From 54b471c8ebfefa5e3206a75df1c169e487928a06 Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 21 Apr 2022 08:15:39 +0000 Subject: [PATCH] Deploy: ef39de857f991bbdd05d8595d5a97fb47d22fbc8 --- ASNC.xml | 4 +-- CLB.xml | 4 +-- NCC.xml | 74 ++++++++++++++++++++++++++--------------------------- PHED.xml | 4 +-- SNC.xml | 4 +-- UNF.xml | 4 +-- spoiler.xml | 74 ++++++++++++++++++++++++++--------------------------- 7 files changed, 84 insertions(+), 84 deletions(-) diff --git a/ASNC.xml b/ASNC.xml index f999a869..2e5e5c9f 100644 --- a/ASNC.xml +++ b/ASNC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-04-21 00:56:28 (UTC) + 2022-04-21 08:15:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/CLB.xml b/CLB.xml index a0c00ba4..a53531e1 100644 --- a/CLB.xml +++ b/CLB.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-04-21 00:56:23 (UTC) + 2022-04-21 08:15:37 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/NCC.xml b/NCC.xml index 1a604f47..f2fb1f0b 100644 --- a/NCC.xml +++ b/NCC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-04-21 00:56:27 (UTC) + 2022-04-21 08:15:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -128,7 +128,7 @@ Angelic Sleuth - FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. + FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") W Creature - Angel Advisor @@ -141,7 +141,7 @@ Angelic Sleuth - FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. + FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") W Creature - Angel Advisor @@ -149,7 +149,7 @@ 2W 2/3 - NCC + NCC 2 @@ -561,7 +561,7 @@ Bess, Soul Nourisher - Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. + Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. G W @@ -575,7 +575,7 @@ Bess, Soul Nourisher - Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. + Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. G W @@ -584,7 +584,7 @@ 1GW 1/1 - NCC + NCC 2 @@ -723,7 +723,7 @@ Bribe Taker - TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter on a counter of that kind on Bribe Taker. + TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. G Creature - Rhino Warrior @@ -736,7 +736,7 @@ Bribe Taker - TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter on a counter of that kind on Bribe Taker. + TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. G Creature - Rhino Warrior @@ -744,12 +744,12 @@ 5G 6/6 - NCC + NCC 2 Brokers Confluence - Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out.• Counter target activated or triggered ability. + Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability. G U @@ -763,7 +763,7 @@ Brokers Confluence - Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out.• Counter target activated or triggered ability. + Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability. G U @@ -772,7 +772,7 @@ 5.0 2GWU - NCC + NCC 3 @@ -916,7 +916,7 @@ Cephalid Facetaker - Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/1 and has "This creature can't be blocked." + Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/4 and has "This creature can't be blocked." U Creature - Cephalid Rogue @@ -929,7 +929,7 @@ Cephalid Facetaker - Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/1 and has "This creature can't be blocked." + Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/4 and has "This creature can't be blocked." U Creature - Cephalid Rogue @@ -937,7 +937,7 @@ 2U 1/4 - NCC + NCC 2 @@ -980,7 +980,7 @@ Change of Plans - Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to it as though they don't exist until their controller's next turn.) + Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant @@ -992,14 +992,14 @@ Change of Plans - Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to it as though they don't exist until their controller's next turn.) + Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant 2.0 X1U - NCC + NCC 3 @@ -1111,7 +1111,7 @@ Contractual Safeguard - Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter you control. Put a counter of that kind on each other creature you control. + Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. W Instant @@ -1123,14 +1123,14 @@ Contractual Safeguard - Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter you control. Put a counter of that kind on each other creature you control. + Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. W Instant 3.0 2W - NCC + NCC 3 @@ -1392,7 +1392,7 @@ Denry Klin, Editor in Chief - Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters put the same number and kind of counters on that creature. + Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters on it, put the same number and kind of counters on that creature. U W @@ -1406,7 +1406,7 @@ Denry Klin, Editor in Chief - Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters put the same number and kind of counters on that creature. + Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters on it, put the same number and kind of counters on that creature. U W @@ -1415,7 +1415,7 @@ 2WU 2/2 - NCC + NCC 2 @@ -2517,7 +2517,7 @@ 2.0 1W - NCC + NCC 3 @@ -3135,7 +3135,7 @@ Master of Ceremonies - At the beginning of your upkpee, each opponent choses money, friends, or secrets. For each player who chose money, you sand that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. + At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. W Creature - Rhino Druid @@ -3148,7 +3148,7 @@ Master of Ceremonies - At the beginning of your upkpee, each opponent choses money, friends, or secrets. For each player who chose money, you sand that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. + At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. W Creature - Rhino Druid @@ -3156,7 +3156,7 @@ 3W 3/4 - NCC + NCC 2 @@ -3655,7 +3655,7 @@ Phabine, Boss's Confidant - Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed thsi way. Then each player draws a card. + Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. G R @@ -3670,7 +3670,7 @@ Phabine, Boss's Confidant - Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed thsi way. Then each player draws a card. + Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. G R @@ -3680,7 +3680,7 @@ 3RGW 3/6 - NCC + NCC 2 @@ -4189,7 +4189,7 @@ Seize the Spotlight - Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player chose fortune, you draw a card and create a Treasure token. + Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. R Sorcery @@ -4201,14 +4201,14 @@ Seize the Spotlight - Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player chose fortune, you draw a card and create a Treasure token. + Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. R Sorcery 3.0 2R - NCC + NCC 3 @@ -4658,7 +4658,7 @@ 4.0 3U - NCC + NCC 3 diff --git a/PHED.xml b/PHED.xml index 366bb7c3..37779314 100644 --- a/PHED.xml +++ b/PHED.