From 53a74d5c8b984c1034759fb2f802e8d47fac02eb Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 7 Oct 2022 01:21:58 +0000 Subject: [PATCH] Deploy: ef39de857f991bbdd05d8595d5a97fb47d22fbc8 --- 30A.xml | 4 +- BOT.xml | 4 +- BRC.xml | 4 +- BRO.xml | 4 +- BRR.xml | 4 +- DMR.xml | 4 +- GN3.xml | 4 +- PR23.xml | 4 +- Q07.xml | 4 +- SCD.xml | 4 +- SLC.xml | 4 +- spoiler.xml | 12651 +------------------------------------------------- 12 files changed, 24 insertions(+), 12671 deletions(-) diff --git a/30A.xml b/30A.xml index 0da3f83d..4d1da8ff 100644 --- a/30A.xml +++ b/30A.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:50 (UTC) + 2022-10-07 01:21:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/BOT.xml b/BOT.xml index a1abf3df..77d5451c 100644 --- a/BOT.xml +++ b/BOT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:52 (UTC) + 2022-10-07 01:21:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/BRC.xml b/BRC.xml index 8bae0e02..c6ec36e0 100644 --- a/BRC.xml +++ b/BRC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:51 (UTC) + 2022-10-07 01:21:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/BRO.xml b/BRO.xml index 3ca3af7c..c8c39f24 100644 --- a/BRO.xml +++ b/BRO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:52 (UTC) + 2022-10-07 01:21:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/BRR.xml b/BRR.xml index 8c7fc287..7c19892b 100644 --- a/BRR.xml +++ b/BRR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:51 (UTC) + 2022-10-07 01:21:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/DMR.xml b/DMR.xml index d2b55f3b..b1fda1de 100644 --- a/DMR.xml +++ b/DMR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:47 (UTC) + 2022-10-07 01:21:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/GN3.xml b/GN3.xml index 0f2b963c..2be903e9 100644 --- a/GN3.xml +++ b/GN3.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:54 (UTC) + 2022-10-07 01:21:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/PR23.xml b/PR23.xml index 4bbab54c..590ccb2b 100644 --- a/PR23.xml +++ b/PR23.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:48 (UTC) + 2022-10-07 01:21:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/Q07.xml b/Q07.xml index b1b34ad6..b172cb51 100644 --- a/Q07.xml +++ b/Q07.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:53 (UTC) + 2022-10-07 01:21:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/SCD.xml b/SCD.xml index 76ba2dd3..cb1cc2a9 100644 --- a/SCD.xml +++ b/SCD.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:48 (UTC) + 2022-10-07 01:21:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/SLC.xml b/SLC.xml index fe0476be..d56e69d3 100644 --- a/SLC.xml +++ b/SLC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:20:53 (UTC) + 2022-10-07 01:21:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/spoiler.xml b/spoiler.xml index 2996bfc0..3bd81842 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-06 16:21:00 (UTC) + 2022-10-07 01:21:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -78,24 +78,6 @@ Box 2022-10-14 - - UPLIST~ - The List (Unfinity Foil Edition) - Masters - 2022-10-07 - - - UNF~ - Unfinity - Funny - 2022-10-07 - - - 40K~ - Warhammer 40,000 - Commander - 2022-10-07 - @@ -9207,12634 +9189,5 @@ GN3~ 2 - - Acornelia, Fashionable Filcher - Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).Whenever a Squirrel you control enters the battlefield or dies, you get {A}.{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.{G}, Pay X {A}: Target creature gets +X/+X until end of turn. - - B - Legendary Creature - Squirrel - 4.0 - 3B - 3/3 - - UPLIST~ - 2 - - - Alexander Clamilton - Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.){1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. - - U - Legendary Creature - Clamfolk Advisor Rebel - 3.0 - 2U - 0/4 - - UPLIST~ - 2 - - - Angelic Rocket - FlyingWhen this creature enters the battlefield, you may destroy target nonland permanent. - - Host Artifact Creature - Angel - 8.0 - 8 - 4/4 - - UPLIST~ - 2 - - - Animate Library - Enchant your libraryEnchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.If enchanted library would leave the battlefield, exile Animate Library instead. - - U - Enchantment - Aura - 6.0 - 4UU - - UPLIST~ - 1 - - - As Luck Would Have It - HexproofWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) - - G - Enchantment - 1.0 - G - - UPLIST~ - 1 - - - Avatar of Me - This spell costs {1} more to cast for each ten years you've been alive.Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.Avatar of Me is the color of your eyes. - - U - Creature - Avatar - 4.0 - 2UU - */* - - UPLIST~ - 2 - - - B-I-N-G-O - TrampleWhenever a player casts a spell, put a chip counter on its mana value.B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. - - G - Creature - Dog - 2.0 - 1G - 1/1 - - UPLIST~ - 2 - - - B.O.B. (Bevy of Beebles) - As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.−1: Draw a card. - - U - Legendary Planeswalker - B.O.B. - 5.0 - 3UU - * - - UPLIST~ - 1 - - - Baron Von Count - Baron Von Count enters the battlefield with a doom counter on "5."Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.When the doom counter moves from "1," destroy target player and put that doom counter on "5." - - B - R - Legendary Creature - Human Villain - 3.0 - 1BR - 3/3 - - UPLIST~ - 2 - - - Better Than One - A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) - - G - W - Sorcery - 2.0 - GW - - UPLIST~ - 3 - - - Blast from the Past - Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. - - R - Instant - 3.0 - 2R - - UPLIST~ - 3 - - - By Gnome Means - {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. - - W - Enchantment - 3.0 - 2W - - UPLIST~ - 1 - - - Clocknapper - When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) - - U - Creature - Human Spy - 5.0 - 3UU - 2/2 - - UPLIST~ - 2 - - - Cramped Bunker - At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it. - - G - R - Enchantment - 6.0 - 4RG - - UPLIST~ - 1 - - - Do-It-Yourself Seraph - FlyingWhenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. - - W - Artifact Creature - Cyborg Angel - 6.0 - 4WW - 4/4 - - UPLIST~ - 2 - - - Dr. Julius Jumblemorph - Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle. - - G - W - Legendary Creature - 4.0 - 2GW - 4/4 - - UPLIST~ - 2 - - - Earl of Squirrel - Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)Creature tokens you control are Squirrels in addition to their other creature types.Other Squirrels you control get +1/+1. - - G - Creature - Squirrel Noble Advisor - 6.0 - 4GG - 4/4 - - UPLIST~ - 2 - - - Enter the Dungeon - Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. - - B - Sorcery - 2.0 - BB - - UPLIST~ - 3 - - - Everythingamajig - {2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.{3}, {T}: Put a +1/+1 counter on target creature.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Artifact - 5.0 - 5 - - UPLIST~ - 1 - - - Everythingamajig - {1}, {T}: Scry 2.{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. - - Artifact - 8.0 - 8 - - UPLIST~ - 1 - - - Flavor Judge - {T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. - - W - Creature - Bird Advisor - 2.0 - 1W - 2/2 - - UPLIST~ - 2 - - - Frankie Peanuts - At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. - - W - Legendary Creature - Elephant Rogue - 4.0 - 2WW - 2/3 - - UPLIST~ - 2 - - - Graveyard Busybody - All graveyards are also your graveyards.Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. - - U - Creature - Human Spy - 6.0 - 4UU - */* - - UPLIST~ - 2 - - - Grusilda, Monster Masher - Combined, enchanted, and equipped creatures you control have menace.{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) - - B - R - Legendary Creature - Zombie Villain - 5.0 - 3BR - 4/4 - - UPLIST~ - 2 - - - Handy Dandy Clone Machine - {2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. - - Artifact - 3.0 - 3 - - UPLIST~ - 1 - - - Hot Fix - You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle. - - U - W - Sorcery - 6.0 - 4WU - - UPLIST~ - 3 - - - Hydradoodle - As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.Reach, trample - - G - Creature - Hydra Dog - 2.0 - XXGG - 0/0 - - UPLIST~ - 2 - - - Incite Insight - Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) - - U - Sorcery - 2.0 - XUU - - UPLIST~ - 3 - - - Ineffable Blessing - As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.Whenever a creature with the chosen border enters the battlefield under your control, draw a card. - - G - Enchantment - 2.0 - 1G - - UPLIST~ - 1 - - - Ineffable Blessing - As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card. - - G - Enchantment - 2.0 - 1G - - UPLIST~ - 1 - - - Infernal Spawn of Infernal Spawn of Evil - Flying, first strike, trampleOnce each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice. - - B - Creature - Demon Child - 10.0 - 8BB - 8/8 - - UPLIST~ - 2 - - - Infernius Spawnington III, Esq. - Flying, first strike, trample, hasteThis spell costs {3} less to cast for each card you've revealed this turn.When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. - - B - Creature - Demon Beast Grandchild - 11.0 - 10B - 9/9 - - UPLIST~ - 2 - - - Infinity Elemental - (This creature has INFINITE POWER.) - - R - Creature - Elemental - 7.0 - 4RRR - ∞/5 - - UPLIST~ - 2 - - - Jackknight - Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. - - W - Artifact Creature - Cyborg Knight - 2.0 - 1W - 1/1 - - UPLIST~ - 2 - - - Kindslaver - {5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. - - Legendary Artifact - 5.0 - 5 - - UPLIST~ - 1 - - - Mary O'Kill - {1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) - - B - R - Legendary Creature - Human Villain - 6.0 - 5B/R - 5/5 - - UPLIST~ - 2 - - - Masterful Ninja - HasteReveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.{1}{B}: Masterful Ninja gets +1/+1 until end of turn. - - B - Creature - Troll Ninja - 3.0 - 2B - 1/1 - - UPLIST~ - 2 - - - Modular Monstrosity - Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. - - Artifact Creature - Construct - 7.0 - 7 - 3/3 - - UPLIST~ - 2 - - - Oddly Uneven - Choose one —• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)• Destroy each creature with an even number of words in its name. - - W - Sorcery - 5.0 - 3WW - - UPLIST~ - 3 - - - Ol' Buzzbark - When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. - - G - R - Legendary Creature - Goblin Warrior - 2.0 - XRG - 3/3 - - UPLIST~ - 2 - - - Old Fogey - Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 - - G - Summon - Dinosaur - 2.0 - GG - 7/7 - - UPLIST~ - 1 - - - Over My Dead Bodies - Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)Creature cards in your graveyard have haste. - - B - Enchantment - 6.0 - 4BB - - UPLIST~ - 1 - - - Phoebe, Head of S.N.E.A.K. - Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) - - B - U - Legendary Creature - Human Spy - 3.0 - 1UB - 2/3 - - UPLIST~ - 2 - - - Pippa, Duchess of Dice - {2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.{2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.) - - G - Legendary Creature - Human Noble - 3.0 - 2G - 2/2 - - UPLIST~ - 2 - - - Richard Garfield, Ph.D. - You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) - - U - Legendary Creature - Human Designer - 5.0 - 3UU - 2/2 - - UPLIST~ - 2 - - - Rules Lawyer - State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) - - W - Artifact Creature - Cyborg Advisor - 5.0 - 3WW - 1/1 - - UPLIST~ - 2 - - - Serpentine - Whenever a land enters the battlefield under your control,Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) - - G - Creature - Wurm - 0.0 - - +3/+3 - - UPLIST~ - 2 - - - Spike, Tournament Grinder - ({B/P} can be paid with either {B} or 2 life.){B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand. - - B - Legendary Creature - Human Gamer - 4.0 - 2B/PB/P - 1/1 - - UPLIST~ - 2 - - - Split Screen - When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.Play with your libraries' top cards revealed.When Split Screen leaves the battlefield, shuffle your libraries together. - - Artifact - 4.0 - 4 - - UPLIST~ - 1 - - - Staying Power - "Until end of turn" and "this turn" effects don't end. - - W - Enchantment - 3.0 - 2W - - UPLIST~ - 1 - - - Steamflogger of the Month - When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) - - R - Creature - Goblin Rigger - 5.0 - 3RR - 3/3 - - UPLIST~ - 2 - - - Summon the Pack - Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) - - B - Sorcery - 8.0 - 7B - - UPLIST~ - 3 - - - Surgeon General Commander - Whenever you augment, enchant, or mutate a creature you control, draw a card.{T}: Add {W}, {U}, {B}, {R}, or {G}. - - G - Legendary Creature - Wombat Bat Chameleon - 4.0 - 3G - 3/3 - - UPLIST~ - 2 - - - Sword of Dungeons & Dragons - Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.Equip {2} - - Artifact - Equipment - 3.0 - 3 - - UPLIST~ - 1 - - - Syr Cadian, Knight Owl - Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.){W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.{B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise. - - W - Legendary Creature - Bird Knight - 5.0 - 3WW - 4/4 - - UPLIST~ - 2 - - - The Big Idea - {2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. - - R - Legendary Creature - Brainiac Villain - 6.0 - 4RR - 4/4 - - UPLIST~ - 2 - - - The Countdown Is at One - Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. - - R - Sorcery - 5.0 - 3RR - - UPLIST~ - 3 - - - The Grand Calcutron - The Grand Calcutron can be your commander.When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).Players can only play the first card of their program.If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. - - U - W - Legendary Artifact - 2.0 - WU - - UPLIST~ - 1 - - - Three-Headed Goblin - Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) - - R - Creature - Goblin Mutant - 5.0 - 3RR - 3/3 - - UPLIST~ - 2 - - - Watermarket - {T}: Add {C}{C}. Spend this mana only to cast spells with watermarks. - - Land - 0.0 - - - UPLIST~ - 0 - - - X - As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.{U}{B}, {T}: Put X into target opponent's hand.{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost. - - B - U - Legendary Creature - Human Spy - 2.0 - UB - 2/2 - - UPLIST~ - 2 - - - Yet Another Aether Vortex - All creatures have haste.Players play with the top card of their libraries revealed.Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. - - R - Enchantment - 5.0 - 3RR - - UPLIST~ - 1 - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF~ - 2 - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF~ - 2 - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF~ - 2 - - - "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. - - B - W - Legendary Creature - Human Rogue - 5.0 - 3WB - 5/4 - - UNF~ - 2 - - - "Lifetime" Pass Holder - "Lifetime" Pass Holder enters the battlefield tapped.When "Lifetime" Pass Holder dies, open an Attraction.Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. - - B - Creature - Zombie Guest - 1.0 - B - 2/1 - - UNF~ - 1 - 2 - - - "Lifetime" Pass Holder - "Lifetime" Pass Holder enters the battlefield tapped.When "Lifetime" Pass Holder dies, open an Attraction.Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. - - B - Creature - Zombie Guest - 1.0 - B - 2/1 - - UNF~ - 1 - 2 - - - A Good Day to Pie - Tap up to two target creatures.Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand. - - W - Instant - 2.0 - 1W - - UNF~ - 3 - - - A Good Day to Pie - Tap up to two target creatures.Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand. - - W - Instant - 2.0 - 1W - - UNF~ - 3 - - - A Real Handful - As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink. - - B - Creature - Alien Child Guest - 4.0 - 3B - 1/1 - - UNF~ - 2 - - - A Real Handful - As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink. - - B - Creature - Alien Child Guest - 4.0 - 3B - 1/1 - - UNF~ - 2 - - - Aardwolf's Advantage - Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - R - Sorcery - 3.0 - 2R - - UNF~ - 3 - - - Aardwolf's Advantage - Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - R - Sorcery - 3.0 - 2R - - UNF~ - 3 - - - Aerialephant - FlyingWhen Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - W - Creature - Elephant Performer - 4.0 - 3W - 3/2 - - UNF~ - 2 - - - Aerialephant - FlyingWhen Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - W - Creature - Elephant Performer - 4.0 - 3W - 3/2 - - UNF~ - 2 - - - Alpha Guard - When Alpha Guard enters the battlefield, choose a letter.{T}: Untap another target permanent whose name starts with the chosen letter. - - G - Creature - Elf Employee - 2.0 - 1G - 1/2 - - UNF~ - 2 - - - Alpha Guard - When Alpha Guard enters the battlefield, choose a letter.{T}: Untap another target permanent whose name starts with the chosen letter. - - G - Creature - Elf Employee - 2.0 - 1G - 1/2 - - UNF~ - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF~ - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF~ - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF~ - 2 - - - Ambassador Blorpityblorpboop - When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control. - - G - U - Legendary Creature - Alien Advisor Guest - 5.0 - 3GU - 3/3 - - UNF~ - 2 - - - Amped Up - This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. - - R - Sorcery - 6.0 - 5R - - UNF~ - 3 - - - Amped Up - This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. - - R - Sorcery - 6.0 - 5R - - UNF~ - 3 - - - An Incident Has Occurred - Choose one or both —• Destroy target creature with flying.• Destroy target Attraction. (It's put into its owner's junkyard.)You may apologize. If you do, you gain 3 life. - - G - Sorcery - 2.0 - 1G - - UNF~ - 3 - - - An Incident Has Occurred - Choose one or both —• Destroy target creature with flying.• Destroy target Attraction. (It's put into its owner's junkyard.)You may apologize. If you do, you gain 3 life. - - G - Sorcery - 2.0 - 1G - - UNF~ - 3 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF~ - 2 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF~ - 2 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF~ - 2 - - - Angelic Harold - FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. - - U - W - Legendary Creature - Angel Performer - 3.0 - 1WU - 2/2 - - UNF~ - 2 - - - Animate Graveyard - Enchant your graveyardEnchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard. - - B - Enchantment - Aura - 5.0 - 3BB - - UNF~ - 1 - - - Animate Graveyard - Enchant your graveyardEnchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard. - - B - Enchantment - Aura - 5.0 - 3BB - - UNF~ - 1 - - - Animate Object - You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature. - - U - Sorcery - 5.0 - 4U - - UNF~ - 3 - - - Animate Object - You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature. - - U - Sorcery - 5.0 - 4U - - UNF~ - 3 - - - Art Appreciation - Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn. - - R - Sorcery - 2.0 - 1R - - UNF~ - 3 - - - Art Appreciation - Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn. - - R - Sorcery - 2.0 - 1R - - UNF~ - 3 - - - Assembled Ensemble - VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. - - W - Artifact Creature - Clown Robot Bard - 5.0 - 4W - */6 - - UNF~ - 2 - - - Assembled Ensemble - VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. - - W - Artifact Creature - Clown Robot Bard - 5.0 - 4W - */6 - - UNF~ - 2 - - - Astroquarium - When Astroquarium enters the battlefield, you may put an art sticker on it.{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery. - - U - Artifact - 3.0 - 2U - - UNF~ - 1 - - - Astroquarium - When Astroquarium enters the battlefield, you may put an art sticker on it.{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery. - - U - Artifact - 3.0 - 2U - - UNF~ - 1 - - - Atomwheel Acrobats - Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.{2}{G}: Roll a six-sided die. - - G - Creature - Elf Performer - 4.0 - 3G - 3/2 - - UNF~ - 2 - - - Atomwheel Acrobats - Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.{2}{G}: Roll a six-sided die. - - G - Creature - Elf Performer - 4.0 - 3G - 3/2 - - UNF~ - 2 - - - Attempted Murder - Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. - - B - Sorcery - 2.0 - XBB - - UNF~ - 3 - - - Attempted Murder - Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. - - B - Sorcery - 2.0 - XBB - - UNF~ - 3 - - - Autograph Book - Autograph Book enters the battlefield with a page counter on it for each person who has signed it.{3}, {T}, Remove a page counter from Autograph Book: Draw a card. - - Artifact - 2.0 - 2 - - UNF~ - 1 - - - Autograph Book - Autograph Book enters the battlefield with a page counter on it for each person who has signed it.{3}, {T}, Remove a page counter from Autograph Book: Draw a card. - - Artifact - 2.0 - 2 - - UNF~ - 1 - - - Baaallerina - FlyingWhen Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.{2}{U}: Another target creature with a name sticker on it gains flying until end of turn. - - U - Creature - Sheep Performer - 4.0 - 3U - 3/3 - - UNF~ - 2 - - - Baaallerina - FlyingWhen Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.{2}{U}: Another target creature with a name sticker on it gains flying until end of turn. - - U - Creature - Sheep Performer - 4.0 - 3U - 3/3 - - UNF~ - 2 - - - Bag Check - Counter target spell, then as a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. - - U - Instant - 3.0 - 1UU - - UNF~ - 3 - - - Bag Check - Counter target spell, then as a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. - - U - Instant - 3.0 - 1UU - - UNF~ - 3 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Balloon Stand - Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bamboozling Beeble - Protection from Robots{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one to those rolls to ignore. - - U - Creature - Beeble - 1.0 - U - 1/1 - - UNF~ - 2 - - - Bamboozling Beeble - Protection from Robots{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one to those rolls to ignore. - - U - Creature - Beeble - 1.0 - U - 1/1 - - UNF~ - 2 - - - Bar Entry - Choose one —• Destroy target creature with power 4 or greater.• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.) - - W - Instant - 4.0 - 3W - - UNF~ - 3 - - - Bar Entry - Choose one —• Destroy target creature with power 4 or greater.• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.) - - W - Instant - 4.0 - 3W - - UNF~ - 3 - - - Big Winner - Big Winner has trample as long as you control a stickered permanent. - - R - Creature - Ogre Warrior Guest - 4.0 - 3R - 5/2 - - UNF~ - 2 - - - Big Winner - Big Winner has trample as long as you control a stickered permanent. - - R - Creature - Ogre Warrior Guest - 4.0 - 3R - 5/2 - - UNF~ - 2 - - - Bioluminary - Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Merfolk Performer - 3.0 - 2U - 1/3 - - UNF~ - 2 - - - Bioluminary - Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Merfolk Performer - 3.0 - 2U - 1/3 - - UNF~ - 2 - - - Black Hole - Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. - - B - Sorcery - 4.0 - 3B - - UNF~ - 3 - - - Black Hole - Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. - - B - Sorcery - 4.0 - 3B - - UNF~ - 3 - - - Blood Crypt - ({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Mountain - 0.0 - - - UNF~ - 0 - - - Blood Crypt - ({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Mountain - 0.0 - - - UNF~ - 0 - - - Blorbian Buddy - Trample{G}, {T}: You get {TK} (a ticket counter). - - G - Creature - Alien Guest - 1.0 - G - 1/1 - - UNF~ - 2 - - - Blorbian Buddy - Trample{G}, {T}: You get {TK} (a ticket counter). - - G - Creature - Alien Guest - 1.0 - G - 1/1 - - UNF~ - 2 - - - Blue Ribbon - When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF~ - 1 - - - Blue Ribbon - When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF~ - 1 - - - Blufferfish - {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn. - - U - Creature - Fish - 6.0 - 4UU - 3/6 - - UNF~ - 2 - - - Blufferfish - {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn. - - U - Creature - Fish - 6.0 - 4UU - 3/6 - - UNF~ - 2 - - - Boing! - Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. - - U - Instant - 2.0 - 1U - - UNF~ - 3 - - - Boing! - Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. - - U - Instant - 2.0 - 1U - - UNF~ - 3 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bounce Chamber - Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Breeding Pool - ({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Island - 0.0 - - - UNF~ - 0 - - - Breeding Pool - ({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Island - 0.0 - - - UNF~ - 0 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Bumper Cars - Visit — Target creature must be blocked this turn if able. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Busted! - Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control. - - U - Instant - 2.0 - 1U - - UNF~ - 3 - - - Busted! - Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control. - - U - Instant - 2.0 - 1U - - UNF~ - 3 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF~ - 2 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF~ - 2 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF~ - 2 - - - Captain Rex Nebula - At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle." - - R - W - Legendary Creature - Human Pilot Employee - 3.0 - 1RW - 2/2 - - UNF~ - 2 - - - Carnival Barker - {T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who appluaded. Activate only as a sorcery and only once. - - R - Creature - Dog Employee - 3.0 - 2R - 3/3 - - UNF~ - 2 - - - Carnival Barker - {T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who appluaded. Activate only as a sorcery and only once. - - R - Creature - Dog Employee - 3.0 - 2R - 3/3 - - UNF~ - 2 - - - Carnival Carnivore - DeathtouchWhen Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - B - Creature - Alien Crab Horror - 6.0 - 5B - 4/6 - - UNF~ - 2 - - - Carnival Carnivore - DeathtouchWhen Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - B - Creature - Alien Crab Horror - 6.0 - 5B - 4/6 - - UNF~ - 2 - - - Celebr-8000 - At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.• 2 — menace• 3 — vigilance• 4 — lifelink• 5 — flying• 6 — indestructible - - Artifact Creature - Clown Robot - 5.0 - 5 - 3/3 - - UNF~ - 2 - - - Celebr-8000 - At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.• 2 — menace• 3 — vigilance• 4 — lifelink• 5 — flying• 6 — indestructible - - Artifact Creature - Clown Robot - 5.0 - 5 - 3/3 - - UNF~ - 2 - - - Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. - - G - Creature - Centaur Performer - 5.0 - 3GG - 3/3 - - UNF~ - 2 - - - Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. - - G - Creature - Centaur Performer - 5.0 - 3GG - 3/3 - - UNF~ - 2 - - - Centrifuge - Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Centrifuge - Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Chicken Troupe - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Bird Performer - 2.0 - 1G - 2/2 - - UNF~ - 2 - - - Chicken Troupe - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Bird Performer - 2.0 - 1G - 2/2 - - UNF~ - 2 - - - Circuits Act - Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. - - R - Sorcery - 3.0 - 2R - - UNF~ - 3 - - - Circuits Act - Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. - - R - Sorcery - 3.0 - 2R - - UNF~ - 3 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF~ - 2 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF~ - 2 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF~ - 2 - - - Claire D'Loon, Joy Sculptor - When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. - - U - W - Legendary Creature - Human Performer - 2.0 - WU - 2/3 - - UNF~ - 2 - - - Clandestine Chameleon - When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard. - - G - Creature - Lizard Guest - 4.0 - 3G - 4/3 - - UNF~ - 2 - - - Clandestine Chameleon - When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard. - - G - Creature - Lizard Guest - 4.0 - 3G - 4/3 - - UNF~ - 2 - - - Clown Car - When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.Crew 2 - - Artifact - Vehicle - 0.0 - X - 1/1 - - UNF~ - 1 - - - Clown Car - When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.Crew 2 - - Artifact - Vehicle - 0.0 - X - 1/1 - - UNF~ - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Clown Extruder - Visit — Create a 1/1 white Clown Robot artifact creature token. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Clowning Around - Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature tojen. - - W - Sorcery - 2.0 - 1W - - UNF~ - 3 - - - Clowning Around - Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature tojen. - - W - Sorcery - 2.0 - 1W - - UNF~ - 3 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF~ - 1 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF~ - 1 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF~ - 1 - - - Comet, Stellar Pup - 0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. - - R - W - Legendary Planeswalker - Comet - 4.0 - 2RW - 5 - - UNF~ - 1 - - - Coming Attraction - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Sorcery - 3.0 - 2G - - UNF~ - 3 - - - Coming Attraction - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Sorcery - 3.0 - 2G - - UNF~ - 3 - - - Command Performance - Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - U - Sorcery - 2.0 - 1U - - UNF~ - 3 - - - Command Performance - Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - U - Sorcery - 2.0 - 1U - - UNF~ - 3 - - - Complaints Clerk - When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token. - - W - Creature - Beast Employee - 4.0 - 3W - 3/3 - - UNF~ - 2 - - - Complaints Clerk - When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token. - - W - Creature - Beast Employee - 4.0 - 3W - 3/3 - - UNF~ - 2 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Concession Stand - Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Costume Shop - Visit — You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Cover the Spot - Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Croakid Amphibonaut - Croakid Amphibonaut has flying as long as you control a stickered permanent. - - U - Creature - Frog Guest - 5.0 - 4U - 4/3 - - UNF~ - 2 - - - Croakid Amphibonaut - Croakid Amphibonaut has flying as long as you control a stickered permanent. - - U - Creature - Frog Guest - 5.0 - 4U - 4/3 - - UNF~ - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF~ - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF~ - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF~ - 2 - - - D00-DL, Caricaturist - When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. - - Legendary Artifact Creature - Robot - 6.0 - 6 - 1/1 - - UNF~ - 2 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Dart Throw - Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Deadbeat Attendant - When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Vampire Employee - 2.0 - 1B - 1/1 - - UNF~ - 2 - - - Deadbeat Attendant - When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Vampire Employee - 2.0 - 1B - 1/1 - - UNF~ - 2 - - - Decisions, Decisions - Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order. - - U - Sorcery - 4.0 - 3U - - UNF~ - 3 - - - Decisions, Decisions - Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order. - - U - Sorcery - 4.0 - 3U - - UNF~ - 3 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF~ - 2 