diff --git a/MSH.xml b/MSH.xml
index 0a6839e6..9803143b 100644
--- a/MSH.xml
+++ b/MSH.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-06-08 02:55:51 (UTC)
+ 2026-06-08 18:20:32 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml
@@ -21,6 +21,19 @@
+
+ A.I.M. Labs
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
A.I.M. Scientists
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
@@ -36,6 +49,19 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH
2
+
+ A.I.M. Synthoids
+ When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 2
+ 1/3
+
+ MSH
+ 2
+
Abomination, Terrifying Titan
Trample
@@ -96,6 +122,21 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
MSH
2
+
+ Aerial Doombot
+ Flying
+Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ U
+ Artifact Creature — Robot Villain
+ Creature
+ 1
+ U
+ 1/1
+
+ MSH
+ 2
+
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
@@ -154,6 +195,48 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
MSH
2
+
+ Agent of Atlas
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+
+ W
+ Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH
+ 2
+
+
+ Agents of HYDRA
+ When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Spy Villain
+ Creature
+ 2
+ 1B
+ 1/1
+
+ MSH
+ 2
+
+
+ Agents of S.H.I.E.L.D.
+ Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
+
+ W
+ Creature — Human Spy Hero
+ Creature
+ 3
+ 2W
+ 2/4
+
+ MSH
+ 2
+
Alien Invasion
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
@@ -180,6 +263,20 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
MSH
1
+
+ Ant-Man's Army
+ When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ G
+ Creature — Insect
+ Creature
+ 3
+ 2G
+ 3/2
+
+ MSH
+ 2
+
Ant-Man, Colony Commander
Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
@@ -285,6 +382,78 @@ III — This Saga deals X damage to target opponent, where X is the greatest man
MSH
1
+
+ Arnim Zola, Bio-Fanatic
+ {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Artifact Creature — Scientist Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSH
+ 2
+
+
+ Arnim Zola, Bio-Fanatic
+ {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Artifact Creature — Scientist Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSH
+ 2
+
+
+ Asgardian Citadel
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Atlantean Cavalry
+ Vigilance
+Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
+
+ U
+ Creature — Merfolk Soldier
+ Creature
+ 3
+ 2U
+ 3/2
+
+ MSH
+ 2
+
+
+ Atlantis Attacks
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Target player creates a 6/5 blue Leviathan creature token with hexproof.
+• Return one or two target nonland permanents to their owners' hands.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ MSH
+ 3
+
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
@@ -375,6 +544,19 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He
MSH
3
+
+ Avengers Hangar
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Avengers Tower
{T}: Add {C}.
@@ -562,6 +744,19 @@ Whenever Beast deals combat damage to a player, draw a card.
MSH
2
+
+ Birnin Zana Plaza
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Black Panther, Vanguard
Whenever another nontoken Hero you control enters, choose one —
@@ -593,6 +788,137 @@ Whenever a creature you control attacks alone, it gains first strike and menace
MSH
2
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH
+ 2
+
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH
+ 2
+
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH
+ 2
+
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH
+ 2
+
+
+ Blazing Crescendo
+ Target creature gets +3/+1 until end of turn.
+Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH
+ 3
+
+
+ Blazing Crescendo
+ Target creature gets +3/+1 until end of turn.
+Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH
+ 3
+
+
+ Bold Biochemist
+ Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ U
+ Creature — Human Scientist
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSH
+ 2
+
+
+ Borough Backup
+ Create two 3/2 white Hero creature tokens with vigilance.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 4W
+
+ MSH
+ 3
+
+
+ Brave Brawler
+ Lifelink
+Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ W
+ Creature — Human Warrior Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSH
+ 2
+
Bruce Banner // The Incredible Hulk
@@ -637,6 +963,53 @@ Whenever a creature you control attacks alone, it gains first strike and menace
MSH
2
+
+ Bullseye, Death Dealer
+ When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
+{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
+
+ BR
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 3
+ 2B/R
+ 2/3
+
+ MSH
+ 2
+
+
+ Bullseye, Death Dealer
+ When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
+{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
+
+ BR
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 3
+ 2B/R
+ 2/3
+
+ MSH
+ 2
+
+
+ Call Damage Control
+ Choose up to two. Return those cards from your graveyard to your hand.
+• Target artifact card.
+• Target creature card.
+• Target enchantment card.
+• Target land card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSH
+ 3
+
Captain America's Shield
Indestructible
@@ -924,6 +1297,36 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH
1
+
+ Cloak and Dagger, Entwined
+ Deathtouch, lifelink
+When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
+
+ BW
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ MSH
+ 2
+
+
+ Cloak and Dagger, Entwined
+ Deathtouch, lifelink
+When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
+
+ BW
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ MSH
+ 2
+
Colleen Wing, Street Samurai
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
@@ -1005,6 +1408,21 @@ Whenever you attack, look at the top six cards of your library. You may cast a s
MSH
1
+
+ Crimson Operative
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Artifact Creature — Human Villain
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSH
+ 2
+
Crossbones, Malicious Mercenary
Deathtouch
@@ -1020,6 +1438,34 @@ Whenever another Villain you control enters, put a +1/+1 counter on Crossbones.
MSH
2
+
+ Crowd of True Believers
+ {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
+
+ W
+ Creature — Human Citizen
+ Creature
+ 1
+ W
+ 1/2
+
+ MSH
+ 2
+
+
+ Cruel Alliance
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ MSH
+ 3
+
Daredevil, Man Without Fear
Vigilance, haste
@@ -1151,6 +1597,51 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH
1
+
+ Decoy Ploy
+ Choose one or both —
+• Return target Villain card from your graveyard to your hand.
+• Return target Hero card from your graveyard to your hand.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSH
+ 3
+
+
+ Dependable Quinjet
+ Flying
+{T}: Add one mana of any color.
+Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 3
+ 3
+ 3/3
+
+ MSH
+ 1
+
+
+ Depower
+ This spell costs {2} less to cast if it targets an attacking creature.
+Target creature gets -4/-0 until end of turn.
+Draw a card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ MSH
+ 3
+
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
@@ -1478,6 +1969,19 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land,
MSH
2
+
+ Fisk Tower
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Forest
({T}: Add {G}.)
@@ -1544,6 +2048,35 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land,
MSH
0
+
+ Frozen in Ice
+ Enchant creature
+When this Aura enters, tap enchanted creature.
+Enchanted creature loses all abilities and can't become untapped.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2U
+
+ MSH
+ 1
+
+
+ Futurist Forge
+ When this artifact enters, draw a card.
+{3}{U}, Sacrifice this artifact: Draw two cards.
+
+ U
+ Artifact
+ Artifact
+ 2
+ 1U
+
+ MSH
+ 1
+
Gathering Place
{T}: Add {C}.
@@ -1568,6 +2101,52 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land,
MSH
0
+
+ Ghost, Spectral Saboteur
+ Flash
+Intangibility — Ghost can't be blocked.
+
+ BU
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 3
+ 2U/B
+ 2/2
+
+ MSH
+ 2
+
+
+ Giant Growth
+ Target creature gets +3/+3 until end of turn.
+
+ G
+ Instant
+ Instant
+ 1
+ G
+
+ MSH
+ 3
+
+
+ Giant-Sized Flying Ant
+ Flash
+Flying
+When this creature enters, choose one —
+• Tap target nonland permanent.
