From 62fe75c54903311ba361bdb33f09fc1b1f12f4f7 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 18 Sep 2026 12:34:15 +0000 Subject: [PATCH] Deploy: 61355b943573422446c09c645d4253eda5411dac --- FRA.xml | 404 +++++++------ FRC.xml | 26 +- spoiler.xml | 1610 ++++++++++++++++++++++++++------------------------- 3 files changed, 1052 insertions(+), 988 deletions(-) diff --git a/FRA.xml b/FRA.xml index e95d92fd..346d2b64 100644 --- a/FRA.xml +++ b/FRA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-18 02:38:36 (UTC) + 2026-09-18 12:34:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml @@ -415,6 +415,35 @@ Exile the top card of your library. Until the end of your next turn, you may pla FRA 3 + + Bloombrute + Whenever you gain life, draw a card. This ability triggers only once each turn. +{4}{G}{W}: Target creature gains trample and lifelink until end of turn. + + GW + Creature — Plant Elemental + Creature + 4 + 2GW + 4/4 + + FRA + 2 + + + Blossom-Blessed Angel // Seed Suture + + + W + Creature — Angel Cleric // Sorcery + Creature + 4 + 3W // G/W + 2/4 + + FRA + 3 + Break Under Pressure Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life. @@ -626,6 +655,20 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Codie, Ravenous Codex Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. +{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.) + + Legendary Artifact Creature — Book Construct + Creature + 3 + 3 + 1/4 + + FRA + 2 + + + Codie, Ravenous Codex + Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.) Legendary Artifact Creature — Book Construct @@ -665,6 +708,20 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.FRA 2 + + Command the Stage + Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control. +At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand. + + R + Sorcery + Sorcery + 3 + 2R + + FRA + 3 + Compel Brutality Choose one — @@ -1078,6 +1135,21 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA 0 + + Desperate Futurescribe + Flying +At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead. + + UW + Creature — Kor Scout + Creature + 4 + 2WU + 3/4 + + FRA + 2 + Diviner of Victory // Unwind History @@ -1614,6 +1686,22 @@ When Fblthp enters, search your library for up to X basic land cards with differ FRA 2 + + Ferocity of the Hunt + Flash +Enchant creature +Enchanted creature gets +1/+0 and has deathtouch. +When enchanted creature dies, return that card to the battlefield tapped under its owner's control. + + BG + Enchantment — Aura + Enchantment + 2 + 1B/G + + FRA + 1 + Flickering Hound Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. @@ -1704,18 +1792,6 @@ When Fblthp enters, search your library for up to X basic land cards with differ Formidable Commons This land enters tapped unless you control a planeswalker. -{T}: Add {B} or {G}. - - Land - Land - 0 - - FRA - 0 - - - Formidable Commons - This land enters tapped unless you control a planeswalker. {T}: Add {B} or {G}. Land @@ -1822,6 +1898,20 @@ Each other creature you control with +1/+1 counter on it has haste. Gardenize Whenever a creature you control dies, put a charge counter on this enchantment. +At the beginning of your first main phase, add {G} for each charge counter on this enchantment. + + G + Enchantment + Enchantment + 3 + 1GG + + FRA + 1 + + + Gardenize + Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment. G @@ -1986,6 +2076,19 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c FRA 3 + + Germinate Recruits + Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn. + + W + Instant + Instant + 3 + 2W + + FRA + 3 + Ghalta the Immovable This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. @@ -2080,6 +2183,21 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that FRA 1 + + Graft Surgeon + This creature enters with a +1/+1 counter on it. +When this creature dies, put its counters on up to one target creature you control. + + W + Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FRA + 2 + Greenhouse Propagator Whenever another creature you control enters, you gain 1 life. @@ -2113,6 +2231,21 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that