diff --git a/RVR.xml b/RVR.xml index 9860c8eb..2a8aa5f7 100644 --- a/RVR.xml +++ b/RVR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-09-05 08:12:14 (UTC) + 2023-09-23 08:10:47 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/RVR.xml @@ -35,6 +35,221 @@ At the beginning of combat on your turn, if you've cast three or more instant an RVR 2 + + Aurelia, Exemplar of Justice + Flying +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. + + RW + Legendary Creature — Angel + Creature + 4 + 2RW + 2/5 + + RVR + 2 + + + Aurelia, Exemplar of Justice + Flying +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. + + RW + Legendary Creature — Angel + Creature + 4 + 2RW + 2/5 + + RVR + 2 + + + Birds of Paradise + Flying +{T}: Add one mana of any color. + + G + Creature — Bird + Creature + 1 + G + 0/1 + + RVR + 2 + + + Birds of Paradise + Flying +{T}: Add one mana of any color. + + G + Creature — Bird + Creature + 1 + G + 0/1 + + RVR + 2 + + + Birds of Paradise + Flying +{T}: Add one mana of any color. + + G + Creature — Bird + Creature + 1 + G + 0/1 + + RVR + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + RVR + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + RVR + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + RVR + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + RVR + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + RVR + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + RVR + 0 + + + Fblthp, the Lost + When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. +When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. + + U + Legendary Creature — Homunculus + Creature + 2 + 1U + 1/1 + + RVR + 2 + + + Fblthp, the Lost + When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. +When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. + + U + Legendary Creature — Homunculus + Creature + 2 + 1U + 1/1 + + RVR + 2 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + RVR + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + RVR + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + RVR + 0 + Hallowed Fountain ({T}: Add {W} or {U}.) @@ -44,7 +259,31 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i Land 0 - RVR + RVR + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + RVR + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + RVR 0 @@ -58,8 +297,363 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i 2RR 3/3 - RVR + RVR 2 + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + RVR + 2 + + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + RVR + 2 + + + Massacre Girl + Menace +When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. + + B + Legendary Creature — Human Assassin + Creature + 5 + 3BB + 4/4 + + RVR + 2 + + + Massacre Girl + Menace +When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. + + B + Legendary Creature — Human Assassin + Creature + 5 + 3BB + 4/4 + + RVR + 2 + + + Massacre Girl + Menace +When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. + + B + Legendary Creature — Human Assassin + Creature + 5 + 3BB + 4/4 + + RVR + 2 + + + Niv-Mizzet, Parun + This spell can't be countered. +Flying +Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. +Whenever a player casts an instant or sorcery spell, you draw a card. + + RU + Legendary Creature — Dragon Wizard + Creature + 6 + UUURRR + 5/5 + + RVR + 2 + + + Niv-Mizzet, Parun + This spell can't be countered. +Flying +Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. +Whenever a player casts an instant or sorcery spell, you draw a card. + + RU + Legendary Creature — Dragon Wizard + Creature + 6 + UUURRR + 5/5 + + RVR + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + RVR + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + RVR + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + RVR + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + RVR + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + RVR + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + RVR + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + RVR + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + RVR + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + RVR + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + RVR + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + RVR + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + RVR + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + RVR + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + RVR + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + RVR + 0 + + + Tomik, Distinguished Advokist + Flying +Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. +Your opponents can't play land cards from graveyards. + + W + Legendary Creature — Human Advisor + Creature + 2 + WW + 2/3 + + RVR + 2 + + + Tomik, Distinguished Advokist + Flying +Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. +Your opponents can't play land cards from graveyards. + + W + Legendary Creature — Human Advisor + Creature + 2 + WW + 2/3 + + RVR + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + RVR + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + RVR + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + RVR + 0 + diff --git a/WHO.xml b/WHO.xml index e474aaed..e01ad0cf 100644 --- a/WHO.xml +++ b/WHO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-09-15 08:12:17 (UTC) + 2023-09-23 08:10:48 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml @@ -28,7 +28,7 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then Plane — Earth 0 - WHO + WHO 1 @@ -500,7 +500,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. Plane — Gallifrey 0 - WHO + WHO 1 @@ -511,7 +511,7 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of Plane — Trenzalore 0 - WHO + WHO 1 @@ -693,7 +693,7 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with Plane — The Library 0 - WHO + WHO 1 diff --git a/spoiler.xml b/spoiler.xml index 46d76a54..62732231 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-09-23 00:40:00 (UTC) + 2023-09-23 08:10:48 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,12 +24,6 @@ Masterpiece 2023-11-17 - - REX~ - Jurassic World Collection (Spoiler) - Masterpiece - 2023-11-17 - LCC~ Lost Caverns of Ixalan Commander (Spoiler) @@ -42,6 +36,12 @@ Expansion 2023-11-17 + + REX~ + Jurassic World Collection (Spoiler) + Masterpiece + 2023-11-17 + WHO~ Doctor Who (Spoiler) @@ -65,6 +65,221 @@ At the beginning of combat on your turn, if you've cast three or more instant an RVR~ 2 + + Aurelia, Exemplar of Justice + Flying +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. + + RW + Legendary Creature — Angel + Creature + 4 + 2RW + 2/5 + + RVR~ + 2 + + + Aurelia, Exemplar of Justice + Flying +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. + + RW + Legendary Creature — Angel + Creature + 4 + 2RW + 2/5 + + RVR~ + 2 + + + Birds of Paradise + Flying +{T}: Add one mana of any color. + + G + Creature — Bird + Creature + 1 + G + 0/1 + + RVR~ + 2 + + + Birds of Paradise + Flying +{T}: Add one mana of any color. + + G + Creature — Bird + Creature + 1 + G + 0/1 + + RVR~ + 2 + + + Birds of Paradise + Flying +{T}: Add one mana of any color. + + G + Creature — Bird + Creature + 1 + G + 0/1 + + RVR~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + RVR~ + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + RVR~ + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + RVR~ + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + RVR~ + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + RVR~ + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + RVR~ + 0 + + + Fblthp, the Lost + When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. +When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. + + U + Legendary Creature — Homunculus + Creature + 2 + 1U + 1/1 + + RVR~ + 2 + + + Fblthp, the Lost + When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. +When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. + + U + Legendary Creature — Homunculus + Creature + 2 + 1U + 1/1 + + RVR~ + 2 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + RVR~ + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + RVR~ + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + RVR~ + 0 + Hallowed Fountain ({T}: Add {W} or {U}.) @@ -74,7 +289,31 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i Land 0 - RVR~ + RVR~ + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + RVR~ + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + RVR~ 0 @@ -88,9 +327,364 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i 2RR 3/3 - RVR~ + RVR~ 2 + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + RVR~ + 2 + + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + RVR~ + 2 + + + Massacre Girl + Menace +When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. + + B + Legendary Creature — Human Assassin + Creature + 5 + 3BB + 4/4 + + RVR~ + 2 + + + Massacre Girl + Menace +When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. + + B + Legendary Creature — Human Assassin + Creature + 5 + 3BB + 4/4 + + RVR~ + 2 + + + Massacre Girl + Menace +When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. + + B + Legendary Creature — Human Assassin + Creature + 5 + 3BB + 4/4 + + RVR~ + 2 + + + Niv-Mizzet, Parun + This spell can't be countered. +Flying +Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. +Whenever a player casts an instant or sorcery spell, you draw a card. + + RU + Legendary Creature — Dragon Wizard + Creature + 6 + UUURRR + 5/5 + + RVR~ + 2 + + + Niv-Mizzet, Parun + This spell can't be countered. +Flying +Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. +Whenever a player casts an instant or sorcery spell, you draw a card. + + RU + Legendary Creature — Dragon Wizard + Creature + 6 + UUURRR + 5/5 + + RVR~ + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + RVR~ + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + RVR~ + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + RVR~ + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + RVR~ + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + RVR~ + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + RVR~ + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + RVR~ + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + RVR~ + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + RVR~ + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + RVR~ + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + RVR~ + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + RVR~ + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + RVR~ + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + RVR~ + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + RVR~ + 0 + + + Tomik, Distinguished Advokist + Flying +Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. +Your opponents can't play land cards from graveyards. + + W + Legendary Creature — Human Advisor + Creature + 2 + WW + 2/3 + + RVR~ + 2 + + + Tomik, Distinguished Advokist + Flying +Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. +Your opponents can't play land cards from graveyards. + + W + Legendary Creature — Human Advisor + Creature + 2 + WW + 2/3 + + RVR~ + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + RVR~ + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + RVR~ + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + RVR~ + 0 + Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) @@ -196,65 +790,6 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i SPG~ 1 - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Welcome to... - (As this Saga enters and after your draw step, add a lore counter.) -I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. -II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. -III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment — Saga - Enchantment - 3 - 1GG - - REX~ - 1 - - - Jurassic Park - (Transforms from Welcome to ....) -Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -{T}: Add {G} for each Dinosaur you control. - - Legendary Land - Land - 3 - - REX~ - 0 - - - lan Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - Coercive Portal Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. @@ -585,6 +1120,65 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D LCI~ 1 + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Welcome to... + (As this Saga enters and after your draw step, add a lore counter.) +I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. +II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. +III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 3 + 1GG + + REX~ + 1 + + + Jurassic Park + (Transforms from Welcome to ....) +Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +{T}: Add {G} for each Dinosaur you control. + + Legendary Land + Land + 3 + + REX~ + 0 + + + lan Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + Bad Wolf Bay At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. @@ -593,7 +1187,7 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then Plane — Earth 0 - WHO~ + WHO~ 1 @@ -1065,7 +1659,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. Plane — Gallifrey 0 - WHO~ + WHO~ 1 @@ -1076,7 +1670,7 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of Plane — Trenzalore 0 - WHO~ + WHO~ 1 @@ -1258,7 +1852,7 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with Plane — The Library 0 - WHO~ + WHO~ 1