diff --git a/TLA.xml b/TLA.xml index 25c984d9..5c072b41 100644 --- a/TLA.xml +++ b/TLA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-11-08 16:14:52 (UTC) + 2025-11-09 01:09:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLA.xml @@ -33,7 +33,7 @@ Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a wa 3 2W - TLA + TLA 1 @@ -79,7 +79,7 @@ Waterbend {8}: Transform Aang. 1WU 2/3 - TLA + TLA 2 @@ -92,7 +92,7 @@ Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you con 3 5/5 - TLA + TLA 2 @@ -139,7 +139,7 @@ Waterbend {8}: Transform Aang. 1WU 2/3 - TLA + TLA 2 @@ -152,7 +152,37 @@ Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you con 3 5/5 - TLA + TLA + 2 + + + Aang, Swift Savior + Flash +Flying +When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Waterbend {8}: Transform Aang. + + UW + Legendary Creature — Human Avatar Ally + Creature + 3 + 1WU + 2/3 + + TLA + 2 + + + Aang and La, Ocean's Fury + Reach, trample +Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. + + Legendary Creature — Avatar Spirit Ally + Creature + 3 + 5/5 + + TLA 2 @@ -287,6 +317,19 @@ Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. TLA 0 + + Abandoned Air Temple + This land enters tapped unless you control a basic land. +{T}: Add {W}. +{3}{W}, {T}: Put a +1/+1 counter on each creature you control. + + Land + Land + 0 + + TLA + 0 + Accumulate Wisdom Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard. @@ -352,7 +395,7 @@ At the beginning of your end step, if this enchantment has four or more quest co 2 1W - TLA + TLA 1 @@ -440,7 +483,7 @@ Whenever Appa enters or attacks, choose one — 4WW 4/4 - TLA + TLA 2 @@ -591,7 +634,7 @@ When enchanted creature dies, mill cards equal to its power. Return this card to 4 2GG - TLA + TLA 1 @@ -1002,7 +1045,7 @@ Whenever Bumi deals combat damage to a player, untap all lands you control. Afte 3RG 5/4 - TLA + TLA 2 @@ -1434,7 +1477,7 @@ Whenever another Ally you control enters, put a +1/+1 counter on this creature.< GW 1/1 - TLA + TLA 2 @@ -1563,7 +1606,7 @@ Landfall — Whenever a land you control enters, put a quest counter on this enc 3 2G - TLA + TLA 1 @@ -1742,7 +1785,7 @@ If a source you control would deal damage to an opponent or a permanent an oppon 3 XRRR - TLA + TLA 1 @@ -1757,7 +1800,7 @@ If a source you control would deal damage to an opponent or a permanent an oppon 3 XRRR - TLA + TLA 1 @@ -1835,6 +1878,21 @@ Whenever you cast a spell from exile and whenever a permanent you control enters TLA 2 + + Fire Lord Zuko + Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. + + BRW + Legendary Creature — Human Noble Ally + Creature + 3 + RWB + 2/4 + + TLA + 2 + Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) @@ -2002,7 +2060,7 @@ Whenever a creature you control attacking causes a triggered ability of that cre 2 1R - TLA + TLA 1 @@ -2061,7 +2119,7 @@ Firebending X, where X is this creature's power. (Whenever this creature attacks 1R 1/2 - TLA + TLA 2 @@ -2816,7 +2874,7 @@ When Jet dies, put a +1/+1 counter on each of up to two target creatures. 1B 2/2 - TLA + TLA 2 @@ -2850,6 +2908,22 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA 2 + + Katara, Water Tribe's Hope + Vigilance +When Katara enters, create a 1/1 white Ally creature token. +Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + UW + Legendary Creature — Human Warrior Ally + Creature + 5 + 2WUU + 3/3 + + TLA + 2 + Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. @@ -3409,7 +3483,7 @@ Whenever you attack, put X +1/+1 counters on target attacking creature, where X 2 1B - TLA + TLA 1 @@ -3866,7 +3940,7 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you Land 0 - TLA + TLA 0 @@ -4025,6 +4099,21 @@ When this creature dies, you may exile it. When you do, return target creature c TLA 2 + + Sandbender Scavengers + Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. +When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. + + BW + Creature — Human Rogue + Creature + 2 + WB + 1/1 + + TLA + 2 + Sandbenders' Storm Choose one— @@ -4226,6 +4315,22 @@ Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.TLA 2 + + Sokka, Tenacious Tactician + Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Other Allies you control have menace and prowess. +Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1URW + 3/3 + + TLA + 2 + Sold Out Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") @@ -4668,6 +4773,35 @@ Until end of turn, you don't lose unspent red mana as steps and phases end.(As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield +transformed under your control. + + U + Enchantment — Saga + Enchantment + 4 + 2UU + + TLA + 1 + + + Avatar Kuruk + Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) + + Legendary Creature — Avatar + Creature + 4 + 4/3 + + TLA + 2 + + + The Legend of Kuruk + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Scry 2, then draw a card. +III — Exile this Saga, then return it to the battlefield transformed under your control. U @@ -4722,6 +4856,36 @@ III — Exile this Saga, then return it to the battlefield transformed under you TLA 2 + + The Legend of Kyoshi + (As this Saga enters and after your draw +step, add a lore counter.) +I — Draw cards equal to the greatest power among creatures you control. +II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 6 + 4GG + + TLA + 1 + + + Avatar Kyoshi + Lands you control have trample and hexproof. +{T}: Add X mana of any one color, where X is the greatest power among creatures you control. + + Legendary Creature — Avatar + Creature + 6 + 5/4 + + TLA + 2 + The Legend of Roku (As this Saga enters and after your draw @@ -4752,6 +4916,36 @@ III — Exile this Saga, then return it to the battlefield transformed under you TLA 2 + + The Legend of Roku + (As this Saga enters and after your draw +step, add a lore counter.) +I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. +II — Add one mana of any color. