diff --git a/TMC.xml b/TMC.xml deleted file mode 100644 index 8ca80ee9..00000000 --- a/TMC.xml +++ /dev/null @@ -1,1898 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2026-02-25 17:01:28 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMC.xml - - - - - TMC - Teenage Mutant Ninja Turtles Eternal (Spoiler) - Eternal - 2026-03-06 - 0 - - - - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -When this creature enters, destroy target artifact, enchantment, or land. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - TMC - 2 - - - April O'Neil, Human Element - Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Legendary Creature — Human Detective - Creature - 4 - 3U - 2/5 - - TMC - 2 - - - April O'Neil, Live on the Scene - Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") -Partner—Character select - - U - Legendary Creature — Human Detective - Creature - 2 - 1U - 2/1 - - TMC - 2 - - - April O'Neil, Live on the Scene - Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") -Partner—Character select - - U - Legendary Creature — Human Detective - Creature - 2 - 1U - 2/1 - - TMC - 2 - - - Arcade Cabinet - When this artifact enters, put a +1/+1 counter on each of up to four target creatures. -{2}, {T}, Sacrifice a token: Double the number of counters on target creature. - - Artifact - Artifact - 3 - 3 - - TMC - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - TMC - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - TMC - 0 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - TMC - 3 - - - Baxter, Fly in the Ointment - Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. -Whenever you draw a card, put a +1/+1 counter on Baxter. - - U - Legendary Creature — Insect Mutant Scientist - Creature - 4 - 3U - 2/2 - - TMC - 2 - - - Bebop, Skull & Crossbones - Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) -Deathtouch -Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. - - B - Legendary Creature — Boar Mutant - Creature - 2 - 1B - 2/1 - - TMC - 2 - - - Bebop, Skull & Crossbones - Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) -Deathtouch -Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. - - B - Legendary Creature — Boar Mutant - Creature - 2 - 1B - 2/1 - - TMC - 2 - - - Big Apple, 3 a.m. - This land enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. - - Land - Land - 0 - - TMC - 0 - - - Big Mother Mouser - This creature enters with two +1/+1 counters on it. -Whenever this creature attacks, double the number of +1/+1 counters on it. -When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. - - Artifact Creature — Robot - Creature - 4 - 4 - 0/0 - - TMC - 2 - - - Big Mother Mouser - This creature enters with two +1/+1 counters on it. -Whenever this creature attacks, double the number of +1/+1 counters on it. -When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. - - Artifact Creature — Robot - Creature - 4 - 4 - 0/0 - - TMC - 2 - - - Biogenic Ooze - When this creature enters, create a 2/2 green Ooze creature token. -At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -{1}{G}{G}{G}: Create a 2/2 green Ooze creature token. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - TMC - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - TMC - 3 - - - Casey & Raph, Hotheads - When Casey & Raph enter, choose one or both. Each mode must target a different player. -• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. -• Target player creates two Treasure tokens. - - R - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4R - 4/4 - - TMC - 2 - - - Casey Jones, Asphalt Hooligan - Double strike (This creature deals both first-strike and regular combat damage.) -{4}: Double Casey Jones's power until end of turn. Any player may activate this ability. - - R - Legendary Creature — Human Berserker - Creature - 3 - 2R - 2/2 - - TMC - 2 - - - Casey Jones, Back Alley Brute - Menace -Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. -Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. - - R - Legendary Creature — Human Berserker - Creature - 4 - 3R - 4/2 - - TMC - 2 - - - Casey Jones, Back Alley Brute - Menace -Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. -Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. - - R - Legendary Creature — Human Berserker - Creature - 4 - 3R - 4/2 - - TMC - 2 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - TMC - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - TMC - 0 - - - City of Brass - Whenever this land becomes tapped, it deals 1 damage to you. -{T}: Add one mana of any color. - - Land - Land - 0 - - TMC - 0 - - - Coin of Mastery - Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. -{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - Artifact - Artifact - 4 - 4 - - TMC - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - TMC - 0 - - - Commander's Plate - Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. -Equip commander {3} -Equip {5} - - Artifact — Equipment - Artifact - 1 - 1 - - TMC - 1 - - - Containment Protocol - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - TMC - 1 - - - Continue? - Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. - - W - Instant - Instant - 2 - 1W - - TMC - 3 - - - Corpsejack Menace - If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. - - BG - Creature — Fungus - Creature - 4 - 2BG - 4/4 - - TMC - 2 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - TMC - 3 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - Instant - 1 - B - - TMC - 3 - - - Definitely Not a Turtle - When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Creature — Mutant Ninja Turtle - Creature - 3 - 3 - 3/2 - - TMC - 2 - - - Dimension X Pizzasaur - When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control. -{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. - - B - Artifact Creature — Food Alien Mutant - Creature - 4 - 3B - 2/1 - - TMC - 2 - - - Donatello's Science Lesson - Tap up to two target creatures. Up to two target players each draw a card. - - U - Instant - Instant - 3 - 2U - - TMC - 3 - - - Donatello, Rad Scientist - Vigilance (Attacking doesn't cause this creature to tap.) -When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 5U - 5/6 - - TMC - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC - 2 - - - Donnie & April, Adorkable Duo - When Donnie & April enter, choose one or both. Each mode must target a different player. -• Target player draws two cards. -• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. - - U - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4U - 3/3 - - TMC - 2 - - - Double Jump - Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. -Fuse (You may cast one or both halves of this card from your hand.) - - RU - Instant - Instant - 4 - 1U - - TMC - 3 - - - Flying Kick - Target creature you control deals damage equal to its power to target creature an opponent controls. -Fuse (You may cast one or both halves of this card from your hand.) - - RU - Instant - Instant - 4 - 1R - - TMC - 3 - - - Dragonskull Summit - This land enters tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - TMC - 0 - - - Electric Seaweed - Defender, haste -When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. -{T}: This creature deals 1 damage to any target. - - R - Creature — Plant Wall - Creature - 4 - 2RR - 0/4 - - TMC - 2 - - - Endless Foot Assault - Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.) -Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. - - W - Enchantment - Enchantment - 3 - 2W - - TMC - 1 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - TMC - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - TMC - 0 - - - Exploding Barrel - {T}: Add one mana of any color. Put a pressure counter on this artifact. -{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery. - - Artifact - Artifact - 3 - 3 - - TMC - 1 - - - Fabled Passage - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. - - Land - Land - 0 - - TMC - 0 - - - Fast Forward - This spell costs {1} less to cast for each opponent you attacked this turn. -Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - Sorcery - 5 - 4R - - TMC - 3 - - - Foe-liage - Whenever a land enters during your turn, put a +1/+1 counter on this creature. - - G - Creature — Plant Mutant - Creature - 4 - 3G - 3/3 - - TMC - 2 - - - Food Chain - Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. - - G - Enchantment - Enchantment - 3 - 2G - - TMC - 1 - - - Foot Chopper - When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. -Equipped creature has flying. -Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. -Equip {2} - - B - Artifact — Equipment - Artifact - 2 - 1B - - TMC - 1 - - - Game Over - This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total. -Destroy all creatures. - - B - Sorcery - Sorcery - 5 - 3BB - - TMC - 3 - - - Grand Coliseum - This land enters tapped. -{T}: Add {C}. -{T}: Add one mana of any color. This land deals 1 damage to you. - - Land - Land - 0 - - TMC - 0 - - - Hamato Ninpō - Hamato Ninpō deals 4 damage to target attacking or blocking creature. - - W - Instant - Instant - 2 - 1W - - TMC - 3 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - TMC - 3 - - - Here Comes a New Hero! - Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. - - U - Sorcery - Sorcery - 3 - X2U - - TMC - 3 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC - 2 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC - 2 - - - Hidden Hideout - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. -{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. - - Land - Land - 0 - - TMC - 0 - - - High Score - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. -At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. - - G - Enchantment - Enchantment - 3 - 2G - - TMC - 1 - - - Hinterland Harbor - This land enters tapped unless you control a Forest or an Island. -{T}: Add {G} or {U}. - - Land - Land - 0 - - TMC - 0 - - - Irma, Part-Time Mutant - At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. - - U - Legendary Creature — Human Mutant Shapeshifter - Creature - 3 - 2U - 1/1 - - TMC - 2 - - - Krang, the All-Powerful - If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. - - U - Legendary Artifact Creature — Utrom Robot - Creature - 5 - 4U - 3/3 - - TMC - 2 - - - Krang, the All-Powerful - If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. - - U - Legendary Artifact Creature — Utrom Robot - Creature - 5 - 4U - 3/3 - - TMC - 2 - - - Leatherhead, Iron Gator - Trample, haste -Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 7 - 5GG - 5/5 - - TMC - 2 - - - Leo's Guidance - Put a +1/+1 counter on each of up to three target creatures. Untap them. - - W - Instant - Instant - 3 - 2W - - TMC - 3 - - - Leonardo, Worldly Warrior - This spell costs {1} less to cast for each creature you control. -Double strike (This creature deals both first-strike and regular combat damage.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 8 - 7W - 5/5 - - TMC - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC - 2 - - - Level Up - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." - - G - Enchantment — Aura - Enchantment - 2 - 1G - - TMC - 1 - - - Manhole Cover - Flash (You may cast this spell any time you could cast an instant.) -When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -{2}, Sacrifice this artifact: Target player draws a card. - - Artifact - Artifact - 2 - 2 - - TMC - 1 - - - Michelangelo, On the Scene - Trample (This creature can deal excess combat damage to the player it's attacking.) -Michelangelo enters with a +1/+1 counter on him for each land you control. -When Michelangelo dies, return this card to your hand. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4GG - 2/2 - - TMC - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC - 2 - - - Mikey & Mona, Mutant Sitters - When Mikey & Mona enter, choose one or both. Each mode must target a different player. -• Target player chooses a creature they control and puts two +1/+1 counters on it. -• Target player returns a creature or land card from their graveyard to their hand. - - G - Legendary Creature — Mutant Ninja Turtle Lizard - Creature - 3 - 2G - 2/2 - - TMC - 2 - - - Mole Module - Menace -Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. -Crew 2 - - Artifact — Vehicle - Artifact - 5 - 5 - 6/6 - - TMC - 1 - - - Mona Lisa, Ever Adaptable - Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Lizard Mutant - Creature - 4 - 3G - 4/4 - - TMC - 2 - - - Monster Mashup - Reach (This creature can block creatures with flying.) -Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Werewolf Fish Zombie Vampire - Creature - 4 - 3R - 4/3 - - TMC - 2 - - - Ninja Pizza - Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." -At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Enchantment - Enchantment - 3 - 2G - - TMC - 1 - - - Ninja Pizza - Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." -At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Enchantment - Enchantment - 3 - 2G - - TMC - 1 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - TMC - 0 - - - Prehistoric Turtlesaurus - This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. -Vigilance (Attacking doesn't cause this creature to tap.) - - G - Creature — Mutant Ninja Turtle Dinosaur - Creature - 5 - 4G - 4/5 - - TMC - 2 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - TMC - 0 - - - Raph's Bravado - During your turn, attacking creatures get +1/+0. - - R - Enchantment - Enchantment - 2 - 1R - - TMC - 1 - - - Raphael, Tag Team Tough - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4RR - 5/6 - - TMC - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC - 2 - - - Rat King, Pale Piper - Menace -Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. -{2}, Sacrifice a token: Draw a card. - - B - Legendary Creature — Rat Avatar - Creature - 4 - 3B - 3/3 - - TMC - 2 - - - Ray Fillet, Wave Warrior - Flying -Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. - - U - Legendary Creature — Fish Mutant - Creature - 3 - 2U - 0/2 - - TMC - 2 - - - Roadkill Rodney - Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) -Deathtouch -Whenever this creature deals combat damage to a player, create a Mutagen token. - - Artifact Creature — Robot - Creature - 2 - 2 - 2/1 - - TMC - 2 - - - Rocksteady, Mutant Marauder - Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) -Trample -Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. - - G - Legendary Creature — Rhino Mutant - Creature - 3 - 2G - 3/3 - - TMC - 2 - - - Rocksteady, Mutant Marauder - Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) -Trample -Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. - - G - Legendary Creature — Rhino Mutant - Creature - 3 - 2G - 3/3 - - TMC - 2 - - - Rootbound Crag - This land enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - TMC - 0 - - - Shellshock - For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - R - Instant - Instant - 1 - XR - - TMC - 3 - - - Shredder, Shadow Master - Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. -Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. - - B - Legendary Creature — Human Ninja - Creature - 5 - 3BB - 5/5 - - TMC - 2 - - - Shredder, Shadow Master - Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. -Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. - - B - Legendary Creature — Human Ninja - Creature - 5 - 3BB - 5/5 - - TMC - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - TMC - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - TMC - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - TMC - 1 - - - Special Move - Choose two — -• Jump Kick — Destroy target artifact. -• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. -• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. - - R - Instant - Instant - 3 - 2R - - TMC - 3 - - - Spire Garden - This land enters tapped unless you have two or more opponents. -{T}: Add {R} or {G}. - - Land - Land - 0 - - TMC - 0 - - - Splinter & Leo, Father & Son - When Splinter & Leo enter, choose one or both. Each mode must target a different player. -• Target player creates a 2/2 red Mutant creature token. -• Put a +1/+1 counter