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL~ - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL~ - 2 - - - Brigid's Command - Choose two — -• Create a token that's a copy of target Kithkin you control. -• Target player creates a 1/1 green and white Kithkin creature token. -• Target creature you control gets +3/+3 until end of turn. -• Target creature you control fights target creature an opponent controls. - - GW - Kindred Sorcery — Kithkin - Sorcery - 3 - 1GW - - ECL~ - 3 - - - Brigid's Command - Choose two — -• Create a token that's a copy of target Kithkin you control. -• Target player creates a 1/1 green and white Kithkin creature token. -• Target creature you control gets +3/+3 until end of turn. -• Target creature you control fights target creature an opponent controls. - - GW - Kindred Sorcery — Kithkin - Sorcery - 3 - 1GW - - ECL~ - 3 - - - Brigid, Clachan's Heart - Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. -At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. - - W - Legendary Creature — Kithkin Warrior - Creature - 3 - 2W - 3/2 - - ECL~ - 2 - - - Brigid, Doun's Mind - {T}: Add X {G} or X {W}, where X is the number of other creatures you control. -At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. - - G - Legendary Creature — Kithkin Soldier - Creature - 3 - 3/2 - - ECL~ - 2 - - - Brigid, Clachan's Heart - Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. -At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. - - W - Legendary Creature — Kithkin Warrior - Creature - 3 - 2W - 3/2 - - ECL~ - 2 - - - Brigid, Doun's Mind - {T}: Add X {G} or X {W}, where X is the number of other creatures you control. -At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. - - G - Legendary Creature — Kithkin Soldier - Creature - 3 - 3/2 - - ECL~ - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL~ - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL~ - 2 - - - Bristlebane Outrider - This creature can't be blocked by creatures with power 2 or less. -As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0. - - G - Creature — Kithkin Knight - Creature - 4 - 3G - 3/5 - - ECL~ - 2 - - - Burdened Stoneback - This creature enters with two -1/-1 counters on it. -{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - W - Creature — Giant Warrior - Creature - 2 - 1W - 4/4 - - ECL~ - 2 - - - Burning Curiosity - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - ECL~ - 3 - - - Catharsis - When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. -When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. -Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - RW - Creature — Elemental Incarnation - Creature - 6 - 4R/WR/W - 3/4 - - ECL~ - 2 - - - Catharsis - When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. -When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. -Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - RW - Creature — Elemental Incarnation - Creature - 6 - 4R/WR/W - 3/4 - - ECL~ - 2 - - - Celestial Reunion - As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. -Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. - - G - Sorcery - Sorcery - 1 - XG - - ECL~ - 3 - - - Celestial Reunion - As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. -Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. - - G - Sorcery - Sorcery - 1 - XG - - ECL~ - 3 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL~ - 2 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL~ - 2 - - - Champion of the Path - As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) -Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - R - Creature — Elemental Sorcerer - Creature - 4 - 3R - 7/3 - - ECL~ - 2 - - - Champion of the Path - As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) -Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - R - Creature — Elemental Sorcerer - Creature - 4 - 3R - 7/3 - - ECL~ - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL~ - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL~ - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL~ - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL~ - 2 - - - Champions of the Shoal - As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) -Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - U - Creature — Merfolk Soldier - Creature - 4 - 3U - 4/6 - - ECL~ - 2 - - - Champions of the Shoal - As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) -Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - U - Creature — Merfolk Soldier - Creature - 4 - 3U - 4/6 - - ECL~ - 2 - - - Changeling Wayfinder - Changeling (This card is every creature type.) -When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Creature — Shapeshifter - Creature - 3 - 3 - 1/2 - - ECL~ - 2 - - - Chaos Spewer - When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) - - BR - Creature — Goblin Warlock - Creature - 3 - 2B/R - 5/4 - - ECL~ - 2 - - - Chitinous Graspling - Changeling (This card is every creature type.) -Reach - - GU - Creature — Shapeshifter - Creature - 4 - 3G/U - 3/4 - - ECL~ - 2 - - - Chomping Changeling - Changeling (This card is every creature type.) -When this creature enters, destroy up to one target artifact or enchantment. - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/2 - - ECL~ - 2 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL~ - 1 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL~ - 1 - - - Cinder Strike - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid. - - R - Sorcery - Sorcery - 1 - R - - ECL~ - 3 - - - Clachan Festival - When this enchantment enters, create two 1/1 green and white Kithkin creature tokens. -{4}{W}: Create a 1/1 green and white Kithkin creature token. - - W - Kindred Enchantment — Kithkin - Enchantment - 3 - 2W - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Creakwood Safewright - This creature enters with three -1/-1 counters on it. -At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elf Warrior - Creature - 2 - 1B - 5/5 - - ECL~ - 2 - - - Crib Swap - Changeling (This card is every creature type.) -Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. - - W - Kindred Instant — Shapeshifter - Instant - 3 - 2W - - ECL~ - 3 - - - Crossroads Watcher - Trample -Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - G - Creature — Kithkin Ranger - Creature - 3 - 2G - 3/3 - - ECL~ - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL~ - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL~ - 2 - - - Darkness Descends - Put two -1/-1 counters on each creature. - - B - Sorcery - Sorcery - 4 - 2BB - - ECL~ - 3 - - - Dawn's Light Archer - Flash -Reach - - G - Creature — Elf Archer - Creature - 3 - 2G - 4/2 - - ECL~ - 2 - - - Dawn-Blessed Pennant - As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. -Whenever a permanent you control of the chosen type enters, you gain 1 life. -{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand. - - Artifact - Artifact - 1 - 1 - - ECL~ - 1 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL~ - 2 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL~ - 2 - - - Dawnhand Eulogist - Menace (This creature can't be blocked except by two or more creatures.) -When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.) - - B - Creature — Elf Warlock - Creature - 4 - 3B - 3/3 - - ECL~ - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL~ - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL~ - 2 - - - Deepchannel Duelist - At the beginning of your end step, untap target Merfolk you control. -Other Merfolk you control get +1/+1. - - UW - Creature — Merfolk Soldier - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Deepchannel Duelist - At the beginning of your end step, untap target Merfolk you control. -Other Merfolk you control get +1/+1. - - UW - Creature — Merfolk Soldier - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL~ - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL~ - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL~ - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL~ - 2 - - - Dose of Dawnglow - Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) - - B - Instant - Instant - 5 - 4B - - ECL~ - 3 - - - Dream Harvest - Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. - - BU - Sorcery - Sorcery - 7 - 5U/BU/B - - ECL~ - 3 - - - Dream Harvest - Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. - - BU - Sorcery - Sorcery - 7 - 5U/BU/B - - ECL~ - 3 - - - Dream Seizer - Flying -When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.) - - B - Creature — Faerie Rogue - Creature - 4 - 3B - 3/2 - - ECL~ - 2 - - - Dundoolin Weaver - When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand. - - G - Creature — Kithkin Druid - Creature - 2 - 1G - 2/1 - - ECL~ - 2 - - - Eclipsed Boggart - When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BR - Creature — Goblin Scout - Creature - 3 - B/RB/RB/R - 2/3 - - ECL~ - 2 - - - Eclipsed Boggart - When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BR - Creature — Goblin Scout - Creature - 3 - B/RB/RB/R - 2/3 - - ECL~ - 2 - - - Eclipsed Elf - When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BG - Creature — Elf Scout - Creature - 3 - B/GB/GB/G - 3/2 - - ECL~ - 2 - - - Eclipsed Elf - When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - BG - Creature — Elf Scout - Creature - 3 - B/GB/GB/G - 3/2 - - ECL~ - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 3 - 1U/RU/R - 1/4 - - ECL~ - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 3 - 1U/RU/R - 1/4 - - ECL~ - 2 - - - Eclipsed Kithkin - When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GW - Creature — Kithkin Scout - Creature - 2 - G/WG/W - 2/1 - - ECL~ - 2 - - - Eclipsed Kithkin - When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GW - Creature — Kithkin Scout - Creature - 2 - G/WG/W - 2/1 - - ECL~ - 2 - - - Eclipsed Merrow - When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Creature — Merfolk Scout - Creature - 3 - W/UW/UW/U - 2/3 - - ECL~ - 2 - - - Eclipsed Merrow - When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Creature — Merfolk Scout - Creature - 3 - W/UW/UW/U - 2/3 - - ECL~ - 2 - - - Eclipsed Realms - As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type. - - Land - Land - 0 - - ECL~ - 0 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL~ - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL~ - 2 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL~ - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL~ - 2 - - - Elder Auntie - When this creature enters, create a 1/1 black and red Goblin creature token. - - R - Creature — Goblin Warlock - Creature - 3 - 2R - 2/2 - - ECL~ - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL~ - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL~ - 2 - - - Encumbered Reejerey - This creature enters with three -1/-1 counters on it. -Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it. - - W - Creature — Merfolk Soldier - Creature - 2 - 1W - 5/4 - - ECL~ - 2 - - - End-Blaze Epiphany - End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. - - R - Instant - Instant - 1 - XR - - ECL~ - 3 - - - End-Blaze Epiphany - End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. - - R - Instant - Instant - 1 - XR - - ECL~ - 3 - - - Enraged Flamecaster - Reach -Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent. - - R - Creature — Elemental Sorcerer - Creature - 3 - 2R - 3/2 - - ECL~ - 2 - - - Evershrike's Gift - Enchant creature -Enchanted creature gets +1/+0 and has flying. -{1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.) - - W - Enchantment — Aura - Enchantment - 1 - W - - ECL~ - 1 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - ECL~ - 0 - - - Explosive Prodigy - Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. - - R - Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/1 - - ECL~ - 2 - - - Feed the Flames - Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead. - - R - Instant - Instant - 4 - 3R - - ECL~ - 3 - - - Feisty Spikeling - Changeling (This card is every creature type.) -During your turn, this creature has first strike. - - RW - Creature — Shapeshifter - Creature - 2 - 1R/W - 2/1 - - ECL~ - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL~ - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL~ - 2 - - - Firdoch Core - Changeling (This card is every creature type.) -{T}: Add one mana of any color. -{4}: This artifact becomes a 4/4 artifact creature until end of turn. - - Kindred Artifact — Shapeshifter - Artifact - 3 - 3 - - ECL~ - 1 - - - Flame-Chain Mauler - {1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) - - R - Creature — Elemental Warrior - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Flamebraider - {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. - - R - Creature — Elemental Bard - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Flamekin Gildweaver - Trample -When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Elemental Sorcerer - Creature - 4 - 3R - 4/3 - - ECL~ - 2 - - - Flaring Cinder - When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card. - - RU - Creature — Elemental Sorcerer - Creature - 3 - 1U/RU/R - 3/2 - - ECL~ - 2 - - - Flitterwing Nuisance - Flying -This creature enters with a -1/-1 counter on it. -{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. - - U - Creature — Faerie Rogue - Creature - 1 - U - 2/2 - - ECL~ - 2 - - - Flitterwing Nuisance - Flying -This creature enters with a -1/-1 counter on it. -{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. - - U - Creature — Faerie Rogue - Creature - 1 - U - 2/2 - - ECL~ - 2 - - - Flock Impostor - Changeling (This card is every creature type.) -Flash -Flying -When this creature enters, return up to one other target creature you control to its owner's hand. - - W - Creature — Shapeshifter - Creature - 3 - 2W - 2/2 - - ECL~ - 2 - - - Foraging Wickermaw - When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn. - - Artifact Creature — Scarecrow - Creature - 2 - 2 - 1/3 - - ECL~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL~ - 2 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL~ - 2 - - - Gallant Fowlknight - When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 3/4 - - ECL~ - 2 - - - Gangly Stompling - Changeling (This card is every creature type.) -Trample - - GR - Creature — Shapeshifter - Creature - 3 - 2R/G - 4/2 - - ECL~ - 2 - - - Gathering Stone - As this artifact enters, choose a creature type. -Spells you cast of the chosen type cost {1} less to cast. -When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - Artifact - Artifact - 4 - 4 - - ECL~ - 1 - - - Giantfall - Choose one — -• Target creature you control deals damage equal to its power to target creature an opponent controls. -• Destroy target artifact. - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Gilt-Leaf's Embrace - Flash -Enchant creature -When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) -Enchanted creature gets +2/+0. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - ECL~ - 1 - - - Glamer Gifter - Flash -Flying -When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. - - U - Creature — Faerie Wizard - Creature - 2 - 1U - 1/2 - - ECL~ - 2 - - - Glamermite - Flash -Flying -When this creature enters, choose one — -• Tap target creature. -• Untap target creature. - - U - Creature — Faerie Rogue - Creature - 3 - 2U - 2/2 - - ECL~ - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL~ - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL~ - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL~ - 2 - - - Glen Elendra Guardian - Flash -Flying -This creature enters with a -1/-1 counter on it. -{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. - - U - Creature — Faerie Wizard - Creature - 3 - 2U - 3/4 - - ECL~ - 2 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Glister Bairn - Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control. - - GU - Creature — Ouphe - Creature - 5 - 2G/UG/UG/U - 1/4 - - ECL~ - 2 - - - Gloom Ripper - When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. - - B - Creature — Elf Assassin - Creature - 5 - 3BB - 4/4 - - ECL~ - 2 - - - Gloom Ripper - When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. - - B - Creature — Elf Assassin - Creature - 5 - 3BB - 4/4 - - ECL~ - 2 - - - Gnarlbark Elm - This creature enters with two -1/-1 counters on it. -{2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery. - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 3/4 - - ECL~ - 2 - - - Goatnap - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. - - R - Sorcery - Sorcery - 3 - 2R - - ECL~ - 3 - - - Goldmeadow Nomad - {W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery. - - W - Creature — Kithkin Scout - Creature - 1 - W - 1/2 - - ECL~ - 2 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL~ - 2 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL~ - 2 - - - Gravelgill Scoundrel - Vigilance -Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn. - - U - Creature — Merfolk Rogue - Creature - 2 - 1U - 1/3 - - ECL~ - 2 - - - Graveshifter - Changeling (This card is every creature type.) -When this creature enters, you may return target creature card from your graveyard to your hand. - - B - Creature — Shapeshifter - Creature - 4 - 3B - 2/2 - - ECL~ - 2 - - - Great Forest Druid - {T}: Add one mana of any color. - - G - Creature — Treefolk Druid - Creature - 2 - 1G - 0/4 - - ECL~ - 2 - - - Gristle Glutton - {T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Scout - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL~ - 3 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL~ - 3 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL~ - 2 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL~ - 2 - - - Gutsplitter Gang - At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.) - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 6/6 - - ECL~ - 2 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Plains Island - Land - 0 - - ECL~ - 0 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Heirloom Auntie - This creature enters with two -1/-1 counters on it. -Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 4/4 - - ECL~ - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL~ - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL~ - 2 - - - Hovel Hurler - This creature enters with two -1/-1 counters on it. -{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. - - RW - Creature — Giant Warrior - Creature - 5 - 3R/WR/W - 6/7 - - ECL~ - 2 - - - Illusion Spinners - You may cast this spell as though it had flash if you control a Faerie. -Flying -This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) - - U - Creature — Faerie Wizard - Creature - 5 - 4U - 4/3 - - ECL~ - 2 - - - Impolite Entrance - Target creature gains trample and haste until end of turn. -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - ECL~ - 3 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL~ - 2 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Keep Out - Choose one — -• Keep Out deals 4 damage to target tapped creature. -• Destroy target enchantment. - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kindle the Inner Flame - Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." -Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) - - R - Kindred Sorcery — Elemental - Sorcery - 4 - 3R - - ECL~ - 3 - - - Kinsbaile Aspirant - As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) -Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - - W - Creature — Kithkin Citizen - Creature - 1 - W - 2/1 - - ECL~ - 2 - - - Kinscaer Sentry - First strike, lifelink -Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. - - W - Creature — Kithkin Soldier - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Kinscaer Sentry - First strike, lifelink -Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. - - W - Creature — Kithkin Soldier - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL~ - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL~ - 2 - - - Kithkeeper - Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control. -Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn. - - W - Creature — Elemental - Creature - 7 - 6W - 3/3 - - ECL~ - 2 - - - Kulrath Mystic - Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/4 - - ECL~ - 2 - - - Kulrath Zealot - When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. -Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elemental Warrior - Creature - 6 - 5R - 6/5 - - ECL~ - 2 - - - Lasting Tarfire - At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - ECL~ - 1 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL~ - 2 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL~ - 2 - - - Liminal Hold - When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 4 - 3W - - ECL~ - 1 - - - Lluwen, Imperfect Naturalist - When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. -{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. - - BG - Legendary Creature — Elf Druid - Creature - 2 - B/GB/G - 1/3 - - ECL~ - 2 - - - Lluwen, Imperfect Naturalist - When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. -{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. - - BG - Legendary Creature — Elf Druid - Creature - 2 - B/GB/G - 1/3 - - ECL~ - 2 - - - Loch Mare - This creature enters with three -1/-1 counters on it. -{1}{U}, Remove a counter from this creature: Draw a card. -{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Horse Serpent - Creature - 2 - 1U - 4/5 - - ECL~ - 2 - - - Loch Mare - This creature enters with three -1/-1 counters on it. -{1}{U}, Remove a counter from this creature: Draw a card. -{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Horse Serpent - Creature - 2 - 1U - 4/5 - - ECL~ - 2 - - - Lofty Dreams - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Enchant creature -When this Aura enters, draw a card. -Enchanted creature gets +2/+2 and has flying. - - U - Enchantment — Aura - Enchantment - 5 - 3UU - - ECL~ - 1 - - - Luminollusk - Deathtouch -Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. - - G - Creature — Elemental - Creature - 4 - 3G - 2/4 - - ECL~ - 2 - - - Lys Alana Dignitary - As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) -{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard. - - G - Creature — Elf Advisor - Creature - 2 - 1G - 2/3 - - ECL~ - 2 - - - Lys Alana Informant - When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - G - Creature — Elf Scout - Creature - 2 - 1G - 3/1 - - ECL~ - 2 - - - Maralen, Fae Ascendant - Flying -Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. -Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. - - BGU - Legendary Creature — Elf Faerie Noble - Creature - 5 - 2BGU - 4/5 - - ECL~ - 2 - - - Maralen, Fae Ascendant - Flying -Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. -Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. - - BGU - Legendary Creature — Elf Faerie Noble - Creature - 5 - 2BGU - 4/5 - - ECL~ - 2 - - - Meanders Guide - Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Merfolk Scout - Creature - 3 - 2W - 3/2 - - ECL~ - 2 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Merrow Skyswimmer - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - UW - Creature — Merfolk Soldier - Creature - 5 - 3W/UW/U - 2/2 - - ECL~ - 2 - - - Midnight Tilling - Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - ECL~ - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL~ - 1 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL~ - 1 - - - Mischievous Sneakling - Changeling (This card is every creature type.) -Flash - - BU - Creature — Shapeshifter - Creature - 2 - 1U/B - 2/2 - - ECL~ - 2 - - - Mistmeadow Council - This spell costs {1} less to cast if you control a Kithkin. -When this creature enters, draw a card. - - G - Creature — Kithkin Advisor - Creature - 5 - 4G - 4/3 - - ECL~ - 2 - - - Moon-Vigil Adherents - Trample -This creature gets +1/+1 for each creature you control and each creature card in your graveyard. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 0/0 - - ECL~ - 2 - - - Moonglove Extractor - Whenever this creature attacks, you draw a card and lose 1 life. - - B - Creature — Elf Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Moonlit Lamenter - This creature enters with a -1/-1 counter on it. -{1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery. - - W - Creature — Treefolk Cleric - Creature - 3 - 2W - 2/5 - - ECL~ - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL~ - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL~ - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL~ - 2 - - - Moonshadow - Menace -This creature enters with six -1/-1 counters on it. -Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - B - Creature — Elemental - Creature - 1 - B - 7/7 - - ECL~ - 2 - - - Morcant's Eyes - At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. - - G - Kindred Enchantment — Elf - Enchantment - 2 - 1G - - ECL~ - 1 - - - Morcant's Loyalist - Other Elves you control get +1/+1. -When this creature dies, return another target Elf card from your graveyard to your hand. - - BG - Creature — Elf Warrior - Creature - 3 - 1BG - 3/2 - - ECL~ - 2 - - - Morcant's Loyalist - Other Elves you control get +1/+1. -When this creature dies, return another target Elf card from your graveyard to your hand. - - BG - Creature — Elf Warrior - Creature - 3 - 1BG - 3/2 - - ECL~ - 2 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL~ - 3 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL~ - 3 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL~ - 1 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mudbutton Cursetosser - As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) -This creature can't block. -When this creature dies, destroy target creature an opponent controls with power 2 or less. - - B - Creature — Goblin Warlock - Creature - 1 - B - 2/1 - - ECL~ - 2 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL~ - 2 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL~ - 2 - - - Nameless Inversion - Changeling (This card is every creature type.) -Target creature gets +3/-3 and loses all creature types until end of turn. - - B - Kindred Instant — Shapeshifter - Instant - 2 - 1B - - ECL~ - 3 - - - Nightmare Sower - Flying, lifelink -Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature. - - B - Creature — Faerie Assassin - Creature - 4 - 3B - 2/3 - - ECL~ - 2 - - - Noggle Robber - When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - GR - Creature — Noggle Rogue - Creature - 3 - 1R/GR/G - 3/3 - - ECL~ - 2 - - - Noggle the Mind - Flash -Enchant creature -Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.) - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL~ - 1 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL~ - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL~ - 1 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL~ - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL~ - 1 - - - Omni-Changeling - Changeling (This card is every creature type.) -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. - - U - Creature — Shapeshifter - Creature - 5 - 3UU - 0/0 - - ECL~ - 2 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Forest - Land - 0 - - ECL~ - 0 - - - Perfect Intimidation - Choose one or both — -• Target opponent exiles two cards from their hand. -• Remove all counters from target creature. - - B - Sorcery - Sorcery - 4 - 3B - - ECL~ - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Pestered Wellguard - Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. - - U - Creature — Merfolk Soldier - Creature - 4 - 3U - 3/2 - - ECL~ - 2 - - - Pitiless Fists - Enchant creature you control -When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) -Enchanted creature gets +2/+2. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - ECL~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Prideful Feastling - Changeling (This card is every creature type.) -Lifelink - - BW - Creature — Shapeshifter - Creature - 3 - 2W/B - 2/3 - - ECL~ - 2 - - - Prismabasher - Trample -Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. - - G - Creature — Elemental - Creature - 6 - 4GG - 6/6 - - ECL~ - 2 - - - Prismatic Undercurrents - Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. -You may play an additional land on each of your turns. - - G - Enchantment - Enchantment - 4 - 3G - - ECL~ - 1 - - - Protective Response - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Destroy target attacking or blocking creature. - - W - Instant - Instant - 3 - 2W - - ECL~ - 3 - - - Puca's Eye - When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. -{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control. - - Artifact - Artifact - 2 - 2 - - ECL~ - 1 - - - Pummeler for Hire - Vigilance, reach -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -When this creature enters, you gain X life, where X is the greatest power among Giants you control. - - G - Creature — Giant Mercenary - Creature - 5 - 4G - 4/4 - - ECL~ - 2 - - - Pyrrhic Strike - As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) -Choose one. If this spell's additional cost was paid, choose both instead. -• Destroy target artifact or enchantment. -• Destroy target creature with mana value 3 or greater. - - W - Instant - Instant - 3 - 2W - - ECL~ - 3 - - - Raiding Schemes - Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) - - GR - Enchantment - Enchantment - 5 - 3RG - - ECL~ - 1 - - - Raiding Schemes - Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) - - GR - Enchantment - Enchantment - 5 - 3RG - - ECL~ - 1 - - - Reaping Willow - Lifelink -This creature enters with two -1/-1 counters on it. -{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery. - - BW - Creature — Treefolk Cleric - Creature - 4 - 1W/BW/BW/B - 3/6 - - ECL~ - 2 - - - Reckless Ransacking - Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Reluctant Dounguard - This creature enters with two -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - W - Creature — Kithkin Soldier - Creature - 3 - 2W - 4/4 - - ECL~ - 2 - - - Requiting Hex - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. - - B - Instant - Instant - 1 - B - - ECL~ - 3 - - - Retched Wretch - When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities. - - B - Creature — Goblin - Creature - 3 - 2B - 4/2 - - ECL~ - 2 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Rime Chill - Vivid — This spell costs {1} less to cast for each color among permanents you control. -Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - U - Instant - Instant - 7 - 6U - - ECL~ - 3 - - - Rimefire Torque - As this artifact enters, choose a creature type. -Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. -{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - U - Artifact - Artifact - 2 - 1U - - ECL~ - 1 - - - Rimefire Torque - As this artifact enters, choose a creature type. -Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. -{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - U - Artifact - Artifact - 2 - 1U - - ECL~ - 1 - - - Rimekin Recluse - When this creature enters, return up to one other target creature to its owner's hand. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 3/2 - - ECL~ - 2 - - - Riverguard's Reflexes - Target creature gets +2/+2 and gains first strike until end of turn. Untap it. - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Rooftop Percher - Changeling (This card is every creature type.) -Flying -When this creature enters, exile up to two target cards from graveyards. You gain 3 life. - - Creature — Shapeshifter - Creature - 5 - 5 - 3/3 - - ECL~ - 2 - - - Run Away Together - Choose two target creatures controlled by different players. Return those creatures to their owners' hands. - - U - Instant - Instant - 2 - 1U - - ECL~ - 3 - - - Safewright Cavalry - This creature can't be blocked by more than one creature. -{5}: Target Elf you control gets +2/+2 until end of turn. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 4/4 - - ECL~ - 2 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL~ - 2 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL~ - 2 - - - Sapling Nursery - Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. -{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. - - G - Enchantment - Enchantment - 8 - 6GG - - ECL~ - 1 - - - Sapling Nursery - Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. -{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. - - G - Enchantment - Enchantment - 8 - 6GG - - ECL~ - 1 - - - Scarblade Scout - Lifelink -When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) - - B - Creature — Elf Scout - Creature - 2 - 1B - 2/2 - - ECL~ - 2 - - - Scarblade's Malice - Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token. - - B - Instant - Instant - 1 - B - - ECL~ - 3 - - - Scuzzback Scrounger - At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 3/2 - - ECL~ - 2 - - - Scuzzback Scrounger - At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 3/2 - - ECL~ - 2 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Shadow Urchin - Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) -Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. - - BR - Creature — Ouphe - Creature - 3 - 2B/R - 3/4 - - ECL~ - 2 - - - Shadow Urchin - Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) -Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. - - BR - Creature — Ouphe - Creature - 3 - 2B/R - 3/4 - - ECL~ - 2 - - - Shimmercreep - Menace (This creature can't be blocked except by two or more creatures.) -Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. - - B - Creature — Elemental - Creature - 5 - 4B - 3/5 - - ECL~ - 2 - - - Shimmerwilds Growth - Enchant land -As this Aura enters, choose a color. -Enchanted land is the chosen color. -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - ECL~ - 1 - - - Shinestriker - Flying -Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. - - U - Creature — Elemental - Creature - 6 - 4UU - 3/3 - - ECL~ - 2 - - - Shore Lurker - Flying -When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - W - Creature — Merfolk Scout - Creature - 4 - 3W - 3/3 - - ECL~ - 2 - - - Silvergill Mentor - As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk from your hand.) -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - U - Creature — Merfolk Wizard - Creature - 2 - 1U - 2/1 - - ECL~ - 2 - - - Silvergill Mentor - As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk from your hand.) -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - U - Creature — Merfolk Wizard - Creature - 2 - 1U - 2/1 - - ECL~ - 2 - - - Silvergill Peddler - Whenever this creature becomes tapped, draw a card, then discard a card. - - U - Creature — Merfolk Citizen - Creature - 3 - 2U - 2/3 - - ECL~ - 2 - - - Sizzling Changeling - Changeling (This card is every creature type.) -When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Creature — Shapeshifter - Creature - 3 - 2R - 3/2 - - ECL~ - 2 - - - Slumbering Walker - This creature enters with two -1/-1 counters on it. -At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. - - W - Creature — Giant Warrior - Creature - 5 - 3WW - 4/7 - - ECL~ - 2 - - - Slumbering Walker - This creature enters with two -1/-1 counters on it. -At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. - - W - Creature — Giant Warrior - Creature - 5 - 3WW - 4/7 - - ECL~ - 2 - - - Soul Immolation - As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) -Soul Immolation deals X damage to each opponent and each creature they control. - - R - Sorcery - Sorcery - 5 - 3RR - - ECL~ - 3 - - - Soul Immolation - As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) -Soul Immolation deals X damage to each opponent and each creature they control. - - R - Sorcery - Sorcery - 5 - 3RR - - ECL~ - 3 - - - Soulbright Seeker - As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) -{R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}. - - R - Creature — Elemental Sorcerer - Creature - 1 - R - 2/1 - - ECL~ - 2 - - - Sourbread Auntie - When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 4 - 2RR - 4/3 - - ECL~ - 2 - - - Spell Snare - Counter target spell with mana value 2. - - U - Instant - Instant - 1 - U - - ECL~ - 3 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spiral into Solitude - Enchant creature -Enchanted creature can't attack or block. -{1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.) - - W - Enchantment — Aura - Enchantment - 2 - 1W - - ECL~ - 1 - - - Springleaf Drum - {T}, Tap an untapped creature you control: Add one mana of any color. - - Artifact - Artifact - 1 - 1 - - ECL~ - 1 - - - Spry and Mighty - Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. - - G - Sorcery - Sorcery - 5 - 4G - - ECL~ - 3 - - - Spry and Mighty - Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. - - G - Sorcery - Sorcery - 5 - 4G - - ECL~ - 3 - - - Squawkroaster - Double strike -Vivid — Squawkroaster's power is equal to the number of colors among permanents you control. - - R - Creature — Elemental - Creature - 4 - 3R - */4 - - ECL~ - 2 - - - Stalactite Dagger - When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) -Equipped creature gets +1/+1 and is all creature types. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - ECL~ - 1 - - - Steam Vents - ({T}: Add {U} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Island Mountain - Land - 0 - - ECL~ - 0 - - - Sting-Slinger - {1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 3 - 2R - 3/3 - - ECL~ - 2 - - - Stoic Grove-Guide - {1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery. - - BG - Creature — Elf Druid - Creature - 5 - 4B/G - 5/4 - - ECL~ - 2 - - - Stratosoarer - Flying -When this creature enters, target creature gains flying until end of turn. -Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - U - Creature — Elemental - Creature - 5 - 4U - 3/5 - - ECL~ - 2 - - - Summit Sentinel - When this creature dies, draw a card. - - U - Creature — Elemental Soldier - Creature - 2 - 1U - 1/3 - - ECL~ - 2 - - - Sun-Dappled Celebrant - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Vigilance - - W - Creature — Treefolk Cleric - Creature - 6 - 4WW - 5/6 - - ECL~ - 2 - - - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. - - U - Creature — Elemental - Creature - 9 - 7UU - 5/5 - - ECL~ - 2 - - - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. - - U - Creature — Elemental - Creature - 9 - 7UU - 5/5 - - ECL~ - 2 - - - Surly Farrier - {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. - - G - Creature — Kithkin Citizen - Creature - 2 - 1G - 2/2 - - ECL~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swat Away - This spell costs {2} less to cast if a creature is attacking you. -The owner of target spell or creature puts it on their choice of the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Sygg's Command - Choose two — -• Create a token that's a copy of target Merfolk you control. -• Creatures target player controls gain lifelink until end of turn. -• Target player draws a card. -• Tap target creature. Put a stun counter on it. - - UW - Kindred Sorcery — Merfolk - Sorcery - 3 - 1WU - - ECL~ - 3 - - - Sygg's Command - Choose two — -• Create a token that's a copy of target Merfolk you control. -• Creatures target player controls gain lifelink until end of turn. -• Target player draws a card. -• Tap target creature. Put a stun counter on it. - - UW - Kindred Sorcery — Merfolk - Sorcery - 3 - 1WU - - ECL~ - 3 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL~ - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. - - W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL~ - 2 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL~ - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. - - W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL~ - 2 - - - Tam, Mindful First-Year - Each other creature you control has hexproof from each of its colors. -{T}: Target creature you control becomes all colors until end of turn. - - GU - Legendary Creature — Gorgon Wizard - Creature - 2 - 1G/U - 2/2 - - ECL~ - 2 - - - Tam, Mindful First-Year - Each other creature you control has hexproof from each of its colors. -{T}: Target creature you control becomes all colors until end of turn. - - GU - Legendary Creature — Gorgon Wizard - Creature - 2 - 1G/U - 2/2 - - ECL~ - 2 - - - Tanufel Rimespeaker - Whenever you cast a spell with mana value 4 or greater, draw a card. - - U - Creature — Elemental Wizard - Creature - 4 - 3U - 2/4 - - ECL~ - 2 - - - Taster of Wares - When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 3/2 - - ECL~ - 2 - - - Taster of Wares - When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 3/2 - - ECL~ - 2 - - - Temple Garden - ({T}: Add {G} or {W}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Forest Plains - Land - 0 - - ECL~ - 0 - - - Temporal Cleansing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -The owner of target nonland permanent puts it into their library second from the top or on the bottom. - - U - Sorcery - Sorcery - 4 - 3U - - ECL~ - 3 - - - Tend the Sprigs - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) - - G - Sorcery - Sorcery - 3 - 2G - - ECL~ - 3 - - - Thirst for Identity - Draw three cards. Then discard two cards unless you discard a creature card. - - U - Instant - Instant - 3 - 2U - - ECL~ - 3 - - - Thoughtweft Charge - Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. - - G - Instant - Instant - 2 - 1G - - ECL~ - 3 - - - Thoughtweft Imbuer - Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control. - - W - Creature — Kithkin Advisor - Creature - 4 - 3W - 0/5 - - ECL~ - 2 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL~ - 2 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL~ - 2 - - - Timid Shieldbearer - {4}{W}: Creatures you control get +1/+1 until end of turn. - - W - Creature — Kithkin Soldier - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Tributary Vaulter - Flying -Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn. - - W - Creature — Merfolk Warrior - Creature - 3 - 2W - 1/3 - - ECL~ - 2 - - - Trystan's Command - Choose two — -• Create a token that's a copy of target Elf you control. -• Return one or two target permanent cards from your graveyard to your hand. -• Destroy target creature or enchantment. -• Creatures target player controls get +3/+3 until end of turn. Untap them. - - BG - Kindred Sorcery — Elf - Sorcery - 6 - 4BG - - ECL~ - 3 - - - Trystan's Command - Choose two — -• Create a token that's a copy of target Elf you control. -• Return one or two target permanent cards from your graveyard to your hand. -• Destroy target creature or enchantment. -• Creatures target player controls get +3/+3 until end of turn. Untap them. - - BG - Kindred Sorcery — Elf - Sorcery - 6 - 4BG - - ECL~ - 3 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL~ - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL~ - 2 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL~ - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL~ - 2 - - - Tweeze - Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. - - R - Instant - Instant - 3 - 2R - - ECL~ - 3 - - - Twilight Diviner - When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. - - B - Creature — Elf Cleric - Creature - 3 - 2B - 3/3 - - ECL~ - 2 - - - Twilight Diviner - When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. - - B - Creature — Elf Cleric - Creature - 3 - 2B - 3/3 - - ECL~ - 2 - - - Twinflame Travelers - Flying -If a triggered ability of another Elemental you control triggers, it triggers an additional time. - - RU - Creature — Elemental Sorcerer - Creature - 4 - 2UR - 3/3 - - ECL~ - 2 - - - Twinflame Travelers - Flying -If a triggered ability of another Elemental you control triggers, it triggers an additional time. - - RU - Creature — Elemental Sorcerer - Creature - 4 - 2UR - 3/3 - - ECL~ - 2 - - - Unbury - Choose one — -• Return target creature card from your graveyard to your hand. -• Return two target creature cards that share a creature type from your graveyard to your hand. - - B - Instant - Instant - 2 - 1B - - ECL~ - 3 - - - Unexpected Assistance - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Draw three cards, then discard a card. - - U - Instant - Instant - 5 - 3UU - - ECL~ - 3 - - - Unforgiving Aim - Choose one — -• Destroy target creature with flying. -• Destroy target enchantment. -• Create a 2/2 black and green Elf creature token. - - G - Instant - Instant - 3 - 2G - - ECL~ - 3 - - - Unwelcome Sprite - Flying -Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 2/1 - - ECL~ - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL~ - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL~ - 2 - - - Vinebred Brawler - This creature must be blocked if able. -Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. - - G - Creature — Elf Berserker - Creature - 3 - 2G - 4/2 - - ECL~ - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL~ - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL~ - 2 - - - Voracious Tome-Skimmer - Flying -Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. - - BU - Creature — Faerie Rogue - Creature - 3 - U/BU/BU/B - 2/3 - - ECL~ - 2 - - - Wanderbrine Preacher - Whenever this creature becomes tapped, you gain 2 life. - - W - Creature — Merfolk Cleric - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Wanderbrine Trapper - {1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls. - - W - Creature — Merfolk Scout - Creature - 1 - W - 2/1 - - ECL~ - 2 - - - Wanderwine