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF~ - 2 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF~ - 2 - - - Dee Kay, Finder of the Lost - When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand. - - B - U - Legendary Creature - Zombie Employee - 3.0 - 1UB - 1/4 - - UNF~ - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF~ - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF~ - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF~ - 2 - - - Devil K. Nevil - HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) - - R - Legendary Creature - Devil Performer - 3.0 - 2R - 2/1 - - UNF~ - 2 - - - Discourtesy Clerk - When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. - - B - Creature - Vampire Employee - 4.0 - 3B - 3/2 - - UNF~ - 2 - - - Discourtesy Clerk - When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. - - B - Creature - Vampire Employee - 4.0 - 3B - 3/2 - - UNF~ - 2 - - - Disemvowel - Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.) - - B - Sorcery - 5.0 - 3BB - - UNF~ - 3 - - - Disemvowel - Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.) - - B - Sorcery - 5.0 - 3BB - - UNF~ - 3 - - - Dissatisfied Customer - Flying, hasteWhen Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. - - B - Creature - Vampire Guest - 3.0 - 2B - 2/1 - - UNF~ - 2 - - - Dissatisfied Customer - Flying, hasteWhen Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. - - B - Creature - Vampire Guest - 3.0 - 2B - 2/1 - - UNF~ - 2 - - - Don't Try This at Home - If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. - - R - Enchantment - 2.0 - 1R - - UNF~ - 1 - - - Don't Try This at Home - If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. - - R - Enchantment - 2.0 - 1R - - UNF~ - 1 - - - Done for the Day - At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own. - - G - Enchantment - 3.0 - 2G - - UNF~ - 1 - - - Done for the Day - At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own. - - G - Enchantment - 3.0 - 2G - - UNF~ - 1 - - - Down for Repairs - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) - - B - Sorcery - 3.0 - 2B - - UNF~ - 3 - - - Down for Repairs - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) - - B - Sorcery - 3.0 - 2B - - UNF~ - 3 - - - Draconian Gate-Bot - When Draconian Gate-Bot enters the battlefield, choose one —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Destroy target Attraction. (It's put into its owner's junkyard.) - - Artifact Creature - Robot - 5.0 - 5 - 4/2 - - UNF~ - 2 - - - Draconian Gate-Bot - When Draconian Gate-Bot enters the battlefield, choose one —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Destroy target Attraction. (It's put into its owner's junkyard.) - - Artifact Creature - Robot - 5.0 - 5 - 4/2 - - UNF~ - 2 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Drop Tower - Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Eelectrocute - Eelectrocute deals 2 damage to any target.You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead. - - R - Instant - 2.0 - 1R - - UNF~ - 3 - - - Eelectrocute - Eelectrocute deals 2 damage to any target.You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead. - - R - Instant - 2.0 - 1R - - UNF~ - 3 - - - Embiggen - Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. - - G - Instant - 1.0 - G - - UNF~ - 3 - - - Embiggen - Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. - - G - Instant - 1.0 - G - - UNF~ - 3 - - - Exchange of Words - When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. - - U - Enchantment - 3.0 - 1UU - - UNF~ - 1 - - - Exchange of Words - When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. - - U - Enchantment - 3.0 - 1UU - - UNF~ - 1 - - - Exit Through the Grift Shop - Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens. - - B - Sorcery - 3.0 - 2B - - UNF~ - 3 - - - Exit Through the Grift Shop - Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens. - - B - Sorcery - 3.0 - 2B - - UNF~ - 3 - - - Far Out - Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once. - - W - Enchantment - 3.0 - 2W - - UNF~ - 1 - - - Far Out - Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once. - - W - Enchantment - 3.0 - 2W - - UNF~ - 1 - - - Ferris Wheel - Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Fight the _____ Fight - Enchant creature you controlWhen this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters. - - G - Enchantment - Aura - 2.0 - 1G - - UNF~ - 1 - - - Fight the _____ Fight - Enchant creature you controlWhen this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters. - - G - Enchantment - Aura - 2.0 - 1G - - UNF~ - 1 - - - Finishing Move - You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control. - - G - Sorcery - 3.0 - 2G - - UNF~ - 3 - - - Finishing Move - You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control. - - G - Sorcery - 3.0 - 2G - - UNF~ - 3 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF~ - 2 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF~ - 2 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF~ - 2 - - - Fluros of Myra's Marvels - As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner - - U - Legendary Creature - Merfolk Performer - 4.0 - 2UU - 3/4 - - UNF~ - 2 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Foam Weapons Kiosk - Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Focused Funambulist - FlashAs Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. - - U - Creature - Human Performer - 2.0 - 1U - 2/1 - - UNF~ - 2 - - - Focused Funambulist - FlashAs Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. - - U - Creature - Human Performer - 2.0 - 1U - 2/1 - - UNF~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - UNF~ - 0 - - - Form of the Approach of the Second Sun - When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. - - W - Enchantment - 5.0 - 4W - - UNF~ - 1 - - - Form of the Approach of the Second Sun - When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. - - W - Enchantment - 5.0 - 4W - - UNF~ - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Fortune Teller - Visit — Scry 1. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Gallery of Legends - Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Gallery of Legends - Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Get Your Head in the Game - FlashWhen Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). - - W - Enchantment - 3.0 - 2W - - UNF~ - 1 - - - Get Your Head in the Game - FlashWhen Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). - - W - Enchantment - 3.0 - 2W - - UNF~ - 1 - - - Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TK}{TK}{TK}.• You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TK}{TK}{TK}.• You may put a sticker on a nonland permanent you own. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Glitterflitter - FlyingWhen Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Faerie Performer - 3.0 - 2U - 2/2 - - UNF~ - 2 - - - Glitterflitter - FlyingWhen Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - U - Creature - Faerie Performer - 3.0 - 2U - 2/2 - - UNF~ - 2 - - - Goblin Airbrusher - Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Goblin Employee - 2.0 - 1R - 2/1 - - UNF~ - 2 - - - Goblin Airbrusher - Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Creature - Goblin Employee - 2.0 - 1R - 2/1 - - UNF~ - 2 - - - Goblin Blastronauts - When Goblin Blastronauts enters the battlefield, open an Attraction.Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy. - - R - Creature - Goblin Employee - 5.0 - 3RR - 5/4 - - UNF~ - 2 - - - Goblin Blastronauts - When Goblin Blastronauts enters the battlefield, open an Attraction.Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy. - - R - Creature - Goblin Employee - 5.0 - 3RR - 5/4 - - UNF~ - 2 - - - Goblin Cruciverbalist - HasteWhen Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word. - - R - Creature - Goblin Wizard Guest - 3.0 - 2R - 1/4 - - UNF~ - 2 - - - Goblin Cruciverbalist - HasteWhen Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word. - - R - Creature - Goblin Wizard Guest - 3.0 - 2R - 1/4 - - UNF~ - 2 - - - Goblin Girder Gang - ReachWhenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.Goblin Girder Gang gets +1/+0 for each result stored on it. - - R - Creature - Goblin Employee - 4.0 - 3R - 0/4 - - UNF~ - 2 - - - Goblin Girder Gang - ReachWhenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.Goblin Girder Gang gets +1/+0 for each result stored on it. - - R - Creature - Goblin Employee - 4.0 - 3R - 0/4 - - UNF~ - 2 - - - Gobsmacked - Enchant nonland permanentAs Gobsmacked enters the battlefield, choose a person outside the game.As long as you can see the chosen person from your seat, Gobsmacked enchanted permanent can't attack or block, and it's activated abilities can't be activated. - - W - Enchantment - Aura - 2.0 - 1W - - UNF~ - 1 - - - Gobsmacked - Enchant nonland permanentAs Gobsmacked enters the battlefield, choose a person outside the game.As long as you can see the chosen person from your seat, Gobsmacked enchanted permanent can't attack or block, and it's activated abilities can't be activated. - - W - Enchantment - Aura - 2.0 - 1W - - UNF~ - 1 - - - Godless Shrine - ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Swamp - 0.0 - - - UNF~ - 0 - - - Godless Shrine - ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Swamp - 0.0 - - - UNF~ - 0 - - - Grabby Tabby - Grabby Tabby has vigilance as long as you control a stickered permanent. - - G - Creature - Cat Guest - 4.0 - 3G - 4/3 - - UNF~ - 2 - - - Grabby Tabby - Grabby Tabby has vigilance as long as you control a stickered permanent. - - G - Creature - Cat Guest - 4.0 - 3G - 4/3 - - UNF~ - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF~ - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF~ - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF~ - 2 - - - Grand Marshal Macie - You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. - - B - W - Legendary Creature - Human Performer - 3.0 - 1WB - 2/2 - - UNF~ - 2 - - - Gray Merchant of Alphabet - When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. - - B - Creature - Zombie Performer - 5.0 - 3BB - 2/4 - - UNF~ - 2 - - - Gray Merchant of Alphabet - When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. - - B - Creature - Zombie Performer - 5.0 - 3BB - 2/4 - - UNF~ - 2 - - - Greatest Show in the Multiverse - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost. - - Artifact Enchantment - Saga - 7.0 - 7 - - UNF~ - 1 - - - Greatest Show in the Multiverse - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost. - - Artifact Enchantment - Saga - 7.0 - 7 - - UNF~ - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Guess Your Fate - Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Haberthrasher - DeathtouchWhenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. - - B - Creature - Human Hatificer Assassin - 2.0 - 1B - 2/2 - - UNF~ - 2 - - - Haberthrasher - DeathtouchWhenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. - - B - Creature - Human Hatificer Assassin - 2.0 - 1B - 2/2 - - UNF~ - 2 - - - Hall of Mirrors - Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Hall of Mirrors - Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Hallowed Fountain - ({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Island - 0.0 - - - UNF~ - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Plains Island - 0.0 - - - UNF~ - 0 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF~ - 2 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF~ - 2 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF~ - 2 - - - Hardy of Myra's Marvels - As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.) - - G - Legendary Creature - Elf Performer - 4.0 - 2GG - 4/4 - - UNF~ - 2 - - - Hat Trick - Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. - - W - Instant - 2.0 - 1W - - UNF~ - 3 - - - Hat Trick - Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. - - W - Instant - 2.0 - 1W - - UNF~ - 3 - - - Haunted House - Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Haunted House - Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - How Is This a Par Three?! - Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. - - U - Enchantment - 4.0 - 2UU - - UNF~ - 1 - - - How Is This a Par Three?! - Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. - - U - Enchantment - 4.0 - 2UU - - UNF~ - 1 - - - Icing Manipulator - Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. - - G - Creature - Human Employee - 2.0 - 1G - 1/3 - - UNF~ - 2 - - - Icing Manipulator - Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. - - G - Creature - Human Employee - 2.0 - 1G - 1/3 - - UNF~ - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF~ - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF~ - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF~ - 2 - - - Ignacio of Myra's Marvels - As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.) - - R - Legendary Creature - Lizard Performer - 4.0 - 2RR - 4/3 - - UNF~ - 2 - - - Impounding Lot-Bot - When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield. - - W - Artifact Creature - Robot - 4.0 - 3W - 3/4 - - UNF~ - 2 - - - Impounding Lot-Bot - When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield. - - W - Artifact Creature - Robot - 4.0 - 3W - 3/4 - - UNF~ - 2 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Information Booth - Visit — Draw a card. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - UNF~ - 0 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF~ - 2 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF~ - 2 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF~ - 2 - - - It Came from Planet Glurg - You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) - - G - U - Legendary Creature - Alien Ooze - 2.0 - XXGU - 0/0 - - UNF~ - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF~ - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF~ - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF~ - 2 - - - Jermane, Pride of the Circus - {G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. - - G - Legendary Creature - Cat Performer - 2.0 - GG - 2/3 - - UNF~ - 2 - - - Jetpack Janitor - Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - W - Creature - Human Employee - 3.0 - 2W - 3/2 - - UNF~ - 2 - - - Jetpack Janitor - Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) - - W - Creature - Human Employee - 3.0 - 2W - 3/2 - - UNF~ - 2 - - - Juggletron - TrampleWhenever Juggletron attacks, you may put an art sticker on it.Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 0/4 - - UNF~ - 2 - - - Juggletron - TrampleWhenever Juggletron attacks, you may put an art sticker on it.Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 0/4 - - UNF~ - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF~ - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF~ - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF~ - 2 - - - Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) - - W - Legendary Creature - Human Performer - 4.0 - 2WW - 3/3 - - UNF~ - 2 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Kiddie Coaster - Visit — Creatures you control get +1/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Killer Cosplay - Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3} - - G - Artifact - Equipment - 1.0 - G - - UNF~ - 1 - - - Killer Cosplay - Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3} - - G - Artifact - Equipment - 1.0 - G - - UNF~ - 1 - - - Knife and Death - Just a second (As long as this spell is on the stack, players can't move permanents.)One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way. - - B - Sorcery - 4.0 - 2BB - - UNF~ - 3 - - - Knife and Death - Just a second (As long as this spell is on the stack, players can't move permanents.)One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way. - - B - Sorcery - 4.0 - 2BB - - UNF~ - 3 - - - Knight in _____ Armor - First strikeAs this creature enters the battlefield, you may put a name sticker on it.This creature has protection from names that start with the same letter as a name sticker on it. - - W - Creature - Human Knight Performer - 2.0 - 1W - 2/1 - - UNF~ - 2 - - - Knight in _____ Armor - First strikeAs this creature enters the battlefield, you may put a name sticker on it.This creature has protection from names that start with the same letter as a name sticker on it. - - W - Creature - Human Knight Performer - 2.0 - 1W - 2/1 - - UNF~ - 2 - - - Last Voyage of the _____ - When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.When this Aura leaves the battlefield, sacrifice enchanted creature. - - B - Enchantment - 4.0 - 3B - - UNF~ - 1 - - - Last Voyage of the _____ - When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.When this Aura leaves the battlefield, sacrifice enchanted creature. - - B - Enchantment - 4.0 - 3B - - UNF~ - 1 - - - Leading Performance - Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. - - W - Sorcery - 2.0 - 1W - - UNF~ - 3 - - - Leading Performance - Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. - - W - Sorcery - 2.0 - 1W - - UNF~ - 3 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF~ - 2 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF~ - 2 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF~ - 2 - - - Lila, Hospitality Hostess - You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1. - - G - W - Legendary Creature - Elf Employee - 4.0 - 2GW - 3/3 - - UNF~ - 2 - - - Line Cutter - When Line Cutter enters the battlefield, roll to visit your Attractions. - - B - Creature - Human Rogue Guest - 4.0 - 3B - 3/4 - - UNF~ - 2 - - - Line Cutter - When Line Cutter enters the battlefield, roll to visit your Attractions. - - B - Creature - Human Rogue Guest - 4.0 - 3B - 3/4 - - UNF~ - 2 - - - Lineprancers - When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able. - - G - Creature - Centaur Performer - 2.0 - 1G - 2/2 - - UNF~ - 2 - - - Lineprancers - When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able. - - G - Creature - Centaur Performer - 2.0 - 1G - 2/2 - - UNF~ - 2 - - - Log Flume - Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Log Flume - Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF~ - 2 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF~ - 2 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF~ - 2 - - - Magar of the Magic Strings - {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." - - B - R - Legendary Creature - Minotaur Performer - 3.0 - 1BR - 3/3 - - UNF~ - 2 - - - Main Event Horizon - As an additional cost to cast this spell, choose A through M or N through Z.Destroy each creature whose name begins with a letter in the chosen range. - - W - Sorcery - 5.0 - 3WW - - UNF~ - 3 - - - Main Event Horizon - As an additional cost to cast this spell, choose A through M or N through Z.Destroy each creature whose name begins with a letter in the chosen range. - - W - Sorcery - 5.0 - 3WW - - UNF~ - 3 - - - Make a _____ Splash - FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment. - - U - Enchantment - 3.0 - 2U - - UNF~ - 1 - - - Make a _____ Splash - FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment. - - U - Enchantment - 3.0 - 2U - - UNF~ - 1 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF~ - 2 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF~ - 2 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF~ - 2 - - - Meet and Greet "Sisay" - Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. - - G - R - Legendary Creature - Elf Performer - 2.0 - RG - 1/1 - - UNF~ - 2 - - - Memory Test - When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Memory Test - When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Merry-Go-Round - Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Merry-Go-Round - Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Minotaur de Force - HasteWhen Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - R - Creature - Minotaur Performer - 2.0 - 1R - 2/1 - - UNF~ - 2 - - - Minotaur de Force - HasteWhen Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - R - Creature - Minotaur Performer - 2.0 - 1R - 2/1 - - UNF~ - 2 - - - Mistakes Were Made - Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat. - - G - Instant - 2.0 - 1G - - UNF~ - 3 - - - Mistakes Were Made - Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat. - - G - Instant - 2.0 - 1G - - UNF~ - 3 - - - Mobile Clone - Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.) - - U - Sorcery - 4.0 - 2UU - - UNF~ - 3 - - - Mobile Clone - Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.) - - U - Sorcery - 4.0 - 2UU - - UNF~ - 3 - - - Monitor Monitor - When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Once each turn, you may pay {1} to reroll one or more dice you rolled. - - U - Creature - Human Employee - 4.0 - 2UU - 2/5 - - UNF~ - 2 - - - Monitor Monitor - When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Once each turn, you may pay {1} to reroll one or more dice you rolled. - - U - Creature - Human Employee - 4.0 - 2UU - 2/5 - - UNF~ - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF~ - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF~ - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF~ - 2 - - - Monoxa, Midway Manager - Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die. - - B - R - Legendary Creature - Vampire Employee - 4.0 - 2BR - 3/3 - - UNF~ - 2 - - - Motion Sickness - Enchant creatureWhen Motion Sickness enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. - - U - Enchantment - Aura - 4.0 - 3U - - UNF~ - 1 - - - Motion Sickness - Enchant creatureWhen Motion Sickness enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. - - U - Enchantment - Aura - 4.0 - 3U - - UNF~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - UNF~ - 0 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF~ - 2 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF~ - 2 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF~ - 2 - - - Myra the Magnificent - Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost. - - R - U - Legendary Creature - Human Performer - 4.0 - 2UR - 2/4 - - UNF~ - 2 - - - Nearby Planet - Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)Nearby Planet enters the battlefield tapped.When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}. - - Land - 0.0 - - - UNF~ - 1 - 0 - - - Nearby Planet - Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)Nearby Planet enters the battlefield tapped.When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}. - - Land - 0.0 - - - UNF~ - 1 - 0 - - - Night Shift of the Living Dead - After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. - - B - Enchantment - 4.0 - 3B - - UNF~ - 1 - - - Night Shift of the Living Dead - After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. - - B - Enchantment - 4.0 - 3B - - UNF~ - 1 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF~ - 2 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF~ - 2 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF~ - 2 - - - Nocturno of Myra's Marvels - As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.) - - B - Legendary Creature - Vampire Performer - 4.0 - 2BB - 2/2 - - UNF~ - 2 - - - Non-Human Cannonball - When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 4/3 - - UNF~ - 2 - - - Non-Human Cannonball - When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you. - - R - Artifact Creature - Clown Robot - 3.0 - 2R - 4/3 - - UNF~ - 2 - - - Now You See Me . . . - Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat. - - W - Instant - 1.0 - W - - UNF~ - 3 - - - Now You See Me . . . - Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat. - - W - Instant - 1.0 - W - - UNF~ - 3 - - - Octo Opus - When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds. - - U - Enchantment - 5.0 - 3UU - - UNF~ - 1 - - - Octo Opus - When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds. - - U - Enchantment - 5.0 - 3UU - - UNF~ - 1 - - - Omniclown Colossus // Pie-roclasm - - - R - Artifact Creature - Clown Robot // Sorcery - Adventure - 10.0 - 8RR // 3RR - 7/7 - - UNF~ - 3 - - - Omniclown Colossus // Pie-roclasm - - - R - Artifact Creature - Clown Robot // Sorcery - Adventure - 10.0 - 8RR // 3RR - 7/7 - - UNF~ - 3 - - - One-Clown Band - {2}{R}: Target Robot gets +2/+0 until end of turn. - - R - Artifact Creature - Clown Robot Bard - 2.0 - 1R - 1/3 - - UNF~ - 2 - - - One-Clown Band - {2}{R}: Target Robot gets +2/+0 until end of turn. - - R - Artifact Creature - Clown Robot Bard - 2.0 - 1R - 1/3 - - UNF~ - 2 - - - Opening Ceremony - Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack. - - R - Sorcery - 6.0 - 4RR - - UNF~ - 3 - - - Opening Ceremony - Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack. - - R - Sorcery - 6.0 - 4RR - - UNF~ - 3 - - - Overgrown Tomb - ({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Forest - 0.0 - - - UNF~ - 0 - - - Overgrown Tomb - ({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Swamp Forest - 0.0 - - - UNF~ - 0 - - - Pair o' Dice Lost - Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost. - - G - Instant - 5.0 - 3GG - - UNF~ - 3 - - - Pair o' Dice Lost - Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost. - - G - Instant - 5.0 - 3GG - - UNF~ - 3 - - - Park Bleater - Whenever another creature you own enters the battlefield, you get {TK}.{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn. - - W - Creature - Goat Employee - 3.0 - 2W - 2/2 - - UNF~ - 2 - - - Park Bleater - Whenever another creature you own enters the battlefield, you get {TK}.{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn. - - W - Creature - Goat Employee - 3.0 - 2W - 2/2 - - UNF~ - 2 - - - Park Map - {1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle. - - Artifact - 1.0 - 1 - - UNF~ - 1 - - - Park Map - {1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle. - - Artifact - 1.0 - 1 - - UNF~ - 1 - - - Park Re-Entry - Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - 5.0 - 3WW - - UNF~ - 3 - - - Park Re-Entry - Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - 5.0 - 3WW - - UNF~ - 3 - - - Petting Zookeeper - ReachWhen Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Creature - Elf Employee - 3.0 - 2G - 0/4 - - UNF~ - 2 - - - Petting Zookeeper - ReachWhen Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - G - Creature - Elf Employee - 3.0 - 2G - 0/4 - - UNF~ - 2 - - - Phone a Friend - Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)• A — Gain control of target creature you don't control.• B — Choose target creature you control. Create two tokens that are each copies of it.• C — Take an extra turn after this one.• D — Draw seven cards. - - U - Sorcery - 5.0 - 3UU - - UNF~ - 3 - - - Phone a Friend - Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)• A — Gain control of target creature you don't control.• B — Choose target creature you control. Create two tokens that are each copies of it.• C — Take an extra turn after this one.• D — Draw seven cards. - - U - Sorcery - 5.0 - 3UU - - UNF~ - 3 - - - Photo Op - Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op. - - B - Sorcery - 1.0 - B - - UNF~ - 3 - - - Photo Op - Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op. - - B - Sorcery - 1.0 - B - - UNF~ - 3 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Pick-a-Beeble - Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Pie-Eating Contest - As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)X target creatures you control each get +2/+2 and gain trample until end of turn. - - G - Sorcery - 5.0 - 4G - - UNF~ - 3 - - - Pie-Eating Contest - As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)X target creatures you control each get +2/+2 and gain trample until end of turn. - - G - Sorcery - 5.0 - 4G - - UNF~ - 3 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF~ - 2 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF~ - 2 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF~ - 2 - - - Pietra, Crafter of Clowns - HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. - - R - W - Legendary Creature - Human Clown Artificer - 3.0 - 1RW - 3/2 - - UNF~ - 2 - - - Pin Collection - When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.Equip {2} - - W - Artifact - Equipment - 1.0 - XW - - UNF~ - 1 - - - Pin Collection - When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.Equip {2} - - W - Artifact - Equipment - 1.0 - XW - - UNF~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - UNF~ - 0 - - - Plate Spinning - Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning. - - U - Enchantment - 5.0 - 3UU - - UNF~ - 1 - - - Plate Spinning - Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning. - - U - Enchantment - 5.0 - 3UU - - UNF~ - 1 - - - Plot Armor - Enchant creatureEnchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text. - - G - Enchantment - Aura - 3.0 - 2G - - UNF~ - 1 - - - Plot Armor - Enchant creatureEnchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text. - - G - Enchantment - Aura - 3.0 - 2G - - UNF~ - 1 - - - Priority Boarding - Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn. - - R - Enchantment - 3.0 - 2R - - UNF~ - 1 - - - Priority Boarding - Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn. - - R - Enchantment - 3.0 - 2R - - UNF~ - 1 - - - Prize Wall - Defender{U}, {T}: You get {TK}.{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery. - - U - Creature - Wall - 2.0 - 1U - 0/4 - - UNF~ - 2 - - - Prize Wall - Defender{U}, {T}: You get {TK}.