+• Untap target nonland permanent.
+
+ U
+ Creature — Insect
+ Creature
+ 4
+ 3U
+ 3/2
+
+ MSH
+ 2
+
Gleaming Bastion
{T}: Add {C}.
@@ -1622,6 +2201,35 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH
2
+
+ Guerrilla Gorilla
+ Reach
+Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
+
+ G
+ Creature — Ape Soldier Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH
+ 2
+
+
+ H.E.R.B.I.E. Scout Unit
+ Flying
+When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
+
+ Artifact Creature — Robot Scout
+ Creature
+ 4
+ 4
+ 2/1
+
+ MSH
+ 2
+
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
@@ -1654,6 +2262,34 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH
3
+
+ HYDRA Assault Robot
+ Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
+
+ R
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1R
+ 1/3
+
+ MSH
+ 2
+
+
+ HYDRA Infiltration
+ When this enchantment enters, target opponent discards two cards.
+Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 4
+ 3B
+
+ MSH
+ 1
+
HYDRA Troopers
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
@@ -1668,6 +2304,21 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH
2
+
+ Hawkeye's Bow
+ Equipped creature gets +1/+0 and has reach.
+Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 1
+ R
+
+ MSH
+ 1
+
Hawkeye, Master Marksman
First strike, reach
@@ -1704,6 +2355,48 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti
MSH
2
+
+ Hawkeye, Young Avenger
+ Reach
+If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
+
+ R
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 3R
+ 2/4
+
+ MSH
+ 2
+
+
+ Helicarrier Strike
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSH
+ 3
+
+
+ Hell's Kitchen
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Hellcat, Undying Vigilante
Haste
@@ -1733,6 +2426,61 @@ When Hellcat dies, return her to the battlefield under her owner's control with
MSH
2
+
+ Hero in Training
+ When this creature enters, draw a card. If you control another Hero, you gain 2 life.
+
+ W
+ Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSH
+ 2
+
+
+ Heroic Feast
+ When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ MSH
+ 1
+
+
+ Heroic Feast
+ When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ MSH
+ 1
+
+
+ Hex Magic
+ Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
+
+ R
+ Sorcery — Arcane
+ Sorcery
+ 3
+ 2R
+
+ MSH
+ 3
+
Hidden Lair
{T}: Add {C}.
@@ -1757,6 +2505,32 @@ When Hellcat dies, return her to the battlefield under her owner's control with
MSH
0
+
+ Hire a Crew
+ Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ MSH
+ 3
+
+
+ Hour of Defeat
+ Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ MSH
+ 3
+
Hulk, Gamma Goliath
Reach, trample
@@ -1773,6 +2547,21 @@ Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up
MSH
2
+
+ Hulkling, Burgeoning Bruiser
+ Vigilance
+Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
+
+ G
+ Legendary Creature — Kree Skrull Hero
+ Creature
+ 3
+ 2G
+ 2/3
+
+ MSH
+ 2
+
Human Torch, Johnny Storm
Flying
@@ -1805,6 +2594,35 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow
MSH
2
+
+ Hydraulic Helper
+ Defender
+{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
+
+ U
+ Artifact Creature — Robot
+ Creature
+ 2
+ 1U
+ 2/3
+
+ MSH
+ 2
+
+
+ I Am Iron Man
+ Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
+Draw a card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ MSH
+ 3
+
Invisible Woman, Sue Storm
Lifelink
@@ -1865,6 +2683,36 @@ You may look at the top card of your library any time.
MSH
2
+
+ Iron Man Armor
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +2/+1 and has flying.
+{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ MSH
+ 1
+
+
+ Iron Man Armor
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +2/+1 and has flying.
+{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ MSH
+ 1
+
Iron Man, Master of Machines
Flying, vigilance
@@ -2037,6 +2885,36 @@ Noncreature spells you cast have improvise.
MSH
2
+
+ Justice, Vance Astrovik
+ Flying
+When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
+Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
+
+ U
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2U
+ 2/2
+
+ MSH
+ 2
+
+
+ K'un-Lun Warrior
+ When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
+
+ R
+ Creature — Human Warrior Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH
+ 2
+
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
@@ -2113,6 +2991,21 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you
MSH
2
+
+ Kid Loki
+ Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
+Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
+
+ U
+ Legendary Creature — God Hero Villain
+ Creature
+ 1
+ U
+ 1/1
+
+ MSH
+ 2
+
Killmonger, Scourge of Wakanda
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
@@ -2172,6 +3065,80 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge
MSH
2
+
+ Kingpin's Enforcers
+ Lifelink
+{2}{B}, Sacrifice an artifact or creature: Draw a card.
+
+ B
+ Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSH
+ 2
+
+
+ Klaw, Sonic Subjugator
+ Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
+
+ B
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH
+ 2
+
+
+ Knight of Wundagore
+ Trample
+Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
+
+ G
+ Creature — Cat Knight Villain
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSH
+ 2
+
+
+ Kree Commandos
+ Flying, vigilance
+Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+
+ W
+ Creature — Kree Soldier Villain
+ Creature
+ 3
+ 2W
+ 2/1
+
+ MSH
+ 2
+
+
+ Kree Sentinel
+ Reach
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ R
+ Artifact Creature — Kree Robot Villain
+ Creature
+ 5
+ 4R
+ 5/5
+
+ MSH
+ 2
+
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
@@ -2202,6 +3169,34 @@ At the beginning of combat on your turn, target creature you control connives. (
MSH
2
+
+ Lightning Strike
+ Lightning Strike deals 3 damage to any target.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH
+ 3
+
+
+ Loki Laufeyson
+ {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
+Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 2
+ 1R
+ 2/1
+
+ MSH
+ 2
+
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
@@ -2230,6 +3225,19 @@ At the beginning of combat on your turn, target creature you control connives. (
MSH
2
+
+ Los Diablos Missile Base
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {R} or {G}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Luke Cage, Power Man
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
@@ -2276,6 +3284,21 @@ Designed Only for Killing — Creatures your opponents control get -1/-1.
MSH
2
+
+ Machinesmith Automaton
+ Trample
+Whenever another artifact you control enters, put a +1/+1 counter on this creature.
+
+ R
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 2R
+ 2/2
+
+ MSH
+ 2
+
Madame Hydra
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
@@ -2318,6 +3341,21 @@ Designed Only for Killing — Creatures your opponents control get -1/-1.
MSH
2
+
+ Madame Masque
+ When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 5
+ 4B
+ 3/2
+
+ MSH
+ 2
+
Mister Fantastic, Reed Richards
Reach
@@ -2363,6 +3401,22 @@ Whenever one or more tokens you control enter, you may draw a card.
MSH
2
+
+ Mister Hyde, Monster Within
+ At the beginning of your upkeep, choose one —
+• Put a +1/+1 counter on Mister Hyde.
+• Remove a counter from a creature you control. If you do, draw a card.
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 2/2
+
+ MSH
+ 2
+
Misty Knight, Hero for Hire
{2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.
@@ -2808,6 +3862,21 @@ When Night Nurse enters, choose target permanent card in your graveyard that was
MSH
2
+
+ Ninja of the Hand
+ Deathtouch
+Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ B
+ Creature — Human Ninja Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH
+ 2
+
Okoye, Dora Milaje Leader
When Okoye enters, create two 1/1 white Soldier creature tokens.
