diff --git a/spoiler.xml b/spoiler.xml index 5fac2931..c35be96c 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-03-01 16:19:27 (UTC) + 2026-03-02 16:35:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - MSH~ - Marvel Super Heroes (Spoiler) - Expansion - 2026-06-26 - 10 - MSC~ Marvel Super Heroes Commander (Spoiler) @@ -27,10 +20,10 @@ 20 - SOS~ - Secrets of Strixhaven (Spoiler) + MSH~ + Marvel Super Heroes (Spoiler) Expansion - 2026-04-24 + 2026-06-26 10 @@ -41,10 +34,10 @@ 20 - TMT~ - Teenage Mutant Ninja Turtles (Spoiler) + SOS~ + Secrets of Strixhaven (Spoiler) Expansion - 2026-03-06 + 2026-04-24 10 @@ -54,8 +47,121 @@ 2026-03-06 0 + + TMT~ + Teenage Mutant Ninja Turtles (Spoiler) + Expansion + 2026-03-06 + 10 + + + Captain America, Team Leader + Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + + RUW + Legendary Creature — Human Soldier Hero + Creature + 3 + URW + 3/3 + + MSC~ + 2 + + + Doctor Doom, King of Latveria + Whenever you discard one or more land cards, each opponent loses 2 life. +At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BRU + Legendary Creature — Human Noble Villain + Creature + 4 + 1UBR + 3/3 + + MSC~ + 2 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + T'Challa, the Black Panther + Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") +Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. + + GW + Legendary Creature — Human Noble Hero + Creature + 3 + 1GW + 2/2 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -360,170 +466,6 @@ III — Choose target creature you control. Until end of turn, double its power MSH~ 1 - - Captain America, Team Leader - Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. - - RUW - Legendary Creature — Human Soldier Hero - Creature - 3 - URW - 3/3 - - MSC~ - 2 - - - Doctor Doom, King of Latveria - Whenever you discard one or more land cards, each opponent loses 2 life. -At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - BRU - Legendary Creature — Human Noble Villain - Creature - 4 - 1UBR - 3/3 - - MSC~ - 2 - - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - T'Challa, the Black Panther - Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. - - GW - Legendary Creature — Human Noble Hero - Creature - 3 - 1GW - 2/2 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 5/5 - - MSC~ - 2 - - - Lorehold, the Historian - Flying, haste -Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) -At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. - - RW - Legendary Creature — Elder Dragon - Creature - 5 - 3RW - 5/5 - - SOS~ - 2 - - - Lorehold, the Historian - Flying, haste -Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) -At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. - - RW - Legendary Creature — Elder Dragon - Creature - 5 - 3RW - 5/5 - - SOS~ - 2 - - - Mathemagics - Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) - - U - Sorcery - Sorcery - 2 - XXUU - - SOS~ - 3 - - - Mathemagics - Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) - - U - Sorcery - Sorcery - 2 - XXUU - - SOS~ - 3 - Dina, Essence Brewer Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. @@ -677,6 +619,1937 @@ Whenever you cast your first spell with {X} in its mana cost each turn, put two SOC~ 2 + + Lorehold, the Historian + Flying, haste +Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) +At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. + + RW + Legendary Creature — Elder Dragon + Creature + 5 + 3RW + 5/5 + + SOS~ + 2 + + + Lorehold, the Historian + Flying, haste +Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) +At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. + + RW + Legendary Creature — Elder Dragon + Creature + 5 + 3RW + 5/5 + + SOS~ + 2 + + + Mathemagics + Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) + + U + Sorcery + Sorcery + 2 + XXUU + + SOS~ + 3 + + + Mathemagics + Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) + + U + Sorcery + Sorcery + 2 + XXUU + + SOS~ + 3 + + + Acidic Slime + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +When this creature enters, destroy target artifact, enchantment, or land. + + G + Creature — Ooze + Creature + 5 + 3GG + 2/2 + + TMC~ + 2 + + + April O'Neil, Human Element + Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + U + Legendary Creature — Human Detective + Creature + 4 + 3U + 2/5 + + TMC~ + 2 + + + April O'Neil, Live on the Scene + Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") +Partner—Character select + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 2/1 + + TMC~ + 2 + + + April O'Neil, Live on the Scene + Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") +Partner—Character select + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 2/1 + + TMC~ + 2 + + + Arcade Cabinet + When this artifact enters, put a +1/+1 counter on each of up to four target creatures. +{2}, {T}, Sacrifice a token: Double the number of counters on target creature. + + Artifact + Artifact + 3 + 3 + + TMC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + TMC~ + 1 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + TMC~ + 0 + + + Assassin's Trophy + Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. + + BG + Instant + Instant + 2 + BG + + TMC~ + 3 + + + Baxter, Fly in the Ointment + Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. +Whenever you draw a card, put a +1/+1 counter on Baxter. + + U + Legendary Creature — Insect Mutant Scientist + Creature + 4 + 3U + 2/2 + + TMC~ + 2 + + + Bebop, Skull & Crossbones + Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) +Deathtouch +Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. + + B + Legendary Creature — Boar Mutant + Creature + 2 + 1B + 2/1 + + TMC~ + 2 + + + Bebop, Skull & Crossbones + Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) +Deathtouch +Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. + + B + Legendary Creature — Boar Mutant + Creature + 2 + 1B + 2/1 + + TMC~ + 2 + + + Big Apple, 3 a.m. + This land enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. + + Land + Land + 0 + + TMC~ + 0 + + + Big