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment — Saga + Enchantment + 4 + 2RR + + TLA + 1 + + + Avatar Roku + Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) +{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. + + Legendary Creature — Avatar + Creature + 4 + 4/4 + + TLA + 2 + The Legend of Yangchen (As this Saga enters and after your draw step, add a lore counter.) @@ -4765,7 +4959,7 @@ III — Exile this Saga, then return it to the battlefield transformed under you 5 3WW - TLA + TLA 1 @@ -4778,7 +4972,36 @@ Whenever you cast your second spell each turn, airbend up to one other target no 5 4/5 - TLA + TLA + 2 + + + The Legend of Yangchen + (As this Saga enters and after your draw step, add a lore counter.) +I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. +II — You may have target opponent draw three cards. If you do, draw three cards. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + W + Enchantment — Saga + Enchantment + 5 + 3WW + + TLA + 1 + + + Avatar Yangchen + Flying +Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) + + Legendary Creature — Avatar + Creature + 5 + 4/5 + + TLA 2 @@ -4875,6 +5098,36 @@ Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When TLA 2 + + The Rise of Sozin + (As this Saga enters and after your draw step, add a lore counter.) +I — Destroy all creatures. +II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + Enchantment — Saga + Enchantment + 6 + 4BB + + TLA + 1 + + + Fire Lord Sozin + Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) +Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. + + B + Legendary Creature — Human Noble + Creature + 6 + 5/5 + + TLA + 2 + The Spirit Oasis When The Spirit Oasis enters, draw a card for each Shrine you control. @@ -5072,6 +5325,21 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) +At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + GRW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1RGW + 3/3 + + TLA + 2 + + + Toph, the First Metalbender + Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW @@ -5400,6 +5668,21 @@ Whenever another Ally you control enters, put a +1/+1 counter on that creature a TLA 2 + + Wartime Protestors + Haste +Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. + + R + Creature — Human Rebel Ally + Creature + 4 + 3R + 4/4 + + TLA + 2 + Water Tribe Captain {5}: Creatures you control get +1/+1 until end of turn. @@ -5439,7 +5722,7 @@ Waterbend {4}: Target creature can't be blocked this turn. (While paying a water 2 1U - TLA + TLA 1 @@ -5670,7 +5953,7 @@ As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (T 1R 2/2 - TLA + TLA 2 diff --git a/TLE.xml b/TLE.xml index f78bf9f4..6e9e0da6 100644 --- a/TLE.xml +++ b/TLE.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-11-08 16:14:51 (UTC) + 2025-11-09 01:09:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml @@ -52,20 +52,6 @@ Draw a card. Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE - 3 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W @@ -89,23 +75,7 @@ Whenever another creature you control dies, put a +1/+1 counter on Aang. 2G/W 3/2 - TLE - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE + TLE 2 @@ -170,20 +140,6 @@ At the beginning of your upkeep, create a 1/1 white Ally creature token for each TLE 2 - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE - 2 - Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -244,20 +200,6 @@ At the beginning of your end step, if this creature didn't attack this turn, put Allied Teamwork When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE - 1 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1. W @@ -301,21 +243,6 @@ Whenever Appa attacks, another target attacking creature without flying gains fl Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W @@ -370,21 +297,6 @@ At the beginning of combat on your turn, earthbend 8, then untap that land. (Tar TLE 2 - - Avatar Kyoshi, Earthbender - During your turn, Avatar Kyoshi has hexproof. -At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Avatar - Creature - 8 - 5GGG - 6/6 - - TLE - 2 - Avatar Roku, Firebender Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. @@ -400,21 +312,6 @@ At the beginning of combat on your turn, earthbend 8, then untap that land. (Tar TLE 2 - - Avatar Roku, Firebender - Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. -{R}{R}{R}: Target creature gets +3/+0 until end of turn. - - R - Legendary Creature — Human Avatar - Creature - 6 - 3RRR - 6/6 - - TLE - 2 - Azula, Ruthless Firebender Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) @@ -431,37 +328,6 @@ Whenever Azula attacks, you may discard a card. Then you get an experience count TLE 2 - - Azula, Ruthless Firebender - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. -{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. - - B - Legendary Creature — Human Noble - Creature - 3 - 2B - 3/3 - - TLE - 2 - - - Baboon Spirit - Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." -{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - Creature — Monkey Spirit - Creature - 3 - 2U - 2/4 - - TLE - 2 - Baboon Spirit Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." @@ -518,19 +384,6 @@ As long as this enchantment has seven or more quest counters on it, creatures yo TLE 1 - - Bison Whistle - {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. - - G - Artifact - Artifact - 2 - 1G - - TLE - 1 - Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. @@ -727,20 +580,6 @@ Draw three cards. Chakra Meditation When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. -Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. - - U - Enchantment - Enchantment - 3 - 2U - - TLE - 1 - - - Chakra Meditation - When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. U @@ -768,22 +607,6 @@ Whenever you cast an instant or sorcery spell, draw a card. Then discard a card TLE 2 - - Chong and Lily, Nomads - Whenever one or more Bards you control attack, choose one — -• Put a lore counter on each of any number of target Sagas you control. -• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. - - R - Legendary Creature — Human Bard Ally - Creature - 4 - 3R - 3/3 - - TLE - 2 - Cityscape Leveler Trample @@ -921,20 +744,6 @@ Enchanted creature gets +1/+1 for each land you control and has trample. TLE 1 - - Crystalline Armor - Enchant creature -Enchanted creature gets +1/+1 for each land you control and has trample. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE - 1 - Dai Li Censor {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. @@ -1059,22 +868,6 @@ Choose one or both — TLE 3 - - Desperate Plea - As an additional cost to cast this spell, sacrifice a creature. -Choose one or both — -• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. -• Destroy target creature. - - B - Sorcery — Lesson - Sorcery - 2 - 1B - - TLE - 3 - Diaochan, Artful Beauty {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. @@ -1168,7 +961,7 @@ Choose one or both — 1W 1/3 - TLE + TLE 2 @@ -1404,22 +1197,6 @@ When Fang dies, if he wasn't a Spirit, return this card to the battlefield under TLE 2 - - Fang, Roku's Companion - Flying -Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. -When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. - - R - Legendary Creature — Dragon - Creature - 5 - 3RR - 4/4 - - TLE - 2 - Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. @@ -1478,21 +1255,6 @@ Counter target noncreature spell. TLE 2 - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE - 2 - Fire Nation Ambushers Flash (You may cast this spell any time you could cast an instant.) @@ -1536,20 +1298,6 @@ Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier cr TLE 1 - - Fire Nation Occupation - When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) -Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. - - B - Enchantment - Enchantment - 3 - 2B - - TLE - 1 - Fire Nation Salvagers Menace @@ -1566,22 +1314,6 @@ Whenever one or more creatures you control with counters on them deal combat dam TLE 2 - - Fire Nation Salvagers - Menace -When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. -Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 3/3 - - TLE - 2 - Fire Nation Sentinels Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. @@ -1607,7 +1339,7 @@ Whenever one or more creatures you control with counters on them deal combat dam 2R 3/2 - TLE + TLE 2 @@ -1861,21 +1593,6 @@ Whenever you sacrifice another permanent, this creature gets +1/+0 until end of TLE 2 - - Hei Bai, Forest Guardian - When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. -{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - G - Legendary Creature — Bear Spirit - Creature - 4 - 3G - 4/4 - - TLE - 2 - Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. @@ -2015,22 +1732,6 @@ At the beginning of combat on your turn, each creature you control with a counte TLE 2 - - Iroh, Dragon of the West - Haste -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) - - R - Legendary Creature — Human Noble Ally - Creature - 4 - 2RR - 4/4 - - TLE - 2 - Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. @@ -2105,21 +1806,6 @@ When Katara enters, put a +1/+1 counter on each other creature you control. Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W @@ -2151,21 +1837,6 @@ Katara gets +1/+1 for each Lesson card in your graveyard. Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U @@ -2280,20 +1951,6 @@ Sacrifice another Serpent: Choose one — TLE 2 - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE - 2 - Lion Vulture Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -2340,21 +1997,6 @@ At the beginning of your end step, untap each other artifact creature you contro TLE 2 - - Lo and Li, Royal Advisors - Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. -{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) - - B - Legendary Creature — Human Advisor - Creature - 4 - 2BB - 3/3 - - TLE - 2 - Longshot, Rebel Bowman Reach (This creature can block creatures with flying.) @@ -2386,21 +2028,6 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag TLE 1 - - Lost in Memories - Flash -Enchant creature you control -Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - R - Enchantment — Aura - Enchantment - 2 - 1R - - TLE - 1 - Lost in the Spirit World Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." @@ -2471,20 +2098,6 @@ At the beginning of your end step, if you control a creature with power 4 or gre TLE 1 - - Master's Guidance - Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. -At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - TLE - 1 - Match the Odds Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. @@ -2585,21 +2198,6 @@ When Momo enters, he deals 4 damage to target tapped creature an opponent contro Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE - 2 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W @@ -2786,21 +2384,6 @@ At the beginning of your end step, if you control no Clues, return target card e TLE 2 - - Nyla, Shirshu Sleuth - When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") -At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. - - B - Legendary Creature — Mole Beast - Creature - 5 - 4B - 4/5 - - TLE - 2 - Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. @@ -2828,19 +2411,6 @@ Prevent all damage that would be dealt this turn by creatures your opponents con TLE 3 - - Overwhelming Victory - Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. - - R - Instant — Lesson - Instant - 5 - 4R - - TLE - 3 - Path to Redemption Enchant creature @@ -3027,19 +2597,6 @@ Enchanted creature can't attack or block. TLE 3 - - Reckless Blaze - Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. - - R - Sorcery — Lesson - Sorcery - 5 - 3RR - - TLE - 3 - Release to Memory Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. @@ -3264,20 +2821,6 @@ Destroy target artifact. TLE 2 - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE - 2 - Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. @@ -3308,22 +2851,6 @@ Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards eq TLE 2 - - Smellerbee, Rebel Fighter - First strike -Other creatures you control have haste. -Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. - - R - Legendary Creature — Human Rebel Ally - Creature - 4 - 3R - 3/3 - - TLE - 2 - Sokka and Suki Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. @@ -3396,20 +2923,6 @@ At the beginning of combat on your turn, attach up to one target Equipment you c TLE 2 - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE - 2 - Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) @@ -3490,20 +3003,6 @@ Exile an