From 525d3951c1b6b1b46e620e1583a9e8b061d9683c Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 23 Jan 2024 08:13:28 +0000 Subject: [PATCH] Deploy: c7a7a665237c9b2e4fd11ede7b11769d689e0f28 --- CLU.xml | 723 ++++++++++++++++++++- MKM.xml | 1037 ++++++++++++++++++++++++------ spoiler.xml | 1756 +++++++++++++++++++++++++++++++++++++++++++++------ 3 files changed, 3106 insertions(+), 410 deletions(-) diff --git a/CLU.xml b/CLU.xml index 54aa675e..a75e0f3c 100644 --- a/CLU.xml +++ b/CLU.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-18 00:45:18 (UTC) + 2024-01-23 08:13:28 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CLU.xml @@ -20,6 +20,162 @@ + + Aegis of the Legion + Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +Equip {3} + + RW + Artifact — Equipment + Artifact + 2 + RW + + CLU + 1 + + + Afterlife Insurance + Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) + + BW + Instant + Instant + 2 + 1W/B + + CLU + 3 + + + Amzu, Swarm's Hunger + Flying, menace +Other Insects you control have menace. +Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. + + BG + Legendary Creature — Insect Shaman + Creature + 5 + 3BG + 3/3 + + CLU + 2 + + + Apothecary White + Vigilance +Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. + + W + Legendary Creature — Human Cleric + Creature + 4 + 3W + 3/4 + + CLU + 2 + + + Ballroom + Ballroom enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + + + Billiard Room + Billiard Room enters the battlefield tapped. +{T}: Add {B} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + CLU + 0 + + + Boros Strike-Captain + Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. + + RW + Creature — Minotaur Soldier + Creature + 3 + 1R/WR/W + 3/3 + + CLU + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + CLU + 0 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + CLU + 1 + + + Carnage Interpreter + When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. + + BR + Creature — Devil Detective + Creature + 3 + 1B/RB/R + 3/3 + + CLU + 2 + Commander Mustard Vigilance @@ -33,7 +189,79 @@ Other Soldiers you control have vigilance, trample, and haste. 3RW 5/5 - CLU + CLU + 2 + + + Conclave Evangelist + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. + + GW + Creature — Elephant Cleric + Creature + 5 + 3G/WG/W + 4/4 + + CLU + 2 + + + Conservatory + Conservatory enters the battlefield tapped. +{T}: Add {G} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + + + Corporeal Projection + Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + RU + Sorcery + Sorcery + 2 + UR + + CLU + 3 + + + Covetous Elegy + Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. + + BW + Sorcery + Sorcery + 6 + 4WB + + CLU + 3 + + + Dimir Strandcatcher + Flying +Whenever you attack, surveil X, where X is the number of opponents being attacked. +At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. + + BU + Creature — Faerie Rogue + Creature + 4 + 2U/BU/B + 3/3 + + CLU 2 @@ -50,6 +278,91 @@ Other Soldiers you control have vigilance, trample, and haste. 1 0 + + Ecstatic Electromancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. + + RU + Creature — Goblin Wizard + Creature + 3 + 1U/RU/R + 2/3 + + CLU + 2 + + + Emissary Green + Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. + + G + Legendary Creature — Human Advisor + Creature + 5 + 4G + 3/3 + + CLU + 2 + + + Frenzied Gorespawn + When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. + + BR + Creature — Horror + Creature + 5 + 3BR + 4/4 + + CLU + 2 + + + Furious Spinesplitter + Trample +At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. + + GR + Creature — Ogre Warrior + Creature + 4 + 2R/GR/G + 3/3 + + CLU + 2 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + CLU + 0 + + + Hall + Hall enters the battlefield tapped. +{T}: Add {R} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + Hallowed Fountain ({T}: Add {W} or {U}.) @@ -62,6 +375,66 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i CLU 0 + + Headliner Scarlett + Haste +When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. +At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. + + R + Legendary Creature — Human Warlock + Creature + 4 + 3R + 3/3 + + CLU + 2 + + + Herald of Ilharg + Trample +Whenever you cast a creature spell, put two +1/+1 counters on Herald of İlharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. + + GR + Creature — Boar Beast + Creature + 4 + 2RG + 3/3 + + CLU + 2 + + + Incriminating Impetus + Enchant creature +When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + BR + Enchantment — Aura + Enchantment + 3 + 2B/R + + CLU + 1 + + + Kitchen + Kitchen enters the battlefield tapped. +{T}: Add {G} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + Knife As long as it's your turn, equipped creature gets +1/+0 and has first strike. @@ -123,6 +496,36 @@ Equip {2} 1 0 + + Lonis, Genetics Expert + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. +Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Snake Elf Detective + Creature + 3 + 1G/UG/U + 1/2 + + CLU + 2 + + + Lounge + Lounge enters the battlefield tapped. +{T}: Add {B} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + Mastermind Plum Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") @@ -138,6 +541,136 @@ Whenever you cast a spell, if mana from a Treasure was spent to cast it, you dra CLU 2 + + Memory Vampire + Flying +Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. + + BU + Creature — Vampire Detective + Creature + 6 + 4UB + 4/4 + + CLU + 2 + + + Ordruun Mentor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. + + RW + Creature — Minotaur Soldier + Creature + 3 + 2R/W + 3/2 + + CLU + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + CLU + 0 + + + Portal Manipulator + Flash +When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. + + UW + Creature — Human Wizard + Creature + 4 + 2W/UW/U + 3/2 + + CLU + 2 + + + Resonance Technician + Flying +When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. +{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. + + RU + Creature — Weird Detective + Creature + 5 + 3U/RU/R + 4/4 + + CLU + 2 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + CLU + 1 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + CLU + 0 + + + Scuttling Sentinel + Flash +Vigilance +When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) + + GU + Creature + Creature + 3 + 1G/UG/U + 3/2 + + CLU + 2 + + + Secret Passage + Secret Passage enters the battlefield tapped. +{T}: Add {U} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + Senator Peacock Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." @@ -153,6 +686,36 @@ Whenever you sacrifice a Clue, target creature can't be blocked this turn.CLU 2 + + Sludge Titan + Trample +Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. + + BG + Creature — Zombie Giant + Creature + 6 + 4B/GB/G + 6/6 + + CLU + 2 + + + Stampede Surfer + Haste +Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. + + GR + Creature — Human Warrior + Creature + 5 + 3R/GR/G + 4/4 + + CLU + 2 + Steam Vents ({T}: Add {U} or {R}.) @@ -165,6 +728,103 @@ As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it ente CLU 0 + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + CLU + 0 + + + Study + Study enters the battlefield tapped. +{T}: Add or {W} or {U}. +{4], {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU + 1 + 0 + + + Sumala Rumblers + Sumala Rumblers's power is equal to the number of creatures you control. +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + GW + Creature — Wurm + Creature + 4 + 2G/WG/W + */4 + + CLU + 2 + + + Suppressor Skyguard + Flying +Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. + + UW + Creature — Human Knight + Creature + 4 + 2WU + 2/4 + + CLU + 2 + + + Syndicate Heavy + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BW + Creature — Giant Rogue + Creature + 4 + 2W/BW/B + 4/4 + + CLU + 2 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + CLU + 0 + + + Tribune of Rot + Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. + + BG + Creature — Elf Shaman + Creature + 3 + 1B/GB/G + 3/3 + + CLU + 2 + Undercover Butler Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. @@ -179,5 +839,62 @@ As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it ente CLU 2 + + Unruly Krasis + Trample +Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. +{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + GU + Creature — Shark Octopus Lizard + Creature + 3 + 1GU + 4/4 + + CLU + 2 + + + Vernal Sovereign + Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + CLU + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + CLU + 0 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + CLU + 1 + diff --git a/MKM.xml b/MKM.xml index a7f1574a..56448339 100644 --- a/MKM.xml +++ b/MKM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-22 08:13:44 (UTC) + 2024-01-23 08:13:28 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml @@ -21,60 +21,16 @@ - "Case of the Burning Mask" - When "Case of the Burning Mask" enters the battlefield, it deals 3 damage to target creature. -To solve — Three or more sources you controlled dealt damage this turn. -Solved — Sacrifice "Case of the Burning Mask": Exile the top three cards of your library. You may play one of them this turn. + "Computer, load up Celery Man please." + Investigate. Creatures your opponents control get -2/-0 until end of turn. If any are suspected, they are no longer suspected - R - Enchantment — Case - Enchantment - 3 - 1RR + U + Instant + Instant + 2 + 1U - MKM - 1 - - - "Cornered Perp" - When "Cornered Perp" enters the battlefield, you may sacrifice an artifact. When you do, "Cornered Perp" deals 3 damage to any target. - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/4 - - MKM - 2 - - - "Deadly Secrets" - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If you collected evidence, exile a card from an opponent's graveyard. Then, search its owner's graveyard, hand, and library for any number of cards with the same name as the exiled card and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM - 3 - - - "Deadly Secrets" - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If you collected evidence, exile a card from an opponent's graveyard. Then, search its owner's graveyard, hand, and library for any number of cards with the same name as the exiled card and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM + MKM 3 @@ -93,118 +49,46 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2 - "Greenbelt Orator" - Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Greenbelt Orator is turned face up, put a +1/+1 counter on each creature you control. They gain trample until end of turn. + "Hatficianado" + When "Hatficianado" enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. - G - Creature — Centaur Citizen + U + Creature — Sphinx Detective Creature - 4 - 3G - 4/4 + 6 + 4UU + 4/3 - MKM + MKM 2 - "Internet Celebrity" - "Internet Celebrity" has hexproof as long as it's your turn -"Internet Celebrity" can't be blocked by nameless creatures. + "In My Gamer Chair, Thinking About Dudes Getting Stabbed" + Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - G - Creature — Human Citizen - Creature - 3 - 2G - 4/2 + U + Enchantment — Aura + Enchantment + 1 + U - MKM - 2 - - - "Kylox's Cell Phone Charger" - Collect evidence 6: "Kylox's Cell Phone Charger" becomes an artifact creature until end of turn. -Whenever Kylox's "Kylox's Cell Phone Charger" attacks, you may cast an instant or sorcery spell from among cards exiled with it. If a spell cast this way would be put into your graveyard, put it on the bottom of your library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM + MKM 1 - "Over-hunted Lammasu" - Flying -When "Over-hunted Lammasu" enters the battlefield, all suspected creatures are no longer suspected. -When "Over-hunted Lammasu" dies, you gain 3 life and suspect up to one target creature your opponent controls. (A creature that has been suspected has menace and can't block.) + "The Case of- Hey, A Free Ham!" + Whenever a creature enters the battlefield under your control, you gain 1 life. +To solve — You gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. W - Creature — Lammasu - Creature - 5 - 4W - 4/3 - - MKM - 2 - - - "Reckless Investigator" - Whenever "Reckless Investigator" attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and "Reckless Investigator" gets +2/+0 until end of turn. - - R - Creature — Devil Detective - Creature - 2 - 1R - 0/3 - - MKM - 2 - - - "Relive the Past" - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM - 3 - - - "Relive the Past" - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM - 3 - - - "There Was Crotch Here" - Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Enchantment + Enchantment — Case Enchantment - 4 - 3G + 1 + W - MKM + MKM 1 @@ -221,6 +105,22 @@ Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attackin MKM 1 + + Absolving Lammasu + Flying +When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. +When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature your opponent controls. (A suspected creature has menace and can't block.) + + W + Creature — Lammasu + Creature + 5 + 4W + 4/3 + + MKM + 2 + Aftermath Analyst When Aftermath Analyst enters the battlefield, mill three cards. @@ -311,6 +211,23 @@ Enchanted creature gets +2/+2 and can't become suspected. MKM 1 + + Alley Assailant + Alley Assailant enters the battlefield tapped. +Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/3 + + MKM + 1 + 2 + Alquist Proft, Master Sleuth Vigilance @@ -430,7 +347,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM + MKM 3 @@ -446,7 +363,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM + MKM 3 @@ -703,7 +620,7 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM + MKM 2 @@ -720,9 +637,23 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM + MKM 2 + + Behind the Mask + As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. + + U + Instant + Instant + 1 + U + + MKM + 3 + Benthic Criminologists Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. @@ -791,7 +722,7 @@ Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature w 4RR 3/2 - MKM + MKM 2 @@ -849,7 +780,22 @@ Equip {2} 1 U - MKM + MKM + 1 + + + Case of the Burning Masks + When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. +To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. + + R + Enchantment — Case + Enchantment + 3 + 1RR + + MKM 1 @@ -864,7 +810,7 @@ Solved — At the beginning of your upkeep, discord your hand, then draw two car 3 2R - MKM + MKM 1 @@ -882,6 +828,21 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre MKM 1 + + Case of the Gateway Express + When this case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. +To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Creatures you control get +1/+0. + + W + Enchantment — Case + Enchantment + 2 + 1W + + MKM + 1 + Case of the Gorgon's Kiss When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. @@ -942,6 +903,20 @@ Solved — Whenever you cast an instant or sorcery spell, draw a card. MKM 1 + + Case of the Shattered Pact + When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) +Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. + + Enchantment — Case + Enchantment + 2 + 2 + + MKM + 1 + Case of the Stashed Skeleton When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) @@ -969,9 +944,23 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 3 2G - MKM + MKM 1 + + Caught Red-Handed + This spell can't be countered. (This includes by the ward ability.) +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) + + R + Instant + Instant + 5 + 4R + + MKM + 3 + Cease Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. @@ -982,7 +971,7 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 8 1B/G - MKM + MKM 3 @@ -995,9 +984,22 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 8 4G/WG/W - MKM + MKM 3 + + Chalk Outline + Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Enchantment + Enchantment + 4 + 3G + + MKM + 1 + Clandestine Meddler When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) @@ -1085,6 +1087,51 @@ Equip {1}{R} MKM 1 + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM + 2 + + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM + 2 + + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM + 2 + Convenient Target Enchant creature @@ -1117,6 +1164,20 @@ Enchanted creature gets +1/+1. MKM 1 + + Cornered Crook + When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. + + R + Creature — Viashino Warrior + Creature + 5 + 4R + 5/4 + + MKM + 2 + Crime Novelist Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. @@ -1157,7 +1218,7 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM + MKM 1 @@ -1170,7 +1231,37 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM + MKM + 1 + + + Cryptic Coat + When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +1/+0 and can't be blocked. +{1}{U}: Return Cryptic Coat to its owner's hand. + + U + Artifact — Equipment + Artifact + 3 + 2U + + MKM + 1 + + + Cryptic Coat + When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +1/+0 and can't be blocked. +{1}{U}: Return Cryptic Coat to its owner's hand. + + U + Artifact — Equipment + Artifact + 3 + 2U + + MKM 1 @@ -1263,6 +1354,34 @@ When you sacrifice a Clue, return Curious Cadaver from your graveyard to your ha MKM 3 + + Deadly Cover-Up + As an additional cost to cast this spell, you may collect evidence 6. +Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. + + B + Sorcery + Sorcery + 5 + 3BB + + MKM + 3 + + + Deadly Cover-Up + As an additional cost to cast this spell, you may collect evidence 6. +Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. + + B + Sorcery + Sorcery + 5 + 3BB + + MKM + 3 + Deduce Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -1393,6 +1512,38 @@ When Dog Walker is turned face up, create two tapped 1/1 white Dog creature toke MKM 2 + + Doorkeeper Thrull + Flash +Flying +Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + W + Creature — Thrull + Creature + 2 + 1W + 1/2 + + MKM + 2 + + + Doorkeeper Thrull + Flash +Flying +Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + W + Creature — Thrull + Creature + 2 + 1W + 1/2 + + MKM + 2 + Doppelgang For each of X target permanents, create X tokens that are copies of that permanent. @@ -1512,7 +1663,7 @@ When Essence of Antiquity is turned face up, creatures you control gain hexproof 3WW 1/10 - MKM + MKM 2 @@ -1563,6 +1714,37 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t MKM 2 + + Evidence Examiner + At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + GU + Creature — Merfolk Detective + Creature + 2 + GU + 2/2 + + MKM + 2 + + + Exit Specialist + Exit Specialist can't be blocked by creatures with power 3 or greater. +Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Exit Specialist is turned face up, return another target creature to its owner's hand. + + U + Creature — Human Detective + Creature + 2 + 1U + 2/1 + + MKM + 2 + Expose the Culprit Choose one or both — @@ -1620,7 +1802,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM + MKM 2 @@ -1636,7 +1818,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM + MKM 2 @@ -1706,7 +1888,23 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. B 1/1 - MKM + MKM + 2 + + + Flourishing Bloom-Kin + Flourishing Bloom-Kin gets +1/+1 for each Forest you control. +Disguise {4}{G} +When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. + + G + Creature — Plant Elemental + Creature + 2 + 1G + 0/0 + + MKM 2 @@ -1757,6 +1955,22 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. MKM 0 + + Frantic Scapegoat + Haste +When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) +Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. + + R + Creature — Goat + Creature + 1 + R + 1/1 + + MKM + 2 + Fugitive Codebreaker Prowess, haste @@ -1799,7 +2013,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 9 2R/W - MKM + MKM 3 @@ -1812,7 +2026,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 9 4W/UW/U - MKM + MKM 3 @@ -1933,7 +2147,7 @@ When Glint Weaver enters the battlefield, distribute three +1/+1 counters among 5GG 3/3 - MKM + MKM 2 @@ -1966,6 +2180,49 @@ When Granite Witness is turned face up, you may tap or untap target creature.MKM 2 + + Greenbelt Radical + Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. + + G + Creature — Centaur Citizen + Creature + 4 + 3G + 4/4 + + MKM + 2 + + + Griffnaut Tracker + Flying +When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. + + W + Creature — Human Detective + Creature + 4 + 3W + 3/2 + + MKM + 2 + + + Hard-Hitting Question + Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. + + G + Sorcery + Sorcery + 1 + G + + MKM + 3 + Harried Dronesmith At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. @@ -2079,7 +2336,7 @@ Disguise {1}{B} 2B 6/2 - MKM + MKM 2 @@ -2096,7 +2353,37 @@ Disguise {1}{B} 2B 6/2 - MKM + MKM + 2 + + + Incinerator of the Guilty + Flying, trample +Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.), + + R + Creature — Dragon + Creature + 6 + 4RR + 6/6 + + MKM + 2 + + + Incinerator of the Guilty + Flying, trample +Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.), + + R + Creature — Dragon + Creature + 6 + 4RR + 6/6 + + MKM 2 @@ -2290,7 +2577,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 3W 3/2 - MKM + MKM 2 @@ -2412,7 +2699,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM + MKM 2 @@ -2463,6 +2750,38 @@ Equip {2} MKM 1 + + Kylox's Voltstrider + Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. +Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. +Crew 2 + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 4/4 + + MKM + 1 + + + Kylox's Voltstrider + Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. +Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. +Crew 2 + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 4/4 + + MKM + 1 + Kylox, Visionary Inventor Menace, ward {2}, haste @@ -2494,18 +2813,33 @@ Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatu 2 - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. + Lamplight Phoenix + Flying +When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - BU - Legendary Creature — Shapeshifter Detective + R + Creature — Phoenix Creature - 2 - UB - 2/3 + 3 + 1RR + 3/3 - MKM + MKM + 2 + + + Lamplight Phoenix + Flying +When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) + + R + Creature — Phoenix + Creature + 3 + 1RR + 3/3 + + MKM 2 @@ -2520,7 +2854,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM + MKM 2 @@ -2535,7 +2869,22 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM + MKM + 2 + + + Lazav, Wearer of Faces + Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. + + BU + Legendary Creature — Shapeshifter Detective + Creature + 2 + UB + 2/3 + + MKM 2 @@ -2554,6 +2903,36 @@ Equip {2} MKM 1 + + Leyline of the Guildpact + If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. +Each nonland permanent you control is all colors. +Lands you control are every basic land type in addition to their other types. TM & © 2024 Wizards of the Coast + + BGRUW + Enchantment + Enchantment + 4 + B/GR/GG/WG/U + + MKM + 1 + + + Leyline of the Guildpact + If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. +Each nonland permanent you control is all colors. +Lands you control are every basic land type in addition to their other types. TM & © 2024 Wizards of the Coast + + BGRUW + Enchantment + Enchantment + 4 + B/GR/GG/WG/U + + MKM + 1 + Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. @@ -2580,6 +2959,22 @@ Equip {2} MKM 3 + + Living Conundrum + Hexproof +If you would draw a card while your library has no cards in it, skip that draw instead. +As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. + + U + Creature — Elemental + Creature + 5 + 4U + 2/5 + + MKM + 2 + Long Goodbye This spell can't be countered. (This includes by the ward ability.) @@ -2591,7 +2986,7 @@ Destroy target creature or planeswalker with mana value 3 or less. 2 1B - MKM + MKM 3 @@ -2620,7 +3015,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM + MKM 1 @@ -2635,7 +3030,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM + MKM 1 @@ -2653,6 +3048,20 @@ Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 an MKM 2 + + Lumbering Laundry + {2}: Until end of turn, you may look at face-down creatures you don't control any time. +Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + Artifact Creature — Golem + Creature + 5 + 5 + 4/5 + + MKM + 2 + Lush Portico ({T}: Add {G} or {W}.) @@ -2884,7 +3293,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c U 1/1 - MKM + MKM 2 @@ -2935,6 +3344,20 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with MKM 2 + + Neighborhood Guardian + Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. + + W + Creature — Unicorn + Creature + 2 + 1W + 2/2 + + MKM + 2 + Nervous Gardener Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) @@ -2989,7 +3412,7 @@ Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with 2 WU - MKM + MKM 3 @@ -3058,6 +3481,21 @@ Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with MKM 2 + + Offender at Large + Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. + + R + Creature — Giant Rogue + Creature + 5 + 4R + 5/4 + + MKM + 2 + Out Cold This spell can't be countered. (This includes by the ward ability.) @@ -3072,6 +3510,32 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga MKM 3 + + Outrageous Robbery + Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. + + B + Instant + Instant + 2 + XBB + + MKM + 3 + + + Outrageous Robbery + Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. + + B + Instant + Instant + 2 + XBB + + MKM + 3 + Persuasive Interrogators When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -3165,6 +3629,21 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play MKM 1 + + Pompous Gadabout + Pompous Gadabout has hexproof as long as it's your turn. +Pompous Gadabout can't be blocked by creatures that don't have a name. + + G + Creature — Human Citizen + Creature + 3 + 2G + 4/2 + + MKM + 2 + Presumed Dead Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) @@ -3175,7 +3654,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 2 1B - MKM + MKM 3 @@ -3261,7 +3740,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 1W/B - MKM + MKM 3 @@ -3274,7 +3753,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 4B/RB/R - MKM + MKM 3 @@ -3411,6 +3890,20 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of 1 0 + + Reckless Detective + Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. + + R + Creature — Devil Detective + Creature + 2 + 1R + 0/3 + + MKM + 2 + Red Herring Haste @@ -3427,6 +3920,32 @@ Red Herring attacks each combat if able. MKM 2 + + Relive the Past + Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. + + GW + Sorcery + Sorcery + 7 + 5GW + + MKM + 3 + + + Relive the Past + Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. + + GW + Sorcery + Sorcery + 7 + 5GW + + MKM + 3 + Repeat Offender {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) @@ -3451,9 +3970,53 @@ Red Herring attacks each combat if able. 2 XGU - MKM + MKM 3 + + Riftburst Hellion + Reach +Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + GR + Creature — Hellion + Creature + 7 + 5RG + 6/7 + + MKM + 2 + + + Rot Farm Mortipede + Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. + + B + Creature — Insect + Creature + 4 + 3B + 3/4 + + MKM + 2 + + + Rubblebelt Maverick + When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. + + G + Creature — Human Detective + Creature + 1 + G + 1/1 + + MKM + 2 + Sample Collector Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) @@ -3465,7 +4028,7 @@ Red Herring attacks each combat if able. 2G 2/3 - MKM + MKM 2 @@ -3480,7 +4043,7 @@ Red Herring attacks each combat if able. 1W 0/4 - MKM + MKM 2 @@ -3621,7 +4184,20 @@ A deck can have any number of cards named Slime Against Humanity. 3 2G - MKM + MKM + 3 + + + Soul Search + Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. + + BW + Sorcery + Sorcery + 2 + WB + + MKM 3 @@ -3669,6 +4245,21 @@ Whenever a face-down permanent you control is turned face up, put a +1/+1 counte MKM 2 + + Surveillance Monitor + When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. + + U + Creature — Vedalken Detective + Creature + 4 + 3U + 3/3 + + MKM + 2 + Swamp ({T}: Add {B}.) @@ -3808,7 +4399,7 @@ Defender 3 2G - MKM + MKM 3 @@ -3884,7 +4475,7 @@ Whenever an opponent attacks with creatures, if two or more of those creatures a 1WB 2/4 - MKM + MKM 2 @@ -3902,6 +4493,19 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b MKM 2 + + Torch the Witness + Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Sorcery + Sorcery + 1 + XR + + MKM + 3 + Treacherous Greed As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. @@ -3913,7 +4517,21 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3 1WB - MKM + MKM + 3 + + + Treacherous Greed + As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. +Draw three cards. Each opponent loses 3 life and you gain 3 life. + + BW + Instant + Instant + 3 + 1WB + + MKM 3 @@ -4090,7 +4708,20 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 3 1GG - MKM + MKM + 1 + + + Undergrowth Recon + At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. + + G + Enchantment + Enchantment + 3 + 1GG + + MKM 1 @@ -4134,7 +4765,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM + MKM 3 @@ -4148,7 +4779,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM + MKM 3 diff --git a/spoiler.xml b/spoiler.xml index ddb43ec7..55a0a9db 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-23 00:47:02 (UTC) + 2024-01-23 08:13:28 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -992,60 +992,16 @@ Whenever one or more creatures an opponent controls deal combat damage to one or 0 - "Case of the Burning Mask" - When "Case of the Burning Mask" enters the battlefield, it deals 3 damage to target creature. -To solve — Three or more sources you controlled dealt damage this turn. -Solved — Sacrifice "Case of the Burning Mask": Exile the top three cards of your library. You may play one of them this turn. + "Computer, load up Celery Man please." + Investigate. Creatures your opponents control get -2/-0 until end of turn. If any are suspected, they are no longer suspected - R - Enchantment — Case - Enchantment - 3 - 1RR + U + Instant + Instant + 2 + 1U - MKM~ - 1 - - - "Cornered Perp" - When "Cornered Perp" enters the battlefield, you may sacrifice an artifact. When you do, "Cornered Perp" deals 3 damage to any target. - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/4 - - MKM~ - 2 - - - "Deadly Secrets" - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If you collected evidence, exile a card from an opponent's graveyard. Then, search its owner's graveyard, hand, and library for any number of cards with the same name as the exiled card and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM~ - 3 - - - "Deadly Secrets" - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If you collected evidence, exile a card from an opponent's graveyard. Then, search its owner's graveyard, hand, and library for any number of cards with the same name as the exiled card and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM~ + MKM~ 3 @@ -1064,118 +1020,46 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2 - "Greenbelt Orator" - Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Greenbelt Orator is turned face up, put a +1/+1 counter on each creature you control. They gain trample until end of turn. + "Hatficianado" + When "Hatficianado" enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. - G - Creature — Centaur Citizen + U + Creature — Sphinx Detective Creature - 4 - 3G - 4/4 + 6 + 4UU + 4/3 - MKM~ + MKM~ 2 - "Internet Celebrity" - "Internet Celebrity" has hexproof as long as it's your turn -"Internet Celebrity" can't be blocked by nameless creatures. + "In My Gamer Chair, Thinking About Dudes Getting Stabbed" + Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - G - Creature — Human Citizen - Creature - 3 - 2G - 4/2 + U + Enchantment — Aura + Enchantment + 1 + U - MKM~ - 2 - - - "Kylox's Cell Phone Charger" - Collect evidence 6: "Kylox's Cell Phone Charger" becomes an artifact creature until end of turn. -Whenever Kylox's "Kylox's Cell Phone Charger" attacks, you may cast an instant or sorcery spell from among cards exiled with it. If a spell cast this way would be put into your graveyard, put it on the bottom of your library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM~ + MKM~ 1 - "Over-hunted Lammasu" - Flying -When "Over-hunted Lammasu" enters the battlefield, all suspected creatures are no longer suspected. -When "Over-hunted Lammasu" dies, you gain 3 life and suspect up to one target creature your opponent controls. (A creature that has been suspected has menace and can't block.) + "The Case of- Hey, A Free Ham!" + Whenever a creature enters the battlefield under your control, you gain 1 life. +To solve — You gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. W - Creature — Lammasu - Creature - 5 - 4W - 4/3 - - MKM~ - 2 - - - "Reckless Investigator" - Whenever "Reckless Investigator" attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and "Reckless Investigator" gets +2/+0 until end of turn. - - R - Creature — Devil Detective - Creature - 2 - 1R - 0/3 - - MKM~ - 2 - - - "Relive the Past" - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM~ - 3 - - - "Relive the Past" - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM~ - 3 - - - "There Was Crotch Here" - Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Enchantment + Enchantment — Case Enchantment - 4 - 3G + 1 + W - MKM~ + MKM~ 1 @@ -1192,6 +1076,22 @@ Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attackin MKM~ 1 + + Absolving Lammasu + Flying +When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. +When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature your opponent controls. (A suspected creature has menace and can't block.) + + W + Creature — Lammasu + Creature + 5 + 4W + 4/3 + + MKM~ + 2 + Aftermath Analyst When Aftermath Analyst enters the battlefield, mill three cards. @@ -1282,6 +1182,23 @@ Enchanted creature gets +2/+2 and can't become suspected. MKM~ 1 + + Alley Assailant + Alley Assailant enters the battlefield tapped. +Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/3 + + MKM~ + 1 + 2 + Alquist Proft, Master Sleuth Vigilance @@ -1401,7 +1318,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM~ + MKM~ 3 @@ -1417,7 +1334,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM~ + MKM~ 3 @@ -1674,7 +1591,7 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM~ + MKM~ 2 @@ -1691,9 +1608,23 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM~ + MKM~ 2 + + Behind the Mask + As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. + + U + Instant + Instant + 1 + U + + MKM~ + 3 + Benthic Criminologists Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. @@ -1762,7 +1693,7 @@ Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature w 4RR 3/2 - MKM~ + MKM~ 2 @@ -1820,7 +1751,22 @@ Equip {2} 1 U - MKM~ + MKM~ + 1 + + + Case of the Burning Masks + When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. +To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. + + R + Enchantment — Case + Enchantment + 3 + 1RR + + MKM~ 1 @@ -1835,7 +1781,7 @@ Solved — At the beginning of your upkeep, discord your hand, then draw two car 3 2R - MKM~ + MKM~ 1 @@ -1853,6 +1799,21 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre MKM~ 1 + + Case of the Gateway Express + When this case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. +To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Creatures you control get +1/+0. + + W + Enchantment — Case + Enchantment + 2 + 1W + + MKM~ + 1 + Case of the Gorgon's Kiss When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. @@ -1913,6 +1874,20 @@ Solved — Whenever you cast an instant or sorcery spell, draw a card. MKM~ 1 + + Case of the Shattered Pact + When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) +Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. + + Enchantment — Case + Enchantment + 2 + 2 + + MKM~ + 1 + Case of the Stashed Skeleton When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) @@ -1940,9 +1915,23 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 3 2G - MKM~ + MKM~ 1 + + Caught Red-Handed + This spell can't be countered. (This includes by the ward ability.) +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) + + R + Instant + Instant + 5 + 4R + + MKM~ + 3 + Cease Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. @@ -1953,7 +1942,7 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 