diff --git a/TDC.xml b/TDC.xml index d6f44b8d..3efa4b7e 100644 --- a/TDC.xml +++ b/TDC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-03-21 08:16:33 (UTC) + 2025-03-21 16:16:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDC.xml @@ -743,6 +743,32 @@ Landfall — Whenever a land you control enters, you may create a 1/1 white Bird TDC 0 + + Expansion + Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. + + RU + Instant + Instant + 6 + U/RU/R + + TDC + 3 + + + Explosion + Explosion deals X damage to any target. Target player draws X cards. + + RU + Instant + Instant + 6 + XUURR + + TDC + 3 + Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. @@ -1571,7 +1597,7 @@ Sacrifice this creature: Creatures you control gain indestructible until end of 2 WB - TDC + TDC 3 diff --git a/TDM.xml b/TDM.xml index 08484fc0..6526f0fd 100644 --- a/TDM.xml +++ b/TDM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-03-21 08:16:35 (UTC) + 2025-03-21 16:16:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDM.xml @@ -35,6 +35,21 @@ TDM 3 + + "Deafening Dragon" + Flying +Activated abilities of artifacts, creatures, and planeswalkers can't be activated. + + W + Creature — Dragon + Creature + 3 + 2W + 3/3 + + TDM + 2 + "Descendant of Storms" Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) @@ -211,7 +226,7 @@ Whenever another nontoken creature you control dies, Anafenza endures 2. (Put tw Attuned Hunter Trample -Whenever one or more cards leave your graveyard during your turn, put a+1/+1 counter on this creature. +Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature. G Creature — Human Ranger @@ -220,7 +235,7 @@ Whenever one or more cards leave your graveyard during your turn, put a+1/+1 cou 2G 3/3 - TDM + TDM 2 @@ -468,6 +483,21 @@ Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmoniz TDM 3 + + Coordinated Maneuver + Choose one — +• Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. +• Destroy target enchantment. + + W + Instant + Instant + 2 + 1W + + TDM + 3 + Cori Mountain Monastery This land enters tapped unless you control a Plains or an Island. @@ -605,7 +635,7 @@ When this creature enters, creatures you control gain trample and get +X/+X unti Land 0 - TDM + TDM 0 @@ -828,6 +858,36 @@ Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 re TDM 1 + + Dragonologist + When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Untapped Dragons you control have hexproof. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/3 + + TDM + 2 + + + Dragonologist + When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Untapped Dragons you control have hexproof. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/3 + + TDM + 2 + Dusyut Earthcarver Reach @@ -1005,7 +1065,7 @@ At the beginning of combat on your turn, if you've cast both a creature spell an Land 0 - TDM + TDM 0 @@ -1144,20 +1204,20 @@ When this creature enters, choose one — Great Arashin City This land enters tapped unless you control a Forest or a Plains. -{T}: Add {B} +{T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land Land 0 - TDM + TDM 0 Great Arashin City This land enters tapped unless you control a Forest or a Plains. -{T}: Add {B} +{T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land @@ -1298,20 +1358,20 @@ When this land enters, you gain 1 life. Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. -{3}{G}, {T}: Surveil 2. +{3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Land Land 0 - TDM + TDM 0 Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. -{3}{G}, {T}: Surveil 2. +{3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Land Land @@ -1808,21 +1868,6 @@ If a creature you control that entered this turn would deal damage, it deals twi Qarsi Revenant Flying, deathtouch, lifelink -Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. - - B - Creature — Vampire - Creature - 3 - 1BB - 3/3 - - TDM - 2 - - - Qarsi Revenant - Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B @@ -2624,7 +2669,7 @@ When this land enters, you gain 1 life. Taigam, Master Opportunist - Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) + Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) U Legendary Creature — Human Monk @@ -2633,21 +2678,7 @@ When this land enters, you gain 1 life. 1U 2/2 - TDM - 2 - - - Taigam, Master Opportunist - Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) - - U - Legendary Creature — Human Monk - Creature - 2 - 1U - 2/2 - - TDM + TDM 2 @@ -2739,7 +2770,7 @@ A deck can have any number of cards named Tempest Hawk. Teval, Arbiter of Virtue Flying, lifelink -Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value. BGU @@ -2749,13 +2780,13 @@ Whenever you cast a spell, you lose life equal to its mana value. 2BGU 6/6 - TDM + TDM 2 Teval, Arbiter of Virtue Flying, lifelink -Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value. BGU @@ -2771,7 +2802,7 @@ Whenever you cast a spell, you lose life equal to its mana value. Teval, Arbiter of Virtue Flying, lifelink -Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value. BGU @@ -3066,21 +3097,6 @@ Your opponents can't cast spells during your turn. TDM 2 - - Voice of Victory - Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) -Your opponents can't cast spells during your turn. - - W - Creature — Human Bard - Creature - 2 - 1W - 1/3 - - TDM - 2 - Watcher of the Wayside When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) @@ -3124,20 +3140,6 @@ When this land enters, you gain 1 life. Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. -Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) - - U - Sorcery - Sorcery - 3 - 2U - - TDM - 3 - - - Winternight Stories - Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U @@ -3176,7 +3178,7 @@ During your end step, Warrior tokens you control have "This token can't be sacri RWB 2/4 - TDM + TDM 2 diff --git a/spoiler.xml b/spoiler.xml index 69d18913..ded8f7b5 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-03-21 08:16:35 (UTC) + 2025-03-21 16:16:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -1608,6 +1608,32 @@ Landfall — Whenever a land you control enters, you may create a 1/1 white Bird TDC~ 0 + + Expansion + Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. + + RU + Instant + Instant + 6 + U/RU/R + + TDC~ + 3 + + + Explosion + Explosion deals X damage to any target. Target player draws X cards. + + RU + Instant + Instant + 6 + XUURR + + TDC~ + 3 + Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. @@ -2436,7 +2462,7 @@ Sacrifice this creature: Creatures you control gain indestructible until end of 2 WB - TDC~ + TDC~ 3 @@ -3246,6 +3272,21 @@ Whenever a creature token you control leaves the battlefield, draw a card if it TDM~ 3 + + "Deafening Dragon" + Flying +Activated abilities of artifacts, creatures, and planeswalkers can't be activated. + + W + Creature — Dragon + Creature + 3 + 2W + 3/3 + + TDM~ + 2 + "Descendant of Storms" Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) @@ -3422,7 +3463,7 @@ Whenever another nontoken creature you control dies, Anafenza endures 2. (Put tw Attuned Hunter Trample -Whenever one or more cards leave your graveyard during your turn, put a+1/+1 counter on this creature. +Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature. G Creature — Human Ranger @@ -3431,7 +3472,7 @@ Whenever one or more cards leave your graveyard during your turn, put a+1/+1 cou 2G 3/3 - TDM~ + TDM~ 2 @@ -3679,6 +3720,21 @@ Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmoniz TDM~ 3 + + Coordinated Maneuver + Choose one — +• Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. +• Destroy target enchantment. + + W + Instant + Instant + 2 + 1W + + TDM~ + 3 + Cori Mountain Monastery This land enters tapped unless you control a Plains or an Island. @@ -3816,7 +3872,7 @@ When this creature enters, creatures you control gain trample and get +X/+X unti Land 0 - TDM~ + TDM~ 0 @@ -4039,6 +4095,36 @@ Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 re TDM~ 1 + + Dragonologist + When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Untapped Dragons you control have hexproof. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/3 + + TDM~ + 2 + + + Dragonologist + When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Untapped Dragons you control have hexproof. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/3 + + TDM~ + 2 + Dusyut Earthcarver Reach @@ -4216,7 +4302,7 @@ At the beginning of combat on your turn, if you've cast both a creature spell an Land 0 - TDM~ + TDM~ 0 @@ -4355,20 +4441,20 @@ When this creature enters, choose one — Great Arashin City This land enters tapped unless you control a Forest or a Plains. -{T}: Add {B} +{T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land Land 0 - TDM~ + TDM~ 0 Great Arashin City This land enters tapped unless you control a Forest or a Plains. -{T}: Add {B} +{T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land @@ -4509,20 +4595,20 @@ When this land enters, you gain 1 life. Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. -{3}{G}, {T}: Surveil 2. +{3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Land Land 0 - TDM~ + TDM~ 0 Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. -{3}{G}, {T}: Surveil 2. +{3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Land Land @@ -5019,21 +5105,6 @@ If a creature you control that entered this turn would deal damage, it deals twi Qarsi Revenant Flying, deathtouch, lifelink -Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. - - B - Creature — Vampire - Creature - 3 - 1BB - 3/3 - - TDM~ - 2 - - - Qarsi Revenant - Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B @@ -5835,7 +5906,7 @@ When this land enters, you gain 1 life. Taigam, Master Opportunist - Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) + Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) U Legendary Creature — Human Monk @@ -5844,21 +5915,7 @@ When this land enters, you gain 1 life. 1U 2/2 - TDM~ - 2 - - - Taigam, Master Opportunist - Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) - - U - Legendary Creature — Human Monk - Creature - 2 - 1U - 2/2 - - TDM~ + TDM~ 2 @@ -5950,7 +6007,7 @@ A deck can have any number of cards named Tempest Hawk. Teval, Arbiter of Virtue Flying, lifelink -Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value. BGU @@ -5960,13 +6017,13 @@ Whenever you cast a spell, you lose life equal to its mana value. 2BGU 6/6 - TDM~ + TDM~ 2 Teval, Arbiter of Virtue Flying, lifelink -Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value. BGU @@ -5982,7 +6039,7 @@ Whenever you cast a spell, you lose life equal to its mana value. Teval, Arbiter of Virtue Flying, lifelink -Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value. BGU @@ -6277,21 +6334,6 @@ Your opponents can't cast spells during your turn. TDM~ 2 - - Voice of Victory - Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) -Your opponents can't cast spells during your turn. - - W - Creature — Human Bard - Creature - 2 - 1W - 1/3 - - TDM~ - 2 - Watcher of the Wayside When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) @@ -6335,20 +6377,6 @@ When this land enters, you gain 1 life. Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. -Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) - - U - Sorcery - Sorcery - 3 - 2U - - TDM~ - 3 - - - Winternight Stories - Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U @@ -6387,7 +6415,7 @@ During your end step, Warrior tokens you control have "This token can't be sacri RWB 2/4 - TDM~ + TDM~ 2