on each other creature target player controls. - - W - Legendary Creature — Mutant Ninja Rat Turtle - Creature - 3 - 2W - 2/2 - - TMC - 2 - - - Splinter, Aging Champion - When Splinter enters, destroy up to one target tapped creature. -When Splinter leaves the battlefield, you and another target player each draw a card. - - W - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 2W - 2/2 - - TMC - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC - 2 - - - Steelbane Hydra - This creature enters with X +1/+1 counters on it. -{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. - - G - Creature — Turtle Hydra - Creature - 2 - XGG - 0/0 - - TMC - 2 - - - Storm of Steel - Storm of Steel deals 2 damage to each of one or two targets. - - R - Sorcery - Sorcery - 4 - 3R - - TMC - 3 - - - Study the Classics - Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. - - G - Sorcery - Sorcery - 3 - 2G - - TMC - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -This land enters tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - TMC - 0 - - - Super Combo - Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - TMC - 3 - - - Super Combo - Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - TMC - 3 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - TMC - 3 - - - Swift Demise - Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. - - B - Instant - Instant - 3 - 2B - - TMC - 3 - - - Sword of Hearth and Home - Equipped creature gets +2/+2 and has protection from green and from white. -Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - TMC - 1 - - - Tempestra, Dame of Games - {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. - - R - Legendary Creature — Elemental Illusion - Creature - 2 - 1R - 1/3 - - TMC - 2 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TMC - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TMC - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TMC - 0 - - - Ticked Off - Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - - R - Sorcery - Sorcery - 2 - 1R - - TMC - 3 - - - Together Forever - When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) -{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. - - W - Enchantment - Enchantment - 2 - WW - - TMC - 1 - - - Tokka & Rahzar, Unsupervised - First strike -Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. - - R - Legendary Creature — Turtle Wolf Mutant - Creature - 3 - 2R - 3/3 - - TMC - 2 - - - Triceraton Regenta - Vigilance (Attacking doesn't cause this creature to tap.) -Whenever this creature attacks, untap up to one other target creature. - - W - Creature — Dinosaur Noble - Creature - 3 - 2W - 2/3 - - TMC - 2 - - - Turtle Tracks - Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - TMC - 3 - - - Undergrowth Stadium - This land enters tapped unless you have two or more opponents. -{T}: Add {B} or {G}. - - Land - Land - 0 - - TMC - 0 - - - Utrom Monitor - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Utrom Scientist - Creature - 5 - 4U - 3/3 - - TMC - 2 - - - Vanquish the Horde - This spell costs {1} less to cast for each creature on the battlefield. -Destroy all creatures. - - W - Sorcery - Sorcery - 8 - 6WW - - TMC - 3 - - - Vernal Fen - ({T}: Add {B} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Forest - Land - 0 - - TMC - 0 - - - Vibrant Cityscape - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - TMC - 0 - - - Vigor - Trample -If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. - - G - Creature — Elemental Incarnation - Creature - 6 - 3GGG - 6/6 - - TMC - 2 - - - Voracious Hydra - Trample -This creature enters with X +1/+1 counters on it. -When this creature enters, choose one — -• Double the number of +1/+1 counters on this creature. -• This creature fights target creature you don't control. - - G - Creature — Hydra - Creature - 2 - XGG - 0/1 - - TMC - 2 - - - Waste Not - Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. -Whenever an opponent discards a land card, add {B}{B}. -Whenever an opponent discards a noncreature, nonland card, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - TMC - 1 - - - Wave Goodbye - Return each creature without a +1/+1 counter on it to its owner's hand. - - U - Sorcery - Sorcery - 4 - 2UU - - TMC - 3 - - - Wooden Cane - When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. -Equipped creature gets +2/+1. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 4 - 3W - - TMC - 1 - - - diff --git a/TMT.xml b/TMT.xml deleted file mode 100644 index 044a868f..00000000 --- a/TMT.xml +++ /dev/null @@ -1,4644 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2026-03-04 08:31:25 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMT.xml - - - - - TMT - Teenage Mutant Ninja Turtles (Spoiler) - Expansion - 2026-03-06 - 10 - - - - - Action News Crew - Vigilance -Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card. - - W - Creature — Human Citizen - Creature - 2 - 1W - 2/2 - - TMT - 2 - - - Agent Bishop, Man in Black - At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 1/2 - - TMT - 2 - - - Agent Bishop, Man in Black - At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 1/2 - - TMT - 2 - - - Anchovy & Banana Pizza - When this artifact enters, destroy target creature. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - B - Artifact — Food - Artifact - 4 - 2BB - - TMT - 1 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT - 2 - - - April O'Neil, Kunoichi Trainee - When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -April O'Neil can't be blocked by creatures with power 3 or greater. - - W - Legendary Creature — Human Ninja - Creature - 2 - 1W - 2/2 - - TMT - 2 - - - April, Reporter of the Weird - Whenever April deals combat damage to a player, draw that many cards, then discard a card. - - U - Legendary Creature — Human Detective - Creature - 3 - 2U - 2/2 - - TMT - 2 - - - April, Reporter of the Weird - Whenever April deals combat damage to a player, draw that many cards, then discard a card. - - U - Legendary Creature — Human Detective - Creature - 3 - 2U - 2/2 - - TMT - 2 - - - Armaggon, Future Shark - Flash -When Armaggon enters, destroy up to three target creatures. - - B - Legendary Creature — Shark Horror Mutant - Creature - 8 - 6BB - 9/6 - - TMT - 2 - - - Armaggon, Future Shark - Flash -When Armaggon enters, destroy up to three target creatures. - - B - Legendary Creature — Shark Horror Mutant - Creature - 8 - 6BB - 9/6 - - TMT - 2 - - - Baxter Stockman - When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. -At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. - - RU - Legendary Creature — Human Scientist - Creature - 5 - 3UR - 3/3 - - TMT - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT - 2 - - - Bebop, Warthog Warrior - Menace (This creature can't be blocked except by two or more creatures.) -Rhinos you control have menace. -Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Legendary Creature — Boar Mutant Warrior - Creature - 5 - 4B - 5/4 - - TMT - 2 - - - Bespoke Bō - When this Equipment enters, return up to one other target nonland permanent to its owner's hand. -Equipped creature gets +2/+1 and has vigilance. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact — Equipment - Artifact - 3 - 2U - - TMT - 1 - - - Bot Bashing Time - Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead. - - R - Sorcery - Sorcery - 4 - 3R - - TMT - 3 - - - Brilliance Unleashed - Choose one or both — -• Brilliance Unleashed deals 5 damage to target creature. -• Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying. - - RU - Sorcery - Sorcery - 6 - 4UR - - TMT - 3 - - - Broadcast Takeover - Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. - - R - Sorcery - Sorcery - 5 - 2RRR - - TMT - 3 - - - Broadcast Takeover - Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. - - R - Sorcery - Sorcery - 5 - 2RRR - - TMT - 3 - - - Buzz Bots - Flying, vigilance -When this creature dies, draw a card. - - U - Artifact Creature — Robot Insect - Creature - 2 - 1U - 1/1 - - TMT - 2 - - - Casey Jones, Jury-Rig Justiciar - Haste -When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - R - Legendary Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - TMT - 2 - - - Casey Jones, Jury-Rig Justiciar - Haste -When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - R - Legendary Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - TMT - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT - 2 - - - Chrome Dome - Other artifact creatures you control get +1/+0. -{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. - - Artifact Creature — Robot Ninja - Creature - 2 - 2 - 1/3 - - TMT - 2 - - - Chrome Dome - Other artifact creatures you control get +1/+0. -{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. - - Artifact Creature — Robot Ninja - Creature - 2 - 2 - 1/3 - - TMT - 2 - - - Cool but Rude - (Gain the next level as a sorcery to add its ability.) -Whenever you attack, you may discard a card. If you do, draw a card. -{1}{R}: Level 2 -Whenever you discard a card, this Class deals 2 damage to each opponent. -{1}{R}: Level 3 -When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. - - R - Enchantment — Class - Enchantment - 2 - 1R - - TMT - 1 - - - Courier of Comestibles - When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Creature — Human Citizen - Creature - 2 - 1G - 1/2 - - TMT - 2 - - - Cowabunga! - Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 1 - G - - TMT - 3 - - - Crustacean Commando - When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Creature — Crab Mutant Soldier - Creature - 2 - 1U - 0/3 - - TMT - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT - 2 - - - Death in the Family - Exile target creature with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - TMT - 3 - - - Dimension X - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - TMT - 0 - - - Dimensional Exile - Enchant basic land you control -When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TMT - 1 - - - Does Machines - (Gain the next level as a sorcery to add its ability.) -When this Class enters, mill two cards, draw two cards, then discard two cards. -{1}{U}: Level 2 -When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. -{4}{U}: Level 3 -At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. - - U - Enchantment — Class - Enchantment - 2 - 1U - - TMT - 1 - - - Don & Leo, Problem Solvers - Vigilance -At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. - - UW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 3W/UW/U - 4/6 - - TMT - 2 - - - Don & Leo, Problem Solvers - Vigilance -At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. - - UW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 3W/UW/U - 4/6 - - TMT - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT - 2 - - - Donatello's Technique - Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Draw two cards. - - U - Sorcery - Sorcery - 3 - 2U - - TMT - 3 - - - Donatello's Technique - Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Draw two cards. - - U - Sorcery - Sorcery - 3 - 2U - - TMT - 3 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT - 2 - - - Donatello, Turtle Techie - When Donatello enters, if you control an artifact, draw a card. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/4 - - TMT - 2 - - - Donatello, Way with Machines - Flying -Whenever an artifact you control enters, put a +1/+1 counter on Donatello. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 1/2 - - TMT - 2 - - - Donatello, Way with Machines - Flying -Whenever an artifact you control enters, put a +1/+1 counter on Donatello. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 1/2 - - TMT - 2 - - - Dream Beavers - Flying -When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - B - Creature — Beaver Nightmare - Creature - 1 - B - 1/1 - - TMT - 2 - - - EPF Point Squad - Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. - - RW - Creature — Human Soldier - Creature - 3 - 1R/WR/W - 2/1 - - TMT - 2 - - - East Wind Avatar - Flying, vigilance -Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - W - Creature — Bird Spirit Avatar - Creature - 4 - 3W - 2/4 - - TMT - 2 - - - Escape Tunnel - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn. - - Land - Land - 0 - - TMT - 0 - - - Everything Pizza - When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -{2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature. - - Artifact — Food - Artifact - 2 - 2 - - TMT - 1 - - - Featherbrained Filcher - Flying -When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - W - Creature — Bird Mutant - Creature - 1 - W - 0/2 - - TMT - 2 - - - Foot Elite - Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - BW - Creature — Human Ninja - Creature - 3 - 2W/B - 2/4 - - TMT - 2 - - - Foot Headquarters - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - TMT - 0 - - - Foot Mystic - Lifelink -Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. - - B - Creature — Human Ninja Warlock - Creature - 4 - 3B - 2/4 - - TMT - 2 - - - Foot Ninjas - Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, you gain 3 life. - - BW - Creature — Human Ninja - Creature - 6 - 4W/BW/B - 5/5 - - TMT - 2 - - - Foot Ninjas - Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, you gain 3 life. - - BW - Creature — Human Ninja - Creature - 6 - 4W/BW/B - 5/5 - - TMT - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT - 0 - - - Frog Butler - Deathtouch -{T}: Add one mana of any color. -{2}: This creature gains reach until end of turn. - - G - Creature — Frog Spirit - Creature - 2 - 1G - 1/1 - - TMT - 2 - - - Fugitive Droid - This creature can't be blocked if an artifact entered the battlefield under your control this turn. -{U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control. - - U - Artifact Creature — Robot Scientist - Creature - 1 - U - 1/1 - - TMT - 2 - - - General Traag, Heart of Stone - Trample -When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. - - R - Legendary Artifact Creature — Elemental Soldier - Creature - 5 - 3RR - 4/3 - - TMT - 2 - - - Genghis Frog - Trample -Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - GU - Legendary Creature — Frog Mutant Rogue - Creature - 2 - GU - 1/3 - - TMT - 2 - - - Go Ninja Go - Choose one or both — -• Exile target creature you control, then return it to the battlefield under its owner's control. -• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls. - - RW - Sorcery - Sorcery - 2 - RW - - TMT - 3 - - - Groundchuck & Dirtbag - Trample -Whenever you tap a land for mana, add {G}. - - G - Legendary Creature — Ox Mole Mutant - Creature - 6 - 4GG - 8/8 - - TMT - 2 - - - Groundchuck & Dirtbag - Trample -Whenever you tap a land for mana, add {G}. - - G - Legendary Creature — Ox Mole Mutant - Creature - 6 - 4GG - 8/8 - - TMT - 2 - - - Grounded for Life - This spell costs {3} less to cast if it targets a tapped creature. -Destroy target creature. - - W - Instant - Instant - 5 - 4W - - TMT - 3 - - - Guac & Marshmallow Pizza - Flash -When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - G - Artifact — Food - Artifact - 1 - G - - TMT - 1 - - - Hamato Guardian Stance - Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - W - Instant - Instant - 1 - W - - TMT - 3 - - - Hard-Won Jitte - Equipped creature has double strike. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT - 1 - - - Henchbots - When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. - - Artifact Creature — Robot - Creature - 4 - 4 - 2/3 - - TMT - 2 - - - High-Flying Ace - Flying -{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery. - - W - Creature — Bird Mutant - Creature - 3 - 2W - 2/3 - - TMT - 2 - - - Ice Cream Kitty - {2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery. -{2}, {T}, Sacrifice this creature: You gain 3 life. - - BG - Artifact Creature — Food Cat Mutant - Creature - 2 - 1B/G - 1/3 - - TMT - 2 - - - Illegitimate Business - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {G}. - - Land - Land - 0 - - TMT - 0 - - - Improvised Arsenal - Equipped creature gets +1/+0 for each artifact you control. -{4}{R}: Create a token that's a copy of this Equipment. -Equip {R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT - 1 - - - Improvised Arsenal - Equipped creature gets +1/+0 for each artifact you control. -{4}{R}: Create a token that's a copy of this Equipment. -Equip {R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT - 1 - - - Insectoid Exterminator - Flying -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - B - Creature — Insect Mutant - Creature - 3 - 2B - 2/2 - - TMT - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT - 0 - - - Jennika's Technique - Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Jennika's Technique deals 2 damage to each creature. - - R - Instant - Instant - 3 - 2R - - TMT - 3 - - - Jennika's Technique - Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Jennika's Technique deals 2 damage to each creature. - - R - Instant - Instant - 3 - 2R - - TMT - 3 - - - Jennika, Bad Apple Big Sister - When Jennika enters, create a 2/2 red Mutant creature token. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4W - 3/3 - - TMT - 2 - - - Jennika, Bad Apple Big Sister - When Jennika enters, create a 2/2 red Mutant creature token. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4W - 3/3 - - TMT - 2 - - - Karai's Technique - Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Choose one or both — -• Target creature gets +3/+3 until end of turn. -• Target creature gets -3/-3 until end of turn. - - BW - Sorcery - Sorcery - 3 - 1WB - - TMT - 3 - - - Karai's Technique - Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Choose one or both — -• Target creature gets +3/+3 until end of turn. -• Target creature gets -3/-3 until end of turn. - - BW - Sorcery - Sorcery - 3 - 1WB - - TMT - 3 - - - Karai, Future of the Foot - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. - - BW - Legendary Creature — Human Ninja - Creature - 3 - 1WB - 3/3 - - TMT - 2 - - - Kitsune's Technique - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Target opponent mills half their library, rounded up. - - U - Instant - Instant - 6 - 4UU - - TMT - 3 - - - Kitsune's Technique - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Target opponent mills half their library, rounded up. - - U - Instant - Instant - 6 - 4UU - - TMT - 3 - - - Kitsune, Dragon's Daughter - Vigilance -Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. - - U - Legendary Creature — Fox Warlock Avatar - Creature - 6 - 4UU - 6/6 - - TMT - 2 - - - Kitsune, Dragon's Daughter - Vigilance -Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. - - U - Legendary Creature — Fox Warlock Avatar - Creature - 6 - 4UU - 6/6 - - TMT - 2 - - - Koya, Death from Above - Flying -When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control. - - W - Legendary Creature — Mutant Ninja Bird - Creature - 3 - 2W - 2/1 - - TMT - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT - 2 - - - Krang, Master Mind - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. -Krang gets +1/+0 for each other artifact you control. - - U - Legendary Artifact Creature — Utrom Warrior - Creature - 8 - 6UU - 1/4 - - TMT - 2 - - - Krang, Master Mind - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. -Krang gets +1/+0 for each other artifact you control. - - U - Legendary Artifact Creature — Utrom Warrior - Creature - 8 - 6UU - 1/4 - - TMT - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT - 2 - - - Leader's Talent - (Gain the next level as a sorcery to add its ability.) -Whenever you attack, put a +1/+1 counter on target attacking creature. -{2}{W}: Level 2 -Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. -{3}{W}: Level 3 -Whenever you cast a spell, put a +1/+1 counter on each creature you control. - - W - Enchantment — Class - Enchantment - 2 - 1W - - TMT - 1 - - - Leatherhead, Swamp Stalker - Trample -Leatherhead enters with a hexproof counter on her. -Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 4 - 2GG - 5/4 - - TMT - 2 - - - Leatherhead, Swamp Stalker - Trample -Leatherhead enters with a hexproof counter on her. -Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 4 - 2GG - 5/4 - - TMT - 2 - - - Leonardo's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 4 - 3W - - TMT - 3 - - - Leonardo's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 4 - 3W - - TMT - 3 - - - Leonardo, Big Brother - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Leonardo gets +1/+0 for each other creature you control. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2W - 1/3 - - TMT - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT - 2 - - - Leonardo, Leader in Blue - Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. -{1}{W}: Leonardo gains first strike until end of turn. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 1 - W - 2/1 - - TMT - 2 - - - Leonardo, Leader in Blue - Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. -{1}{W}: Leonardo gains first strike until end of turn. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 1 - W - 2/1 - - TMT - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT - 2 - - - Lessons from Life - Draw three cards. You may put a land card from your hand onto the battlefield tapped. - - GU - Sorcery - Sorcery - 4 - 2GU - - TMT - 3 - - - Lita, Little Orphan Amphibian - Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. -• Put a +1/+1 counter on Lita. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -• Scry 1. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 2/1 - - TMT - 2 - - - Lord Dregg, Insect Invader - Flying -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. -{3}{G}, Sacrifice a token: Draw a card. - - B - Legendary Creature — Insect Warrior - Creature - 4 - 3B - 3/2 - - TMT - 2 - - - Madame Null, Power Broker - Deathtouch -Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. - - B - Legendary Creature — Demon Advisor - Creature - 3 - 2B - 1/3 - - TMT - 2 - - - Madame Null, Power Broker - Deathtouch -Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. - - B - Legendary Creature — Demon Advisor - Creature - 3 - 2B - 1/3 - - TMT - 2 - - - Make Your Move - Destroy target artifact, enchantment, or creature with power 4 or greater. - - W - Instant - Instant - 3 - 2W - - TMT - 3 - - - Manhole Missile - Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. - - R - Instant - Instant - 2 - 1R - - TMT - 3 - - - Mechanized Ninja Cavalry - When this creature enters, create a 1/1 colorless Robot artifact creature token. - - RW - Artifact Creature — Robot Ninja - Creature - 2 - 1R/W - 1/1 - - TMT - 2 - - - Metalhead - When Metalhead enters, return up to one other target artifact or creature to its owner's hand. -{R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn. - - U - Legendary Artifact Creature — Robot Turtle - Creature - 5 - 4U - 4/4 - - TMT - 2 - - - Michelangelo's Technique - Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 5 - 4G - - TMT - 3 - - - Michelangelo's Technique - Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 5 - 4G - - TMT - 3 - - - Michelangelo, Game Master - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2G - 3/3 - - TMT - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT - 2 - - - Michelangelo, Mutant BFF - Each creature you control with a counter on it can't be blocked by more than one creature. -Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2GG - 4/4 - - TMT - 2 - - - Michelangelo, Mutant BFF - Each creature you control with a counter on it can't be blocked by more than one creature. -Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2GG - 4/4 - - TMT - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT - 2 - - - Mighty Mutanimals - When this creature enters, create a 2/2 red Mutant creature token. -Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control. - - W - Creature — Mutant Rebel - Creature - 4 - 2WW - 2/1 - - TMT - 2 - - - Mikey & Don, Party Planners - Ward {2} -You may look at the top card of your library any time. -You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. - - GU - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2G/UG/U - 3/3 - - TMT - 2 - - - Mikey & Don, Party Planners - Ward {2} -You may look at the top card of your library any time. -You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. - - GU - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2G/UG/U - 3/3 - - TMT - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT - 2 - - - Mind Transfer Protocol - Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. -Draw a card. - - U - Instant - Instant - 3 - 2U - - TMT - 3 - - - Mona Lisa, Science Geek - Reach -{T}: Add X mana of any one color, where X is Mona Lisa's power. - - G - Legendary Creature — Lizard Mutant - Creature - 3 - 2G - 1/3 - - TMT - 2 - - - Mondo Gecko - {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. -Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. - - U - Legendary Creature — Lizard Mutant - Creature - 3 - 1UU - 2/3 - - TMT - 2 - - - Mondo Gecko - {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. -Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. - - U - Legendary Creature — Lizard Mutant - Creature - 3 - 1UU - 2/3 - - TMT - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT - 0 - - - Mouser Attack! - Choose one — -• Create a 1/1 colorless Robot artifact creature token. -• Target creature gets +3/+0 and gains first strike until end of turn. - - R - Instant - Instant - 2 - 1R - - TMT - 3 - - - Mouser Foundry - When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. -{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature. - - R - Artifact - Artifact - 2 - 1R - - TMT - 1 - - - Mouser Mark III - This creature can't attack unless you control another artifact. - - RU - Artifact Creature — Robot - Creature - 2 - 1U/R - 2/3 - - TMT - 2 - - - Mutagen Man, Living Ooze - Trample -Activated abilities of artifact tokens you control cost {1} less to activate. -When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Ooze Mutant - Creature - 2 - XGG - 2/3 - - TMT - 2 - - - Mutagen Man, Living Ooze - Trample -Activated abilities of artifact tokens you control cost {1} less to activate. -When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Ooze Mutant - Creature - 2 - XGG - 2/3 - - TMT - 2 - - - Mutant Chain Reaction - Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Sorcery - Sorcery - 3 - 2G - - TMT - 3 - - - Mutant Town - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - TMT - 0 - - - Mutant Town Musicians - Trample -Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - R - Creature — Mutant Bard Performer - Creature - 3 - 2R - 2/4 - - TMT - 2 - - - Negate - Counter target noncreature spell. - - U - Instant - Instant - 2 - 1U - - TMT - 3 - - - New Generation's Technique - Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - TMT - 3 - - - New Generation's Technique - Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - TMT - 3 - - - Ninja Teen - (Gain the next level as a sorcery to add its ability.) -Whenever a creature you control leaves the battlefield, each opponent loses 1 life. -{1}{B}: Level 2 -Creatures you control get +1/+0 and have menace. -{B}: Level 3 -Creature cards in your graveyard have sneak {3}{B}. -You may cast creature spells from your graveyard using their sneak abilities. - - B - Enchantment — Class - Enchantment - 3 - 2B - - TMT - 1 - - - Nobody - When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - RU - Artifact Creature — Human Hero - Creature - 3 - 1U/RU/R - 3/2 - - TMT - 2 - - - North Wind Avatar - Flying -When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. - - RU - Creature — Dragon Spirit Avatar - Creature - 5 - 2UUR - 5/5 - - TMT - 2 - - - North Wind Avatar - Flying -When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. - - RU - Creature — Dragon Spirit Avatar - Creature - 5 - 2UUR - 5/5 - - TMT - 2 - - - Northampton Farm - {T}: Add {C}. -{1}, {T}: Exile target creature you own. -{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. - - Land - Land - 0 - - TMT - 0 - - - Northampton Farm - {T}: Add {C}. -{1}, {T}: Exile target creature you own. -{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. - - Land - Land - 0 - - TMT - 0 - - - Novel Nunchaku - When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) -Equipped creature gets +1/+1 and has trample. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact — Equipment - Artifact - 3 - 2G - - TMT - 1 - - - Null Group Biological Assets - During your turn, this creature has first strike. -Whenever this creature attacks, you may discard a card. If you do, draw a card. - - R - Creature — Mutant Mercenary - Creature - 3 - 2R - 3/1 - - TMT - 2 - - - Old Hob, Alleycat Blues - At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. -{1}{W}: Target attacking creature token gains indestructible until end of turn. - - R - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 4R - 4/4 - - TMT - 2 - - - Omni-Cheese Pizza - When this artifact enters, draw a card. -{1}, {T}, Sacrifice this artifact: Add one mana of any color. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - Artifact — Food - Artifact - 2 - 2 - - TMT - 1 - - - Ooze Spill - Counter target spell. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Instant - Instant - 3 - 1UU - - TMT - 3 - - - Oroku Saki, Shredder Rising - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. - - B - Legendary Creature — Human Ninja - Creature - 3 - 2B - 3/1 - - TMT - 2 - - - Pain 101 - Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." - - B - Instant - Instant - 2 - 1B - - TMT - 3 - - - Paramecia Coloniex - When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) -When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library. - - B - Creature — Zombie Worm - Creature - 2 - 1B - 2/2 - - TMT - 2 - - - Party Dude - (Gain the next level as a sorcery to add its ability.) -When this Class enters, each player creates a Food token. -{1}{G}: Level 2 -Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. -{4}{G}: Level 3 -Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. - - G - Enchantment — Class - Enchantment - 1 - G - - TMT - 1 - - - Pizza Face, Gastromancer - When Pizza Face enters, create a Food token. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types. -{10}, {T}, Sacrifice Pizza Face: You gain 15 life. - - BG - Legendary Artifact Creature — Food Mutant - Creature - 5 - 3BG - 2/4 - - TMT - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT - 0 - - - Prehistoric Pet - This creature can't be blocked by creatures with greater power. -{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. - - W - Creature — Dinosaur Ninja - Creature - 1 - W - 1/2 - - TMT - 2 - - - Prehistoric Pet - This creature can't be blocked by creatures with greater power. -{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. - - W - Creature — Dinosaur Ninja - Creature - 1 - W - 1/2 - - TMT - 2 - - - Primordial Pachyderm - Reach, trample -When this creature enters, you gain 2 life. - - G - Creature — Elephant Avatar - Creature - 4 - 3G - 4/4 - - TMT - 2 - - - Punk Frogs - Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) - - GU - Creature — Frog Mutant Rebel - Creature - 5 - 3G/UG/U - 4/5 - - TMT - 2 - - - Purple Dragon Punks - {T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - TMT - 2 - - - Putrid Pals - Deathtouch -Disappear — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn. - - BG - Creature — Human Ooze Mutant - Creature - 4 - 2B/GB/G - 3/3 - - TMT - 2 - - - Quintessential Katana - Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." -Whenever a Ninja you control enters, you may attach this Equipment to it. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 1 - W - - TMT - 1 - - - Ragamuffin Raptor - When this creature enters, return up to one target creature or Food card from your graveyard to your hand. - - G - Creature — Dinosaur - Creature - 5 - 4G - 4/3 - - TMT - 2 - - - Raph & Leo, Sibling Rivals - Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. - - RW - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1R/WR/W - 2/4 - - TMT - 2 - - - Raph & Leo, Sibling Rivals - Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. - - RW - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1R/WR/W - 2/4 - - TMT - 2 - - - Raph & Mikey, Troublemakers - Trample, haste -Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. - - GR - Legendary Creature — Mutant Ninja Turtle - Creature - 7 - 5R/GR/G - 7/7 - - TMT - 2 - - - Raph & Mikey, Troublemakers - Trample, haste -Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. - - GR - Legendary Creature — Mutant Ninja Turtle - Creature - 7 - 5R/GR/G - 7/7 - - TMT - 2 - - - Raphael's Technique - Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Each player may discard their hand and draw seven cards. - - R - Instant - Instant - 6 - 4RR - - TMT - 3 - - - Raphael's Technique - Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Each player may discard their hand and draw seven cards. - - R - Instant - Instant - 6 - 4RR - - TMT - 3 - - - Raphael, Most Attitude - Menace (This creature can't be blocked except by two or more creatures.) -Alliance — Whenever another creature you control enters, you may exile the top card of your library. -Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3R - 4/3 - - TMT - 2 - - - Raphael, Most Attitude - Menace (This creature can't be blocked except by two or more creatures.) -Alliance — Whenever another creature you control enters, you may exile the top card of your library. -Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3R - 4/3 - - TMT - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT - 2 - - - Raphael, Tough Turtle - Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1R - 1/3 - - TMT - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT - 2 - - - Rat King, Verminister - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. -{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. - - B - Legendary Creature — Rat Avatar - Creature - 2 - 1B - 1/1 - - TMT - 2 - - - Rat King, Verminister - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. -{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. - - B - Legendary Creature — Rat Avatar - Creature - 2 - 1B - 1/1 - - TMT - 2 - - - Ravenous Robots - Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. -{R}, {T}: Creature tokens you control gain haste until end of turn. - - R - Artifact Creature — Robot - Creature - 2 - 1R - 2/1 - - TMT - 2 - - - Ravenous Robots - Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. -{R}, {T}: Creature tokens you control gain haste until end of turn. - - R - Artifact Creature — Robot - Creature - 2 - 1R - 2/1 - - TMT - 2 - - - Ray Fillet, Man Ray - Flying -When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{2}, Remove a +1/+1 counter from a creature you control: Draw a card. - - U - Legendary Creature — Fish Mutant - Creature - 4 - 3U - 3/3 - - TMT - 2 - - - Renet, Temporal Apprentice - Flash -When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. - - U - Legendary Creature — Human Wizard - Creature - 5 - 3UU - 4/3 - - TMT - 2 - - - Renet, Temporal Apprentice - Flash -When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. - - U - Legendary Creature — Human Wizard - Creature - 5 - 3UU - 4/3 - - TMT - 2 - - - Retro-Mutation - Flash -Enchant creature -Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.) - - U - Enchantment — Aura - Enchantment - 3 - 2U - - TMT - 1 - - - Return to the Sewers - Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Instant - Instant - 4 - 3U - - TMT - 3 - - - Rock Soldiers - When this creature enters, destroy up to one target noncreature artifact. - - R - Artifact Creature — Elemental Soldier - Creature - 4 - 3R - 4/3 - - TMT - 2 - - - Rocksteady, Crash Courser - Rocksteady can't be blocked by more than one creature. -Boars you control can't be blocked by more than one creature. -Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Legendary Creature — Rhino Mutant - Creature - 6 - 4GG - 7/7 - - TMT - 2 - - - Sally Pride, Lioness Leader - When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. -Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 3WW - 2/4 - - TMT - 2 - - - Sally Pride, Lioness Leader - When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. -Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 3WW - 2/4 - - TMT - 2 - - - Savanti Romero, Time's Exile - Trample -At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. - - B - Legendary Creature — Demon Wizard - Creature - 5 - 3BB - 4/4 - - TMT - 2 - - - Savanti Romero, Time's Exile - Trample -At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. - - B - Legendary Creature — Demon Wizard - Creature - 5 - 3BB - 4/4 - - TMT - 2 - - - Saved by the Shell - This spell costs {1} less to cast if you control a Turtle. -Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - TMT - 3 - - - Sewer-veillance Cam - Flash -When this artifact enters or leaves the battlefield, you may tap or untap target creature. -{3}{U}, Sacrifice this artifact: Draw two cards. - - U - Artifact - Artifact - 1 - U - - TMT - 1 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT - 2 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT - 2 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT - 2 - - - Shredder's Armor - Equipped creature gets +2/+1. -When this Equipment enters, attach it to target creature you control. -Equip—Sacrifice another nonland permanent. Activate only once each turn. - - B - Artifact — Equipment - Artifact - 2 - 1B - - TMT - 1 - - - Shredder's Revenge - Choose one — -• Target player discards two cards. -• Target player draws two cards and loses 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT - 3 - - - Shredder's Technique - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT - 3 - - - Shredder's Technique - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT - 3 - - - Shredder, Unrelenting - Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Deathtouch -Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. - - B - Legendary Creature — Human Ninja - Creature - 5 - 4B - 6/4 - - TMT - 2 - - - Shredder, Unrelenting - Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Deathtouch -Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. - - B - Legendary Creature — Human Ninja - Creature - 5 - 4B - 6/4 - - TMT - 2 - - - Skateboard - When this Equipment enters, tap target permanent. -Equipped creature gets +1/+0 and has haste. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TMT - 1 - - - Slash, Reptile Rampager - Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. -Whenever Slash attacks, create a 2/2 red Mutant creature token. - - R - Legendary Creature — Mutant Berserker Turtle - Creature - 5 - 3RR - 7/5 - - TMT - 2 - - - Slash, Reptile Rampager - Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. -Whenever Slash attacks, create a 2/2 red Mutant creature token. - - R - Legendary Creature — Mutant Berserker Turtle - Creature - 5 - 3RR - 7/5 - - TMT - 2 - - - Slithering Cryptid - When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - GU - Creature — Fish Mutant - Creature - 3 - 2G/U - 2/3 - - TMT - 2 - - - South Wind Avatar - Deathtouch -Whenever another creature you control dies, you gain life equal to its toughness. -Whenever you gain life, each opponent loses 1 life. - - B - Creature — Snake Spirit Avatar - Creature - 4 - 3B - 3/4 - - TMT - 2 - - - South Wind Avatar - Deathtouch -Whenever another creature you control dies, you gain life equal to its toughness. -Whenever you gain life, each opponent loses 1 life. - - B - Creature — Snake Spirit Avatar - Creature - 4 - 3B - 3/4 - - TMT - 2 - - - Spicy Oatmeal Pizza - When this artifact enters, it deals 4 damage to any target and 3 damage to you. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - R - Artifact — Food - Artifact - 3 - 2R - - TMT - 1 - - - Splinter's Technique - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - Sorcery - 4 - 3B - - TMT - 3 - - - Splinter's Technique - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - Sorcery - 4 - 3B - - TMT - 3 - - - Splinter, Hamato Yoshi - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Menace (This creature can't be blocked except by two or more creatures.) -Other Ninjas you control get +1/+1. - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 1/3 - - TMT - 2 - - - Splinter, Radical Rat - If an ability of a Ninja creature you control triggers, that ability triggers an additional time. -{1}{U}: Target Ninja can't be blocked this turn. - - BW - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 1W/BW/B - 2/4 - - TMT - 2 - - - Splinter, Radical Rat - If an ability of a Ninja creature you control triggers, that ability triggers an additional time. -{1}{U}: Target Ninja can't be blocked this turn. - - BW - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 1W/BW/B - 2/4 - - TMT - 2 - - - Squirrelanoids - Deathtouch - - B - Creature — Squirrel Mutant - Creature - 1 - B - 1/1 - - TMT - 2 - - - Stockman, Mad Fly-entist - Flying -When Stockman enters, draw a card, then discard a card. -Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Legendary Creature — Insect Mutant Scientist - Creature - 5 - 4U - 3/4 - - TMT - 2 - - - Stomped by the Foot - Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) -Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. - - B - Instant - Instant - 2 - 1B - - TMT - 3 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT - 0 - - - TCRI Building - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {R}. - - Land - Land - 0 - - TMT - 0 - - - Tainted Treats - Destroy target artifact or creature. If its mana value was 4 or less, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - BG - Instant - Instant - 3 - 1BG - - TMT - 3 - - - Technodrome - Reach, trample -This creature can't attack or block unless its power is 6 or greater. -{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. - - Artifact Creature — Construct - Creature - 2 - 2 - 3/3 - - TMT - 2 - - - Technodrome - Reach, trample -This creature can't attack or block unless its power is 6 or greater. -{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. - - Artifact Creature — Construct - Creature - 2 - 2 - 3/3 - - TMT - 2 - - - Tenderize - Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Instant - Instant - 2 - 1G - - TMT - 3 - - - The Cloning of Shredder - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. -II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. - - B - Enchantment — Saga - Enchantment - 6 - 4BB - - TMT - 1 - - - The Last Ronin - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Destroy all creatures. -II — Mill four cards. When you do, return target creature card from your graveyard to your hand. -III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. - - BG - Enchantment — Saga - Enchantment - 6 - 4BG - - TMT - 1 - - - The Last Ronin's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. - - W - Instant - Instant - 4 - 3W - - TMT - 3 - - - The Last Ronin's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. - - W - Instant - Instant - 4 - 3W - - TMT - 3 - - - The Neutrinos - Flying -Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. -Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking. - - RW - Legendary Creature — Elf Rebel - Creature - 4 - 2RW - 2/4 - - TMT - 2 - - - The Ooze - Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{T}: Exile target card from a graveyard. Create a Mutagen token. - - Legendary Artifact - Artifact - 2 - 2 - - TMT - 1 - - - The Ooze - Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{T}: Exile target card from a graveyard. Create a Mutagen token. - - Legendary Artifact - Artifact - 2 - 2 - - TMT - 1 - - - Tokka & Rahzar, Terrible Twos - This spell can't be countered. -Menace -Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. - - BR - Legendary Creature — Turtle Wolf Mutant - Creature - 2 - B/RB/R - 3/2 - - TMT - 2 - - - Tokka & Rahzar, Terrible Twos - This spell can't be countered. -Menace -Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. - - BR - Legendary Creature — Turtle Wolf Mutant - Creature - 2 - B/RB/R - 3/2 - - TMT - 2 - - - Transdimensional Bovine - Flying -{T}: Add two mana of any one color. - - G - Creature — Ox Avatar - Creature - 3 - 2G - 0/4 - - TMT - 2 - - - Transdimensional Bovine - Flying -{T}: Add two mana of any one color. - - G - Creature — Ox Avatar - Creature - 3 - 2G - 0/4 - - TMT - 2 - - - Triceraton Commander - Flying -Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. -When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. - - W - Creature — Dinosaur Soldier - Creature - 2 - XXWW - 2/2 - - TMT - 2 - - - Triceraton Commander - Flying -Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. -When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. - - W - Creature — Dinosaur Soldier - Creature - 2 - XXWW - 2/2 - - TMT - 2 - - - Tunnel Rats - {4}{B}: Return this card from your graveyard to the battlefield tapped. - - B - Creature — Rat - Creature - 2 - 1B - 2/2 - - TMT - 2 - - - Turncoat Kunoichi - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. - - W - Creature — Mutant Ninja Fox - Creature - 3 - 2W - 3/2 - - TMT - 2 - - - Turncoat Kunoichi - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. - - W - Creature — Mutant Ninja Fox - Creature - 3 - 2W - 3/2 - - TMT - 2 - - - Turtle Blimp - Flying -When this Vehicle enters, create a 2/2 red Mutant creature token. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 5 - 5 - 3/4 - - TMT - 1 - - - Turtle Lair - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. -{3}, {T}: Target Ninja or Turtle can't be blocked this turn. - - Land - Land - 0 - - TMT - 0 - - - Turtle Power! - Flash -Turtles you control get +2/+2. - - G - Enchantment - Enchantment - 3 - 2G - - TMT - 1 - - - Turtle Power! - Flash -Turtles you control get +2/+2. - - G - Enchantment - Enchantment - 3 - 2G - - TMT - 1 - - - Turtle Van - Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - TMT - 1 - - - Turtle Van - Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - TMT - 1 - - - Turtles Forever - Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. - - W - Instant - Instant - 4 - 3W - - TMT - 3 - - - Turtles Forever - Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. - - W - Instant - Instant - 4 - 3W - - TMT - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT - 3 - - - Uneasy Alliance - Enchant creature -Enchanted creature can't attack or block. -{5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TMT - 1 - - - Utrom Scientists - When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Artifact Creature — Utrom Robot Scientist - Creature - 3 - 2U - 2/2 - - TMT - 2 - - - Venus, Torn Between Worlds - Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) -Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card. - - G - Legendary Creature — Mutant Frog Turtle - Creature - 5 - 4G - 5/5 - - TMT - 2 - - - Weather Maker - Landfall — Whenever a land you control enters, put a charge counter on this artifact. -{T}: Add one mana of any color. -{T}, Remove two charge counters from this artifact: Add {C}{C}. -{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. - - Artifact - Artifact - 3 - 3 - - TMT - 1 - - - Weather Maker - Landfall — Whenever a land you control enters, put a charge counter on this artifact. -{T}: Add one mana of any color. -{T}, Remove two charge counters from this artifact: Add {C}{C}. -{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. - - Artifact - Artifact - 3 - 3 - - TMT - 1 - - - West Wind Avatar - Trample -Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. - - G - Creature — Cat Spirit Avatar - Creature - 7 - 5GG - 7/7 - - TMT - 2 - - - Wingnut, Bat on the Belfry - Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. -Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. - - R - Legendary Creature — Bat Mutant - Creature - 2 - 1R - 1/2 - - TMT - 2 - - - Zog, Triceraton Castaway - Reach, trample -When Zog enters, target creature can't block this turn. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Legendary Creature — Dinosaur Soldier - Creature - 5 - 4R - 5/4 - - TMT - 2 - - - Zoo Escapees - When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Creature — Boar Rhino - Creature - 2 - 1G - 2/2 - - TMT - 2 - - - diff --git a/spoiler.xml b/spoiler.xml index 69c6fb1c..a8802f24 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-03-04 16:34:39 (UTC) + 2026-03-06 01:41:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -40,20 +40,6 @@ 2026-04-24 10 - - TMC~ - Teenage Mutant Ninja Turtles Eternal (Spoiler) - Eternal - 2026-03-06 - 0 - - - TMT~ - Teenage Mutant Ninja Turtles (Spoiler) - Expansion - 2026-03-06 - 10 - @@ -677,6497 +663,5 @@ At the beginning of each opponent's upkeep, you may discard a card. If you do, d SOS~ 3 - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -When this creature enters, destroy target artifact, enchantment, or land. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - TMC~ - 2 - - - April O'Neil, Human Element - Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Legendary Creature — Human Detective - Creature - 4 - 3U - 2/5 - - TMC~ - 2 - - - April O'Neil, Live on the Scene - Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") -Partner—Character select - - U - Legendary Creature — Human Detective - Creature - 2 - 1U - 2/1 - - TMC~ - 2 - - - April O'Neil, Live on the Scene - Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") -Partner—Character select - - U - Legendary Creature — Human Detective - Creature - 2 - 1U - 2/1 - - TMC~ - 2 - - - Arcade Cabinet - When this artifact enters, put a +1/+1 counter on each of up to four target creatures. -{2}, {T}, Sacrifice a token: Double the number of counters on target creature. - - Artifact - Artifact - 3 - 3 - - TMC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - TMC~ - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - TMC~ - 0 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - TMC~ - 3 - - - Baxter, Fly in the Ointment - Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. -Whenever you draw a card, put a +1/+1 counter on Baxter. - - U - Legendary Creature — Insect Mutant Scientist - Creature - 4 - 3U - 2/2 - - TMC~ - 2 - - - Bebop, Skull & Crossbones - Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) -Deathtouch -Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. - - B - Legendary Creature — Boar Mutant - Creature - 2 - 1B - 2/1 - - TMC~ - 2 - - - Bebop, Skull & Crossbones - Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) -Deathtouch -Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. - - B - Legendary Creature — Boar Mutant - Creature - 2 - 1B - 2/1 - - TMC~ - 2 - - - Big Apple, 3 a.m. - This land enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. - - Land - Land - 0 - - TMC~ - 0 - - - Big Mother Mouser - This creature enters with two +1/+1 counters on it. -Whenever this creature attacks, double the number of +1/+1 counters on it. -When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. - - Artifact Creature — Robot - Creature - 4 - 4 - 0/0 - - TMC~ - 2 - - - Big Mother Mouser - This creature enters with two +1/+1 counters on it. -Whenever this creature attacks, double the number of +1/+1 counters on it. -When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. - - Artifact Creature — Robot - Creature - 4 - 4 - 0/0 - - TMC~ - 2 - - - Biogenic Ooze - When this creature enters, create a 2/2 green Ooze creature token. -At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -{1}{G}{G}{G}: Create a 2/2 green Ooze creature token. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - TMC~ - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - TMC~ - 3 - - - Casey & Raph, Hotheads - When Casey & Raph enter, choose one or both. Each mode must target a different player. -• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. -• Target player creates two Treasure tokens. - - R - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Casey Jones, Asphalt Hooligan - Double strike (This creature deals both first-strike and regular combat damage.) -{4}: Double Casey Jones's power until end of turn. Any player may activate this ability. - - R - Legendary Creature — Human Berserker - Creature - 3 - 2R - 2/2 - - TMC~ - 2 - - - Casey Jones, Back Alley Brute - Menace -Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. -Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. - - R - Legendary Creature — Human Berserker - Creature - 4 - 3R - 4/2 - - TMC~ - 2 - - - Casey Jones, Back Alley Brute - Menace -Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. -Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. - - R - Legendary Creature — Human Berserker - Creature - 4 - 3R - 4/2 - - TMC~ - 2 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - TMC~ - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - TMC~ - 0 - - - City of Brass - Whenever this land becomes tapped, it deals 1 damage to you. -{T}: Add one mana of any color. - - Land - Land - 0 - - TMC~ - 0 - - - Coin of Mastery - Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. -{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - Artifact - Artifact - 4 - 4 - - TMC~ - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - TMC~ - 0 - - - Commander's Plate - Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. -Equip commander {3} -Equip {5} - - Artifact — Equipment - Artifact - 1 - 1 - - TMC~ - 1 - - - Containment Protocol - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - TMC~ - 1 - - - Continue? - Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. - - W - Instant - Instant - 2 - 1W - - TMC~ - 3 - - - Corpsejack Menace - If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. - - BG - Creature — Fungus - Creature - 4 - 2BG - 4/4 - - TMC~ - 2 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - TMC~ - 3 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - Instant - 1 - B - - TMC~ - 3 - - - Definitely Not a Turtle - When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Creature — Mutant Ninja Turtle - Creature - 3 - 3 - 3/2 - - TMC~ - 2 - - - Dimension X Pizzasaur - When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control. -{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. - - B - Artifact Creature — Food Alien Mutant - Creature - 4 - 3B - 2/1 - - TMC~ - 2 - - - Donatello's Science Lesson - Tap up to two target creatures. Up to two target players each draw a card. - - U - Instant - Instant - 3 - 2U - - TMC~ - 3 - - - Donatello, Rad Scientist - Vigilance (Attacking doesn't cause this creature to tap.) -When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 5U - 5/6 - - TMC~ - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC~ - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC~ - 2 - - - Donnie & April, Adorkable Duo - When Donnie & April enter, choose one or both. Each mode must target a different player. -• Target player draws two cards. -• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. - - U - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Double Jump - Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. -Fuse (You may cast one or both halves of this card from your hand.) - - RU - Instant - Instant - 4 - 1U - - TMC~ - 3 - - - Flying Kick - Target creature you control deals damage equal to its power to target creature an opponent controls. -Fuse (You may cast one or both halves of this card from your hand.) - - RU - Instant - Instant - 4 - 1R - - TMC~ - 3 - - - Dragonskull Summit - This land enters tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - TMC~ - 0 - - - Electric Seaweed - Defender, haste -When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. -{T}: This creature deals 1 damage to any target. - - R - Creature — Plant Wall - Creature - 4 - 2RR - 0/4 - - TMC~ - 2 - - - Endless Foot Assault - Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.) -Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. - - W - Enchantment - Enchantment - 3 - 2W - - TMC~ - 1 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - TMC~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - TMC~ - 0 - - - Exploding Barrel - {T}: Add one mana of any color. Put a pressure counter on this artifact. -{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery. - - Artifact - Artifact - 3 - 3 - - TMC~ - 1 - - - Fabled Passage - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. - - Land - Land - 0 - - TMC~ - 0 - - - Fast Forward - This spell costs {1} less to cast for each opponent you attacked this turn. -Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - Sorcery - 5 - 4R - - TMC~ - 3 - - - Foe-liage - Whenever a land enters during your turn, put a +1/+1 counter on this creature. - - G - Creature — Plant Mutant - Creature - 4 - 3G - 3/3 - - TMC~ - 2 - - - Food Chain - Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Foot Chopper - When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. -Equipped creature has flying. -Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. -Equip {2} - - B - Artifact — Equipment - Artifact - 2 - 1B - - TMC~ - 1 - - - Game Over - This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total. -Destroy all creatures. - - B - Sorcery - Sorcery - 5 - 3BB - - TMC~ - 3 - - - Grand Coliseum - This land enters tapped. -{T}: Add {C}. -{T}: Add one mana of any color. This land deals 1 damage to you. - - Land - Land - 0 - - TMC~ - 0 - - - Hamato Ninpō - Hamato Ninpō deals 4 damage to target attacking or blocking creature. - - W - Instant - Instant - 2 - 1W - - TMC~ - 3 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - TMC~ - 3 - - - Here Comes a New Hero! - Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. - - U - Sorcery - Sorcery - 3 - X2U - - TMC~ - 3 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC~ - 2 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC~ - 2 - - - Hidden Hideout - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. -{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. - - Land - Land - 0 - - TMC~ - 0 - - - High Score - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. -At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Hinterland Harbor - This land enters tapped unless you control a Forest or an Island. -{T}: Add {G} or {U}. - - Land - Land - 0 - - TMC~ - 0 - - - Irma, Part-Time Mutant - At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. - - U - Legendary Creature — Human Mutant Shapeshifter - Creature - 3 - 2U - 1/1 - - TMC~ - 2 - - - Krang, the All-Powerful - If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. - - U - Legendary Artifact Creature — Utrom Robot - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Krang, the All-Powerful - If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. - - U - Legendary Artifact Creature — Utrom Robot - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Leatherhead, Iron Gator - Trample, haste -Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 7 - 5GG - 5/5 - - TMC~ - 2 - - - Leo's Guidance - Put a +1/+1 counter on each of up to three target creatures. Untap them. - - W - Instant - Instant - 3 - 2W - - TMC~ - 3 - - - Leonardo, Worldly Warrior - This spell costs {1} less to cast for each creature you control. -Double strike (This creature deals both first-strike and regular combat damage.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 8 - 7W - 5/5 - - TMC~ - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC~ - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC~ - 2 - - - Level Up - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." - - G - Enchantment — Aura - Enchantment - 2 - 1G - - TMC~ - 1 - - - Manhole Cover - Flash (You may cast this spell any time you could cast an instant.) -When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -{2}, Sacrifice this artifact: Target player draws a card. - - Artifact - Artifact - 2 - 2 - - TMC~ - 1 - - - Michelangelo, On the Scene - Trample (This creature can deal excess combat damage to the player it's attacking.) -Michelangelo enters with a +1/+1 counter on him for each land you control. -When Michelangelo dies, return this card to your hand. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4GG - 2/2 - - TMC~ - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC~ - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC~ - 2 - - - Mikey & Mona, Mutant Sitters - When Mikey & Mona enter, choose one or both. Each mode must target a different player. -• Target player chooses a creature they control and puts two +1/+1 counters on it. -• Target player returns a creature or land card from their graveyard to their hand. - - G - Legendary Creature — Mutant Ninja Turtle Lizard - Creature - 3 - 2G - 2/2 - - TMC~ - 2 - - - Mole Module - Menace -Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. -Crew 2 - - Artifact — Vehicle - Artifact - 5 - 5 - 6/6 - - TMC~ - 1 - - - Mona Lisa, Ever Adaptable - Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Lizard Mutant - Creature - 4 - 3G - 4/4 - - TMC~ - 2 - - - Monster Mashup - Reach (This creature can block creatures with flying.) -Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Werewolf Fish Zombie Vampire - Creature - 4 - 3R - 4/3 - - TMC~ - 2 - - - Ninja Pizza - Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." -At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Ninja Pizza - Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." -At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - TMC~ - 0 - - - Prehistoric Turtlesaurus - This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. -Vigilance (Attacking doesn't cause this creature to tap.) - - G - Creature — Mutant Ninja Turtle Dinosaur - Creature - 5 - 4G - 4/5 - - TMC~ - 2 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - TMC~ - 0 - - - Raph's Bravado - During your turn, attacking creatures get +1/+0. - - R - Enchantment - Enchantment - 2 - 1R - - TMC~ - 1 - - - Raphael, Tag Team Tough - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4RR - 5/6 - - TMC~ - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Rat King, Pale Piper - Menace -Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. -{2}, Sacrifice a token: Draw a card. - - B - Legendary Creature — Rat Avatar - Creature - 4 - 3B - 3/3 - - TMC~ - 2 - - - Ray Fillet, Wave Warrior - Flying -Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. - - U - Legendary Creature — Fish Mutant - Creature - 3 - 2U - 0/2 - - TMC~ - 2 - - - Roadkill Rodney - Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) -Deathtouch -Whenever this creature deals combat damage to a player, create a Mutagen token. - - Artifact Creature — Robot - Creature - 2 - 2 - 2/1 - - TMC~ - 2 - - - Rocksteady, Mutant Marauder - Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) -Trample -Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. - - G - Legendary Creature — Rhino Mutant - Creature - 3 - 2G - 3/3 - - TMC~ - 2 - - - Rocksteady, Mutant Marauder - Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) -Trample -Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. - - G - Legendary Creature — Rhino Mutant - Creature - 3 - 2G - 3/3 - - TMC~ - 2 - - - Rootbound Crag - This land enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - TMC~ - 0 - - - Shellshock - For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - R - Instant - Instant - 1 - XR - - TMC~ - 3 - - - Shredder, Shadow Master - Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. -Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. - - B - Legendary Creature — Human Ninja - Creature - 5 - 3BB - 5/5 - - TMC~ - 2 - - - Shredder, Shadow Master - Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. -Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. - - B - Legendary Creature — Human Ninja - Creature - 5 - 3BB - 5/5 - - TMC~ - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - TMC~ - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - TMC~ - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - TMC~ - 1 - - - Special Move - Choose two — -• Jump Kick — Destroy target artifact. -• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. -• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. - - R - Instant - Instant - 3 - 2R - - TMC~ - 3 - - - Spire Garden - This land enters tapped unless you have two or more opponents. -{T}: Add {R} or {G}. - - Land - Land - 0 - - TMC~ - 0 - - - Splinter & Leo, Father & Son - When Splinter & Leo enter, choose one or both. Each mode must target a different player. -• Target player creates a 2/2 red Mutant creature token. -• Put a +1/+1 counter on each other creature target player controls. - - W - Legendary Creature — Mutant