instant or sorcery card with mana value 3 or less from your graveyard a TLE 3 - - Storm of Memories - Storm (When you cast this spell, copy it for each spell cast before it this turn.) -Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. - - R - Sorcery - Sorcery - 5 - 2RRR - - TLE - 3 - Suki, Kyoshi Captain Other Warriors you control get +1/+1. @@ -3597,33 +3096,6 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) TLE 1 - - Tale of Katara and Toph - Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." - - G - Enchantment - Enchantment - 3 - 2G - - TLE - 1 - - - Tale of Momo - This spell costs {2} less to cast if a creature left the battlefield under your control this turn. -Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. - - W - Sorcery - Sorcery - 3 - 2W - - TLE - 3 - Tale of Momo This spell costs {2} less to cast if a creature left the battlefield under your control this turn. @@ -3678,21 +3150,6 @@ Lands you control have "{T}: Add three mana of any one color." TLE 1 - - Tectonic Split - As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. -Hexproof -Lands you control have "{T}: Add three mana of any one color." - - G - Enchantment - Enchantment - 6 - 4GG - - TLE - 1 - Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) @@ -3737,21 +3194,6 @@ Draw a card. The Blue Spirit You may cast the first creature spell you cast each turn as though it had flash. -Whenever a nontoken creature you control enters during combat, draw a card. - - U - Legendary Creature — Human Rogue Ally - Creature - 4 - 3U - 2/4 - - TLE - 2 - - - The Blue Spirit - You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card. U @@ -3780,22 +3222,6 @@ Tap two untapped Foods you control: Add one mana of any color. TLE 2 - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE - 2 - The Duke, Rebel Sentry The Duke enters with a +1/+1 counter on him. @@ -3928,21 +3354,6 @@ Whenever you attack, earthbend X, where X is the number of experience counters y TLE 2 - - Toph, Earthbending Master - Landfall — Whenever a land you control enters, you get an experience counter. -Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Warrior Ally - Creature - 4 - 3G - 2/4 - - TLE - 2 - Toph, Greatest Earthbender When Toph enters, earthbend X, where X is the amount of mana spent to cast her. @@ -4002,21 +3413,6 @@ When this creature enters, target creature you control gets +2/+0 until end of t Tui and La, Moon and Ocean Whenever Tui and La become tapped, draw a card. -Whenever Tui and La become untapped, put a +1/+1 counter on them. - - U - Legendary Creature — Fish Spirit - Creature - 4 - 3U - 3/3 - - TLE - 2 - - - Tui and La, Moon and Ocean - Whenever Tui and La become tapped, draw a card. Whenever Tui and La become untapped, put a +1/+1 counter on them. U @@ -4157,22 +3553,6 @@ Volcanic Torrent deals X damage to each creature and planeswalker your opponents Wan Shi Tong, All-Knowing Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. -Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." - - U - Legendary Creature — Bird Spirit - Creature - 5 - 3UU - 4/4 - - TLE - 2 - - - Wan Shi Tong, All-Knowing - Flying -When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." U @@ -4237,21 +3617,7 @@ Return up to two target creatures to their owners' hands. Draw two cards. 2 UU - TLE - 3 - - - Waterbender's Restoration - As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Instant — Lesson - Instant - 2 - UU - - TLE + TLE 3 @@ -4320,7 +3686,7 @@ Airbend up to two target creatures. (To airbend a creature, exile it. While it's 1 G - TLE + TLE 3 @@ -4404,7 +3770,7 @@ Whenever you cast a red spell, create a 2/2 red Soldier creature token. 3RR 4/5 - TLE + TLE 2 @@ -4423,22 +3789,6 @@ Whenever you cast a spell during combat, you get an experience counter. TLE 2 - - Zuko, Firebending Master - First strike -Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) -Whenever you cast a spell during combat, you get an experience counter. - - R - Legendary Creature — Human Noble Ally - Creature - 2 - 1R - 2/2 - - TLE - 2 - Zuko, Seeking Honor Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) diff --git a/spoiler.xml b/spoiler.xml index 15f6455e..ebcb58e6 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2025-11-08 16:14:52 (UTC) + 2025-11-09 01:09:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TMT~ - Teenage Mutant Ninja Turtles (Spoiler) - Expansion - 2026-03-06 - 10 - TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) @@ -26,6 +19,13 @@ 2026-03-06 0 + + TMT~ + Teenage Mutant Ninja Turtles (Spoiler) + Expansion + 2026-03-06 + 10 + ECL~ Lorwyn Eclipsed (Spoiler) @@ -49,6 +49,190 @@ + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + Instant + 1 + B + + TMC~ + 3 + + + Donatello, Rad Scientist + Vigilance (Attacking doesn't cause this creature to tap.) +When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 5U + 5/6 + + TMC~ + 2 + + + Donatello, the Brains + If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. +Partner—Character select (You can have two commanders if both have this ability.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 2/4 + + TMC~ + 2 + + + Donnie & April, Adorkable Duo + When Donnie & April enter, choose one or both. Each mode must target a different player. +• Target player draws two cards. +• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. + + U + Legendary Creature — Mutant Ninja Human Turtle + Creature + 5 + 4U + 3/3 + + TMC~ + 2 + + + Heroes in a Half Shell + Vigilance, menace, trample, haste +Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. + + BGRUW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + WUBRG + 5/5 + + TMC~ + 2 + + + Leonardo, Worldly Warrior + This spell costs {1} less to cast for each creature you control. +Double strike (This creature deals both first-strike and regular combat damage.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 8 + 7W + 5/5 + + TMC~ + 2 + + + Leonardo, the Balance + Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. +{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. +Partner—Character select (You can have two commanders if both have this ability.