diff --git a/BIG.xml b/BIG.xml index f74ff351..6644c8f8 100644 --- a/BIG.xml +++ b/BIG.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-03 08:12:29 (UTC) + 2024-04-03 16:11:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BIG.xml @@ -20,6 +20,69 @@ + + "Nab the Salt Lamp" + When "Nab the Salt Lamp" enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When "Nab the Salt Lamp" leaves the battlefield, you discard three cards, lose 6 life and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG + 1 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG + 2 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG + 2 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG + 2 + Collector's Cage Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) @@ -220,6 +283,40 @@ At the beginning of your upkeep, exile the top X cards of your library, where X BIG 2 + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG + 1 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG + 1 + Lotus Ring Indestructible diff --git a/OTJ.xml b/OTJ.xml index 49f2a597..a5be4cee 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-03 08:12:29 (UTC) + 2024-04-03 16:11:37 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -92,7 +92,7 @@ When Ambush Gigapede enters the battlefield, target creature an opponent control 4BB 6/2 - OTJ + OTJ 2 @@ -2431,7 +2431,7 @@ At the beginning of your end step, if you haven't cast a spell from your hand th 1BB 3/3 - OTJ + OTJ 2 @@ -2782,7 +2782,7 @@ Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with 1R 2/2 - OTJ + OTJ 2 @@ -3061,7 +3061,7 @@ Whenever Nimble Brigand deals combat damage to a player, draw a card. 2U 1/3 - OTJ + OTJ 2 @@ -3353,7 +3353,7 @@ Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a 4B 5/4 - OTJ + OTJ 2 @@ -4060,7 +4060,7 @@ Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures ent UB 2/3 - OTJ + OTJ 2 @@ -4672,12 +4672,12 @@ When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. U - Enchantment + Enchantment — Aura Enchantment 4 3U - OTJ + OTJ 1 diff --git a/spoiler.xml b/spoiler.xml index 468858d2..9434ddec 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-03 08:12:29 (UTC) + 2024-04-03 16:11:37 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,6 +18,12 @@ Expansion 2024-08-02 + + BIG~ + The Big Score (Spoiler) + Expansion + 2024-04-19 + OTJ~ Outlaws of Thunder Junction (Spoiler) @@ -30,12 +36,6 @@ Commander 2024-04-19 - - BIG~ - The Big Score (Spoiler) - Expansion - 2024-04-19 - @@ -207,6 +207,884 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 + + "Nab the Salt Lamp" + When "Nab the Salt Lamp" enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When "Nab the Salt Lamp" leaves the battlefield, you discard three cards, lose 6 life and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG~ + 1 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + Abraded Bluffs Abraded Bluffs enters the battlefield tapped. @@ -279,7 +1157,7 @@ When Ambush Gigapede enters the battlefield, target creature an opponent control 4BB 6/2 - OTJ~ + OTJ~ 2 @@ -2618,7 +3496,7 @@ At the beginning of your end step, if you haven't cast a spell from your hand th 1BB 3/3 - OTJ~ + OTJ~ 2 @@ -2969,7 +3847,7 @@ Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with 1R 2/2 - OTJ~ + OTJ~ 2 @@ -3248,7 +4126,7 @@ Whenever Nimble Brigand deals combat damage to a player, draw a card. 2U 1/3 - OTJ~ + OTJ~ 2 @@ -3540,7 +4418,7 @@ Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a 4B 5/4 - OTJ~ + OTJ~ 2 @@ -4247,7 +5125,7 @@ Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures ent UB 2/3 - OTJ~ + OTJ~ 2 @@ -4859,12 +5737,12 @@ When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. U - Enchantment + Enchantment — Aura Enchantment 4 3U - OTJ~ + OTJ~ 1 @@ -5613,786 +6491,5 @@ Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 gr OTC~ 2 - - Collector's Cage - Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) -{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. - - W - Artifact - Artifact - 2 - 1W - - BIG~ - 1 - - - Collector's Cage - Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) -{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. - - W - Artifact - Artifact - 2 - 1W - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 -