diff --git a/ECL.xml b/ECL.xml
new file mode 100644
index 00000000..0389eeda
--- /dev/null
+++ b/ECL.xml
@@ -0,0 +1,41 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2025-09-26 16:16:07 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml
+
+
+
+
+ ECL
+ Lorwyn Eclipsed (Spoiler)
+ Expansion
+ 2026-01-23
+ 10
+
+
+
+
+ Bitterbloom Bearer
+ Flash
+Flying
+At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
+
+ B
+ Creature — Faerie Rogue
+ Creature
+ 2
+ BB
+ 1/1
+
+ ECL
+ 2
+
+
+
diff --git a/spoiler.xml b/spoiler.xml
index 6adc3fc5..4dc188ae 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,22 +1,22 @@
Cockatrice/Magic-Spoiler
- 2025-09-26 01:02:03 (UTC)
+ 2025-09-26 16:16:07 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
- TLA~
- Avatar: The Last Airbender (Spoiler)
+ ECL~
+ Lorwyn Eclipsed (Spoiler)
Expansion
- 2025-11-21
+ 2026-01-23
10
@@ -26,8 +26,1400 @@
2025-11-21
10
+
+ TLA~
+ Avatar: The Last Airbender (Spoiler)
+ Expansion
+ 2025-11-21
+ 10
+
+
+ Bitterbloom Bearer
+ Flash
+Flying
+At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
+
+ B
+ Creature — Faerie Rogue
+ Creature
+ 2
+ BB
+ 1/1
+
+ ECL~
+ 2
+
+
+ Aang's Defense
+ Target blocking creature you control gets +2/+2 until end of turn.
+Draw a card.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ TLE~
+ 3
+
+
+ Aang's Defense
+ Target blocking creature you control gets +2/+2 until end of turn.
+Draw a card.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ TLE~
+ 3
+
+
+ Aang, Air Nomad
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Vigilance (Attacking doesn't cause this creature to tap.)
+Other creatures you control have vigilance.
+
+ W
+ Legendary Creature — Human Avatar Ally
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ TLE~
+ 2
+
+
+ Aang, Air Nomad
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Vigilance (Attacking doesn't cause this creature to tap.)
+Other creatures you control have vigilance.
+
+ W
+ Legendary Creature — Human Avatar Ally
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ TLE~
+ 2
+
+
+ Aang, Airbending Master
+ When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
+Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
+At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
+
+ W
+ Legendary Creature — Human Avatar Ally
+ Creature
+ 5
+ 4W
+ 4/4
+
+ TLE~
+ 2
+
+
+ Aardvark Sloth
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+
+ W
+ Creature — Sloth Beast
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TLE~
+ 2
+
+
+ Aardvark Sloth
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+
+ W
+ Creature — Sloth Beast
+ Creature
+ 4
+ 3W
+ 3/3
+
+ TLE~
+ 2
+
+
+ Allied Teamwork
+ When this enchantment enters, create a 1/1 white Ally creature token.
+Allies you control get +1/+1.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ TLE~
+ 1
+
+
+ Appa, Aang's Companion
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
+
+ W
+ Legendary Creature — Bison Ally
+ Creature
+ 4
+ 3W
+ 2/4
+
+ TLE~
+ 2
+
+
+ Appa, Aang's Companion
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
+
+ W
+ Legendary Creature — Bison Ally
+ Creature
+ 4
+ 3W
+ 2/4
+
+ TLE~
+ 2
+
+
+ Bumi, Eclectic Earthbender
+ When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
+Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
+
+ G
+ Legendary Creature — Human Noble Ally
+ Creature
+ 5
+ 3GG
+ 4/4
+
+ TLE~
+ 2
+
+
+ Capital Guard
+
+
+ R
+ Creature — Human Soldier
+ Creature
+ 2
+ 1R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Capital Guard
+
+
+ R
+ Creature — Human Soldier
+ Creature
+ 2
+ 1R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Deny Entry
+ Counter target creature spell. Draw a card, then discard a card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ TLE~
+ 3
+
+
+ Dragon Moose
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Dragon Elk
+ Creature
+ 4
+ 3R
+ 3/3
+
+ TLE~
+ 2
+
+
+ Dragon Moose
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Dragon Elk
+ Creature
+ 4
+ 3R
+ 3/3
+
+ TLE~
+ 2
+
+
+ Earthbending Student
+ When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
+Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
+
+ G
+ Creature — Human Warrior Ally
+ Creature
+ 3
+ 2G
+ 1/3
+
+ TLE~
+ 2
+
+
+ Eel-Hounds
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
+
+ G
+ Creature — Fish Dog
+ Creature
+ 4
+ 3G
+ 4/2
+
+ TLE~
+ 2
+
+
+ Elephant-Rat
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Elephant Rat
+ Creature
+ 2
+ 1B
+ 1/3
+
+ TLE~
+ 2
+
+
+ Explore
+ You may play an additional land this turn.
