From 54257cc0b2b6bee749d0b1e66b5472bae89caa32 Mon Sep 17 00:00:00 2001 From: github-actions Date: Mon, 15 Sep 2025 16:16:08 +0000 Subject: [PATCH] Deploy: daa0f09a5ee54fc49f0dece46ff7401ba6b88b7a --- spoiler.xml | 4320 +++++++++++++++++++++++++-------------------------- 1 file changed, 2160 insertions(+), 2160 deletions(-) diff --git a/spoiler.xml b/spoiler.xml index b6a11662..d54e8894 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2025-09-15 01:06:06 (UTC) + 2025-09-15 16:16:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TLE~ - Avatar: The Last Airbender Eternal (Spoiler) - Expansion - 2025-11-21 - 10 - TLA~ Avatar: The Last Airbender (Spoiler) @@ -27,8 +20,15 @@ 10 - MAR~ - Marvel Universe (Spoiler) + TLE~ + Avatar: The Last Airbender Eternal (Spoiler) + Expansion + 2025-11-21 + 10 + + + SPE~ + Marvel's Spider-Man Eternal (Spoiler) Expansion 2025-09-26 10 @@ -41,8 +41,8 @@ 10 - SPE~ - Marvel's Spider-Man Eternal (Spoiler) + MAR~ + Marvel Universe (Spoiler) Expansion 2025-09-26 10 @@ -63,1375 +63,6 @@ - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Airbending Master - When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) -Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. -At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 4W - 4/4 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Bumi, Eclectic Earthbender - When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) -Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. - - G - Legendary Creature — Human Noble Ally - Creature - 5 - 3GG - 4/4 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Deny Entry - Counter target creature spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 2U - - TLE~ - 3 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Earthbending Student - When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) -Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) - - G - Creature — Human Warrior Ally - Creature - 3 - 2G - 1/3 - - TLE~ - 2 - - - Eel-Hounds - Trample (This creature can deal excess combat damage to the player it's attacking.) -Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. - - G - Creature — Fish Dog - Creature - 4 - 3G - 4/2 - - TLE~ - 2 - - - Elephant-Rat - Menace (This creature can't be blocked except by two or more creatures.) - - B - Creature — Elephant Rat - Creature - 2 - 1B - 1/3 - - TLE~ - 2 - - - Explore - You may play an additional land this turn. -Draw a card. - - G - Sorcery - Sorcery - 2 - 1G - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - Sorcery - 2 - 1B - - TLE~ - 3 - - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE~ - 2 - - - Fire Nation Ambushers - Flash (You may cast this spell any time you could cast an instant.) - - B - Creature — Human Soldier - Creature - 3 - 2B - 3/2 - - TLE~ - 2 - - - Fire Nation Archers - Reach (This creature can block creatures with flying.) -{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. - - R - Creature — Human Archer - Creature - 4 - 3R - 3/4 - - TLE~ - 2 - - - Fire Nation Sentinels - Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 4/4 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Flying Dolphin-Fish - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Creature — Whale Fish - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 3 - 1UU - - TLE~ - 3 - - - Frog-Squirrels - Reach (This creature can block creatures with flying.) - - G - Creature — Frog Squirrel - Creature - 2 - 1G - 2/2 - - TLE~ - 2 - - - Gilacorn - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - B - Creature — Lizard - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Hippo-Cows - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Hippo Ox - Creature - 5 - 4G - 5/4 - - TLE~ - 2 - - - Hog-Monkey Rampage - Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - TLE~ - 3 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE~ - 2 - - - Lion Vulture - Flying (This creature can't be blocked except by creatures with flying or reach.) -At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) - - B - Creature — Cat Bird - Creature - 4 - 3B - 2/2 - - TLE~ - 2 - - - Lost in the Spirit World - Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - U - Sorcery - Sorcery - 3 - 2U - - TLE~ - 3 - - - Loyal Fire Sage - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -{5}: Create a 1/1 white Ally creature token. - - R - Creature — Human Cleric Ally - Creature - 3 - 2R - 3/3 - - TLE~ - 2 - - - Match the Odds - Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. - - G - Sorcery — Lesson - Sorcery - 3 - 2G - - TLE~ - 3 - - - Mechanical Glider - When this Equipment enters, attach it to target creature you control. -Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TLE~ - 1 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Path to Redemption - Enchant creature -Enchanted creature can't attack or block. -{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TLE~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Purple Pentapus - When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. - - B - Creature — Octopus Starfish - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Razor Rings - Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. - - W - Instant - Instant - 2 - 1W - - TLE~ - 3 - - - Roku's Mastery - Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) - - R - Instant - Instant - 2 - XRR - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Seismic Tutelage - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Whenever enchanted creature attacks, double the number of +1/+1 counters on it. