diff --git a/ALTR.xml b/ALTR.xml deleted file mode 100644 index e2a9b12d..00000000 --- a/ALTR.xml +++ /dev/null @@ -1,834 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-06-15 00:55:03 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ALTR.xml - - - - - ALTR - Tales of Middle-earth Art Series (Spoiler) - Memorabilia - 2023-06-23 - - - - - Andúril, Flame of the West // Andúril, Flame of the West - - - Card // Card - 0 - - ALTR - 1 - - - Aragorn and Arwen, Wed // Aragorn and Arwen, Wed - - - Card // Card - 0 - - ALTR - 1 - - - Aragorn, King of Gondor // Aragorn, King of Gondor - - - Card // Card - 0 - - ALTR - 1 - - - Aragorn, the Uniter // Aragorn, the Uniter - - - Card // Card - 0 - - ALTR - 1 - - - Arwen Undómiel // Arwen Undómiel - - - Card // Card - 0 - - ALTR - 1 - - - Asceticism // Asceticism - - - Card // Card - 0 - - ALTR - 1 - - - Barad-dûr // Barad-dûr - - - Card // Card - 0 - - ALTR - 1 - - - Bilbo's Ring // Bilbo's Ring - - - Card // Card - 0 - - ALTR - 1 - - - Bilbo, Retired Burglar // Bilbo, Retired Burglar - - - Card // Card - 0 - - ALTR - 1 - - - Boon of the Wish-Giver // Boon of the Wish-Giver - - - Card // Card - 0 - - ALTR - 1 - - - Boromir, Warden of the Tower // Boromir, Warden of the Tower - - - Card // Card - 0 - - ALTR - 1 - - - Call for Aid // Call for Aid - - - Card // Card - 0 - - ALTR - 1 - - - Cavern-Hoard Dragon // Cavern-Hoard Dragon - - - Card // Card - 0 - - ALTR - 1 - - - Commander's Sphere // Commander's Sphere - - - Card // Card - 0 - - ALTR - 1 - - - Elanor Gardner // Elanor Gardner - - - Card // Card - 0 - - ALTR - 1 - - - Elrond, Lord of Rivendell // Elrond, Lord of Rivendell - - - Card // Card - 0 - - ALTR - 1 - - - Faramir, Field Commander // Faramir, Field Commander - - - Card // Card - 0 - - ALTR - 1 - - - Faramir, Steward of Gondor // Faramir, Steward of Gondor - - - Card // Card - 0 - - ALTR - 1 - - - Field of Ruin // Field of Ruin - - - Card // Card - 0 - - ALTR - 1 - - - Fog on the Barrow-Downs // Fog on the Barrow-Downs - - - Card // Card - 0 - - ALTR - 1 - - - Frodo Baggins // Frodo Baggins - - - Card // Card - 0 - - ALTR - 1 - - - Frodo Baggins // Frodo Baggins - - - Card // Card - 0 - - ALTR - 1 - - - Galadriel of Lothlórien // Galadriel of Lothlórien - - - Card // Card - 0 - - ALTR - 1 - - - Galadriel, Gift-Giver // Galadriel, Gift-Giver - - - Card // Card - 0 - - ALTR - 1 - - - Gandalf the Grey // Gandalf the Grey - - - Card // Card - 0 - - ALTR - 1 - - - Gandalf the White // Gandalf the White - - - Card // Card - 0 - - ALTR - 1 - - - Gandalf, Friend of the Shire // Gandalf, Friend of the Shire - - - Card // Card - 0 - - ALTR - 1 - - - Generous Ent // Generous Ent - - - Card // Card - 0 - - ALTR - 1 - - - Ghost Quarter // Ghost Quarter - - - Card // Card - 0 - - ALTR - 1 - - - Gimli, Counter of Kills // Gimli, Counter of Kills - - - Card // Card - 0 - - ALTR - 1 - - - Gimli, Counter of Kills // Gimli, Counter of Kills - - - Card // Card - 0 - - ALTR - 1 - - - Goldberry, River-Daughter // Goldberry, River-Daughter - - - Card // Card - 0 - - ALTR - 1 - - - Gollum, Patient Plotter // Gollum, Patient Plotter - - - Card // Card - 0 - - ALTR - 1 - - - Gríma, Saruman's Footman // Gríma, Saruman's Footman - - - Card // Card - 0 - - ALTR - 1 - - - Gwaihir, Greatest of the Eagles // Gwaihir, Greatest of the Eagles - - - Card // Card - 0 - - ALTR - 1 - - - Heroic Intervention // Heroic Intervention - - - Card // Card - 0 - - ALTR - 1 - - - Horn of Gondor // Horn of Gondor - - - Card // Card - 0 - - ALTR - 1 - - - Learn from the Past // Learn from the Past - - - Card // Card - 0 - - ALTR - 1 - - - Legolas, Counter of Kills // Legolas, Counter of Kills - - - Card // Card - 0 - - ALTR - 1 - - - Legolas, Master Archer // Legolas, Master Archer - - - Card // Card - 0 - - ALTR - 1 - - - Lord of the Nazgûl // Lord of the Nazgûl - - - Card // Card - 0 - - ALTR - 1 - - - Marshal's Anthem // Marshal's Anthem - - - Card // Card - 0 - - ALTR - 1 - - - Merry, Esquire of Rohan // Merry, Esquire of Rohan - - - Card // Card - 0 - - ALTR - 1 - - - Merry, Warden of Isengard // Merry, Warden of Isengard - - - Card // Card - 0 - - ALTR - 1 - - - Minas Tirith // Minas Tirith - - - Card // Card - 0 - - ALTR - 1 - - - Mines of Moria // Mines of Moria - - - Card // Card - 0 - - ALTR - 1 - - - Mirrormere Guardian // Mirrormere Guardian - - - Card // Card - 0 - - ALTR - 1 - - - Mountain // Mountain - - - Card // Card - 0 - - ALTR - 1 - - - Nazgûl // Nazgûl - - - Card // Card - 0 - - ALTR - 1 - - - Pippin, Guard of the Citadel // Pippin, Guard of the Citadel - - - Card // Card - 0 - - ALTR - 1 - - - Pippin, Warden of Isengard // Pippin, Warden of Isengard - - - Card // Card - 0 - - ALTR - 1 - - - Plains // Plains - - - Card // Card - 0 - - ALTR - 1 - - - Realm Seekers // Realm Seekers - - - Card // Card - 0 - - ALTR - 1 - - - Sam, Loyal Attendant // Sam, Loyal Attendant - - - Card // Card - 0 - - ALTR - 1 - - - Samwise Gamgee // Samwise Gamgee - - - Card // Card - 0 - - ALTR - 1 - - - Samwise Gamgee // Samwise Gamgee - - - Card // Card - 0 - - ALTR - 1 - - - Samwise the Stouthearted // Samwise the Stouthearted - - - Card // Card - 0 - - ALTR - 1 - - - Saruman of Many Colors // Saruman of Many Colors - - - Card // Card - 0 - - ALTR - 1 - - - Sauron, the Dark Lord // Sauron, the Dark Lord - - - Card // Card - 0 - - ALTR - 1 - - - Sauron, the Necromancer // Sauron, the Necromancer - - - Card // Card - 0 - - ALTR - 1 - - - Shadow of the Enemy // Shadow of the Enemy - - - Card // Card - 0 - - ALTR - 1 - - - Sharkey, Tyrant of the Shire // Sharkey, Tyrant of the Shire - - - Card // Card - 0 - - ALTR - 1 - - - Shelob, Child of Ungoliant // Shelob, Child of Ungoliant - - - Card // Card - 0 - - ALTR - 1 - - - Sméagol, Helpful Guide // Sméagol, Helpful Guide - - - Card // Card - 0 - - ALTR - 1 - - - Sol Ring // Sol Ring - - - Card // Card - 0 - - ALTR - 1 - - - The Balrog, Flame of Udûn // The Balrog, Flame of Udûn - - - Card // Card - 0 - - ALTR - 1 - - - The Dead Marshes // The Dead Marshes - - - Card // Card - 0 - - ALTR - 1 - - - The Mouth of Sauron // The Mouth of Sauron - - - Card // Card - 0 - - ALTR - 1 - - - The Watcher in the Water // The Watcher in the Water - - - Card // Card - 0 - - ALTR - 1 - - - Thrill of Possibility // Thrill of Possibility - - - Card // Card - 0 - - ALTR - 1 - - - Théoden, King of Rohan // Théoden, King of Rohan - - - Card // Card - 0 - - ALTR - 1 - - - Tom Bombadil // Tom Bombadil - - - Card // Card - 0 - - ALTR - 1 - - - Took Reaper // Took Reaper - - - Card // Card - 0 - - ALTR - 1 - - - Treebeard, Gracious Host // Treebeard, Gracious Host - - - Card // Card - 0 - - ALTR - 1 - - - Treefolk // Treefolk - - - Card // Card - 0 - - ALTR - 1 - - - Uglúk of the White Hand // Uglúk of the White Hand - - - Card // Card - 0 - - ALTR - 1 - - - Valley of Gorgoroth // Valley of Gorgoroth - - - Card // Card - 0 - - ALTR - 1 - - - Witch-king of Angmar // Witch-king of Angmar - - - Card // Card - 0 - - ALTR - 1 - - - Witch-king, Bringer of Ruin // Witch-king, Bringer of Ruin - - - Card // Card - 0 - - ALTR - 1 - - - Éomer of the Riddermark // Éomer of the Riddermark - - - Card // Card - 0 - - ALTR - 1 - - - Éowyn, Fearless Knight // Éowyn, Fearless Knight - - - Card // Card - 0 - - ALTR - 1 - - - diff --git a/FLTR.xml b/FLTR.xml deleted file mode 100644 index a354aa7c..00000000 --- a/FLTR.xml +++ /dev/null @@ -1,79 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-06-22 16:11:39 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FLTR.xml - - - - - FLTR - Tales of Middle-earth Front Cards (Spoiler) - Memorabilia - 2023-06-23 - - - - - Courageous - (Theme color: {W}) - - W - Card - 0 - - FLTR - 1 - - - Journey - (Theme color: {G}) - - G - Card - 0 - - FLTR - 1 - - - Marauders - (Theme color: {R}) - - R - Card - 0 - - FLTR - 1 - - - Mordor - (Theme color: {B}) - - B - Card - 0 - - FLTR - 1 - - - Tricksy - (Theme color: {U}) - - U - Card - 0 - - FLTR - 1 - - - diff --git a/LTC.xml b/LTC.xml deleted file mode 100644 index 181a67a9..00000000 --- a/LTC.xml +++ /dev/null @@ -1,5747 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-06-22 16:11:38 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTC.xml - - - - - LTC - Tales of Middle-earth Commander (Spoiler) - Commander - 2023-06-23 - - - - - Access Tunnel - {T}: Add {C}. -{3}, {T}: Target creature with power 3 or less can't be blocked this turn. - - Land - Land - 0 - - LTC - 0 - - - Ancient Tomb - {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. - - Land - Land - 0 - - LTC - 0 - - - Ancient Tomb - {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. - - Land - Land - 0 - - LTC - 0 - - - Anger - Haste -As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. - - R - Creature — Incarnation - Creature - 4 - 3R - 2/2 - - LTC - 2 - - - Anguished Unmaking - Exile target nonland permanent. You lose 3 life. - - BW - Instant - Instant - 3 - 1WB - - LTC - 3 - - - Aragorn, King of Gondor - Vigilance, lifelink -When Aragorn, King of Gondor enters the battlefield, you become the monarch. -Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. - - RUW - Legendary Creature — Human Noble - Creature - 4 - 1URW - 4/4 - - LTC - 2 - - - Aragorn, King of Gondor - Vigilance, lifelink -When Aragorn, King of Gondor enters the battlefield, you become the monarch. -Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. - - RUW - Legendary Creature — Human Noble - Creature - 4 - 1URW - 4/4 - - LTC - 2 - - - Arbor Elf - {T}: Untap target Forest. - - G - Creature — Elf Druid - Creature - 1 - G - 1/1 - - LTC - 2 - - - Arcane Denial - Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -You draw a card at the beginning of the next turn's upkeep. - - U - Instant - Instant - 2 - 1U - - LTC - 3 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Archivist of Gondor - When your commander deals combat damage to a player, if there is no monarch, you become the monarch. -At the beginning of the monarch's end step, that player draws a card. - - U - Creature — Human Advisor - Creature - 3 - 2U - 2/3 - - LTC - 2 - - - Archivist of Gondor - When your commander deals combat damage to a player, if there is no monarch, you become the monarch. -At the beginning of the monarch's end step, that player draws a card. - - U - Creature — Human Advisor - Creature - 3 - 2U - 2/3 - - LTC - 2 - - - Arwen, Weaver of Hope - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. - - G - Legendary Creature — Elf Noble - Creature - 3 - 1GG - 2/1 - - LTC - 2 - - - Arwen, Weaver of Hope - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. - - G - Legendary Creature — Elf Noble - Creature - 3 - 1GG - 2/1 - - LTC - 2 - - - Asceticism - Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) -{1}{G}: Regenerate target creature. - - G - Enchantment - Enchantment - 5 - 3GG - - LTC - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - LTC - 0 - - - Assemble the Entmoot - Creatures you control have reach. -Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. - - G - Enchantment - Enchantment - 4 - 3G - - LTC - 1 - - - Assemble the Entmoot - Creatures you control have reach. -Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. - - G - Enchantment - Enchantment - 4 - 3G - - LTC - 1 - - - Banishing Light - When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. - - W - Enchantment - Enchantment - 3 - 2W - - LTC - 1 - - - Banquet Guests - Affinity for Food (This spell costs 1 less to cast for each Food you control.) -Trample -Banquet Guests enters the battlefield with twice X +1/+1 counters on it. -{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. - - GW - Creature — Halfling Citizen - Creature - 2 - XGW - 0/0 - - LTC - 2 - - - Banquet Guests - Affinity for Food (This spell costs 1 less to cast for each Food you control.) -Trample -Banquet Guests enters the battlefield with twice X +1/+1 counters on it. -{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. - - GW - Creature — Halfling Citizen - Creature - 2 - XGW - 0/0 - - LTC - 2 - - - Basalt Monolith - Basalt Monolith doesn't untap during your untap step. -{T}: Add {C}{C}{C}. -{3}: Untap Basalt Monolith. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Bastion Protector - Commander creatures you control get +2/+2 and have indestructible. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTC - 2 - - - Battlefield Forge - {T}: Add {C}. -{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. - - Land - Land - 0 - - LTC - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - LTC - 3 - - - Beregond of the Guard - Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTC - 2 - - - Beregond of the Guard - Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTC - 2 - - - Bilbo, Birthday Celebrant - If you would gain life, you gain that much life plus 1 instead. -{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. - - BGW - Legendary Creature — Halfling Rogue - Creature - 3 - WBG - 2/3 - - LTC - 2 - - - Bilbo, Birthday Celebrant - If you would gain life, you gain that much life plus 1 instead. -{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. - - BGW - Legendary Creature — Halfling Rogue - Creature - 3 - WBG - 2/3 - - LTC - 2 - - - Birds of Paradise - Flying -{T}: Add one mana of any color. - - G - Creature — Bird - Creature - 1 - G - 0/1 - - LTC - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - LTC - 3 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Boon of the Wish-Giver - Draw four cards. -Cycling {1} ({1}, Discard this card: Draw a card.) - - U - Sorcery - Sorcery - 6 - 4UU - - LTC - 3 - - - Boromir, Gondor's Hope - Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Legendary Creature — Human Warrior - Creature - 4 - 2WU - 3/4 - - LTC - 2 - - - Boromir, Gondor's Hope - Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Legendary Creature — Human Warrior - Creature - 4 - 2WU - 3/4 - - LTC - 2 - - - Boseiju, Who Shelters All - Boseiju, Who Shelters All enters the battlefield tapped. -{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. - - Legendary Land - Land - 0 - - LTC - 1 - 0 - - - Boseiju, Who Shelters All - Boseiju, Who Shelters All enters the battlefield tapped. -{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. - - Legendary Land - Land - 0 - - LTC - 1 - 0 - - - Brushland - {T}: Add {C}. -{T}: Add {G} or {W}. Brushland deals 1 damage to you. - - Land - Land - 0 - - LTC - 0 - - - Cabal Coffers - {2}, {T}: Add {B} for each Swamp you control. - - Land - Land - 0 - - LTC - 0 - - - Cabal Coffers - {2}, {T}: Add {B} for each Swamp you control. - - Land - Land - 0 - - LTC - 0 - - - Call for Aid - Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. - - R - Sorcery - Sorcery - 5 - 4R - - LTC - 3 - - - Call for Aid - Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. - - R - Sorcery - Sorcery - 5 - 4R - - LTC - 3 - - - Call for Unity - Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -Creatures you control get +1/+1 for each unity counter on Call for Unity. - - W - Enchantment - Enchantment - 5 - 3WW - - LTC - 1 - - - Canopy Vista - ({T}: Add {G} or {W}.) -Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land — Forest Plains - Land - 0 - - LTC - 1 - 0 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - LTC - 1 - 0 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - LTC - 1 - 0 - - - Cavern of Souls - As Cavern of Souls enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - - Land - Land - 0 - - LTC - 0 - - - Cavern of Souls - As Cavern of Souls enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - - Land - Land - 0 - - LTC - 0 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - LTC - 2 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - LTC - 2 - - - Champions of Minas Tirith - When Champions of Minas Tirith enters the battlefield, you become the monarch. -At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. - - W - Creature — Human Soldier - Creature - 6 - 5W - 4/6 - - LTC - 2 - - - Champions of Minas Tirith - When Champions of Minas Tirith enters the battlefield, you become the monarch. -At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. - - W - Creature — Human Soldier - Creature - 6 - 5W - 4/6 - - LTC - 2 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Clifftop Retreat - Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. -{T}: Add {R} or {W}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Cloudstone Curio - Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Cloudstone Curio - Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Colossal Whale - Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) - - U - Creature — Whale - Creature - 7 - 5UU - 5/5 - - LTC - 2 - - - Combat Celebrant - If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) - - R - Creature — Human Warrior - Creature - 3 - 2R - 4/1 - - LTC - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - LTC - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice Commander's Sphere: Draw a card. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - LTC - 3 - - - Corsairs of Umbar - {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Creature — Human Pirate - Creature - 4 - 3U - 3/3 - - LTC - 2 - - - Corsairs of Umbar - {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Creature — Human Pirate - Creature - 4 - 3U - 3/3 - - LTC - 2 - - - Court of Ire - When Court of Ire enters the battlefield, you become the monarch. -At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. - - R - Enchantment - Enchantment - 5 - 3RR - - LTC - 1 - - - Crown of Gondor - Equipped creature gets +1/+1 for each creature you control. -When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. -Equip {4}. This ability costs {3} less to activate if you're the monarch. - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Crown of Gondor - Equipped creature gets +1/+1 for each creature you control. -When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. -Equip {4}. This ability costs {3} less to activate if you're the monarch. - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Crumbling Necropolis - Crumbling Necropolis enters the battlefield tapped. -{T}: Add {U}, {B}, or {R}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Crypt Incursion - Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. - - B - Instant - Instant - 3 - 2B - - LTC - 3 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - LTC - 3 - - - Círdan the Shipwright - Vigilance -Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/4 - - LTC - 2 - - - Círdan the Shipwright - Vigilance -Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/4 - - LTC - 2 - - - Dawn of Hope - Whenever you gain life, you may pay {2}. If you do, draw a card. -{3}{W}: Create a 1/1 white Soldier creature token with lifelink. - - W - Enchantment - Enchantment - 2 - 1W - - LTC - 1 - - - Dearly Departed - Flying -As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. - - W - Creature — Spirit - Creature - 6 - 4WW - 5/5 - - LTC - 2 - - - Decree of Pain - Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. - - B - Sorcery - Sorcery - 8 - 6BB - - LTC - 3 - - - Deep Analysis - Target player draws two cards. -Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - LTC - 3 - - - Denethor, Stone Seer - When Denethor, Stone Seer enters the battlefield, scry 2. -{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. - - U - Legendary Creature — Human Noble - Creature - 2 - 1U - 1/3 - - LTC - 2 - - - Denethor, Stone Seer - When Denethor, Stone Seer enters the battlefield, scry 2. -{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. - - U - Legendary Creature — Human Noble - Creature - 2 - 1U - 1/3 - - LTC - 2 - - - Deserted Temple - {T}: Add {C}. -{1}, {T}: Untap target land. - - Land - Land - 0 - - LTC - 0 - - - Deserted Temple - {T}: Add {C}. -{1}, {T}: Untap target land. - - Land - Land - 0 - - LTC - 0 - - - Desolate Lighthouse - {T}: Add {C}. -{1}{U}{R}, {T}: Draw a card, then discard a card. - - Land - Land - 0 - - LTC - 0 - - - Devastation Tide - Return all nonland permanents to their owners' hands. -Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - U - Sorcery - Sorcery - 5 - 3UU - - LTC - 3 - - - Door of Destinies - As Door of Destinies enters the battlefield, choose a creature type. -Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. - - Artifact - Artifact - 4 - 4 - - LTC - 1 - - - Dragonskull Summit - Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Drowned Catacomb - Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -{T}: Add {U} or {B}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - Sorcery - 9 - 2WW - - LTC - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - Sorcery - 9 - 3WW - - LTC - 3 - - - Earthquake - Earthquake deals X damage to each creature without flying and each player. - - R - Sorcery - Sorcery - 1 - XR - - LTC - 3 - - - Elrond of the White Council - Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/3 - - LTC - 2 - - - Elrond of the White Council - Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/3 - - LTC - 2 - - - Elvish Archdruid - Other Elf creatures you control get +1/+1. -{T}: Add {G} for each Elf you control. - - G - Creature — Elf Druid - Creature - 3 - 1GG - 2/2 - - LTC - 2 - - - Elvish Mystic - {T}: Add {G}. - - G - Creature — Elf Druid - Creature - 1 - G - 1/1 - - LTC - 2 - - - Elvish Piper - {G}, {T}: You may put a creature card from your hand onto the battlefield. - - G - Creature — Elf Shaman - Creature - 4 - 3G - 1/1 - - LTC - 2 - - - Elvish Visionary - When Elvish Visionary enters the battlefield, draw a card. - - G - Creature — Elf Shaman - Creature - 2 - 1G - 1/1 - - LTC - 2 - - - Elvish Warmaster - Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. -{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. - - G - Creature — Elf Warrior - Creature - 2 - 1G - 2/2 - - LTC - 2 - - - Ensnaring Bridge - Creatures with power greater than the number of cards in your hand can't attack. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Ensnaring Bridge - Creatures with power greater than the number of cards in your hand can't attack. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Erestor of the Council - Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 2/4 - - LTC - 2 - - - Erestor of the Council - Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 2/4 - - LTC - 2 - - - Essence Warden - Whenever another creature enters the battlefield, you gain 1 life. - - G - Creature — Elf Shaman - Creature - 1 - G - 1/1 - - LTC - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - LTC - 1 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - LTC - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - LTC - 0 - - - Extract from Darkness - Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. - - BU - Sorcery - Sorcery - 5 - 3UB - - LTC - 3 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - Instant - 4 - 3U - - LTC - 3 - - - Faithless Looting - Draw two cards, then discard two cards. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 1 - R - - LTC - 3 - - - Faramir, Steward of Gondor - Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. -At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 3 - 1WU - 2/2 - - LTC - 2 - - - Faramir, Steward of Gondor - Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. -At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 3 - 1WU - 2/2 - - LTC - 2 - - - Farhaven Elf - When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Elf Druid - Creature - 3 - 2G - 1/1 - - LTC - 2 - - - Farmer Cotton - When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - XGW - 1/1 - - LTC - 2 - - - Farmer Cotton - When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - XGW - 1/1 - - LTC - 2 - - - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - LTC - 3 - - - Fealty to the Realm - Enchant creature -When Fealty to the Realm enters the battlefield, you become the monarch. -The monarch controls enchanted creature. -Enchanted creature attacks each combat if able and can't attack you. - - U - Enchantment — Aura - Enchantment - 5 - 4U - - LTC - 1 - - - Fealty to the Realm - Enchant creature -When Fealty to the Realm enters the battlefield, you become the monarch. -The monarch controls enchanted creature. -Enchanted creature attacks each combat if able and can't attack you. - - U - Enchantment — Aura - Enchantment - 5 - 4U - - LTC - 1 - - - Feasting Hobbit - Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Creatures with power less than Feasting Hobbit's power can't block it. - - G - Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTC - 2 - - - Feasting Hobbit - Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Creatures with power less than Feasting Hobbit's power can't block it. - - G - Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTC - 2 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - Sorcery - 2 - 1B - - LTC - 3 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - Sorcery - 5 - 4W - - LTC - 3 - - - Field of Ruin - {T}: Add {C}. -{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. - - Land - Land - 0 - - LTC - 0 - - - Field-Tested Frying Pan - When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. -Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." -Equip {2} - - W - Artifact — Equipment - Artifact - 3 - 2W - - LTC - 1 - - - Field-Tested Frying Pan - When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. -Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." -Equip {2} - - W - Artifact — Equipment - Artifact - 3 - 2W - - LTC - 1 - - - Fiend Hunter - When Fiend Hunter enters the battlefield, you may exile another target creature. -When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - W - Creature — Human Cleric - Creature - 3 - 1WW - 1/3 - - LTC - 2 - - - Flamerush Rider - Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. -Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - LTC - 2 - - - Flooded Grove - {T}: Add {C}. -{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. - - Land - Land - 0 - - LTC - 0 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - LTC - 3 - - - Foreboding Ruins - As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -{T}: Add {B} or {R}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Forth Eorlingas! - Create X 2/2 red Human Knight creature tokens with trample and haste. -Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. - - RW - Sorcery - Sorcery - 2 - XRW - - LTC - 3 - - - Forth Eorlingas! - Create X 2/2 red Human Knight creature tokens with trample and haste. -Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. - - RW - Sorcery - Sorcery - 2 - XRW - - LTC - 3 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Frodo, Adventurous Hobbit - Partner with Sam, Loyal Attendant -Vigilance -Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. - - BW - Legendary Creature — Halfling Scout - Creature - 2 - WB - 1/3 - - LTC - 2 - - - Frodo, Adventurous Hobbit - Partner with Sam, Loyal Attendant -Vigilance -Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. - - BW - Legendary Creature — Halfling Scout - Creature - 2 - WB - 1/3 - - LTC - 2 - - - Frodo, Adventurous Hobbit - Partner with Sam, Loyal Attendant -Vigilance -Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. - - BW - Legendary Creature — Halfling Scout - Creature - 2 - WB - 1/3 - - LTC - 2 - - - Frontier Warmonger - Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. - - R - Creature — Human Warrior - Creature - 4 - 3R - 4/4 - - LTC - 2 - - - Frontline Medic - Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. -Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. - - W - Creature — Human Cleric - Creature - 3 - 2W - 3/3 - - LTC - 2 - - - Frostboil Snarl - As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Fumigate - Destroy all creatures. You gain 1 life for each creature destroyed this way. - - W - Sorcery - Sorcery - 5 - 3WW - - LTC - 3 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Galadhrim Ambush - Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. -Prevent all combat damage that would be dealt this turn by non-Elf creatures. - - G - Instant - Instant - 4 - 3G - - LTC - 3 - - - Galadhrim Ambush - Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. -Prevent all combat damage that would be dealt this turn by non-Elf creatures. - - G - Instant - Instant - 4 - 3G - - LTC - 3 - - - Galadriel, Elven-Queen - Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/5 - - LTC - 2 - - - Galadriel, Elven-Queen - Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/5 - - LTC - 2 - - - Galadriel, Elven-Queen - Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/5 - - LTC - 2 - - - Gandalf, Westward Voyager - Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) - - GU - Legendary Creature — Avatar Wizard - Creature - 5 - 3GU - 5/5 - - LTC - 2 - - - Gandalf, Westward Voyager - Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) - - GU - Legendary Creature — Avatar Wizard - Creature - 5 - 3GU - 5/5 - - LTC - 2 - - - Gemstone Caverns - If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. - - Legendary Land - Land - 0 - - LTC - 0 - - - Gemstone Caverns - If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. - - Legendary Land - Land - 0 - - LTC - 0 - - - Genesis Wave - Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. - - G - Sorcery - Sorcery - 3 - XGGG - - LTC - 3 - - - Ghost Quarter - {T}: Add {C}. -{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - Land - Land - 0 - - LTC - 0 - - - Gilded Goose - Flying -When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{1}{G}, {T}: Create a Food token. -{T}, Sacrifice a Food: Add one mana of any color. - - G - Creature — Bird - Creature - 1 - G - 0/2 - - LTC - 2 - - - Gilraen, Dúnedain Protector - {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. - - W - Legendary Creature — Human Noble - Creature - 3 - 2W - 2/3 - - LTC - 2 - - - Gilraen, Dúnedain Protector - {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. - - W - Legendary Creature — Human Noble - Creature - 3 - 2W - 2/3 - - LTC - 2 - - - Gimli of the Glittering Caves - Double strike -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. -Whenever Gimli deals combat damage to a player, create a Treasure token. - - R - Legendary Creature — Dwarf Warrior - Creature - 3 - 2R - 1/1 - - LTC - 2 - - - Gimli of the Glittering Caves - Double strike -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. -Whenever Gimli deals combat damage to a player, create a Treasure token. - - R - Legendary Creature — Dwarf Warrior - Creature - 3 - 2R - 1/1 - - LTC - 2 - - - Glacial Fortress - Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -{T}: Add {W} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Go for the Throat - Destroy target nonartifact creature. - - B - Instant - Instant - 2 - 1B - - LTC - 3 - - - Goblin Cratermaker - {1}, Sacrifice Goblin Cratermaker: Choose one — -• Goblin Cratermaker deals 2 damage to target creature. -• Destroy target colorless nonland permanent. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTC - 2 - - - Goblin Dark-Dwellers - Menace -When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. - - R - Creature — Goblin - Creature - 5 - 3RR - 4/4 - - LTC - 2 - - - Gollum, Obsessed Stalker - Skulk (This creature can't be blocked by creatures with greater power.) -At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 1/1 - - LTC - 2 - - - Gollum, Obsessed Stalker - Skulk (This creature can't be blocked by creatures with greater power.) -At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 1/1 - - LTC - 2 - - - Graypelt Refuge - Graypelt Refuge enters the battlefield tapped. -When Graypelt Refuge enters the battlefield, you gain 1 life. -{T}: Add {G} or {W}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Great Oak Guardian - Flash (You may cast this spell any time you could cast an instant.) -Reach -When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. - - G - Creature — Treefolk - Creature - 6 - 5G - 4/5 - - LTC - 2 - - - Grey Host Reinforcements - Flying, ward {3} -When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 1/1 - - LTC - 2 - - - Grey Host Reinforcements - Flying, ward {3} -When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 1/1 - - LTC - 2 - - - Growth Spiral - Draw a card. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 2 - GU - - LTC - 3 - - - Gríma, Saruman's Footman - Gríma, Saruman's Footman can't be blocked. -Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. - - BU - Legendary Creature — Human Advisor - Creature - 4 - 2UB - 1/4 - - LTC - 2 - - - Gríma, Saruman's Footman - Gríma, Saruman's Footman can't be blocked. -Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. - - BU - Legendary Creature — Human Advisor - Creature - 4 - 2UB - 1/4 - - LTC - 2 - - - Guttersnipe - Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 2/2 - - LTC - 2 - - - Gwaihir, Greatest of the Eagles - Flying -Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. -At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 5/5 - - LTC - 2 - - - Gwaihir, Greatest of the Eagles - Flying -Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. -At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 5/5 - - LTC - 2 - - - Haldir, Lórien Lieutenant - Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. -Vigilance -{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. - - G - Legendary Creature — Elf Soldier - Creature - 1 - XG - 0/0 - - LTC - 2 - - - Haldir, Lórien Lieutenant - Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. -Vigilance -{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. - - G - Legendary Creature — Elf Soldier - Creature - 1 - XG - 0/0 - - LTC - 2 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - LTC - 3 - - - Harsh Mentor - Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. - - R - Creature — Human Cleric - Creature - 2 - 1R - 2/2 - - LTC - 2 - - - Heirloom Blade - Equipped creature gets +3/+1. -Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. -Equip {1} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type. -Creature spells you cast of the chosen type cost {1} less to cast. -At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Heroic Intervention - Permanents you control gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - LTC - 3 - - - Hinterland Harbor - Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Hithlain Rope - Hithlain Rope can't be sacrificed. -{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. -{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Hithlain Rope - Hithlain Rope can't be sacrificed. -{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. -{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Homeward Path - {T}: Add {C}. -{T}: Each player gains control of all creatures they own. - - Land - Land - 0 - - LTC - 0 - - - Homeward Path - {T}: Add {C}. -{T}: Each player gains control of all creatures they own. - - Land - Land - 0 - - LTC - 0 - - - Horizon Canopy - {T}, Pay 1 life: Add {G} or {W}. -{1}, {T}, Sacrifice Horizon Canopy: Draw a card. - - Land - Land - 0 - - LTC - 0 - - - Horizon Canopy - {T}, Pay 1 life: Add {G} or {W}. -{1}, {T}, Sacrifice Horizon Canopy: Draw a card. - - Land - Land - 0 - - LTC - 0 - - - Hornet Queen - Flying -Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. - - G - Creature — Insect - Creature - 7 - 4GGG - 2/2 - - LTC - 2 - - - Hostage Taker - When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. - - BU - Creature — Human Pirate - Creature - 4 - 2UB - 2/3 - - LTC - 2 - - - Humble Defector - {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/1 - - LTC - 2 - - - In the Darkness Bind Them - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III— Create a 3/3 black Wraith creature token with menace. The Ring tempts you. -IV— For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. - - BRU - Enchantment — Saga - Enchantment - 5 - 2UBR - - LTC - 1 - - - Increasing Devotion - Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. -Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 5 - 3WW - - LTC - 3 - - - Inferno Titan - {R}: Inferno Titan gets +1/+0 until end of turn. -Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. - - R - Creature — Giant - Creature - 6 - 4RR - 6/6 - - LTC - 2 - - - Inscription of Abundance - Kicker {2}{G} -Choose one. If this spell was kicked, choose any number instead. -• Put two +1/+1 counters on target creature. -• Target player gains X life, where X is the greatest power among creatures they control. -• Target creature you control fights target creature you don't control. - - G - Instant - Instant - 2 - 1G - - LTC - 3 - - - Isolated Chapel - Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. -{T}: Add {W} or {B}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Karakas - {T}: Add {W}. -{T}: Return target legendary creature to its owner's hand. - - Legendary Land - Land - 0 - - LTC - 0 - - - Karakas - {T}: Add {W}. -{T}: Return target legendary creature to its owner's hand. - - Legendary Land - Land - 0 - - LTC - 0 - - - Knollspine Dragon - Flying -When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. - - R - Creature — Dragon - Creature - 7 - 5RR - 7/5 - - LTC - 2 - - - Kor Haven - {T}: Add {C}. -{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. - - Legendary Land - Land - 0 - - LTC - 0 - - - Kor Haven - {T}: Add {C}. -{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. - - Legendary Land - Land - 0 - - LTC - 0 - - - Languish - All creatures get -4/-4 until end of turn. - - B - Sorcery - Sorcery - 4 - 2BB - - LTC - 3 - - - Learn from the Past - Target player shuffles their graveyard into their library. -Draw a card. - - U - Instant - Instant - 4 - 3U - - LTC - 3 - - - Legolas Greenleaf - Reach -Legolas Greenleaf can't be blocked by creatures with power 2 or less. -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. -Whenever Legolas Greenleaf deals combat damage to a player, draw a card. - - G - Legendary Creature — Elf Archer - Creature - 3 - 2G - 2/2 - - LTC - 2 - - - Legolas Greenleaf - Reach -Legolas Greenleaf can't be blocked by creatures with power 2 or less. -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. -Whenever Legolas Greenleaf deals combat damage to a player, draw a card. - - G - Legendary Creature — Elf Archer - Creature - 3 - 2G - 2/2 - - LTC - 2 - - - Lidless Gaze - Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. -Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 4 - 2BR - - LTC - 3 - - - Lidless Gaze - Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. -Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 4 - 2BR - - LTC - 3 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - LTC - 1 - - - Lignify - Enchant creature -Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. - - G - Tribal Enchantment — Treefolk Aura - Enchantment - 2 - 1G - - LTC - 1 - - - Living Death - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. - - B - Sorcery - Sorcery - 5 - 3BB - - LTC - 3 - - - Lobelia, Defender of Bag End - When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. -{T}, Sacrifice an artifact: Choose one — -• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. -• Each opponent loses 2 life and you gain 2 life. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC - 2 - - - Lobelia, Defender of Bag End - When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. -{T}, Sacrifice an artifact: Choose one — -• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. -• Each opponent loses 2 life and you gain 2 life. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC - 2 - - - Lonely Sandbar - Lonely Sandbar enters the battlefield tapped. -{T}: Add {U}. -Cycling {U} ({U}, Discard this card: Draw a card.) - - Land - Land - 0 - - LTC - 1 - 0 - - - Lord of the Nazgûl - Flying -Wraiths you control have protection from Ring-bearers. -Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. - - BU - Legendary Creature — Wraith Noble - Creature - 5 - 3UB - 4/3 - - LTC - 2 - - - Lord of the Nazgûl - Flying -Wraiths you control have protection from Ring-bearers. -Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. - - BU - Legendary Creature — Wraith Noble - Creature - 5 - 3UB - 4/3 - - LTC - 2 - - - Lossarnach Captain - First strike -Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. -At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/1 - - LTC - 2 - - - Lossarnach Captain - First strike -Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. -At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/1 - - LTC - 2 - - - Lothlórien Blade - Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. -Equip Elf {2} -Equip {5} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Lothlórien Blade - Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. -Equip Elf {2} -Equip {5} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Marshal's Anthem - Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -Creatures you control get +1/+1. -When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. - - W - Enchantment - Enchantment - 4 - 2WW - - LTC - 1 - - - Mentor of the Meek - Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - LTC - 2 - - - Merciless Executioner - When Merciless Executioner enters the battlefield, each player sacrifices a creature. - - B - Creature — Orc Warrior - Creature - 3 - 2B - 3/1 - - LTC - 2 - - - Merry, Warden of Isengard - Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) -Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. - - GW - Legendary Creature — Halfling Advisor - Creature - 3 - 1GW - 1/4 - - LTC - 2 - - - Merry, Warden of Isengard - Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) -Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. - - GW - Legendary Creature — Halfling Advisor - Creature - 3 - 1GW - 1/4 - - LTC - 2 - - - Minamo, School at Water's Edge - {T}: Add {U}. -{U}, {T}: Untap target legendary permanent. - - Legendary Land - Land - 0 - - LTC - 0 - - - Minamo, School at Water's Edge - {T}: Add {U}. -{U}, {T}: Untap target legendary permanent. - - Legendary Land - Land - 0 - - LTC - 0 - - - Mind Stone - {T}: Add {C}. -{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Mirkwood Elk - Trample -Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. - - G - Creature — Elk - Creature - 6 - 5G - 6/6 - - LTC - 2 - - - Mirkwood Elk - Trample -Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. - - G - Creature — Elk - Creature - 6 - 5G - 6/6 - - LTC - 2 - - - Mirkwood Trapper - Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. -Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. - - GU - Creature — Elf Scout - Creature - 3 - 1GU - 1/4 - - LTC - 2 - - - Mirkwood Trapper - Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. -Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. - - GU - Creature — Elf Scout - Creature - 3 - 1GU - 1/4 - - LTC - 2 - - - Model of Unity - Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Model of Unity - Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Monstrosity of the Lake - When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Legendary Creature — Kraken - Creature - 5 - 4U - 4/6 - - LTC - 2 - - - Monstrosity of the Lake - When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Legendary Creature — Kraken - Creature - 5 - 4U - 4/6 - - LTC - 2 - - - Moria Scavenger - Deathtouch, haste -{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Creature — Orc Rogue - Creature - 3 - 1BR - 1/4 - - LTC - 2 - - - Moria Scavenger - Deathtouch, haste -{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Creature — Orc Rogue - Creature - 3 - 1BR - 1/4 - - LTC - 2 - - - Mortify - Destroy target creature or enchantment. - - BW - Instant - Instant - 3 - 1WB - - LTC - 3 - - - Motivated Pony - Trample, haste -Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. - - G - Creature — Horse - Creature - 5 - 4G - 3/3 - - LTC - 2 - - - Motivated Pony - Trample, haste -Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. - - G - Creature — Horse - Creature - 5 - 4G - 3/3 - - LTC - 2 - - - Mouth of Ronom - {T}: Add {C}. -{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) - - Snow Land - Land - 0 - - LTC - 0 - - - Mouth of Ronom - {T}: Add {C}. -{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) - - Snow Land - Land - 0 - - LTC - 0 - - - Murmuring Bosk - ({T}: Add {G}.) -As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. - - Land — Forest - Land - 0 - - LTC - 1 - 0 - - - Mystic Confluence - Choose three. You may choose the same mode more than once. -• Counter target spell unless its controller pays {3}. -• Return target creature to its owner's hand. -• Draw a card. - - U - Instant - Instant - 5 - 3UU - - LTC - 3 - - - Necroblossom Snarl - As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. -{T}: Add {B} or {G}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Night's Whisper - You draw two cards and you lose 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - LTC - 3 - - - Notion Thief - Flash -If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. - - BU - Creature — Human Rogue - Creature - 4 - 2UB - 3/1 - - LTC - 2 - - - Oath of Eorl - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I— Create two 1/1 white Human Soldier creature tokens. -II— Create two 2/2 red Human Knight creature tokens with trample and haste. -III— Put an indestructible counter on up to one target Human. You become the monarch. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - LTC - 1 - - - Oboro, Palace in the Clouds - {T}: Add {U}. -{1}: Return Oboro, Palace in the Clouds to its owner's hand. - - Legendary Land - Land - 0 - - LTC - 0 - - - Oboro, Palace in the Clouds - {T}: Add {U}. -{1}: Return Oboro, Palace in the Clouds to its owner's hand. - - Legendary Land - Land - 0 - - LTC - 0 - - - Of Herbs and Stewed Rabbit - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Put a +1/+1 counter on up to one target creature. Create a Food token. -II — Draw a card. Create a Food token. -III — Create a 1/1 white Halfling creature token for each Food you control. - - W - Enchantment — Saga - Enchantment - 3 - 2W - - LTC - 1 - - - Opt - Scry 1. -Draw a card. - - U - Instant - Instant - 1 - U - - LTC - 3 - - - Orchard Strider - When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Treefolk - Creature - 6 - 4GG - 6/4 - - LTC - 2 - - - Orcish Siegemaster - Trample -Other Orcs and Goblins you control have trample. -Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. - - R - Creature — Orc Soldier - Creature - 3 - 2R - 0/5 - - LTC - 2 - - - Orcish Siegemaster - Trample -Other Orcs and Goblins you control have trample. -Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. - - R - Creature — Orc Soldier - Creature - 3 - 2R - 0/5 - - LTC - 2 - - - Overwhelming Stampede - Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. - - G - Sorcery - Sorcery - 5 - 3GG - - LTC - 3 - - - Palace Jailer - When Palace Jailer enters the battlefield, you become the monarch. -When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. - - W - Creature — Human Soldier - Creature - 4 - 2WW - 2/2 - - LTC - 2 - - - Paradise Druid - Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) -{T}: Add one mana of any color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 2/1 - - LTC - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - LTC - 1 - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - LTC - 3 - - - Pillar of the Paruns - {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Land - Land - 0 - - LTC - 0 - - - Pillar of the Paruns - {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Land - Land - 0 - - LTC - 0 - - - Pippin, Warden of Isengard - Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle) -{1}, {T}: Create a Food token. -{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. - - BG - Legendary Creature — Halfling Advisor - Creature - 2 - BG - 2/2 - - LTC - 2 - - - Pippin, Warden of Isengard - Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle) -{1}, {T}: Create a Food token. -{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. - - BG - Legendary Creature — Halfling Advisor - Creature - 2 - BG - 2/2 - - LTC - 2 - - - Plea for Power - Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. - - U - Sorcery - Sorcery - 4 - 3U - - LTC - 3 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - LTC - 1 - 0 - - - Preordain - Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Sorcery - Sorcery - 1 - U - - LTC - 3 - - - Pristine Talisman - {T}: Add {C}. You gain 1 life. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Prize Pig - Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. -{T}: Add one mana of any color. - - G - Creature — Boar - Creature - 2 - 1G - 0/3 - - LTC - 2 - - - Prize Pig - Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. -{T}: Add one mana of any color. - - G - Creature — Boar - Creature - 2 - 1G - 0/3 - - LTC - 2 - - - Prosperous Innkeeper - When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever another creature enters the battlefield under your control, you gain 1 life. - - G - Creature — Halfling Citizen - Creature - 2 - 1G - 1/1 - - LTC - 2 - - - Radagast, Wizard of Wilds - Ward {1} -Beasts and Birds you control have ward {1}. -Whenever you cast a spell with mana value 5 or greater, choose one — -• Create a 3/3 green Beast creature token. -• Create a 2/2 blue Bird creature token with flying. - - GU - Legendary Creature — Avatar Wizard - Creature - 4 - 2GU - 3/5 - - LTC - 2 - - - Radagast, Wizard of Wilds - Ward {1} -Beasts and Birds you control have ward {1}. -Whenever you cast a spell with mana value 5 or greater, choose one — -• Create a 3/3 green Beast creature token. -• Create a 2/2 blue Bird creature token with flying. - - GU - Legendary Creature — Avatar Wizard - Creature - 4 - 2GU - 3/5 - - LTC - 2 - - - Raise the Palisade - Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. - - U - Sorcery - Sorcery - 5 - 4U - - LTC - 3 - - - Raise the Palisade - Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. - - U - Sorcery - Sorcery - 5 - 4U - - LTC - 3 - - - Rampaging War Mammoth - Trample -Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) -When you cycle Rampaging War Mammoth, destroy up to X target artifacts. - - R - Creature — Elephant - Creature - 7 - 5RR - 9/7 - - LTC - 2 - - - Rampaging War Mammoth - Trample -Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) -When you cycle Rampaging War Mammoth, destroy up to X target artifacts. - - R - Creature — Elephant - Creature - 7 - 5RR - 9/7 - - LTC - 2 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - LTC - 3 - - - Rapacious Guest - Menace -Whenever one or more creatures you control deal combat damage to a player, create a Food token. -Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. -When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. - - B - Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC - 2 - - - Rapacious Guest - Menace -Whenever one or more creatures you control deal combat damage to a player, create a Food token. -Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. -When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. - - B - Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC - 2 - - - Realm Seekers - Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - G - Creature — Elf Scout - Creature - 6 - 4GG - 0/0 - - LTC - 2 - - - Reanimate - Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. - - B - Sorcery - Sorcery - 1 - B - - LTC - 3 - - - Reclamation Sage - When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. - - G - Creature — Elf Shaman - Creature - 3 - 2G - 2/1 - - LTC - 2 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - Land - 0 - - LTC - 0 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - Land - 0 - - LTC - 0 - - - Rejuvenating Springs - Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Relic of Sauron - {T}: Add two mana in any combination of {U}, {B} and/or {R}. -{3}, {T}: Draw two cards, then discard a card. - - Artifact - Artifact - 4 - 4 - - LTC - 1 - - - Relic of Sauron - {T}: Add two mana in any combination of {U}, {B} and/or {R}. -{3}, {T}: Draw two cards, then discard a card. - - Artifact - Artifact - 4 - 4 - - LTC - 1 - - - Revenge of Ravens - Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - LTC - 1 - - - Riders of Rohan - When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. -Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - RW - Creature — Human Knight - Creature - 5 - 3RW - 4/4 - - LTC - 2 - - - Riders of Rohan - When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. -Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - RW - Creature — Human Knight - Creature - 5 - 3RW - 4/4 - - LTC - 2 - - - Rings of Brighthearth - Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Rings of Brighthearth - Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - - - Rogue's Passage - {T}: Add {C}. -{4}, {T}: Target creature can't be blocked this turn. - - Land - Land - 0 - - LTC - 0 - - - Sail into the West - Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. - - GU - Instant - Instant - 4 - 2GU - - LTC - 3 - - - Sail into the West - Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. - - GU - Instant - Instant - 4 - 2GU - - LTC - 3 - - - Sam, Loyal Attendant - Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) -At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Activated abilities of Foods you control cost {1} less to activate. - - GW - Legendary Creature — Halfling Peasant - Creature - 3 - 1GW - 2/4 - - LTC - 2 - - - Sam, Loyal Attendant - Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) -At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Activated abilities of Foods you control cost {1} less to activate. - - GW - Legendary Creature — Halfling Peasant - Creature - 3 - 1GW - 2/4 - - LTC - 2 - - - Sandsteppe Citadel - Sandsteppe Citadel enters the battlefield tapped. -{T}: Add {W}, {B}, or {G}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Sanguine Bond - Whenever you gain life, target opponent loses that much life. - - B - Enchantment - Enchantment - 5 - 3BB - - LTC - 1 - - - Saruman, the White Hand - Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Goblins and Orcs you control have ward {2}. - - BRU - Legendary Creature — Avatar Wizard - Creature - 4 - 1UBR - 2/5 - - LTC - 2 - - - Saruman, the White Hand - Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Goblins and Orcs you control have ward {2}. - - BRU - Legendary Creature — Avatar Wizard - Creature - 4 - 1UBR - 2/5 - - LTC - 2 - - - Sauron, Lord of the Rings - When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -Trample -Whenever a commander an opponent controls dies, the Ring tempts you. - - BRU - Legendary Creature — Avatar Horror - Creature - 8 - 5UBR - 9/9 - - LTC - 2 - - - Sauron, Lord of the Rings - When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -Trample -Whenever a commander an opponent controls dies, the Ring tempts you. - - BRU - Legendary Creature — Avatar Horror - Creature - 8 - 5UBR - 9/9 - - LTC - 2 - - - Sauron, Lord of the Rings - When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -Trample -Whenever a commander an opponent controls dies, the Ring tempts you. - - BRU - Legendary Creature — Avatar Horror - Creature - 8 - 5UBR - 9/9 - - LTC - 2 - - - Savvy Hunter - Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice two Foods: Draw a card. - - BG - Creature — Human Warrior - Creature - 3 - 1BG - 3/3 - - LTC - 2 - - - Scattered Groves - ({T}: Add {G} or {W}.) -Scattered Groves enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Plains - Land - 0 - - LTC - 1 - 0 - - - Scoured Barrens - Scoured Barrens enters the battlefield tapped. -When Scoured Barrens enters the battlefield, you gain 1 life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Scourge of the Throne - Flying -Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon - Creature - 6 - 4RR - 5/5 - - LTC - 2 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. - - Land - Land - 0 - - LTC - 0 - - - Seeds of Renewal - Undaunted (This spell costs {1} less to cast for each opponent.) -Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. - - G - Sorcery - Sorcery - 7 - 6G - - LTC - 3 - - - Selfless Squire - Flash -When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. - - W - Creature — Human Soldier - Creature - 4 - 3W - 1/1 - - LTC - 2 - - - Shadowspear - Equipped creature gets +1/+1 and has trample and lifelink. -{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - LTC - 1 - - - Shadowspear - Equipped creature gets +1/+1 and has trample and lifelink. -{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - LTC - 1 - - - Shared Animosity - Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. - - R - Enchantment - Enchantment - 3 - 2R - - LTC - 1 - - - Shelob, Dread Weaver - Whenever a nontoken creature an opponent controls dies, exile it. -{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. -{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. - - B - Legendary Creature — Spider Demon - Creature - 4 - 3B - 3/3 - - LTC - 2 - - - Shelob, Dread Weaver - Whenever a nontoken creature an opponent controls dies, exile it. -{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. -{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. - - B - Legendary Creature — Spider Demon - Creature - 4 - 3B - 3/3 - - LTC - 2 - - - Shineshadow Snarl - As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. -{T}: Add {W} or {B}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Shinka, the Bloodsoaked Keep - {T}: Add {R}. -{R}, {T}: Target legendary creature gains first strike until end of turn. - - Legendary Land - Land - 0 - - LTC - 0 - - - Shinka, the Bloodsoaked Keep - {T}: Add {R}. -{R}, {T}: Target legendary creature gains first strike until end of turn. - - Legendary Land - Land - 0 - - LTC - 0 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - LTC - 1 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. -{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature — Goblin - Creature - 5 - 3RR - 2/2 - - LTC - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - LTC - 1 - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC - 1 - - - Song of Eärendil - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I— Scry 2, then draw two cards. -II— Create a Treasure token and a 2/2 blue Bird creature token with flying. -III— Put a flying counter on each creature you control without flying. - - GU - Enchantment — Saga - Enchantment - 5 - 3GU - - LTC - 1 - - - Subjugate the Hobbits - Gain control of each noncommander creature with mana value 3 or less. - - U - Sorcery - Sorcery - 7 - 5UU - - LTC - 3 - - - Subjugate the Hobbits - Gain control of each noncommander creature with mana value 3 or less. - - U - Sorcery - Sorcery - 7 - 5UU - - LTC - 3 - - - Sulfur Falls - Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. -{T}: Add {U} or {R}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Sulfurous Springs - {T}: Add {C}. -{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - Land - 0 - - LTC - 0 - - - Summons of Saruman - Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Flashback—{3}{U}{R}, Exile X cards from your graveyard. - - RU - Sorcery - Sorcery - 2 - XUR - - LTC - 3 - - - Summons of Saruman - Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Flashback—{3}{U}{R}, Exile X cards from your graveyard. - - RU - Sorcery - Sorcery - 2 - XUR - - LTC - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - LTC - 1 - 0 - - - Sunpetal Grove - Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -{T}: Add {G} or {W}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Sunset Revelry - If an opponent has more life than you, you gain 4 life. -If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. -If an opponent has more cards in hand than you, draw a card. - - W - Sorcery - Sorcery - 2 - 1W - - LTC - 3 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - LTC - 3 - - - Swan Song - Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. - - U - Instant - Instant - 1 - U - - LTC - 3 - - - Sword of Hearth and Home - Equipped creature gets +2/+2 and has protection from green and from white. -Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Sword of Hearth and Home - Equipped creature gets +2/+2 and has protection from green and from white. -Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Sword of the Animist - Equipped creature gets +1/+1. -Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTC - 1 - - - Sword of the Animist - Equipped creature gets +1/+1. -Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTC - 1 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - LTC - 3 - - - Sylvan Offering - Choose an opponent. You and that player each create an X/X green Treefolk creature token. -Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. - - G - Sorcery - Sorcery - 1 - XG - - LTC - 3 - - - Talisman of Conviction - {T}: Add {C}. -{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Taunt from the Rampart - Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - RW - Sorcery - Sorcery - 5 - 3RW - - LTC - 3 - - - Taunt from the Rampart - Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - RW - Sorcery - Sorcery - 5 - 3RW - - LTC - 3 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - LTC - 0 - - - The Balrog of Moria - Trample, haste -When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. -Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -When you cycle The Balrog of Moria, create two Treasure tokens. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 4BBR - 8/8 - - LTC - 2 - - - The Balrog of Moria - Trample, haste -When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. -Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -When you cycle The Balrog of Moria, create two Treasure tokens. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 4BBR - 8/8 - - LTC - 2 - - - The Black Gate - As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -{T}: Add {B}. -{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. - - Legendary Land — Gate - Land - 0 - - LTC - 0 - - - The Black Gate - As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -{T}: Add {B}. -{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. - - Legendary Land — Gate - Land - 0 - - LTC - 0 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - LTC - 2 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - LTC - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - LTC - 1 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - LTC - 1 - - - The Ozolith - Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. -At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. - - Legendary Artifact - Artifact - 1 - 1 - - LTC - 1 - - - The Ozolith - Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. -At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. - - Legendary Artifact - Artifact - 1 - 1 - - LTC - 1 - - - Thorn of Amethyst - Noncreature spells cost {1} more to cast. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Thorn of Amethyst - Noncreature spells cost {1} more to cast. