From 5d353e18a9b0889630bf1d98b166c2ebd1b93622 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 17 Jun 2023 16:10:58 +0000 Subject: [PATCH] Deploy: 2f5bcd39c5869b1e1118155943cfa951b4b605bb --- LTC.xml | 356 +- LTR.xml | 894 ++-- spoiler.xml | 13688 +++++++++++++++++++++++++------------------------- 3 files changed, 7469 insertions(+), 7469 deletions(-) diff --git a/LTC.xml b/LTC.xml index 78af1c16..acee481c 100644 --- a/LTC.xml +++ b/LTC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-06-17 08:11:08 (UTC) + 2023-06-17 16:10:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTC.xml @@ -29,7 +29,7 @@ Land 0 - LTC + LTC 0 @@ -66,7 +66,7 @@ As long as Anger is in your graveyard and you control a Mountain, creatures you 3R 2/2 - LTC + LTC 2 @@ -79,7 +79,7 @@ As long as Anger is in your graveyard and you control a Mountain, creatures you 3 1WB - LTC + LTC 3 @@ -125,7 +125,7 @@ Whenever Aragorn attacks, up to one target creature can't block this turn. If yo G 1/1 - LTC + LTC 2 @@ -139,7 +139,7 @@ You draw a card at the beginning of the next turn's upkeep. 2 1U - LTC + LTC 3 @@ -151,7 +151,7 @@ You draw a card at the beginning of the next turn's upkeep. 2 2 - LTC + LTC 1 @@ -223,7 +223,7 @@ At the beginning of the monarch's end step, that player draws a card. 5 3GG - LTC + LTC 1 @@ -235,7 +235,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - LTC + LTC 0 @@ -324,7 +324,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. 3 3 - LTC + LTC 1 @@ -350,7 +350,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. Land 0 - LTC + LTC 0 @@ -363,7 +363,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. 3 2G - LTC + LTC 3 @@ -436,7 +436,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. G 0/1 - LTC + LTC 2 @@ -450,7 +450,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - LTC + LTC 3 @@ -492,7 +492,7 @@ Cycling {1} ({1}, Discard this card: Draw a card.) 6 4UU - LTC + LTC 3 @@ -558,7 +558,7 @@ Cycling {1} ({1}, Discard this card: Draw a card.) Land 0 - LTC + LTC 0 @@ -632,7 +632,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - LTC + LTC 1 0 @@ -719,7 +719,7 @@ Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treas 7RR 6/6 - LTC + LTC 2 @@ -761,7 +761,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that Land 0 - LTC + LTC 1 0 @@ -775,7 +775,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that 3 3 - LTC + LTC 1 @@ -787,7 +787,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that Land 0 - LTC + LTC 1 0 @@ -800,7 +800,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that 3 3 - LTC + LTC 1 @@ -827,7 +827,7 @@ Whenever Colossal Whale attacks, you may exile target creature defending player 5UU 5/5 - LTC + LTC 2 @@ -841,7 +841,7 @@ Whenever Colossal Whale attacks, you may exile target creature defending player 2R 4/1 - LTC + LTC 2 @@ -852,7 +852,7 @@ Whenever Colossal Whale attacks, you may exile target creature defending player Land 0 - LTC + LTC 0 @@ -865,7 +865,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - LTC + LTC 1 @@ -879,7 +879,7 @@ Draw a card. 1 U - LTC + LTC 3 @@ -923,7 +923,7 @@ At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If y 5 3RR - LTC + LTC 1 @@ -963,7 +963,7 @@ Equip {4}. This ability costs {3} less to activate if you're the monarch. Land 0 - LTC + LTC 1 0 @@ -977,7 +977,7 @@ Equip {4}. This ability costs {3} less to activate if you're the monarch. 3 2B - LTC + LTC 3 @@ -990,7 +990,7 @@ Equip {4}. This ability costs {3} less to activate if you're the monarch. 3 2G - LTC + LTC 3 @@ -1064,7 +1064,7 @@ When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. 8 6BB - LTC + LTC 3 @@ -1078,7 +1078,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for 4 3U - LTC + LTC 3 @@ -1144,7 +1144,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for Land 0 - LTC + LTC 0 @@ -1158,7 +1158,7 @@ Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if 5 3UU - LTC + LTC 3 @@ -1172,7 +1172,7 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on Do 4 4 - LTC + LTC 1 @@ -1184,7 +1184,7 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on Do Land 0 - LTC + LTC 1 0 @@ -1197,7 +1197,7 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on Do Land 0 - LTC + LTC 1 0 @@ -1238,7 +1238,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1 XR - LTC + LTC 3 @@ -1281,7 +1281,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1GG 2/2 - LTC + LTC 2 @@ -1295,7 +1295,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. G 1/1 - LTC + LTC 2 @@ -1309,7 +1309,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 3G 1/1 - LTC + LTC 2 @@ -1323,7 +1323,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1G 1/1 - LTC + LTC 2 @@ -1338,7 +1338,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1G 2/2 - LTC + LTC 2 @@ -1350,7 +1350,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 3 3 - LTC + LTC 1 @@ -1404,7 +1404,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. G 1/1 - LTC + LTC 2 @@ -1418,7 +1418,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 0 0 - LTC + LTC 1 @@ -1429,7 +1429,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each Land 0 - LTC + LTC 0 @@ -1440,7 +1440,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each Land 0 - LTC + LTC 0 @@ -1453,7 +1453,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 5 3UB - LTC + LTC 3 @@ -1466,7 +1466,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 4 3U - LTC + LTC 3 @@ -1480,7 +1480,7 @@ Flashback {2}{R} (You may cast this card from your graveyard for its flashback c 1 R - LTC + LTC 3 @@ -1524,7 +1524,7 @@ At the beginning of your end step, if you're the monarch, create two 1/1 white H 2G 1/1 - LTC + LTC 2 @@ -1565,7 +1565,7 @@ At the beginning of your end step, if you're the monarch, create two 1/1 white H 2 1G - LTC + LTC 3 @@ -1640,7 +1640,7 @@ Creatures with power less than Feasting Hobbit's power can't block it. 2 1B - LTC + LTC 3 @@ -1665,7 +1665,7 @@ Creatures with power less than Feasting Hobbit's power can't block it. Land 0 - LTC + LTC 0 @@ -1725,7 +1725,7 @@ Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains h 4R 3/3 - LTC + LTC 2 @@ -1737,7 +1737,7 @@ Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains h Land 0 - LTC + LTC 0 @@ -1751,7 +1751,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 3 2U - LTC + LTC 3 @@ -1763,7 +1763,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c Land 0 - LTC + LTC 1 0 @@ -1804,7 +1804,7 @@ Whenever one or more creatures you control deal combat damage to one or more pla Land 0 - LTC + LTC 1 0 @@ -1867,7 +1867,7 @@ Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this tu 3R 4/4 - LTC + LTC 2 @@ -1894,7 +1894,7 @@ Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless Land 0 - LTC + LTC 1 0 @@ -1920,7 +1920,7 @@ Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless Land 0 - LTC + LTC 1 0 @@ -2056,7 +2056,7 @@ Prevent all combat damage that would be dealt this turn by non-Elf creatures.3 XGGG - LTC + LTC 3 @@ -2068,7 +2068,7 @@ Prevent all combat damage that would be dealt this turn by non-Elf creatures.Land 0 - LTC + LTC 0 @@ -2085,7 +2085,7 @@ When Gilded Goose enters the battlefield, create a Food token. (It's an artifact G 0/2 - LTC + LTC 2 @@ -2157,7 +2157,7 @@ Whenever Gimli deals combat damage to a player, create a Treasure token. Land 0 - LTC + LTC 1 0 @@ -2171,7 +2171,7 @@ Whenever Gimli deals combat damage to a player, create a Treasure token. 2 1B - LTC + LTC 3 @@ -2187,7 +2187,7 @@ Whenever Gimli deals combat damage to a player, create a Treasure token. 1R 2/2 - LTC + LTC 2 @@ -2202,7 +2202,7 @@ When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or 3RR 4/4 - LTC + LTC 2 @@ -2245,7 +2245,7 @@ When Graypelt Refuge enters the battlefield, you gain 1 life. Land 0 - LTC + LTC 1 0 @@ -2262,7 +2262,7 @@ When Great Oak Guardian enters the battlefield, creatures target player controls 5G 4/5 - LTC + LTC 2 @@ -2305,7 +2305,7 @@ When Grey Host Reinforcements enters the battlefield, exile target player's grav 2 GU - LTC + LTC 3 @@ -2349,7 +2349,7 @@ Whenever Gríma deals combat damage to a player, that player exiles cards from t 2R 2/2 - LTC + LTC 2 @@ -2426,7 +2426,7 @@ Vigilance 4 2GG - LTC + LTC 3 @@ -2440,7 +2440,7 @@ Vigilance 1R 2/2 - LTC + LTC 2 @@ -2454,7 +2454,7 @@ Equip {1} 3 3 - LTC + LTC 1 @@ -2468,7 +2468,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 3 3 - LTC + LTC 1 @@ -2481,7 +2481,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 2 1G - LTC + LTC 3 @@ -2493,7 +2493,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a Land 0 - LTC + LTC 1 0 @@ -2586,7 +2586,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - LTC + LTC 2 @@ -2600,7 +2600,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 2UB 2/3 - LTC + LTC 2 @@ -2614,7 +2614,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 1R 2/1 - LTC + LTC 2 @@ -2658,7 +2658,7 @@ Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divi 4RR 6/6 - LTC + LTC 2 @@ -2675,7 +2675,7 @@ Choose one. If this spell was kicked, choose any number instead. 2 1G - LTC + LTC 3 @@ -2687,7 +2687,7 @@ Choose one. If this spell was kicked, choose any number instead. Land 0 - LTC + LTC 1 0 @@ -2727,7 +2727,7 @@ When Knollspine Dragon enters the battlefield, you may discard your hand and dra 5RR 7/5 - LTC + LTC 2 @@ -2764,7 +2764,7 @@ When Knollspine Dragon enters the battlefield, you may discard your hand and dra 4 2BB - LTC + LTC 3 @@ -2778,7 +2778,7 @@ Draw a card. 4 3U - LTC + LTC 3 @@ -2853,7 +2853,7 @@ Equip {0} 2 2 - LTC + LTC 1 @@ -2867,7 +2867,7 @@ Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all 2 1G - LTC + LTC 1 @@ -2880,7 +2880,7 @@ Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all 5 3BB - LTC + LTC 3 @@ -2927,7 +2927,7 @@ Cycling {U} ({U}, Discard this card: Draw a card.) Land 0 - LTC + LTC 1 0 @@ -3063,7 +3063,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2B 3/1 - LTC + LTC 2 @@ -3130,7 +3130,7 @@ Whenever one or more artifacts enter the battlefield under your control, create 2 2 - LTC + LTC 1 @@ -3289,7 +3289,7 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car 3 1WB - LTC + LTC 3 @@ -3356,7 +3356,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo Land 0 - LTC + LTC 1 0 @@ -3373,7 +3373,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo 5 3UU - LTC + LTC 3 @@ -3385,7 +3385,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo Land 0 - LTC + LTC 1 0 @@ -3399,7 +3399,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo 2 1B - LTC + LTC 3 @@ -3414,7 +3414,7 @@ If an opponent would draw a card except the first one they draw in each of their 2UB 3/1 - LTC + LTC 2 @@ -3484,7 +3484,7 @@ Draw a card. 1 U - LTC + LTC 3 @@ -3499,7 +3499,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 4GG 6/4 - LTC + LTC 2 @@ -3544,7 +3544,7 @@ Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is 5 3GG - LTC + LTC 3 @@ -3574,7 +3574,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con 1G 2/1 - LTC + LTC 2 @@ -3586,7 +3586,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con Land 0 - LTC + LTC 1 0 @@ -3667,7 +3667,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con 4 3U - LTC + LTC 3 @@ -3679,7 +3679,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con Land 0 - LTC + LTC 1 0 @@ -3692,7 +3692,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - LTC + LTC 1 0 @@ -3706,7 +3706,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 1 U - LTC + LTC 3 @@ -3718,7 +3718,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 3 3 - LTC + LTC 1 @@ -3763,7 +3763,7 @@ Whenever another creature enters the battlefield under your control, you gain 1 1G 1/1 - LTC + LTC 2 @@ -3870,7 +3870,7 @@ When you cycle Rampaging War Mammoth, destroy up to X target artifacts. 2 1G - LTC + LTC 3 @@ -3919,7 +3919,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 4GG 0/0 - LTC + LTC 2 @@ -3932,7 +3932,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 1 B - LTC + LTC 3 @@ -3946,7 +3946,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 2G 2/1 - LTC + LTC 2 @@ -3980,7 +3980,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to Land 0 - LTC + LTC 1 0 @@ -4020,7 +4020,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 4 3B - LTC + LTC 1 @@ -4086,7 +4086,7 @@ Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains h Land 0 - LTC + LTC 0 @@ -4156,7 +4156,7 @@ Activated abilities of Foods you control cost {1} less to activate. Land 0 - LTC + LTC 1 0 @@ -4170,7 +4170,7 @@ Activated abilities of Foods you control cost {1} less to activate. 5 3BB - LTC + LTC 1 @@ -4263,7 +4263,7 @@ Sacrifice two Foods: Draw a card. 1BG 3/3 - LTC + LTC 2 @@ -4276,7 +4276,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - LTC + LTC 1 0 @@ -4290,7 +4290,7 @@ When Scoured Barrens enters the battlefield, you gain 1 life. Land 0 - LTC + LTC 1 0 @@ -4307,7 +4307,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 4RR 5/5 - LTC + LTC 2 @@ -4320,7 +4320,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att Land 0 - LTC + LTC 0 @@ -4334,7 +4334,7 @@ Return up to two target cards from your graveyard to your hand. Exile Seeds of R 7 6G - LTC + LTC 3 @@ -4350,7 +4350,7 @@ Whenever damage that would be dealt to you is prevented, put that many +1/+1 cou 3W 1/1 - LTC + LTC 2 @@ -4391,7 +4391,7 @@ Equip {2} 3 2R - LTC + LTC 1 @@ -4435,7 +4435,7 @@ Equip {2} Land 0 - LTC + LTC 1 0 @@ -4475,7 +4475,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 3 2R - LTC + LTC 1 @@ -4490,7 +4490,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 3RR 2/2 - LTC + LTC 2 @@ -4502,7 +4502,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - LTC + LTC 1 0 @@ -4515,7 +4515,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - LTC + LTC 1 @@ -4605,7 +4605,7 @@ III— Put a flying counter on each creature you control without flying. Land 0 - LTC + LTC 1 0 @@ -4618,7 +4618,7 @@ III— Put a flying counter on each creature you control without flying. Land 0 - LTC + LTC 0 @@ -4658,7 +4658,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - LTC + LTC 1 0 @@ -4671,7 +4671,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - LTC + LTC 1 0 @@ -4687,7 +4687,7 @@ If an opponent has more cards in hand than you, draw a card. 2 1W - LTC + LTC 3 @@ -4701,7 +4701,7 @@ Destroy all creatures. 4 1WWU - LTC + LTC 3 @@ -4714,7 +4714,7 @@ Destroy all creatures. 1 U - LTC + LTC 3 @@ -4783,7 +4783,7 @@ Equip {2} 1 W - LTC + LTC 3 @@ -4797,7 +4797,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea 1 XG - LTC + LTC 3 @@ -4810,7 +4810,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea 2 2 - LTC + LTC 1 @@ -4823,7 +4823,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea 2 2 - LTC + LTC 1 @@ -4860,7 +4860,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea Land 0 - LTC + LTC 0 @@ -4963,7 +4963,7 @@ Whenever a nontoken creature enters the battlefield under your control, put a +1 9 7GG - LTC + LTC 1 @@ -5041,7 +5041,7 @@ When Thornwood Falls enters the battlefield, you gain 1 life. Land 0 - LTC + LTC 1 0 @@ -5055,7 +5055,7 @@ When Thornwood Falls enters the battlefield, you gain 1 life. 2 2 - LTC + LTC 1 @@ -5069,7 +5069,7 @@ Draw two cards. 2 1R - LTC + LTC 3 @@ -5081,7 +5081,7 @@ Draw two cards. Land 0 - LTC + LTC 0 @@ -5095,7 +5095,7 @@ Draw two cards. 2G 3/2 - LTC + LTC 2 @@ -5135,7 +5135,7 @@ All creatures get -X/-X until end of turn. 3 2B - LTC + LTC 3 @@ -5150,7 +5150,7 @@ All creatures get -X/-X until end of turn. 4 4 - LTC + LTC 1 @@ -5163,7 +5163,7 @@ When Tranquil Cove enters the battlefield, you gain 1 life. Land 0 - LTC + LTC 1 0 @@ -5177,7 +5177,7 @@ Cycling {G} ({G}, Discard this card: Draw a card.) Land 0 - LTC + LTC 1 0 @@ -5246,7 +5246,7 @@ Exile Travel Through Caradhras. 2R 3/2 - LTC + LTC 2 @@ -5292,7 +5292,7 @@ Addendum — If you cast this spell during your main phase, put a +1/+1 counter 3 2W - LTC + LTC 3 @@ -5304,7 +5304,7 @@ Addendum — If you cast this spell during your main phase, put a +1/+1 counter Land 0 - LTC + LTC 0 @@ -5340,7 +5340,7 @@ Whenever you cast a creature spell of the chosen type, draw a card. 5 5 - LTC + LTC 1 @@ -5356,7 +5356,7 @@ As long as an opponent controls more lands than you, you may play lands from the 2W 3/3 - LTC + LTC 2 @@ -5371,7 +5371,7 @@ When Village Bell-Ringer enters the battlefield, untap all creatures you control 2W 1/4 - LTC + LTC 2 @@ -5383,7 +5383,7 @@ When Village Bell-Ringer enters the battlefield, untap all creatures you control Land 0 - LTC + LTC 1 0 @@ -5398,7 +5398,7 @@ Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the 5 4W - LTC + LTC 3 @@ -5462,7 +5462,7 @@ Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashbac 1 1 - LTC + LTC 1 @@ -5476,7 +5476,7 @@ Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashbac W 1/1 - LTC + LTC 2 @@ -5488,7 +5488,7 @@ Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashbac 4 4 - LTC + LTC 1 @@ -5501,7 +5501,7 @@ Equip {2} 3 3 - LTC + LTC 1 @@ -5514,7 +5514,7 @@ When Wind-Scarred Crag enters the battlefield, you gain 1 life. Land 0 - LTC + LTC 1 0 @@ -5529,7 +5529,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - LTC + LTC 1 0 @@ -5570,7 +5570,7 @@ Windbrisk Heights enters the battlefield tapped. 2G 1/1 - LTC + LTC 2 @@ -5586,7 +5586,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t 5GGG 6/6 - LTC + LTC 2 @@ -5598,7 +5598,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t Land 0 - LTC + LTC 1 0 @@ -5611,7 +5611,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t Land 0 - LTC + LTC 1 0 @@ -5625,7 +5625,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t 3 3 - LTC + LTC 1 1 @@ -5663,7 +5663,7 @@ When Zealous Conscripts enters the battlefield, gain control of target permanent 4R 3/3 - LTC + LTC 2 diff --git a/LTR.xml b/LTR.xml index a2dd3b2b..5b5c4932 100644 --- a/LTR.xml +++ b/LTR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-06-16 16:11:46 (UTC) + 2023-06-17 16:10:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTR.xml @@ -31,7 +31,7 @@ Equip {2} 3 3 - LTR + LTR 1 @@ -45,7 +45,7 @@ Equip {2} 3 3 - LTR + LTR 1 @@ -60,7 +60,7 @@ Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 c 4GW 3/6 - LTR + LTR 2 @@ -75,7 +75,7 @@ Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 c 4GW 3/6 - LTR + LTR 2 @@ -90,7 +90,7 @@ Whenever you put one or more counters on Aragorn, put one of each of those kinds 1GW 3/3 - LTR + LTR 2 @@ -105,7 +105,7 @@ Whenever you put one or more counters on Aragorn, put one of each of those kinds 1GW 3/3 - LTR + LTR 2 @@ -120,7 +120,7 @@ Whenever you put one or more counters on Aragorn, put one of each of those kinds 1GW 3/3 - LTR + LTR 2 @@ -137,7 +137,7 @@ Whenever you cast a green spell, target creature gets +4/+4 until end of turn.RGWU 5/5 - LTR + LTR 2 @@ -154,7 +154,7 @@ Whenever you cast a green spell, target creature gets +4/+4 until end of turn.RGWU 5/5 - LTR + LTR 2 @@ -171,7 +171,7 @@ Whenever you cast a green spell, target creature gets +4/+4 until end of turn.RGWU 5/5 - LTR + LTR 2 @@ -186,7 +186,7 @@ Whenever you cast a green spell, target creature gets +4/+4 until end of turn.GU 2/2 - LTR + LTR 2 @@ -200,7 +200,7 @@ Scry 2, then draw two cards. 4 3U - LTR + LTR 3 @@ -215,7 +215,7 @@ Scry 2, then draw two cards. 1GW 2/2 - LTR + LTR 2 @@ -230,7 +230,7 @@ Scry 2, then draw two cards. 1GW 2/2 - LTR + LTR 2 @@ -243,7 +243,7 @@ Scry 2, then draw two cards. 3 XRRR - LTR + LTR 3 @@ -256,7 +256,7 @@ Scry 2, then draw two cards. 3 XRRR - LTR + LTR 3 @@ -270,7 +270,7 @@ Scry 2, then draw two cards. 3G 4/4 - LTR + LTR 2 @@ -284,7 +284,7 @@ Exile target creature. 5 4W - LTR + LTR 3 @@ -297,7 +297,7 @@ Exile target creature. Land 0 - LTR + LTR 1 0 @@ -311,7 +311,7 @@ Exile target creature. Land 0 - LTR + LTR 1 0 @@ -325,7 +325,7 @@ Exile target creature. Land 0 - LTR + LTR 1 0 @@ -340,7 +340,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - LTR + LTR 1 @@ -354,7 +354,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1R 2/2 - LTR + LTR 2 @@ -369,7 +369,7 @@ Enchanted creature has "If this creature would untap during your untap step, rem 2 1U - LTR + LTR 1 @@ -384,7 +384,7 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - LTR + LTR 1 @@ -399,7 +399,7 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - LTR + LTR 1 @@ -414,7 +414,7 @@ Whenever Bilbo deals combat damage to a player, create a Treasure token. 1UR 1/3 - LTR + LTR 2 @@ -429,7 +429,7 @@ Whenever Bilbo deals combat damage to a player, create a Treasure token. 1UR 1/3 - LTR + LTR 2 @@ -445,7 +445,7 @@ Whenever Bilbo deals combat damage to a player, create a Treasure token. 1U 2/1 - LTR + LTR 2 @@ -460,7 +460,7 @@ Sacrifice a Food: Until end of turn, target creature you control assigns combat 3W 1/4 - LTR + LTR 2 @@ -473,7 +473,7 @@ Sacrifice a Food: Until end of turn, target creature you control assigns combat 1 U - LTR + LTR 3 @@ -487,7 +487,7 @@ Destroy target creature. Its controller loses 2 life. 4 3B - LTR + LTR 3 @@ -500,7 +500,7 @@ Destroy target creature. Its controller loses 2 life. 2 1G - LTR + LTR 3 @@ -516,7 +516,7 @@ III — Creatures you control get +1/+0 and gain menace until end of turn.3 2R - LTR + LTR 1 @@ -530,7 +530,7 @@ Draw a card. 2 1U - LTR + LTR 3 @@ -544,7 +544,7 @@ Draw a card. 2 1U - LTR + LTR 3 @@ -560,7 +560,7 @@ Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructibl 2W 3/3 - LTR + LTR 2 @@ -576,7 +576,7 @@ Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructibl 2W 3/3 - LTR + LTR 2 @@ -592,7 +592,7 @@ Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructibl 2W 3/3 - LTR + LTR 2 @@ -606,7 +606,7 @@ Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructibl 2G 1/1 - LTR + LTR 2 @@ -619,7 +619,7 @@ Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructibl 2 1R - LTR + LTR 3 @@ -633,7 +633,7 @@ Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructibl 2GW 3/3 - LTR + LTR 2 @@ -647,7 +647,7 @@ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you d 2 1B - LTR + LTR 1 @@ -661,7 +661,7 @@ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you d 2 1B - LTR + LTR 1 @@ -675,7 +675,7 @@ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you d 2U 2/3 - LTR + LTR 2 @@ -690,7 +690,7 @@ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you d 2 1R - LTR + LTR 3 @@ -705,7 +705,7 @@ Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card 3G 3/3 - LTR + LTR 2 @@ -719,7 +719,7 @@ Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card 2G 3/2 - LTR + LTR 2 @@ -733,7 +733,7 @@ Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card 4B 4/5 - LTR + LTR 2 @@ -746,7 +746,7 @@ Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card 3 1BB - LTR + LTR 3 @@ -760,7 +760,7 @@ Whenever you scry, if you control an Island, you may exile Council's Deliberatio 2 1U - LTR + LTR 3 @@ -774,7 +774,7 @@ At the beginning of your end step, remove a hope counter from Dawn of a New Age. 2 1W - LTR + LTR 1 @@ -788,7 +788,7 @@ At the beginning of your end step, remove a hope counter from Dawn of a New Age. 2 1W - LTR + LTR 1 @@ -802,7 +802,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 1 U - LTR + LTR 3 @@ -817,7 +817,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If G 1/2 - LTR + LTR 2 @@ -847,7 +847,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If G 1/2 - LTR + LTR 2 @@ -862,7 +862,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 1WB 2/4 - LTR + LTR 2 @@ -891,7 +891,7 @@ Copy any number of target instant and/or sorcery spells. You may choose new targ 3 1RR - LTR + LTR 3 @@ -905,7 +905,7 @@ Copy any number of target instant and/or sorcery spells. You may choose new targ 3 1RR - LTR + LTR 3 @@ -918,7 +918,7 @@ Copy any number of target instant and/or sorcery spells. You may choose new targ 5 3RG - LTR + LTR 1 @@ -931,7 +931,7 @@ Copy any number of target instant and/or sorcery spells. You may choose new targ 5 3RG - LTR + LTR 1 @@ -944,7 +944,7 @@ Copy any number of target instant and/or sorcery spells. You may choose new targ 3 2U - LTR + LTR 3 @@ -959,7 +959,7 @@ When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counte 2B 1/1 - LTR + LTR 2 @@ -974,7 +974,7 @@ When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counte 2B 1/1 - LTR + LTR 2 @@ -989,7 +989,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 2 1W - LTR + LTR 1 @@ -1003,7 +1003,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 3G 4/4 - LTR + LTR 2 @@ -1019,7 +1019,7 @@ Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card 5W 3/3 - LTR + LTR 2 @@ -1034,7 +1034,7 @@ Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creatu 1W 2/2 - LTR + LTR 2 @@ -1048,7 +1048,7 @@ Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creatu 1B 2/1 - LTR + LTR 2 @@ -1062,7 +1062,7 @@ Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creatu 2W 2/3 - LTR + LTR 2 @@ -1092,7 +1092,7 @@ At the beginning of your end step, if you sacrificed a Food this turn, you may s 3G 2/4 - LTR + LTR 2 @@ -1106,7 +1106,7 @@ At the beginning of your end step, if you sacrificed a Food this turn, you may s 2U 3/2 - LTR + LTR 2 @@ -1120,7 +1120,7 @@ At the beginning of your end step, if you sacrificed a Food this turn, you may s 2U 3/2 - LTR + LTR 2 @@ -1135,7 +1135,7 @@ Whenever a creature you control with a +1/+1 counter on it becomes the target of 2GU 4/4 - LTR + LTR 2 @@ -1150,7 +1150,7 @@ Whenever a creature you control with a +1/+1 counter on it becomes the target of 2GU 4/4 - LTR + LTR 2 @@ -1165,7 +1165,7 @@ Whenever a creature you control with a +1/+1 counter on it becomes the target of 2GU 4/4 - LTR + LTR 2 @@ -1180,7 +1180,7 @@ Creatures you control have "{T}: Add one mana of any color." 4 3G - LTR + LTR 1 @@ -1195,7 +1195,7 @@ Creatures you control have "{T}: Add one mana of any color." 4 3G - LTR + LTR 1 @@ -1208,7 +1208,7 @@ Creatures you control have "{T}: Add one mana of any color." 