From 505f182d882f2d5a5bd3d1083bee3f49ffe903b8 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 10 Jan 2025 08:16:07 +0000 Subject: [PATCH] Deploy: b7c6f5e8963ea3d94a2023000a8b5c7cabd98e08 --- INR.xml | 5257 ++++++++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 5257 ++++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 10336 insertions(+), 178 deletions(-) diff --git a/INR.xml b/INR.xml index ab5f0e98..c7e7bf90 100644 --- a/INR.xml +++ b/INR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-01-08 08:16:21 (UTC) + 2025-01-10 08:16:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/INR.xml @@ -48,6 +48,34 @@ At the beginning of your upkeep, mill a card. If an instant or sorcery card was INR 2 + + Aberrant Researcher + Flying +At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. + + U + Creature — Human Insect + Creature + 4 + 3U + 3/2 + + INR + 2 + + + Perfected Form + Flying + + U + Creature — Insect Horror + Creature + 4 + 5/4 + + INR + 2 + Abrade Choose one — @@ -60,7 +88,7 @@ At the beginning of your upkeep, mill a card. If an instant or sorcery card was 2 1R - INR + INR 3 @@ -78,6 +106,303 @@ At the beginning of your upkeep, mill a card. If an instant or sorcery card was INR 3 + + Abundant Growth + Enchant land +When Abundant Growth enters, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + INR + 1 + + + Abundant Growth + Enchant land +When Abundant Growth enters, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + INR + 1 + + + Abundant Growth + Enchant land +When Abundant Growth enters, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + INR + 1 + + + Abundant Maw + Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, target opponent loses 3 life and you gain 3 life. + + Creature — Eldrazi Leech + Creature + 8 + 8 + 6/4 + + INR + 2 + + + Abundant Maw + Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, target opponent loses 3 life and you gain 3 life. + + Creature — Eldrazi Leech + Creature + 8 + 8 + 6/4 + + INR + 2 + + + Aim High + Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) + + G + Instant + Instant + 2 + 1G + + INR + 3 + + + Alchemist's Greeting + Alchemist's Greeting deals 4 damage to target creature. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Sorcery + Sorcery + 5 + 4R + + INR + 3 + + + Alchemist's Greeting + Alchemist's Greeting deals 4 damage to target creature. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Sorcery + Sorcery + 5 + 4R + + INR + 3 + + + Altered Ego + This spell can't be countered. +You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. + + GU + Creature — Shapeshifter + Creature + 4 + X2GU + 0/0 + + INR + 2 + + + Ambitious Farmhand + When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. +Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. + + W + Creature — Human Peasant + Creature + 2 + 1W + 1/1 + + INR + 2 + + + Seasoned Cathar + Lifelink + + W + Creature — Human Knight + Creature + 2 + 3/3 + + INR + 2 + + + Ambitious Farmhand + When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. +Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. + + W + Creature — Human Peasant + Creature + 2 + 1W + 1/1 + + INR + 2 + + + Seasoned Cathar + Lifelink + + W + Creature — Human Knight + Creature + 2 + 3/3 + + INR + 2 + + + Ambush Viper + Flash +Deathtouch + + G + Creature — Snake + Creature + 2 + 1G + 2/1 + + INR + 2 + + + Ancestral Anger + Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + INR + 3 + + + Ancestral Anger + Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + INR + 3 + + + Angel's Tomb + Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. + + Artifact + Artifact + 3 + 3 + + INR + 1 + + + Angelfire Ignition + Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. +Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RW + Sorcery + Sorcery + 3 + 1RW + + INR + 3 + + + Angelic Purge + As an additional cost to cast this spell, sacrifice a permanent. +Exile target artifact, creature, or enchantment. + + W + Sorcery + Sorcery + 3 + 2W + + INR + 3 + + + Angelic Purge + As an additional cost to cast this spell, sacrifice a permanent. +Exile target artifact, creature, or enchantment. + + W + Sorcery + Sorcery + 3 + 2W + + INR + 3 + + + Apothecary Geist + Flying +When Apothecary Geist enters, if you control another Spirit, you gain 3 life. + + W + Creature — Spirit + Creature + 4 + 3W + 2/3 + + INR + 2 + Archangel Avacyn Flash @@ -92,7 +417,7 @@ When a non-Angel creature you control dies, transform Archangel Avacyn at the be 3WW 4/4 - INR + INR 2 @@ -106,7 +431,7 @@ When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ea 5 6/5 - INR + INR 2 @@ -140,6 +465,34 @@ When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ea INR 2 + + Archghoul of Thraben + Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. + + B + Creature — Zombie Cleric + Creature + 3 + 2B + 3/2 + + INR + 2 + + + Archghoul of Thraben + Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. + + B + Creature — Zombie Cleric + Creature + 3 + 2B + 3/2 + + INR + 2 + Arlinn Kord +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. @@ -198,6 +551,36 @@ When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ea INR 1 + + Asylum Visitor + At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Creature — Vampire Wizard + Creature + 2 + 1B + 3/1 + + INR + 2 + + + Asylum Visitor + At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Creature — Vampire Wizard + Creature + 2 + 1B + 3/1 + + INR + 2 + Avacyn, Angel of Hope Flying, vigilance, indestructible @@ -210,7 +593,170 @@ Other permanents you control have indestructible. 5WWW 8/8 - INR + INR + 2 + + + Avacyn, Angel of Hope + Flying, vigilance, indestructible +Other permanents you control have indestructible. + + W + Legendary Creature — Angel + Creature + 8 + 5WWW + 8/8 + + INR + 2 + + + Avacynian Priest + {1}, {T}: Tap target non-Human creature. + + W + Creature — Human Cleric + Creature + 2 + 1W + 1/2 + + INR + 2 + + + Avacynian Priest + {1}, {T}: Tap target non-Human creature. + + W + Creature — Human Cleric + Creature + 2 + 1W + 1/2 + + INR + 2 + + + Balefire Dragon + Flying +Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. + + R + Creature — Dragon + Creature + 7 + 5RR + 6/6 + + INR + 2 + + + Battleground Geist + Flying +Other Spirit creatures you control get +1/+0. + + U + Creature — Spirit + Creature + 5 + 4U + 3/3 + + INR + 2 + + + Bedlam Reveler + This spell costs {1} less to cast for each instant and sorcery card in your graveyard. +Prowess +When Bedlam Reveler enters, discard your hand, then draw three cards. + + R + Creature — Devil Horror + Creature + 8 + 6RR + 3/4 + + INR + 2 + + + Bedlam Reveler + This spell costs {1} less to cast for each instant and sorcery card in your graveyard. +Prowess +When Bedlam Reveler enters, discard your hand, then draw three cards. + + R + Creature — Devil Horror + Creature + 8 + 6RR + 3/4 + + INR + 2 + + + Biolume Egg + Defender +When Biolume Egg enters, scry 2. +When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. + + U + Creature — Serpent Egg + Creature + 3 + 2U + 0/4 + + INR + 2 + + + Biolume Serpent + Sacrifice two Islands: Biolume Serpent can't be blocked this turn. + + U + Creature — Serpent + Creature + 3 + 4/4 + + INR + 2 + + + Biolume Egg + Defender +When Biolume Egg enters, scry 2. +When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. + + U + Creature — Serpent Egg + Creature + 3 + 2U + 0/4 + + INR + 2 + + + Biolume Serpent + Sacrifice two Islands: Biolume Serpent can't be blocked this turn. + + U + Creature — Serpent + Creature + 3 + 4/4 + + INR 2 @@ -280,7 +826,63 @@ Other permanents you control have indestructible. 1B 0/1 - INR + INR + 2 + + + Blood Mist + At the beginning of combat on your turn, target creature you control gains double strike until end of turn. + + R + Enchantment + Enchantment + 4 + 3R + + INR + 1 + + + Blood Mist + At the beginning of combat on your turn, target creature you control gains double strike until end of turn. + + R + Enchantment + Enchantment + 4 + 3R + + INR + 1 + + + Blood Petal Celebrant + Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.) +When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + R + Creature — Vampire + Creature + 2 + 1R + 2/1 + + INR + 2 + + + Bloodhall Priest + Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. +Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + BR + Creature — Vampire Cleric + Creature + 4 + 2BR + 4/4 + + INR 2 @@ -358,7 +960,7 @@ Other Vampire creatures you control get +2/+2. 2BB 3/3 - INR + INR 2 @@ -373,7 +975,22 @@ Other Vampire creatures you control get +2/+2. 4 5/5 - INR + INR + 2 + + + Bloodmad Vampire + Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Creature — Vampire Berserker + Creature + 3 + 2R + 4/1 + + INR 2 @@ -406,6 +1023,19 @@ Other Vampire creatures you control get +2/+2. INR 2 + + Boarded Window + Creatures attacking you get -1/-0. +At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. + + Artifact + Artifact + 3 + 3 + + INR + 1 + Borrowed Hostility Escalate {3} (Pay this cost for each mode chosen beyond the first.) @@ -419,7 +1049,7 @@ Choose one or both — 1 R - INR + INR 3 @@ -438,6 +1068,68 @@ Choose one or both — INR 3 + + Bound by Moonsilver + Enchant creature +Enchanted creature can't attack, block, or transform. +Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + INR + 1 + + + Bound by Moonsilver + Enchant creature +Enchanted creature can't attack, block, or transform. +Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + INR + 1 + + + Bramble Wurm + Reach, trample +When Bramble Wurm enters, you gain 5 life. +{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. + + G + Creature — Wurm + Creature + 7 + 6G + 7/6 + + INR + 2 + + + Bramble Wurm + Reach, trample +When Bramble Wurm enters, you gain 5 life. +{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. + + G + Creature — Wurm + Creature + 7 + 6G + 7/6 + + INR + 2 + Brisela, Voice of Nightmares Flying, first strike, vigilance, lifelink @@ -448,7 +1140,7 @@ Your opponents can't cast spells with mana value 3 or less. 11 9/10 - INR + INR 2 @@ -464,7 +1156,7 @@ Flying, vigilance 5WW 5/7 - INR + INR 2 @@ -477,7 +1169,7 @@ Flying, vigilance 3 2R - INR + INR 1 @@ -493,6 +1185,34 @@ Flying, vigilance INR 1 + + Butcher Ghoul + Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + B + Creature — Zombie + Creature + 2 + 1B + 1/1 + + INR + 2 + + + Butcher Ghoul + Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + B + Creature — Zombie + Creature + 2 + 1B + 1/1 + + INR + 2 + Butcher's Cleaver Equipped creature gets +3/+0. @@ -546,7 +1266,7 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac 3 1UU - INR + INR 3 @@ -561,7 +1281,7 @@ Tap five untapped Vampires you control: Gain control of target creature. It beco 1BB 2/2 - INR + INR 2 @@ -594,6 +1314,128 @@ Tap five untapped Vampires you control: Gain control of target creature. It beco INR 2 + + Cathar Commando + Flash (You may cast this spell any time you could cast an instant.) +{1}, Sacrifice this creature: Destroy target artifact or enchantment. + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/1 + + INR + 2 + + + Cathar Commando + Flash (You may cast this spell any time you could cast an instant.) +{1}, Sacrifice this creature: Destroy target artifact or enchantment. + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/1 + + INR + 2 + + + Cathar's Call + Enchant creature +Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." + + W + Enchantment — Aura + Enchantment + 3 + 2W + + INR + 1 + + + Cathars' Crusade + Whenever a creature you control enters, put a +1/+1 counter on each creature you control. + + W + Enchantment + Enchantment + 5 + 3WW + + INR + 1 + + + Cathars' Crusade + Whenever a creature you control enters, put a +1/+1 counter on each creature you control. + + W + Enchantment + Enchantment + 5 + 3WW + + INR + 1 + + + Cathars' Crusade + Whenever a creature you control enters, put a +1/+1 counter on each creature you control. + + W + Enchantment + Enchantment + 5 + 3WW + + INR + 1 + + + Chalice of Life + {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. + + Artifact + Artifact + 3 + 3 + + INR + 1 + + + Chalice of Death + {T}: Target player loses 5 life. + + Artifact + Artifact + 3 + + INR + 1 + + + Chandra, Dressed to Kill + +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. ++1: Exile the top card of your library. If it's red, you may cast it this turn. +−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." + + R + Legendary Planeswalker — Chandra + Planeswalker + 3 + 1RR + 3 + + INR + 1 + Chittering Host Haste @@ -605,7 +1447,227 @@ When Chittering Host enters, other creatures you control get +1/+0 and gain mena 7 5/6 - INR + INR + 2 + + + Clear Shot + Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. + + G + Instant + Instant + 3 + 2G + + INR + 3 + + + Cobbled Lancer + As an additional cost to cast this spell, exile a creature card from your graveyard. +{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. + + U + Creature — Zombie Horse + Creature + 1 + U + 3/3 + + INR + 2 + + + Collective Brutality + Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. +• Target creature gets -2/-2 until end of turn. +• Target opponent loses 2 life and you gain 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + INR + 3 + + + Collective Brutality + Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. +• Target creature gets -2/-2 until end of turn. +• Target opponent loses 2 life and you gain 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + INR + 3 + + + Collective Brutality + Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. +• Target creature gets -2/-2 until end of turn. +• Target opponent loses 2 life and you gain 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + INR + 3 + + + Collective Defiance + Escalate {1} (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target player discards all the cards in their hand, then draws that many cards. +• Collective Defiance deals 4 damage to target creature. +• Collective Defiance deals 3 damage to target opponent or planeswalker. + + R + Sorcery + Sorcery + 3 + 1RR + + INR + 3 + + + Compelling Deterrence + Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. + + U + Instant + Instant + 2 + 1U + + INR + 3 + + + Conduit of Storms + Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. +{3}{R}{R}: Transform Conduit of Storms. + + R + Creature — Werewolf Horror + Creature + 3 + 2R + 2/3 + + INR + 2 + + + Conduit of Emrakul + Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. + + Creature — Eldrazi Werewolf + Creature + 3 + 5/4 + + INR + 2 + + + Conjurer's Closet + At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. + + Artifact + Artifact + 5 + 5 + + INR + 1 + + + Conjurer's Closet + At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. + + Artifact + Artifact + 5 + 5 + + INR + 1 + + + Covetous Castaway + When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) +Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) + + U + Creature — Human + Creature + 2 + 1U + 1/3 + + INR + 2 + + + Ghostly Castigator + Flying +When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. +If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. + + U + Creature — Spirit + Creature + 2 + 3/4 + + INR + 2 + + + Covetous Castaway + When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) +Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) + + U + Creature — Human + Creature + 2 + 1U + 1/3 + + INR + 2 + + + Ghostly Castigator + Flying +When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. +If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. + + U + Creature — Spirit + Creature + 2 + 3/4 + + INR 2 @@ -623,6 +1685,218 @@ When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+ INR 2 + + Crawl from the Cellar + Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. +Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 1 + B + + INR + 3 + + + Crawl from the Cellar + Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. +Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 1 + B + + INR + 3 + + + Crusader of Odric + Crusader of Odric's power and toughness are each equal to the number of creatures you control. + + W + Creature — Human Soldier + Creature + 3 + 2W + */* + + INR + 2 + + + Crusader of Odric + Crusader of Odric's power and toughness are each equal to the number of creatures you control. + + W + Creature — Human Soldier + Creature + 3 + 2W + */* + + INR + 2 + + + Cryptolith Fragment + Cryptolith Fragment enters tapped. +{T}: Add one mana of any color. Each player loses 1 life. +At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. + + Artifact + Artifact + 3 + 3 + + INR + 1 + + + Aurora of Emrakul + Flying, deathtouch +Whenever Aurora of Emrakul attacks, each opponent loses 3 life. + + Creature — Eldrazi Reflection + Creature + 3 + 1/4 + + INR + 2 + + + Cryptolith Rite + Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + 1G + + INR + 1 + + + Cryptolith Rite + Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + 1G + + INR + 1 + + + Cryptolith Rite + Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + 1G + + INR + 1 + + + Cultivator Colossus + Trample +Cultivator Colossus's power and toughness are each equal to the number of lands you control. +When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. + + G + Creature — Plant Beast + Creature + 7 + 4GGG + */* + + INR + 2 + + + Cultivator Colossus + Trample +Cultivator Colossus's power and toughness are each equal to the number of lands you control. +When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. + + G + Creature — Plant Beast + Creature + 7 + 4GGG + */* + + INR + 2 + + + Cultivator Colossus + Trample +Cultivator Colossus's power and toughness are each equal to the number of lands you control. +When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. + + G + Creature — Plant Beast + Creature + 7 + 4GGG + */* + + INR + 2 + + + Dauntless