{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery. - - U - Creature - Wall - 2.0 - 1U - 0/4 - - UNF~ - 2 - - - Proficient Pyrodancer - When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. - - R - Creature - Human Performer - 3.0 - 2R - 2/3 - - UNF~ - 2 - - - Proficient Pyrodancer - When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. - - R - Creature - Human Performer - 3.0 - 2R - 2/3 - - UNF~ - 2 - - - Push Your Luck - Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Push Your Luck - Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Questionable Cuisine - Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Sorcery - 4.0 - 3B - - UNF~ - 3 - - - Questionable Cuisine - Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") - - B - Sorcery - 4.0 - 3B - - UNF~ - 3 - - - Quick Fixer - MenaceWhenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Azra Employee - 3.0 - 2B - 2/3 - - UNF~ - 2 - - - Quick Fixer - MenaceWhenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Azra Employee - 3.0 - 2B - 2/3 - - UNF~ - 2 - - - Rad Rascal - When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - R - Creature - Devil Employee - 4.0 - 3R - 3/3 - - UNF~ - 2 - - - Rad Rascal - When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - R - Creature - Devil Employee - 4.0 - 3R - 3/3 - - UNF~ - 2 - - - Rat in the Hat - {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. - - B - Creature - Rat Rogue - 1.0 - B - 1/2 - - UNF~ - 2 - - - Rat in the Hat - {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. - - B - Creature - Rat Rogue - 1.0 - B - 1/2 - - UNF~ - 2 - - - Resolute Veggiesaur - TrampleWhenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur. - - G - Creature - Dinosaur Employee - 3.0 - 2G - 3/3 - - UNF~ - 2 - - - Resolute Veggiesaur - TrampleWhenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur. - - G - Creature - Dinosaur Employee - 3.0 - 2G - 3/3 - - UNF~ - 2 - - - Ride Guide - When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - W - Creature - Human Employee - 5.0 - 4W - 4/4 - - UNF~ - 2 - - - Ride Guide - When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - W - Creature - Human Employee - 5.0 - 4W - 4/4 - - UNF~ - 2 - - - Robo-Piñata - When Robo-Piñata dies, choose one —• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - W - Artifact Creature - Clown Robot - 3.0 - 2W - 2/1 - - UNF~ - 2 - - - Robo-Piñata - When Robo-Piñata dies, choose one —• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own. - - W - Artifact Creature - Clown Robot - 3.0 - 2W - 2/1 - - UNF~ - 2 - - - Rock Star - ReachWhen Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order. - - R - Creature - Elemental Performer - 5.0 - 4R - 4/5 - - UNF~ - 2 - - - Rock Star - ReachWhen Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order. - - R - Creature - Elemental Performer - 5.0 - 4R - 4/5 - - UNF~ - 2 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Roller Coaster - Visit — Creatures you control get +2/+0 until end of turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF~ - 2 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF~ - 2 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF~ - 2 - - - Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. - - R - U - Legendary Creature - Human Employee - 4.0 - 2UR - */4 - - UNF~ - 2 - - - Sacred Foundry - ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Plains - 0.0 - - - UNF~ - 0 - - - Sacred Foundry - ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Plains - 0.0 - - - UNF~ - 0 - - - Sanguine Sipper - Sanguine Sipper has lifelink as long as you control a stickered permanent. - - W - Creature - Vampire Guest - 2.0 - 1W - 3/1 - - UNF~ - 2 - - - Sanguine Sipper - Sanguine Sipper has lifelink as long as you control a stickered permanent. - - W - Creature - Vampire Guest - 2.0 - 1W - 3/1 - - UNF~ - 2 - - - Saw in Half - Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. - - B - Instant - 3.0 - 2B - - UNF~ - 3 - - - Saw in Half - Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. - - B - Instant - 3.0 - 2B - - UNF~ - 3 - - - Scampire - When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. - - B - Creature - Vampire Employee - 3.0 - 2B - 1/3 - - UNF~ - 2 - - - Scampire - When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. - - B - Creature - Vampire Employee - 3.0 - 2B - 1/3 - - UNF~ - 2 - - - Scared Stiff - Scared Stiff has menace as long as you control a stickered permanent. - - B - Creature - Zombie Coward Guest - 3.0 - 2B - 3/2 - - UNF~ - 2 - - - Scared Stiff - Scared Stiff has menace as long as you control a stickered permanent. - - B - Creature - Zombie Coward Guest - 3.0 - 2B - 3/2 - - UNF~ - 2 - - - Scavenger Hunt - Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Scavenger Hunt - Visit — Choose "an elf or goblin," "a tail", or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Scavenger Hunt - Visit — Choose "a creature wearing a hat," "a book or scroll", or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Scavenger Hunt - Visit — Choose "a weapon," "five or more creatures", or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Scavenger Hunt - Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion", or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Scavenger Hunt - Visit — Choose "a four-legged creature," "a liquid other than water", or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Scooch - Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.Draw a card. - - B - Instant - 2.0 - 1B - - UNF~ - 3 - - - Scooch - Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.Draw a card. - - B - Instant - 2.0 - 1B - - UNF~ - 3 - - - Seasoned Buttoneer - When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - U - Creature - Vedalken Employee - 3.0 - 2U - 2/2 - - UNF~ - 2 - - - Seasoned Buttoneer - When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - U - Creature - Vedalken Employee - 3.0 - 2U - 2/2 - - UNF~ - 2 - - - Six-Sided Die - Choose target creature. Roll a six-sided die.1 — It has base toughness 1 until end of turn.2 — Put two -1/-1 counters on it.3 — Six-Sided Die deals 3 damage to it and you gain 3 life.4 — It gets -4/-4 until end of turn.5 — Destroy it.6 — Exile it. - - B - Instant - 3.0 - 2B - - UNF~ - 3 - - - Six-Sided Die - Choose target creature. Roll a six-sided die.1 — It has base toughness 1 until end of turn.2 — Put two -1/-1 counters on it.3 — Six-Sided Die deals 3 damage to it and you gain 3 life.4 — It gets -4/-4 until end of turn.5 — Destroy it.6 — Exile it. - - B - Instant - 3.0 - 2B - - UNF~ - 3 - - - Slight Malfunction - Choose one —• Destroy target artifact.• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result. - - R - Sorcery - 2.0 - 1R - - UNF~ - 3 - - - Slight Malfunction - Choose one —• Destroy target artifact.• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result. - - R - Sorcery - 2.0 - 1R - - UNF~ - 3 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF~ - 2 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF~ - 2 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF~ - 2 - - - Solaflora, Intergalactic Icon - Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them. - - W - Legendary Creature - Human Guest - 5.0 - 3WW - 3/3 - - UNF~ - 2 - - - Sole Performer - {T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) - - G - Creature - Elf Performer - 4.0 - 2GG - 2/2 - - UNF~ - 2 - - - Sole Performer - {T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) - - G - Creature - Elf Performer - 4.0 - 2GG - 2/2 - - UNF~ - 2 - - - Soul Swindler - As long as you've visited an attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Demon Employee - 5.0 - 4B - 5/3 - - UNF~ - 2 - - - Soul Swindler - As long as you've visited an attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - - B - Creature - Demon Employee - 5.0 - 4B - 5/3 - - UNF~ - 2 - - - Souvenir T-Shirt - Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} - - Artifact - Equipment - 3.0 - 3 - - UNF~ - 1 - - - Souvenir T-Shirt - Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} - - Artifact - Equipment - 3.0 - 3 - - UNF~ - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF~ - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF~ - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF~ - 1 - - - Space Beleren - Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice. - - U - W - Legendary Planeswalker - Jace - 4.0 - 2WU - 3 - - UNF~ - 1 - - - Spelling Bee - Flying, deathtouchWhenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. - - G - Creature - Alien Insect - 3.0 - 2G - 1/1 - - UNF~ - 2 - - - Spelling Bee - Flying, deathtouchWhenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. - - G - Creature - Alien Insect - 3.0 - 2G - 1/1 - - UNF~ - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF~ - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF~ - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF~ - 2 - - - Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. - - B - G - Legendary Creature - Spider Performer - 5.0 - 3BG - 2/4 - - UNF~ - 2 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Spinny Ride - Visit — Tap target creature an opponent controls. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Squirrel Squatters - When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn. - - G - Creature - Squirrel - 5.0 - 3GG - 4/4 - - UNF~ - 2 - - - Squirrel Squatters - When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn. - - G - Creature - Squirrel - 5.0 - 3GG - 4/4 - - UNF~ - 2 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Squirrel Stack - Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Standard Procedure - {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn. - - Instant - 0.0 - - - UNF~ - 3 - - - Standard Procedure - {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn. - - Instant - 0.0 - - - UNF~ - 3 - - - Starlight Spectacular - Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) - - W - Enchantment - 4.0 - 2WW - - UNF~ - 1 - - - Starlight Spectacular - Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) - - W - Enchantment - 4.0 - 2WW - - UNF~ - 1 - - - Steam Vents - ({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Mountain - 0.0 - - - UNF~ - 0 - - - Steam Vents - ({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Mountain - 0.0 - - - UNF~ - 0 - - - Step Right Up - Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.) - - B - Sorcery - 4.0 - 3B - - UNF~ - 3 - - - Step Right Up - Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.) - - B - Sorcery - 4.0 - 3B - - UNF~ - 3 - - - Stiltstrider - ReachWhen Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Rhino Performer - 5.0 - 3GG - 5/4 - - UNF~ - 2 - - - Stiltstrider - ReachWhen Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. - - G - Creature - Rhino Performer - 5.0 - 3GG - 5/4 - - UNF~ - 2 - - - Stomping Ground - ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Forest - 0.0 - - - UNF~ - 0 - - - Stomping Ground - ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Mountain Forest - 0.0 - - - UNF~ - 0 - - - Storybook Ride - Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Storybook Ride - Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Strength-Testing Hammer - Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF~ - 1 - - - Strength-Testing Hammer - Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3} - - Artifact - Equipment - 1.0 - 1 - - UNF~ - 1 - - - Super-Duper Lost - Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat. - - U - Instant - 5.0 - 4U - - UNF~ - 3 - - - Super-Duper Lost - Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat. - - U - Instant - 5.0 - 4U - - UNF~ - 3 - - - Surprise Party - When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.Robots you control get +1/+0 and have vigilance. - - W - Enchantment - 3.0 - 2W - - UNF~ - 1 - - - Surprise Party - When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.Robots you control get +1/+0 and have vigilance. - - W - Enchantment - 3.0 - 2W - - UNF~ - 1 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - UNF~ - 0 - - - Swinging Ship - Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Swinging Ship - Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Sword-Swallowing Seraph - Flying, vigilanceWhen Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery. - - W - Creature - Angel Performer - 6.0 - 4WW - 4/4 - - UNF~ - 2 - - - Sword-Swallowing Seraph - Flying, vigilanceWhen Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery. - - W - Creature - Angel Performer - 6.0 - 4WW - 4/4 - - UNF~ - 2 - - - T.A.P.P.E.R. - {T}, Tap an untapped creature you control that has a hat: Tap target creature. - - W - Artifact Creature - Clown Robot - 1.0 - W - 1/2 - - UNF~ - 2 - - - T.A.P.P.E.R. - {T}, Tap an untapped creature you control that has a hat: Tap target creature. - - W - Artifact Creature - Clown Robot - 1.0 - W - 1/2 - - UNF~ - 2 - - - Tchotchke Elemental - Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.Tchotchke Elemental gets +1/+1 for each knickknack counter on it. - - G - Creature - Elemental - 1.0 - G - 1/1 - - UNF~ - 2 - - - Tchotchke Elemental - Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.Tchotchke Elemental gets +1/+1 for each knickknack counter on it. - - G - Creature - Elemental - 1.0 - G - 1/1 - - UNF~ - 2 - - - Temple Garden - ({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Plains - 0.0 - - - UNF~ - 0 - - - Temple Garden - ({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Forest Plains - 0.0 - - - UNF~ - 0 - - - The Big Top - {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) - - Land - 0.0 - - - UNF~ - 0 - - - The Big Top - {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) - - Land - 0.0 - - - UNF~ - 0 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF~ - 2 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF~ - 2 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF~ - 2 - - - The Most Dangerous Gamer - DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent. - - B - G - Legendary Creature - Human Gamer Guest - 4.0 - 2BG - 2/2 - - UNF~ - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF~ - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF~ - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF~ - 2 - - - The Space Family Goblinson - The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. - - G - R - Legendary Creature - Goblin Guest - 4.0 - 2RG - 1/1 - - UNF~ - 2 - - - The Superlatorium - Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - The Superlatorium - Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - The Superlatorium - Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - The Superlatorium - Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - The Superlatorium - Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - The Superlatorium - Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Ticket Turbotubes - {T}: Add one mana of any color.{3}, {T}: You get {TK} (a ticket counter). - - Artifact - 3.0 - 3 - - UNF~ - 1 - - - Ticket Turbotubes - {T}: Add one mana of any color.{3}, {T}: You get {TK} (a ticket counter). - - Artifact - 3.0 - 3 - - UNF~ - 1 - - - Ticketomaton - When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - Artifact Creature - Robot - 3.0 - 3 - 2/2 - - UNF~ - 2 - - - Ticketomaton - When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. - - Artifact Creature - Robot - 3.0 - 3 - 2/2 - - UNF~ - 2 - - - Ticking Mime Bomb - When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature. - - R - Artifact Creature - Clown Robot Mime - 4.0 - 3R - 2/2 - - UNF~ - 2 - - - Ticking Mime Bomb - When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature. - - R - Artifact Creature - Clown Robot Mime - 4.0 - 3R - 2/2 - - UNF~ - 2 - - - Trapeze Artist - FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. - - W - Creature - Human Performer - 1.0 - W - 2/1 - - UNF~ - 2 - - - Trapeze Artist - FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. - - W - Creature - Human Performer - 1.0 - W - 2/1 - - UNF~ - 2 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trash Bin - Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Treacherous Trapezist - FlyingWhenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)Other alliterative creatures you control have flying. - - U - Creature - Porcupine Performer - 3.0 - 1UU - 2/3 - - UNF~ - 2 - - - Treacherous Trapezist - FlyingWhenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)Other alliterative creatures you control have flying. - - U - Creature - Porcupine Performer - 3.0 - 1UU - 2/3 - - UNF~ - 2 - - - Trigger Happy - Choose a triggered ability of target permanent. It triggers. You control that ability. - - R - Instant - 2.0 - 1R - - UNF~ - 3 - - - Trigger Happy - Choose a triggered ability of target permanent. It triggers. You control that ability. - - R - Instant - 2.0 - 1R - - UNF~ - 3 - - - Trivia Contest - Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trivia Contest - Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trivia Contest - Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trivia Contest - Visit — An opponent choses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trivia Contest - Visit — An opponent choses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Trivia Contest - Visit — An opponent choses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF~ - 2 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF~ - 2 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF~ - 2 - - - Truss, Chief Engineer - Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. - - B - U - Legendary Creature - Vedalken Rogue Employee - 2.0 - UB - 1/3 - - UNF~ - 2 - - - Tug of War - Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library. - - G - Sorcery - 5.0 - 4G - - UNF~ - 3 - - - Tug of War - Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library. - - G - Sorcery - 5.0 - 4G - - UNF~ - 3 - - - Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. - - Artifact - Attraction - 0.0 - - - UNF~ - 1 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF~ - 2 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF~ - 2 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF~ - 2 - - - Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. - - G - W - Legendary Creature - Elephant Mouse Performer - 5.0 - 3GW - 4/4 - - UNF~ - 2 - - - Unlawful Entry - Target creature gets +1/+0 and gains flying until end of turn.Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand. - - U - Instant - 2.0 - 1U - - UNF~ - 3 - - - Unlawful Entry - Target creature gets +1/+0 and gains flying until end of turn.Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand. - - U - Instant - 2.0 - 1U - - UNF~ - 3 - - - Urza's Fun House - {T}: Add {C}.{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.{7}, {T}: Head to AskUrza.com and click Urza's Fun House. - - Land - Urza’s - 0.0 - - - UNF~ - 0 - - - Urza's Fun House - {T}: Add {C}.{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.{7}, {T}: Head to AskUrza.com and click Urza's Fun House. - - Land - Urza’s - 0.0 - - - UNF~ - 0 - - - Vedalken Squirrel-Whacker - As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness. - - U - Creature - Vedalken Guest - 4.0 - 3U - */* - - UNF~ - 2 - - - Vedalken Squirrel-Whacker - As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness. - - U - Creature - Vedalken Guest - 4.0 - 3U - */* - - UNF~ - 2 - - - Vegetation Abomination - Deathtouch{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result. - - G - Artifact Creature - Plant Mutant Food - 3.0 - 2G - 2/2 - - UNF~ - 2 - - - Vegetation Abomination - Deathtouch{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result. - - G - Artifact Creature - Plant Mutant Food - 3.0 - 2G - 2/2 - - UNF~ - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF~ - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF~ - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF~ - 2 - - - Vorthos, Steward of Myth - As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. - - R - Legendary Creature - Human Gamer - 2.0 - 1R - 1/3 - - UNF~ - 2 - - - Water Gun Balloon Game - As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0." - - Artifact - 2.0 - 2 - - UNF~ - 1 - - - Watery Grave - ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Swamp - 0.0 - - - UNF~ - 0 - - - Watery Grave - ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land - Island Swamp - 0.0 - - - UNF~ - 0 - - - Wee Champion - Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. - - R - Creature - Minotaur Child Guest - 1.0 - R - 0/1 - - UNF~ - 2 - - - Wee Champion - Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. - - R - Creature - Minotaur Child Guest - 1.0 - R - 0/1 - - UNF~ - 2 - - - Well Done - Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller. - - R - Sorcery - 4.0 - 2RR - - UNF~ - 3 - - - Well Done - Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller. - - R - Sorcery - 4.0 - 2RR - - UNF~ - 3 - - - Wicker Picker - Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.) - - Artifact Creature - Scarecrow Guest - 3.0 - 3 - 2/3 - - UNF~ - 2 - - - Wicker Picker - Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.) - - Artifact Creature - Scarecrow Guest - 3.0 - 3 - 2/3 - - UNF~ - 2 - - - Wizards of the _____ - When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.) - - U - Creature - Human Wizard Performer - 4.0 - 2UU - 3/1 - - UNF~ - 2 - - - Wizards of the _____ - When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.) - - U - Creature - Human Wizard Performer - 4.0 - 2UU - 3/1 - - UNF~ - 2 - - - Wolf in _____ Clothing - When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.) - - B - Creature - Wolf Guest - 4.0 - 3B - 2/3 - - UNF~ - 2 - - - Wolf in _____ Clothing - When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.) - - B - Creature - Wolf Guest - 4.0 - 3B - 2/3 - - UNF~ - 2 - - - Xenosquirrels - Xenosquirrels enters the battlefield with two +1/+1 counters on it.After you roll a die, you may remove a +1/+1 from Xenosquirrels. If you do, increase or decrease the result by 1. - - B - Creature - Alien Squirrel - 2.0 - 1B - 0/0 - - UNF~ - 2 - - - Xenosquirrels - Xenosquirrels enters the battlefield with two +1/+1 counters on it.After you roll a die, you may remove a +1/+1 from Xenosquirrels. If you do, increase or decrease the result by 1. - - B - Creature - Alien Squirrel - 2.0 - 1B - 0/0 - - UNF~ - 2 - - - _____ Balls of Fire - When this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target. - - R - Enchantment - 4.0 - 3R - - UNF~ - 1 - - - _____ Balls of Fire - When this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target. - - R - Enchantment - 4.0 - 3R - - UNF~ - 1 - - - _____ Bird Gets the Worm - FlyingWhen this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowers are A, E, I, O, U, and Y.) - - W - Creature - Bird Guest - 5.0 - 3WW - 2/4 - - UNF~ - 2 - - - _____ Bird Gets the Worm - FlyingWhen this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowers are A, E, I, O, U, and Y.) - - W - Creature - Bird Guest - 5.0 - 3WW - 2/4 - - UNF~ - 2 - - - _____ Goblin - When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - R - Creature - Goblin Guest - 3.0 - 2R - 2/2 - - UNF~ - 2 - - - _____ Goblin - When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - R - Creature - Goblin Guest - 3.0 - 2R - 2/2 - - UNF~ - 2 - - - _____ _____ Rocketship - FlyingWhen this Vehicle enters the battlefield, you may put up to two name stickers on it.Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.Crew 2 - - Artifact - Vehicle - 4.0 - 4 - 2/3 - - UNF~ - 1 - - - _____ _____ Rocketship - FlyingWhen this Vehicle enters the battlefield, you may put up to two name stickers on it.Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.Crew 2 - - Artifact - Vehicle - 4.0 - 4 - 2/3 - - UNF~ - 1 - - - _____ _____ _____ Trespasser - When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. - - U - Creature - Human Rogue Guest - 2.0 - 1U - 2/1 - - UNF~ - 2 - - - _____ _____ _____ Trespasser - When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. - - U - Creature - Human Rogue Guest - 2.0 - 1U - 2/1 - - UNF~ - 2 - - - _____-o-saurus - TrampleWhen this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - G - Creature - Alien Dinosaur - 6.0 - 4GG - 3/3 - - UNF~ - 2 - - - _____-o-saurus - TrampleWhen this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) - - G - Creature - Alien Dinosaur - 6.0 - 4GG - 3/3 - - UNF~ - 2 - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K~ - 2 - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K~ - 2 - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K~ - 2 - - - Abaddon the Despoiler - TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K~ - 2 - - - Aberrant - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)TrampleHeavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. - - G - Creature - Tyranid Mutant - 2.0 - X1G - 0/0 - - 40K~ - 2 - - - Abundance - If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. - - G - Enchantment - 4.0 - 2GG - - 40K~ - 1 - - - Acolyte Hybrid - Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card. - - R - Creature - Tyranid Human - 3.0 - 2R - 2/2 - - 40K~ - 2 - - - Aetherize - Return all attacking creatures to their owner's hand. - - U - Instant - 4.0 - 3U - - 40K~ - 3 - - - And They Shall Know No Fear - Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn. - - W - Instant - 2.0 - 1W - - 40K~ - 3 - - - Anrakyr the Traveller - Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. - - B - Legendary Artifact Creature - Necron - 5.0 - 4B - 4/4 - - 40K~ - 2 - - - Arcane Sanctum - Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Arco-Flagellant - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Arco-Flagellant can't block.Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. - - B - Creature - Human - 3.0 - 2B - 3/1 - - 40K~ - 2 - - - Ash Barrens - {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - 0.0 - - - 40K~ - 0 - - - Aspiring Champion - MenaceRuinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent. - - R - Creature - Astartes Warrior - 4.0 - 3R - 3/3 - - 40K~ - 2 - - - Assault Intercessor - First strike, menaceChainsword — Whenever a creature an opponent controls dies, that player loses 2 life. - - B - W - Creature - Astartes Warrior - 3.0 - 1WB - 3/2 - - 40K~ - 2 - - - Assault Suit - Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.Equip {3} - - Artifact - Equipment - 4.0 - 4 - - 40K~ - 1 - - - Atalan Jackal - Trample, hasteSkilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - R - Creature - Human Tyranid Scout - 3.0 - 1RG - 2/2 - - 40K~ - 2 - - - Barren Moor - Barren Moor enters the battlefield tapped.{T}: Add {B}.Cycling {B} ({B}, Discard this card: Draw a card.) - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Bastion Protector - Commander creatures you control get +2/+2 and have indestructible. - - W - Creature - Human Soldier - 3.0 - 2W - 3/3 - - 40K~ - 2 - - - Be'lakor, the Dark Master - FlyingPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. - - B - R - U - Legendary Creature - Demon Noble - 6.0 - 3UBR - 6/5 - - 40K~ - 2 - - - Be'lakor, the Dark Master - FlyingPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. - - B - R - U - Legendary Creature - Demon Noble - 6.0 - 3UBR - 6/5 - - 40K~ - 2 - - - Beacon of Unrest - Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. - - B - Sorcery - 5.0 - 3BB - - 40K~ - 3 - - - Belisarius Cawl - Ultima Founding — {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.Master of Machines — {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - U - W - Legendary Artifact Creature - Human - 4.0 - 2WU - 2/4 - - 40K~ - 2 - - - Bile Blight - Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. - - B - Instant - 2.0 - BB - - 40K~ - 3 - - - Biophagus - Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. - - G - Creature - Human Tyranid Wizard - 2.0 - 1G - 1/3 - - 40K~ - 2 - - - Biotransference - Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. - - B - Enchantment - 4.0 - 2BB - - 40K~ - 1 - - - Birth of the Imperium - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.II — Each opponent sacrifices a creature.III — Draw two cards for each opponent who controls fewer creatures than you. - - B - U - W - Enchantment - Saga - 5.0 - 2WUB - - 40K~ - 1 - - - Bituminous Blast - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Bituminous Blast deals 4 damage to target creature. - - B - R - Instant - 5.0 - 3BR - - 40K~ - 3 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - 9.0 - 8R - - 40K~ - 3 - - - Blight Grenade - Destroy target creature.All creatures get -3/-3 until end of turn. - - B - Sorcery - 5.0 - 4B - - 40K~ - 3 - - - Blood for the Blood God! - This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! - - B - R - Instant - 11.0 - 8BBR - - 40K~ - 3 - - - Bloodcrusher of Khorne - TrampleDevastating Charge — Other creatures you control have trample. - - R - Creature - Demon Knight - 4.0 - 3R - 3/3 - - 40K~ - 2 - - - Bloodthirster - Flying, trampleWhenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.Bloodthirster can't attack a player it has already attacked this turn. - - R - Creature - Demon - 6.0 - 5R - 6/6 - - 40K~ - 2 - - - Bone Sabres - Whenever equipped creature attacks, put four +1/+1 counters on it.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact - Equipment - 3.0 - 2G - - 40K~ - 1 - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - 1.0 - U - - 40K~ - 3 - - - Bred for the Hunt - Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. - - G - U - Enchantment - 3.0 - 1GU - - 40K~ - 1 - - - Broodlord - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control. - - G - Creature - Tyranid - 4.0 - X3G - 3/3 - - 40K~ - 2 - - - Caged Sun - As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. - - Artifact - 6.0 - 6 - - 40K~ - 1 - - - Callidus Assassin - FlashPolymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." - - B - U - Creature - Human Shapeshifter Assassin - 6.0 - 4UB - 3/3 - - 40K~ - 2 - - - Canoptek Scarab Swarm - FlyingFeeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying. - - Artifact Creature - Insect - 4.0 - 4 - 1/1 - - 40K~ - 2 - - - Canoptek Spyder - FlyingFabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card. - - Artifact Creature - Spider - 5.0 - 5 - 4/4 - - 40K~ - 2 - - - Canoptek Tomb Sentinel - VigilanceExile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - Artifact Creature - Insect - 4.0 - 4 - 4/3 - - 40K~ - 2 - - - Canoptek Wraith - Wraith Form — Canoptek Wraith can't be blocked.Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. - - Artifact Creature - Wraith - 3.0 - 3 - 2/1 - - 40K~ - 2 - - - Cave of Temptation - {T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery. - - Land - 0.0 - - - 40K~ - 0 - - - Celestine, the Living Saint - Flying, lifelinkHealing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. - - W - Legendary Creature - Human Warrior - 5.0 - 4W - 3/4 - - 40K~ - 2 - - - Chaos Defiler - TrampleBattle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. - - B - R - Artifact Creature - Demon Construct - 5.0 - 3BR - 5/4 - - 40K~ - 2 - - - Chaos Mutation - Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order. - - R - U - Instant - 5.0 - 3UR - - 40K~ - 3 - - - Chaos Terminator Lord - Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. - - R - Creature - Astartes Warrior - 4.0 - 3R - 3/3 - - 40K~ - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - 40K~ - 3 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Chronomancer - FlyingAtomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card.Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron Wizard - 2.0 - 1B - 1/1 - - 40K~ - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - 40K~ - 1 - 0 - - - Clamavus - Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. - - G - Creature - Human Tyranid Artificer - 5.0 - 4G - 3/3 - - 40K~ - 2 - - - Collective Effort - Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls. - - W - Sorcery - 3.0 - 1WW - - 40K~ - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - 40K~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - 40K~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - 40K~ - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Commissar Severina Raine - Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. - - B - W - Legendary Creature - Human Soldier - 3.0 - 1WB - 2/2 - - 40K~ - 2 - - - Company Commander - Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. - - B - W - Creature - Human Soldier - 4.0 - 2WB - 2/4 - - 40K~ - 2 - - - Convergence of Dominion - Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.Translocation Protocols — {3}, {T}: Mill three cards. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Cranial Plating - Equipped creature gets +1/+0 for each artifact you control.{B}{B}: Attach Cranial Plating to target creature you control.