1 G - LTR + LTR 3 @@ -1223,7 +1223,7 @@ Whenever you scry, tap up to X target nonland permanents, where X is the number 2U 3/2 - LTR + LTR 2 @@ -1238,7 +1238,7 @@ Whenever you scry, tap up to X target nonland permanents, where X is the number 2U 3/2 - LTR + LTR 2 @@ -1253,7 +1253,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 4G 4/5 - LTR + LTR 2 @@ -1266,7 +1266,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 2 1G - LTR + LTR 3 @@ -1278,7 +1278,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 2 2 - LTR + LTR 1 @@ -1291,7 +1291,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 3 2G - LTR + LTR 3 @@ -1305,7 +1305,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 1R 2/1 - LTR + LTR 2 @@ -1319,7 +1319,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 3R 3/3 - LTR + LTR 2 @@ -1333,7 +1333,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 2W 3/2 - LTR + LTR 2 @@ -1346,7 +1346,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 1 W - LTR + LTR 3 @@ -1360,7 +1360,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. W 1/1 - LTR + LTR 2 @@ -1374,7 +1374,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 3 2R - LTR + LTR 1 @@ -1388,7 +1388,7 @@ When Enraged Huorn enters the battlefield, the Ring tempts you. 3 2R - LTR + LTR 1 @@ -1418,7 +1418,7 @@ III — Until end of turn, target creature you control gains "When this creature 2 1G - LTR + LTR 1 @@ -1434,7 +1434,7 @@ You don't lose unspent green mana as steps and phases end. 4GGG 4/10 - LTR + LTR 2 @@ -1450,7 +1450,7 @@ You don't lose unspent green mana as steps and phases end. 4GGG 4/10 - LTR + LTR 2 @@ -1465,7 +1465,7 @@ Whenever the Ring tempts you, if you chose a creature other than Faramir, Field 3W 3/3 - LTR + LTR 2 @@ -1480,7 +1480,7 @@ Whenever the Ring tempts you, if you chose a creature other than Faramir, Field 3W 3/3 - LTR + LTR 2 @@ -1494,7 +1494,7 @@ Whenever the Ring tempts you, if you chose a creature other than Faramir, Field 2WU 3/3 - LTR + LTR 2 @@ -1508,7 +1508,7 @@ Whenever the Ring tempts you, if you chose a creature other than Faramir, Field 2WU 3/3 - LTR + LTR 2 @@ -1521,7 +1521,7 @@ Whenever the Ring tempts you, if you chose a creature other than Faramir, Field 1 XR - LTR + LTR 3 @@ -1535,7 +1535,7 @@ Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage 3 2R - LTR + LTR 1 @@ -1548,7 +1548,7 @@ Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage 4 3R - LTR + LTR 3 @@ -1562,7 +1562,7 @@ Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage 3 2R - LTR + LTR 1 @@ -1576,7 +1576,7 @@ Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage 3 2R - LTR + LTR 1 @@ -1592,7 +1592,7 @@ Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage 3 1UR - LTR + LTR 3 @@ -1608,7 +1608,7 @@ Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage 3 1UR - LTR + LTR 3 @@ -1622,7 +1622,7 @@ Nonlegendary creatures you control get +1/+1. 2 WW - LTR + LTR 1 @@ -1636,7 +1636,7 @@ Nonlegendary creatures you control get +1/+1. 2 WW - LTR + LTR 1 @@ -1650,7 +1650,7 @@ Enchanted creature is a Spirit and can't attack or block. (It loses all other cr 3 2W - LTR + LTR 1 @@ -1663,7 +1663,7 @@ Enchanted creature is a Spirit and can't attack or block. (It loses all other cr 4 3R - LTR + LTR 3 @@ -1676,7 +1676,7 @@ Enchanted creature is a Spirit and can't attack or block. (It loses all other cr 4 3R - LTR + LTR 3 @@ -1687,7 +1687,7 @@ Enchanted creature is a Spirit and can't attack or block. (It loses all other cr Land 0 - LTR + LTR 0 @@ -1698,7 +1698,7 @@ Enchanted creature is a Spirit and can't attack or block. (It loses all other cr Land 0 - LTR + LTR 0 @@ -1709,7 +1709,7 @@ Enchanted creature is a Spirit and can't attack or block. (It loses all other cr Land 0 - LTR + LTR 0 @@ -1720,7 +1720,7 @@ Enchanted creature is a Spirit and can't attack or block. (It loses all other cr Land 0 - LTR + LTR 0 @@ -1735,7 +1735,7 @@ You may pay {0} rather than pay the equip cost of the first equip ability you ac 3 2W - LTR + LTR 1 @@ -1750,7 +1750,7 @@ You may pay {0} rather than pay the equip cost of the first equip ability you ac 3 2W - LTR + LTR 1 @@ -1778,7 +1778,7 @@ You may pay {0} rather than pay the equip cost of the first equip ability you ac 2 RG - LTR + LTR 3 @@ -1793,7 +1793,7 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. GW 1/3 - LTR + LTR 2 @@ -1808,7 +1808,7 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. GW 1/3 - LTR + LTR 2 @@ -1823,7 +1823,7 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. GW 1/3 - LTR + LTR 2 @@ -1838,7 +1838,7 @@ As long as it's your turn, prevent all damage that would be dealt to Frodo.1W 2/2 - LTR + LTR 2 @@ -1853,7 +1853,7 @@ As long as it's your turn, prevent all damage that would be dealt to Frodo.1W 2/2 - LTR + LTR 2 @@ -1868,7 +1868,7 @@ As long as it's your turn, prevent all damage that would be dealt to Frodo.W 1/2 - LTR + LTR 2 @@ -1883,7 +1883,7 @@ As long as it's your turn, prevent all damage that would be dealt to Frodo.W 1/2 - LTR + LTR 2 @@ -1898,7 +1898,7 @@ As long as it's your turn, prevent all damage that would be dealt to Frodo.W 1/2 - LTR + LTR 2 @@ -1914,7 +1914,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3 2G - LTR + LTR 1 @@ -1928,7 +1928,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3G 3/4 - LTR + LTR 2 @@ -1943,7 +1943,7 @@ Whenever you scry, you may reveal the top card of your library. If a land card i 1GU 3/3 - LTR + LTR 2 @@ -1958,7 +1958,7 @@ Whenever you scry, you may reveal the top card of your library. If a land card i 1GU 3/3 - LTR + LTR 2 @@ -1973,7 +1973,7 @@ Whenever you scry, you may reveal the top card of your library. If a land card i 1GU 3/3 - LTR + LTR 2 @@ -1990,7 +1990,7 @@ Whenever you scry, you may reveal the top card of your library. If a land card i 3GG 4/4 - LTR + LTR 2 @@ -2007,7 +2007,7 @@ Whenever you scry, you may reveal the top card of your library. If a land card i 3GG 4/4 - LTR + LTR 2 @@ -2025,7 +2025,7 @@ Whenever you scry, you may reveal the top card of your library. If a land card i 3UR 3/4 - LTR + LTR 2 @@ -2043,7 +2043,7 @@ Whenever you scry, you may reveal the top card of your library. If a land card i 3UR 3/4 - LTR + LTR 2 @@ -2059,7 +2059,7 @@ If a legendary permanent or an artifact entering or leaving the battlefield caus 3WW 4/5 - LTR + LTR 2 @@ -2091,7 +2091,7 @@ If a legendary permanent or an artifact entering or leaving the battlefield caus 3WW 4/5 - LTR + LTR 2 @@ -2107,7 +2107,7 @@ If a legendary permanent or an artifact entering or leaving the battlefield caus 3WW 4/5 - LTR + LTR 2 @@ -2120,7 +2120,7 @@ If a legendary permanent or an artifact entering or leaving the battlefield caus 3 1UR - LTR + LTR 3 @@ -2136,7 +2136,7 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend 3U 2/4 - LTR + LTR 2 @@ -2152,7 +2152,7 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend 3U 2/4 - LTR + LTR 2 @@ -2168,7 +2168,7 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend 3U 2/4 - LTR + LTR 2 @@ -2184,7 +2184,7 @@ When Gandalf, White Rider dies, you may put it into its owner's library fifth fr 3W 3/3 - LTR + LTR 2 @@ -2200,7 +2200,7 @@ When Gandalf, White Rider dies, you may put it into its owner's library fifth fr 3W 3/3 - LTR + LTR 2 @@ -2216,7 +2216,7 @@ Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card 5G 5/7 - LTR + LTR 2 @@ -2232,7 +2232,7 @@ Enchanted creature gets +3/+3. 4 3G - LTR + LTR 1 @@ -2247,7 +2247,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3 2R - LTR + LTR 1 @@ -2260,7 +2260,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 2 1R - LTR + LTR 3 @@ -2275,7 +2275,7 @@ Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 d 3R 4/3 - LTR + LTR 2 @@ -2290,7 +2290,7 @@ Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 d 3R 4/3 - LTR + LTR 2 @@ -2305,7 +2305,7 @@ Whenever another creature you control dies, put a +1/+1 counter on Gimli. When t 1RG 3/2 - LTR + LTR 2 @@ -2320,7 +2320,7 @@ Whenever another creature you control dies, put a +1/+1 counter on Gimli. When t 1RG 3/2 - LTR + LTR 2 @@ -2335,7 +2335,7 @@ Whenever another creature you control dies, put a +1/+1 counter on Gimli. When t 1RG 3/2 - LTR + LTR 2 @@ -2349,7 +2349,7 @@ Equip {3} 2 2 - LTR + LTR 1 @@ -2363,7 +2363,7 @@ Equip {3} 2 2 - LTR + LTR 1 @@ -2393,7 +2393,7 @@ Equip {3} 2G 3/2 - LTR + LTR 2 @@ -2406,7 +2406,7 @@ Equip {3} 2 1U - LTR + LTR 3 @@ -2421,7 +2421,7 @@ Equip {3} 2R 3/3 - LTR + LTR 2 @@ -2436,7 +2436,7 @@ Equip {3} 2R 3/3 - LTR + LTR 2 @@ -2450,7 +2450,7 @@ Equip {3} 1R 2/2 - LTR + LTR 2 @@ -2465,7 +2465,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1R 1/1 - LTR + LTR 2 @@ -2480,7 +2480,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1U 1/3 - LTR + LTR 2 @@ -2495,7 +2495,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1U 1/3 - LTR + LTR 2 @@ -2509,7 +2509,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1 B - LTR + LTR 3 @@ -2524,7 +2524,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1B 3/1 - LTR + LTR 2 @@ -2539,7 +2539,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1B 3/1 - LTR + LTR 2 @@ -2554,7 +2554,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1B 3/1 - LTR + LTR 2 @@ -2568,7 +2568,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1B 2/1 - LTR + LTR 2 @@ -2582,7 +2582,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1B 2/1 - LTR + LTR 2 @@ -2598,7 +2598,7 @@ When Goblin Fireleaper dies, it deals damage equal to its power to target creatu 1B 2/2 - LTR + LTR 2 @@ -2613,7 +2613,7 @@ Creature tokens you control have deathtouch. 3B 3/3 - LTR + LTR 2 @@ -2628,7 +2628,7 @@ Creature tokens you control have deathtouch. 3B 3/3 - LTR + LTR 2 @@ -2640,7 +2640,7 @@ Creature tokens you control have deathtouch. Land 0 - LTR + LTR 0 @@ -2655,7 +2655,7 @@ When Grey Havens Navigator enters the battlefield, scry 1. 2U 3/2 - LTR + LTR 2 @@ -2669,7 +2669,7 @@ When Grey Havens Navigator enters the battlefield, scry 1. 2R 1/1 - LTR + LTR 2 @@ -2685,7 +2685,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3B 5/5 - LTR + LTR 1 @@ -2700,7 +2700,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 2B 1/4 - LTR + LTR 2 @@ -2716,7 +2716,7 @@ Other Birds you control have vigilance. 4WU 4/4 - LTR + LTR 2 @@ -2731,7 +2731,7 @@ At the beginning of combat on your turn, another target creature you control get 2R 2/3 - LTR + LTR 2 @@ -2746,7 +2746,7 @@ At the beginning of combat on your turn, another target creature you control get B 1/1 - LTR + LTR 2 @@ -2759,7 +2759,7 @@ At the beginning of combat on your turn, another target creature you control get 5 3RR - LTR + LTR 3 @@ -2772,7 +2772,7 @@ At the beginning of combat on your turn, another target creature you control get 5 3RR - LTR + LTR 3 @@ -2786,7 +2786,7 @@ Draw a card. 2 1U - LTR + LTR 3 @@ -2799,7 +2799,7 @@ Draw a card. 2 1W - LTR + LTR 3 @@ -2812,7 +2812,7 @@ Draw a card. 3 3 - LTR + LTR 1 @@ -2825,7 +2825,7 @@ Draw a card. 3 3 - LTR + LTR 1 @@ -2837,7 +2837,7 @@ Draw a card. 2 2 - LTR + LTR 1 @@ -2849,7 +2849,7 @@ Draw a card. 2 2 - LTR + LTR 1 @@ -2862,7 +2862,7 @@ Draw a card. 5 3UU - LTR + LTR 3 @@ -2876,7 +2876,7 @@ Improvised Club deals 4 damage to any target. 2 1R - LTR + LTR 3 @@ -2889,7 +2889,7 @@ Improvised Club deals 4 damage to any target. 3 3 - LTR + LTR 1 @@ -2904,7 +2904,7 @@ Improvised Club deals 4 damage to any target. 2U 1/4 - LTR + LTR 2 @@ -2918,7 +2918,7 @@ Destroy target creature. If its controller has more than four cards in hand, the 4 2BB - LTR + LTR 3 @@ -2946,7 +2946,7 @@ Destroy target creature. If its controller has more than four cards in hand, the 4 2BB - LTR + LTR 3 @@ -2957,7 +2957,7 @@ Destroy target creature. If its controller has more than four cards in hand, the Land 0 - LTR + LTR 0 @@ -2968,7 +2968,7 @@ Destroy target creature. If its controller has more than four cards in hand, the Land 0 - LTR + LTR 0 @@ -2979,7 +2979,7 @@ Destroy target creature. If its controller has more than four cards in hand, the Land 0 - LTR + LTR 0 @@ -2990,7 +2990,7 @@ Destroy target creature. If its controller has more than four cards in hand, the Land 0 - LTR + LTR 0 @@ -3003,7 +3003,7 @@ Destroy target creature. If its controller has more than four cards in hand, the 4 3U - LTR + LTR 3 @@ -3018,7 +3018,7 @@ When Ithilien Kingfisher dies, draw a card. 2U 2/1 - LTR + LTR 2 @@ -3034,7 +3034,7 @@ Whenever King of the Oathbreakers or another Spirit you control phases in, creat 2WB 3/3 - LTR + LTR 2 @@ -3050,7 +3050,7 @@ Whenever King of the Oathbreakers or another Spirit you control phases in, creat 2WB 3/3 - LTR + LTR 2 @@ -3080,7 +3080,7 @@ Whenever King of the Oathbreakers or another Spirit you control phases in, creat 2W 3/2 - LTR + LTR 2 @@ -3094,7 +3094,7 @@ Whenever King of the Oathbreakers or another Spirit you control phases in, creat 3U 3/3 - LTR + LTR 2 @@ -3108,7 +3108,7 @@ Whenever King of the Oathbreakers or another Spirit you control phases in, creat 3U 3/3 - LTR + LTR 2 @@ -3123,7 +3123,7 @@ Whenever two or more creatures you control attack a player, target attacking cre 4W 3/4 - LTR + LTR 2 @@ -3137,7 +3137,7 @@ Destroy target creature. 1 B - LTR + LTR 3 @@ -3151,7 +3151,7 @@ Destroy target creature. 1 B - LTR + LTR 3 @@ -3165,7 +3165,7 @@ Draw cards equal to the greatest toughness among creatures you control, then put 8 6GG - LTR + LTR 3 @@ -3179,7 +3179,7 @@ Draw cards equal to the greatest toughness among creatures you control, then put 8 6GG - LTR + LTR 3 @@ -3195,7 +3195,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.2GU 2/3 - LTR + LTR 2 @@ -3211,7 +3211,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.2GU 2/3 - LTR + LTR 2 @@ -3227,7 +3227,7 @@ Whenever you cast a spell that targets a creature you don't control, Legolas dea 1GG 1/4 - LTR + LTR 2 @@ -3243,7 +3243,7 @@ Whenever you cast a spell that targets a creature you don't control, Legolas dea 1GG 1/4 - LTR + LTR 2 @@ -3259,7 +3259,7 @@ Whenever you cast a spell that targets a creature you don't control, Legolas dea 1GG 1/4 - LTR + LTR 2 @@ -3273,7 +3273,7 @@ When Lembas is put into a graveyard from the battlefield, its owner shuffles it 2 2 - LTR + LTR 1 @@ -3289,7 +3289,7 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car 2B 2/3 - LTR + LTR 2 @@ -3305,7 +3305,7 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car 2B 2/3 - LTR + LTR 2 @@ -3321,7 +3321,7 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car 2B 2/3 - LTR + LTR 2 @@ -3335,7 +3335,7 @@ I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long L 1 G - LTR + LTR 1 @@ -3349,7 +3349,7 @@ I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long L 2 1U - LTR + LTR 1 @@ -3363,7 +3363,7 @@ I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long L 2 1U - LTR + LTR 1 @@ -3376,7 +3376,7 @@ I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long L 2 WW - LTR + LTR 3 @@ -3390,7 +3390,7 @@ I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long L 1G 1/3 - LTR + LTR 2 @@ -3404,7 +3404,7 @@ I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long L WB 2/1 - LTR + LTR 2 @@ -3418,7 +3418,7 @@ I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long L WB 2/1 - LTR + LTR 2 @@ -3432,7 +3432,7 @@ Islandcycling {1} ({1}, Discard this card: Search your library for an Island car 5 3UU - LTR + LTR 3 @@ -3445,7 +3445,7 @@ Islandcycling {1} ({1}, Discard this card: Search your library for an Island car 1 G - LTR + LTR 3 @@ -3458,7 +3458,7 @@ Islandcycling {1} ({1}, Discard this card: Search your library for an Island car 1 G - LTR + LTR 3 @@ -3471,7 +3471,7 @@ Islandcycling {1} ({1}, Discard this card: Search your library for an Island car 2 1B - LTR + LTR 1 @@ -3486,7 +3486,7 @@ If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you contro BR 2/2 - LTR + LTR 2 @@ -3501,7 +3501,7 @@ Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one 3U 3/3 - LTR + LTR 2 @@ -3515,7 +3515,7 @@ Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one 1G 2/2 - LTR + LTR 2 @@ -3529,7 +3529,7 @@ Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one 1G 2/2 - LTR + LTR 2 @@ -3545,7 +3545,7 @@ Whenever you attack with Merry and another legendary creature, draw a card.RW 2/2 - LTR + LTR 2 @@ -3561,7 +3561,7 @@ Whenever you attack with Merry and another legendary creature, draw a card.RW 2/2 - LTR + LTR 2 @@ -3577,7 +3577,7 @@ Whenever you attack with Merry and another legendary creature, draw a card.RW 2/2 - LTR + LTR 2 @@ -3590,7 +3590,7 @@ Whenever you attack with Merry and another legendary creature, draw a card.Land 0 - LTR + LTR 1 0 @@ -3604,7 +3604,7 @@ Whenever you attack with Merry and another legendary creature, draw a card.Land 0 - LTR + LTR 1 0 @@ -3618,7 +3618,7 @@ Whenever you attack with Merry and another legendary creature, draw a card.Land 0 - LTR + LTR 1 0 @@ -3632,7 +3632,7 @@ Whenever you attack with Merry and another legendary creature, draw a card.Land 0 - LTR + LTR 1 0 @@ -3676,7 +3676,7 @@ Whenever you create or sacrifice a token, each opponent loses 1 life. 3B 2/3 - LTR + LTR 2 @@ -3691,7 +3691,7 @@ Whenever you create or sacrifice a token, each opponent loses 1 life. 3B 2/3 - LTR + LTR 2 @@ -3706,7 +3706,7 @@ Whenever Mirkwood Spider attacks, target legendary creature you control gains de G 1/1 - LTR + LTR 2 @@ -3718,7 +3718,7 @@ Whenever Mirkwood Spider attacks, target legendary creature you control gains de 2 2 - LTR + LTR 1 @@ -3732,7 +3732,7 @@ Whenever Mirkwood Spider attacks, target legendary creature you control gains de 2G 4/2 - LTR + LTR 2 @@ -3748,7 +3748,7 @@ Equip {3} 3 3 - LTR + LTR 1 @@ -3764,7 +3764,7 @@ Equip {3} 3 3 - LTR + LTR 1 @@ -3778,7 +3778,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 2 1B - LTR + LTR 3 @@ -3793,7 +3793,7 @@ Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless 2B 1/4 - LTR + LTR 2 @@ -3807,7 +3807,7 @@ Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile th 2 1B - LTR + LTR 1 @@ -3822,7 +3822,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the RR 1/1 - LTR + LTR 2 @@ -3837,7 +3837,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the RR 1/1 - LTR + LTR 2 @@ -3850,7 +3850,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the Land 0 - LTR + LTR 0 @@ -3863,7 +3863,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the Land 0 - LTR + LTR 0 @@ -3874,7 +3874,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the Land 0 - LTR + LTR 0 @@ -3885,7 +3885,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the Land 0 - LTR + LTR 0 @@ -3896,7 +3896,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the Land 0 - LTR + LTR 0 @@ -3907,7 +3907,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the Land 0 - LTR + LTR 0 @@ -3921,7 +3921,7 @@ Whenever a Goblin or Orc you control deals combat damage to a player, exile the 1G 2/2 - LTR + LTR 2 @@ -3935,7 +3935,7 @@ Draw two cards. If the sacrificed creature was legendary, draw three cards inste 2 1B - LTR + LTR 3 @@ -3949,7 +3949,7 @@ Draw two cards. If the sacrificed creature was legendary, draw three cards inste 2 1B - LTR + LTR 3 @@ -3966,7 +3966,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -3983,7 +3983,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4000,7 +4000,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4017,7 +4017,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4034,7 +4034,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4051,7 +4051,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4068,7 +4068,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4085,7 +4085,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4102,7 +4102,7 @@ A deck can have up to nine cards named Nazgûl. 2B 1/2 - LTR + LTR 2 @@ -4116,7 +4116,7 @@ A deck can have up to nine cards named Nazgûl. 1W 1/3 - LTR + LTR 2 @@ -4130,7 +4130,7 @@ A deck can have up to nine cards named Nazgûl. 1U 2/1 - LTR + LTR 2 @@ -4143,7 +4143,7 @@ A deck can have up to nine cards named Nazgûl. 4 3W - LTR + LTR 3 @@ -4159,7 +4159,7 @@ III— Create three tapped 1/1 white Spirit creature tokens with flying. 4 3B - LTR + LTR 1 @@ -4174,7 +4174,7 @@ Whenever Old Man Willow attacks, you may sacrifice another creature or a token. 2BG */* - LTR + LTR 2 @@ -4190,7 +4190,7 @@ Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain 5R 6/4 - LTR + LTR 2 @@ -4206,7 +4206,7 @@ Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain 5R 6/4 - LTR + LTR 2 @@ -4221,7 +4221,7 @@ Olog-hai Crusher can't block unless you control a Goblin or Orc. 3R 4/4 - LTR + LTR 2 @@ -4237,7 +4237,7 @@ III — Each opponent loses 1 life for each creature card in that player's grave 4 2BB - LTR + LTR 1 @@ -4252,7 +4252,7 @@ When Orcish Bowmasters enters the battlefield and whenever an opponent draws a c 1B 1/1 - LTR + LTR 2 @@ -4267,7 +4267,7 @@ When Orcish Bowmasters enters the battlefield and whenever an opponent draws a c 1B 1/1 - LTR + LTR 2 @@ -4281,7 +4281,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 2 1B - LTR + LTR 3 @@ -4293,7 +4293,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 3 3 - LTR + LTR 1 @@ -4305,7 +4305,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 3 3 - LTR + LTR 1 @@ -4320,7 +4320,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 1U 1/3 - LTR + LTR 2 @@ -4335,7 +4335,7 @@ Sacrifice three Foods: Draw a card. 2G 2/3 - LTR + LTR 2 @@ -4350,7 +4350,7 @@ Sacrifice three Foods: Draw a card. 2G 2/3 - LTR + LTR 2 @@ -4364,7 +4364,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l 3 3 - LTR + LTR 1 @@ -4378,7 +4378,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l 3 3 - LTR + LTR 1 @@ -4391,7 +4391,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l 1 G - LTR + LTR 3 @@ -4404,7 +4404,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l 1 G - LTR + LTR 3 @@ -4419,7 +4419,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l WU 2/2 - LTR + LTR 2 @@ -4434,7 +4434,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l WU 2/2 - LTR + LTR 2 @@ -4449,7 +4449,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l WU 2/2 - LTR + LTR 2 @@ -4460,7 +4460,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l Land 0 - LTR + LTR 0 @@ -4471,7 +4471,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l Land 0 - LTR + LTR 0 @@ -4482,7 +4482,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l Land 0 - LTR + LTR 0 @@ -4493,7 +4493,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l Land 0 - LTR + LTR 0 @@ -4506,7 +4506,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l 4 2UU - LTR + LTR 3 @@ -4519,7 +4519,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l 4 2UU - LTR + LTR 3 @@ -4546,7 +4546,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l WU 2/2 - LTR + LTR 2 @@ -4560,7 +4560,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l WU 2/2 - LTR + LTR 2 @@ -4574,7 +4574,7 @@ If you would gain life while you have 5 or less life, you gain twice that much l 3W 3/3 - LTR + LTR 2 @@ -4588,7 +4588,7 @@ Draw two cards and create a 1/1 white Human Soldier creature token. 3 2R - LTR + LTR 3 @@ -4602,7 +4602,7 @@ Draw two cards and create a 1/1 white Human Soldier creature token. 4GG 5/6 - LTR + LTR 2 @@ -4616,7 +4616,7 @@ Draw two cards and create a 1/1 white Human Soldier creature token. 4GG 5/6 - LTR + LTR 2 @@ -4630,7 +4630,7 @@ Draw two cards and create a 1/1 white Human Soldier creature token. 2GG 2/5 - LTR + LTR 2 @@ -4644,7 +4644,7 @@ Draw two cards and create a 1/1 white Human Soldier creature token. 2GG 2/5 - LTR + LTR 2 @@ -4657,7 +4657,7 @@ Draw two cards and create a 1/1 white Human Soldier creature token. 2 1R - LTR + LTR 3 @@ -4670,7 +4670,7 @@ Draw two cards and create a 1/1 white Human Soldier creature token. 1 R - LTR + LTR 3 @@ -4685,7 +4685,7 @@ When Rangers of Ithilien enters the battlefield, gain control of up to one targe 2UU 3/3 - LTR + LTR 2 @@ -4700,7 +4700,7 @@ When Rangers of Ithilien enters the battlefield, gain control of up to one targe 2UU 3/3 - LTR + LTR 2 @@ -4729,7 +4729,7 @@ When Rangers of Ithilien enters the battlefield, gain control of up to one targe 3R 4/3 - LTR + LTR 2 @@ -4743,7 +4743,7 @@ Draw a card. 2 1W - LTR + LTR 3 @@ -4756,7 +4756,7 @@ Draw a card. 2 1G - LTR + LTR 3 @@ -4769,7 +4769,7 @@ Draw a card. 3 1UB - LTR + LTR 3 @@ -4784,7 +4784,7 @@ When the Ring tempts you, return Ringwraiths from your graveyard to your hand.4BB 5/5 - LTR + LTR 2 @@ -4799,7 +4799,7 @@ When the Ring tempts you, return Ringwraiths from your graveyard to your hand.4BB 5/5 - LTR + LTR 2 @@ -4812,7 +4812,7 @@ When the Ring tempts you, return Ringwraiths from your graveyard to your hand.4 2BG - LTR + LTR 3 @@ -4826,7 +4826,7 @@ Legendary creatures you control get +1/+0. 3 2R - LTR + LTR 1 @@ -4840,7 +4840,7 @@ Legendary creatures you control get +1/+0. 3 2R - LTR + LTR 1 @@ -4853,7 +4853,7 @@ Legendary creatures you control get +1/+0. Land 0 - LTR + LTR 1 0 @@ -4867,7 +4867,7 @@ Legendary creatures you control get +1/+0. Land 0 - LTR + LTR 1 0 @@ -4883,7 +4883,7 @@ When Rohirrim Lancer dies, the Ring tempts you. R 1/1 - LTR + LTR 2 @@ -4898,7 +4898,7 @@ Whenever you create a token, put a +1/+1 counter on target creature you control 2W 1/1 - LTR + LTR 2 @@ -4913,7 +4913,7 @@ Whenever you create a token, put a +1/+1 counter on target creature you control 2W 1/1 - LTR + LTR 2 @@ -4926,7 +4926,7 @@ Whenever you create a token, put a +1/+1 counter on target creature you control 1 R - LTR + LTR 3 @@ -4939,7 +4939,7 @@ Whenever you create a token, put a +1/+1 counter on target creature you control 1 B - LTR + LTR 3 @@ -4954,7 +4954,7 @@ Sacrifice three Foods: Return target historic card from your graveyard to your h GW 2/2 - LTR + LTR 2 @@ -4969,7 +4969,7 @@ Sacrifice three Foods: Return target historic card from your graveyard to your h GW 2/2 - LTR + LTR 2 @@ -4984,7 +4984,7 @@ When Samwise the Stouthearted enters the battlefield, choose up to one target pe 1W 2/1 - LTR + LTR 2 @@ -4999,7 +4999,7 @@ When Samwise the Stouthearted enters the battlefield, choose up to one target pe 1W 2/1 - LTR + LTR 2 @@ -5014,7 +5014,7 @@ When Samwise the Stouthearted enters the battlefield, choose up to one target pe 1W 2/1 - LTR + LTR 2 @@ -5029,7 +5029,7 @@ Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifel 3W 2/4 - LTR + LTR 2 @@ -5044,7 +5044,7 @@ Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifel 3W 2/4 - LTR + LTR 2 @@ -5059,7 +5059,7 @@ Whenever you cast your second spell each turn, each opponent mills two cards. Wh 3WUB 5/4 - LTR + LTR 2 @@ -5089,7 +5089,7 @@ Whenever you cast your second spell each turn, each opponent mills two cards. Wh 3WUB 5/4 - LTR + LTR 2 @@ -5104,7 +5104,7 @@ Whenever you cast your second spell each turn, each opponent mills two cards. Wh 3WUB 5/4 - LTR + LTR 2 @@ -5119,7 +5119,7 @@ Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 coun 4U 4/4 - LTR + LTR 2 @@ -5133,7 +5133,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 3 1UU - LTR + LTR 3 @@ -5146,7 +5146,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 3 1UB - LTR + LTR 3 @@ -5159,7 +5159,7 @@ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If 3 1UB - LTR + LTR 3 @@ -5176,7 +5176,7 @@ Whenever the Ring tempts you, you may discard your hand. If you do, draw four ca 3UBR 7/6 - LTR + LTR 2 @@ -5193,7 +5193,7 @@ Whenever the Ring tempts you, you may discard your hand. If you do, draw four ca 3UBR 7/6 - LTR + LTR 2 @@ -5208,7 +5208,7 @@ Whenever the Ring tempts you, you may discard your hand. If you do, draw four ca 3BR 4/4 - LTR + LTR 2 @@ -5223,7 +5223,7 @@ Whenever the Ring tempts you, you may discard your hand. If you do, draw four ca 3BR 4/4 - LTR + LTR 2 @@ -5238,7 +5238,7 @@ Whenever Sauron, the Necromancer attacks, exile target creature card from your g 3BB 4/4 - LTR + LTR 2 @@ -5253,7 +5253,7 @@ Whenever Sauron, the Necromancer attacks, exile target creature card from your g 3BB 4/4 - LTR + LTR 2 @@ -5269,7 +5269,7 @@ III — Draw a card for each tapped creature target opponent controls. 