diff --git a/LCC.xml b/LCC.xml
index 9cc1e57c..ad75f4e7 100644
--- a/LCC.xml
+++ b/LCC.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-09-23 00:40:00 (UTC)
+ 2023-10-25 00:41:45 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml
@@ -20,6 +20,101 @@
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC
+ 2
+
+
+ Amulet of Vigor
+ Whenever a permanent enters the battlefield tapped and under your control, untap it.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Chalice of the Void
+ Chalice of the Void enters the battlefield with X charge counters on it.
+Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
+
+ Artifact
+ Artifact
+ 0
+ XX
+
+ LCC
+ 1
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC
+ 2
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC
+ 2
+
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
@@ -32,5 +127,75 @@
LCC
1
+
+ Expedition Map
+ {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC
+ 1
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC
+ 2
+
diff --git a/LCI.xml b/LCI.xml
index a331fb3c..72f11ff4 100644
--- a/LCI.xml
+++ b/LCI.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-06 08:12:41 (UTC)
+ 2023-10-25 00:41:44 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml
@@ -20,6 +20,64 @@
+
+ Abuelo, Ancestral Echo
+ Flying, ward {2}
+{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
+ UW
+ Legendary Creature — Spirit
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ LCI
+ 2
+
+
+ Abuelo, Ancestral Echo
+ Flying, ward {2}
+{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
+ UW
+ Legendary Creature — Spirit
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ LCI
+ 2
+
+
+ Bartolomé del Presidio
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/1
+
+ LCI
+ 2
+
+
+ Bartolomé del Presidio
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/1
+
+ LCI
+ 2
+
Breeches, Eager Pillager
First strike
@@ -56,6 +114,20 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI
2
+
+ Broodrage Mycoid
+ At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
+
+ B
+ Creature — Fungus
+ Creature
+ 4
+ 3B
+ 4/3
+
+ LCI
+ 2
+
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
@@ -160,6 +232,105 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI
0
+
+ Cavernous Maw
+ {T}: Add {C}.
+{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ Cenote Scout
+ When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ G
+ 1/1
+
+ LCI
+ 2
+
+
+ Cenote Scout
+ When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ G
+ 1/1
+
+ LCI
+ 2
+
+
+ Chart a Course
+ Draw two cards. Then discard a card unless you attacked this turn.
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ 1U
+
+ LCI
+ 3
+
+
+ Cosmium Confluence
+ Choose three. You may choose the same mode more than once.
+• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
+• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
+• Destroy target enchantment.
+
+ G
+ Sorcery
+ Sorcery
+ 5
+ 4G
+
+ LCI
+ 3
+
+
+ Deep-Cavern Bat
+ Flying, lifelink
+When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
+
+ B
+ Creature — Bat
+ Creature
+ 2
+ 1B
+ 1/1
+
+ LCI
+ 2
+
+
+ Didact Echo
+ When Didact Echo enters the battlefield, draw a card.
+Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
+
+ U
+ Creature — Spirit Cleric
+ Creature
+ 5
+ 4U
+ 3/2
+
+ LCI
+ 2
+
Forest
({T}: Add {G}.)
@@ -171,6 +342,34 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI
0
+
+ Geological Appraiser
+ When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Creature — Human Artificer
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ LCI
+ 2
+
+
+ Geological Appraiser
+ When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Creature — Human Artificer
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ LCI
+ 2
+
Ghalta, Stampede Tyrant
Trample
@@ -201,6 +400,144 @@ When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature
LCI
2
+
+ Gishath, Sun's Avatar
+ Vigilance, trample, haste
+Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
+
+ GRW
+ Legendary Creature — Dinosaur Avatar
+ Creature
+ 8
+ 5RGW
+ 7/6
+
+ LCI
+ 2
+
+
+ Growing Rites of Itlimoc
+ When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
+
+ G
+ Legendary Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCI
+ 1
+
+
+ Itlimoc, Cradle of the Sun
+ (Transforms from Growing Rites of Itlimoc.)
+{T}: Add {G}.
+{T}: Add {G} for each creature you control.
