diff --git a/LCC.xml b/LCC.xml
index ad75f4e7..057d614a 100644
--- a/LCC.xml
+++ b/LCC.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-25 00:41:45 (UTC)
+ 2023-10-25 08:12:43 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml
@@ -38,6 +38,21 @@ At the beginning of combat on your turn, you may return target Pirate creature c
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
@@ -50,6 +65,21 @@ At the beginning of combat on your turn, you may return target Pirate creature c
LCC
2
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC
+ 2
+
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
@@ -74,6 +104,18 @@ At the beginning of combat on your turn, you may return target Pirate creature c
LCC
1
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
@@ -142,6 +184,21 @@ Whenever a player casts a spell with mana value equal to the number of charge co
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
@@ -157,6 +214,21 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
@@ -169,6 +241,20 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC
2
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC
+ 2
+
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -183,6 +269,20 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC
2
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC
+ 2
+
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -197,5 +297,18 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC
2
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
diff --git a/LCI.xml b/LCI.xml
index 72f11ff4..bae6ee59 100644
--- a/LCI.xml
+++ b/LCI.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-25 00:41:44 (UTC)
+ 2023-10-25 08:12:43 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml
@@ -61,7 +61,7 @@
WB
2/1
- LCI
+ LCI
2
@@ -75,7 +75,66 @@
WB
2/1
- LCI
+ LCI
+ 2
+
+
+ Bartolomé del Presidio
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/1
+
+ LCI
+ 2
+
+
+ Bloodletter of Aclazotz
+ Flying
+Whenever an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
+
+ B
+ Creature — Vampire Demon
+ Creature
+ 4
+ 1BBB
+ 2/4
+
+ LCI
+ 2
+
+
+ Bonehoard Dracosaur
+ Flying, first strike
+At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
+
+ R
+ Creature — Dinosaur Dragon
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ LCI
+ 2
+
+
+ Bonehoard Dracosaur
+ Flying, first strike
+At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
+
+ R
+ Creature — Dinosaur Dragon
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ LCI
2
@@ -114,6 +173,21 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI
2
+
+ Bringer of the Last Gift
+ Flying
+When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
+
+ B
+ Creature — Vampire Demon
+ Creature
+ 8
+ 6BB
+ 6/6
+
+ LCI
+ 2
+
Broodrage Mycoid
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
@@ -282,7 +356,7 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
2
1U
- LCI
+ LCI
3
@@ -301,6 +375,22 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI
3
+
+ Cosmium Confluence
+ Choose three. You may choose the same mode more than once.
+• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
+• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
+• Destroy target enchantment.
+
+ G
+ Sorcery
+ Sorcery
+ 5
+ 4G
+
+ LCI
+ 3
+
Deep-Cavern Bat
Flying, lifelink
@@ -313,7 +403,22 @@ When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You
1B
1/1
- LCI
+ LCI
+ 2
+
+
+ Deep-Cavern Bat
+ Flying, lifelink
+When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
+
+ B
+ Creature — Bat
+ Creature
+ 2
+ 1B
+ 1/1
+
+ LCI
2
@@ -331,6 +436,21 @@ Descend 4 — Didact Echo has flying as long as there are four or more permanent
LCI
2
+
+ Dinotomaton
+ Menace (This creature can't be blocked except by two or more creatures.)
+When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
+
+ R
+ Artifact Creature — Dinosaur Gnome
+ Creature
+ 4
+ 3R
+ 4/3
+
+ LCI
+ 2
+
Forest
({T}: Add {G}.)
@@ -342,6 +462,28 @@ Descend 4 — Didact Echo has flying as long as there are four or more permanent
LCI
0
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ LCI
+ 0
+
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -367,7 +509,7 @@ Descend 4 — Didact Echo has flying as long as there are four or more permanent
2RR
3/2
- LCI
+ LCI
2
@@ -403,6 +545,21 @@ When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature
Gishath, Sun's Avatar
Vigilance, trample, haste
+Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
+
+ GRW
+ Legendary Creature — Dinosaur Avatar
+ Creature
+ 8
+ 5RGW
+ 7/6
+
+ LCI
+ 2
+
+
+ Gishath, Sun's Avatar
+ Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
@@ -442,6 +599,33 @@ At the beginning of your end step, if you control four or more creatures, transf
LCI
0
+
+ Growing Rites of Itlimoc
+ When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
+
+ G
+ Legendary Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCI
+ 1
+
+
+ Itlimoc, Cradle of the Sun
+ (Transforms from Growing Rites of Itlimoc.)
