diff --git a/spoiler.xml b/spoiler.xml index 8e54b001..72e9b818 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-01-06 08:12:49 (UTC) + 2023-01-13 00:53:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,12 +24,6 @@ Expansion 2023-02-03 - - DMR~ - Dominaria Remastered - Masters - 2023-01-13 - @@ -616,5803 +610,5 @@ ONE~ 0 - - Absorb - Counter target spell. You gain 3 life. - - U - W - Instant - 3.0 - WUU - - DMR~ - 3 - - - Absorb - Counter target spell. You gain 3 life. - - U - W - Instant - 3.0 - WUU - - DMR~ - 3 - - - Absorb - Counter target spell. You gain 3 life. - - U - W - Instant - 3.0 - WUU - - DMR~ - 3 - - - Aquamoeba - Discard a card: Switch Aquamoeba's power and toughness until end of turn. - - U - Creature - Elemental Beast - 2.0 - 1U - 1/3 - - DMR~ - 2 - - - Arboria - Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. - - G - World Enchantment - 4.0 - 2GG - - DMR~ - 1 - - - Arboria - Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. - - G - World Enchantment - 4.0 - 2GG - - DMR~ - 1 - - - Arboria - Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. - - G - World Enchantment - 4.0 - 2GG - - DMR~ - 1 - - - Arcades Sabboth - FlyingAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.Each untapped creature you control gets +0/+2 as long as it's not attacking.{W}: Arcades Sabboth gets +0/+1 until end of turn. - - G - U - W - Legendary Creature - Elder Dragon - 8.0 - 2GGWWUU - 7/7 - - DMR~ - 2 - - - Arcades Sabboth - FlyingAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.Each untapped creature you control gets +0/+2 as long as it's not attacking.{W}: Arcades Sabboth gets +0/+1 until end of turn. - - G - U - W - Legendary Creature - Elder Dragon - 8.0 - 2GGWWUU - 7/7 - - DMR~ - 2 - - - Arcanis the Omnipotent - {T}: Draw three cards.{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. - - U - Legendary Creature - Wizard - 6.0 - 3UUU - 3/4 - - DMR~ - 2 - - - Arcanis the Omnipotent - {T}: Draw three cards.{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. - - U - Legendary Creature - Wizard - 6.0 - 3UUU - 3/4 - - DMR~ - 2 - - - Assault - Assault deals 2 damage to any target. - - G - R - Sorcery - 5.0 - R - - DMR~ - 3 - - - Battery - Create a 3/3 green Elephant creature token. - - G - R - Sorcery - 5.0 - 3G - - DMR~ - 3 - - - Auramancer - When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. - - W - Creature - Human Wizard - 3.0 - 2W - 2/2 - - DMR~ - 2 - - - Avarax - HasteWhen Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.{1}{R}: Avarax gets +1/+0 until end of turn. - - R - Creature - Beast - 5.0 - 3RR - 3/3 - - DMR~ - 2 - - - Aven Fateshaper - FlyingWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.{4}{U}: Look at the top four cards of your library, then put them back in any order. - - U - Creature - Bird Wizard - 7.0 - 6U - 4/5 - - DMR~ - 2 - - - Aven Fisher - Flying (This creature can't be blocked except by creatures with flying or reach.)When Aven Fisher dies, you may draw a card. - - U - Creature - Bird Soldier - 4.0 - 3U - 2/2 - - DMR~ - 2 - - - Battle Screech - Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 4.0 - 2WW - - DMR~ - 3 - - - Battlefield Scrounger - Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard. - - G - Creature - Centaur - 5.0 - 3GG - 3/3 - - DMR~ - 2 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - DMR~ - 2 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - DMR~ - 2 - - - Birds of Paradise - Flying{T}: Add one mana of any color. - - G - Creature - Bird - 1.0 - G - 0/1 - - DMR~ - 2 - - - Body Snatcher - When Body Snatcher enters the battlefield, exile it unless you discard a creature card.When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. - - B - Creature - Phyrexian Minion - 4.0 - 2BB - 2/2 - - DMR~ - 2 - - - Body Snatcher - When Body Snatcher enters the battlefield, exile it unless you discard a creature card.When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. - - B - Creature - Phyrexian Minion - 4.0 - 2BB - 2/2 - - DMR~ - 2 - - - Break Asunder - Destroy target artifact or enchantment.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Sorcery - 4.0 - 2GG - - DMR~ - 3 - - - Cackling Fiend - When Cackling Fiend enters the battlefield, each opponent discards a card. - - B - Creature - Zombie - 4.0 - 2BB - 2/1 - - DMR~ - 2 - - - Call of the Herd - Create a 3/3 green Elephant creature token.Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - 3.0 - 2G - - DMR~ - 3 - - - Chain Lightning - Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. - - R - Sorcery - 1.0 - R - - DMR~ - 3 - - - Chain Lightning - Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. - - R - Sorcery - 1.0 - R - - DMR~ - 3 - - - Chainer's Edict - Target player sacrifices a creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 2.0 - 1B - - DMR~ - 3 - - - Chainer's Edict - Target player sacrifices a creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 2.0 - 1B - - DMR~ - 3 - - - Chainer's Edict - Target player sacrifices a creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 2.0 - 1B - - DMR~ - 3 - - - Chainer, Dementia Master - Nightmare creatures get +1/+1.{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. - - B - Legendary Creature - Human Minion - 5.0 - 3BB - 3/3 - - DMR~ - 2 - - - Chainer, Dementia Master - Nightmare creatures get +1/+1.{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. - - B - Legendary Creature - Human Minion - 5.0 - 3BB - 3/3 - - DMR~ - 2 - - - Chainer, Dementia Master - Nightmare creatures get +1/+1.{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. - - B - Legendary Creature - Human Minion - 5.0 - 3BB - 3/3 - - DMR~ - 2 - - - Circular Logic - Counter target spell unless its controller pays {1} for each card in your graveyard.Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - U - Instant - 3.0 - 2U - - DMR~ - 3 - - - Cleric of the Forward Order - When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. - - W - Creature - Human Cleric - 2.0 - 1W - 2/2 - - DMR~ - 2 - - - Clifftop Retreat - Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.{T}: Add {R} or {W}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Clifftop Retreat - Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.{T}: Add {R} or {W}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Cloud of Faeries - FlyingWhen Cloud of Faeries enters the battlefield, untap up to two lands.Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature - Faerie - 2.0 - 1U - 1/1 - - DMR~ - 2 - - - Coal Stoker - When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. - - R - Creature - Elemental - 4.0 - 3R - 3/3 - - DMR~ - 2 - - - Confiscate - Enchant permanentYou control enchanted permanent. - - U - Enchantment - Aura - 6.0 - 4UU - - DMR~ - 1 - - - Congregate - Target player gains 2 life for each creature on the battlefield. - - W - Instant - 4.0 - 3W - - DMR~ - 3 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - DMR~ - 3 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - DMR~ - 3 - - - Counterspell - Counter target spell. - - U - Instant - 2.0 - UU - - DMR~ - 3 - - - Crawlspace - No more than two creatures can attack you each combat. - - Artifact - 3.0 - 3 - - DMR~ - 1 - - - Crawlspace - No more than two creatures can attack you each combat. - - Artifact - 3.0 - 3 - - DMR~ - 1 - - - Crop Rotation - As an additional cost to cast this spell, sacrifice a land.Search your library for a land card, put that card onto the battlefield, then shuffle. - - G - Instant - 1.0 - G - - DMR~ - 3 - - - Crosis's Catacombs - When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {U}, {B}, or {R}. - - Land - Lair - 0.0 - - - DMR~ - 0 - - - Cryptic Gateway - Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. - - Artifact - 5.0 - 5 - - DMR~ - 1 - - - Cryptic Gateway - Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. - - Artifact - 5.0 - 5 - - DMR~ - 1 - - - Damping Sphere - If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Damping Sphere - If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Darigaaz's Caldera - When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {B}, {R}, or {G}. - - Land - Lair - 0.0 - - - DMR~ - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it.