@@ -2855,6 +3924,19 @@ III — Put a +1/+1 counter on each creature you control.
MSH
1
+
+ Panther Pounce
+ Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSH
+ 3
+
Patriot, Shield Wielder
{2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
@@ -2883,6 +3965,21 @@ III — Put a +1/+1 counter on each creature you control.
MSH
2
+
+ Pet Avengers
+ Reach
+Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ G
+ Creature — Dragon Cat Dog Bird
+ Creature
+ 4
+ 3G
+ 4/4
+
+ MSH
+ 2
+
Photon Blast Barrage
When you cast this spell, copy it X times. You may choose new targets for the copies.
@@ -2977,6 +4074,34 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca
MSH
1
+
+ Powerful Broker
+ {T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
+
+ G
+ Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSH
+ 2
+
+
+ Project Deathlok Soldier
+ {2}{B}: Return this card from your graveyard to your hand.
+
+ B
+ Artifact Creature — Zombie Soldier
+ Creature
+ 1
+ B
+ 1/2
+
+ MSH
+ 2
+
Punishing Punch
This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
@@ -3005,6 +4130,19 @@ Draw a card.
MSH
3
+
+ Pym Technologies
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Quake, Agent of S.H.I.E.L.D.
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
@@ -3051,6 +4189,48 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil
MSH
2
+
+ Raft Security Officer
+ {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 2
+ 1W
+ 1/3
+
+ MSH
+ 2
+
+
+ Rapid Rescue
+ Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
+
+ G
+ Instant
+ Instant
+ 1
+ G
+
+ MSH
+ 3
+
+
+ Red Guardian, Super-Soldier
+ Flash
+When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
+
+ W
+ Legendary Creature — Human Soldier Villain
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSH
+ 2
+
Red Hulk
Reach, trample
@@ -3081,6 +4261,20 @@ Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When y
MSH
2
+
+ Red Room Recruit
+ When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ B
+ Creature — Human Spy Villain
+ Creature
+ 2
+ 1B
+ 1/2
+
+ MSH
+ 2
+
Reptil, Dinomorpher
Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
@@ -3096,6 +4290,33 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit
MSH
2
+
+ Repulsor Blast
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 3R
+
+ MSH
+ 3
+
+
+ Restorative Technique
+ Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ MSH
+ 3
+
Rewrite History
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
@@ -3110,6 +4331,20 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH
1
+
+ Rick Jones, Destined Sidekick
+ {3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
+
+ G
+ Legendary Creature — Human Advisor
+ Creature
+ 1
+ G
+ 0/3
+
+ MSH
+ 2
+
Robot Domination
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
@@ -3155,6 +4390,21 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH
2
+
+ S.H.I.E.L.D. Deployment Drone
+ Flying
+When this creature enters, create a 1/1 white Soldier creature token.
+
+ U
+ Artifact Creature — Robot
+ Creature
+ 3
+ 2U
+ 2/2
+
+ MSH
+ 2
+
S.H.I.E.L.D. Flying Car
Flash
@@ -3189,6 +4439,51 @@ Crew 1
MSH
1
+
+ S.H.I.E.L.D. Helicarrier
+ Flying
+When this Vehicle enters, create two 1/1 white Soldier creature tokens.
+Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 4
+ 4
+ 4/5
+
+ MSH
+ 1
+
+
+ S.H.I.E.L.D. Spy Kit
+ Equipped creature gets +1/+1.
+Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+ W
+ Artifact — Equipment
+ Artifact
+ 1
+ W
+
+ MSH
+ 1
+
+
+ Savage Land Dinosaur
+ Trample
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ G
+ Creature — Dinosaur
+ Creature
+ 6
+ 4GG
+ 7/6
+
+ MSH
+ 2
+
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
@@ -3247,6 +4542,81 @@ Enchanted creature has ward {2}.
MSH
1
+
+ Serpent Specialist
+ Deathtouch
+Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ G
+ Creature — Human Snake Villain
+ Creature
+ 1
+ G
+ 1/1
+
+ MSH
+ 2
+
+
+ Shang-Chi, Master of Kung Fu
+ You may activate abilities of creatures you control as though those creatures had haste.
+{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH
+ 2
+
+
+ Shang-Chi, Master of Kung Fu
+ You may activate abilities of creatures you control as though those creatures had haste.
+{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH
+ 2
+
+
+ Shang-Chi, Master of Kung Fu
+ You may activate abilities of creatures you control as though those creatures had haste.
+{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH
+ 2
+
+
+ She-Hulk, Jade Defender
+ Reach, trample
+Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ G
+ Legendary Creature — Gamma Hero
+ Creature
+ 4
+ 3G
+ 4/4
+
+ MSH
+ 2
+
Shuri, Wakandan Inventor
Artifact spells you cast cost {1} less to cast.
@@ -3262,6 +4632,67 @@ Enchanted creature has ward {2}.
MSH
2
+
+ Speed, Young Avenger
+ Haste
+Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH
+ 2
+
+
+ Speedball, New Warrior
+ Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
+
+ RU
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2U/R
+ 2/2
+
+ MSH
+ 2
+
+
+ Spider-Man, To the Rescue
+ Flash
+Vigilance, reach
+No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ GW
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2G/W
+ 3/2
+
+ MSH
+ 2
+
+
+ Spider-Man, To the Rescue
+ Flash
+Vigilance, reach
+No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ GW
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2G/W
+ 3/2
+
+ MSH
+ 2
+
Spider-Woman, Secret Agent
Flash
@@ -3277,6 +4708,33 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur
MSH
2
+
+ Stark Industries
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Stark Industries Executive
+ {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Creature — Human Advisor
+ Creature
+ 1
+ R
+ 1/2
+
+ MSH
+ 2
+
Stature, Size Shifter
Stature can't be blocked if her power is 1 or less.
@@ -3292,6 +4750,22 @@ Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up
MSH
2
+
+ Stolen Stark Tech
+ Flash
+When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+Equipped creature gets +1/+0.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+ B
+ Artifact — Equipment
+ Artifact
+ 2
+ 1B
+
+ MSH
+ 1
+
Storm, Windrider
Flying
@@ -3324,6 +4798,19 @@ Whenever you cast a spell that targets one or more creatures, those creatures ga
MSH
2
+
+ Subterranean Cavern
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {B} or {G}.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Super Intelligence
Enchant creature
@@ -3338,6 +4825,52 @@ At the beginning of the upkeep of enchanted creature's controller, that player d
MSH
1
+
+ Super Speed
+ Flash
+Enchant creature
+When this Aura enters, enchanted creature gains first strike until end of turn.
+Enchanted creature gets +1/+0 and has haste.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 1
+ R
+
+ MSH
+ 1
+
+
+ Super Strength
+ Enchant creature
+Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 5
+ 4G
+
+ MSH
+ 1
+
+
+ Super Suit
+ Flash
+When this Equipment enters, attach it to target creature you control. Untap that creature.
+Equipped creature gets +1/+2.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ U
+ Artifact — Equipment
+ Artifact
+ 2
+ 1U
+
+ MSH
+ 1
+
Super Villain Lockup
Flash
@@ -3352,6 +4885,34 @@ When this enchantment enters, exile target tapped creature an opponent controls
MSH
1
+
+ Super-Adaptoid
+ Super-Adaptoid's power is equal to the number of legendary creatures you control.
+Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 2
+ 2
+ */2
+
+ MSH
+ 2
+
+
+ Super-Adaptoid
+ Super-Adaptoid's power is equal to the number of legendary creatures you control.
+Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 2
+ 2
+ */2
+
+ MSH
+ 2
+
Super-Skrull
Flying
@@ -3418,6 +4979,19 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH
1
+
+ Surveillance Room
+ When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+{T}: Add {C}.
+{1}, {T}: Add one mana of any color.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
Swamp
({T}: Add {B}.)
@@ -3484,6 +5058,89 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH
0
+
+ Swordsman, Sharp Scoundrel
+ Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
+Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Hero Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSH
+ 2
+
+
+ Take Up the Shield
+ Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSH
+ 3
+
+
+ Take Up the Shield
+ Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSH
+ 3
+
+
+ Taskmaster, Mercenary Mimic
+ Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
+
+ BU
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2UB
+ 3/5
+
+ MSH
+ 2
+
+
+ Taskmaster, Mercenary Mimic
+ Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
+
+ BU
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2UB
+ 3/5
+
+ MSH
+ 2
+
+
+ Team Tactics
+ Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
+Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH
+ 3
+
Thanos, the Mad Titan
Deathtouch, lifelink
@@ -4219,6 +5876,20 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of
MSH
2
+
+ Too Evil to Stay Dead
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ MSH
+ 3
+
Training Compound
{T}: Add {C}.
@@ -4243,6 +5914,33 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of
MSH
0
+
+ Training Regimen
+ Creatures you control with +1/+1 counters on them have trample.
+At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ MSH
+ 1
+
+
+ Trickster's Stratagem
+ The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ MSH
+ 3
+
Truck Toss
This spell costs {2} less to cast if you control a Vehicle.
@@ -4271,6 +5969,19 @@ Truck Toss deals 4 damage to any target.
MSH
2
+
+ Ultron Drone
+ Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/3
+
+ MSH
+ 2
+
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
@@ -4310,6 +6021,233 @@ Truck Toss deals 4 damage to any target.
MSH
2
+
+ Undercover Skrull
+ As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
+{T}: Add one mana of any color.
+
+ G
+ Creature — Skrull Shapeshifter Villain
+ Creature
+ 2
+ 1G
+ 1/1
+
+ MSH
+ 2
+
+
+ Unliving Legionnaire
+ Flying
+Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ B
+ Creature — Vampire Villain
+ Creature
+ 4
+ 3B
+ 3/2
+
+ MSH
+ 2
+
+
+ Vibranium Energy Daggers
+ Indestructible (Effects that say "destroy" don't destroy this Equipment.)
+Equipped creature gets +2/+2.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ MSH
+ 1
+
+
+ Villainous Hideout
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
+{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Vision Quest
+ Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
+
+ RU
+ Sorcery
+ Sorcery
+ 2
+ XUR
+
+ MSH
+ 3
+
+
+ Vision Quest
+ Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
+
+ RU
+ Sorcery
+ Sorcery
+ 2
+ XUR
+
+ MSH
+ 3
+
+
+ Vision of Love
+ You may sacrifice an artifact or discard a card. If you do, draw two cards.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH
+ 3
+
+
+ Visions of Villainy
+ This spell costs {1} less to cast if you control a Villain.
+You draw two cards and lose 2 life.
+
+ B
+ Instant
+ Instant
+ 3
+ 2B
+
+ MSH
+ 3
+
+
+ Viv Vision, Teen Synthezoid
+ Flying
+Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
+Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 3
+ 3
+ 2/2
+
+ MSH
+ 2
+
+
+ Volcanic Villain
+ Haste
+Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ R
+ Creature — Elemental Villain
+ Creature
+ 3
+ 2R
+ 3/2
+
+ MSH
+ 2
+
+
+ Wakandan Drone Flock
+ Flying
+When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ W
+ Artifact Creature — Robot
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSH
+ 2
+
+
+ Wakandan Royal Guard
+ Vigilance
+When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
+
+ G
+ Creature — Human Soldier Hero
+ Creature
+ 5
+ 4G
+ 4/4
+
+ MSH
+ 2
+
+
+ War Machine, Legacy of Iron
+ Flying
+At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
+
+ RW
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 3
+ 2R/W
+ 1/3
+
+ MSH
+ 2
+
+
+ We Say Thee Nay!
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.
+
+ U
+ Instant — Arcane
+ Instant
+ 2
+ 1U
+
+ MSH
+ 3
+
+
+ Web Up
+ When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ MSH
+ 1
+
+
+ Whiplash, Vengeful Engineer
+ Whiplash enters tapped.
+Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
+
+ B
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 1
+ B
+ 2/2
+
+ MSH
+ 2
+
White Tiger, Ava Ayala
Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
@@ -4337,7 +6275,7 @@ Truck Toss deals 4 damage to any target.
3W
2/3
- MSH
+ MSH
2
@@ -4355,6 +6293,22 @@ Whenever you cast a noncreature spell, exile another target nonland, nontoken pe
MSH
2
+
+ Widow's Bite
+ Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Target creature gains deathtouch until end of turn.
+• Target creature gets -2/-2 until end of turn.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSH
+ 3
+
Winter Soldier, Icy Assassin
Vigilance, menace
@@ -4419,6 +6373,22 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth
MSH
2
+
+ Wonder Man, Hollywood Hero
+ Flying
+Each power-up ability of permanents you control can be activated an additional time.
+Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Performer Hero
+ Creature
+ 5
+ 3RR
+ 4/4
+
+ MSH
+ 2
+
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -4477,5 +6447,20 @@ III — Choose target creature you control. Until end of turn, double its power
MSH
3
+
+ Yellowjacket, Heartless Marauder
+ Flying
+Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
+
+ B
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 2
+ 1B
+ 1/2
+
+ MSH
+ 2
+
diff --git a/spoiler.xml b/spoiler.xml
index f971ba87..93078f45 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-06-08 12:22:33 (UTC)
+ 2026-06-08 18:20:32 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -26,13 +26,6 @@
2026-10-02
10
-
- HOC~
- The Hobbit Commander (Spoiler)
- Commander
- 2026-08-14
- 20
-
HOB~
The Hobbit (Spoiler)
@@ -40,6 +33,13 @@
2026-08-14
10
+
+ HOC~
+ The Hobbit Commander (Spoiler)
+ Commander
+ 2026-08-14
+ 20
+
MSH~
Marvel Super Heroes (Spoiler)
@@ -178,112 +178,6 @@ When this creature enters, target instant or sorcery card in your graveyard gain
FRA~
2
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- HOC~
- 1
-
-
- Sauron, the Dark Lord
- Ward—Sacrifice a legendary artifact or legendary creature.
-Whenever an opponent casts a spell, amass Orcs 1.
-Whenever an Army you control deals combat damage to a player, the Ring tempts you.
-Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
-
- BRU
- Legendary Creature — Avatar Horror
- Creature
- 6
- 3UBR
- 7/6
-
- HOC~
- 2
-
-
- Sauron, the Dark Lord
- Ward—Sacrifice a legendary artifact or legendary creature.
-Whenever an opponent casts a spell, amass Orcs 1.
-Whenever an Army you control deals combat damage to a player, the Ring tempts you.
-Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
-
- BRU
- Legendary Creature — Avatar Horror
- Creature
- 6
- 3UBR
- 7/6
-
- HOC~
- 2
-
-
- The One Ring
- Indestructible
-When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
-At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
-{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
-
- Legendary Artifact
- Artifact
- 4
- 4
-
- HOC~
- 1
-
-
- The One Ring
- Indestructible
-When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
-At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
-{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
-
- Legendary Artifact
- Artifact
- 4
- 4
-
- HOC~
- 1
-
-
- Tom Bombadil
- As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
-Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
-
- BGRUW
- Legendary Creature — God Bard
- Creature
- 5
- WUBRG
- 4/4
-
- HOC~
- 2
-
-
- Tom Bombadil
- As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
-Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
-
- BGRUW
- Legendary Creature — God Bard
- Creature
- 5
- WUBRG
- 4/4
-
- HOC~
- 2
-
An Unexpected Party // At the Door
@@ -787,6 +681,125 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat
HOB~
2
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ HOC~
+ 1
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC~
+ 2
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC~
+ 2
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC~
+ 1
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC~
+ 1
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC~
+ 2
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC~
+ 2
+
+
+ A.I.M. Labs
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
A.I.M. Scientists
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
@@ -802,6 +815,19 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH~
2
+
+ A.I.M. Synthoids
+ When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 2
+ 1/3
+
+ MSH~
+ 2
+
Abomination, Terrifying Titan
Trample
@@ -862,6 +888,21 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
MSH~
2
+
+ Aerial Doombot
+ Flying
+Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ U
+ Artifact Creature — Robot Villain
+ Creature
+ 1
+ U
+ 1/1
+
+ MSH~
+ 2
+
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
@@ -920,6 +961,48 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
MSH~
2
+
+ Agent of Atlas
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+
+ W
+ Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Agents of HYDRA
+ When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Spy Villain
+ Creature
+ 2
+ 1B
+ 1/1
+
+ MSH~
+ 2
+
+
+ Agents of S.H.I.E.L.D.
+ Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
+
+ W
+ Creature — Human Spy Hero
+ Creature
+ 3
+ 2W
+ 2/4
+
+ MSH~
+ 2
+
Alien Invasion
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
@@ -946,6 +1029,20 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
MSH~
1
+
+ Ant-Man's Army
+ When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ G
+ Creature — Insect
+ Creature
+ 3
+ 2G
+ 3/2
+
+ MSH~
+ 2
+
Ant-Man, Colony Commander
Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
@@ -1051,6 +1148,78 @@ III — This Saga deals X damage to target opponent, where X is the greatest man
MSH~
1
+
+ Arnim Zola, Bio-Fanatic
+ {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Artifact Creature — Scientist Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSH~
+ 2
+
+
+ Arnim Zola, Bio-Fanatic
+ {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Artifact Creature — Scientist Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSH~
+ 2
+
+
+ Asgardian Citadel
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Atlantean Cavalry
+ Vigilance
+Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
+
+ U
+ Creature — Merfolk Soldier
+ Creature
+ 3
+ 2U
+ 3/2
+
+ MSH~
+ 2
+
+
+ Atlantis Attacks
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Target player creates a 6/5 blue Leviathan creature token with hexproof.
+• Return one or two target nonland permanents to their owners' hands.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ MSH~
+ 3
+
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
@@ -1141,6 +1310,19 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He
MSH~
3
+
+ Avengers Hangar
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Avengers Tower
{T}: Add {C}.
@@ -1328,6 +1510,19 @@ Whenever Beast deals combat damage to a player, draw a card.
MSH~
2
+
+ Birnin Zana Plaza
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Black Panther, Vanguard
Whenever another nontoken Hero you control enters, choose one —
@@ -1359,6 +1554,137 @@ Whenever a creature you control attacks alone, it gains first strike and menace
MSH~
2
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH~
+ 2
+
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH~
+ 2
+
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH~
+ 2
+
+
+ Black Widow, Super Spy
+ Menace
+Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSH~
+ 2
+
+
+ Blazing Crescendo
+ Target creature gets +3/+1 until end of turn.
+Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH~
+ 3
+
+
+ Blazing Crescendo
+ Target creature gets +3/+1 until end of turn.
+Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH~
+ 3
+
+
+ Bold Biochemist
+ Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ U
+ Creature — Human Scientist
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSH~
+ 2
+
+
+ Borough Backup
+ Create two 3/2 white Hero creature tokens with vigilance.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 4W
+
+ MSH~
+ 3
+
+
+ Brave Brawler
+ Lifelink
+Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ W
+ Creature — Human Warrior Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSH~
+ 2
+
Bruce Banner // The Incredible Hulk
@@ -1403,6 +1729,53 @@ Whenever a creature you control attacks alone, it gains first strike and menace
MSH~
2
+
+ Bullseye, Death Dealer
+ When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
+{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
+
+ BR
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 3
+ 2B/R
+ 2/3
+
+ MSH~
+ 2
+
+
+ Bullseye, Death Dealer
+ When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
+{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
+
+ BR
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 3
+ 2B/R
+ 2/3
+
+ MSH~
+ 2
+
+
+ Call Damage Control
+ Choose up to two. Return those cards from your graveyard to your hand.
+• Target artifact card.
+• Target creature card.
+• Target enchantment card.
+• Target land card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSH~
+ 3
+
Captain America's Shield
Indestructible
@@ -1690,6 +2063,36 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH~
1
+
+ Cloak and Dagger, Entwined
+ Deathtouch, lifelink
+When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
+
+ BW
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ MSH~
+ 2
+
+
+ Cloak and Dagger, Entwined
+ Deathtouch, lifelink
+When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
+
+ BW
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ MSH~
+ 2
+
Colleen Wing, Street Samurai
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
@@ -1771,6 +2174,21 @@ Whenever you attack, look at the top six cards of your library. You may cast a s
MSH~
1
+
+ Crimson Operative
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Artifact Creature — Human Villain
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSH~
+ 2
+
Crossbones, Malicious Mercenary
Deathtouch
@@ -1786,6 +2204,34 @@ Whenever another Villain you control enters, put a +1/+1 counter on Crossbones.
MSH~
2
+
+ Crowd of True Believers
+ {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
+
+ W
+ Creature — Human Citizen
+ Creature
+ 1
+ W
+ 1/2
+
+ MSH~
+ 2
+
+
+ Cruel Alliance
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ MSH~
+ 3
+
Daredevil, Man Without Fear
Vigilance, haste
@@ -1917,6 +2363,51 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH~
1
+
+ Decoy Ploy
+ Choose one or both —
+• Return target Villain card from your graveyard to your hand.
+• Return target Hero card from your graveyard to your hand.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSH~
+ 3
+
+
+ Dependable Quinjet
+ Flying
+{T}: Add one mana of any color.
+Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 3
+ 3
+ 3/3
+
+ MSH~
+ 1
+
+
+ Depower
+ This spell costs {2} less to cast if it targets an attacking creature.
+Target creature gets -4/-0 until end of turn.
+Draw a card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ MSH~
+ 3
+
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
@@ -2244,6 +2735,19 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land,
MSH~
2
+
+ Fisk Tower
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Forest
({T}: Add {G}.)