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped. -When Thornwood Falls enters the battlefield, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Thought Vessel - You have no maximum hand size. -{T}: Add {C}. - - Artifact - Artifact - 2 - 2 - - LTC - 1 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - LTC - 3 - - - Throne of the High City - {T}: Add {C}. -{4}, {T}, Sacrifice Throne of the High City: You become the monarch. - - Land - Land - 0 - - LTC - 0 - - - Tireless Provisioner - Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Creature — Elf Scout - Creature - 3 - 2G - 3/2 - - LTC - 2 - - - Too Greedily, Too Deep - Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. - - BR - Sorcery - Sorcery - 7 - 5BR - - LTC - 3 - - - Too Greedily, Too Deep - Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. - - BR - Sorcery - Sorcery - 7 - 5BR - - LTC - 3 - - - Toxic Deluge - As an additional cost to cast this spell, pay X life. -All creatures get -X/-X until end of turn. - - B - Sorcery - Sorcery - 3 - 2B - - LTC - 3 - - - Trading Post - {1}, {T}, Discard a card: You gain 4 life. -{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. -{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -{1}, {T}, Sacrifice an artifact: Draw a card. - - Artifact - Artifact - 4 - 4 - - LTC - 1 - - - Tranquil Cove - Tranquil Cove enters the battlefield tapped. -When Tranquil Cove enters the battlefield, you gain 1 life. -{T}: Add {W} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Tranquil Thicket - Tranquil Thicket enters the battlefield tapped. -{T}: Add {G}. -Cycling {G} ({G}, Discard this card: Draw a card.) - - Land - Land - 0 - - LTC - 1 - 0 - - - Trap the Trespassers - Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 3 - 2U - - LTC - 3 - - - Trap the Trespassers - Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 3 - 2U - - LTC - 3 - - - Travel Through Caradhras - Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. -Exile Travel Through Caradhras. - - G - Sorcery - Sorcery - 6 - 5G - - LTC - 3 - - - Travel Through Caradhras - Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. -Exile Travel Through Caradhras. - - G - Sorcery - Sorcery - 6 - 5G - - LTC - 3 - - - Treasure Nabber - Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. - - R - Creature — Goblin Rogue - Creature - 3 - 2R - 3/2 - - LTC - 2 - - - Treebeard, Gracious Host - Trample, ward {2} -When Treebeard, Gracious Host enters the battlefield, create two Food tokens. -Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. - - GW - Legendary Creature — Treefolk - Creature - 4 - 2GW - 0/5 - - LTC - 2 - - - Treebeard, Gracious Host - Trample, ward {2} -When Treebeard, Gracious Host enters the battlefield, create two Food tokens. -Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. - - GW - Legendary Creature — Treefolk - Creature - 4 - 2GW - 0/5 - - LTC - 2 - - - Unbreakable Formation - Creatures you control gain indestructible until end of turn. -Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. - - W - Instant - Instant - 3 - 2W - - LTC - 3 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. Underground River deals 1 damage to you. - - Land - Land - 0 - - LTC - 0 - - - Urborg, Tomb of Yawgmoth - Each land is a Swamp in addition to its other land types. - - Legendary Land - Land - 0 - - LTC - 0 - - - Urborg, Tomb of Yawgmoth - Each land is a Swamp in addition to its other land types. - - Legendary Land - Land - 0 - - LTC - 0 - - - Vanquisher's Banner - As Vanquisher's Banner enters the battlefield, choose a creature type. -Creatures you control of the chosen type get +1/+1. -Whenever you cast a creature spell of the chosen type, draw a card. - - Artifact - Artifact - 5 - 5 - - LTC - 1 - - - Verge Rangers - First strike -You may look at the top card of your library any time. -As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) - - W - Creature — Human Scout Ranger - Creature - 3 - 2W - 3/3 - - LTC - 2 - - - Village Bell-Ringer - Flash (You may cast this spell any time you could cast an instant.) -When Village Bell-Ringer enters the battlefield, untap all creatures you control. - - W - Creature — Human Scout - Creature - 3 - 2W - 1/4 - - LTC - 2 - - - Vineglimmer Snarl - As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Visions of Glory - Create a 1/1 white Human creature token for each creature you control. -Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 5 - 4W - - LTC - 3 - - - Wake the Dragon - Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." -Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 6 - 4BR - - LTC - 3 - - - Wake the Dragon - Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." -Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 6 - 4BR - - LTC - 3 - - - Wasteland - {T}: Add {C}. -{T}, Sacrifice Wasteland: Destroy target nonbasic land. - - Land - Land - 0 - - LTC - 0 - - - Wasteland - {T}: Add {C}. -{T}, Sacrifice Wasteland: Destroy target nonbasic land. - - Land - Land - 0 - - LTC - 0 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - Artifact - 1 - 1 - - LTC - 1 - - - Weathered Wayfarer - {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. - - W - Creature — Human Nomad Cleric - Creature - 1 - W - 1/1 - - LTC - 2 - - - Well of Lost Dreams - Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. - - Artifact - Artifact - 4 - 4 - - LTC - 1 - - - Whispersilk Cloak - Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC - 1 - - - Wind-Scarred Crag - Wind-Scarred Crag enters the battlefield tapped. -When Wind-Scarred Crag enters the battlefield, you gain 1 life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Windbrisk Heights - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) -Windbrisk Heights enters the battlefield tapped. -{T}: Add {W}. -{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. - - Land - Land - 0 - - LTC - 1 - 0 - - - Windswift Slice - Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. - - G - Instant - Instant - 3 - 2G - - LTC - 3 - - - Windswift Slice - Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. - - G - Instant - Instant - 3 - 2G - - LTC - 3 - - - Wood Elves - When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature — Elf Scout - Creature - 3 - 2G - 1/1 - - LTC - 2 - - - Woodfall Primus - Trample -When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - G - Creature — Treefolk Shaman - Creature - 8 - 5GGG - 6/6 - - LTC - 2 - - - Woodland Cemetery - Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. -{T}: Add {B} or {G}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Woodland Stream - Woodland Stream enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC - 1 - 0 - - - Worn Powerstone - Worn Powerstone enters the battlefield tapped. -{T}: Add {C}{C}. - - Artifact - Artifact - 3 - 3 - - LTC - 1 - 1 - - - Yavimaya, Cradle of Growth - Each land is a Forest in addition to its other land types. - - Legendary Land - Land - 0 - - LTC - 0 - - - Yavimaya, Cradle of Growth - Each land is a Forest in addition to its other land types. - - Legendary Land - Land - 0 - - LTC - 0 - - - Zealous Conscripts - Haste -When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - LTC - 2 - - - Éomer, King of Rohan - Double strike -Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. -When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. - - RW - Legendary Creature — Human Noble - Creature - 5 - 3RW - 2/2 - - LTC - 2 - - - Éomer, King of Rohan - Double strike -Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. -When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. - - RW - Legendary Creature — Human Noble - Creature - 5 - 3RW - 2/2 - - LTC - 2 - - - Éowyn, Shieldmaiden - First strike -At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. - - RUW - Legendary Creature — Human Knight - Creature - 5 - 2URW - 5/4 - - LTC - 2 - - - Éowyn, Shieldmaiden - First strike -At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. - - RUW - Legendary Creature — Human Knight - Creature - 5 - 2URW - 5/4 - - LTC - 2 - - - Éowyn, Shieldmaiden - First strike -At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. - - RUW - Legendary Creature — Human Knight - Creature - 5 - 2URW - 5/4 - - LTC - 2 - - - diff --git a/LTR.xml b/LTR.xml deleted file mode 100644 index aafb9984..00000000 --- a/LTR.xml +++ /dev/null @@ -1,6684 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2023-06-22 16:11:39 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTR.xml - - - - - LTR - The Lord of the Rings: Tales of Middle-earth (Spoiler) - Draft Innovation - 2023-06-23 - - - - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR - 1 - - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR - 1 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - LTR - 2 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - LTR - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR - 2 - - - Arwen Undómiel - Whenever you scry, put a +1/+1 counter on target creature. -{4}{G}{U}: Scry 2. - - GU - Legendary Creature — Elf Noble - Creature - 2 - GU - 2/2 - - LTR - 2 - - - Arwen's Gift - This spell costs {1} less to cast if you control two or more legendary creatures. -Scry 2, then draw two cards. - - U - Sorcery - Sorcery - 4 - 3U - - LTR - 3 - - - Arwen, Mortal Queen - Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - LTR - 2 - - - Arwen, Mortal Queen - Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - LTR - 2 - - - Assault on Osgiliath - Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) - - R - Sorcery - Sorcery - 3 - XRRR - - LTR - 3 - - - Assault on Osgiliath - Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) - - R - Sorcery - Sorcery - 3 - XRRR - - LTR - 3 - - - Bag End Porter - Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. - - G - Creature — Dwarf - Creature - 4 - 3G - 4/4 - - LTR - 2 - - - Banish from Edoras - This spell costs {2} less to cast if it targets a tapped creature. -Exile target creature. - - W - Sorcery - Sorcery - 5 - 4W - - LTR - 3 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Barrow-Blade - Equipped creature gets +1/+1. -Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - LTR - 1 - - - Battle-Scarred Goblin - Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTR - 2 - - - Bewitching Leechcraft - Enchant creature -When Bewitching Leechcraft enters the battlefield, tap enchanted creature. -Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.) - - U - Enchantment — Aura - Enchantment - 2 - 1U - - LTR - 1 - - - Bilbo's Ring - As long as it's your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR - 1 - - - Bilbo's Ring - As long as it's your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR - 1 - - - Bilbo, Retired Burglar - When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. -Whenever Bilbo deals combat damage to a player, create a Treasure token. - - RU - Legendary Creature — Halfling Rogue - Creature - 3 - 1UR - 1/3 - - LTR - 2 - - - Bilbo, Retired Burglar - When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. -Whenever Bilbo deals combat damage to a player, create a Treasure token. - - RU - Legendary Creature — Halfling Rogue - Creature - 3 - 1UR - 1/3 - - LTR - 2 - - - Bill Ferny, Bree Swindler - Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. - - U - Legendary Creature — Human Rogue - Creature - 2 - 1U - 2/1 - - LTR - 2 - - - Bill the Pony - When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. - - W - Legendary Creature — Horse - Creature - 4 - 3W - 1/4 - - LTR - 2 - - - Birthday Escape - Draw a card. The Ring tempts you. - - U - Sorcery - Sorcery - 1 - U - - LTR - 3 - - - Bitter Downfall - This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. -Destroy target creature. Its controller loses 2 life. - - B - Instant - Instant - 4 - 3B - - LTR - 3 - - - Bombadil's Song - Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) - - G - Instant - Instant - 2 - 1G - - LTR - 3 - - - Book of Mazarbul - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -II — Amass Orcs 2. -III — Creatures you control get +1/+0 and gain menace until end of turn. - - R - Enchantment — Saga - Enchantment - 3 - 2R - - LTR - 1 - - - Borne Upon a Wind - You may cast spells this turn as though they had flash. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR - 3 - - - Borne Upon a Wind - You may cast spells this turn as though they had flash. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR - 3 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR - 2 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR - 2 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR - 2 - - - Brandywine Farmer - When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Creature — Halfling Peasant - Creature - 3 - 2G - 1/1 - - LTR - 2 - - - Breaking of the Fellowship - Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. - - R - Sorcery - Sorcery - 2 - 1R - - LTR - 3 - - - Butterbur, Bree Innkeeper - At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - GW - Legendary Creature — Human Peasant - Creature - 4 - 2GW - 3/3 - - LTR - 2 - - - Call of the Ring - At the beginning of your upkeep, the Ring tempts you. -Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - LTR - 1 - - - Call of the Ring - At the beginning of your upkeep, the Ring tempts you. -Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - LTR - 1 - - - Captain of Umbar - {1}, {T}: Draw a card, then discard a card. - - U - Creature — Human Pirate - Creature - 3 - 2U - 2/3 - - LTR - 2 - - - Cast into the Fire - Choose one — -• Cast into the Fire deals 1 damage to each of up to two target creatures. -• Exile target artifact. - - R - Instant - Instant - 2 - 1R - - LTR - 3 - - - Celeborn the Wise - Whenever you attack with one or more Elves, scry 1. -Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way. - - G - Legendary Creature — Elf Noble - Creature - 4 - 3G - 3/3 - - LTR - 2 - - - Chance-Met Elves - Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. - - G - Creature — Elf Warrior - Creature - 3 - 2G - 3/2 - - LTR - 2 - - - Cirith Ungol Patrol - {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Orc Soldier - Creature - 5 - 4B - 4/5 - - LTR - 2 - - - Claim the Precious - Destroy target creature. The Ring tempts you. - - B - Sorcery - Sorcery - 3 - 1BB - - LTR - 3 - - - Council's Deliberation - Draw a card. -Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. - - U - Instant - Instant - 2 - 1U - - LTR - 3 - - - Dawn of a New Age - Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - LTR - 1 - - - Dawn of a New Age - Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - LTR - 1 - - - Deceive the Messenger - Target creature gets -3/-0 until end of turn. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Instant - Instant - 1 - U - - LTR - 3 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR - 2 - - - Denethor, Ruling Steward - At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. -{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Human Noble - Creature - 3 - 1WB - 2/4 - - LTR - 2 - - - Denethor, Ruling Steward - At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. -{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Human Noble - Creature - 3 - 1WB - 2/4 - - LTR - 2 - - - Display of Power - This spell can't be copied. -Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. - - R - Instant - Instant - 3 - 1RR - - LTR - 3 - - - Display of Power - This spell can't be copied. -Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. - - R - Instant - Instant - 3 - 1RR - - LTR - 3 - - - Doors of Durin - Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. - - GR - Legendary Artifact - Artifact - 5 - 3RG - - LTR - 1 - - - Doors of Durin - Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. - - GR - Legendary Artifact - Artifact - 5 - 3RG - - LTR - 1 - - - Dreadful as the Storm - Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. - - U - Instant - Instant - 3 - 2U - - LTR - 3 - - - Dunland Crebain - Flying -When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Bird Horror - Creature - 3 - 2B - 1/1 - - LTR - 2 - - - Dunland Crebain - Flying -When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Bird Horror - Creature - 3 - 2B - 1/1 - - LTR - 2 - - - Dúnedain Blade - Equipped creature gets +2/+1. -Equip Human {1} -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 2 - 1W - - LTR - 1 - - - Dúnedain Rangers - Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. - - G - Creature — Human Ranger - Creature - 4 - 3G - 4/4 - - LTR - 2 - - - Eagles of the North - Flying -When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. -Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Creature — Bird Soldier - Creature - 6 - 5W - 3/3 - - LTR - 2 - - - East-Mark Cavalier - Vigilance -Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. - - W - Creature — Human Knight - Creature - 2 - 1W - 2/2 - - LTR - 2 - - - Easterling Vanguard - When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Human Warrior - Creature - 2 - 1B - 2/1 - - LTR - 2 - - - Eastfarthing Farmer - When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - LTR - 2 - - - Elanor Gardner - When Elanor Gardner enters the battlefield, create a Food token. -At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Legendary Creature — Halfling Scout - Creature - 4 - 3G - 2/4 - - LTR - 2 - - - Elanor Gardner - When Elanor Gardner enters the battlefield, create a Food token. -At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Legendary Creature — Halfling Scout - Creature - 4 - 3G - 2/4 - - LTR - 2 - - - Elrond, Lord of Rivendell - Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/2 - - LTR - 2 - - - Elrond, Lord of Rivendell - Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/2 - - LTR - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR - 2 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - LTR - 1 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - LTR - 1 - - - Elven Farsight - Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. - - G - Sorcery - Sorcery - 1 - G - - LTR - 3 - - - Elvish Mariner - Whenever Elvish Mariner attacks, scry 1. -Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR - 2 - - - Elvish Mariner - Whenever Elvish Mariner attacks, scry 1. -Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR - 2 - - - Enraged Huorn - Trample -When Enraged Huorn enters the battlefield, the Ring tempts you. - - G - Creature — Treefolk - Creature - 5 - 4G - 4/5 - - LTR - 2 - - - Ent's Fury - Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. - - G - Sorcery - Sorcery - 2 - 1G - - LTR - 3 - - - Ent-Draught Basin - {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. - - Artifact - Artifact - 2 - 2 - - LTR - 1 - - - Entish Restoration - Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Instant - Instant - 3 - 2G - - LTR - 3 - - - Erebor Flamesmith - Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. - - R - Creature — Dwarf Artificer - Creature - 2 - 1R - 2/1 - - LTR - 2 - - - Erkenbrand, Lord of Westfold - Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn. - - R - Legendary Creature — Human Soldier - Creature - 4 - 3R - 3/3 - - LTR - 2 - - - Errand-Rider of Gondor - When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - LTR - 2 - - - Escape from Orthanc - Target creature gets +1/+3 and gains flying until end of turn. Untap it. - - W - Instant - Instant - 1 - W - - LTR - 3 - - - Esquire of the King - {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - LTR - 2 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Fall of Gil-galad - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Scry 2. -II — Put two +1/+1 counters on target creature you control. -III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. - - G - Enchantment — Saga - Enchantment - 2 - 1G - - LTR - 1 - - - Fangorn, Tree Shepherd - Treefolk you control have vigilance. -Whenever one or more Treefolk you control attack, add twice that much {G}. -You don't lose unspent green mana as steps and phases end. - - G - Legendary Creature — Treefolk - Creature - 7 - 4GGG - 4/10 - - LTR - 2 - - - Fangorn, Tree Shepherd - Treefolk you control have vigilance. -Whenever one or more Treefolk you control attack, add twice that much {G}. -You don't lose unspent green mana as steps and phases end. - - G - Legendary Creature — Treefolk - Creature - 7 - 4GGG - 4/10 - - LTR - 2 - - - Faramir, Field Commander - At the beginning of your end step, if a creature died under your control this turn, draw a card. -Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR - 2 - - - Faramir, Field Commander - At the beginning of your end step, if a creature died under your control this turn, draw a card. -Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR - 2 - - - Faramir, Prince of Ithilien - At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 4 - 2WU - 3/3 - - LTR - 2 - - - Faramir, Prince of Ithilien - At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 4 - 2WU - 3/3 - - LTR - 2 - - - Fear, Fire, Foes! - Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. - - R - Sorcery - Sorcery - 1 - XR - - LTR - 3 - - - Fiery Inscription - When Fiery Inscription enters the battlefield, the Ring tempts you. -Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. - - R - Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Fire of Orthanc - Destroy target artifact or land. Creatures without flying can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - LTR - 3 - - - Fires of Mount Doom - When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. -{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. - - R - Legendary Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Fires of Mount Doom - When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. -{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. - - R - Legendary Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - LTR - 3 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - LTR - 3 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - LTR - 1 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - LTR - 1 - - - Fog on the Barrow-Downs - Enchant creature -Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) - - W - Enchantment — Aura - Enchantment - 3 - 2W - - LTR - 1 - - - Foray of Orcs - Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 4 - 3R - - LTR - 3 - - - Foray of Orcs - Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 4 - 3R - - LTR - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR - 0 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR - 1 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR - 1 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR - 1 - - - Friendly Rivalry - Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. - - GR - Instant - Instant - 2 - RG - - LTR - 3 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR - 2 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR - 2 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR - 2 - - - Frodo, Determined Hero - Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. -As long as it's your turn, prevent all damage that would be dealt to Frodo. - - W - Legendary Creature — Halfling Warrior - Creature - 2 - 1W - 2/2 - - LTR - 2 - - - Frodo, Determined Hero - Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. -As long as it's your turn, prevent all damage that would be dealt to Frodo. - - W - Legendary Creature — Halfling Warrior - Creature - 2 - 1W - 2/2 - - LTR - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR - 2 - - - Galadhrim Bow - Flash -When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. -Equipped creature gets +1/+2 and has reach. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact — Equipment - Artifact - 3 - 2G - - LTR - 1 - - - Galadhrim Guide - When Galadhrim Guide enters the battlefield, scry 2. - - G - Creature — Elf Scout - Creature - 4 - 3G - 3/4 - - LTR - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR - 2 - - - Galadriel, Gift-Giver - Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — -• Put a +1/+1 counter on another target creature. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Legendary Creature — Elf Noble - Creature - 5 - 3GG - 4/4 - - LTR - 2 - - - Galadriel, Gift-Giver - Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — -• Put a +1/+1 counter on another target creature. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Legendary Creature — Elf Noble - Creature - 5 - 3GG - 4/4 - - LTR - 2 - - - Gandalf the Grey - Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — -• You may tap or untap target permanent. -• Gandalf the Grey deals 3 damage to each opponent. -• Copy target instant or sorcery spell you control. You may choose new targets for the copy. -• Put Gandalf on top of its owner's library. - - RU - Legendary Creature — Avatar Wizard - Creature - 5 - 3UR - 3/4 - - LTR - 2 - - - Gandalf the Grey - Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — -• You may tap or untap target permanent. -• Gandalf the Grey deals 3 damage to each opponent. -• Copy target instant or sorcery spell you control. You may choose new targets for the copy. -• Put Gandalf on top of its owner's library. - - RU - Legendary Creature — Avatar Wizard - Creature - 5 - 3UR - 3/4 - - LTR - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR - 2 - - - Gandalf's Sanction - Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead. - - RU - Sorcery - Sorcery - 3 - 1UR - - LTR - 3 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR - 2 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR - 2 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR - 2 - - - Gandalf, White Rider - Vigilance -Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. -When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. - - W - Legendary Creature — Avatar Wizard - Creature - 4 - 3W - 3/3 - - LTR - 2 - - - Gandalf, White Rider - Vigilance -Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. -When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. - - W - Legendary Creature — Avatar Wizard - Creature - 4 - 3W - 3/3 - - LTR - 2 - - - Generous Ent - Reach -When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Treefolk - Creature - 6 - 5G - 5/7 - - LTR - 2 - - - Gift of Strands - Flash -Enchant creature -When Gift of Strands enters the battlefield, scry 2. -Enchanted creature gets +3/+3. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - LTR - 1 - - - Gimli's Axe - Equipped creature gets +3/+0. -As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact — Equipment - Artifact - 3 - 2R - - LTR - 1 - - - Gimli's Fury - Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - LTR - 3 - - - Gimli, Counter of Kills - Trample -Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. - - R - Legendary Creature — Dwarf Warrior - Creature - 4 - 3R - 4/3 - - LTR - 2 - - - Gimli, Counter of Kills - Trample -Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. - - R - Legendary Creature — Dwarf Warrior - Creature - 4 - 3R - 4/3 - - LTR - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR - 2 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR - 1 - - - Glorfindel, Dauntless Rescuer - Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. -• Glorfindel must be blocked this turn if able. -• Glorfindel can't be blocked by more than one creature each combat this turn. - - G - Legendary Creature — Elf Noble - Creature - 3 - 2G - 3/2 - - LTR - 2 - - - Glorious Gale - Counter target creature spell. If it was a legendary spell, the Ring tempts you. - - U - Instant - Instant - 2 - 1U - - LTR - 3 - - - Glóin, Dwarf Emissary - Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Creature — Dwarf Advisor - Creature - 3 - 2R - 3/3 - - LTR - 2 - - - Glóin, Dwarf Emissary - Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Creature — Dwarf Advisor - Creature - 3 - 2R - 3/3 - - LTR - 2 - - - Goblin Assailant - - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTR - 2 - - - Goblin Fireleaper - {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. -When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 1/1 - - LTR - 2 - - - Goldberry, River-Daughter - {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. -{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. - - U - Legendary Creature — Nymph - Creature - 2 - 1U - 1/3 - - LTR - 2 - - - Goldberry, River-Daughter - {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. -{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. - - U - Legendary Creature — Nymph - Creature - 2 - 1U - 1/3 - - LTR - 2 - - - Gollum's Bite - Target creature gets -2/-2 until end of turn. -{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. - - B - Instant - Instant - 1 - B - - LTR - 3 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR - 2 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR - 2 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR - 2 - - - Gollum, Scheming Guide - Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/1 - - LTR - 2 - - - Gollum, Scheming Guide - Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/1 - - LTR - 2 - - - Gorbag of Minas Morgul - Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one— -• Draw a card. -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Legendary Creature — Orc Soldier - Creature - 2 - 1B - 2/2 - - LTR - 2 - - - Gothmog, Morgul Lieutenant - When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Creature tokens you control have deathtouch. - - B - Legendary Creature — Human Soldier - Creature - 4 - 3B - 3/3 - - LTR - 2 - - - Gothmog, Morgul Lieutenant - When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Creature tokens you control have deathtouch. - - B - Legendary Creature — Human Soldier - Creature - 4 - 3B - 3/3 - - LTR - 2 - - - Great Hall of the Citadel - {T}: Add {C}. -{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. - - Land - Land - 0 - - LTR - 0 - - - Grey Havens Navigator - Flash -When Grey Havens Navigator enters the battlefield, scry 1. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR - 2 - - - Grishnákh, Brash Instigator - When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. - - R - Legendary Creature — Goblin Soldier - Creature - 3 - 2R - 1/1 - - LTR - 2 - - - Grond, the Gatebreaker - Trample -As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Legendary Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - LTR - 1 - - - Gríma Wormtongue - Your opponents can't gain life. -{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. - - B - Legendary Creature — Human Advisor - Creature - 3 - 2B - 1/4 - - LTR - 2 - - - Gwaihir the Windlord - This spell costs {2} less to cast as long as you've drawn two or more cards this turn. -Flying, vigilance -Other Birds you control have vigilance. - - UW - Legendary Creature — Bird Noble - Creature - 6 - 4WU - 4/4 - - LTR - 2 - - - Haradrim Spearmaster - Reach -At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/3 - - LTR - 2 - - - Haunt of the Dead Marshes - When Haunt of the Dead Marshes enters the battlefield, scry 1. -{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. - - B - Creature — Nightmare Elf - Creature - 1 - B - 1/1 - - LTR - 2 - - - Hew the Entwood - Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. - - R - Sorcery - Sorcery - 5 - 3RR - - LTR - 3 - - - Hew the Entwood - Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. - - R - Sorcery - Sorcery - 5 - 3RR - - LTR - 3 - - - Hithlain Knots - Tap target creature. Scry 1. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR - 3 - - - Hobbit's Sting - Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. - - W - Instant - Instant - 2 - 1W - - LTR - 3 - - - Horn of Gondor - When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. -{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. - - Legendary Artifact - Artifact - 3 - 3 - - LTR - 1 - - - Horn of Gondor - When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. -{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. - - Legendary Artifact - Artifact - 3 - 3 - - LTR - 1 - - - Horn of the Mark - Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 2 - 2 - - LTR - 1 - - - Horn of the Mark - Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 2 - 2 - - LTR - 1 - - - Horses of the Bruinen - Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. - - U - Sorcery - Sorcery - 5 - 3UU - - LTR - 3 - - - Improvised Club - As an additional cost to cast this spell, sacrifice an artifact or creature. -Improvised Club deals 4 damage to any target. - - R - Instant - Instant - 2 - 1R - - LTR - 3 - - - Inherited Envelope - When Inherited Envelope enters the battlefield, the Ring tempts you. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTR - 1 - - - Ioreth of the Healing House - {T}: Untap another target permanent. -{T}: Untap two other target legendary creatures. - - U - Legendary Creature — Human Cleric - Creature - 3 - 2U - 1/4 - - LTR - 2 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR - 3 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR - 3 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR - 0 - - - Isolation at Orthanc - Put target creature into its owner's library second from the top. - - U - Instant - Instant - 4 - 3U - - LTR - 3 - - - Ithilien Kingfisher - Flying -When Ithilien Kingfisher dies, draw a card. - - U - Creature — Bird - Creature - 3 - 2U - 2/1 - - LTR - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR - 2 - - - Knight of the Keep - - - W - Creature — Human Knight - Creature - 3 - 2W - 3/2 - - LTR - 2 - - - Knights of Dol Amroth - Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - LTR - 2 - - - Knights of Dol Amroth - Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - LTR - 2 - - - Landroval, Horizon Witness - Flying -Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 3/4 - - LTR - 2 - - - Lash of the Balrog - As an additional cost to cast this spell, sacrifice a creature or pay {4}. -Destroy target creature. - - B - Sorcery - Sorcery - 1 - B - - LTR - 3 - - - Lash of the Balrog - As an additional cost to cast this spell, sacrifice a creature or pay {4}. -Destroy target creature. - - B - Sorcery - Sorcery - 1 - B - - LTR - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - LTR - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - LTR - 3 - - - Legolas, Counter of Kills - Reach -Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. -Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. - - GU - Legendary Creature — Elf Archer - Creature - 4 - 2GU - 2/3 - - LTR - 2 - - - Legolas, Counter of Kills - Reach -Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. -Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. - - GU - Legendary Creature — Elf Archer - Creature - 4 - 2GU - 2/3 - - LTR - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR - 2 - - - Lembas - When Lembas enters the battlefield, scry 1, then draw a card. -{2}, {T}, Sacrifice Lembas: You gain 3 life. -When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. - - Artifact — Food - Artifact - 2 - 2 - - LTR - 1 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR - 2 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR - 2 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR - 2 - - - Long List of the Ents - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) -I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. - - G - Enchantment — Saga - Enchantment - 1 - G - - LTR - 1 - - - Lost Isle Calling - Whenever you scry, put a verse counter on Lost Isle Calling. -{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. - - U - Enchantment - Enchantment - 2 - 1U - - LTR - 1 - - - Lost Isle Calling - Whenever you scry, put a verse counter on Lost Isle Calling. -{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. - - U - Enchantment - Enchantment - 2 - 1U - - LTR - 1 - - - Lost to Legend - Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) - - W - Instant - Instant - 2 - WW - - LTR - 3 - - - Lothlórien Lookout - Whenever Lothlórien Lookout attacks, scry 1. - - G - Creature — Elf Scout - Creature - 2 - 1G - 1/3 - - LTR - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - LTR - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - LTR - 2 - - - Lórien Revealed - Draw three cards. -Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Sorcery - Sorcery - 5 - 3UU - - LTR - 3 - - - Many Partings - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 1 - G - - LTR - 3 - - - Many Partings - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 1 - G - - LTR - 3 - - - March from the Black Gate - When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Enchantment - Enchantment - 2 - 1B - - LTR - 1 - - - Mauhúr, Uruk-hai Captain - Menace -If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. - - BR - Legendary Creature — Orc Soldier - Creature - 2 - BR - 2/2 - - LTR - 2 - - - Meneldor, Swift Savior - Flying -Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. - - U - Legendary Creature — Bird Soldier - Creature - 4 - 3U - 3/3 - - LTR - 2 - - - Meriadoc Brandybuck - Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Legendary Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTR - 2 - - - Meriadoc Brandybuck - Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Legendary Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTR - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR - 2 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Mirkwood Bats - Flying -Whenever you create or sacrifice a token, each opponent loses 1 life. - - B - Creature — Bat - Creature - 4 - 3B - 2/3 - - LTR - 2 - - - Mirkwood Bats - Flying -Whenever you create or sacrifice a token, each opponent loses 1 life. - - B - Creature — Bat - Creature - 4 - 3B - 2/3 - - LTR - 2 - - - Mirkwood Spider - Deathtouch -Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. - - G - Creature — Spider - Creature - 1 - G - 1/1 - - LTR - 2 - - - Mirror of Galadriel - {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Artifact - Artifact - 2 - 2 - - LTR - 1 - - - Mirrormere Guardian - When Mirrormere Guardian dies, the Ring tempts you. - - G - Creature — Dwarf Soldier - Creature - 3 - 2G - 4/2 - - LTR - 2 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters the battlefield, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR - 1 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters the battlefield, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR - 1 - - - Mordor Muster - You draw a card and you lose 1 life. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Sorcery - Sorcery - 2 - 1B - - LTR - 3 - - - Mordor Trebuchet - Defender -Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. - - B - Artifact Creature — Wall - Creature - 3 - 2B - 1/4 - - LTR - 2 - - - Morgul-Knife Wound - Enchant creature -Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." - - B - Enchantment — Aura - Enchantment - 2 - 1B - - LTR - 1 - - - Moria Marauder - Double strike -Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Warrior - Creature - 2 - RR - 1/1 - - LTR - 2 - - - Moria Marauder - Double strike -Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Warrior - Creature - 2 - RR - 1/1 - - LTR - 2 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - LTR - 0 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - LTR - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR - 0 - - - Mushroom Watchdogs - Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. - - G - Creature — Dog - Creature - 2 - 1G - 2/2 - - LTR - 2 - - - Nasty End - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. If the sacrificed creature was legendary, draw three cards instead. - - B - Instant - Instant - 2 - 1B - - LTR - 3 - - - Nasty End - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. If the sacrificed creature was legendary, draw three cards instead. - - B - Instant - Instant - 2 - 1B - - LTR - 3 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR - 2 - - - Nimble Hobbit - Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. - - W - Creature — Halfling Peasant - Creature - 2 - 1W - 1/3 - - LTR - 2 - - - Nimrodel Watcher - Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. - - U - Creature — Elf Scout - Creature - 2 - 1U - 2/1 - - LTR - 2 - - - Now for Wrath, Now for Ruin! - Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. - - W - Sorcery - Sorcery - 4 - 3W - - LTR - 3 - - - Oath of the Grey Host - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I— You and target opponent each create a Food token. -II— Each opponent loses 3 life. Create a Treasure token. -III— Create three tapped 1/1 white Spirit creature tokens with flying. - - B - Enchantment — Saga - Enchantment - 4 - 3B - - LTR - 1 - - - Old Man Willow - Old Man Willow's power and toughness are each equal to the number of lands you control. -Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. - - BG - Legendary Creature — Treefolk - Creature - 4 - 2BG - */* - - LTR - 2 - - - Oliphaunt - Trample -Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elephant - Creature - 6 - 5R - 6/4 - - LTR - 2 - - - Oliphaunt - Trample -Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elephant - Creature - 6 - 5R - 6/4 - - LTR - 2 - - - Olog-hai Crusher - Trample -Olog-hai Crusher can't block unless you control a Goblin or Orc. - - R - Creature — Troll Soldier - Creature - 4 - 3R - 4/4 - - LTR - 2 - - - One Ring to Rule Them All - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. -II — Destroy all nonlegendary creatures. -III — Each opponent loses 1 life for each creature card in that player's graveyard. - - B - Enchantment — Saga - Enchantment - 4 - 2BB - - LTR - 1 - - - Orcish Bowmasters - Flash -When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - LTR - 2 - - - Orcish Bowmasters - Flash -When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - LTR - 2 - - - Orcish Medicine - Target creature gains your choice of lifelink or indestructible until end of turn. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Instant - Instant - 2 - 1B - - LTR - 3 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - LTR - 1 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - LTR - 1 - - - Pelargir Survivor - {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. -{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - U - Creature — Human Peasant - Creature - 2 - 1U - 1/3 - - LTR - 2 - - - Peregrin Took - If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Draw a card. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - LTR - 2 - - - Peregrin Took - If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Draw a card. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - LTR - 2 - - - Phial of Galadriel - If you would draw a card while you have no cards in hand, draw two cards instead. -If you would gain life while you have 5 or less life, you gain twice that much life instead. -{T}: Add one mana of any color. - - Legendary Artifact - Artifact - 3 - 3 - - LTR - 1 - - - Phial of Galadriel - If you would draw a card while you have no cards in hand, draw two cards instead. -If you would gain life while you have 5 or less life, you gain twice that much life instead. -{T}: Add one mana of any color. - - Legendary Artifact - Artifact - 3 - 3 - - LTR - 1 - - - Pippin's Bravery - You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. - - G - Instant - Instant - 1 - G - - LTR - 3 - - - Pippin's Bravery - You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. - - G - Instant - Instant - 1 - G - - LTR - 3 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR - 2 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR - 2 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR - 0 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR - 3 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR - 3 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR - 3 - - - Prince Imrahil the Fair - Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. - - UW - Legendary Creature — Human Noble - Creature - 2 - WU - 2/2 - - LTR - 2 - - - Prince Imrahil the Fair - Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. - - UW - Legendary Creature — Human Noble - Creature - 2 - WU - 2/2 - - LTR - 2 - - - Protector of Gondor - When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR - 2 - - - Quarrel's End - As an additional cost to cast this spell, discard a card. -Draw two cards and create a 1/1 white Human Soldier creature token. - - R - Sorcery - Sorcery - 3 - 2R - - LTR - 3 - - - Quickbeam, Upstart Ent - Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. - - G - Legendary Creature — Treefolk - Creature - 6 - 4GG - 5/6 - - LTR - 2 - - - Quickbeam, Upstart Ent - Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. - - G - Legendary Creature — Treefolk - Creature - 6 - 4GG - 5/6 - - LTR - 2 - - - Radagast the Brown - Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Legendary Creature — Avatar Wizard - Creature - 4 - 2GG - 2/5 - - LTR - 2 - - - Radagast the Brown - Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Legendary Creature — Avatar Wizard - Creature - 4 - 2GG - 2/5 - - LTR - 2 - - - Rally at the Hornburg - Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. - - R - Sorcery - Sorcery - 2 - 1R - - LTR - 3 - - - Ranger's Firebrand - Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. - - R - Sorcery - Sorcery - 1 - R - - LTR - 3 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR - 2 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR - 2 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR - 2 - - - Relentless Rohirrim - When Relentless Rohirrim enters the battlefield, the Ring tempts you. - - R - Creature — Human Knight - Creature - 4 - 3R - 4/3 - - LTR - 2 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - LTR - 3 - - - Revive the Shire - Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 2 - 1G - - LTR - 3 - - - Ringsight - The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. - - BU - Sorcery - Sorcery - 3 - 1UB - - LTR - 3 - - - Ringwraiths - When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -When the Ring tempts you, return Ringwraiths from your graveyard to your hand. - - B - Creature — Wraith Knight - Creature - 6 - 4BB - 5/5 - - LTR - 2 - - - Ringwraiths - When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -When the Ring tempts you, return Ringwraiths from your graveyard to your hand. - - B - Creature — Wraith Knight - Creature - 6 - 4BB - 5/5 - - LTR - 2 - - - Rise of the Witch-king - Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. - - BG - Sorcery - Sorcery - 4 - 2BG - - LTR - 3 - - - Rising of the Day - Creatures you control have haste. -Legendary creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Rising of the Day - Creatures you control have haste. -Legendary creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - LTR - 1 - - - Rivendell - Rivendell enters the battlefield tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Rivendell - Rivendell enters the battlefield tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - Rohirrim Lancer - Menace (This creature can't be blocked except by two or more creatures.) -When Rohirrim Lancer dies, the Ring tempts you. - - R - Creature — Human Knight - Creature - 1 - R - 1/1 - - LTR - 2 - - - Rosie Cotton of South Lane - When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 1/1 - - LTR - 2 - - - Rosie Cotton of South Lane - When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 1/1 - - LTR - 2 - - - Rush the Room - Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. - - R - Instant - Instant - 1 - R - - LTR - 3 - - - Sam's Desperate Rescue - Return target creature card from your graveyard to your hand. The Ring tempts you. - - B - Sorcery - Sorcery - 1 - B - - LTR - 3 - - - Samwise Gamgee - Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - GW - 2/2 - - LTR - 2 - - - Samwise Gamgee - Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - GW - 2/2 - - LTR - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR - 2 - - - Saradoc, Master of Buckland - Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. -Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. - - W - Legendary Creature — Halfling Citizen - Creature - 4 - 3W - 2/4 - - LTR - 2 - - - Saradoc, Master of Buckland - Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. -Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. - - W - Legendary Creature — Halfling Citizen - Creature - 4 - 3W - 2/4 - - LTR - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR - 2 - - - Saruman the White - Ward {2} -Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Legendary Creature — Avatar Wizard - Creature - 5 - 4U - 4/4 - - LTR - 2 - - - Saruman's Trickery - Counter target spell. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Instant - Instant - 3 - 1UU - - LTR - 3 - - - Sauron's Ransom - Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. - - BU - Instant - Instant - 3 - 1UB - - LTR - 3 - - - Sauron's Ransom - Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. - - BU - Instant - Instant - 3 - 1UB - - LTR - 3 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - LTR - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - LTR - 2 - - - Sauron, the Lidless Eye - When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - LTR - 2 - - - Sauron, the Lidless Eye - When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - LTR - 2 - - - Sauron, the Necromancer - Menace -Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. - - B - Legendary Creature — Avatar Horror - Creature - 5 - 3BB - 4/4 - - LTR - 2 - - - Sauron, the Necromancer - Menace -Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. - - B - Legendary Creature — Avatar Horror - Creature - 5 - 3BB - 4/4 - - LTR - 2 - - - Scroll of Isildur - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. -II — Tap up to two target creatures. Put a stun counter on each of them. -III — Draw a card for each tapped creature target opponent controls. - - U - Enchantment — Saga - Enchantment - 3 - 2U - - LTR - 1 - - - Second Breakfast - Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Instant - Instant - 3 - 2W - - LTR - 3 - - - Shadow Summoning - Create two tapped 1/1 white Spirit creature tokens with flying. - - BW - Sorcery - Sorcery - 2 - WB - - LTR - 3 - - - Shadow of the Enemy - Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. - - B - Sorcery - Sorcery - 6 - 3BBB - - LTR - 3 - - - Shadow of the Enemy - Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. - - B - Sorcery - Sorcery - 6 - 3BBB - - LTR - 3 - - - Shadowfax, Lord of Horses - Horses you control have haste. (They can attack and {T} as soon as they come under your control.) -Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. - - RW - Legendary Creature — Horse - Creature - 5 - 3RW - 4/4 - - LTR - 2 - - - Shagrat, Loot Bearer - Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 4/4 - - LTR - 2 - - - Shagrat, Loot Bearer - Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 4/4 - - LTR - 2 - - - Sharkey, Tyrant of the Shire - Activated abilities of lands your opponents control can't be activated unless they're mana abilities. -Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. -Mana of any type can be spent to activate Sharkey's abilities. - - BU - Legendary Creature — Avatar Rogue - Creature - 4 - 2UB - 2/4 - - LTR - 2 - - - Sharkey, Tyrant of the Shire - Activated abilities of lands your opponents control can't be activated unless they're mana abilities. -Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. -Mana of any type can be spent to activate Sharkey's abilities. - - BU - Legendary Creature — Avatar Rogue - Creature - 4 - 2UB - 2/4 - - LTR - 2 - - - Shelob's Ambush - Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Instant - Instant - 1 - B - - LTR - 3 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR - 2 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR - 2 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR - 2 - - - Shire Scarecrow - Defender -{1}: Add one mana of any color. Activate only once each turn. - - Artifact Creature — Scarecrow - Creature - 2 - 2 - 0/3 - - LTR - 2 - - - Shire Shirriff - Vigilance -When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. - - W - Creature — Halfling Soldier - Creature - 2 - 1W - 2/2 - - LTR - 2 - - - Shire Shirriff - Vigilance -When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. - - W - Creature — Halfling Soldier - Creature - 2 - 1W - 2/2 - - LTR - 2 - - - Shire Terrace - {T}: Add {C}. -{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - LTR - 0 - - - Shortcut to Mushrooms - When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. -At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. - - G - Enchantment - Enchantment - 2 - 1G - - LTR - 1 - - - Shower of Arrows - Destroy target artifact, enchantment, or creature with flying. Scry 1. - - G - Instant - Instant - 3 - 2G - - LTR - 3 - - - Slip On the Ring - Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. - - W - Instant - Instant - 2 - 1W - - LTR - 3 - - - Smite the Deathless - Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. - - R - Instant - Instant - 2 - 1R - - LTR - 3 - - - Sméagol, Helpful Guide - At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. - - BG - Legendary Creature — Halfling Horror - Creature - 3 - 1BG - 4/2 - - LTR - 2 - - - Sméagol, Helpful Guide - At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. - - BG - Legendary Creature — Halfling Horror - Creature - 3 - 1BG - 4/2 - - LTR - 2 - - - Snarling Warg - Menace (This creature can't be blocked except by two or more creatures.) -As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. - - B - Creature — Wolf - Creature - 4 - 3B - 3/4 - - LTR - 2 - - - Soldier of the Grey Host - Flash -Flying -When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 2/2 - - LTR - 2 - - - Soothing of Sméagol - Return target nontoken creature to its owner's hand. The Ring tempts you. - - U - Instant - Instant - 2 - 1U - - LTR - 3 - - - Spiteful Banditry - When Spiteful Banditry enters the battlefield, it deals X damage to each creature. -Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. - - R - Enchantment - Enchantment - 2 - XRR - - LTR - 1 - - - Spiteful Banditry - When Spiteful Banditry enters the battlefield, it deals X damage to each creature. -Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. - - R - Enchantment - Enchantment - 2 - XRR - - LTR - 1 - - - Stalwarts of Osgiliath - When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. -Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. - - W - Creature — Human Soldier - Creature - 5 - 4W - 4/3 - - LTR - 2 - - - Stern Scolding - Counter target creature spell with power or toughness 2 or less. - - U - Instant - Instant - 1 - U - - LTR - 3 - - - Stew the Coneys - Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Instant - Instant - 3 - 2G - - LTR - 3 - - - Sting, the Glinting Dagger - Equipped creature gets +1/+1 and has haste. -At the beginning of each combat, untap equipped creature. -Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR - 1 - - - Sting, the Glinting Dagger - Equipped creature gets +1/+1 and has haste. -At the beginning of each combat, untap equipped creature. -Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR - 1 - - - Stone of Erech - If a creature an opponent controls would die, exile it instead. -{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. - - Legendary Artifact - Artifact - 1 - 1 - - LTR - 1 - - - Storm of Saruman - Ward {3} -Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - U - Enchantment - Enchantment - 6 - 4UU - - LTR - 1 - - - Storm of Saruman - Ward {3} -Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - U - Enchantment - Enchantment - 6 - 4UU - - LTR - 1 - - - Strider, Ranger of the North - Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. - - GR - Legendary Creature — Human Ranger - Creature - 4 - 2RG - 4/4 - - LTR - 2 - - - Surrounded by Orcs - Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Sorcery - Sorcery - 4 - 3U - - LTR - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR - 0 - - - Swarming of Moria - Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") -Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 3 - 2R - - LTR - 3 - - - Tale of Tinúviel - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. -II — Return target creature card from your graveyard to the battlefield. -III — Up to two target creatures you control each gain lifelink until end of turn. - - W - Enchantment — Saga - Enchantment - 5 - 3WW - - LTR - 1 - - - The Balrog, Durin's Bane - This spell costs {1} less to cast for each permanent sacrificed this turn. -Haste -The Balrog, Durin's Bane can't be blocked except by legendary creatures. -When The Balrog dies, destroy target artifact or creature an opponent controls. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 5BR - 7/5 - - LTR - 2 - - - The Balrog, Durin's Bane - This spell costs {1} less to cast for each permanent sacrificed this turn. -Haste -The Balrog, Durin's Bane can't be blocked except by legendary creatures. -When The Balrog dies, destroy target artifact or creature an opponent controls. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 5BR - 7/5 - - LTR - 2 - - - The Balrog, Flame of Udûn - Trample -When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. - - BR - Legendary Creature — Avatar Demon - Creature - 5 - 3BR - 7/7 - - LTR - 2 - - - The Balrog, Flame of Udûn - Trample -When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. - - BR - Legendary Creature — Avatar Demon - Creature - 5 - 3BR - 7/7 - - LTR - 2 - - - The Bath Song - (As this Saga enters and after your draw -step, add a lore counter. Sacrifice after III.) -I, II — Draw two cards, then discard a card. -III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. - - U - Enchantment — Saga - Enchantment - 4 - 3U - - LTR - 1 - - - The Battle of Bywater - Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Sorcery - Sorcery - 3 - 1WW - - LTR - 3 - - - The Battle of Bywater - Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Sorcery - Sorcery - 3 - 1WW - - LTR - 3 - - - The Black Breath - Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. - - B - Sorcery - Sorcery - 3 - 2B - - LTR - 3 - - - The Grey Havens - When The Grey Havens enters the battlefield, scry 1. -{T}: Add {C}. -{T}: Add one mana of any color among legendary creature cards in your graveyard. - - Legendary Land - Land - 0 - - LTR - 0 - - - The Grey Havens - When The Grey Havens enters the battlefield, scry 1. -{T}: Add {C}. -{T}: Add one mana of any color among legendary creature cards in your graveyard. - - Legendary Land - Land - 0 - - LTR - 0 - - - The Mouth of Sauron - When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BU - Legendary Creature — Human Advisor - Creature - 5 - 3UB - 3/4 - - LTR - 2 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR - 1 - - - The Ring Goes South - The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 4 - 3G - - LTR - 3 - - - The Ring Goes South - The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 4 - 3G - - LTR - 3 - - - The Shire - The Shire enters the battlefield tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - The Shire - The Shire enters the battlefield tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - LTR - 1 - 0 - - - The Torment of Gollum - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Sorcery - Sorcery - 4 - 3B - - LTR - 3 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR - 1 - 2 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR - 1 - 2 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR - 1 - 2 - - - There and Back Again - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. -II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. -III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." - - R - Enchantment — Saga - Enchantment - 5 - 3RR - - LTR - 1 - - - Théoden, King of Rohan - Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. - - RW - Legendary Creature — Human Noble - Creature - 3 - 1RW - 2/3 - - LTR - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - LTR - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - LTR - 2 - - - Took Reaper - When Took Reaper dies, the Ring tempts you. - - W - Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR - 2 - - - Trailblazer's Boots - Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) -Equip {2} - - Artifact — Equipment - Artifact - 2 - 2 - - LTR - 1 - - - Treason of Isengard - Put up to one target instant or sorcery card from your graveyard on top of your library. -Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Sorcery - Sorcery - 3 - 2U - - LTR - 3 - - - Troll of Khazad-dûm - Troll of Khazad-dûm can't be blocked except by three or more creatures. -Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Creature — Troll - Creature - 6 - 5B - 6/5 - - LTR - 2 - - - Uglúk of the White Hand - Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 3/3 - - LTR - 2 - - - Uruk-hai Berserker - When Uruk-hai Berserker enters the battlefield, the Ring tempts you. - - B - Creature — Orc Berserker - Creature - 3 - 2B - 3/2 - - LTR - 2 - - - Voracious Fell Beast - Flying -When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Drake Beast - Creature - 6 - 4BB - 4/4 - - LTR - 2 - - - Voracious Fell Beast - Flying -When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Drake Beast - Creature - 6 - 4BB - 4/4 - - LTR - 2 - - - War of the Last Alliance - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. -III — Creatures you control gain double strike until end of turn. The Ring tempts you. - - W - Enchantment — Saga - Enchantment - 4 - 3W - - LTR - 1 - - - Warbeast of Gorgoroth - Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Creature — Beast - Creature - 5 - 4R - 5/4 - - LTR - 2 - - - Westfold Rider - Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. - - W - Creature — Human Knight - Creature - 2 - 1W - 3/1 - - LTR - 2 - - - Willow-Wind - Flying -When Willow-Wind enters the battlefield, scry 2. - - U - Creature — Elemental - Creature - 5 - 4U - 3/4 - - LTR - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - LTR - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - LTR - 2 - - - Wizard's Rockets - Wizard's Rockets enters the battlefield tapped. -{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. -When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. - - Artifact - Artifact - 1 - 1 - - LTR - 1 - 1 - - - Wizard's Rockets - Wizard's Rockets enters the battlefield tapped. -{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. -When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. - - Artifact - Artifact - 1 - 1 - - LTR - 1 - 1 - - - Wose Pathfinder - {T}: Add one mana of any color. -{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. - - G - Creature — Human Shaman - Creature - 2 - 1G - 1/1 - - LTR - 2 - - - You Cannot Pass! - Destroy target creature that blocked or was blocked by a legendary creature this turn. - - W - Instant - Instant - 1 - W - - LTR - 3 - - - Éomer of the Riddermark - Haste -Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. - - R - Legendary Creature — Human Knight - Creature - 5 - 4R - 5/4 - - LTR - 2 - - - Éomer, Marshal of Rohan - Haste -Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. - - R - Legendary Creature — Human Knight - Creature - 4 - 2RR - 4/4 - - LTR - 2 - - - Éomer, Marshal of Rohan - Haste -Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. - - R - Legendary Creature — Human Knight - Creature - 4 - 2RR - 4/4 - - LTR - 2 - - - Éowyn, Fearless Knight - Haste -When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. - - RW - Legendary Creature — Human Knight - Creature - 4 - 2RW - 3/4 - - LTR - 2 - - - Éowyn, Fearless Knight - Haste -When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. - - RW - Legendary Creature — Human Knight - Creature - 4 - 2RW - 3/4 - - LTR - 2 - - - Éowyn, Lady of Rohan - At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. -Equip abilities you activate cost {1} less to activate. - - W - Legendary Creature — Human Noble - Creature - 3 - 2W - 2/4 - - LTR - 2 - - - diff --git a/spoiler.xml b/spoiler.xml index 687070b8..ac05d2a8 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-06-22 16:11:39 (UTC) + 2023-06-23 01:00:47 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,30 +30,6 @@ Promo 2023-07-01 - - LTC~ - Tales of Middle-earth Commander (Spoiler) - Commander - 2023-06-23 - - - ALTR~ - Tales of Middle-earth Art Series (Spoiler) - Memorabilia - 2023-06-23 - - - LTR~ - The Lord of the Rings: Tales of Middle-earth (Spoiler) - Draft Innovation - 2023-06-23 - - - FLTR~ - Tales of Middle-earth Front Cards (Spoiler) - Memorabilia - 2023-06-23 - @@ -572,13253 +548,5 @@ Cycling {G} ({G}, Discard this card: Draw a card.) 1 0 - - Access Tunnel - {T}: Add {C}. -{3}, {T}: Target creature with power 3 or less can't be blocked this turn. - - Land - Land - 0 - - LTC~ - 0 - - - Ancient Tomb - {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. - - Land - Land - 0 - - LTC~ - 0 - - - Ancient Tomb - {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. - - Land - Land - 0 - - LTC~ - 0 - - - Anger - Haste -As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. - - R - Creature — Incarnation - Creature - 4 - 3R - 2/2 - - LTC~ - 2 - - - Anguished Unmaking - Exile target nonland permanent. You lose 3 life. - - BW - Instant - Instant - 3 - 1WB - - LTC~ - 3 - - - Aragorn, King of Gondor - Vigilance, lifelink -When Aragorn, King of Gondor enters the battlefield, you become the monarch. -Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. - - RUW - Legendary Creature — Human Noble - Creature - 4 - 1URW - 4/4 - - LTC~ - 2 - - - Aragorn, King of Gondor - Vigilance, lifelink -When Aragorn, King of Gondor enters the battlefield, you become the monarch. -Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. - - RUW - Legendary Creature — Human Noble - Creature - 4 - 1URW - 4/4 - - LTC~ - 2 - - - Arbor Elf - {T}: Untap target Forest. - - G - Creature — Elf Druid - Creature - 1 - G - 1/1 - - LTC~ - 2 - - - Arcane Denial - Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -You draw a card at the beginning of the next turn's upkeep. - - U - Instant - Instant - 2 - 1U - - LTC~ - 3 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Archivist of Gondor - When your commander deals combat damage to a player, if there is no monarch, you become the monarch. -At the beginning of the monarch's end step, that player draws a card. - - U - Creature — Human Advisor - Creature - 3 - 2U - 2/3 - - LTC~ - 2 - - - Archivist of Gondor - When your commander deals combat damage to a player, if there is no monarch, you become the monarch. -At the beginning of the monarch's end step, that player draws a card. - - U - Creature — Human Advisor - Creature - 3 - 2U - 2/3 - - LTC~ - 2 - - - Arwen, Weaver of Hope - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. - - G - Legendary Creature — Elf Noble - Creature - 3 - 1GG - 2/1 - - LTC~ - 2 - - - Arwen, Weaver of Hope - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. - - G - Legendary Creature — Elf Noble - Creature - 3 - 1GG - 2/1 - - LTC~ - 2 - - - Asceticism - Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) -{1}{G}: Regenerate target creature. - - G - Enchantment - Enchantment - 5 - 3GG - - LTC~ - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - LTC~ - 0 - - - Assemble the Entmoot - Creatures you control have reach. -Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. - - G - Enchantment - Enchantment - 4 - 3G - - LTC~ - 1 - - - Assemble the Entmoot - Creatures you control have reach. -Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. - - G - Enchantment - Enchantment - 4 - 3G - - LTC~ - 1 - - - Banishing Light - When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. - - W - Enchantment - Enchantment - 3 - 2W - - LTC~ - 1 - - - Banquet Guests - Affinity for Food (This spell costs 1 less to cast for each Food you control.) -Trample -Banquet Guests enters the battlefield with twice X +1/+1 counters on it. -{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. - - GW - Creature — Halfling Citizen - Creature - 2 - XGW - 0/0 - - LTC~ - 2 - - - Banquet Guests - Affinity for Food (This spell costs 1 less to cast for each Food you control.) -Trample -Banquet Guests enters the battlefield with twice X +1/+1 counters on it. -{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. - - GW - Creature — Halfling Citizen - Creature - 2 - XGW - 0/0 - - LTC~ - 2 - - - Basalt Monolith - Basalt Monolith doesn't untap during your untap step. -{T}: Add {C}{C}{C}. -{3}: Untap Basalt Monolith. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Bastion Protector - Commander creatures you control get +2/+2 and have indestructible. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTC~ - 2 - - - Battlefield Forge - {T}: Add {C}. -{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. - - Land - Land - 0 - - LTC~ - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - LTC~ - 3 - - - Beregond of the Guard - Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTC~ - 2 - - - Beregond of the Guard - Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTC~ - 2 - - - Bilbo, Birthday Celebrant - If you would gain life, you gain that much life plus 1 instead. -{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. - - BGW - Legendary Creature — Halfling Rogue - Creature - 3 - WBG - 2/3 - - LTC~ - 2 - - - Bilbo, Birthday Celebrant - If you would gain life, you gain that much life plus 1 instead. -{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. - - BGW - Legendary Creature — Halfling Rogue - Creature - 3 - WBG - 2/3 - - LTC~ - 2 - - - Birds of Paradise - Flying -{T}: Add one mana of any color. - - G - Creature — Bird - Creature - 1 - G - 0/1 - - LTC~ - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - LTC~ - 3 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Boon of the Wish-Giver - Draw four cards. -Cycling {1} ({1}, Discard this card: Draw a card.) - - U - Sorcery - Sorcery - 6 - 4UU - - LTC~ - 3 - - - Boromir, Gondor's Hope - Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Legendary Creature — Human Warrior - Creature - 4 - 2WU - 3/4 - - LTC~ - 2 - - - Boromir, Gondor's Hope - Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - UW - Legendary Creature — Human Warrior - Creature - 4 - 2WU - 3/4 - - LTC~ - 2 - - - Boseiju, Who Shelters All - Boseiju, Who Shelters All enters the battlefield tapped. -{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. - - Legendary Land - Land - 0 - - LTC~ - 1 - 0 - - - Boseiju, Who Shelters All - Boseiju, Who Shelters All enters the battlefield tapped. -{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. - - Legendary Land - Land - 0 - - LTC~ - 1 - 0 - - - Brushland - {T}: Add {C}. -{T}: Add {G} or {W}. Brushland deals 1 damage to you. - - Land - Land - 0 - - LTC~ - 0 - - - Cabal Coffers - {2}, {T}: Add {B} for each Swamp you control. - - Land - Land - 0 - - LTC~ - 0 - - - Cabal Coffers - {2}, {T}: Add {B} for each Swamp you control. - - Land - Land - 0 - - LTC~ - 0 - - - Call for Aid - Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. - - R - Sorcery - Sorcery - 5 - 4R - - LTC~ - 3 - - - Call for Aid - Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. - - R - Sorcery - Sorcery - 5 - 4R - - LTC~ - 3 - - - Call for Unity - Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -Creatures you control get +1/+1 for each unity counter on Call for Unity. - - W - Enchantment - Enchantment - 5 - 3WW - - LTC~ - 1 - - - Canopy Vista - ({T}: Add {G} or {W}.) -Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land — Forest Plains - Land - 0 - - LTC~ - 1 - 0 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Cavern of Souls - As Cavern of Souls enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - - Land - Land - 0 - - LTC~ - 0 - - - Cavern of Souls - As Cavern of Souls enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - - Land - Land - 0 - - LTC~ - 0 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - LTC~ - 2 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - LTC~ - 2 - - - Champions of Minas Tirith - When Champions of Minas Tirith enters the battlefield, you become the monarch. -At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. - - W - Creature — Human Soldier - Creature - 6 - 5W - 4/6 - - LTC~ - 2 - - - Champions of Minas Tirith - When Champions of Minas Tirith enters the battlefield, you become the monarch. -At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. - - W - Creature — Human Soldier - Creature - 6 - 5W - 4/6 - - LTC~ - 2 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Clifftop Retreat - Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. -{T}: Add {R} or {W}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Cloudstone Curio - Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Cloudstone Curio - Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Colossal Whale - Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) - - U - Creature — Whale - Creature - 7 - 5UU - 5/5 - - LTC~ - 2 - - - Combat Celebrant - If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) - - R - Creature — Human Warrior - Creature - 3 - 2R - 4/1 - - LTC~ - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - LTC~ - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice Commander's Sphere: Draw a card. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - LTC~ - 3 - - - Corsairs of Umbar - {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Creature — Human Pirate - Creature - 4 - 3U - 3/3 - - LTC~ - 2 - - - Corsairs of Umbar - {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Creature — Human Pirate - Creature - 4 - 3U - 3/3 - - LTC~ - 2 - - - Court of Ire - When Court of Ire enters the battlefield, you become the monarch. -At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. - - R - Enchantment - Enchantment - 5 - 3RR - - LTC~ - 1 - - - Crown of Gondor - Equipped creature gets +1/+1 for each creature you control. -When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. -Equip {4}. This ability costs {3} less to activate if you're the monarch. - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Crown of Gondor - Equipped creature gets +1/+1 for each creature you control. -When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. -Equip {4}. This ability costs {3} less to activate if you're the monarch. - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Crumbling Necropolis - Crumbling Necropolis enters the battlefield tapped. -{T}: Add {U}, {B}, or {R}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Crypt Incursion - Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. - - B - Instant - Instant - 3 - 2B - - LTC~ - 3 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - LTC~ - 3 - - - Círdan the Shipwright - Vigilance -Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/4 - - LTC~ - 2 - - - Círdan the Shipwright - Vigilance -Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/4 - - LTC~ - 2 - - - Dawn of Hope - Whenever you gain life, you may pay {2}. If you do, draw a card. -{3}{W}: Create a 1/1 white Soldier creature token with lifelink. - - W - Enchantment - Enchantment - 2 - 1W - - LTC~ - 1 - - - Dearly Departed - Flying -As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. - - W - Creature — Spirit - Creature - 6 - 4WW - 5/5 - - LTC~ - 2 - - - Decree of Pain - Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. - - B - Sorcery - Sorcery - 8 - 6BB - - LTC~ - 3 - - - Deep Analysis - Target player draws two cards. -Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - LTC~ - 3 - - - Denethor, Stone Seer - When Denethor, Stone Seer enters the battlefield, scry 2. -{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. - - U - Legendary Creature — Human Noble - Creature - 2 - 1U - 1/3 - - LTC~ - 2 - - - Denethor, Stone Seer - When Denethor, Stone Seer enters the battlefield, scry 2. -{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. - - U - Legendary Creature — Human Noble - Creature - 2 - 1U - 1/3 - - LTC~ - 2 - - - Deserted Temple - {T}: Add {C}. -{1}, {T}: Untap target land. - - Land - Land - 0 - - LTC~ - 0 - - - Deserted Temple - {T}: Add {C}. -{1}, {T}: Untap target land. - - Land - Land - 0 - - LTC~ - 0 - - - Desolate Lighthouse - {T}: Add {C}. -{1}{U}{R}, {T}: Draw a card, then discard a card. - - Land - Land - 0 - - LTC~ - 0 - - - Devastation Tide - Return all nonland permanents to their owners' hands. -Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - U - Sorcery - Sorcery - 5 - 3UU - - LTC~ - 3 - - - Door of Destinies - As Door of Destinies enters the battlefield, choose a creature type. -Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. - - Artifact - Artifact - 4 - 4 - - LTC~ - 1 - - - Dragonskull Summit - Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Drowned Catacomb - Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -{T}: Add {U} or {B}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - Sorcery - 9 - 2WW - - LTC~ - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - Sorcery - 9 - 3WW - - LTC~ - 3 - - - Earthquake - Earthquake deals X damage to each creature without flying and each player. - - R - Sorcery - Sorcery - 1 - XR - - LTC~ - 3 - - - Elrond of the White Council - Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/3 - - LTC~ - 2 - - - Elrond of the White Council - Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 3/3 - - LTC~ - 2 - - - Elvish Archdruid - Other Elf creatures you control get +1/+1. -{T}: Add {G} for each Elf you control. - - G - Creature — Elf Druid - Creature - 3 - 1GG - 2/2 - - LTC~ - 2 - - - Elvish Mystic - {T}: Add {G}. - - G - Creature — Elf Druid - Creature - 1 - G - 1/1 - - LTC~ - 2 - - - Elvish Piper - {G}, {T}: You may put a creature card from your hand onto the battlefield. - - G - Creature — Elf Shaman - Creature - 4 - 3G - 1/1 - - LTC~ - 2 - - - Elvish Visionary - When Elvish Visionary enters the battlefield, draw a card. - - G - Creature — Elf Shaman - Creature - 2 - 1G - 1/1 - - LTC~ - 2 - - - Elvish Warmaster - Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. -{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. - - G - Creature — Elf Warrior - Creature - 2 - 1G - 2/2 - - LTC~ - 2 - - - Ensnaring Bridge - Creatures with power greater than the number of cards in your hand can't attack. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Ensnaring Bridge - Creatures with power greater than the number of cards in your hand can't attack. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Erestor of the Council - Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 2/4 - - LTC~ - 2 - - - Erestor of the Council - Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 2/4 - - LTC~ - 2 - - - Essence Warden - Whenever another creature enters the battlefield, you gain 1 life. - - G - Creature — Elf Shaman - Creature - 1 - G - 1/1 - - LTC~ - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - LTC~ - 1 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - LTC~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - LTC~ - 0 - - - Extract from Darkness - Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. - - BU - Sorcery - Sorcery - 5 - 3UB - - LTC~ - 3 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - Instant - 4 - 3U - - LTC~ - 3 - - - Faithless Looting - Draw two cards, then discard two cards. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 1 - R - - LTC~ - 3 - - - Faramir, Steward of Gondor - Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. -At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 3 - 1WU - 2/2 - - LTC~ - 2 - - - Faramir, Steward of Gondor - Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. -At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 3 - 1WU - 2/2 - - LTC~ - 2 - - - Farhaven Elf - When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Elf Druid - Creature - 3 - 2G - 1/1 - - LTC~ - 2 - - - Farmer Cotton - When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - XGW - 1/1 - - LTC~ - 2 - - - Farmer Cotton - When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - XGW - 1/1 - - LTC~ - 2 - - - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - LTC~ - 3 - - - Fealty to the Realm - Enchant creature -When Fealty to the Realm enters the battlefield, you become the monarch. -The monarch controls enchanted creature. -Enchanted creature attacks each combat if able and can't attack you. - - U - Enchantment — Aura - Enchantment - 5 - 4U - - LTC~ - 1 - - - Fealty to the Realm - Enchant creature -When Fealty to the Realm enters the battlefield, you become the monarch. -The monarch controls enchanted creature. -Enchanted creature attacks each combat if able and can't attack you. - - U - Enchantment — Aura - Enchantment - 5 - 4U - - LTC~ - 1 - - - Feasting Hobbit - Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Creatures with power less than Feasting Hobbit's power can't block it. - - G - Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTC~ - 2 - - - Feasting Hobbit - Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Creatures with power less than Feasting Hobbit's power can't block it. - - G - Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTC~ - 2 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - Sorcery - 2 - 1B - - LTC~ - 3 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - Sorcery - 5 - 4W - - LTC~ - 3 - - - Field of Ruin - {T}: Add {C}. -{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. - - Land - Land - 0 - - LTC~ - 0 - - - Field-Tested Frying Pan - When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. -Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." -Equip {2} - - W - Artifact — Equipment - Artifact - 3 - 2W - - LTC~ - 1 - - - Field-Tested Frying Pan - When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. -Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." -Equip {2} - - W - Artifact — Equipment - Artifact - 3 - 2W - - LTC~ - 1 - - - Fiend Hunter - When Fiend Hunter enters the battlefield, you may exile another target creature. -When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - W - Creature — Human Cleric - Creature - 3 - 1WW - 1/3 - - LTC~ - 2 - - - Flamerush Rider - Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. -Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - LTC~ - 2 - - - Flooded Grove - {T}: Add {C}. -{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. - - Land - Land - 0 - - LTC~ - 0 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - LTC~ - 3 - - - Foreboding Ruins - As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -{T}: Add {B} or {R}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Forth Eorlingas! - Create X 2/2 red Human Knight creature tokens with trample and haste. -Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. - - RW - Sorcery - Sorcery - 2 - XRW - - LTC~ - 3 - - - Forth Eorlingas! - Create X 2/2 red Human Knight creature tokens with trample and haste. -Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. - - RW - Sorcery - Sorcery - 2 - XRW - - LTC~ - 3 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Frodo, Adventurous Hobbit - Partner with Sam, Loyal Attendant -Vigilance -Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. - - BW - Legendary Creature — Halfling Scout - Creature - 2 - WB - 1/3 - - LTC~ - 2 - - - Frodo, Adventurous Hobbit - Partner with Sam, Loyal Attendant -Vigilance -Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. - - BW - Legendary Creature — Halfling Scout - Creature - 2 - WB - 1/3 - - LTC~ - 2 - - - Frodo, Adventurous Hobbit - Partner with Sam, Loyal Attendant -Vigilance -Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. - - BW - Legendary Creature — Halfling Scout - Creature - 2 - WB - 1/3 - - LTC~ - 2 - - - Frontier Warmonger - Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. - - R - Creature — Human Warrior - Creature - 4 - 3R - 4/4 - - LTC~ - 2 - - - Frontline Medic - Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. -Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. - - W - Creature — Human Cleric - Creature - 3 - 2W - 3/3 - - LTC~ - 2 - - - Frostboil Snarl - As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Fumigate - Destroy all creatures. You gain 1 life for each creature destroyed this way. - - W - Sorcery - Sorcery - 5 - 3WW - - LTC~ - 3 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Galadhrim Ambush - Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. -Prevent all combat damage that would be dealt this turn by non-Elf creatures. - - G - Instant - Instant - 4 - 3G - - LTC~ - 3 - - - Galadhrim Ambush - Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. -Prevent all combat damage that would be dealt this turn by non-Elf creatures. - - G - Instant - Instant - 4 - 3G - - LTC~ - 3 - - - Galadriel, Elven-Queen - Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/5 - - LTC~ - 2 - - - Galadriel, Elven-Queen - Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/5 - - LTC~ - 2 - - - Galadriel, Elven-Queen - Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/5 - - LTC~ - 2 - - - Gandalf, Westward Voyager - Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) - - GU - Legendary Creature — Avatar Wizard - Creature - 5 - 3GU - 5/5 - - LTC~ - 2 - - - Gandalf, Westward Voyager - Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) - - GU - Legendary Creature — Avatar Wizard - Creature - 5 - 3GU - 5/5 - - LTC~ - 2 - - - Gemstone Caverns - If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Gemstone Caverns - If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Genesis Wave - Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. - - G - Sorcery - Sorcery - 3 - XGGG - - LTC~ - 3 - - - Ghost Quarter - {T}: Add {C}. -{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - Land - Land - 0 - - LTC~ - 0 - - - Gilded Goose - Flying -When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{1}{G}, {T}: Create a Food token. -{T}, Sacrifice a Food: Add one mana of any color. - - G - Creature — Bird - Creature - 1 - G - 0/2 - - LTC~ - 2 - - - Gilraen, Dúnedain Protector - {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. - - W - Legendary Creature — Human Noble - Creature - 3 - 2W - 2/3 - - LTC~ - 2 - - - Gilraen, Dúnedain Protector - {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. - - W - Legendary Creature — Human Noble - Creature - 3 - 2W - 2/3 - - LTC~ - 2 - - - Gimli of the Glittering Caves - Double strike -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. -Whenever Gimli deals combat damage to a player, create a Treasure token. - - R - Legendary Creature — Dwarf Warrior - Creature - 3 - 2R - 1/1 - - LTC~ - 2 - - - Gimli of the Glittering Caves - Double strike -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. -Whenever Gimli deals combat damage to a player, create a Treasure token. - - R - Legendary Creature — Dwarf Warrior - Creature - 3 - 2R - 1/1 - - LTC~ - 2 - - - Glacial Fortress - Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -{T}: Add {W} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Go for the Throat - Destroy target nonartifact creature. - - B - Instant - Instant - 2 - 1B - - LTC~ - 3 - - - Goblin Cratermaker - {1}, Sacrifice Goblin Cratermaker: Choose one — -• Goblin Cratermaker deals 2 damage to target creature. -• Destroy target colorless nonland permanent. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTC~ - 2 - - - Goblin Dark-Dwellers - Menace -When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. - - R - Creature — Goblin - Creature - 5 - 3RR - 4/4 - - LTC~ - 2 - - - Gollum, Obsessed Stalker - Skulk (This creature can't be blocked by creatures with greater power.) -At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 1/1 - - LTC~ - 2 - - - Gollum, Obsessed Stalker - Skulk (This creature can't be blocked by creatures with greater power.) -At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 1/1 - - LTC~ - 2 - - - Graypelt Refuge - Graypelt Refuge enters the battlefield tapped. -When Graypelt Refuge enters the battlefield, you gain 1 life. -{T}: Add {G} or {W}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Great Oak Guardian - Flash (You may cast this spell any time you could cast an instant.) -Reach -When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. - - G - Creature — Treefolk - Creature - 6 - 5G - 4/5 - - LTC~ - 2 - - - Grey Host Reinforcements - Flying, ward {3} -When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 1/1 - - LTC~ - 2 - - - Grey Host Reinforcements - Flying, ward {3} -When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 1/1 - - LTC~ - 2 - - - Growth Spiral - Draw a card. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 2 - GU - - LTC~ - 3 - - - Gríma, Saruman's Footman - Gríma, Saruman's Footman can't be blocked. -Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. - - BU - Legendary Creature — Human Advisor - Creature - 4 - 2UB - 1/4 - - LTC~ - 2 - - - Gríma, Saruman's Footman - Gríma, Saruman's Footman can't be blocked. -Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. - - BU - Legendary Creature — Human Advisor - Creature - 4 - 2UB - 1/4 - - LTC~ - 2 - - - Guttersnipe - Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 2/2 - - LTC~ - 2 - - - Gwaihir, Greatest of the Eagles - Flying -Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. -At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 5/5 - - LTC~ - 2 - - - Gwaihir, Greatest of the Eagles - Flying -Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. -At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 5/5 - - LTC~ - 2 - - - Haldir, Lórien Lieutenant - Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. -Vigilance -{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. - - G - Legendary Creature — Elf Soldier - Creature - 1 - XG - 0/0 - - LTC~ - 2 - - - Haldir, Lórien Lieutenant - Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. -Vigilance -{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. - - G - Legendary Creature — Elf Soldier - Creature - 1 - XG - 0/0 - - LTC~ - 2 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - LTC~ - 3 - - - Harsh Mentor - Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. - - R - Creature — Human Cleric - Creature - 2 - 1R - 2/2 - - LTC~ - 2 - - - Heirloom Blade - Equipped creature gets +3/+1. -Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. -Equip {1} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type. -Creature spells you cast of the chosen type cost {1} less to cast. -At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Heroic Intervention - Permanents you control gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - LTC~ - 3 - - - Hinterland Harbor - Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Hithlain Rope - Hithlain Rope can't be sacrificed. -{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. -{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Hithlain Rope - Hithlain Rope can't be sacrificed. -{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. -{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Homeward Path - {T}: Add {C}. -{T}: Each player gains control of all creatures they own. - - Land - Land - 0 - - LTC~ - 0 - - - Homeward Path - {T}: Add {C}. -{T}: Each player gains control of all creatures they own. - - Land - Land - 0 - - LTC~ - 0 - - - Horizon Canopy - {T}, Pay 1 life: Add {G} or {W}. -{1}, {T}, Sacrifice Horizon Canopy: Draw a card. - - Land - Land - 0 - - LTC~ - 0 - - - Horizon Canopy - {T}, Pay 1 life: Add {G} or {W}. -{1}, {T}, Sacrifice Horizon Canopy: Draw a card. - - Land - Land - 0 - - LTC~ - 0 - - - Hornet Queen - Flying -Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. - - G - Creature — Insect - Creature - 7 - 4GGG - 2/2 - - LTC~ - 2 - - - Hostage Taker - When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. - - BU - Creature — Human Pirate - Creature - 4 - 2UB - 2/3 - - LTC~ - 2 - - - Humble Defector - {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/1 - - LTC~ - 2 - - - In the Darkness Bind Them - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III— Create a 3/3 black Wraith creature token with menace. The Ring tempts you. -IV— For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. - - BRU - Enchantment — Saga - Enchantment - 5 - 2UBR - - LTC~ - 1 - - - Increasing Devotion - Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. -Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 5 - 3WW - - LTC~ - 3 - - - Inferno Titan - {R}: Inferno Titan gets +1/+0 until end of turn. -Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. - - R - Creature — Giant - Creature - 6 - 4RR - 6/6 - - LTC~ - 2 - - - Inscription of Abundance - Kicker {2}{G} -Choose one. If this spell was kicked, choose any number instead. -• Put two +1/+1 counters on target creature. -• Target player gains X life, where X is the greatest power among creatures they control. -• Target creature you control fights target creature you don't control. - - G - Instant - Instant - 2 - 1G - - LTC~ - 3 - - - Isolated Chapel - Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. -{T}: Add {W} or {B}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Karakas - {T}: Add {W}. -{T}: Return target legendary creature to its owner's hand. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Karakas - {T}: Add {W}. -{T}: Return target legendary creature to its owner's hand. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Knollspine Dragon - Flying -When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. - - R - Creature — Dragon - Creature - 7 - 5RR - 7/5 - - LTC~ - 2 - - - Kor Haven - {T}: Add {C}. -{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Kor Haven - {T}: Add {C}. -{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Languish - All creatures get -4/-4 until end of turn. - - B - Sorcery - Sorcery - 4 - 2BB - - LTC~ - 3 - - - Learn from the Past - Target player shuffles their graveyard into their library. -Draw a card. - - U - Instant - Instant - 4 - 3U - - LTC~ - 3 - - - Legolas Greenleaf - Reach -Legolas Greenleaf can't be blocked by creatures with power 2 or less. -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. -Whenever Legolas Greenleaf deals combat damage to a player, draw a card. - - G - Legendary Creature — Elf Archer - Creature - 3 - 2G - 2/2 - - LTC~ - 2 - - - Legolas Greenleaf - Reach -Legolas Greenleaf can't be blocked by creatures with power 2 or less. -Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. -Whenever Legolas Greenleaf deals combat damage to a player, draw a card. - - G - Legendary Creature — Elf Archer - Creature - 3 - 2G - 2/2 - - LTC~ - 2 - - - Lidless Gaze - Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. -Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 4 - 2BR - - LTC~ - 3 - - - Lidless Gaze - Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. -Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 4 - 2BR - - LTC~ - 3 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - LTC~ - 1 - - - Lignify - Enchant creature -Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. - - G - Tribal Enchantment — Treefolk Aura - Enchantment - 2 - 1G - - LTC~ - 1 - - - Living Death - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. - - B - Sorcery - Sorcery - 5 - 3BB - - LTC~ - 3 - - - Lobelia, Defender of Bag End - When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. -{T}, Sacrifice an artifact: Choose one — -• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. -• Each opponent loses 2 life and you gain 2 life. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC~ - 2 - - - Lobelia, Defender of Bag End - When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. -{T}, Sacrifice an artifact: Choose one — -• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. -• Each opponent loses 2 life and you gain 2 life. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC~ - 2 - - - Lonely Sandbar - Lonely Sandbar enters the battlefield tapped. -{T}: Add {U}. -Cycling {U} ({U}, Discard this card: Draw a card.) - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Lord of the Nazgûl - Flying -Wraiths you control have protection from Ring-bearers. -Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. - - BU - Legendary Creature — Wraith Noble - Creature - 5 - 3UB - 4/3 - - LTC~ - 2 - - - Lord of the Nazgûl - Flying -Wraiths you control have protection from Ring-bearers. -Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. - - BU - Legendary Creature — Wraith Noble - Creature - 5 - 3UB - 4/3 - - LTC~ - 2 - - - Lossarnach Captain - First strike -Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. -At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/1 - - LTC~ - 2 - - - Lossarnach Captain - First strike -Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. -At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/1 - - LTC~ - 2 - - - Lothlórien Blade - Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. -Equip Elf {2} -Equip {5} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Lothlórien Blade - Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. -Equip Elf {2} -Equip {5} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Marshal's Anthem - Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -Creatures you control get +1/+1. -When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. - - W - Enchantment - Enchantment - 4 - 2WW - - LTC~ - 1 - - - Mentor of the Meek - Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - LTC~ - 2 - - - Merciless Executioner - When Merciless Executioner enters the battlefield, each player sacrifices a creature. - - B - Creature — Orc Warrior - Creature - 3 - 2B - 3/1 - - LTC~ - 2 - - - Merry, Warden of Isengard - Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) -Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. - - GW - Legendary Creature — Halfling Advisor - Creature - 3 - 1GW - 1/4 - - LTC~ - 2 - - - Merry, Warden of Isengard - Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) -Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. - - GW - Legendary Creature — Halfling Advisor - Creature - 3 - 1GW - 1/4 - - LTC~ - 2 - - - Minamo, School at Water's Edge - {T}: Add {U}. -{U}, {T}: Untap target legendary permanent. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Minamo, School at Water's Edge - {T}: Add {U}. -{U}, {T}: Untap target legendary permanent. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Mind Stone - {T}: Add {C}. -{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Mirkwood Elk - Trample -Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. - - G - Creature — Elk - Creature - 6 - 5G - 6/6 - - LTC~ - 2 - - - Mirkwood Elk - Trample -Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. - - G - Creature — Elk - Creature - 6 - 5G - 6/6 - - LTC~ - 2 - - - Mirkwood Trapper - Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. -Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. - - GU - Creature — Elf Scout - Creature - 3 - 1GU - 1/4 - - LTC~ - 2 - - - Mirkwood Trapper - Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. -Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. - - GU - Creature — Elf Scout - Creature - 3 - 1GU - 1/4 - - LTC~ - 2 - - - Model of Unity - Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Model of Unity - Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Monstrosity of the Lake - When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Legendary Creature — Kraken - Creature - 5 - 4U - 4/6 - - LTC~ - 2 - - - Monstrosity of the Lake - When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Legendary Creature — Kraken - Creature - 5 - 4U - 4/6 - - LTC~ - 2 - - - Moria Scavenger - Deathtouch, haste -{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Creature — Orc Rogue - Creature - 3 - 1BR - 1/4 - - LTC~ - 2 - - - Moria Scavenger - Deathtouch, haste -{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Creature — Orc Rogue - Creature - 3 - 1BR - 1/4 - - LTC~ - 2 - - - Mortify - Destroy target creature or enchantment. - - BW - Instant - Instant - 3 - 1WB - - LTC~ - 3 - - - Motivated Pony - Trample, haste -Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. - - G - Creature — Horse - Creature - 5 - 4G - 3/3 - - LTC~ - 2 - - - Motivated Pony - Trample, haste -Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. - - G - Creature — Horse - Creature - 5 - 4G - 3/3 - - LTC~ - 2 - - - Mouth of Ronom - {T}: Add {C}. -{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) - - Snow Land - Land - 0 - - LTC~ - 0 - - - Mouth of Ronom - {T}: Add {C}. -{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) - - Snow Land - Land - 0 - - LTC~ - 0 - - - Murmuring Bosk - ({T}: Add {G}.) -As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. - - Land — Forest - Land - 0 - - LTC~ - 1 - 0 - - - Mystic Confluence - Choose three. You may choose the same mode more than once. -• Counter target spell unless its controller pays {3}. -• Return target creature to its owner's hand. -• Draw a card. - - U - Instant - Instant - 5 - 3UU - - LTC~ - 3 - - - Necroblossom Snarl - As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. -{T}: Add {B} or {G}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Night's Whisper - You draw two cards and you lose 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - LTC~ - 3 - - - Notion Thief - Flash -If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. - - BU - Creature — Human Rogue - Creature - 4 - 2UB - 3/1 - - LTC~ - 2 - - - Oath of Eorl - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I— Create two 1/1 white Human Soldier creature tokens. -II— Create two 2/2 red Human Knight creature tokens with trample and haste. -III— Put an indestructible counter on up to one target Human. You become the monarch. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - LTC~ - 1 - - - Oboro, Palace in the Clouds - {T}: Add {U}. -{1}: Return Oboro, Palace in the Clouds to its owner's hand. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Oboro, Palace in the Clouds - {T}: Add {U}. -{1}: Return Oboro, Palace in the Clouds to its owner's hand. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Of Herbs and Stewed Rabbit - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Put a +1/+1 counter on up to one target creature. Create a Food token. -II — Draw a card. Create a Food token. -III — Create a 1/1 white Halfling creature token for each Food you control. - - W - Enchantment — Saga - Enchantment - 3 - 2W - - LTC~ - 1 - - - Opt - Scry 1. -Draw a card. - - U - Instant - Instant - 1 - U - - LTC~ - 3 - - - Orchard Strider - When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Treefolk - Creature - 6 - 4GG - 6/4 - - LTC~ - 2 - - - Orcish Siegemaster - Trample -Other Orcs and Goblins you control have trample. -Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. - - R - Creature — Orc Soldier - Creature - 3 - 2R - 0/5 - - LTC~ - 2 - - - Orcish Siegemaster - Trample -Other Orcs and Goblins you control have trample. -Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. - - R - Creature — Orc Soldier - Creature - 3 - 2R - 0/5 - - LTC~ - 2 - - - Overwhelming Stampede - Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. - - G - Sorcery - Sorcery - 5 - 3GG - - LTC~ - 3 - - - Palace Jailer - When Palace Jailer enters the battlefield, you become the monarch. -When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. - - W - Creature — Human Soldier - Creature - 4 - 2WW - 2/2 - - LTC~ - 2 - - - Paradise Druid - Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) -{T}: Add one mana of any color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 2/1 - - LTC~ - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - LTC~ - 3 - - - Pillar of the Paruns - {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Land - Land - 0 - - LTC~ - 0 - - - Pillar of the Paruns - {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. - - Land - Land - 0 - - LTC~ - 0 - - - Pippin, Warden of Isengard - Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle) -{1}, {T}: Create a Food token. -{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. - - BG - Legendary Creature — Halfling Advisor - Creature - 2 - BG - 2/2 - - LTC~ - 2 - - - Pippin, Warden of Isengard - Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle) -{1}, {T}: Create a Food token. -{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. - - BG - Legendary Creature — Halfling Advisor - Creature - 2 - BG - 2/2 - - LTC~ - 2 - - - Plea for Power - Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. - - U - Sorcery - Sorcery - 4 - 3U - - LTC~ - 3 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - LTC~ - 1 - 0 - - - Preordain - Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - U - Sorcery - Sorcery - 1 - U - - LTC~ - 3 - - - Pristine Talisman - {T}: Add {C}. You gain 1 life. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Prize Pig - Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. -{T}: Add one mana of any color. - - G - Creature — Boar - Creature - 2 - 1G - 0/3 - - LTC~ - 2 - - - Prize Pig - Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. -{T}: Add one mana of any color. - - G - Creature — Boar - Creature - 2 - 1G - 0/3 - - LTC~ - 2 - - - Prosperous Innkeeper - When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever another creature enters the battlefield under your control, you gain 1 life. - - G - Creature — Halfling Citizen - Creature - 2 - 1G - 1/1 - - LTC~ - 2 - - - Radagast, Wizard of Wilds - Ward {1} -Beasts and Birds you control have ward {1}. -Whenever you cast a spell with mana value 5 or greater, choose one — -• Create a 3/3 green Beast creature token. -• Create a 2/2 blue Bird creature token with flying. - - GU - Legendary Creature — Avatar Wizard - Creature - 4 - 2GU - 3/5 - - LTC~ - 2 - - - Radagast, Wizard of Wilds - Ward {1} -Beasts and Birds you control have ward {1}. -Whenever you cast a spell with mana value 5 or greater, choose one — -• Create a 3/3 green Beast creature token. -• Create a 2/2 blue Bird creature token with flying. - - GU - Legendary Creature — Avatar Wizard - Creature - 4 - 2GU - 3/5 - - LTC~ - 2 - - - Raise the Palisade - Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. - - U - Sorcery - Sorcery - 5 - 4U - - LTC~ - 3 - - - Raise the Palisade - Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. - - U - Sorcery - Sorcery - 5 - 4U - - LTC~ - 3 - - - Rampaging War Mammoth - Trample -Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) -When you cycle Rampaging War Mammoth, destroy up to X target artifacts. - - R - Creature — Elephant - Creature - 7 - 5RR - 9/7 - - LTC~ - 2 - - - Rampaging War Mammoth - Trample -Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) -When you cycle Rampaging War Mammoth, destroy up to X target artifacts. - - R - Creature — Elephant - Creature - 7 - 5RR - 9/7 - - LTC~ - 2 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - LTC~ - 3 - - - Rapacious Guest - Menace -Whenever one or more creatures you control deal combat damage to a player, create a Food token. -Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. -When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. - - B - Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC~ - 2 - - - Rapacious Guest - Menace -Whenever one or more creatures you control deal combat damage to a player, create a Food token. -Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. -When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. - - B - Creature — Halfling Citizen - Creature - 3 - 2B - 2/2 - - LTC~ - 2 - - - Realm Seekers - Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - G - Creature — Elf Scout - Creature - 6 - 4GG - 0/0 - - LTC~ - 2 - - - Reanimate - Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. - - B - Sorcery - Sorcery - 1 - B - - LTC~ - 3 - - - Reclamation Sage - When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. - - G - Creature — Elf Shaman - Creature - 3 - 2G - 2/1 - - LTC~ - 2 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - Land - 0 - - LTC~ - 0 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - Land - 0 - - LTC~ - 0 - - - Rejuvenating Springs - Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Relic of Sauron - {T}: Add two mana in any combination of {U}, {B} and/or {R}. -{3}, {T}: Draw two cards, then discard a card. - - Artifact - Artifact - 4 - 4 - - LTC~ - 1 - - - Relic of Sauron - {T}: Add two mana in any combination of {U}, {B} and/or {R}. -{3}, {T}: Draw two cards, then discard a card. - - Artifact - Artifact - 4 - 4 - - LTC~ - 1 - - - Revenge of Ravens - Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - LTC~ - 1 - - - Riders of Rohan - When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. -Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - RW - Creature — Human Knight - Creature - 5 - 3RW - 4/4 - - LTC~ - 2 - - - Riders of Rohan - When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. -Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - RW - Creature — Human Knight - Creature - 5 - 3RW - 4/4 - - LTC~ - 2 - - - Rings of Brighthearth - Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Rings of Brighthearth - Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - - - Rogue's Passage - {T}: Add {C}. -{4}, {T}: Target creature can't be blocked this turn. - - Land - Land - 0 - - LTC~ - 0 - - - Sail into the West - Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. - - GU - Instant - Instant - 4 - 2GU - - LTC~ - 3 - - - Sail into the West - Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. - - GU - Instant - Instant - 4 - 2GU - - LTC~ - 3 - - - Sam, Loyal Attendant - Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) -At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Activated abilities of Foods you control cost {1} less to activate. - - GW - Legendary Creature — Halfling Peasant - Creature - 3 - 1GW - 2/4 - - LTC~ - 2 - - - Sam, Loyal Attendant - Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) -At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Activated abilities of Foods you control cost {1} less to activate. - - GW - Legendary Creature — Halfling Peasant - Creature - 3 - 1GW - 2/4 - - LTC~ - 2 - - - Sandsteppe Citadel - Sandsteppe Citadel enters the battlefield tapped. -{T}: Add {W}, {B}, or {G}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Sanguine Bond - Whenever you gain life, target opponent loses that much life. - - B - Enchantment - Enchantment - 5 - 3BB - - LTC~ - 1 - - - Saruman, the White Hand - Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Goblins and Orcs you control have ward {2}. - - BRU - Legendary Creature — Avatar Wizard - Creature - 4 - 1UBR - 2/5 - - LTC~ - 2 - - - Saruman, the White Hand - Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Goblins and Orcs you control have ward {2}. - - BRU - Legendary Creature — Avatar Wizard - Creature - 4 - 1UBR - 2/5 - - LTC~ - 2 - - - Sauron, Lord of the Rings - When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -Trample -Whenever a commander an opponent controls dies, the Ring tempts you. - - BRU - Legendary Creature — Avatar Horror - Creature - 8 - 5UBR - 9/9 - - LTC~ - 2 - - - Sauron, Lord of the Rings - When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -Trample -Whenever a commander an opponent controls dies, the Ring tempts you. - - BRU - Legendary Creature — Avatar Horror - Creature - 8 - 5UBR - 9/9 - - LTC~ - 2 - - - Sauron, Lord of the Rings - When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -Trample -Whenever a commander an opponent controls dies, the Ring tempts you. - - BRU - Legendary Creature — Avatar Horror - Creature - 8 - 5UBR - 9/9 - - LTC~ - 2 - - - Savvy Hunter - Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice two Foods: Draw a card. - - BG - Creature — Human Warrior - Creature - 3 - 1BG - 3/3 - - LTC~ - 2 - - - Scattered Groves - ({T}: Add {G} or {W}.) -Scattered Groves enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Plains - Land - 0 - - LTC~ - 1 - 0 - - - Scoured Barrens - Scoured Barrens enters the battlefield tapped. -When Scoured Barrens enters the battlefield, you gain 1 life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Scourge of the Throne - Flying -Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon - Creature - 6 - 4RR - 5/5 - - LTC~ - 2 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. - - Land - Land - 0 - - LTC~ - 0 - - - Seeds of Renewal - Undaunted (This spell costs {1} less to cast for each opponent.) -Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. - - G - Sorcery - Sorcery - 7 - 6G - - LTC~ - 3 - - - Selfless Squire - Flash -When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. - - W - Creature — Human Soldier - Creature - 4 - 3W - 1/1 - - LTC~ - 2 - - - Shadowspear - Equipped creature gets +1/+1 and has trample and lifelink. -{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - LTC~ - 1 - - - Shadowspear - Equipped creature gets +1/+1 and has trample and lifelink. -{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - LTC~ - 1 - - - Shared Animosity - Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. - - R - Enchantment - Enchantment - 3 - 2R - - LTC~ - 1 - - - Shelob, Dread Weaver - Whenever a nontoken creature an opponent controls dies, exile it. -{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. -{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. - - B - Legendary Creature — Spider Demon - Creature - 4 - 3B - 3/3 - - LTC~ - 2 - - - Shelob, Dread Weaver - Whenever a nontoken creature an opponent controls dies, exile it. -{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. -{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. - - B - Legendary Creature — Spider Demon - Creature - 4 - 3B - 3/3 - - LTC~ - 2 - - - Shineshadow Snarl - As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. -{T}: Add {W} or {B}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Shinka, the Bloodsoaked Keep - {T}: Add {R}. -{R}, {T}: Target legendary creature gains first strike until end of turn. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Shinka, the Bloodsoaked Keep - {T}: Add {R}. -{R}, {T}: Target legendary creature gains first strike until end of turn. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - LTC~ - 1 - - - Siege-Gang Commander - When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. -{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. - - R - Creature — Goblin - Creature - 5 - 3RR - 2/2 - - LTC~ - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - LTC~ - 1 - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - LTC~ - 1 - - - Song of Eärendil - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I— Scry 2, then draw two cards. -II— Create a Treasure token and a 2/2 blue Bird creature token with flying. -III— Put a flying counter on each creature you control without flying. - - GU - Enchantment — Saga - Enchantment - 5 - 3GU - - LTC~ - 1 - - - Subjugate the Hobbits - Gain control of each noncommander creature with mana value 3 or less. - - U - Sorcery - Sorcery - 7 - 5UU - - LTC~ - 3 - - - Subjugate the Hobbits - Gain control of each noncommander creature with mana value 3 or less. - - U - Sorcery - Sorcery - 7 - 5UU - - LTC~ - 3 - - - Sulfur Falls - Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. -{T}: Add {U} or {R}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Sulfurous Springs - {T}: Add {C}. -{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - Land - 0 - - LTC~ - 0 - - - Summons of Saruman - Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Flashback—{3}{U}{R}, Exile X cards from your graveyard. - - RU - Sorcery - Sorcery - 2 - XUR - - LTC~ - 3 - - - Summons of Saruman - Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Flashback—{3}{U}{R}, Exile X cards from your graveyard. - - RU - Sorcery - Sorcery - 2 - XUR - - LTC~ - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - LTC~ - 1 - 0 - - - Sunpetal Grove - Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -{T}: Add {G} or {W}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Sunset Revelry - If an opponent has more life than you, you gain 4 life. -If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. -If an opponent has more cards in hand than you, draw a card. - - W - Sorcery - Sorcery - 2 - 1W - - LTC~ - 3 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - LTC~ - 3 - - - Swan Song - Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. - - U - Instant - Instant - 1 - U - - LTC~ - 3 - - - Sword of Hearth and Home - Equipped creature gets +2/+2 and has protection from green and from white. -Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Sword of Hearth and Home - Equipped creature gets +2/+2 and has protection from green and from white. -Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Sword of the Animist - Equipped creature gets +1/+1. -Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTC~ - 1 - - - Sword of the Animist - Equipped creature gets +1/+1. -Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTC~ - 1 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - LTC~ - 3 - - - Sylvan Offering - Choose an opponent. You and that player each create an X/X green Treefolk creature token. -Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. - - G - Sorcery - Sorcery - 1 - XG - - LTC~ - 3 - - - Talisman of Conviction - {T}: Add {C}. -{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Taunt from the Rampart - Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - RW - Sorcery - Sorcery - 5 - 3RW - - LTC~ - 3 - - - Taunt from the Rampart - Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - RW - Sorcery - Sorcery - 5 - 3RW - - LTC~ - 3 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - LTC~ - 0 - - - The Balrog of Moria - Trample, haste -When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. -Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -When you cycle The Balrog of Moria, create two Treasure tokens. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 4BBR - 8/8 - - LTC~ - 2 - - - The Balrog of Moria - Trample, haste -When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. -Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -When you cycle The Balrog of Moria, create two Treasure tokens. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 4BBR - 8/8 - - LTC~ - 2 - - - The Black Gate - As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -{T}: Add {B}. -{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. - - Legendary Land — Gate - Land - 0 - - LTC~ - 0 - - - The Black Gate - As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -{T}: Add {B}. -{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. - - Legendary Land — Gate - Land - 0 - - LTC~ - 0 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - LTC~ - 2 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - LTC~ - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - LTC~ - 1 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - LTC~ - 1 - - - The Ozolith - Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. -At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. - - Legendary Artifact - Artifact - 1 - 1 - - LTC~ - 1 - - - The Ozolith - Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. -At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. - - Legendary Artifact - Artifact - 1 - 1 - - LTC~ - 1 - - - Thorn of Amethyst - Noncreature spells cost {1} more to cast. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Thorn of Amethyst - Noncreature spells cost {1} more to cast. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped. -When Thornwood Falls enters the battlefield, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Thought Vessel - You have no maximum hand size. -{T}: Add {C}. - - Artifact - Artifact - 2 - 2 - - LTC~ - 1 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - LTC~ - 3 - - - Throne of the High City - {T}: Add {C}. -{4}, {T}, Sacrifice Throne of the High City: You become the monarch. - - Land - Land - 0 - - LTC~ - 0 - - - Tireless Provisioner - Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Creature — Elf Scout - Creature - 3 - 2G - 3/2 - - LTC~ - 2 - - - Too Greedily, Too Deep - Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. - - BR - Sorcery - Sorcery - 7 - 5BR - - LTC~ - 3 - - - Too Greedily, Too Deep - Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. - - BR - Sorcery - Sorcery - 7 - 5BR - - LTC~ - 3 - - - Toxic Deluge - As an additional cost to cast this spell, pay X life. -All creatures get -X/-X until end of turn. - - B - Sorcery - Sorcery - 3 - 2B - - LTC~ - 3 - - - Trading Post - {1}, {T}, Discard a card: You gain 4 life. -{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. -{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -{1}, {T}, Sacrifice an artifact: Draw a card. - - Artifact - Artifact - 4 - 4 - - LTC~ - 1 - - - Tranquil Cove - Tranquil Cove enters the battlefield tapped. -When Tranquil Cove enters the battlefield, you gain 1 life. -{T}: Add {W} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Tranquil Thicket - Tranquil Thicket enters the battlefield tapped. -{T}: Add {G}. -Cycling {G} ({G}, Discard this card: Draw a card.) - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Trap the Trespassers - Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 3 - 2U - - LTC~ - 3 - - - Trap the Trespassers - Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 3 - 2U - - LTC~ - 3 - - - Travel Through Caradhras - Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. -Exile Travel Through Caradhras. - - G - Sorcery - Sorcery - 6 - 5G - - LTC~ - 3 - - - Travel Through Caradhras - Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. -Exile Travel Through Caradhras. - - G - Sorcery - Sorcery - 6 - 5G - - LTC~ - 3 - - - Treasure Nabber - Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. - - R - Creature — Goblin Rogue - Creature - 3 - 2R - 3/2 - - LTC~ - 2 - - - Treebeard, Gracious Host - Trample, ward {2} -When Treebeard, Gracious Host enters the battlefield, create two Food tokens. -Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. - - GW - Legendary Creature — Treefolk - Creature - 4 - 2GW - 0/5 - - LTC~ - 2 - - - Treebeard, Gracious Host - Trample, ward {2} -When Treebeard, Gracious Host enters the battlefield, create two Food tokens. -Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. - - GW - Legendary Creature — Treefolk - Creature - 4 - 2GW - 0/5 - - LTC~ - 2 - - - Unbreakable Formation - Creatures you control gain indestructible until end of turn. -Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. - - W - Instant - Instant - 3 - 2W - - LTC~ - 3 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. Underground River deals 1 damage to you. - - Land - Land - 0 - - LTC~ - 0 - - - Urborg, Tomb of Yawgmoth - Each land is a Swamp in addition to its other land types. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Urborg, Tomb of Yawgmoth - Each land is a Swamp in addition to its other land types. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Vanquisher's Banner - As Vanquisher's Banner enters the battlefield, choose a creature type. -Creatures you control of the chosen type get +1/+1. -Whenever you cast a creature spell of the chosen type, draw a card. - - Artifact - Artifact - 5 - 5 - - LTC~ - 1 - - - Verge Rangers - First strike -You may look at the top card of your library any time. -As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) - - W - Creature — Human Scout Ranger - Creature - 3 - 2W - 3/3 - - LTC~ - 2 - - - Village Bell-Ringer - Flash (You may cast this spell any time you could cast an instant.) -When Village Bell-Ringer enters the battlefield, untap all creatures you control. - - W - Creature — Human Scout - Creature - 3 - 2W - 1/4 - - LTC~ - 2 - - - Vineglimmer Snarl - As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Visions of Glory - Create a 1/1 white Human creature token for each creature you control. -Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 5 - 4W - - LTC~ - 3 - - - Wake the Dragon - Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." -Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 6 - 4BR - - LTC~ - 3 - - - Wake the Dragon - Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." -Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - BR - Sorcery - Sorcery - 6 - 4BR - - LTC~ - 3 - - - Wasteland - {T}: Add {C}. -{T}, Sacrifice Wasteland: Destroy target nonbasic land. - - Land - Land - 0 - - LTC~ - 0 - - - Wasteland - {T}: Add {C}. -{T}, Sacrifice Wasteland: Destroy target nonbasic land. - - Land - Land - 0 - - LTC~ - 0 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - Artifact - 1 - 1 - - LTC~ - 1 - - - Weathered Wayfarer - {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. - - W - Creature — Human Nomad Cleric - Creature - 1 - W - 1/1 - - LTC~ - 2 - - - Well of Lost Dreams - Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. - - Artifact - Artifact - 4 - 4 - - LTC~ - 1 - - - Whispersilk Cloak - Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LTC~ - 1 - - - Wind-Scarred Crag - Wind-Scarred Crag enters the battlefield tapped. -When Wind-Scarred Crag enters the battlefield, you gain 1 life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Windbrisk Heights - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) -Windbrisk Heights enters the battlefield tapped. -{T}: Add {W}. -{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Windswift Slice - Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. - - G - Instant - Instant - 3 - 2G - - LTC~ - 3 - - - Windswift Slice - Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. - - G - Instant - Instant - 3 - 2G - - LTC~ - 3 - - - Wood Elves - When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature — Elf Scout - Creature - 3 - 2G - 1/1 - - LTC~ - 2 - - - Woodfall Primus - Trample -When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - G - Creature — Treefolk Shaman - Creature - 8 - 5GGG - 6/6 - - LTC~ - 2 - - - Woodland Cemetery - Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. -{T}: Add {B} or {G}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Woodland Stream - Woodland Stream enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - LTC~ - 1 - 0 - - - Worn Powerstone - Worn Powerstone enters the battlefield tapped. -{T}: Add {C}{C}. - - Artifact - Artifact - 3 - 3 - - LTC~ - 1 - 1 - - - Yavimaya, Cradle of Growth - Each land is a Forest in addition to its other land types. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Yavimaya, Cradle of Growth - Each land is a Forest in addition to its other land types. - - Legendary Land - Land - 0 - - LTC~ - 0 - - - Zealous Conscripts - Haste -When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - LTC~ - 2 - - - Éomer, King of Rohan - Double strike -Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. -When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. - - RW - Legendary Creature — Human Noble - Creature - 5 - 3RW - 2/2 - - LTC~ - 2 - - - Éomer, King of Rohan - Double strike -Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. -When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. - - RW - Legendary Creature — Human Noble - Creature - 5 - 3RW - 2/2 - - LTC~ - 2 - - - Éowyn, Shieldmaiden - First strike -At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. - - RUW - Legendary Creature — Human Knight - Creature - 5 - 2URW - 5/4 - - LTC~ - 2 - - - Éowyn, Shieldmaiden - First strike -At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. - - RUW - Legendary Creature — Human Knight - Creature - 5 - 2URW - 5/4 - - LTC~ - 2 - - - Éowyn, Shieldmaiden - First strike -At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. - - RUW - Legendary Creature — Human Knight - Creature - 5 - 2URW - 5/4 - - LTC~ - 2 - - - Andúril, Flame of the West // Andúril, Flame of the West - - - Card // Card - 0 - - ALTR~ - 1 - - - Aragorn and Arwen, Wed // Aragorn and Arwen, Wed - - - Card // Card - 0 - - ALTR~ - 1 - - - Aragorn, King of Gondor // Aragorn, King of Gondor - - - Card // Card - 0 - - ALTR~ - 1 - - - Aragorn, the Uniter // Aragorn, the Uniter - - - Card // Card - 0 - - ALTR~ - 1 - - - Arwen Undómiel // Arwen Undómiel - - - Card // Card - 0 - - ALTR~ - 1 - - - Asceticism // Asceticism - - - Card // Card - 0 - - ALTR~ - 1 - - - Barad-dûr // Barad-dûr - - - Card // Card - 0 - - ALTR~ - 1 - - - Bilbo's Ring // Bilbo's Ring - - - Card // Card - 0 - - ALTR~ - 1 - - - Bilbo, Retired Burglar // Bilbo, Retired Burglar - - - Card // Card - 0 - - ALTR~ - 1 - - - Boon of the Wish-Giver // Boon of the Wish-Giver - - - Card // Card - 0 - - ALTR~ - 1 - - - Boromir, Warden of the Tower // Boromir, Warden of the Tower - - - Card // Card - 0 - - ALTR~ - 1 - - - Call for Aid // Call for Aid - - - Card // Card - 0 - - ALTR~ - 1 - - - Cavern-Hoard Dragon // Cavern-Hoard Dragon - - - Card // Card - 0 - - ALTR~ - 1 - - - Commander's Sphere // Commander's Sphere - - - Card // Card - 0 - - ALTR~ - 1 - - - Elanor Gardner // Elanor Gardner - - - Card // Card - 0 - - ALTR~ - 1 - - - Elrond, Lord of Rivendell // Elrond, Lord of Rivendell - - - Card // Card - 0 - - ALTR~ - 1 - - - Faramir, Field Commander // Faramir, Field Commander - - - Card // Card - 0 - - ALTR~ - 1 - - - Faramir, Steward of Gondor // Faramir, Steward of Gondor - - - Card // Card - 0 - - ALTR~ - 1 - - - Field of Ruin // Field of Ruin - - - Card // Card - 0 - - ALTR~ - 1 - - - Fog on the Barrow-Downs // Fog on the Barrow-Downs - - - Card // Card - 0 - - ALTR~ - 1 - - - Frodo Baggins // Frodo Baggins - - - Card // Card - 0 - - ALTR~ - 1 - - - Frodo Baggins // Frodo Baggins - - - Card // Card - 0 - - ALTR~ - 1 - - - Galadriel of Lothlórien // Galadriel of Lothlórien - - - Card // Card - 0 - - ALTR~ - 1 - - - Galadriel, Gift-Giver // Galadriel, Gift-Giver - - - Card // Card - 0 - - ALTR~ - 1 - - - Gandalf the Grey // Gandalf the Grey - - - Card // Card - 0 - - ALTR~ - 1 - - - Gandalf the White // Gandalf the White - - - Card // Card - 0 - - ALTR~ - 1 - - - Gandalf, Friend of the Shire // Gandalf, Friend of the Shire - - - Card // Card - 0 - - ALTR~ - 1 - - - Generous Ent // Generous Ent - - - Card // Card - 0 - - ALTR~ - 1 - - - Ghost Quarter // Ghost Quarter - - - Card // Card - 0 - - ALTR~ - 1 - - - Gimli, Counter of Kills // Gimli, Counter of Kills - - - Card // Card - 0 - - ALTR~ - 1 - - - Gimli, Counter of Kills // Gimli, Counter of Kills - - - Card // Card - 0 - - ALTR~ - 1 - - - Goldberry, River-Daughter // Goldberry, River-Daughter - - - Card // Card - 0 - - ALTR~ - 1 - - - Gollum, Patient Plotter // Gollum, Patient Plotter - - - Card // Card - 0 - - ALTR~ - 1 - - - Gríma, Saruman's Footman // Gríma, Saruman's Footman - - - Card // Card - 0 - - ALTR~ - 1 - - - Gwaihir, Greatest of the Eagles // Gwaihir, Greatest of the Eagles - - - Card // Card - 0 - - ALTR~ - 1 - - - Heroic Intervention // Heroic Intervention - - - Card // Card - 0 - - ALTR~ - 1 - - - Horn of Gondor // Horn of Gondor - - - Card // Card - 0 - - ALTR~ - 1 - - - Learn from the Past // Learn from the Past - - - Card // Card - 0 - - ALTR~ - 1 - - - Legolas, Counter of Kills // Legolas, Counter of Kills - - - Card // Card - 0 - - ALTR~ - 1 - - - Legolas, Master Archer // Legolas, Master Archer - - - Card // Card - 0 - - ALTR~ - 1 - - - Lord of the Nazgûl // Lord of the Nazgûl - - - Card // Card - 0 - - ALTR~ - 1 - - - Marshal's Anthem // Marshal's Anthem - - - Card // Card - 0 - - ALTR~ - 1 - - - Merry, Esquire of Rohan // Merry, Esquire of Rohan - - - Card // Card - 0 - - ALTR~ - 1 - - - Merry, Warden of Isengard // Merry, Warden of Isengard - - - Card // Card - 0 - - ALTR~ - 1 - - - Minas Tirith // Minas Tirith - - - Card // Card - 0 - - ALTR~ - 1 - - - Mines of Moria // Mines of Moria - - - Card // Card - 0 - - ALTR~ - 1 - - - Mirrormere Guardian // Mirrormere Guardian - - - Card // Card - 0 - - ALTR~ - 1 - - - Mountain // Mountain - - - Card // Card - 0 - - ALTR~ - 1 - - - Nazgûl // Nazgûl - - - Card // Card - 0 - - ALTR~ - 1 - - - Pippin, Guard of the Citadel // Pippin, Guard of the Citadel - - - Card // Card - 0 - - ALTR~ - 1 - - - Pippin, Warden of Isengard // Pippin, Warden of Isengard - - - Card // Card - 0 - - ALTR~ - 1 - - - Plains // Plains - - - Card // Card - 0 - - ALTR~ - 1 - - - Realm Seekers // Realm Seekers - - - Card // Card - 0 - - ALTR~ - 1 - - - Sam, Loyal Attendant // Sam, Loyal Attendant - - - Card // Card - 0 - - ALTR~ - 1 - - - Samwise Gamgee // Samwise Gamgee - - - Card // Card - 0 - - ALTR~ - 1 - - - Samwise Gamgee // Samwise Gamgee - - - Card // Card - 0 - - ALTR~ - 1 - - - Samwise the Stouthearted // Samwise the Stouthearted - - - Card // Card - 0 - - ALTR~ - 1 - - - Saruman of Many Colors // Saruman of Many Colors - - - Card // Card - 0 - - ALTR~ - 1 - - - Sauron, the Dark Lord // Sauron, the Dark Lord - - - Card // Card - 0 - - ALTR~ - 1 - - - Sauron, the Necromancer // Sauron, the Necromancer - - - Card // Card - 0 - - ALTR~ - 1 - - - Shadow of the Enemy // Shadow of the Enemy - - - Card // Card - 0 - - ALTR~ - 1 - - - Sharkey, Tyrant of the Shire // Sharkey, Tyrant of the Shire - - - Card // Card - 0 - - ALTR~ - 1 - - - Shelob, Child of Ungoliant // Shelob, Child of Ungoliant - - - Card // Card - 0 - - ALTR~ - 1 - - - Sméagol, Helpful Guide // Sméagol, Helpful Guide - - - Card // Card - 0 - - ALTR~ - 1 - - - Sol Ring // Sol Ring - - - Card // Card - 0 - - ALTR~ - 1 - - - The Balrog, Flame of Udûn // The Balrog, Flame of Udûn - - - Card // Card - 0 - - ALTR~ - 1 - - - The Dead Marshes // The Dead Marshes - - - Card // Card - 0 - - ALTR~ - 1 - - - The Mouth of Sauron // The Mouth of Sauron - - - Card // Card - 0 - - ALTR~ - 1 - - - The Watcher in the Water // The Watcher in the Water - - - Card // Card - 0 - - ALTR~ - 1 - - - Thrill of Possibility // Thrill of Possibility - - - Card // Card - 0 - - ALTR~ - 1 - - - Théoden, King of Rohan // Théoden, King of Rohan - - - Card // Card - 0 - - ALTR~ - 1 - - - Tom Bombadil // Tom Bombadil - - - Card // Card - 0 - - ALTR~ - 1 - - - Took Reaper // Took Reaper - - - Card // Card - 0 - - ALTR~ - 1 - - - Treebeard, Gracious Host // Treebeard, Gracious Host - - - Card // Card - 0 - - ALTR~ - 1 - - - Treefolk // Treefolk - - - Card // Card - 0 - - ALTR~ - 1 - - - Uglúk of the White Hand // Uglúk of the White Hand - - - Card // Card - 0 - - ALTR~ - 1 - - - Valley of Gorgoroth // Valley of Gorgoroth - - - Card // Card - 0 - - ALTR~ - 1 - - - Witch-king of Angmar // Witch-king of Angmar - - - Card // Card - 0 - - ALTR~ - 1 - - - Witch-king, Bringer of Ruin // Witch-king, Bringer of Ruin - - - Card // Card - 0 - - ALTR~ - 1 - - - Éomer of the Riddermark // Éomer of the Riddermark - - - Card // Card - 0 - - ALTR~ - 1 - - - Éowyn, Fearless Knight // Éowyn, Fearless Knight - - - Card // Card - 0 - - ALTR~ - 1 - - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - LTR~ - 2 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - LTR~ - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR~ - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR~ - 2 - - - Aragorn, Company Leader - Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - - GW - Legendary Creature — Human Ranger - Creature - 3 - 1GW - 3/3 - - LTR~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - LTR~ - 2 - - - Arwen Undómiel - Whenever you scry, put a +1/+1 counter on target creature. -{4}{G}{U}: Scry 2. - - GU - Legendary Creature — Elf Noble - Creature - 2 - GU - 2/2 - - LTR~ - 2 - - - Arwen's Gift - This spell costs {1} less to cast if you control two or more legendary creatures. -Scry 2, then draw two cards. - - U - Sorcery - Sorcery - 4 - 3U - - LTR~ - 3 - - - Arwen, Mortal Queen - Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - LTR~ - 2 - - - Arwen, Mortal Queen - Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - LTR~ - 2 - - - Assault on Osgiliath - Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) - - R - Sorcery - Sorcery - 3 - XRRR - - LTR~ - 3 - - - Assault on Osgiliath - Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) - - R - Sorcery - Sorcery - 3 - XRRR - - LTR~ - 3 - - - Bag End Porter - Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. - - G - Creature — Dwarf - Creature - 4 - 3G - 4/4 - - LTR~ - 2 - - - Banish from Edoras - This spell costs {2} less to cast if it targets a tapped creature. -Exile target creature. - - W - Sorcery - Sorcery - 5 - 4W - - LTR~ - 3 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Barad-dûr - Barad-dûr enters the battlefield tapped unless you control a legendary creature. -{T}: Add {B}. -{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Barrow-Blade - Equipped creature gets +1/+1. -Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - LTR~ - 1 - - - Battle-Scarred Goblin - Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTR~ - 2 - - - Bewitching Leechcraft - Enchant creature -When Bewitching Leechcraft enters the battlefield, tap enchanted creature. -Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.) - - U - Enchantment — Aura - Enchantment - 2 - 1U - - LTR~ - 1 - - - Bilbo's Ring - As long as it's your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Bilbo's Ring - As long as it's your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Bilbo, Retired Burglar - When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. -Whenever Bilbo deals combat damage to a player, create a Treasure token. - - RU - Legendary Creature — Halfling Rogue - Creature - 3 - 1UR - 1/3 - - LTR~ - 2 - - - Bilbo, Retired Burglar - When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. -Whenever Bilbo deals combat damage to a player, create a Treasure token. - - RU - Legendary Creature — Halfling Rogue - Creature - 3 - 1UR - 1/3 - - LTR~ - 2 - - - Bill Ferny, Bree Swindler - Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. - - U - Legendary Creature — Human Rogue - Creature - 2 - 1U - 2/1 - - LTR~ - 2 - - - Bill the Pony - When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. - - W - Legendary Creature — Horse - Creature - 4 - 3W - 1/4 - - LTR~ - 2 - - - Birthday Escape - Draw a card. The Ring tempts you. - - U - Sorcery - Sorcery - 1 - U - - LTR~ - 3 - - - Bitter Downfall - This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. -Destroy target creature. Its controller loses 2 life. - - B - Instant - Instant - 4 - 3B - - LTR~ - 3 - - - Bombadil's Song - Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) - - G - Instant - Instant - 2 - 1G - - LTR~ - 3 - - - Book of Mazarbul - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -II — Amass Orcs 2. -III — Creatures you control get +1/+0 and gain menace until end of turn. - - R - Enchantment — Saga - Enchantment - 3 - 2R - - LTR~ - 1 - - - Borne Upon a Wind - You may cast spells this turn as though they had flash. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Borne Upon a Wind - You may cast spells this turn as though they had flash. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR~ - 2 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR~ - 2 - - - Boromir, Warden of the Tower - Vigilance -Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/3 - - LTR~ - 2 - - - Brandywine Farmer - When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Creature — Halfling Peasant - Creature - 3 - 2G - 1/1 - - LTR~ - 2 - - - Breaking of the Fellowship - Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. - - R - Sorcery - Sorcery - 2 - 1R - - LTR~ - 3 - - - Butterbur, Bree Innkeeper - At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - GW - Legendary Creature — Human Peasant - Creature - 4 - 2GW - 3/3 - - LTR~ - 2 - - - Call of the Ring - At the beginning of your upkeep, the Ring tempts you. -Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - LTR~ - 1 - - - Call of the Ring - At the beginning of your upkeep, the Ring tempts you. -Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - LTR~ - 1 - - - Captain of Umbar - {1}, {T}: Draw a card, then discard a card. - - U - Creature — Human Pirate - Creature - 3 - 2U - 2/3 - - LTR~ - 2 - - - Cast into the Fire - Choose one — -• Cast into the Fire deals 1 damage to each of up to two target creatures. -• Exile target artifact. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Celeborn the Wise - Whenever you attack with one or more Elves, scry 1. -Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way. - - G - Legendary Creature — Elf Noble - Creature - 4 - 3G - 3/3 - - LTR~ - 2 - - - Chance-Met Elves - Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. - - G - Creature — Elf Warrior - Creature - 3 - 2G - 3/2 - - LTR~ - 2 - - - Cirith Ungol Patrol - {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Orc Soldier - Creature - 5 - 4B - 4/5 - - LTR~ - 2 - - - Claim the Precious - Destroy target creature. The Ring tempts you. - - B - Sorcery - Sorcery - 3 - 1BB - - LTR~ - 3 - - - Council's Deliberation - Draw a card. -Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Dawn of a New Age - Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - LTR~ - 1 - - - Dawn of a New Age - Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - LTR~ - 1 - - - Deceive the Messenger - Target creature gets -3/-0 until end of turn. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Instant - Instant - 1 - U - - LTR~ - 3 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR~ - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR~ - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - LTR~ - 2 - - - Denethor, Ruling Steward - At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. -{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Human Noble - Creature - 3 - 1WB - 2/4 - - LTR~ - 2 - - - Denethor, Ruling Steward - At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. -{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Human Noble - Creature - 3 - 1WB - 2/4 - - LTR~ - 2 - - - Display of Power - This spell can't be copied. -Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. - - R - Instant - Instant - 3 - 1RR - - LTR~ - 3 - - - Display of Power - This spell can't be copied. -Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. - - R - Instant - Instant - 3 - 1RR - - LTR~ - 3 - - - Doors of Durin - Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. - - GR - Legendary Artifact - Artifact - 5 - 3RG - - LTR~ - 1 - - - Doors of Durin - Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. - - GR - Legendary Artifact - Artifact - 5 - 3RG - - LTR~ - 1 - - - Dreadful as the Storm - Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. - - U - Instant - Instant - 3 - 2U - - LTR~ - 3 - - - Dunland Crebain - Flying -When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Bird Horror - Creature - 3 - 2B - 1/1 - - LTR~ - 2 - - - Dunland Crebain - Flying -When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Bird Horror - Creature - 3 - 2B - 1/1 - - LTR~ - 2 - - - Dúnedain Blade - Equipped creature gets +2/+1. -Equip Human {1} -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 2 - 1W - - LTR~ - 1 - - - Dúnedain Rangers - Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. - - G - Creature — Human Ranger - Creature - 4 - 3G - 4/4 - - LTR~ - 2 - - - Eagles of the North - Flying -When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. -Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Creature — Bird Soldier - Creature - 6 - 5W - 3/3 - - LTR~ - 2 - - - East-Mark Cavalier - Vigilance -Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. - - W - Creature — Human Knight - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Easterling Vanguard - When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Creature — Human Warrior - Creature - 2 - 1B - 2/1 - - LTR~ - 2 - - - Eastfarthing Farmer - When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - LTR~ - 2 - - - Elanor Gardner - When Elanor Gardner enters the battlefield, create a Food token. -At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Legendary Creature — Halfling Scout - Creature - 4 - 3G - 2/4 - - LTR~ - 2 - - - Elanor Gardner - When Elanor Gardner enters the battlefield, create a Food token. -At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Legendary Creature — Halfling Scout - Creature - 4 - 3G - 2/4 - - LTR~ - 2 - - - Elrond, Lord of Rivendell - Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Elrond, Lord of Rivendell - Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR~ - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR~ - 2 - - - Elrond, Master of Healing - Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. - - GU - Legendary Creature — Elf Noble - Creature - 4 - 2GU - 4/4 - - LTR~ - 2 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - LTR~ - 1 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - LTR~ - 1 - - - Elven Farsight - Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. - - G - Sorcery - Sorcery - 1 - G - - LTR~ - 3 - - - Elvish Mariner - Whenever Elvish Mariner attacks, scry 1. -Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Elvish Mariner - Whenever Elvish Mariner attacks, scry 1. -Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Enraged Huorn - Trample -When Enraged Huorn enters the battlefield, the Ring tempts you. - - G - Creature — Treefolk - Creature - 5 - 4G - 4/5 - - LTR~ - 2 - - - Ent's Fury - Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. - - G - Sorcery - Sorcery - 2 - 1G - - LTR~ - 3 - - - Ent-Draught Basin - {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. - - Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Entish Restoration - Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Instant - Instant - 3 - 2G - - LTR~ - 3 - - - Erebor Flamesmith - Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. - - R - Creature — Dwarf Artificer - Creature - 2 - 1R - 2/1 - - LTR~ - 2 - - - Erkenbrand, Lord of Westfold - Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn. - - R - Legendary Creature — Human Soldier - Creature - 4 - 3R - 3/3 - - LTR~ - 2 - - - Errand-Rider of Gondor - When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - LTR~ - 2 - - - Escape from Orthanc - Target creature gets +1/+3 and gains flying until end of turn. Untap it. - - W - Instant - Instant - 1 - W - - LTR~ - 3 - - - Esquire of the King - {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - LTR~ - 2 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fall of Cair Andros - Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -{7}{R}: Fall of Cair Andros deals 7 damage to target creature. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fall of Gil-galad - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Scry 2. -II — Put two +1/+1 counters on target creature you control. -III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. - - G - Enchantment — Saga - Enchantment - 2 - 1G - - LTR~ - 1 - - - Fangorn, Tree Shepherd - Treefolk you control have vigilance. -Whenever one or more Treefolk you control attack, add twice that much {G}. -You don't lose unspent green mana as steps and phases end. - - G - Legendary Creature — Treefolk - Creature - 7 - 4GGG - 4/10 - - LTR~ - 2 - - - Fangorn, Tree Shepherd - Treefolk you control have vigilance. -Whenever one or more Treefolk you control attack, add twice that much {G}. -You don't lose unspent green mana as steps and phases end. - - G - Legendary Creature — Treefolk - Creature - 7 - 4GGG - 4/10 - - LTR~ - 2 - - - Faramir, Field Commander - At the beginning of your end step, if a creature died under your control this turn, draw a card. -Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Faramir, Field Commander - At the beginning of your end step, if a creature died under your control this turn, draw a card. -Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Faramir, Prince of Ithilien - At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 4 - 2WU - 3/3 - - LTR~ - 2 - - - Faramir, Prince of Ithilien - At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. - - UW - Legendary Creature — Human Noble - Creature - 4 - 2WU - 3/3 - - LTR~ - 2 - - - Fear, Fire, Foes! - Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. - - R - Sorcery - Sorcery - 1 - XR - - LTR~ - 3 - - - Fiery Inscription - When Fiery Inscription enters the battlefield, the Ring tempts you. -Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fire of Orthanc - Destroy target artifact or land. Creatures without flying can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - LTR~ - 3 - - - Fires of Mount Doom - When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. -{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. - - R - Legendary Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Fires of Mount Doom - When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. -{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. - - R - Legendary Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - LTR~ - 3 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - LTR~ - 3 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - LTR~ - 1 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - LTR~ - 1 - - - Fog on the Barrow-Downs - Enchant creature -Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) - - W - Enchantment — Aura - Enchantment - 3 - 2W - - LTR~ - 1 - - - Foray of Orcs - Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 4 - 3R - - LTR~ - 3 - - - Foray of Orcs - Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 4 - 3R - - LTR~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - LTR~ - 0 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR~ - 1 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR~ - 1 - - - Forge Anew - When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. -As long as it's your turn, you may activate equip abilities any time you could cast an instant. -You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. - - W - Enchantment - Enchantment - 3 - 2W - - LTR~ - 1 - - - Friendly Rivalry - Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. - - GR - Instant - Instant - 2 - RG - - LTR~ - 3 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR~ - 2 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR~ - 2 - - - Frodo Baggins - Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. -As long as Frodo is your Ring-bearer, it must be blocked if able. - - GW - Legendary Creature — Halfling Scout - Creature - 2 - GW - 1/3 - - LTR~ - 2 - - - Frodo, Determined Hero - Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. -As long as it's your turn, prevent all damage that would be dealt to Frodo. - - W - Legendary Creature — Halfling Warrior - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Frodo, Determined Hero - Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. -As long as it's your turn, prevent all damage that would be dealt to Frodo. - - W - Legendary Creature — Halfling Warrior - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR~ - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR~ - 2 - - - Frodo, Sauron's Bane - {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." - - W - Legendary Creature — Halfling Citizen - Creature - 1 - W - 1/2 - - LTR~ - 2 - - - Galadhrim Bow - Flash -When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. -Equipped creature gets +1/+2 and has reach. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact — Equipment - Artifact - 3 - 2G - - LTR~ - 1 - - - Galadhrim Guide - When Galadhrim Guide enters the battlefield, scry 2. - - G - Creature — Elf Scout - Creature - 4 - 3G - 3/4 - - LTR~ - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR~ - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR~ - 2 - - - Galadriel of Lothlórien - Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. -Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. - - GU - Legendary Creature — Elf Noble - Creature - 3 - 1GU - 3/3 - - LTR~ - 2 - - - Galadriel, Gift-Giver - Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — -• Put a +1/+1 counter on another target creature. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Legendary Creature — Elf Noble - Creature - 5 - 3GG - 4/4 - - LTR~ - 2 - - - Galadriel, Gift-Giver - Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — -• Put a +1/+1 counter on another target creature. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Legendary Creature — Elf Noble - Creature - 5 - 3GG - 4/4 - - LTR~ - 2 - - - Gandalf the Grey - Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — -• You may tap or untap target permanent. -• Gandalf the Grey deals 3 damage to each opponent. -• Copy target instant or sorcery spell you control. You may choose new targets for the copy. -• Put Gandalf on top of its owner's library. - - RU - Legendary Creature — Avatar Wizard - Creature - 5 - 3UR - 3/4 - - LTR~ - 2 - - - Gandalf the Grey - Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — -• You may tap or untap target permanent. -• Gandalf the Grey deals 3 damage to each opponent. -• Copy target instant or sorcery spell you control. You may choose new targets for the copy. -• Put Gandalf on top of its owner's library. - - RU - Legendary Creature — Avatar Wizard - Creature - 5 - 3UR - 3/4 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf the White - Flash -You may cast legendary spells and artifact spells as though they had flash. -If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - W - Legendary Creature — Avatar Wizard - Creature - 5 - 3WW - 4/5 - - LTR~ - 2 - - - Gandalf's Sanction - Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead. - - RU - Sorcery - Sorcery - 3 - 1UR - - LTR~ - 3 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR~ - 2 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR~ - 2 - - - Gandalf, Friend of the Shire - Flash -You may cast sorcery spells as though they had flash. -Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. - - U - Legendary Creature — Avatar Wizard - Creature - 4 - 3U - 2/4 - - LTR~ - 2 - - - Gandalf, White Rider - Vigilance -Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. -When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. - - W - Legendary Creature — Avatar Wizard - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Gandalf, White Rider - Vigilance -Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. -When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. - - W - Legendary Creature — Avatar Wizard - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Generous Ent - Reach -When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Treefolk - Creature - 6 - 5G - 5/7 - - LTR~ - 2 - - - Gift of Strands - Flash -Enchant creature -When Gift of Strands enters the battlefield, scry 2. -Enchanted creature gets +3/+3. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - LTR~ - 1 - - - Gimli's Axe - Equipped creature gets +3/+0. -As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact — Equipment - Artifact - 3 - 2R - - LTR~ - 1 - - - Gimli's Fury - Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Gimli, Counter of Kills - Trample -Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. - - R - Legendary Creature — Dwarf Warrior - Creature - 4 - 3R - 4/3 - - LTR~ - 2 - - - Gimli, Counter of Kills - Trample -Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. - - R - Legendary Creature — Dwarf Warrior - Creature - 4 - 3R - 4/3 - - LTR~ - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR~ - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR~ - 2 - - - Gimli, Mournful Avenger - Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. - - GR - Legendary Creature — Dwarf Warrior - Creature - 3 - 1RG - 3/2 - - LTR~ - 2 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Glorfindel, Dauntless Rescuer - Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. -• Glorfindel must be blocked this turn if able. -• Glorfindel can't be blocked by more than one creature each combat this turn. - - G - Legendary Creature — Elf Noble - Creature - 3 - 2G - 3/2 - - LTR~ - 2 - - - Glorious Gale - Counter target creature spell. If it was a legendary spell, the Ring tempts you. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Glóin, Dwarf Emissary - Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Creature — Dwarf Advisor - Creature - 3 - 2R - 3/3 - - LTR~ - 2 - - - Glóin, Dwarf Emissary - Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - R - Legendary Creature — Dwarf Advisor - Creature - 3 - 2R - 3/3 - - LTR~ - 2 - - - Goblin Assailant - - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - LTR~ - 2 - - - Goblin Fireleaper - {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. -When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 1/1 - - LTR~ - 2 - - - Goldberry, River-Daughter - {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. -{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. - - U - Legendary Creature — Nymph - Creature - 2 - 1U - 1/3 - - LTR~ - 2 - - - Goldberry, River-Daughter - {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. -{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. - - U - Legendary Creature — Nymph - Creature - 2 - 1U - 1/3 - - LTR~ - 2 - - - Gollum's Bite - Target creature gets -2/-2 until end of turn. -{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. - - B - Instant - Instant - 1 - B - - LTR~ - 3 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR~ - 2 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR~ - 2 - - - Gollum, Patient Plotter - When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - LTR~ - 2 - - - Gollum, Scheming Guide - Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/1 - - LTR~ - 2 - - - Gollum, Scheming Guide - Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/1 - - LTR~ - 2 - - - Gorbag of Minas Morgul - Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one— -• Draw a card. -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Legendary Creature — Orc Soldier - Creature - 2 - 1B - 2/2 - - LTR~ - 2 - - - Gothmog, Morgul Lieutenant - When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Creature tokens you control have deathtouch. - - B - Legendary Creature — Human Soldier - Creature - 4 - 3B - 3/3 - - LTR~ - 2 - - - Gothmog, Morgul Lieutenant - When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -Creature tokens you control have deathtouch. - - B - Legendary Creature — Human Soldier - Creature - 4 - 3B - 3/3 - - LTR~ - 2 - - - Great Hall of the Citadel - {T}: Add {C}. -{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. - - Land - Land - 0 - - LTR~ - 0 - - - Grey Havens Navigator - Flash -When Grey Havens Navigator enters the battlefield, scry 1. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - LTR~ - 2 - - - Grishnákh, Brash Instigator - When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. - - R - Legendary Creature — Goblin Soldier - Creature - 3 - 2R - 1/1 - - LTR~ - 2 - - - Grond, the Gatebreaker - Trample -As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Legendary Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - LTR~ - 1 - - - Gríma Wormtongue - Your opponents can't gain life. -{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. - - B - Legendary Creature — Human Advisor - Creature - 3 - 2B - 1/4 - - LTR~ - 2 - - - Gwaihir the Windlord - This spell costs {2} less to cast as long as you've drawn two or more cards this turn. -Flying, vigilance -Other Birds you control have vigilance. - - UW - Legendary Creature — Bird Noble - Creature - 6 - 4WU - 4/4 - - LTR~ - 2 - - - Haradrim Spearmaster - Reach -At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/3 - - LTR~ - 2 - - - Haunt of the Dead Marshes - When Haunt of the Dead Marshes enters the battlefield, scry 1. -{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. - - B - Creature — Nightmare Elf - Creature - 1 - B - 1/1 - - LTR~ - 2 - - - Hew the Entwood - Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. - - R - Sorcery - Sorcery - 5 - 3RR - - LTR~ - 3 - - - Hew the Entwood - Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. - - R - Sorcery - Sorcery - 5 - 3RR - - LTR~ - 3 - - - Hithlain Knots - Tap target creature. Scry 1. -Draw a card. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Hobbit's Sting - Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. - - W - Instant - Instant - 2 - 1W - - LTR~ - 3 - - - Horn of Gondor - When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. -{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Horn of Gondor - When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. -{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Horn of the Mark - Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Horn of the Mark - Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Horses of the Bruinen - Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. - - U - Sorcery - Sorcery - 5 - 3UU - - LTR~ - 3 - - - Improvised Club - As an additional cost to cast this spell, sacrifice an artifact or creature. -Improvised Club deals 4 damage to any target. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Inherited Envelope - When Inherited Envelope enters the battlefield, the Ring tempts you. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Ioreth of the Healing House - {T}: Untap another target permanent. -{T}: Untap two other target legendary creatures. - - U - Legendary Creature — Human Cleric - Creature - 3 - 2U - 1/4 - - LTR~ - 2 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR~ - 3 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR~ - 3 - - - Isildur's Fateful Strike - (You may cast a legendary instant only if you control a legendary creature or planeswalker.) -Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. - - B - Legendary Instant - Instant - 4 - 2BB - - LTR~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - LTR~ - 0 - - - Isolation at Orthanc - Put target creature into its owner's library second from the top. - - U - Instant - Instant - 4 - 3U - - LTR~ - 3 - - - Ithilien Kingfisher - Flying -When Ithilien Kingfisher dies, draw a card. - - U - Creature — Bird - Creature - 3 - 2U - 2/1 - - LTR~ - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR~ - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR~ - 2 - - - King of the Oathbreakers - Flying -Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. - - BW - Legendary Creature — Spirit Noble - Creature - 4 - 2WB - 3/3 - - LTR~ - 2 - - - Knight of the Keep - - - W - Creature — Human Knight - Creature - 3 - 2W - 3/2 - - LTR~ - 2 - - - Knights of Dol Amroth - Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - LTR~ - 2 - - - Knights of Dol Amroth - Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - LTR~ - 2 - - - Landroval, Horizon Witness - Flying -Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 3/4 - - LTR~ - 2 - - - Lash of the Balrog - As an additional cost to cast this spell, sacrifice a creature or pay {4}. -Destroy target creature. - - B - Sorcery - Sorcery - 1 - B - - LTR~ - 3 - - - Lash of the Balrog - As an additional cost to cast this spell, sacrifice a creature or pay {4}. -Destroy target creature. - - B - Sorcery - Sorcery - 1 - B - - LTR~ - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - LTR~ - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - LTR~ - 3 - - - Legolas, Counter of Kills - Reach -Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. -Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. - - GU - Legendary Creature — Elf Archer - Creature - 4 - 2GU - 2/3 - - LTR~ - 2 - - - Legolas, Counter of Kills - Reach -Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. -Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. - - GU - Legendary Creature — Elf Archer - Creature - 4 - 2GU - 2/3 - - LTR~ - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR~ - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR~ - 2 - - - Legolas, Master Archer - Reach -Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. - - G - Legendary Creature — Elf Archer - Creature - 3 - 1GG - 1/4 - - LTR~ - 2 - - - Lembas - When Lembas enters the battlefield, scry 1, then draw a card. -{2}, {T}, Sacrifice Lembas: You gain 3 life. -When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. - - Artifact — Food - Artifact - 2 - 2 - - LTR~ - 1 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR~ - 2 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR~ - 2 - - - Lobelia Sackville-Baggins - Flash -Menace -When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. - - B - Legendary Creature — Halfling Citizen - Creature - 3 - 2B - 2/3 - - LTR~ - 2 - - - Long List of the Ents - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) -I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. - - G - Enchantment — Saga - Enchantment - 1 - G - - LTR~ - 1 - - - Lost Isle Calling - Whenever you scry, put a verse counter on Lost Isle Calling. -{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. - - U - Enchantment - Enchantment - 2 - 1U - - LTR~ - 1 - - - Lost Isle Calling - Whenever you scry, put a verse counter on Lost Isle Calling. -{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. - - U - Enchantment - Enchantment - 2 - 1U - - LTR~ - 1 - - - Lost to Legend - Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) - - W - Instant - Instant - 2 - WW - - LTR~ - 3 - - - Lothlórien Lookout - Whenever Lothlórien Lookout attacks, scry 1. - - G - Creature — Elf Scout - Creature - 2 - 1G - 1/3 - - LTR~ - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - LTR~ - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - LTR~ - 2 - - - Lórien Revealed - Draw three cards. -Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Sorcery - Sorcery - 5 - 3UU - - LTR~ - 3 - - - Many Partings - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 1 - G - - LTR~ - 3 - - - Many Partings - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 1 - G - - LTR~ - 3 - - - March from the Black Gate - When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Enchantment - Enchantment - 2 - 1B - - LTR~ - 1 - - - Mauhúr, Uruk-hai Captain - Menace -If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. - - BR - Legendary Creature — Orc Soldier - Creature - 2 - BR - 2/2 - - LTR~ - 2 - - - Meneldor, Swift Savior - Flying -Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. - - U - Legendary Creature — Bird Soldier - Creature - 4 - 3U - 3/3 - - LTR~ - 2 - - - Meriadoc Brandybuck - Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Legendary Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTR~ - 2 - - - Meriadoc Brandybuck - Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Legendary Creature — Halfling Citizen - Creature - 2 - 1G - 2/2 - - LTR~ - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR~ - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR~ - 2 - - - Merry, Esquire of Rohan - Haste -Merry, Esquire of Rohan has first strike as long as it's equipped. -Whenever you attack with Merry and another legendary creature, draw a card. - - RW - Legendary Creature — Halfling Knight - Creature - 2 - RW - 2/2 - - LTR~ - 2 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Minas Tirith - Minas Tirith enters the battlefield tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mines of Moria - Mines of Moria enters the battlefield tapped unless you control a legendary creature. -{T}: Add {R}. -{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Mirkwood Bats - Flying -Whenever you create or sacrifice a token, each opponent loses 1 life. - - B - Creature — Bat - Creature - 4 - 3B - 2/3 - - LTR~ - 2 - - - Mirkwood Bats - Flying -Whenever you create or sacrifice a token, each opponent loses 1 life. - - B - Creature — Bat - Creature - 4 - 3B - 2/3 - - LTR~ - 2 - - - Mirkwood Spider - Deathtouch -Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. - - G - Creature — Spider - Creature - 1 - G - 1/1 - - LTR~ - 2 - - - Mirror of Galadriel - {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Artifact - Artifact - 2 - 2 - - LTR~ - 1 - - - Mirrormere Guardian - When Mirrormere Guardian dies, the Ring tempts you. - - G - Creature — Dwarf Soldier - Creature - 3 - 2G - 4/2 - - LTR~ - 2 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters the battlefield, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters the battlefield, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - LTR~ - 1 - - - Mordor Muster - You draw a card and you lose 1 life. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Sorcery - Sorcery - 2 - 1B - - LTR~ - 3 - - - Mordor Trebuchet - Defender -Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. - - B - Artifact Creature — Wall - Creature - 3 - 2B - 1/4 - - LTR~ - 2 - - - Morgul-Knife Wound - Enchant creature -Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." - - B - Enchantment — Aura - Enchantment - 2 - 1B - - LTR~ - 1 - - - Moria Marauder - Double strike -Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Warrior - Creature - 2 - RR - 1/1 - - LTR~ - 2 - - - Moria Marauder - Double strike -Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Warrior - Creature - 2 - RR - 1/1 - - LTR~ - 2 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - LTR~ - 0 - - - Mushroom Watchdogs - Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. - - G - Creature — Dog - Creature - 2 - 1G - 2/2 - - LTR~ - 2 - - - Nasty End - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. If the sacrificed creature was legendary, draw three cards instead. - - B - Instant - Instant - 2 - 1B - - LTR~ - 3 - - - Nasty End - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. If the sacrificed creature was legendary, draw three cards instead. - - B - Instant - Instant - 2 - 1B - - LTR~ - 3 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nazgûl - Deathtouch -When Nazgûl enters the battlefield, the Ring tempts you. -Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -A deck can have up to nine cards named Nazgûl. - - B - Creature — Wraith Knight - Creature - 3 - 2B - 1/2 - - LTR~ - 2 - - - Nimble Hobbit - Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. - - W - Creature — Halfling Peasant - Creature - 2 - 1W - 1/3 - - LTR~ - 2 - - - Nimrodel Watcher - Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. - - U - Creature — Elf Scout - Creature - 2 - 1U - 2/1 - - LTR~ - 2 - - - Now for Wrath, Now for Ruin! - Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. - - W - Sorcery - Sorcery - 4 - 3W - - LTR~ - 3 - - - Oath of the Grey Host - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I— You and target opponent each create a Food token. -II— Each opponent loses 3 life. Create a Treasure token. -III— Create three tapped 1/1 white Spirit creature tokens with flying. - - B - Enchantment — Saga - Enchantment - 4 - 3B - - LTR~ - 1 - - - Old Man Willow - Old Man Willow's power and toughness are each equal to the number of lands you control. -Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. - - BG - Legendary Creature — Treefolk - Creature - 4 - 2BG - */* - - LTR~ - 2 - - - Oliphaunt - Trample -Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elephant - Creature - 6 - 5R - 6/4 - - LTR~ - 2 - - - Oliphaunt - Trample -Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elephant - Creature - 6 - 5R - 6/4 - - LTR~ - 2 - - - Olog-hai Crusher - Trample -Olog-hai Crusher can't block unless you control a Goblin or Orc. - - R - Creature — Troll Soldier - Creature - 4 - 3R - 4/4 - - LTR~ - 2 - - - One Ring to Rule Them All - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. -II — Destroy all nonlegendary creatures. -III — Each opponent loses 1 life for each creature card in that player's graveyard. - - B - Enchantment — Saga - Enchantment - 4 - 2BB - - LTR~ - 1 - - - Orcish Bowmasters - Flash -When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - LTR~ - 2 - - - Orcish Bowmasters - Flash -When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - LTR~ - 2 - - - Orcish Medicine - Target creature gains your choice of lifelink or indestructible until end of turn. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Instant - Instant - 2 - 1B - - LTR~ - 3 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Pelargir Survivor - {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. -{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - U - Creature — Human Peasant - Creature - 2 - 1U - 1/3 - - LTR~ - 2 - - - Peregrin Took - If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Draw a card. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - LTR~ - 2 - - - Peregrin Took - If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Draw a card. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - LTR~ - 2 - - - Phial of Galadriel - If you would draw a card while you have no cards in hand, draw two cards instead. -If you would gain life while you have 5 or less life, you gain twice that much life instead. -{T}: Add one mana of any color. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Phial of Galadriel - If you would draw a card while you have no cards in hand, draw two cards instead. -If you would gain life while you have 5 or less life, you gain twice that much life instead. -{T}: Add one mana of any color. - - Legendary Artifact - Artifact - 3 - 3 - - LTR~ - 1 - - - Pippin's Bravery - You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. - - G - Instant - Instant - 1 - G - - LTR~ - 3 - - - Pippin's Bravery - You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. - - G - Instant - Instant - 1 - G - - LTR~ - 3 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Pippin, Guard of the Citadel - Vigilance, ward {1} -{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) - - UW - Legendary Creature — Halfling Soldier - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - LTR~ - 0 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR~ - 3 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR~ - 3 - - - Press the Enemy - Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. - - U - Instant - Instant - 4 - 2UU - - LTR~ - 3 - - - Prince Imrahil the Fair - Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. - - UW - Legendary Creature — Human Noble - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Prince Imrahil the Fair - Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. - - UW - Legendary Creature — Human Noble - Creature - 2 - WU - 2/2 - - LTR~ - 2 - - - Protector of Gondor - When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - LTR~ - 2 - - - Quarrel's End - As an additional cost to cast this spell, discard a card. -Draw two cards and create a 1/1 white Human Soldier creature token. - - R - Sorcery - Sorcery - 3 - 2R - - LTR~ - 3 - - - Quickbeam, Upstart Ent - Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. - - G - Legendary Creature — Treefolk - Creature - 6 - 4GG - 5/6 - - LTR~ - 2 - - - Quickbeam, Upstart Ent - Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. - - G - Legendary Creature — Treefolk - Creature - 6 - 4GG - 5/6 - - LTR~ - 2 - - - Radagast the Brown - Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Legendary Creature — Avatar Wizard - Creature - 4 - 2GG - 2/5 - - LTR~ - 2 - - - Radagast the Brown - Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Legendary Creature — Avatar Wizard - Creature - 4 - 2GG - 2/5 - - LTR~ - 2 - - - Rally at the Hornburg - Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. - - R - Sorcery - Sorcery - 2 - 1R - - LTR~ - 3 - - - Ranger's Firebrand - Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. - - R - Sorcery - Sorcery - 1 - R - - LTR~ - 3 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR~ - 2 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR~ - 2 - - - Rangers of Ithilien - Vigilance -When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. - - U - Creature — Human Ranger - Creature - 4 - 2UU - 3/3 - - LTR~ - 2 - - - Relentless Rohirrim - When Relentless Rohirrim enters the battlefield, the Ring tempts you. - - R - Creature — Human Knight - Creature - 4 - 3R - 4/3 - - LTR~ - 2 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - LTR~ - 3 - - - Revive the Shire - Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Sorcery - Sorcery - 2 - 1G - - LTR~ - 3 - - - Ringsight - The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. - - BU - Sorcery - Sorcery - 3 - 1UB - - LTR~ - 3 - - - Ringwraiths - When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -When the Ring tempts you, return Ringwraiths from your graveyard to your hand. - - B - Creature — Wraith Knight - Creature - 6 - 4BB - 5/5 - - LTR~ - 2 - - - Ringwraiths - When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -When the Ring tempts you, return Ringwraiths from your graveyard to your hand. - - B - Creature — Wraith Knight - Creature - 6 - 4BB - 5/5 - - LTR~ - 2 - - - Rise of the Witch-king - Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. - - BG - Sorcery - Sorcery - 4 - 2BG - - LTR~ - 3 - - - Rising of the Day - Creatures you control have haste. -Legendary creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Rising of the Day - Creatures you control have haste. -Legendary creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - LTR~ - 1 - - - Rivendell - Rivendell enters the battlefield tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Rivendell - Rivendell enters the battlefield tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - Rohirrim Lancer - Menace (This creature can't be blocked except by two or more creatures.) -When Rohirrim Lancer dies, the Ring tempts you. - - R - Creature — Human Knight - Creature - 1 - R - 1/1 - - LTR~ - 2 - - - Rosie Cotton of South Lane - When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 1/1 - - LTR~ - 2 - - - Rosie Cotton of South Lane - When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 1/1 - - LTR~ - 2 - - - Rush the Room - Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. - - R - Instant - Instant - 1 - R - - LTR~ - 3 - - - Sam's Desperate Rescue - Return target creature card from your graveyard to your hand. The Ring tempts you. - - B - Sorcery - Sorcery - 1 - B - - LTR~ - 3 - - - Samwise Gamgee - Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - GW - 2/2 - - LTR~ - 2 - - - Samwise Gamgee - Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") -Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) - - GW - Legendary Creature — Halfling Peasant - Creature - 2 - GW - 2/2 - - LTR~ - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Samwise the Stouthearted - Flash -When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. - - W - Legendary Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Saradoc, Master of Buckland - Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. -Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. - - W - Legendary Creature — Halfling Citizen - Creature - 4 - 3W - 2/4 - - LTR~ - 2 - - - Saradoc, Master of Buckland - Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. -Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. - - W - Legendary Creature — Halfling Citizen - Creature - 4 - 3W - 2/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - LTR~ - 2 - - - Saruman the White - Ward {2} -Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Legendary Creature — Avatar Wizard - Creature - 5 - 4U - 4/4 - - LTR~ - 2 - - - Saruman's Trickery - Counter target spell. -Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Instant - Instant - 3 - 1UU - - LTR~ - 3 - - - Sauron's Ransom - Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. - - BU - Instant - Instant - 3 - 1UB - - LTR~ - 3 - - - Sauron's Ransom - Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. - - BU - Instant - Instant - 3 - 1UB - - LTR~ - 3 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - LTR~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - LTR~ - 2 - - - Sauron, the Lidless Eye - When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - LTR~ - 2 - - - Sauron, the Lidless Eye - When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - LTR~ - 2 - - - Sauron, the Necromancer - Menace -Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. - - B - Legendary Creature — Avatar Horror - Creature - 5 - 3BB - 4/4 - - LTR~ - 2 - - - Sauron, the Necromancer - Menace -Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. - - B - Legendary Creature — Avatar Horror - Creature - 5 - 3BB - 4/4 - - LTR~ - 2 - - - Scroll of Isildur - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. -II — Tap up to two target creatures. Put a stun counter on each of them. -III — Draw a card for each tapped creature target opponent controls. - - U - Enchantment — Saga - Enchantment - 3 - 2U - - LTR~ - 1 - - - Second Breakfast - Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Instant - Instant - 3 - 2W - - LTR~ - 3 - - - Shadow Summoning - Create two tapped 1/1 white Spirit creature tokens with flying. - - BW - Sorcery - Sorcery - 2 - WB - - LTR~ - 3 - - - Shadow of the Enemy - Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. - - B - Sorcery - Sorcery - 6 - 3BBB - - LTR~ - 3 - - - Shadow of the Enemy - Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. - - B - Sorcery - Sorcery - 6 - 3BBB - - LTR~ - 3 - - - Shadowfax, Lord of Horses - Horses you control have haste. (They can attack and {T} as soon as they come under your control.) -Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. - - RW - Legendary Creature — Horse - Creature - 5 - 3RW - 4/4 - - LTR~ - 2 - - - Shagrat, Loot Bearer - Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 4/4 - - LTR~ - 2 - - - Shagrat, Loot Bearer - Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 4/4 - - LTR~ - 2 - - - Sharkey, Tyrant of the Shire - Activated abilities of lands your opponents control can't be activated unless they're mana abilities. -Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. -Mana of any type can be spent to activate Sharkey's abilities. - - BU - Legendary Creature — Avatar Rogue - Creature - 4 - 2UB - 2/4 - - LTR~ - 2 - - - Sharkey, Tyrant of the Shire - Activated abilities of lands your opponents control can't be activated unless they're mana abilities. -Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. -Mana of any type can be spent to activate Sharkey's abilities. - - BU - Legendary Creature — Avatar Rogue - Creature - 4 - 2UB - 2/4 - - LTR~ - 2 - - - Shelob's Ambush - Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Instant - Instant - 1 - B - - LTR~ - 3 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR~ - 2 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR~ - 2 - - - Shelob, Child of Ungoliant - Deathtouch, ward {2} -Other Spiders you control have deathtouch and ward {2}. -Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. - - BG - Legendary Creature — Spider Demon - Creature - 6 - 4BG - 8/8 - - LTR~ - 2 - - - Shire Scarecrow - Defender -{1}: Add one mana of any color. Activate only once each turn. - - Artifact Creature — Scarecrow - Creature - 2 - 2 - 0/3 - - LTR~ - 2 - - - Shire Shirriff - Vigilance -When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. - - W - Creature — Halfling Soldier - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Shire Shirriff - Vigilance -When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. - - W - Creature — Halfling Soldier - Creature - 2 - 1W - 2/2 - - LTR~ - 2 - - - Shire Terrace - {T}: Add {C}. -{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - LTR~ - 0 - - - Shortcut to Mushrooms - When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. -At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. - - G - Enchantment - Enchantment - 2 - 1G - - LTR~ - 1 - - - Shower of Arrows - Destroy target artifact, enchantment, or creature with flying. Scry 1. - - G - Instant - Instant - 3 - 2G - - LTR~ - 3 - - - Slip On the Ring - Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. - - W - Instant - Instant - 2 - 1W - - LTR~ - 3 - - - Smite the Deathless - Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. - - R - Instant - Instant - 2 - 1R - - LTR~ - 3 - - - Sméagol, Helpful Guide - At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. - - BG - Legendary Creature — Halfling Horror - Creature - 3 - 1BG - 4/2 - - LTR~ - 2 - - - Sméagol, Helpful Guide - At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. - - BG - Legendary Creature — Halfling Horror - Creature - 3 - 1BG - 4/2 - - LTR~ - 2 - - - Snarling Warg - Menace (This creature can't be blocked except by two or more creatures.) -As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. - - B - Creature — Wolf - Creature - 4 - 3B - 3/4 - - LTR~ - 2 - - - Soldier of the Grey Host - Flash -Flying -When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 2/2 - - LTR~ - 2 - - - Soothing of Sméagol - Return target nontoken creature to its owner's hand. The Ring tempts you. - - U - Instant - Instant - 2 - 1U - - LTR~ - 3 - - - Spiteful Banditry - When Spiteful Banditry enters the battlefield, it deals X damage to each creature. -Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. - - R - Enchantment - Enchantment - 2 - XRR - - LTR~ - 1 - - - Spiteful Banditry - When Spiteful Banditry enters the battlefield, it deals X damage to each creature. -Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. - - R - Enchantment - Enchantment - 2 - XRR - - LTR~ - 1 - - - Stalwarts of Osgiliath - When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. -Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. - - W - Creature — Human Soldier - Creature - 5 - 4W - 4/3 - - LTR~ - 2 - - - Stern Scolding - Counter target creature spell with power or toughness 2 or less. - - U - Instant - Instant - 1 - U - - LTR~ - 3 - - - Stew the Coneys - Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - G - Instant - Instant - 3 - 2G - - LTR~ - 3 - - - Sting, the Glinting Dagger - Equipped creature gets +1/+1 and has haste. -At the beginning of each combat, untap equipped creature. -Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Sting, the Glinting Dagger - Equipped creature gets +1/+1 and has haste. -At the beginning of each combat, untap equipped creature. -Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Stone of Erech - If a creature an opponent controls would die, exile it instead. -{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. - - Legendary Artifact - Artifact - 1 - 1 - - LTR~ - 1 - - - Storm of Saruman - Ward {3} -Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - U - Enchantment - Enchantment - 6 - 4UU - - LTR~ - 1 - - - Storm of Saruman - Ward {3} -Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - U - Enchantment - Enchantment - 6 - 4UU - - LTR~ - 1 - - - Strider, Ranger of the North - Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. - - GR - Legendary Creature — Human Ranger - Creature - 4 - 2RG - 4/4 - - LTR~ - 2 - - - Surrounded by Orcs - Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Sorcery - Sorcery - 4 - 3U - - LTR~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - LTR~ - 0 - - - Swarming of Moria - Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") -Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Sorcery - Sorcery - 3 - 2R - - LTR~ - 3 - - - Tale of Tinúviel - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. -II — Return target creature card from your graveyard to the battlefield. -III — Up to two target creatures you control each gain lifelink until end of turn. - - W - Enchantment — Saga - Enchantment - 5 - 3WW - - LTR~ - 1 - - - The Balrog, Durin's Bane - This spell costs {1} less to cast for each permanent sacrificed this turn. -Haste -The Balrog, Durin's Bane can't be blocked except by legendary creatures. -When The Balrog dies, destroy target artifact or creature an opponent controls. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 5BR - 7/5 - - LTR~ - 2 - - - The Balrog, Durin's Bane - This spell costs {1} less to cast for each permanent sacrificed this turn. -Haste -The Balrog, Durin's Bane can't be blocked except by legendary creatures. -When The Balrog dies, destroy target artifact or creature an opponent controls. - - BR - Legendary Creature — Avatar Demon - Creature - 7 - 5BR - 7/5 - - LTR~ - 2 - - - The Balrog, Flame of Udûn - Trample -When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. - - BR - Legendary Creature — Avatar Demon - Creature - 5 - 3BR - 7/7 - - LTR~ - 2 - - - The Balrog, Flame of Udûn - Trample -When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. - - BR - Legendary Creature — Avatar Demon - Creature - 5 - 3BR - 7/7 - - LTR~ - 2 - - - The Bath Song - (As this Saga enters and after your draw -step, add a lore counter. Sacrifice after III.) -I, II — Draw two cards, then discard a card. -III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. - - U - Enchantment — Saga - Enchantment - 4 - 3U - - LTR~ - 1 - - - The Battle of Bywater - Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Sorcery - Sorcery - 3 - 1WW - - LTR~ - 3 - - - The Battle of Bywater - Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - W - Sorcery - Sorcery - 3 - 1WW - - LTR~ - 3 - - - The Black Breath - Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. - - B - Sorcery - Sorcery - 3 - 2B - - LTR~ - 3 - - - The Grey Havens - When The Grey Havens enters the battlefield, scry 1. -{T}: Add {C}. -{T}: Add one mana of any color among legendary creature cards in your graveyard. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - The Grey Havens - When The Grey Havens enters the battlefield, scry 1. -{T}: Add {C}. -{T}: Add one mana of any color among legendary creature cards in your graveyard. - - Legendary Land - Land - 0 - - LTR~ - 0 - - - The Mouth of Sauron - When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - BU - Legendary Creature — Human Advisor - Creature - 5 - 3UB - 3/4 - - LTR~ - 2 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The One Ring - Indestructible -When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - LTR~ - 1 - - - The Ring Goes South - The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 4 - 3G - - LTR~ - 3 - - - The Ring Goes South - The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 4 - 3G - - LTR~ - 3 - - - The Shire - The Shire enters the battlefield tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - The Shire - The Shire enters the battlefield tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - LTR~ - 1 - 0 - - - The Torment of Gollum - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - B - Sorcery - Sorcery - 4 - 3B - - LTR~ - 3 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR~ - 1 - 2 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR~ - 1 - 2 - - - The Watcher in the Water - The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. - - U - Legendary Creature — Kraken - Creature - 5 - 3UU - 9/9 - - LTR~ - 1 - 2 - - - There and Back Again - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. -II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. -III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." - - R - Enchantment — Saga - Enchantment - 5 - 3RR - - LTR~ - 1 - - - Théoden, King of Rohan - Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. - - RW - Legendary Creature — Human Noble - Creature - 3 - 1RW - 2/3 - - LTR~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - LTR~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - LTR~ - 2 - - - Took Reaper - When Took Reaper dies, the Ring tempts you. - - W - Creature — Halfling Peasant - Creature - 2 - 1W - 2/1 - - LTR~ - 2 - - - Trailblazer's Boots - Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) -Equip {2} - - Artifact — Equipment - Artifact - 2 - 2 - - LTR~ - 1 - - - Treason of Isengard - Put up to one target instant or sorcery card from your graveyard on top of your library. -Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - U - Sorcery - Sorcery - 3 - 2U - - LTR~ - 3 - - - Troll of Khazad-dûm - Troll of Khazad-dûm can't be blocked except by three or more creatures. -Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Creature — Troll - Creature - 6 - 5B - 6/5 - - LTR~ - 2 - - - Uglúk of the White Hand - Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. - - BR - Legendary Creature — Orc Soldier - Creature - 4 - 2BR - 3/3 - - LTR~ - 2 - - - Uruk-hai Berserker - When Uruk-hai Berserker enters the battlefield, the Ring tempts you. - - B - Creature — Orc Berserker - Creature - 3 - 2B - 3/2 - - LTR~ - 2 - - - Voracious Fell Beast - Flying -When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Drake Beast - Creature - 6 - 4BB - 4/4 - - LTR~ - 2 - - - Voracious Fell Beast - Flying -When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Creature — Drake Beast - Creature - 6 - 4BB - 4/4 - - LTR~ - 2 - - - War of the Last Alliance - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. -III — Creatures you control gain double strike until end of turn. The Ring tempts you. - - W - Enchantment — Saga - Enchantment - 4 - 3W - - LTR~ - 1 - - - Warbeast of Gorgoroth - Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) - - R - Creature — Beast - Creature - 5 - 4R - 5/4 - - LTR~ - 2 - - - Westfold Rider - Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. - - W - Creature — Human Knight - Creature - 2 - 1W - 3/1 - - LTR~ - 2 - - - Willow-Wind - Flying -When Willow-Wind enters the battlefield, scry 2. - - U - Creature — Elemental - Creature - 5 - 4U - 3/4 - - LTR~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - LTR~ - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - LTR~ - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - LTR~ - 2 - - - Wizard's Rockets - Wizard's Rockets enters the battlefield tapped. -{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. -When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. - - Artifact - Artifact - 1 - 1 - - LTR~ - 1 - 1 - - - Wizard's Rockets - Wizard's Rockets enters the battlefield tapped. -{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. -When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. - - Artifact - Artifact - 1 - 1 - - LTR~ - 1 - 1 - - - Wose Pathfinder - {T}: Add one mana of any color. -{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. - - G - Creature — Human Shaman - Creature - 2 - 1G - 1/1 - - LTR~ - 2 - - - You Cannot Pass! - Destroy target creature that blocked or was blocked by a legendary creature this turn. - - W - Instant - Instant - 1 - W - - LTR~ - 3 - - - Éomer of the Riddermark - Haste -Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. - - R - Legendary Creature — Human Knight - Creature - 5 - 4R - 5/4 - - LTR~ - 2 - - - Éomer, Marshal of Rohan - Haste -Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. - - R - Legendary Creature — Human Knight - Creature - 4 - 2RR - 4/4 - - LTR~ - 2 - - - Éomer, Marshal of Rohan - Haste -Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. - - R - Legendary Creature — Human Knight - Creature - 4 - 2RR - 4/4 - - LTR~ - 2 - - - Éowyn, Fearless Knight - Haste -When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. - - RW - Legendary Creature — Human Knight - Creature - 4 - 2RW - 3/4 - - LTR~ - 2 - - - Éowyn, Fearless Knight - Haste -When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. - - RW - Legendary Creature — Human Knight - Creature - 4 - 2RW - 3/4 - - LTR~ - 2 - - - Éowyn, Lady of Rohan - At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. -Equip abilities you activate cost {1} less to activate. - - W - Legendary Creature — Human Noble - Creature - 3 - 2W - 2/4 - - LTR~ - 2 - - - Courageous - (Theme color: {W}) - - W - Card - 0 - - FLTR~ - 1 - - - Journey - (Theme color: {G}) - - G - Card - 0 - - FLTR~ - 1 - - - Marauders - (Theme color: {R}) - - R - Card - 0 - - FLTR~ - 1 - - - Mordor - (Theme color: {B}) - - B - Card - 0 - - FLTR~ - 1 - - - Tricksy - (Theme color: {U}) - - U - Card - 0 - - FLTR~ - 1 -