+
+ Legendary Land
+ Land
+ 3
+
+ LCI
+ 0
+
+
+ Hidden Cataract
+ Hidden Cataract enters the battlefield tapped.
+{T}: Add {U}.
+{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
+
+ Hidden Courtyard
+ Hidden Courtyard enters the battlefield tapped.
+{T}: Add {W}.
+{4}{W}, , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
+
+ Hidden Necropolis
+ Hidden Necropolis enters the battlefield tapped.
+{T}: Add {B}.
+{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
+
+ Hidden Nursery
+ Hidden Nursery enters the battlefield tapped.
+{T}: Add {G}.
+{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
+
+ Hidden Volcano
+ Hidden Volcano enters the battlefield tapped.
+{T}: Add {R}.
+{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
+
+ Hit the Mother Lode
+ Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Sorcery
+ Sorcery
+ 7
+ 4RRR
+
+ LCI
+ 3
+
+
+ Hit the Mother Lode
+ Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Sorcery
+ Sorcery
+ 7
+ 4RRR
+
+ LCI
+ 3
+
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
@@ -232,6 +569,51 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI
1
+
+ Idol of the Deep King
+ Flash
+When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
+Craft with artifact 22 (22, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ R
+ Artifact
+ Artifact
+ 3
+ 2R
+
+ LCI
+ 1
+
+
+ Sovereign's Macuahuitl
+ When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
+Equipped creature gets +2/+0.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 3
+
+ LCI
+ 1
+
+
+ Intrepid Paleontologist
+ {T}: Add one mana of any color.
+{2}: Exile target card from a graveyard.
+You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ G
+ Creature — Human Druid
+ Creature
+ 2
+ 1G
+ 2/2
+
+ LCI
+ 2
+
Island
({T}: Add {U}.)
@@ -243,6 +625,34 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI
0
+
+ Jadelight Spelunker
+ When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ XG
+ 1/1
+
+ LCI
+ 2
+
+
+ Jadelight Spelunker
+ When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ XG
+ 1/1
+
+ LCI
+ 2
+
Kellan, Daring Traveler // Journey On
@@ -257,6 +667,53 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI
3
+
+ Malcolm, Alluring Scoundrel
+ Flash
+Flying
+Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCI
+ 2
+
+
+ Malcolm, Alluring Scoundrel
+ Flash
+Flying
+Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCI
+ 2
+
+
+ Miner's Guidewing
+ Flying, vigilance
+When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ W
+ Creature — Bird
+ Creature
+ 1
+ W
+ 1/1
+
+ LCI
+ 2
+
Mountain
({T}: Add {R}.)
@@ -326,6 +783,64 @@ When Ojer Axonil dies, return it to the battlefield tapped and transformed under
LCI
0
+
+ Ojer Taq, Deepest Foundation
+ Vigilance
+If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
+When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
+
+ W
+ Legendary Creature — God
+ Creature
+ 6
+ 4WW
+ 6/6
+
+ LCI
+ 2
+
+
+ Temple of Civilization
+ (Transforms from Ojer Taq, Deepest Foundation.)
+{T}: Add {W}.
+{2}{W}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
+
+ Land
+ Land
+ 6
+
+ LCI
+ 0
+
+
+ Ojer Taq, Deepest Foundation
+ Vigilance
+If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
+When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
+
+ W
+ Legendary Creature — God
+ Creature
+ 6
+ 4WW
+ 6/6
+
+ LCI
+ 2
+
+
+ Temple of Civilization
+ (Transforms from Ojer Taq, Deepest Foundation.)
+{T}: Add {W}.
+{2}{W}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
+
+ Land
+ Land
+ 6
+
+ LCI
+ 0
+
Plains
({T}: Add {W}.)
@@ -337,6 +852,204 @@ When Ojer Axonil dies, return it to the battlefield tapped and transformed under
LCI
0
+
+ Quintorius Kand
+ Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
++1: Create a 3/2 red and white Spirit creature token.
+−3: Discover 4.