Cathar + {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + INR + 2 + + + Dauntless Cathar + {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + INR + 2 + + + Dawnhart Disciple + Whenever another Human you control enters, Dawnhart Disciple gets +1/+1 until end of turn. + + G + Creature — Human Warlock + Creature + 2 + 1G + 2/2 + + INR + 2 + Deadeye Navigator Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) @@ -650,7 +1924,36 @@ As long as Deadeye Navigator is paired with another creature, each of those crea 4UU 5/5 - INR + INR + 2 + + + Deadly Allure + Target creature gains deathtouch until end of turn and must be blocked this turn if able. +Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 1 + B + + INR + 3 + + + Decimator of the Provinces + Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. +Trample, haste + + Creature — Eldrazi Boar + Creature + 10 + 10 + 7/7 + + INR 2 @@ -691,7 +1994,7 @@ As long as Deadeye Navigator is paired with another creature, each of those crea U 1/1 - INR + INR 2 @@ -704,9 +2007,52 @@ As long as Deadeye Navigator is paired with another creature, each of those crea 1 3/2 - INR + INR 2 + + Demonic Taskmaster + Flying +At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. + + B + Creature — Demon + Creature + 3 + 2B + 4/3 + + INR + 2 + + + Demonic Taskmaster + Flying +At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. + + B + Creature — Demon + Creature + 3 + 2B + 4/3 + + INR + 2 + + + Demonmail Hauberk + Equipped creature gets +4/+2. +Equip—Sacrifice a creature. + + Artifact — Equipment + Artifact + 4 + 4 + + INR + 1 + Deranged Assistant {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) @@ -718,7 +2064,49 @@ As long as Deadeye Navigator is paired with another creature, each of those crea 1U 1/1 - INR + INR + 2 + + + Desperate Farmer + Lifelink +When another creature you control dies, transform Desperate Farmer. + + B + Creature — Human Peasant + Creature + 3 + 2B + 2/2 + + INR + 2 + + + Depraved Harvester + Lifelink + + B + Creature — Human Knight + Creature + 3 + 4/3 + + INR + 2 + + + Distended Mindbender + Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. + + Creature — Eldrazi Insect + Creature + 8 + 8 + 5/5 + + INR 2 @@ -733,7 +2121,7 @@ Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard cr 3UU 5/4 - INR + INR 2 @@ -747,7 +2135,219 @@ Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard cr 5 6/5 - INR + INR + 2 + + + Drogskol Shieldmate + Flash (You may cast this spell any time you could cast an instant.) +When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn. + + W + Creature — Spirit Soldier + Creature + 3 + 2W + 2/3 + + INR + 2 + + + Drunau Corpse Trawler + When Drunau Corpse Trawler enters, create a 2/2 black Zombie creature token. +{2}{B}: Target Zombie gains deathtouch until end of turn. + + U + Creature — Zombie + Creature + 4 + 3U + 1/1 + + INR + 2 + + + Duel for Dominance + Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) + + G + Instant + Instant + 2 + 1G + + INR + 3 + + + Duskwatch Recruiter + {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. + + G + Creature — Human Warrior Werewolf + Creature + 2 + 1G + 2/2 + + INR + 2 + + + Krallenhorde Howler + Creature spells you cast cost {1} less to cast. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR + 2 + + + Duskwatch Recruiter + {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. + + G + Creature — Human Warrior Werewolf + Creature + 2 + 1G + 2/2 + + INR + 2 + + + Krallenhorde Howler + Creature spells you cast cost {1} less to cast. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR + 2 + + + Duskwatch Recruiter + {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. + + G + Creature — Human Warrior Werewolf + Creature + 2 + 1G + 2/2 + + INR + 2 + + + Krallenhorde Howler + Creature spells you cast cost {1} less to cast. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR + 2 + + + Eaten Alive + As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. +Exile target creature or planeswalker. + + B + Sorcery + Sorcery + 1 + B + + INR + 3 + + + Eccentric Farmer + When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) + + G + Creature — Human Peasant + Creature + 3 + 2G + 2/3 + + INR + 2 + + + Ecstatic Awakener + {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. + + B + Creature — Human Wizard + Creature + 1 + B + 1/1 + + INR + 2 + + + Awoken Demon + + + B + Creature — Demon + Creature + 1 + 4/4 + + INR + 2 + + + Ecstatic Awakener + {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. + + B + Creature — Human Wizard + Creature + 1 + B + 1/1 + + INR + 2 + + + Awoken Demon + + + B + Creature — Demon + Creature + 1 + 4/4 + + INR 2 @@ -814,6 +2414,63 @@ Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.< INR 2 + + Edgar's Awakening + Return target creature card from your graveyard to the battlefield. +When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. + + B + Sorcery + Sorcery + 5 + 3BB + + INR + 3 + + + Elder Deep-Fiend + Flash +Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, tap up to four target permanents. + + Creature — Eldrazi Octopus + Creature + 8 + 8 + 5/6 + + INR + 2 + + + Eldritch Evolution + As an additional cost to cast this spell, sacrifice a creature. +Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. + + G + Sorcery + Sorcery + 3 + 1GG + + INR + 3 + + + Eldritch Evolution + As an additional cost to cast this spell, sacrifice a creature. +Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. + + G + Sorcery + Sorcery + 3 + 1GG + + INR + 3 + Emrakul, the Promised End This spell costs {1} less to cast for each card type among cards in your graveyard. @@ -856,9 +2513,50 @@ Flying, trample, protection from instants 13 13/13 - INR + INR 2 + + Essence Flux + Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. + + U + Instant + Instant + 1 + U + + INR + 3 + + + Essence Flux + Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. + + U + Instant + Instant + 1 + U + + INR + 3 + + + Faith Unbroken + Enchant creature you control +When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. +Enchanted creature gets +2/+2. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + INR + 1 + Faithless Looting Draw two cards, then discard two cards. @@ -870,7 +2568,7 @@ Flashback {2}{R} (You may cast this card from your graveyard for its flashback c 1 R - INR + INR 3 @@ -884,7 +2582,80 @@ Flashback {2}{R} (You may cast this card from your graveyard for its flashback c R 2/1 - INR + INR + 2 + + + Falkenrath Torturer + Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. + + B + Creature — Vampire + Creature + 3 + 2B + 2/1 + + INR + 2 + + + Festerhide Boar + Trample +Morbid — Festerhide Boar enters with two +1/+1 counters on it if a creature died this turn. + + G + Creature — Boar + Creature + 4 + 3G + 3/3 + + INR + 2 + + + Festival Crasher + Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. + + R + Creature — Devil + Creature + 2 + 1R + 1/3 + + INR + 2 + + + Fiend Hunter + When Fiend Hunter enters, you may exile another target creature. +When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. + + W + Creature — Human Cleric + Creature + 3 + 1WW + 1/3 + + INR + 2 + + + Fiend Hunter + When Fiend Hunter enters, you may exile another target creature. +When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. + + W + Creature — Human Cleric + Creature + 3 + 1WW + 1/3 + + INR 2 @@ -898,7 +2669,7 @@ Madness {R} (If you discard this card, discard it into exile. When you do, cast 3 1RR - INR + INR 3 @@ -956,7 +2727,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 3 2U - INR + INR 3 @@ -981,6 +2752,234 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c INR 0 + + Furyblade Vampire + Trample +At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. + + R + Creature — Vampire Berserker + Creature + 2 + 1R + 1/2 + + INR + 2 + + + Galvanic Iteration + When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RU + Instant + Instant + 2 + UR + + INR + 3 + + + Galvanic Iteration + When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RU + Instant + Instant + 2 + UR + + INR + 3 + + + Galvanic Juggernaut + Galvanic Juggernaut attacks each combat if able. +Galvanic Juggernaut doesn't untap during your untap step. +Whenever another creature dies, untap Galvanic Juggernaut. + + Artifact Creature — Juggernaut + Creature + 4 + 4 + 5/5 + + INR + 2 + + + Garruk Relentless + When Garruk Relentless has two or fewer loyalty counters on him, transform him. +0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. +0: Create a 2/2 green Wolf creature token. + + G + Legendary Planeswalker — Garruk + Planeswalker + 4 + 3G + 3 + + INR + 1 + + + Garruk, the Veil-Cursed + +1: Create a 1/1 black Wolf creature token with deathtouch. +−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. + + BG + Legendary Planeswalker — Garruk + Planeswalker + 4 + + INR + 1 + + + Gather the Townsfolk + Create two 1/1 white Human creature tokens. +Fateful hour — If you have 5 or less life, create five of those tokens instead. + + W + Sorcery + Sorcery + 2 + 1W + + INR + 3 + + + Gather the Townsfolk + Create two 1/1 white Human creature tokens. +Fateful hour — If you have 5 or less life, create five of those tokens instead. + + W + Sorcery + Sorcery + 2 + 1W + + INR + 3 + + + Geier Reach Bandit + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. + + R + Creature — Human Rogue Werewolf + Creature + 3 + 2R + 3/2 + + INR + 2 + + + Vildin-Pack Alpha + Whenever a Werewolf you control enters, you may transform it. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. + + R + Creature — Werewolf + Creature + 3 + 4/3 + + INR + 2 + + + Geier Reach Bandit + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. + + R + Creature — Human Rogue Werewolf + Creature + 3 + 2R + 3/2 + + INR + 2 + + + Vildin-Pack Alpha + Whenever a Werewolf you control enters, you may transform it. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. + + R + Creature — Werewolf + Creature + 3 + 4/3 + + INR + 2 + + + Geistlight Snare + This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. +Counter target spell unless its controller pays {3}. + + U + Instant + Instant + 3 + 2U + + INR + 3 + + + Geistlight Snare + This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. +Counter target spell unless its controller pays {3}. + + U + Instant + Instant + 3 + 2U + + INR + 3 + + + Ghoulish Procession + Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) + + B + Enchantment + Enchantment + 2 + 1B + + INR + 1 + + + Ghoulish Procession + Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) + + B + Enchantment + Enchantment + 2 + 1B + + INR + 1 + Ghoultree This spell costs {1} less to cast for each creature card in your graveyard. @@ -1009,6 +3008,49 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c INR 2 + + Gisa and Geralf + When Gisa and Geralf enters, mill four cards. +Once during each of your turns, you may cast a Zombie creature spell from your graveyard. + + BU + Legendary Creature — Human Wizard + Creature + 4 + 2UB + 4/4 + + INR + 2 + + + Gisa's Bidding + Create two 2/2 black Zombie creature tokens. +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Sorcery + Sorcery + 4 + 2BB + + INR + 3 + + + Gisa's Bidding + Create two 2/2 black Zombie creature tokens. +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Sorcery + Sorcery + 4 + 2BB + + INR + 3 + Gisela, the Broken Blade Flying, first strike, lifelink @@ -1021,7 +3063,22 @@ At the beginning of your end step, if you both own and control Gisela, the Broke 2WW 4/3 - INR + INR + 2 + + + Gluttonous Guest + When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Blood token, you gain 1 life. + + B + Creature — Vampire + Creature + 3 + 2B + 1/4 + + INR 2 @@ -1038,6 +3095,175 @@ At the beginning of your end step, if you both own and control Gisela, the Broke INR 2 + + Grapple with the Past + Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + INR + 3 + + + Grapple with the Past + Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + INR + 3 + + + Gravecrawler + Gravecrawler can't block. +You may cast Gravecrawler from your graveyard as long as you control a Zombie. + + B + Creature — Zombie + Creature + 1 + B + 2/1 + + INR + 2 + + + Gravecrawler + Gravecrawler can't block. +You may cast Gravecrawler from your graveyard as long as you control a Zombie. + + B + Creature — Zombie + Creature + 1 + B + 2/1 + + INR + 2 + + + Grimgrin, Corpse-Born + Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step. +Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. +Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. + + BU + Legendary Creature — Zombie Warrior + Creature + 5 + 3UB + 5/5 + + INR + 2 + + + Griselbrand + Flying, lifelink +Pay 7 life: Draw seven cards. + + B + Legendary Creature — Demon + Creature + 8 + 4BBBB + 7/7 + + INR + 2 + + + Griselbrand + Flying, lifelink +Pay 7 life: Draw seven cards. + + B + Legendary Creature — Demon + Creature + 8 + 4BBBB + 7/7 + + INR + 2 + + + Griselbrand + Flying, lifelink +Pay 7 life: Draw seven cards. + + B + Legendary Creature — Demon + Creature + 8 + 4BBBB + 7/7 + + INR + 2 + + + Grizzled Angler + {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. + + U + Creature — Human + Creature + 3 + 2U + 2/3 + + INR + 2 + + + Grisly Anglerfish + {6}: Creatures your opponents control attack this turn if able. + + Creature — Eldrazi Fish + Creature + 3 + 4/5 + + INR + 2 + + + Grizzled Angler + {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. + + U + Creature — Human + Creature + 3 + 2U + 2/3 + + INR + 2 + + + Grisly Anglerfish + {6}: Creatures your opponents control attack this turn if able. + + Creature — Eldrazi Fish + Creature + 3 + 4/5 + + INR + 2 + Grizzly Ghoul Trample @@ -1053,6 +3279,149 @@ Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this INR 2 + + Groundskeeper + {1}{G}: Return target basic land card from your graveyard to your hand. + + G + Creature — Human Druid + Creature + 1 + G + 1/1 + + INR + 2 + + + Gryff's Boon + Enchant creature +Enchanted creature gets +1/+0 and has flying. +{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. + + W + Enchantment — Aura + Enchantment + 1 + W + + INR + 1 + + + Gryff's Boon + Enchant creature +Enchanted creature gets +1/+0 and has flying. +{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. + + W + Enchantment — Aura + Enchantment + 1 + W + + INR + 1 + + + Guardian of Pilgrims + When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn. + + W + Creature — Spirit Cleric + Creature + 2 + 1W + 2/2 + + INR + 2 + + + Hamlet Captain + Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/2 + + INR + 2 + + + Hamlet Captain + Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/2 + + INR + 2 + + + Hanweir Garrison + Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. +(Melds with Hanweir Battlements.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 2/3 + + INR + 2 + + + Hanweir Watchkeep + Defender +At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. + + R + Creature — Human Warrior Werewolf + Creature + 3 + 2R + 1/5 + + INR + 2 + + + Bane of Hanweir + Bane of Hanweir attacks each combat if able. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. + + R + Creature — Werewolf + Creature + 3 + 5/5 + + INR + 2 + + + Hanweir, the Writhing Township + Trample, haste +Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. + + Legendary Creature — Eldrazi Ooze + Creature + 3 + 7/4 + + INR + 2 + Haunted Dead When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. @@ -1065,9 +3434,66 @@ Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this 3B 2/2 - INR + INR 2 + + Haunted Dead + When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. +{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. + + B + Creature — Zombie + Creature + 4 + 3B + 2/2 + + INR + 2 + + + Heartless Summoning + Creature spells you cast cost {2} less to cast. +Creatures you control get -1/-1. + + B + Enchantment + Enchantment + 2 + 1B + + INR + 1 + + + Heartless Summoning + Creature spells you cast cost {2} less to cast. +Creatures you control get -1/-1. + + B + Enchantment + Enchantment + 2 + 1B + + INR + 1 + + + Heartless Summoning + Creature spells you cast cost {2} less to cast. +Creatures you control get -1/-1. + + B + Enchantment + Enchantment + 2 + 1B + + INR + 1 + Hermit Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. @@ -1096,6 +3522,161 @@ Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this INR 2 + + Hinterland Logger + At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. + + G + Creature — Human Werewolf + Creature + 2 + 1G + 2/1 + + INR + 2 + + + Timber Shredder + Trample +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. + + G + Creature — Werewolf + Creature + 2 + 4/2 + + INR + 2 + + + Honeymoon Hearse + Trample +Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. + + R + Artifact — Vehicle + Artifact + 3 + 2R + 5/5 + + INR + 1 + + + Hopeful Initiate + Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. + + W + Creature — Human Warlock + Creature + 1 + W + 1/2 + + INR + 2 + + + Hopeful Initiate + Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. + + W + Creature — Human Warlock + Creature + 1 + W + 1/2 + + INR + 2 + + + Howlpack Resurgence + Flash (You may cast this spell any time you could cast an instant.) +Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. + + G + Enchantment + Enchantment + 3 + 2G + + INR + 1 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + INR + 2 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + INR + 2 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + INR + 2 + + + Hungry Ridgewolf + As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. + + R + Creature — Wolf + Creature + 2 + 1R + 2/2 + + INR + 2 + Huntmaster of the Fells Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. @@ -1186,6 +3767,145 @@ At the beginning of each upkeep, if a player cast two or more spells last turn, INR 2 + + Imprisoned in the Moon + Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + INR + 1 + + + Imprisoned in the Moon + Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + INR + 1 + + + Indulgent Aristocrat + Lifelink +{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. + + B + Creature — Vampire Noble + Creature + 1 + B + 1/1 + + INR + 2 + + + Indulgent Aristocrat + Lifelink +{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. + + B + Creature — Vampire Noble + Creature + 1 + B + 1/1 + + INR + 2 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + INR + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + INR + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + INR + 3 + + + Inspiring Captain + When Inspiring Captain enters, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Knight + Creature + 4 + 3W + 3/3 + + INR + 2 + + + Intangible Virtue + Creature tokens you control get +1/+1 and have vigilance. + + W + Enchantment + Enchantment + 2 + 1W + + INR + 1 + + + Intrepid Provisioner + Trample +When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn. + + G + Creature — Human Scout + Creature + 4 + 3G + 3/3 + + INR + 2 + Invasion of Innistrad (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) @@ -1197,7 +3917,7 @@ When Invasion of Innistrad enters, target creature an opponent controls gets -13 4 2BB - INR + INR 1 @@ -1210,7 +3930,7 @@ When Invasion of Innistrad enters, target creature an opponent controls gets -13 Enchantment 4 - INR + INR 1 @@ -1260,9 +3980,25 @@ When you cast this spell, create two 1/1 green Insect creature tokens. 