8 1B/G - MKM~ + MKM~ 3 @@ -1966,9 +1955,22 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 8 4G/WG/W - MKM~ + MKM~ 3 + + Chalk Outline + Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Enchantment + Enchantment + 4 + 3G + + MKM~ + 1 + Clandestine Meddler When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) @@ -2056,6 +2058,51 @@ Equip {1}{R} MKM~ 1 + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM~ + 2 + + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM~ + 2 + + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM~ + 2 + Convenient Target Enchant creature @@ -2088,6 +2135,20 @@ Enchanted creature gets +1/+1. MKM~ 1 + + Cornered Crook + When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. + + R + Creature — Viashino Warrior + Creature + 5 + 4R + 5/4 + + MKM~ + 2 + Crime Novelist Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. @@ -2128,7 +2189,7 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM~ + MKM~ 1 @@ -2141,7 +2202,37 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM~ + MKM~ + 1 + + + Cryptic Coat + When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +1/+0 and can't be blocked. +{1}{U}: Return Cryptic Coat to its owner's hand. + + U + Artifact — Equipment + Artifact + 3 + 2U + + MKM~ + 1 + + + Cryptic Coat + When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +1/+0 and can't be blocked. +{1}{U}: Return Cryptic Coat to its owner's hand. + + U + Artifact — Equipment + Artifact + 3 + 2U + + MKM~ 1 @@ -2234,6 +2325,34 @@ When you sacrifice a Clue, return Curious Cadaver from your graveyard to your ha MKM~ 3 + + Deadly Cover-Up + As an additional cost to cast this spell, you may collect evidence 6. +Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. + + B + Sorcery + Sorcery + 5 + 3BB + + MKM~ + 3 + + + Deadly Cover-Up + As an additional cost to cast this spell, you may collect evidence 6. +Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. + + B + Sorcery + Sorcery + 5 + 3BB + + MKM~ + 3 + Deduce Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -2364,6 +2483,38 @@ When Dog Walker is turned face up, create two tapped 1/1 white Dog creature toke MKM~ 2 + + Doorkeeper Thrull + Flash +Flying +Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + W + Creature — Thrull + Creature + 2 + 1W + 1/2 + + MKM~ + 2 + + + Doorkeeper Thrull + Flash +Flying +Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + W + Creature — Thrull + Creature + 2 + 1W + 1/2 + + MKM~ + 2 + Doppelgang For each of X target permanents, create X tokens that are copies of that permanent. @@ -2483,7 +2634,7 @@ When Essence of Antiquity is turned face up, creatures you control gain hexproof 3WW 1/10 - MKM~ + MKM~ 2 @@ -2534,6 +2685,37 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t MKM~ 2 + + Evidence Examiner + At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + GU + Creature — Merfolk Detective + Creature + 2 + GU + 2/2 + + MKM~ + 2 + + + Exit Specialist + Exit Specialist can't be blocked by creatures with power 3 or greater. +Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Exit Specialist is turned face up, return another target creature to its owner's hand. + + U + Creature — Human Detective + Creature + 2 + 1U + 2/1 + + MKM~ + 2 + Expose the Culprit Choose one or both — @@ -2591,7 +2773,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM~ + MKM~ 2 @@ -2607,7 +2789,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM~ + MKM~ 2 @@ -2677,7 +2859,23 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. B 1/1 - MKM~ + MKM~ + 2 + + + Flourishing Bloom-Kin + Flourishing Bloom-Kin gets +1/+1 for each Forest you control. +Disguise {4}{G} +When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. + + G + Creature — Plant Elemental + Creature + 2 + 1G + 0/0 + + MKM~ 2 @@ -2728,6 +2926,22 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. MKM~ 0 + + Frantic Scapegoat + Haste +When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) +Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. + + R + Creature — Goat + Creature + 1 + R + 1/1 + + MKM~ + 2 + Fugitive Codebreaker Prowess, haste @@ -2770,7 +2984,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 9 2R/W - MKM~ + MKM~ 3 @@ -2783,7 +2997,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 9 4W/UW/U - MKM~ + MKM~ 3 @@ -2904,7 +3118,7 @@ When Glint Weaver enters the battlefield, distribute three +1/+1 counters among 5GG 3/3 - MKM~ + MKM~ 2 @@ -2937,6 +3151,49 @@ When Granite Witness is turned face up, you may tap or untap target creature.MKM~ 2 + + Greenbelt Radical + Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. + + G + Creature — Centaur Citizen + Creature + 4 + 3G + 4/4 + + MKM~ + 2 + + + Griffnaut Tracker + Flying +When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. + + W + Creature — Human Detective + Creature + 4 + 3W + 3/2 + + MKM~ + 2 + + + Hard-Hitting Question + Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. + + G + Sorcery + Sorcery + 1 + G + + MKM~ + 3 + Harried Dronesmith At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. @@ -3050,7 +3307,7 @@ Disguise {1}{B} 2B 6/2 - MKM~ + MKM~ 2 @@ -3067,7 +3324,37 @@ Disguise {1}{B} 2B 6/2 - MKM~ + MKM~ + 2 + + + Incinerator of the Guilty + Flying, trample +Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.), + + R + Creature — Dragon + Creature + 6 + 4RR + 6/6 + + MKM~ + 2 + + + Incinerator of the Guilty + Flying, trample +Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.), + + R + Creature — Dragon + Creature + 6 + 4RR + 6/6 + + MKM~ 2 @@ -3261,7 +3548,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 3W 3/2 - MKM~ + MKM~ 2 @@ -3383,7 +3670,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM~ + MKM~ 2 @@ -3434,6 +3721,38 @@ Equip {2} MKM~ 1 + + Kylox's Voltstrider + Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. +Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. +Crew 2 + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 4/4 + + MKM~ + 1 + + + Kylox's Voltstrider + Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. +Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. +Crew 2 + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 4/4 + + MKM~ + 1 + Kylox, Visionary Inventor Menace, ward {2}, haste @@ -3465,18 +3784,33 @@ Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatu 2 - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. + Lamplight Phoenix + Flying +When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - BU - Legendary Creature — Shapeshifter Detective + R + Creature — Phoenix Creature - 2 - UB - 2/3 + 3 + 1RR + 3/3 - MKM~ + MKM~ + 2 + + + Lamplight Phoenix + Flying +When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) + + R + Creature — Phoenix + Creature + 3 + 1RR + 3/3 + + MKM~ 2 @@ -3491,7 +3825,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM~ + MKM~ 2 @@ -3506,7 +3840,22 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM~ + MKM~ + 2 + + + Lazav, Wearer of Faces + Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. + + BU + Legendary Creature — Shapeshifter Detective + Creature + 2 + UB + 2/3 + + MKM~ 2 @@ -3525,6 +3874,36 @@ Equip {2} MKM~ 1 + + Leyline of the Guildpact + If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. +Each nonland permanent you control is all colors. +Lands you control are every basic land type in addition to their other