From 4dd089c4d31714f1623d510d52a0059b69da43ba Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 27 Aug 2022 00:59:53 +0000 Subject: [PATCH] Deploy: ef39de857f991bbdd05d8595d5a97fb47d22fbc8 --- 40K.xml | 4 +- DMC.xml | 603 ++- DMR.xml | 4 +- DMU.xml | 1352 ++++++- GN3.xml | 4 +- P30A.xml | 4 +- P30H.xml | 4 +- PRCQ.xml | 4 +- UNF.xml | 4 +- spoiler.xml | 10881 +++++++++++++++++++++++++++++--------------------- 10 files changed, 8167 insertions(+), 4697 deletions(-) diff --git a/40K.xml b/40K.xml index ea6d503a..71ef0d8d 100644 --- a/40K.xml +++ b/40K.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:15 (UTC) + 2022-08-27 00:59:48 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/DMC.xml b/DMC.xml index ab2ffed9..5eb677c2 100644 --- a/DMC.xml +++ b/DMC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:18 (UTC) + 2022-08-27 00:59:51 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -46,6 +46,32 @@ DMC 3 + + Activated Sleeper + FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battelfield this turn, except it's a Phyrexian in addition to its other types. + + B + Creature - Phyrexian Shapeshifter + 3.0 + 2B + 0/0 + + DMC + 2 + + + Activated Sleeper + FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battelfield this turn, except it's a Phyrexian in addition to its other types. + + B + Creature - Phyrexian Shapeshifter + 3.0 + 2B + 0/0 + + DMC + 2 + Adriana, Captain of the Guard Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) @@ -203,7 +229,7 @@ 3WU 2/4 - DMC + DMC 2 @@ -232,6 +258,32 @@ DMC 2 + + Baru, Wurmspeaker + Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, whre X is the greatest power among Wurms you control. + + G + Legendary Creature - Human Druid + 4.0 + 2GG + 3/3 + + DMC + 2 + + + Baru, Wurmspeaker + Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, whre X is the greatest power among Wurms you control. + + G + Legendary Creature - Human Druid + 4.0 + 2GG + 3/3 + + DMC + 2 + Battlefield Forge {T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. @@ -293,6 +345,20 @@ DMC 1 + + Bladewing, Deathless Tyrant + Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. + + B + R + Legendary Creature - Dragon Skeleton + 7.0 + 5BR + 6/6 + + DMC + 2 + Bladewing, Deathless Tyrant Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. @@ -356,6 +422,20 @@ DMC 2 + + Cadric, Soul Kindler + The "legend rule" doesn't apply to tokens you control.Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. + + R + W + Legendary Creature - Dwarf Wizard + 4.0 + 2RW + 4/3 + + DMC + 2 + Canopy Vista ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. @@ -581,6 +661,32 @@ DMC 3 + + Emperor Mihail II + You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. + + U + Legendary Creature - Merfolk Noble + 3.0 + 1UU + 3/3 + + DMC + 2 + + + Emperor Mihail II + You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. + + U + Legendary Creature - Merfolk Noble + 3.0 + 1UU + 3/3 + + DMC + 2 + Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. @@ -683,6 +789,23 @@ DMC 2 + + Fallaji Wayfarer + Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.) + + B + G + R + U + W + Creature - Human Scout + 3.0 + 2G + 2/4 + + DMC + 2 + Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. @@ -706,6 +829,18 @@ DMC 1 + + Flood Plain + Flood Plain enters the battlefield tapped.{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. + + Land + 0.0 + + + DMC + 1 + 0 + Foreboding Ruins As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. @@ -786,6 +921,20 @@ DMC 2 + + General Marhault Elsdragon + Whenever a creature you control becomes blocked, that creature gets +3/+3 until end of turn for each creature blocking it. + + G + R + Legendary Creature - Elf Warrior + 4.0 + 2RG + 4/4 + + DMC + 2 + Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. @@ -809,6 +958,17 @@ DMC 1 + + Gerrard's Hourglass Pendant + FlashIf a player would begin an extra turn, that player skips that turn instead.{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. + + Legendary Artifact + 1.0 + 1 + + DMC + 1 + Glint-Eye Nephilim Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. @@ -837,6 +997,32 @@ 1 0 + + Greensleeves, Maro-Sorcerer + Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. + + G + Legendary Creature - Elemental + 5.0 + 3GG + */* + + DMC + 2 + + + Greensleeves, Maro-Sorcerer + Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. + + G + Legendary Creature - Elemental + 5.0 + 3GG + */* + + DMC + 2 + Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield. @@ -949,6 +1135,30 @@ DMC 1 + + Historian's Boon + Whenever Historian's Boon or another nontoken permanent enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. + + W + Enchantment + 4.0 + 3W + + DMC + 1 + + + Historian's Boon + Whenever Historian's Boon or another nontoken permanent enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. + + W + Enchantment + 4.0 + 3W + + DMC + 1 + Honor-Worn Shaku {T}: Add {C}.Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. @@ -960,6 +1170,21 @@ DMC 1 + + Illuna, Apex of Wishes + Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Flying, trampleWhenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. + + G + R + U + Legendary Creature - Beast Elemental Dinosaur + 5.0 + 2GUR + 6/6 + + DMC + 2 + Iridian Maelstrom Destroy each creature that isn't all colors. @@ -976,6 +1201,22 @@ DMC 3 + + Iridian Maelstrom + Destroy each creature that isn't all colors. + + B + G + R + U + W + Sorcery + 5.0 + WUBRG + + DMC + 3 + Jared Carthalion +1: Create a 3/3 Kavu creature token with trample that's all colors.−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.Jared Carthalion can be your commander. @@ -1076,6 +1317,20 @@ DMC 2 + + Jenson Carthalion, Druid Exile + Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.{5}, {T}: Add {W}{U}{B}{R}{G}. + + G + W + Legendary Creature - Human Druid + 2.0 + GW + 2/2 + + DMC + 2 + Josu Vess, Lich Knight Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)MenaceWhen Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. @@ -1250,6 +1505,18 @@ DMC 1 + + Mana Cannons + Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. + + R + Enchantment + 3.0 + 2R + + DMC + 1 + Merciless Eviction Choose one —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all planeswalkers. @@ -1310,6 +1577,19 @@ DMC 2 + + Moira, Urborg Haunt + MenaceWhenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. + + B + Legendary Creature - Spirit Wizard + 3.0 + 2B + 3/2 + + DMC + 2 + Mortify Destroy target creature or enchantment. @@ -1454,6 +1734,18 @@ 1 1 + + Obsidian Obelisk + Obsidian Obelisk enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. + + Artifact + 2.0 + 2 + + DMC + 1 + 1 + Odric, Lunarch Marshal At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. @@ -1481,6 +1773,20 @@ DMC 2 + + Ohabi Caleria + ReachUntap all Archers you control during each other player's untap step.Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. + + G + W + Legendary Creature - Elf Archer + 3.0 + 1GW + 1/3 + + DMC + 2 + Oketra's Monument White creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. @@ -1518,6 +1824,20 @@ DMC 2 + + Orca, Siege Demon + TrampleWhenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. + + B + R + Legendary Creature - Demon + 7.0 + 5BR + 5/5 + + DMC + 2 + Orzhov Basilica Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. @@ -1595,6 +1915,23 @@ DMC 2 + + Primeval Spawn + If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.Vigilance, trample, lifelinkWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. + + B + G + R + U + W + Creature - Avatar + 10.0 + 5WUBRG + 10/10 + + DMC + 2 + Primevals' Glorious Rebirth (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Return all legendary permanent cards from your graveyard to the battlefield. @@ -1696,7 +2033,7 @@ 2UB 4/4 - DMC + DMC 2 @@ -1713,6 +2050,20 @@ DMC 2 + + Rasputin, the Oneiromancer + When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.{T}, Remove one or more dream counters from Rasputin: Add that much {C}.{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. + + U + W + Legendary Creature - Human Wizard + 3.0 + 1WU + 4/1 + + DMC + 2 + Read the Bones Scry 2, then draw two cards. You lose 2 life. @@ -1751,6 +2102,32 @@ DMC 2 + + Robaran Mercenaries + VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control. + + W + Creature - Human Mercenary + 4.0 + 3W + 3/4 + + DMC + 2 + + + Robaran Mercenaries + VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control. + + W + Creature - Human Mercenary + 4.0 + 3W + 3/4 + + DMC + 2 + Rocky Tar Pit Rocky Tar Pit enters the battlefield tapped.{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. @@ -1777,6 +2154,46 @@ DMC 2 + + Rohgahh, Kher Keep Overlord + Other Kobolds you control get +2/+2.Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + B + R + Legendary Creature - Kobold Warrior + 5.0 + 3BR + 4/4 + + DMC + 2 + + + Rosnakht, Heir of Rohgahh + Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + R + Legendary Creature - Kobold Warrior + 1.0 + R + 0/1 + + DMC + 2 + + + Rosnakht, Heir of Rohgahh + Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + R + Legendary Creature - Kobold Warrior + 1.0 + R + 0/1 + + DMC + 2 + Sandsteppe Citadel Sandsteppe Citadel enters the battlefield tapped.{T}: Add {W}, {B}, or {G}. @@ -1854,6 +2271,21 @@ DMC 2 + + Shanid, Sleepers' Scourge + MenaceOther legendary creatures you control have menace.Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. + + B + R + W + Legendary Creature - Human Knight + 4.0 + 1RWB + 2/4 + + DMC + 2 + Shivan Gorge {T}: Add {C}.{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. @@ -2216,6 +2648,42 @@ DMC 2 + + The Lady of Otaria + You may tap three untapped Dwarves you control rather than pay this spell's mana cost.At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order. + + G + R + Legendary Creature - Avatar + 5.0 + 3RG + 5/5 + + DMC + 2 + + + The Mana Rig + Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. + + Legendary Artifact + 3.0 + 3 + + DMC + 1 + + + The Mana Rig + Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. + + Legendary Artifact + 3.0 + 3 + + DMC + 1 + The Peregrine Dynamo Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) @@ -2228,6 +2696,18 @@ DMC 2 + + The Peregrine Dynamo + Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) + + Legendary Artifact Creature - Construct + 3.0 + 3 + 1/5 + + DMC + 2 + The Reaver Cleaver Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3} @@ -2240,6 +2720,18 @@ DMC 1 + + The Reaver Cleaver + Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3} + + R + Legendary Artifact - Equipment + 3.0 + 2R + + DMC + 1 + Thrill of Possibility As an additional cost to cast this spell, discard a card.Draw two cards. @@ -2264,6 +2756,18 @@ DMC 2 + + Tiller Engine + Whenever a land enters the battlefield tapped and under your control, choose one —• Untap that land.• Tap target nonland permanent an opponent controls. + + Artifact Creature - Construct + 2.0 + 2 + 1/3 + + DMC + 2 + Time Wipe Return a creature you control to its owner's hand, then destroy all creatures. @@ -2291,6 +2795,20 @@ DMC 2 + + Tobias, Doomed Conqueror + FlashWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. + + U + W + Legendary Creature - Human Soldier + 4.0 + 2WU + 3/2 + + DMC + 2 + Tor Wauki the Younger Reach, lifelinkIf another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. @@ -2344,7 +2862,7 @@ 5GW 7/7 - DMC + DMC 2 @@ -2394,6 +2912,23 @@ DMC 2 + + Two-Headed Hellkite + Flying, menace, hasteWhenever Two-Headed Hellkite attacks, draw two cards. + + B + G + R + U + W + Creature - Dragon + 6.0 + 1WUBRG + 5/5 + + DMC + 2 + Tyrite Sanctum {T}: Add {C}.{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. @@ -2433,6 +2968,22 @@ DMC 3 + + Unite the Coalition + Choose five. You may choose the same mode more than once.• Target permanent phases out.• Target player draws a card.• Exile target player's graveyard.• Unite the Coalition deals 2 damage to any target.• Destroy target artifact or enchantment. + + B + G + R + U + W + Instant + 7.0 + 2WUBRG + + DMC + 3 + Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Exile all nonland permanents that aren't legendary. @@ -2459,6 +3010,20 @@ DMC 2 + + Verrak, Warped Sengir + Flying, deathtouch, lifelinkWhenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy. + + B + W + Legendary Creature - Vampire + 3.0 + 1WB + 2/2 + + DMC + 2 + Wear Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.) @@ -2500,6 +3065,21 @@ DMC 2 + + Xira, the Golden Sting + Flying, hasteWhenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. + + B + G + R + Legendary Creature - Insect Assassin + 4.0 + 1BRG + 3/3 + + DMC + 2 + Xyris, the Writhing Storm FlyingWhenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. @@ -2543,6 +3123,19 @@ DMC 2 + + Zeriam, Golden Wind + FlyingWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. + + W + Legendary Creature - Griffin + 4.0 + 3W + 3/4 + + DMC + 2 + Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible diff --git a/DMR.xml b/DMR.xml index 75ed28f8..7a084c70 100644 --- a/DMR.xml +++ b/DMR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:12 (UTC) + 2022-08-27 00:59:47 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/DMU.xml b/DMU.xml index 1e61045a..7fc88f43 100644 --- a/DMU.xml +++ b/DMU.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:16 (UTC) + 2022-08-27 00:59:53 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -21,46 +21,7 @@ - "Ape of Industry" - Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. - - G - Creature - Ape Shaman - 5.0 - 2GGG - 5/7 - - DMU - 2 - - - "Baird, Gym Bro" - At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. - - R - W - Legendary Creature - Human Soldier - 2.0 - RW - 2/2 - - DMU - 2 - - - "Braids's Nightmarish Return" - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may sacrifice a creature. If you do, each opponent discards a card.II — Return target creature card from your graveyard to your hand.III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. - - B - Enchantment - Saga - 3.0 - 2B - - DMU - 1 - - - "Executive Librarian" + Academy Loremaster At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. U @@ -69,46 +30,20 @@ UU 2/3 - DMU + DMU 2 - "Garna, Aggro Champ" - Whenever another creature you control dies, draw a card if it was attacking. Otherwise, "Garna, Aggro Champ" deals 1 damage to each opponent. + Academy Loremaster + At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. - B - R - Legendary Creature - Human Berserker - 4.0 - 1BRR - 4/3 - - DMU - 2 - - - "Love Song of Night and Day" - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures. - - W - Enchantment - Saga - 3.0 - 2W - - DMU - 1 - - - "Unburial Priest" - Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)LifelinkWhen "Unburial Priest" enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. - - W - Creature - Phyrexian Human Cleric + U + Creature - Human Wizard 2.0 - 1W + UU 2/3 - DMU + DMU 2 @@ -121,7 +56,7 @@ 2U 0/5 - DMU + DMU 2 @@ -172,6 +107,18 @@ DMU 2 + + Aggressive Sabotage + Kicker {R} (You may pay an additional {R} as you cast this spell.)Target player discards two cards. If this spell was kicked, it deals 3 damage to that player. + + B + Sorcery + 3.0 + 2B + + DMU + 3 + Ajani, Sleeper Agent Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." @@ -197,7 +144,7 @@ 1GG/W/PW 4 - DMU + DMU 1 @@ -252,7 +199,7 @@ 2W 3/3 - DMU + DMU 2 @@ -304,7 +251,20 @@ 2W 2/2 - DMU + DMU + 2 + + + Argivian Phalanx + This spell costs {1} less to cast for each creature you control.Vigilance + + W + Creature - Human Kor Soldier + 6.0 + 5W + 44/4 + + DMU 2 @@ -332,9 +292,35 @@ WWB 3/3 - DMU + DMU 2 + + Aron, Benalia's Ruin + Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. + + B + W + Legendary Creature - Phyrexian Human + 3.0 + WWB + 3/3 + + DMU + 2 + + + Artillery Blast + Domain—Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. + + W + Instant + 2.0 + 1W + + DMU + 3 + Astor, Bearer of Blades When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. @@ -363,6 +349,20 @@ DMU 2 + + Astor, Bearer of Blades + When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. + + R + W + Legendary Creature - Human Warrior + 4.0 + 2RW + 4/4 + + DMU + 2 + Automatic Librarian When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) @@ -375,6 +375,48 @@ DMU 2 + + Baird, Argivian Recruiter + At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. + + R + W + Legendary Creature - Human Soldier + 2.0 + RW + 2/2 + + DMU + 2 + + + Baird, Argivian Recruiter + At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. + + R + W + Legendary Creature - Human Soldier + 2.0 + RW + 2/2 + + DMU + 2 + + + Baird, Argivian Recruiter + At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. + + R + W + Legendary Creature - Human Soldier + 2.0 + RW + 2/2 + + DMU + 2 + Balduvian Atrocity Kicker {R} (You may pay an additional {R} as you cast this spell.)MenaceWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. @@ -440,7 +482,45 @@ UR 1/3 - DMU + DMU + 2 + + + Barkweave Crusher + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) + + G + Creature - Elemental Warrior + 4.0 + 3G + 2/5 + + DMU + 2 + + + Battle-Rage Blessing + Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + B + Instant + 2.0 + 1B + + DMU + 3 + + + Battlefly Swarm + Flying{B}: Battlefly Swarm gains deathtouch until end of turn. + + B + Creature - Phyrexian Insect + 1.0 + B + 1/1 + + DMU 2 @@ -456,6 +536,19 @@ DMU 2 + + Benalish Faithbonder + VigilanceEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) + + W + Creature - Human Cleric + 2.0 + 1W + 1/3 + + DMU + 2 + Benalish Sleeper Kicker {B} (You may pay an additional {B} as you cast this spell.)When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. @@ -469,6 +562,18 @@ DMU 2 + + Bite Down + Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. + + G + Instant + 2.0 + 1G + + DMU + 3 + Blight Pile Defender{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. @@ -495,6 +600,18 @@ DMU 2 + + Bone Splinters + As an additional cost to cast this spell, sacrifice a creature.Destroy target creature. + + B + Sorcery + 1.0 + B + + DMU + 3 + Bortuk Bonerattle Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. @@ -506,7 +623,7 @@ 4BG 4/4 - DMU + DMU 2 @@ -520,9 +637,35 @@ 4BG 4/4 - DMU + DMU 2 + + Bortuk Bonerattle + Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. + + B + G + Legendary Creature - Troll Shaman + 6.0 + 4BG + 4/4 + + DMU + 2 + + + Braids's Frightful Return + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may sacrifice a creature. If you do, each opponent discards a card.II — Return target creature card from your graveyard to your hand.III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. + + B + Enchantment - Saga + 3.0 + 2B + + DMU + 1 + Braids, Arisen Nightmare At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. @@ -572,7 +715,7 @@ 5G 6/6 - DMU + DMU 2 @@ -588,6 +731,30 @@ DMU 2 + + Broken Wings + Destroy target artifact, enchantment, or creature with flying. + + G + Instant + 3.0 + 2G + + DMU + 3 + + + Captain's Call + Create three 1/1 white Soldier creature tokens. + + W + Sorcery + 4.0 + 3W + + DMU + 3 + Caves of Koilos {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. @@ -647,6 +814,18 @@ DMU 2 + + Choking Miasma + Kicker {G} (You may pay an additional {G} as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn. + + B + Sorcery + 3.0 + 1BB + + DMU + 3 + Citizen's Arrest When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. @@ -672,6 +851,19 @@ DMU 2 + + Clockwork Drawbridge + Defender{2}{W}, {T}: Tap target creature. + + W + Artifact Creature - Wall + 1.0 + W + 0/3 + + DMU + 2 + Coalition Skyknight FlyingEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) @@ -685,6 +877,19 @@ DMU 2 + + Coalition Warbrute + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Trample + + R + Creature - Minotaur Berserker + 4.0 + 3R + 3/4 + + DMU + 2 + Colossal Growth Kicker {R} (You may pay an additional {R} as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn. @@ -697,6 +902,30 @@ DMU 3 + + Combat Research + Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) + + U + Enchantment - Aura + 1.0 + U + + DMU + 1 + + + Contaminated Aquifer + ({T}: Add {U} or {B}.)Contaminated Aquifer enters the battlefield tapped. + + Land - Island Swamp + 0.0 + + + DMU + 1 + 0 + Coral Colony Defender{1}{U}, {T}: Target player mills X cards, where X is the number of cards you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) @@ -719,7 +948,7 @@ 6.0 4UU - DMU + DMU 3 @@ -734,6 +963,17 @@ DMU 3 + + Crystal Grotto + When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {C}.{1}, {T}: Add one mana of any color. + + Land + 0.0 + + + DMU + 0 + Cult Conscript Cult Conscript enters the battlefield tapped.