From 697da37ebb511f25ab51d5911210daa4f7eb4fcd Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 4 Nov 2025 16:17:24 +0000 Subject: [PATCH] Deploy: daa0f09a5ee54fc49f0dece46ff7401ba6b88b7a --- TLA.xml | 357 ++-- TLE.xml | 221 ++- spoiler.xml | 4670 ++++++++++++++++++++++++++------------------------- 3 files changed, 2800 insertions(+), 2448 deletions(-) diff --git a/TLA.xml b/TLA.xml index 9610ee5e..90878c1d 100644 --- a/TLA.xml +++ b/TLA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-11-04 08:19:11 (UTC) + 2025-11-04 16:17:23 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLA.xml @@ -540,7 +540,7 @@ When enchanted creature dies, mill cards equal to its power. Return this card to 4 2GG - TLA + TLA 1 @@ -762,6 +762,20 @@ Whenever you tap a creature for mana, add an additional {G}. TLA 1 + + Bitter Work + Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. +Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) + + GR + Enchantment + Enchantment + 3 + 1RG + + TLA + 1 + Boiling Rock Prison This land enters tapped. @@ -807,6 +821,19 @@ Whenever this creature attacks, you may cast an Ally spell from among cards you TLA 2 + + Boomerang Basics + Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. + + U + Sorcery — Lesson + Sorcery + 1 + U + + TLA + 3 + Bumi Bash Choose one — @@ -822,6 +849,23 @@ Whenever this creature attacks, you may cast an Ally spell from among cards you TLA 3 + + Bumi, King of Three Trials + When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard — +• Put three +1/+1 counters on Bumi. +• Target player scries 3. +• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Noble Ally + Creature + 6 + 5G + 4/4 + + TLA + 2 + Bumi, Unleashed Trample @@ -957,6 +1001,21 @@ Whenever another Shrine you control enters, create a 1/1 red Monk creature token TLA 1 + + Cruel Administrator + Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. +Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) + + BR + Creature — Human Soldier + Creature + 5 + 3BR + 5/4 + + TLA + 2 + Cunning Maneuver Target creature gets +3/+1 until end of turn. @@ -1174,6 +1233,20 @@ Whenever you put one or more +1/+1 counters on a creature, you may gain that muc TLA 2 + + Earth Kingdom Jailer + When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield. + + W + Creature — Human Soldier Ally + Creature + 3 + 2W + 3/3 + + TLA + 2 + Earth Kingdom Soldier Vigilance @@ -1270,6 +1343,19 @@ Draw a card. TLA 3 + + Enter the Avatar State + Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) + + W + Instant — Lesson + Instant + 1 + W + + TLA + 3 + Epic Downfall Exile target creature with mana value 3 or greater. @@ -1529,6 +1615,21 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This TLA 1 + + Fire Navy Trebuchet + Defender, reach +Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. + + B + Artifact Creature — Wall + Creature + 3 + 2B + 0/4 + + TLA + 2 + Fire Sages Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) @@ -1853,21 +1954,6 @@ Noncreature spells you cast cost {1} less to cast as long as there are three or TLA 2 - - Guru Pathik - When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. - - GU - Legendary Creature — Human Monk Ally - Creature - 4 - 2G/UG/U - 2/4 - - TLA - 2 - Hakoda, Selfless Commander Vigilance @@ -1885,20 +1971,6 @@ Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until TLA 2 - - Hama, the Bloodbender - When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) - - BU - Legendary Creature — Human Warlock - Creature - 5 - 2U/BU/BU/B - 3/3 - - TLA - 2 - Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -1928,21 +2000,6 @@ Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until TLA 3 - - Hei Bai, Spirit of Balance - Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. -When Hei Bai leaves the battlefield, put its counters on target creature you control. - - BW - Legendary Creature — Bear Spirit - Creature - 4 - 2W/BW/B - 3/3 - - TLA - 2 - Hog-Monkey At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -2032,20 +2089,19 @@ Whenever one or more Allies you control deal combat damage to a player, draw a c 1 - Iroh, Grand Lotus - Firebending 2 -During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) -During your turn, each Lesson card in your graveyard has flashback {1}. + Iroh's Demonstration + Choose one — +• Iroh's Demonstration deals 1 damage to each creature your opponents control. +• Iroh's Demonstration deals 4 damage to target creature. - GRU - Legendary Creature — Human Noble Ally - Creature - 6 - 3GUR - 5/5 + R + Sorcery — Lesson + Sorcery + 2 + 1R - TLA - 2 + TLA + 3 Iroh, Grand Lotus @@ -2066,21 +2122,6 @@ During your turn, each Lesson card in your graveyard has flashback {1}. Iroh, Tea Master When Iroh enters, create a Food token. -At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. - - RW - Legendary Creature — Human Citizen Ally - Creature - 3 - 1RW - 2/2 - - TLA - 2 - - - Iroh, Tea Master - When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. RW @@ -2209,36 +2250,6 @@ Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a c TLA 3 - - Jet, Freedom Fighter - When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. -When Jet dies, put a +1/+1 counter on each of up to two target creatures. - - RW - Legendary Creature — Human Rebel Ally - Creature - 5 - 2R/WR/WR/W - 3/1 - - TLA - 2 - - - Jet, Freedom Fighter - When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. -When Jet dies, put a +1/+1 counter on each of up to two target creatures. - - RW - Legendary Creature — Human Rebel Ally - Creature - 5 - 2R/WR/WR/W - 3/1 - - TLA - 2 - June, Bounty Hunter June can't be blocked as long as you've drawn two or more cards this turn. @@ -2289,22 +2300,6 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. -Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) - - UW - Legendary Creature — Human Warrior Ally - Creature - 5 - 2WUU - 3/3 - - TLA - 2 - - - Katara, Water Tribe's Hope - Vigilance -When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW @@ -2331,20 +2326,6 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA 2 - - Katara, the Fearless - If a triggered ability of an Ally you control triggers, that ability triggers an additional time. - - GUW - Legendary Creature — Human Warrior Ally - Creature - 3 - GWU - 3/3 - - TLA - 2 - Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. @@ -2443,20 +2424,6 @@ III — Draw a card if there's a creature or Lesson card in your graveyard.TLA 2 - - Long Feng, Grand Secretariat - Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control. - - BG - Legendary Creature — Human Advisor - Creature - 3 - 1B/GB/G - 2/3 - - TLA - 2 - Lost Days The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") @@ -2844,22 +2811,6 @@ Ozai has flying and indestructible as long as you have six or more unspent mana. Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. -Ozai has flying and indestructible as long as you have six or more unspent mana. - - BR - Legendary Creature — Human Noble - Creature - 6 - 2BBRR - 7/7 - - TLA - 2 - - - Ozai, the Phoenix King - Trample, firebending 4, haste -If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR @@ -2979,22 +2930,6 @@ Whenever you scry or surveil, look at the top card of your library. You may cast Platypus-Bear Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) -As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. - - GU - Creature — Platypus Bear - Creature - 2 - 1G/U - 2/3 - - TLA - 2 - - - Platypus-Bear - Defender -When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. GU @@ -3096,6 +3031,22 @@ When Ran and Shaw enter, if you cast them and there are three or more Dragon and TLA 2 + + Raven Eagle + Flying +Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") +Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. + + B + Creature — Bird Assassin + Creature + 3 + 2B + 2/3 + + TLA + 2 + Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. @@ -3659,6 +3610,20 @@ Whenever one or more creatures you control with flying attack, draw a card, then TLA 2 + + The Boulder, Ready to Rumble + Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Warrior Performer + Creature + 4 + 3G + 4/4 + + TLA + 2 + The Cave of Two Lovers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -3687,6 +3652,21 @@ tapped.) The Earth King When The Earth King enters, create a 4/4 green Bear creature token. +Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Legendary Creature — Human Noble Ally + Creature + 4 + 3G + 2/2 + + TLA + 2 + + + The Earth King + When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. G @@ -3959,23 +3939,6 @@ The Lion-Turtle can't attack or block unless there are three or more Lesson card Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. -{T}: Add one mana of any color. - - GU - Legendary Creature — Elder Cat Turtle - Creature - 3 - 1GU - 3/6 - - TLA - 2 - - - The Lion-Turtle - Vigilance, reach -When The Lion-Turtle enters, you gain 3 life. -The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color. GU diff --git a/TLE.xml b/TLE.xml index 028eb2e8..700b1509 100644 --- a/TLE.xml +++ b/TLE.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-11-04 01:06:01 (UTC) + 2025-11-04 16:17:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml @@ -151,7 +151,7 @@ At the beginning of your end step, if you control three or more permanents you d 5UU 2/3 - TLE + TLE 2 @@ -198,6 +198,21 @@ Whenever Appa attacks, another target attacking creature without flying gains fl TLE 2 + + Appa, the Vigilant + Flying, vigilance +Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 7 + 5WW + 6/6 + + TLE + 2 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -256,6 +271,35 @@ Whenever Azula attacks, you may discard a card. Then you get an experience count TLE 2 + + Beastmaster Ascension + Whenever a creature you control attacks, you may put a quest counter on this enchantment. +As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. + + G + Enchantment + Enchantment + 3 + 2G + + TLE + 1 + + + Beastmaster's Magemark + Enchant creature +Creatures you control that are enchanted get +1/+1. +Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + TLE + 1 + Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. @@ -353,6 +397,21 @@ Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. TLE 2 + + Cityscape Leveler + Trample +When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. +Unearth {8} + + Artifact Creature — Construct + Creature + 8 + 8 + 8/8 + + TLE + 2 + Clone You may have this creature enter as a copy of any creature on the battlefield. @@ -489,6 +548,19 @@ Land creatures you control have vigilance. (Attacking doesn't cause them to tap. TLE 2 + + Earthshape + Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. + + W + Instant + Instant + 3 + 2W + + TLE + 3 + Eel-Hounds Trample (This creature can deal excess combat damage to the player it's attacking.) @@ -531,6 +603,19 @@ Whenever this creature attacks, another target creature you control gets +2/+2 a TLE 2 + + Empty City Ruse + Target opponent skips all combat phases of their next turn. + + W + Sorcery + Sorcery + 1 + W + + TLE + 3 + Explore You may play an additional land this turn. @@ -702,6 +787,21 @@ When Fang dies, if he wasn't a Spirit, return this card to the battlefield under TLE 2 + + Fire Nation Turret + At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. +{R}: Put a charge counter on this artifact. +Remove fifty charge counters from this artifact: It deals 50 damage to any target. + + R + Artifact + Artifact + 3 + 2R + + TLE + 1 + Fire Nation's Conquest Creatures you control get +1/+0. @@ -953,6 +1053,24 @@ Whenever Katara attacks, you may draw a card for each experience counter you hav TLE 2 + + Koma, Cosmos Serpent + This spell can't be countered. +At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. +Sacrifice another Serpent: Choose one — +• Tap target permanent. Its activated abilities can't be activated this turn. +• Koma gains indestructible until end of turn. + + GU + Legendary Creature — Serpent + Creature + 7 + 3GGUU + 6/6 + + TLE + 2 + Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) @@ -1412,6 +1530,20 @@ Enchanted creature can't attack or block. TLE 3 + + Rending Volley + This spell can't be countered. +Rending Volley deals 4 damage to target white or blue creature. + + R + Instant + Instant + 1 + R + + TLE + 3 + Return of the Wildspeaker Choose one — @@ -1424,7 +1556,7 @@ Enchanted creature can't attack or block. 5 4G - TLE + TLE 3 @@ -1495,6 +1627,33 @@ Each player may play an additional land on each of their turns. TLE 3 + + Scout's Warning + The next creature card you play this turn can be played as though it had flash. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE + 3 + + + Searing Blood + Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. + + R + Instant + Instant + 2 + RR + + TLE + 3 + Seismic Tutelage Enchant creature @@ -1510,6 +1669,20 @@ Whenever enchanted creature attacks, double the number of +1/+1 counters on it.