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3W + 3/3 + + TMC~ + 2 + + + Michelangelo, On the Scene + Trample (This creature can deal excess combat damage to the player it's attacking.) +Michelangelo enters with a +1/+1 counter on him for each land you control. +When Michelangelo dies, return this card to your hand. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4GG + 2/2 + + TMC~ + 2 + + + Michelangelo, the Heart + Trample +Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. +Partner—Character select (You can have two commanders if both have this ability.) + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 2/1 + + TMC~ + 2 + + + Raphael, Tag Team Tough + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4RR + 5/6 + + TMC~ + 2 + + + Raphael, the Muscle + Double all damage that creatures you control with counters on them would deal. +When Raphael enters, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4R + 4/4 + + TMC~ + 2 + + + Splinter, the Mentor + Menace +Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + B + Legendary Creature — Mutant Ninja Rat + Creature + 2 + 1B + 2/2 + + TMC~ + 2 + April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. @@ -305,190 +489,6 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super TMT~ 3 - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - Instant - 1 - B - - TMC~ - 3 - - - Donatello, Rad Scientist - Vigilance (Attacking doesn't cause this creature to tap.) -When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 5U - 5/6 - - TMC~ - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC~ - 2 - - - Donnie & April, Adorkable Duo - When Donnie & April enter, choose one or both. Each mode must target a different player. -• Target player draws two cards. -• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. - - U - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC~ - 2 - - - Leonardo, Worldly Warrior - This spell costs {1} less to cast for each creature you control. -Double strike (This creature deals both first-strike and regular combat damage.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 8 - 7W - 5/5 - - TMC~ - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC~ - 2 - - - Michelangelo, On the Scene - Trample (This creature can deal excess combat damage to the player it's attacking.) -Michelangelo enters with a +1/+1 counter on him for each land you control. -When Michelangelo dies, return this card to your hand. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4GG - 2/2 - - TMC~ - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC~ - 2 - - - Raphael, Tag Team Tough - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4RR - 5/6 - - TMC~ - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC~ - 2 - Ashling's Command Choose two — @@ -1090,20 +1090,6 @@ Draw a card. Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W @@ -1127,23 +1113,7 @@ Whenever another creature you control dies, put a +1/+1 counter on Aang. 2G/W 3/2 - TLE~ - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ + TLE~ 2 @@ -1208,20 +1178,6 @@ At the beginning of your upkeep, create a 1/1 white Ally creature token for each TLE~ 2 - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -1282,20 +1238,6 @@ At the beginning of your end step, if this creature didn't attack this turn, put Allied Teamwork When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1. W @@ -1339,21 +1281,6 @@ Whenever Appa attacks, another target attacking creature without flying gains fl Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W @@ -1408,21 +1335,6 @@ At the beginning of combat on your turn, earthbend 8, then untap that land. (Tar TLE~ 2 - - Avatar Kyoshi, Earthbender - During your turn, Avatar Kyoshi has hexproof. -At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Avatar - Creature - 8 - 5GGG - 6/6 - - TLE~ - 2 - Avatar Roku, Firebender Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. @@ -1438,21 +1350,6 @@ At the beginning of combat on your turn, earthbend 8, then untap that land. (Tar TLE~ 2 - - Avatar Roku, Firebender - Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. -{R}{R}{R}: Target creature gets +3/+0 until end of turn. - - R - Legendary Creature — Human Avatar - Creature - 6 - 3RRR - 6/6 - - TLE~ - 2 - Azula, Ruthless Firebender Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) @@ -1469,37 +1366,6 @@ Whenever Azula attacks, you may discard a card. Then you get an experience count TLE~ 2 - - Azula, Ruthless Firebender - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. -{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. - - B - Legendary Creature — Human Noble - Creature - 3 - 2B - 3/3 - - TLE~ - 2 - - - Baboon Spirit - Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." -{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - Creature — Monkey Spirit - Creature - 3 - 2U - 2/4 - - TLE~ - 2 - Baboon Spirit Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." @@ -1556,19 +1422,6 @@ As long as this enchantment has seven or more quest counters on it, creatures yo TLE~ 1 - - Bison Whistle - {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. - - G - Artifact - Artifact - 2 - 1G - - TLE~ - 1 - Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. @@ -1765,20 +1618,6 @@ Draw three cards. Chakra Meditation When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. -Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. - - U - Enchantment - Enchantment - 3 - 2U - - TLE~ - 1 - - - Chakra Meditation - When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. U @@ -1806,22 +1645,6 @@ Whenever you cast an instant or sorcery spell, draw a card. Then discard a card TLE~ 2 - - Chong and Lily, Nomads - Whenever one or more Bards you control attack, choose one — -• Put a lore counter on each of any number of target Sagas you control. -• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. - - R - Legendary Creature — Human Bard Ally - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - Cityscape Leveler Trample @@ -1959,20 +1782,6 @@ Enchanted creature gets +1/+1 for each land you control and has trample. TLE~ 1 - - Crystalline Armor - Enchant creature -Enchanted creature gets +1/+1 for each land you control and has trample. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE~ - 1 - Dai Li Censor {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. @@ -2097,22 +1906,6 @@ Choose one or both — TLE~ 3 - - Desperate Plea - As an additional cost to cast this spell, sacrifice a creature. -Choose one or both — -• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. -• Destroy target creature. - - B - Sorcery — Lesson - Sorcery - 2 - 1B - - TLE~ - 3 - Diaochan, Artful Beauty {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. @@ -2206,7 +1999,7 @@ Choose one or both — 1W 1/3 - TLE~ + TLE~ 2 @@ -2442,22 +2235,6 @@ When Fang dies, if he wasn't a Spirit, return this card to the battlefield under TLE~ 2 - - Fang, Roku's Companion - Flying -Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. -When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. - - R - Legendary Creature — Dragon - Creature - 5 - 3RR - 4/4 - - TLE~ - 2 - Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. @@ -2516,21 +2293,6 @@ Counter target noncreature spell. TLE~ 2 - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE~ - 2 - Fire Nation Ambushers Flash (You may cast this spell any time you could cast an instant.) @@ -2574,20 +2336,6 @@ Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier cr TLE~ 1 - - Fire Nation Occupation - When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) -Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. - - B - Enchantment - Enchantment - 3 - 2B - - TLE~ - 1 - Fire Nation Salvagers Menace @@ -2604,22 +2352,6 @@ Whenever one or more creatures you control with counters on them deal combat dam TLE~ 2 - - Fire Nation Salvagers - Menace -When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. -Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 3/3 - - TLE~ - 2 - Fire Nation Sentinels Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. @@ -2645,7 +2377,7 @@ Whenever one or more creatures you control with counters on them deal combat dam 2R 3/2 - TLE~ + TLE~ 2 @@ -2899,21 +2631,6 @@ Whenever you sacrifice another permanent, this creature gets +1/+0 until end of TLE~ 2 - - Hei Bai, Forest Guardian - When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. -{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - G - Legendary Creature — Bear Spirit - Creature - 4 - 3G - 4/4 - - TLE~ - 2 - Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. @@ -3053,22 +2770,6 @@ At the beginning of combat on your turn, each creature you control with a counte TLE~ 2 - - Iroh, Dragon of the West - Haste -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) - - R - Legendary Creature — Human Noble Ally - Creature - 4 - 2RR - 4/4 - - TLE~ - 2 - Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. @@ -3143,21 +2844,6 @@ When Katara enters, put a +1/+1 counter on each other creature you control. Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W @@ -3189,21 +2875,6 @@ Katara gets +1/+1 for each Lesson card in your graveyard. Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U @@ -3318,20 +2989,6 @@ Sacrifice another Serpent: Choose one — TLE~ 2 - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE~ - 2 - Lion Vulture Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -3378,21 +3035,6 @@ At the beginning of your end step, untap each other artifact creature you contro TLE~ 2 - - Lo and Li, Royal Advisors - Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. -{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) - - B - Legendary Creature — Human Advisor - Creature - 4 - 2BB - 3/3 - - TLE~ - 2 - Longshot, Rebel Bowman Reach (This creature can block creatures with flying.) @@ -3424,21 +3066,6 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag TLE~ 1 - - Lost in Memories - Flash -Enchant creature you control -Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - R - Enchantment — Aura - Enchantment - 2 - 1R - - TLE~ - 1 - Lost in the Spirit World Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." @@ -3509,20 +3136,6 @@ At the beginning of your end step, if you control a creature with power 4 or gre TLE~ 1 - - Master's Guidance - Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. -At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - Match the Odds Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. @@ -3623,21 +3236,6 @@ When Momo enters, he deals 4 damage to target tapped creature an opponent contro Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W @@ -3824,21 +3422,6 @@ At the beginning of your end step, if you control no Clues, return target card e TLE~ 2 - - Nyla, Shirshu Sleuth - When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") -At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. - - B - Legendary Creature — Mole Beast - Creature - 5 - 4B - 4/5 - - TLE~ - 2 - Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. @@ -3866,19 +3449,6 @@ Prevent all damage that would be dealt this turn by creatures your opponents con TLE~ 3 - - Overwhelming Victory - Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. - - R - Instant — Lesson - Instant - 5 - 4R - - TLE~ - 3 - Path to Redemption Enchant creature @@ -4065,19 +3635,6 @@ Enchanted creature can't attack or block. TLE~ 3 - - Reckless Blaze - Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. - - R - Sorcery — Lesson - Sorcery - 5 - 3RR - - TLE~ - 3 - Release to Memory Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. @@ -4302,20 +3859,6 @@ Destroy target artifact. TLE~ 2 - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. @@ -4346,22 +3889,6 @@ Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards eq TLE~ 2 - - Smellerbee, Rebel Fighter - First strike -Other creatures you control have haste. -Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. - - R - Legendary Creature — Human Rebel Ally - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - Sokka and Suki Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. @@ -4434,20 +3961,6 @@ At the beginning of combat on your turn, attach up to one target Equipment you c TLE~ 2 - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) @@ -4528,20 +4041,6 @@ Exile an instant or sorcery card with mana value 3 or less from your graveyard a TLE~ 3 - - Storm of Memories - Storm (When you cast this spell, copy it for each spell cast before it this turn.) -Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. - - R - Sorcery - Sorcery - 5 - 2RRR - - TLE~ - 3 - Suki, Kyoshi Captain Other Warriors you control get +1/+1. @@ -4635,33 +4134,6 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) TLE~ 1 - - Tale of Katara and Toph - Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Tale of Momo - This spell costs {2} less to cast if a creature left the battlefield under your control this turn. -Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. - - W - Sorcery - Sorcery - 3 - 2W - - TLE~ - 3 - Tale of Momo This spell costs {2} less to cast if a creature left the battlefield under your control this turn. @@ -4716,21 +4188,6 @@ Lands you control have "{T}: Add three mana of any one color." TLE~ 1 - - Tectonic Split - As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. -Hexproof -Lands you control have "{T}: Add three mana of any one color." - - G - Enchantment - Enchantment - 6 - 4GG - - TLE~ - 1 - Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) @@ -4775,21 +4232,6 @@ Draw a card. The Blue Spirit You may cast the first creature spell you cast each turn as though it had flash. -Whenever a nontoken creature you control enters during combat, draw a card. - - U - Legendary Creature — Human Rogue Ally - Creature - 4 - 3U - 2/4 - - TLE~ - 2 - - - The Blue Spirit - You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card. U @@ -4818,22 +4260,6 @@ Tap two untapped Foods you control: Add one mana of any color. TLE~ 2 - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE~ - 2 - The Duke, Rebel Sentry The Duke enters with a +1/+1 counter on him. @@ -4966,21 +4392,6 @@ Whenever you attack, earthbend X, where X is the number of experience counters y TLE~ 2 - - Toph, Earthbending Master - Landfall — Whenever a land you control enters, you get an experience counter. -Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Warrior Ally - Creature - 4 - 3G - 2/4 - - TLE~ - 2 - Toph, Greatest Earthbender When Toph enters, earthbend X, where X is the amount of mana spent to cast her. @@ -5040,21 +4451,6 @@ When this creature enters, target creature you control gets +2/+0 until end of t Tui and La, Moon and Ocean Whenever Tui and La become tapped, draw a card. -Whenever Tui and La become untapped, put a +1/+1 counter on them. - - U - Legendary Creature — Fish Spirit - Creature - 4 - 3U - 3/3 - - TLE~ - 2 - - - Tui and La, Moon and Ocean - Whenever Tui and La become tapped, draw a card. Whenever Tui and La become untapped, put a +1/+1 counter on them. U @@ -5195,22 +4591,6 @@ Volcanic Torrent deals X damage to each creature and planeswalker your opponents Wan Shi Tong, All-Knowing Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. -Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." - - U - Legendary Creature — Bird Spirit - Creature - 5 - 3UU - 4/4 - - TLE~ - 2 - - - Wan Shi Tong, All-Knowing - Flying -When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." U @@ -5275,21 +4655,7 @@ Return up to two target creatures to their owners' hands. Draw two cards. 2 UU - TLE~ - 3 - - - Waterbender's Restoration - As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Instant — Lesson - Instant - 2 - UU - - TLE~ + TLE~ 3 @@ -5358,7 +4724,7 @@ Airbend up to two target creatures. (To airbend a creature, exile it. While it's 1 G - TLE~ + TLE~ 3 @@ -5442,7 +4808,7 @@ Whenever you cast a red spell, create a 2/2 red Soldier creature token. 3RR 4/5 - TLE~ + TLE~ 2 @@ -5461,22 +4827,6 @@ Whenever you cast a spell during combat, you get an experience counter. TLE~ 2 - - Zuko, Firebending Master - First strike -Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) -Whenever you cast a spell during combat, you get an experience counter. - - R - Legendary Creature — Human Noble Ally - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - Zuko, Seeking Honor Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) @@ -5505,7 +4855,7 @@ Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a wa 3 2W - TLA~ + TLA~ 1 @@ -5551,7 +4901,7 @@ Waterbend {8}: Transform Aang. 1WU 2/3 - TLA~ + TLA~ 2 @@ -5564,7 +4914,7 @@ Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you con 3 5/5 - TLA~ + TLA~ 2 @@ -5611,7 +4961,7 @@ Waterbend {8}: Transform Aang. 1WU 2/3 - TLA~ + TLA~ 2 @@ -5624,7 +4974,37 @@ Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you con 3 5/5 - TLA~ + TLA~ + 2 + + + Aang, Swift Savior + Flash +Flying +When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Waterbend {8}: Transform Aang. + + UW + Legendary Creature — Human Avatar Ally + Creature + 3 + 1WU + 2/3 + + TLA~ + 2 + + + Aang and La, Ocean's Fury + Reach, trample +Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. + + Legendary Creature — Avatar Spirit Ally + Creature + 3 + 5/5 + + TLA~ 2 @@ -5759,6 +5139,19 @@ Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. TLA~ 0 + + Abandoned Air Temple + This land enters tapped unless you control a basic land. +{T}: Add {W}. +{3}{W}, {T}: Put a +1/+1 counter on each creature you control. + + Land + Land + 0 + + TLA~ + 0 + Accumulate Wisdom Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard. @@ -5824,7 +5217,7 @@ At the beginning of your end step, if this enchantment has four or more quest co 2 1W - TLA~ + TLA~ 1 @@ -5912,7 +5305,7 @@ Whenever Appa enters or attacks, choose one — 4WW 4/4 - TLA~ + TLA~ 2 @@ -6063,7 +5456,7 @@ When enchanted creature dies, mill cards equal to its power. Return this card to 4 2GG - TLA~ + TLA~ 1 @@ -6474,7 +5867,7 @@ Whenever Bumi deals combat damage to a player, untap all lands you control. Afte 3RG 5/4 - TLA~ + TLA~ 2 @@ -6906,7 +6299,7 @@ Whenever another Ally you control enters, put a +1/+1 counter on this creature.