Guiding Hydra This creature enters with X +1/+1 counters on it. +At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control. + + W + Creature — Hydra Horror + Creature + 1 + XW + 1/0 + + FRA + 2 + + + Guiding Hydra + This creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control. W @@ -2207,18 +2340,6 @@ At the beginning of combat on your turn, you may remove a +1/+1 counter from thi Haunted Ridge This land enters tapped unless you control two or more other lands. -{T}: Add {B} or {R}. - - Land - Land - 0 - - FRA - 0 - - - Haunted Ridge - This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}. Land @@ -2275,19 +2396,6 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l Hexhaven Dueling Arena {T}: Add {C}. {2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) -{4}, {T}: Target creature becomes prepared. - - Land - Land - 0 - - FRA - 0 - - - Hexhaven Dueling Arena - {T}: Add {C}. -{2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) {4}, {T}: Target creature becomes prepared. Land @@ -2509,18 +2617,6 @@ Whenever a creature you control attacks, that creature deals 1 damage to each op Innovative Commons This land enters tapped unless you control a planeswalker. -{T}: Add {U} or {R}. - - Land - Land - 0 - - FRA - 0 - - - Innovative Commons - This land enters tapped unless you control a planeswalker. {T}: Add {U} or {R}. Land @@ -2831,18 +2927,6 @@ Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature to Konstrari Annex This land enters tapped unless you control a planeswalker. -{T}: Add {R} or {G}. - - Land - Land - 0 - - FRA - 0 - - - Konstrari Annex - This land enters tapped unless you control a planeswalker. {T}: Add {R} or {G}. Land @@ -3016,6 +3100,21 @@ Equip {2} FRA 1 + + Lich's Relic + When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls. +Equipped creature gets +2/+1. +Equip {2} + + B + Artifact — Equipment + Artifact + 1 + B + + FRA + 1 + Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. @@ -3393,18 +3492,6 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Meticulous Commons This land enters tapped unless you control a planeswalker. -{T}: Add {W} or {B}. - - Land - Land - 0 - - FRA - 0 - - - Meticulous Commons - This land enters tapped unless you control a planeswalker. {T}: Add {W} or {B}. Land @@ -3499,6 +3586,19 @@ When this creature enters, it fights up to one target creature an opponent contr FRA 0 + + Multiply by Zero + Target creature has base power and toughness 0/0 until end of turn. + + B + Instant + Instant + 2 + 1B + + FRA + 3 + Murmuring Volume {T}: Add one mana of any color. @@ -3623,18 +3723,6 @@ Threshold — As long as there are seven or more cards in your graveyard, you ma Overgrown Farmland This land enters tapped unless you control two or more other lands. -{T}: Add {G} or {W}. - - Land - Land - 0 - - FRA - 0 - - - Overgrown Farmland - This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}. Land @@ -3878,6 +3966,21 @@ Flashback {3}{W} (You may cast this card from your graveyard for its flashback c FRA 3 + + Primal Witchstalker + Menace (This creature can't be blocked except by two or more creatures.) +When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.) + + BG + Creature — Wolf + Creature + 3 + 1BG + 2/1 + + FRA + 2 + Proctor of Potential Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -4288,18 +4391,6 @@ Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you do Rockfall Vale This land enters tapped unless you control two or more other lands. -{T}: Add {R} or {G}. - - Land - Land - 0 - - FRA - 0 - - - Rockfall Vale - This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}. Land @@ -4326,19 +4417,6 @@ Whenever a Forest you control enters, if you control at least five other Forests Roiling Canopy This land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. -{T}: Add {G}. - - Land - Land - 0 - - FRA - 0 - - - Roiling Canopy - This land enters tapped. -Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}. Land @@ -4352,19 +4430,6 @@ Whenever a Forest you control enters, if you control at least five other Forests Room of Refuge