From 7c7c69b07fa1f801ffb8337f5e2c5bd1d4abe9f8 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 11 Sep 2026 12:29:18 +0000 Subject: [PATCH] Deploy: 61355b943573422446c09c645d4253eda5411dac --- FRA.xml | 335 ++++++++++- spoiler.xml | 1559 ++++++++++++++++++++++++++++++--------------------- 2 files changed, 1232 insertions(+), 662 deletions(-) diff --git a/FRA.xml b/FRA.xml index 0e8617a7..ff025bb5 100644 --- a/FRA.xml +++ b/FRA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-11 02:27:27 (UTC) + 2026-09-11 12:29:17 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml @@ -212,6 +212,34 @@ Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature FRA 2 + + Bestial Incursion + Create a 4/4 green Beast creature token with trample. +Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 4 + 3G + + FRA + 3 + + + Blazing Crescendo + Target creature gets +3/+1 until end of turn. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 2 + 1R + + FRA + 3 + Bloodline Recollector // Ancestral Craving @@ -641,6 +669,100 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA 2 + + Emergency Phytomedic // Seed Suture + + + GW + Creature — Dryad Cleric // Sorcery + Creature + 1 + G/W // G/W + 1/1 + + FRA + 3 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA + 2 + Enlightened Confidant Lifelink @@ -683,23 +805,22 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y 1W 2/1 - FRA + FRA 2 - Enlightened Confidant - Lifelink -At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. + Fatehold Chronologist // Peer Review + - W - Creature — Kor Cleric + UW + Creature — Bird Wizard // Sorcery Creature 2 - 1W - 2/1 + 1W/U // 2W/U + 1/2 - FRA - 2 + FRA + 3 Forest @@ -947,6 +1068,21 @@ Whenever this creature is dealt damage, you may search your library for up to th FRA 3 + + Infinite Coursework + Enchant creature +When this Aura enters, tap enchanted creature. It becomes unprepared. +Enchanted creature loses all abilities and doesn't untap during its controller's untap step. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + FRA + 1 + Ingris Stingerquill Flying @@ -1358,6 +1494,35 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA 3 + + Mabel, Bitter Recluse + Deathtouch +When Mabel enters, remove up to three counters from another target creature or planeswalker. + + B + Legendary Creature — Mouse Warlock + Creature + 1 + B + 1/1 + + FRA + 2 + + + Mabel, Valley Hero + Whenever Mabel or another creature you control enters, put a +1/+1 counter on target creature that entered this turn. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 1/2 + + FRA + 2 + Memory Trap When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -1642,6 +1807,21 @@ Draw a card. FRA 3 + + Rampart Hunter + Deathtouch +When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn. + + B + Creature — Horror + Creature + 4 + 3B + 3/3 + + FRA + 2 + Repurposed Enforcer Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -1722,19 +1902,6 @@ Draw a card. FRA 3 - - Return to the Light Realms - Return all nonland permanent cards from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 9 - 7WW - - FRA - 3 - Rewrite Regrets Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield. @@ -1773,6 +1940,38 @@ Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you do FRA 0 + + Ruric Thar, Biomagus + Flying +Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) +Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card. + + U + Legendary Creature — Ogre Crab Wizard + Creature + 6 + 4UU + 4/6 + + FRA + 2 + + + Ruric Thar, Magecrusher + This spell can't be countered. +Reach, vigilance, trample +Ruric Thar has hexproof as long as they haven't dealt combat damage yet. (They can't be the target of spells or abilities your opponents control.) + + G + Legendary Creature — Ogre Warrior + Creature + 7 + 5GG + 7/7 + + FRA + 2 + Shipwreck Marsh This land enters tapped unless you control two or more other lands. @@ -1973,6 +2172,34 @@ Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you d FRA 3 + + Tarmogoyf + Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. + + G + Creature — Lhurgoyf + Creature + 2 + 1G + */1+* + + FRA + 2 + + + Tarmogoyf + Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. + + G + Creature — Lhurgoyf + Creature + 2 + 1G + */1+* + + FRA + 2 + Tethermage's Advantage Target creature gets +2/+2 and gains reach until end of turn. Untap it. @@ -2263,6 +2490,34 @@ Planeswalkers you control have "[−3]: When you next cast an instant or sorcery FRA 1 + + Way of the Healer + When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "ED: Surveil 1" and "3: Draw a card.") +Planeswalkers you control have "2: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1." + + W + Legendary Enchantment + Enchantment + 4 + 3W + + FRA + 1 + + + Way of the Necromancer + When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "D: Surveil 1" and "3: Draw a card.") +Whenever a creature you control dies, put a loyalty counter on each planeswalker you control. + + B + Legendary Enchantment + Enchantment + 2 + 1B + + FRA + 1 + Way of the Pyromancer When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -2277,6 +2532,36 @@ Planeswalkers