+−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
+
+ RW
+ Legendary Planeswalker — Quintorius
+ Planeswalker
+ 5
+ 3RW
+ 4
+
+ LCI
+ 1
+
+
+ Quintorius Kand
+ Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
++1: Create a 3/2 red and white Spirit creature token.
+−3: Discover 4.
+−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
+
+ RW
+ Legendary Planeswalker — Quintorius
+ Planeswalker
+ 5
+ 3RW
+ 4
+
+ LCI
+ 1
+
+
+ Quintorius Kand
+ Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
++1: Create a 3/2 red and white Spirit creature token.
+−3: Discover 4.
+−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
+
+ RW
+ Legendary Planeswalker — Quintorius
+ Planeswalker
+ 5
+ 3RW
+ 4
+
+ LCI
+ 1
+
+
+ Restless Prairie
+ Restless Prairie enters the battlefield tapped.
+{T}: Add {G} or {W}.
+{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
+Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
+
+ Restless Prairie
+ Restless Prairie enters the battlefield tapped.
+{T}: Add {G} or {W}.
+{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
+Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
+
+ Saheeli, the Sun's Brilliance
+ {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
+
+ RU
+ Legendary Creature — Human Artificer
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI
+ 2
+
+
+ Saheeli, the Sun's Brilliance
+ {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
+
+ RU
+ Legendary Creature — Human Artificer
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI
+ 2
+
+
+ Song of Stupefaction
+ Enchant creature or Vehicle
+When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
+Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1U
+
+ LCI
+ 1
+
+
+ Souls of the Lost
+ As an additional cost to cast this spell, discard a card or sacrifice a permanent.
+Fathomless descent - Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
+
+ B
+ Creature — Spirit
+ Creature
+ 2
+ 1B
+ */*+1
+
+ LCI
+ 2
+
+
+ Spring-Loaded Sawblades
+ Flash
+When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
+Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ W
+ Artifact
+ Artifact
+ 2
+ 1W
+
+ LCI
+ 1
+
+
+ Bladewheel Chariot
+ Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
+Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ W
+ Artifact — Vehicle
+ Artifact
+ 2
+ 5/5
+
+ LCI
+ 1
+
+
+ Spyglass Siren
+ Flying
+When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "1, e, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ U
+ Creature — Siren Pirate
+ Creature
+ 1
+ U
+ 1/1
+
+ LCI
+ 2
+
+
+ Spyglass Siren
+ Flying
+When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "1, e, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ U
+ Creature — Siren Pirate
+ Creature
+ 1
+ U
+ 1/1
+
+ LCI
+ 2
+
Swamp
({T}: Add {B}.)
@@ -348,6 +1061,94 @@ When Ojer Axonil dies, return it to the battlefield tapped and transformed under
LCI
0
+
+ The Enigma Jewel
+ The Enigma Jewel enters the battlefield tapped.
+{T}: Add {C}{C}. Spend this mana only to activate abilities.
+Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+ U
+
+ LCI
+ 1
+ 1
+
+
+ Locus of Enlightenment
+ Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
+Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+
+ LCI
+ 1
+
+
+ The Everflowing Well
+ When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
+Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
+
+ U
+ Legendary Artifact
+ Artifact
+ 3
+ 2U
+
+ LCI
+ 1
+
+
+ The Myriad Pools
+ (Transforms from The Everflowing Well.)
+{T}: Add {U}.
+Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
+
+ Legendary Artifact Land
+ Land
+ 3
+
+ LCI
+ 0
+
+
+ The Mycotyrant
+ Trample
+The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
+At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
+
+ BG
+ Legendary Creature — Elder Fungus
+ Creature
+ 3
+ 1BG
+ */*
+
+ LCI
+ 2
+
+
+ The Mycotyrant
+ Trample
+The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
+At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
+
+ BG
+ Legendary Creature — Elder Fungus
+ Creature
+ 3
+ 1BG
+ */*
+
+ LCI
+ 2
+
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
@@ -378,5 +1179,159 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
LCI
1
+
+ Throne of the Grim Captain
+ {T}: Mill two cards.
+Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ LCI
+ 1
+
+
+ The Grim Captain
+ Menace, trample, lifelink, hexproof
+Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
+
+ B
+ Legendary Creature — Skeleton Spirit Pirate
+ Creature
+ 2
+ 7/7
+
+ LCI
+ 2
+
+
+ Throne of the Grim Captain
+ {T}: Mill two cards.
+Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ LCI
+ 1
+
+
+ The Grim Captain
+ Menace, trample, lifelink, hexproof
+Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
+
+ B
+ Legendary Creature — Skeleton Spirit Pirate
+ Creature
+ 2
+ 7/7
+
+ LCI
+ 2
+
+
+ Treasure Map
+ {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCI
+ 1
+
+
+ Treasure Cove
+ (Transforms from Treasure Map.)
+{T}: Add {C}.
+{T}, Sacrifice a Treasure: Draw a card.
+
+ Land
+ Land
+ 2
+
+ LCI
+ 0
+
+
+ Uchbenbak, the Great Mistake
+ Vigilance, menace
+Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BU
+ Legendary Creature — Skeleton Horror
+ Creature
+ 5
+ 3UB
+ 6/4
+
+ LCI
+ 2
+
+
+ Uchbenbak, the Great Mistake
+ Vigilance, menace
+Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BU
+ Legendary Creature — Skeleton Horror
+ Creature
+ 5
+ 3UB
+ 6/4
+
+ LCI
+ 2
+
+
+ Vito, Fanatic of Aclazotz
+ Flying
+Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
+
+ UW
+ Legendary Creature — Vampire Demon
+ Creature
+ 4
+ 2WU
+ 4/4
+
+ LCI
+ 2
+
+
+ Vito, Fanatic of Aclazotz
+ Flying
+Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
+
+ UW
+ Legendary Creature — Vampire Demon
+ Creature
+ 4
+ 2WU
+ 4/4
+
+ LCI
+ 2
+
+
+ Waterwind Scout
+ Flying
+When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "1, e, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ U
+ Creature — Merfolk Scout
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCI
+ 2
+
diff --git a/REX.xml b/REX.xml
index b075f093..316fe6dc 100644
--- a/REX.xml
+++ b/REX.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-09-27 16:12:07 (UTC)
+ 2023-10-25 00:41:44 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/REX.xml
@@ -20,6 +20,30 @@
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ REX
+ 0
+
+
+ Dino DNA
+ Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
+{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ REX
+ 1
+
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
@@ -50,6 +74,35 @@ When Indominus Rex enters the battlefield, draw a card for each counter on it.
REX
2
+
+ Indoraptor, the Perfect Hybrid
+ Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Menace
+Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
+
+ BGR
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 3
+ 1B/GR
+ 3/1
+
+ REX
+ 2
+
+
+ Life Finds a Way
+ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ REX
+ 1
+
Welcome to...
(As this Saga enters and after your draw step, add a lore counter.)
diff --git a/SPG.xml b/SPG.xml
index e7fae51e..0c69fefa 100644
--- a/SPG.xml
+++ b/SPG.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-09-23 00:40:00 (UTC)
+ 2023-10-25 00:41:44 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPG.xml
@@ -20,6 +20,35 @@
+
+ Bridge from Below
+ Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
+When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ BBB
+
+ SPG
+ 1
+
+
+ Kalamax, the Stormsire
+ Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
+Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
+
+ GRU
+ Legendary Creature — Elemental Dinosaur
+ Creature
+ 4
+ 1GUR
+ 4/4
+
+ SPG
+ 2
+
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
@@ -34,6 +63,22 @@
SPG
2
+
+ Malcolm, Keen-Eyed Navigator
+ Flying
+Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Partner (You can have two commanders if both have partner.)
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ SPG
+ 2
+
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
@@ -125,5 +170,48 @@
SPG
1
+
+ Star Compass
+ Star Compass enters the battlefield tapped.
+{T}: Add one mana of any color that a basic land you control could produce.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ SPG
+ 1
+ 1
+
+
+ Thrasios, Triton Hero
+ {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
+Partner (You can have two commanders if both have partner.)
+
+ GU
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 2
+ GU
+ 1/3
+
+ SPG
+ 2
+
+
+ Underworld Breach
+ Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
+At the beginning of the end step, sacrifice Underworld Breach.