8 4/4 - INR + INR 2 + + Jace, Unraveler of Secrets + +1: Scry 1, then draw a card. +−2: Return target creature to its owner's hand. +−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell." + + U + Legendary Planeswalker — Jace + Planeswalker + 5 + 3UU + 5 + + INR + 1 + Join the Dance Create two 1/1 white Human creature tokens. @@ -1274,7 +4010,7 @@ Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashbac 2 GW - INR + INR 3 @@ -1291,6 +4027,104 @@ Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashbac INR 3 + + Killing Wave + For each creature, its controller sacrifices it unless they pay X life. + + B + Sorcery + Sorcery + 1 + XB + + INR + 3 + + + Killing Wave + For each creature, its controller sacrifices it unless they pay X life. + + B + Sorcery + Sorcery + 1 + XB + + INR + 3 + + + Kruin Outlaw + First strike +At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. + + R + Creature — Human Rogue Werewolf + Creature + 3 + 1RR + 2/2 + + INR + 2 + + + Terror of Kruin Pass + Double strike +Werewolves you control have menace. (They can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. + + R + Creature — Werewolf + Creature + 3 + 3/3 + + INR + 2 + + + Laboratory Maniac + If you would draw a card while your library has no cards in it, you win the game instead. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/2 + + INR + 2 + + + Laboratory Maniac + If you would draw a card while your library has no cards in it, you win the game instead. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/2 + + INR + 2 + + + Laboratory Maniac + If you would draw a card while your library has no cards in it, you win the game instead. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/2 + + INR + 2 + Lantern Bearer Flying @@ -1303,7 +4137,7 @@ Disturb {2}{U} (You may cast this card from your graveyard transformed for its d U 1/1 - INR + INR 2 @@ -1317,9 +4151,99 @@ If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. Enchantment 1 - INR + INR 1 + + Liesa, Forgotten Archangel + Flying, lifelink +Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. +If a creature an opponent controls would die, exile it instead. + + BW + Legendary Creature — Angel + Creature + 5 + 2WWB + 4/5 + + INR + 2 + + + Liesa, Forgotten Archangel + Flying, lifelink +Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. +If a creature an opponent controls would die, exile it instead. + + BW + Legendary Creature — Angel + Creature + 5 + 2WWB + 4/5 + + INR + 2 + + + Lightning Axe + As an additional cost to cast this spell, discard a card or pay {5}. +Lightning Axe deals 5 damage to target creature. + + R + Instant + Instant + 1 + R + + INR + 3 + + + Lightning Axe + As an additional cost to cast this spell, discard a card or pay {5}. +Lightning Axe deals 5 damage to target creature. + + R + Instant + Instant + 1 + R + + INR + 3 + + + Lightning Mauler + Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) +As long as Lightning Mauler is paired with another creature, both creatures have haste. + + R + Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + INR + 2 + + + Lightning Mauler + Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) +As long as Lightning Mauler is paired with another creature, both creatures have haste. + + R + Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + INR + 2 + Liliana of the Veil +1: Each player discards a card. @@ -1347,9 +4271,140 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c 3 2W - INR + INR 3 + + Lumberknot + Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever a creature dies, put a +1/+1 counter on Lumberknot. + + G + Creature — Treefolk + Creature + 4 + 2GG + 1/1 + + INR + 2 + + + Lumberknot + Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever a creature dies, put a +1/+1 counter on Lumberknot. + + G + Creature — Treefolk + Creature + 4 + 2GG + 1/1 + + INR + 2 + + + Lunarch Mantle + Enchant creature +Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + INR + 1 + + + Lunarch Mantle + Enchant creature +Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + INR + 1 + + + Lunarch Veteran + Whenever another creature you control enters, you gain 1 life. +Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Human Cleric + Creature + 1 + W + 1/1 + + INR + 2 + + + Luminous Phantom + Flying +Whenever another creature you control leaves the battlefield, you gain 1 life. +If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. + + W + Creature — Spirit Cleric + Creature + 1 + 1/1 + + INR + 2 + + + Lunarch Veteran + Whenever another creature you control enters, you gain 1 life. +Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Human Cleric + Creature + 1 + W + 1/1 + + INR + 2 + + + Luminous Phantom + Flying +Whenever another creature you control leaves the battlefield, you gain 1 life. +If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. + + W + Creature — Spirit Cleric + Creature + 1 + 1/1 + + INR + 2 + + + Lupine Prototype + Lupine Prototype can't attack or block unless a player has no cards in hand. + + Artifact Creature — Wolf Construct + Creature + 2 + 2 + 5/5 + + INR + 2 + Maelstrom Pulse Destroy target nonland permanent and all other permanents with the same name as that permanent. @@ -1363,6 +4418,20 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c INR 3 + + Makeshift Mauler + As an additional cost to cast this spell, exile a creature card from your graveyard. + + U + Creature — Zombie Horror + Creature + 4 + 3U + 4/5 + + INR + 2 + Markov Waltzer Flying, haste @@ -1388,7 +4457,7 @@ At the beginning of combat on your turn, up to two target creatures you control 1 R - INR + INR 1 @@ -1404,6 +4473,20 @@ At the beginning of combat on your turn, up to two target creatures you control INR 1 + + Mausoleum Guard + When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. + + W + Creature — Human Scout + Creature + 4 + 3W + 2/2 + + INR + 2 + Mausoleum Wanderer Flying @@ -1449,7 +4532,108 @@ Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its U 1/1 - INR + INR + 2 + + + Mayor of Avabruck + Other Human creatures you control get +1/+1. +At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. + + G + Creature — Human Advisor Werewolf + Creature + 2 + 1G + 1/1 + + INR + 2 + + + Howlpack Alpha + Each other creature you control that's a Werewolf or a Wolf gets +1/+1. +At the beginning of your end step, create a 2/2 green Wolf creature token. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR + 2 + + + Memory Deluge + Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 4 + 2UU + + INR + 3 + + + Memory Deluge + Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 4 + 2UU + + INR + 3 + + + Mentor of the Meek + Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + INR + 2 + + + Mentor of the Meek + Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + INR + 2 + + + Metallic Mimic + As Metallic Mimic enters, choose a creature type. +Metallic Mimic is the chosen type in addition to its other types. +Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. + + Artifact Creature — Shapeshifter + Creature + 2 + 2 + 2/1 + + INR 2 @@ -1467,6 +4651,120 @@ Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its INR 2 + + Mirrorwing Dragon + Flying +Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. + + R + Creature — Dragon + Creature + 5 + 3RR + 4/5 + + INR + 2 + + + Mist Raven + Flying +When Mist Raven enters, return target creature to its owner's hand. + + U + Creature — Bird + Creature + 4 + 2UU + 2/2 + + INR + 2 + + + Mist Raven + Flying +When Mist Raven enters, return target creature to its owner's hand. + + U + Creature — Bird + Creature + 4 + 2UU + 2/2 + + INR + 2 + + + Moldgraf Millipede + When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Creature — Insect Horror + Creature + 5 + 4G + 2/2 + + INR + 2 + + + Moonlight Hunt + Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. + + G + Instant + Instant + 2 + 1G + + INR + 3 + + + Morbid Opportunist + Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. + + B + Creature — Human Rogue + Creature + 3 + 2B + 1/3 + + INR + 2 + + + Morbid Opportunist + Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. + + B + Creature — Human Rogue + Creature + 3 + 2B + 1/3 + + INR + 2 + + + Morkrut Banshee + Morbid — When Morkrut Banshee enters, if a creature died this turn, target creature gets -4/-4 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 4/4 + + INR + 2 + Mountain ({T}: Add {R}.) @@ -1489,6 +4787,176 @@ Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its INR 0 + + Murderous Compulsion + Destroy target tapped creature. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Sorcery + Sorcery + 2 + 1B + + INR + 3 + + + Mystic Retrieval + Return target instant or sorcery card from your graveyard to your hand. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 4 + 3U + + INR + 3 + + + Mystic Retrieval + Return target instant or sorcery card from your graveyard to your hand. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 4 + 3U + + INR + 3 + + + Nebelgast Herald + Flash (You may cast this spell any time you could cast an instant.) +Flying +Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. + + U + Creature — Spirit + Creature + 3 + 2U + 2/1 + + INR + 2 + + + Nebelgast Herald + Flash (You may cast this spell any time you could cast an instant.) +Flying +Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. + + U + Creature — Spirit + Creature + 3 + 2U + 2/1 + + INR + 2 + + + Necroduality + Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. + + U + Enchantment + Enchantment + 4 + 3U + + INR + 1 + + + Necroduality + Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. + + U + Enchantment + Enchantment + 4 + 3U + + INR + 1 + + + Neglected Heirloom + Equipped creature gets +1/+1. +When equipped creature transforms, transform Neglected Heirloom. +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + INR + 1 + + + Ashmouth Blade + Equipped creature gets +3/+3 and has first strike. +Equip {3} + + Artifact — Equipment + Artifact + 1 + + INR + 1 + + + Neonate's Rush + This spell costs {1} less to cast if you control a Vampire. +Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. + + R + Instant + Instant + 3 + 2R + + INR + 3 + + + Niblis of the Urn + Flying +Whenever Niblis of the Urn attacks, you may tap target creature. + + W + Creature — Spirit + Creature + 2 + 1W + 1/1 + + INR + 2 + + + Niblis of the Urn + Flying +Whenever Niblis of the Urn attacks, you may tap target creature. + + W + Creature — Spirit + Creature + 2 + 1W + 1/1 + + INR + 2 + Noose Constrictor Reach @@ -1519,6 +4987,66 @@ Discard a card: Noose Constrictor gets +1/+1 until end of turn. INR 2 + + Odric, Lunarch Marshal + At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + INR + 2 + + + Odric, Lunarch Marshal + At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + INR + 2 + + + Olivia Voldaren + Flying +{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. +{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. + + BR + Legendary Creature — Vampire + Creature + 4 + 2BR + 3/3 + + INR + 2 + + + Olivia Voldaren + Flying +{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. +{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. + + BR + Legendary Creature — Vampire + Creature + 4 + 2BR + 3/3 + + INR + 2 + Olivia's Dragoon Discard a card: Olivia's Dragoon gains flying until end of turn. @@ -1530,7 +5058,54 @@ Discard a card: Noose Constrictor gets +1/+1 until end of turn. 1B 2/2 - INR + INR + 2 + + + Overcharged Amalgam + Flash +Flying +Exploit (When this creature enters, you may sacrifice a creature.) +When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. + + U + Creature — Zombie Horror + Creature + 4 + 2UU + 3/3 + + INR + 2 + + + Pack Guardian + Flash (You may cast this spell any time you could cast an instant.) +When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. + + G + Creature — Wolf Spirit + Creature + 4 + 2GG + 4/3 + + INR + 2 + + + Pack Guardian + Flash (You may cast this spell any time you could cast an instant.) +When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. + + G + Creature — Wolf Spirit + Creature + 4 + 2GG + 4/3 + + INR 2 @@ -1555,6 +5130,48 @@ Discard a card: Noose Constrictor gets +1/+1 until end of turn. INR 0 + + Rally the Peasants + Creatures you control get +2/+0 until end of turn. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Instant + Instant + 3 + 2W + + INR + 3 + + + Rally the Peasants + Creatures you control get +2/+0 until end of turn. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Instant + Instant + 3 + 2W + + INR + 3 + + + Reckless Scholar + {T}: Target player draws a card, then discards a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/1 + + INR + 2 + Reforge the Soul Each player discards their hand, then draws seven cards. @@ -1566,7 +5183,110 @@ Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if 5 3RR - INR + INR + 3 + + + Restless Bloodseeker + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 2 + 1B + 1/3 + + INR + 2 + + + Bloodsoaked Reveler + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +{4}{B}: Each opponent loses 2 life and you gain 2 life. + + B + Creature — Vampire + Creature + 2 + 3/3 + + INR + 2 + + + Restless Bloodseeker + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 2 + 1B + 1/3 + + INR + 2 + + + Bloodsoaked Reveler + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +{4}{B}: Each opponent loses 2 life and you gain 2 life. + + B + Creature — Vampire + Creature + 2 + 3/3 + + INR + 2 + + + Restoration Angel + Flash +Flying +When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. + + W + Creature — Angel + Creature + 4 + 3W + 3/4 + + INR + 2 + + + Restoration Angel + Flash +Flying +When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. + + W + Creature — Angel + Creature + 4 + 3W + 3/4 + + INR + 2 + + + Rise from the Tides + Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. + + U + Sorcery + Sorcery + 6 + 5U + + INR 3 @@ -1579,22 +5299,446 @@ Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if 6 5U - INR + INR 3 - Rise from the Tides - Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. + Rooftop Storm + You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. + + U + Enchantment + Enchantment + 6 + 5U + + INR + 1 + + + Rooftop Storm + You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. + + U + Enchantment + Enchantment + 6 + 5U + + INR + 1 + + + Runebound Wolf + {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. + + R + Creature — Wolf + Creature + 2 + 1R + 2/2 + + INR + 2 + + + Sanitarium Skeleton + {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. + + B + Creature — Skeleton + Creature + 1 + B + 1/2 + + INR + 2 + + + Savage Alliance + Escalate {1} (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Creatures target player controls gain trample until end of turn. +• Savage Alliance deals 2 damage to target creature. +• Savage Alliance deals 1 damage to each creature target opponent controls. + + R + Instant + Instant + 3 + 2R + + INR + 3 + + + Scorned Villager + {T}: Add {G}. +At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. + + G + Creature — Human Werewolf + Creature + 2 + 1G + 1/1 + + INR + 2 + + + Moonscarred Werewolf + Vigilance +{T}: Add {G}{G}. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. + + G + Creature — Werewolf + Creature + 2 + 2/2 + + INR + 2 + + + Scorned Villager + {T}: Add {G}. +At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. + + G + Creature — Human Werewolf + Creature + 2 + 1G + 1/1 + + INR + 2 + + + Moonscarred Werewolf + Vigilance +{T}: Add {G}{G}. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. + + G + Creature — Werewolf + Creature + 2 + 2/2 + + INR + 2 + + + Second Harvest + For each token you control, create a token that's a copy of that permanent. + + G + Instant + Instant + 4 + 2GG + + INR + 3 + + + Second Harvest + For each token you control, create a token that's a copy of that permanent. + + G + Instant + Instant + 4 + 2GG + + INR + 3 + + + Seize the Storm + Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." +Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 5 + 4R + + INR + 3 + + + Seize the Storm + Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." +Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 5 + 4R + + INR + 3 + + + Sever the Bloodline + Exile target creature and all other creatures with the same name as that creature. +Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 4 + 3B + + INR + 3 + + + Sever the Bloodline + Exile target creature and all other creatures with the same name as that creature. +Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 4 + 3B + + INR + 3 + + + Shrill Howler + Creatures with power less than Shrill Howler's power can't block it. +{5}{G}: Transform Shrill Howler. + + G + Creature — Werewolf Horror + Creature + 3 + 2G + 3/1 + + INR + 2 + + + Howling Chorus + Creatures with power less than Howling Chorus's power can't block it. +Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. + + Creature — Eldrazi Werewolf + Creature + 3 + 3/5 + + INR + 2 + + + Shrill Howler + Creatures with power less than Shrill Howler's power can't block it. +{5}{G}: Transform Shrill Howler. + + G + Creature — Werewolf Horror + Creature + 3 + 2G + 3/1 + + INR + 2 + + + Howling Chorus + Creatures with power less than Howling Chorus's power can't block it. +Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. + + Creature — Eldrazi Werewolf + Creature + 3 + 3/5 + + INR + 2 + + + Siege Zombie + Tap three untapped creatures you control: Each opponent loses 1 life. + + B + Creature — Zombie + Creature + 2 + 1B + 2/2 + + INR + 2 + + + Sigarda, Host of Herons + Flying, hexproof +Spells and abilities your opponents control can't cause you to sacrifice permanents. + + GW + Legendary Creature — Angel + Creature + 5 + 2GWW + 5/5 + + INR + 2 + + + Sigarda, Host of Herons + Flying, hexproof +Spells and abilities your opponents control can't cause you to sacrifice permanents. + + GW + Legendary Creature — Angel + Creature + 5 + 2GWW + 5/5 + + INR + 2 + + + Silent Departure + Return target creature to its owner's hand. +Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery - 6 - 5U + 1 + U - INR + INR 3 + + Silent Departure + Return target creature to its owner's hand. +Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 1 + U + + INR + 3 + + + Skirsdag High Priest + Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. + + B + Creature — Human Cleric + Creature + 2 + 1B + 1/2 + + INR + 2 + + + Slayer of the Wicked + When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/2 + + INR + 2 + + + Slayer of the Wicked + When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/2 + + INR + 2 + + + Smoldering Werewolf + When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. +{4}{R}{R}: Transform Smoldering Werewolf. + + R + Creature — Werewolf Horror + Creature + 4 + 2RR + 3/2 + + INR + 2 + + + Erupting Dreadwolf + Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. + + Creature — Eldrazi Werewolf + Creature + 4 + 6/4 + + INR + 2 + + + Smoldering Werewolf + When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. +{4}{R}{R}: Transform Smoldering Werewolf. + + R + Creature — Werewolf Horror + Creature + 4 + 2RR + 3/2 + + INR + 2 + + + Erupting Dreadwolf + Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. + + Creature — Eldrazi Werewolf + Creature + 4 + 6/4 + + INR + 2 + Snapcaster Mage Flash @@ -1610,6 +5754,34 @@ When Snapcaster Mage enters, target instant or sorcery card in your graveyard ga INR 2 + + Somberwald Sage + {T}: Add three mana of any one color. Spend this mana only to cast creature spells. + + G + Creature — Human Druid + Creature + 3 + 2G + 0/1 + + INR + 2 + + + Somberwald Sage + {T}: Add three mana of any one color. Spend this mana only to cast creature spells. + + G + Creature — Human Druid + Creature + 3 + 2G + 0/1 + + INR + 2 + Sorin, Imperious Bloodlord +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. @@ -1623,7 +5795,7 @@ When Snapcaster Mage enters, target instant or sorcery card in your graveyard ga 2B 4 - INR + INR 1 @@ -1658,6 +5830,123 @@ When Snapcaster Mage enters, target instant or sorcery card in your graveyard ga INR 1 + + Soul Separator + {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. + + Artifact + Artifact + 3 + 3 + + INR + 1 + + + Soul-Guide Gryff + Flying +When Soul-Guide Gryff enters, exile up to one target card from a graveyard. + + W + Creature — Hippogriff Spirit + Creature + 5 + 4W + 3/4 + + INR + 2 + + + Soulcipher Board + Soulcipher Board enters with three omen counters on it. +{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. +Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. + + U + Artifact + Artifact + 2 + 1U + + INR + 1 + + + Cipherbound Spirit + Flying +Cipherbound Spirit can block only creatures with flying. +{3}{U}: Draw two cards, then discard a card. + + U + Creature — Spirit + Creature + 2 + 3/2 + + INR + 2 + + + Soulcipher Board + Soulcipher Board enters with three omen counters on it. +{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. +Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. + + U + Artifact + Artifact + 2 + 1U + + INR + 1 + + + Cipherbound Spirit + Flying +Cipherbound Spirit can block only creatures with flying. +{3}{U}: Draw two cards, then discard a card. + + U + Creature — Spirit + Creature + 2 + 3/2 + + INR + 2 + + + Spectral Shepherd + Flying +{1}{U}: Return target Spirit you control to its owner's hand. + + W + Creature — Spirit + Creature + 3 + 2W + 2/2 + + INR + 2 + + + Spectral Shepherd + Flying +{1}{U}: Return target Spirit you control to its owner's hand. + + W + Creature — Spirit + Creature + 3 + 2W + 2/2 + + INR + 2 + Spell Queller Flash @@ -1769,6 +6058,150 @@ At the beginning of your upkeep, mill two cards. INR 2 + + Spontaneous Mutation + Flash +Enchant creature +Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. + + U + Enchantment — Aura + Enchantment + 1 + U + + INR + 1 + + + Spore Crawler + When Spore Crawler dies, draw a card. + + G + Creature — Fungus + Creature + 3 + 2G + 3/2 + + INR + 2 + + + Stensia Masquerade + Attacking creatures you control have first strike. +Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. +Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Enchantment + Enchantment + 3 + 2R + + INR + 1 + + + Stitched Mangler + Stitched Mangler enters tapped. +When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. + + U + Creature — Zombie Horror + Creature + 3 + 2U + 2/3 + + INR + 2 + + + Strength of Arms + Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. + + W + Instant + Instant + 1 + W + + INR + 3 + + + Stromkirk Occultist + Trample +Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Creature — Vampire Horror + Creature + 3 + 2R + 3/2 + + INR + 2 + + + Subjugator Angel + Flying +When Subjugator Angel enters, tap all creatures your opponents control. + + W + Creature — Angel + Creature + 6 + 4WW + 4/3 + + INR + 2 + + + Subjugator Angel + Flying +When Subjugator Angel enters, tap all creatures your opponents control. + + W + Creature — Angel + Creature + 6 + 4WW + 4/3 + + INR + 2 + + + Summary Dismissal + Exile all other spells and counter all abilities. + + U + Instant + Instant + 4 + 2UU + + INR + 3 + + + Summary Dismissal + Exile all other spells and counter all abilities. + + U + Instant + Instant + 4 + 2UU + + INR + 3 + Swamp ({T}: Add {B}.) @@ -1791,6 +6224,19 @@ At the beginning of your upkeep, mill two cards. INR 0 + + Syncopate + Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 1 + XU + + INR + 3 + Tamiyo, Field Researcher +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. @@ -1807,6 +6253,34 @@ At the beginning of your upkeep, mill two cards. INR 1 + + Temporal Mastery + Take an extra turn after this one. Exile Temporal Mastery. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + U + Sorcery + Sorcery + 7 + 5UU + + INR + 3 + + + Temporal Mastery + Take an extra turn after this one. Exile Temporal Mastery. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + U + Sorcery + Sorcery + 7 + 5UU + + INR + 3 + Thalia, Heretic Cathar First strike @@ -1849,7 +6323,7 @@ Creatures and nonbasic lands your opponents control enter tapped. 2W 3/2 - INR + INR 2 @@ -1915,7 +6389,7 @@ Whenever a creature an opponent controls dies, you gain 1 life. 2 XBB - INR + INR 1 @@ -1952,22 +6426,6 @@ Whenever a creature an opponent controls dies, you gain 1 life. Thermo-Alchemist Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. -Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature — Human Shaman - Creature - 2 - 1R - 0/3 - - INR - 2 - - - Thermo-Alchemist - Defender -{T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. R @@ -2022,7 +6480,7 @@ Whenever you cast an instant or sorcery spell, remove an ice counter from Thing 1U 0/4 - INR + INR 2 @@ -2035,7 +6493,7 @@ Whenever you cast an instant or sorcery spell, remove an ice counter from Thing 2 7/8 - INR + INR 2 @@ -2063,7 +6521,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1U - INR + INR 3 @@ -2091,26 +6549,12 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c W 1/2 - INR + INR 2 Through the Breach You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR - 3 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) R @@ -2166,6 +6610,36 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. INR 2 + + Torens, Fist of the Angels + Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. + + GW + Legendary Creature — Human Cleric + Creature + 3 + 1GW + 2/2 + + INR + 2 + + + Tower Geist + Flying +When Tower Geist enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. + + U + Creature — Spirit + Creature + 4 + 3U + 2/2 + + INR + 2 + Town Gossipmonger {T}, Tap an untapped creature you control: Transform Town Gossipmonger. @@ -2205,7 +6679,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. W 1/1 - INR + INR 2 @@ -2219,9 +6693,37 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 1 2/3 - INR + INR 2 + + Tragic Slip + Target creature gets -1/-1 until end of turn. +Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. + + B + Instant + Instant + 1 + B + + INR + 3 + + + Tragic Slip + Target creature gets -1/-1 until end of turn. +Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. + + B + Instant + Instant + 1 + B + + INR + 3 + Travel Preparations Put a +1/+1 counter on each of up to two target creatures. @@ -2250,6 +6752,49 @@ Flashback {1}{W} (You may cast this card from your graveyard for its flashback c INR 3 + + Traverse the Ulvenwald + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. + + G + Sorcery + Sorcery + 1 + G + + INR + 3 + + + Traverse the Ulvenwald + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. + + G + Sorcery + Sorcery + 1 + G + + INR + 3 + + + Tree of Perdition + Defender +{T}: Exchange target opponent's life total with Tree of Perdition's toughness. + + B + Creature — Plant + Creature + 4 + 3B + 0/13 + + INR + 2 + Triskaidekaphobia At the beginning of your upkeep, choose one — @@ -2262,7 +6807,7 @@ Flashback {1}{W} (You may cast this card from your graveyard for its flashback c 4 3B - INR + INR 1 @@ -2280,6 +6825,64 @@ Flashback {1}{W} (You may cast this card from your graveyard for its flashback c INR 1 + + Twinblade Geist + Double strike +Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Spirit Warrior + Creature + 2 + 1W + 1/1 + + INR + 2 + + + Twinblade Invocation + Enchant creature +Enchanted creature has double strike. +If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment — Aura + Enchantment + 2 + + INR + 1 + + + Twinblade Geist + Double strike +Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Spirit Warrior + Creature + 2 + 1W + 1/1 + + INR + 2 + + + Twinblade Invocation + Enchant creature +Enchanted creature has double strike. +If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment — Aura + Enchantment + 2 + + INR + 1 + Ulvenwald Mysteries Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -2308,6 +6911,91 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< INR 1 + + Unnatural Growth + At the beginning of each combat, double the power and toughness of each creature you control until end of turn. + + G + Enchantment + Enchantment + 5 + 1GGGG + + INR + 1 + + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + INR + 3 + + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + INR + 3 + + + Vanquish the Horde + This spell costs {1} less to cast for each creature on the battlefield. +Destroy all creatures. + + W + Sorcery + Sorcery + 8 + 6WW + + INR + 3 + + + Vanquish the Horde + This spell costs {1} less to cast for each creature on the battlefield. +Destroy all creatures. + + W + Sorcery + Sorcery + 8 + 6WW + + INR + 3 + + + Vexing Devil + When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. + + R + Creature — Devil + Creature + 1 + R + 4/3 + + INR + 2 + Vilespawn Spider Reach @@ -2340,6 +7028,149 @@ At the beginning of your upkeep, mill a card. (Put the top card of your library INR 2 + + Village Messenger + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. + + R + Creature — Human Werewolf + Creature + 1 + R + 1/1 + + INR + 2 + + + Moonrise Intruder + Menace (This creature can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. + + R + Creature — Werewolf + Creature + 1 + 2/2 + + INR + 2 + + + Village Messenger + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. + + R + Creature — Human Werewolf + Creature + 1 + R + 1/1 + + INR + 2 + + + Moonrise Intruder + Menace (This creature can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. + + R + Creature — Werewolf + Creature + 1 + 2/2 + + INR + 2 + + + Village Rites + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. + + B + Instant + Instant + 1 + B + + INR + 3 + + + Village Rites + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. + + B + Instant + Instant + 1 + B + + INR + 3 + + + Villagers of Estwald + At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. + + G + Creature — Human Werewolf + Creature + 3 + 2G + 2/3 + + INR + 2 + + + Howlpack of Estwald + At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. + + G + Creature — Werewolf + Creature + 3 + 4/6 + + INR + 2 + + + Voice of the Blessed + Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. +As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. +As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. + + W + Creature — Spirit Cleric + Creature + 2 + WW + 2/2 + + INR + 2 + + + Voldaren Ambusher + When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. + + R + Creature — Vampire Archer + Creature + 3 + 2R + 2/2 + + INR + 2 + Voldaren Bloodcaster Flying @@ -2353,7 +7184,7 @@ Whenever you create a Blood token, if you control five or more Blood tokens, tra 1B 2/1 - INR + INR 2 @@ -2367,7 +7198,50 @@ At the beginning of combat on your turn, up to one target Blood token you contro 2 3/3 - INR + INR + 2 + + + Voldaren Duelist + Haste (This creature can attack and {T} as soon as it comes under your control.) +When Voldaren Duelist enters, target creature can't block this turn. + + R + Creature — Vampire Warrior + Creature + 4 + 3R + 3/2 + + INR + 2 + + + Voldaren Epicure + When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + R + Creature — Vampire + Creature + 1 + R + 1/1 + + INR + 2 + + + Voldaren Epicure + When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + R + Creature — Vampire + Creature + 1 + R + 1/1 + + INR 2 @@ -2400,6 +7274,167 @@ When Wandering Mind enters, look at the top six cards of your library. You may r INR 2 + + Wedding Announcement + At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. + + W + Enchantment + Enchantment + 3 + 2W + + INR + 1 + + + Wedding Festivity + Creatures you control get +1/+1. + + W + Enchantment + Enchantment + 3 + + INR + 1 + + + Wedding Announcement + At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. + + W + Enchantment + Enchantment + 3 + 2W + + INR + 1 + + + Wedding Festivity + Creatures you control get +1/+1. + + W + Enchantment + Enchantment + 3 + + INR + 1 + + + Westvale Abbey + {T}: Add {C}. +{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. +{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. + + Land + Land + 0 + + INR + 0 + + + Ormendahl, Profane Prince + Flying, lifelink, indestructible, haste + + B + Legendary Creature — Demon + Creature + 0 + 9/7 + + INR + 2 + + + Westvale Abbey + {T}: Add {C}. +{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. +{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. + + Land + Land + 0 + + INR + 0 + + + Ormendahl, Profane Prince + Flying, lifelink, indestructible, haste + + B + Legendary Creature — Demon + Creature + 0 + 9/7 + + INR + 2 + + + Wild Hunger + Target creature gets +3/+1 and gains trample until end of turn. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Instant + Instant + 3 + 2G + + INR + 3 + + + Wild Hunger + Target creature gets +3/+1 and gains trample until end of turn. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Instant + Instant + 3 + 2G + + INR + 3 + + + Wild-Field Scarecrow + Defender +{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. + + Artifact Creature — Scarecrow + Creature + 3 + 3 + 1/4 + + INR + 2 + + + Wrenn and Seven + +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. +0: Put any number of land cards from your hand onto the battlefield tapped. +−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." +−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." + + G + Legendary Planeswalker — Wrenn + Planeswalker + 5 + 3GG + 5 + + INR + 1 + Wretched Gryff Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) @@ -2427,7 +7462,21 @@ Flying 7 3/4 - INR + INR + 2 + + + Wretched Throng + When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. + + U + Creature — Zombie Horror + Creature + 2 + 1U + 2/1 + + INR 2 @@ -2472,5 +7521,35 @@ Flying INR 2 + + Zealous Conscripts + Haste +When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. + + R + Creature — Human Warrior + Creature + 5 + 4R + 3/3 + + INR + 2 + + + Zealous Conscripts + Haste +When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. + + R + Creature — Human Warrior + Creature + 5 + 4R + 3/3 + + INR + 2 + diff --git a/spoiler.xml b/spoiler.xml index 5235c83b..2bd22d76 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-01-08 08:16:21 (UTC) + 2025-01-10 08:16:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -265,6 +265,34 @@ At the beginning of your upkeep, mill a card. If an instant or sorcery card was INR~ 2 + + Aberrant Researcher + Flying +At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. + + U + Creature — Human Insect + Creature + 4 + 3U + 3/2 + + INR~ + 2 + + + Perfected Form + Flying + + U + Creature — Insect Horror + Creature + 4 + 5/4 + + INR~ + 2 + Abrade Choose one — @@ -277,7 +305,7 @@ At the beginning of your upkeep, mill a card. If an instant or sorcery card was 2 1R - INR~ + INR~ 3 @@ -295,6 +323,303 @@ At the beginning of your upkeep, mill a card. If an instant or sorcery card was INR~ 3 + + Abundant Growth + Enchant land +When Abundant Growth enters, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + INR~ + 1 + + + Abundant Growth + Enchant land +When Abundant Growth enters, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + INR~ + 1 + + + Abundant Growth + Enchant land +When Abundant Growth enters, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + INR~ + 1 + + + Abundant Maw + Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, target opponent loses 3 life and you gain 3 life. + + Creature — Eldrazi Leech + Creature + 8 + 8 + 6/4 + + INR~ + 2 + + + Abundant Maw + Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, target opponent loses 3 life and you gain 3 life. + + Creature — Eldrazi Leech + Creature + 8 + 8 + 6/4 + + INR~ + 2 + + + Aim High + Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) + + G + Instant + Instant + 2 + 1G + + INR~ + 3 + + + Alchemist's Greeting + Alchemist's Greeting deals 4 damage to target creature. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Sorcery + Sorcery + 5 + 4R + + INR~ + 3 + + + Alchemist's Greeting + Alchemist's Greeting deals 4 damage to target creature. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Sorcery + Sorcery + 5 + 4R + + INR~ + 3 + + + Altered Ego + This spell can't be countered. +You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. + + GU + Creature — Shapeshifter + Creature + 4 + X2GU + 0/0 + + INR~ + 2 + + + Ambitious Farmhand + When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. +Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. + + W + Creature — Human Peasant + Creature + 2 + 1W + 1/1 + + INR~ + 2 + + + Seasoned Cathar + Lifelink + + W + Creature — Human Knight + Creature + 2 + 3/3 + + INR~ + 2 + + + Ambitious Farmhand + When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. +Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. + + W + Creature — Human Peasant + Creature + 2 + 1W + 1/1 + + INR~ + 2 + + + Seasoned Cathar + Lifelink + + W + Creature — Human Knight + Creature + 2 + 3/3 + + INR~ + 2 + + + Ambush Viper + Flash +Deathtouch + + G + Creature — Snake + Creature + 2 + 1G + 2/1 + + INR~ + 2 + + + Ancestral Anger + Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + INR~ + 3 + + + Ancestral Anger + Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + INR~ + 3 + + + Angel's Tomb + Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. + + Artifact + Artifact + 3 + 3 + + INR~ + 1 + + + Angelfire Ignition + Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. +Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RW + Sorcery + Sorcery + 3 + 1RW + + INR~ + 3 + + + Angelic Purge + As an additional cost to cast this spell, sacrifice a permanent. +Exile target artifact, creature, or enchantment. + + W + Sorcery + Sorcery + 3 + 2W + + INR~ + 3 + + + Angelic Purge + As an additional cost to cast this spell, sacrifice a permanent. +Exile target artifact, creature, or enchantment. + + W + Sorcery + Sorcery + 3 + 2W + + INR~ + 3 + + + Apothecary Geist + Flying +When Apothecary Geist enters, if you control another Spirit, you gain 3 life. + + W + Creature — Spirit + Creature + 4 + 3W + 2/3 + + INR~ + 2 + Archangel Avacyn Flash @@ -309,7 +634,7 @@ When a non-Angel creature you control dies, transform Archangel Avacyn at the be 3WW 4/4 - INR~ + INR~ 2 @@ -323,7 +648,7 @@ When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ea 5 6/5 - INR~ + INR~ 2 @@ -357,6 +682,34 @@ When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ea INR~ 2 + + Archghoul of Thraben + Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. + + B + Creature — Zombie Cleric + Creature + 3 + 2B + 3/2 + + INR~ + 2 + + + Archghoul of Thraben + Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. + + B + Creature — Zombie Cleric + Creature + 3 + 2B + 3/2 + + INR~ + 2 + Arlinn Kord +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. @@ -415,6 +768,36 @@ When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ea INR~ 1 + + Asylum Visitor + At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Creature — Vampire Wizard + Creature + 2 + 1B + 3/1 + + INR~ + 2 + + + Asylum Visitor + At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Creature — Vampire Wizard + Creature + 2 + 1B + 3/1 + + INR~ + 2 + Avacyn, Angel of Hope Flying, vigilance, indestructible @@ -427,7 +810,170 @@ Other permanents you control have indestructible. 5WWW 8/8 - INR~ + INR~ + 2 + + + Avacyn, Angel of Hope + Flying, vigilance, indestructible +Other permanents you control have indestructible. + + W + Legendary Creature — Angel + Creature + 8 + 5WWW + 8/8 + + INR~ + 2 + + + Avacynian Priest + {1}, {T}: Tap target non-Human creature. + + W + Creature — Human Cleric + Creature + 2 + 1W + 1/2 + + INR~ + 2 + + + Avacynian Priest + {1}, {T}: Tap target non-Human creature. + + W + Creature — Human Cleric + Creature + 2 + 1W + 1/2 + + INR~ + 2 + + + Balefire Dragon + Flying +Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. + + R + Creature — Dragon + Creature + 7 + 5RR + 6/6 + + INR~ + 2 + + + Battleground Geist + Flying +Other Spirit creatures you control get +1/+0. + + U + Creature — Spirit + Creature + 5 + 4U + 3/3 + + INR~ + 2 + + + Bedlam Reveler + This spell costs {1} less to cast for each instant and sorcery card in your graveyard. +Prowess +When Bedlam Reveler enters, discard your hand, then draw three cards. + + R + Creature — Devil Horror + Creature + 8 + 6RR + 3/4 + + INR~ + 2 + + + Bedlam Reveler + This spell costs {1} less to cast for each instant and sorcery card in your graveyard. +Prowess +When Bedlam Reveler enters, discard your hand, then draw three cards. + + R + Creature — Devil Horror + Creature + 8 + 6RR + 3/4 + + INR~ + 2 + + + Biolume Egg + Defender +When Biolume Egg enters, scry 2. +When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. + + U + Creature — Serpent Egg + Creature + 3 + 2U + 0/4 + + INR~ + 2 + + + Biolume Serpent + Sacrifice two Islands: Biolume Serpent can't be blocked this turn. + + U + Creature — Serpent + Creature + 3 + 4/4 + + INR~ + 2 + + + Biolume Egg + Defender +When Biolume Egg enters, scry 2. +When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. + + U + Creature — Serpent Egg + Creature + 3 + 2U + 0/4 + + INR~ + 2 + + + Biolume Serpent + Sacrifice two Islands: Biolume Serpent can't be blocked this turn. + + U + Creature — Serpent + Creature + 3 + 4/4 + + INR~ 2 @@ -497,7 +1043,63 @@ Other permanents you control have indestructible. 1B 0/1 - INR~ + INR~ + 2 + + + Blood Mist + At the beginning of combat on your turn, target creature you control gains double strike until end of turn. + + R + Enchantment + Enchantment + 4 + 3R + + INR~ + 1 + + + Blood Mist + At the beginning of combat on your turn, target creature you control gains double strike until end of turn. + + R + Enchantment + Enchantment + 4 + 3R + + INR~ + 1 + + + Blood Petal Celebrant + Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.) +When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + R + Creature — Vampire + Creature + 2 + 1R + 2/1 + + INR~ + 2 + + + Bloodhall Priest + Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. +Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + BR + Creature — Vampire Cleric + Creature + 4 + 2BR + 4/4 + + INR~ 2 @@ -575,7 +1177,7 @@ Other Vampire creatures you control get +2/+2. 2BB 3/3 - INR~ + INR~ 2 @@ -590,7 +1192,22 @@ Other Vampire creatures you control get +2/+2. 4 5/5 - INR~ + INR~ + 2 + + + Bloodmad Vampire + Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Creature — Vampire Berserker + Creature + 3 + 2R + 4/1 + + INR~ 2 @@ -623,6 +1240,19 @@ Other Vampire creatures you control get +2/+2. INR~ 2 + + Boarded Window + Creatures attacking you get -1/-0. +At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. + + Artifact + Artifact + 3 + 3 + + INR~ + 1 + Borrowed Hostility Escalate {3} (Pay this cost for each mode chosen beyond the first.) @@ -636,7 +1266,7 @@ Choose one or both — 1 R - INR~ + INR~ 3 @@ -655,6 +1285,68 @@ Choose one or both — INR~ 3 + + Bound by Moonsilver + Enchant creature +Enchanted creature can't attack, block, or transform. +Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + INR~ + 1 + + + Bound by Moonsilver + Enchant creature +Enchanted creature can't attack, block, or transform. +Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + INR~ + 1 + + + Bramble Wurm + Reach, trample +When Bramble Wurm enters, you gain 5 life. +{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. + + G + Creature — Wurm + Creature + 7 + 6G + 7/6 + + INR~ + 2 + + + Bramble Wurm + Reach, trample +When Bramble Wurm enters, you gain 5 life. +{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. + + G + Creature — Wurm + Creature + 7 + 6G + 7/6 + + INR~ + 2 + Brisela, Voice of Nightmares Flying, first strike, vigilance, lifelink @@ -665,7 +1357,7 @@ Your opponents can't cast spells with mana value 3 or less. 11 9/10 - INR~ + INR~ 2 @@ -681,7 +1373,7 @@ Flying, vigilance 5WW 5/7 - INR~ + INR~ 2 @@ -694,7 +1386,7 @@ Flying, vigilance 3 2R - INR~ + INR~ 1 @@ -710,6 +1402,34 @@ Flying, vigilance INR~ 1 + + Butcher Ghoul + Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + B + Creature — Zombie + Creature + 2 + 1B + 1/1 + + INR~ + 2 + + + Butcher Ghoul + Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + B + Creature — Zombie + Creature + 2 + 1B + 1/1 + + INR~ + 2 + Butcher's Cleaver Equipped creature gets +3/+0. @@ -763,7 +1483,7 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac 3 1UU - INR~ + INR~ 3 @@ -778,7 +1498,7 @@ Tap five untapped Vampires you control: Gain control of target creature. It beco 1BB 2/2 - INR~ + INR~ 2 @@ -811,6 +1531,128 @@ Tap five untapped Vampires you control: Gain control of target creature. It beco INR~ 2 + + Cathar Commando + Flash (You may cast this spell any time you could cast an instant.) +{1}, Sacrifice this creature: Destroy target artifact or enchantment. + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/1 + + INR~ + 2 + + + Cathar Commando + Flash (You may cast this spell any time you could cast an instant.) +{1}, Sacrifice this creature: Destroy target artifact or enchantment. + + W + Creature — Human Soldier + Creature + 2 + 1W + 3/1 + + INR~ + 2 + + + Cathar's Call + Enchant creature +Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." + + W + Enchantment — Aura + Enchantment + 3 + 2W + + INR~ + 1 + + + Cathars' Crusade + Whenever a creature you control enters, put a +1/+1 counter on each creature you control. + + W + Enchantment + Enchantment + 5 + 3WW + + INR~ + 1 + + + Cathars' Crusade + Whenever a creature you control enters, put a +1/+1 counter on each creature you control. + + W + Enchantment + Enchantment + 5 + 3WW + + INR~ + 1 + + + Cathars' Crusade + Whenever a creature you control enters, put a +1/+1 counter on each creature you control. + + W + Enchantment + Enchantment + 5 + 3WW + + INR~ + 1 + + + Chalice of Life + {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. + + Artifact + Artifact + 3 + 3 + + INR~ + 1 + + + Chalice of Death + {T}: Target player loses 5 life. + + Artifact + Artifact + 3 + + INR~ + 1 + + + Chandra, Dressed to Kill + +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. ++1: Exile the top card of your library. If it's red, you may cast it this turn. +−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." + + R + Legendary Planeswalker — Chandra + Planeswalker + 3 + 1RR + 3 + + INR~ + 1 + Chittering Host Haste @@ -822,7 +1664,227 @@ When Chittering Host enters, other creatures you control get +1/+0 and gain mena 7 5/6 - INR~ + INR~ + 2 + + + Clear Shot + Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. + + G + Instant + Instant + 3 + 2G + + INR~ + 3 + + + Cobbled Lancer + As an additional cost to cast this spell, exile a creature card from your graveyard. +{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. + + U + Creature — Zombie Horse + Creature + 1 + U + 3/3 + + INR~ + 2 + + + Collective Brutality + Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. +• Target creature gets -2/-2 until end of turn. +• Target opponent loses 2 life and you gain 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + INR~ + 3 + + + Collective Brutality + Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. +• Target creature gets -2/-2 until end of turn. +• Target opponent loses 2 life and you gain 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + INR~ + 3 + + + Collective Brutality + Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. +• Target creature gets -2/-2 until end of turn. +• Target opponent loses 2 life and you gain 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + INR~ + 3 + + + Collective Defiance + Escalate {1} (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Target player discards all the cards in their hand, then draws that many cards. +• Collective Defiance deals 4 damage to target creature. +• Collective Defiance deals 3 damage to target opponent or planeswalker. + + R + Sorcery + Sorcery + 3 + 1RR + + INR~ + 3 + + + Compelling Deterrence + Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. + + U + Instant + Instant + 2 + 1U + + INR~ + 3 + + + Conduit of Storms + Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. +{3}{R}{R}: Transform Conduit of Storms. + + R + Creature — Werewolf Horror + Creature + 3 + 2R + 2/3 + + INR~ + 2 + + + Conduit of Emrakul + Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. + + Creature — Eldrazi Werewolf + Creature + 3 + 5/4 + + INR~ + 2 + + + Conjurer's Closet + At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. + + Artifact + Artifact + 5 + 5 + + INR~ + 1 + + + Conjurer's Closet + At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. + + Artifact + Artifact + 5 + 5 + + INR~ + 1 + + + Covetous Castaway + When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) +Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) + + U + Creature — Human + Creature + 2 + 1U + 1/3 + + INR~ + 2 + + + Ghostly Castigator + Flying +When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. +If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. + + U + Creature — Spirit + Creature + 2 + 3/4 + + INR~ + 2 + + + Covetous Castaway + When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) +Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) + + U + Creature — Human + Creature + 2 + 1U + 1/3 + + INR~ + 2 + + + Ghostly Castigator + Flying +When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. +If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. + + U + Creature — Spirit + Creature + 2 + 3/4 + + INR~ 2 @@ -840,6 +1902,218 @@ When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+ INR~ 2 + + Crawl from the Cellar + Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. +Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 1 + B + + INR~ + 3 + + + Crawl from the Cellar + Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. +Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 1 + B + + INR~ + 3 + + + Crusader of Odric + Crusader of Odric's power and toughness are each equal to the number of creatures you control. + + W + Creature — Human Soldier + Creature + 3 + 2W + */* + + INR~ + 2 + + + Crusader of Odric + Crusader of Odric's power and toughness are each equal to the number of creatures you control. + + W + Creature — Human Soldier + Creature + 3 + 2W + */* + + INR~ + 2 + + + Cryptolith Fragment + Cryptolith Fragment enters tapped. +{T}: Add one mana of any color. Each player loses 1 life. +At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. + + Artifact + Artifact + 3 + 3 + + INR~ + 1 + + + Aurora of Emrakul + Flying, deathtouch +Whenever Aurora of Emrakul attacks, each opponent loses 3 life. + + Creature — Eldrazi Reflection + Creature + 3 + 1/4 + + INR~ + 2 + + + Cryptolith Rite + Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + 1G + + INR~ + 1 + + + Cryptolith Rite + Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + 1G + + INR~ + 1 + + + Cryptolith Rite + Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + 1G + + INR~ + 1 + + + Cultivator Colossus + Trample +Cultivator Colossus's power and toughness are each equal to the number of lands you control. +When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. + + G + Creature — Plant Beast + Creature + 7 + 4GGG + */* + + INR~ + 2 + + + Cultivator Colossus + Trample +Cultivator Colossus's power and toughness are each equal to the number of lands you control. +When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. + + G + Creature — Plant Beast + Creature + 7 + 4GGG + */* + + INR~ + 2 + + + Cultivator Colossus + Trample +Cultivator Colossus's power and toughness are each equal to the number of lands you control. +When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. + + G + Creature — Plant Beast + Creature + 7 + 4GGG + */* + + INR~ + 2 + + + Dauntless Cathar + {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + INR~ + 2 + + + Dauntless Cathar + {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + INR~ + 2 + + + Dawnhart Disciple + Whenever another Human you control enters, Dawnhart Disciple gets +1/+1 until end of turn. + + G + Creature — Human Warlock + Creature + 2 + 1G + 2/2 + + INR~ + 2 + Deadeye Navigator Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) @@ -867,7 +2141,36 @@ As long as Deadeye Navigator is paired with another creature, each of those crea 4UU 5/5 - INR~ + INR~ + 2 + + + Deadly Allure + Target creature gains deathtouch until end of turn and must be blocked this turn if able. +Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 1 + B + + INR~ + 3 + + + Decimator of the Provinces + Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. +Trample, haste + + Creature — Eldrazi Boar + Creature + 10 + 10 + 7/7 + + INR~ 2 @@ -908,7 +2211,7 @@ As long as Deadeye Navigator is paired with another creature, each of those crea U 1/1 - INR~ + INR~ 2 @@ -921,9 +2224,52 @@ As long as Deadeye Navigator is paired with another creature, each of those crea 1 3/2 - INR~ + INR~ 2 + + Demonic Taskmaster + Flying +At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. + + B + Creature — Demon + Creature + 3 + 2B + 4/3 + + INR~ + 2 + + + Demonic Taskmaster + Flying +At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. + + B + Creature — Demon + Creature + 3 + 2B + 4/3 + + INR~ + 2 + + + Demonmail Hauberk + Equipped creature gets +4/+2. +Equip—Sacrifice a creature. + + Artifact — Equipment + Artifact + 4 + 4 + + INR~ + 1 + Deranged Assistant {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) @@ -935,7 +2281,49 @@ As long as Deadeye Navigator is paired with another creature, each of those crea 1U 1/1 - INR~ + INR~ + 2 + + + Desperate Farmer + Lifelink +When another creature you control dies, transform Desperate Farmer. + + B + Creature — Human Peasant + Creature + 3 + 2B + 2/2 + + INR~ + 2 + + + Depraved Harvester + Lifelink + + B + Creature — Human Knight + Creature + 3 + 4/3 + + INR~ + 2 + + + Distended Mindbender + Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. + + Creature — Eldrazi Insect + Creature + 8 + 8 + 5/5 + + INR~ 2 @@ -950,7 +2338,7 @@ Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard cr 3UU 5/4 - INR~ + INR~ 2 @@ -964,7 +2352,219 @@ Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard cr 5 6/5 - INR~ + INR~ + 2 + + + Drogskol Shieldmate + Flash (You may cast this spell any time you could cast an instant.) +When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn. + + W + Creature — Spirit Soldier + Creature + 3 + 2W + 2/3 + + INR~ + 2 + + + Drunau Corpse Trawler + When Drunau Corpse Trawler enters, create a 2/2 black Zombie creature token. +{2}{B}: Target Zombie gains deathtouch until end of turn. + + U + Creature — Zombie + Creature + 4 + 3U + 1/1 + + INR~ + 2 + + + Duel for Dominance + Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) + + G + Instant + Instant + 2 + 1G + + INR~ + 3 + + + Duskwatch Recruiter + {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. + + G + Creature — Human Warrior Werewolf + Creature + 2 + 1G + 2/2 + + INR~ + 2 + + + Krallenhorde Howler + Creature spells you cast cost {1} less to cast. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR~ + 2 + + + Duskwatch Recruiter + {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. + + G + Creature — Human Warrior Werewolf + Creature + 2 + 1G + 2/2 + + INR~ + 2 + + + Krallenhorde Howler + Creature spells you cast cost {1} less to cast. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR~ + 2 + + + Duskwatch Recruiter + {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. + + G + Creature — Human Warrior Werewolf + Creature + 2 + 1G + 2/2 + + INR~ + 2 + + + Krallenhorde Howler + Creature spells you cast cost {1} less to cast. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR~ + 2 + + + Eaten Alive + As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. +Exile target creature or planeswalker. + + B + Sorcery + Sorcery + 1 + B + + INR~ + 3 + + + Eccentric Farmer + When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) + + G + Creature — Human Peasant + Creature + 3 + 2G + 2/3 + + INR~ + 2 + + + Ecstatic Awakener + {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. + + B + Creature — Human Wizard + Creature + 1 + B + 1/1 + + INR~ + 2 + + + Awoken Demon + + + B + Creature — Demon + Creature + 1 + 4/4 + + INR~ + 2 + + + Ecstatic Awakener + {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. + + B + Creature — Human Wizard + Creature + 1 + B + 1/1 + + INR~ + 2 + + + Awoken Demon + + + B + Creature — Demon + Creature + 1 + 4/4 + + INR~ 2 @@ -1031,6 +2631,63 @@ Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.< INR~ 2 + + Edgar's Awakening + Return target creature card from your graveyard to the battlefield. +When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. + + B + Sorcery + Sorcery + 5 + 3BB + + INR~ + 3 + + + Elder Deep-Fiend + Flash +Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When you cast this spell, tap up to four target permanents. + + Creature — Eldrazi Octopus + Creature + 8 + 8 + 5/6 + + INR~ + 2 + + + Eldritch Evolution + As an additional cost to cast this spell, sacrifice a creature. +Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. + + G + Sorcery + Sorcery + 3 + 1GG + + INR~ + 3 + + + Eldritch Evolution + As an additional cost to cast this spell, sacrifice a creature. +Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. + + G + Sorcery + Sorcery + 3 + 1GG + + INR~ + 3 + Emrakul, the Promised End This spell costs {1} less to cast for each card type among cards in your graveyard. @@ -1073,9 +2730,50 @@ Flying, trample, protection from instants 13 13/13 - INR~ + INR~ 2 + + Essence Flux + Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. + + U + Instant + Instant + 1 + U + + INR~ + 3 + + + Essence Flux + Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. + + U + Instant + Instant + 1 + U + + INR~ + 3 + + + Faith Unbroken + Enchant creature you control +When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. +Enchanted creature gets +2/+2. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + INR~ + 1 + Faithless Looting Draw two cards, then discard two cards. @@ -1087,7 +2785,7 @@ Flashback {2}{R} (You may cast this card from your graveyard for its flashback c 1 R - INR~ + INR~ 3 @@ -1101,7 +2799,80 @@ Flashback {2}{R} (You may cast this card from your graveyard for its flashback c R 2/1 - INR~ + INR~ + 2 + + + Falkenrath Torturer + Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. + + B + Creature — Vampire + Creature + 3 + 2B + 2/1 + + INR~ + 2 + + + Festerhide Boar + Trample +Morbid — Festerhide Boar enters with two +1/+1 counters on it if a creature died this turn. + + G + Creature — Boar + Creature + 4 + 3G + 3/3 + + INR~ + 2 + + + Festival Crasher + Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. + + R + Creature — Devil + Creature + 2 + 1R + 1/3 + + INR~ + 2 + + + Fiend Hunter + When Fiend Hunter enters, you may exile another target creature. +When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. + + W + Creature — Human Cleric + Creature + 3 + 1WW + 1/3 + + INR~ + 2 + + + Fiend Hunter + When Fiend Hunter enters, you may exile another target creature. +When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. + + W + Creature — Human Cleric + Creature + 3 + 1WW + 1/3 + + INR~ 2 @@ -1115,7 +2886,7 @@ Madness {R} (If you discard this card, discard it into exile. When you do, cast 3 1RR - INR~ + INR~ 3 @@ -1173,7 +2944,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 3 2U - INR~ + INR~ 3 @@ -1198,6 +2969,234 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c INR~ 0 + + Furyblade Vampire + Trample +At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. + + R + Creature — Vampire Berserker + Creature + 2 + 1R + 1/2 + + INR~ + 2 + + + Galvanic Iteration + When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RU + Instant + Instant + 2 + UR + + INR~ + 3 + + + Galvanic Iteration + When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + RU + Instant + Instant + 2 + UR + + INR~ + 3 + + + Galvanic Juggernaut + Galvanic Juggernaut attacks each combat if able. +Galvanic Juggernaut doesn't untap during your untap step. +Whenever another creature dies, untap Galvanic Juggernaut. + + Artifact Creature — Juggernaut + Creature + 4 + 4 + 5/5 + + INR~ + 2 + + + Garruk Relentless + When Garruk Relentless has two or fewer loyalty counters on him, transform him. +0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. +0: Create a 2/2 green Wolf creature token. + + G + Legendary Planeswalker — Garruk + Planeswalker + 4 + 3G + 3 + + INR~ + 1 + + + Garruk, the Veil-Cursed + +1: Create a 1/1 black Wolf creature token with deathtouch. +−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. + + BG + Legendary Planeswalker — Garruk + Planeswalker + 4 + + INR~ + 1 + + + Gather the Townsfolk + Create two 1/1 white Human creature tokens. +Fateful hour — If you have 5 or less life, create five of those tokens instead. + + W + Sorcery + Sorcery + 2 + 1W + + INR~ + 3 + + + Gather the Townsfolk + Create two 1/1 white Human creature tokens. +Fateful hour — If you have 5 or less life, create five of those tokens instead. + + W + Sorcery + Sorcery + 2 + 1W + + INR~ + 3 + + + Geier Reach Bandit + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. + + R + Creature — Human Rogue Werewolf + Creature + 3 + 2R + 3/2 + + INR~ + 2 + + + Vildin-Pack Alpha + Whenever a Werewolf you control enters, you may transform it. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. + + R + Creature — Werewolf + Creature + 3 + 4/3 + + INR~ + 2 + + + Geier Reach Bandit + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. + + R + Creature — Human Rogue Werewolf + Creature + 3 + 2R + 3/2 + + INR~ + 2 + + + Vildin-Pack Alpha + Whenever a Werewolf you control enters, you may transform it. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. + + R + Creature — Werewolf + Creature + 3 + 4/3 + + INR~ + 2 + + + Geistlight Snare + This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. +Counter target spell unless its controller pays {3}. + + U + Instant + Instant + 3 + 2U + + INR~ + 3 + + + Geistlight Snare + This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. +Counter target spell unless its controller pays {3}. + + U + Instant + Instant + 3 + 2U + + INR~ + 3 + + + Ghoulish Procession + Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) + + B + Enchantment + Enchantment + 2 + 1B + + INR~ + 1 + + + Ghoulish Procession + Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) + + B + Enchantment + Enchantment + 2 + 1B + + INR~ + 1 + Ghoultree This spell costs {1} less to cast for each creature card in your graveyard. @@ -1226,6 +3225,49 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c INR~ 2 + + Gisa and Geralf + When Gisa and Geralf enters, mill four cards. +Once during each of your turns, you may cast a Zombie creature spell from your graveyard. + + BU + Legendary Creature — Human Wizard + Creature + 4 + 2UB + 4/4 + + INR~ + 2 + + + Gisa's Bidding + Create two 2/2 black Zombie creature tokens. +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Sorcery + Sorcery + 4 + 2BB + + INR~ + 3 + + + Gisa's Bidding + Create two 2/2 black Zombie creature tokens. +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Sorcery + Sorcery + 4 + 2BB + + INR~ + 3 + Gisela, the Broken Blade Flying, first strike, lifelink @@ -1238,7 +3280,22 @@ At the beginning of your end step, if you both own and control Gisela, the Broke 2WW 4/3 - INR~ + INR~ + 2 + + + Gluttonous Guest + When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Blood token, you gain 1 life. + + B + Creature — Vampire + Creature + 3 + 2B + 1/4 + + INR~ 2 @@ -1255,6 +3312,175 @@ At the beginning of your end step, if you both own and control Gisela, the Broke INR~ 2 + + Grapple with the Past + Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + INR~ + 3 + + + Grapple with the Past + Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + INR~ + 3 + + + Gravecrawler + Gravecrawler can't block. +You may cast Gravecrawler from your graveyard as long as you control a Zombie. + + B + Creature — Zombie + Creature + 1 + B + 2/1 + + INR~ + 2 + + + Gravecrawler + Gravecrawler can't block. +You may cast Gravecrawler from your graveyard as long as you control a Zombie. + + B + Creature — Zombie + Creature + 1 + B + 2/1 + + INR~ + 2 + + + Grimgrin, Corpse-Born + Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step. +Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. +Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. + + BU + Legendary Creature — Zombie Warrior + Creature + 5 + 3UB + 5/5 + + INR~ + 2 + + + Griselbrand + Flying, lifelink +Pay 7 life: Draw seven cards. + + B + Legendary Creature — Demon + Creature + 8 + 4BBBB + 7/7 + + INR~ + 2 + + + Griselbrand + Flying, lifelink +Pay 7 life: Draw seven cards. + + B + Legendary Creature — Demon + Creature + 8 + 4BBBB + 7/7 + + INR~ + 2 + + + Griselbrand + Flying, lifelink +Pay 7 life: Draw seven cards. + + B + Legendary Creature — Demon + Creature + 8 + 4BBBB + 7/7 + + INR~ + 2 + + + Grizzled Angler + {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. + + U + Creature — Human + Creature + 3 + 2U + 2/3 + + INR~ + 2 + + + Grisly Anglerfish + {6}: Creatures your opponents control attack this turn if able. + + Creature — Eldrazi Fish + Creature + 3 + 4/5 + + INR~ + 2 + + + Grizzled Angler + {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. + + U + Creature — Human + Creature + 3 + 2U + 2/3 + + INR~ + 2 + + + Grisly Anglerfish + {6}: Creatures your opponents control attack this turn if able. + + Creature — Eldrazi Fish + Creature + 3 + 4/5 + + INR~ + 2 + Grizzly Ghoul Trample @@ -1270,6 +3496,149 @@ Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this INR~ 2 + + Groundskeeper + {1}{G}: Return target basic land card from your graveyard to your hand. + + G + Creature — Human Druid + Creature + 1 + G + 1/1 + + INR~ + 2 + + + Gryff's Boon + Enchant creature +Enchanted creature gets +1/+0 and has flying. +{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. + + W + Enchantment — Aura + Enchantment + 1 + W + + INR~ + 1 + + + Gryff's Boon + Enchant creature +Enchanted creature gets +1/+0 and has flying. +{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. + + W + Enchantment — Aura + Enchantment + 1 + W + + INR~ + 1 + + + Guardian of Pilgrims + When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn. + + W + Creature — Spirit Cleric + Creature + 2 + 1W + 2/2 + + INR~ + 2 + + + Hamlet Captain + Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/2 + + INR~ + 2 + + + Hamlet Captain + Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/2 + + INR~ + 2 + + + Hanweir Garrison + Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. +(Melds with Hanweir Battlements.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 2/3 + + INR~ + 2 + + + Hanweir Watchkeep + Defender +At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. + + R + Creature — Human Warrior Werewolf + Creature + 3 + 2R + 1/5 + + INR~ + 2 + + + Bane of Hanweir + Bane of Hanweir attacks each combat if able. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. + + R + Creature — Werewolf + Creature + 3 + 5/5 + + INR~ + 2 + + + Hanweir, the Writhing Township + Trample, haste +Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. + + Legendary Creature — Eldrazi Ooze + Creature + 3 + 7/4 + + INR~ + 2 + Haunted Dead When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. @@ -1282,9 +3651,66 @@ Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this 3B 2/2 - INR~ + INR~ 2 + + Haunted Dead + When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. +{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. + + B + Creature — Zombie + Creature + 4 + 3B + 2/2 + + INR~ + 2 + + + Heartless Summoning + Creature spells you cast cost {2} less to cast. +Creatures you control get -1/-1. + + B + Enchantment + Enchantment + 2 + 1B + + INR~ + 1 + + + Heartless Summoning + Creature spells you cast cost {2} less to cast. +Creatures you control get -1/-1. + + B + Enchantment + Enchantment + 2 + 1B + + INR~ + 1 + + + Heartless Summoning + Creature spells you cast cost {2} less to cast. +Creatures you control get -1/-1. + + B + Enchantment + Enchantment + 2 + 1B + + INR~ + 1 + Hermit Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. @@ -1313,6 +3739,161 @@ Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this INR~ 2 + + Hinterland Logger + At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. + + G + Creature — Human Werewolf + Creature + 2 + 1G + 2/1 + + INR~ + 2 + + + Timber Shredder + Trample +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. + + G + Creature — Werewolf + Creature + 2 + 4/2 + + INR~ + 2 + + + Honeymoon Hearse + Trample +Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. + + R + Artifact — Vehicle + Artifact + 3 + 2R + 5/5 + + INR~ + 1 + + + Hopeful Initiate + Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. + + W + Creature — Human Warlock + Creature + 1 + W + 1/2 + + INR~ + 2 + + + Hopeful Initiate + Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. + + W + Creature — Human Warlock + Creature + 1 + W + 1/2 + + INR~ + 2 + + + Howlpack Resurgence + Flash (You may cast this spell any time you could cast an instant.) +Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. + + G + Enchantment + Enchantment + 3 + 2G + + INR~ + 1 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + INR~ + 2 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + INR~ + 2 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + INR~ + 2 + + + Hungry Ridgewolf + As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. + + R + Creature — Wolf + Creature + 2 + 1R + 2/2 + + INR~ + 2 + Huntmaster of the Fells Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. @@ -1403,6 +3984,145 @@ At the beginning of each upkeep, if a player cast two or more spells last turn, INR~ 2 + + Imprisoned in the Moon + Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + INR~ + 1 + + + Imprisoned in the Moon + Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + INR~ + 1 + + + Indulgent Aristocrat + Lifelink +{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. + + B + Creature — Vampire Noble + Creature + 1 + B + 1/1 + + INR~ + 2 + + + Indulgent Aristocrat + Lifelink +{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. + + B + Creature — Vampire Noble + Creature + 1 + B + 1/1 + + INR~ + 2 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + INR~ + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + INR~ + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + INR~ + 3 + + + Inspiring Captain + When Inspiring Captain enters, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Knight + Creature + 4 + 3W + 3/3 + + INR~ + 2 + + + Intangible Virtue + Creature tokens you control get +1/+1 and have vigilance. + + W + Enchantment + Enchantment + 2 + 1W + + INR~ + 1 + + + Intrepid Provisioner + Trample +When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn. + + G + Creature — Human Scout + Creature + 4 + 3G + 3/3 + + INR~ + 2 + Invasion of Innistrad (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) @@ -1414,7 +4134,7 @@ When Invasion of Innistrad enters, target creature an opponent controls gets -13 4 2BB - INR~ + INR~ 1 @@ -1427,7 +4147,7 @@ When Invasion of Innistrad enters, target creature an opponent controls gets -13 Enchantment 4 - INR~ + INR~ 1 @@ -1477,9 +4197,25 @@ When you cast this spell, create two 1/1 green Insect creature tokens. 