Mother Mouser + This creature enters with two +1/+1 counters on it. +Whenever this creature attacks, double the number of +1/+1 counters on it. +When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. + + Artifact Creature — Robot + Creature + 4 + 4 + 0/0 + + TMC~ + 2 + + + Big Mother Mouser + This creature enters with two +1/+1 counters on it. +Whenever this creature attacks, double the number of +1/+1 counters on it. +When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. + + Artifact Creature — Robot + Creature + 4 + 4 + 0/0 + + TMC~ + 2 + + + Biogenic Ooze + When this creature enters, create a 2/2 green Ooze creature token. +At the beginning of your end step, put a +1/+1 counter on each Ooze you control. +{1}{G}{G}{G}: Create a 2/2 green Ooze creature token. + + G + Creature — Ooze + Creature + 5 + 3GG + 2/2 + + TMC~ + 2 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + TMC~ + 3 + + + Casey & Raph, Hotheads + When Casey & Raph enter, choose one or both. Each mode must target a different player. +• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. +• Target player creates two Treasure tokens. + + R + Legendary Creature — Mutant Ninja Human Turtle + Creature + 5 + 4R + 4/4 + + TMC~ + 2 + + + Casey Jones, Asphalt Hooligan + Double strike (This creature deals both first-strike and regular combat damage.) +{4}: Double Casey Jones's power until end of turn. Any player may activate this ability. + + R + Legendary Creature — Human Berserker + Creature + 3 + 2R + 2/2 + + TMC~ + 2 + + + Casey Jones, Back Alley Brute + Menace +Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. +Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. + + R + Legendary Creature — Human Berserker + Creature + 4 + 3R + 4/2 + + TMC~ + 2 + + + Casey Jones, Back Alley Brute + Menace +Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. +Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. + + R + Legendary Creature — Human Berserker + Creature + 4 + 3R + 4/2 + + TMC~ + 2 + + + Chromatic Lantern + Lands you control have "{T}: Add one mana of any color." +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + TMC~ + 1 + + + Cinder Glade + ({T}: Add {R} or {G}.) +This land enters tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + TMC~ + 0 + + + City of Brass + Whenever this land becomes tapped, it deals 1 damage to you. +{T}: Add one mana of any color. + + Land + Land + 0 + + TMC~ + 0 + + + Coin of Mastery + Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. +{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + Artifact + Artifact + 4 + 4 + + TMC~ + 1 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + TMC~ + 0 + + + Commander's Plate + Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. +Equip commander {3} +Equip {5} + + Artifact — Equipment + Artifact + 1 + 1 + + TMC~ + 1 + + + Containment Protocol + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + TMC~ + 1 + + + Continue? + Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. + + W + Instant + Instant + 2 + 1W + + TMC~ + 3 + + + Corpsejack Menace + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. + + BG + Creature — Fungus + Creature + 4 + 2BG + 4/4 + + TMC~ + 2 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + TMC~ + 3 + + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + Instant + 1 + B + + TMC~ + 3 + + + Definitely Not a Turtle + When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Creature — Mutant Ninja Turtle + Creature + 3 + 3 + 3/2 + + TMC~ + 2 + + + Dimension X Pizzasaur + When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control. +{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. + + B + Artifact Creature — Food Alien Mutant + Creature + 4 + 3B + 2/1 + + TMC~ + 2 + + + Donatello's Science Lesson + Tap up to two target creatures. Up to two target players each draw a card. + + U + Instant + Instant + 3 + 2U + + TMC~ + 3 + + + Donatello, Rad Scientist + Vigilance (Attacking doesn't cause this creature to tap.) +When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 5U + 5/6 + + TMC~ + 2 + + + Donatello, the Brains + If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. +Partner—Character select (You can have two commanders if both have this ability.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 2/4 + + TMC~ + 2 + + + Donatello, the Brains + If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. +Partner—Character select (You can have two commanders if both have this ability.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 2/4 + + TMC~ + 2 + + + Donnie & April, Adorkable Duo + When Donnie & April enter, choose one or both. Each mode must target a different player. +• Target player draws two cards. +• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. + + U + Legendary Creature — Mutant Ninja Human Turtle + Creature + 5 + 4U + 3/3 + + TMC~ + 2 + + + Double Jump + Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. +Fuse (You may cast one or both halves of this card from your hand.) + + RU + Instant + Instant + 4 + 1U + + TMC~ + 3 + + + Flying Kick + Target creature you control deals damage equal to its power to target creature an opponent controls. +Fuse (You may cast one or both halves of this card from your hand.) + + RU + Instant + Instant + 4 + 1R + + TMC~ + 3 + + + Dragonskull Summit + This land enters tapped unless you control a Swamp or a Mountain. +{T}: Add {B} or {R}. + + Land + Land + 0 + + TMC~ + 0 + + + Electric Seaweed + Defender, haste +When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. +{T}: This creature deals 1 damage to any target. + + R + Creature — Plant Wall + Creature + 4 + 2RR + 0/4 + + TMC~ + 2 + + + Endless Foot Assault + Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.) +Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. + + W + Enchantment + Enchantment + 3 + 2W + + TMC~ + 1 + + + Evolving Wilds + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + TMC~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + TMC~ + 0 + + + Exploding Barrel + {T}: Add one mana of any color. Put a