< TLE 1 + + Shattering Spree + Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Destroy target artifact. + + R + Sorcery + Sorcery + 1 + R + + TLE + 3 + Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. @@ -1553,6 +1726,19 @@ Whenever an Equipment you control enters, create a 1/1 white Ally creature token TLE 2 + + Sokka's Charge + During your turn, Allies you control have double strike and lifelink. + + W + Enchantment + Enchantment + 4 + 3W + + TLE + 1 + Sokka, Swordmaster Vigilance @@ -1634,6 +1820,20 @@ At the beginning of combat on your turn, attach up to one target Equipment you c TLE 1 + + Swampbenders + Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types. + + G + Creature — Human Druid Ally + Creature + 6 + 4GG + */* + + TLE + 2 + Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) @@ -1878,6 +2078,19 @@ Whenever a Mountain you control enters, if you control at least five other Mount TLE 0 + + Visions of Beyond + Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. + + U + Instant + Instant + 1 + U + + TLE + 3 + Wan Shi Tong, All-Knowing Flying diff --git a/spoiler.xml b/spoiler.xml index d141d3b8..cd0286e5 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-11-04 08:19:11 (UTC) + 2025-11-04 16:17:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -33,13 +33,6 @@ 2026-01-23 10 - - TLE~ - Avatar: The Last Airbender Eternal (Spoiler) - Eternal - 2025-11-21 - 0 - TLA~ Avatar: The Last Airbender (Spoiler) @@ -47,6 +40,13 @@ 2025-11-21 10 + + TLE~ + Avatar: The Last Airbender Eternal (Spoiler) + Eternal + 2025-11-21 + 0 + @@ -1059,2049 +1059,6 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. ECL~ 0 - - Aang and Katara - Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. - - GUW - Legendary Creature — Human Avatar Ally - Creature - 6 - 3GWU - 5/5 - - TLE~ - 2 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Airbending Master - When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) -Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. -At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 4W - 4/4 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Agent of Treachery - When this creature enters, gain control of target permanent. -At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. - - U - Creature — Human Rogue - Creature - 7 - 5UU - 2/3 - - TLE~ - 2 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - TLE~ - 1 - - - Avatar Kyoshi, Earthbender - During your turn, Avatar Kyoshi has hexproof. -At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Avatar - Creature - 8 - 5GGG - 6/6 - - TLE~ - 2 - - - Avatar Roku, Firebender - Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. -{R}{R}{R}: Target creature gets +3/+0 until end of turn. - - R - Legendary Creature — Human Avatar - Creature - 6 - 3RRR - 6/6 - - TLE~ - 2 - - - Azula, Ruthless Firebender - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. -{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. - - B - Legendary Creature — Human Noble - Creature - 3 - 2B - 3/3 - - TLE~ - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - TLE~ - 3 - - - Bloodchief Ascension - At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) -Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. - - B - Enchantment - Enchantment - 1 - B - - TLE~ - 1 - - - Bribery - Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. - - U - Sorcery - Sorcery - 5 - 3UU - - TLE~ - 3 - - - Brought Back - Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. - - W - Instant - Instant - 2 - WW - - TLE~ - 3 - - - Bumi, Eclectic Earthbender - When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) -Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. - - G - Legendary Creature — Human Noble Ally - Creature - 5 - 3GG - 4/4 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Clone - You may have this creature enter as a copy of any creature on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - TLE~ - 2 - - - Clone Legion - For each creature target player controls, create a token that's a copy of that creature. - - U - Sorcery - Sorcery - 9 - 7UU - - TLE~ - 3 - - - Cruel Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TLE~ - 3 - - - Dark Depths - Dark Depths enters with ten ice counters on it. -{3}: Remove an ice counter from Dark Depths. -When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - Land - 0 - - TLE~ - 0 - - - Deny Entry - Counter target creature spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 2U - - TLE~ - 3 - - - Descendants' Path - At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Dockside Extortionist - When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Goblin Pirate - Creature - 2 - 1R - 1/2 - - TLE~ - 2 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Earthbending Student - When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) -Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) - - G - Creature — Human Warrior Ally - Creature - 3 - 2G - 1/3 - - TLE~ - 2 - - - Eel-Hounds - Trample (This creature can deal excess combat damage to the player it's attacking.) -Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. - - G - Creature — Fish Dog - Creature - 4 - 3G - 4/2 - - TLE~ - 2 - - - Eladamri's Call - Search your library for a creature card, reveal that card, put it into your hand, then shuffle. - - GW - Instant - Instant - 2 - GW - - TLE~ - 3 - - - Elephant-Rat - Menace (This creature can't be blocked except by two or more creatures.) - - B - Creature — Elephant Rat - Creature - 2 - 1B - 1/3 - - TLE~ - 2 - - - Explore - You may play an additional land this turn. -Draw a card. - - G - Sorcery - Sorcery - 2 - 1G - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Fang, Roku's Companion - Flying -Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. -When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. - - R - Legendary Creature — Dragon - Creature - 5 - 3RR - 4/4 - - TLE~ - 2 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - Sorcery - 2 - 1B - - TLE~ - 3 - - - Fiery Confluence - Choose three. You may choose the same mode more than once. -• Fiery Confluence deals 1 damage to each creature. -• Fiery Confluence deals 2 damage to each opponent. -• Destroy target artifact. - - R - Sorcery - Sorcery - 4 - 2RR - - TLE~ - 3 - - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE~ - 2 - - - Fire Nation Ambushers - Flash (You may cast this spell any time you could cast an instant.) - - B - Creature — Human Soldier - Creature - 3 - 2B - 3/2 - - TLE~ - 2 - - - Fire Nation Archers - Reach (This creature can block creatures with flying.) -{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. - - R - Creature — Human Archer - Creature - 4 - 3R - 3/4 - - TLE~ - 2 - - - Fire Nation Sentinels - Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 4/4 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Flying Dolphin-Fish - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Creature — Whale Fish - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 3 - 1UU - - TLE~ - 3 - - - Frog-Squirrels - Reach (This creature can block creatures with flying.) - - G - Creature — Frog Squirrel - Creature - 2 - 1G - 2/2 - - TLE~ - 2 - - - Gilacorn - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - B - Creature — Lizard - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Heartbeat of Spring - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Hei Bai, Forest Guardian - When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. -{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - G - Legendary Creature — Bear Spirit - Creature - 4 - 3G - 4/4 - - TLE~ - 2 - - - Heroic Intervention - Permanents you control gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - TLE~ - 3 - - - Hippo-Cows - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Hippo Ox - Creature - 5 - 4G - 5/4 - - TLE~ - 2 - - - Hog-Monkey Rampage - Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - TLE~ - 3 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - TLE~ - 1 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Katara's Reversal - Counter up to four target spells and/or abilities. -Untap up to four target artifacts and/or creatures. - - U - Instant - Instant - 4 - 2UU - - TLE~ - 3 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE~ - 2 - - - Lion Vulture - Flying (This creature can't be blocked except by creatures with flying or reach.) -At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) - - B - Creature — Cat Bird - Creature - 4 - 3B - 2/2 - - TLE~ - 2 - - - Lost in the Spirit World - Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - U - Sorcery - Sorcery - 3 - 2U - - TLE~ - 3 - - - Loyal Fire Sage - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -{5}: Create a 1/1 white Ally creature token. - - R - Creature — Human Cleric Ally - Creature - 3 - 2R - 3/3 - - TLE~ - 2 - - - Mai and Zuko - Firebending 3 -You may cast Ally spells and artifact spells as though they had flash. - - BRU - Legendary Creature — Human Noble Ally - Creature - 4 - 1UBR - 3/5 - - TLE~ - 2 - - - Match the Odds - Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. - - G - Sorcery — Lesson - Sorcery - 3 - 2G - - TLE~ - 3 - - - Mechanical Glider - When this Equipment enters, attach it to target creature you control. -Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TLE~ - 1 - - - Mirrorwing Dragon - Flying -Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. - - R - Creature — Dragon - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Momo's Heist - Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. - - R - Sorcery - Sorcery - 3 - 2R - - TLE~ - 3 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - Enchantment - 1 - U - - TLE~ - 1 - - - Noxious Gearhulk - Menace -When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. - - B - Artifact Creature — Construct - Creature - 6 - 4BB - 5/4 - - TLE~ - 2 - - - Path to Redemption - Enchant creature -Enchanted creature can't attack or block. -{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TLE~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Prosperity - Each player draws X cards. - - U - Sorcery - Sorcery - 1 - XU - - TLE~ - 3 - - - Purple Pentapus - When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. - - B - Creature — Octopus Starfish - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Razor Rings - Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. - - W - Instant - Instant - 2 - 1W - - TLE~ - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - Instant - 4 - 3W - - TLE~ - 3 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - TLE~ - 3 - - - Rhys the Redeemed - {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. -{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. - - GW - Legendary Creature — Elf Warrior - Creature - 1 - G/W - 1/1 - - TLE~ - 2 - - - Rites of Flourishing - At the beginning of each player's draw step, that player draws an additional card. -Each player may play an additional land on each of their turns. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Roku's Mastery - Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) - - R - Instant - Instant - 2 - XRR - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Seismic Tutelage - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Whenever enchanted creature attacks, double the number of +1/+1 counters on it. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE~ - 1 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sokka and Suki - Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. -Whenever an Equipment you control enters, create a 1/1 white Ally creature token. - - RUW - Legendary Creature — Human Warrior Ally - Creature - 3 - URW - 3/3 - - TLE~ - 2 - - - Sokka, Swordmaster - Vigilance -Equipment spells you cast cost {1} less to cast for each Ally you control. -At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - TLE~ - 1 - - - Standstill - When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. - - U - Enchantment - Enchantment - 2 - 1U - - TLE~ - 1 - - - Sundial of the Infinite - {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) - - Artifact - Artifact - 2 - 2 - - TLE~ - 1 - - - Swiftfoot Boots - Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - TLE~ - 1 - - - Teferi's Protection - Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) -Exile Teferi's Protection. - - W - Instant - Instant - 3 - 2W - - TLE~ - 3 - - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE~ - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - TLE~ - 1 - - - The Terror of Serpent's Pass - Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - U - Legendary Creature — Serpent - Creature - 7 - 5UU - 8/8 - - TLE~ - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Toph, Earthbending Master - Landfall — Whenever a land you control enters, you get an experience counter. -Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Warrior Ally - Creature - 4 - 3G - 2/4 - - TLE~ - 2 - - - Toph, Greatest Earthbender - When Toph enters, earthbend X, where X is the amount of mana spent to cast her. -Land creatures you control have double strike. - - GR - Legendary Creature — Human Warrior Ally - Creature - 4 - 2RG - 3/3 - - TLE~ - 2 - - - Training Grounds - Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Enchantment - Enchantment - 1 - U - - TLE~ - 1 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Turtle-Seals - Vigilance (Attacking doesn't cause this creature to tap.) - - U - Creature — Turtle Seal - Creature - 4 - 3U - 2/4 - - TLE~ - 2 - - - Uncle's Musings - Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell. -Exile Uncle's Musings. - - G - Sorcery - Sorcery - 4 - 2GG - - TLE~ - 3 - - - Valakut, the Molten Pinnacle - This land enters tapped. -Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. -{T}: Add {R}. - - Land - Land - 0 - - TLE~ - 0 - - - Wan Shi Tong, All-Knowing - Flying -When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. -Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." - - U - Legendary Creature — Bird Spirit - Creature - 5 - 3UU - 4/4 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Water Whip - As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Return up to two target creatures to their owners' hands. Draw two cards. - - U - Sorcery — Lesson - Sorcery - 2 - UU - - TLE~ - 3 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Zuko, Firebending Master - First strike -Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) -Whenever you cast a spell during combat, you get an experience counter. - - R - Legendary Creature — Human Noble Ally - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - "Ember Island Performance" Choose one — @@ -3621,7 +1578,7 @@ When enchanted creature dies, mill cards equal to its power. Return this card to 4 2GG - TLA~ + TLA~ 1 @@ -3843,6 +1800,20 @@ Whenever you tap a creature for mana, add an additional {G}. TLA~ 1 + + Bitter Work + Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. +Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) + + GR + Enchantment + Enchantment + 3 + 1RG + + TLA~ + 1 + Boiling Rock Prison This land enters tapped. @@ -3888,6 +1859,19 @@ Whenever this creature attacks, you may cast an Ally spell from among cards you TLA~ 2 + + Boomerang Basics + Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. + + U + Sorcery — Lesson + Sorcery + 1 + U + + TLA~ + 3 + Bumi Bash Choose one — @@ -3903,6 +1887,23 @@ Whenever this creature attacks, you may cast an Ally spell from among cards you TLA~ 3 + + Bumi, King of Three Trials + When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard — +• Put three +1/+1 counters on Bumi. +• Target player scries 3. +• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Noble Ally + Creature + 6 + 5G + 4/4 + + TLA~ + 2 + Bumi, Unleashed Trample @@ -4038,6 +2039,21 @@ Whenever another Shrine you control enters, create a 1/1 red Monk creature token TLA~ 1 + + Cruel Administrator + Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. +Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) + + BR + Creature — Human Soldier + Creature + 5 + 3BR + 5/4 + + TLA~ + 2 + Cunning Maneuver Target creature gets +3/+1 until end of turn. @@ -4255,6 +2271,20 @@ Whenever you put one or more +1/+1 counters on a creature, you may gain that muc TLA~ 2 + + Earth Kingdom Jailer + When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield. + + W + Creature — Human Soldier Ally + Creature + 3 + 2W + 3/3 + + TLA~ + 2 + Earth Kingdom Soldier Vigilance @@ -4351,6 +2381,19 @@ Draw a card. TLA~ 3 + + Enter the Avatar State + Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) + + W + Instant — Lesson + Instant + 1 + W + + TLA~ + 3 + Epic Downfall Exile target creature with mana value 3 or greater. @@ -4610,6 +2653,21 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This TLA~ 1 + + Fire Navy Trebuchet + Defender, reach +Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. + + B + Artifact Creature — Wall + Creature + 3 + 2B + 0/4 + + TLA~ + 2 + Fire Sages Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) @@ -4934,21 +2992,6 @@ Noncreature spells you cast cost {1} less to cast as long as there are three or TLA~ 2 - - Guru Pathik - When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. - - GU - Legendary Creature — Human Monk Ally - Creature - 4 - 2G/UG/U - 2/4 - - TLA~ - 2 - Hakoda, Selfless Commander Vigilance @@ -4966,20 +3009,6 @@ Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until TLA~ 2 - - Hama, the Bloodbender - When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) - - BU - Legendary Creature — Human Warlock - Creature - 5 - 2U/BU/BU/B - 3/3 - - TLA~ - 2 - Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -5009,21 +3038,6 @@ Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until TLA~ 3 - - Hei Bai, Spirit of Balance - Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. -When Hei Bai leaves the battlefield, put its counters on target creature you control. - - BW - Legendary Creature — Bear Spirit - Creature - 4 - 2W/BW/B - 3/3 - - TLA~ - 2 - Hog-Monkey At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -5113,20 +3127,19 @@ Whenever one or more Allies you control deal combat damage to a player, draw a c 1 - Iroh, Grand Lotus - Firebending 2 -During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) -During your turn, each Lesson card in your graveyard has flashback {1}. + Iroh's Demonstration + Choose one — +• Iroh's Demonstration deals 1 damage to each creature your opponents control. +• Iroh's Demonstration deals 4 damage to target creature. - GRU - Legendary Creature — Human Noble Ally - Creature - 6 - 3GUR - 5/5 + R + Sorcery — Lesson + Sorcery + 2 + 1R - TLA~ - 2 + TLA~ + 3 Iroh, Grand Lotus @@ -5147,21 +3160,6 @@ During your turn, each Lesson card in your graveyard has flashback {1}. Iroh, Tea Master When Iroh enters, create a Food token. -At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. - - RW - Legendary Creature — Human Citizen Ally - Creature - 3 - 1RW - 2/2 - - TLA~ - 2 - - - Iroh, Tea Master - When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. RW @@ -5290,36 +3288,6 @@ Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a c TLA~ 3 - - Jet, Freedom Fighter - When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. -When Jet dies, put a +1/+1 counter on each of up to two target creatures. - - RW - Legendary Creature — Human Rebel Ally - Creature - 5 - 2R/WR/WR/W - 3/1 - - TLA~ - 2 - - - Jet, Freedom Fighter - When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. -When Jet dies, put a +1/+1 counter on each of up to two target creatures. - - RW - Legendary Creature — Human Rebel Ally - Creature - 5 - 2R/WR/WR/W - 3/1 - - TLA~ - 2 - June, Bounty Hunter June can't be blocked as long as you've drawn two or more cards this turn. @@ -5370,22 +3338,6 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. -Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) - - UW - Legendary Creature — Human Warrior Ally - Creature - 5 - 2WUU - 3/3 - - TLA~ - 2 - - - Katara, Water Tribe's Hope - Vigilance -When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW @@ -5412,20 +3364,6 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA~ 2 - - Katara, the Fearless - If a triggered ability of an Ally you control triggers, that ability triggers an additional time. - - GUW - Legendary Creature — Human Warrior Ally - Creature - 3 - GWU - 3/3 - - TLA~ - 2 - Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. @@ -5524,20 +3462,6 @@ III — Draw a card if there's a creature or Lesson card in your graveyard.TLA~ 2 - - Long Feng, Grand Secretariat - Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control. - - BG - Legendary Creature — Human Advisor - Creature - 3 - 1B/GB/G - 2/3 - - TLA~ - 2 - Lost Days The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") @@ -5925,22 +3849,6 @@ Ozai has flying and indestructible as long as you have six or more unspent mana. Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. -Ozai has flying and indestructible as long as you have six or more unspent mana. - - BR - Legendary Creature — Human Noble - Creature - 6 - 2BBRR - 7/7 - - TLA~ - 2 - - - Ozai, the Phoenix King - Trample, firebending 4, haste -If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR @@ -6060,22 +3968,6 @@ Whenever you scry or surveil, look at the top card of your library. You may cast Platypus-Bear Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) -As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. - - GU - Creature — Platypus Bear - Creature - 2 - 1G/U - 2/3 - - TLA~ - 2 - - - Platypus-Bear - Defender -When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. GU @@ -6177,6 +4069,22 @@ When Ran and Shaw enter, if you cast them and there are three or more Dragon and TLA~ 2 + + Raven Eagle + Flying +Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") +Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. + + B + Creature — Bird Assassin + Creature + 3 + 2B + 2/3 + + TLA~ + 2 + Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. @@ -6740,6 +4648,20 @@ Whenever one or more creatures you control with flying attack, draw a card, then TLA~ 2 + + The Boulder, Ready to Rumble + Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Warrior Performer + Creature + 4 + 3G + 4/4 + + TLA~ + 2 + The Cave of Two Lovers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -6768,6 +4690,21 @@ tapped.) The Earth King When The Earth King enters, create a 4/4 green Bear creature token. +Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Legendary Creature — Human Noble Ally + Creature + 4 + 3G + 2/2 + + TLA~ + 2 + + + The Earth King + When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. G @@ -7040,23 +4977,6 @@ The Lion-Turtle can't attack or block unless there are three or more Lesson card Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. -{T}: Add one mana of any color. - - GU - Legendary Creature — Elder Cat Turtle - Creature - 3 - 1GU - 3/6 - - TLA~ - 2 - - - The Lion-Turtle - Vigilance, reach -When The Lion-Turtle enters, you gain 3 life. -The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color. GU @@ -7797,5 +5717,2261 @@ Whenever you sacrifice another permanent, creatures you control get +1/+0 until TLA~ 2 + + Aang and Katara + Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 6 + 3GWU + 5/5 + + TLE~ + 2 + + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Airbending Master + When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. +At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 4W + 4/4 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Agent of Treachery + When this creature enters, gain control of target permanent. +At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. + + U + Creature — Human Rogue + Creature + 7 + 5UU + 2/3 + + TLE~ + 2 + + + Allied Teamwork + When this enchantment enters, create a 1/1 white Ally creature token. +Allies you control get +1/+1. + + W + Enchantment + Enchantment + 3 + 2W + + TLE~ + 1 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, the Vigilant + Flying, vigilance +Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 7 + 5WW + 6/6 + + TLE~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + TLE~ + 1 + + + Avatar Kyoshi, Earthbender + During your turn, Avatar Kyoshi has hexproof. +At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Avatar + Creature + 8 + 5GGG + 6/6 + + TLE~ + 2 + + + Avatar Roku, Firebender + Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. +{R}{R}{R}: Target creature gets +3/+0 until end of turn. + + R + Legendary Creature — Human Avatar + Creature + 6 + 3RRR + 6/6 + + TLE~ + 2 + + + Azula, Ruthless Firebender + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. +{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. + + B + Legendary Creature — Human Noble + Creature + 3 + 2B + 3/3 + + TLE~ + 2 + + + Beastmaster Ascension + Whenever a creature you control attacks, you may put a quest counter on this enchantment. +As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Beastmaster's Magemark + Enchant creature +Creatures you control that are enchanted get +1/+1. +Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + TLE~ + 1 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + TLE~ + 3 + + + Bloodchief Ascension + At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) +Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. + + B + Enchantment + Enchantment + 1 + B + + TLE~ + 1 + + + Bribery + Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. + + U + Sorcery + Sorcery + 5 + 3UU + + TLE~ + 3 + + + Brought Back + Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. + + W + Instant + Instant + 2 + WW + + TLE~ + 3 + + + Bumi, Eclectic Earthbender + When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. + + G + Legendary Creature — Human Noble Ally + Creature + 5 + 3GG + 4/4 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Cityscape Leveler + Trample +When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. +Unearth {8} + + Artifact Creature — Construct + Creature + 8 + 8 + 8/8 + + TLE~ + 2 + + + Clone + You may have this creature enter as a copy of any creature on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 3U + 0/0 + + TLE~ + 2 + + + Clone Legion + For each creature target player controls, create a token that's a copy of that creature. + + U + Sorcery + Sorcery + 9 + 7UU + + TLE~ + 3 + + + Cruel Tutor + Search your library for a card, then shuffle and put that card on top. You lose 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + TLE~ + 3 + + + Dark Depths + Dark Depths enters with ten ice counters on it. +{3}: Remove an ice counter from Dark Depths. +When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. + + Legendary