+
+ R
+ Enchantment
+ Enchantment
+ 2
+ 1R
+
+ SPG
+ 1
+
diff --git a/spoiler.xml b/spoiler.xml
index cc534e2c..0c2d3556 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-24 16:12:20 (UTC)
+ 2023-10-25 00:41:45 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -1492,6 +1492,35 @@ Other Zombies have "{B}: Regenerate this permanent."
PW24~
2
+
+ Bridge from Below
+ Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
+When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ BBB
+
+ SPG~
+ 1
+
+
+ Kalamax, the Stormsire
+ Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
+Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
+
+ GRU
+ Legendary Creature — Elemental Dinosaur
+ Creature
+ 4
+ 1GUR
+ 4/4
+
+ SPG~
+ 2
+
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
@@ -1506,6 +1535,22 @@ Other Zombies have "{B}: Regenerate this permanent."
SPG~
2
+
+ Malcolm, Keen-Eyed Navigator
+ Flying
+Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Partner (You can have two commanders if both have partner.)
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ SPG~
+ 2
+
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
@@ -1597,6 +1642,73 @@ Other Zombies have "{B}: Regenerate this permanent."
SPG~
1
+
+ Star Compass
+ Star Compass enters the battlefield tapped.
+{T}: Add one mana of any color that a basic land you control could produce.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ SPG~
+ 1
+ 1
+
+
+ Thrasios, Triton Hero
+ {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
+Partner (You can have two commanders if both have partner.)
+
+ GU
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 2
+ GU
+ 1/3
+
+ SPG~
+ 2
+
+
+ Underworld Breach
+ Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
+At the beginning of the end step, sacrifice Underworld Breach.
+
+ R
+ Enchantment
+ Enchantment
+ 2
+ 1R
+
+ SPG~
+ 1
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ REX~
+ 0
+
+
+ Dino DNA
+ Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
+{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ REX~
+ 1
+
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
@@ -1627,6 +1739,35 @@ When Indominus Rex enters the battlefield, draw a card for each counter on it.
REX~
2
+
+ Indoraptor, the Perfect Hybrid
+ Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Menace
+Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
+
+ BGR
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 3
+ 1B/GR
+ 3/1
+
+ REX~
+ 2
+
+
+ Life Finds a Way
+ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ REX~
+ 1
+
Welcome to...
(As this Saga enters and after your draw step, add a lore counter.)
@@ -1656,6 +1797,64 @@ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the
REX~
0
+
+ Abuelo, Ancestral Echo
+ Flying, ward {2}
+{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
+ UW
+ Legendary Creature — Spirit
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ LCI~
+ 2
+
+
+ Abuelo, Ancestral Echo
+ Flying, ward {2}
+{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
+ UW
+ Legendary Creature — Spirit
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ LCI~
+ 2
+
+
+ Bartolomé del Presidio
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/1
+
+ LCI~
+ 2
+
+
+ Bartolomé del Presidio
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/1
+
+ LCI~
+ 2
+
Breeches, Eager Pillager
First strike
@@ -1692,6 +1891,20 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI~
2
+
+ Broodrage Mycoid
+ At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
+
+ B
+ Creature — Fungus
+ Creature
+ 4
+ 3B
+ 4/3
+
+ LCI~
+ 2
+
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
@@ -1796,6 +2009,105 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI~
0
+
+ Cavernous Maw
+ {T}: Add {C}.
+{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
+
+ Land — Cave
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ Cenote Scout
+ When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ G
+ 1/1
+
+ LCI~
+ 2
+
+
+ Cenote Scout
+ When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ G
+ 1/1
+
+ LCI~
+ 2
+
+
+ Chart a Course
+ Draw two cards. Then discard a card unless you attacked this turn.
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ 1U
+
+ LCI~
+ 3
+
+
+ Cosmium Confluence
+ Choose three. You may choose the same mode more than once.
+• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
+• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
+• Destroy target enchantment.