{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. @@ -744,7 +984,7 @@ B 2/1 - DMU + DMU 1 2 @@ -757,7 +997,7 @@ 1.0 B - DMU + DMU 3 @@ -811,6 +1051,19 @@ DMU 2 + + Deathbloom Gardener + Deathtouch{T}: Add one mana of any color. + + G + Creature - Elf Druid + 3.0 + 2G + 1/1 + + DMU + 2 + Defiler of Dreams FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card. @@ -902,6 +1155,19 @@ DMU 2 + + Defiler of Instinct + First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. + + R + Creature - Phyrexian Kavu + 4.0 + 2RR + 4/4 + + DMU + 2 + Defiler of Vigor TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. @@ -928,6 +1194,18 @@ DMU 2 + + Destroy Evil + Choose one—• Destroy target creature with toughness 4 or greater.• Destroy target enchantment. + + W + Instant + 2.0 + 1W + + DMU + 3 + Djinn of the Fountain FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1. @@ -978,6 +1256,19 @@ DMU 2 + + Eerie Soultender + When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.){4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. + + B + Creature - Spirit Cleric + 3.0 + 2B + 3/1 + + DMU + 2 + Elas il-Kor, Sadistic Pilgrim DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. @@ -1006,6 +1297,20 @@ DMU 2 + + Elas il-Kor, Sadistic Pilgrim + DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. + + B + W + Legendary Creature - Phyrexian Kor Cleric + 2.0 + WB + 2/2 + + DMU + 2 + Electrostatic Infantry TrampleWhenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. @@ -1019,6 +1324,19 @@ DMU 2 + + Elfhame Wurm + Vigilance, trample + + G + Creature - Wurm + 5.0 + 4G + 5/4 + + DMU + 2 + Elvish Hydromancer Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. @@ -1032,6 +1350,72 @@ DMU 2 + + Ertai Resurrected + FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. + + B + U + Legendary Creature - Phyrexian Human Wizard + 4.0 + 2UB + 3/2 + + DMU + 2 + + + Ertai Resurrected + FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. + + B + U + Legendary Creature - Phyrexian Human Wizard + 4.0 + 2UB + 3/2 + + DMU + 2 + + + Ertai Resurrected + FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. + + B + U + Legendary Creature - Phyrexian Human Wizard + 4.0 + 2UB + 3/2 + + DMU + 2 + + + Ertai's Scorn + This spell costs {U} less to cast if an opponent cast two or more spells this turn.Counter target spell. + + U + Instant + 3.0 + 1UU + + DMU + 3 + + + Essence Scatter + Counter target creature spell. + + U + Instant + 2.0 + 1U + + DMU + 3 + Evolved Sleeper {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. @@ -1082,6 +1466,44 @@ DMU 3 + + Floriferous Vinewall + DefenderWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + G + Creature - Plant Wall + 2.0 + 1G + 0/2 + + DMU + 2 + + + Flowstone Infusion + Target creature gets +2/-2 until end of turn. + + R + Instant + 1.0 + R + + DMU + 3 + + + Flowstone Kavu + Menace (This creature can't be blocked except by two or more creatures.){R}: Flowstone Kavu gets +1/-1 until end of turn. + + R + Creature - Kavu + 3.0 + 2R + 2/3 + + DMU + 2 + Forest ({T}: Add {G}.) @@ -1151,6 +1573,18 @@ DMU 2 + + Furious Bellow + Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + R + Instant + 2.0 + 1R + + DMU + 3 + Gaea's Might Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. @@ -1163,6 +1597,99 @@ DMU 3 + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + B + R + Legendary Creature - Human Berserker + 4.0 + 1BRR + 4/3 + + DMU + 2 + + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + B + R + Legendary Creature - Human Berserker + 4.0 + 1BRR + 4/3 + + DMU + 2 + + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + B + R + Legendary Creature - Human Berserker + 4.0 + 1BRR + 4/3 + + DMU + 2 + + + Geothermal Bog + ({T}: Add {B} or {R}.)Geothermal Bog enters the battlefield tapped. + + Land - Swamp Mountain + 0.0 + + + DMU + 1 + 0 + + + Ghitu Amplifier + Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. + + R + Creature - Human Wizard + 2.0 + 1R + 1/2 + + DMU + 2 + + + Gibbering Barricade + Defender{2}{B}, Sacrifice a creature: You gain 1 life and draw a card. + + B + Creature - Nightmare Wall + 3.0 + 2B + 2/4 + + DMU + 2 + + + Goblin Picker + {R}, {T}, Discard a card: Draw a card. + + R + Creature - Goblin + 2.0 + 1R + 2/2 + + DMU + 2 + Golden Argosy Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) @@ -1175,6 +1702,19 @@ DMU 1 + + Griffin Protector + FlyingWhenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. + + W + Creature - Griffin + 4.0 + 3W + 2/3 + + DMU + 2 + Guardian of New Benalia Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. @@ -1201,6 +1741,18 @@ DMU 2 + + Hammerhand + Enchant creatureWhen Hammerhand enters the battlefield, target creature can't block this turn.Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.) + + R + Enchantment - Aura + 1.0 + R + + DMU + 1 + Haughty Djinn FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast. @@ -1227,6 +1779,31 @@ DMU 2 + + Haunted Mire + ({T}: Add {B} or {G}.)Haunted Mire enters the battlefield tapped. + + Land - Swamp Forest + 0.0 + + + DMU + 1 + 0 + + + Haunting Figment + VigilanceHaunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. + + U + Creature - Illusion + 2.0 + 1U + 2/1 + + DMU + 2 + Herd Migration Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. @@ -1274,6 +1851,31 @@ DMU 1 + + Heroic Charge + Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. + + W + Instant + 4.0 + 2WW + + DMU + 3 + + + Hexbane Tortoise + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) + + G + Creature - Turtle + 3.0 + 2G + 3/2 + + DMU + 2 + Hurler Cyclops {1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target. @@ -1299,6 +1901,18 @@ DMU 3 + + Idyllic Beachfront + ({T}: Add {W} or {U}.)Idyllic Beachfront enters the battlefield tapped. + + Land - Plains Island + 0.0 + + + DMU + 1 + 0 + Impede Momentum Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) @@ -1311,6 +1925,30 @@ DMU 3 + + Impulse + Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + 2.0 + 1U + + DMU + 3 + + + In Thrall to the Pit + Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step. + + R + Sorcery + 4.0 + 3R + + DMU + 3 + Inscribed Tablet {1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. @@ -1377,7 +2015,7 @@ GU 2/1 - DMU + DMU 2 @@ -1496,9 +2134,26 @@ 5.0 5 - DMU + DMU 1 + + Jodah, the Unifier + Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. + + B + G + R + U + W + Legendary Creature - Human Wizard + 5.0 + WUBRG + 5/5 + + DMU + 2 + Jodah, the Unifier Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. @@ -1654,6 +2309,19 @@ DMU 2 + + Keldon Strike Team + Kicker {1}{W} (You may pay an additional {1}{W}} as you cast this spell.)When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. + + R + Creature - Human Warrior + 3.0 + 2R + 3/1 + + DMU + 2 + King Darien XLVIII Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. @@ -1709,6 +2377,19 @@ DMU 2 + + Knight of Dusk's Shadow + Menace (This creature can't be blocked except by two or more creatures.)Your opponents can't gain life.{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. + + B + Creature - Human Knight + 2.0 + 1B + 2/2 + + DMU + 2 + Lagomos, Hand of Hatred At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. @@ -1822,7 +2503,7 @@ 2.0 1R - DMU + DMU 3 @@ -1929,6 +2610,31 @@ DMU 2 + + Llanowar Stalker + Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn. + + G + Creature - Elf Warrior + 1.0 + G + 1/1 + + DMU + 2 + + + Love Song of Night and Day + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures. + + W + Enchantment - Saga + 3.0 + 2W + + DMU + 1 + Magnigoth Sentry Reach @@ -1942,6 +2648,19 @@ DMU 2 + + Meria's Outrider + ReachDomain—When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control. + + R + Creature - Elf Archer + 5.0 + 4R + 4/4 + + DMU + 2 + Meria, Scholar of Antiquity Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. @@ -1953,7 +2672,7 @@ 1RG 3/3 - DMU + DMU 2 @@ -1970,6 +2689,20 @@ DMU 2 + + Meria, Scholar of Antiquity + Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. + + G + R + Legendary Creature - Elf Artificer + 3.0 + 1RG + 3/3 + + DMU + 2 + Mesa Cavalier FlyingWhen Mesa Cavalier enters the battlefield, you gain 2 life. @@ -1983,6 +2716,17 @@ DMU 2 + + Meteorite + When Meteorite enters the battlefield, it deals 2 damage to any target.{T}: Add one mana of any color. + + Artifact + 5.0 + 5 + + DMU + 1 + Micromancer When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. @@ -1993,7 +2737,7 @@ 3U 3/3 - DMU + DMU 2 @@ -2022,6 +2766,18 @@ DMU 2 + + Molten Tributary + ({T}: Add {U} or {R}.)Molten Tributary enters the battlefield tapped. + + Land - Island Mountain + 0.0 + + + DMU + 1 + 0 + Monstrous War-Leech Kicker {U} (You may pay an additional {U} as you cast this spell.)As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. @@ -2106,6 +2862,20 @@ DMU 2 + + Nael, Avizoa Aeronaut + FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. + + G + U + Legendary Creature - Elf Scout + 4.0 + 2GU + 2/4 + + DMU + 2 + Nael, Avizoa Aeronaut FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. @@ -2171,7 +2941,7 @@ 2.0 1U - DMU + DMU 3 @@ -2202,6 +2972,20 @@ DMU 2 + + Nemata, Primeval Warden + ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. + + B + G + Legendary Creature - Treefolk + 4.0 + 2BG + 3/4 + + DMU + 2 + Nishoba Brawler TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. @@ -2253,6 +3037,19 @@ DMU 3 + + Phyrexian Missionary + Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)LifelinkWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. + + W + Creature - Phyrexian Human Cleric + 2.0 + 1W + 2/3 + + DMU + 2 + Phyrexian Rager When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. @@ -2266,6 +3063,19 @@ DMU 2 + + Phyrexian Vivisector + Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + B + Creature - Phyrexian Human + 2.0 + 1B + 2/2 + + DMU + 2 + Phyrexian Warhorse Kicker {W} (You may pay an additional {W} as you cast this spell.)When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn. @@ -2288,9 +3098,22 @@ 2.0 1B - DMU + DMU 3 + + Pixie Illusionist + Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)FlyingIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.{T}: Target land you control becomes the basic land type of your choice until end of turn. + + U + Creature - Faerie Wizard + 1.0 + U + 1/1 + + DMU + 2 + Plains ({T}: Add {W}.) @@ -2503,6 +3326,32 @@ DMU 2 + + Radha, Coalition Warlord + Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. + + G + R + Legendary Creature - Elf Warrior + 4.0 + 2RG + 3/3 + + DMU + 2 + + + Radiant Grove + ({T}: Add {G} or {W}.)Radiant Grove enters the battlefield tapped. + + Land - Forest Plains + 0.0 + + + DMU + 1 + 0 + Raff, Weatherlight Stalwart Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. @@ -2555,7 +3404,7 @@ 4RR 5/3 - DMU + DMU 2 @@ -2647,7 +3496,7 @@ 1W 1/1 - DMU + DMU 2 @@ -2662,7 +3511,7 @@ 2RGW 5/5 - DMU + DMU 2 @@ -2677,7 +3526,22 @@ 2RGW 5/5 - DMU + DMU + 2 + + + Rith, Liberated Primeval + Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. + + G + R + W + Legendary Creature - Dragon + 5.0 + 2RGW + 5/5 + + DMU 2 @@ -2708,6 +3572,20 @@ DMU 2 + + Rivaz of the Claw + Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." + + B + R + Legendary Creature - Viashino Warlock + 3.0 + 1BR + 3/3 + + DMU + 2 + Rona's Vortex Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. @@ -2842,6 +3720,30 @@ DMU 3 + + Sacred Peaks + ({T}: Add {R} or {W}.)Sacred Peaks enters the battlefield tapped. + + Land - Mountain Plains + 0.0 + + + DMU + 1 + 0 + + + Salvaged Manaworker + {1}: Add one mana of any color. Activate only once each turn. + + Artifact Creature - Construct + 2.0 + 2 + 1/3 + + DMU + 2 + Samite Herbalist Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) @@ -2916,7 +3818,7 @@ 3WW 2/4 - DMU + DMU 2 @@ -2932,6 +3834,18 @@ DMU 2 + + Shadow Prophecy + Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life. + + B + Instant + 3.0 + 2B + + DMU + 3 + Shadow-Rite Priest Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. @@ -2942,7 +3856,20 @@ 1B 2/2 - DMU + DMU + 2 + + + Shadow-Rite Priest + Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. + + B + Creature - Human Cleric + 2.0 + 1B + 2/2 + + DMU 2 @@ -3076,7 +4003,7 @@ 4 1/3 - DMU + DMU 2 @@ -3127,6 +4054,18 @@ DMU 0 + + Shore Up + Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) + + U + Instant + 1.0 + U + + DMU + 3 + Silver Scrutiny You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards. @@ -3151,6 +4090,32 @@ DMU 3 + + Silverback Elder + Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. + + G + Creature - Ape Shaman + 5.0 + 2GGG + 5/7 + + DMU + 2 + + + Silverback Elder + Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. + + G + Creature - Ape Shaman + 5.0 + 2GGG + 5/7 + + DMU + 2 + Slimefoot's Survey Domain — Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. @@ -3172,7 +4137,7 @@ 2.0 1R - DMU + DMU 3 @@ -3188,6 +4153,19 @@ DMU 2 + + Soaring Drake + Flying + + U + Creature - Drake + 3.0 + 2U + 2/3 + + DMU + 2 + Sol'Kanar the Tainted At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. @@ -3304,6 +4282,19 @@ DMU 2 + + Splatter Goblin + When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. + + B + Creature - Phyrexian Goblin + 2.0 + 1B + 2/1 + + DMU + 2 + Sprouting Goblin Kicker {G} (You may pay an additional {G} as you cast this spell.)When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.{R}, {T}, Sacrifice a land: Draw a card. @@ -3481,6 +4472,18 @@ DMU 2 + + Sunlit Marsh + ({T}: Add {W} or {B}.)Sunlit Marsh enters the battlefield tapped. + + Land - Plains Swamp + 0.0 + + + DMU + 1 + 0 + Swamp ({T}: Add {B}.) @@ -3549,6 +4552,31 @@ DMU 3 + + Talas Lookout + FlyingWhen Talas Lookout dies, look at the top two cards of your library. Put one of htem into your hand and the other into your graveyard. + + U + Creature - Human Pirate + 4.0 + 2UU + 3/2 + + DMU + 2 + + + Tangled Islet + ({T}: Add {G} or {U}.)Tangled Islet enters the battlefield tapped. + + Land - Forest Island + 0.0 + + + DMU + 1 + 0 + Tattered Apparition Flying{1}{B}: Tattered Apparition gets +1/+1 until end of turn. @@ -3677,6 +4705,18 @@ DMU 2 + + The Cruelty of Gix + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.III — Put target creature card from a graveyard onto the battlefield under your control. + + B + Enchantment - Saga + 5.0 + 3BB + + DMU + 1 + The Elder Dragon War Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying. @@ -3824,6 +4864,19 @@ DMU 3 + + Tidepool Turtle + {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + U + Creature - Turtle + 4.0 + 3U + 2/5 + + DMU + 2 + Timeless Lotus Timeless Lotus enters the battlefield tapped.{T}: Add {W}{U}{B}{R}{G}. @@ -4004,7 +5057,7 @@ 4BB 6/6 - DMU + DMU 2 @@ -4058,6 +5111,18 @@ DMU 3 + + Urza Assembles the Titans + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I—Scry 4, then you may reveal the topp card of your library. if a planeswalker card is revealed this way, put it into your hand.II—You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.III—You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. + + W + Enchantment - Saga + 5.0 + 3WW + + DMU + 1 + Uurg, Spawn of Turg Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. @@ -4083,7 +5148,21 @@ BBG */5 - DMU + DMU + 2 + + + Uurg, Spawn of Turg + Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. + + B + G + Legendary Creature - Frog Beast + 3.0 + BBG + */5 + + DMU 2 @@ -4112,6 +5191,29 @@ DMU 2 + + Vanquisher's Axe + Equipped creature gets +2/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact - Equipment + 1.0 + 1 + + DMU + 1 + + + Vesuvan Duplimancy + Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. + + U + Enchantment + 4.0 + 3U + + DMU + 1 + Vesuvan Duplimancy Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. @@ -4229,6 +5331,34 @@ DMU 2 + + Vohar, Vodalian Desecrator + {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. + + B + U + Legendary Creature - Phyrexian Merfolk Wizard + 2.0 + UB + 1/2 + + DMU + 2 + + + Vohar, Vodalian Desecrator + {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. + + B + U + Legendary Creature - Phyrexian Merfolk Wizard + 2.0 + UB + 1/2 + + DMU + 2 + Volshe Tideturner {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. @@ -4291,6 +5421,18 @@ DMU 2 + + Wooded Ridgeline + ({T}: Add {R} or {G}.)Wooded Ridgeline enters the battlefield tapped. + + Land - Mountain Forest + 0.0 + + + DMU + 1 + 0 + Writhing Necromass This spell costs {1} less to cast for each creature card in your graveyard.Deathtouch @@ -4349,7 +5491,7 @@ 7G 4/6 - DMU + DMU 2 diff --git a/GN3.xml b/GN3.xml index 4f72c565..e88092d4 100644 --- a/GN3.xml +++ b/GN3.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:13 (UTC) + 2022-08-27 00:59:48 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/P30A.xml b/P30A.xml index f3301a3c..c219e4e5 100644 --- a/P30A.xml +++ b/P30A.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:18 (UTC) + 2022-08-27 00:59:53 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/P30H.xml b/P30H.xml index b8dc7ec4..c8370d98 100644 --- a/P30H.xml +++ b/P30H.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:15 (UTC) + 2022-08-27 00:59:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/PRCQ.xml b/PRCQ.xml index 9889b83c..8361592c 100644 --- a/PRCQ.xml +++ b/PRCQ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:15 (UTC) + 2022-08-27 00:59:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/UNF.xml b/UNF.xml index 71afb242..3e533b8a 100644 --- a/UNF.xml +++ b/UNF.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:14 (UTC) + 2022-08-27 00:59:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/spoiler.xml b/spoiler.xml index 81f94434..42b0b1fc 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-08-26 16:16:18 (UTC) + 2022-08-27 00:59:53 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,18 +24,18 @@ Box 2022-10-14 - - UNF~ - Unfinity - Funny - 2022-10-07 - 40K~ Warhammer 40,000 Commander 2022-10-07 + + UNF~ + Unfinity + Funny + 2022-10-07 + PRCQ~ Regional Championship Qualifiers 2022 @@ -48,18 +48,18 @@ Promo 2022-09-09 - - DMU~ - Dominaria United - Expansion - 2022-09-09 - DMC~ Dominaria United Commander Commander 2022-09-09 + + DMU~ + Dominaria United + Expansion + 2022-09-09 + P30A~ 30th Anniversary Promos @@ -205,6 +205,118 @@ GN3~ 2 + + Abaddon the Despoiler + TrampleMark of the Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. + + B + R + U + Legendary Creature - Astartes Warrior + 5.0 + 2UBR + 5/5 + + 40K~ + 2 + + + Abaddon the Despoiler + TrampleMark of the Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. + + B + R + U + Legendary Creature - Astartes Warrior + 5.0 + 2UBR + 5/5 + + 40K~ + 2 + + + Blood for the Blood God! + This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!. + + B + R + Instant + 11.0 + 8BBR + + 40K~ + 3 + + + Fabricate + Search your library for an artifact card, reveal it, put it into your hand, then shuffle. + + U + Sorcery + 3.0 + 2U + + 40K~ + 3 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 40K~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 40K~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 40K~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 40K~ + 1 + + + Vanguard Suppressor + Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)FlyingSuppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card. + + U + Creature - Astartes Warrior + 4.0 + 3U + 3/2 + + 40K~ + 2 + Angelic Harold FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1. @@ -606,118 +718,6 @@ UNF~ 2 - - Abaddon the Despoiler - TrampleMark of the Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K~ - 2 - - - Abaddon the Despoiler - TrampleMark of the Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. - - B - R - U - Legendary Creature - Astartes Warrior - 5.0 - 2UBR - 5/5 - - 40K~ - 2 - - - Blood for the Blood God! - This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!. - - B - R - Instant - 11.0 - 8BBR - - 40K~ - 3 - - - Fabricate - Search your library for an artifact card, reveal it, put it into your hand, then shuffle. - - U - Sorcery - 3.0 - 2U - - 40K~ - 3 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - 40K~ - 1 - - - Vanguard Suppressor - Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)FlyingSuppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card. - - U - Creature - Astartes Warrior - 4.0 - 3U - 3/2 - - 40K~ - 2 - Gideon, Ally of Zendikar +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.0: Create a 2/2 white Knight Ally creature token.