diff --git a/spoiler.xml b/spoiler.xml index 5f3bc615..77440205 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-10-20 16:16:31 (UTC) + 2025-10-21 16:17:37 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -33,13 +33,6 @@ 2026-01-23 10 - - TLE~ - Avatar: The Last Airbender Eternal (Spoiler) - Eternal - 2025-11-21 - 0 - TLA~ Avatar: The Last Airbender (Spoiler) @@ -47,6 +40,13 @@ 2025-11-21 10 + + TLE~ + Avatar: The Last Airbender Eternal (Spoiler) + Eternal + 2025-11-21 + 0 + @@ -1059,1375 +1059,6 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. ECL~ 0 - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Airbending Master - When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) -Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. -At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 4W - 4/4 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Bumi, Eclectic Earthbender - When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) -Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. - - G - Legendary Creature — Human Noble Ally - Creature - 5 - 3GG - 4/4 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Deny Entry - Counter target creature spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 2U - - TLE~ - 3 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Earthbending Student - When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) -Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) - - G - Creature — Human Warrior Ally - Creature - 3 - 2G - 1/3 - - TLE~ - 2 - - - Eel-Hounds - Trample (This creature can deal excess combat damage to the player it's attacking.) -Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. - - G - Creature — Fish Dog - Creature - 4 - 3G - 4/2 - - TLE~ - 2 - - - Elephant-Rat - Menace (This creature can't be blocked except by two or more creatures.) - - B - Creature — Elephant Rat - Creature - 2 - 1B - 1/3 - - TLE~ - 2 - - - Explore - You may play an additional land this turn. -Draw a card. - - G - Sorcery - Sorcery - 2 - 1G - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - Sorcery - 2 - 1B - - TLE~ - 3 - - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE~ - 2 - - - Fire Nation Ambushers - Flash (You may cast this spell any time you could cast an instant.) - - B - Creature — Human Soldier - Creature - 3 - 2B - 3/2 - - TLE~ - 2 - - - Fire Nation Archers - Reach (This creature can block creatures with flying.) -{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. - - R - Creature — Human Archer - Creature - 4 - 3R - 3/4 - - TLE~ - 2 - - - Fire Nation Sentinels - Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 4/4 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Flying Dolphin-Fish - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Creature — Whale Fish - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 3 - 1UU - - TLE~ - 3 - - - Frog-Squirrels - Reach (This creature can block creatures with flying.) - - G - Creature — Frog Squirrel - Creature - 2 - 1G - 2/2 - - TLE~ - 2 - - - Gilacorn - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - B - Creature — Lizard - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Hippo-Cows - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Hippo Ox - Creature - 5 - 4G - 5/4 - - TLE~ - 2 - - - Hog-Monkey Rampage - Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - TLE~ - 3 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE~ - 2 - - - Lion Vulture - Flying (This creature can't be blocked except by creatures with flying or reach.) -At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) - - B - Creature — Cat Bird - Creature - 4 - 3B - 2/2 - - TLE~ - 2 - - - Lost in the Spirit World - Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - U - Sorcery - Sorcery - 3 - 2U - - TLE~ - 3 - - - Loyal Fire Sage - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -{5}: Create a 1/1 white Ally creature token. - - R - Creature — Human Cleric Ally - Creature - 3 - 2R - 3/3 - - TLE~ - 2 - - - Match the Odds - Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. - - G - Sorcery — Lesson - Sorcery - 3 - 2G - - TLE~ - 3 - - - Mechanical Glider - When this Equipment enters, attach it to target creature you control. -Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TLE~ - 1 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Path to Redemption - Enchant creature -Enchanted creature can't attack or block. -{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TLE~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Purple Pentapus - When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. - - B - Creature — Octopus Starfish - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Razor Rings - Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. - - W - Instant - Instant - 2 - 1W - - TLE~ - 3 - - - Roku's Mastery - Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) - - R - Instant - Instant - 2 - XRR - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Seismic Tutelage - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Whenever enchanted creature attacks, double the number of +1/+1 counters on it. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE~ - 1 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE~ - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - TLE~ - 1 - - - The Terror of Serpent's Pass - Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - U - Legendary Creature — Serpent - Creature - 7 - 5UU - 8/8 - - TLE~ - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Turtle-Seals - Vigilance (Attacking doesn't cause this creature to tap.) - - U - Creature — Turtle Seal - Creature - 4 - 3U - 2/4 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Water Whip - As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Return up to two target creatures to their owners' hands. Draw two cards. - - U - Sorcery — Lesson - Sorcery - 2 - UU - - TLE~ - 3 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - Aang's Iceberg Flash @@ -4057,5 +2688,1374 @@ When this creature enters, you may discard a card. If you do, draw a card.TLA~ 2 + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Airbending Master + When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. +At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 