8 4/4 - INR~ + INR~ 2 + + Jace, Unraveler of Secrets + +1: Scry 1, then draw a card. +−2: Return target creature to its owner's hand. +−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell." + + U + Legendary Planeswalker — Jace + Planeswalker + 5 + 3UU + 5 + + INR~ + 1 + Join the Dance Create two 1/1 white Human creature tokens. @@ -1491,7 +4227,7 @@ Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashbac 2 GW - INR~ + INR~ 3 @@ -1508,6 +4244,104 @@ Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashbac INR~ 3 + + Killing Wave + For each creature, its controller sacrifices it unless they pay X life. + + B + Sorcery + Sorcery + 1 + XB + + INR~ + 3 + + + Killing Wave + For each creature, its controller sacrifices it unless they pay X life. + + B + Sorcery + Sorcery + 1 + XB + + INR~ + 3 + + + Kruin Outlaw + First strike +At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. + + R + Creature — Human Rogue Werewolf + Creature + 3 + 1RR + 2/2 + + INR~ + 2 + + + Terror of Kruin Pass + Double strike +Werewolves you control have menace. (They can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. + + R + Creature — Werewolf + Creature + 3 + 3/3 + + INR~ + 2 + + + Laboratory Maniac + If you would draw a card while your library has no cards in it, you win the game instead. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/2 + + INR~ + 2 + + + Laboratory Maniac + If you would draw a card while your library has no cards in it, you win the game instead. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/2 + + INR~ + 2 + + + Laboratory Maniac + If you would draw a card while your library has no cards in it, you win the game instead. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/2 + + INR~ + 2 + Lantern Bearer Flying @@ -1520,7 +4354,7 @@ Disturb {2}{U} (You may cast this card from your graveyard transformed for its d U 1/1 - INR~ + INR~ 2 @@ -1534,9 +4368,99 @@ If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. Enchantment 1 - INR~ + INR~ 1 + + Liesa, Forgotten Archangel + Flying, lifelink +Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. +If a creature an opponent controls would die, exile it instead. + + BW + Legendary Creature — Angel + Creature + 5 + 2WWB + 4/5 + + INR~ + 2 + + + Liesa, Forgotten Archangel + Flying, lifelink +Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. +If a creature an opponent controls would die, exile it instead. + + BW + Legendary Creature — Angel + Creature + 5 + 2WWB + 4/5 + + INR~ + 2 + + + Lightning Axe + As an additional cost to cast this spell, discard a card or pay {5}. +Lightning Axe deals 5 damage to target creature. + + R + Instant + Instant + 1 + R + + INR~ + 3 + + + Lightning Axe + As an additional cost to cast this spell, discard a card or pay {5}. +Lightning Axe deals 5 damage to target creature. + + R + Instant + Instant + 1 + R + + INR~ + 3 + + + Lightning Mauler + Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) +As long as Lightning Mauler is paired with another creature, both creatures have haste. + + R + Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + INR~ + 2 + + + Lightning Mauler + Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) +As long as Lightning Mauler is paired with another creature, both creatures have haste. + + R + Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + INR~ + 2 + Liliana of the Veil +1: Each player discards a card. @@ -1564,9 +4488,140 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c 3 2W - INR~ + INR~ 3 + + Lumberknot + Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever a creature dies, put a +1/+1 counter on Lumberknot. + + G + Creature — Treefolk + Creature + 4 + 2GG + 1/1 + + INR~ + 2 + + + Lumberknot + Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever a creature dies, put a +1/+1 counter on Lumberknot. + + G + Creature — Treefolk + Creature + 4 + 2GG + 1/1 + + INR~ + 2 + + + Lunarch Mantle + Enchant creature +Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + INR~ + 1 + + + Lunarch Mantle + Enchant creature +Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + INR~ + 1 + + + Lunarch Veteran + Whenever another creature you control enters, you gain 1 life. +Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Human Cleric + Creature + 1 + W + 1/1 + + INR~ + 2 + + + Luminous Phantom + Flying +Whenever another creature you control leaves the battlefield, you gain 1 life. +If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. + + W + Creature — Spirit Cleric + Creature + 1 + 1/1 + + INR~ + 2 + + + Lunarch Veteran + Whenever another creature you control enters, you gain 1 life. +Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Human Cleric + Creature + 1 + W + 1/1 + + INR~ + 2 + + + Luminous Phantom + Flying +Whenever another creature you control leaves the battlefield, you gain 1 life. +If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. + + W + Creature — Spirit Cleric + Creature + 1 + 1/1 + + INR~ + 2 + + + Lupine Prototype + Lupine Prototype can't attack or block unless a player has no cards in hand. + + Artifact Creature — Wolf Construct + Creature + 2 + 2 + 5/5 + + INR~ + 2 + Maelstrom Pulse Destroy target nonland permanent and all other permanents with the same name as that permanent. @@ -1580,6 +4635,20 @@ Flashback {1}{B} (You may cast this card from your graveyard for its flashback c INR~ 3 + + Makeshift Mauler + As an additional cost to cast this spell, exile a creature card from your graveyard. + + U + Creature — Zombie Horror + Creature + 4 + 3U + 4/5 + + INR~ + 2 + Markov Waltzer Flying, haste @@ -1605,7 +4674,7 @@ At the beginning of combat on your turn, up to two target creatures you control 1 R - INR~ + INR~ 1 @@ -1621,6 +4690,20 @@ At the beginning of combat on your turn, up to two target creatures you control INR~ 1 + + Mausoleum Guard + When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. + + W + Creature — Human Scout + Creature + 4 + 3W + 2/2 + + INR~ + 2 + Mausoleum Wanderer Flying @@ -1666,7 +4749,108 @@ Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its U 1/1 - INR~ + INR~ + 2 + + + Mayor of Avabruck + Other Human creatures you control get +1/+1. +At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. + + G + Creature — Human Advisor Werewolf + Creature + 2 + 1G + 1/1 + + INR~ + 2 + + + Howlpack Alpha + Each other creature you control that's a Werewolf or a Wolf gets +1/+1. +At the beginning of your end step, create a 2/2 green Wolf creature token. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. + + G + Creature — Werewolf + Creature + 2 + 3/3 + + INR~ + 2 + + + Memory Deluge + Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 4 + 2UU + + INR~ + 3 + + + Memory Deluge + Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 4 + 2UU + + INR~ + 3 + + + Mentor of the Meek + Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + INR~ + 2 + + + Mentor of the Meek + Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + INR~ + 2 + + + Metallic Mimic + As Metallic Mimic enters, choose a creature type. +Metallic Mimic is the chosen type in addition to its other types. +Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. + + Artifact Creature — Shapeshifter + Creature + 2 + 2 + 2/1 + + INR~ 2 @@ -1684,6 +4868,120 @@ Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its INR~ 2 + + Mirrorwing Dragon + Flying +Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. + + R + Creature — Dragon + Creature + 5 + 3RR + 4/5 + + INR~ + 2 + + + Mist Raven + Flying +When Mist Raven enters, return target creature to its owner's hand. + + U + Creature — Bird + Creature + 4 + 2UU + 2/2 + + INR~ + 2 + + + Mist Raven + Flying +When Mist Raven enters, return target creature to its owner's hand. + + U + Creature — Bird + Creature + 4 + 2UU + 2/2 + + INR~ + 2 + + + Moldgraf Millipede + When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Creature — Insect Horror + Creature + 5 + 4G + 2/2 + + INR~ + 2 + + + Moonlight Hunt + Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. + + G + Instant + Instant + 2 + 1G + + INR~ + 3 + + + Morbid Opportunist + Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. + + B + Creature — Human Rogue + Creature + 3 + 2B + 1/3 + + INR~ + 2 + + + Morbid Opportunist + Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. + + B + Creature — Human Rogue + Creature + 3 + 2B + 1/3 + + INR~ + 2 + + + Morkrut Banshee + Morbid — When Morkrut Banshee enters, if a creature died this turn, target creature gets -4/-4 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 4/4 + + INR~ + 2 + Mountain ({T}: Add {R}.) @@ -1706,6 +5004,176 @@ Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its INR~ 0 + + Murderous Compulsion + Destroy target tapped creature. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + B + Sorcery + Sorcery + 2 + 1B + + INR~ + 3 + + + Mystic Retrieval + Return target instant or sorcery card from your graveyard to your hand. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 4 + 3U + + INR~ + 3 + + + Mystic Retrieval + Return target instant or sorcery card from your graveyard to your hand. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 4 + 3U + + INR~ + 3 + + + Nebelgast Herald + Flash (You may cast this spell any time you could cast an instant.) +Flying +Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. + + U + Creature — Spirit + Creature + 3 + 2U + 2/1 + + INR~ + 2 + + + Nebelgast Herald + Flash (You may cast this spell any time you could cast an instant.) +Flying +Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. + + U + Creature — Spirit + Creature + 3 + 2U + 2/1 + + INR~ + 2 + + + Necroduality + Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. + + U + Enchantment + Enchantment + 4 + 3U + + INR~ + 1 + + + Necroduality + Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. + + U + Enchantment + Enchantment + 4 + 3U + + INR~ + 1 + + + Neglected Heirloom + Equipped creature gets +1/+1. +When equipped creature transforms, transform Neglected Heirloom. +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + INR~ + 1 + + + Ashmouth Blade + Equipped creature gets +3/+3 and has first strike. +Equip {3} + + Artifact — Equipment + Artifact + 1 + + INR~ + 1 + + + Neonate's Rush + This spell costs {1} less to cast if you control a Vampire. +Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. + + R + Instant + Instant + 3 + 2R + + INR~ + 3 + + + Niblis of the Urn + Flying +Whenever Niblis of the Urn attacks, you may tap target creature. + + W + Creature — Spirit + Creature + 2 + 1W + 1/1 + + INR~ + 2 + + + Niblis of the Urn + Flying +Whenever Niblis of the Urn attacks, you may tap target creature. + + W + Creature — Spirit + Creature + 2 + 1W + 1/1 + + INR~ + 2 + Noose Constrictor Reach @@ -1736,6 +5204,66 @@ Discard a card: Noose Constrictor gets +1/+1 until end of turn. INR~ 2 + + Odric, Lunarch Marshal + At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + INR~ + 2 + + + Odric, Lunarch Marshal + At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + INR~ + 2 + + + Olivia Voldaren + Flying +{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. +{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. + + BR + Legendary Creature — Vampire + Creature + 4 + 2BR + 3/3 + + INR~ + 2 + + + Olivia Voldaren + Flying +{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. +{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. + + BR + Legendary Creature — Vampire + Creature + 4 + 2BR + 3/3 + + INR~ + 2 + Olivia's Dragoon Discard a card: Olivia's Dragoon gains flying until end of turn. @@ -1747,7 +5275,54 @@ Discard a card: Noose Constrictor gets +1/+1 until end of turn. 1B 2/2 - INR~ + INR~ + 2 + + + Overcharged Amalgam + Flash +Flying +Exploit (When this creature enters, you may sacrifice a creature.) +When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. + + U + Creature — Zombie Horror + Creature + 4 + 2UU + 3/3 + + INR~ + 2 + + + Pack Guardian + Flash (You may cast this spell any time you could cast an instant.) +When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. + + G + Creature — Wolf Spirit + Creature + 4 + 2GG + 4/3 + + INR~ + 2 + + + Pack Guardian + Flash (You may cast this spell any time you could cast an instant.) +When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. + + G + Creature — Wolf Spirit + Creature + 4 + 2GG + 4/3 + + INR~ 2 @@ -1772,6 +5347,48 @@ Discard a card: Noose Constrictor gets +1/+1 until end of turn. INR~ 0 + + Rally the Peasants + Creatures you control get +2/+0 until end of turn. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Instant + Instant + 3 + 2W + + INR~ + 3 + + + Rally the Peasants + Creatures you control get +2/+0 until end of turn. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Instant + Instant + 3 + 2W + + INR~ + 3 + + + Reckless Scholar + {T}: Target player draws a card, then discards a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/1 + + INR~ + 2 + Reforge the Soul Each player discards their hand, then draws seven cards. @@ -1783,7 +5400,110 @@ Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if 5 3RR - INR~ + INR~ + 3 + + + Restless Bloodseeker + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 2 + 1B + 1/3 + + INR~ + 2 + + + Bloodsoaked Reveler + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +{4}{B}: Each opponent loses 2 life and you gain 2 life. + + B + Creature — Vampire + Creature + 2 + 3/3 + + INR~ + 2 + + + Restless Bloodseeker + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 2 + 1B + 1/3 + + INR~ + 2 + + + Bloodsoaked Reveler + At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +{4}{B}: Each opponent loses 2 life and you gain 2 life. + + B + Creature — Vampire + Creature + 2 + 3/3 + + INR~ + 2 + + + Restoration Angel + Flash +Flying +When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. + + W + Creature — Angel + Creature + 4 + 3W + 3/4 + + INR~ + 2 + + + Restoration Angel + Flash +Flying +When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. + + W + Creature — Angel + Creature + 4 + 3W + 3/4 + + INR~ + 2 + + + Rise from the Tides + Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. + + U + Sorcery + Sorcery + 6 + 5U + + INR~ 3 @@ -1796,22 +5516,446 @@ Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if 6 5U - INR~ + INR~ 3 - Rise from the Tides - Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. + Rooftop Storm + You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. + + U + Enchantment + Enchantment + 6 + 5U + + INR~ + 1 + + + Rooftop Storm + You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. + + U + Enchantment + Enchantment + 6 + 5U + + INR~ + 1 + + + Runebound Wolf + {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. + + R + Creature — Wolf + Creature + 2 + 1R + 2/2 + + INR~ + 2 + + + Sanitarium Skeleton + {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. + + B + Creature — Skeleton + Creature + 1 + B + 1/2 + + INR~ + 2 + + + Savage Alliance + Escalate {1} (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Creatures target player controls gain trample until end of turn. +• Savage Alliance deals 2 damage to target creature. +• Savage Alliance deals 1 damage to each creature target opponent controls. + + R + Instant + Instant + 3 + 2R + + INR~ + 3 + + + Scorned Villager + {T}: Add {G}. +At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. + + G + Creature — Human Werewolf + Creature + 2 + 1G + 1/1 + + INR~ + 2 + + + Moonscarred Werewolf + Vigilance +{T}: Add {G}{G}. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. + + G + Creature — Werewolf + Creature + 2 + 2/2 + + INR~ + 2 + + + Scorned Villager + {T}: Add {G}. +At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. + + G + Creature — Human Werewolf + Creature + 2 + 1G + 1/1 + + INR~ + 2 + + + Moonscarred Werewolf + Vigilance +{T}: Add {G}{G}. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. + + G + Creature — Werewolf + Creature + 2 + 2/2 + + INR~ + 2 + + + Second Harvest + For each token you control, create a token that's a copy of that permanent. + + G + Instant + Instant + 4 + 2GG + + INR~ + 3 + + + Second Harvest + For each token you control, create a token that's a copy of that permanent. + + G + Instant + Instant + 4 + 2GG + + INR~ + 3 + + + Seize the Storm + Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." +Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 5 + 4R + + INR~ + 3 + + + Seize the Storm + Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." +Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 5 + 4R + + INR~ + 3 + + + Sever the Bloodline + Exile target creature and all other creatures with the same name as that creature. +Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 4 + 3B + + INR~ + 3 + + + Sever the Bloodline + Exile target creature and all other creatures with the same name as that creature. +Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 4 + 3B + + INR~ + 3 + + + Shrill Howler + Creatures with power less than Shrill Howler's power can't block it. +{5}{G}: Transform Shrill Howler. + + G + Creature — Werewolf Horror + Creature + 3 + 2G + 3/1 + + INR~ + 2 + + + Howling Chorus + Creatures with power less than Howling Chorus's power can't block it. +Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. + + Creature — Eldrazi Werewolf + Creature + 3 + 3/5 + + INR~ + 2 + + + Shrill Howler + Creatures with power less than Shrill Howler's power can't block it. +{5}{G}: Transform Shrill Howler. + + G + Creature — Werewolf Horror + Creature + 3 + 2G + 3/1 + + INR~ + 2 + + + Howling Chorus + Creatures with power less than Howling Chorus's power can't block it. +Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. + + Creature — Eldrazi Werewolf + Creature + 3 + 3/5 + + INR~ + 2 + + + Siege Zombie + Tap three untapped creatures you control: Each opponent loses 1 life. + + B + Creature — Zombie + Creature + 2 + 1B + 2/2 + + INR~ + 2 + + + Sigarda, Host of Herons + Flying, hexproof +Spells and abilities your opponents control can't cause you to sacrifice permanents. + + GW + Legendary Creature — Angel + Creature + 5 + 2GWW + 5/5 + + INR~ + 2 + + + Sigarda, Host of Herons + Flying, hexproof +Spells and abilities your opponents control can't cause you to sacrifice permanents. + + GW + Legendary Creature — Angel + Creature + 5 + 2GWW + 5/5 + + INR~ + 2 + + + Silent Departure + Return target creature to its owner's hand. +Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery - 6 - 5U + 1 + U - INR~ + INR~ 3 + + Silent Departure + Return target creature to its owner's hand. +Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 1 + U + + INR~ + 3 + + + Skirsdag High Priest + Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. + + B + Creature — Human Cleric + Creature + 2 + 1B + 1/2 + + INR~ + 2 + + + Slayer of the Wicked + When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/2 + + INR~ + 2 + + + Slayer of the Wicked + When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/2 + + INR~ + 2 + + + Smoldering Werewolf + When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. +{4}{R}{R}: Transform Smoldering Werewolf. + + R + Creature — Werewolf Horror + Creature + 4 + 2RR + 3/2 + + INR~ + 2 + + + Erupting Dreadwolf + Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. + + Creature — Eldrazi Werewolf + Creature + 4 + 6/4 + + INR~ + 2 + + + Smoldering Werewolf + When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. +{4}{R}{R}: Transform Smoldering Werewolf. + + R + Creature — Werewolf Horror + Creature + 4 + 2RR + 3/2 + + INR~ + 2 + + + Erupting Dreadwolf + Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. + + Creature — Eldrazi Werewolf + Creature + 4 + 6/4 + + INR~ + 2 + Snapcaster Mage Flash @@ -1827,6 +5971,34 @@ When Snapcaster Mage enters, target instant or sorcery card in your graveyard ga INR~ 2 + + Somberwald Sage + {T}: Add three mana of any one color. Spend this mana only to cast creature spells. + + G + Creature — Human Druid + Creature + 3 + 2G + 0/1 + + INR~ + 2 + + + Somberwald Sage + {T}: Add three mana of any one color. Spend this mana only to cast creature spells. + + G + Creature — Human Druid + Creature + 3 + 2G + 0/1 + + INR~ + 2 + Sorin, Imperious Bloodlord +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. @@ -1840,7 +6012,7 @@ When Snapcaster Mage enters, target instant or sorcery card in your graveyard ga 2B 4 - INR~ + INR~ 1 @@ -1875,6 +6047,123 @@ When Snapcaster Mage enters, target instant or sorcery card in your graveyard ga INR~ 1 + + Soul Separator + {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. + + Artifact + Artifact + 3 + 3 + + INR~ + 1 + + + Soul-Guide Gryff + Flying +When Soul-Guide Gryff enters, exile up to one target card from a graveyard. + + W + Creature — Hippogriff Spirit + Creature + 5 + 4W + 3/4 + + INR~ + 2 + + + Soulcipher Board + Soulcipher Board enters with three omen counters on it. +{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. +Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. + + U + Artifact + Artifact + 2 + 1U + + INR~ + 1 + + + Cipherbound Spirit + Flying +Cipherbound Spirit can block only creatures with flying. +{3}{U}: Draw two cards, then discard a card. + + U + Creature — Spirit + Creature + 2 + 3/2 + + INR~ + 2 + + + Soulcipher Board + Soulcipher Board enters with three omen counters on it. +{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. +Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. + + U + Artifact + Artifact + 2 + 1U + + INR~ + 1 + + + Cipherbound Spirit + Flying +Cipherbound Spirit can block only creatures with flying. +{3}{U}: Draw two cards, then discard a card. + + U + Creature — Spirit + Creature + 2 + 3/2 + + INR~ + 2 + + + Spectral Shepherd + Flying +{1}{U}: Return target Spirit you control to its owner's hand. + + W + Creature — Spirit + Creature + 3 + 2W + 2/2 + + INR~ + 2 + + + Spectral Shepherd + Flying +{1}{U}: Return target Spirit you control to its owner's hand. + + W + Creature — Spirit + Creature + 3 + 2W + 2/2 + + INR~ + 2 + Spell Queller Flash @@ -1986,6 +6275,150 @@ At the beginning of your upkeep, mill two cards. INR~ 2 + + Spontaneous Mutation + Flash +Enchant creature +Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. + + U + Enchantment — Aura + Enchantment + 1 + U + + INR~ + 1 + + + Spore Crawler + When Spore Crawler dies, draw a card. + + G + Creature — Fungus + Creature + 3 + 2G + 3/2 + + INR~ + 2 + + + Stensia Masquerade + Attacking creatures you control have first strike. +Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. +Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Enchantment + Enchantment + 3 + 2R + + INR~ + 1 + + + Stitched Mangler + Stitched Mangler enters tapped. +When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. + + U + Creature — Zombie Horror + Creature + 3 + 2U + 2/3 + + INR~ + 2 + + + Strength of Arms + Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. + + W + Instant + Instant + 1 + W + + INR~ + 3 + + + Stromkirk Occultist + Trample +Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) + + R + Creature — Vampire Horror + Creature + 3 + 2R + 3/2 + + INR~ + 2 + + + Subjugator Angel + Flying +When Subjugator Angel enters, tap all creatures your opponents control. + + W + Creature — Angel + Creature + 6 + 4WW + 4/3 + + INR~ + 2 + + + Subjugator Angel + Flying +When Subjugator Angel enters, tap all creatures your opponents control. + + W + Creature — Angel + Creature + 6 + 4WW + 4/3 + + INR~ + 2 + + + Summary Dismissal + Exile all other spells and counter all abilities. + + U + Instant + Instant + 4 + 2UU + + INR~ + 3 + + + Summary Dismissal + Exile all other spells and counter all abilities. + + U + Instant + Instant + 4 + 2UU + + INR~ + 3 + Swamp ({T}: Add {B}.) @@ -2008,6 +6441,19 @@ At the beginning of your upkeep, mill two cards. INR~ 0 + + Syncopate + Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 1 + XU + + INR~ + 3 + Tamiyo, Field Researcher +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. @@ -2024,6 +6470,34 @@ At the beginning of your upkeep, mill two cards. INR~ 1 + + Temporal Mastery + Take an extra turn after this one. Exile Temporal Mastery. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + U + Sorcery + Sorcery + 7 + 5UU + + INR~ + 3 + + + Temporal Mastery + Take an extra turn after this one. Exile Temporal Mastery. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + U + Sorcery + Sorcery + 7 + 5UU + + INR~ + 3 + Thalia, Heretic Cathar First strike @@ -2066,7 +6540,7 @@ Creatures and nonbasic lands your opponents control enter tapped. 2W 3/2 - INR~ + INR~ 2 @@ -2132,7 +6606,7 @@ Whenever a creature an opponent controls dies, you gain 1 life. 2 XBB - INR~ + INR~ 1 @@ -2169,22 +6643,6 @@ Whenever a creature an opponent controls dies, you gain 1 life. Thermo-Alchemist Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. -Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature — Human Shaman - Creature - 2 - 1R - 0/3 - - INR~ - 2 - - - Thermo-Alchemist - Defender -{T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. R @@ -2239,7 +6697,7 @@ Whenever you cast an instant or sorcery spell, remove an ice counter from Thing 1U 0/4 - INR~ + INR~ 2 @@ -2252,7 +6710,7 @@ Whenever you cast an instant or sorcery spell, remove an ice counter from Thing 2 7/8 - INR~ + INR~ 2 @@ -2280,7 +6738,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1U - INR~ + INR~ 3 @@ -2308,26 +6766,12 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c W 1/2 - INR~ + INR~ 2 Through the Breach You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR~ - 3 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) R @@ -2383,6 +6827,36 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. INR~ 2 + + Torens, Fist of the Angels + Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. + + GW + Legendary Creature — Human Cleric + Creature + 3 + 1GW + 2/2 + + INR~ + 2 + + + Tower Geist + Flying +When Tower Geist enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. + + U + Creature — Spirit + Creature + 4 + 3U + 2/2 + + INR~ + 2 + Town Gossipmonger {T}, Tap an untapped creature you control: Transform Town Gossipmonger. @@ -2422,7 +6896,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. W 1/1 - INR~ + INR~ 2 @@ -2436,9 +6910,37 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 1 2/3 - INR~ + INR~ 2 + + Tragic Slip + Target creature gets -1/-1 until end of turn. +Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. + + B + Instant + Instant + 1 + B + + INR~ + 3 + + + Tragic Slip + Target creature gets -1/-1 until end of turn. +Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. + + B + Instant + Instant + 1 + B + + INR~ + 3 + Travel Preparations Put a +1/+1 counter on each of up to two target creatures. @@ -2467,6 +6969,49 @@ Flashback {1}{W} (You may cast this card from your graveyard for its flashback c INR~ 3 + + Traverse the Ulvenwald + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. + + G + Sorcery + Sorcery + 1 + G + + INR~ + 3 + + + Traverse the Ulvenwald + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. + + G + Sorcery + Sorcery + 1 + G + + INR~ + 3 + + + Tree of Perdition + Defender +{T}: Exchange target opponent's life total with Tree of Perdition's toughness. + + B + Creature — Plant + Creature + 4 + 3B + 0/13 + + INR~ + 2 + Triskaidekaphobia At the beginning of your upkeep, choose one — @@ -2479,7 +7024,7 @@ Flashback {1}{W} (You may cast this card from your graveyard for its flashback c 4 3B - INR~ + INR~ 1 @@ -2497,6 +7042,64 @@ Flashback {1}{W} (You may cast this card from your graveyard for its flashback c INR~ 1 + + Twinblade Geist + Double strike +Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Spirit Warrior + Creature + 2 + 1W + 1/1 + + INR~ + 2 + + + Twinblade Invocation + Enchant creature +Enchanted creature has double strike. +If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment — Aura + Enchantment + 2 + + INR~ + 1 + + + Twinblade Geist + Double strike +Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) + + W + Creature — Spirit Warrior + Creature + 2 + 1W + 1/1 + + INR~ + 2 + + + Twinblade Invocation + Enchant creature +Enchanted creature has double strike. +If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment — Aura + Enchantment + 2 + + INR~ + 1 + Ulvenwald Mysteries Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -2525,6 +7128,91 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< INR~ 1 + + Unnatural Growth + At the beginning of each combat, double the power and toughness of each creature you control until end of turn. + + G + Enchantment + Enchantment + 5 + 1GGGG + + INR~ + 1 + + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + INR~ + 3 + + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + INR~ + 3 + + + Vanquish the Horde + This spell costs {1} less to cast for each creature on the battlefield. +Destroy all creatures. + + W + Sorcery + Sorcery + 8 + 6WW + + INR~ + 3 + + + Vanquish the Horde + This spell costs {1} less to cast for each creature on the battlefield. +Destroy all creatures. + + W + Sorcery + Sorcery + 8 + 6WW + + INR~ + 3 + + + Vexing Devil + When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. + + R + Creature — Devil + Creature + 1 + R + 4/3 + + INR~ + 2 + Vilespawn Spider Reach @@ -2557,6 +7245,149 @@ At the beginning of your upkeep, mill a card. (Put the top card of your library INR~ 2 + + Village Messenger + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. + + R + Creature — Human Werewolf + Creature + 1 + R + 1/1 + + INR~ + 2 + + + Moonrise Intruder + Menace (This creature can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. + + R + Creature — Werewolf + Creature + 1 + 2/2 + + INR~ + 2 + + + Village Messenger + Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. + + R + Creature — Human Werewolf + Creature + 1 + R + 1/1 + + INR~ + 2 + + + Moonrise Intruder + Menace (This creature can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. + + R + Creature — Werewolf + Creature + 1 + 2/2 + + INR~ + 2 + + + Village Rites + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. + + B + Instant + Instant + 1 + B + + INR~ + 3 + + + Village Rites + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. + + B + Instant + Instant + 1 + B + + INR~ + 3 + + + Villagers of Estwald + At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. + + G + Creature — Human Werewolf + Creature + 3 + 2G + 2/3 + + INR~ + 2 + + + Howlpack of Estwald + At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. + + G + Creature — Werewolf + Creature + 3 + 4/6 + + INR~ + 2 + + + Voice of the Blessed + Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. +As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. +As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. + + W + Creature — Spirit Cleric + Creature + 2 + WW + 2/2 + + INR~ + 2 + + + Voldaren Ambusher + When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. + + R + Creature — Vampire Archer + Creature + 3 + 2R + 2/2 + + INR~ + 2 + Voldaren Bloodcaster Flying @@ -2570,7 +7401,7 @@ Whenever you create a Blood token, if you control five or more Blood tokens, tra 1B 2/1 - INR~ + INR~ 2 @@ -2584,7 +7415,50 @@ At the beginning of combat on your turn, up to one target Blood token you contro 2 3/3 - INR~ + INR~ + 2 + + + Voldaren Duelist + Haste (This creature can attack and {T} as soon as it comes under your control.) +When Voldaren Duelist enters, target creature can't block this turn. + + R + Creature — Vampire Warrior + Creature + 4 + 3R + 3/2 + + INR~ + 2 + + + Voldaren Epicure + When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + R + Creature — Vampire + Creature + 1 + R + 1/1 + + INR~ + 2 + + + Voldaren Epicure + When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + R + Creature — Vampire + Creature + 1 + R + 1/1 + + INR~ 2 @@ -2617,6 +7491,167 @@ When Wandering Mind enters, look at the top six cards of your library. You may r INR~ 2 + + Wedding Announcement + At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. + + W + Enchantment + Enchantment + 3 + 2W + + INR~ + 1 + + + Wedding Festivity + Creatures you control get +1/+1. + + W + Enchantment + Enchantment + 3 + + INR~ + 1 + + + Wedding Announcement + At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. + + W + Enchantment + Enchantment + 3 + 2W + + INR~ + 1 + + + Wedding Festivity + Creatures you control get +1/+1. + + W + Enchantment + Enchantment + 3 + + INR~ + 1 + + + Westvale Abbey + {T}: Add {C}. +{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. +{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. + + Land + Land + 0 + + INR~ + 0 + + + Ormendahl, Profane Prince + Flying, lifelink, indestructible, haste + + B + Legendary Creature — Demon + Creature + 0 + 9/7 + + INR~ + 2 + + + Westvale Abbey + {T}: Add {C}. +{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. +{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. + + Land + Land + 0 + + INR~ + 0 + + + Ormendahl, Profane Prince + Flying, lifelink, indestructible, haste + + B + Legendary Creature — Demon + Creature + 0 + 9/7 + + INR~ + 2 + + + Wild Hunger + Target creature gets +3/+1 and gains trample until end of turn. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Instant + Instant + 3 + 2G + + INR~ + 3 + + + Wild Hunger + Target creature gets +3/+1 and gains trample until end of turn. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Instant + Instant + 3 + 2G + + INR~ + 3 + + + Wild-Field Scarecrow + Defender +{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. + + Artifact Creature — Scarecrow + Creature + 3 + 3 + 1/4 + + INR~ + 2 + + + Wrenn and Seven + +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. +0: Put any number of land cards from your hand onto the battlefield tapped. +−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." +−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." + + G + Legendary Planeswalker — Wrenn + Planeswalker + 5 + 3GG + 5 + + INR~ + 1 + Wretched Gryff Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) @@ -2644,7 +7679,21 @@ Flying 7 3/4 - INR~ + INR~ + 2 + + + Wretched Throng + When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. + + U + Creature — Zombie Horror + Creature + 2 + 1U + 2/1 + + INR~ 2 @@ -2689,5 +7738,35 @@ Flying INR~ 2 + + Zealous Conscripts + Haste +When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. + + R + Creature — Human Warrior + Creature + 5 + 4R + 3/3 + + INR~ + 2 + + + Zealous Conscripts + Haste +When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. + + R + Creature — Human Warrior + Creature + 5 + 4R + 3/3 + + INR~ + 2 +