pressure counter on this artifact. +{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery. + + Artifact + Artifact + 3 + 3 + + TMC~ + 1 + + + Fabled Passage + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. + + Land + Land + 0 + + TMC~ + 0 + + + Fast Forward + This spell costs {1} less to cast for each opponent you attacked this turn. +Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) + + R + Sorcery + Sorcery + 5 + 4R + + TMC~ + 3 + + + Foe-liage + Whenever a land enters during your turn, put a +1/+1 counter on this creature. + + G + Creature — Plant Mutant + Creature + 4 + 3G + 3/3 + + TMC~ + 2 + + + Food Chain + Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. + + G + Enchantment + Enchantment + 3 + 2G + + TMC~ + 1 + + + Foot Chopper + When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. +Equipped creature has flying. +Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. +Equip {2} + + B + Artifact — Equipment + Artifact + 2 + 1B + + TMC~ + 1 + + + Game Over + This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total. +Destroy all creatures. + + B + Sorcery + Sorcery + 5 + 3BB + + TMC~ + 3 + + + Grand Coliseum + This land enters tapped. +{T}: Add {C}. +{T}: Add one mana of any color. This land deals 1 damage to you. + + Land + Land + 0 + + TMC~ + 0 + + + Hamato Ninpō + Hamato Ninpō deals 4 damage to target attacking or blocking creature. + + W + Instant + Instant + 2 + 1W + + TMC~ + 3 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + TMC~ + 3 + + + Here Comes a New Hero! + Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. + + U + Sorcery + Sorcery + 3 + X2U + + TMC~ + 3 + + + Heroes in a Half Shell + Vigilance, menace, trample, haste +Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. + + BGRUW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + WUBRG + 5/5 + + TMC~ + 2 + + + Heroes in a Half Shell + Vigilance, menace, trample, haste +Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. + + BGRUW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + WUBRG + 5/5 + + TMC~ + 2 + + + Hidden Hideout + This land enters tapped. +{T}: Add one mana of any color in your commander's color identity. +{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. + + Land + Land + 0 + + TMC~ + 0 + + + High Score + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. +At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. + + G + Enchantment + Enchantment + 3 + 2G + + TMC~ + 1 + + + Hinterland Harbor + This land enters tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + TMC~ + 0 + + + Irma, Part-Time Mutant + At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. + + U + Legendary Creature — Human Mutant Shapeshifter + Creature + 3 + 2U + 1/1 + + TMC~ + 2 + + + Krang, the All-Powerful + If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. + + U + Legendary Artifact Creature — Utrom Robot + Creature + 5 + 4U + 3/3 + + TMC~ + 2 + + + Krang, the All-Powerful + If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. + + U + Legendary Artifact Creature — Utrom Robot + Creature + 5 + 4U + 3/3 + + TMC~ + 2 + + + Leatherhead, Iron Gator + Trample, haste +Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. + + G + Legendary Creature — Crocodile Mutant Rogue + Creature + 7 + 5GG + 5/5 + + TMC~ + 2 + + + Leo's Guidance + Put a +1/+1 counter on each of up to three target creatures. Untap them. + + W + Instant + Instant + 3 + 2W + + TMC~ + 3 + + + Leonardo, Worldly Warrior + This spell costs {1} less to cast for each creature you control. +Double strike (This creature deals both first-strike and regular combat damage.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 8 + 7W + 5/5 + + TMC~ + 2 + + + Leonardo, the Balance + Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. +{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. +Partner—Character select (You can have two commanders if both have this ability.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3W + 3/3 + + TMC~ + 2 + + + Leonardo, the Balance + Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. +{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. +Partner—Character select (You can have two commanders if both have this ability.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3W + 3/3 + + TMC~ + 2 + + + Level Up + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." + + G + Enchantment — Aura + Enchantment + 2 + 1G + + TMC~ + 1 + + + Manhole Cover + Flash (You may cast this spell any time you could cast an instant.) +When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +{2}, Sacrifice this artifact: Target player draws a card. + + Artifact + Artifact + 2 + 2 + + TMC~ + 1 + + + Michelangelo, On the Scene + Trample (This creature can deal excess combat damage to the player it's attacking.) +Michelangelo enters with a +1/+1 counter on him for each land you control. +When Michelangelo dies, return this card to your hand. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4GG + 2/2 + + TMC~ + 2 + + + Michelangelo, the Heart + Trample +Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. +Partner—Character select (You can have two commanders if both have this ability.) + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 2/1 + + TMC~ + 2 + + + Michelangelo, the Heart + Trample +Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. +Partner—Character select (You can have two commanders if both have this ability.) + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 2/1 + + TMC~ + 2 + + + Mikey & Mona, Mutant Sitters + When Mikey & Mona enter, choose one or both. Each mode must target a different player. +• Target player chooses a creature they control and puts two +1/+1 counters on it. +• Target player returns a creature or land card from their graveyard to their hand. + + G + Legendary Creature — Mutant Ninja Turtle Lizard + Creature + 3 + 2G + 2/2 + + TMC~ + 2 + + + Mole Module + Menace +Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. +Crew 2 + + Artifact — Vehicle + Artifact + 5 + 5 + 6/6 + + TMC~ + 1 + + + Mona Lisa, Ever