{3}: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - 0.0 - - - DMR~ - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it.{3}: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - 0.0 - - - DMR~ - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it.{3}: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - 0.0 - - - DMR~ - 0 - - - Dark Withering - Destroy target nonblack creature.Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Instant - 6.0 - 4BB - - DMR~ - 3 - - - Dark Withering - Destroy target nonblack creature.Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Instant - 6.0 - 4BB - - DMR~ - 3 - - - Deadapult - {R}, Sacrifice a Zombie: Deadapult deals 2 damage to any target. - - R - Enchantment - 3.0 - 2R - - DMR~ - 1 - - - Deadwood Treefolk - Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. - - G - Creature - Treefolk - 6.0 - 5G - 3/6 - - DMR~ - 2 - - - Deadwood Treefolk - Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. - - G - Creature - Treefolk - 6.0 - 5G - 3/6 - - DMR~ - 2 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - DMR~ - 3 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - DMR~ - 3 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - DMR~ - 3 - - - Deep Analysis - Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - 4.0 - 3U - - DMR~ - 3 - - - Denizen of the Deep - When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. - - U - Creature - Serpent - 8.0 - 6UU - 11/11 - - DMR~ - 2 - - - Denizen of the Deep - When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. - - U - Creature - Serpent - 8.0 - 6UU - 11/11 - - DMR~ - 2 - - - Denizen of the Deep - When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. - - U - Creature - Serpent - 8.0 - 6UU - 11/11 - - DMR~ - 2 - - - Divine Sacrament - White creatures get +1/+1.Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. - - W - Enchantment - 3.0 - 1WW - - DMR~ - 1 - - - Divine Sacrament - White creatures get +1/+1.Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. - - W - Enchantment - 3.0 - 1WW - - DMR~ - 1 - - - Dodecapod - If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. - - Artifact Creature - Golem - 4.0 - 4 - 3/3 - - DMR~ - 2 - - - Dragon Blood - {3}, {T}: Put a +1/+1 counter on target creature. - - Artifact - 3.0 - 3 - - DMR~ - 1 - - - Dragon Engine - {2}: Dragon Engine gets +1/+0 until end of turn. - - Artifact Creature - Construct - 3.0 - 3 - 1/3 - - DMR~ - 2 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - DMR~ - 2 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - DMR~ - 2 - - - Dralnu's Crusade - Goblin creatures get +1/+1.All Goblins are black and are Zombies in addition to their other creature types. - - B - R - Enchantment - 3.0 - 1BR - - DMR~ - 1 - - - Dralnu's Crusade - Goblin creatures get +1/+1.All Goblins are black and are Zombies in addition to their other creature types. - - B - R - Enchantment - 3.0 - 1BR - - DMR~ - 1 - - - Dread Return - Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 4.0 - 2BB - - DMR~ - 3 - - - Dread Return - Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 4.0 - 2BB - - DMR~ - 3 - - - Drifting Meadow - Drifting Meadow enters the battlefield tapped.{T}: Add {W}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Dromar's Cavern - When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {W}, {U}, or {B}. - - Land - Lair - 0.0 - - - DMR~ - 0 - - - Duress - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. - - B - Sorcery - 1.0 - B - - DMR~ - 3 - - - Duress - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. - - B - Sorcery - 1.0 - B - - DMR~ - 3 - - - Elvish Aberration - {T}: Add {G}{G}{G}.Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Creature - Elf Mutant - 6.0 - 5G - 4/5 - - DMR~ - 2 - - - Elvish Spirit Guide - Exile Elvish Spirit Guide from your hand: Add {G}. - - G - Creature - Elf Spirit - 3.0 - 2G - 2/2 - - DMR~ - 2 - - - Elvish Spirit Guide - Exile Elvish Spirit Guide from your hand: Add {G}. - - G - Creature - Elf Spirit - 3.0 - 2G - 2/2 - - DMR~ - 2 - - - Ember Beast - Ember Beast can't attack or block alone. - - R - Creature - Beast - 3.0 - 2R - 3/4 - - DMR~ - 2 - - - Emerald Charm - Choose one —• Untap target permanent.• Destroy target non-Aura enchantment.• Target creature loses flying until end of turn. - - G - Instant - 1.0 - G - - DMR~ - 3 - - - Empty the Warrens - Create two 1/1 red Goblin creature tokens.Storm (When you cast this spell, copy it for each spell cast before it this turn.) - - R - Sorcery - 4.0 - 3R - - DMR~ - 3 - - - Empty the Warrens - Create two 1/1 red Goblin creature tokens.Storm (When you cast this spell, copy it for each spell cast before it this turn.) - - R - Sorcery - 4.0 - 3R - - DMR~ - 3 - - - Enlightened Tutor - Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. - - W - Instant - 1.0 - W - - DMR~ - 3 - - - Enlightened Tutor - Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. - - W - Instant - 1.0 - W - - DMR~ - 3 - - - Enlightened Tutor - Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. - - W - Instant - 1.0 - W - - DMR~ - 3 - - - Entomb - Search your library for a card, put that card into your graveyard, then shuffle. - - B - Instant - 1.0 - B - - DMR~ - 3 - - - Entomb - Search your library for a card, put that card into your graveyard, then shuffle. - - B - Instant - 1.0 - B - - DMR~ - 3 - - - Entomb - Search your library for a card, put that card into your graveyard, then shuffle. - - B - Instant - 1.0 - B - - DMR~ - 3 - - - Evil Eye of Orms-by-Gore - Non-Eye creatures you control can't attack.Evil Eye of Orms-by-Gore can't be blocked except by Walls. - - B - Creature - Eye - 5.0 - 4B - 3/6 - - DMR~ - 2 - - - Exploration - You may play an additional land on each of your turns. - - G - Enchantment - 1.0 - G - - DMR~ - 1 - - - Exploration - You may play an additional land on each of your turns. - - G - Enchantment - 1.0 - G - - DMR~ - 1 - - - Fa'adiyah Seer - {T}: Draw a card and reveal it. If it isn't a land card, discard it. - - G - Creature - Human Shaman - 2.0 - 1G - 1/1 - - DMR~ - 2 - - - Fa'adiyah Seer - {T}: Draw a card and reveal it. If it isn't a land card, discard it. - - G - Creature - Human Shaman - 2.0 - 1G - 1/1 - - DMR~ - 2 - - - Faceless Butcher - When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - B - Creature - Nightmare Horror - 4.0 - 2BB - 2/3 - - DMR~ - 2 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - 4.0 - 3U - - DMR~ - 3 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - 4.0 - 3U - - DMR~ - 3 - - - Festering Goblin - When Festering Goblin dies, target creature gets -1/-1 until end of turn. - - B - Creature - Zombie Goblin - 1.0 - B - 1/1 - - DMR~ - 2 - - - Fire - Fire deals 2 damage divided as you choose among one or two targets. - - R - U - Instant - 4.0 - 1R - - DMR~ - 3 - - - Ice - Tap target permanent.Draw a card. - - R - U - Instant - 4.0 - 1U - - DMR~ - 3 - - - Fireblast - You may sacrifice two Mountains rather than pay this spell's mana cost.Fireblast deals 4 damage to any target. - - R - Instant - 6.0 - 4RR - - DMR~ - 3 - - - Fireblast - You may sacrifice two Mountains rather than pay this spell's mana cost.Fireblast deals 4 damage to any target. - - R - Instant - 6.0 - 4RR - - DMR~ - 3 - - - Flametongue Kavu - When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. - - R - Creature - Kavu - 4.0 - 3R - 4/2 - - DMR~ - 2 - - - Flametongue Kavu - When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. - - R - Creature - Kavu - 4.0 - 3R - 4/2 - - DMR~ - 2 - - - Flametongue Kavu - When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. - - R - Creature - Kavu - 4.0 - 3R - 4/2 - - DMR~ - 2 - - - Flesh Reaver - Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. - - B - Creature - Phyrexian Horror - 2.0 - 1B - 4/4 - - DMR~ - 2 - - - Floodgate - Defender (This creature can't attack.)When Floodgate has flying, sacrifice it.When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. - - U - Creature - Wall - 4.0 - 3U - 0/5 - - DMR~ - 2 - - - Force of Will - You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. - - U - Instant - 5.0 - 3UU - - DMR~ - 3 - - - Force of Will - You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. - - U - Instant - 5.0 - 3UU - - DMR~ - 3 - - - Force of Will - You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. - - U - Instant - 5.0 - 3UU - - DMR~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMR~ - 0 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - DMR~ - 2 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - DMR~ - 2 - - - Frantic Search - Draw two cards, then discard two cards. Untap up to three lands. - - U - Instant - 3.0 - 2U - - DMR~ - 3 - - - Frantic Search - Draw two cards, then discard two cards. Untap up to three lands. - - U - Instant - 3.0 - 2U - - DMR~ - 3 - - - Gamble - Search your library for a card, put that card into your hand, discard a card at random, then shuffle. - - R - Sorcery - 1.0 - R - - DMR~ - 3 - - - Gamble - Search your library for a card, put that card into your hand, discard a card at random, then shuffle. - - R - Sorcery - 1.0 - R - - DMR~ - 3 - - - Gamble - Search your library for a card, put that card into your hand, discard a card at random, then shuffle. - - R - Sorcery - 1.0 - R - - DMR~ - 3 - - - Gamekeeper - When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. - - G - Creature - Elf - 4.0 - 3G - 2/2 - - DMR~ - 2 - - - Gauntlet of Power - As Gauntlet of Power enters the battlefield, choose a color.Creatures of the chosen color get +1/+1.Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. - - Artifact - 5.0 - 5 - - DMR~ - 1 - - - Gauntlet of Power - As Gauntlet of Power enters the battlefield, choose a color.Creatures of the chosen color get +1/+1.Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. - - Artifact - 5.0 - 5 - - DMR~ - 1 - - - Gauntlet of Power - As Gauntlet of Power enters the battlefield, choose a color.Creatures of the chosen color get +1/+1.Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. - - Artifact - 5.0 - 5 - - DMR~ - 1 - - - Gempalm Incinerator - Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. - - R - Creature - Goblin - 3.0 - 2R - 2/1 - - DMR~ - 2 - - - Gempalm Incinerator - Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. - - R - Creature - Goblin - 3.0 - 2R - 2/1 - - DMR~ - 2 - - - Gemstone Mine - Gemstone Mine enters the battlefield with three mining counters on it.{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. - - Land - 0.0 - - - DMR~ - 0 - - - Gemstone Mine - Gemstone Mine enters the battlefield with three mining counters on it.{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. - - Land - 0.0 - - - DMR~ - 0 - - - Gemstone Mine - Gemstone Mine enters the battlefield with three mining counters on it.{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. - - Land - 0.0 - - - DMR~ - 0 - - - Gerrard's Verdict - Target player discards two cards. You gain 3 life for each land card discarded this way. - - B - W - Sorcery - 2.0 - WB - - DMR~ - 3 - - - Gerrard's Verdict - Target player discards two cards. You gain 3 life for each land card discarded this way. - - B - W - Sorcery - 2.0 - WB - - DMR~ - 3 - - - Giant Spider - Reach (This creature can block creatures with flying.) - - G - Creature - Spider - 4.0 - 3G - 2/4 - - DMR~ - 2 - - - Glintwing Invoker - {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. - - U - Creature - Human Wizard Mutant - 5.0 - 4U - 3/3 - - DMR~ - 2 - - - Glory - Flying{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. - - W - Creature - Incarnation - 5.0 - 3WW - 3/3 - - DMR~ - 2 - - - Glory - Flying{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. - - W - Creature - Incarnation - 5.0 - 3WW - 3/3 - - DMR~ - 2 - - - Goblin Matron - When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. - - R - Creature - Goblin - 3.0 - 2R - 1/1 - - DMR~ - 2 - - - Goblin Matron - When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. - - R - Creature - Goblin - 3.0 - 2R - 1/1 - - DMR~ - 2 - - - Goblin Medics - Whenever Goblin Medics becomes tapped, it deals 1 damage to any target. - - R - Creature - Goblin Shaman - 3.0 - 2R - 1/1 - - DMR~ - 2 - - - Goblin Turncoat - Sacrifice a Goblin: Regenerate Goblin Turncoat. - - B - Creature - Goblin Mercenary - 2.0 - 1B - 2/1 - - DMR~ - 2 - - - Grapeshot - Grapeshot deals 1 damage to any target.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) - - R - Sorcery - 2.0 - 1R - - DMR~ - 3 - - - Griffin Guide - Enchant creatureEnchanted creature gets +2/+2 and has flying.When enchanted creature dies, create a 2/2 white Griffin creature token with flying. - - W - Enchantment - Aura - 3.0 - 2W - - DMR~ - 1 - - - Grim Lavamancer - {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. - - R - Creature - Human Wizard - 1.0 - R - 1/1 - - DMR~ - 2 - - - Grim Lavamancer - {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. - - R - Creature - Human Wizard - 1.0 - R - 1/1 - - DMR~ - 2 - - - Grim Lavamancer - {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. - - R - Creature - Human Wizard - 1.0 - R - 1/1 - - DMR~ - 2 - - - Helm of Awakening - Spells cost {1} less to cast. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Helm of Awakening - Spells cost {1} less to cast. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Helm of Awakening - Spells cost {1} less to cast. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Hermetic Study - Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to any target." - - U - Enchantment - Aura - 2.0 - 1U - - DMR~ - 1 - - - High Tide - Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. - - U - Instant - 1.0 - U - - DMR~ - 3 - - - High Tide - Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. - - U - Instant - 1.0 - U - - DMR~ - 3 - - - High Tide - Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. - - U - Instant - 1.0 - U - - DMR~ - 3 - - - Hinterland Harbor - Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.{T}: Add {G} or {U}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Hinterland Harbor - Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.{T}: Add {G} or {U}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Horseshoe Crab - {U}: Untap Horseshoe Crab. - - U - Creature - Crab - 3.0 - 2U - 1/3 - - DMR~ - 2 - - - Howl from Beyond - Target creature gets +X/+0 until end of turn. - - B - Instant - 1.0 - XB - - DMR~ - 3 - - - Hunting Grounds - Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." - - G - W - Enchantment - 2.0 - GW - - DMR~ - 1 - - - Hunting Grounds - Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." - - G - W - Enchantment - 2.0 - GW - - DMR~ - 1 - - - Hunting Grounds - Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." - - G - W - Enchantment - 2.0 - GW - - DMR~ - 1 - - - Hyalopterous Lemure - {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. - - B - Creature - Spirit - 5.0 - 4B - 4/3 - - DMR~ - 2 - - - Icatian Javelineers - Icatian Javelineers enters the battlefield with a javelin counter on it.{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target. - - W - Creature - Human Soldier - 1.0 - W - 1/1 - - DMR~ - 2 - - - Ichor Slick - Target creature gets -3/-3 until end of turn.Cycling {2} ({2}, Discard this card: Draw a card.)Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - 3.0 - 2B - - DMR~ - 3 - - - Icy Manipulator - {1}, {T}: Tap target artifact, creature, or land. - - Artifact - 4.0 - 4 - - DMR~ - 1 - - - Icy Manipulator - {1}, {T}: Tap target artifact, creature, or land. - - Artifact - 4.0 - 4 - - DMR~ - 1 - - - Illusion - Target spell or permanent becomes the color of your choice until end of turn. - - G - U - Instant - 4.0 - U - - DMR~ - 3 - - - Reality - Destroy target artifact. - - G - U - Instant - 4.0 - 2G - - DMR~ - 3 - - - Improvised Armor - Enchant creatureEnchanted creature gets +2/+5.Cycling {3} ({3}, Discard this card: Draw a card.) - - W - Enchantment - Aura - 4.0 - 3W - - DMR~ - 1 - - - Impulse - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - U - Instant - 2.0 - 1U - - DMR~ - 3 - - - Impulse - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - U - Instant - 2.0 - 1U - - DMR~ - 3 - - - Invigorating Boon - Whenever a player cycles a card, you may put a +1/+1 counter on target creature. - - G - Enchantment - 2.0 - 1G - - DMR~ - 1 - - - Invigorating Boon - Whenever a player cycles a card, you may put a +1/+1 counter on target creature. - - G - Enchantment - 2.0 - 1G - - DMR~ - 1 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMR~ - 0 - - - Isolated Chapel - Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.{T}: Add {W} or {B}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Isolated Chapel - Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.{T}: Add {W} or {B}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Jalum Tome - {2}, {T}: Draw a card, then discard a card. - - Artifact - 3.0 - 3 - - DMR~ - 1 - - - Jester's Cap - {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. - - Artifact - 4.0 - 4 - - DMR~ - 1 - - - Jester's Cap - {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. - - Artifact - 4.0 - 4 - - DMR~ - 1 - - - Jester's Cap - {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. - - Artifact - 4.0 - 4 - - DMR~ - 1 - - - Jolrael, Mwonvuli Recluse - Whenever you draw your second card each turn, create a 2/2 green Cat creature token.{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. - - G - Legendary Creature - Human Druid - 2.0 - 1G - 1/2 - - DMR~ - 2 - - - Jolrael, Mwonvuli Recluse - Whenever you draw your second card each turn, create a 2/2 green Cat creature token.{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. - - G - Legendary Creature - Human Druid - 2.0 - 1G - 1/2 - - DMR~ - 2 - - - Juggernaut - Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. - - Artifact Creature - Juggernaut - 4.0 - 4 - 5/3 - - DMR~ - 2 - - - Juggernaut - Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. - - Artifact Creature - Juggernaut - 4.0 - 4 - 5/3 - - DMR~ - 2 - - - Kamahl, Fist of Krosa - {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. - - G - Legendary Creature - Human Druid - 6.0 - 4GG - 4/3 - - DMR~ - 2 - - - Kamahl, Fist of Krosa - {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. - - G - Legendary Creature - Human Druid - 6.0 - 4GG - 4/3 - - DMR~ - 2 - - - Kavu Primarch - Kicker {4} (You may pay an additional {4} as you cast this spell.)Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. - - G - Creature - Kavu - 4.0 - 3G - 3/3 - - DMR~ - 2 - - - Kjeldoran Gargoyle - Flying, first strikeWhenever Kjeldoran Gargoyle deals damage, you gain that much life. - - W - Creature - Gargoyle - 6.0 - 5W - 3/3 - - DMR~ - 2 - - - Krosan Restorer - {T}: Untap target land.Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard. - - G - Creature - Human Druid - 3.0 - 2G - 1/2 - - DMR~ - 2 - - - Last Chance - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - DMR~ - 3 - - - Last Chance - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - DMR~ - 3 - - - Last Chance - Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - R - Sorcery - 2.0 - RR - - DMR~ - 3 - - - Leaden Fists - Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +3/+3 and doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 3.0 - 2U - - DMR~ - 1 - - - Legacy Weapon - {W}{U}{B}{R}{G}: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. - - Legendary Artifact - 7.0 - 7 - - DMR~ - 1 - - - Legacy Weapon - {W}{U}{B}{R}{G}: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. - - Legendary Artifact - 7.0 - 7 - - DMR~ - 1 - - - Legacy Weapon - {W}{U}{B}{R}{G}: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. - - Legendary Artifact - 7.0 - 7 - - DMR~ - 1 - - - Lieutenant Kirtar - Flying{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. - - W - Legendary Creature - Bird Soldier - 3.0 - 1WW - 2/2 - - DMR~ - 2 - - - Lieutenant Kirtar - Flying{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. - - W - Legendary Creature - Bird Soldier - 3.0 - 1WW - 2/2 - - DMR~ - 2 - - - Life - All lands you control become 1/1 creatures until end of turn. They're still lands. - - B - G - Sorcery - 3.0 - G - - DMR~ - 3 - - - Death - Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value. - - B - G - Sorcery - 3.0 - 1B - - DMR~ - 3 - - - Lightning Reflexes - You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.Enchant creatureEnchanted creature gets +1/+0 and has first strike. - - R - Enchantment - Aura - 2.0 - 1R - - DMR~ - 1 - - - Lightning Rift - Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target. - - R - Enchantment - 2.0 - 1R - - DMR~ - 1 - - - Lotus Blossom - At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Lotus Blossom - At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Lotus Blossom - At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Lull - Prevent all combat damage that would be dealt this turn.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Instant - 2.0 - 1G - - DMR~ - 3 - - - Lull - Prevent all combat damage that would be dealt this turn.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Instant - 2.0 - 1G - - DMR~ - 3 - - - Lyra Dawnbringer - Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink. - - W - Legendary Creature - Angel - 5.0 - 3WW - 5/5 - - DMR~ - 2 - - - Lyra Dawnbringer - Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink. - - W - Legendary Creature - Angel - 5.0 - 3WW - 5/5 - - DMR~ - 2 - - - Lyra Dawnbringer - Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink. - - W - Legendary Creature - Angel - 5.0 - 3WW - 5/5 - - DMR~ - 2 - - - Macetail Hystrodon - First strike, hasteCycling {3} ({3}, Discard this card: Draw a card.) - - R - Creature - Beast - 7.0 - 6R - 4/4 - - DMR~ - 2 - - - Man-o'-War - When Man-o'-War enters the battlefield, return target creature to its owner's hand. - - U - Creature - Jellyfish - 3.0 - 2U - 2/2 - - DMR~ - 2 - - - Maze of Ith - {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. - - Land - 0.0 - - - DMR~ - 0 - - - Maze of Ith - {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. - - Land - 0.0 - - - DMR~ - 0 - - - Maze of Ith - {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. - - Land - 0.0 - - - DMR~ - 0 - - - Mesa Enchantress - Whenever you cast an enchantment spell, you may draw a card. - - W - Creature - Human Druid - 3.0 - 1WW - 0/2 - - DMR~ - 2 - - - Mesa Enchantress - Whenever you cast an enchantment spell, you may draw a card. - - W - Creature - Human Druid - 3.0 - 1WW - 0/2 - - DMR~ - 2 - - - Millikin - {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) - - Artifact Creature - Construct - 2.0 - 2 - 0/1 - - DMR~ - 2 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - DMR~ - 1 - - - Mindslicer - When Mindslicer dies, each player discards their hand. - - B - Creature - Horror - 4.0 - 2BB - 4/3 - - DMR~ - 2 - - - Mindslicer - When Mindslicer dies, each player discards their hand. - - B - Creature - Horror - 4.0 - 2BB - 4/3 - - DMR~ - 2 - - - Mishra's Factory - {T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. - - Land - 0.0 - - - DMR~ - 0 - - - Mishra's Factory - {T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. - - Land - 0.0 - - - DMR~ - 0 - - - Mogg War Marshal - Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMR~ - 2 - - - Mogg War Marshal - Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMR~ - 2 - - - Momentary Blink - Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - 2.0 - 1W - - DMR~ - 3 - - - Momentary Blink - Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - 2.0 - 1W - - DMR~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMR~ - 0 - - - Mystic Enforcer - Protection from blackThreshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. - - G - W - Creature - Human Nomad Mystic - 4.0 - 2GW - 3/3 - - DMR~ - 2 - - - Mystic Enforcer - Protection from blackThreshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. - - G - W - Creature - Human Nomad Mystic - 4.0 - 2GW - 3/3 - - DMR~ - 2 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - 1.0 - U - - DMR~ - 1 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - 1.0 - U - - DMR~ - 1 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - 1.0 - U - - DMR~ - 1 - - - Mystic Zealot - Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. - - W - Creature - Human Nomad Mystic - 4.0 - 3W - 2/4 - - DMR~ - 2 - - - Mystical Tutor - Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. - - U - Instant - 1.0 - U - - DMR~ - 3 - - - Mystical Tutor - Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. - - U - Instant - 1.0 - U - - DMR~ - 3 - - - Mystical Tutor - Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. - - U - Instant - 1.0 - U - - DMR~ - 3 - - - Nantuko Monastery - {T}: Add {C}.Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard. - - Land - 0.0 - - - DMR~ - 0 - - - Nantuko Shade - {B}: Nantuko Shade gets +1/+1 until end of turn. - - B - Creature - Insect Shade - 2.0 - BB - 2/1 - - DMR~ - 2 - - - Nantuko Shade - {B}: Nantuko Shade gets +1/+1 until end of turn. - - B - Creature - Insect Shade - 2.0 - BB - 2/1 - - DMR~ - 2 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - 2.0 - 1G - - DMR~ - 3 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - 2.0 - 1G - - DMR~ - 3 - - - Necrosavant - {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep. - - B - Creature - Zombie Giant - 6.0 - 3BBB - 5/5 - - DMR~ - 2 - - - Necrosavant - {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep. - - B - Creature - Zombie Giant - 6.0 - 3BBB - 5/5 - - DMR~ - 2 - - - Night - Target creature gets -1/-1 until end of turn. - - B - W - Instant - 4.0 - B - - DMR~ - 3 - - - Day - Creatures target player controls get +1/+1 until end of turn. - - B - W - Instant - 4.0 - 2W - - DMR~ - 3 - - - Nightscape Familiar - Blue spells and red spells you cast cost {1} less to cast.{1}{B}: Regenerate Nightscape Familiar. - - B - Creature - Zombie - 2.0 - 1B - 1/1 - - DMR~ - 2 - - - No Mercy - Whenever a creature deals damage to you, destroy it. - - B - Enchantment - 4.0 - 2BB - - DMR~ - 1 - - - No Mercy - Whenever a creature deals damage to you, destroy it. - - B - Enchantment - 4.0 - 2BB - - DMR~ - 1 - - - No Mercy - Whenever a creature deals damage to you, destroy it. - - B - Enchantment - 4.0 - 2BB - - DMR~ - 1 - - - Nomad Decoy - {W}, {T}: Tap target creature.Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard. - - W - Creature - Human Nomad - 3.0 - 2W - 1/2 - - DMR~ - 2 - - - Nut Collector - At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. - - G - Creature - Human Druid - 6.0 - 5G - 1/1 - - DMR~ - 2 - - - Nut Collector - At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. - - G - Creature - Human Druid - 6.0 - 5G - 1/1 - - DMR~ - 2 - - - Nut Collector - At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. - - G - Creature - Human Druid - 6.0 - 5G - 1/1 - - DMR~ - 2 - - - Obsessive Search - Draw a card.Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - U - Instant - 1.0 - U - - DMR~ - 3 - - - Opposition - Tap an untapped creature you control: Tap target artifact, creature, or land. - - U - Enchantment - 4.0 - 2UU - - DMR~ - 1 - - - Opposition - Tap an untapped creature you control: Tap target artifact, creature, or land. - - U - Enchantment - 4.0 - 2UU - - DMR~ - 1 - - - Order - Exile target attacking creature. - - R - W - Instant - 7.0 - 3W - - DMR~ - 3 - - - Chaos - Creatures can't block this turn. - - R - W - Instant - 7.0 - 2R - - DMR~ - 3 - - - Orim's Thunder - Kicker {R} (You may pay an additional {R} as you cast this spell.)Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. - - W - Instant - 3.0 - 2W - - DMR~ - 3 - - - Ornithopter - Flying - - Artifact Creature - Thopter - 0.0 - 0 - 0/2 - - DMR~ - 2 - - - Ornithopter - Flying - - Artifact Creature - Thopter - 0.0 - 0 - 0/2 - - DMR~ - 2 - - - Overmaster - The next instant or sorcery spell you cast this turn can't be countered.Draw a card. - - R - Sorcery - 1.0 - R - - DMR~ - 3 - - - Overmaster - The next instant or sorcery spell you cast this turn can't be countered.Draw a card. - - R - Sorcery - 1.0 - R - - DMR~ - 3 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - 2.0 - 1B - - DMR~ - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - 2.0 - 1B - - DMR~ - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - 2.0 - 1B - - DMR~ - 1 - - - Ovinize - Until end of turn, target creature loses all abilities and has base power and toughness 0/1. - - U - Instant - 2.0 - 1U - - DMR~ - 3 - - - Ovinize - Until end of turn, target creature loses all abilities and has base power and toughness 0/1. - - U - Instant - 2.0 - 1U - - DMR~ - 3 - - - Ovinomancer - When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. - - U - Creature - Human Wizard - 3.0 - 2U - 0/1 - - DMR~ - 2 - - - Pacifism - Enchant creatureEnchanted creature can't attack or block. - - W - Enchantment - Aura - 2.0 - 1W - - DMR~ - 1 - - - Pain - Target player discards a card. - - B - R - Sorcery - 5.0 - B - - DMR~ - 3 - - - Suffering - Destroy target land. - - B - R - Sorcery - 5.0 - 3R - - DMR~ - 3 - - - Pashalik Mons - Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. - - R - Legendary Creature - Goblin Warrior - 3.0 - 2R - 2/2 - - DMR~ - 2 - - - Pashalik Mons - Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. - - R - Legendary Creature - Goblin Warrior - 3.0 - 2R - 2/2 - - DMR~ - 2 - - - Penumbra Bobcat - When Penumbra Bobcat dies, create a 2/1 black Cat creature token. - - G - Creature - Cat - 3.0 - 2G - 2/1 - - DMR~ - 2 - - - Peregrine Drake - FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands. - - U - Creature - Drake - 5.0 - 4U - 2/3 - - DMR~ - 2 - - - Peregrine Drake - FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands. - - U - Creature - Drake - 5.0 - 4U - 2/3 - - DMR~ - 2 - - - Phantom Flock - FlyingPhantom Flock enters the battlefield with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. - - W - Creature - Bird Soldier Spirit - 5.0 - 3WW - 0/0 - - DMR~ - 2 - - - Phantom Nishoba - TramplePhantom Nishoba enters the battlefield with seven +1/+1 counters on it.Whenever Phantom Nishoba deals damage, you gain that much life.If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. - - G - W - Creature - Cat Beast Spirit - 7.0 - 5GW - 0/0 - - DMR~ - 2 - - - Phantom Nishoba - TramplePhantom Nishoba enters the battlefield with seven +1/+1 counters on it.Whenever Phantom Nishoba deals damage, you gain that much life.If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. - - G - W - Creature - Cat Beast Spirit - 7.0 - 5GW - 0/0 - - DMR~ - 2 - - - Phyrexian Debaser - Flying{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. - - B - Creature - Phyrexian Carrier - 4.0 - 3B - 2/2 - - DMR~ - 2 - - - Phyrexian Ghoul - Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. - - B - Creature - Phyrexian Zombie - 3.0 - 2B - 2/2 - - DMR~ - 2 - - - Phyrexian Rager - When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 2/2 - - DMR~ - 2 - - - Phyrexian Scuta - Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. - - B - Creature - Phyrexian Zombie - 4.0 - 3B - 3/3 - - DMR~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMR~ - 0 - - - Polluted Mire - Polluted Mire enters the battlefield tapped.{T}: Add {B}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Primal Boost - Target creature gets +4/+4 until end of turn.Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. - - G - Instant - 3.0 - 2G - - DMR~ - 3 - - - Pyre Zombie - At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.