Snow Land + Land + 0 + + TLE~ + 0 + + + Deny Entry + Counter target creature spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 2U + + TLE~ + 3 + + + Descendants' Path + At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Dockside Extortionist + When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Goblin Pirate + Creature + 2 + 1R + 1/2 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Earthbending Student + When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) + + G + Creature — Human Warrior Ally + Creature + 3 + 2G + 1/3 + + TLE~ + 2 + + + Earthshape + Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. + + W + Instant + Instant + 3 + 2W + + TLE~ + 3 + + + Eel-Hounds + Trample (This creature can deal excess combat damage to the player it's attacking.) +Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. + + G + Creature — Fish Dog + Creature + 4 + 3G + 4/2 + + TLE~ + 2 + + + Eladamri's Call + Search your library for a creature card, reveal that card, put it into your hand, then shuffle. + + GW + Instant + Instant + 2 + GW + + TLE~ + 3 + + + Elephant-Rat + Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Elephant Rat + Creature + 2 + 1B + 1/3 + + TLE~ + 2 + + + Empty City Ruse + Target opponent skips all combat phases of their next turn. + + W + Sorcery + Sorcery + 1 + W + + TLE~ + 3 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Fang, Roku's Companion + Flying +Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. +When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. + + R + Legendary Creature — Dragon + Creature + 5 + 3RR + 4/4 + + TLE~ + 2 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + TLE~ + 3 + + + Fiery Confluence + Choose three. You may choose the same mode more than once. +• Fiery Confluence deals 1 damage to each creature. +• Fiery Confluence deals 2 damage to each opponent. +• Destroy target artifact. + + R + Sorcery + Sorcery + 4 + 2RR + + TLE~ + 3 + + + Fire Lord Ozai + Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. +{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. + + B + Legendary Creature — Human Noble + Creature + 4 + 3B + 4/4 + + TLE~ + 2 + + + Fire Nation Ambushers + Flash (You may cast this spell any time you could cast an instant.) + + B + Creature — Human Soldier + Creature + 3 + 2B + 3/2 + + TLE~ + 2 + + + Fire Nation Archers + Reach (This creature can block creatures with flying.) +{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. + + R + Creature — Human Archer + Creature + 4 + 3R + 3/4 + + TLE~ + 2 + + + Fire Nation Sentinels + Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. + + B + Creature — Human Soldier + Creature + 5 + 3BB + 4/4 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation Turret + At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. +{R}: Put a charge counter on this artifact. +Remove fifty charge counters from this artifact: It deals 50 damage to any target. + + R + Artifact + Artifact + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Flying Dolphin-Fish + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature — Whale Fish + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Force of Negation + If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. +Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 3 + 1UU + + TLE~ + 3 + + + Frog-Squirrels + Reach (This creature can block creatures with flying.) + + G + Creature — Frog Squirrel + Creature + 2 + 1G + 2/2 + + TLE~ + 2 + + + Gilacorn + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + + B + Creature — Lizard + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Heartbeat of Spring + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Hei Bai, Forest Guardian + When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. +{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + G + Legendary Creature — Bear Spirit + Creature + 4 + 3G + 4/4 + + TLE~ + 2 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + TLE~ + 3 + + + Hippo-Cows + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Hippo Ox + Creature + 5 + 4G + 5/4 + + TLE~ + 2 + + + Hog-Monkey Rampage + Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + TLE~ + 3 + + + Imprisoned in the Moon + Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + TLE~ + 1 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Katara's Reversal + Counter up to four target spells and/or abilities. +Untap up to four target artifacts and/or creatures. + + U + Instant + Instant + 4 + 2UU + + TLE~ + 3 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Waterbending Master + Whenever you cast a spell during an opponent's turn, you get an experience counter. +Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. + + U + Legendary Creature — Human Warrior Ally + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Koma, Cosmos Serpent + This spell can't be countered. +At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. +Sacrifice another Serpent: Choose one — +• Tap target permanent. Its activated abilities can't be activated this turn. +• Koma gains indestructible until end of turn. + + GU + Legendary Creature — Serpent + Creature + 7 + 3GGUU + 6/6 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Kyoshi Warrior Guard + + + W + Creature — Human Warrior Ally + Creature + 2 + 1W + 2/3 + + TLE~ + 2 + + + Lion Vulture + Flying (This creature can't be blocked except by creatures with flying or reach.) +At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) + + B + Creature — Cat Bird + Creature + 4 + 3B + 2/2 + + TLE~ + 2 + + + Lost in the Spirit World + Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + U + Sorcery + Sorcery + 3 + 2U + + TLE~ + 3 + + + Loyal Fire Sage + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + R + Creature — Human Cleric Ally + Creature + 3 + 2R + 3/3 + + TLE~ + 2 + + + Mai and Zuko + Firebending 3 +You may cast Ally spells and artifact spells as though they had flash. + + BRU + Legendary Creature — Human Noble Ally + Creature + 4 + 1UBR + 3/5 + + TLE~ + 2 + + + Match the Odds + Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. + + G + Sorcery — Lesson + Sorcery + 3 + 2G + + TLE~ + 3 + + + Mechanical Glider + When this Equipment enters, attach it to target creature you control. +Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLE~ + 1 + + + Mirrorwing Dragon + Flying +Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. + + R + Creature — Dragon + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Momo's Heist + Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. + + R + Sorcery + Sorcery + 3 + 2R + + TLE~ + 