This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. -{5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery. - - Land - Land - 0 - - FRA - 0 - - - Room of Refuge - This land enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. {5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery. Land @@ -4643,18 +4708,6 @@ Whenever this creature attacks, it deals 1 damage to each opponent and you gain Shipwreck Marsh This land enters tapped unless you control two or more other lands. -{T}: Add {U} or {B}. - - Land - Land - 0 - - FRA - 0 - - - Shipwreck Marsh - This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}. Land @@ -4855,6 +4908,20 @@ When this creature dies, if it isn't a token, create a token that's a copy of it FRA 2 + + Sphinx's Approach + Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle. +A deck can have any number of cards named Sphinx's Approach. + + U + Instant + Instant + 3 + 1UU + + FRA + 3 + Stingcaster Mage Haste @@ -4918,18 +4985,6 @@ When this creature enters, target instant or sorcery card in your graveyard gain Stingerquill Annex This land enters tapped unless you control a planeswalker. -{T}: Add {B} or {R}. - - Land - Land - 0 - - FRA - 0 - - - Stingerquill Annex - This land enters tapped unless you control a planeswalker. {T}: Add {B} or {R}. Land @@ -5562,19 +5617,6 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe Theorist's Sanctum ({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) -{2}{U}, {T}: Empower Jace 2. - - Land — Island - Land - 0 - - FRA - 0 - - - Theorist's Sanctum - ({T}: Add {U}.) -As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2. Land — Island @@ -5587,18 +5629,6 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe Theorix Annex This land enters tapped unless you control a planeswalker. -{T}: Add {U} or {B}. - - Land - Land - 0 - - FRA - 0 - - - Theorix Annex - This land enters tapped unless you control a planeswalker. {T}: Add {U} or {B}. Land @@ -5688,18 +5718,6 @@ When you discard this card, you gain 3 life. Transformative Commons This land enters tapped unless you control a planeswalker. -{T}: Add {G} or {U}. - - Land - Land - 0 - - FRA - 0 - - - Transformative Commons - This land enters tapped unless you control a planeswalker. {T}: Add {G} or {U}. Land @@ -5899,6 +5917,20 @@ Whenever you gain life, put a +1/+1 counter on this creature. FRA 3 + + Verdant Kraken + At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.) + + G + Creature — Plant Kraken + Creature + 7 + 4GGG + 6/6 + + FRA + 2 + Verdant Kraken At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.) diff --git a/FRC.xml b/FRC.xml index 909829f9..0df5784a 100644 --- a/FRC.xml +++ b/FRC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-17 19:27:52 (UTC) + 2026-09-18 12:34:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRC.xml @@ -108,7 +108,7 @@ Whenever Avacyn or another nontoken creature you control dies, return that card 5BBB 8/8 - FRC + FRC 2 @@ -275,7 +275,7 @@ As this artifact enters, you may have it become a copy of any creature on the ba 4WW 4/6 - FRC + FRC 2 @@ -475,7 +475,7 @@ At the beginning of each upkeep, if you're the monarch, create a Gingerbrute tok 6 6/4 - FRC + FRC 2 @@ -569,7 +569,7 @@ Jace, Multiverse Architect can be your commander. 4BB 4/5 - FRC + FRC 2 @@ -636,7 +636,7 @@ Whenever Memnarch attacks, draw a card for each artifact you control. 10 8/9 - FRC + FRC 2 @@ -710,7 +710,7 @@ Whenever you gain life, you may pay that much life. If you do, draw that many ca 2WWBB 4/4 - FRC + FRC 2 @@ -742,7 +742,7 @@ At the beginning of each end step, if you gained life this turn, create a 4/4 wh 5WW 4/4 - FRC + FRC 2 @@ -785,7 +785,7 @@ Landfall — Whenever a land you control enters, add {C}{C}. 