you control have "[+1]: Add {R}." FRA 1 + + Winter, Team Player + Convoke +Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Warrior + Creature + 5 + 4R + 3/3 + + FRA + 2 + + + Winter, Tormented Loner + When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice. +Winter gets +1/+0 for each creature and planeswalker card in your graveyard. + + B + Legendary Creature — Human Warlock + Creature + 3 + 2B + 0/3 + + FRA + 2 + Woodwork Prodigy // Soul Tether diff --git a/spoiler.xml b/spoiler.xml index fcbe1460..31f4fb0f 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-09-11 02:27:27 (UTC) + 2026-09-11 12:29:17 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRC~ - Star Trek Commander (Spoiler) - Commander - 2026-11-13 - 20 - TRK~ Star Trek (Spoiler) @@ -27,10 +20,10 @@ 10 - FRC~ - Reality Fracture Commander (Spoiler) + TRC~ + Star Trek Commander (Spoiler) Commander - 2026-10-02 + 2026-11-13 20 @@ -40,593 +33,15 @@ 2026-10-02 10 + + FRC~ + Reality Fracture Commander (Spoiler) + Commander + 2026-10-02 + 20 + - - Badgey, Malicious Glitch - Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. - - B - Legendary Artifact Creature — Illusion Horror - Creature - 4 - 3B - 4/3 - - TRC~ - 2 - - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Ceti Eel - When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) - - B - Creature — Worm - Creature - 4 - 3B - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Cryogenic Stasis - Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - TRC~ - 3 - - - Defense Force Aggressor - - - R - Creature — Klingon Warrior - Creature - 1 - R - 2/1 - - TRC~ - 2 - - - Direct Hit - Direct Hit deals 5 damage to target creature. - - R - Sorcery - Sorcery - 3 - 2R - - TRC~ - 3 - - - Disruptor Pistol - {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. - - Artifact - Artifact - 2 - 2 - - TRC~ - 1 - - - Evasive Maneuvers - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TRC~ - 3 - - - Exocomp - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Construct - Creature - 3 - 2U - 3/1 - - TRC~ - 2 - - - Gin'tak Charge - Gin'tak Charge deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TRC~ - 3 - - - Gorn Captain - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Gorn Soldier - Creature - 4 - 3G - 4/3 - - TRC~ - 2 - - - Gumato - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {G}{G}{G}. - - G - Creature — Ape Beast - Creature - 5 - 4G - 4/5 - - TRC~ - 2 - - - Head of Security - First strike (This creature deals combat damage before creatures without first strike.) - - W - Creature — Andorian Soldier - Creature - 2 - 1W - 2/2 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Kolinahr Priest - Flash (You may cast this spell any time you could cast an instant.) - - U - Creature — Vulcan Monk - Creature - 3 - 2U - 3/2 - - TRC~ - 2 - - - Kruge, Genesis Seeker - Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. - - R - Legendary Creature — Klingon Officer - Creature - 3 - 2R - 2/2 - - TRC~ - 2 - - - La Forge, Perceptive Engineer - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {U}. Spend this mana only to cast an artifact spell. - - U - Legendary Creature — Human Artificer - Creature - 2 - 1U - 1/4 - - TRC~ - 2 - - - Last Gasp - Target creature gets -3/-3 until end of turn. - - B - Instant - Instant - 2 - 1B - - TRC~ - 3 - - - Mek'leth Berserker - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Klingon Berserker - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Pelia, Immortal Innovator - When Pelia enters, return target creature an opponent controls to its owner's hand. - - U - Legendary Creature — Lanthanite Artificer - Creature - 4 - 3U - 3/3 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW - 4/4 - - TRC~ - 2 - - - Refute - Counter target spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 1UU - - TRC~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TRC~ - 3 - - - Shuttle Crew - Flying (This creature can't be blocked except by creatures with flying or reach.) -When this creature enters, it deals 4 damage to target tapped creature an opponent controls. - - W - Creature — Human Officer - Creature - 3 - 2W - 1/1 - - TRC~ - 2 - - - Sickbay Orderly - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Caitian Doctor - Creature - 3 - 2W - 3/2 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Starfleet Crew - - - W - Creature — Officer - Creature - 2 - 1W - 2/3 - - TRC~ - 2 - - - T'Pol, Vulcan Representative - When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Vulcan Scientist - Creature - 5 - 4U - 4/3 - - TRC~ - 2 - - - Talarian Hook Spider - Reach (This creature can block creatures with flying.) - - G - Creature — Spider - Creature - 2 - 1G - 2/2 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G - 4/4 - - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - - - Warship Flight Crew - - - R - Creature — Klingon Pilot - Creature - 2 - 1R - 2/2 - - TRC~ - 2 - - - Will Riker, Assuming Command - When Will Riker enters, put a +1/+1 counter on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 5 - 4W - 4/5 - - TRC~ - 2 - - - Worf, Chief Tactical Officer - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Klingon Warrior Officer - Creature - 3 - 2W - 2/3 - - TRC~ - 2 - 70,000 Light-Years from Home Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle. @@ -2491,33 +1906,588 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. 