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-04-21 00:56:28 (UTC) + 2022-04-21 08:15:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/SNC.xml b/SNC.xml index f0029109..252c222e 100644 --- a/SNC.xml +++ b/SNC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-04-21 00:56:25 (UTC) + 2022-04-21 08:15:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/UNF.xml b/UNF.xml index 9527d0b2..351715e5 100644 --- a/UNF.xml +++ b/UNF.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-04-21 00:56:23 (UTC) + 2022-04-21 08:15:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/spoiler.xml b/spoiler.xml index 66e8bfd4..52f680d3 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-04-21 00:56:28 (UTC) + 2022-04-21 08:15:38 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -6921,7 +6921,7 @@ Angelic Sleuth - FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. + FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") W Creature - Angel Advisor @@ -6934,7 +6934,7 @@ Angelic Sleuth - FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. + FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") W Creature - Angel Advisor @@ -6942,7 +6942,7 @@ 2W 2/3 - NCC~ + NCC~ 2 @@ -7354,7 +7354,7 @@ Bess, Soul Nourisher - Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. + Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. G W @@ -7368,7 +7368,7 @@ Bess, Soul Nourisher - Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. + Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. G W @@ -7377,7 +7377,7 @@ 1GW 1/1 - NCC~ + NCC~ 2 @@ -7516,7 +7516,7 @@ Bribe Taker - TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter on a counter of that kind on Bribe Taker. + TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. G Creature - Rhino Warrior @@ -7529,7 +7529,7 @@ Bribe Taker - TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter on a counter of that kind on Bribe Taker. + TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. G Creature - Rhino Warrior @@ -7537,12 +7537,12 @@ 5G 6/6 - NCC~ + NCC~ 2 Brokers Confluence - Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out.• Counter target activated or triggered ability. + Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability. G U @@ -7556,7 +7556,7 @@ Brokers Confluence - Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out.• Counter target activated or triggered ability. + Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability. G U @@ -7565,7 +7565,7 @@ 5.0 2GWU - NCC~ + NCC~ 3 @@ -7709,7 +7709,7 @@ Cephalid Facetaker - Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/1 and has "This creature can't be blocked." + Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/4 and has "This creature can't be blocked." U Creature - Cephalid Rogue @@ -7722,7 +7722,7 @@ Cephalid Facetaker - Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/1 and has "This creature can't be blocked." + Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/4 and has "This creature can't be blocked." U Creature - Cephalid Rogue @@ -7730,7 +7730,7 @@ 2U 1/4 - NCC~ + NCC~ 2 @@ -7773,7 +7773,7 @@ Change of Plans - Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to it as though they don't exist until their controller's next turn.) + Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant @@ -7785,14 +7785,14 @@ Change of Plans - Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to it as though they don't exist until their controller's next turn.) + Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant 2.0 X1U - NCC~ + NCC~ 3 @@ -7904,7 +7904,7 @@ Contractual Safeguard - Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter you control. Put a counter of that kind on each other creature you control. + Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. W Instant @@ -7916,14 +7916,14 @@ Contractual Safeguard - Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter you control. Put a counter of that kind on each other creature you control. + Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. W Instant 3.0 2W - NCC~ + NCC~ 3 @@ -8185,7 +8185,7 @@ Denry Klin, Editor in Chief - Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters put the same number and kind of counters on that creature. + Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters on it, put the same number and kind of counters on that creature. U W @@ -8199,7 +8199,7 @@ Denry Klin, Editor in Chief - Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters put the same number and kind of counters on that creature. + Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters on it, put the same number and kind of counters on that creature. U W @@ -8208,7 +8208,7 @@ 2WU 2/2 - NCC~ + NCC~ 2 @@ -9310,7 +9310,7 @@ 2.0 1W - NCC~ + NCC~ 3 @@ -9928,7 +9928,7 @@ Master of Ceremonies - At the beginning of your upkpee, each opponent choses money, friends, or secrets. For each player who chose money, you sand that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. + At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. W Creature - Rhino Druid @@ -9941,7 +9941,7 @@ Master of Ceremonies - At the beginning of your upkpee, each opponent choses money, friends, or secrets. For each player who chose money, you sand that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. + At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. W Creature - Rhino Druid @@ -9949,7 +9949,7 @@ 3W 3/4 - NCC~ + NCC~ 2 @@ -10448,7 +10448,7 @@ Phabine, Boss's Confidant - Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed thsi way. Then each player draws a card. + Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. G R @@ -10463,7 +10463,7 @@ Phabine, Boss's Confidant - Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed thsi way. Then each player draws a card. + Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. G R @@ -10473,7 +10473,7 @@ 3RGW 3/6 - NCC~ + NCC~ 2 @@ -10982,7 +10982,7 @@ Seize the Spotlight - Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player chose fortune, you draw a card and create a Treasure token. + Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. R Sorcery @@ -10994,14 +10994,14 @@ Seize the Spotlight - Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player chose fortune, you draw a card and create a Treasure token. + Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. R Sorcery 3.0 2R - NCC~ + NCC~ 3 @@ -11451,7 +11451,7 @@ 4.0 3U - NCC~ + NCC~ 3