4W + 4/4 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Allied Teamwork + When this enchantment enters, create a 1/1 white Ally creature token. +Allies you control get +1/+1. + + W + Enchantment + Enchantment + 3 + 2W + + TLE~ + 1 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Bumi, Eclectic Earthbender + When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. + + G + Legendary Creature — Human Noble Ally + Creature + 5 + 3GG + 4/4 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Deny Entry + Counter target creature spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 2U + + TLE~ + 3 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Earthbending Student + When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) + + G + Creature — Human Warrior Ally + Creature + 3 + 2G + 1/3 + + TLE~ + 2 + + + Eel-Hounds + Trample (This creature can deal excess combat damage to the player it's attacking.) +Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. + + G + Creature — Fish Dog + Creature + 4 + 3G + 4/2 + + TLE~ + 2 + + + Elephant-Rat + Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Elephant Rat + Creature + 2 + 1B + 1/3 + + TLE~ + 2 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + TLE~ + 3 + + + Fire Lord Ozai + Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. +{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. + + B + Legendary Creature — Human Noble + Creature + 4 + 3B + 4/4 + + TLE~ + 2 + + + Fire Nation Ambushers + Flash (You may cast this spell any time you could cast an instant.) + + B + Creature — Human Soldier + Creature + 3 + 2B + 3/2 + + TLE~ + 2 + + + Fire Nation Archers + Reach (This creature can block creatures with flying.) +{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. + + R + Creature — Human Archer + Creature + 4 + 3R + 3/4 + + TLE~ + 2 + + + Fire Nation Sentinels + Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. + + B + Creature — Human Soldier + Creature + 5 + 3BB + 4/4 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Flying Dolphin-Fish + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature — Whale Fish + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Force of Negation + If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. +Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 3 + 1UU + + TLE~ + 3 + + + Frog-Squirrels + Reach (This creature can block creatures with flying.) + + G + Creature — Frog Squirrel + Creature + 2 + 1G + 2/2 + + TLE~ + 2 + + + Gilacorn + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + + B + Creature — Lizard + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Hippo-Cows + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Hippo Ox + Creature + 5 + 4G + 5/4 + + TLE~ + 2 + + + Hog-Monkey Rampage + Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + TLE~ + 3 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Waterbending Master + Whenever you cast a spell during an opponent's turn, you get an experience counter. +Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. + + U + Legendary Creature — Human Warrior Ally + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Kyoshi Warrior Guard + + + W + Creature — Human Warrior Ally + Creature + 2 + 1W + 2/3 + + TLE~ + 2 + + + Lion Vulture + Flying (This creature can't be blocked except by creatures with flying or reach.) +At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) + + B + Creature — Cat Bird + Creature + 4 + 3B + 2/2 + + TLE~ + 2 + + + Lost in the Spirit World + Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + U + Sorcery + Sorcery + 3 + 2U + + TLE~ + 3 + + + Loyal Fire Sage + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + R + Creature — Human Cleric Ally + Creature + 3 + 2R + 3/3 + + TLE~ + 2 + + + Match the Odds + Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. + + G + Sorcery — Lesson + Sorcery + 3 + 2G + + TLE~ + 3 + + + Mechanical Glider + When this Equipment enters, attach it to target creature you control. +Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLE~ + 1 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Path to Redemption + Enchant creature +Enchanted creature can't attack or block. +{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TLE~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Purple Pentapus + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. + + B + Creature — Octopus Starfish + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Razor Rings + Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. + + W + Instant + Instant + 2 + 1W + + TLE~ + 3 + + + Roku's Mastery + Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + R + Instant + Instant + 2 + XRR + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Seismic Tutelage + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Whenever enchanted creature attacks, double the number of +1/+1 counters on it. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + TLE~ + 1 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + The Cabbage Merchant + Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever a creature deals combat damage to you, sacrifice a Food token. +Tap two untapped Foods you control: Add one mana of any color. + + G + Legendary Creature — Human Citizen + Creature + 3 + 2G + 2/2 + + TLE~ + 2 + + + The Great Henge + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +{T}: Add {G}{G}. You gain 2 life. +Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. + + G + Legendary Artifact + Artifact + 9 + 7GG + + TLE~ + 1 + + + The Terror of Serpent's Pass + Hexproof (This creature can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Serpent + Creature + 7 + 5UU + 8/8 + + TLE~ + 2 + + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Turtle-Seals + Vigilance (Attacking doesn't cause this creature to tap.) + + U + Creature — Turtle Seal + Creature + 4 + 3U + 2/4 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Water Whip + As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Return up to two target creatures to their owners' hands. Draw two cards. + + U + Sorcery — Lesson + Sorcery + 2 + UU + + TLE~ + 3 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 +