+
+ G
+ Sorcery
+ Sorcery
+ 5
+ 4G
+
+ LCI~
+ 3
+
+
+ Deep-Cavern Bat
+ Flying, lifelink
+When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
+
+ B
+ Creature — Bat
+ Creature
+ 2
+ 1B
+ 1/1
+
+ LCI~
+ 2
+
+
+ Didact Echo
+ When Didact Echo enters the battlefield, draw a card.
+Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
+
+ U
+ Creature — Spirit Cleric
+ Creature
+ 5
+ 4U
+ 3/2
+
+ LCI~
+ 2
+
Forest
({T}: Add {G}.)
@@ -1807,6 +2119,34 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI~
0
+
+ Geological Appraiser
+ When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Creature — Human Artificer
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ LCI~
+ 2
+
+
+ Geological Appraiser
+ When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Creature — Human Artificer
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ LCI~
+ 2
+
Ghalta, Stampede Tyrant
Trample
@@ -1837,6 +2177,144 @@ When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature
LCI~
2
+
+ Gishath, Sun's Avatar
+ Vigilance, trample, haste
+Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
+
+ GRW
+ Legendary Creature — Dinosaur Avatar
+ Creature
+ 8
+ 5RGW
+ 7/6
+
+ LCI~
+ 2
+
+
+ Growing Rites of Itlimoc
+ When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
+
+ G
+ Legendary Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCI~
+ 1
+
+
+ Itlimoc, Cradle of the Sun
+ (Transforms from Growing Rites of Itlimoc.)
+{T}: Add {G}.
+{T}: Add {G} for each creature you control.
+
+ Legendary Land
+ Land
+ 3
+
+ LCI~
+ 0
+
+
+ Hidden Cataract
+ Hidden Cataract enters the battlefield tapped.
+{T}: Add {U}.
+{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
+
+ Hidden Courtyard
+ Hidden Courtyard enters the battlefield tapped.
+{T}: Add {W}.
+{4}{W}, , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
+
+ Hidden Necropolis
+ Hidden Necropolis enters the battlefield tapped.
+{T}: Add {B}.
+{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
+
+ Hidden Nursery
+ Hidden Nursery enters the battlefield tapped.
+{T}: Add {G}.
+{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
+
+ Hidden Volcano
+ Hidden Volcano enters the battlefield tapped.
+{T}: Add {R}.
+{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ Land — Cave
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
+
+ Hit the Mother Lode
+ Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Sorcery
+ Sorcery
+ 7
+ 4RRR
+
+ LCI~
+ 3
+
+
+ Hit the Mother Lode
+ Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Sorcery
+ Sorcery
+ 7
+ 4RRR
+
+ LCI~
+ 3
+
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
@@ -1868,6 +2346,51 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI~
1
+
+ Idol of the Deep King
+ Flash
+When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
+Craft with artifact 22 (22, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ R
+ Artifact
+ Artifact
+ 3
+ 2R
+
+ LCI~
+ 1
+
+
+ Sovereign's Macuahuitl
+ When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
+Equipped creature gets +2/+0.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 3
+
+ LCI~
+ 1
+
+
+ Intrepid Paleontologist
+ {T}: Add one mana of any color.
+{2}: Exile target card from a graveyard.
+You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ G
+ Creature — Human Druid
+ Creature
+ 2
+ 1G
+ 2/2
+
+ LCI~
+ 2
+
Island
({T}: Add {U}.)
@@ -1879,6 +2402,34 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI~
0
+
+ Jadelight Spelunker
+ When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ XG
+ 1/1
+
+ LCI~
+ 2
+
+
+ Jadelight Spelunker
+ When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ XG
+ 1/1
+
+ LCI~
+ 2
+
Kellan, Daring Traveler // Journey On
@@ -1893,6 +2444,53 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI~
3
+
+ Malcolm, Alluring Scoundrel
+ Flash
+Flying
+Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCI~
+ 2
+
+
+ Malcolm, Alluring Scoundrel
+ Flash
+Flying
+Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCI~
+ 2
+
+
+ Miner's Guidewing
+ Flying, vigilance
+When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ W
+ Creature — Bird
+ Creature
+ 1
+ W
+ 1/1
+
+ LCI~
+ 2
+
Mountain
({T}: Add {R}.)