{1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target. - - B - R - Creature - Zombie - 3.0 - 1BR - 2/1 - - DMR~ - 2 - - - Pyre Zombie - At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.{1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target. - - B - R - Creature - Zombie - 3.0 - 1BR - 2/1 - - DMR~ - 2 - - - Quicksilver Dagger - Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card." - - R - U - Enchantment - Aura - 3.0 - 1UR - - DMR~ - 1 - - - Quicksilver Dagger - Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card." - - R - U - Enchantment - Aura - 3.0 - 1UR - - DMR~ - 1 - - - Radha, Heir to Keld - Whenever Radha, Heir to Keld attacks, you may add {R}{R}.{T}: Add {G}. - - G - R - Legendary Creature - Elf Warrior - 2.0 - RG - 2/2 - - DMR~ - 2 - - - Radha, Heir to Keld - Whenever Radha, Heir to Keld attacks, you may add {R}{R}.{T}: Add {G}. - - G - R - Legendary Creature - Elf Warrior - 2.0 - RG - 2/2 - - DMR~ - 2 - - - Radha, Heir to Keld - Whenever Radha, Heir to Keld attacks, you may add {R}{R}.{T}: Add {G}. - - G - R - Legendary Creature - Elf Warrior - 2.0 - RG - 2/2 - - DMR~ - 2 - - - Radiant's Judgment - Destroy target creature with power 4 or greater.Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Instant - 3.0 - 2W - - DMR~ - 3 - - - Recoil - Return target permanent to its owner's hand. Then that player discards a card. - - B - U - Instant - 3.0 - 1UB - - DMR~ - 3 - - - Recoil - Return target permanent to its owner's hand. Then that player discards a card. - - B - U - Instant - 3.0 - 1UB - - DMR~ - 3 - - - Remedy - Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. - - W - Instant - 2.0 - 1W - - DMR~ - 3 - - - Remote Isle - Remote Isle enters the battlefield tapped.{T}: Add {U}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Renewed Faith - You gain 6 life.Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)When you cycle Renewed Faith, you may gain 2 life. - - W - Instant - 3.0 - 2W - - DMR~ - 3 - - - Renewed Faith - You gain 6 life.Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)When you cycle Renewed Faith, you may gain 2 life. - - W - Instant - 3.0 - 2W - - DMR~ - 3 - - - Ridgetop Raptor - Double strike (This creature deals both first-strike and regular combat damage.) - - R - Creature - Dinosaur Beast - 4.0 - 3R - 2/1 - - DMR~ - 2 - - - Rith's Grove - When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {R}, {G}, or {W}. - - Land - Lair - 0.0 - - - DMR~ - 0 - - - Rith, the Awakener - FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. - - G - R - W - Legendary Creature - Dragon - 6.0 - 3RGW - 6/6 - - DMR~ - 2 - - - Rith, the Awakener - FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. - - G - R - W - Legendary Creature - Dragon - 6.0 - 3RGW - 6/6 - - DMR~ - 2 - - - Royal Assassin - {T}: Destroy target tapped creature. - - B - Creature - Human Assassin - 3.0 - 1BB - 1/1 - - DMR~ - 2 - - - Royal Assassin - {T}: Destroy target tapped creature. - - B - Creature - Human Assassin - 3.0 - 1BB - 1/1 - - DMR~ - 2 - - - Sandstorm - Sandstorm deals 1 damage to each attacking creature. - - G - Instant - 1.0 - G - - DMR~ - 3 - - - Saproling Symbiosis - You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)Create a 1/1 green Saproling creature token for each creature you control. - - G - Sorcery - 4.0 - 3G - - DMR~ - 3 - - - Saproling Symbiosis - You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)Create a 1/1 green Saproling creature token for each creature you control. - - G - Sorcery - 4.0 - 3G - - DMR~ - 3 - - - Savannah Lions - - - W - Creature - Cat - 1.0 - W - 2/1 - - DMR~ - 2 - - - Savannah Lions - - - W - Creature - Cat - 1.0 - W - 2/1 - - DMR~ - 2 - - - Sawtooth Loon - FlyingWhen Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. - - U - W - Creature - Bird - 4.0 - 2WU - 2/2 - - DMR~ - 2 - - - Sawtooth Loon - FlyingWhen Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. - - U - W - Creature - Bird - 4.0 - 2WU - 2/2 - - DMR~ - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - DMR~ - 2 - - - Serra Angel - Flying, vigilance - - W - Creature - Angel - 5.0 - 3WW - 4/4 - - DMR~ - 2 - - - Serra Avatar - Serra Avatar's power and toughness are each equal to your life total.When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. - - W - Creature - Avatar - 7.0 - 4WWW - */* - - DMR~ - 2 - - - Serra Avatar - Serra Avatar's power and toughness are each equal to your life total.When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. - - W - Creature - Avatar - 7.0 - 4WWW - */* - - DMR~ - 2 - - - Seton's Desire - Enchant creatureEnchanted creature gets +2/+2.Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. - - G - Enchantment - Aura - 3.0 - 2G - - DMR~ - 1 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 3.0 - 2W - - DMR~ - 3 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - 3.0 - 2W - - DMR~ - 3 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - DMR~ - 2 - - - Shivan Dragon - Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/5 - - DMR~ - 2 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature - Goblin - 5.0 - 3RR - 2/2 - - DMR~ - 2 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature - Goblin - 5.0 - 3RR - 2/2 - - DMR~ - 2 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature - Goblin - 5.0 - 3RR - 2/2 - - DMR~ - 2 - - - Skirk Prospector - Sacrifice a Goblin: Add {R}. - - R - Creature - Goblin - 1.0 - R - 1/1 - - DMR~ - 2 - - - Slice and Dice - Slice and Dice deals 4 damage to each creature.Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)When you cycle Slice and Dice, you may have it deal 1 damage to each creature. - - R - Sorcery - 6.0 - 4RR - - DMR~ - 3 - - - Slippery Karst - Slippery Karst enters the battlefield tapped.{T}: Add {G}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Smoldering Crater - Smoldering Crater enters the battlefield tapped.{T}: Add {R}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Snap - Return target creature to its owner's hand. Untap up to two lands. - - U - Instant - 2.0 - 1U - - DMR~ - 3 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - 4.0 - 3R - - DMR~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - 4.0 - 3R - - DMR~ - 1 - - - Sol'kanar the Swamp King - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a black spell, you gain 1 life. - - B - R - U - Legendary Creature - Demon - 5.0 - 2UBR - 5/5 - - DMR~ - 2 - - - Sol'kanar the Swamp King - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a black spell, you gain 1 life. - - B - R - U - Legendary Creature - Demon - 5.0 - 2UBR - 5/5 - - DMR~ - 2 - - - Solar Blast - Solar Blast deals 3 damage to any target.Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)When you cycle Solar Blast, you may have it deal 1 damage to any target. - - R - Instant - 4.0 - 3R - - DMR~ - 3 - - - Spark Spray - Spark Spray deals 1 damage to any target.Cycling {R} ({R}, Discard this card: Draw a card.) - - R - Instant - 1.0 - R - - DMR~ - 3 - - - Spectral Lynx - Protection from green{B}: Regenerate Spectral Lynx. - - W - Creature - Cat Spirit - 2.0 - 1W - 2/1 - - DMR~ - 2 - - - Spinal Embrace - Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. - - B - U - Instant - 6.0 - 3UUB - - DMR~ - 3 - - - Spinal Embrace - Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. - - B - U - Instant - 6.0 - 3UUB - - DMR~ - 3 - - - Spirit Link - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Whenever enchanted creature deals damage, you gain that much life. - - W - Enchantment - Aura - 1.0 - W - - DMR~ - 1 - - - Spirit Link - Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Whenever enchanted creature deals damage, you gain that much life. - - W - Enchantment - Aura - 1.0 - W - - DMR~ - 1 - - - Spiritmonger - Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.{B}: Regenerate Spiritmonger.