3 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mystic Remora + Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. + + U + Enchantment + Enchantment + 1 + U + + TLE~ + 1 + + + Noxious Gearhulk + Menace +When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. + + B + Artifact Creature — Construct + Creature + 6 + 4BB + 5/4 + + TLE~ + 2 + + + Path to Redemption + Enchant creature +Enchanted creature can't attack or block. +{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TLE~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Prosperity + Each player draws X cards. + + U + Sorcery + Sorcery + 1 + XU + + TLE~ + 3 + + + Purple Pentapus + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. + + B + Creature — Octopus Starfish + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Razor Rings + Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. + + W + Instant + Instant + 2 + 1W + + TLE~ + 3 + + + Release to Memory + Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. + + W + Instant + Instant + 4 + 3W + + TLE~ + 3 + + + Rending Volley + This spell can't be countered. +Rending Volley deals 4 damage to target white or blue creature. + + R + Instant + Instant + 1 + R + + TLE~ + 3 + + + Return of the Wildspeaker + Choose one — +• Draw cards equal to the greatest power among non-Human creatures you control. +• Non-Human creatures you control get +3/+3 until end of turn. + + G + Instant + Instant + 5 + 4G + + TLE~ + 3 + + + Rhys the Redeemed + {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. +{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. + + GW + Legendary Creature — Elf Warrior + Creature + 1 + G/W + 1/1 + + TLE~ + 2 + + + Rites of Flourishing + At the beginning of each player's draw step, that player draws an additional card. +Each player may play an additional land on each of their turns. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Roku's Mastery + Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + R + Instant + Instant + 2 + XRR + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Scout's Warning + The next creature card you play this turn can be played as though it had flash. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Searing Blood + Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. + + R + Instant + Instant + 2 + RR + + TLE~ + 3 + + + Seismic Tutelage + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Whenever enchanted creature attacks, double the number of +1/+1 counters on it. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + TLE~ + 1 + + + Shattering Spree + Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Destroy target artifact. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sokka and Suki + Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. +Whenever an Equipment you control enters, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 3 + URW + 3/3 + + TLE~ + 2 + + + Sokka's Charge + During your turn, Allies you control have double strike and lifelink. + + W + Enchantment + Enchantment + 4 + 3W + + TLE~ + 1 + + + Sokka, Swordmaster + Vigilance +Equipment spells you cast cost {1} less to cast for each Ally you control. +At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + TLE~ + 1 + + + Standstill + When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. + + U + Enchantment + Enchantment + 2 + 1U + + TLE~ + 1 + + + Sundial of the Infinite + {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) + + Artifact + Artifact + 2 + 2 + + TLE~ + 1 + + + Swampbenders + Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types. + + G + Creature — Human Druid Ally + Creature + 6 + 4GG + */* + + TLE~ + 2 + + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + TLE~ + 1 + + + Teferi's Protection + Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) +Exile Teferi's Protection. + + W + Instant + Instant + 3 + 2W + + TLE~ + 3 + + + The Cabbage Merchant + Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever a creature deals combat damage to you, sacrifice a Food token. +Tap two untapped Foods you control: Add one mana of any color. + + G + Legendary Creature — Human Citizen + Creature + 3 + 2G + 2/2 + + TLE~ + 2 + + + The Great Henge + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +{T}: Add {G}{G}. You gain 2 life. +Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. + + G + Legendary Artifact + Artifact + 9 + 7GG + + TLE~ + 1 + + + The Terror of Serpent's Pass + Hexproof (This creature can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Serpent + Creature + 7 + 5UU + 8/8 + + TLE~ + 2 + + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Toph, Earthbending Master + Landfall — Whenever a land you control enters, you get an experience counter. +Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Warrior Ally + Creature + 4 + 3G + 2/4 + + TLE~ + 2 + + + Toph, Greatest Earthbender + When Toph enters, earthbend X, where X is the amount of mana spent to cast her. +Land creatures you control have double strike. + + GR + Legendary Creature — Human Warrior Ally + Creature + 4 + 2RG + 3/3 + + TLE~ + 2 + + + Training Grounds + Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Enchantment + Enchantment + 1 + U + + TLE~ + 1 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Turtle-Seals + Vigilance (Attacking doesn't cause this creature to tap.) + + U + Creature — Turtle Seal + Creature + 4 + 3U + 2/4 + + TLE~ + 2 + + + Uncle's Musings + Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell. +Exile Uncle's Musings. + + G + Sorcery + Sorcery + 4 + 2GG + + TLE~ + 3 + + + Valakut, the Molten Pinnacle + This land enters tapped. +Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. +{T}: Add {R}. + + Land + Land + 0 + + TLE~ + 0 + + + Visions of Beyond + Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. + + U + Instant + Instant + 1 + U + + TLE~ + 3 + + + Wan Shi Tong, All-Knowing + Flying +When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. +Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." + + U + Legendary Creature — Bird Spirit + Creature + 5 + 3UU + 4/4 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Water Whip + As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Return up to two target creatures to their owners' hands. Draw two cards. + + U + Sorcery — Lesson + Sorcery + 2 + UU + + TLE~ + 3 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Firebending Master + First strike +Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +Whenever you cast a spell during combat, you get an experience counter. + + R + Legendary Creature — Human Noble Ally + Creature + 2 + 1R + 2/2 + + TLE~ + 2 +