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - 40K~ - 1 - - - Crumbling Necropolis - Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Cryptek - {1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. - - B - Artifact Creature - Necron Wizard - 4.0 - 3B - 3/3 - - 40K~ - 2 - - - Cryptothrall - Protector — Other artifact creatures you control have hexproof. - - Artifact Creature - Construct - 4.0 - 4 - 3/3 - - 40K~ - 2 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - 3.0 - 2G - - 40K~ - 3 - - - Cybernetica Datasmith - Protection from RobotsField Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." - - B - U - Artifact Creature - Human Artificer - 3.0 - 1UB - 0/1 - - 40K~ - 2 - - - Dark Apostle - Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - R - Creature - Astartes Warlock - 4.0 - 3R - 3/3 - - 40K~ - 2 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - 1.0 - B - - 40K~ - 3 - - - Darkness - Prevent all combat damage that would be dealt this turn. - - B - Instant - 1.0 - B - - 40K~ - 3 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - 0.0 - - - 40K~ - 0 - - - Death's Presence - Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. - - G - Enchantment - 6.0 - 5G - - 40K~ - 1 - - - Deathleaper, Terror Weapon - FlashHasteFlesh Hooks — Creatures you control that entered the battlefield this turn have double strike. - - G - R - Legendary Creature - Tyranid - 4.0 - 2RG - 3/3 - - 40K~ - 2 - - - Decree of Pain - Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. - - B - Sorcery - 8.0 - 6BB - - 40K~ - 3 - - - Defenders of Humanity - When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn. - - W - Enchantment - 3.0 - X2W - - 40K~ - 1 - - - Defile - Target creature gets -1/-1 until end of turn for each Swamp you control. - - B - Instant - 1.0 - B - - 40K~ - 3 - - - Deny Reality - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Return target permanent to its owner's hand. - - B - U - Sorcery - 5.0 - 3UB - - 40K~ - 3 - - - Deny the Witch - Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. - - B - U - W - Instant - 4.0 - 1WUB - - 40K~ - 3 - - - Deploy to the Front - Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. - - W - Sorcery - 7.0 - 5WW - - 40K~ - 3 - - - Desert of the Glorified - Desert of the Glorified enters the battlefield tapped.{T}: Add {B}.Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - Land - Desert - 0.0 - - - 40K~ - 1 - 0 - - - Dismal Backwater - Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Drach'Nyen - Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - B - R - Legendary Artifact - Equipment - 6.0 - 4BR - - 40K~ - 1 - - - Dread Return - Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - 4.0 - 2BB - - 40K~ - 3 - - - Endless Atlas - {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - 4.0 - 3W - - 40K~ - 3 - - - Epistolary Librarian - Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures. - - U - W - Creature - Astartes Wizard - 4.0 - 2WU - 3/4 - - 40K~ - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - 0.0 - 0 - - 40K~ - 1 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - 40K~ - 0 - - - Exalted Flamer of Tzeentch - Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent. - - R - U - Creature - Demon - 4.0 - 2UR - 2/4 - - 40K~ - 2 - - - Exocrine - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature. - - R - Creature - Tyranid - 3.0 - X2R - 2/2 - - 40K~ - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - 40K~ - 0 - - - Explore - You may play an additional land this turn.Draw a card. - - G - Sorcery - 2.0 - 1G - - 40K~ - 3 - - - Exterminatus - Nonland permanents your opponents control lose indestructible until end of turn.Destroy all nonland permanents. - - B - W - Sorcery - 7.0 - 5WB - - 40K~ - 3 - - - Fabricate - Search your library for an artifact card, reveal it, put it into your hand, then shuffle. - - U - Sorcery - 3.0 - 2U - - 40K~ - 3 - - - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - 40K~ - 3 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - 5.0 - 4W - - 40K~ - 3 - - - Flayed One - LifelinkFlesh Flayer — When Flayed One enters the battlefield, mill three cards. - - B - Artifact Creature - Necron - 3.0 - 2B - 4/1 - - 40K~ - 2 - - - For the Emperor! - Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. - - W - Sorcery - 4.0 - 3W - - 40K~ - 3 - - - Foreboding Ruins - As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - 40K~ - 0 - - - Forgotten Cave - Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.) - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Frontier Bivouac - Frontier Bivouac enters the battlefield tapped.{T}: Add {G}, {U}, or {R}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Gargoyle Flock - FlyingSkyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying. - - G - U - Creature - Tyranid Gargoyle - 4.0 - 2GU - 2/2 - - 40K~ - 2 - - - Genestealer Locus - Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. - - U - Creature - Tyranid Human - 4.0 - 3U - 3/3 - - 40K~ - 2 - - - Genestealer Patriarch - Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. - - U - Creature - Tyranid - 5.0 - 4U - 4/4 - - 40K~ - 2 - - - Ghost Ark - FlyingRepair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 4.0 - 4 - 3/3 - - 40K~ - 1 - - - Ghyrson Starn, Kelermorph - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. - - R - U - Legendary Creature - Tyranid Human - 3.0 - 1UR - 3/2 - - 40K~ - 2 - - - Gilded Lotus - {T}: Add three mana of any one color. - - Artifact - 5.0 - 5 - - 40K~ - 1 - - - Go for the Throat - Destroy target nonartifact creature. - - B - Instant - 2.0 - 1B - - 40K~ - 3 - - - Goliath Truck - Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 4.0 - 4 - 4/4 - - 40K~ - 1 - - - Great Unclean One - Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle. - - B - Creature - Demon - 5.0 - 4B - 4/5 - - 40K~ - 2 - - - Grey Knight Paragon - FlashRites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. - - W - Creature - Astartes Knight - 5.0 - 4W - 4/4 - - 40K~ - 2 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - 1.0 - G - - 40K~ - 1 - - - Harrow - As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. - - G - Instant - 3.0 - 2G - - 40K~ - 3 - - - Haruspex - Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.Devouring Monster — {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color. - - G - Creature - Tyranid - 4.0 - 3G - 2/2 - - 40K~ - 2 - - - Hedron Archive - {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - 4.0 - 4 - - 40K~ - 1 - - - Helbrute - HasteSarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs. - - B - R - Artifact Creature - Astartes Dreadnought - 5.0 - 3BR - 5/4 - - 40K~ - 2 - - - Herald of Slaanesh - Locus of Slaanesh — Demon spells you cast cost {2} less to cast.Other Demons you control have haste. - - R - Creature - Demon - 3.0 - 2R - 2/2 - - 40K~ - 2 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type.Creature spells you cast of the chosen type cost {1} less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Heralds of Tzeentch - FlyingCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - U - Creature - Demon - 5.0 - 4U - 3/3 - - 40K~ - 2 - - - Hexmark Destroyer - Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 6.0 - 4BB - 6/6 - - 40K~ - 2 - - - Hierophant Bio-Titan - Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.Vigilance, reach, ward {2}Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less. - - G - Creature - Tyranid - 12.0 - 10GG - 12/12 - - 40K~ - 2 - - - Hormagaunt Horde - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Endless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand. - - G - Creature - Tyranid - 1.0 - XG - 1/1 - - 40K~ - 2 - - - Hour of Reckoning - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures. - - W - Sorcery - 7.0 - 4WWW - - 40K~ - 3 - - - Hull Breach - Choose one —• Destroy target artifact.• Destroy target enchantment.• Destroy target artifact and target enchantment. - - G - R - Sorcery - 2.0 - RG - - 40K~ - 3 - - - Icon of Ancestry - As Icon of Ancestry enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1.{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Illuminor Szeras - Secrets of the Soul — {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value. - - B - Legendary Artifact Creature - Necron - 3.0 - 2B - 3/3 - - 40K~ - 2 - - - Imotekh the Stormlord - Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. - - B - Legendary Artifact Creature - Necron - 4.0 - 2BB - 3/3 - - 40K~ - 2 - - - Imotekh the Stormlord - Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. - - B - Legendary Artifact Creature - Necron - 4.0 - 2BB - 3/3 - - 40K~ - 2 - - - Inquisitor Eisenhorn - You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - Legendary Creature - Human Inquisitor - 4.0 - 2UB - 2/3 - - 40K~ - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K~ - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K~ - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K~ - 2 - - - Inquisitor Greyfax - VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - U - W - Legendary Creature - Human Inquisitor - 4.0 - 1WUB - 3/3 - - 40K~ - 2 - - - Inquisitorial Rosette - Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - 40K~ - 1 - - - Inspiring Call - Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. - - G - Instant - 3.0 - 2G - - 40K~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 40K~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 40K~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - 40K~ - 0 - - - Keeper of Secrets - First strike, hasteSymphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent. - - R - Creature - Demon - 6.0 - 5R - 6/4 - - 40K~ - 2 - - - Khârn the Betrayer - Berzerker — Khârn the Betrayer attacks or blocks each combat if able.Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. - - R - Legendary Creature - Astartes Berserker - 4.0 - 3R - 5/1 - - 40K~ - 2 - - - Kill! Maim! Burn! - Choose one or more —• Destroy target artifact.• Destroy target creature.• Kill! Maim! Burn! deals 3 damage to target player. - - B - R - Instant - 5.0 - 3BR - - 40K~ - 3 - - - Knight Paladin - TrampleRapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 5.0 - 5 - 6/6 - - 40K~ - 1 - - - Knight Rampager - TrampleFrenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.When Knight Rampager dies, it deals 4 damage to target opponent chosen at random. - - R - Artifact Creature - Knight - 5.0 - 4R - 6/5 - - 40K~ - 2 - - - Launch the Fleet - Strive — This spell costs {1} more to cast for each target beyond the first.Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." - - W - Sorcery - 1.0 - W - - 40K~ - 3 - - - Let the Galaxy Burn - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn. - - R - Sorcery - 6.0 - X5R - - 40K~ - 3 - - - Lictor - FlashPheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample. - - G - Creature - Tyranid - 4.0 - 3G - 3/3 - - 40K~ - 2 - - - Living Death - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. - - B - Sorcery - 5.0 - 3BB - - 40K~ - 3 - - - Lokhust Heavy Destroyer - FlyingEnmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 4.0 - 1BBB - 3/2 - - 40K~ - 2 - - - Lord of Change - Flying, ward {3}Architect of Deception — When Lord of Change enters the battlefield, draw three cards. - - U - Creature - Demon - 7.0 - 6U - 6/6 - - 40K~ - 2 - - - Lucius the Eternal - HasteArmor of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control. - - B - R - Legendary Creature - Astartes Warrior - 5.0 - 3BR - 5/3 - - 40K~ - 2 - - - Lychguard - Guardian Patrols — {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand. - - B - Artifact Creature - Necron - 3.0 - 2B - 2/3 - - 40K~ - 2 - - - Magnus the Red - FlyingUnearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. - - R - U - Legendary Creature - Demon Primarch - 5.0 - 3UR - 4/5 - - 40K~ - 2 - - - Magus Lucea Kane - Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - G - R - U - Legendary Creature - Human Tyranid Wizard - 4.0 - 1GUR - 1/1 - - 40K~ - 2 - - - Magus Lucea Kane - Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - G - R - U - Legendary Creature - Human Tyranid Wizard - 4.0 - 1GUR - 1/1 - - 40K~ - 2 - - - Malanthrope - FlyingScavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. - - G - U - Creature - Tyranid - 3.0 - 1GU - 2/2 - - 40K~ - 2 - - - Mandate of Abaddon - Choose target creature you control. Destroy all creatures with power less than that creature's power. - - B - Sorcery - 4.0 - 3B - - 40K~ - 3 - - - Marneus Calgar - Double strikeMaster Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. - - B - U - W - Legendary Creature - Astartes Warrior - 5.0 - 2WUB - 3/5 - - 40K~ - 2 - - - Marneus Calgar - Double strikeMaster Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. - - B - U - W - Legendary Creature - Astartes Warrior - 5.0 - 2WUB - 3/5 - - 40K~ - 2 - - - Martial Coup - Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. - - W - Sorcery - 2.0 - XWW - - 40K~ - 3 - - - Mask of Memory - Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - 40K~ - 1 - - - Mawloc - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead. - - G - R - Creature - Tyranid - 2.0 - XRG - 2/2 - - 40K~ - 2 - - - Memorial to Glory - Memorial to Glory enters the battlefield tapped.{T}: Add {W}.{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Mind Stone - {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Molten Slagheap - {T}: Add {C}.{1}, {T}: Put a storage counter on Molten Slagheap.{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. - - Land - 0.0 - - - 40K~ - 0 - - - Mortarion, Daemon Primarch - FlyingPrimarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. - - B - Legendary Creature - Demon Primarch - 6.0 - 5B - 5/6 - - 40K~ - 2 - - - Mortify - Destroy target creature or enchantment. - - B - W - Instant - 3.0 - 1WB - - 40K~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 40K~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - 40K~ - 0 - - - Mutalith Vortex Beast - TrampleWarp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. - - R - U - Creature - Mutant Beast - 6.0 - 4UR - 6/6 - - 40K~ - 2 - - - Mutilate - All creatures get -1/-1 until end of turn for each Swamp you control. - - B - Sorcery - 4.0 - 2BB - - 40K~ - 3 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Mystic Forge - You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library.{T}, Pay 1 life: Exile the top card of your library. - - Artifact - 4.0 - 4 - - 40K~ - 1 - - - Necron Deathmark - FlashSynaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards. - - B - Artifact Creature - Necron - 5.0 - 3BB - 5/3 - - 40K~ - 2 - - - Necron Monolith - Flying, indestructibleEternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 7.0 - 7 - 7/7 - - 40K~ - 1 - - - Necron Overlord - Relentless Mind — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life. - - B - Artifact Creature - Necron Noble - 4.0 - 2BB - 2/5 - - 40K~ - 2 - - - New Horizons - Enchant landWhen New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.Enchanted land has "{T}: Add two mana of any one color." - - G - Enchantment - Aura - 3.0 - 2G - - 40K~ - 1 - - - Nexos - Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." - - G - Creature - Human Tyranid Advisor - 2.0 - 1G - 2/2 - - 40K~ - 2 - - - Neyam Shai Murad - Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player choses a permanent card in your graveyard, then you put it onto the battlefield under your control. - - B - W - Legendary Creature - Human Rogue - 4.0 - 2WB - 3/3 - - 40K~ - 2 - - - Night Scythe - FlyingInvasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 3/1 - - 40K~ - 1 - - - Noise Marine - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. - - R - Creature - Astartes Warrior - 5.0 - 4R - 3/2 - - 40K~ - 2 - - - Nurgle's Conscription - Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard. - - B - Instant - 5.0 - 4B - - 40K~ - 3 - - - Nurgle's Rot - Enchant creature an opponent controlsWhen enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle. - - B - Enchantment - Aura - 1.0 - B - - 40K~ - 1 - - - Old One Eye - TrampleOther creatures you control have trample.When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. - - G - Legendary Creature - Tyranid - 6.0 - 5G - 6/6 - - 40K~ - 2 - - - Opal Palace - {T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - 0.0 - - - 40K~ - 0 - - - Out of the Tombs - At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game. - - B - Enchantment - 3.0 - 2B - - 40K~ - 1 - - - Overgrowth - Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. - - G - Enchantment - Aura - 3.0 - 2G - - 40K~ - 1 - - - Past in Flames - Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - 4.0 - 3R - - 40K~ - 3 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Pink Horror - Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target." - - R - U - Creature - Demon Horror - 5.0 - 3UR - 4/4 - - 40K~ - 2 - - - Plague Drone - FlyingRot Fly — If an opponent would gain life, that player loses that much life instead. - - B - Creature - Demon - 4.0 - 3B - 3/3 - - 40K~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - 40K~ - 0 - - - Plasmancer - FlyingDynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. - - B - Artifact Creature - Necron Wizard - 4.0 - 2BB - 3/3 - - 40K~ - 2 - - - Polluted Mire - Polluted Mire enters the battlefield tapped.