@@ -2310,6 +2814,35 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land,
MSH~
0
+
+ Frozen in Ice
+ Enchant creature
+When this Aura enters, tap enchanted creature.
+Enchanted creature loses all abilities and can't become untapped.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2U
+
+ MSH~
+ 1
+
+
+ Futurist Forge
+ When this artifact enters, draw a card.
+{3}{U}, Sacrifice this artifact: Draw two cards.
+
+ U
+ Artifact
+ Artifact
+ 2
+ 1U
+
+ MSH~
+ 1
+
Gathering Place
{T}: Add {C}.
@@ -2334,6 +2867,52 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land,
MSH~
0
+
+ Ghost, Spectral Saboteur
+ Flash
+Intangibility — Ghost can't be blocked.
+
+ BU
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 3
+ 2U/B
+ 2/2
+
+ MSH~
+ 2
+
+
+ Giant Growth
+ Target creature gets +3/+3 until end of turn.
+
+ G
+ Instant
+ Instant
+ 1
+ G
+
+ MSH~
+ 3
+
+
+ Giant-Sized Flying Ant
+ Flash
+Flying
+When this creature enters, choose one —
+• Tap target nonland permanent.
+• Untap target nonland permanent.
+
+ U
+ Creature — Insect
+ Creature
+ 4
+ 3U
+ 3/2
+
+ MSH~
+ 2
+
Gleaming Bastion
{T}: Add {C}.
@@ -2388,6 +2967,35 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH~
2
+
+ Guerrilla Gorilla
+ Reach
+Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
+
+ G
+ Creature — Ape Soldier Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH~
+ 2
+
+
+ H.E.R.B.I.E. Scout Unit
+ Flying
+When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
+
+ Artifact Creature — Robot Scout
+ Creature
+ 4
+ 4
+ 2/1
+
+ MSH~
+ 2
+
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
@@ -2420,6 +3028,34 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH~
3
+
+ HYDRA Assault Robot
+ Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
+
+ R
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1R
+ 1/3
+
+ MSH~
+ 2
+
+
+ HYDRA Infiltration
+ When this enchantment enters, target opponent discards two cards.
+Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 4
+ 3B
+
+ MSH~
+ 1
+
HYDRA Troopers
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
@@ -2434,6 +3070,21 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH~
2
+
+ Hawkeye's Bow
+ Equipped creature gets +1/+0 and has reach.
+Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 1
+ R
+
+ MSH~
+ 1
+
Hawkeye, Master Marksman
First strike, reach
@@ -2470,6 +3121,48 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti
MSH~
2
+
+ Hawkeye, Young Avenger
+ Reach
+If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
+
+ R
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 3R
+ 2/4
+
+ MSH~
+ 2
+
+
+ Helicarrier Strike
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSH~
+ 3
+
+
+ Hell's Kitchen
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Hellcat, Undying Vigilante
Haste
@@ -2499,6 +3192,61 @@ When Hellcat dies, return her to the battlefield under her owner's control with
MSH~
2
+
+ Hero in Training
+ When this creature enters, draw a card. If you control another Hero, you gain 2 life.
+
+ W
+ Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Heroic Feast
+ When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ MSH~
+ 1
+
+
+ Heroic Feast
+ When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ MSH~
+ 1
+
+
+ Hex Magic
+ Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
+
+ R
+ Sorcery — Arcane
+ Sorcery
+ 3
+ 2R
+
+ MSH~
+ 3
+
Hidden Lair
{T}: Add {C}.
@@ -2523,6 +3271,32 @@ When Hellcat dies, return her to the battlefield under her owner's control with
MSH~
0
+
+ Hire a Crew
+ Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ MSH~
+ 3
+
+
+ Hour of Defeat
+ Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ MSH~
+ 3
+
Hulk, Gamma Goliath
Reach, trample
@@ -2539,6 +3313,21 @@ Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up
MSH~
2
+
+ Hulkling, Burgeoning Bruiser
+ Vigilance
+Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
+
+ G
+ Legendary Creature — Kree Skrull Hero
+ Creature
+ 3
+ 2G
+ 2/3
+
+ MSH~
+ 2
+
Human Torch, Johnny Storm
Flying
@@ -2571,6 +3360,35 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow
MSH~
2
+
+ Hydraulic Helper
+ Defender
+{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
+
+ U
+ Artifact Creature — Robot
+ Creature
+ 2
+ 1U
+ 2/3
+
+ MSH~
+ 2
+
+
+ I Am Iron Man
+ Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
+Draw a card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ MSH~
+ 3
+
Invisible Woman, Sue Storm
Lifelink
@@ -2631,6 +3449,36 @@ You may look at the top card of your library any time.
MSH~
2
+
+ Iron Man Armor
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +2/+1 and has flying.
+{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ MSH~
+ 1
+
+
+ Iron Man Armor
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +2/+1 and has flying.
+{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ MSH~
+ 1
+
Iron Man, Master of Machines
Flying, vigilance
@@ -2803,6 +3651,36 @@ Noncreature spells you cast have improvise.
MSH~
2
+
+ Justice, Vance Astrovik
+ Flying
+When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
+Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
+
+ U
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2U
+ 2/2
+
+ MSH~
+ 2
+
+
+ K'un-Lun Warrior
+ When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
+
+ R
+ Creature — Human Warrior Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH~
+ 2
+
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
@@ -2879,6 +3757,21 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you
MSH~
2
+
+ Kid Loki
+ Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
+Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
+
+ U
+ Legendary Creature — God Hero Villain
+ Creature
+ 1
+ U
+ 1/1
+
+ MSH~
+ 2
+
Killmonger, Scourge of Wakanda
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
@@ -2938,6 +3831,80 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge
MSH~
2
+
+ Kingpin's Enforcers
+ Lifelink
+{2}{B}, Sacrifice an artifact or creature: Draw a card.
+
+ B
+ Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSH~
+ 2
+
+
+ Klaw, Sonic Subjugator
+ Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
+
+ B
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH~
+ 2
+
+
+ Knight of Wundagore
+ Trample
+Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
+
+ G
+ Creature — Cat Knight Villain
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSH~
+ 2
+
+
+ Kree Commandos
+ Flying, vigilance
+Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+
+ W
+ Creature — Kree Soldier Villain
+ Creature
+ 3
+ 2W
+ 2/1
+
+ MSH~
+ 2
+
+
+ Kree Sentinel
+ Reach
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ R
+ Artifact Creature — Kree Robot Villain
+ Creature
+ 5
+ 4R
+ 5/5
+
+ MSH~
+ 2
+
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
@@ -2968,6 +3935,34 @@ At the beginning of combat on your turn, target creature you control connives. (
MSH~
2
+
+ Lightning Strike
+ Lightning Strike deals 3 damage to any target.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH~
+ 3
+
+
+ Loki Laufeyson
+ {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
+Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 2
+ 1R
+ 2/1
+
+ MSH~
+ 2
+
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
@@ -2996,6 +3991,19 @@ At the beginning of combat on your turn, target creature you control connives. (
MSH~
2
+
+ Los Diablos Missile Base
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {R} or {G}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Luke Cage, Power Man
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
@@ -3042,6 +4050,21 @@ Designed Only for Killing — Creatures your opponents control get -1/-1.
MSH~
2
+
+ Machinesmith Automaton
+ Trample
+Whenever another artifact you control enters, put a +1/+1 counter on this creature.