{G}: Spiritmonger becomes the color of your choice until end of turn. - - B - G - Creature - Beast - 5.0 - 3BG - 6/6 - - DMR~ - 2 - - - Spiritmonger - Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.{B}: Regenerate Spiritmonger.{G}: Spiritmonger becomes the color of your choice until end of turn. - - B - G - Creature - Beast - 5.0 - 3BG - 6/6 - - DMR~ - 2 - - - Spite - Counter target noncreature spell. - - B - U - Instant - 8.0 - 3U - - DMR~ - 3 - - - Malice - Destroy target nonblack creature. It can't be regenerated. - - B - U - Instant - 8.0 - 3B - - DMR~ - 3 - - - Squirrel Nest - Enchant landEnchanted land has "{T}: Create a 1/1 green Squirrel creature token." - - G - Enchantment - Aura - 3.0 - 1GG - - DMR~ - 1 - - - Squirrel Nest - Enchant landEnchanted land has "{T}: Create a 1/1 green Squirrel creature token." - - G - Enchantment - Aura - 3.0 - 1GG - - DMR~ - 1 - - - Stand - Prevent the next 2 damage that would be dealt to target creature this turn. - - U - W - Instant - 4.0 - W - - DMR~ - 3 - - - Deliver - Return target permanent to its owner's hand. - - U - W - Instant - 4.0 - 2U - - DMR~ - 3 - - - Stonewood Invoker - {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. - - G - Creature - Elf Mutant - 2.0 - 1G - 2/2 - - DMR~ - 2 - - - Storm Entity - HasteStorm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. - - R - Creature - Elemental - 2.0 - 1R - 1/1 - - DMR~ - 2 - - - Street Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) - - B - Creature - Wraith - 5.0 - 3BB - 3/4 - - DMR~ - 2 - - - Street Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) - - B - Creature - Wraith - 5.0 - 3BB - 3/4 - - DMR~ - 2 - - - Street Wraith - Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) - - B - Creature - Wraith - 5.0 - 3BB - 3/4 - - DMR~ - 2 - - - Stroke of Genius - Target player draws X cards. - - U - Instant - 3.0 - X2U - - DMR~ - 3 - - - Stroke of Genius - Target player draws X cards. - - U - Instant - 3.0 - X2U - - DMR~ - 3 - - - Subterranean Scout - When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. - - R - Creature - Goblin Scout - 2.0 - 1R - 2/1 - - DMR~ - 2 - - - Sulfur Falls - Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Sulfur Falls - Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Sulfuric Vortex - At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.If a player would gain life, that player gains no life instead. - - R - Enchantment - 3.0 - 1RR - - DMR~ - 1 - - - Sulfuric Vortex - At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.If a player would gain life, that player gains no life instead. - - R - Enchantment - 3.0 - 1RR - - DMR~ - 1 - - - Sun Clasp - Enchant creatureEnchanted creature gets +1/+3.{W}: Return enchanted creature to its owner's hand. - - W - Enchantment - Aura - 2.0 - 1W - - DMR~ - 1 - - - Suq'Ata Lancer - HasteFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) - - R - Creature - Human Knight - 3.0 - 2R - 2/2 - - DMR~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMR~ - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - DMR~ - 3 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - DMR~ - 3 - - - Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. - - G - Enchantment - 2.0 - 1G - - DMR~ - 1 - - - Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. - - G - Enchantment - 2.0 - 1G - - DMR~ - 1 - - - Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. - - G - Enchantment - 2.0 - 1G - - DMR~ - 1 - - - Symbiotic Beast - When Symbiotic Beast dies, create four 1/1 green Insect creature tokens. - - G - Creature - Insect Beast - 6.0 - 4GG - 4/4 - - DMR~ - 2 - - - Tatyova, Benthic Druid - Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. - - G - U - Legendary Creature - Merfolk Druid - 5.0 - 3GU - 3/3 - - DMR~ - 2 - - - Tatyova, Benthic Druid - Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. - - G - U - Legendary Creature - Merfolk Druid - 5.0 - 3GU - 3/3 - - DMR~ - 2 - - - Terminal Moraine - {T}: Add {C}.{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - DMR~ - 0 - - - Terravore - TrampleTerravore's power and toughness are each equal to the number of land cards in all graveyards. - - G - Creature - Lhurgoyf - 3.0 - 1GG - */* - - DMR~ - 2 - - - Terror - Destroy target nonartifact, nonblack creature. It can't be regenerated. - - B - Instant - 2.0 - 1B - - DMR~ - 3 - - - Terror - Destroy target nonartifact, nonblack creature. It can't be regenerated. - - B - Instant - 2.0 - 1B - - DMR~ - 3 - - - Test of Endurance - At the beginning of your upkeep, if you have 50 or more life, you win the game. - - W - Enchantment - 4.0 - 2WW - - DMR~ - 1 - - - Test of Endurance - At the beginning of your upkeep, if you have 50 or more life, you win the game. - - W - Enchantment - 4.0 - 2WW - - DMR~ - 1 - - - Test of Endurance - At the beginning of your upkeep, if you have 50 or more life, you win the game. - - W - Enchantment - 4.0 - 2WW - - DMR~ - 1 - - - Thieving Magpie - Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Thieving Magpie deals damage to an opponent, draw a card. - - U - Creature - Bird - 4.0 - 2UU - 1/3 - - DMR~ - 2 - - - Thran Golem - As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. - - Artifact Creature - Golem - 5.0 - 5 - 3/3 - - DMR~ - 2 - - - Thran Golem - As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. - - Artifact Creature - Golem - 5.0 - 5 - 3/3 - - DMR~ - 2 - - - Tiana, Ship's Caretaker - Flying, first strikeWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. - - R - W - Legendary Creature - Angel Artificer - 5.0 - 3RW - 3/3 - - DMR~ - 2 - - - Tiana, Ship's Caretaker - Flying, first strikeWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. - - R - W - Legendary Creature - Angel Artificer - 5.0 - 3RW - 3/3 - - DMR~ - 2 - - - Time Stretch - Target player takes two extra turns after this one. - - U - Sorcery - 10.0 - 8UU - - DMR~ - 3 - - - Time Stretch - Target player takes two extra turns after this one. - - U - Sorcery - 10.0 - 8UU - - DMR~ - 3 - - - Time Stretch - Target player takes two extra turns after this one. - - U - Sorcery - 10.0 - 8UU - - DMR~ - 3 - - - Tormod's Crypt - {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard. - - Artifact - 0.0 - 0 - - DMR~ - 1 - - - Tormod's Crypt - {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard. - - Artifact - 0.0 - 0 - - DMR~ - 1 - - - Treva's Ruins - When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.{T}: Add {G}, {W}, or {U}. - - Land - Lair - 0.0 - - - DMR~ - 0 - - - Triskelion - Triskelion enters the battlefield with three +1/+1 counters on it.Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. - - Artifact Creature - Construct - 6.0 - 6 - 1/1 - - DMR~ - 2 - - - Triskelion - Triskelion enters the battlefield with three +1/+1 counters on it.Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. - - Artifact Creature - Construct - 6.0 - 6 - 1/1 - - DMR~ - 2 - - - Triskelion - Triskelion enters the battlefield with three +1/+1 counters on it.Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. - - Artifact Creature - Construct - 6.0 - 6 - 1/1 - - DMR~ - 2 - - - Turnabout - Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. - - U - Instant - 4.0 - 2UU - - DMR~ - 3 - - - Turnabout - Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. - - U - Instant - 4.0 - 2UU - - DMR~ - 3 - - - Twisted Experiment - Enchant creatureEnchanted creature gets +3/-1. - - B - Enchantment - Aura - 2.0 - 1B - - DMR~ - 1 - - - Umbilicus - At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. - - Artifact - 4.0 - 4 - - DMR~ - 1 - - - Umbilicus - At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. - - Artifact - 4.0 - 4 - - DMR~ - 1 - - - Undead Gladiator - {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - B - Creature - Zombie Barbarian - 3.0 - 1BB - 3/1 - - DMR~ - 2 - - - Undead Gladiator - {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - B - Creature - Zombie Barbarian - 3.0 - 1BB - 3/1 - - DMR~ - 2 - - - Undying Rage - Enchant creatureEnchanted creature gets +2/+2 and can't block.When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. - - R - Enchantment - Aura - 3.0 - 2R - - DMR~ - 1 - - - Urborg Syphon-Mage - {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. - - B - Creature - Human Spellshaper - 3.0 - 2B - 2/2 - - DMR~ - 2 - - - Urborg Uprising - Return up to two target creature cards from your graveyard to your hand.Draw a card. - - B - Sorcery - 5.0 - 4B - - DMR~ - 3 - - - Urza's Blueprints - Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.){T}: Draw a card. - - Artifact - 6.0 - 6 - - DMR~ - 1 - - - Urza's Blueprints - Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.){T}: Draw a card. - - Artifact - 6.0 - 6 - - DMR~ - 1 - - - Urza's Incubator - As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost {2} less to cast. - - Artifact - 3.0 - 3 - - DMR~ - 1 - - - Urza's Incubator - As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost {2} less to cast. - - Artifact - 3.0 - 3 - - DMR~ - 1 - - - Urza's Incubator - As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost {2} less to cast. - - Artifact - 3.0 - 3 - - DMR~ - 1 - - - Urza, Lord High Artificer - When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add {U}.{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. - - U - Legendary Creature - Human Artificer - 4.0 - 2UU - 1/4 - - DMR~ - 2 - - - Urza, Lord High Artificer - When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add {U}.{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. - - U - Legendary Creature - Human Artificer - 4.0 - 2UU - 1/4 - - DMR~ - 2 - - - Urza, Lord High Artificer - When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add {U}.{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. - - U - Legendary Creature - Human Artificer - 4.0 - 2UU - 1/4 - - DMR~ - 2 - - - Valduk, Keeper of the Flame - At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. - - R - Legendary Creature - Human Shaman - 3.0 - 2R - 3/2 - - DMR~ - 2 - - - Valduk, Keeper of the Flame - At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. - - R - Legendary Creature - Human Shaman - 3.0 - 2R - 3/2 - - DMR~ - 2 - - - Vampiric Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Instant - 1.0 - B - - DMR~ - 3 - - - Vampiric Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Instant - 1.0 - B - - DMR~ - 3 - - - Vampiric Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Instant - 1.0 - B - - DMR~ - 3 - - - Veiled Serpent - When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Enchantment - 3.0 - 2U - - DMR~ - 1 - - - Vexing Sphinx - FlyingCumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Vexing Sphinx dies, draw a card for each age counter on it. - - U - Creature - Sphinx - 3.0 - 1UU - 4/4 - - DMR~ - 2 - - - Vexing Sphinx - FlyingCumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Vexing Sphinx dies, draw a card for each age counter on it. - - U - Creature - Sphinx - 3.0 - 1UU - 4/4 - - DMR~ - 2 - - - Vigilant Sentry - Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." - - W - Creature - Human Nomad - 3.0 - 1WW - 2/2 - - DMR~ - 2 - - - Voice of All - FlyingAs Voice of All enters the battlefield, choose a color.Voice of All has protection from the chosen color. - - W - Creature - Angel - 4.0 - 2WW - 2/2 - - DMR~ - 2 - - - Wall of Junk - Defender (This creature can't attack.)When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) - - Artifact Creature - Wall - 2.0 - 2 - 0/7 - - DMR~ - 2 - - - Wax - Target creature gets +2/+2 until end of turn. - - G - W - Instant - 2.0 - G - - DMR~ - 3 - - - Wane - Destroy target enchantment. - - G - W - Instant - 2.0 - W - - DMR~ - 3 - - - Werebear - {T}: Add {G}.Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. - - G - Creature - Human Bear Druid - 2.0 - 1G - 1/1 - - DMR~ - 2 - - - Whitemane Lion - FlashWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. - - W - Creature - Cat - 2.0 - 1W - 2/2 - - DMR~ - 2 - - - Whitemane Lion - FlashWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. - - W - Creature - Cat - 2.0 - 1W - 2/2 - - DMR~ - 2 - - - Wild Dogs - At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Creature - Dog - 1.0 - G - 2/1 - - DMR~ - 2 - - - Wild Dogs - At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Creature - Dog - 1.0 - G - 2/1 - - DMR~ - 2 - - - Wild Growth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment - Aura - 1.0 - G - - DMR~ - 1 - - - Wild Growth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment - Aura - 1.0 - G - - DMR~ - 1 - - - Windborn Muse - FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - DMR~ - 2 - - - Windborn Muse - FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - DMR~ - 2 - - - Windborn Muse - FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature - Spirit - 4.0 - 3W - 2/3 - - DMR~ - 2 - - - Woodland Cemetery - Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.{T}: Add {B} or {G}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Woodland Cemetery - Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.{T}: Add {B} or {G}. - - Land - 0.0 - - - DMR~ - 1 - 0 - - - Worldgorger Dragon - Flying, trampleWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. - - R - Creature - Nightmare Dragon - 6.0 - 3RRR - 7/7 - - DMR~ - 2 - - - Worldgorger Dragon - Flying, trampleWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. - - R - Creature - Nightmare Dragon - 6.0 - 3RRR - 7/7 - - DMR~ - 2 - - - Worldgorger Dragon - Flying, trampleWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. - - R - Creature - Nightmare Dragon - 6.0 - 3RRR - 7/7 - - DMR~ - 2 - - - Worldly Tutor - Search your library for a creature card, reveal it, then shuffle and put the card on top. - - G - Instant - 1.0 - G - - DMR~ - 3 - - - Worldly Tutor - Search your library for a creature card, reveal it, then shuffle and put the card on top. - - G - Instant - 1.0 - G - - DMR~ - 3 - - - Worldly Tutor - Search your library for a creature card, reveal it, then shuffle and put the card on top. - - G - Instant - 1.0 - G - - DMR~ - 3 - - - Wormfang Drake - FlyingWhen Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - U - Creature - Nightmare Drake - 3.0 - 2U - 3/4 - - DMR~ - 2 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - DMR~ - 3 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - DMR~ - 3 - - - Wrath of God - Destroy all creatures. They can't be regenerated. - - W - Sorcery - 4.0 - 2WW - - DMR~ - 3 - - - Wretched Anurid - Whenever another creature enters the battlefield, you lose 1 life. - - B - Creature - Zombie Frog Beast - 2.0 - 1B - 3/3 - - DMR~ - 2 - - - Xira Arien - Flying{B}{R}{G}, {T}: Target player draws a card. - - B - G - R - Legendary Creature - Insect Wizard - 3.0 - BRG - 1/2 - - DMR~ - 2 - - - Xira Arien - Flying{B}{R}{G}, {T}: Target player draws a card. - - B - G - R - Legendary Creature - Insect Wizard - 3.0 - BRG - 1/2 - - DMR~ - 2 - - - Yawgmoth, Thran Physician - Protection from HumansPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Legendary Creature - Human Cleric - 4.0 - 2BB - 2/4 - - DMR~ - 2 - - - Yawgmoth, Thran Physician - Protection from HumansPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Legendary Creature - Human Cleric - 4.0 - 2BB - 2/4 - - DMR~ - 2 - - - Yawgmoth, Thran Physician - Protection from HumansPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - B - Legendary Creature - Human Cleric - 4.0 - 2BB - 2/4 - - DMR~ - 2 - - - Zombie Infestation - Discard two cards: Create a 2/2 black Zombie creature token. - - B - Enchantment - 2.0 - 1B - - DMR~ - 1 - - - Zur the Enchanter - FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. - - B - U - W - Legendary Creature - Human Wizard - 4.0 - 1WUB - 1/4 - - DMR~ - 2 - - - Zur the Enchanter - FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. - - B - U - W - Legendary Creature - Human Wizard - 4.0 - 1WUB - 1/4 - - DMR~ - 2 -