+{T}: Add {G}.
+{T}: Add {G} for each creature you control.
+
+ Legendary Land
+ Land
+ 3
+
+ LCI
+ 0
+
Hidden Cataract
Hidden Cataract enters the battlefield tapped.
@@ -460,13 +644,13 @@ At the beginning of your end step, if you control four or more creatures, transf
Hidden Courtyard
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
-{4}{W}, , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
- LCI
+ LCI
1
0
@@ -525,6 +709,19 @@ At the beginning of your end step, if you control four or more creatures, transf
LCI
3
+
+ Hit the Mother Lode
+ Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Sorcery
+ Sorcery
+ 7
+ 4RRR
+
+ LCI
+ 3
+
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -569,6 +766,68 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI
1
+
+ Huatli, Poet of Unity
+ When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
+{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
+
+ G
+ Legendary Creature — Human Warrior Bard
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCI
+ 2
+
+
+ Roar of the Fifth People
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Create two 3/3 green Dinosaur creature tokens.
+II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
+III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
+IV — Dinosaurs you control gain double strike and trample until end of turn.
+
+ GRW
+ Enchantment — Saga
+ Enchantment
+ 3
+
+ LCI
+ 1
+
+
+ Huatli, Poet of Unity
+ When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
+{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
+
+ G
+ Legendary Creature — Human Warrior Bard
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCI
+ 2
+
+
+ Roar of the Fifth People
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Create two 3/3 green Dinosaur creature tokens.
+II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
+III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
+IV — Dinosaurs you control gain double strike and trample until end of turn.
+
+ GRW
+ Enchantment — Saga
+ Enchantment
+ 3
+
+ LCI
+ 1
+
Idol of the Deep King
Flash
@@ -614,6 +873,22 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI
2
+
+ Intrepid Paleontologist
+ {T}: Add one mana of any color.
+{2}: Exile target card from a graveyard.
+You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ G
+ Creature — Human Druid
+ Creature
+ 2
+ 1G
+ 2/2
+
+ LCI
+ 2
+
Island
({T}: Add {U}.)
@@ -625,6 +900,28 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI
0
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ LCI
+ 0
+
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
@@ -639,6 +936,20 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI
2
+
+ Jadelight Spelunker
+ When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ XG
+ 1/1
+
+ LCI
+ 2
+
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
@@ -667,6 +978,20 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI
3
+
+ Kellan, Daring Traveler // Journey On
+
+
+ W
+ Legendary Creature — Human Faerie Scout // Sorcery — Adventure
+ Creature
+ 2
+ 1W // G
+ 2/3
+
+ LCI
+ 3
+
Malcolm, Alluring Scoundrel
Flash
@@ -725,6 +1050,28 @@ When Miner's Guidewing dies, target creature you control explores. (Reveal the t
LCI
0
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ LCI
+ 0
+
Ojer Axonil, Deepest Might
Trample
@@ -841,6 +1188,21 @@ When Ojer Taq dies, return it to the battlefield tapped and transformed under it
LCI
0
+
+ Oltec Cloud Guard
+ Flying
+When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/2
+
+ LCI
+ 2
+
Plains
({T}: Add {W}.)
@@ -852,6 +1214,44 @@ When Ojer Taq dies, return it to the battlefield tapped and transformed under it
LCI
0
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ Poison Dart Frog
+ Reach
+{T}: Add one mana of any color.
+{2}: Poison Dart Frog gains deathtouch until end of turn.
+
+ G
+ Creature — Frog
+ Creature
+ 2
+ 1G
+ 1/1
+
+ LCI
+ 2
+
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
@@ -903,6 +1303,21 @@ When Ojer Taq dies, return it to the battlefield tapped and transformed under it
LCI
1
+
+ Rampaging Spiketail
+ When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
+Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
+
+ B
+ Creature — Dinosaur
+ Creature
+ 6
+ 4BB
+ 5/6
+
+ LCI
+ 2
+
Restless Prairie
Restless Prairie enters the battlefield tapped.