types. TM & © 2024 Wizards of the Coast + + BGRUW + Enchantment + Enchantment + 4 + B/GR/GG/WG/U + + MKM~ + 1 + + + Leyline of the Guildpact + If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. +Each nonland permanent you control is all colors. +Lands you control are every basic land type in addition to their other types. TM & © 2024 Wizards of the Coast + + BGRUW + Enchantment + Enchantment + 4 + B/GR/GG/WG/U + + MKM~ + 1 + Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. @@ -3551,6 +3930,22 @@ Equip {2} MKM~ 3 + + Living Conundrum + Hexproof +If you would draw a card while your library has no cards in it, skip that draw instead. +As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. + + U + Creature — Elemental + Creature + 5 + 4U + 2/5 + + MKM~ + 2 + Long Goodbye This spell can't be countered. (This includes by the ward ability.) @@ -3562,7 +3957,7 @@ Destroy target creature or planeswalker with mana value 3 or less. 2 1B - MKM~ + MKM~ 3 @@ -3591,7 +3986,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM~ + MKM~ 1 @@ -3606,7 +4001,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM~ + MKM~ 1 @@ -3624,6 +4019,20 @@ Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 an MKM~ 2 + + Lumbering Laundry + {2}: Until end of turn, you may look at face-down creatures you don't control any time. +Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + Artifact Creature — Golem + Creature + 5 + 5 + 4/5 + + MKM~ + 2 + Lush Portico ({T}: Add {G} or {W}.) @@ -3855,7 +4264,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c U 1/1 - MKM~ + MKM~ 2 @@ -3906,6 +4315,20 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with MKM~ 2 + + Neighborhood Guardian + Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. + + W + Creature — Unicorn + Creature + 2 + 1W + 2/2 + + MKM~ + 2 + Nervous Gardener Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) @@ -3960,7 +4383,7 @@ Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with 2 WU - MKM~ + MKM~ 3 @@ -4029,6 +4452,21 @@ Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with MKM~ 2 + + Offender at Large + Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. + + R + Creature — Giant Rogue + Creature + 5 + 4R + 5/4 + + MKM~ + 2 + Out Cold This spell can't be countered. (This includes by the ward ability.) @@ -4043,6 +4481,32 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga MKM~ 3 + + Outrageous Robbery + Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. + + B + Instant + Instant + 2 + XBB + + MKM~ + 3 + + + Outrageous Robbery + Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. + + B + Instant + Instant + 2 + XBB + + MKM~ + 3 + Persuasive Interrogators When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -4136,6 +4600,21 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play MKM~ 1 + + Pompous Gadabout + Pompous Gadabout has hexproof as long as it's your turn. +Pompous Gadabout can't be blocked by creatures that don't have a name. + + G + Creature — Human Citizen + Creature + 3 + 2G + 4/2 + + MKM~ + 2 + Presumed Dead Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) @@ -4146,7 +4625,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 2 1B - MKM~ + MKM~ 3 @@ -4232,7 +4711,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 1W/B - MKM~ + MKM~ 3 @@ -4245,7 +4724,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 4B/RB/R - MKM~ + MKM~ 3 @@ -4382,6 +4861,20 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of 1 0 + + Reckless Detective + Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. + + R + Creature — Devil Detective + Creature + 2 + 1R + 0/3 + + MKM~ + 2 + Red Herring Haste @@ -4398,6 +4891,32 @@ Red Herring attacks each combat if able. MKM~ 2 + + Relive the Past + Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. + + GW + Sorcery + Sorcery + 7 + 5GW + + MKM~ + 3 + + + Relive the Past + Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. + + GW + Sorcery + Sorcery + 7 + 5GW + + MKM~ + 3 + Repeat Offender {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) @@ -4422,9 +4941,53 @@ Red Herring attacks each combat if able. 2 XGU - MKM~ + MKM~ 3 + + Riftburst Hellion + Reach +Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + GR + Creature — Hellion + Creature + 7 + 5RG + 6/7 + + MKM~ + 2 + + + Rot Farm Mortipede + Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. + + B + Creature — Insect + Creature + 4 + 3B + 3/4 + + MKM~ + 2 + + + Rubblebelt Maverick + When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. + + G + Creature — Human Detective + Creature + 1 + G + 1/1 + + MKM~ + 2 + Sample Collector Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) @@ -4436,7 +4999,7 @@ Red Herring attacks each combat if able. 2G 2/3 - MKM~ + MKM~ 2 @@ -4451,7 +5014,7 @@ Red Herring attacks each combat if able. 1W 0/4 - MKM~ + MKM~ 2 @@ -4592,7 +5155,20 @@ A deck can have any number of cards named Slime Against Humanity. 3 2G - MKM~ + MKM~ + 3 + + + Soul Search + Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. + + BW + Sorcery + Sorcery + 2 + WB + + MKM~ 3 @@ -4640,6 +5216,21 @@ Whenever a face-down permanent you control is turned face up, put a +1/+1 counte MKM~ 2 + + Surveillance Monitor + When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. + + U + Creature — Vedalken Detective + Creature + 4 + 3U + 3/3 + + MKM~ + 2 + Swamp ({T}: Add {B}.) @@ -4779,7 +5370,7 @@ Defender 3 2G - MKM~ + MKM~ 3 @@ -4855,7 +5446,7 @@ Whenever an opponent attacks with creatures, if two or more of those creatures a 1WB 2/4 - MKM~ + MKM~ 2 @@ -4873,6 +5464,19 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b MKM~ 2 + + Torch the Witness + Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Sorcery + Sorcery + 1 + XR + + MKM~ + 3 + Treacherous Greed As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. @@ -4884,7 +5488,21 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3 1WB - MKM~ + MKM~ + 3 + + + Treacherous Greed + As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. +Draw three cards. Each opponent loses 3 life and you gain 3 life. + + BW + Instant + Instant + 3 + 1WB + + MKM~ 3 @@ -5061,7 +5679,20 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 3 1GG - MKM~ + MKM~ + 1 + + + Undergrowth Recon + At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. + + G + Enchantment + Enchantment + 3 + 1GG + + MKM~ 1 @@ -5105,7 +5736,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM~ + MKM~ 3 @@ -5119,7 +5750,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM~ + MKM~ 3 @@ -5322,6 +5953,162 @@ At the beginning of your upkeep, investigate once for each opponent who has more MKM~ 2 + + Aegis of the Legion + Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +Equip {3} + + RW + Artifact — Equipment + Artifact + 2 + RW + + CLU~ + 1 + + + Afterlife Insurance + Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) + + BW + Instant + Instant + 2 + 1W/B + + CLU~ + 3 + + + Amzu, Swarm's Hunger + Flying, menace +Other Insects you control have menace. +Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. + + BG + Legendary Creature — Insect Shaman + Creature + 5 + 3BG + 3/3 + + CLU~ + 2 + + + Apothecary White + Vigilance +Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. + + W + Legendary Creature — Human Cleric + Creature + 4 + 3W + 3/4 + + CLU~ + 2 + + + Ballroom + Ballroom enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Billiard Room + Billiard Room enters the battlefield tapped. +{T}: Add {B} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + CLU~ + 0 + + + Boros Strike-Captain + Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. + + RW + Creature — Minotaur Soldier + Creature + 3 + 1R/WR/W + 3/3 + + CLU~ + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + CLU~ + 0 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + CLU~ + 1 + + + Carnage Interpreter + When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. + + BR + Creature — Devil Detective + Creature + 3 + 1B/RB/R + 3/3 + + CLU~ + 2 + Commander Mustard Vigilance @@ -5335,7 +6122,79 @@ Other Soldiers you control have vigilance, trample, and haste. 