diff --git a/BIG.xml b/BIG.xml index 79d9bdb3..457be5a0 100644 --- a/BIG.xml +++ b/BIG.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-05 00:43:17 (UTC) + 2024-04-05 11:25:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BIG.xml @@ -20,87 +20,6 @@ - - "Darude — Splicer" - When "Darude — Splicer" enters the battlefield, create a 3/3 colorless Golem artifact creature token. -{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. - - G - Creature — Human Artificer - Creature - 3 - 2G - 1/1 - - BIG - 2 - - - "Darude — Splicer" - When "Darude — Splicer" enters the battlefield, create a 3/3 colorless Golem artifact creature token. -{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. - - G - Creature — Human Artificer - Creature - 3 - 2G - 1/1 - - BIG - 2 - - - "Fomori's Best Egg" - {T}: Add {1}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the rest on the bottom of your library in random order. - - Land - Land - 0 - - BIG - 0 - - - "Fomori's Best Egg" - {T}: Add {1}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the rest on the bottom of your library in random order. - - Land - Land - 0 - - BIG - 0 - - - "Fomori's Best Egg" - {T}: Add {1}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the rest on the bottom of your library in random order. - - Land - Land - 0 - - BIG - 0 - - - "Nab the Salt Lamp" - When "Nab the Salt Lamp" enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. -At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. -When "Nab the Salt Lamp" leaves the battlefield, you discard three cards, lose 6 life and sacrifice three creatures. - - B - Enchantment - Enchantment - 4 - 3B - - BIG - 1 - Ancient Cornucopia Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. @@ -219,6 +138,20 @@ Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill th BIG 1 + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG + 1 + Esoteric Duplicator Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. @@ -261,6 +194,42 @@ Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill th BIG 1 + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG + 0 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG + 0 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG + 0 + Generous Plunderer Menace @@ -351,6 +320,51 @@ Whenever Generous Plunderer attacks, it deals damage to defending player equal t BIG 2 + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG + 1 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG + 1 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG + 1 + Harvester of Misery Menace @@ -414,6 +428,36 @@ Whenever one or more players discard one or more cards, investigate. This abilit BIG 2 + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG + 2 + + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG + 2 + Legion Extruder When Legion Extruder enters the battlefield, it deals 2 damage to any target. @@ -523,6 +567,23 @@ Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG + 1 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. Equip {1} Legendary Artifact — Equipment @@ -894,6 +955,51 @@ If a card or token would be put into a graveyard from anywhere, exile it instead BIG 1 + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG + 2 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG + 2 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG + 2 + Simulacrum Synthesizer When Simulacrum Synthesizer enters the battlefield, scry 2. @@ -1010,6 +1116,20 @@ Equip {2} Tarnation Vista Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG + 1 + 0 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. Land @@ -1020,6 +1140,62 @@ Equip {2} 1 0 + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG + 1 + 0 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG + 1 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG + 1 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG + 1 + Torpor Orb Creatures entering the battlefield don't cause abilities to trigger. diff --git a/OTC.xml b/OTC.xml index 2188dcd6..05025546 100644 --- a/OTC.xml +++ b/OTC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-04 00:43:53 (UTC) + 2024-04-05 11:25:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTC.xml @@ -20,6 +20,296 @@ + + Angel of Indemnity + Flying, lifelink +When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + W + Creature — Angel Warrior + Creature + 6 + 5W + 5/5 + + OTC + 2 + + + Angel of Indemnity + Flying, lifelink +When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + W + Creature — Angel Warrior + Creature + 6 + 5W + 5/5 + + OTC + 2 + + + Angelic Sell-Sword + Flying, vigilance +Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. + + W + Creature — Angel Mercenary + Creature + 5 + 4W + 4/4 + + OTC + 2 + + + Arcane Heist + You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) + + U + Sorcery + Sorcery + 4 + 2UU + + OTC + 3 + + + Back in Town + Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + B + Sorcery + Sorcery + 3 + X2B + + OTC + 3 + + + Bounty Board + {T}: Add one mana of any color. +{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. +Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. + + Artifact + Artifact + 3 + 3 + + OTC + 1 + + + Cactus Preserve + Cactus Preserve enters the battlefield tapped. +{T}: Add one mana of any type that a land you control could produce. +{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. + + Land — Desert + Land + 0 + + OTC + 1 + 0 + + + Cactus Preserve + Cactus Preserve enters the battlefield tapped. +{T}: Add one mana of any type that a land you control could produce. +{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. + + Land — Desert + Land + 0 + + OTC + 1 + 0 + + + Cataclysmic Prospecting + Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. + + R + Sorcery + Sorcery + 2 + XRR + + OTC + 3 + + + Charred Graverobber + When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. +Escape—-{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. + + B + Creature — Skeleton Mercenary + Creature + 3 + 2B + 3/1 + + OTC + 2 + + + Crackling Spellslinger + Flash +When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) + + R + Creature — Human Wizard + Creature + 5 + 3RR + 2/2 + + OTC + 2 + + + Dead Before Sunrise + Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + R + Instant + Instant + 4 + 3R + + OTC + 3 + + + Discreet Retreat + Enchanted land has {T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. + + B + Enchantment — Aura + Enchantment + 4 + 3B + + OTC + 1 + + + Dream-Thief's Bandana + Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + OTC + 1 + + + Dune Chanter + Reach +Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. +Lands you control have "{T}: Add one mana of any color." +{T}: Mill two cards. You gain 1 life for each land card milled this way. + + G + Creature — Plant Druid + Creature + 3 + 2G + 2/3 + + OTC + 2 + + + Elemental Eruption + Create a 4/4 red Dragon Elemental creature token with flying and prowess. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) + + R + Sorcery + Sorcery + 6 + 4RR + + OTC + 3 + + + Embrace the Unknown + Exile the top two cards of your library. Until the end of your next turn, you may play those cards. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Sorcery + Sorcery + 3 + 2R + + OTC + 3 + + + Eris, Roar of the Storm + This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. +Flying, prowess +Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. + + RU + Legendary Creature — Elemental Warlock + Creature + 10 + 8UR + 4/4 + + OTC + 2 + + + Felix Five-Boots + Menace, ward {2} +If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + BGU + Legendary Creature — Ooze Rogue + Creature + 5 + 2BGU + 5/4 + + OTC + 2 + + + Forger's Foundry + {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. +{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. + + U + Artifact + Artifact + 3 + 2U + + OTC + 1 + Gonti, Canny Acquisitor Spells you cast but don't own cost {1} less to cast. @@ -35,6 +325,89 @@ Whenever one or more creatures you control deal combat damage to a player, look OTC 2 + + Graywater's Fixer + Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + BR + Creature — Lizard Mercenary + Creature + 4 + 2BR + 4/4 + + OTC + 2 + + + Heartless Conscription + Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. + + B + Sorcery + Sorcery + 8 + 6BB + + OTC + 3 + + + Kirri, Talented Sprout + Other Plants and Treefolk you control get +2/+0. +At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. + + GRW + Legendary Creature — Plant Druid + Creature + 4 + 1RGW + 0/3 + + OTC + 2 + + + Kirri, Talented Sprout + Other Plants and Treefolk you control get +2/+0. +At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. + + GRW + Legendary Creature — Plant Druid + Creature + 4 + 1RGW + 0/3 + + OTC + 2 + + + Leyline Dowser + {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. + + Artifact + Artifact + 2 + 2 + + OTC + 1 + + + Lock and Load + Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 3 + 2U + + OTC + 3 + Olivia, Opulent Outlaw Flying, lifelink @@ -51,6 +424,145 @@ Whenever one or more outlaws you control deal combat damage to a player, create OTC 2 + + Orochi Soul-Reaver + Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) + + B + Creature — Snake Ninja Rogue + Creature + 6 + 5B + 5/4 + + OTC + 2 + + + Pyretic Charge + Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. +Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Sorcery + Sorcery + 5 + 4R + + OTC + 3 + + + Rumbleweed + This spell costs {1} less to cast for each land card in your graveyard. +Vigilance, reach, trample +When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. + + G + Creature — Plant Elemental + Creature + 11 + 10G + 8/8 + + OTC + 2 + + + Rumbleweed + This spell costs {1} less to cast for each land card in your graveyard. +Vigilance, reach, trample +When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. + + G + Creature — Plant Elemental + Creature + 11 + 10G + 8/8 + + OTC + 2 + + + Sand Scout + When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. +Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/2 + + OTC + 2 + + + Sand Scout + When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. +Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/2 + + OTC + 2 + + + Savvy Trader + When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. +Spells you cast from anywhere other than your hand cost {1} less to cast. + + G + Creature Human Citizen + Creature + 4 + 3G + 3/3 + + OTC + 2 + + + Smirking Spelljacker + Flash +Flying +When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. +Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. + + U + Creature — Djinn Wizard Rogue + Creature + 5 + 4U + 3/3 + + OTC + 2 + + + Smoldering Stagecoach + Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. +Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. +Crew 2 + + R + Artifact — Vehicle + Artifact + 4 + 3R + */5 + + OTC + 1 + Stella Lee, Wild Card Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. @@ -66,6 +578,109 @@ Whenever one or more outlaws you control deal combat damage to a player, create OTC 2 + + Thieving Varmint + Deathtouch, lifelink +{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. + + B + Creature — Varmint + Creature + 2 + 1B + 2/1 + + OTC + 2 + + + Thunderclap Drake + Flying +Instant and sorcery spells you cast cost {1} less to cast. +{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. + + U + Creature — Drake + Creature + 2 + 1U + 2/1 + + OTC + 2 + + + Tower Winder + Reach, deathtouch +When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. + + G + Creature — Snake + Creature + 2 + 1G + 1/1 + + OTC + 2 + + + Vengeful Regrowth + Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. +Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 6 + 4GG + + OTC + 3 + + + Vengeful Regrowth + Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. +Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 6 + 4GG + + OTC + 3 + + + Vihaan, Goldwaker + Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. + + BRW + Legendary Creature — Dwarf Warlock + Creature + 3 + RWB + 3/3 + + OTC + 2 + + + We Ride at Dawn + Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) +Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + W + Enchantment + Enchantment + 3 + 2W + + OTC + 1 + Yuma, Proud Protector This spell costs {1} less to cast for each land card in your graveyard. diff --git a/spoiler.xml b/spoiler.xml index 127e1f9f..15f8e5c8 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-05 00:43:17 (UTC) + 2024-04-05 11:25:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -19,9 +19,9 @@ 2024-08-02 - OTC~ - Outlaws of Thunder Junction Commander (Spoiler) - Commander + BIG~ + The Big Score (Spoiler) + Expansion 2024-04-19 @@ -31,9 +31,9 @@ 2024-04-19 - BIG~ - The Big Score (Spoiler) - Expansion + OTC~ + Outlaws of Thunder Junction Commander (Spoiler) + Commander 2024-04-19 @@ -208,67 +208,1362 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq 0 - Gonti, Canny Acquisitor - Spells you cast but don't own cost {1} less to cast. -Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. + Ancient Cornucopia + Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. +{T}: Add one mana of any color. - BGU - Legendary Creature — Aetherborn Rogue - Creature - 5 - 2BGU - 5/5 + G + Artifact + Artifact + 3 + 2G - OTC~ - 2 + BIG~ + 1 - Olivia, Opulent Outlaw - Flying, lifelink -Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + Ancient Cornucopia + Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. +{T}: Add one mana of any color. - BRW - Legendary Creature — Vampire Assassin + G + Artifact + Artifact + 3 + 2G + + BIG~ + 1 + + + Ancient Cornucopia + Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. +{T}: Add one mana of any color. + + G + Artifact + Artifact + 3 + 2G + + BIG~ + 1 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid Creature 4 - 1RWB - 3/3 + 2GG + 5/5 - OTC~ + BIG~ 2 - Stella Lee, Wild Card - Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. -{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. - RU - Legendary Creature — Human Rogue + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG~ + 0 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG~ + 0 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG~ + 0 + + + Generous Plunderer + Menace +At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. +Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + BIG~ + 2 + + + Generous Plunderer + Menace +At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. +Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + BIG~ + 2 + + + Generous Plunderer + Menace +At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. +Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG~ + 1 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG~ + 1 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG~ + 1 + + + Harvester of Misery + Menace +When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. +{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 5/4 + + BIG~ + 2 + + + Harvester of Misery + Menace +When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. +{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 5/4 + + BIG~ + 2 + + + Harvester of Misery + Menace +When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. +{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 5/4 + + BIG~ + 2 + + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG~ + 2 + + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG~ + 2 + + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG~ + 2 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble Creature 3 - 1UR - 2/4 + GUR + 1/2 - OTC~ + BIG~ 2 - Yuma, Proud Protector - This spell costs {1} less to cast for each land card in your graveyard. -Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. -Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - GRW - Legendary Creature — Human Ranger + GRU + Legendary Creature — Beast Noble Creature - 8 - 5RGW + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG~ + 2 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG~ + 2 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG~ + 2 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG~ + 1 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG~ + 1 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG 6/6 - OTC~ + BIG~ 2 + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + Abraded Bluffs Abraded Bluffs enters the battlefield tapped. @@ -5614,1148 +6909,285 @@ Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. 2 - "Darude — Splicer" - When "Darude — Splicer" enters the battlefield, create a 3/3 colorless Golem artifact creature token. -{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + Angel of Indemnity + Flying, lifelink +When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - G - Creature — Human Artificer + W + Creature — Angel Warrior Creature - 3 - 2G - 1/1 - - BIG~ - 2 - - - "Darude — Splicer" - When "Darude — Splicer" enters the battlefield, create a 3/3 colorless Golem artifact creature token. -{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. - - G - Creature — Human Artificer - Creature - 3 - 2G - 1/1 - - BIG~ - 2 - - - "Fomori's Best Egg" - {T}: Add {1}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the rest on the bottom of your library in random order. - - Land - Land - 0 - - BIG~ - 0 - - - "Fomori's Best Egg" - {T}: Add {1}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the rest on the bottom of your library in random order. - - Land - Land - 0 - - BIG~ - 0 - - - "Fomori's Best Egg" - {T}: Add {1}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the rest on the bottom of your library in random order. - - Land - Land - 0 - - BIG~ - 0 - - - "Nab the Salt Lamp" - When "Nab the Salt Lamp" enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. -At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. -When "Nab the Salt Lamp" leaves the battlefield, you discard three cards, lose 6 life and sacrifice three creatures. - - B - Enchantment - Enchantment - 4 - 3B - - BIG~ - 1 - - - Ancient Cornucopia - Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. -{T}: Add one mana of any color. - - G - Artifact - Artifact - 3 - 2G - - BIG~ - 1 - - - Ancient Cornucopia - Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. -{T}: Add one mana of any color. - - G - Artifact - Artifact - 3 - 2G - - BIG~ - 1 - - - Ancient Cornucopia - Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. -{T}: Add one mana of any color. - - G - Artifact - Artifact - 3 - 2G - - BIG~ - 1 - - - Bristlebud Farmer - Trample -When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. - - G - Creature — Plant Druid - Creature - 4 - 2GG + 6 + 5W 5/5 - BIG~ + OTC~ 2 - Bristlebud Farmer - Trample -When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + Angel of Indemnity + Flying, lifelink +When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - G - Creature — Plant Druid + W + Creature — Angel Warrior Creature - 4 - 2GG + 6 + 5W 5/5 - BIG~ + OTC~ 2 - Bristlebud Farmer - Trample -When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + Angelic Sell-Sword + Flying, vigilance +Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. - G - Creature — Plant Druid + W + Creature — Angel Mercenary Creature + 5 + 4W + 4/4 + + OTC~ + 2 + + + Arcane Heist + You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) + + U + Sorcery + Sorcery 4 - 2GG - 5/5 + 2UU - BIG~ - 2 + OTC~ + 3 - Collector's Cage - Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) -{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. - - W - Artifact - Artifact - 2 - 1W - - BIG~ - 1 - - - Collector's Cage - Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) -{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. - - W - Artifact - Artifact - 2 - 1W - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Generous Plunderer - Menace -At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. -Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - BIG~ - 2 - - - Generous Plunderer - Menace -At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. -Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - BIG~ - 2 - - - Generous Plunderer - Menace -At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. -Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Harvester of Misery - Menace -When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. -{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. + Back in Town + Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B - Creature — Spirit - Creature - 5 - 3BB - 5/4 - - BIG~ - 2 - - - Harvester of Misery - Menace -When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. -{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. - - B - Creature — Spirit - Creature - 5 - 3BB - 5/4 - - BIG~ - 2 - - - Harvester of Misery - Menace -When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. -{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. - - B - Creature — Spirit - Creature - 5 - 3BB - 5/4 - - BIG~ - 2 - - - Hostile Investigator - When Hostile Investigator enters the battlefield, target opponent discards a card. -Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Ogre Rogue Detective - Creature - 4 - 3B - 4/3 - - BIG~ - 2 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Lost Jitte - Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. -Remove a charge counter from Lost Jitte: Choose one — -• Untap target land. -• Target creature can't block this turn. -• Put a +1/+1 counter on equipped creature. -Equip {1} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - BIG~ - 1 - - - Lost Jitte - Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. -Remove a charge counter from Lost Jitte: Choose one — -• Untap target land. -• Target creature can't block this turn. -• Put a +1/+1 counter on equipped creature. -Equip {1} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R Sorcery Sorcery - 2 - 1R + 3 + X2B - BIG~ + OTC~ 3 - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + Bounty Board + {T}: Add one mana of any color. +{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. +Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. Artifact Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact 3 3 - BIG~ + OTC~ 1 - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} + Cactus Preserve + Cactus Preserve enters the battlefield tapped. +{T}: Add one mana of any type that a land you control could produce. +{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Tarnation Vista - Tarnation Vista enters the battlefield tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. - - Land + Land — Desert Land 0 - BIG~ + OTC~ 1 0 - Tarnation Vista - Tarnation Vista enters the battlefield tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + Cactus Preserve + Cactus Preserve enters the battlefield tapped. +{T}: Add one mana of any type that a land you control could produce. +{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. - Land + Land — Desert Land 0 - BIG~ + OTC~ 1 0 - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. + Cataclysmic Prospecting + Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. - Artifact + R + Sorcery + Sorcery + 2 + XRR + + OTC~ + 3 + + + Charred Graverobber + When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. +Escape—-{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. + + B + Creature — Skeleton Mercenary + Creature + 3 + 2B + 3/1 + + OTC~ + 2 + + + Crackling Spellslinger + Flash +When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) + + R + Creature — Human Wizard + Creature + 5 + 3RR + 2/2 + + OTC~ + 2 + + + Dead Before Sunrise + Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + R + Instant + Instant + 4 + 3R + + OTC~ + 3 + + + Discreet Retreat + Enchanted land has {T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. + + B + Enchantment — Aura + Enchantment + 4 + 3B + + OTC~ + 1 + + + Dream-Thief's Bandana + Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. +Equip {1} + + Artifact — Equipment Artifact 2 2 - BIG~ + OTC~ 1 - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. + Dune Chanter + Reach +Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. +Lands you control have "{T}: Add one mana of any color." +{T}: Mill two cards. You gain 1 life for each land card milled this way. - Artifact - Artifact - 2 - 2 + G + Creature — Plant Druid + Creature + 3 + 2G + 2/3 - BIG~ - 1 + OTC~ + 2 - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. + Elemental Eruption + Create a 4/4 red Dragon Elemental creature token with flying and prowess. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) - Artifact - Artifact - 2 - 2 + R + Sorcery + Sorcery + 6 + 4RR - BIG~ - 1 + OTC~ + 3 - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + Embrace the Unknown + Exile the top two cards of your library. Until the end of your next turn, you may play those cards. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) - Artifact - Artifact + R + Sorcery + Sorcery + 3 + 2R + + OTC~ + 3 + + + Eris, Roar of the Storm + This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. +Flying, prowess +Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. + + RU + Legendary Creature — Elemental Warlock + Creature + 10 + 8UR + 4/4 + + OTC~ + 2 + + + Felix Five-Boots + Menace, ward {2} +If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + BGU + Legendary Creature — Ooze Rogue + Creature 5 - 5 + 2BGU + 5/4 - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ + OTC~ 2 - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + Forger's Foundry + {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. +{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. U Artifact @@ -6763,36 +7195,395 @@ When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of 3 2U - BIG~ + OTC~ 1 - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + Gonti, Canny Acquisitor + Spells you cast but don't own cost {1} less to cast. +Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. + + BGU + Legendary Creature — Aetherborn Rogue + Creature + 5 + 2BGU + 5/5 + + OTC~ + 2 + + + Graywater's Fixer + Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + BR + Creature — Lizard Mercenary + Creature + 4 + 2BR + 4/4 + + OTC~ + 2 + + + Heartless Conscription + Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. + + B + Sorcery + Sorcery + 8 + 6BB + + OTC~ + 3 + + + Kirri, Talented Sprout + Other Plants and Treefolk you control get +2/+0. +At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. + + GRW + Legendary Creature — Plant Druid + Creature + 4 + 1RGW + 0/3 + + OTC~ + 2 + + + Kirri, Talented Sprout + Other Plants and Treefolk you control get +2/+0. +At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. + + GRW + Legendary Creature — Plant Druid + Creature + 4 + 1RGW + 0/3 + + OTC~ + 2 + + + Leyline Dowser + {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. - U Artifact Artifact - 3 - 2U + 2 + 2 - BIG~ + OTC~ 1 - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + Lock and Load + Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U - Artifact - Artifact + Sorcery + Sorcery 3 2U - BIG~ + OTC~ + 3 + + + Olivia, Opulent Outlaw + Flying, lifelink +Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + + BRW + Legendary Creature — Vampire Assassin + Creature + 4 + 1RWB + 3/3 + + OTC~ + 2 + + + Orochi Soul-Reaver + Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) + + B + Creature — Snake Ninja Rogue + Creature + 6 + 5B + 5/4 + + OTC~ + 2 + + + Pyretic Charge + Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. +Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Sorcery + Sorcery + 5 + 4R + + OTC~ + 3 + + + Rumbleweed + This spell costs {1} less to cast for each land card in your graveyard. +Vigilance, reach, trample +When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. + + G + Creature — Plant Elemental + Creature + 11 + 10G + 8/8 + + OTC~ + 2 + + + Rumbleweed + This spell costs {1} less to cast for each land card in your graveyard. +Vigilance, reach, trample +When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. + + G + Creature — Plant Elemental + Creature + 11 + 10G + 8/8 + + OTC~ + 2 + + + Sand Scout + When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. +Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/2 + + OTC~ + 2 + + + Sand Scout + When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. +Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/2 + + OTC~ + 2 + + + Savvy Trader + When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. +Spells you cast from anywhere other than your hand cost {1} less to cast. + + G + Creature Human Citizen + Creature + 4 + 3G + 3/3 + + OTC~ + 2 + + + Smirking Spelljacker + Flash +Flying +When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. +Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. + + U + Creature — Djinn Wizard Rogue + Creature + 5 + 4U + 3/3 + + OTC~ + 2 + + + Smoldering Stagecoach + Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. +Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. +Crew 2 + + R + Artifact — Vehicle + Artifact + 4 + 3R + */5 + + OTC~ 1 + + Stella Lee, Wild Card + Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. +{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 2/4 + + OTC~ + 2 + + + Thieving Varmint + Deathtouch, lifelink +{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. + + B + Creature — Varmint + Creature + 2 + 1B + 2/1 + + OTC~ + 2 + + + Thunderclap Drake + Flying +Instant and sorcery spells you cast cost {1} less to cast. +{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. + + U + Creature — Drake + Creature + 2 + 1U + 2/1 + + OTC~ + 2 + + + Tower Winder + Reach, deathtouch +When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. + + G + Creature — Snake + Creature + 2 + 1G + 1/1 + + OTC~ + 2 + + + Vengeful Regrowth + Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. +Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 6 + 4GG + + OTC~ + 3 + + + Vengeful Regrowth + Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. +Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 6 + 4GG + + OTC~ + 3 + + + Vihaan, Goldwaker + Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. + + BRW + Legendary Creature — Dwarf Warlock + Creature + 3 + RWB + 3/3 + + OTC~ + 2 + + + We Ride at Dawn + Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) +Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + W + Enchantment + Enchantment + 3 + 2W + + OTC~ + 1 + + + Yuma, Proud Protector + This spell costs {1} less to cast for each land card in your graveyard. +Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. +Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + + GRW + Legendary Creature — Human Ranger + Creature + 8 + 5RGW + 6/6 + + OTC~ + 2 +