@@ -961,6 +1376,20 @@ Whenever Restless Prairie attacks, other creatures you control get +1/+1 until e
LCI
2
+
+ Sinuous Benthisaur
+ When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
+
+ U
+ Creature — Dinosaur
+ Creature
+ 6
+ 5U
+ 4/4
+
+ LCI
+ 2
+
Song of Stupefaction
Enchant creature or Vehicle
@@ -991,6 +1420,21 @@ Fathomless descent - Souls of the Lost's power is equal to the number of permane
LCI
2
+
+ Souls of the Lost
+ As an additional cost to cast this spell, discard a card or sacrifice a permanent.
+Fathomless descent - Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
+
+ B
+ Creature — Spirit
+ Creature
+ 2
+ 1B
+ */*+1
+
+ LCI
+ 2
+
Spring-Loaded Sawblades
Flash
@@ -1061,6 +1505,57 @@ When Spyglass Siren enters the battlefield, create a Map token. (It's an artifac
LCI
0
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ LCI
+ 0
+
+
+ The Enigma Jewel
+ The Enigma Jewel enters the battlefield tapped.
+{T}: Add {C}{C}. Spend this mana only to activate abilities.
+Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+ U
+
+ LCI
+ 1
+ 1
+
+
+ Locus of Enlightenment
+ Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
+Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+
+ LCI
+ 1
+
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
@@ -1093,6 +1588,33 @@ Whenever you activate an ability that isn't a mana ability, copy it. You may cho
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
+Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
+
+ U
+ Legendary Artifact
+ Artifact
+ 3
+ 2U
+
+ LCI
+ 1
+
+
+ The Myriad Pools
+ (Transforms from The Everflowing Well.)
+{T}: Add {U}.
+Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
+
+ Legendary Artifact Land
+ Land
+ 3
+
+ LCI
+ 0
+
+
+ The Everflowing Well
+ When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
@@ -1179,6 +1701,20 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
LCI
1
+
+ Thrashing Brontodon
+ {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 1GG
+ 3/4
+
+ LCI
+ 2
+
Throne of the Grim Captain
{T}: Mill two cards.
@@ -1258,6 +1794,31 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent.
LCI
0
+
+ Treasure Map
+ {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCI
+ 1
+
+
+ Treasure Cove
+ (Transforms from Treasure Map.)
+{T}: Add {C}.
+{T}, Sacrifice a Treasure: Draw a card.
+
+ Land
+ Land
+ 2
+
+ LCI
+ 0
+
Uchbenbak, the Great Mistake
Vigilance, menace
@@ -1293,14 +1854,14 @@ Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
- UW
+ BW
Legendary Creature — Vampire Demon
Creature
4
- 2WU
+ 2WB
4/4
- LCI
+ LCI
2
@@ -1308,11 +1869,11 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
- UW
+ BW
Legendary Creature — Vampire Demon
Creature
4
- 2WU
+ 2WB
4/4
LCI
diff --git a/REX.xml b/REX.xml
index 316fe6dc..e2538441 100644
--- a/REX.xml
+++ b/REX.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-25 00:41:44 (UTC)
+ 2023-10-25 08:12:44 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/REX.xml
@@ -31,6 +31,20 @@
REX
0
+
+ Compy Swarm
+ At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
+
+ BG
+ Creature Dinosaur
+ Creature
+ 3
+ 1BG
+ 2/2
+
+ REX
+ 2
+
Dino DNA
Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
@@ -44,6 +58,19 @@
REX
1
+
+ Don't Move
+ Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 3WW
+
+ REX
+ 3
+
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
@@ -59,6 +86,21 @@ During each player's turn, that player may cast a spell from among the cards the
REX
2
+
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
+
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ REX
+ 2
+
Indominus Rex, Alpha
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
@@ -74,6 +116,21 @@ When Indominus Rex enters the battlefield, draw a card for each counter on it.
REX
2
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX
+ 2
+
Indoraptor, the Perfect Hybrid
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
diff --git a/spoiler.xml b/spoiler.xml
index 0c2d3556..fae1d3c6 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-25 00:41:45 (UTC)
+ 2023-10-25 08:12:44 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -36,12 +36,6 @@
Masterpiece
2023-11-17
-
- REX~
- Jurassic World Collection (Spoiler)
- Masterpiece
- 2023-11-17
-
LCI~
The Lost Caverns of Ixalan (Spoiler)
@@ -54,6 +48,12 @@
Commander
2023-11-17
+
+ REX~
+ Jurassic World Collection (Spoiler)
+ Masterpiece
+ 2023-11-17
+
@@ -1685,118 +1685,6 @@ At the beginning of the end step, sacrifice Underworld Breach.