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE~ - 1 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE~ - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - TLE~ - 1 - - - The Terror of Serpent's Pass - Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - U - Legendary Creature — Serpent - Creature - 7 - 5UU - 8/8 - - TLE~ - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Turtle-Seals - Vigilance (Attacking doesn't cause this creature to tap.) - - U - Creature — Turtle Seal - Creature - 4 - 3U - 2/4 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Water Whip - As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Return up to two target creatures to their owners' hands. Draw two cards. - - U - Sorcery — Lesson - Sorcery - 2 - UU - - TLE~ - 3 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - Aang's Iceberg Flash @@ -3062,99 +1693,319 @@ When this creature enters, you may discard a card. If you do, draw a card.2 - Alibou, Ancient Witness - Other artifact creatures you control have haste. -Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - - RW - Legendary Artifact Creature — Golem - Creature - 5 - 3RW - 4/5 - - MAR~ - 2 - - - Arachnogenesis - Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. - - G - Instant - Instant - 3 - 2G - - MAR~ - 3 - - - Arasta of the Endless Web - Reach -Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. - - G - Legendary Enchantment Creature — Spider - Creature - 4 - 2GG - 3/5 - - MAR~ - 2 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - MAR~ - 3 - - - Clever Impersonator - You may have this creature enter as a copy of any nonland permanent on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 2UU - 0/0 - - MAR~ - 2 - - - Comeuppance - Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. W Instant Instant - 4 - 3W + 1 + W - MAR~ + TLE~ 3 - Counterspell - Counter target spell. + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Airbending Master + When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. +At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 4W + 4/4 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Allied Teamwork + When this enchantment enters, create a 1/1 white Ally creature token. +Allies you control get +1/+1. + + W + Enchantment + Enchantment + 3 + 2W + + TLE~ + 1 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Bumi, Eclectic Earthbender + When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. + + G + Legendary Creature — Human Noble Ally + Creature + 5 + 3GG + 4/4 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Deny Entry + Counter target creature spell. Draw a card, then discard a card. U Instant Instant - 2 - UU + 3 + 2U - MAR~ + TLE~ + 3 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Earthbending Student + When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) + + G + Creature — Human Warrior Ally + Creature + 3 + 2G + 1/3 + + TLE~ + 2 + + + Eel-Hounds + Trample (This creature can deal excess combat damage to the player it's attacking.) +Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. + + G + Creature — Fish Dog + Creature + 4 + 3G + 4/2 + + TLE~ + 2 + + + Elephant-Rat + Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Elephant Rat + Creature + 2 + 1B + 1/3 + + TLE~ + 2 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ 3 @@ -3167,154 +2018,1081 @@ Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spide 2 1B - MAR~ + TLE~ 3 - Goblin Bombardment - Sacrifice a creature: This enchantment deals 1 damage to any target. - - R - Enchantment - Enchantment - 2 - 1R - - MAR~ - 1 - - - Heroic Intervention - Permanents you control gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - MAR~ - 3 - - - Hex - Destroy six target creatures. + Fire Lord Ozai + Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. +{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B - Sorcery - Sorcery - 6 - 4BB - - MAR~ - 3 - - - Hunter's Insight - Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. - - G - Instant - Instant - 3 - 2G - - MAR~ - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - MAR~ - 3 - - - Leyline Binding - Flash -Domain — This spell costs {1} less to cast for each basic land type among lands you control. -When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. - - W - Enchantment - Enchantment - 6 - 5W - - MAR~ - 1 - - - Lorthos, the Tidemaker - Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. - - U - Legendary Creature — Octopus + Legendary Creature — Human Noble Creature - 8 - 5UUU - 8/8 + 4 + 3B + 4/4 - MAR~ + TLE~ 2 - Mindbreak Trap - If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. -Exile any number of target spells. + Fire Nation Ambushers + Flash (You may cast this spell any time you could cast an instant.) - U - Instant — Trap - Instant - 4 - 2UU + B + Creature — Human Soldier + Creature + 3 + 2B + 3/2 - MAR~ - 3 + TLE~ + 2 - Mystic Confluence - Choose three. You may choose the same mode more than once. -• Counter target spell unless its controller pays {3}. -• Return target creature to its owner's hand. -• Draw a card. - - U - Instant - Instant - 5 - 3UU - - MAR~ - 3 - - - Najeela, the Blade-Blossom - Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. + Fire Nation Archers + Reach (This creature can block creatures with flying.) +{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. R - Legendary Creature — Human Warrior + Creature — Human Archer + Creature + 4 + 3R + 3/4 + + TLE~ + 2 + + + Fire Nation Sentinels + Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. + + B + Creature — Human Soldier + Creature + 5 + 3BB + 4/4 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier Creature 3 2R 3/2 - MAR~ + TLE~ 2 - Nine Lives - Hexproof -If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. -When there are nine or more incarnation counters on this enchantment, exile it. -When this enchantment leaves the battlefield, you lose the game. + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Flying Dolphin-Fish + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature — Whale Fish + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Force of Negation + If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. +Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 3 + 1UU + + TLE~ + 3 + + + Frog-Squirrels + Reach (This creature can block creatures with flying.) + + G + Creature — Frog Squirrel + Creature + 2 + 1G + 2/2 + + TLE~ + 2 + + + Gilacorn + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + + B + Creature — Lizard + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Hippo-Cows + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Hippo Ox + Creature + 5 + 4G + 5/4 + + TLE~ + 2 + + + Hog-Monkey Rampage + Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + TLE~ + 3 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Waterbending Master + Whenever you cast a spell during an opponent's turn, you get an experience counter. +Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. + + U + Legendary Creature — Human Warrior Ally + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Kyoshi Warrior Guard + + + W + Creature — Human Warrior Ally + Creature + 2 + 1W + 2/3 + + TLE~ + 2 + + + Lion Vulture + Flying (This creature can't be blocked except by creatures with flying or reach.) +At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) + + B + Creature — Cat Bird + Creature + 4 + 3B + 2/2 + + TLE~ + 2 + + + Lost in the Spirit World + Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + U + Sorcery + Sorcery + 3 + 2U + + TLE~ + 3 + + + Loyal Fire Sage + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + R + Creature — Human Cleric Ally + Creature + 3 + 2R + 3/3 + + TLE~ + 2 + + + Match the Odds + Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. + + G + Sorcery — Lesson + Sorcery + 3 + 2G + + TLE~ + 3 + + + Mechanical Glider + When this Equipment enters, attach it to target creature you control. +Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLE~ + 1 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Path to Redemption + Enchant creature +Enchanted creature can't attack or block. +{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TLE~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Purple Pentapus + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. + + B + Creature — Octopus Starfish + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Razor Rings + Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. + + W + Instant + Instant + 2 + 1W + + TLE~ + 3 + + + Roku's Mastery + Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + R + Instant + Instant + 2 + XRR + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Seismic Tutelage + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Whenever enchanted creature attacks, double the number of +1/+1 counters on it. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + TLE~ + 1 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + The Cabbage Merchant + Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever a creature deals combat damage to you, sacrifice a Food token. +Tap two untapped Foods you control: Add one mana of any color. + + G + Legendary Creature — Human Citizen + Creature + 3 + 2G + 2/2 + + TLE~ + 2 + + + The Great Henge + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +{T}: Add {G}{G}. You gain 2 life. +Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. + + G + Legendary Artifact + Artifact + 9 + 7GG + + TLE~ + 1 + + + The Terror of Serpent's Pass + Hexproof (This creature can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Serpent + Creature + 7 + 5UU + 8/8 + + TLE~ + 2 + + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Turtle-Seals + Vigilance (Attacking doesn't cause this creature to tap.) + + U + Creature — Turtle Seal + Creature + 4 + 3U + 2/4 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Water Whip + As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Return up to two target creatures to their owners' hands. Draw two cards. + + U + Sorcery — Lesson + Sorcery + 2 + UU + + TLE~ + 3 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Alchemax Slayer-Bots + When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Artifact Creature — Robot Villain + Creature + 3 + 2U + 2/2 + + SPE~ + 2 + + + Amateur Hero + When this creature enters, you gain 2 life. + + W + Creature — Human Hero + Creature + 3 + 2W + 3/3 + + SPE~ + 2 + + + Amazing Alliance + Creatures you control get +1/+1. +Whenever you attack with one or more legendary creatures, you gain that much life. W Enchantment @@ -3322,302 +3100,338 @@ When this enchantment leaves the battlefield, you lose the game. 3 1WW - MAR~ + SPE~ 1 - Opposition Agent - Flash -You control your opponents while they're searching their libraries. -While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. + Doc Ock, Evil Inventor + At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types. + + BU + Legendary Creature — Human Scientist Villain + Creature + 7 + 5UB + 8/8 + + SPE~ + 2 + + + Double Trouble + Double the power of each creature you control until end of turn. + + R + Instant + Instant + 5 + 4R + + SPE~ + 3 + + + Future Flight + Enchant creature +When this Aura enters, draw two cards. +Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.) + + U + Enchantment — Aura + Enchantment + 4 + 2UU + + SPE~ + 1 + + + Ghost-Spider, Gwen Stacy + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures. + + R + Legendary Creature — Spider Human Hero + Creature + 5 + 3RR + 4/4 + + SPE~ + 2 + + + Grasping Tentacles + Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control. + + BU + Sorcery + Sorcery + 3 + 1UB + + SPE~ + 3 + + + Green Goblin, Nemesis + Flying +Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. +Whenever you discard a land card, create a tapped Treasure token. + + BR + Legendary Creature — Goblin Human Villain + Creature + 4 + 2BR + 3/3 + + SPE~ + 2 + + + Grendel, Spawn of Knull + Flying (This creature can't be blocked except by creatures with flying or reach.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) B - Creature — Human Rogue + Legendary Creature — Symbiote Dragon Villain + Creature + 4 + 3B + 3/3 + + SPE~ + 2 + + + Lethal Protection + Destroy target creature. Return up to one target creature card from your graveyard to your hand. + + B + Sorcery + Sorcery + 4 + 3B + + SPE~ + 3 + + + Lyla, Holographic Assistant + Whenever you draw a card, put a +1/+1 counter on target creature. + + U + Legendary Artifact Creature — Illusion Advisor + Creature + 4 + 3U + 2/2 + + SPE~ + 2 + + + MJ, Rising Star + Vigilance (Attacking doesn't cause this creature to tap.) +Whenever you gain life, put a +1/+1 counter on MJ. + + W + Legendary Creature — Human Performer + Creature + 3 + 2W + 2/3 + + SPE~ + 2 + + + Prowler, Misguided Mentor + Prowler can't be blocked by creatures with power 2 or less. +Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control. + + G + Legendary Creature — Human Rogue Villain + Creature + 3 + 2G + 3/3 + + SPE~ + 2 + + + Pumpkin Bombs + {T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact. + + R + Artifact + Artifact + 2 + 1R + + SPE~ + 1 + + + Rampaging Classmate + Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature. + + R + Creature — Lizard Berserker + Creature + 3 + 2R + 3/2 + + SPE~ + 2 + + + Sensational Spider-Man + Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way. + + UW + Legendary Creature — Spider Human Hero + Creature + 3 + 1WU + 3/3 + + SPE~ + 2 + + + Spider-Man 2099, Miguel O'Hara + When Spider-Man 2099 enters, return up to one target creature to its owner's hand. +Whenever one or more creatures you control deal combat damage to a player, draw a card. + + U + Legendary Creature — Spider Human Hero + Creature + 5 + 4U + 4/4 + + SPE~ + 2 + + + Spider-Man, Miles Morales + Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.) +Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. + + G + Legendary Creature — Spider Human Hero + Creature + 6 + 4GG + 5/5 + + SPE~ + 2 + + + Spider-Man, Peter Parker + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Legendary Creature — Spider Human Hero + Creature + 5 + 3WW + 4/4 + + SPE~ + 2 + + + Symbiote Spawn + When this creature dies, each opponent loses 2 life and you gain 2 life. + + B + Creature — Symbiote Villain Creature 3 2B 3/2 - MAR~ + SPE~ 2 - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + The Mary Janes + This spell costs {1} less to cast for each creature that attacked this turn. +Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Bard Performer + Creature + 4 + 3R + 3/3 + + SPE~ + 2 + + + Twisted Spider-Clone + When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. G - Enchantment - Enchantment + Creature — Spider Human + Creature 4 3G - - MAR~ - 1 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - MAR~ - 3 - - - Ponder - Look at the top three cards of your library, then put them back in any order. You may shuffle. -Draw a card. - - U - Sorcery - Sorcery - 1 - U - - MAR~ - 3 - - - Reanimate - Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. - - B - Sorcery - Sorcery - 1 - B - - MAR~ - 3 - - - Relentless Assault - Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. - - R - Sorcery - Sorcery - 4 - 2RR - - MAR~ - 3 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - MAR~ - 3 - - - Rest in Peace - When this enchantment enters, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - MAR~ - 1 - - - Rite of Replication - Kicker {5} (You may pay an additional {5} as you cast this spell.) -Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. - - U - Sorcery - Sorcery - 4 - 2UU - - MAR~ - 3 - - - Savage Beating - Cast this spell only during combat on your turn. -Choose one — -• Creatures you control gain double strike until end of turn. -• Untap all creatures you control. After this phase, there is an additional combat phase. -Entwine {1}{R} (Choose both if you pay the entwine cost.) - - R - Instant - Instant - 5 - 3RR - - MAR~ - 3 - - - Saw in Half - Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. - - B - Instant - Instant - 3 - 2B - - MAR~ - 3 - - - Shock - Shock deals 2 damage to any target. - - R - Instant - Instant - 1 - R - - MAR~ - 3 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control. -Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - Instant - 1 - XG - - MAR~ - 3 - - - Skithiryx, the Blight Dragon - Flying -Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -{B}: Skithiryx gains haste until end of turn. -{B}{B}: Regenerate Skithiryx. - - B - Legendary Creature — Phyrexian Dragon Skeleton - Creature - 5 - 3BB 4/4 - MAR~ + SPE~ 2 - Tangle - Prevent all combat damage that would be dealt this turn. -Each attacking creature doesn't untap during its controller's next untap step. + Venom Blast + Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature. G - Instant - Instant - 2 - 1G - - MAR~ - 3 - - - Terminate - Destroy target creature. It can't be regenerated. - - BR - Instant - Instant - 2 - BR - - MAR~ - 3 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - MAR~ - 3 - - - Traumatize - Target player mills half their library, rounded down. - - U Sorcery Sorcery - 5 - 3UU - - MAR~ - 3 - - - Unexpected Windfall - As an additional cost to cast this spell, discard a card. -Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Instant - Instant 4 - 2RR + 2GG - MAR~ + SPE~ 3 - Wedding Ring - When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. -Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + Venom, Deadly Devourer + Vigilance, menace +{3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness. - W - Artifact - Artifact + BG + Legendary Creature — Symbiote Villain + Creature 4 - 2WW + 2BG + 4/4 - MAR~ - 1 + SPE~ + 2 - Winds of Change - Each player shuffles the cards from their hand into their library, then draws that many cards. + Venom, Eddie Brock + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card. - R - Sorcery - Sorcery - 1 - R + B + Legendary Creature — Symbiote Villain + Creature + 6 + 4BB + 6/4 - MAR~ - 3 + SPE~ + 2 Agent Venom @@ -7718,37 +7532,259 @@ Fear Gas — Wraith can't be blocked. 2 - Alchemax Slayer-Bots - When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + Alibou, Ancient Witness + Other artifact creatures you control have haste. +Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. + + RW + Legendary Artifact Creature — Golem + Creature + 5 + 3RW + 4/5 + + MAR~ + 2 + + + Arachnogenesis + Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. + + G + Instant + Instant + 3 + 2G + + MAR~ + 3 + + + Arasta of the Endless Web + Reach +Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. + + G + Legendary Enchantment Creature — Spider + Creature + 4 + 2GG + 3/5 + + MAR~ + 2 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + MAR~ + 3 + + + Clever Impersonator + You may have this creature enter as a copy of any nonland permanent on the battlefield. U - Artifact Creature — Robot Villain + Creature — Shapeshifter