7 6/6 - FRC + FRC 2 @@ -1194,7 +1194,7 @@ Whenever one or more creatures deal combat damage to you while you're the monarc 4RW 3/5 - FRC + FRC 2 @@ -1254,7 +1254,7 @@ Whenever one or more Sphinxes you control attack, each player mills that many ca 6WUB 10/10 - FRC + FRC 2 @@ -1372,7 +1372,7 @@ This land enters tapped unless your opponents control eight or more lands.4RR 5/3 - FRC + FRC 2 diff --git a/spoiler.xml b/spoiler.xml index 290fd0e3..6d3ad3e0 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-09-18 02:38:36 (UTC) + 2026-09-18 12:34:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRC~ - Star Trek Commander (Spoiler) - Commander - 2026-11-13 - 20 - TRK~ Star Trek (Spoiler) @@ -26,6 +19,13 @@ 2026-11-13 10 + + TRC~ + Star Trek Commander (Spoiler) + Commander + 2026-11-13 + 20 + FRC~ Reality Fracture Commander (Spoiler) @@ -42,591 +42,6 @@ - - Badgey, Malicious Glitch - Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. - - B - Legendary Artifact Creature — Illusion Horror - Creature - 4 - 3B - 4/3 - - TRC~ - 2 - - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Ceti Eel - When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) - - B - Creature — Worm - Creature - 4 - 3B - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Cryogenic Stasis - Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - TRC~ - 3 - - - Defense Force Aggressor - - - R - Creature — Klingon Warrior - Creature - 1 - R - 2/1 - - TRC~ - 2 - - - Direct Hit - Direct Hit deals 5 damage to target creature. - - R - Sorcery - Sorcery - 3 - 2R - - TRC~ - 3 - - - Disruptor Pistol - {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. - - Artifact - Artifact - 2 - 2 - - TRC~ - 1 - - - Evasive Maneuvers - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TRC~ - 3 - - - Exocomp - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Construct - Creature - 3 - 2U - 3/1 - - TRC~ - 2 - - - Gin'tak Charge - Gin'tak Charge deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TRC~ - 3 - - - Gorn Captain - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Gorn Soldier - Creature - 4 - 3G - 4/3 - - TRC~ - 2 - - - Gumato - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {G}{G}{G}. - - G - Creature — Ape Beast - Creature - 5 - 4G - 4/5 - - TRC~ - 2 - - - Head of Security - First strike (This creature deals combat damage before creatures without first strike.) - - W - Creature — Andorian Soldier - Creature - 2 - 1W - 2/2 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Kolinahr Priest - Flash (You may cast this spell any time you could cast an instant.) - - U - Creature — Vulcan Monk - Creature - 3 - 2U - 3/2 - - TRC~ - 2 - - - Kruge, Genesis Seeker - Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. - - R - Legendary Creature — Klingon Officer - Creature - 3 - 2R - 2/2 - - TRC~ - 2 - - - La Forge, Perceptive Engineer - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {U}. Spend this mana only to cast an artifact spell. - - U - Legendary Creature — Human Artificer - Creature - 2 - 1U - 1/4 - - TRC~ - 2 - - - Last Gasp - Target creature gets -3/-3 until end of turn. - - B - Instant - Instant - 2 - 1B - - TRC~ - 3 - - - Mek'leth Berserker - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Klingon Berserker - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Pelia, Immortal Innovator - When Pelia enters, return target creature an opponent controls to its owner's hand. - - U - Legendary Creature — Lanthanite Artificer - Creature - 4 - 3U - 3/3 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW - 4/4 - - TRC~ - 2 - - - Refute - Counter target spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 1UU - - TRC~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TRC~ - 3 - - - Shuttle Crew - Flying (This creature can't be blocked except by creatures with flying or reach.) -When this creature enters, it deals 4 damage to target tapped creature an opponent controls. - - W - Creature — Human Officer - Creature - 3 - 2W - 1/1 - - TRC~ - 2 - - - Sickbay Orderly - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Caitian Doctor - Creature - 3 - 2W - 3/2 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Starfleet Crew - - - W - Creature — Officer - Creature - 2 - 1W - 2/3 - - TRC~ - 2 - - - T'Pol, Vulcan Representative - When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Vulcan Scientist - Creature - 5 - 4U - 4/3 - - TRC~ - 2 - - - Talarian Hook Spider - Reach (This creature can block creatures with flying.) - - G - Creature — Spider - Creature - 2 - 1G - 2/2 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G - 4/4 - - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - - - Warship Flight Crew - - - R - Creature — Klingon Pilot - Creature - 2 - 1R - 2/2 - - TRC~ - 2 - - - Will Riker, Assuming Command - When Will Riker enters, put a +1/+1 counter on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 5 - 4W - 4/5 - - TRC~ - 2 - - - Worf, Chief Tactical Officer - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Klingon Warrior Officer - Creature - 3 - 2W - 2/3 - - TRC~ - 2 - 70,000 Light-Years from Home Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle. @@ -2490,6 +1905,591 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. TRK~ 2 + + Badgey, Malicious Glitch + Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. + + B + Legendary Artifact Creature — Illusion Horror + Creature + 4 + 3B + 4/3 + + TRC~ + 2 + + + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Ceti Eel + When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) + + B + Creature — Worm + Creature + 4 + 3B + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Cryogenic Stasis + Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Draw a card. + + U + Instant + Instant + 2 + 1U + + TRC~ + 3 + + + Defense Force Aggressor + + + R + Creature — Klingon Warrior + Creature + 1 + R + 2/1 + + TRC~ + 2 + + + Direct Hit + Direct Hit deals 5 damage to target creature. + + R + Sorcery + Sorcery + 3 + 2R + + TRC~ + 3 + + + Disruptor Pistol + {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. + + Artifact + Artifact + 2 + 2 + + TRC~ + 1 + + + Evasive Maneuvers + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TRC~ + 3 + + + Exocomp + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Artifact Creature — Construct + Creature + 3 + 2U + 3/1 + + TRC~ + 2 + + + Gin'tak Charge + Gin'tak Charge deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TRC~ + 3 + + + Gorn Captain + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Gorn Soldier + Creature + 4 + 3G + 4/3 + + TRC~ + 2 + + + Gumato + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {G}{G}{G}. + + G + Creature — Ape Beast + Creature + 5 + 4G + 4/5 + + TRC~ + 2 + + + Head of Security + First strike (This creature deals combat damage before creatures without first strike.) + + W + Creature — Andorian Soldier + Creature + 2 + 1W + 2/2 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Kolinahr Priest + Flash (You may cast this spell any time you could cast an instant.) + + U + Creature — Vulcan Monk + Creature + 3 + 2U + 3/2 + + TRC~ + 2 + + + Kruge, Genesis Seeker + Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. + + R + Legendary Creature — Klingon Officer + Creature + 3 + 2R + 2/2 + + TRC~ + 2 + + + La Forge, Perceptive Engineer + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {U}. Spend this mana only to cast an artifact spell. + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/4 + + TRC~ + 2 + + + Last Gasp + Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 2 + 1B + + TRC~ + 3 + + + Mek'leth Berserker + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Klingon Berserker + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Pelia, Immortal Innovator + When Pelia enters, return target creature an opponent controls to its owner's hand. + + U + Legendary Creature — Lanthanite Artificer + Creature + 4 + 3U + 3/3 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW + 4/4 + + TRC~ + 2 + + + Refute + Counter target spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 1UU + + TRC~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TRC~ + 3 + + + Shuttle Crew + Flying (This creature can't be blocked except by creatures with flying or reach.) +When this creature enters, it deals 4 damage to target tapped creature an opponent controls. + + W + Creature — Human Officer + Creature + 3 + 2W + 1/1 + + TRC~ + 2 + + + Sickbay Orderly + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Caitian Doctor + Creature + 3 + 2W + 3/2 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Starfleet Crew + + + W + Creature — Officer + Creature + 2 + 1W + 2/3 + + TRC~ + 2 + + + T'Pol, Vulcan Representative + When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Vulcan Scientist + Creature + 5 + 4U + 4/3 + + TRC~ + 2 + + + Talarian Hook Spider + Reach (This creature can block creatures with flying.) + + G + Creature — Spider + Creature + 2 + 1G + 2/2 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Warship Flight Crew + + + R + Creature — Klingon Pilot + Creature + 2 + 1R + 2/2 + + TRC~ + 2 + + + Will Riker, Assuming Command + When Will Riker enters, put a +1/+1 counter on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 5 + 4W + 4/5 + + TRC~ + 2 + + + Worf, Chief Tactical Officer + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Klingon Warrior Officer + Creature + 3 + 2W + 2/3 + + TRC~ + 2 + Akroma, Angel of Fury This spell can't be countered. @@ -2577,7 +2577,7 @@ Whenever Avacyn or another nontoken creature you control dies, return that card 5BBB 8/8 - FRC~ + FRC~ 2 @@ -2744,7 +2744,7 @@ As this artifact enters, you may have it become a copy of any creature on the ba 4WW 4/6 - FRC~ + FRC~ 2 @@ -2944,7 +2944,7 @@ At the beginning of each upkeep, if you're the monarch, create a Gingerbrute tok 6 6/4 - FRC~ + FRC~ 2 @@ -3038,7 +3038,7 @@ Jace, Multiverse Architect can be your commander. 4BB 4/5 - FRC~ + FRC~ 2 @@ -3105,7 +3105,7 @@ Whenever Memnarch attacks, draw a card for each artifact you control. 10 8/9 - FRC~ + FRC~ 2 @@ -3179,7 +3179,7 @@ Whenever you gain life, you may pay that much life. If you do, draw that many ca 2WWBB 4/4 - FRC~ + FRC~ 2 @@ -3211,7 +3211,7 @@ At the beginning of each end step, if you gained life this turn, create a 4/4 wh 5WW 4/4 - FRC~ + FRC~ 2 @@ -3254,7 +3254,7 @@ Landfall — Whenever a land you control enters, add {C}{C}. 7 6/6 - FRC~ + FRC~ 2 @@ -3663,7 +3663,7 @@ Whenever one or more creatures deal combat damage to you while you're the monarc 4RW 3/5 - FRC~ + FRC~ 2 @@ -3723,7 +3723,7 @@ Whenever one or more Sphinxes you control attack, each player mills that many ca 6WUB 10/10 - FRC~ + FRC~ 2 @@ -3841,7 +3841,7 @@ This land enters tapped unless your opponents control eight or more lands.4RR 5/3 - FRC~ + FRC~ 2 @@ -4279,6 +4279,35 @@ Exile the top card of your library. Until the end of your next turn, you may pla FRA~ 3 + + Bloombrute + Whenever you gain life, draw a card. This ability triggers only once each turn. +{4}{G}{W}: Target creature gains trample and lifelink until end of turn. + + GW + Creature — Plant Elemental + Creature + 4 + 2GW + 4/4 + + FRA~ + 2 + + + Blossom-Blessed Angel // Seed Suture + + + W + Creature — Angel Cleric // Sorcery + Creature + 4 + 3W // G/W + 2/4 + + FRA~ + 3 + Break Under Pressure Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life. @@ -4490,6 +4519,20 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Codie, Ravenous Codex Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. +{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.) + + Legendary Artifact Creature — Book Construct + Creature + 3 + 3 + 1/4 + + FRA~ + 2 + + + Codie, Ravenous Codex + Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.) Legendary Artifact Creature — Book Construct @@ -4529,6 +4572,20 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.FRA~ 2 + + Command the Stage + Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control. +At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand. + + R + Sorcery + Sorcery + 3 + 2R + + FRA~ + 3 + Compel Brutality Choose one — @@ -4942,6 +4999,21 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA~ 0 + + Desperate Futurescribe + Flying +At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead. + + UW + Creature — Kor Scout + Creature + 4 + 2WU + 3/4 + + FRA~ + 2 + Diviner of Victory // Unwind History @@ -5478,6 +5550,22 @@ When Fblthp enters, search your library for up to X basic land cards with differ FRA~ 2 + + Ferocity of the Hunt + Flash +Enchant creature +Enchanted creature gets +1/+0 and has deathtouch. +When enchanted creature dies, return that card to the battlefield tapped under its owner's control. + + BG + Enchantment — Aura + Enchantment + 2 + 1B/G + + FRA~ + 1 + Flickering Hound Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. @@ -5568,18 +5656,6 @@ When Fblthp enters, search your library for up to X basic land cards with differ Formidable Commons This land enters tapped unless you control a planeswalker. -{T}: Add {B} or {G}. - - Land - Land - 0 - - FRA~ - 0 - - - Formidable Commons - This land enters tapped unless you control a planeswalker. {T}: Add {B} or {G}. Land @@ -5686,6 +5762,20 @@ Each other creature you control with +1/+1 counter on it has haste. Gardenize Whenever a creature you control dies, put a charge counter on this enchantment. +At the beginning of your first main phase, add {G} for each charge counter on this enchantment. + + G + Enchantment + Enchantment + 3 + 1GG + + FRA~ + 1 + + + Gardenize + Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment. G @@ -5850,6 +5940,19 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c FRA~ 3 + + Germinate Recruits + Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn. + + W + Instant + Instant + 3 + 2W + + FRA~ + 3 + Ghalta the Immovable This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. @@ -5944,6 +6047,21 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that FRA~ 1 + + Graft Surgeon + This creature enters with a +1/+1 counter on it. +When this creature dies, put its counters on up to one target creature you control. + + W + Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FRA~ + 2 + Greenhouse Propagator Whenever another creature you control enters, you gain 1 life. @@ -5977,6 +6095,21 @@ Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that Guiding Hydra This creature enters with X +1/+1 counters on it. +At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control. + + W + Creature — Hydra Horror + Creature + 1 + XW + 1/0 + + FRA~ + 2 + + + Guiding Hydra + This creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control. W @@ -6071,18 +6204,6 @@ At the beginning of combat on your turn, you may remove a +1/+1 counter from thi Haunted Ridge This land enters tapped unless you control two or more other lands. -{T}: Add {B} or {R}. - - Land - Land - 0 - - FRA~ - 0 - - - Haunted Ridge - This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}. Land @@ -6139,19 +6260,6 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l Hexhaven Dueling Arena {T}: Add {C}. {2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) -{4}, {T}: Target creature becomes prepared. - - Land - Land - 0 - - FRA~ - 0 - - - Hexhaven Dueling Arena - {T}: Add {C}. -{2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) {4}, {T}: Target creature becomes prepared. Land @@ -6373,18 +6481,6 @@ Whenever a creature you control attacks, that creature deals 1 damage to each op Innovative Commons This land enters tapped unless you control a planeswalker. -{T}: Add {U} or {R}. - - Land - Land - 0 - - FRA~ - 0 - - - Innovative Commons - This land enters tapped unless you control a planeswalker. {T}: Add {U} or {R}. Land @@ -6695,18 +6791,6 @@ Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature to Konstrari Annex This land enters tapped unless you control a planeswalker. -{T}: Add {R} or {G}. - - Land - Land - 0 - - FRA~ - 0 - - - Konstrari Annex - This land enters tapped unless you control a planeswalker. {T}: Add {R} or {G}. Land @@ -6880,6 +6964,21 @@ Equip {2} FRA~ 1 + + Lich's Relic + When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls. +Equipped creature gets +2/+1. +Equip {2} + + B + Artifact — Equipment + Artifact + 1 + B + + FRA~ + 1 + Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. @@ -7257,18 +7356,6 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Meticulous Commons This land enters tapped unless you control a planeswalker. -{T}: Add {W} or {B}. - - Land - Land - 0 - - FRA~ - 0 - - - Meticulous Commons - This land enters tapped unless you control a planeswalker. {T}: Add {W} or {B}. Land @@ -7363,6 +7450,19 @@ When this creature enters, it fights up to one target creature an opponent contr FRA~ 0 + + Multiply by Zero + Target creature has base power and toughness 0/0 until end of turn. + + B + Instant + Instant + 2 + 1B + + FRA~ + 3 + Murmuring Volume {T}: Add one mana of any color. @@ -7487,18 +7587,6 @@ Threshold — As long as there are seven or more cards in your graveyard, you ma Overgrown Farmland This land enters tapped unless you control two or more other lands. -{T}: Add {G} or {W}. - - Land - Land - 0 - - FRA~ - 0 - - - Overgrown Farmland - This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}. Land @@ -7742,6 +7830,21 @@ Flashback {3}{W} (You may cast this card from your graveyard for its flashback c FRA~ 3 + + Primal Witchstalker + Menace (This creature can't be blocked except by two or more creatures.) +When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.) + + BG + Creature — Wolf + Creature + 3 + 1BG + 2/1 + + FRA~ + 2 + Proctor of Potential Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -8152,18 +8255,6 @@ Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you do Rockfall Vale This land enters tapped unless you control two or more other lands. -{T}: Add {R} or {G}. - - Land - Land - 0 - - FRA~ - 0 - - - Rockfall Vale - This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}. Land @@ -8190,19 +8281,6 @@ Whenever a Forest you control enters, if you control at least five other Forests Roiling Canopy This land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. -{T}: Add {G}. - - Land - Land - 0 - - FRA~ - 0 - - - Roiling Canopy - This land enters tapped. -Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}. Land @@ -8216,19 +8294,6 @@ Whenever a Forest you control enters, if you control at least five other Forests Room of Refuge This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. -{5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery. - - Land - Land - 0 - - FRA~ - 0 - - - Room of Refuge - This land enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. {5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery. Land @@ -8507,18 +8572,6 @@ Whenever this creature attacks, it deals 1 damage to each opponent and you gain Shipwreck Marsh This land enters tapped unless you control two or more other lands. -{T}: Add {U} or {B}. - - Land - Land - 0 - - FRA~ - 0 - - - Shipwreck Marsh - This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}. Land @@ -8719,6 +8772,20 @@ When this creature dies, if it isn't a token, create a token that's a copy of it FRA~ 2 + + Sphinx's Approach + Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle. +A deck can have any number of cards named Sphinx's Approach. + + U + Instant + Instant + 3 + 1UU + + FRA~ + 3 + Stingcaster Mage Haste @@ -8782,18 +8849,6 @@ When this creature enters, target instant or sorcery card in your graveyard gain Stingerquill Annex This land enters tapped unless you control a planeswalker. -{T}: Add {B} or {R}. - - Land - Land - 0 - - FRA~ - 0 - - - Stingerquill Annex - This land enters tapped unless you control a planeswalker. {T}: Add {B} or {R}. Land @@ -9426,19 +9481,6 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe Theorist's Sanctum ({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) -{2}{U}, {T}: Empower Jace 2. - - Land — Island - Land - 0 - - FRA~ - 0 - - - Theorist's Sanctum - ({T}: Add {U}.) -As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2. Land — Island @@ -9451,18 +9493,6 @@ As this land enters, you may behold a Jace. If you don't, this land enters tappe Theorix Annex This land enters tapped unless you control a planeswalker. -{T}: Add {U} or {B}. - - Land - Land - 0 - - FRA~ - 0 - - - Theorix Annex - This land enters tapped unless you control a planeswalker. {T}: Add {U} or {B}. Land @@ -9552,18 +9582,6 @@ When you discard this card, you gain 3 life. Transformative Commons This land enters tapped unless you control a planeswalker. -{T}: Add {G} or {U}. - - Land - Land - 0 - - FRA~ - 0 - - - Transformative Commons - This land enters tapped unless you control a planeswalker. {T}: Add {G} or {U}. Land @@ -9763,6 +9781,20 @@ Whenever you gain life, put a +1/+1 counter on this creature. FRA~ 3 + + Verdant Kraken + At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.) + + G + Creature — Plant Kraken + Creature + 7 + 4GGG + 6/6 + + FRA~ + 2 + Verdant Kraken At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)