2 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Badgey, Malicious Glitch + Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. - Artifact Creature — Angel + B + Legendary Artifact Creature — Illusion Horror Creature - 9 - 9 - 4/4 + 4 + 3B + 4/3 - FRC~ + TRC~ 2 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. - Artifact Creature — Angel + G + Legendary Creature — Human Officer Creature - 9 - 9 + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Ceti Eel + When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) + + B + Creature — Worm + Creature + 4 + 3B + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Cryogenic Stasis + Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Draw a card. + + U + Instant + Instant + 2 + 1U + + TRC~ + 3 + + + Defense Force Aggressor + + + R + Creature — Klingon Warrior + Creature + 1 + R + 2/1 + + TRC~ + 2 + + + Direct Hit + Direct Hit deals 5 damage to target creature. + + R + Sorcery + Sorcery + 3 + 2R + + TRC~ + 3 + + + Disruptor Pistol + {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. + + Artifact + Artifact + 2 + 2 + + TRC~ + 1 + + + Evasive Maneuvers + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TRC~ + 3 + + + Exocomp + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Artifact Creature — Construct + Creature + 3 + 2U + 3/1 + + TRC~ + 2 + + + Gin'tak Charge + Gin'tak Charge deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TRC~ + 3 + + + Gorn Captain + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Gorn Soldier + Creature + 4 + 3G + 4/3 + + TRC~ + 2 + + + Gumato + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {G}{G}{G}. + + G + Creature — Ape Beast + Creature + 5 + 4G + 4/5 + + TRC~ + 2 + + + Head of Security + First strike (This creature deals combat damage before creatures without first strike.) + + W + Creature — Andorian Soldier + Creature + 2 + 1W + 2/2 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Kolinahr Priest + Flash (You may cast this spell any time you could cast an instant.) + + U + Creature — Vulcan Monk + Creature + 3 + 2U + 3/2 + + TRC~ + 2 + + + Kruge, Genesis Seeker + Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. + + R + Legendary Creature — Klingon Officer + Creature + 3 + 2R + 2/2 + + TRC~ + 2 + + + La Forge, Perceptive Engineer + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {U}. Spend this mana only to cast an artifact spell. + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/4 + + TRC~ + 2 + + + Last Gasp + Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 2 + 1B + + TRC~ + 3 + + + Mek'leth Berserker + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Klingon Berserker + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Pelia, Immortal Innovator + When Pelia enters, return target creature an opponent controls to its owner's hand. + + U + Legendary Creature — Lanthanite Artificer + Creature + 4 + 3U + 3/3 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW 4/4 - FRC~ + TRC~ + 2 + + + Refute + Counter target spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 1UU + + TRC~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TRC~ + 3 + + + Shuttle Crew + Flying (This creature can't be blocked except by creatures with flying or reach.) +When this creature enters, it deals 4 damage to target tapped creature an opponent controls. + + W + Creature — Human Officer + Creature + 3 + 2W + 1/1 + + TRC~ + 2 + + + Sickbay Orderly + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Caitian Doctor + Creature + 3 + 2W + 3/2 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Starfleet Crew + + + W + Creature — Officer + Creature + 2 + 1W + 2/3 + + TRC~ + 2 + + + T'Pol, Vulcan Representative + When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Vulcan Scientist + Creature + 5 + 4U + 4/3 + + TRC~ + 2 + + + Talarian Hook Spider + Reach (This creature can block creatures with flying.) + + G + Creature — Spider + Creature + 2 + 1G + 2/2 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Warship Flight Crew + + + R + Creature — Klingon Pilot + Creature + 2 + 1R + 2/2 + + TRC~ + 2 + + + Will Riker, Assuming Command + When Will Riker enters, put a +1/+1 counter on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 5 + 4W + 4/5 + + TRC~ + 2 + + + Worf, Chief Tactical Officer + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Klingon Warrior Officer + Creature + 3 + 2W + 2/3 + + TRC~ 2 @@ -2711,6 +2681,34 @@ Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature FRA~ 2 + + Bestial Incursion + Create a 4/4 green Beast creature token with trample. +Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 4 + 3G + + FRA~ + 3 + + + Blazing Crescendo + Target creature gets +3/+1 until end of turn. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 2 + 1R + + FRA~ + 3 + Bloodline Recollector // Ancestral Craving @@ -3140,6 +3138,100 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA~ 2 + + Emergency Phytomedic // Seed Suture + + + GW + Creature — Dryad Cleric // Sorcery + Creature + 1 + G/W // G/W + 1/1 + + FRA~ + 3 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA~ + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA~ + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA~ + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA~ + 2 + + + Emrakul, the Exigent Doom + When you cast this spell, untap all lands you control. +Flying, trample +Ward—Sacrifice three permanents. +{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. + + Legendary Creature — Eldrazi + Creature + 10 + 10 + 12/12 + + FRA~ + 2 + Enlightened Confidant Lifelink @@ -3182,23 +3274,22 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y 1W 2/1 - FRA~ + FRA~ 2 - Enlightened Confidant - Lifelink -At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. + Fatehold Chronologist // Peer Review + - W - Creature — Kor Cleric + UW + Creature — Bird Wizard // Sorcery Creature 2 - 1W - 2/1 + 1W/U // 2W/U + 1/2 - FRA~ - 2 + FRA~ + 3 Forest @@ -3446,6 +3537,21 @@ Whenever this creature is dealt damage, you may search your library for up to th FRA~ 3 + + Infinite Coursework + Enchant creature +When this Aura enters, tap enchanted creature. It becomes unprepared. +Enchanted creature loses all abilities and doesn't untap during its controller's untap step. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + FRA~ + 1 + Ingris Stingerquill Flying @@ -3857,6 +3963,35 @@ Exhaust — {5}{B}: Return target creature or planeswalker card from your gravey FRA~ 3 + + Mabel, Bitter Recluse + Deathtouch +When Mabel enters, remove up to three counters from another target creature or planeswalker. + + B + Legendary Creature — Mouse Warlock + Creature + 1 + B + 1/1 + + FRA~ + 2 + + + Mabel, Valley Hero + Whenever Mabel or another creature you control enters, put a +1/+1 counter on target creature that entered this turn. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 1/2 + + FRA~ + 2 + Memory Trap When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -4141,6 +4276,21 @@ Draw a card. FRA~ 3 + + Rampart Hunter + Deathtouch +When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn. + + B + Creature — Horror + Creature + 4 + 3B + 3/3 + + FRA~ + 2 + Repurposed Enforcer Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -4221,19 +4371,6 @@ Draw a card. FRA~ 3 - - Return to the Light Realms - Return all nonland permanent cards from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 9 - 7WW - - FRA~ - 3 - Rewrite Regrets Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield. @@ -4272,6 +4409,38 @@ Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you do FRA~ 0 + + Ruric Thar, Biomagus + Flying +Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) +Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card. + + U + Legendary Creature — Ogre Crab Wizard + Creature + 6 + 4UU + 4/6 + + FRA~ + 2 + + + Ruric Thar, Magecrusher + This spell can't be countered. +Reach, vigilance, trample +Ruric Thar has hexproof as long as they haven't dealt combat damage yet. (They can't be the target of spells or abilities your opponents control.) + + G + Legendary Creature — Ogre Warrior + Creature + 7 + 5GG + 7/7 + + FRA~ + 2 + Shipwreck Marsh This land enters tapped unless you control two or more other lands. @@ -4472,6 +4641,34 @@ Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you d FRA~ 3 + + Tarmogoyf + Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. + + G + Creature — Lhurgoyf + Creature + 2 + 1G + */1+* + + FRA~ + 2 + + + Tarmogoyf + Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. + + G + Creature — Lhurgoyf + Creature + 2 + 1G + */1+* + + FRA~ + 2 + Tethermage's Advantage Target creature gets +2/+2 and gains reach until end of turn. Untap it. @@ -4762,6 +4959,34 @@ Planeswalkers you control have "[−3]: When you next cast an instant or sorcery FRA~ 1 + + Way of the Healer + When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "ED: Surveil 1" and "3: Draw a card.") +Planeswalkers you control have "2: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1." + + W + Legendary Enchantment + Enchantment + 4 + 3W + + FRA~ + 1 + + + Way of the Necromancer + When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "D: Surveil 1" and "3: Draw a card.") +Whenever a creature you control dies, put a loyalty counter on each planeswalker you control. + + B + Legendary Enchantment + Enchantment + 2 + 1B + + FRA~ + 1 + Way of the Pyromancer When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -4776,6 +5001,36 @@ Planeswalkers you control have "[+1]: Add {R}." FRA~ 1 + + Winter, Team Player + Convoke +Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Warrior + Creature + 5 + 4R + 3/3 + + FRA~ + 2 + + + Winter, Tormented Loner + When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice. +Winter gets +1/+0 for each creature and planeswalker card in your graveyard. + + B + Legendary Creature — Human Warlock + Creature + 3 + 2B + 0/3 + + FRA~ + 2 + Woodwork Prodigy // Soul Tether @@ -4790,5 +5045,35 @@ Planeswalkers you control have "[+1]: Add {R}." FRA~ 3 + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 +