+Draw a card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ TLE~
+ 3
+
+
+ Explosive Shot
+ Explosive Shot deals 4 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Explosive Shot
+ Explosive Shot deals 4 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ TLE~
+ 3
+
+
+ Fire Lord Ozai
+ Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
+{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
+
+ B
+ Legendary Creature — Human Noble
+ Creature
+ 4
+ 3B
+ 4/4
+
+ TLE~
+ 2
+
+
+ Fire Nation Ambushers
+ Flash (You may cast this spell any time you could cast an instant.)
+
+ B
+ Creature — Human Soldier
+ Creature
+ 3
+ 2B
+ 3/2
+
+ TLE~
+ 2
+
+
+ Fire Nation Archers
+ Reach (This creature can block creatures with flying.)
+{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
+
+ R
+ Creature — Human Archer
+ Creature
+ 4
+ 3R
+ 3/4
+
+ TLE~
+ 2
+
+
+ Fire Nation Sentinels
+ Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
+
+ B
+ Creature — Human Soldier
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ TLE~
+ 2
+
+
+ Fire Nation Soldier
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Human Soldier
+ Creature
+ 3
+ 2R
+ 3/2
+
+ TLE~
+ 2
+
+
+ Fire Nation Soldier
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+ R
+ Creature — Human Soldier
+ Creature
+ 3
+ 2R
+ 3/2
+
+ TLE~
+ 2
+
+
+ Fire Nation's Conquest
+ Creatures you control get +1/+0.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ TLE~
+ 1
+
+
+ Fire Nation's Conquest
+ Creatures you control get +1/+0.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ TLE~
+ 1
+
+
+ Flying Dolphin-Fish
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+ U
+ Creature — Whale Fish
+ Creature
+ 2
+ 1U
+ 1/3
+
+ TLE~
+ 2
+
+
+ Force of Negation
+ If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
+Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ TLE~
+ 3
+
+
+ Frog-Squirrels
+ Reach (This creature can block creatures with flying.)
+
+ G
+ Creature — Frog Squirrel
+ Creature
+ 2
+ 1G
+ 2/2
+
+ TLE~
+ 2
+
+
+ Gilacorn
+ Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
+
+ B
+ Creature — Lizard
+ Creature
+ 1
+ B
+ 1/1
+
+ TLE~
+ 2
+
+
+ Hippo-Cows
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ G
+ Creature — Hippo Ox
+ Creature
+ 5
+ 4G
+ 5/4
+
+ TLE~
+ 2
+
+
+ Hog-Monkey Rampage
+ Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
+
+ GR
+ Instant
+ Instant
+ 2
+ 1R/G
+
+ TLE~
+ 3
+
+
+ Iroh, Firebending Instructor
+ Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
+
+ R
+ Legendary Creature — Human Noble Ally
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Iroh, Firebending Instructor
+ Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
+
+ R
+ Legendary Creature — Human Noble Ally
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TLE~
+ 2
+
+
+ Katara, Heroic Healer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+When Katara enters, put a +1/+1 counter on each other creature you control.
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 5
+ 4W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Katara, Heroic Healer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+When Katara enters, put a +1/+1 counter on each other creature you control.
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 5
+ 4W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Katara, Waterbending Master
+ Whenever you cast a spell during an opponent's turn, you get an experience counter.
+Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
+
+ U
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 2
+ 1U
+ 1/3
+
+ TLE~
+ 2
+
+
+ Komodo Rhino
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ R
+ Creature — Lizard Rhino
+ Creature
+ 4
+ 3R
+ 5/2
+
+ TLE~
+ 2
+
+
+ Komodo Rhino
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ R
+ Creature — Lizard Rhino
+ Creature
+ 4
+ 3R
+ 5/2
+
+ TLE~
+ 2
+
+
+ Kyoshi Warrior Guard
+
+
+ W
+ Creature — Human Warrior Ally
+ Creature
+ 2
+ 1W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Lion Vulture
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
+
+ B
+ Creature — Cat Bird
+ Creature
+ 4
+ 3B
+ 2/2
+
+ TLE~
+ 2
+
+
+ Lost in the Spirit World
+ Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
+
+ U
+ Sorcery
+ Sorcery
+ 3
+ 2U
+
+ TLE~
+ 3
+
+
+ Loyal Fire Sage
+ Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
+{5}: Create a 1/1 white Ally creature token.