+
+ R
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 2R
+ 2/2
+
+ MSH~
+ 2
+
Madame Hydra
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
@@ -3084,6 +4107,21 @@ Designed Only for Killing — Creatures your opponents control get -1/-1.
MSH~
2
+
+ Madame Masque
+ When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 5
+ 4B
+ 3/2
+
+ MSH~
+ 2
+
Mister Fantastic, Reed Richards
Reach
@@ -3129,6 +4167,22 @@ Whenever one or more tokens you control enter, you may draw a card.
MSH~
2
+
+ Mister Hyde, Monster Within
+ At the beginning of your upkeep, choose one —
+• Put a +1/+1 counter on Mister Hyde.
+• Remove a counter from a creature you control. If you do, draw a card.
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 2/2
+
+ MSH~
+ 2
+
Misty Knight, Hero for Hire
{2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.
@@ -3574,6 +4628,21 @@ When Night Nurse enters, choose target permanent card in your graveyard that was
MSH~
2
+
+ Ninja of the Hand
+ Deathtouch
+Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ B
+ Creature — Human Ninja Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH~
+ 2
+
Okoye, Dora Milaje Leader
When Okoye enters, create two 1/1 white Soldier creature tokens.
@@ -3621,6 +4690,19 @@ III — Put a +1/+1 counter on each creature you control.
MSH~
1
+
+ Panther Pounce
+ Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSH~
+ 3
+
Patriot, Shield Wielder
{2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
@@ -3649,6 +4731,21 @@ III — Put a +1/+1 counter on each creature you control.
MSH~
2
+
+ Pet Avengers
+ Reach
+Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ G
+ Creature — Dragon Cat Dog Bird
+ Creature
+ 4
+ 3G
+ 4/4
+
+ MSH~
+ 2
+
Photon Blast Barrage
When you cast this spell, copy it X times. You may choose new targets for the copies.
@@ -3743,6 +4840,34 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca
MSH~
1
+
+ Powerful Broker
+ {T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
+
+ G
+ Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSH~
+ 2
+
+
+ Project Deathlok Soldier
+ {2}{B}: Return this card from your graveyard to your hand.
+
+ B
+ Artifact Creature — Zombie Soldier
+ Creature
+ 1
+ B
+ 1/2
+
+ MSH~
+ 2
+
Punishing Punch
This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
@@ -3771,6 +4896,19 @@ Draw a card.
MSH~
3
+
+ Pym Technologies
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Quake, Agent of S.H.I.E.L.D.
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
@@ -3817,6 +4955,48 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil
MSH~
2
+
+ Raft Security Officer
+ {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 2
+ 1W
+ 1/3
+
+ MSH~
+ 2
+
+
+ Rapid Rescue
+ Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
+
+ G
+ Instant
+ Instant
+ 1
+ G
+
+ MSH~
+ 3
+
+
+ Red Guardian, Super-Soldier
+ Flash
+When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
+
+ W
+ Legendary Creature — Human Soldier Villain
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSH~
+ 2
+
Red Hulk
Reach, trample
@@ -3847,6 +5027,20 @@ Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When y
MSH~
2
+
+ Red Room Recruit
+ When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ B
+ Creature — Human Spy Villain
+ Creature
+ 2
+ 1B
+ 1/2
+
+ MSH~
+ 2
+
Reptil, Dinomorpher
Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
@@ -3862,6 +5056,33 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit
MSH~
2
+
+ Repulsor Blast
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 3R
+
+ MSH~
+ 3
+
+
+ Restorative Technique
+ Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ MSH~
+ 3
+
Rewrite History
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
@@ -3876,6 +5097,20 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH~
1
+
+ Rick Jones, Destined Sidekick
+ {3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
+
+ G
+ Legendary Creature — Human Advisor
+ Creature
+ 1
+ G
+ 0/3
+
+ MSH~
+ 2
+
Robot Domination
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
@@ -3921,6 +5156,21 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH~
2
+
+ S.H.I.E.L.D. Deployment Drone
+ Flying
+When this creature enters, create a 1/1 white Soldier creature token.
+
+ U
+ Artifact Creature — Robot
+ Creature
+ 3
+ 2U
+ 2/2
+
+ MSH~
+ 2
+
S.H.I.E.L.D. Flying Car
Flash
@@ -3955,6 +5205,51 @@ Crew 1
MSH~
1
+
+ S.H.I.E.L.D. Helicarrier
+ Flying
+When this Vehicle enters, create two 1/1 white Soldier creature tokens.
+Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 4
+ 4
+ 4/5
+
+ MSH~
+ 1
+
+
+ S.H.I.E.L.D. Spy Kit
+ Equipped creature gets +1/+1.
+Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+ W
+ Artifact — Equipment
+ Artifact
+ 1
+ W
+
+ MSH~
+ 1
+
+
+ Savage Land Dinosaur
+ Trample
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ G
+ Creature — Dinosaur
+ Creature
+ 6
+ 4GG
+ 7/6
+
+ MSH~
+ 2
+
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
@@ -4013,6 +5308,81 @@ Enchanted creature has ward {2}.
MSH~
1
+
+ Serpent Specialist
+ Deathtouch
+Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ G
+ Creature — Human Snake Villain
+ Creature
+ 1
+ G
+ 1/1
+
+ MSH~
+ 2
+
+
+ Shang-Chi, Master of Kung Fu
+ You may activate abilities of creatures you control as though those creatures had haste.
+{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH~
+ 2
+
+
+ Shang-Chi, Master of Kung Fu
+ You may activate abilities of creatures you control as though those creatures had haste.
+{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH~
+ 2
+
+
+ Shang-Chi, Master of Kung Fu
+ You may activate abilities of creatures you control as though those creatures had haste.
+{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH~
+ 2
+
+
+ She-Hulk, Jade Defender
+ Reach, trample
+Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ G
+ Legendary Creature — Gamma Hero
+ Creature
+ 4
+ 3G
+ 4/4
+
+ MSH~
+ 2
+
Shuri, Wakandan Inventor
Artifact spells you cast cost {1} less to cast.
@@ -4028,6 +5398,67 @@ Enchanted creature has ward {2}.
MSH~
2
+
+ Speed, Young Avenger
+ Haste
+Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH~
+ 2
+
+
+ Speedball, New Warrior
+ Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
+
+ RU
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2U/R
+ 2/2
+
+ MSH~
+ 2
+
+
+ Spider-Man, To the Rescue
+ Flash
+Vigilance, reach
+No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ GW
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2G/W
+ 3/2
+
+ MSH~
+ 2
+
+
+ Spider-Man, To the Rescue
+ Flash
+Vigilance, reach
+No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ GW
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2G/W
+ 3/2
+
+ MSH~
+ 2
+
Spider-Woman, Secret Agent
Flash
@@ -4043,6 +5474,33 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur
MSH~
2
+
+ Stark Industries
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Stark Industries Executive
+ {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Creature — Human Advisor
+ Creature
+ 1
+ R
+ 1/2
+
+ MSH~
+ 2
+
Stature, Size Shifter
Stature can't be blocked if her power is 1 or less.