@@ -1962,6 +2560,64 @@ When Ojer Axonil dies, return it to the battlefield tapped and transformed under
LCI~
0
+
+ Ojer Taq, Deepest Foundation
+ Vigilance
+If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
+When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
+
+ W
+ Legendary Creature — God
+ Creature
+ 6
+ 4WW
+ 6/6
+
+ LCI~
+ 2
+
+
+ Temple of Civilization
+ (Transforms from Ojer Taq, Deepest Foundation.)
+{T}: Add {W}.
+{2}{W}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
+
+ Land
+ Land
+ 6
+
+ LCI~
+ 0
+
+
+ Ojer Taq, Deepest Foundation
+ Vigilance
+If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
+When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
+
+ W
+ Legendary Creature — God
+ Creature
+ 6
+ 4WW
+ 6/6
+
+ LCI~
+ 2
+
+
+ Temple of Civilization
+ (Transforms from Ojer Taq, Deepest Foundation.)
+{T}: Add {W}.
+{2}{W}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
+
+ Land
+ Land
+ 6
+
+ LCI~
+ 0
+
Plains
({T}: Add {W}.)
@@ -1973,6 +2629,204 @@ When Ojer Axonil dies, return it to the battlefield tapped and transformed under
LCI~
0
+
+ Quintorius Kand
+ Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
++1: Create a 3/2 red and white Spirit creature token.
+−3: Discover 4.
+−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
+
+ RW
+ Legendary Planeswalker — Quintorius
+ Planeswalker
+ 5
+ 3RW
+ 4
+
+ LCI~
+ 1
+
+
+ Quintorius Kand
+ Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
++1: Create a 3/2 red and white Spirit creature token.
+−3: Discover 4.
+−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
+
+ RW
+ Legendary Planeswalker — Quintorius
+ Planeswalker
+ 5
+ 3RW
+ 4
+
+ LCI~
+ 1
+
+
+ Quintorius Kand
+ Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
++1: Create a 3/2 red and white Spirit creature token.
+−3: Discover 4.
+−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
+
+ RW
+ Legendary Planeswalker — Quintorius
+ Planeswalker
+ 5
+ 3RW
+ 4
+
+ LCI~
+ 1
+
+
+ Restless Prairie
+ Restless Prairie enters the battlefield tapped.
+{T}: Add {G} or {W}.
+{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
+Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
+
+ Restless Prairie
+ Restless Prairie enters the battlefield tapped.
+{T}: Add {G} or {W}.
+{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
+Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
+
+ Saheeli, the Sun's Brilliance
+ {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
+
+ RU
+ Legendary Creature — Human Artificer
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI~
+ 2
+
+
+ Saheeli, the Sun's Brilliance
+ {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
+
+ RU
+ Legendary Creature — Human Artificer
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI~
+ 2
+
+
+ Song of Stupefaction
+ Enchant creature or Vehicle
+When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
+Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1U
+
+ LCI~
+ 1
+
+
+ Souls of the Lost
+ As an additional cost to cast this spell, discard a card or sacrifice a permanent.
+Fathomless descent - Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
+
+ B
+ Creature — Spirit
+ Creature
+ 2
+ 1B
+ */*+1
+
+ LCI~
+ 2
+
+
+ Spring-Loaded Sawblades
+ Flash
+When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
+Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ W
+ Artifact
+ Artifact
+ 2
+ 1W
+
+ LCI~
+ 1
+
+
+ Bladewheel Chariot
+ Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
+Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ W
+ Artifact — Vehicle
+ Artifact
+ 2
+ 5/5
+
+ LCI~
+ 1
+
+
+ Spyglass Siren
+ Flying
+When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "1, e, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ U
+ Creature — Siren Pirate
+ Creature
+ 1
+ U
+ 1/1
+
+ LCI~
+ 2
+
+
+ Spyglass Siren
+ Flying
+When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "1, e, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ U
+ Creature — Siren Pirate
+ Creature
+ 1
+ U
+ 1/1
+
+ LCI~
+ 2
+
Swamp
({T}: Add {B}.)