Creature - 3 - 2U - 2/2 + 4 + 2UU + 0/0 - SPE~ + MAR~ 2 - Amateur Hero - When this creature enters, you gain 2 life. + Comeuppance + Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. W - Creature — Human Hero - Creature - 3 - 2W - 3/3 + Instant + Instant + 4 + 3W - SPE~ + MAR~ + 3 + + + Counterspell + Counter target spell. + + U + Instant + Instant + 2 + UU + + MAR~ + 3 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + MAR~ + 3 + + + Goblin Bombardment + Sacrifice a creature: This enchantment deals 1 damage to any target. + + R + Enchantment + Enchantment + 2 + 1R + + MAR~ + 1 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + MAR~ + 3 + + + Hex + Destroy six target creatures. + + B + Sorcery + Sorcery + 6 + 4BB + + MAR~ + 3 + + + Hunter's Insight + Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. + + G + Instant + Instant + 3 + 2G + + MAR~ + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + MAR~ + 3 + + + Leyline Binding + Flash +Domain — This spell costs {1} less to cast for each basic land type among lands you control. +When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 6 + 5W + + MAR~ + 1 + + + Lorthos, the Tidemaker + Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. + + U + Legendary Creature — Octopus + Creature + 8 + 5UUU + 8/8 + + MAR~ 2 - Amazing Alliance - Creatures you control get +1/+1. -Whenever you attack with one or more legendary creatures, you gain that much life. + Mindbreak Trap + If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. +Exile any number of target spells. + + U + Instant — Trap + Instant + 4 + 2UU + + MAR~ + 3 + + + Mystic Confluence + Choose three. You may choose the same mode more than once. +• Counter target spell unless its controller pays {3}. +• Return target creature to its owner's hand. +• Draw a card. + + U + Instant + Instant + 5 + 3UU + + MAR~ + 3 + + + Najeela, the Blade-Blossom + Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. +{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. + + R + Legendary Creature — Human Warrior + Creature + 3 + 2R + 3/2 + + MAR~ + 2 + + + Nine Lives + Hexproof +If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. +When there are nine or more incarnation counters on this enchantment, exile it. +When this enchantment leaves the battlefield, you lose the game. W Enchantment @@ -7756,338 +7792,302 @@ Whenever you attack with one or more legendary creatures, you gain that much lif 3 1WW - SPE~ + MAR~ 1 - Doc Ock, Evil Inventor - At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types. - - BU - Legendary Creature — Human Scientist Villain - Creature - 7 - 5UB - 8/8 - - SPE~ - 2 - - - Double Trouble - Double the power of each creature you control until end of turn. - - R - Instant - Instant - 5 - 4R - - SPE~ - 3 - - - Future Flight - Enchant creature -When this Aura enters, draw two cards. -Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.) - - U - Enchantment — Aura - Enchantment - 4 - 2UU - - SPE~ - 1 - - - Ghost-Spider, Gwen Stacy - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures. - - R - Legendary Creature — Spider Human Hero - Creature - 5 - 3RR - 4/4 - - SPE~ - 2 - - - Grasping Tentacles - Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control. - - BU - Sorcery - Sorcery - 3 - 1UB - - SPE~ - 3 - - - Green Goblin, Nemesis - Flying -Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. -Whenever you discard a land card, create a tapped Treasure token. - - BR - Legendary Creature — Goblin Human Villain - Creature - 4 - 2BR - 3/3 - - SPE~ - 2 - - - Grendel, Spawn of Knull - Flying (This creature can't be blocked except by creatures with flying or reach.) -Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + Opposition Agent + Flash +You control your opponents while they're searching their libraries. +While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. B - Legendary Creature — Symbiote Dragon Villain - Creature - 4 - 3B - 3/3 - - SPE~ - 2 - - - Lethal Protection - Destroy target creature. Return up to one target creature card from your graveyard to your hand. - - B - Sorcery - Sorcery - 4 - 3B - - SPE~ - 3 - - - Lyla, Holographic Assistant - Whenever you draw a card, put a +1/+1 counter on target creature. - - U - Legendary Artifact Creature — Illusion Advisor - Creature - 4 - 3U - 2/2 - - SPE~ - 2 - - - MJ, Rising Star - Vigilance (Attacking doesn't cause this creature to tap.) -Whenever you gain life, put a +1/+1 counter on MJ. - - W - Legendary Creature — Human Performer - Creature - 3 - 2W - 2/3 - - SPE~ - 2 - - - Prowler, Misguided Mentor - Prowler can't be blocked by creatures with power 2 or less. -Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control. - - G - Legendary Creature — Human Rogue Villain - Creature - 3 - 2G - 3/3 - - SPE~ - 2 - - - Pumpkin Bombs - {T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact. - - R - Artifact - Artifact - 2 - 1R - - SPE~ - 1 - - - Rampaging Classmate - Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature. - - R - Creature — Lizard Berserker - Creature - 3 - 2R - 3/2 - - SPE~ - 2 - - - Sensational Spider-Man - Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way. - - UW - Legendary Creature — Spider Human Hero - Creature - 3 - 1WU - 3/3 - - SPE~ - 2 - - - Spider-Man 2099, Miguel O'Hara - When Spider-Man 2099 enters, return up to one target creature to its owner's hand. -Whenever one or more creatures you control deal combat damage to a player, draw a card. - - U - Legendary Creature — Spider Human Hero - Creature - 5 - 4U - 4/4 - - SPE~ - 2 - - - Spider-Man, Miles Morales - Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.) -Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. - - G - Legendary Creature — Spider Human Hero - Creature - 6 - 4GG - 5/5 - - SPE~ - 2 - - - Spider-Man, Peter Parker - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Legendary Creature — Spider Human Hero - Creature - 5 - 3WW - 4/4 - - SPE~ - 2 - - - Symbiote Spawn - When this creature dies, each opponent loses 2 life and you gain 2 life. - - B - Creature — Symbiote Villain + Creature — Human Rogue Creature 3 2B 3/2 - SPE~ + MAR~ 2 - The Mary Janes - This spell costs {1} less to cast for each creature that attacked this turn. -Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Bard Performer - Creature - 4 - 3R - 3/3 - - SPE~ - 2 - - - Twisted Spider-Clone - When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G - Creature — Spider Human - Creature + Enchantment + Enchantment 4 3G - 4/4 - SPE~ - 2 + MAR~ + 1 - Venom Blast - Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature. + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - G - Sorcery - Sorcery - 4 - 2GG + W + Instant + Instant + 1 + W - SPE~ + MAR~ 3 - Venom, Deadly Devourer - Vigilance, menace -{3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness. + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. - BG - Legendary Creature — Symbiote Villain - Creature + U + Sorcery + Sorcery + 1 + U + + MAR~ + 3 + + + Reanimate + Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. + + B + Sorcery + Sorcery + 1 + B + + MAR~ + 3 + + + Relentless Assault + Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. + + R + Sorcery + Sorcery 4 - 2BG + 2RR + + MAR~ + 3 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + MAR~ + 3 + + + Rest in Peace + When this enchantment enters, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + MAR~ + 1 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + MAR~ + 3 + + + Savage Beating + Cast this spell only during combat on your turn. +Choose one — +• Creatures you control gain double strike until end of turn. +• Untap all creatures you control. After this phase, there is an additional combat phase. +Entwine {1}{R} (Choose both if you pay the entwine cost.) + + R + Instant + Instant + 5 + 3RR + + MAR~ + 3 + + + Saw in Half + Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. + + B + Instant + Instant + 3 + 2B + + MAR~ + 3 + + + Shock + Shock deals 2 damage to any target. + + R + Instant + Instant + 1 + R + + MAR~ + 3 + + + Silkguard + Put a +1/+1 counter on each of up to X target creatures you control. +Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) + + G + Instant + Instant + 1 + XG + + MAR~ + 3 + + + Skithiryx, the Blight Dragon + Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{B}: Skithiryx gains haste until end of turn. +{B}{B}: Regenerate Skithiryx. + + B + Legendary Creature — Phyrexian Dragon Skeleton + Creature + 5 + 3BB 4/4 - SPE~ + MAR~ 2 - Venom, Eddie Brock - Menace (This creature can't be blocked except by two or more creatures.) -Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card. + Tangle + Prevent all combat damage that would be dealt this turn. +Each attacking creature doesn't untap during its controller's next untap step. - B - Legendary Creature — Symbiote Villain - Creature - 6 - 4BB - 6/4 + G + Instant + Instant + 2 + 1G - SPE~ - 2 + MAR~ + 3 + + + Terminate + Destroy target creature. It can't be regenerated. + + BR + Instant + Instant + 2 + BR + + MAR~ + 3 + + + Thrill of Possibility + As an additional cost to cast this spell, discard a card. +Draw two cards. + + R + Instant + Instant + 2 + 1R + + MAR~ + 3 + + + Traumatize + Target player mills half their library, rounded down. + + U + Sorcery + Sorcery + 5 + 3UU + + MAR~ + 3 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 4 + 2RR + + MAR~ + 3 + + + Wedding Ring + When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. +Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. +Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + + W + Artifact + Artifact + 4 + 2WW + + MAR~ + 1 + + + Winds of Change + Each player shuffles the cards from their hand into their library, then draws that many cards. + + R + Sorcery + Sorcery + 1 + R + + MAR~ + 3 Agent Venom