+
+ R
+ Creature — Human Cleric Ally
+ Creature
+ 3
+ 2R
+ 3/3
+
+ TLE~
+ 2
+
+
+ Match the Odds
+ Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
+
+ G
+ Sorcery — Lesson
+ Sorcery
+ 3
+ 2G
+
+ TLE~
+ 3
+
+
+ Mechanical Glider
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ TLE~
+ 1
+
+
+ Momo, Rambunctious Rascal
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
+
+ W
+ Legendary Creature — Lemur Bat Ally
+ Creature
+ 3
+ 2W
+ 1/1
+
+ TLE~
+ 2
+
+
+ Momo, Rambunctious Rascal
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
+
+ W
+ Legendary Creature — Lemur Bat Ally
+ Creature
+ 3
+ 2W
+ 1/1
+
+ TLE~
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Path to Redemption
+ Enchant creature
+Enchanted creature can't attack or block.
+{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ TLE~
+ 1
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Purple Pentapus
+ When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
+
+ B
+ Creature — Octopus Starfish
+ Creature
+ 1
+ B
+ 1/1
+
+ TLE~
+ 2
+
+
+ Razor Rings
+ Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ TLE~
+ 3
+
+
+ Roku's Mastery
+ Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ R
+ Instant
+ Instant
+ 2
+ XRR
+
+ TLE~
+ 3
+
+
+ Run Amok
+ Target attacking creature gets +3/+3 and gains trample until end of turn.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Run Amok
+ Target attacking creature gets +3/+3 and gains trample until end of turn.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ TLE~
+ 3
+
+
+ Seismic Tutelage
+ Enchant creature
+When this Aura enters, put a +1/+1 counter on enchanted creature.
+Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 4
+ 3G
+
+ TLE~
+ 1
+
+
+ Sledding Otter-Penguin
+ {3}: Put a +1/+1 counter on this creature.
+
+ W
+ Creature — Otter Bird
+ Creature
+ 3
+ 2W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Sledding Otter-Penguin
+ {3}: Put a +1/+1 counter on this creature.
+
+ W
+ Creature — Otter Bird
+ Creature
+ 3
+ 2W
+ 2/3
+
+ TLE~
+ 2
+
+
+ Sokka, Wolf Cove's Protector
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 3
+ 2W
+ 3/3
+
+ TLE~
+ 2
+
+
+ Sokka, Wolf Cove's Protector
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Warrior Ally
+ Creature
+ 3
+ 2W
+ 3/3
+
+ TLE~
+ 2
+
+
+ The Cabbage Merchant
+ Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Whenever a creature deals combat damage to you, sacrifice a Food token.
+Tap two untapped Foods you control: Add one mana of any color.
+
+ G
+ Legendary Creature — Human Citizen
+ Creature
+ 3
+ 2G
+ 2/2
+
+ TLE~
+ 2
+
+
+ The Great Henge
+ This spell costs {X} less to cast, where X is the greatest power among creatures you control.
+{T}: Add {G}{G}. You gain 2 life.
+Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
+
+ G
+ Legendary Artifact
+ Artifact
+ 9
+ 7GG
+
+ TLE~
+ 1
+
+
+ The Terror of Serpent's Pass
+ Hexproof (This creature can't be the target of spells or abilities your opponents control.)
+
+ U
+ Legendary Creature — Serpent
+ Creature
+ 7
+ 5UU
+ 8/8
+
+ TLE~
+ 2
+
+
+ Thriving Bluff
+ This land enters tapped. As it enters, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Grove
+ This land enters tapped. As it enters, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Heath
+ This land enters tapped. As it enters, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Isle
+ This land enters tapped. As it enters, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Thriving Moor
+ This land enters tapped. As it enters, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ TLE~
+ 0
+
+
+ Tundra Wall
+ Defender (This creature can't attack.)
