diff --git a/FIN.xml b/FIN.xml index 839c337b..a12bd6a0 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-20 16:17:07 (UTC) + 2025-05-21 01:07:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -112,6 +112,21 @@ You have protection from each of your opponents. (You can't be dealt damage, enc Adelbert Steiner Lifelink +Adelbert Steiner gets +1/+1 for each Equipment you control. + + W + Legendary Creature — Human Knight + Creature + 2 + 1W + 2/1 + + FIN + 2 + + + Adelbert Steiner + Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control. W @@ -214,6 +229,54 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y FIN 2 + + Ambrosia Whiteheart + Flash +When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. +Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. + + W + Legendary Creature — Bird + Creature + 2 + 1W + 2/2 + + FIN + 2 + + + Ambrosia Whiteheart + Flash +When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. +Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. + + W + Legendary Creature — Bird + Creature + 2 + 1W + 2/2 + + FIN + 2 + + + Ambrosia Whiteheart + Flash +When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. +Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. + + W + Legendary Creature — Bird + Creature + 2 + 1W + 2/2 + + FIN + 2 + Ardyn, the Usurper Demons you control have menace, lifelink, and haste. @@ -333,6 +396,22 @@ Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashbac FIN 3 + + Balamb T-Rexaur + Trample +When this creature enters, you gain 3 life. +Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Dinosaur + Creature + 6 + 4GG + 6/6 + + FIN + 2 + Balthier and Fran Reach @@ -1051,6 +1130,36 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Ifrit, Warden of Inferno (As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) R @@ -1329,19 +1438,6 @@ Equip {1} FIN 2 - - Deadly Embrace - Destroy target creature an opponent controls. Then draw a card for each creature that died this turn. - - B - Sorcery - Sorcery - 5 - 3BB - - FIN - 3 - Dragoon's Lance Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -1836,6 +1932,40 @@ Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flash FIN 3 + + Gaius van Baelsar + When Gaius van Baelsar enters, choose one — +• Each player sacrifices a creature token of their choice. +• Each player sacrifices a nontoken creature of their choice. +• Each player sacrifices an enchantment of their choice. + + B + Legendary Creature — Human Soldier + Creature + 4 + 2BB + 3/2 + + FIN + 2 + + + Gaius van Baelsar + When Gaius van Baelsar enters, choose one — +• Each player sacrifices a creature token of their choice. +• Each player sacrifices a nontoken creature of their choice. +• Each player sacrifices an enchantment of their choice. + + B + Legendary Creature — Human Soldier + Creature + 4 + 2BB + 3/2 + + FIN + 2 + Galuf's Final Act Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature." @@ -2357,17 +2487,66 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2 - Judgment Bolt - Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control. + Joshua, Phoenix's Dominant + When Joshua enters, discard up to two cards, then draw that many cards. +{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. - R - Instant - Instant - 4 - 3R + RW + Legendary Creature — Human Noble Wizard + Creature + 3 + 1RW + 3/4 - FIN - 3 + FIN + 2 + + + Phoenix, Warden of Fire + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Rising Flames — Phoenix deals 2 damage to each opponent. +III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). +Flying, lifelink + + RW + Legendary Enchantment Creature — Saga Phoenix + Creature + 3 + 4/4 + + FIN + 2 + + + Joshua, Phoenix's Dominant + When Joshua enters, discard up to two cards, then draw that many cards. +{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + RW + Legendary Creature — Human Noble Wizard + Creature + 3 + 1RW + 3/4 + + FIN + 2 + + + Phoenix, Warden of Fire + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Rising Flames — Phoenix deals 2 damage to each opponent. +III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). +Flying, lifelink + + RW + Legendary Enchantment Creature — Saga Phoenix + Creature + 3 + 4/4 + + FIN + 2 Jumbo Cactuar @@ -3684,6 +3863,36 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life Sephiroth, One-Winged Angel Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. B @@ -3887,20 +4096,6 @@ Legendary creatures you control get +2/+2. FIN 2 - - Seymour Flux - At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux. - - B - Legendary Creature — Spirit Avatar - Creature - 5 - 4B - 5/5 - - FIN - 2 - Shambling Cie'th This creature enters tapped. @@ -4473,6 +4668,24 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con FIN 2 + + Summon: Titan + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Mill five cards. +II - Return all land cards from your graveyard to the battlefield tapped. +III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. +Reach, trample + + G + Enchantment Creature — Saga Giant + Creature + 5 + 3GG + 7/7 + + FIN + 2 + Summoner's Grimoire Job select @@ -4696,6 +4909,36 @@ If a nontoken creature an opponent controls would die, instead exile it and you FIN 1 + + The Earth Crystal + Green spells you cast cost {1} less to cast. +If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. +{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control. + + G + Legendary Artifact + Artifact + 4 + 2GG + + FIN + 1 + + + The Earth Crystal + Green spells you cast cost {1} less to cast. +If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. +{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control. + + G + Legendary Artifact + Artifact + 4 + 2GG + + FIN + 1 + The Emperor of Palamecia {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. @@ -4752,6 +4995,36 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i FIN 2 + + The Fire Crystal + Red spells you cast cost {1} less to cast. +Creatures you control have haste. +{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step. + + R + Legendary Artifact + Artifact + 4 + 2RR + + FIN + 1 + + + The Fire Crystal + Red spells you cast cost {1} less to cast. +Creatures you control have haste. +{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step. + + R + Legendary Artifact + Artifact + 4 + 2RR + + FIN + 1 + The Prima Vista Flying @@ -4768,6 +5041,81 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This FIN 1 + + The Water Crystal + Blue spells you cast cost {1} less to cast. +If an opponent would mill one or more cards, they mill that many cards plus four instead. +{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand. + + U + Legendary Artifact + Artifact + 4 + 2UU + + FIN + 1 + + + The Water Crystal + Blue spells you cast cost {1} less to cast. +If an opponent would mill one or more cards, they mill that many cards plus four instead. +{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand. + + U + Legendary Artifact + Artifact + 4 + 2UU + + FIN + 1 + + + The Wind Crystal + White spells you cast cost {1} less to cast. +If you would gain life, you gain twice that much life instead. +{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn. + + W + Legendary Artifact + Artifact + 4 + 2WW + + FIN + 1 + + + The Wind Crystal + White spells you cast cost {1} less to cast. +If you would gain life, you gain twice that much life instead. +{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn. + + W + Legendary Artifact + Artifact + 4 + 2WW + + FIN + 1 + + + Tidus, Blitzball Star + Whenever an artifact you control enters, put a +1/+1 counter on Tidus. +Whenever Tidus attacks, tap target creature an opponent controls. + + UW + Legendary Creature — Human Warrior + Creature + 3 + 1WU + 2/1 + + FIN + 2 + Tidus, Blitzball Star Whenever an artifact you control enters, put a +1/+1 counter on Tidus. @@ -4858,6 +5206,36 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN 2 + + Torgal, A Fine Hound + Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. +{T}: Add one mana of any color. + + G + Legendary Creature — Wolf + Creature + 2 + 1G + 2/2 + + FIN + 2 + + + Torgal, A Fine Hound + Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. +{T}: Add one mana of any color. + + G + Legendary Creature — Wolf + Creature + 2 + 1G + 2/2 + + FIN + 2 + Town Greeter When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.) @@ -5100,21 +5478,6 @@ Whenever a creature you control deals combat damage to a player, draw a card.FIN 2 - - Ultimecia, Temporal Threat - When Ultimecia enters, tap all creatures your opponents control. -Whenever a creature you control deals combat damage to a player, draw a card. - - U - Legendary Creature — Human Warlock - Creature - 6 - 4UU - 4/4 - - FIN - 2 - Ultimecia, Time Sorceress Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) diff --git a/spoiler.xml b/spoiler.xml index 864149a4..1ecb221d 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-20 16:17:07 (UTC) + 2025-05-21 01:07:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -6514,6 +6514,21 @@ You have protection from each of your opponents. (You can't be dealt damage, enc Adelbert Steiner Lifelink +Adelbert Steiner gets +1/+1 for each Equipment you control. + + W + Legendary Creature — Human Knight + Creature + 2 + 1W + 2/1 + + FIN~ + 2 + + + Adelbert Steiner + Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control. W @@ -6616,6 +6631,54 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y FIN~ 2 + + Ambrosia Whiteheart + Flash +When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. +Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. + + W + Legendary Creature — Bird + Creature + 2 + 1W + 2/2 + + FIN~ + 2 + + + Ambrosia Whiteheart + Flash +When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. +Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. + + W + Legendary Creature — Bird + Creature + 2 + 1W + 2/2 + + FIN~ + 2 + + + Ambrosia Whiteheart + Flash +When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. +Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. + + W + Legendary Creature — Bird + Creature + 2 + 1W + 2/2 + + FIN~ + 2 + Ardyn, the Usurper Demons you control have menace, lifelink, and haste. @@ -6735,6 +6798,22 @@ Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashbac FIN~ 3 + + Balamb T-Rexaur + Trample +When this creature enters, you gain 3 life. +Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Dinosaur + Creature + 6 + 4GG + 6/6 + + FIN~ + 2 + Balthier and Fran Reach @@ -7453,6 +7532,36 @@ II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore coun Ifrit, Warden of Inferno (As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN~ + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN~ + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) R @@ -7731,19 +7840,6 @@ Equip {1} FIN~ 2 - - Deadly Embrace - Destroy target creature an opponent controls. Then draw a card for each creature that died this turn. - - B - Sorcery - Sorcery - 5 - 3BB - - FIN~ - 3 - Dragoon's Lance Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -8238,6 +8334,40 @@ Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flash FIN~ 3 + + Gaius van Baelsar + When Gaius van Baelsar enters, choose one — +• Each player sacrifices a creature token of their choice. +• Each player sacrifices a nontoken creature of their choice. +• Each player sacrifices an enchantment of their choice. + + B + Legendary Creature — Human Soldier + Creature + 4 + 2BB + 3/2 + + FIN~ + 2 + + + Gaius van Baelsar + When Gaius van Baelsar enters, choose one — +• Each player sacrifices a creature token of their choice. +• Each player sacrifices a nontoken creature of their choice. +• Each player sacrifices an enchantment of their choice. + + B + Legendary Creature — Human Soldier + Creature + 4 + 2BB + 3/2 + + FIN~ + 2 + Galuf's Final Act Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature." @@ -8759,17 +8889,66 @@ III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then re 2 - Judgment Bolt - Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control. + Joshua, Phoenix's Dominant + When Joshua enters, discard up to two cards, then draw that many cards. +{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. - R - Instant - Instant - 4 - 3R + RW + Legendary Creature — Human Noble Wizard + Creature + 3 + 1RW + 3/4 - FIN~ - 3 + FIN~ + 2 + + + Phoenix, Warden of Fire + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Rising Flames — Phoenix deals 2 damage to each opponent. +III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). +Flying, lifelink + + RW + Legendary Enchantment Creature — Saga Phoenix + Creature + 3 + 4/4 + + FIN~ + 2 + + + Joshua, Phoenix's Dominant + When Joshua enters, discard up to two cards, then draw that many cards. +{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + RW + Legendary Creature — Human Noble Wizard + Creature + 3 + 1RW + 3/4 + + FIN~ + 2 + + + Phoenix, Warden of Fire + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Rising Flames — Phoenix deals 2 damage to each opponent. +III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). +Flying, lifelink + + RW + Legendary Enchantment Creature — Saga Phoenix + Creature + 3 + 4/4 + + FIN~ + 2 Jumbo Cactuar @@ -10086,6 +10265,36 @@ Whenever another creature dies, target opponent loses 1 life and you gain 1 life Sephiroth, One-Winged Angel Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN~ + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. +Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN~ + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. B @@ -10289,20 +10498,6 @@ Legendary creatures you control get +2/+2. FIN~ 2 - - Seymour Flux - At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux. - - B - Legendary Creature — Spirit Avatar - Creature - 5 - 4B - 5/5 - - FIN~ - 2 - Shambling Cie'th This creature enters tapped. @@ -10875,6 +11070,24 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con FIN~ 2 + + Summon: Titan + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Mill five cards. +II - Return all land cards from your graveyard to the battlefield tapped. +III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. +Reach, trample + + G + Enchantment Creature — Saga Giant + Creature + 5 + 3GG + 7/7 + + FIN~ + 2 + Summoner's Grimoire Job select @@ -11098,6 +11311,36 @@ If a nontoken creature an opponent controls would die, instead exile it and you FIN~ 1 + + The Earth Crystal + Green spells you cast cost {1} less to cast. +If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. +{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control. + + G + Legendary Artifact + Artifact + 4 + 2GG + + FIN~ + 1 + + + The Earth Crystal + Green spells you cast cost {1} less to cast. +If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. +{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control. + + G + Legendary Artifact + Artifact + 4 + 2GG + + FIN~ + 1 + The Emperor of Palamecia {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. @@ -11154,6 +11397,36 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i FIN~ 2 + + The Fire Crystal + Red spells you cast cost {1} less to cast. +Creatures you control have haste. +{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step. + + R + Legendary Artifact + Artifact + 4 + 2RR + + FIN~ + 1 + + + The Fire Crystal + Red spells you cast cost {1} less to cast. +Creatures you control have haste. +{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step. + + R + Legendary Artifact + Artifact + 4 + 2RR + + FIN~ + 1 + The Prima Vista Flying @@ -11170,6 +11443,81 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This FIN~ 1 + + The Water Crystal + Blue spells you cast cost {1} less to cast. +If an opponent would mill one or more cards, they mill that many cards plus four instead. +{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand. + + U + Legendary Artifact + Artifact + 4 + 2UU + + FIN~ + 1 + + + The Water Crystal + Blue spells you cast cost {1} less to cast. +If an opponent would mill one or more cards, they mill that many cards plus four instead. +{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand. + + U + Legendary Artifact + Artifact + 4 + 2UU + + FIN~ + 1 + + + The Wind Crystal + White spells you cast cost {1} less to cast. +If you would gain life, you gain twice that much life instead. +{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn. + + W + Legendary Artifact + Artifact + 4 + 2WW + + FIN~ + 1 + + + The Wind Crystal + White spells you cast cost {1} less to cast. +If you would gain life, you gain twice that much life instead. +{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn. + + W + Legendary Artifact + Artifact + 4 + 2WW + + FIN~ + 1 + + + Tidus, Blitzball Star + Whenever an artifact you control enters, put a +1/+1 counter on Tidus. +Whenever Tidus attacks, tap target creature an opponent controls. + + UW + Legendary Creature — Human Warrior + Creature + 3 + 1WU + 2/1 + + FIN~ + 2 + Tidus, Blitzball Star Whenever an artifact you control enters, put a +1/+1 counter on Tidus. @@ -11260,6 +11608,36 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN~ 2 + + Torgal, A Fine Hound + Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. +{T}: Add one mana of any color. + + G + Legendary Creature — Wolf + Creature + 2 + 1G + 2/2 + + FIN~ + 2 + + + Torgal, A Fine Hound + Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. +{T}: Add one mana of any color. + + G + Legendary Creature — Wolf + Creature + 2 + 1G + 2/2 + + FIN~ + 2 + Town Greeter When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.) @@ -11502,21 +11880,6 @@ Whenever a creature you control deals combat damage to a player, draw a card.FIN~ 2 - - Ultimecia, Temporal Threat - When Ultimecia enters, tap all creatures your opponents control. -Whenever a creature you control deals combat damage to a player, draw a card. - - U - Legendary Creature — Human Warlock - Creature - 6 - 4UU - 4/4 - - FIN~ - 2 - Ultimecia, Time Sorceress Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)