{T}: Add {B}.Cycling {2} ({2}, Discard this card: Draw a card.) - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Poxwalkers - DeathtouchCurse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped. - - B - Creature - Zombie - 3.0 - 2B - 3/1 - - 40K~ - 2 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - 40K~ - 1 - 0 - - - Primaris Chaplain - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. - - B - W - Creature - Astartes Cleric - 4.0 - 2WB - 3/3 - - 40K~ - 2 - - - Primaris Eliminator - When Primaris Eliminator enters the battlefield, choose one —• Executioner Round — Destroy target creature.• Hyperfang Round — Creatures target player controls get -2/-2 until end of turn. - - B - Creature - Astartes Warrior - 5.0 - 4B - 3/2 - - 40K~ - 2 - - - Psychomancer - FlyingHarbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. - - B - Artifact Creature - Necron Wizard - 2.0 - 1B - 1/1 - - 40K~ - 2 - - - Purestrain Genestealer - Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Creature - Tyranid - 3.0 - 2G - 1/1 - - 40K~ - 2 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - 40K~ - 3 - - - Ravener - FlashRavenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)When Ravener enters the battlefield, target creature attacks target opponent this turn if able. - - G - U - Creature - Tyranid - 2.0 - XGU - 0/0 - - 40K~ - 2 - - - Reaver Titan - Void Shields — Protection from mana value 3 or less.Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 7.0 - 7 - 10/10 - - 40K~ - 1 - - - Reconnaissance Mission - Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Enchantment - 4.0 - 2UU - - 40K~ - 1 - - - Redemptor Dreadnought - Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.TramplePlasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. - - Artifact Creature - Astartes Dreadnought - 5.0 - 5 - 4/4 - - 40K~ - 2 - - - Reliquary Tower - You have no maximum hand size.{T}: Add {C}. - - Land - 0.0 - - - 40K~ - 0 - - - Resurrection Orb - Equipped creature has lifelink.Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 2.0 - 2 - - 40K~ - 1 - - - Reverberate - Copy target instant or sorcery spell. You may choose new targets for the copy. - - R - Instant - 2.0 - RR - - 40K~ - 3 - - - Royal Warden - Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 5.0 - 3BB - 3/2 - - 40K~ - 2 - - - Rugged Highlands - Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Sanguinary Priest - LifelinkBlood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target. - - B - Creature - Astartes Cleric - 4.0 - 3B - 2/4 - - 40K~ - 2 - - - Sautekh Immortal - FlashElite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. - - B - Artifact Creature - Necron - 3.0 - 2B - 2/2 - - 40K~ - 2 - - - Sceptre of Eternal Glory - {T}: Add one mana of any color.{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. - - Legendary Artifact - 4.0 - 4 - - 40K~ - 1 - - - Scoured Barrens - Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Screamer-Killer - TrampleBio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target. - - R - Creature - Tyranid - 5.0 - 4R - 5/5 - - 40K~ - 2 - - - Sculpting Steel - You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Seeker of Slaanesh - HasteAllure of Slaanesh — Each opponent must attack with at least one creature each combat if able. - - R - Creature - Demon - 4.0 - 3R - 3/3 - - 40K~ - 2 - - - Shadow in the Warp - The first creature spell you cast each turn costs {2} less to cast.Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player. - - G - R - Enchantment - 3.0 - 1RG - - 40K~ - 1 - - - Shard of the Nightbringer - FlyingDrain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. - - B - Creature - C'tan - 8.0 - 5BBB - 8/8 - - 40K~ - 2 - - - Shard of the Void Dragon - FlyingSphere of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon. - - B - Creature - C'tan - 7.0 - 4BBB - 7/7 - - 40K~ - 2 - - - Sicarian Infiltrator - FlashSquad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card. - - U - Artifact Creature - Human Soldier - 3.0 - 2U - 1/2 - - 40K~ - 2 - - - Sister Hospitaller - Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value. - - B - W - Creature - Human Cleric - 6.0 - 4WB - 3/2 - - 40K~ - 2 - - - Sister Repentia - Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - B - W - Creature - Human Warrior - 5.0 - 3WB - 5/1 - - 40K~ - 2 - - - Sister of Silence - FlashPsychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. - - U - Creature - Human Knight - 5.0 - 4U - 3/3 - - 40K~ - 2 - - - Skorpekh Destroyer - DeathtouchHyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn. - - B - Artifact Creature - Necron - 4.0 - 2BB - 4/2 - - 40K~ - 2 - - - Skorpekh Lord - MenaceCommand Protocols — Other artifact creatures you control get +1/+0 and have menace.Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron Noble - 3.0 - 2B - 3/2 - - 40K~ - 2 - - - Skullclamp - Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1} - - Artifact - Equipment - 1.0 - 1 - - 40K~ - 1 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - 0.0 - - - 40K~ - 0 - - - Sloppity Bilepiper - Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - - B - Creature - Demon - 4.0 - 3B - 3/3 - - 40K~ - 2 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Space Marine Devastator - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. - - W - Creature - Astartes Warrior - 4.0 - 3W - 3/3 - - 40K~ - 2 - - - Space Marine Scout - First strike, vigilanceConcealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature - Astartes Scout - 3.0 - 2W - 2/1 - - 40K~ - 2 - - - Sporocyst - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)DefenderSpore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Creature - Tyranid - 1.0 - XXG - 0/0 - - 40K~ - 2 - - - Starstorm - Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) - - R - Instant - 2.0 - XRR - - 40K~ - 3 - - - Sunken Hollow - ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land - Island Swamp - 0.0 - - - 40K~ - 1 - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - 40K~ - 0 - - - Swiftwater Cliffs - Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - 40K~ - 3 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K~ - 2 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K~ - 2 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K~ - 2 - - - Szarekh, the Silent King - FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. - - B - Legendary Artifact Creature - Necron - 4.0 - 1BBB - 3/4 - - 40K~ - 2 - - - Talisman of Creativity - {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Talisman of Dominance - {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Talisman of Dominance - {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Talisman of Hierarchy - {T}: Add {C}.{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Talisman of Indulgence - {T}: Add {C}.{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Talisman of Progress - {T}: Add {C}.{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Tallyman of Nurgle - LifelinkThe Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. - - B - Creature - Astartes Warrior - 3.0 - 2B - 2/3 - - 40K~ - 2 - - - Technomancer - When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. - - B - Artifact Creature - Necron Wizard - 7.0 - 5BB - 5/1 - - 40K~ - 2 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - 0.0 - - - 40K~ - 0 - - - Termagant Swarm - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. - - G - Creature - Tyranid - 1.0 - XG - 0/0 - - 40K~ - 2 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - 0.0 - - - 40K~ - 0 - - - Tervigon - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)TrampleSpawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. - - G - Creature - Tyranid - 2.0 - X1G - 0/0 - - 40K~ - 2 - - - The First Tyrannic War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.II, III — Double the number of each kind of counter on target creature you control. - - G - R - U - Enchantment - Saga - 5.0 - 2GUR - - 40K~ - 1 - - - The Flesh Is Weak - When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.Nonartifact creatures get -1/-1. - - B - U - W - Enchantment - 5.0 - 2WUB - - 40K~ - 1 - - - The Golden Throne - Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors. - - Legendary Artifact - 4.0 - 4 - - 40K~ - 1 - - - The Horus Heresy - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.II — Draw a card for each creature you control but don't own.III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. - - B - R - U - Enchantment - Saga - 6.0 - 3UBR - - 40K~ - 1 - - - The Lost and the Damned - Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token. - - R - U - Enchantment - 3.0 - 1UR - - 40K~ - 1 - - - The Red Terror - Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. - - R - Legendary Creature - Tyranid - 4.0 - 3R - 4/3 - - 40K~ - 2 - - - The Ruinous Powers - At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value. - - B - R - Enchantment - 4.0 - 2BR - - 40K~ - 1 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K~ - 2 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K~ - 2 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K~ - 2 - - - The Swarmlord - Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. - - G - R - U - Legendary Creature - Tyranid - 6.0 - 3GUR - 5/5 - - 40K~ - 2 - - - The War in Heaven - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You draw three cards and you lose 3 life.II — Mill three cards.III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. - - B - Enchantment - Saga - 6.0 - 3BBB - - 40K~ - 1 - - - Their Name Is Death - Destroy all nonartifact creatures. - - B - Sorcery - 6.0 - 3BBB - - 40K~ - 3 - - - Their Number Is Legion - Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.You may cast Their Number Is Legion from your graveyard. - - B - Sorcery - 4.0 - XBBBB - - 40K~ - 3 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or {U}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Thought Vessel - You have no maximum hand size.{T}: Add {C}. - - Artifact - 2.0 - 2 - - 40K~ - 1 - - - Thunderhawk Gunship - FlyingWhen Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.Crew 2 - - Artifact - Vehicle - 6.0 - 6 - 6/6 - - 40K~ - 1 - - - Thunderwolf Cavalry - First strikeCrushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control. - - W - Creature - Astartes Warrior - 5.0 - 4W - 4/4 - - 40K~ - 2 - - - Tomb Blade - FlyingWhenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.Unearth {6}{B}{B} - - B - Artifact Creature - Necron - 6.0 - 4BB - 5/4 - - 40K~ - 2 - - - Tomb Fortress - Tomb Fortress enters the battlefield tapped.{T}: Add {B}.{2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Toxicrene - Reach, deathtouchHypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities. - - G - Creature - Tyranid - 4.0 - 3G - 2/4 - - 40K~ - 2 - - - Tranquil Cove - Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}. - - Land - 0.0 - - - 40K~ - 1 - 0 - - - Trazyn the Infinite - DeathtouchPrismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard. - - B - Legendary Artifact Creature - Necron - 6.0 - 4BB - 4/6 - - 40K~ - 2 - - - Triarch Praetorian - FlyingDynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Artifact Creature - Necron - 2.0 - 1B - 2/1 - - 40K~ - 2 - - - Triarch Stalker - Targeting Relay — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player have menace. - - B - Artifact Creature - Necron - 5.0 - 3BB - 4/5 - - 40K~ - 2 - - - Triumph of Saint Katherine - LifelinkPraesidium Protectiva — When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - W - Creature - Human Warrior - 5.0 - 4W - 5/5 - - 40K~ - 2 - - - Trygon Prime - Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn. - - G - U - Creature - Tyranid - 4.0 - 2GU - 4/4 - - 40K~ - 2 - - - Tyranid Harridan - Flying, ward {4}Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying. - - G - U - Creature - Tyranid - 6.0 - 4GU - 4/4 - - 40K~ - 2 - - - Tyranid Invasion - Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have. - - G - Sorcery - 4.0 - 3G - - 40K~ - 3 - - - Tyranid Prime - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Synapse Creature — Other creatures you control have evolve. - - G - U - Creature - Tyranid - 3.0 - 1GU - 0/4 - - 40K~ - 2 - - - Tyrant Guard - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. - - G - Creature - Tyranid - 3.0 - X2G - 3/3 - - 40K~ - 2 - - - Tzaangor Shaman - FlyingSorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy. - - R - U - Creature - Mutant Shaman - 4.0 - 2UR - 3/3 - - 40K~ - 2 - - - Ultramarines Honour Guard - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Other creatures you control get +1/+1. - - W - Creature - Astartes Warrior - 4.0 - 3W - 2/2 - - 40K~ - 2 - - - Unclaimed Territory - As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. - - Land - 0.0 - - - 40K~ - 0 - - - Unstable Obelisk - {T}: Add {C}.{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. - - Artifact - 3.0 - 3 - - 40K~ - 1 - - - Utter End - Exile target nonland permanent. - - B - W - Instant - 4.0 - 2WB - - 40K~ - 3 - - - Vanguard Suppressor - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)FlyingSuppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card. - - U - Creature - Astartes Warrior - 4.0 - 3U - 3/2 - - 40K~ - 2 - - - Vault of Whispers - (Vault of Whispers isn't a spell.){T}: Add {B}. - - Artifact Land - 0.0 - - - 40K~ - 0 - - - Venomcrawler - LifelinkDevourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler. - - B - Artifact Creature - Demon - 4.0 - 3B - 2/2 - - 40K~ - 2 - - - Venomthrope - Flying, deathtouch, hexproof - - G - U - Creature - Tyranid - 3.0 - 1GU - 2/2 - - 40K~ - 2 - - - Vexilus Praetor - FlashVigilanceAegis of the Emperor — Commanders you control have protection from everything. - - W - Creature - Custodes Warrior - 4.0 - 3W - 3/4 - - 40K~ - 2 - - - Warstorm Surge - Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. - - R - Enchantment - 6.0 - 5R - - 40K~ - 1 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Winged Hive Tyrant - Flying, hasteThe Will of the Hive Mind — Other creatures you control with counters on them have flying and haste. - - R - U - Creature - Tyranid - 5.0 - 3UR - 4/4 - - 40K~ - 2 - - - Worn Powerstone - Worn Powerstone enters the battlefield tapped.{T}: Add {C}{C}. - - Artifact - 3.0 - 3 - - 40K~ - 1 - 1 - - - Zephyrim - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Flying, vigilanceMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - W - Creature - Human Warrior - 4.0 - 3W - 3/3 - - 40K~ - 2 - - - Zoanthrope - Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Flying, ward {2}Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target. - - R - U - Creature - Tyranid - 2.0 - XUR - 0/0 - - 40K~ - 2 -