SPG~
1
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- REX~
- 0
-
-
- Dino DNA
- Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX~
- 1
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX~
- 2
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX~
- 1
-
-
- Welcome to...
- (As this Saga enters and after your draw step, add a lore counter.)
-I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
-II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
-III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 1GG
-
- REX~
- 1
-
-
- Jurassic Park
- (Transforms from Welcome to ....)
-Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-{T}: Add {G} for each Dinosaur you control.
-
- Legendary Land
- Land
- 3
-
- REX~
- 0
-
Abuelo, Ancestral Echo
Flying, ward {2}
@@ -1838,7 +1726,7 @@ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the
WB
2/1
- LCI~
+ LCI~
2
@@ -1852,7 +1740,66 @@ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the
WB
2/1
- LCI~
+ LCI~
+ 2
+
+
+ Bartolomé del Presidio
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/1
+
+ LCI~
+ 2
+
+
+ Bloodletter of Aclazotz
+ Flying
+Whenever an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
+
+ B
+ Creature — Vampire Demon
+ Creature
+ 4
+ 1BBB
+ 2/4
+
+ LCI~
+ 2
+
+
+ Bonehoard Dracosaur
+ Flying, first strike
+At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
+
+ R
+ Creature — Dinosaur Dragon
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ LCI~
+ 2
+
+
+ Bonehoard Dracosaur
+ Flying, first strike
+At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
+
+ R
+ Creature — Dinosaur Dragon
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ LCI~
2
@@ -1891,6 +1838,21 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI~
2
+
+ Bringer of the Last Gift
+ Flying
+When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
+
+ B
+ Creature — Vampire Demon
+ Creature
+ 8
+ 6BB
+ 6/6
+
+ LCI~
+ 2
+
Broodrage Mycoid
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
@@ -2059,7 +2021,7 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
2
1U
- LCI~
+ LCI~
3
@@ -2078,6 +2040,22 @@ Whenever a Pirate you control attacks, choose one that hasn't been chosen this t
LCI~
3
+
+ Cosmium Confluence
+ Choose three. You may choose the same mode more than once.
+• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
+• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
+• Destroy target enchantment.
+
+ G
+ Sorcery
+ Sorcery
+ 5
+ 4G
+
+ LCI~
+ 3
+
Deep-Cavern Bat
Flying, lifelink
@@ -2090,7 +2068,22 @@ When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You
1B
1/1
- LCI~
+ LCI~
+ 2
+
+
+ Deep-Cavern Bat
+ Flying, lifelink
+When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
+
+ B
+ Creature — Bat
+ Creature
+ 2
+ 1B
+ 1/1
+
+ LCI~
2
@@ -2108,6 +2101,21 @@ Descend 4 — Didact Echo has flying as long as there are four or more permanent
LCI~
2
+
+ Dinotomaton
+ Menace (This creature can't be blocked except by two or more creatures.)
+When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
+
+ R
+ Artifact Creature — Dinosaur Gnome
+ Creature
+ 4
+ 3R
+ 4/3
+
+ LCI~
+ 2
+
Forest
({T}: Add {G}.)
@@ -2119,6 +2127,28 @@ Descend 4 — Didact Echo has flying as long as there are four or more permanent
LCI~
0
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ LCI~
+ 0
+
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -2144,7 +2174,7 @@ Descend 4 — Didact Echo has flying as long as there are four or more permanent
2RR
3/2
- LCI~
+ LCI~
2
@@ -2180,6 +2210,21 @@ When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature
Gishath, Sun's Avatar
Vigilance, trample, haste
+Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
+
+ GRW
+ Legendary Creature — Dinosaur Avatar
+ Creature
+ 8
+ 5RGW
+ 7/6
+
+ LCI~
+ 2
+
+
+ Gishath, Sun's Avatar
+ Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
@@ -2219,6 +2264,33 @@ At the beginning of your end step, if you control four or more creatures, transf
LCI~
0
+
+ Growing Rites of Itlimoc
+ When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
+
+ G
+ Legendary Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCI~
+ 1
+
+
+ Itlimoc, Cradle of the Sun
+ (Transforms from Growing Rites of Itlimoc.)
+{T}: Add {G}.
+{T}: Add {G} for each creature you control.
+
+ Legendary Land
+ Land
+ 3
+
+ LCI~
+ 0
+
Hidden Cataract
Hidden Cataract enters the battlefield tapped.