+
+ W
+ Creature — Wall
+ Creature
+ 2
+ 1W
+ 0/4
+
+ TLE~
+ 2
+
+
+ Tundra Wall
+ Defender (This creature can't attack.)
+
+ W
+ Creature — Wall
+ Creature
+ 2
+ 1W
+ 0/4
+
+ TLE~
+ 2
+
+
+ Turtle-Seals
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ U
+ Creature — Turtle Seal
+ Creature
+ 4
+ 3U
+ 2/4
+
+ TLE~
+ 2
+
+
+ Warship Scout
+
+
+ R
+ Creature — Human Scout
+ Creature
+ 1
+ R
+ 2/1
+
+ TLE~
+ 2
+
+
+ Warship Scout
+
+
+ R
+ Creature — Human Scout
+ Creature
+ 1
+ R
+ 2/1
+
+ TLE~
+ 2
+
+
+ Water Whip
+ As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
+Return up to two target creatures to their owners' hands. Draw two cards.
+
+ U
+ Sorcery — Lesson
+ Sorcery
+ 2
+ UU
+
+ TLE~
+ 3
+
+
+ Wolf Cove Villager
+ This creature enters tapped.
+
+ W
+ Creature — Human Peasant
+ Creature
+ 1
+ W
+ 2/2
+
+ TLE~
+ 2
+
+
+ Wolf Cove Villager
+ This creature enters tapped.
+
+ W
+ Creature — Human Peasant
+ Creature
+ 1
+ W
+ 2/2
+
+ TLE~
+ 2
+
+
+ Zhao, the Seething Flame
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 4R
+ 5/5
+
+ TLE~
+ 2
+
+
+ Zhao, the Seething Flame
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 4R
+ 5/5
+
+ TLE~
+ 2
+
+
+ Zuko's Offense
+ Zuko's Offense deals 2 damage to any target.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ TLE~
+ 3
+
+
+ Zuko's Offense
+ Zuko's Offense deals 2 damage to any target.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ TLE~
+ 3
+
+
+ Zuko, Avatar Hunter
+ Reach (This creature can block creatures with flying.)
+Whenever you cast a red spell, create a 2/2 red Soldier creature token.
+
+ R
+ Legendary Creature — Human Noble
+ Creature
+ 5
+ 3RR
+ 4/5
+
+ TLE~
+ 2
+
+
+ Zuko, Avatar Hunter
+ Reach (This creature can block creatures with flying.)
+Whenever you cast a red spell, create a 2/2 red Soldier creature token.
+
+ R
+ Legendary Creature — Human Noble
+ Creature
+ 5
+ 3RR
+ 4/5
+
+ TLE~
+ 2
+
Aang's Iceberg
Flash
@@ -1657,1374 +3049,5 @@ When this creature enters, you may discard a card. If you do, draw a card.TLA~
2
-
- Aang's Defense
- Target blocking creature you control gets +2/+2 until end of turn.
-Draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- TLE~
- 3
-
-
- Aang's Defense
- Target blocking creature you control gets +2/+2 until end of turn.
-Draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- TLE~
- 3
-
-
- Aang, Air Nomad
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Vigilance (Attacking doesn't cause this creature to tap.)
-Other creatures you control have vigilance.
-
- W
- Legendary Creature — Human Avatar Ally
- Creature
- 5
- 3WW
- 5/4
-
- TLE~
- 2
-
-
- Aang, Air Nomad
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Vigilance (Attacking doesn't cause this creature to tap.)
-Other creatures you control have vigilance.
-
- W
- Legendary Creature — Human Avatar Ally
- Creature
- 5
- 3WW
- 5/4
-
- TLE~
- 2
-
-
- Aang, Airbending Master
- When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
-Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
-At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
-
- W
- Legendary Creature — Human Avatar Ally
- Creature
- 5
- 4W
- 4/4
-
- TLE~
- 2
-
-
- Aardvark Sloth
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-
- W
- Creature — Sloth Beast
- Creature
- 4
- 3W
- 3/3
-
- TLE~
- 2
-
-
- Aardvark Sloth
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-
- W
- Creature — Sloth Beast
- Creature
- 4
- 3W
- 3/3
-
- TLE~
- 2
-
-
- Allied Teamwork
- When this enchantment enters, create a 1/1 white Ally creature token.