Adaptable + Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Lizard Mutant + Creature + 4 + 3G + 4/4 + + TMC~ + 2 + + + Monster Mashup + Reach (This creature can block creatures with flying.) +Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Werewolf Fish Zombie Vampire + Creature + 4 + 3R + 4/3 + + TMC~ + 2 + + + Ninja Pizza + Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." +At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") + + G + Enchantment + Enchantment + 3 + 2G + + TMC~ + 1 + + + Ninja Pizza + Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." +At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") + + G + Enchantment + Enchantment + 3 + 2G + + TMC~ + 1 + + + Path of Ancestry + This land enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + TMC~ + 0 + + + Prehistoric Turtlesaurus + This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. +Vigilance (Attacking doesn't cause this creature to tap.) + + G + Creature — Mutant Ninja Turtle Dinosaur + Creature + 5 + 4G + 4/5 + + TMC~ + 2 + + + Rain-Slicked Copse + ({T}: Add {G} or {U}.) +This land enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Island + Land + 0 + + TMC~ + 0 + + + Raph's Bravado + During your turn, attacking creatures get +1/+0. + + R + Enchantment + Enchantment + 2 + 1R + + TMC~ + 1 + + + Raphael, Tag Team Tough + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4RR + 5/6 + + TMC~ + 2 + + + Raphael, the Muscle + Double all damage that creatures you control with counters on them would deal. +When Raphael enters, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4R + 4/4 + + TMC~ + 2 + + + Raphael, the Muscle + Double all damage that creatures you control with counters on them would deal. +When Raphael enters, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4R + 4/4 + + TMC~ + 2 + + + Rat King, Pale Piper + Menace +Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. +{2}, Sacrifice a token: Draw a card. + + B + Legendary Creature — Rat Avatar + Creature + 4 + 3B + 3/3 + + TMC~ + 2 + + + Ray Fillet, Wave Warrior + Flying +Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. + + U + Legendary Creature — Fish Mutant + Creature + 3 + 2U + 0/2 + + TMC~ + 2 + + + Roadkill Rodney + Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) +Deathtouch +Whenever this creature deals combat damage to a player, create a Mutagen token. + + Artifact Creature — Robot + Creature + 2 + 2 + 2/1 + + TMC~ + 2 + + + Rocksteady, Mutant Marauder + Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) +Trample +Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. + + G + Legendary Creature — Rhino Mutant + Creature + 3 + 2G + 3/3 + + TMC~ + 2 + + + Rocksteady, Mutant Marauder + Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) +Trample +Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. + + G + Legendary Creature — Rhino Mutant + Creature + 3 + 2G + 3/3 + + TMC~ + 2 + + + Rootbound Crag + This land enters tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + TMC~ + 0 + + + Shellshock + For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + R + Instant + Instant + 1 + XR + + TMC~ + 3 + + + Shredder, Shadow Master + Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. +Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. + + B + Legendary Creature — Human Ninja + Creature + 5 + 3BB + 5/5 + + TMC~ + 2 + + + Shredder, Shadow Master + Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. +Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. + + B + Legendary Creature — Human Ninja + Creature + 5 + 3BB + 5/5 + + TMC~ + 2 + + + Smoldering Marsh + ({T}: Add {B} or {R}.) +This land enters tapped unless you control two or more basic lands. + + Land — Swamp Mountain + Land + 0 + + TMC~ + 0 + + + Sodden Verdure + ({T}: Add {G} or {U}.) +This land enters tapped unless you control two or more basic lands. + + Land — Forest Island + Land + 0 + + TMC~ + 0 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + TMC~ + 1 + + + Special Move + Choose two — +• Jump Kick — Destroy target artifact. +• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. +• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. + + R + Instant + Instant + 3 + 2R + + TMC~ + 3 + + + Spire Garden + This land enters tapped unless you have two or more opponents. +{T}: Add {R} or {G}. + + Land + Land + 0 + + TMC~ + 0 + + + Splinter & Leo, Father & Son + When Splinter & Leo enter, choose one or both. Each mode must target a different player. +• Target player creates a 2/2 red Mutant creature token. +• Put a +1/+1 counter on each other creature target player controls. + + W + Legendary Creature — Mutant Ninja Rat Turtle + Creature + 3 + 2W + 2/2 + + TMC~ + 2 + + + Splinter, Aging Champion + When Splinter enters, destroy up to one target tapped creature. +When Splinter leaves the battlefield, you and another target player each draw a card. + + W + Legendary Creature — Mutant Ninja Rat + Creature + 3 + 2W + 2/2 + + TMC~ + 2 + + + Splinter, the Mentor + Menace +Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + B + Legendary Creature — Mutant Ninja Rat + Creature + 2 + 1B + 2/2 + + TMC~ + 2 + + + Splinter, the Mentor + Menace +Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + B + Legendary Creature — Mutant Ninja Rat + Creature + 2 + 1B + 2/2 + + TMC~ + 2 + + + Steelbane Hydra + This creature enters with X +1/+1 counters on it. +{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. + + G + Creature — Turtle Hydra + Creature + 2 + XGG + 0/0 + + TMC~ + 2 + + + Storm of Steel + Storm of Steel deals 2 damage to each of one or two targets. + + R + Sorcery + Sorcery + 4 + 3R + + TMC~ + 3 + + + Study the Classics + Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. + + G + Sorcery + Sorcery + 3 + 2G + + TMC~ + 3 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +This land enters tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + TMC~ + 0 + + + Super Combo + Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Target creature you control deals damage equal to its power to target