From 6807c1bc373bcaac715536f128b8bf6bcd5960d1 Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 22 Jul 2026 02:00:22 +0000 Subject: [PATCH] Deploy: 61355b943573422446c09c645d4253eda5411dac --- HOB.xml | 413 +++++++- HOC.xml | 93 +- spoiler.xml | 2806 +++++++++++++++++++++++++++++---------------------- 3 files changed, 2072 insertions(+), 1240 deletions(-) diff --git a/HOB.xml b/HOB.xml index b533acf4..8b61d143 100644 --- a/HOB.xml +++ b/HOB.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-07-21 10:19:00 (UTC) + 2026-07-22 02:00:22 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml @@ -22,47 +22,60 @@ - "Venetian LARPer" - Landfall — Whenever a land you control enters, choose one — -• Tap target creature an opponent controls. -• Untap target creature you control. + "Clown Boat" + Whenever you attack, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +Crew 2 U - Creature — Elf Pilot - Creature + Artifact — Vehicle + Artifact 3 2U - 3/2 + 4/4 - HOB + HOB + 1 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB + 3 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB + 3 + + + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) + + B + Legendary Creature — Goblin Soldier + Creature + 3 + 2B + 1/3 + + HOB 2 - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB - 3 - - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB - 3 - Bard the Bowman Reach @@ -126,6 +139,54 @@ If one or more tokens would be created under your control, twice that many of th HOB 2 + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB + 2 + Bifur, Melodic Rider Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) @@ -301,6 +362,21 @@ Add four mana in any combination of colors. Spend this mana only to cast Dragon HOB 3 + + Eagle of the Great Shelf + Flying +Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. + + W + Creature — Bird Soldier + Creature + 5 + 4W + 2/5 + + HOB + 2 + Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. @@ -331,6 +407,22 @@ Add four mana in any combination of colors. Spend this mana only to cast Dragon HOB 2 + + Elven Raft-Steerer + Landfall — Whenever a land you control enters, choose one — +• Tap target creature an opponent controls. +• Untap target creature you control. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + HOB + 2 + Forest ({T}: Add {G}.) @@ -438,6 +530,51 @@ Whenever an opponent casts a spell with mana value of the chosen quality, choose HOB 2 + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB + 2 + Island ({T}: Add {U}.) @@ -449,6 +586,34 @@ Whenever an opponent casts a spell with mana value of the chosen quality, choose HOB 0 + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB + 1 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB + 1 + Mountain ({T}: Add {R}.) @@ -496,6 +661,34 @@ Whenever an opponent casts a spell with mana value of the chosen quality, choose HOB 3 + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB + 1 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB + 1 + Part in Friendship Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. @@ -506,7 +699,20 @@ Whenever an opponent casts a spell with mana value of the chosen quality, choose 5 4G - HOB + HOB + 1 + + + Part in Friendship + Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + G + Enchantment + Enchantment + 5 + 4G + + HOB 1 @@ -646,7 +852,7 @@ IV — Whenever you attack this turn, target creature you control gets +1/+1 unt 2 1W - HOB + HOB 1 @@ -770,6 +976,21 @@ Equip {3} HOB 1 + + Stone by Sunlight + Choose one — +• Destroy target creature with power 4 or greater. +• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + HOB + 3 + Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) @@ -910,6 +1131,36 @@ Choose target creature you own. If this spell was kicked, instead choose any num HOB 3 + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB + 2 + + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB + 2 + The Lonely Mountain ({T}: Add {R}.) @@ -962,6 +1213,54 @@ This land enters tapped unless you control an Equipment. HOB 0 + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB + 2 + The Master of Lake-town Deathtouch @@ -975,7 +1274,23 @@ When The Master of Lake-town dies, draw a card for each graveyard with seven or 1BB 3/2 - HOB + HOB + 2 + + + The Master of Lake-town + Deathtouch +Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) +When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. + + B + Legendary Creature — Human Advisor + Creature + 3 + 1BB + 3/2 + + HOB 2 @@ -988,7 +1303,7 @@ When The Master of Lake-town dies, draw a card for each graveyard with seven or 3 2R - HOB + HOB 1 @@ -1001,7 +1316,23 @@ When The Master of Lake-town dies, draw a card for each graveyard with seven or 3 2R - HOB + HOB + 1 + + + The Mountain-king's Return + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. +III — Put a +1/+1 counter on up to one target creature. + + W + Enchantment — Saga + Enchantment + 3 + 2W + + HOB 1 diff --git a/HOC.xml b/HOC.xml index c73bd478..0349a55c 100644 --- a/HOC.xml +++ b/HOC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-07-21 10:19:00 (UTC) + 2026-07-22 02:00:22 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOC.xml @@ -21,6 +21,20 @@ + + Andúril, Narsil Reforged + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC + 1 + Aragorn and Arwen, Wed Vigilance @@ -33,7 +47,22 @@ Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other 4GW 3/6 - HOC + HOC + 2 + + + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. + + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + HOC 2 @@ -128,7 +157,22 @@ Call Forth the Tempest deals damage to each creature your opponents control equa G 1/2 - HOC + HOC + 2 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + HOC 2 @@ -273,6 +317,32 @@ Equip {2} HOC 1 + + Minas Morgul, Dark Fortress + Minas Morgul enters tapped. +{T}: Add {B}. +{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) + + Legendary Land + Land + 0 + + HOC + 0 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + HOC + 0 + Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. @@ -573,5 +643,20 @@ Whenever the final chapter ability of a Saga you control resolves, reveal cards HOC 0 + + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. + + B + Legendary Creature — Wraith Noble + Creature + 6 + 4BB + 5/3 + + HOC + 2 + diff --git a/spoiler.xml b/spoiler.xml index 533d202d..8f4f0307 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-07-21 10:19:00 (UTC) + 2026-07-22 02:00:22 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -40,13 +40,6 @@ 2026-10-02 10 - - HOC~ - The Hobbit Commander (Spoiler) - Commander - 2026-08-14 - 20 - HOB~ The Hobbit (Spoiler) @@ -54,6 +47,13 @@ 2026-08-14 10 + + HOC~ + The Hobbit Commander (Spoiler) + Commander + 2026-08-14 + 20 + @@ -1755,6 +1755,1542 @@ Creatures you control can't have -1/-1 counters put on them. FRC~ 2 + + "Clown Boat" + Whenever you attack, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +Crew 2 + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + HOB~ + 1 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) + + B + Legendary Creature — Goblin Soldier + Creature + 3 + 2B + 1/3 + + HOB~ + 2 + + + Bard the Bowman + Reach +Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. + + UW + Legendary Creature — Human Archer + Creature + 3 + 1WU + 1/3 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Bifur, Melodic Rider + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. +As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. + + RW + Legendary Creature — Dwarf Bard + Creature + 6 + 4R/WR/W + 4/5 + + HOB~ + 2 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bolg of the North + When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + BR + Legendary Creature — Goblin Soldier + Creature + 5 + 3BR + 5/5 + + HOB~ + 2 + + + Burn, Burn, Tree and Fern + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — This Saga deals 6 damage to target creature an opponent controls. +II — Destroy target artifact an opponent controls. +III, IV — Add {R}. + + R + Enchantment — Saga + Enchantment + 4 + 3R + + HOB~ + 1 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Eagle of the Great Shelf + Flying +Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. + + W + Creature — Bird Soldier + Creature + 5 + 4W + 2/5 + + HOB~ + 2 + + + Elrond, Moon-Reader + Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. +{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/3 + + HOB~ + 2 + + + Elrond, Moon-Reader + Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. +{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/3 + + HOB~ + 2 + + + Elven Raft-Steerer + Landfall — Whenever a land you control enters, choose one — +• Tap target creature an opponent controls. +• Untap target creature you control. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + HOB~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + HOB~ + 0 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + HOB~ + 0 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + HOB~ + 0 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Part in Friendship + Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + G + Enchantment + Enchantment + 5 + 4G + + HOB~ + 1 + + + Part in Friendship + Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + G + Enchantment + Enchantment + 5 + 4G + + HOB~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Roads Go Ever, Ever On + I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. +II, III — Put a card exiled with this Saga into its owner's hand. +IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. + + W + Enchantment — Saga + Enchantment + 2 + 1W + + HOB~ + 1 + + + Silvan Reveler + When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. +Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. + + GU + Creature — Elf Citizen + Creature + 4 + 2GU + 3/2 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Stone by Sunlight + Choose one — +• Destroy target creature with power 4 or greater. +• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Supper for Spiders + Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) + + B + Instant + Instant + 2 + 1B + + HOB~ + 3 + + + Supper for Spiders + Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) + + B + Instant + Instant + 2 + 1B + + HOB~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + HOB~ + 0 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Chief Warg + Menace (This creature can't be blocked except by two or more creatures.) +Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. + + BG + Legendary Creature — Wolf + Creature + 4 + 2BG + 3/3 + + HOB~ + 2 + + + The Eagles Are Coming! + Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) +Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + The Eagles Are Coming! + Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) +Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB~ + 2 + + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB~ + 2 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Master of Lake-town + Deathtouch +Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) +When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. + + B + Legendary Creature — Human Advisor + Creature + 3 + 1BB + 3/2 + + HOB~ + 2 + + + The Master of Lake-town + Deathtouch +Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) +When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. + + B + Legendary Creature — Human Advisor + Creature + 3 + 1BB + 3/2 + + HOB~ + 2 + + + The Misty Mountains Cold + I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Enchantment — Saga + Enchantment + 3 + 2R + + HOB~ + 1 + + + The Misty Mountains Cold + I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Enchantment — Saga + Enchantment + 3 + 2R + + HOB~ + 1 + + + The Mountain-king's Return + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. +III — Put a +1/+1 counter on up to one target creature. + + W + Enchantment — Saga + Enchantment + 3 + 2W + + HOB~ + 1 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + Thorin Oakenshield + Trample +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, artifacts and creatures you control have ward {1}. + + RW + Legendary Creature — Dwarf Noble + Creature + 2 + RW + 3/2 + + HOB~ + 2 + + + Thorin Oakenshield + Trample +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, artifacts and creatures you control have ward {1}. + + RW + Legendary Creature — Dwarf Noble + Creature + 2 + RW + 3/2 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Wood Elves + When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Creature — Elf Scout + Creature + 3 + 2G + 1/1 + + HOB~ + 2 + + + Andúril, Narsil Reforged + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + Aragorn and Arwen, Wed Vigilance @@ -1767,7 +3303,22 @@ Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other 4GW 3/6 - HOC~ + HOC~ + 2 + + + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. + + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + HOC~ 2 @@ -1862,7 +3413,22 @@ Call Forth the Tempest deals damage to each creature your opponents control equa G 1/2 - HOC~ + HOC~ + 2 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + HOC~ 2 @@ -2007,6 +3573,32 @@ Equip {2} HOC~ 1 + + Minas Morgul, Dark Fortress + Minas Morgul enters tapped. +{T}: Add {B}. +{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + HOC~ + 0 + Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. @@ -2308,1194 +3900,18 @@ Whenever the final chapter ability of a Saga you control resolves, reveal cards 0 - "Venetian LARPer" - Landfall — Whenever a land you control enters, choose one — -• Tap target creature an opponent controls. -• Untap target creature you control. + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - HOB~ - 2 - - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB~ - 3 - - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB~ - 3 - - - Bard the Bowman - Reach -Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. - - UW - Legendary Creature — Human Archer - Creature - 3 - 1WU - 1/3 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer + B + Legendary Creature — Wraith Noble Creature 6 - 4WU - 3/5 + 4BB + 5/3 - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Bifur, Melodic Rider - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. -As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. - - RW - Legendary Creature — Dwarf Bard - Creature - 6 - 4R/WR/W - 4/5 - - HOB~ - 2 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bolg of the North - When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - BR - Legendary Creature — Goblin Soldier - Creature - 5 - 3BR - 5/5 - - HOB~ - 2 - - - Burn, Burn, Tree and Fern - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — This Saga deals 6 damage to target creature an opponent controls. -II — Destroy target artifact an opponent controls. -III, IV — Add {R}. - - R - Enchantment — Saga - Enchantment - 4 - 3R - - HOB~ - 1 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Elrond, Moon-Reader - Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. -{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/3 - - HOB~ - 2 - - - Elrond, Moon-Reader - Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. -{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/3 - - HOB~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - HOB~ - 0 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - HOB~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - HOB~ - 0 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - Part in Friendship - Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - G - Enchantment - Enchantment - 5 - 4G - - HOB~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Riddles in the Dark - Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. - - U - Instant - Instant - 3 - 2U - - HOB~ - 3 - - - Riddles in the Dark - Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. - - U - Instant - Instant - 3 - 2U - - HOB~ - 3 - - - Roads Go Ever, Ever On - I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. -II, III — Put a card exiled with this Saga into its owner's hand. -IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. - - W - Enchantment — Saga - Enchantment - 2 - 1W - - HOB~ - 1 - - - Silvan Reveler - When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. -Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. - - GU - Creature — Elf Citizen - Creature - 4 - 2GU - 3/2 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Supper for Spiders - Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) - - B - Instant - Instant - 2 - 1B - - HOB~ - 3 - - - Supper for Spiders - Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) - - B - Instant - Instant - 2 - 1B - - HOB~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - HOB~ - 0 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Chief Warg - Menace (This creature can't be blocked except by two or more creatures.) -Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. - - BG - Legendary Creature — Wolf - Creature - 4 - 2BG - 3/3 - - HOB~ - 2 - - - The Eagles Are Coming! - Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) -Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - The Eagles Are Coming! - Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) -Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Master of Lake-town - Deathtouch -Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) -When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. - - B - Legendary Creature — Human Advisor - Creature - 3 - 1BB - 3/2 - - HOB~ - 2 - - - The Misty Mountains Cold - I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Enchantment — Saga - Enchantment - 3 - 2R - - HOB~ - 1 - - - The Misty Mountains Cold - I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Enchantment — Saga - Enchantment - 3 - 2R - - HOB~ - 1 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - Thorin Oakenshield - Trample -Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, artifacts and creatures you control have ward {1}. - - RW - Legendary Creature — Dwarf Noble - Creature - 2 - RW - 3/2 - - HOB~ - 2 - - - Thorin Oakenshield - Trample -Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, artifacts and creatures you control have ward {1}. - - RW - Legendary Creature — Dwarf Noble - Creature - 2 - RW - 3/2 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Tom, Bert, and William - {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. -When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) - - BG - Legendary Creature — Troll - Creature - 5 - 3BG - 5/5 - - HOB~ - 2 - - - Tom, Bert, and William - {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. -When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) - - BG - Legendary Creature — Troll - Creature - 5 - 3BG - 5/5 - - HOB~ - 2 - - - Wood Elves - When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature — Elf Scout - Creature - 3 - 2G - 1/1 - - HOB~ + HOC~ 2