−4: You get an emblem with "Creatures you control get +1/+1." @@ -887,4450 +887,6 @@ P30H~ 2 - - "Ape of Industry" - Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. - - G - Creature - Ape Shaman - 5.0 - 2GGG - 5/7 - - DMU~ - 2 - - - "Baird, Gym Bro" - At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. - - R - W - Legendary Creature - Human Soldier - 2.0 - RW - 2/2 - - DMU~ - 2 - - - "Braids's Nightmarish Return" - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may sacrifice a creature. If you do, each opponent discards a card.II — Return target creature card from your graveyard to your hand.III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. - - B - Enchantment - Saga - 3.0 - 2B - - DMU~ - 1 - - - "Executive Librarian" - At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. - - U - Creature - Human Wizard - 2.0 - UU - 2/3 - - DMU~ - 2 - - - "Garna, Aggro Champ" - Whenever another creature you control dies, draw a card if it was attacking. Otherwise, "Garna, Aggro Champ" deals 1 damage to each opponent. - - B - R - Legendary Creature - Human Berserker - 4.0 - 1BRR - 4/3 - - DMU~ - 2 - - - "Love Song of Night and Day" - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures. - - W - Enchantment - Saga - 3.0 - 2W - - DMU~ - 1 - - - "Unburial Priest" - Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)LifelinkWhen "Unburial Priest" enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. - - W - Creature - Phyrexian Human Cleric - 2.0 - 1W - 2/3 - - DMU~ - 2 - - - Academy Wall - DefenderWhenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - - U - Creature - Wall - 3.0 - 2U - 0/5 - - DMU~ - 2 - - - Adarkar Wastes - {T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Adarkar Wastes - {T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Aether Channeler - When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card. - - U - Creature - Human Wizard - 3.0 - 2U - 2/1 - - DMU~ - 2 - - - Aether Channeler - When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card. - - U - Creature - Human Wizard - 3.0 - 2U - 2/1 - - DMU~ - 2 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU~ - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU~ - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU~ - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU~ - 1 - - - Ajani, Sleeper Agent - Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." - - G - W - Legendary Planeswalker - Ajani - 4.0 - 1GG/W/PW - 4 - - DMU~ - 1 - - - Anointed Peacekeeper - VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. - - W - Creature - Human Cleric - 3.0 - 2W - 3/3 - - DMU~ - 2 - - - Anointed Peacekeeper - VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. - - W - Creature - Human Cleric - 3.0 - 2W - 3/3 - - DMU~ - 2 - - - Archangel of Wrath - Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU~ - 2 - - - Archangel of Wrath - Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU~ - 2 - - - Argivian Cavalier - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. - - W - Creature - Orc Knight - 3.0 - 2W - 2/2 - - DMU~ - 2 - - - Aron, Benalia's Ruin - Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. - - B - W - Legendary Creature - Phyrexian Human - 3.0 - WWB - 3/3 - - DMU~ - 2 - - - Aron, Benalia's Ruin - Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. - - B - W - Legendary Creature - Phyrexian Human - 3.0 - WWB - 3/3 - - DMU~ - 2 - - - Astor, Bearer of Blades - When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. - - R - W - Legendary Creature - Human Warrior - 4.0 - 2RW - 4/4 - - DMU~ - 2 - - - Astor, Bearer of Blades - When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. - - R - W - Legendary Creature - Human Warrior - 4.0 - 2RW - 4/4 - - DMU~ - 2 - - - Automatic Librarian - When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - DMU~ - 2 - - - Balduvian Atrocity - Kicker {R} (You may pay an additional {R} as you cast this spell.)MenaceWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. - - B - Creature - Phyrexian Berserker - 3.0 - 2B - 2/3 - - DMU~ - 2 - - - Balduvian Berserker - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Balduvian Berserker dies, it deals damage equal to its power to any target. - - R - Creature - Kor Berserker - 3.0 - 2R - 1/3 - - DMU~ - 2 - - - Balmor, Battlemage Captain - FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. - - R - U - Legendary Creature - Bird Wizard - 2.0 - UR - 1/3 - - DMU~ - 2 - - - Balmor, Battlemage Captain - FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. - - R - U - Legendary Creature - Bird Wizard - 2.0 - UR - 1/3 - - DMU~ - 2 - - - Balmor, Battlemage Captain - FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. - - R - U - Legendary Creature - Bird Wizard - 2.0 - UR - 1/3 - - DMU~ - 2 - - - Battlewing Mystic - Kicker {R} (You may pay an additional {R} as you cast this spell.)FlyingWhen Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards. - - U - Creature - Bird Wizard - 2.0 - 1U - 2/1 - - DMU~ - 2 - - - Benalish Sleeper - Kicker {B} (You may pay an additional {B} as you cast this spell.)When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. - - W - Creature - Phyrexian Human Soldier - 2.0 - 1W - 3/1 - - DMU~ - 2 - - - Blight Pile - Defender{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. - - B - Creature - Phyrexian - 2.0 - 1B - 3/3 - - DMU~ - 2 - - - Bog Badger - Kicker {B} (You may pay an additional {B} as you cast this spell.)When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) - - G - Creature - Badger - 3.0 - 2G - 3/3 - - DMU~ - 2 - - - Bortuk Bonerattle - Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. - - B - G - Legendary Creature - Troll Shaman - 6.0 - 4BG - 4/4 - - DMU~ - 2 - - - Bortuk Bonerattle - Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. - - B - G - Legendary Creature - Troll Shaman - 6.0 - 4BG - 4/4 - - DMU~ - 2 - - - Braids, Arisen Nightmare - At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. - - B - Legendary Creature - Nightmare - 3.0 - 1BB - 3/3 - - DMU~ - 2 - - - Braids, Arisen Nightmare - At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. - - B - Legendary Creature - Nightmare - 3.0 - 1BB - 3/3 - - DMU~ - 2 - - - Braids, Arisen Nightmare - At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. - - B - Legendary Creature - Nightmare - 3.0 - 1BB - 3/3 - - DMU~ - 2 - - - Briar Hydra - TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put a X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. - - G - Creature - Plant Hydra - 6.0 - 5G - 6/6 - - DMU~ - 2 - - - Briar Hydra - TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put a X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. - - G - Creature - Plant Hydra - 6.0 - 5G - 6/6 - - DMU~ - 2 - - - Caves of Koilos - {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Caves of Koilos - {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Chaotic Transformation - Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. - - R - Sorcery - 6.0 - 5R - - DMU~ - 3 - - - Chaotic Transformation - Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. - - R - Sorcery - 6.0 - 5R - - DMU~ - 3 - - - Charismatic Vanguard - {4}{W}: Creatures you control get +1/+1 until end of turn. - - W - Creature - Dwarf Soldier - 3.0 - 2W - 3/2 - - DMU~ - 2 - - - Citizen's Arrest - When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. - - W - Enchantment - 3.0 - 1WW - - DMU~ - 1 - - - Cleaving Skyrider - FlashKicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)FlyingWhen Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures. - - W - Creature - Human Warrior - 3.0 - 2W - 2/2 - - DMU~ - 2 - - - Coalition Skyknight - FlyingEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) - - W - Creature - Human Knight - 4.0 - 3W - 2/2 - - DMU~ - 2 - - - Colossal Growth - Kicker {R} (You may pay an additional {R} as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn. - - G - Instant - 2.0 - 1G - - DMU~ - 3 - - - Coral Colony - Defender{1}{U}, {T}: Target player mills X cards, where X is the number of cards you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) - - U - Creature - Wall - 2.0 - 1U - 1/4 - - DMU~ - 2 - - - Cosmic Epiphany - Draw cards equal to the number of instant and sorcery cards in your graveyard. - - U - Sorcery - 6.0 - 4UU - - DMU~ - 3 - - - Cosmic Epiphany - Draw cards equal to the number of instant and sorcery cards in your graveyard. - - U - Sorcery - 6.0 - 4UU - - DMU~ - 3 - - - Cult Conscript - Cult Conscript enters the battlefield tapped.{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. - - B - Creature - Skeleton Warrior - 1.0 - B - 2/1 - - DMU~ - 1 - 2 - - - Cut Down - Destroy target creature with total power and toughness 5 or less. - - B - Instant - 1.0 - B - - DMU~ - 3 - - - Cut Down - Destroy target creature with total power and toughness 5 or less. - - B - Instant - 1.0 - B - - DMU~ - 3 - - - Danitha, Benalia's Hope - First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield attached to Danitha. - - W - Legendary Creature - Human Knight - 5.0 - 4W - 4/4 - - DMU~ - 2 - - - Danitha, Benalia's Hope - First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield attached to Danitha. - - W - Legendary Creature - Human Knight - 5.0 - 4W - 4/4 - - DMU~ - 2 - - - Danitha, Benalia's Hope - First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield attached to Danitha. - - W - Legendary Creature - Human Knight - 5.0 - 4W - 4/4 - - DMU~ - 2 - - - Defiler of Dreams - FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card. - - U - Creature - Phyrexian Sphinx - 5.0 - 3UU - 4/3 - - DMU~ - 2 - - - Defiler of Dreams - FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card. - - U - Creature - Phyrexian Sphinx - 5.0 - 3UU - 4/3 - - DMU~ - 2 - - - Defiler of Faith - VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. - - W - Creature - Phyrexian Human - 5.0 - 3WW - 5/5 - - DMU~ - 2 - - - Defiler of Faith - VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. - - W - Creature - Phyrexian Human - 5.0 - 3WW - 5/5 - - DMU~ - 2 - - - Defiler of Flesh - MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. - - B - Creature - Phyrexian Horror - 4.0 - 2BB - 4/4 - - DMU~ - 2 - - - Defiler of Flesh - MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. - - B - Creature - Phyrexian Horror - 4.0 - 2BB - 4/4 - - DMU~ - 2 - - - Defiler of Instinct - First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. - - R - Creature - Phyrexian Kavu - 4.0 - 2RR - 4/4 - - DMU~ - 2 - - - Defiler of Vigor - TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. - - G - Creature - Phyrexian Wurm - 5.0 - 3GG - 6/6 - - DMU~ - 2 - - - Defiler of Vigor - TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. - - G - Creature - Phyrexian Wurm - 5.0 - 3GG - 6/6 - - DMU~ - 2 - - - Djinn of the Fountain - FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1. - - U - Creature - Djinn - 4.0 - 4UU - 4/4 - - DMU~ - 2 - - - Drag to the Bottom - Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. - - B - Sorcery - 4.0 - 2BB - - DMU~ - 3 - - - Drag to the Bottom - Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. - - B - Sorcery - 4.0 - 2BB - - DMU~ - 3 - - - Dragon Whelp - Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. - - R - Creature - Dragon - 4.0 - 2RR - 2/3 - - DMU~ - 2 - - - Elas il-Kor, Sadistic Pilgrim - DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. - - B - W - Legendary Creature - Phyrexian Kor Cleric - 2.0 - WB - 2/2 - - DMU~ - 2 - - - Elas il-Kor, Sadistic Pilgrim - DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. - - B - W - Legendary Creature - Phyrexian Kor Cleric - 2.0 - WB - 2/2 - - DMU~ - 2 - - - Electrostatic Infantry - TrampleWhenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. - - R - Creature - Dwarf Wizard - 2.0 - 1R - 1/2 - - DMU~ - 2 - - - Elvish Hydromancer - Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. - - G - Creature - Elf Wizard - 3.0 - 2G - 3/2 - - DMU~ - 2 - - - Evolved Sleeper - {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. - - B - Creature - Human - 1.0 - B - 1/1 - - DMU~ - 2 - - - Evolved Sleeper - {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. - - B - Creature - Human - 1.0 - B - 1/1 - - DMU~ - 2 - - - Extinguish the Light - Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life. - - B - Instant - 4.0 - 2BB - - DMU~ - 3 - - - Fires of Victory - Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand. - - R - Instant - 2.0 - 1R - - DMU~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - DMU~ - 0 - - - Founding the Third Path - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.II — Target player mills four cards.III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. - - U - Enchantment - Saga - 2.0 - 1U - - DMU~ - 1 - - - Frostfist Strider - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature - Elemental Giant - 5.0 - 3UU - 4/4 - - DMU~ - 2 - - - Gaea's Might - Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. - - G - Instant - 1.0 - G - - DMU~ - 3 - - - Golden Argosy - Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Legendary Artifact - Vehicle - 4.0 - 4 - 3/6 - - DMU~ - 1 - - - Guardian of New Benalia - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. - - W - Creature - Human Soldier - 2.0 - 1W - 2/2 - - DMU~ - 2 - - - Guardian of New Benalia - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. - - W - Creature - Human Soldier - 2.0 - 1W - 2/2 - - DMU~ - 2 - - - Haughty Djinn - FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast. - - U - Creature - Djinn - 3.0 - 1UU - */4 - - DMU~ - 2 - - - Haughty Djinn - FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast. - - U - Creature - Djinn - 3.0 - 1UU - */4 - - DMU~ - 2 - - - Herd Migration - Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Sorcery - 7.0 - 6G - - DMU~ - 3 - - - Herd Migration - Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Sorcery - 7.0 - 6G - - DMU~ - 3 - - - Herd Migration - Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Sorcery - 7.0 - 6G - - DMU~ - 3 - - - Hero's Heirloom - Equipped creature gets +2/+1.As long as equipped creature is legendary, it has trample and haste.Equip {2} - - Artifact - Equipment - 2.0 - 2 - - DMU~ - 1 - - - Hurler Cyclops - {1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target. - - R - Creature - Cyclops - 5.0 - 3RR - 5/4 - - DMU~ - 2 - - - Hurloon Battle Hymn - Kicker {W} (You may pay an additional {W} as you cast this spell.)Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life. - - R - Instant - 3.0 - 2R - - DMU~ - 3 - - - Impede Momentum - Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - U - Sorcery - 2.0 - 1U - - DMU~ - 3 - - - Inscribed Tablet - {1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. - - Artifact - 1.0 - 1 - - DMU~ - 1 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - DMU~ - 0 - - - Ivy, Gleeful Spellthief - FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) - - G - U - Legendary Creature - Faerie Rogue - 2.0 - GU - 2/1 - - DMU~ - 2 - - - Ivy, Gleeful Spellthief - FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) - - G - U - Legendary Creature - Faerie Rogue - 2.0 - GU - 2/1 - - DMU~ - 2 - - - Ivy, Gleeful Spellthief - FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) - - G - U - Legendary Creature - Faerie Rogue - 2.0 - GU - 2/1 - - DMU~ - 2 - - - Jaya's Firenado - Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - R - Sorcery - 5.0 - 4R - - DMU~ - 3 - - - Jaya, Fiery Negotiator - +1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." - - R - Legendary Planeswalker - Jaya - 4.0 - 2RR - 4 - - DMU~ - 1 - - - Jaya, Fiery Negotiator - +1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." - - R - Legendary Planeswalker - Jaya - 4.0 - 2RR - 4 - - DMU~ - 1 - - - Jhoira, Ageless Innovator - {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. - - R - U - Legendary Creature - Human Artificer - 2.0 - UR - 2/3 - - DMU~ - 2 - - - Jhoira, Ageless Innovator - {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. - - R - U - Legendary Creature - Human Artificer - 2.0 - UR - 2/3 - - DMU~ - 2 - - - Jhoira, Ageless Innovator - {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. - - R - U - Legendary Creature - Human Artificer - 2.0 - UR - 2/3 - - DMU~ - 2 - - - Jodah's Codex - Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. - - Artifact - 5.0 - 5 - - DMU~ - 1 - - - Jodah, the Unifier - Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. - - B - G - R - U - W - Legendary Creature - Human Wizard - 5.0 - WUBRG - 5/5 - - DMU~ - 2 - - - Jodah, the Unifier - Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. - - B - G - R - U - W - Legendary Creature - Human Wizard - 5.0 - WUBRG - 5/5 - - DMU~ - 2 - - - Join Forces - Untap up to two target creatures. They each get +2/+2 until end of turn. - - W - Instant - 3.0 - 2W - - DMU~ - 3 - - - Joint Exploration - Kicker {G} (You may pay an additional {G} as you cast this spell.)Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield. - - U - Instant - 2.0 - 1U - - DMU~ - 3 - - - Juniper Order Rootweaver - Kicker {G} (You may pay an additional {G} as you cast this spell.)When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control. - - W - Creature - Human Druid - 2.0 - 1W - 2/2 - - DMU~ - 2 - - - Karn's Sylex - Karn's Sylex enters the battlefield tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities.{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery. - - Legendary Artifact - 3.0 - 3 - - DMU~ - 1 - 1 - - - Karn, Living Legacy - +1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." - - Legendary Planeswalker - Karn - 4.0 - 4 - 4 - - DMU~ - 1 - - - Karn, Living Legacy - +1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." - - Legendary Planeswalker - Karn - 4.0 - 4 - 4 - - DMU~ - 1 - - - Karplusan Forest - {T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Karplusan Forest - {T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Keldon Flamesage - EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. - - R - Creature - Human Shaman - 3.0 - 2R - 2/3 - - DMU~ - 2 - - - Keldon Flamesage - EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. - - R - Creature - Human Shaman - 3.0 - 2R - 2/3 - - DMU~ - 2 - - - King Darien XLVIII - Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. - - G - W - Legendary Creature - Human Soldier - 3.0 - 1GW - 2/3 - - DMU~ - 2 - - - King Darien XLVIII - Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. - - G - W - Legendary Creature - Human Soldier - 3.0 - 1GW - 2/3 - - DMU~ - 2 - - - King Darien XLVIII - Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. - - G - W - Legendary Creature - Human Soldier - 3.0 - 1GW - 2/3 - - DMU~ - 2 - - - Knight of Dawn's Light - First strikeIf you would gain life, you gain that much life plus 1 instead.