creature an opponent controls. + + G + Sorcery + Sorcery + 2 + 1G + + TMC~ + 3 + + + Super Combo + Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Target creature you control deals damage equal to its power to target creature an opponent controls. + + G + Sorcery + Sorcery + 2 + 1G + + TMC~ + 3 + + + Supreme Verdict + This spell can't be countered. +Destroy all creatures. + + UW + Sorcery + Sorcery + 4 + 1WWU + + TMC~ + 3 + + + Swift Demise + Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. + + B + Instant + Instant + 3 + 2B + + TMC~ + 3 + + + Sword of Hearth and Home + Equipped creature gets +2/+2 and has protection from green and from white. +Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + TMC~ + 1 + + + Tempestra, Dame of Games + {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. + + R + Legendary Creature — Elemental Illusion + Creature + 2 + 1R + 1/3 + + TMC~ + 2 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TMC~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TMC~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TMC~ + 0 + + + Ticked Off + Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) + + R + Sorcery + Sorcery + 2 + 1R + + TMC~ + 3 + + + Together Forever + When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) +{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. + + W + Enchantment + Enchantment + 2 + WW + + TMC~ + 1 + + + Tokka & Rahzar, Unsupervised + First strike +Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. + + R + Legendary Creature — Turtle Wolf Mutant + Creature + 3 + 2R + 3/3 + + TMC~ + 2 + + + Triceraton Regenta + Vigilance (Attacking doesn't cause this creature to tap.) +Whenever this creature attacks, untap up to one other target creature. + + W + Creature — Dinosaur Noble + Creature + 3 + 2W + 2/3 + + TMC~ + 2 + + + Turtle Tracks + Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + TMC~ + 3 + + + Undergrowth Stadium + This land enters tapped unless you have two or more opponents. +{T}: Add {B} or {G}. + + Land + Land + 0 + + TMC~ + 0 + + + Utrom Monitor + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Artifact Creature — Utrom Scientist + Creature + 5 + 4U + 3/3 + + TMC~ + 2 + + + Vanquish the Horde + This spell costs {1} less to cast for each creature on the battlefield. +Destroy all creatures. + + W + Sorcery + Sorcery + 8 + 6WW + + TMC~ + 3 + + + Vernal Fen + ({T}: Add {B} or {G}.) +This land enters tapped unless you control two or more basic lands. + + Land — Swamp Forest + Land + 0 + + TMC~ + 0 + + + Vibrant Cityscape + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + TMC~ + 0 + + + Vigor + Trample +If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. +When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. + + G + Creature — Elemental Incarnation + Creature + 6 + 3GGG + 6/6 + + TMC~ + 2 + + + Voracious Hydra + Trample +This creature enters with X +1/+1 counters on it. +When this creature enters, choose one — +• Double the number of +1/+1 counters on this creature. +• This creature fights target creature you don't control. + + G + Creature — Hydra + Creature + 2 + XGG + 0/1 + + TMC~ + 2 + + + Waste Not + Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. +Whenever an opponent discards a land card, add {B}{B}. +Whenever an opponent discards a noncreature, nonland card, draw a card. + + B + Enchantment + Enchantment + 2 + 1B + + TMC~ + 1 + + + Wave Goodbye + Return each creature without a +1/+1 counter on it to its owner's hand. + + U + Sorcery + Sorcery + 4 + 2UU + + TMC~ + 3 + + + Wooden Cane + When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. +Equipped creature gets +2/+1. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 4 + 3W + + TMC~ + 1 + Action News Crew Vigilance @@ -5296,1878 +7169,5 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain TMT~ 2 - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -When this creature enters, destroy target artifact, enchantment, or land. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - TMC~ - 2 - - - April O'Neil, Human Element - Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Legendary Creature — Human Detective - Creature - 4 - 3U - 2/5 - - TMC~ - 2 - - - April O'Neil, Live on the Scene - Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") -Partner—Character select - - U - Legendary Creature — Human Detective - Creature - 2 - 1U - 2/1 - - TMC~ - 2 - - - April O'Neil, Live on the Scene - Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") -Partner—Character select - - U - Legendary Creature — Human Detective - Creature - 2 - 1U - 2/1 - - TMC~ - 2 - - - Arcade Cabinet - When this artifact enters, put a +1/+1 counter on each of up to four target creatures. -{2}, {T}, Sacrifice a token: Double the number of counters on target creature. - - Artifact - Artifact - 3 - 3 - - TMC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - TMC~ - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - TMC~ - 0 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - TMC~ - 3 - - - Baxter, Fly in the Ointment - Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. -Whenever you draw a card, put a +1/+1 counter on Baxter. - - U - Legendary Creature — Insect Mutant Scientist - Creature - 4 - 3U - 2/2 - - TMC~ - 2 - - - Bebop, Skull & Crossbones - Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) -Deathtouch -Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. - - B - Legendary Creature — Boar Mutant - Creature - 2 - 1B - 2/1 - - TMC~ - 2 - - - Bebop, Skull & Crossbones - Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) -Deathtouch -Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. - - B - Legendary Creature — Boar Mutant - Creature - 2 - 1B - 2/1 - - TMC~ - 2 - - - Big Apple, 3 a.m. - This land enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. - - Land - Land - 0 - - TMC~ - 0 - - - Big Mother Mouser - This creature enters with two +1/+1 counters on it. -Whenever this creature attacks, double the number of +1/+1 counters on it. -When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. - - Artifact Creature — Robot - Creature - 4 - 4 - 0/0 - - TMC~ - 2 - - - Big Mother Mouser - This creature enters with two +1/+1 counters on it. -Whenever this creature attacks, double the number of +1/+1 counters on it. -When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. - - Artifact Creature — Robot - Creature - 4 - 4 - 0/0 - - TMC~ - 2 - - - Biogenic Ooze - When this creature enters, create a 2/2 green Ooze creature token. -At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -{1}{G}{G}{G}: Create a 2/2 green Ooze creature token. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - TMC~ - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - TMC~ - 3 - - - Casey & Raph, Hotheads - When Casey & Raph enter, choose one or both. Each mode must target a different player. -• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. -• Target player creates two Treasure tokens. - - R - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Casey Jones, Asphalt Hooligan - Double strike (This creature deals both first-strike and regular combat damage.) -{4}: Double Casey Jones's power until end of turn. Any player may activate this ability. - - R - Legendary Creature — Human Berserker - Creature - 3 - 2R - 2/2 - - TMC~ - 2 - - - Casey Jones, Back Alley Brute - Menace -Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. -Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. - - R - Legendary Creature — Human Berserker - Creature - 4 - 3R - 4/2 - - TMC~ - 2 - - - Casey Jones, Back Alley Brute - Menace -Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. -Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. - - R - Legendary Creature — Human Berserker - Creature - 4 - 3R - 4/2 - - TMC~ - 2 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - TMC~ - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - TMC~ - 0 - - - City of Brass - Whenever this land becomes tapped, it deals 1 damage to you. -{T}: Add one mana of any color. - - Land - Land - 0 - - TMC~ - 0 - - - Coin of Mastery - Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. -{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - Artifact - Artifact - 4 - 4 - - TMC~ - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - TMC~ - 0 - - - Commander's Plate - Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. -Equip commander {3} -Equip {5} - - Artifact — Equipment - Artifact - 1 - 1 - - TMC~ - 1 - - - Containment Protocol - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - TMC~ - 1 - - - Continue? - Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. - - W - Instant - Instant - 2 - 1W - - TMC~ - 3 - - - Corpsejack Menace - If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. - - BG - Creature — Fungus - Creature - 4 - 2BG - 4/4 - - TMC~ - 2 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - TMC~ - 3 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - Instant - 1 - B - - TMC~ - 3 - - - Definitely Not a Turtle - When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Creature — Mutant Ninja Turtle - Creature - 3 - 3 - 3/2 - - TMC~ - 2 - - - Dimension X Pizzasaur - When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control. -{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. - - B - Artifact Creature — Food Alien Mutant - Creature - 4 - 3B - 2/1 - - TMC~ - 2 - - - Donatello's Science Lesson - Tap up to two target creatures. Up to two target players each draw a card. - - U - Instant - Instant - 3 - 2U - - TMC~ - 3 - - - Donatello, Rad Scientist - Vigilance (Attacking doesn't cause this creature to tap.) -When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 5U - 5/6 - - TMC~ - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC~ - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC~ - 2 - - - Donnie & April, Adorkable Duo - When Donnie & April enter, choose one or both. Each mode must target a different player. -• Target player draws two cards. -• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. - - U - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Double Jump - Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. -Fuse (You may cast one or both halves of this card from your hand.) - - RU - Instant - Instant - 4 - 1U - - TMC~ - 3 - - - Flying Kick - Target creature you control deals damage equal to its power to target creature an opponent controls. -Fuse (You may cast one or both halves of this card from your hand.) - - RU - Instant - Instant - 4 - 1R - - TMC~ - 3 - - - Dragonskull Summit - This land enters tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - TMC~ - 0 - - - Electric Seaweed - Defender, haste -When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. -{T}: This creature deals 1 damage to any target. - - R - Creature — Plant Wall - Creature - 4 - 2RR - 0/4 - - TMC~ - 2 - - - Endless Foot Assault - Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.) -Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. - - W - Enchantment - Enchantment - 3 - 2W - - TMC~ - 1 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - TMC~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - TMC~ - 0 - - - Exploding Barrel - {T}: Add one mana of any color. Put a pressure counter on this artifact. -{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery. - - Artifact - Artifact - 3 - 3 - - TMC~ - 1 - - - Fabled Passage - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. - - Land - Land - 0 - - TMC~ - 0 - - - Fast Forward - This spell costs {1} less to cast for each opponent you attacked this turn. -Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - Sorcery - 5 - 4R - - TMC~ - 3 - - - Foe-liage - Whenever a land enters during your turn, put a +1/+1 counter on this creature. - - G - Creature — Plant Mutant - Creature - 4 - 3G - 3/3 - - TMC~ - 2 - - - Food Chain - Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Foot Chopper - When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. -Equipped creature has flying. -Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. -Equip {2} - - B - Artifact — Equipment - Artifact - 2 - 