From 71eebc2a42eacb6ce6355dc64c99216496719857 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sun, 14 Jun 2026 10:44:38 +0000 Subject: [PATCH] Deploy: 87225e405a5eaf18435d51d6740b03aa6e63516b --- spoiler.xml | 13134 +++++++++++++++++++++++++------------------------- 1 file changed, 6567 insertions(+), 6567 deletions(-) diff --git a/spoiler.xml b/spoiler.xml index 1492c2bd..a03ab5d6 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-14 02:57:41 (UTC) + 2026-06-14 10:44:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -26,13 +26,6 @@ 2026-10-02 10 - - HOB~ - The Hobbit (Spoiler) - Expansion - 2026-08-14 - 10 - HOC~ The Hobbit Commander (Spoiler) @@ -41,11 +34,11 @@ 20 - MSC~ - Marvel Super Heroes Commander (Spoiler) - Commander - 2026-06-26 - 20 + HOB~ + The Hobbit (Spoiler) + Expansion + 2026-08-14 + 10 MSH~ @@ -54,6 +47,13 @@ 2026-06-26 10 + + MSC~ + Marvel Super Heroes Commander (Spoiler) + Commander + 2026-06-26 + 20 + @@ -178,6 +178,112 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC~ + 1 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + An Unexpected Party // At the Door @@ -682,109 +788,6487 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat 2 - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. + A.I.M. Labs + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {B}. + + Land + Land + 0 + + MSH~ + 0 + + + A.I.M. Scientists + When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Human Scientist Villain + Creature + 4 + 3U + 3/3 + + MSH~ + 2 + + + A.I.M. Synthoids + When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + Artifact Creature — Robot Villain + Creature + 2 + 2 + 1/3 + + MSH~ + 2 + + + Abomination, Terrifying Titan + Trample +Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GR + Legendary Creature — Gamma Villain + Creature + 4 + 3R/G + 4/4 + + MSH~ + 2 + + + Abomination, Terrifying Titan + Trample +Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GR + Legendary Creature — Gamma Villain + Creature + 4 + 3R/G + 4/4 + + MSH~ + 2 + + + Absorbing Man + Vigilance +At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + + GU + Legendary Creature — Human Villain + Creature + 3 + 1GU + 4/4 + + MSH~ + 2 + + + Absorbing Man + Vigilance +At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + + GU + Legendary Creature — Human Villain + Creature + 3 + 1GU + 4/4 + + MSH~ + 2 + + + Aerial Doombot + Flying +Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + U + Artifact Creature — Robot Villain + Creature + 1 + U + 1/1 + + MSH~ + 2 + + + Agent 13, Sharon Carter + Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Legendary Creature — Human Spy Hero + Creature + 3 + 2W + 3/2 + + MSH~ + 2 + + + Agent Maria Hill + Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card. + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + + + Agent Phil Coulson + Vigilance +{T}: Put a +1/+1 counter on each other Hero you control. + + W + Legendary Creature — Human Spy Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + + + Agent Phil Coulson + Vigilance +{T}: Put a +1/+1 counter on each other Hero you control. + + W + Legendary Creature — Human Spy Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + + + Agent of Atlas + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) + + W + Creature — Human Spy Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + + + Agents of HYDRA + When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Creature — Human Spy Villain + Creature + 2 + 1B + 1/1 + + MSH~ + 2 + + + Agents of S.H.I.E.L.D. + Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. + + W + Creature — Human Spy Hero + Creature + 3 + 2W + 2/4 + + MSH~ + 2 + + + Alien Invasion + At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. + + GR + Enchantment + Enchantment + 4 + 1RRG + + MSH~ + 1 + + + Alien Invasion + At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. + + GR + Enchantment + Enchantment + 4 + 1RRG + + MSH~ + 1 + + + Ant-Man's Army + When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + G + Creature — Insect + Creature + 3 + 2G + 3/2 + + MSH~ + 2 + + + Ant-Man, Colony Commander + Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. +Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn. + + GU + Legendary Creature — Human Rogue Hero + Creature + 3 + 1GU + 2/2 + + MSH~ + 2 + + + Arc Reactor + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +This artifact enters tapped. +{T}: Add {C}{C}{C}. Artifact Artifact + 5 + 5 + + MSH~ + 1 + + + Arc Reactor + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +This artifact enters tapped. +{T}: Add {C}{C}{C}. + + Artifact + Artifact + 5 + 5 + + MSH~ + 1 + + + Ares, God of War + Ares attacks each combat if able. +Whenever an attacking creature you control dies, return that card to its owner's hand. + + BR + Legendary Creature — God Warrior Villain + Creature + 3 + 1BR + 4/3 + + MSH~ + 2 + + + Ares, God of War + Ares attacks each combat if able. +Whenever an attacking creature you control dies, return that card to its owner's hand. + + BR + Legendary Creature — God Warrior Villain + Creature + 3 + 1BR + 4/3 + + MSH~ + 2 + + + Armor Wars + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — You may draw a card for each artifact you control. If you do, each opponent draws a card. +II — Artifact spells you cast this turn cost {1} less to cast. +III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. + + RU + Enchantment — Saga + Enchantment + 4 + 2UR + + MSH~ + 1 + + + Armor Wars + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — You may draw a card for each artifact you control. If you do, each opponent draws a card. +II — Artifact spells you cast this turn cost {1} less to cast. +III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. + + RU + Enchantment — Saga + Enchantment + 4 + 2UR + + MSH~ + 1 + + + Arnim Zola, Bio-Fanatic + {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) + + B + Legendary Artifact Creature — Scientist Villain + Creature + 3 + 2B + 2/3 + + MSH~ + 2 + + + Arnim Zola, Bio-Fanatic + {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) + + B + Legendary Artifact Creature — Scientist Villain + Creature + 3 + 2B + 2/3 + + MSH~ + 2 + + + Asgardian Citadel + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {W}. + + Land + Land + 0 + + MSH~ + 0 + + + Atlantean Cavalry + Vigilance +Whenever you draw your second card each turn, put a +1/+1 counter on this creature. + + U + Creature — Merfolk Soldier + Creature + 3 + 2U + 3/2 + + MSH~ + 2 + + + Atlantis Attacks + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Target player creates a 6/5 blue Leviathan creature token with hexproof. +• Return one or two target nonland permanents to their owners' hands. + + U + Sorcery + Sorcery + 7 + 5UU + + MSH~ + 3 + + + Attuma, Atlantean Warlord + Other Merfolk you control get +1/+1. +Whenever one or more Merfolk you control attack a player, draw a card. + + U + Legendary Creature — Merfolk Warrior Villain + Creature + 4 + 2UU + 3/4 + + MSH~ + 2 + + + Avengers Assemble! + Flash +Heroes you control get +2/+2. +At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. + + W + Enchantment + Enchantment + 5 + 4W + + MSH~ + 1 + + + Avengers Assemble! + Flash +Heroes you control get +2/+2. +At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. + + W + Enchantment + Enchantment + 5 + 4W + + MSH~ + 1 + + + Avengers Assemble! + Flash +Heroes you control get +2/+2. +At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. + + W + Enchantment + Enchantment + 5 + 4W + + MSH~ + 1 + + + Avengers Disassembled + Choose one or both — +• Avengers Disassembled deals 3 damage to each creature. +• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Sorcery + Sorcery + 3 + 1RR + + MSH~ + 3 + + + Avengers Disassembled + Choose one or both — +• Avengers Disassembled deals 3 damage to each creature. +• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Sorcery + Sorcery + 3 + 1RR + + MSH~ + 3 + + + Avengers Hangar + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {U}. + + Land + Land + 0 + + MSH~ + 0 + + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH~ + 0 + + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH~ + 0 + + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH~ + 0 + + + Avengers: Under Siege + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create two 2/1 black Villain creature tokens with menace. +II — This Saga deals 2 damage to each non-Villain creature and each opponent. +III — Create a Treasure token for each Villain you control. + + BR + Enchantment — Saga + Enchantment + 4 + 2BR + + MSH~ + 1 + + + Avengers: Under Siege + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create two 2/1 black Villain creature tokens with menace. +II — This Saga deals 2 damage to each non-Villain creature and each opponent. +III — Create a Treasure token for each Villain you control. + + BR + Enchantment — Saga + Enchantment + 4 + 2BR + + MSH~ + 1 + + + Baron Helmut Zemo + Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. +Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) + + B + Legendary Creature — Human Noble Villain + Creature + 3 + BBB + 3/3 + + MSH~ + 2 + + + Baron Helmut Zemo + Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. +Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) + + B + Legendary Creature — Human Noble Villain + Creature + 3 + BBB + 3/3 + + MSH~ + 2 + + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Baxter Building + {T}: Add {C}. +{4}, {T}: Add four mana in any combination of colors. +{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. + + Land + Land + 0 + + MSH~ + 0 + + + Baxter Building + {T}: Add {C}. +{4}, {T}: Add four mana in any combination of colors. +{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. + + Land + Land + 0 + + MSH~ + 0 + + + Beast, Erudite Aerialist + As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. +Whenever Beast deals combat damage to a player, draw a card. + + GU + Legendary Creature — Mutant Scientist Hero + Creature + 4 + 3G/U + 3/3 + + MSH~ + 2 + + + Birnin Zana Plaza + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {W}. + + Land + Land + 0 + + MSH~ + 0 + + + Black Panther, Vanguard + Whenever another nontoken Hero you control enters, choose one — +• Create a 1/1 white Soldier creature token. +• Creatures you control get +1/+1 until end of turn. + + GW + Legendary Creature — Human Warrior Hero + Creature + 4 + 2GW + 4/4 + + MSH~ + 2 + + + Black Widow, Double Agent + Deathtouch +Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.) + + BW + Legendary Creature — Human Hero Villain + Creature + 3 + 1WB + 3/2 + + MSH~ + 2 + + + Black Widow, Super Spy + Menace +Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Human Spy Hero + Creature + 2 + 1B + 2/1 + + MSH~ + 2 + + + Black Widow, Super Spy + Menace +Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Human Spy Hero + Creature + 2 + 1B + 2/1 + + MSH~ + 2 + + + Black Widow, Super Spy + Menace +Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Human Spy Hero + Creature + 2 + 1B + 2/1 + + MSH~ + 2 + + + Black Widow, Super Spy + Menace +Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Human Spy Hero + Creature + 2 + 1B + 2/1 + + MSH~ + 2 + + + Blazing Crescendo + Target creature gets +3/+1 until end of turn. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + Blazing Crescendo + Target creature gets +3/+1 until end of turn. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + Bold Biochemist + Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + U + Creature — Human Scientist + Creature + 2 + 1U + 1/3 + + MSH~ + 2 + + + Borough Backup + Create two 3/2 white Hero creature tokens with vigilance. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + W + Sorcery + Sorcery + 5 + 4W + + MSH~ + 3 + + + Brave Brawler + Lifelink +Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + W + Creature — Human Warrior Hero + Creature + 2 + 1W + 2/1 + + MSH~ + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + + + Bullseye, Death Dealer + When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. +{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target. + + BR + Legendary Creature — Human Assassin Villain + Creature + 3 + 2B/R + 2/3 + + MSH~ + 2 + + + Bullseye, Death Dealer + When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. +{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target. + + BR + Legendary Creature — Human Assassin Villain + Creature + 3 + 2B/R + 2/3 + + MSH~ + 2 + + + Call Damage Control + Choose up to two. Return those cards from your graveyard to your hand. +• Target artifact card. +• Target creature card. +• Target enchantment card. +• Target land card. + + G + Sorcery + Sorcery + 2 + 1G + + MSH~ + 3 + + + Captain America's Shield + Indestructible +Equipped creature gets +0/+8 and has vigilance. +Whenever equipped creature attacks, tap target creature defending player controls. +Equip {2} + + Legendary Artifact — Equipment + Artifact 2 2 - HOC~ + MSH~ 1 - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - The One Ring + Captain America's Shield Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. +Equipped creature gets +0/+8 and has vigilance. +Whenever equipped creature attacks, tap target creature defending player controls. +Equip {2} - Legendary Artifact + Legendary Artifact — Equipment + Artifact + 2 + 2 + + MSH~ + 1 + + + Captain America's Shield + Indestructible +Equipped creature gets +0/+8 and has vigilance. +Whenever equipped creature attacks, tap target creature defending player controls. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + MSH~ + 1 + + + Captain America, Living Legend + Vigilance +Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. + + UW + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WU + 3/4 + + MSH~ + 2 + + + Captain America, Living Legend + Vigilance +Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. + + UW + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WU + 3/4 + + MSH~ + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH~ + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH~ + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH~ + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH~ + 2 + + + Captain America, Wings of Freedom + Flying, first strike, ward {1} +Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 2W + 3/1 + + MSH~ + 2 + + + Captain America, Wings of Freedom + Flying, first strike, ward {1} +Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 2W + 3/1 + + MSH~ + 2 + + + Captain Mar-Vell, Space-Born + Flying, vigilance +Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. + + W + Legendary Creature — Kree Soldier Hero + Creature + 5 + 4W + 4/4 + + MSH~ + 2 + + + Captain Mar-Vell, Space-Born + Flying, vigilance +Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. + + W + Legendary Creature — Kree Soldier Hero + Creature + 5 + 4W + 4/4 + + MSH~ + 2 + + + Captain Marvel, Earth's Protector + Flash +Flying, lifelink +Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + W + Legendary Creature — Human Kree Hero + Creature + 5 + 3WW + 5/4 + + MSH~ + 2 + + + Captain Marvel, Earth's Protector + Flash +Flying, lifelink +Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + W + Legendary Creature — Human Kree Hero + Creature + 5 + 3WW + 5/4 + + MSH~ + 2 + + + Captain Marvel, Earth's Protector + Flash +Flying, lifelink +Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + W + Legendary Creature — Human Kree Hero + Creature + 5 + 3WW + 5/4 + + MSH~ + 2 + + + Castle Doom + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. +{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. + + Land + Land + 0 + + MSH~ + 0 + + + Castle Doom + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. +{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. + + Land + Land + 0 + + MSH~ + 0 + + + Claim the Kingdom + Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. + + G + Enchantment — Plan + Enchantment + 2 + 1G + + MSH~ + 1 + + + Cloak and Dagger, Entwined + Deathtouch, lifelink +When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield. + + BW + Legendary Creature — Human Hero + Creature + 3 + 1WB + 2/2 + + MSH~ + 2 + + + Cloak and Dagger, Entwined + Deathtouch, lifelink +When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield. + + BW + Legendary Creature — Human Hero + Creature + 3 + 1WB + 2/2 + + MSH~ + 2 + + + Colleen Wing, Street Samurai + Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Legendary Creature — Human Samurai Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + + + Construct a Cosmic Cube + Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. +When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) + + B + Enchantment — Plan + Enchantment + 3 + 2B + + MSH~ + 1 + + + Construct a Cosmic Cube + Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. +When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) + + B + Enchantment — Plan + Enchantment + 3 + 2B + + MSH~ + 1 + + + Cosmic Cube + Ward {2} +Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Artifact + Artifact + 5 + 5 + + MSH~ + 1 + + + Cosmic Cube + Ward {2} +Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Artifact + Artifact + 5 + 5 + + MSH~ + 1 + + + Cosmic Cube + Ward {2} +Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Artifact + Artifact + 5 + 5 + + MSH~ + 1 + + + Crimson Operative + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Artifact Creature — Human Villain + Creature + 4 + 3R + 3/2 + + MSH~ + 2 + + + Crossbones, Malicious Mercenary + Deathtouch +Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn. + + B + Legendary Creature — Human Mercenary Villain + Creature + 4 + 3B + 3/3 + + MSH~ + 2 + + + Crowd of True Believers + {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life. + + W + Creature — Human Citizen + Creature + 1 + W + 1/2 + + MSH~ + 2 + + + Cruel Alliance + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life. + + B + Sorcery + Sorcery + 3 + 2B + + MSH~ + 3 + + + Daredevil, Man Without Fear + Vigilance, haste +Radar Sense — You may look at the top card of your library any time. +Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. + + RW + Legendary Creature — Human Hero + Creature + 4 + 2RW + 3/4 + + MSH~ + 2 + + + Daredevil, Man Without Fear + Vigilance, haste +Radar Sense — You may look at the top card of your library any time. +Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. + + RW + Legendary Creature — Human Hero + Creature + 4 + 2RW + 3/4 + + MSH~ + 2 + + + Daredevil, Man Without Fear + Vigilance, haste +Radar Sense — You may look at the top card of your library any time. +Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. + + RW + Legendary Creature — Human Hero + Creature + 4 + 2RW + 3/4 + + MSH~ + 2 + + + Daredevil, Man Without Fear + Vigilance, haste +Radar Sense — You may look at the top card of your library any time. +Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. + + RW + Legendary Creature — Human Hero + Creature + 4 + 2RW + 3/4 + + MSH~ + 2 + + + Daredevil, Man Without Fear + Vigilance, haste +Radar Sense — You may look at the top card of your library any time. +Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. + + RW + Legendary Creature — Human Hero + Creature + 4 + 2RW + 3/4 + + MSH~ + 2 + + + Dark Deed + Target creature gets -4/-4 until end of turn. + + B + Instant + Instant + 2 + 1B + + MSH~ + 3 + + + Dark Fortress + {T}: Add {C}. +{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Dark Fortress + {T}: Add {C}. +{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Death to Our Enemies + Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets. + + R + Enchantment — Plan + Enchantment + 3 + 2R + + MSH~ + 1 + + + Decoy Ploy + Choose one or both — +• Return target Villain card from your graveyard to your hand. +• Return target Hero card from your graveyard to your hand. + + B + Instant + Instant + 2 + 1B + + MSH~ + 3 + + + Dependable Quinjet + Flying +{T}: Add one mana of any color. +Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 3/3 + + MSH~ + 1 + + + Depower + This spell costs {2} less to cast if it targets an attacking creature. +Target creature gets -4/-0 until end of turn. +Draw a card. + + U + Instant + Instant + 3 + 2U + + MSH~ + 3 + + + Doc Samson, Super Psychiatrist + If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. +{T}: Add X mana of any one color, where X is Doc Samson's power. + + G + Legendary Creature — Gamma Doctor Hero + Creature + 5 + 4G + 3/6 + + MSH~ + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH~ + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH~ + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH~ + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH~ + 2 + + + Doom Reigns Supreme + Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. +When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. + + B + Enchantment — Plan + Enchantment + 2 + 1B + + MSH~ + 1 + + + Doom Reigns Supreme + Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. +When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. + + B + Enchantment — Plan + Enchantment + 2 + 1B + + MSH~ + 1 + + + Earth's Mightiest Heroes + Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) +Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. + + G + Sorcery + Sorcery + 6 + 4GG + + MSH~ + 3 + + + Earth's Mightiest Heroes + Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) +Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. + + G + Sorcery + Sorcery + 6 + 4GG + + MSH~ + 3 + + + Earth's Mightiest Heroes + Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) +Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. + + G + Sorcery + Sorcery + 6 + 4GG + + MSH~ + 3 + + + Echo, Perceptive Prodigy + Vigilance +{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.) + + U + Legendary Creature — Human Hero + Creature + 3 + 2U + 1/4 + + MSH~ + 2 + + + Elektra, Daughter of the Hand + Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) +When Elektra enters, destroy target creature an opponent controls with power 3 or less. + + B + Legendary Creature — Human Ninja Villain + Creature + 4 + 2BB + 3/3 + + MSH~ + 2 + + + Elektra, Daughter of the Hand + Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) +When Elektra enters, destroy target creature an opponent controls with power 3 or less. + + B + Legendary Creature — Human Ninja Villain + Creature + 4 + 2BB + 3/3 + + MSH~ + 2 + + + Elektra, Daughter of the Hand + Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) +When Elektra enters, destroy target creature an opponent controls with power 3 or less. + + B + Legendary Creature — Human Ninja Villain + Creature + 4 + 2BB + 3/3 + + MSH~ + 2 + + + Elektra, Daughter of the Hand + Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) +When Elektra enters, destroy target creature an opponent controls with power 3 or less. + + B + Legendary Creature — Human Ninja Villain + Creature + 4 + 2BB + 3/3 + + MSH~ + 2 + + + Epic Fight + Choose one or both — +• Double target creature's power and toughness until end of turn. +• Target creature you control fights target creature an opponent controls. + + G + Sorcery + Sorcery + 3 + 2G + + MSH~ + 3 + + + Epic Fight + Choose one or both — +• Double target creature's power and toughness until end of turn. +• Target creature you control fights target creature an opponent controls. + + G + Sorcery + Sorcery + 3 + 2G + + MSH~ + 3 + + + Evil's Thrall + Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn. + + R + Sorcery + Sorcery + 3 + 2R + + MSH~ + 3 + + + Falcon's Wing Harness + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.) + + U + Artifact — Equipment + Artifact + 2 + 1U + + MSH~ + 1 + + + Falcon, Winged Wonder + Flying +Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.) + + U + Legendary Creature — Human Hero + Creature + 5 + 4U + 3/4 + + MSH~ + 2 + + + Fin Fang Foom + Flying +Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. + + R + Legendary Creature — Alien Dragon Villain + Creature + 4 + 2RR + 3/5 + + MSH~ + 2 + + + Fin Fang Foom + Flying +Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. + + R + Legendary Creature — Alien Dragon Villain + Creature + 4 + 2RR + 3/5 + + MSH~ + 2 + + + Fisk Tower + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {B}. + + Land + Land + 0 + + MSH~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MSH~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MSH~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MSH~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MSH~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MSH~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MSH~ + 0 + + + Frozen in Ice + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature loses all abilities and can't become untapped. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + MSH~ + 1 + + + Futurist Forge + When this artifact enters, draw a card. +{3}{U}, Sacrifice this artifact: Draw two cards. + + U + Artifact + Artifact + 2 + 1U + + MSH~ + 1 + + + Gathering Place + {T}: Add {C}. +{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Gathering Place + {T}: Add {C}. +{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Ghost, Spectral Saboteur + Flash +Intangibility — Ghost can't be blocked. + + BU + Legendary Creature — Human Rogue Villain + Creature + 3 + 2U/B + 2/2 + + MSH~ + 2 + + + Giant Growth + Target creature gets +3/+3 until end of turn. + + G + Instant + Instant + 1 + G + + MSH~ + 3 + + + Giant-Sized Flying Ant + Flash +Flying +When this creature enters, choose one — +• Tap target nonland permanent. +• Untap target nonland permanent. + + U + Creature — Insect + Creature + 4 + 3U + 3/2 + + MSH~ + 2 + + + Gleaming Bastion + {T}: Add {C}. +{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Gleaming Bastion + {T}: Add {C}. +{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Go Nuts! + Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Put a +1/+1 counter on target creature. +• Target creature you control fights target creature an opponent controls. + + G + Sorcery + Sorcery + 1 + G + + MSH~ + 3 + + + Grim Reaper, Lethal Legionnaire + Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + B + Legendary Creature — Human Villain + Creature + 4 + 3B + 3/4 + + MSH~ + 2 + + + Guerrilla Gorilla + Reach +Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. + + G + Creature — Ape Soldier Hero + Creature + 2 + 1G + 2/2 + + MSH~ + 2 + + + H.E.R.B.I.E. Scout Unit + Flying +When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. + + Artifact Creature — Robot Scout + Creature + 4 + 4 + 2/1 + + MSH~ + 2 + + + HULK SMASH! + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Destroy target noncreature artifact. +• Target creature you control deals damage equal to its power to target creature an opponent controls. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + HULK SMASH! + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Destroy target noncreature artifact. +• Target creature you control deals damage equal to its power to target creature an opponent controls. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + HYDRA Assault Robot + Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent. + + R + Artifact Creature — Robot Villain + Creature + 2 + 1R + 1/3 + + MSH~ + 2 + + + HYDRA Infiltration + When this enchantment enters, target opponent discards two cards. +Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 4 + 3B + + MSH~ + 1 + + + HYDRA Troopers + When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Creature — Human Soldier Villain + Creature + 3 + 2B + 3/2 + + MSH~ + 2 + + + Hawkeye's Bow + Equipped creature gets +1/+0 and has reach. +Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 1 + R + + MSH~ + 1 + + + Hawkeye, Master Marksman + First strike, reach +Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. +• Net — Target creature can't block this turn. +• Explosive — Hawkeye deals 2 damage to target player. +• Boomerang — Discard a card, then draw a card. + + R + Legendary Creature — Human Archer Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + + + Hawkeye, Master Marksman + First strike, reach +Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. +• Net — Target creature can't block this turn. +• Explosive — Hawkeye deals 2 damage to target player. +• Boomerang — Discard a card, then draw a card. + + R + Legendary Creature — Human Archer Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + + + Hawkeye, Young Avenger + Reach +If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power. + + R + Legendary Creature — Human Archer Hero + Creature + 4 + 3R + 2/4 + + MSH~ + 2 + + + Helicarrier Strike + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead. + + W + Instant + Instant + 1 + W + + MSH~ + 3 + + + Hell's Kitchen + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {R}. + + Land + Land + 0 + + MSH~ + 0 + + + Hellcat, Undying Vigilante + Haste +When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste. + + G + Legendary Creature — Human Hero + Creature + 2 + GG + 2/2 + + MSH~ + 2 + + + Hercules, Prince of Power + Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + G + Legendary Creature — Demigod Warrior Hero + Creature + 3 + 2G + 3/3 + + MSH~ + 2 + + + Hero in Training + When this creature enters, draw a card. If you control another Hero, you gain 2 life. + + W + Creature — Human Hero + Creature + 3 + 2W + 2/2 + + MSH~ + 2 + + + Heroic Feast + When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. + + G + Enchantment + Enchantment + 3 + 2G + + MSH~ + 1 + + + Heroic Feast + When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. + + G + Enchantment + Enchantment + 3 + 2G + + MSH~ + 1 + + + Hex Magic + Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. + + R + Sorcery — Arcane + Sorcery + 3 + 2R + + MSH~ + 3 + + + Hidden Lair + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Hidden Lair + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Hire a Crew + Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + R + Instant + Instant + 3 + 2R + + MSH~ + 3 + + + Hour of Defeat + Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Instant + Instant + 4 + 3B + + MSH~ + 3 + + + Hulk, Gamma Goliath + Reach, trample +Power-up abilities of other creatures you control cost {3} less to activate. +Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GR + Legendary Creature — Gamma Berserker Hero + Creature + 5 + 3RG + 6/5 + + MSH~ + 2 + + + Hulkling, Burgeoning Bruiser + Vigilance +Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling. + + G + Legendary Creature — Kree Skrull Hero + Creature + 3 + 2G + 2/3 + + MSH~ + 2 + + + Human Torch, Johnny Storm + Flying +Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. +Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Human Hero + Creature + 3 + 2R + 2/2 + + MSH~ + 2 + + + Human Torch, Johnny Storm + Flying +Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. +Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Human Hero + Creature + 3 + 2R + 2/2 + + MSH~ + 2 + + + Hydraulic Helper + Defender +{T}: Add {U}. This mana can't be spent to cast a nonartifact spell. + + U + Artifact Creature — Robot + Creature + 2 + 1U + 2/3 + + MSH~ + 2 + + + I Am Iron Man + Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. +Draw a card. + + U + Instant + Instant + 3 + 2U + + MSH~ + 3 + + + Invisible Woman, Sue Storm + Lifelink +Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. + + W + Legendary Creature — Human Hero + Creature + 5 + 4W + 2/5 + + MSH~ + 2 + + + Invisible Woman, Sue Storm + Lifelink +Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. + + W + Legendary Creature — Human Hero + Creature + 5 + 4W + 2/5 + + MSH~ + 2 + + + Iron Fist, Living Weapon + Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn. + + R + Legendary Creature — Human Warrior Hero + Creature + 3 + 2R + 2/3 + + MSH~ + 2 + + + Iron Lad, Diverging Destiny + Flying, vigilance +You may look at the top card of your library any time. +{T}: Reveal the top card of your library. If it's an artifact card, draw a card. + + U + Legendary Artifact Creature — Human Hero + Creature + 3 + 2U + 2/2 + + MSH~ + 2 + + + Iron Man Armor + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +2/+1 and has flying. +{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + MSH~ + 1 + + + Iron Man Armor + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +2/+1 and has flying. +{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + MSH~ + 1 + + + Iron Man, Master of Machines + Flying, vigilance +Iron Man gets +1/+0 for each other artifact you control. +Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. + + RU + Legendary Artifact Creature — Human Hero + Creature + 4 + 2UR + 1/4 + + MSH~ + 2 + + + Ironheart, Clever Champion + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Flying +Noncreature spells you cast have improvise. + + U + Legendary Artifact Creature — Human Hero + Creature + 5 + 4U + 3/4 + + MSH~ + 2 + + + Ironheart, Clever Champion + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Flying +Noncreature spells you cast have improvise. + + U + Legendary Artifact Creature — Human Hero + Creature + 5 + 4U + 3/4 + + MSH~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MSH~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MSH~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MSH~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MSH~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MSH~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MSH~ + 0 + + + Jennifer Walters // The Sensational She-Hulk + + + Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero + Creature + 2 + + MSH~ + 2 + + + Jennifer Walters // The Sensational She-Hulk + + + Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero + Creature + 2 + + MSH~ + 2 + + + Jennifer Walters // The Sensational She-Hulk + + + Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero + Creature + 2 + + MSH~ + 2 + + + Jennifer Walters // The Sensational She-Hulk + + + Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero + Creature + 2 + + MSH~ + 2 + + + Jessica Jones, Private Eye + {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + R + Legendary Creature — Human Detective Hero + Creature + 3 + 2R + 2/3 + + MSH~ + 2 + + + Justice, Vance Astrovik + Flying +When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand. +Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice. + + U + Legendary Creature — Mutant Hero + Creature + 3 + 2U + 2/2 + + MSH~ + 2 + + + K'un-Lun Warrior + When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card. + + R + Creature — Human Warrior Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + + + Ka-Zar of the Savage Land + You may look at the top card of your library any time. +You may play lands from the top of your library. +When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu." + + G + Legendary Creature — Human Barbarian Hero + Creature + 5 + 4G + 3/2 + + MSH~ + 2 + + + Kang the Conqueror + Flying +Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + U + Legendary Creature — Human Villain + Creature + 4 + 2UU + 4/5 + + MSH~ + 2 + + + Kang the Conqueror + Flying +Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + U + Legendary Creature — Human Villain + Creature + 4 + 2UU + 4/5 + + MSH~ + 2 + + + Kang, Temporal Tyrant + Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. + + BU + Legendary Creature — Human Villain + Creature + 4 + 2UB + 3/4 + + MSH~ + 2 + + + Kang, Temporal Tyrant + Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. + + BU + Legendary Creature — Human Villain + Creature + 4 + 2UB + 3/4 + + MSH~ + 2 + + + Kid Loki + Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. +Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. + + U + Legendary Creature — God Hero Villain + Creature + 1 + U + 1/1 + + MSH~ + 2 + + + Killmonger, Scourge of Wakanda + When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. +As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1. + + BG + Legendary Creature — Human Mercenary Villain + Creature + 4 + 2BG + 3/3 + + MSH~ + 2 + + + King T'Challa // Black Panther, Hope Enduring + + + Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero + Creature + 3 + + MSH~ + 2 + + + King T'Challa // Black Panther, Hope Enduring + + + Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero + Creature + 3 + + MSH~ + 2 + + + King T'Challa // Black Panther, Hope Enduring + + + Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero + Creature + 3 + + MSH~ + 2 + + + King T'Challa // Black Panther, Hope Enduring + + + Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero + Creature + 3 + + MSH~ + 2 + + + Kingpin's Enforcers + Lifelink +{2}{B}, Sacrifice an artifact or creature: Draw a card. + + B + Creature — Human Villain + Creature + 3 + 2B + 2/3 + + MSH~ + 2 + + + Klaw, Sonic Subjugator + Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card. + + B + Legendary Creature — Human Rogue Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Knight of Wundagore + Trample +Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn. + + G + Creature — Cat Knight Villain + Creature + 2 + 1G + 2/1 + + MSH~ + 2 + + + Kree Commandos + Flying, vigilance +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) + + W + Creature — Kree Soldier Villain + Creature + 3 + 2W + 2/1 + + MSH~ + 2 + + + Kree Sentinel + Reach +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Artifact Creature — Kree Robot Villain + Creature + 5 + 4R + 5/5 + + MSH~ + 2 + + + Leader, Super-Genius + If a creature you control would connive, instead you draw a card, then that creature connives. +At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Legendary Creature — Gamma Scientist Villain + Creature + 4 + 2UU + 1/3 + + MSH~ + 2 + + + Leader, Super-Genius + If a creature you control would connive, instead you draw a card, then that creature connives. +At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Legendary Creature — Gamma Scientist Villain + Creature + 4 + 2UU + 1/3 + + MSH~ + 2 + + + Lightning Strike + Lightning Strike deals 3 damage to any target. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + Loki Laufeyson + {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy. +Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — God Sorcerer Villain + Creature + 2 + 1R + 2/1 + + MSH~ + 2 + + + Loki, God of Mischief + Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. + + U + Legendary Creature — God Sorcerer Villain + Creature + 2 + 1U + 2/1 + + MSH~ + 2 + + + Loki, God of Mischief + Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. + + U + Legendary Creature — God Sorcerer Villain + Creature + 2 + 1U + 2/1 + + MSH~ + 2 + + + Los Diablos Missile Base + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {G}. + + Land + Land + 0 + + MSH~ + 0 + + + Luke Cage, Power Man + Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 2/5 + + MSH~ + 2 + + + M.O.D.O.K. + Flying, lifelink +Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Designed Only for Killing — Creatures your opponents control get -1/-1. + + B + Legendary Artifact Creature — Villain + Creature + 5 + 3BB + 2/2 + + MSH~ + 2 + + + M.O.D.O.K. + Flying, lifelink +Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Designed Only for Killing — Creatures your opponents control get -1/-1. + + B + Legendary Artifact Creature — Villain + Creature + 5 + 3BB + 2/2 + + MSH~ + 2 + + + Machinesmith Automaton + Trample +Whenever another artifact you control enters, put a +1/+1 counter on this creature. + + R + Artifact Creature — Robot Villain + Creature + 3 + 2R + 2/2 + + MSH~ + 2 + + + Madame Hydra + Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + BR + Legendary Creature — Human Villain + Creature + 4 + 2BR + 2/3 + + MSH~ + 2 + + + Madame Hydra + Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + BR + Legendary Creature — Human Villain + Creature + 4 + 2BR + 2/3 + + MSH~ + 2 + + + Madame Hydra + Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + BR + Legendary Creature — Human Villain + Creature + 4 + 2BR + 2/3 + + MSH~ + 2 + + + Madame Masque + When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Legendary Creature — Human Villain + Creature + 5 + 4B + 3/2 + + MSH~ + 2 + + + Mister Fantastic, Reed Richards + Reach +Whenever one or more tokens you control enter, you may draw a card. + + U + Legendary Creature — Human Scientist Hero + Creature + 4 + 3U + 2/4 + + MSH~ + 2 + + + Mister Fantastic, Reed Richards + Reach +Whenever one or more tokens you control enter, you may draw a card. + + U + Legendary Creature — Human Scientist Hero + Creature + 4 + 3U + 2/4 + + MSH~ + 2 + + + Mister Fantastic, Reed Richards + Reach +Whenever one or more tokens you control enter, you may draw a card. + + U + Legendary Creature — Human Scientist Hero + Creature + 4 + 3U + 2/4 + + MSH~ + 2 + + + Mister Hyde, Monster Within + At the beginning of your upkeep, choose one — +• Put a +1/+1 counter on Mister Hyde. +• Remove a counter from a creature you control. If you do, draw a card. + + G + Legendary Creature — Human Villain + Creature + 3 + 2G + 2/2 + + MSH~ + 2 + + + Misty Knight, Hero for Hire + {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn. + + R + Legendary Creature — Human Detective Hero + Creature + 2 + 1R + 3/1 + + MSH~ + 2 + + + Mjölnir, Hammer of Thor + When Mjölnir enters, it deals 4 damage to up to one target creature. +Double all damage equipped creature would deal. +Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) +{2}{R}, Discard this card: It deals 2 damage to each creature. + + R + Legendary Artifact — Equipment + Artifact + 4 + 3R + + MSH~ + 1 + + + Mjölnir, Hammer of Thor + When Mjölnir enters, it deals 4 damage to up to one target creature. +Double all damage equipped creature would deal. +Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) +{2}{R}, Discard this card: It deals 2 damage to each creature. + + R + Legendary Artifact — Equipment + Artifact + 4 + 3R + + MSH~ + 1 + + + Mjölnir, Hammer of Thor + When Mjölnir enters, it deals 4 damage to up to one target creature. +Double all damage equipped creature would deal. +Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) +{2}{R}, Discard this card: It deals 2 damage to each creature. + + R + Legendary Artifact — Equipment + Artifact + 4 + 3R + + MSH~ + 1 + + + Mockingbird, Ace Agent + Double strike +Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird. + + W + Legendary Creature — Human Spy Hero + Creature + 4 + 3W + 2/2 + + MSH~ + 2 + + + Mole Man, Moloid Master + You may play lands from your graveyard. +Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." + + G + Legendary Creature — Human Villain + Creature + 3 + 2G + 1/1 + + MSH~ + 2 + + + Mole Man, Moloid Master + You may play lands from your graveyard. +Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." + + G + Legendary Creature — Human Villain + Creature + 3 + 2G + 1/1 + + MSH~ + 2 + + + Monica Rambeau // Photon, Living Light + + + Legendary Creature — Human Hero // Legendary Creature — Elemental Hero + Creature + 3 + + MSH~ + 2 + + + Monica Rambeau // Photon, Living Light + + + Legendary Creature — Human Hero // Legendary Creature — Elemental Hero + Creature + 3 + + MSH~ + 2 + + + Monica Rambeau // Photon, Living Light + + + Legendary Creature — Human Hero // Legendary Creature — Elemental Hero + Creature + 3 + + MSH~ + 2 + + + Moon Girl and Devil Dinosaur + Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. +Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. + + GU + Legendary Creature — Human Dinosaur Hero + Creature + 3 + 1GU + 2/2 + + MSH~ + 2 + + + Moon Girl and Devil Dinosaur + Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. +Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. + + GU + Legendary Creature — Human Dinosaur Hero + Creature + 3 + 1GU + 2/2 + + MSH~ + 2 + + + Moonstone, Harsh Mistress + Flying +Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. + + B + Legendary Creature — Human Doctor Villain + Creature + 4 + 3B + 2/4 + + MSH~ + 2 + + + Moonstone, Harsh Mistress + Flying +Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. + + B + Legendary Creature — Human Doctor Villain + Creature + 4 + 3B + 2/4 + + MSH~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MSH~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MSH~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MSH~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MSH~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MSH~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MSH~ + 0 + + + Ms. Marvel, Kamala Khan + Vigilance, reach +You have no maximum hand size. +Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." + + U + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2U + 1/4 + + MSH~ + 2 + + + Ms. Marvel, Kamala Khan + Vigilance, reach +You have no maximum hand size. +Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." + + U + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2U + 1/4 + + MSH~ + 2 + + + Multiversal Incursion + For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary. + + U + Sorcery + Sorcery + 7 + 5UU + + MSH~ + 3 + + + Multiversal Incursion + For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary. + + U + Sorcery + Sorcery + 7 + 5UU + + MSH~ + 3 + + + Murdock's Crusade + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Street Justice — Exile target creature with toughness 4 or greater. +• Legal Justice — Exile target enchantment with mana value 4 or greater. + + W + Sorcery + Sorcery + 2 + 1W + + MSH~ + 3 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH~ + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH~ + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH~ + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + + + Night Nurse, Healer of Heroes + Flash +Lifelink +When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand. + + W + Legendary Creature — Human Doctor Hero + Creature + 2 + 1W + 2/1 + + MSH~ + 2 + + + Ninja of the Hand + Deathtouch +Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + B + Creature — Human Ninja Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Okoye, Dora Milaje Leader + When Okoye enters, create two 1/1 white Soldier creature tokens. +Attacking creature tokens you control have first strike. + + W + Legendary Creature — Human Warrior Hero + Creature + 4 + 3W + 3/2 + + MSH~ + 2 + + + Origin of the Avengers + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Scry 2. +II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. +III — Put a +1/+1 counter on each creature you control. + + W + Enchantment — Saga + Enchantment + 2 + 1W + + MSH~ + 1 + + + Origin of the Avengers + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Scry 2. +II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. +III — Put a +1/+1 counter on each creature you control. + + W + Enchantment — Saga + Enchantment + 2 + 1W + + MSH~ + 1 + + + Panther Pounce + Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Instant + Instant + 1 + W + + MSH~ + 3 + + + Patriot, Shield Wielder + {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + + + Patriot, Shield Wielder + {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + + + Pet Avengers + Reach +Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + G + Creature — Dragon Cat Dog Bird Frog Hero + Creature + 4 + 3G + 4/4 + + MSH~ + 2 + + + Photon Blast Barrage + When you cast this spell, copy it X times. You may choose new targets for the copies. +Photon Blast Barrage deals 1 damage to target creature. + + R + Sorcery + Sorcery + 2 + XRR + + MSH~ + 3 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MSH~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MSH~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MSH~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MSH~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MSH~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MSH~ + 0 + + + Political Triumph + Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control. + + W + Enchantment — Plan + Enchantment + 1 + W + + MSH~ + 1 + + + Powerful Broker + {T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery. + + G + Creature — Human Villain + Creature + 3 + 2G + 3/3 + + MSH~ + 2 + + + Project Deathlok Soldier + {2}{B}: Return this card from your graveyard to your hand. + + B + Artifact Creature — Zombie Soldier + Creature + 1 + B + 1/2 + + MSH~ + 2 + + + Punishing Punch + This spell costs {2} less to cast if there are two or more creature cards in your graveyard. +Target creature you control deals damage equal to twice its power to target creature an opponent controls. + + G + Instant + Instant + 3 + 2G + + MSH~ + 3 + + + Pym Particles + Target creature gains vigilance until end of turn and can't be blocked this turn. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + MSH~ + 3 + + + Pym Technologies + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + MSH~ + 0 + + + Quake, Agent of S.H.I.E.L.D. + Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land. + + W + Legendary Creature — Inhuman Spy Hero + Creature + 3 + 2W + 3/3 + + MSH~ + 2 + + + Quicksilver, Brash Blur + If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. +Haste +Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Mutant Hero + Creature + 1 + R + 1/1 + + MSH~ + 2 + + + Quicksilver, Brash Blur + If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. +Haste +Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Mutant Hero + Creature + 1 + R + 1/1 + + MSH~ + 2 + + + Raft Security Officer + {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/3 + + MSH~ + 2 + + + Rapid Rescue + Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) + + G + Instant + Instant + 1 + G + + MSH~ + 3 + + + Red Guardian, Super-Soldier + Flash +When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn. + + W + Legendary Creature — Human Soldier Villain + Creature + 3 + 2W + 2/2 + + MSH~ + 2 + + + Red Hulk + Reach, trample +Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. + + R + Legendary Creature — Gamma Berserker Villain + Creature + 6 + 4RR + 6/7 + + MSH~ + 2 + + + Red Hulk + Reach, trample +Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. + + R + Legendary Creature — Gamma Berserker Villain + Creature + 6 + 4RR + 6/7 + + MSH~ + 2 + + + Red Room Recruit + When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + B + Creature — Human Spy Villain + Creature + 2 + 1B + 1/2 + + MSH~ + 2 + + + Reptil, Dinomorpher + Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach. +Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample. + + G + Legendary Creature — Human Hero + Creature + 1 + G + 1/2 + + MSH~ + 2 + + + Repulsor Blast + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller. + + R + Sorcery + Sorcery + 4 + 3R + + MSH~ + 3 + + + Restorative Technique + Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. + + G + Sorcery + Sorcery + 3 + 2G + + MSH~ + 3 + + + Rewrite History + Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. + + U + Enchantment — Plan + Enchantment + 3 + 2U + + MSH~ + 1 + + + Rick Jones, Destined Sidekick + {3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) + + G + Legendary Creature — Human Advisor + Creature + 1 + G + 0/3 + + MSH~ + 2 + + + Robot Domination + Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. +When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. + + B + Enchantment — Plan + Enchantment + 4 + 3B + + MSH~ + 1 + + + Ronin, Shadow Stalker + Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. +{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery. + + B + Legendary Creature — Human Rogue Hero + Creature + 3 + 2B + 3/3 + + MSH~ + 2 + + + Roxxon Brutes + Menace (This creature can't be blocked except by two or more creatures.) +Whenever you draw your second card each turn, put a +1/+1 counter on target creature. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Human Berserker Villain + Creature + 5 + 4B + 4/4 + + MSH~ + 2 + + + S.H.I.E.L.D. Deployment Drone + Flying +When this creature enters, create a 1/1 white Soldier creature token. + + U + Artifact Creature — Robot + Creature + 3 + 2U + 2/2 + + MSH~ + 2 + + + S.H.I.E.L.D. Flying Car + Flash +Flying +When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. +Crew 1 + + U + Artifact — Vehicle + Artifact + 3 + 2U + 3/3 + + MSH~ + 1 + + + S.H.I.E.L.D. Flying Car + Flash +Flying +When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. +Crew 1 + + U + Artifact — Vehicle + Artifact + 3 + 2U + 3/3 + + MSH~ + 1 + + + S.H.I.E.L.D. Helicarrier + Flying +When this Vehicle enters, create two 1/1 white Soldier creature tokens. +Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle Artifact 4 4 + 4/5 - HOC~ + MSH~ 1 - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + S.H.I.E.L.D. Spy Kit + Equipped creature gets +1/+1. +Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - Legendary Artifact + W + Artifact — Equipment Artifact - 4 - 4 + 1 + W - HOC~ + MSH~ 1 - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + Savage Land Dinosaur + Trample +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - BGRUW - Legendary Creature — God Bard + G + Creature — Dinosaur Creature - 5 - WUBRG - 4/4 + 6 + 4GG + 7/6 - HOC~ + MSH~ 2 - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + Scientist Supreme of A.I.M. + Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) - BGRUW - Legendary Creature — God Bard + BU + Legendary Creature — Human Scientist Villain Creature - 5 - WUBRG + 2 + UB + 2/2 + + MSH~ + 2 + + + Scientist Supreme of A.I.M. + Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) + + BU + Legendary Creature — Human Scientist Villain + Creature + 2 + UB + 2/2 + + MSH~ + 2 + + + Secret Invasion + Enchant creature you control +When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. +Enchanted creature has ward {2}. + + U + Enchantment — Aura + Enchantment + 3 + 1UU + + MSH~ + 1 + + + Secret Invasion + Enchant creature you control +When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. +Enchanted creature has ward {2}. + + U + Enchantment — Aura + Enchantment + 3 + 1UU + + MSH~ + 1 + + + Serpent Specialist + Deathtouch +Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + G + Creature — Human Snake Villain + Creature + 1 + G + 1/1 + + MSH~ + 2 + + + Shang-Chi, Master of Kung Fu + You may activate abilities of creatures you control as though those creatures had haste. +{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. + + G + Legendary Creature — Human Warrior Hero + Creature + 2 + 1G + 2/2 + + MSH~ + 2 + + + Shang-Chi, Master of Kung Fu + You may activate abilities of creatures you control as though those creatures had haste. +{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. + + G + Legendary Creature — Human Warrior Hero + Creature + 2 + 1G + 2/2 + + MSH~ + 2 + + + Shang-Chi, Master of Kung Fu + You may activate abilities of creatures you control as though those creatures had haste. +{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. + + G + Legendary Creature — Human Warrior Hero + Creature + 2 + 1G + 2/2 + + MSH~ + 2 + + + She-Hulk, Jade Defender + Reach, trample +Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + G + Legendary Creature — Gamma Hero + Creature + 4 + 3G 4/4 - HOC~ + MSH~ + 2 + + + Shuri, Wakandan Inventor + Artifact spells you cast cost {1} less to cast. +{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery. + + U + Legendary Creature — Human Artificer Hero + Creature + 2 + 1U + 2/1 + + MSH~ + 2 + + + Speed, Young Avenger + Haste +Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. + + R + Legendary Creature — Mutant Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + + + Speed, Young Avenger + Haste +Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. + + R + Legendary Creature — Mutant Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + + + Speedball, New Warrior + Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. + + RU + Legendary Creature — Human Hero + Creature + 3 + 2U/R + 2/2 + + MSH~ + 2 + + + Spider-Man, To the Rescue + Flash +Vigilance, reach +No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + GW + Legendary Creature — Spider Human Hero + Creature + 3 + 2G/W + 3/2 + + MSH~ + 2 + + + Spider-Man, To the Rescue + Flash +Vigilance, reach +No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + GW + Legendary Creature — Spider Human Hero + Creature + 3 + 2G/W + 3/2 + + MSH~ + 2 + + + Spider-Woman, Secret Agent + Flash +When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. + + UW + Legendary Creature — Spider Human Spy Hero + Creature + 4 + 3W/U + 1/4 + + MSH~ + 2 + + + Stark Industries + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {R}. + + Land + Land + 0 + + MSH~ + 0 + + + Stark Industries Executive + {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Human Advisor + Creature + 1 + R + 1/2 + + MSH~ + 2 + + + Stature, Size Shifter + Stature can't be blocked if her power is 1 or less. +Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + U + Legendary Creature — Human Hero + Creature + 1 + U + 1/1 + + MSH~ + 2 + + + Stolen Stark Tech + Flash +When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +Equipped creature gets +1/+0. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + B + Artifact — Equipment + Artifact + 2 + 1B + + MSH~ + 1 + + + Storm, Windrider + Flying +Creatures with flying can't attack you or block creatures you control. +Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + + GW + Legendary Creature — Mutant Hero + Creature + 4 + 1GWW + 4/4 + + MSH~ + 2 + + + Storm, Windrider + Flying +Creatures with flying can't attack you or block creatures you control. +Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + + GW + Legendary Creature — Mutant Hero + Creature + 4 + 1GWW + 4/4 + + MSH~ + 2 + + + Subterranean Cavern + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {G}. + + Land + Land + 0 + + MSH~ + 0 + + + Super Intelligence + Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player draws a card. + + U + Enchantment — Aura + Enchantment + 1 + U + + MSH~ + 1 + + + Super Speed + Flash +Enchant creature +When this Aura enters, enchanted creature gains first strike until end of turn. +Enchanted creature gets +1/+0 and has haste. + + R + Enchantment — Aura + Enchantment + 1 + R + + MSH~ + 1 + + + Super Strength + Enchant creature +Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) + + G + Enchantment — Aura + Enchantment + 5 + 4G + + MSH~ + 1 + + + Super Suit + Flash +When this Equipment enters, attach it to target creature you control. Untap that creature. +Equipped creature gets +1/+2. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + U + Artifact — Equipment + Artifact + 2 + 1U + + MSH~ + 1 + + + Super Villain Lockup + Flash +When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 2 + 1W + + MSH~ + 1 + + + Super-Adaptoid + Super-Adaptoid's power is equal to the number of legendary creatures you control. +Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. + + Legendary Artifact Creature — Robot Villain + Creature + 2 + 2 + */2 + + MSH~ + 2 + + + Super-Adaptoid + Super-Adaptoid's power is equal to the number of legendary creatures you control. +Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. + + Legendary Artifact Creature — Robot Villain + Creature + 2 + 2 + */2 + + MSH~ + 2 + + + Super-Skrull + Flying +{2}{W}: Create a 0/4 colorless Wall creature token with defender. +{3}{G}: Super-Skrull gets +4/+4 until end of turn. +{4}{R}: Super-Skrull deals 4 damage to target creature. +{5}{U}: Target player draws four cards. + + B + Legendary Creature — Skrull Shapeshifter Villain + Creature + 4 + 1BBB + 4/5 + + MSH~ + 2 + + + Super-Skrull + Flying +{2}{W}: Create a 0/4 colorless Wall creature token with defender. +{3}{G}: Super-Skrull gets +4/+4 until end of turn. +{4}{R}: Super-Skrull deals 4 damage to target creature. +{5}{U}: Target player draws four cards. + + B + Legendary Creature — Skrull Shapeshifter Villain + Creature + 4 + 1BBB + 4/5 + + MSH~ + 2 + + + Super-Soldier Serum + Enchant creature +Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. +Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSH~ + 1 + + + Super-Soldier Serum + Enchant creature +Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. +Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSH~ + 1 + + + Surveillance Room + When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{T}: Add {C}. +{1}, {T}: Add one mana of any color. + + Land + Land + 0 + + MSH~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MSH~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MSH~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MSH~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MSH~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MSH~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MSH~ + 0 + + + Swordsman, Sharp Scoundrel + Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control. +Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Hero Villain + Creature + 2 + 1B + 2/2 + + MSH~ + 2 + + + Take Up the Shield + Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + MSH~ + 3 + + + Take Up the Shield + Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + MSH~ + 3 + + + Taskmaster, Mercenary Mimic + Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. + + BU + Legendary Creature — Human Mercenary Villain + Creature + 4 + 2UB + 3/5 + + MSH~ + 2 + + + Taskmaster, Mercenary Mimic + Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. + + BU + Legendary Creature — Human Mercenary Villain + Creature + 4 + 2UB + 3/5 + + MSH~ + 2 + + + Team Tactics + Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) +Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + Thanos, the Mad Titan + Deathtouch, lifelink +Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) + + BRW + Legendary Creature — Eternal Villain + Creature + 3 + RWB + 4/4 + + MSH~ + 2 + + + Thanos, the Mad Titan + Deathtouch, lifelink +Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) + + BRW + Legendary Creature — Eternal Villain + Creature + 3 + RWB + 4/4 + + MSH~ + 2 + + + Thanos, the Mad Titan + Deathtouch, lifelink +Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) + + BRW + Legendary Creature — Eternal Villain + Creature + 3 + RWB + 4/4 + + MSH~ + 2 + + + The Astonishing Ant-Man + Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. +{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. + + GU + Legendary Creature — Human Scientist Hero + Creature + 2 + GU + 1/1 + + MSH~ + 2 + + + The Astonishing Ant-Man + Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. +{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. + + GU + Legendary Creature — Human Scientist Hero + Creature + 2 + GU + 1/1 + + MSH~ + 2 + + + The Coming of Galactus + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Destroy up to one target nonland permanent. +II, III — Each opponent loses 2 life. +IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." + + BG + Enchantment — Saga + Enchantment + 5 + 2BBG + + MSH~ + 1 + + + The Coming of Galactus + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Destroy up to one target nonland permanent. +II, III — Each opponent loses 2 life. +IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." + + BG + Enchantment — Saga + Enchantment + 5 + 2BBG + + MSH~ + 1 + + + The Kingpin of Crime + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. + + BW + Legendary Creature — Human Villain + Creature + 3 + 1WB + 1/5 + + MSH~ + 2 + + + The Kingpin of Crime + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. + + BW + Legendary Creature — Human Villain + Creature + 3 + 1WB + 1/5 + + MSH~ + 2 + + + The Kingpin of Crime + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. + + BW + Legendary Creature — Human Villain + Creature + 3 + 1WB + 1/5 + + MSH~ + 2 + + + The Masters of Evil + Other Villains you control get +2/+1. +{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle. + + B + Legendary Creature — Human Villain + Creature + 6 + 5B + 5/6 + + MSH~ + 2 + + + The Mighty Thor, Jane Foster + Flying +Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. +Whenever an Equipment you control enters, draw a card. + + UW + Legendary Creature — Human God Hero + Creature + 3 + 1WU + 3/3 + + MSH~ + 2 + + + The Mighty Thor, Jane Foster + Flying +Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. +Whenever an Equipment you control enters, draw a card. + + UW + Legendary Creature — Human God Hero + Creature + 3 + 1WU + 3/3 + + MSH~ + 2 + + + The Mind Stone + Indestructible +{T}: Add {W}. +{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) +∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. + + W + Legendary Artifact — Infinity Stone + Artifact + 2 + 1W + + MSH~ + 1 + + + The Mind Stone + Indestructible +{T}: Add {W}. +{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) +∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. + + W + Legendary Artifact — Infinity Stone + Artifact + 2 + 1W + + MSH~ + 1 + + + The Mind Stone + Indestructible +{T}: Add {W}. +{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) +∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. + + W + Legendary Artifact — Infinity Stone + Artifact + 2 + 1W + + MSH~ + 1 + + + The Ruinous Wrecking Crew + The Ruinous Wrecking Crew enters with X +1/+1 counters on it. +When The Ruinous Wrecking Crew enters, choose up to X — +• Discard a card, then draw a card. +• Target opponent loses 2 life. +• Destroy target token. +• Each player sacrifices a creature of their choice. + + BR + Legendary Creature — Human Villain + Creature + 2 + XBR + 2/2 + + MSH~ + 2 + + + The Ruinous Wrecking Crew + The Ruinous Wrecking Crew enters with X +1/+1 counters on it. +When The Ruinous Wrecking Crew enters, choose up to X — +• Discard a card, then draw a card. +• Target opponent loses 2 life. +• Destroy target token. +• Each player sacrifices a creature of their choice. + + BR + Legendary Creature — Human Villain + Creature + 2 + XBR + 2/2 + + MSH~ + 2 + + + The Scarlet Witch + Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. + + R + Legendary Creature — Mutant Warlock Hero + Creature + 3 + 2R + 2/3 + + MSH~ + 2 + + + The Scarlet Witch + Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. + + R + Legendary Creature — Mutant Warlock Hero + Creature + 3 + 2R + 2/3 + + MSH~ + 2 + + + The Scarlet Witch + Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. + + R + Legendary Creature — Mutant Warlock Hero + Creature + 3 + 2R + 2/3 + + MSH~ + 2 + + + The Sentry, Golden Guardian + Flying, vigilance, indestructible +When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 5/5 + + MSH~ + 2 + + + The Sentry, Golden Guardian + Flying, vigilance, indestructible +When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 5/5 + + MSH~ + 2 + + + The Serpent Society + Deathtouch +Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) +Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. + + BG + Legendary Creature — Human Snake Villain + Creature + 3 + 1BG + 3/4 + + MSH~ + 2 + + + The Serpent Society + Deathtouch +Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) +Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. + + BG + Legendary Creature — Human Snake Villain + Creature + 3 + 1BG + 3/4 + + MSH~ + 2 + + + The Super Hero Civil War + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. +II — Creatures you control get +1/+1 and gain vigilance until end of turn. +III — Target creature you control fights up to one other target creature. + + RW + Enchantment — Saga + Enchantment + 5 + 3RW + + MSH~ + 1 + + + The Super Hero Civil War + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. +II — Creatures you control get +1/+1 and gain vigilance until end of turn. +III — Target creature you control fights up to one other target creature. + + RW + Enchantment — Saga + Enchantment + 5 + 3RW + + MSH~ + 1 + + + The Ten Rings + Your maximum hand size is ten. +At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. + + Legendary Artifact + Artifact + 8 + 8 + + MSH~ + 1 + + + The Ten Rings + Your maximum hand size is ten. +At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. + + Legendary Artifact + Artifact + 8 + 8 + + MSH~ + 1 + + + The Thing, Ben Grimm + Trample +Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 7/7 + + MSH~ + 2 + + + The Thing, Ben Grimm + Trample +Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 7/7 + + MSH~ + 2 + + + The Unbeatable Squirrel Girl + Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. +I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. + + G + Legendary Creature — Squirrel Human Hero + Creature + 4 + 1GGG + 4/4 + + MSH~ + 2 + + + The Unbeatable Squirrel Girl + Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. +I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. + + G + Legendary Creature — Squirrel Human Hero + Creature + 4 + 1GGG + 4/4 + + MSH~ + 2 + + + The Vision + Flying, vigilance +Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — +• Solar Beam — The Vision gains double strike until end of turn. +• Density Control — The Vision gains indestructible until end of turn. +• Technopathy — Draw a card. + + Legendary Artifact Creature — Robot Hero + Creature + 4 + 4 + 2/5 + + MSH~ + 2 + + + The Vision + Flying, vigilance +Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — +• Solar Beam — The Vision gains double strike until end of turn. +• Density Control — The Vision gains indestructible until end of turn. +• Technopathy — Draw a card. + + Legendary Artifact Creature — Robot Hero + Creature + 4 + 4 + 2/5 + + MSH~ + 2 + + + The Wondrous Wasp + Flash +Flying +Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield. + + U + Legendary Creature — Human Hero + Creature + 2 + 1U + 2/1 + + MSH~ + 2 + + + Thirst for Knowledge + Draw three cards. Then discard two cards unless you discard an artifact card. + + U + Instant + Instant + 3 + 2U + + MSH~ + 3 + + + Thor Odinson + Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) + + RW + Legendary Creature — God Warrior Hero + Creature + 5 + 3RW + 4/4 + + MSH~ + 2 + + + Thor, God of Thunder + Flying +When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. +Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. + + R + Legendary Creature — God Warrior Hero + Creature + 5 + 3RR + 5/5 + + MSH~ + 2 + + + Thor, God of Thunder + Flying +When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. +Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. + + R + Legendary Creature — God Warrior Hero + Creature + 5 + 3RR + 5/5 + + MSH~ + 2 + + + Thor, God of Thunder + Flying +When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. +Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. + + R + Legendary Creature — God Warrior Hero + Creature + 5 + 3RR + 5/5 + + MSH~ + 2 + + + Thunderbolts Conspiracy + Flash +Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) + + B + Enchantment + Enchantment + 4 + 3B + + MSH~ + 1 + + + Thunderbolts Conspiracy + Flash +Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) + + B + Enchantment + Enchantment + 4 + 3B + + MSH~ + 1 + + + Tigra, Feline Fury + Flash +Trample +Whenever you gain life, put a +1/+1 counter on Tigra. + + G + Legendary Creature — Cat Human Hero + Creature + 2 + 1G + 2/1 + + MSH~ + 2 + + + Titania, Rugged Rumbler + As an additional cost to cast this spell, discard a card or pay {2}. +Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) + + BG + Legendary Creature — Human Villain + Creature + 3 + 2B/G + 5/5 + + MSH~ + 2 + + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH~ + 2 + + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH~ + 2 + + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH~ + 2 + + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH~ + 2 + + + Too Evil to Stay Dead + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield. + + B + Sorcery + Sorcery + 3 + 2B + + MSH~ + 3 + + + Training Compound + {T}: Add {C}. +{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Training Compound + {T}: Add {C}. +{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land. + + Land + Land + 0 + + MSH~ + 0 + + + Training Regimen + Creatures you control with +1/+1 counters on them have trample. +At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. + + G + Enchantment + Enchantment + 4 + 3G + + MSH~ + 1 + + + Trickster's Stratagem + The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Sorcery + Sorcery + 4 + 3U + + MSH~ + 3 + + + Truck Toss + This spell costs {2} less to cast if you control a Vehicle. +Truck Toss deals 4 damage to any target. + + R + Instant + Instant + 4 + 2RR + + MSH~ + 3 + + + U.S.Agent, John Walker + When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent. + + BW + Legendary Creature — Human Soldier Hero + Creature + 4 + 3W/B + 3/2 + + MSH~ + 2 + + + Ultron Drone + Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + Artifact Creature — Robot Villain + Creature + 3 + 3 + 2/3 + + MSH~ + 2 + + + Ultron, Artificial Malevolence + Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. + + Legendary Artifact Creature — Robot Villain + Creature + 3 + 3 + 2/4 + + MSH~ + 2 + + + Ultron, Artificial Malevolence + Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. + + Legendary Artifact Creature — Robot Villain + Creature + 3 + 3 + 2/4 + + MSH~ + 2 + + + Ultron, Artificial Malevolence + Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. + + Legendary Artifact Creature — Robot Villain + Creature + 3 + 3 + 2/4 + + MSH~ + 2 + + + Undercover Skrull + As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types. +{T}: Add one mana of any color. + + G + Creature — Skrull Shapeshifter Villain + Creature + 2 + 1G + 1/1 + + MSH~ + 2 + + + Unliving Legionnaire + Flying +Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + B + Creature — Vampire Villain + Creature + 4 + 3B + 3/2 + + MSH~ + 2 + + + Vibranium Energy Daggers + Indestructible (Effects that say "destroy" don't destroy this Equipment.) +Equipped creature gets +2/+2. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + MSH~ + 1 + + + Villainous Hideout + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. +{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + Land + Land + 0 + + MSH~ + 0 + + + Villainous Hideout + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. +{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + Land + Land + 0 + + MSH~ + 0 + + + Vision Quest + Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. + + RU + Sorcery + Sorcery + 2 + XUR + + MSH~ + 3 + + + Vision Quest + Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. + + RU + Sorcery + Sorcery + 2 + XUR + + MSH~ + 3 + + + Vision of Love + You may sacrifice an artifact or discard a card. If you do, draw two cards. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + Visions of Villainy + This spell costs {1} less to cast if you control a Villain. +You draw two cards and lose 2 life. + + B + Instant + Instant + 3 + 2B + + MSH~ + 3 + + + Viv Vision, Teen Synthezoid + Flying +Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. +Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + Legendary Artifact Creature — Robot Hero + Creature + 3 + 3 + 2/2 + + MSH~ + 2 + + + Volcanic Villain + Haste +Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + R + Creature — Elemental Villain + Creature + 3 + 2R + 3/2 + + MSH~ + 2 + + + Wakandan Drone Flock + Flying +When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + W + Artifact Creature — Robot + Creature + 4 + 3W + 3/3 + + MSH~ + 2 + + + Wakandan Royal Guard + Vigilance +When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead. + + G + Creature — Human Soldier Hero + Creature + 5 + 4G + 4/4 + + MSH~ + 2 + + + War Machine, Legacy of Iron + Flying +At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power. + + RW + Legendary Artifact Creature — Human Hero + Creature + 3 + 2R/W + 1/3 + + MSH~ + 2 + + + We Say Thee Nay! + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork. + + U + Instant — Arcane + Instant + 2 + 1U + + MSH~ + 3 + + + Web Up + When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + MSH~ + 1 + + + Whiplash, Vengeful Engineer + Whiplash enters tapped. +Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him. + + B + Legendary Creature — Human Artificer Villain + Creature + 1 + B + 2/2 + + MSH~ + 2 + + + White Tiger, Ava Ayala + Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + G + Legendary Creature — Human Hero + Creature + 2 + 1G + 2/2 + + MSH~ + 2 + + + White Widow, Free Agent + When White Widow enters, choose one — +• Put a +1/+1 counter on each of up to two target creatures. +• Return target artifact or enchantment card from your graveyard to your hand. + + W + Legendary Creature — Human Hero Villain + Creature + 4 + 3W + 2/3 + + MSH~ + 2 + + + Wiccan, Rising Magician + Flying +Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + U + Legendary Creature — Mutant Warlock Hero + Creature + 5 + 4U + 4/4 + + MSH~ + 2 + + + Widow's Bite + Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Target creature gains deathtouch until end of turn. +• Target creature gets -2/-2 until end of turn. + + B + Instant + Instant + 2 + 1B + + MSH~ + 3 + + + Winter Soldier, Icy Assassin + Vigilance, menace +Winter Soldier gets +2/+0 for each Equipment attached to him. +{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + + BW + Legendary Creature — Human Assassin Villain + Creature + 2 + WB + 2/2 + + MSH~ + 2 + + + Winter Soldier, Icy Assassin + Vigilance, menace +Winter Soldier gets +2/+0 for each Equipment attached to him. +{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + + BW + Legendary Creature — Human Assassin Villain + Creature + 2 + WB + 2/2 + + MSH~ + 2 + + + Wolverine, Fierce Fighter + Haste +When Wolverine enters, he fights up to one other target creature. +If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. + + GR + Legendary Creature — Mutant Berserker Hero + Creature + 4 + 2RG + 3/5 + + MSH~ + 2 + + + Wolverine, Fierce Fighter + Haste +When Wolverine enters, he fights up to one other target creature. +If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. + + GR + Legendary Creature — Mutant Berserker Hero + Creature + 4 + 2RG + 3/5 + + MSH~ + 2 + + + Wonder Man, Hollywood Hero + Flying +Each power-up ability of permanents you control can be activated an additional time. +Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Human Performer Hero + Creature + 5 + 3RR + 4/4 + + MSH~ + 2 + + + World War Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. +II — Put three +1/+1 counters on target creature you control. +III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + + G + Enchantment — Saga + Enchantment + 5 + 3GG + + MSH~ + 1 + + + World War Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. +II — Put three +1/+1 counters on target creature you control. +III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + + G + Enchantment — Saga + Enchantment + 5 + 3GG + + MSH~ + 1 + + + Worlds Within Worlds + Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. + + GU + Sorcery + Sorcery + 7 + 5GU + + MSH~ + 3 + + + Worlds Within Worlds + Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. + + GU + Sorcery + Sorcery + 7 + 5GU + + MSH~ + 3 + + + Yellowjacket, Heartless Marauder + Flying +Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. + + B + Legendary Creature — Human Rogue Villain + Creature + 2 + 1B + 1/2 + + MSH~ 2 @@ -13040,6489 +19524,5 @@ Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 co MSC~ 2 - - A.I.M. Labs - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {B}. - - Land - Land - 0 - - MSH~ - 0 - - - A.I.M. Scientists - When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - U - Creature — Human Scientist Villain - Creature - 4 - 3U - 3/3 - - MSH~ - 2 - - - A.I.M. Synthoids - When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - Artifact Creature — Robot Villain - Creature - 2 - 2 - 1/3 - - MSH~ - 2 - - - Abomination, Terrifying Titan - Trample -Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - GR - Legendary Creature — Gamma Villain - Creature - 4 - 3R/G - 4/4 - - MSH~ - 2 - - - Abomination, Terrifying Titan - Trample -Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - GR - Legendary Creature — Gamma Villain - Creature - 4 - 3R/G - 4/4 - - MSH~ - 2 - - - Absorbing Man - Vigilance -At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. - - GU - Legendary Creature — Human Villain - Creature - 3 - 1GU - 4/4 - - MSH~ - 2 - - - Absorbing Man - Vigilance -At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. - - GU - Legendary Creature — Human Villain - Creature - 3 - 1GU - 4/4 - - MSH~ - 2 - - - Aerial Doombot - Flying -Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - U - Artifact Creature — Robot Villain - Creature - 1 - U - 1/1 - - MSH~ - 2 - - - Agent 13, Sharon Carter - Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") - - W - Legendary Creature — Human Spy Hero - Creature - 3 - 2W - 3/2 - - MSH~ - 2 - - - Agent Maria Hill - Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card. - - W - Legendary Creature — Human Spy Hero - Creature - 1 - W - 2/1 - - MSH~ - 2 - - - Agent Phil Coulson - Vigilance -{T}: Put a +1/+1 counter on each other Hero you control. - - W - Legendary Creature — Human Spy Hero - Creature - 2 - 1W - 2/2 - - MSH~ - 2 - - - Agent Phil Coulson - Vigilance -{T}: Put a +1/+1 counter on each other Hero you control. - - W - Legendary Creature — Human Spy Hero - Creature - 2 - 1W - 2/2 - - MSH~ - 2 - - - Agent of Atlas - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - - W - Creature — Human Spy Hero - Creature - 2 - 1W - 2/2 - - MSH~ - 2 - - - Agents of HYDRA - When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) - - B - Creature — Human Spy Villain - Creature - 2 - 1B - 1/1 - - MSH~ - 2 - - - Agents of S.H.I.E.L.D. - Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. - - W - Creature — Human Spy Hero - Creature - 3 - 2W - 2/4 - - MSH~ - 2 - - - Alien Invasion - At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. - - GR - Enchantment - Enchantment - 4 - 1RRG - - MSH~ - 1 - - - Alien Invasion - At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. - - GR - Enchantment - Enchantment - 4 - 1RRG - - MSH~ - 1 - - - Ant-Man's Army - When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - G - Creature — Insect - Creature - 3 - 2G - 3/2 - - MSH~ - 2 - - - Ant-Man, Colony Commander - Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. -Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn. - - GU - Legendary Creature — Human Rogue Hero - Creature - 3 - 1GU - 2/2 - - MSH~ - 2 - - - Arc Reactor - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -This artifact enters tapped. -{T}: Add {C}{C}{C}. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - - - Arc Reactor - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -This artifact enters tapped. -{T}: Add {C}{C}{C}. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - - - Ares, God of War - Ares attacks each combat if able. -Whenever an attacking creature you control dies, return that card to its owner's hand. - - BR - Legendary Creature — God Warrior Villain - Creature - 3 - 1BR - 4/3 - - MSH~ - 2 - - - Ares, God of War - Ares attacks each combat if able. -Whenever an attacking creature you control dies, return that card to its owner's hand. - - BR - Legendary Creature — God Warrior Villain - Creature - 3 - 1BR - 4/3 - - MSH~ - 2 - - - Armor Wars - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — You may draw a card for each artifact you control. If you do, each opponent draws a card. -II — Artifact spells you cast this turn cost {1} less to cast. -III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. - - RU - Enchantment — Saga - Enchantment - 4 - 2UR - - MSH~ - 1 - - - Armor Wars - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — You may draw a card for each artifact you control. If you do, each opponent draws a card. -II — Artifact spells you cast this turn cost {1} less to cast. -III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. - - RU - Enchantment — Saga - Enchantment - 4 - 2UR - - MSH~ - 1 - - - Arnim Zola, Bio-Fanatic - {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) - - B - Legendary Artifact Creature — Scientist Villain - Creature - 3 - 2B - 2/3 - - MSH~ - 2 - - - Arnim Zola, Bio-Fanatic - {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) - - B - Legendary Artifact Creature — Scientist Villain - Creature - 3 - 2B - 2/3 - - MSH~ - 2 - - - Asgardian Citadel - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MSH~ - 0 - - - Atlantean Cavalry - Vigilance -Whenever you draw your second card each turn, put a +1/+1 counter on this creature. - - U - Creature — Merfolk Soldier - Creature - 3 - 2U - 3/2 - - MSH~ - 2 - - - Atlantis Attacks - Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Target player creates a 6/5 blue Leviathan creature token with hexproof. -• Return one or two target nonland permanents to their owners' hands. - - U - Sorcery - Sorcery - 7 - 5UU - - MSH~ - 3 - - - Attuma, Atlantean Warlord - Other Merfolk you control get +1/+1. -Whenever one or more Merfolk you control attack a player, draw a card. - - U - Legendary Creature — Merfolk Warrior Villain - Creature - 4 - 2UU - 3/4 - - MSH~ - 2 - - - Avengers Assemble! - Flash -Heroes you control get +2/+2. -At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. - - W - Enchantment - Enchantment - 5 - 4W - - MSH~ - 1 - - - Avengers Assemble! - Flash -Heroes you control get +2/+2. -At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. - - W - Enchantment - Enchantment - 5 - 4W - - MSH~ - 1 - - - Avengers Assemble! - Flash -Heroes you control get +2/+2. -At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. - - W - Enchantment - Enchantment - 5 - 4W - - MSH~ - 1 - - - Avengers Disassembled - Choose one or both — -• Avengers Disassembled deals 3 damage to each creature. -• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Sorcery - Sorcery - 3 - 1RR - - MSH~ - 3 - - - Avengers Disassembled - Choose one or both — -• Avengers Disassembled deals 3 damage to each creature. -• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Sorcery - Sorcery - 3 - 1RR - - MSH~ - 3 - - - Avengers Hangar - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {U}. - - Land - Land - 0 - - MSH~ - 0 - - - Avengers Tower - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. -{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. - - Land - Land - 0 - - MSH~ - 0 - - - Avengers Tower - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. -{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. - - Land - Land - 0 - - MSH~ - 0 - - - Avengers Tower - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. -{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. - - Land - Land - 0 - - MSH~ - 0 - - - Avengers: Under Siege - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Create two 2/1 black Villain creature tokens with menace. -II — This Saga deals 2 damage to each non-Villain creature and each opponent. -III — Create a Treasure token for each Villain you control. - - BR - Enchantment — Saga - Enchantment - 4 - 2BR - - MSH~ - 1 - - - Avengers: Under Siege - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Create two 2/1 black Villain creature tokens with menace. -II — This Saga deals 2 damage to each non-Villain creature and each opponent. -III — Create a Treasure token for each Villain you control. - - BR - Enchantment — Saga - Enchantment - 4 - 2BR - - MSH~ - 1 - - - Baron Helmut Zemo - Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. -Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) - - B - Legendary Creature — Human Noble Villain - Creature - 3 - BBB - 3/3 - - MSH~ - 2 - - - Baron Helmut Zemo - Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. -Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) - - B - Legendary Creature — Human Noble Villain - Creature - 3 - BBB - 3/3 - - MSH~ - 2 - - - Baron Strucker, HYDRA Overlord - Villain spells you cast cost {1} less to cast. -Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Legendary Creature — Human Villain - Creature - 3 - 2B - 2/2 - - MSH~ - 2 - - - Baron Strucker, HYDRA Overlord - Villain spells you cast cost {1} less to cast. -Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Legendary Creature — Human Villain - Creature - 3 - 2B - 2/2 - - MSH~ - 2 - - - Baron Strucker, HYDRA Overlord - Villain spells you cast cost {1} less to cast. -Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Legendary Creature — Human Villain - Creature - 3 - 2B - 2/2 - - MSH~ - 2 - - - Baxter Building - {T}: Add {C}. -{4}, {T}: Add four mana in any combination of colors. -{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. - - Land - Land - 0 - - MSH~ - 0 - - - Baxter Building - {T}: Add {C}. -{4}, {T}: Add four mana in any combination of colors. -{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. - - Land - Land - 0 - - MSH~ - 0 - - - Beast, Erudite Aerialist - As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. -Whenever Beast deals combat damage to a player, draw a card. - - GU - Legendary Creature — Mutant Scientist Hero - Creature - 4 - 3G/U - 3/3 - - MSH~ - 2 - - - Birnin Zana Plaza - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MSH~ - 0 - - - Black Panther, Vanguard - Whenever another nontoken Hero you control enters, choose one — -• Create a 1/1 white Soldier creature token. -• Creatures you control get +1/+1 until end of turn. - - GW - Legendary Creature — Human Warrior Hero - Creature - 4 - 2GW - 4/4 - - MSH~ - 2 - - - Black Widow, Double Agent - Deathtouch -Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.) - - BW - Legendary Creature — Human Hero Villain - Creature - 3 - 1WB - 3/2 - - MSH~ - 2 - - - Black Widow, Super Spy - Menace -Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Human Spy Hero - Creature - 2 - 1B - 2/1 - - MSH~ - 2 - - - Black Widow, Super Spy - Menace -Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Human Spy Hero - Creature - 2 - 1B - 2/1 - - MSH~ - 2 - - - Black Widow, Super Spy - Menace -Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Human Spy Hero - Creature - 2 - 1B - 2/1 - - MSH~ - 2 - - - Black Widow, Super Spy - Menace -Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Human Spy Hero - Creature - 2 - 1B - 2/1 - - MSH~ - 2 - - - Blazing Crescendo - Target creature gets +3/+1 until end of turn. -Exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Instant - Instant - 2 - 1R - - MSH~ - 3 - - - Blazing Crescendo - Target creature gets +3/+1 until end of turn. -Exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Instant - Instant - 2 - 1R - - MSH~ - 3 - - - Bold Biochemist - Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - U - Creature — Human Scientist - Creature - 2 - 1U - 1/3 - - MSH~ - 2 - - - Borough Backup - Create two 3/2 white Hero creature tokens with vigilance. -Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - W - Sorcery - Sorcery - 5 - 4W - - MSH~ - 3 - - - Brave Brawler - Lifelink -Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - W - Creature — Human Warrior Hero - Creature - 2 - 1W - 2/1 - - MSH~ - 2 - - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH~ - 2 - - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH~ - 2 - - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH~ - 2 - - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH~ - 2 - - - Bullseye, Death Dealer - When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. -{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target. - - BR - Legendary Creature — Human Assassin Villain - Creature - 3 - 2B/R - 2/3 - - MSH~ - 2 - - - Bullseye, Death Dealer - When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. -{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target. - - BR - Legendary Creature — Human Assassin Villain - Creature - 3 - 2B/R - 2/3 - - MSH~ - 2 - - - Call Damage Control - Choose up to two. Return those cards from your graveyard to your hand. -• Target artifact card. -• Target creature card. -• Target enchantment card. -• Target land card. - - G - Sorcery - Sorcery - 2 - 1G - - MSH~ - 3 - - - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - MSH~ - 1 - - - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - MSH~ - 1 - - - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - MSH~ - 1 - - - Captain America, Living Legend - Vigilance -Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. - - UW - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WU - 3/4 - - MSH~ - 2 - - - Captain America, Living Legend - Vigilance -Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. - - UW - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WU - 3/4 - - MSH~ - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH~ - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH~ - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH~ - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH~ - 2 - - - Captain America, Wings of Freedom - Flying, first strike, ward {1} -Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 2W - 3/1 - - MSH~ - 2 - - - Captain America, Wings of Freedom - Flying, first strike, ward {1} -Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 2W - 3/1 - - MSH~ - 2 - - - Captain Mar-Vell, Space-Born - Flying, vigilance -Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. - - W - Legendary Creature — Kree Soldier Hero - Creature - 5 - 4W - 4/4 - - MSH~ - 2 - - - Captain Mar-Vell, Space-Born - Flying, vigilance -Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. - - W - Legendary Creature — Kree Soldier Hero - Creature - 5 - 4W - 4/4 - - MSH~ - 2 - - - Captain Marvel, Earth's Protector - Flash -Flying, lifelink -Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) - - W - Legendary Creature — Human Kree Hero - Creature - 5 - 3WW - 5/4 - - MSH~ - 2 - - - Captain Marvel, Earth's Protector - Flash -Flying, lifelink -Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) - - W - Legendary Creature — Human Kree Hero - Creature - 5 - 3WW - 5/4 - - MSH~ - 2 - - - Captain Marvel, Earth's Protector - Flash -Flying, lifelink -Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) - - W - Legendary Creature — Human Kree Hero - Creature - 5 - 3WW - 5/4 - - MSH~ - 2 - - - Castle Doom - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. -{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. - - Land - Land - 0 - - MSH~ - 0 - - - Castle Doom - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. -{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. - - Land - Land - 0 - - MSH~ - 0 - - - Claim the Kingdom - Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. -When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. - - G - Enchantment — Plan - Enchantment - 2 - 1G - - MSH~ - 1 - - - Cloak and Dagger, Entwined - Deathtouch, lifelink -When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield. - - BW - Legendary Creature — Human Hero - Creature - 3 - 1WB - 2/2 - - MSH~ - 2 - - - Cloak and Dagger, Entwined - Deathtouch, lifelink -When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield. - - BW - Legendary Creature — Human Hero - Creature - 3 - 1WB - 2/2 - - MSH~ - 2 - - - Colleen Wing, Street Samurai - Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - W - Legendary Creature — Human Samurai Hero - Creature - 2 - 1W - 2/2 - - MSH~ - 2 - - - Construct a Cosmic Cube - Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. -When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) - - B - Enchantment — Plan - Enchantment - 3 - 2B - - MSH~ - 1 - - - Construct a Cosmic Cube - Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. -When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) - - B - Enchantment — Plan - Enchantment - 3 - 2B - - MSH~ - 1 - - - Cosmic Cube - Ward {2} -Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - - - Cosmic Cube - Ward {2} -Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - - - Cosmic Cube - Ward {2} -Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - - - Crimson Operative - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Artifact Creature — Human Villain - Creature - 4 - 3R - 3/2 - - MSH~ - 2 - - - Crossbones, Malicious Mercenary - Deathtouch -Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn. - - B - Legendary Creature — Human Mercenary Villain - Creature - 4 - 3B - 3/3 - - MSH~ - 2 - - - Crowd of True Believers - {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life. - - W - Creature — Human Citizen - Creature - 1 - W - 1/2 - - MSH~ - 2 - - - Cruel Alliance - Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) -Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life. - - B - Sorcery - Sorcery - 3 - 2B - - MSH~ - 3 - - - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. - - RW - Legendary Creature — Human Hero - Creature - 4 - 2RW - 3/4 - - MSH~ - 2 - - - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. - - RW - Legendary Creature — Human Hero - Creature - 4 - 2RW - 3/4 - - MSH~ - 2 - - - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. - - RW - Legendary Creature — Human Hero - Creature - 4 - 2RW - 3/4 - - MSH~ - 2 - - - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. - - RW - Legendary Creature — Human Hero - Creature - 4 - 2RW - 3/4 - - MSH~ - 2 - - - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. - - RW - Legendary Creature — Human Hero - Creature - 4 - 2RW - 3/4 - - MSH~ - 2 - - - Dark Deed - Target creature gets -4/-4 until end of turn. - - B - Instant - Instant - 2 - 1B - - MSH~ - 3 - - - Dark Fortress - {T}: Add {C}. -{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Dark Fortress - {T}: Add {C}. -{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Death to Our Enemies - Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. -When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets. - - R - Enchantment — Plan - Enchantment - 3 - 2R - - MSH~ - 1 - - - Decoy Ploy - Choose one or both — -• Return target Villain card from your graveyard to your hand. -• Return target Hero card from your graveyard to your hand. - - B - Instant - Instant - 2 - 1B - - MSH~ - 3 - - - Dependable Quinjet - Flying -{T}: Add one mana of any color. -Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 3/3 - - MSH~ - 1 - - - Depower - This spell costs {2} less to cast if it targets an attacking creature. -Target creature gets -4/-0 until end of turn. -Draw a card. - - U - Instant - Instant - 3 - 2U - - MSH~ - 3 - - - Doc Samson, Super Psychiatrist - If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. -{T}: Add X mana of any one color, where X is Doc Samson's power. - - G - Legendary Creature — Gamma Doctor Hero - Creature - 5 - 4G - 3/6 - - MSH~ - 2 - - - Doctor Doom - When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. -As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. -At the beginning of your end step, you draw a card and lose 1 life. - - B - Legendary Creature — Human Scientist Villain - Creature - 6 - 4BB - 3/3 - - MSH~ - 2 - - - Doctor Doom - When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. -As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. -At the beginning of your end step, you draw a card and lose 1 life. - - B - Legendary Creature — Human Scientist Villain - Creature - 6 - 4BB - 3/3 - - MSH~ - 2 - - - Doctor Doom - When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. -As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. -At the beginning of your end step, you draw a card and lose 1 life. - - B - Legendary Creature — Human Scientist Villain - Creature - 6 - 4BB - 3/3 - - MSH~ - 2 - - - Doctor Doom - When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. -As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. -At the beginning of your end step, you draw a card and lose 1 life. - - B - Legendary Creature — Human Scientist Villain - Creature - 6 - 4BB - 3/3 - - MSH~ - 2 - - - Doom Reigns Supreme - Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. -When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. - - B - Enchantment — Plan - Enchantment - 2 - 1B - - MSH~ - 1 - - - Doom Reigns Supreme - Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. -When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. - - B - Enchantment — Plan - Enchantment - 2 - 1B - - MSH~ - 1 - - - Earth's Mightiest Heroes - Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) -Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. - - G - Sorcery - Sorcery - 6 - 4GG - - MSH~ - 3 - - - Earth's Mightiest Heroes - Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) -Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. - - G - Sorcery - Sorcery - 6 - 4GG - - MSH~ - 3 - - - Earth's Mightiest Heroes - Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) -Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. - - G - Sorcery - Sorcery - 6 - 4GG - - MSH~ - 3 - - - Echo, Perceptive Prodigy - Vigilance -{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - U - Legendary Creature — Human Hero - Creature - 3 - 2U - 1/4 - - MSH~ - 2 - - - Elektra, Daughter of the Hand - Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -When Elektra enters, destroy target creature an opponent controls with power 3 or less. - - B - Legendary Creature — Human Ninja Villain - Creature - 4 - 2BB - 3/3 - - MSH~ - 2 - - - Elektra, Daughter of the Hand - Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -When Elektra enters, destroy target creature an opponent controls with power 3 or less. - - B - Legendary Creature — Human Ninja Villain - Creature - 4 - 2BB - 3/3 - - MSH~ - 2 - - - Elektra, Daughter of the Hand - Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -When Elektra enters, destroy target creature an opponent controls with power 3 or less. - - B - Legendary Creature — Human Ninja Villain - Creature - 4 - 2BB - 3/3 - - MSH~ - 2 - - - Elektra, Daughter of the Hand - Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -When Elektra enters, destroy target creature an opponent controls with power 3 or less. - - B - Legendary Creature — Human Ninja Villain - Creature - 4 - 2BB - 3/3 - - MSH~ - 2 - - - Epic Fight - Choose one or both — -• Double target creature's power and toughness until end of turn. -• Target creature you control fights target creature an opponent controls. - - G - Sorcery - Sorcery - 3 - 2G - - MSH~ - 3 - - - Epic Fight - Choose one or both — -• Double target creature's power and toughness until end of turn. -• Target creature you control fights target creature an opponent controls. - - G - Sorcery - Sorcery - 3 - 2G - - MSH~ - 3 - - - Evil's Thrall - Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn. - - R - Sorcery - Sorcery - 3 - 2R - - MSH~ - 3 - - - Falcon's Wing Harness - When this Equipment enters, attach it to target creature you control. -Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact — Equipment - Artifact - 2 - 1U - - MSH~ - 1 - - - Falcon, Winged Wonder - Flying -Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.) - - U - Legendary Creature — Human Hero - Creature - 5 - 4U - 3/4 - - MSH~ - 2 - - - Fin Fang Foom - Flying -Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. - - R - Legendary Creature — Alien Dragon Villain - Creature - 4 - 2RR - 3/5 - - MSH~ - 2 - - - Fin Fang Foom - Flying -Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. - - R - Legendary Creature — Alien Dragon Villain - Creature - 4 - 2RR - 3/5 - - MSH~ - 2 - - - Fisk Tower - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Frozen in Ice - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature loses all abilities and can't become untapped. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MSH~ - 1 - - - Futurist Forge - When this artifact enters, draw a card. -{3}{U}, Sacrifice this artifact: Draw two cards. - - U - Artifact - Artifact - 2 - 1U - - MSH~ - 1 - - - Gathering Place - {T}: Add {C}. -{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Gathering Place - {T}: Add {C}. -{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Ghost, Spectral Saboteur - Flash -Intangibility — Ghost can't be blocked. - - BU - Legendary Creature — Human Rogue Villain - Creature - 3 - 2U/B - 2/2 - - MSH~ - 2 - - - Giant Growth - Target creature gets +3/+3 until end of turn. - - G - Instant - Instant - 1 - G - - MSH~ - 3 - - - Giant-Sized Flying Ant - Flash -Flying -When this creature enters, choose one — -• Tap target nonland permanent. -• Untap target nonland permanent. - - U - Creature — Insect - Creature - 4 - 3U - 3/2 - - MSH~ - 2 - - - Gleaming Bastion - {T}: Add {C}. -{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Gleaming Bastion - {T}: Add {C}. -{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Go Nuts! - Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Put a +1/+1 counter on target creature. -• Target creature you control fights target creature an opponent controls. - - G - Sorcery - Sorcery - 1 - G - - MSH~ - 3 - - - Grim Reaper, Lethal Legionnaire - Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - B - Legendary Creature — Human Villain - Creature - 4 - 3B - 3/4 - - MSH~ - 2 - - - Guerrilla Gorilla - Reach -Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. - - G - Creature — Ape Soldier Hero - Creature - 2 - 1G - 2/2 - - MSH~ - 2 - - - H.E.R.B.I.E. Scout Unit - Flying -When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. - - Artifact Creature — Robot Scout - Creature - 4 - 4 - 2/1 - - MSH~ - 2 - - - HULK SMASH! - Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Destroy target noncreature artifact. -• Target creature you control deals damage equal to its power to target creature an opponent controls. - - R - Instant - Instant - 2 - 1R - - MSH~ - 3 - - - HULK SMASH! - Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Destroy target noncreature artifact. -• Target creature you control deals damage equal to its power to target creature an opponent controls. - - R - Instant - Instant - 2 - 1R - - MSH~ - 3 - - - HYDRA Assault Robot - Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent. - - R - Artifact Creature — Robot Villain - Creature - 2 - 1R - 1/3 - - MSH~ - 2 - - - HYDRA Infiltration - When this enchantment enters, target opponent discards two cards. -Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - MSH~ - 1 - - - HYDRA Troopers - When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) - - B - Creature — Human Soldier Villain - Creature - 3 - 2B - 3/2 - - MSH~ - 2 - - - Hawkeye's Bow - Equipped creature gets +1/+0 and has reach. -Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact — Equipment - Artifact - 1 - R - - MSH~ - 1 - - - Hawkeye, Master Marksman - First strike, reach -Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. -• Net — Target creature can't block this turn. -• Explosive — Hawkeye deals 2 damage to target player. -• Boomerang — Discard a card, then draw a card. - - R - Legendary Creature — Human Archer Hero - Creature - 2 - 1R - 2/2 - - MSH~ - 2 - - - Hawkeye, Master Marksman - First strike, reach -Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. -• Net — Target creature can't block this turn. -• Explosive — Hawkeye deals 2 damage to target player. -• Boomerang — Discard a card, then draw a card. - - R - Legendary Creature — Human Archer Hero - Creature - 2 - 1R - 2/2 - - MSH~ - 2 - - - Hawkeye, Young Avenger - Reach -If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power. - - R - Legendary Creature — Human Archer Hero - Creature - 4 - 3R - 2/4 - - MSH~ - 2 - - - Helicarrier Strike - Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) -Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead. - - W - Instant - Instant - 1 - W - - MSH~ - 3 - - - Hell's Kitchen - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {R}. - - Land - Land - 0 - - MSH~ - 0 - - - Hellcat, Undying Vigilante - Haste -When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste. - - G - Legendary Creature — Human Hero - Creature - 2 - GG - 2/2 - - MSH~ - 2 - - - Hercules, Prince of Power - Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - G - Legendary Creature — Demigod Warrior Hero - Creature - 3 - 2G - 3/3 - - MSH~ - 2 - - - Hero in Training - When this creature enters, draw a card. If you control another Hero, you gain 2 life. - - W - Creature — Human Hero - Creature - 3 - 2W - 2/2 - - MSH~ - 2 - - - Heroic Feast - When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. - - G - Enchantment - Enchantment - 3 - 2G - - MSH~ - 1 - - - Heroic Feast - When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. - - G - Enchantment - Enchantment - 3 - 2G - - MSH~ - 1 - - - Hex Magic - Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. - - R - Sorcery — Arcane - Sorcery - 3 - 2R - - MSH~ - 3 - - - Hidden Lair - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Hidden Lair - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Hire a Crew - Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.) - - R - Instant - Instant - 3 - 2R - - MSH~ - 3 - - - Hour of Defeat - Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Instant - Instant - 4 - 3B - - MSH~ - 3 - - - Hulk, Gamma Goliath - Reach, trample -Power-up abilities of other creatures you control cost {3} less to activate. -Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - GR - Legendary Creature — Gamma Berserker Hero - Creature - 5 - 3RG - 6/5 - - MSH~ - 2 - - - Hulkling, Burgeoning Bruiser - Vigilance -Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling. - - G - Legendary Creature — Kree Skrull Hero - Creature - 3 - 2G - 2/3 - - MSH~ - 2 - - - Human Torch, Johnny Storm - Flying -Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. -Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — Human Hero - Creature - 3 - 2R - 2/2 - - MSH~ - 2 - - - Human Torch, Johnny Storm - Flying -Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. -Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — Human Hero - Creature - 3 - 2R - 2/2 - - MSH~ - 2 - - - Hydraulic Helper - Defender -{T}: Add {U}. This mana can't be spent to cast a nonartifact spell. - - U - Artifact Creature — Robot - Creature - 2 - 1U - 2/3 - - MSH~ - 2 - - - I Am Iron Man - Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. -Draw a card. - - U - Instant - Instant - 3 - 2U - - MSH~ - 3 - - - Invisible Woman, Sue Storm - Lifelink -Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. - - W - Legendary Creature — Human Hero - Creature - 5 - 4W - 2/5 - - MSH~ - 2 - - - Invisible Woman, Sue Storm - Lifelink -Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. - - W - Legendary Creature — Human Hero - Creature - 5 - 4W - 2/5 - - MSH~ - 2 - - - Iron Fist, Living Weapon - Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn. - - R - Legendary Creature — Human Warrior Hero - Creature - 3 - 2R - 2/3 - - MSH~ - 2 - - - Iron Lad, Diverging Destiny - Flying, vigilance -You may look at the top card of your library any time. -{T}: Reveal the top card of your library. If it's an artifact card, draw a card. - - U - Legendary Artifact Creature — Human Hero - Creature - 3 - 2U - 2/2 - - MSH~ - 2 - - - Iron Man Armor - When this Equipment enters, attach it to target creature you control. -Equipped creature gets +2/+1 and has flying. -{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - MSH~ - 1 - - - Iron Man Armor - When this Equipment enters, attach it to target creature you control. -Equipped creature gets +2/+1 and has flying. -{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - MSH~ - 1 - - - Iron Man, Master of Machines - Flying, vigilance -Iron Man gets +1/+0 for each other artifact you control. -Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. - - RU - Legendary Artifact Creature — Human Hero - Creature - 4 - 2UR - 1/4 - - MSH~ - 2 - - - Ironheart, Clever Champion - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Flying -Noncreature spells you cast have improvise. - - U - Legendary Artifact Creature — Human Hero - Creature - 5 - 4U - 3/4 - - MSH~ - 2 - - - Ironheart, Clever Champion - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Flying -Noncreature spells you cast have improvise. - - U - Legendary Artifact Creature — Human Hero - Creature - 5 - 4U - 3/4 - - MSH~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Jennifer Walters // The Sensational She-Hulk - - - Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero - Creature - 2 - - MSH~ - 2 - - - Jennifer Walters // The Sensational She-Hulk - - - Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero - Creature - 2 - - MSH~ - 2 - - - Jennifer Walters // The Sensational She-Hulk - - - Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero - Creature - 2 - - MSH~ - 2 - - - Jennifer Walters // The Sensational She-Hulk - - - Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero - Creature - 2 - - MSH~ - 2 - - - Jessica Jones, Private Eye - {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - R - Legendary Creature — Human Detective Hero - Creature - 3 - 2R - 2/3 - - MSH~ - 2 - - - Justice, Vance Astrovik - Flying -When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand. -Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice. - - U - Legendary Creature — Mutant Hero - Creature - 3 - 2U - 2/2 - - MSH~ - 2 - - - K'un-Lun Warrior - When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card. - - R - Creature — Human Warrior Hero - Creature - 2 - 1R - 2/2 - - MSH~ - 2 - - - Ka-Zar of the Savage Land - You may look at the top card of your library any time. -You may play lands from the top of your library. -When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu." - - G - Legendary Creature — Human Barbarian Hero - Creature - 5 - 4G - 3/2 - - MSH~ - 2 - - - Kang the Conqueror - Flying -Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - U - Legendary Creature — Human Villain - Creature - 4 - 2UU - 4/5 - - MSH~ - 2 - - - Kang the Conqueror - Flying -Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - U - Legendary Creature — Human Villain - Creature - 4 - 2UU - 4/5 - - MSH~ - 2 - - - Kang, Temporal Tyrant - Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. - - BU - Legendary Creature — Human Villain - Creature - 4 - 2UB - 3/4 - - MSH~ - 2 - - - Kang, Temporal Tyrant - Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. - - BU - Legendary Creature — Human Villain - Creature - 4 - 2UB - 3/4 - - MSH~ - 2 - - - Kid Loki - Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. -Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. - - U - Legendary Creature — God Hero Villain - Creature - 1 - U - 1/1 - - MSH~ - 2 - - - Killmonger, Scourge of Wakanda - When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. -As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1. - - BG - Legendary Creature — Human Mercenary Villain - Creature - 4 - 2BG - 3/3 - - MSH~ - 2 - - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH~ - 2 - - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH~ - 2 - - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH~ - 2 - - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH~ - 2 - - - Kingpin's Enforcers - Lifelink -{2}{B}, Sacrifice an artifact or creature: Draw a card. - - B - Creature — Human Villain - Creature - 3 - 2B - 2/3 - - MSH~ - 2 - - - Klaw, Sonic Subjugator - Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card. - - B - Legendary Creature — Human Rogue Villain - Creature - 3 - 2B - 2/2 - - MSH~ - 2 - - - Knight of Wundagore - Trample -Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn. - - G - Creature — Cat Knight Villain - Creature - 2 - 1G - 2/1 - - MSH~ - 2 - - - Kree Commandos - Flying, vigilance -Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - - W - Creature — Kree Soldier Villain - Creature - 3 - 2W - 2/1 - - MSH~ - 2 - - - Kree Sentinel - Reach -Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - R - Artifact Creature — Kree Robot Villain - Creature - 5 - 4R - 5/5 - - MSH~ - 2 - - - Leader, Super-Genius - If a creature you control would connive, instead you draw a card, then that creature connives. -At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - U - Legendary Creature — Gamma Scientist Villain - Creature - 4 - 2UU - 1/3 - - MSH~ - 2 - - - Leader, Super-Genius - If a creature you control would connive, instead you draw a card, then that creature connives. -At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - U - Legendary Creature — Gamma Scientist Villain - Creature - 4 - 2UU - 1/3 - - MSH~ - 2 - - - Lightning Strike - Lightning Strike deals 3 damage to any target. - - R - Instant - Instant - 2 - 1R - - MSH~ - 3 - - - Loki Laufeyson - {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy. -Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — God Sorcerer Villain - Creature - 2 - 1R - 2/1 - - MSH~ - 2 - - - Loki, God of Mischief - Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. - - U - Legendary Creature — God Sorcerer Villain - Creature - 2 - 1U - 2/1 - - MSH~ - 2 - - - Loki, God of Mischief - Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. - - U - Legendary Creature — God Sorcerer Villain - Creature - 2 - 1U - 2/1 - - MSH~ - 2 - - - Los Diablos Missile Base - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MSH~ - 0 - - - Luke Cage, Power Man - Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) - - W - Legendary Creature — Human Hero - Creature - 4 - 3W - 2/5 - - MSH~ - 2 - - - M.O.D.O.K. - Flying, lifelink -Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Designed Only for Killing — Creatures your opponents control get -1/-1. - - B - Legendary Artifact Creature — Villain - Creature - 5 - 3BB - 2/2 - - MSH~ - 2 - - - M.O.D.O.K. - Flying, lifelink -Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Designed Only for Killing — Creatures your opponents control get -1/-1. - - B - Legendary Artifact Creature — Villain - Creature - 5 - 3BB - 2/2 - - MSH~ - 2 - - - Machinesmith Automaton - Trample -Whenever another artifact you control enters, put a +1/+1 counter on this creature. - - R - Artifact Creature — Robot Villain - Creature - 3 - 2R - 2/2 - - MSH~ - 2 - - - Madame Hydra - Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) - - BR - Legendary Creature — Human Villain - Creature - 4 - 2BR - 2/3 - - MSH~ - 2 - - - Madame Hydra - Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) - - BR - Legendary Creature — Human Villain - Creature - 4 - 2BR - 2/3 - - MSH~ - 2 - - - Madame Hydra - Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) - - BR - Legendary Creature — Human Villain - Creature - 4 - 2BR - 2/3 - - MSH~ - 2 - - - Madame Masque - When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) - - B - Legendary Creature — Human Villain - Creature - 5 - 4B - 3/2 - - MSH~ - 2 - - - Mister Fantastic, Reed Richards - Reach -Whenever one or more tokens you control enter, you may draw a card. - - U - Legendary Creature — Human Scientist Hero - Creature - 4 - 3U - 2/4 - - MSH~ - 2 - - - Mister Fantastic, Reed Richards - Reach -Whenever one or more tokens you control enter, you may draw a card. - - U - Legendary Creature — Human Scientist Hero - Creature - 4 - 3U - 2/4 - - MSH~ - 2 - - - Mister Fantastic, Reed Richards - Reach -Whenever one or more tokens you control enter, you may draw a card. - - U - Legendary Creature — Human