{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. - - W - Creature - Human Knight - 2.0 - 1W - 2/2 - - DMU~ - 2 - - - Lagomos, Hand of Hatred - At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 1/3 - - DMU~ - 2 - - - Lagomos, Hand of Hatred - At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 1/3 - - DMU~ - 2 - - - Lagomos, Hand of Hatred - At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. - - B - R - Legendary Creature - Human Shaman - 3.0 - 1BR - 1/3 - - DMU~ - 2 - - - Leaf-Crowned Visionary - Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. - - G - Creature - Elf Druid - 2.0 - GG - 1/1 - - DMU~ - 2 - - - Leaf-Crowned Visionary - Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. - - G - Creature - Elf Druid - 2.0 - GG - 1/1 - - DMU~ - 2 - - - Leyline Binding - FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. - - W - Enchantment - 6.0 - 5W - - DMU~ - 1 - - - Leyline Binding - FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. - - W - Enchantment - 6.0 - 5W - - DMU~ - 1 - - - Lightning Strike - Lightning Strike deals 3 damage to any target. - - R - Instant - 2.0 - 1R - - DMU~ - 3 - - - Lightning Strike - Lightning Strike deals 3 damage to any target. - - R - Instant - 2.0 - 1R - - DMU~ - 3 - - - Liliana of the Veil - +1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - DMU~ - 1 - - - Liliana of the Veil - +1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. - - B - Legendary Planeswalker - Liliana - 3.0 - 1BB - 3 - - DMU~ - 1 - - - Linebreaker Baloth - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Linebreaker Baloth can't be blocked by creatures with power 2 or less. - - G - Creature - Beast - 5.0 - 3GG - 4/5 - - DMU~ - 2 - - - Llanowar Greenwidow - Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. - - G - Creature - Spider - 3.0 - 2G - 4/3 - - DMU~ - 2 - - - Llanowar Greenwidow - Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. - - G - Creature - Spider - 3.0 - 2G - 4/3 - - DMU~ - 2 - - - Llanowar Loamspeaker - {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. - - G - Creature - Elf Druid - 2.0 - 1G - 1/3 - - DMU~ - 2 - - - Llanowar Loamspeaker - {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. - - G - Creature - Elf Druid - 2.0 - 1G - 1/3 - - DMU~ - 2 - - - Llanowar Loamspeaker - {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. - - G - Creature - Elf Druid - 2.0 - 1G - 1/3 - - DMU~ - 2 - - - Magnigoth Sentry - Reach - - G - Creature - Treefolk - 4.0 - 3G - 4/4 - - DMU~ - 2 - - - Meria, Scholar of Antiquity - Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Elf Artificer - 3.0 - 1RG - 3/3 - - DMU~ - 2 - - - Meria, Scholar of Antiquity - Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. - - G - R - Legendary Creature - Elf Artificer - 3.0 - 1RG - 3/3 - - DMU~ - 2 - - - Mesa Cavalier - FlyingWhen Mesa Cavalier enters the battlefield, you gain 2 life. - - W - Creature - Human Knight - 3.0 - 2W - 2/1 - - DMU~ - 2 - - - Micromancer - When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - DMU~ - 2 - - - Micromancer - When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. - - U - Creature - Human Wizard - 4.0 - 3U - 3/3 - - DMU~ - 2 - - - Molten Monstrosity - This spell costs {X} less to cast, where X is the greatest power among creatures you control.Trample - - R - Creature - Hellion - 8.0 - 7R - 5/5 - - DMU~ - 2 - - - Monstrous War-Leech - Kicker {U} (You may pay an additional {U} as you cast this spell.)As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. - - B - Creature - Leech Horror - 4.0 - 3B - */* - - DMU~ - 2 - - - Mossbeard Ancient - TrampleWhen Mossbeard Ancient enters the battlefield, you gain 5 life. - - G - Creature - Treefolk - 7.0 - 5GG - 7/7 - - DMU~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - DMU~ - 0 - - - Nael, Avizoa Aeronaut - FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. - - G - U - Legendary Creature - Elf Scout - 4.0 - 2GU - 2/4 - - DMU~ - 2 - - - Nael, Avizoa Aeronaut - FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. - - G - U - Legendary Creature - Elf Scout - 4.0 - 2GU - 2/4 - - DMU~ - 2 - - - Najal, the Storm Runner - You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - R - U - Legendary Creature - Efreet Wizard - 5.0 - 2UUR - 5/4 - - DMU~ - 2 - - - Najal, the Storm Runner - You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - R - U - Legendary Creature - Efreet Wizard - 5.0 - 2UUR - 5/4 - - DMU~ - 2 - - - Najal, the Storm Runner - You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. - - R - U - Legendary Creature - Efreet Wizard - 5.0 - 2UUR - 5/4 - - DMU~ - 2 - - - Negate - Counter target noncreature spell. - - U - Instant - 2.0 - 1U - - DMU~ - 3 - - - Nemata, Primeval Warden - ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. - - B - G - Legendary Creature - Treefolk - 4.0 - 2BG - 3/4 - - DMU~ - 2 - - - Nemata, Primeval Warden - ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. - - B - G - Legendary Creature - Treefolk - 4.0 - 2BG - 3/4 - - DMU~ - 2 - - - Nishoba Brawler - TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. - - G - Creature - Cat Warrior - 2.0 - 1G - */3 - - DMU~ - 2 - - - Nishoba Brawler - TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. - - G - Creature - Cat Warrior - 2.0 - 1G - */3 - - DMU~ - 2 - - - Phoenix Chick - Flying, hastePhoenix Chick can't block.Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. - - R - Creature - Phoenix - 1.0 - R - 1/1 - - DMU~ - 2 - - - Phyrexian Espionage - Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Draw two cards. If this spell was kicked, each opponent discards a card. - - U - Sorcery - 3.0 - 2U - - DMU~ - 3 - - - Phyrexian Rager - When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. - - B - Creature - Phyrexian Horror - 3.0 - 2B - 2/2 - - DMU~ - 2 - - - Phyrexian Warhorse - Kicker {W} (You may pay an additional {W} as you cast this spell.)When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn. - - B - Creature - Phyrexian Horse - 4.0 - 3B - 3/3 - - DMU~ - 2 - - - Pilfer - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. - - B - Sorcery - 2.0 - 1B - - DMU~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - DMU~ - 0 - - - Plaza of Heroes - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. - - Land - 0.0 - - - DMU~ - 0 - - - Plaza of Heroes - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. - - Land - 0.0 - - - DMU~ - 0 - - - Prayer of Binding - FlashWhen Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - 4.0 - 3W - - DMU~ - 1 - - - Protect the Negotiators - Kicker {W} (You may pay an additional {W} as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays {1} for each creature you control. - - U - Instant - 2.0 - 1U - - DMU~ - 3 - - - Queen Allenal of Ruadach - Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. - - G - W - Legendary Creature - Elf Noble - 3.0 - GWW - */* - - DMU~ - 2 - - - Queen Allenal of Ruadach - Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. - - G - W - Legendary Creature - Elf Noble - 3.0 - GWW - */* - - DMU~ - 2 - - - Queen Allenal of Ruadach - Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. - - G - W - Legendary Creature - Elf Noble - 3.0 - GWW - */* - - DMU~ - 2 - - - Quirion Beastcaller - Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. - - G - Creature - Dryad Warrior - 2.0 - 1G - 2/2 - - DMU~ - 2 - - - Quirion Beastcaller - Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. - - G - Creature - Dryad Warrior - 2.0 - 1G - 2/2 - - DMU~ - 2 - - - Radha's Firebrand - Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. - - R - Creature - Human Warrior - 2.0 - 1R - 3/1 - - DMU~ - 2 - - - Radha's Firebrand - Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. - - R - Creature - Human Warrior - 2.0 - 1R - 3/1 - - DMU~ - 2 - - - Radha, Coalition Warlord - Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. - - G - R - Legendary Creature - Elf Warrior - 4.0 - 2RG - 3/3 - - DMU~ - 2 - - - Radha, Coalition Warlord - Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. - - G - R - Legendary Creature - Elf Warrior - 4.0 - 2RG - 3/3 - - DMU~ - 2 - - - Raff, Weatherlight Stalwart - Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 1/3 - - DMU~ - 2 - - - Raff, Weatherlight Stalwart - Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 1/3 - - DMU~ - 2 - - - Raff, Weatherlight Stalwart - Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 1/3 - - DMU~ - 2 - - - Ragefire Hellkite - FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/3 - - DMU~ - 2 - - - Ragefire Hellkite - FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. - - R - Creature - Dragon - 6.0 - 4RR - 5/3 - - DMU~ - 2 - - - Ratadrabik of Urborg - Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. - - B - W - Legendary Creature - Zombie Wizard - 4.0 - 2WB - 3/3 - - DMU~ - 2 - - - Ratadrabik of Urborg - Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. - - B - W - Legendary Creature - Zombie Wizard - 4.0 - 2WB - 3/3 - - DMU~ - 2 - - - Ratadrabik of Urborg - Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. - - B - W - Legendary Creature - Zombie Wizard - 4.0 - 2WB - 3/3 - - DMU~ - 2 - - - Relic of Legends - {T}: Add one mana of any color.Tap an untapped legendary creature you control: Add one mana of any color. - - Artifact - 3.0 - 3 - - DMU~ - 1 - - - Resolute Reinforcements - FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. - - W - Creature - Human Soldier - 2.0 - 1W - 1/1 - - DMU~ - 2 - - - Resolute Reinforcements - FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. - - W - Creature - Human Soldier - 2.0 - 1W - 1/1 - - DMU~ - 2 - - - Rith, Liberated Primeval - Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. - - G - R - W - Legendary Creature - Dragon - 5.0 - 2RGW - 5/5 - - DMU~ - 2 - - - Rith, Liberated Primeval - Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. - - G - R - W - Legendary Creature - Dragon - 5.0 - 2RGW - 5/5 - - DMU~ - 2 - - - Rivaz of the Claw - Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." - - B - R - Legendary Creature - Viashino Warlock - 3.0 - 1BR - 3/3 - - DMU~ - 2 - - - Rivaz of the Claw - Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." - - B - R - Legendary Creature - Viashino Warlock - 3.0 - 1BR - 3/3 - - DMU~ - 2 - - - Rona's Vortex - Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. - - U - Instant - 1.0 - U - - DMU~ - 3 - - - Rona, Sheoldred's Faithful - Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. - - B - U - Legendary Creature - Human Wizard - 4.0 - 1UBB - 3/4 - - DMU~ - 2 - - - Rona, Sheoldred's Faithful - Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. - - B - U - Legendary Creature - Human Wizard - 4.0 - 1UBB - 3/4 - - DMU~ - 2 - - - Rona, Sheoldred's Faithful - Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. - - B - U - Legendary Creature - Human Wizard - 4.0 - 1UBB - 3/4 - - DMU~ - 2 - - - Rulik Mons, Warren Chief - Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. - - G - R - Legendary Creature - Goblin - 4.0 - 1RGG - 3/3 - - DMU~ - 2 - - - Rulik Mons, Warren Chief - Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. - - G - R - Legendary Creature - Goblin - 4.0 - 1RGG - 3/3 - - DMU~ - 2 - - - Rulik Mons, Warren Chief - Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. - - G - R - Legendary Creature - Goblin - 4.0 - 1RGG - 3/3 - - DMU~ - 2 - - - Rundvelt Hordemaster - Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMU~ - 2 - - - Rundvelt Hordemaster - Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. - - R - Creature - Goblin Warrior - 2.0 - 1R - 1/1 - - DMU~ - 2 - - - Runic Shot - Kicker {U} (You may pay an additional {U} as you cast this spell.)Destroy target tapped creature. If this spell was kicked, scry 2. - - W - Sorcery - 1.0 - W - - DMU~ - 3 - - - Samite Herbalist - Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - W - Creature - Human Cleric - 2.0 - 1W - 2/1 - - DMU~ - 2 - - - Scout the Wilderness - Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. - - G - Sorcery - 3.0 - 2G - - DMU~ - 3 - - - Sengir Connoisseur - FlyingWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This aility triggers only once each turn. - - B - Creature - Vampire - 5.0 - 3BB - 3/3 - - DMU~ - 2 - - - Serra Paragon - FlyingOnce during each of your turns, you may play a land card from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU~ - 2 - - - Serra Paragon - FlyingOnce during each of your turns, you may play a land card from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." - - W - Creature - Angel - 4.0 - 2WW - 3/4 - - DMU~ - 2 - - - Serra Redeemer - FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. - - W - Creature - Angel Soldier - 5.0 - 3WW - 2/4 - - DMU~ - 2 - - - Serra Redeemer - FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. - - W - Creature - Angel Soldier - 5.0 - 3WW - 2/4 - - DMU~ - 2 - - - Shadow-Rite Priest - Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. - - B - Creature - Human Cleric - 2.0 - 1B - 2/2 - - DMU~ - 2 - - - Shalai's Acolyte - Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)FlyingIf Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it. - - W - Creature - Angel - 5.0 - 4W - 3/4 - - DMU~ - 2 - - - Shanna, Purifying Blade - LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. - - G - U - W - Legendary Creature - Human Warrior - 3.0 - GWU - 3/3 - - DMU~ - 2 - - - Shanna, Purifying Blade - LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. - - G - U - W - Legendary Creature - Human Warrior - 3.0 - GWU - 3/3 - - DMU~ - 2 - - - Shanna, Purifying Blade - LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. - - G - U - W - Legendary Creature - Human Warrior - 3.0 - GWU - 3/3 - - DMU~ - 2 - - - Sheoldred's Restoration - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.Exile Sheoldred's Restoration. - - B - Sorcery - 4.0 - 3B - - DMU~ - 3 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU~ - 2 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU~ - 2 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU~ - 2 - - - Sheoldred, the Apocalypse - DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. - - B - Legendary Creature - Phyrexian Praetor - 4.0 - 2BB - 4/5 - - DMU~ - 2 - - - Shield-Wall Sentinel - DefenderWhen Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Golem - 4.0 - 4 - 1/3 - - DMU~ - 2 - - - Shivan Devastator - Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it. - - R - Creature - Dragon Hydra - 1.0 - XR - 0/0 - - DMU~ - 2 - - - Shivan Devastator - Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it. - - R - Creature - Dragon Hydra - 1.0 - XR - 0/0 - - DMU~ - 2 - - - Shivan Reef - {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Shivan Reef - {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Silver Scrutiny - You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards. - - U - Sorcery - 2.0 - XUU - - DMU~ - 3 - - - Silver Scrutiny - You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards. - - U - Sorcery - 2.0 - XUU - - DMU~ - 3 - - - Slimefoot's Survey - Domain — Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. - - G - Sorcery - 5.0 - 4G - - DMU~ - 3 - - - Smash to Dust - Choose one —• Destroy target artifact.• Destroy target creature with defender.• Smash to Dust deals 1 damage to each creature your opponents control. - - R - Sorcery - 2.0 - 1R - - DMU~ - 3 - - - Snarespinner - Reach (This creature can block creatures with flying.)Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. - - G - Creature - Spider - 2.0 - 1G - 1/3 - - DMU~ - 2 - - - Sol'Kanar the Tainted - At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. - - B - R - U - Legendary Creature - Elemental Demon - 5.0 - 2UBR - 5/5 - - DMU~ - 2 - - - Sol'Kanar the Tainted - At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. - - B - R - U - Legendary Creature - Elemental Demon - 5.0 - 2UBR - 5/5 - - DMU~ - 2 - - - Sol'Kanar the Tainted - At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. - - B - R - U - Legendary Creature - Elemental Demon - 5.0 - 2UBR - 5/5 - - DMU~ - 2 - - - Soul of Windgrace - Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. - - B - G - R - Legendary Creature - Cat Avatar - 4.0 - 1BRG - 5/4 - - DMU~ - 2 - - - Soul of Windgrace - Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. - - B - G - R - Legendary Creature - Cat Avatar - 4.0 - 1BRG - 5/4 - - DMU~ - 2 - - - Soul of Windgrace - Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. - - B - G - R - Legendary Creature - Cat Avatar - 4.0 - 1BRG - 5/4 - - DMU~ - 2 - - - Sphinx of Clear Skies - Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) - - U - Creature - Sphinx - 5.0 - 3UU - 5/5 - - DMU~ - 2 - - - Sphinx of Clear Skies - Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) - - U - Creature - Sphinx - 5.0 - 3UU - 5/5 - - DMU~ - 2 - - - Sprouting Goblin - Kicker {G} (You may pay an additional {G} as you cast this spell.)When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.{R}, {T}, Sacrifice a land: Draw a card. - - R - Creature - Goblin Druid - 2.0 - 1R - 2/2 - - DMU~ - 2 - - - Squee, Dubious Monarch - HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. - - R - Legendary Creature - Goblin Noble - 3.0 - 2R - 2/2 - - DMU~ - 2 - - - Squee, Dubious Monarch - HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. - - R - Legendary Creature - Goblin Noble - 3.0 - 2R - 2/2 - - DMU~ - 2 - - - Squee, Dubious Monarch - HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. - - R - Legendary Creature - Goblin Noble - 3.0 - 2R - 2/2 - - DMU~ - 2 - - - Stall for Time - Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter on it would become untapped, remove one from it instead.)Draw a card. - - W - Instant - 3.0 - 2W - - DMU~ - 3 - - - Stenn, Paranoid Partisan - As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 2/2 - - DMU~ - 2 - - - Stenn, Paranoid Partisan - As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 2/2 - - DMU~ - 2 - - - Stenn, Paranoid Partisan - As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - W - Legendary Creature - Human Wizard - 2.0 - WU - 2/2 - - DMU~ - 2 - - - Strength of the Coalition - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control. - - G - Instant - 1.0 - G - - DMU~ - 3 - - - Stronghold Arena - Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. - - B - Enchantment - 2.0 - 1B - - DMU~ - 1 - - - Stronghold Arena - Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. - - B - Enchantment - 2.0 - 1B - - DMU~ - 1 - - - Sulfurous Springs - {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Sulfurous Springs - {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Sunbathing Rootwalla - Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. - - G - Creature - Lizard - 2.0 - 1G - 2/2 - - DMU~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - DMU~ - 0 - - - Tail Swipe - Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) - - G - Instant - 1.0 - G - - DMU~ - 3 - - - Take Up the Shield - Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - 2.0 - 1W - - DMU~ - 3 - - - Tattered Apparition - Flying{1}{B}: Tattered Apparition gets +1/+1 until end of turn. - - B - Creature - Shade - 4.0 - 3B - 2/2 - - DMU~ - 2 - - - Tatyova, Steward of Tides - Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. - - G - U - Legendary Creature - Merfolk Druid - 3.0 - GGU - 3/3 - - DMU~ - 2 - - - Tatyova, Steward of Tides - Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. - - G - U - Legendary Creature - Merfolk Druid - 3.0 - GGU - 3/3 - - DMU~ - 2 - - - Tatyova, Steward of Tides - Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. - - G - U - Legendary Creature - Merfolk Druid - 3.0 - GGU - 3/3 - - DMU~ - 2 - - - Tear Asunder - Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. - - G - Instant - 2.0 - 1G - - DMU~ - 3 - - - Temporal Firestorm - Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker. - - R - Sorcery - 5.0 - 3RR - - DMU~ - 3 - - - Temporal Firestorm - Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker. - - R - Sorcery - 5.0 - 3RR - - DMU~ - 3 - - - Temporary Lockdown - When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. - - W - Enchantment - 3.0 - 1WW - - DMU~ - 1 - - - Temporary Lockdown - When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. - - W - Enchantment - 3.0 - 1WW - - DMU~ - 1 - - - Territorial Maro - Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. - - G - Creature - Elemental - 5.0 - 4G - */* - - DMU~ - 2 - - - The Elder Dragon War - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying. - - R - Enchantment - Saga - 4.0 - 2RR - - DMU~ - 1 - - - The Phasing of Zhalfir - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. - - U - Enchantment - Saga - 4.0 - 2UU - - DMU~ - 1 - - - The Raven Man - At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. - - B - Legendary Creature - Human Wizard - 2.0 - 1B - 2/1 - - DMU~ - 2 - - - The Raven Man - At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. - - B - Legendary Creature - Human Wizard - 2.0 - 1B - 2/1 - - DMU~ - 2 - - - The Raven Man - At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. - - B - Legendary Creature - Human Wizard - 2.0 - 1B - 2/1 - - DMU~ - 2 - - - The Weatherseed Treaty - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.II — Create a 1/1 green Saproling creature token.III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. - - G - Enchantment - Saga - 3.0 - 2G - - DMU~ - 1 - - - The World Spell - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.III — Put up to two non-Saga permanent cards from your hand onto the battlefield. - - G - Enchantment - Saga - 7.0 - 5GG - - DMU~ - 1 - - - Thran Portal - Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. - - Land - Gate - 0.0 - - - DMU~ - 1 - 0 - - - Thran Portal - Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. - - Land - Gate - 0.0 - - - DMU~ - 1 - 0 - - - Threats Undetected - Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. - - G - Sorcery - 3.0 - 2G - - DMU~ - 3 - - - Threats Undetected - Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. - - G - Sorcery - 3.0 - 2G - - DMU~ - 3 - - - Thrill of Possibility - As an additional cost to cast this spell, discard a card.Draw two cards. - - R - Instant - 2.0 - 1R - - DMU~ - 3 - - - Timeless Lotus - Timeless Lotus enters the battlefield tapped.{T}: Add {W}{U}{B}{R}{G}. - - Legendary Artifact - 5.0 - 5 - - DMU~ - 1 - 1 - - - Timely Interference - Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.Draw a card. - - U - Instant - 1.0 - U - - DMU~ - 3 - - - Tolarian Geyser - Kicker {W} (You may pay an additional {W} as you cast this spell.)Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. - - U - Sorcery - 3.0 - 2U - - DMU~ - 3 - - - Tolarian Terror - This spell costs {1} less to cast for each instant and sorcery card in your graveyard.Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) - - U - Creature - Serpent - 7.0 - 6U - 5/5 - - DMU~ - 2 - - - Tori D'Avenant, Fury Rider - Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. - - R - W - Legendary Creature - Human Knight - 4.0 - 1RRW - 3/3 - - DMU~ - 2 - - - Tori D'Avenant, Fury Rider - Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. - - R - W - Legendary Creature - Human Knight - 4.0 - 1RRW - 3/3 - - DMU~ - 2 - - - Tori D'Avenant, Fury Rider - Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. - - R - W - Legendary Creature - Human Knight - 4.0 - 1RRW - 3/3 - - DMU~ - 2 - - - Toxic Abomination - When Toxic Abomination enters the battlefield, you lose 2 life. - - B - Creature - Phyrexian Zombie - 2.0 - 1B - 3/2 - - DMU~ - 2 - - - Tribute to Urborg - Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard. - - B - Instant - 2.0 - 1B - - DMU~ - 3 - - - Tura Kennerüd, Skyknight - FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. - - U - W - Legendary Creature - Human Knight - 5.0 - 2WUU - 3/3 - - DMU~ - 2 - - - Tura Kennerüd, Skyknight - FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. - - U - W - Legendary Creature - Human Knight - 5.0 - 2WUU - 3/3 - - DMU~ - 2 - - - Tura Kennerüd, Skyknight - FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. - - U - W - Legendary Creature - Human Knight - 5.0 - 2WUU - 3/3 - - DMU~ - 2 - - - Twinferno - Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. - - R - Instant - 2.0 - 1R - - DMU~ - 3 - - - Tyrannical Pitlord - Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. - - B - Creature - Demon - 6.0 - 4BB - 6/6 - - DMU~ - 2 - - - Tyrannical Pitlord - Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. - - B - Creature - Demon - 6.0 - 4BB - 6/6 - - DMU~ - 2 - - - Urborg Lhurgoyf - Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. - - G - Creature - Lhurgoyf - 2.0 - 1G - */1+* - - DMU~ - 2 - - - Urborg Lhurgoyf - Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. - - G - Creature - Lhurgoyf - 2.0 - 1G - */1+* - - DMU~ - 2 - - - Urborg Repossession - Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand. - - B - Sorcery - 1.0 - B - - DMU~ - 3 - - - Uurg, Spawn of Turg - Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. - - B - G - Legendary Creature - Frog Beast - 3.0 - BBG - */5 - - DMU~ - 2 - - - Uurg, Spawn of Turg - Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. - - B - G - Legendary Creature - Frog Beast - 3.0 - BBG - */5 - - DMU~ - 2 - - - Valiant Veteran - Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. - - W - Creature - Kor Soldier - 2.0 - 1W - 2/2 - - DMU~ - 2 - - - Valiant Veteran - Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. - - W - Creature - Kor Soldier - 2.0 - 1W - 2/2 - - DMU~ - 2 - - - Vesuvan Duplimancy - Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. - - U - Enchantment - 4.0 - 3U - - DMU~ - 1 - - - Viashino Branchrider - Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)HasteIf Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.{2}{R}: Viashino Branchrider gets +2/+0 until end of turn. - - R - Creature - Viashino Warrior - 1.0 - R - 1/1 - - DMU~ - 2 - - - Vineshaper Prodigy - Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - G - Creature - Elf Druid - 2.0 - 1G - 2/2 - - DMU~ - 2 - - - Voda Sea Scavenger - Domain — When Voda Sea Scavenger enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. - - U - Creature - Merfolk Wizard - 3.0 - 2U - 3/2 - - DMU~ - 2 - - - Vodalian Hexcatcher - FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/1 - - DMU~ - 2 - - - Vodalian Hexcatcher - FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/1 - - DMU~ - 2 - - - Vodalian Mindsinger - Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. - - U - Creature - Merfolk Wizard - 3.0 - 1UU - 2/2 - - DMU~ - 2 - - - Vodalian Mindsinger - Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. - - U - Creature - Merfolk Wizard - 3.0 - 1UU - 2/2 - - DMU~ - 2 - - - Vohar, Vodalian Desecrator - {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. - - B - U - Legendary Creature - Phyrexian Merfolk Wizard - 2.0 - UB - 1/2 - - DMU~ - 2 - - - Volshe Tideturner - {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. - - U - Creature - Merfolk Wizard - 2.0 - 1U - 1/3 - - DMU~ - 2 - - - Walking Bulwark - Defender{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. - - Artifact Creature - Golem - 1.0 - 1 - 0/3 - - DMU~ - 2 - - - Warhost's Frenzy - Kicker {B} (You may pay an additional {B} as you cast this spell.)Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card. - - R - Instant - 3.0 - 2R - - DMU~ - 3 - - - Weatherlight Compleated - FlyingAs long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1. - - Legendary Artifact - Vehicle - 2.0 - 2 - 5/5 - - DMU~ - 1 - - - Wingmantle Chaplain - DefenderWhen Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. - - W - Creature - Human Cleric - 4.0 - 3W - 0/3 - - DMU~ - 2 - - - Writhing Necromass - This spell costs {1} less to cast for each creature card in your graveyard.Deathtouch - - B - Creature - Zombie Giant - 7.0 - 6B - 5/5 - - DMU~ - 2 - - - Yavimaya Coast - {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Yavimaya Coast - {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - 0.0 - - - DMU~ - 0 - - - Yavimaya Iconoclast - Kicker {R} (You may pay an additional {R} as you cast this spell.)TrampleWhen Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. - - G - Creature - Elf - 2.0 - 1G - 3/2 - - DMU~ - 2 - - - Yavimaya Sojourner - Domain — This spell costs {1} less to cast for each basic land type among lands you control. - - G - Creature - Treefolk - 8.0 - 7G - 4/6 - - DMU~ - 2 - - - Yavimaya Steelcrusher - Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.){1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact. - - R - Creature - Ape Warrior - 2.0 - 1R - 2/2 - - DMU~ - 2 - - - Yotia Declares War - Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn. - - R - Enchantment - Saga - 2.0 - 1R - - DMU~ - 1 - - - Zar Ojanen, Scion of Efrava - Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. - - G - W - Legendary Creature - Cat Warrior - 5.0 - 3GW - 4/4 - - DMU~ - 2 - - - Zar Ojanen, Scion of Efrava - Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. - - G - W - Legendary Creature - Cat Warrior - 5.0 - 3GW - 4/4 - - DMU~ - 2 - - - Zar Ojanen, Scion of Efrava - Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. - - G - W - Legendary Creature - Cat Warrior - 5.0 - 3GW - 4/4 - - DMU~ - 2 - - - Zur, Eternal Schemer - FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. - - B - U - W - Legendary Creature - Human Wizard - 3.0 - WUB - 1/4 - - DMU~ - 2 - - - Zur, Eternal Schemer - FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. - - B - U - W - Legendary Creature - Human Wizard - 3.0 - WUB - 1/4 - - DMU~ - 2 - - - Zur, Eternal Schemer - FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. - - B - U - W - Legendary Creature - Human Wizard - 3.0 - WUB - 1/4 - - DMU~ - 2 - Abundant Growth Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of any color." @@ -5357,6 +913,32 @@ DMC~ 3 + + Activated Sleeper + FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battelfield this turn, except it's a Phyrexian in addition to its other types. + + B + Creature - Phyrexian Shapeshifter + 3.0 + 2B + 0/0 + + DMC~ + 2 + + + Activated Sleeper + FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battelfield this turn, except it's a Phyrexian in addition to its other types. + + B + Creature - Phyrexian Shapeshifter + 3.0 + 2B + 0/0 + + DMC~ + 2 + Adriana, Captain of the Guard Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) @@ -5514,7 +1096,7 @@ 3WU 2/4 - DMC~ + DMC~ 2 @@ -5543,6 +1125,32 @@ DMC~ 2 + + Baru, Wurmspeaker + Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, whre X is the greatest power among Wurms you control. + + G + Legendary Creature - Human Druid + 4.0 + 2GG + 3/3 + + DMC~ + 2 + + + Baru, Wurmspeaker + Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, whre X is the greatest power among Wurms you control. + + G + Legendary Creature - Human Druid + 4.0 + 2GG + 3/3 + + DMC~ + 2 + Battlefield Forge {T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. @@ -5604,6 +1212,20 @@ DMC~ 1 + + Bladewing, Deathless Tyrant + Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. + + B + R + Legendary Creature - Dragon Skeleton + 7.0 + 5BR + 6/6 + + DMC~ + 2 + Bladewing, Deathless Tyrant Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. @@ -5667,6 +1289,20 @@ DMC~ 2 + + Cadric, Soul Kindler + The "legend rule" doesn't apply to tokens you control.Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. + + R + W + Legendary Creature - Dwarf Wizard + 4.0 + 2RW + 4/3 + + DMC~ + 2 + Canopy Vista ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. @@ -5892,6 +1528,32 @@ DMC~ 3 + + Emperor Mihail II + You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. + + U + Legendary Creature - Merfolk Noble + 3.0 + 1UU + 3/3 + + DMC~ + 2 + + + Emperor Mihail II + You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. + + U + Legendary Creature - Merfolk Noble + 3.0 + 1UU + 3/3 + + DMC~ + 2 + Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. @@ -5994,6 +1656,23 @@ DMC~ 2 + + Fallaji Wayfarer + Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.) + + B + G + R + U + W + Creature - Human Scout + 3.0 + 2G + 2/4 + + DMC~ + 2 + Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. @@ -6017,6 +1696,18 @@ DMC~ 1 + + Flood Plain + Flood Plain enters the battlefield tapped.{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. + + Land + 0.0 + + + DMC~ + 1 + 0 + Foreboding Ruins As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. @@ -6097,6 +1788,20 @@ DMC~ 2 + + General Marhault Elsdragon + Whenever a creature you control becomes blocked, that creature gets +3/+3 until end of turn for each creature blocking it. + + G + R + Legendary Creature - Elf Warrior + 4.0 + 2RG + 4/4 + + DMC~ + 2 + Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. @@ -6120,6 +1825,17 @@ DMC~ 1 + + Gerrard's Hourglass Pendant + FlashIf a player would begin an extra turn, that player skips that turn instead.{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. + + Legendary Artifact + 1.0 + 1 + + DMC~ + 1 + Glint-Eye Nephilim Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. @@ -6148,6 +1864,32 @@ 1 0 + + Greensleeves, Maro-Sorcerer + Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. + + G + Legendary Creature - Elemental + 5.0 + 3GG + */* + + DMC~ + 2 + + + Greensleeves, Maro-Sorcerer + Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. + + G + Legendary Creature - Elemental + 5.0 + 3GG + */* + + DMC~ + 2 + Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield. @@ -6260,6 +2002,30 @@ DMC~ 1 + + Historian's Boon + Whenever Historian's Boon or another nontoken permanent enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. + + W + Enchantment + 4.0 + 3W + + DMC~ + 1 + + + Historian's Boon + Whenever Historian's Boon or another nontoken permanent enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. + + W + Enchantment + 4.0 + 3W + + DMC~ + 1 + Honor-Worn Shaku {T}: Add {C}.Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. @@ -6271,6 +2037,21 @@ DMC~ 1 + + Illuna, Apex of Wishes + Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Flying, trampleWhenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. + + G + R + U + Legendary Creature - Beast Elemental Dinosaur + 5.0 + 2GUR + 6/6 + + DMC~ + 2 + Iridian Maelstrom Destroy each creature that isn't all colors. @@ -6287,6 +2068,22 @@ DMC~ 3 + + Iridian Maelstrom + Destroy each creature that isn't all colors. + + B + G + R + U + W + Sorcery + 5.0 + WUBRG + + DMC~ + 3 + Jared Carthalion +1: Create a 3/3 Kavu creature token with trample that's all colors.−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.Jared Carthalion can be your commander. @@ -6387,6 +2184,20 @@ DMC~ 2 + + Jenson Carthalion, Druid Exile + Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.{5}, {T}: Add {W}{U}{B}{R}{G}. + + G + W + Legendary Creature - Human Druid + 2.0 + GW + 2/2 + + DMC~ + 2 + Josu Vess, Lich Knight Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)MenaceWhen Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. @@ -6561,6 +2372,18 @@ DMC~ 1 + + Mana Cannons + Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. + + R + Enchantment + 3.0 + 2R + + DMC~ + 1 + Merciless Eviction Choose one —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all planeswalkers. @@ -6621,6 +2444,19 @@ DMC~ 2 + + Moira, Urborg Haunt + MenaceWhenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. + + B + Legendary Creature - Spirit Wizard + 3.0 + 2B + 3/2 + + DMC~ + 2 + Mortify Destroy target creature or enchantment. @@ -6765,6 +2601,18 @@ 1 1 + + Obsidian Obelisk + Obsidian Obelisk enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. + + Artifact + 2.0 + 2 + + DMC~ + 1 + 1 + Odric, Lunarch Marshal At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. @@ -6792,6 +2640,20 @@ DMC~ 2 + + Ohabi Caleria + ReachUntap all Archers you control during each other player's untap step.Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. + + G + W + Legendary Creature - Elf Archer + 3.0 + 1GW + 1/3 + + DMC~ + 2 + Oketra's Monument White creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. @@ -6829,6 +2691,20 @@ DMC~ 2 + + Orca, Siege Demon + TrampleWhenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. + + B + R + Legendary Creature - Demon + 7.0 + 5BR + 5/5 + + DMC~ + 2 + Orzhov Basilica Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. @@ -6906,6 +2782,23 @@ DMC~ 2 + + Primeval Spawn + If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.Vigilance, trample, lifelinkWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. + + B + G + R + U + W + Creature - Avatar + 10.0 + 5WUBRG + 10/10 + + DMC~ + 2 + Primevals' Glorious Rebirth (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Return all legendary permanent cards from your graveyard to the battlefield. @@ -7007,7 +2900,7 @@ 2UB 4/4 - DMC~ + DMC~ 2 @@ -7024,6 +2917,20 @@ DMC~ 2 + + Rasputin, the Oneiromancer + When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.{T}, Remove one or more dream counters from Rasputin: Add that much {C}.{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. + + U + W + Legendary Creature - Human Wizard + 3.0 + 1WU + 4/1 + + DMC~ + 2 + Read the Bones Scry 2, then draw two cards. You lose 2 life. @@ -7062,6 +2969,32 @@ DMC~ 2 + + Robaran Mercenaries + VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control. + + W + Creature - Human Mercenary + 4.0 + 3W + 3/4 + + DMC~ + 2 + + + Robaran Mercenaries + VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control. + + W + Creature - Human Mercenary + 4.0 + 3W + 3/4 + + DMC~ + 2 + Rocky Tar Pit Rocky Tar Pit enters the battlefield tapped.{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. @@ -7088,6 +3021,46 @@ DMC~ 2 + + Rohgahh, Kher Keep Overlord + Other Kobolds you control get +2/+2.Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + B + R + Legendary Creature - Kobold Warrior + 5.0 + 3BR + 4/4 + + DMC~ + 2 + + + Rosnakht, Heir of Rohgahh + Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + R + Legendary Creature - Kobold Warrior + 1.0 + R + 0/1 + + DMC~ + 2 + + + Rosnakht, Heir of Rohgahh + Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + R + Legendary Creature - Kobold Warrior + 1.0 + R + 0/1 + + DMC~ + 2 + Sandsteppe Citadel Sandsteppe Citadel enters the battlefield tapped.{T}: Add {W}, {B}, or {G}. @@ -7165,6 +3138,21 @@ DMC~ 2 + + Shanid, Sleepers' Scourge + MenaceOther legendary creatures you control have menace.Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. + + B + R + W + Legendary Creature - Human Knight + 4.0 + 1RWB + 2/4 + + DMC~ + 2 + Shivan Gorge {T}: Add {C}.{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. @@ -7527,6 +3515,42 @@ DMC~ 2 + + The Lady of Otaria + You may tap three untapped Dwarves you control rather than pay this spell's mana cost.At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order. + + G + R + Legendary Creature - Avatar + 5.0 + 3RG + 5/5 + + DMC~ + 2 + + + The Mana Rig + Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. + + Legendary Artifact + 3.0 + 3 + + DMC~ + 1 + + + The Mana Rig + Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. + + Legendary Artifact + 3.0 + 3 + + DMC~ + 1 + The Peregrine Dynamo Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) @@ -7539,6 +3563,18 @@ DMC~ 2 + + The Peregrine Dynamo + Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) + + Legendary Artifact Creature - Construct + 3.0 + 3 + 1/5 + + DMC~ + 2 + The Reaver Cleaver Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3} @@ -7551,6 +3587,18 @@ DMC~ 1 + + The Reaver Cleaver + Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3} + + R + Legendary Artifact - Equipment + 3.0 + 2R + + DMC~ + 1 + Thrill of Possibility As an additional cost to cast this spell, discard a card.Draw two cards. @@ -7575,6 +3623,18 @@ DMC~ 2 + + Tiller Engine + Whenever a land enters the battlefield tapped and under your control, choose one —• Untap that land.• Tap target nonland permanent an opponent controls. + + Artifact Creature - Construct + 2.0 + 2 + 1/3 + + DMC~ + 2 + Time Wipe Return a creature you control to its owner's hand, then destroy all creatures. @@ -7602,6 +3662,20 @@ DMC~ 2 + + Tobias, Doomed Conqueror + FlashWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. + + U + W + Legendary Creature - Human Soldier + 4.0 + 2WU + 3/2 + + DMC~ + 2 + Tor Wauki the Younger Reach, lifelinkIf another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. @@ -7655,7 +3729,7 @@ 5GW 7/7 - DMC~ + DMC~ 2 @@ -7705,6 +3779,23 @@ DMC~ 2 + + Two-Headed Hellkite + Flying, menace, hasteWhenever Two-Headed Hellkite attacks, draw two cards. + + B + G + R + U + W + Creature - Dragon + 6.0 + 1WUBRG + 5/5 + + DMC~ + 2 + Tyrite Sanctum {T}: Add {C}.{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. @@ -7744,6 +3835,22 @@ DMC~ 3 + + Unite the Coalition + Choose five. You may choose the same mode more than once.• Target permanent phases out.• Target player draws a card.• Exile target player's graveyard.• Unite the Coalition deals 2 damage to any target.• Destroy target artifact or enchantment. + + B + G + R + U + W + Instant + 7.0 + 2WUBRG + + DMC~ + 3 + Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Exile all nonland permanents that aren't legendary. @@ -7770,6 +3877,20 @@ DMC~ 2 + + Verrak, Warped Sengir + Flying, deathtouch, lifelinkWhenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy. + + B + W + Legendary Creature - Vampire + 3.0 + 1WB + 2/2 + + DMC~ + 2 + Wear Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.) @@ -7811,6 +3932,21 @@ DMC~ 2 + + Xira, the Golden Sting + Flying, hasteWhenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. + + B + G + R + Legendary Creature - Insect Assassin + 4.0 + 1BRG + 3/3 + + DMC~ + 2 + Xyris, the Writhing Storm FlyingWhenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. @@ -7854,6 +3990,19 @@ DMC~ 2 + + Zeriam, Golden Wind + FlyingWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. + + W + Legendary Creature - Griffin + 4.0 + 3W + 3/4 + + DMC~ + 2 + Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible @@ -7867,6 +4016,5592 @@ DMC~ 2 + + Academy Loremaster + At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. + + U + Creature - Human Wizard + 2.0 + UU + 2/3 + + DMU~ + 2 + + + Academy Loremaster + At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. + + U + Creature - Human Wizard + 2.0 + UU + 2/3 + + DMU~ + 2 + + + Academy Wall + DefenderWhenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature - Wall + 3.0 + 2U + 0/5 + + DMU~ + 2 + + + Adarkar Wastes + {T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Adarkar Wastes + {T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Aether Channeler + When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card. + + U + Creature - Human Wizard + 3.0 + 2U + 2/1 + + DMU~ + 2 + + + Aether Channeler + When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card. + + U + Creature - Human Wizard + 3.0 + 2U + 2/1 + + DMU~ + 2 + + + Aggressive Sabotage + Kicker {R} (You may pay an additional {R} as you cast this spell.)Target player discards two cards. If this spell was kicked, it deals 3 damage to that player. + + B + Sorcery + 3.0 + 2B + + DMU~ + 3 + + + Ajani, Sleeper Agent + Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." + + G + W + Legendary Planeswalker - Ajani + 4.0 + 1GG/W/PW + 4 + + DMU~ + 1 + + + Ajani, Sleeper Agent + Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." + + G + W + Legendary Planeswalker - Ajani + 4.0 + 1GG/W/PW + 4 + + DMU~ + 1 + + + Ajani, Sleeper Agent + Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." + + G + W + Legendary Planeswalker - Ajani + 4.0 + 1GG/W/PW + 4 + + DMU~ + 1 + + + Ajani, Sleeper Agent + Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." + + G + W + Legendary Planeswalker - Ajani + 4.0 + 1GG/W/PW + 4 + + DMU~ + 1 + + + Ajani, Sleeper Agent + Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." + + G + W + Legendary Planeswalker - Ajani + 4.0 + 1GG/W/PW + 4 + + DMU~ + 1 + + + Anointed Peacekeeper + VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. + + W + Creature - Human Cleric + 3.0 + 2W + 3/3 + + DMU~ + 2 + + + Anointed Peacekeeper + VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. + + W + Creature - Human Cleric + 3.0 + 2W + 3/3 + + DMU~ + 2 + + + Archangel of Wrath + Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. + + W + Creature - Angel + 4.0 + 2WW + 3/4 + + DMU~ + 2 + + + Archangel of Wrath + Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. + + W + Creature - Angel + 4.0 + 2WW + 3/4 + + DMU~ + 2 + + + Argivian Cavalier + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. + + W + Creature - Orc Knight + 3.0 + 2W + 2/2 + + DMU~ + 2 + + + Argivian Phalanx + This spell costs {1} less to cast for each creature you control.Vigilance + + W + Creature - Human Kor Soldier + 6.0 + 5W + 44/4 + + DMU~ + 2 + + + Aron, Benalia's Ruin + Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. + + B + W + Legendary Creature - Phyrexian Human + 3.0 + WWB + 3/3 + + DMU~ + 2 + + + Aron, Benalia's Ruin + Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. + + B + W + Legendary Creature - Phyrexian Human + 3.0 + WWB + 3/3 + + DMU~ + 2 + + + Aron, Benalia's Ruin + Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. + + B + W + Legendary Creature - Phyrexian Human + 3.0 + WWB + 3/3 + + DMU~ + 2 + + + Artillery Blast + Domain—Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. + + W + Instant + 2.0 + 1W + + DMU~ + 3 + + + Astor, Bearer of Blades + When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. + + R + W + Legendary Creature - Human Warrior + 4.0 + 2RW + 4/4 + + DMU~ + 2 + + + Astor, Bearer of Blades + When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. + + R + W + Legendary Creature - Human Warrior + 4.0 + 2RW + 4/4 + + DMU~ + 2 + + + Astor, Bearer of Blades + When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1. + + R + W + Legendary Creature - Human Warrior + 4.0 + 2RW + 4/4 + + DMU~ + 2 + + + Automatic Librarian + When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) + + Artifact Creature - Construct + 3.0 + 3 + 3/2 + + DMU~ + 2 + + + Baird, Argivian Recruiter + At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. + + R + W + Legendary Creature - Human Soldier + 2.0 + RW + 2/2 + + DMU~ + 2 + + + Baird, Argivian Recruiter + At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. + + R + W + Legendary Creature - Human Soldier + 2.0 + RW + 2/2 + + DMU~ + 2 + + + Baird, Argivian Recruiter + At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. + + R + W + Legendary Creature - Human Soldier + 2.0 + RW + 2/2 + + DMU~ + 2 + + + Balduvian Atrocity + Kicker {R} (You may pay an additional {R} as you cast this spell.)MenaceWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. + + B + Creature - Phyrexian Berserker + 3.0 + 2B + 2/3 + + DMU~ + 2 + + + Balduvian Berserker + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Balduvian Berserker dies, it deals damage equal to its power to any target. + + R + Creature - Kor Berserker + 3.0 + 2R + 1/3 + + DMU~ + 2 + + + Balmor, Battlemage Captain + FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. + + R + U + Legendary Creature - Bird Wizard + 2.0 + UR + 1/3 + + DMU~ + 2 + + + Balmor, Battlemage Captain + FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. + + R + U + Legendary Creature - Bird Wizard + 2.0 + UR + 1/3 + + DMU~ + 2 + + + Balmor, Battlemage Captain + FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. + + R + U + Legendary Creature - Bird Wizard + 2.0 + UR + 1/3 + + DMU~ + 2 + + + Barkweave Crusher + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) + + G + Creature - Elemental Warrior + 4.0 + 3G + 2/5 + + DMU~ + 2 + + + Battle-Rage Blessing + Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + B + Instant + 2.0 + 1B + + DMU~ + 3 + + + Battlefly Swarm + Flying{B}: Battlefly Swarm gains deathtouch until end of turn. + + B + Creature - Phyrexian Insect + 1.0 + B + 1/1 + + DMU~ + 2 + + + Battlewing Mystic + Kicker {R} (You may pay an additional {R} as you cast this spell.)FlyingWhen Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards. + + U + Creature - Bird Wizard + 2.0 + 1U + 2/1 + + DMU~ + 2 + + + Benalish Faithbonder + VigilanceEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) + + W + Creature - Human Cleric + 2.0 + 1W + 1/3 + + DMU~ + 2 + + + Benalish Sleeper + Kicker {B} (You may pay an additional {B} as you cast this spell.)When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. + + W + Creature - Phyrexian Human Soldier + 2.0 + 1W + 3/1 + + DMU~ + 2 + + + Bite Down + Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. + + G + Instant + 2.0 + 1G + + DMU~ + 3 + + + Blight Pile + Defender{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. + + B + Creature - Phyrexian + 2.0 + 1B + 3/3 + + DMU~ + 2 + + + Bog Badger + Kicker {B} (You may pay an additional {B} as you cast this spell.)When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + G + Creature - Badger + 3.0 + 2G + 3/3 + + DMU~ + 2 + + + Bone Splinters + As an additional cost to cast this spell, sacrifice a creature.Destroy target creature. + + B + Sorcery + 1.0 + B + + DMU~ + 3 + + + Bortuk Bonerattle + Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. + + B + G + Legendary Creature - Troll Shaman + 6.0 + 4BG + 4/4 + + DMU~ + 2 + + + Bortuk Bonerattle + Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. + + B + G + Legendary Creature - Troll Shaman + 6.0 + 4BG + 4/4 + + DMU~ + 2 + + + Bortuk Bonerattle + Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. + + B + G + Legendary Creature - Troll Shaman + 6.0 + 4BG + 4/4 + + DMU~ + 2 + + + Braids's Frightful Return + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may sacrifice a creature. If you do, each opponent discards a card.II — Return target creature card from your graveyard to your hand.III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. + + B + Enchantment - Saga + 3.0 + 2B + + DMU~ + 1 + + + Braids, Arisen Nightmare + At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. + + B + Legendary Creature - Nightmare + 3.0 + 1BB + 3/3 + + DMU~ + 2 + + + Braids, Arisen Nightmare + At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. + + B + Legendary Creature - Nightmare + 3.0 + 1BB + 3/3 + + DMU~ + 2 + + + Braids, Arisen Nightmare + At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. + + B + Legendary Creature - Nightmare + 3.0 + 1BB + 3/3 + + DMU~ + 2 + + + Briar Hydra + TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put a X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. + + G + Creature - Plant Hydra + 6.0 + 5G + 6/6 + + DMU~ + 2 + + + Briar Hydra + TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put a X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. + + G + Creature - Plant Hydra + 6.0 + 5G + 6/6 + + DMU~ + 2 + + + Broken Wings + Destroy target artifact, enchantment, or creature with flying. + + G + Instant + 3.0 + 2G + + DMU~ + 3 + + + Captain's Call + Create three 1/1 white Soldier creature tokens. + + W + Sorcery + 4.0 + 3W + + DMU~ + 3 + + + Caves of Koilos + {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Caves of Koilos + {T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Chaotic Transformation + Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. + + R + Sorcery + 6.0 + 5R + + DMU~ + 3 + + + Chaotic Transformation + Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. + + R + Sorcery + 6.0 + 5R + + DMU~ + 3 + + + Charismatic Vanguard + {4}{W}: Creatures you control get +1/+1 until end of turn. + + W + Creature - Dwarf Soldier + 3.0 + 2W + 3/2 + + DMU~ + 2 + + + Choking Miasma + Kicker {G} (You may pay an additional {G} as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn. + + B + Sorcery + 3.0 + 1BB + + DMU~ + 3 + + + Citizen's Arrest + When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. + + W + Enchantment + 3.0 + 1WW + + DMU~ + 1 + + + Cleaving Skyrider + FlashKicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)FlyingWhen Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures. + + W + Creature - Human Warrior + 3.0 + 2W + 2/2 + + DMU~ + 2 + + + Clockwork Drawbridge + Defender{2}{W}, {T}: Tap target creature. + + W + Artifact Creature - Wall + 1.0 + W + 0/3 + + DMU~ + 2 + + + Coalition Skyknight + FlyingEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) + + W + Creature - Human Knight + 4.0 + 3W + 2/2 + + DMU~ + 2 + + + Coalition Warbrute + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Trample + + R + Creature - Minotaur Berserker + 4.0 + 3R + 3/4 + + DMU~ + 2 + + + Colossal Growth + Kicker {R} (You may pay an additional {R} as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn. + + G + Instant + 2.0 + 1G + + DMU~ + 3 + + + Combat Research + Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) + + U + Enchantment - Aura + 1.0 + U + + DMU~ + 1 + + + Contaminated Aquifer + ({T}: Add {U} or {B}.)Contaminated Aquifer enters the battlefield tapped. + + Land - Island Swamp + 0.0 + + + DMU~ + 1 + 0 + + + Coral Colony + Defender{1}{U}, {T}: Target player mills X cards, where X is the number of cards you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) + + U + Creature - Wall + 2.0 + 1U + 1/4 + + DMU~ + 2 + + + Cosmic Epiphany + Draw cards equal to the number of instant and sorcery cards in your graveyard. + + U + Sorcery + 6.0 + 4UU + + DMU~ + 3 + + + Cosmic Epiphany + Draw cards equal to the number of instant and sorcery cards in your graveyard. + + U + Sorcery + 6.0 + 4UU + + DMU~ + 3 + + + Crystal Grotto + When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {C}.{1}, {T}: Add one mana of any color. + + Land + 0.0 + + + DMU~ + 0 + + + Cult Conscript + Cult Conscript enters the battlefield tapped.{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. + + B + Creature - Skeleton Warrior + 1.0 + B + 2/1 + + DMU~ + 1 + 2 + + + Cut Down + Destroy target creature with total power and toughness 5 or less. + + B + Instant + 1.0 + B + + DMU~ + 3 + + + Cut Down + Destroy target creature with total power and toughness 5 or less. + + B + Instant + 1.0 + B + + DMU~ + 3 + + + Danitha, Benalia's Hope + First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield attached to Danitha. + + W + Legendary Creature - Human Knight + 5.0 + 4W + 4/4 + + DMU~ + 2 + + + Danitha, Benalia's Hope + First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield attached to Danitha. + + W + Legendary Creature - Human Knight + 5.0 + 4W + 4/4 + + DMU~ + 2 + + + Danitha, Benalia's Hope + First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield attached to Danitha. + + W + Legendary Creature - Human Knight + 5.0 + 4W + 4/4 + + DMU~ + 2 + + + Deathbloom Gardener + Deathtouch{T}: Add one mana of any color. + + G + Creature - Elf Druid + 3.0 + 2G + 1/1 + + DMU~ + 2 + + + Defiler of Dreams + FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card. + + U + Creature - Phyrexian Sphinx + 5.0 + 3UU + 4/3 + + DMU~ + 2 + + + Defiler of Dreams + FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card. + + U + Creature - Phyrexian Sphinx + 5.0 + 3UU + 4/3 + + DMU~ + 2 + + + Defiler of Faith + VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. + + W + Creature - Phyrexian Human + 5.0 + 3WW + 5/5 + + DMU~ + 2 + + + Defiler of Faith + VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. + + W + Creature - Phyrexian Human + 5.0 + 3WW + 5/5 + + DMU~ + 2 + + + Defiler of Flesh + MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. + + B + Creature - Phyrexian Horror + 4.0 + 2BB + 4/4 + + DMU~ + 2 + + + Defiler of Flesh + MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. + + B + Creature - Phyrexian Horror + 4.0 + 2BB + 4/4 + + DMU~ + 2 + + + Defiler of Instinct + First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. + + R + Creature - Phyrexian Kavu + 4.0 + 2RR + 4/4 + + DMU~ + 2 + + + Defiler of Instinct + First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. + + R + Creature - Phyrexian Kavu + 4.0 + 2RR + 4/4 + + DMU~ + 2 + + + Defiler of Vigor + TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. + + G + Creature - Phyrexian Wurm + 5.0 + 3GG + 6/6 + + DMU~ + 2 + + + Defiler of Vigor + TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. + + G + Creature - Phyrexian Wurm + 5.0 + 3GG + 6/6 + + DMU~ + 2 + + + Destroy Evil + Choose one—• Destroy target creature with toughness 4 or greater.• Destroy target enchantment. + + W + Instant + 2.0 + 1W + + DMU~ + 3 + + + Djinn of the Fountain + FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1. + + U + Creature - Djinn + 4.0 + 4UU + 4/4 + + DMU~ + 2 + + + Drag to the Bottom + Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. + + B + Sorcery + 4.0 + 2BB + + DMU~ + 3 + + + Drag to the Bottom + Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. + + B + Sorcery + 4.0 + 2BB + + DMU~ + 3 + + + Dragon Whelp + Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. + + R + Creature - Dragon + 4.0 + 2RR + 2/3 + + DMU~ + 2 + + + Eerie Soultender + When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.){4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. + + B + Creature - Spirit Cleric + 3.0 + 2B + 3/1 + + DMU~ + 2 + + + Elas il-Kor, Sadistic Pilgrim + DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. + + B + W + Legendary Creature - Phyrexian Kor Cleric + 2.0 + WB + 2/2 + + DMU~ + 2 + + + Elas il-Kor, Sadistic Pilgrim + DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. + + B + W + Legendary Creature - Phyrexian Kor Cleric + 2.0 + WB + 2/2 + + DMU~ + 2 + + + Elas il-Kor, Sadistic Pilgrim + DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life. + + B + W + Legendary Creature - Phyrexian Kor Cleric + 2.0 + WB + 2/2 + + DMU~ + 2 + + + Electrostatic Infantry + TrampleWhenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. + + R + Creature - Dwarf Wizard + 2.0 + 1R + 1/2 + + DMU~ + 2 + + + Elfhame Wurm + Vigilance, trample + + G + Creature - Wurm + 5.0 + 4G + 5/4 + + DMU~ + 2 + + + Elvish Hydromancer + Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. + + G + Creature - Elf Wizard + 3.0 + 2G + 3/2 + + DMU~ + 2 + + + Ertai Resurrected + FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. + + B + U + Legendary Creature - Phyrexian Human Wizard + 4.0 + 2UB + 3/2 + + DMU~ + 2 + + + Ertai Resurrected + FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. + + B + U + Legendary Creature - Phyrexian Human Wizard + 4.0 + 2UB + 3/2 + + DMU~ + 2 + + + Ertai Resurrected + FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card. + + B + U + Legendary Creature - Phyrexian Human Wizard + 4.0 + 2UB + 3/2 + + DMU~ + 2 + + + Ertai's Scorn + This spell costs {U} less to cast if an opponent cast two or more spells this turn.Counter target spell. + + U + Instant + 3.0 + 1UU + + DMU~ + 3 + + + Essence Scatter + Counter target creature spell. + + U + Instant + 2.0 + 1U + + DMU~ + 3 + + + Evolved Sleeper + {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. + + B + Creature - Human + 1.0 + B + 1/1 + + DMU~ + 2 + + + Evolved Sleeper + {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. + + B + Creature - Human + 1.0 + B + 1/1 + + DMU~ + 2 + + + Extinguish the Light + Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life. + + B + Instant + 4.0 + 2BB + + DMU~ + 3 + + + Fires of Victory + Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand. + + R + Instant + 2.0 + 1R + + DMU~ + 3 + + + Floriferous Vinewall + DefenderWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + G + Creature - Plant Wall + 2.0 + 1G + 0/2 + + DMU~ + 2 + + + Flowstone Infusion + Target creature gets +2/-2 until end of turn. + + R + Instant + 1.0 + R + + DMU~ + 3 + + + Flowstone Kavu + Menace (This creature can't be blocked except by two or more creatures.){R}: Flowstone Kavu gets +1/-1 until end of turn. + + R + Creature - Kavu + 3.0 + 2R + 2/3 + + DMU~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + DMU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + DMU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + DMU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + DMU~ + 0 + + + Founding the Third Path + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.II — Target player mills four cards.III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. + + U + Enchantment - Saga + 2.0 + 1U + + DMU~ + 1 + + + Frostfist Strider + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature - Elemental Giant + 5.0 + 3UU + 4/4 + + DMU~ + 2 + + + Furious Bellow + Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + R + Instant + 2.0 + 1R + + DMU~ + 3 + + + Gaea's Might + Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. + + G + Instant + 1.0 + G + + DMU~ + 3 + + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + B + R + Legendary Creature - Human Berserker + 4.0 + 1BRR + 4/3 + + DMU~ + 2 + + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + B + R + Legendary Creature - Human Berserker + 4.0 + 1BRR + 4/3 + + DMU~ + 2 + + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + B + R + Legendary Creature - Human Berserker + 4.0 + 1BRR + 4/3 + + DMU~ + 2 + + + Geothermal Bog + ({T}: Add {B} or {R}.)Geothermal Bog enters the battlefield tapped. + + Land - Swamp Mountain + 0.0 + + + DMU~ + 1 + 0 + + + Ghitu Amplifier + Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. + + R + Creature - Human Wizard + 2.0 + 1R + 1/2 + + DMU~ + 2 + + + Gibbering Barricade + Defender{2}{B}, Sacrifice a creature: You gain 1 life and draw a card. + + B + Creature - Nightmare Wall + 3.0 + 2B + 2/4 + + DMU~ + 2 + + + Goblin Picker + {R}, {T}, Discard a card: Draw a card. + + R + Creature - Goblin + 2.0 + 1R + 2/2 + + DMU~ + 2 + + + Golden Argosy + Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact - Vehicle + 4.0 + 4 + 3/6 + + DMU~ + 1 + + + Griffin Protector + FlyingWhenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. + + W + Creature - Griffin + 4.0 + 3W + 2/3 + + DMU~ + 2 + + + Guardian of New Benalia + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. + + W + Creature - Human Soldier + 2.0 + 1W + 2/2 + + DMU~ + 2 + + + Guardian of New Benalia + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. + + W + Creature - Human Soldier + 2.0 + 1W + 2/2 + + DMU~ + 2 + + + Hammerhand + Enchant creatureWhen Hammerhand enters the battlefield, target creature can't block this turn.Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.) + + R + Enchantment - Aura + 1.0 + R + + DMU~ + 1 + + + Haughty Djinn + FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast. + + U + Creature - Djinn + 3.0 + 1UU + */4 + + DMU~ + 2 + + + Haughty Djinn + FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast. + + U + Creature - Djinn + 3.0 + 1UU + */4 + + DMU~ + 2 + + + Haunted Mire + ({T}: Add {B} or {G}.)Haunted Mire enters the battlefield tapped. + + Land - Swamp Forest + 0.0 + + + DMU~ + 1 + 0 + + + Haunting Figment + VigilanceHaunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. + + U + Creature - Illusion + 2.0 + 1U + 2/1 + + DMU~ + 2 + + + Herd Migration + Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. + + G + Sorcery + 7.0 + 6G + + DMU~ + 3 + + + Herd Migration + Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. + + G + Sorcery + 7.0 + 6G + + DMU~ + 3 + + + Herd Migration + Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. + + G + Sorcery + 7.0 + 6G + + DMU~ + 3 + + + Hero's Heirloom + Equipped creature gets +2/+1.As long as equipped creature is legendary, it has trample and haste.Equip {2} + + Artifact - Equipment + 2.0 + 2 + + DMU~ + 1 + + + Heroic Charge + Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. + + W + Instant + 4.0 + 2WW + + DMU~ + 3 + + + Hexbane Tortoise + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) + + G + Creature - Turtle + 3.0 + 2G + 3/2 + + DMU~ + 2 + + + Hurler Cyclops + {1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target. + + R + Creature - Cyclops + 5.0 + 3RR + 5/4 + + DMU~ + 2 + + + Hurloon Battle Hymn + Kicker {W} (You may pay an additional {W} as you cast this spell.)Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life. + + R + Instant + 3.0 + 2R + + DMU~ + 3 + + + Idyllic Beachfront + ({T}: Add {W} or {U}.)Idyllic Beachfront enters the battlefield tapped. + + Land - Plains Island + 0.0 + + + DMU~ + 1 + 0 + + + Impede Momentum + Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + U + Sorcery + 2.0 + 1U + + DMU~ + 3 + + + Impulse + Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + 2.0 + 1U + + DMU~ + 3 + + + In Thrall to the Pit + Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step. + + R + Sorcery + 4.0 + 3R + + DMU~ + 3 + + + Inscribed Tablet + {1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. + + Artifact + 1.0 + 1 + + DMU~ + 1 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + DMU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + DMU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + DMU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + DMU~ + 0 + + + Ivy, Gleeful Spellthief + FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) + + G + U + Legendary Creature - Faerie Rogue + 2.0 + GU + 2/1 + + DMU~ + 2 + + + Ivy, Gleeful Spellthief + FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) + + G + U + Legendary Creature - Faerie Rogue + 2.0 + GU + 2/1 + + DMU~ + 2 + + + Ivy, Gleeful Spellthief + FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) + + G + U + Legendary Creature - Faerie Rogue + 2.0 + GU + 2/1 + + DMU~ + 2 + + + Jaya's Firenado + Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + R + Sorcery + 5.0 + 4R + + DMU~ + 3 + + + Jaya, Fiery Negotiator + +1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." + + R + Legendary Planeswalker - Jaya + 4.0 + 2RR + 4 + + DMU~ + 1 + + + Jaya, Fiery Negotiator + +1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." + + R + Legendary Planeswalker - Jaya + 4.0 + 2RR + 4 + + DMU~ + 1 + + + Jhoira, Ageless Innovator + {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. + + R + U + Legendary Creature - Human Artificer + 2.0 + UR + 2/3 + + DMU~ + 2 + + + Jhoira, Ageless Innovator + {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. + + R + U + Legendary Creature - Human Artificer + 2.0 + UR + 2/3 + + DMU~ + 2 + + + Jhoira, Ageless Innovator + {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. + + R + U + Legendary Creature - Human Artificer + 2.0 + UR + 2/3 + + DMU~ + 2 + + + Jodah's Codex + Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. + + Artifact + 5.0 + 5 + + DMU~ + 1 + + + Jodah, the Unifier + Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. + + B + G + R + U + W + Legendary Creature - Human Wizard + 5.0 + WUBRG + 5/5 + + DMU~ + 2 + + + Jodah, the Unifier + Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. + + B + G + R + U + W + Legendary Creature - Human Wizard + 5.0 + WUBRG + 5/5 + + DMU~ + 2 + + + Jodah, the Unifier + Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. + + B + G + R + U + W + Legendary Creature - Human Wizard + 5.0 + WUBRG + 5/5 + + DMU~ + 2 + + + Join Forces + Untap up to two target creatures. They each get +2/+2 until end of turn. + + W + Instant + 3.0 + 2W + + DMU~ + 3 + + + Joint Exploration + Kicker {G} (You may pay an additional {G} as you cast this spell.)Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield. + + U + Instant + 2.0 + 1U + + DMU~ + 3 + + + Juniper Order Rootweaver + Kicker {G} (You may pay an additional {G} as you cast this spell.)When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control. + + W + Creature - Human Druid + 2.0 + 1W + 2/2 + + DMU~ + 2 + + + Karn's Sylex + Karn's Sylex enters the battlefield tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities.{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery. + + Legendary Artifact + 3.0 + 3 + + DMU~ + 1 + 1 + + + Karn, Living Legacy + +1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." + + Legendary Planeswalker - Karn + 4.0 + 4 + 4 + + DMU~ + 1 + + + Karn, Living Legacy + +1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." + + Legendary Planeswalker - Karn + 4.0 + 4 + 4 + + DMU~ + 1 + + + Karplusan Forest + {T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Karplusan Forest + {T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Keldon Flamesage + EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. + + R + Creature - Human Shaman + 3.0 + 2R + 2/3 + + DMU~ + 2 + + + Keldon Flamesage + EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. + + R + Creature - Human Shaman + 3.0 + 2R + 2/3 + + DMU~ + 2 + + + Keldon Strike Team + Kicker {1}{W} (You may pay an additional {1}{W}} as you cast this spell.)When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. + + R + Creature - Human Warrior + 3.0 + 2R + 3/1 + + DMU~ + 2 + + + King Darien XLVIII + Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. + + G + W + Legendary Creature - Human Soldier + 3.0 + 1GW + 2/3 + + DMU~ + 2 + + + King Darien XLVIII + Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. + + G + W + Legendary Creature - Human Soldier + 3.0 + 1GW + 2/3 + + DMU~ + 2 + + + King Darien XLVIII + Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. + + G + W + Legendary Creature - Human Soldier + 3.0 + 1GW + 2/3 + + DMU~ + 2 + + + Knight of Dawn's Light + First strikeIf you would gain life, you gain that much life plus 1 instead.{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. + + W + Creature - Human Knight + 2.0 + 1W + 2/2 + + DMU~ + 2 + + + Knight of Dusk's Shadow + Menace (This creature can't be blocked except by two or more creatures.)Your opponents can't gain life.{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. + + B + Creature - Human Knight + 2.0 + 1B + 2/2 + + DMU~ + 2 + + + Lagomos, Hand of Hatred + At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. + + B + R + Legendary Creature - Human Shaman + 3.0 + 1BR + 1/3 + + DMU~ + 2 + + + Lagomos, Hand of Hatred + At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. + + B + R + Legendary Creature - Human Shaman + 3.0 + 1BR + 1/3 + + DMU~ + 2 + + + Lagomos, Hand of Hatred + At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. + + B + R + Legendary Creature - Human Shaman + 3.0 + 1BR + 1/3 + + DMU~ + 2 + + + Leaf-Crowned Visionary + Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. + + G + Creature - Elf Druid + 2.0 + GG + 1/1 + + DMU~ + 2 + + + Leaf-Crowned Visionary + Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. + + G + Creature - Elf Druid + 2.0 + GG + 1/1 + + DMU~ + 2 + + + Leyline Binding + FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. + + W + Enchantment + 6.0 + 5W + + DMU~ + 1 + + + Leyline Binding + FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. + + W + Enchantment + 6.0 + 5W + + DMU~ + 1 + + + Lightning Strike + Lightning Strike deals 3 damage to any target. + + R + Instant + 2.0 + 1R + + DMU~ + 3 + + + Lightning Strike + Lightning Strike deals 3 damage to any target. + + R + Instant + 2.0 + 1R + + DMU~ + 3 + + + Liliana of the Veil + +1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. + + B + Legendary Planeswalker - Liliana + 3.0 + 1BB + 3 + + DMU~ + 1 + + + Liliana of the Veil + +1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. + + B + Legendary Planeswalker - Liliana + 3.0 + 1BB + 3 + + DMU~ + 1 + + + Linebreaker Baloth + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Linebreaker Baloth can't be blocked by creatures with power 2 or less. + + G + Creature - Beast + 5.0 + 3GG + 4/5 + + DMU~ + 2 + + + Llanowar Greenwidow + Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. + + G + Creature - Spider + 3.0 + 2G + 4/3 + + DMU~ + 2 + + + Llanowar Greenwidow + Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. + + G + Creature - Spider + 3.0 + 2G + 4/3 + + DMU~ + 2 + + + Llanowar Loamspeaker + {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. + + G + Creature - Elf Druid + 2.0 + 1G + 1/3 + + DMU~ + 2 + + + Llanowar Loamspeaker + {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. + + G + Creature - Elf Druid + 2.0 + 1G + 1/3 + + DMU~ + 2 + + + Llanowar Loamspeaker + {T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. + + G + Creature - Elf Druid + 2.0 + 1G + 1/3 + + DMU~ + 2 + + + Llanowar Stalker + Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn. + + G + Creature - Elf Warrior + 1.0 + G + 1/1 + + DMU~ + 2 + + + Love Song of Night and Day + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures. + + W + Enchantment - Saga + 3.0 + 2W + + DMU~ + 1 + + + Magnigoth Sentry + Reach + + G + Creature - Treefolk + 4.0 + 3G + 4/4 + + DMU~ + 2 + + + Meria's Outrider + ReachDomain—When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control. + + R + Creature - Elf Archer + 5.0 + 4R + 4/4 + + DMU~ + 2 + + + Meria, Scholar of Antiquity + Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. + + G + R + Legendary Creature - Elf Artificer + 3.0 + 1RG + 3/3 + + DMU~ + 2 + + + Meria, Scholar of Antiquity + Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. + + G + R + Legendary Creature - Elf Artificer + 3.0 + 1RG + 3/3 + + DMU~ + 2 + + + Meria, Scholar of Antiquity + Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. + + G + R + Legendary Creature - Elf Artificer + 3.0 + 1RG + 3/3 + + DMU~ + 2 + + + Mesa Cavalier + FlyingWhen Mesa Cavalier enters the battlefield, you gain 2 life. + + W + Creature - Human Knight + 3.0 + 2W + 2/1 + + DMU~ + 2 + + + Meteorite + When Meteorite enters the battlefield, it deals 2 damage to any target.{T}: Add one mana of any color. + + Artifact + 5.0 + 5 + + DMU~ + 1 + + + Micromancer + When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. + + U + Creature - Human Wizard + 4.0 + 3U + 3/3 + + DMU~ + 2 + + + Micromancer + When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. + + U + Creature - Human Wizard + 4.0 + 3U + 3/3 + + DMU~ + 2 + + + Molten Monstrosity + This spell costs {X} less to cast, where X is the greatest power among creatures you control.Trample + + R + Creature - Hellion + 8.0 + 7R + 5/5 + + DMU~ + 2 + + + Molten Tributary + ({T}: Add {U} or {R}.)Molten Tributary enters the battlefield tapped. + + Land - Island Mountain + 0.0 + + + DMU~ + 1 + 0 + + + Monstrous War-Leech + Kicker {U} (You may pay an additional {U} as you cast this spell.)As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. + + B + Creature - Leech Horror + 4.0 + 3B + */* + + DMU~ + 2 + + + Mossbeard Ancient + TrampleWhen Mossbeard Ancient enters the battlefield, you gain 5 life. + + G + Creature - Treefolk + 7.0 + 5GG + 7/7 + + DMU~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + DMU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + DMU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + DMU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + DMU~ + 0 + + + Nael, Avizoa Aeronaut + FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. + + G + U + Legendary Creature - Elf Scout + 4.0 + 2GU + 2/4 + + DMU~ + 2 + + + Nael, Avizoa Aeronaut + FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. + + G + U + Legendary Creature - Elf Scout + 4.0 + 2GU + 2/4 + + DMU~ + 2 + + + Nael, Avizoa Aeronaut + FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. + + G + U + Legendary Creature - Elf Scout + 4.0 + 2GU + 2/4 + + DMU~ + 2 + + + Najal, the Storm Runner + You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. + + R + U + Legendary Creature - Efreet Wizard + 5.0 + 2UUR + 5/4 + + DMU~ + 2 + + + Najal, the Storm Runner + You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. + + R + U + Legendary Creature - Efreet Wizard + 5.0 + 2UUR + 5/4 + + DMU~ + 2 + + + Najal, the Storm Runner + You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. + + R + U + Legendary Creature - Efreet Wizard + 5.0 + 2UUR + 5/4 + + DMU~ + 2 + + + Negate + Counter target noncreature spell. + + U + Instant + 2.0 + 1U + + DMU~ + 3 + + + Nemata, Primeval Warden + ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. + + B + G + Legendary Creature - Treefolk + 4.0 + 2BG + 3/4 + + DMU~ + 2 + + + Nemata, Primeval Warden + ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. + + B + G + Legendary Creature - Treefolk + 4.0 + 2BG + 3/4 + + DMU~ + 2 + + + Nemata, Primeval Warden + ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card. + + B + G + Legendary Creature - Treefolk + 4.0 + 2BG + 3/4 + + DMU~ + 2 + + + Nishoba Brawler + TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. + + G + Creature - Cat Warrior + 2.0 + 1G + */3 + + DMU~ + 2 + + + Nishoba Brawler + TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. + + G + Creature - Cat Warrior + 2.0 + 1G + */3 + + DMU~ + 2 + + + Phoenix Chick + Flying, hastePhoenix Chick can't block.Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. + + R + Creature - Phoenix + 1.0 + R + 1/1 + + DMU~ + 2 + + + Phyrexian Espionage + Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Draw two cards. If this spell was kicked, each opponent discards a card. + + U + Sorcery + 3.0 + 2U + + DMU~ + 3 + + + Phyrexian Missionary + Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)LifelinkWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. + + W + Creature - Phyrexian Human Cleric + 2.0 + 1W + 2/3 + + DMU~ + 2 + + + Phyrexian Rager + When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. + + B + Creature - Phyrexian Horror + 3.0 + 2B + 2/2 + + DMU~ + 2 + + + Phyrexian Vivisector + Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + B + Creature - Phyrexian Human + 2.0 + 1B + 2/2 + + DMU~ + 2 + + + Phyrexian Warhorse + Kicker {W} (You may pay an additional {W} as you cast this spell.)When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn. + + B + Creature - Phyrexian Horse + 4.0 + 3B + 3/3 + + DMU~ + 2 + + + Pilfer + Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. + + B + Sorcery + 2.0 + 1B + + DMU~ + 3 + + + Pixie Illusionist + Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)FlyingIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.{T}: Target land you control becomes the basic land type of your choice until end of turn. + + U + Creature - Faerie Wizard + 1.0 + U + 1/1 + + DMU~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + DMU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + DMU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + DMU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + DMU~ + 0 + + + Plaza of Heroes + {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. + + Land + 0.0 + + + DMU~ + 0 + + + Plaza of Heroes + {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. + + Land + 0.0 + + + DMU~ + 0 + + + Prayer of Binding + FlashWhen Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life. + + W + Enchantment + 4.0 + 3W + + DMU~ + 1 + + + Protect the Negotiators + Kicker {W} (You may pay an additional {W} as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays {1} for each creature you control. + + U + Instant + 2.0 + 1U + + DMU~ + 3 + + + Queen Allenal of Ruadach + Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. + + G + W + Legendary Creature - Elf Noble + 3.0 + GWW + */* + + DMU~ + 2 + + + Queen Allenal of Ruadach + Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. + + G + W + Legendary Creature - Elf Noble + 3.0 + GWW + */* + + DMU~ + 2 + + + Queen Allenal of Ruadach + Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. + + G + W + Legendary Creature - Elf Noble + 3.0 + GWW + */* + + DMU~ + 2 + + + Quirion Beastcaller + Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. + + G + Creature - Dryad Warrior + 2.0 + 1G + 2/2 + + DMU~ + 2 + + + Quirion Beastcaller + Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. + + G + Creature - Dryad Warrior + 2.0 + 1G + 2/2 + + DMU~ + 2 + + + Radha's Firebrand + Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. + + R + Creature - Human Warrior + 2.0 + 1R + 3/1 + + DMU~ + 2 + + + Radha's Firebrand + Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. + + R + Creature - Human Warrior + 2.0 + 1R + 3/1 + + DMU~ + 2 + + + Radha, Coalition Warlord + Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. + + G + R + Legendary Creature - Elf Warrior + 4.0 + 2RG + 3/3 + + DMU~ + 2 + + + Radha, Coalition Warlord + Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. + + G + R + Legendary Creature - Elf Warrior + 4.0 + 2RG + 3/3 + + DMU~ + 2 + + + Radha, Coalition Warlord + Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. + + G + R + Legendary Creature - Elf Warrior + 4.0 + 2RG + 3/3 + + DMU~ + 2 + + + Radiant Grove + ({T}: Add {G} or {W}.)Radiant Grove enters the battlefield tapped. + + Land - Forest Plains + 0.0 + + + DMU~ + 1 + 0 + + + Raff, Weatherlight Stalwart + Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. + + U + W + Legendary Creature - Human Wizard + 2.0 + WU + 1/3 + + DMU~ + 2 + + + Raff, Weatherlight Stalwart + Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. + + U + W + Legendary Creature - Human Wizard + 2.0 + WU + 1/3 + + DMU~ + 2 + + + Raff, Weatherlight Stalwart + Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. + + U + W + Legendary Creature - Human Wizard + 2.0 + WU + 1/3 + + DMU~ + 2 + + + Ragefire Hellkite + FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. + + R + Creature - Dragon + 6.0 + 4RR + 5/3 + + DMU~ + 2 + + + Ragefire Hellkite + FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. + + R + Creature - Dragon + 6.0 + 4RR + 5/3 + + DMU~ + 2 + + + Ratadrabik of Urborg + Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. + + B + W + Legendary Creature - Zombie Wizard + 4.0 + 2WB + 3/3 + + DMU~ + 2 + + + Ratadrabik of Urborg + Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. + + B + W + Legendary Creature - Zombie Wizard + 4.0 + 2WB + 3/3 + + DMU~ + 2 + + + Ratadrabik of Urborg + Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. + + B + W + Legendary Creature - Zombie Wizard + 4.0 + 2WB + 3/3 + + DMU~ + 2 + + + Relic of Legends + {T}: Add one mana of any color.Tap an untapped legendary creature you control: Add one mana of any color. + + Artifact + 3.0 + 3 + + DMU~ + 1 + + + Resolute Reinforcements + FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. + + W + Creature - Human Soldier + 2.0 + 1W + 1/1 + + DMU~ + 2 + + + Resolute Reinforcements + FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. + + W + Creature - Human Soldier + 2.0 + 1W + 1/1 + + DMU~ + 2 + + + Rith, Liberated Primeval + Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. + + G + R + W + Legendary Creature - Dragon + 5.0 + 2RGW + 5/5 + + DMU~ + 2 + + + Rith, Liberated Primeval + Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. + + G + R + W + Legendary Creature - Dragon + 5.0 + 2RGW + 5/5 + + DMU~ + 2 + + + Rith, Liberated Primeval + Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. + + G + R + W + Legendary Creature - Dragon + 5.0 + 2RGW + 5/5 + + DMU~ + 2 + + + Rivaz of the Claw + Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." + + B + R + Legendary Creature - Viashino Warlock + 3.0 + 1BR + 3/3 + + DMU~ + 2 + + + Rivaz of the Claw + Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." + + B + R + Legendary Creature - Viashino Warlock + 3.0 + 1BR + 3/3 + + DMU~ + 2 + + + Rivaz of the Claw + Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." + + B + R + Legendary Creature - Viashino Warlock + 3.0 + 1BR + 3/3 + + DMU~ + 2 + + + Rona's Vortex + Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. + + U + Instant + 1.0 + U + + DMU~ + 3 + + + Rona, Sheoldred's Faithful + Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. + + B + U + Legendary Creature - Human Wizard + 4.0 + 1UBB + 3/4 + + DMU~ + 2 + + + Rona, Sheoldred's Faithful + Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. + + B + U + Legendary Creature - Human Wizard + 4.0 + 1UBB + 3/4 + + DMU~ + 2 + + + Rona, Sheoldred's Faithful + Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. + + B + U + Legendary Creature - Human Wizard + 4.0 + 1UBB + 3/4 + + DMU~ + 2 + + + Rulik Mons, Warren Chief + Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. + + G + R + Legendary Creature - Goblin + 4.0 + 1RGG + 3/3 + + DMU~ + 2 + + + Rulik Mons, Warren Chief + Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. + + G + R + Legendary Creature - Goblin + 4.0 + 1RGG + 3/3 + + DMU~ + 2 + + + Rulik Mons, Warren Chief + Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. + + G + R + Legendary Creature - Goblin + 4.0 + 1RGG + 3/3 + + DMU~ + 2 + + + Rundvelt Hordemaster + Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. + + R + Creature - Goblin Warrior + 2.0 + 1R + 1/1 + + DMU~ + 2 + + + Rundvelt Hordemaster + Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. + + R + Creature - Goblin Warrior + 2.0 + 1R + 1/1 + + DMU~ + 2 + + + Runic Shot + Kicker {U} (You may pay an additional {U} as you cast this spell.)Destroy target tapped creature. If this spell was kicked, scry 2. + + W + Sorcery + 1.0 + W + + DMU~ + 3 + + + Sacred Peaks + ({T}: Add {R} or {W}.)Sacred Peaks enters the battlefield tapped. + + Land - Mountain Plains + 0.0 + + + DMU~ + 1 + 0 + + + Salvaged Manaworker + {1}: Add one mana of any color. Activate only once each turn. + + Artifact Creature - Construct + 2.0 + 2 + 1/3 + + DMU~ + 2 + + + Samite Herbalist + Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + W + Creature - Human Cleric + 2.0 + 1W + 2/1 + + DMU~ + 2 + + + Scout the Wilderness + Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. + + G + Sorcery + 3.0 + 2G + + DMU~ + 3 + + + Sengir Connoisseur + FlyingWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This aility triggers only once each turn. + + B + Creature - Vampire + 5.0 + 3BB + 3/3 + + DMU~ + 2 + + + Serra Paragon + FlyingOnce during each of your turns, you may play a land card from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." + + W + Creature - Angel + 4.0 + 2WW + 3/4 + + DMU~ + 2 + + + Serra Paragon + FlyingOnce during each of your turns, you may play a land card from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." + + W + Creature - Angel + 4.0 + 2WW + 3/4 + + DMU~ + 2 + + + Serra Redeemer + FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. + + W + Creature - Angel Soldier + 5.0 + 3WW + 2/4 + + DMU~ + 2 + + + Serra Redeemer + FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. + + W + Creature - Angel