1B - - TMC~ - 1 - - - Game Over - This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total. -Destroy all creatures. - - B - Sorcery - Sorcery - 5 - 3BB - - TMC~ - 3 - - - Grand Coliseum - This land enters tapped. -{T}: Add {C}. -{T}: Add one mana of any color. This land deals 1 damage to you. - - Land - Land - 0 - - TMC~ - 0 - - - Hamato Ninpō - Hamato Ninpō deals 4 damage to target attacking or blocking creature. - - W - Instant - Instant - 2 - 1W - - TMC~ - 3 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - TMC~ - 3 - - - Here Comes a New Hero! - Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. - - U - Sorcery - Sorcery - 3 - X2U - - TMC~ - 3 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC~ - 2 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC~ - 2 - - - Hidden Hideout - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. -{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. - - Land - Land - 0 - - TMC~ - 0 - - - High Score - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. -At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Hinterland Harbor - This land enters tapped unless you control a Forest or an Island. -{T}: Add {G} or {U}. - - Land - Land - 0 - - TMC~ - 0 - - - Irma, Part-Time Mutant - At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. - - U - Legendary Creature — Human Mutant Shapeshifter - Creature - 3 - 2U - 1/1 - - TMC~ - 2 - - - Krang, the All-Powerful - If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. - - U - Legendary Artifact Creature — Utrom Robot - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Krang, the All-Powerful - If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. - - U - Legendary Artifact Creature — Utrom Robot - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Leatherhead, Iron Gator - Trample, haste -Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 7 - 5GG - 5/5 - - TMC~ - 2 - - - Leo's Guidance - Put a +1/+1 counter on each of up to three target creatures. Untap them. - - W - Instant - Instant - 3 - 2W - - TMC~ - 3 - - - Leonardo, Worldly Warrior - This spell costs {1} less to cast for each creature you control. -Double strike (This creature deals both first-strike and regular combat damage.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 8 - 7W - 5/5 - - TMC~ - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC~ - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC~ - 2 - - - Level Up - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." - - G - Enchantment — Aura - Enchantment - 2 - 1G - - TMC~ - 1 - - - Manhole Cover - Flash (You may cast this spell any time you could cast an instant.) -When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -{2}, Sacrifice this artifact: Target player draws a card. - - Artifact - Artifact - 2 - 2 - - TMC~ - 1 - - - Michelangelo, On the Scene - Trample (This creature can deal excess combat damage to the player it's attacking.) -Michelangelo enters with a +1/+1 counter on him for each land you control. -When Michelangelo dies, return this card to your hand. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4GG - 2/2 - - TMC~ - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC~ - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC~ - 2 - - - Mikey & Mona, Mutant Sitters - When Mikey & Mona enter, choose one or both. Each mode must target a different player. -• Target player chooses a creature they control and puts two +1/+1 counters on it. -• Target player returns a creature or land card from their graveyard to their hand. - - G - Legendary Creature — Mutant Ninja Turtle Lizard - Creature - 3 - 2G - 2/2 - - TMC~ - 2 - - - Mole Module - Menace -Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. -Crew 2 - - Artifact — Vehicle - Artifact - 5 - 5 - 6/6 - - TMC~ - 1 - - - Mona Lisa, Ever Adaptable - Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Lizard Mutant - Creature - 4 - 3G - 4/4 - - TMC~ - 2 - - - Monster Mashup - Reach (This creature can block creatures with flying.) -Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Werewolf Fish Zombie Vampire - Creature - 4 - 3R - 4/3 - - TMC~ - 2 - - - Ninja Pizza - Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." -At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Ninja Pizza - Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." -At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Enchantment - Enchantment - 3 - 2G - - TMC~ - 1 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - TMC~ - 0 - - - Prehistoric Turtlesaurus - This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. -Vigilance (Attacking doesn't cause this creature to tap.) - - G - Creature — Mutant Ninja Turtle Dinosaur - Creature - 5 - 4G - 4/5 - - TMC~ - 2 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - TMC~ - 0 - - - Raph's Bravado - During your turn, attacking creatures get +1/+0. - - R - Enchantment - Enchantment - 2 - 1R - - TMC~ - 1 - - - Raphael, Tag Team Tough - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4RR - 5/6 - - TMC~ - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Rat King, Pale Piper - Menace -Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. -{2}, Sacrifice a token: Draw a card. - - B - Legendary Creature — Rat Avatar - Creature - 4 - 3B - 3/3 - - TMC~ - 2 - - - Ray Fillet, Wave Warrior - Flying -Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. - - U - Legendary Creature — Fish Mutant - Creature - 3 - 2U - 0/2 - - TMC~ - 2 - - - Roadkill Rodney - Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) -Deathtouch -Whenever this creature deals combat damage to a player, create a Mutagen token. - - Artifact Creature — Robot - Creature - 2 - 2 - 2/1 - - TMC~ - 2 - - - Rocksteady, Mutant Marauder - Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) -Trample -Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. - - G - Legendary Creature — Rhino Mutant - Creature - 3 - 2G - 3/3 - - TMC~ - 2 - - - Rocksteady, Mutant Marauder - Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) -Trample -Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. - - G - Legendary Creature — Rhino Mutant - Creature - 3 - 2G - 3/3 - - TMC~ - 2 - - - Rootbound Crag - This land enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - TMC~ - 0 - - - Shellshock - For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - R - Instant - Instant - 1 - XR - - TMC~ - 3 - - - Shredder, Shadow Master - Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. -Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. - - B - Legendary Creature — Human Ninja - Creature - 5 - 3BB - 5/5 - - TMC~ - 2 - - - Shredder, Shadow Master - Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. -Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. - - B - Legendary Creature — Human Ninja - Creature - 5 - 3BB - 5/5 - - TMC~ - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - TMC~ - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - TMC~ - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - TMC~ - 1 - - - Special Move - Choose two — -• Jump Kick — Destroy target artifact. -• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. -• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. - - R - Instant - Instant - 3 - 2R - - TMC~ - 3 - - - Spire Garden - This land enters tapped unless you have two or more opponents. -{T}: Add {R} or {G}. - - Land - Land - 0 - - TMC~ - 0 - - - Splinter & Leo, Father & Son - When Splinter & Leo enter, choose one or both. Each mode must target a different player. -• Target player creates a 2/2 red Mutant creature token. -• Put a +1/+1 counter on each other creature target player controls. - - W - Legendary Creature — Mutant Ninja Rat Turtle - Creature - 3 - 2W - 2/2 - - TMC~ - 2 - - - Splinter, Aging Champion - When Splinter enters, destroy up to one target tapped creature. -When Splinter leaves the battlefield, you and another target player each draw a card. - - W - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 2W - 2/2 - - TMC~ - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC~ - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC~ - 2 - - - Steelbane Hydra - This creature enters with X +1/+1 counters on it. -{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. - - G - Creature — Turtle Hydra - Creature - 2 - XGG - 0/0 - - TMC~ - 2 - - - Storm of Steel - Storm of Steel deals 2 damage to each of one or two targets. - - R - Sorcery - Sorcery - 4 - 3R - - TMC~ - 3 - - - Study the Classics - Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. - - G - Sorcery - Sorcery - 3 - 2G - - TMC~ - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -This land enters tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - TMC~ - 0 - - - Super Combo - Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - TMC~ - 3 - - - Super Combo - Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - TMC~ - 3 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - TMC~ - 3 - - - Swift Demise - Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. - - B - Instant - Instant - 3 - 2B - - TMC~ - 3 - - - Sword of Hearth and Home - Equipped creature gets +2/+2 and has protection from green and from white. -Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - TMC~ - 1 - - - Tempestra, Dame of Games - {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. - - R - Legendary Creature — Elemental Illusion - Creature - 2 - 1R - 1/3 - - TMC~ - 2 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TMC~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TMC~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TMC~ - 0 - - - Ticked Off - Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - - R - Sorcery - Sorcery - 2 - 1R - - TMC~ - 3 - - - Together Forever - When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) -{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. - - W - Enchantment - Enchantment - 2 - WW - - TMC~ - 1 - - - Tokka & Rahzar, Unsupervised - First strike -Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. - - R - Legendary Creature — Turtle Wolf Mutant - Creature - 3 - 2R - 3/3 - - TMC~ - 2 - - - Triceraton Regenta - Vigilance (Attacking doesn't cause this creature to tap.) -Whenever this creature attacks, untap up to one other target creature. - - W - Creature — Dinosaur Noble - Creature - 3 - 2W - 2/3 - - TMC~ - 2 - - - Turtle Tracks - Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - TMC~ - 3 - - - Undergrowth Stadium - This land enters tapped unless you have two or more opponents. -{T}: Add {B} or {G}. - - Land - Land - 0 - - TMC~ - 0 - - - Utrom Monitor - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Utrom Scientist - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Vanquish the Horde - This spell costs {1} less to cast for each creature on the battlefield. -Destroy all creatures. - - W - Sorcery - Sorcery - 8 - 6WW - - TMC~ - 3 - - - Vernal Fen - ({T}: Add {B} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Forest - Land - 0 - - TMC~ - 0 - - - Vibrant Cityscape - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - TMC~ - 0 - - - Vigor - Trample -If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. - - G - Creature — Elemental Incarnation - Creature - 6 - 3GGG - 6/6 - - TMC~ - 2 - - - Voracious Hydra - Trample -This creature enters with X +1/+1 counters on it. -When this creature enters, choose one — -• Double the number of +1/+1 counters on this creature. -• This creature fights target creature you don't control. - - G - Creature — Hydra - Creature - 2 - XGG - 0/1 - - TMC~ - 2 - - - Waste Not - Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. -Whenever an opponent discards a land card, add {B}{B}. -Whenever an opponent discards a noncreature, nonland card, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - TMC~ - 1 - - - Wave Goodbye - Return each creature without a +1/+1 counter on it to its owner's hand. - - U - Sorcery - Sorcery - 4 - 2UU - - TMC~ - 3 - - - Wooden Cane - When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. -Equipped creature gets +2/+1. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 4 - 3W - - TMC~ - 1 -