@@ -2237,13 +2309,13 @@ At the beginning of your end step, if you control four or more creatures, transf
Hidden Courtyard
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
-{4}{W}, , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
- LCI~
+ LCI~
1
0
@@ -2302,6 +2374,19 @@ At the beginning of your end step, if you control four or more creatures, transf
LCI~
3
+
+ Hit the Mother Lode
+ Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ R
+ Sorcery
+ Sorcery
+ 7
+ 4RRR
+
+ LCI~
+ 3
+
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -2346,6 +2431,68 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI~
1
+
+ Huatli, Poet of Unity
+ When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
+{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
+
+ G
+ Legendary Creature — Human Warrior Bard
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCI~
+ 2
+
+
+ Roar of the Fifth People
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Create two 3/3 green Dinosaur creature tokens.
+II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
+III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
+IV — Dinosaurs you control gain double strike and trample until end of turn.
+
+ GRW
+ Enchantment — Saga
+ Enchantment
+ 3
+
+ LCI~
+ 1
+
+
+ Huatli, Poet of Unity
+ When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
+{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
+
+ G
+ Legendary Creature — Human Warrior Bard
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCI~
+ 2
+
+
+ Roar of the Fifth People
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Create two 3/3 green Dinosaur creature tokens.
+II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
+III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
+IV — Dinosaurs you control gain double strike and trample until end of turn.
+
+ GRW
+ Enchantment — Saga
+ Enchantment
+ 3
+
+ LCI~
+ 1
+
Idol of the Deep King
Flash
@@ -2391,6 +2538,22 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI~
2
+
+ Intrepid Paleontologist
+ {T}: Add one mana of any color.
+{2}: Exile target card from a graveyard.
+You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ G
+ Creature — Human Druid
+ Creature
+ 2
+ 1G
+ 2/2
+
+ LCI~
+ 2
+
Island
({T}: Add {U}.)
@@ -2402,6 +2565,28 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI~
0
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ LCI~
+ 0
+
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
@@ -2416,6 +2601,20 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI~
2
+
+ Jadelight Spelunker
+ When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 1
+ XG
+ 1/1
+
+ LCI~
+ 2
+
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
@@ -2444,6 +2643,20 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre
LCI~
3
+
+ Kellan, Daring Traveler // Journey On
+
+
+ W
+ Legendary Creature — Human Faerie Scout // Sorcery — Adventure
+ Creature
+ 2
+ 1W // G
+ 2/3
+
+ LCI~
+ 3
+
Malcolm, Alluring Scoundrel
Flash
@@ -2502,6 +2715,28 @@ When Miner's Guidewing dies, target creature you control explores. (Reveal the t
LCI~
0
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ LCI~
+ 0
+
Ojer Axonil, Deepest Might
Trample
@@ -2618,6 +2853,21 @@ When Ojer Taq dies, return it to the battlefield tapped and transformed under it
LCI~
0
+
+ Oltec Cloud Guard
+ Flying
+When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/2
+
+ LCI~
+ 2
+
Plains
({T}: Add {W}.)
@@ -2629,6 +2879,44 @@ When Ojer Taq dies, return it to the battlefield tapped and transformed under it
LCI~
0
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ Poison Dart Frog
+ Reach
+{T}: Add one mana of any color.
+{2}: Poison Dart Frog gains deathtouch until end of turn.
+
+ G
+ Creature — Frog
+ Creature
+ 2
+ 1G
+ 1/1
+
+ LCI~
+ 2
+
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
@@ -2680,6 +2968,21 @@ When Ojer Taq dies, return it to the battlefield tapped and transformed under it
LCI~
1
+
+ Rampaging Spiketail
+ When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
+Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
+
+ B
+ Creature — Dinosaur
+ Creature
+ 6
+ 4BB
+ 5/6
+
+ LCI~
+ 2
+
Restless Prairie
Restless Prairie enters the battlefield tapped.
@@ -2738,6 +3041,20 @@ Whenever Restless Prairie attacks, other creatures you control get +1/+1 until e
LCI~
2
+
+ Sinuous Benthisaur
+ When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
+
+ U
+ Creature — Dinosaur
+ Creature
+ 6
+ 5U
+ 4/4
+
+ LCI~
+ 2
+
Song of Stupefaction
Enchant creature or Vehicle
@@ -2768,6 +3085,21 @@ Fathomless descent - Souls of the Lost's power is equal to the number of permane
LCI~
2
+
+ Souls of the Lost
+ As an additional cost to cast this spell, discard a card or sacrifice a permanent.