Soldier + 5.0 + 3WW + 2/4 + + DMU~ + 2 + + + Shadow Prophecy + Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life. + + B + Instant + 3.0 + 2B + + DMU~ + 3 + + + Shadow-Rite Priest + Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. + + B + Creature - Human Cleric + 2.0 + 1B + 2/2 + + DMU~ + 2 + + + Shadow-Rite Priest + Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. + + B + Creature - Human Cleric + 2.0 + 1B + 2/2 + + DMU~ + 2 + + + Shalai's Acolyte + Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)FlyingIf Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it. + + W + Creature - Angel + 5.0 + 4W + 3/4 + + DMU~ + 2 + + + Shanna, Purifying Blade + LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. + + G + U + W + Legendary Creature - Human Warrior + 3.0 + GWU + 3/3 + + DMU~ + 2 + + + Shanna, Purifying Blade + LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. + + G + U + W + Legendary Creature - Human Warrior + 3.0 + GWU + 3/3 + + DMU~ + 2 + + + Shanna, Purifying Blade + LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. + + G + U + W + Legendary Creature - Human Warrior + 3.0 + GWU + 3/3 + + DMU~ + 2 + + + Sheoldred's Restoration + Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.Exile Sheoldred's Restoration. + + B + Sorcery + 4.0 + 3B + + DMU~ + 3 + + + Sheoldred, the Apocalypse + DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. + + B + Legendary Creature - Phyrexian Praetor + 4.0 + 2BB + 4/5 + + DMU~ + 2 + + + Sheoldred, the Apocalypse + DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. + + B + Legendary Creature - Phyrexian Praetor + 4.0 + 2BB + 4/5 + + DMU~ + 2 + + + Sheoldred, the Apocalypse + DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. + + B + Legendary Creature - Phyrexian Praetor + 4.0 + 2BB + 4/5 + + DMU~ + 2 + + + Sheoldred, the Apocalypse + DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life. + + B + Legendary Creature - Phyrexian Praetor + 4.0 + 2BB + 4/5 + + DMU~ + 2 + + + Shield-Wall Sentinel + DefenderWhen Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. + + Artifact Creature - Golem + 4.0 + 4 + 1/3 + + DMU~ + 2 + + + Shivan Devastator + Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it. + + R + Creature - Dragon Hydra + 1.0 + XR + 0/0 + + DMU~ + 2 + + + Shivan Devastator + Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it. + + R + Creature - Dragon Hydra + 1.0 + XR + 0/0 + + DMU~ + 2 + + + Shivan Reef + {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Shivan Reef + {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Shore Up + Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) + + U + Instant + 1.0 + U + + DMU~ + 3 + + + Silver Scrutiny + You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards. + + U + Sorcery + 2.0 + XUU + + DMU~ + 3 + + + Silver Scrutiny + You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards. + + U + Sorcery + 2.0 + XUU + + DMU~ + 3 + + + Silverback Elder + Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. + + G + Creature - Ape Shaman + 5.0 + 2GGG + 5/7 + + DMU~ + 2 + + + Silverback Elder + Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life. + + G + Creature - Ape Shaman + 5.0 + 2GGG + 5/7 + + DMU~ + 2 + + + Slimefoot's Survey + Domain — Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. + + G + Sorcery + 5.0 + 4G + + DMU~ + 3 + + + Smash to Dust + Choose one —• Destroy target artifact.• Destroy target creature with defender.• Smash to Dust deals 1 damage to each creature your opponents control. + + R + Sorcery + 2.0 + 1R + + DMU~ + 3 + + + Snarespinner + Reach (This creature can block creatures with flying.)Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. + + G + Creature - Spider + 2.0 + 1G + 1/3 + + DMU~ + 2 + + + Soaring Drake + Flying + + U + Creature - Drake + 3.0 + 2U + 2/3 + + DMU~ + 2 + + + Sol'Kanar the Tainted + At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. + + B + R + U + Legendary Creature - Elemental Demon + 5.0 + 2UBR + 5/5 + + DMU~ + 2 + + + Sol'Kanar the Tainted + At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. + + B + R + U + Legendary Creature - Elemental Demon + 5.0 + 2UBR + 5/5 + + DMU~ + 2 + + + Sol'Kanar the Tainted + At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. + + B + R + U + Legendary Creature - Elemental Demon + 5.0 + 2UBR + 5/5 + + DMU~ + 2 + + + Soul of Windgrace + Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. + + B + G + R + Legendary Creature - Cat Avatar + 4.0 + 1BRG + 5/4 + + DMU~ + 2 + + + Soul of Windgrace + Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. + + B + G + R + Legendary Creature - Cat Avatar + 4.0 + 1BRG + 5/4 + + DMU~ + 2 + + + Soul of Windgrace + Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. + + B + G + R + Legendary Creature - Cat Avatar + 4.0 + 1BRG + 5/4 + + DMU~ + 2 + + + Sphinx of Clear Skies + Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) + + U + Creature - Sphinx + 5.0 + 3UU + 5/5 + + DMU~ + 2 + + + Sphinx of Clear Skies + Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) + + U + Creature - Sphinx + 5.0 + 3UU + 5/5 + + DMU~ + 2 + + + Splatter Goblin + When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. + + B + Creature - Phyrexian Goblin + 2.0 + 1B + 2/1 + + DMU~ + 2 + + + Sprouting Goblin + Kicker {G} (You may pay an additional {G} as you cast this spell.)When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.{R}, {T}, Sacrifice a land: Draw a card. + + R + Creature - Goblin Druid + 2.0 + 1R + 2/2 + + DMU~ + 2 + + + Squee, Dubious Monarch + HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. + + R + Legendary Creature - Goblin Noble + 3.0 + 2R + 2/2 + + DMU~ + 2 + + + Squee, Dubious Monarch + HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. + + R + Legendary Creature - Goblin Noble + 3.0 + 2R + 2/2 + + DMU~ + 2 + + + Squee, Dubious Monarch + HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. + + R + Legendary Creature - Goblin Noble + 3.0 + 2R + 2/2 + + DMU~ + 2 + + + Stall for Time + Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter on it would become untapped, remove one from it instead.)Draw a card. + + W + Instant + 3.0 + 2W + + DMU~ + 3 + + + Stenn, Paranoid Partisan + As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. + + U + W + Legendary Creature - Human Wizard + 2.0 + WU + 2/2 + + DMU~ + 2 + + + Stenn, Paranoid Partisan + As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. + + U + W + Legendary Creature - Human Wizard + 2.0 + WU + 2/2 + + DMU~ + 2 + + + Stenn, Paranoid Partisan + As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. + + U + W + Legendary Creature - Human Wizard + 2.0 + WU + 2/2 + + DMU~ + 2 + + + Strength of the Coalition + Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control. + + G + Instant + 1.0 + G + + DMU~ + 3 + + + Stronghold Arena + Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. + + B + Enchantment + 2.0 + 1B + + DMU~ + 1 + + + Stronghold Arena + Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. + + B + Enchantment + 2.0 + 1B + + DMU~ + 1 + + + Sulfurous Springs + {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Sulfurous Springs + {T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Sunbathing Rootwalla + Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. + + G + Creature - Lizard + 2.0 + 1G + 2/2 + + DMU~ + 2 + + + Sunlit Marsh + ({T}: Add {W} or {B}.)Sunlit Marsh enters the battlefield tapped. + + Land - Plains Swamp + 0.0 + + + DMU~ + 1 + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + DMU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + DMU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + DMU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + DMU~ + 0 + + + Tail Swipe + Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + G + Instant + 1.0 + G + + DMU~ + 3 + + + Take Up the Shield + Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + 2.0 + 1W + + DMU~ + 3 + + + Talas Lookout + FlyingWhen Talas Lookout dies, look at the top two cards of your library. Put one of htem into your hand and the other into your graveyard. + + U + Creature - Human Pirate + 4.0 + 2UU + 3/2 + + DMU~ + 2 + + + Tangled Islet + ({T}: Add {G} or {U}.)Tangled Islet enters the battlefield tapped. + + Land - Forest Island + 0.0 + + + DMU~ + 1 + 0 + + + Tattered Apparition + Flying{1}{B}: Tattered Apparition gets +1/+1 until end of turn. + + B + Creature - Shade + 4.0 + 3B + 2/2 + + DMU~ + 2 + + + Tatyova, Steward of Tides + Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. + + G + U + Legendary Creature - Merfolk Druid + 3.0 + GGU + 3/3 + + DMU~ + 2 + + + Tatyova, Steward of Tides + Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. + + G + U + Legendary Creature - Merfolk Druid + 3.0 + GGU + 3/3 + + DMU~ + 2 + + + Tatyova, Steward of Tides + Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. + + G + U + Legendary Creature - Merfolk Druid + 3.0 + GGU + 3/3 + + DMU~ + 2 + + + Tear Asunder + Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. + + G + Instant + 2.0 + 1G + + DMU~ + 3 + + + Temporal Firestorm + Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker. + + R + Sorcery + 5.0 + 3RR + + DMU~ + 3 + + + Temporal Firestorm + Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker. + + R + Sorcery + 5.0 + 3RR + + DMU~ + 3 + + + Temporary Lockdown + When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. + + W + Enchantment + 3.0 + 1WW + + DMU~ + 1 + + + Temporary Lockdown + When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. + + W + Enchantment + 3.0 + 1WW + + DMU~ + 1 + + + Territorial Maro + Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. + + G + Creature - Elemental + 5.0 + 4G + */* + + DMU~ + 2 + + + The Cruelty of Gix + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.III — Put target creature card from a graveyard onto the battlefield under your control. + + B + Enchantment - Saga + 5.0 + 3BB + + DMU~ + 1 + + + The Elder Dragon War + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying. + + R + Enchantment - Saga + 4.0 + 2RR + + DMU~ + 1 + + + The Phasing of Zhalfir + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. + + U + Enchantment - Saga + 4.0 + 2UU + + DMU~ + 1 + + + The Raven Man + At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. + + B + Legendary Creature - Human Wizard + 2.0 + 1B + 2/1 + + DMU~ + 2 + + + The Raven Man + At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. + + B + Legendary Creature - Human Wizard + 2.0 + 1B + 2/1 + + DMU~ + 2 + + + The Raven Man + At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. + + B + Legendary Creature - Human Wizard + 2.0 + 1B + 2/1 + + DMU~ + 2 + + + The Weatherseed Treaty + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.II — Create a 1/1 green Saproling creature token.III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. + + G + Enchantment - Saga + 3.0 + 2G + + DMU~ + 1 + + + The World Spell + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.III — Put up to two non-Saga permanent cards from your hand onto the battlefield. + + G + Enchantment - Saga + 7.0 + 5GG + + DMU~ + 1 + + + Thran Portal + Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. + + Land - Gate + 0.0 + + + DMU~ + 1 + 0 + + + Thran Portal + Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate. + + Land - Gate + 0.0 + + + DMU~ + 1 + 0 + + + Threats Undetected + Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. + + G + Sorcery + 3.0 + 2G + + DMU~ + 3 + + + Threats Undetected + Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. + + G + Sorcery + 3.0 + 2G + + DMU~ + 3 + + + Thrill of Possibility + As an additional cost to cast this spell, discard a card.Draw two cards. + + R + Instant + 2.0 + 1R + + DMU~ + 3 + + + Tidepool Turtle + {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + U + Creature - Turtle + 4.0 + 3U + 2/5 + + DMU~ + 2 + + + Timeless Lotus + Timeless Lotus enters the battlefield tapped.{T}: Add {W}{U}{B}{R}{G}. + + Legendary Artifact + 5.0 + 5 + + DMU~ + 1 + 1 + + + Timely Interference + Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.Draw a card. + + U + Instant + 1.0 + U + + DMU~ + 3 + + + Tolarian Geyser + Kicker {W} (You may pay an additional {W} as you cast this spell.)Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. + + U + Sorcery + 3.0 + 2U + + DMU~ + 3 + + + Tolarian Terror + This spell costs {1} less to cast for each instant and sorcery card in your graveyard.Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) + + U + Creature - Serpent + 7.0 + 6U + 5/5 + + DMU~ + 2 + + + Tori D'Avenant, Fury Rider + Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. + + R + W + Legendary Creature - Human Knight + 4.0 + 1RRW + 3/3 + + DMU~ + 2 + + + Tori D'Avenant, Fury Rider + Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. + + R + W + Legendary Creature - Human Knight + 4.0 + 1RRW + 3/3 + + DMU~ + 2 + + + Tori D'Avenant, Fury Rider + Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. + + R + W + Legendary Creature - Human Knight + 4.0 + 1RRW + 3/3 + + DMU~ + 2 + + + Toxic Abomination + When Toxic Abomination enters the battlefield, you lose 2 life. + + B + Creature - Phyrexian Zombie + 2.0 + 1B + 3/2 + + DMU~ + 2 + + + Tribute to Urborg + Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard. + + B + Instant + 2.0 + 1B + + DMU~ + 3 + + + Tura Kennerüd, Skyknight + FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. + + U + W + Legendary Creature - Human Knight + 5.0 + 2WUU + 3/3 + + DMU~ + 2 + + + Tura Kennerüd, Skyknight + FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. + + U + W + Legendary Creature - Human Knight + 5.0 + 2WUU + 3/3 + + DMU~ + 2 + + + Tura Kennerüd, Skyknight + FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. + + U + W + Legendary Creature - Human Knight + 5.0 + 2WUU + 3/3 + + DMU~ + 2 + + + Twinferno + Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. + + R + Instant + 2.0 + 1R + + DMU~ + 3 + + + Tyrannical Pitlord + Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. + + B + Creature - Demon + 6.0 + 4BB + 6/6 + + DMU~ + 2 + + + Tyrannical Pitlord + Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. + + B + Creature - Demon + 6.0 + 4BB + 6/6 + + DMU~ + 2 + + + Urborg Lhurgoyf + Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. + + G + Creature - Lhurgoyf + 2.0 + 1G + */1+* + + DMU~ + 2 + + + Urborg Lhurgoyf + Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. + + G + Creature - Lhurgoyf + 2.0 + 1G + */1+* + + DMU~ + 2 + + + Urborg Repossession + Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand. + + B + Sorcery + 1.0 + B + + DMU~ + 3 + + + Urza Assembles the Titans + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I—Scry 4, then you may reveal the topp card of your library. if a planeswalker card is revealed this way, put it into your hand.II—You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.III—You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. + + W + Enchantment - Saga + 5.0 + 3WW + + DMU~ + 1 + + + Uurg, Spawn of Turg + Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. + + B + G + Legendary Creature - Frog Beast + 3.0 + BBG + */5 + + DMU~ + 2 + + + Uurg, Spawn of Turg + Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. + + B + G + Legendary Creature - Frog Beast + 3.0 + BBG + */5 + + DMU~ + 2 + + + Uurg, Spawn of Turg + Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life. + + B + G + Legendary Creature - Frog Beast + 3.0 + BBG + */5 + + DMU~ + 2 + + + Valiant Veteran + Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. + + W + Creature - Kor Soldier + 2.0 + 1W + 2/2 + + DMU~ + 2 + + + Valiant Veteran + Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. + + W + Creature - Kor Soldier + 2.0 + 1W + 2/2 + + DMU~ + 2 + + + Vanquisher's Axe + Equipped creature gets +2/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact - Equipment + 1.0 + 1 + + DMU~ + 1 + + + Vesuvan Duplimancy + Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. + + U + Enchantment + 4.0 + 3U + + DMU~ + 1 + + + Vesuvan Duplimancy + Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. + + U + Enchantment + 4.0 + 3U + + DMU~ + 1 + + + Viashino Branchrider + Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)HasteIf Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.{2}{R}: Viashino Branchrider gets +2/+0 until end of turn. + + R + Creature - Viashino Warrior + 1.0 + R + 1/1 + + DMU~ + 2 + + + Vineshaper Prodigy + Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. + + G + Creature - Elf Druid + 2.0 + 1G + 2/2 + + DMU~ + 2 + + + Voda Sea Scavenger + Domain — When Voda Sea Scavenger enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. + + U + Creature - Merfolk Wizard + 3.0 + 2U + 3/2 + + DMU~ + 2 + + + Vodalian Hexcatcher + FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. + + U + Creature - Merfolk Wizard + 2.0 + 1U + 1/1 + + DMU~ + 2 + + + Vodalian Hexcatcher + FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. + + U + Creature - Merfolk Wizard + 2.0 + 1U + 1/1 + + DMU~ + 2 + + + Vodalian Mindsinger + Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. + + U + Creature - Merfolk Wizard + 3.0 + 1UU + 2/2 + + DMU~ + 2 + + + Vodalian Mindsinger + Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. + + U + Creature - Merfolk Wizard + 3.0 + 1UU + 2/2 + + DMU~ + 2 + + + Vohar, Vodalian Desecrator + {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. + + B + U + Legendary Creature - Phyrexian Merfolk Wizard + 2.0 + UB + 1/2 + + DMU~ + 2 + + + Vohar, Vodalian Desecrator + {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. + + B + U + Legendary Creature - Phyrexian Merfolk Wizard + 2.0 + UB + 1/2 + + DMU~ + 2 + + + Vohar, Vodalian Desecrator + {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. + + B + U + Legendary Creature - Phyrexian Merfolk Wizard + 2.0 + UB + 1/2 + + DMU~ + 2 + + + Volshe Tideturner + {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. + + U + Creature - Merfolk Wizard + 2.0 + 1U + 1/3 + + DMU~ + 2 + + + Walking Bulwark + Defender{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. + + Artifact Creature - Golem + 1.0 + 1 + 0/3 + + DMU~ + 2 + + + Warhost's Frenzy + Kicker {B} (You may pay an additional {B} as you cast this spell.)Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card. + + R + Instant + 3.0 + 2R + + DMU~ + 3 + + + Weatherlight Compleated + FlyingAs long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1. + + Legendary Artifact - Vehicle + 2.0 + 2 + 5/5 + + DMU~ + 1 + + + Wingmantle Chaplain + DefenderWhen Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. + + W + Creature - Human Cleric + 4.0 + 3W + 0/3 + + DMU~ + 2 + + + Wooded Ridgeline + ({T}: Add {R} or {G}.)Wooded Ridgeline enters the battlefield tapped. + + Land - Mountain Forest + 0.0 + + + DMU~ + 1 + 0 + + + Writhing Necromass + This spell costs {1} less to cast for each creature card in your graveyard.Deathtouch + + B + Creature - Zombie Giant + 7.0 + 6B + 5/5 + + DMU~ + 2 + + + Yavimaya Coast + {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Yavimaya Coast + {T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. + + Land + 0.0 + + + DMU~ + 0 + + + Yavimaya Iconoclast + Kicker {R} (You may pay an additional {R} as you cast this spell.)TrampleWhen Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. + + G + Creature - Elf + 2.0 + 1G + 3/2 + + DMU~ + 2 + + + Yavimaya Sojourner + Domain — This spell costs {1} less to cast for each basic land type among lands you control. + + G + Creature - Treefolk + 8.0 + 7G + 4/6 + + DMU~ + 2 + + + Yavimaya Steelcrusher + Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.){1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact. + + R + Creature - Ape Warrior + 2.0 + 1R + 2/2 + + DMU~ + 2 + + + Yotia Declares War + Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn. + + R + Enchantment - Saga + 2.0 + 1R + + DMU~ + 1 + + + Zar Ojanen, Scion of Efrava + Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. + + G + W + Legendary Creature - Cat Warrior + 5.0 + 3GW + 4/4 + + DMU~ + 2 + + + Zar Ojanen, Scion of Efrava + Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. + + G + W + Legendary Creature - Cat Warrior + 5.0 + 3GW + 4/4 + + DMU~ + 2 + + + Zar Ojanen, Scion of Efrava + Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. + + G + W + Legendary Creature - Cat Warrior + 5.0 + 3GW + 4/4 + + DMU~ + 2 + + + Zur, Eternal Schemer + FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. + + B + U + W + Legendary Creature - Human Wizard + 3.0 + WUB + 1/4 + + DMU~ + 2 + + + Zur, Eternal Schemer + FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. + + B + U + W + Legendary Creature - Human Wizard + 3.0 + WUB + 1/4 + + DMU~ + 2 + + + Zur, Eternal Schemer + FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. + + B + U + W + Legendary Creature - Human Wizard + 3.0 + WUB + 1/4 + + DMU~ + 2 + Arcane Signet {T}: Add one mana of any color in your commander's color identity.