3 2U - LTR + LTR 1 @@ -5282,7 +5282,7 @@ III — Draw a card for each tapped creature target opponent controls. 3 2W - LTR + LTR 3 @@ -5295,7 +5295,7 @@ III — Draw a card for each tapped creature target opponent controls. 2 WB - LTR + LTR 3 @@ -5308,7 +5308,7 @@ III — Draw a card for each tapped creature target opponent controls. 6 3BBB - LTR + LTR 3 @@ -5321,7 +5321,7 @@ III — Draw a card for each tapped creature target opponent controls. 6 3BBB - LTR + LTR 3 @@ -5336,7 +5336,7 @@ Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with les 3RW 4/4 - LTR + LTR 2 @@ -5350,7 +5350,7 @@ Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with les 2BR 4/4 - LTR + LTR 2 @@ -5364,7 +5364,7 @@ Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with les 2BR 4/4 - LTR + LTR 2 @@ -5380,7 +5380,7 @@ Mana of any type can be spent to activate Sharkey's abilities. 2UB 2/4 - LTR + LTR 2 @@ -5396,7 +5396,7 @@ Mana of any type can be spent to activate Sharkey's abilities. 2UB 2/4 - LTR + LTR 2 @@ -5409,7 +5409,7 @@ Mana of any type can be spent to activate Sharkey's abilities. 1 B - LTR + LTR 3 @@ -5425,7 +5425,7 @@ Whenever another creature dealt damage this turn by a Spider you controlled dies 4BG 8/8 - LTR + LTR 2 @@ -5441,7 +5441,7 @@ Whenever another creature dealt damage this turn by a Spider you controlled dies 4BG 8/8 - LTR + LTR 2 @@ -5471,7 +5471,7 @@ Whenever another creature dealt damage this turn by a Spider you controlled dies 2 0/3 - LTR + LTR 2 @@ -5486,7 +5486,7 @@ When Shire Shirriff enters the battlefield, you may sacrifice a token. When you 1W 2/2 - LTR + LTR 2 @@ -5501,7 +5501,7 @@ When Shire Shirriff enters the battlefield, you may sacrifice a token. When you 1W 2/2 - LTR + LTR 2 @@ -5513,7 +5513,7 @@ When Shire Shirriff enters the battlefield, you may sacrifice a token. When you Land 0 - LTR + LTR 0 @@ -5527,7 +5527,7 @@ At the beginning of your end step, if a permanent you controlled left the battle 2 1G - LTR + LTR 1 @@ -5540,7 +5540,7 @@ At the beginning of your end step, if a permanent you controlled left the battle 3 2G - LTR + LTR 3 @@ -5553,7 +5553,7 @@ At the beginning of your end step, if a permanent you controlled left the battle 2 1W - LTR + LTR 3 @@ -5566,7 +5566,7 @@ At the beginning of your end step, if a permanent you controlled left the battle 2 1R - LTR + LTR 3 @@ -5581,7 +5581,7 @@ Whenever the Ring tempts you, target opponent reveals cards from the top of thei 1BG 4/2 - LTR + LTR 2 @@ -5596,7 +5596,7 @@ Whenever the Ring tempts you, target opponent reveals cards from the top of thei 1BG 4/2 - LTR + LTR 2 @@ -5611,7 +5611,7 @@ As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3B 3/4 - LTR + LTR 2 @@ -5627,7 +5627,7 @@ When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 3W 2/2 - LTR + LTR 2 @@ -5640,7 +5640,7 @@ When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 2 1U - LTR + LTR 3 @@ -5654,7 +5654,7 @@ Whenever one or more creatures your opponents control die, you create a Treasure 2 XRR - LTR + LTR 1 @@ -5668,7 +5668,7 @@ Whenever one or more creatures your opponents control die, you create a Treasure 2 XRR - LTR + LTR 1 @@ -5683,7 +5683,7 @@ Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts o 4W 4/3 - LTR + LTR 2 @@ -5696,7 +5696,7 @@ Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts o 1 U - LTR + LTR 3 @@ -5709,7 +5709,7 @@ Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts o 3 2G - LTR + LTR 3 @@ -5724,7 +5724,7 @@ Equip {2} 2 2 - LTR + LTR 1 @@ -5739,7 +5739,7 @@ Equip {2} 2 2 - LTR + LTR 1 @@ -5752,7 +5752,7 @@ Equip {2} 1 1 - LTR + LTR 1 @@ -5766,7 +5766,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le 6 4UU - LTR + LTR 1 @@ -5780,7 +5780,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le 6 4UU - LTR + LTR 1 @@ -5794,7 +5794,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le 2RG 4/4 - LTR + LTR 2 @@ -5807,7 +5807,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le 4 3U - LTR + LTR 3 @@ -5818,7 +5818,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le Land 0 - LTR + LTR 0 @@ -5829,7 +5829,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le Land 0 - LTR + LTR 0 @@ -5840,7 +5840,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le Land 0 - LTR + LTR 0 @@ -5851,7 +5851,7 @@ Whenever you cast your second spell each turn, copy it, except the copy isn't le Land 0 - LTR + LTR 0 @@ -5865,7 +5865,7 @@ Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. 3 2R - LTR + LTR 3 @@ -5881,7 +5881,7 @@ III — Up to two target creatures you control each gain lifelink until end of t 5 3WW - LTR + LTR 1 @@ -5898,7 +5898,7 @@ When The Balrog dies, destroy target artifact or creature an opponent controls.< 5BR 7/5 - LTR + LTR 2 @@ -5915,7 +5915,7 @@ When The Balrog dies, destroy target artifact or creature an opponent controls.< 5BR 7/5 - LTR + LTR 2 @@ -5930,7 +5930,7 @@ When a legendary creature an opponent controls dies, put The Balrog, Flame of Ud 3BR 7/7 - LTR + LTR 2 @@ -5945,7 +5945,7 @@ When a legendary creature an opponent controls dies, put The Balrog, Flame of Ud 3BR 7/7 - LTR + LTR 2 @@ -5961,7 +5961,7 @@ III — Shuffle any number of target cards from your graveyard into your library 4 3U - LTR + LTR 1 @@ -5974,7 +5974,7 @@ III — Shuffle any number of target cards from your graveyard into your library 3 1WW - LTR + LTR 3 @@ -5987,7 +5987,7 @@ III — Shuffle any number of target cards from your graveyard into your library 3 1WW - LTR + LTR 3 @@ -6000,7 +6000,7 @@ III — Shuffle any number of target cards from your graveyard into your library 3 2B - LTR + LTR 3 @@ -6013,7 +6013,7 @@ III — Shuffle any number of target cards from your graveyard into your library Land 0 - LTR + LTR 0 @@ -6026,7 +6026,7 @@ III — Shuffle any number of target cards from your graveyard into your library Land 0 - LTR + LTR 0 @@ -6040,7 +6040,7 @@ III — Shuffle any number of target cards from your graveyard into your library 3UB 3/4 - LTR + LTR 2 @@ -6070,7 +6070,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The 4 4 - LTR + LTR 1 @@ -6085,7 +6085,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The 4 4 - LTR + LTR 1 @@ -6100,7 +6100,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The 4 4 - LTR + LTR 1 @@ -6113,7 +6113,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The 4 3G - LTR + LTR 3 @@ -6126,7 +6126,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The 4 3G - LTR + LTR 3 @@ -6139,7 +6139,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The Land 0 - LTR + LTR 1 0 @@ -6153,7 +6153,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The Land 0 - LTR + LTR 1 0 @@ -6168,7 +6168,7 @@ Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. 4 3B - LTR + LTR 3 @@ -6184,7 +6184,7 @@ Whenever a Tentacle you control dies, untap up to one target Kraken and put a st 3UU 9/9 - LTR + LTR 1 2 @@ -6201,7 +6201,7 @@ Whenever a Tentacle you control dies, untap up to one target Kraken and put a st 3UU 9/9 - LTR + LTR 1 2 @@ -6235,7 +6235,7 @@ III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, has 5 3RR - LTR + LTR 1 @@ -6249,7 +6249,7 @@ III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, has 1RW 2/3 - LTR + LTR 2 @@ -6264,7 +6264,7 @@ Whenever the final chapter ability of a Saga you control resolves, reveal cards WUBRG 4/4 - LTR + LTR 2 @@ -6279,7 +6279,7 @@ Whenever the final chapter ability of a Saga you control resolves, reveal cards WUBRG 4/4 - LTR + LTR 2 @@ -6293,7 +6293,7 @@ Whenever the final chapter ability of a Saga you control resolves, reveal cards 1W 2/1 - LTR + LTR 2 @@ -6306,7 +6306,7 @@ Equip {2} 2 2 - LTR + LTR 1 @@ -6320,7 +6320,7 @@ Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. I 3 2U - LTR + LTR 3 @@ -6335,7 +6335,7 @@ Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, 5B 6/5 - LTR + LTR 2 @@ -6349,7 +6349,7 @@ Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, 2BR 3/3 - LTR + LTR 2 @@ -6363,7 +6363,7 @@ Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, 2B 3/2 - LTR + LTR 2 @@ -6378,7 +6378,7 @@ When Voracious Fell Beast enters the battlefield, each opponent sacrifices a cre 4BB 4/4 - LTR + LTR 2 @@ -6393,7 +6393,7 @@ When Voracious Fell Beast enters the battlefield, each opponent sacrifices a cre 4BB 4/4 - LTR + LTR 2 @@ -6408,7 +6408,7 @@ III — Creatures you control gain double strike until end of turn. The Ring tem 4 3W - LTR + LTR 1 @@ -6422,7 +6422,7 @@ III — Creatures you control gain double strike until end of turn. The Ring tem 4R 5/4 - LTR + LTR 2 @@ -6436,7 +6436,7 @@ III — Creatures you control gain double strike until end of turn. The Ring tem 1W 3/1 - LTR + LTR 2 @@ -6451,7 +6451,7 @@ When Willow-Wind enters the battlefield, scry 2. 4U 3/4 - LTR + LTR 2 @@ -6467,7 +6467,7 @@ Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap 3BB 5/3 - LTR + LTR 2 @@ -6483,7 +6483,7 @@ Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap 3BB 5/3 - LTR + LTR 2 @@ -6499,7 +6499,7 @@ Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap 3BB 5/3 - LTR + LTR 2 @@ -6514,7 +6514,7 @@ Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a crea 4BB 5/3 - LTR + LTR 2 @@ -6529,7 +6529,7 @@ Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a crea 4BB 5/3 - LTR + LTR 2 @@ -6543,7 +6543,7 @@ When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. 1 1 - LTR + LTR 1 1 @@ -6558,7 +6558,7 @@ When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. 1 1 - LTR + LTR 1 1 @@ -6574,7 +6574,7 @@ When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. 1G 1/1 - LTR + LTR 2 @@ -6587,7 +6587,7 @@ When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. 1 W - LTR + LTR 3 @@ -6602,7 +6602,7 @@ Whenever Éomer of the Riddermark attacks, if you control a creature with the gr 4R 5/4 - LTR + LTR 2 @@ -6617,7 +6617,7 @@ Whenever one or more other attacking legendary creatures you control die, untap 2RR 4/4 - LTR + LTR 2 @@ -6632,7 +6632,7 @@ Whenever one or more other attacking legendary creatures you control die, untap 2RR 4/4 - LTR + LTR 2 @@ -6647,7 +6647,7 @@ When Éowyn, Fearless Knight enters the battlefield, exile target creature an op 2RW 3/4 - LTR + LTR 2 @@ -6662,7 +6662,7 @@ When Éowyn, Fearless Knight enters the battlefield, exile target creature an op 2RW 3/4 - LTR + LTR 2 @@ -6677,7 +6677,7 @@ Equip abilities you activate cost {1} less to activate. 2W 2/4 - LTR + LTR 2 diff --git a/spoiler.xml b/spoiler.xml index 7ac2bddb..d891787a 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-06-17 08:11:09 (UTC) + 2023-06-17 16:10:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -36,18 +36,18 @@ Commander 2023-06-23 - - LTR~ - The Lord of the Rings: Tales of Middle-earth (Spoiler) - Draft Innovation - 2023-06-23 - ALTR~ Tales of Middle-earth Art Series (Spoiler) Memorabilia 2023-06-23 + + LTR~ + The Lord of the Rings: Tales of Middle-earth (Spoiler) + Draft Innovation + 2023-06-23 + @@ -575,7 +575,7 @@ Cycling {G} ({G}, Discard this card: Draw a card.) Land 0 - LTC~ + LTC~ 0 @@ -612,7 +612,7 @@ As long as Anger is in your graveyard and you control a Mountain, creatures you 3R 2/2 - LTC~ + LTC~ 2 @@ -625,7 +625,7 @@ As long as Anger is in your graveyard and you control a Mountain, creatures you 3 1WB - LTC~ + LTC~ 3 @@ -671,7 +671,7 @@ Whenever Aragorn attacks, up to one target creature can't block this turn. If yo G 1/1 - LTC~ + LTC~ 2 @@ -685,7 +685,7 @@ You draw a card at the beginning of the next turn's upkeep. 2 1U - LTC~ + LTC~ 3 @@ -697,7 +697,7 @@ You draw a card at the beginning of the next turn's upkeep. 2 2 - LTC~ + LTC~ 1 @@ -769,7 +769,7 @@ At the beginning of the monarch's end step, that player draws a card. 5 3GG - LTC~ + LTC~ 1 @@ -781,7 +781,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - LTC~ + LTC~ 0 @@ -870,7 +870,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. 3 3 - LTC~ + LTC~ 1 @@ -896,7 +896,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. Land 0 - LTC~ + LTC~ 0 @@ -909,7 +909,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. 3 2G - LTC~ + LTC~ 3 @@ -982,7 +982,7 @@ Banquet Guests enters the battlefield with twice X +1/+1 counters on it. G 0/1 - LTC~ + LTC~ 2 @@ -996,7 +996,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - LTC~ + LTC~ 3 @@ -1038,7 +1038,7 @@ Cycling {1} ({1}, Discard this card: Draw a card.) 6 4UU - LTC~ + LTC~ 3 @@ -1104,7 +1104,7 @@ Cycling {1} ({1}, Discard this card: Draw a card.) Land 0 - LTC~ + LTC~ 0 @@ -1178,7 +1178,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - LTC~ + LTC~ 1 0 @@ -1265,7 +1265,7 @@ Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treas 7RR 6/6 - LTC~ + LTC~ 2 @@ -1307,7 +1307,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that Land 0 - LTC~ + LTC~ 1 0 @@ -1321,7 +1321,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that 3 3 - LTC~ + LTC~ 1 @@ -1333,7 +1333,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that Land 0 - LTC~ + LTC~ 1 0 @@ -1346,7 +1346,7 @@ At the beginning of combat on each opponent's turn, if you're the monarch, that 3 3 - LTC~ + LTC~ 1 @@ -1373,7 +1373,7 @@ Whenever Colossal Whale attacks, you may exile target creature defending player 5UU 5/5 - LTC~ + LTC~ 2 @@ -1387,7 +1387,7 @@ Whenever Colossal Whale attacks, you may exile target creature defending player 2R 4/1 - LTC~ + LTC~ 2 @@ -1398,7 +1398,7 @@ Whenever Colossal Whale attacks, you may exile target creature defending player Land 0 - LTC~ + LTC~ 0 @@ -1411,7 +1411,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - LTC~ + LTC~ 1 @@ -1425,7 +1425,7 @@ Draw a card. 1 U - LTC~ + LTC~ 3 @@ -1469,7 +1469,7 @@ At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If y 5 3RR - LTC~ + LTC~ 1 @@ -1509,7 +1509,7 @@ Equip {4}. This ability costs {3} less to activate if you're the monarch. Land 0 - LTC~ + LTC~ 1 0 @@ -1523,7 +1523,7 @@ Equip {4}. This ability costs {3} less to activate if you're the monarch. 3 2B - LTC~ + LTC~ 3 @@ -1536,7 +1536,7 @@ Equip {4}. This ability costs {3} less to activate if you're the monarch. 3 2G - LTC~ + LTC~ 3 @@ -1610,7 +1610,7 @@ When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. 8 6BB - LTC~ + LTC~ 3 @@ -1624,7 +1624,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for 4 3U - LTC~ + LTC~ 3 @@ -1690,7 +1690,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for Land 0 - LTC~ + LTC~ 0 @@ -1704,7 +1704,7 @@ Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if 5 3UU - LTC~ + LTC~ 3 @@ -1718,7 +1718,7 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on Do 4 4 - LTC~ + LTC~ 1 @@ -1730,7 +1730,7 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on Do Land 0 - LTC~ + LTC~ 1 0 @@ -1743,7 +1743,7 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on Do Land 0 - LTC~ + LTC~ 1 0 @@ -1784,7 +1784,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1 XR - LTC~ + LTC~ 3 @@ -1827,7 +1827,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1GG 2/2 - LTC~ + LTC~ 2 @@ -1841,7 +1841,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. G 1/1 - LTC~ + LTC~ 2 @@ -1855,7 +1855,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 3G 1/1 - LTC~ + LTC~ 2 @@ -1869,7 +1869,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1G 1/1 - LTC~ + LTC~ 2 @@ -1884,7 +1884,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 1G 2/2 - LTC~ + LTC~ 2 @@ -1896,7 +1896,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 3 3 - LTC~ + LTC~ 1 @@ -1950,7 +1950,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. G 1/1 - LTC~ + LTC~ 2 @@ -1964,7 +1964,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 0 0 - LTC~ + LTC~ 1 @@ -1975,7 +1975,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each Land 0 - LTC~ + LTC~ 0 @@ -1986,7 +1986,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each Land 0 - LTC~ + LTC~ 0 @@ -1999,7 +1999,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 5 3UB - LTC~ + LTC~ 3 @@ -2012,7 +2012,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 4 3U - LTC~ + LTC~ 3 @@ -2026,7 +2026,7 @@ Flashback {2}{R} (You may cast this card from your graveyard for its flashback c 1 R - LTC~ + LTC~ 3 @@ -2070,7 +2070,7 @@ At the beginning of your end step, if you're the monarch, create two 1/1 white H 2G 1/1 - LTC~ + LTC~ 2 @@ -2111,7 +2111,7 @@ At the beginning of your end step, if you're the monarch, create two 1/1 white H 2 1G - LTC~ + LTC~ 3 @@ -2186,7 +2186,7 @@ Creatures with power less than Feasting Hobbit's power can't block it. 2 1B - LTC~ + LTC~ 3 @@ -2211,7 +2211,7 @@ Creatures with power less than Feasting Hobbit's power can't block it. Land 0 - LTC~ + LTC~ 0 @@ -2271,7 +2271,7 @@ Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains h 4R 3/3 - LTC~ + LTC~ 2 @@ -2283,7 +2283,7 @@ Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains h Land 0 - LTC~ + LTC~ 0 @@ -2297,7 +2297,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 3 2U - LTC~ + LTC~ 3 @@ -2309,7 +2309,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c Land 0 - LTC~ + LTC~ 1 0 @@ -2350,7 +2350,7 @@ Whenever one or more creatures you control deal combat damage to one or more pla Land 0 - LTC~ + LTC~ 1 0 @@ -2413,7 +2413,7 @@ Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this tu 3R 4/4 - LTC~ + LTC~ 2 @@ -2440,7 +2440,7 @@ Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless Land 0 - LTC~ + LTC~ 1 0 @@ -2466,7 +2466,7 @@ Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless Land 0 - LTC~ + LTC~ 1 0 @@ -2602,7 +2602,7 @@ Prevent all combat damage that would be dealt this turn by non-Elf creatures.3 XGGG - LTC~ + LTC~ 3 @@ -2614,7 +2614,7 @@ Prevent all combat damage that would be dealt this turn by non-Elf creatures.Land 0 - LTC~ + LTC~ 0 @@ -2631,7 +2631,7 @@ When Gilded Goose enters the battlefield, create a Food token. (It's an artifact G 0/2 - LTC~ + LTC~ 2 @@ -2703,7 +2703,7 @@ Whenever Gimli deals combat damage to a player, create a Treasure token. Land 0 - LTC~ + LTC~ 1 0 @@ -2717,7 +2717,7 @@ Whenever Gimli deals combat damage to a player, create a Treasure token. 2 1B - LTC~ + LTC~ 3 @@ -2733,7 +2733,7 @@ Whenever Gimli deals combat damage to a player, create a Treasure token. 1R 2/2 - LTC~ + LTC~ 2 @@ -2748,7 +2748,7 @@ When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or 3RR 4/4 - LTC~ + LTC~ 2 @@ -2791,7 +2791,7 @@ When Graypelt Refuge enters the battlefield, you gain 1 life. Land 0 - LTC~ + LTC~ 1 0 @@ -2808,7 +2808,7 @@ When Great Oak Guardian enters the battlefield, creatures target player controls 5G 4/5 - LTC~ + LTC~ 2 @@ -2851,7 +2851,7 @@ When Grey Host Reinforcements enters the battlefield, exile target player's grav 2 GU - LTC~ + LTC~ 3 @@ -2895,7 +2895,7 @@ Whenever Gríma deals combat damage to a player, that player exiles cards from t 2R 2/2 - LTC~ + LTC~ 2 @@ -2972,7 +2972,7 @@ Vigilance 4 2GG - LTC~ + LTC~ 3 @@ -2986,7 +2986,7 @@ Vigilance 1R 2/2 - LTC~ + LTC~ 2 @@ -3000,7 +3000,7 @@ Equip {1} 3 3 - LTC~ + LTC~ 1 @@ -3014,7 +3014,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 3 3 - LTC~ + LTC~ 1 @@ -3027,7 +3027,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a 2 1G - LTC~ + LTC~ 3 @@ -3039,7 +3039,7 @@ At the beginning of your upkeep, look at the top card of your library. If it's a Land 0 - LTC~ + LTC~ 1 0 @@ -3132,7 +3132,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - LTC~ + LTC~ 2 @@ -3146,7 +3146,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 2UB 2/3 - LTC~ + LTC~ 2 @@ -3160,7 +3160,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 1R 2/1 - LTC~ + LTC~ 2 @@ -3204,7 +3204,7 @@ Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divi 4RR 6/6 - LTC~ + LTC~ 2 @@ -3221,7 +3221,7 @@ Choose one. If this spell was kicked, choose any number instead. 2 1G - LTC~ + LTC~ 3 @@ -3233,7 +3233,7 @@ Choose one. If this spell was kicked, choose any number instead. Land 0 - LTC~ + LTC~ 1 0 @@ -3273,7 +3273,7 @@ When Knollspine Dragon enters the battlefield, you may discard your hand and dra 5RR 7/5 - LTC~ + LTC~ 2 @@ -3310,7 +3310,7 @@ When Knollspine Dragon enters the battlefield, you may discard your hand and dra 4 2BB - LTC~ + LTC~ 3 @@ -3324,7 +3324,7 @@ Draw a card. 4 3U - LTC~ + LTC~ 3 @@ -3399,7 +3399,7 @@ Equip {0} 2 2 - LTC~ + LTC~ 1 @@ -3413,7 +3413,7 @@ Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all 2 1G - LTC~ + LTC~ 1 @@ -3426,7 +3426,7 @@ Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all 5 3BB - LTC~ + LTC~ 3 @@ -3473,7 +3473,7 @@ Cycling {U} ({U}, Discard this card: Draw a card.) Land 0 - LTC~ + LTC~ 1 0 @@ -3609,7 +3609,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2B 3/1 - LTC~ + LTC~ 2 @@ -3676,7 +3676,7 @@ Whenever one or more artifacts enter the battlefield under your control, create 2 2 - LTC~ + LTC~ 1 @@ -3835,7 +3835,7 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car 3 1WB - LTC~ + LTC~ 3 @@ -3902,7 +3902,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo Land 0 - LTC~ + LTC~ 1 0 @@ -3919,7 +3919,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo 5 3UU - LTC~ + LTC~ 3 @@ -3931,7 +3931,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo Land 0 - LTC~ + LTC~ 1 0 @@ -3945,7 +3945,7 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo 2 1B - LTC~ + LTC~ 3 @@ -3960,7 +3960,7 @@ If an opponent would draw a card except the first one they draw in each of their 2UB 3/1 - LTC~ + LTC~ 2 @@ -4030,7 +4030,7 @@ Draw a card. 1 U - LTC~ + LTC~ 3 @@ -4045,7 +4045,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 4GG 6/4 - LTC~ + LTC~ 2 @@ -4090,7 +4090,7 @@ Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is 5 3GG - LTC~ + LTC~ 3 @@ -4120,7 +4120,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con 1G 2/1 - LTC~ + LTC~ 2 @@ -4132,7 +4132,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con Land 0 - LTC~ + LTC~ 1 0 @@ -4213,7 +4213,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con 4 3U - LTC~ + LTC~ 3 @@ -4225,7 +4225,7 @@ When Palace Jailer enters the battlefield, exile target creature an opponent con Land 0 - LTC~ + LTC~ 1 0 @@ -4238,7 +4238,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - LTC~ + LTC~ 1 0 @@ -4252,7 +4252,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 1 U - LTC~ + LTC~ 3 @@ -4264,7 +4264,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 3 3 - LTC~ + LTC~ 1 @@ -4309,7 +4309,7 @@ Whenever another creature enters the battlefield under your control, you gain 1 1G 1/1 - LTC~ + LTC~ 2 @@ -4416,7 +4416,7 @@ When you cycle Rampaging War Mammoth, destroy up to X target artifacts. 2 1G - LTC~ + LTC~ 3 @@ -4465,7 +4465,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 4GG 0/0 - LTC~ + LTC~ 2 @@ -4478,7 +4478,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 1 B - LTC~ + LTC~ 3 @@ -4492,7 +4492,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 2G 2/1 - LTC~ + LTC~ 2 @@ -4526,7 +4526,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to Land 0 - LTC~ + LTC~ 1 0 @@ -4566,7 +4566,7 @@ When Rapacious Guest leaves the battlefield, target opponent loses life equal to 4 3B - LTC~ + LTC~ 1 @@ -4632,7 +4632,7 @@ Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains h Land 0 - LTC~ + LTC~ 0 @@ -4702,7 +4702,7 @@ Activated abilities of Foods you control cost {1} less to activate. Land 0 - LTC~ + LTC~ 1 0 @@ -4716,7 +4716,7 @@ Activated abilities of Foods you control cost {1} less to activate. 5 3BB - LTC~ + LTC~ 1 @@ -4809,7 +4809,7 @@ Sacrifice two Foods: Draw a card. 1BG 3/3 - LTC~ + LTC~ 2 @@ -4822,7 +4822,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - LTC~ + LTC~ 1 0 @@ -4836,7 +4836,7 @@ When Scoured Barrens enters the battlefield, you gain 1 life. Land 0 - LTC~ + LTC~ 1 0 @@ -4853,7 +4853,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 4RR 5/5 - LTC~ + LTC~ 2 @@ -4866,7 +4866,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att Land 0 - LTC~ + LTC~ 0 @@ -4880,7 +4880,7 @@ Return up to two target cards from your graveyard to your hand. Exile Seeds of R 7 6G - LTC~ + LTC~ 3 @@ -4896,7 +4896,7 @@ Whenever damage that would be dealt to you is prevented, put that many +1/+1 cou 3W 1/1 - LTC~ + LTC~ 2 @@ -4937,7 +4937,7 @@ Equip {2} 3 2R - LTC~ + LTC~ 1 @@ -4981,7 +4981,7 @@ Equip {2} Land 0 - LTC~ + LTC~ 1 0 @@ -5021,7 +5021,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 3 2R - LTC~ + LTC~ 1 @@ -5036,7 +5036,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 3RR 2/2 - LTC~ + LTC~ 2 @@ -5048,7 +5048,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - LTC~ + LTC~ 1 0 @@ -5061,7 +5061,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - LTC~ + LTC~ 1 @@ -5151,7 +5151,7 @@ III— Put a flying counter on each creature you control without flying. Land 0 - LTC~ + LTC~ 1 0 @@ -5164,7 +5164,7 @@ III— Put a flying counter on each creature you control without flying. Land 0 - LTC~ + LTC~ 0 @@ -5204,7 +5204,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - LTC~ + LTC~ 1 0 @@ -5217,7 +5217,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - LTC~ + LTC~ 1 0 @@ -5233,7 +5233,7 @@ If an opponent has more cards in hand than you, draw a card. 2 1W - LTC~ + LTC~ 3 @@ -5247,7 +5247,7 @@ Destroy all creatures. 4 1WWU - LTC~ + LTC~ 3 @@ -5260,7 +5260,7 @@ Destroy all creatures. 1 U - LTC~ + LTC~ 3 @@ -5329,7 +5329,7 @@ Equip {2} 1 W - LTC~ + LTC~ 3 @@ -5343,7 +5343,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea 1 XG - LTC~ + LTC~ 3 @@ -5356,7 +5356,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea 2 2 - LTC~ + LTC~ 1 @@ -5369,7 +5369,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea 2 2 - LTC~ + LTC~ 1 @@ -5406,7 +5406,7 @@ Choose an opponent. You and that player each create X 1/1 green Elf Warrior crea Land 0 - LTC~ + LTC~ 0 @@ -5509,7 +5509,7 @@ Whenever a nontoken creature enters the battlefield under your control, put a +1 9 7GG - LTC~ + LTC~ 1 @@ -5587,7 +5587,7 @@ When Thornwood Falls enters the battlefield, you gain 1 life. Land 0 - LTC~ + LTC~ 1 0 @@ -5601,7 +5601,7 @@ When Thornwood Falls enters the battlefield, you gain 1 life. 2 2 - LTC~ + LTC~ 1 @@ -5615,7 +5615,7 @@ Draw two cards. 2 1R - LTC~ + LTC~ 3 @@ -5627,7 +5627,7 @@ Draw two cards. Land 0 - LTC~ + LTC~ 0 @@ -5641,7 +5641,7 @@ Draw two cards. 2G 3/2 - LTC~ + LTC~ 2 @@ -5681,7 +5681,7 @@ All creatures get -X/-X until end of turn. 3 2B - LTC~ + LTC~ 3 @@ -5696,7 +5696,7 @@ All creatures get -X/-X until end of turn. 4 4 - LTC~ + LTC~ 1 @@ -5709,7 +5709,7 @@ When Tranquil Cove enters the battlefield, you gain 1 life. Land 0 - LTC~ + LTC~ 1 0 @@ -5723,7 +5723,7 @@ Cycling {G} ({G}, Discard this card: Draw a card.) Land 0 - LTC~ + LTC~ 1 0 @@ -5792,7 +5792,7 @@ Exile Travel Through Caradhras. 