-Allies you control get +1/+1.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- TLE~
- 1
-
-
- Appa, Aang's Companion
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
-
- W
- Legendary Creature — Bison Ally
- Creature
- 4
- 3W
- 2/4
-
- TLE~
- 2
-
-
- Appa, Aang's Companion
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
-
- W
- Legendary Creature — Bison Ally
- Creature
- 4
- 3W
- 2/4
-
- TLE~
- 2
-
-
- Bumi, Eclectic Earthbender
- When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
-Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
-
- G
- Legendary Creature — Human Noble Ally
- Creature
- 5
- 3GG
- 4/4
-
- TLE~
- 2
-
-
- Capital Guard
-
-
- R
- Creature — Human Soldier
- Creature
- 2
- 1R
- 2/2
-
- TLE~
- 2
-
-
- Capital Guard
-
-
- R
- Creature — Human Soldier
- Creature
- 2
- 1R
- 2/2
-
- TLE~
- 2
-
-
- Deny Entry
- Counter target creature spell. Draw a card, then discard a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- TLE~
- 3
-
-
- Dragon Moose
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Dragon Elk
- Creature
- 4
- 3R
- 3/3
-
- TLE~
- 2
-
-
- Dragon Moose
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Dragon Elk
- Creature
- 4
- 3R
- 3/3
-
- TLE~
- 2
-
-
- Earthbending Student
- When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
-Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
-
- G
- Creature — Human Warrior Ally
- Creature
- 3
- 2G
- 1/3
-
- TLE~
- 2
-
-
- Eel-Hounds
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
-
- G
- Creature — Fish Dog
- Creature
- 4
- 3G
- 4/2
-
- TLE~
- 2
-
-
- Elephant-Rat
- Menace (This creature can't be blocked except by two or more creatures.)
-
- B
- Creature — Elephant Rat
- Creature
- 2
- 1B
- 1/3
-
- TLE~
- 2
-
-
- Explore
- You may play an additional land this turn.
-Draw a card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- TLE~
- 3
-
-
- Explosive Shot
- Explosive Shot deals 4 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- TLE~
- 3
-
-
- Explosive Shot
- Explosive Shot deals 4 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- TLE~
- 3
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- TLE~
- 3
-
-
- Fire Lord Ozai
- Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
-{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
-
- B
- Legendary Creature — Human Noble
- Creature
- 4
- 3B
- 4/4
-
- TLE~
- 2
-
-
- Fire Nation Ambushers
- Flash (You may cast this spell any time you could cast an instant.)
-
- B
- Creature — Human Soldier
- Creature
- 3
- 2B
- 3/2
-
- TLE~
- 2
-
-
- Fire Nation Archers
- Reach (This creature can block creatures with flying.)
-{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
-
- R
- Creature — Human Archer
- Creature
- 4
- 3R
- 3/4
-
- TLE~
- 2
-
-
- Fire Nation Sentinels
- Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
-
- B
- Creature — Human Soldier
- Creature
- 5
- 3BB
- 4/4
-
- TLE~
- 2
-
-
- Fire Nation Soldier
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Human Soldier
- Creature
- 3
- 2R
- 3/2
-
- TLE~
- 2
-
-
- Fire Nation Soldier
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-
- R
- Creature — Human Soldier
- Creature
- 3
- 2R
- 3/2
-
- TLE~
- 2
-
-
- Fire Nation's Conquest
- Creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- TLE~
- 1
-
-
- Fire Nation's Conquest
- Creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- TLE~
- 1
-
-
- Flying Dolphin-Fish
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-
- U
- Creature — Whale Fish
- Creature
- 2
- 1U
- 1/3
-
- TLE~
- 2
-
-
- Force of Negation
- If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
-Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- TLE~
- 3
-
-
- Frog-Squirrels
- Reach (This creature can block creatures with flying.)
-
- G
- Creature — Frog Squirrel
- Creature
- 2
- 1G
- 2/2
-
- TLE~
- 2
-
-
- Gilacorn
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-
- B
- Creature — Lizard
- Creature
- 1
- B
- 1/1
-
- TLE~
- 2
-
-
- Hippo-Cows
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- G
- Creature — Hippo Ox
- Creature
- 5
- 4G
- 5/4
-
- TLE~
- 2
-
-
- Hog-Monkey Rampage
- Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
-
- GR
- Instant
- Instant
- 2
- 1R/G
-
- TLE~
- 3
-
-
- Iroh, Firebending Instructor
- Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
-
- R
- Legendary Creature — Human Noble Ally
- Creature
- 3
- 2R
- 2/2
-
- TLE~
- 2
-
-
- Iroh, Firebending Instructor
- Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
-
- R
- Legendary Creature — Human Noble Ally
- Creature
- 3
- 2R
- 2/2
-
- TLE~
- 2
-
-
- Katara, Heroic Healer
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When Katara enters, put a +1/+1 counter on each other creature you control.