@@ -4058,6 +5516,22 @@ Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up
MSH~
2
+
+ Stolen Stark Tech
+ Flash
+When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+Equipped creature gets +1/+0.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+ B
+ Artifact — Equipment
+ Artifact
+ 2
+ 1B
+
+ MSH~
+ 1
+
Storm, Windrider
Flying
@@ -4090,6 +5564,19 @@ Whenever you cast a spell that targets one or more creatures, those creatures ga
MSH~
2
+
+ Subterranean Cavern
+ This land enters tapped.
+When this land enters, you gain 1 life.
+{T}: Add {B} or {G}.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Super Intelligence
Enchant creature
@@ -4104,6 +5591,52 @@ At the beginning of the upkeep of enchanted creature's controller, that player d
MSH~
1
+
+ Super Speed
+ Flash
+Enchant creature
+When this Aura enters, enchanted creature gains first strike until end of turn.
+Enchanted creature gets +1/+0 and has haste.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 1
+ R
+
+ MSH~
+ 1
+
+
+ Super Strength
+ Enchant creature
+Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 5
+ 4G
+
+ MSH~
+ 1
+
+
+ Super Suit
+ Flash
+When this Equipment enters, attach it to target creature you control. Untap that creature.
+Equipped creature gets +1/+2.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ U
+ Artifact — Equipment
+ Artifact
+ 2
+ 1U
+
+ MSH~
+ 1
+
Super Villain Lockup
Flash
@@ -4118,6 +5651,34 @@ When this enchantment enters, exile target tapped creature an opponent controls
MSH~
1
+
+ Super-Adaptoid
+ Super-Adaptoid's power is equal to the number of legendary creatures you control.
+Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 2
+ 2
+ */2
+
+ MSH~
+ 2
+
+
+ Super-Adaptoid
+ Super-Adaptoid's power is equal to the number of legendary creatures you control.
+Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 2
+ 2
+ */2
+
+ MSH~
+ 2
+
Super-Skrull
Flying
@@ -4184,6 +5745,19 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH~
1
+
+ Surveillance Room
+ When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+{T}: Add {C}.
+{1}, {T}: Add one mana of any color.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
Swamp
({T}: Add {B}.)
@@ -4250,6 +5824,89 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH~
0
+
+ Swordsman, Sharp Scoundrel
+ Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
+Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Hero Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSH~
+ 2
+
+
+ Take Up the Shield
+ Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSH~
+ 3
+
+
+ Take Up the Shield
+ Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSH~
+ 3
+
+
+ Taskmaster, Mercenary Mimic
+ Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
+
+ BU
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2UB
+ 3/5
+
+ MSH~
+ 2
+
+
+ Taskmaster, Mercenary Mimic
+ Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
+
+ BU
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2UB
+ 3/5
+
+ MSH~
+ 2
+
+
+ Team Tactics
+ Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
+Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH~
+ 3
+
Thanos, the Mad Titan
Deathtouch, lifelink
@@ -4985,6 +6642,20 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of
MSH~
2
+
+ Too Evil to Stay Dead
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ MSH~
+ 3
+
Training Compound
{T}: Add {C}.
@@ -5009,6 +6680,33 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of
MSH~
0
+
+ Training Regimen
+ Creatures you control with +1/+1 counters on them have trample.
+At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ MSH~
+ 1
+
+
+ Trickster's Stratagem
+ The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ MSH~
+ 3
+
Truck Toss
This spell costs {2} less to cast if you control a Vehicle.
@@ -5037,6 +6735,19 @@ Truck Toss deals 4 damage to any target.
MSH~
2
+
+ Ultron Drone
+ Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/3
+
+ MSH~
+ 2
+
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
@@ -5076,6 +6787,233 @@ Truck Toss deals 4 damage to any target.
MSH~
2
+
+ Undercover Skrull
+ As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
+{T}: Add one mana of any color.
+
+ G
+ Creature — Skrull Shapeshifter Villain
+ Creature
+ 2
+ 1G
+ 1/1
+
+ MSH~
+ 2
+
+
+ Unliving Legionnaire
+ Flying
+Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ B
+ Creature — Vampire Villain
+ Creature
+ 4
+ 3B
+ 3/2
+
+ MSH~
+ 2
+
+
+ Vibranium Energy Daggers
+ Indestructible (Effects that say "destroy" don't destroy this Equipment.)
+Equipped creature gets +2/+2.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ MSH~
+ 1
+
+
+ Villainous Hideout
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
+{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Vision Quest
+ Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
+
+ RU
+ Sorcery
+ Sorcery
+ 2
+ XUR
+
+ MSH~
+ 3
+
+
+ Vision Quest
+ Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
+
+ RU
+ Sorcery
+ Sorcery
+ 2
+ XUR
+
+ MSH~
+ 3
+
+
+ Vision of Love
+ You may sacrifice an artifact or discard a card. If you do, draw two cards.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH~
+ 3
+
+
+ Visions of Villainy
+ This spell costs {1} less to cast if you control a Villain.
+You draw two cards and lose 2 life.
+
+ B
+ Instant
+ Instant
+ 3
+ 2B
+
+ MSH~
+ 3
+
+
+ Viv Vision, Teen Synthezoid
+ Flying
+Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
+Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 3
+ 3
+ 2/2
+
+ MSH~
+ 2
+
+
+ Volcanic Villain
+ Haste
+Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ R
+ Creature — Elemental Villain
+ Creature
+ 3
+ 2R
+ 3/2
+
+ MSH~
+ 2
+
+
+ Wakandan Drone Flock
+ Flying
+When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ W
+ Artifact Creature — Robot
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSH~
+ 2
+
+
+ Wakandan Royal Guard
+ Vigilance
+When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
+
+ G
+ Creature — Human Soldier Hero
+ Creature
+ 5
+ 4G
+ 4/4
+
+ MSH~
+ 2
+
+
+ War Machine, Legacy of Iron
+ Flying
+At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
+
+ RW
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 3
+ 2R/W
+ 1/3
+
+ MSH~
+ 2
+
+
+ We Say Thee Nay!
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.
+
+ U
+ Instant — Arcane
+ Instant
+ 2
+ 1U
+
+ MSH~
+ 3
+
+
+ Web Up
+ When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ MSH~
+ 1
+
+
+ Whiplash, Vengeful Engineer
+ Whiplash enters tapped.
+Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
+
+ B
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 1
+ B
+ 2/2
+
+ MSH~
+ 2
+
White Tiger, Ava Ayala
Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
@@ -5103,7 +7041,7 @@ Truck Toss deals 4 damage to any target.
3W
2/3
- MSH~
+ MSH~
2
@@ -5121,6 +7059,22 @@ Whenever you cast a noncreature spell, exile another target nonland, nontoken pe
MSH~
2
+
+ Widow's Bite
+ Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Target creature gains deathtouch until end of turn.
+• Target creature gets -2/-2 until end of turn.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSH~
+ 3
+
Winter Soldier, Icy Assassin
Vigilance, menace
@@ -5185,6 +7139,22 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth
MSH~
2
+
+ Wonder Man, Hollywood Hero
+ Flying
+Each power-up ability of permanents you control can be activated an additional time.
+Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Performer Hero
+ Creature
+ 5
+ 3RR
+ 4/4
+
+ MSH~
+ 2
+
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -5243,6 +7213,21 @@ III — Choose target creature you control. Until end of turn, double its power
MSH~
3
+
+ Yellowjacket, Heartless Marauder
+ Flying
+Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
+
+ B
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 2
+ 1B
+ 1/2
+
+ MSH~
+ 2
+
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.