+Fathomless descent - Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
+
+ B
+ Creature — Spirit
+ Creature
+ 2
+ 1B
+ */*+1
+
+ LCI~
+ 2
+
Spring-Loaded Sawblades
Flash
@@ -2838,6 +3170,57 @@ When Spyglass Siren enters the battlefield, create a Map token. (It's an artifac
LCI~
0
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ LCI~
+ 0
+
+
+ The Enigma Jewel
+ The Enigma Jewel enters the battlefield tapped.
+{T}: Add {C}{C}. Spend this mana only to activate abilities.
+Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+ U
+
+ LCI~
+ 1
+ 1
+
+
+ Locus of Enlightenment
+ Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
+Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
+
+ U
+ Legendary Artifact
+ Artifact
+ 1
+
+ LCI~
+ 1
+
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
@@ -2870,6 +3253,33 @@ Whenever you activate an ability that isn't a mana ability, copy it. You may cho
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
+Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
+
+ U
+ Legendary Artifact
+ Artifact
+ 3
+ 2U
+
+ LCI~
+ 1
+
+
+ The Myriad Pools
+ (Transforms from The Everflowing Well.)
+{T}: Add {U}.
+Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
+
+ Legendary Artifact Land
+ Land
+ 3
+
+ LCI~
+ 0
+
+
+ The Everflowing Well
+ When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
@@ -2956,6 +3366,20 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
LCI~
1
+
+ Thrashing Brontodon
+ {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 1GG
+ 3/4
+
+ LCI~
+ 2
+
Throne of the Grim Captain
{T}: Mill two cards.
@@ -3035,6 +3459,31 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent.
LCI~
0
+
+ Treasure Map
+ {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCI~
+ 1
+
+
+ Treasure Cove
+ (Transforms from Treasure Map.)
+{T}: Add {C}.
+{T}, Sacrifice a Treasure: Draw a card.
+
+ Land
+ Land
+ 2
+
+ LCI~
+ 0
+
Uchbenbak, the Great Mistake
Vigilance, menace
@@ -3070,14 +3519,14 @@ Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
- UW
+ BW
Legendary Creature — Vampire Demon
Creature
4
- 2WU
+ 2WB
4/4
- LCI~
+ LCI~
2
@@ -3085,11 +3534,11 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
- UW
+ BW
Legendary Creature — Vampire Demon
Creature
4
- 2WU
+ 2WB
4/4
LCI~
@@ -3128,6 +3577,21 @@ At the beginning of combat on your turn, you may return target Pirate creature c
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
@@ -3140,6 +3604,21 @@ At the beginning of combat on your turn, you may return target Pirate creature c
LCC~
2
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
@@ -3164,6 +3643,18 @@ At the beginning of combat on your turn, you may return target Pirate creature c
LCC~
1
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
@@ -3232,6 +3723,21 @@ Whenever a player casts a spell with mana value equal to the number of charge co
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
@@ -3247,6 +3753,21 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
@@ -3259,6 +3780,20 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC~
2
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -3273,6 +3808,20 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC~
2
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -3287,5 +3836,187 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC~
2
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ REX~
+ 0
+
+
+ Compy Swarm
+ At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
+
+ BG
+ Creature Dinosaur
+ Creature
+ 3
+ 1BG
+ 2/2
+
+ REX~
+ 2
+
+
+ Dino DNA
+ Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
+{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ REX~
+ 1
+
+
+ Don't Move
+ Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 3WW
+
+ REX~
+ 3
+
+
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
+
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ REX~
+ 2
+
+
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
+
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ REX~
+ 2
+
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX~
+ 2
+
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX~
+ 2
+
+
+ Indoraptor, the Perfect Hybrid
+ Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Menace
+Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
+
+ BGR
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 3
+ 1B/GR
+ 3/1
+
+ REX~
+ 2
+
+
+ Life Finds a Way
+ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ REX~
+ 1
+
+
+ Welcome to...
+ (As this Saga enters and after your draw step, add a lore counter.)
+I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
+II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
+III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1GG
+
+ REX~
+ 1
+
+
+ Jurassic Park
+ (Transforms from Welcome to ....)
+Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
+{T}: Add {G} for each Dinosaur you control.
+
+ Legendary Land
+ Land
+ 3
+
+ REX~
+ 0
+