3RW 5/5 - CLU~ + CLU~ + 2 + + + Conclave Evangelist + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. + + GW + Creature — Elephant Cleric + Creature + 5 + 3G/WG/W + 4/4 + + CLU~ + 2 + + + Conservatory + Conservatory enters the battlefield tapped. +{T}: Add {G} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Corporeal Projection + Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + RU + Sorcery + Sorcery + 2 + UR + + CLU~ + 3 + + + Covetous Elegy + Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. + + BW + Sorcery + Sorcery + 6 + 4WB + + CLU~ + 3 + + + Dimir Strandcatcher + Flying +Whenever you attack, surveil X, where X is the number of opponents being attacked. +At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. + + BU + Creature — Faerie Rogue + Creature + 4 + 2U/BU/B + 3/3 + + CLU~ 2 @@ -5352,6 +6211,91 @@ Other Soldiers you control have vigilance, trample, and haste. 1 0 + + Ecstatic Electromancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. + + RU + Creature — Goblin Wizard + Creature + 3 + 1U/RU/R + 2/3 + + CLU~ + 2 + + + Emissary Green + Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. + + G + Legendary Creature — Human Advisor + Creature + 5 + 4G + 3/3 + + CLU~ + 2 + + + Frenzied Gorespawn + When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. + + BR + Creature — Horror + Creature + 5 + 3BR + 4/4 + + CLU~ + 2 + + + Furious Spinesplitter + Trample +At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. + + GR + Creature — Ogre Warrior + Creature + 4 + 2R/GR/G + 3/3 + + CLU~ + 2 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + CLU~ + 0 + + + Hall + Hall enters the battlefield tapped. +{T}: Add {R} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + Hallowed Fountain ({T}: Add {W} or {U}.) @@ -5364,6 +6308,66 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i CLU~ 0 + + Headliner Scarlett + Haste +When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. +At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. + + R + Legendary Creature — Human Warlock + Creature + 4 + 3R + 3/3 + + CLU~ + 2 + + + Herald of Ilharg + Trample +Whenever you cast a creature spell, put two +1/+1 counters on Herald of İlharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. + + GR + Creature — Boar Beast + Creature + 4 + 2RG + 3/3 + + CLU~ + 2 + + + Incriminating Impetus + Enchant creature +When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + BR + Enchantment — Aura + Enchantment + 3 + 2B/R + + CLU~ + 1 + + + Kitchen + Kitchen enters the battlefield tapped. +{T}: Add {G} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + Knife As long as it's your turn, equipped creature gets +1/+0 and has first strike. @@ -5425,6 +6429,36 @@ Equip {2} 1 0 + + Lonis, Genetics Expert + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. +Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Snake Elf Detective + Creature + 3 + 1G/UG/U + 1/2 + + CLU~ + 2 + + + Lounge + Lounge enters the battlefield tapped. +{T}: Add {B} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + Mastermind Plum Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") @@ -5440,6 +6474,136 @@ Whenever you cast a spell, if mana from a Treasure was spent to cast it, you dra CLU~ 2 + + Memory Vampire + Flying +Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. + + BU + Creature — Vampire Detective + Creature + 6 + 4UB + 4/4 + + CLU~ + 2 + + + Ordruun Mentor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. + + RW + Creature — Minotaur Soldier + Creature + 3 + 2R/W + 3/2 + + CLU~ + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + CLU~ + 0 + + + Portal Manipulator + Flash +When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. + + UW + Creature — Human Wizard + Creature + 4 + 2W/UW/U + 3/2 + + CLU~ + 2 + + + Resonance Technician + Flying +When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. +{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. + + RU + Creature — Weird Detective + Creature + 5 + 3U/RU/R + 4/4 + + CLU~ + 2 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + CLU~ + 1 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + CLU~ + 0 + + + Scuttling Sentinel + Flash +Vigilance +When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) + + GU + Creature + Creature + 3 + 1G/UG/U + 3/2 + + CLU~ + 2 + + + Secret Passage + Secret Passage enters the battlefield tapped. +{T}: Add {U} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + Senator Peacock Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." @@ -5455,6 +6619,36 @@ Whenever you sacrifice a Clue, target creature can't be blocked this turn.CLU~ 2 + + Sludge Titan + Trample +Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. + + BG + Creature — Zombie Giant + Creature + 6 + 4B/GB/G + 6/6 + + CLU~ + 2 + + + Stampede Surfer + Haste +Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. + + GR + Creature — Human Warrior + Creature + 5 + 3R/GR/G + 4/4 + + CLU~ + 2 + Steam Vents ({T}: Add {U} or {R}.) @@ -5467,6 +6661,103 @@ As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it ente CLU~ 0 + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + CLU~ + 0 + + + Study + Study enters the battlefield tapped. +{T}: Add or {W} or {U}. +{4], {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Sumala Rumblers + Sumala Rumblers's power is equal to the number of creatures you control. +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + GW + Creature — Wurm + Creature + 4 + 2G/WG/W + */4 + + CLU~ + 2 + + + Suppressor Skyguard + Flying +Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. + + UW + Creature — Human Knight + Creature + 4 + 2WU + 2/4 + + CLU~ + 2 + + + Syndicate Heavy + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BW + Creature — Giant Rogue + Creature + 4 + 2W/BW/B + 4/4 + + CLU~ + 2 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + CLU~ + 0 + + + Tribune of Rot + Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. + + BG + Creature — Elf Shaman + Creature + 3 + 1B/GB/G + 3/3 + + CLU~ + 2 + Undercover Butler Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. @@ -5481,6 +6772,63 @@ As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it ente CLU~ 2 + + Unruly Krasis + Trample +Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. +{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + GU + Creature — Shark Octopus Lizard + Creature + 3 + 1GU + 4/4 + + CLU~ + 2 + + + Vernal Sovereign + Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + CLU~ + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + CLU~ + 0 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + CLU~ + 1 + Dragon Flying