@@ -1984,6 +2838,94 @@ When Ojer Axonil dies, return it to the battlefield tapped and transformed under
LCI~
0
+
+ The Enigma Jewel
+ The Enigma Jewel enters the battlefield tapped.
+{T}: Add {C}{C}. Spend this mana only to activate abilities.
+Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+ U
+
+ LCI~
+ 1
+ 1
+
+
+ Locus of Enlightenment
+ Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
+Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+
+ LCI~
+ 1
+
+
+ The Everflowing Well
+ When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
+Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
+
+ U
+ Legendary Artifact
+ Artifact
+ 3
+ 2U
+
+ LCI~
+ 1
+
+
+ The Myriad Pools
+ (Transforms from The Everflowing Well.)
+{T}: Add {U}.
+Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
+
+ Legendary Artifact Land
+ Land
+ 3
+
+ LCI~
+ 0
+
+
+ The Mycotyrant
+ Trample
+The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
+At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
+
+ BG
+ Legendary Creature — Elder Fungus
+ Creature
+ 3
+ 1BG
+ */*
+
+ LCI~
+ 2
+
+
+ The Mycotyrant
+ Trample
+The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
+At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
+
+ BG
+ Legendary Creature — Elder Fungus
+ Creature
+ 3
+ 1BG
+ */*
+
+ LCI~
+ 2
+
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
@@ -2014,6 +2956,255 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
LCI~
1
+
+ Throne of the Grim Captain
+ {T}: Mill two cards.
+Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ LCI~
+ 1
+
+
+ The Grim Captain
+ Menace, trample, lifelink, hexproof
+Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
+
+ B
+ Legendary Creature — Skeleton Spirit Pirate
+ Creature
+ 2
+ 7/7
+
+ LCI~
+ 2
+
+
+ Throne of the Grim Captain
+ {T}: Mill two cards.
+Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ LCI~
+ 1
+
+
+ The Grim Captain
+ Menace, trample, lifelink, hexproof
+Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
+
+ B
+ Legendary Creature — Skeleton Spirit Pirate
+ Creature
+ 2
+ 7/7
+
+ LCI~
+ 2
+
+
+ Treasure Map
+ {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCI~
+ 1
+
+
+ Treasure Cove
+ (Transforms from Treasure Map.)
+{T}: Add {C}.
+{T}, Sacrifice a Treasure: Draw a card.
+
+ Land
+ Land
+ 2
+
+ LCI~
+ 0
+
+
+ Uchbenbak, the Great Mistake
+ Vigilance, menace
+Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BU
+ Legendary Creature — Skeleton Horror
+ Creature
+ 5
+ 3UB
+ 6/4
+
+ LCI~
+ 2
+
+
+ Uchbenbak, the Great Mistake
+ Vigilance, menace
+Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BU
+ Legendary Creature — Skeleton Horror
+ Creature
+ 5
+ 3UB
+ 6/4
+
+ LCI~
+ 2
+
+
+ Vito, Fanatic of Aclazotz
+ Flying
+Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
+
+ UW
+ Legendary Creature — Vampire Demon
+ Creature
+ 4
+ 2WU
+ 4/4
+
+ LCI~
+ 2
+
+
+ Vito, Fanatic of Aclazotz
+ Flying
+Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
+
+ UW
+ Legendary Creature — Vampire Demon
+ Creature
+ 4
+ 2WU
+ 4/4
+
+ LCI~
+ 2
+
+
+ Waterwind Scout
+ Flying
+When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "1, e, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ U
+ Creature — Merfolk Scout
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCI~
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
+
+ Amulet of Vigor
+ Whenever a permanent enters the battlefield tapped and under your control, untap it.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Chalice of the Void
+ Chalice of the Void enters the battlefield with X charge counters on it.
+Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
+
+ Artifact
+ Artifact
+ 0
+ XX
+
+ LCC~
+ 1
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC~
+ 2
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC~
+ 2
+
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
@@ -2026,5 +3217,75 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
LCC~
1
+
+ Expedition Map
+ {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+