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 5
- 4W
- 2/3
-
- TLE~
- 2
-
-
- Katara, Heroic Healer
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When Katara enters, put a +1/+1 counter on each other creature you control.
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 5
- 4W
- 2/3
-
- TLE~
- 2
-
-
- Katara, Waterbending Master
- Whenever you cast a spell during an opponent's turn, you get an experience counter.
-Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
-
- U
- Legendary Creature — Human Warrior Ally
- Creature
- 2
- 1U
- 1/3
-
- TLE~
- 2
-
-
- Komodo Rhino
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- R
- Creature — Lizard Rhino
- Creature
- 4
- 3R
- 5/2
-
- TLE~
- 2
-
-
- Komodo Rhino
- Trample (This creature can deal excess combat damage to the player it's attacking.)
-
- R
- Creature — Lizard Rhino
- Creature
- 4
- 3R
- 5/2
-
- TLE~
- 2
-
-
- Kyoshi Warrior Guard
-
-
- W
- Creature — Human Warrior Ally
- Creature
- 2
- 1W
- 2/3
-
- TLE~
- 2
-
-
- Lion Vulture
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
-
- B
- Creature — Cat Bird
- Creature
- 4
- 3B
- 2/2
-
- TLE~
- 2
-
-
- Lost in the Spirit World
- Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- TLE~
- 3
-
-
- Loyal Fire Sage
- Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
-{5}: Create a 1/1 white Ally creature token.
-
- R
- Creature — Human Cleric Ally
- Creature
- 3
- 2R
- 3/3
-
- TLE~
- 2
-
-
- Match the Odds
- Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
-
- G
- Sorcery — Lesson
- Sorcery
- 3
- 2G
-
- TLE~
- 3
-
-
- Mechanical Glider
- When this Equipment enters, attach it to target creature you control.
-Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- TLE~
- 1
-
-
- Momo, Rambunctious Rascal
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
-
- W
- Legendary Creature — Lemur Bat Ally
- Creature
- 3
- 2W
- 1/1
-
- TLE~
- 2
-
-
- Momo, Rambunctious Rascal
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
-
- W
- Legendary Creature — Lemur Bat Ally
- Creature
- 3
- 2W
- 1/1
-
- TLE~
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- TLE~
- 0
-
-
- Path to Redemption
- Enchant creature
-Enchanted creature can't attack or block.
-{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- TLE~
- 1
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- TLE~
- 0
-
-
- Purple Pentapus
- When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
-
- B
- Creature — Octopus Starfish
- Creature
- 1
- B
- 1/1
-
- TLE~
- 2
-
-
- Razor Rings
- Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
-
- W
- Instant
- Instant
- 2
- 1W
-
- TLE~
- 3
-
-
- Roku's Mastery
- Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- R
- Instant
- Instant
- 2
- XRR
-
- TLE~
- 3
-
-
- Run Amok
- Target attacking creature gets +3/+3 and gains trample until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- TLE~
- 3
-
-
- Run Amok
- Target attacking creature gets +3/+3 and gains trample until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- TLE~
- 3
-
-
- Seismic Tutelage
- Enchant creature
-When this Aura enters, put a +1/+1 counter on enchanted creature.
-Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 3G
-
- TLE~
- 1
-
-
- Sledding Otter-Penguin
- {3}: Put a +1/+1 counter on this creature.
-
- W
- Creature — Otter Bird
- Creature
- 3
- 2W
- 2/3
-
- TLE~
- 2
-
-
- Sledding Otter-Penguin
- {3}: Put a +1/+1 counter on this creature.
-
- W
- Creature — Otter Bird
- Creature
- 3
- 2W
- 2/3
-
- TLE~
- 2
-
-
- Sokka, Wolf Cove's Protector
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 3
- 2W
- 3/3
-
- TLE~
- 2
-
-
- Sokka, Wolf Cove's Protector
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- W
- Legendary Creature — Human Warrior Ally
- Creature
- 3
- 2W
- 3/3
-
- TLE~
- 2
-
-
- The Cabbage Merchant
- Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever a creature deals combat damage to you, sacrifice a Food token.
