From 7aad0963dee7e64a4858c1a15bbe1482c68d2585 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sun, 20 Aug 2023 00:41:44 +0000 Subject: [PATCH] Deploy: 2f5bcd39c5869b1e1118155943cfa951b4b605bb --- WOT.xml | 18 +- spoiler.xml | 2366 ++++++++++++++++++++++++++------------------------- 2 files changed, 1206 insertions(+), 1178 deletions(-) diff --git a/WOT.xml b/WOT.xml index b1e3a5da..00884661 100644 --- a/WOT.xml +++ b/WOT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-19 16:10:04 (UTC) + 2023-08-20 00:41:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOT.xml @@ -611,6 +611,20 @@ Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deal WOT 1 + + Leyline of Sanctity + If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. +You have hexproof. (You can't be the target of spells or abilities your opponents control.) + + W + Enchantment + Enchantment + 4 + 2WW + + WOT + 1 + Leyline of the Void If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. diff --git a/spoiler.xml b/spoiler.xml index 7b8d61cc..e0cd9f59 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-19 16:10:04 (UTC) + 2023-08-20 00:41:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,6 +30,12 @@ Commander 2023-09-08 + + WOE~ + Wilds of Eldraine (Spoiler) + Expansion + 2023-09-08 + PMDA~ Magic × Duel Masters Promos (Spoiler) @@ -42,12 +48,6 @@ Masterpiece 2023-09-08 - - WOE~ - Wilds of Eldraine (Spoiler) - Expansion - 2023-09-08 - P30T~ 30th Anniversary Celebration Tokyo (Spoiler) @@ -1109,1174 +1109,6 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.WOC~ 2 - - Earthquake - Earthquake deals X damage to each creature without flying and each player. - - R - Sorcery - Sorcery - 1 - XR - - PMDA~ - 3 - - - Nicol Bolas - Flying -At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. - - BRU - Legendary Creature — Elder Dragon - Creature - 8 - 2UUBBRR - 7/7 - - PMDA~ - 2 - - - Pouncing Jaguar - Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) - - G - Creature — Cat - Creature - 1 - G - 2/2 - - PMDA~ - 2 - - - Serra Angel - Flying, vigilance - - W - Creature — Angel - Creature - 5 - 3WW - 4/4 - - PMDA~ - 2 - - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Copy Enchantment - You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Curiosity - Enchant creature -Whenever enchanted creature deals damage to an opponent, you may draw a card. - - U - Enchantment — Aura - Enchantment - 1 - U - - WOT~ - 1 - - - Dawn of Hope - Whenever you gain life, you may pay {2}. If you do, draw a card. -{3}{W}: Create a 1/1 white Soldier creature token with lifelink. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Fiery Emancipation - If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. - - R - Enchantment - Enchantment - 6 - 3RRR - - WOT~ - 1 - - - Forced Fruition - Whenever an opponent casts a spell, that player draws seven cards. - - U - Enchantment - Enchantment - 6 - 4UU - - WOT~ - 1 - - - Fraying Sanity - Enchant player -At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. - - U - Enchantment — Aura Curse - Enchantment - 3 - 2U - - WOT~ - 1 - - - Garruk's Uprising - When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - WOT~ - 1 - - - Goblin Bombardment - Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. - - R - Enchantment - Enchantment - 2 - 1R - - WOT~ - 1 - - - Grasp of Fate - When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) - - W - Enchantment - Enchantment - 3 - 1WW - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Griffin Aerie - At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Ground Seal - When Ground Seal enters the battlefield, draw a card. -Cards in graveyards can't be the targets of spells or abilities. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - Enchantment - 1 - G - - WOT~ - 1 - - - Impact Tremors - Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - WOT~ - 1 - - - Intangible Virtue - Creature tokens you control get +1/+1 and have vigilance. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Intruder Alarm - Creatures don't untap during their controllers' untap steps. -Whenever a creature enters the battlefield, untap all creatures. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Knightly Valor - Enchant creature -When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) -Enchanted creature gets +2/+2 and has vigilance. - - W - Enchantment — Aura - Enchantment - 5 - 4W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Leyline of Lightning - If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. - - R - Enchantment - Enchantment - 4 - 2RR - - WOT~ - 1 - - - Leyline of the Void - If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -If a card would be put into an opponent's graveyard from anywhere, exile it instead. - - B - Enchantment - Enchantment - 4 - 2BB - - WOT~ - 1 - - - Mana Flare - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Oppression - Whenever a player casts a spell, that player discards a card. - - B - Enchantment - Enchantment - 3 - 1BB - - WOT~ - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - Enchantment - 2 - 1B - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Phyrexian Unlife - You don't lose the game for having 0 or less life. -As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Prismatic Omen - Lands you control are every basic land type in addition to their other types. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Raid Bombardment - Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Sanguine Bond - Whenever you gain life, target opponent loses that much life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Spreading Seas - Enchant land -When Spreading Seas enters the battlefield, draw a card. -Enchanted land is an Island. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - WOT~ - 1 - - - Unnatural Growth - At the beginning of each combat, double the power and toughness of each creature you control until end of turn. - - G - Enchantment - Enchantment - 5 - 1GGGG - - WOT~ - 1 - - - Utopia Sprawl - Enchant Forest -As Utopia Sprawl enters the battlefield, choose a color. -Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 1 - G - - WOT~ - 1 - "Archon of the Briar" Flying @@ -5225,6 +4057,1188 @@ When Werefox Bodyguard enters the battlefield, exile up to one other target non- WOE~ 2 + + Earthquake + Earthquake deals X damage to each creature without flying and each player. + + R + Sorcery + Sorcery + 1 + XR + + PMDA~ + 3 + + + Nicol Bolas + Flying +At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. +Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. + + BRU + Legendary Creature — Elder Dragon + Creature + 8 + 2UUBBRR + 7/7 + + PMDA~ + 2 + + + Pouncing Jaguar + Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) + + G + Creature — Cat + Creature + 1 + G + 2/2 + + PMDA~ + 2 + + + Serra Angel + Flying, vigilance + + W + Creature — Angel + Creature + 5 + 3WW + 4/4 + + PMDA~ + 2 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Copy Enchantment + You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Curiosity + Enchant creature +Whenever enchanted creature deals damage to an opponent, you may draw a card. + + U + Enchantment — Aura + Enchantment + 1 + U + + WOT~ + 1 + + + Dawn of Hope + Whenever you gain life, you may pay {2}. If you do, draw a card. +{3}{W}: Create a 1/1 white Soldier creature token with lifelink. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Fiery Emancipation + If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. + + R + Enchantment + Enchantment + 6 + 3RRR + + WOT~ + 1 + + + Forced Fruition + Whenever an opponent casts a spell, that player draws seven cards. + + U + Enchantment + Enchantment + 6 + 4UU + + WOT~ + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + WOT~ + 1 + + + Garruk's Uprising + When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. +Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) +Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + WOT~ + 1 + + + Goblin Bombardment + Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. + + R + Enchantment + Enchantment + 2 + 1R + + WOT~ + 1 + + + Grasp of Fate + When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) + + W + Enchantment + Enchantment + 3 + 1WW + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Griffin Aerie + At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Ground Seal + When Ground Seal enters the battlefield, draw a card. +Cards in graveyards can't be the targets of spells or abilities. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + WOT~ + 1 + + + Impact Tremors + Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + WOT~ + 1 + + + Intangible Virtue + Creature tokens you control get +1/+1 and have vigilance. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Intruder Alarm + Creatures don't untap during their controllers' untap steps. +Whenever a creature enters the battlefield, untap all creatures. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Knightly Valor + Enchant creature +When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) +Enchanted creature gets +2/+2 and has vigilance. + + W + Enchantment — Aura + Enchantment + 5 + 4W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Leyline of Lightning + If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. + + R + Enchantment + Enchantment + 4 + 2RR + + WOT~ + 1 + + + Leyline of Sanctity + If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. +You have hexproof. (You can't be the target of spells or abilities your opponents control.) + + W + Enchantment + Enchantment + 4 + 2WW + + WOT~ + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + WOT~ + 1 + + + Mana Flare + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Oppression + Whenever a player casts a spell, that player discards a card. + + B + Enchantment + Enchantment + 3 + 1BB + + WOT~ + 1 + + + Oversold Cemetery + At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. + + B + Enchantment + Enchantment + 2 + 1B + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Phyrexian Unlife + You don't lose the game for having 0 or less life. +As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Prismatic Omen + Lands you control are every basic land type in addition to their other types. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Raid Bombardment + Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Sanguine Bond + Whenever you gain life, target opponent loses that much life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Spreading Seas + Enchant land +When Spreading Seas enters the battlefield, draw a card. +Enchanted land is an Island. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + WOT~ + 1 + + + Unnatural Growth + At the beginning of each combat, double the power and toughness of each creature you control until end of turn. + + G + Enchantment + Enchantment + 5 + 1GGGG + + WOT~ + 1 + + + Utopia Sprawl + Enchant Forest +As Utopia Sprawl enters the battlefield, choose a color. +Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 1 + G + + WOT~ + 1 + Destroy Evil Choose one —