< GW 1/1 - TLA~ + TLA~ 2 @@ -7035,7 +6428,7 @@ Landfall — Whenever a land you control enters, put a quest counter on this enc 3 2G - TLA~ + TLA~ 1 @@ -7214,7 +6607,7 @@ If a source you control would deal damage to an opponent or a permanent an oppon 3 XRRR - TLA~ + TLA~ 1 @@ -7229,7 +6622,7 @@ If a source you control would deal damage to an opponent or a permanent an oppon 3 XRRR - TLA~ + TLA~ 1 @@ -7307,6 +6700,21 @@ Whenever you cast a spell from exile and whenever a permanent you control enters TLA~ 2 + + Fire Lord Zuko + Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. + + BRW + Legendary Creature — Human Noble Ally + Creature + 3 + RWB + 2/4 + + TLA~ + 2 + Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) @@ -7474,7 +6882,7 @@ Whenever a creature you control attacking causes a triggered ability of that cre 2 1R - TLA~ + TLA~ 1 @@ -7533,7 +6941,7 @@ Firebending X, where X is this creature's power. (Whenever this creature attacks 1R 1/2 - TLA~ + TLA~ 2 @@ -8288,7 +7696,7 @@ When Jet dies, put a +1/+1 counter on each of up to two target creatures. 1B 2/2 - TLA~ + TLA~ 2 @@ -8322,6 +7730,22 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA~ 2 + + Katara, Water Tribe's Hope + Vigilance +When Katara enters, create a 1/1 white Ally creature token. +Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + UW + Legendary Creature — Human Warrior Ally + Creature + 5 + 2WUU + 3/3 + + TLA~ + 2 + Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. @@ -8881,7 +8305,7 @@ Whenever you attack, put X +1/+1 counters on target attacking creature, where X 2 1B - TLA~ + TLA~ 1 @@ -9338,7 +8762,7 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you Land 0 - TLA~ + TLA~ 0 @@ -9497,6 +8921,21 @@ When this creature dies, you may exile it. When you do, return target creature c TLA~ 2 + + Sandbender Scavengers + Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. +When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. + + BW + Creature — Human Rogue + Creature + 2 + WB + 1/1 + + TLA~ + 2 + Sandbenders' Storm Choose one— @@ -9698,6 +9137,22 @@ Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.TLA~ 2 + + Sokka, Tenacious Tactician + Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Other Allies you control have menace and prowess. +Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1URW + 3/3 + + TLA~ + 2 + Sold Out Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") @@ -10140,6 +9595,35 @@ Until end of turn, you don't lose unspent red mana as steps and phases end.(As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield +transformed under your control. + + U + Enchantment — Saga + Enchantment + 4 + 2UU + + TLA~ + 1 + + + Avatar Kuruk + Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) + + Legendary Creature — Avatar + Creature + 4 + 4/3 + + TLA~ + 2 + + + The Legend of Kuruk + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Scry 2, then draw a card. +III — Exile this Saga, then return it to the battlefield transformed under your control. U @@ -10194,6 +9678,36 @@ III — Exile this Saga, then return it to the battlefield transformed under you TLA~ 2 + + The Legend of Kyoshi + (As this Saga enters and after your draw +step, add a lore counter.) +I — Draw cards equal to the greatest power among creatures you control. +II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 6 + 4GG + + TLA~ + 1 + + + Avatar Kyoshi + Lands you control have trample and hexproof. +{T}: Add X mana of any one color, where X is the greatest power among creatures you control. + + Legendary Creature — Avatar + Creature + 6 + 5/4 + + TLA~ + 2 + The Legend of Roku (As this Saga enters and after your draw @@ -10224,6 +9738,36 @@ III — Exile this Saga, then return it to the battlefield transformed under you TLA~ 2 + + The Legend of Roku + (As this Saga enters and after your draw +step, add a lore counter.) +I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. +II — Add one mana of any color. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment — Saga + Enchantment + 4 + 2RR + + TLA~ + 1 + + + Avatar Roku + Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) +{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. + + Legendary Creature — Avatar + Creature + 4 + 4/4 + + TLA~ + 2 + The Legend of Yangchen (As this Saga enters and after your draw step, add a lore counter.) @@ -10237,7 +9781,7 @@ III — Exile this Saga, then return it to the battlefield transformed under you 5 3WW - TLA~ + TLA~ 1 @@ -10250,7 +9794,36 @@ Whenever you cast your second spell each turn, airbend up to one other target no 5 4/5 - TLA~ + TLA~ + 2 + + + The Legend of Yangchen + (As this Saga enters and after your draw step, add a lore counter.) +I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. +II — You may have target opponent draw three cards. If you do, draw three cards. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + W + Enchantment — Saga + Enchantment + 5 + 3WW + + TLA~ + 1 + + + Avatar Yangchen + Flying +Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) + + Legendary Creature — Avatar + Creature + 5 + 4/5 + + TLA~ 2 @@ -10347,6 +9920,36 @@ Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When TLA~ 2 + + The Rise of Sozin + (As this Saga enters and after your draw step, add a lore counter.) +I — Destroy all creatures. +II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + Enchantment — Saga + Enchantment + 6 + 4BB + + TLA~ + 1 + + + Fire Lord Sozin + Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) +Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. + + B + Legendary Creature — Human Noble + Creature + 6 + 5/5 + + TLA~ + 2 + The Spirit Oasis When The Spirit Oasis enters, draw a card for each Shrine you control. @@ -10544,6 +10147,21 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) +At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + GRW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1RGW + 3/3 + + TLA~ + 2 + + + Toph, the First Metalbender + Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW @@ -10872,6 +10490,21 @@ Whenever another Ally you control enters, put a +1/+1 counter on that creature a TLA~ 2 + + Wartime Protestors + Haste +Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. + + R + Creature — Human Rebel Ally + Creature + 4 + 3R + 4/4 + + TLA~ + 2 + Water Tribe Captain {5}: Creatures you control get +1/+1 until end of turn. @@ -10911,7 +10544,7 @@ Waterbend {4}: Target creature can't be blocked this turn. (While paying a water 2 1U - TLA~ + TLA~ 1 @@ -11142,7 +10775,7 @@ As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (T 1R 2/2 - TLA~ + TLA~ 2