From 7e3f3759f9f714df55e4ba3ff6cc583e673c1ff6 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sun, 11 May 2025 16:14:18 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIN.xml | 102 +++++++++++++++++++++++++++++----------------------- spoiler.xml | 102 +++++++++++++++++++++++++++++----------------------- 2 files changed, 114 insertions(+), 90 deletions(-) diff --git a/FIN.xml b/FIN.xml index 92ab7119..e628c079 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-11 08:16:06 (UTC) + 2025-05-11 16:14:18 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -234,7 +234,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -243,14 +243,14 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN + FIN 2 Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -266,7 +266,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -282,7 +282,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -298,7 +298,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -730,7 +730,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -739,7 +739,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 4RR 5/5 - FIN + FIN 2 @@ -754,13 +754,13 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN + FIN 2 Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -790,7 +790,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -820,7 +820,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -850,7 +850,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -1226,7 +1226,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst Fire Magic Tiered (Choose one additional cost.) -• Fire — 0 — Fire Magic deals 1 damage to each creature. +• Fire — {0} — Fire Magic deals 1 damage to each creature. • Fira — {2} — Fire Magic deals 2 damage to each creature. • Firaga — {5} — Fire Magic deals 3 damage to each creature. @@ -1236,13 +1236,13 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 1 R - FIN + FIN 3 Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -1251,13 +1251,13 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN + FIN 2 Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -1272,7 +1272,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -1287,7 +1287,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -2124,7 +2124,8 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -2133,12 +2134,13 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 1WUB 4/3 - FIN + FIN 2 Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -2152,7 +2154,8 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -2166,7 +2169,8 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -2324,7 +2328,8 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -2333,7 +2338,7 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you 2B 3/3 - FIN + FIN 2 @@ -2348,12 +2353,13 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN + FIN 2 Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -2382,7 +2388,8 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -2411,7 +2418,8 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -2440,7 +2448,8 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -2786,7 +2795,7 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea Summon: Leviathan I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. -II, III — Until end of turn, whenever Merfolk, Octopus, or Serpent attacks, draw a card. +II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2} U @@ -2796,7 +2805,7 @@ Ward {2} 4UU 6/6 - FIN + FIN 2 @@ -2936,13 +2945,14 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN + FIN 2 Esper Terra (As this Saga enters and after your draw step, add a lore counter.) -I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. +IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying GR @@ -2951,7 +2961,7 @@ Flying 3 6/6 - FIN + FIN 2 @@ -2972,7 +2982,8 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf Esper Terra (As this Saga enters and after your draw step, add a lore counter.) -I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. +IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying GR @@ -3002,7 +3013,8 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf Esper Terra (As this Saga enters and after your draw step, add a lore counter.) -I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. +IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying GR @@ -3060,7 +3072,7 @@ If a nontoken creature an opponent controls would die, instead exile it and you The Emperor of Palamecia {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. -Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it. RU Legendary Creature — Human Noble Wizard @@ -3069,7 +3081,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i UR 2/2 - FIN + FIN 2 @@ -3082,13 +3094,13 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i 2 3/3 - FIN + FIN 2 The Emperor of Palamecia {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. -Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it. RU Legendary Creature — Human Noble Wizard diff --git a/spoiler.xml b/spoiler.xml index 84d02ae4..85ae419b 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-11 08:16:06 (UTC) + 2025-05-11 16:14:18 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -1131,7 +1131,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -1140,14 +1140,14 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN~ + FIN~ 2 Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -1163,7 +1163,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -1179,7 +1179,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -1195,7 +1195,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -1627,7 +1627,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -1636,7 +1636,7 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) 4RR 5/5 - FIN~ + FIN~ 2 @@ -1651,13 +1651,13 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun 6 9/9 - FIN~ + FIN~ 2 Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -1687,7 +1687,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -1717,7 +1717,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -1747,7 +1747,7 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. R Legendary Creature — Human Noble Warrior @@ -2123,7 +2123,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst Fire Magic Tiered (Choose one additional cost.) -• Fire — 0 — Fire Magic deals 1 damage to each creature. +• Fire — {0} — Fire Magic deals 1 damage to each creature. • Fira — {2} — Fire Magic deals 2 damage to each creature. • Firaga — {5} — Fire Magic deals 3 damage to each creature. @@ -2133,13 +2133,13 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 1 R - FIN~ + FIN~ 3 Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -2148,13 +2148,13 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o 2R 3/3 - FIN~ + FIN~ 2 Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -2169,7 +2169,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -2184,7 +2184,7 @@ Whenever a nontoken Equipment you control enters, create a token that's a copy o Firion, Wild Rose Warrior Equipped creatures you control have haste. -Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. R Legendary Creature — Human Rebel Warrior @@ -3021,7 +3021,8 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -3030,12 +3031,13 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, 1WUB 4/3 - FIN~ + FIN~ 2 Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -3049,7 +3051,8 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -3063,7 +3066,8 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, Noctis, Prince of Lucis - Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + Lifelink +You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. BUW Legendary Creature — Human Noble @@ -3221,7 +3225,8 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -3230,7 +3235,7 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you 2B 3/3 - FIN~ + FIN~ 2 @@ -3245,12 +3250,13 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If 3 5/5 - FIN~ + FIN~ 2 Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -3279,7 +3285,8 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -3308,7 +3315,8 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -3337,7 +3345,8 @@ Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If Sephiroth, Fabled SOLDIER - Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. B Legendary Creature — Human Avatar Soldier @@ -3683,7 +3692,7 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea Summon: Leviathan I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. -II, III — Until end of turn, whenever Merfolk, Octopus, or Serpent attacks, draw a card. +II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2} U @@ -3693,7 +3702,7 @@ Ward {2} 4UU 6/6 - FIN~ + FIN~ 2 @@ -3833,13 +3842,14 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf 1RG 4/2 - FIN~ + FIN~ 2 Esper Terra (As this Saga enters and after your draw step, add a lore counter.) -I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. +IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying GR @@ -3848,7 +3858,7 @@ Flying 3 6/6 - FIN~ + FIN~ 2 @@ -3869,7 +3879,8 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf Esper Terra (As this Saga enters and after your draw step, add a lore counter.) -I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. +IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying GR @@ -3899,7 +3910,8 @@ Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transf Esper Terra (As this Saga enters and after your draw step, add a lore counter.) -I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. +IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying GR @@ -3957,7 +3969,7 @@ If a nontoken creature an opponent controls would die, instead exile it and you The Emperor of Palamecia {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. -Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it. RU Legendary Creature — Human Noble Wizard @@ -3966,7 +3978,7 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i UR 2/2 - FIN~ + FIN~ 2 @@ -3979,13 +3991,13 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i 2 3/3 - FIN~ + FIN~ 2 The Emperor of Palamecia {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. -Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it. RU Legendary Creature — Human Noble Wizard