2R 3/2 - LTC~ + LTC~ 2 @@ -5838,7 +5838,7 @@ Addendum — If you cast this spell during your main phase, put a +1/+1 counter 3 2W - LTC~ + LTC~ 3 @@ -5850,7 +5850,7 @@ Addendum — If you cast this spell during your main phase, put a +1/+1 counter Land 0 - LTC~ + LTC~ 0 @@ -5886,7 +5886,7 @@ Whenever you cast a creature spell of the chosen type, draw a card. 5 5 - LTC~ + LTC~ 1 @@ -5902,7 +5902,7 @@ As long as an opponent controls more lands than you, you may play lands from the 2W 3/3 - LTC~ + LTC~ 2 @@ -5917,7 +5917,7 @@ When Village Bell-Ringer enters the battlefield, untap all creatures you control 2W 1/4 - LTC~ + LTC~ 2 @@ -5929,7 +5929,7 @@ When Village Bell-Ringer enters the battlefield, untap all creatures you control Land 0 - LTC~ + LTC~ 1 0 @@ -5944,7 +5944,7 @@ Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the 5 4W - LTC~ + LTC~ 3 @@ -6008,7 +6008,7 @@ Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashbac 1 1 - LTC~ + LTC~ 1 @@ -6022,7 +6022,7 @@ Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashbac W 1/1 - LTC~ + LTC~ 2 @@ -6034,7 +6034,7 @@ Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashbac 4 4 - LTC~ + LTC~ 1 @@ -6047,7 +6047,7 @@ Equip {2} 3 3 - LTC~ + LTC~ 1 @@ -6060,7 +6060,7 @@ When Wind-Scarred Crag enters the battlefield, you gain 1 life. Land 0 - LTC~ + LTC~ 1 0 @@ -6075,7 +6075,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - LTC~ + LTC~ 1 0 @@ -6116,7 +6116,7 @@ Windbrisk Heights enters the battlefield tapped. 2G 1/1 - LTC~ + LTC~ 2 @@ -6132,7 +6132,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t 5GGG 6/6 - LTC~ + LTC~ 2 @@ -6144,7 +6144,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t Land 0 - LTC~ + LTC~ 1 0 @@ -6157,7 +6157,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t Land 0 - LTC~ + LTC~ 1 0 @@ -6171,7 +6171,7 @@ Persist (When this creature dies, if it had no -1/-1 counters on it, return it t 3 3 - LTC~ + LTC~ 1 1 @@ -6209,7 +6209,7 @@ When Zealous Conscripts enters the battlefield, gain control of target permanent 4R 3/3 - LTC~ + LTC~ 2 @@ -6289,6666 +6289,6 @@ At the beginning of combat on your turn, if another Human entered the battlefiel LTC~ 2 - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - LTR~ - 2 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - LTR~ - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR~ - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR~ - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR~ - 2 - - - Arwen Undómiel - Whenever you scry, put a +1/+1 counter on target creature. -{4}{G}{U}: Scry 2. - - GU - Legendary Creature — Elf Noble - Creature - 2 - GU - 2/2 - - LTR~ - 2 - - - Arwen's Gift - This spell costs {1} less to cast if you control two or more legendary creatures. -Scry 2, then draw two cards. - - U - Sorcery - Sorcery - 4 - 3U - - LTR~ - 3 - - - Arwen, Mortal Queen - Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - LTR~ - 2 - - - Arwen, Mortal Queen - Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - LTR~ - 2 - - - Assault on Osgiliath - Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) - - R - Sorcery - Sorcery - 3 - XRRR - - LTR~ - 3 - - - Assault on Osgiliath - Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) - - R - Sorcery - Sorcery - 3 - XRRR - - LTR~ - 3 - - - Bag End Porter - Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. - - G - Creature — Dwarf - Creature - 4 - 3G - 4/4 - - LTR~ - 2 - - - Banish from Edoras - This spell costs {2} less to cast if it targets a tapped creature. -Exile target creature. - - W - Sorcery - Sorcery - 5 - 4W - - LTR~ - 3 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Barrow-Blade - Equipped creature gets +1/+1. -Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - LTR~ - 1 - - - Battle-Scarred Goblin - Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTR~ - 2 - - - Bewitching Leechcraft - Enchant creature -When Bewitching Leechcraft enters the battlefield, tap enchanted creature. -Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.) - - U - Enchantment — Aura - Enchantment - 2 - 1U - - LTR~ - 1 - - - Bilbo's Ring - As long as it's your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Bilbo's Ring - As long as it's your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Bilbo, Retired Burglar - When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. -Whenever Bilbo deals combat damage to a player, create a Treasure token. - - RU - Legendary Creature — Halfling Rogue - Creature - 3 - 1UR - 1/3 - - LTR~ - 2 - - - Bilbo, Retired Burglar - When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. -Whenever Bilbo deals combat damage to a player, create a Treasure token. - - RU - Legendary Creature — Halfling Rogue - Creature - 3 - 1UR - 1/3 - - LTR~ - 2 - - - Bill Ferny, Bree Swindler - Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. - - U - Legendary Creature — Human Rogue - Creature - 2 - 1U - 2/1 - - LTR~ - 2 - - - Bill the Pony - When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. - - W - Legendary Creature — Horse - Creature - 4 - 3W - 1/4 - - LTR~ - 2 - - - Birthday Escape - Draw a card. The Ring tempts you. - - U - Sorcery - Sorcery - 1 - U - - LTR~ - 3 - - - Bitter Downfall - This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. -Destroy target creature. Its controller loses 2 life. - - B - Instant - Instant - 4 - 3B - - LTR~ - 3 - - - Bombadil's Song - Target creature you control gets +1/+1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) - - G - Instant - Instant - 2 - 1G - - LTR~ - 3 - - - Book of Mazarbul - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -II — Amass Orcs 2. -III — Creatures you control get +1/+0 and gain menace until end of turn. - - R - Enchantment — Saga - Enchantment - 3 - 2R - - LTR~ - 1 - - - Borne Upon a Wind - You may cast spells this turn as though they had flash. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Borne Upon a Wind - You may cast spells this turn as though they had flash. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR~ - 2 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR~ - 2 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR~ - 2 - - - Brandywine Farmer - When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Creature — Halfling Peasant - Creature - 3 - 2G - 1/1 - - LTR~ - 2 - - - Breaking of the Fellowship - Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. - - R - Sorcery - Sorcery - 2 - 1R - - LTR~ - 3 - - - Butterbur, Bree Innkeeper - At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - GW - Legendary Creature — Human Peasant - Creature - 4 - 2GW - 3/3 - - LTR~ - 2 - - - Call of the Ring - At the beginning of your upkeep, the Ring tempts you. -Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - LTR~ - 1 - - - Call of the Ring - At the beginning of your upkeep, the Ring tempts you. -Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - LTR~ - 1 - - - Captain of Umbar - {1}, {T}: Draw a card, then discard a card. - - U - Creature — Human Pirate - Creature - 3 - 2U - 2/3 - - LTR~ - 2 - - - Cast into the Fire - Choose one — -• Cast into the Fire deals 1 damage to each of up to two target creatures. -• Exile target artifact. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Celeborn the Wise - Whenever you attack with one or more Elves, scry 1. -Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way. - - G - Legendary Creature — Elf Noble - Creature - 4 - 3G - 3/3 - - LTR~ - 2 - - - Chance-Met Elves - Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. - - G - Creature — Elf Warrior - Creature - 3 - 2G - 3/2 - - LTR~ - 2 - - - Cirith Ungol Patrol - {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Orc Soldier - Creature - 5 - 4B - 4/5 - - LTR~ - 2 - - - Claim the Precious - Destroy target creature. The Ring tempts you. - - B - Sorcery - Sorcery - 3 - 1BB - - LTR~ - 3 - - - Council's Deliberation - Draw a card. -Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Dawn of a New Age - Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - LTR~ - 1 - - - Dawn of a New Age - Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - LTR~ - 1 - - - Deceive the Messenger - Target creature gets -3/-0 until end of turn. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Instant - Instant - 1 - U - - LTR~ - 3 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR~ - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR~ - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR~ - 2 - - - Denethor, Ruling Steward - At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. -{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Human Noble - Creature - 3 - 1WB - 2/4 - - LTR~ - 2 - - - Denethor, Ruling Steward - At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. -{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Human Noble - Creature - 3 - 1WB - 2/4 - - LTR~ - 2 - - - Display of Power - This spell can't be copied. -Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. - - R - Instant - Instant - 3 - 1RR - - LTR~ - 3 - - - Display of Power - This spell can't be copied. -Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. - - R - Instant - Instant - 3 - 1RR - - LTR~ - 3 - - - Doors of Durin - Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. - - GR - Legendary Artifact - Artifact - 5 - 3RG - - LTR~ - 1 - - - Doors of Durin - Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. - - GR - Legendary Artifact - Artifact - 5 - 3RG - - LTR~ - 1 - - - Dreadful as the Storm - Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. - - U - Instant - Instant - 3 - 2U - - LTR~ - 3 - - - Dunland Crebain - Flying -When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Bird Horror - Creature - 3 - 2B - 1/1 - - LTR~ - 2 - - - Dunland Crebain - Flying -When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Bird Horror - Creature - 3 - 2B - 1/1 - - LTR~ - 2 - - - Dúnedain Blade - Equipped creature gets +2/+1. -Equip Human {1} -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 2 - 1W - - LTR~ - 1 - - - Dúnedain Rangers - Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. - - G - Creature — Human Ranger - Creature - 4 - 3G - 4/4 - - LTR~ - 2 - - - Eagles of the North - Flying -When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. -Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Creature — Bird Soldier - Creature - 6 - 5W - 3/3 - - LTR~ - 2 - - - East-Mark Cavalier - Vigilance -Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. - - W - Creature — Human Knight - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Easterling Vanguard - When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Human Warrior - Creature - 2 - 1B - 2/1 - - LTR~ - 2 - - - Eastfarthing Farmer - When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - LTR~ - 2 - - - Elanor Gardner - When Elanor Gardner enters the battlefield, create a Food token. -At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Legendary Creature — Halfling Scout - Creature - 4 - 3G - 2/4 - - LTR~ - 2 - - - Elanor Gardner - When Elanor Gardner enters the battlefield, create a Food token. -At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Legendary Creature — Halfling Scout - Creature - 4 - 3G - 2/4 - - LTR~ - 2 - - - Elrond, Lord of Rivendell - Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Elrond, Lord of Rivendell - Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR~ - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR~ - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR~ - 2 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - LTR~ - 1 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - LTR~ - 1 - - - Elven Farsight - Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. - - G - Sorcery - Sorcery - 1 - G - - LTR~ - 3 - - - Elvish Mariner - Whenever Elvish Mariner attacks, scry 1. -Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Elvish Mariner - Whenever Elvish Mariner attacks, scry 1. -Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Enraged Huorn - Trample -When Enraged Huorn enters the battlefield, the Ring tempts you. - - G - Creature — Treefolk - Creature - 5 - 4G - 4/5 - - LTR~ - 2 - - - Ent's Fury - Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. - - G - Sorcery - Sorcery - 2 - 1G - - LTR~ - 3 - - - Ent-Draught Basin - {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. - - Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Entish Restoration - Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Instant - Instant - 3 - 2G - - LTR~ - 3 - - - Erebor Flamesmith - Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. - - R - Creature — Dwarf Artificer - Creature - 2 - 1R - 2/1 - - LTR~ - 2 - - - Erkenbrand, Lord of Westfold - Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn. - - R - Legendary Creature — Human Soldier - Creature - 4 - 3R - 3/3 - - LTR~ - 2 - - - Errand-Rider of Gondor - When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - LTR~ - 2 - - - Escape from Orthanc - Target creature gets +1/+3 and gains flying until end of turn. Untap it. - - W - Instant - Instant - 1 - W - - LTR~ - 3 - - - Esquire of the King - {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - LTR~ - 2 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fall of Gil-galad - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Scry 2. -II — Put two +1/+1 counters on target creature you control. -III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. - - G - Enchantment — Saga - Enchantment - 2 - 1G - - LTR~ - 1 - - - Fangorn, Tree Shepherd - Treefolk you control have vigilance. -Whenever one or more Treefolk you control attack, add twice that much {G}. -You don't lose unspent green mana as steps and phases end. - - G - Legendary Creature — Treefolk - Creature - 7 - 4GGG - 4/10 - - LTR~ - 2 - - - Fangorn, Tree Shepherd - Treefolk you control have vigilance. -Whenever one or more Treefolk you control attack, add twice that much {G}. -You don't lose unspent green mana as steps and phases end. - - G - Legendary Creature — Treefolk - Creature - 7 - 4GGG - 4/10 - - LTR~ - 2 - - - Faramir, Field Commander - At the beginning of your end step, if a creature died under your control this turn, draw a card. -Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Faramir, Field Commander - At the beginning of your end step, if a creature died under your control this turn, draw a card. -Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Faramir, Prince of Ithilien - At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 4 - 2WU - 3/3 - - LTR~ - 2 - - - Faramir, Prince of Ithilien - At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 4 - 2WU - 3/3 - - LTR~ - 2 - - - Fear, Fire, Foes! - Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. - - R - Sorcery - Sorcery - 1 - XR - - LTR~ - 3 - - - Fiery Inscription - When Fiery Inscription enters the battlefield, the Ring tempts you. -Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fire of Orthanc - Destroy target artifact or land. Creatures without flying can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - LTR~ - 3 - - - Fires of Mount Doom - When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. -{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. - - R - Legendary Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fires of Mount Doom - When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. -{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. - - R - Legendary Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - LTR~ - 3 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - LTR~ - 3 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - LTR~ - 1 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - LTR~ - 1 - - - Fog on the Barrow-Downs - Enchant creature -Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) - - W - Enchantment — Aura - Enchantment - 3 - 2W - - LTR~ - 1 - - - Foray of Orcs - Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 4 - 3R - - LTR~ - 3 - - - Foray of Orcs - Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 4 - 3R - - LTR~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR~ - 1 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR~ - 1 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR~ - 1 - - - Friendly Rivalry - Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. - - GR - Instant - Instant - 2 - RG - - LTR~ - 3 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR~ - 2 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR~ - 2 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR~ - 2 - - - Frodo, Determined Hero - Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. -As long as it's your turn, prevent all damage that would be dealt to Frodo. - - W - Legendary Creature — Halfling Warrior - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Frodo, Determined Hero - Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. -As long as it's your turn, prevent all damage that would be dealt to Frodo. - - W - Legendary Creature — Halfling Warrior - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR~ - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR~ - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR~ - 2 - - - Galadhrim Bow - Flash -When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. -Equipped creature gets +1/+2 and has reach. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact — Equipment - Artifact - 3 - 2G - - LTR~ - 1 - - - Galadhrim Guide - When Galadhrim Guide enters the battlefield, scry 2. - - G - Creature — Elf Scout - Creature - 4 - 3G - 3/4 - - LTR~ - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR~ - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR~ - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR~ - 2 - - - Galadriel, Gift-Giver - Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — -• Put a +1/+1 counter on another target creature. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Legendary Creature — Elf Noble - Creature - 5 - 3GG - 4/4 - - LTR~ - 2 - - - Galadriel, Gift-Giver - Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — -• Put a +1/+1 counter on another target creature. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Legendary Creature — Elf Noble - Creature - 5 - 3GG - 4/4 - - LTR~ - 2 - - - Gandalf the Grey - Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — -• You may tap or untap target permanent. -• Gandalf the Grey deals 3 damage to each opponent. -• Copy target instant or sorcery spell you control. You may choose new targets for the copy. -• Put Gandalf on top of its owner's library. - - RU - Legendary Creature — Avatar Wizard - Creature - 5 - 3UR - 3/4 - - LTR~ - 2 - - - Gandalf the Grey - Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — -• You may tap or untap target permanent. -• Gandalf the Grey deals 3 damage to each opponent. -• Copy target instant or sorcery spell you control. You may choose new targets for the copy. -• Put Gandalf on top of its owner's library. - - RU - Legendary Creature — Avatar Wizard - Creature - 5 - 3UR - 3/4 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf's Sanction - Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead. - - RU - Sorcery - Sorcery - 3 - 1UR - - LTR~ - 3 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR~ - 2 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR~ - 2 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR~ - 2 - - - Gandalf, White Rider - Vigilance -Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. -When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. - - W - Legendary Creature — Avatar Wizard - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Gandalf, White Rider - Vigilance -Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. -When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. - - W - Legendary Creature — Avatar Wizard - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Generous Ent - Reach -When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Treefolk - Creature - 6 - 5G - 5/7 - - LTR~ - 2 - - - Gift of Strands - Flash -Enchant creature -When Gift of Strands enters the battlefield, scry 2. -Enchanted creature gets +3/+3. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - LTR~ - 1 - - - Gimli's Axe - Equipped creature gets +3/+0. -As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact — Equipment - Artifact - 3 - 2R - - LTR~ - 1 - - - Gimli's Fury - Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Gimli, Counter of Kills - Trample -Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. - - R - Legendary Creature — Dwarf Warrior - Creature - 4 - 3R - 4/3 - - LTR~ - 2 - - - Gimli, Counter of Kills - Trample -Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. - - R - Legendary Creature — Dwarf Warrior - Creature - 4 - 3R - 4/3 - - LTR~ - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR~ - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR~ - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR~ - 2 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Glorfindel, Dauntless Rescuer - Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. -• Glorfindel must be blocked this turn if able. -• Glorfindel can't be blocked by more than one creature each combat this turn. - - G - Legendary Creature — Elf Noble - Creature - 3 - 2G - 3/2 - - LTR~ - 2 - - - Glorious Gale - Counter target creature spell. If it was a legendary spell, the Ring tempts you. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Glóin, Dwarf Emissary - Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Creature — Dwarf Advisor - Creature - 3 - 2R - 3/3 - - LTR~ - 2 - - - Glóin, Dwarf Emissary - Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Creature — Dwarf Advisor - Creature - 3 - 2R - 3/3 - - LTR~ - 2 - - - Goblin Assailant - - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTR~ - 2 - - - Goblin Fireleaper - {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. -When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 1/1 - - LTR~ - 2 - - - Goldberry, River-Daughter - {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. -{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. - - U - Legendary Creature — Nymph - Creature - 2 - 1U - 1/3 - - LTR~ - 2 - - - Goldberry, River-Daughter - {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. -{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. - - U - Legendary Creature — Nymph - Creature - 2 - 1U - 1/3 - - LTR~ - 2 - - - Gollum's Bite - Target creature gets -2/-2 until end of turn. -{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. - - B - Instant - Instant - 1 - B - - LTR~ - 3 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR~ - 2 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR~ - 2 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR~ - 2 - - - Gollum, Scheming Guide - Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/1 - - LTR~ - 2 - - - Gollum, Scheming Guide - Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/1 - - LTR~ - 2 - - - Gorbag of Minas Morgul - Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one— -• Draw a card. -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Legendary Creature — Orc Soldier - Creature - 2 - 1B - 2/2 - - LTR~ - 2 - - - Gothmog, Morgul Lieutenant - When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Creature tokens you control have deathtouch. - - B - Legendary Creature — Human Soldier - Creature - 4 - 3B - 3/3 - - LTR~ - 2 - - - Gothmog, Morgul Lieutenant - When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Creature tokens you control have deathtouch. - - B - Legendary Creature — Human Soldier - Creature - 4 - 3B - 3/3 - - LTR~ - 2 - - - Great Hall of the Citadel - {T}: Add {C}. -{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. - - Land - Land - 0 - - LTR~ - 0 - - - Grey Havens Navigator - Flash -When Grey Havens Navigator enters the battlefield, scry 1. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Grishnákh, Brash Instigator - When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. - - R - Legendary Creature — Goblin Soldier - Creature - 3 - 2R - 1/1 - - LTR~ - 2 - - - Grond, the Gatebreaker - Trample -As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Legendary Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - LTR~ - 1 - - - Gríma Wormtongue - Your opponents can't gain life. -{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. - - B - Legendary Creature — Human Advisor - Creature - 3 - 2B - 1/4 - - LTR~ - 2 - - - Gwaihir the Windlord - This spell costs {2} less to cast as long as you've drawn two or more cards this turn. -Flying, vigilance -Other Birds you control have vigilance. - - UW - Legendary Creature — Bird Noble - Creature - 6 - 4WU - 4/4 - - LTR~ - 2 - - - Haradrim Spearmaster - Reach -At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/3 - - LTR~ - 2 - - - Haunt of the Dead Marshes - When Haunt of the Dead Marshes enters the battlefield, scry 1. -{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. - - B - Creature — Nightmare Elf - Creature - 1 - B - 1/1 - - LTR~ - 2 - - - Hew the Entwood - Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. - - R - Sorcery - Sorcery - 5 - 3RR - - LTR~ - 3 - - - Hew the Entwood - Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. - - R - Sorcery - Sorcery - 5 - 3RR - - LTR~ - 3 - - - Hithlain Knots - Tap target creature. Scry 1. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Hobbit's Sting - Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. - - W - Instant - Instant - 2 - 1W - - LTR~ - 3 - - - Horn of Gondor - When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. -{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Horn of Gondor - When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. -{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Horn of the Mark - Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Horn of the Mark - Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Horses of the Bruinen - Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. - - U - Sorcery - Sorcery - 5 - 3UU - - LTR~ - 3 - - - Improvised Club - As an additional cost to cast this spell, sacrifice an artifact or creature. -Improvised Club deals 4 damage to any target. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Inherited Envelope - When Inherited Envelope enters the battlefield, the Ring tempts you. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Ioreth of the Healing House - {T}: Untap another target permanent. -{T}: Untap two other target legendary creatures. - - U - Legendary Creature — Human Cleric - Creature - 3 - 2U - 1/4 - - LTR~ - 2 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR~ - 3 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR~ - 3 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Isolation at Orthanc - Put target creature into its owner's library second from the top. - - U - Instant - Instant - 4 - 3U - - LTR~ - 3 - - - Ithilien Kingfisher - Flying -When Ithilien Kingfisher dies, draw a card. - - U - Creature — Bird - Creature - 3 - 2U - 2/1 - - LTR~ - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR~ - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR~ - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR~ - 2 - - - Knight of the Keep - - - W - Creature — Human Knight - Creature - 3 - 2W - 3/2 - - LTR~ - 2 - - - Knights of Dol Amroth - Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - LTR~ - 2 - - - Knights of Dol Amroth - Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - LTR~ - 2 - - - Landroval, Horizon Witness - Flying -Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 3/4 - - LTR~ - 2 - - - Lash of the Balrog - As an additional cost to cast this spell, sacrifice a creature or pay {4}. -Destroy target creature. - - B - Sorcery - Sorcery - 1 - B - - LTR~ - 3 - - - Lash of the Balrog - As an additional cost to cast this spell, sacrifice a creature or pay {4}. -Destroy target creature. - - B - Sorcery - Sorcery - 1 - B - - LTR~ - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - LTR~ - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - LTR~ - 3 - - - Legolas, Counter of Kills - Reach -Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. -Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. - - GU - Legendary Creature — Elf Archer - Creature - 4 - 2GU - 2/3 - - LTR~ - 2 - - - Legolas, Counter of Kills - Reach -Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. -Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. - - GU - Legendary Creature — Elf Archer - Creature - 4 - 2GU - 2/3 - - LTR~ - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR~ - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR~ - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR~ - 2 - - - Lembas - When Lembas enters the battlefield, scry 1, then draw a card. -{2}, {T}, Sacrifice Lembas: You gain 3 life. -When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. - - Artifact — Food - Artifact - 2 - 2 - - LTR~ - 1 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR~ - 2 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR~ - 2 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR~ - 2 - - - Long List of the Ents - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) -I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. - - G - Enchantment — Saga - Enchantment - 1 - G - - LTR~ - 1 - - - Lost Isle Calling - Whenever you scry, put a verse counter on Lost Isle Calling. -{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. - - U - Enchantment - Enchantment - 2 - 1U - - LTR~ - 1 - - - Lost Isle Calling - Whenever you scry, put a verse counter on Lost Isle Calling. -{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. - - U - Enchantment - Enchantment - 2 - 1U - - LTR~ - 1 - - - Lost to Legend - Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) - - W - Instant - Instant - 2 - WW - - LTR~ - 3 - - - Lothlórien Lookout - Whenever Lothlórien Lookout attacks, scry 1. - - G - Creature — Elf Scout - Creature - 2 - 1G - 1/3 - - LTR~ - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - LTR~ - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - LTR~ - 2 - - - Lórien Revealed - Draw three cards. -Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Sorcery - Sorcery - 5 - 3UU - - LTR~ - 3 - - - Many Partings - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 1 - G - - LTR~ - 3 - - - Many Partings - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 1 - G - - LTR~ - 3 - - - March from the Black Gate - When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Enchantment - Enchantment - 2 - 1B - - LTR~ - 1 - - - Mauhúr, Uruk-hai Captain - Menace -If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. - - BR - Legendary Creature — Orc Soldier - Creature - 2 - BR - 2/2 - - LTR~ - 2 - - - Meneldor, Swift Savior - Flying -Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. - - U - Legendary Creature — Bird Soldier - Creature - 4 - 3U - 3/3 - - LTR~ - 2 - - - Meriadoc Brandybuck - Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Legendary Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTR~ - 2 - - - Meriadoc Brandybuck - Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Legendary Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTR~ - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR~ - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR~ - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR~ - 2 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mirkwood Bats - Flying -Whenever you create or sacrifice a token, each opponent loses 1 life. - - B - Creature — Bat - Creature - 4 - 3B - 2/3 - - LTR~ - 2 - - - Mirkwood Bats - Flying -Whenever you create or sacrifice a token, each opponent loses 1 life. - - B - Creature — Bat - Creature - 4 - 3B - 2/3 - - LTR~ - 2 - - - Mirkwood Spider - Deathtouch -Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. - - G - Creature — Spider - Creature - 1 - G - 1/1 - - LTR~ - 2 - - - Mirror of Galadriel - {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Mirrormere Guardian - When Mirrormere Guardian dies, the Ring tempts you. - - G - Creature — Dwarf Soldier - Creature - 3 - 2G - 4/2 - - LTR~ - 2 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters the battlefield, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters the battlefield, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Mordor Muster - You draw a card and you lose 1 life. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Sorcery - Sorcery - 2 - 1B - - LTR~ - 3 - - - Mordor Trebuchet - Defender -Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. - - B - Artifact Creature — Wall - Creature - 3 - 2B - 1/4 - - LTR~ - 2 - - - Morgul-Knife Wound - Enchant creature -Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." - - B - Enchantment — Aura - Enchantment - 2 - 1B - - LTR~ - 1 - - - Moria Marauder - Double strike -Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Warrior - Creature - 2 - RR - 1/1 - - LTR~ - 2 - - - Moria Marauder - Double strike -Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Warrior - Creature - 2 - RR - 1/1 - - LTR~ - 2 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mushroom Watchdogs - Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. - - G - Creature — Dog - Creature - 2 - 1G - 2/2 - - LTR~ - 2 - - - Nasty End - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. If the sacrificed creature was legendary, draw three cards instead. - - B - Instant - Instant - 2 - 1B - - LTR~ - 3 - - - Nasty End - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. If the sacrificed creature was legendary, draw three cards instead. - - B - Instant - Instant - 2 - 1B - - LTR~ - 3 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nimble Hobbit - Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. - - W - Creature — Halfling Peasant - Creature - 2 - 1W - 1/3 - - LTR~ - 2 - - - Nimrodel Watcher - Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. - - U - Creature — Elf Scout - Creature - 2 - 1U - 2/1 - - LTR~ - 2 - - - Now for Wrath, Now for Ruin! - Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. - - W - Sorcery - Sorcery - 4 - 3W - - LTR~ - 3 - - - Oath of the Grey Host - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I— You and target opponent each create a Food token. -II— Each opponent loses 3 life. Create a Treasure token. -III— Create three tapped 1/1 white Spirit creature tokens with flying. - - B - Enchantment — Saga - Enchantment - 4 - 3B - - LTR~ - 1 - - - Old Man Willow - Old Man Willow's power and toughness are each equal to the number of lands you control. -Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. - - BG - Legendary Creature — Treefolk - Creature - 4 - 2BG - */* - - LTR~ - 2 - - - Oliphaunt - Trample -Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elephant - Creature - 6 - 5R - 6/4 - - LTR~ - 2 - - - Oliphaunt - Trample -Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elephant - Creature - 6 - 5R - 6/4 - - LTR~ - 2 - - - Olog-hai Crusher - Trample -Olog-hai Crusher can't block unless you control a Goblin or Orc. - - R - Creature — Troll Soldier - Creature - 4 - 3R - 4/4 - - LTR~ - 2 - - - One Ring to Rule Them All - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. -II — Destroy all nonlegendary creatures. -III — Each opponent loses 1 life for each creature card in that player's graveyard. - - B - Enchantment — Saga - Enchantment - 4 - 2BB - - LTR~ - 1 - - - Orcish Bowmasters - Flash -When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - LTR~ - 2 - - - Orcish Bowmasters - Flash -When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - LTR~ - 2 - - - Orcish Medicine - Target creature gains your choice of lifelink or indestructible until end of turn. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Instant - Instant - 2 - 1B - - LTR~ - 3 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Pelargir Survivor - {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. -{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - U - Creature — Human Peasant - Creature - 2 - 1U - 1/3 - - LTR~ - 2 - - - Peregrin Took - If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Draw a card. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - LTR~ - 2 - - - Peregrin Took - If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Draw a card. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - LTR~ - 2 - - - Phial of Galadriel - If you would draw a card while you have no cards in hand, draw two cards instead. -If you would gain life while you have 5 or less life, you gain twice that much life instead. -{T}: Add one mana of any color. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Phial of Galadriel - If you would draw a card while you have no cards in hand, draw two cards instead. -If you would gain life while you have 5 or less life, you gain twice that much life instead. -{T}: Add one mana of any color. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Pippin's Bravery - You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. - - G - Instant - Instant - 1 - G - - LTR~ - 3 - - - Pippin's Bravery - You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. - - G - Instant - Instant - 1 - G - - LTR~ - 3 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR~ - 3 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR~ - 3 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR~ - 3 - - - Prince Imrahil the Fair - Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. - - UW - Legendary Creature — Human Noble - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Prince Imrahil the Fair - Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. - - UW - Legendary Creature — Human Noble - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Protector of Gondor - When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Quarrel's End - As an additional cost to cast this spell, discard a card. -Draw two cards and create a 1/1 white Human Soldier creature token. - - R - Sorcery - Sorcery - 3 - 2R - - LTR~ - 3 - - - Quickbeam, Upstart Ent - Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. - - G - Legendary Creature — Treefolk - Creature - 6 - 4GG - 5/6 - - LTR~ - 2 - - - Quickbeam, Upstart Ent - Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. - - G - Legendary Creature — Treefolk - Creature - 6 - 4GG - 5/6 - - LTR~ - 2 - - - Radagast the Brown - Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Legendary Creature — Avatar Wizard - Creature - 4 - 2GG - 2/5 - - LTR~ - 2 - - - Radagast the Brown - Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Legendary Creature — Avatar Wizard - Creature - 4 - 2GG - 2/5 - - LTR~ - 2 - - - Rally at the Hornburg - Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. - - R - Sorcery - Sorcery - 2 - 1R - - LTR~ - 3 - - - Ranger's Firebrand - Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. - - R - Sorcery - Sorcery - 1 - R - - LTR~ - 3 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR~ - 2 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR~ - 2 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR~ - 2 - - - Relentless Rohirrim - When Relentless Rohirrim enters the battlefield, the Ring tempts you. - - R - Creature — Human Knight - Creature - 4 - 3R - 4/3 - - LTR~ - 2 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - LTR~ - 3 - - - Revive the Shire - Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 2 - 1G - - LTR~ - 3 - - - Ringsight - The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. - - BU - Sorcery - Sorcery - 3 - 1UB - - LTR~ - 3 - - - Ringwraiths - When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -When the Ring tempts you, return Ringwraiths from your graveyard to your hand. - - B - Creature — Wraith Knight - Creature - 6 - 4BB - 5/5 - - LTR~ - 2 - - - Ringwraiths - When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -When the Ring tempts you, return Ringwraiths from your graveyard to your hand. - - B - Creature — Wraith Knight - Creature - 6 - 4BB - 5/5 - - LTR~ - 2 - - - Rise of the Witch-king - Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. - - BG - Sorcery - Sorcery - 4 - 2BG - - LTR~ - 3 - - - Rising of the Day - Creatures you control have haste. -Legendary creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Rising of the Day - Creatures you control have haste. -Legendary creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Rivendell - Rivendell enters the battlefield tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Rivendell - Rivendell enters the battlefield tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Rohirrim Lancer - Menace (This creature can't be blocked except by two or more creatures.) -When Rohirrim Lancer dies, the Ring tempts you. - - R - Creature — Human Knight - Creature - 1 - R - 1/1 - - LTR~ - 2 - - - Rosie Cotton of South Lane - When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 1/1 - - LTR~ - 2 - - - Rosie Cotton of South Lane - When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 1/1 - - LTR~ - 2 - - - Rush the Room - Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. - - R - Instant - Instant - 1 - R - - LTR~ - 3 - - - Sam's Desperate Rescue - Return target creature card from your graveyard to your hand. The Ring tempts you. - - B - Sorcery - Sorcery - 1 - B - - LTR~ - 3 - - - Samwise Gamgee - Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - GW - 2/2 - - LTR~ - 2 - - - Samwise Gamgee - Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - GW - 2/2 - - LTR~ - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Saradoc, Master of Buckland - Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. -Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. - - W - Legendary Creature — Halfling Citizen - Creature - 4 - 3W - 2/4 - - LTR~ - 2 - - - Saradoc, Master of Buckland - Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. -Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. - - W - Legendary Creature — Halfling Citizen - Creature - 4 - 3W - 2/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman the White - Ward {2} -Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Legendary Creature — Avatar Wizard - Creature - 5 - 4U - 4/4 - - LTR~ - 2 - - - Saruman's Trickery - Counter target spell. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Instant - Instant - 3 - 1UU - - LTR~ - 3 - - - Sauron's Ransom - Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. - - BU - Instant - Instant - 3 - 1UB - - LTR~ - 3 - - - Sauron's Ransom - Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. - - BU - Instant - Instant - 3 - 1UB - - LTR~ - 3 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - LTR~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - LTR~ - 2 - - - Sauron, the Lidless Eye - When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - LTR~ - 2 - - - Sauron, the Lidless Eye - When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - LTR~ - 2 - - - Sauron, the Necromancer - Menace -Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. - - B - Legendary Creature — Avatar Horror - Creature - 5 - 3BB - 4/4 - - LTR~ - 2 - - - Sauron, the Necromancer - Menace -Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. - - B - Legendary Creature — Avatar Horror - Creature - 5 - 3BB - 4/4 - - LTR~ - 2 - - - Scroll of Isildur - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. -II — Tap up to two target creatures. Put a stun counter on each of them. -III — Draw a card for each tapped creature target opponent controls. - - U - Enchantment — Saga - Enchantment - 3 - 2U - - LTR~ - 1 - - - Second Breakfast - Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Instant - Instant - 3 - 2W - - LTR~ - 3 - - - Shadow Summoning - Create two tapped 1/1 white Spirit creature tokens with flying. - - BW - Sorcery - Sorcery - 2 - WB - - LTR~ - 3 - - - Shadow of the Enemy - Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. - - B - Sorcery - Sorcery - 6 - 3BBB - - LTR~ - 3 - - - Shadow of the Enemy - Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. - - B - Sorcery - Sorcery - 6 - 3BBB - - LTR~ - 3 - - - Shadowfax, Lord of Horses - Horses you control have haste. (They can attack and {T} as soon as they come under your control.) -Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. - - RW - Legendary Creature — Horse - Creature - 5 - 3RW - 4/4 - - LTR~ - 2 - - - Shagrat, Loot Bearer - Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 4/4 - - LTR~ - 2 - - - Shagrat, Loot Bearer - Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 4/4 - - LTR~ - 2 - - - Sharkey, Tyrant of the Shire - Activated abilities of lands your opponents control can't be activated unless they're mana abilities. -Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. -Mana of any type can be spent to activate Sharkey's abilities. - - BU - Legendary Creature — Avatar Rogue - Creature - 4 - 2UB - 2/4 - - LTR~ - 2 - - - Sharkey, Tyrant of the Shire - Activated abilities of lands your opponents control can't be activated unless they're mana abilities. -Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. -Mana of any type can be spent to activate Sharkey's abilities. - - BU - Legendary Creature — Avatar Rogue - Creature - 4 - 2UB - 2/4 - - LTR~ - 2 - - - Shelob's Ambush - Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Instant - Instant - 1 - B - - LTR~ - 3 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR~ - 2 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR~ - 2 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR~ - 2 - - - Shire Scarecrow - Defender -{1}: Add one mana of any color. Activate only once each turn. - - Artifact Creature — Scarecrow - Creature - 2 - 2 - 0/3 - - LTR~ - 2 - - - Shire Shirriff - Vigilance -When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. - - W - Creature — Halfling Soldier - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Shire Shirriff - Vigilance -When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. - - W - Creature — Halfling Soldier - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Shire Terrace - {T}: Add {C}. -{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - LTR~ - 0 - - - Shortcut to Mushrooms - When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. -At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. - - G - Enchantment - Enchantment - 2 - 1G - - LTR~ - 1 - - - Shower of Arrows - Destroy target artifact, enchantment, or creature with flying. Scry 1. - - G - Instant - Instant - 3 - 2G - - LTR~ - 3 - - - Slip On the Ring - Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. - - W - Instant - Instant - 2 - 1W - - LTR~ - 3 - - - Smite the Deathless - Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Sméagol, Helpful Guide - At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. - - BG - Legendary Creature — Halfling Horror - Creature - 3 - 1BG - 4/2 - - LTR~ - 2 - - - Sméagol, Helpful Guide - At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. - - BG - Legendary Creature — Halfling Horror - Creature - 3 - 1BG - 4/2 - - LTR~ - 2 - - - Snarling Warg - Menace (This creature can't be blocked except by two or more creatures.) -As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. - - B - Creature — Wolf - Creature - 4 - 3B - 3/4 - - LTR~ - 2 - - - Soldier of the Grey Host - Flash -Flying -When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 2/2 - - LTR~ - 2 - - - Soothing of Sméagol - Return target nontoken creature to its owner's hand. The Ring tempts you. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Spiteful Banditry - When Spiteful Banditry enters the battlefield, it deals X damage to each creature. -Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. - - R - Enchantment - Enchantment - 2 - XRR - - LTR~ - 1 - - - Spiteful Banditry - When Spiteful Banditry enters the battlefield, it deals X damage to each creature. -Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. - - R - Enchantment - Enchantment - 2 - XRR - - LTR~ - 1 - - - Stalwarts of Osgiliath - When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. -Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. - - W - Creature — Human Soldier - Creature - 5 - 4W - 4/3 - - LTR~ - 2 - - - Stern Scolding - Counter target creature spell with power or toughness 2 or less. - - U - Instant - Instant - 1 - U - - LTR~ - 3 - - - Stew the Coneys - Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Instant - Instant - 3 - 2G - - LTR~ - 3 - - - Sting, the Glinting Dagger - Equipped creature gets +1/+1 and has haste. -At the beginning of each combat, untap equipped creature. -Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Sting, the Glinting Dagger - Equipped creature gets +1/+1 and has haste. -At the beginning of each combat, untap equipped creature. -Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Stone of Erech - If a creature an opponent controls would die, exile it instead. -{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. - - Legendary Artifact - Artifact - 1 - 1 - - LTR~ - 1 - - - Storm of Saruman - Ward {3} -Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - U - Enchantment - Enchantment - 6 - 4UU - - LTR~ - 1 - - - Storm of Saruman - Ward {3} -Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - U - Enchantment - Enchantment - 6 - 4UU - - LTR~ - 1 - - - Strider, Ranger of the North - Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. - - GR - Legendary Creature — Human Ranger - Creature - 4 - 2RG - 4/4 - - LTR~ - 2 - - - Surrounded by Orcs - Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Sorcery - Sorcery - 4 - 3U - - LTR~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swarming of Moria - Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") -Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 3 - 2R - - LTR~ - 3 - - - Tale of Tinúviel - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. -II — Return target creature card from your graveyard to the battlefield. -III — Up to two target creatures you control each gain lifelink until end of turn. - - W - Enchantment — Saga - Enchantment - 5 - 3WW - - LTR~ - 1 - - - The Balrog, Durin's Bane - This spell costs {1} less to cast for each permanent sacrificed this turn. -Haste -The Balrog, Durin's Bane can't be blocked except by legendary creatures. -When The Balrog dies, destroy target artifact or creature an opponent controls. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 5BR - 7/5 - - LTR~ - 2 - - - The Balrog, Durin's Bane - This spell costs {1} less to cast for each permanent sacrificed this turn. -Haste -The Balrog, Durin's Bane can't be blocked except by legendary creatures. -When The Balrog dies, destroy target artifact or creature an opponent controls. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 5BR - 7/5 - - LTR~ - 2 - - - The Balrog, Flame of Udûn - Trample -When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. - - BR - Legendary Creature — Avatar Demon - Creature - 5 - 3BR - 7/7 - - LTR~ - 2 - - - The Balrog, Flame of Udûn - Trample -When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. - - BR - Legendary Creature — Avatar Demon - Creature - 5 - 3BR - 7/7 - - LTR~ - 2 - - - The Bath Song - (As this Saga enters and after your draw -step, add a lore counter. Sacrifice after III.) -I, II — Draw two cards, then discard a card. -III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. - - U - Enchantment — Saga - Enchantment - 4 - 3U - - LTR~ - 1 - - - The Battle of Bywater - Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Sorcery - Sorcery - 3 - 1WW - - LTR~ - 3 - - - The Battle of Bywater - Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Sorcery - Sorcery - 3 - 1WW - - LTR~ - 3 - - - The Black Breath - Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. - - B - Sorcery - Sorcery - 3 - 2B - - LTR~ - 3 - - - The Grey Havens - When The Grey Havens enters the battlefield, scry 1. -{T}: Add {C}. -{T}: Add one mana of any color among legendary creature cards in your graveyard. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - The Grey Havens - When The Grey Havens enters the battlefield, scry 1. -{T}: Add {C}. -{T}: Add one mana of any color among legendary creature cards in your graveyard. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - The Mouth of Sauron - When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BU - Legendary Creature — Human Advisor - Creature - 5 - 3UB - 3/4 - - LTR~ - 2 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The Ring Goes South - The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 4 - 3G - - LTR~ - 3 - - - The Ring Goes South - The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 4 - 3G - - LTR~ - 3 - - - The Shire - The Shire enters the battlefield tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - The Shire - The Shire enters the battlefield tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - The Torment of Gollum - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Sorcery - Sorcery - 4 - 3B - - LTR~ - 3 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR~ - 1 - 2 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR~ - 1 - 2 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR~ - 1 - 2 - - - There and Back Again - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. -II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. -III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." - - R - Enchantment — Saga - Enchantment - 5 - 3RR - - LTR~ - 1 - - - Théoden, King of Rohan - Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. - - RW - Legendary Creature — Human Noble - Creature - 3 - 1RW - 2/3 - - LTR~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - LTR~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - LTR~ - 2 - - - Took Reaper - When Took Reaper dies, the Ring tempts you. - - W - Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Trailblazer's Boots - Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) -Equip {2} - - Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Treason of Isengard - Put up to one target instant or sorcery card from your graveyard on top of your library. -Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Sorcery - Sorcery - 3 - 2U - - LTR~ - 3 - - - Troll of Khazad-dûm - Troll of Khazad-dûm can't be blocked except by three or more creatures. -Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Creature — Troll - Creature - 6 - 5B - 6/5 - - LTR~ - 2 - - - Uglúk of the White Hand - Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 3/3 - - LTR~ - 2 - - - Uruk-hai Berserker - When Uruk-hai Berserker enters the battlefield, the Ring tempts you. - - B - Creature — Orc Berserker - Creature - 3 - 2B - 3/2 - - LTR~ - 2 - - - Voracious Fell Beast - Flying -When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Drake Beast - Creature - 6 - 4BB - 4/4 - - LTR~ - 2 - - - Voracious Fell Beast - Flying -When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Drake Beast - Creature - 6 - 4BB - 4/4 - - LTR~ - 2 - - - War of the Last Alliance - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. -III — Creatures you control gain double strike until end of turn. The Ring tempts you. - - W - Enchantment — Saga - Enchantment - 4 - 3W - - LTR~ - 1 - - - Warbeast of Gorgoroth - Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Creature — Beast - Creature - 5 - 4R - 5/4 - - LTR~ - 2 - - - Westfold Rider - Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. - - W - Creature — Human Knight - Creature - 2 - 1W - 3/1 - - LTR~ - 2 - - - Willow-Wind - Flying -When Willow-Wind enters the battlefield, scry 2. - - U - Creature — Elemental - Creature - 5 - 4U - 3/4 - - LTR~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR~ - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - LTR~ - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - LTR~ - 2 - - - Wizard's Rockets - Wizard's Rockets enters the battlefield tapped. -{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. -When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. - - Artifact - Artifact - 1 - 1 - - LTR~ - 1 - 1 - - - Wizard's Rockets - Wizard's Rockets enters the battlefield tapped. -{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. -When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. - - Artifact - Artifact - 1 - 1 - - LTR~ - 1 - 1 - - - Wose Pathfinder - {T}: Add one mana of any color. -{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. - - G - Creature — Human Shaman - Creature - 2 - 1G - 1/1 - - LTR~ - 2 - - - You Cannot Pass! - Destroy target creature that blocked or was blocked by a legendary creature this turn. - - W - Instant - Instant - 1 - W - - LTR~ - 3 - - - Éomer of the Riddermark - Haste -Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. - - R - Legendary Creature — Human Knight - Creature - 5 - 4R - 5/4 - - LTR~ - 2 - - - Éomer, Marshal of Rohan - Haste -Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. - - R - Legendary Creature — Human Knight - Creature - 4 - 2RR - 4/4 - - LTR~ - 2 - - - Éomer, Marshal of Rohan - Haste -Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. - - R - Legendary Creature — Human Knight - Creature - 4 - 2RR - 4/4 - - LTR~ - 2 - - - Éowyn, Fearless Knight - Haste -When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. - - RW - Legendary Creature — Human Knight - Creature - 4 - 2RW - 3/4 - - LTR~ - 2 - - - Éowyn, Fearless Knight - Haste -When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. - - RW - Legendary Creature — Human Knight - Creature - 4 - 2RW - 3/4 - - LTR~ - 2 - - - Éowyn, Lady of Rohan - At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. -Equip abilities you activate cost {1} less to activate. - - W - Legendary Creature — Human Noble - Creature - 3 - 2W - 2/4 - - LTR~ - 2 - Andúril, Flame of the West // Andúril, Flame of the West @@ -13759,5 +7099,6665 @@ Equip abilities you activate cost {1} less to activate. ALTR~ 1 + + Andúril, Flame of the West + Equipped creature gets +3/+1. +Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + LTR~ + 1 + + + Andúril, Flame of the West + Equipped creature gets +3/+1. +Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + LTR~ + 1 + + + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. + + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + LTR~ + 2 + + + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. + + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + LTR~ + 2 + + + Aragorn, Company Leader + Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. +Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. + + GW + Legendary Creature — Human Ranger + Creature + 3 + 1GW + 3/3 + + LTR~ + 2 + + + Aragorn, Company Leader + Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. +Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. + + GW + Legendary Creature — Human Ranger + Creature + 3 + 1GW + 3/3 + + LTR~ + 2 + + + Aragorn, Company Leader + Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. +Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. + + GW + Legendary Creature — Human Ranger + Creature + 3 + 1GW + 3/3 + + LTR~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR~ + 2 + + + Arwen Undómiel + Whenever you scry, put a +1/+1 counter on target creature. +{4}{G}{U}: Scry 2. + + GU + Legendary Creature — Elf Noble + Creature + 2 + GU + 2/2 + + LTR~ + 2 + + + Arwen's Gift + This spell costs {1} less to cast if you control two or more legendary creatures. +Scry 2, then draw two cards. + + U + Sorcery + Sorcery + 4 + 3U + + LTR~ + 3 + + + Arwen, Mortal Queen + Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. +{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. + + GW + Legendary Creature — Elf Noble + Creature + 3 + 1GW + 2/2 + + LTR~ + 2 + + + Arwen, Mortal Queen + Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. +{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. + + GW + Legendary Creature — Elf Noble + Creature + 3 + 1GW + 2/2 + + LTR~ + 2 + + + Assault on Osgiliath + Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) + + R + Sorcery + Sorcery + 3 + XRRR + + LTR~ + 3 + + + Assault on Osgiliath + Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) + + R + Sorcery + Sorcery + 3 + XRRR + + LTR~ + 3 + + + Bag End Porter + Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. + + G + Creature — Dwarf + Creature + 4 + 3G + 4/4 + + LTR~ + 2 + + + Banish from Edoras + This spell costs {2} less to cast if it targets a tapped creature. +Exile target creature. + + W + Sorcery + Sorcery + 5 + 4W + + LTR~ + 3 + + + Barad-dûr + Barad-dûr enters the battlefield tapped unless you control a legendary creature. +{T}: Add {B}. +{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Barad-dûr + Barad-dûr enters the battlefield tapped unless you control a legendary creature. +{T}: Add {B}. +{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Barad-dûr + Barad-dûr enters the battlefield tapped unless you control a legendary creature. +{T}: Add {B}. +{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Barrow-Blade + Equipped creature gets +1/+1. +Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + LTR~ + 1 + + + Battle-Scarred Goblin + Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + LTR~ + 2 + + + Bewitching Leechcraft + Enchant creature +When Bewitching Leechcraft enters the battlefield, tap enchanted creature. +Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.) + + U + Enchantment — Aura + Enchantment + 2 + 1U + + LTR~ + 1 + + + Bilbo's Ring + As long as it's your turn, equipped creature has hexproof and can't be blocked. +Whenever equipped creature attacks alone, you draw a card and you lose 1 life. +Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + LTR~ + 1 + + + Bilbo's Ring + As long as it's your turn, equipped creature has hexproof and can't be blocked. +Whenever equipped creature attacks alone, you draw a card and you lose 1 life. +Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + LTR~ + 1 + + + Bilbo, Retired Burglar + When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. +Whenever Bilbo deals combat damage to a player, create a Treasure token. + + RU + Legendary Creature — Halfling Rogue + Creature + 3 + 1UR + 1/3 + + LTR~ + 2 + + + Bilbo, Retired Burglar + When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. +Whenever Bilbo deals combat damage to a player, create a Treasure token. + + RU + Legendary Creature — Halfling Rogue + Creature + 3 + 1UR + 1/3 + + LTR~ + 2 + + + Bill Ferny, Bree Swindler + Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. + + U + Legendary Creature — Human Rogue + Creature + 2 + 1U + 2/1 + + LTR~ + 2 + + + Bill the Pony + When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. + + W + Legendary Creature — Horse + Creature + 4 + 3W + 1/4 + + LTR~ + 2 + + + Birthday Escape + Draw a card. The Ring tempts you. + + U + Sorcery + Sorcery + 1 + U + + LTR~ + 3 + + + Bitter Downfall + This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. +Destroy target creature. Its controller loses 2 life. + + B + Instant + Instant + 4 + 3B + + LTR~ + 3 + + + Bombadil's Song + Target creature you control gets +1/+1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) + + G + Instant + Instant + 2 + 1G + + LTR~ + 3 + + + Book of Mazarbul + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +II — Amass Orcs 2. +III — Creatures you control get +1/+0 and gain menace until end of turn. + + R + Enchantment — Saga + Enchantment + 3 + 2R + + LTR~ + 1 + + + Borne Upon a Wind + You may cast spells this turn as though they had flash. +Draw a card. + + U + Instant + Instant + 2 + 1U + + LTR~ + 3 + + + Borne Upon a Wind + You may cast spells this turn as though they had flash. +Draw a card. + + U + Instant + Instant + 2 + 1U + + LTR~ + 3 + + + Boromir, Warden of the Tower + Vigilance +Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. +Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 3/3 + + LTR~ + 2 + + + Boromir, Warden of the Tower + Vigilance +Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. +Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 3/3 + + LTR~ + 2 + + + Boromir, Warden of the Tower + Vigilance +Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. +Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 3/3 + + LTR~ + 2 + + + Brandywine Farmer + When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + G + Creature — Halfling Peasant + Creature + 3 + 2G + 1/1 + + LTR~ + 2 + + + Breaking of the Fellowship + Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. + + R + Sorcery + Sorcery + 2 + 1R + + LTR~ + 3 + + + Butterbur, Bree Innkeeper + At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + GW + Legendary Creature — Human Peasant + Creature + 4 + 2GW + 3/3 + + LTR~ + 2 + + + Call of the Ring + At the beginning of your upkeep, the Ring tempts you. +Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. + + B + Enchantment + Enchantment + 2 + 1B + + LTR~ + 1 + + + Call of the Ring + At the beginning of your upkeep, the Ring tempts you. +Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. + + B + Enchantment + Enchantment + 2 + 1B + + LTR~ + 1 + + + Captain of Umbar + {1}, {T}: Draw a card, then discard a card. + + U + Creature — Human Pirate + Creature + 3 + 2U + 2/3 + + LTR~ + 2 + + + Cast into the Fire + Choose one — +• Cast into the Fire deals 1 damage to each of up to two target creatures. +• Exile target artifact. + + R + Instant + Instant + 2 + 1R + + LTR~ + 3 + + + Celeborn the Wise + Whenever you attack with one or more Elves, scry 1. +Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way. + + G + Legendary Creature — Elf Noble + Creature + 4 + 3G + 3/3 + + LTR~ + 2 + + + Chance-Met Elves + Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. + + G + Creature — Elf Warrior + Creature + 3 + 2G + 3/2 + + LTR~ + 2 + + + Cirith Ungol Patrol + {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Creature — Orc Soldier + Creature + 5 + 4B + 4/5 + + LTR~ + 2 + + + Claim the Precious + Destroy target creature. The Ring tempts you. + + B + Sorcery + Sorcery + 3 + 1BB + + LTR~ + 3 + + + Council's Deliberation + Draw a card. +Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. + + U + Instant + Instant + 2 + 1U + + LTR~ + 3 + + + Dawn of a New Age + Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. +At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. + + W + Enchantment + Enchantment + 2 + 1W + + LTR~ + 1 + + + Dawn of a New Age + Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. +At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. + + W + Enchantment + Enchantment + 2 + 1W + + LTR~ + 1 + + + Deceive the Messenger + Target creature gets -3/-0 until end of turn. +Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Instant + Instant + 1 + U + + LTR~ + 3 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + LTR~ + 2 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + LTR~ + 2 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + LTR~ + 2 + + + Denethor, Ruling Steward + At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. +{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. + + BW + Legendary Creature — Human Noble + Creature + 3 + 1WB + 2/4 + + LTR~ + 2 + + + Denethor, Ruling Steward + At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. +{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. + + BW + Legendary Creature — Human Noble + Creature + 3 + 1WB + 2/4 + + LTR~ + 2 + + + Display of Power + This spell can't be copied. +Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. + + R + Instant + Instant + 3 + 1RR + + LTR~ + 3 + + + Display of Power + This spell can't be copied. +Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. + + R + Instant + Instant + 3 + 1RR + + LTR~ + 3 + + + Doors of Durin + Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. + + GR + Legendary Artifact + Artifact + 5 + 3RG + + LTR~ + 1 + + + Doors of Durin + Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. + + GR + Legendary Artifact + Artifact + 5 + 3RG + + LTR~ + 1 + + + Dreadful as the Storm + Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. + + U + Instant + Instant + 3 + 2U + + LTR~ + 3 + + + Dunland Crebain + Flying +When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Creature — Bird Horror + Creature + 3 + 2B + 1/1 + + LTR~ + 2 + + + Dunland Crebain + Flying +When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Creature — Bird Horror + Creature + 3 + 2B + 1/1 + + LTR~ + 2 + + + Dúnedain Blade + Equipped creature gets +2/+1. +Equip Human {1} +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 2 + 1W + + LTR~ + 1 + + + Dúnedain Rangers + Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. + + G + Creature — Human Ranger + Creature + 4 + 3G + 4/4 + + LTR~ + 2 + + + Eagles of the North + Flying +When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. +Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Creature — Bird Soldier + Creature + 6 + 5W + 3/3 + + LTR~ + 2 + + + East-Mark Cavalier + Vigilance +Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. + + W + Creature — Human Knight + Creature + 2 + 1W + 2/2 + + LTR~ + 2 + + + Easterling Vanguard + When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Creature — Human Warrior + Creature + 2 + 1B + 2/1 + + LTR~ + 2 + + + Eastfarthing Farmer + When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + W + Creature — Halfling Peasant + Creature + 3 + 2W + 2/3 + + LTR~ + 2 + + + Elanor Gardner + When Elanor Gardner enters the battlefield, create a Food token. +At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Legendary Creature — Halfling Scout + Creature + 4 + 3G + 2/4 + + LTR~ + 2 + + + Elanor Gardner + When Elanor Gardner enters the battlefield, create a Food token. +At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Legendary Creature — Halfling Scout + Creature + 4 + 3G + 2/4 + + LTR~ + 2 + + + Elrond, Lord of Rivendell + Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/2 + + LTR~ + 2 + + + Elrond, Lord of Rivendell + Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/2 + + LTR~ + 2 + + + Elrond, Master of Healing + Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. +Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. + + GU + Legendary Creature — Elf Noble + Creature + 4 + 2GU + 4/4 + + LTR~ + 2 + + + Elrond, Master of Healing + Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. +Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. + + GU + Legendary Creature — Elf Noble + Creature + 4 + 2GU + 4/4 + + LTR~ + 2 + + + Elrond, Master of Healing + Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. +Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. + + GU + Legendary Creature — Elf Noble + Creature + 4 + 2GU + 4/4 + + LTR~ + 2 + + + Elven Chorus + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 4 + 3G + + LTR~ + 1 + + + Elven Chorus + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 4 + 3G + + LTR~ + 1 + + + Elven Farsight + Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. + + G + Sorcery + Sorcery + 1 + G + + LTR~ + 3 + + + Elvish Mariner + Whenever Elvish Mariner attacks, scry 1. +Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + LTR~ + 2 + + + Elvish Mariner + Whenever Elvish Mariner attacks, scry 1. +Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + LTR~ + 2 + + + Enraged Huorn + Trample +When Enraged Huorn enters the battlefield, the Ring tempts you. + + G + Creature — Treefolk + Creature + 5 + 4G + 4/5 + + LTR~ + 2 + + + Ent's Fury + Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. + + G + Sorcery + Sorcery + 2 + 1G + + LTR~ + 3 + + + Ent-Draught Basin + {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + LTR~ + 1 + + + Entish Restoration + Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Instant + Instant + 3 + 2G + + LTR~ + 3 + + + Erebor Flamesmith + Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. + + R + Creature — Dwarf Artificer + Creature + 2 + 1R + 2/1 + + LTR~ + 2 + + + Erkenbrand, Lord of Westfold + Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Soldier + Creature + 4 + 3R + 3/3 + + LTR~ + 2 + + + Errand-Rider of Gondor + When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + LTR~ + 2 + + + Escape from Orthanc + Target creature gets +1/+3 and gains flying until end of turn. Untap it. + + W + Instant + Instant + 1 + W + + LTR~ + 3 + + + Esquire of the King + {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. + + W + Creature — Human Soldier + Creature + 1 + W + 1/1 + + LTR~ + 2 + + + Fall of Cair Andros + Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +{7}{R}: Fall of Cair Andros deals 7 damage to target creature. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Fall of Cair Andros + Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +{7}{R}: Fall of Cair Andros deals 7 damage to target creature. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Fall of Cair Andros + Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +{7}{R}: Fall of Cair Andros deals 7 damage to target creature. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Fall of Gil-galad + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Scry 2. +II — Put two +1/+1 counters on target creature you control. +III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. + + G + Enchantment — Saga + Enchantment + 2 + 1G + + LTR~ + 1 + + + Fangorn, Tree Shepherd + Treefolk you control have vigilance. +Whenever one or more Treefolk you control attack, add twice that much {G}. +You don't lose unspent green mana as steps and phases end. + + G + Legendary Creature — Treefolk + Creature + 7 + 4GGG + 4/10 + + LTR~ + 2 + + + Fangorn, Tree Shepherd + Treefolk you control have vigilance. +Whenever one or more Treefolk you control attack, add twice that much {G}. +You don't lose unspent green mana as steps and phases end. + + G + Legendary Creature — Treefolk + Creature + 7 + 4GGG + 4/10 + + LTR~ + 2 + + + Faramir, Field Commander + At the beginning of your end step, if a creature died under your control this turn, draw a card. +Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + LTR~ + 2 + + + Faramir, Field Commander + At the beginning of your end step, if a creature died under your control this turn, draw a card. +Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + LTR~ + 2 + + + Faramir, Prince of Ithilien + At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. + + UW + Legendary Creature — Human Noble + Creature + 4 + 2WU + 3/3 + + LTR~ + 2 + + + Faramir, Prince of Ithilien + At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. + + UW + Legendary Creature — Human Noble + Creature + 4 + 2WU + 3/3 + + LTR~ + 2 + + + Fear, Fire, Foes! + Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. + + R + Sorcery + Sorcery + 1 + XR + + LTR~ + 3 + + + Fiery Inscription + When Fiery Inscription enters the battlefield, the Ring tempts you. +Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Fire of Orthanc + Destroy target artifact or land. Creatures without flying can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + LTR~ + 3 + + + Fires of Mount Doom + When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. +{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. + + R + Legendary Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Fires of Mount Doom + When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. +{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. + + R + Legendary Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Flame of Anor + Choose one. If you control a Wizard as you cast this spell, you may choose two instead. +• Target player draws two cards. +• Destroy target artifact. +• Flame of Anor deals 5 damage to target creature. + + RU + Instant + Instant + 3 + 1UR + + LTR~ + 3 + + + Flame of Anor + Choose one. If you control a Wizard as you cast this spell, you may choose two instead. +• Target player draws two cards. +• Destroy target artifact. +• Flame of Anor deals 5 damage to target creature. + + RU + Instant + Instant + 3 + 1UR + + LTR~ + 3 + + + Flowering of the White Tree + Legendary creatures you control get +2/+1 and have ward {1}. +Nonlegendary creatures you control get +1/+1. + + W + Legendary Enchantment + Enchantment + 2 + WW + + LTR~ + 1 + + + Flowering of the White Tree + Legendary creatures you control get +2/+1 and have ward {1}. +Nonlegendary creatures you control get +1/+1. + + W + Legendary Enchantment + Enchantment + 2 + WW + + LTR~ + 1 + + + Fog on the Barrow-Downs + Enchant creature +Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) + + W + Enchantment — Aura + Enchantment + 3 + 2W + + LTR~ + 1 + + + Foray of Orcs + Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 4 + 3R + + LTR~ + 3 + + + Foray of Orcs + Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 4 + 3R + + LTR~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + LTR~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + LTR~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + LTR~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + LTR~ + 0 + + + Forge Anew + When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. +As long as it's your turn, you may activate equip abilities any time you could cast an instant. +You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. + + W + Enchantment + Enchantment + 3 + 2W + + LTR~ + 1 + + + Forge Anew + When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. +As long as it's your turn, you may activate equip abilities any time you could cast an instant. +You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. + + W + Enchantment + Enchantment + 3 + 2W + + LTR~ + 1 + + + Forge Anew + When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. +As long as it's your turn, you may activate equip abilities any time you could cast an instant. +You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. + + W + Enchantment + Enchantment + 3 + 2W + + LTR~ + 1 + + + Friendly Rivalry + Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. + + GR + Instant + Instant + 2 + RG + + LTR~ + 3 + + + Frodo Baggins + Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. +As long as Frodo is your Ring-bearer, it must be blocked if able. + + GW + Legendary Creature — Halfling Scout + Creature + 2 + GW + 1/3 + + LTR~ + 2 + + + Frodo Baggins + Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. +As long as Frodo is your Ring-bearer, it must be blocked if able. + + GW + Legendary Creature — Halfling Scout + Creature + 2 + GW + 1/3 + + LTR~ + 2 + + + Frodo Baggins + Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. +As long as Frodo is your Ring-bearer, it must be blocked if able. + + GW + Legendary Creature — Halfling Scout + Creature + 2 + GW + 1/3 + + LTR~ + 2 + + + Frodo, Determined Hero + Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. +As long as it's your turn, prevent all damage that would be dealt to Frodo. + + W + Legendary Creature — Halfling Warrior + Creature + 2 + 1W + 2/2 + + LTR~ + 2 + + + Frodo, Determined Hero + Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. +As long as it's your turn, prevent all damage that would be dealt to Frodo. + + W + Legendary Creature — Halfling Warrior + Creature + 2 + 1W + 2/2 + + LTR~ + 2 + + + Frodo, Sauron's Bane + {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. +{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." + + W + Legendary Creature — Halfling Citizen + Creature + 1 + W + 1/2 + + LTR~ + 2 + + + Frodo, Sauron's Bane + {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. +{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." + + W + Legendary Creature — Halfling Citizen + Creature + 1 + W + 1/2 + + LTR~ + 2 + + + Frodo, Sauron's Bane + {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. +{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." + + W + Legendary Creature — Halfling Citizen + Creature + 1 + W + 1/2 + + LTR~ + 2 + + + Galadhrim Bow + Flash +When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. +Equipped creature gets +1/+2 and has reach. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + G + Artifact — Equipment + Artifact + 3 + 2G + + LTR~ + 1 + + + Galadhrim Guide + When Galadhrim Guide enters the battlefield, scry 2. + + G + Creature — Elf Scout + Creature + 4 + 3G + 3/4 + + LTR~ + 2 + + + Galadriel of Lothlórien + Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. +Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. + + GU + Legendary Creature — Elf Noble + Creature + 3 + 1GU + 3/3 + + LTR~ + 2 + + + Galadriel of Lothlórien + Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. +Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. + + GU + Legendary Creature — Elf Noble + Creature + 3 + 1GU + 3/3 + + LTR~ + 2 + + + Galadriel of Lothlórien + Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. +Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. + + GU + Legendary Creature — Elf Noble + Creature + 3 + 1GU + 3/3 + + LTR~ + 2 + + + Galadriel, Gift-Giver + Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — +• Put a +1/+1 counter on another target creature. +• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + G + Legendary Creature — Elf Noble + Creature + 5 + 3GG + 4/4 + + LTR~ + 2 + + + Galadriel, Gift-Giver + Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — +• Put a +1/+1 counter on another target creature. +• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + G + Legendary Creature — Elf Noble + Creature + 5 + 3GG + 4/4 + + LTR~ + 2 + + + Gandalf the Grey + Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — +• You may tap or untap target permanent. +• Gandalf the Grey deals 3 damage to each opponent. +• Copy target instant or sorcery spell you control. You may choose new targets for the copy. +• Put Gandalf on top of its owner's library. + + RU + Legendary Creature — Avatar Wizard + Creature + 5 + 3UR + 3/4 + + LTR~ + 2 + + + Gandalf the Grey + Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — +• You may tap or untap target permanent. +• Gandalf the Grey deals 3 damage to each opponent. +• Copy target instant or sorcery spell you control. You may choose new targets for the copy. +• Put Gandalf on top of its owner's library. + + RU + Legendary Creature — Avatar Wizard + Creature + 5 + 3UR + 3/4 + + LTR~ + 2 + + + Gandalf the White + Flash +You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 5 + 3WW + 4/5 + + LTR~ + 2 + + + Gandalf the White + Flash +You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 5 + 3WW + 4/5 + + LTR~ + 2 + + + Gandalf the White + Flash +You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 5 + 3WW + 4/5 + + LTR~ + 2 + + + Gandalf the White + Flash +You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 5 + 3WW + 4/5 + + LTR~ + 2 + + + Gandalf's Sanction + Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead. + + RU + Sorcery + Sorcery + 3 + 1UR + + LTR~ + 3 + + + Gandalf, Friend of the Shire + Flash +You may cast sorcery spells as though they had flash. +Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. + + U + Legendary Creature — Avatar Wizard + Creature + 4 + 3U + 2/4 + + LTR~ + 2 + + + Gandalf, Friend of the Shire + Flash +You may cast sorcery spells as though they had flash. +Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. + + U + Legendary Creature — Avatar Wizard + Creature + 4 + 3U + 2/4 + + LTR~ + 2 + + + Gandalf, Friend of the Shire + Flash +You may cast sorcery spells as though they had flash. +Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. + + U + Legendary Creature — Avatar Wizard + Creature + 4 + 3U + 2/4 + + LTR~ + 2 + + + Gandalf, White Rider + Vigilance +Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. +When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. + + W + Legendary Creature — Avatar Wizard + Creature + 4 + 3W + 3/3 + + LTR~ + 2 + + + Gandalf, White Rider + Vigilance +Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. +When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. + + W + Legendary Creature — Avatar Wizard + Creature + 4 + 3W + 3/3 + + LTR~ + 2 + + + Generous Ent + Reach +When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Treefolk + Creature + 6 + 5G + 5/7 + + LTR~ + 2 + + + Gift of Strands + Flash +Enchant creature +When Gift of Strands enters the battlefield, scry 2. +Enchanted creature gets +3/+3. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + LTR~ + 1 + + + Gimli's Axe + Equipped creature gets +3/+0. +As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 3 + 2R + + LTR~ + 1 + + + Gimli's Fury + Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + LTR~ + 3 + + + Gimli, Counter of Kills + Trample +Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. + + R + Legendary Creature — Dwarf Warrior + Creature + 4 + 3R + 4/3 + + LTR~ + 2 + + + Gimli, Counter of Kills + Trample +Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. + + R + Legendary Creature — Dwarf Warrior + Creature + 4 + 3R + 4/3 + + LTR~ + 2 + + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR~ + 2 + + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR~ + 2 + + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR~ + 2 + + + Glamdring + Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. +Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + LTR~ + 1 + + + Glamdring + Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. +Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + LTR~ + 1 + + + Glamdring + Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. +Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + LTR~ + 1 + + + Glorfindel, Dauntless Rescuer + Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. +• Glorfindel must be blocked this turn if able. +• Glorfindel can't be blocked by more than one creature each combat this turn. + + G + Legendary Creature — Elf Noble + Creature + 3 + 2G + 3/2 + + LTR~ + 2 + + + Glorious Gale + Counter target creature spell. If it was a legendary spell, the Ring tempts you. + + U + Instant + Instant + 2 + 1U + + LTR~ + 3 + + + Glóin, Dwarf Emissary + Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) +{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + R + Legendary Creature — Dwarf Advisor + Creature + 3 + 2R + 3/3 + + LTR~ + 2 + + + Glóin, Dwarf Emissary + Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) +{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + R + Legendary Creature — Dwarf Advisor + Creature + 3 + 2R + 3/3 + + LTR~ + 2 + + + Goblin Assailant + + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + LTR~ + 2 + + + Goblin Fireleaper + {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. +When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 1/1 + + LTR~ + 2 + + + Goldberry, River-Daughter + {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. +{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. + + U + Legendary Creature — Nymph + Creature + 2 + 1U + 1/3 + + LTR~ + 2 + + + Goldberry, River-Daughter + {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. +{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. + + U + Legendary Creature — Nymph + Creature + 2 + 1U + 1/3 + + LTR~ + 2 + + + Gollum's Bite + Target creature gets -2/-2 until end of turn. +{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. + + B + Instant + Instant + 1 + B + + LTR~ + 3 + + + Gollum, Patient Plotter + When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. +{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + LTR~ + 2 + + + Gollum, Patient Plotter + When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. +{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + LTR~ + 2 + + + Gollum, Patient Plotter + When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. +{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + LTR~ + 2 + + + Gollum, Scheming Guide + Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 2/1 + + LTR~ + 2 + + + Gollum, Scheming Guide + Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 2/1 + + LTR~ + 2 + + + Gorbag of Minas Morgul + Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one— +• Draw a card. +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + B + Legendary Creature — Orc Soldier + Creature + 2 + 1B + 2/2 + + LTR~ + 2 + + + Gothmog, Morgul Lieutenant + When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +Creature tokens you control have deathtouch. + + B + Legendary Creature — Human Soldier + Creature + 4 + 3B + 3/3 + + LTR~ + 2 + + + Gothmog, Morgul Lieutenant + When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +Creature tokens you control have deathtouch. + + B + Legendary Creature — Human Soldier + Creature + 4 + 3B + 3/3 + + LTR~ + 2 + + + Great Hall of the Citadel + {T}: Add {C}. +{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. + + Land + Land + 0 + + LTR~ + 0 + + + Grey Havens Navigator + Flash +When Grey Havens Navigator enters the battlefield, scry 1. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + LTR~ + 2 + + + Grishnákh, Brash Instigator + When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. + + R + Legendary Creature — Goblin Soldier + Creature + 3 + 2R + 1/1 + + LTR~ + 2 + + + Grond, the Gatebreaker + Trample +As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + B + Legendary Artifact — Vehicle + Artifact + 4 + 3B + 5/5 + + LTR~ + 1 + + + Gríma Wormtongue + Your opponents can't gain life. +{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. + + B + Legendary Creature — Human Advisor + Creature + 3 + 2B + 1/4 + + LTR~ + 2 + + + Gwaihir the Windlord + This spell costs {2} less to cast as long as you've drawn two or more cards this turn. +Flying, vigilance +Other Birds you control have vigilance. + + UW + Legendary Creature — Bird Noble + Creature + 6 + 4WU + 4/4 + + LTR~ + 2 + + + Haradrim Spearmaster + Reach +At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/3 + + LTR~ + 2 + + + Haunt of the Dead Marshes + When Haunt of the Dead Marshes enters the battlefield, scry 1. +{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. + + B + Creature — Nightmare Elf + Creature + 1 + B + 1/1 + + LTR~ + 2 + + + Hew the Entwood + Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. + + R + Sorcery + Sorcery + 5 + 3RR + + LTR~ + 3 + + + Hew the Entwood + Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. + + R + Sorcery + Sorcery + 5 + 3RR + + LTR~ + 3 + + + Hithlain Knots + Tap target creature. Scry 1. +Draw a card. + + U + Instant + Instant + 2 + 1U + + LTR~ + 3 + + + Hobbit's Sting + Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. + + W + Instant + Instant + 2 + 1W + + LTR~ + 3 + + + Horn of Gondor + When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. +{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. + + Legendary Artifact + Artifact + 3 + 3 + + LTR~ + 1 + + + Horn of Gondor + When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. +{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. + + Legendary Artifact + Artifact + 3 + 3 + + LTR~ + 1 + + + Horn of the Mark + Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 2 + 2 + + LTR~ + 1 + + + Horn of the Mark + Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 2 + 2 + + LTR~ + 1 + + + Horses of the Bruinen + Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. + + U + Sorcery + Sorcery + 5 + 3UU + + LTR~ + 3 + + + Improvised Club + As an additional cost to cast this spell, sacrifice an artifact or creature. +Improvised Club deals 4 damage to any target. + + R + Instant + Instant + 2 + 1R + + LTR~ + 3 + + + Inherited Envelope + When Inherited Envelope enters the battlefield, the Ring tempts you. +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + LTR~ + 1 + + + Ioreth of the Healing House + {T}: Untap another target permanent. +{T}: Untap two other target legendary creatures. + + U + Legendary Creature — Human Cleric + Creature + 3 + 2U + 1/4 + + LTR~ + 2 + + + Isildur's Fateful Strike + (You may cast a legendary instant only if you control a legendary creature or planeswalker.) +Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. + + B + Legendary Instant + Instant + 4 + 2BB + + LTR~ + 3 + + + Isildur's Fateful Strike + (You may cast a legendary instant only if you control a legendary creature or planeswalker.) +Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. + + B + Legendary Instant + Instant + 4 + 2BB + + LTR~ + 3 + + + Isildur's Fateful Strike + (You may cast a legendary instant only if you control a legendary creature or planeswalker.) +Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. + + B + Legendary Instant + Instant + 4 + 2BB + + LTR~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + LTR~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + LTR~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + LTR~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + LTR~ + 0 + + + Isolation at Orthanc + Put target creature into its owner's library second from the top. + + U + Instant + Instant + 4 + 3U + + LTR~ + 3 + + + Ithilien Kingfisher + Flying +When Ithilien Kingfisher dies, draw a card. + + U + Creature — Bird + Creature + 3 + 2U + 2/1 + + LTR~ + 2 + + + King of the Oathbreakers + Flying +Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) +Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. + + BW + Legendary Creature — Spirit Noble + Creature + 4 + 2WB + 3/3 + + LTR~ + 2 + + + King of the Oathbreakers + Flying +Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) +Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. + + BW + Legendary Creature — Spirit Noble + Creature + 4 + 2WB + 3/3 + + LTR~ + 2 + + + King of the Oathbreakers + Flying +Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) +Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. + + BW + Legendary Creature — Spirit Noble + Creature + 4 + 2WB + 3/3 + + LTR~ + 2 + + + Knight of the Keep + + + W + Creature — Human Knight + Creature + 3 + 2W + 3/2 + + LTR~ + 2 + + + Knights of Dol Amroth + Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. + + U + Creature — Human Knight + Creature + 4 + 3U + 3/3 + + LTR~ + 2 + + + Knights of Dol Amroth + Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. + + U + Creature — Human Knight + Creature + 4 + 3U + 3/3 + + LTR~ + 2 + + + Landroval, Horizon Witness + Flying +Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bird Noble + Creature + 5 + 4W + 3/4 + + LTR~ + 2 + + + Lash of the Balrog + As an additional cost to cast this spell, sacrifice a creature or pay {4}. +Destroy target creature. + + B + Sorcery + Sorcery + 1 + B + + LTR~ + 3 + + + Lash of the Balrog + As an additional cost to cast this spell, sacrifice a creature or pay {4}. +Destroy target creature. + + B + Sorcery + Sorcery + 1 + B + + LTR~ + 3 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + LTR~ + 3 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + LTR~ + 3 + + + Legolas, Counter of Kills + Reach +Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. +Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. + + GU + Legendary Creature — Elf Archer + Creature + 4 + 2GU + 2/3 + + LTR~ + 2 + + + Legolas, Counter of Kills + Reach +Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. +Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. + + GU + Legendary Creature — Elf Archer + Creature + 4 + 2GU + 2/3 + + LTR~ + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR~ + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR~ + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR~ + 2 + + + Lembas + When Lembas enters the battlefield, scry 1, then draw a card. +{2}, {T}, Sacrifice Lembas: You gain 3 life. +When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. + + Artifact — Food + Artifact + 2 + 2 + + LTR~ + 1 + + + Lobelia Sackville-Baggins + Flash +Menace +When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. + + B + Legendary Creature — Halfling Citizen + Creature + 3 + 2B + 2/3 + + LTR~ + 2 + + + Lobelia Sackville-Baggins + Flash +Menace +When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. + + B + Legendary Creature — Halfling Citizen + Creature + 3 + 2B + 2/3 + + LTR~ + 2 + + + Lobelia Sackville-Baggins + Flash +Menace +When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. + + B + Legendary Creature — Halfling Citizen + Creature + 3 + 2B + 2/3 + + LTR~ + 2 + + + Long List of the Ents + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) +I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. + + G + Enchantment — Saga + Enchantment + 1 + G + + LTR~ + 1 + + + Lost Isle Calling + Whenever you scry, put a verse counter on Lost Isle Calling. +{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. + + U + Enchantment + Enchantment + 2 + 1U + + LTR~ + 1 + + + Lost Isle Calling + Whenever you scry, put a verse counter on Lost Isle Calling. +{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. + + U + Enchantment + Enchantment + 2 + 1U + + LTR~ + 1 + + + Lost to Legend + Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) + + W + Instant + Instant + 2 + WW + + LTR~ + 3 + + + Lothlórien Lookout + Whenever Lothlórien Lookout attacks, scry 1. + + G + Creature — Elf Scout + Creature + 2 + 1G + 1/3 + + LTR~ + 2 + + + Lotho, Corrupt Shirriff + Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + BW + Legendary Creature — Halfling Rogue + Creature + 2 + WB + 2/1 + + LTR~ + 2 + + + Lotho, Corrupt Shirriff + Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + BW + Legendary Creature — Halfling Rogue + Creature + 2 + WB + 2/1 + + LTR~ + 2 + + + Lórien Revealed + Draw three cards. +Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) + + U + Sorcery + Sorcery + 5 + 3UU + + LTR~ + 3 + + + Many Partings + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + G + Sorcery + Sorcery + 1 + G + + LTR~ + 3 + + + Many Partings + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + G + Sorcery + Sorcery + 1 + G + + LTR~ + 3 + + + March from the Black Gate + When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Enchantment + Enchantment + 2 + 1B + + LTR~ + 1 + + + Mauhúr, Uruk-hai Captain + Menace +If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. + + BR + Legendary Creature — Orc Soldier + Creature + 2 + BR + 2/2 + + LTR~ + 2 + + + Meneldor, Swift Savior + Flying +Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. + + U + Legendary Creature — Bird Soldier + Creature + 4 + 3U + 3/3 + + LTR~ + 2 + + + Meriadoc Brandybuck + Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + G + Legendary Creature — Halfling Citizen + Creature + 2 + 1G + 2/2 + + LTR~ + 2 + + + Meriadoc Brandybuck + Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + G + Legendary Creature — Halfling Citizen + Creature + 2 + 1G + 2/2 + + LTR~ + 2 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. +Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR~ + 2 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. +Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR~ + 2 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. +Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR~ + 2 + + + Minas Tirith + Minas Tirith enters the battlefield tapped unless you control a legendary creature. +{T}: Add {W}. +{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Minas Tirith + Minas Tirith enters the battlefield tapped unless you control a legendary creature. +{T}: Add {W}. +{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Minas Tirith + Minas Tirith enters the battlefield tapped unless you control a legendary creature. +{T}: Add {W}. +{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Mines of Moria + Mines of Moria enters the battlefield tapped unless you control a legendary creature. +{T}: Add {R}. +{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Mines of Moria + Mines of Moria enters the battlefield tapped unless you control a legendary creature. +{T}: Add {R}. +{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Mines of Moria + Mines of Moria enters the battlefield tapped unless you control a legendary creature. +{T}: Add {R}. +{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Mirkwood Bats + Flying +Whenever you create or sacrifice a token, each opponent loses 1 life. + + B + Creature — Bat + Creature + 4 + 3B + 2/3 + + LTR~ + 2 + + + Mirkwood Bats + Flying +Whenever you create or sacrifice a token, each opponent loses 1 life. + + B + Creature — Bat + Creature + 4 + 3B + 2/3 + + LTR~ + 2 + + + Mirkwood Spider + Deathtouch +Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. + + G + Creature — Spider + Creature + 1 + G + 1/1 + + LTR~ + 2 + + + Mirror of Galadriel + {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Artifact + Artifact + 2 + 2 + + LTR~ + 1 + + + Mirrormere Guardian + When Mirrormere Guardian dies, the Ring tempts you. + + G + Creature — Dwarf Soldier + Creature + 3 + 2G + 4/2 + + LTR~ + 2 + + + Mithril Coat + Flash +Indestructible +When Mithril Coat enters the battlefield, attach it to target legendary creature you control. +Equipped creature has indestructible. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + LTR~ + 1 + + + Mithril Coat + Flash +Indestructible +When Mithril Coat enters the battlefield, attach it to target legendary creature you control. +Equipped creature has indestructible. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + LTR~ + 1 + + + Mordor Muster + You draw a card and you lose 1 life. +Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Sorcery + Sorcery + 2 + 1B + + LTR~ + 3 + + + Mordor Trebuchet + Defender +Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. + + B + Artifact Creature — Wall + Creature + 3 + 2B + 1/4 + + LTR~ + 2 + + + Morgul-Knife Wound + Enchant creature +Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." + + B + Enchantment — Aura + Enchantment + 2 + 1B + + LTR~ + 1 + + + Moria Marauder + Double strike +Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. + + R + Creature — Goblin Warrior + Creature + 2 + RR + 1/1 + + LTR~ + 2 + + + Moria Marauder + Double strike +Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. + + R + Creature — Goblin Warrior + Creature + 2 + RR + 1/1 + + LTR~ + 2 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + LTR~ + 0 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + LTR~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + LTR~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + LTR~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + LTR~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + LTR~ + 0 + + + Mushroom Watchdogs + Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. + + G + Creature — Dog + Creature + 2 + 1G + 2/2 + + LTR~ + 2 + + + Nasty End + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. If the sacrificed creature was legendary, draw three cards instead. + + B + Instant + Instant + 2 + 1B + + LTR~ + 3 + + + Nasty End + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. If the sacrificed creature was legendary, draw three cards instead. + + B + Instant + Instant + 2 + 1B + + LTR~ + 3 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nimble Hobbit + Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. + + W + Creature — Halfling Peasant + Creature + 2 + 1W + 1/3 + + LTR~ + 2 + + + Nimrodel Watcher + Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. + + U + Creature — Elf Scout + Creature + 2 + 1U + 2/1 + + LTR~ + 2 + + + Now for Wrath, Now for Ruin! + Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. + + W + Sorcery + Sorcery + 4 + 3W + + LTR~ + 3 + + + Oath of the Grey Host + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I— You and target opponent each create a Food token. +II— Each opponent loses 3 life. Create a Treasure token. +III— Create three tapped 1/1 white Spirit creature tokens with flying. + + B + Enchantment — Saga + Enchantment + 4 + 3B + + LTR~ + 1 + + + Old Man Willow + Old Man Willow's power and toughness are each equal to the number of lands you control. +Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. + + BG + Legendary Creature — Treefolk + Creature + 4 + 2BG + */* + + LTR~ + 2 + + + Oliphaunt + Trample +Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. +Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elephant + Creature + 6 + 5R + 6/4 + + LTR~ + 2 + + + Oliphaunt + Trample +Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. +Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elephant + Creature + 6 + 5R + 6/4 + + LTR~ + 2 + + + Olog-hai Crusher + Trample +Olog-hai Crusher can't block unless you control a Goblin or Orc. + + R + Creature — Troll Soldier + Creature + 4 + 3R + 4/4 + + LTR~ + 2 + + + One Ring to Rule Them All + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. +II — Destroy all nonlegendary creatures. +III — Each opponent loses 1 life for each creature card in that player's graveyard. + + B + Enchantment — Saga + Enchantment + 4 + 2BB + + LTR~ + 1 + + + Orcish Bowmasters + Flash +When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + LTR~ + 2 + + + Orcish Bowmasters + Flash +When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + LTR~ + 2 + + + Orcish Medicine + Target creature gains your choice of lifelink or indestructible until end of turn. +Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Instant + Instant + 2 + 1B + + LTR~ + 3 + + + Palantír of Orthanc + At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. + + Legendary Artifact + Artifact + 3 + 3 + + LTR~ + 1 + + + Palantír of Orthanc + At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. + + Legendary Artifact + Artifact + 3 + 3 + + LTR~ + 1 + + + Pelargir Survivor + {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. +{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) + + U + Creature — Human Peasant + Creature + 2 + 1U + 1/3 + + LTR~ + 2 + + + Peregrin Took + If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Draw a card. + + G + Legendary Creature — Halfling Citizen + Creature + 3 + 2G + 2/3 + + LTR~ + 2 + + + Peregrin Took + If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Draw a card. + + G + Legendary Creature — Halfling Citizen + Creature + 3 + 2G + 2/3 + + LTR~ + 2 + + + Phial of Galadriel + If you would draw a card while you have no cards in hand, draw two cards instead. +If you would gain life while you have 5 or less life, you gain twice that much life instead. +{T}: Add one mana of any color. + + Legendary Artifact + Artifact + 3 + 3 + + LTR~ + 1 + + + Phial of Galadriel + If you would draw a card while you have no cards in hand, draw two cards instead. +If you would gain life while you have 5 or less life, you gain twice that much life instead. +{T}: Add one mana of any color. + + Legendary Artifact + Artifact + 3 + 3 + + LTR~ + 1 + + + Pippin's Bravery + You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. + + G + Instant + Instant + 1 + G + + LTR~ + 3 + + + Pippin's Bravery + You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. + + G + Instant + Instant + 1 + G + + LTR~ + 3 + + + Pippin, Guard of the Citadel + Vigilance, ward {1} +{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) + + UW + Legendary Creature — Halfling Soldier + Creature + 2 + WU + 2/2 + + LTR~ + 2 + + + Pippin, Guard of the Citadel + Vigilance, ward {1} +{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) + + UW + Legendary Creature — Halfling Soldier + Creature + 2 + WU + 2/2 + + LTR~ + 2 + + + Pippin, Guard of the Citadel + Vigilance, ward {1} +{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) + + UW + Legendary Creature — Halfling Soldier + Creature + 2 + WU + 2/2 + + LTR~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + LTR~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + LTR~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + LTR~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + LTR~ + 0 + + + Press the Enemy + Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. + + U + Instant + Instant + 4 + 2UU + + LTR~ + 3 + + + Press the Enemy + Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. + + U + Instant + Instant + 4 + 2UU + + LTR~ + 3 + + + Press the Enemy + Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. + + U + Instant + Instant + 4 + 2UU + + LTR~ + 3 + + + Prince Imrahil the Fair + Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. + + UW + Legendary Creature — Human Noble + Creature + 2 + WU + 2/2 + + LTR~ + 2 + + + Prince Imrahil the Fair + Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. + + UW + Legendary Creature — Human Noble + Creature + 2 + WU + 2/2 + + LTR~ + 2 + + + Protector of Gondor + When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + LTR~ + 2 + + + Quarrel's End + As an additional cost to cast this spell, discard a card. +Draw two cards and create a 1/1 white Human Soldier creature token. + + R + Sorcery + Sorcery + 3 + 2R + + LTR~ + 3 + + + Quickbeam, Upstart Ent + Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. + + G + Legendary Creature — Treefolk + Creature + 6 + 4GG + 5/6 + + LTR~ + 2 + + + Quickbeam, Upstart Ent + Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. + + G + Legendary Creature — Treefolk + Creature + 6 + 4GG + 5/6 + + LTR~ + 2 + + + Radagast the Brown + Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. + + G + Legendary Creature — Avatar Wizard + Creature + 4 + 2GG + 2/5 + + LTR~ + 2 + + + Radagast the Brown + Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. + + G + Legendary Creature — Avatar Wizard + Creature + 4 + 2GG + 2/5 + + LTR~ + 2 + + + Rally at the Hornburg + Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. + + R + Sorcery + Sorcery + 2 + 1R + + LTR~ + 3 + + + Ranger's Firebrand + Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. + + R + Sorcery + Sorcery + 1 + R + + LTR~ + 3 + + + Rangers of Ithilien + Vigilance +When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. + + U + Creature — Human Ranger + Creature + 4 + 2UU + 3/3 + + LTR~ + 2 + + + Rangers of Ithilien + Vigilance +When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. + + U + Creature — Human Ranger + Creature + 4 + 2UU + 3/3 + + LTR~ + 2 + + + Rangers of Ithilien + Vigilance +When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. + + U + Creature — Human Ranger + Creature + 4 + 2UU + 3/3 + + LTR~ + 2 + + + Relentless Rohirrim + When Relentless Rohirrim enters the battlefield, the Ring tempts you. + + R + Creature — Human Knight + Creature + 4 + 3R + 4/3 + + LTR~ + 2 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + LTR~ + 3 + + + Revive the Shire + Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + G + Sorcery + Sorcery + 2 + 1G + + LTR~ + 3 + + + Ringsight + The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. + + BU + Sorcery + Sorcery + 3 + 1UB + + LTR~ + 3 + + + Ringwraiths + When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. +When the Ring tempts you, return Ringwraiths from your graveyard to your hand. + + B + Creature — Wraith Knight + Creature + 6 + 4BB + 5/5 + + LTR~ + 2 + + + Ringwraiths + When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. +When the Ring tempts you, return Ringwraiths from your graveyard to your hand. + + B + Creature — Wraith Knight + Creature + 6 + 4BB + 5/5 + + LTR~ + 2 + + + Rise of the Witch-king + Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. + + BG + Sorcery + Sorcery + 4 + 2BG + + LTR~ + 3 + + + Rising of the Day + Creatures you control have haste. +Legendary creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Rising of the Day + Creatures you control have haste. +Legendary creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Rivendell + Rivendell enters the battlefield tapped unless you control a legendary creature. +{T}: Add {U}. +{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Rivendell + Rivendell enters the battlefield tapped unless you control a legendary creature. +{T}: Add {U}. +{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + Rohirrim Lancer + Menace (This creature can't be blocked except by two or more creatures.) +When Rohirrim Lancer dies, the Ring tempts you. + + R + Creature — Human Knight + Creature + 1 + R + 1/1 + + LTR~ + 2 + + + Rosie Cotton of South Lane + When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. + + W + Legendary Creature — Halfling Peasant + Creature + 3 + 2W + 1/1 + + LTR~ + 2 + + + Rosie Cotton of South Lane + When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. + + W + Legendary Creature — Halfling Peasant + Creature + 3 + 2W + 1/1 + + LTR~ + 2 + + + Rush the Room + Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. + + R + Instant + Instant + 1 + R + + LTR~ + 3 + + + Sam's Desperate Rescue + Return target creature card from your graveyard to your hand. The Ring tempts you. + + B + Sorcery + Sorcery + 1 + B + + LTR~ + 3 + + + Samwise Gamgee + Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) + + GW + Legendary Creature — Halfling Peasant + Creature + 2 + GW + 2/2 + + LTR~ + 2 + + + Samwise Gamgee + Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) + + GW + Legendary Creature — Halfling Peasant + Creature + 2 + GW + 2/2 + + LTR~ + 2 + + + Samwise the Stouthearted + Flash +When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. + + W + Legendary Creature — Halfling Peasant + Creature + 2 + 1W + 2/1 + + LTR~ + 2 + + + Samwise the Stouthearted + Flash +When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. + + W + Legendary Creature — Halfling Peasant + Creature + 2 + 1W + 2/1 + + LTR~ + 2 + + + Samwise the Stouthearted + Flash +When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. + + W + Legendary Creature — Halfling Peasant + Creature + 2 + 1W + 2/1 + + LTR~ + 2 + + + Saradoc, Master of Buckland + Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. +Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. + + W + Legendary Creature — Halfling Citizen + Creature + 4 + 3W + 2/4 + + LTR~ + 2 + + + Saradoc, Master of Buckland + Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. +Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. + + W + Legendary Creature — Halfling Citizen + Creature + 4 + 3W + 2/4 + + LTR~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR~ + 2 + + + Saruman the White + Ward {2} +Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Legendary Creature — Avatar Wizard + Creature + 5 + 4U + 4/4 + + LTR~ + 2 + + + Saruman's Trickery + Counter target spell. +Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Instant + Instant + 3 + 1UU + + LTR~ + 3 + + + Sauron's Ransom + Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. + + BU + Instant + Instant + 3 + 1UB + + LTR~ + 3 + + + Sauron's Ransom + Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. + + BU + Instant + Instant + 3 + 1UB + + LTR~ + 3 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + LTR~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + LTR~ + 2 + + + Sauron, the Lidless Eye + When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. +{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. + + BR + Legendary Creature — Avatar Horror + Creature + 5 + 3BR + 4/4 + + LTR~ + 2 + + + Sauron, the Lidless Eye + When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. +{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. + + BR + Legendary Creature — Avatar Horror + Creature + 5 + 3BR + 4/4 + + LTR~ + 2 + + + Sauron, the Necromancer + Menace +Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. + + B + Legendary Creature — Avatar Horror + Creature + 5 + 3BB + 4/4 + + LTR~ + 2 + + + Sauron, the Necromancer + Menace +Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. + + B + Legendary Creature — Avatar Horror + Creature + 5 + 3BB + 4/4 + + LTR~ + 2 + + + Scroll of Isildur + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. +II — Tap up to two target creatures. Put a stun counter on each of them. +III — Draw a card for each tapped creature target opponent controls. + + U + Enchantment — Saga + Enchantment + 3 + 2U + + LTR~ + 1 + + + Second Breakfast + Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + W + Instant + Instant + 3 + 2W + + LTR~ + 3 + + + Shadow Summoning + Create two tapped 1/1 white Spirit creature tokens with flying. + + BW + Sorcery + Sorcery + 2 + WB + + LTR~ + 3 + + + Shadow of the Enemy + Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. + + B + Sorcery + Sorcery + 6 + 3BBB + + LTR~ + 3 + + + Shadow of the Enemy + Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. + + B + Sorcery + Sorcery + 6 + 3BBB + + LTR~ + 3 + + + Shadowfax, Lord of Horses + Horses you control have haste. (They can attack and {T} as soon as they come under your control.) +Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. + + RW + Legendary Creature — Horse + Creature + 5 + 3RW + 4/4 + + LTR~ + 2 + + + Shagrat, Loot Bearer + Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + BR + Legendary Creature — Orc Soldier + Creature + 4 + 2BR + 4/4 + + LTR~ + 2 + + + Shagrat, Loot Bearer + Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + BR + Legendary Creature — Orc Soldier + Creature + 4 + 2BR + 4/4 + + LTR~ + 2 + + + Sharkey, Tyrant of the Shire + Activated abilities of lands your opponents control can't be activated unless they're mana abilities. +Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. +Mana of any type can be spent to activate Sharkey's abilities. + + BU + Legendary Creature — Avatar Rogue + Creature + 4 + 2UB + 2/4 + + LTR~ + 2 + + + Sharkey, Tyrant of the Shire + Activated abilities of lands your opponents control can't be activated unless they're mana abilities. +Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. +Mana of any type can be spent to activate Sharkey's abilities. + + BU + Legendary Creature — Avatar Rogue + Creature + 4 + 2UB + 2/4 + + LTR~ + 2 + + + Shelob's Ambush + Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Instant + Instant + 1 + B + + LTR~ + 3 + + + Shelob, Child of Ungoliant + Deathtouch, ward {2} +Other Spiders you control have deathtouch and ward {2}. +Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. + + BG + Legendary Creature — Spider Demon + Creature + 6 + 4BG + 8/8 + + LTR~ + 2 + + + Shelob, Child of Ungoliant + Deathtouch, ward {2} +Other Spiders you control have deathtouch and ward {2}. +Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. + + BG + Legendary Creature — Spider Demon + Creature + 6 + 4BG + 8/8 + + LTR~ + 2 + + + Shelob, Child of Ungoliant + Deathtouch, ward {2} +Other Spiders you control have deathtouch and ward {2}. +Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. + + BG + Legendary Creature — Spider Demon + Creature + 6 + 4BG + 8/8 + + LTR~ + 2 + + + Shire Scarecrow + Defender +{1}: Add one mana of any color. Activate only once each turn. + + Artifact Creature — Scarecrow + Creature + 2 + 2 + 0/3 + + LTR~ + 2 + + + Shire Shirriff + Vigilance +When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. + + W + Creature — Halfling Soldier + Creature + 2 + 1W + 2/2 + + LTR~ + 2 + + + Shire Shirriff + Vigilance +When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. + + W + Creature — Halfling Soldier + Creature + 2 + 1W + 2/2 + + LTR~ + 2 + + + Shire Terrace + {T}: Add {C}. +{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + LTR~ + 0 + + + Shortcut to Mushrooms + When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. +At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. + + G + Enchantment + Enchantment + 2 + 1G + + LTR~ + 1 + + + Shower of Arrows + Destroy target artifact, enchantment, or creature with flying. Scry 1. + + G + Instant + Instant + 3 + 2G + + LTR~ + 3 + + + Slip On the Ring + Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. + + W + Instant + Instant + 2 + 1W + + LTR~ + 3 + + + Smite the Deathless + Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. + + R + Instant + Instant + 2 + 1R + + LTR~ + 3 + + + Sméagol, Helpful Guide + At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. +Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. + + BG + Legendary Creature — Halfling Horror + Creature + 3 + 1BG + 4/2 + + LTR~ + 2 + + + Sméagol, Helpful Guide + At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. +Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. + + BG + Legendary Creature — Halfling Horror + Creature + 3 + 1BG + 4/2 + + LTR~ + 2 + + + Snarling Warg + Menace (This creature can't be blocked except by two or more creatures.) +As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. + + B + Creature — Wolf + Creature + 4 + 3B + 3/4 + + LTR~ + 2 + + + Soldier of the Grey Host + Flash +Flying +When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. + + W + Creature — Spirit Soldier + Creature + 4 + 3W + 2/2 + + LTR~ + 2 + + + Soothing of Sméagol + Return target nontoken creature to its owner's hand. The Ring tempts you. + + U + Instant + Instant + 2 + 1U + + LTR~ + 3 + + + Spiteful Banditry + When Spiteful Banditry enters the battlefield, it deals X damage to each creature. +Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. + + R + Enchantment + Enchantment + 2 + XRR + + LTR~ + 1 + + + Spiteful Banditry + When Spiteful Banditry enters the battlefield, it deals X damage to each creature. +Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. + + R + Enchantment + Enchantment + 2 + XRR + + LTR~ + 1 + + + Stalwarts of Osgiliath + When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. +Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. + + W + Creature — Human Soldier + Creature + 5 + 4W + 4/3 + + LTR~ + 2 + + + Stern Scolding + Counter target creature spell with power or toughness 2 or less. + + U + Instant + Instant + 1 + U + + LTR~ + 3 + + + Stew the Coneys + Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + G + Instant + Instant + 3 + 2G + + LTR~ + 3 + + + Sting, the Glinting Dagger + Equipped creature gets +1/+1 and has haste. +At the beginning of each combat, untap equipped creature. +Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + LTR~ + 1 + + + Sting, the Glinting Dagger + Equipped creature gets +1/+1 and has haste. +At the beginning of each combat, untap equipped creature. +Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + LTR~ + 1 + + + Stone of Erech + If a creature an opponent controls would die, exile it instead. +{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. + + Legendary Artifact + Artifact + 1 + 1 + + LTR~ + 1 + + + Storm of Saruman + Ward {3} +Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + U + Enchantment + Enchantment + 6 + 4UU + + LTR~ + 1 + + + Storm of Saruman + Ward {3} +Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + U + Enchantment + Enchantment + 6 + 4UU + + LTR~ + 1 + + + Strider, Ranger of the North + Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. + + GR + Legendary Creature — Human Ranger + Creature + 4 + 2RG + 4/4 + + LTR~ + 2 + + + Surrounded by Orcs + Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Sorcery + Sorcery + 4 + 3U + + LTR~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + LTR~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + LTR~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + LTR~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + LTR~ + 0 + + + Swarming of Moria + Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") +Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 3 + 2R + + LTR~ + 3 + + + Tale of Tinúviel + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. +II — Return target creature card from your graveyard to the battlefield. +III — Up to two target creatures you control each gain lifelink until end of turn. + + W + Enchantment — Saga + Enchantment + 5 + 3WW + + LTR~ + 1 + + + The Balrog, Durin's Bane + This spell costs {1} less to cast for each permanent sacrificed this turn. +Haste +The Balrog, Durin's Bane can't be blocked except by legendary creatures. +When The Balrog dies, destroy target artifact or creature an opponent controls. + + BR + Legendary Creature — Avatar Demon + Creature + 7 + 5BR + 7/5 + + LTR~ + 2 + + + The Balrog, Durin's Bane + This spell costs {1} less to cast for each permanent sacrificed this turn. +Haste +The Balrog, Durin's Bane can't be blocked except by legendary creatures. +When The Balrog dies, destroy target artifact or creature an opponent controls. + + BR + Legendary Creature — Avatar Demon + Creature + 7 + 5BR + 7/5 + + LTR~ + 2 + + + The Balrog, Flame of Udûn + Trample +When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. + + BR + Legendary Creature — Avatar Demon + Creature + 5 + 3BR + 7/7 + + LTR~ + 2 + + + The Balrog, Flame of Udûn + Trample +When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. + + BR + Legendary Creature — Avatar Demon + Creature + 5 + 3BR + 7/7 + + LTR~ + 2 + + + The Bath Song + (As this Saga enters and after your draw +step, add a lore counter. Sacrifice after III.) +I, II — Draw two cards, then discard a card. +III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. + + U + Enchantment — Saga + Enchantment + 4 + 3U + + LTR~ + 1 + + + The Battle of Bywater + Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + W + Sorcery + Sorcery + 3 + 1WW + + LTR~ + 3 + + + The Battle of Bywater + Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + W + Sorcery + Sorcery + 3 + 1WW + + LTR~ + 3 + + + The Black Breath + Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. + + B + Sorcery + Sorcery + 3 + 2B + + LTR~ + 3 + + + The Grey Havens + When The Grey Havens enters the battlefield, scry 1. +{T}: Add {C}. +{T}: Add one mana of any color among legendary creature cards in your graveyard. + + Legendary Land + Land + 0 + + LTR~ + 0 + + + The Grey Havens + When The Grey Havens enters the battlefield, scry 1. +{T}: Add {C}. +{T}: Add one mana of any color among legendary creature cards in your graveyard. + + Legendary Land + Land + 0 + + LTR~ + 0 + + + The Mouth of Sauron + When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + BU + Legendary Creature — Human Advisor + Creature + 5 + 3UB + 3/4 + + LTR~ + 2 + + + The One Ring + Indestructible +When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + LTR~ + 1 + + + The One Ring + Indestructible +When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + LTR~ + 1 + + + The One Ring + Indestructible +When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + LTR~ + 1 + + + The One Ring + Indestructible +When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + LTR~ + 1 + + + The Ring Goes South + The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. + + G + Sorcery + Sorcery + 4 + 3G + + LTR~ + 3 + + + The Ring Goes South + The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. + + G + Sorcery + Sorcery + 4 + 3G + + LTR~ + 3 + + + The Shire + The Shire enters the battlefield tapped unless you control a legendary creature. +{T}: Add {G}. +{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + The Shire + The Shire enters the battlefield tapped unless you control a legendary creature. +{T}: Add {G}. +{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. + + Legendary Land + Land + 0 + + LTR~ + 1 + 0 + + + The Torment of Gollum + Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Sorcery + Sorcery + 4 + 3B + + LTR~ + 3 + + + The Watcher in the Water + The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. +Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. + + U + Legendary Creature — Kraken + Creature + 5 + 3UU + 9/9 + + LTR~ + 1 + 2 + + + The Watcher in the Water + The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. +Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. + + U + Legendary Creature — Kraken + Creature + 5 + 3UU + 9/9 + + LTR~ + 1 + 2 + + + The Watcher in the Water + The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. +Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. + + U + Legendary Creature — Kraken + Creature + 5 + 3UU + 9/9 + + LTR~ + 1 + 2 + + + There and Back Again + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. +II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. +III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." + + R + Enchantment — Saga + Enchantment + 5 + 3RR + + LTR~ + 1 + + + Théoden, King of Rohan + Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. + + RW + Legendary Creature — Human Noble + Creature + 3 + 1RW + 2/3 + + LTR~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + LTR~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + LTR~ + 2 + + + Took Reaper + When Took Reaper dies, the Ring tempts you. + + W + Creature — Halfling Peasant + Creature + 2 + 1W + 2/1 + + LTR~ + 2 + + + Trailblazer's Boots + Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + LTR~ + 1 + + + Treason of Isengard + Put up to one target instant or sorcery card from your graveyard on top of your library. +Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Sorcery + Sorcery + 3 + 2U + + LTR~ + 3 + + + Troll of Khazad-dûm + Troll of Khazad-dûm can't be blocked except by three or more creatures. +Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Troll + Creature + 6 + 5B + 6/5 + + LTR~ + 2 + + + Uglúk of the White Hand + Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. + + BR + Legendary Creature — Orc Soldier + Creature + 4 + 2BR + 3/3 + + LTR~ + 2 + + + Uruk-hai Berserker + When Uruk-hai Berserker enters the battlefield, the Ring tempts you. + + B + Creature — Orc Berserker + Creature + 3 + 2B + 3/2 + + LTR~ + 2 + + + Voracious Fell Beast + Flying +When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Creature — Drake Beast + Creature + 6 + 4BB + 4/4 + + LTR~ + 2 + + + Voracious Fell Beast + Flying +When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Creature — Drake Beast + Creature + 6 + 4BB + 4/4 + + LTR~ + 2 + + + War of the Last Alliance + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. +III — Creatures you control gain double strike until end of turn. The Ring tempts you. + + W + Enchantment — Saga + Enchantment + 4 + 3W + + LTR~ + 1 + + + Warbeast of Gorgoroth + Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Creature — Beast + Creature + 5 + 4R + 5/4 + + LTR~ + 2 + + + Westfold Rider + Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. + + W + Creature — Human Knight + Creature + 2 + 1W + 3/1 + + LTR~ + 2 + + + Willow-Wind + Flying +When Willow-Wind enters the battlefield, scry 2. + + U + Creature — Elemental + Creature + 5 + 4U + 3/4 + + LTR~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR~ + 2 + + + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. + + B + Legendary Creature — Wraith Noble + Creature + 6 + 4BB + 5/3 + + LTR~ + 2 + + + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. + + B + Legendary Creature — Wraith Noble + Creature + 6 + 4BB + 5/3 + + LTR~ + 2 + + + Wizard's Rockets + Wizard's Rockets enters the battlefield tapped. +{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. +When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. + + Artifact + Artifact + 1 + 1 + + LTR~ + 1 + 1 + + + Wizard's Rockets + Wizard's Rockets enters the battlefield tapped. +{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. +When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. + + Artifact + Artifact + 1 + 1 + + LTR~ + 1 + 1 + + + Wose Pathfinder + {T}: Add one mana of any color. +{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. + + G + Creature — Human Shaman + Creature + 2 + 1G + 1/1 + + LTR~ + 2 + + + You Cannot Pass! + Destroy target creature that blocked or was blocked by a legendary creature this turn. + + W + Instant + Instant + 1 + W + + LTR~ + 3 + + + Éomer of the Riddermark + Haste +Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. + + R + Legendary Creature — Human Knight + Creature + 5 + 4R + 5/4 + + LTR~ + 2 + + + Éomer, Marshal of Rohan + Haste +Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. + + R + Legendary Creature — Human Knight + Creature + 4 + 2RR + 4/4 + + LTR~ + 2 + + + Éomer, Marshal of Rohan + Haste +Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. + + R + Legendary Creature — Human Knight + Creature + 4 + 2RR + 4/4 + + LTR~ + 2 + + + Éowyn, Fearless Knight + Haste +When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. + + RW + Legendary Creature — Human Knight + Creature + 4 + 2RW + 3/4 + + LTR~ + 2 + + + Éowyn, Fearless Knight + Haste +When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. + + RW + Legendary Creature — Human Knight + Creature + 4 + 2RW + 3/4 + + LTR~ + 2 + + + Éowyn, Lady of Rohan + At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. +Equip abilities you activate cost {1} less to activate. + + W + Legendary Creature — Human Noble + Creature + 3 + 2W + 2/4 + + LTR~ + 2 +