Distracter - Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. - - U - Creature — Merfolk Wizard - Creature - 4 - 3U - 4/3 - - ECL~ - 2 - - - Wanderwine Farewell - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way. - - U - Kindred Sorcery — Merfolk - Sorcery - 7 - 5UU - - ECL~ - 3 - - - Warren Torchmaster - At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Wary Farmer - At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - GW - Creature — Kithkin Citizen - Creature - 3 - 1G/WG/W - 3/3 - - ECL~ - 2 - - - Wild Unraveling - As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) -Counter target spell. - - U - Instant - Instant - 2 - UU - - ECL~ - 3 - - - Wildvine Pummeler - Vivid — This spell costs {1} less to cast for each color among permanents you control. -Reach, trample - - G - Creature — Giant Berserker - Creature - 7 - 6G - 6/5 - - ECL~ - 2 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - GU - Creature — Elemental Incarnation - Creature - 5 - 3G/UG/U - 6/5 - - ECL~ - 2 - - - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - GU - Creature — Elemental Incarnation - Creature - 5 - 3G/UG/U - 6/5 - - ECL~ - 2 - - - Aberrant Return - Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. - - B - Sorcery - Sorcery - 6 - 4BB - - ECC~ - 3 - - - Aberrant Return - Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. - - B - Sorcery - Sorcery - 6 - 4BB - - ECC~ - 3 - - - Abundant Countryside - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell. -{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - Land - Land - 0 - - ECC~ - 0 - - - Abundant Countryside - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell. -{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - Land - Land - 0 - - ECC~ - 0 - - - Abundant Growth - Enchant land -When this Aura enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - ECC~ - 1 - - - Ancient Ziggurat - {T}: Add one mana of any color. Spend this mana only to cast a creature spell. - - Land - Land - 0 - - ECC~ - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Archfiend of Ifnir - Flying -Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Creature — Demon - Creature - 5 - 3BB - 5/4 - - ECC~ - 2 - - - Ashling, the Limitless - Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) -Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. - - R - Legendary Creature — Elemental Sorcerer - Creature - 3 - 2R - 2/3 - - ECC~ - 2 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - ECC~ - 3 - - - Auntie Ool, Cursewretch - Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) -Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life. - - BGR - Legendary Creature — Goblin Warlock - Creature - 4 - 1BRG - 4/4 - - ECC~ - 2 - - - Avenger of Zendikar - When this creature enters, create a 0/1 green Plant creature token for each land you control. -Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control. - - G - Creature — Elemental - Creature - 7 - 5GG - 5/5 - - ECC~ - 2 - - - Bane of Progress - When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. - - G - Creature — Elemental - Creature - 6 - 4GG - 2/2 - - ECC~ - 2 - - - Belonging - When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Elemental Incarnation - Creature - 6 - 5W - 6/6 - - ECC~ - 2 - - - Belonging - When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Elemental Incarnation - Creature - 6 - 5W - 6/6 - - ECC~ - 2 - - - Binding the Old Gods - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Destroy target nonland permanent an opponent controls. -II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. -III — Creatures you control gain deathtouch until end of turn. - - BG - Enchantment — Saga - Enchantment - 4 - 2BG - - ECC~ - 1 - - - Black Sun's Zenith - Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. - - B - Sorcery - Sorcery - 2 - XBB - - ECC~ - 3 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - ECC~ - 3 - - - Blowfly Infestation - Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. - - B - Enchantment - Enchantment - 3 - 2B - - ECC~ - 1 - - - Canyon Slough - ({T}: Add {B} or {R}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Mountain - Land - 0 - - ECC~ - 0 - - - Carnifex Demon - Flying -This creature enters with two -1/-1 counters on it. -{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature. - - B - Creature — Phyrexian Demon - Creature - 6 - 4BB - 6/6 - - ECC~ - 2 - - - Cathartic Pyre - Choose one — -• Cathartic Pyre deals 3 damage to target creature or planeswalker. -• Discard up to two cards, then draw that many cards. - - R - Instant - Instant - 2 - 1R - - ECC~ - 3 - - - Cathartic Reunion - As an additional cost to cast this spell, discard two cards. -Draw three cards. - - R - Sorcery - Sorcery - 2 - 1R - - ECC~ - 3 - - - Cavalier of Thorns - Reach -When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library. - - G - Creature — Elemental Knight - Creature - 5 - 2GGG - 5/6 - - ECC~ - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - Sorcery - 4 - 2RR - - ECC~ - 3 - - - Channeler Initiate - When this creature enters, put three -1/-1 counters on target creature you control. -{T}, Remove a -1/-1 counter from this creature: Add one mana of any color. - - G - Creature — Human Druid - Creature - 2 - 1G - 3/4 - - ECC~ - 2 - - - Chimil, the Inner Sun - Spells you control can't be countered. -At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Legendary Artifact - Artifact - 6 - 6 - - ECC~ - 1 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - ECC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - ECC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - ECC~ - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice this artifact: Draw a card. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Contagion Clasp - When this artifact enters, put a -1/-1 counter on target creature. -{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Cream of the Crop - Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. - - G - Enchantment - Enchantment - 2 - 1G - - ECC~ - 1 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - ECC~ - 3 - - - Descendants' Fury - Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - R - Enchantment - Enchantment - 4 - 3R - - ECC~ - 1 - - - Devoted Druid - {T}: Add {G}. -Put a -1/-1 counter on this creature: Untap this creature. - - G - Creature — Elf Druid - Creature - 2 - 1G - 0/2 - - ECC~ - 2 - - - Distant Melody - Choose a creature type. Draw a card for each permanent you control of that type. - - U - Sorcery - Sorcery - 4 - 3U - - ECC~ - 3 - - - Dragonskull Summit - This land enters tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - ECC~ - 0 - - - Dread Tiller - When this creature enters, put a -1/-1 counter on target creature. -Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. - - BG - Artifact Creature — Scarecrow - Creature - 3 - 1BG - 2/4 - - ECC~ - 2 - - - Dread Tiller - When this creature enters, put a -1/-1 counter on target creature. -Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. - - BG - Artifact Creature — Scarecrow - Creature - 3 - 1BG - 2/4 - - ECC~ - 2 - - - Dusk Urchins - Whenever this creature attacks or blocks, put a -1/-1 counter on it. -When this creature dies, draw a card for each -1/-1 counter on it. - - B - Creature — Ouphe - Creature - 3 - 2B - 4/3 - - ECC~ - 2 - - - Elemental Spectacle - Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. - - G - Sorcery - Sorcery - 6 - 5G - - ECC~ - 3 - - - Elemental Spectacle - Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. - - G - Sorcery - Sorcery - 6 - 5G - - ECC~ - 3 - - - Endurance - Flash -Reach -When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. -Evoke—Exile a green card from your hand. - - G - Creature — Elemental Incarnation - Creature - 3 - 1GG - 3/4 - - ECC~ - 2 - - - Eventide's Shadow - Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. - - B - Sorcery - Sorcery - 5 - 4B - - ECC~ - 3 - - - Eventide's Shadow - Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. - - B - Sorcery - Sorcery - 5 - 4B - - ECC~ - 3 - - - Everlasting Torment - Players can't gain life. -Damage can't be prevented. -All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) - - BR - Enchantment - Enchantment - 3 - 2B/R - - ECC~ - 1 - - - Evolution Sage - Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature — Elf Druid - Creature - 3 - 2G - 3/2 - - ECC~ - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - ECC~ - 0 - - - Faeburrow Elder - Vigilance -This creature gets +1/+1 for each color among permanents you control. -{T}: For each color among permanents you control, add one mana of that color. - - GW - Creature — Treefolk Druid - Creature - 3 - 1GW - 0/0 - - ECC~ - 2 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Ferrafor, Young Yew - When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. -{T}: Double the number of each kind of counter on target creature. - - G - Legendary Creature — Treefolk Druid - Creature - 7 - 6G - 4/7 - - ECC~ - 2 - - - Ferrafor, Young Yew - When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. -{T}: Double the number of each kind of counter on target creature. - - G - Legendary Creature — Treefolk Druid - Creature - 7 - 6G - 4/7 - - ECC~ - 2 - - - Fertile Ground - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - ECC~ - 1 - - - Festering Thicket - ({T}: Add {B} or {G}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Forest - Land - 0 - - ECC~ - 0 - - - Fire Covenant - As an additional cost to cast this spell, pay X life. -Fire Covenant deals X damage divided as you choose among any number of target creatures. - - BR - Instant - Instant - 3 - 1BR - - ECC~ - 3 - - - Flamekin Village - As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. -{T}: Add {R}. -{R}, {T}: Target creature gains haste until end of turn. - - Land - Land - 0 - - ECC~ - 0 - - - Flourishing Defenses - Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. - - G - Enchantment - Enchantment - 5 - 4G - - ECC~ - 1 - - - Foundation Breaker - When this creature enters, you may destroy target artifact or enchantment. -Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - G - Creature — Elemental - Creature - 4 - 3G - 2/2 - - ECC~ - 2 - - - Frontier Bivouac - This land enters tapped. -{T}: Add {G}, {U}, or {R}. - - Land - Land - 0 - - ECC~ - 0 - - - Fury - Double strike -When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. -Evoke—Exile a red card from your hand. - - R - Creature — Elemental Incarnation - Creature - 5 - 3RR - 3/3 - - ECC~ - 2 - - - Garruk's Uprising - When this enchantment enters, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) -Whenever a creature you control with power 4 or greater enters, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - ECC~ - 1 - - - Glissa Sunslayer - First strike, deathtouch -Whenever Glissa Sunslayer deals combat damage to a player, choose one — -• You draw a card and lose 1 life. -• Destroy target enchantment. -• Remove up to three counters from target permanent. - - BG - Legendary Creature — Phyrexian Zombie Elf - Creature - 3 - 1BG - 3/3 - - ECC~ - 2 - - - Golgari Rot Farm - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {B}{G}. - - Land - Land - 0 - - ECC~ - 0 - - - Grave Titan - Deathtouch -Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - ECC~ - 2 - - - Grave Venerations - When this enchantment enters, you become the monarch. -At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - ECC~ - 1 - - - Grave Venerations - When this enchantment enters, you become the monarch. -At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - ECC~ - 1 - - - Greenwarden of Murasa - When this creature enters, you may return target card from your graveyard to your hand. -When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand. - - G - Creature — Elemental - Creature - 6 - 4GG - 5/4 - - ECC~ - 2 - - - Grim Poppet - This creature enters with three -1/-1 counters on it. -Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. - - Artifact Creature — Scarecrow - Creature - 7 - 7 - 4/4 - - ECC~ - 2 - - - Gruul Turf - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - ECC~ - 0 - - - Hapatra, Vizier of Poisons - Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. -Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. - - BG - Legendary Creature — Human Cleric - Creature - 2 - BG - 2/2 - - ECC~ - 2 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - ECC~ - 3 - - - Haunting Voyage - Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. -Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - ECC~ - 3 - - - Hoarder's Greed - You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) - - B - Sorcery - Sorcery - 4 - 3B - - ECC~ - 3 - - - Hoofprints of the Stag - Whenever you draw a card, you may put a hoofprint counter on this enchantment. -{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. - - W - Kindred Enchantment — Elemental - Enchantment - 2 - 1W - - ECC~ - 1 - - - Horde of Notions - Vigilance, trample, haste -{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. - - BGRUW - Legendary Creature — Elemental - Creature - 5 - WUBRG - 5/5 - - ECC~ - 2 - - - Ifnir Deadlands - {T}: Add {C}. -{T}, Pay 1 life: Add {B}. -{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. - - Land — Desert - Land - 0 - - ECC~ - 0 - - - Ignoble Hierarch - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -{T}: Add {B}, {R}, or {G}. - - G - Creature — Goblin Shaman - Creature - 1 - G - 0/1 - - ECC~ - 2 - - - Impulsivity - When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature — Elemental Incarnation - Creature - 7 - 6R - 7/5 - - ECC~ - 2 - - - Impulsivity - When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature — Elemental Incarnation - Creature - 7 - 6R - 7/5 - - ECC~ - 2 - - - Incandescent Soulstoke - Other Elemental creatures you control get +1/+1. -{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Creature — Elemental Shaman - Creature - 3 - 2R - 2/2 - - ECC~ - 2 - - - Incremental Blight - Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. - - B - Sorcery - Sorcery - 5 - 3BB - - ECC~ - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - ECC~ - 3 - - - Ingot Chewer - When this creature enters, destroy target artifact. -Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - R - Creature — Elemental - Creature - 5 - 4R - 3/3 - - ECC~ - 2 - - - Jegantha, the Wellspring - Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. - - GR - Legendary Creature — Elemental Elk - Creature - 5 - 4R/G - 5/5 - - ECC~ - 2 - - - Jubilation - When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. -Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - G - Creature — Elemental Incarnation - Creature - 6 - 5G - 5/5 - - ECC~ - 2 - - - Jubilation - When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. -Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - G - Creature — Elemental Incarnation - Creature - 6 - 5G - 5/5 - - ECC~ - 2 - - - Jungle Shrine - This land enters tapped. -{T}: Add {R}, {G}, or {W}. - - Land - Land - 0 - - ECC~ - 0 - - - Kindred Summons - Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. - - G - Instant - Instant - 7 - 5GG - - ECC~ - 3 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery — Arcane - Sorcery - 3 - 2G - - ECC~ - 3 - - - Kulrath Knight - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Creatures your opponents control with counters on them can't attack or block. - - BR - Creature — Elemental Knight - Creature - 5 - 3B/RB/R - 3/3 - - ECC~ - 2 - - - Lamentation - When this creature enters, destroy target creature an opponent controls. You gain 3 life. -Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature — Elemental Incarnation - Creature - 6 - 5B - 5/4 - - ECC~ - 2 - - - Lamentation - When this creature enters, destroy target creature an opponent controls. You gain 3 life. -Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature — Elemental Incarnation - Creature - 6 - 5B - 5/4 - - ECC~ - 2 - - - Liliana, Death Wielder - +2: Put a -1/-1 counter on up to one target creature. -−3: Destroy target creature with a -1/-1 counter on it. -−10: Return all creature cards from your graveyard to the battlefield. - - B - Legendary Planeswalker — Liliana - Planeswalker - 7 - 5BB - 5 - - ECC~ - 1 - - - Maelstrom Wanderer - Creatures you control have haste. -Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) - - GRU - Legendary Creature — Elemental - Creature - 8 - 5GUR - 7/5 - - ECC~ - 2 - - - Mass of Mysteries - First strike, vigilance, trample -At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - BGRUW - Legendary Creature — Elemental - Creature - 5 - WUBRG - 5/5 - - ECC~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - ECC~ - 2 - - - Midnight Banshee - Wither (This deals damage to creatures in the form of -1/-1 counters.) -At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. - - B - Creature — Spirit - Creature - 6 - 3BBB - 5/5 - - ECC~ - 2 - - - Muldrotha, the Gravetide - During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) - - BGU - Legendary Creature — Elemental Avatar - Creature - 6 - 3BGU - 6/6 - - ECC~ - 2 - - - Mulldrifter - Flying -When this creature enters, draw two cards. -Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - U - Creature — Elemental - Creature - 5 - 4U - 2/2 - - ECC~ - 2 - - - Necroskitter - Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. - - B - Creature — Elemental - Creature - 3 - 1BB - 1/4 - - ECC~ - 2 - - - Nesting Grounds - {T}: Add {C}. -{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. - - Land - Land - 0 - - ECC~ - 0 - - - Night's Whisper - You draw two cards and lose 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - ECC~ - 3 - - - Oft-Nabbed Goat - {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. -When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. - - B - Creature — Goat - Creature - 2 - 1B - 0/5 - - ECC~ - 2 - - - Oft-Nabbed Goat - {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. -When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. - - B - Creature — Goat - Creature - 2 - 1B - 0/5 - - ECC~ - 2 - - - Omnath, Locus of Rage - Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. -Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target. - - GR - Legendary Creature — Elemental - Creature - 7 - 3RRGG - 5/5 - - ECC~ - 2 - - - Omnath, Locus of the Roil - When Omnath enters, it deals damage to any target equal to the number of Elementals you control. -Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. - - GRU - Legendary Creature — Elemental - Creature - 4 - 1GUR - 3/3 - - ECC~ - 2 - - - Opal Palace - {T}: Add {C}. -{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - Land - 0 - - ECC~ - 0 - - - Opulent Palace - This land enters tapped. -{T}: Add {B}, {G}, or {U}. - - Land - Land - 0 - - ECC~ - 0 - - - Painful Truths - Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - Sorcery - 3 - 2B - - ECC~ - 3 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - ECC~ - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - ECC~ - 3 - - - Persist - Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. - - B - Sorcery - Sorcery - 2 - 1B - - ECC~ - 3 - - - Primal Beyond - As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. - - Land - Land - 0 - - ECC~ - 0 - - - Puca's Covenant - Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. - - G - Enchantment - Enchantment - 3 - 2G - - ECC~ - 1 - - - Puca's Covenant - Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. - - G - Enchantment - Enchantment - 3 - 2G - - ECC~ - 1 - - - Puppeteer Clique - Flying -When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. -Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - B - Creature — Faerie Wizard - Creature - 5 - 3BB - 3/2 - - ECC~ - 2 - - - Putrefy - Destroy target artifact or creature. It can't be regenerated. - - BG - Instant - Instant - 3 - 1BG - - ECC~ - 3 - - - Raging Ravine - This land enters tapped. -{T}: Add {R} or {G}. -{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - Land - 0 - - ECC~ - 0 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Rakdos Carnarium - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {B}{R}. - - Land - Land - 0 - - ECC~ - 0 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - Instant - 2 - 1U - - ECC~ - 3 - - - Realmwalker - Changeling (This card is every creature type.) -As this creature enters, choose a creature type. -You may look at the top card of your library any time. -You may cast creature spells of the chosen type from the top of your library. - - G - Creature — Shapeshifter - Creature - 3 - 2G - 2/3 - - ECC~ - 2 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - ECC~ - 3 - - - Risen Reef - Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. - - GU - Creature — Elemental - Creature - 3 - 1GU - 1/1 - - ECC~ - 2 - - - Riveteers Overlook - When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - Land - 0 - - ECC~ - 0 - - - Rootbound Crag - This land enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Sandsteppe Citadel - This land enters tapped. -{T}: Add {W}, {B}, or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Savage Lands - This land enters tapped. -{T}: Add {B}, {R}, or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Seaside Citadel - This land enters tapped. -{T}: Add {G}, {W}, or {U}. - - Land - Land - 0 - - ECC~ - 0 - - - Secluded Courtyard - As this land enters, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. - - Land - Land - 0 - - ECC~ - 0 - - - Selvala, Heart of the Wilds - Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. -{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Scout - Creature - 3 - 1GG - 2/3 - - ECC~ - 2 - - - Shatter the Sky - Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. - - W - Sorcery - Sorcery - 4 - 2WW - - ECC~ - 3 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - ECC~ - 0 - - - Shriekmaw - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -When this creature enters, destroy target nonartifact, nonblack creature. -Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - B - Creature — Elemental - Creature - 5 - 4B - 3/2 - - ECC~ - 2 - - - Sinister Gnarlbark - At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 0/4 - - ECC~ - 2 - - - Sinister Gnarlbark - At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 0/4 - - ECC~ - 2 - - - Skinrender - When this creature enters, put three -1/-1 counters on target creature. - - B - Creature — Phyrexian Zombie - Creature - 4 - 2BB - 3/3 - - ECC~ - 2 - - - Slithermuse - When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - U - Creature — Elemental - Creature - 4 - 2UU - 3/3 - - ECC~ - 2 - - - Smokebraider - {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. - - R - Creature — Elemental Shaman - Creature - 2 - 1R - 1/1 - - ECC~ - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - ECC~ - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - ECC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - ECC~ - 1 - - - Soul Snuffers - When this creature enters, put a -1/-1 counter on each creature. - - B - Creature — Elemental Shaman - Creature - 4 - 2BB - 3/3 - - ECC~ - 2 - - - Springleaf Parade - When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Creature tokens you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - XGG - - ECC~ - 1 - - - Springleaf Parade - When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Creature tokens you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - XGG - - ECC~ - 1 - - - Subterfuge - When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. -Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Elemental Incarnation - Creature - 5 - 4U - 3/5 - - ECC~ - 2 - - - Subterfuge - When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. -Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Elemental Incarnation - Creature - 5 - 4U - 3/5 - - ECC~ - 2 - - - Terminate - Destroy target creature. It can't be regenerated. - - BR - Instant - Instant - 2 - BR - - ECC~ - 3 - - - Terramorphic Expanse - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - ECC~ - 0 - - - The Reaper, King No More - When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. -Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn. - - BGR - Legendary Artifact Creature — Scarecrow - Creature - 6 - 2/B2/R2/G - 3/3 - - ECC~ - 2 - - - The Scorpion God - Whenever a creature with a -1/-1 counter on it dies, draw a card. -{1}{B}{R}: Put a -1/-1 counter on another target creature. -When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. - - BR - Legendary Creature — God - Creature - 5 - 3BR - 6/5 - - ECC~ - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Timeless Lotus - Timeless Lotus enters tapped. -{T}: Add {W}{U}{B}{R}{G}. - - Legendary Artifact - Artifact - 5 - 5 - - ECC~ - 1 - - - Titan of Industry - Reach, trample -When this creature enters, choose two — -• Destroy target artifact or enchantment. -• Target player gains 5 life. -• Create a 4/4 green Rhino Warrior creature token. -• Put a shield counter on a creature you control. - - G - Creature — Elemental - Creature - 7 - 4GGG - 7/7 - - ECC~ - 2 - - - Tree of Perdition - Defender -{T}: Exchange target opponent's life total with this creature's toughness. - - B - Creature — Plant - Creature - 4 - 3B - 0/13 - - ECC~ - 2 - - - Unclaimed Territory - As this land enters, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. - - Land - Land - 0 - - ECC~ - 0 - - - Vernal Fen - ({T}: Add {B} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Forest - Land - 0 - - ECC~ - 0 - - - Vernal Sovereign - Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - ECC~ - 2 - - - Village Pillagers - Wither (This deals damage to creatures in the form of -1/-1 counters.) -When this creature enters, it deals 1 damage to each creature your opponents control. -Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. - - R - Creature — Goblin Warrior - Creature - 5 - 3RR - 5/5 - - ECC~ - 2 - - - Village Pillagers - Wither (This deals damage to creatures in the form of -1/-1 counters.) -When this creature enters, it deals 1 damage to each creature your opponents control. -Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. - - R - Creature — Goblin Warrior - Creature - 5 - 3RR - 5/5 - - ECC~ - 2 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) -0: You draw a card and lose 1 life. Proliferate. -−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. -−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker — Vraska - Planeswalker - 6 - 4BB/P - 6 - - ECC~ - 1 - - - Wickerbough Elder - This creature enters with a -1/-1 counter on it. -{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. - - G - Creature — Treefolk Shaman - Creature - 4 - 3G - 4/4 - - ECC~ - 2 - - - Wickersmith's Tools - Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. -{T}: Add one mana of any color. -{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Wickersmith's Tools - Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. -{T}: Add one mana of any color. -{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Woodland Cemetery - This land enters tapped unless you control a Swamp or a Forest. -{T}: Add {B} or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Yarok, the Desecrated - Deathtouch, lifelink -If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - BGU - Legendary Creature — Elemental Horror - Creature - 5 - 2BGU - 3/5 - - ECC~ - 2 -