Ninja Rat Turtle - Creature - 3 - 2W - 2/2 - - TMC~ - 2 - - - Splinter, Aging Champion - When Splinter enters, destroy up to one target tapped creature. -When Splinter leaves the battlefield, you and another target player each draw a card. - - W - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 2W - 2/2 - - TMC~ - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC~ - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC~ - 2 - - - Steelbane Hydra - This creature enters with X +1/+1 counters on it. -{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. - - G - Creature — Turtle Hydra - Creature - 2 - XGG - 0/0 - - TMC~ - 2 - - - Storm of Steel - Storm of Steel deals 2 damage to each of one or two targets. - - R - Sorcery - Sorcery - 4 - 3R - - TMC~ - 3 - - - Study the Classics - Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. - - G - Sorcery - Sorcery - 3 - 2G - - TMC~ - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -This land enters tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - TMC~ - 0 - - - Super Combo - Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - TMC~ - 3 - - - Super Combo - Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - TMC~ - 3 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - TMC~ - 3 - - - Swift Demise - Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. - - B - Instant - Instant - 3 - 2B - - TMC~ - 3 - - - Sword of Hearth and Home - Equipped creature gets +2/+2 and has protection from green and from white. -Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - TMC~ - 1 - - - Tempestra, Dame of Games - {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. - - R - Legendary Creature — Elemental Illusion - Creature - 2 - 1R - 1/3 - - TMC~ - 2 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TMC~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TMC~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TMC~ - 0 - - - Ticked Off - Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - - R - Sorcery - Sorcery - 2 - 1R - - TMC~ - 3 - - - Together Forever - When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) -{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. - - W - Enchantment - Enchantment - 2 - WW - - TMC~ - 1 - - - Tokka & Rahzar, Unsupervised - First strike -Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. - - R - Legendary Creature — Turtle Wolf Mutant - Creature - 3 - 2R - 3/3 - - TMC~ - 2 - - - Triceraton Regenta - Vigilance (Attacking doesn't cause this creature to tap.) -Whenever this creature attacks, untap up to one other target creature. - - W - Creature — Dinosaur Noble - Creature - 3 - 2W - 2/3 - - TMC~ - 2 - - - Turtle Tracks - Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - TMC~ - 3 - - - Undergrowth Stadium - This land enters tapped unless you have two or more opponents. -{T}: Add {B} or {G}. - - Land - Land - 0 - - TMC~ - 0 - - - Utrom Monitor - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Utrom Scientist - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Vanquish the Horde - This spell costs {1} less to cast for each creature on the battlefield. -Destroy all creatures. - - W - Sorcery - Sorcery - 8 - 6WW - - TMC~ - 3 - - - Vernal Fen - ({T}: Add {B} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Forest - Land - 0 - - TMC~ - 0 - - - Vibrant Cityscape - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - TMC~ - 0 - - - Vigor - Trample -If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. - - G - Creature — Elemental Incarnation - Creature - 6 - 3GGG - 6/6 - - TMC~ - 2 - - - Voracious Hydra - Trample -This creature enters with X +1/+1 counters on it. -When this creature enters, choose one — -• Double the number of +1/+1 counters on this creature. -• This creature fights target creature you don't control. - - G - Creature — Hydra - Creature - 2 - XGG - 0/1 - - TMC~ - 2 - - - Waste Not - Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. -Whenever an opponent discards a land card, add {B}{B}. -Whenever an opponent discards a noncreature, nonland card, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - TMC~ - 1 - - - Wave Goodbye - Return each creature without a +1/+1 counter on it to its owner's hand. - - U - Sorcery - Sorcery - 4 - 2UU - - TMC~ - 3 - - - Wooden Cane - When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. -Equipped creature gets +2/+1. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 4 - 3W - - TMC~ - 1 - - - Action News Crew - Vigilance -Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card. - - W - Creature — Human Citizen - Creature - 2 - 1W - 2/2 - - TMT~ - 2 - - - Agent Bishop, Man in Black - At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 1/2 - - TMT~ - 2 - - - Agent Bishop, Man in Black - At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 1/2 - - TMT~ - 2 - - - Anchovy & Banana Pizza - When this artifact enters, destroy target creature. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - B - Artifact — Food - Artifact - 4 - 2BB - - TMT~ - 1 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April O'Neil, Kunoichi Trainee - When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -April O'Neil can't be blocked by creatures with power 3 or greater. - - W - Legendary Creature — Human Ninja - Creature - 2 - 1W - 2/2 - - TMT~ - 2 - - - April, Reporter of the Weird - Whenever April deals combat damage to a player, draw that many cards, then discard a card. - - U - Legendary Creature — Human Detective - Creature - 3 - 2U - 2/2 - - TMT~ - 2 - - - April, Reporter of the Weird - Whenever April deals combat damage to a player, draw that many cards, then discard a card. - - U - Legendary Creature — Human Detective - Creature - 3 - 2U - 2/2 - - TMT~ - 2 - - - Armaggon, Future Shark - Flash -When Armaggon enters, destroy up to three target creatures. - - B - Legendary Creature — Shark Horror Mutant - Creature - 8 - 6BB - 9/6 - - TMT~ - 2 - - - Armaggon, Future Shark - Flash -When Armaggon enters, destroy up to three target creatures. - - B - Legendary Creature — Shark Horror Mutant - Creature - 8 - 6BB - 9/6 - - TMT~ - 2 - - - Baxter Stockman - When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. -At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. - - RU - Legendary Creature — Human Scientist - Creature - 5 - 3UR - 3/3 - - TMT~ - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT~ - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT~ - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT~ - 2 - - - Bebop, Warthog Warrior - Menace (This creature can't be blocked except by two or more creatures.) -Rhinos you control have menace. -Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Legendary Creature — Boar Mutant Warrior - Creature - 5 - 4B - 5/4 - - TMT~ - 2 - - - Bespoke Bō - When this Equipment enters, return up to one other target nonland permanent to its owner's hand. -Equipped creature gets +2/+1 and has vigilance. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact — Equipment - Artifact - 3 - 2U - - TMT~ - 1 - - - Bot Bashing Time - Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead. - - R - Sorcery - Sorcery - 4 - 3R - - TMT~ - 3 - - - Brilliance Unleashed - Choose one or both — -• Brilliance Unleashed deals 5 damage to target creature. -• Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying. - - RU - Sorcery - Sorcery - 6 - 4UR - - TMT~ - 3 - - - Broadcast Takeover - Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. - - R - Sorcery - Sorcery - 5 - 2RRR - - TMT~ - 3 - - - Broadcast Takeover - Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. - - R - Sorcery - Sorcery - 5 - 2RRR - - TMT~ - 3 - - - Buzz Bots - Flying, vigilance -When this creature dies, draw a card. - - U - Artifact Creature — Robot Insect - Creature - 2 - 1U - 1/1 - - TMT~ - 2 - - - Casey Jones, Jury-Rig Justiciar - Haste -When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - R - Legendary Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Casey Jones, Jury-Rig Justiciar - Haste -When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - R - Legendary Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Chrome Dome - Other artifact creatures you control get +1/+0. -{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. - - Artifact Creature — Robot Ninja - Creature - 2 - 2 - 1/3 - - TMT~ - 2 - - - Chrome Dome - Other artifact creatures you control get +1/+0. -{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. - - Artifact Creature — Robot Ninja - Creature - 2 - 2 - 1/3 - - TMT~ - 2 - - - Cool but Rude - (Gain the next level as a sorcery to add its ability.) -Whenever you attack, you may discard a card. If you do, draw a card. -{1}{R}: Level 2 -Whenever you discard a card, this Class deals 2 damage to each opponent. -{1}{R}: Level 3 -When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. - - R - Enchantment — Class - Enchantment - 2 - 1R - - TMT~ - 1 - - - Courier of Comestibles - When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Creature — Human Citizen - Creature - 2 - 1G - 1/2 - - TMT~ - 2 - - - Cowabunga! - Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 1 - G - - TMT~ - 3 - - - Crustacean Commando - When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Creature — Crab Mutant Soldier - Creature - 2 - 1U - 0/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Death in the Family - Exile target creature with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - TMT~ - 3 - - - Dimension X - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - TMT~ - 0 - - - Dimensional Exile - Enchant basic land you control -When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TMT~ - 1 - - - Does Machines - (Gain the next level as a sorcery to add its ability.) -When this Class enters, mill two cards, draw two cards, then discard two cards. -{1}{U}: Level 2 -When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. -{4}{U}: Level 3 -At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. - - U - Enchantment — Class - Enchantment - 2 - 1U - - TMT~ - 1 - - - Don & Leo, Problem Solvers - Vigilance -At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. - - UW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 3W/UW/U - 4/6 - - TMT~ - 2 - - - Don & Leo, Problem Solvers - Vigilance -At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. - - UW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 3W/UW/U - 4/6 - - TMT~ - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT~ - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT~ - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT~ - 2 - - - Donatello's Technique - Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Draw two cards. - - U - Sorcery - Sorcery - 3 - 2U - - TMT~ - 3 - - - Donatello's Technique - Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Draw two cards. - - U - Sorcery - Sorcery - 3 - 2U - - TMT~ - 3 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT~ - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT~ - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT~ - 2 - - - Donatello, Turtle Techie - When Donatello enters, if you control an artifact, draw a card. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/4 - - TMT~ - 2 - - - Donatello, Way with Machines - Flying -Whenever an artifact you control enters, put a +1/+1 counter on Donatello. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 1/2 - - TMT~ - 2 - - - Donatello, Way with Machines - Flying -Whenever an artifact you control enters, put a +1/+1 counter on Donatello. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 1/2 - - TMT~ - 2 - - - Dream Beavers - Flying -When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - B - Creature — Beaver Nightmare - Creature - 1 - B - 1/1 - - TMT~ - 2 - - - EPF Point Squad - Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. - - RW - Creature — Human Soldier - Creature - 3 - 1R/WR/W - 2/1 - - TMT~ - 2 - - - East Wind Avatar - Flying, vigilance -Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - W - Creature — Bird Spirit Avatar - Creature - 4 - 3W - 2/4 - - TMT~ - 2 - - - Escape Tunnel - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn. - - Land - Land - 0 - - TMT~ - 0 - - - Everything Pizza - When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -{2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature. - - Artifact — Food - Artifact - 2 - 2 - - TMT~ - 1 - - - Featherbrained Filcher - Flying -When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - W - Creature — Bird Mutant - Creature - 1 - W - 0/2 - - TMT~ - 2 - - - Foot Elite - Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - BW - Creature — Human Ninja - Creature - 3 - 2W/B - 2/4 - - TMT~ - 2 - - - Foot Headquarters - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - TMT~ - 0 - - - Foot Mystic - Lifelink -Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. - - B - Creature — Human Ninja Warlock - Creature - 4 - 3B - 2/4 - - TMT~ - 2 - - - Foot Ninjas - Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, you gain 3 life. - - BW - Creature — Human Ninja - Creature - 6 - 4W/BW/B - 5/5 - - TMT~ - 2 - - - Foot Ninjas - Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, you gain 3 life. - - BW - Creature — Human Ninja - Creature - 6 - 4W/BW/B - 5/5 - - TMT~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Frog Butler - Deathtouch -{T}: Add one mana of any color. -{2}: This creature gains reach until end of turn. - - G - Creature — Frog Spirit - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Fugitive Droid - This creature can't be blocked if an artifact entered the battlefield under your control this turn. -{U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control. - - U - Artifact Creature — Robot Scientist - Creature - 1 - U - 1/1 - - TMT~ - 2 - - - General Traag, Heart of Stone - Trample -When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. - - R - Legendary Artifact Creature — Elemental Soldier - Creature - 5 - 3RR - 4/3 - - TMT~ - 2 - - - Genghis Frog - Trample -Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - GU - Legendary Creature — Frog Mutant Rogue - Creature - 2 - GU - 1/3 - - TMT~ - 2 - - - Go Ninja Go - Choose one or both — -• Exile target creature you control, then return it to the battlefield under its owner's control. -• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls. - - RW - Sorcery - Sorcery - 2 - RW - - TMT~ - 3 - - - Groundchuck & Dirtbag - Trample -Whenever you tap a land for mana, add {G}. - - G - Legendary Creature — Ox Mole Mutant - Creature - 6 - 4GG - 8/8 - - TMT~ - 2 - - - Groundchuck & Dirtbag - Trample -Whenever you tap a land for mana, add {G}. - - G - Legendary Creature — Ox Mole Mutant - Creature - 6 - 4GG - 8/8 - - TMT~ - 2 - - - Grounded for Life - This spell costs {3} less to cast if it targets a tapped creature. -Destroy target creature. - - W - Instant - Instant - 5 - 4W - - TMT~ - 3 - - - Guac & Marshmallow Pizza - Flash -When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - G - Artifact — Food - Artifact - 1 - G - - TMT~ - 1 - - - Hamato Guardian Stance - Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - W - Instant - Instant - 1 - W - - TMT~ - 3 - - - Hard-Won Jitte - Equipped creature has double strike. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT~ - 1 - - - Henchbots - When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. - - Artifact Creature — Robot - Creature - 4 - 4 - 2/3 - - TMT~ - 2 - - - High-Flying Ace - Flying -{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery. - - W - Creature — Bird Mutant - Creature - 3 - 2W - 2/3 - - TMT~ - 2 - - - Ice Cream Kitty - {2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery. -{2}, {T}, Sacrifice this creature: You gain 3 life. - - BG - Artifact Creature — Food Cat Mutant - Creature - 2 - 1B/G - 1/3 - - TMT~ - 2 - - - Illegitimate Business - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {G}. - - Land - Land - 0 - - TMT~ - 0 - - - Improvised Arsenal - Equipped creature gets +1/+0 for each artifact you control. -{4}{R}: Create a token that's a copy of this Equipment. -Equip {R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT~ - 1 - - - Improvised Arsenal - Equipped creature gets +1/+0 for each artifact you control. -{4}{R}: Create a token that's a copy of this Equipment. -Equip {R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT~ - 1 - - - Insectoid Exterminator - Flying -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - B - Creature — Insect Mutant - Creature - 3 - 2B - 2/2 - - TMT~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Jennika's Technique - Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Jennika's Technique deals 2 damage to each creature. - - R - Instant - Instant - 3 - 2R - - TMT~ - 3 - - - Jennika's Technique - Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Jennika's Technique deals 2 damage to each creature. - - R - Instant - Instant - 3 - 2R - - TMT~ - 3 - - - Jennika, Bad Apple Big Sister - When Jennika enters, create a 2/2 red Mutant creature token. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4W - 3/3 - - TMT~ - 2 - - - Jennika, Bad Apple Big Sister - When Jennika enters, create a 2/2 red Mutant creature token. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4W - 3/3 - - TMT~ - 2 - - - Karai's Technique - Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Choose one or both — -• Target creature gets +3/+3 until end of turn. -• Target creature gets -3/-3 until end of turn. - - BW - Sorcery - Sorcery - 3 - 1WB - - TMT~ - 3 - - - Karai's Technique - Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Choose one or both — -• Target creature gets +3/+3 until end of turn. -• Target creature gets -3/-3 until end of turn. - - BW - Sorcery - Sorcery - 3 - 1WB - - TMT~ - 3 - - - Karai, Future of the Foot - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. - - BW - Legendary Creature — Human Ninja - Creature - 3 - 1WB - 3/3 - - TMT~ - 2 - - - Kitsune's Technique - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Target opponent mills half their library, rounded up. - - U - Instant - Instant - 6 - 4UU - - TMT~ - 3 - - - Kitsune's Technique - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Target opponent mills half their library, rounded up. - - U - Instant - Instant - 6 - 4UU - - TMT~ - 3 - - - Kitsune, Dragon's Daughter - Vigilance -Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. - - U - Legendary Creature — Fox Warlock Avatar - Creature - 6 - 4UU - 6/6 - - TMT~ - 2 - - - Kitsune, Dragon's Daughter - Vigilance -Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. - - U - Legendary Creature — Fox Warlock Avatar - Creature - 6 - 4UU - 6/6 - - TMT~ - 2 - - - Koya, Death from Above - Flying -When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control. - - W - Legendary Creature — Mutant Ninja Bird - Creature - 3 - 2W - 2/1 - - TMT~ - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT~ - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT~ - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT~ - 2 - - - Krang, Master Mind - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. -Krang gets +1/+0 for each other artifact you control. - - U - Legendary Artifact Creature — Utrom Warrior - Creature - 8 - 6UU - 1/4 - - TMT~ - 2 - - - Krang, Master Mind - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. -Krang gets +1/+0 for each other artifact you control. - - U - Legendary Artifact Creature — Utrom Warrior - Creature - 8 - 6UU - 1/4 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Leader's Talent - (Gain the next level as a sorcery to add its ability.) -Whenever you attack, put a +1/+1 counter on target attacking creature. -{2}{W}: Level 2 -Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. -{3}{W}: Level 3 -Whenever you cast a spell, put a +1/+1 counter on each creature you control. - - W - Enchantment — Class - Enchantment - 2 - 1W - - TMT~ - 1 - - - Leatherhead, Swamp Stalker - Trample -Leatherhead enters with a hexproof counter on her. -Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 4 - 2GG - 5/4 - - TMT~ - 2 - - - Leatherhead, Swamp Stalker - Trample -Leatherhead enters with a hexproof counter on her. -Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 4 - 2GG - 5/4 - - TMT~ - 2 - - - Leonardo's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 4 - 3W - - TMT~ - 3 - - - Leonardo's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 4 - 3W - - TMT~ - 3 - - - Leonardo, Big Brother - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Leonardo gets +1/+0 for each other creature you control. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2W - 1/3 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Leader in Blue - Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. -{1}{W}: Leonardo gains first strike until end of turn. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 1 - W - 2/1 - - TMT~ - 2 - - - Leonardo, Leader in Blue - Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. -{1}{W}: Leonardo gains first strike until end of turn. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 1 - W - 2/1 - - TMT~ - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT~ - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT~ - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT~ - 2 - - - Lessons from Life - Draw three cards. You may put a land card from your hand onto the battlefield tapped. - - GU - Sorcery - Sorcery - 4 - 2GU - - TMT~ - 3 - - - Lita, Little Orphan Amphibian - Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. -• Put a +1/+1 counter on Lita. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -• Scry 1. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 2/1 - - TMT~ - 2 - - - Lord Dregg, Insect Invader - Flying -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. -{3}{G}, Sacrifice a token: Draw a card. - - B - Legendary Creature — Insect Warrior - Creature - 4 - 3B - 3/2 - - TMT~ - 2 - - - Madame Null, Power Broker - Deathtouch -Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. - - B - Legendary Creature — Demon Advisor - Creature - 3 - 2B - 1/3 - - TMT~ - 2 - - - Madame Null, Power Broker - Deathtouch -Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. - - B - Legendary Creature — Demon Advisor - Creature - 3 - 2B - 1/3 - - TMT~ - 2 - - - Make Your Move - Destroy target artifact, enchantment, or creature with power 4 or greater. - - W - Instant - Instant - 3 - 2W - - TMT~ - 3 - - - Manhole Missile - Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. - - R - Instant - Instant - 2 - 1R - - TMT~ - 3 - - - Mechanized Ninja Cavalry - When this creature enters, create a 1/1 colorless Robot artifact creature token. - - RW - Artifact Creature — Robot Ninja - Creature - 2 - 1R/W - 1/1 - - TMT~ - 2 - - - Metalhead - When Metalhead enters, return up to one other target artifact or creature to its owner's hand. -{R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn. - - U - Legendary Artifact Creature — Robot Turtle - Creature - 5 - 4U - 4/4 - - TMT~ - 2 - - - Michelangelo's Technique - Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 5 - 4G - - TMT~ - 3 - - - Michelangelo's Technique - Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 5 - 4G - - TMT~ - 3 - - - Michelangelo, Game Master - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2G - 3/3 - - TMT~ - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Michelangelo, Mutant BFF - Each creature you control with a counter on it can't be blocked by more than one creature. -Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2GG - 4/4 - - TMT~ - 2 - - - Michelangelo, Mutant BFF - Each creature you control with a counter on it can't be blocked by more than one creature. -Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2GG - 4/4 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Mighty Mutanimals - When this creature enters, create a 2/2 red Mutant creature token. -Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control. - - W - Creature — Mutant Rebel - Creature - 4 - 2WW - 2/1 - - TMT~ - 2 - - - Mikey & Don, Party Planners - Ward {2} -You may look at the top card of your library any time. -You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. - - GU - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2G/UG/U - 3/3 - - TMT~ - 2 - - - Mikey & Don, Party Planners - Ward {2} -You may look at the top card of your library any time. -You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. - - GU - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2G/UG/U - 3/3 - - TMT~ - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT~ - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT~ - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT~ - 2 - - - Mind Transfer Protocol - Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. -Draw a card. - - U - Instant - Instant - 3 - 2U - - TMT~ - 3 - - - Mona Lisa, Science Geek - Reach -{T}: Add X mana of any one color, where X is Mona Lisa's power. - - G - Legendary Creature — Lizard Mutant - Creature - 3 - 2G - 1/3 - - TMT~ - 2 - - - Mondo Gecko - {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. -Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. - - U - Legendary Creature — Lizard Mutant - Creature - 3 - 1UU - 2/3 - - TMT~ - 2 - - - Mondo Gecko - {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. -Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. - - U - Legendary Creature — Lizard Mutant - Creature - 3 - 1UU - 2/3 - - TMT~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mouser Attack! - Choose one — -• Create a 1/1 colorless Robot artifact creature token. -• Target creature gets +3/+0 and gains first strike until end of turn. - - R - Instant - Instant - 2 - 1R - - TMT~ - 3 - - - Mouser Foundry - When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. -{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature. - - R - Artifact - Artifact - 2 - 1R - - TMT~ - 1 - - - Mouser Mark III - This creature can't attack unless you control another artifact. - - RU - Artifact Creature — Robot - Creature - 2 - 1U/R - 2/3 - - TMT~ - 2 - - - Mutagen Man, Living Ooze - Trample -Activated abilities of artifact tokens you control cost {1} less to activate. -When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Ooze Mutant - Creature - 2 - XGG - 2/3 - - TMT~ - 2 - - - Mutagen Man, Living Ooze - Trample -Activated abilities of artifact tokens you control cost {1} less to activate. -When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Ooze Mutant - Creature - 2 - XGG - 2/3 - - TMT~ - 2 - - - Mutant Chain Reaction - Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Sorcery - Sorcery - 3 - 2G - - TMT~ - 3 - - - Mutant Town - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - TMT~ - 0 - - - Mutant Town Musicians - Trample -Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - R - Creature — Mutant Bard Performer - Creature - 3 - 2R - 2/4 - - TMT~ - 2 - - - Negate - Counter target noncreature spell. - - U - Instant - Instant - 2 - 1U - - TMT~ - 3 - - - New Generation's Technique - Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - TMT~ - 3 - - - New Generation's Technique - Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - TMT~ - 3 - - - Ninja Teen - (Gain the next level as a sorcery to add its ability.) -Whenever a creature you control leaves the battlefield, each opponent loses 1 life. -{1}{B}: Level 2 -Creatures you control get +1/+0 and have menace. -{B}: Level 3 -Creature cards in your graveyard have sneak {3}{B}. -You may cast creature spells from your graveyard using their sneak abilities. - - B - Enchantment — Class - Enchantment - 3 - 2B - - TMT~ - 1 - - - Nobody - When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - RU - Artifact Creature — Human Hero - Creature - 3 - 1U/RU/R - 3/2 - - TMT~ - 2 - - - North Wind Avatar - Flying -When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. - - RU - Creature — Dragon Spirit Avatar - Creature - 5 - 2UUR - 5/5 - - TMT~ - 2 - - - North Wind Avatar - Flying -When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. - - RU - Creature — Dragon Spirit Avatar - Creature - 5 - 2UUR - 5/5 - - TMT~ - 2 - - - Northampton Farm - {T}: Add {C}. -{1}, {T}: Exile target creature you own. -{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. - - Land - Land - 0 - - TMT~ - 0 - - - Northampton Farm - {T}: Add {C}. -{1}, {T}: Exile target creature you own. -{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. - - Land - Land - 0 - - TMT~ - 0 - - - Novel Nunchaku - When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) -Equipped creature gets +1/+1 and has trample. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact — Equipment - Artifact - 3 - 2G - - TMT~ - 1 - - - Null Group Biological Assets - During your turn, this creature has first strike. -Whenever this creature attacks, you may discard a card. If you do, draw a card. - - R - Creature — Mutant Mercenary - Creature - 3 - 2R - 3/1 - - TMT~ - 2 - - - Old Hob, Alleycat Blues - At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. -{1}{W}: Target attacking creature token gains indestructible until end of turn. - - R - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 4R - 4/4 - - TMT~ - 2 - - - Omni-Cheese Pizza - When this artifact enters, draw a card. -{1}, {T}, Sacrifice this artifact: Add one mana of any color. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - Artifact — Food - Artifact - 2 - 2 - - TMT~ - 1 - - - Ooze Spill - Counter target spell. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Instant - Instant - 3 - 1UU - - TMT~ - 3 - - - Oroku Saki, Shredder Rising - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. - - B - Legendary Creature — Human Ninja - Creature - 3 - 2B - 3/1 - - TMT~ - 2 - - - Pain 101 - Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." - - B - Instant - Instant - 2 - 1B - - TMT~ - 3 - - - Paramecia Coloniex - When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) -When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library. - - B - Creature — Zombie Worm - Creature - 2 - 1B - 2/2 - - TMT~ - 2 - - - Party Dude - (Gain the next level as a sorcery to add its ability.) -When this Class enters, each player creates a Food token. -{1}{G}: Level 2 -Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. -{4}{G}: Level 3 -Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. - - G - Enchantment — Class - Enchantment - 1 - G - - TMT~ - 1 - - - Pizza Face, Gastromancer - When Pizza Face enters, create a Food token. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types. -{10}, {T}, Sacrifice Pizza Face: You gain 15 life. - - BG - Legendary Artifact Creature — Food Mutant - Creature - 5 - 3BG - 2/4 - - TMT~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Prehistoric Pet - This creature can't be blocked by creatures with greater power. -{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. - - W - Creature — Dinosaur Ninja - Creature - 1 - W - 1/2 - - TMT~ - 2 - - - Prehistoric Pet - This creature can't be blocked by creatures with greater power. -{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. - - W - Creature — Dinosaur Ninja - Creature - 1 - W - 1/2 - - TMT~ - 2 - - - Primordial Pachyderm - Reach, trample -When this creature enters, you gain 2 life. - - G - Creature — Elephant Avatar - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Punk Frogs - Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) - - GU - Creature — Frog Mutant Rebel - Creature - 5 - 3G/UG/U - 4/5 - - TMT~ - 2 - - - Purple Dragon Punks - {T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - TMT~ - 2 - - - Putrid Pals - Deathtouch -Disappear — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn. - - BG - Creature — Human Ooze Mutant - Creature - 4 - 2B/GB/G - 3/3 - - TMT~ - 2 - - - Quintessential Katana - Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." -Whenever a Ninja you control enters, you may attach this Equipment to it. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 1 - W - - TMT~ - 1 - - - Ragamuffin Raptor - When this creature enters, return up to one target creature or Food card from your graveyard to your hand. - - G - Creature — Dinosaur - Creature - 5 - 4G - 4/3 - - TMT~ - 2 - - - Raph & Leo, Sibling Rivals - Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. - - RW - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1R/WR/W - 2/4 - - TMT~ - 2 - - - Raph & Leo, Sibling Rivals - Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. - - RW - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1R/WR/W - 2/4 - - TMT~ - 2 - - - Raph & Mikey, Troublemakers - Trample, haste -Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. - - GR - Legendary Creature — Mutant Ninja Turtle - Creature - 7 - 5R/GR/G - 7/7 - - TMT~ - 2 - - - Raph & Mikey, Troublemakers - Trample, haste -Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. - - GR - Legendary Creature — Mutant Ninja Turtle - Creature - 7 - 5R/GR/G - 7/7 - - TMT~ - 2 - - - Raphael's Technique - Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Each player may discard their hand and draw seven cards. - - R - Instant - Instant - 6 - 4RR - - TMT~ - 3 - - - Raphael's Technique - Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Each player may discard their hand and draw seven cards. - - R - Instant - Instant - 6 - 4RR - - TMT~ - 3 - - - Raphael, Most Attitude - Menace (This creature can't be blocked except by two or more creatures.) -Alliance — Whenever another creature you control enters, you may exile the top card of your library. -Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3R - 4/3 - - TMT~ - 2 - - - Raphael, Most Attitude - Menace (This creature can't be blocked except by two or more creatures.) -Alliance — Whenever another creature you control enters, you may exile the top card of your library. -Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3R - 4/3 - - TMT~ - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT~ - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT~ - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT~ - 2 - - - Raphael, Tough Turtle - Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1R - 1/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Rat King, Verminister - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. -{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. - - B - Legendary Creature — Rat Avatar - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Rat King, Verminister - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. -{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. - - B - Legendary Creature — Rat Avatar - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Ravenous Robots - Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. -{R}, {T}: Creature tokens you control gain haste until end of turn. - - R - Artifact Creature — Robot - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Ravenous Robots - Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. -{R}, {T}: Creature tokens you control gain haste until end of turn. - - R - Artifact Creature — Robot - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Ray Fillet, Man Ray - Flying -When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{2}, Remove a +1/+1 counter from a creature you control: Draw a card. - - U - Legendary Creature — Fish Mutant - Creature - 4 - 3U - 3/3 - - TMT~ - 2 - - - Renet, Temporal Apprentice - Flash -When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. - - U - Legendary Creature — Human Wizard - Creature - 5 - 3UU - 4/3 - - TMT~ - 2 - - - Renet, Temporal Apprentice - Flash -When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. - - U - Legendary Creature — Human Wizard - Creature - 5 - 3UU - 4/3 - - TMT~ - 2 - - - Retro-Mutation - Flash -Enchant creature -Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.) - - U - Enchantment — Aura - Enchantment - 3 - 2U - - TMT~ - 1 - - - Return to the Sewers - Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Instant - Instant - 4 - 3U - - TMT~ - 3 - - - Rock Soldiers - When this creature enters, destroy up to one target noncreature artifact. - - R - Artifact Creature — Elemental Soldier - Creature - 4 - 3R - 4/3 - - TMT~ - 2 - - - Rocksteady, Crash Courser - Rocksteady can't be blocked by more than one creature. -Boars you control can't be blocked by more than one creature. -Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Legendary Creature — Rhino Mutant - Creature - 6 - 4GG - 7/7 - - TMT~ - 2 - - - Sally Pride, Lioness Leader - When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. -Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 3WW - 2/4 - - TMT~ - 2 - - - Sally Pride, Lioness Leader - When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. -Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 3WW - 2/4 - - TMT~ - 2 - - - Savanti Romero, Time's Exile - Trample -At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. - - B - Legendary Creature — Demon Wizard - Creature - 5 - 3BB - 4/4 - - TMT~ - 2 - - - Savanti Romero, Time's Exile - Trample -At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. - - B - Legendary Creature — Demon Wizard - Creature - 5 - 3BB - 4/4 - - TMT~ - 2 - - - Saved by the Shell - This spell costs {1} less to cast if you control a Turtle. -Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - TMT~ - 3 - - - Sewer-veillance Cam - Flash -When this artifact enters or leaves the battlefield, you may tap or untap target creature. -{3}{U}, Sacrifice this artifact: Draw two cards. - - U - Artifact - Artifact - 1 - U - - TMT~ - 1 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT~ - 2 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT~ - 2 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT~ - 2 - - - Shredder's Armor - Equipped creature gets +2/+1. -When this Equipment enters, attach it to target creature you control. -Equip—Sacrifice another nonland permanent. Activate only once each turn. - - B - Artifact — Equipment - Artifact - 2 - 1B - - TMT~ - 1 - - - Shredder's Revenge - Choose one — -• Target player discards two cards. -• Target player draws two cards and loses 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT~ - 3 - - - Shredder's Technique - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT~ - 3 - - - Shredder's Technique - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT~ - 3 - - - Shredder, Unrelenting - Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Deathtouch -Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. - - B - Legendary Creature — Human Ninja - Creature - 5 - 4B - 6/4 - - TMT~ - 2 - - - Shredder, Unrelenting - Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Deathtouch -Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. - - B - Legendary Creature — Human Ninja - Creature - 5 - 4B - 6/4 - - TMT~ - 2 - - - Skateboard - When this Equipment enters, tap target permanent. -Equipped creature gets +1/+0 and has haste. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TMT~ - 1 - - - Slash, Reptile Rampager - Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. -Whenever Slash attacks, create a 2/2 red Mutant creature token. - - R - Legendary Creature — Mutant Berserker Turtle - Creature - 5 - 3RR - 7/5 - - TMT~ - 2 - - - Slash, Reptile Rampager - Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. -Whenever Slash attacks, create a 2/2 red Mutant creature token. - - R - Legendary Creature — Mutant Berserker Turtle - Creature - 5 - 3RR - 7/5 - - TMT~ - 2 - - - Slithering Cryptid - When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - GU - Creature — Fish Mutant - Creature - 3 - 2G/U - 2/3 - - TMT~ - 2 - - - South Wind Avatar - Deathtouch -Whenever another creature you control dies, you gain life equal to its toughness. -Whenever you gain life, each opponent loses 1 life. - - B - Creature — Snake Spirit Avatar - Creature - 4 - 3B - 3/4 - - TMT~ - 2 - - - South Wind Avatar - Deathtouch -Whenever another creature you control dies, you gain life equal to its toughness. -Whenever you gain life, each opponent loses 1 life. - - B - Creature — Snake Spirit Avatar - Creature - 4 - 3B - 3/4 - - TMT~ - 2 - - - Spicy Oatmeal Pizza - When this artifact enters, it deals 4 damage to any target and 3 damage to you. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - R - Artifact — Food - Artifact - 3 - 2R - - TMT~ - 1 - - - Splinter's Technique - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - Sorcery - 4 - 3B - - TMT~ - 3 - - - Splinter's Technique - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - Sorcery - 4 - 3B - - TMT~ - 3 - - - Splinter, Hamato Yoshi - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Menace (This creature can't be blocked except by two or more creatures.) -Other Ninjas you control get +1/+1. - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 1/3 - - TMT~ - 2 - - - Splinter, Radical Rat - If an ability of a Ninja creature you control triggers, that ability triggers an additional time. -{1}{U}: Target Ninja can't be blocked this turn. - - BW - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 1W/BW/B - 2/4 - - TMT~ - 2 - - - Splinter, Radical Rat - If an ability of a Ninja creature you control triggers, that ability triggers an additional time. -{1}{U}: Target Ninja can't be blocked this turn. - - BW - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 1W/BW/B - 2/4 - - TMT~ - 2 - - - Squirrelanoids - Deathtouch - - B - Creature — Squirrel Mutant - Creature - 1 - B - 1/1 - - TMT~ - 2 - - - Stockman, Mad Fly-entist - Flying -When Stockman enters, draw a card, then discard a card. -Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Legendary Creature — Insect Mutant Scientist - Creature - 5 - 4U - 3/4 - - TMT~ - 2 - - - Stomped by the Foot - Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) -Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. - - B - Instant - Instant - 2 - 1B - - TMT~ - 3 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - TCRI Building - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {R}. - - Land - Land - 0 - - TMT~ - 0 - - - Tainted Treats - Destroy target artifact or creature. If its mana value was 4 or less, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - BG - Instant - Instant - 3 - 1BG - - TMT~ - 3 - - - Technodrome - Reach, trample -This creature can't attack or block unless its power is 6 or greater. -{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. - - Artifact Creature — Construct - Creature - 2 - 2 - 3/3 - - TMT~ - 2 - - - Technodrome - Reach, trample -This creature can't attack or block unless its power is 6 or greater. -{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. - - Artifact Creature — Construct - Creature - 2 - 2 - 3/3 - - TMT~ - 2 - - - Tenderize - Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Instant - Instant - 2 - 1G - - TMT~ - 3 - - - The Cloning of Shredder - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. -II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. - - B - Enchantment — Saga - Enchantment - 6 - 4BB - - TMT~ - 1 - - - The Last Ronin - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Destroy all creatures. -II — Mill four cards. When you do, return target creature card from your graveyard to your hand. -III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. - - BG - Enchantment — Saga - Enchantment - 6 - 4BG - - TMT~ - 1 - - - The Last Ronin's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - The Last Ronin's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - The Neutrinos - Flying -Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. -Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking. - - RW - Legendary Creature — Elf Rebel - Creature - 4 - 2RW - 2/4 - - TMT~ - 2 - - - The Ooze - Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{T}: Exile target card from a graveyard. Create a Mutagen token. - - Legendary Artifact - Artifact - 2 - 2 - - TMT~ - 1 - - - The Ooze - Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{T}: Exile target card from a graveyard. Create a Mutagen token. - - Legendary Artifact - Artifact - 2 - 2 - - TMT~ - 1 - - - Tokka & Rahzar, Terrible Twos - This spell can't be countered. -Menace -Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. - - BR - Legendary Creature — Turtle Wolf Mutant - Creature - 2 - B/RB/R - 3/2 - - TMT~ - 2 - - - Tokka & Rahzar, Terrible Twos - This spell can't be countered. -Menace -Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. - - BR - Legendary Creature — Turtle Wolf Mutant - Creature - 2 - B/RB/R - 3/2 - - TMT~ - 2 - - - Transdimensional Bovine - Flying -{T}: Add two mana of any one color. - - G - Creature — Ox Avatar - Creature - 3 - 2G - 0/4 - - TMT~ - 2 - - - Transdimensional Bovine - Flying -{T}: Add two mana of any one color. - - G - Creature — Ox Avatar - Creature - 3 - 2G - 0/4 - - TMT~ - 2 - - - Triceraton Commander - Flying -Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. -When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. - - W - Creature — Dinosaur Soldier - Creature - 2 - XXWW - 2/2 - - TMT~ - 2 - - - Triceraton Commander - Flying -Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. -When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. - - W - Creature — Dinosaur Soldier - Creature - 2 - XXWW - 2/2 - - TMT~ - 2 - - - Tunnel Rats - {4}{B}: Return this card from your graveyard to the battlefield tapped. - - B - Creature — Rat - Creature - 2 - 1B - 2/2 - - TMT~ - 2 - - - Turncoat Kunoichi - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. - - W - Creature — Mutant Ninja Fox - Creature - 3 - 2W - 3/2 - - TMT~ - 2 - - - Turncoat Kunoichi - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. - - W - Creature — Mutant Ninja Fox - Creature - 3 - 2W - 3/2 - - TMT~ - 2 - - - Turtle Blimp - Flying -When this Vehicle enters, create a 2/2 red Mutant creature token. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 5 - 5 - 3/4 - - TMT~ - 1 - - - Turtle Lair - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. -{3}, {T}: Target Ninja or Turtle can't be blocked this turn. - - Land - Land - 0 - - TMT~ - 0 - - - Turtle Power! - Flash -Turtles you control get +2/+2. - - G - Enchantment - Enchantment - 3 - 2G - - TMT~ - 1 - - - Turtle Power! - Flash -Turtles you control get +2/+2. - - G - Enchantment - Enchantment - 3 - 2G - - TMT~ - 1 - - - Turtle Van - Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - TMT~ - 1 - - - Turtle Van - Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - TMT~ - 1 - - - Turtles Forever - Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - Turtles Forever - Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT~ - 3 - - - Uneasy Alliance - Enchant creature -Enchanted creature can't attack or block. -{5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TMT~ - 1 - - - Utrom Scientists - When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Artifact Creature — Utrom Robot Scientist - Creature - 3 - 2U - 2/2 - - TMT~ - 2 - - - Venus, Torn Between Worlds - Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) -Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card. - - G - Legendary Creature — Mutant Frog Turtle - Creature - 5 - 4G - 5/5 - - TMT~ - 2 - - - Weather Maker - Landfall — Whenever a land you control enters, put a charge counter on this artifact. -{T}: Add one mana of any color. -{T}, Remove two charge counters from this artifact: Add {C}{C}. -{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. - - Artifact - Artifact - 3 - 3 - - TMT~ - 1 - - - Weather Maker - Landfall — Whenever a land you control enters, put a charge counter on this artifact. -{T}: Add one mana of any color. -{T}, Remove two charge counters from this artifact: Add {C}{C}. -{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. - - Artifact - Artifact - 3 - 3 - - TMT~ - 1 - - - West Wind Avatar - Trample -Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. - - G - Creature — Cat Spirit Avatar - Creature - 7 - 5GG - 7/7 - - TMT~ - 2 - - - Wingnut, Bat on the Belfry - Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. -Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. - - R - Legendary Creature — Bat Mutant - Creature - 2 - 1R - 1/2 - - TMT~ - 2 - - - Zog, Triceraton Castaway - Reach, trample -When Zog enters, target creature can't block this turn. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Legendary Creature — Dinosaur Soldier - Creature - 5 - 4R - 5/4 - - TMT~ - 2 - - - Zoo Escapees - When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Creature — Boar Rhino - Creature - 2 - 1G - 2/2 - - TMT~ - 2 -