Scientist Hero - Creature - 4 - 3U - 2/4 - - MSH~ - 2 - - - Mister Hyde, Monster Within - At the beginning of your upkeep, choose one — -• Put a +1/+1 counter on Mister Hyde. -• Remove a counter from a creature you control. If you do, draw a card. - - G - Legendary Creature — Human Villain - Creature - 3 - 2G - 2/2 - - MSH~ - 2 - - - Misty Knight, Hero for Hire - {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn. - - R - Legendary Creature — Human Detective Hero - Creature - 2 - 1R - 3/1 - - MSH~ - 2 - - - Mjölnir, Hammer of Thor - When Mjölnir enters, it deals 4 damage to up to one target creature. -Double all damage equipped creature would deal. -Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) -{2}{R}, Discard this card: It deals 2 damage to each creature. - - R - Legendary Artifact — Equipment - Artifact - 4 - 3R - - MSH~ - 1 - - - Mjölnir, Hammer of Thor - When Mjölnir enters, it deals 4 damage to up to one target creature. -Double all damage equipped creature would deal. -Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) -{2}{R}, Discard this card: It deals 2 damage to each creature. - - R - Legendary Artifact — Equipment - Artifact - 4 - 3R - - MSH~ - 1 - - - Mjölnir, Hammer of Thor - When Mjölnir enters, it deals 4 damage to up to one target creature. -Double all damage equipped creature would deal. -Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) -{2}{R}, Discard this card: It deals 2 damage to each creature. - - R - Legendary Artifact — Equipment - Artifact - 4 - 3R - - MSH~ - 1 - - - Mockingbird, Ace Agent - Double strike -Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird. - - W - Legendary Creature — Human Spy Hero - Creature - 4 - 3W - 2/2 - - MSH~ - 2 - - - Mole Man, Moloid Master - You may play lands from your graveyard. -Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." - - G - Legendary Creature — Human Villain - Creature - 3 - 2G - 1/1 - - MSH~ - 2 - - - Mole Man, Moloid Master - You may play lands from your graveyard. -Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." - - G - Legendary Creature — Human Villain - Creature - 3 - 2G - 1/1 - - MSH~ - 2 - - - Monica Rambeau // Photon, Living Light - - - Legendary Creature — Human Hero // Legendary Creature — Elemental Hero - Creature - 3 - - MSH~ - 2 - - - Monica Rambeau // Photon, Living Light - - - Legendary Creature — Human Hero // Legendary Creature — Elemental Hero - Creature - 3 - - MSH~ - 2 - - - Monica Rambeau // Photon, Living Light - - - Legendary Creature — Human Hero // Legendary Creature — Elemental Hero - Creature - 3 - - MSH~ - 2 - - - Moon Girl and Devil Dinosaur - Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. -Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. - - GU - Legendary Creature — Human Dinosaur Hero - Creature - 3 - 1GU - 2/2 - - MSH~ - 2 - - - Moon Girl and Devil Dinosaur - Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. -Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. - - GU - Legendary Creature — Human Dinosaur Hero - Creature - 3 - 1GU - 2/2 - - MSH~ - 2 - - - Moonstone, Harsh Mistress - Flying -Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. - - B - Legendary Creature — Human Doctor Villain - Creature - 4 - 3B - 2/4 - - MSH~ - 2 - - - Moonstone, Harsh Mistress - Flying -Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. - - B - Legendary Creature — Human Doctor Villain - Creature - 4 - 3B - 2/4 - - MSH~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Ms. Marvel, Kamala Khan - Vigilance, reach -You have no maximum hand size. -Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." - - U - Legendary Creature — Mutant Inhuman Hero - Creature - 3 - 2U - 1/4 - - MSH~ - 2 - - - Ms. Marvel, Kamala Khan - Vigilance, reach -You have no maximum hand size. -Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." - - U - Legendary Creature — Mutant Inhuman Hero - Creature - 3 - 2U - 1/4 - - MSH~ - 2 - - - Multiversal Incursion - For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary. - - U - Sorcery - Sorcery - 7 - 5UU - - MSH~ - 3 - - - Multiversal Incursion - For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary. - - U - Sorcery - Sorcery - 7 - 5UU - - MSH~ - 3 - - - Murdock's Crusade - Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Street Justice — Exile target creature with toughness 4 or greater. -• Legal Justice — Exile target enchantment with mana value 4 or greater. - - W - Sorcery - Sorcery - 2 - 1W - - MSH~ - 3 - - - Namor the Sub-Mariner - Flying -Namor's power is equal to the number of Merfolk you control. -Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. - - U - Legendary Creature — Mutant Merfolk Villain - Creature - 3 - 1UU - */4 - - MSH~ - 2 - - - Namor the Sub-Mariner - Flying -Namor's power is equal to the number of Merfolk you control. -Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. - - U - Legendary Creature — Mutant Merfolk Villain - Creature - 3 - 1UU - */4 - - MSH~ - 2 - - - Namor the Sub-Mariner - Flying -Namor's power is equal to the number of Merfolk you control. -Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. - - U - Legendary Creature — Mutant Merfolk Villain - Creature - 3 - 1UU - */4 - - MSH~ - 2 - - - Nick Fury, Agent of S.H.I.E.L.D. - Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - W - Legendary Creature — Human Spy Hero - Creature - 1 - W - 2/1 - - MSH~ - 2 - - - Nick Fury, Agent of S.H.I.E.L.D. - Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - W - Legendary Creature — Human Spy Hero - Creature - 1 - W - 2/1 - - MSH~ - 2 - - - Nick Fury, Agent of S.H.I.E.L.D. - Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - W - Legendary Creature — Human Spy Hero - Creature - 1 - W - 2/1 - - MSH~ - 2 - - - Nick Fury, Agent of S.H.I.E.L.D. - Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - W - Legendary Creature — Human Spy Hero - Creature - 1 - W - 2/1 - - MSH~ - 2 - - - Night Nurse, Healer of Heroes - Flash -Lifelink -When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand. - - W - Legendary Creature — Human Doctor Hero - Creature - 2 - 1W - 2/1 - - MSH~ - 2 - - - Ninja of the Hand - Deathtouch -Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - B - Creature — Human Ninja Villain - Creature - 3 - 2B - 2/2 - - MSH~ - 2 - - - Okoye, Dora Milaje Leader - When Okoye enters, create two 1/1 white Soldier creature tokens. -Attacking creature tokens you control have first strike. - - W - Legendary Creature — Human Warrior Hero - Creature - 4 - 3W - 3/2 - - MSH~ - 2 - - - Origin of the Avengers - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Scry 2. -II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. -III — Put a +1/+1 counter on each creature you control. - - W - Enchantment — Saga - Enchantment - 2 - 1W - - MSH~ - 1 - - - Origin of the Avengers - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Scry 2. -II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. -III — Put a +1/+1 counter on each creature you control. - - W - Enchantment — Saga - Enchantment - 2 - 1W - - MSH~ - 1 - - - Panther Pounce - Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") - - W - Instant - Instant - 1 - W - - MSH~ - 3 - - - Patriot, Shield Wielder - {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) - - W - Legendary Creature — Human Hero - Creature - 2 - 1W - 2/2 - - MSH~ - 2 - - - Patriot, Shield Wielder - {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) - - W - Legendary Creature — Human Hero - Creature - 2 - 1W - 2/2 - - MSH~ - 2 - - - Pet Avengers - Reach -Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - G - Creature — Dragon Cat Dog Bird Frog Hero - Creature - 4 - 3G - 4/4 - - MSH~ - 2 - - - Photon Blast Barrage - When you cast this spell, copy it X times. You may choose new targets for the copies. -Photon Blast Barrage deals 1 damage to target creature. - - R - Sorcery - Sorcery - 2 - XRR - - MSH~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Political Triumph - Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. -When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control. - - W - Enchantment — Plan - Enchantment - 1 - W - - MSH~ - 1 - - - Powerful Broker - {T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery. - - G - Creature — Human Villain - Creature - 3 - 2G - 3/3 - - MSH~ - 2 - - - Project Deathlok Soldier - {2}{B}: Return this card from your graveyard to your hand. - - B - Artifact Creature — Zombie Soldier - Creature - 1 - B - 1/2 - - MSH~ - 2 - - - Punishing Punch - This spell costs {2} less to cast if there are two or more creature cards in your graveyard. -Target creature you control deals damage equal to twice its power to target creature an opponent controls. - - G - Instant - Instant - 3 - 2G - - MSH~ - 3 - - - Pym Particles - Target creature gains vigilance until end of turn and can't be blocked this turn. -Draw a card. - - U - Sorcery - Sorcery - 1 - U - - MSH~ - 3 - - - Pym Technologies - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - MSH~ - 0 - - - Quake, Agent of S.H.I.E.L.D. - Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land. - - W - Legendary Creature — Inhuman Spy Hero - Creature - 3 - 2W - 3/3 - - MSH~ - 2 - - - Quicksilver, Brash Blur - If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. -Haste -Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — Mutant Hero - Creature - 1 - R - 1/1 - - MSH~ - 2 - - - Quicksilver, Brash Blur - If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. -Haste -Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — Mutant Hero - Creature - 1 - R - 1/1 - - MSH~ - 2 - - - Raft Security Officer - {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less. - - W - Creature — Human Soldier - Creature - 2 - 1W - 1/3 - - MSH~ - 2 - - - Rapid Rescue - Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) - - G - Instant - Instant - 1 - G - - MSH~ - 3 - - - Red Guardian, Super-Soldier - Flash -When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn. - - W - Legendary Creature — Human Soldier Villain - Creature - 3 - 2W - 2/2 - - MSH~ - 2 - - - Red Hulk - Reach, trample -Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. - - R - Legendary Creature — Gamma Berserker Villain - Creature - 6 - 4RR - 6/7 - - MSH~ - 2 - - - Red Hulk - Reach, trample -Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. - - R - Legendary Creature — Gamma Berserker Villain - Creature - 6 - 4RR - 6/7 - - MSH~ - 2 - - - Red Room Recruit - When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - - B - Creature — Human Spy Villain - Creature - 2 - 1B - 1/2 - - MSH~ - 2 - - - Reptil, Dinomorpher - Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach. -Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample. - - G - Legendary Creature — Human Hero - Creature - 1 - G - 1/2 - - MSH~ - 2 - - - Repulsor Blast - Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) -Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller. - - R - Sorcery - Sorcery - 4 - 3R - - MSH~ - 3 - - - Restorative Technique - Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. - - G - Sorcery - Sorcery - 3 - 2G - - MSH~ - 3 - - - Rewrite History - Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. -When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. - - U - Enchantment — Plan - Enchantment - 3 - 2U - - MSH~ - 1 - - - Rick Jones, Destined Sidekick - {3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) - - G - Legendary Creature — Human Advisor - Creature - 1 - G - 0/3 - - MSH~ - 2 - - - Robot Domination - Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. -When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. - - B - Enchantment — Plan - Enchantment - 4 - 3B - - MSH~ - 1 - - - Ronin, Shadow Stalker - Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. -{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery. - - B - Legendary Creature — Human Rogue Hero - Creature - 3 - 2B - 3/3 - - MSH~ - 2 - - - Roxxon Brutes - Menace (This creature can't be blocked except by two or more creatures.) -Whenever you draw your second card each turn, put a +1/+1 counter on target creature. -Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - B - Creature — Human Berserker Villain - Creature - 5 - 4B - 4/4 - - MSH~ - 2 - - - S.H.I.E.L.D. Deployment Drone - Flying -When this creature enters, create a 1/1 white Soldier creature token. - - U - Artifact Creature — Robot - Creature - 3 - 2U - 2/2 - - MSH~ - 2 - - - S.H.I.E.L.D. Flying Car - Flash -Flying -When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. -Crew 1 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 3/3 - - MSH~ - 1 - - - S.H.I.E.L.D. Flying Car - Flash -Flying -When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. -Crew 1 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 3/3 - - MSH~ - 1 - - - S.H.I.E.L.D. Helicarrier - Flying -When this Vehicle enters, create two 1/1 white Soldier creature tokens. -Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 4 - 4 - 4/5 - - MSH~ - 1 - - - S.H.I.E.L.D. Spy Kit - Equipped creature gets +1/+1. -Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 1 - W - - MSH~ - 1 - - - Savage Land Dinosaur - Trample -Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Dinosaur - Creature - 6 - 4GG - 7/6 - - MSH~ - 2 - - - Scientist Supreme of A.I.M. - Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) - - BU - Legendary Creature — Human Scientist Villain - Creature - 2 - UB - 2/2 - - MSH~ - 2 - - - Scientist Supreme of A.I.M. - Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) - - BU - Legendary Creature — Human Scientist Villain - Creature - 2 - UB - 2/2 - - MSH~ - 2 - - - Secret Invasion - Enchant creature you control -When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. -Enchanted creature has ward {2}. - - U - Enchantment — Aura - Enchantment - 3 - 1UU - - MSH~ - 1 - - - Secret Invasion - Enchant creature you control -When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. -Enchanted creature has ward {2}. - - U - Enchantment — Aura - Enchantment - 3 - 1UU - - MSH~ - 1 - - - Serpent Specialist - Deathtouch -Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - G - Creature — Human Snake Villain - Creature - 1 - G - 1/1 - - MSH~ - 2 - - - Shang-Chi, Master of Kung Fu - You may activate abilities of creatures you control as though those creatures had haste. -{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. - - G - Legendary Creature — Human Warrior Hero - Creature - 2 - 1G - 2/2 - - MSH~ - 2 - - - Shang-Chi, Master of Kung Fu - You may activate abilities of creatures you control as though those creatures had haste. -{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. - - G - Legendary Creature — Human Warrior Hero - Creature - 2 - 1G - 2/2 - - MSH~ - 2 - - - Shang-Chi, Master of Kung Fu - You may activate abilities of creatures you control as though those creatures had haste. -{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. - - G - Legendary Creature — Human Warrior Hero - Creature - 2 - 1G - 2/2 - - MSH~ - 2 - - - She-Hulk, Jade Defender - Reach, trample -Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) - - G - Legendary Creature — Gamma Hero - Creature - 4 - 3G - 4/4 - - MSH~ - 2 - - - Shuri, Wakandan Inventor - Artifact spells you cast cost {1} less to cast. -{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery. - - U - Legendary Creature — Human Artificer Hero - Creature - 2 - 1U - 2/1 - - MSH~ - 2 - - - Speed, Young Avenger - Haste -Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. - - R - Legendary Creature — Mutant Hero - Creature - 2 - 1R - 2/2 - - MSH~ - 2 - - - Speed, Young Avenger - Haste -Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. - - R - Legendary Creature — Mutant Hero - Creature - 2 - 1R - 2/2 - - MSH~ - 2 - - - Speedball, New Warrior - Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. - - RU - Legendary Creature — Human Hero - Creature - 3 - 2U/R - 2/2 - - MSH~ - 2 - - - Spider-Man, To the Rescue - Flash -Vigilance, reach -No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - GW - Legendary Creature — Spider Human Hero - Creature - 3 - 2G/W - 3/2 - - MSH~ - 2 - - - Spider-Man, To the Rescue - Flash -Vigilance, reach -No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - GW - Legendary Creature — Spider Human Hero - Creature - 3 - 2G/W - 3/2 - - MSH~ - 2 - - - Spider-Woman, Secret Agent - Flash -When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. - - UW - Legendary Creature — Spider Human Spy Hero - Creature - 4 - 3W/U - 1/4 - - MSH~ - 2 - - - Stark Industries - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {R}. - - Land - Land - 0 - - MSH~ - 0 - - - Stark Industries Executive - {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Human Advisor - Creature - 1 - R - 1/2 - - MSH~ - 2 - - - Stature, Size Shifter - Stature can't be blocked if her power is 1 or less. -Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) - - U - Legendary Creature — Human Hero - Creature - 1 - U - 1/1 - - MSH~ - 2 - - - Stolen Stark Tech - Flash -When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -Equipped creature gets +1/+0. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - B - Artifact — Equipment - Artifact - 2 - 1B - - MSH~ - 1 - - - Storm, Windrider - Flying -Creatures with flying can't attack you or block creatures you control. -Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. - - GW - Legendary Creature — Mutant Hero - Creature - 4 - 1GWW - 4/4 - - MSH~ - 2 - - - Storm, Windrider - Flying -Creatures with flying can't attack you or block creatures you control. -Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. - - GW - Legendary Creature — Mutant Hero - Creature - 4 - 1GWW - 4/4 - - MSH~ - 2 - - - Subterranean Cavern - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {G}. - - Land - Land - 0 - - MSH~ - 0 - - - Super Intelligence - Enchant creature -At the beginning of the upkeep of enchanted creature's controller, that player draws a card. - - U - Enchantment — Aura - Enchantment - 1 - U - - MSH~ - 1 - - - Super Speed - Flash -Enchant creature -When this Aura enters, enchanted creature gains first strike until end of turn. -Enchanted creature gets +1/+0 and has haste. - - R - Enchantment — Aura - Enchantment - 1 - R - - MSH~ - 1 - - - Super Strength - Enchant creature -Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) - - G - Enchantment — Aura - Enchantment - 5 - 4G - - MSH~ - 1 - - - Super Suit - Flash -When this Equipment enters, attach it to target creature you control. Untap that creature. -Equipped creature gets +1/+2. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - U - Artifact — Equipment - Artifact - 2 - 1U - - MSH~ - 1 - - - Super Villain Lockup - Flash -When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield. - - W - Enchantment - Enchantment - 2 - 1W - - MSH~ - 1 - - - Super-Adaptoid - Super-Adaptoid's power is equal to the number of legendary creatures you control. -Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. - - Legendary Artifact Creature — Robot Villain - Creature - 2 - 2 - */2 - - MSH~ - 2 - - - Super-Adaptoid - Super-Adaptoid's power is equal to the number of legendary creatures you control. -Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. - - Legendary Artifact Creature — Robot Villain - Creature - 2 - 2 - */2 - - MSH~ - 2 - - - Super-Skrull - Flying -{2}{W}: Create a 0/4 colorless Wall creature token with defender. -{3}{G}: Super-Skrull gets +4/+4 until end of turn. -{4}{R}: Super-Skrull deals 4 damage to target creature. -{5}{U}: Target player draws four cards. - - B - Legendary Creature — Skrull Shapeshifter Villain - Creature - 4 - 1BBB - 4/5 - - MSH~ - 2 - - - Super-Skrull - Flying -{2}{W}: Create a 0/4 colorless Wall creature token with defender. -{3}{G}: Super-Skrull gets +4/+4 until end of turn. -{4}{R}: Super-Skrull deals 4 damage to target creature. -{5}{U}: Target player draws four cards. - - B - Legendary Creature — Skrull Shapeshifter Villain - Creature - 4 - 1BBB - 4/5 - - MSH~ - 2 - - - Super-Soldier Serum - Enchant creature -Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. -Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - MSH~ - 1 - - - Super-Soldier Serum - Enchant creature -Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. -Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - MSH~ - 1 - - - Surveillance Room - When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{T}: Add {C}. -{1}, {T}: Add one mana of any color. - - Land - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swordsman, Sharp Scoundrel - Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control. -Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Legendary Creature — Human Hero Villain - Creature - 2 - 1B - 2/2 - - MSH~ - 2 - - - Take Up the Shield - Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - Instant - 2 - 1W - - MSH~ - 3 - - - Take Up the Shield - Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - Instant - 2 - 1W - - MSH~ - 3 - - - Taskmaster, Mercenary Mimic - Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. - - BU - Legendary Creature — Human Mercenary Villain - Creature - 4 - 2UB - 3/5 - - MSH~ - 2 - - - Taskmaster, Mercenary Mimic - Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. - - BU - Legendary Creature — Human Mercenary Villain - Creature - 4 - 2UB - 3/5 - - MSH~ - 2 - - - Team Tactics - Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) -Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - MSH~ - 3 - - - Thanos, the Mad Titan - Deathtouch, lifelink -Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) - - BRW - Legendary Creature — Eternal Villain - Creature - 3 - RWB - 4/4 - - MSH~ - 2 - - - Thanos, the Mad Titan - Deathtouch, lifelink -Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) - - BRW - Legendary Creature — Eternal Villain - Creature - 3 - RWB - 4/4 - - MSH~ - 2 - - - Thanos, the Mad Titan - Deathtouch, lifelink -Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) - - BRW - Legendary Creature — Eternal Villain - Creature - 3 - RWB - 4/4 - - MSH~ - 2 - - - The Astonishing Ant-Man - Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. -{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. - - GU - Legendary Creature — Human Scientist Hero - Creature - 2 - GU - 1/1 - - MSH~ - 2 - - - The Astonishing Ant-Man - Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. -{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. - - GU - Legendary Creature — Human Scientist Hero - Creature - 2 - GU - 1/1 - - MSH~ - 2 - - - The Coming of Galactus - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Destroy up to one target nonland permanent. -II, III — Each opponent loses 2 life. -IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." - - BG - Enchantment — Saga - Enchantment - 5 - 2BBG - - MSH~ - 1 - - - The Coming of Galactus - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Destroy up to one target nonland permanent. -II, III — Each opponent loses 2 life. -IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." - - BG - Enchantment — Saga - Enchantment - 5 - 2BBG - - MSH~ - 1 - - - The Kingpin of Crime - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. - - BW - Legendary Creature — Human Villain - Creature - 3 - 1WB - 1/5 - - MSH~ - 2 - - - The Kingpin of Crime - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. - - BW - Legendary Creature — Human Villain - Creature - 3 - 1WB - 1/5 - - MSH~ - 2 - - - The Kingpin of Crime - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. - - BW - Legendary Creature — Human Villain - Creature - 3 - 1WB - 1/5 - - MSH~ - 2 - - - The Masters of Evil - Other Villains you control get +2/+1. -{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle. - - B - Legendary Creature — Human Villain - Creature - 6 - 5B - 5/6 - - MSH~ - 2 - - - The Mighty Thor, Jane Foster - Flying -Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. -Whenever an Equipment you control enters, draw a card. - - UW - Legendary Creature — Human God Hero - Creature - 3 - 1WU - 3/3 - - MSH~ - 2 - - - The Mighty Thor, Jane Foster - Flying -Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. -Whenever an Equipment you control enters, draw a card. - - UW - Legendary Creature — Human God Hero - Creature - 3 - 1WU - 3/3 - - MSH~ - 2 - - - The Mind Stone - Indestructible -{T}: Add {W}. -{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) -∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. - - W - Legendary Artifact — Infinity Stone - Artifact - 2 - 1W - - MSH~ - 1 - - - The Mind Stone - Indestructible -{T}: Add {W}. -{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) -∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. - - W - Legendary Artifact — Infinity Stone - Artifact - 2 - 1W - - MSH~ - 1 - - - The Mind Stone - Indestructible -{T}: Add {W}. -{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) -∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. - - W - Legendary Artifact — Infinity Stone - Artifact - 2 - 1W - - MSH~ - 1 - - - The Ruinous Wrecking Crew - The Ruinous Wrecking Crew enters with X +1/+1 counters on it. -When The Ruinous Wrecking Crew enters, choose up to X — -• Discard a card, then draw a card. -• Target opponent loses 2 life. -• Destroy target token. -• Each player sacrifices a creature of their choice. - - BR - Legendary Creature — Human Villain - Creature - 2 - XBR - 2/2 - - MSH~ - 2 - - - The Ruinous Wrecking Crew - The Ruinous Wrecking Crew enters with X +1/+1 counters on it. -When The Ruinous Wrecking Crew enters, choose up to X — -• Discard a card, then draw a card. -• Target opponent loses 2 life. -• Destroy target token. -• Each player sacrifices a creature of their choice. - - BR - Legendary Creature — Human Villain - Creature - 2 - XBR - 2/2 - - MSH~ - 2 - - - The Scarlet Witch - Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. - - R - Legendary Creature — Mutant Warlock Hero - Creature - 3 - 2R - 2/3 - - MSH~ - 2 - - - The Scarlet Witch - Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. - - R - Legendary Creature — Mutant Warlock Hero - Creature - 3 - 2R - 2/3 - - MSH~ - 2 - - - The Scarlet Witch - Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. - - R - Legendary Creature — Mutant Warlock Hero - Creature - 3 - 2R - 2/3 - - MSH~ - 2 - - - The Sentry, Golden Guardian - Flying, vigilance, indestructible -When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." - - W - Legendary Creature — Human Hero - Creature - 4 - 3W - 5/5 - - MSH~ - 2 - - - The Sentry, Golden Guardian - Flying, vigilance, indestructible -When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." - - W - Legendary Creature — Human Hero - Creature - 4 - 3W - 5/5 - - MSH~ - 2 - - - The Serpent Society - Deathtouch -Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) -Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. - - BG - Legendary Creature — Human Snake Villain - Creature - 3 - 1BG - 3/4 - - MSH~ - 2 - - - The Serpent Society - Deathtouch -Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) -Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. - - BG - Legendary Creature — Human Snake Villain - Creature - 3 - 1BG - 3/4 - - MSH~ - 2 - - - The Super Hero Civil War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. -II — Creatures you control get +1/+1 and gain vigilance until end of turn. -III — Target creature you control fights up to one other target creature. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - MSH~ - 1 - - - The Super Hero Civil War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. -II — Creatures you control get +1/+1 and gain vigilance until end of turn. -III — Target creature you control fights up to one other target creature. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - MSH~ - 1 - - - The Ten Rings - Your maximum hand size is ten. -At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. - - Legendary Artifact - Artifact - 8 - 8 - - MSH~ - 1 - - - The Ten Rings - Your maximum hand size is ten. -At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. - - Legendary Artifact - Artifact - 8 - 8 - - MSH~ - 1 - - - The Thing, Ben Grimm - Trample -Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 7/7 - - MSH~ - 2 - - - The Thing, Ben Grimm - Trample -Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 7/7 - - MSH~ - 2 - - - The Unbeatable Squirrel Girl - Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. -I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. - - G - Legendary Creature — Squirrel Human Hero - Creature - 4 - 1GGG - 4/4 - - MSH~ - 2 - - - The Unbeatable Squirrel Girl - Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. -I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. - - G - Legendary Creature — Squirrel Human Hero - Creature - 4 - 1GGG - 4/4 - - MSH~ - 2 - - - The Vision - Flying, vigilance -Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — -• Solar Beam — The Vision gains double strike until end of turn. -• Density Control — The Vision gains indestructible until end of turn. -• Technopathy — Draw a card. - - Legendary Artifact Creature — Robot Hero - Creature - 4 - 4 - 2/5 - - MSH~ - 2 - - - The Vision - Flying, vigilance -Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — -• Solar Beam — The Vision gains double strike until end of turn. -• Density Control — The Vision gains indestructible until end of turn. -• Technopathy — Draw a card. - - Legendary Artifact Creature — Robot Hero - Creature - 4 - 4 - 2/5 - - MSH~ - 2 - - - The Wondrous Wasp - Flash -Flying -Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield. - - U - Legendary Creature — Human Hero - Creature - 2 - 1U - 2/1 - - MSH~ - 2 - - - Thirst for Knowledge - Draw three cards. Then discard two cards unless you discard an artifact card. - - U - Instant - Instant - 3 - 2U - - MSH~ - 3 - - - Thor Odinson - Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) - - RW - Legendary Creature — God Warrior Hero - Creature - 5 - 3RW - 4/4 - - MSH~ - 2 - - - Thor, God of Thunder - Flying -When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. -Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. - - R - Legendary Creature — God Warrior Hero - Creature - 5 - 3RR - 5/5 - - MSH~ - 2 - - - Thor, God of Thunder - Flying -When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. -Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. - - R - Legendary Creature — God Warrior Hero - Creature - 5 - 3RR - 5/5 - - MSH~ - 2 - - - Thor, God of Thunder - Flying -When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. -Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. - - R - Legendary Creature — God Warrior Hero - Creature - 5 - 3RR - 5/5 - - MSH~ - 2 - - - Thunderbolts Conspiracy - Flash -Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) - - B - Enchantment - Enchantment - 4 - 3B - - MSH~ - 1 - - - Thunderbolts Conspiracy - Flash -Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) - - B - Enchantment - Enchantment - 4 - 3B - - MSH~ - 1 - - - Tigra, Feline Fury - Flash -Trample -Whenever you gain life, put a +1/+1 counter on Tigra. - - G - Legendary Creature — Cat Human Hero - Creature - 2 - 1G - 2/1 - - MSH~ - 2 - - - Titania, Rugged Rumbler - As an additional cost to cast this spell, discard a card or pay {2}. -Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) - - BG - Legendary Creature — Human Villain - Creature - 3 - 2B/G - 5/5 - - MSH~ - 2 - - - Tony Stark // The Invincible Iron Man - - - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero - Creature - 2 - - MSH~ - 2 - - - Tony Stark // The Invincible Iron Man - - - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero - Creature - 2 - - MSH~ - 2 - - - Tony Stark // The Invincible Iron Man - - - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero - Creature - 2 - - MSH~ - 2 - - - Tony Stark // The Invincible Iron Man - - - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero - Creature - 2 - - MSH~ - 2 - - - Too Evil to Stay Dead - Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) -Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield. - - B - Sorcery - Sorcery - 3 - 2B - - MSH~ - 3 - - - Training Compound - {T}: Add {C}. -{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Training Compound - {T}: Add {C}. -{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Training Regimen - Creatures you control with +1/+1 counters on them have trample. -At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. - - G - Enchantment - Enchantment - 4 - 3G - - MSH~ - 1 - - - Trickster's Stratagem - The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - U - Sorcery - Sorcery - 4 - 3U - - MSH~ - 3 - - - Truck Toss - This spell costs {2} less to cast if you control a Vehicle. -Truck Toss deals 4 damage to any target. - - R - Instant - Instant - 4 - 2RR - - MSH~ - 3 - - - U.S.Agent, John Walker - When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent. - - BW - Legendary Creature — Human Soldier Hero - Creature - 4 - 3W/B - 3/2 - - MSH~ - 2 - - - Ultron Drone - Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - Artifact Creature — Robot Villain - Creature - 3 - 3 - 2/3 - - MSH~ - 2 - - - Ultron, Artificial Malevolence - Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. - - Legendary Artifact Creature — Robot Villain - Creature - 3 - 3 - 2/4 - - MSH~ - 2 - - - Ultron, Artificial Malevolence - Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. - - Legendary Artifact Creature — Robot Villain - Creature - 3 - 3 - 2/4 - - MSH~ - 2 - - - Ultron, Artificial Malevolence - Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. - - Legendary Artifact Creature — Robot Villain - Creature - 3 - 3 - 2/4 - - MSH~ - 2 - - - Undercover Skrull - As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types. -{T}: Add one mana of any color. - - G - Creature — Skrull Shapeshifter Villain - Creature - 2 - 1G - 1/1 - - MSH~ - 2 - - - Unliving Legionnaire - Flying -Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - B - Creature — Vampire Villain - Creature - 4 - 3B - 3/2 - - MSH~ - 2 - - - Vibranium Energy Daggers - Indestructible (Effects that say "destroy" don't destroy this Equipment.) -Equipped creature gets +2/+2. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - MSH~ - 1 - - - Villainous Hideout - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. -{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - Land - Land - 0 - - MSH~ - 0 - - - Villainous Hideout - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. -{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - Land - Land - 0 - - MSH~ - 0 - - - Vision Quest - Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. - - RU - Sorcery - Sorcery - 2 - XUR - - MSH~ - 3 - - - Vision Quest - Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. - - RU - Sorcery - Sorcery - 2 - XUR - - MSH~ - 3 - - - Vision of Love - You may sacrifice an artifact or discard a card. If you do, draw two cards. - - R - Instant - Instant - 2 - 1R - - MSH~ - 3 - - - Visions of Villainy - This spell costs {1} less to cast if you control a Villain. -You draw two cards and lose 2 life. - - B - Instant - Instant - 3 - 2B - - MSH~ - 3 - - - Viv Vision, Teen Synthezoid - Flying -Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. -Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) - - Legendary Artifact Creature — Robot Hero - Creature - 3 - 3 - 2/2 - - MSH~ - 2 - - - Volcanic Villain - Haste -Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - - R - Creature — Elemental Villain - Creature - 3 - 2R - 3/2 - - MSH~ - 2 - - - Wakandan Drone Flock - Flying -When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) - - W - Artifact Creature — Robot - Creature - 4 - 3W - 3/3 - - MSH~ - 2 - - - Wakandan Royal Guard - Vigilance -When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead. - - G - Creature — Human Soldier Hero - Creature - 5 - 4G - 4/4 - - MSH~ - 2 - - - War Machine, Legacy of Iron - Flying -At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power. - - RW - Legendary Artifact Creature — Human Hero - Creature - 3 - 2R/W - 1/3 - - MSH~ - 2 - - - We Say Thee Nay! - Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) -Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork. - - U - Instant — Arcane - Instant - 2 - 1U - - MSH~ - 3 - - - Web Up - When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. - - W - Enchantment - Enchantment - 3 - 2W - - MSH~ - 1 - - - Whiplash, Vengeful Engineer - Whiplash enters tapped. -Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him. - - B - Legendary Creature — Human Artificer Villain - Creature - 1 - B - 2/2 - - MSH~ - 2 - - - White Tiger, Ava Ayala - Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) - - G - Legendary Creature — Human Hero - Creature - 2 - 1G - 2/2 - - MSH~ - 2 - - - White Widow, Free Agent - When White Widow enters, choose one — -• Put a +1/+1 counter on each of up to two target creatures. -• Return target artifact or enchantment card from your graveyard to your hand. - - W - Legendary Creature — Human Hero Villain - Creature - 4 - 3W - 2/3 - - MSH~ - 2 - - - Wiccan, Rising Magician - Flying -Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - U - Legendary Creature — Mutant Warlock Hero - Creature - 5 - 4U - 4/4 - - MSH~ - 2 - - - Widow's Bite - Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Target creature gains deathtouch until end of turn. -• Target creature gets -2/-2 until end of turn. - - B - Instant - Instant - 2 - 1B - - MSH~ - 3 - - - Winter Soldier, Icy Assassin - Vigilance, menace -Winter Soldier gets +2/+0 for each Equipment attached to him. -{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) - - BW - Legendary Creature — Human Assassin Villain - Creature - 2 - WB - 2/2 - - MSH~ - 2 - - - Winter Soldier, Icy Assassin - Vigilance, menace -Winter Soldier gets +2/+0 for each Equipment attached to him. -{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) - - BW - Legendary Creature — Human Assassin Villain - Creature - 2 - WB - 2/2 - - MSH~ - 2 - - - Wolverine, Fierce Fighter - Haste -When Wolverine enters, he fights up to one other target creature. -If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. - - GR - Legendary Creature — Mutant Berserker Hero - Creature - 4 - 2RG - 3/5 - - MSH~ - 2 - - - Wolverine, Fierce Fighter - Haste -When Wolverine enters, he fights up to one other target creature. -If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. - - GR - Legendary Creature — Mutant Berserker Hero - Creature - 4 - 2RG - 3/5 - - MSH~ - 2 - - - Wonder Man, Hollywood Hero - Flying -Each power-up ability of permanents you control can be activated an additional time. -Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — Human Performer Hero - Creature - 5 - 3RR - 4/4 - - MSH~ - 2 - - - World War Hulk - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. -II — Put three +1/+1 counters on target creature you control. -III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. - - G - Enchantment — Saga - Enchantment - 5 - 3GG - - MSH~ - 1 - - - World War Hulk - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. -II — Put three +1/+1 counters on target creature you control. -III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. - - G - Enchantment — Saga - Enchantment - 5 - 3GG - - MSH~ - 1 - - - Worlds Within Worlds - Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. - - GU - Sorcery - Sorcery - 7 - 5GU - - MSH~ - 3 - - - Worlds Within Worlds - Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. - - GU - Sorcery - Sorcery - 7 - 5GU - - MSH~ - 3 - - - Yellowjacket, Heartless Marauder - Flying -Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. - - B - Legendary Creature — Human Rogue Villain - Creature - 2 - 1B - 1/2 - - MSH~ - 2 -