-Tap two untapped Foods you control: Add one mana of any color.
-
- G
- Legendary Creature — Human Citizen
- Creature
- 3
- 2G
- 2/2
-
- TLE~
- 2
-
-
- The Great Henge
- This spell costs {X} less to cast, where X is the greatest power among creatures you control.
-{T}: Add {G}{G}. You gain 2 life.
-Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
-
- G
- Legendary Artifact
- Artifact
- 9
- 7GG
-
- TLE~
- 1
-
-
- The Terror of Serpent's Pass
- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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- U
- Legendary Creature — Serpent
- Creature
- 7
- 5UU
- 8/8
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- TLE~
- 2
-
-
- Thriving Bluff
- This land enters tapped. As it enters, choose a color other than red.
-{T}: Add {R} or one mana of the chosen color.
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- Land
- Land
- 0
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- TLE~
- 0
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-
- Thriving Grove
- This land enters tapped. As it enters, choose a color other than green.
-{T}: Add {G} or one mana of the chosen color.
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- Land
- Land
- 0
-
- TLE~
- 0
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-
- Thriving Heath
- This land enters tapped. As it enters, choose a color other than white.
-{T}: Add {W} or one mana of the chosen color.
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- Land
- Land
- 0
-
- TLE~
- 0
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-
- Thriving Isle
- This land enters tapped. As it enters, choose a color other than blue.
-{T}: Add {U} or one mana of the chosen color.
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- Land
- Land
- 0
-
- TLE~
- 0
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-
- Thriving Moor
- This land enters tapped. As it enters, choose a color other than black.
-{T}: Add {B} or one mana of the chosen color.
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- Land
- Land
- 0
-
- TLE~
- 0
-
-
- Tundra Wall
- Defender (This creature can't attack.)
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- W
- Creature — Wall
- Creature
- 2
- 1W
- 0/4
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- TLE~
- 2
-
-
- Tundra Wall
- Defender (This creature can't attack.)
-
- W
- Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- TLE~
- 2
-
-
- Turtle-Seals
- Vigilance (Attacking doesn't cause this creature to tap.)
-
- U
- Creature — Turtle Seal
- Creature
- 4
- 3U
- 2/4
-
- TLE~
- 2
-
-
- Warship Scout
-
-
- R
- Creature — Human Scout
- Creature
- 1
- R
- 2/1
-
- TLE~
- 2
-
-
- Warship Scout
-
-
- R
- Creature — Human Scout
- Creature
- 1
- R
- 2/1
-
- TLE~
- 2
-
-
- Water Whip
- As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
-Return up to two target creatures to their owners' hands. Draw two cards.
-
- U
- Sorcery — Lesson
- Sorcery
- 2
- UU
-
- TLE~
- 3
-
-
- Wolf Cove Villager
- This creature enters tapped.
-
- W
- Creature — Human Peasant
- Creature
- 1
- W
- 2/2
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- TLE~
- 2
-
-
- Wolf Cove Villager
- This creature enters tapped.
-
- W
- Creature — Human Peasant
- Creature
- 1
- W
- 2/2
-
- TLE~
- 2
-
-
- Zhao, the Seething Flame
- Menace (This creature can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Human Soldier
- Creature
- 5
- 4R
- 5/5
-
- TLE~
- 2
-
-
- Zhao, the Seething Flame
- Menace (This creature can't be blocked except by two or more creatures.)
-
- R
- Legendary Creature — Human Soldier
- Creature
- 5
- 4R
- 5/5
-
- TLE~
- 2
-
-
- Zuko's Offense
- Zuko's Offense deals 2 damage to any target.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- TLE~
- 3
-
-
- Zuko's Offense
- Zuko's Offense deals 2 damage to any target.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- TLE~
- 3
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-
- Zuko, Avatar Hunter
- Reach (This creature can block creatures with flying.)
-Whenever you cast a red spell, create a 2/2 red Soldier creature token.
-
- R
- Legendary Creature — Human Noble
- Creature
- 5
- 3RR
- 4/5
-
- TLE~
- 2
-
-
- Zuko, Avatar Hunter
- Reach (This creature can block creatures with flying.)
-Whenever you cast a red spell, create a 2/2 red Soldier creature token.
-
- R
- Legendary Creature — Human Noble
- Creature
- 5
- 3RR
- 4/5
-
- TLE~
- 2
-